00:00:04 -!- omarax has quit [Remote host closed the connection] 00:00:08 the torso is below it - you can see the front of the torso is below and right of the face, and the back is right of that 00:00:15 the legs are in the bottom right 00:00:30 i very strongly suspect that it's a minecraft character skin 00:00:35 <|amethyst> ahhh 00:00:38 <|amethyst> minecraft 00:01:02 http://i.imgur.com/HhB3L.jpg http://i.imgur.com/nO7uP.png 00:01:03 <|amethyst> because there seem to be an awful lot of those 00:01:33 minmay: i like the second one 00:01:49 -!- dtsundere is now known as dtsund 00:01:58 dang, good name 00:10:07 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1553-g64c24c3 (34) 00:11:04 -!- Shard1697 has quit [Ping timeout: 240 seconds] 00:12:59 RIP giant mites 00:13:11 there used to be so much early dungeon chaff 00:13:13 -!- PKrockin has quit [Quit: Page closed] 00:13:29 bring back giant centipedes, imo 00:13:44 also, i'm going to bring back giant centipedes 00:13:47 -!- tksquared has quit [Ping timeout: 250 seconds] 00:14:25 only if they repurpose kraken code to have trailing segments! 00:14:41 !!! 00:15:09 honestly, i just liked the devwiki suggestion of having a spider trampler 00:15:14 trampling into webs, you know 00:17:14 question: do spiders have water penalties? 00:18:29 -!- destroythecore has quit [Read error: Connection reset by peer] 00:19:00 crawl will be finished not when there is nothing left to take away, but when there is no monster without a 'giant' prefix in their name 00:19:22 CanOfWorms: yes, but not while clinging 00:19:27 hm 00:19:29 @??wolf spider 00:19:29 wolf spider (00s) | Spd: 15 | HD: 11 | HP: 44-65 | AC/EV: 3/10 | Dam: 25, 1508(poison:22-44) | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 565 | Sz: Medium | Int: animal. 00:19:37 hmm 00:19:37 @??emperor scorpion 00:19:37 emperor scorpion (15s) | Spd: 10 | HD: 14 | HP: 101-139 | AC/EV: 20/12 | Dam: 3008(poison:28-56), 1509(claw), 1509(claw) | Res: 06magic(60), 03poison, 12drown | Chunks: 14noxious | XP: 1631 | Sz: Giant | Int: animal. 00:19:42 emp scorps don't tho 00:19:57 give spiders no shallow water penalties, then introduce... spitter spiders 00:20:28 spiders that do phial of floods attacks at the player and spawn a small pool of water 00:20:36 woah 00:20:40 !lg * won min=xl 00:20:41 46910. syllogism the Farming Englaciator (L1 HEIE of Nemelex Xobeh), escaped with the Orb on 2010-01-28 14:34:12, with 250008 points after 209486 turns and 21:26:39. 00:20:50 !lg * won min=xl current 00:20:52 5595. Yermak the Spry (L16 SpWr of Dithmenos), escaped with the Orb and 3 runes on 2016-05-22 16:45:03, with 2430297 points after 28165 turns and 2:54:15. 00:20:58 that's from when xl drain still existed, right 00:21:05 !log * won min=xl 00:21:06 46910. syllogism, XL1 HEIE, T:209486: http://crawl.develz.org/morgues/trunk/syllogism/morgue-syllogism-20100128-143412.txt 00:21:07 -!- ProzacElf has quit [Ping timeout: 276 seconds] 00:21:10 !lg pedritolo won min=xl 00:21:11 16. pedritolo the Jinx (L10 SpEn of Ashenzari), escaped with the Orb and 3 runes on 2016-08-17 23:47:39, with 1887286 points after 35720 turns and 6:04:50. 00:21:15 -1 HP 00:21:19 !lg pedritolo won min=xl x=cv 00:21:20 16. [cv=0.17] pedritolo the Jinx (L10 SpEn of Ashenzari), escaped with the Orb and 3 runes on 2016-08-17 23:47:39, with 1887286 points after 35720 turns and 6:04:50. 00:21:21 !lg pedritolo won min=xl -log 00:21:22 16. pedritolo, XL10 SpEn, T:35720: http://crawl.xtahua.com/crawl/morgue/pedritolo/morgue-pedritolo-20160817-234739.txt 00:21:37 minmay found this 00:21:39 You drop the ring of Skinn {AC+7 EV+2 Int+3, was cursed, was cursed, was cursed}. 00:21:54 Enter note: It can also be done at lev 9, but it's a bit of a pain... 00:23:16 used a whip twice. wonder what, and why 00:23:54 just a casual "this isnt even my best shot" 00:24:23 it was a whip of electrocution I'm guessingn? 00:24:38 transfer knowledge should add a log entry 00:25:22 -!- ProzacElf has joined ##crawl-dev 00:25:27 -!- Dracunos has quit [Ping timeout: 244 seconds] 00:25:33 !seen pedritolo 00:25:33 I last saw pedritolo at Tue Jan 5 00:37:01 2016 UTC (36w 1d 3h 48m 31s ago) quitting, saying 'Quit: http://www.kiwiirc.com/ - A hand crafted IRC client'. 00:29:28 orb spider suggestion: make them cast orb of electrocution instead of orb of destruction 00:29:45 orb of fragmentation, imo 00:29:47 <_< 00:30:35 better gameplay, keeps the pun, and now rElec is better than rPois in both poison branches instead of just the one 00:31:22 doesn't spider have spark wasps 00:31:29 I'm 100% serious here 00:31:33 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-1553-g64c24c3 (34) 00:32:05 oh hey it does 00:32:13 i know you are 00:32:16 do it anyway 00:32:19 nah 00:33:33 i'd prefer another resistance to replace rpois in a S branch, not just be added on top of 00:33:48 rpois isn't actually important in spider 00:34:02 also, orb spiders still have keep-at-range which is really annoying 00:34:07 of course 00:34:07 yes 00:34:33 spider has almost no direct poison damage 00:34:57 I agree you can survive spider just fine without rpois but doing so is much slower 00:36:38 add a mezmerising spider... 00:36:48 shoals is already MR branch :P 00:36:59 I thought that was snake 00:37:02 where's MS branch? 00:37:12 FR: add quicksilver dragons to snake:$ 00:37:17 convert volcano and icecave into a combined 'land of ice and fire' branch 00:37:24 @??greater naga 00:37:24 greater naga (13N) | Spd: 10 (move: 140%) | HD: 15 | HP: 71-97 | AC/EV: 8/9 | Dam: 27, 703(constrict) | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(140), 03poison | Chunks: 14noxious | XP: 1892 | Sp: spit poison (d22) [11!AM, 06!sil, 08breath], b.venom (3d19), mystic blast (3d19), poison arrow (3d22), teleport other, haste | Sz: Large | Int: human. 00:37:26 @??quicksilver dragon 00:37:26 quicksilver dragon (11D) | Spd: 15 | HD: 16 | HP: 76-104 | AC/EV: 10/15 | Dam: 25, 2009(claw) | see invisible, fly | Res: 06magic(140), 12drown | XP: 2543 | Sp: b.quicksilver (3d20) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 00:37:36 based on the opinion of the player base, what spider really needs is a mutating spider 00:37:40 dang, not much xp difference 00:37:42 weird 00:37:53 the spider bites you! your body twists and deform. 00:37:55 interesting idea... sputtercasting for malmutate 00:37:57 _you can now shoot web. 00:38:06 <|amethyst> I was about to say 00:38:14 <|amethyst> I see Marvel lawsuits in our future 00:38:46 we already have spider form... 00:38:48 a jumping spider unique 00:38:52 i guess that's a little different 00:39:02 that can smack talk the player 00:39:28 "Just your friendly neighbourhood jumping spider!" 00:39:59 FR: spider draconians with web breath 00:42:03 http://powerlisting.wikia.com/wiki/Absolute_Leap 00:42:20 there's a wiki for superhero powers, and powers are divided into power levels 00:42:30 jumping.... 00:43:00 a sentence from the last survey that is perhaps a bit misleading: "the win rate among all online players is 37.4%" 00:43:21 i read that and was like, wow, the game must have gotten a lot harder since then 00:44:11 haha 00:44:36 !won * cv=0.18 00:44:38 !won * cv=0.17 00:44:40 (what is meant is that 37.4% of online players have won, ever) 00:44:41 * (cv=0.18) has won 2238 times in 240786 games (0.93%): 147xMiFi 140xMiBe 91xGrFi 72xHOFi 49xDDFi 38xMiGl 37xGrBe 37xHOGl 36xDsGl 31xFoFi 30xTrMo 28xGrEE 25xGrGl 24xDsFi 24xSpEn 20xDsBe 20xGhMo 19xDEFE 17xMfGl 16xVSMo 15xDrTm 15xMiMo 14xCeHu 14xNaFi 13xDEWz 13xDsMo 13xHOBe 13xOgBe 13xVSFi 12xDDAr 11xDDBe 11xDECj 11xDsAK 11xKoMo 11xVpEn 10xDsFE 10xGhAK 10xGrMo 10xHaAs 10xOgSu 9xCeAr 9xCeNe 9xDsWn 9... 00:44:48 * (cv=0.17) has won 2759 times in 313725 games (0.88%): 137xMiFi 133xMiBe 113xGrFi 46xDsGl 46xHOFi 44xDDFi 44xMiGl 44xTrMo 41xGrBe 36xDEFE 36xSpEn 34xHOGl 33xFoFi 33xVSMo 32xGrEE 32xGrGl 25xMfGl 25xVpEn 24xHOBe 23xGhMo 21xCeHu 21xDECj 20xDsFi 19xDEWz 19xOgHu 17xMiMo 17xOgBe 17xTrHu 16xVSAs 15xDrCj 15xDsBe 15xDsWn 13xDrTm 13xDsMo 13xKoBe 13xOpTm 13xVSBe 12xGrWz 12xKoAs 12xMfBe 12xVSFi 11xFeSk 11xKo... 00:45:06 can you measure the win rate for active players with sequell? 00:45:16 "active"? 00:45:22 me http://powerlisting.wikia.com/wiki/Supernatural_Beauty 00:45:25 in 'current' 00:45:31 !won * current 00:45:37 * (current) has won 5595 times in 581641 games (0.96%): 274xMiFi 238xMiBe 194xGrFi 145xHOFi 135xDDFi 135xDsGl 110xFoFi 95xMiGl 81xDsFi 74xGrBe 69xVSFi 67xHOGl 59xTrMo 58xGrEE 57xGrGl 55xDEFE 53xMfGl 49xDrTm 47xDsBe 47xSpEn 45xGhMo 40xMiMo 40xVSMo 37xDsWn 36xDECj 35xCeHu 35xDsMo 35xOpWn 30xVpEn 29xOpTm 28xHOBe 28xVSBe 27xDsAK 27xDsAr 25xDDAr 25xNaFi 25xNaWn 25xOgBe 25xOgHu 24xTrFi 23xDDBe 23xDrFi 2... 00:45:51 if you mean, how many players have won ever, not easily 00:45:53 I meant like the survey talks about win rate 00:45:57 wlel, hm 00:46:01 actually yes 00:46:12 !lg * current won x=cdist(name) 00:46:13 5595 games for * (current won): cdist(name)=1426 00:46:16 !lg * current x=cdist(name) 00:46:21 581641 games for * (current): cdist(name)=11451 00:46:42 of 11451 "active" "players", 1426 have won 00:47:02 <|amethyst> have won the current version 00:47:16 <|amethyst> I have won but am not among the 1426 00:47:39 so I guess non-winners were only about 1/3rd as likely as winners to complete the survey -- assuming winrate is about the same, and assuming my maths is not atrocious 00:47:46 dangerous 00:48:12 !lg |amethyst won x=cv 00:48:13 3. [cv=0.16] neil the End of an Era (L27 HOCK of Qazlal), escaped with the Orb and 3 runes on 2015-03-16 00:05:52, with 1719705 points after 66461 turns and 3:18:10. 00:48:23 <|amethyst> !lg . won s=cv 00:48:23 3 games for |amethyst (won): 0.9, 0.16, 0.10-a 00:48:24 !lg * cv>=0.16 won x=cdist(name) 00:48:25 maybe non-winners also lied. we know losers are not to be trusted 00:48:25 20617 games for * (cv>=0.16 won): cdist(name)=3377 00:48:31 !lg * cv>=0.16 x=cdist(name) 00:48:44 * geekosaur suspects winning is proxy for investment 00:48:50 2096728 games for * (cv>=0.16): cdist(name)=29867 00:48:53 it would be fascinating to explore the level of "offline skill inflation" (if it even exists) 00:49:08 but... I can't think of a good way to do it, beyond adding the ability to anonymously upload your logfiles 00:49:10 <|amethyst> !lg * cv>=0.10 won x=cdist(name) 00:49:12 40394 games for * (cv>=0.10 won): cdist(name)=5400 00:49:13 <|amethyst> !lg * cv>=0.10 x=cdist(name) 00:49:39 wouldn't anonymous upload be biased? 00:49:47 what would you even mean by offline skill inflation 00:49:55 4687553 games for * (cv>=0.10): cdist(name)=57343 00:50:07 <|amethyst> hm 00:50:10 opt-out would minimise the bias, but yes I'm sure it wouldn't be perfectly unbiased 00:50:17 <|amethyst> seems like current is easier 00:50:23 amalloy: people who play offline thinking or saying they're better than they are 00:50:35 man. people who play online think the same thing probably 00:50:38 "well I haven't won but I died in a zig with 3 runes once, so I'll say I've won a 3-rune game" 00:50:48 yes, but we already have the stats to measure them :) 00:50:49 heh 00:51:00 <|amethyst> chequers: just ask everyone in a way that lets them lie 00:51:03 -!- tksquared has quit [Ping timeout: 250 seconds] 00:51:04 online players would say the same thing though in the survey 00:51:21 <|amethyst> chequers: then compare reported rate for online-only players to actual rate for online-only players 00:51:29 -!- Insomniak` has quit [Ping timeout: 250 seconds] 00:51:30 clever 00:51:53 of course, if the numbers above are true, there's bias in that winners will fill out the survey more 00:51:56 <|amethyst> it's like how the IRS audits taxes on tips 00:52:16 stats is so dang hard 00:52:20 <|amethyst> they don't know about the amount of cash tips, but they can take the information from credit card tips and extrapolate 00:52:57 but what if i tip more when i'm using a CC because it doesn't feel like real money? 00:53:15 <|amethyst> yeah, I suspect it is not quite accurate 00:53:20 you'd better phone up the IRS 00:55:58 i'll just bring it up when they audit me for this huge influx of crawl-dev income this year 00:56:05 -!- Taraiph has quit [Ping timeout: 244 seconds] 00:57:42 I'd like to see whatever IVAN could offer be implemented into DCSS, though the general concept for IVAN might not exactly mesh with the goals of DCSS. Perhaps a different game mode. 00:57:57 i... i gotta respect someone who would suggest adding IVAN features into other games... 00:58:51 limb removal.. 00:58:59 finally, the player and krakens are on equal footing. 00:59:10 weaponized vomit 00:59:17 naga? 00:59:25 yellow drac? 00:59:36 ommel cerumen! 00:59:39 pokemon has a monster that attacks by everting its intestines at enemies. why can't we? 00:59:43 limb removal also exists in crawl (ru) 00:59:58 isn't that just appendage removal 00:59:59 not limb removal 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:17 russian uses the same word for 'hand' and 'arm' 01:00:31 well, what exactly are you going to do with a handless arm? 01:00:59 that and you can still wield a shield with an arm, ergo you are actually sacrificing the arm 01:01:09 it's just incredibly annoying to put it on/remove it 01:05:35 Stable (0.18) branch on CRAWL.XTAHUA.COM updated to: 0.18.1-50-g88ac8fd 01:05:55 fr: sacrifice foot 01:06:33 i feel like that's sort of getting into chei's territory 01:06:38 yeah it was a joke 01:06:43 not obvious enough sadly 01:06:47 fr; sacrifice head 01:07:04 finally, crawl references vecna 01:07:44 (the question is what would happen if you were playing an octopode) 01:09:49 Pre-release branch on crawl.develz.org updated to: 0.18.1-50-g88ac8fd (34) 01:12:45 Lightli: sac head is stepping on trog's toes 01:13:05 not if it's the physical head rather than just the brain! 01:16:09 -!- Zeor has quit [Ping timeout: 265 seconds] 01:16:54 it's weird to think that future new roguelike players won't have had experienced even a little bit of the PC dungeon crawler tradition (wizardry, might and magic, ultima, et al) 01:17:16 was reviewing Crawl fixedarts when I realized a lot of their flavor is very reminiscient of M&M artefacts 01:17:29 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 01:17:42 -!- Netmonmatt has quit [Client Quit] 01:18:33 i can't remember any pc dungeon crawlers i played before i got into rogue 01:19:15 i haven't played any of those 01:19:39 maybe this came sooner than I thought..! 01:19:43 https://docs.google.com/a/bluebottle.net.au/forms/d/e/1FAIpQLScJuQWMNx0v0yFMHyE4kx9uiTp3mpentPz6LdcAz4KrzA7ciA/viewform 01:19:45 I don't mean to imply it's a bad thing 01:19:52 little preview of the WIP 01:19:59 Unstable branch on crawl.develz.org updated to: 0.19-a0-1553-g64c24c3 (34) 01:19:59 i played grimrock 1 01:20:07 i played HoMM, but not M&M 01:20:26 I'd love some help getting this in order, if anyone has the time 01:20:44 -!- muravey has quit [Ping timeout: 255 seconds] 01:20:52 e.g., from M&M7: Ania Selving, relic Crossbow, Master smith Ivan Selving named 01:20:52 this crossbow after his only daughter Ania, calling it his second best creation 01:20:52 ever. 01:20:55 chequers: imo "won a game", not "won the game" 01:21:12 homm was good 01:21:53 i think you could thin out some of the options in "how often do you play". like "daily" and "several times a week" are basically the same 01:21:59 https://www.gamefaqs.com/pc/937195-might-and-magic-millennium-edition/faqs/25977 ctrl+f "Artifacts & Relics", compare to weapons like Pun 01:22:53 ? 01:23:06 nothing's leaping out to me, tbh 01:23:17 i like the "how far have you gotten" choices, except i don't think we need three different options for "i've won". personally i wouldn't mention how many runes you've won with at all, but if you must then i don't think the 4-14 slot is needed; 3 vs 15 is plenty 01:23:19 this is extremely a feel thing I guess 01:23:55 yeah, i wondered about that 01:24:20 "what do you like about playing online", and really any other question like that, needs an "other" box 01:24:32 so people can offer you things you haven't thought to ask about 01:24:41 note that you get put into different flows based on whether the form thinks you are a newbie/not a newbie and whether you play online/offline 01:24:58 i noticed 01:25:00 that was cool 01:25:23 makes it a little harder to provide feedback though, since i'd have to fill it out all N-many ways to see all the questions 01:25:31 so if you want thorough feedback maybe link to the flow itself somehow 01:25:40 well, give me your google email and i can add you as a collaborator 01:25:51 same as my crawl email. alan@malloys.org 01:26:04 -!- HellTiger has quit [Ping timeout: 240 seconds] 01:28:21 added 01:28:42 one big uncertainty I have is over how to ask newbies about how they are learning the game 01:28:54 I would like to ask what resources they use, how they use them, and how they like them 01:29:05 but that's a lot of questions, potentially 01:29:19 -!- Zeor has quit [Client Quit] 01:29:48 might need to learn and write some gscript to do that properly 01:30:00 johnstein: sorry, did you ever get confirmation? 