00:00:02 demonspawn are newer 00:00:02 -!- omarax has quit [Remote host closed the connection] 00:05:47 "Is everything supposed to be interesting? Some people might like orcs precisely for what they are, " 00:06:28 -!- ProzacElf has quit [Ping timeout: 258 seconds] 00:06:31 look at fuckin' mister rogers over here 00:07:43 this was, strangely, in defense of a suggestion to change them (forbidding them from worshipping good gods) 00:08:24 -!- travis-ci has joined ##crawl-dev 00:08:25 The build has errored. (master - 149db07 #7415 : CanOfWorms): https://travis-ci.org/crawl/crawl/builds/185668291 00:08:25 -!- travis-ci has left ##crawl-dev 00:08:30 Oh no 00:08:34 Oh it's not me 00:08:50 !blame 2 travis 00:08:50 I pronounce 2 travis... Guilty! 00:08:51 connection error, all is well, false alarm, back to sleep boys 00:08:55 !blame2 travis 00:08:55 tttrrraaavvviiisss 00:09:04 oh, i guess i should actually say what the plan is: it's to make w not allow you to wield useless items unless you hit * first 00:09:11 that is, it only lets you wield listed items 00:09:28 thinking about it more, it's a bit annoying for the breadswingers... possibly a macro could help 00:09:35 or an inscription? 00:10:12 oh, that sounds good 00:10:15 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-331-g5b3579f (34) 00:10:16 hitting * to wield nonweapons I mean 00:10:26 plus it means I don't have to dig through menu code. 00:10:30 well 00:10:34 i'm doing the digging through menu code 00:10:39 that works too! 00:10:40 since it still requires some refactoring, i think 00:10:58 maybe I'll just start my own roguelike. then I'll know exactly whate verything does. 00:11:01 Until I forget it, three months later. 00:11:01 haha 00:11:05 yep :) 00:11:11 i am sincerely a little worried about ui annoyance for the pros 00:11:42 a u t s c o r i n g 00:11:45 gammafunk: if 'w' didn't let you select non-listed items (that is, if you had to hit w*c to wield a bread ration in slot c), would there be some inscription trick you could do as a speedrunner to simplify it? 00:11:50 minmay: next year in jersualem 00:12:00 the removal of haste does make it less 'problematic' :P 00:12:09 c h e i 00:12:20 how awful would it be if chei was bad for speedrunning 00:12:36 c h e i c a n e a t m y s h o r t s 00:18:14 -!- flappity has quit [Read error: Connection reset by peer] 00:20:34 Pleasingfungus: I assume inscribing @1 or w/e it is 00:20:45 @w1, maybe 00:20:46 hrm, does that one work with wield though 00:20:48 yeah 00:21:08 cool 00:21:54 -!- bh has quit [Ping timeout: 246 seconds] 00:22:12 oh, and I guess if you just put it on slot b and used ' 00:22:34 does that work? or does that only work with weapons 00:22:46 I'm actually not sure, I don't use that 00:22:51 for bread, that is 00:24:18 someone should test it 00:25:49 specifically what is @w1 supposed to do 00:27:18 -!- Blazinghbnd has joined ##crawl-dev 00:28:10 -!- concrocotta has quit [Quit: Ciao] 00:31:33 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-331-g5b3579f (34) 00:32:03 brannock: I believe if you press w 1 you will wield the item inscribed with @w1 00:32:08 -!- scummos__ has quit [Ping timeout: 258 seconds] 00:32:21 ah, very good 00:32:31 it does work with nonweapons 00:33:38 -!- ProzacElf has joined ##crawl-dev 00:36:21 -!- WalrusKing has quit [Ping timeout: 258 seconds] 00:42:01 minmay, "Thanks to whoever is designing and patching in all the unrandart-vaults. Starting with vampire tooth, but also Olgreb, Ring of Robustness etc. I am immensely enjoying more opportunities to play with the artifacts." 00:54:42 !learn edit sandblast[1] s/$/ In 0.20, Sandblast can't be cast without stones or with large rocks./ 00:54:43 ERROR: New text exceeds the maximum length of 375 00:54:46 darn 00:55:11 !learn edit sandblast[1] s/ stones (sling bullets don't count) / stones / 00:55:11 No change: regex ` stones (sling bullets don't count) ` does not match `Wield stones (sling bullets don't count) to do more damage and increase range from 2 to 3 with this spell. Sandblast with stones maxes out at 2d20 damage, although damage reduction from enemy AC is applied three times instead of once. Og and Tr can use large rocks, with damage maxing out at 3d20. To-hit: 13+power/10 with ammo,... 00:55:36 !learn edit sandblast[1] s/stones (sling bullets don't count)/stones / 00:55:36 No change: regex `stones (sling bullets don't count)` does not match `Wield stones (sling bullets don't count) to do more damage and increase range from 2 to 3 with this spell. Sandblast with stones maxes out at 2d20 damage, although damage reduction from enemy AC is applied three times instead of once. Og and Tr can use large rocks, with damage maxing out at 3d20. To-hit: 13+power/10 with ammo, 8... 00:55:47 ??sandblast 00:55:47 sandblast[1/1]: Wield stones (sling bullets don't count) to do more damage and increase range from 2 to 3 with this spell. Sandblast with stones maxes out at 2d20 damage, although damage reduction from enemy AC is applied three times instead of once. Og and Tr can use large rocks, with damage maxing out at 3d20. To-hit: 13+power/10 with ammo, 8+power/5 otherwise. 00:55:53 you have parens 00:55:58 need to be escaped 00:56:09 -!- simmarine_ has quit [Read error: Connection reset by peer] 00:56:17 it's often good to use a more globby patterns 00:56:25 03PleasingFungus02 07* 0.20-a0-332-gc925ad2: Finish removing unused trap params 10(78 minutes ago, 1 file, 4+ 8-) 13https://github.com/crawl/crawl/commit/c925ad2d6a3a 00:56:25 03PleasingFungus02 07* 0.20-a0-333-g011acc8: Refactor prompt_invent_item() params 10(14 minutes ago, 11 files, 58+ 53-) 13https://github.com/crawl/crawl/commit/011acc8d9000 00:56:25 03PleasingFungus02 07* 0.20-a0-334-gd6844ec: Remove two seemingly long-unused params 10(10 minutes ago, 2 files, 7+ 31-) 13https://github.com/crawl/crawl/commit/d6844ecda101 00:56:31 like stones.*to do 00:56:31 !learn set sandblast[1] Wield stones to do more damage and increase range from 2 to 3 with this spell. Sandblast with stones maxes out at 2d20 damage, although damage reduction from enemy AC is applied thrice instead of once. Og and Tr can use large rocks, with damage maxing out at 3d20. To-hit: 13+power/10 with ammo, 8+power/5 otherwise. In 0.20, only cast with stones. 00:56:31 sandblast[1/1]: Wield stones to do more damage and increase range from 2 to 3 with this spell. Sandblast with stones maxes out at 2d20 damage, although damage reduction from enemy AC is applied thrice instead of once. Og and Tr can use large rocks, with damage maxing out at 3d20. To-hit: 13+power/10 with ammo, 8+power/5 otherwise. In 0.20, only cast with stones. 00:56:42 s/stones.*to do/stone to do/ 00:56:48 *stones to do 00:56:50 I need to increase fluency in regex 00:56:51 ^ if anyone can solve the mystery of what the 'count' param was for, i'd be curious 00:56:54 more drilling required 00:57:11 . means any character, * means "0 or more of these" 00:57:15 -!- nikheizen has joined ##crawl-dev 00:57:24 so it will match all things between stones and to do 00:57:33 then you sub all of that with "stones to do" 00:57:41 but yeah there are great primers online 00:57:49 I've been occasionally doing them in fact 00:57:56 I just forget them when I get tired 00:58:13 yeah they stick a lot more when you have to use them for a real problem 00:58:19 most things do 00:58:27 that count param 00:58:34 looks like back in the day when you could multiuse items 00:58:44 maybe? 00:59:30 -!- Lasty has joined ##crawl-dev 00:59:45 Lasty, it's been a couple weeks since you proposed it 00:59:50 Do you still feel Potion of Mutability is a good idea? 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:08 wait, that might not have been Lasty. 01:00:09 that was a lasty thing? 01:00:12 might have been a tavern post 01:00:14 yeah that was amalloy 01:00:19 I think 01:00:25 %git :/[Mm]utabil 01:00:25 Could not find commit :/[Mm]utabil (git returned 128) 01:00:28 hrm 01:00:34 maybe that was a different potion 01:00:44 you're thinking of potion of prowess 01:00:47 which I still think is neat!! 01:00:57 "Alternatively, merge potions of Mutation, Cure Mutation, and Beneficial Mutation into a single "Potion of Mutability." Adds 1-5 random mutations (at least 1 good), removes 3-7 existing mutations. (Or whatever numbers seem appropriate). I buffed the "remove" side over the "add" so that removing malmutations is still realistically an option." 01:01:00 %git :/[Pp]rowess 01:01:00 07amalloy02 * 0.19-a0-1169-g9c3d784: Add "potion of prowess", a melee transformation potion 10(4 months ago, 12 files, 78+ 6-) 13https://github.com/crawl/crawl/commit/9c3d78425ac5 01:01:05 oh right 01:02:11 -!- Lasty has quit [Client Quit] 01:03:32 huh, we removed the ability to try to quaff non-potions 01:03:34 ruined 01:03:45 you quaff the bread ration. you feel parched... 01:05:18 -!- WangHW has quit [Quit: Lost terminal] 01:06:07 -!- Pacra_ has quit [Ping timeout: 250 seconds] 01:06:21 fr: allow eating non-food once food gets removed 01:06:49 you mean mutagenic chunks? 01:07:06 or plate armor 01:07:15 or poison needles 01:07:17 whatever you got 01:07:24 i mean, not in any *useful* way 01:07:30 that would be too much like nethack 01:07:33 and also spoilery 01:07:45 that reminds me, tomorrow I should work on prioritizing mutagen corpses over nonedible for butchering. 01:07:59 an inconsequential change that ends up being appreciated by dozens~ 01:08:09 i mean "turn into a metallivore and eat some good jewelry to get those resists" is really stupid 01:08:10 well, it's not any less spoilery to let players eat things when there's nothing edible 01:08:14 in nethack 01:08:42 Brannock: is there a reason to not just group them into "edible"? 01:08:52 CanOfWorms: lol, i guess that's true 01:08:54 mutagen chunks don't actually provide nutrition 01:09:06 yeah, so they won't get auto-eaten 01:09:10 so if you're butchering you want to get nutritious chunks first, in the incredibly rare case you actually need nutrition Now 01:09:21 i guess the argument not to is to not create inventory conflict 01:09:30 right now it's clean > nonedible > mutagenic for when you 'c' 01:09:38 which means you have wasted turns if you're trying to harvest purple 01:09:42 for people like me who spent 80%+ of the game with a nearly full inventory 01:09:43 on top of a large pile of corpses 01:09:50 or, yes, i guess it also hinders speed runners 01:10:02 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-334-gd6844ec (34) 01:14:01 Pleasingfungus, how did you identify 'count' as unused? 01:14:27 deleted it and recompiled 01:14:45 also i went through every invocation of prompt_invent_items() repeatedly and only spotted callers passing nullptr to it 01:15:05 but it's easy to overlook stuff 01:15:16 what tipped you off that it might have been unused? 01:15:28 i went through every invocation of prompt_invent_items() repeatedly and only spotted callers passing nullptr to it 01:15:39 (i was going through them for other reasons, just spotted that in the process) 01:15:44 'count' is a fairly stealthy variable name, which is why I asked. yeah, makes sense then 01:15:56 specifically there was a 0, -1, nullptr pattern that showed up everywhere 01:16:00 oic 01:16:13 [actual params] true true true 0 -1 nullptr [actual params] 01:16:15 good code imo 01:16:18 very 01:16:33 also the 0 was actually '\0' 01:16:37 nice 01:16:38 but no one passed it in that way 01:16:45 wow 01:17:07 it's still a bad function, six params and a few hundred lines 01:17:16 but whatcha gonna do 01:17:38 slowly refactor it over the course of months as the screams of the community wear away at your sanity 01:18:14 oh, i lost that a while ago 01:18:16 hrm 01:20:15 Unstable branch on crawl.develz.org updated to: 0.20-a0-334-gd6844ec (34) 01:22:54 -!- nikheizen has quit [Ping timeout: 260 seconds] 01:24:02 -!- nikheizen has joined ##crawl-dev 01:27:32 wow, this solution looks dumb as hell in console 01:27:34 hrm 01:27:42 -!- dknuth has quit [Ping timeout: 246 seconds] 01:29:00 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 01:29:55 which solution? 01:32:58 basically i end up causing a 1-frame flicker on console 01:33:01 trying to fix it 01:33:11 fuck 01:33:55 god damn i hate this code 01:34:01 Menu Code~ 01:34:28 it's just... god 01:34:36 !source prompt_invent_item 01:34:36 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/invent.cc#L1771 01:34:39 look at this while loop 01:34:59 loool 01:35:00 i'm honestly this close to using a goto 01:35:09 that brings me back to my high school BASIC days 01:35:09 and then i'd have to shoot myself 01:35:13 unjokingly 01:35:25 don't shoot yourself 01:35:28 :p 01:35:30 -!- WalrusKing has quit [Ping timeout: 260 seconds] 01:35:32 i'm very funny. 01:35:54 don't worry, I received proper gun culture conditioning. 