00:00:02 -!- omarax has quit [Remote host closed the connection] 00:00:06 gammafunk: https://www.youtube.com/watch?v=q_3d1x2VPxk 00:00:30 -!- aditya has quit [Ping timeout: 264 seconds] 00:01:40 -!- PleasingFungus has joined ##crawl-dev 00:06:45 -!- kdrnic__ has joined ##crawl-dev 00:09:30 -!- kdrnic_ has quit [Ping timeout: 264 seconds] 00:13:47 -!- meatpath has quit [Remote host closed the connection] 00:15:49 @??cave roach 00:15:49 unknown monster: "cave roach" 00:15:51 ?/cockroach 00:15:52 Matching terms (1): giant_cockroach; entries (2): joke[8] | S[2] 00:15:56 @??giant cockroach 00:15:56 giant cockroach (07s) | Spd: 12 | HD: 1 | HP: 4-6 | AC/EV: 3/10 | Dam: 2 | Vul: 09poison | XP: 2 | Sz: little | Int: animal. 00:16:55 -!- kdrnic_ has joined ##crawl-dev 00:18:30 minmay, neat 00:18:41 ??tyrant leech 00:18:41 tyrant leech[1/1]: A swamp monster with a vampiric attack. Called a giant leech in 0.18-. 00:19:42 -!- kdrnic__ has quit [Ping timeout: 264 seconds] 00:20:31 -!- ontoclasm has joined ##crawl-dev 00:21:19 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 00:22:03 gammafunk, Rast: https://www.youtube.com/watch?v=oeCP6LteWJo https://www.youtube.com/watch?v=TCQ6-YhIa1g https://www.youtube.com/watch?v=h48zphIHqck 00:24:58 you've rickrolled me for the last time, duvessa 00:25:21 03PleasingFungus02 07* 0.19-a0-1741-gc9b17de: Mention hitting Esc in name select (Oliverkatt) 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c9b17de5ba16 00:25:21 03PleasingFungus02 07* 0.19-a0-1742-g333ee72: Remove old references to searching (Oliverkatt) 10(4 minutes ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/333ee727db60 00:26:47 gammafunk: that's what you think 00:27:47 oh no, he's a wiki reader! 00:27:47 PleasingFungus: You have 1 message. Use !messages to read it. 00:27:57 -!- nikheizen has quit [Quit: leaving] 00:29:14 hrm 00:29:21 !source elephant_slug.png 00:29:22 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/animals/elephant_slug.png 00:29:24 dang 00:29:44 we thought it was extinct... 00:30:24 !tell brannock the main reason the last attempt to get dcss on steam sort of faded away is that people were concerned about how little maintenance/ui love went into the local tiles version - wanted to make the best first impression. idk if that should be a blocker, but looking around local tiles and trying to clean things up might be good 00:30:25 PleasingFungus: OK, I'll let brannock know. 00:30:40 wow, surprised that fit under the character limit 00:30:42 -!- destrovel has quit [Ping timeout: 240 seconds] 00:30:47 limitless 00:30:48 Brannock: You have 1 message. Use !messages to read it. 00:31:21 have steam just point to CJR for graphical play 00:31:23 well I think following the principles of open development, growing the playerbase also grows the amount of potential contributors. but yes, local tiles could use a brushup 00:31:24 remove local tiles 00:31:29 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-1740-g0bcaf2e (34) 00:33:01 gammafunk: that was nrook's argument, except i think he also wanted to remove local console 00:33:24 perhaps obvious, but removing local play would be a brutal blow to the playerbase 00:33:47 nrook approval is supposed to be used to support doing the *opposite* of what he suggests 00:33:53 ah 00:33:54 :) 00:34:50 !source lava_orc.png 00:34:51 Can't find lava_orc.png. 00:34:54 hrm 00:34:59 that's a shame 00:36:41 there's a bug in webtiles but *not* in local tiles, where pressing ^ as an atheist gets the religion window to momentarily flicker onscreen before instructing the player that they are not religious 00:36:55 typo in RandomTiles.rc: "ghost crap" 00:36:56 I can't figure out why this would be different between the two. 00:37:00 -!- Dracunos-m has quit [Ping timeout: 272 seconds] 00:37:34 I have been seeing things like that playing webtiles locally 00:37:42 -!- Shard1697 has quit [Ping timeout: 264 seconds] 00:37:55 relatedly, you briefly get a look at an empty dungeon before the player selection screen comes up 00:38:15 (that one does sort of make sense, at least) 00:38:46 anyway it is not at all surprising there are differences between local tiles and webtiles 00:38:53 they are *very* different 00:43:31 @??iron elemental 00:43:31 iron elemental (10E) | Spd: 6 | HD: 12 | HP: 93-126 | AC/EV: 20/2 | Dam: 40 | 11non-living, unbreathing | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 892 | Sp: iron shot (3d24) [06!sil], metal splinters (3d27) [06!sil], slow [06!sil] | Sz: Big | Int: brainless. 00:47:36 -!- Pacra has joined ##crawl-dev 00:47:46 -!- Pacra_ has quit [Read error: Connection reset by peer] 00:49:06 -!- PleasingFungus has quit [Ping timeout: 264 seconds] 00:51:55 -!- PleasingFungus has joined ##crawl-dev 00:52:23 and in fact the cause of your bug is pretty obvious once you look at the code. https://github.com/crawl/crawl/blob/master/crawl-ref/source/main.cc#L2191 00:53:36 -!- Cimanyd has quit [Quit: Page closed] 00:54:54 -!- Kalir has quit [Changing host] 00:55:30 Brannock: ^ 00:55:40 -!- PleasingFungus has quit [Client Quit] 00:55:49 I feel ashamed for not catching that 00:56:00 -!- dolemite99 has quit [Quit: Page closed] 00:56:44 looks like a sequencing error, though I'm far too drunk right now to analyze it 00:56:52 -!- asdfe345234 has quit [Quit: Page closed] 00:56:58 I feel ashamed for the *felid* being *advertised* on the *home page of crawl* on *reddit* 00:57:05 haha 00:57:14 give me more 320x192 images 00:57:18 and I'll set up a randomizer 00:57:38 Going to bring this atrocity to the attention of Chairman Lasty at the next meeting of the REMOVE FELIDS committee 00:57:39 well it's a matter of putting the display and the "clear" (redraw) in the same place, which makes perfect sense. the problem being that the function that loads it up normally can simply abort without doing so 00:58:18 Brannock: you could use the official splash art together with selections form the cwz album 00:58:23 *from 00:58:32 I use that for my stream 00:58:39 good idea 00:59:06 geekosaur, would an if-atheist handle this? 00:59:10 -!- Dracunos7 has quit [Ping timeout: 272 seconds] 00:59:56 that's one way to do it; another is to push that window opening down into describe_god() after the religion check 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:00:27 which is not ideal from the standpoint of opening and closing it in the same place, but it's not like the crawl codebase is at all consistent there anyway 01:00:42 I'd prefer to err towards consistency than away from it 01:00:43 (see the recent bug with showing other levels...) 01:03:18 -!- jeefus has joined ##crawl-dev 01:03:22 @??ragged hierophant 01:03:22 ragged hierophant (13p) | Spd: 10 | HD: 9 | HP: 97-134 | AC/EV: 2/10 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(40) | XP: 1042 | Sp: injury bond, resonance strike (3d9+) | Sz: Medium | Int: human. 01:03:28 oh that reminds me 01:03:38 !tell PleasingFungus What's the problem with resonance strike flavouring? 01:03:39 Brannock: OK, I'll let pleasingfungus know. 01:04:52 !source ancestor.png 01:04:53 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/nonliving/ancestor.png 01:05:01 -!- kdrnic__ has joined ##crawl-dev 01:05:10 hrm 01:05:16 !source hexer.png 01:05:17 Can't find hexer.png. 01:05:32 weird 01:05:55 !source ancestor_hexer.png 01:05:56 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/nonliving/ancestor_hexer.png 01:05:57 oh I see 01:05:57 yeah 01:06:02 just found it in mon data 01:06:06 not really interesting on its own 01:06:25 ancestor_knight could use a more exciting tile, maybe..? 01:06:36 I think battlemage and hexer are perfectly fine atm 01:06:36 already have entries for the others, so I'll just ommit plain ancestor 01:06:38 in both looks and mechanics 01:06:43 battlemage needs to be renamed to reaver! 01:06:53 traumaturge, surely 01:06:56 such grunt_lang-isms must not be allowed 01:07:42 -!- jefus- has quit [Ping timeout: 264 seconds] 01:08:10 -!- kdrnic_ has quit [Ping timeout: 244 seconds] 01:08:12 -!- destrovel has quit [Ping timeout: 240 seconds] 01:09:52 while you're at it, considered renaming the god not to sound like a hissing felid? >.> 01:10:01 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1742-g333ee72 (34) 01:10:37 are there actually any hissing sounds in "Hepliaklqana"? 01:10:51 !source ghost.png 01:10:52 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/undead/ghost.png 01:11:13 what a masterpiece 01:11:19 that one is for buggy stuff iirc 01:11:31 !source player_ghost.png 01:11:32 Can't find player_ghost.png. 01:11:55 hrm 01:11:55 I wonder if anyone's still playing Eringya versions 01:12:02 we have a vine-covered_golem.png 01:12:10 but Eringya's Bountiful Garden was removed some versions ago 01:12:13 shoudl be removed, yeah 01:12:20 -!- Shard1697 has joined ##crawl-dev 01:13:21 !source player.png 01:13:22 Can't find player.png. 01:13:58 oh 01:14:02 03Brannock02 07* 0.19-a0-1743-g6dcb786: Fully remove an Eringya leftover 10(32 seconds ago, 2 files, 0+ 2-) 13https://github.com/crawl/crawl/commit/6dcb7864a8ea 01:14:08 that's the tilesheet 01:14:53 hissing and spitting really 01:15:20 I always figured hissing/spitting was more 'z', 's', and 'r' sounds, but as a deaf person I am obviously not an authority 01:15:29 http://cowmuffins.net/crawl-sound/fire_storm.wav http://cowmuffins.net/crawl-sound/glaciate.wav http://cowmuffins.net/crawl-sound/shatter.wav 01:17:25 -!- kdrnic has joined ##crawl-dev 01:19:32 -!- kdrnic__ has quit [Ping timeout: 244 seconds] 01:20:12 Unstable branch on crawl.develz.org updated to: 0.19-a0-1742-g333ee72 (34) 01:20:20 -!- wwwn has quit [Quit: Page closed] 01:22:11 -!- espais has left ##crawl-dev 01:25:34 ??fustibalus[3 01:25:34 fustibalus[3/3]: http://www.encasedinsteel.co.uk/2013/05/24/the-mighty-staff-sling/ 01:25:47 notable in here 01:25:50 "Loch Lomond" 01:25:52 @??lom lobon 01:25:53 Lom Lobon (12&) | Spd: 10 | HD: 19 | HP: 296-463 | AC/EV: 10/20 | Dam: 4012(antimagic) | 05demonic, 10doors, fighter, evil, see invisible, fly | Res: 13magic(immune), 05fire, 12cold+++, 11elec+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 11001 | Sp: conjure ball lightning [06!sil], glaciate (10-132) [06!sil], tornado [06!sil], major healing (50-240) [06!sil], blink ran.. 01:26:22 a reward to the first player to slay Lom Lobon with a fustibalus 01:27:34 someone trying to remember the new name in ##crawl reached for "fistula" first >.> 01:28:03 https://s-media-cache-ak0.pinimg.com/564x/b1/92/f6/b192f6a3c88db6e95b2d8490cede696e.jpg 01:29:33 -!- kdrnic_ has joined ##crawl-dev 01:29:43 The Shining One blesses your greatsling. It becomes a fistula! 01:30:00 -!- zxc has joined ##crawl-dev 01:30:03 that seems like more of a xom thing 01:30:05 Edmund McMillen would be proud 01:30:09 minmay: http://webzook.net:8080/static/soundpatch/effect_data/common/shatter.ogg http://webzook.net:8080/static/soundpatch/effect_data/common/tornado.ogg 01:30:53 wish that folder just allowed directory listing 01:31:39 iirc we had an outstanding request to give all four Hell branches longnames like Dis has 01:31:50 don't they already? 01:31:55 Frozen Wastes of Cocytus, and I can't remember the other two 01:32:01 decaying netherworlds of tartarus 01:32:11 fiery something of gehenna 01:32:11 ty 01:32:23 They don't currently, it's just Dis thats' consistently referenced as "Iron City of" 01:32:27 -!- kdrnic has quit [Ping timeout: 244 seconds] 01:32:30 I think all four have the longnames referenced in xv 01:32:36 Might be something I'll fix 01:32:52 tornado should really have a looping sound while active 01:34:31 -!- Kalir has quit [Ping timeout: 244 seconds] 01:36:00 should have songs for all the different branches 01:36:00 it should loop this sound for tornado http://webzook.net:8080/static/soundpatch/effect_data/common/fall.ogg 01:36:21 ontoclasm: agreed 01:36:33 pirate song for shoals 01:36:46 I know someone who might (emphasis) be interested in doing chiptunes 01:36:53 but it's secondhand 01:37:18 if sound is gonna become a real thing for Crawl then I'll get in touch with Akash 01:37:21 ontoclasm: it sort does have a theme for each branch in that they all have like a 10 second sound when you enter the branch 01:37:36 he finished a speech recently about Hyper Light Drifter I think 01:37:51 lair is a bunch of jungle sounds, spider is really weird insect chirping 01:38:24 zot doesn't have any circus music, sadly 01:38:41 spiders are not exactly known for their sounds 01:38:58 https://www.youtube.com/watch?v=H6fJUolFYUs 01:39:02 it actually sounds kind of like that 01:39:32 shoals theme http://www.cowmuffins.net/priv/drq-joll.xm.mp3 01:39:50 -!- GiantOwl is now known as Kalir 01:39:50 -!- Kalir has quit [Changing host] 01:40:06 sounds almost like farm music 01:41:28 -!- kdrnic has joined ##crawl-dev 01:44:08 -!- Pacra has quit [Ping timeout: 272 seconds] 01:44:58 -!- kdrnic_ has quit [Ping timeout: 264 seconds] 01:46:02 -!- chan20 has quit [Ping timeout: 272 seconds] 01:46:17 for zot music you can't go wrong with http://www.cowmuffins.net/priv/circus_experience.xm.mp3 01:51:06 -!- Zeor has quit [Ping timeout: 272 seconds] 01:53:17 -!- kdrnic_ has joined ##crawl-dev 01:54:49 -!- MaxFrost has quit [Remote host closed the connection] 01:56:13 -!- kdrnic has quit [Ping timeout: 244 seconds] 01:57:00 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-1743-g6dcb786 01:57:40 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:02:57 CanOfWorms: I'm saving a bunch of the CWZ gifs for the mini-window in my next stream, felid included 02:03:05 also this on: http://i.imgur.com/G03grWG.gif 02:03:24 heh 02:03:32 @??stone giant 02:03:33 stone giant (15C) | Spd: 10 | HD: 16 | HP: 76-103 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(80), 12drown | XP: 1418 | Sz: Giant | Int: human. 02:05:16 -!- kdrnic__ has joined ##crawl-dev 02:05:57 oh this is a good one too, took me a sec to figure out: http://i.imgur.com/mbJ9yjn.gif 02:08:15 ah, the bullet hell branch of dungeon crawl 02:08:54 -!- kdrnic_ has quit [Ping timeout: 264 seconds] 02:09:52 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1743-g6dcb786 (34) 02:13:07 18<Brannock> a reward to the first player to slay Lom Lobon with a fustibalus 02:13:18 I just found a +11 fustibalus so better get it ready 02:13:25 excellent . . . 02:13:41 ...splat in 3, 2... 02:16:00 good depths entry: https://65.media.tumblr.com/b8728ee10ff4513aac96a41262c68e70/tumblr_o9pr9neHsX1s5ko3jo1_540.png 02:17:15 -!- kdrnic_ has joined ##crawl-dev 02:17:47 In your confused state, you trip and fall back down the stairs. You have escaped! 02:18:25 -!- Kellhus has quit [Quit: Page closed] 02:19:05 -!- destroythecore has quit [Read error: Connection reset by peer] 02:20:57 -!- kdrnic__ has quit [Ping timeout: 264 seconds] 02:23:51 -!- kdrnic has joined ##crawl-dev 02:24:38 -!- kdrnic_ has quit [Ping timeout: 244 seconds] 02:35:18 -!- Dracunos has quit [Ping timeout: 264 seconds] 02:35:44 -!- kdrnic_ has joined ##crawl-dev 02:39:30 -!- kdrnic has quit [Ping timeout: 264 seconds] 02:47:46 -!- kdrnic__ has joined ##crawl-dev 02:50:59 -!- kdrnic_ has quit [Ping timeout: 244 seconds] 02:51:54 -!- chan20 has quit [Ping timeout: 272 seconds] 02:52:47 -!- ontoclasm has quit [Quit: Leaving.] 02:54:25 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-1743-g6dcb786 02:57:18 -!- scotchmint has quit [Read error: Connection reset by peer] 03:00:01 -!- kdrnic has joined ##crawl-dev 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:02:21 -!- kdrnic__ has quit [Ping timeout: 244 seconds] 03:04:03 -!- Menche has quit [Read error: Connection reset by peer] 03:04:33 -!- dtsund has joined ##crawl-dev 03:10:15 -!- Siegurt has joined ##crawl-dev 03:21:35 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:25:28 -!- Shard1697 has quit [Ping timeout: 272 seconds] 03:27:05 -!- filthy has quit [Read error: Connection reset by peer] 03:27:51 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-1743-g6dcb786 (34) 03:28:18 !source megabat.png 03:28:19 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/vault/megabat.png 03:28:36 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 03:29:35 -!- mong has quit [Quit: nuuuuuuuu] 03:30:06 -!- filthy has quit [Read error: Connection reset by peer] 03:33:40 -!- kdrnic has quit [Quit: Leaving] 03:34:20 -!- GauHelldragon has quit [Ping timeout: 272 seconds] 03:35:36 -!- bitcoinbastard has quit [Ping timeout: 272 seconds] 03:37:01 -!- Zeor1 has quit [Quit: Leaving.] 03:37:43 -!- Smello has quit [Ping timeout: 276 seconds] 03:49:17 ??zonguldruk 03:49:17 zonguldruk ~ zonguldrok[1/1]: You either want {sword of zonguldrok} or {zonguldrok's shrine}. 03:49:24 ??zonguldruk's shrine 03:49:24 zonguldruk's shrine ~ zonguldrok's shrine[1/1]: Boring zombies and skeletons slowly replace all of the gravestones over time: once they're all gone, pass through the new door and a few skeletal warriors to find Zonguldrok's tombstone, which then is replaced with an antique lich when you go for the loot. 03:52:52 should we remove donald's lines about jellies eating things? 03:52:53 amalloy: You have 2 messages. Use !messages to read them. 03:53:04 or do we still want those as some kind of jiyva hint 03:53:09 -!- Ququman has joined ##crawl-dev 03:54:10 also i'm not sure what "I keep getting this feeling like someone's watching me. Creepy." has to do with the pits of slime 03:55:14 -!- sooheon has quit [Ping timeout: 272 seconds] 03:57:52 eyeballs 03:58:07 after all there's no monster with eyeballs in any other branch 03:59:04 ah. it makes me think of ghost moths 03:59:43 the line probably predates those 04:00:02 -!