00:00:04 -!- omarax has quit [Read error: Connection reset by peer] 00:00:06 yes, with fedhas 00:00:27 my allies have me trapped 00:00:47 and when i try to swap with the dude trapping me "_Your wandering mushroom cannot make way for you." 00:01:23 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-459-gb8ed64d (34) 00:02:25 clearly, you should read tp 00:02:36 i only have 1 00:02:41 would really rather not use it 00:02:42 WalkerBoh: depends on your mhp i think 00:02:49 and in any case, i shouldnt have to :P 00:02:55 they shouldnt trap you in the first place 00:02:58 if i set my mhp to 55, i am regaining 1 hp per like 5 1/5 turns 00:03:12 amalloy: oh, it's not independent of max hp? 00:03:20 definitely not 00:03:25 <|amethyst> Ultraviolent4: does tw work? 00:03:27 oh, I got a better qaz message 00:03:30 if it were, XL1 chars would heal very fast, relatively 00:03:34 no 00:03:37 amalloy: well that's new to me, thanks 00:03:52 there are like 5 other mushroom piled up behind the corner 00:03:54 You kill the crocodile! Qazlal accepts your kill. You can now call upon nature's wrath in a wide area around you. You can no longer call upon nature's wrath in a wide area around you. 00:04:02 so i guess they are all trapping each other and dont move when i use tw 00:04:05 Ultraviolent4: they can't move because there are monsters nearby 00:04:08 probably 00:04:14 i bet if you press . a few times they will die 00:04:19 <|amethyst> and you can't swap because you're standing on a plant 00:04:26 oh, or that 00:04:35 .gfgk name=ultraviolent4 00:04:36 1. Ultraviolent4 the Shatterer (L19 OgSu of Okawaru), slain by a green very ugly thing in WizLab (wizlab_lehudib) on 2016-05-17 02:37:13, with 247706 points after 27306 turns and 2:48:40. 00:04:41 Ultraviolent4: that was a good tv btw 00:04:45 you are right, im on a plant 00:04:52 lol 00:04:59 that game was so sad 00:05:05 i fat fingured moving to the stair 00:05:07 and moved past it 00:05:12 Ultraviolent4: what about tr to make them run away? 00:05:14 ah, was wondering why you didn't leave 00:05:21 <|amethyst> amalloy: nothing targettable 00:05:31 <|amethyst> amalloy: you can only tr spots you have LOS to 00:05:36 i cant see any other tiles to use tr 00:05:42 nice 00:05:51 and im sure there are no monsters nearby 00:05:51 because i have detect monsters with boots of the ass 00:06:00 i guess the simple fix would be to allow friendly plants to walk on plants 00:06:14 <|amethyst> that's not a simple fix at all 00:06:15 just waited 500 turns 00:06:25 they are not wandering or dying with tw 00:06:49 -!- scwizard has quit [Client Quit] 00:06:59 can there be a general retreat? 00:07:09 so if you dont specifiy somewhere they just run in any direction? 00:07:24 <|amethyst> that's tw 00:07:34 i see 00:08:02 guess its time to make another forest fire, then 00:08:14 <|amethyst> hm 00:08:15 i wonder if you could ta them to attack each other without incurring fedhas wrath 00:08:29 <|amethyst> amalloy: no, ta won't make allies attack one another 00:09:00 <|amethyst> killing the plant you are on might be less penance than starting a file? 00:09:02 <|amethyst> fire 00:09:10 <|amethyst> since it looks like you can move SE 00:09:33 i used the lightning on a tree, not a plant 00:09:37 so i didnt get any penance 00:09:46 im out :) 00:09:48 <|amethyst> oh, I thought burning trees gave fedhas penance 00:09:57 it doesnt appear that way 00:10:22 -!- Kalir has quit [Changing host] 00:10:39 FR 00:11:09 otoh controlled burns are good for a forest 00:11:10 <|amethyst> ah 00:11:12 -!- Blazinghand has quit [Quit: Leaving] 00:11:15 <|amethyst> it's just piety loss, not penance 00:12:36 btw, i got to that trapped spot on a plant with auto explore 00:13:04 <|amethyst> simple solution would be to remove the plant-walking ability 00:13:26 -!- bitcoinbastard_ has quit [Quit: Leaving] 00:13:39 <|amethyst> that is one of two things that lets the player share a square with a monster 00:15:21 there are two? the only other one i can think of is wizmode, which doesn't seem like it should count 00:15:29 <|amethyst> amalloy: submerged monsters 00:15:55 <|amethyst> which might not be possible now? are swamp worms guaranteed to reveal themselves before you step onto them? 00:16:09 you could blink onto them still, maybe? or tele? 00:16:28 if you remove plant walking, you can very easily trap yourself with the growth ability 00:17:27 <|amethyst> if you trap yourself with an active ability that shows you which squares it will block, that's your own problem I think 00:18:27 i guess 00:18:31 even just p can trap you 00:18:46 is there a reason for needing LoS for a retreat command? 00:20:28 -!- Poncheis has quit [Ping timeout: 276 seconds] 00:21:44 -!- Zeor has quit [Read error: Connection reset by peer] 00:21:57 <|amethyst> consistency with everything else 00:22:24 -!- ProzacElf has joined ##crawl-dev 00:22:30 -!- Wah has quit [Read error: Connection reset by peer] 00:22:53 -!- FireSight has quit [Ping timeout: 272 seconds] 00:23:30 -!- debo has joined ##crawl-dev 00:26:09 -!- mango_lives has quit [Ping timeout: 244 seconds] 00:26:43 the new ally indicators are really cool btw :) 00:27:38 -!- valrus has quit [Quit: Textual IRC Client: www.textualapp.com] 00:29:19 -!- VoxSomniator has quit [Quit: Leaving] 00:30:09 ??ontoclasm[beauty 00:30:09 ontoclasm[20/21]: ontoclasm is full of magic and beauty 00:31:19 the trapping doesn't make sense 00:31:35 with fedhas you can swap places with your mushrooms when you walk into them, including when enemies are visible 00:31:42 so getting trapped should never occur 00:32:47 -!- debo has quit [Ping timeout: 252 seconds] 00:33:53 @zxc i was standing on a plant 00:34:04 so the mushroom couldnt take my tile 00:34:12 you never mentioned that 00:34:18 i didnt know that 00:34:57 i autoexplored there so didnt realise until ameth said that was the reason 00:35:41 so maybe if 1. autoexplore didn't step on plants or 2. if a mushroom has nowhere to go it implodes 00:36:08 or 3. mushrooms could walk on plants 00:36:19 but I like 2. 00:36:30 thats an option 00:36:33 <|amethyst> or 2.5. if you try swapping an ally onto a plant, the plant explodes 00:36:34 if it cant swap with you 00:36:40 New branch created: pull/288 (1 commit) 13https://github.com/crawl/crawl/pull/288 00:36:40 03chequers02 07https://github.com/crawl/crawl/pull/288 * 0.19-a0-460-gaab38fc: Scale powered by death duration with mutation level. 10(6 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/aab38fce5488 00:36:43 you could be prompted to explode it 00:36:55 <|amethyst> you can attack it currently 00:37:07 <|amethyst> or did you mean kill it without piety loss? 00:37:13 without piety loss 00:37:15 <|amethyst> 3. isn't really technically feasible 00:37:38 'decay summons' fedhas ability 00:37:39 <|amethyst> 1. doesn't actually solve the problem, just makes it less likely to happen 00:37:56 smite targeted summon destroyer 00:38:16 <|amethyst> wouldn't help here 00:38:28 you only need to have it in the case that you try to swap and it cant take your position 00:38:35 doesnt need to be smite targeted 00:38:40 <|amethyst> since fedhas mushrooms aren't summons 00:39:05 'decay plant' then 00:40:37 youre only ever going to need to decay one 00:40:47 because i think its only a corner that can get you like this 00:41:09 once you get that first one, you wont be on plants any longer 00:41:16 so you can swap normally 00:42:07 -!- PleasingFungus has joined ##crawl-dev 00:42:09 <|amethyst> ability "pick" that removes a monster on your square 00:42:18 <|amethyst> probably not actually an ability 00:42:29 <|amethyst> but I think it makes more sense to remove the plant than to remove the wandering mushroom 00:43:13 -!- Grivan has quit [Ping timeout: 260 seconds] 00:43:27 gammafunk: i chose lightgreen for hep altars because hep's colours are lightgreen & lightblue, and lightblue already had an altar 00:43:28 PleasingFungus: You have 2 messages. Use !messages to read them. 00:43:29 iirc 00:43:48 chequers: i welcome suggestions for better mut messages :) 00:43:49 PleasingFungus: well, probably you'd want to make the latar use a lightgreen/lightblue etc color 00:43:57 if that's not something that exists 00:44:01 <|amethyst> PleasingFungus: ? 00:44:05 but yeah my concern was when I saw the fedhas altar 00:44:11 however that's just green, so it's not a problem 00:44:12 <|amethyst> PleasingFungus: lightblue isn't an altar colour 00:44:15 oh 00:44:17 idk 00:44:22 <|amethyst> PleasingFungus: there are probably ETCs that use it 00:44:23 I can make a commit for that later 00:44:24 anyway i don't care about this like 00:44:26 at all 00:44:30 PleasingFungus: "Your blood thickens into armour" "Your blood armour thickens" Even though it's not neccessarily true when you get mut level 1, it will describe the mutation clearly 00:44:31 -!- PsyMar has quit [Ping timeout: 276 seconds] 00:44:45 PleasingFungus: fine, in my commit there's going to be one hell of a dunk about tiles players is all 00:44:49 if that's what you want... 00:44:53 -!- Taraiph has quit [Ping timeout: 252 seconds] 00:44:54 i'm ready. 00:45:07 just have to finish my lua extravaganza vault here 00:45:41 -!- Rust3dCor3 has quit [Ping timeout: 272 seconds] 00:45:43 -!- Poncheis has quit [Read error: Connection reset by peer] 00:45:53 I only make the most vital commits, like gimmick lua vaults and coloring console altars made by devs who hate console 00:46:38 also, crucially, adding the monsters made by said devs to player tile randomization lua code 00:47:10 Trog roars, "Now battlemage!" 00:47:44 PleasingFungus: is the big reason you don't want non-speed-10 ancestors for ce/fe/etc because of the ressit reflavouring issues, or balance, or something else I forget 00:48:17 one reason was that you actually can't have monsters that are the same speed as the player 00:48:28 i i r c 00:48:32 orly 00:48:39 why does it matter for ce/fe in particular? Isn't there an option to make you autoexplore at ally speed 00:48:43 since monster speed and player speed work differently 00:49:07 gammafunk: +1 for randomtiles ancestors :) 00:49:21 it's already there 00:49:22 i did try to implement it at some point, a few months ago, and realized i couldn't actually get it to line up 00:49:28 ignite blood, aka the original MUT_NO_LOVE 00:49:30 ancestor/player speed 00:49:32 including fixing that bug you found about it initializing 00:49:32 lol 00:49:37 oh, nice! 00:49:38 what was that? 00:49:44 Bad Code 00:50:02 -!- Amphouse has quit [Quit: Page closed] 00:51:49 what controls whether monsters bleed 00:52:09 <|amethyst> chequers: M_COLD_BLOOD or M_WARM_BLOOD flag 00:52:32 hm, so why wouldn't eg emperor scorpion bleed? 00:52:50 <|amethyst> because it doesn't have blood 00:53:09 <|amethyst> haemolymph doesn't count 00:53:36 :) 00:53:37 -!- tealeaves has quit [Quit: Bye] 00:53:43 <|amethyst> (these flags are also used for vampire feeding) 00:54:49 concentrated acid for blood... 00:54:55 <|amethyst> what bothers me more is that cold attacks slow only cold-*blooded* things, meaning that obvious poikilotherms like worms and insects are unaffected 00:55:18 obvious poikilotherms 00:55:25 -!- zizzlebop has quit [Quit: Page closed] 00:55:30 yes, that's a googlewhack 00:55:35 !learn add reserved_clan_names Obvious Poikilotherms 00:55:35 reserved clan names[20/20]: Obvious Poikilotherms 00:55:48 well, it's a no result, so not technically I guess 00:56:03 it'll be a googlewhack once google indexes this log! 00:57:41 er 00:57:46 except i guess it'll also be in learndb 00:57:48 ruined... 00:57:53 thanks mate 00:57:58 :p 00:58:08 <|amethyst> put it in quotes 00:58:12 <|amethyst> so you only get the singular 00:58:18 cheque-mate! 00:58:31 <|amethyst> oh wait 00:58:35 <|amethyst> I used the plural too 00:58:53 <|amethyst> well, then, might as well just retire from computing 00:59:44 rip 00:59:50 <|amethyst> that's the problem with googlewhacks... once you mention them, they are no longer such 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:01:00 delicate flowers... 01:02:36 i'm not worried, this channel is an eternal source 01:03:04 just casually dropping 'bvious whatevermajig' --- that was pure ##crawl-dev 01:04:03 i distinctly remember one of my first visits to this channel, two years ago, being in the middle of a discussion about... computational biology? 01:04:05 something like that 01:05:45 <|amethyst> I put the "off" in "off-topic" 01:08:29 -!- WalkerBoh has quit [Remote host closed the connection] 01:11:00 -!- Ultraviolent4 has left ##crawl-dev 01:11:04 -!- Ultraviolent4 has quit [Quit: Page closed] 01:19:22 -!- simmarine has quit [Read error: Connection reset by peer] 01:20:35 computers don't have any biology, so that's, like, impossible 01:23:04 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 01:25:46 would someone clean up and post the tourney writeup? 01:26:03 did you write one? 01:26:59 yes 01:27:07 http://dpaste.com/0K0V8ZD#wrap 01:27:12 and http://imgur.com/a/awlwK 01:27:18 (from john) 01:29:51 do you want the pics in the post? 01:34:38 <|amethyst> BTW, since different people are awake now 01:34:54 <|amethyst> %git nfm-0.18.2-candidate 01:34:54 07|amethyst02 * 0.18.1-41-g04e063e: Fix NOWIZARD builds (sagitter) 10(9 hours ago, 4 files, 14+ 20-) 13https://github.com/crawl/crawl/commit/04e063e6b673 01:35:15 hrm 01:35:23 <|amethyst> it builds fine but needs actual testing 01:35:30 someone remind me where offline trunk downloads live 01:35:34 also, what exactly is that? 01:35:45 ??trunk 01:35:45 trunk[1/4]: The latest development code of Stone Soup is often referred to as trunk. Trunk tile+command-line windows binaries are available from http://crawl.develz.org/trunk/ 01:35:50 <|amethyst> PleasingFungus: it's a bunch of cherry picks onto stone_soup-0.18 01:35:54 PleasingFungus: yes, i think so 01:35:54 ahh 01:36:01 re pics 01:37:27 what's with the square braces? are those supposed to be links? 01:37:49 yeah, will become links 01:38:02 ...they don't, though.. 