01:31:37 Ask them if they might like to install the dcss-theme browser toolbar that will help them make searches faster, speeds up browsing, and offers incredible internet deals available nowhere else! 01:32:16 <|amethyst> FR: Bonzi Buddy unique 01:32:18 chequers: how does the variable-flow stuff work? i don't see a setting for it 01:32:51 -!- hellmonk has quit [Quit: Page closed] 01:35:00 -!- vale_ has quit [Quit: Leaving...] 01:37:35 chequers: half of the the checkboxes in "What do you like about playing offline?" are phrased as "there's a thing i don't like about playing online" 01:38:03 gives the impression that we think online play is the default and offline players have to explain why they're not doing it 01:38:08 yeah... that is bad 01:38:31 the point of asking that question is to find out why offline players aren't playing online, but it shouldn't look like that :P 01:38:54 the variable flow stuff works by certain questions setting flags. Click on the first question in the survey, the flags are next to the responses 01:39:02 !lg * month s=src 01:39:03 126528 games for * (month): 36852x cwz, 31225x cao, 26954x cbro, 12240x cxc, 10252x cue, 3346x cpo, 2764x cjr, 1870x lld, 1025x cdo 01:39:15 oh, i see 01:40:15 wow, cwz is way up 01:40:21 !lg * year s=src 01:40:24 1507601 games for * (year): 369221x cao, 329709x cwz, 236645x cbro, 203391x cszo, 149072x cxc, 132225x cue, 38664x cpo, 18527x lld, 16193x cjr, 13954x cdo 01:40:36 !lg * recentish s=src 01:40:39 a little surprised crawl has caught on so strongly in Korea but not in Japan 01:40:40 2096869 games for * (recentish): 531714x cao, 401857x cwz, 354468x cszo, 298368x cbro, 192196x cxc, 166677x cue, 59954x cdo, 49056x cpo, 26386x lld, 16193x cjr 01:40:50 i assume it's one specific community 01:40:57 !lg * year s=week(start),src -graph 01:40:59 i don't think it's, like, All Of Korea or All Of Japan or w/e 01:41:00 1507600 games for * (year): https://shalott.org/graphs/ac73417e7dbf6daee92cfd89bd030f8e08ba8731.html 01:41:04 just people recommending it to people 01:41:05 Japan has a stronger roguelike tradition (afaik) 01:41:08 yeah, that must be it 01:41:12 what PF said< I mean 01:41:16 no good 01:41:27 !lg * year s=src,week(end) -graph:area 01:41:31 1507597 games for * (year): https://shalott.org/graphs/fad28b66db4606abf49ace454c0823ac20bf212a.html 01:41:53 !lg * year s=month(end),src -graph:area 01:41:53 !lg * year s=week(end),src -graph:area 01:41:56 oops 01:41:56 1507596 games for * (year): https://shalott.org/graphs/489c97878fb250d8ad03ff55bcb58fa915967519.html 01:42:00 1507596 games for * (year): https://shalott.org/graphs/82aafa8d10f512c1bbc2ab7292ee5f4d2f25f7d1.html 01:42:20 !lg * recentish s=month(end),src -graph:area 01:42:25 2096869 games for * (recentish): https://shalott.org/graphs/514d4c2d4a38779847cb8721f057722da82736cf.html 01:42:41 looks like cwz just jumped way way up this year 01:42:44 similarly, crawl has somewhat weak presence in Europe compared to America 01:42:51 wonder how long before it hits critical mass like korea did 01:43:02 yeah, maybe bots? or maybe some sort of PR 01:43:21 i'd believe iether 01:43:31 !lg * year cwz x=cdist(name) 01:43:36 329710 games for * (year cwz): cdist(name)=3671 01:43:39 korean players just know a good 로그라이크 when they see one 01:43:41 !lg * recentish !year cwz x=cdist(name) 01:43:42 72730 games for * (recentish !year cwz): cdist(name)=1315 01:43:49 way more people 01:44:08 i mean if you look at boardgame tradition a fiddly roguelike is soooo american 01:44:19 fiddly board games sound very german to me... 01:44:20 haha 01:44:25 or am I missing a joke 01:44:26 no, that's ameritrash! 01:44:34 german games are elegant 01:44:43 german board games are tightly produced gems of perfection 01:44:43 disagree 01:44:45 sometimes too elegant...... 01:44:54 sometimes basically single player 01:44:59 one of my favorite games ever is Citadels 01:45:15 great party game if everyone knows how to play 01:45:15 complicated board games are german, but there is something american about the lengthy character-building process 01:45:15 citadels is aight 01:45:42 i think i started the wrong conversation... i'm off now 01:45:47 coward! 01:46:04 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 01:46:17 the last german board game i played was terra mystica 01:46:24 which i enjoy, but it is far from elegant 01:46:24 I'll try to nail down the newbie learning resource question, and the online/offline question split in the next week or so 01:46:36 then i'll ask a few friends who play the game to take it and see how they do 01:47:29 !lg * recentish s=month(end),src x=sum(dur) -graph:area 01:47:35 2096883 games for * (recentish): https://shalott.org/graphs/3465883d807bf1c2b96928b288a05420e394cd50.html 01:47:54 hrm, not using it 01:47:59 chequers: overall looks pretty cool to me. it can use fleshing out, but it's promising 01:49:18 !lg * recentish s=month(end) cwz x=sum(dur) -graph:area 01:49:20 401865 games for * (recentish cwz): https://shalott.org/graphs/4fa3de00d449507be3aedda3d8702ded161acc9a.html 01:50:51 !lg * recentish s=month(end) cxc x=sum(dur) -graph:area 01:50:54 192196 games for * (recentish cxc): https://shalott.org/graphs/48f32bda18bcfc7bfcd6b205d17cc2fbb28ddc1f.html 01:51:42 not really sure that there was a major increase on cwz in the last year, but maybe 01:51:50 !lg * recentish s=month(end) cwz x=cdist(name) -graph:area 01:51:54 401867 games for * (recentish cwz): https://shalott.org/graphs/6bb534c37ba1f27008976a660198ee84f420482c.html 01:51:58 -!- owl has quit [Quit: owl] 01:52:17 looks like some kind of uptick 01:57:14 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-1553-g64c24c3 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:17 -!- magistern has quit [Quit: magistern] 02:07:43 !learn add fada see {faerie dragon armour} 02:07:43 fada[1/1]: see {faerie dragon armour} 02:08:36 wouldn't it be better to just redirect? 02:09:06 ??sorry? 02:09:06 sorry? ~ sorry[1/1]: see {forgiveness} 02:09:11 er, sorry? 02:09:14 that's exactly what I just did 02:09:19 ??fada 02:09:20 faerie dragon armour[1/2]: A randart mottled dragon armour with fixed appearance, worn by the Enchantress. Has between 0 and +8 enchantment, can have some properties not allowed on other randarts. 02:09:24 oh, my mistake 02:09:30 or rather, that's how you redirect 02:09:33 yeah 02:09:49 ??forgiveness 02:09:49 I don't have a page labeled forgiveness in my learndb. 02:09:55 no forgiveness..! 02:10:10 !learn del sorry 02:10:10 Deleted sorry[1/1]: see {forgiveness} 02:17:32 -!- Lasty has quit [Ping timeout: 265 seconds] 02:20:09 @??giant newt 02:20:09 giant newt (03l) | Spd: 10 (swim: 60%) | HD: 1 | HP: 1-3 | AC/EV: 0/15 | Dam: 3 | amphibious, cold-blooded | Res: 12drown | XP: 1 | Sz: tiny | Int: animal. 02:20:13 RIP 02:33:05 -!- MaBunny has quit [Quit: Bye guys hav a good time :)] 02:35:45 -!- Kalir has quit [Changing host] 02:36:47 -!- Ruka has quit [Ping timeout: 255 seconds] 02:38:29 rip musu, I guess 02:38:48 what about musu? 02:40:29 it's dead, unwinnable 02:40:44 just ask Lightli 02:40:54 it isn't :v 02:40:59 woah... 02:41:07 what new tech was invented?! 02:41:18 new sif probably being better than oldsif in general 02:42:03 Brannock: the joke is basically with every "nerf" to foo, Lightli declares foo to be "RIP" 02:42:47 I rarely actually mean it's legit dead and dusted though 02:43:04 dead and dusted, going to remember that phrase 02:43:17 You render Menkaure dead and dusted. 02:43:20 -!- Cimanyd has quit [Quit: Page closed] 02:43:22 musu are perhaps literally dead and dusted, when you think about it 02:43:59 yes 02:44:09 You dust Menkaure like a high counter top!!!!! 02:45:34 -!- TuxQmoob has quit [Ping timeout: 265 seconds] 02:45:38 -!- ontoclasm has quit [Quit: Leaving.] 02:54:45 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-1553-g64c24c3 02:55:00 @??frilled lizard 02:55:00 frilled lizard (07l) | Spd: 10 | HD: 1 | HP: 2-3 | AC/EV: 0/15 | Dam: 3 | cold-blooded | XP: 1 | Sp: sprint [11!AM, 06!sil] | Sz: tiny | Int: animal. 02:55:26 I'm excited for the tile for this one 02:55:36 giant colorful frills... 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:00:09 -!- minqmay has quit [Ping timeout: 265 seconds] 03:00:33 is the current tile same as giant newt? 03:00:50 the placeholder one, I mean 03:02:31 -!- Bcadren has quit [Ping timeout: 265 seconds] 03:06:08 -!- Zet has quit [Ping timeout: 244 seconds] 03:06:12 -!- Bammboo has quit [Ping timeout: 248 seconds] 03:06:35 -!- Smashy54 has quit [Read error: Connection reset by peer] 03:07:29 -!- DaneiTHREEPOINTF has quit [Ping timeout: 265 seconds] 03:10:18 -!- minmay has quit [Ping timeout: 265 seconds] 03:10:30 -!- minmay has joined ##crawl-dev 03:11:21 wait 03:11:31 if a giant newt was so weak 03:11:38 how small is a regular newt 03:14:19 smaller than your hand 03:14:28 (ignoring the tail) 03:15:32 ...and even smaller because only the juveniles come out of the water 03:16:47 well, "adolescents" as it were 03:18:38 -!- scummos| has quit [Ping timeout: 255 seconds] 03:23:57 -!- dtsund has quit [Remote host closed the connection] 03:25:20 -!- DaneiTHREEPOINTF has quit [Quit: Those who tell the truth shall die, those who tell the truth shall live forever.] 03:25:31 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:27:18 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-1553-g64c24c3 (34) 03:28:08 -!- TMTurtle has quit [Ping timeout: 265 seconds] 03:28:34 -!- adibis has joined ##crawl-dev 03:28:47 @??bat 03:28:47 bat (15b) | Spd: 30 | HD: 1 | HP: 3-4 | AC/EV: 1/14 | Dam: 1 | see invisible, fly | Res: 08blind | XP: 1 | Sz: tiny | Int: animal. 03:28:54 wow, it has so little hp 03:29:04 -!- nxtlvl has quit [Ping timeout: 240 seconds] 03:29:12 @??giant newt 03:29:12 unknown monster: "giant newt" 03:29:16 giant newt (03l) | Spd: 10 (swim: 60%) | HD: 1 | HP: 1-3 | AC/EV: 0/15 | Dam: 3 | amphibious, cold-blooded | Res: 12drown | XP: 1 | Sz: tiny | Int: animal. 03:29:16 %??giant newt 03:29:30 @??frilled lizard 03:29:30 frilled lizard (07l) | Spd: 10 | HD: 1 | HP: 2-3 | AC/EV: 0/15 | Dam: 3 | cold-blooded | XP: 1 | Sp: sprint [11!AM, 06!sil] | Sz: tiny | Int: animal. 03:29:48 wow, the buffs are real 03:30:03 -!- Klaymen has quit [Remote host closed the connection] 03:32:43 -!- fearitself has quit [Ping timeout: 240 seconds] 03:34:55 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 03:42:02 -!- lvh has quit [Ping timeout: 255 seconds] 03:42:37 -!- adibis has quit [Ping timeout: 276 seconds] 03:51:05 -!- amalloy is now known as amalloy_ 03:55:44 -!- escu has quit [Ping timeout: 244 seconds] 03:55:44 -!- Pyryhyry has quit [Ping timeout: 244 seconds] 03:58:18 -!- Morg0th has quit [Ping timeout: 240 seconds] 04:00:04 -!- omarax has quit [Remote host closed the connection] 04:04:12 -!- XVar has quit [Changing host] 04:17:30 -!- kogasa has quit [Read error: Connection reset by peer] 04:29:39 -!- rossi has quit [Ping timeout: 250 seconds] 04:29:47 sprint is a huge change =p 04:29:53 but it's not amphibious! 04:30:02 how will they be a threat in sewers? 04:38:30 -!- hpm_ has quit [Read error: Connection reset by peer] 04:41:07 sprint seems like it will have no actual effect aside from more messages 04:42:23 -!- airwolf has quit [Quit: Page closed] 04:48:55 -!- TuxQmoob has quit [Changing host] 04:49:05 -!- TuxQmob has quit [Ping timeout: 240 seconds] 04:49:13 -!- PudPo has quit [Ping timeout: 240 seconds] 04:50:41 -!- Implojin has joined ##crawl-dev 04:56:09 -!- pikaro has quit [Ping timeout: 265 seconds] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:10:48 Re-enable higher oklob chance in dpeg_oklobed_lair 13https://crawl.develz.org/mantis/view.php?id=10672 by Implojin 05:13:17 -!- Shard1697 has joined ##crawl-dev 05:21:04 -!- TuxQmob has quit [Changing host] 05:23:03 -!- rossi_ has quit [Ping timeout: 244 seconds] 05:23:09 -!- TuxQmoob has quit [Ping timeout: 265 seconds] 05:30:14 -!- ScarCow has quit [Quit: leaving] 05:34:01 -!- pikaro has quit [Ping timeout: 250 seconds] 05:46:48 -!- Implojin has quit [Quit: Page closed] 05:59:06 -!- pikaro has quit [Ping timeout: 276 seconds] 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:00:03 "WORSHIP ME, MORTAL," Xom booms, "AND I SHALL GRANT YOU THE GREATEST GIFT OF ALL." 06:00:06 _"WORSHIP ME, MORTAL," Xom booms, "AND I SHALL GRANT YOU THE GREATEST GIFT OF ALL." 06:00:10 Brannock: this played twice in my game 06:00:26 -!- zxc has quit [Read error: Connection reset by peer] 06:00:27 yeah i think on a tougher enemy it would matter 06:00:30 @??jackal 06:00:30 jackal (07h) | Spd: 14 | HD: 1 | HP: 4-7 | AC/EV: 2/12 | Dam: 3 | XP: 2 | Sz: small | Int: animal. 06:05:31 -!- Brannock_ has joined ##crawl-dev 06:05:43 -!- zxc has joined ##crawl-dev 06:06:30 -!- ProzacElf has quit [Ping timeout: 250 seconds] 06:06:56 -!- removeelyvilon has quit [Quit: Page closed] 06:07:48 -!- Brannock has quit [Ping timeout: 255 seconds] 06:07:56 10:00 < chequers> "WORSHIP ME, MORTAL," Xom booms, "AND I SHALL GRANT YOU THE GREATEST GIFT OF ALL." 06:07:59 10:00 < chequers> _"WORSHIP ME, MORTAL," Xom booms, "AND I SHALL GRANT YOU THE GREATEST GIFT OF ALL." 06:08:02 10:00 < chequers> Brannock: this played twice in my game 06:08:05 in case you missed it 06:16:45 -!- Shard1697 has quit [Ping timeout: 244 seconds] 06:18:59 -!- rossi_ has quit [Ping timeout: 244 seconds] 06:32:25 -!- pikaro has quit [Ping timeout: 244 seconds] 06:42:28 -!- Insomniak has quit [Ping timeout: 265 seconds] 06:50:29 -!- jeefus has joined ##crawl-dev 06:54:40 -!- jefus has quit [Ping timeout: 260 seconds] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:15:06 -!- Shard1697 has joined ##crawl-dev 07:35:34 -!- Lasty has joined ##crawl-dev 07:42:41 -!- vasya_ has quit [Ping timeout: 240 seconds] 07:47:41 -!- GauHelldragon has quit [Read error: Connection reset by peer] 07:52:58 -!- debo has quit [Ping timeout: 265 seconds] 07:57:47 -!- Krakhan has quit [Ping timeout: 265 seconds] 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:04:18 -!- Lasty has quit [Quit: Leaving.] 08:04:48 -!- Lasty has joined ##crawl-dev 08:07:21 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:10:16 -!- dpeg has joined ##crawl-dev 08:17:28 -!- wheals has joined ##crawl-dev 08:20:25 -!- rossi_ has quit [Ping timeout: 260 seconds] 08:32:52 -!- magistern has quit [Quit: magistern] 08:36:35 -!- jeefus is now known as jefus 08:54:13 -!- Grammus has quit [] 08:56:03 -!- insecticide has quit [Ping timeout: 248 seconds] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:03:02 -!- debo has joined ##crawl-dev 09:07:18 -!- debo has quit [Ping timeout: 248 seconds] 09:08:05 -!- debo has joined ##crawl-dev 09:09:33 -!- Patashu_ has quit [Ping timeout: 276 seconds] 09:17:00 -!- protopulse has joined ##crawl-dev 09:45:00 -!- Shard1697 has quit [Ping timeout: 260 seconds] 09:46:58 -!- Doesnty has joined ##crawl-dev 09:47:45 okawaru + spellbinder weirdness: https://bpaste.net/show/dc7d9d1e9209 09:48:38 okawaru simultaneously gave me penance for killing one ally and forgave me for killing another (with spellbinder miscasts) 09:59:45 -!- Guest_84847 has quit [Killed (Sigyn (Spam is off topic on freenode.))] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:03:29 <|amethyst> elliptic: here's something weird 10:03:41 <|amethyst> elliptic: look at beam.cc:4883 10:03:54 <|amethyst> oh, never mind, I see 10:04:33 <|amethyst> disable_attack_conducts is initialising that array, not reading it 10:05:08 -!- Dracunos7 has quit [Ping timeout: 244 seconds] 10:05:16 <|amethyst> did the smoke from the first cockroach maybe block vision to the second one? 10:05:28 <|amethyst> I guess you wouldn't have gotten the right message 10:05:54 <|amethyst> but if it blocks view to some ally, that would explain the "forgiveness" message 10:06:25 I think both cockroaches were adjacent to me, but I'm not certain 10:06:38 <|amethyst> hm 10:06:53 honestly I sort of think that spellbinder causing penance like this (summon + fireball) is a bug itself 10:07:46 or creating hostile 1s to kill low-level characters as in that famous tv 10:07:46 <|amethyst> possibly 10:08:06 <|amethyst> what if the fireball is from an actual miscast? 10:08:18 if it was possible to make spellbinder just not create any summons that might be okay 10:09:05 <|amethyst> I don't know, I kind of think changing the ethical calculations would be better 10:10:02 maybe, yes 10:10:32 the logic determining when allies will be angered by things is pretty confusing, at least to players 10:12:16 -!- zxc has quit [Read error: Connection reset by peer] 10:13:44 <|amethyst> elliptic: one problem is that "fairness" and "simplicity" are in conflict here 10:13:58 -!- cait has quit [Ping timeout: 255 seconds] 10:14:17 <|amethyst> elliptic: people have an innate (or trained, doesn't matter) ethical logic, so expect certain things to be punished and others not to 10:14:24 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 10:15:53 -!- dpeg has quit [Quit: Lost terminal] 10:16:03 -!- zxc has joined ##crawl-dev 10:21:40 -!