- omarax has quit [Remote host closed the connection] 04:08:19 -!- sooheon has quit [Quit: leaving] 04:18:48 -!- Siegurt has quit [Quit: Leaving.] 04:23:09 -!- vermi has quit [Ping timeout: 252 seconds] 04:28:12 -!- removeelyvilon has quit [Ping timeout: 240 seconds] 04:34:02 -!- cait_m has quit [Read error: Connection reset by peer] 04:34:37 -!- Menche has quit [Quit: Leaving] 04:39:44 -!- amalloy is now known as amalloy_ 04:54:28 -!- ilyak has quit [Ping timeout: 244 seconds] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:04:16 -!- chan20 has quit [Ping timeout: 272 seconds] 05:04:16 -!- sooheon has quit [Ping timeout: 272 seconds] 05:06:10 -!- filthy has quit [Ping timeout: 272 seconds] 05:09:01 -!- AltReality has quit [Read error: Connection reset by peer] 05:10:34 -!- aditya has quit [Ping timeout: 244 seconds] 05:14:24 -!- ilyak has quit [Ping timeout: 272 seconds] 05:25:22 -!- Elitist has quit [Quit: Page closed] 05:30:38 -!- sooheon has quit [Ping timeout: 244 seconds] 05:35:25 -!- airwolf has quit [Client Quit] 05:43:02 -!- atomicthumbs has quit [Ping timeout: 244 seconds] 05:44:17 -!- Alcopop has quit [Quit: Page closed] 05:45:26 -!- chan20 has quit [Ping timeout: 272 seconds] 05:47:17 -!- MaBunny is now known as ByteStorm 05:54:36 -!- hpm_ has quit [Read error: Connection reset by peer] 05:55:33 -!- ilyak has quit [Ping timeout: 272 seconds] 05:57:30 -!- Nerem has quit [Ping timeout: 264 seconds] 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:00:35 -!- sooheon has quit [Ping timeout: 244 seconds] 06:07:42 -!- xnavy has quit [Read error: Connection reset by peer] 06:14:10 -!- Tux[Qyou] has joined ##crawl-dev 06:14:28 -!- zxc has quit [Read error: Connection reset by peer] 06:15:42 -!- Tux[Qyou] has quit [Client Quit] 06:15:56 -!- Tux[Qyou] has joined ##crawl-dev 06:16:24 -!- zxc has joined ##crawl-dev 06:19:37 -!- ProzacElf has quit [Ping timeout: 272 seconds] 06:22:40 -!- Heartnet has joined ##crawl-dev 06:22:59 Hey guys 06:23:27 What would you recommend the amount of space to allot for crawl on the linux vb 06:32:55 -!- Zxpr1jk has quit [Ping timeout: 272 seconds] 06:45:08 -!- zxc has quit [Read error: Connection reset by peer] 06:46:38 -!- Reverie has joined ##crawl-dev 06:46:52 -!- zxc has joined ##crawl-dev 06:55:06 -!- HellTiger has quit [Ping timeout: 264 seconds] 06:57:52 -!- cait_m has quit [Read error: Connection reset by peer] 07:00:03 -!- omarax has quit [Remote host closed the connection] 07:11:18 -!- sooheon has quit [Ping timeout: 264 seconds] 07:11:48 -!- Patashu_ has joined ##crawl-dev 07:14:18 -!- Patashu has quit [Ping timeout: 264 seconds] 07:15:39 -!- Reverie is now known as Reverie|Away 07:39:16 -!- Reverie|Away is now known as Reverie 07:50:54 -!- sooheon has quit [Ping timeout: 264 seconds] 08:08:55 -!- Cheibriados has joined ##crawl-dev 08:08:55 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 08:08:55 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic 08:09:34 -!- zxc has quit [Read error: Connection reset by peer] 08:11:20 -!- zxc has joined ##crawl-dev 08:23:27 Experimental (adrenaline_rush) branch on crawl.beRotato.org updated to: 0.19-a0-1636-g6bceca2 08:27:10 -!- Reverie|Away is now known as Reverie 08:32:28 -!- ByteStorm is now known as MaBunny-afaik 08:38:19 -!- chan20 has quit [Ping timeout: 272 seconds] 08:48:55 -!- MarvinPA has joined ##crawl-dev 08:49:27 Hello 08:51:37 -!- HellTiger has quit [Ping timeout: 244 seconds] 08:52:53 -!- sooheon has quit [Ping timeout: 272 seconds] 08:57:57 -!- SurpriseTRex has quit [Ping timeout: 272 seconds] 08:59:45 03Lasty02 07[adrenaline_rush] * 0.19-a0-1637-gc13f225: Add smooth scaling to the Desperate Haste xp calculations 10(7 minutes ago, 1 file, 12+ 4-) 13https://github.com/crawl/crawl/commit/c13f225e38ca 09:01:15 Experimental (adrenaline_rush) branch on crawl.beRotato.org updated to: 0.19-a0-1637-gc13f225 09:11:18 -!- Patashu_ has quit [Ping timeout: 264 seconds] 09:15:03 -!- MaBunny-afaik has quit [Ping timeout: 272 seconds] 09:39:24 -!- anon is now known as Guest94038 09:42:24 -!- Guest94038 has quit [Client Quit] 09:49:42 -!- sooheon has quit [Ping timeout: 264 seconds] 09:55:36 -!- dtsund has quit [Ping timeout: 272 seconds] 09:57:30 -!- Daekdroom has quit [Ping timeout: 264 seconds] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:02:18 -!- PsyMar has quit [Ping timeout: 264 seconds] 10:03:11 -!- Nattefrost has quit [Ping timeout: 272 seconds] 10:05:37 -!- Reverie has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 10:08:05 -!- PleasingFungus has joined ##crawl-dev 10:08:18 -!- dtsund has joined ##crawl-dev 10:11:52 Victory by tripping 13https://crawl.develz.org/mantis/view.php?id=10708 by PleasingFungus 10:18:37 -!- Alarkh has quit [Read error: Connection reset by peer] 10:22:09 Fan of Gales should disperse clouds from under the player 13https://crawl.develz.org/mantis/view.php?id=10709 by PleasingFungus 10:29:09 -!- dtsund has quit [Ping timeout: 272 seconds] 10:34:14 -!- staplegun has quit [Ping timeout: 272 seconds] 10:35:46 -!- Dracunos has joined ##crawl-dev 10:36:43 -!- Daekdroom has quit [Quit: Leaving] 10:38:42 -!- Zxpr2jk has quit [Read error: Connection reset by peer] 10:39:07 -!- Patashu_ has joined ##crawl-dev 10:41:49 -!- sooheon has quit [Ping timeout: 272 seconds] 10:43:51 -!- ElanMorin has quit [Quit: WeeChat 1.5] 10:45:00 -!- chan20 has quit [Ping timeout: 272 seconds] 10:49:06 -!- dtsund has joined ##crawl-dev 10:59:22 -!- cait has quit [Read error: Connection reset by peer] 11:00:11 -!- omarax has quit [Read error: Connection reset by peer] 11:03:15 -!- Pacra has joined ##crawl-dev 11:11:12 -!- Heartnet has quit [Ping timeout: 240 seconds] 11:14:26 -!- Alarkh has joined ##crawl-dev 11:15:11 -!- Xenobreeder has quit [Quit: Page closed] 11:16:16 -!- Alarkh has quit [Read error: Connection reset by peer] 11:21:58 -!- cait_m has quit [Ping timeout: 244 seconds] 11:25:06 -!- AndChat|179025 has quit [Client Quit] 11:37:10 -!- sooheon has quit [Ping timeout: 265 seconds] 11:40:06 -!- Bcadren has quit [Ping timeout: 272 seconds] 11:43:16 -!- cait_m has quit [Ping timeout: 272 seconds] 11:47:17 -!- atomicthumbs has quit [Ping timeout: 244 seconds] 11:49:42 -!- Twinge has quit [Ping timeout: 264 seconds] 11:50:26 -!- Kalir has quit [Changing host] 11:54:38 -!- Twinge has joined ##crawl-dev 11:54:43 -!- TAS_2012v has joined ##crawl-dev 11:54:59 -!- gressup has quit [Quit: Leaving] 11:59:18 -!- Twinge has quit [Ping timeout: 264 seconds] 11:59:30 -!- Twinge has joined ##crawl-dev 12:00:03 -!- omarax has quit [Remote host closed the connection] 12:03:54 -!- Twinge has quit [Ping timeout: 248 seconds] 12:07:58 -!- chan20 has quit [Ping timeout: 272 seconds] 12:09:01 New branch created: beckoning (2 commits) 13https://github.com/crawl/crawl/tree/beckoning 12:09:01 03PleasingFungus02 07[beckoning] * 0.19-a0-1743-g89f6cfd: Deduplicate player::is_habitable_feat() 10(38 minutes ago, 1 file, 1+ 19-) 13https://github.com/crawl/crawl/commit/89f6cfde636a 12:09:01 03PleasingFungus02 07[beckoning] * 0.19-a0-1744-g3e6ee8e: New spell: Lesser Beckoning (L3 Tloc) 10(5 minutes ago, 8 files, 110+ 0-) 13https://github.com/crawl/crawl/commit/3e6ee8ec1322 12:09:15 oops 12:10:26 03PleasingFungus02 07* 0.19-a0-1744-g44f2206: Deduplicate player::is_habitable_feat() 10(40 minutes ago, 1 file, 1+ 19-) 13https://github.com/crawl/crawl/commit/44f22066b61d 12:11:59 -!- ontoclasm has joined ##crawl-dev 12:12:34 -!- Twinge has joined ##crawl-dev 12:13:12 -!- destrovel has quit [Ping timeout: 240 seconds] 12:19:22 -!- amalloy_ is now known as amalloy 12:29:54 -!- sooheon has quit [Ping timeout: 252 seconds] 12:31:22 -!- GoblinBomb has quit [Ping timeout: 276 seconds] 12:31:29 -!- elliptic has quit [Quit: Leaving] 12:32:19 -!- Kenran has quit [Quit: leaving] 12:41:21 -!- drachereborn has joined ##crawl-dev 12:43:49 doesn't lesser beckoning imply there is a greater one? 12:47:58 yes 12:48:59 oh, it's a monster spell, nm i hate this spell 12:51:38 -!- AndChat|179025 has quit [Quit: Bye] 12:51:40 -!- Nattefrost has quit [Ping timeout: 272 seconds] 12:54:07 -!- travis-ci has joined ##crawl-dev 12:54:08 The build passed. (beckoning - 3e6ee8e #6838 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/164284277 12:54:08 -!- travis-ci has left ##crawl-dev 12:54:58 -!- MarvinPA has quit [Read error: Connection reset by peer] 12:56:46 -!- protopulse has joined ##crawl-dev 12:58:42 -!- destrovel has quit [Ping timeout: 240 seconds] 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:01:26 -!- MarvinPA has joined ##crawl-dev 13:03:22 -!- jefus- has joined ##crawl-dev 13:03:32 03CoreyK02 {Lasty} 07* 0.19-a0-1745-gad64241: Shell for the god Wudzu (name subject to change I very much hope) 10(3 days ago, 17 files, 86+ 5-) 13https://github.com/crawl/crawl/commit/ad64241cbe99 13:03:32 03CoreyK02 {Lasty} 07* 0.19-a0-1746-g24b151c: Thorn body armour when worshipping Wudzu 10(2 days ago, 6 files, 55+ 2-) 13https://github.com/crawl/crawl/commit/24b151cb7652 13:03:32 03CoreyK02 {Lasty} 07* 0.19-a0-1747-g47d1c54: at * wudzu worshippers get the equivalent of spiny 1 10(2 days ago, 5 files, 16+ 1-) 13https://github.com/crawl/crawl/commit/47d1c5407410 13:03:32 03CoreyK02 {Lasty} 07* 0.19-a0-1748-g539bf7f: 3* wudzu ability: summon vines 10(2 days ago, 7 files, 52+ 16-) 13https://github.com/crawl/crawl/commit/539bf7f864be 13:03:32 03CoreyK02 {Lasty} 07* 0.19-a0-1749-gf7ff26a: 5* wudzu ability: briar patch 10(2 days ago, 7 files, 56+ 3-) 13https://github.com/crawl/crawl/commit/f7ff26afa2de 13:03:32 03CoreyK02 {Lasty} 07* 0.19-a0-1750-g2476d88: aux armour thorns, 2* and 4* 10(2 days ago, 13 files, 860+ 4-) 13https://github.com/crawl/crawl/commit/2476d8830ac1 13:03:32 03CoreyK02 {Lasty} 07* 0.19-a0-1751-g61e4b27: wudzu wrath 10(2 days ago, 2 files, 133+ 0-) 13https://github.com/crawl/crawl/commit/61e4b27bcd56 13:03:32 03CoreyK02 {Lasty} 07* 0.19-a0-1752-gb0f0fea: wudzu description and ability key adjustments 10(2 days ago, 3 files, 15+ 5-) 13https://github.com/crawl/crawl/commit/b0f0fea98c25 13:03:41 ah crap 13:03:45 didn't mean to push that to master 13:03:47 reverting 13:04:26 oops 13:07:06 -!- jeefus has quit [Ping timeout: 264 seconds] 13:07:06 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-1744-g44f2206 (34) 13:08:08 -!- Lasty has quit [Read error: Connection reset by peer] 13:08:11 double oops??? 13:08:29 oh the rebuild didn't catch it at least 13:09:13 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1744-g44f2206 (34) 13:12:08 -!- Lasty has joined ##crawl-dev 13:12:23 -!- Twinge has quit [Ping timeout: 265 seconds] 13:12:32 good time to crash 13:13:06 -!- SurpriseTRex has quit [Ping timeout: 264 seconds] 13:15:01 gah, who just rebuilt servers?? 13:15:26 they didn't catch it luckily 13:15:37 Lasty: those rebuilds didn't include your changes, it looks like 13:15:48 %git 44f2206 13:15:48 07PleasingFungus02 * 0.19-a0-1744-g44f2206: Deduplicate player::is_habitable_feat() 10(2 hours ago, 1 file, 1+ 19-) 13https://github.com/crawl/crawl/commit/44f22066b61d 13:16:48 -!- Twinge has joined ##crawl-dev 13:16:52 i think some server or other rebuilds every 15 minutes though, not sure if it's one of those two 13:17:07 <|amethyst> CPO does I think 13:17:20 cpo builds like every 5 seconds IME 13:18:32 whew 13:18:37 <|amethyst> %git 13:18:37 07CoreyK02 {Lasty} * 0.19-a0-1752-gb0f0fea: wudzu description and ability key adjustments 10(2 days ago, 3 files, 15+ 5-) 13https://github.com/crawl/crawl/commit/b0f0fea98c25 13:19:56 having trouble reverting? 13:20:02 <|amethyst> so, is someone going to force push that back? 13:20:25 |amethyst: might be better to just commit a revert. it's been minutes now, not seconds 13:21:07 which i can do; i just thought lasty was 13:21:30 -!- Twinge has quit [Ping timeout: 264 seconds] 13:21:46 -!- Twinge has joined ##crawl-dev 13:21:56 qI'm reverting 13:22:06 and I'm having trouble, yeah. I was trying to revert all at once 13:22:11 I should probably just revert individually 13:22:27 i'll do it all at once, np 13:22:31 thank you 13:22:34 are you just going to force push? 13:22:36 no 13:23:09 after you finish, could you let me know which approach you used? I'd appreciate the info. 13:24:43 <|amethyst> git revert -n 44f2206..HEAD ; git commit -m $'Revert accidental Wudzu import.\n\nBroke save compat.' 13:24:55 |amethyst: ah, nice 13:25:08 I didn't realize I could do version..version 13:25:13 03amalloy02 07* 0.19-a0-1753-g8ae7a5b: Revert accidental commit of wudzu 10(7 seconds ago, 30 files, 14+ 1251-) 13https://github.com/crawl/crawl/commit/8ae7a5b5c8d7 13:25:27 much appreciated, folks 13:25:28 $ git checkout 44f22066b61d037445221e58f87b4e6f3642ecff -- . 13:25:31 sorry about that 13:25:36 $ git commit -m "Revert accidental commit of wudzu" 13:25:52 <|amethyst> you can do it with plain 'revert' without the -n too... but then you get one commit per reverted commit 13:26:20 look at those juicy millimarvins. i can't believe i asked for permission before doing that 13:26:20 ah, I see. 13:26:26 amalloy: lol 13:26:31 you're definitely the best of us 13:27:07 so here's what I meant to do 13:27:16 New branch created: thorn_god (0 commits) 13https://github.com/crawl/crawl/tree/thorn_god 13:27:17 i tried to do it with reset instead of checkout, which i feel like there is some way to do but i was doing it wrong 13:27:51 -!- sooheon has quit [Ping timeout: 265 seconds] 13:27:56 Longtime player MorganLeah put that together 13:28:05 nice 0 commits 13:28:14 <|amethyst> Lasty: one problem I saw was that the DNGN_ALTAR enum was added before DNGN_ENDLESS_SALT 13:28:17 oh i guess because it's all already in master? 13:28:17 yeah, thanks to my awesome deploy, it looks extra awesome 13:28:34 |amethyst: ah, bad news 13:28:53 <|amethyst> Lasty: which was probably a result of starting from a version before that was added, then merging or rebasing 13:28:58 There might be other things that need resolution. I'm gonna do some checking through. 13:31:05 03neofelis02 {MarvinPA} 07* 0.19-a0-1754-g89de447: Make silencable abilities display correctly in xv, for real. 10(5 days ago, 1 file, 37+ 4-) 13https://github.com/crawl/crawl/commit/89de447d15c3 13:31:18 nice, i almost just closed my own mantis issue with "fixed, thanks for reporting!" 13:31:51 that MarvinPA is a real hard worker 13:32:02 03Lasty02 07[thorn_god] * 0.19-a0-1753-g4d27689: Fix compatibility w/ salt (|amethyst) 10(51 seconds ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/4d27689e5613 13:33:01 !tell johnstein Thanks again for the desperate haste branch. If you're still in a branching mood, MorganLeah put together a new god branch which I put up as thorn_god. Would you be interested in hosting that too? 13:33:03 Lasty: OK, I'll let johnstein know. 13:33:47 -!- AndChat|179025 has quit [Client Quit] 13:34:06 -!- cait_m has quit [Ping timeout: 272 seconds] 13:34:25 Lasty: should be able to get to that in the next few days 13:34:26 johnstein: You have 1 message. Use !messages to read it. 13:34:31 j 13:35:42 -!- destrovel has quit [Ping timeout: 240 seconds] 13:35:54 -!- Nattefrost has quit [Ping timeout: 252 seconds] 13:37:48 03Lasty02 07[thorn_god] * 0.19-a0-1754-g577b443: Re-wrap Wudzu text 10(13 seconds ago, 2 files, 37+ 32-) 13https://github.com/crawl/crawl/commit/577b443e0989 13:39:00 -!- elliptic has joined ##crawl-dev 13:39:54 -!- cait_m has quit [Ping timeout: 248 seconds] 13:40:25 -!- Elitist has quit [Quit: Page closed] 13:40:26 -!- ilyak has quit [Ping timeout: 244 seconds] 13:43:54 spanner (L15 HOBe) ASSERT(load_mode != LOAD_VISITOR) in 'files.cc' at line 1278 failed. (D:255) 13:44:45 -!- zewo has quit [Quit: Page closed] 13:45:11 johnstein: Thanks! 13:50:33 -!- CKyle has joined ##crawl-dev 13:50:58 03Lasty02 07[thorn_god] * 0.19-a0-1755-g5dd3268: Checkwhite Wudzu 10(17 seconds ago, 14 files, 684+ 684-) 13https://github.com/crawl/crawl/commit/5dd32683dc81 13:54:35 -!- ontoclasm has quit [Quit: Leaving.] 13:55:46 -!- kdrnic has joined ##crawl-dev 13:59:02 -!- Lasty has quit [Quit: Leaving.] 14:00:03 -!- omarax has quit [Remote host closed the connection] 14:00:57 -!- kreedzfreak has quit [] 14:01:42 -!- Kranix has quit [Ping timeout: 264 seconds] 14:05:54 -!- Pacra has quit [Ping timeout: 264 seconds] 14:09:09 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1754-g89de447 (34) 14:10:50 -!- AndChat|179025 has quit [Ping timeout: 272 seconds] 14:14:06 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:14:40 -!- travis-ci has joined ##crawl-dev 14:14:41 The build has errored. (master - b0f0fea #6840 : CoreyK): https://travis-ci.org/crawl/crawl/builds/164293599 14:14:41 -!- travis-ci has left ##crawl-dev 14:15:33 -!- miek_ has joined ##crawl-dev 14:16:49 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 14:17:31 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 14:18:25 -!- Kalir has quit [Changing host] 14:18:50 -!- Reverie has joined ##crawl-dev 14:23:34 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 14:23:38 -!- Twinge has quit [Ping timeout: 248 seconds] 14:33:30 -!- Twinge has joined ##crawl-dev 14:33:51 -!- Lasty has joined ##crawl-dev 14:38:02 -!- Twinge has quit [Ping timeout: 248 seconds] 14:38:32 -!- Twinge has joined ##crawl-dev 14:38:55 03PleasingFungus02 07[beckoning] * 0.19-a0-1745-g9d297af: Add Lesser Beckoning to books 10(25 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/9d297af7fd07 14:39:54 03PleasingFungus02 07* 0.19-a0-1755-gcdbbc62: Don't rest by clicking on stats in local tiles 10(59 seconds ago, 2 files, 2+ 10-) 13https://github.com/crawl/crawl/commit/cdbbc62e1a96 14:41:41 -!