00:00:03 -!- omarax has quit [Read error: Connection reset by peer] 00:00:14 this is specifically to address *swinging 00:00:38 I don't think this really works with current hunger cost 00:00:48 ? 00:00:58 you don't want pressing 5 while worshipping sif to make you hungry that often, I think 00:01:15 <|amethyst> what you're describing is basically taking the mummy macro (and the 5 equivalent) and having everyone use it 00:01:23 mummy macro? 00:01:28 <|amethyst> . = aa 00:01:37 isn't that what you were describing 00:02:08 <|amethyst> I had been thinking lower hunger and regen numbers than that 00:02:11 the point is that non-mummies don't currently use the mummy macro usually 00:02:26 so why are we giving it to everyone 00:02:28 <|amethyst> I think my original suggestion was something like "Troll-level hunger" 00:02:49 <|amethyst> but I have no idea what MP regen scale would go with that 00:03:05 |amethyst: yeah, it could work with reduced MP and hunger amounts maybe 00:03:10 -!- wheals has joined ##crawl-dev 00:03:13 <|amethyst> troll-level hunger being IIRC a fair amount more manageable than pressing aa every turn 00:03:17 why not use piety instead and remove the hunger aspect? 00:03:39 <|amethyst> because that means you lose piety with sif for casting spells 00:03:40 the current system offers interesting tradeoffs, it's just awful in terms of ui 00:04:02 that's why I thought my always-cast+silence thing was cute 00:04:05 awful is maybe too strong, even 00:04:06 <|amethyst> oh, you mean with current channel, not passive channel 00:04:06 not sure people would love it 00:04:08 what was your thing? 00:04:22 you don't have channel, but you can always cast spells (and I guess use abilities) 00:04:30 but if you don't have mp to cast, the amount of mp you need to cast 00:04:39 means you get a duration of silence after the cast 00:04:43 based on the mp difference you needed 00:04:50 -!- VoxSomniator has quit [Quit: Leaving] 00:05:05 and if you have silence then you can't cast spells, of course, so you can't just chain cast when out of mp 00:05:26 I assume this is just single-square silence, or maybe even some -Cast status instead of silence? 00:05:30 yes 00:05:37 single-square, and possibly just -cast, right 00:06:06 sounds like a weaker ability, but a neat one 00:06:18 there are some wrinkles, like dragon's call is awkward, but probably addressable 00:06:21 just a question if people would enjoy it 00:06:22 possibly depending on the duration of the silence 00:06:38 i think people would enjoy it if there was a warning before using it, but idk if i'd replace channel with it 00:07:15 well if it didn't replace channel, that'd be bad, I think 00:07:17 -!- docnvk has quit [Ping timeout: 265 seconds] 00:07:24 I mean maybe you could have some high-tier "give mp" ability on top 00:07:34 I sort of like the ability, but I'm not sure how it would actually play 00:07:34 but it does feel redundant to have two "give mp" abilities 00:07:41 elliptic: good for summoners 00:07:49 I hope that's enough to make you happy 00:08:17 gammafunk: also good for apportation-based orb ninja when ghost moths steal all your MP first 00:08:17 haha 00:08:18 yeah maybe it's a bit unwise 00:08:27 it's a lot like delayed fireball 00:08:31 One Last Cast 00:08:34 desperation casting 00:08:53 I think it might also encourage a more hybrid approach 00:08:57 and yeah i agree that it probably shouldn't coexist with channel on sif 00:09:09 i want to say it should go to some other god, but i have no idea which 00:09:14 so that you can do things like cast a good spell every 4 turns and melee the other turns 00:09:33 yeah use those turns for something nice instead of hitting keys 00:09:39 er hitting aa keys, I guess 00:09:55 that will entail a lot of "run back" I'm sure, for conjurer types 00:10:01 veh is sort of better at supporting hybrids, but veh has too many passives already 00:10:03 that or just hitting . 00:10:19 gammafunk: yeah, kiting + using this might not be great 00:10:25 -!- friendfixit has quit [Quit: Leaving] 00:10:26 and, like, what other gods do we have that'd give a spell-specific ability? 00:10:37 elliptic: how different is that from kiting for natural mp regen? 00:11:03 <|amethyst> scrolls 00:11:06 i guess the idea is that this would be somewhat faster? 00:11:26 yeah it would indeed be faster 00:11:35 PleasingFungus: it would mainly just be faster, which might not be too bad I guess 00:11:45 the other idea was maybe "sif's hand" with piety-costed mp restore over duration, and some other sif ability perhaps 00:11:56 sif's foot 00:11:57 what if sif gave you a status every 5-10 turns or something which lets you cast a spell with no mp cost 00:11:59 eye of sif 00:12:00 I don't like this since sif's hand will be hard to use very extensively (extensively for me) 00:12:11 <|amethyst> make the top-level ability full-MP sublimation 00:12:17 also full hp 00:12:23 I think making the MP recovery ability use piety somehow would be good 00:12:57 -!- Beargit has quit [Ping timeout: 250 seconds] 00:12:59 possibly if sif lost the magic training restriction for piety gain 00:13:06 something like "sif's hand" could be better 00:13:08 just xp on kills 00:13:13 piety on kills? 00:13:17 er 00:13:18 yeah 00:13:20 yeah, that restriction is annoying 00:13:28 but I know some like that theme of training schools dictating piety 00:13:46 i appreciate that it's distinct, and helps make sif appealing to different characters than veh 00:13:57 idk 00:14:03 <|amethyst> could do exploration piety 00:14:12 that does not even make the slightest difference 00:14:13 <|amethyst> or seeing-monsters piety 00:14:25 maybe it could be something like gain piety for training _any_ skill, but gain 2 or three times as much from magic skills 00:14:35 i'd be a little sad losing one of our very few non-generic conducts 00:14:38 letting you cast once at 0 MP is a lot like just giving you +9 MP to begin with, isn't it? 00:14:59 well it's not at 0mp 00:15:08 it's at whatever mp, but if you don't have enough you still get it 00:15:09 mp deb 00:15:12 *debt 00:15:16 <|amethyst> amalloy: those 9 MP regenerate at a different rate though 00:15:17 but no, still not like that 00:15:24 also, MP Deb, my representative in the house of commons 00:15:29 since yeah once the duration is done, you can use it again 00:15:35 mp regen is much slower 00:15:59 ah, and your ordinary MP is still regenerating at the same time 00:16:07 oh, yeah 00:16:08 so it's quite a bit more extra effective MP 00:16:37 you'd cast XXX and get like 8 turns of -cast/silence, say 00:16:46 gain piety when you train skills 00:16:57 oh elliptic said that 00:17:08 yeah, I guess that would be an interesting tweak to the conduct 00:17:17 would help prevent some of the annoyance 00:17:18 would it be? 00:17:24 what's the goal here? 00:17:30 yeah, I guess that would be a tweak to the conduct 00:17:31 <|amethyst> that's effectively piety for kills but with a different scale than most piety for kills conducts 00:17:35 wheals: yeah, I just think it would be better if it was less of an all or nothing thing 00:17:44 |amethyst: more piety for training magic skills 00:17:51 hep was going to be piety for skills, but then i was too lazy to implement it 00:18:04 <|amethyst> yeah 00:18:22 PleasingFungus: the big problem with it is "I'm training summoning so I can increase piety for gifts, I don't need more summonings right now though" 00:18:25 wrt the current situation 00:18:29 is that a problem? 00:18:42 well people are annoyed by this, they want to train the skills they want 00:18:52 players are annoyed by stupid things 00:18:53 PleasingFungus: well, we are bringing this up as a problem, so probably that means we don't like it 00:19:02 are devs annoyed by stupid things too?? 00:19:10 Devs Are Players Too 00:19:13 I'm too dumb to be annoyed by stupid things 00:19:41 PleasingFungus: anyway it actually isn't a big deal currently because sif piety is so useless once you reach gift piety 00:19:42 -!- debo_ has joined ##crawl-dev 00:19:49 since it basically doesn't decay and doesn't do anything 00:19:59 i don't see how softening the conduct as you suggested would actually improve the situation 00:20:19 so all that it means currently is that you want to train magic skills primarily early on 00:20:32 since, presumably, if there were situations before where you felt compelled to train spell skills for piety before, you'd also want to do it after 00:20:41 since there's a piety delta either way 00:20:44 PleasingFungus: the point is that this will become more of an issue if we make something cost sif piety 00:21:11 <|amethyst> I think the issue is 0 piety gain if you're not training magic 00:21:18 <|amethyst> not low piety gain, but zero 00:21:19 possibly if sif lost the magic training restriction for piety gain something like "sif's hand" could be better 00:21:21 if piety decay doesn't exist, it doesn't matter 00:21:23 is where this started 00:21:32 like, i'd like to train fighitng, but summoning will give me three times as much piety, so i'm training that 00:21:42 how is that different? 00:21:50 PleasingFungus: ... this is a discussion about changing sif so that sif piety actually decreases when you use some abilities 00:21:56 yes. 00:21:58 i get that. 00:22:02 i am replying to that. 00:22:04 if piety decay doesn't exist, it doesn't matter 00:22:08 so why are you saying this 00:22:20 decay over time. also, that statement was wrong anyway, so scratch it 00:22:25 it doesn't matter with or without piety decay 00:22:27 <|amethyst> I do see PF's point 00:22:34 yeah, I'm not sure the conduct can surive if channel gets a piety cost though 00:22:57 *survive 00:22:58 <|amethyst> people under ash curse things they don't need skill boosts for, to get higher piety gain 00:23:03 PleasingFungus: it matters because piety is capped 00:23:16 as long as there's a meaningful delta in piety gain between training different types of skills, if piety ever matters, there will be times when you want to train a skill which would otherwise be less valuable to you for the sake of the piety. 00:23:27 PleasingFungus: so the order in which you train your skills matters a lot currently if you are going to use piety-intensive abilities at some point 00:23:37 your suggestion of changing non-spell skills from 0x piety to 0.33x piety does not change this 00:23:41 PleasingFungus: sure, and I have no problem with tha 00:23:42 t 00:23:45 so 00:23:47 why do it at all 00:23:58 if it doesn't solve the "i want fighting but i'm training summoning for sif" 'problem' 00:24:21 ' ' ' single quotes ' ' ' 00:24:23 I never said that was the 'problem' 00:24:23 -!- Evablue has quit [Quit: Evablue] 00:24:28 I think it's just a compromise, PleasingFungus 00:24:36 the problem is <|amethyst> I think the issue is 0 piety gain if you're not training magic 00:25:15 Now people can at least eat some piety loss but get skills they really want, they have a decision they can make where the "less piety" option is more palatable 00:25:31 -!- namelastname112 has quit [Ping timeout: 250 seconds] 00:25:37 -!- FireSight has quit [] 00:25:41 well I guess they can still do this, tbf, it's just a bit easier to justify it with that change 00:25:57 <|amethyst> btw, it's not exactly all or nothing right now 00:26:00 the issue is that magic skills tend to be very low use once you get the spells you want to low fail 00:26:11 <|amethyst> since you can train 2/3 fighting and 1/3 summoning 00:26:16 right 00:26:18 so having to train them higher than that later on in the game doesn't feel great 00:26:18 <|amethyst> or 1/3 fighting and 2/3 summoning 00:26:39 (but you don't have to currently because sif piety never drops below ******) 00:27:09 in a spooky, halloween-styled voice: "it sounds like we're making a lot of problems to solve a small one" 00:27:19 PleasingFungus: how are we making problems? 00:27:43 in the hypothetical where we give sif piety costs, and then we have to revise sif's piety system to deal with that, and then 00:27:57 yeah, I think that problem being solved with sif channel changes 00:28:00 is not really about sif's conduct 00:28:06 it's about the UI/ability itself 00:28:21 as in it's key-spammy, the UI etc 00:28:25 +1 00:29:42 PleasingFungus: the point was that I was suggesting something that I think would be a fairly simple solution to these hypothetical problems caused by giving sif piety costs 00:30:02 ok. 00:30:05 PleasingFungus: I agree that this is all hypothetical, but I don't see how I'm making problems 00:30:21 giving sif piety costs is making problems. 00:30:50 -!