00:00:00 -!- Bcadren_ has quit [Ping timeout: 260 seconds] 00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:09 <|amethyst> /chroot/var/mail needs to be owned by the crawl user and group, with mode 2775 00:00:16 ah 00:00:26 <|amethyst> probably the 2 (setgid) isn't actually important? 00:00:55 ZiBuDo: can you check the permission/ownership on DGL/var/mail ? 00:01:00 yea in a sec 00:01:01 I don't know the full path 00:01:04 <|amethyst> hm 00:01:09 <|amethyst> on CAO it's just 755 00:01:17 ah, so I see it in the instructions 00:01:35 <|amethyst> so maybe just make sure it is owned by the user that runs crawl 00:01:43 interesting, does it actually write things to a mail spool? 00:02:00 <|amethyst> not really 00:02:09 well isnt crawl the base user that runs crawl? 00:02:27 PleasingFungus: oh, i guess they just killed the salamanders fast enough that i didn't really notice 00:02:37 yeah, ti's the same user 00:02:39 <|amethyst> ZiBuDo: probably, but that can be changed in your config 00:02:45 mhm 00:02:46 <|amethyst> on CAO it's 'games' 00:02:47 but it's in the chroot 00:03:21 <|amethyst> gammafunk: it doesn't use RFC 2822 or anything like that 00:04:00 this is so much unix I'm growing a greybeard right now 00:04:16 How To Grow Your Own Greybeard 00:04:33 Thanks for looking into this, guys 00:04:33 spoilers: yiuf is a unix admin 00:04:46 I know console cjr players are a tiny minority but I appreciate it! 00:04:55 n1: we're the only good thing on that server 00:05:03 it's probably me, my alt, gammafunk 00:05:07 and that's it 00:05:15 no there are a few others 00:05:18 and wheals 00:05:19 !lg cjr !tiles s=name 00:05:20 No games for cjr (!tiles). 00:05:24 !lg * cjr !tiles s=name 00:05:25 242 games for * (cjr !tiles): 105x gammafunk, 43x wheals, 36x Barfbag, 14x n1000, 10x EriktheRed, 7x Teryn, 6x nikheizen, 4x glaas, 3x neil, 2x beem, 2x Sprort, Ouro130Ros, itaibn, monkeytor, mspang, Gramm, n1000MPH, qwqw, Jaeger, raskol, Toenail 00:05:36 I mean, you know of the great Barfbag, I hope 00:05:42 of course 00:06:09 wait isn't jaeger that old-old-school speedrunner 00:06:22 !lg jaeger 1 x=cv 00:06:22 !gamesby jaeger 00:06:23 jaeger has played 2455 games, between 2007-10-05 17:21:36 and 2016-06-02 18:58:32, won 46 (1.9%), high score 14637738, total score 153781923, total turns 20746555, play-time/day 0:21:01, total time 46d+4:34:34. 00:06:23 1/2455. [cv=0.2] Jaeger the Miscreant (L1 SpSt), quit the game on D:1 on 2007-10-05 17:22:31, with 14 points after 13 turns and 0:00:27. 00:06:25 yes if it is the same person 00:06:28 wow, 0.2 00:06:30 not a rare name 00:06:37 gammafunk: i've changed the mail dir in /var/mail in the chroot dir to be 775 and owned by crawl, could you try sending the thingy again 00:06:41 !lg jaeger cjr 00:06:42 sure 00:06:42 1. Jaeger the Conjurer (L5 DrCj), blasted by an orc priest (nerve-wracking pain) on D:3 on 2016-06-02 18:58:32, with 140 points after 3480 turns and 0:08:15. 00:06:44 !lg jaeger s=src,cv 00:06:45 2455 games for jaeger: 2340x cao (1030x 0.7, 518x 0.5, 347x 0.6, 288x 0.4, 24x 0.18-a, 21x 0.17-a, 19x 0.9, 17x 0.10, 17x 0.13-a, 12x 0.16-a, 11x 0.17, 10x 0.14, 10x 0.14-a, 5x 0.9-a, 3x 0.8, 3x 0.3, 2x 0.16, 0.11, 0.2, 0.15-a), 63x cdo (43x 0.8-a, 12x 0.8, 3x 0.11-a, 2x 0.6-a, 0.7-a, 0.4, 0.10-a), 51x cszo (38x 0.12-a, 13x 0.11), cjr (0.19-a) 00:06:46 hm 00:06:59 _Your messages: gammafunk: hi gorgeous! 00:07:02 huge success! 00:07:13 I guess CAO jaeger did play fairly recently so it might be the same 00:07:24 ZiBuDo: thanks for fixing it 00:07:29 gammafunk: nice 00:07:35 now wheals and I will have plenty of good conversations 00:07:38 thanks zibudo! 00:07:46 but the footv is fine too? 00:07:53 yep 00:08:02 !nick slyshy 00:08:03 Mapping slyshy => sly shy slyshy jaeger hyperjaeger 00:08:05 alright ill work on the reverse thing when i get a chance and let you guys know what it works 00:08:11 when* 00:08:33 !hs jaeger 00:08:34 2455. Jaeger the Fencer (L24 DgFE), escaped with the Orb and 14 runes on 2010-12-14 04:26:36, with 14637738 points after 90684 turns and 7:35:23. 00:08:46 !lg jaeger win min=turn 00:08:46 !lg jaeger won min=dur 00:08:47 46. Jaeger the Bewitcher (L14 SpEn), escaped with the Orb and 3 runes on 2010-08-29 03:40:24, with 3366558 points after 18688 turns and 2:46:56. 00:08:47 46. Jaeger the Bewitcher (L14 SpEn), escaped with the Orb and 3 runes on 2010-08-29 03:40:24, with 3366558 points after 18688 turns and 2:46:56. 00:08:54 quite nice 00:09:03 !lg jaeger won 00:09:04 46. Jaeger the Conqueror (L27 GrMo of Okawaru), escaped with the Orb and 15 runes on 2016-01-28 22:24:31, with 13084982 points after 123469 turns and 9:03:56. 00:09:08 hm 00:09:19 !lg jaeger won min=dur x=src 00:09:20 46. [src=cao] Jaeger the Bewitcher (L14 SpEn), escaped with the Orb and 3 runes on 2010-08-29 03:40:24, with 3366558 points after 18688 turns and 2:46:56. 00:09:21 oh man, 123469 turns 00:09:25 !lg jaeger won x=src 00:09:26 46. [src=cao] Jaeger the Conqueror (L27 GrMo of Okawaru), escaped with the Orb and 15 runes on 2016-01-28 22:24:31, with 13084982 points after 123469 turns and 9:03:56. 00:09:31 interesting 00:09:37 I've have tried to ascend in 123456 00:09:38 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-503-g45a6586 (34) 00:09:47 he never particularly did allrune speedruns 00:09:59 good man 00:10:13 !lg * won turns=123456 00:10:13 1. Castanova the Metallomancer (L27 SEEE of Vehumet), escaped with the Orb and 3 runes on 2011-08-18 23:39:44, with 1286011 points after 123456 turns and 11:31:22. 00:10:21 !lg * won turns=78291 00:10:21 1. hyperelliptic the Halfling Catapult (L27 HaHu of Trog), escaped with the Orb and 3 runes on 2011-02-17 20:14:11, with 1499181 points after 78291 turns and 7:22:53. 00:10:25 haha 00:10:28 :) 00:11:03 !lg * won s=turns 00:11:11 43405 games for * (won): 6x 100072, 6x 75926, 5x 74669, 5x 88378, 5x 115904, 5x 75042, 5x 84093, 5x 107571, 5x 74220, 5x 86842, 4x 63630, 4x 72656, 4x 68536, 4x 87133, 4x 76689, 4x 83526, 4x 102842, 4x 75221, 4x 67391, 4x 84252, 4x 73835, 4x 68088, 4x 105122, 4x 107882, 4x 87253, 4x 84366, 4x 77154, 4x 109273, 4x 61885, 4x 87916, 4x 88594, 4x 92053, 4x 75170, 4x 93732, 4x 71588, 4x 105268, 4x 9275... 00:11:11 er... 00:11:19 !lg * win dur=7:82:91 00:11:20 1. LordSloth the Ghoulish Aeon (L27 GhFi of Cheibriados), escaped with the Orb and 9 runes on 2016-01-04 22:02:31, with 5914535 points after 112156 turns and 8:23:31. 00:11:35 8:23:31 00:11:36 hah 00:11:40 wow, sequell knows what 7:82:91 means 00:11:43 huh 00:11:51 yes I'm happy with that 00:12:22 !lg * won dur=78291 00:12:23 No games for * (won dur=78291). 00:12:44 I suppose if we went to aut scoring, we'd still use increments of 10 aut 00:12:59 gammafunk: for what? 00:13:07 oh, I guess I mean for aut 00:13:12 but we already have that! 00:13:14 !lg . won x=aut 00:13:15 62. [aut=747652] gammafunk the Slayer (L26 DsFi of Ukayaw), escaped with the Orb and 3 runes on 2016-05-30 10:06:06, with 1595452 points after 76239 turns and 6:52:58. 00:13:19 you mean 10 aut for 1 turn in the current formula? 00:13:23 I see, so that's unscaled 00:13:34 yeah 00:13:39 re what n1 said 00:13:42 formula will be screwed up anyway if I have anything to say about it >_> 00:13:52 regret-index: because of 15 -> 10 runes? 00:14:15 11! 00:14:16 screwing up the formula will be fun and exciting imo 00:14:16 or 11! 00:14:17 but yes 00:14:18 haha 00:14:20 I assume, although we could adjust the scoring to make the points awarded equivalent, no? 00:14:29 new 11 runes as many points as old 15? 00:14:35 <|amethyst> solution: make runes 12-17 available on the orb run 00:14:41 11? what is the proposal that gives 11 00:14:51 putting demonic rune in hells too? 00:14:52 purgatory / demonic 00:14:52 but will new 11 runes take a similar number of turns? I don't think the equivalence is obvious or easy to get right 00:14:58 -!- Amnesiac has quit [Client Quit] 00:15:04 -!- olscumpy has quit [Ping timeout: 240 seconds] 00:15:06 -!- WalkerBoh has joined ##crawl-dev 00:15:10 oi in the game we're spectating this shows up every so often: http://puu.sh/phdz5/f18bd049f4.png 00:15:13 is this meaningful 00:15:13 elliptic: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:branch:propose:purgatory 00:15:28 clearly you make people clear every level of the hells instead of diving to make up the turn difference 00:15:28 -!- Kintak has quit [Ping timeout: 264 seconds] 00:15:30 grammus: oh, that's a bug, yeah 00:15:31 grammus: seems like a bug, to me 00:15:35 gammafunk: hi... 00:15:35 <|amethyst> n1: we didn't do anything to the scoring formula when cutting levels from S branches or vaults or ... 00:15:41 yea i figured as much 00:15:58 it means your game is sick. it'll have to be put down. i'm sorry 00:16:05 <|amethyst> grammus: abyss and/or beogh by any chance? 00:16:08 |amethyst, right, and I don't think new scores are really "equivalent" to the old ones (which is totally fine with me) 00:16:14 nah hes centaur of dith in normal d 00:16:17 <|amethyst> hm 00:16:21 interesting! 00:16:23 showing scores by version would be a great thing to have in the new scoring scripts 00:16:26 he gon lose 00:16:34 filters! 00:16:38 toggles! 00:16:40 buttons, switches! 00:16:41 ZiBuDo: I lost a speedrun basically to your meme unique 00:16:41 <|amethyst> oh, and that's a pile 00:16:48 messing up my swamp:4 00:16:48 LOL 00:16:53 <|amethyst> oh, x:0 y:0 00:16:55 ...???? 00:16:55 with his meme shatter 00:16:57 !tell chequers whatever happened to your new exciting scoring pages, with cheevos etc??? 00:16:57 PleasingFungus: OK, I'll let chequers know. 00:16:57 beautiful 00:16:59 oh 00:17:01 did you shut the cursor off 00:17:03 that makes him mad 00:17:06 haha 00:17:08 ^ 00:17:11 I didn't actually 00:17:31 zibudo will be excited to actually have had someone die to him at least 00:17:36 !lg gammafunk cikiller=asterion 00:17:37 No games for gammafunk (cikiller=asterion). 00:17:41 it's a stat on my server 00:17:49 no way can my son kill me 00:17:54 !lg * cjr ikiller=jorgrun 00:17:54 No games for * (cjr ikiller=jorgrun). 00:17:56 does asterion kill anyone 00:18:05 !killratio * asterion recent 00:18:07 !lg pleasingfungus cikiller~~rime_drake|howler_monkey 00:18:07 No battles for * and asterion (recent). 00:18:07 No games for pleasingfungus (cikiller~~rime_drake|howler_monkey). 00:18:11 sorry! 00:18:12 he does better than some uniques 00:18:18 !killratio asterion * recent 00:18:21 asterion wins 1.083% of battles against * (recent). 00:18:23 a rime drake really spooked me once 00:18:24 does that count 00:18:33 !killratio jorgrun * recent 00:18:43 jorgrun wins 1.250% of battles against * (recent). 00:18:43 spooked me real good 00:18:45 btw I have no clue what howler monkeys are supposed to do after playing a bunch of games with them in the game 00:18:49 be loud 00:18:56 this tends to be a sign that the monster isn't really working 00:19:28 <|amethyst> IMO a sign that we should provide a visualisation of noise 00:19:30 are they just loud then? that was my guess, but it didn't seem noticeable 00:19:40 I have my reservations about them as well 00:19:41 |amethyst: well, if noise isn't really doing anything then I don't see the point 00:19:41 clearly I should take a break from gauntlet, make storm clouds less spikey, and then push bai suzhen 00:19:41 |amethyst: +1 00:20:01 elliptic: they have the vault sentinel spell that isn't mark 00:20:05 I think dart slugs are sort of okay, I don't die to them a lot but they feel like they're maybe more notable 00:20:17 possibly they should have a louder version! 00:20:28 @??howler monkey 00:20:28 howler monkey (09h) | Spd: 12 | HD: 3 | HP: 16-21 | AC/EV: 1/11 | Dam: 3, 2 | 10doors | Res: 06magic(10) | XP: 54 | Sp: warning cry [11!AM, 08breath] | Sz: small | Int: animal. 00:20:29 @??vault sentinel 00:20:29 vault sentinel (12p) | Spd: 10 | HD: 8 | HP: 42-59 | AC/EV: 6/12 | Dam: 15 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(40) | XP: 446 | Sp: warning cry [11!AM, 08breath], sentinel's mark | Sz: Medium | Int: human. 00:20:39 how noticeable is the vault sentinel warning cry compared to their mark 00:20:55 I do guess vaults is, well, tightly packed 00:20:57 PleasingFungus: hm, okay, I wonder if sentinels feel louder because of layouts 00:21:01 possible 00:21:07 (and mark helps) 00:21:18 it's 25 noise for each, so more than a fireball, less than a lightning bolt? 00:21:23 i mean, monsters also have a limit on the distance they can follow you from 00:21:31 vaults has more intelligent monsters than early d 00:21:33 hm, same as a lightning bolt 00:21:41 <|amethyst> solution: merge warning cry and mark 00:21:45 I kind of wanted to just remove spectral weapon from asterion and maybe give him greater servant like the original plan 00:22:05 such a desire on so many fronts to shrink levels 00:22:10 |amethyst: that's the opposite of the point!!! 00:22:14 just have a cap on the summons so he can onlyhave one active 00:22:21 |amethyst: I don't think sentinels would play as well then 00:22:45 it is nice that when a sentinel marks you, you still have incentive to kill the sentinel asap 00:22:51 (if it hasn't already woken everything up) 00:22:58 if asterion loses spectral weapon can something else get it 00:23:05 regret-index: players? 00:23:11 <|amethyst> @??maud 00:23:11 Maud (05@) | Spd: 10 | HD: 13 | HP: 96-136 | AC/EV: 9/7 | Dam: 32 | 10weapons, 10items, 10doors, fighter | Res: 06magic(80) | XP: 1739 | Sz: Medium | Int: human. 00:23:11 :P 00:23:13 I guess so, do you have any ideas for where it's really good on a monster? 00:23:21 * regret-index shrugs. 00:23:29 from what I've seen it sometimes gets him a bit of extra damage 00:23:35 could use them for my planned de knight change 00:23:36 -!- debo_ has joined ##crawl-dev 00:23:52 it might work better on more disposable things 00:24:01 -!- FatShack has joined ##crawl-dev 00:24:17 also, i don't want to think about monkeys marking things 00:24:30 I'll think about it for you...mmmmmmm.... 00:24:33 okay there, playgroundfungus 00:24:51 @??howler monkey 00:24:51 howler monkey (09h) | Spd: 12 | HD: 3 | HP: 16-21 | AC/EV: 1/11 | Dam: 3, 2 | 10doors | Res: 06magic(10) | XP: 54 | Sp: warning cry [11!AM, 08breath] | Sz: small | Int: animal. 00:24:53 @??giant frog 00:24:53 giant frog (03F) | Spd: 15 (swim: 60%) | HD: 4 | HP: 18-25 | AC/EV: 0/12 | Dam: 9 | amphibious, cold-blooded | Res: 06magic(20), 12drown | XP: 90 | Sz: Medium | Int: animal. 00:25:03 that damage 00:25:09 @??jackal 00:25:09 jackal (07h) | Spd: 14 | HD: 1 | HP: 4-7 | AC/EV: 2/12 | Dam: 3 | XP: 2 | Sz: small | Int: animal. 