00:00:02 -!- Wolfechu_ has quit [Remote host closed the connection] 00:00:02 -!- omarax has quit [Read error: Connection reset by peer] 00:02:04 -!- Zxpr1jk has quit [Client Quit] 00:05:56 -!- Poncheis has quit [Remote host closed the connection] 00:10:12 -!- WalkerBoh has quit [Remote host closed the connection] 00:15:30 -!- Shard1697 has quit [Ping timeout: 260 seconds] 00:27:12 -!- amalloy_ is now known as amalloy 00:28:46 -!- ProzacElf has joined ##crawl-dev 00:30:18 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-1384-gbb462ca (34) 00:33:44 tunnel crabs! 00:36:31 no more crabs. 00:36:46 we might have to make a crab rule to go along with the dragon rule 00:37:20 ??dragon rule 00:37:21 I don't have a page labeled dragon_rule in my learndb. 00:37:48 !learn add dragon_rule no more dragons. 00:37:49 dragon rule[1/1]: no more dragons. 00:37:58 !learn add crab_rule no more crabs. 00:37:58 crab rule[1/1]: no more crabs. 00:38:01 there's apocalypse crabs, ghost crabs, fire crabs, that's it, right? 00:38:03 -!- doy has quit [Ping timeout: 250 seconds] 00:38:30 acid crabs 00:38:35 that PR got closed 00:38:43 yeah but it still occupies a crab slot 00:39:21 haha 00:39:21 -!- aditya has quit [Ping timeout: 240 seconds] 00:39:21 but Hermit crabs and the King Crab... 00:40:03 https://www.youtube.com/watch?v=ACtNs4hwApU 00:40:05 -!- doy has joined ##crawl-dev 00:41:13 -!- Cerpin has quit [Quit: Lost terminal] 00:41:25 now that's a classic game 00:42:10 yeah, fun, even if it's kind of grindy 00:42:39 suddenly I realize that Earthbound was very obviously based off these older dungeon crawler games 00:42:44 -!- PleasingFungus has joined ##crawl-dev 00:42:54 I never made the connection until now, but these videos use a very similar screen shake that Earthbound does 00:43:00 re freezing cloud crash 00:43:09 %git b7d0e92fe45b7a1c31911d817cbbfa968fd4abba 00:43:09 07PleasingFungus02 * 0.19-a0-1372-gb7d0e92: Re-prioritize player spellcasting logic 10(12 hours ago, 1 file, 15+ 15-) 13https://github.com/crawl/crawl/commit/b7d0e92fe45b 00:43:17 %git 933b6c96a206e58cd26ee5d46e53476ce37b8cdc 00:43:17 07PleasingFungus02 * 0.19-a0-1373-g933b6c9: Move various monster spells into zaps 10(23 hours ago, 4 files, 61+ 56-) 13https://github.com/crawl/crawl/commit/933b6c96a206 00:43:20 ^ it's these two 00:43:37 I'd guessed it was related to your refactorings 00:43:41 But wasn't sure what to look at 00:43:54 -!- Cerpin has joined ##crawl-dev 00:44:17 i'm helping 00:44:58 I thought you were helping to nerf PurpleRed 00:44:58 which I appreciate 00:44:58 my nemesis... 00:44:58 I'll check this out tomorrow morning once I'm sober 00:45:04 !cheers Brannock 00:45:05 * Sequell slides a briefcase full of goldschläger across the bar to Brannock, courtesy of gammafunk. 00:45:07 pfft, sobriety 00:45:09 Good stuff 00:45:24 anyway, trivial fix is probably to move freezing cloud (and maybe sandblast) out of spl-zap.cc again, and special case them in mons-cast.cc similarly to dazzling spray 00:45:32 that's not the Right fix, but it'll stop the crash 00:47:21 hm, can't repro the crash 00:47:34 trying to grok this. so freezing cloud has freezing blast, but when the player is casting freezing cloud, the battlesphere (which I assume is coded as a monster) tries to call it, the game crashes because it doesn't know how to handle it 00:49:55 oh, directly on a monster 00:50:35 I was able to get it to crash even when not casting on a monster fwiw 00:50:35 local master is updated 00:50:35 battlesphere + fcloud + elephant 00:50:39 you know, I didn't think to test other monster types 00:51:54 oh, wizmode cast doesn't do it 00:51:54 * geekosaur should dig out the dungeoness crab patch and see if it can be made interesting enough 00:52:21 probably related to the player prioritization thing 00:52:27 I assume wizmode cast bypasses it somehow 00:52:27 of course something whose main attraction is the punny name may never be interesting enough >.> 00:52:38 wizmode cast bypasses battlespheres completely 00:53:03 what is the pun, geekosaur? 00:53:13 Dungeness crabs 00:53:20 I assume it's a homonym pun 00:53:21 ah 00:53:26 gotcha 00:53:39 well, close to homonym anyway 00:55:17 03PleasingFungus02 07* 0.19-a0-1385-g858c258: Hackily, fix a fcloud crash (10647) 10(36 seconds ago, 2 files, 8+ 5-) 13https://github.com/crawl/crawl/commit/858c25845014 00:56:23 homophone 00:56:40 thank you 00:58:10 03Brannock02 07* 0.19-a0-1385-g9be4258: Rename 'dead' to 'pending_revival' (|amethyst) 10(2 hours ago, 11 files, 16+ 16-) 13https://github.com/crawl/crawl/commit/9be425883286 00:58:10 03PleasingFungus02 {GitHub} 07* 0.19-a0-1387-gca1aa1d: Merge pull request #344 from isloat/revival 10(16 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/ca1aa1dd602c 00:58:48 -!- jeefus has joined ##crawl-dev 00:58:56 homonym is a bit overloaded. it can mean either homophone (sound) or homograph (spelling) 00:59:21 technically it only applies to a word that is both 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:05 "same name" vs "same sound" / "same image" 01:01:30 technically it is an ambiguous word used differently in different regions/etc 01:02:19 -!- jefus has quit [Ping timeout: 250 seconds] 01:03:18 -!- zxc has joined ##crawl-dev 01:04:13 -!- scotchmint has quit [Read error: Connection reset by peer] 01:04:13 so homonym is a homonym? 01:09:50 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1387-gca1aa1d (34) 01:11:04 -!- waat has quit [Ping timeout: 240 seconds] 01:15:27 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 01:19:07 -!- iFurril has quit [Ping timeout: 276 seconds] 01:19:54 Unstable branch on crawl.develz.org updated to: 0.19-a0-1387-gca1aa1d (34) 01:33:51 03amalloy02 07* 0.19-a0-1388-g0ece265: Replace if/else tree with switch/case 10(11 hours ago, 1 file, 6+ 7-) 13https://github.com/crawl/crawl/commit/0ece2656fce3 01:33:51 03amalloy02 07* 0.19-a0-1389-g925ab60: Simplify retry code for Wrath card 10(11 hours ago, 1 file, 4+ 10-) 13https://github.com/crawl/crawl/commit/925ab60fb95f 01:33:51 03amalloy02 07* 0.19-a0-1390-g054f2e6: Simplify handling of deck power levels 10(11 hours ago, 1 file, 20+ 19-) 13https://github.com/crawl/crawl/commit/054f2e6c3aa4 01:33:51 03amalloy02 07* 0.19-a0-1391-g400586e: Give more meaningful name to parameter 10(11 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/400586e02974 01:33:51 03amalloy02 07* 0.19-a0-1392-gb4ed0ad: Move apply_monsters_around_square into mon-util 10(9 hours ago, 6 files, 67+ 69-) 13https://github.com/crawl/crawl/commit/b4ed0adc6d00 01:33:51 03amalloy02 07* 0.19-a0-1393-g7e339c6: Make actor::corrode_equipment return a bool 10(8 hours ago, 5 files, 12+ 11-) 13https://github.com/crawl/crawl/commit/7e339c60f95f 01:33:51 03amalloy02 07* 0.19-a0-1394-g582fb70: Use apply_visible_monsters in decks.cc 10(2 minutes ago, 1 file, 126+ 137-) 13https://github.com/crawl/crawl/commit/582fb70419df 01:34:59 parameter already had a good name! 01:35:20 yeah, param was unarguably a parameter 01:37:23 var, data, dat, thing, things, vals 01:45:33 -!- VoxSomniator has quit [Quit: Leaving] 01:46:57 amalloy: well, is it referring to the formal parameter, or the actual argument? 01:47:14 "it" 01:47:43 the formal parameter's name was "param" 01:47:44 -!- Nomi has quit [Read error: Connection reset by peer] 01:51:47 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 01:55:00 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-1394-g582fb70 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:00:18 -!- kdrnic has quit [Quit: Leaving] 02:04:37 -!- Kintak has quit [Ping timeout: 276 seconds] 02:09:40 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1394-g582fb70 (34) 02:12:56 -!- ProzacElf has quit [Ping timeout: 252 seconds] 02:13:58 -!- ontoclasm has quit [Quit: Leaving.] 02:15:15 -!- koboldina has quit [Quit: Page closed] 02:17:17 -!- PsyMar has quit [Ping timeout: 250 seconds] 02:23:27 -!- chan20 has quit [Ping timeout: 244 seconds] 02:27:06 -!- Kenran has joined ##crawl-dev 02:27:08 good morning 02:27:33 Could anyone in here help me out perhaps? I don't know how to answer a guy on cdo... Stupid I know, I can read his messages with _, but how can I answer? 02:28:40 if you're talking about webtiles, you need an account and log into that account 02:28:51 and you need to make an account on CDO if you don't use it normally 02:28:54 CanOfWorms: CDO only has console 02:29:00 I'm playing via ssh 02:29:01 oh 02:29:06 uh gammafunk should know then 02:29:22 amalloy and neil too, I think? 02:29:24 I guess the question is not cdo-specific, but rather console-specific :) 02:29:29 er, |amethyst 02:29:44 Right now I'm writing annotations, but that seems rather workaround-ish 02:30:38 -!- amalloy is now known as amalloy_ 02:33:50 -!- Harudoku has quit [Ping timeout: 252 seconds] 02:34:07 Kenran: you can't answer, it's only sending messages to the player that can be done 02:34:20 players usually just make notes like you say 02:34:32 and if the person watching misses it, nothing you can do :( 02:34:34 Oh, that explains why I didn't find a key 02:34:42 thanks! 02:35:21 Kenran: if that player uses irc though, you can use !tell to talk to them from e.g. ##crawl 02:49:15 -!- Siegurt has joined ##crawl-dev 02:53:18 !learn add beem Use `!beem player-only on' in your own game's chat to have beem respond only to your queries. Use `!beem player-only off' to re-allow everyone's queries. 02:53:19 beem[5/5]: Use `!beem player-only on' in your own game's chat to have beem respond only to your queries. Use `!beem player-only off' to re-allow everyone's queries. 02:53:29 !learn mv beem[5] beem[2] 02:53:29 beem[5] -> beem[2/5]: Use `!beem player-only on' in your own game's chat to have beem respond only to your queries. Use `!beem player-only off' to re-allow everyone's queries. 02:53:45 !learn mv beem[5] beem[3] 02:53:46 beem[5] -> beem[3/5]: I am not AI. My codename is project beem. I am a living, thinking entity that was created in the sea of information. 02:53:49 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-1394-g582fb70 02:53:52 ??beem[3 02:53:52 beem[3/5]: I am not AI. My codename is project beem. I am a living, thinking entity that was created in the sea of information. 02:53:53 -!- hellmonk has quit [Quit: Page closed] 02:53:55 ??beem[4 02:53:55 beem[4/5]: Source https://github.com/gammafunk/beem ; (very simple) webtiles python library: https://github.com/gammafunk/webtiles 02:53:59 ??beem[5 02:53:59 goodcode[1/13]: beem.is_beam = false 02:54:10 !learn mv beem[4] beem[3] 02:54:10 beem[4] -> beem[3/5]: Source https://github.com/gammafunk/beem ; (very simple) webtiles python library: https://github.com/gammafunk/webtiles 02:59:31 -!- Shard1697 has joined ##crawl-dev 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:04:13 -!- Zeor has quit [Quit: Leaving.] 03:07:39 -!- charly_ has quit [Ping timeout: 264 seconds] 03:08:29 -!- Lordarticus has quit [Quit: Page closed] 03:08:43 -!- Articusice has quit [Client Quit] 03:13:49 -!- muravey has joined ##crawl-dev 03:19:04 -!- GauHelldragon has quit [Ping timeout: 250 seconds] 03:25:02 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-1394-g582fb70 (34) 03:25:19 -!- Kenran has quit [Quit: leaving] 03:27:27 -!- Brannock_ has joined ##crawl-dev 03:29:25 -!- Brannock has quit [Ping timeout: 258 seconds] 03:32:20 -!- Lordarticus has quit [Quit: Leaving] 03:38:51 -!- Blazinghand has joined ##crawl-dev 03:41:09 -!- FiftyNine has quit [] 03:52:49 -!- Patashu has quit [Ping timeout: 244 seconds] 04:00:24 -!- omarax has quit [Remote host closed the connection] 04:04:56 -!- Bammboo00 is now known as Bammboo 04:08:24 -!- Siegurt has quit [Quit: Leaving.] 04:11:39 -!- eb_ has quit [] 04:22:08 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 04:25:01 -!- KarvaRausku has quit [Quit: Page closed] 04:28:31 -!- HellTiger has quit [Ping timeout: 240 seconds] 04:29:15 -!- TuxQmoob has quit [Ping timeout: 260 seconds] 04:34:08 -!- Ququman has joined ##crawl-dev 04:51:00 -!- omnirizon has quit [Ping timeout: 264 seconds] 05:04:01 -!- Telnaior has quit [Ping timeout: 276 seconds] 05:09:22 -!- MarvinPA has joined ##crawl-dev 05:18:27 -!- _FR3D has quit [Quit: leaving] 05:21:48 -!- _FR3D is now known as Guest78963 05:22:01 03MarvinPA02 07* 0.19-a0-1395-g1491b20: Adjust iron giant bands 10(14 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/1491b2011d2e 05:24:20 -!- MarvinPA has quit [Quit: Leaving] 05:26:04 -!- bitcoinbastard has quit [Ping timeout: 240 seconds] 05:28:05 -!