- rossi_ has quit [Ping timeout: 244 seconds] 10:28:08 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 10:29:37 -!- Shard1697 has joined ##crawl-dev 10:30:04 -!- LexAckson_ has joined ##crawl-dev 10:37:46 -!- Brannock_ is now known as Brannock 10:37:57 chequers, can you describe what you were doing when the double message happened? 10:39:15 -!- Patashu_ has joined ##crawl-dev 10:42:12 -!- mibe has quit [Ping timeout: 240 seconds] 10:45:21 -!- ScarCow has quit [] 10:47:53 -!- Bcadren has quit [Ping timeout: 240 seconds] 10:59:15 -!- LexAckson__ has joined ##crawl-dev 11:02:17 -!- LexAckson_ has quit [Ping timeout: 240 seconds] 11:02:37 -!- elliptic has quit [Quit: Leaving] 11:17:00 -!- scummos__ has quit [Ping timeout: 265 seconds] 11:20:09 -!- muravey has joined ##crawl-dev 11:23:15 -!- PleasingFungus has joined ##crawl-dev 11:24:31 -!- Morg0th has quit [Quit: leaving] 11:25:44 -!- amalloy_ is now known as amalloy 11:27:46 -- Buy an anaconda. Place it in bed with the fellow who coded constrict. 11:45:15 -!- xcourier has quit [Remote host closed the connection] 11:46:00 -!- Kranix has quit [Read error: Connection reset by peer] 11:48:06 -!- MarvinPA has joined ##crawl-dev 11:48:56 -!- Kalir has quit [Changing host] 11:49:35 -!- xcourier has quit [Client Quit] 11:59:47 -!- Kranix has quit [Read error: Connection reset by peer] 11:59:53 -!- ontoclasm has joined ##crawl-dev 12:00:03 -!- omarax has quit [Remote host closed the connection] 12:00:56 -!- Kranix has quit [Read error: Connection reset by peer] 12:07:07 -!- xcourier has quit [Quit: || ~~ ||] 12:10:43 -!- Shard1697 has quit [Ping timeout: 248 seconds] 12:11:58 -!- adibis has joined ##crawl-dev 12:12:17 -!- Tux[Qyou] has joined ##crawl-dev 12:12:29 -!- adibis is now known as aditya 12:14:01 -!- elliptic has joined ##crawl-dev 12:18:43 -!- rossi_ has quit [Ping timeout: 248 seconds] 12:19:42 -!- protopulse has quit [Ping timeout: 240 seconds] 12:20:31 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 12:21:17 -!- Grammus has joined ##crawl-dev 12:21:19 -!- Shard1697 has joined ##crawl-dev 12:27:25 -!- protopulse has joined ##crawl-dev 12:30:02 -!- nxtlvl has quit [Read error: Connection reset by peer] 12:31:03 -!- aditya has quit [Ping timeout: 240 seconds] 12:35:20 -!- Brannock_ has joined ##crawl-dev 12:37:58 -!- Brannock has quit [Ping timeout: 255 seconds] 12:42:30 -!- aditya has joined ##crawl-dev 12:49:31 -!- zxc has quit [Read error: Connection reset by peer] 12:50:11 -!- Brannock_ is now known as Brannock 12:51:12 -!- aditya has quit [Ping timeout: 276 seconds] 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:03:18 http://pastebin.com/LuLs0Xzk 13:03:20 is this intended 13:04:15 monk? 13:04:48 -!- Kellhus has quit [Quit: Page closed] 13:07:04 ya 13:07:37 probably 13:08:13 ko 13:13:45 -!- dtsund has joined ##crawl-dev 13:23:20 >draconian 13:23:26 "YOUR BODY DOES NOT FIT INTO MOST FORMS OF ARMOUR" 13:23:41 >most forms 13:23:44 more like none 13:23:54 a hat is armour 13:24:47 yes it is 13:24:58 it fits in no body armour 13:26:35 there sure are a lot of ossuary vaults I've never seen 13:26:52 I wonder if the weight should be changed on some of these 13:28:40 I don't think I've ever gotten any of the weight:10 ones except ossuary_minmay_four_chambers 13:28:56 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-1553-g64c24c3 (34) 13:30:51 and right as I say that I get ossuary_minmay_chase 13:35:35 -!- Nattefrost1 has quit [Client Quit] 13:37:22 -!- Ququman has joined ##crawl-dev 13:48:13 -!- cait has quit [Ping timeout: 265 seconds] 13:49:47 -!- eb has quit [] 13:58:05 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 14:00:03 -!- omarax has quit [Remote host closed the connection] 14:01:04 could split that into you do not fit into body armour, helmets cannot fit your strangely shaped head 14:03:53 -!- LexAckson_ has joined ##crawl-dev 14:03:53 -!- LexAckson__ has quit [Read error: Connection reset by peer] 14:05:23 -!- Zekka has quit [Ping timeout: 244 seconds] 14:15:05 -!- Smashy54 has quit [Read error: Connection reset by peer] 14:15:53 -!- Kranix has quit [Read error: Connection reset by peer] 14:19:35 -!- Kranix has quit [Read error: Connection reset by peer] 14:20:35 -!- rossi_ has quit [Ping timeout: 250 seconds] 14:24:14 -!- CanOfWorms has joined ##crawl-dev 14:26:29 I think it should be developed into a professionally-designed, real-time game. The devs should probably listen less to the core gamers-- they keep saying the game is too easy-- and stop adding silly races. I think Crawl could be a major release although major changes would need be required, like real time. 14:27:29 wat 14:28:10 i'm skimming through the list of player suggestions from the 2012 survey, on and off 14:28:12 it's a very long list 14:29:34 -!- MakMorn has quit [Ping timeout: 240 seconds] 14:30:55 well, the devs did start removing silly races, like mountain dwarves 14:31:15 clearly that user wants more blood 14:31:17 high elves 14:31:22 halflings??? 14:31:37 what races are non-silly 14:31:46 vampires. 14:31:52 they're EDGY and TOO COOL FOR SCHOOL 14:31:56 they're the silliest of all! 14:32:03 have you even SEEN their blood level charts 14:32:14 please do not disrespect the EDGY vampires 14:32:26 -!- MakMorn has joined ##crawl-dev 14:32:31 i guess BROODING mummies count too 14:33:17 Your memories have largely returned, allthough there are still gaps. Once more, you ask the question: 'Who am I?' 14:33:41 john galt the mummy wanderer 14:33:59 that would be a LOT of --more--s. 14:34:37 would ctrl+P be able to view the whole thing? 14:35:15 doubt it... 14:35:22 fr: mod that replaces recite messages with galtse 14:35:49 If you changing list of races / classes, do it with caution. Felids / Octo are quite stupid and "mangish". With no normal dwarf around DCSS is crippled. 14:35:53 -!- homsar has quit [Ping timeout: 240 seconds] 14:36:18 dungeon crawl: crippled soup 14:37:31 -!- Nattefrost has quit [Ping timeout: 265 seconds] 14:38:26 -!- Kranix has quit [Read error: Connection reset by peer] 14:38:31 -!- insecticide2 has quit [Remote host closed the connection] 14:39:07 -!- insecticide has quit [Ping timeout: 276 seconds] 14:39:49 -!- Nattefrost has quit [Client Quit] 14:40:05 P.S. Eating bugs and sausages and stuff is totally gross and I'm sure most players don't like doing it. Crawl usually gives way more permafood than you need, but could we get more just to be safe? Also, honeycombs don't have like bee larvas or whatever in them, do they? It'd be really reassuring if you could add that to the description or something! 14:40:32 i feel like minmay would enjoy that one, for some reason 14:43:01 -!- insecticide3 has quit [Ping timeout: 276 seconds] 14:47:53 -!- insecticide4 has quit [Ping timeout: 250 seconds] 14:54:26 -!- cait has quit [Ping timeout: 265 seconds] 14:54:28 -!- cait_ is now known as cait 14:59:39 silly crawl species: worm species and can species 14:59:44 -!- Kranix has quit [Read error: Connection reset by peer] 14:59:48 NOT silly crawl species; gamma species and funk species 14:59:50 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:35 wow that thing about honeycombs is great 15:00:47 03PleasingFungus02 07* 0.19-a0-1554-g45bdf81: Make tiles resolution options affect fullscreen 10(89 seconds ago, 2 files, 8+ 5-) 13https://github.com/crawl/crawl/commit/45bdf812ecb1 15:00:52 i personally enjoy "bugs and sausages" 15:01:34 -!- pikaro has quit [Ping timeout: 240 seconds] 15:04:31 -!- magistern has quit [Read error: Connection reset by peer] 15:06:02 gammafunk: did you see 10672 15:06:13 !bug 10672 15:06:14 https://crawl.develz.org/mantis/view.php?id=10672 15:07:09 I saw the report, didn't really read it 15:07:13 but yeah that make sense 15:07:37 time to kill some players.... 15:08:28 03Implojin02 {PleasingFungus} 07* 0.19-a0-1555-g1831138: Re-enable higher oklob chance in Lair entry vault 10(10 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/183113869488 15:14:19 -!- Zekka has quit [Ping timeout: 250 seconds] 15:15:49 -!- ProzacElf has joined ##crawl-dev 15:16:55 -!- dtsund has quit [Ping timeout: 250 seconds] 15:17:24 mangish?? 15:23:42 Brannock: that confused me too! 15:23:43 -!- magistern has quit [Read error: Connection reset by peer] 15:26:02 I assume it was "mangaish" 15:26:47 oh, possibly 15:27:09 !lg * killer~~"frilled lizard" 15:27:10 3. chris0x the Ducker (L1 VpMo), slain by a frilled lizard on D:1 on 2016-09-14 16:02:10, with 0 points after 94 turns and 0:00:20. 15:27:14 three already, nice 15:27:39 isn't absdepth 0-based 15:27:40 -!- amalloy is now known as amalloy_ 15:28:29 -!- magistern has quit [Read error: Connection reset by peer] 15:29:05 PleasingFungus: does that commit actually change anything, since abspdeth is 0-based? 15:29:28 -!- magistern has quit [Read error: Connection reset by peer] 15:30:00 hm 15:30:00 unless lua you.absdepth() is different to you.absdepth0 15:30:06 which might be 15:30:10 it is lua 15:30:17 i shoulda tested... but i'm lazy 15:30:26 !lg * x=absdepth 15:30:28 6154237. [absdepth=1] Elysium the Charmwright (L1 MfSk), slain by a worm on D:1 on 2016-09-14 19:29:02, with 0 points after 61 turns and 0:00:34. 15:30:32 ^ fwiw 15:30:33 also good death 15:30:39 !tv elysium 15:30:39 711. Elysium, XL1 MfSk, T:61 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 15:30:53 * geekosaur kjept trying to read that as "mangy" but that completely makes no sense for octopodes... 15:31:08 imagine a furry octopode 15:31:48 how'd that one score 0 points with a rat kill? 15:31:49 -!- Tiktalik has quit [Quit: kilakit] 15:32:36 rounded down? 15:32:40 also i blinked and missed the game... 15:32:59 not much to see, really 15:33:36 tab tab tab? 15:33:40 i noticed they were autotraining 15:36:12 -!- homsar has quit [] 15:38:13 -!- dtsund has joined ##crawl-dev 15:40:04 !source spl-summoning.cc:1709 15:40:05 https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-summoning.cc#L1709 15:40:16 is there a reason this doesn't include all the hoppers in the game? most immediately apparent: no spiny frog 15:40:42 oh, it uses genus 15:41:55 -!- pikaro has quit [Ping timeout: 248 seconds] 15:42:43 probably they should all be in the same genus 15:42:49 blink frogs, giant frogs, spinies 15:43:05 I vaguely recall there used to be a reason blink frogs were a separate genus 15:43:10 I think back when blink frogs were smaller than the other two 15:43:13 -!- cait has quit [Ping timeout: 244 seconds] 15:43:19 blink frog (09F) | Spd: 14 (swim: 60%) | HD: 6 | HP: 21-47 | AC/EV: 0/16 | Dam: 2006(blink self) | amphibious, cold-blooded, !sil | Res: 06magic(40), 12drown | XP: 265 | Sp: blink | Sz: small | Int: insect. 15:43:19 %0.10?blink frog 15:43:24 giant frog (03F) | Spd: 15 (swim: 60%) | HD: 4 | HP: 13-31 | AC/EV: 0/12 | Dam: 9 | amphibious, cold-blooded | Res: 06magic(16), 12drown | XP: 90 | Sz: Medium | Int: insect. 15:43:24 %0.10?giant frog 15:43:30 @??blink frog 15:43:30 blink frog (09F) | Spd: 14 (swim: 60%) | HD: 6 | HP: 27-39 | AC/EV: 0/16 | Dam: 2006(blink self) | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 265 | Sp: blink [06!sil] | Sz: Medium | Int: animal. 15:43:35 plausible 15:43:43 I think I'll change this 15:44:48 "nerf Necromutation", says 6 responders to the survey 15:45:55 heh 15:47:36 -!- magistern has quit [Quit: magistern] 15:52:55 -!- cait has quit [Ping timeout: 265 seconds] 15:54:06 giant gecko description in monsters.txt still mentions clinging 15:54:19 @??giant gecko 15:54:19 giant gecko (08l) | Spd: 12 | HD: 1 | HP: 4-7 | AC/EV: 1/14 | Dam: 5 | cold-blooded | XP: 3 | Sz: little | Int: animal. 15:54:31 @??redback 15:54:31 redback (04s) | Spd: 15 | HD: 9 | HP: 22-32 | AC/EV: 2/12 | Dam: 1804(strong poison:33-58) | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 220 | Sz: tiny | Int: animal. 15:54:57 you might need to wizmode to see if they still cling 15:55:10 !source _mons_class_is_clingy 15:55:11 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-util.cc#L856 15:55:13 they still cling 15:55:33 huh, I didn expect crawlers/dart slugs to cling 15:56:04 slugs cling, but not snails? 15:56:15 -!- NilsBloodaxe has quit [Quit: Page closed] 15:56:34 -!- Kranix has quit [Ping timeout: 240 seconds] 15:56:35 I like how immediately after that function, is mons_can_cling_to_walls() 15:56:40 which just calls that function 15:56:43 snails are too big! 15:56:59 anyway, it's because the latter function takes a monster, not a monster type. probably 15:57:09 that class is broken I think in the case of gecko. it checks mons_genus(type) == MONS_GIANT_GECKO, but their genus is actually MONS_GIANT_LIZARD 15:57:13 maybe I'm reading it wrong 15:57:29 ?? 15:57:35 mons_genus(type) == MONS_SPIDER || type == MONS_GIANT_GECKO 15:57:49 !source mon-data.h:1468 15:57:50 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-data.h#L1468 15:58:01 oh I see 15:58:04 it only checks genus for spidesr 15:58:05 yeah 15:58:15 I wasn't paying attention and thought it extended to all the others 15:58:32 -!- insecticide5 has quit [Ping timeout: 244 seconds] 15:59:15 ah, the reason the code is pulled out 15:59:20 is because there were other checks for clinging 15:59:30 %git 40eb210 15:59:30 07galehar02 * 0.13-a0-2677-g40eb210: Revert "Bye bye clinging." 10(3 years, 1 month ago, 27 files, 423+ 187-) 13https://github.com/crawl/crawl/commit/40eb210485ae 15:59:42 chimeras.... 16:00:01 !lg * won x=absdepth 16:00:02 46934. [absdepth=1] Ruka the Archmage (L27 DEFE of Vehumet), escaped with the Orb and 3 runes on 2016-09-14 19:33:29, with 1444409 points after 111010 turns and 17:55:39. 16:00:03 -!- omarax has quit [Remote host closed the connection] 16:00:13 !lg * killer~~chimera 16:00:14 -!- insecticide6 has quit [Ping timeout: 265 seconds] 16:00:21 28. Bacchus the Blasphemer (L12 HOGl of Zin), slain by a chimera (water moccasin, wyvern, rat) (summoned by the player character) in a Labyrinth (labyrinth_green) on 2015-03-29 16:33:28, with 16461 points after 15604 turns and 1:20:04. 16:00:22 weird functions: mons_is_native_in_branch 16:00:40 is that for whether they trigger traps 16:00:47 "One time years ago a butterfly trapped me in a dead end hallway in Lair. I must have spent a few hundred turns trying to kill it. It flew off eventually." 16:01:12 wheals: basically ya 16:01:33 orcs know ALL about traps, but only the ones in the orcish mines 16:01:45 presumably they placed those traps (???) 16:01:58 would be embarassing if they got caught by their own carefully laid shafts 16:02:26 and i assume the orbs of fire placed the traps in zot 16:02:39 though it may have been the death cobs 16:03:22 -!- CanOfWorms has quit [Read error: No route to host] 16:03:30 -!- homsar has quit [Ping timeout: 240 seconds] 16:03:46 -!- CanOfWorms has joined ##crawl-dev 16:04:43 SCENE: The orb chamber, late at night. An ancient lich, a draconian pack, an orb of fire and a killer klown are sitting around at a table. 16:05:04 -!- sgun_ has quit [Ping timeout: 255 seconds] 16:05:20 Ancient lich: Gentlemen. Ladies. For tonight's game night, I have acquired... 1000 nets. 16:05:41 i'm imagining the dracs all piled up onto a single chair 16:05:46 lots of creaking 16:06:00 heh 16:06:08 one of them keeps blinking away 16:06:28 -!- PElf has joined ##crawl-dev 16:09:31 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1555-g1831138 (34) 16:11:16 -!- Bammboo has quit [Read error: No route to host] 16:15:08 -!- elliptic has quit [Quit: Leaving] 16:16:18 -!- elliptic has joined ##crawl-dev 16:16:25 -!- Bammboo has quit [Ping timeout: 260 seconds] 16:19:30 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 16:20:12 -!- ScarCow has quit [Ping timeout: 240 seconds] 16:20:33 -!- rossi_ has quit [Ping timeout: 276 seconds] 16:23:36 FR: unique gecko, "Gordon" 16:23:48 oh ho ho 16:23:57 always spawns near a gozag altar 16:30:18 -!- Kranix has quit [Ping timeout: 240 seconds] 16:34:15 -!- OrphineM has quit [Quit: Page closed] 16:36:00 -!- scummos__ has quit [Remote host closed the connection] 16:36:11 -!- Blazinghand has joined ##crawl-dev 16:37:30 apparently hints mode doesn't even give you the option of entering manual mode on the skills screen 16:37:31 TIL 16:41:49 -!- Bammboo has quit [Read error: Connection reset by peer] 16:42:17 -!- insecticide6 has quit [Ping timeout: 265 seconds] 16:45:57 heh 16:47:06 -!- scummos| has quit [Ping timeout: 244 seconds] 16:47:41 awesome 16:47:46 there are "tyrant king leeches" 16:47:55 I love modern scientific names 16:51:28 -!- GauHelldragon has quit [Ping timeout: 265 seconds] 16:51:30 -!- Zekka has quit [Ping timeout: 240 seconds] 16:51:32 -!- Insomniak` has quit [Quit: I like to rock] 16:53:47 sick 16:54:07 -!- TMTurtle has quit [Quit: leaving] 16:57:17 -!- Snikeer has quit [Quit: Page closed] 17:00:03 -!- omarax has quit [Remote host closed the connection] 17:02:46 -!- Krakhan has quit [Changing host] 17:05:06 -!- ProzacElf has quit [Ping timeout: 240 seconds] 17:08:56 -!- smee has quit [Quit: Page closed] 17:14:48 -!