00:00:03 -!- omarax has quit [Remote host closed the connection] 00:02:15 -!- Alatreon has quit [Ping timeout: 250 seconds] 00:08:44 -!- Harudoku has quit [Read error: Connection reset by peer] 00:10:07 -!- Rast-- has joined ##crawl-dev 00:10:58 What I would probably do is remember not use guys as a group indicator 00:11:01 then ignore the bot 00:11:07 -!- Dracunos has quit [Ping timeout: 250 seconds] 00:11:23 It's probably good to have a reminder I guess, but it feels too 1984 to me 00:12:02 *generic group indicator when gender is indeterminate 00:12:18 for a point of anecdata, it took me several months of having the bot correct me until I remembered, and even now it's only mostly 00:12:20 -!- dtsund has quit [Ping timeout: 268 seconds] 00:12:28 so yeah, it was annoying, but it works 00:12:51 -!- jerkstoresup has quit [Ping timeout: 250 seconds] 00:12:57 -!- Rast- has quit [Ping timeout: 268 seconds] 00:13:18 I happen to not use guys a lot like that, which is why it would annoy me when I refered to an actual group of guys and got corrected 00:13:26 then again maybe that channel is more on-topic than this one :) 00:13:41 this channel is pretty on-topic, for an internet chatroom! 00:13:45 and would have people tellings stories about bar hopping 00:14:08 probably not relative to some, but yeah it probably is relative to many technical channels 00:16:38 -!- dtsund has joined ##crawl-dev 00:16:58 -!- Zeor has quit [Quit: Leaving.] 00:19:15 -!- ProzacElf has joined ##crawl-dev 00:20:50 so this one time i had a dream that i went to a bar 00:23:47 and then you got eaten by a polar bear 00:26:57 -!- Lightli has quit [Ping timeout: 250 seconds] 00:27:47 -!- svendre has joined ##crawl-dev 00:29:52 -!- ystael has quit [Ping timeout: 276 seconds] 00:36:23 -!- tupper has quit [Ping timeout: 268 seconds] 00:40:16 -!- destroythecore has quit [Read error: Connection reset by peer] 00:41:09 -!- tealeaves has quit [Quit: Bye] 00:45:01 -!- jehoesefat has quit [Ping timeout: 268 seconds] 00:45:38 -!- filthy has quit [Ping timeout: 268 seconds] 00:49:15 -!- bonghitz has quit [Ping timeout: 250 seconds] 00:54:15 -!- Dingbat_ has quit [Ping timeout: 250 seconds] 00:59:09 -!- Rust3dCor3 has quit [Ping timeout: 250 seconds] 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:50 -!- Marvin is now known as Guest17986 01:01:37 -!- jetnerd has quit [Ping timeout: 250 seconds] 01:04:26 -!- amalloy is now known as amalloy_ 01:04:32 I found this in the CDO logfile for 0.15: 01:04:35 v=0.16.0:vlong=0.16.0-2-gb487679:lv=0.1:explbr=crawl-0.16:name=ew:race=Deep Dwarf:cls=Air Elementalist: 01:04:38 char=DDAE:xl=1:sk=Stealth:sklev=2:title=Sneak:place=D::1:br=D:lvl=1:absdepth=1:hp=0:mhp=15:mmhp=15:mp=3 01:04:41 :mmp=3:bmmp=3:str=11:int=15:dex=13:ac=2:ev=12:sh=0:start=20150218003911S:dur=3:turn=100:aut=1000:kills= 01:04:44 5:status=non-regenerating:gold=22:goldfound=22:goldspent=0:scrollsused=0:potionsused=0:sc=5:ktyp=mon:killer=a jackal:dam=1:sdam=1:tdam=1:end=20150218003914S:tmsg=slain by a jackal 01:04:48 ^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@ 01:04:51 ^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@ 01:04:53 -!- amalloy_ is now known as amalloy 01:04:54 ^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@ 01:04:57 ^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@2:mmhp=22:mp=5:mmp=5:bmmp=5:str=10:int=15:dex=11:ac=1:ev=10:sh=0:start=20150218003914S:dur=5:turn=744:aut=7800:kills=10:gold=6:goldfound=6:goldspent=0:scrollsused=0:potionsused=0:sc=9:ktyp=mon:killer=a rat:dam=2:sdam=2:tdam=4:end=20150218003920S:killermap=minmay_three_crescents:tmsg=slain by a rat 01:05:02 any idea what would cause corruption like that? 01:05:05 !lg * start=20150218003914S 01:05:06 ERROR: invalid input syntax for type timestamp: "20150218003914S" 01:05:09 !lg * start=20150218003914 01:05:10 No games for * (start=20150218003914). 01:05:15 !lg * start=20150318003914 01:05:16 1. ew the Grave Robber (L2 NaNe), slain by a rat (kmap: minmay_three_crescents) on D:1 on 2015-03-18 00:39:20, with 9 points after 744 turns and 0:00:05. 01:05:23 -!- Guest17986 has quit [Ping timeout: 260 seconds] 01:06:03 maybe the two games raced each other? Not sure if crawl's design could suffer that 01:06:13 chequers: hrm, possibly just a bug in the death message 01:06:35 as in a crawl bug for messaging and it ended up in log entry 01:06:45 given how buggy messages can be 01:06:57 hrm, it's a stable game 01:07:10 this was 0.16.0 01:07:21 %git 0.16.1 01:07:21 07gammafunk02 * 0.16.1: Update the debian directory 10(1 year, 1 month ago, 3 files, 12+ 6-) 13https://github.com/crawl/crawl/commit/069a05e71c22 01:07:33 %git 0.16.1~1 01:07:33 07gammafunk02 * 0.16.0-20-g8873363: Update the changelog for the 0.16.1 release 10(1 year, 1 month ago, 1 file, 17+ 0-) 13https://github.com/crawl/crawl/commit/8873363862b3 01:07:36 %git 0.16.1~2 01:07:36 07gammafunk02 * 0.16.0-19-gb078050: Reapply a fix for a crash with cleaving + infusion vs spectral weapons 10(1 year, 1 month ago, 2 files, 27+ 21-) 13https://github.com/crawl/crawl/commit/b0780509544d 01:07:58 this was at the time of melee bug 01:08:10 %git 0.16.0-2-gb487679 01:08:10 07elliptic02 * 0.16.0-2-gb487679: Fix throwing a wielded item taking much less time. 10(1 year, 2 months ago, 3 files, 12+ 6-) 13https://github.com/crawl/crawl/commit/b48767947500 01:08:43 chequers: minmay_three_crescents is a very powerful vault 01:08:44 actually, they wouldn't have raced, the end and start times match up but it's a logfile not milestone file, so it's about end & end times 01:09:07 -!- ProzacElf has quit [Ping timeout: 250 seconds] 01:09:13 not as powerful as three wolf moon 01:10:01 -!- ProzacElf has joined ##crawl-dev 01:10:08 i should make a three wolf moon vault 01:10:36 i was actually making a bunch of d:1 vaults today and thinking "d:1 really shouldn't have all these item generation restrictions" 01:14:21 -!- amalloy is now known as amalloy_ 01:15:30 -!- Insomniak` has quit [Quit: I like to rock] 01:16:04 -!- tealeaves has quit [Quit: Bye] 01:18:45 -!- zxc has joined ##crawl-dev 01:20:04 -!- hellmonk has quit [Quit: Page closed] 01:23:46 -!- Blazinghand has joined ##crawl-dev 01:28:33 -!- ursan has quit [Ping timeout: 276 seconds] 01:28:53 -!- bitcoinbastard has quit [Ping timeout: 244 seconds] 01:29:49 anyone see a problem with this snippet of code? if so how could it be fixed? http://pastebin.com/fmMzLL3p 01:31:26 I've read some stuff that suggests it creates ambiguity, when relying on implicit conversion 01:37:50 this is in msvc.h for reference 01:39:42 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 01:41:01 minmay: aren't entry vaults just not allowed to have items in them period 01:41:01 ontoclasm: You have 1 message. Use !messages to read it. 01:41:04 !messages 01:41:05 (1/1) chequers said (19h 56m 52s ago): zxc and i are wondering if you can modify the newlogo to mention the page is the dc:ss scoreboard, so we don't need text in the navbar saying this 01:41:26 chequers: sure, i can do that 01:42:16 :) 01:42:22 chequers: lld is all fixed up for 0.18 01:42:36 milestone file was bad, in case that was causing problems 01:43:12 I'll probably ping snark later this morning about what servers we have ready 01:44:34 cool, I'll just delete whatever was downloaded and restart the db 01:47:25 ontoclasm: not arrival vaults, d:1 vaults 01:47:33 like that metal V with a star item inside 01:47:49 except, uh, mine have things other than free items 01:48:03 -!- ProzacElf has quit [Ping timeout: 276 seconds] 01:49:16 -!- simmarine has quit [Read error: Connection reset by peer] 01:49:55 also god damn how do you guys avoid drawing swastikas ive had to erase like 20 01:50:19 imo crawl should switch to a hex grid so its not so easy to make swastika vaults 01:52:30 ah 01:52:45 won't that make dong vaults a bit easier though? 01:53:32 -!- amalloy_ is now known as amalloy 01:54:58 gammafunk everything looks like a dong to you 01:55:38 dongvessa and dongwan 01:55:43 how many %s should a d:1 vault have 01:55:52 CanOfWorms: please don't draw those tiles 01:58:51 dongeon crawl: stone soup 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:06:34 -!- Harudoku has quit [Ping timeout: 240 seconds] 02:06:49 how come ice beasts can be poisoned 02:07:25 -!- beogh has quit [Quit: Page closed] 02:07:37 resistance isn't immunity? (guessing) 02:07:52 they're not undead. qed! 02:08:59 same way an insect with no central nervous system can be confused 02:17:35 -!- ystael has quit [Ping timeout: 252 seconds] 02:18:24 not everything looks like a dong to me, chei's vault looks like a uterus 02:18:40 his eyeball vault does kind of look like a dong 02:21:33 -!- FireSight has quit [] 02:27:02 I just killed mennas and his halo stuck around for a while, again 02:28:29 -!- rossi has quit [Read error: Connection reset by peer] 02:29:37 -!- Marvin has quit [Remote host closed the connection] 02:29:54 -!- Idolo has quit [] 02:30:10 -!- rossi has quit [Read error: Connection reset by peer] 02:30:15 we looked at that bug but we couldn't figure out how to fix iirc 02:30:42 yeah. the monster ring of shadows bug was better 02:31:34 -!- rossi has quit [Read error: Connection reset by peer] 02:32:49 -!- rossi has quit [Client Quit] 02:35:22 uh...did khufu's tomb get changed to be permanent? 02:37:00 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 02:37:36 -!- ChongLi has quit [Read error: Connection reset by peer] 02:41:42 heh heh. two death scarabs and miasma clouds spelled out "B00B" on my screen 02:44:40 -!- DubDrop has quit [Ping timeout: 268 seconds] 02:45:11 -!- CC_ has quit [Ping timeout: 250 seconds] 02:47:32 -!- Basil has quit [Read error: Connection reset by peer] 02:50:12 is there much opinion on whether it's better to copy over trunk rc files to 0.18? or copy the 0.17 files? or just leave it empty? 