01:36:03 I keep rereading this while loop 01:36:14 -!- filthy has quit [Quit: please don't look for me] 01:36:17 see, this is why I took the long way around 416 01:40:56 03PleasingFungus02 07* 0.20-a0-335-g3db6753: Avoid mis-selections of useless items 10(81 seconds ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/3db6753e0b83 01:41:01 enh, it's probably for the best 01:41:07 my approach wasn't good for discoverability 01:41:09 did something simpler 01:41:29 oh, that code is wrong. hold on 01:42:46 this is why I compulsively compile and test, and am still aghast when something wrong inevitably shows up 01:42:57 i compiled and tested! 01:43:01 because I am a bad tester. 01:43:12 i just learned more about how this function worked as i wrote code 01:43:13 does this crash when you 'w-'? 01:43:17 and realized my earlier understanding was wrong 01:43:18 haha 01:43:24 nope 01:43:26 okay, good. 01:43:51 I went through like 2 hours of stress testing 416 and building on top o fit then finally found out it crashed on w- 01:44:04 03PleasingFungus02 07* 0.20-a0-336-g7b05759: Fix a prompt_invent_item misunderstanding 10(12 seconds ago, 1 file, 7+ 4-) 13https://github.com/crawl/crawl/commit/7b05759b94e1 01:44:41 that's a very inside baseball commit 01:44:45 oh, even better 01:44:49 I'm not sure I understand it 01:45:10 ok so 01:45:26 i was assuming that hitting * permanently switched you to 'view all items' mode 01:45:38 "THE ETERNAL CAMPBELL STRIKES AGAIN" 01:45:44 ah, 4chan 01:45:52 he gotta defend his title. discord barely remembers he exists! 01:45:54 it's sad... 01:46:03 since you can't hit * again in the item select menu to toggle it off, i thought it was permanent 01:46:30 but if you e.g. hit *, then hit some letter that's not in your inventory ('g', maybe), it'll dump you to a prompt, from which you can re-enter the menu with * OR ? 01:47:00 umm 01:47:00 and at that point it shouldn't still have the * all-items OSEAL_ANY behaviour 01:47:09 *OSEL 01:47:33 taking you on faith here, because geez 01:47:40 open the game, hit w, hit *, hit g 01:47:50 or some other letter for an item slot that's not filled in your inv 01:47:53 Z maybe 01:48:00 you'll see the prompt i mean 01:48:26 ah I see 01:48:37 -!- flappity has quit [Ping timeout: 240 seconds] 01:48:37 -!- Hiffwe has quit [Ping timeout: 248 seconds] 01:48:48 i spent a while trying to stay in the menu instead of hitting that prompt 01:48:51 then i gave up 01:48:56 which is probably for the best 01:52:55 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 50.1.0/20161208153507]] 01:53:15 -!- elliptic has quit [Quit: Leaving] 01:53:33 -!- Kintak has quit [Ping timeout: 256 seconds] 01:54:37 -!- elliptic has joined ##crawl-dev 01:56:09 -!- WalkerBoh has quit [Remote host closed the connection] 01:56:18 "1. Can we remove scroll of recharging ? It's only useful for charging wand of digging now." 01:57:54 Windows builds of master branch on crawl.develz.org updated to: 0.20-a0-334-gd6844ec 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:01:01 -!- orbisvicis has quit [Quit: leaving] 02:01:02 -!- amalloy_ is now known as amalloy 02:03:24 -!- chan20 has quit [Ping timeout: 246 seconds] 02:10:11 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-336-g7b05759 (34) 02:11:48 -!- bencryption has quit [Ping timeout: 246 seconds] 02:16:39 -!- CanOfWorms has quit [Remote host closed the connection] 02:18:02 -!- Blazinghbnd has quit [Quit: This computer has gone to sleep] 02:21:24 -!- Menche has quit [Ping timeout: 245 seconds] 02:22:53 -!- mong has quit [Quit: Leaving] 02:30:20 -!- Patashu_ has joined ##crawl-dev 02:34:04 -!- Zeor has quit [Quit: Leaving.] 02:40:51 -!- scummos__ has quit [Ping timeout: 264 seconds] 02:42:23 -!- doll_ has quit [Client Quit] 02:45:12 -!- Yermak has joined ##crawl-dev 02:49:21 -!- valrus has quit [Ping timeout: 268 seconds] 02:54:33 Monster database of master branch on crawl.develz.org updated to: 0.20-a0-336-g7b05759 02:54:39 -!- chan20 has quit [Ping timeout: 264 seconds] 02:59:33 -!- AltReality has quit [Read error: Connection reset by peer] 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:05:03 -!- travis-ci has joined ##crawl-dev 03:05:04 The build has errored. (master - 7b05759 #7419 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/185688429 03:05:04 -!- travis-ci has left ##crawl-dev 03:05:41 -!- SteelNeuron has joined ##crawl-dev 03:06:11 -!- asdu has quit [Quit: Page closed] 03:16:06 -!- Azzkikr has quit [*.net *.split] 03:24:52 Experimental (councilgod-PR) branch on crawl.beRotato.org updated to: 0.20-a0-452-gf2ab144 03:29:18 -!- Karagy has joined ##crawl-dev 03:29:43 hi 03:32:58 -!- Karagy has left ##crawl-dev 03:34:00 -!- PsyMar has quit [Quit: witty quit message goes here] 03:34:22 -!- Yermak has quit [Quit: Page closed] 03:39:40 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-336-g7b05759 (34) 03:50:48 -!- Azzkikr has quit [*.net *.split] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:00:35 -!- Lasty has joined ##crawl-dev 04:02:19 -!- Lasty has quit [Client Quit] 04:05:38 -!- ig0rbit has quit [Read error: Connection reset by peer] 04:06:14 -!- cait has quit [Ping timeout: 248 seconds] 04:07:46 -!- Zxpr1jk has quit [Read error: Connection reset by peer] 04:23:54 -!- debo has joined ##crawl-dev 04:26:17 -!- gdc has quit [Read error: Connection reset by peer] 04:26:38 -!- gdc has joined ##crawl-dev 04:41:57 -!- ontoclasm has quit [Quit: Leaving.] 04:42:12 -!- sooheon has quit [Ping timeout: 268 seconds] 04:50:04 -!- ProzacElf has quit [Ping timeout: 245 seconds] 04:54:21 -!- rast has quit [Ping timeout: 258 seconds] 04:54:55 -!- Rast has joined ##crawl-dev 04:56:56 -!- Rast- has joined ##crawl-dev 04:56:56 -!- Rast has quit [Read error: Connection reset by peer] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:01:13 -!- Blazinghand has quit [Read error: Connection reset by peer] 05:04:41 -!- Rast- has quit [Ping timeout: 258 seconds] 05:11:26 -!- Owly has quit [Client Quit] 05:12:33 -!- zespri has joined ##crawl-dev 05:14:37 -!- laj1 has quit [Ping timeout: 240 seconds] 05:15:44 Guys, do people run crawl under debugger? I come from Microsoft world so accustomed to step through code in VS. I can compile crawl both on linux and on windows with mingw (great job documenting these) but VS build seems to be broken. And it's been broken for quite awhile. Do active developers use debugger at all? If yes what os / what debugger? Thank you in advance! 05:16:46 -!- Patashu has joined ##crawl-dev 05:17:33 -!- Patashu_ has quit [Ping timeout: 256 seconds] 05:18:57 -!- Patashu has quit [Client Quit] 05:21:53 zespri: I'm not a dev, but I use commandline GDB, it works quite well 05:22:03 you'd have to build with the debug blaf 05:22:07 flag* (how did I mess that up?) 05:22:08 yeah, the VS build has been broken for a long time, I think most devs use gnu/linux and gdb 05:23:00 well, probably many of them don't use a debugger in crawl at all 05:23:09 gdb, all right. thank you! 05:24:23 -!- Patashu has joined ##crawl-dev 05:24:59 you could also try to fix the VS project (ie make a new one :P) but idk how hard that is for a project like dcss 05:25:37 ...in retrospect that was pretty obvious so idk why i mentioned it at all, either 05:26:31 I can fix VS build but that's a bit of a pain. SDL version needs to be updated, and this means that the custom "fixes" to SDL need to be re-aplied, and there is also one file that uses a gcc feature not present in VC++, but that can be fixed too. In the end keeping this up to date locally with any mainstream changes feels to fragile. 05:28:48 I forgot about the custom SDL changes 05:28:51 yeah that sounds not worth it 05:28:52 so yeah. I;ve done that before, and each time it;s a pita 05:29:18 but pull request of such magnituted does not have a good chance of being merged 05:31:17 alrighty, thank you for that ;) 05:39:15 How welcome is work on the server side of things btw? One thing I've wanted for a while is the possibility to restart a game on webtiles without kicking everyone off the spectating room and losing the chat 05:39:44 I could work on that if it would be desirable for someone :) 05:41:42 -!- WangHW has quit [Ping timeout: 248 seconds] 05:46:13 -!- chan20 has quit [Ping timeout: 260 seconds] 05:46:31 is there "official" server implementation? I know webtiles, but the "gateway" to it... seems to differ. crawl.project357.org has something unique, nowhere else to be seen (also closed source), some of the sites in the past used dgamelaunch, but again, never seem the "official" crawl branch of that... So what do people use to run the server? The Webserver that is in the github repo... is it 05:46:32 really used by any of the "official" servers? 05:47:29 -!- TuxQmob has quit [Read error: Connection reset by peer] 05:47:50 -!- TuxQmob has quit [Changing host] 05:48:32 CPO uses webtiles-changes 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:02:11 -!- chan20 has quit [Ping timeout: 258 seconds] 06:04:36 -!- Lasty has joined ##crawl-dev 06:06:18 -!- Lasty has quit [Client Quit] 06:07:09 -!- Lasty has joined ##crawl-dev 06:13:18 -!- flappity has quit [Quit: Leaving] 06:26:20 -!- Patashu has quit [Ping timeout: 258 seconds] 06:45:29 -!- fazisi has quit [Ping timeout: 258 seconds] 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:05:25 -!- sooheon has quit [Ping timeout: 258 seconds] 07:08:11 -!- amalloy is now known as amalloy_ 07:21:00 ??dgamelaunch 07:21:00 dgl[1/4]: https://github.com/crawl/dgamelaunch 07:33:04 -!- chan20 has quit [Ping timeout: 250 seconds] 07:38:20 -!- Ge0ff has quit [Quit: Leaving] 07:44:06 -!- wheals has joined ##crawl-dev 07:46:08 -!- bonghitz has quit [Remote host closed the connection] 07:51:48 -!- Tarara has quit [Ping timeout: 258 seconds] 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:01:53 -!- scummos__ has quit [Ping timeout: 260 seconds] 08:08:40 -!- wheals has quit [Ping timeout: 258 seconds] 08:09:11 <|amethyst> zespri: https://github.com/crawl/dgamelaunch-config and dgamelaunch 08:09:35 -!- manman has quit [Ping timeout: 260 seconds] 08:10:21 <|amethyst> zespri: some info here; this is how it's set up on most of the US and European servers, but not CDO (not sure about CJR): https://crawl.develz.org/wiki/doku.php?id=dcss:server:setting_up_dgamelaunch_and_webtiles 08:10:52 -!- wheals has joined ##crawl-dev 08:10:55 -!- TuxQmoob has quit [Client Quit] 08:11:02 -!- TuxQmoob has quit [Changing host] 08:12:59 -!- TuxQmob has quit [Ping timeout: 252 seconds] 08:15:45 -!- wheals_ has joined ##crawl-dev 08:16:02 <|amethyst> zespri: oops, that should have been https://github.com/neilmoore/dgamelaunch-config — I keep forgetting that it hasn't been moved to the crawl project yet 08:16:51 <|amethyst> reddit bug report: https://www.reddit.com/r/dcss/comments/5jjlwu/your_orb_of_destruction_begins_absorbing_vital/ 08:17:56 -!- wheals has quit [Ping timeout: 248 seconds] 08:22:36 -!- cosmonaut has quit [Quit: Page closed] 08:52:46 -!- bonghitz has quit [Ping timeout: 265 seconds] 08:56:35 -!- scummos| has quit [Remote host closed the connection] 08:58:06 -!- Lasty has quit [Quit: Leaving.] 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:02:06 -!- nefhilion_ has quit [Ping timeout: 260 seconds] 09:12:50 !tell SteelNeuron I don't see a reason why that would be rejected, the restart-game-while-keeping-chat thing. Seems minor, though 09:12:50 Brannock: OK, I'll let steelneuron know. 09:24:37 -!- WangHW has quit [Ping timeout: 248 seconds] 09:25:06 03|amethyst02 07* 0.20-a0-337-ge03b16e: Class-ify and rename inv_prompt_flags. 10(11 minutes ago, 9 files, 27+ 27-) 13https://github.com/crawl/crawl/commit/e03b16e1c2fe 09:27:27 -!- Cryp71c has joined ##crawl-dev 09:36:41 -!- jeefus has joined ##crawl-dev 09:39:06 -!- Patashu has joined ##crawl-dev 09:40:40 -!- jefus- has quit [Ping timeout: 258 seconds] 09:42:47 -!- Lasty has joined ##crawl-dev 09:44:16 -!- Lasty has quit [Client Quit] 09:53:23 -!- bonghitz has quit [Ping timeout: 245 seconds] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:08:31 -!- travis-ci has joined ##crawl-dev 10:08:32 The build passed. (master - e03b16e #7420 : Neil Moore): https://travis-ci.org/crawl/crawl/builds/185783907 10:08:32 -!- travis-ci has left ##crawl-dev 10:09:23 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-337-ge03b16e (34) 10:15:49 -!- Zxpr1jk has quit [Ping timeout: 260 seconds] 10:30:58 -!- Lasty has joined ##crawl-dev 10:32:39 -!- Lasty has quit [Client Quit] 10:47:35 Search only finds one example of "strike" 13https://crawl.develz.org/mantis/view.php?id=10858 by nubinia 10:47:53 -!- frd has quit [Quit: Leaving] 10:54:33 -!- bonghitz has quit [Ping timeout: 260 seconds] 10:55:32 -!- adelrune has joined ##crawl-dev 10:56:24 -!