- cut_lass has quit [Quit: Page closed] 00:30:51 you don't have any fundamental problem with lack of use of sif piety? 00:31:03 <|amethyst> there's no use for veh piety either 00:31:17 i don't really, no 00:31:20 but veh is duuuuummmbbbb 00:31:24 I don't understand which side of this argument you are arguing... you seemed to be saying that you think sif's current piety gain system is totally fine 00:31:30 haha, magic god rivalry 00:31:41 elliptic: i do think that, yeah 00:31:48 so what are the "a lot of problems" caused by sif piety costs? 00:32:13 |amethyst: this is true, and I think that works somewhat better because veh piety is slower 00:32:18 i'm not going to relitigate this right now if there's not a specific change that someone really thinks should be implemented. 00:32:24 I don't think that every god needs to have piety costs 00:32:52 this argument feels like it's continuing for the sake of itself and i only enjoy peace, tranquility, and the friendship of my fellow devs. 00:32:59 <|amethyst> elliptic: hm, is it slower once you start getting sif gifts? 00:33:14 <|amethyst> elliptic: I know getting a gift eats lots of piety gain but I don't remember the details 00:33:22 |amethyst: veh gifts also eat piety gain 00:33:27 I guess I never realized how slow veh piety gain is 00:33:34 <|amethyst> elliptic: but you don't get any more of those once you hit 6* 00:33:53 sif gifts don't eat much piety gain since they happen after piety taper starts 00:33:54 <|amethyst> but I guess 00:33:54 and yeah, often you don't reach ****** on veh until post-lair 00:34:37 !lm * t xl<20 god.maxpiety=veh x=avg(xl) 00:34:38 223 milestones for * (t xl<20 god.maxpiety=veh): avg(xl)=14.74 00:34:40 !lm * t xl<20 god.maxpiety=sif x=avg(xl) 00:34:41 137 milestones for * (t xl<20 god.maxpiety=sif): avg(xl)=11.41 00:34:58 (xl<20 to hopefully rule out most lategame god switches) 00:35:39 &dump 00:35:53 https://crawl.jorgrun.rocks/morgue/pleasingfungus/pleasingfungus.txt 00:36:12 -!- ystael has quit [Ping timeout: 276 seconds] 00:36:21 lair:8 for this guy, apparently 00:36:27 which didn't feel out of line 00:36:44 yeah, late lair or shortly after lair is pretty normal 00:37:29 -!- Evablue has quit [Quit: Evablue] 00:38:20 -!- dplusplus has joined ##crawl-dev 00:38:23 !lm . god.maxpiety=sif min=turns 00:38:32 Hi there 00:38:33 !lm . god.maxpiety=sif min=turns x=turns,xl 00:38:37 hi 00:38:59 364. [2015-08-23 01:54:57] gammafunk the Summoner (L10 DESu of Sif Muna) became the Champion of Sif Muna on turn 3327. (Lair:5) 00:38:59 364. [2015-08-23 01:54:57] [turn=3327;xl=10] gammafunk the Summoner (L10 DESu of Sif Muna) became the Champion of Sif Muna on turn 3327. (Lair:5) 00:40:00 !lm . god.maxpiety=sif x=avg(xl),avg(turns) gfspeed 00:40:01 350 milestones for gammafunk (god.maxpiety=sif gfspeed): avg(xl)=10.52; avg(turn)=7176.17 00:41:03 <|amethyst> btw, 00:41:17 <|amethyst> are we landing hep and uk after the tournament? 00:41:35 i'd lean weakly against hep for now, hopefully later in 0.19 00:41:35 <|amethyst> seems like they're far enough along that more playtesting would be beneficial 00:41:37 i think yes on uk 00:41:42 <|amethyst> hm 00:41:44 -!- debo_ has quit [Ping timeout: 252 seconds] 00:41:49 -!- Guest16080 has quit [Remote host closed the connection] 00:41:52 !lm . god.maxpiety=sif s=turns 00:41:54 77 milestones for minmay (god.maxpiety=sif): 17912, 10894, 11890, 15259, 19283, 10690, 16246, 13807, 24196, 22835, 21684, 19278, 18483, 15046, 16243, 18597, 18200, 13126, 13779, 19260, 16602, 16154, 16164, 16661, 16200, 15376, 29487, 20701, 11939, 10415, 18227, 17488, 18191, 15236, 17271, 21936, 25778, 8889, 19938, 11781, 11205, 30463, 21311, 36237, 86380, 13714, 20845, 20426, 15220, 18720, 16872,... 00:41:54 i guess i could do more hep revisions during the remainder of t 00:42:15 i've been slacking for the last few months. sad! 00:42:15 <|amethyst> !lm . god.maxpiety=sif s=turns 00:42:15 18 milestones for |amethyst (god.maxpiety=sif): 11655, 10705, 23922, 14874, 19922, 14913, 11392, 9495, 11239, 18220, 12216, 15870, 12797, 12274, 13910, 16662, 10002, 14086 00:42:19 I read that as "are we landing hep in the uk", like he was getting a regional rollout, or something 00:42:20 <|amethyst> !lm . god.maxpiety=veh s=turns 00:42:30 !lm . god.maxpiety=sif s=turns 00:42:38 29 milestones for |amethyst (god.maxpiety=veh): 37647, 21732, 21980, 21280, 16587, 17888, 23647, 22744, 15692, 21363, 27358, 19821, 28476, 24360, 24369, 22883, 21085, 26154, 25308, 12664, 25080, 22361, 14987, 18901, 14252, 20493, 20191, 33967, 38206 00:42:39 18 milestones for elliptic (god.maxpiety=sif): 16104, 13855, 11421, 79728, 14854, 12100, 18045, 13733, 13424, 9634, 71403, 13960, 11052, 4249, 7087, 12480, 10516, 11838 00:42:44 <|amethyst> gammafunk: hep in the beat sense 00:43:11 <|amethyst> !lm elliptic god.maxpiety=sif min=turns x=gid 00:43:12 18. [2012-09-12 06:21:32] [game_key=elliptic:cdo:20120812030513S] elliptic the Summoner (L10 MuSu of Sif Muna) became the Champion of Sif Muna on turn 4249. (Lair:2) 00:43:24 <|amethyst> !lm * god.maxpiety=sif min=turns x=gid 00:43:25 20014. [2015-09-10 04:16:19] [game_key=tlatlagkaus:cwz:20150810035957S] tlatlagkaus the Geomancer (L9 DEEE of Sif Muna) became the Champion of Sif Muna on turn 1931. (D:8) 00:43:45 imo Su score should be awarded to the su of sif that gets max piety on the lowest turns 00:43:45 <|amethyst> !lm * god.maxpiety=veh min=turns x=gid 00:43:47 23358. [2015-03-07 10:27:12] [game_key=PurpleRed:cao:20150207080350S] PurpleRed the Thaumaturge (L13 DECj of Vehumet) became the Champion of Vehumet on turn 5455. (D:12) 00:43:55 -!- fixit_friend has joined ##crawl-dev 00:44:11 !lm * su sif god.maxpiety min=turns 00:44:26 ProzacElf: this is many hours late, but i think it's possible to use lua to ignore a specific prompt (such as for walking into flame clouds) 00:44:33 i think elliptic added the functionality 00:44:34 oh 00:44:35 cool 00:44:46 for qw 00:44:51 far too late for it to do me any good 00:44:53 but worth knowin 00:44:54 g 00:44:55 rip 00:45:04 1932. [2015-08-24 08:20:13] timbw the Summoner (L10 DESu of Sif Muna) became the Champion of Sif Muna on turn 3013. (Lair:7) 00:45:10 dammit, timbw 00:45:14 someone asked me if there was a way to make autoexplore ignore sticky flame 00:45:18 which I thought was pretty funny 00:45:27 heh 00:45:43 I mean, if it can ignore poison past a threshold, why not 00:46:02 %git 192111199e09d267cb4ffbc5d1c20504663549f8 00:46:02 07elliptic02 * 0.17-a0-958-g1921111: Add a lua hook to answer simple yesno prompts automatically. 10(1 year ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/192111199e09 00:46:06 has the goods 00:46:32 sticky flame... 00:46:50 i had some ideas for tweaking it to be more meaningful, but i never implemented them 00:47:23 -!- JStrange_ has quit [Ping timeout: 276 seconds] 00:47:41 it's totally meaningful, it makes faerie dragon armor occasionally slightly cooler than it already is 00:47:53 lol 00:48:04 my last faerieda was +1 "dex+9" 00:48:14 sticky flame is already scary as hell if you get hit by it early enough in the game 00:48:24 yeah, but most sticky flame is late-game, i feel? 00:48:24 the problem is that mottled dragons are too deep 00:48:30 mid or late maybe 00:48:35 yeah, mottleds are weird in where they place 00:48:37 and something like a smoke demon having it is just poinless, yeah 00:49:03 <|amethyst> does sticky flame duration scale by power? 00:49:21 thinking about it now, i wonder if it'd be better if you increased damage and scaled duration such that later enemies were significantly nastier than earlier ones 00:49:31 <|amethyst> ah, by damage 00:49:31 elliptic has some pretty amazing fda I saw in one of his logs 00:49:35 +8, rf+++ 00:49:38 and something else 00:49:52 !source beam.cc:4054 00:49:53 https://github.com/crawl/crawl/blob/master/crawl-ref/source/beam.cc#l4054 00:50:02 !source napalm_player 00:50:03 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.cc#l4701 00:50:26 -!- destroythecore has quit [Read error: Connection reset by peer] 00:50:28 duration doesn't scale at all, looks like? 00:50:49 well, it shouldn't just be "fire poison" either 00:51:08 nessos flame... 00:52:21 <|amethyst> PleasingFungus: hm, how do degree and duration interact exactly? 00:53:01 <|amethyst> oh right 00:53:06 <|amethyst> that's just monsters anyway 00:53:57 <|amethyst> yeah, just random2avg(7,3)+1 turns 00:54:10 <|amethyst> with a 100-turn cap 00:54:28 -!- ontoclasm has joined ##crawl-dev 00:54:32 speaking of mottled dragon depth 00:54:44 i ran into a steam dragon on d:3 00:54:48 that was impressively difficult 00:55:00 <|amethyst> did it leave a hide? 00:55:44 03PleasingFungus02 07* 0.19-a0-83-g442d268: Remove a leftover dprf 10(2 days ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/442d26836edb 00:55:49 hopefully he blew it up with disint 00:56:03 heh, i wouldn't know 00:56:10 i got murdered 00:56:14 !lg ProzacElf d:3 00:56:15 597. ProzacElf the Skirmisher (L5 DsAK of Lugonu), succumbed to Jessica's poison on D:3 on 2016-05-14 09:36:54, with 187 points after 2986 turns and 0:06:20. 00:56:21 !lg ProzacElf d:3 killer="steam dragon" 00:56:22 1. ProzacElf the Slasher (L4 VpCK of Xom), slain by a steam dragon on D:3 on 2016-05-12 03:05:46, with 74 points after 1723 turns and 0:03:58. 00:56:25 nice 00:56:34 -!- Kalir has quit [Changing host] 00:56:37 yeah, it's funny to see otherwise unthreatening enemies at lower depths 00:56:42 e.g. the insubstantial wisp vault 00:56:45 yeah, i was hoping my chaos weapon would let me handle it 00:56:48 rip 00:56:48 rip 00:56:56 it might've! 00:57:01 i know! 00:57:04 and i wanted that hide! 00:57:44 right, sticky flame damage variance is insanely huge, for some reason 00:57:46 i forgot about that 00:58:37 i guess not really moreso than other damage spells 00:58:50 since it all goes 0-largenum 00:58:56 if you think damage spell damage variance is insanely huge, i wonder what you think of melee dmage 00:59:01 haha 00:59:16 <|amethyst> most spells use multiple dice at least :) 00:59:22 <|amethyst> s/use/add/ 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:01:03 I just got the worst two U floors so far 01:01:15 how many shrikes 01:01:18 1 01:01:25 the first floor had no walls in LOS of the entrance 01:01:29 and a bunch of monsters 01:01:38 the second floor was the floor with 4 staircase in the cennter 01:01:43 and a bunch of monsters around it 01:01:49 isn't that pleasuredromes? 01:01:52 evilmike 01:02:01 evilmike_ambush in particular 01:02:07 maybe? 01:02:17 I think pleasuredromes does the all staircases in center though 01:02:20 but yeah probably a few do 01:02:25 vaults, that is 01:02:38 mm 01:03:25 oh right, and for both floors 01:03:30 there's a zot trap in LOS of the stairs 01:03:46 -!- Marvin is now known as Guest39820 01:03:57 I think the second floor (four staircase in the center) has the zot trap between the four stairs by default? 01:07:12 <|amethyst> I recently had an interesting experience 01:07:19 <|amethyst> !lg . t hacj -log 01:07:20 1. neil, XL6 HaCj, T:2626: http://crawl.berotato.org/crawl/morgue/neil/morgue-neil-20160514-162741.txt 01:07:33 <|amethyst> that room had all three upstairs and all three downstairs 01:08:13 wonder how small the level really was 01:08:48 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-83-g442d268 (34) 01:09:03 <|amethyst> at least a little bigger than what I saw 01:09:21 <|amethyst> because the floor apparently had johnstein_pakellas_dig too 01:09:22 <|amethyst> oh 01:09:44 Pre-release branch on crawl.develz.org updated to: 0.18.1-6-gd335043 (34) 01:10:15 Pre-release branch, interesting 01:11:10 New branch created: pull/264 (1 commit) 13https://github.com/crawl/crawl/pull/264 01:11:10 03Yer mivvaggah02 07https://github.com/crawl/crawl/pull/264 * 0.19-a0-84-gaec27fe: more fun randart strings 10(2 minutes ago, 1 file, 68+ 0-) 13https://github.com/crawl/crawl/commit/aec27fe74150 01:11:31 03|amethyst02 07* 0.19-a0-84-gd098229: Make skills purple even if draining is lost in the rounding. 10(88 minutes ago, 1 file, 11+ 4-) 13https://github.com/crawl/crawl/commit/d098229e9a1c 01:11:31 03|amethyst02 07* 0.19-a0-85-g2cd376a: Don't allow shafting into the johnstein_pakellas_dig box. 10(77 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/2cd376a7b9e9 01:12:32 -!