01:38:03 er, well I guess you'd have to make them links 01:38:06 yeah 01:38:10 Finally, a massive thank you to elliptic. For the past five years he quietly coded and ran DCSS's tournaments. His efforts 01:38:11 has been running the tournament, which is an invisible and thankless task. 01:38:19 what is that last sentence actually supposed to be 01:38:52 lmao, the guy commenting on the 0.17 tournament post that "oh shit, you guys actually fixed the smitey Freeze bug! 01:38:55 also lol at 'quietly coded' and 'thankless task' 01:39:02 nice, someone knew about that 01:39:14 "I noticed just today playing 0.17 on my Linux Mint computer that an old bug that has survived many a version, to the delight of my Ice Elementalists, has been, unfortunately, fixed. I had no plans to ever report that bug, but somebody else must have. " 01:39:25 that's great 01:39:30 way to go, linux guy 01:39:41 <|amethyst> %git :/told Lasty 01:39:41 07|amethyst02 * 0.18-a0-1523-gbe15c29: Don't allow supercharging non-chargeables (pubby) 10(3 months ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/be15c299740c 01:39:49 reminds me of the pan orc bug that thrall et al were keeping as secret tech, until some of the other korean players ratted on them 01:41:31 what was the pan orc bug? all I remember is the orc allies vs tormenting monsters thing 01:42:31 something about saving and loading in pan full healed all your companions, maybe? 01:42:35 god companions 01:42:40 gammafunk: https://crawl.develz.org/tavern/viewtopic.php?f=5&p=271837#p271837 01:44:12 %git 1334740c376c7b24cbb854db8518fec368414b70 01:44:12 07wheals02 * 0.15-a0-219-g1334740: Don't sometimes make a pandemonium lord appear next to the player on D:1. 10(2 years, 1 month ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/1334740c376c 01:44:16 this wasn't it but it's good 01:44:35 -!- jefus has quit [Ping timeout: 240 seconds] 01:45:38 -!- vonhedlund has quit [Ping timeout: 260 seconds] 01:46:44 that's a good post, hopefully he just learns necromutation 01:46:52 haha 01:48:45 -!- IceBlind has quit [] 01:49:41 dangit, what's the feature name for grates again 01:49:54 <|amethyst> iron_grate 01:50:02 thank you 01:50:11 we should add that to des syntax guide 01:50:14 or I should, rather 01:50:38 chequers: so did you want to fix all those links, or remove them, or what 01:51:13 chequers, feel free to also link the entire album in case people want to see the other charts. 01:51:15 <|amethyst> our "vaultname"s for features are pretty bad in many cases 01:51:35 <|amethyst> I can never remember clear_rock_wall on the first try 01:51:37 for the data junkies out there 01:51:43 <|amethyst> I always try "translucent_..." 01:51:53 the tiles names are super fun too 01:52:21 i try transparent, then translucent, then sometimes i remember clear 01:52:32 another thing I want to do, that's not really related to this, but made me think of it 01:52:47 <|amethyst> oh, transparent 01:52:50 <|amethyst> also "glass" 01:52:52 is there an easy way I could expose the list of player-visible monster data to clua? 01:53:00 as in I could iterate over the set of monsters in the game 01:53:13 just stuff you could see in ?/ 01:53:33 as opposed to only getting that when an actual monster of that type is in my los 01:53:55 !source lookup_help.cc:269 01:53:55 https://github.com/crawl/crawl/blob/master/crawl-ref/source/lookup_help.cc#l269 01:54:01 <|amethyst> iterate over the set of monsters, or the set of monster types? 01:54:03 the relevant ?/m logic 01:54:05 fwiw 01:54:13 oh, right good place to start 01:54:18 (283-284 are the only lines you don't care about, probably) 01:54:29 |amethyst: how do you mean? The set of monster types that exist in the game, I guess 01:54:36 <|amethyst> ah 01:54:43 *can exist, since not all will generate in a given game 01:55:06 e.g. tiamat 01:55:16 right 01:55:23 <|amethyst> gammafunk: I thought maybe you meant getting a list of all individuals (that the player has seen) 01:55:34 or, for that matter, cerebov etc, who won't generate in the vast majority of games :) 01:55:45 oh, yeah this is just to avoid having a Big Old Monster List 01:55:55 <|amethyst> PleasingFungus: yak won't generate in the vast majority of games :) 01:56:02 true 01:56:10 grim 01:56:16 cerebov has generated in every game I've ever played 01:56:21 including Super Mario Brothers 01:56:32 i guess he throws those bowser fireballs at you? 01:56:33 <|amethyst> FR: that sprite hack 01:56:37 maybe he has some of the spinning fire things 01:56:51 <|amethyst> different unique for each suit in Super Mario World 01:56:51 PleasingFungus: fix 01:56:52 we should just enable chaos crawl without telling anyone 01:57:13 ok 01:57:20 i think i'm going to bed, so feel free to send me tells etc 01:57:28 or just send them to gammafunk 01:57:30 he loves tells 01:57:33 and tournament posts 01:58:00 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 01:58:18 ??chaos crawl 01:58:18 I don't have a page labeled chaos_crawl in my learndb. 01:58:21 go on mate 01:59:56 %git chaos_crawl 01:59:56 Could not find commit chaos_crawl (git returned 128) 02:00:00 oh, different branch name 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:05 %git chaos 02:00:05 Could not find commit chaos (git returned 128) 02:00:07 nope 02:00:23 %git chaoscrawl 02:00:23 07PleasingFungus02 * 0.18-a0-1685-gfa9eca8: Merge branch 'master' into chaoscrawl 10(9 weeks ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/fa9eca8d6cbf 02:02:32 dammit, so close 02:02:59 johnstein: iirc it mapped the appearance of every monster to some other random monster each game 02:03:09 so you'd see cerebov on d:1 but it was just a goblin etc 02:03:28 <|amethyst> ??mislead[3] 02:03:28 mislead[3/8]: #1590: "The mottled dragon twitches its whiskers." 02:04:03 also that great Gloorx Vlooq <-> goblin appearance bug 02:05:51 lol 02:05:54 that one was awesome 02:10:36 -!- WalrusKing_ has quit [Ping timeout: 260 seconds] 02:21:25 -!- Poncheis has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 02:22:36 -!- Dracunos7 has quit [Ping timeout: 258 seconds] 02:26:55 -!- Zeor has quit [Quit: Leaving.] 02:31:37 -!- vale_ has quit [Remote host closed the connection] 02:34:15 -!- hellmonk has quit [Quit: Page closed] 02:39:05 -!- scummos| has quit [Ping timeout: 260 seconds] 02:42:18 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 02:54:35 -!- ZiBuDo has quit [Ping timeout: 240 seconds] 02:55:16 -!- nikheizen has quit [Remote host closed the connection] 02:59:11 -!- nikheizen has joined ##crawl-dev 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:04:30 @??mutant beast 03:04:30 mature weirdshock beast (06H) | Spd: 10-20 | HD: 15 | HP: 66-94 | AC/EV: 9/5 | Dam: 26, 1503(constrict) | Res: 06magic(60), 10elec | Chunks: 06mutagenic | XP: 1293 | Sp: blinkbolt (2d20) [11!AM, 06!sil] / blinkbolt (2d20) [11!AM, 06!sil], fire breath (3d30) [11!AM, 06!sil, 08breath] / fire breath (3d30) [11!AM, 06!sil, 08breath] / fire breath (3d30) [11!AM, 06!sil, 08breath], blink.. 03:04:32 @??mutant beast 03:04:32 mature weirdshock beast (06H) | Spd: 10-20 | HD: 15 | HP: 66-94 | AC/EV: 9/5 | Dam: 26, 1503(constrict) | Res: 06magic(60), 10elec | Chunks: 06mutagenic | XP: 1293 | Sp: blinkbolt (2d20) [11!AM, 06!sil] / blinkbolt (2d20) [11!AM, 06!sil], fire breath (3d30) [11!AM, 06!sil, 08breath] / fire breath (3d30) [11!AM, 06!sil, 08breath] / fire breath (3d30) [11!AM, 06!sil, 08breath], blink.. 03:04:35 @??mutant beast 03:04:35 mature weirdshock beast (06H) | Spd: 10-20 | HD: 15 | HP: 66-94 | AC/EV: 9/5 | Dam: 26, 1503(constrict) | Res: 06magic(60), 10elec | Chunks: 06mutagenic | XP: 1293 | Sp: blinkbolt (2d20) [11!AM, 06!sil] / blinkbolt (2d20) [11!AM, 06!sil], fire breath (3d30) [11!AM, 06!sil, 08breath] / fire breath (3d30) [11!AM, 06!sil, 08breath] / fire breath (3d30) [11!AM, 06!sil, 08breath], blink.. 03:09:23 -!- scwizard has quit [Quit: Page closed] 03:12:20 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-459-gb8ed64d (34) 03:12:39 ??scales[2 03:12:39 scales[2/2]: (+AC unless otherwise specified) Molten [1, 3 EV-1, 4 EV-1 rF+]; Icy [1, 3 EV-1, 4 EV-1 rC+]; Yellow [2, 3, 4 rCorr]; Green [2, 3, 4 rPois]; Metallic [2, 3, 4 rElec]; Iridescent [4, 6, 8]; Bone Plates [2 SH+2, 3 SH+3, 4 SH+4]; Black [4 Dex-1, 7 Dex-2, 10 Dex-3]; Brown [1 +3% HP, 2 +5% HP, 3 +7% HP]; Repulsion [EV+2, EV+3, EV+4 RMsl]; Sturdy [ER-2, ER-4, ER-6] 03:14:47 -!- Xenobreeder has quit [Ping timeout: 250 seconds] 03:20:16 -!- Idolo has quit [] 03:27:20 !tell pleasingfungus this is what I hope sanguine becomes http://dpaste.com/3YVBSAW 03:27:21 chequers: OK, I'll let pleasingfungus know. 03:28:39 -!- Nasst has quit [Ping timeout: 250 seconds] 03:38:07 -!- vale_ has quit [Ping timeout: 258 seconds] 03:44:38 -!- Sprort has quit [Ping timeout: 258 seconds] 03:55:02 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 03:55:18 -!- zero_one has quit [Ping timeout: 250 seconds] 03:58:14 who gets that? 03:58:18 or just a random mut? 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:04:09 -!- yogidabear has quit [Quit: Page closed] 04:06:57 Memeon Spawn 04:07:09 you see what I did there? 04:08:05 -!- beogh has quit [Ping timeout: 250 seconds] 04:08:13 -!- Shard1697 has joined ##crawl-dev 04:09:42 -!- JStrange has joined ##crawl-dev 04:09:58 -!- debo has joined ##crawl-dev 04:12:35 ProzacElf: Ds 04:12:51 ah 04:12:51 -!- debo_ has quit [Ping timeout: 244 seconds] 04:13:03 it seems....decidedly worse than the other scale mutations? 04:13:10 -!- lordfrikk has quit [Ping timeout: 276 seconds] 04:13:46 well, i guess i can't really say that without knowing how much it actually improves the AC 04:14:39 i guess triggering at 2/3 hp isn't too bad either 04:14:46 I think it's (100 - %hp) * (4 + 4 * mut) 04:15:00 I might be wrong though, not sure about those ac values 04:15:35 that could add up to quite a bit 04:15:58 the secret trick was to credit you for the mut so that you'd become invested in developing it 04:16:04 hrm? I could add up to 16 * (100 - %hp) 04:16:24 so I guess if it triggers only at 2/3, it could add up to 16 * 2 / 3 04:16:41 at t-3 04:16:52 er 04:16:59 it could add up to 16 actually 04:17:18 at 2/3 hp it would be only be 16 / 3 ac 04:17:34 you'd get to 16 when you were close to death 04:19:21 -!- Insomniak` has quit [Quit: I like to rock] 04:19:24 dang, I look over at my backup 04:19:32 it's frozen on a backup of xom.cc... 04:22:39 oh, that 100-%hp is a decimal, not an integer? 04:22:43 that's far less extreme 04:23:09 which actually makes a lot more sense 04:23:15 -!- ManMan has quit [Ping timeout: 250 seconds] 04:23:20 because then it would be strongest at higher hp if it were an integer 04:25:21 -!- rossi has quit [Ping timeout: 260 seconds] 04:25:42 still, 6-16 ac, give or take, is decent 04:27:37 -!- Patashu has joined ##crawl-dev 04:31:40 5.333 - 15.999 ac B-} 04:33:30 !calc 10.666 * 2 / 3 04:33:31 7.11 04:36:35 how do I check for kills by uniques? this doesn't work !lg * map~~unique s=ckiller 04:38:16 oh, it's not unique, just uniq... don't mind me 04:38:21 -!- knu has quit [Quit: Reboot...] 04:38:21 !lg * recent kmap~~uniq s=cikiller 04:38:23 106776 games for * (recent kmap~~uniq): 17713x Sigmund, 10927x Grinder, 9634x Robin, 7303x Natasha, 6612x Crazy Yiuf, 6160x Pikel, 5039x Terence, 4303x Menkaure, 3881x Ijyb, 3203x Duvessa, 2647x Jessica, 2229x Joseph, 2073x Prince Ribbit, 1941x Snorg, 1938x Blork, 1806x Edmund, 1779x Gastronok, 1608x Dowan, 1499x Maud, 1448x Erolcha, 1400x Erica, 1386x Rupert, 1234x Grum, 709x Urug, 549x Harold, 5... 04:38:35 ProzacElf: yes, that's it 04:38:43 but a unique can follow you outside of their vault 04:39:25 geekosaur: taht's why i used kmap instead of map 04:39:32 !lg * killer=uniq 04:39:36 631610. Ronzu the Skirmisher (L3 DsBe of Trog), slain by Sigmund (a +1 scythe of freezing) on D:2 on 2016-06-02 08:38:14, with 29 points after 1163 turns and 0:07:23. 04:39:53 !lg * killer=uniq s=cikiller 04:39:55 thanks! 04:39:57 631610 games for * (killer=uniq): 140943x Sigmund, 63790x Grinder, 47139x Crazy Yiuf, 46668x Terence, 41365x Ijyb, 24577x Jessica, 24440x Prince Ribbit, 23742x Pikel, 22630x Menkaure, 21207x Natasha, 20574x Duvessa, 15716x Blork, 13225x Edmund, 11912x Dowan, 10647x Joseph, 7996x Robin, 7836x Erolcha, 7790x Gastronok, 6085x Rupert, 5319x Snorg, 5240x Purgy, 4452x Nessos, 4214x Erica, 3486x Harold, ... 04:40:39 also uniques can spawn in other vaults than their own 04:40:40 yeah, there's a killer of 'uniq' for that purpose 04:40:50 and yeah that's an even better point 04:41:24 my most famous death to a uniqe is getting into a LOS of Crazy Yiuf as Naga of Chei, he managed to drink potion of haste, paralyse me and then kill me dead before I got another turn 04:41:35 some fun interactions happen sometimes 04:41:44 interesting that sigmund has so many, guess it's cuz he's the earliest or most common? 04:41:56 early and has confuse 04:41:57 think of him as one of the less scary ones 04:42:13 invisible, throw flame and confuse together I imagine 04:42:26 yeah, along with a reach weapon that does high damage 04:42:52 neat 04:42:54 grinder can kill you in 1 turn if you're unlucky/squishy 04:43:17 Pikel's whip is also pretty annoying, especially if it's elec 04:43:21 yeah, grinder gets extreme respect 04:43:50 joseph can dish out very respectable damage with his sling 04:44:04 the less are more situational I imagine 04:44:06 ignacio's speed and haste are something to watch out for 04:44:08 the rest* 04:44:18 if you ever see him, though! :D 04:44:37 yeah but we were picking uniques at random, I thought that was the game 04:44:57 no I just went down the list and picked some early threats 04:45:14 down the list?! you mentioned joseph! 04:45:41 donald's my favorite, because if you train shields, you only find mundane shields - but donald might bless you with an ego ;) 04:46:02 there's always mennas 04:46:18 !lg * killer=Joseph s=map 04:46:19 10609 games for * (killer=Joseph): 10102x, 20x old_standard_altar, 16x uniq_joseph, 10x basic_altar, 9x lemuel_doored_altar, 7x okawaru_ov_weapons_minmay, 6x corexii_shack_village, 6x dpeg_oklobed_lair, 5x nicolae_tso_besieged_by_evil, 5x erik_lair_dragon, 5x glass_columns_c, 5x minmay_temple_entry_statues_fountains, 4x minmay_temple_entry_glass, 4x shop, 4x wad_pebble_path, 4x evilmike_ruin_ashen... 