- timvisher has quit [Remote host closed the connection] 11:00:01 -!- omarax has quit [Remote host closed the connection] 11:07:03 -!- Pleasingfungus has joined ##crawl-dev 11:07:26 |amethyst: in an earlier version of the commit, inv_prompt_flags had a comment // TODO: |amethyst, please apply magic to this 11:07:29 but i didn't even have to write it...! 11:07:33 magic is real. 11:07:37 -!- timvisher has quit [Ping timeout: 265 seconds] 11:20:35 -!- amalloy_ is now known as amalloy 11:21:01 hm, did i break compilation 11:28:35 -!- dtsund has joined ##crawl-dev 11:30:01 -!- amalloy is now known as amalloy_ 11:36:43 03PleasingFungus02 07* 0.20-a0-338-g717130a: Simplify prompt_invent_items() 10(2 minutes ago, 3 files, 54+ 89-) 13https://github.com/crawl/crawl/commit/717130ad1024 11:40:30 -!- timvisher has quit [Remote host closed the connection] 11:40:32 ugh 11:40:55 !tell geekosaur great how sierra stopped saving ssh keys by default...... 11:40:55 Pleasingfungus: OK, I'll let geekosaur know. 11:41:13 yeh, there's some tweaks to reenable it 11:41:13 geekosaur: You have 1 message. Use !messages to read it. 11:41:20 i'm looking at https://github.com/jirsbek/SSH-keys-in-macOS-Sierra-keychain 11:41:58 * geekosaur is never in a hurry to upgrade, because of lovely surprises like that 11:42:31 still baffled by the xcode export dialogue 11:43:03 -!- kreedzfreak has quit [Read error: Connection reset by peer] 11:47:51 -!- Cryp71c has quit [Quit: Leaving] 11:49:49 -!- Lasty_ has joined ##crawl-dev 11:54:57 -!- bonghitz has quit [Ping timeout: 240 seconds] 11:56:42 -!- Tux[Qyou] has joined ##crawl-dev 11:59:10 -!- amalloy_ is now known as amalloy 11:59:17 -!- timvisher has quit [Ping timeout: 240 seconds] 12:00:01 -!- omarax has quit [Remote host closed the connection] 12:00:35 -!- Zargon has quit [Quit: Page closed] 12:09:19 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-338-g717130a (34) 12:12:49 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-453-g3dacd8b: Fix recall weapon not being truly instant 10(in the future, 3 files, 2+ 4-) 13https://github.com/crawl/crawl/commit/3dacd8b56bcc 12:12:49 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-454-gc7d6cd0: Remove weapon stealing and tiered wrath 10(in the future, 8 files, 17+ 151-) 13https://github.com/crawl/crawl/commit/c7d6cd0a39b9 12:12:49 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-455-g8bcff66: Remove divine weapon piety prompt (they now disappear as they used to) 10(in the future, 5 files, 8+ 42-) 13https://github.com/crawl/crawl/commit/8bcff66a46ba 12:12:49 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-456-g1be0922: Fully remove shield and ranged conducts and all references to them 10(in the future, 2 files, 1+ 24-) 13https://github.com/crawl/crawl/commit/1be0922fcff8 12:15:38 rip ranged weapons 12:16:25 But you can use them now! :) 12:16:25 SteelNeuron: You have 1 message. Use !messages to read it. 12:16:28 !messages 12:16:29 (1/1) Brannock said (3h 3m 38s ago): I don't see a reason why that would be rejected, the restart-game-while-keeping-chat thing. Seems minor, though 12:17:58 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-457-g0569cd0: Buff projection and increase cost to fully fill piety sink role 10(in the future, 4 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/0569cd0ba179 12:18:54 -!- gammafunk has quit [Quit: leaving] 12:18:57 -!- geekosaur has quit [Excess Flood] 12:20:09 -!- geekosaur has joined ##crawl-dev 12:24:25 -!- kdrnic has joined ##crawl-dev 12:24:31 -!- kdrnic has quit [Client Quit] 12:26:58 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-338-g717130a (34) 12:29:48 -!- Blazinghand has joined ##crawl-dev 12:31:20 -!- doll has quit [Quit: leaving] 12:37:52 -!- twelwe has joined ##crawl-dev 12:41:57 -!- cait has quit [Ping timeout: 248 seconds] 12:47:42 -!- gammafunk has joined ##crawl-dev 12:48:56 -!- Kalir has quit [Changing host] 12:58:20 -!- zxc has quit [Read error: Connection reset by peer] 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:06:27 -!- SchwaAkari has quit [Quit: Page closed] 13:09:42 -!- bonghitz has quit [Ping timeout: 268 seconds] 13:10:39 -!- elliptic has quit [Quit: Leaving] 13:11:37 -!- elliptic has joined ##crawl-dev 13:13:50 -!- Kellhus has quit [Quit: Page closed] 13:14:54 -!- Ququman has joined ##crawl-dev 13:28:35 -!- TuxQmoob has quit [Read error: Connection reset by peer] 13:28:50 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 13:28:55 -!- Tuxedo[Qyou] has joined ##crawl-dev 13:28:57 -!- TuxQmob has quit [Changing host] 13:33:50 -!- Lasty has joined ##crawl-dev 13:34:16 -!- Lasty_ has quit [Read error: Connection reset by peer] 13:35:32 -!- Lasty has quit [Client Quit] 13:35:45 -!- Lasty_ has joined ##crawl-dev 13:38:44 -!- MarvinPA has quit [Read error: Connection reset by peer] 13:39:09 -!- MarvinPA has joined ##crawl-dev 13:39:19 -!- Menche has quit [Ping timeout: 245 seconds] 13:44:14 -!- dknuth has quit [Ping timeout: 268 seconds] 13:46:23 -!- tsujin has quit [Ping timeout: 258 seconds] 13:49:41 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 13:49:51 -!- scummos| has quit [Remote host closed the connection] 13:50:13 -!- adelrune has quit [Ping timeout: 258 seconds] 13:53:54 -!- Menche has quit [Ping timeout: 245 seconds] 13:58:18 -!- zespri has quit [] 13:59:21 -!- ProzacElf has joined ##crawl-dev 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:03:57 -!- adelrune has joined ##crawl-dev 14:10:02 johnstein: The "Games on this server are recorded for in-progress viewing and playback. Chat messages might be logged, depending on the player's settings. 14:10:05 " 14:10:14 message on cbro lobby is doubled if you're logged in 14:10:35 maybe you can just remove the one in the login message, since logged in players will still see it 14:11:48 -!- adelrune has quit [Quit: Leaving] 14:12:15 -!- adelrune has joined ##crawl-dev 14:15:37 -!- vev has quit [Ping timeout: 240 seconds] 14:23:08 -!- Ragnor has quit [Quit: leaving] 14:24:40 -!- LexAckson__ has joined ##crawl-dev 14:26:46 -!- Zxpr1jk has quit [Read error: Connection reset by peer] 14:28:23 -!- ontoclasm has joined ##crawl-dev 14:34:46 -!- Lasty has joined ##crawl-dev 14:41:36 -!- stickyfingers has quit [Ping timeout: 260 seconds] 14:43:39 oh yeah 14:44:15 !tell brannock look at autofight_warning, since that's a limited version of the anti-lag-spike thing - implemented for the same reason 14:44:16 Pleasingfungus: OK, I'll let brannock know. 14:44:22 -!- wheals has joined ##crawl-dev 14:45:37 -!- wheals_ has quit [Ping timeout: 240 seconds] 14:46:05 -!- valrus has quit [Ping timeout: 265 seconds] 14:48:02 -!- Lasty has quit [Quit: Leaving.] 14:50:25 Pleasingfungus: if i lodge a protest with you about the only vietnamese restaurant nearby closing, will it get me some pho? 14:50:42 or will it just work out like me complaining about HE getting removed? =p 14:51:09 the key is to realize that we ignore all of your complaints 14:51:13 not just the ones about HE 14:51:32 lol 14:51:34 complaining just gives us more eldritch energy 14:51:45 but mpa addressed my complaint about wand acquirement 14:51:52 by making every wand shitty =p 14:51:54 ProzacElf: hm, maybe i should get some pho 14:51:58 lol 14:52:01 we can function equally well on holy energy (praise) and eldritch energy (complaints) 14:52:08 -!- Hitsuchi has quit [Read error: Connection reset by peer] 14:52:20 eldritch energy.... i'm not sure that's a real damage type. 14:52:31 Pleasingfungus: they replaced my pho place with a mediocre thai joint 14:52:44 i was hoping the same people ran it 14:52:44 even mediocre thai is better than no thai 14:52:54 and i could sneak some pho from the back 14:52:56 haha 14:53:01 but alas, someone entirely different 14:53:14 my favorite place to get pad thai is actually a pho restaurant 14:53:17 rename ghostly flame to eldritch energy 14:53:21 people call me weird for this. but it's good pad thai! 14:53:22 lol 14:53:29 ghostly fireball -> eldritch explosion 14:53:37 deng 14:53:41 there are a lot of places that try to do both 14:53:58 and i've gotta say, vietnamese places to a better job of thai food than thai places do of viet 14:54:07 rip... 14:54:11 to/do 14:54:36 idea: replace rations with pre-made meals 14:54:45 you eat the ration. mm, banh mi! 14:54:59 tom yum goong 14:55:13 all of a sudden i'm excited about finding food! 14:55:32 now THAT'S flavour. 14:55:38 lol 14:56:00 man 14:56:02 i do think the fruit message gimmick is unironically good 14:56:05 when i lived in dallas 14:56:18 i guess pizza did it first 14:56:19 there was a thai restaurant up the street that did a buffet 14:56:27 and i wondered how they could afford to stay open 14:56:37 then they closed =( 14:56:50 restaurants are hard 14:56:59 yeah 14:57:27 also in dallas there was an israeli place. and they put some saffron chicken out on the lunch buffet 14:57:40 and it was great and they used real saffron 14:57:41 but they also closed 14:57:54 hrm, good stats but bad apts 14:57:56 isn't that dg? 14:58:24 is this specifically about my HE complaint? 14:58:30 or someone else's? 14:59:02 because my particular like of HE was that you could have good stats AND a god that isn't chei 14:59:55 I wanted to add "draconions" to our array of fruits 14:59:56 Brannock: You have 1 message. Use !messages to read it. 14:59:57 i'm reasonably sure that there are races with good stats that aren't dg, as well. 14:59:59 but roctavian never got back to me 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:16 Brannock: visually or in text? latter's easy... 15:00:17 I'll look, but I'm not sure why I am 15:00:29 survey request 15:00:37 oh yeah 15:01:14 Pleasingfungus: i'm not sure any other race got as good stats. id/3 is amazing when you can dump all your optional points into str 15:01:27 !sid 15:01:28 other races get amazing stat gain, but it's all into one state 15:01:31 stat 15:01:31 ??sid 15:01:31 stat gain[2/2]: Ce sd/4 | DD si/4 | DE i/4 | Dg choose2/3 | Dr sid/4 | Ds sid/4 | Fe id/5 | Fo si/4 | Gh s/5 | Gr si/4 | Ha d/5 | HE id/3 | HO s/5 | Hu sid/4 | Ko sd/5 | Mf sid/5 | Mi sd/4 | Mu sid/5 | Na sid/4 | Og s/3 | Op sid/5 | Sp id/5 | Te sid/4 | Tr s/3 | Vp id/5 | VS sd/4 15:01:55 -!- DrKe has joined ##crawl-dev 15:02:01 hrm, starting stats are also relevant 15:02:04 !source species-data.h 15:02:05 https://github.com/crawl/crawl/blob/master/crawl-ref/source/species-data.h 15:02:14 and HE also had great starting stats 15:02:49 i get that everyone hated having tolkien elves around 15:03:14 that isn't the reason. except for dpeg, maybe. 15:03:19 but he wasn't that involved. 15:03:24 but i just feel like a flavor change and a readjustment would be cooler than "hey, here are some worse ogres" 15:03:35 "and btw, high elves are gone" 15:03:52 the feeling, as i understood it, was that high elves and tengu were very similar. 15:03:57 that's certainly the feeling i got from playing them. 15:04:12 and tengu are more distinct from other races than high elves were. 15:04:23 lol 15:04:27 RIP fen elf 15:04:49 yeah, there was a *lot* of talk about flavor changes and adjustments 15:04:58 i know 15:05:04 the aptitude system just isn't that greaet 15:05:08 going back like... a year? but no one found a good niche 15:05:11 i was a big fan of the fen elf proposal 15:05:11 Pleasingfungus: yes but why not just come up with a flavour change and adjustment that's good 15:05:27 MarvinPA: imo, dev is hard. 15:05:48 why not just fix the thing??? why not just do it all good 15:05:58 lol 15:05:59 i can't remember what happened to fen elf exactly. not distinct enough? 15:06:21 what the Dev Consensus was that led to it unexisting 15:06:23 i think it was based on sludge elves which were pretty merfolky 15:06:36 mm, plausible 15:07:01 they weren't based on SE at all, I tried to push them far away from Mf and Te 15:07:12 I closed the PR because no one was interested 15:07:13 oh that's right they just started with SE as a name 15:07:20 i complained some about fen elves from the position of like, if a new species is going to be added why make it another elf 15:07:23 !pr 329 15:07:23 https://github.com/crawl/crawl/pull/329 15:07:58 which is not amazing insightful criticism or anything, just thought i'd mention it since y'all were discussing what had been said about them 15:08:19 name them... basajaun 15:08:28 but size normal i guess 15:08:32 look, i know that you're never going to please everyone, which often means that you're not going to please me 15:09:20 and i'm not going to be the jackass that says "regen is on amulets instead of rings?!?!? i quit!!" 15:09:42 but i feel like there is some value in telling you that i thought HE actually had a good niche 15:09:50 i'll still play 15:09:51 Brannock: if you can think of something that's sort of punchy as a unique mutation, your fen elf idea could go somewhere 15:10:08 but it was one of my favorite races 15:10:18 i know, i can play 0.19 15:10:37 many people are 15:10:38 anyway, just my .02 15:10:49 Pleasingfungus: oh completely unrelatedly, i kept meaning to ask 15:11:16 it's pretty hard to make a unique mechanic that enables some nichey playstyles without pigeonholing 15:11:18 do you have any opinions on adjusting the majin-bo to maybe cost less hp per cast (spell level / 2 rounded randomly or something) 15:12:00 goal is for it to be usable later on? since right now it's a bit of a 3-rune weapon 15:12:14 ??majin-bo 15:12:15 majin-bo[1/3]: +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6}. It's a quarterstaff! Acts as a universal spell enhancer, but costs HP every time you cast a spell: 1 HP per MP spent. (This will never kill you, directly.) 