- MarvinPA has joined ##crawl-dev 05:28:30 -!- Idolo has quit [] 05:29:27 -!- chan20_ has quit [Ping timeout: 244 seconds] 05:29:34 sergedm (L11 DECj) ASSERT(hit_calc) in 'beam.cc' at line 502 failed. (D (Sprint)) 05:30:04 -!- waat has quit [Ping timeout: 240 seconds] 05:32:02 Do those actually spawn in hell effects? I feel I've seen a lot of solo iron giants 05:32:02 -!- scummos__ has quit [Ping timeout: 265 seconds] 05:32:29 those meaning the band members 05:32:39 Maybe it's just randomized and has a chance for there to be no band 05:33:43 -!- omnirizon has quit [Ping timeout: 244 seconds] 05:37:49 -!- iFurril has quit [Ping timeout: 276 seconds] 05:59:51 -!- Patashu has joined ##crawl-dev 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:03:44 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 06:08:59 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1395-g1491b20 (34) 06:13:49 -!- omnirizon has quit [Ping timeout: 252 seconds] 06:37:32 -!- debo_ has joined ##crawl-dev 06:41:33 -!- debo_ has quit [Ping timeout: 240 seconds] 06:46:02 -!- carlobar has quit [Quit: Leaving.] 06:52:29 -!- mizu_no_oto has quit [Remote host closed the connection] 06:52:32 -!- Blazinghand has joined ##crawl-dev 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:05:40 -!- scummos| has quit [Remote host closed the connection] 07:16:57 -!- Jafet has joined ##crawl-dev 07:19:51 -!- scummos__ has quit [Ping timeout: 276 seconds] 07:33:01 -!- vible has quit [Quit: Rebooting server] 07:40:18 -!- vible has joined ##crawl-dev 07:41:12 -!- chan20 has quit [Ping timeout: 244 seconds] 07:43:54 -!- PsyMar has quit [Ping timeout: 276 seconds] 07:45:51 -!- Taraiph has quit [Ping timeout: 244 seconds] 07:47:24 -!- Jafet has quit [Quit: Jafet] 07:52:51 -!- ProzacElf has joined ##crawl-dev 07:52:53 -!- vible has quit [Quit: WeeChat 1.4] 07:54:20 -!- vible has joined ##crawl-dev 07:58:57 -!- Shard1697 has quit [Quit: *ollies out*] 07:59:17 -!- Lasty has quit [Quit: Leaving.] 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:03:43 -!- elliptic has joined ##crawl-dev 08:04:41 -!- Shard1697 has joined ##crawl-dev 08:07:57 -!- scummos| has quit [Ping timeout: 276 seconds] 08:07:59 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:09:34 -!- Tux[Qyou] has joined ##crawl-dev 08:23:03 -!- Shard1697 has quit [Ping timeout: 258 seconds] 08:25:16 Shredu92 (L23 HaAs) ASSERT(hit_calc) in 'beam.cc' at line 502 failed. (Depths:2) 08:32:38 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:32:57 that's probably the freezing cloud bug from last night 08:33:50 !source beam.cc:502 08:33:50 https://github.com/crawl/crawl/blob/master/crawl-ref/source/beam.cc#L502 08:33:52 -!- Brannock_ is now known as Brannock 08:56:54 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:56:57 -!- Tiltorax has quit [Quit: Page closed] 09:00:03 -!- omarax has quit [Remote host closed the connection] 09:01:45 -!- Shard1697 has joined ##crawl-dev 09:14:52 -!- scummos__ has quit [Ping timeout: 240 seconds] 09:24:32 -!- nikheizen has joined ##crawl-dev 09:25:34 -!- ig0rbit has quit [Ping timeout: 240 seconds] 09:25:55 -!- muravey has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 09:37:31 -!- elliptic has quit [Quit: Leaving] 09:38:20 -!- muravey has joined ##crawl-dev 09:38:20 -!- muravey has quit [Client Quit] 09:38:57 -!- elliptic has joined ##crawl-dev 09:41:33 -!- Patashu has quit [Ping timeout: 244 seconds] 09:57:58 -!- ProzacElf has quit [Ping timeout: 255 seconds] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:05:22 -!- jeefus is now known as jefus 10:05:47 -!- rossi has quit [Ping timeout: 258 seconds] 10:08:16 -!- vektorweg1 has quit [Quit: Leaving.] 10:23:04 -!- Dracunos has joined ##crawl-dev 10:28:48 Yeah, that guy seems to have a decentish build, but there's like.. no man-boobage or pectoral muscle at all here 10:29:05 Is he a swimmer or something? 10:29:23 burned all the pec calories while building shoulder muscles or something :p 10:29:33 koboldina isn't even here 10:33:26 -!- Xenobreeder has quit [Ping timeout: 264 seconds] 10:37:19 -!- Shard1697 has quit [Ping timeout: 252 seconds] 10:39:21 -!- Patashu has joined ##crawl-dev 10:41:08 -!- FR3D_ has quit [Quit: Leaving] 10:44:03 -!- DarkwingDuck has quit [Quit: Page closed] 10:45:52 -!- Lasty has joined ##crawl-dev 10:55:13 Changelog should probably note that decks are now nemelex-only and card-power is now invocations-based. 10:57:22 -!- Shard1697 has joined ##crawl-dev 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:03:39 it does 11:06:54 on second glance I can find the former, but not the latter. 11:08:09 It says that all Nemelex abilities use invocations, but I have seen some confusion over whether this includes card power or not. 11:08:25 -!- hpm_ has quit [Ping timeout: 255 seconds] 11:16:39 <|amethyst> I think neither has been mentioned in the wordpress trunk updates 11:17:35 -!- Guest49727 has quit [Changing host] 11:17:35 -!- Guest49727 has joined ##crawl-dev 11:17:38 -!- Guest49727 is now known as bh 11:19:13 -!- hpm___ has quit [Ping timeout: 255 seconds] 11:24:52 -!- Lasty has quit [Quit: Leaving.] 11:29:44 03MarvinPA02 {GitHub} 07* 0.19-a0-1396-ge9d0df4: Adjust some changelog entries 10(12 seconds ago, 1 file, 6+ 12-) 13https://github.com/crawl/crawl/commit/e9d0df42541e 11:30:10 -!- Shard1697 has quit [Ping timeout: 240 seconds] 11:32:05 03MarvinPA02 {GitHub} 07* 0.19-a0-1397-g12ed078: Update Uskayaw's name in the changelog 10(14 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/12ed078388b3 11:34:29 -!- mibert has joined ##crawl-dev 11:43:46 -!- FR3D_ has quit [Quit: Leaving] 11:46:57 -!- chan20 has quit [Remote host closed the connection] 11:47:40 -!- FR3D_ has quit [Client Quit] 11:58:22 -!- hpm_ has quit [Ping timeout: 255 seconds] 12:00:38 -!- omarax has quit [Remote host closed the connection] 12:04:38 -!- Dalwyn has quit [Ping timeout: 264 seconds] 12:07:04 -!- panicbit has quit [Ping timeout: 264 seconds] 12:07:52 -!- miek_ has quit [Ping timeout: 240 seconds] 12:08:57 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1397-g12ed078 (34) 12:14:19 -!- nezrel has quit [Ping timeout: 276 seconds] 12:26:16 ??wordpress 12:26:17 wordpress[1/1]: http://crawl.develz.org/wordpress/ 12:42:27 -!- cojito has quit [Ping timeout: 264 seconds] 12:49:03 -!- wheals has joined ##crawl-dev 12:49:59 -!- wheals has quit [Remote host closed the connection] 12:51:21 -!- Zymurgist has quit [Ping timeout: 276 seconds] 12:53:16 -!- wheals has joined ##crawl-dev 13:00:03 -!- omarax has quit [Remote host closed the connection] 13:00:33 -!- drachereborn has joined ##crawl-dev 13:09:31 -!- Klaymen has quit [Read error: Connection reset by peer] 13:20:15 -!- scummos__ has quit [Remote host closed the connection] 13:20:15 -!- Kalir has quit [Changing host] 13:28:03 -!- Dalwyn has quit [Ping timeout: 264 seconds] 13:28:06 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-1397-g12ed078 (34) 13:33:12 -!- asdman has quit [Quit: Page closed] 13:39:32 -!- mibert has quit [Ping timeout: 240 seconds] 13:47:23 -!- mibert has joined ##crawl-dev 13:48:34 -!- amalloy_ is now known as amalloy 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:07:08 -!- Dracunos has quit [Ping timeout: 244 seconds] 14:09:52 -!- aditya has quit [Quit: WeeChat 1.5] 14:12:31 Iwannabefree (L22 VpEn) (Depths:2) 14:22:12 -!- zxc has quit [Read error: Connection reset by peer] 14:27:58 -!- frd has quit [Client Quit] 14:30:40 -!- Harudoku has quit [Ping timeout: 258 seconds] 14:33:15 -!- Xenobreeder has joined ##crawl-dev 14:33:35 -!- Lasty has joined ##crawl-dev 14:35:39 -!- Lasty has quit [Client Quit] 14:36:45 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 14:38:07 -!- jeefus has joined ##crawl-dev 14:38:52 -!- Dracunos-m has quit [Ping timeout: 264 seconds] 14:40:27 -!- jeefus has quit [Client Quit] 14:41:22 -!- frd has quit [Quit: leaving] 14:41:59 -!- Dracunos7 has quit [Ping timeout: 250 seconds] 14:42:11 -!- jefus has quit [Ping timeout: 250 seconds] 14:50:32 -!- _dhm has quit [Ping timeout: 244 seconds] 14:55:07 -!- frd has quit [Client Quit] 15:00:27 -!- Kenran has joined ##crawl-dev 15:00:27 -!- omarax has quit [Remote host closed the connection] 15:00:39 gammafunk: just want to let you know that quite a lot of your youtube videos are not watchable in Germany 15:01:37 perhaps you don't know or don't mind, just a heads up. It's because of our stupid 'GEMA', because the videos contain music from SME 15:04:04 -!- Ladykiller69 has quit [Ping timeout: 264 seconds] 15:20:20 -!- kdrnic has joined ##crawl-dev 15:24:04 -!- HellTiger has quit [Ping timeout: 240 seconds] 15:28:40 -!- HellTiger_NB has quit [Ping timeout: 276 seconds] 15:31:39 -!- scummos__ has quit [Quit: Konversation terminated!] 15:35:16 -!- Dracunos-m has quit [Ping timeout: 255 seconds] 15:35:37 -!- carlobar has quit [Quit: Leaving.] 15:43:49 -!- Shard1697 has joined ##crawl-dev 15:50:04 -!- mibert has quit [Ping timeout: 240 seconds] 15:56:37 Kenran: Yeah, I've seen that some are being blocked there. Didn't realize it was SME in particular, so thanks for pointing that out. Not sure how practical it will be to limit those requests 15:57:16 I'd imagine the twitch VODs might still be viewable, but those only exists for a couple weeks, of course 16:00:03 -!- omarax has quit [Remote host closed the connection] 16:02:39 -!- tcsc has quit [Remote host closed the connection] 16:03:27 -!- dalwyn has quit [Ping timeout: 264 seconds] 16:05:22 -!- ximxim has quit [Quit: Page closed] 16:05:51 kuniqs (L25 MiHu) ASSERT(hit_calc) in 'beam.cc' at line 502 failed. (Depths:1) 16:07:51 -!- bcadren is now known as heavenmonk 16:08:21 -!- ontoclasm has joined ##crawl-dev 16:09:35 -!- Telnaior has quit [Quit: Quit: Quit: Quit:] 16:10:39 -!- mibe has quit [Ping timeout: 264 seconds] 16:11:33 -!- scummos__ has quit [Ping timeout: 276 seconds] 16:13:54 -!- omnirizon has quit [Ping timeout: 265 seconds] 16:14:03 -!- heavenmonk is now known as Bcadren 16:14:16 -!- MarvinPA has quit [Read error: Connection reset by peer] 16:14:31 A pain longblade should get the normal chance for pain upon riposte, right? 16:15:17 yes 16:16:25 -!- Dracunos7 has quit [Read error: Connection reset by peer] 16:16:57 -!- MarvinPA has joined ##crawl-dev 16:17:48 -!- Dracunos-m has quit [Read error: Connection reset by peer] 16:32:33 -!- Kenran has quit [Quit: leaving] 16:39:28 -!- tcsc has joined ##crawl-dev 16:47:11 -!- PsyMar has quit [Ping timeout: 244 seconds] 16:49:23 -!- Ladykiller69 has quit [Quit: Verlassend] 16:50:04 -!- omnirizon has quit [Ping timeout: 240 seconds] 16:50:09 I just realized 16:50:11 @??greater naga 16:50:12 greater naga (13N) | Spd: 10 (move: 140%) | HD: 15 | HP: 71-97 | AC/EV: 8/9 | Dam: 27, 703(constrict) | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(140), 03poison | Chunks: 14noxious | XP: 1892 | Sp: spit poison (d22) [11!AM, 06!sil, 08breath], b.venom (3d19), mystic blast (3d19), poison arrow (3d22), teleport other, haste | Sz: Large | Int: human. 16:50:20 b. venom, p. arrow, and imb 17:00:03 -!- omarax has quit [Remote host closed the connection] 17:01:47 -!- ontoclasm has quit [Quit: Leaving.] 17:04:39 -!- HellTiger has quit [Ping timeout: 265 seconds] 17:06:20 what about it? 17:13:39 -!- Shard1697 has quit [Ping timeout: 244 seconds] 17:15:17 !learn add bolt_of_venom see {venom bolt} 17:15:17 bolt of venom[1/1]: see {venom bolt} 17:15:17 ??bolt of venom 17:15:17 venom bolt[1/2]: A level 5 conjuration/poison spell - it is a penetrating punch of pure poisonous power. Please perceive that pests partially protected from poison (as opposed to prohibitively protected; includes most living and demonic creatures) will proceed to procure piddling punishment. To-hit:8+power/20. 17:15:39 just that bolt of venom is pretty redundant 17:16:41 er venom bolt 17:17:15 now we can control casting frequency with the monster spell system, so they could lose that and get an adjustment the other frequencies 17:17:23 @??naga mage 17:17:23 naga mage (06N) | Spd: 10 (move: 140%) | HD: 7 | HP: 29-44 | AC/EV: 6/10 | Dam: 17, 403(constrict) | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(60), 03poison | Chunks: 14noxious | XP: 440 | Sp: spit poison (d12) [11!AM, 06!sil, 08breath], b.venom (3d12), mystic blast (3d13), poison arrow (3d14), teleport other, haste | Sz: Large | Int: human. 17:17:31 -!