04:46:38 hm not what I wanted 04:46:45 guess his you want kmap 04:46:48 (maybe) 04:46:52 !lg * killer=Joseph s=kmap 04:46:53 10609 games for * (killer=Joseph): 7520x uniq_joseph, 3068x, 12x sword_in_stone, 9x minmay_sticks_and_stones 04:47:01 I wanted to see how "early" is he 04:47:08 then s=place 04:47:14 I think he's around start of the lair? 04:47:17 maybe filtering only for D 04:47:21 no, he's in D a lot 04:47:27 also in lair though 04:47:50 yeah, I guess in my eyes it's still an early threat also not Sigmund-early 04:47:59 although not* 04:48:52 !lg gammafunk recent kmap~~uniq s=cikiller 04:48:52 24 games for gammafunk (recent kmap~~uniq): 4x Natasha, 4x Grinder, 2x Jessica, 2x Terence, 2x Pikel, Blork, Nessos, Prince Ribbit, Nikola, Josephine, Erica, Rupert, Snorg, Grum, Erolcha 04:48:52 Joseph morelike Jokeseph not even top 10 get good with slings 04:49:01 there's a lot of just speedruns in that 04:49:10 grinder is everyone's favorites 04:49:12 favorite* 04:49:13 !lg . recent killer=uniq s=cikiller !gfspeed 04:49:14 9 games for gammafunk (recent killer=uniq !gfspeed): 3x Grinder, 2x Natasha, Josephine, Jessica, Erica, the player character 04:49:21 nice uniq 04:49:48 people play crawl differently anyhow 04:49:51 .splatratio JStrange 04:49:52 No games for JStrange (!gfspeed !boring xl>=17 recentish). 04:49:56 er 04:50:05 !lg JStrange recent 04:50:06 3. lordfrikk the Crack Shot (L18 CeHu of Okawaru), slain by a frost giant (a +1 battleaxe of freezing) (kmap: shoals_iceberg_rune) on Shoals:3 on 2016-05-16 00:26:01, with 212277 points after 45598 turns and 6:36:07. 04:50:13 I guess you play offline 04:50:26 !lg JStrange recentish 04:50:27 3. lordfrikk the Crack Shot (L18 CeHu of Okawaru), slain by a frost giant (a +1 battleaxe of freezing) (kmap: shoals_iceberg_rune) on Shoals:3 on 2016-05-16 00:26:01, with 212277 points after 45598 turns and 6:36:07. 04:50:44 I started playing 3 years ago then stopped now started again but internet in CHina is crap so until August or so it's offline for me 04:50:53 I'm not patient enough for tiles with the lag 04:51:04 -!- koboldina has joined ##crawl-dev 04:51:05 oh, was going to suggest cwz or lld 04:51:08 but yeah no console on those two 04:51:15 nor on cpo any longer 04:51:42 I thought the korean or japanese server will be alright but for some reason (I blame Chinese internet again) it's almost equally slow 04:51:48 otherwise I play on CDO 04:52:01 -!- dpeg has joined ##crawl-dev 04:52:03 hrm, yeah I was just assuming they'd be faster 04:52:11 but indeed they might not depending on routing 04:52:33 but that shoals end vault is pretty frightening 04:52:38 didn't expect frost giants 04:52:46 it's perhaps a bit extreme 04:52:55 that vault got updated recently 04:53:00 for being too brutal 04:53:28 good riddance 04:54:01 but I can only blame myself, the lag online got the best of me so I just tabbed myself to death instead of kiting him 04:54:45 playing online is risky. I died to spectators recently ;) 04:54:46 lag makes playing a lot less fun, hence I've been using cjr 04:54:58 heh 04:55:07 (more accurately, died to not being able to manage own stress levels / tune spectators out) 04:55:12 yeah it does make it less fun 04:55:16 ??cjr 04:55:16 cjr[1/2]: https://crawl.jorgrun.rocks/ Hosted in Montreal by Zibudo (admin@jorgrun.rocks). SSH login info: https://crawl.jorgrun.rocks/console.html. 04:55:45 honestly I thought using VPN might make it faster but not really 04:56:09 Perhaps some day someone will set up a chinese server 04:56:23 you still have to use your local pipes to reach better pipes out on the wider internet 04:56:26 not sure if any crawl content would offend government censorship there 04:56:36 skeletons 04:56:43 well I'm leaving in July and I can tell you wholeheartedly that one thing I will not miss is the crappy internet 04:56:46 food is good, though 04:57:22 human(oid?) skeletons get censored in china-WoW 04:57:54 -!- knu has quit [Quit: Reboot...] 04:58:00 they have a lot of weird restrictions, like I guess most people know about Google not being available 04:58:11 skeletons get censored? 04:58:15 but what about dropbox? pastebin? just random website don't work 04:58:22 i remember that 04:58:44 if those get censored I doubt crawl would survive chinese censorship at all 04:58:45 putting skeletons in a video game is considered disrespecting the ancestors or something 04:58:55 lol, yeah we'd be screwed then 04:59:10 can always play console 04:59:10 nobody censors Z 04:59:16 i worked on the german version of saints row 2 and they've got a ton of weird rules about that stuff too 04:59:17 hrm, that's true but they still exist in the game 04:59:19 chinese bureaucracy is a sight to behold, let me tell you 04:59:28 well it's an interpretation of a vague rule 04:59:30 i didn't work on the chinese version but i learned some stuff about it just because 04:59:35 I bet no one even knows why some sites are censored 04:59:36 they'd probably require Hep to be removed 04:59:52 My guess Hep and like dozens and dozens of other things 04:59:55 skeletons *might* be considered promoting superstition, so big games take the safe route and censor them 05:00:04 -!- omarax has quit [Remote host closed the connection] 05:00:12 but china doesn't say HEY NO BONES IN DAT GAME YOU GOT 05:00:13 yeah, if it's just 'superstition' then like rip half of crawl content 05:00:52 I never clear D:13, it's bad luck 05:01:10 heh 05:01:21 ending all the branches on 4 isn't cool man 05:01:29 ProzacElf, very true 05:01:40 just rework all crawl content and retheme it as a nice puppy searching for its owner 05:02:15 the monsters are just various bugs and big plants and the occassional spoiled child 05:02:27 i would ask why everything in the dungeon is out to kill the puppy 05:02:33 but i guess it doesn't need to make sense 05:02:53 unless the puppy is just as evil as all of the current crawl pcs 05:03:04 we'll have to figure out the whole god thing 05:03:36 the gods are just 'virtues' that the puppy chooses to follow, remembering the wise words its owner imparted to it 05:03:39 otoh, they like the number 7, so Crawl would go back to having 27 levels and all branches would have 7 levels 05:04:30 it's also very polytheistic so you can worship as many gods as you want as long as you don't talk bad about other dungeon denizen's choice of worship 05:05:49 ooh, that could be part of a challenge. The Superstitious - take stairs out of D:13 asap, clear any "7" level map 3 times and re-explore it. never turn left in labyrinth. ^q if natasha walks behind you 05:06:18 no phantom mirrors 05:08:56 don't rest on tiles that look like ladders 05:09:27 vaults and depths doors do iirc? 05:10:22 !lg * killer~~two-headed br=d s=lvl 05:10:27 4468 games for * (killer~~two-headed br=d): 1045x 8, 729x 9, 432x 10, 325x 7, 324x 4, 319x 5, 272x 6, 244x 11, 241x 3, 129x 12, 77x 13, 69x 15, 64x 1, 51x 14, 48x 2, 27x 16, 22x 17, 16x 18, 11x 19, 8x 20, 6x 21, 3x 22, 3x 24, 3x 25 05:10:34 hmm just got two-headed ogre on D:5 05:11:10 -!- PoisonMushroom has quit [Quit: Page closed] 05:11:23 JStrange: not a bug 05:12:09 yeah, I guess I got just (un)luck 05:12:11 y 05:12:47 nothing a well-applied whip of venom cannot solve 05:13:57 !lg * t ((map~~johnstein||kmap~~johnstein)) 05:13:58 55. chottis the Sorcerer (L16 DECj of Vehumet), mangled by a spark wasp on Spider:4 (johnstein_spider_rune_arachne_lair) on 2016-05-22 17:16:29, with 125885 points after 35974 turns and 9:12:18. 05:14:03 !lg * t0.17 ((map~~johnstein||kmap~~johnstein)) 05:14:09 30. morfei the Spear-Bearer (L16 MuGl of Makhleb), blown up by an orb spider (kmap: johnstein_spider_rune_arachne_lair) on Spider:4 on 2015-11-21 23:04:01, with 120253 points after 28526 turns and 1:38:57. 05:22:04 -!- Bcadren has quit [Ping timeout: 260 seconds] 05:28:08 -!- Bcadren has quit [Ping timeout: 252 seconds] 05:42:56 -!- glaas has quit [Ping timeout: 260 seconds] 05:47:49 -!- amalloy is now known as amalloy_ 05:58:12 -!- ProzacElf has quit [Ping timeout: 260 seconds] 05:58:34 -!- manman_ has quit [Ping timeout: 250 seconds] 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:14:00 -!- edsrzf has quit [Ping timeout: 240 seconds] 06:16:22 -!- magipi has quit [Quit: Page closed] 06:17:33 -!- Laptop_ has quit [Ping timeout: 240 seconds] 06:18:41 -!- Twiggytwiggytwig has quit [Read error: Connection reset by peer] 06:28:11 I found a very useful site for naming gods: http://www.unit-conversion.info/texttools/shuffle-letters/ 06:31:48 -!- duralumin has quit [Client Quit] 06:32:51 -!- Laptop_ has quit [Ping timeout: 264 seconds] 06:34:17 dire elephants on Lair:1, who's vault is this? :D isn't it the graveyard 06:35:05 !lg * killer~~dire br=lair s=kmap 06:35:06 1528 games for * (killer~~dire br=lair): 1202x, 170x evil_forest, 93x gammafunk_lair_enchanted_lake, 39x grunt_lair_end_beastmaster, 7x beast_lair_carwin_large_4, 5x beast_lair_carwin_large_1, 4x beast_lair_carwin_large_2, 3x beast_lair_carwin_large_3, 2x mu_elephants_graveyard, grunt_megastairs_4, beast_lair_carwin_9, evilmike_catoblepas_cave 06:40:25 mu_elephants_graveyard, it can have even hellephants, seems a bit too earyl 06:40:28 early* 06:49:34 -!- Doll has quit [Quit: Lost terminal] 06:56:07 I think hellephants would only show up in elephant graveyard if it spawned incredibly late 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:00:24 hopefully, btw is there a vault-building manual? 07:02:41 ah, found it 07:18:13 -!- Lasty has joined ##crawl-dev 07:18:42 -!- jefus has joined ##crawl-dev 07:18:47 -!- Alcopop has quit [Quit: Page closed] 07:24:02 -!- debo has quit [Quit: orb spiders :(] 07:43:50 fwiw, chinese internet generally connects to the world via america 07:45:48 -!- kuniqs has quit [Client Quit] 07:50:05 -!- Patashu_ has joined ##crawl-dev 07:52:51 -!- Patashu has quit [Ping timeout: 276 seconds] 07:58:51 -!- Patashu_ has quit [Ping timeout: 272 seconds] 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:08:57 -!- Lasty has quit [Quit: Leaving.] 08:13:25 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:15:07 -!- ololoev has quit [Client Quit] 08:17:16 -!- ldf_ has joined ##crawl-dev 08:18:06 -!- namelastname112 has quit [Ping timeout: 250 seconds] 08:23:27 -!- olscumpy has quit [Ping timeout: 260 seconds] 08:26:10 -!- sneakyness has joined ##crawl-dev 08:38:21 -!- Shard1697 has quit [Ping timeout: 276 seconds] 08:39:40 -!- AreBrandon has quit [Ping timeout: 260 seconds] 08:48:13 -!- wheals has joined ##crawl-dev 08:57:55 -!- Shard1697 has joined ##crawl-dev 08:59:19 -!- Grivan has quit [Ping timeout: 258 seconds] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:05:47 -!- Tux[Qyou] has joined ##crawl-dev 09:07:43 -!- AreBrandon has joined ##crawl-dev 09:10:38 -!- Lasty_ has joined ##crawl-dev 09:10:44 really? that's pretty funny 09:13:39 about #10469, there's something in place to ensure this doesn't happen with toadstools 09:13:54 maybe it should be extended to other stationary plants? 09:14:06 if I add my vault to a file and the game crashes, is there a crash log that would allow me to pinpoint the problem? nothing in the morgue directory 09:14:44 look at what it says in the console when you're starting up the game 09:14:57 -!- debo has joined ##crawl-dev 09:14:59 -!- elliptic has quit [Quit: Leaving] 09:15:04 -!- AreBrandon has quit [Ping timeout: 250 seconds] 09:15:57 how do I do that? the game loads, says Loading maps then crashes 09:16:41 -!- elliptic has joined ##crawl-dev 09:23:29 tiles build on windows? which would be about the worst case for that 09:24:15 -!- TomWoods has quit [Quit: Page closed] 09:28:52 -!- Patashu has joined ##crawl-dev 09:35:34 I have access to both console and tiles, Windows or Linux 09:40:07 -!- tealeaves has quit [Quit: Bye] 09:40:16 then I'd try it on a Linux console build, if necessary with FULLDEBUG=y 09:40:30 sadly the vault stuff is not very nice about certain kinds of errors 09:41:38 but my point was that Windows tiles builds (not sure about console) don't have an error stream because Windows detaches it from the console, and past attempts to work around it caused other problems 09:41:56 so you lose things like start-time vault load errors 09:41:57 -!- Yogidabear has quit [Quit: Page closed] 09:46:40 makes sense, thanks I'll try that 09:49:28 console works fine on windows 09:49:48 at least for me 09:52:32 Permanent black mark! Yay! 13https://crawl.develz.org/mantis/view.php?id=10470 by Sar 09:52:58 wheals, but you have to compile using FULLDEBUG=y? 09:53:11 no 09:53:16 that can be needed to get more detail 09:53:22 for an initial check you don't need it 09:54:12 alright! 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:00:48 -!- namelastname112_ has quit [Ping timeout: 250 seconds] 10:07:32 -!- Patashu is now known as Patashu[Zzz] 10:09:30 -!- dtsund has quit [Ping timeout: 260 seconds] 10:16:31 god, ammo stops mattering after early game 10:16:57 even with me tabbing everything in the swamp down with piercer and thus losing god knows how many arrows to the water I still have nearly 700 10:26:42 -!- ebering has quit [Remote host closed the connection] 10:28:39 -!- Sprort has quit [Ping timeout: 258 seconds] 10:29:03 -!- JStrange_ has joined ##crawl-dev 10:30:28 -!- jefus has quit [Quit: Leaving] 10:32:33 -!- JStrange has quit [Ping timeout: 244 seconds] 10:33:19 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 10:40:38 -!- ebering has joined ##crawl-dev 10:40:59 -!- JStrange has joined ##crawl-dev 10:41:41 -!- siepu has quit [Quit: Leaving] 10:44:01 -!- JStrange_ has quit [Ping timeout: 258 seconds] 10:44:45 !title 10:46:16 90s limit exceeded: killed !title 10:52:02 -!- buki has quit [Ping timeout: 258 seconds] 10:54:19 -!- Kalir has quit [Changing host] 10:57:02 -!- simmarine has joined ##crawl-dev 11:00:03 -!- omarax has quit [Remote host closed the connection] 11:01:02 -!- FelixNothus has quit [Ping timeout: 250 seconds] 11:02:29 ??plan 11:02:29 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:release_plans 11:09:53 -!- Doll has quit [Quit: Lost terminal] 11:10:57 -!- mspang has quit [Remote host closed the connection] 11:11:00 -!- ManMan has quit [Ping timeout: 250 seconds] 11:11:47 -!- blabber has joined ##crawl-dev 11:15:51 -!- stev has quit [Quit: Page closed] 11:18:31 -!- jefus has joined ##crawl-dev 11:20:31 -!- nezrel has quit [Read error: Connection reset by peer] 11:22:06 -!- removeelyvilon has quit [Quit: Page closed] 11:25:44 -!- dalwyn has quit [Ping timeout: 250 seconds] 11:32:03 "This level is originally from GruntHack and given Grunt's sadistic trait, this could have been intentional. You never know." https://github.com/UnNetHack/UnNetHack/issues/17 11:37:48 -!