15:12:35 i'm slightly concerned about Power Creep, more concerned about complexity, but mostly concerned that the hp cost would become too 'trivial' 15:12:42 gammafunk: i am not trying to be too critical, because i really do like the direction the game is going. i just dislike this particular thing. but like i said, i'll get over it. XD 15:12:49 i like dramatic effects :) 15:13:06 -!- Menche has quit [Ping timeout: 245 seconds] 15:13:19 Halve the HP loss but give it a tiny amount of drain per cast? 15:13:28 nooooo 15:13:28 ProzacElf: most productive thing you could do is try to come up with something that could allow an 'elf-like' species (e.g. fen elves or just something else) to be well differentiated from other species 15:13:31 no complexity!!! 15:13:33 -!- dtsund has quit [Remote host closed the connection] 15:13:50 hmm, well the specific cost is currently not outright spelled out although i guess it's relatively easy to figure out 15:13:59 just outright "but I liked the way it was" never does anything when several devs (most devs) didn't like the way it was 15:14:49 i get it 15:14:56 -!- laj1 has quit [Ping timeout: 258 seconds] 15:15:17 lol 15:15:36 oh the other thing i guess i implemented here was making it not cost mp on miscast 15:15:41 gammafunk: i think "the niche of a species with good stats & can worship gods" is a reasonable thing to at least talk about 15:15:45 and i suppose that, especially when i'm talking to you gammafunk, all you hear are my complaints 15:16:02 like, if we wanted to have another shot at a re-engineered high elf, that might be a fun angle to start with 15:16:21 also, yes, i am not married to the elf part 15:16:26 or even the specific apts 15:16:32 ProzacElf: yeah, that's minmay's role 15:16:45 you beat me to that joke =p 15:16:55 Pleasingfungus: don't we have that niche well covered 15:17:14 every species can worship chei... 15:17:20 I guess you specifically mean str+int+dex though? I'm not sure why since HE didn't precisely have good stats 15:17:23 just good int 15:17:39 HE had excellent dex too 15:18:02 they had the highest stat total of any non-dg race, and the best growths likewise 15:18:06 and you could freely put every optional point into str because you knew you were going to have 25 or more in the other two 15:18:36 -!- chan20 has quit [Ping timeout: 246 seconds] 15:19:24 well, the issue if you go towards lower HP you run them into Te, if you go for higher HP you run them into Mf. You're right that I can't outright rule out an interesting species however, I would claim 15:19:54 that without something mechanic-wise beyond stats/apts, it's going to be a challenge to make them feel different 15:20:00 crawl just has a lot of species 15:20:08 Fen Elf: Cannot cast non-elemental spells 15:20:20 -4 apts 15:20:37 AND LARGE WITH LOTS OF HP 15:20:41 <3 15:21:16 gammafunk: i think we're in generally the same place mindset wise; i certainly don't have any specific species design in mind. will think about it at lunch (which i should've left for 20 minutes ago!), let you know if i have any of my patented brilliant insights. 15:21:37 send me a tell in all caps 15:21:44 in the style of the gham guide 15:22:06 i can only aspire to be as brilliant as SLAUGHTRO KILLMASTER X... 15:24:02 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 50.1.0/20161208153507]] 15:25:43 -!- bonghitz has quit [Ping timeout: 265 seconds] 15:33:12 lol 15:33:52 i will consider making an actual proposal 15:35:16 -!- ontoclasm has quit [Quit: Leaving.] 15:38:28 and i will be sure to do it in all caps 15:38:33 on the wiki 15:49:19 -!- Menche has quit [Ping timeout: 245 seconds] 15:51:40 -!- rhovland has quit [Quit: leaving] 15:57:19 -!- Patashu has quit [Ping timeout: 256 seconds] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:04:00 -!- minqmay has quit [Ping timeout: 258 seconds] 16:05:49 -!- minmay has quit [Ping timeout: 260 seconds] 16:11:03 -!- cosmonaut has joined ##crawl-dev 16:21:09 -!- Pleasingfungus has joined ##crawl-dev 16:21:52 gammafunk: ok, i had three BRILLIANT ideas at lunch. 16:22:03 one: frog-man. two: angry-man. three: tomb of doorokhle as a xom tension effect. 16:22:21 I was going to say "sorry, I'm vetoing penis elves" 16:22:26 but I'll have to save that for another day 16:22:42 you can't veto penis elves!!! you'll regret this 16:23:03 frog men are potentially very real and powerful 16:23:31 I hope angry man isn't "berserkitis" 16:23:43 no it's mesmeritis 16:23:54 oh, isn't that the twelwe thing? 16:24:09 fuck 16:24:11 is it??? 16:24:24 well, not really, but that's kind of what they...am I just confused? 16:24:33 I *know* someone was doing something like this 16:24:50 i had the idea for a mesm form 16:24:55 which is similar 16:25:00 maybe that was it 16:25:16 hm, i'd imagined it as a spell, but maybe it'd be better as a consumable or badform... 16:25:18 or a species 16:25:29 or an .... unrand 16:25:44 come on, MarvinPA, can you please be serious for a second? that's just an absurd idea 16:26:05 -!- minmay has joined ##crawl-dev 16:26:14 -!- bonghitz has quit [Ping timeout: 258 seconds] 16:26:15 -!- gdc has quit [Read error: Connection reset by peer] 16:26:24 but yeah, bold memes, however is this related to "elf-like" species? 16:26:37 who cares about elves? 16:26:37 er, I guess it's not really a species at all, is it 16:26:37 -!- gdc has joined ##crawl-dev 16:26:40 i was just thinking of species ideas 16:26:46 ok 16:26:59 i mean, angry man *could* be a species. 16:27:00 based on the previous convo I thought there was some connection 16:27:21 no, i was just trying to think of species ideas generally, not elvish ones in particular 16:27:25 elfs are lame. 16:27:35 I've never done an obsidian axe run 16:27:45 i did obsaxe + maxwell's once 16:28:18 think the only time I've used it is in zigsprint 16:29:04 super strong conduct concepts are tough to get right, but cool if you can pull them off 16:29:18 ya 16:29:32 I tend to dislike them even if they are cool, but chei is one of the most popular gods for a reason 16:29:34 was idly musing about wulndraste as a species, but i think that conduct is too strong for crawl... 16:31:17 I don't know if you saw twelwe's soul dropping thing that alexjurkiewicz implemented 16:31:28 it's not exactly mesmerization, but it is about movement restriction 16:31:29 i helped a tiny bit with design 16:31:33 ah, right 16:31:38 teeny tiny bit 16:32:27 -!- laj1 has quit [Ping timeout: 246 seconds] 16:32:44 designer for dcss, twelwe, cogmind....really needs to retire... 16:33:03 take all that roguelike money, ride off into the sunset 16:33:27 gettin mad roguelike $$$ 16:33:39 ok so frogman was 16:33:57 (a) innate semicontrolled blink on exhaust or breath timer (whichever one power leap uses i guess) 16:34:28 (b) at like level 7 or 14 or something, maybe it gets an evocable tongue attack that's beckon + constrict 16:34:34 (c) maybe it's amphibious? i don't care about this 16:34:39 -!- ontoclasm has joined ##crawl-dev 16:34:40 (d) i guess maybe it loses some slots? 16:34:56 really you could argue for losing basically any subset of slots, it's all flexible. like a frog 16:40:27 -!- Ragnor has quit [Ping timeout: 258 seconds] 16:44:21 I'd argue against losing body armour, since that's fairly well covered and not the most fun, but yeah, what kind of power level are you going for 16:44:34 > mummy 16:44:39 < minotaur 16:44:42 are you going to balance having that movement tech with bad apts? stats? just slots? 16:45:15 and to be clear, we're talking a species here? 16:45:17 not just a form 16:45:19 yes 16:45:26 I guess we are talking species, yeah 16:45:49 saved game issue running Windows .exe trunk version under a Linux Wine setup. 13https://crawl.develz.org/mantis/view.php?id=10859 by RoGGa 16:45:51 clearly make it small and have no slots and replace felid 16:45:56 :) 16:45:57 heh 16:45:59 the triumphant return of jump attack 16:46:09 tongue attack 16:46:12 semicontrolled blink is NOT jump attack 16:46:17 which, incidentally, you're going to use in like every fight 16:46:37 probably. that one might be a bit much 16:46:49 the semicontrolled blink is the heart of the thing. it was actually the first thing i implemented in crawl 16:46:50 which for an active, I'm not sure is the best thing; not that the draconian situation is some kind of ideal since it's sort of that as well 16:46:52 before i was a dev 16:47:07 i should see if i still have the branch around 16:47:12 hrm, oh I thought you meant old semi-controlled blink? 16:47:21 that was actually in crawl 16:47:23 this is different? 16:47:29 git branch | wc -l 16:47:30 69 16:47:39 that's the weed number... 16:47:46 it's too many!!! 16:48:14 $ git ls-remote origin | wc -l # 1097 16:48:14 f-frogs?? 16:48:17 anurans? 16:48:31 frogs are a complete joke, garbage amphibians 16:48:37 your paltry 69 local branches demonstrate you are keeping your local repo clean 16:49:05 just deleted half a dozen 16:49:07 $ git branch | wc -l # 1 16:49:09 ontoclasm: oo, name 16:49:15 the joy of a new computer 16:49:34 gammafunk: maybe you'd put some other cost on the tongue attack... idk 16:50:15 for apts vs stats vs slots, i guess i'd probably want to keep most slots open (just because that's more Fun), and instead try to balance by whichever we do less of (bad apts or bad stats) 16:50:32 yeah, wasn't sure if you had some special conduct in mind or something 16:50:43 one other way to balance might be to give a small amount of innate slow movement 16:50:43 it'd be pretty weird if they weren't amphibious 16:50:58 btw frogman sounds fun. semi cblink sounds real strong as an escape, but fun to use 16:50:58 since they'd be amphibions of a sort 16:50:58 which could be fun with the jump 16:51:08 yeah, I was thinking of the other classic roguelike 16:51:09 battletoads, please. Also add Rash, Zitz and Pimple as uniques 16:51:12 yeah i think they have to be amphibious. which is annoying, since i think two amphibians is quite enough 16:51:12 super mario brothers 3 16:51:16 and the frog suite 16:51:20 suit 16:51:23 if they don't have the tongue attack, they could be some other jumping species 16:51:27 that isn't amphibious 16:51:32 i always request the frog suite when i stay at a fancy hotel 16:51:33 kangaroo!!! 16:51:38 debo: yep, the obvious thought 16:51:46 give em good uc apts, bing bang bong 16:51:52 it should only be able to wield boxing gloves 16:52:07 kangaroo has the advantage of being insanely locale-appropriate. 16:52:22 yes 16:52:23 well we ran into this with the basa idea, it's nice if we keep our motley collection of species into some kind of semi-serious collection 16:52:25 since, after all, crawl is set in historic australia. 16:52:30 as much australia as possible 16:52:31 kangaroos feel just a little too whimsical 16:52:41 they're a real species 16:52:42 a giant emperor penguin race would be good imo. like the lovecraftian ones 16:52:42 gammafunk: wallaby then 16:52:49 debo: can they jump? 16:52:54 yeah just doesn't have good species feel to me 16:53:04 yeah, i know what you mean... 16:53:06 but yeah that's all bikeshed in the end 16:53:16 they can probably flap ineffectually 16:53:20 yeah, if we want a non-frog jumping species, i'm sure there are plenty 16:53:22 nerfed cblink + right setbacks sounds like a workable base 16:53:27 non-amphibious 16:53:33 I look forward to shitposting about your final proposal 16:54:04 i wonder if i can find the original version 16:54:09 i'd be sad if i deleted it 16:54:13 gnome 16:54:25 needs long hair, too 16:54:32 would the semi cblink be different from crawl's old semi-controlled blink? 16:54:45 old semi-controlled blink was not good, so hopefully 16:55:26 I guess it did have weird spoilers 16:55:28 i want to say you chose a direction and it blinked in that general direction 16:55:32 rather than choosing a destination 16:55:42 yes 16:56:06 hrm, i found myself talking about it in the logs 16:56:31 -!