- packet_loss has joined ##crawl-dev 17:16:17 weird, that compile crashed 3 times in a row on opening, but then opening it through cmd.exe had no problems 17:16:23 s/compile/build 17:16:38 cmd.exe said something about regenerating some .des files, wonder if that's related.. 17:19:33 -!- joy1999 has quit [Ping timeout: 250 seconds] 17:20:02 it's not regenerating des files 17:20:11 it's rebuilding the des cache, usually because des files have changed 17:20:16 ah 17:20:19 -!- Kranix has quit [Quit: Konversation terminated!] 17:22:15 New branch created: pull/362 (4 commits) 13https://github.com/crawl/crawl/pull/362 17:22:15 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1556-g5ed8d64: Change blink frog genus 10(2 hours ago, 3 files, 1+ 3-) 13https://github.com/crawl/crawl/commit/5ed8d649c650 17:22:15 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1557-g09673a4: Rename giant frogs to bullfrogs 10(61 minutes ago, 20 files, 43+ 36-) 13https://github.com/crawl/crawl/commit/09673a47b716 17:22:15 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1558-gbdac44d: Rename giant geckos to leopard geckos 10(38 minutes ago, 16 files, 37+ 37-) 13https://github.com/crawl/crawl/commit/bdac44da377c 17:22:15 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1559-g5f48dcc: Rename giant leeches to tyrant leeches 10(27 minutes ago, 19 files, 31+ 30-) 13https://github.com/crawl/crawl/commit/5f48dccc149e 17:22:39 oh, the "anti-giant" campaign? 17:22:40 ??crawl development[2 17:22:41 crawl development[2/3]: 🚲🏠 17:22:44 lol 17:23:19 but I do think it's important that if we have lots of actual giants in the game, to minimize usage of 'giant' as a prefix, especially in creature identification 17:23:22 cockroach, eyeball, orange brain, spore 17:23:32 yeah, I haven't decided on what to use for them yet 17:23:36 floating eye is a reasonable name 17:23:53 also problematic: greater naga, greater mummy, great orb of eyes, great sword, great mace 17:23:54 spores can just be ballistomycete spores 17:24:13 brains can be extremely orange brains 17:24:16 haha 17:24:22 well, maybe 17:25:09 'floating eye' would also fit better with the other eye-class enemies 17:26:24 I think cockroach is fine to be giant? the alternative is probably .. "hissing cockroach", "cave roach"? ... there are "rhinoceros cockroach" and "litterbugs" and "burrowing cockroach" for the larger irl cockroach types 17:27:06 probably not those last few 17:27:13 too complicated / too slangy 17:27:47 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:29:33 I don't think the weapon names are really problematic, wrt great sword and great mace 17:30:08 there's no good alternative at all for great mace (turns out two-handed maces sucks as an irl weapon), but great sword could be zweihander or claymore. but I'm not really convinced these two need changing 17:31:06 well what's the argument that they need changing? 17:32:17 great orb of eyes is probably also ok, although I suppose "orb of eyes" is really sufficient 17:35:58 -!- Kenran has quit [Quit: Leaving] 17:36:31 -!- Rivotril has quit [Quit: Page closed] 17:41:40 -!- scummos| has quit [Ping timeout: 265 seconds] 17:42:49 -!- TMTurtle_ is now known as TMTurtle 17:43:57 giant spores sure had a lot of associated code 17:45:46 FR: take replacing great mace name as an excuse to bring back hammers 17:46:59 also leopard geckos are very cute so I'm glad of the name change 17:47:16 great hammers... 17:47:41 battle hammers, dire hammers 17:47:44 big hammers 17:47:57 sledgehammer 17:48:19 what are .lux files? 17:48:25 sulik approves 17:48:26 my mass replace is catching them for certain monsters 17:49:07 i have no idea 17:50:04 gammafunk, great sword, great mace, greatsling, it's a bit too common. I don't think it matters as much as it does for monsters, though 17:50:14 great crossbow 17:50:20 greatbow 17:50:22 -!- Patashu_ has quit [Ping timeout: 265 seconds] 17:50:27 great axe 17:50:35 triple crossbows should still shoot 3 bolts, imo 17:50:38 full dark souls 17:50:45 I don't think 3 is a bit too common 17:51:21 great mace and greatsling are fine, but for 'great sword' there are plenty of large sword types that it seems a bit of a shame to use a generic name 17:52:13 claymore... 17:52:20 the problem is that sword names are all awful 17:52:51 despite just recommending full dark souls a second ago 17:53:05 using the name "zweihander" in an english game, is really stupid 17:53:13 yeah I don't really see a problem with a descriptive word used three times in the game 17:53:27 but if there's a more interesting/thematic name for a sword, sure 17:53:56 great is just a simple way to say "bigger than usual", which is a good enough thing to convey 17:54:02 -!- Greenflame has quit [Quit: Page closed] 17:54:03 claymore would be a bit cooler imo, if a bit funny because of the earlier replacement 17:54:31 claymores are back!, but nerfed... 17:54:50 I can't think of a good replacement for "greater mummy" at all 17:55:04 claymore doesn't really communicate anything different than great sword other than perhaps cementing the idea that it's a 2h weapon 17:55:22 well, the idea is to convey the same thing, but without saying "great" 17:55:27 so, if you care about that, claymore is a win 17:55:38 possibly an epic win 17:55:46 sure, but I don't see not using the word "great" as a design goal 17:55:47 it's from scotland so it's cool 17:55:50 braveheart! 17:55:51 ?/great 17:55:52 Matching terms (54): !help:!greatchar, !help:!greatprogress, !help:!greattodo, great_blast_of_cold, great_blast_of_fire, great_far_misses, great_hunger, great_icy_blast, great_ideas, great_mace, great_near_misses, great_orb_of_eyes, great_serpentine_sword, great_steel_mace, great_sword, great_wave_of_water, greater_demon, greater_destruction, greater_healing, greater_mummy, greater_naga, greater_s... 17:55:59 Brannock: elder mummy? 17:56:05 not intimidating enough 17:56:07 we're already removing "great" from other things 17:56:09 -!- elliptic has quit [Quit: Leaving] 17:56:46 so should ancient liches be great liches :P 17:56:54 we have: mummy, guardian mummy, mummy priest... 17:57:06 "pharaoh mummy" is far too clumsy, plus Khufu 17:57:16 i don't see any problem at all with greater mummy/naga 17:57:24 greater deep elf 17:58:14 -!- robotcentaur has quit [Quit: Page closed] 17:58:34 greater cockroach 17:58:40 greatroach 17:59:00 greater mummy/naga is probably kind of hard to improve on without some special flavor for those monsters that suggests something specific 17:59:09 I had a good one (I thought) for naga: naga scion 17:59:15 exemplary naga 17:59:28 also keeps with the species/class theme 17:59:34 warrior, sharpshooter, ritualist, maga, scion... 17:59:39 *mage 17:59:56 I don't know what a scion is 17:59:57 well scion doesn't communicate anything better than greater naga did 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:00:06 -!- pikaro has quit [Ping timeout: 265 seconds] 18:00:13 great is good for those monsters in the sense that they are "most dangerous of their kind" 18:01:08 scion implies "pointless enemy that doesn't do anything notable" to me 18:01:12 rip deep dwarf scions 18:01:33 obv bring them back as deep dwarf artificers 18:01:51 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 18:02:20 'scion' generally meaning the heir to an important position/family/seat. 'tzitzimitl' was practically unknown before it got used 18:02:21 but yeah "greater" isn't really anywhere near as widely used as "giant" is/used to be, and it seems fairly fitting in the case of mummies/nagas 18:02:40 what does tzitzmimitl have to do with this? 18:03:07 a word's meaning not being commonly known shouldn't be a strike against it, I mean 18:03:45 well no one said the word being uncommon was a problem, it just doesn't convey any particular meaning, which the old word did 18:04:21 tzitzimitl is a direct reference to something in mythology, so I don't think it's a relevant comparison 18:04:25 point taken 18:04:49 naga lord? 18:05:03 naga ~caster~ 18:05:06 unknown monster: "deep dwarf scion" 18:05:06 %0.14?deep dwarf scion 18:05:12 deep dwarf scion (08q) | Spd: 10 | HD: 6 | HP: 32-64 | AC/EV: 2/12 | Dam: 16 | 10weapons, 10items, 10doors | Res: 06magic(48) | Chunks: 07contam | XP: 248 | Sz: Medium | Int: normal. 18:05:12 %0.12?deep dwarf scion 18:05:16 nice 18:05:30 deep dwarf (07q) | Spd: 10 | HD: 5 | HP: 17-39 | AC/EV: 2/12 | Dam: 10 | 10weapons, 10items, 10doors | Res: 06magic(40) | Chunks: 07contam | XP: 130 | Sz: Medium | Int: normal. 18:05:30 %0.12?deep dwarf 18:05:39 WAY more hp 18:05:53 @??orc warrior 18:05:53 orc warrior (08o) | Spd: 10 | HD: 4 | HP: 24-32 | AC/EV: 8/10 | Dam: 20 | 10weapons, 10items, 10doors, fighter | Res: 06magic(20) | XP: 132 | Sz: Medium | Int: human. 18:05:55 true! 18:06:07 ah but no regen 18:06:11 haha 18:06:15 well aside from "greater" itself being a pretty generic way of saying "this naga is stronger than other naga", it also breaks with the species/class naming scheme that other species have (merfolk, deep elf, etc) 18:06:16 i'd say a lil weaker than an orc warrior 18:06:32 greater orc 18:06:49 right, we have orc warlords, not greater orc 18:07:16 well it'd be nice if whatever word they got communicated "oh shit" as well as greater 18:07:27 naga monarch 18:07:41 but there's dozens of them! 18:07:44 *there are 18:07:45 naga sovereign 18:07:47 royal naga 18:07:54 noble naga 18:08:01 Linley's Naga 18:08:04 heh 18:08:36 naga exemplar 18:09:32 maybe this is my bias but names like "royal" and "exemplar" make me think "strong magic but squishy"? 18:09:45 greater naga's thing atm is that they can fight *and* cast 18:09:54 because they're noble/high class, I guess 18:09:55 naga warriors can't cast, naga mages can't fight (as well), naga ritualists fold 18:09:57 Naga reaver 18:10:20 right that's why I'm saying I'm not as into those 18:10:25 as greater, tbh 18:10:39 naga sword-and-board-melee-toon 18:10:41 'greater' makes me think 'beefy' 18:10:46 improved naga 18:11:01 naga dump truck 18:11:19 naga big fucker 18:11:41 i like to imagine giant eyeballs are actually eyeballs from giants 18:11:44 Shard1697, historically, nobility were far better fed and trained than peasants 18:12:12 Naga Destroyer 18:12:17 yes, but my gut reaction is still "wimpy noble" 18:12:28 Naga BATTLEMAGE 18:12:38 can't take a damn punch. doesn't have the working man's grit 18:13:30 and "exemplar" communicates fraility? 18:13:56 exemplar is one of the better ones I've heard 18:14:00 exemplar doesn't as much no 18:14:08 moreso royal 18:14:11 it's basically the same as greater, just a different word, of course 18:14:30 one nice thing about your example of "warlord" is that it's perhaps a bit specific 18:14:43 but I guess in crawl "good at fighting" isn't terribly specific 18:14:54 well, also implies leadership 18:14:59 and a particular style of leadership 18:15:18 yeah, but I'd say greater probably does as well 18:15:27 enh 18:15:29 wouldn't agree 18:15:37 but if you're looking for words that are about the same but not "great", exemplar is one choice 18:15:41 Unstable branch on underhound.eu updated to: 0.19-a0-1555-g1831138 (34) 18:15:44 !source 071_monster_glyph.txt 18:15:45 Can't find 071_monster_glyph.txt. 18:15:47 naga prince 18:15:48 this looks like something I shouldn't change 18:15:49 oh 18:15:56 !source 071_monster_glyphs.txt 18:15:57 https://github.com/crawl/crawl/blob/master/crawl-ref/settings/071_monster_glyphs.txt 18:16:00 PleasingFungus: the artist formerly known as naga prince 18:16:08 ! 18:16:12 rip.. 18:16:19 -!- Zekka has quit [Ping timeout: 250 seconds] 18:16:20 Brannock: you do want to change that, actually 18:16:25 gotcha 18:16:45 not that it matters hugely 18:17:13 I don't care to figure out greater mummies right now, so I'll compile and test this, then push the rest of my commits 18:17:29 imo a more productive bikeshed would be better names for all the demons/devils 18:17:39 -!- Ququman has quit [Read error: Connection reset by peer] 18:17:59 a more productive bikeshed...? 18:18:02 what, doesn't "orange" perfectly communicate what that monster does? 18:18:13 i guess actually there's a lot less than there used to be, but red devil and orange demon are not very scary demonic names! 18:18:27 green death... 18:18:29 crimson devil 18:18:33 I can work on that too :) 18:18:46 oh are imps already crimson 18:18:46 !send gammafunk white imps 18:18:46 Sending white imps to gammafunk. 18:18:46 -!- insecticide7 has quit [Ping timeout: 248 seconds] 18:18:46 @??crimson imp 18:18:46 crimson imp (055) | Spd: 10 | HD: 3 | HP: 10-16 | AC/EV: 3/14 | Dam: 4 | 05demonic, 10weapons, 10items, 10doors, evil, fly, regen | Res: 06magic(40), 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 48 | Sp: blink [06!sil] | Sz: little | Int: human. 18:18:48 yeah, crap 18:18:54 I only see red 5... 18:19:04 you know that crimson is still a colour, right? 18:19:18 still? 18:19:31 like, red devil to crimson devil ain't doin much 18:19:43 -!- magistern has quit [Quit: magistern] 18:19:44 green death is good though because: 18:19:46 !lg . won title="green death" 18:19:46 1. MarvinPA the Green Death (L24 DsDK of Fedhas), escaped with the Orb and 4 runes on 2011-03-30 18:19:22, with 1732458 points after 106206 turns and 5:57:58. 18:19:48 haha 18:19:50 hopping devil, obviously 18:19:54 oh sure, I wasn't seriously recommending it, but MPA mentioned scary 18:19:57 -!- Implojin has joined ##crawl-dev 18:19:58 crimson: scary 18:20:09 AF_ORANGE 18:20:19 AF_WILLYWONKA 18:20:20 -!- rossi_ has quit [Ping timeout: 248 seconds] 18:20:33 the snozz berries will taste like snozz berries! 18:20:54 but yeah orange demon was definitely the one i was thinking of in particular, the others are slightly lesser offenders i think 18:20:58 green death is kind of cool, I agree 18:21:53 crimson imp is maybe not the best, but the world crimson sounds cool and they are fire-themed; maybe crimson sounds too much like "blood" 18:22:21 @??orange demon 18:22:21 orange demon (044) | Spd: 10 | HD: 8 | HP: 41-61 | AC/EV: 3/7 | Dam: 15(reach), 804(weakness) | 05demonic, 10doors, evil | Res: 06magic(60), 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 415 | Sz: Medium | Int: human. 18:22:38 imo 'cackling devil', to communicate what it does as it bounces away from you 18:22:44 !source csim.lua 18:22:45 https://github.com/crawl/crawl/blob/master/crawl-ref/source/scripts/csim.lua 18:22:46 do I want to update this? 18:23:27 I would either update or remove if you know it's useless 18:23:33 oh no the PR interface is doing weird things and telling me to do actual code review 18:24:21 uh-oh.. 18:24:27 naga democratically elected official 18:24:32 I agree about MONS_FROG genus 18:24:42 but it'd mean I'd have to 34 GIANT_FROG and add a new enum 18:24:48 on top of adding MONS_BULLFROG 18:25:21 ? 18:25:28 replying to MPA in here instead of in pr as I probably should 18:26:00 oh, I can just rename the enum, nevermind 18:26:29 the secret star chamber discussions, conducted in special github commit comments! 18:26:43 presumably giant frog enum should be the one that's renamed, and the dummy genus one added 18:27:24 good idea 18:29:52 why do we have a MONS_ZOMBIE_TOAD? 18:30:00 and spectral toads, too... 18:30:21 weird tile enum naming 18:30:38 the zombie tiles for frogs are called 'toad'. i don't know why 18:30:40 I suppose I'll fix that too 18:30:43 we had toads once upon at ime 18:30:46 brown toads iirc 18:30:50 plausible 18:30:56 s/at ime/a time 18:31:04 and brown oozes! 18:31:11 brooze 18:33:15 i think the blink frog genus might have had something to do with prince ribbit 18:33:18 i'm not realyl sure 18:35:16 he still does have blink frog as a genus (and human as a species) 18:35:45 -!- Dracunos has joined ##crawl-dev 18:37:50 though come to think of it, the human thing is probably to make his corpse right and that could maybe be done with ORIGINAL_TYPE_KEY now 18:38:12 i think |amethyst was suggesting something like that the other day 18:38:49 which is already set to MONS_PRINCE_RIBBIT on him to give the message, but if it were set to MONS_HUMAN he could have frog species/genus correct 18:38:51 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 18:38:56 it might also allow removing a hack 18:39:32 from 18:39:33 %git 740321d613f01fa33d26640097d727ff6d254590 18:39:34 07PleasingFungus02 * 0.16-a0-1739-g740321d: Fix skeletal frog prince ribbit (mattybee) 10(1 year, 11 months ago, 1 file, 11+ 3-) 13https://github.com/crawl/crawl/commit/740321d613f0 18:39:56 -!- amalloy_ is now known as amalloy 18:40:15 in a sense, it's two hacks 18:41:21 whew 18:41:42 -!- protopulse has quit [Ping timeout: 240 seconds] 18:42:42 Anyone who has the time and inclination -- I've put a patch on mantis to update item descriptors for enchanted hide armour, and changing crawl enums vaguely terrifies me. It's a minor patch, but review would be appreciated. 18:42:46 -!- protopulse has joined ##crawl-dev 18:42:47 -!- Alarkh has quit [Read error: Connection reset by peer] 18:43:42 !tell amalloy 10670 and 9739 are resolved now, right? 