00:25:18 I sort of feel like howler monkeys should be at least a little more capable of damaging the player on their own 00:25:28 ya i might've gone overboard on the damage 00:25:29 like closer to frog level 00:25:31 or, uh, underboard 00:25:37 Yeah I don't like the feel of them being just total popcorn that maybe has their mechanic do something impactful if they're lucky 00:25:38 constriction? 00:25:40 (: 00:25:43 <|amethyst> @??giant frog 00:25:43 giant frog (03F) | Spd: 15 (swim: 60%) | HD: 4 | HP: 18-25 | AC/EV: 0/12 | Dam: 9 | amphibious, cold-blooded | Res: 06magic(20), 12drown | XP: 90 | Sz: Medium | Int: animal. 00:25:48 could just increase damage a bit 00:25:49 @??hound 00:25:50 hound (08h) | Spd: 15 | HD: 3 | HP: 14-19 | AC/EV: 2/13 | Dam: 6 | see invisible | Res: 06magic(10), 08blind | XP: 42 | Sz: small | Int: animal. 00:25:52 constrict to teleport 00:25:53 this was the reference point 00:26:12 i will make the change. someone tell me: 8 or 9 damage? 00:26:29 oh, also 00:26:39 <|amethyst> hm 00:26:46 <|amethyst> they have the same depth as hounds 00:26:51 { 4, 14, 335, SEMI, MONS_HOWLER_MONKEY }, 00:26:52 -!- ystael has quit [Ping timeout: 276 seconds] 00:26:56 <|amethyst> I guess the speed is still a distinction 00:26:59 yeah 00:27:03 also they're slightly more fragile 00:27:05 d:14 howlers, very scary. 00:27:06 iirc? 00:27:17 <|amethyst> looks like less 00:27:24 <|amethyst> @??howler monkey 00:27:24 howler monkey (09h) | Spd: 12 | HD: 3 | HP: 16-21 | AC/EV: 1/11 | Dam: 3, 2 | 10doors | Res: 06magic(10) | XP: 54 | Sp: warning cry [11!AM, 08breath] | Sz: small | Int: animal. 00:27:26 <|amethyst> @??hound 00:27:26 hound (08h) | Spd: 15 | HD: 3 | HP: 14-19 | AC/EV: 2/13 | Dam: 6 | see invisible | Res: 06magic(10), 08blind | XP: 42 | Sz: small | Int: animal. 00:27:28 they come as packs later on but yeah it's not super impressive when it happens 00:27:32 worse ac/ev 00:27:40 gammafunk: did you see i shrank the packs a little? 00:27:48 I don't know how scary post-lair D is supposed to be but it has such fluff monsters 00:27:53 <|amethyst> PleasingFungus: could remove hounds from random generation 00:27:54 !lg * t killer=howler_monkey 00:27:54 11. smeego the Ogre Mage (L8 OgAM of Ashenzari), slain by a howler monkey on D:7 on 2016-05-20 22:28:45, with 1468 points after 7621 turns and 0:20:45. 00:27:59 <|amethyst> PleasingFungus: replacing with monkeys 00:28:05 lol 00:28:05 !lg * t killer=howler_monkey s=xl 00:28:06 11 games for * (t killer=howler_monkey): 4x 6, 3x 4, 2x 5, 8, 2 00:28:13 impressed it got so many kills 00:28:22 |amethyst: monkeys can't see in the dark though 00:28:22 !lg * t d lvl<10 00:28:24 61710. Dracunos the Skirmisher (L1 MuAK of Lugonu), slain by a dart slug on D:1 (dpeg_arrival_stonehenge_8_columns) on 2016-05-22 19:59:52, with 0 points after 36 turns and 0:01:29. 00:28:24 (I mean, technically, there are also d:11 giant geckos.) 00:28:31 11 in about 60k 00:28:47 !lg * t killer=rime_drake 00:28:48 26. Sicily the Carver (L12 MiFi of Qazlal), blasted by a rime drake (flash freeze) on Lair:3 on 2016-05-21 14:54:45, with 15498 points after 11268 turns and 0:36:10. 00:29:00 !lg * t0.17 killer=fire_drake 00:29:00 46. axle the Cleaver (L9 DDFi), blasted by a fire drake (blast of flame) (kmap: minmay_lair_entry_lava) on D:8 on 2015-11-22 09:46:51, with 3070 points after 6282 turns and 0:21:28. 00:29:03 hm 00:29:15 !lg * t0.17 killer=fire_drake kmap= 00:29:18 !lg * t place~~D:12|D:13|D:14|D:15 00:29:22 17. reriiru the Cleaver (L12 FoCK of Xom), blasted by a fire drake (blast of flame) on Lair:7 (dpeg_slime_entry_corner) on 2015-11-20 12:13:00, with 12975 points after 13976 turns and 0:57:27. 00:29:22 !lg * t 00:29:23 1083. Mordru the Jinx (L9 SpEn), blasted by a tengu conjurer (bolt of magma) (led by a tengu conjurer) on D:15 on 2016-05-22 19:39:44, with 2023 points after 3560 turns and 0:15:20. 00:29:24 75764. Dracunos the Skirmisher (L1 MuAK of Lugonu), slain by a dart slug on D:1 (dpeg_arrival_stonehenge_8_columns) on 2016-05-22 19:59:52, with 0 points after 36 turns and 0:01:29. 00:29:28 !lg * t killer=rime_drake kmap= 00:29:29 20. Sicily the Carver (L12 MiFi of Qazlal), blasted by a rime drake (flash freeze) on Lair:3 on 2016-05-21 14:54:45, with 15498 points after 11268 turns and 0:36:10. 00:29:38 so vaults, 00:29:40 good. 00:29:52 -!- olscumpy has joined ##crawl-dev 00:30:22 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-503-g45a6586 (34) 00:30:50 .ocs 00:30:51 45. porory the Executioner (L12 MiFi of Okawaru), slain by a seven-headed hydra (summoned by an orange crystal statue) on D:14 (minivault_15) on 2016-06-04 11:59:21, with 19385 points after 9385 turns and 0:29:00. 00:30:57 @??worker ant 00:30:57 worker ant (05a) | Spd: 12 | HD: 3 | HP: 14-19 | AC/EV: 4/10 | Dam: 808(poison:6-12) | Res: 06magic(10) | Vul: 09poison | XP: 33 | Sz: small | Int: animal. 00:30:58 .ocs * t 00:30:59 5. glanitos the Protected (L10 MiAK of Lugonu), mangled by an ogre (a +0 giant club) (summoned by an orange crystal statue) on D:8 (minmay_statue_hallways) on 2016-05-20 14:15:14, with 4053 points after 8901 turns and 0:28:47. 00:31:03 @??howler monkey 00:31:03 howler monkey (09h) | Spd: 12 | HD: 3 | HP: 16-21 | AC/EV: 1/11 | Dam: 3, 2 | 10doors | Res: 06magic(10) | XP: 54 | Sp: warning cry [11!AM, 08breath] | Sz: small | Int: animal. 00:31:14 -!- VoxSomniator has quit [Quit: Leaving] 00:31:18 this might be a better comparison 00:31:36 PleasingFungus: it's still in progress 00:31:36 chequers: You have 1 message. Use !messages to read it. 00:31:40 doing through a dumb rewrite 00:31:41 !messages 00:31:42 (1/1) PleasingFungus said (14m 45s ago): whatever happened to your new exciting scoring pages, with cheevos etc??? 00:31:43 haha 00:31:52 PleasingFungus: not sure what worker ants have to do with howler monkeys 00:31:59 doing dumb rewrite along with stupid remove 00:31:59 elliptic: they place in roughly the same level band 00:32:01 same speed 00:32:04 similar defenses 00:32:12 need monkeyhives 00:32:17 well, they place in exactly the same level band, actually 00:32:23 and one has very dangerous poison melee 00:32:25 just FLAT vs SEMI 00:32:27 yes 00:32:47 i was thinking about what kind of fast melee stuff places on d:4 00:32:50 right, I never noted anything down about trying formicids in anthills 00:34:10 -!- Amphouse has quit [Quit: Page closed] 00:34:53 -!- FatShack has quit [Read error: Connection reset by peer] 00:35:15 PleasingFungus: IMO just replace 3,2 by 8 or something 00:35:28 yeah, i was gonna do either 8 or 5,4 00:35:39 5,4 is really weak still 00:35:42 yeah 00:35:44 i sort of like the hit,bite thing.... 00:35:45 idk 00:35:56 6,5? 00:35:57 not sure why extra messages is a good thing 00:36:01 fair enough 00:36:20 -!- Zeor has quit [Ping timeout: 252 seconds] 00:36:29 bite + grab? 00:36:39 you really like the constrict thing 00:36:43 (: 00:36:53 i feel like it has decent synergy with the shouting 00:37:19 ??insubstantial wisp[ 00:37:20 I don't have a page labeled insubstantial wisp[ in my learndb. 00:37:22 ??insubstantial wisp 00:37:22 insubstantial wisp[1/1]: Insubstantial wisps are like a screaming monkey on your windshield, It's unlikely to kill you directly But all you can see is the monkey 00:38:01 -!- debo_ has quit [Ping timeout: 250 seconds] 00:39:06 -!- Naruni has quit [Remote host closed the connection] 00:40:00 03PleasingFungus02 07* 0.19-a0-504-g0da41c7: Buff howler monkey damage 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0da41c7ad3fe 00:40:06 -!- tealeaves has quit [Quit: Bye] 00:45:34 oh no... 00:45:36 I found... 00:45:41 the corpse of elyquokka... 00:45:43 :( 00:45:48 :( :( :( 00:48:33 elyvilon's progeny: apis, pearl dragon, quokka 00:49:34 -!- ZiBuDo has quit [Ping timeout: 240 seconds] 00:51:36 also a butterfly i think 00:52:28 that's what ophan need, summon butterfly 00:54:33 synergy! 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:09:32 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-504-g0da41c7 (34) 01:11:10 -!- johnstein has quit [Quit: ZNC - http://znc.in] 01:11:45 -!- punpun has quit [Quit: Page closed] 01:12:10 -!- johnstein has joined ##crawl-dev 01:13:25 -!- ontoclasm has joined ##crawl-dev 01:15:45 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 01:19:41 Unstable branch on crawl.develz.org updated to: 0.19-a0-504-g0da41c7 (34) 01:22:14 03|amethyst02 07* 0.19-a0-505-g8266cc7: Correct messages for losing Uskayaw 3* and 4*. 10(73 seconds ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/8266cc7cb9b7 01:22:19 -!- PleasingFungus has quit [Remote host closed the connection] 01:22:46 <|amethyst> hmm 01:25:40 the game doesn't seem to warn the player for unwielding artefact weapons that have rPois when they're standing in meph clouds 01:27:48 -!- simmarine has quit [Read error: Connection reset by peer] 01:30:04 -!- chequers has quit [Ping timeout: 244 seconds] 01:34:22 -!- Grivan has quit [Ping timeout: 250 seconds] 01:37:46 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 01:42:04 -!- eki has quit [Quit: leaving] 01:47:06 didn't there used to be an in-game menu displaying the noise your spells made? 01:47:45 ProzacElf: i think it's in the spell description 01:48:43 -!- the_glow1 has quit [Ping timeout: 246 seconds] 01:49:41 -!- Blade- has quit [Ping timeout: 264 seconds] 01:51:10 i thought there used to be a ##### style bar in the I menu 01:51:34 or maybe it said like 'sultana' 'choko' 'honeycomb' 01:51:40 because noise is exactly like food cost 01:51:57 <|amethyst> ProzacElf: I! 01:52:08 from 'rat' to 'howler monkey' 01:53:01 <|amethyst> ProzacElf: (or z*!) 01:54:14 nope, not in either 01:54:25 just power range hunger 01:54:34 examine the spell? 01:54:40 through say I 01:54:48 ah, there it 01:54:50 it is 01:55:00 hrm, right, using a teleporter onto an occupied space teleports the monster 01:55:01 although it's kind of a pain to have to examine each spell for that info 01:55:18 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-505-g8266cc7 01:55:21 <|amethyst> ProzacElf: I! doesn't list it? 01:55:33 <|amethyst> ProzacElf: or II 01:55:36 I'd prefer to to try to blink them if there's any spare space, since that kind of disrupts my second layout here >_> 01:55:56 <|amethyst> ProzacElf: I get 01:56:00 <|amethyst> Your Spells Power Range Hunger Level 01:56:03 <|amethyst> a + Magic Dart ##.. @------> #...... 1 01:56:11 he wants noise 01:56:22 <|amethyst> err 01:56:39 <|amethyst> It clearly says noise right there, H-U-N-G-E-R 01:56:52 <|amethyst> (oops) 01:57:16 qazlal surrounds you with a storm of chokos 01:57:17 <|amethyst> hm 01:57:31 <|amethyst> could show noise in place of level 01:57:35 <|amethyst> though it's not a lot of room 01:58:03 there should besome room to compress range and power, and possibly range and hunger? 01:58:06 canofworms: by the way, can I offload a tile request on you 01:58:08 <|amethyst> yeah 01:58:21 regret-index: what tile 01:58:21 miasma 01:58:27 hahahaha 01:58:29 you mean the cloud? 01:58:31 yes 01:58:35 good idea 01:58:52 it being identical to black smoke blocks a dith vault of mine >_> 01:58:53 should be dark teal imo 01:59:08 |amethyst: particularly since level is already shown on the other I screen 01:59:09 dark teal is draining cloud's tile! 01:59:21 yeah that should b e pretty doable if you give a colour to recolour 01:59:22 well 01:59:25 draining is a teal border 01:59:30 rather than say pure teal 01:59:46 there are only so many distinct colors 01:59:51 yeah =\ 01:59:52 and too many distinct clouds 01:59:59 man, some more of that fabled awesome spin cycle loot here: x - tha cursed rin' o' Doloica {Str+4 Int-5 Slay-5} 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:04 etc_miasma...??? 02:00:12 -!- Kalir has quit [Changing host] 02:01:03 i think it's darkgrey/darkmagenta but don't quote me on that 02:01:22 anyway I'll do a recolour in a bit 02:01:26 miasma being dark purple makes sense to me too 02:02:27 when you get three randart rings in one vault at least one of them being bad seems inevitable 02:04:05 probably true 02:04:53 -!- Taraiph has quit [Ping timeout: 252 seconds] 02:07:13 -!- eb has quit [] 02:08:38 -!- Zeor has quit [Read error: Connection reset by peer] 02:09:37 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-505-g8266cc7 (34) 02:20:27 -!- Amnesiac has quit [Quit: Page closed] 02:25:05 -!- WalrusKing__ has quit [Ping timeout: 272 seconds] 02:27:13 -!- ystael has quit [Ping timeout: 246 seconds] 02:32:26 ontoclasm: rip clouds of translocational energy 02:32:31 and that one vault that makes an assload of purple smoke 02:35:30 those are light purple tbh 02:36:01 light purple is mutagenic fog, no? 02:36:08 and the orb 02:38:04 I'm talking about tiles 02:38:10 mutagenic fog is rainbow in tiles 02:40:05 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 02:40:16 there's like 40 kinds of clouds 02:40:31 some of them are going to have to be sort of similar-looking 02:41:52 -!- FireSight has quit [] 02:46:24 clearly should cut blue smoke some time 02:48:12 -!- MgDark has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 02:48:24 (in cloud.cc order: fire, mephitic, cold, poison, black / grey / blue / purple smoke, tloc energy, forest fire, steam, ink, petrify, holy flames, miasma, mist, chaos, rain, mutagenic, magic trail, tornado, dust, spectral mist, acid, storm, negative energy. 26.) 02:48:34 -!- sage1234 has quit [Ping timeout: 276 seconds] 02:51:26 -!- regret-index has quit [Quit: leaving] 02:53:43 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-505-g8266cc7 02:55:48 -!- Patashu has quit [Ping timeout: 260 seconds] 02:57:56 -!- chamandro has quit [Ping timeout: 244 seconds] 02:59:37 -!- AreBrandon has joined ##crawl-dev 03:00:06 -!- omarax has quit [Remote host closed the connection] 03:01:49 regret-index: http://imgur.com/a/vIhOZ 03:01:52 pick your favorite set 03:02:28 green draining is there because miasma causes poisoning so it's a good reminder??? 03:02:34 -!- Harudoku has quit [Ping timeout: 246 seconds] 03:03:26 oh wait 03:03:37 !tell regret-index http://imgur.com/a/vIhOZ pick your favorite set 03:03:37 CanOfWorms: OK, I'll let regret-index know. 03:03:45 -!- mong has quit [Remote host closed the connection] 03:07:22 hold on. how can i walk through my own pclouds with impunity but this tengu reaver actually poisoned me with one of his? 03:08:10 ??* 03:08:10 *[1/5]: * (glyph) is an orb: {Orb of Destruction} {Orb of Fire} {Lost Soul} {Battlesphere}. 03:08:14 ??piety 03:08:14 piety[1/6]: With your current god, you have a piety number nominally from 1-200. If your piety reaches 0, you are excommunicated. piety[2] describes piety and penance. piety[3] describes piety growth in general. piety[4] describes piety growth for each god. piety[5] describes uses of piety. 