- PleasingFungus has joined ##crawl-dev 17:18:06 these both already have poison spit on top of this, so it's kind of a bit too many poison beam thingies 17:18:42 what's that one dude 17:18:56 with the poison thing... 17:19:25 @??naga ritualist 17:19:25 naga ritualist (07N) | Spd: 10 (move: 140%) | HD: 8 | HP: 48-69 | AC/EV: 8/9 | Dam: 14, 403(constrict) | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(60), 03poison | Chunks: 14noxious | XP: 687 | Sp: spit poison (d13) [11!AM, 06!sil, 08breath], force lance (3d12), toxic radiance, virulence | Sz: Large | Int: human. 17:20:16 did you know that virulence is partially mr resisted? 17:20:54 i did nawt 17:20:54 ??virulence 17:20:54 virulence[1/1]: A toxic spell cast by naga ritualists that multiplies the poison running through the target (unresistable) and also attempts to render the target vulnerable to poison (resistable by MR). 17:20:54 in 0.18 shigellah has no weapon sprite on your character 17:20:54 oh, didn't know about the poison multiplication thing either... 17:21:18 just make it a club 17:21:28 seems a bit odd that it does both of those things, isn't poison vuln already going to increase poison damage? 17:21:28 it's: a super weird spell 17:22:01 :) 17:22:03 I feel those manage to do things to me in snake, maybe in part because of force lance, but yeah not sure virulence needs to be quite so ambitious 17:22:13 i feel like either half would be a reasonable effect 17:22:24 i don't feel super strongly about it being a Problem right now or anything 17:22:38 but it is a bit oddly complex. 17:22:52 i think the idea is that making the target vulnerable to poison doesn't increase the damage of existing poison 17:22:55 i imagine gaining vulnerability doesn't increase the damage you take from poison ticks in the same way that resistance doesn't reduce it? 17:22:57 so it also multiplies existing poison to compensate 17:23:11 but I don't see what's gained by giving you poison vulnerability in the first place 17:23:25 ah 17:23:34 so it's not like e.g. fire/ice 17:25:02 so, for spider form with rP-, all I'm getting is increased poison stacking? 17:25:29 i mean, i *think* higher levels of poison do damage faster? 17:25:35 don't quote me on that 17:25:36 yes 17:25:50 so rpois doesn't have, like, a quadratic effect 17:26:30 right, I guess it makes sense 17:26:30 all you do is stack more poison on the player, don't make the existing poison do more damage 17:26:35 if you did both it would be pretty nuts 17:26:44 except for virulence... 17:27:07 I guess there aren't a ton of ways to get -rPois, just that spell and spider form 17:27:40 i don't know that it's critical to multiply existing poison damage; the spell's only caster is a source of poison damage, above and beyond pals 17:27:43 -!- Dracunos has joined ##crawl-dev 17:27:54 would be interesting to see the design process the spell went through 17:28:11 yeah I think the increased stacking is probably sufficient; you could give them venom bolt, a pure poison conj 17:28:19 they also have toxic radiance 17:28:23 they even always have venom weapons i think, as if they were at risk of not being able to apply enough poison 17:28:50 in conclusion, bring back poison chunks, devs 17:28:58 I hear that about once a week 17:32:43 -!- _dhm has quit [Ping timeout: 250 seconds] 17:36:36 i was just thinking of the poison spit 17:36:38 also 17:36:42 do you. 17:36:54 poison chunks? yeah 17:37:45 as in people want to have rpois and eat chunks 17:37:59 now of course I don't think we should bring back poison chunks 17:39:05 -!- dtsund has quit [Remote host closed the connection] 17:41:08 -!- muravey has joined ##crawl-dev 17:41:14 YES 17:41:14 Dracunos: You have 1 message. Use !messages to read it. 17:41:16 Finally 17:41:19 That's what I've been saying 17:41:30 Poison chunks, one of the worst flavor removals in crawl history 17:41:38 stupid 17:41:39 remove 17:41:41 !!! 17:41:51 remove poison chunks and gnolls 17:41:55 why did we never add electric chunks 17:41:56 :O 17:42:03 Yeah, electrified chunks 17:42:10 I bet it was on grunt's todo! 17:42:11 A chunk for every element 17:42:21 if you eat one without relec, it can destroy your wands 17:42:27 wrong game...? 17:42:45 -!- Kellhus has quit [Quit: Page closed] 17:43:22 if you replace the n in chunks with another c then you get chucks 17:43:22 Poor Brannock was getting attacked in crawl earlier 17:43:22 Well, I mean.. we all get attacked in crawl 17:43:22 I mean in #crawl 17:43:22 butchering corpses should produce Chuck instead of chunks 17:43:52 -!- _dhm has quit [Ping timeout: 276 seconds] 17:43:54 Oh, and one of the other kids said desolation of salt was bad or something, pf 17:44:30 damn, and they have commit access too, don't they? 17:44:40 I think they can get it pretty easily 17:44:49 sounds like we're in trouble 17:45:32 Everyone did mention that all of these new additions could be forgiven if poison chunks were returned, though 17:46:07 rip... 17:46:22 we created a new branch that re-adds poison chunks 17:46:27 we call it "0.15" 17:46:47 you should be able to acquire glos 17:46:48 no desolation in that version either 17:46:58 glod even 17:47:19 Acquire GladOS 17:48:59 pls make all chunks of meat permafood in desolation of salt 17:48:59 all the salt must have surely killed all of the germs 17:49:03 all monsters drop jerkey in DOS 17:49:10 instead of corpses 17:49:20 or 'c' makes jerkey 17:49:40 except when used on emperor scorpions 17:49:55 03MarvinPA02 07* 0.19-a0-1398-g1264885: Differentiate Halfling/Kobold apts and stats once again 10(2 weeks ago, 2 files, 25+ 26-) 13https://github.com/crawl/crawl/commit/1264885cdf93 17:50:21 they produce fruits 17:50:21 i don't get it 17:50:25 ! 17:50:35 The Great Differentiation 17:50:38 as it was prophecied... 17:50:42 (sp) 17:50:56 %git d629390bb0f32c 17:50:56 07due02 * 0.6.0-a1-1975-gd629390: Give Hunters using slings Bucklers, shield apt. (Vandal). 10(7 years ago, 2 files, 6+ 1-) 13https://github.com/crawl/crawl/commit/d629390bb0f3 17:51:08 following in a 7-year tradition 17:51:09 so MarvinPA effectively brought back MD, great! 17:51:20 were those normal size? 17:51:35 they were 17:51:48 kb's "small dwarves" branch from many years ago still lurks on github 17:51:55 MarvinPA: "giving Halfling's something special and unique might help them on their way to the gallows." 17:52:00 still all for renaming halflings to sludge dwarves 17:52:28 rmut is powerful tech, yo 17:52:28 and yes, exactly :P 17:52:29 are we allowed to do that if we don't merge them? 17:52:42 *long* trip to the gallows! 17:52:53 i guess they're very small. 17:52:58 takes them longer to walk there 17:53:10 made Ha worse at summonings, now they're literally unplayable 17:53:18 rename halfling to gnoll 17:53:19 ez 17:53:34 but we already have a gn race in sequell! 17:53:41 gnomes are cool as shit 17:53:43 !lg * gn-- 17:53:46 searching git log for Halfling is good, there's like 5 commits ever and half of them are "differentiate halflings from kobolds some more" 17:53:47 !lg . gn 17:53:51 3547. Zardoz the Charm-Maker (L1 GnEn), blasted by Sigmund (magic dart) on D:2 on 2010-03-01 07:39:36, with 18 points after 22 turns and 0:01:06. 17:53:52 No games for gammafunk (gn). 17:53:53 !lg . gn nostalgia 17:53:54 No games for gammafunk (gn nostalgia). 17:53:56 what! 17:53:58 VERY good final gnome 17:53:59 uhh 17:54:03 !lg . nostalgia s=crace 17:54:03 abbreviate it as gl 17:54:04 4 games for gammafunk (nostalgia): 2x Grey Elf, Elf, High Elf 17:54:06 dammit 17:54:09 that doesn't conflict with anything right 17:54:10 what was I thinking 17:54:11 glgl 17:54:15 power combo 17:54:24 the new fefe, but more gurgle-y 17:54:34 it's good luck twice 17:54:38 clearly a good combo 17:54:42 gnolls are tall, right? 17:54:48 like 5 feet tall humanoids? 17:54:49 I was probably reeled in by the glamour, and I forgot about gnomes 17:55:21 @??gnoll 17:55:21 gnoll (08g) | Spd: 10 | HD: 2 | HP: 11-15 | AC/EV: 2/9 | Dam: 9 | 10weapons, 10items, 10doors | Res: 06magic(10) | XP: 14 | Sz: Medium | Int: human. 17:55:58 @??halfling 17:55:58 halfling (15p) | Spd: 10 | HD: 3 | HP: 9-12 | AC/EV: 2/12 | Dam: 6 | 10weapons, 10items, 10doors | Res: 06magic(10) | XP: 29 | Sz: small | Int: human. 17:55:58 apparently 17:55:58 I mean.. an exceptionally tall halfling.. might be taller.. than like a really short human 17:55:58 these things don't need to be exact or anything 17:55:59 do monster halflings get mutation resistance 17:56:43 is 5 feet tall, talll? 17:56:46 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:56:56 -!- muravey has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 17:56:59 man, thank god the days of terrible Ko int are gone 17:57:07 How tall are you, PF? 17:57:14 really wanted to play them as a ~caster~ but it was so painful 17:57:37 !cmd !stats 17:57:38 Command: !stats => .echo $(if (= (lower (sub 2 $1)) wn) "Wanderer starting stats are random. Stat gain: $(getldbsid (combo_to_race $1))" $(!lm * begin char=$1 $* x=str,int,dex fmt:"Starting stats for ${char}: Str $x[0] Int $x[1] Dex $x[2]. Stat gain: $(getldbsid (combo_to_race $1))" stub:"Go start a ${1:-?} if you want me to know its starting stats.")) 17:57:48 !cmd getldbsid 17:57:48 No command !getldbsid 17:57:54 kobolds now officially ~caster~-approved 17:57:54 !fn getldbsid 17:57:55 !fn getldbsid (race) $(nth 0 (split | (re-replace "(?i).*$race" "" (re-replace ".*?]: " "" (ldb sid))))) 17:58:06 ??sid 17:58:07 stat gain[2/2]: Ce sd/4 | DD si/4 | DE i/4 | Dg choose2/3 | Dr sid/4 | Ds sid/4 | Fe id/5 | Fo si/4 | Gh s/5 | Gr si/4 | Ha d/5 | HE id/3 | HO s/5 | Hu sid/4 | Ko sd/5 | Mf sid/5 | Mi sd/4 | Mu sid/5 | Na sid/4 | Og s/3 | Op sid/5 | Sp id/5 | Te sid/4 | Tr s/3 | Vp id/5 | VS sd/4 17:58:13 -!- Harudoku has quit [Ping timeout: 240 seconds] 17:58:34 oh! 17:58:40 uses a milestone, that's smart 17:58:46 so that will self-update eventually 17:58:58 the stats command, that is 17:59:48 and! ko have ~flat aptitudes~ 17:59:52 which are the the best kind 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:00:11 horrible 18:00:17 this of course will throw our recommended classes/species into complete disarray 18:00:28 -!- muravey has joined ##crawl-dev 18:00:47 Dracunos: twenty 18:01:35 i adjusted the species -> class recommendations 18:01:35 twenty feet tall? 18:01:35 stone giant (15C) | Spd: 10 | HD: 16 | HP: 70-103 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(80), 12drown | XP: 1418 | Sz: Giant | Int: human. 18:01:35 %?stone giant 18:01:35 why do you have to complicate everything? 18:01:35 wow, I didn't even read that far 18:01:35 @??stone giant 18:01:35 stone giant (15C) | Spd: 10 | HD: 16 | HP: 76-103 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(80), 12drown | XP: 1418 | Sz: Giant | Int: human. 18:01:35 and the class -> species ones look still okay 18:02:06 Is Wz and FE/EE? still recommended for trolls/ogres? :D 18:02:13 It's not crawl without those traps 18:02:36 only talking about kobold/halfling here 18:02:41 Ah 18:02:48 Yeah, I didn't even notice the changes 18:02:58 I've been brogueing it up 18:03:15 I managed to not die to the first ogre I saw this time 18:03:56 Actually it just chased my monkey away and I assume brutally murdered it eventually 18:04:21 He had empower and vampiric attack thingy 18:05:09 -!- muravey has quit [Ping timeout: 265 seconds] 18:05:52 -!- scummos| has quit [Ping timeout: 264 seconds] 18:09:03 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1398-g1264885 (34) 18:09:27 -!- Tiltorax has quit [Quit: Page closed] 18:10:20 -!- hpm___ has quit [Read error: Connection reset by peer] 18:12:06 Nobody has any kind words for my monkey, then..? 18:12:49 -!- scummos| has quit [Remote host closed the connection] 18:14:41 rest in peace, vampire monkey 18:15:27 Unstable branch on underhound.eu updated to: 0.19-a0-1398-g1264885 (34) 18:17:24 -!- ProzacElf has joined ##crawl-dev 18:18:27 bh knows the brogue guy, ask him to get the brogue guy to buff monkeys 18:19:58 the roguelike dev response to "buff x" is to nerf x at best, remove it at worst. 18:20:33 -!- Suga_H has quit [Read error: Connection reset by peer] 18:21:14 in that case 18:21:26 bh knows the brogue guy, ask him to get the brogue guy to buff searching for hidden traps 18:21:28 "butt x" 18:22:25 also, i swear, either remove traps or bring back trap skill 18:22:46 why bring back trap skill? 