18:43:42 PleasingFungus: OK, I'll let amalloy know. 18:44:25 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1557-g0d94063: Rename giant frogs to bullfrogs 10(2 hours ago, 22 files, 46+ 41-) 13https://github.com/crawl/crawl/commit/0d94063566f5 18:44:25 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1558-g1e9ddeb: Rename giant geckos to leopard geckos 10(2 hours ago, 16 files, 37+ 37-) 13https://github.com/crawl/crawl/commit/1e9ddeb0b8f3 18:44:25 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1559-gc2f4c79: Rename giant leeches to tyrant leeches 10(2 hours ago, 19 files, 31+ 30-) 13https://github.com/crawl/crawl/commit/c2f4c79db98c 18:44:25 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1560-g4ea080b: Rename giant cockroaches to cave roaches 10(69 minutes ago, 25 files, 58+ 58-) 13https://github.com/crawl/crawl/commit/4ea080be5a87 18:44:25 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1561-g95dd258: Rename giant eyeballs to floating eyes 10(64 minutes ago, 39 files, 86+ 86-) 13https://github.com/crawl/crawl/commit/95dd25820189 18:44:25 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1562-gcc01c56: Rename giant spores to ballistomycete spores 10(60 minutes ago, 30 files, 57+ 57-) 13https://github.com/crawl/crawl/commit/cc01c56a8485 18:44:25 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1563-g6982632: Rename greater nagas to naga exemplars 10(26 minutes ago, 26 files, 86+ 85-) 13https://github.com/crawl/crawl/commit/6982632e6d2e 18:44:25 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1564-gecb6600: Froggify undead toads 10(10 minutes ago, 8 files, 9+ 9-) 13https://github.com/crawl/crawl/commit/ecb6600a7c7c 18:44:25 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1565-g9407bef: Shrink monster descriptions (MarvinPA) 10(5 minutes ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/9407bef97747 18:44:28 Update item origin descriptors for enchanted Hide Armours. 13https://crawl.develz.org/mantis/view.php?id=10673 by Implojin 18:45:16 Implojin: looks reasonable enough, though wow, that orig_monnum hack (not your fault) 18:45:22 yeah, i know 18:45:43 thanks, PF :) 18:46:22 PleasingFungus: ya. mark 'em as resolved so i can close 'em 18:46:22 amalloy: You have 1 message. Use !messages to read it. 18:46:41 why does i gotta do it... 18:47:16 oh I didn know the reporter had to close the issue themselves 18:48:04 -!- elliptic has joined ##crawl-dev 18:48:53 I keep forgetting that I have to not only check for 'giant frog' and "GIANT_FROG", but also 'giant_frog' 18:48:56 that keeps tripping me up 18:48:59 MarvinPA: did you want to mark 10668 intended? (excruciating wounds / distortion unwields) i don't think it should be intended, but i also don't care all that much 18:49:26 %git :/norris 18:49:26 07PleasingFungus02 * 0.19-a0-959-g991fc86: Remove lowercase norris from arenasprint (10557) 10(9 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/991fc860d60a 18:49:28 Brannock: ^ 18:49:33 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1564-g74cdab8: Froggify undead toads 10(15 minutes ago, 8 files, 9+ 9-) 13https://github.com/crawl/crawl/commit/74cdab8bb616 18:49:33 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1565-g990728e: Shrink monster descriptions (MarvinPA) 10(10 minutes ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/990728eb3eeb 18:49:55 not sure, i don't really have much of an opinion on it either 18:50:08 guess it'll just have to remain open forever. 18:50:34 -!- jeefus has joined ##crawl-dev 18:51:39 when rebasing and fixupping some commits into an older commit, if I move the older commit to the end of the branch, will that reduce Chei spam? 18:51:48 -!- pikaro has quit [Ping timeout: 244 seconds] 18:52:05 I need to edit something in 'rename giant frogs to bullfrogs' but that'll resend all the commits to this channel 18:53:21 rebasing = chei spam 18:53:41 alternately, force push = chei spam 18:54:30 -!- jefus has quit [Ping timeout: 260 seconds] 18:54:45 Brannock: great orb of eyes -> orb of eyes ? 18:54:51 unless anyone feels the former is a lot better 18:55:01 I don't have a real opinion on that one, I think status quo is fine there 18:55:10 I guess great is kind of relative to other eye monsters 18:55:41 isn't that one more problematic by your reasoning? 18:55:57 are reasons...just...arbitrary... 18:56:03 great orb sounds better to me 18:56:10 heh 18:56:22 also gooe is a very good abbreviation 18:56:52 the problem with 'giant' was that we had actual Giants in the game, and it was also way overused. we don't have any "Great" monsters in the game... 18:57:00 sad! 18:57:06 "greater" is more of an issue to me since it breaks the species/job thing 18:57:27 hmm, I wonder what else is 'greater' 18:57:27 -!- jeefus is now known as jefus 18:57:28 ?/greater 18:57:29 Matching terms (25): greater_demon, greater_destruction, greater_healing, greater_mummy, greater_naga, greater_servant, greater_servant_of_makhleb, greaterberserkers, greaterdemons, greaterdevs, greaterestplayers, greatermummies, greatermummyoneshotter, greatermummyoneshotters, greaternagas, greaterorbrun, greaterorbrunner, greaterorbrunners, greaterplayer, greaterplayers, greaterrace, greaterrole... 18:58:12 MarvinPA: is ooe not as cool 18:58:16 orb of electricity 18:58:18 nowhere near! 18:58:39 this bullshit is all going in my secret rant blog 18:58:51 -!- PsyMar has quit [Ping timeout: 244 seconds] 18:58:58 okay sorry for the spam 18:59:08 -!- Svitkona has quit [Ping timeout: 250 seconds] 18:59:50 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1557-g74ee39e: Rename giant frogs to bullfrogs 10(3 hours ago, 22 files, 46+ 41-) 13https://github.com/crawl/crawl/commit/74ee39e3eb5c 18:59:50 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1558-g7f5fe83: Rename giant geckos to leopard geckos 10(2 hours ago, 16 files, 37+ 37-) 13https://github.com/crawl/crawl/commit/7f5fe8373021 18:59:50 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1559-gde85bf4: Rename giant leeches to tyrant leeches 10(2 hours ago, 19 files, 31+ 30-) 13https://github.com/crawl/crawl/commit/de85bf4d09b7 18:59:50 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1560-g93c078a: Rename giant cockroaches to cave roaches 10(85 minutes ago, 25 files, 58+ 58-) 13https://github.com/crawl/crawl/commit/93c078a5007d 18:59:50 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1561-gc959cb6: Rename giant eyeballs to floating eyes 10(79 minutes ago, 39 files, 86+ 86-) 13https://github.com/crawl/crawl/commit/c959cb6e6487 18:59:50 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1562-g19cadcc: Rename giant spores to ballistomycete spores 10(75 minutes ago, 30 files, 57+ 57-) 13https://github.com/crawl/crawl/commit/19cadcc5630f 18:59:50 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1563-gede4520: Rename greater nagas to naga exemplars 10(41 minutes ago, 26 files, 86+ 85-) 13https://github.com/crawl/crawl/commit/ede4520f71fb 18:59:50 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1564-gc89880a: Froggify undead toads 10(25 minutes ago, 8 files, 9+ 9-) 13https://github.com/crawl/crawl/commit/c89880a66bbe 18:59:50 03Brannock02 07https://github.com/crawl/crawl/pull/362 * 0.19-a0-1565-gc272235: Shrink monster descriptions (MarvinPA) 10(21 minutes ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/c27223543807 18:59:59 I like Gooe 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:00:03 -!- MakMorn has quit [Ping timeout: 244 seconds] 19:00:04 no you don't. 19:00:11 everyone likes gooes 19:00:13 gooey.. 19:00:48 Brannock: it's alright to just push commits to make fixes, the person merging can easilly squash 19:00:57 my clean commit history... 19:01:05 it will become clean when it's squashed! 19:01:40 I mean I do that as well, just for larger branches it gets bad to force push so much 19:01:43 yeah 19:02:03 I suppose I should have just put my branch on github, linked it here, then made the PR once everything was clean and working 19:02:09 instead of the other way around 19:02:38 that's another way, but again the merger can just squash commits (you can put squash me in the commit title) 19:03:02 -!- MakMorn has joined ##crawl-dev 19:03:21 -!- insecticide7 has quit [Ping timeout: 265 seconds] 19:03:38 or put them in the pr comments etc 19:03:41 So like all those commits I made that read ~ "Missing semicolon" can/should just be squashed? :D 19:04:04 up to you! 19:04:23 squashing said commits before you push is the best way to deal with that 19:04:41 -!- dtsund has quit [Remote host closed the connection] 19:04:42 If I squash post push, do I have to like.. rebase the github repo? 19:04:48 i assume those are cases of having already pushed to a public branch though 19:05:05 -!- Svitkona has quit [Changing host] 19:05:05 -!- Svitkona has quit [Changing host] 19:05:09 yeah, if you've already pushed, it's generally bad to force push for collaborative branches 19:05:13 why are frilled lizards different colors from what newts were? 19:05:14 okay good, fulldebug=1 local compile passes 19:05:15 however if you're the only one who cares 19:05:27 oh, are they? 19:05:29 @??frilled lizard 19:05:30 frilled lizard (07l) | Spd: 10 | HD: 1 | HP: 2-3 | AC/EV: 0/15 | Dam: 3 | cold-blooded | XP: 1 | Sp: sprint [11!AM, 06!sil] | Sz: tiny | Int: animal. 19:05:34 it seems weird to change color when it is replacing something very similar 19:05:43 @??giant gecko 19:05:43 giant gecko (08l) | Spd: 12 | HD: 1 | HP: 4-7 | AC/EV: 1/14 | Dam: 5 | cold-blooded | XP: 3 | Sz: little | Int: animal. 19:05:46 elliptic, I wanted to indicate that they were different things for tiles players, pending new frilled lizard tile 19:05:54 perhaps overcautious in retrospect 19:06:03 for tiles players? he's talking about the glyph 19:06:06 oh 19:06:16 oh I see 19:06:25 @??giant newt 19:06:25 unknown monster: "giant newt" 19:06:28 dammit 19:06:32 giant newt (03l) | Spd: 10 (swim: 60%) | HD: 1 | HP: 1-3 | AC/EV: 0/15 | Dam: 3 | amphibious, cold-blooded | Res: 12drown | XP: 1 | Sz: tiny | Int: animal. 19:06:32 %??giant newt 19:06:33 I had removed newts first, then added lizards in and forgot to check gecko glyph color I guess 19:06:42 Brannock: they are basically identical 19:06:45 yes 19:06:54 -!- simmarine has joined ##crawl-dev 19:06:56 (I also don't really see the point of the change) 19:07:22 maybe we just a little too much animal planet 19:07:25 *just watched 19:07:27 haha 19:07:28 giving a really weak monster a really weak spell doesn't change it 19:07:36 r-i was suggesting buffing sprint, fwiw 19:07:38 oh 19:07:50 and yeah that one seems like it should just have been a monster rename if anything too 19:07:55 MarvinPA: did i send you a tell about player ghost swiftness, or did i only think about it real hard 19:07:56 my alternative was to just straight up remove giant newts and fiddle with giant geckos somewhat 19:08:06 i think the latter 19:08:11 -!- cait has quit [Ping timeout: 265 seconds] 19:08:17 well giant geckos don't really need tweaking, I think 19:08:28 Brannock: I wouldn't miss newts, but why is it necessary to fiddle with any of these simple early monsters? 19:08:30 oh. right now player ghost swiftness works, but it'll vanish in tag_major_version == 35 19:08:32 do player ghosts not keep swiftness now 19:08:35 aha 19:08:36 Brannock: if you do remove a monster like that, you can just up the frequency of equivalent ones 19:08:47 e.g. a few more rats or w/e 19:08:54 probably i should just fix it myself. i think it's just removing a couple of ifdefs 19:09:07 but giant geckos are pre good monsters right now 19:09:14 Brannock: IMO we don't need every single monster to have some weird ability that doesn't matter much, we have plenty of those later on! 19:09:38 -!- scummos__ has quit [Remote host closed the connection] 19:11:43 points taken 19:13:08 03Brannock02 {PleasingFungus} 07* 0.19-a0-1556-gc922ed8: Change blink frog genus 10(3 hours ago, 3 files, 1+ 3-) 13https://github.com/crawl/crawl/commit/c922ed89c40e 19:13:08 03Brannock02 {PleasingFungus} 07* 0.19-a0-1557-gd6d7ee1: Rename giant frogs to bullfrogs 10(3 hours ago, 22 files, 46+ 41-) 13https://github.com/crawl/crawl/commit/d6d7ee119bf8 19:13:08 03Brannock02 {PleasingFungus} 07* 0.19-a0-1558-g397112b: Rename giant geckos to leopard geckos 10(2 hours ago, 16 files, 37+ 37-) 13https://github.com/crawl/crawl/commit/397112baed2b 19:13:08 03Brannock02 {PleasingFungus} 07* 0.19-a0-1559-gae17ef5: Rename giant leeches to tyrant leeches 10(2 hours ago, 19 files, 31+ 30-) 13https://github.com/crawl/crawl/commit/ae17ef5651bf 19:13:08 03Brannock02 {PleasingFungus} 07* 0.19-a0-1560-g802546c: Rename giant eyeballs to floating eyes 10(2 hours ago, 39 files, 86+ 86-) 13https://github.com/crawl/crawl/commit/802546c6045a 19:13:08 03Brannock02 {PleasingFungus} 07* 0.19-a0-1561-g22b0623: Rename giant spores to ballistomycete spores 10(88 minutes ago, 30 files, 57+ 57-) 13https://github.com/crawl/crawl/commit/22b062316796 19:13:08 03Brannock02 {PleasingFungus} 07* 0.19-a0-1562-g49e5c8c: Froggify undead toads 10(38 minutes ago, 8 files, 9+ 9-) 13https://github.com/crawl/crawl/commit/49e5c8c42a52 19:13:46 i grabbed what seemed to be the noncontroversial ones 19:14:11 froggification is extremely contraversial 19:14:15 Wha? Are we bringing back ballistoesfniosemf? 19:14:15 i was going to say i'm not sure about using the nethack name for floating eyes 19:14:21 but probably not a big deal 19:14:25 i honestly didn't know that was a nethack name 19:14:27 All bad :O 19:14:28 ! 19:14:30 i was thinking of castlevania 19:14:30 Bad 19:14:37 But floating eyes are from a lot of stuff 19:14:38 doesn't know about floating eyes in nethack... 19:14:52 call them beholders :D 19:15:03 ?/unlike nethack 19:15:04 would make them sound a lot more grand than they are 19:15:04 Matching entries (1): nethack[3]: Design principle 1: If in doubt, do it unlike Nethack and D&D. 19:15:10 http://vignette2.wikia.nocookie.net/castlevania/images/5/5a/DOS-Peepingeye.gif/revision/latest?cb=20080815115253 why don't we have these guys in crawl 19:15:25 they're sick 19:15:28 our 3D engine isn't quite that advanced, for one 19:15:33 lol 19:15:39 Yeah, the player can offhand wield it like a balloon, and it has cool effects 19:16:02 I gather some of us disliked the "giant X" naming convention :P (I'm neutral about it personally) 19:16:14 it's all bikeshedding 19:16:18 megabat 19:16:21 yes 19:16:22 wow yes 19:16:33 yes, can we bring back megabat? 19:16:33 giant and great/greater were on the chopping block today 19:16:37 100% support for all these other renames if we bring back megabats 19:16:37 definitely bring back megabats 19:16:39 i killed some megabats today! 19:16:42 -!- Amnesiac has quit [Ping timeout: 240 seconds] 19:16:46 and dwarf mountain bats 19:16:47 megabat (15b) | Spd: 30 | HD: 2 | HP: 6-8 | AC/EV: 1/14 | Dam: 1 | see invisible, fly, 07vault | Res: 08blind | XP: 9 | Sz: tiny | Int: animal. 19:16:47 %??megabat 19:16:50 I've never seen the bat vault :( 19:16:54 i'm still mad about the removal of dwarf mountain bats!!! 19:17:03 @??megabat 19:17:03 megabat (15b) | Spd: 30 | HD: 2 | HP: 6-8 | AC/EV: 1/14 | Dam: 1 | see invisible, fly, 07vault | Res: 08blind | XP: 9 | Sz: tiny | Int: animal. 19:17:05 it was a different vault with lots of bats funnily enough 19:17:07 oh, they just don't generate? 19:17:16 they're vault renames 19:17:17 vault spec, probably 19:17:25 yeah, but people said "bring back" 19:17:39 right, they used to be what the "bat" (previously "giant bat") monster was called 19:17:39 elliptic, I think it was problematic to have 'giant' as a prefix in the same game as 'giant' enemies 19:17:50 batcrawl, tons and tons of bats, no leveling, they all have randomized bat-like names 19:17:51 -!- Zekka has quit [Ping timeout: 260 seconds] 19:17:56 Can only play felid 19:17:56 but some people who hated fun changed them back to regular bats and they got relegated to bat vaults 19:18:06 what did the old ones do? 19:18:10 nothing 19:18:13 they were just bats 19:18:26 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:18:36 I think the only giant prefix left is giant orange brain which I have no idea what to do with and am not gonna touch 19:18:40 giant bat -> megabat (during a replication of today's discussions) -> bat 19:18:51 lol 19:18:58 it could be a giant's orange brain 19:18:58 gigabat?? 19:19:03 the neverending bat-tle 19:19:04 i haven't seen a phase bat in forever 19:19:04 -!- LexAckson_ has quit [Ping timeout: 240 seconds] 19:19:08 are they just gone from that vault? 19:19:21 ??phase bat 19:19:21 phase bat[1/1]: A glowing incorporeal bat with the blink ability. 19:19:24 !vault goddamned_bats 19:19:24 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/mini_monsters.des#L523 19:19:38 anyway as far as the remaining ones in the PR go, "cave roach" doesn't sound quite right to me, and i still prefer greater naga over exemplar 19:20:10 still exist 19:20:13 Super Naga 19:20:21 guaranteed cloak 19:20:46 naga greaterplayer 19:23:04 the classic term is ubernaga 19:23:29 ah yeah, I've heard that 19:23:29 !kw eternalnaga 19:23:30 Keyword: eternalnaga => gid=MarvinPA:cdo:20130118213330S 19:23:36 another good one 19:23:57 that is much more recent despite being eternal 19:24:18 i miss those nagas 19:24:42 -!