- wheals_ has joined ##crawl-dev 16:56:37 -!- wheals has quit [Ping timeout: 240 seconds] 16:56:37 17:05:25 my thought about semicontrolled blink is that the effect isn't hopeless, but the implementation is stupid. Especially the way you control it by picking a direction 16:56:44 old scblink- yes 16:57:07 i guess you'd choose a destination and the targeter would show the amount of fuzz, ideally? 16:57:10 you picked a direction and it maybe blinked you in that direction based on a lot of fiddly rules 16:57:17 haha 16:57:18 -!- ProzacElf has quit [Ping timeout: 246 seconds] 16:57:40 so knowing what would cause it to degrade to fully random was pretty important 16:58:01 yeah, Past Me seems to have run into all of this three years ago 16:58:10 however Past Me isn't pasting any sprunges or pastebins! 17:00:03 -!- omarax has quit [Remote host closed the connection] 17:00:07 -!- scummos| has quit [Remote host closed the connection] 17:00:45 probably it'd be simpler just to reimplement from scratch 17:02:06 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 17:03:56 -!- cosmonaut has quit [Ping timeout: 260 seconds] 17:17:54 -!- simmarine has joined ##crawl-dev 17:19:24 i made a list. gh and ce have bad starting stats; many species have poor growths; many species have extremely specialized or slightly-weak-across the board apts, though only mu is flat-out awful. 17:20:32 i guess i'm leaning toward balancing the frogs with weak stats, since that's a path we've gone down less. 17:24:14 wouldn't Tr also be horrible apts 17:24:27 0 uc is all they need 17:26:51 -!- bonghitz has quit [Ping timeout: 256 seconds] 17:27:13 stat growth is also sort of weird since "bad" stat growth is only one point less than "average" 17:27:41 could probably simplify it to just /4 vs /3 and still have more than enough room to differentiate via which stats are actually eligible 17:28:10 remember when undead didn't have stat growths 17:28:29 of course! 17:28:47 i miss that. it was Flavour 17:28:48 i considered giving Mu /6 stat growth when they did get it 17:28:50 haha 17:29:56 i think gh did always have strength gain though 17:29:57 -!- valrus has quit [Ping timeout: 240 seconds] 17:30:24 i remember one of the undead races had a growth, though for some reason i thought it was vp 17:30:26 right, it was just vp/mu with no stat 17:31:04 you're right, i'm wrong 17:31:06 %git 5fa6fb73a7080a6d4820a84fd24f2398e6d7fc9a 17:31:06 07MarvinPA02 * 0.17-a0-502-g5fa6fb7: Give Mummies and Vampires some stat gain with XL 10(1 year, 8 months ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/5fa6fb73a708 17:31:36 more recent than i expected - thought it'd predate that file... 17:31:39 -!- Taraiphette is now known as Taraiph 17:31:43 1 year, 8 months ago? when did i become an old man? that feels like it happened only yesterday 17:36:07 oh I had a SUPER IMPORTANT sequell command to make, one second 17:36:11 this is crucial to all discussion 17:38:54 !makewords Fr 17:38:54 FrAE FrAK FrAM FrAr FrAs FrBe FrCj FrCK FrEE FrEn FrFE FrFi FrGl FrHu FrIE FrMo FrNe FrSk FrSu FrTm FrVM FrWn FrWr FrWz 17:39:00 fr: 17:39:06 !makewords An 17:39:06 AnAE AnAK AnAM AnAr AnAs AnBe AnCj AnCK AnEE AnEn AnFE AnFi AnGl AnHu AnIE AnMo AnNe AnSk AnSu AnTm AnVM AnWn AnWr AnWz 17:39:14 i'd hope that they would not actually be called Frogmen. 17:39:27 sure, Frogicids 17:39:30 lmao 17:39:43 Ribitonians 17:40:04 from the planet Hoppity 17:40:09 Salamanders, clearly 17:40:15 clearly i need to come up with my patented Lore 17:41:40 -!- Ququman has quit [Remote host closed the connection] 17:42:01 03MarvinPA02 07* 0.20-a0-339-g8ddb3e8: Don't let Black Mark work on monsters with no attacks 10(5 minutes ago, 4 files, 15+ 3-) 13https://github.com/crawl/crawl/commit/8ddb3e8b495a 17:43:17 Pleasingfungus, https://en.wikipedia.org/wiki/Chytridiomycosis 17:44:32 nooooo 17:45:29 wow, stumbled across a comment that's four paragraphs long 17:45:49 have you seen the one that's a full mathematical proof? 17:45:53 not yet! 17:46:33 !source apply_random_around_square 17:46:33 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-util.cc#L601 17:47:07 huh, Id idn't know lajatangs were more likely to have good brands and this is part of intended balance to bring them on level with other top-tier weapons 17:48:19 that's a good proof 17:50:41 man I really should have learned about structs earlier 17:50:44 like, three months earlier 17:50:48 so much more of this code makes sense 17:51:15 -!- morik has quit [Read error: Connection reset by peer] 17:51:24 -!- Kranix has quit [Quit: Konversation terminated!] 17:51:29 :) 17:51:36 oh, is this the comment in itemprop.cc? 17:51:39 yeah, that's the one 17:52:14 that one's relatively recent! came out of a big discussion earlier this year, mostly between elliptic and me 17:55:05 note that i abuse the hell out of struct syntax, though i'm much worse about it in mon-place/mon-gear 17:55:22 all these brackets.. 17:55:28 and braces 17:55:40 the band struct is a whole thing..... 17:56:08 i think that one is the braciest 17:57:05 practically lispian 17:58:42 the Pleasingfungus podcast, Code is Data 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:00:06 my plan is to probably hold off on further such movements, since i had a loose plan to try to move stuff into nice, easier-to-edit structured data files instead 18:00:10 maybe json or something 18:01:13 monsters.docx 18:01:21 !banish amalloy 18:01:22 Pleasingfungus casts a spell. amalloy is cast into beam.cc! 18:01:27 ooh, appropriate 18:02:43 from here in beam.cc i have excellent leverage on things like...making beams such as BEAM_BANISH affect the caster instead of the target... 18:03:01 -!- adelrune has quit [Ping timeout: 248 seconds] 18:03:09 were you around when wheals did that? 18:03:19 i don't think so 18:03:34 he and a few other people had tweaked !banish so that, if you tried to use it on them, it'd rebound on you instead 18:03:40 oh, that 18:03:49 elliptic too, iirc 18:04:06 it was a good prank, especially since it seemed 'random'. 18:04:33 yeah then people started editing it subversively 18:04:36 namely wheels 18:04:40 who I'll never forgive 18:04:45 i might be the one who got rid of that? i definitely did some kind of cleanup on the =badplace selection 18:04:47 *wheals 18:04:53 I removed it at one point 18:05:16 all these edit wars 18:05:18 just like how I had to remove that learndb about cogmind role colors 18:05:24 because of zxc 18:06:29 !source _acquirement_armour_for_slot 18:06:29 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/acquire.cc#L156 18:06:33 looking at helmets there 18:06:57 if you get a MAYBE (as in, you can't wear helmets), you get a random choice between helmets and hats 18:07:01 is that right? 18:07:05 I think I'm reading this code wrong 18:07:13 !source you_can_wear 18:07:14 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.cc#L688 18:07:27 totally possible i wrote the code wrong 18:07:55 i guess run armour acq on a minotaur and see what you get 18:08:37 https://www.reddit.com/r/dcss/comments/5jjlwu/your_orb_of_destruction_begins_absorbing_vital/ is a bug. does it seem reasonable to fix it by replacing mons_is_firewood with mons_class_gives_xp in _cast_black_mark()? 18:08:45 %git 18:08:45 07MarvinPA02 * 0.20-a0-339-g8ddb3e8: Don't let Black Mark work on monsters with no attacks 10(32 minutes ago, 4 files, 15+ 3-) 13https://github.com/crawl/crawl/commit/8ddb3e8b495a 18:08:49 ^ 18:09:17 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-339-g8ddb3e8 (34) 18:09:24 -!- Lasty has joined ##crawl-dev 18:09:41 I only get hats, so I'm reading the code wrong (or I encountered a highly improbable statistical event out of 78 acquirements) 18:09:48 oh 18:09:52 no, i think i fucked up the code 18:09:54 hm. are there monsters with ranged attacks but no melee attacks? those would maybe behave wrong for that 18:10:00 electric eels 18:10:04 i think they're literally it 18:10:12 well black mark doesn't do anything on ranged attacks 18:10:13 I also only gets hats, but that's because help I'm trapped in a hat factory 18:10:18 oh, lightning spires too i guess, maybe other statues... 18:10:21 there's a resaon 18:10:29 that's because useless items are vetoed at the end of acq 18:10:32 so you only ever get hats 18:10:39 no matter whether you can wear helmets or not 18:10:41 lol 18:10:46 MarvinPA: right, so they should not be marked as absorbing vital energies. does mons_attack_spec include ranged attacks? 18:10:48 Brannock: do you want the commit, or should I? 18:10:54 I'll do it 18:11:02 godspeed, and good spot 18:11:19 the MB_MAYBE stuff always turned my mind into a pretzel... all that weird species armour slot stuff 18:11:35 oh i see, i got confused by the bringing up of eels 18:11:41 probably master archers then 18:11:59 stuff with an attack but M_DONT_MELEE 18:12:40 -!- amalloy has left ##crawl-dev 18:12:45 -!- amalloy has joined ##crawl-dev 18:13:40 although technically they can attack when they run out of ammo probably? so nevermind 18:15:47 so yeah i think there's no case where it can affect a monster that can never do melee attacks? since even plain statues can have melee weapons in vaults or whatever 18:16:17 Unstable branch on underhound.eu updated to: 0.20-a0-339-g8ddb3e8 (34) 18:17:15 hm. why are some files hyphenated like mon-util.cc, and others underscored like melee_attack.cc? 18:17:24 -!- AngelaSmythe has quit [Read error: Connection reset by peer] 18:17:35 I was thinking about that last night 18:17:55 and then we have itemprop.cc 18:18:26 Pleasingfungus, do you know which commit this bug was introduced in? I'm curious how long this bug has been around without anyone noticing 18:18:29 this is something that has bothered me forever 18:18:29 -!- cait has quit [Ping timeout: 248 seconds] 18:18:39 the hyphenation/underscore thing 18:18:50 it's because we have no style and no grace, so it's completely ad-hoc 18:19:17 broken window syndrome probably letting it get worse. fix it once and it's fixed forever 18:19:26 ad_hoc* 18:19:37 sadly it's actually ad hoc 18:19:41 haha 18:19:44 latin... 18:20:11 I learned about latin declensions the other day while talking to a friend about the ubiquity of -num for city/region names 18:20:17 I kinda wish I'd taken that latin course in high school. 18:20:19 Instead, I took French. 18:20:28 Brannock: "git blame acquire.cc HEAD" and search for MB_MAYBE; you find 0376bd90 18:20:39 %git 0376bd90 18:20:39 07PleasingFungus02 * 0.17-a0-193-g0376bd9: First pass on rewriting armour acq 10(1 year, 9 months ago, 1 file, 263+ 294-) 13https://github.com/crawl/crawl/commit/0376bd903426 18:20:49 21 months, nice. 18:21:03 I didn't know git blame was a thing 18:21:04 clearly, this won't be an issue with New Acquirement 18:21:05 neat command 18:21:06 it's so so good 18:21:08 and i love the name 18:21:27 git blame is excellent 18:21:28 https://github.com/crawl/crawl/commit/0376bd903426#diff-4816d3c3f2377579030eaae566616c2aL151 here's the code i replaced 18:21:48 also note that the comment refers to 'caps' 18:21:54 Pleasingfungus: svn praise is a synonym for svn blame 18:22:01 sadly git did not port this feature 18:22:06 haha 18:22:13 probably not too hard to alias it yourself... 18:22:38 indeed 18:23:01 i wonder where the "blame" command name first came from. i just checked cvs, and it's called "annotate" there 18:23:43 Brannock: also, github has support for blame built into the web UI if you'd rather 18:24:04 it can be a little slow 18:24:10 so can local blame 18:24:16 github's web UI kinda sucks. 18:24:20 there's still no commit search 18:24:21 https://github.com/crawl/crawl/blame/master/crawl-ref/source/mon-cast.cc 18:24:38 the web ui is fine for a lot of tasks, just not all tasks 18:24:42 I use s-z a lot for the commit searches, it's been helpful 18:25:04 -!- ProzacElf has joined ##crawl-dev 18:25:10 what kind of search? git log should be as good at that as s-z, i would guess 18:25:25 oh locally yeah 18:26:14 .. do we have any unrand helmets? 18:26:21 maxwell's 18:26:27 etheric cage 18:26:29 ya 18:26:35 that's not a hat? huh 18:26:44 for a long time we didn't have any, since it was considered unfun for people to not be able to wear em 18:26:50 at least i think that was the reasoning 18:26:55 then... pubby struck. 18:27:34 is acquirement code used for item placement in vaults and such? 18:27:37 evidently maxwell's is the only helmet, but we have like five hats 18:27:41 -!- bonghitz has quit [Ping timeout: 260 seconds] 18:27:57 i don't think etheric cage was pubby 18:27:57 Brannock: only when the vault has like ITEM: acquire any 18:28:10 it was that other guy who made lots of unrand patches 18:28:29 %git 51659ce3e0e13e53166fc1e0b8d46f8ecb70352a 18:28:29 07wheals02 * 0.17-a0-660-g51659ce: Maxwell's etheric cage, by argonaut. Needs tiles. 