- cait_m has quit [Quit: Bye] 14:42:12 03MarvinPA02 07* 0.19-a0-1756-g515da45: Remove an unnecessary mimic apportation special case 10(35 minutes ago, 1 file, 0+ 6-) 13https://github.com/crawl/crawl/commit/515da4594f72 14:42:12 03MarvinPA02 07* 0.19-a0-1757-gebd07a4: Fix branch noise messaging for branches with other entry messages 10(9 minutes ago, 1 file, 3+ 5-) 13https://github.com/crawl/crawl/commit/ebd07a432357 14:42:46 oh 14:42:49 MarvinPA: that was intentional 14:43:01 re ebd07a4 14:43:06 oh, how come? 14:43:11 the intent was to allow branches to override the 'generic' noise messages with custom/flavorful ones 14:43:17 in case the message itself was about noise? 14:44:47 i guess i'd vaguely prefer just having standard messaging especially if it becomes more common, but i don't imagine it's super likely to come up either way 14:44:54 ya 14:44:56 nbd 14:45:40 -!- Twinge has quit [Ping timeout: 272 seconds] 14:45:56 03Brannock02 07* 0.19-a0-1758-ga95302d: Fix Hepliaklqana's name 10(48 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/a95302de3997 14:46:01 Enemy summoned spellcasters will happily kill their summoners with bolt spells 13https://crawl.develz.org/mantis/view.php?id=10710 by jwoodward48ss 14:46:02 -!- ilyak has quit [Ping timeout: 248 seconds] 14:46:35 Brannock: oh, good catch! 14:49:49 -!- Twinge has joined ##crawl-dev 14:54:17 MarvinPA: while you're around (?), did you see my very exciting spell branch 14:54:30 -!- Twinge has quit [Ping timeout: 264 seconds] 14:54:34 PleasingFungus, apparently the only place that actually mattered was the ^ screen 14:54:40 sounds right 14:54:41 also, I sent a message last night curious about resonance strike flavoring 14:54:48 -!- Nattefrost has quit [Quit: Leaving.] 14:54:50 ? 14:54:56 i did have a quick look at it yeah, was trying to think of a spell that could be removed for it to replace :P 14:54:59 haha 14:55:22 why do we always have to remove things... gell's gravitas is the obvious choice if you must, but idk that it really needs a removal? 14:55:22 you mentioned something yesterday afternoon about resonance strike flavor being confusing for players 14:55:23 maybe gell's for still just being v. weird, although it doesn't fit in the AM book so much 14:55:32 yeah, it's not an AM spell 14:55:38 -!- chan20 has quit [Ping timeout: 248 seconds] 14:55:47 a little weird that Wr would start with no spell also 14:56:03 not that apport was actually good in that role 14:56:57 hrm, is spatial transloc their starting book? i thought... 14:57:00 ??spatial translocations 14:57:01 book of spatial translocations[1/1]: Apportation, Portal Projectile, Blink, Shroud of Golubria, Teleport Other, Passage of Golubria 14:57:02 yeah 14:57:04 ??warper 14:57:04 warper[1/1]: A hybrid class focused around translocations. Starts with a choice of weapons, some tomahawks of dispersal, skill in fighting, a scroll of blinking and a {book of Spatial Translocations}. 14:57:07 weird 14:57:11 i grepped around but didn't see it 14:57:24 oh 14:57:30 that's because it's specified by vault syntax, not enum 14:57:50 yeah, i'd probably not replace apport there in that case, not that it's *critical* for them to start with apport... 14:57:55 obviously bring back Twist 14:58:12 Brannock: the mechanic is "smiting ac-resisted attack that does more damage for each construct adjacent to the target". which is a little complicated, but i think a good theme/flavor could help 14:58:20 the current theme doesn't really! 14:58:22 -!- Shard1697 has joined ##crawl-dev 14:58:23 "dogpile" 14:58:26 haha 14:59:04 i feel like it should work even without constructs adjacent, just so the hierophant isn't totally useless without friends... 14:59:22 It reminds me of Sandblast, actually 14:59:28 You can use ambient dust to blast 14:59:32 But it works much better with rocks 14:59:36 sure 14:59:42 s/dust/salt; s/rocks/saltlings 14:59:44 -!- MaBunny has quit [Remote host closed the connection] 14:59:54 Saltruption 14:59:59 would it stop working if you left the branch? 15:00:03 -!- omarax has quit [Remote host closed the connection] 15:00:20 something generally in that direction seems good... something keying more off the earth, rather than generic power from the erath 15:00:26 earth and stone and metal 15:01:00 Desiccate 15:01:05 Clearly works better with salt adjacent 15:01:13 hrm 15:01:16 Though I'm not sure that communicates the AC resist 15:01:26 oh 15:01:26 fr: desiccated rune of Zot 15:01:37 dang, a rune in a portal branch 15:01:41 -!- Twinge has joined ##crawl-dev 15:01:49 :P 15:01:56 one day?! 15:02:53 New branch created: hell-names (1 commit) 13https://github.com/crawl/crawl/tree/hell-names 15:02:53 03Brannock02 07[hell-names] * 0.19-a0-1759-g8409676: Formalize Hell branch longnames 10(19 seconds ago, 6 files, 26+ 25-) 13https://github.com/crawl/crawl/commit/8409676a209d 15:03:19 I vaguely recall there was some objection to formalized names so I put this up as a branch first 15:03:44 i specifically wasn't that fond of the "Decaying Netherworld" 15:03:54 it's kind of clunky, yeah 15:04:10 all the long names are clunky 15:04:43 Good thing people readily refer to their proper names 15:05:08 crawl has a habit of using too many adjectives in general 15:05:11 they all look a bit weird to me other than Dis yeah, also capitalising them makes that even more obvious i think 15:05:49 look at how many monsters are called [adjective] [noun] when just a noun would be fine 15:06:30 -!- Twinge has quit [Ping timeout: 264 seconds] 15:06:41 PleasingFungus, does Hepliaklqana not have a welcome line? I don't see her entry in godspeak.txt 15:06:43 i had lots of fun with adjectives when going through monster descriptions yeah 15:06:51 -!- Twinge has joined ##crawl-dev 15:07:06 Brannock: possibly not! certainly has a lot to say when you join, though 15:07:09 -!- CKyle has joined ##crawl-dev 15:07:12 probably doesn't need any more spam 15:07:34 All other gods comment something to the player when they load a save 15:07:35 the vaults/salt humans are the worst offenders 15:08:24 i like the association created by the ironheart/ironbrand naming 15:08:28 I as well 15:09:10 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1758-ga95302d (34) 15:09:50 possibly also the vault guard/sentinel/warden, though my feelings about them are more mixed 15:09:58 -!- ig0rbit has quit [Ping timeout: 276 seconds] 15:10:03 the association between monsters that aren't actually associated with each other? 15:10:37 are you going to elaborate on that? 15:11:01 -!- AndChat|179025 has quit [Client Quit] 15:11:08 ironheart preservers and ironbrand convokers are nothing alike 15:11:08 -!- cait_m has quit [Read error: Connection reset by peer] 15:11:09 Clearly, the two monsters who amplify and protect their allies are not associated 15:11:43 also, they both primarily spawn in vaults. 15:12:17 though certain people stuck them in other places too, vaults will always be their home. 15:12:31 home away from home 15:12:32 PleasingFungus: black mamba and spiny frog are also ostensibly exclusive to the same branch but they aren't called spiky mamba and spiny frog, and they are much more alike than preserver and convoker 15:12:38 -!- AndChat|179025 has quit [Client Quit] 15:12:39 -!- cait_m has quit [Read error: Connection reset by peer] 15:12:44 so what? 15:13:15 Awkward "it" when talking about penetration 13https://crawl.develz.org/mantis/view.php?id=10711 by jwoodward48ss 15:13:16 I'm just not seeing the association between these monsters that you mention, beyond "they are both humans that spawn in vaults" 15:13:28 the implication is that the ironfoos are somehow associated with each other, in some kind of organization or cult or whatever. it's not something that's very detailed, nor does it need to be. 15:13:37 but it's a nice little bit of implied theme. 15:14:23 yes, implied theme is what the preponderance of adjectives in crawl aims for. But it turns out that's difficult to do well, and IMO crawl does not do it well at all 15:14:56 in the case under discussion, i respectfully disagree. 15:15:09 -!- Reverie has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 15:15:24 if the devteam thinks the writing is already fine I'll drop the subject 15:16:09 there are many things which i think are underwhelming or outright bad, ala orange demons. 15:16:30 but since monsters are renamed specifically to get rid of "giant" I suspected there might be interest in improving the writing beyond that 15:16:40 minmay, would you prefer "leech" instead of "tyrant leech"? 15:16:42 as an example 15:16:51 feels like 'leech' would imply size tiny 15:16:53 (p.s. when you remove a "giant" don't replace it with another adjective) 15:16:57 -!- ProzacElf has joined ##crawl-dev 15:16:57 Brannock: yes 15:17:19 seems a bit... bloodless 15:18:46 it's a very broguey name 15:18:48 I am also not convinced that identifying the species of lizard or gecko is better than not doing it 15:18:54 I suppose we *could* do it like this: "guard" "sentinel" "warden" "preserver" "convoker", but it reads oddly to me. The adjective gives it breadth 15:19:06 -!- SurpriseTRex has quit [Ping timeout: 264 seconds] 15:19:30 Brannock: that is the change I was implying, yes 15:19:48 you want just the potato, not the butter or sour cream 15:20:09 I guess frilled lizard can't be renamed to "lizard" because there are other lizards in the game 15:20:30 -!- cait_m has quit [Ping timeout: 272 seconds] 15:20:53 still, nobody complains about "iguana" to my knowledge 15:20:57 -!- Twinge has quit [Ping timeout: 265 seconds] 15:21:03 no more shield/large shield situations, please 15:21:07 bow / short bow 15:21:19 snake / small snake :P 15:21:32 I thought we were done bikeshedding for this version? 15:21:33 bow / short bow isn't a situation that's ever existed 15:21:46 Brannock: this entire conversation is bikeshedding, afaik 15:21:51 was it shortbow? 15:21:51 bow / longbow has though! 15:21:54 oh, right 15:21:58 sorry, it's been a while 15:22:27 no one complains about iguana because the name itself communicates specifically what the iguana is and looks like. (also, "lesser antillean iguana" and "green iguana" are not really improvements.) 15:22:40 i suspect that many short names would be fine once we got used to them 15:22:54 stuff like 'guard' and 'warden', even 15:23:06 It unanchors them from Vaults, though 15:23:06 'sentinel' 15:23:43 Brannock: let's segue this into complaining about those vaults that put vault guards outside of Vaults 15:24:01 *I'm* not saying the short names would be better, necessarily - just that they wouldn't feel 'weird' after a little while 15:24:01 well, they're vault guards, not Vaults guards ;) 15:24:06 boooooo 15:24:46 i don't think e.g. hellions would be better as Damned Hellions or something 15:24:57 I agree, but that's because 'hellion' is already itself very descriptive 15:25:01 similar to the iguana situation 15:25:12 Tyrant hellion 15:25:24 "frog" and "lizard" are broad categories and could mean anything from a treefrog to a toad 15:25:28 i think we've come to one clear conclusion: iguana is basically the platonic ideal of names. 15:25:32 can't be beaten. 15:25:41 hrm, having both "vault sentinel" and "hell sentinel" is kind of strange too 15:25:51 that one's been weird for a while, yeah 15:26:03 fr give ice fiends some ridiculous rename like tzitzimitl so that brimstone fiends can be renamed back to fiends 15:26:11 haha 15:26:17 -!- Twinge has joined ##crawl-dev 15:26:31 also, let's move shrikes back to being acid bees 15:26:41 acid shard bees 15:26:43 I loved caustic wasps 15:26:56 fiend, wendigo, tzitzimitl... 15:26:59 i regret having invited this bikeshedding 15:27:10 -!- amalloy is now known as amalloy_ 15:27:13 no, that one's my fault 15:27:14 let's all talk about my new spell instead, and/or warpers and how important it is for them to have apport 15:27:15 I started it with the Hell thing 15:27:19 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 15:27:24 okay here's a related but unrelated bikeshed 15:27:34 having a monster called "wasp" and a monster called "hornet" is stupid 15:27:41 haha 15:27:50 because hornets are literally wasps 15:28:06 what you fail to realize is that the crawl dev team knows *nothing* about bugs! 15:28:08 hence, the codebase 15:28:14 a) what's your new spell? b) recently tabstorm asserted that monsters with no ranged attacks, blinking, and speed 10 are bad; would move speed 15 imps with blink and greater makhleb's destruction be good? 15:28:25 I'm more than happy to rename "wasp" to some specific species :) 15:28:26 how about "red wasp" and "yellow wasp" 15:28:30 -!- CKyle has joined ##crawl-dev 15:28:40 i refuse to engage with tabstorm on this one 15:28:40 it's too taverny for me 15:28:47 'biological machine gun' 15:28:52 %git 3e6ee8ec1322a22e1eff44e38f6e9a178ab18b7a 15:28:52 07PleasingFungus02 * 0.19-a0-1744-g3e6ee8e: New spell: Lesser Beckoning (L3 Tloc) 10(3 hours ago, 8 files, 110+ 0-) 13https://github.com/crawl/crawl/commit/3e6ee8ec1322 15:28:52 Lasty: I don't think the blink adds much of anything to faster monsters either but current imps/phantoms are definitely nonsense 15:28:53 that is a very impressive assertation 15:29:06 yeah, imps haven't been a threat for a long while 15:29:14 sometimes they throw stuff at you 15:29:14 they haven't been a threat ever 15:29:22 they used to be significantly meaner 15:29:48 reverse force lance, interesting. tractor beam 15:29:50 they didn't, unless you mean that you had to move weapons off the level in the past 15:30:00 I'd use it as a melee dude to pull casters et al to me 15:30:01 which is true but didn't make them more dangerous just more annoying 15:30:06 Brannock: that's the idea! 15:30:07 especially as ^Chei 15:30:10 heh 15:30:16 whoa, this would be amazing for chei 15:30:24 easily castable too 15:30:26 obviously, a hypothetically optimal player would use corners to pull monsters, instead 15:30:36 Brannock: too bad it's a monster spell 15:30:39 totally useless spell. remove 15:30:50 ???? 15:30:53 it is? 15:30:55 it's a player spell 15:31:04 did you get mixed up with another spell? 15:31:16 -!- Twinge has quit [Ping timeout: 272 seconds] 15:31:28 oh, oops, I skimmed and thought I saw it in kirke's spellbook 15:31:28 gamma was talking about implementing this (or something like it) for iron giants 15:31:40 what kirke needs, basically, is more spells 15:31:49 except i guess her spellbook got pruned a few months ago? 15:31:55 @??Kirke 15:31:55 Kirke (12@) | Spd: 10 | HD: 16 | HP: 92-134 | AC/EV: 0/10 | Dam: 18 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(100) | XP: 2121 | Sp: porkalator, slow, monstrous menagerie, invisibility [04emergency] | Sz: Medium | Int: human. 15:32:03 Kirke (12@) | Spd: 10 | HD: 16 | HP: 110 | AC/EV: 0/10 | Dam: 18 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(100) | XP: 2080 | Sp: porkalator, slow, monstrous menagerie, corona, invisibility [04emergency], deflect missiles | Sz: Medium | Int: human. 15:32:03 %0.17?Kirke 15:32:03 yeah its a cool player spell, but like PF said it's not as useful as it might sound 15:32:12 rip corona & dmsl 15:32:17 cut slow and invis and give her confuse, imo 15:32:22 I saw porkalator and corona and thought kirke 15:32:30 instead of thinking enum 15:32:35 ahh 15:32:51 PleasingFungus, you don't by any chance watch Jojo? 15:32:55 This reminds me of The Hand 15:32:55 I didn't question the logic of why kirke of all monsters would have it, because I thought kirke still had fucking corona :P 15:33:03 i watched seasons 1, 2, and half of 3 15:33:10 season 4 is excellent, highly recommended 15:33:11 is the hand a stand? 15:33:13 handstand 15:33:15 It is 15:33:19 -!- zxc has quit [Read error: Connection reset by peer] 15:33:20 is that an intentional pun 15:33:21 Erases space to pull things to it 15:33:24 crazy 15:33:33 3 was so bad that i ran out of steam 15:33:39 maybe someday i'll try again 15:33:48 4 is a lot more light-hearted and fun 15:33:49 3's first half was really grindy 15:34:05 yeah, that's the half i watched... i don't think it was dark, it was just badly written 15:34:36 Lasty: I'd suggest that wasp and hornet could be merged instead, they are such similar monsters and hornets don't appear early enough to do anything 15:34:37 The second half, they finally make it to Egypt and have several very good fights (the D'Arbys standing out). 4 is a group of Stand users tracking down a serial killer 15:35:18 cool 15:35:20 minmay: fine w/ me, but I don't care about non-caustic wasps. 15:35:24 haha 15:35:39 @??wasp 15:35:39 wasp (08y) | Spd: 15 | HD: 4 | HP: 18-26 | AC/EV: 5/14 | Dam: 1304(paralyse) | fly | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 126 | Sz: tiny | Int: animal. 15:35:40 @??hornet 15:35:40 hornet (05y) | Spd: 15 | HD: 8 | HP: 33-52 | AC/EV: 7/14 | Dam: 2304(paralyse) | fly | Res: 06magic(40) | Vul: 09poison | Chunks: 14noxious | XP: 541 | Sz: tiny | Int: animal. 15:35:47 oh, they both paralyze now 15:35:52 they always did 15:35:56 i think? 15:35:57 I thought one slowed and the other paralyzed 15:36:04 it's sort of complicated 15:36:04 they're bad and special-cased and bad 15:36:07 so merging them sounds good 15:36:10 -!- Twinge has joined ##crawl-dev 15:36:10 +1 15:36:11 they don't actually have the same AF 15:36:18 i mean, it's the same AF, it just works differently for each 15:36:22 they do! but the AF is special- yeah 15:36:29 -!