03:08:23 ??piety[3 03:08:23 piety[3/6]: Piety growth slows at high levels; 0% at 200, 44% at >=160, 66% at >=100. Sif Muna's taper is slower - 0% at 200, 80% at >=160. Ru has no tapering (and stops at 160). Gift timeout is still decremented 100% of the time, so gifts effectively cost less piety once you are at >=100 piety (other than Sif) and even less once you are at >=160 piety. 03:08:36 ??*[2 03:08:36 *[2/5]: 30-49 piety 03:08:41 ??*[3 03:08:41 ^[2/2]: Press Ctrl- with the character after the caret. If you can't use ctrl, hit * then the key. https://en.wikipedia.org/wiki/Control_character 03:08:42 prozacelf: immunity isn't 100% 03:08:48 ??*** 03:08:48 ***[1/1]: 75-99 piety 03:08:50 you can still get poisoned in poison clouds 03:08:59 it just happens less often, obviously 03:09:52 i guess it just seems weird that you never get poisoned in your own clouds when you have rpois but you do take damage from fclouds with rC 03:10:02 no, you can get poisoned in your own clouds 03:10:06 I'm pretty sure of that 03:10:23 i haven't yet 03:10:33 and i've been walking around in them since i learned the spell 03:10:51 well, unless you're following Q the cloud source shouldn't have any effect on you 03:11:06 and Q only gives immunity to clouds you make, if you are following Q 03:11:24 i am not 03:11:57 -!- yesno has quit [Ping timeout: 272 seconds] 03:11:59 well you should be occasionally taking a bit of poison damage if you hang in there all the time 03:12:04 if not that sounds like a possible bug? 03:13:12 -!- chequers has joined ##crawl-dev 03:13:46 -!- chequers has quit [Remote host closed the connection] 03:15:07 i'll keep an eye out for it 03:15:32 but for that matter dating back to like 0.13 or 0.14 i remember doing the same thing when i had rpois 03:16:05 I think in the old times rpois actually gave immunity? 03:17:27 yeah, i just cast it on myself and stood in it till it dissipated and no effect 03:17:44 CanOfWorms is just completely wrong here 03:17:52 :O 03:17:56 that's what i thought 03:17:59 rPois has always given complete immunity to poisonous and mephitic clouds 03:18:04 and likely always will 03:18:07 especially since there's no warning for it 03:18:13 casting it on yourself i mean 03:18:21 I think I've been poisoned in poison clouds though? 03:18:29 @??tengu reaver 03:18:29 tengu reaver (13Q) | Spd: 10 (move: 90%) | HD: 17 | HP: 70-100 | AC/EV: 8/16 | Dam: 27, 11, 11 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible, fly | Res: 06magic(60) | XP: 2033 | Sp: b.lightning (3d22), battlesphere, freezing cloud (2d27) / b.magma (3d26), battlesphere, fireball (3d27) / b.venom (3d21), b.corrosive (3d21), battlesphere, poisonous cloud (3d11) | Sz: Medium | Int: human. 03:18:36 you've probably been poisoned by the impact of swamp dragon breath 03:18:42 ah 03:18:46 which actually has nothing to do with the clouds 03:18:58 if a tengu reaver's pcloud works the same way as swamp dragon breath that would explain it 03:19:04 but i don't think it does? 03:19:09 you sure you weren't hit by that b.venom? 03:19:12 because i got poisoned right when it exploded on me 03:19:32 pretty certain 03:19:43 monster poison cloud and freezing cloud are projectiles with an impact 03:19:49 ah 03:19:50 oh ok 03:19:54 that probably explains it then 03:20:01 thanks for the lesson, minmay 03:20:01 this goes for swamp dragons, tengu reavers, ice statues, player ghosts, and everything else 03:20:09 ~*~ the more you know ~*~ 03:20:17 just don't ask me *why* monster poison cloud and freezing cloud are projectiles 03:21:26 for that matter, even with the swamp dragons i never knew it was the projectile part that hurt 03:21:29 at least not explicitly 03:21:36 or that poisoned rather 03:22:04 maybe because i haven't used pcloud as a player in so long i never saw the difference 03:22:10 -!- rossi_ has quit [Ping timeout: 246 seconds] 03:22:25 or i just assumed that dragon breath was different from 'normal' monster pcloud 03:22:31 or because it does like 2 damage so who the hell cares 03:23:43 -!- AreBrandon has quit [Ping timeout: 258 seconds] 03:24:25 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-505-g8266cc7 (34) 03:27:21 -!- Pekkekke has quit [] 03:27:47 no, i was just shocked to get poisoned by a cloud after about 10 levels of not having been 03:38:05 -!- removeelyvilon has quit [Ping timeout: 250 seconds] 03:38:05 -!- Yermak has quit [Ping timeout: 250 seconds] 03:39:37 -!- Napkin has joined ##crawl-dev 03:39:39 -!- Napkin_ has 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07:22:11 -!- rossi_ has quit [Ping timeout: 276 seconds] 07:24:49 -!- dtsund has joined ##crawl-dev 07:26:17 -!- DrKe has joined ##crawl-dev 07:26:20 -!- HellTiger has quit [Ping timeout: 258 seconds] 07:27:08 -!- JStrange has joined ##crawl-dev 07:30:10 -!- lordfrikk has quit [Ping timeout: 258 seconds] 07:32:34 -!- JStrange_ has joined ##crawl-dev 07:35:10 -!- JStrange has quit [Ping timeout: 244 seconds] 07:39:09 -!- PsyMar has quit [Ping timeout: 260 seconds] 07:42:17 -!- siepu has quit [Client Quit] 07:46:23 -!- siepu has quit [Client Quit] 07:58:53 03Lasty02 07* 0.19-a0-506-g7d78316: Mute Uskayaw *** and **** piety gain/loss messages 10(6 minutes ago, 2 files, 14+ 8-) 13https://github.com/crawl/crawl/commit/7d78316aec80 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:07:20 -!- ystael has quit [Ping timeout: 240 seconds] 08:08:42 -!- AreBrandon has joined ##crawl-dev 08:09:39 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-506-g7d78316 (34) 08:15:47 <|amethyst> Lasty: hm 08:16:31 <|amethyst> Lasty: I had put a force_more on "will force your foes to helplessly watch" so I'd stop tabbing so mindlessly 08:18:41 |amethyst: ah, hrm. 08:18:41 Lasty: You have 3 messages. Use !messages to read them. 08:18:56 My concern is that the messages are too spammy. Definitely as piety loss messages... 08:19:45 I want to also throw runrest ignore on all the Ukayaw piety messages by default to prevent it from making resting irritating 08:24:42 <|amethyst> Lasty: hm 08:27:20 maybe the messages would be fine if I made them runrest_ignore -- then players can mute them at their own discretion. 08:28:04 <|amethyst> Lasty: maybe mute the loss messages by default in the config 08:28:45 <|amethyst> Lasty: (or adjust god_powers and its users so that you can have an empty loss message; currently "" means "same as gain message" 08:28:48 <|amethyst> ) 08:29:09 -!- tempest has quit [Quit: Page closed] 08:36:46 yeah 08:45:24 -!- Patashu has quit [Ping timeout: 276 seconds] 08:47:37 -!- thrig has quit [Changing host] 08:57:19 -!- DevlanMud|Lappy has quit [Ping timeout: 260 seconds] 08:57:33 -!- jeefus is now known as jefus 08:58:17 -!- Doll has quit [Quit: Lost terminal] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:04:33 I suppose we don't have a default include for muting messages 09:05:52 <|amethyst> Lasty: messages.txt seems reasonable, since that's where the darkgrey colours for $boring go 09:18:04 03Lasty02 07* 0.19-a0-507-g97644e8: Revert "Mute Uskayaw *** and **** piety gain/loss messages" 10(33 minutes ago, 2 files, 8+ 14-) 13https://github.com/crawl/crawl/commit/97644e8d91c9 09:18:04 03Lasty02 07* 0.19-a0-508-geae706e: Mute Uskayaw *** and **** power loss in config only (|amethyst) 10(35 seconds ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/eae706ecbdba 09:18:04 03Lasty02 07* 0.19-a0-509-ge02a907: Don't stop runrest when you get a Uskayaw power gain/loss message (Snack) 10(8 seconds ago, 1 file, 9+ 1-) 13https://github.com/crawl/crawl/commit/e02a90798a02 09:22:03 -!- rossi_ has quit [Ping timeout: 240 seconds] 09:35:02 -!- ChongLi has quit [Read error: Connection reset by peer] 09:45:30 -!- Denapoli has quit [] 09:49:03 -!- dpeg_ has joined ##crawl-dev 09:54:36 There are no Uskayaw overflow altars! Gotta repair that. 09:54:55 <|amethyst> uskayaw_conga_line 09:55:17 |amethyst: not sure how to code, I'll go with a caged dancing weapon for now :) 09:55:17 <|amethyst> uskayaw_mosh_pit 09:55:19 <|amethyst> :) 09:55:43 <|amethyst> uskayaw_gogo_glaive 09:56:39 lol 09:56:43 that needs to be a thing 09:57:03 more ideas welcome, of course... right now checking how to set marks in emacs without Crtl-Space (like every time I do Crawl stuff on this machine) 09:57:14 <|amethyst> dpeg_: imo make it a 2x2 cage, monsters in 1x1 cages are boring because they don't move 09:58:10 <|amethyst> dpeg_: does ctrl-2 work? 09:58:27 <|amethyst> dpeg_: (or, failing that, ctrl-@) 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:00:55 Did something change w/ Pak gifting? I thought it guaranteed a rod 10:02:19 <|amethyst> hm 10:02:38 <|amethyst> it calls acquirement(OBJ_RODS, you.religion) so that's entirely possible 10:02:45 maybe I just haven't triggered it right 10:02:53 I got two boxes of beasts 10:03:05 I thought I'd only get one item of that tier 10:03:16 <|amethyst> yeah, I just god disc of stoms as my 5* 10:03:52 no-rod rod god! 10:06:54 <|amethyst> is there any other way to acquire OBJ_RODS ? 10:07:07 I don't think so 10:07:10 <|amethyst> I guess "acquire rod" 10:08:37 -!- ystael has quit [Ping timeout: 260 seconds] 10:09:38 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-509-ge02a907 (34) 10:19:19 03|amethyst02 07* 0.19-a0-510-g3460763: Make "acquire rod" and Pakellas 5* always give rods (Lasty) 10(11 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/34607632ed31 10:19:59 |amethyst: no, I have to type "Esc x set-mark-command" _:) 10:20:07 <|amethyst> ("always" not including felids here) 10:23:03 -!- dtsund has quit [Ping timeout: 258 seconds] 10:29:20 haha 10:29:29 dang, I guess that means I'm rodless this game 10:31:03 well, I found /HW on the floor, so I can't complain 10:31:27 -!- derpydemon has quit [Ping timeout: 250 seconds] 10:33:36 -!- Ladykiller69 has quit [Ping timeout: 244 seconds] 10:37:04 -!- PsyMar has quit [Ping timeout: 260 seconds] 10:39:48 -!- simmarine has joined ##crawl-dev 10:40:19 -!- Bcadren_ has quit [Ping timeout: 244 seconds] 10:49:26 -!- cebreidian has quit [Ping timeout: 244 seconds] 10:55:02 -!- mopl has quit [Client Quit] 10:56:06 -!- WalrusKing__ has quit [Ping timeout: 250 seconds] 10:57:15 03dpeg02 07* 0.19-a0-511-g87504f6: Uskayaw overflow altar. 10(2 minutes ago, 1 file, 20+ 0-) 13https://github.com/crawl/crawl/commit/87504f66347c 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:04:50 -!- Demise_ has quit [Ping timeout: 246 seconds] 11:07:38 -!- Blade- has quit [Ping timeout: 250 seconds] 11:09:06 -!- WalrusKing__ has quit [Ping timeout: 250 seconds] 11:09:38 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-511-g87504f6 (34) 11:11:09 -!- cebreidian has quit [Quit: ZNC 1.7.x-nightly-20160225-9b31a077 - http://znc.in] 11:12:56 -!- Doll has quit [Quit: Lost terminal] 11:15:25 -!- cebreidian has quit [Client Quit] 11:18:46 -!- DevlanMud|Lappy has quit [Read error: Connection reset by peer] 11:20:34 -!- Bcadren_ has quit [Read error: Connection reset by peer] 11:21:39 -!- rossi_ has quit [Ping timeout: 244 seconds] 11:22:36 -!- AndroUsee has quit [Client Quit] 11:38:18 -!- tealeaves has quit [Quit: Bye] 11:45:25 -!- chamandro has quit [Ping timeout: 244 seconds] 11:47:46 -!- HellTiger has quit [Ping timeout: 258 seconds] 11:48:48 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 11:49:06 -!- Tuxedo[Qyou] has joined ##crawl-dev 11:55:57 @??dancing weapon; dagger 11:55:57 dancing weapon (10() | Spd: 20 | HD: 15 | HP: 20 | AC/EV: 4/20 | Dam: 8 | 11non-living, fighter, fly, unbreathing | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 913 | Sz: small | Int: brainless. 11:56:20 dpeg: that is far too powerful for an overflow 11:56:36 oh 11:56:39 it is behind glass 11:56:44 why use a dagger then :P 11:56:47 -!- PsiRedEye22 has quit [Read error: Connection reset by peer] 11:57:17 -!- RedFeather has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 11:57:27 (I assumed that dagger was chosen to try to make it weak enough as a monster...) 12:00:05 03elliptic02 07* 0.19-a0-512-g4411254: Player lua: you.skill_cost("Fighting"). 10(7 minutes ago, 4 files, 35+ 7-) 13https://github.com/crawl/crawl/commit/4411254b867b 12:00:10 -!- omarax has quit [Read error: Connection reset by peer] 12:00:27 -!- PsiRedEye22 has quit [Read error: Connection reset by peer] 12:01:42 elliptic: feel free to change or randomise the weapon. I just wanted to get the "dancing" joke going, without killing the player or giving her an overpowered weapon :) 12:01:58 <|amethyst> probably want to add no_trap_gen 12:02:10 <|amethyst> so it doesn't get a teleport or shaft 12:02:28 ah, my des-fu stops at no_tele_into :) 12:07:35 -!- destroythecore has quit [Quit: Leaving] 12:09:37 -!- ystael has quit [Ping timeout: 272 seconds] 12:09:41 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-512-g4411254 (34) 12:10:28 -!- Kalir has quit [Changing host] 12:11:10 dpeg_: I don't actually care what type of weapon it is, was just a bit confused by the commit at first :) 12:11:32 no_trap_gen sounds like a good idea though, I can go add that 12:11:32 -!- JStrange_ has quit [Ping timeout: 258 seconds] 12:12:45 I guess no_trap_gen includes no_tele_into? 12:13:45 or maybe no, I'm confused 12:14:31 do we avoid no_tele_into by automatically fixing up disconnected parts of vaults with hatches nowadays? 12:15:13 <|amethyst> no 12:15:17 <|amethyst> disconnected parts of levels 12:15:24 <|amethyst> but vaults are explicitly excluded from that 12:15:24 elliptic: not sure, lots of no_tele_into still around 12:15:54 03dpeg02 07* 0.19-a0-513-g03b74c0: Several temple maps with many altars. 10(83 seconds ago, 1 file, 137+ 4-) 13https://github.com/crawl/crawl/commit/03b74c0c83cb 12:16:07 -!- MarvinPA has joined ##crawl-dev 12:16:10 oh, this vault does place a hatch, I was just confused 12:16:19 (looking at xom_shifter_show) 12:18:01 -!- removeelyvilon_ has quit [Client Quit] 12:18:01 -!- regret-index has joined ##crawl-dev 12:18:08 kprop doesn't work that way anymore 12:18:08 regret-index: You have 1 message. Use !messages to read it. 12:18:22 -!- removeelyvilon_ has joined ##crawl-dev 12:18:44 Is triangle_lava_temple_10 modelled after a slice of pizza 12:18:47 or, at the least, I'm pretty sure it no longer lasts past transformations 12:18:56 no the name literally shows it's a triangle 12:19:01 there's no crust anyway. 12:19:02 regret-index: I was wondering about that, do you mean in the usk vault? should it be KPROP: 1. = no_tele_into after the NSUBST instead or something? 