- PleasingFungus has quit [Ping timeout: 265 seconds] 01:13:38 03Yer mivvaggah02 {wheals} 07* 0.19-a0-86-gc472be2: more fun randart strings (#264) 10(6 seconds ago, 1 file, 68+ 0-) 13https://github.com/crawl/crawl/commit/c472be216791 01:13:50 <|amethyst> of course, once I saw all the stuff in that room (six stairs, pikel, orc pack) I decided I should take the escape hatch from D:3 instead 01:14:02 <|amethyst> which landed me right in the middle of the same room 01:14:04 <|amethyst> so it goes 01:14:25 we can use the big green purple button without the merge commit now 01:14:27 rejoice 01:14:37 er, it's not green purple 01:14:45 but it makes it purple 01:15:23 <|amethyst> does it go by the diff? 01:16:01 <|amethyst> oh 01:16:05 <|amethyst> hm 01:17:18 -!- PleasingFungus has joined ##crawl-dev 01:18:31 -!- fixit_friend has quit [Read error: Connection reset by peer] 01:18:58 -!- fixit_friend has joined ##crawl-dev 01:19:47 Unstable branch on crawl.develz.org updated to: 0.19-a0-83-g442d268 (34) 01:19:57 speaking of unfortunate things 01:20:57 http://i.imgur.com/nGFzRAa.png?1 01:22:14 <|amethyst> wonder what vault that is 01:22:28 the -3 war axe is a good touch 01:22:56 (curse) 01:23:06 |amethyst: i was guessing level gen 01:23:07 also the 3 ac on what is presumably an xl9 mibe 01:23:22 !gamesby meatpath 01:23:24 meatpath has played 249 games, between 2014-09-20 02:41:52 and 2016-05-14 22:32:26, won 9 (3.6%), high score 12577561, total score 34831285, total turns 3045545, play-time/day 0:20:38, total time 8d+15:27:44. 01:23:25 -!- valrus has quit [Ping timeout: 260 seconds] 01:23:30 not an awful winrate, tbh 01:23:36 meatpath is a mod in my stream 01:23:39 because he donated 01:23:42 haha 01:23:45 shameless! 01:23:45 -!- Sprort has quit [Read error: Connection reset by peer] 01:24:24 -!- eb has quit [] 01:24:26 its probably +0 leather of rpois 01:24:35 -!- tabstorm has quit [Ping timeout: 260 seconds] 01:24:41 15 ev makes me think robe 01:24:45 or, uh 01:24:46 animal skin 01:25:13 <|amethyst> greensnark: https://loom.shalott.org/api/sequell/crawl-build/ has been 503ing for the last couple of days, according to the github webhook 01:26:27 https://steamcommunity.com/app/333640/discussions/0/530646080848194826/?ctp=7#c364041776187904317 this should be an inspiration for us all (last post) 01:27:56 class UseItemMenu : public KnownMenu, public InvMenu {}; still gives me expected class-name before ',' token, even with #include "itemname.h" 01:28:18 is that multiple inheritance 01:28:22 was discord spelled "dischord" in rand_wpn.txt on purpose? 01:28:33 -!- grisha5 has quit [Client Quit] 01:28:33 <|amethyst> I don't think you'd want to derive from KnownMenu 01:28:39 yeah, it's acting like KnownMenu is not understood 01:29:08 <|amethyst> since this menu is not really much at all like the \ menu 01:29:25 <|amethyst> KnownMenu only exists in itemname.cc 01:29:52 <|amethyst> if you really wanted to inherit from it you'd have to pull the class definition out into a header file 01:30:00 <|amethyst> but I think inheriting from it here would be a mistake 01:30:03 fixit_friend: looks like an 8-year-old typo 01:30:13 well fuck back to the drawing board 01:30:20 nice, PleasingFungus 01:30:21 dibs! 01:31:10 03PleasingFungus02 07* 0.19-a0-87-g96da15e: Fix an 8-year-old typo (fixit_friend) 10(14 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/96da15e77bfd 01:31:22 <|amethyst> what do you want from KnownMenu? 01:31:22 nooo 01:31:33 PleasingFungus: honestly i think it's imporessive an eight-year-old even knows what discord means 01:31:37 which chord? DIS chord 01:31:37 fixit_friend: i put your name in it! what more do you want? 01:31:46 I was doing it :P 01:31:49 amalloy: 01:31:49 it's fine 01:31:52 !bug 10418 01:31:52 https://crawl.develz.org/mantis/view.php?id=10418 01:32:04 yeah, i liked that one 01:32:07 totally agree 01:32:14 |amethyst, it can display a completely different vector of things when a keypress is made, not like a toggleable menu 01:33:12 <|amethyst> Naruni: it doesn't, actually 01:33:29 <|amethyst> Naruni: that's handled in the recursive call at the end of check_item_knowledge 01:33:46 <|amethyst> Naruni: if you press \ it exits the menu, then the caller (check_item_knowledge) creates a new menu 01:33:53 yeah i noticed that - i can't get that oh wait i can just redefine process_key 01:33:58 <|amethyst> Naruni: however, I think here it would be best not to have the toggle 01:34:02 in UseItemMenu 01:34:12 <|amethyst> Naruni: but to show both inventory and floor items at the same time 01:34:18 wait, youre saying list both ground and inv on the same screen? 01:34:22 <|amethyst> yeah 01:34:26 ooh boy 01:34:35 <|amethyst> would need to use different hotkeys for the floor items 01:34:39 well, my first hurdle i see is key assignment 01:35:18 <|amethyst> yeah 01:36:01 <|amethyst> I wonder what happens currently if you have more than 52 items on the ground and your screen is big enough to show more than 52 at a time 01:36:03 so one vector, with umm hotkeys reserved for inventory items, then the rest of the vector filled with floor items sequentially increasing int for slot? 01:36:21 New branch created: pull/265 (1 commit) 13https://github.com/crawl/crawl/pull/265 01:36:21 03Yer mivvaggah02 07https://github.com/crawl/crawl/pull/265 * 0.19-a0-88-g8dc182a: more fun randart strings 10(66 seconds ago, 1 file, 20+ 0-) 13https://github.com/crawl/crawl/commit/8dc182ad1253 01:36:41 i would find it more... usable if 01:36:46 |amethyst, it gets paged 01:36:56 it listed both, but the hotkey for ground items were e.g. ctrl something 01:37:05 <|amethyst> ontoclasm: ctrl-something is difficult 01:37:12 or like 01:37:18 > and then a letter 01:37:24 jsut not a single letter 01:37:27 the hotkeys recycle on the next page is what im seeing 01:37:33 for pickup menu 01:37:49 <|amethyst> Naruni: yeah, I was wondering what happens if one page is big enough for 53 items 01:37:59 <|amethyst> Naruni: or maybe it just forces a page break anyway 01:38:13 my screen is, it stops the list at W 01:38:19 <|amethyst> ontoclasm: I would say 0-9 but of course there could be more floor items than that 01:38:30 lowercase a-z then A-W 01:38:57 <|amethyst> hm 01:39:35 i can scroll through it with arrow up and down or press space to page 01:39:42 <|amethyst> maybe a toggle is fine then, certainly makes this question easier 01:40:22 <|amethyst> you could probably do the toggle inside the menu, by having process_key clear out the menu, toggle the floor/inv flag, and re-load the menu 01:40:45 <|amethyst> not sure what that might break though 01:40:55 <|amethyst> you'd have to clear all selections too 01:41:31 <|amethyst> or, I guess you can do what KnownMenu does 01:41:31 this is another problem, this menu will be a MF_NOSELECT 01:41:34 <|amethyst> and exit the menu, and let your caller handle the loop 01:41:43 <|amethyst> why MF_NOSELECT? 01:42:15 -!- Guest39820 has quit [Remote host closed the connection] 01:42:21 because there should never be an action taken on more than one item. i plan to have the menu entry associate with a keypress and that will point to an item_def 01:42:41 <|amethyst> ? 01:42:48 <|amethyst> if you want an action on just one item 01:42:55 <|amethyst> why not the default flags? 01:43:03 <|amethyst> no MF_NOSELECT but no MF_MULTISELECT either 01:43:11 <|amethyst> oh 01:43:14 <|amethyst> MF_SINGLESELECT 01:43:19 <|amethyst> I guess it's not a default 01:43:38 in my last testing, with default flags when i pressed a key it would highlight the corresponding line, instead of acting on it 01:44:46 <|amethyst> Naruni: try MF_SINGLESELECT maybe? 01:45:22 <|amethyst> Naruni: you probably don't want to be reimplementing the hotkey stuff yourself, that's making more work and more duplicated code 01:45:34 03Yer mivvaggah02 {wheals} 07* 0.19-a0-88-g2d69e0c: more fun randart strings (#265) 10(8 seconds ago, 1 file, 20+ 0-) 13https://github.com/crawl/crawl/commit/2d69e0cf1e15 01:46:27 does hotkey come from InvMenu or Menu? 01:46:58 !source menu_letter 01:46:59 1/3. https://github.com/crawl/crawl/blob/master/crawl-ref/source/menu.h#l38 01:47:37 03PleasingFungus02 07* 0.19-a0-89-gbcf97f4: Vanish more terrain in Doroklohe lab (10419) 10(43 seconds ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/bcf97f42b3ef 01:47:42 <|amethyst> the hotkey is in MenuEntry 01:47:52 <|amethyst> rather, the vector of hotkeys 01:49:42 <|amethyst> in particular, the thing that gives inventory items their letter hotkeys is 01:49:47 <|amethyst> !source InvEntry::InvEntry 01:49:48 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/invent.cc#l69 01:49:51 wtf how can a single menuentry have a vector of hotkeys? isnt a hotkey supposed to correspond to ONE key? 01:50:04 <|amethyst> Naruni: a single item can have multiple hotkeys 01:50:31 <|amethyst> Naruni: e.g. in a multiselect menu, a potion in slot f would have hotkeys 'f' and '!' 01:50:40 ahh 01:51:06 -!- rossi has quit [Ping timeout: 250 seconds] 01:51:17 <|amethyst> the thing that gives non-inventory items their hotkey is 01:51:26 !seen wheals 01:51:26 I last saw wheals at Sun May 15 05:31:35 2016 UTC (19m 50s ago) saying 'which chord? DIS chord' on ##crawl-dev. 01:51:28 <|amethyst> !source invent.cc:826 01:51:29 https://github.com/crawl/crawl/blob/master/crawl-ref/source/invent.cc#l826 01:51:33 so that constructor, can i override the else add_hotkey(' '); part? 01:51:33 <|amethyst> (in InvMenu::load_items) 01:51:52 wheals: any opinions on my moving bugs into the "implementables" category for the sake of Chequers' List? Think there's a better way? 01:52:05 another option would be giving them a special tag 01:52:16 either way is good though 01:52:27 <|amethyst> Naruni: I think probably that's not the best place 01:52:30 !lm WildSam 01:52:30 imo 01:52:32 5998. [2016-05-14 22:58:29] WildSam the Brawler (L22 DsGl of Yredelemnul) was cast into the Abyss! (a lich) (Depths:4) 01:52:34 wheals: a tag? 01:52:50 issues in mantis can have tags 01:52:50 <|amethyst> Naruni: because the InvEntry has no idea which position it's in, so can't figure out its own hotkey 01:52:56 <|amethyst> Naruni: (if it's a floor item that is) 01:52:57 though we don't really use the system much... 01:53:32 <|amethyst> Naruni: instead you'd want to do that as you're loading your entries into the menu 01:53:45 <|amethyst> Naruni: the way InvMenu::load_items does if the hotkey is ' ' 01:54:05 <|amethyst> Naruni: it might even make sense to use InvMenu::load_items directly 01:54:41 <|amethyst> Naruni: (but then you're stuck with its "assign in order a-zA-Z" rule) 01:54:46 |amethyst, i dont see a filtering options to load_items 01:54:56 <|amethyst> Naruni: it takes a vector of items 01:55:04 oh yeah ive already filtered that 01:55:05 hmm 01:55:25 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-87-g96da15e 01:56:23 wheals: where should i look for it in the uI? I don't see a field to edit... 01:56:31 oh wait i think i see 01:57:06 the last row, "attach tags" 01:57:23 -!- meatpath has quit [Quit: Leaving] 01:58:05 ok, i like that more. 01:58:10 thanks! 01:58:11 any opinion on 10373? 01:58:14 good "zotdef" tag 01:58:35 that could probably be one of them 01:58:43 i was planning on fixing it after t though 01:58:45 <|amethyst> PleasingFungus: is there a particular reason that was changed? 01:58:46 oh, i wasn't even considering that 01:58:51 <|amethyst> PleasingFungus: the gold shop thing 01:58:57 it was accidental in my rewrite 01:59:00 i was just wondering whether it was a bug or something wheals had intentionally removed 01:59:13 since i remembered you rewrote and simplified a bunch of shop stuff a few versions ago 01:59:16 <|amethyst> oh, good, so the bug can be assigned to wheals :) 01:59:20 haha 01:59:25 oh right that's a thing 02:00:04 -!- omarax has quit [Remote host closed the connection] 02:00:25 -!- Lasty has joined ##crawl-dev 02:01:25 -!- Naruni has quit [Remote host closed the connection] 02:02:24 <|amethyst> I should write up nemhand as an implementable 02:02:33 i used to use cszo as an archive of what the behavior was in old versions, guess i have to find a new server to do that now 02:02:36 <|amethyst> still need to figure out what v should do exactly? 02:02:43 <|amethyst> wheals: CAO goes far back 02:02:53 oh goodie 02:03:03 New branch created: pull/266 (1 commit) 13https://github.com/crawl/crawl/pull/266 02:03:03 03Yer mivvaggah02 07https://github.com/crawl/crawl/pull/266 * 0.19-a0-90-gf28c4ee: more fun randart strings 10(3 minutes ago, 1 file, 72+ 0-) 13https://github.com/crawl/crawl/commit/f28c4ee1589a 02:03:06 !learn add simple_implementables http://tinyurl.com/zaskueb 02:03:06 simple implementables[1/1]: http://tinyurl.com/zaskueb 02:03:15 my god, someone needs to stop him or her! 02:03:18 https://crawl.develz.org/tavern/viewtopic.php?f=5&t=19931&p=269442#p269442 02:03:27 the op of this topic has a pretty nice line 02:03:38 "That how I've been dying every time ie. grinder, the green orcs, player ghosts, packs of gnolls, iron sentinals/giants" 02:03:40 i think my passives implementable is pretty simple to do too 02:03:44 good escalation at the end, there 02:03:49 obviously not implementing every god 02:04:01 feel free to tag other things! 