- Daekdroom has quit [Quit: Leaving] 11:39:00 -!- LexAckson_ has joined ##crawl-dev 11:47:58 sounds apt 11:54:28 -!- lordfrikk has joined ##crawl-dev 11:54:30 -!- Dracunos has quit [Ping timeout: 260 seconds] 11:55:05 -!- JStrange has quit [Ping timeout: 260 seconds] 11:55:30 it 11:56:08 it's a rather subtle sadistic level design. 11:58:47 oh, he kept that trait alright 11:58:54 -!- Dracunos7 has quit [Ping timeout: 272 seconds] 11:58:54 !vault grunt_profane_halls 11:58:54 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/depths_encompass.des#l314 11:59:21 though maybe not the teleport closet thing 12:00:03 -!- omarax has quit [Remote host closed the connection] 12:01:59 -!- removeelyvilon_ has joined ##crawl-dev 12:07:52 -!- removeelyvilon_ has quit [Quit: Page closed] 12:08:37 well, where grunt came from, there are lots of other crazy devs left. I would be delighted if you took one or two from us :-) 12:12:36 DCSSEM Extended when? 12:15:00 don't ask me, ask Amy :) 12:15:30 -!- ZiBuDo has joined ##crawl-dev 12:22:17 -!- Bcadren has quit [Ping timeout: 250 seconds] 12:29:06 -!- Bcadren has quit [Ping timeout: 276 seconds] 12:31:12 -!- Zekka has quit [Ping timeout: 272 seconds] 12:42:58 -!- zxc has quit [Read error: Connection reset by peer] 12:48:31 -!- elliptic has quit [Quit: Leaving] 12:50:07 -!- elliptic has joined ##crawl-dev 13:00:01 -!- omarax has quit [Remote host closed the connection] 13:02:34 -!- ZiBuDo has quit [Ping timeout: 240 seconds] 13:02:48 -!- ZiBuDo has joined ##crawl-dev 13:06:02 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-459-gb8ed64d (34) 13:18:26 -!- Ququman has joined ##crawl-dev 13:19:05 -!- WalrusKing_ has quit [Ping timeout: 260 seconds] 13:25:08 -!- tealeaves has quit [Quit: Bye] 13:35:47 -!- fearless has quit [Client Quit] 13:36:00 -!- lordfrikk has quit [Ping timeout: 246 seconds] 13:36:00 -!- GauHelldragon has quit [Ping timeout: 260 seconds] 13:42:04 -!- Kellhus has quit [Quit: Page closed] 13:42:14 -!- PleasingFungus has joined ##crawl-dev 13:42:59 belated response to late night skeleton chat: my understanding is that in china, skeletons are considered to be insanely f****d up, like showing corpses covered in gore would be here 13:42:59 PleasingFungus: You have 1 message. Use !messages to read it. 13:43:15 !tell chequers I continue to disagree, but ty for the suggestion :) 13:43:16 PleasingFungus: OK, I'll let chequers know. 13:44:04 03PleasingFungus02 07* 0.19-a0-460-g121e70a: Tweak a Sanguine Armour mut message (chequers) 10(13 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/121e70a43258 13:44:04 03PleasingFungus02 07* 0.19-a0-461-gaf2d98a: Save player ghosts with un-transformed stats 10(9 minutes ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/af2d98a14073 13:47:31 https://www.techinasia.com/china-doesnt-censor-skeletons-the-truth-about-game-censorship-in-the-middle-kingdom alternately maybe i'm wrong about skeletons 13:47:33 who knows 13:48:37 -!- ahriman has quit [Quit: leaving] 13:50:04 -!- Bcadren has quit [Ping timeout: 244 seconds] 13:57:00 crawl shows corpses covered in gore anyway 13:58:13 crawl is extremely mature content 13:59:10 bloodsplatter.cc 13:59:47 *spatter :) 14:00:03 -!- omarax has quit [Remote host closed the connection] 14:00:09 i like my version better 14:03:24 -!- blabber has quit [Quit: leaving] 14:07:54 -!- ontoclasm has joined ##crawl-dev 14:09:26 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-461-gaf2d98a (34) 14:12:03 -!- amalloy_ is now known as amalloy 14:12:21 -!- Bcadren has quit [Ping timeout: 250 seconds] 14:12:27 minmay: i have nightmares about those red % going flying 14:15:52 -!- Cerpin_ has joined ##crawl-dev 14:28:49 -!- Dracunos has quit [Ping timeout: 250 seconds] 14:46:44 -!- edsrzf has joined ##crawl-dev 14:57:09 -!- oxeimon has quit [Quit: Leaving.] 14:57:45 -!- Cerpin_ has quit [Ping timeout: 244 seconds] 14:58:56 -!- Mekire has quit [Ping timeout: 250 seconds] 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:06:43 -!- CanOfWorms has joined ##crawl-dev 15:20:34 -!- JimmahDean has quit [] 15:28:05 -!- Shard1697 has quit [Ping timeout: 244 seconds] 15:28:37 -!- tksquared has quit [Ping timeout: 250 seconds] 15:28:42 -!- MarvinPA has joined ##crawl-dev 15:29:04 -!- olscumpy has joined ##crawl-dev 15:41:53 -!- Kenran has quit [Quit: Leaving] 15:57:37 -!- removeelyvilon_ has joined ##crawl-dev 15:57:59 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:02:57 oh man, we have to serialize functions in lua 16:03:08 right, probably for save compat 16:03:33 hrm, I wonder if this is not being used as much as it should, though 16:04:07 wonder if you could use upvalues for exploits in that case 16:04:34 (unless you serialize functions with upvalues correctly but nobody ever does ime) 16:05:52 oh man, that's horrible to even think about 16:10:25 -!- NomadJim has quit [Read error: Connection reset by peer] 16:10:28 -!- ada482 has quit [Quit: Leaving] 16:12:42 -!- dpeg_ has joined ##crawl-dev 16:12:44 Looks like the only users of global_function() are the portions of the fog machine code and the trigger code 16:13:33 then this one line of the zig code for some reason 16:13:48 -!- hypermopl has quit [Quit: Page closed] 16:14:12 !seen Lasty_ 16:14:12 I last saw Lasty_ at Thu Jun 2 13:10:38 2016 UTC (7h 3m 33s ago) joining the channel. 16:14:25 -!- Hiffwe has quit [Ping timeout: 258 seconds] 16:17:19 !greatplayer - 16:17:28 Unwon species for -: Centaur, Deep Dwarf, Deep Elf, Demigod, Demonspawn, Draconian, Felid, Formicid, Gargoyle, Ghoul, Halfling, High Elf, Hill Orc, Human, Kobold, Merfolk, Minotaur, Mummy, Naga, Octopode, Ogre, Spriggan, Tengu, Troll, Vampire, Vine Stalker 16:17:33 !greatplayer dpeg 16:17:42 Unwon species for dpeg: Demigod, Felid, Ghoul, Human 16:18:18 -!- CanOfWorms has quit [Ping timeout: 260 seconds] 16:19:10 -!- duralumin has quit [Quit: Leaving] 16:23:20 hrm, so it seems my plan of making a function wrapper and passing the wrapped function to the trigger won't quite work 16:23:50 I just have to create a global variable with the result from the wrapper though 16:32:53 -!- Rust3dCor3 has quit [Ping timeout: 260 seconds] 16:33:50 -!- dalwyn has quit [Ping timeout: 250 seconds] 16:38:11 -!- oxeimon has quit [Quit: Leaving.] 16:38:53 -!- oxeimon has quit [Client Quit] 16:40:10 where can I see the current product version of online tiles 16:42:22 ?v 16:42:31 if you mean the program version number 16:42:55 perfect 16:42:57 also in the title of the url 16:44:18 Summon vines graphical bug 13https://crawl.develz.org/mantis/view.php?id=10471 by removeelyvilon 16:48:04 I just finished another CeHu win since I think one of the big things about his plan was making ammo always mulch when fired 16:48:06 !log 16:48:07 3856. Lightli, XL27 CeHu, T:74798: http://crawl.berotato.org/crawl/morgue/Lightli/morgue-Lightli-20160602-152733.txt 16:48:50 I would guess about 2000 arrows total after factoring in mulching and firing into lava/water because piercer 16:48:53 -!- someone_ has quit [Client Quit] 16:49:15 probably more than that 16:51:29 why would you need to guess about that 16:51:33 just look at the action table 16:51:37 or is that somehow not recorded 16:52:11 since it's going to always mulch, each action is a mulch 16:52:47 I was getting to that 16:52:56 I fired the bow about 10000 times that game 16:53:15 and used it for pretty much the whole game outside of very early on 16:53:25 *about 11000 16:53:30 thanks 16:53:58 anyhow I think the overal usage pattern of ranged weapons will change 16:54:10 yeah I think that was the plan 16:54:22 so the amount of ammunition in the game as an oka worshipper would if always mulch was a thing be enough to only satisfy about a 5th of my usage that game 16:54:58 maybe a fourth at most 16:55:04 -!- wheals has quit [Ping timeout: 252 seconds] 16:55:44 I think it will be more about Lasty thinking about how often he would like to see ranged weapons used 16:55:53 and adjusting the drops/god gifts based on that 16:56:00 rather than using current numbers 16:56:24 probably 16:56:35 the floor drops, god gift rates, rates at which monsters actually drop their ammo, those are all adjustable 16:56:42 I think one part of the proposal was making monsters not drop ammo 16:56:57 that may be the case, but then there are still two rates to control 16:57:00 yeah 16:57:05 not to mention acquirement 16:57:15 I actually did ammo acquirement that game 16:57:24 because I wanted to see how many arrows I would get 16:57:39 (the answer was 70, not even a centaur pack's worth of arrow) 16:57:49 well a single acquirement isn't a great way to sample that 16:57:54 what you want to do is look at the code 16:58:04 the variance on that acquire will be pretty large 16:58:29 like someone acquiring gold once and going "well acquire gives you 400 gold I guess" 16:58:35 yeah, like the amount of gold you can acquire ranges from about 140 to 5000 16:58:42 averaging at the 1000 mark or so 16:59:08 clearly you needed the patented minmay acquirement flowchart 17:00:03 -!- omarax has quit [Read error: Connection reset by peer] 17:00:10 I could actually use that in this case 17:00:31 minmay: where is it, I need a new wallpaper 17:00:36 -!- PleasingFungus has joined ##crawl-dev 17:00:51 the unique pictures weren't enough? 17:01:13 the duvessa porn wallpaper you made is getting a bit stale 17:01:14 it's at https://crawl.develz.org/tavern/viewtopic.php?f=5&t=20065 17:01:42 god damn it, this doesn't have pictures!!! 17:02:13 gammafunk http://i.imgur.com/dl7aXwH.png 17:02:27 yess 17:02:30 that is so hot 17:03:12 See I do have to save acquirement on speedruns sometimes, but that's fine 17:03:36 gammafunk: what about the rupert wallpaper (NSFW) http://cache.boston.com/universal/site_graphics/blogs/bigpicture/icy_01_05/i23_17434659.jpg 17:04:19 That fine gentleman is pretty fit 17:04:53 keeping in good shape for his gae 17:04:53 *age 17:05:14 finding rupert pics is great because i just have to google for "naked axe dude" 17:05:31 it's not like duvessa where i have to find someone with dyed hair AND prosthetic ears 17:05:56 are there other uniques you look for? 17:05:58 gastronok, maybe? 17:06:16 hey I disagree about acquire book! 17:06:29 you play summoners 17:06:55 I disagree even when not playing summoners (in the sense that it can be good at times) 17:06:57 PleasingFungus, we were going to compile pictures of all the uniques irl at some point, maybe I should try that again on my own 17:07:05 gammafunk no im making an ad hominem attack 17:07:12 your opinion doesnt matter because you play summoners 17:07:15 youre gross 17:07:40 I don't see why I need to have a good reputation in order to have my opinion valued 17:07:40 (j/k) 17:08:01 (maybe you actually are gross but i wouldn't know either way) 17:08:13 minmay: could be fun, especially if it involves SA-thread-style pics 17:08:27 I see your slight bias against felids minmay 17:08:32 fr: make MM available in more than one (rare) book. I know it's not gonna happen, but a man can dream... 17:08:39 giving due to jewel acquire without mentioning the edge cases when book acquire is good makes this flowchart less arousing 17:08:47 http://i.imgur.com/48wASNG.jpg e.g. 17:09:02 bring back level 5 mm, imo 17:09:11 i only mentioned jewellery acquirement because it sort of makes sense for felids to do it 17:09:25 do you ever acquire jewel on an Op 17:09:28 and i thought book acquirement was really likely to change so i didn't want to bother with it 17:09:46 I've heard so many people go on about jewel acquire with Op 17:10:02 i acquire jewellery on Op sometimes for fun but practically speaking it's pretty much never the right choice 17:10:02 -!- removeelyvilon_ has quit [Quit: Page closed] 17:10:03 yeah that was how I felt 17:10:31 it feels better than getting a shield from armour acquirement though :P 17:11:03 hey, acquiring a shield isn't the worst thing if you're a Tr 17:11:06 -!- Kellhus has quit [Ping timeout: 250 seconds] 17:11:10 why doesn't book acquirement just use the same code sif muna gifts do 17:11:45 it'd still need a special case for the folks sif wont touch (troggies -> manuals) 17:12:16 i... think it would be fine if trog followers couldn't acquire books 17:12:26 i dunno why they need a special case 17:12:39 I think it uses some of the same code 17:12:43 it's not like felids can acquire weapon to get, like, a wand 17:12:50 it overlaps very heavily with sif book code 17:12:53 -!- devesine has quit [Quit: leaving] 17:13:01 clearly they need to acquire a spellbook to throw it at an orc warlord and then set it and the warlord on fire 17:13:06 yeah the spell weighting it uses is the same, as I recall 17:13:11 aka the biggest waste of acquirement ever 17:13:35 sif has some exceptions for not gifting certain unique books iirc 17:13:40 like sif won't gift a necronomicon 17:13:44 sif can't gift hard books and gifts more randarts than fixed books and that's about it iirc 17:13:55 in terms of differences 17:13:56 how come ghoul food acquirement is only chunks 17:14:14 because they'd want that more than anything else 17:14:19 <|amethyst> it used to be that Sif was allowed to gift a randbook containing a spell from a hardbook, but other acquirement could not 17:14:29 <|amethyst> I don't know if that is still the case? 17:14:29 i'm kind of confused about why people are saying there's no point to acquiring books under trog 17:14:50 <|amethyst> PleasingFungus: if Trog used the same logic as Sif there wouldn't be 17:14:59 do the manual gifts look at skill? 17:15:12 "You kick DEAD MONSTER." 13https://crawl.develz.org/mantis/view.php?id=10472 by TAS2012 17:15:12 actually 17:15:12 if they're just random, then that's pretty much why 17:15:12 is it possible to acquire Jihad 17:15:33 |amethyst: that's still the case i'm pretty sure 17:15:36 <|amethyst> !source _acquire_manual 17:15:36 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/acquire.cc#l979 17:15:37 gammafunk: they do look at skill 17:15:44 like, randbooks in general can never contain hard spells, unless they are sif-gifted 17:16:06 but acquire can still get you annihilations etc 17:16:06 !source _agent_spell_filter 17:16:06 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/randbook.cc#l118 17:16:11 yeah 17:16:19 also why are quick blades marginally more likely to come out of acquirement than other weapons 17:16:20 <|amethyst> you get highest manual weight for a skill at level 12 17:16:27 whereas the other rare weapon types are only half as likely 17:17:41 -!