12:19:07 tasty 12:19:16 yeah 12:19:51 I don't know when it happened, but I remember some vault I edited in one of my earlier flurries had the previous kprop arrangement but someone still teleported into it 12:20:28 regret-index: many thanks, I had no idea. I should look up whether the docs at least spell it out, but no time right now. 12:20:46 someone please kick me if this isn't fixed by one of you, I'll look after it 12:22:03 the temple maps reminds me of something on my todo I looked at just before I got the aide to start stabbing at gauntlet 12:22:16 -!- PleasingFungus has joined ##crawl-dev 12:23:39 hrm, i could swear there was something else that was filtering out felids for rod acq 12:23:57 maybe i'm crazy 12:24:10 <|amethyst> PleasingFungus: there was 12:24:31 <|amethyst> PleasingFungus: the while loop and useless check 12:24:34 hrm 12:24:44 also, did you guys ever find the place where spell noise is listed in-game? 12:24:55 ...which I have to quickly updated now >_> 12:24:59 <|amethyst> it's in the spell description 12:25:11 <|amethyst> I 12:25:13 yeah 12:25:22 03elliptic02 07* 0.19-a0-514-g3b03380: Fix a vault (|amethyst, regret-index). 10(32 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/3b033800c426 12:25:27 skimming through logs, wasn't sure if you'd found it 12:25:38 -!- Bcadren_ has quit [Read error: Connection reset by peer] 12:25:59 !vault triangle_lava_temple_10 12:26:00 Can't find triangle_lava_temple_10. 12:26:19 hm 12:26:30 presumably sequell hasn't pulled yet 12:26:52 didn't realize it was a new one 12:26:54 i see now 12:27:44 or actually 10 just doesn't exist 12:27:51 oh, no 12:28:06 just out of order 12:32:03 10 was called 11, but I counted them :) 12:32:14 elliptic: thanks for fixing 12:34:26 by current temple map weights and category splitting/grouping 12:34:29 5 to 7 altars: 15.76%, 8 to 10: 19.17%, 11 to 13: 47.78%, 14 to 16: 9.52%, 17 to 20: 12.51% 12:36:48 noted down I wanted controlled rates through adjusting higher weights and explicit grouping (temple.des is sorted by decorative elements???), as well as reflect the presence of new gods and less overflow altars with 9-12 altars at 30%, 13-15 altars at 40%, 16-18 altars at 20%, and 21 altars at 10%, or something 12:36:53 -!- tealeaves has quit [Quit: Bye] 12:37:29 temple count being arbitrary as-is due to it changing with every new temple map 12:39:49 -!- dtsund has joined ##crawl-dev 12:40:02 (also chequers was complaining that some maps are too common and other maps were too rare so they could be flattened under such an undertaking) 12:43:55 oh, i disagree with chequers, btw 12:44:07 there are a lot of temple maps, but there are also a *lot* of temple visits 12:44:31 i think it's good for stuff like abyss temple, slime temple, nethack minetown homage temple, etc to remain rare 12:45:03 -!- travis-ci has joined ##crawl-dev 12:45:04 The build has errored. (master - 4411254 #5780 : elliptic): https://travis-ci.org/crawl/crawl/builds/135418077 12:45:04 -!- travis-ci has left ##crawl-dev 12:46:06 the rarest stuff can remain rare, but the most common stuff can be less common! 12:46:50 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 12:49:00 like the 27.12% chance for an elliptical open temple as currently exists 12:49:48 fair 12:50:25 -!- halv has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 12:59:25 -!- bencryption has quit [Quit: WeeChat 1.0.1] 12:59:53 -!- amalloy_ is now known as amalloy 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:09:48 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-514-g3b03380 (34) 13:12:52 -!- AreBrandon has quit [Ping timeout: 250 seconds] 13:15:55 -!- AreBrandon has joined ##crawl-dev 13:16:03 -!- simmarine has quit [Ping timeout: 240 seconds] 13:17:09 regret-index: I have no time to discuss much right now (my Go teacher waits), but I am absolutely against flattening chances! 13:17:53 People see vault maps very often (temple maps in this case), and it is a very good idea to have a non-flat distribution. That way, you can get surprising new maps even long into the game. (I learned this from Lemuel.) 13:18:57 -!- derpydemon has quit [Quit: Page closed] 13:19:18 hm. 13:19:38 I got a decent book from acquirement today 13:19:39 pls nerf 13:20:00 that's weighing surprising new maps versus the constancy of more common maps, of course 13:20:07 enjoy your go lesson 13:20:45 regret-index: yes, and I think long-term appeal is served best by the long tail. Cheers! 13:22:10 -!- rossi_ has quit [Ping timeout: 260 seconds] 13:23:38 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 13:26:57 -!- ystael has quit [Ping timeout: 260 seconds] 13:28:43 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-514-g3b03380 (34) 13:29:06 -!- vale_ has quit [Remote host closed the connection] 13:29:07 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 13:29:58 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 13:32:22 Fireball autotargeter aiming oddly 13https://crawl.develz.org/mantis/view.php?id=10478 by Haifisch 13:32:22 -!- removeelyvilon_ has quit [Quit: Page closed] 13:32:35 -!- eliot is now known as eliotn 13:36:25 -!- simmarine has joined ##crawl-dev 13:39:42 -!- Kellhus has quit [Quit: Page closed] 13:42:43 -!- WalkerBoh has joined ##crawl-dev 13:44:28 -!- vale_ has quit [Ping timeout: 252 seconds] 13:44:34 -!- zxc has quit [Read error: Connection reset by peer] 13:45:40 -!- ontoclasm has joined ##crawl-dev 13:48:38 -!- Amphouse has quit [Ping timeout: 250 seconds] 14:00:01 -!- omarax has quit [Remote host closed the connection] 14:23:49 -!- Laraso has quit [Quit: Laraso falls through a shaft! The shaft crumbles and collapses.] 14:31:25 -!- edsrzf has joined ##crawl-dev 14:33:35 -!- ProzacElf has joined ##crawl-dev 14:39:06 -!- Insomniak` has quit [Quit: I like to rock] 14:40:22 qw doesn't do wizlabs, right? 14:43:13 not at the moment 14:43:45 the only portals it does are sewer and ossuary, since the others seemed too deadly the last time I tried them 14:44:37 -!- maxonian_ has quit [Quit: Page closed] 14:47:31 i guess qw might run into some issues in lab 14:48:02 with some specialized code it could do lab 14:48:37 I made a lua lab solver a few years back and it mostly worked, with a bit more effort it would probably be fine 14:49:18 -!- vale__ has quit [Remote host closed the connection] 14:53:35 -!- removeelyvilon_ has joined ##crawl-dev 14:53:55 Do monsters also take damage when moving when they get hit by a masticore 14:54:56 -!- Mekire has quit [Ping timeout: 250 seconds] 14:55:03 yes 14:55:57 wow nice 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:05:18 fr masticore 15:05:25 manticore but with more bite attacks 15:05:43 yes, a metallic manticore with 2 mouths 15:05:49 and shrapnell and stuff 15:08:21 -!- removeelyvilon_ has quit [Quit: Page closed] 15:10:38 wheals: we don't have enough monsters that just can't die 15:16:03 -!- scummos__ has quit [Ping timeout: 264 seconds] 15:16:14 @??iron giant spells:throw_barbs.40.wizard;throw.40.natural 15:16:14 iron giant (10C) | Spd: 8 | HD: 22 | HP: 181-253 | AC/EV: 18/2 | Dam: 75 | 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(120), 05fire, 02cold, 03poison, 12drown | XP: 3469 | Sp: throw barbs (2d13), throw [11!AM, 06!sil] | Sz: Giant | Int: human. 15:18:27 -!- Bcadren_ has quit [Ping timeout: 264 seconds] 15:18:28 %git 08476c7d08b655793110ba6beb8473494850581e 15:18:28 07Grunt02 * 0.16-a0-1787-g08476c7: Use is_stackable_item to check displaying quantity in tiles (alefury). 10(1 year, 7 months ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/08476c7d08b6 15:19:00 Am I remembering correctly that phantom mirrors didn't stack initially 15:19:08 yes 15:19:08 but were made to stack later? 15:19:23 yes 15:19:47 I'm having trouble finding that commit 15:19:54 03wheals02 07* 0.19-a0-515-g8e8fbab: Fix some more autotargetting quirks (#10478). 10(52 seconds ago, 2 files, 5+ 2-) 13https://github.com/crawl/crawl/commit/8e8fbab78634 15:20:44 maybe git blame will show it 15:21:24 %git 83d1d28874efe5d587f101e742ca489fbdde6b74 15:21:24 07Grunt02 * 0.16-a0-1777-g83d1d28: Evokable: the phantom mirror. 10(1 year, 7 months ago, 12 files, 115+ 8-) 13https://github.com/crawl/crawl/commit/83d1d28874ef 15:21:32 they were always stackable apparently 15:21:42 maybe the unstackable version was a branch? 15:21:44 yeah i just found that too 15:22:06 we're probably just all experiencing a shared hallucination about them ever being un-stackable 15:22:09 maybe so 15:22:27 -!- rossi_ has quit [Ping timeout: 258 seconds] 15:22:35 Can anyone think of something that switched from unstackable to stackable? I want a reference so I don't mess anything up. 15:22:45 Lasty: fwiw the tool i used to find that commit (albeit not as quickly as wheals) was git log -S MIRROR 15:22:53 some point in time regarding elemental evokers 15:23:03 Lasty: shields, har har 15:23:08 i used git log -p items.cc and searched for is_stackable 15:23:09 amalloy: I found that commit too, but I didn't read it -- I was looking for something after that 15:25:09 -!- oxeimon has quit [Quit: Leaving.] 15:26:55 Lasty: What are you trying to stack 15:27:33 Lightli: sack of spiders and box of beasts 15:27:40 good idea 15:29:55 -!- nikheizen has joined ##crawl-dev 15:33:27 -!- ZiBuDo has joined ##crawl-dev 15:38:38 -!- ystael has quit [Ping timeout: 250 seconds] 15:39:37 ??cards 15:39:38 cards[1/2]: See {deck}. Full list: the Alchemist, the Banshee, the Blade, the Cloud, the Crusade, the Curse, the Dance, Damnation, Degeneration, Dowsing, the Elements, the Elixir, Famine, the Feast, Focus, Fortitude, Foxfire, the Hammer, the Helix, the Helm, the Illusion, the Mercenary, the Orb, the Pentagram, the Potion, Pain, Placid Magic, the Rangers... 15:39:45 ??crusade 15:39:46 crusade card[1/2]: If power level >= 1 a check for every monster in range will be made, and if HD*35 < random2(power) you will enslave the monster. This only works on living monsters which are not uniques, not magic immune and will not be enraged by your god. This card will also give the effect of abjuration (even if the power level has not been met). 15:45:18 -!- DevlanMud|Lappy has quit [Ping timeout: 276 seconds] 15:49:02 -!- bonghitz has quit [Remote host closed the connection] 15:51:35 -!- deltaromeo has quit [Ping timeout: 258 seconds] 16:00:01 -!- omarax has quit [Remote host closed the connection] 16:00:48 -!- bonghitz has quit [Remote host closed the connection] 16:03:37 -!- Mekire has quit [Quit: Page closed] 16:05:23 regret-index variable names: venatio, smaze 16:05:38 -!- Kalir has quit [Changing host] 16:09:00 ok, it seems a little weird that when you pray to get mushrooms from fedhas they're backlit 16:09:14 not the wandering mushrooms, just the guys that pop up from corpses 16:10:02 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-515-g8e8fbab (34) 16:10:04 Lasty: haha, i was about to say large rocks, but they were always stackable, you just couldn't carry many when weight was a thing 16:10:51 !cmd !polytheist 16:10:52 Command: !polytheist => .echo $(greathelper god ${1:-.} gods polytheist "won !experimental") 16:11:31 elliptic: to fix that command for "Ukayaw" showing up as a good needing a win, does there need to be an exception made in greathelper? 16:11:34 !cmd greathelper 16:11:34 No command !greathelper 16:11:40 -!- CanOfWorms has joined ##crawl-dev 16:11:47 also how does...oh is that a function 16:11:51 !fn greathelper 16:11:51 !fn greathelper (a b c d e) $(!lg * $e s=$a o=-$a / won @$b format:"${.}" title:"Unwon $c for $name" stub:"$name is a ${d}!" ?:N=0) 16:11:53 I see 16:11:58 gammafunk: the best way would be sequell hackery 16:12:07 not trying to modify the commands 16:12:19 gotcha, something similar was don for Iashol/Ru? 16:12:22 *done 16:12:26 possibly 16:12:29 !lg * god=iashol 16:12:31 203. FishServ the Tortoise (L17 GrGl of Iashol), incinerated by a hell hog (sticky flame) on Abyss:1 on 2014-07-10 12:59:18, with 134383 points after 26257 turns and 3:40:57. 16:12:37 apparently not 16:12:44 !polytheist 16:12:50 Unwon gods for elliptic: Hepliaklqana, Pakellas, Uskayaw 16:12:56 !lg * god=iashol won 16:12:58 6. lessens the Petrodigitator (L27 DDEE of Iashol), escaped with the Orb and 3 runes on 2014-07-07 03:32:57, with 1384181 points after 125617 turns and 8:56:29. 16:13:06 hm, I guess something in the commands is dealing with that 16:13:24 but I was more thinking about stuff with other renames, like Kenku -> Tengu 16:13:27 oh, was iashol experimental? 16:13:37 !lg * god=iashol / experimental 16:13:38 203/203 games for * (god=iashol): N=203/203 (100.00%) 16:13:40 ah, yes 16:13:50 so this is kind of a new problem 16:14:01 !lg * god=feawn 16:14:02 No games for * (god=feawn). 16:14:06 !lg * god=dithmengos 16:14:07 No games for * (god=dithmengos). 16:14:11 gammafunk: no 16:14:12 no, not a new problem 16:14:15 ok 16:14:25 !lg * god=dithmeno won 1 16:14:26 I think feawn and dithmengos were handled directly by the snark in some fashion 16:14:27 1/1169. Wahaha the Intangible (L27 HaAs of Dithmenos), escaped with the Orb and 3 runes on 2014-01-13 21:15:39, with 1549776 points after 85712 turns and 8:45:59. 16:14:29 !lg * god=dithmenos won 1 16:14:31 1/1169. Wahaha the Intangible (L27 HaAs of Dithmenos), escaped with the Orb and 3 runes on 2014-01-13 21:15:39, with 1549776 points after 85712 turns and 8:45:59. 16:14:49 maybe just some kind of text replace in the field, yeah 16:14:50 but the cleanest way would probably be to add a cgod field 16:15:33 took me a second to parse 'cgod' but I think I got you 16:15:36 well, I guess cgod field not necessary if the snark is willing to alter the field 16:15:41 gammafunk: similarly to: 16:15:46 !lg * crace=tengu s=race 16:15:47 166093 games for * (crace=tengu): 120631x Tengu, 45462x Kenku 16:16:05 Lasty: do sack of spiders and box of beasts really need a buff? letting me carry around as many of them as i want without even inventory pressure seems to just make them stronger 16:16:55 !lg * crace=gargoyle s=race 16:16:57 216177 games for * (crace=gargoyle): 215710x Gargoyle, 467x Grotesk 16:17:07 is maybe an even closer parallel 16:17:31 !tell greensnark We've renamed the god Ukayaw in trunk to Uskayaw ; is there a way you can help Sequell to count those as the same god field-value-wise for lg queries? 16:17:31 gammafunk: OK, I'll let greensnark know. 16:17:39 -!- nikheizen has quit [Quit: leaving] 16:17:52 clearly, when you fit a box into another box, a few beasts get squished 16:17:58 -!- nikheizen has joined ##crawl-dev 16:18:20 amalloy: was there discussion of making those stack in inventory or something? 