02:50:34 I can see pros for each option and I recall some discussion in here about it in the past. 02:51:07 for 0.17 I copied the trunk rc files. life went on 02:53:41 the only reason not to is laziness / space saving, IMO 02:53:48 johnstein: one weird thing about that is that there's persistant data potentially, but the game it was persisting from is no longer there 02:54:09 this would only affect people using the persistant table and presumably it wouldn't break much 02:54:24 space saving -- every 10mb counts 02:54:37 I suppose you could ommit copying that table and only copy the actual rc files 02:54:43 but I presume you meant the entire dir 02:55:07 I'm talking about the persistant lua table file, to be clear 02:55:14 wonder what mine looks like these days 02:55:17 I'm not familiar with that persistant table 02:55:18 &rc . 02:55:19 http://crawl.berotato.org/crawl/rcfiles/crawl-0.17/gammafunk.rc 02:55:46 http://crawl.berotato.org/crawl/rcfiles/crawl-0.17/gammafunk.rc.persist 02:55:48 and example 02:55:50 *an 02:56:10 what is that used for? 02:56:21 but yea, easy to not copy that 02:56:27 or to delete afterwards 02:56:38 trunk is a bit bigger 02:56:51 hrm, do we actually document it anywhere? 02:57:01 ?/persist 02:57:01 Matching entries (3): grunt[6] | nfm[5] | stat_drain[1] 02:57:48 johnstein: it's the lua table c_persist 02:58:07 if you change this table in-game, it's updated when the save is 02:58:37 and the update goes into that file you see as the corresponding lua code to make the table 02:58:37 very handy for lua magic 02:58:45 I use it for a few of my lua things 02:58:51 and qw uses it these days 02:59:35 it sounds super swell. but I'm still not fully understanding how to best use it. but sounds like a good fit for a bot 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:01:01 johnstein: it's persistant data, you do something in lua to this table, and when you save, the data is still there 03:01:11 johnstein: when you load the game again, the data in the table is loaded back into the table 03:01:48 qw can record its own representation of its progress etc 03:02:11 think of it as a user-programmable save file I guess? 03:02:22 only useful if you're doing stuff in lua 03:02:54 see my rc stuff if you want to see some examples of using it; char defaults uses it to record the starting skills and skill quota for a particular combo, for instance 03:03:25 the next time you choose that combo, if you have setting stored, it will set your skill training to those values when a new game for that combo starts 03:03:31 ah ok 03:03:44 this means I don't have to set the skills on my mibe every time I start a new speedrun 03:03:44 as an example 03:03:44 the 'train skill to level X' stuff is nice 03:03:50 yeah 03:03:52 ??gammafunkrc 03:03:52 gammafunkrc[1/1]: Lua code for randomizing player tiles (RandomTiles), setting skill targets, loading default skill settings/target, bread swinging, rc option toggling, and others: https://github.com/gammafunk/dcss-rc 03:03:54 I wish that was in crawl proper 03:04:01 target_skill 03:04:11 we've thought about adding it, but I think the UI needs better treatment 03:04:22 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 03:04:33 yea. I even started trying to figure out what the UI mechanism could be and gave up 03:04:33 probably not as a lua "hack", although target_skill does work pretty darn well in practice 03:04:41 -!- mibe has quit [Ping timeout: 250 seconds] 03:04:53 all those fractions of overskilling add up :P 03:05:07 even with target_skill, you can mess it up of course 03:05:10 I sent an email to rax about cao 03:05:36 assuming it's similar enough to cbro/cszo, it should be doable 03:12:04 Stable (0.18) branch on crawl.beRotato.org updated to: 0.18-b1-2-gd0c887e 03:12:40 hey lookithat 03:12:42 why do iron imps and rust devils have rF+++? 03:14:17 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-4-ga5c5ac4 (34) 03:14:27 that's running really fast 03:14:34 WHAT"S WRONG! 03:16:09 lots of cached object files? 03:20:33 probably. I think I have ccache installed, but it never seemed to work right so I just assumed I did something wrong 03:21:45 -!- lobf has quit [Quit: lobf] 03:22:26 -!- lobf has joined ##crawl-dev 03:24:28 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:26:24 -!- lobf has quit [Client Quit] 03:26:29 ??tournament 03:26:29 tournament[1/5]: The 0.18 tournament will run from 20:00 UTC May 6 to 20:00 UTC May 22. Rules: http://dobrazupa.org/tournament/0.18/ Leaderboard: http://dobrazupa.org/tournament/0.18/overview.html (not done yet!) 03:26:31 ??tournament[2 03:26:31 tournament[2/5]: The 0.16 tournament ran from 20:00 UTC Mar 13 to 20:00 UTC Mar 29. Rules: http://dobrazupa.org/tournament/0.16/ Leaderboard: http://dobrazupa.org/tournament/0.16/overview.html 03:26:33 ??tournament[3 03:26:34 tournament[3/5]: The 0.15 tournament ran from 20:00 UTC Aug 29 to 20:00 UTC Sep 14. Rules: http://dobrazupa.org/tournament/0.15/ Final standings: http://dobrazupa.org/tournament/0.15/overview.html 03:26:51 ??release 03:26:51 I don't have a page labeled release in my learndb. 03:26:54 ??plan 03:26:54 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:release_plans 03:29:11 -!- lobf has joined ##crawl-dev 03:29:40 !learn add release_todo Servers with 0.18 ready: cbro cdo cjr cpo cue lld ; waiting: cao cxc ; no response yet: cwz 03:29:40 release todo[1/1]: Servers with 0.18 ready: cbro cdo cjr cpo cue lld ; waiting: cao cxc ; no response yet: cwz 03:30:58 -!- Marvin is now known as Guest94031 03:31:36 !learn add release_todo builds: debian dir update in both stone_soup-0.18 and master ; instructions from 'kin about making windows builds on cdo 03:31:36 release todo[2/2]: builds: debian dir update in both stone_soup-0.18 and master ; instructions from 'kin about making windows builds on cdo 03:32:26 is there a public tourney page yet? 03:32:30 ??tournament 03:32:30 tournament[1/5]: The 0.18 tournament will run from 20:00 UTC May 6 to 20:00 UTC May 22. Rules: http://dobrazupa.org/tournament/0.18/ Leaderboard: http://dobrazupa.org/tournament/0.18/overview.html (not done yet!) 03:32:48 oops I meant to say, will it still be at dobrazupa? 03:32:50 anyone good with setting breakpoints for g++? I need to figure out which overload g++ is choosing in an ambiguous situation for a particular line 03:33:05 johnstein: yes, chequers is running the scripts this time 03:33:10 cool 03:33:29 I knew he was ScriptMaster, but wasn't sure if it meant a change in host 03:33:49 getting ready to push the 0.18 updates. people may be bummed that experimentals are being disabled 03:33:55 svendre: you can just use a line breakpoint in that scenario, no? 03:34:09 a sourcecode line breakpoint that is 03:34:12 and not sure how many will come back. is abyssrun, uka, and hep all in 0.18? 03:34:13 one at both cases 03:34:22 gammafunk yeah I know the gist, I'm just up to speed doing it 03:34:31 er, *not 03:34:31 -!- Doll has quit [Ping timeout: 252 seconds] 03:34:44 svendre: break source-file:line-number 03:35:07 not sure if there's a syntax for designating overloaded operators 03:35:12 where does that go exactly though 03:35:25 oh sorry, I thought by breakpoint you mean in gdb 03:35:37 yeah 03:35:44 well "break" is a command in gdb 03:35:46 -!- Guest94031 has quit [Ping timeout: 276 seconds] 03:35:50 I need to debug to see what decision g++ is making about an overload 03:36:12 so once you've started debugging the executable, set the breakpoint with the break command 03:36:22 and then do run to start the execution 03:36:48 ok.. any special things I should make sure to have when doing the build with make? parameters? 03:37:00 you need to have a debug build with debugging symbols 03:37:01 include all debug symbols 03:37:11 so make debug or make debug-light are good targets 03:37:18 er 03:37:21 debug-lite 03:37:46 funny that a 30 second reading of the changelog answered my question 03:38:11 johnstein: yeah, none of those are in trunk 03:38:35 I kinda feel bad about disabling experimentals since it usually means a lot of incomplete games 03:38:45 some abyss changes are in trunk, namely deep banishment and xp-based exits and stairs, but those aren't in abyssrun 03:38:58 !lm * explbr!= alive 03:39:04 !kw alive 03:39:05 Keyword: alive => recent ktyp= type!=crash 03:39:12 hm 03:39:13 the recent part of alive does help 03:39:24 ah tui enable, this should help - I'll step through it 03:39:38 -!- lobf has quit [Ping timeout: 246 seconds] 03:39:45 -!- edsrzf has quit [Ping timeout: 260 seconds] 03:39:45 !lm . ktype= type!=crash x=cdist(gid) 03:39:59 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 03:40:28 90s limit exceeded: killed !lm * explbr!= alive 03:40:29 252 milestones for gammafunk (ktype= type!=crash): cdist(game_key)=44 03:40:30 -!- amalloy is now known as amalloy_ 03:40:32 gamma: thx 03:40:41 -!- Rotatell has quit [Remote host closed the connection] 03:44:28 -!- Rotatell has joined ##crawl-dev 03:46:02 -!- amalloy_ is now known as amalloy 03:46:23 !time 03:46:23 LostInTranslocation (L17 VpEn) (Elf:2) 03:46:23 Time: Apr 28, 2016, 07:46:22 AM, UTC. 03:46:24 Anno (L9 NaVM) (D:7) 03:46:24 Webtiles server stopped. 03:46:24 Makenshine (L24 MiBe) (Depths:3) 03:46:33 !cmd !time 03:46:33 Built-in: !time => https://github.com/crawl/sequell/blob/master/commands/xtime.py 03:46:50 -!- lobf has joined ##crawl-dev 03:48:20 -!- bonghitz has quit [Remote host closed the connection] 03:48:25 someone needs to add the 0.18 tourney info here: https://github.com/crawl/sequell/blob/master/config/crawl-data.yml#L1144 03:48:26 -!- amalloy is now known as amalloy_ 03:48:38 I will forget to do this probably :P 03:48:41 -!- amalloy_ is now known as amalloy 03:49:41 Webtiles server started. 03:49:56 chequers: kin will do this when I contact him about the servers that are ready 03:50:08 don't worry, he usually responds the same day 03:50:15 er s/kin/snark/ 03:50:36 and there's more he has to do wrt to sequell, like make the tournament kw 03:50:40 !kw 0.17t 03:50:40 No keyword '0.17t' 03:50:44 !kw t0.17 03:50:45 Built-in: t0.17 => start>='2015-11-06 20:00:00' time<'2015-11-22 20:00:00' ((cv=0.17|0.17-a)) explbr= 03:50:50 those are builtins, for example 03:51:19 I'm going to contact him in the afternoon, probably when I hear from medar 03:51:30 -!