- WalrusKing_ has quit [Ping timeout: 240 seconds] 17:18:29 !source pakellas_experiment_message 17:18:30 Can't find pakellas_experiment_message. 17:18:31 quick blades have an extra multiplier on their acquirement weight because they "get hit too hard by the damage-based formula" or something 17:18:32 dammit 17:18:35 -!- LexAckson_ has quit [Read error: Connection reset by peer] 17:18:51 !source pakellas_experiments.des 17:18:52 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/altar/pakellas_experiments.des 17:18:53 the rest of the weights in weapon acquirement are 500 and 1000 because if the weight is under 500 it gets set to 500 for scroll acquirement purposes 17:19:03 the weights are far more spread out for oka/trog gifts but that's not what the post is about 17:19:08 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/altar/pakellas_experiments.des#L8 17:19:27 If I change the args to this function, does that break functions that are marshalled as part of triggers and fog machines? 17:19:44 basically acquirement is a fucking mess 17:19:47 namely the callbacks defined later in that file 17:20:21 said callbacks are properly marshalled as part of the fog machine or trigger 17:21:21 this would only affect games made before the change where the player hadn't triggered the callback, then transfered to a later version and activated the trigger 17:22:21 oh, I guess adding an argument won't really break anything though 17:22:32 since the old calls will just not supply said argument 17:22:53 so as long as I check for it being nil, I should be fine 17:23:05 I wanted to change the meaning of the first arg as well, but maybe I just will leave that alone 17:24:12 <|amethyst> gammafunk: I don't think we actually marshall code 17:24:23 <|amethyst> gammafunk: we marshall functions by name 17:24:28 hrm 17:24:46 |amethyst: so the global_function() stuff is just marshalling a name? 17:25:03 looking in fnwrap.lua 17:25:07 where all that is made 17:25:29 <|amethyst> yeah, looks like just name 17:25:29 <|amethyst> function FunctionWrapper:marshall(th) file.marshall_meta(th, self.name) 17:25:29 <|amethyst> end 17:26:02 hrm, so then it's just so it has a way of calling this thing? 17:26:13 since it can't marshall lua functions? 17:26:25 it instead does a global lookup of that name? 17:26:28 <|amethyst> yeah 17:26:30 gotcha 17:27:30 <|amethyst> in fact, I believe you could get rid of or rename pakellas_experiment_message altogether if you wanted 17:28:05 how so? 17:28:10 -!- Dracunos has quit [Ping timeout: 260 seconds] 17:28:10 <|amethyst> but cycle_cloud_type and the callback.* could not 17:28:21 <|amethyst> because it's only ever referred to by those callback.* functions 17:29:15 <|amethyst> and only as a call to an ordinary function, not a function wrapper etc 17:29:58 I might not understand what you mean exactly 17:30:11 I do need a function like this for the common messaging 17:30:16 <|amethyst> right, right 17:30:16 to avoid duplicating that code 17:30:21 <|amethyst> I'm not saying you should remove it 17:30:27 <|amethyst> just that doing so wouldn't affect save compat 17:30:46 <|amethyst> removing one of those callback.* functions would, however, because they are referred to from a marshalled data structure 17:30:49 right, if all that's getting marshalled is a name, then there's no scoping or anything to think about 17:30:54 right 17:31:11 <|amethyst> with pakellas_experiment_message, not even the name is marshalled 17:31:27 <|amethyst> because no one does global_function("pakellas_experiment_message") or otherwise stores the function name 17:31:34 yeah, so I can change how that function works entirely, in fact 17:31:37 <|amethyst> yeah 17:31:41 including the meaning of the first arg 17:31:45 so that's good to know, thanks 17:32:26 is there a way to "turn off" a fog machine, by the way? 17:32:36 I acheive that by having the machine just place magical condensation 17:32:42 but it's still making those clouds 17:33:42 <|amethyst> removing the marker maybe 17:34:02 maybe I'll play with that 17:34:23 <|amethyst> we have a mapmarker.remove in l_mapmrk.cc 17:34:28 <|amethyst> but I can't find any callers to that 17:35:03 <|amethyst> in fact, I can't find any references to mapmarker.anything in dat/ 17:35:16 <|amethyst> so who knows if it works :) 17:35:47 r e m o v e 17:35:50 <|amethyst> find out what it means to me 17:39:48 -!- fiyawerx has quit [Ping timeout: 276 seconds] 17:41:29 -!- Patashu[Zzz] is now known as Patashu 17:42:46 hrm 17:42:50 i broke &^I at some point 17:42:53 at least, that was probably me 17:42:56 idk who else it'd have been 17:43:35 <|amethyst> what in particular broke? 17:44:07 &^Ib claims there's only one subtype acquired, for any given acquirement type 17:44:14 e.g. running it on weapons claims only spears are generated 17:44:24 books claims book of envenomations, etc 17:45:05 %git 4a676c3a23cf0be8ea34ad8b12fe1fc0947c190f 17:45:05 07PleasingFungus02 * 0.19-a0-70-g4a676c3: Fix wiz-item staff acq stats, hackily 10(4 weeks ago, 1 file, 24+ 2-) 13https://github.com/crawl/crawl/commit/4a676c3a23cf 17:45:07 probably this 17:45:19 <|amethyst> hm 17:45:34 -!- scummos| has quit [Ping timeout: 260 seconds] 17:45:35 <|amethyst> I don't see anything about subtypes in item.stat 17:45:38 <|amethyst> just artps 17:46:04 Autofire no longer work trough clouds 13https://crawl.develz.org/mantis/view.php?id=10473 by Noname 17:46:09 <|amethyst> oh, &^Ia ? 17:46:11 -!- siepu has quit [Read error: Connection reset by peer] 17:46:46 oh, sorry 17:46:47 yeah 17:47:06 fixed 17:47:27 03PleasingFungus02 07* 0.19-a0-462-g6140235: Unbreak acq stats 10(27 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/61402351b54d 17:48:16 <|amethyst> (gdb) p (weapon_type)(NUM_STAVES + NUM_RODS) 17:48:16 <|amethyst> $2 = WPN_SPEAR 17:48:18 <|amethyst> aha 17:49:04 -!- Patashu has quit [Ping timeout: 264 seconds] 17:51:01 mega pro, imo 17:53:53 <|amethyst> hm 17:54:13 <|amethyst> why is flame tongue SPFLAG_NOT_SELF ? 17:55:06 -!- Insomniak` has quit [Quit: I like to rock] 17:56:36 -!- ontoclasm has quit [Quit: Leaving.] 17:57:32 dev confusion? 17:57:54 -!- Kellhus has quit [Ping timeout: 250 seconds] 17:59:00 * geekosaur was imagining it being a leftover from Dj >.> 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:01:54 <|amethyst> looks like it's had a check to prevent self-targetting since the day it was added 18:01:57 <|amethyst> in 2000 18:02:05 <|amethyst> this was well before the flag existed :) 18:02:59 Unstable branch on underhound.eu updated to: 0.19-a0-462-g6140235 (34) 18:04:22 <|amethyst> sorry, before spell flags existed at all 18:06:01 -!- wheals has joined ##crawl-dev 18:07:22 03PleasingFungus02 07* 0.19-a0-463-g37aabe7: Round skills for acq purposes (minmay) 10(38 seconds ago, 1 file, 45+ 33-) 13https://github.com/crawl/crawl/commit/37aabe75d4d7 18:07:27 -!- dtsund has joined ##crawl-dev 18:09:21 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-462-g6140235 (34) 18:12:14 <|amethyst> PleasingFungus: hm, that _skill_rdiv(sk) >= 1 in _knows_and_like_magic is a holdover I think 18:12:27 <|amethyst> PleasingFungus: from the days when reading scrolls trained spellcasting 18:12:36 heh 18:13:26 that whole function seems kind of pointless 18:14:03 <|amethyst> PleasingFungus: I think most of those places it would make more sense to use skill(SK_FOO, 10, true, false) (scale of 10, ignore crosstraining/ash, ignore drain) 18:14:21 real also means ignore drain 18:14:37 <|amethyst> oh, I see 18:14:45 <|amethyst> drained is only checked after the if (real) return level 18:14:48 yeah 18:15:14 -!- namelastname112 has quit [Ping timeout: 250 seconds] 18:15:50 i was considering multiplying skills in some cases, but there's a lot of multiplication going on, and in some cases (e.g. armour acq?) we'd end up exceeding 2^32 for our weights very easily 18:16:01 it seemed like a mess 18:16:43 <|amethyst> hm 18:17:56 <|amethyst> yeah, I guess it makes sense to leave it as _skill_rdiv in places where skills are being weighted against other things 18:20:33 03PleasingFungus02 07* 0.19-a0-464-ga855b66: Simplify book acq (|amethyst, minmay) 10(4 minutes ago, 1 file, 0+ 25-) 13https://github.com/crawl/crawl/commit/a855b667d171 18:20:40 i think &^Ia is also broken for manuals 18:20:46 always claims to be manuals of fighting 18:22:40 <|amethyst> PleasingFungus: oh, because the skill isn't the subtype 18:22:57 -!- yogidabear has quit [Quit: Page closed] 18:23:18 <|amethyst> oh, no 18:23:32 <|amethyst> it uses subtype_quants[200 + skill] 18:24:45 200... 18:25:47 <|amethyst> PleasingFungus: ohh 18:25:47 ? 18:25:47 PleasingFungus: You have 1 message. Use !messages to read it. 18:25:52 <|amethyst> PleasingFungus: there are two sections 18:26:03 -!- ystael has quit [Ping timeout: 260 seconds] 18:26:04 <|amethyst> Manuals: 18:26:08 <|amethyst> then a breakdown by skill 18:26:22 <|amethyst> but it also shows up in the list of book subtypes 18:26:51 ahh 18:27:18 <|amethyst> and that's coming from a make item with just a base_type, quantity, and sub_type 18:27:54 <|amethyst> so the plus is 0 18:27:57 <|amethyst> == SK_FIGHTING 18:28:28 <|amethyst> would be nice to have a way to make it say just "manual" rather than "manual of Fighting" 18:31:27 -!- nikheizen has quit [Quit: leaving] 18:31:36 -!- Lasty has joined ##crawl-dev 18:34:53 Lasty: everyone is waiting for you! 18:35:40 Lasty: i just did a CeHu of Oka and had about 1200 arrows left after 11k shots 18:35:51 note that outside of very early game I used nothing but bow 18:35:52 !log 18:35:53 3856. Lightli, XL27 CeHu, T:74798: http://crawl.berotato.org/crawl/morgue/Lightli/morgue-Lightli-20160602-152733.txt 18:36:34 <|amethyst> PleasingFungus: also, console_reasons: & is easier to press than & 18:36:41 dpegthey are? 18:36:41 Lasty: You have 1 message. Use !messages to read it. 18:36:45 -!- Marvin is now known as Guest94039 18:36:50 dpeg_: I just made it home 18:37:11 Lightli: yup, sounds about right 18:37:28 -!- neongrey has quit [Read error: Connection reset by peer] 18:37:32 I assume the ability to use nothing but bow is a problem 18:37:59 yup 18:38:06 almost as if ranged combat had not yet been reformed 18:39:11 <|amethyst> PleasingFungus: oh, the solution to that manual thing 18:39:18 <|amethyst> PleasingFungus: is funny 18:40:43 PleasingFungus: that commit doesn't make book acquirement give spell skill manuals to trog users, because they get vetoed later because trog hates them 18:42:05 Lasty: Reptisaurus talks about abusing Uskayaw (dragging a Kobold somewhere to get the piety jump against some unique). This can be addressed, and it should. 18:44:01 -!- removeelyvilon has quit [Quit: Page closed] 18:45:08 dpeg_: what did you have in mind? It's already true that weak enemies give you less piety than strong ones 18:45:47 03|amethyst02 07* 0.19-a0-465-g1d1674b: Don't call all manuals "of Fighting" in &^Iad (PF) 10(4 minutes ago, 1 file, 2+ 4-) 13https://github.com/crawl/crawl/commit/1d1674bc8897 18:46:26 <|amethyst> PleasingFungus: apparently we had code that specifically made it "manual of Fighting" rather than "manual" 18:46:55 <|amethyst> PleasingFungus: probably it had some other effect once upon a time 18:49:43 <|amethyst> PleasingFungus: hm, this seems wrong: 18:49:49 <|amethyst> Primary disciplines/levels of randart books: 18:49:49 <|amethyst> none: 95.00 18:49:49 <|amethyst> divination: 5.00 18:51:06 dpeg_: in practice I think it is pretty hard for that sort of dragging to be effective 18:51:09 -!- MarvinPA has quit [Quit: Leaving] 18:51:42 weak enemies tend to give little piety and dragging stronger enemies to the same location as dangerous uniques is pretty risky 18:52:59 In principle, monster piety values could go down with time 18:53:08 @??elder mutant beast 18:53:08 elder shockox beast (06H) | Spd: 10-20 | HD: 21 | HP: 101-140 | AC/EV: 9/5 | Dam: 33, 2007(trample) | Res: 06magic(84), 02cold, 10elec | Chunks: 06mutagenic | XP: 2647 | Sp: blinkbolt (2d24) [11!AM, 06!sil] / blinkbolt (2d24) [11!AM, 06!sil], fire breath (3d42) [11!AM, 06!sil, 08breath] / fire breath (3d42) [11!AM, 06!sil, 08breath] / fire breath (3d42) [11!AM, 06!sil, 08breath],.. 18:53:10 but yeah, let 18:53:15 s see first if the problem is real 18:54:10 <|amethyst> dpeg_: it depends on their threat level 18:54:22 <|amethyst> dpeg_: oh, never mind, not what you meant by "go down with time" 18:54:46 <|amethyst> you mean actual time (per individual monster), I was thinking increasing player level 18:54:53 |amethyst: |amethyst yes 18:54:55 !messages 18:54:55 (1/1) PleasingFungus said (5h 11m 39s ago): I continue to disagree, but ty for the suggestion :) 18:54:59 oops, slow irrsi here 18:55:00 PleasingFungus: i live to try 18:55:34 <|amethyst> dpeg_: that's kind of hard to track, though 18:55:41 -!- debo has quit [Ping timeout: 240 seconds] 18:56:10 <|amethyst> dpeg_: particularly if you have to teleport away and now you don't know which of the monsters on the level you have seen before (so aren't worth as much piety) and which you haven't 18:57:18 -!- Dracunos is now known as Dracunos-m 18:58:37 -!- JimmahDean has quit [] 18:59:21 Lasty: Well considering that at absolute maximum I'd probably only have been able to use a longbow for a fourth of the game total, just all ammo mulching would have a huge impact alone 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:00:08 -!- tealeaves has quit [Quit: Bye] 19:01:59 Lightli: yup 19:02:33 Lightli: but that would be harsh on a lot of hunter starts 19:02:34 -!- Guest94039 has quit [Remote host closed the connection] 19:04:04 -!- tabstorm has quit [Ping timeout: 264 seconds] 19:04:15 A stiff breeze hits the ogre. 19:06:19 OgHu was already nuked by the large rock nerf 19:06:44 no it wasn't 19:07:12 large rocks still do fabulous damage 19:09:05 -!- dtsund has quit [Ping timeout: 260 seconds] 19:09:18 |amethyst: yes, rocks are alright 19:09:21 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-465-g1d1674b (34) 19:09:24 sorry, |amethyst <--> Lightli 19:09:53 yeah 19:10:03 but early on the delay is a big issue 19:10:06 it can be 19:10:23 hopefully it is to a reasonable degree 19:10:33 -- 19:13:44 -!