10(1 year, 8 months ago, 4 files, 48+ 0-) 13https://github.com/crawl/crawl/commit/51659ce3e0e1 18:28:29 oh, god 18:28:32 argonaut, right 18:29:05 vaults are discouraged from placing acquirement items in them, as i understand it, but it's a thing that is sometimes done 18:29:20 lol 18:29:26 i never realized that 18:29:32 rip high council 18:29:41 03Brannock02 07* 0.20-a0-340-ge549106: Allow helmet acquirement 10(39 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e549106f61ba 18:31:24 -!- Menche has quit [Ping timeout: 245 seconds] 18:31:25 -!- scummos__ has quit [Ping timeout: 260 seconds] 18:32:36 -!- Pekkekke has quit [Ping timeout: 260 seconds] 18:34:26 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:35:44 lol....for the record, i think both the best and the worst aux armor randarts i've gotten were both helmets 18:36:03 -!- SteelNeuron has joined ##crawl-dev 18:36:25 although i think the -4 or 5 one actually had hilariously great other properties 18:37:53 rip negative-enchantment aux armours 18:38:06 or no, it's only body armours that can't be negative 18:38:27 yeah 18:38:30 afaik 18:38:47 because i regularly find a -1 hat or whatever 18:38:55 and i'm like "that might be worth it" 18:39:26 incidentally, is it intended that riposte also activates constriction? 18:39:55 naga tech 18:40:05 it's kind of funny with a naga, but it might be abusable with octopode. if a melee/long blade op is ever a good idea 18:40:49 why is it more abusable as op than as na? 18:41:03 oh, the multiple constricts 18:41:06 it's been ages since I played these 18:41:07 op can constrict 8 different monsters! 18:41:09 lol 18:41:20 it's intended insofar as activating aux attacks is an intended riposte property 18:41:26 oh 18:41:31 just asking 18:41:33 sure 18:41:36 I deem riposte-constriction a Cool Interaction 18:41:36 -!- HarryHood has joined ##crawl-dev 18:41:45 yeah, i'm with brannock 18:41:48 lol, honestly, if you find a way to abuse it as op, congrats 18:41:58 but i just wanted to know if it was intentional 18:42:02 -!- HarryHood has quit [Client Quit] 18:42:08 re gammafunk pleasingfungus had more than a teeny tiny bit of input, he suggested i think one or two other things aside from mesm+haste. the god really should get more attention from yall now that haste is more limited 18:42:29 i'm retired, but i'm sure the other devs will be happy to take a look. 18:42:37 too bad Op can't wear fencer's gloves 18:42:45 -!- HarryHood has joined ##crawl-dev 18:42:53 fr: tentacle footies 18:42:59 maybe... come back&code it up&retire on a high note? 18:43:07 octopajamas 18:43:25 help y friend alexjurkiewicz and me 18:43:44 everybody: this is a message for you 18:44:43 lol....if i code up octopajamas as an unrand, is it going to require a lot of fucked up shit to work around the fact that they can't normally wear body armor? 18:45:14 gammafunk, should we make a kw for pre and post-wand removal? 18:45:18 might be worthwhile seeing what it does to DD/Mu numbers 18:46:17 because this idea is just stupid enough to fall in that space where i'm willing to put in some work but also don't expect any of you to work on it 18:46:53 how exactly would it be equipped? 18:47:10 and yes it would require a lot of weird code 18:47:13 Brannock: make a kw for any and everything you'd like to check balance-wise 18:47:19 you don't need permission or anything 18:47:27 vlong>= 18:47:29 is all you need 18:47:34 !kw lairtemple2 18:47:35 Keyword: lairtemple2 => vlong>=0.20-a0-226-gc242636 18:47:37 I'm asking you because I'm too lazy to.. yeah, that 18:47:39 thanks 18:48:06 %git 2007a2444 18:48:06 07MarvinPA02 * 0.20-a0-318-g2007a24: Remove wands of heal wounds 10(11 days ago, 35 files, 21+ 131-) 13https://github.com/crawl/crawl/commit/2007a24446e4 18:48:20 use e.g. lairtemple2 to check for after that commit and !lairtemple2 to check before 18:48:21 lol 18:48:22 !messages 18:48:22 No messages for SteelNeuron. 18:48:26 i won't even try the 18:48:27 n 18:48:52 !kw wandremoval => vlong>=<0.20-a0-318-g2007a24> 18:48:53 Defined keyword: wandremoval => vlong>=<0.20-a0-318-g2007a24> 18:48:57 but thanks for telling me that it would be a massive endeavor 18:48:59 did DD get something in exchange for no /HW 18:49:02 yes 18:49:04 although for checking e.g. !lairtemple2 you probably want to add recent or recentish 18:49:05 self-heal, directly 18:49:09 25% chance of losing 1 max mp 18:49:10 so you're not looking too far back in history 18:49:11 !kw wandremoval => vlong>=0.20-a0-318-g2007a24 18:49:12 Defined keyword: wandremoval => vlong>=0.20-a0-318-g2007a24 18:49:12 mm 18:49:16 oops, thanks amalloy 18:49:27 now it's my keyword 18:49:30 i own it 18:49:33 does that need an icon 18:49:33 !! 18:49:34 the coup... 18:49:35 nice things?? 18:49:35 You can't have nice things. 18:49:46 %git 6aafc7b55e 18:49:46 07MarvinPA02 * 0.20-a0-319-g6aafc7b: Replace DD recharging with a heal wounds ability 10(11 days ago, 14 files, 71+ 66-) 13https://github.com/crawl/crawl/commit/6aafc7b55e4e 18:49:55 looks like it's using the HW icon 18:50:45 i dunno which icon that would be 18:51:03 oh it does need an icon 18:51:08 currently set to error 18:51:15 ok 18:51:17 i'll make one 18:53:01 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 18:56:41 -!- MarvinPA_ has joined ##crawl-dev 18:58:08 !source _generate_armour_type_ego 18:58:08 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/makeitem.cc#L785 18:58:14 why do hats have a chance of normal egos? 18:58:17 as in, no ego 18:58:29 I guess it's because they're already rare and generated in a different way 18:59:05 -!- DrKe has quit [Read error: Connection reset by peer] 18:59:06 why shouldn't they have a chance of no ego? 18:59:39 oh, i see. because you're talking about from inside of a function that assigns an ego to something that's already decided it should have an ego 18:59:45 -!- DrKe has joined ##crawl-dev 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:01:04 i think that's because item gen code is magical 19:01:52 %git fa193e0f 19:01:52 07PleasingFungus02 * 0.16-a0-2955-gfa193e0: Partially clean up _determine_armour_ego 10(2 years, 1 month ago, 4 files, 116+ 85-) 13https://github.com/crawl/crawl/commit/fa193e0fbd9f 19:02:04 ^ used to be more fun 19:02:53 huh, i wonder if that actually ended up buffing robe egos? probably 19:03:50 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 19:04:25 yeah it seems like it 19:04:34 would have to check the caller 19:05:39 rip random effects hasting/healing/teleing things 19:05:50 oh, that's right 19:08:02 random effects was decoupled from wand effects when i changed wand types 19:08:10 -!- Pleasingfungus has left ##crawl-dev 19:08:15 -!- Pleasingfungus has joined ##crawl-dev 19:09:15 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-340-ge549106 (34) 19:10:20 are we doing neat shit for Christmas this year? or the usual elf hats and such 19:10:40 i threatened to implement a hannukah patch instead 19:10:48 ooh, good idea 19:11:14 h - a +3 dreidel {flame} 19:11:43 i have no idea what i'd actually change tbh 19:11:53 hannukah is such a weird holiday 19:13:27 ontoclasm, do you have an opinion on this? https://crawl.develz.org/tavern/viewtopic.php?f=8&t=22616 19:14:35 -!- Kellhus has quit [Quit: Page closed] 19:17:23 Brannock: i thought it was already that way 19:17:41 (as in, i thought they already used generic.png) 19:17:55 it's not. Maybe I should set it to the current generic altar, unless someone wants to draw a faded altar? 19:17:55 a hanuka patch ??? 19:18:49 -!- DrKe has quit [Read error: Connection reset by peer] 19:19:16 Brannock: yeah, might as well 19:19:21 where can i find the fie with vaults like unknown gods and euc temple? 19:19:26 the ? altar i made specifically for uhm 19:19:32 magic mapping 19:19:33 -!- DrKe has joined ##crawl-dev 19:19:47 temple.des? 19:20:05 also altar folder 19:20:09 -!- Menche has quit [Ping timeout: 245 seconds] 19:25:50 -!- DrKe has quit [Read error: Connection reset by peer] 19:26:02 -!- DrKe has joined ##crawl-dev 19:27:42 wow, apparently for ages we had DNGN_UNSEEN_ALTAR, which is that generic altar tile, and I think this was actually intended to be (or might have originally been?) the tile used for finding an altar while magic mapping 19:27:59 it's not used anywhere, so I'll just rename and repurpose it. 19:28:50 -!- WalrusKing has quit [Ping timeout: 264 seconds] 19:30:00 Brannock: yes, it used to be used for mapped altars 19:30:23 but it was sort of odd since it -looks- like a specific altar 19:30:28 yeah 19:35:56 -!- DrKe has quit [Read error: Connection reset by peer] 19:36:05 -!- DrKe has joined ##crawl-dev 19:38:46 -!- bgiannan_ has joined ##crawl-dev 19:38:53 %git cae75e7ef 19:38:53 07alexjurkiewicz02 * 0.17-a0-1338-gcae75e7: Add ecumenical altars (bugzilla) 10(1 year, 6 months ago, 8 files, 87+ 2-) 13https://github.com/crawl/crawl/commit/cae75e7ef7bf 19:39:07 -!- HarryHood_ has joined ##crawl-dev 19:40:18 -!- DrKe has quit [Read error: Connection reset by peer] 19:40:37 now that /hw /tele /haste are gone, should the piety for ru's sac evo be reduced a bit? it seems like it's a lot less of an issue to be without access to /iceblast or whatever. i know there are still good evocables, but the big 3 were a big part of the reason sac evo was dangerous, i think 19:40:38 -!- DrKe has joined ##crawl-dev 19:40:47 -!- TuxQmoob has quit [Changing host] 19:41:14 -!- gammafun1 has joined ##crawl-dev 19:41:28 is this in response to that cyc thread 19:41:42 03Brannock02 07* 0.20-a0-341-gd2ba6e4: Give ecumenical altars a real tile (removeelyvilon) 10(22 seconds ago, 4 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/d2ba6e4c679f 19:41:48 which one? 19:41:48 -!- Pacra_ has joined ##crawl-dev 19:41:58 -!- Kramin42 has joined ##crawl-dev 19:42:19 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=22600 19:42:24 i forgot about the second half 19:42:25 I sent that one to Lasty asking his opinion 19:43:06 opinion re: that link? 19:43:13 oh, no, i didn't read that one at all 19:43:33 Lasty: i came up with the idea independently, which is irrefutable evidence that it is a good idea 19:43:40 Brannock: IMO a small increase in the piety for drink/word makes sense 19:43:41 oh, not that thread, another one 19:43:59 -!- adelrune has joined ##crawl-dev 19:44:07 oh, huh, I thought this thread used to have more words. 19:44:37 i hadn't thought about the change to drink/word, but that makes sense to me too 19:44:48 feels like over-balancing 19:44:50 microoptimizing 19:44:55 i'm not sure crawl is that balanced... 19:44:59 well, before, if you sacrificed drink you still had access to haste/hw 19:45:41 I guess ru still lets the player self-heal even with sacrificing drink 19:45:42 who's you, kemo sabe? 19:45:45 -!- TuxQmob has quit [Ping timeout: 240 seconds] 19:45:45 -!- rossi has quit [Ping timeout: 240 seconds] 19:45:45 -!- gammafunk has quit [Ping timeout: 240 seconds] 19:45:45 -!- bgiannan has quit [Ping timeout: 240 seconds] 19:45:46 -!- geheaz has quit [Ping timeout: 240 seconds] 19:45:46 -!- HarryHood has quit [Ping timeout: 240 seconds] 19:45:46 -!- tsujin_ has quit [Ping timeout: 240 seconds] 19:45:47 -!- MakMorn has quit [Ping timeout: 240 seconds] 19:45:47 -!- kramin has quit [Ping timeout: 240 seconds] 19:45:51 so maybe it's not that pressing of a chance 19:45:59 s/ce/ge 19:45:59 was every character walking around with a pile of power wands? 19:46:01 god, i wish 19:46:02 Pleasingfungus: microoptimizing means more commits! 19:46:05 you should be pleased 19:46:13 -!- MakMorn has joined ##crawl-dev 19:46:16 i'd have a lot more wins if i had a power wand set for every ru game. 19:46:34 i'd also have a lot more ru games 19:46:39 Lasty: :P 19:46:57 Pleasingfungus: I have learned from the forums that this wand removal is a huge mummy nerf because all mummies had all three 19:47:30 i knew it 19:47:32 %git 9a20582491d1faf1c514505fb416b674ec8ee87f 19:47:32 07DracoOmega02 * 0.14-a0-3273-g9a20582: Remove Formicid giant club wielding, reduce shield penalties, apt tweaks 10(2 years, 9 months ago, 5 files, 19+ 22-) 13https://github.com/crawl/crawl/commit/9a20582491d1 19:48:04 knew what? 19:48:29 the mummies 19:48:34 ^ 19:49:33 clearly Mu of Gozag is optimal, and clearly all Gozagites can summon evocable shops to gather power wands 19:49:49 someone should brainstorm more armour egos for me to use. 19:49:56 oh, and implement them too. 19:50:28 winged helmet. lets you jump-attack 19:51:17 cloak of preservation. reduces effect of acid on your equipment 19:51:24 Brannock: gloves of the birds: posts your milestones to twitter 19:52:06 -!- HarryHood_ has quit [Quit: Leaving] 19:52:07 the long-awaited social media integration... 