02:04:31 -!- Evablue has quit [Quit: Evablue] 02:04:38 heh 10147 was something i thought would be good for the list 02:04:54 <|amethyst> CanOfWorms: what's the opposite of "Arson, Murder, and Jaywalking"? 02:05:15 <|amethyst> CanOfWorms: ... looks like "Bread, Eggs, Milk, Squick" 02:05:40 |amethyst: i knew the answer but didn't want to reveal that i knew 02:05:45 :< 02:05:52 well, you've revealed that you knew anyway! 02:05:59 ...oops 02:06:10 <|amethyst> there's a trope for that one too 02:06:17 <|amethyst> but also a classical rhetoric term IIRC 02:06:22 <|amethyst> which I cannot remember 02:06:25 how's the amulets looking annyway 02:06:31 up to, uhm 02:06:33 I might make some tiles tomorrow 02:06:33 23 02:06:56 if you're not adding anymore for a while can you upload the current set so I don't accidentally make dupes 02:07:00 sure 02:07:04 i'm done for now 02:07:37 ontoclasm: can I message you 02:07:39 |amethyst: any thoughts on 10362? 02:07:41 "the troll leather armour of the Moon Troll" 02:07:46 fixit_friend: sure 02:08:11 03Yer mivvaggah02 07https://github.com/crawl/crawl/pull/266 * 0.19-a0-91-g43b9a96: ;) 10(5 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/43b9a968f1cc 02:08:17 CanOfWorms: https://dl.dropboxusercontent.com/u/1000017/crawl/amulets2.png 02:08:33 wheals: do you have any idea what's causing 10147? 02:08:46 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-89-gbcf97f4 (34) 02:09:04 <|amethyst> PleasingFungus: IMO reflection should give all of the benefits and none of the detriments 02:09:15 <|amethyst> PleasingFungus: so should count for likes but not peeves 02:09:16 wow, OP 02:09:17 i guess flaming weapons aren't counted as fiery 02:09:30 yeah, there's no reason they would be 02:09:44 ignite poison had to special case them 02:09:57 well, special cased venom weapons, you know 02:10:05 because otherwise they'd be just the same as enemies holding venom weapons 02:10:20 same with tukima's and dith i guess 02:10:21 just as currently, flaming weapons are "enemies holding flaming weapons", as far as dith's concerned (or unconcerned) 02:10:40 hm, don't recall what's going on there 02:11:12 03Yer mivvaggah02 07* 0.19-a0-90-gf28c4ee: more fun randart strings 10(11 minutes ago, 1 file, 72+ 0-) 13https://github.com/crawl/crawl/commit/f28c4ee1589a 02:11:12 03Yer mivvaggah02 07* 0.19-a0-91-g43b9a96: ;) 10(8 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/43b9a968f1cc 02:11:12 03wheals02 07* 0.19-a0-92-gf21e63c: Merge pull request #266 from yrmvgh/patch-9 10(8 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/f21e63cfcffc 02:11:50 <|amethyst> "Spin the Turtle" ♥ 02:12:16 <|amethyst> hm 02:12:19 This Worked Last Time 02:12:42 <|amethyst> does it need a blank line between "Circus Animals" and the comment? 02:13:28 thanks :) 02:13:35 i'm pretty sure all the newlines are just for formatting purposes 02:13:41 that is not the case 02:13:55 i believe 02:13:56 it seems like some if the sections had a blank line at the end, others didn't 02:14:04 I tried to keep it the same 02:14:09 for each section 02:14:09 huh 02:14:24 <|amethyst> fixit_friend: # aren't actually sections though 02:14:27 maybe i should stop saying things i don't know anything about eh 02:14:39 Stable (0.18) branch on underhound.eu updated to: 0.18.1-6-gd335043 02:14:39 <|amethyst> doesn't need a blank line before %%%%, true 02:15:10 well if in a few months somebody gets an armour of Circus animals#Classical mythical animals we'll know 02:15:31 haha 02:15:44 CanOfWorms: feel free to make whatever you want 02:15:45 -!- simmarine has quit [Read error: Connection reset by peer] 02:15:51 the most classical 02:16:04 if i end up with enough, i'll separate them out into randarts and normals, but as is i'm not planning on that 02:16:59 meow 02:17:21 coolio 02:17:30 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 02:17:58 is this actually a problem or nah https://travis-ci.org/crawl/crawl/builds/130331959 02:19:39 travis seems dead 02:19:43 but otherwise, no 02:25:51 it probably happened because of the force-push 02:26:50 ah, that'd do it 02:28:33 hm 02:28:41 tso should penalize shooting at allies, right 02:29:18 though as it stands, only hitting them is penalised 02:30:09 welllll 02:30:17 right now, in testing, hitting them is not penalized 02:30:30 wait shit i'm following the wrong god 02:30:32 ignore me 02:33:32 03PleasingFungus02 07* 0.19-a0-93-g7a2edd7: Give piety for reflection kills (10362) 10(32 seconds ago, 1 file, 5+ 4-) 13https://github.com/crawl/crawl/commit/7a2edd755c95 02:39:14 -!- ontoclasm1 has joined ##crawl-dev 02:39:15 -!- ontoclasm has quit [Ping timeout: 260 seconds] 02:43:12 thanks 02:44:06 weight is normally 10 like... everywhere, right? 02:44:17 weight was removed in 0.14 02:44:19 but also yes 02:47:41 -!- ystael has quit [Ping timeout: 252 seconds] 02:48:10 -!- Rast has quit [Ping timeout: 276 seconds] 02:52:34 -!- Rast has joined ##crawl-dev 02:53:28 -!- Patashu has quit [Ping timeout: 246 seconds] 02:53:38 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-93-g7a2edd7 02:54:08 New branch created: pull/267 (1 commit) 13https://github.com/crawl/crawl/pull/267 02:54:08 03Yer mivvaggah02 07https://github.com/crawl/crawl/pull/267 * 0.19-a0-94-ge825374: Words for wordy gods 10(5 minutes ago, 1 file, 20+ 1-) 13https://github.com/crawl/crawl/commit/e8253748722f 02:58:53 -!- Erik_the_Red has quit [Read error: Connection reset by peer] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:01:08 -!- lobf has joined ##crawl-dev 03:04:24 03Yer mivvaggah02 07https://github.com/crawl/crawl/pull/263 * 0.19-a0-78-gcf8cca3: mummy version 10(52 seconds ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/cf8cca37b870 03:04:32 ??cjr 03:04:33 cjr[1/2]: https://crawl.jorgrun.rocks/ Hosted in Montreal by Zibudo (admin@jorgrun.rocks). SSH login info: https://crawl.jorgrun.rocks/console.html. Currently games are visible on Sequell, but CAO scoring is a work in progress. 03:04:47 !learn edit cjr s/Currently.+// 03:04:47 Use: !learn edit cjr[NUM] s/// 03:04:59 !learn edit cjr[1] s/. Currently.+/./ 03:04:59 cjr[1/2]: https://crawl.jorgrun.rocks/ Hosted in Montreal by Zibudo (admin@jorgrun.rocks). SSH login info: https://crawl.jorgrun.rocks/console.html. 03:05:01 the legendary magical mummy... 03:05:12 @??mummy 03:05:12 mummy (15M) | Spd: 6 | HD: 3 | HP: 16-23 | AC/EV: 3/6 | Dam: 20 | 07undead, 10doors, evil, unbreathing | Res: 06magic(20), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 17 | Sz: Medium | Int: human. 03:05:29 fixit_friend: what's the mummy advantage here? 03:05:29 s/legendary/mythical 03:05:30 -!- lobf has quit [Ping timeout: 260 seconds] 03:05:33 wheals: !!! 03:05:37 magnificent... 03:05:47 @??mummy spells:throw_frost.18.wizard;slow.27.wizard 03:05:47 mummy (15M) | Spd: 6 | HD: 3 | HP: 16-23 | AC/EV: 3/6 | Dam: 20 | 07undead, 10doors, evil, spellcaster, unbreathing | Res: 06magic(20), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 37 | Sp: throw frost (3d5), slow | Sz: Medium | Int: human. 03:05:50 @??decayed bog body 03:05:50 decayed bog body (03n) | Spd: 10 (swim: 140%) | HD: 3 | HP: 16-23 | AC/EV: 1/9 | Dam: 25, 412(cold:3-8) | 07undead, 10doors, amphibious, evil, spellcaster, unbreathing, 07vault | Res: 06magic(40), 05fire, 02cold, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 14noxious | XP: 50 | Sp: throw frost (3d5), slow | Sz: Medium | Int: human. 03:06:01 ah, melee damage slightly lower 03:06:09 and a lot slower 03:06:14 true! 03:06:35 i didn't know mummies hit that hard, tbh... 03:06:38 PleasingFungus: fixit_friend mentioned the other day that qw treats decayed bog bodies with as much caution as ordinary ones 03:06:52 so i'm guessing this is something about picking a base monster with similar hd to the desired monster 03:06:54 not having 25 damage mostly. and also, it was a suggestion from an Elite Inner Circle member in the comments 03:06:56 -!- Harudoku has quit [Ping timeout: 252 seconds] 03:07:14 so if I do what they say, my PR is more likely to go in ;) 03:07:34 imo mummy wizard 03:07:34 i want to be a member of the elite inner circle... 03:07:42 is a better name than magical mummy 03:07:58 mummy wizard: hd 3. mummy priest: hd 10 03:07:59 i don't have any strong opinions on this change overall, but that is my bikeshedding contribution 03:08:04 end anti-wizard racism 03:08:06 plus read the fluffy info at the start of ossuary, it is supposed to be slow monsters that you can run away from 03:08:14 amalloy: but alliteration 03:08:29 the legendary alliteration of "decayed bog" 03:08:44 magic mummy? in honor of nethack: magic marker! 03:08:53 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-93-g7a2edd7 (34) 03:09:00 <|amethyst> peat mummy 03:09:26 isn't a non-magic mummy just a 03:09:35 corpse 03:09:45 minor correction, I don't know what qw thinks about normal bog bodies 03:09:56 but it treats decayed one like an ogre 03:10:02 aka, wants to be XL 10, or flee 03:10:59 -!- travis-ci has joined ##crawl-dev 03:11:00 The build has errored. (master - c472be2 #5456 : Yer mivvaggah): https://travis-ci.org/crawl/crawl/builds/130332352 03:11:00 -!- travis-ci has left ##crawl-dev 03:11:09 wheals: mega magical mummy 03:11:33 most magical mummy 03:12:15 yer mivvaggah's most magical mummy: Max 03:12:48 sigh, I was afraid the / and the \ would out-syntax me 03:13:05 ironically, those characters are basically unrelated 03:13:11 let's go back to hd 1 byg bodies 03:13:40 fixit_friend: all you need to do is 03:13:47 add a backslash after 'mummy' 03:14:46 the backslash is escaping the newline, so it doesn't end the monster specification. "w:15 withered plant / mummy spells:frost.18.wizard;slow.27.wizard name:magical n_adj n_noc / w:5 nothing" is what the parser ends up seeing 03:14:58 or, would, if you had a \ after mummy 03:15:29 ahhh, ok. thought the \ was for the hd:1 bit in some way 03:15:37 -!- Evablue has quit [Quit: Evablue] 03:15:46 haven't messed with advanced des stuff yet 03:16:12 \ is just to let you make long monster/item definitions without going over 80 characters in a line 03:16:16 if I remove n_adj will "wizard" go after the word mummy instead of before? 03:16:30 oh yes, the sacred rule 03:16:30 i believe it'll replace it 03:16:37 maybe 03:16:43 i wonder what n_noc is. 03:17:06 you can test this pretty easily: go into wizmode and type "&mmummy spells:frost.18.wizard;slow.27.wizard name:magical" 03:17:13 is 80 chars a convention, or necessary to keep the compiler from falling over? 03:17:14 i guess you dont' need the spells 03:17:17 convention. 03:17:20 we break it all over the place. 03:17:23 but we try not to! 03:17:32 so I noticed :P 03:17:40 haha, it's "wizard the mummy" 03:17:42 %git sacred 80 03:17:42 Could not find commit sacred 80 (git returned 128) 03:17:49 n_noc means the name is ignored in the corpse 03:18:04 nocorpse...oh, crawl 03:18:13 there is a way to say suffix, iirc 03:18:26 -!- hellmonk has quit [Quit: Page closed] 03:18:38 n_suf? 03:18:38 !source advanced des docs 03:18:40 Can't find advanced. 03:18:43 feff 03:18:46 yep 03:18:48 also, you want 03:19:00 https://github.com/crawl/crawl/tree/master/crawl-ref/docs/develop/levels 03:19:24 KMONS: D = oklob sapling hp:15 name:wizard n_suf 03:19:27 anyway, n_suf will get you a mummy wizard 03:19:31 looks like you guessed right 03:19:35 wasn't a guess :) 03:19:40 i looked it up in the map parsing code 03:19:51 and, as wheals noted, n_noc won't be needed for a mummy 03:19:53 since they don't have corpses to be renamed! 03:20:03 doops 03:21:27 -!- Harvester_ has quit [Ping timeout: 250 seconds] 03:22:20 ^vps 03:22:21 CBRO disk usage=62% | RAM usage=28% | uptime/CPU= 03:22:19 up 548 days, 12:41, 4 users, load average: 2.79, 2.26, 1.90 03:23:12 @??oklob sapling wizard 03:23:12 oklob sapling wizard (11P) | Spd: 10 (07stationary) | HD: 4 | HP: 15 | AC/EV: 10/0 | 03plant, spellcaster, unbreathing, 07vault | Res: 06magic(20), 03poison, 08acid+++, 12drown, 13neg+++, 13torm | XP: 49 | Sp: spit acid (3d7) [11!AM, 06!sil], magic dart (3d4), cantrip | Sz: small | Int: brainless. 03:23:42 there's some way to fetch definitions through gretell 03:23:44 of vault monsters 03:23:47 i do not recall the syntax. 