- Shard1697 has joined ##crawl-dev 19:23:04 -!- HellTiger has quit [Ping timeout: 240 seconds] 19:25:05 The orange demon hits civil society but deals no damage! 19:26:25 <|amethyst> !lm . verb=ancestor.class x=noun 19:26:27 13. [2016-06-02 14:18:35] [noun=remembered their ancestor Black Angus as a hexer.] neil the Cudgeler (L7 MiHu of Hepliaklqana) remembered their ancestor Black Angus as a hexer on turn 3997. (D:5) 19:30:39 -!- Amphouse has quit [Ping timeout: 250 seconds] 19:31:57 -!- debo has joined ##crawl-dev 19:34:18 -!- Ququman has quit [Read error: Connection reset by peer] 19:36:29 -!- debo has quit [Ping timeout: 250 seconds] 19:38:41 <|amethyst> !lm * verb=ancestor.class noun~~ツ 19:38:42 1. [2016-05-26 22:51:18] SomeoneAwful the Spear-Bearer (L8 MfSk of Hepliaklqana) remembered their ancestor ¯\ (ツ) /¯ as a knight on turn 6010. (D:6) 19:39:08 <|amethyst> !lm * verb=ancestor.class noun~~\^ 19:39:09 1. [2016-05-27 09:27:47] asdfqwersazvv the Chopper (L8 MuFi of Hepliaklqana) remembered their ancestor ^ ^ as a knight on turn 4373. (D:7) 19:39:16 <|amethyst> !lm * verb=ancestor.class noun~~< 19:39:18 1. [2016-05-25 22:18:09] clouded the Basher (L9 MuFi of Hepliaklqana) remembered their ancestor Merenpta as a knight on turn 7330. (D:8) 19:40:05 -!- ystael has quit [Ping timeout: 252 seconds] 19:40:08 <|amethyst> !lm * verb=ancestor.class noun~~♥ s=name 19:40:09 2 milestones for * (verb=ancestor.class noun~~♥): 2x haldagan 19:40:33 -!- nezrel has quit [Read error: Connection reset by peer] 19:41:37 <|amethyst> !lm * verb=ancestor.class noun~~GiDG78 19:41:38 2. [2016-05-31 05:47:40] koboldina the Skirmisher (L9 DsAs of Hepliaklqana) remembered their ancestor goo.gl/GiDG78 as a hexer on turn 6252. (D:7) 19:41:43 <|amethyst> nice marketing by koboldina :) 19:43:52 haha 19:47:26 -!- debo has joined ##crawl-dev 19:49:04 -!- GauHelldragon has quit [Ping timeout: 264 seconds] 19:49:50 lol 19:51:29 !lm * verb=ancestor.class noun~~gammafunk 19:51:29 No milestones for * (verb=ancestor.class noun~~gammafunk). 19:51:36 could have sworn I named one gammafunk at one point 19:51:49 ш куьуьиук ерфе ещщ 19:51:51 er 19:51:53 i remember that too 19:52:05 koboldina: it wouldn't be the noun of setting a class 19:52:13 would it? i guess it might 19:52:26 !lm koboldina noun~~gamafunk s=noun 19:52:27 No milestones for koboldina (noun~~gamafunk). 19:52:34 !lm koboldina noun~~gammafunk s=noun 19:52:35 One milestone for koboldina (noun~~gammafunk): remembered their ancestor gammafunk casting Metabolic Englaciation. 19:54:56 -!- WorkSight has quit [Quit: Leaving...] 19:57:05 -!- Dalwyn has quit [Ping timeout: 250 seconds] 19:57:05 -!- derpydemon has quit [Ping timeout: 250 seconds] 19:58:18 guess I need to play a mu of hep just to pay respects to ragdoll 19:59:41 -!- mibe has quit [Ping timeout: 250 seconds] 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:07 haha 20:00:23 good ancestor names 20:01:23 !lg * killer~~ancestor 20:01:24 -!- draeath has quit [Quit: Leaving] 20:01:25 1. Jase the Cleaver (L7 HOGl of Hepliaklqana), blasted by Ririririririririr the ancestor (exploding inner flame) (created by the player character (hexed by the player character)) on D:4 on 2016-03-20 05:36:31, with 452 points after 3824 turns and 0:08:56. 20:01:46 I worry players are going to use this to get killers like "a penis the ancestor" in the list 20:02:05 !lg * name~~penis 20:02:06 2706. penismucher the Slasher (L7 MfGl), blasted by a gargoyle (stone arrow) on D:5 (minmay_hollow_rounded_squares) on 2016-05-31 00:05:27, with 696 points after 3719 turns and 0:04:32. 20:02:24 mm, your kmap 20:02:53 that was just an example, I'm sure you can think of much worse names than penis 20:03:17 did someone post the tourney writeup btw 20:03:17 of course 20:03:25 chequers: i don't think you ever sent a fixed version 20:03:39 what was wrong with the v3 version I linked you? didn't see feedback for it 20:03:40 minmay with my patented goo.gl linking technique soon we will see ancestors linking to goatse 20:03:55 v3 version? 20:04:00 I actually assumed your link was to goatse or another shock site at first 20:04:11 http://dpaste.com/0K0V8ZD#wrap 20:04:23 aka the version I sent you 20:04:45 the one with all the weird [braces]? 20:04:56 that are supposed to be links and aren't? 20:06:15 yes 20:06:17 yeah, I think he didn't linkify them 20:06:32 since you don't just want in wordpress blogs 20:06:32 i asked if you were going to fix them or if you were going to submit a version, and you said "fix" 20:06:44 *submit another version 20:06:45 sorry, I can give you all the urls in a list for them 20:06:53 ...why don't i want href? 20:06:59 i use that all the time... 20:07:09 well chequers probably doesn't know how wordpress works 20:07:11 i guess 'why don't i want anchor tags' is a more precise phrasing 20:07:13 but yeah it coudl be just html 20:07:24 and that html can be pasted into the wordpress in the editor's html mode 20:07:25 -!- JimmahDean is now known as JimmahDeanEll 20:07:35 at least having those links as hrefs would be helpful 20:07:43 the headers can be formatted manually, there aren't many 20:08:09 but basically wordpress allows you to just include whatever html in the post 20:08:16 -!- JimmahDeanEll is now known as JimmahDean 20:08:26 last time I used wordpress, creating a link in the tinymce editor added additional stuff to the , which is presumably desired 20:08:37 chequers: it has two modes, a wyswig mode and an html mode 20:08:44 the html mode won't modify html you insert into it 20:08:48 wysiwyg = tinymce 20:08:57 -!- Jessika has quit [Quit: Page closed] 20:08:57 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 20:08:58 sure, so he won't paste that in the tinymce mode 20:08:59 i've never used the tinymce editor 20:09:02 he'll paste it in html mode 20:09:09 in which case no modification will happen 20:09:28 chequers was saying that i wanted not just simple a href tags, but something fancy that wordpress would make for me 20:09:35 however, i'm not sure why i'd want that? 20:09:43 I don't think that's true, let me go look at th eposts 20:09:51 i'm linking now 20:10:15 sweet 20:10:33 -!- crate has quit [Ping timeout: 258 seconds] 20:10:43 there are styles that it inlines into the a tags 20:11:01 and it adds a blank target so the url opens in a new page 20:11:03 !learn q greaterplayer 20:11:04 but that's about it 20:11:04 greaterplayer[1/1]: see {greaterplayers} 20:11:05 !learn q greaterplayers 20:11:05 greaterplayers[1/2]: Players who have won every currently available to play race and class. Lifetime membership once you get in! 20:11:10 !learn q greaterplayers[2 20:11:11 greaterplayers[2/2]: !greaterplayer yourname (plus !greatplayer yourname) 20:11:21 !learn mv greaterplayers[1] greaterplayer[1] 20:11:21 greaterplayers[1] -> greaterplayer[1/2]: Players who have won every currently available to play race and class. Lifetime membership once you get in! 20:11:26 !learn mv greaterplayers[2] greaterplayer[2] 20:11:26 I don't have a page labeled greaterplayers[2] in my learndb. 20:11:32 !learn mv greaterplayers[1] greaterplayer[2] 20:11:32 greaterplayers[1] -> greaterplayer[2/3]: !greaterplayer yourname (plus !greatplayer yourname) 20:11:46 !learn add greaterplayers see {greaterplayer} 20:11:46 greaterplayers[1/1]: see {greaterplayer} 20:12:00 uh oh semantically satiated 'great' in my brain 20:12:21 hm, http://crawl.develz.org/wordpress/bots doesn't create deep links to individual terms 20:12:26 -!- draeath has quit [Quit: Leaving] 20:12:30 ??sequell 20:12:30 sequell[1/4]: The ##crawl bot, handling game statistics, the {learndb}, and more. Operated by greensnark. See http://github.com/crawl/sequell/blob/master/docs/listgame.md If you want the source, go here: http://github.com/crawl/sequell 20:12:33 ??sequell[2 20:12:33 sequell[2/4]: https://loom.shalott.org/userdef.html lists user-defined keywords/commands/functions. 20:12:35 ??learndb 20:12:35 learndb[1/9]: http://lookupdb.guy.ht/ for a convenient online interface for the learndb. Thank mrwooster! Go to https://loom.shalott.org/learndb to see all the entries on one page. 20:12:38 there's that one as well 20:12:47 the lookupdb one 20:13:04 http://crawl.develz.org/info/inline.php?q=greaterplayer <-- how about linking the inlined one 20:13:14 not sure when it will update the term though 20:14:05 -!- crate_ is now known as crate 20:14:07 Remember when I helped db-bomb the lookupdb one so that "Is minmay the Kwisatz Haderach?" was the top result? Those were the days 20:14:23 -!- AltReality has quit [Read error: Connection reset by peer] 20:15:07 minmay has questions to answer 20:15:17 -!- PsyMar has quit [Ping timeout: 252 seconds] 20:17:12 !lg yermak vpcj 1 20:17:12 No games for yermak (vpcj). 20:17:17 !lg yermak vpvm 1 20:17:18 1. Yermak the Ninja (L27 VpVM of Ru), escaped with the Orb and 3 runes on 2016-05-09 20:40:43, with 1621822 points after 80785 turns and 8:41:58. 20:17:30 dang, what was the streak breaker again 20:17:40 !lg yermak t !won vp 20:17:40 No games for yermak (t !won vp). 20:17:42 !lg yermak t !won vm 20:17:43 No games for yermak (t !won vm). 20:17:54 -!- lordfrikk has joined ##crawl-dev 20:18:28 !streak yermak t 20:18:29 yermak (t) has 8 consecutive wins (HOGl, OgAE, GhEE, FoIE, DDSu, VpVM, MfFE, FeBe) and has won their last 2 games (SpWr, SpWr). 20:18:33 !streak yermak t !lld 20:18:34 yermak (t !lld) has 10 consecutive wins (HOGl, OgAE, GhEE, FoIE, DDSu, VpVM, MfFE, FeBe, SpHu, CeNe) and has won their last 2 games (SpWr, SpWr). 20:18:43 !lg yermak t won cene 20:18:43 1. Yermak the Slinger (L27 CeNe of Kikubaaqudgha), escaped with the Orb and 3 runes on 2016-05-13 09:16:32, with 1530819 points after 92683 turns and 9:15:14. 20:19:08 !lg yermak t min=rstart rstart>20160413091632 20:19:09 46. Yermak the Conjurer (L1 VSCj), slain by an adder on D:2 on 2016-05-13 18:10:07, with 5 points after 409 turns and 0:03:59. 20:19:30 chequers: ^ (and now you see how to find it) 20:19:38 !log yermak t min=rstart rstart>20160413091632 20:19:38 46. Yermak, XL1 VSCj, T:409: http://crawl.xtahua.com/crawl/morgue/Yermak/morgue-Yermak-20160513-181007.txt 20:19:39 ty 20:20:43 PleasingFungus: http://dpaste.com/1956EGW#wrap 20:20:48 PleasingFungus: not tested in a browser 20:21:47 doesn't look obviously broken 20:21:59 high praise 20:23:22 what if it only works in *Australian Web Browsers* 20:23:36 good thing I didn't test it at all 20:23:41 LinleyFox 20:23:41 to avoid issues like that 20:24:03 -!- Butz has quit [Quit: Page closed] 20:29:01 http://crawl.develz.org/wordpress/0-18-tournament-results 20:29:47 -!- tealeaves has quit [Quit: Bye] 20:32:37 -!- derpydemon has quit [Ping timeout: 250 seconds] 20:33:08 ??plan 20:33:08 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:release_plans 20:33:17 woo 20:33:20 -!- WalkerBoh has joined ##crawl-dev 20:34:09 thanks 20:35:51 -!- Zekka has quit [Ping timeout: 258 seconds] 20:36:45 chequers: good post, thanks for your work on that 20:37:59 👍 20:39:41 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 20:40:50 so when will the 0.19 plan go up 20:41:03 wait do streaks require all races/classes to be different in the tournament? 20:43:13 -!- neongrey has quit [Ping timeout: 250 seconds] 20:43:45 yes 20:43:59 tourney streaks are stricter than CAO scoring / sequell scoring streaks 20:43:59 Just went back and read the 0.17 tournament post, what a masterpiece of presentation and word economy 20:44:18 which both basically just count games as streak-eligible by end 20:44:27 *endttime 20:44:35 dumb 20:44:52 so tedronai's streak would only have been 1 long? 20:44:59 yeah 20:45:07 well, he had a few non-Be at the end if i remember right 20:45:11 oh yeah 20:45:12 !streak tedronai 20:45:13 tedronai has 32 consecutive wins (HOBe, DDBe, DsBe, TrBe, TeBe, LOBe, HuBe, KoBe, MiBe, GrBe, OgBe, HaBe, MfBe, NaBe, CeBe, DrBe, VSBe, HEBe, SpBe, VpBe, FoBe, GhBe, FeBe, DEBe, OpBe, MuBe, GhMo, MiWn, TrAK, HODK, DgWn, MfAs) and has won their last 2 games (MiDK, MiGl). 20:45:24 a winning game wouldn't break the streak, just not count 20:45:40 anyway, i think for tourney it's not a bad rule, since you get fixed bonus points for each streak win 20:45:42 wouldn't be 1 long in that case 20:45:49 hrm 20:45:50 -!- nicolae- has joined ##crawl-dev 20:45:53 I guess it would 20:46:02 i guess it wouldn't 20:46:02 the only issue is that it theoretically limits the maximum streak length 20:46:05 er, how would that work, only the HOBe would be counted 20:46:09 "issue" 20:46:14 so yeah all those non-Be species that aren't HO would count 20:46:23 gammafunk: i assume it would count everything non-Be after the HOBe, yeah 20:46:25 no, you'd get hobe GhMo, MiWn, TrAK, DgWn, MfAs 20:46:34 ^ 20:46:45 also i was wondering at work, is it still considered desirable to have 6-god temples now that there's 22 temple gods, leaving overflow altars all over the place. 20:46:57 well that's why I said, non-Be species that aren't HO would count 20:47:03 nicolae-: we were talking about this a few days ago! 20:47:11 i don't mind overflow altars all over the place as long as it's an occasional thing 20:47:22 gammafunk: it's unique per-species and per-background, so you can only have one HO in the streak 20:47:34 that's what I just said... 20:47:49 it's like gammafunk can't even read 20:47:52 chequers: i know! that's why i was thinking of it 20:48:06 well presumably he had a Be that's not overlapping with HODK, MiWn, GhMo, TrAK, DgWn, MfAs that you could choose instead of HOBe 20:48:22 i think at the very least the weights should be tweaked But Also i was wondering if it was necessary to go in and bump up the altar counts on the smaller ones 20:48:22 it doesn't work like that though 20:48:26 it would take the HOBe 20:48:30 the first win starts a streak 20:48:37 either way i'm still going to make a bunch of big temples and a few overflows, i think 20:48:38 you can only have one streak going at a time 20:48:43 just another reason why this unique race/class thing is a dumb rule 20:49:02 -!- travis-ci has joined ##crawl-dev 20:49:03 The build was broken. (master - 1d1674b #5733 : Neil Moore): https://travis-ci.org/crawl/crawl/builds/134887974 20:49:03 -!