- edsrzf has joined ##crawl-dev 03:51:35 at that point it will just be a few servers we're waiting on 03:53:04 -!- Kat_ has quit [Quit: Page closed] 03:55:49 -!- Doll has quit [Quit: Lost terminal] 04:00:09 -!- omarax has quit [Remote host closed the connection] 04:05:04 -!- pikaro has quit [Ping timeout: 240 seconds] 04:06:19 -!- ystael has quit [Ping timeout: 276 seconds] 04:06:47 man, this took me longer than I thought it would 04:06:54 but I think 0.18 is updated and ready 04:14:54 -!- AreBrandon has joined ##crawl-dev 04:17:29 -!- svendre has quit [Ping timeout: 250 seconds] 04:18:47 -!- LostInTranslocat has quit [Ping timeout: 250 seconds] 04:19:18 oh 04:21:27 -!- glaas has quit [Ping timeout: 276 seconds] 04:21:42 is 0.18 in feature freeze 04:21:59 yes 04:23:40 okay] 04:24:36 ontoclasm: tile tweaks are ok though 04:25:07 mm 04:25:12 i might make adart slug xD 04:25:38 ontoclasm: yeah, or the tile for when swamp worms are mobile? 04:25:47 not sure if that ever got changed 04:25:50 it was a PleasingFungus tile 04:25:54 oh right 04:26:02 pftiles are the best tiles 04:26:05 agreed 04:26:23 I'm only going to agree because he has wordpress access 04:26:31 could write nasty things in retaliation 04:27:34 would i ever do a thing like that? 04:28:54 if you annoy pleasingfungus he removes a dwarf species 04:29:06 also, if you don't annoy him 04:29:21 pleasingfungus is a fickle god 04:29:30 -!- GauHelldragon has quit [Ping timeout: 268 seconds] 04:29:55 -!- zxc_ has joined ##crawl-dev 04:31:58 -!- pikaro has quit [Ping timeout: 268 seconds] 04:32:15 -!- zxc has quit [Ping timeout: 260 seconds] 04:36:54 -!- Suga_H has quit [Ping timeout: 268 seconds] 04:39:42 -!- Patashu has joined ##crawl-dev 04:40:18 Stable (0.18) branch on CRAWL.XTAHUA.COM updated to: 0.18-b1-2-gd0c887e 04:40:39 -!- Hiffwe has quit [Ping timeout: 250 seconds] 04:42:30 johnstein: this new dgl page looks like it has grunt_lang enabled 04:47:22 -!- ArchMagi is now known as NotKat 04:51:42 -!- AreBrandon has quit [Ping timeout: 268 seconds] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:02:41 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 45.0.2/20160407164938]] 05:05:12 -!- Eksell has quit [Remote host closed the connection] 05:05:20 -!- Eksell has joined ##crawl-dev 05:05:39 |version 0.18 05:05:40 trunk: 0.19-a0-4-ga5c5ac4; 0.18: 0.18-b1-2-gd0c887e; 0.17: 0.17.1-3-g152610e; 0.16: 0.16.2-12-gd0ad4c3; 0.15: 0.15.2; 0.14: 0.14.2 05:05:43 -!- jbenedetto has quit [Ping timeout: 260 seconds] 05:09:15 simok (L11 GrWz) (D:10) 05:09:15 sveltemanboy (L5 HOGl) (D:4) 05:09:16 Sl000nik (L2 DrFi) (D:2) 05:09:16 pragmatic (L9 GrBe) (D:6) 05:09:17 Mefis (L5 DEWz) (D:3) 05:09:17 Goblin1989 (L10 GrGl) (D:9) 05:09:20 ololoev (L10 GrEE) (D:9) 05:09:22 senseless (L2 MiFi) (D:1) 05:09:25 -!- Kramell has quit [Excess Flood] 05:09:27 Webtiles server restarted. 05:09:29 Ijustatesigmund (L8 TrHu) (D:6) 05:09:32 moxian (L15 GhHu) (Lair:8) 05:09:34 beholder (L7 FoAK) (D:5) 05:09:37 George (L25 GrFi) (Bazaar) 05:09:39 Loki (L15 TrMo) (Orc:1) 05:09:42 Chiseanne (L15 TrMo) (Lair:8) 05:09:44 Vojta (L27 GrEE) (Pan) 05:09:46 Gruesome (L12 OpTm) (Lair:3) 05:09:49 graki42 (L7 DECj) (D:4) 05:09:51 nubinia (L15 TeCj) (Lair:3) 05:11:29 -!- vale_ has quit [Remote host closed the connection] 05:11:38 gammafunk: I think that's it 05:11:44 cool, thanks 05:12:11 do I need to pester someone to add 0.18 scoring urls for the page and/or Sequell? 05:12:56 Medar: I was going to contact snark with a list of servers that are ready later today 05:13:05 great 05:13:09 -!- amalloy is now known as amalloy_ 05:13:11 for scoring, hopefully johnstein will be doing this when he gets access to cao 05:27:12 -!- svendre has joined ##crawl-dev 05:31:44 -!- Marvin is now known as Guest38211 05:36:04 -!- Guest38211 has quit [Ping timeout: 250 seconds] 05:40:06 -!- Wolfechu has quit [Ping timeout: 276 seconds] 05:45:34 -!- Zargon has quit [Quit: Page closed] 05:52:43 -!- ontoclasm has quit [Quit: Leaving.] 05:53:50 -!- ystael has quit [Ping timeout: 250 seconds] 05:58:17 -!- edsrzf has quit [Ping timeout: 276 seconds] 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:03:18 -!- knu has quit [Quit: Reboot...] 06:04:15 -!- xnavy has quit [Ping timeout: 244 seconds] 06:13:08 -!- zxc_ has quit [Ping timeout: 260 seconds] 06:14:23 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 06:22:00 -!- zxc has joined ##crawl-dev 06:27:14 -!- fazisi has quit [Ping timeout: 246 seconds] 06:27:58 -!- zxc has quit [Read error: Connection reset by peer] 06:29:38 -!- zxc has joined ##crawl-dev 06:33:06 -!- AreBrandon has joined ##crawl-dev 06:51:55 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 06:58:26 -!- Weretaco has quit [Ping timeout: 250 seconds] 06:59:29 -!- Shard1697 has joined ##crawl-dev 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:00:58 -!- rockit has quit [Ping timeout: 260 seconds] 07:17:48 -!- Lasty has joined ##crawl-dev 07:32:27 -!- Marvin is now known as Guest67002 07:36:19 -!- AreBrandon has quit [Ping timeout: 268 seconds] 07:36:34 -!- Guest67002 has quit [Ping timeout: 250 seconds] 07:39:37 -!- wheals has joined ##crawl-dev 07:42:06 -!- ystael has quit [Ping timeout: 276 seconds] 07:44:35 -!- Crawler is now known as Kat_ 07:45:04 -!- AreBrandon has joined ##crawl-dev 07:45:28 -!- NotKat has quit [Ping timeout: 250 seconds] 07:50:05 -!- jbenedetto has quit [Ping timeout: 276 seconds] 07:51:44 -!- AreBrandon has quit [Ping timeout: 268 seconds] 07:55:22 -!- AreBrandon has joined ##crawl-dev 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:02:26 -!- lobf has quit [Ping timeout: 276 seconds] 08:03:28 -!- LexAckson__ has joined ##crawl-dev 08:07:16 -!- LexAckson_ has quit [Ping timeout: 250 seconds] 08:11:37 -!- elliptic has quit [Quit: Leaving] 08:14:39 -!- elliptic has joined ##crawl-dev 08:37:41 -!- Mandevil has joined ##crawl-dev 08:38:04 -!- LexAckson__ has quit [Ping timeout: 252 seconds] 08:38:35 -!- Arglure has quit [Quit: Page closed] 08:43:26 Is there a way to bind Lua function to a message? 08:43:38 Like executing a function when certain message is issued? 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:02:58 -!- Tux[Qyou] has joined ##crawl-dev 09:04:34 -!- filthy has quit [Ping timeout: 244 seconds] 09:05:41 -!- debo has quit [Quit: orb spiders :(] 09:05:49 -!- Patashu has quit [Ping timeout: 260 seconds] 09:08:21 Mandevil: yes, check the code in my config files 09:09:34 Mandevil: https://github.com/mattias/DCSSConfigFile/blob/master/Helpers.lua#L80 and https://github.com/mattias/DCSSConfigFile/blob/master/Helpers.lua#L76 09:09:39 more examples in that Helpers.lua file 09:10:24 Mattias: Thanks. 09:10:49 Mattias: wait, that doesn't seem to be what I want. 09:11:11 Mattias: You need your own func running for these helpers to ever get invoked. 09:11:21 Mattias: I mean something like event binding. 09:23:10 -!- AreBrandon has quit [Ping timeout: 244 seconds] 09:28:05 -!- AreBrandon has joined ##crawl-dev 09:33:15 -!- Marvin is now known as Guest25446 09:36:06 -!- AreBrandon has quit [Ping timeout: 250 seconds] 09:37:17 -!- Guest25446 has quit [Ping timeout: 246 seconds] 09:38:55 -!- AreBrandon has joined ##crawl-dev 09:40:06 -!- tealeaves has quit [Quit: Bye] 09:40:10 -!- Surgo has quit [Remote host closed the connection] 09:43:03 I think that's the point; there aren't any events 09:47:01 -!- Ironfoot has quit [Quit: Page closed] 09:50:00 -!- elliptic has quit [Quit: Leaving] 09:51:31 -!- elliptic has joined ##crawl-dev 09:52:42 -!- AreBrandon has quit [Ping timeout: 260 seconds] 09:55:01 geekosaur: But how you can program some reactive code? Something that observes what's going on? 09:57:41 there's a hook called ready() that is invoked before the game waits for input from the player. you have to use that to inspect game state (for example https://github.com/mattias/DCSSConfigFile/blob/master/Helpers.lua#L80 to look at recent messages) 09:58:41 <|amethyst> geekosaur: err, you picked the one function that doesn't look at messages :) 09:58:42 |amethyst: You have 3 messages. Use !messages to read them. 09:58:56 <|amethyst> but look up and down from there 09:59:28 geekosaur: Any example how to use that hook? 09:59:29 -!- Kat_ has quit [Quit: Page closed] 09:59:35 Mandevil: https://github.com/mattias/DCSSConfigFile/blob/master/Init.txt#L19 there is the ready function 09:59:43 just call the other functions there :) 10:00:02 You bind the hook by declaring function of the same name? 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:00:13 https://github.com/mattias/DCSSConfigFile/blob/master/Init.txt 10:00:20 yeh that 10:00:36 <|amethyst> !tell svendre DEF_BITFIELD is a macro that defines a typedef and a set of global operator overloads. Not sure how to do it in Visual Studio, but probably there is a way to get the output of the preprocessor 10:00:36 |amethyst: OK, I'll let svendre know. 10:00:38 ok, I'll defer to someone who doesn't need to read the code :) 10:00:50 <|amethyst> !tell svendre That would be useful, to see if the macro is expanding as it should 10:00:51 |amethyst: OK, I'll let svendre know. 10:01:54 -!- zxc has quit [Read error: Connection reset by peer] 10:02:48 Mandevil: replace AnnounceDamage, SpoilerAlert, OpenSkills (or check them out) or even add to the list with any custom function you have written. Maybe a function called "AutocastMissiles()", anything in ready() runs each turn 10:02:57 Oh good. 10:02:59 -!- zxc has joined ##crawl-dev 10:03:07 I think I understand now. 10:03:25 Thank you very much for patience with me :) 10:03:32 -!- AreBrandon has joined ##crawl-dev 10:03:59 -!- zxc_ has joined ##crawl-dev 10:05:48 -!- zxc has quit [Read error: Connection reset by peer] 10:09:54 Yes, it works :) 10:14:34 Fix lindwurm and necromancer descriptions 13https://crawl.develz.org/mantis/view.php?id=10381 by Ironfoot 10:15:31 -!- Twiggytwiggytwig has quit [Read error: Connection reset by peer] 10:15:33 -!