18:23:17 so i can die because i put way too much xp into a useless skill 18:24:04 MarvinPA: belated response to https://github.com/crawl/crawl/commit/1491b2011d2e : i'm fairly certain the stone giants were added *after* iron giants moved to dis? replacing frost/fire giants 18:24:04 the former request I've certainly heard; "bring back the traps and doors skill" is not something I hear 18:24:04 (which were even more out of place!) 18:24:04 instead of dying because i stepped on an alarm trap in a corridor on the same floor that had the lair and orc entries 18:24:08 %git 117e5ed47 18:24:08 07regret-index02 * 0.19-a0-643-g117e5ed: Extended monster simplifying edits (Hells, Tomb, seraphim) 10(3 months ago, 5 files, 16+ 18-) 13https://github.com/crawl/crawl/commit/117e5ed47bae 18:24:12 ah, i guess stone giants are slightly less out of place yeah, still seem weird though 18:24:20 I was looking at the throwing ocde in preparation to cut monster throwing and replace it with iron giant throwing foos 18:24:29 this also probably means that BAND_STONE_GIANTS is unused 18:24:30 looks like it won't be hard to do 18:24:43 er, by monster throwing I mean throwing the player 18:25:06 ??wild_magic_mutation 18:25:06 wild magic mutation[1/1]: Reduces spell success but increases spell power by 50% per level (pre-stepdown, stacks with other enhancers). The success penalty is equal to half a negative ring of wizardry per level, so wearing a ring of wizardry with wild magic 2 gives you normal success rates but 2 enhancers worth of extra power. 18:25:07 it will actually be an iron giant nerf anyhow, which is fine I think 18:25:10 is this correct? 18:25:49 oh, I'd thought that wild magic was like half an enhancer 18:26:09 i think that's out of date? 18:26:18 yes i heard it was too 18:26:30 %git bb391d986771314541dfd3f07ade5bbc1338d666 18:26:30 07PleasingFungus02 * 0.18-a0-1693-gbb391d9: Weaken wild/subdued magic 10(5 months ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/bb391d986771 18:26:35 current status ^ 18:27:10 PF has those git hashes memorized, and types them out manually when it's time to recall them.. Or whatever they are :p 18:27:29 03MarvinPA02 07* 0.19-a0-1399-gd7735b0: Remove an unused band type (PleasingFungus) 10(2 minutes ago, 2 files, 0+ 2-) 13https://github.com/crawl/crawl/commit/d7735b007ed4 18:27:56 !learn e wild_magic_mutation s/50/30/ 18:27:56 wild magic mutation[1/1]: Reduces spell success but increases spell power by 30% per level (pre-stepdown, stacks with other enhancers). The success penalty is equal to half a negative ring of wizardry per level, so wearing a ring of wizardry with wild magic 2 gives you normal success rates but 2 enhancers worth of extra power. 18:27:56 I feel like wild/subdued magic could be more interesting. maybe wild magic could make spells more powerful, but have miscast effects go off even if the spell is successfully cast (instead of making it harder to cast)? 18:27:58 probably too exciting to be a mutation though 18:28:04 even better it's a 0.18 change, so no need for for (in 0.18-) 18:28:09 Dracunos: git hash is right, yes! 18:28:14 or commit hash 18:28:45 Brannock: well that would make it much more a bad mutations 18:28:52 Brannock: because have you seen miscast effects 18:28:53 So is that the hash of the actual commit text? Or the hash of the repo? 18:28:54 *mutation 18:29:04 Brannock: unrand! 18:29:08 dang 18:29:10 ooh, good idea 18:29:13 to go alongside spellbinder.. 18:29:15 literally everything is an unrand 18:29:16 Dracunos: rephrase? 18:29:26 What is that hash a hash of? 18:29:29 miscasts on success is already a thing that exists in a bunch of places 18:29:35 ? 18:29:38 like..? 18:29:39 mostly god wrath? 18:29:44 ??kiku wrath 18:29:44 kikubaaqudgha wrath[1/2]: Abandonment: 30 penance. Penance: random2(your xl) > 4 summons corpses with 50% of corpse rot and 50% chance of necro miscast with 20% of another or 10% of torment or 3 necro miscasts if you are undead. no matter what happened, animate dead is cast. 1/20 chance of a necro miscast if you cast a necromancy spell under penance. 18:29:47 o 18:29:50 ya it's probably better there 18:29:53 sif/veh wrath both, I want to say 18:29:59 i don't think players will make interesting choices about it on equipment 18:30:15 it's just that for "wild magic" i expected something a bit more exciting than "is harder to cast", but I think that sort of effect is better on an unrand than something that can be a mutation 18:30:25 what we need is for it to enhance spells and inflict miscast effects on the *target* 18:30:26 good project to work on (then get rejected) 18:31:02 The answer to my question is here http://blog.thoughtram.io/git/2014/11/18/the-anatomy-of-a-git-commit.html#hashes-over-hashes :D 18:31:02 Dracunos: hash of the current state plus some metadata; http://blog.thoughtram.io/git/2014/11/18/the-anatomy-of-a-git-commit.html has a not completely awful explanation 18:31:05 lol 18:31:09 Haha 18:31:15 Nice 18:31:27 god bless google 18:31:30 also this morning I discovered that sublime text has a folder view and also is enormously flexible. it's slightly embarrassing to realize that I've spent the last month using Windows Explorer to find files 18:31:43 and also has an option to automatically remove trailing whitespace, instead of me doing it myself manually 18:31:57 So it's more than just the whole directory, so two commits can't have the same hash if the repo is in the exact same state, that makes sense :p 18:32:16 yeah, having dired was one thing that was keeping me from going to vim 18:32:18 But it is included apparently 18:32:22 dired? 18:32:26 but on vim there's netrw and NERDTree 18:32:30 dired on emacs 18:32:30 MarvinPA: good changelog changes, also 18:32:33 i think i'm caught up. 18:33:33 i enjoyed the list of pakellas changes, followed by "pakellas has been removed" 18:33:33 lol 18:33:33 succinct 18:33:33 he will return in glory 18:33:33 is pakellas salvageable? 18:33:33 You promise? 18:33:33 i had some pakellas thoughts but i don't know what other people think are the core issues 18:33:38 I don't know how I'll ever reconstitute those great pakellas overflows 18:33:46 Dracunos: would i promise people things that i didn't deliver? like rewards for lava snake corpses? 18:33:49 that'd be pretty messed up 18:34:23 they almost work for nemelex, but making nemelex overflows would make me hate myself 18:34:31 Just merge nem into pak 18:34:40 what would that mean 18:34:50 Basically, it would be like worshipping both at once 18:34:54 lol 18:34:57 sounds busy 18:35:00 That would fix the balance issues 18:35:06 poor bog mummies and the deck of oddities... not even notable enough for the changelog... 18:35:20 The deck of oddities being gone isn't in the changelog? 18:35:26 -!- Kranix has quit [Quit: Konversation terminated!] 18:35:29 That deck was a big source of unreasonable anxiety for me when I had decks 18:35:30 it was... removed... 18:35:43 I always considered 18:35:45 What if I got oddities 18:35:56 What if that 1/1000? chance happens 18:36:07 I had some pakellas thoughts the other week but I've forgotten them. I think taking away wand recharging and instead giving frequent wand gifts could fix the /HW and /Haste problem. Or some sort of meld wand ability. Either way I think the recharging has to go 18:36:09 But I didn't 18:36:12 1% 18:36:20 not honestly that low 18:36:20 And the cards still killed me twice 18:36:29 Yeah, but really it's the abyssing 18:36:43 why does the recharging have to go, Brannock? 18:36:47 average number of acquirements you got in a nem game from genie card was alone probably higher than one 18:36:52 back when genie was in oddities 18:37:01 gammafunk: is that newnemelex, or newnew...? 18:37:09 Newoldnem 18:37:12 nemelex Classic 18:37:15 that's old nemelex, although some of the new ones had it 18:37:19 the refreshing taste! 18:37:22 diet nemelex 18:37:33 nemelex zero 18:37:35 hm 18:37:37 !hs . pak 18:37:38 4. PleasingFungus the Basher (L15 DsWn of Pakellas), slain by a thrashing horror (kmap: grunt_abyss_rune_the_horror) on Abyss:3 on 2015-12-20 21:44:37, with 72130 points after 20322 turns and 1:31:09. 18:37:40 much snappier than variations on newnewnew... 18:37:41 rip 18:37:44 never gonna win him now! 18:37:47 unless I play... 0.18... 18:37:58 !lg . pak won s=file 18:37:59 3 games for gammafunk (pak won): cszo/meta/git/logfile, cbro/crawl/meta/0.18/logfile, cbro/crawl/meta/evoker-god-rebase/logfile 18:38:05 beat that, noobs 18:39:11 !lg devteamnp pak won s=name 18:39:11 12 games for devteamnp (pak won): 4x Lasty, 3x gammafunk, doy, SGrunt, amalloy, MarvinPA, elliptic 18:39:39 dang, lasty 18:39:40 wow beaten by lasty 18:39:43 as long as recharging exists then Pakellas is desirable for constant healing and teleportation, and it limits what else the god can do with evocations. You can't build fun effects because you'll have to take in account that the player will have a constant stream of powerful wands. Honestly, I'm not sure how to tackle him 18:39:46 gammadunked again... 18:40:06 Brannock: Some People Say that /hw and /tele are problems for non-pak characters, too. 18:40:16 well 18:40:20 tele isn't really a problem actually 18:40:29 possibly. I know when I find /hw I use my recharging scrolls exclusively on it 18:40:32 haste maybe 18:40:40 and I think excluding these wands from recharging is a hacky solution 18:41:15 -!- Amnesiac has quit [Ping timeout: 264 seconds] 18:41:28 oh i wasn't suggesting that. 18:41:41 Maybe pak recharging has some kind of impact on the wand 18:41:42 you weren't, iw as just thinking ahead 18:41:52 That would make it undesireable for hw or something 18:42:06 lower max charges? 18:42:12 But pak already has power boosting 18:42:18 Does that affect hw? 18:42:19 well, even in that case, the player still has access to ?recharge 18:42:29 no surge never affected hw/haste 18:42:35 ? 18:42:40 oh 18:42:44 he's talking about supercharge 18:42:44 only the wands that were affected by evocations 18:42:49 not surge 18:42:56 oh, well he said "power boosting" 18:43:00 which I assume meant surge 18:43:11 i could be wrong but, like you said, surge wouldn't do anything :) 18:43:26 But still, a lot of people's big point is how domination was removed, and put in a rare wand, and with pak you have an unlimited amount again 18:43:49 it doesn't help that Dracunos and Brannock have names with the same length! 18:44:03 guess I need irssi to nick colorize 18:44:48 mIRC can do that too 18:44:48 The best client 18:44:48 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 18:44:48 ??bloax[2 18:44:48 Bloax[2/3]: http://i.imgur.com/pk9DWon.png 18:44:48 gods have been a tool for making otherwise-problematic effects unlimited in the past. 18:44:48 imagine that, with Dracunos' name 18:44:48 consider ashenzari and divinations. 18:44:48 All I had to do was search in google, and paste some code into some weird tab of this old application 18:45:10 i don't think "these effects are normally limited" is a showstopper for pak in itself. 18:45:22 But isn't the biggest issue that he's boring.. Everyone uses and has access to wands, and he just says.. here, a bunch of wands, and they are really really strong :D 18:45:26 -!- dtsund has joined ##crawl-dev 18:45:33 well pak doesn't gift a bunch 18:45:40 Oh yeah, that was changed :( 18:45:41 remember pak gifts are much reduced 18:45:53 The original pak was pretty awesome 18:45:55 his new gifts are good, imo 18:46:02 You just kept getting evokables and more evokables 18:46:04 and more and more 18:46:06 it's just all the attendant breakage of charges/magic pots 18:46:47 I love the theme of pak, and like the idea of a god that gets you into evocations without going too crazy in giving you those items 18:47:10 gammafunk: i had a solution for the charges & magic pots issue 18:47:19 I dunno, maybe he can like increase the effects of evocations in like more interesting ways instead of just giving infinite recharges of the exact same stuff everyone already uses 18:47:20 but that's about all I love about it; supercharge is kind of fun because it's so nuts, but it's probably also not a great design 18:47:25 PleasingFungus: what was that? 18:47:34 remove the mp cost from recharge 18:47:39 er, not supercharge, but surge dangit! 18:47:49 so many names... 18:48:03 so just piety? 18:48:12 yeah (and you could and probably should increase that cost, ofc) 18:48:13 and no magic pot gifts, and you just get mp restored from kills? 18:48:19 yeah 18:48:27 could do maybe 18:48:30 mp would be for supercharge and the usual non-god uses 18:48:51 er, wait, supercharge is the capstone, no? 18:48:53 wouldn't be Optimal to use the effect whenever you hit 6* since 6* isn't max and piety is fuzzy 18:48:55 oh 18:48:58 i meant surge too 18:48:59 recharge, I guess 18:49:02 god dammit! 