19:52:13 03ontoclasm02 07* 0.20-a0-342-g68e89da: DD HW ability tile 10(25 seconds ago, 2 files, 1+ 3-) 13https://github.com/crawl/crawl/commit/68e89da17902 19:52:39 Gozag's boots: +5 boots of double running. Has a 1/1000 chance of pying a microtransaction to a dev paypal on each step 19:52:51 oh man 19:52:53 anti-bot tech 19:52:54 Lasty: i think you're wearing those twitchy-fingered gloves inside-out. lets livestream viewers control your actions 19:54:42 03PleasingFungus02 07* 0.20-a0-343-g5843844: Update fencer's gloves' description 10(31 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/5843844e5a16 19:54:51 Cloak of gnollcrawling: sets all skills to 0 and xl to 1, turns all foes into gnolls 19:54:55 how do people feel about raising the autofight_stop default? 19:55:02 currently it's 30%, which is universally considered Low 19:55:10 Pleasingfungus: yeah, 50% seems fine 19:55:13 yes, 30% is very low 19:55:45 I know some people keep it as high at 90%, but that seems like a bad user experience for a newbie 19:55:59 imo autofight stop is bad anyway, since tab can prevent mistakes 19:56:00 i like 50% 19:56:22 30% is far too low 19:56:24 but it's good to indicate that at about 50% hp you're in trouble 19:56:35 any higher than 70% and I think it becomes counterproductive 19:56:38 i have absolutely no idea where the default is stored 19:56:56 it's not in initfile.cc, since it's lua, but... 19:56:56 I keep mine at 65%, personally 19:57:16 oh, found it 19:57:20 where was it hiding? 19:57:20 -!- Cacophony has quit [*.net *.split] 19:57:21 -!- M-bbigras has quit [*.net *.split] 19:57:21 -!- neirpyc has quit [*.net *.split] 19:57:26 godconducts.cc 19:57:40 Otab accepts your worship. 19:58:13 god of automation 19:58:23 Lasty: autofight stop is "good" if you literally hold down tab, which a lot of new players do 19:58:32 but otherwise it's pointless yeah 19:58:36 03PleasingFungus02 07* 0.20-a0-344-g34bdcb4: autofight_stop default: 30->50 (Haifisch) 10(63 seconds ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/34bdcb4bd768 19:59:00 I hold down tab if I'm postgame with Uskayaw, until autofight_stop kicks in because that means it's time to pay attention 19:59:19 -!- HarryHood has joined ##crawl-dev 19:59:34 how on earth do you have a lower splat ratio than i do. 19:59:38 :D 19:59:46 -!- DrKe has quit [Read error: Connection reset by peer] 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:00:06 actually, let me try to figure out how to TV that specific assault on the dis rune vault 20:00:09 -!- DrKe has joined ##crawl-dev 20:00:18 because I mulched the entire vault in one go with pain bond 20:00:28 after early game it's really, really difficult for tab to put you in a situation where you A. have >30% hp, B. will die if you don't pay attention 20:00:30 well, one big battle with multiple pain bonds 20:00:39 so if brannock always pays attention after autofight stops theres very little risk 20:00:57 beware the consumable cost...! 20:01:56 hmm, how to request TV at specific turn count? 20:02:02 t= 20:02:04 i think 20:02:15 !tv brannock usk won 1 t=97738 20:02:15 Unknown field: t 20:02:16 -!- DrKe has quit [Read error: Connection reset by peer] 20:02:21 ??tv 20:02:21 tv[1/2]: An array of television channels are available by telnetting to termcast.develz.org, broadcasting recordings of (parts of) Crawl games, both user-controlled and automated. See also {footv}, {fightclub}, or !tvdef channelname for other channels. 20:03:07 -!- DrKe has joined ##crawl-dev 20:03:25 !lg . usk won 1 -tv:T[97738] 20:03:26 Bad seek argument for seek-back: t[97738] (T or number expected) 20:03:56 !lg . usk won 1 -tv:T97738 20:03:57 No games for ontoclasm (usk won). 20:04:04 !lg brannock usk won 1 -tv:T[97738] 20:04:05 Bad seek argument for seek-back: t[97738] (T or number expected) 20:04:10 oh for 20:04:17 !lg brannock usk won 1 -tv:T97738 20:04:18 1/2. brannock, XL27 DsEn, T:112902 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 20:04:23 neat, thanks 20:04:31 oh nooo 20:04:57 failed to fetch game, guess we don't get to watch me tab through a horde of hell minions 20:05:06 which would have been very exciting, and not a firehose spray of text 20:05:12 r u i n e d 20:09:17 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-344-g34bdcb4 (34) 20:10:31 -!- Lasty1 has joined ##crawl-dev 20:11:35 -!- amalloy is now known as amalloy_ 20:11:53 failed to fetch game? 20:12:00 !lg bannock usk won 1 x=src 20:12:01 No games for bannock (usk won). 20:12:04 !lg brannock usk won 1 x=src 20:12:05 1/2. [src=cjr] brannock the Rhythm of Life and Death (L27 DsEn of Uskayaw), escaped with the Orb and 15 runes on 2016-11-14 16:34:48, with 14163249 points after 112902 turns and 5:13:21. 20:12:09 -!- Lasty has quit [Ping timeout: 245 seconds] 20:12:19 oh, does cjr not have working footv these days 20:12:25 !lg * cjr won -tv 20:12:26 449. paterick, XL27 KoBe, T:92314 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 20:12:59 hrm, must some 0.19-a ttyrecs or something 20:13:03 !lg brannock usk won 1 x=cv 20:13:04 1/2. [cv=0.19] brannock the Rhythm of Life and Death (L27 DsEn of Uskayaw), escaped with the Orb and 15 runes on 2016-11-14 16:34:48, with 14163249 points after 112902 turns and 5:13:21. 20:26:13 -!- gdc has quit [Read error: Connection reset by peer] 20:26:31 -!- gdc has joined ##crawl-dev 20:28:13 !won * 0.19 20:28:17 * (0.19) has won 1853 times in 159641 games (1.16%): 156xMiBe 128xMiFi 80xGrFi 43xHOFi 39xGrGl 38xGrBe 37xFoFi 32xDDFi 32xMiGl 25xDsGl 21xMfGl 20xMiMo 19xSpEn 17xGrEE 17xHOBe 16xHOGl 16xHOMo 16xVSFi 13xCeHu 13xDECj 13xDsFi 13xTrMo 12xMfSk 12xOgHu 11xGhBe 11xHaHu 10xDEFE 10xGhMo 10xGrEn 10xGrMo 10xSpMo 10xVSSu 9xCeVM 9xDDAE 9xDDSk 9xGhCj 9xHOWz 9xKoIE 9xMfEE 9xTrVM 9xVSBe 8xDDMo 8xDrCj 8xDsBe 8xDsM... 20:28:18 !won * 0.18 20:28:20 !won * 0.17 20:28:22 * (0.18) has won 2555 times in 298557 games (0.86%): 161xMiBe 159xMiFi 104xGrFi 85xHOFi 60xDDFi 56xDsGl 40xGrBe 40xHOGl 40xMiGl 39xFoFi 38xTrMo 34xGrEE 28xDsFi 27xDsBe 27xSpEn 26xDEFE 25xGrGl 21xGhMo 21xMfGl 19xMiMo 17xCeHu 17xVSMo 16xDrTm 16xOgBe 16xVSFi 15xHOBe 14xDEWz 14xDsMo 14xNaFi 13xDDAr 13xDDBe 12xDECj 12xVpEn 11xDsAK 11xDsWn 11xKoMo 11xOgSu 10xDsFE 10xGhAK 10xGrMo 10xHaAs 10xNaBe 10xOpTm ... 20:28:26 * (0.17) has won 2785 times in 317496 games (0.88%): 137xMiFi 133xMiBe 114xGrFi 47xDsGl 46xHOFi 45xMiGl 44xDDFi 44xTrMo 41xGrBe 37xSpEn 36xDEFE 34xFoFi 34xHOGl 33xGrEE 33xGrGl 33xVSMo 25xMfGl 25xVpEn 24xHOBe 23xGhMo 21xCeHu 21xDECj 21xDsFi 19xDEWz 19xOgHu 18xDsWn 17xMiMo 17xOgBe 17xTrHu 16xVSAs 15xDrCj 15xDsBe 14xVSBe 13xDrTm 13xDsMo 13xKoBe 13xOpTm 12xGrWz 12xKoAs 12xMfBe 12xVSFi 11xFeSk 11xKoSu ... 20:29:35 honestly now that haste and tele are more limited, the tloc god with powerful yet limited versions of both should find an easy home in the game 20:32:14 !won * current trunk 20:32:21 * (current trunk) has won 844 times in 121831 games (0.69%): 49xMiFi 41xMiBe 28xFoFi 24xVSFi 20xGrFi 19xHOFi 17xDsFi 16xMiGl 15xDEFE 15xDsGl 13xGrGl 12xGrBe 11xMfGl 10xVSBe 9xDDFi 9xDsAK 9xHOMo 8xDsBe 8xGrEE 8xHOBe 8xSpEn 8xTrMo 7xDsMo 7xGhMo 7xNaFi 7xOpTm 7xTrFi 6xCeHu 6xDrCj 6xHOGl 5xDrFi 5xDsWn 5xDsWz 5xFoAK 5xOpFi 4xCeGl 4xDECj 4xDrTm 4xDsAM 4xFeEn 4xGrMo 4xHEGl 4xHaBe 4xHaGl 4xHuWn 4xKoBe 4xM... 20:32:27 weird, why does 0.19 have so few games? 20:32:44 also 844 wins already for current trunk?? 20:32:57 because: it hasn't been out for as long as the other versions 20:33:13 current trunk has been out for a couple months and is at 80% of 0.19's games 20:33:16 once 0.20 comes out, then you can compare 20:33:28 !lg * cv=0.19-a 20:33:29 493815. Otterlegs the Basher (L11 MiBe of Trog), quit the game on Lair:1 (bh_autumn_forest_stairs) on 2016-12-20 04:37:36, with 7945 points after 8696 turns and 0:21:28. 20:33:34 ooh 20:33:35 !lg * cv=0.18-a 20:33:36 418059. sixie the Gusty (L1 TeAE), slain by a kobold (kmap: minmay_close_crescents) on D:1 on 2016-12-21 23:59:45, with 4 points after 120 turns and 0:00:48. 20:33:37 !lg * cv=0.18 20:33:38 298557. AshitakaSan the Bolt Thrower (L6 DDHu of Pakellas), slain by a worker ant on D:4 on 2016-12-22 01:14:08, with 412 points after 4037 turns and 0:34:42. 20:33:41 I get it 20:34:09 I just realized I haven't eaten today. that's why I'm being dumb. bbl 20:34:15 please do not starve 20:35:15 -!- Daekdroom has quit [Quit: Leaving] 20:42:52 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:44:21 -!- bonghitz has quit [Ping timeout: 250 seconds] 20:45:09 03PleasingFungus02 07* 0.20-a0-345-gbfb25ec: Clarify Summon Guardian Golem description 10(30 minutes ago, 2 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/bfb25eca9dd7 20:47:48 !source yesno 20:47:49 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/prompt.cc#L50 20:52:38 -!- DrKe has quit [Read error: Connection reset by peer] 20:52:58 -!- HarryHood has quit [Quit: Leaving] 20:55:16 -!- DrKe has joined ##crawl-dev 20:57:46 -!- DrKe has quit [Read error: Connection reset by peer] 20:59:59 -!- DrKe has joined ##crawl-dev 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:00:27 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 50.1.0/20161208153507]] 21:00:59 -!- chewymouse has joined ##crawl-dev 21:03:52 -!- Blazinghand has quit [Quit: Leaving] 21:05:12 -!- ProzacElf has quit [Ping timeout: 252 seconds] 21:09:18 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-345-gbfb25ec (34) 21:10:03 -!- Pacra has joined ##crawl-dev 21:10:22 what the heck 21:11:30 -!- Pacra_ has quit [Read error: Connection reset by peer] 21:11:52 tell us what puzzles you 21:12:42 sorry don't want to clutter up #crawl-dev, just the splash for jorgrun rocks was really interesting 21:17:44 TAKE A CLICK HERE NOW FOR GREAT PRICES ALL MONTH, T3L3 W4NDS, SCR0LLS, H4StE W4NDS& p0t10NS, ACCETING BTC AND SHIPPINNG TO 0.20TRUNK 12-24 DELIVERY GUARANTEED DISCREET PACKAGING DOES NOT SHOW UP IN LOG FILE! dpsNightmare@gmail.com 21:20:17 'interesting' is an interesting way to describe the jorgrun rocks page 21:23:53 -!- GhostOfToal has quit [Ping timeout: 265 seconds] 21:25:05 -!- HellTiger has quit [Ping timeout: 250 seconds] 21:31:56 a lot of hard work went into that page 21:33:05 -!- quinn has joined ##crawl-dev 21:33:41 -!- quinn has quit [Client Quit] 21:33:47 -!- Shard1697 has joined ##crawl-dev 21:34:22 -!- DrKe has quit [Read error: Connection reset by peer] 21:35:22 -!- DrKe has joined ##crawl-dev 21:36:45 -!- jefus- has joined ##crawl-dev 21:36:45 -!- valrus has quit [Ping timeout: 260 seconds] 21:40:35 -!- jeefus has quit [Ping timeout: 258 seconds] 21:41:40 -!- CanOfWorms has joined ##crawl-dev 21:44:13 !tell dpeg Yeah no, I'm not picking up nucrawl again. Fuck Crawl, fuck the devs, fuck all of it. The nudevs are awful and apparently nobody listens to good people dwho are ACTUAL ROGUELIKE PLAYER/DEVELOPERS anymore (like, say, Grunt, who is a strong player, has played and developed other roguelikes, and isn't obsessed with change for its own fucking self-aggrandizing sake) (1/2) 21:44:14 Maximum message length is 340 characters, but you had 370. Eschew verbosity, Gladys! 21:44:18 deng 21:44:34 !tell dpeg (1/3) Yeah no, I'm not picking up nucrawl again. Fuck Crawl, fuck the devs, fuck all of it. The nudevs are awful and apparently nobody listens to good people dwho are ACTUAL ROGUELIKE PLAYER/DEVELOPERS anymore 21:44:34 CanOfWorms: OK, I'll let dpeg know. 21:44:48 !tell dpeg (2/3) (like, say, Grunt, who is a strong player, has played and developed other roguelikes, and isn't obsessed with change for its own fucking self-aggrandizing sake) So many fucking people who should not have permission to speak on the forums, much less to commit to the repository. 21:44:49 CanOfWorms: OK, I'll let dpeg know. 21:44:57 !tell dpeg (3/3) Bye (again) Crawl. Maybe someday the good-but-too-sick-of-dealing-with-newdev-garbo-to-want-to-participate-any-more devs will reclaim it. Someday. 21:44:57 CanOfWorms: OK, I'll let dpeg know. 21:47:52 -!- miek_ has quit [Ping timeout: 258 seconds] 21:48:37 -!- travis-ci has joined ##crawl-dev 21:48:38 The build has errored. (master - 5843844 #7428 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/185946149 21:48:38 -!- travis-ci has left ##crawl-dev 21:52:52 -!- DrKe has quit [Read error: Connection reset by peer] 21:53:33 -!- DrKe has joined ##crawl-dev 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:00:20 -!- miek_ has joined ##crawl-dev 22:02:30 -!- chewymouse has quit [Quit: Leaving] 22:03:00 CanOfWorms, what is that from? high level of vitriol and language patterns makes me suspect 4chan 22:03:17 got it in one 22:03:20 geez 22:08:46 I like grunt singled out as someone who hates change 22:08:57 that's the Grunt I know for sure! 22:12:19 after consulting chicken entrails and rolling dice 22:12:26 I evaluate that the community wants some additions 22:12:29 that doesn't say "hates change" (although the 4channer might have meant it that way) 22:13:13 also conflating Grunt's absence with recent changes is dubious at best, but considering the source... 