- Doll has quit [Quit: Lost terminal] 10:16:56 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:18:09 -!- ursan_ has quit [Ping timeout: 250 seconds] 10:20:10 -!- sartre has quit [Quit: Leaving] 10:20:24 -!- sartre has quit [Remote host closed the connection] 10:21:31 <|amethyst> !rc ironfoot 10:21:32 http://crawl.akrasiac.org/rcfiles/crawl-git/Ironfoot.rc 10:21:33 <|amethyst> &rc ironfoot 10:21:34 http://crawl.berotato.org/crawl/rcfiles/crawl-git/Ironfoot.rc 10:22:32 <|amethyst> oh, Windows tiles 10:23:35 <|amethyst> could we maybe try not to have tiles be a completely different colour from console? 10:30:23 <|amethyst> I guess that's a little easier now that fire drakes don't exist 10:32:24 -!- Dracunos has quit [Ping timeout: 244 seconds] 10:41:40 -!- siepu has quit [Quit: Leaving] 10:47:11 <|amethyst> !tell PleasingFungus re 10381, want to finish your fire=red revamp by recolouring lindwurms, now that fire drakes don't exist? 10:47:11 |amethyst: OK, I'll let pleasingfungus know. 10:47:32 <|amethyst> !tell PleasingFungus recolouring in console and the description, that is 10:47:33 |amethyst: OK, I'll let pleasingfungus know. 10:50:31 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 10:51:30 -!- scummos| has quit [Ping timeout: 250 seconds] 10:53:06 -!- scummos__ has quit [Remote host closed the connection] 10:54:33 -!- Dalwyn has quit [Client Quit] 10:55:10 -!- simmarine has joined ##crawl-dev 10:57:32 -!- Offlinefoot has quit [Quit: Page closed] 10:59:59 gammafunk: which dgl page? 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:04:44 -!- Dracunos7 is now known as Dracunos 11:07:49 -!- Lasty has quit [Quit: Leaving.] 11:16:07 -!- alien3456 is now known as jerkstore 11:16:55 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:28:01 FR: pressing D drops the piece of gear you just replaced, in favor of last picked up item 11:28:06 silly? reasonable? 11:28:51 <|amethyst> seems like a reasonable thing to want to do, but I think people use the current D 11:29:07 right; i was hoping for it to do both 11:29:25 <|amethyst> I guess "the last thing you picked up or removed, whichever happened last" 11:29:30 if i pick up a new helmet and put it on, and it's better than the helmet i was already wearing, i want to hit D and drop the old one 11:29:32 yeah that 11:29:38 <|amethyst> though it might be annoying with weapons/rods/etc 11:29:44 hmm yeah 11:29:56 <|amethyst> but I guess you usually use it right after something happens 11:30:00 <|amethyst> not after a long delay 11:30:14 <|amethyst> so the item it's going to affect will probably be fresh in your memory 11:30:40 yeah 11:30:57 <|amethyst> sounds reasonable enough, want to implement it? 11:31:20 i can't remember the exact order of events but i just picked up a helmet, finished a fight, wore the helmet... instinctively hit D and dropped the javelin i'd autopicked up :) 11:31:21 <|amethyst> it can always be controlled by an option for people who don't want it 11:31:35 i'll have to do some studying 11:31:40 but i'd be interested 11:31:42 -!- tealeaves has quit [Quit: Bye] 11:32:31 i could bribe amalloy_ to do it but it'd be cool to have a patch under my name ;) 11:32:58 -!- Dalwyn has quit [Ping timeout: 250 seconds] 11:33:36 -!- Daekdroom has quit [Quit: Leaving] 11:33:56 -!- Marvin is now known as Guest45935 11:34:50 ??git 11:34:51 git[1/2]: Readonly: git clone https://github.com/crawl/crawl.git Web interface: https://github.com/crawl/crawl 11:34:53 <|amethyst> I guess one tricky bit 11:35:27 -!- Lasty_ has quit [Ping timeout: 276 seconds] 11:35:38 <|amethyst> If you unequip the item by dropping it 11:35:57 <|amethyst> then it might be a little weird if that cleared the last-pickup list 11:36:10 hmmm yeah, i see 11:36:15 <|amethyst> but ignoring that 11:37:33 <|amethyst> in one or another the unequip code paths you could do you.last_pickup.clear() then you.last_pickup[removed item inv slot] = removed item quantity 11:38:17 -!- Guest45935 has quit [Ping timeout: 260 seconds] 11:38:36 <|amethyst> D (implemented in drop_last) just iterates over the entries in that map, clears it, and turns it into a multidrop command 11:38:49 <|amethyst> anyway, I must go now, good luck :) 11:39:00 thanks for the input and tips :) 11:39:15 noting those and i'll do some reading when i get a few moments 11:40:40 -!- MarvinPA has joined ##crawl-dev 11:41:29 -!- AreBrandon has quit [Ping timeout: 276 seconds] 11:50:27 -!- MgDark has quit [Read error: Connection reset by peer] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:03:34 -!- PleasingFungus has joined ##crawl-dev 12:04:43 -!- tealeaves has quit [Quit: Bye] 12:04:44 making D more complex sounds like a usability disaster 12:04:44 PleasingFungus: You have 2 messages. Use !messages to read them. 12:04:57 d the command, not the branch, obviously 12:06:26 -!- elliptic has quit [Ping timeout: 244 seconds] 12:08:09 i don't quite know what i'm getting into yet, but if C++ doesn't make me throw my computer out a window, i'll play with the idea for the learnings regardless of outcome or acceptance 12:08:32 fair enough! 12:08:33 :) 12:08:34 what do you foresee as disastrous in particular? 12:08:37 :) 12:09:12 players trying to figure out what D does? like, well, D drops your last picked-up item, unless you put on some equipment, in which case it does something completely different and unrelated 12:09:57 hit option-meta-ctrl-D to use old D behaviour 12:10:11 i think the only time i want it to work this way is immediately after i put something on 12:10:15 like, the next turn 12:11:35 it's probably the most minor annoyance/convenience imaginable and i probably wouldn't notice if i just tweaked my autopickup so that i hit D less often in general ;) 12:11:40 but got me curious 12:11:40 that is, if anything, even more complex 12:11:44 ah 12:12:18 -!- tealeaves has quit [Quit: Bye] 12:13:52 -!- elliptic has joined ##crawl-dev 12:14:07 -!- dalwyn_ has quit [Quit: Page closed] 12:15:24 -!- LexAckson__ has joined ##crawl-dev 12:18:14 -!- Ququman has joined ##crawl-dev 12:20:35 -!- LexAckson_ has joined ##crawl-dev 12:23:52 -!- LexAckson__ has quit [Ping timeout: 250 seconds] 12:25:32 -!- LexAckson__ has joined ##crawl-dev 12:28:43 -!- Blazinghand has joined ##crawl-dev 12:28:53 hm, i wonder why i thought lindwurms were red in console 12:29:03 apparently they were lightcyan for a while? 12:29:09 -!- LexAckson_ has quit [Ping timeout: 246 seconds] 12:29:36 -!- amalloy_ is now known as amalloy 12:30:39 i often use D to drop the last item i put on 12:30:53 having it drop the thing i removed instead sounds like a pain 12:31:08 like, here's a new cloak, let's try it! nope, it's worse than my current one 12:32:09 please don't mess around with D! 12:32:17 it's good how it is 12:32:23 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 12:32:28 i'm gonna make D have howler monkeys 12:34:27 -!- rockit_ has quit [Quit: Leaving] 12:36:40 -!- ManMan has quit [Ping timeout: 250 seconds] 12:39:15 fair enough 12:40:06 * geekosaur still thinks howler monkeys should fling poo 12:42:08 -!- molotove has quit [Quit: Leaving.] 12:48:25 -!- AreBrandon has joined ##crawl-dev 12:50:48 what if they flung banana peels around the dungeon 12:50:58 and stepping onto one moved you an extra step in a random direction 12:53:40 -!- jerkstore has quit [Quit: bye] 12:56:20 but then we have to fix the 'slipped on a banana peel' statdeath message? :p 12:57:27 'fix'??? 13:00:03 -!- omarax has quit [Read error: Connection reset by peer] 13:00:53 -!- tealeaves has quit [Quit: Bye] 13:02:35 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 13:05:12 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-4-ga5c5ac4 (34) 13:09:01 -!- amalloy is now known as amalloy_ 13:10:56 -!- elliptic has quit [Quit: Leaving] 13:12:51 -!- elliptic has joined ##crawl-dev 13:14:07 -!- kuniqs has quit [Quit: Page closed] 13:15:36 -!- Blazinghand has quit [Read error: Connection reset by peer] 13:19:11 -!- wheals_ has joined ##crawl-dev 13:22:03 -!- wheals has quit [Ping timeout: 240 seconds] 13:25:45 -!- tealeaves has quit [Quit: Bye] 13:26:43 -!- Shadou has quit [Quit: Page closed] 13:27:56 -!- ontoclasm has joined ##crawl-dev 13:28:05 -!- GauHelldragon has quit [Ping timeout: 276 seconds] 13:30:39 -!- PleasingFungus has quit [Ping timeout: 260 seconds] 13:32:16 -!- Kalir has quit [Changing host] 13:33:21 -!- Alarkh has joined ##crawl-dev 13:34:43 -!- Marvin is now known as Guest12842 13:36:20 -!- PleasingFungus has joined ##crawl-dev 13:38:50 -!- Guest12842 has quit [Ping timeout: 250 seconds] 13:42:43 !tell lightli how did you manage to get a hydra corpse with 65535 heads, anyway? 13:42:44 PleasingFungus: OK, I'll let lightli know. 13:43:55 !lm lightli x=god 13:43:56 25939. [2016-04-25 05:44:25] [god=] Lightli the Stinger (L1 OpVM) began the quest for the Orb on turn 0. (D:1) 13:44:00 !lg lightli x=god 13:44:01 3665. [god=Trog] darkli the Evocator (L27 HuBe of Trog), escaped with the Orb and 4 runes on 2016-04-18 03:57:08, with 1977516 points after 104110 turns and 6:24:50. 13:44:07 I don't thinlk you can supercharge a hhydra :p 13:44:17 ojh, corpse. maybe 13:44:23 no, you can't pick up corpses 13:47:18 -!- amalloy_ is now known as amalloy 13:47:24 -!- pikaro has quit [Ping timeout: 276 seconds] 13:48:36 -!- svendre has quit [Ping timeout: 250 seconds] 13:48:50 wow 13:49:14 if you entered yred penance after tagging a monster with enslave soul, but before killing it, the enslaved soul would be generated hostile 13:50:44 geekosaur: i bet you didn't think you could supercharge a club, either 13:51:58 one of us is not tracking very well. in this case I don't think it's me... 13:52:23 maybe there's a hacked dcss that has both pak and corpse pickup? 13:52:37 he was using wizmode 13:52:40 -!