- homsar has quit [Ping timeout: 240 seconds] 19:25:03 !lm * na alive min=start x=gid 19:25:09 -!- magistern has quit [Quit: magistern] 19:25:12 !kw alive 19:25:13 Keyword: alive => recent ktyp= type!=crash 19:25:23 !kw aliveall 19:25:24 No keyword 'aliveall' 19:25:28 2495. [2015-10-31 12:18:47] [game_key=Warren286:cue:20150931121845S] Warren286 the Ruffian (L1 NaTm) began the quest for the Orb on turn 0. (D:1) 19:25:34 gammafunk: we can't really check alive for old games 19:25:40 oh? 19:25:58 or at least there were a ton of games that were properly linked up at some point, I forget when 19:26:13 !lm * na ktype= type!=crash min=start x=gid 19:26:16 !lg * ktyp= type!=crash min=start 19:26:17 Unknown field: verb 19:26:18 12420. [2007-06-03 07:57:49] [game_key=Odin:cao:20070503031447D] Odin the Footpad (L6 NaSt) entered the Ecumenical Temple on turn 5234. (Temple) 19:26:33 !lm * ktyp= type!=crash min=start 19:26:37 hrm, yeah, probably an example of what you mean 19:26:38 the uberest of nagas 19:28:04 90s limit exceeded: killed !lm * ktyp= type!=crash min=start 19:29:04 aren't crashes filtered out by default anyway? 19:29:36 by default of alive? alive also filters out non-recent 19:30:01 since there are various dead servers/branches 19:30:11 Brannock: trying to wield your punk causes my game to crash 19:30:14 !cmd !locateallall 19:30:15 Command: !locateallall => .echo $(or $(join " || " $(split " | ^" $(sub 1 $(=locateall.rawall $*)))) "Failed to locate $(name_fixup "$*").") 19:30:27 !cmd =locateall.rawall 19:30:27 Command: =locateall.rawall => !lm ${*:-.} alive_all s=name,gid o=-name join:" | " pfmt:"^${.}: ${child}" fmt:"\$(!lm ${*:-.} gid=${.} fmt:'$(upper $src) $explbr $cv, L$xl $char of ${god:-No God}')" stub:"^" 19:30:34 ah, it's alive_all 19:30:36 !kw alive_all 19:30:37 Keyword: alive_all => ktyp= type!=crash 19:30:56 PleasingFungus, investigating 19:31:02 -!- Undo has quit [Quit: Page closed] 19:31:09 something about quiver changes 19:31:41 !source player_quiver::on_weapon_changed 19:31:41 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/quiver.cc#L265 19:32:22 !source items_similar 19:32:22 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/items.cc#L1507 19:35:49 PleasingFungus, I can't reproduce 19:35:56 what ammoa re you using? 19:36:32 none 19:36:46 steps: (1) start a game (2) spawn punk (3) grab it (4) wield it 19:36:48 I've tried none, stones, and bullets.. 19:37:10 i'm a hube, fwiw 19:37:33 other slings work 19:37:40 Tried with HuBe, can't reproduce on local tiles 19:37:44 Let me try a console build 19:37:46 i'm on local tiles 19:37:48 don't bother 19:37:52 sounds like hubris 19:38:12 switching from another sling to punk works 19:38:16 (doesn't crash) 19:38:37 axe->punk and unarmed->punk works for me 19:38:52 could be platform-specific? 19:38:52 as you know, I use Win10 19:39:06 sounds fun 19:39:10 :( 19:41:21 -!- Pacra has joined ##crawl-dev 19:42:59 -!- Implojin has left ##crawl-dev 19:42:59 -!- debo has quit [Ping timeout: 250 seconds] 19:44:36 -!- Shard1697 has quit [Ping timeout: 248 seconds] 19:45:42 @??naga wizard 19:45:43 unknown monster: "naga wizard" 19:45:46 @??naga mage 19:45:46 naga mage (06N) | Spd: 10 (move: 140%) | HD: 7 | HP: 29-44 | AC/EV: 6/10 | Dam: 17, 403(constrict) | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(60), 03poison | Chunks: 14noxious | XP: 440 | Sp: spit poison (d12) [11!AM, 06!sil, 08breath], b.venom (3d12), mystic blast (3d13), poison arrow (3d14), teleport other, haste | Sz: Large | Int: human. 19:46:32 does the hints mode give you a special message when you win...? 19:46:45 HINT: Use the ORB to subjugate the world! 19:46:51 :D 19:47:21 this happens with any artefact 19:47:31 Protopulse: iirc hints mode turns itself off at xl 7 or something 19:48:15 ohh 19:48:16 ok 19:48:22 im trying out a centaur hunter with it 19:48:36 honestly learned quite a few key/mouse shortcuts using it 19:48:52 not that i'm an amazing player by any means 19:48:55 but ive been playing for a month now 19:49:08 kinda surprised i learned so much 19:49:11 oh, this is probably amalloy's fault 19:49:21 can't reproduce with other artefacts either 19:49:26 oh, what is it? 19:49:31 ? 19:49:36 it's copying an item_def 19:50:19 one with a prop in it (artefact props) 19:51:09 is there a bug within it? 19:51:22 !source quiver.cc:282 19:51:22 https://github.com/crawl/crawl/blob/master/crawl-ref/source/quiver.cc#L282 19:51:24 this is the line 19:51:47 the monster danger ranking is wrong 19:51:54 the one in cyc 19:51:55 oh god 19:52:05 oh for a moment i thought you were going to suggest we change the in-game indicators 19:52:07 to match that 19:52:41 haha 19:52:42 Brannock: just autoexploring and i came across the altar 19:52:47 -!- THERetroGamerNY has quit [Quit: Be Blessed!] 19:53:05 PleasingFungus: something's my fault? 19:53:38 start a new game, spawn a ranged weapon artefact (fixed or rand), wield it 19:54:19 chequers, were you following cheibriados, slowed, naga, centaur, felid, or spriggan? 19:54:27 or swift/boots of running? 19:55:48 PleasingFungus: okay, so what happens that's un expected? 19:55:53 hrm 19:55:57 am i the only one this is crashing for... 19:56:06 i just did it on cao wizmode 19:56:14 you can spec wizamalloy if you want proof 19:56:23 !lm . alive 19:56:24 78. [2016-09-09 23:16:31] pleasingfungus the Devastator (L24 HEAE of Hepliaklqana) found a silver rune of Zot on turn 56492. (Vaults:5) 19:56:25 hm 19:56:34 i'm trying to remember if i parked a wizmode guy somewhere 19:57:03 chequers, also, my scoreboard on cpo isn't updating with my recent deaths. not sure if this is because I'm playing on cjr 19:57:24 hrm, but i don't want to ruin my online winrate... 19:57:31 probably i shouldn't have just quit that char. ah well! 19:57:45 amalloy: following the steps i listed crashes the game every time, for me 19:58:28 tiles? 19:59:04 Brannock: perhaps slowed? but I dont think so 19:59:24 Brannock: scoreboard is busted and I was trying to avoid fixing it until the next milestone was done,, but that's probably a bad idea 19:59:27 amalloy: haven't tested console 19:59:28 oh, if it's broken then don't worry 19:59:30 still doesn't crash for me CAO tiles. i'll rebuild locally and try 19:59:43 testing console now 19:59:48 I was wondering if communciation broke down somewhere between a server and the scoreboard, but if there's bugs to fix then that's the problem 19:59:54 chequers, if you look at the vault syntax I don't see any way the message could have fired twice 19:59:59 I'll test it again now that my build's finished 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:01:01 -!- scummos| has quit [Ping timeout: 244 seconds] 20:01:54 -!- Ruka has quit [] 20:02:11 amalloy: crashes in a console build too 20:02:21 latest master? 20:02:25 yep 20:02:27 shouldn't winrate completely ignore wizmode games? 20:02:38 geekosaur: wizmode is quit 20:02:46 !lg . boring 20:02:47 22. pleasingfungus the Magician (L1 MuWz), safely got out of the dungeon on 2016-05-08 05:14:48, with 2 points after 157 turns and 0:00:26. 20:02:56 !lg . boring -log 20:02:57 22. pleasingfungus, XL1 MuWz, T:157: https://crawl.jorgrun.rocks/morgue/pleasingfungus/morgue-pleasingfungus-20160508-051448.txt 20:03:05 lol 20:03:05 you can't enter the game in wizmode, and when you go from normal to wizmode that's scored as a quit 20:03:20 otherwise the devs could cheat, which would just be wrong 20:03:34 !lg . boring s=ktyp 20:03:35 22 games for PleasingFungus (boring): 20x quitting, 2x leaving 20:03:42 i have the wizamalloy alias, which is not in my nick mapping, so i don't have to worry about getting a winrate as bad as PF's 20:03:47 :( 20:03:50 !gamesby amalloy 20:03:51 amalloy has played 409 games, between 2014-08-08 02:29:10 and 2016-09-09 03:46:18, won 63 (15.4%), high score 17177321, total score 183638344, total turns 9154286, play-time/day 1:42:46, total time 54d+12:46:07. 20:03:54 feh 20:04:03 i was above 10%, briefly... 20:04:08 -!- Telnaior has quit [Ping timeout: 244 seconds] 20:04:21 -!- Shard1697 has joined ##crawl-dev 20:04:23 PleasingFungus: can you give me more specific repro instructions so i can't possibly bungle it? what i did was create a bow, pick it up, turn it into a randart, and wield it 20:04:38 &%longbow randart 20:04:43 i suspect your thing should work too tho 20:04:46 will test 20:05:02 yeah your thing should've worked 20:05:51 http://pastebin.com/BNzXHXcD 20:05:54 example crash 20:06:06 * geekosaur pulled, rebuilding debug_lite 20:06:27 yeah still can't repro 20:06:44 i feel like i'm going crazy 20:06:54 what character are you starting as? 20:07:32 i'm loading an existing wizmode game and switching to Hu--. i can start a new one if you want 20:08:04 yes 20:08:09 it's very important that you start a new one 20:08:54 oh. that crashes it 20:09:08 see! 20:09:20 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1562-g49e5c8c (34) 20:09:40 i think it might be something about how m_last_weapon is initialized, or not initialized 20:10:12 nothing jumping out there, i suppose 20:10:56 hm, wielded successfully here 20:11:01 on win10 local tiles, starting a new HuBe, wizmode creating a longbow, picking it up, '+' to randart, wielding, no crash 20:11:04 geekosaur: describe your exact steps? 20:11:12 i've got amalloy reproducing it so i'm happy, personally 20:11:16 *but* I started a GrFi and forgot to unwield shield first 20:11:21 -!- TZer0 has quit [Ping timeout: 244 seconds] 20:11:29 no idea why a shield would matter... 20:11:42 -!- PKrockin has quit [Ping timeout: 240 seconds] 20:11:55 so got an error on first wield, unwielded shield, wielded longbow obtained by &%longbow randart 20:13:23 the problem is in COPY_PTR 20:13:29 aand worked again 20:13:41 !source store.cc:385 20:13:41 https://github.com/crawl/crawl/blob/master/crawl-ref/source/store.cc#L385 20:13:52 rolled CeHu, bow, &%longbow randart, pick up, wield 20:13:57 geekosaur: oh, that certainly won't work 20:14:07 you need to initially have nothing in your quiver 20:14:10 ah 20:14:12 sorry 20:14:37 anyway, we're deleting something which wasn't malloc'd 20:15:25 fwiw my commit didn't touch CrawlStoreValue 20:15:46 i wonder how far back i can repro this 20:15:48 still doesn't trigger (huas this time, nothing quivered) 20:15:58 huas won't work either 20:15:58 geekosaur: i started HuFi 20:16:08 don't they start with needles and shit 20:16:15 i guess maybe that should work. idk 20:16:17 not quivered, PleasingFungus 20:16:28 i've been using hube, fwiw 20:16:36 made sure it had nothing quivered 20:16:37 and one other combo that i forgot 20:17:23 still not. sigh 20:17:33 wonder what odd code path is leading to something uninitted 20:18:06 oh, hm, might even be a compiler thing. I build with clang 3.5 20:18:12 -!- PElf has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Nine out of ten l33t h4x0rz prefer it] 20:18:23 Apple LLVM version 7.3.0 (clang-703.0.31) 20:18:30 idk what that maps to... 20:19:08 hm, bug doesn't trigger in 0.18 20:19:26 gonna try before the hashmap changes 20:19:48 -!- rossi_ has quit [Ping timeout: 248 seconds] 20:19:57 I should have those :/ trunk, pulled and rebuilt before starting this testing 20:20:15 -!- wales has quit [Quit: Page closed] 20:20:20 yeah, i have no idea what's going wrong (right?) on your end 20:21:00 yeh, just works here 20:21:01 -!- duralumin has quit [Read error: Connection reset by peer] 20:21:06 It Just Works 20:22:27 * geekosaur hauls out valgrind (ouch) 20:22:45 that really hurt! 20:22:55 ...it whines even before the game starts about uninitialized memory accesses 20:23:12 awesome 20:24:27 * geekosaur restarts to logfile 20:25:34 -!- Kellhus has quit [Quit: Page closed] 20:26:11 this is gonna take forever though 20:26:46 yeah, seems to start at or very close to 31c0f6200f07a34a831b1c13f2b2c572d1fff2a7 20:26:48 %git 31c0f6200f07a34a831b1c13f2b2c572d1fff2a7 20:26:48 07amalloy02 {GitHub} * 0.19-a0-1550-g31c0f62: Merge pull request #356 from crawl/crawl-map-inheritance 10(23 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/31c0f6200f07 20:27:00 so, player_quiver stores an item_def named m_last_weapon. the crash comes when we try to write 'm_last_weapon = *weapon;' 20:27:07 yes 20:27:21 and more specifically, when we make a delete call in COPY_PTR 20:27:41 %git 45fb26f6dae4ba177d9cc06cbaf707c0ad471e02 20:27:41 07bh02 {PleasingFungus} * 0.19-a0-1536-g45fb26f: Reform Ratskin Cloak (chequers) 10(1 year, 6 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/45fb26f6dae4 20:27:44 ^ doesn't crash here 20:28:10 -!- Shard1697 has quit [Ping timeout: 276 seconds] 20:28:16 i can check 982567dbbbfae7d0f0643bbc588075a3bd7a1005 (base_type bitfield) 20:28:34 so apparently crawl spell setup calls _caster_is_player_shadow 20:28:37 4 times 20:28:51 sounds plausible 20:29:02 is that a problem? 20:29:17 why is everyone obsessed with that commit?!??! 20:29:29 ? 20:29:31 oh 20:29:33 it's been linked three times in three days 20:29:33 lol 20:29:38 valgrind is reporting an uninitialized value access 20:29:40 sorry for pings 20:29:52 i mean, it's been linked because i accidentally pushed it... it'd been sitting in a dead branch 20:29:53 I do think it's a funny use of the word "reform" 20:30:02 so a potential core dump to look at 20:30:15 !source _caster_is_player_shadow 20:30:15 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-cast.cc#L479 20:30:20 line 482 20:30:29 probably crawl_state.prev_cmd 20:30:32 line 856 20:30:45 my note on line 481 is probably the right solution 20:31:06 oh, interesting, 982567dbbbf crashes 20:31:07 %git 982567dbbbf 20:31:07 07amalloy02 * 0.19-a0-1517-g982567d: item_def.base_type doesn't need a bitfield anymore (|amethyst) 10(23 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/982567dbbbfa 20:31:21 and now it reports writing an uninitialized chunk. that can probably be ignored 20:31:38 oh, god, right. merge commits 20:31:49 i'll finish bisecting, then 20:33:00 minmay: i'm interested in your ranking of Giant cockroach -- why is it higher than eg ijyb? 20:33:12 zzzzz 20:33:36 (blew it the first time, trying again... takes forever to go through level gen) 20:33:53 blew through what? 20:33:59 the offending value, btw, is: (lldb) p *this (CrawlStoreValue) $3 = { type = SV_STR flags = '\0' val = (boolean = true, byte = '\x01', _short = 1, _int = 1, _float = 0.00000000000000000000000000000000000000000000140129846, _int64 = 1, ptr = 0x0000000000000001) 20:34:07 forgot to ensure nothing quivered 20:34:09 a string? 20:34:13 a crawlstore value that thinks it's a string but seems to be storing something else 20:34:19 cool 20:34:21 looks like a bool 20:34:27 string, pointer 0x1 20:34:42 any way to figure out what it's named? 20:34:47 is that lurking in the stack somewhere? 20:35:37 still works with no crash or logged bad access :( 20:36:13 (KoTm, &%punk, pick up, wield) 20:36:32 it might be attempting to copy the artefact_appearance slot in the map? not sure 20:37:20 weird! 20:37:22 to both 20:38:38 yeah it's gotta be artefact_appearance. i think it's trying to write to the artefact_appearance slot in m_last_weapon 20:39:04 which like, that's what it should be doing. but there shouldn't be an old pointer there to delete 20:40:02 ? 20:40:08 i thought there was a boolean that thought it was a string 20:40:42 -!- MakMorn has quit [Ping timeout: 240 seconds] 20:41:18 -!- TZer0 has joined ##crawl-dev 20:41:34 %git 9025daabe7e5db8464 20:41:34 07amalloy02 * 0.19-a0-1514-g9025daa: Make CrawlHashMap inherit from std::map 10(3 days ago, 2 files, 14+ 196-) 13https://github.com/crawl/crawl/commit/9025daabe7e5 20:41:42 finished bisecting; this seems to be the culprit 20:41:58 the parent doesn't have the crash 20:42:06 possibly it's just triggering something weird that was lurking anyway, though 20:42:12 it seems to be a very fragile bug 20:42:51 -!- ProzacElf has joined ##crawl-dev 20:43:09 -!- ldf has quit [Read error: Connection reset by peer] 20:43:53 -!- debo has joined ##crawl-dev 20:44:10 -!- MakMorn has joined ##crawl-dev 20:45:12 so, reading the source for &CrawlStoreValue::operator = (const CrawlStoreValue &other) it 20:45:22 !source CrawlStoreValue::operator 20:45:23 Can't find CrawlStoreValue::operator. 20:45:23 -!- MarvinPA has left ##crawl-dev 20:45:28 operator= 20:45:38 !source CrawlStoreValue::operator= 20:45:38 Can't find CrawlStoreValue::operator=. 20:45:38 rip 20:45:39 i'll just find it myself. go on 20:45:53 it doesn't look right to me. it seems like when you assign one storevalue to another storevalue, it assumes they stored the same type 20:46:12 because it switches on other.type, and then uses that flag to go look inside itself for stuff to delete 20:46:24 yeah 20:46:29 so if other was a string, and this was a bool 20:46:32 you'd get this behaviour 20:46:32 very good catch 20:46:39 do you want to rewrite it, or should i? 20:46:56 i'll have a go at it first 20:51:08 you'll be seeing crawl code examples at Bjarne's next keynote at CppCon 20:51:27 lol 20:51:49 -!