18:49:04 lmao 18:49:10 ??pakellas 18:49:10 pakellas[1/2]: Pakellas the Inventive, god of devices; new for 0.18. Blocks MP regeneration and hates channeling; instead you get access to MP on kills, {quick charge}, {device surge}, and gifts of evokables. At 6*, you also get a one-off {supercharge} of a wand or rod. 18:49:15 clearly we need to do a good bikeshedding session 18:49:19 QC, DS, SC 18:49:22 ok, so quick charge, device surge, and supercharge is capstone 18:50:25 Mechanical Invigoration, Great God's Might, Gift of Pakellas Sturmvorak 18:50:26 as I recall with old quick charge 18:50:30 in this bikeshedding session, pak gets a last name too 18:50:45 the effects was rather strinkingly modest at lower evo/piety 18:50:48 plausible 18:51:00 also it functioned as ?recharge at 0 evo 18:51:05 that wasn't intended tho 18:51:32 hrm, so would quick charge still take evocations into account? 18:51:35 I'm guess it would 18:52:01 maybe simpler if it didn't 18:52:04 *guessing; although it..yeah 18:52:15 i think pak already has plenty of reasons to invest in evo 18:52:31 yeah, and surge would still use evo on top of it, for god abilities 18:52:52 yeah that proposal could really fix things; not sure how MarvinPA feels about it 18:52:54 What if we did like a bcadren style redux of pak 18:52:56 honestly i think it'd be fine if even that wasn't true, since whatever effect is actually being fired is gonna depend on evo 18:53:04 well none of it really solves the design being super narrow and evo skill becoming doubly effective 18:53:07 Pak users can't use scrolls, but gifts wands that give scroll effects! 18:53:11 and it seems like a hard effect to balance right now 18:53:15 -!- sysice has quit [Ping timeout: 264 seconds] 18:53:22 Dracunos: what makes that bcadren style 18:53:28 it's a bad idea 18:53:35 aw 18:53:41 He always has this really dramatic malus, with like an insaaanely good bonus to 'offset' it :D 18:53:45 ahh 18:53:54 MarvinPA: if evo wasn't used for any of the abilities, that second part wouldn't be true? 18:53:56 But he is right about one thing, though 18:53:59 evo being double effective, I mean 18:54:19 The devs, (you guys) aren't going to be accepting yet another normal race amonth the 20 something that already exist.. If any new race does get added it'll probably be pretty gimmicky :p 18:54:34 that's what the fen elf discussion seems to suggest to me 18:54:40 the design being very narrow is basically intrinsic to the god, but we have a god like Kiku who's awful narrow 18:55:04 Balancing really gimmicky design seems really hard though 18:55:12 Anything that changes the whole way that so many things in the game work 18:55:16 why "really" gimmicky 18:55:17 Like.. undead races, is a good example 18:55:23 it just needs to have something that differentiates it 18:55:51 New branch created: pull/345 (1 commit) 13https://github.com/crawl/crawl/pull/345 18:55:51 03Michael Del Monte02 07https://github.com/crawl/crawl/pull/345 * 0.19-a0-1277-gb539bd4: auto_butcher 10(4 minutes ago, 3 files, 22+ 0-) 13https://github.com/crawl/crawl/commit/b539bd480941 18:56:01 Well, for lack of a better term 18:56:01 But yeah 18:56:01 Although ghouls can still drink and eat and stuff 18:56:03 what if we took a card from kiku and had pak give a chance of immunity to evocations effects 18:56:05 It's just mummies.. And they just.. are usually bad, instead of trying to make up for the malus :D 18:56:36 dang, now that is some old-school "code signing" 18:56:39 well, kiku's thing is a pretty specific effect, compared to...I guess that'd really be just 'wands'? 18:56:40 good comments, yes 18:57:11 do we really not have that functionality already? crazy 18:57:21 gammafunk: i'm making a joke, sorry 18:57:32 you can tell it was a joke because it was very funny and made everyone laugh. 18:57:33 there's a pretty big niche i see for a reasonable race design 18:57:39 oh, well, I totally got the joke and was definitely playing along 18:57:43 to do it properly it should explore to corpses, probably 18:57:50 something that's awful like mummies but doesn't get cool toys like poison immunity 18:57:52 oh it does that 18:57:53 maybe 18:57:59 What if kiku corpses gave poison chunks 18:58:08 We can still salvage this poison chunk thing 18:58:13 There has got to be a way 18:58:33 dracucrawl features: (1) a race that's like mummies, but worse 18:58:54 yeah I just realized that Dracunos' name being the same lenght as Brannock means we have to ban Dracunos 18:59:01 rest in pizza 18:59:01 can't have two people with the same name length! 18:59:15 Just give me that + thing 18:59:17 I won't use it 18:59:22 It'll just differentiate my name 18:59:50 it doesn't change your name length in the listing, as it turns out 18:59:51 lol 19:00:04 -!- omarax has quit [Remote host closed the connection] 19:00:09 It does in **mIRC** 19:00:20 gammafunk taking design inspiration from early php 19:00:24 If you're talking about in irc, anyway 19:00:45 well I like that it doesn't change it; reservers a space for the ops thingies 19:00:54 *reserves 19:01:39 yeah, if MarvinPA has a big concern about the narrowness of the god, I'm not really sure that's something that can be addressed 19:01:39 -!- Daekdroom has quit [Ping timeout: 244 seconds] 19:01:53 What does it mean for a god to be "narrow"? limited playstyle variety? 19:02:08 If I want like the most OP pak game possible, which git commit should I build the source from? 19:02:19 perhaps so, in that Pak has an MP conduct 19:02:29 so you don't want to use it with mages or even most warrior mages 19:02:33 i mean 19:02:58 i don't see any reason that pak would be "narrower" in that way than trog, or (as mentioned) kiku, or arguably veh 19:03:20 Dracunos: the one befroe the supercharge bug was fixed 19:03:21 yeah, obviously trog is even more extreme 19:03:51 Ah, yeah, I remember there was a supercharge bug 19:03:56 beogh's also pretty 'narrow' in that sense, mainly because of how much he takes over the game 19:04:01 And you could get a +72 club? 19:04:05 Or was that a different bug? 19:04:12 ?/72 19:04:12 Matching terms (1): +72_club; entries (24): ![2] | +12_club[4] | 27[11] | badshaft[3] | badteleport[6] | crawl-ancient[1] | disc_of_storms[3] | epic_bugs[27] | eronarn[15] | good_names[17] | goodsequell[14] | hilarious_bot_deaths[4] | how_much_str[1] | kaduria[3] | magic_number[3] | mkaibigan[7] | n1000[1] | orb_of_zot[2] | rchandra[5] | reflection_reasons[2] | singing_sword[2] | smite[2] | st_key... 19:04:16 I'm totally willing to go with the flow wrt the narrowness thing, but it does sound like PF's proposals are a start for fixing some of the worst issues 19:04:18 ??+72 club 19:04:19 epic bugs[27/28]: Pakellas's Supercharge power didn't force wand/rod selection, allowing you to supercharge any item to an absurd enchantment level. Symptoms include +72 clubs. 19:04:23 28!!!! 19:04:28 ??epic bugs[$ 19:04:28 epic bugs[28/28]: edsrzf the Devastator (L23 DsCj of Okawaru), blasted by an ancient lich (crystal spear) on Depths:3 (lemuel_river_lethe) on 2016-03-20 21:39:50, with 1859332704 points after 61543 turns and 5:46:14. 19:04:43 that one was good, but it's hard to see why from the listing 19:04:47 -!- ProzacElf has quit [Ping timeout: 250 seconds] 19:05:02 you call +72 clubs a symptom and not a miracle?! 19:05:05 Gotta remove one now 19:05:14 -!- fear_ has quit [Quit: leaving] 19:05:31 reminds me of that weird jewellery bug 19:05:32 -!- onmyo has quit [Ping timeout: 258 seconds] 19:05:35 !remove Dracunos 19:05:36 like +50 prot rings 19:05:36 03PleasingFungus â› 0.19-a0-1203-gb90d48b: Remove Dracunos 10(in the future, 18 files, 783+ 380-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=b90d48b 19:05:41 ??epic bugs[slay 19:05:45 epic_bugs[20/28]: E - cursed ring "Diygosh" {Str+2 Int+3 Slay+150} 19:05:49 ah yeah 19:05:49 !always remove dracunos 19:05:49 ARD! A-Always! R-Remove! D-Dracunos! Always Remove Dracunos! ALWAYS REMOVE DRACUNOS! 19:05:53 that was mine 19:06:09 How did you do that? 19:07:16 gosh, that ring 19:07:16 Just get some rocks 19:07:16 And throw them at everything :D 19:07:28 iirc, i stored the random seed for ring appearance (like "coral ring" or w/e) in the "plus" slot by accident, somehow? it's been a while 19:07:50 pakellas's flavor is about "experimentation" but his abilities don't really communicate that. idk that there's a good way to do it though 19:07:56 either that or copied some des entries from meatsprint 19:08:06 i wouldn't worry about the flavor too much 19:08:10 heal wounds wand could sometimes give regen, tele could sometimes blink :D 19:08:17 All sorts of experimentation with wands 19:08:17 source of inspiration was what I was thinking 19:08:18 yeah, his abilities don't quite do that, but yeah it's also a somewhat secondary concern in the end 19:08:23 surging feels kind of like that 19:08:28 when i first saw pakellas i thought he'd have an ability that let you use multiple wands at once 19:08:34 a common suggestion is "overcharge", blow up a wand/evokable but get max power from it once 19:08:35 just point 'em all at the dude and see what happens 19:08:47 he doesn't need more abilities though 19:08:59 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1399-gd7735b0 (34) 19:09:02 overcharge makes more sense with unlimited gifting 19:09:12 feels nemmish to me 19:09:19 "have this new wand, fresh from the lab!" "now blow it up!" 19:09:22 yeah 19:09:57 Okay, I just made a centaur with throwing and he has a +150 slay ring, I want to see if I can just run through this game throwing only rocks :D Or until I get bored in five minutes 19:10:29 How the heck is he still missing so much? :O 19:10:35 Can the slay bonus really get to 150? 19:10:40 just play meatsprint and discuss the results in ##crawl, Dracunos 19:10:43 Or is wizmode lying to me 19:11:47 Honest question, is there a slay limit for how I created a +150 slay ring in wizmode? Or do I really have +150 enchant level? And I'm still missing a decent amount :p 19:12:53 !source meatsprint.des 19:12:53 Can't find meatsprint.des. 19:13:41 that uses 250 slaying rings 19:13:48 hm? 19:14:07 Attacks never miss in meatsprint? 19:14:11 which goes up to 27000 for meatlord 19:14:20 gammafunk: monkeys and hidden traps? 19:14:33 bh: wasn't serious 19:15:31 -!- Kranix has quit [Quit: Konversation terminated!] 19:17:07 -!- Blazinghand has joined ##crawl-dev 19:17:36 Dracunos: there's a limit to how much slay is generated by item-gen code, but in terms of what is possible the limit is quite high 19:18:30 Because of the way the crawl damage rolls work, tho, it's not as amazing as I expected 19:18:30 But it is obviously extremely overpowered :D on d:1 19:20:03 -!- Ququman has quit [Read error: Connection reset by peer] 19:20:07 Two plate armours on entering D:4 in this game.. Of course that happens when I'm just messing around :p 19:20:20 Although I guess one is enough 19:22:33 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 19:29:06 -!- PleasingFungus has joined ##crawl-dev 19:32:33 -!- omnirizon has quit [Ping timeout: 240 seconds] 19:33:55 -!- drachereborn_ has quit [Quit: Page closed] 19:37:56 -!- Shard1697 has joined ##crawl-dev 19:39:25 !lg xzombiex 19:39:26 462. xZombiex the Protected (L13 DsWn of Hepliaklqana), splashed by Nessos's acid on D:13 on 2016-09-03 23:36:12, with 36158 points after 24652 turns and 1:47:04. 19:40:19 weird death message for a wand of acid 19:41:07 i assumed it was somehow a polymorphed nessos jelly when i first saw it 19:43:46 i've been confused similarly, yeah 19:43:52 i forget why exactly it does that 19:43:58 also, want to see a good comment 19:44:03 (unrelated) 19:44:06 always 19:44:07 -!- nezrel has quit [Ping timeout: 276 seconds] 19:44:22 !source mon-place.cc:1493 19:44:22 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-place.cc#L1493 19:44:44 haha 19:44:46 specifically 1498-1499 are very charming 19:44:56 what was the last time that was relevant? 19:44:56 yeah, that is good 19:45:47 %git 4453506195671eaa54e0daaeeba4367e040622a0 19:45:48 07kilobyte02 * 0.12-a0-1844-g4453506: Make non-Fedhas toadstools an unthing. 10(3 years, 7 months ago, 1 file, 0+ 37-) 13https://github.com/crawl/crawl/commit/445350619567 19:45:58 been a while! 19:46:00 -!- dtsund has quit [Remote host closed the connection] 19:46:37 more recent than i expected! 