- travis-ci has left ##crawl-dev 20:49:12 chequers: i thought you could have multiple streaks going? 20:49:16 if the restriction didn't exist, it would allow a player to streak mibe and get 100 points per win for a streak win 20:49:27 WalkerBoh: in tourney code? I don't thiiiink so... 20:49:44 I don't see why that's a problem 20:49:45 chequers: you can 20:49:50 it could've been changed i guess, but that's how it was explained to me originally 20:49:50 streaking MiBe is still streaking 20:49:57 i'm mostly against the idea of allowing such a play style, because it's less interesting 20:50:07 you still get more points for playing non-MiBe during your streak 20:50:10 yeah you can, it iterates over the games to find streaks, and just keeps finding them 20:50:11 eg it was more fun watching demise win random nchoices than win 30 mifi 20:50:18 oh, i stand corrected 20:50:35 the only way to have multiple streaks going at once is to have two games going at once on different servers 20:50:40 chequers: i don't know if that's actually true; a 30-streak with mifi, all under 1 hour would be pretty entertaining 20:50:55 it would be, but only once :P 20:50:56 eg start a HuFi, start a MiBe, then win them both 20:51:05 now you have two 1-win streaks, not one 2-game streak 20:51:05 i feel like hardly anyone would streak mibe over and over anyway 20:51:16 you're punishing real success (ultraviolent4) to discourage hypotheticals 20:51:21 I'm against rule changes that would reduce playstyle variety, and I feel relaxing the restriction would encourage that 20:51:45 what is playstyle variety? 20:51:47 miek_: if the rules weren't there, people would absolutely just streak berserkers all day 20:51:49 well, I'm not totally against somewhat relaxing the rule. You can recycle a species/background after 5 wins or something 20:51:49 its also bad that its just calling it 'streak' when in fact its 'streak + these other restrictions' 20:52:00 gammafunk: "wins with varying combos", basically 20:52:18 I don't think choosing a combo constitues a playstyle, personally 20:52:26 *constitutes 20:52:32 chequers: AWBW's proposal was to not give a fixed pt value for each streak win (i.e., 100 pts), and instead just weight the streak based on how much the r/c/g combo was worth 20:52:38 not entirely, but it's one of the better heuristics the tourney code has 20:52:46 I don't think streaking mibe would be that common 20:52:59 I mean.. Mf was one of the last greatraces 20:53:00 for example, you get double your Mu and CK pts if you streak MuCK 20:53:04 yeah 20:53:09 that's an interesting idea 20:53:11 yeah that's a good idea too 20:53:13 WalkerBoh: like, instead of 100, use (average point value of r/c/g)? 20:53:27 chequers: or like double the value that you would get from the win anyways 20:53:28 then it's just "what is this worth" not "what does the arbitrary restriction say" 20:53:32 right 20:53:38 it would also encourage interesting streaks 20:53:44 or you could do streak is worth a fixed amount + double the r/c/g value 20:53:49 sure 20:53:50 and make that fixed amount a LOT less 20:53:53 yeah, I like that 20:53:59 like 10 instead of 100 20:54:07 10 might be too small but maybe not 20:54:35 the main issue is that it becomes a lot harder to display the pt values 20:54:35 -!- CanOfWorms has joined ##crawl-dev 20:54:51 i'm not sure i have a solution for a clear way to display them with that type of streak scoring 20:55:00 while we're on the subject 20:55:04 yeah, the point value at the time of the streak vs the current point value 20:55:05 of the combo 20:55:11 I was thinking for r/c/g it would be nice to have the point discounting be done per-player 20:55:17 so everyone's first mi win is 100 points 20:55:24 it also does have the downside that you might have one person wiht an 9-long streak and another player with a most-pointed streak 20:55:27 gammafunk: and how to differentiate between streak pts for a combo vs. regular r/c/g pts 20:55:27 -!- sneakyness has quit [Ping timeout: 276 seconds] 20:55:33 this would reduce penalties for not being around at the start of the tourney 20:55:42 miek_: to me that's not really a downside 20:55:49 fair enough 20:55:56 chequers: that's a good idea but maybe it should be halfway there? 20:56:13 ? 20:56:31 like half the points given for each race are based on global popularity and the othre half are personal 20:56:31 chequers: that's similar to the idea of just making each species worth a fixed value from the start of the tournament, with the values weighted based on the previous tourney's win stats 20:56:54 i'm personally ambivalent, i don't mind that there are some aspects of the tourney that are time-sensitive 20:56:55 you could also make the value for each race/class/god win retroactively update 20:57:12 that makes knowing your score even harder though 20:57:19 yeah scores would change with time 20:57:19 yeah i don't like retroactive updates 20:57:27 well if you've won a species/class before 20:57:33 you could ruin someone's score by getting your friend to continuously play the char they were playing 20:57:35 your proposal will make it somewhat hard to know the value of your next win 20:57:43 now you can just look it up on the table 20:57:50 I guess the formula can be simple enough 20:58:00 100/nwins, as currently 20:58:03 but overall I think people like the tournament-weighting a lot 20:58:07 I mean you can already do that with the highscore sniping achievements but at least they're somewhat challenging to beat 20:58:24 gammafunk: i agree, i personally like that hard-to-win species are worth a lot more 20:58:26 that's something I've heard discussed more than most other things 20:58:26 anything that encourages less mi and more fe I am generally in favour of 20:58:36 about that high score sniping: does it count if you snipe your own high score 20:58:40 -!- Ladykiller69 has quit [Ping timeout: 260 seconds] 20:58:53 perhaps I'm unusually sensitive because I woke up at 5am after a heavy night out for the tournament :) 20:58:55 iirc no 20:58:56 chequers: you monster 20:59:09 chequers: it's not our fault that your priorities are backwards 20:59:16 so there has to be a high score sniping pact... 20:59:22 next tourney the start time will suit us!! 20:59:35 CanOfWorms: beating your own score doesn't count as a 'steal' 20:59:41 chequers: but i would personally not object to having r/c/g pts fixed at the start of the tourney and not change throughout 20:59:53 yes, so the next best strat is to team up with someone, preferably a clan member 21:00:00 and both of you agree to 14 rune some char 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:00:04 i remember the old AOL chatroom days, when every conversation started with r/c/g 21:00:05 and then you 15 rune each other's char 21:00:09 WalkerBoh: cool, i think that might be a good option too 21:00:20 how about the point spread for r/c/g? Right now it's about 5-100 21:00:22 -!- PleasingFungus has quit [Remote host closed the connection] 21:00:30 would a broader spread encourage more variety? 21:00:39 i think the relative value of the pts is fine 21:00:50 the hardest ones would be worth ~150, the easiest worth ~10 21:01:03 people would still play the easy ones for 15-rune games or streaks and such 21:01:55 in the end, r/c/g pts are worthless by the end for people who win a lot anyways because of the log function 21:02:45 See what I mean? Hatred of the log function...that kind of thinking starts in grade school... 21:03:05 i personally like the log function, it makes it so i don't have to play all 2 weeks :) 21:03:13 yeah was a good change 21:03:50 perhaps... a second log should be applied 21:05:03 logging a log? do you want to crash the server?! 21:06:35 oh, I had a dcss dream last night, about a new portal. It was a Library, sort of the opposite of of a Bailey. There would be cryptey/bookcasey tiles, and lots of single-spell books all over the place, and cobwebs/abandoned library type monsters (spectral, plain spiders, etc). It would place similarly to baileys 21:06:38 Only if you apply the second log to a log result that's negative 21:07:08 because there aren't many portals that a mage would prefer to enter than a fighter, but bailey notably is the opposite 21:07:58 Well mages like to enter baileys 21:08:15 sure 21:08:16 mystic tower is already a mage wizlab 21:09:02 yeah, wizlabs can be good but they're much later than other portals 21:09:35 baby's first wizlab 21:10:12 -!- Moanerette has quit [Quit: Page closed] 21:10:13 why not? ossuary's already baby's first tomb 21:10:17 what would probably work better, to be honest, is to just use bailey 21:10:23 but have some more mage-flavored maps 21:10:28 there's already an elf one 21:10:45 because you'd prefer fewer portal types? 21:10:50 or at least, not more 21:10:51 some of the baileys are a lot easier for a mage to survive already 21:10:53 the thing about a mage-centric one is, unlike a bailey, that's going to be much less useful for non-spellcasting chars 21:11:06 even if the loot is more fighter-centered 21:11:19 like the one with the long windy moat? ez for Wz 21:11:39 gammafunk: tweak the loot so it's jewellery or scrolls or whatever, maybe 21:11:44 yeah, I wouldn't make the loot totally books 21:11:54 I guess it's possible to just split it out into a rarer portal type, but this portal would need to try not to be a "pure mage portal" 21:11:54 scrolls, hats, maybe rings/ammys 21:12:01 FR "books" as a slang adjective 21:12:03 like a few books and then just magical stuff that fighters can use 21:12:04 because baileys aren't "pure melee" portals 21:12:07 "that movie was totally books, bro!" 21:12:09 magestuff 21:12:13 amalloy: good or bad? 21:12:21 nicolae-: depends if you're a mage 21:12:24 i don't know! both! it could be like dank 21:12:26 clever. 21:12:29 bailey loot isn't really that skewed towards melee 21:12:40 yeah, there's lots of good stuff in there for any char 21:12:47 thematically I agree it feels "melee" 21:13:02 a couple baileys have special chances for great weapons/armour, but that's it 21:13:09 nicolae-: if i had to pick it would mean like "insane" or "unbelievable" 21:13:13 neither good nor bad 21:13:24 a lot of the baileys have totally unskewed loot 21:13:38 books aren't that unbelievable 21:14:24 <|amethyst> !tell PleasingFungus I moved the "Editor's note" on the tournament results post to the top for clarity 21:14:25 |amethyst: OK, I'll let pleasingfungus know. 21:14:34 yeah good idea amalloy 21:15:30 er 21:15:36 |amethyst isn't amalloy, what the heck 21:15:56 <|amethyst> irssi? 21:15:58 dang, i thought gammafunk was just really solidly in favor of my new "books" slang 21:16:17 |amethyst: more like eyes-no-see 21:16:22 <|amethyst> :) 21:16:24 s/|amethyst|amethyst|/ :P 21:16:36 amalloy: yes, I scrolled up and decided that he must mean that too 21:16:42 <|amethyst> :) 21:16:46 <|amethyst> me too 21:16:55 if enough of us believe it it becomes true 21:16:56 that's so books that you would even think that 21:17:12 <|amethyst> yeah, I must be utterly books 21:18:03 sadly bookish is already a word, and it does not mean anything close to "insane" or "unbelievable" 21:18:46 well, subtle differences in a word or phrase can convey vast differences in meaning 21:19:17 this conversation is so totally magazine 21:19:31 oh, there's only space for one more portal 21:19:38 if they all get a number glyph in console 21:19:40 !tell PleasingFungus why not add a parameter to the existing skill_rdiv, rather than adding a new version for one file? 21:19:40 wheals: OK, I'll let pleasingfungus know. 21:20:05 isn't that just for wiz mode stuff? 21:20:29 I don't think there's any real limit on the number of portals we can have, but certainly we'd want them to be good portals 21:20:46 woah, hold up nazi 21:20:53 the thing about making a new portal is you need a good variety of maps at the beginning, someone has to make all of those along with any code for the portal-specific effects 21:21:05 clearly I have to beat regret-index 21:22:03 chequers: if you like though, try making a bailey that could be a bit rarer that maybe features some mage fun 21:22:18 could try it as an ossuary if you want to go the spooky route, but that limits your monster options 21:22:23 alternately you could make a new wizlab 21:22:34 grunt was working on one for borg's but he kind of abandoned that 21:22:40 nah, I specifically want something earlier in the game 21:22:45 ossuary might work... 21:22:52 you could probably stick spiders in one, right 21:22:56 @??spider 21:22:56 can't place dummy monster: "spider" 21:22:59 -!- dtsund has joined ##crawl-dev 21:23:30 ossuary is really early 21:23:45 yeah, I don't think there's a weak enough spider at the moment 21:23:46 @??mummy priest name:young_mummy_priest hd:7 spells:agony.200.priest 21:23:46 young mummy priest (05M) | Spd: 8 | HD: 7 | HP: 38-53 | AC/EV: 8/7 | Dam: 30 | 07undead, 10weapons, 10items, 10doors, priest, evil, see invisible, unbreathing | Res: 06magic(120), 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 530 | Sp: agony [11!AM] | Sz: Medium | Int: human. 21:24:13 that's a joke, not a real example 21:24:48 yeah hd doesn't scale the melee damage apparently 21:24:57 mummy spider 21:25:08 also please don't rename monsters slightly and change their spellset like that :( 21:25:08 that's okay, nothing in a library should use melee anyways 21:25:20 hey, I said it was a joke! 21:25:26 you'd probably have to use spider zombies/skels 21:25:37 decayed bog body!! 21:25:37 if you wanted to put some in an ossuary, but even then 21:25:37 spider... skeletons... 21:25:40 @??wolf spider skeleton 21:25:40 unknown monster: "wolf spider skeleton" 21:25:43 you know what I mean 21:25:52 man, i have no luck today with Gretell 21:25:53 spider...things. 21:25:59 @??redback spider skeleton 21:25:59 unknown monster: "redback spider skeleton" 21:26:02 no you can't make skells for those 21:26:04 they don't have bones 21:26:06 @??redback zombie 21:26:07 redback zombie (07Z) | Spd: 13 | HD: 9 | HP: 63-91 | AC/EV: 0/7 | Dam: 14 | 07undead, evil, unbreathing | Res: 06magic(12), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 353 | Sz: tiny | Int: brainless. 