- AreBrandon has quit [Ping timeout: 252 seconds] 13:52:44 but i'm not entirely sure how you do that even in wizmode 13:52:44 ah 13:53:03 you can't create a hydra with > 20 heads with vault syntax 13:53:50 PleasingFungus: he was in here the other day saying he wanted to use wizmode to create hydras with negative head counts 13:53:54 er, hydra corpses 13:54:06 just now i made one with &%-1-headed hydra corpse 13:54:11 animating it it appears to have 27 heads 13:54:30 yes 13:54:47 !source mapdef.cc:4240 13:54:47 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mapdef.cc#l4240 13:54:57 it's clamped either way 13:55:45 I was going to mess around on the dev wizmode stuff again and hopefully find bugs like how you can spawn hydra corpses with negative heads and then reanimate them 13:57:47 he's referring to 13:57:57 bug: animating a hydra corpse with 65535 heads appears to crash the game 13:58:17 which i was starting to investigate 13:58:24 but right now i'm just really curious how he got the hydra corpse in the first place 13:58:37 03PleasingFungus02 07* 0.19-a0-5-g3ac5e8a: Let Hell Lords be their own species (10376) 10(2 minutes ago, 1 file, 5+ 16-) 13https://github.com/crawl/crawl/commit/3ac5e8abc10b 13:59:46 oh, wait, this is simpler than i realized 13:59:47 hrm 13:59:49 -!- Zibudo has joined ##crawl-dev 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:01:29 it's gonna be really funny when I accidentally make Enslave Soul on Mnoleg turn him into the spectre of Cerebov or something 14:01:50 but now if all five of them come into view it won't say "Five hell lords" 14:03:06 03PleasingFungus02 07* 0.19-a0-6-g7390f6a: Speciesify the great Pan Lords (10376) 10(44 seconds ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/7390f6a7119f 14:03:11 sad... 14:04:13 -!- ursan_ has quit [Ping timeout: 252 seconds] 14:04:23 mrrr. old_heads prop is an int but CORPSE_HEADS and MGEN_NUM_HEADS props are short. 14:05:03 oh, very good! 14:05:08 actually scratch the latter, it does not use the same type "system" 14:06:35 -!- Kalir has quit [Ping timeout: 250 seconds] 14:06:51 -!- AreBrandon has joined ##crawl-dev 14:08:08 03PleasingFungus02 07* 0.19-a0-7-gcdbc998: Forbid enslaving random pan lords' souls (10376) 10(70 seconds ago, 2 files, 7+ 5-) 13https://github.com/crawl/crawl/commit/cdbc998932b9 14:09:33 -!- Kalir has quit [Changing host] 14:11:22 -!- AreBrandon has quit [Ping timeout: 252 seconds] 14:12:01 -!- AreBrandon has joined ##crawl-dev 14:12:49 -!- ursan_ is now known as ursan 14:14:02 heh, spriggan druids won't even try to use awaken forest if you're a fedhasite 14:14:03 seems like a shame 14:14:08 funnier if they try and fail 14:16:04 -!- AreBrandon has quit [Ping timeout: 240 seconds] 14:18:36 -!- Lasty has joined ##crawl-dev 14:20:36 -!- bonghitz has quit [Remote host closed the connection] 14:20:37 hm. opinion: should friendly demons be more willing to use friendly fire on the player? (to hit them along with enemies) 14:20:40 they are at present 14:22:24 -!- rrage has quit [Ping timeout: 250 seconds] 14:23:36 past discussion has said yes, on the grounds that even a "friendly" demon is still a demon 14:24:07 -!- Lightli has joined ##crawl-dev 14:24:08 -!- beargit has quit [Ping timeout: 250 seconds] 14:25:44 ok 14:30:03 hm. should (non-demonic) allies be wary of casting tornado/cbl when you're in their LOS, or just refrain entirely? 14:32:51 arbitrarily, i'm going with option A for tornado, B for CBL. 14:33:38 imo CBL is more fun to have appear on the screen unexpectedly 14:34:15 because there's that one turn of suspense when you're like: huh. this is interesting. can i dodge this stuff? how much is this going to hurt? 14:34:30 more fun from allies? 14:34:59 03PleasingFungus02 07* 0.19-a0-8-g29dd7cf: Make allies more careful with nasty spells (10376) 10(2 minutes ago, 1 file, 14+ 2-) 13https://github.com/crawl/crawl/commit/29dd7cfebcac 14:35:18 i don't think it matters whether it's from allies? 14:35:26 i mean 14:35:27 -!- Marvin is now known as Guest77850 14:35:37 it's more fun to be murdered by an enemy casting cbl 14:35:40 than to be murdered by your ally 14:35:42 imo 14:36:29 you think so? an ally casting CBL just seems so delightfully unexpected to me 14:37:16 uh 14:37:24 that's an interesting perspective. 14:38:25 I did just have an odd shift-D drop experience 14:38:33 i do like those 14:38:34 not sure if this tells anyone anything new 14:38:48 but I had picked up a potion, then some turns later bought another type of potion from a shop 14:38:54 hit shift-D, and it dropped them both 14:39:14 oh, i think i saw someone else report that recently 14:39:23 -!- ontoclasm has quit [Quit: Leaving.] 14:39:26 there's something bugged with shopping & D 14:39:27 -!- Guest77850 has quit [Ping timeout: 250 seconds] 14:39:50 yeah it's on mantis 14:40:02 that description does sound slightly different from the previous report 14:40:12 yermak's, right? 14:40:21 probably 14:40:26 !bug 10375 14:40:26 https://crawl.develz.org/mantis/view.php?id=10375 14:40:28 no, i think that's what yermak reported exactly 14:40:31 god bless that guy 14:40:38 -!- Rast- has joined ##crawl-dev 14:40:43 are spectral demons not MH_UNDEAD | MH_DEMONIC? 14:41:12 they're just undead. 14:41:30 weird 14:41:37 honestly, if they were | MH_DEMONIC, I'd remove those cases 14:41:41 i guess spectral natural monsters aren't | MH_NATURAL 14:41:46 I basically just left them in to let nemelex's pan lord card murder you 14:42:03 -!- edsrzf has joined ##crawl-dev 14:43:00 -!- CanOfWorms has joined ##crawl-dev 14:44:09 -!- Rast-- has quit [Ping timeout: 276 seconds] 14:44:20 i don't think that's a great exception 14:44:57 it seems better to me to have demons be the same as other stuff and just have sources of friendly demons be unreliable generally (as most are currently) 14:45:09 I'm also fine with that 14:45:20 although that doesn't work so well with having a chance of hostile pan lords early i guess 14:45:26 haha 14:45:34 if you nuke the stuff I added in mon-cast.cc, also take out the line in beam.cc 14:46:11 !source beam.cc:2205 14:46:12 https://github.com/crawl/crawl/blob/master/crawl-ref/source/beam.cc#l2205 14:46:19 which i guess isn't actually demon-specific, notionally??? 14:48:57 ??pentagram[2] 14:48:57 pentagram card[2/2]: Can summon pan lords as well in 1.7, I would presume rarely. 14:49:02 what a good learndb entry 14:49:08 wow 14:49:16 hm 14:49:18 nice 14:49:21 does fedhas no longer get mad at corpse rot? 14:49:22 !learn del pentagram_card[2] 14:49:22 Deleted pentagram card[2/2]: Can summon pan lords as well in 1.7, I would presume rarely. 14:49:24 !source decks.cc 14:49:24 https://github.com/crawl/crawl/blob/master/crawl-ref/source/decks.cc 14:49:47 fedhas has never gotten mad at corpse rot 14:49:56 corpse rot is just speeding up the natural process :v 14:50:10 oh 14:50:12 hrm 14:50:16 why would fedhas get mad about you decaying bodies 14:50:18 i need to make fedhas mad 14:50:29 pf: animate something? 14:50:30 there we go, animated the skeleton 14:50:31 ya 14:50:32 miasma seems arguably not very natural 14:50:38 depends on what it is 14:51:05 if it's anything like the historical concept, it's natural 14:51:16 actually early iterations were just mad at necromancy per se 14:51:24 it might have still been feawn at that point though 14:51:24 and the flavor of corpse rot is presumably that you rot corpses, so 14:51:38 i'm sure this discussion happened before when the conduct was introduced yeah 14:52:24 imo turning a corpse into a cloud of foul pestilence that eats your flesh using necromancy is not the normal cycle of life and death and decay, anyway 14:52:49 it's speeding it up! 14:53:14 -!- Lasty has quit [Quit: Leaving.] 14:53:14 but i also feel like i maybe argued the other side of this when it happened before 14:53:15 fedhas kind of lets you do the same thing, but with different effects 14:54:29 reproduction? 14:55:37 -!- Lasty has joined ##crawl-dev 14:58:08 !learn edit pentagram_card[1] s/.*/Summons a pair of demons, with duration increasing with power level. Demons summoned (by power level): 4 plus hell hound; 3 plus rakshasa; 2 plus random pan lord./ 14:58:08 pentagram card[1/1]: Summons a pair of demons, with duration increasing with power level. Demons summoned (by power level): 4 plus hell hound; 3 plus rakshasa; 2 plus random pan lord. 14:58:18 ??release_todo 14:58:18 release todo[1/2]: Servers with 0.18 ready: cbro cdo cjr cpo cue lld ; waiting: cao cxc ; no response yet: cwz 14:58:23 03PleasingFungus02 07* 0.19-a0-9-gedd1853: Let spriggan druids waste time on Fedhasites 10(74 seconds ago, 2 files, 20+ 2-) 13https://github.com/crawl/crawl/commit/edd18530d7d8 14:58:47 !learn edit pentagram_card[1] s/pair of/pair of friendly/ 14:58:49 pentagram card[1/1]: Summons a pair of friendly demons, with duration increasing with power level. Demons summoned (by power level): 4 plus hell hound; 3 plus rakshasa; 2 plus random pan lord. 14:59:06 &rc . cpo 14:59:09 http://crawl.berotato.org/crawl/rcfiles/crawl-cpo/gammafunk.rc 14:59:17 &rc . trunk cpo 14:59:20 https://crawl.project357.org/rc-files/trunk/gammafunk.rc 15:00:03 -!- omarax has quit [Remote host closed the connection] 15:01:40 oh yeah 15:01:48 i forgot that mutant beasts are using a placeholder tile 15:02:02 "probably temporary" -- Pleasing Fun. Gus, 2015 15:02:30 IMO every mutant beast should look like a capital H 15:04:07 adding any "probably temporary" thing is very risky! 15:05:13 (unless you are fine with it just accidentally becoming the actual thing, see also probably every reworked formula i have added anywhere) 15:05:50 ofc 15:06:03 i can't remember what level of irony I was on when I made that commit comment. 15:06:52 mutant beasts' *stats* are also a first draft that i figured someone would probably revise based on feedback on some point 15:06:59 it could still happen! 15:07:44 -!- Zekka has quit [Ping timeout: 268 seconds] 15:09:05 !tell greensnark Made issue https://github.com/crawl/sequell/issues/59 about adding 0.18 and 0.18 tourney to sequell for servers we have ready 15:09:06 gammafunk: OK, I'll let greensnark know. 15:11:28 http://dpaste.com/2K8WWKD is this too technical for an in-game description? 15:11:48 i feel like it'd be good for players to be able to easily find this in-game; you can look at ?