- travis-ci has joined ##crawl-dev 15:36:30 The build passed. (thorn_god - b0f0fea #6842 : CoreyK): https://travis-ci.org/crawl/crawl/builds/164297275 15:36:30 -!- travis-ci has left ##crawl-dev 15:36:57 r-i wanted me to make the AF vary by HD instead of monster type, but those are the only two monsters that use it anyway, so it didn't seem worth the bother... 15:37:02 I'll work on merging them then 15:37:11 and simplifying that AF 15:37:52 MarvinPA: you weren't a fan of the aesthetic all-0s-for-humans patch? 15:38:02 a e s t h e t i c 15:38:05 it's going to be broken by XP anyway 15:38:07 not really no 15:38:26 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 15:38:57 -!- CKyle has joined ##crawl-dev 15:38:58 should finally get MR and stealth modifiers to display on % and then give them 0 MR 15:39:06 Did you know?? Wasps and hornets had different genus 15:39:06 haha 15:39:07 wrt beckoning, the branch currently puts it in Party Tricks & Spatial Tloc, replacing apport in the latter. that would mean that warpers don't start with a spell (they currently start with apport) - i'm trying to decide if that's a problem 15:39:10 -!- CKyle has quit [Client Quit] 15:39:12 That one should make minmay chortle 15:39:14 i mean 0 spellcasting apt isn't average, Lasty 15:39:23 only like 7 species have 0 or better 15:39:29 DrKe: the average for most things is -1 IIRC 15:39:53 plus Dg has -2 15:40:03 PleasingFungus: could replace portal projectile maybe, although i don't know what other books that's in 15:40:09 hm 15:40:12 ??portal projectile 15:40:12 portal projectile[1/2]: Teleports a fired (wield launcher) or thrown missile directly to its target, greatly increasing its accuracy (but not damage). Has many interesting tactical uses, e.g. hitting the orc priest hanging out behind the pack. Does not pass (transparent) walls. It is the rough opposite of apportation, in that it can also fire whatever wherever whyever. 15:40:16 none apparently 15:40:16 ??portal projectile[2 15:40:17 portal projectile[2/2]: Projectiles of returning do not return when Portal'd. 15:40:46 -!- Twinge has quit [Ping timeout: 272 seconds] 15:40:55 MarvinPA: swap portal projectile into book of the warp, replacing summon forest 15:41:32 -!- Twinge has joined ##crawl-dev 15:41:33 could do, although it could do with being in another book as well maybe 15:41:36 rather than just a rare one 15:41:49 yeah 15:41:55 especially now that rarebooks are! 15:43:03 would be nice to have something else in book of dreams, but portal projectile isn't very dreamy... 15:43:22 spatial tloc could just have one more spell, couldn't it? 15:43:25 party tricks maybe, as an inverse-apportation 15:43:32 or did beckoning already go in there 15:43:36 yeah 15:43:47 minmay: s. tloc currently has 6 spells 15:44:05 would be a pretty hefty book with a 7th 15:44:05 bonus side effect of removing wasps: bees yellow, hornets red, clear sting upgrade step. isntead of yellow bees/wasps, then red hornets 15:44:07 also it might break something 15:44:27 Brannock: where do meliai end up in this 15:44:38 PleasingFungus: minor magic has 7 spells 15:44:43 dang! 15:44:50 you're right, it does 15:45:06 it's vaguely nice having that be the only starter book with 7 imo 15:45:08 as does book fo power 15:45:22 -!- mizu_no_oto has quit [Client Quit] 15:45:34 I'd be fine with having only party tricks have apportation 15:45:41 and cantrips 15:45:45 er right 15:45:50 MarvinPA: I think that'd be more appealing if all other starter books had 6, or all other starter books had 5, currently some have 5 and some have 6 15:45:51 i feel like cantrips probably is not long for this world 15:45:59 portal projectile could be in arcane marksman starting book 15:46:06 Shard1697: problem is the spell schools 15:46:16 book of cantrips should only have one spell in it: cantrip 15:46:22 true 15:46:32 -!- A__ has quit [Client Quit] 15:46:33 rename portal projectile to haste projectile 15:46:35 clearly make PP l1 hex/tloc 15:46:40 minmay: and then what happens when you cast cantrip 27 times in a row? 15:46:41 the projectile goes so fast that it phases through obstacles 15:46:42 AM is currently hexes, but portal proj isn't and shouldn't be. asking AM players to train yet another spell skill, in addition to their ranged skill and probably a melee skill... 15:46:55 Lasty: you look stronger and glow brightly for a moment 15:47:00 minmay: haste projectile is clearly an Enchantments spell, not Hexes! 15:47:07 minmay: worrrth it 15:47:20 rename portal projectile to tukima's projectile 15:47:24 fwiw I think some cantrips are confusing like that, for new players 15:47:24 lol 15:47:29 it dances into your enemies heads 15:47:40 Shard1697: they've been revised a few times 15:47:44 Shard1697: I complained about that for ages and it actually got fixed, sort of 15:47:54 do orc priests eyes still glow sometimes? 15:47:58 that's the one that confused me 15:48:06 I thought they were buffing themselves at first 15:48:12 as did I 15:48:20 same with "Looks a little braver" 15:48:47 " casts a cantrip, but nothing happens.", 15:48:47 " begins to cast a cantrip, but forgets the words!", 15:48:48 " miscasts a cantrip.", 15:48:51 " looks braver for a moment.", 15:48:52 " looks encouraged for a moment.", 15:48:52 " looks satisfied for a moment.", 15:48:58 !source mon-cast.cc:703 15:48:58 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-cast.cc#L703 15:49:02 or what he just said 15:49:13 I still don't like the latter 3 since they suggest it does anything at all other than waste a turn 15:49:24 those ones are new i think 15:49:32 only two of the last three are new 15:49:35 I forget which 15:49:38 I feel like the 'braver' one is old 15:49:38 they sound kinda syraine-y too 15:49:42 syraine? 15:49:46 -!- eb has quit [] 15:49:47 oh yeah, the brave one was around before 15:49:58 %git aef70b689da67 15:49:58 07Brannock02 {GitHub} * 0.19-a0-1587-gaef70b6: Merge pull request #340 from isloat/cantrips 10(2 weeks ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/aef70b689da6 15:49:58 !lg syraine 15:50:00 5861. cat the Slasher (L6 HOCK of Xom), blasted by an orc priest (divine providence) on D:4 on 2016-09-19 16:18:34, with 280 points after 3333 turns and 0:17:53. 15:50:12 writer of bad monster speech 15:50:21 I think dropping the "looks foo for a moment" is fine 15:50:25 do we have good monster speech? 15:50:31 Gastronok 15:50:35 haha 15:50:35 Has one of the best ones 15:50:37 Let me find it 15:50:38 boris' message for getting abjured in arena is good 15:50:39 bad even by crawl standards, then! :P 15:50:59 hm 15:51:02 !bug 10711 15:51:03 https://crawl.develz.org/mantis/view.php?id=10711 15:51:33 ofc i am also a writer of bad monster speech 15:51:38 @The_monster@ gurgles, "You're how I like my food. Fast!" 15:51:39 marvinpa: ^ this feels like something that you touched at some point, though i could be crazy. i think we used to have it the way the reporter suggested, but then it was weird when wielding unid'd weapons? 15:52:10 hmm, possibly 15:52:17 since you get "your hands pass through +0 arbalest of pen" before "it was a +0 arbalest of pen" 15:52:19 message ordering 15:52:35 why do we even have those silly weapon wield/unwield messages... they're nothing but trouble 15:53:03 because if it didn't burst into flame when wielded, how would you know it was a weapon of flaming! 15:53:06 how else will you know - yes 15:53:13 obviously the solution is to remove equipment identification 15:54:46 alternately, remove equipment 15:54:54 felid supremacy 15:55:04 AF_PARALYSE has real good code 15:55:19 gastronok gurgling contentedly is very good 15:55:41 i love gastronok 15:55:55 especially when he's been polymorphed into a juggernaut 15:56:19 nessos's messages are a perpetual source of bug reports, because he keeps twitching his tail, etc, after being polymorphed 15:56:29 You feel a sudden, passing aversion to salt. 15:56:39 have there been any reports about dowan/duvessa slime creature merging 15:56:47 lol 15:57:18 because the behaviour of it is really weird but it's also really hard to polymorph an elftwin into a slime creature and get another slime creature on the same level 15:57:42 don't see any, but i could be missing one 15:57:47 that would take a considerable amount of work i'd think 15:58:06 I'm angry spark wasps exist because now I have to manually edit these vaults instead of doing a mass replace 15:58:51 ??redback 15:58:51 redback[1/2]: The main feature of this deep arachnid is its ability to take an otherwise healthy player to dark red poison in one hit. 15:59:03 Brannock: imagine how angry you'd be if there were caustic wasps, too! 15:59:07 incandescent 15:59:11 You feel furious! 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:00:25 I'd be incandescent with joy 16:00:35 oh no 16:00:40 "giant hornet" is a variety 16:01:09 hahahaha 16:01:11 do it 16:01:14 ok, just got here, has anyone done anything bad like accidentally pushing fedhas 2.0 to trunk? 16:01:15 absolutely not 16:01:22 gammafunk: i'm about to push a bad spell 16:01:26 good 16:01:27 it'll ruin crawl forever 16:01:33 because it'll buff Chei 16:01:34 (about time!) 16:01:49 !lg * recent wr s=god o=% 16:01:59 chei is best with ranged characters so i'm not convinced the spell has much of an effect on chei's overall power 16:02:07 18210 games for * (recent wr): 21x Lugonu, 35x Jiyva, 36x Beogh, 48x Xom, 65x Zin, 67x Trog, 75x Vehumet, 80x Uskayaw, 86x Elyvilon, 87x Pakellas, 89x Fedhas, 89x Yredelemnul, 97x Hepliaklqana, 122x Sif Muna, 127x Qazlal, 142x Kikubaaqudgha, 147x Nemelex Xobeh, 206x The Shining One, 226x Gozag, 235x Dithmenos, 284x Ru, 363x Ashenzari, 396x Makhleb, 510x Cheibriados, 780x Okawaru, 13797x 16:02:21 oh, "no god" 16:02:31 look at all those cheis... 16:02:32 I demand you only consider one game when designing for Wr, PleasingFungus, and one game only 16:02:35 !hs * wr 16:02:36 91954. Sapher the Executioner (L26 DDWr of Makhleb), escaped with the Orb and 15 runes on 2015-04-14 11:22:20, with 75023051 points after 19063 turns and 12:08:08. 16:02:37 !lg * recent wr s=god won o=-% 16:02:38 13797 is a good number 16:02:38 246 games for * (recent wr won): Sif Muna, Lugonu, Uskayaw, Xom, 2x Elyvilon, 3x Nemelex Xobeh, 3x Kikubaaqudgha, 4x Pakellas, 5x Beogh, 6x Fedhas, 7x Hepliaklqana, 7x Jiyva, 7x Yredelemnul, 7x Zin, 8x, 8x Trog, 10x Qazlal, 11x Dithmenos, 14x Ru, 14x The Shining One, 19x Makhleb, 19x Gozag, 25x Ashenzari, 26x Cheibriados, 37x Okawaru 16:02:58 if you change DDWr in any way, it's back to the drawing board 16:03:00 gammafunk: and that game is super mario sunshine 16:03:07 heh 16:03:15 gammafunk: no one would ever push Fedhas 2.0 to trunk 16:03:17 are you one of those that prefers that to Mario 64 16:03:18 don't be absurd 16:03:24 i never played sunshine... 16:03:28 gammafunk: i never actually played super mario sunshine 16:03:32 Lasty: yeah, I had a nightmare about it, hence my question 16:03:45 lmao 16:03:55 removing apport from spatial tloc means that warpers start with blink 16:03:57 at xl 1 16:04:04 gj 16:04:07 bug... or feature.....????? 16:04:10 -!- AndChat|179025 has quit [Quit: Bye] 16:04:13 I love when I see weird monster weights in a vault, I can tell right away it's a r-i vault 16:04:16 can they cast it at xl1 16:04:20 yes 16:04:38 Sojobo description missing an an article 13https://crawl.develz.org/mantis/view.php?id=10712 by jwoodward48ss 16:04:38 time to go hunting 16:04:38 nice 16:04:47 Brannock: weird monsters weights aren't *only* a r-i thing 16:04:55 clearly this is the secret to getting the coveted post-syllogism XL1 win 16:05:06 we all get a bit wacky with them 16:05:21 hornet w:7 / soldier ant w:13 16:05:52 use of prime numbers is excellent numerology! 16:06:18 r-i never posted suggestions for chei's vault 16:06:25 -!- AndChat|179025 has quit [Client Quit] 16:06:52 just PMed me with thoughts in the middle of my last stream and left! 16:06:59 so I can't remember exactly what they were 16:07:32 the chei vault theme is just "put a chei altar in the vault and pick a random monster that is slower than speed 10" 16:07:34 what does the new tloc do, can someone link it? 16:07:38 tractor beam 16:07:49 gammafunk, it's like bone grab without the damage or pin 16:07:58 if it's a copy of my water harpoon idea I'll be livid 16:07:59 %git 3e6ee8ec1322a22e1eff44e38f6e9a178ab18b7a 16:07:59 07PleasingFungus02 * 0.19-a0-1744-g3e6ee8e: New spell: Lesser Beckoning (L3 Tloc) 10(4 hours ago, 8 files, 110+ 0-) 13https://github.com/crawl/crawl/commit/3e6ee8ec1322 16:08:00 bone grab.... 16:08:11 -!- AndChat|179025 has quit [Client Quit] 16:08:20 gammafunk: it's a copy of your water harpoon idea 16:08:25 I'm livid! 16:08:28 good 16:08:38 bone crab 16:08:41 what would greater beckoning look like 16:08:56 Brannock: it moves the entire dungeon towards you 16:09:01 Brannock: replacement for controlled blink 16:09:16 -!- cait_m has quit [Ping timeout: 272 seconds] 16:09:27 wow i found a terrible bug 16:09:38 "Armor: Skin || 2" 16:09:47 MarvinPA: hornet? 16:09:47 actually two terrible bugs 16:09:50 MarvinPA: hornet and queen bee? 16:10:19 clearly action counts need to factor in whether you actually have skin 16:10:45 lol 16:10:56 i swear there was discussion of this at some point 16:11:11 don't mummies have skin? or is this for, like, insubstantial wisps 16:11:26 !tell elliptic mibe discussed this with me in chat, I don't think it will change people's perceptions that Ba aren't exciting enough, but it might help a bit: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=21698&sid=cbd3a81ad39debe972322464aa34bf03 16:11:26 mummies have skin but it's under their mummy wrapping 16:11:26 gammafunk: OK, I'll let elliptic know. 16:11:38 -!- bonghitz has quit [Remote host closed the connection] 16:12:16 i guess since mummies have to use their bladders for blowing it's possible that some of their skin is exposed 16:12:31 gammafunk: giving Ba a +2 stealth apt or something could be cool, sure 16:12:31 elliptic: You have 1 message. Use !messages to read it. 16:12:34 !messages 16:12:35 (1/1) gammafunk said (1m 9s ago): mibe discussed this with me in chat, I don't think it will change people's perceptions that Ba aren't exciting enough, but it might help a bit: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=21698&sid=cbd3a81ad39debe972322464aa34bf03 16:12:36 for harambe, etc. 16:12:46 elliptic: would we modify base stealth as well? 16:13:08 ??stealth[2] 16:13:09 stealth[2/7]: Base stealth is 3*dex + stealth*spf. spf is: Troll, Ogre, Centaur: 9; Minotaur, Draconian: 12; Halfling, Kobold, Spriggan, Felid, Naga, Octopode: 18; Vampire: 18-21; All others: 15. 16:13:11 -!- mizu_no_oto has quit [Client Quit] 16:13:15 I'm not great with stealth numbers, I should look at the formula, currently that have Tr/Og base stealth 16:13:19 if you mean that thing, then yes 16:13:29 yeah, that's the one I mean 16:13:42 spf should really go away (make it be fixed at 15 or 18 or something for everyone) 16:13:44 why's spf even a thing instead of changing stealth apts 16:13:50 did you know we have 2 separate hornet_nest vaults? 16:14:03 i thought there were more than 2 16:14:29 !vault lemuel_wasp_nest 16:14:29 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/spider.des#L561 16:14:32 !vault guppyfry_wasp_nest 16:14:33 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/spider.des#L589 16:14:43 and I guess this unattributed one 16:14:55 !vault spiders_nest_wasp_nest 16:14:55 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/spider.des#L538 16:14:55 gammafunk: anyway without changing how spf works for everyone I'd suggest +2 stealth apt and 18 spf 16:14:55 -!- Twinge has quit [Ping timeout: 252 seconds] 16:15:07 alright, thanks, I'll take a look at doing that 16:15:35 the one concern about this is that it would make them more similar to Na, but I think that is okay 16:15:38 FR: make stealth matter more 16:15:52 since Na will still be stealthier and slow and poisony and such 16:16:38 oh, stealth apts are higher than I remembered, I guess because they changed their basepoint at some point 16:16:41 so maybe +3 even 16:16:47 elliptic: i was looking at spf a little, but it's sort of messy, since forms and vampire blood levels also affect it 16:16:54 !apt na 16:16:54 Na: Fighting: 0, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: -2, Dodge: -2, Stealth: 5!, Shields: -2, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 3!, Inv: 1, Evo: 0, Exp: 0, HP: 2, MP: 0 16:17:02 i don't think either of those are important to keep 16:17:13 it's nice to have spider form give some bonus stealth 16:17:14 in fact i think the tree thing is very important to not keep 16:17:18 it is? 16:17:18 because what on earth 16:17:30 minmay: stealth form! 16:17:34 except for the other stealth form 16:17:46 yeah indeed, what on *earth* (it's a tree joke) 16:17:49 PleasingFungus: how large is the spider form boost to spf? 16:18:21 it changes to a flat 21 spf 16:18:28 it already increases your stealth via dex! 16:18:29 iirc 16:19:14 !apt stealth 16:19:14 Stealth: Sp: 5!, Vp: 5!, Na: 5!, Fe: 4, Ko: 4, Op: 4, VS: 3, DD: 3, DE: 3, Fo: 3, Mf: 2, Ha: 2, Gr: 2, HE: 2, Gh: 2, Te: 1, Hu: 1, Dr: 0, Dg: 0, Ds: 0, Og: -1, Mi: -1, Mu: -1, HO: -1, Ce: -3, Tr: -4* 16:19:46 yeah, probably it's fine to lose it 16:19:46 PleasingFungus: IMO it would be better to make everything use a fixed spf (so stealth skill helps everyone equally) and give spiderform a flat +50 or some such 16:20:04 maybe a pip, which is like 40 or something 16:20:17 clearly we need a species with -2 stealth 16:20:20 but when i put it like that, it feels like a weird special effect to tack onto the form... 16:20:27 Brannock: ba?????? 16:20:42 PleasingFungus: another option is to make dex matter a little more 16:21:07 -!