22:16:55 it does say hates change imo 22:17:25 it doesn't say it very well, of course 22:18:15 how do I have this 1 22:18:26 give me back my k 22:18:47 Brannock: and when stuff is already being added at a breakneck pace 22:20:36 not really 22:21:12 well, good new things being added is just fine 22:21:36 but we certainly don't have to react inane internet rants with commits or anything 22:21:55 big changes always lead to big complaints, it's always been that way 22:22:11 *react to 22:22:45 I think it's more that the past few weeks has been a bunch of simplifications/removals 22:22:54 have we added anything this month, in terms of mechanics/content? 22:23:23 we added a new ability for DD! 22:23:23 er, not that I'm trying to disagree with the g-man 22:23:24 are we on a monthly schedule to add/remove at designated times? 22:23:40 and yeah, Og's change was not a simplification nor a removal 22:23:51 no, I'm just pointing out that the community is reacting to a wave of removals, and that the reaction wll probably be more positive once content additions get finished up and start being pushed 22:23:54 I'm sure there are other things as well 22:23:54 -!- Pacra_ has joined ##crawl-dev 22:24:08 I'm just saying "this month" as shorthand for "the past few weeks" 22:24:43 I don't think you really have to try to psychoanalyze the playerbase or anything 22:24:55 it's easy to let a few rants skew perception of "community feeling" 22:25:00 -!- Pacra has quit [Read error: Connection reset by peer] 22:26:20 -!- ontoclasm has quit [Quit: Leaving.] 22:26:21 worth remembering that 4chan reacts pretty much that way to any change, and not just removals 22:26:21 -!- Lasty1 has quit [Quit: Leaving.] 22:26:43 -!- WangHW has quit [Ping timeout: 265 seconds] 22:27:14 -!- Lasty has joined ##crawl-dev 22:27:32 makes me wonder what actual game studios with millions and millions of players go through 22:27:35 Brannock: stormcallers are less than 30 days ago and are a pretty big addition 22:27:41 in terms of new mechanics 22:28:00 yeah they've ruined crawl forever, going back to 0.15 22:28:04 no stormcallers, no dream sheep 22:28:15 about this but with boycott threats and such on top 22:28:26 boycott threats, heh 22:28:51 you can probably imagine the crap blizzard takes over any change to WoW too 22:29:30 they cant even make a lesbian without getting bricks through their windows 22:29:51 one of my favorite player rants was this guy in ##crawl who kept comparing the dev team to capcom, saying "Imagine if capcom did this" etc 22:30:16 someone pointed out that the crawl dev team isn't exactly like capcom and he shouted "STOP SAYING THEY'RE NOT LIKE CAPCOM, IT'S NOT RELEVANT" 22:30:19 then left 22:30:39 not sure why capcom was the chosen comparison, seems an odd choice 22:30:48 -!- DrKe has quit [Read error: Connection reset by peer] 22:31:35 -!- DrKe has joined ##crawl-dev 22:31:49 I read that 4chan thread, and someone referred to minmay using the ((())) quotes 22:32:10 (((it))) 22:32:22 -!- HarryHood has quit [Quit: Page closed] 22:32:25 I always knew minmay was a Stephen King monster 22:32:32 mostly makes me think of http://simpleicon.com/wp-content/uploads/antenna-2.png 22:32:44 Oh man 22:32:48 I always wanted to be 4chan famous 22:32:57 you're the reason crawl is so bad!!! 22:33:23 what's that learndb entry 22:33:23 ??minmay[dev 22:33:23 minmay[1/16]: minmay's deleted Tavern posts can be found in full at https://crawl.develz.org/tavern/search.php?author_id=62&sr=posts&sf=all&ch=-1 . If you're looking for the Sif Muna dream, search the results for "sister". 22:33:38 ??minmay[develop 22:33:38 minmay[4/16]: minqmay is very involved in development 22:34:15 I can't wait until they find out I'm gay too 22:34:25 -!- zxc has joined ##crawl-dev 22:35:01 ok thats a lie i can wait 22:40:11 wait right here 22:50:26 are pan/hell already on a roulette 22:50:33 not yet 22:50:48 theres' a lot more work that needs to be done 22:50:49 are you still struggling with the ctrl+O issue or is that solved 22:51:03 hell is still listed as a staircase, yeah 22:51:08 I haven't looked at it in ac ouple days 22:51:19 I can't find a pan portal 22:51:54 maybe I missed a staircase 22:52:08 yeah that change shouldn't be in trunk yet 22:52:11 I need the fifth Hell dungeon to be designed and ready to submit, then we need to really focus on how to make Pan (especially standalone Pan) up to Hell's difficulty level... then decide what to do about infinite pan 22:52:14 -!- gammafun1 is now known as gammafunk 22:52:16 it's not in trunk 22:52:17 !watch shard1697 22:52:17 No current CAO game for shard1697. 22:52:20 -!- gammafunk has quit [Quit: leaving] 22:52:30 &watch shard1697 22:52:31 http://crawl.berotato.org:8080/#watch-Shard1697 22:52:54 -!- gammafunk has joined ##crawl-dev 22:56:38 hmm 22:56:50 oh wait we removed hp rot for mu 22:57:10 -!- wheals_ has quit [Ping timeout: 265 seconds] 22:59:45 peanut gallery comment: I don't think pan is less dangerous than hell nowadays with the potential of random pan lords 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:01:03 -!- DrKe has quit [Read error: Connection reset by peer] 23:01:23 oversimplification: pan is a boss rush, hell is a gauntlet 23:01:41 -!- DrKe has joined ##crawl-dev 23:02:31 pan is more like, you move towards portals and occasionally a boss appears and occasionally the boss does something that wont be solved by continuing to move to the portal 23:03:12 i believe this is more dangerous than hell because hell doesn't have speed 15+ fire stormers 23:05:45 is this more of the peanut gallery 23:06:11 -!- titanjones has quit [Ping timeout: 260 seconds] 23:06:49 I'm assuming that the player is after the 5 runes and not trying to grind in pan 23:06:52 we have a few plans for that. one is making rune floors more likely to show up with killing panlords, so there's some incentive to hunt them down instead of keeping on shuffling floors. another is looking at the monster set in pan 23:07:08 also I think that splitting up postgame helps deal with the tedium problem 23:07:28 I am not in full-on essay mode so don't take anything I say here as final or canon 23:08:59 -!- adelrune has quit [Quit: Leaving] 23:12:15 minmay, do you really believe stormcallers are a significant addition to the game? if so that's gladdening :) 23:12:33 -!- DrKe has quit [Read error: Connection reset by peer] 23:12:48 -!- Pacra has joined ##crawl-dev 23:12:56 I thought salamander stormcallers already were removed 23:12:56 -!- Pacra_ has quit [Read error: Connection reset by peer] 23:13:04 that's another monster 23:13:04 ??stormcaller 23:13:05 I don't have a page labeled stormcaller in my learndb. 23:13:06 oh 23:13:11 -!- Xenobreeder has quit [Ping timeout: 260 seconds] 23:13:12 I don't think they are meaningful in any way other than adding cognitive load, but they are a new feature added within the last 30 days 23:13:14 @??draconian stormcaller 23:13:14 red draconian stormcaller (07q) | Spd: 10 | HD: 16 | HP: 71-103 | AC/EV: 10/10 | Dam: 20 | 10weapons, 10items, 10doors, priest, cold-blooded | Res: 06magic(40), 05fire | XP: 1543 | Sp: smiting (7-17) [11!AM], sum.drakes [11!AM], upheaval (3d24) [11!AM] | Sz: Medium | Int: human. 23:13:22 oh okay so it's your usual stance on anything that gets added 23:13:34 oh so smiting draconians wiht upheaval and drake summons 23:13:36 that sounds scary 23:13:48 merge of zealot + caller 23:13:52 so, really, it's reduced cognitive load :) 23:14:40 I might have believed that if you had removed summon drakes or call down damnation from the game 23:15:04 as it is, it's +1 monster spell (and a very complicated one) which I think is more meaningful than monster count 23:15:16 -!- DrKe has joined ##crawl-dev 23:15:21 do you worry about petrify breath in zot? 23:15:34 you mean as a player or from a design perspective 23:15:43 as a player 23:15:47 things can breathe petrify in zot now? 23:15:53 no, I'm making a point 23:16:01 as a player i never worry about petrify breath ever because if you put a force_more in your rc you will never get petrified by petrify breath 23:16:21 corridors 23:16:23 i wasn't aware there was anything with petrify breath in zot 23:16:39 the one corridor you will see in lair near a catoblepas is an obvious trap vault 23:16:39 I'm making the point that things that exist in other branches shouldn't affect your cognitive load in a particular branch 23:16:51 so it's misleading to suggest such 23:17:02 perhaps cognitive load was the wrong buzzword to use 23:17:24 I am worried that the more mechanics, spells, etc. are in the game, the harder it is to learn 23:17:39 and certainly the more time-consuming it is to learn 23:17:43 the last game i played upheaval made a pool of lava stopped a horde of dracs from reaching me so i got more turns to throw rocks at them 23:17:50 idk what else it's supposed to do 23:18:23 there are additions that I think are worthwhile in spite of that! like dart slugs 23:18:46 :o 23:18:50 what do you like about them 23:19:29 -!- DrKe has quit [Ping timeout: 250 seconds] 23:19:34 they are a monster that does something that is both meaningful and substantively different from anything other monsters do 23:19:56 D:1 does not have any other common ranged attackers and it would be a bad idea to put orc wizards or more tomahawk/blowgun kobols on D:1 23:20:20 yeah but they're slimey and the dart is kind of weirdly sexual 23:20:22 if you think about it 23:20:23 I do think they would be better at speed 10 but I think that about literally every monster that is slower than speed 10 23:20:26 I'm guessing stone throwers don't count 23:21:16 stone throwers/sling goblins happen sometimes but not a lot, and relying on monsters picking up items to fill a role would be a really bad design 23:21:31 -!- DrKe has joined ##crawl-dev 23:21:46 oh, I see 23:22:10 gammafunk: "weirdly sexual" it's absolutely 100% sexual there is literally no other purpose to the darts launched by slugs 23:23:21 but as long as the flavour doesn't get to the point of, say, introducing a monster that attacks by clubbing you with its dong, I don't really mind 23:23:48 -!- Kalir has quit [Changing host] 23:25:12 -!- purge has quit [Quit: Page closed] 23:25:15 yeah sure, just go on and hit me with a slimy penis 23:25:18 it's fine 23:25:31 wow 23:25:48 CanOfWorms: come ot think of it, forget about picking up items. if you made, say, 50% of goblins have slings, then yeah, dart slugs would be superfluous, but functionally you just have two different goblin monsters 23:25:48 -!- DrKe has quit [Ping timeout: 246 seconds] 23:25:53 !tell pleasingfungus beckoning can apport monsters into their oods. bug... or feature???? 23:25:53 CanOfWorms: OK, I'll let pleasingfungus know. 23:25:58 -!- Chakani has quit [Quit: Page closed] 23:26:05 so might as well make it two explicitly different monsters 23:26:07 feature 23:26:22 -!- DrKe has joined ##crawl-dev 23:26:23 I think iron giants can still throw oods 23:26:34 or maybe that was fixed 23:26:40 CanOfWorms: try playing an archer in tome4 someday 23:26:54 that would require me playing tome though 23:27:02 yeah sure, just go on and hit me with a slimy penis 23:27:08 love darts aren't penises though 23:27:27 they just have hormones in them, no sperm comes out or anything 23:27:57 all that information is just more 'cognitive load' 23:29:01 too many of my conversations have been turning to animal sex lately 23:29:38 CanOfWorms: all right I'll just tell you, there are like 10 different spells that will beckon you into your own arrows 23:29:51 ice 23:29:53 *nice 23:32:05 all projectiles in the game take time to reach their target and they all travel at different speeds and the speed of a projectile can be different depending on which tile you aim at 23:32:14 amazing 23:32:18 it's terrible don't ever do this 23:32:22 so the entire ranged system is like a bunch of oods 23:32:49 also if you aim directly at monsters with certain talents they might deflect the projectile so you should aim just behind them instead 23:32:54 -!- bonghitz has quit [Ping timeout: 258 seconds] 23:33:33 they also dodge projectiles 23:36:54 -!- dknuth has quit [Ping timeout: 248 seconds] 23:47:49 -!- Tickenest has quit [Quit: Page closed] 23:49:10 tome4 sounds extremely [Good] 23:49:20 I tried playing elona for a while 23:49:27 couldn't stand how long it took to get into doing anything meaningful 23:49:43 honestly I dunno how people enjoy playing roguelikes where a winning run takes 15+ hours 23:50:06 same 23:51:24 I made addons to shorten tome4 a lot 23:56:35 -!- scummos__ has quit [Ping timeout: 250 seconds]