16:18:31 gammafunk: lasty just said he wants to 16:18:35 although I'm not sure how that'd be done if they have charges 16:18:58 seriously? we went over this already, you just need to change https://github.com/crawl/sequell/blob/master/config/crawl-data.yml#L359 16:19:08 well, "just". it was a little bit ago and i caught up on the scrollback 16:19:51 I'm disappointed cloud machines making spectral mist fail to produce any spectrals 16:19:55 wheals: when did you mention that to me! 16:20:37 next time use a giant blinking bold red irc font and I'll see it 16:20:41 preferably with marquee 16:20:58 ok, so I can probably just submit a pull request for that 16:21:09 i feel like that same thing has come up with box/sack before too (and i think the tendency was in favour of keeping them not stacking at the time?) 16:21:24 but i don't recall, would have to search logs 16:21:46 yeah, I worry about merging them; I do end up having to fiddle with inventory for them a bunch 16:21:56 which might entail dropping one that has a lot of uses if I find a new one 16:22:06 !lg * fedhas s=god 16:22:07 18483 games for * (fedhas): 18483x Fedhas 16:22:23 !lg * won usk 16:22:24 60. MarvinPA the Ecstatic (L27 CeFi of Uskayaw), escaped with the Orb and 3 runes on 2016-06-05 01:02:43, with 1643216 points after 81529 turns and 4:48:24. 16:22:49 never would describe that player as 'Ecstatic' but there you go 16:23:07 !lg * won usk 1 16:23:11 1/60. mibe the Rhythm of Life and Death (L25 VSAs of Ukayaw), escaped with the Orb and 3 runes on 2016-02-01 07:14:58, with 1755145 points after 58402 turns and 3:17:32. 16:24:16 wheals beat me to it 16:24:31 !kw usk 16:24:31 !lg . won usk 16:24:32 Keyword: usk => uskayaw 16:24:32 that was going to be my first all-github.com commit, too 16:24:32 2. Lightli the Rhythm of Life and Death (L27 MiSk of Uskayaw), escaped with the Orb and 3 runes on 2016-06-01 04:40:54, with 1884541 points after 60686 turns and 2:31:00. 16:24:36 !kw uskayaw 16:24:36 Keyword: uskayaw => god=uskayaw|ukayaw 16:24:42 !polytheist 16:24:48 i think Sequell still needs a restart 16:24:48 Unwon gods for Lightli: Ukayaw 16:24:55 yeah snark needs to reload the config 16:25:27 wheals: ah, I didn't know god renames were handled so simply 16:25:32 !tell greensnark Wheals just reminded me how it's done, and he's made a commit with the crawl-data.yml change, so I guess all we need is a reload of that, thanks 16:25:32 gammafunk: OK, I'll let greensnark know. 16:26:20 I imagine that would work by looks specifically at field values and replacing the old with the new value? 16:26:22 oh 16:26:27 ??hep 16:26:27 hepliaklqana[1/4]: God of ancestral memory. Grants a powerful, customizable permanent ancestor at ** piety, which will be automatically revived if slain (after a few dozen turns). Likes exploration. 0*: ally & recall, 2*: Remember Life, 3*: {Transference}, 4*: {Idealise}, 5*: Transference-slow 16:26:28 should also probably ask usk to the list of god abbreviations above that 16:26:35 and hep too 16:26:41 s/ask usk/add usk/ 16:26:43 I bet milestones still match the old got name 16:26:54 !lg * ru won 1 16:26:54 1/989. Mandragora the Spellbinder (L27 VSEn of Ru), escaped with the Orb and 15 runes on 2014-07-15 16:47:14, with 12200843 points after 133711 turns and 17:38:17. 16:26:56 hrm 16:26:58 !lg * gr won 1 16:27:00 1/2988. 78291 the Wrestler (L27 GrDK of Yredelemnul), escaped with the Orb and 3 runes on 2013-05-31 15:40:32, with 1478518 points after 92378 turns and 5:23:39. 16:28:32 rip GrDK 16:28:47 !lg * dj won 1 16:28:49 1/114. darkli the Faith Healer (L27 DjHe of Elyvilon), escaped with the Orb and 3 runes on 2013-05-30 11:06:33, with 1296797 points after 129286 turns and 4:19:42. 16:29:06 there were no more grdk to play after that incredible grdk high score 16:32:20 &rc tstbtto 16:32:21 http://crawl.akrasiac.org/rcfiles/crawl-git/tstbtto.rc 16:32:32 .gfgk 16:32:33 101. tstbtto the Evocator (L23 DDFi of Trog), thrown by an iron giant on Depths:4 (gammafunk_depths_water_palace) on 2016-06-05 06:00:42, with 475884 points after 66269 turns and 2:11:08. 16:32:41 wish I could kill some not-qws as of late 16:33:14 -!- Bcadren_ has quit [Ping timeout: 250 seconds] 16:34:17 I could do with some more gauntlet maps 16:34:28 you have some working code for that? 16:34:35 or is it just a plan? 16:35:09 working code 16:35:21 in a branch where I can see? 16:36:21 gammafunk, MarvinPA, amalloy: I'm not buffing sack/box, I'm nerfing them. I'm also removing charges and changing how they self-destruct to make stacking easy. 16:36:43 Lasty: hrm, so they have a chance to unravel each use then? 16:36:47 yes 16:36:56 and it's power-based, so it's very high at low Evo 16:37:12 hrm 16:37:25 so say at about 10 evo, what kind of chance can I expect? 16:38:03 or I guess, what is the chance formula 16:38:08 was planning on rebasing, but for the sake of showing progress... 16:38:52 -!- VoxSomniator has quit [Ping timeout: 250 seconds] 16:39:33 -!- Bcadren_ has quit [Ping timeout: 240 seconds] 16:39:37 gammafunk: sack of spiders: 20% chance to self-destruct, 56% to actually get spiders. Box of beasts: 30% chance to self-destruct, 70% chance to actually get beasts (100% of the time it doesn't self-destruct) 16:39:44 -!- VoxSomniator_ has quit [Ping timeout: 250 seconds] 16:40:22 gammafunk: the formula for sack is 2/(evo+3) chance to destruct, 3/(evo+3) chance to give no spiders. Box 3/(evo+3) chance to self-destruct. 16:41:11 that will probably need some adjustment; I'm not sure that always fail at 0 evo is ever a good design 16:41:19 gammafunk: fair 16:41:25 I'll tweak it 16:41:54 -!- VoxError__ has quit [Ping timeout: 250 seconds] 16:42:39 seems like it could be a nice change overall with adjustments to the numbers, but it depends on how people like it to behave at 0 evo 16:43:00 IMO it's strong enough that nerfing it is good, and I'm fine with it sucking at 0 16:43:02 I suppose if the break and fail chances are independent like that, we can up the success chance independantly of breaking 16:43:15 On the other hand, maybe it's better if the odds scale from ~50% to 15% instead of 100% to 10% 16:43:20 well that was a terrible sentence, but I'm saying it's probably good that those are separate 16:43:41 I have no idea about the balance but it definitely shouldn't be 0% chance to do anything ever 16:43:54 yeah, some like evoking +rage at 0 evo, maybe closer to 50% than to 0% 16:43:56 we usually prevent players from taking actions that have 0% chance to do anything 16:44:30 0-evo sack of spiders is not exactly a game breaking item 16:44:37 you gets a weak ant or two 16:44:50 it used to be a better but the sack contents have changed a lot 16:45:05 yup 16:45:08 0-evo box of beasts is a bit better 16:45:21 or maybe it is, I perceive it as better 16:45:25 -!- ProzacElf has quit [Ping timeout: 252 seconds] 16:47:04 got box of beasts, how 'bout 7 / 14+evo? It scales from 46.7% chance to explode at 0 to 17.1% at 27. 16:47:33 was about to say, making the break chance not so punishing at low evo sounds nice 16:48:08 for both items; give players a chance to spam it i desperation when they find it and have some odds of getting something 16:49:27 what range are you thinking? 16:49:44 could they use the same formula, those two items? 16:49:46 5 / (10+evo) gets 45.5% to 13.5% range 16:50:12 gammafunk: they could, but I've been thinking of box as the "better" and more consistent item, so giving it a bit higher chance to explode seems right 16:50:34 Lasty: that may be, in which case it might need price adjustment after all this 16:50:38 hrm, so at 10 evo 16:50:46 25.0% 16:51:14 4 usages on average 16:51:36 4's pretty good 16:51:47 yeah our current charges are probably a bit too high 16:51:54 I think the average for BoB now is closer to 6? 16:52:01 maybe it's even 8 16:52:05 ??objstat[2 16:52:05 objstat[2/2]: Latest spreadsheets for past releases and trunk (0.18-a0-1324-g13589fb): https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing , See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing 16:52:22 ...argh, chequerssssss 16:52:39 -!- doublebanjo has quit [Client Quit] 16:52:50 wow it's like 10 16:53:00 yeah average is 10 16:53:14 likewise sack of spiders 16:53:19 didn't realize average was so high 16:53:27 yeah 16:53:44 4 feels maybe a bit low to me, but I guess they are stacking so you can carry more 16:53:52 so maybe we could start there and adjust up or something 16:54:09 *adjust up if need be 16:54:31 yeah 16:54:39 the numbers can definitely be tweaked 16:54:48 but I think it's good if the number of charges gets significantly cut 16:54:53 effective charges 16:54:55 !commit Make all numbers read-only 16:54:56 03gammafunk ⛐ 0.19-a0-170-g091b364: Make all numbers read-only 10(in the future, 24 files, 913+ 218-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=091b364 16:55:03 haha 16:55:27 regret-index: always be carefull merging chequers commits! 16:55:40 -!- Bcadren_ has quit [Read error: Connection reset by peer] 16:58:24 03regret-index02 07[gauntlet] * 0.18-a0-1456-g07e359d: More interim Gauntlet progress 10(4 minutes ago, 6 files, 362+ 163-) 13https://github.com/crawl/crawl/commit/07e359dd8745 16:59:29 regret-index: any associated plan docs I should read before looking at/working on this? 16:59:41 or just the commits 16:59:51 -!- CcS has quit [Read error: Connection reset by peer] 17:00:01 -!- omarax has quit [Remote host closed the connection] 17:00:14 commits and todo lists in the .des 17:00:20 ok 17:00:26 oh my, that's quite the stack of boxes 17:00:53 and I haven't even pushed box stacking yet 17:01:04 boxes are okay when they involve teleporters. 17:01:48 Lasty: ontoclams pushed ally circles, you're stacking boxes, what's next? 17:02:06 -!- koboldina has joined ##crawl-dev 17:02:35 bee priestess triangles 17:03:00 -!- Rust3dCor3 has quit [Ping timeout: 244 seconds] 17:03:39 -!- eliotn has quit [Ping timeout: 250 seconds] 17:06:20 -!- bonghitz has quit [Ping timeout: 258 seconds] 17:06:36 -!- AreBrandon has quit [Ping timeout: 250 seconds] 17:07:46 give them to the bee priestesses so they become beastesses? 17:09:51 03Lasty02 07* 0.19-a0-516-g981a8eb: Remove charges from box of beasts and sack of spiders 10(60 minutes ago, 5 files, 24+ 44-) 13https://github.com/crawl/crawl/commit/981a8eba9bb5 17:09:51 03Lasty02 07* 0.19-a0-517-gd6a9987: Make box of beasts and sack of spiders stackable. 10(2 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/d6a9987283d9 17:09:56 -!- DevlanMud|Lappy has quit [Ping timeout: 272 seconds] 17:10:14 it would fit with potnia theron 17:12:45 LIVING THE DREAM 17:12:55 you bet! 17:13:03 CanOfWorms: thanks for the Usk altar tile! 17:13:11 :D 17:15:12 -!- nezrel has quit [Read error: Connection reset by peer] 17:15:25 god can something please be done with the freezing clouds in ice caves 17:15:44 they are by far the absolute worst part of doing those things 17:16:08 time to make every square of ice caves always submerged in freezing clouds forever 17:16:17 Lasty: I haven't looked at this, but have you handled inventory save compat etc? 17:16:43 at least they would be predictable 17:16:48 gammafunk: I checked on a game in progress, and I'm not actively stacking existing sacks/boxes, but people who drop/pickup are fine 17:16:52 -!- Patashu has joined ##crawl-dev 17:16:53 it doesn't cause any damage 17:17:04 yeah, I guess people can just drop and repick the mup 17:17:06 *them up 17:17:35 I'm vaguely sure I outlined how I'd derandomize and fringe the freezing clouds in ice caves the last three times in the last few weeks they were outlined as issue-fraught 17:17:59 not going to put out all fires all the time everywhere instanteously 17:18:00 regret-index: but you don't understand, lightli just died 17:18:04 fix your priorities!!! 17:18:20 MarvinPA: Actually it was unrelated to that 17:18:44 !lg lightli 17:18:45 well technically this isn't putting out a *fire*.... 17:18:45 3857. Lightli the Grappler (L11 TrAE of Okawaru), blasted by a frost giant (bolt of cold) in IceCv (ice_cave_caverns_02) on 2016-06-05 21:14:32, with 9388 points after 8317 turns and 0:25:29. 17:18:48 (it was energy randomization having me get doubleturned and hit in melee by a frost giant immediately the second it entered LOS) 17:20:43 like that was partially hubris (trying to kill a frost giant with 0 way to get rC+) and partially bad luck 17:20:50 I'm not complaining about that 17:21:40 -!- rossi_ has quit [Ping timeout: 258 seconds] 17:22:21 energy randomisation, huh 17:22:47 (it rounded the corner and hit me in the same turn) 17:23:21 fighting frost giants with no rC does sound like the classic case of energy randomization to me 17:23:29 gammafunk: I said it was partially hubris 17:23:51 hubris aka energy randomization? 17:23:52 my initial plan was to try and use disint to dig around but I messed up and woke it up because I couldn't parse the vault file well 17:24:05 des hubris 17:24:26 plan b was to wait around a corner with heroism and finesse up 17:24:32 it rounded the corner and hit me in the same turn 17:24:33 then I died 17:25:28 why are we going through the mistakes of a given game when you complained about a thing and the solution to it was acknowledged if not addressed 17:27:05 -!- PleasingFungus has joined ##crawl-dev 17:27:28 -!- mibe has quit [Ping timeout: 250 seconds] 17:29:20 regret-index: Because I wasn't complaining about that 17:29:28 oh, pleasingfungus: 17:29:33 wormcan! 17:29:33 PleasingFungus: You have 1 message. Use !messages to read it. 17:29:37 I was complaining about the random freezing cloud shenanigans in that ice cave 17:29:41 you'll be happy to hear koboldina is experience the hepl wrath experience right now 17:29:46 forever xl17 17:29:48 lmao 17:30:00 she sent me a tell suggesting 'more interesting hep wrath' 17:30:16 joke's on her: i already had notes describing the things she mentioned! 17:30:20 haha 17:30:31 (but i like simple passive wrath, it's a fun design space) 17:30:47 -!- Bcadren_ has quit [Ping timeout: 260 seconds] 17:31:06 fr all chei wrath does is keep you slow for an xl 17:31:14 well, it does that 17:31:16 on top of other stuff :v 17:32:02 the other stuff is sort of weird, maybe it wouldn't even be that bad to have it just be the slowing 17:32:11 ??chei wrath 17:32:11 wrath[1/4]: ABANDONMENT: 25 penance. RETRIBUTION: Increases your movement delay by 10, as if you had max piety. Also Cheibriados will act based on tension. From lowest to highest: curse item, time step, slow+exhaust, sleep, random miscast. 17:32:20 it's very very weird 17:32:23 wonderful curse items. 17:32:46 it tried to be some kind of new model for tension-based wrath and instead ended up: not good 17:33:41 huh! 17:33:45 i didn't know the history there 17:33:50 i just remember my experience trying to document it 17:33:58 -!- Dalwyn has quit [Ping timeout: 250 seconds] 17:34:04 "what the fuck is this" - me, a year ago, probably 17:35:40 http://dpaste.com/1KSGCA9 17:35:50 just a WIP based on MPA's skeleton patch so I can mess around 17:35:59 skeleton patch...!? 