- Shard1697 has joined ##crawl-dev 20:52:50 is it an error to call .read() on a crawlstorevalue that already exists? 20:53:00 rather, on one that is storing something 20:53:15 it seems like that function would have a memory leak, since it just overwrites the value that was there without freeing it 20:53:37 !source CrawlStoreValue::read 20:53:37 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/store.cc#L585 20:53:45 -!- Bammboo has quit [Remote host closed the connection] 20:54:02 looks like it 20:54:03 -!- TZer0 has quit [Ping timeout: 265 seconds] 20:54:21 i wonder if you'd find anything fun with an assert there 20:54:26 crawlhashtable::read asserts that it's empty 20:54:34 so it looks at least like something we try not to do 20:54:46 yeah that's probably a good assert to add 20:55:16 -!- Cimanyd has quit [Quit: Page closed] 20:56:11 oh that's funny. crawlstorevalue::operator= starts with: ASSERT(other.type != SV_NONE || type == SV_NONE) 20:56:29 so it is guaranteed to break for any pointer-type assignment 20:56:40 since this.type will be SV_NONE every time 20:56:51 -!- PITYHERO233 has quit [] 20:59:09 nice 20:59:36 -!- cait has quit [Remote host closed the connection] 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:04:21 Brannock: so new punk just has a chance of causing the corrode effect? no acid damage? 21:05:38 wow, that randart that i kept crashing while trying to wield was worth the wait: the +12 longbow of the End of Times (weapon) {freeze, *Confuse rF+ Dex+5} 21:05:39 feels like it doing acid damage would be good 21:06:00 it does break similarity with yellow dr melee, but... 21:06:22 crap, I never did figure out if monster racid blocks that bite damage component 21:06:25 the 2d4 21:06:32 or just the bite entirely 21:07:01 yellow dr bite does get turned into "SPWN_ACID" or w/e it's called 21:07:29 -!- nikheizen has joined ##crawl-dev 21:08:09 some good appropriateness for that randart's properties 21:08:20 i don't feel like it's super important to have it be the same as yellow drac bite, especially since there's no reason for a player to think that a bite is the same as a weapon brand 21:08:37 vine stalker bite does extra damage, antimagic brand doesn't... 21:08:42 yeah, I agree, I'm more commenting that as much as SPWN_ACID is a thing, it means "yellow dr melee" right now 21:08:54 so if you use that same SPWN type for it 21:09:10 well, not sure exactly, but maybe don't change yellow dr bite in addition to changing the unrand, I guess 21:09:16 yeah 21:09:21 PleasingFungus: who do i credit in the commit for finding this? 21:09:27 amalloy: me! wonderful lil me 21:09:39 -!- TZer0 has joined ##crawl-dev 21:09:43 i was testing brannock's punk, but that punk doesn't need any more credit than he's already got. 21:14:01 03amalloy02 07* 0.19-a0-1563-g716afb1: Fix a crash when wielding artefact launchers (PleasingFungus) 10(4 minutes ago, 1 file, 43+ 11-) 13https://github.com/crawl/crawl/commit/716afb1df317 21:14:01 03amalloy02 07* 0.19-a0-1564-gef84d77: Add an assert to CrawlStoreValue::read 10(10 seconds ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/ef84d77db2c6 21:14:51 sweet 21:16:36 can someone help me understand this line of code please? 21:16:37 !source acquire.cc:828 21:16:37 https://github.com/crawl/crawl/blob/master/crawl-ref/source/acquire.cc#L828 21:16:57 im trying to find where it is that acquirements decide what to give you (axes, broad axes, long swords, etc.) 21:17:21 _subtype_finders is an array of functions 21:17:32 ohh 21:17:37 we look up in that array the element at index class_wanted 21:17:40 why did that crash not happen to me? 21:17:55 I assume differences in memory management between platforms? 21:18:13 dereference it (since really it's a function pointer, not a function), and call it with the arguments (divine, quantity) 21:18:41 where can i find the functions its pointing to? 21:18:48 it doesnt seem to be declared within that function i linked 21:18:51 i mean, look up the definition of _subtype_finders 21:19:03 define.h? 21:19:05 no 21:19:05 you have vim and ctags 21:19:15 ask vim where it lives 21:19:16 ok lemme try 21:19:54 -!- dtsundere has joined ##crawl-dev 21:19:57 idk why but ctags gives me errors like half of the time 21:20:03 so i never built up the good habit of using it 21:20:08 it didnt give me an error this time though 21:20:17 grep is a good fallback 21:20:25 thats used within msys2 right? 21:20:34 yes 21:20:37 okay 21:20:41 grep and etags are pretty much the only way i ever find anything in here 21:20:51 you dont like the sequellbot? 21:20:56 i abuse the sequellbot sooo much 21:21:11 -!- dtsundere is now known as dtsund 21:21:15 i'd have to switch to irc and type !source and all that junk 21:21:21 it's easier to just hit M-. and have emacs look for me 21:21:23 usually best to use local tools instead of annoying the bot 21:21:29 (and the channel) 21:21:29 well the bot doesn't mind 21:21:34 if you ask in PM 21:21:40 -!- Shard1697 has quit [Ping timeout: 265 seconds] 21:21:41 i see 21:21:45 yea i pm him a lot 21:21:49 else youd see me spam here a lot more lol 21:21:51 like i did at first 21:21:54 right 21:22:02 wait so was i looking int he right place? 21:22:16 !shrug 21:22:17 ¯\_(ツ)_/¯ 21:22:17 was that line i linked where acquirements decide which specfic item to give u? 21:22:24 so u dont know then? 21:22:25 :< 21:22:33 ive been looking for it forever 21:23:02 originally narrowed it down from the acquirement_create_item function 21:23:22 which links to type_wanted = _find_acquirement_subtype(class_wanted, quant, divine, agent); 21:23:23 Protopulse: first, scroll up 21:23:30 like, in that file 21:23:38 mm which one? 21:23:45 acquire.cc? 21:23:46 yes 21:23:57 you're looking for _acquirement_foo_subtype 21:24:06 where foo is weapon, armour, food, etc. 21:24:23 well, i was just gonna suggest that he type /_subtype_finders into vim 21:24:25 ahhh 21:24:30 maybe hit n a few times 21:24:31 ok lemme look at this some more 21:24:41 ill get back to u if i get stuck again 21:24:42 ty 21:25:12 ugh there's a bunch of duplication in CrawlStoreValue::CrawlStoreValue(const CrawlStoreValue &other) of the same logic in operator= 21:25:48 nice 21:26:12 could one call the other? 21:28:48 the constructor could probably call operator= 21:32:04 btw do these two lines actually do anything? 21:32:07 !source acquire.cc:1426 21:32:08 https://github.com/crawl/crawl/blob/master/crawl-ref/source/acquire.cc#L1426 21:32:15 !source acquire.cc:1146 21:32:15 https://github.com/crawl/crawl/blob/master/crawl-ref/source/acquire.cc#L1146 21:32:30 i did some acquirements thru wiz mode and had some debug messages but they not proced 21:32:31 -!- aditya has joined ##crawl-dev 21:32:32 ? 21:32:38 you linked to an open brace 21:32:41 err 21:32:54 1446 21:33:01 !source acquire.cc:1446 21:33:02 https://github.com/crawl/crawl/blob/master/crawl-ref/source/acquire.cc#L1446 21:33:14 yes, those lines do things. 21:33:17 what's confusing you about them? 21:33:30 well like i was saying i was doing acquirements and they never once proced 21:33:32 for the first one 21:33:42 for... AMU_INACCURACY? 21:33:42 shouldnt it be impossible to get an amulet of inaccuracy through acquirements? 21:33:45 no 21:33:59 oh, but its saying 8/9 of the time if u get an amulet of inaccuracy 21:34:06 make that a randart amulet of inaccuracy? 21:34:09 yes 21:34:14 that should probably be 9/9 times, tbh 21:34:29 but it might just reroll the entire acq otherwise 21:34:39 which is fine, i guess 21:34:42 but i dont think ive ever seen a randart with inaccuracy as its base type 21:34:43 hmm 21:34:50 maybe too small a sample size? 21:35:14 well anyways, if it's working i guess i dont have to worry about it 21:36:10 could check to see fi it's excluded elsewhere 21:36:18 -!- Blazinghand has quit [Quit: Leaving] 21:36:23 you had to choose one of the more ... crawlcode-y ... parts of crawlcode >.> 21:36:35 well sometimes i see code and i just scratch my head 21:36:39 nobody understands how acquirement works 21:36:43 I WATN TO 21:36:52 03amalloy02 07* 0.19-a0-1565-gdd3bc78: Remove duplication in CrawlStoreValue constructor 10(83 seconds ago, 1 file, 2+ 99-) 13https://github.com/crawl/crawl/commit/dd3bc784aec8 21:36:57 this is more for personal curiosity tbh 21:37:04 PleasingFungus: more crashes incoming as a result of ^, i bet 21:37:07 The acquirement code will be getting overhauled eventually anyway 21:37:08 im at a standstill with my function and dont really want to debug something that is not debuggable 21:37:11 i'm excite 21:37:20 hey dracunos 21:37:21 FR: ?acq -> wand of wishing :D 21:37:30 Protopulse: did you find the randart stats generation functionality? 21:37:37 &ctrl-i 21:37:37 Hey 21:37:40 if memory serves 21:37:40 uh 21:37:40 yea 21:37:51 &^ia, i guess 21:37:53 ive found everything except for that last bit i asked u about 21:38:00 sorry, which last bit? 21:38:04 oh just above 21:38:07 Your SSN 21:38:07 u already helped me find it 21:38:10 What was that again? 21:38:15 it was that pointer to the list of functions 21:38:20 i didnt understand the syntax 21:38:23 thats why i couldnt find it 21:40:56 oh and for randart stats generation, it's mostly here 21:41:14 !source artefact.cc:504 21:41:15 https://github.com/crawl/crawl/blob/master/crawl-ref/source/artefact.cc#L504 21:41:22 cant type 21:41:27 !source artefact.cc:605 21:41:27 https://github.com/crawl/crawl/blob/master/crawl-ref/source/artefact.cc#L605 21:41:54 !source artefact.cc:831 21:41:54 https://github.com/crawl/crawl/blob/master/crawl-ref/source/artefact.cc#L831 21:48:29 cdo/allgames-svn.txt:v=0.5:lv=0.1:name=Overlord:uid=2002:race=Yak:cls=Fighter:char=XXFi:xl=0:sk=Fighting:sklev=0:title=Skirmisher:place=D::2:br=D:lvl=2:ltyp=D:hp=-10000:mhp=-10000:mmhp=-5000:str=1:int=1:dex=1:god=Yredelemnul:dur=11:turn=1:sc=0:ktyp=starvation:dam=-9999:piety=68:end=20080912170554S:tmsg=starved to death 21:48:37 does anyone know what sort of game this refers to? 21:48:49 broken 21:48:50 specifically -- there's no start field, and the race/char isn't fully specified 21:49:08 starved to death on turn 1 21:49:24 just wondering what the historical context is -- I can tell it's broken :P 21:52:22 not sure anyone in channel was around back then 21:53:44 0.5? good luck with that 21:54:01 someone may have been experimenting with a bug that was only devteam-discovered later 21:57:14 lost to the sands of time 21:57:15 -!- debo_ has joined ##crawl-dev 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:52 is it intended that felids can eat themselves...? 22:01:12 like die...then run back to where you died just in time to eat your own body? 22:01:45 yes 22:01:48 no reason why not, aside from gods that dislike cannibalism 22:01:58 you can also raise yourself as a zombie, anger your zombified corpse, and kill yourself 22:02:21 -!- debo_ has quit [Ping timeout: 260 seconds] 22:02:24 !lg * crace~~yak 22:02:28 lol 22:02:38 2. darkli the Shield-Bearer (L1 MDFi), slain by a worm on D:7 on 2013-06-01 04:25:03, with 27 points after 1117 turns and 0:02:34. 22:02:38 have yet to die that way 22:02:38 in the past, it was possible for monsters to kill you with your own zombified corpse 22:02:38 ill put it on my to do list 22:02:38 those were the days 22:02:50 chequers: ^ games where rc options could bug out game start 22:02:52 !lg * crace~~yak -2 22:02:55 1/2. POSSIBLYLAINIW the Magician (L1 ElFE), quit the game on D:1 (saegor_entry_fortress) on 2013-05-31 17:37:09, with 20 points after 0 turns and 0:00:02. 22:03:14 that 0.5 game looks much older though 22:03:22 yeh, that was what I was referring to earlier 22:03:30 why does xom love me yet still give me terrible mutations? :( 22:03:53 just because the devteam found out about it in 2013 doesn't mean people didn't hit it earlier 22:04:11 well there were various bugs that could lead to a yak race I think, geekosaur 22:05:11 not that what you said doesn't still apply, but I don't think it was a single bug; yak is just what the game init thing "defaulted" to during initialization in some cases 22:05:56 -!- pikaro has quit [Ping timeout: 248 seconds] 22:06:26 !lg overlord cdo cv=0.5 s=crace 22:06:27 66 games for overlord (cdo cv=0.5): 5x Ogre, 5x Mummy, 5x Minotaur, 5x Naga, 4x Mountain Dwarf, 4x Draconian, 4x Tengu, 3x Kobold, 3x Merfolk, 3x Sludge Elf, 3x Centaur, 3x Grey Elf, 2x Ghoul, 2x Halfling, 2x Human, 2x Deep Elf, 2x Vampire, 2x Demigod, 2x Hill Orc, 2x High Elf, Demonspawn, Gnome, Spriggan 22:06:47 guess that might not be in sequell, snark might have some filters for stuff like that 22:09:18 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1565-gdd3bc78 (34) 22:10:45 aww my cat wouldve been cute with a wizard's hat 22:10:51 thought they could at least wear them 22:12:18 -!- homsar has quit [Ping timeout: 240 seconds] 22:21:05 gammafunk: interesting 22:21:32 yeah, I don't know how snark does it, you might want to ping him about filtering out old, weird games like that 22:22:13 there aren't many Yak games, and none are notable, so i'll just skip them for now 22:22:30 -!- rossi_ has quit [Ping timeout: 265 seconds] 22:24:12 interesting suggestion: make GL take you to the branch entry staircase. So if you use it within lair, you are taken to Lair1 up stair, and anywhere else you are on the D->L downstair 22:24:27 right now you're just taken to Lair 1 22:25:03 which can be a random staircase on the floor if you're within the branch 22:25:29 chequers: GL0 22:25:42 yeah, suggesting making that the default 22:25:50 disagree 22:26:28 for one thing, you will be very surprised when you use it in spider 22:27:13 -!- pwnmonkey has quit [Ping timeout: 240 seconds] 22:27:21 ? 22:27:43 i don't want GL to take me anywhere on lair:1, or to dungeon, if i'm in spider 22:27:54 i want it to do what it does now, which is take me to the spider entrance 22:28:18 "do the minimum amount of walking to get me somewhere inside the Lair branch" 22:29:34 good point 22:29:42 agreed it's a bit weird if you use it from inside lair 22:29:52 but i think making it take you outside of lair would be even weirder 22:30:03 I guess you would have to use GS instead 22:30:10 and then 22:30:12 < 22:30:43 but the "branch:0" syntax already works and does exactly what you want 22:30:50 i don't think it makes a good default 22:31:02 GL should take you to someplace in lair 22:31:19 -!- Telnaior has quit [Quit: Quit: Quit: Quit:] 22:34:19 -!- Lasty has quit [Quit: Leaving.] 22:34:43 -!- Lasty has joined ##crawl-dev 22:34:56 vim programmer would be proud of crawl's G command 22:40:36 -!- travis-ci has joined ##crawl-dev 22:40:37 The build was broken. (master - dd3bc78 #6676 : Alan Malloy): https://travis-ci.org/crawl/crawl/builds/160052533 22:40:37 -!- travis-ci has left ##crawl-dev 22:44:17 -!- Zekka_ has quit [Quit: Leaving] 22:45:24 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:49:27 -!- mizu_no_oto has quit [Client Quit] 22:58:03 so, what did amalloy break now 22:58:25 oh, good,r eal crash! 22:58:45 wow 22:58:50 tmp = "CrawlStoreValue has invalid type", '\000' 22:58:55 a completely make arg specific crash that's real? 22:59:14 %git dd3bc78 22:59:14 07amalloy02 * 0.19-a0-1565-gdd3bc78: Remove duplication in CrawlStoreValue constructor 10(84 minutes ago, 1 file, 2+ 99-) 13https://github.com/crawl/crawl/commit/dd3bc784aec8 22:59:15 very real 22:59:29 it's not that crash, tho 22:59:33 it's from slightly earlier 22:59:37 like two commits back 22:59:39 ah 22:59:45 %git dd3bc78~2 22:59:45 07amalloy02 * 0.19-a0-1563-g716afb1: Fix a crash when wielding artefact launchers (PleasingFungus) 10(2 hours ago, 1 file, 43+ 11-) 13https://github.com/crawl/crawl/commit/716afb1df317 22:59:46 i mean, two commits back is the proximate cause 22:59:48 ya 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:00:21 is that thing where it runs monster on orb guardian and spits the output new? 23:00:28 -!- jeefus has joined ##crawl-dev 23:00:35 I've not seen that in travis output 23:00:37 probably 23:00:41 not super new tho 23:00:48 holy crap never realized they use doors 23:00:51 how did I not know this 23:00:58 -!- Daekdroom has quit [Remote host closed the connection] 23:01:34 lmao 23:01:34 %git :/monster 23:01:34 07Brannock02 * 0.19-a0-1565-gc272235: Shrink monster descriptions (MarvinPA) 10(4 hours ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/c27223543807 23:01:38 i ran into that in my last orbrun 23:01:54 why did git pull that? that shouldn't be in master 23:01:56 yet, anyway 23:02:18 :/ will look in branches as well 23:02:21 ah 23:02:25 can use HEAD^{/stuff} to restrict 23:02:31 which is what !gitgrep does 23:02:52 meh. 23:02:53 -!- jefus has quit [Ping timeout: 244 seconds] 23:03:15 meh anyway yes a monster build and test was added 23:03:17 That kind of attitude got the dinosaurs killed, geekosaur 23:03:18 recently 23:03:33 no, I went to /query and tried to find the commit 23:03:54 but hunting for "monster" in dcss commits is rather like searching for "the" 23:03:57 T-rex looks up, sees an asteroid falling from the sky...."meh" 23:04:15 -!