- Twinge has joined ##crawl-dev 16:21:59 AF_PARALYSE is such a crazy brand 16:22:23 Like, does the name make you think it checks rPois? 16:22:59 -!- Pacra has joined ##crawl-dev 16:23:50 -!- aditya has quit [Ping timeout: 272 seconds] 16:24:26 Brannock: I mean, players don't see the name... maybe it should be called AF_HORNET or something though :P 16:24:41 The Pandemonium lord menaces with hands of hornet! 16:24:53 Actually no that's amazing 16:25:12 It swings a fist at you, the fist is actually a swarm of hornets 16:25:19 do pan lords actually get it? 16:25:42 Let me see 16:25:42 -!- Twinge has quit [Ping timeout: 264 seconds] 16:25:51 they just get chaos i think 16:25:56 which can para 16:25:58 -!- Twinge has joined ##crawl-dev 16:26:42 Why are panlord stats stored in ghost.cc? 16:27:10 ghost demons 16:27:15 !source _random_special_pan_lord_brand 16:27:15 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/ghost.cc#L137 16:27:44 also ghost.cc handles ugly things 16:32:11 elliptic: plausible, though i'd be faintly worried about the effects on people's stat-changing decisions; i feel like we've only just emerged from the long national nightmare of "int if you're a 'caster', dex otherwise, str never" 16:32:16 probably it wouldn't be a big deal tho 16:33:20 -!- Reverie has joined ##crawl-dev 16:33:37 I like Str quite a lot now 16:33:47 Opens up armor choices significantly 16:34:49 sure 16:35:53 Requesting code review 16:35:56 New branch created: hornet-merge (3 commits) 13https://github.com/crawl/crawl/tree/hornet-merge 16:35:56 03Brannock02 07[hornet-merge] * 0.19-a0-1759-g18c7db2: Remove wasps 10(17 minutes ago, 29 files, 64+ 88-) 13https://github.com/crawl/crawl/commit/18c7db252d5a 16:35:56 03Brannock02 07[hornet-merge] * 0.19-a0-1760-gaeaa193: Nerf hornets 10(17 minutes ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/aeaa19306ffb 16:35:56 03Brannock02 07[hornet-merge] * 0.19-a0-1761-gc2dc9bc: Clean up AF_PARALYSE 10(29 seconds ago, 1 file, 5+ 6-) 13https://github.com/crawl/crawl/commit/c2dc9bc216b3 16:37:40 Oops, I compiled master instead of hornet-merge 16:37:45 hm 16:37:50 Time to test it properly 16:38:10 wrt AF_PARALYSE, seems like you'd want to change the one_chance_in(3) to one_chance_in(2) 16:38:17 if you're averaging hornet & wasp 16:38:33 I was worried about making hornets *too* nasty 16:38:39 Since now they show up where wasps did before, and spriggans ride them now 16:39:05 -!- adelrune has quit [Quit: Leaving] 16:39:16 also, looking over AF_PARALYSE, apparently you can suffer the paralytic/slowing effect of the poison, without actually taking poison damage 16:39:48 Might be worth moving the paralyse/slow check into the one_chance_in() 16:40:33 -!- Menche has quit [Quit: Leaving] 16:40:40 hm, where are trunk builds for windows? 16:41:21 ah, foudn it 16:42:43 03PleasingFungus02 07* 0.19-a0-1759-gfcbf923: New spell: Lesser Beckoning (L3 Tloc) 10(5 hours ago, 11 files, 113+ 1-) 13https://github.com/crawl/crawl/commit/fcbf9236af95 16:42:43 03PleasingFungus02 07* 0.19-a0-1760-g4bb99f6: Only auto-memorize level 1 spells at game start 10(9 minutes ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/4bb99f691585 16:42:43 03PleasingFungus02 07* 0.19-a0-1761-g428efd8: Tweak Book of the Warp 10(7 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/428efd80114a 16:42:53 -!- Reverie has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 16:44:19 Hornet xv says "It may attack to poison and cause paralysis or slowing", so probably yeah if a successful poison happens then also check for paralysis/slow 16:44:24 Instead of separately 16:44:30 Makes more sense, too 16:45:21 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 49.0/20160916101415]] 16:48:17 hmm, making action_counts work with item subtypes turns out to be surprisingly fiddly 16:48:27 -!- drachereborn has quit [Quit: Page closed] 16:50:11 -!- iamwudzu has quit [Quit: Page closed] 16:50:34 03MarvinPA02 07* 0.19-a0-1762-g5bd6118: Remove Jiyva's jelly paralyse ability 10(2 hours ago, 7 files, 0+ 41-) 13https://github.com/crawl/crawl/commit/5bd611857763 16:52:02 03Brannock02 07* 0.19-a0-1763-g61ff0df: Remove wasps 10(34 minutes ago, 29 files, 64+ 88-) 13https://github.com/crawl/crawl/commit/61ff0dfc3215 16:52:02 03Brannock02 07* 0.19-a0-1764-g5324d1a: Nerf hornets 10(33 minutes ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/5324d1abc13a 16:52:02 03Brannock02 07* 0.19-a0-1765-g20b3632: Clean up AF_PARALYSE 10(3 minutes ago, 1 file, 15+ 18-) 13https://github.com/crawl/crawl/commit/20b36320ccd4 16:53:25 i don't really see the reasoning for moving the paralyse check there, since you can still get paralysed but not poisoned just fine 16:53:50 That's what I was changing, I thought 16:53:58 Maybe I misunderstand waht you're saying? 16:54:26 if you have poison resistance then the resist chances for the actual poisoning and for the slow/paralysis are separate 16:55:17 so you can resist one but not the other, and that's unchanged here 16:55:50 oh I see poison_player also checks resistance on top of the 1 chance in 3 16:55:53 well then 16:56:00 should have followed that thread a little bit further 16:56:52 -!- amalloy_ is now known as amalloy 16:57:29 i think it's probably fine for them to be fully independent as they were before, i don't think the description really indicates how that works one way or another anyway 16:57:47 I agree 16:57:50 I'll fix that up then 16:58:21 -!- travis-ci has joined ##crawl-dev 16:58:22 The build passed. (thorn_god - 4d27689 #6844 : Corin Buchanan-Howland): https://travis-ci.org/crawl/crawl/builds/164297983 16:58:22 -!- travis-ci has left ##crawl-dev 16:58:54 either way it's a bit fiddly just by virtue of being a multi-effect AF i guess 16:59:20 -!- removeelyvilon has quit [Quit: Page closed] 16:59:30 Is it possible for a monster ot have multiple AFs on one attack? 17:00:03 -!- omarax has quit [Remote host closed the connection] 17:00:28 some AFs function like that on the technical side 17:00:50 -!- ontoclasm has joined ##crawl-dev 17:00:54 like AF_SCARAB 17:00:56 but not other than that 17:01:27 03Brannock02 07* 0.19-a0-1766-gba1b758: Emancipate paralytic poison (MarvinPA) 10(30 seconds ago, 1 file, 12+ 12-) 13https://github.com/crawl/crawl/commit/ba1b75808bc4 17:01:32 and i guess AF_KLOWN, AF_DRAIN_STAT pick a random flavour per-attack 17:01:48 -!- ig0rbit has quit [Read error: Connection reset by peer] 17:02:02 -!- scummos__ has quit [Ping timeout: 248 seconds] 17:04:00 -!- Bammboo has quit [Ping timeout: 244 seconds] 17:09:12 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1765-g20b3632 (34) 17:16:06 -!- amalloy is now known as amalloy_ 17:18:18 -!- ProzacElf has quit [Ping timeout: 272 seconds] 17:21:50 -!- mizu_no_oto has quit [Client Quit] 17:22:53 -!- amalloy_ is now known as amalloy 17:22:55 -!- AndChat|179025 has quit [Quit: Bye] 17:26:38 -!- nikheizen has joined ##crawl-dev 17:27:05 -!- Kenran_ has quit [Quit: leaving] 17:30:01 -!- Shard1697 has quit [Ping timeout: 265 seconds] 17:32:52 -!- Pacra has quit [Ping timeout: 272 seconds] 17:33:05 -!- amalloy is now known as amalloy_ 17:38:18 -!- cait_m has quit [Ping timeout: 248 seconds] 17:38:50 -!- travis-ci has joined ##crawl-dev 17:38:51 The build passed. (thorn_god - 577b443 #6845 : Corin Buchanan-Howland): https://travis-ci.org/crawl/crawl/builds/164298961 17:38:51 -!- travis-ci has left ##crawl-dev 17:39:10 Brannock: P!apt stealth 17:39:13 oops 17:39:22 sorry, pretend that was an insightful though, Brannock 17:39:25 !apt stealth 17:39:26 Stealth: Vp: 5!, Na: 5!, Sp: 5!, Ko: 4, Op: 4, Fe: 4, DD: 3, Fo: 3, VS: 3, DE: 3, Mf: 2, Gh: 2, Ha: 2, Gr: 2, HE: 2, Hu: 1, Te: 1, Dr: 0, Ds: 0, Dg: 0, Mi: -1, Mu: -1, Og: -1, HO: -1, Ce: -3, Tr: -4* 17:39:34 * Brannock contemplates stealth 17:40:43 -!- Shard1697 has joined ##crawl-dev 17:42:23 -!- Kenran_ has quit [Client Quit] 17:43:14 -!- PleasingFungus has joined ##crawl-dev 17:45:16 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:46:18 -!- AndChat|179025 has quit [Ping timeout: 248 seconds] 17:52:13 Brannock: I take it you'd prefer Basajaun theme over 'Sasquatch'? 17:52:25 I would 17:52:35 they're about to become more like Fen Basajaun 17:52:39 *a bit more 17:52:56 Oh, neat 17:52:56 What do you have in mind? 17:52:56 just the stealth changes 17:53:07 nothing exciting so far, but I'll be thinking about the mutation stuff 17:55:41 aw, no fear active? 17:56:04 hmm... 17:56:14 I fear kimnosuk, greatly 17:56:23 like, what happens if he starts PMing PleasingFungus with ideas? 17:56:47 kimnosuk is bringing pak back 17:56:55 i said it, which means it's true, and canon. 17:56:59 03MarvinPA02 07* 0.19-a0-1767-gb375097: Don't give Spriggans piety for polearms skill with Sac Hand 10(2 minutes ago, 1 file, 0+ 3-) 13https://github.com/crawl/crawl/commit/b3750974ac2b 17:57:14 I bet it will have a korean animated gif in the next day or so, even 17:57:23 i'm hype 17:57:54 aside from the 15 runes thing, I feel the player bases are more similar than they are different 17:57:58 new definition of dev success: "are the koreans making gifs of my change?" 17:58:05 oh, sure 17:58:13 many I chatted with agreed with the reasoning I posted about balance etc 17:58:26 i think the differences are just particularly influential people 17:58:28 s/posted/gave/ 17:58:28 gammafunk: You have 1 message. Use !messages to read it. 17:58:41 they have thrall and hanon and whoever, the big beogh guys 17:58:48 and also the folks who made the sound system & gif thing 17:58:59 yeah, asciiphilia is their webtiles chat mod 17:59:06 "Crawler" did the sound, but has since left 17:59:12 -!- Kranix has quit [Quit: Konversation terminated!] 17:59:21 whereas we have crate, tabstorm, mps... all the other great minds that help shape the community 17:59:25 demise 17:59:41 purplered, sapher, yermak 17:59:43 I was musing over who are the crates, tabstorm, jacquesderrida, minmay of the korean community 17:59:46 the korean berder? 17:59:51 and what are they like exactly 17:59:56 i'd kill to meet korean jd 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:00:06 jd said a korean jd is impossible 18:00:09 when I brought it up 18:00:10 lol 18:00:17 he'd have to be, like... vietnamese 18:02:13 I'm posting this secret message here because it's probably pretty good 18:02:13 regarding cheibrodos's vault, it was "a lair end with another dragon that simulates a volcano is dull, it needs a 18:02:14 better second beat whether more lair integration or an element or whatever" 18:02:21 r-i's comment on chei's lair end 18:02:43 hrm, he's right about the fiery dragon thing too, not sure what to recommend there 18:02:43 rime drakes and fire dragons 18:02:59 yeah I mentioned how "fire and ice" could be cool in my update of that bug report 18:03:04 obviously takes care to get that right 18:03:20 gammafunk, what do semicolons mean in vault syntax? eg 18:03:20 w:1 black draconian; nothing / w:1 mottled draconian; nothing / \ 18:03:26 items 18:03:28 Brannock: equipment 18:03:30 thank you 18:03:31 yeah, and items 18:03:37 Brannock: you have the des syntax guide? 18:03:43 see the documentation for MONS 18:03:44 yeah I should go find it 18:03:47 ../docs/develop/levels/syntax.txt 18:03:52 vault stuff is generally pretty well documented yeah 18:03:54 !source syntax.txt 18:03:55 https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/levels/syntax.txt 18:03:56 unlike literally everything else 18:04:05 ??des 18:04:05 des[1/2]: The syntax used to define a {vault}, see the level docs: https://github.com/crawl/crawl/tree/master/crawl-ref/docs/develop/levels 18:04:10 ??des[2 18:04:10 des[2/2]: https://crawl.develz.org/wiki/doku.php?id=dcss:help:maps/ 18:04:53 there's a ton of stuff I think r-i wrote there 18:05:28 I'm not sure who all wrote it, but there's surprisingly a lot 18:06:12 heh, the top of https://crawl.develz.org/wiki/doku.php?id=dcss:help:maps:syntax:glyphs 18:06:21 -!- elliptic has quit [Quit: Leaving] 18:06:29 the example of a MAP 18:06:52 GLYPHS 18:06:55 I am going to make a vault that spells out GLYPHS some day 18:07:32 no ascii art!!! 18:07:37 ^ rule that we DEFINITELY follow 18:07:51 this was made not by r-i, but variously mumra and maybe others, maybe mostly mumra 18:08:23 we have a strict definitely-no-ascii-art-well-ok-that-ascii-art-is-actually-pretty-cool rule for vaults 18:08:25 i think dpeg was involved somehow 18:08:33 i like grunt's skull crypt end 18:08:36 crypt skull vaults are not pretty cool imo........ 18:08:38 haha 18:08:41 wow 18:08:44 MarvinPA: o/ 18:08:47 \o 18:08:50 is this the rift that destroys the dev team forever? 18:08:59 we're united by having opinions about skulls 18:09:01 apparently 18:09:10 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1767-gb375097 (34) 18:09:36 i wonder if i should sit on my high elf until it's removed 18:09:43 or if i should just go win it 18:10:07 MarvinPA: you dislike grunts skull end as well? That vault plays pretty well ime 18:10:20 i just dislike the fact that it is a skull :P 18:10:27 " someone just thought (I'll trap an anaconda in the D1 entrance vaul for no reason whatsoever, nobody will ever know it's there. 18:10:30 but i know" 18:11:18 sevenhm_arrival_forest_fort_small_2, probably 18:11:29 -!- Reverie has joined ##crawl-dev 18:11:36 !vault sevenhm_arrival_forest_fort_small_2 18:11:37 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/arrival/small.des#L2780 18:11:44 hm, that's from when trees had different transparency rules 18:11:53 https://cdn.discordapp.com/attachments/205316046230388737/231881417435381761/anaconda.png 18:12:01 oh 18:12:14 that vault probably predates one-tile trees being transparent 18:12:15 er 18:12:18 opaque 18:12:18 -!- Kellhus has quit [Quit: Page closed] 18:12:29 yes 18:12:34 so it should really just be glass with trees in back 18:13:15 formicid_reasons 18:13:27 03MarvinPA02 07* 0.19-a0-1768-g679d492: Update syntax.txt 10(41 seconds ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/679d49238e38 18:13:35 are you fixing it or am I? 18:14:09 lmao 18:14:10 I can unless you're already working on it 18:14:31 i was looking at it but was going to have to look up the symbol for "clear rock" 18:14:34 i only remember clear stone 18:14:48 !source dat/des/arrival/small.des:2435 18:14:49 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/arrival/small.des#L2435 18:15:01 i wonder if this even still works 18:15:09 @??yaktaur 18:15:10 yaktaur (05c) | Spd: 10 | HD: 8 | HP: 36-51 | AC/EV: 4/4 | Dam: 20 | 10weapons, 10items, 10doors, archer | Res: 06magic(40) | XP: 360 | Sz: Big | Int: human. 18:15:18 @??iguana 18:15:18 iguana (02l) | Spd: 10 | HD: 3 | HP: 12-19 | AC/EV: 5/9 | Dam: 15 | cold-blooded | Res: 06magic(10) | XP: 36 | Sz: small | Int: animal. 18:15:23 @??hill giant 18:15:24 hill giant (04C) | Spd: 10 | HD: 11 | HP: 50-71 | AC/EV: 3/4 | Dam: 30 | 10items, 10doors | Res: 06magic(40), 12drown | XP: 654 | Sz: Giant | Int: human. 18:15:40 Unstable branch on underhound.eu updated to: 0.19-a0-1767-gb375097 (34) 18:15:46 looks like it can sometimes, at least 18:19:04 it's considered harmless, and not ascii art 18:19:30 fr: make that vault sometimes spell skull 18:19:40 -!- travis-ci has joined ##crawl-dev 18:19:41 The build passed. (thorn_god - 5dd3268 #6846 : Corin Buchanan-Howland): https://travis-ci.org/crawl/crawl/builds/164300977 18:19:41 -!- travis-ci has left ##crawl-dev 18:21:25 imo, the old volcano monster gimmick was a million times worse than ascii art 18:22:13 you mean red monsters? 18:22:25 that's even easier to do now, since lindwurms are red! 18:22:28 in tiles, I mean 18:22:32 @??lindwurm 18:22:32 lindwurm (04k) | Spd: 10 | HD: 9 | HP: 40-58 | AC/EV: 8/6 | Dam: 20, 10, 10 | Res: 06magic(40) | XP: 643 | Sp: fire breath (3d18) [11!AM, 06!sil, 08breath] | Sz: Large | Int: animal. 18:22:35 and in console 18:22:40 awful! 18:22:59 fr: all monsters in each level of zot share the same color as the wall color 18:23:29 perhaps only all draconians should have the wall color 18:23:34 get hype for the yellow floor 18:24:15 -!- abirvalg has quit [Quit: Leaving] 18:34:47 PleasingFungus: you say old volcano monster gimmick like it isn't the current one 18:36:25 -!- cait_m has quit [Read error: Connection reset by peer] 18:36:42 toenail golems forever 18:40:03 -!- Shard1697 has quit [Ping timeout: 252 seconds] 18:42:37 -!- Reverie is now known as Reverie|Away 18:43:05 minmay: i may have been indulging in wishful thinking 18:43:06 -!- Reverie|Away has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 18:43:26 ??pleasingfungus[remove 18:43:27 pleasingfungus[11/27]: if someone removed gastronok... I would remove them. 18:43:33 but for toenail golems, possibly 18:46:49 -!- Dracunos-m has quit [Ping timeout: 244 seconds] 18:49:31 hmm, listing MR on ?% is sort of hard to parse with 3 being the baseline 18:49:41 i guess the whole thing is a scary mess of numbers anyway 18:52:13 -!- Amnesiac has quit [Ping timeout: 240 seconds] 18:58:01 -!- elliptic has joined ##crawl-dev 18:58:25 -!- Kranix has quit [Quit: Konversation terminated!] 18:58:58 -!- Kenran_ has quit [Quit: leaving] 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:04:10 -!- Shard1697 has joined ##crawl-dev 19:05:17 -!