17:36:31 regret-index: have you tried teleporting outside of the gauntlet, out of interest 17:36:56 i think it may have good results 17:37:24 marvinpa: there's _supposed_ to be a no teleport flag on the branch. 17:37:40 chequers... did not do very much testing. 17:37:44 yes, you should try teleporting in the dungeon or temple or anywhere that's not the branch 17:37:47 and see what happens 17:37:55 hrm, can't you do whatever sprint does? 17:38:02 what does sprint do? 17:38:09 * gammafunk waves his hands 17:38:27 I just know it blocks teleport pretty decisively 17:38:35 (it's an inverted check and i am doing a bad job at hinting at that) 17:38:46 https://github.com/crawl/crawl/blob/07e359dd87454568bbb88184900d0a4ad3def1a1/crawl-ref/source/player.cc#L6501 17:38:59 nice 17:39:11 -!- scummos| has quit [Remote host closed the connection] 17:39:21 haha 17:39:27 it should... probably have some kind of visible status, like old -cTele. 17:39:29 so is blinking supposed to be disabled in gauntlet? 17:39:31 -Tele 17:39:52 specifically tele, you can still blink :v 17:40:10 that doesn't seem to be what the code mpa linked is going, even without the bonus '!' 17:40:34 sprint blocks tele but not blink, that might be what canofworms meant 17:40:40 yeah it's prevent translocation if one simply reads the flag name 17:40:49 -!- HellTiger has quit [Ping timeout: 250 seconds] 17:40:49 *preventing 17:41:18 (golubria still works) 17:41:44 it seemed like "Long-ranged teleportation is impossible in this branch" would be a reasonable message and effect 17:41:46 to me 17:41:56 unless there's a specific reason you want to block blink along with tele? 17:43:00 it was to make escape harder because one can use cblink onto an exit teleporter and be completely free (bar doom hound), but that's probably a bit much anyway 17:43:51 cblink is pretty good at escape in other places too 17:43:52 gammafunk: i bumped up the duration on no-cast in my local messing around incidentally, to something like 3 + random2avg(amount * 2, 2) iirc 17:44:11 yeah, it's probably a bit low 17:44:14 it seemed a bit too free for cheap stuff, and better to maybe be a bit randomised 17:44:23 I'm a little worried about overlap between the two things 17:44:30 but I'm sure -cast will still get used 17:44:59 maybe I'll start with that formula for -cast 17:45:04 just want to play-test some chars 17:45:16 that formula being the one you mention 17:47:05 03regret-index02 07[gauntlet] * 0.18-a0-1457-g4d3c75d: Make Gauntlet's no-tloc actually work, also only block teleportation 10(66 seconds ago, 5 files, 9+ 9-) 13https://github.com/crawl/crawl/commit/4d3c75d9515a 17:47:16 -!- Patashu has quit [Ping timeout: 264 seconds] 17:48:02 hmm, i guess having it be tele only makes it awkward for the status light 17:48:20 -!- vale_ has quit [Remote host closed the connection] 17:48:27 since -tele already exists and includes other translocations 17:48:54 NoTele 17:49:03 -longtele 17:49:15 -tloc 17:49:36 another option is that -Tele items could only prevent teleport 17:49:43 that might make them more interesting actually 17:50:02 hmm, possibly! 17:51:24 -!- ystael has quit [Ping timeout: 276 seconds] 17:51:44 hrm 17:51:57 seems like it'd make maxwells' less funny 17:52:20 just give it -blink too 17:57:50 ??cekugob 17:57:51 cekugob[1/1]: The amulet of Cekugob {Dsmss -Tele rElec rPois rN++ AC+1 EV+1}. Was an amulet of {warding} in 0.17-. 17:58:46 PleasingFungus: stop liking funny things 17:59:09 just gray skies and persistant boredom from now on, please 17:59:20 cekugob having -tele is funny now 17:59:48 I guess cekugob is a thing that might not need to exist 17:59:50 in the sense that it makes cekugob really bad 18:00:02 -!- omarax has quit [Read error: Connection reset by peer] 18:00:13 i think before unrandarts were pre-IDed most people who found cekugob thought it was a randart 18:00:14 it's not exactly interesting as an unrand 18:00:37 actually, does cekugob still have rn++ now that warding is removed? 18:00:38 people still confuse it with a randart 18:00:40 in my experience 18:01:03 the best part about cekugob is the name 18:01:05 cekugob was vaguely interesting when rElec was rarer 18:01:18 but not really very much so 18:03:27 ratskin cloak is also bad but I guess it's just included as a joke 18:04:06 you say that, and then I give it a passive ability to summon friendly rats 18:04:17 it shall use demonic guardian as a model 18:05:21 -!- Blade- has quit [Ping timeout: 240 seconds] 18:06:22 surely the rats should spawn whenever one gets hit 18:07:04 vampire rats whose bits heal the player... 18:07:08 *bites 18:07:23 and bits, since you can also kill and eat them for extra health 18:07:29 Local Dev Found Dead. Traces Of Blue Hair Found Nearby; Smurf Cosplayers Suspected 18:07:46 -!- bonghitz has quit [Ping timeout: 276 seconds] 18:08:13 I am going to exercise restraint and not google 'smurf cosplayer' 18:09:08 probably going to be smurfette cosplayers tbh 18:09:11 did the smurfs have blue hair? I only remember smurfette having hair and it wasn't blue 18:09:48 well, presumably smurfs have body hair 18:10:02 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-517-gd6a9987 (34) 18:10:46 a cosplayer dying their body hair would be a remarkably dedicated cosplayer 18:10:57 i don't know how you would even handle the logistics of that 18:13:03 -!- dpeg_ has quit [Quit: Lost terminal] 18:13:05 i guess if you're cosplaying a smurf specifically you can just dunk yourself in a vat of dye 18:14:51 minmay: i think they probably didn't have blue hair but i couldn't think of anything that did 18:15:03 besides, uh 18:15:04 the obvious 18:15:25 Unstable branch on underhound.eu updated to: 0.19-a0-517-gd6a9987 (34) 18:15:52 anime cosplayers? 18:16:08 pf clearly does not have enough anime in his bloodstream 18:16:15 it's true.... 18:16:29 i watched an anime about ping-pong 18:16:35 i don't think anyone had blue hair in it, tho. 18:16:48 you gotta have blue hair 18:17:22 honestly the first image that comes to mind with blue hair is "overly-popular dim ice fairy" and- 18:18:25 <|amethyst> obviously Marge Simpson cosplay 18:19:38 oh, that would've been good 18:23:18 -!- aredel has quit [Quit: Page closed] 18:23:42 https://crawl.develz.org/tavern/viewtopic.php?f=12&t=20125 18:24:35 !learn edit duvessa[1] s/, has the same kit as a deep elf fighter/ 18:24:35 duvessa[1/4]: Early unique elf fighter (no spells). Shows up with her brother, {Dowan}. Will go berserk if you kill Dowan in her sight, or the next time she sees you otherwise. Will not follow you across stairs without Dowan, unless you've killed him. Duvessa will only berserk once. 18:25:40 -!- scummos__ has quit [Ping timeout: 264 seconds] 18:26:36 PleasingFungus: you can fire conjurations but not hexes through your ancestor 18:26:49 -!- stanzill has quit [Quit: au rev] 18:27:10 -!- travis-ci has joined ##crawl-dev 18:27:11 The build has errored. (master - d6a9987 #5785 : Corin Buchanan-Howland): https://travis-ci.org/crawl/crawl/builds/135463956 18:27:11 -!- travis-ci has left ##crawl-dev 18:27:33 Lasty: er 18:27:38 what? 18:28:34 I can fire Sting through my ancestor 18:28:38 but I can't fire Confuse through it 18:30:29 PleasingFungus: oh; it's letting me shoot Sting at my ancestor because it doesn't care if it gets hit 18:30:37 even tho it isn't likely to help me 18:30:52 but there's no "in the way" warning 18:31:14 <|amethyst> yeah, because it's immune, and the beam might miss it 18:31:36 -!- koboldina has quit [Quit: Page closed] 18:31:49 |amethyst: but plants do trigger a warning 18:31:58 <|amethyst> @??plant 18:31:58 plant (03P) | Spd: 070 | HD: 10 | HP: 45-65 | AC/EV: 10/0 | 03plant, unbreathing | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | XP: 0 | Sz: small | Int: brainless. 18:32:02 <|amethyst> not immune 18:32:31 <|amethyst> oh 18:32:37 why would that matter? i don't care if the plant takes damage from my attack, only if it stops the attack from hurting my target 18:32:48 amalloy, the plant might turn hostile if you hurt it 18:32:51 yeah, what amalloy said 18:33:05 -!- Poncheis has quit [Ping timeout: 260 seconds] 18:33:11 <|amethyst> forgot about the 'your line of fire is blocked by' thing 18:33:20 right, that's the warning i meant 18:33:21 -!- Rast has quit [Ping timeout: 258 seconds] 18:33:40 don't plants/fungi specifically have a warning because they have 0 EV 18:33:51 even though an ogre skeleton doesn't have a warning and does have 0 EV... 18:33:57 <|amethyst> it's because mons_is_firewood 18:34:26 firewoodiness doesn't seem like it should factor into this 18:34:31 <|amethyst> well 18:34:33 <|amethyst> consider 18:34:40 <|amethyst> Ooo.@ 18:34:59 <|amethyst> if you shoot an arrow targetting the O, you probably don't want a warning 18:35:08 <|amethyst> assuming all the monsters are hostile 18:35:09 I'm saying that plants/fungi shouldn't have a warning 18:35:30 but maybe I'm the minority in finding the plants/fungi/training dummy warning obnoxious 18:35:45 i kind of want a warning for plants/fungi, since it's not always obvious that the beam path intersects 18:36:01 and i'd often rather move to get a clear shot than fire through it 18:36:20 ditto 18:36:33 <|amethyst> %git 8ca37a9 18:36:33 07wheals02 * 0.18-a0-866-g8ca37a9: Prompt if a (non-beam) beam's line of fire is blocked by firewood (#1558). 10(6 months ago, 1 file, 9+ 3-) 13https://github.com/crawl/crawl/commit/8ca37a9401c0 18:36:38 so why would you not want the same warning on an ogre skeleton, which has the same capacity to block your non-beam beam? 18:36:58 because presumably i'm also intending to kill the ogre skeleton 18:37:07 so i don't mind a whole lot if it hits that instead 18:38:20 tiles reasons: more visible beam paths 18:38:38 minmay: i'm a big fan of that dgee thread you posted 18:38:39 i mean, beam paths are plenty visible on console too 18:38:41 doy: even if it is sting? 18:38:52 but i'm usually macroing ranged stuff 18:39:00 so i don't actually see it 18:39:07 yeah I don't see how non-bouncing beam paths are more visible in tiles 18:39:19 unless you reassigned floors to * or something 18:39:54 all the cool kids do 18:40:26 is sting incapable of damaging skeletons? 18:40:32 -!- Rast has joined ##crawl-dev 18:40:37 haven't played a vm in a while 18:40:48 <|amethyst> it is now 18:40:54 ah, interesting 18:41:00 then yeah, that should probably warn 18:41:13 on the other hand, you probably can poison plants with sting 18:41:18 <|amethyst> you can 18:41:35 i can't imagine a case where i'd actually want to, though 18:41:45 <|amethyst> oklob :) 18:41:48 <|amethyst> @??oklob plant 18:41:48 oklob plant (09P) | Spd: 10 (07stationary) | HD: 10 | HP: 42-65 | AC/EV: 10/0 | 03plant, unbreathing | Res: 06magic(40), 03poison, 08acid+++, 12drown, 13neg+++, 13torm | XP: 557 | Sp: spit acid (3d7) [11!AM, 06!sil] | Sz: small | Int: brainless. 18:42:09 by "plant" i meant "firewood" 18:42:13 -!- Lasty has quit [Quit: Leaving.] 18:42:13 |amethyst: meant literally - yeah 18:42:44 -!- Lasty has joined ##crawl-dev 18:42:44 @??snaplasher vine 18:42:44 snaplasher vine (09w) | Spd: 13 (07stationary) | HD: 12 | HP: 19-28 | AC/EV: 4/7 | Dam: 003(constrict), 14 | 03plant, unbreathing | Res: 06magic(40), 03poison, 12drown, 13neg+++, 13torm | XP: 0 | Sz: Large | Int: brainless. 18:44:33 -!- Dalwyn has quit [Quit: Leaving] 18:44:57 (non_beam) beam is a commit message i'm proud of 18:45:43 <|amethyst> BTW, speaking of targetting and poison and immunity 18:46:21 <|amethyst> something happened several versions ago that makes enemy kobolds unload their blowguns of poison into player gargoyles and mummies 18:46:43 <|amethyst> there was a time when they didn't bother against immune players 18:47:09 New branch created: sifcast (2 commits) 13https://github.com/crawl/crawl/tree/sifcast 18:47:09 03gammafunk02 07[sifcast] * 0.19-a0-518-g942ac9c: Rework Sif Muna's channel 10(26 hours ago, 9 files, 74+ 21-) 13https://github.com/crawl/crawl/commit/942ac9c238e2 18:47:09 03gammafunk02 07[sifcast] * 0.19-a0-519-gdd062c3: Randomize the -Cast duration from Sif casting (MarvinPA) 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/dd062c3fcbb3 18:47:15 putting that up there for now 18:47:40 should be randomize and increase the -Cast duration, oops 18:47:42 could be a feature 18:47:55 wrt blowguns & mummies 18:48:19 fr: Blowgun mummies 18:48:26 wheals: shouldn't it be non-bolt beam anyway? 18:48:32 if x immunity means monsters only use other types of attacks, it's sort of worse than rx 18:48:51 you're too young to remember when beam.pierce was beam.is_beam 18:48:59 can_beam 18:49:27 clearly you mean beem.is_beam 18:49:28 nice 18:51:34 only 90s kids remember this 18:51:58 -!- Amphouse has quit [Ping timeout: 250 seconds] 18:52:55 ??beem[3 18:52:56 goodcode[1/13]: beem.is_beam = false 18:55:04 -!- vale_ has quit [Ping timeout: 264 seconds] 18:57:28 -!- Bcadren_ has quit [Ping timeout: 244 seconds] 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:03:42 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 19:04:30 -!- ProzacElf has joined ##crawl-dev 19:08:34 -!- bonghitz has quit [Ping timeout: 240 seconds] 19:17:29 -!- dpeg_ has joined ##crawl-dev 19:17:30 -!- Doll has quit [Client Quit] 19:20:07 Are you (still?) bikeshedding alternatives for "Sif's Cast"? 19:20:18 I suppose 19:20:21 -!- Blade- has quit [Ping timeout: 240 seconds] 19:20:28 does bikeshedding ever really stop 19:20:31 well, clearly "sif cast" is not a real name, so yes 19:20:39 I would say bikeshedding has not even begun 19:20:45 we haven't even bought our bikes yet 19:20:47 doy: the guys at my local bike store say: no 19:20:51 ...which color should we buy 19:21:00 and how many wheels etc 19:21:00 -!- JStrange_ has joined ##crawl-dev 19:21:06 Sif likes blue 19:21:29 I left in a reference to "tap ambient fields" in the 1* description 19:21:40 which is the "sif casting" description 19:21:48 -!- derpydemon has quit [Quit: Page closed] 19:21:59 Magical attrition? 19:22:02 -!- rossi_ has quit [Ping timeout: 258 seconds] 19:22:03 but I need to do a good round of play testing to see how it all feels 19:22:24 I don't think attrition is the right word 19:22:30 gammafunk: also +1 for trying things on Sif, this looks cool! 19:22:34 "the action or process of gradually reducing the strength or effectiveness of someone or something through sustained attack or pressure." 19:22:44 gammafunk: I'm not a native speaker, I am just throwing around random words :) 19:22:57 dpeg_: yeah I tried to think of something that would allow some similar play to the use of sif channel, we'll see how it goes 19:23:20 attrition is what I do when I spectate CanOfWorms 19:23:41 "That's the scroll you're reading? Really? Huh, okaaaay...." 