19:46:37 gosh, forest wyrms 19:46:48 i remember trying out that patch, fungus breath was a weird thing 19:47:20 -!- drachereborn has quit [Quit: Page closed] 19:47:35 -!- koboldina has joined ##crawl-dev 19:47:46 reminds me of thorn hunters 19:48:00 https://img1.etsystatic.com/132/0/12003434/il_570xN.1083647023_ch28.jpg check this out guys 19:48:03 !mantis 3393 19:48:04 https://crawl.develz.org/mantis/view.php?id=3393 19:48:21 wow, geryon has three heads? 19:48:59 MarvinPA: yeah, i remember seeing that back when it was open 19:49:30 koboldina: needs more hellbeast friends 19:49:56 pleasingfungus: isn't it cool how the details pop out when it's made bigger and put on a shirt? 19:50:05 pretty crazy! 19:50:16 hm, can you search a specific twitter 19:50:18 and like a good catch phrase 19:50:18 gammafunk: probably, but the guy in question just wanted geryon and I wasn't going to argue because it's easier to do a single sprite 19:50:39 "beast mode activated" 19:51:08 "you wanna blow my horn?" 19:51:12 nice 19:51:12 wait no that just sounds weird 19:51:31 i assumed that was the intent 19:52:14 I have a bad habit of saying awkward things on total accident 19:52:14 maybe I should start pretending it's on purpose 19:52:22 so uhh question, what's the current state of dream sheep 19:52:27 I don't see a % chance of failure here 19:52:30 on their ability 19:52:35 hrm 19:52:43 that would be kind of nice 19:52:55 would have to look at the sheep in current los, but 19:53:02 I assume therefore it's not MR based but I mean, does it just automagically work like giant eyeball crap or what 19:53:05 I guess there could be invisible dream sheep 19:53:11 in which case information leak! 19:53:22 or you could just make the calc on the visible ones 19:53:35 I feel like invisible dream sheep are the corneriest of corner cases 19:53:44 how could that even happen without the player invising the sheep himself 19:53:48 I guess sheep walking thru chaos clouds 19:53:49 xom? 19:53:50 well no we take pains to not do information leak on invisible monsters 19:54:02 but yeah it's addressable 19:54:25 so the answer is that a chance to fail does exist, it's just obfuscated rn? 19:54:34 yep 19:54:39 it's based on the number of sheep in los 19:54:52 here's a fun idea 19:55:03 rejected 19:55:06 :( 19:55:12 b-but it's F U N 19:55:15 capital f 19:55:18 fun??? 19:55:19 Your hands twist into claws. The +2 pair of gloves of Fun {+Blink +Inv Slay+1} falls away! 19:55:27 if you can't see the sheep, should it even count towards this calculus? the idea is you're counting sheep right 19:55:35 secret tech: invising sheep so you can't see them so they can't sleep you 19:55:37 well no it's not counting sheep 19:55:43 it's just a starcursed mass type thing 19:55:47 25 'power' per sheep, roll random2(power + 1), any result above 25 sleeps, ceiling of 150, sleep duration scales with strength. this can be easily adjusted 19:55:48 -!- Brickman has quit [Quit: Page closed] 19:55:48 they enhance each other's powers 19:55:57 more dust? 19:56:11 so it's not supposed to be a sort of 'gaze' effect from dnd? 19:56:23 yuge dust. the biggest dusts you've ever seen. we're going to keep on dusting...you'll get sick of dusting 19:56:28 I thought they were hypnotizing you because you were watching them ruffle their fur 19:56:38 -!- scotchmint has quit [Quit: Leaving] 19:56:41 "You are overwhelmed by glittering dream dust!" 19:56:52 oh 19:56:59 ok, as far as I know, they release dust when they ruffle their wool 19:57:10 sheep wool is mad dusty 19:57:51 most important thing in crawl, nailing down sleepy sheep flavor 19:57:51 100% 19:57:51 The dream sheep are wreathed in dream dust. You feel drowsy... 19:57:53 well okay that makes it pretty clear it's the dust 19:57:57 drugz 19:58:44 420 sticky flame it erry day 19:59:40 if dream sheep ever get nerfed it might be interesting to make it like a petrify effect, except it immediately gives you 'slow' and then two turns later you fall asleep 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:18 why is that interesting 20:00:39 well, I personally believe the most interesting mechanics are the ones that are the most 'interactive' 20:00:57 petrify is cool to me because you have a chance to counteract it in a variety of clever ways, not limited to cancellation but also teleportation, blinking, fear scroll, etc 20:01:19 dream sheep are a little different from catoblepas/basilisks in that they're extremely fragile 20:01:31 so their 'solutions' are different 20:01:37 koboldina: the thing is that sleep sort of does this already; you wake up upon a single hit 20:01:37 well they are also different in that they come in groups 20:01:56 well yes but sometimes that single hit is a game-ender, as evidenced by jimmahdean's experience 20:01:57 I mean it's not interactive, but petr and para are both long-term thingies where you keep taking damage 20:02:13 I think if you would die from a single donald hit 20:02:24 you probably did a Bad Thing 20:02:33 does sleep not increase the amount of damage you take from the hit that wakes you up 20:03:29 yeah it does, and that amount is certainly adjustable (didn't it get adjusted already) 20:03:29 but dying to two donald hits? not much better 20:03:29 the way he described it, it was like 100 damage, but that might be an exaggeration idk I didn't look into it that closely 20:03:31 !lg jimmahdean ikiller=donald 20:03:32 1. JimmahDean the Fencer (L16 MiFi of Okawaru), mangled by Donald (a +0 scimitar) on Shoals:3 on 2016-08-29 02:22:43, with 129868 points after 27848 turns and 1:41:36. 20:03:33 idk what if you're a spriggan 20:03:37 !lg jimmahdean ikiller=donald x=dam,sdam 20:03:39 1. [dam=31;sdam=31] JimmahDean the Fencer (L16 MiFi of Okawaru), mangled by Donald (a +0 scimitar) on Shoals:3 on 2016-08-29 02:22:43, with 129868 points after 27848 turns and 1:41:36. 20:03:52 I believe 100 is not accurate 20:03:58 huh, 31 damage 20:04:00 gammafunk, I have an open PR to adjust sleep bonus from 2.5 to 2.0 but I'm not convinced it's necessary 20:04:09 Brannock: ah, that's what I'm thinking of, yeah 20:04:10 that wasn't the stab 20:04:14 after the initial few days, no one seems to be complaining about dream sheep 20:04:15 @??donald perm_ench:might 20:04:16 Donald (02@) | Spd: 10 | HD: 14 | HP: 71-99 | AC/EV: 13/6 | Dam: 39 | 10weapons, 10items, 10doors, fighter, amphibious, spellcaster | Res: 06magic(100), 12drown | XP: 1982 | Sp: might, haste | Sz: Medium | Int: human. 20:04:17 The stab happened earlier, according to someone who decided to watch the tv 20:04:22 39 + like 14 20:04:23 And then he went upstairs 20:04:24 https://www.reddit.com/r/dcss/comments/502w5p/please_nerf_or_remove_dream_sheep_preferably_by/ 20:04:29 and got like mad I guess, and ran back down and died :D 20:04:34 90 damage, xl14, either his numbers are super off or we're looking at the wrong death 20:04:44 yeah that's from the first day dream sheep were out 20:04:50 it's a recent shoals death to donald, doubt it's another game 20:04:55 !lg jimmahdean ikiller=donald x=dam,sdam -2 20:04:56 Index out of range: -2 20:05:01 yeah his only death to donald 20:05:02 90 is plausible 20:05:05 it's 2.5x before ac 20:05:07 or was 20:05:23 right, and that's a lot of dam, but you know, mara in shoals etc 20:05:38 !lg jimmahdean -tv 20:05:38 260. JimmahDean, XL16 MiFi, T:27848 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 20:05:44 you can walk away from mara tho 20:05:47 dream sheep, not so much 20:05:49 -!- ProzacElf has joined ##crawl-dev 20:05:52 huh? 20:05:56 Uhoh.. 20:05:56 I can walk away from dream sheep 20:05:59 The devs are hiding the evidence 20:06:03 I use my direction keys 20:06:03 Ttyrec corrupted 20:06:09 speed 10 monsters in shoals without any kind of flight or swimming 20:06:12 Brannock is this your doing 20:06:13 seem pretty easy to walk away from 20:06:25 !lg amgard d:9 hofi x=dam,sdam 20:06:26 4. [dam=12;sdam=12] amgard the Cleaver (L10 HOFi of Makhleb), slain by khrog's ghost on D:9 on 2016-09-03 02:14:38, with 6001 points after 8825 turns and 0:16:43. 20:06:30 !lg amgard d:9 hofi x=dam,sdam -2 20:06:30 3/4. [dam=17;sdam=17] amgard the Cleaver (L10 HOFi of Okawaru), slain by a slime creature on D:9 on 2016-09-03 00:30:18, with 6004 points after 7928 turns and 0:22:35. 20:06:36 !lg amgard d:9 hofi x=dam,sdam -3 20:06:37 2/4. [dam=8;sdam=14] amgard the Cleaver (L11 HOFi of Uskayaw), slain by an unseen horror (kmap: hangedman_corner_corridor) on D:9 on 2016-09-02 21:12:33, with 8145 points after 7667 turns and 0:20:45. 20:06:38 well we're not just talking about shoals, a speed 10 monster in lair for instance that can put you to sleep 20:06:48 seems kind of hard to walk away from unless you are lucky enough to have haste 20:06:50 or tele 20:07:00 or !blink etc 20:07:08 koboldina: when you see a single dream sheep, it only has the dust on one sheep 20:07:09 -!- sneakyness has joined ##crawl-dev 20:07:14 *of one 20:07:14 ugh he keeps dying on D:9 with similar characters 20:07:18 https://crawl.jorgrun.rocks/morgue/amgard/morgue-amgard-20160831-000220.txt this is the morgue I'm thinking of 20:07:24 so if you see one or two, they can't do so much 20:07:27 39 damage from a yak via sheep entry vault 20:07:28 the chance to sleep is low 20:07:32 s/sheep/lair 20:07:37 so you decide to walk away/ around a corner, etc 20:07:44 gammfunk: I personally don't think they're overpowered or anything but I also am treating them like a top tier threat, i.e. I see one dream sheep and I lure it one by one away from the pack 20:07:50 if this is the intended purpose of dream sheep then they're doing their jobs 20:08:01 right, pretty much all pack monsters encourage that 20:08:02 I accidentally walked into a death yak pack + dream sheep pack very recently 20:08:07 like consider what people do with death yaks 20:08:10 ate 40 damage from dyak stab 20:08:25 dream sheep are amplifiers 20:08:29 like torpor snails/catobs 20:09:06 pack monsters also make it easy to run from them 20:09:06 since they try to stay together at the expense of movement 20:09:06 if they're chasing someone do they still do that 20:09:06 ?fog and /iceblast helps too. I think once players become experienced on how to deal with them they'll be fine. 20:09:26 I mean if you want worse offenders, look at harpies and blink frogs 20:09:28 koboldina: yes 20:09:30 those are fast pack monsters 20:09:36 much harder to evade the pack 20:09:43 my only issue with them is that unless you are playing super super meticulously, they tend to make otherwise popcorn encounters into resource sinks 20:09:55 is that a bad thing? 20:10:05 dream sheep are late, high-tier Lair threats 20:10:06 for my winrate it is :P 20:10:15 they're meant to transform Lair encounters 20:10:22 then they're doing their jobs 20:10:25 well I don't see it as much of a resource sink really; what are you sinking your resources into, the dream sheep? 20:10:31 if so, they're "dangerous" so that's fine 20:10:51 my concern actually is their guaranteed pack with Cyclops in shoals 20:11:00 any more than a death yak pack or a lair hydra is a resource sink 20:11:05 I didn't plan for them to show up in shoals. let me look at cyclops spawn frequency in shoals 20:11:22 these things are not as common as river rats or even spiny frogs 20:11:43 large rock sleep does sound pretty terrifying 20:11:45 0, 6, 110, SEMI for cyclops so even more rare than dream sheep in Lair 20:11:49 so probably fine 20:11:50 seems weird to be more concerned about a monster in shoals than in lair 20:11:57 sleep stab only applies to melee I believe 20:12:00 yes 20:12:08 well, the large rock is guaranteed to hit tho isn't it 20:12:10 no 20:12:11 if you're sleeping 20:12:16 sleep doesn't penalize EV 20:12:17 man I really gotta learn crawl mechanics better 20:12:38 it's very weird that sleep doesn't penalize ev 20:12:38 yeah wouldn't be guaranteed even if it did, I think 20:12:41 PleasingFungus, well, it's that dream sheep are amplifiers, they're not a threat by themselves 20:12:45 it's like with giant eyeballs 20:12:46 enh 20:12:52 although probably a lot higher 20:12:54 they're still lesser threats in later areas 20:13:00 were you around when torpor snails were in depths 20:13:02 dream sheep + iron giant..! 20:13:26 yeah they also show up in smaller flocks in shoals 20:13:28 MarvinPA: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=21369 :) 20:13:39 yes...... 20:13:48 well well well, look who's reading tavern... 