- Dracunos7 has quit [Ping timeout: 304 seconds] 19:05:18 hmm i guess shadow form probably should get a stealth bonus of some sort in a stealth_mod-less world 19:05:43 -!- Amnesiac has quit [Ping timeout: 240 seconds] 19:06:26 yeah 19:06:55 hm 19:07:09 wow, fungus form is apparently insanely stealthy 19:07:23 i guess because it's tiny 19:07:24 who knew. 19:07:44 and tree form! there used to be a very bad comment justifying this 19:08:06 well, have you ever noticed a tree moving towards you? 19:08:06 gammafunk: You have 1 message. Use !messages to read it. 19:08:09 "as a tree, you blend in to the scenery and so are very stealthy" 19:08:13 haha 19:08:15 or something like that 19:08:46 also apparently there are still a whole bunch of references to ATTR_SHADOWS 19:09:06 the tree form thing is very very good 19:09:10 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1768-g679d492 (34) 19:09:22 i had spotted it, but you alluded to it earlier, so i figured there was no need to repeat :) 19:09:27 (though I hadn't gotten your reference at the time!) 19:10:07 practise_waiting() 19:10:09 what a good name 19:10:28 patience is a learned skill 19:11:11 !lg * ikiller~~dream_sheep 19:11:12 22. neil the Bewitcher (L13 SpEn of Gozag), annihilated by a dream sheep on Lair:5 on 2016-10-01 16:14:29, with 37681 points after 19284 turns and 0:55:40. 19:11:26 is that a dev kill? 19:11:55 !source _dos_reverse_brand 19:11:56 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/colour.cc#L805 19:12:05 is this... a reference to ' ' glyph shadow monsters 19:12:19 -!- Reverie has joined ##crawl-dev 19:12:28 inside a function that's about dos compatibility stuff 19:12:30 -!- Shard1697 has quit [Ping timeout: 252 seconds] 19:12:41 MarvinPA: line 831 is my favorite 19:12:44 "Blinking is evil," 19:12:50 nice 19:12:54 oh, you're right, thatis a shadow ref! 19:12:58 nice 19:13:51 -!- duralumin has quit [Read error: Connection reset by peer] 19:14:31 -!- Kenran has quit [Quit: Lost terminal] 19:16:35 03MarvinPA02 07* 0.19-a0-1769-g6116449: Remove some references to the lantern of shadows 10(60 seconds ago, 5 files, 6+ 16-) 13https://github.com/crawl/crawl/commit/6116449f6824 19:16:48 what does "PURE" mean when appended to function declarations in .h files? 19:17:22 -!- Kalir has quit [Changing host] 19:17:50 https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#Common-Function-Attributes search for "pure" 19:18:01 Thank you 19:23:50 -!- Shard1697 has joined ##crawl-dev 19:24:29 -!- Kalir has quit [Read error: Connection reset by peer] 19:24:40 03gammafunk02 07* 0.19-a0-1770-g67fe6ff: Fix an arrival vault (gwarl) 10(14 minutes ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/67fe6ff217a1 19:25:08 <|amethyst> probably if we move to C++14 we could replace a lot of those with constexpr 19:26:39 we'd need to figure out how to upgrade CAO 19:26:43 <|amethyst> yeah 19:27:37 -!- Kalir has quit [Changing host] 19:30:13 -!- Amnesiac has quit [Ping timeout: 240 seconds] 19:35:05 -!- Ququman has quit [Read error: Connection reset by peer] 19:38:00 -!- Poncheis has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.2/20160823121617]] 19:40:33 -!- Nattefrost has quit [Ping timeout: 252 seconds] 19:41:21 MarvinPA: how will the base stealth work after you changes? 19:41:35 As in, what's a sensible base stealth value for me to use now 19:42:02 i went with making it 15 for everyone, i think elliptic had suggested either 15 or 18 19:42:22 -!- travis-ci has joined ##crawl-dev 19:42:23 yeah, I'll just use 15 then 19:42:23 The build passed. (master - cdbbc62 #6848 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/164308296 19:42:23 -!- travis-ci has left ##crawl-dev 19:42:27 no real opinion on which is better, i just picked 15 because it looked closer to the average 19:42:42 are you modifying stealth apts at all? 19:42:47 or how stealth interacts with that value? 19:42:50 *stealth apts 19:42:53 and *interact 19:43:39 03PleasingFungus02 07* 0.19-a0-1771-g021e741: Count Riposte actions separately (gammafunk) 10(10 days ago, 3 files, 10+ 4-) 13https://github.com/crawl/crawl/commit/021e741a533b 19:44:49 nice 19:45:00 not so far, could tweak a few species apts as a followup perhaps 19:45:23 seems like it might be appropriate 19:45:39 note ofc that stealth skill affects more things than just stealth 19:45:44 ce/og/tr -1, vp +1 perhaps 19:45:56 -!- kaya is now known as kaya_moon 19:48:22 !apt stealth 19:48:22 Stealth: Na: 5!, Vp: 5!, Sp: 5!, Op: 4, Fe: 4, Ko: 4, VS: 3, DD: 3, DE: 3, Fo: 3, Mf: 2, Gh: 2, HE: 2, Ha: 2, Gr: 2, Te: 1, Hu: 1, Dr: 0, Dg: 0, Ds: 0, Mi: -1, HO: -1, Mu: -1, Og: -1, Ce: -3, Tr: -4* 19:48:53 oh vp already have +5, maybe no pluses really needed even 19:49:09 cruel nerfs... 19:49:11 fe/ha/ko/sp/na/op/vp are the species that would lose out a bit (18->15), of those fe and op already have flat bonus stealth and na/vp already have a huge apt 19:49:14 what a world, what a world 19:49:21 apparently fe bonus stealth is undocumented also, nice 19:50:15 does this mean we have to document the blade feet interaction 19:50:18 blade paws 19:51:05 i'm pretending that doesn't exist so i don't have to remove it and the heart of whichever mysterious person left the comment below it..... 19:51:26 and break the heart* 19:51:35 klack klack klack 19:51:56 IMHO: change it to -STEALTH_PIP 19:51:58 instead of -50 19:52:07 pips for everyone 19:54:01 -!- ph is now known as Guest74380 19:56:52 03gammafunk02 07[basajaun] * 0.19-a0-1701-g197e54b: Tweak Basajaun stealth (mibe) 10(2 hours ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/197e54b8d353 19:57:23 -!- Guest74380 has quit [Client Quit] 19:57:40 -!- dolemite99 has quit [Quit: Page closed] 19:57:41 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 19:58:24 -!- ilyak has quit [Ping timeout: 265 seconds] 19:59:52 well, now I have to get set up to go receive the latest korean memes 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:01:22 i want to see +7 apts tbh 20:01:28 oh wow 20:01:42 asciiphilia translated the chat controls into english! 20:01:51 then again I also don't want to see players overrate stealth even more than they already do 20:02:21 !learn edit wasp[1] s/$/ Removed in 0.19. 20:02:22 wasp[1/2]: Terrifying monster that poisons, slows, and paralyzes you. Rendered mostly impotent by poison resistance, otherwise quite deadly. A good target for wands of polymorph, if you lack rPois. Removed in 0.19. 20:03:03 that's a pretty histrionic learndb entry for something that was only a thread as like a D:4 OOD spawn 20:03:06 s/thread/threat 20:03:14 hornet's even better 20:03:15 ??hornet 20:03:15 hornet[1/1]: Hits like a freight train, and if you don't have rPois paralyzes. One of the few ways left to die in one move, and certainly easier than getting double bolted by an ancient lich or mauled by a hydra. Formerly known as a red wasp. 20:03:24 my goodness 20:03:34 like a freight train 20:03:37 people hate para 20:03:38 @??hornet 20:03:39 hornet (05y) | Spd: 15 | HD: 8 | HP: 33-52 | AC/EV: 7/14 | Dam: 2304(paralyse) | fly | Res: 06magic(40) | Vul: 09poison | Chunks: 14noxious | XP: 541 | Sz: tiny | Int: animal. 20:03:42 hm 20:03:45 jeez that entry is at least 15 versions old except for the "formerly known as" part 20:04:03 hornet (05y) | Spd: 15 | HD: 8 | HP: 33-52 | AC/EV: 7/14 | Dam: 2304(paralyse) | fly | Res: 06magic(40) | Vul: 09poison | Chunks: 14noxious | XP: 541 | Sz: tiny | Int: animal. 20:04:03 %??hornet 20:04:17 hasn't updated yet I guess 20:05:48 !learn edit hornet[1] s/Hits like a freight train, and if you don't have rPois paralyzes./Paralyzes on hit, checking rPois. 20:05:48 hornet[1/1]: Paralyzes on hit, checking rPois. One of the few ways left to die in one move, and certainly easier than getting double bolted by an ancient lich or mauled by a hydra. Formerly known as a red wasp. 20:06:05 -!- Isvaffel has quit [Quit: Leaving] 20:06:34 oh, cwz also seems to have some kind of webtiles recording thing 20:06:37 will have to ask about that 20:06:43 -!- shnurlf has quit [Ping timeout: 240 seconds] 20:07:18 FR: Greatest recordings as a randomly-selected TV displayed on cdo front page 20:08:42 -!- Shard1697 has quit [Ping timeout: 248 seconds] 20:09:11 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1771-g021e741 (34) 20:10:01 -!- kdrnic has quit [Read error: Connection reset by peer] 20:10:15 -!- Dracunos-m has quit [Ping timeout: 252 seconds] 20:11:44 -!- kdrnic has joined ##crawl-dev 20:20:36 I'm looking at sticky flame behavior for mottled draconians and for some reason I thought the sticky flame splashed onto adjacent monsters but I don't see anything like that in the code.. 20:21:08 !source monster_post_hit 20:21:09 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/beam.cc#L4510 20:21:30 -!- travis-ci has joined ##crawl-dev 20:21:31 The build passed. (master - ebd07a4 #6849 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/164308662 20:21:31 -!- travis-ci has left ##crawl-dev 20:21:32 Thanks, I was looking in ability.cc and getting confused 20:23:08 !learn edit hornet[1] s/One of the few ways.*/Formerly known as a red wasp. 20:23:08 hornet[1/1]: Paralyzes on hit, checking rPois. Formerly known as a red wasp. 20:24:05 I don't like that rPois turns it off entirely 20:24:17 Maybe make it slow even through rPois? 20:24:19 it doesn't! 20:24:20 * Brannock shrugs 20:24:48 !(defender->res_poison() > 0 ... 20:24:54 !learn edit hornet[1] s/.*/Paralyses 20:24:55 hornet[1/1]: Paralyses 20:24:57 for the paralyse/slow effect 20:24:57 i honestly thought it did degrade from para -> slow with rpois 20:25:00 there now the entry is perfect 20:25:11 Brannock: the rest of that line is relevant 20:25:36 oh I mixed up my conditionals 20:25:36 I see 20:25:47 && becomes || for slow 20:26:21 -!- Kalir has quit [Changing host] 20:26:32 -!- ProzacElf has joined ##crawl-dev 20:27:25 probably it would be good to just remove the whole strong_result thing and just make it a fixed chance like the poison is 20:28:05 previously it was a vague thing that differentiated the two wasps a bit (in a confusing and overcomplicated way) 20:28:14 now it's sort of just confusing and overcomplicated 20:28:17 -!- CanOfWorms has joined ##crawl-dev 20:28:41 !learn set hornet Paralyses on hit, checking rPois. 20:28:42 hornet[1/1]: Paralyses on hit, checking rPois. 20:28:55 MarvinPA, I'll look at that once I finish futzing around with draconians 20:28:59 the code for this is a horror 20:29:33 fact 20:29:42 that's why ds should lose their silliness too, tear it all out! 20:29:59 I think it'd be a huge shame to lose the combos though 20:30:24 what are you doing with draconians? 20:30:36 imo it really wouldn't at all, i'm pretty sure i have never noticed a difference between ds flavours 20:30:38 Brannock: http://sprunge.us/CJFU here's some old stuff 20:30:39 removing a color, and merging draconian callers and zealots 20:30:52 MarvinPA: monstrous demonspawn are considerably nastier than the others, iirc 20:31:01 from players or monsters in regard to the color 20:31:11 they're specifically forbidden from spawning in that silly orc end, because they're warlord tier (others are knight-tier) 20:31:15 MarvinPA, that is in fact part of why I messed with demonspawn yesterday, I'm hoping that going from 25 to 16 combinations will make them stand out more instead of being lost in noise 20:31:38 i don't see how it would make them any more distinct 20:31:49 it's a step towards it 20:32:01 person who has never noticed a difference between ds flavours chiming in here 20:32:32 also removing the flavours would let the monsters actually be called "demonspawn warmonger" or whatever 20:32:58 -!- Reverie has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 20:33:07 at least draconians correspond to clearly defined player races and most of the differing elements (resists, breath weapon) are clear, neither of which can be said for ds flavours 20:33:43 not that monster draconian race makes a difference either but at least they are sort of comprehensible 20:34:09 -!- Kalir has quit [Read error: Connection reset by peer] 20:34:59 AF_FLAME, +10 AC, Spiny, and extra attacks are pretty clear to me... imo 20:35:10 -!- Shard1697 has joined ##crawl-dev 20:35:34 When I do extended, I basically never look at demonspawn types or classes. I also still don't know what any of them mean. 20:36:01 I have bigger plans for extended as a whole, so this will improve someday 20:36:08 Brannock: you're thinking of this from the perspective of someone who uses spoilers 20:36:20 if those features are interesting features for them to have, i don't see any problem with eg. warmongers getting extra attacks, blood saints being spiny, whatever one of other ones is having +10 ac 20:36:41 all it achieves as-is is making them extra complicated 20:36:59 It also makes demonspawn varied, just like player demonspawn are 20:37:13 If the variety is ignorable because the monsters are too easy, then I think the problem isn't the variety, it's the ease 20:37:14 technically 20:37:27 I think that it's still a large knowledge burden though 20:37:43 being 4 different monsters is a pretty fine amount of variation for 4 different monsters to have imo 20:38:18 We have different spellbooks for liches et al 20:38:24 Why not different intrinsics for demonspawns? 20:38:43 -!- Kalir has quit [Changing host] 20:39:11 Demonspawn at least communicate that they are different through the tile and the name, to know that a lich is using a different spellbook you have to track it and xv it 20:39:47 they do a very bad job at communicating that they're different at least to the three people so far who've said they never notice any difference :P 20:40:08 Yes, I think the problem is actually that they're still popcorn, which is something I plan to adjust further in the future 20:40:18 25 to 16 is a good first step, though 20:40:22 because different spellbooks are interesting sometimes and different ds/drac colours are not 20:40:28 16 to 4 would be a better one! 20:40:35 -!- jefus has joined ##crawl-dev 20:41:03 I strongly disagree that the distinctions aren't interesting, much more for Ds than for Dr anyway 20:41:06 -!- Menche has quit [Quit: Leaving] 20:42:25 you really think you can make it so every monster in the cartesian product is unique and interesting? 20:42:36 I think it's a worthy goal, yes 20:42:48 -!- regret-index has joined ##crawl-dev 20:42:56 i guess i am open to suggestions of how they could be made noticeable and threatening and interesting but they're in no way anything near that currently, and it just ends up as complexity for its own sake 20:43:00 just cut the combinations because they're complicated monsters not from 2012. 20:43:02 -!- regret-index has quit [Client Quit] 20:43:19 It's a WIP, I'm not done with working with Pan enemies 20:43:31 it sounds like an impossible goal since the monster properties necessarily have at least 50% overlap with others 20:43:43 -!- jefus- has quit [Ping timeout: 264 seconds] 20:46:39 -!- Kalir has quit [Read error: Connection reset by peer] 20:46:44 -!- PleasingFungus has quit [Ping timeout: 265 seconds] 20:47:54 you brought up spellbooks. the orc wizard product is 3x1, is the most meaningfully differentiated one in the game, and those 3 possibilities still struggle to be noticeably different from each other 20:48:22 -!- Kalir has quit [Changing host] 20:49:37 dr and ds are 9x7 and (potentially) 4x4 respectively, which have an additional dimension and are much larger, despite the much, much easier-to-make-good case already being really, really hard to make good 20:51:44 Part of the issue is communicating that any flavor of Dr/Ds can take any job, reflecting directly that player Dr/Ds aren't really restricted from certain paths by virtue of their mutations 20:51:51 If someone somehow manages to make it work, great, but it sounds humanly impossible to me; you're trying to generate Y meaningfully different monsters from, at best, X different mechanics, where X is far less than Y 20:52:05 03|amethyst02 07* 0.19-a0-1772-gdfd3b10: Constexprify coord_def. 10(47 minutes ago, 2 files, 37+ 46-) 13https://github.com/crawl/crawl/commit/dfd3b10bd21a 20:52:29 You don't think a warmonger with extra attacks and high bonus health is a different battle than a warmonger with AF_FLAME? 20:52:53 no, I have fought those battles and they are effectively identical 20:53:00 Here I want to point out, again, that I think part of the problem is that monster Ds are still popcorn, so the differences get steamrolled over 20:53:17 well ignoring class abilities, you're basically describing dragons 20:53:25 how would that difference change your tactics? it certainly doesn't change mine 20:54:14 it's a warmonger either way and damage/mhp are randomized so it's not like I'm going to be counting up to 3 attacks against one and 4 attacks against the other 20:54:33 Mi^Chei or Mi^TSO can mulch everything in extended by walking at it, I'm not sure the tactics question is really that relevant 20:55:41 Anyway I've taken the feedback in consideration. As I wrote before, this is a WIP and extended needs a lot more work 20:56:13 if the distinction between wasps and hornets had been "one has a higher chance of slowing/paralysing but the other has more health!", imo removing one would still have been pretty clearly a good idea 20:57:19 but yes, i should sleep! 20:57:22 Good night :) 20:57:23 -!