- Dracunos has quit [Ping timeout: 276 seconds] 23:04:27 "my arms are pretty useless to stop that anyhow" 23:07:58 I'm going to run objstat again soon, but monster names/defs are changing 23:08:02 maybe I'll wait a couple days 23:10:19 -!- homsar has quit [Read error: Connection reset by peer] 23:10:28 -!- owl has quit [Ping timeout: 250 seconds] 23:11:45 !lg * killer=bullfrog 23:11:47 1. PurpleRed the Conjurer (L6 DECj), slain by a bullfrog on D:6 on 2016-09-15 02:59:58, with 270 points after 843 turns and 0:07:46. 23:11:51 one already! 23:12:03 !lg * killer~~"frilled lizard" 23:12:04 4. walesgrey the Insei (L1 MfTm), slain by a frilled lizard on D:1 on 2016-09-14 23:23:13, with 6 points after 347 turns and 0:00:47. 23:12:11 !lg * killer~~"dream sheep" 23:12:13 12. irispon the Carver (L10 DsGl of Okawaru), slain by a dream sheep on D:8 (hangedman_ranch; blue_anna_fruit_fields) on 2016-09-15 00:43:13, with 3969 points after 9201 turns and 0:19:31. 23:12:33 !tv irispon dsgl 23:12:34 50. irispon, XL10 DsGl, T:9201 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 23:12:43 dang, a lotta dsgl 23:12:58 aw, cwz doesn't support ttyrec I think? 23:13:03 right 23:13:05 nor lld 23:13:12 why is that? 23:13:16 hasn't set it up 23:13:27 it's a tiles-only server as we;; 23:13:29 ll 23:13:44 -!- CanOfWorms has joined ##crawl-dev 23:14:56 I wonder what the korean players are saying about dream sheep... 23:15:19 they made a meme out of iron giants some time back 23:15:25 it involved them being on a volleyball team 23:15:31 i remember, in cyc, right? 23:15:34 yeah 23:15:53 Brannock: if you want to get their attention, add a nasty 15-rune monster 23:15:58 !lg * cwz won / urune=15 23:16:00 1194/1584 games for * (cwz won): N=1194/1584 (75.38%) 23:16:11 !lg * !cwz won / urune=15 23:16:12 9757/45359 games for * (!cwz won): N=9757/45359 (21.51%) 23:16:14 the ultratormentor: max HP is halved while it is in LOS 23:16:20 !lg * cwz won s=src o=% / urune=15 23:16:21 1194/1584 games for * (cwz won): 1194/1584x cwz [75.38%] 23:16:26 !lg * won s=src o=% / urune=15 23:16:27 10951/46943 games for * (won): 1194/1584x cwz [75.38%], 232/434x ckr [53.46%], 9/17x csn [52.94%], 234/591x lld [39.59%], 905/3203x cxc [28.25%], 875/3461x cue [25.28%], 1297/5915x cdo [21.93%], 2656/13118x cszo [20.25%], 2702/13504x cao [20.01%], 142/782x cpo [18.16%], 40/230x rhf [17.39%], 640/3910x cbro [16.37%], 25/194x cjr [12.89%] 23:16:37 wow, csn 23:16:39 ??csn 23:16:40 csn[1/1]: Webtiles trunk server at crawlus.somatika.net (US). Very dead. 23:16:48 rip 23:16:50 !lg * won recentish s=src o=% / urune=15 23:16:52 5404/20650 games for * (won recentish): 1176/1559x cwz [75.43%], 168/365x lld [46.03%], 835/2899x cxc [28.80%], 391/1501x cue [26.05%], 1124/4863x cao [23.11%], 929/4584x cszo [20.27%], 130/720x cpo [18.06%], 545/3304x cbro [16.50%], 25/194x cjr [12.89%], 81/661x cdo [12.25%] 23:16:59 crawl suggestions: 23:17:00 Make Cheibriados less of a joke among the players in ##crawl. He's a badass and it should reflect in-game. 23:17:05 I agree 23:17:15 recommend: remove slow conduct 23:17:18 lol 23:17:32 i do wonder if we should consider difficulty levels 23:17:38 oh, that was what i was going to ask chequers about 23:17:49 since he played circus animals 23:18:52 well there's already explore mode and wizard mode 23:19:03 those aren't exactly the same :) 23:19:07 i know 23:19:08 i just mean 23:19:11 my concern would mostly about fragmenting the player base 23:19:13 difficulty toggles isnt taboo 23:19:18 thats possible 23:19:28 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:19:45 but i suspect i'm overlooking other issues 23:19:54 it works well in simpler games; a lot easier to do in something like Doom 23:20:03 also being a realtime game helps there 23:20:32 difficulty mode: RAT, YAK, DEMON 23:20:46 Difficulty: Choko 23:20:46 ob GNOLL 23:20:59 probably the simplest thing would be to add a multiplier to all incoming damage 23:21:14 or to the player's hp, but that interacts weirdly with artefacts 23:21:25 i guess the other way interacts weirdly with poison and other small damage sources 23:21:30 just make an easy_mode and re-enable meleebug for it 23:21:44 what does doomrl do for difficulty? 23:21:52 I forget despite having beat it on HMP 23:22:01 -!- rossi_ has quit [Quit: WeeChat 1.5] 23:22:15 i dont want TOO many difficulty modes though, games that give you like 5 difficulty modes just makes me mad 23:22:15 should go do a UV win on that, but I'm waiting for Jupiter Hell 23:22:53 2 difficulties are sufficient imo 23:22:59 I wouldn't want to see a harder crawl than we already have 23:23:12 would produce some elitests i bet =P 23:23:17 elitist*? 23:23:31 there are requests for a harder crawl! 23:23:32 turncount speedruns are about the most fun I've had with challenge conducts, but those aren't the only one 23:23:39 there are things like dupz and duhz 23:24:07 monsters just doing more damage seems like it'd be not fun 23:24:51 idk 23:25:15 spawn monsters as if your absdepth were a bit higher 23:25:19 mostly it's easy mode that people wanted, anyway 23:25:28 or lower 23:25:45 i honestly think crawl is pretty forgiving... 23:25:49 ez mode? you mean GhAM 23:25:49 compared to a lot of other roguelikes 23:26:00 especially the hunger system 23:26:28 so? 23:26:44 well if someone wanted an easy game 23:26:49 they wouldnt come to a roguelike right? 23:26:54 why not? 23:27:05 err 23:27:06 Choose your Difficulty: GhAM, DgWn, Mibe, HuSk, MuMo 23:27:11 i mean, as of four years ago, quite a lot of people *did* 23:27:16 -!- Pekkekk has quit [Read error: Connection reset by peer] 23:27:18 what happened 4 years ago? 23:27:25 survey of crawl's playerbase 23:27:34 they came to crawl because they wanted an easy game? 23:27:42 what easy game has permadeath... 23:27:58 they came to crawl, and they liked it, but they thought it was too hard, and wanted an easy mode option so that they could see more of the game. 23:28:25 ah thats what you meant 23:28:28 03amalloy02 07* 0.19-a0-1566-g1223d52: Re-add an early exit whose removal broke class invariants 10(27 seconds ago, 1 file, 8+ 1-) 13https://github.com/crawl/crawl/commit/1223d5271c6a 23:28:35 well there's explore mode... 23:28:41 we're looping 23:29:04 what happened four years ago? 23:29:10 the survey 23:29:37 we're looping 23:29:49 what i mean is if people actually just wanted to see more of the game like they claimed to they could just use explore mode no? 23:29:52 looping, are we? 23:29:55 the question is whether they just want an easier mode 23:30:33 -!- WalkerBoh has joined ##crawl-dev 23:30:53 !lg * name~~casual s=name 23:30:55 3543 games for * (name~~casual): 3429x casual, 81x Filthycasual, 22x casualcop, 7x CasualAF, 2x hypercasual, Casualty, UsuallyCasual 23:31:26 !won Filthycasual 23:31:27 Filthycasual has not won in 81 games. 23:31:28 -!- wheals has quit [Remote host closed the connection] 23:31:33 Add multiple difficulty options, easy in paticular. The only other roguelikes I really play, DooMRL and dungeons of dreadmor, have multiple difficulty settings. I don't know how hard this would be to implement, but even a really lazy implementation like ToME where you just take 30% less damage would be cool. I know a stupid amount about this game and am pretty good at playing it, and its... 23:31:34 ...still really hard. A lower difficulty option would be fun for people who arent good at the game or people who want to play some interesting character that isnt mechanically viable. A hard mode would be neat for masochists but I honestly think you don't need one, because the default is already hard mode. 23:31:36 all is as it should be 23:31:50 Maybe add difficulty levels (easy medium hard) for casual and hardcore player variation. 23:32:07 Please add easy mode. 23:32:14 PleasingFungus: what about difficulty settings? 23:32:18 An "easy" mode. I don't play enough to get really good at the game, but I would still like to be able to see what the game has to offer further down the dungeon. 23:32:25 we're looping!!! 23:32:27 chequers: you played dcss-ca, right? 23:32:31 yep 23:32:31 -!- packet_loss has quit [] 23:32:36 an "easy mode", just so that people like me who don't like to read strategy guides are able to finish the game 23:32:43 it wrote up the answer to your question 23:32:46 chequers: did you mess around with the difficulty settings in that fork? 23:32:50 let me find it 23:32:52 also i'm gonna stop copy-pasting these now 23:32:53 -!- Ruka has quit [Ping timeout: 244 seconds] 23:33:06 i got about 5% of the way through, but i think you get the idea 23:33:09 I like the game of "did PleasingFungus say this, or did the survey" 23:33:15 lol 23:33:24 its difficulty settings changed a lot of things 23:33:30 it wasn't a half-assed solution 23:33:43 search this for 'difficulty' to get a sense: https://github.com/jeremygurr/dcssca 23:33:45 oh, right, he let you toggle all kinds of things 23:33:57 I know it also added stuff wrt picking up runes 23:34:00 no, there were only two toggles, for xp mode and level_27_cap 23:34:05 man, reducing accuracy seems not very fun 23:34:06 not really related to this "easy mode" request though 23:34:21 also, lol, he only added harder modes 23:34:26 the toggles were testing toggles, not intended to be permanent 23:34:35 no, the lowest difficulty was easier 23:34:41 oh, it's not documented here 23:34:53 the middle difficulty was 'no changes', then there were two more 23:34:54 he mentions something about an 'easy' mode, but it's not in the listing of difficulties 23:35:02 it was renamed to be less emasculating 23:35:23 do these people even know about wizard/explore mode... 23:35:40 Protopulse: probably not! good survey question 23:35:45 !lg * wizmode s=name 23:35:46 215 games for * (wizmode): 96x Neil, 78x gammafunk, 16x bh, 7x wheals, 3x wizamalloy, 3x MarvinPA, 2x reaver, 2x Medar, 2x Basil, 2x cbrotest, qwqw, dpeg, test, reaverb 23:35:46 im not opposed to the idea btw 23:36:12 i think it could make crawl more accessible for sure 23:36:17 uh 23:36:35 asking about whether people would like easy/hard modes, and whether they knew about explore mode - esp the latter - might be reasonable. former is dangerous, since you should never ask players to design your game 23:36:40 after pulling I just got a CrawlStoreValue crash 23:36:47 %git 23:36:47 07amalloy02 * 0.19-a0-1566-g1223d52: Re-add an early exit whose removal broke class invariants 10(9 minutes ago, 1 file, 8+ 1-) 13https://github.com/crawl/crawl/commit/1223d5271c6a 23:36:52 geekosaur: do you have this ^ ? 23:37:03 yes 23:37:05 hm 23:37:05 rip 23:37:09 lol 23:37:10 that was what I meant by after pulling 23:37:12 I think you can predict the answer to explore more 23:37:12 maybe i should build with fulldebug just in case 23:37:30 "I didn't know, but I don't care. I don't want to just explore the game, I want to win it. Even if it's on a lower difficulty, I want to win it" 23:38:50 there's more difficulty stuff here: https://github.com/jeremygurr/dcssca/blob/master/changelog-ca.md 23:38:50 http://lpaste.net/195672 23:39:13 tbh, I am not sure it was a successful experiment to modify so much stuff with difficulty 23:39:52 when your easy ?hw restores full hp compared to 10% for nightmare you learn completely different tactics 23:40:03 i mean, some people also did ask for a 'no-permadeath' option. which is what exploremode is! 23:40:10 ^^ 23:40:28 right, but my suspicion is people don't really want "just" no-permadeath 23:40:36 sounds like i did not do a correct job of making the CrawlStoreValue constructor delegate to its operator=. or possibly there's an assert that shouldn't be there 23:40:51 they want an actual rpg thing with less serious consequences for death, being knocked back to an earlier floor, whatever 23:41:08 could just add saves, no? 23:41:12 no! They just want to win, and have it count. Explore mode doesn't count your wins 23:41:21 i think many people who want easy mode won't like explore mode because it makes it explicit "you would have died right here if you were playing for real" 23:41:35 an easy mode that just makes things easier can *feel* like a win where you wouldn't have died 23:41:40 ^ 23:41:48 aha 23:41:59 so its all in their head then 23:42:12 everything of interest is in people's heads 23:42:26 nothing interesting in my head 23:42:39 no no, I am immune to all psychological effects that plague everybody else 23:44:09 -!- mizu_no_oto has quit [Read error: Connection reset by peer] 23:44:12 anyway, I am sort of ambivalent about crawl difficulty. I think it sucks that most players never see more than 1 branch, but it's great motivation 23:44:43 and the game is really long. If the average game go to (say) 1 rune before dying, you might get more annoyed at the game 23:46:11 adding a difficulty slider might make the game less enjoyable, in similar ways to what achievements considered harmful talks about 23:47:36 Some rune branches will require one or more runes before you can get in. 23:47:37 Randomly chosen at beginnng of game. 23:47:43 did you see https://crawl.develz.org/tavern/viewtopic.php?f=17&t=21365&sid=85e0a001738f7d2a9500c1f0f6495d1f ? 23:47:50 ^ this was one of my favourite effects from dcss-ca, but it would be hard to put into dcss 23:48:13 sounds very dieselrobin 23:48:16 because dcss-ca made rune branch difficulty depend heavily on the number of runes you have, so eg vaults first was viable 23:49:06 heh. zot:5 density changes! I mentioned those a few days ago 23:49:20 just have a mode that turns on sprint xp 23:50:12 lol 23:50:15 I think crawl has "too many" "early" "unavoidable" deaths, but if they're made less frequent the remaining ones might become more mentally annoying to compensate 23:50:28 alphanumerix (L11 VpAs) ERROR in 'store.cc' at line 379: CrawlStoreValue has invalid type (D (Sprint)) 23:50:39 other easy modes: don't generate monsters on D:1 and D:2 23:50:50 start with some consumables pre-id'd 23:50:57 I agree with and into -- when a typical game takes 6 hours, you can't let people regularly get 3hrs in and then die 23:51:01 alphanumerix (L11 VpAs) ERROR in 'store.cc' at line 379: CrawlStoreValue has invalid type (D (Sprint)) 23:51:13 oh dear 23:51:31 alphanumerix (L11 VpAs) ERROR in 'store.cc' at line 379: CrawlStoreValue has invalid type (D (Sprint)) 23:51:53 geekosaur: what did you do to get that crash? i can't easily repro it with FULLDEBUG=1 23:51:58 alphanumerix (L11 VpAs) ERROR in 'store.cc' at line 379: CrawlStoreValue has invalid type (D (Sprint)) 23:52:14 alphanumerix (L11 VpAs) ERROR in 'store.cc' at line 379: CrawlStoreValue has invalid type (D (Sprint)) 23:52:16 oh, that's exciting. it's happening in sprint 23:52:46 I wonder if this is related to pf's save shenanigans 23:52:54 well 23:52:57 my what 23:52:59 "alleged save shenanigans" 23:53:11 should i be offended 23:53:12 when your code broke the game a few days ago 23:53:18 i guess i could roll back to ef84d77db2c6747aeafbf57a3f721f50ef3b8e80 23:53:26 before the attempt to remove duplication 23:53:29 I ... am not certain, because I fatfingered 23:53:53 !crashlog alphanumerix sprint 23:53:55 6. alphanumerix, XL11 VpAs, T:8199 (milestone): https://crawl.jorgrun.rocks/morgue/alphanumerix/crash-alphanumerix-20160915-035207.txt 23:54:02 but I did reproduce it in the same spot (right after killing an orc) 23:54:04 as far as i could tell, he was walking at some orcs 23:54:15 brannock on the bikeshed warpath 23:54:15 seems to have something to do with dead orcs 23:54:21 orc corpses 23:54:22 beogh? 23:54:26 no 23:54:28 dith 23:54:32 good thought tho 23:54:47 i don't think it's actually an orc thing, i suspect they're just common 23:54:49 could be wrong tho 23:54:53 this time I just pressed tab after killing the orc 23:55:06 also I had no god yet 23:55:16 rebuilding to have a look 23:55:35 -!- nikheizen has quit [Quit: leaving] 23:55:36 oh yeah, i killed the orc and it crashed 23:55:51 looks like the copy constructor 23:55:57 -!- aditya has quit [Ping timeout: 244 seconds] 23:56:17 i'm just gonna revert the attempt ro remove duplication 23:56:42 which does fix it 23:56:45 yeah, reasonable for now 23:57:24 I really like Pandemonium, I think it's the best part of the game. I would like a game type where you generate a level 27 character and are trapped in Pandemonium and see how long you can survive. 23:58:13 03amalloy02 07* 0.19-a0-1567-g64908cf: Revert commits 1223d527 and dd3bc784aec, which caused crashes 10(74 seconds ago, 1 file, 96+ 6-) 13https://github.com/crawl/crawl/commit/64908cfeb835 23:58:18 ok, he said he'd not paste any more, so this is really what PleasingFungus thinks 23:59:02 lol 23:59:08 did i really say that 23:59:23 I like them though, glad someone is cherry-picking the good ones 23:59:34 I don't really understand why the High Elf exists. It seems any argument for removing the Mountain Dwarf would also work on the High Elf. I also think you should add races and cut classes, so you have 27 races and 27 classes :) 23:59:52 we had more than 27 backgrounds? 23:59:53 whatever, hyperelliptic