20:13:59 only the best threads 20:14:00 i don't know what the reasoning i expected was when i clicked on that topic but it definitely wasn't that 20:14:05 same 20:14:43 Brannock: fundamentally, the player is stronger and has more tools in later areas, and monsters (like dream sheep) do not scale in damage, defenses, etc 20:14:43 -!- scummos__ has quit [Ping timeout: 244 seconds] 20:14:43 right 20:14:51 and the player will have more tools to zap them at a distance 20:14:52 probably fine, then 20:14:53 it's also an area that has a lot more in the way of ranged attacks, too 20:15:04 which makes sleep less threatening 20:15:52 it's funny because man are there a lot of death scarabs in tomb 20:16:00 -!- amalloy is now known as amalloy_ 20:16:05 not like chunks are uncommon 20:17:09 of course this implies that tomb was unwinnable for gh before death scarabs and anubis guards 20:18:30 -!- duralumin has quit [Read error: Connection reset by peer] 20:20:33 -!- ilyak has quit [Ping timeout: 240 seconds] 20:21:10 -!- omnirizon has quit [Ping timeout: 276 seconds] 20:24:05 back in the day didn't people used to rely on kiku corpse delivery for crap like that 20:24:22 or just powering through, yeah 20:24:37 getting rotted in tomb... the horror! 20:24:37 I've always thought 15 rune gh would be annoying, maybe I should try it and see 20:24:49 meat rations still exist 20:24:51 I wanna see if gh of gozag is viable with meat shops 20:25:18 i hear those are bad and blood potions were better 20:25:19 it was fine even before pan had demonspawn in it, i can't imagine it'd be any problem at all 20:25:58 Players just love chunks. 20:26:55 chunks are the best 20:27:00 Remove all food except chunks 20:27:07 And each creature drops a different type of chunk 20:27:14 And many chunks can't be eaten without the appropriate resistances 20:27:34 Hunger will finally matter again 20:28:08 do chunks give permanent bonuses??? 20:28:46 remember elf corpses giving mp to vampires when drained... 20:29:08 awesome 20:31:35 nice, and humans gave some hp, i'd forgotten about that 20:31:36 %git 9bbcde73b035631b3ee635a31b51f59c1a893c4c 20:31:36 07dolorous02 * 0.10-a0-2488-g9bbcde7: Remove the special cases for vampires' feeding on fresh human/elf corpses. 10(4 years, 9 months ago, 1 file, 53+ 108-) 13https://github.com/crawl/crawl/commit/9bbcde73b035 20:32:24 i think human monsters basically didn't even exist at the time, too 20:33:02 oh i guess hell knights and necromancers maybe 20:33:38 although i dunno if it was a genus thing or just specifically MONS_HUMAN 20:34:05 -!- ProzacElf has quit [Ping timeout: 258 seconds] 20:34:38 -!- Shard1697 has quit [Ping timeout: 244 seconds] 20:34:51 the creator of vampires went deep with the lore 20:35:43 it's been tragically ruined over time, rip blood sense..... 20:37:12 vp blood state reform is a thing we've talked about as well 20:37:12 iirc jpeg was heavily involved with vp 20:37:12 early vp 20:37:12 but I don't recall if there was much of consensus 20:37:21 -!- CanOfWorms has joined ##crawl-dev 20:37:26 yeah I think jpeg merged it, but the original design (and I want to say the patch) wasn't jpeg 20:38:02 plausible 20:39:21 -!- PleasingFungus has quit [Remote host closed the connection] 20:39:27 -!- squidcat has quit [Ping timeout: 264 seconds] 20:41:08 gammafunk: what was discussed re: blood state reform? i think i missed it 20:41:41 well I believe the gist was reducing the number of states, but to be honest I don't remember well myself 20:41:55 i could see merging full/alive and thirsty/near bloodless, maybe 20:42:50 yeah, that might have been it, even 20:43:53 alive sort of barely exists anyway since you fall out of it so fast, and thirsty/near bloodless are pretty similar 20:45:09 maybe i'll mess around with that sometime, shrinking the massive hunger level reference table is always a good thing 20:51:35 -!- omnirizon has quit [Ping timeout: 260 seconds] 20:54:27 -!- mopl has quit [Ping timeout: 264 seconds] 20:59:42 I always found it weird that alive regen is so underwhelming 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:00:54 -!- Amnesiac has quit [Quit: Page closed] 21:02:12 it's pretty strong regen 21:02:29 it's certainly hard to keep that state for long 21:06:14 not in GNOLLCRAWL 21:06:28 I guess it's the same regen as the regen spell, so not PBD levels yeah 21:06:55 is grunt alive btw 21:06:57 I haven't seen him in forever 21:07:12 he's deffo alive, not working on crawl 21:07:22 stopped by my stream the other day, but when I was playing Dooooom 21:07:57 I'm thinking about putting a seraph on a shirt for myself and iirc he was interested in seeing if any grunttiles made it in to my crafts 21:09:16 koboldina: you could PM him on twitch 21:09:28 will do, if it gets made anytime soon 21:10:57 https://www.twitch.tv/sgrunt_/profile 21:11:04 I am Canadian and (per anyone who I've ever interacted with) an incorrigible punster. I enjoy people trying and failing to guess my age. 21:11:21 grunt has never made a pun... 21:12:19 so many canadians on this game 21:12:25 I need to get some poutine recipes from canofworms 21:13:11 https://twitter.com/botgrunt 21:18:39 Fun fact: I have been watching runs of them (no matter the cat) 21:18:42 this bot is great 21:18:50 -!- Roarke has quit [Client Quit] 21:20:22 koboldina: you should visit my stream some time so you can spam CatToy 21:20:34 and make dubious claims about balls of yarn... 21:23:32 -!- PsyMar has quit [Ping timeout: 258 seconds] 21:26:31 that sounds fun 21:30:56 -!- Shard1697 has joined ##crawl-dev 21:31:46 -!- MarvinPA has quit [Quit: Leaving] 21:33:31 -!- elliptic has quit [Quit: Leaving] 21:34:51 -!- elliptic has joined ##crawl-dev 21:42:14 -!- NeremWorld has quit [Ping timeout: 252 seconds] 21:43:10 -!- MarvinPA has joined ##crawl-dev 21:47:46 -!- Twinge has quit [] 21:50:16 -!- Twinge has joined ##crawl-dev 21:51:39 gammafunk: suddenly I understand why you think menag is so great 21:51:45 using it as my main killdudes and wow harpies are just OP 21:53:26 -!- Daekdroom has quit [Quit: Leaving] 21:56:08 -!- Calamarain has quit [Remote host closed the connection] 21:57:50 koboldina: imagine when it was L5, had a summons cap of like 5 21:58:09 and one pack of harpies only takes a single slot 21:58:22 yeah wow 21:58:42 I'm getting really good traction out of it and I'm a deep dwarf with crappy apt rn 21:58:55 dd have a good summons apt iirc 21:58:56 !apt dd 21:58:57 DD: Fighting: -1, Short: -1, Long: 0, Axes: 1, Maces: 0, Polearms: -1, Staves: -1, Slings: 1, Bows: -3, Xbows: 1, Throw: -1, Armour: 1, Dodge: 1, Stealth: 3, Shields: 1, UC: -1, Splcast: -2, Conj: -1, Hexes: -2, Charms: -1, Summ: -1, Nec: 1, Tloc: 1, Tmut: -1, Fire: -1, Ice: -1, Air: -3, Earth: 3!, Poison: -2, Inv: 3!, Evo: 3!, Exp: -1, HP: 2, MP: 0 21:59:05 oh yeah, -1 21:59:07 but that's fine 21:59:33 since summons spells tend to be single school and spell power isn't as big a deal 21:59:42 -!- debo_ has joined ##crawl-dev 21:59:50 hapries are really good, but sphinxes can also tank a ton of damage and their haxes are pretty stronk 21:59:55 "haxes" 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:11 the manticore spires do a suprising amount of work, as well 22:00:15 since monsters don't stop moving... 22:01:30 s/spires/spikes/ 22:01:41 lol also have you noticed summon forest is hilariously op in swamp 22:01:44 you get more vines I think 22:02:02 well hydra tear through dyrads pretty quick ime 22:02:20 that summon does work out of los, though 22:02:26 well yeah but your advice of "use a mix of crap" the other day applies here 22:02:28 ice beasts eat hydras etc 22:02:39 is summon forest basically babby's first malign 22:02:44 yes 22:02:47 except without af_chaos 22:02:59 sure, but I think a cast of menag or other L7 gets you more generally 22:03:09 probably 22:03:17 hmm 22:03:18 I'm in a position where my fail rate on menag is uncomfortable tho 22:03:20 and shadow creatures is good in swamp; I probably don't use forest optimally 22:03:22 and my fail rate on forest is not 22:03:27 plus, my tlocs apt is +1 22:03:28 but it's a weird one 22:03:42 forest is exciting because it can keep enemies away from you in ways other summons can't 22:03:52 harder to predict what will happen with those vines 22:04:13 ^ gammafunk's review of la blue girl 22:04:38 I think for someone who does more melee likes forest since it's only L5 and they're not as afraid to get in there and swing 22:04:51 but yeah certainly it will bog monsters down 22:05:02 what you need is hell sentinals in swamp 22:05:02 constrict is a pretty nasty debuff isn't it 22:05:04 ??constrict 22:05:04 constriction[1/6]: Nagas, octopodes (both player and monster), ball pythons, anacondas, tentacles- both vanilla and eldritch flavours- and tentacled monstrosities get this as an extra attack. Holds the target in place and deals increasing damage over time. 22:05:10 -!- debo_ has quit [Ping timeout: 276 seconds] 22:05:12 ??constrict[2 22:05:12 constriction[2/6]: Players and monsters can only constrict things of the same size or smaller. Teleporting allows you to escape and break constriction. Blinking counts as two escape attempts for escaping (see next entry). 22:05:12 @??snaplasher vine 22:05:12 snaplasher vine (09w) | Spd: 13 (07stationary) | HD: 12 | HP: 18-28 | AC/EV: 4/7 | Dam: 003(constrict), 14 | 03plant, unbreathing | Res: 06magic(40), 03poison, 12drown, 13neg+++, 13torm | XP: 0 | Sz: Large | Int: brainless. 22:05:33 yeah but they can't do too much dam with it 22:05:48 otoh it's an ev reduction 22:05:52 so if you do have other things hitting 22:06:03 @??dryad 22:06:03 dryad (09R) | Spd: 10 | HD: 8 | HP: 41-61 | AC/EV: 6/12 | Dam: 10 | spellcaster | Res: 06magic(80) | Vul: 04fire | XP: 350 | Sp: awaken vines, awaken forest, minor healing (2d4+3) [04emergency] | Sz: Medium | Int: human. 22:06:09 dat heal 22:07:07 !cmd !fight 22:07:07 No command !fight 22:07:07 !cmd !fighttv 22:07:07 No command !fighttv 22:07:07 er 22:07:07 she doesn't seem to use it on you unfortunately 22:07:07 she only heals herself as far as I can tell 22:07:07 ??fight 22:07:07 !fight[1/3]: the best(/spammiest) invention since ever. telnet termcast.develz.org (FightClub channel) to watch. "!fight cancel" to end a fight that's stalled, or repeat the same command line with "cancel" at the end, e.g. !fight butterfly v butterfly cancel. 22:07:07 oh different bot, right 22:07:14 !fight dryad v eight-headed hydra 22:07:17 gammafunk you know the forest also does slam attacks right 22:07:27 so in swamp anything next to trees is getting turbowned every round 22:07:30 slam attacks? 22:07:35 well idk what to call them 22:07:41 the same crap spriggan druids do 22:07:42 awaken forest 22:07:48 oh, sure 22:07:53 so in swamp it's like double effective 22:07:55 because everything is by a tree 22:08:14 I mean that's cool, but it's often hard to control since the dyrad makes few trees itself 22:08:24 again I think if you can move monsters around 22:08:32 stuff like that is more amazing, which you can do if you're not a desu 22:08:41 my runs are more pure summoners, remember 22:08:46 hydras == bad time 22:08:57 so I just kill them with menga + shadow c 22:09:00 *menag 22:09:08 and I'm usually tight for spell slots 22:09:19 ice beast is more useful as a lower-level supplement 22:09:25 since the slowing, the rpois, the swinning 22:09:27 *swimming 22:09:58 I also tend to have more mp to spare with sif 22:10:24 so I think it just comes a bit down to the type of char; for a lot of summoners, forest will be a welcome addition for sure 22:10:39 since it's a fixed cost per fight, you probably can get near monsters more etc 22:10:50 although I've recast forest in a fight as well 22:11:00 where I actually like forest the most as a squishy summoner is shoals 22:11:16 it seems to do better versus merfolk 22:11:41 also does this cool there where it can turn stone into trees, so the fish people get all discombobulated 22:11:49 I don't understand the fear of hydras on a desu 22:11:54 ice beasts eat them so quickly 22:11:59 uh, in swamp? 22:12:07 there's more than one hydra, koboldina 22:12:45 I mean, if you can get them one at a time, sure 22:12:45 sometimes... there are a lot.... 22:12:45 well yeah true 22:12:45 yeah in swamp hydra + other friends, and the absolute worst on S:$ 22:12:45 when you fight a billion 22:12:45 (immo scroll) 22:12:46 the answer is always immo scroll 22:12:47 nope! 22:12:51 not with summons 22:12:55 and immo is terrible 22:12:58 it just makes a ton of noise 22:13:02 that brings more hydras... 