19:24:15 -!- fdafda has quit [Quit: Page closed] 19:25:06 gammafunk: could use something around "loan" for the power? Would slightly fit with the librarian theme. 19:25:38 Just charge it to your Platinum Zotarian Sif Card? 19:26:03 gammafunk: you *are* borrowing MP that you have to pay for later :) 19:26:27 dpeg_: was Tourist also one of your favorite nethack roles? 19:26:33 I hated them. 19:26:37 oh, wow 19:26:38 -!- Amphouse has quit [Ping timeout: 250 seconds] 19:26:54 I ascended a rogue in a series of twitch streams some months back, for old time's sake 19:27:23 I was more into Archeologist, Healer, Caveman, Valkyrie. I'd say: protection racket, or flavour, or at least pure power. I was never into the Nethack-style weirdness. 19:27:32 got demogorgoned summoned on me on the gehenomm entry stairs, thankfully survived 19:27:36 *demogorgon 19:27:41 shadow wraith, shadow dragon, shadow bank 19:27:46 proper verb surely is demogorged 19:28:05 dpeg_: I did protection racket successfully once, wouldn't want to do that every game 19:28:27 yes, I wasn't a rabid Nethack player after my first bout 19:28:39 I thought about doing archaeologist but it didn't look super fun/different from what I'd done 19:28:46 Thank Trog my sister enlightened my and showed me the True Way. 19:29:16 gammafunk: even worse, if you're in any way inclined like me, you'll be digging out every freaking level, for all the godl caches (not just the vaults) 19:29:17 -!- Demise_ has joined ##crawl-dev 19:29:23 ug, nethack 19:29:29 and the polypiling... 19:29:44 I managed to never use Elbereth, though, my only saving grace. 19:29:50 -!- Ququman has quit [Read error: Connection reset by peer] 19:30:32 and I guess no artifact wishing, that always felt too fishy too... strange game, I wonder if the new devteam members are going to inject some sanity fter all 19:31:08 yeah, i was pretty much always artiwishless, polyselfless, polypileless, genoless 19:31:21 what's so fishy about putting on a helm of opposite alignment so you can pick up an object you wished for, then taking it off so you can pick up a second one 19:32:23 genoless...man i get the others but why wouldn't you get rid of mind flayers if you have the opportunity 19:33:08 even when i did genocide things, it was usually ; over h 19:33:18 i never had that much of a problem with mind flayers 19:33:43 they're not dangerous but the possibility of amnesia is too annoying 19:34:04 well 19:34:19 if you're spending any significant portion of your time in a place where mind flayers spawn 19:34:23 you're already doing it wrong 19:34:50 they spawn in mazes of menace and summon nasties makes them 19:35:22 doesn't matter if you spam elbereth enough ofc 19:36:36 -!- xodahs has quit [Ping timeout: 250 seconds] 19:36:46 -!- travis-ci has joined ##crawl-dev 19:36:47 The build failed. (sifcast - dd062c3 #5787 : gammafunk): https://travis-ci.org/crawl/crawl/builds/135476144 19:36:47 -!- travis-ci has left ##crawl-dev 19:37:47 yeah that run I did have a master mind flayer nibble on me a bit, which complicated the ascension some 19:37:55 my fault for not noticing it soon enough 19:38:09 I think it was summon nasties that made it, as well 19:38:43 oh, wow, did that not compile 19:38:54 indeed it did not 19:42:40 03gammafunk02 07[sifcast] * 0.19-a0-520-gbb48b14: Fix compilation and shorten an ability description 10(48 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/bb48b14140ba 19:43:40 -!- DevlanMud|Lappy has quit [Ping timeout: 264 seconds] 19:45:26 -!- WalkerBoh has quit [Remote host closed the connection] 19:45:30 -!- zizzlebop has quit [Quit: Page closed] 19:47:04 gammafunk: Isn't doing this removing the last real thing Mu has over other races 19:47:29 -!- chamandro has quit [Ping timeout: 244 seconds] 19:47:59 minmay: " Just saw this on Gamers With Jobs, a scroll of acquirement decision tree. http://i.imgur.com/dl7aXwH.png " 19:48:56 that rules 19:49:04 -!- Bcadren_ has quit [Ping timeout: 240 seconds] 19:49:15 it is also out of date 19:49:34 valid for stable 19:49:35 channeling isn't much better for Mu than it is for non-Mu honestly unless you are abusing summons, it's mainly less annoying 19:50:31 I was referring to MuSu channeling specifically 19:50:38 PleasingFungus, if that bothered me I would have watermarked it with blue hair 19:51:04 honestly as far as winning the game goes the biggest advantage Mu has is probably not dying to adders 19:51:31 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 19:51:37 wasn't expecting it to bother you, was just surprised at how quickly it spread 19:51:50 !lg * recent mu / killer=adder 19:51:52 1634/34123 games for * (recent mu): N=1634/34123 (4.79%) 19:51:53 !lg * recent !mu / killer=adder 19:51:56 42014/860652 games for * (recent !mu): N=42014/860652 (4.88%) 19:55:36 -!- vale_ has quit [Ping timeout: 250 seconds] 19:57:07 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 19:57:09 -!- regret-index has quit [Quit: leaving] 19:57:14 -!- removeelyvilon has quit [Quit: Page closed] 19:58:53 -!- oxeimon has quit [Quit: Leaving.] 20:00:35 -!- ystael has quit [Ping timeout: 260 seconds] 20:00:59 -!- eliotn has quit [Quit: Page closed] 20:02:00 not by much apparently 20:02:13 the real issue is you can't run away from adders if the fight goes south 20:08:40 -!- Lightli has quit [Ping timeout: 250 seconds] 20:10:05 -!- amalloy is now known as amalloy_ 20:10:19 > Delayed Casting: Does to any available spell what Delayed Fireball does to Fireball. 20:10:21 hmmm 20:10:34 i wonder if a god based around d&d-style metamagic feats would be interesting 20:11:27 -!- Lightli has joined ##crawl-dev 20:11:45 -!- amalloy_ is now known as amalloy 20:13:04 delayed casting, silent casting, quick casting, smite casting 20:13:45 !lg . d 20:13:46 3205. gammafunk the Chopper (L6 MiGl), quit the game on D:5 on 2016-06-04 01:20:21, with 350 points after 1220 turns and 0:04:46. 20:13:47 obvious ones like increased range/damage/explosion size/etc 20:14:22 might just be tedious 20:15:59 <|amethyst> make it happen at memorization time 20:16:12 !lg * recent !boring D lvl<=5 xl<=8 s=crace !be !experimental / killer=adder o=-% 20:16:24 <|amethyst> or at least, have the abilities affect a slot semi-permanently, not just for the next cast 20:16:31 yeah, that could work 20:16:33 -!- Kalir has quit [Changing host] 20:16:48 40173/500414 games for * (recent !boring D lvl<=5 xl<=8 !be !experimental): 59/5344x Deep Dwarf [1.10%], 801/29137x Gargoyle [2.75%], 308/10183x Troll [3.02%], 899/21098x Minotaur [4.26%], 373/8042x Ghoul [4.64%], 872/14962x Naga [5.83%], 1594/23959x Mummy [6.65%], 2577/35352x Deep Elf [7.29%], 2998/39973x Octopode [7.50%], 1608/20768x Spriggan [7.74%], 2191/27394x Draconian [8.00%], 444/5355x Hal... 20:16:56 <|amethyst> would you increase the spell level? 20:17:06 there are your mummies surviving adders 20:17:36 -!- PsiRedEye22 has quit [Read error: Connection reset by peer] 20:17:47 yeah, probably 20:17:53 what's the highest one, Fe? Op? 20:18:02 op is in that list 20:18:03 so not op 20:18:04 !lg * recent !boring D lvl<=5 xl<=8 s=crace !be !experimental / killer=adder o=% 20:18:43 op do have constrict, which helps kill them pretty fast 20:18:43 40173/500414 games for * (recent !boring D lvl<=5 xl<=8 !be !experimental): 1/2x Djinni [50.00%], 1102/7847x Centaur [14.04%], 1109/9571x Felid [11.59%], 1565/13563x Ogre [11.54%], 2310/21165x Vine Stalker [10.91%], 1457/14664x Human [9.94%], 2395/24212x High Elf [9.89%], 1243/13138x Tengu [9.46%], 1793/19153x Hill Orc [9.36%], 6220/66474x Demonspawn [9.36%], 1268/13680x Vampire [9.27%], 809/8823x... 20:19:17 ce is pretty great, wonder how people are managing that one 20:19:39 that should include death by adder poison, no? 20:19:44 since I used killer? 20:20:01 !lg * killer=adder 20:20:02 205194. irispon the Charmwright (L5 VSSk of Hepliaklqana), slain by an adder on D:3 on 2016-06-06 00:11:57, with 208 points after 2145 turns and 0:06:47. 20:20:05 !lg * killer=adder -2 20:20:06 !lg * recent killer=adder D lvl<=5 s=ckaux 20:20:07 205193/205194. sodanet the Skirmisher (L4 NaFi), slain by an adder on D:2 on 2016-06-06 00:05:58, with 71 points after 1425 turns and 0:02:00. 20:20:19 43166 games for * (recent killer=adder D lvl<=5): 43043x, 123x exploding inner flame 20:20:24 hrm, guess not 20:20:53 wasn't poison changed some time ago to be accounted directly to the poisoner? 20:21:02 !lg * ktyp=pois xl<5 20:21:04 199907. solmari the Sneak (L2 NaFi), succumbed to an adder's poison on D:2 on 2016-06-06 00:01:16, with 19 points after 974 turns and 0:01:56. 20:21:12 ktyp, not kaux 20:21:12 !lg * recent ikiller=adder D lvl<=5 s=ckaux 20:21:20 maybe I need ikiller 20:21:24 43032 games for * (recent ikiller=adder D lvl<=5): 43032x 20:21:27 newp 20:21:40 !lg * ktyp=pois xl<5 x=killer,ckiller,ikiller 20:21:41 199907. [killer=an adder;ckiller=an adder;ikiller=an adder] solmari the Sneak (L2 NaFi), succumbed to an adder's poison on D:2 on 2016-06-06 00:01:16, with 19 points after 974 turns and 0:01:56. 20:21:54 hrm 20:22:00 i think poison is just not in kaux 20:22:05 !lg * recent killer~~adder D lvl<=5 s=ckaux 20:22:17 43445 games for * (recent killer~~adder D lvl<=5): 43317x, 128x exploding inner flame 20:22:22 kaux is for things that don't already have a ktyp 20:22:28 gotcha 20:22:40 so it is being counted, at least 20:24:26 hrm, I wonder 20:24:46 !lg * recent !boring D lvl<=5 xl<=8 s=crace mage !experimental / killer=adder o=-% 20:25:26 10989/147706 games for * (recent !boring D lvl<=5 xl<=8 mage !experimental): 27/1200x Deep Dwarf [2.25%], 420/10848x Gargoyle [3.87%], 192/4644x Naga [4.13%], 62/1101x Troll [5.63%], 94/1651x Ghoul [5.69%], 84/1285x Kobold [6.54%], 2081/30928x Deep Elf [6.73%], 765/11174x Mummy [6.85%], 251/3468x Merfolk [7.24%], 135/1858x Spriggan [7.27%], 708/9738x Draconian [7.27%], 263/3514x Demigod [7.48%], 8... 20:29:45 -!- travis-ci has joined ##crawl-dev 20:29:46 The build was fixed. (sifcast - bb48b14 #5788 : gammafunk): https://travis-ci.org/crawl/crawl/builds/135481807 20:29:46 -!- travis-ci has left ##crawl-dev 20:32:02 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 20:33:15 -!- Harudoku has quit [Remote host closed the connection] 20:36:03 -!- Dalwyn_ has quit [Quit: Page closed] 20:37:34 -!- bonghitz has quit [Ping timeout: 272 seconds] 20:37:54 -!- nocturnal has quit [Quit: Page closed] 20:39:18 -!- DevlanMud|Lappy has quit [Ping timeout: 260 seconds] 20:40:38 regret-index: hi.... 20:41:07 -!- PsiRedEye22 has quit [Read error: Connection reset by peer] 20:43:40 hm, i swear i tried the condition reversed and it didn't work... 20:44:27 Lasty: nice enormous commit message 20:46:00 is anyone following this thread? comments? https://crawl.develz.org/tavern/viewtopic.php?f=8&t=20164 20:46:09 fr: larger commit messages 20:47:53 why do you need more than 140 characters for a commit message? what more could you possibly say 20:48:12 -!- Kellhus has quit [Quit: Page closed] 20:48:52 chequers: i absolutely & unequivocally refuse to care about the topic of that thread 20:49:01 so there! 20:50:38 rip the spfi dream 20:51:43 nonsense! 20:51:51 !lg * recent spfi won 20:51:52 3. HEYYEYAAE the Flyweight Champion (L27 SpFi of Nemelex Xobeh), escaped with the Orb and 15 runes on 2016-05-06 20:00:38, with 14333417 points after 110824 turns and 10:32:51. 20:53:12 of course, that win will be removed soon 20:53:14 along with nem 20:53:29 what has to happen is 20:53:39 PF goes to play a spriggan, splats it 20:53:45 comes into channel to discuss removing spriggans 20:53:53 it's happening. 20:54:10 i believe 20:54:22 btw, yes please to sif channel status 20:56:21 -!- vale_ has quit [Ping timeout: 246 seconds] 20:57:08 -!- DevlanMud|Lappy has quit [Ping timeout: 250 seconds] 20:57:38 imo make all weapons unusable by all races. felids could use the buff 20:57:58 felids need buffing? 20:58:09 -!- Doll has quit [Quit: Lost terminal] 20:58:30 felids are s tier 20:58:39 i thought that was nagas 20:58:47 felids are better than most species 20:58:48 or maybe they're sssss tier 20:59:00 Hiss tier you dummy 20:59:08 :p 20:59:10 TIL gammafunk will take me seriously even in messages that include "make all weapons unusable by all races" 20:59:30 -!- Lightli_ has joined ##crawl-dev 20:59:34 absolutely any statement you make can and will be interpreted literally for purposes of calling out 20:59:41 it's not the message amalloy, it's the principle 20:59:42 hardcore 20:59:57 I need new material for my stream intros, and "amalloy dunks" is a recurring topic 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:00:17 i'll assume this vault that placed a d:10 deep troll earth mage is a minmay special 21:00:17 it's also good to say things like "felids are strong" when chequers is in the channel 21:00:26 slowly but surely, he'll learn how to play crawl... 21:01:08 I think minmay mentioned some time back merging mp regen and normal regen ammy 21:01:10 -!- Kalir has quit [Ping timeout: 252 seconds] 21:01:18 -!- PsiRedEye22 has quit [Quit: Leaving] 21:01:29 which seems like it could be ok to me, but I'm not sure what our prevailing thinking is on ammy strength 21:01:32 -!- Lightli has quit [Ping timeout: 250 seconds] 21:01:48 doesn't sound too unreasonable to me 21:02:42 oh no, bog ossuary! 21:02:57 it got nerfed 21:02:59 it's for babies now 21:03:11 dang 21:03:16 luckily 21:03:16 sounds perfect for me 21:03:17 that's perfect 21:03:19 lol 21:03:20 for - god damn it. 21:03:29 i don't even know who just got owned here 21:03:31 but it was probably me. 21:05:26 -!- anticore has quit [Ping timeout: 272 seconds] 21:06:14 gammafunk, I did mention that 21:06:22 -!- Tickenest has quit [Quit: Page closed] 21:07:33 -!- Poncheis has quit [Read error: Connection reset by peer] 21:09:40 I also mentioned merging dismissal and /dev/null 21:10:43 then there was a big discussion about it 21:10:45 and then harm got buffed 21:12:10 -!- Taraiph has quit [Ping timeout: 252 seconds] 21:16:19 regen and mp regen have the same purpose (decrease resting time) so it is odd that they are two different amulets 21:19:15 Be/hat of the bear spirit stealth buff 21:21:47 oh, speaking of mp regen amulet, it feels too strong to me 21:22:00 the regen increase is pretty huge 21:22:39 -!