/mmutant beast, but i think most players won't think to do so 15:11:55 and it's not as clear 15:12:28 -!- elliptic has quit [Quit: Leaving] 15:13:05 -!- Alarkh has quit [Read error: Connection reset by peer] 15:13:22 ?/m shows all the traits at once, right? 15:13:22 No matches. 15:13:28 ty sequell 15:13:35 it does 15:13:50 yeah it does, but the phrasing is a little more naturalistic there. and like i said, i'm not sure people are actually gonna look at ?/m 15:14:02 PleasingFungus: line 11 there suggests that other kinds of beasts have unnatural armour 15:14:17 -!- elliptic has joined ##crawl-dev 15:14:25 haha, didn't even think of that description 15:14:31 i'm trying to say "their fur gives them +5 ac" 15:14:44 well yes, i know that, of course 15:14:46 er, *that interpretation 15:14:57 just say they have tough skin, or something 15:15:31 -!- AreBrandon has joined ##crawl-dev 15:15:58 it looks reasonable to me i think, iirc elsewhere we use * for bullet points (pan runes maybe?) 15:16:00 PleasingFungus: what do you think about a slightly sillier line 16? "As everyone knows, ..." 15:16:05 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:16:32 is that sillier? 15:17:15 i think it's silly because it suggests that mutant-beast anatomy is common knowledge in the crawl universe, which is unexpected 15:17:21 i sort of prefer "no one is totally sure they know what the deal is with these things" 15:17:27 "seriously, what the heck" 15:17:54 i think that's a better contrast to the rest of the description, which is precisely and exactly laying out the fixed game mechanics 15:18:12 trying to add a vague hint of mystery back in 15:19:28 i think the last line feels pretty forced, because it is clearly *not* mysterious, and in fact still being quite explicit about game mechanics 15:19:33 they kind of have the general problem of every time you make one, you have to xv it and read a bunch of stuff, which is bad for a summon that you can make a bunch of 15:19:45 03PleasingFungus02 07* 0.19-a0-10-g2fb235f: Elaborate on the Box of Beast's description 10(44 seconds ago, 1 file, 10+ 0-) 13https://github.com/crawl/crawl/commit/2fb235fc25a9 15:19:50 I'm not sure how that's in any way fixable given the concept, though 15:19:55 once you get the hang of them, you can just x them 15:20:06 why even x them? it says what pops out 15:20:12 sure 15:20:14 it's sort of like a spell that summons six different monster types 15:20:25 Well I've used them a lot and still use them and I have no idea what the bits do 15:20:32 %git 15:20:32 07PleasingFungus02 * 0.19-a0-10-g2fb235f: Elaborate on the Box of Beast's description 10(2 minutes ago, 1 file, 10+ 0-) 13https://github.com/crawl/crawl/commit/2fb235fc25a9 15:20:32 the bits, the thingies 15:20:33 s/six/fifteen/ 15:20:33 ^ 15:20:41 amalloy: no, what i mean is 15:20:53 the thing you have to learn is what each of the names mean 15:20:56 "fire", "shock", etc 15:21:01 i see 15:21:09 of course they have more combinations than that 15:21:17 I guess that's not so bad, yeah 15:21:36 i'm fixing gammafunk's complaints before he makes them. i'm VERY powerful 15:21:41 But I cam going to do something weird like make a bunch and discord them and summon a bunch of X to kill them 15:21:50 when PF is watching 15:21:54 and he'll go "nooooo" 15:21:56 nooooo 15:22:02 wow, you're powerful too! 15:22:39 no warning before burning trees with fedhas, interesting 15:23:31 %git 7e837e586be8647c7da60b32d6144b700bec2f7c 15:23:31 07wheals02 * 0.15-a0-1761-g7e837e5: Only Dithmenos can prevent forest fires! (#8624) 10(1 year, 10 months ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/7e837e586be8 15:23:44 hrm, i guess this is what i was thinking of 15:23:54 so maybe there was never a warning 15:24:31 -!- Ratboiler has quit [Quit: Page closed] 15:24:44 oh i was too late on some wording nitpicks, imo the shock line reads a bit weirdly as-is 15:25:01 MarvinPA: it's never too late! 15:25:16 i might have been trying too hard to fit into one line 15:26:25 oh right yeah, no column numbers in github is the worst :( 15:26:45 there's a little more space, but "electricity" is a long word 15:26:47 longish 15:29:34 -!- Ironfoot has quit [Quit: Page closed] 15:30:05 hmm, i think "trample" also isn't really a term with meaning in-game 15:30:09 oh, really? 15:30:12 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:30:21 ah, you're right! 15:30:23 oops 15:30:35 iirc the desc is "can attack to knock foes back" or somethin 15:30:37 g 15:30:41 knock back the defender 15:30:44 " " 15:32:13 03MarvinPA02 07* 0.19-a0-11-g960a71c: Tweak box of beast wording 10(7 seconds ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/960a71c2399a 15:33:00 oh, i hope the weird line isn't too long now 15:33:14 i think i cut "can" from that line for that exact reason 15:33:16 checking 15:33:19 oh no 15:33:34 yep 15:33:46 could cut 'creatures' instead 15:33:53 "can see invisible and attack..." 15:34:08 i think it reads slightly better to me that way, yeah 15:34:45 03PleasingFungus02 07* 0.19-a0-12-gdb95a4a: Uphold the sacred 80-Character Law 10(25 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/db95a4ae30e6 15:35:05 excellent 15:35:22 good. 15:35:36 03|amethyst02 {PleasingFungus} 07[stone_soup-0.18] * 0.18-b1-3-gf26509a: Mention that gloves cover claws, boots hooves and talons (#10380) 10(16 hours ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/f26509aa26ab 15:35:36 03PleasingFungus02 07[stone_soup-0.18] * 0.18-b1-4-g5143204: Let Hell Lords be their own species (10376) 10(2 hours ago, 1 file, 5+ 16-) 13https://github.com/crawl/crawl/commit/51432040ae5c 15:35:36 03PleasingFungus02 07[stone_soup-0.18] * 0.18-b1-5-g0beb7b5: Speciesify the great Pan Lords (10376) 10(2 hours ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/0beb7b5ddb57 15:35:36 03PleasingFungus02 07[stone_soup-0.18] * 0.18-b1-6-g919c828: Forbid enslaving random pan lords' souls (10376) 10(89 minutes ago, 2 files, 7+ 5-) 13https://github.com/crawl/crawl/commit/919c828fe7b4 15:35:36 03PleasingFungus02 07[stone_soup-0.18] * 0.18-b1-7-g779352e: Elaborate on the Box of Beast's description 10(17 minutes ago, 1 file, 10+ 0-) 13https://github.com/crawl/crawl/commit/779352e8a71e 15:35:36 03MarvinPA02 {PleasingFungus} 07[stone_soup-0.18] * 0.18-b1-8-gf460698: Tweak box of beast wording 10(4 minutes ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/f46069893e40 15:35:36 03PleasingFungus02 07[stone_soup-0.18] * 0.18-b1-9-gb9df70c: Uphold the sacred 80-Character Law 10(76 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/b9df70c31b2b 15:36:28 didn't cherry-pick the spriggan druid thing 15:36:40 since it seemed to have a low ratio of usefulness to possible bugs 15:39:38 -!- Kat_ has quit [Quit: quiting] 15:40:01 -!- Rast-- has joined ##crawl-dev 15:42:58 can monster make mutant beasts? 15:43:05 @??mutant beast 15:43:05 mature weirdshock beast (06H) | Spd: 10 | HD: 15 | HP: 66-94 | AC/EV: 9/5 | Dam: 26, 1503(constrict) | Res: 06magic(60), 10elec | Chunks: 06mutagenic | XP: 1281 | Sp: blinkbolt (2d20) [11!AM, 06!sil] / blinkbolt (2d20) [11!AM, 06!sil], fire breath (3d30) [11!AM, 06!sil, 08breath] / fire breath (3d30) [11!AM, 06!sil, 08breath] / fire breath (3d30) [11!AM, 06!sil, 08breath], blinkbol.. 15:43:09 @??mutant beast 15:43:09 mature weirdshock beast (06H) | Spd: 10 | HD: 15 | HP: 66-94 | AC/EV: 9/5 | Dam: 26, 1503(constrict) | Res: 06magic(60), 10elec | Chunks: 06mutagenic | XP: 1281 | Sp: blinkbolt (2d20) [11!AM, 06!sil] / blinkbolt (2d20) [11!AM, 06!sil], fire breath (3d30) [11!AM, 06!sil, 08breath] / fire breath (3d30) [11!AM, 06!sil, 08breath] / fire breath (3d30) [11!AM, 06!sil, 08breath], blinkbol.. 15:43:18 @??larval mutant beast 15:43:18 larval shockox beast (06H) | Spd: 10 | HD: 3 | HP: 14-20 | AC/EV: 9/5 | Dam: 12, 507(trample) | Res: 06magic(12), 02cold, 10elec | Chunks: 06mutagenic | XP: 38 | Sp: blinkbolt (2d12) [11!AM, 06!sil] / blinkbolt (2d12) [11!AM, 06!sil], fire breath (3d6) [11!AM, 06!sil, 08breath] / fire breath (3d6) [11!AM, 06!sil, 08breath] / fire breath (3d6) [11!AM, 06!sil, 08breath], blinkbolt .. 15:43:26 what's like the most op one 15:43:30 -!- Rast- has quit [Ping timeout: 268 seconds] 15:43:46 @??primal shockoxfiresting mutant beast 15:43:46 unknown monster: "primal shockoxfiresting mutant beast" 15:43:48 hm 15:43:53 @??primal shock-ox-fire-sting mutant beast 15:43:54 primal shockoxfiresting beast (06H) | Spd: 10 | HD: 27 | HP: 127-173 | AC/EV: 13/5 | Dam: 40, 2507(trample), 25(reach) | Res: 06magic(108), 05fire, 02cold, 10elec, 03poison | Chunks: 06mutagenic | XP: 3800 | Sp: blinkbolt (2d29) [11!AM, 06!sil], fire breath (3d54) [11!AM, 06!sil, 08breath] | Sz: Medium | Int: animal. 15:44:04 3d54.... 15:44:12 hd 27, baby 15:44:26 actually, probably what you'd want is 15:44:35 @??primal bat-fire mutant beast 15:44:35 primal batfire beast (06H) | Spd: 10 | HD: 27 | HP: 127-173 | AC/EV: 8/5 | Dam: 40 | Res: 06magic(108), 05fire | Chunks: 06mutagenic | XP: 7094 | Sp: fire breath (3d54) [11!AM, 06!sil, 08breath] | Sz: Medium | Int: animal. 15:44:39 hm 15:44:42 that doesn't seem right. 15:45:53 hm, hm, hm 15:46:12 @??small abomination 15:46:12 small abomination (04x) | Spd: 7-15 | HD: 4 | HP: 22-31 | AC/EV: 6/9 | Dam: 23 | 07undead, evil, unbreathing | Res: 06magic(40), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 122 | Sz: Large | Int: brainless. 15:49:26 hmm 15:50:19 got it 15:50:21 weird 15:50:23 you reveal the great annihilating truth to your foes! 15:50:38 you destroy the plant! you destroy the fungus! you destroy the plant! (etc.) 15:50:45 -!- Crawl_Bacchus has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 15:50:56 03PleasingFungus02 07* 0.19-a0-13-gc67dc5e: Fix mutant beast 'bat' speed 10(19 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/c67dc5e4137f 15:51:12 03PleasingFungus02 07[stone_soup-0.18] * 0.18-b1-10-g3f7de93: Fix mutant beast 'bat' speed 10(35 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/3f7de93eda21 15:51:18 CanOfWorms: you can't handle the truth! 