03:24:48 -!- fixit_friend has quit [Read error: Connection reset by peer] 03:24:51 -!- friendfixit has joined ##crawl-dev 03:24:56 03Yer mivvaggah02 07https://github.com/crawl/crawl/pull/263 * 0.19-a0-79-g6531841: mummy v2, not-a-body-of-bog, WIZARD AT LAW 10(4 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/6531841231a2 03:24:56 03Yer mivvaggah02 07https://github.com/crawl/crawl/pull/263 * 0.19-a0-80-g1b18f56: mummy no longer needs comment to excuse craziness 10(3 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/1b18f564b426 03:28:01 Stable (0.18) branch on crawl.beRotato.org updated to: 0.18.1-6-gd335043 03:28:09 -!- Zeor has quit [Quit: Leaving.] 03:28:32 @??spec:oklob sapling wizard 03:28:32 oklob sapling wizard: oklob sapling hp:15 name:wizard n_suf spells:spit_acid.50.natural;magic_dart.36.wizard;cantrip.18.wizard 03:29:36 so now it's a "mummy magical" 03:29:48 oh no, I thought I wrote wizard on it 03:29:57 sigh, thanks 03:31:05 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 03:31:35 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:32:06 today was the day pleasing alliteration was lined up against the fence and gunned down by wheals 03:32:25 pleasing is against the rules 03:35:13 03Yer mivvaggah02 07https://github.com/crawl/crawl/pull/263 * 0.19-a0-81-g8d888a9: . 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8d888a9a278f 03:37:01 just need to get this one commit through, then the foot is in the door 03:37:12 and I can harass people to merge my other PRs 03:37:18 that's how this works right? 03:37:28 it is a flawless plan. 03:39:14 thematically, those were bog bodies because they are in the flooded part of the vault 03:39:34 -!- Dracunos has quit [Ping timeout: 260 seconds] 03:39:35 making them just some "mummy wizards" loses that 03:40:24 Game crashes sometimes when shift+clicking on graphical inventory to drop items 13https://crawl.develz.org/mantis/view.php?id=10421 by Maha 03:41:42 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-93-g7a2edd7 (34) 03:42:43 -!- Evablue has quit [Quit: Evablue] 03:43:04 gah! it's the original frank zaba 03:45:05 -!- filthy has quit [Ping timeout: 240 seconds] 03:47:09 XD 03:48:44 -!- Shard1697 has quit [Ping timeout: 252 seconds] 03:50:25 -!- glaas has quit [Ping timeout: 260 seconds] 03:55:38 I think they were called bog mummies back in the day but the complaint was that that vault was the only place where they appeared — I wonder if that's still a problem today with the expanded monster descriptions… 03:56:41 interesting 03:57:06 bloated, waterlogged mummy! 03:57:28 !lg * ossuary s=cikiller 03:57:29 19615 games for * (ossuary): 8032x a mummy, 1808x a decayed bog body, 1606x a player ghost, 1192x, 901x an elf zombie, 726x a centaur zombie, 679x a human zombie, 673x a wraith, 495x a scorpion, 471x a guardian mummy, 460x a water moccasin zombie, 307x Menkaure, 291x a big kobold zombie, 230x a gnoll zombie, 182x a bog mummy, 152x a wight, 127x an adder zombie, 112x the player character, 97x a hob... 03:57:34 @??bog body 03:57:34 bog body (03n) | Spd: 10 (swim: 140%) | HD: 6 | HP: 33-45 | AC/EV: 1/9 | Dam: 25, 412(cold:6-17) | 07undead, 10doors, amphibious, evil, spellcaster, unbreathing | Res: 06magic(40), 05fire, 02cold, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 14noxious | XP: 262 | Sp: b.cold (3d14), slow | Sz: Medium | Int: human. 03:57:37 <|amethyst> one problem at the time was that they were the only mummy without death curses 03:57:44 <|amethyst> that would no longer be the case 03:58:03 I like the bog mummy theme 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:05:09 034Hooves2Appendages02 {wheals} 07* 0.19-a0-94-gdaa3923: Makes sheep bleat! (#259) 10(8 seconds ago, 5 files, 12+ 1-) 13https://github.com/crawl/crawl/commit/daa3923c6536 04:06:12 03Yer mivvaggah02 {wheals} 07* 0.19-a0-95-g96be53b: Words for wordy gods (#267) 10(9 seconds ago, 1 file, 20+ 1-) 13https://github.com/crawl/crawl/commit/96be53bcff20 04:09:45 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 04:09:55 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 04:10:16 -!- Tux[Qyou] has joined ##crawl-dev 04:16:46 dithmenos doesn't hate monsters that are wielding flaming weapons? 04:21:39 03Yer mivvaggah02 07https://github.com/crawl/crawl/pull/263 * 0.19-a0-82-g369e30c: bog mummy then, sounds nice 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/369e30cf8ee0 04:31:55 New branch created: pull/268 (1 commit) 13https://github.com/crawl/crawl/pull/268 04:31:55 03Yer mivvaggah02 07https://github.com/crawl/crawl/pull/268 * 0.19-a0-96-g735b646: this might fix the dithmenos issue 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/735b646c334d 04:40:32 -!- Wolfechu has quit [Ping timeout: 250 seconds] 04:41:45 -!- glaas has quit [Ping timeout: 260 seconds] 04:55:08 why does CAO not host the tutorial or hints-mode games? cbro and cdo seem to have the tutorial but not hints-mode 04:55:12 -!- Witidek has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 04:59:02 -!- Shasbat has quit [Quit: Page closed] 04:59:05 -!- debo_ has joined ##crawl-dev 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:03:56 -!- debo_ has quit [Ping timeout: 250 seconds] 05:03:59 -!- Pekkekke has quit [] 05:04:40 -!- flappity has quit [Ping timeout: 276 seconds] 05:06:18 -!- Ququman has joined ##crawl-dev 05:08:51 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-95-g96be53b (34) 05:15:55 -!- HellTiger has quit [Ping timeout: 246 seconds] 05:16:08 -!- Evablue has quit [Quit: Evablue] 05:19:05 -!- Laptop_ has quit [Ping timeout: 240 seconds] 05:25:52 -!- Insomniak` has quit [Quit: I like to rock] 05:26:15 -!- vale_ has quit [Remote host closed the connection] 05:29:00 -!- owl has quit [Ping timeout: 260 seconds] 05:30:33 -!- scummos| has quit [Remote host closed the connection] 05:39:46 -!- owl has joined ##crawl-dev 05:40:05 -!- scummos__ has quit [Ping timeout: 260 seconds] 05:44:38 -!- mopl has quit [Quit: Page closed] 05:50:22 -!- Evablue has quit [Quit: Evablue] 05:51:59 -!- Pekkekke has quit [] 05:52:17 -!- petitchou has quit [] 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:00:48 -!- WalkerBoh has quit [Remote host closed the connection] 06:14:16 -!- Marvin is now known as Guest76342 06:14:39 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 06:17:26 -!- heteroy has quit [Ping timeout: 276 seconds] 06:17:29 -!- heteroy_ is now known as heteroy 06:21:03 -!- ProzacElf has quit [Ping timeout: 240 seconds] 06:28:09 -!- paulg0 has quit [Client Quit] 06:28:57 -!- ontoclasm1 has quit [Quit: Leaving.] 06:30:45 -!- ontoclasm has joined ##crawl-dev 06:35:45 -!- Alcopop has quit [Quit: Page closed] 06:36:00 amalloy, how do you do hints-mode? 06:36:25 -!- amalloy is now known as amalloy_ 06:36:56 amalloy, for cbro, the likely reason is, I don't know how to do it and the default build/publish options aren't set up for it 06:37:17 ??hints-mode 06:37:17 hints-mode ~ hints mode[1/1]: ##crawl 06:41:01 -!- Patashu has joined ##crawl-dev 06:41:25 -!- nikheizen has joined ##crawl-dev 06:42:46 -!- ahriman has quit [Quit: leaving] 06:44:39 -!- ontoclasm has quit [Quit: Leaving.] 06:53:50 -!- jerkstore has quit [Ping timeout: 276 seconds] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:10:05 -!- Ubk has quit [Quit: Leaving] 07:14:25 -!- Guest76342 has quit [Remote host closed the connection] 07:18:23 -!- CcS has quit [Ping timeout: 265 seconds] 07:22:12 -!- Marvin is now known as Guest50688 07:25:02 -!- HellTiger_NB has quit [Ping timeout: 246 seconds] 07:25:05 -!- graymark has quit [Quit: Page closed] 07:28:32 -!- techieAgnostic has quit [Quit: WeeChat 1.4-dev] 07:36:04 -!- sdynet has quit [Quit: Page closed] 07:45:32 -!- wheals has quit [Quit: Page closed] 07:47:32 -!- MDvedh has quit [Quit: Page closed] 07:49:33 -!- wheals has joined ##crawl-dev 07:49:33 -!- scummos__ has quit [Ping timeout: 240 seconds] 07:50:47 -!- Guest50688 has quit [Remote host closed the connection] 07:56:04 -!- MaBunny has quit [Quit: Leaving] 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:02:59 -!- alien3456 has quit [Ping timeout: 260 seconds] 08:04:58 -!- Marvin is now known as Guest5106 08:18:51 -!- Guest5106 has quit [Remote host closed the connection] 08:27:26 -!- GauHelldragon2 has quit [Ping timeout: 276 seconds] 08:40:28 -!- Laptop_ has quit [Ping timeout: 244 seconds] 08:41:38 -!- Nattefrost has quit [Read error: Connection reset by peer] 08:45:54 -!- jerkstore has quit [Ping timeout: 246 seconds] 08:56:36 -!- Patashu has quit [Ping timeout: 250 seconds] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:02:42 i feel slightly better about our release bugs now https://twitter.com/RowanKaiser/status/731788343353057280 09:15:09 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 09:17:37 -!- alien3456 has quit [Ping timeout: 252 seconds] 09:18:35 this seems like it should be a simple thing. what am I doing wrong here? http://i.imgur.com/vuNMRw5.png 09:21:13 your git executable is located in the ~/dcss/ directory? 09:22:04 oh, no 09:22:25 thanks 09:30:55 -!- flappity has joined ##crawl-dev 09:33:44 -!- Mekire has quit [Quit: Page closed] 09:34:45 -!- mopl has quit [Client Quit] 09:38:17 -!- ystael has quit [Ping timeout: 276 seconds] 09:41:41 -!- stanzill is now known as stanzwecha 09:43:41 -!- mopl has quit [Quit: Page closed] 09:50:51 !source swamp.des 09:50:52 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/swamp.des 09:51:07 -!- jerkstore has quit [Ping timeout: 260 seconds] 09:51:47 i guess i found phyte_club 09:54:26 -!- MarvinPA has joined ##crawl-dev 09:55:34 -!- PsyMar has quit [Ping timeout: 252 seconds] 09:55:42 !tell nicolae- i found phyte_club. it was a pretty cool vault. three thorn hunters was pretty brutal though. 09:55:42 wheals: OK, I'll let nicolae- know. 09:55:57 -!- dpeg has joined ##crawl-dev 09:57:18 * dpeg is stuck. 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:04:35 -!- ChongLi_ has quit [Remote host closed the connection] 10:05:18 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:09:27 -!- jefus has joined ##crawl-dev 10:15:06 -!- Wax has quit [Quit: Page closed] 10:21:54 -!- meatpath has joined ##crawl-dev 10:23:18 -!- zxc_ has joined ##crawl-dev 10:25:56 -!- zxc has quit [Ping timeout: 265 seconds] 10:26:43 -!- wheals has quit [Read error: Connection reset by peer] 10:27:19 -!- wheals has joined ##crawl-dev 10:37:02 -!- SpongeJr has quit [Disconnected by services] 10:37:04 -!- SquishMe is now known as SpongeJr 10:41:01 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:41:55 -!- elliptic has quit [Quit: Leaving] 10:45:57 -!- tealeaves has quit [Quit: Bye] 10:48:38 -!- removeelyvilon has quit [Ping timeout: 250 seconds] 10:50:02 -!- alien3456 has quit [Ping timeout: 260 seconds] 10:55:20 -!- tealeaves has quit [Quit: Bye] 11:00:03 -!- omarax has quit [Remote host closed the connection] 11:00:34 -!- stanzwecha has quit [Ping timeout: 240 seconds] 11:02:09 -!- ystael has quit [Ping timeout: 276 seconds] 11:03:39 -!- Jarlyk2 has quit [Quit: Page closed] 11:04:37 -!- scummos__ has quit [Client Quit] 11:04:51 -!- Jessika has quit [Quit: Page closed] 11:05:20 -!- DDFi has quit [Quit: Page closed] 11:08:00 -!- scummos__ has quit [Client Quit] 11:13:18 -!- MgDark has quit [Ping timeout: 265 seconds] 11:13:19 -!- MgDark_ is now known as MgDark 11:23:27 -!- MgDark has quit [Ping timeout: 265 seconds] 11:25:48 -!- dplusplus has quit [Quit: Leaving...] 11:26:55 -!- vale_ has quit [Remote host closed the connection] 11:27:57 -!- SERQ has quit [Quit: suddenly gone...] 11:30:14 -!- simmarine has joined ##crawl-dev 11:40:52 I have a fire dragon that's shown in gray. Other fire dragons had the proper colour (console). Is this known? 11:40:52 dpeg: You have 4 messages. Use !messages to read them. 11:41:00 -!- Cerpin has quit [Quit: leaving] 11:41:16 -!- Cerpin has joined ##crawl-dev 11:41:45 -!- Cerpin has quit [Client Quit] 11:42:00 -!- Cerpin has joined ##crawl-dev 11:44:24 -!- valrus has quit [Ping timeout: 246 seconds] 11:51:32 <|amethyst> dpeg: it happens occasionally but the cause is unknown 11:51:35 ok! 11:51:36 <|amethyst> !bug 8343 11:51:37 https://crawl.develz.org/mantis/view.php?id=8343 11:52:14 -!- scummos__ has quit [Ping timeout: 260 seconds] 11:56:18 Why is there no special title for Nec 27? 