- rossi_ has quit [Ping timeout: 276 seconds] 21:22:46 and it is an effect that didn't really exist previously, so the power creep is real 21:23:42 merging it with regular regen doesn't seem crazy to me if the mp regen bonus is decreased significantly though (like, multiplied by 2/3 or something) 21:23:52 yeah 21:24:02 though I don't think that randart regen items should give mp regen 21:24:22 letting people stack it is a bad idea 21:24:33 so that would argue against merging 21:25:38 oh I see what you mean 21:25:45 so +Regen should just be hp 21:26:01 that's a bit awkward to have like +BothRegen and +Regen 21:26:04 removing mp regen works too 21:26:22 minmay: I'd suggest that if I thought there was any hope of it happening 21:26:40 why is mp regen worse than regen 21:26:45 meet the newest addition to the zcrawl devteam 21:26:52 chequers: regen is bad too 21:27:06 ook. I guess I basically agree 21:27:24 but to answer the question, amulet of mana regeneration has a much bigger effect than amulet of regeneration 21:27:37 chequers: I don't think it is intrinsically worse, but on chars that use a bunch of MP it is a far more powerful effect 21:27:56 isn't that just a numbers thing? Like half the regen rate it adds 21:28:39 chequers: partly, but also we use MP to constrain what conjurers can do; HP just helps people survive 21:28:57 gammafunk: +HPRegen and +Regen, surely 21:29:44 you should see dcss-ca which has Regen, MPRegen and SPRegen as three separate amulets 21:29:45 also on the % screen? I guess it works, but it's a tad ugly 21:29:48 it is certainly true that extra MP regen wouldn't be overpowered if it was small enough, but I'd rather just remove it 21:30:02 also, to acknowledge the hellephant in the room 21:30:16 guardian spirit and faith are still extremely good compared to other amulets 21:32:25 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 21:33:08 -!- Kalir has quit [Changing host] 21:33:30 -!- xxx_ has quit [Quit: Page closed] 21:33:52 I also think that MPRegen overlaps with MP+9 items to a decent amount - they are both effects that specifically help MP-hungry chars (mainly conjurers and summoners), stack well, and have recently been made a lot more common 21:34:10 yeah, that's a good point about MP+ items 21:34:28 at the high end there's also no MP cap, but that's not really relevant 21:34:30 -!- Ladykiller70 has quit [Read error: Connection reset by peer] 21:34:30 -!- ProzacElf has quit [Ping timeout: 246 seconds] 21:34:50 So I could see just removing MPRegen certainly 21:34:53 ??amulet 21:34:53 amulets[1/2]: The list of amulets in Crawl are: faith, gourmand, guardian spirit, inaccuracy, rage, regeneration, harm, reflection, dismissal, and mana regeneration. See [2] for removed amulets. 21:35:10 down to 8 usable amulets 21:35:16 gammafunk: I think the lack of MP cap is somewhat relevant when I regularly see lategame chars with 70-80 MP, but that could be addressed by making MP+9 randarts less common 21:35:59 -!- DDFi has quit [Quit: Page closed] 21:36:09 <|amethyst> could make them MP+N 21:36:15 <|amethyst> with 9 being the top end 21:36:37 is that not possible on artes at present? 21:36:44 no, it is always 9 21:36:47 I seem to recall we made them all MP+..right 21:36:50 -!- Daekdroom has quit [Quit: Leaving] 21:37:24 !learn edit amulets[1] s/mana/MP/ 21:37:24 amulets[1/2]: The list of amulets in Crawl are: faith, gourmand, guardian spirit, inaccuracy, rage, regeneration, harm, reflection, dismissal, and MP regeneration. See [2] for removed amulets. 21:38:10 -!- zxc has joined ##crawl-dev 21:38:38 This trove needs a Grand Grimoire to function. Give it the item? 21:38:47 now that's a cruel choice to present my HuSu 21:39:33 -!- chamandro has quit [Quit: Leaving] 21:40:08 anyway, if we want to keep both MP regeneration amulets around in their current form I'd suggest multiplying the bonus by 3/4 21:41:05 gammafunk: just memorize all the spells first. train splc to 27 21:41:21 oh right, I can use it before giving it to the trove 21:41:25 and I think merging them with regular regen have some issues to work out with regards to randart regen and other sources of regen (would TLA give MPRegen? would trolls have extra MP regen?) 21:41:53 -!- fsc418 has quit [Client Quit] 21:41:59 I'll mention the mp regen issues to Lasty 21:42:13 not like extra mp regen would make spellcasting trolls op >.> 21:42:36 geekosaur: it will make spellcasting troll hunters that wear troll hides OP 21:42:50 geekosaur: yeah, that part doesn't really bother me, just a little strange maybe 21:43:01 randart +MP used to be MP+N and changed to MP+9 21:43:06 well, I meant only the last part, could probably handwave tla not having it :) 21:44:04 I don't think merging regen amulet and mp regen amulet needs to mean changing randart regen 21:44:06 I don't see an outright merge working where both effects go into a single +Regen without a different form of +Regen 21:44:19 I'm more concerned about randart Regen+ existing and being buffed by this 21:44:21 you'd rename it to "amulet of restitution" or whatever 21:44:25 MP+9 is significantly more common than HP+x, I guess because people assumed HP+x was OP while MP+9 wasn't (until the cap was removed) 21:44:28 and not change randart +Regen 21:44:43 ??mtla 21:44:43 moon troll leather armour[1/1]: +4 troll leather armour {Spirit, Regen++ MP+5}. Increases regen twice as much as normal TLA. 21:44:46 minmay: that's possible 21:44:54 I guess that doesn't actually have mp regen on it 21:45:28 well, MP+5 increases regen, just not nearly as much as current MPregen amulet 21:45:46 restitution, n: one's capacity to press the 5 key. etymology: portmanteau of rest and constitution. 21:46:14 but like you I really just want mp regen amulet to go away :P 21:46:52 though probably for different reasons 21:48:26 what are your reasons? 21:49:24 -!- Wahaha has quit [Quit: Leaving] 21:50:03 -!- Shred has quit [Quit: Page closed] 21:50:16 too many amulets 21:51:09 do you also think there are too many rings? 21:51:44 (I'm surprised that sustain attributes still exists whenever I find it...) 21:52:02 -!- xx_ has quit [Quit: Page closed] 21:53:59 -!- dpeg_ has quit [Quit: Lost terminal] 21:55:01 -!- olscumpy has quit [Ping timeout: 240 seconds] 21:56:36 -!- WalrusKing__ has quit [Quit: Leaving] 21:56:59 the ring of tomb:3 21:57:13 -!- vale_ has quit [Ping timeout: 250 seconds] 21:57:33 sometimes ring of mibe! ring of of various vaults for low int chars and maybe the abyss 21:57:52 I think it is mainly the ring of low int ghouls in abyss 21:58:06 oh do those rot stats as part of the rot thing? 21:58:27 (I use it as a ring of a lot of XXX) 21:58:29 mutations can rot stats I think 21:58:33 as a ghoul 21:58:53 yeah, as mu and bloodless vp as well 21:58:59 or whatever states in which a vp can't mutate 21:59:06 those tend to have higher stats though 21:59:21 doesn't vp now always mutate? 21:59:58 %git e6cc52 21:59:58 07MarvinPA02 * 0.15-a0-951-ge6cc52c: Allow Vampires to mutate normally at all thirst levels 10(2 years, 1 month ago, 5 files, 18+ 40-) 13https://github.com/crawl/crawl/commit/e6cc52ce78a6 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:45 -!- fazisi has quit [Ping timeout: 260 seconds] 22:05:13 -!- xx_ has quit [Client Quit] 22:05:40 -!- namelastname112 has quit [Ping timeout: 250 seconds] 22:06:37 -!- filthy has quit [Read error: Connection reset by peer] 22:08:20 -!- DubDrop is now known as filthy 22:09:09 -!- Shard1697 has joined ##crawl-dev 22:21:16 -!- Amphouse has quit [Ping timeout: 250 seconds] 22:22:15 vp don't mtuate when below 0 hp 22:22:40 yes, but that's not unique to them :v 22:23:15 -!- oxeimon has quit [Read error: Connection reset by peer] 22:25:25 -!- oxeimon1 has quit [Read error: Connection reset by peer] 22:26:57 amalloy: do they mutate at 0 hp? 22:27:48 -!- ontoclasm has quit [Quit: Leaving.] 22:31:14 -!- MarvinPA has quit [Quit: Leaving] 22:31:22 -!- AreBrandon has joined ##crawl-dev 22:32:13 -!- JStrange_ has quit [Ping timeout: 276 seconds] 22:33:01 gammafunk: yes but casting ddoor on vampires is hard 22:33:23 but that's not 0 hp! 22:33:57 it is 0 hp if you go back a few versions 22:34:13 oh, didn't know that 22:34:34 -!- Shard1697 has quit [Ping timeout: 240 seconds] 22:34:35 in older versions if your ddoor spellpower was bad enough you got 0 hp 22:34:48 did you then die when it expired? 22:35:01 i thought that was the point of old ddoor, you died unless you healed out of it 22:35:06 is cdo down 22:35:12 6 minutes, 30 seconds since last activity (cdo) 22:35:20 not for me 22:35:24 http server anyhow 22:35:50 and ssh is fine 22:36:06 rip routing 22:36:52 -!- destrovel has quit [Ping timeout: 252 seconds] 22:37:16 the germans have finally blocked australia... 22:37:16 -!- Lasty has quit [Quit: Leaving.] 22:39:36 -!- nicolae- has joined ##crawl-dev 22:39:43 no, you didn't die when ddoor expired 22:39:45 you were just at 0 hp 22:39:51 any hit would kill you but you would regenerate to 1 hp fast enough 22:40:04 -!- jeefus has joined ##crawl-dev 22:41:01 -!- scummos__ has quit [Ping timeout: 240 seconds] 22:43:21 -!- jefus has quit [Ping timeout: 240 seconds] 22:50:46 hrm, maybe now would be a good time for me to pretend I can understand SDL and look at that mouse issue 22:52:26 -!- Jafet has quit [Quit: WeeChat 1.5] 22:57:41 -!- vale_ has quit [Ping timeout: 240 seconds] 23:00:04 -!- omarax has quit [Remote host closed the connection] 23:01:35 reckon it's time for a trunk updates post 23:03:55 suicidal drunklang 23:05:29 hrm, is there a tile click thingy for tab? 23:05:32 I found autoexplore 23:06:59 I need a better bug report on this mouse thing 23:08:04 -!- bonghitz has quit [Ping timeout: 240 seconds] 23:08:49 random question 23:08:51 -!- Lightli_ is now known as Lightli 23:09:00 random answer: twelve but only in march 23:09:08 I have robust 1 and ru is offering to corrupt me with frail 1 23:09:37 do they cancel out, or do I get set to frail 1 23:09:52 -!- ystael has quit [Ping timeout: 252 seconds] 23:10:26 they should cancel 23:10:37 or, well, you'd have both 23:11:01 <|amethyst> you shouldn't be able to have both 23:11:03 <|amethyst> let me test 23:11:06 did it 23:11:09 answer was it set me to frail 1 23:11:20 -!- deltaromeo has quit [Ping timeout: 260 seconds] 23:11:38 did set me to ** piety immediately 23:12:34 (I'm a Troll, I can take the HP hit) 23:12:38 what if I'm a demonspawn with innate robust 3 and ru offers me frail 1 23:12:49 chequers: he probably won't 23:13:02 or i have robust 2, take frail 1, and then evolve robust 3 23:13:09 again he probly won't 23:13:17 it'll be a mut that conflicts with innate mtus 23:13:19 -!- lordfrikk has joined ##crawl-dev 23:13:23 troll robust isn't a mutation so it will play well 23:13:34 what if you had robust 4.5 but ru offered to sac all your non-integers 23:14:04 even if you're a ds who will eventually mutate robust but hasn't yet, i think ru wouldn't offer you frail 23:14:37 <|amethyst> from the looks of the code it's not quite that smart 23:14:52 <|amethyst> it only looks at your current innate mutations, not scheduled demonspawn mutations 23:14:52 !source ru_do_sacrifice 23:14:53 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/godabil.cc#l5957 23:14:57 <|amethyst> !source mut_check_conflict 23:14:57 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mutation.cc#l925 23:15:06 <|amethyst> !source _random_valid_sacrifice 23:15:06 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/godabil.cc#l5241 23:15:36 hang on 23:15:42 _random_valid_sacrifice has logic for this case 23:15:44 |amethyst: that's interesting. does that mean you'd get the frail cancelled out? 23:15:48 // demonspawn can't get frail if they have a robust facet 23:15:56 <|amethyst> aha 23:16:05 <|amethyst> I see 23:16:14 <|amethyst> should have scrolled down :) 23:16:20 i guess that's the one special case Ds need 23:16:27 <|amethyst> // The Grunt Algorithm 23:16:38 wow, using nothing but the mouse is extremely slow 23:16:47 how can it be the grunt algorithm when there's no mention of !glasses or rip or bad puns 23:16:50 gammafunk: you could click on on-screen keyboard 23:17:07 just trying to see some of these mouse bugs 23:17:11 but they're hard to reproduce 23:17:11 also, FR put O and Tab closer together for on-screen keyboard users 23:17:22 dvorak should help there 23:17:29 I guess dedicated mouse users just click on monsters to attack? 23:17:41 I don't see any autofight thing 23:18:07 -!- Tarara has quit [Ping timeout: 252 seconds] 23:20:27 yep, that's how they "autofight" 23:20:46 too bad you can't bind autofight to the mouse wheel 23:21:02 -!- WalkerBoh has joined ##crawl-dev 23:21:23 -!- rossi_ has quit [Ping timeout: 244 seconds] 23:24:36 ok, I can sometimes see a delay when the cursor waits like a second to update the reticule thing to a new square 23:24:42 but it's not easy to consistantly trigger 23:31:13 -!- wheals has quit [Remote host closed the connection] 23:31:31 <|amethyst> btw, how does one use searing ray with the mouse 23:31:33 <|amethyst> ? 23:31:45 <|amethyst> clicking the "wait one turn" hourglass cancels it 23:32:25 does clicking on the player's square work? 23:32:39 strange that the wait one turn hourglass does 23:32:58 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:34:22 <|amethyst> clicking on the player does work 23:34:36 <|amethyst> unless of course there's an item that can be picked up on your square 23:34:46 -!- Poncheis has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 23:35:20 -!- ZiBuDo has quit [Ping timeout: 244 seconds] 23:35:58 !glasses 23:35:58 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 23:36:50 so why does the hourglass button cancel searing ray 23:37:05 I'm pretty sure the option to cancel searing ray that way doesn't even exist in console 23:38:23 <|amethyst> probably you can do it with lua 23:38:43 <|amethyst> because it looks like the problem might be that it goes through process_command 23:41:26 !source band_set 23:41:26 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-place.cc#l2068 23:42:31 !source bands_by_leader 23:42:31 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-place.cc#l2102 23:42:36 { MONS_ORC, { {2}, {{ BAND_ORCS, {2, 5} }}}}, 23:42:37 -!- AreBrandon has quit [Read error: Connection reset by peer] 23:42:41 what does the {2} do here? 23:43:45 <|amethyst> !source band_conditions 23:43:46 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-place.cc#l2043 23:43:53 <|amethyst> 1/2 chance to get a band 23:44:19 oh... for some reason I read that struct but only the part which had a lambda 23:44:32 -!- olscumpy has joined ##crawl-dev 23:46:25 !source band_set 23:46:26 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-place.cc#l2068 23:48:54 wrote it up here https://crawl.develz.org/tavern/viewtopic.php?f=17&t=20194&p=272541#p272541 23:49:02 -!- nicolae- has left ##crawl-dev 23:54:28 -!- tealeaves has quit [Quit: Bye] 23:58:43 -!- vale_ has quit [Ping timeout: 260 seconds] 23:59:29 -!- oxeimon has quit [Quit: Leaving.]