15:52:19 ok, that fixes monster too. good 15:53:06 weird warnings when building monster. someone should look into that 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:03:37 you'd think Great Annihilating Truths would require a minimum intelligence to comprehend enough for it to kill... 16:03:51 -!- rarewave has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 16:03:54 They're universal truths. 16:04:01 Does gravity require you understand it? 16:04:10 maybe it's the brain's Gödel number or something 16:04:25 does gravity require revealing? 16:05:16 revealing gravity is where you open a trapdoor under someone 16:05:25 hm, on second thoyght brain's gödel number has the same problem. cells' gödel number 16:05:59 great annihilating truth? what's all this then 16:06:04 Ru 16:06:11 oh 16:06:26 geekosaur: it affects nonliving, right? 16:06:50 yeh 16:06:56 I figure nonliving still have cells, just animated somehow 16:07:04 easier than trying to find the brain of a vs >.> 16:07:04 -!- simples has quit [Quit: Page closed] 16:08:14 nonliving, not undead :P 16:08:15 golems! 16:08:35 statue cells 16:10:12 * geekosaur actually has a model of sorts for Ru but can't recall or find the name of the story it came from 16:10:22 (not a very realistic story, but.) 16:10:30 realism...!? 16:11:13 revealing truths that annihilate enemies sounds like a recite thing, or possibly a lovecraftian chaos god thing 16:12:20 so there was a short story about an anarchist who worked through spray-painting murals that encoded a Gödel attack on people's eyes that led to insanity. the people who did that wore special goggles that distorted their vision, but even so it eventually drove them insane too 16:13:02 s/eyes/visual cortexes/ I guess 16:16:52 what is a "Gödel attack" supposed to be? 16:17:00 -!- HellTiger has quit [Ping timeout: 246 seconds] 16:17:24 do you mean this: https://en.wikipedia.org/wiki/BLIT_%28short_story%29 16:17:34 something the author didn't think out too well :p 16:17:51 i remember that 16:17:52 fun story 16:18:05 I guess the concept has been used multiple times, just not sure what Gödel has to do with it 16:18:10 aaaand that title sounds familiar 16:18:32 Gödel's Incompleteness Theorem is a proof that no formal system can be both complete and consistent 16:19:02 the "Gödel attack" was supposed to use that to produce something that would cause the brain to generate an inconsistency and go insane because of it 16:20:06 that kind of sounds like nonsense 16:20:12 the second part, not the theorem itself :p 16:20:15 ok, not that sotry or its sequels, but likely someone else writing about something raised in the last sequel from the standpoint of a perpetrator? 16:20:20 and yes, it is nonsense 16:20:38 we get visual Gödel sequences all the time. we call them optical illusions 16:20:40 if the human brain crashed due to inconsistencies we'd all be dead, especially during election cycles 16:20:50 it's a fun idea, imo 16:21:06 of course it's not real, any more than the similar idea in neuromancer was 16:21:18 (not all optical illusions can really be considere such, but it's the same "conceptual space") 16:21:19 eh, there's a difference between "not real" and "nonsense" 16:21:22 -!- } has quit [] 16:21:26 hm, i think the diamond age also had something similar? 16:21:32 Gödel itself simply does not apply. Natural systems are anything *but* formal 16:21:36 -!- diazepan has quit [Quit: diazepan] 16:21:59 it's an analogy to godel, not a literal application of it, surely. 16:22:29 the story I read wwas quite explicit that they'd used Gödel's Incompelteness Theorem to derive the crashy images 16:22:34 -!- zxc_ has quit [Read error: Connection reset by peer] 16:23:21 hm, although come to think of it, untrustworthy narrator... who knows 16:23:32 I like the general idea of images or other sensory input taking advantage of flaws in the human brain to cause harm, but it's hard to come up with a specific method of that that sounds remotely plausible 16:23:39 exactly 16:23:54 do photosensitive/epileptic seizures count :p 16:24:12 -!- spriseris has quit [Quit: Leaving.] 16:24:13 well. actually, in theinking about it I realized that that *also* actually happens all the time. 16:24:17 the term for it is: propaganda 16:24:29 oooo 16:24:45 -!- tealeaves has quit [Quit: Bye] 16:24:47 -!- Weretaco has joined ##crawl-dev 16:28:18 <|amethyst> hm, predates Snow Crash by several years 16:29:06 <|amethyst> and Infinite Jest by even longer, though that one might be more influenced by Monty Python's "Funniest Joke in the World" 16:30:02 shit, i was thinking of snow crash, not neuromancer 16:30:21 -!- Kellhus has quit [Quit: Page closed] 16:34:26 -!- debo has joined ##crawl-dev 16:36:12 -!- Marvin is now known as Guest92039 16:36:21 -!- lobf has joined ##crawl-dev 16:39:38 -!- lobf has quit [Client Quit] 16:40:25 -!- Guest92039 has quit [Ping timeout: 250 seconds] 16:43:51 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:47:19 -!- lobf has joined ##crawl-dev 16:47:53 -!- namelastname112 has joined ##crawl-dev 16:49:25 -!- serq has quit [Changing host] 16:50:23 can | M_CRASH_DOORS break a runed door? 16:50:36 no 16:50:42 it's just door opening but with a different message 16:50:49 er, and i guess it destroys the door 16:51:16 maybe a little bit destroys the door. 16:51:23 ok, thanks! 16:51:44 i think it *can* go through doors sealed by vault wardens, though 16:51:53 weird but there you go 16:52:59 <|amethyst> only really weird in the case of allied monsters 16:53:46 enslave xtahua or soh? 16:53:48 -!- Zekka has quit [Ping timeout: 268 seconds] 16:53:48 <|amethyst> which I think I would consider a bug 16:53:52 tricky with 180 mr 16:54:08 <|amethyst> @??xtahua 16:54:08 Xtahua (05D) | Spd: 10 | HD: 19 | HP: 110-153 | AC/EV: 15/7 | Dam: 35, 1709(claw), 2007(trample) | 04breaks doors, see invisible, fly | Res: 06magic(180), 05fire++, 03poison, 12drown | Vul: 12cold | XP: 3781 | Sp: searing breath (3d38) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: human. 16:54:13 -!- Rust3dCor3 has quit [Ping timeout: 250 seconds] 16:54:23 <|amethyst> I suppose it's not that likely 16:54:38 <|amethyst> still, it does seem inconsistent that allies can't open sealed doors but can crash them 16:55:07 er, does it? 16:56:02 -!- tealeaves has quit [Quit: Bye] 16:56:03 that sounds like versimilitude to me. i can't open a door that's locked in real life, but with a big enough hammer i could knock it down 16:56:12 <|amethyst> hm 16:56:41 in this case it's a huge dragon 16:56:56 certainly it's not necessary, but ofc the flag isn't necessary 16:56:58 -!- mamgar has quit [Client Quit] 16:57:11 we keep tagging weird little trivial tweaks onto xtahua 16:57:18 in a vain attempt to make him an exciting fight 16:58:05 @??serpent of hell 16:58:05 the Serpent of Hell (05D) | Spd: 14 | HD: 17 | HP: 229-333 | AC/EV: 16/12 | Dam: 3504(fire:17-33) per head, 1509(claw), 1507(trample) | 05demonic, 04breaks doors, unholy, see invisible, fly | Res: 06magic(180), 05damnation, 04fire+++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 11353 | Sp: {head 1: fire breath (3d34), head 2: flaming cloud (d25), head 3: fireball (3d.. 16:58:19 it's not just on xtahua, it's on all the named dragons 16:58:35 <|amethyst> all two of them :) 16:58:40 <|amethyst> and PF did meantion soh 16:58:43 <|amethyst> s/mean/men/ 16:58:46 but normal-sized dragons, apparently, just sit next to doors and cry like doctor who :) 16:59:09 "geez I'm a big scary dragon, I wish I had hands, doors are so powerful!" 16:59:18 they're the same intelligence as dogs 16:59:29 i i r c 16:59:58 -!- ursan has quit [Ping timeout: 268 seconds] 17:00:00 <|amethyst> and dogs are the same intelligence as worms :) 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:25 and worms make the dirt and the dirt makes the earth. then dragons destroy it 17:00:25 blame marvinpa! 17:00:28 circle of life! 17:00:43 in an ITEM spec, the presence of an "unrand:" specifier seems to nullify any "ego:" specifier present 17:00:59 <|amethyst> minmay: what would you have it do instead? 17:01:03 for instance "quick blade ego:electrocution unrand:arc_blade" does not fall back to an elec qblade if arc blade already exists 17:01:04 <|amethyst> I guess it could give an error 17:01:08 <|amethyst> aha 17:01:09 <|amethyst> I see 17:01:34 (yes i know arc blade isn't a quick blade it doesn't matter) 17:02:07 and yes I actually want to use this in a vault, though feel free to convince me it is a stupid idea 17:02:33 I think you should shine on, crazy diamond 17:03:25 <|amethyst> minmay: you can use conditional lua 17:03:39 <|amethyst> minmay: if you.unrands("arc blade") 17:03:42 oh 17:03:48 I was about to ask if such a function existed 17:03:54 but you saved me the trouble, thanks 17:04:03 <|amethyst> minmay: see wizlab.des for a few examples (alchemist and MTLA) 17:04:06 also it'd be nice if we fixed the vault syntax 17:04:13 lol dream on 17:04:21 -!- miek_ has quit [Quit: Lost terminal] 17:04:33 <|amethyst> PleasingFungus: would be nice if it could work more like monsters do 17:04:38 ? 17:04:53 i remember the alternate syntax for uniques being weird 17:05:01 <|amethyst> KMONS: E = Erica / wizard 17:05:08 no, a comma 17:05:16 <|amethyst> oh 17:05:20 / is just normal alternation i think 17:05:22 <|amethyst> yeah 17:05:24 it always looks to me like normal alternation 17:05:33 or something else, anyway 17:05:34 <|amethyst> I guess that's difficult then 17:05:41 <|amethyst> since you can put multiple items on the same square 17:05:51 |amethyst was right 17:05:57 it would be restricted to KITEM rather than ITEM 17:05:59 oh nvm 17:06:05 |amethyst and i were wrong 17:06:09 like that syntax is KMONS only i think 17:06:19 <|amethyst> wheals_: right, but with KITEM you can place multiple items on one square 17:06:35 <|amethyst> wheals_: so you couldn't use , to mean "do this if that didn't succeed" because it already means "do both" 17:06:40 i mean, look at 17:06:50 !source dat/des/portals/volcano.des:1041 17:06:51 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/portals/volcano.des#l1041 17:06:56 -!