11:56:39 I was "Lord of Darkness" before and after :( 11:58:46 !lm dpeg 11:58:47 13585. [2016-05-15 15:50:37] dpeg the Lord of Darkness (L27 OgNe of Kikubaaqudgha) killed Jorgrun on turn 123662. (Depths:4) 11:58:57 !lm dpeg x=sklev 11:58:57 13585. [2016-05-15 15:50:37] [sklev=26] dpeg the Lord of Darkness (L27 OgNe of Kikubaaqudgha) killed Jorgrun on turn 123662. (Depths:4) 11:59:06 looks to me like you're still at 26 skill 11:59:17 disappointing 11:59:22 wheals: you can watch me on CDO 11:59:40 dpeg: as a kiku worshipper you get the kiku title instead of the necro skill title 11:59:49 so it'll change with piety level rather than skill level 12:00:01 -!- omarax has quit [Remote host closed the connection] 12:00:18 MarvinPA: I see. What's the rule behind this? I.e. is this only for Nec<-->Kiku or are there more combinations? 12:00:30 If I abandon Kiku on D:1, I get "Ogre of Death"? 12:00:35 i think it applies for evo->nemelex too for example 12:00:42 * dpeg is only in it for "Ogre of Death" :) 12:00:51 and yeah, you'd go back to having the necro skill title then 12:01:17 ok, I'll try! 12:01:19 many thanks 12:14:16 -!- Dracunos is now known as Dracunos-m 12:23:43 -!- elliptic has joined ##crawl-dev 12:29:43 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:32:19 -!- Rust3dCor3 has quit [Ping timeout: 252 seconds] 12:35:03 -!- meatpath has quit [Ping timeout: 244 seconds] 12:35:30 -!- Gilihad has quit [Quit: Page closed] 12:38:24 I assume the thing where speaking monsters (like orcs) fail to communicate and stay together as a team, is a "wontfix"? 12:40:59 <|amethyst> I don't know about wontfix, but it's notabug (it's a feature request) 12:41:41 <|amethyst> would probably be nice on some monsters, but probably doing that for all speaking monsters would be a bit much 12:42:09 <|amethyst> (FR: give orcs the anti-hallway AI from sil or brogue) 12:42:22 it's just so weird how if you retreat the magic number of squares, they just ... wander off, and let their friend die alone 12:42:30 Only orcs though 12:42:48 they communicate for precisely one turn, the initial shout, then they forget about each other 12:43:12 well if you start improving monster ai to fix things like that you have a whole lot of things to change probably 12:43:34 I think you would have to consider the implications of the vast number of intelligent mobs in DCSS communicating properly. 12:43:37 crawl ai is pretty intentionally dumb and making it not-dumb would be a very substantial change 12:44:09 <|amethyst> more importantly, crawl AI code is this massively convoluted black box state machine that no one understands 12:44:10 yeah, I know. I've played Smart Kobold and we definitely don't want that ;) 12:44:22 also very true yes 12:44:35 -!- wheals_ has joined ##crawl-dev 12:44:59 I was just thinking y'know, if I taught orcs to "small shout" in radius 2 or 3 every turn, just to keep the team together... would that be a waste of my time? 12:45:28 <|amethyst> I don't know if shouting is the right solution 12:45:31 like totally undesired behavior 12:46:05 <|amethyst> maybe something like "if you would have lost your target, but an ally of the right kind is in sight and still has the target, keep your target" 12:46:25 -!- wheals has quit [Ping timeout: 244 seconds] 12:46:34 <|amethyst> I guess "in sight" might need to be tweaked there 12:46:57 it wouldn't go in the message log, it would just be a team cohesion thing, done silently and using a mechanic vets already understand, to make enemies behave in a way like noobs woulid expect from other video games 12:47:23 <|amethyst> if it's shouting as in noise, that also wakes up monsters they walk past 12:47:42 a hunting party should do that too, imo ;) 12:47:55 in radius 2 or 3 at least 12:48:02 are they... sneaking by? 12:48:18 <|amethyst> I think radius 2 or 3 is a little small to keep groups together 12:49:21 frequently shouting orc packs sounds really awful to deal with 12:49:50 well yes, if it was a real shout, noise 12, that would be ridic 12:50:29 -!- meatpath has joined ##crawl-dev 12:53:17 <|amethyst> maybe intensity of 4 would be reasonable 12:53:42 <|amethyst> my concern is that, if it's loud enough to be heard by the other orcs, it's loud enough to wake up lots of other things 12:54:48 <|amethyst> particularly since bands aren't always clumped up 12:54:59 yeah i don't think shouting is the way to go about this 12:55:16 <|amethyst> I think you'd have more flexibility if you tried to be less simulationist 12:55:49 <|amethyst> you could tune group cohesiveness separately from disturbing the level 12:55:52 yeah, I think your solution (which requires monsters to know what "in sight" is without relying on the player's LOS box - monsters can do that? I assume they can or you'd not have said it) is better. but the noise mechanic seems easier to code 12:56:57 and if it's a smallish radius, it means vet lurers can still split bigger packs while no longer being allowed to take every. monster. one. at. a. time. 12:56:59 <|amethyst> I think the noise mechanic would be harder to code, since you have to mark noise with what monster caused it 12:57:23 <|amethyst> so that orcs and frogs aren't communicating in the same way as orcs and orcs 12:57:40 <|amethyst> and, yes, it's pretty straightforward to loop over all the monsters in LOS of a given monster 12:57:54 <|amethyst> or within a given radius ignoring LOS (which might be better with corners) 12:59:27 <|amethyst> for (monster_near_iterator(orc->pos(), LOS_NO_TRANS); mi; ++mi) // or maybe a different LOS_*, and maybe orc instead of orc->pos() if you want invisibility to matter 12:59:56 cool, I had no idea :D 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:15 that it can do that 13:00:23 -!- nicholas982 has quit [Quit: Page closed] 13:02:07 -!- Kalir has quit [Changing host] 13:02:09 -!- Dracunos-m has quit [Quit: Bye] 13:02:16 Stable (0.18) branch on crawl.akrasiac.org updated to: 0.18.1-6-gd335043 13:07:05 -!- mibert has quit [Ping timeout: 244 seconds] 13:10:46 -!- rj54x has quit [Ping timeout: 250 seconds] 13:13:48 -!- ystael has quit [Ping timeout: 244 seconds] 13:22:50 -!- Jiharo has quit [Ping timeout: 265 seconds] 13:22:54 ??history lesson on trample resistance 13:22:54 I don't have a page labeled history_lesson_on_trample_resistance in my learndb. 13:26:58 -!- tealeaves has quit [Quit: Bye] 13:30:24 -!- ChongLi has quit [Remote host closed the connection] 13:30:59 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-95-g96be53b (34) 13:35:18 -!- aldebaran has quit [Client Quit] 13:39:51 -!- dtsund has joined ##crawl-dev 13:43:24 -!- rossi has quit [Ping timeout: 246 seconds] 13:44:15 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 13:50:56 -!- stanzwas has quit [Quit: au rev] 13:53:48 -!- scummos__ has quit [Ping timeout: 260 seconds] 13:55:37 -!- Jarlyk2 has quit [Quit: Page closed] 13:55:54 -!- jerkstore has quit [Ping timeout: 260 seconds] 13:56:37 -!- nicolae- has joined ##crawl-dev 13:58:00 -!- tealeaves has quit [Quit: Bye] 13:59:20 -!- amalloy_ is now known as amalloy 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:03:22 -!- WalkerBoh has joined ##crawl-dev 14:05:57 -!- tealeaves has quit [Quit: Bye] 14:11:28 -!- G-Flex has quit [Quit: Time for us to bug out.] 14:13:50 -!- ProzacElf has joined ##crawl-dev 14:18:04 -!- tealeaves has quit [Ping timeout: 240 seconds] 14:20:03 -!- mibert has quit [Ping timeout: 260 seconds] 14:20:34 -!- AreBrandon has joined ##crawl-dev 14:24:12 -!- Evablue has quit [Quit: Evablue] 14:30:35 -!- vale_ has quit [Remote host closed the connection] 14:36:25 -!- Arivia has quit [Remote host closed the connection] 14:40:26 -!- Daekdroom has quit [Quit: Leaving] 14:40:41 -!- HellTiger_NB has quit [Ping timeout: 250 seconds] 14:41:35 -!- Karagy has joined ##crawl-dev 14:41:49 !tell ontoclasm dunno who made the splash screens, but a friend of mine just remarked that the new(?) splash screen with an octopus offering you a flower is adorable 14:41:49 amalloy: OK, I'll let ontoclasm know. 14:42:14 i think that one's been around for a while, iirc it was fanart from an SA thread 14:42:15 nicolae-: You have 1 message. Use !messages to read it. 14:42:39 :O 14:42:41 !messages 14:42:42 (1/1) wheals said (4h 46m 59s ago): i found phyte_club. it was a pretty cool vault. three thorn hunters was pretty brutal though. 14:43:06 Hi all. From mantiss: "Should be fixed in 2718735" - what is 2718735? 14:44:13 %git 2718735 14:44:13 Could not find commit 2718735 (git returned 128) 14:44:45 %git :/[Rr]eflection 14:44:46 07PleasingFungus02 * 0.19-a0-93-g7a2edd7: Give piety for reflection kills (10362) 10(12 hours ago, 1 file, 5+ 4-) 13https://github.com/crawl/crawl/commit/7a2edd755c95 14:45:22 well not sure where that hash came from, but that's the correct commit ^ 14:45:43 -!- Shard1697 has joined ##crawl-dev 14:46:06 -!- cang has quit [Ping timeout: 250 seconds] 14:46:24 -!- alien3456 has quit [Ping timeout: 246 seconds] 14:48:55 ok, thanx. 14:49:46 -!- Karagy has left ##crawl-dev 14:50:11 wheals: did that idea of giving frostbite rFreezingCloud ever gain any traction 14:51:06 -!- lobf has joined ##crawl-dev 14:51:12 i liked it, personally 14:51:20 but then i think it was my idea 14:51:35 i'd merge a patch 14:52:18 guess i'd better finally figure out pull requests 14:52:33 nicolae-: I think the idea is a bit slippery, and the design is on thin ice. You might want to cool it down and chill out 14:52:58 someone's salty 14:52:59 Sorry if my language is a bit frosty 14:56:51 -!- Zargon has quit [Quit: Page closed] 14:56:59 gammafunk: also do you actually think the idea is slippery or were you just looking for puns 14:58:34 I was being a bit frigid because I think you've gotten this idea frozen in your head 14:58:44 wow, that's cold 14:59:13 that's snow way to be polite, gammafunk 15:00:03 -!- omarax has quit [Remote host closed the connection] 15:00:49 nicolae-: people were talking about that for frostbite and something similar for firestarter 15:01:15 makes sense 15:01:23 though i suppose they'll always have a niche audience in qazlal... 15:02:00 -!- SpongeJr has quit [Quit: Leaving] 15:07:18 -!- lobf has quit [Ping timeout: 260 seconds] 15:20:12 -!- tkappleton2 has quit [Ping timeout: 276 seconds] 15:21:06 -!- zxc_ has quit [Read error: Connection reset by peer] 15:23:22 -!- Orphics_ has quit [Ping timeout: 250 seconds] 15:23:30 -!- jerkstore has quit [Ping timeout: 246 seconds] 15:24:27 -!- docnvk has quit [Ping timeout: 250 seconds] 15:25:32 -!- eliotn has quit [Ping timeout: 250 seconds] 15:25:34 -!- Dracunos has quit [Ping timeout: 240 seconds] 15:25:34 -!- alien3456 has quit [Ping timeout: 252 seconds] 15:25:44 -!- ystael has quit [Ping timeout: 260 seconds] 15:31:49 -!- dpeg has quit [Quit: Lost terminal] 15:32:11 -!- dpeg has joined ##crawl-dev 15:32:21 <|amethyst> on top of the clan combo standings again 15:32:28 <|amethyst> probably not for too long 15:32:37 keep it up! 15:32:38 !tell marvinpa I suppose sword of jihad could also be considered a real-world religious reference 15:32:38 minmay: OK, I'll let marvinpa know. 15:34:28 amalloy: finally got tetm I see 15:34:43 gammafunk: easiest combo of my life 15:34:59 -!- Pachimari has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 15:35:03 I didn't like any of the DE I did 15:35:06 I might just do deen 15:35:07 <|amethyst> crawl has a lot of real-world religious references 15:35:17 !lastgames . tetm 15:35:18 <|amethyst> and even a fair number of extant real-world religions 15:35:18 Last 10 games for amalloy: L24 TeTm^Ru (winning), L8 TeTm^Fedhas (a crocodile), L3 TeTm^Ely (Prince Ribbit), L4 TeTm^ (Natasha), L5 TeTm^ (a gnoll) 15:35:43 <|amethyst> s/even/even to/ 15:35:55 fedhas unreasons: it is so hard to remember to press p 15:35:59 !lg www !gfspeed s=name / won o=% 15:36:00 10/84 games for www (!gfspeed): 5/12x amalloy [41.67%], 4/11x gammafunk [36.36%], 1/17x pleasingfungus [5.88%], 0/12x ontoclasm [0.00%], 0/32x wheals [0.00%] 15:36:05 amalloy: autosacrifice option 15:36:14 gammafunk: in the early game i'm usually not using o 15:36:15 it's actually now a fedhas-specific option 15:36:19 -!- nicolae- has left ##crawl-dev 15:36:21 so it doesn't help a lot 15:36:24 well, how early is early game? 15:36:38 like d:1-d...6? 15:36:47 then there's still the rest of the game 15:36:56 yeah but in the mean time i'm not getting F piety 15:37:03 sure 15:37:24 also i think i reently took autosac out of my rc because i thought it was obsolete 15:37:30 so i guess it's time to put that back 15:37:33 ??rcfile 15:37:33 rcfile[1/4]: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt 15:37:59 -!