21:26:15 also redback zombie too strong 21:26:15 woof 21:26:18 your syntax is right, but you can't make them 21:26:24 and yeah those are all really strong for ossuary 21:26:31 some ossuaries do have wights though 21:26:32 @??jumping spider zombie 21:26:32 jumping spider zombie (07Z) | Spd: 13 | HD: 8 | HP: 57-80 | AC/EV: 4/7 | Dam: 16, 6 | 07undead, evil, unbreathing | Res: 06magic(10), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 260 | Sz: small | Int: brainless. 21:26:34 @??wight 21:26:34 wight (03z) | Spd: 10 | HD: 3 | HP: 14-19 | AC/EV: 6/10 | Dam: 813(drain) | 07undead, 10weapons, 10items, 10doors, evil, unbreathing | Res: 06magic(20), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 58 | Sz: Medium | Int: human. 21:26:35 @??tarantella zombie 21:26:35 tarantella zombie (07Z) | Spd: 13 | HD: 8 | HP: 56-81 | AC/EV: 1/9 | Dam: 15 | 07undead, evil, unbreathing | Res: 06magic(10), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 260 | Sz: small | Int: brainless. 21:26:46 ossuary is supposed to be the mostly-no-risk version of Swamp 21:26:47 @??moth of wrath zombie 21:26:47 moth of wrath zombie (07Z) | Spd: 10 | HD: 9 | HP: 62-89 | AC/EV: 0/5 | Dam: 20 | 07undead, evil, unbreathing | Res: 06magic(12), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 278 | Sz: small | Int: brainless. 21:26:48 @??spider zombie 21:26:48 unknown monster: "spider zombie" 21:26:55 dang moth of wrath 21:27:04 spider isn't a monster type any longer 21:27:07 oh, I thought dummy monsters could stil be used 21:27:19 fortunately they can't 21:27:19 no, since they don't actually place 21:27:34 you could do maybe 21:27:37 @??wasp zombie 21:27:37 wasp zombie (07Z) | Spd: 13 | HD: 4 | HP: 28-40 | AC/EV: 3/9 | Dam: 10 | 07undead, evil, unbreathing | Res: 06magic(5), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 45 | Sz: tiny | Int: brainless. 21:27:50 still a lot of hp 21:27:56 I guess I'm not really a fan of undead anyway, since it has uneven resists 21:28:00 also speed 13 21:28:11 @??wasp zombie perm_ench:slow 21:28:11 wasp zombie (07Z) | Spd: 8-9 | HD: 4 | HP: 29-41 | AC/EV: 3/9 | Dam: 10 | 07undead, evil, unbreathing | Res: 06magic(5), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 45 | Sz: tiny | Int: brainless. 21:28:14 f i x e d 21:28:17 chequers: IMO make a bailey then 21:28:33 yeah, can be a little tougher too 21:28:35 yeah bailey is definitely the right depths for what chequers wants 21:28:35 -!- AngelaSmythe has quit [] 21:29:03 the theme feels maybe weird to some, but it's not a big deal; if you can make the setting feel vaguely "fightey" 21:29:06 we already have at least one bailey with elves casting spells 21:29:07 and yes fightey is a word 21:29:23 !vault bailey_polearm_3 21:29:23 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/portals/bailey.des#l832 21:29:51 maybe like a tomb of champions thing? 21:29:56 I like how that is called bailey_polearm_3 21:30:46 can deep elf mages get polearms? 21:31:01 if not, then it will never even place a polearm 21:31:10 well, aside from loot piles I guess 21:31:45 gammafunk: I don't think that bailey places polearms, no 21:32:29 -!- ontoclasm has joined ##crawl-dev 21:35:27 -!- Mekire has quit [Ping timeout: 250 seconds] 21:35:46 -!- tabstorm has quit [Ping timeout: 276 seconds] 21:37:16 what was iamsock's ghost using offensively? 21:37:36 -!- destroythecore has quit [Client Quit] 21:37:45 -!- ahpla has quit [Ping timeout: 260 seconds] 21:38:16 -!- JimmahDean has quit [Ping timeout: 264 seconds] 21:38:44 that was (probably) not all the ghost of the same character 21:40:23 !lg iamsock t !won s=char 21:40:24 440 games for iamsock (t !won): 409x DsFi, 18x DrFi, 7x DsWn, 5x DrHu, DsCj 21:40:29 !lg iamsock t !won s=place 21:40:30 440 games for iamsock (t !won): 109x D:2, 78x D:3, 66x D:4, 38x D:1, 26x D:5, 22x D:6, 19x D:7, 12x D:9, 11x D:8, 9x D:10, 7x D:11, 5x Orc:2, 4x Bailey, 4x Lair:8, 3x Abyss:1, 3x Abyss:2, 3x Sewer, 2x Lair:1, 2x Ossuary, 2x IceCv, 2x D:12, Lair:7, Swamp:4, Lair:2, Elf:3, Orc:1, Shoals:2, Snake:3, Snake:1, Snake:2, Elf:2, Lab, Vaults:1, Lair:4 21:40:39 !lg iamsock t ghostly s=char 21:40:40 293 games for iamsock (t ghostly): 272x DsFi, 13x DrFi, 5x DsWn, 3x DrHu 21:40:45 !kw ghostly 21:40:46 Keyword: ghostly => !boring !won ktyp!= lg:place!=D:1 lg:place!=D:2 lg:place!=Temple !mu !gh !vp lg:status!~~lich 21:40:46 so mainly DsFi 21:41:03 wouldn't have thought dsfi is super scary 21:41:08 no, but he played a lot of them 21:41:09 guess they were just scumming so much the weight of numbers helped a lot 21:41:15 !lg * t ghostly s=name 21:41:18 40798 games for * (t ghostly): 304x ThereIsNoGod, 293x Iamsock, 267x Gargoyl, 250x Harvester, 224x qw, 216x horvathsaigyou, 200x Coal, 191x Etesian, 188x CcS, 187x s0lid, 163x Fandango, 159x Valmet, 149x ShutUppercut, 142x Frenoss, 142x murtidash, 142x blooo, 141x OffsetSiren, 135x fusentrap, 134x M4edhros, 134x epen, 132x Mekire, 131x whrimfunis, 129x dialectric, 129x chicagocrazy, 128x Yehuk, 12... 21:41:26 only one person with more ghosts 21:41:37 I hope there is no god only plays demigods 21:41:42 !lg thereisnogod 21:41:43 1042. ThereIsNoGod the Basher (L10 GrFi of Okawaru), slain by a hill giant (a cursed +0 giant club) on D:10 on 2016-06-01 23:51:44, with 6101 points after 8189 turns and 0:15:37. 21:41:48 elliptic: my favourite part of bailey_polearm_3 is that it seems to think scrolls of immolation are as good as scrolls of recharging or fog 21:41:50 * CanOfWorms shakes head 21:42:16 minmay: they are sort of comparable to fog IMO 21:42:19 the blog post doesn't appear in the rss feed 21:42:24 https://crawl.develz.org/wordpress/feed 21:42:30 i think it might be missing some categories 21:43:04 chequers: it looks like it is there? 21:43:12 !lg thereisnogod t s=crace 21:43:12 418 games for thereisnogod (t): 139x Octopode, 110x Demonspawn, 99x Gargoyle, 27x Spriggan, 13x Draconian, 11x Felid, 4x Formicid, 3x Deep Dwarf, 2x Naga, 2x Demigod, 2x Centaur, 2x Vampire, Minotaur, Kobold, Troll, Hill Orc 21:43:23 !lg thereisnogod s=crace 21:43:24 1042 games for thereisnogod: 247x Demonspawn, 168x Octopode, 149x Minotaur, 126x Gargoyle, 93x Spriggan, 40x Demigod, 34x Draconian, 27x Felid, 26x Formicid, 23x Deep Dwarf, 21x Vampire, 19x Troll, 17x Vine Stalker, 10x Naga, 9x Mummy, 7x Merfolk, 6x Centaur, 6x Ogre, 6x Tengu, 3x Kobold, 2x Hill Orc, 2x Deep Elf, Halfling 21:43:28 oh... must be caching, I just wget and got the right data 21:43:33 yeah it's just a name :( 21:44:05 !lg toiletpaper s=crace 21:44:05 One game for toiletpaper: Mummy 21:44:06 !source pakellas_experiments.des 21:44:07 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/altar/pakellas_experiments.des 21:45:34 ah, so baileys were initially meant to be either axe or polearm type 21:46:15 the theme is sort of muddied already 21:47:06 maybe baileys should just be unified? It's sort of cool that you see the type before entering with many entrys, but it makes proportional weighting difficult 21:49:14 chequers: yeah 21:49:36 !seen iamsock 21:49:37 Sorry olscumpy, I haven't seen iamsock. 21:50:35 -!- ahpla has quit [Changing host] 21:52:40 -!- ystael has quit [Ping timeout: 264 seconds] 21:54:11 aren't most of them still axe or polearm type 21:57:04 -!- rchandra has joined ##crawl-dev 21:58:59 -!- regret-index has joined ##crawl-dev 21:59:51 -!- Ladykiller70 has quit [Read error: Connection reset by peer] 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:01:39 can't forget from floor books 13https://crawl.develz.org/mantis/view.php?id=10474 by rchandra 22:02:36 if you want more earlier game portal variety, subvault volcano_lake or something 22:03:12 what's the story with your portal btw? 22:04:15 -!- Lasty has quit [Quit: Leaving.] 22:04:35 I always get distracted >_> 22:04:49 push it to master, it's 0.19! :) 22:05:37 also I wanted a few monster tweaks and more than three layouts 22:06:20 stuff like... haste bond warmongers or double-explosion blood saints 22:06:27 -!- Chozo has quit [Quit: Page closed] 22:07:22 given how rarely it will appear, I think there's enough for testing 22:08:17 also I'm really weak at anything besides vault/branch/set tweaking and thus have nothing for the necessary no teleport status >_> 22:08:46 hm, if you'd push to master after I coded it, I'd write that :) 22:08:59 -!- dpeg_ has quit [Quit: Lost terminal] 22:09:23 mm, partnerships 22:09:33 hmm. is umbra from profane servitors supposed to be permanent now? 22:09:51 permanent meaning it stays beyond their death? 22:09:52 lingering halos has been a long time acknowledged and untraced issue 22:09:53 or is it a zig feature? 22:10:02 yeahm chequers 22:10:18 is it possibly other profane servitors from outside of view 22:10:30 what r-i said 22:10:33 no, I can see the shoe of the area 22:10:41 that's books 22:10:41 s/shoe/whole/ 22:10:51 welp 22:11:04 feel like bothering with a bug report? 22:11:15 absolutely. there's one there, I'll make a save 22:11:26 9948 22:12:21 perma-umbra portal would be a passable wizlab gimmick 22:12:38 and as reported there, it goes away on reload 22:12:50 not sure what the artefact / spell would be though 22:12:52 bah 22:14:13 would someone update the link to Yermak's death to read a "d:1 shaft" rather than "d:2 adder" as the cause of death? It seems a bit more correct 22:14:20 in the 0.18 results blog post 22:14:30 -!- Zekka has quit [Ping timeout: 260 seconds] 22:19:14 -!- neon|ugh is now known as neongrey 22:20:09 <|amethyst> chequers: done 22:28:18 -!- zxc has joined ##crawl-dev 22:29:40 -!- Tickenest has quit [Quit: Page closed] 22:29:58 ??regret-index 22:29:58 regret-index ~ regretindex[1/2]: http://sprunge.us/TiJh 22:30:06 ugh, needs such an update 22:35:46 -!- nicolae- has left ##crawl-dev 22:39:57 -!- jeefus has joined ##crawl-dev 22:43:34 -!- jefus has quit [Ping timeout: 240 seconds] 22:43:46 -!- Shard1697 has quit [Ping timeout: 260 seconds] 22:45:14 -!- Shard1697 has joined ##crawl-dev 22:47:33 -!- WalkerBoh has quit [Remote host closed the connection] 22:48:10 mahalanobis (L25 TeBe) ERROR: range check error (70 / 70) (Elf:3) 22:49:16 -!- tealeaves has quit [Quit: Bye] 22:49:19 -!- flappity has quit [Ping timeout: 250 seconds] 22:51:53 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:56:59 -!- ZiBuDo has quit [Ping timeout: 252 seconds] 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:01:05 -!- tealeaves has quit [Quit: Bye] 23:01:27 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 23:06:48 -!- foophykins has quit [Quit: Page closed] 23:07:09 -!- VoxSomniator has quit [Quit: Leaving] 23:13:22 -!- vale_ has quit [Remote host closed the connection] 23:16:26 -!- DevlanMud|Lappy has quit [Ping timeout: 260 seconds] 23:17:36 -!- ada482 has quit [Ping timeout: 260 seconds] 23:18:28 -!- vale_ has quit [Ping timeout: 272 seconds] 23:24:19 -!- Shard1697_ has joined ##crawl-dev 23:24:39 -!- Shinino has quit [Ping timeout: 250 seconds] 23:26:52 -!- Shard1697 has quit [Ping timeout: 264 seconds] 23:30:58 -!- wheals has quit [Remote host closed the connection] 23:36:02 -!- Harudoku has quit [Ping timeout: 252 seconds] 23:37:01 !learn del regretindex[2] 23:37:01 Deleted regretindex[2/2]: 0.18 last minute: serialized demonic runes, xom summon diversifying, deep elf mage / knight relations, blood saint double explosions, address iron giant giant bands in dis 23:38:01 !learn edit regretindex[1] s|.*|http://pastie.org/10862403| 23:38:01 regretindex[1/1]: http://pastie.org/10862403 23:39:43 clearly need to remember to point at this whenever silly new contributors offer the edges of their brains 23:39:45 -!- regret-index has quit [Quit: leaving] 23:40:06 -!- Mekire has quit [Quit: Page closed] 23:42:06 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:43:04 -!- olscumpy has quit [Ping timeout: 244 seconds] 23:46:25 -!- beogh has quit [Quit: Page closed] 23:48:59 -!- Naruni has joined ##crawl-dev 23:49:03 hi 23:49:17 regret-index: dimension anchor also blocks blinks, do you just want to block tele? 23:51:52 any github wizards around? i've got some learning to do 23:52:03 what's the question? 23:53:18 i want to make a branch with a major overhaul of some of the UseItemMenu stuff i've been working on. someone told me github pull requests and such is a good way to be able to keep my changes sane compared to the crawl git repo, opposed to keeping a local repo 23:53:32 right 23:53:42 i have a very basic understanding of git and while trying to use github it just doesn't make sense to me 23:53:47 so you know the basics of git? how you can think of commits as a tree? 23:53:58 and how branches can split the tree into two versions 23:54:07 -!- olscumpy has joined ##crawl-dev 23:54:14 that i understand, what boggles me is how they get remerged 23:54:31 or if my branch gets so far behind the master branch, how does it really get merged properly? 23:54:55 so here's a recent PR I created and that was merged: https://github.com/crawl/crawl/pull/285/files 23:55:17 the contents of that page are more or less what git stores for the commit that made up this pull request 23:55:39 as long as nothing within 3 lines of your changes is modified, git can find each "chunk" of the file to be modified, and apply the modification 23:56:12 that helps to understand 23:56:32 so even if the lines were moved by lets say a function being added, it will find the appropriate place to make the change? 23:57:01 that's right 23:57:15 of course, reality is slightly more complex than this, but that's 95% of the truth :) 23:58:04 question: with me not being a dev, if i make a branch and it takes me a month to iron out all the bugs and write all the code, will i be expected to merge it properly? 23:58:15 because that will be far beyond my capability 23:58:28 if nobody else touches your menu code for the month, yes 23:58:34 -!- Shard1697_ has quit [Ping timeout: 240 seconds] 23:58:34 if they do, there will be problems 23:58:48 however, I wouldn't expect the problems to be difficult for you to learn how to solve. It's quite straight forward 23:58:51 you can also rebase 23:58:59 if somebody does touch it 23:59:08 git just says 'one side has this change, the other side has this change. Can you edit the file and merge this chunk by hand?' 23:59:10 ontoclasm, yes that's what i'd really like to learn about 23:59:23 well, rebase is just a merge too, I don't think it's worth getting into here 23:59:35 you still have merge conflicts if someone has touched the same code