- MarvinPA has quit [Quit: Leaving] 20:58:19 maybe all warmongers were originally intended to be infernal and all chaos champions were intended to be putrid, but someone screwed up writing an SQL query and we ended up with the current situation 20:58:27 lol 20:59:03 minmay, I don't know how seriously you take flavor/theme argument (and it's something I've tried to avoid), but if I can speak candidly, I think it'd be a real shame to lose the variance 20:59:25 Monster demonspawn behave pretty much as actual player demonspawn do, down to the variety in their intrinsics 20:59:33 That's something cool to see! 21:00:00 I think too much variety makes it into just noise, which is what Ds/Dr are right now, so I'm trying to reduce the amount of noise and increase contrast 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:00:21 Too many flavors and good contrast becomes impossible (see: Dr) 21:02:27 Also, I don't think you're giving enough consideration to how they interact with each other. In a situation with two warmongers, to use a hypothetical, if one is infernal and the other is monstrous, and I have rF+++, I'm gonna kill the monstrous one first 21:02:31 That this doesn't happen right now is because they aren't challenging enemies in the first place 21:02:43 Which is a problem that extended has in spades still 21:02:50 -!- travis-ci has joined ##crawl-dev 21:02:51 The build passed. (master - a95302d #6850 : Isaac Sloat): https://travis-ci.org/crawl/crawl/builds/164309152 21:02:51 -!- travis-ci has left ##crawl-dev 21:07:50 -!- Dracunos7 has quit [Read error: Connection reset by peer] 21:09:10 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1772-gdfd3b10 (34) 21:09:10 -!- AndChat|179025 has quit [Read error: Connection reset by peer] 21:11:02 -!- mizu_no_oto has quit [Client Quit] 21:11:24 Brannock: killing the monstrous one first is the wrong decision in that situation since the monstrous one takes somewhat longer to die 21:11:50 and unless you have like, 0 AC, the extra 15, 15 attacks are nothing 21:12:09 (you should also be fighting them one at a time instead but w/e) 21:12:57 Not always possible, or at least not always possible without taking multiple turns. Also cacodemon digging et al 21:13:43 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 21:14:16 I do agree that the intrinsic flavors matter less for certain Ds jobs than others and that's something I want to look at 21:14:38 eg black sun/blood saint don't really care as much about being infernal 21:15:10 I may end up restricting it to 2-3 flavors per job, bringing it further down from 16 total possible combinations. Obviously still not 4, but... 21:15:18 I do agree that the intrinsic flavors matter less for certain Ds jobs than others 21:15:21 who are you agreeing with? not me 21:15:36 I think they are equally irrelevant for all Ds jobs 21:16:14 sorry, reword: I partially agree with the sentiment of irrelevancy in certain situations, and I don't see a way to make it more relevant for these situations in a reasonable way 21:16:39 Yet, anyway 21:17:53 -!- kaya_moon has quit [Quit: kaya_moon] 21:19:32 minmay, this discussion got me curious, is an ogre with a GSC the exact same as an ogre with a GC? 21:19:53 the tactics for dealing with both are identical, but the danger level is different 21:20:20 and especially early on, the danger level means that you may end up prioritizing safer tactics than usual 21:20:54 I don't mean this as a further rebuttal or anything, was just curious about your take on that 21:22:11 -!- wheals has joined ##crawl-dev 21:22:16 -!- Dracunos-m has quit [Read error: Connection reset by peer] 21:24:30 Brannock: I don't think the difference is meaningful 21:24:51 orc warlord with dagger vs orc warlord with triple sword? 21:24:52 Brannock: certainly not meaningful enough to have two monsters 21:24:57 Brannock: same 21:25:11 Brannock: also you are aware that the smaller weapon has the higher damage output in both of those situations, right 21:25:38 over time, or in one shot? 21:26:00 over time, since, y'know, that's what actually matters - it's why juggernauts aren't scary 21:26:09 well, part of why juggernauts aren't scary 21:26:28 !messages 21:26:29 (1/1) elliptic said (23h 11m 55s ago): can you take a look at 0bcaf2e at some point to make sure it looks right? it seems to fix things properly, but you are the delay expert... 21:26:39 if the GSC/triple sword trips the damage threshhold where I can die in one hit then I certainly treat it differently than something that does more damage in 5 turns, but more comparmentalized 21:26:41 wheals: i had a nightmare recently that monster riposte was added 21:27:27 Brannock: it sounds like your tactics are just exceptionally reckless. whether I can die in 2 hits or 1, I'm not going to melee the ogre 21:27:43 !tell |amethyst is there something in a webtiles server's setup that might make it not add a new file properly? specifically, i don't see mouse_control.js in the list of sources on firefox even though game.js has "./mouse_control" in define(). this might be causing mouse control to have worked locally when testing it but not on servers 21:27:44 wheals: OK, I'll let |amethyst know. 21:28:12 No but if the ogre shows up next to me while I'm fighting something else, and I have low enough HP that the GSC can finish me in one shot then I think more seriously about using ?blink or ?fear, than if it takes six swings to kill me 21:28:16 and GC/GSC is a difference of 2 damage so it's pretty hard for that to cross the threshold, and the orc warlord may have projectiles 21:28:23 This is what I meant earlier about tactics being the same, but danger level being different 21:28:44 We're not talking about a difference of one swing and six 21:29:03 We're talking about 37 vs. 39 damage per swing and the 39 one is slower 21:29:27 elliptic: it looks reasonable, but i admit i'm not entirely clear on when and where time_taken should be set 21:29:47 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:30:37 Ds/Dr variations do not remotely approach that level of danger difference, also if your goal is to make putrid demonspawn more dangerous than monstrous demonspawn which are more dangerous than infernal demonspawn, I posit that 21:30:48 that would not lead to 16 interesting monsters either 21:32:04 I don't deny that monsters can have different power levels, I haven't asked to merge caustic shrikes and bats. But is that actually your goal for ds/dr colours? 21:32:23 Think of it as them having different equipment 21:32:31 Communicated in a clear and thematic manner 21:32:51 why don't they just have different equipment then? that'd be even clearer, also you're assuming that I like monster equipment in the first place when I am vehemently opposed to it 21:34:10 If you don't appreciate the thematic distinction between a "demonspawn warmonger with flaming great sword" and "infernal warmonger", especially taking in consideration what Demonspawn are, then I really can't expand on that any further 21:34:37 Thank you for the feedback. I promise I will consider it, and you've already given me a few things to think about 21:34:41 I see the thematic distinction, I don't think it's worth the cost in clarity and mechanical simplicity 21:35:16 and plain old design practicality. You're committing yourself to making each element of an entire cartesian product distinct, that's really hard to do 21:36:28 I'm not saying your desired result is necessarily terrible. I'm saying that it sounds absurdly hard to accomplish via the mechanism of cartesian products 21:36:59 (and also that current Ds/Dr differences are not significant) 21:37:15 I partially agree on Dr but I think Ds can be saved 21:37:40 For Dr the issue is the breath gets overshadowed by everything else they do, and the resist is almost never relevant 21:38:26 For Ds, the intrinsics are always-on no matter what they're doing 21:38:55 I also don't necessarily think that the Ds/Dr differences make them actually Different Monsters. Ugly things are still ugly things, no matter what color they take 21:39:13 i consider ugly things Different Monsters as well 21:40:03 individually they each have the complexity of a Different Monster (without what I would consider to be meaningful differentiation) 21:40:50 if it weren't for the fact that they change colours reasonably often, I would have ranked them separately in my monster danger list 21:41:24 The added complexity is worthwhile for ugly things, I think, in terms of the effect they have (players conclude that they cannot predictably defend against ugly things, and thus have to be careful around them if they aren't omniresistant) 21:41:53 I also, again, really think Dr are more salvageable than Ds; despite the larger number of them, the differences are mostly clear 21:42:04 -!- CKyle has joined ##crawl-dev 21:42:55 I'd like to cut them down to fewer colors, again for the increased contrast reason I mentioned earlier in this discussion 21:43:21 Not too much fewer, of course 21:43:25 Brannock: perhaps some players do that. I either kill them at range or walk away until they turn into a colour that isn't white, then split and melee them 21:43:35 -!- travis-ci has joined ##crawl-dev 21:43:35 The build passed. (hell-names - 8409676 #6851 : Isaac Sloat): https://travis-ci.org/crawl/crawl/builds/164311844 21:43:35 -!- travis-ci has left ##crawl-dev 21:44:03 we have acid clouds? huh 21:44:14 yeah it's awful 21:44:42 at least they are rod-exclusive right now 21:44:47 oh, rod of clouds 21:44:51 I was wondering why I'd never seen these 21:44:55 I don't get roC enough to use it 21:46:08 oh by the way 21:46:11 purple ugly thing (06u) | Spd: 10 (move: 90%) | HD: 12 | HP: 57-76 | AC/EV: 4/10 | Dam: 22 | 10doors | Res: 06magic(40) | Vul: 11silver | Chunks: 06mutagenic | XP: 558 | Sz: Medium | Int: animal. 21:46:11 %??ugly thing 21:46:13 purple ugly thing (06u) | Spd: 10 (move: 90%) | HD: 12 | HP: 53-77 | AC/EV: 4/10 | Dam: 22 | 10doors | Res: 06magic(40) | Vul: 11silver | Chunks: 06mutagenic | XP: 551 | Sz: Medium | Int: animal. 21:46:13 %??purple ugly thing 21:46:28 monster probably shouldn't report different max HP (and by extension XP) for those two queries 21:46:37 that's weird 21:46:46 who handles Cheibriados? 21:47:04 it's crawl's fault more than chei's 21:47:06 -!- travis-ci has joined ##crawl-dev 21:47:07 The build has errored. (hornet-merge - c2dc9bc #6852 : Isaac Sloat): https://travis-ci.org/crawl/crawl/builds/164327648 21:47:07 -!- travis-ci has left ##crawl-dev 21:47:34 hmm, looks like the branch I put up for code review 21:47:40 I caught the bug in that one 21:47:43 -!- zewo has quit [Ping timeout: 240 seconds] 21:49:38 i think overall ugly things would be scarier if they didn't change since when you encountered a white one you'd have to actually deal with a white one 21:50:07 That's certainly true, but I don't think it'd outweigh the loss in theme 21:50:15 -!- PleasingFungus has joined ##crawl-dev 21:50:21 -!- SurpriseTRex has quit [Ping timeout: 252 seconds] 21:52:25 minmay: imo it's monster's fault 21:52:28 wrt ugly thing hp 21:53:43 empirically reverse-engineering stats is kind of an ugly approach. it's effective, mostly, but it has rough edges! 21:55:47 Brannock: I'm not suggesting removing the colour changing, just saying they'd actually be more dangerous without it, like I've said about slime creature merging; I dislike it when people take it as a given that these mechanics make the monsters harder 21:56:18 anyway I'll be afk 21:58:45 -!- amalloy_ is now known as amalloy 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:18 03regret-index02 07* 0.19-a0-1773-gc283b47: Exaggerate and diminish demonspawn monsters some more 10(26 seconds ago, 4 files, 35+ 37-) 13https://github.com/crawl/crawl/commit/c283b4705a20 22:01:12 dang, r-i strikes from the blue 22:01:18 hi r-i! i know you're reading this :P 22:09:55 fuck! 22:09:58 New branch created: autotraining (4 commits) 13https://github.com/crawl/crawl/tree/autotraining 22:09:58 03PleasingFungus02 07[autotraining] * 0.19-a0-1772-gfee9ed5: Remove exercise 10(2 weeks ago, 34 files, 36+ 545-) 13https://github.com/crawl/crawl/commit/fee9ed5855e8 22:09:58 03PleasingFungus02 07[autotraining] * 0.19-a0-1773-g655d654: New autotraining WIP 10(10 days ago, 1 file, 55+ 5-) 13https://github.com/crawl/crawl/commit/655d6544b703 22:09:58 03PleasingFungus02 07[autotraining] * 0.19-a0-1774-g6e7cdd8: Add some notes 10(10 days ago, 1 file, 12+ 0-) 13https://github.com/crawl/crawl/commit/6e7cdd87fee5 22:09:58 03PleasingFungus02 07[autotraining] * 0.19-a0-1775-gec285c0: monster: rHoly -> rCleanse (Cimanyd) 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ec285c021234 22:10:12 you didn't see that... 22:10:15 ah well 22:10:19 a day for sloppy pushes 22:10:38 03PleasingFungus02 07* 0.19-a0-1774-g4233171: monster: rHoly -> rCleanse (Cimanyd) 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4233171dec4a 22:10:46 it's the weekend, time to get sloppy 22:11:32 !source how_unclean 22:11:33 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/monster.cc#L3627 22:12:04 amazing 22:12:05 I love it 22:12:16 PleasingFungus, this looks like a great simple implementable 22:12:20 ? 22:12:28 -!- pityhero233 has quit [Client Quit] 22:12:33 clean up that function 22:12:36 hrm 22:12:43 i mean, i don't know how i would clean it up 22:13:18 i think the problem is the design (which is very strongly 'flavor' and special-cased base), not the code; the code is just reflecting the design 22:13:32 !source is_unclean_spell 22:13:32 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/goditem.cc#L467 22:13:40 -!- kdrnic_ has joined ##crawl-dev 22:14:26 reading over that function a few more times and it gets more complicated to clean up every time 22:14:28 not so simple... 22:14:52 i think you'd need to replace "unclean" entirely 22:14:56 with some much simpler concept 22:15:31 -!- kdrnic has quit [Ping timeout: 264 seconds] 22:21:48 Well cleanliness is just an extension of law, really, so why not merge it into chaos? Undead monsters pervert the natural laws, apostates are ignoring law, the insane don't have a conception of law... 22:22:11 -!- Homage_ has quit [Quit: ChatZilla 0.9.92 [Firefox 49.0.1/20160922113459]] 22:22:13 what is the actual mechanical in-game definition that you'd use here, other than "i know it when i see it?" 22:22:29 can I answer this tomorrow when I'm not two beers into my Saturday evening? 22:22:44 lol 22:22:54 imo you'll need more beers for this one 22:22:59 that would be.. unclean 22:23:07 or.. chaotic??? 22:23:17 AF_STEAL is definitely chaotic 22:23:21 haha 22:23:25 As is AF_VAMPIRIC (you're stealing their blood) 22:24:04 I don't think there'd be an actual mechanical definition, but "anything that violates the natural order" would suffice for an eye test 22:24:14 That covers pretty much everything in that function 22:24:26 does magic violate the natural order? 22:24:52 who was that heart guy 22:24:56 Does electrical engineering violate the natural order? You're just understanding how the laws of physics work in that particular universe where Crawl exists, and manipulating them 22:25:17 hm, seems like defining the "natural order" in crawl might be a bit tricky 22:25:27 are the undead part of the natural order? 22:25:31 what about zymes? 22:25:37 -!- kdrnic__ has joined ##crawl-dev 22:25:40 !tell chequers tell that heart guy that i added some more simple implementables, imo there are some good ones 22:25:41 PleasingFungus: OK, I'll let chequers know. 22:26:08 The zyme one gets into debates about what role disease serves in evolution and population control 22:26:13 But you have a floating ball of sick that makes everyone around it sick 22:26:19 eye test, etc 22:27:36 I think the idea, though, is that Zin is so incredibly lawful, that the ideal society would be static or, well, deterministic 22:27:44 Disease would act against that, wouldn't it? 22:28:00 -!- kdrnic_ has quit [Ping timeout: 272 seconds] 22:28:14 Looking at Zin's other flavor, the god is meant to come off as overzealous. Probably the least 'good' of the good gods 22:28:43 I wonder who's responsible for Bringer of Law/Light/Life, that's a nice touch 22:28:58 -!- sooheon has quit [Ping timeout: 248 seconds] 22:29:43 zin is sort of a parody of old testament god 22:30:33 And thus our enemies were smote, 22:30:53 -!- Daekdroom has quit [Quit: Leaving] 22:30:53 were you around when zin was bad? 22:30:55 like, really bad 22:31:16 I began playing in 0.2.7 but I had several long breaks between that and 0.14 22:31:22 also my memory of the early days is fuzzy 22:31:24 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:31:27 except victory dancing, fuck victory dancing 22:32:53 haha 22:32:57 way way before my time, then 22:33:01 -!- bonghitz has quit [Remote host closed the connection] 22:33:06 !lg . zin 1 22:33:07 1/14. Brannock the Believer (L1 MDPr of Zin), slain by a giant bat on D:1 on 2007-07-29 22:58:46, with 22 points after 39 turns and 0:00:26. 22:33:10 it's sort of funny that zin was the nemelex of his day, newzin and newnewzin and so on 22:33:12 rip... 22:33:17 and then zin stabilized! hasn't changed much in a while 22:33:33 gives you hope for nem... maybe 22:33:42 I think Nem is definitely salvageable 22:33:56 Just need to find the right implementation of the Chance idea 22:35:30 have you seen |amethyst's proposal? 22:35:30 -!- beatdown has quit [Quit: ZNC 1.6.1 - http://znc.in] 22:35:36 -!- Shard1697 has quit [Ping timeout: 272 seconds] 22:35:37 it involves a "hand" 22:35:46 which is what you should give him, ha ha ha haa 22:35:59 Not yet, no 22:35:59 -!- ontoclasm has quit [Quit: Leaving.] 22:36:03 Vehumet is a mess btw 22:36:11 Badly needs a revamp 22:37:28 a mess! howso? 