- Shard1697 has quit [Ping timeout: 260 seconds] 15:38:45 it used to cause quite some issues with nem 15:38:58 no longer, of course 15:39:10 <|amethyst> amalloy: could put something in ready() to press p if there are corpses in LOS etc etc 15:39:36 <|amethyst> amalloy: and then curse this suggestion when you kill a dragon 15:39:36 i'm not really excited about scripting my rc 15:39:40 I wonder what you would do 15:39:57 record corpses and then watch for leaving their los without prayer? 15:40:08 -!- Nattefrost has quit [Quit: Leaving.] 15:40:09 <|amethyst> hm, could you autoinscribe those corpses with !p ? 15:40:15 that's not even fully possible since the player might not visit those piles and see the corpse 15:40:38 <|amethyst> yeah, autoinscribe's no help if you never see the corpse because it's in a pile 15:40:54 <|amethyst> I would be okay with always revealing corpses in piles 15:41:03 reasonable, yeah 15:41:13 <|amethyst> I think that doesn't have the same "have to press ctrl-x a lot" problem that revealing full piles would 15:41:31 <|amethyst> could apply it to holding nets too 15:41:52 holding nets? you mean if the net is released after the monster escapes? 15:41:55 <|amethyst> just say "immobile items are always visible unless in deep water and you can't enter deep water" 15:42:01 or I guess after it's killed 15:42:07 <|amethyst> gammafunk: while a monster is netted 15:42:17 <|amethyst> gammafunk: I think the net is probably always visible already 15:42:33 <|amethyst> so this new case could subsume whatever makes that happen 15:42:34 hrm, you mean showing it as an item while the monster is trapped? 15:42:39 <|amethyst> right 15:42:43 <|amethyst> it is an item 15:42:46 ah, right 15:42:53 <|amethyst> and an immobile one like corpses 15:42:59 it has some weird plu2 thing or something? 15:43:03 *plus2 15:43:07 -!- siepu has quit [Read error: Connection reset by peer] 15:43:35 <|amethyst> yeah, net_placed (in the same union as plus2) 15:45:01 <|amethyst> does autoinscribe work on seen-but-never-walked-on items? 15:45:35 -!- Shard1697 has joined ##crawl-dev 15:47:17 <|amethyst> manual bug: the !D inscription says "it won't protect against lava accidents or hungry jellies." 15:47:41 -!- wheals_ has quit [Read error: Connection reset by peer] 15:47:46 <|amethyst> if something could have been inscribed or autoinscribed, it's immune to jellies now 15:47:50 <|amethyst> since it's seen 15:48:04 -!- wheals_ has joined ##crawl-dev 15:48:18 until |amethyst makes maurice capable of stealing and eating items when polymorphed into a jelly! 15:48:28 (unfr) 15:48:48 -!- tabstorm has quit [Ping timeout: 265 seconds] 15:49:52 <|amethyst> FR: "Really attack Maurice while he is flying over lava?" 15:52:52 -!- Pilsener has quit [Client Quit] 15:53:50 YES! The bastard shall burn!!! 15:55:32 -!- jeefus has joined ##crawl-dev 15:56:43 -!- Gamefreak has quit [Quit: Page closed] 15:58:34 -!- jefus has quit [Ping timeout: 252 seconds] 16:00:09 -!- omarax has quit [Remote host closed the connection] 16:19:12 -!- ChongLi has quit [Read error: Connection reset by peer] 16:21:52 -!- wheals_ has quit [Ping timeout: 244 seconds] 16:21:57 -!- vale_ has quit [Ping timeout: 246 seconds] 16:27:17 -!- valrus has quit [Ping timeout: 250 seconds] 16:35:44 -!- Shasbat has quit [Quit: Page closed] 16:39:48 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:39:59 -!- lobf has joined ##crawl-dev 16:44:34 -!- lobf has quit [Ping timeout: 240 seconds] 16:45:15 -!- CanOfWorms has joined ##crawl-dev 16:46:52 -!- cang_ is now known as cang 16:48:58 -!- KamiKatze has quit [Quit: Page closed] 16:49:04 -!- MgDark has quit [Ping timeout: 240 seconds] 16:49:06 -!- MgDark_ is now known as MgDark 16:52:22 -!- CcS has quit [] 16:55:39 -!- Marvin is now known as Guest41156 16:56:43 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:57:37 -!- jerkstore has quit [Ping timeout: 250 seconds] 16:59:14 Thetha (L21 DrWz) ASSERT(you.see_cell(target())) in 'directn.cc' at line 1193 failed. (Depths:1) 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:01:46 -!- Patashu has joined ##crawl-dev 17:04:46 -!- Kellhus has quit [Ping timeout: 250 seconds] 17:05:52 -!- lobf has joined ##crawl-dev 17:09:02 -!- Harudoku has quit [Ping timeout: 265 seconds] 17:13:21 -!- Rast has quit [Read error: Network is unreachable] 17:13:27 -!- Guest41156 has quit [Remote host closed the connection] 17:13:36 -!- Rast has joined ##crawl-dev 17:15:36 -!- Erik_the_Red has quit [Ping timeout: 244 seconds] 17:34:34 -!- lobf has quit [Quit: lobf] 17:36:01 -!- Marvin is now known as Guest37766 17:36:12 i'm curious about the species/background/god points. if i start a HuAs game today and win it on wednesday, do i get today's score or wednesday's score for HuAs? 17:37:10 -!- Erik_the_Red has quit [Ping timeout: 276 seconds] 17:37:13 -!- Erik_the_Red_ is now known as Erik_the_Red 17:37:29 -!- ystael has quit [Ping timeout: 250 seconds] 17:38:21 -!- Rust3dCor3 has quit [Ping timeout: 250 seconds] 17:38:52 -!- GauHelldragon2 is now known as GauHelldragon 17:39:06 it averages out, you get the score for 5:00 AM on tuesday 17:40:52 -!- G-Flex has joined ##crawl-dev 17:44:30 -!- Patashu has quit [Ping timeout: 276 seconds] 17:50:06 amalloy: IIUC, always what is was when you started the character. 17:50:41 doesn't that encourage parking? 17:50:53 or squatting, whatever 17:51:05 -!- PleasingFungus has joined ##crawl-dev 17:51:14 amalloy: Why? You get the score that's printed on the table, assuming you win. 17:52:10 amalloy: the first time those points were added it used wednesday's points and people hated it because they felt pressured to win their games quickly 17:52:13 dpeg: i mean something like, i'm in the middle of a character now, and want to finish it, but right now DEMo is scoring very well, so i'll start a DEMo on another server to lock in the score 17:52:20 amalloy: so we changed it the next tourney 17:52:35 seems reasonable, elliptic 17:52:45 thanks 17:52:51 I agree that the current system isn't perfect either though 17:53:30 one possibility that I always considered trying was to have fixed race/class/god points based on win popularity in the previous tourney 17:53:38 -!- Dracunos has quit [Quit: Bye] 17:53:45 i think it's fun to have a "market" 17:55:47 god, capitalists... 17:55:59 -!- Kenran has quit [Quit: Leaving] 17:56:25 I mean how can you put a price on MuSu? 17:56:39 i would pay $5 to not play musu 17:57:12 Perhaps that's the paid content crawl needs to sustain the project 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:01:18 elliptic: seems like you'd get a weird oscillating dynamic from tournament to tournament 18:01:23 which i guess would be variety, of a sort? 18:03:24 I agree with amalloy: I think it's really cool to look up which species/god/background is underplayer (underwon, rather), and give it a go. 18:04:31 PleasingFungus: possibly, yes 18:05:20 i don't feel strongly about this one. 18:05:45 -!- removeelyvilon has quit [Quit: Page closed] 18:08:01 -!- Guest37766 has quit [Remote host closed the connection] 18:08:45 amalloy: so this is only a problem with multiple accounts, right? That can also be fixed in other ways. 18:10:31 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:10:37 -!- tealeaves has quit [Quit: Bye] 18:11:09 -!- Nattefrost has quit [Ping timeout: 276 seconds] 18:12:08 multiple servers, not accounts 18:12:17 yes, sorry 18:13:46 -!- heteroy has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 18:15:14 Unstable branch on underhound.eu updated to: 0.19-a0-95-g96be53b (34) 18:18:07 -!- home has quit [Ping timeout: 276 seconds] 18:25:03 -!- ProzacElf has quit [Ping timeout: 260 seconds] 18:27:19 -!- tealeaves has quit [Ping timeout: 250 seconds] 18:38:18 -!- Dracunos_ is now known as Dracunos 18:48:14 -!- lobf has joined ##crawl-dev 18:49:44 -!- Jessika has quit [Quit: Page closed] 18:53:14 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:02:44 -!- home has quit [Remote host closed the connection] 19:05:08 -!- Ququman has quit [Read error: Connection reset by peer] 19:07:01 -!- WalkerBoh has quit [Remote host closed the connection] 19:13:32 -!- JiharoDC has quit [Quit: Leaving] 19:15:35 -!- vale_ has quit [Remote host closed the connection] 19:25:41 wow, this is the fourth time the game has spawned the cloak of the thief and the wrath of trog 19:25:51 the clustering illusion is at full force 19:27:23 I had two successive wins with the alchemist hat each. There's so many unrandart, it has to happen :) 19:28:03 well, the first three times I saw the Wrath of Trog 19:28:05 it was in V:5 19:28:10 thankfully this time it was in E:3 19:28:22 every single time in V:5 someone was wielding it too 19:29:43 -!- Nattefrost has quit [Ping timeout: 250 seconds] 19:33:51 -!- Mordru has quit [Ping timeout: 250 seconds] 19:35:58 -!- kaxub has quit [Ping timeout: 265 seconds] 19:38:02 -!- Smello has quit [Ping timeout: 252 seconds] 19:41:31 -!- wheals has joined ##crawl-dev 19:46:08 -!- scummos| has quit [Remote host closed the connection] 19:49:30 -!- ystael has quit [Ping timeout: 246 seconds] 19:52:22 -!- insecticide has quit [Ping timeout: 276 seconds] 19:54:22 -!- miek_ has quit [Quit: Lost terminal] 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:02:05 wheals: Holla! 20:02:33 -!- scummos__ has quit [Ping timeout: 265 seconds] 20:05:42 -!- PsiRedEye22 has quit [Read error: Connection reset by peer] 20:07:11 -!- miek_ has joined ##crawl-dev 20:10:45 !seen 4hooves2appendages 20:10:45 Sorry chequers, I haven't seen 4hooves2appendages. 20:11:05 !source default_msg_keys 20:11:05 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/shout.cc#l47 20:11:25 there's a tab introduced in this file by daa3923 20:11:49 the other added lines from the commit seem ok at a glance 20:13:30 03|amethyst02 07* 0.19-a0-96-gda1d387: Checkwhite (chequers) 10(18 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/da1d3879e6f4 20:13:50 <|amethyst> (was tempted to write "Chequewhite" 20:13:52 <|amethyst> ) 20:13:56 missed opportunity! 20:17:05 -!- tabstorm has quit [Ping timeout: 252 seconds] 20:18:15 could you add checkwhite to CI? 20:18:43 or is the codebase full of false positives 20:19:48 seems the .cc files are ok at least 20:20:23 I thought there was a precommit hook for committers? 20:20:44 pull requests aren't from committers 20:21:36 -!- iFurril has quit [Ping timeout: 244 seconds] 20:23:32 looks like you could add the checkwhite command to before_install in .travis.yml 20:24:06 something like `- crawl-ref/source/util/checkwhite --all` (and add --all to checkwhite if something similar doesn't already exist) 20:24:52 geekosaur: commit hooks don't live in the repo, i think. so someone who clones the repo doesn't get its hooks 20:25:01 yes 20:25:09 certainly in my repo there's nothing warning me if i commit a .c file with some tabs 20:25:17 or whatever checkwhite does 20:25:19 -!- regret-index has joined ##crawl-dev 20:25:24 ??27[20] 20:25:24 27[20/27]: Zot Defence begins generating strong bosses at power 27. 20:25:28 !learn edit 27[20] s|.*|Max number of monsters placed in a special_room.| 20:25:29 27[20/27]: Max number of monsters placed in a special_room. 20:25:32 -!- regret-index has left ##crawl-dev 20:30:27 -!- lordfrikk has quit [Quit: Quitting] 20:33:40 -!- rarewave has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 20:34:20 -!- Naruni has joined ##crawl-dev 20:34:37 !tell PleasingFungus ill take 10417 if noone has claimed it yet 20:34:37 Naruni: OK, I'll let pleasingfungus know. 20:40:15 -!- Zxpr1jk has quit [Ping timeout: 265 seconds] 20:41:08 <|amethyst> friendfixit: you are yrmvgh, right? 20:41:29 yeah 20:41:38 good morning! 20:41:42 <|amethyst> morning 20:41:50 <|amethyst> friendfixit: do you usually use friendfixit or fixit_friend? 20:42:09 it attempts to sign in with the underscore first iirc 20:42:53 ok, yes 20:42:58 03|amethyst02 07* 0.19-a0-97-g21dea92: Add a contributor to credits and mailmap. 10(14 seconds ago, 2 files, 2+ 0-) 13https://github.com/crawl/crawl/commit/21dea9268ee6 20:43:06 <|amethyst> %git HEAD^^ 20:43:06 07fixit_friend02 {wheals} * 0.19-a0-95-g96be53b: Words for wordy gods (#267) 10(17 hours ago, 1 file, 20+ 1-) 13https://github.com/crawl/crawl/commit/96be53bcff20 20:44:41 interesting, I didn't know github even displayed our email addresses 20:45:09 github doesn't, but git does 20:48:24 dpeg: hi! 20:49:49 -!- halv has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20:50:35 <|amethyst> github does if you add .patch to the URL :) 20:54:49 wheals: you in the Hauptstadt? 20:55:23 near it 20:55:35 though we don't use these fancy german words around here ;) 20:56:43 !seen Lasty 20:56:44 I last saw Lasty at Sun May 15 06:00:23 2016 UTC (18h 56m 20s ago) joining the channel. 20:56:48 but that guy is! 