22:13:02 fr immo scroll works on summons 22:13:17 well the explosions piss off your summons, is what I mean 22:13:24 but yeah it's noise more than anything 22:13:56 for speedruns that's super important not to bring the entire level down upon you, and for casual I don't play koboldina-style 22:14:23 things I seldom use: ?silince, ?immolation, ?torment 22:14:27 *silence 22:14:55 -!- PleasingFungus has joined ##crawl-dev 22:15:05 I do like the occasional immolation though, if the circumstance is right, usually when I know what all monsters will come hither 22:15:37 imagine if summon hydra was summon/poison 22:15:42 no! 22:15:45 i refuse. 22:16:30 the ultimate poison spell... 22:16:49 summon hydra feels like it's in an ok spot anyhow, it's quite a lot to get it castable at L7 and with lower spell power the hydras die pre quick 22:16:51 i guess hydra form would have to be tmut/poison then, and we've got enough of those! 22:17:01 summon hydra feels maybe slightly weak to me 22:17:01 maybe a lower level summon/poison tho? 22:17:09 ya it's not a very serious suggestion 22:17:16 but it would be lower level if you dual-schooled it 22:17:29 remove poison cloud, add summon swamp dragon 22:17:37 I think its damage out is pre high; menag is that kind of parrow/hard to find thing 22:17:38 lol 22:18:22 and sgd does incredible damage but can kill you 22:18:22 like you need abjure to use that one safely 22:18:22 -!- zxc has joined ##crawl-dev 22:18:23 sgd damage is also quite variable since a lot of the t2 don't remotely compare to fiends 22:18:26 although some do 22:18:42 -!- debo_ has joined ##crawl-dev 22:19:39 malign is an interesting one to compare to hydra damage wise, since malign is insane 22:19:42 ??malign gateway 22:19:42 malign gateway[1/7]: Summons a portal through which an eldritch tentacle emerges. Depending on spell power, it will be friendly for a number of turns, before turning hostile or the portal closes and it is severed and starts thrashing (turns neutral attacking whatever is near it but not seeking to attack anything), whichever happens first. Level 7 Summ/Tloc in the Grand Grimoire. 22:19:49 it's L7, right? 22:19:53 oh yeah right there 22:19:53 rip l3 abjure 22:20:00 hm 22:20:02 ??spells by level 22:20:02 I don't have a page labeled spells_by_level in my learndb. 22:20:11 ??list of spells by level[7 22:20:12 I don't have a page labeled list_of_spells_by_level[7] in my learndb. 22:20:16 two school, of course, but an out-of-los killing machine 22:20:23 ??list of spells by spell level[7 22:20:23 list of spells by spell level[7/9]: 7: {Ring of Flames} {Delayed Fireball} {Iskenderun's Orb of Destruction} {Simulacrum} {Haunt} {Malign Gateway} {Spellforged Servitor} {Summon Greater Demon} {Summon Hydra} {Controlled Blink} {Dragon Form} 22:20:52 5/11 l7 spells are summoning 22:20:54 nice 22:21:03 heh 22:21:15 get to work on those Fire/Ice spells! 22:21:23 earth/air spells 22:21:26 earth/air/fire/ice spells 22:21:29 yesssss 22:21:40 bring back summon elemental.... 22:21:47 we did...Qaz... 22:22:17 !lg koboldina xl>=17 god!= s=god% 22:22:18 135 games for koboldina (xl>=17 god!=): 28x Ru (20.74%), 16x Trog (11.85%), 12x Cheibriados (8.89%), 10x Makhleb (7.41%), 9x Hepliaklqana (6.67%), 8x Lugonu (5.93%), 6x Pakellas (4.44%), 6x Gozag (4.44%), 4x Dithmenos (2.96%), 4x Qazlal (2.96%), 4x Yredelemnul (2.96%), 3x Beogh (2.22%), 3x Zin (2.22%), 3x Fedhas (2.22%), 3x Vehumet (2.22%), 2x Okawaru (1.48%), 2x Xom (1.48%), 2x Sif Muna (1.48%), ... 22:22:35 that's more diverse than I'd thought 22:23:01 if you wanted to improve summon hydra but keep its overall flavor I'd just make them come in with more heads 22:23:10 but clearly hasn't done summoner of sif so all summoner opinions invalid 22:23:20 do you want me to play a desu sif summoner 22:23:59 yes, but past d:3! 22:23:59 -!- debo_ has quit [Ping timeout: 244 seconds] 22:23:59 does it have to be a de 22:23:59 you could try the new MarvinPA special 22:23:59 I feel like I'd rather play a tengu 22:23:59 KoSu.... 22:23:59 newnewKo 22:24:01 those just got a tweak 22:24:05 looking forward to trying one 22:24:10 what was the tweak 22:24:11 ??kobold 22:24:11 kobold[1/3]: While the true nature of the Kobold remains a mystery, some ancient texts have described it as "a sort of brown moth". 22:24:14 ??kobold[2 22:24:14 kobold[2/3]: One of the three main causes of early-game mage death, thanks to spawning fairly often with either stones, a blowgun+poisoned needles, or rarely a hand crossbow. Melee characters should not need to worry too much unless the kobold is using curare-tipped needles. 22:24:17 %git Kobold 22:24:17 Could not find commit Kobold (git returned 128) 22:24:17 ??kobold[3 22:24:17 kobold[3/3]: http://puu.sh/o5WpK/7016124325.jpg 22:24:21 %git :/Kobold 22:24:21 07MarvinPA02 * 0.19-a0-1398-g1264885: Differentiate Halfling/Kobold apts and stats once again 10(2 weeks ago, 2 files, 25+ 26-) 13https://github.com/crawl/crawl/commit/1264885cdf93 22:24:28 Ha and Ko bot tweaked 22:24:30 do kobolds now evolve into Big Kobolds 22:24:34 Ko are now ~casters~ 22:24:43 Ha are now ~mountain dwarves~ 22:24:47 -!- aditya has quit [Ping timeout: 255 seconds] 22:24:52 or ~swoard-and-board-melee-toons~ 22:24:54 *sword 22:25:04 ok 22:25:06 I'll play with kosu 22:25:46 mountain dwarves have finally returned... 22:26:01 I'm sure I'll tune into that at some point and see koboldina is on dis:7, getting the first rune of the game... 22:26:36 I don't think I can pull such shenanigans on a su start, sadly 22:26:47 you'd be surprised 22:27:00 I mean maybe if I got lucky with sif's gifts 22:27:07 and also maybe found some +int items 22:27:42 you don't need super a lot of int for pure summoner 22:27:45 spell power less an issue 22:28:07 !lm * cv>=0.10 mage rune urune=1 !jiyva !lucy !ely min=turns 22:28:10 27198. [2015-05-13 01:34:20] gammafunk the Convoker (L11 DESu of Sif Muna) found a barnacled rune of Zot on turn 4824. (Shoals:5) 22:28:18 can get a rune nice and early 22:30:09 shoals:5 is not *quite* dis:7, tbf 22:30:39 !lm * cv>=0.10 rune dis min=turns 22:30:48 13302. [2016-08-03 21:14:45] Charly the Executioner (L22 DDGl of Makhleb) found an iron rune of Zot on turn 13838. (Dis:7) 22:30:54 !lm * cv>=0.10 rune dis min=turns urune=1 22:30:57 53. [2016-05-20 16:53:41] therebi the Hoplite (L22 GrFi of Trog) found an iron rune of Zot on turn 23004. (Dis:7) 22:31:03 more than i expected 22:31:32 good old charly 22:32:14 that dis:7 is his PB, which he went back to 0.16 to get 22:32:48 missed beating saphers WR but like a few hundred turns 22:32:54 s/but/by/ 22:32:57 dang! 22:34:20 -!- amalloy_ is now known as amalloy 22:35:12 why was kobolds -2 charms apt left untouched? 22:36:12 it was such a charming aptitude... 22:37:59 it wouldn't have made all that much difference if the magic apts were left unchanged, but flat spellcasting apts did seem what the species was going for, with the exception of charms 22:38:18 I guess kobolds are just mean and nasty, not charming at all 22:38:24 hexy 22:38:51 I suppose they can join tengu in being caster focused species but Shit At Charms 22:39:23 they don't have any special hexes apt, so I guess you could argue for either charms +0 or better hexes 22:39:41 but -2 charms doesn't mean too much in practice 22:40:04 I think small species lends itself a bit more easily to hexer playstyle 22:40:50 does stealth get influenced by size? 22:40:50 !apt ko 22:40:50 Ko: Fighting: 1, Short: 3!, Long: -2, Axes: -2, Maces: -1, Polearms: -2, Staves: -1, Slings: 0, Bows: 0, Xbows: 2!, Throw: 1!, Armour: -2, Dodge: 2, Stealth: 4, Shields: -2, UC: 0, Splcast: 0, Conj: 0, Hexes: 0, Charms: -2, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 2, Exp: 1!, HP: -2, MP: 0 22:40:50 already a crazy stealth apt, so yeah I guess more hexy 22:40:53 I think size does also influence stealth as well as ev 22:40:57 unless that was changed 22:41:07 also, strong shortblades apt 22:41:24 -!- zxc has quit [Read error: Connection reset by peer] 22:41:29 yeah, I'd not say that good ev means "stealth" in any particular way, but good sb certainly does 22:52:04 -!- PsyMar has quit [Quit: witty quit message goes here] 22:55:32 -!- dtsund has joined ##crawl-dev 22:58:43 when can that change be expected to go through, btw? wanna play with changed kobold 22:59:31 in the past... 23:00:04 -!- omarax has quit [Remote host closed the connection] 23:00:52 I'm on trunk rn and kobolds still have -1 spellcasting 23:01:03 Has your server rebuilt? 23:01:14 (no) 23:01:33 03PleasingFungus02 07* 0.19-a0-1400-g390288d: Support mapdef-placed pillars of salt 10(2 hours ago, 8 files, 68+ 17-) 13https://github.com/crawl/crawl/commit/390288ddaefa 23:01:33 03PleasingFungus02 07* 0.19-a0-1401-g902f63d: Add a pillar of salt entry for Desolation 10(2 minutes ago, 1 file, 23+ 0-) 13https://github.com/crawl/crawl/commit/902f63d1409f 23:02:00 ??rebuild 23:02:00 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ https://crawl.jorgrun.rocks/rebuild/ Bug |amethyst or Nap.Kin for CDO. Use your powers wisely. 23:02:00 ??rebuild[2 23:02:00 rebuild[2/2]: Trunk update start times in UTC (second number during summer time): CAO: 1700; CDO: 0600/0500; CLAN: 2300/2200; CBRO: 0800/0700; CXC: 0500/0400; CPO: every 15 minutes; CJR: every hour 23:02:01 Shard1697: rebuild times 23:02:06 idk when that happens, that's why I'm asking 23:02:08 ty 23:02:31 i'm helping 23:04:42 just play on jorgrun, it rebuilds like every hour 23:05:08 plus, upgraded cursor! 23:07:37 PleasingFungus: exciting new posibilities for desolation and silver stars 23:07:37 Bring Them Back 23:07:37 silver star (15*) | Spd: 10 | HD: 30 | HP: 150 | AC/EV: 12/15 | 08holy, see invisible, lev, !sil | Res: 13magic(immune), 05fire, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 08holy, 04napalm | XP: 7795 | Sp: holy light (3d40), silver blast (3d43) | Sz: little | Int: normal. 23:07:37 %0.10?silver star 23:07:37 goblin (15g) | Spd: 10 | HD: 1 | HP: 2-6 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors | Res: 06magic(1) | Chunks: 07contam | XP: 1 | Sz: small | Int: normal. 23:07:37 %0.10?goblin 23:07:41 dang, it worked! 23:07:45 3d43 yo 23:07:51 respect 23:08:26 ??silver brand 23:08:26 I don't have a page labeled silver_brand in my learndb. 23:08:29 ??silver 23:08:29 silver[1/2]: +5% damage per mutation, not counting racial mutations except for demonspawns' (up to *1.75); 1.75x vs chaotic things (marked as such in their description) including shapeshifters, mutators, ugly things, abominations, Tiamat, Killer Klowns, apocalypse crabs, chaos spawns, demonspawn enemies, orbs of fire, the royal jelly. 23:08:41 !lg * ikiller=silver_star x=max(dam) 23:08:42 25 games for * (ikiller=silver_star): max(dam)=145 23:08:54 holy shit 23:09:02 !lg * ikiller=silver_star max(dam) x=max(dam) 23:09:03 25 games for * (ikiller=silver_star): max(dam)=145 23:09:09 hrm 23:09:21 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 23:09:46 !lg * ikiller=silver_star max(dam) max=dam 23:09:47 25. kryft the Eclecticist (L27 MuFE of Sif Muna), blasted by a silver star (beam of golden light) in Pandemonium (evilmike_holy_pan) on 2013-10-26 11:14:51, with 839222 points after 172693 turns and 19:57:37. 23:09:58 !lg * ikiller=silver_star max(dam) max=sdam x=sdam 23:09:59 25. [sdam=145] kryft the Eclecticist (L27 MuFE of Sif Muna), blasted by a silver star (beam of golden light) in Pandemonium (evilmike_holy_pan) on 2013-10-26 11:14:51, with 839222 points after 172693 turns and 19:57:37. 23:14:32 -!- nikheizen has quit [Quit: leaving] 23:15:00 -!- FIQ has quit [Quit: ZNC - http://znc.in] 23:17:10 -!- elliptic has quit [Quit: Leaving] 23:19:06 pf: koboldina may be getting salty soon 23:19:13 oh pf left 23:19:14 r i p 23:21:46 -!- Shard1697 has quit [Ping timeout: 250 seconds] 23:41:22 -!- Zymurgist1 has quit [Ping timeout: 265 seconds] 23:41:29 -!- Shard1697 has joined ##crawl-dev 23:48:21 -!- FIQ has joined ##crawl-dev 23:50:08 apparently hep wrath prevents xp-gated things from happening 23:50:12 good interaction 23:50:46 xp-gated things like abyss portal spawns and temp mutations 23:52:36 nice 23:53:24 hey who wants to know what I think about that interaction 23:53:25 308. 139907 koboldina DDIE-16 quit the game (Abyss:3) 23:54:35 oh well I wanted to start a kosu anyway because gammafunk 23:55:13 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:56:37 -!- Tickenest has quit [Quit: Page closed]