22:37:39 seems like a very simple, clean god to me 22:37:42 -!- kdrnic_ has joined ##crawl-dev 22:38:57 <|amethyst> !tell wheals no clue there :( 22:38:57 |amethyst: OK, I'll let wheals know. 22:39:09 welp 22:39:25 <|amethyst> !learn set millimarvin[1] 19.310 net lines of code removed (as of 2016-10-01) 22:39:26 millimarvin[1/1]: 19.310 net lines of code removed (as of 2016-10-01) 22:39:42 Vehu has no interaction at all between the player and the god, gifts are frequently ignored or unable to actually be memorized, there is no actual conduct, and all the bonuses are passive and frequently forgettable (or, at the least, not noticeable as Vehumet taking an active interest in the player) 22:40:02 -!- kdrnic__ has quit [Ping timeout: 272 seconds] 22:40:06 I think there is absolutely a place for a destructive conjurer god but Vehumet's current form is lacking 22:40:22 you're gish galloping me! rude, imo 22:40:27 I don't have any proposals to fix Vehu (yet), just identifying problems with him 22:40:41 <|amethyst> I think a god being mostly passive isn't necessarily a downside 22:40:42 Vehu stands out to me among the current roster 22:40:49 <|amethyst> sure, if all the gods were that way 22:41:00 seems like the gifts are a very clear way that the player interacts with the god, but as |amethyst said, it's not a huge problem for a god to be passive 22:41:04 <|amethyst> though Ash does at least have conduct 22:41:04 ash is also very passive 22:41:16 It's that the bonuses are passive *and* "minor" 22:41:20 uh 22:41:24 <|amethyst> range is not minor 22:41:33 they've always felt pretty strong to me 22:41:33 neither is mp regen on kills 22:41:33 <|amethyst> wizardry isn't that minor 22:41:33 <|amethyst> and that 22:41:48 thus the quotations. They're small changes that are very strong, but they're not evident that they're _changes_ 22:41:53 uh 22:41:59 i think it's pretty obvious every time you target a spell 22:42:12 is it, after two hours of playing the same character^V? 22:42:14 or every time you fireball a pack and get back more mp than you spent 22:42:16 yes 22:42:22 i don't really know what you're looking for 22:42:27 it feels different from playing a non-veh character 22:43:02 i don't think veh is the most exciting god, i think the spell gift implementation is flawed and encourages degenerate/unfun behavior 22:43:10 I guess I want a minor conduct and at least one active ability. I'd be happy with the rest of Vehumet's bonuses otherwise 22:43:11 but i don't think the god as a whole is 'a mess' 22:43:17 I was speaking relatively 22:43:33 Out of all the gods I think Vehumet's currently the weakest design 22:43:43 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 22:43:45 wow, all the gods! 22:44:05 all 25.. 24? of them 22:44:10 is pakellas coming back? 22:44:17 maybe! 22:44:28 i'm going to fiddle with him at some point, if i remember 22:44:33 Weakest different from most problematic, anyway 22:44:52 obviously ru is the most problematic design. sac evo!!!! 22:45:18 That reminds me, I need to talk to Lasty eventually about Sacrifice Courage 22:46:52 Wudzu looks interesting, though I'm not _thrilled_ by it. It doesn't grab me as an unique idea, maybe it's just the flavor, because blocking off all your armour slots is certainly unique 22:48:37 all the joy of draconian, all the thrill of ogre 22:48:42 or something 22:49:28 I think it's that the compensation for losing armour slots directly makes up for losing armour slots? If that makes sense? 22:49:31 I really need to playtest this one 22:49:36 Before I can say anything for sure 22:49:42 i haven't even looked at the commits 22:49:45 i'm just being a contrary cuss 22:52:11 !tell regret-index You didn't actually replace Corrupt Body with Corrupting Pulse, I think. I may do that myself tomorrow anyway 22:52:11 Brannock: OK, I'll let regret-index know. 22:52:43 -!- nicolae- has joined ##crawl-dev 22:52:48 but what about GREATER beckoning?!?! 22:52:56 hahahah 22:53:02 nicolae entering with a bang 22:53:20 -!- Dracunos-m has quit [Ping timeout: 272 seconds] 22:53:53 greater beckoning would just, like, convoke a bunch of randos from the level into your vicinity 22:54:38 although i imagine there's probably plenty of ways to break that 22:54:38 nicolae-, http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT 22:54:47 nicolae-, dozens, if DD is any indication 22:54:49 i love wonafyt! 22:55:03 god, the original dd was so good 22:55:30 16:08:41 what would greater beckoning look like 22:55:30 16:08:56 Brannock: it moves the entire dungeon towards you 22:55:30 16:09:01 Brannock: replacement for controlled blink 22:56:49 -!- sooheon has joined ##crawl-dev 22:57:14 rename lesser beckoning to greater beckoning and rename apportation to lesser beckoning 22:57:30 finishes the implied theme AND confuses players, so it's win win 22:58:07 the entire point of the implied theme is to be incomplete 22:58:12 it invites question, sets the mind moving 22:58:18 sparks the imagination! 22:58:20 ah, the Dark Souls approach 22:58:37 ah, yes, i see what you've done there 22:58:39 clearly whoever invented Lesser Beckoning tried to use Greater Beckoning and was slain by a panlord 22:58:42 haha 22:59:09 make three themed spellbooks, call them Esoteric Arcana Vol. 1, Esoteric Arcana Vol. 2, and Esoteric Arcana Vol. 4 22:59:13 there is no vol 3 22:59:19 i read homestuck, and one of the things that really annoyed me (minor though it was) was when the artist decided he had to fill out every last pattern completely. every name of every planet, every character's full title. no mysteries could be left! 22:59:25 hello wonderful devs, I really appreciate your work. The latest git head refuses to compile on OSX with incantation "make install APPLE_GCC=y", due to something in commit dfd3b10. I'm posting here because there's no issues tab in the gh project, for some reason. 22:59:28 nicolae-: sounds like a vault 22:59:35 %git dfd3b10 22:59:35 07|amethyst02 * 0.19-a0-1772-gdfd3b10: Constexprify coord_def. 10(3 hours ago, 2 files, 37+ 46-) 13https://github.com/crawl/crawl/commit/dfd3b10bd21a 22:59:42 hrm 22:59:53 what version of os x are you on, for reference? 23:00:01 -!- kdrnic_ has quit [Quit: Leaving] 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:00:05 sierra 23:00:15 PleasingFungus: i mean, most things do. sadly vault syntax for naming spellbooks is kind of wonky, it's always of the form 's of , where person is optional and you can't choose the word for magical book 23:00:32 sad! 23:00:51 yeah, and it's not really worth the effort to change because who would use it? 23:01:36 you? 23:01:55 we don't have an issues tab in github because everything goes to mantis, though I wonder whether we should change this... 23:01:57 remember that vault you made using the door-merging glitch 23:02:07 github handles issues and wiki, both of which we do offsite atm 23:02:16 oh, dang, sooheon: reproduced on el capitan 23:02:17 http://pastebin.com/ijDNPfAT 23:02:19 hrm 23:02:25 PleasingFungus: a classic, to be sure 23:02:30 !seen |amethyst 23:02:31 I last saw |amethyst at Sun Oct 2 02:41:32 2016 UTC (20m 57s ago) saying 'and that' on ##crawl-dev. 23:03:36 -!- removeelyvilon has quit [Quit: Page closed] 23:04:08 -!- minmay has quit [Ping timeout: 244 seconds] 23:05:22 -!- minqmay has quit [Ping timeout: 272 seconds] 23:06:46 also one thing i've found is that if you have a spellbook idea based mostly on a pithy name it can be a hard time thinking of things to actually put in it 23:07:15 rip Akashic Record 23:07:15 which is the main reason i have so few vaults with custom spellbooks 23:07:39 fen folio was tricky to fill 23:08:17 obviously i should think up some cool spellbook names and then you all make up some spells to fill them out flavorfully, which i assume should be a piece of cake 23:08:30 i'm on it 23:08:41 Book of Flatulence: Mephitic Cloud, Airstrike, Fireball 23:09:09 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1774-g4233171 (34) 23:09:14 s/Fireball/Delayed Fireball 23:09:38 one idea i had was a "biography shop" (nicolae making a shop vault? unheard of!) where you could buy spellbooks themed around a given unique and their spellset, which i put on hold after realizing i didn't want to have to write out all those spell sets 23:11:01 -!- minmay has joined ##crawl-dev 23:11:05 i mean, you could just choose a few uniques that you thought would be fun 23:11:13 you don't actually have to do all of them, much less all at once 23:11:25 minmay: ^ feel free to take that out of context 23:11:39 sooheon: ok, fix incoming 23:11:44 not a good fix but a fix 23:11:52 I don't really go for that kind of lame sex joke 23:11:59 fair enough! 23:12:23 if you could make 3 crawl uniques real, which ones would you choose 23:12:25 oh, sure, but by the time i had thought of that, i had moved onto other ideas. i might come back to it soonish. 23:12:31 PleasingFungus: thanks! 23:12:39 sooheon: well, it's breaking compilation for me too :) 23:12:56 minmay: three copies of gastronok 23:13:09 would i have to fight them myself or do they just hang out wherever 23:15:23 is beam_type marshalled in enum.h? 23:15:31 nothing in there has major_version tags 23:15:34 i don't think so 23:15:37 er 23:15:38 okay, good 23:15:48 I may be using the wrong terminology 23:15:58 usually we say "marshalled in tags.cc" 23:16:05 but it doesn't really matter 23:16:14 -!- sooheon has quit [Quit: Lost terminal] 23:16:17 well, put it this way, will removing BEAM_CORRUPT_BODY break save compat? 23:16:31 doubt it 23:16:42 oh, no, i'm sure it won't 23:16:51 beams get added to the middle all the time 23:16:53 sorry, brain was off 23:17:12 I'll compile just in case 23:17:32 -!- hellmonk has joined ##crawl-dev 23:17:39 03PleasingFungus02 07* 0.19-a0-1775-gfe7938f: Fix OS X compilation (sooheon) 10(40 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/fe7938f2749a 23:18:03 I'm curious, does Git handle a situation where someone pushes from an outdated version of master? I assume it automatically rebases unless there's a conflict 23:18:11 In which case it alerts the pusher 23:18:56 nicolae-: they spontaneously appear in your house/apartment/dumpster/cardboard box 23:19:17 -!- sooheon has quit [Client Quit] 23:19:36 hrm. well, that's a pickle. 23:19:36 I wonder why compile starts at 'm' instead of 'a' 23:19:55 whichever unique is tiniest and/or least harmful. 23:20:10 like if i summoned cerebov i probably wouldn't get my deposit back. 23:21:19 -!- Pacra has joined ##crawl-dev 23:23:06 03Brannock02 07* 0.19-a0-1776-ge893076: Replace Corrupt Body with Corrupting Pulse (regret-index) 10(11 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e89307616efc 23:23:06 03Brannock02 07* 0.19-a0-1777-g3adc94d: Remove Corrupt Body 10(6 minutes ago, 5 files, 1+ 37-) 13https://github.com/crawl/crawl/commit/3adc94d73f76 23:23:11 Brannock: what happens is that git tells you, "you can't push!", and then you have to rebase/merge/whatever yourself. 23:23:26 It's the exact same thing that happens when you try to push from a rebased branch. 23:23:30 I see 23:23:43 I've removed so much stuff... I should add some soon 23:23:43 -!- sooheon has quit [Client Quit] 23:24:08 nicolae-: if they won't fit then they'll appear outside 23:24:28 -!- sooheon has quit [Disconnected by services] 23:24:39 -!- sooheon- is now known as sooheon 23:24:44 would they be allies or would they try to kill me 23:24:49 that's kind of a big one 23:25:46 huh, it changed the hash of the commit when I pushed it 23:25:50 so my commit message is worthless now 23:25:53 I didn't know it'd do that 23:26:17 it used to be 11e23973, now it's e893076 23:27:11 nicolae-: just make theme randart books with the monster's name 23:27:18 so cerebov/asmodeus would have fire books 23:27:22 -!- sooheon_ has joined ##crawl-dev 23:27:25 "Natasha", Dragon Form 23:27:33 Brannock: it didn't change it when you pushed it 23:27:36 it changed when you rebased 23:27:42 oh shoot 23:27:45 yeah 23:27:54 I always automatically rebase before pushing, that'll do it 23:27:57 lom lobon would be a randart book with a few level 9 spells 23:27:58 nicolae-: well that depends on the unique's personality and the kind of person you are 23:28:00 Didn't even realize I was doing it 23:28:06 git reflog will give you a little more visibility into this 23:28:19 CanOfWorms: nah, i like the idea enough that i don't want to half-ass it. i have to either round it down to a no-ass or up to a whole-ass. 23:28:26 nicolae-: i imagine most of them would not be interested in killing you 23:28:34 nicolae-, you should buff it to whoop-ass, imo 23:29:56 nicolae-: i got a bunch of hardcore smash bros. players mad at me for saying tier lists should only have those 3 tiers 23:31:24 minmay: true, since i'm not an adventurer irl 23:34:30 minmay: have you seen the shrek fighting game tier list 23:34:46 PleasingFungus: yes 23:34:56 there's a shrek fighting game? 23:35:00 shrek super slam 23:35:07 i think we could all take a lot of inspiration from it 23:35:45 you know how we recently normalized piety loss speed? 23:35:46 -!- wheals has quit [Ping timeout: 272 seconds] 23:36:02 nicolae-: this was the picture that made them mad http://i.imgur.com/cDzYwzs.png 23:36:05 aye? 23:36:08 why isn't Chei exempt when Uskayaw and Ru have special interactions? 23:36:38 how many tier levels do they normally group things into 23:36:45 probably because neither of those have kill piety 23:37:07 nicolae-: usually people have 5 to 10 tiers 23:37:10 Actually a very good answer 23:38:36 minmay: 5 i could see, like if they did A B C D F type grading, but 10? 23:38:47 http://i.imgur.com/xLd49sW.png 23:38:51 first google result 23:39:01 dang, rip samus 23:39:09 that looks like a reddit tier list, those are always astonishingly bad 23:39:12 yep 23:39:14 voted! 23:39:23 i appreciate samus & zero suit samus being on opposite ends 23:39:40 http://i.imgur.com/j6RasE5.png 23:39:57 this community seems rude 23:40:03 kick 23:40:04 punch 23:40:05 it's all in the mind 23:40:12 PF, is this your preferred super slam tier list http://i.cubeupload.com/G34C7z.png 23:40:41 that's the one i saw, yeah 23:40:44 what the 23:40:51 BANNED 23:41:02 which one's xom? 23:41:05 so is that game a fan-made thing or is there an actual officially licensed shrek fighting game 23:41:50 nicolae-: ps2, 2005 23:41:59 honestly looks good for a ps2 game 23:42:25 you know what's a good game? Trauma Center: New Blood 23:43:10 -!- amalloy is now known as amalloy_ 23:43:22 my god 23:43:27 there is an actual shrek fighting game 23:43:44 -!- amalloy_ is now known as amalloy 23:44:14 truly, we live in the Most of all possible universes 23:44:17 yeah shrek super slam is legitimately decent 23:44:32 awful character balance though 23:45:52 hm 23:45:57 -- early xom characters might get their weapon removed at any point, so always train fighting 23:45:59 ^ qw comment 23:46:03 xom doesn't do that anymore, right? 23:46:08 he shouldn't 23:46:12 what a sham 23:46:18 xom is a sham 23:46:36 shrek super sham 23:48:23 it's fascinating to go through older commits 23:48:27 what file stores the spell lists for uniques, just out of curiosity 23:48:30 and see what ended up influencing things like 5 years later 23:48:42 %git b95f38fe5cdc6 23:48:42 07Enne02 * 0.8.0-a0-285-gb95f38f: [1967] Add spriggan player doll tiles. (coolio) 10(6 years ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/b95f38fe5cdc 23:48:43 -!- sooheon_ has quit [Quit: Lost terminal] 23:48:53 I think this is why spriggans have horns now 23:49:25 yeah, crawl history is cool 23:49:27 <-nerd 23:49:35 nicolae-: mon-spell.h 23:49:56 some uniques use the same spellsets as other monsters, probably; you'll want to check mon-data.h 23:50:01 i think sigmund uses an orc wizard book? 23:50:22 wait, spriggans have horns? what 23:50:27 cool, thanks. 23:50:35 so some random dude (coolio) had the idea to give spriggan horns in 2010, then Enne gave them green beards and hair, and then a week ago roctavian gives us brand-new spriggan tiles where they're all horned and bearded... ripple effects... 23:50:41 i could check the wiki but i know 1) it's the wiki 2) 0.19 has some changes to unique spell lists 23:51:12 %git a60222dc92de nicolae- 23:51:12 Could not find commit a60222dc92de nicolae- (git returned 128) 23:51:15 %git a60222dc92de 23:51:15 07Brannock02 * 0.19-a0-1623-ga60222d: New spriggan tiles (roctavian) 10(2 weeks ago, 12 files, 20+ 5-) 13https://github.com/crawl/crawl/commit/a60222dc92de 23:51:31 hunh 23:52:21 spriggan beards look sort of like moss or lichen 23:52:32 maybe... it is 23:53:07 todo: make agnes left-handed 23:53:13 offset code......... 23:53:18 I hate working with offsets 23:53:27 dang, *two* left-handed characters? 23:53:51 there's something sinister afoot 23:54:01 ^ 23:54:01 oh ho ho 23:54:55 !seen Enne 23:54:55 Sorry Brannock, I haven't seen enne. 23:54:58 hmm 23:55:03 what name did they go by back then? 23:55:24 I guess enne quit in 2010 23:55:28 so probably too long ago 23:55:38 hmmm 23:56:27 basajaun get sd/4 stat development? 23:56:41 -!- sooheon_ has quit [Quit: leaving] 23:56:45 they should get si/3 unless that's been changed 23:56:59 ah, ok 23:57:00 should be i/3 imo 23:57:03 up to gammafunk tho 23:57:05 sequell returned sd/4 23:57:06 -!- sooheon_ has joined ##crawl-dev 23:57:09 which seemed off 23:57:22 I think sequell is returning centaur stat gain for some reason 23:58:29 yeah, it even said Ce before it 23:58:38 but it did return the actual starting stats for bawz