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:08:52 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-97-g21dea92 (34) 21:10:15 -!- AlexDCSS85 has quit [Quit: Page closed] 21:18:06 -!- regret-index has joined ##crawl-dev 21:19:20 trying to make frog_pond less of a tedious mass 21:19:44 currently... looking at a wall cutting it in half? 21:20:13 -!- PsiRedEye22 has quit [Ping timeout: 250 seconds] 21:20:23 regret-index: the sewer map? 21:21:04 the lair end 21:21:34 -!- knu has quit [Ping timeout: 240 seconds] 21:22:22 -!- Oiketes has joined ##crawl-dev 21:23:33 -!- Oiketes has left ##crawl-dev 21:23:52 random question 21:23:52 ok 21:24:09 is Yred the only god that gives piety for killing artificial constructs? 21:26:12 the only DID_KILL_ARTIFICIAL in godconduct.cc 21:26:51 I bring up this frog_pond work because it doesn't really seem... any _good_ as an actual lair end vault >_> 21:27:35 but of course I am reluctant to ever cut a vault 21:28:04 hello 21:28:07 i made frog_pond 21:28:08 please cut it 21:28:13 it is terrible 21:28:33 for once, we are in agreement? 21:29:17 maybe you could disagree *how* bad it is? 21:29:26 heh. 21:30:33 -!- dpeg has quit [Quit: sleep] 21:32:23 -!- lobf has quit [Quit: lobf] 21:33:40 I mean, even ignoring contentions about the functionality of water in crawl... it's a completely open vault that randomly dumps out a very large spread of (not particularly great or strong) fast monsters, with the result that nearly all of the vault is very slowly fought for the whole level 21:34:45 there's only so much I can salvage 21:35:40 you don't need to justify this 21:35:53 literally everyone knows that everything about frog pond is terrible in every way 21:36:22 fair enough 21:38:15 -!- mango_lives has quit [Read error: Connection reset by peer] 21:39:25 not that I really enjoy the ending, but one thing in its favour is that is works quite differently to the other ends 21:39:42 which are mostly small passageways off the edge of Yet Another Lair Floor 21:40:04 -!- jerkstore has quit [Ping timeout: 240 seconds] 21:40:12 you end up with this steady stream of monsters coming at you and you need to stairdance between difference sides of the map to keep it manageable 21:41:08 the best lair ending has a giant starburst pattern in the middle 21:41:33 so just uh, add a bunch of walls in the middle of frog pond boom done >.> 21:42:22 that is in fact my current draft, yes 21:42:23 but that is a good point, the majority of lair endings are "several monsters stuffed in a closet" 21:42:47 the majority of most branch endings are "lots of monsters stuffed in a closet" 21:48:09 no way! snake has huuuge awesome ending rooms! 21:48:57 majority is not "all" 21:49:27 fine :P 21:49:36 <|amethyst> vaults is "lots of monsters stuffed in four closets" 21:52:41 what does the no_upgrade bool mean in unrandart definitions 21:53:38 <|amethyst> normally when a level is loaded, the engine resets all unrands back to what their definition says 21:53:43 it means it's a weird mutable artefact and its properties aren't reset on load 21:53:43 PleasingFungus: You have 1 message. Use !messages to read it. 21:53:46 <|amethyst> that flag avoids that behaviour 21:53:46 also what |amethyst said 21:53:53 ah 21:53:55 -!- Red_Bucket has quit [Quit: Page closed] 21:54:15 that...doesn't seem to relate very much to the name "no_upgrade" but thanks 21:54:58 load-scumming to get the +16 mace of variability 21:55:04 <|amethyst> minmay: if the "reset" bit changes anything, that means the item was upgraded 21:55:26 <|amethyst> minmay: from whatever the unrand was in the last saved version, to whatever it is now 21:56:20 -!- Tickenest has quit [Quit: Page closed] 21:59:48 why does the mace of variability uncurse itself every turn 22:00:06 -!- omarax has quit [Remote host closed the connection] 22:00:14 http://pastie.org/pastes/10838840/text drafts 22:01:34 -!- ystael has quit [Ping timeout: 240 seconds] 22:01:50 -!- WalkerBoh has joined ##crawl-dev 22:02:19 <|amethyst> chequers: because it's done that since pre-Stone Soup 22:02:20 is it a pokeball 22:02:31 better than a swastika 22:02:41 i have a shirt that people think is a pokeball. 22:02:45 it's actually far nerdier... 22:03:11 // Authentic tribal dance to propitiate the asserts in store.cc: 22:03:19 is it a zodiac sign 22:03:26 or is it a record 22:03:30 regret-index: latter :) 22:03:48 would it improve the lake to make the walls extend beyond the edge of the water? 22:04:13 <|amethyst> looks like that variability uncursing thing was added in 4.00beta20 22:04:42 aren't they extended already? 22:04:42 ang 22:07:55 actually yeah, they might be long enough 22:08:15 -!- alien3456 has quit [Ping timeout: 260 seconds] 22:08:20 the draft looks especially good when it generates next to a wall now 22:08:43 -!- valrus has quit [Ping timeout: 265 seconds] 22:09:19 -!- ontoclasm has joined ##crawl-dev 22:10:22 -!- mamgar has quit [Quit: Exit Stage Left] 22:11:09 -!- cang has quit [Ping timeout: 250 seconds] 22:11:25 -!- wheals_ has joined ##crawl-dev 22:14:15 I always assumed mace of variability uncursed itself every turn because it's enchanting itself every turn 22:14:20 and enchanting items uncurses them...wait a minute! 22:14:27 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:14:51 de-enchanting itself 22:15:16 -!- wheals has quit [Ping timeout: 244 seconds] 22:21:47 PleasingFungus, you tricked me, this one isn't easy at all 22:22:25 remind me 22:22:47 ??simple implementables 22:22:47 simple implementables[1/1]: http://tinyurl.com/zaskueb 22:23:03 oh 22:23:05 no that one is very simple 22:23:06 simplementables 22:23:09 what are you having trouble with? 22:24:00 -!- PsiRedEye23 has quit [Ping timeout: 276 seconds] 22:28:39 PleasingFungus: nice list 22:29:29 10417 22:31:39 i know that. 22:31:47 i mean, where are you stuck in 10417? 22:31:53 what about it is giving you trouble? 22:34:07 !source godconduct.cc:748 22:34:08 https://github.com/crawl/crawl/blob/master/crawl-ref/source/godconduct.cc#l748 22:34:45 i cant even wrap my head around what is going on in this function 22:34:50 you don't need to 22:34:59 close that file. don't open it again. it's irrelevant. 22:35:34 i mean, i can explain if you're curious? but it's not something you need to know about to fix this bug 22:35:36 the other one i was in was mon-death 22:36:11 Yes. 22:36:27 tracking backwards, i started getting into the monster class and found MONS_DANCING_WEAPON 22:36:43 Those are two relevant things. 22:36:49 In mon-death, what did you find? 22:37:04 -!- jehoesefat has quit [Quit: Leaving] 22:38:18 i found i can check to see if a monster is MONS_DANCING_WEAPON but the umm struct totally threw me off in mon-data.h 22:38:36 ? 22:38:53 MONS_DANCING_WEAPON only lists a single attack, hit. i didn't see anything flagging it for a brand 22:39:00 It doesn't have a brand. 22:39:12 Dancing weapons "wield" a weapon, which they attack with. 22:39:21 hmm 22:39:35 A dancing battleaxe of flame is a DANCING_WEAPON that 'wields' a battleaxe of flame. 22:39:56 Do you think you know enough at this point to understand why dith *doesn't* currently give piety for flaming weapon kills? 22:40:34 -!- MarvinPA has left ##crawl-dev 22:41:00 -!- tabstorm has joined ##crawl-dev 22:42:20 yes, because a MONS_DANCING_WEAPON isnt in the umm _mons_is_fiery 22:42:36 That's... sort of right. 22:43:13 Good enough. 22:43:19 So, how should you fix the problem? 22:44:24 @??dancing weapon ; mace 22:44:24 dancing weapon (15() | Spd: 16 | HD: 15 | HP: 28 | AC/EV: 8/18 | Dam: 16 | 11non-living, fighter, fly, unbreathing | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 904 | Sz: small | Int: brainless. 22:44:34 !source mon-death.cc:1664 22:44:34 @??toenail golem 22:44:35 toenail golem (058) | Spd: 10 | HD: 9 | HP: 50-68 | AC/EV: 8/5 | Dam: 13 | 11non-living, 10doors, unbreathing | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 477 | Sz: Large | Int: brainless. 22:44:35 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-death.cc#l1664 22:45:08 -!- nikheizen has quit [Quit: leaving] 22:45:10 dancing flaming mace as volcano_bunker boss, hm 22:45:38 if (mons_is_fiery(&mons) || ) did_kill_conduct... 22:45:49 or 22:46:19 @??molten gargoyle 22:46:19 molten gargoyle (059) | Spd: 10 | HD: 7 | HP: 27-36 | AC/EV: 14/7 | Dam: 2004(fire:7-13) | 11non-living, 10items, 10doors, fly, unbreathing | Res: 06magic(60), 04fire+++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 430 | Sp: b.magma (3d15) [11!AM, 06!sil] | Sz: Medium | Int: human. 22:46:29 plausible 22:46:32 better maybe in monster.cc _mons_is_fiery add a condition if DANCING_WEAPON wielding flame brand weapon 22:47:30 yep! 22:47:34 that's what you want to do. 22:47:54 er... 22:47:59 i had to stare at that code for a minute, it's writtem very odd for my brain... i think i see it though 22:48:05 except 22:48:13 except you'll want to change mon-util.cc's mons_is_fiery() 22:48:41 since the other function is irrelevant 22:51:27 oh i see 22:51:55 for some reason i went to _is_fiery instead of mons_is_fiery 22:52:36 it's very silly that there are two unrelated functions 22:52:39 with very similar names 22:52:43 neither really documented 22:53:04 good code cleanup task, probalby 22:54:42 next step is to find out if the wielded weapon is branded fire 22:55:34 crystal guardian (038) | Spd: 10 | HD: 16 | HP: 55-75 | AC/EV: 22/0 | Dam: 35 | 11non-living, 10doors, see invisible, unbreathing | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1108 | Sp: b.crystal (3d25) [06!sil] | Sz: Large | Int: brainless. 22:55:34 %??crystal guardian 22:55:42 !source monster::weapon 22:55:43 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/monster.cc#l434 22:59:13 !source item_def 22:59:13 1/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/externs.h#l588 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:01:51 cool, got it :) 23:01:56 PleasingFungus, thanks 23:02:11 :) 23:02:29 http://pastie.org/10838878 does that look right? tested ok 23:04:17 -!- Nilsyn has quit [Quit: Page closed] 23:04:23 mon->weapon()->brand 23:04:28 -!- valrus has quit [Ping timeout: 246 seconds] 23:10:10 -!- zxc has joined ##crawl-dev 23:18:44 -!- tealeaves has quit [Quit: Bye] 23:19:50 -!- meatpath has quit [Ping timeout: 250 seconds] 23:22:40 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:24:17 -!- Wolfechu has quit [Remote host closed the connection] 23:25:01 -!- HellTiger_NB has quit [Ping timeout: 244 seconds] 23:31:20 -!- wheals_ has quit [Remote host closed the connection] 23:32:04 -!- jerkstore has quit [Ping timeout: 276 seconds] 23:36:09 -!- alien3456 has quit [Ping timeout: 276 seconds] 23:37:09 -!- G-Flex has quit [Read error: Connection reset by peer] 23:38:36 -!- tealeaves has quit [Quit: Bye] 23:38:49 -!- G-Flex has joined ##crawl-dev 23:39:44 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:53:35 !source mon_spell_slot 23:53:36 1/3. https://github.com/crawl/crawl/blob/master/crawl-ref/source/externs.h#l781 23:53:44 !source mon_spell_slot 2 23:53:44 2/3. https://github.com/crawl/crawl/blob/master/crawl-ref/source/externs.h#l785 23:53:46 !source mon_spell_slot 3 23:53:46 3/3. https://github.com/crawl/crawl/blob/master/crawl-ref/source/externs.h#l776 23:55:07 -!- tealeaves has quit [Quit: Bye] 23:55:32 why does lugonu banish (and other resistable god abilities) have an innate fail rate, rather than relying purely on the MR success chance? 23:55:59 <|amethyst> because most abilities do 23:56:02 is it just to tweak the invo vs success rate curve or is there another purpose 23:56:06 <|amethyst> also, the consequences are different 23:56:24 no mp use if you fail at the first check? 23:56:31 -!- Kalir has quit [Changing host] 23:56:35 <|amethyst> yeah, or piety 23:56:47 we had a big discussion about this a few weeks ago! 23:56:59 i hope I wasn't involved. That would be embarrassing 23:57:11 -!- Daekdroom has quit [Quit: Leaving] 23:57:14 wait til I ask my next question about antimagic/silence merging 23:58:15 actually, istr you two were talking about messing with antimagic/silence spell types. Was that ever coded/committed? I can't see any changes about it 23:58:32 demonic was merged into magical 23:58:34 wrt mennas/seraph, or wrt 'magical' vs 'angelic/demonic'? 23:58:36 or 23:59:07 wrt how there are four combinations of those two booleans and one of them wasn't needed? 23:59:17 regret-index: yeah, that's all I can find 23:59:33 oh, right, we had that huge discussion 23:59:42 but yeah we didn't move on that 23:59:51 just the demonic vs magical thing (since they're the same)