- miek_ has joined ##crawl-dev 17:06:57 and tell me that's not confusing 17:07:00 |amethyst was right 17:07:24 also i could have sworn i removed menkaure from that vault. 17:08:21 <|amethyst> anyway, it would be nice to have a way to specify "place this item if that unrand can't be generated" 17:08:31 <|amethyst> but I'm not sure I like the idea of using the current syntax for that 17:08:59 <|amethyst> e.g. quarterstaff unrand:arc_blade ego:speed 17:09:12 <|amethyst> if I wanted to place either arc blade or a qstaff of speed 17:11:07 heh 17:11:08 <|amethyst> also, a bit of trivia: that doesn't work for corpses because they're parsed by a different function 17:11:30 -!- Patashu has joined ##crawl-dev 17:11:46 it's possible to abuse any syntax to create nonsense 17:12:21 also, minmay, if you're curious, at least part of the reason that syntax doesn't work is because the unrand enum is stored in the same field as the ego 17:12:23 but negative 17:12:59 <|amethyst> yeah, it actually does work with plus 17:13:16 you could just give the player both weapons, they can only wield one 17:13:51 <|amethyst> PleasingFungus: I wasn't intending the quarterstaff example as nonsense... I could imagine wanting to place either this unrand, or that thematically-related-but-not-the-same-thing other item 17:14:06 which is how this conversation started 17:14:39 idk, i'm not offended by "quick blade ego:electrocution unrand:arc_blade" 17:15:27 i mean, it's not like you can't do "quarterstaff plus:-3 unrand:frostbite" right now... 17:15:30 or w/e 17:16:34 -!- MgDark has quit [Ping timeout: 240 seconds] 17:16:34 -!- MgDark_ is now known as MgDark 17:17:56 <|amethyst> hm 17:18:02 <|amethyst> I guess it's not so bad if you reorder it 17:18:15 <|amethyst> unrand:arc_blade quick blade ego:electrocution 17:19:03 <|amethyst> it might be nice to be able to say just plain "unrand:arc_blade" or "unrand:arc_blade nothing" if you don't want a fallback 17:19:24 it's very weird the way unrand: is currently tacked onto other items, yeah 17:20:43 -!- tealeaves has quit [Quit: Bye] 17:20:45 -!- ProzacElf has joined ##crawl-dev 17:29:48 -!- LexAckson__ has quit [Ping timeout: 246 seconds] 17:32:55 -!- siepu has quit [Read error: Connection reset by peer] 17:36:39 -!- Ironfoot has quit [Quit: Page closed] 17:39:39 -!- crate has quit [Ping timeout: 276 seconds] 17:40:56 <|amethyst> it might be nice to be able to say just plain "unrand:arc_blade" or "unrand:arc_blade nothing" if you don't want a fallback 17:41:04 or just "arc blade" 17:41:10 since you can just say "demon whip" 17:41:36 but maybe that's hard for some reason, i wouldn't know 17:42:02 -!- scummos__ has quit [Remote host closed the connection] 17:42:03 -!- scummos| has quit [Ping timeout: 276 seconds] 17:42:10 -!- Anouleth has quit [Ping timeout: 250 seconds] 17:42:37 btw, you don't even need to do "quarterstaff unrand:frostbite", just saying "bread ration unrand:frostbite" works fine 17:44:04 -!- Patashu has quit [Ping timeout: 240 seconds] 17:44:08 -!- ontoclasm has joined ##crawl-dev 17:45:12 -!- Alat has quit [Ping timeout: 250 seconds] 17:46:16 it's sort of weird insofar as most things you can name with item specs are item types, a subtype 17:46:32 like, wand of fire is a subtype, demon whip is a subtype 17:46:38 corpses are special-cased but we already talked about that 17:46:43 unrands would be another special case? though ofc they are alreayd 17:46:51 idk what else falls into that bucket 17:47:43 -!- Marvin is now known as Guest3288 17:49:52 -!- Anouleth_ has quit [Quit: Page closed] 17:52:18 -!- bonghitz has quit [Remote host closed the connection] 17:52:23 -!- AreBrandon has quit [Ping timeout: 268 seconds] 17:57:13 -!- dtsund has joined ##crawl-dev 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:02:57 Unstable branch on underhound.eu updated to: 0.19-a0-13-gc67dc5e (34) 18:04:16 -!- Yermak has quit [Ping timeout: 250 seconds] 18:05:21 -!- Lightli has quit [Ping timeout: 250 seconds] 18:05:21 -!- Shasbat has quit [Ping timeout: 250 seconds] 18:06:34 -!- Napkin_ has quit [Ping timeout: 268 seconds] 18:06:40 you have to keep in mind that probably the majority of vault makers don't know what a subtype is 18:06:49 oh of course 18:06:54 this is from a code perspective 18:07:11 agreed that for vault syntax it's bizarre and insane 18:07:19 particularly the vault makers that have trouble learning the syntax 18:11:04 -!- PsyMar has quit [Ping timeout: 240 seconds] 18:11:20 -!- elliptic has quit [Quit: Leaving] 18:11:47 -!- Napkin has joined ##crawl-dev 18:13:09 -!- elliptic has joined ##crawl-dev 18:15:34 -!- pikaro has quit [Ping timeout: 240 seconds] 18:17:05 -!- Denapoli has quit [Quit: Page closed] 18:19:25 -!- Ququman has quit [Read error: Connection reset by peer] 18:19:31 -!- ProzacElf has quit [Ping timeout: 268 seconds] 18:20:11 -!- Ququman has joined ##crawl-dev 18:25:17 -!- dtsund has quit [Ping timeout: 250 seconds] 18:30:45 -!- Ququman has quit [Remote host closed the connection] 18:30:47 -!- serq has quit [Quit: leaving] 18:34:26 !lm * br.enter=wizlab 18:34:27 28443. [2016-04-28 20:32:23] SriBri the Acrobat (L27 MiGl of The Shining One) entered Doroklohe's Tomb on turn 74909. (Crypt:2) 18:34:34 !lm * br.enter=wizlab current trunk s=map 18:34:35 2716 milestones for * (br.enter=wizlab current trunk): 694x, 95x vaults_vault, 55x slime_pit, 39x hall_of_Zot, 22x wizlab_doroklohe, 18x wizlab_lehudib, 17x wizlab_wucad, 16x wizlab_iskenderun, 14x tomb_1, 13x tomb_3, 13x evilmike_holy_pan, 12x tomb_2, 11x wizlab_demon, 11x minmay_arrival_semitransparent, 11x dpeg_arrival_houses_and_road, 11x tarquinn_simple_flora_water_e, 11x onia_arrival_mini_sp... 18:34:42 hrm 18:34:45 !lm * br.enter=wizlab current trunk s=noun 18:34:46 2716 milestones for * (br.enter=wizlab current trunk): 2716x WizLab 18:34:48 -!- Wah has quit [Read error: Connection reset by peer] 18:34:49 !lm * br.enter=wizlab current trunk s=verb 18:34:50 2716 milestones for * (br.enter=wizlab current trunk): 2716x br.enter 18:34:52 feh 18:35:06 !lm * wizlab current trunk s=map 18:35:18 slow query 18:35:25 -!- dtsund has joined ##crawl-dev 18:35:28 -!- Shard1697_ has joined ##crawl-dev 18:36:14 !lm * wizlab current trunk 18:36:36 90s limit exceeded: killed !lm * wizlab current trunk s=map 18:36:50 i wonder if there's something odd about 'wizlab' 18:37:06 !kw wizlab 18:37:07 Built-in: wizlab => place=wizlab 18:37:13 3007. [2016-04-28 20:32:23] SriBri the Acrobat (L27 MiGl of The Shining One) entered Doroklohe's Tomb on turn 74909. (Crypt:2) 18:37:23 hmmm 18:37:28 !lm * current trunk 18:37:35 2220229. [2016-04-28 22:37:22] Sandro the Covert (L8 VpEn of Okawaru) killed Crazy Yiuf on turn 3550. (D:4) 18:37:49 !lm * current trunk place=wizlab x=map 18:37:57 No milestones for * (current trunk place=wizlab). 18:38:12 !lm * current trunk br=wizlab x=map 18:38:19 No milestones for * (current trunk br=wizlab). 18:38:23 hmmmm! 18:38:31 !lg * killer~~cigotuvi 18:38:33 21. kroki the Executioner (L22 MiSk of Makhleb), mangled by Cigotuvi's Monster in WizLab (wizlab_cigotuvi) on 2016-04-03 10:57:52, with 431181 points after 73346 turns and 1:33:27. 18:38:36 -!- Shard1697 has quit [Ping timeout: 276 seconds] 18:38:59 !lg * killer~~cigotuvi current trunk 18:39:24 4. kroki the Executioner (L22 MiSk of Makhleb), mangled by Cigotuvi's Monster in WizLab (wizlab_cigotuvi) on 2016-04-03 10:57:52, with 431181 points after 73346 turns and 1:33:27. 18:39:29 nice, ncie 18:39:45 !tv kroki killer~~cigotuvi 18:39:47 1. kroki, XL22 MiSk, T:73346 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 18:43:04 -!- Lightli has joined ##crawl-dev 18:45:30 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 18:46:04 -!- debo has quit [Ping timeout: 240 seconds] 18:48:04 -!- Guest3288 has quit [Remote host closed the connection] 18:49:05 can i put a storm dragon on d:12 18:49:43 !lg * recent killer="storm dragon" d s=lvl 18:49:45 105 games for * (recent killer='storm dragon' d): 26x 12, 22x 13, 14x 11, 13x 14, 11x 10, 8x 15, 5x 9, 2x 3, 2x 1, 7, 5 18:49:49 signs point to yes 18:50:02 !lg * recent killer="storm dragon" d:1 18:50:03 2. FALLWATER the Ducker (L3 MfNe), blasted by a storm dragon (bolt of lightning) on D:1 on 2015-11-13 05:43:01, with 36 points after 4099 turns and 1:12:49. 18:50:09 um 18:50:14 !lg * recent killer="storm dragon" d:1 -log 18:50:15 2. FALLWATER, XL3 MfNe, T:4099: http://dobrazupa.org/morgue/FALLWATER/morgue-FALLWATER-20151113-054301.txt 18:50:17 how about d:11 18:50:32 14x 11 18:50:51 what's up with the fallwater game, though. insane ood? 18:50:58 4k turns is a lot for d:1, but... 18:51:04 looks like a regular farmer ood spawn to me 18:51:18 i guess it's just unusual for being mf instead of mu 18:51:50 !gamesby FALLWATER 18:51:51 FALLWATER has played 60 games, between 2015-11-07 03:01:25 and 2016-03-14 08:24:31, won 0, high score 189116, total score 690520, total turns 660286, play-time/day 2:24:35, total time 12d+22:52:31. 18:52:13 wow, one of their first games. powerful strats 18:52:37 he didn't try to farm D:1. you can see he went down to D:2, saw ijyb, and ran away 18:53:07 funnily he noticed the storm dragon 500 turns before it killed him 18:53:14 so i conclude he decided not to go back downstairs 18:53:27 -!- MgDark has quit [Ping timeout: 246 seconds] 18:53:40 -!- MgDark_ is now known as MgDark 18:54:23 he spent about 2k turns on d:1 18:54:42 so do i 18:54:46 wow 18:54:52 &dump 18:54:53 how? 18:54:53 http://crawl.akrasiac.org/rawdata/yollama/yollama.txt 18:55:04 *shrug* clearing things carefully, resting for mp 18:55:09 haha, good shaft 18:55:17 -!- ursan has quit [Ping timeout: 268 seconds] 18:55:21 does a hydra inside Conjure Flame grow heads when chopped or no? 18:55:25 actually i guess that might be only 1k turns 18:55:31 friendfixit: it does. 18:55:35 !rg . won -log 18:55:36 20/52. amalloy, XL27 DrSu, T:155756: http://crawl.akrasiac.org/rawdata/amalloy/morgue-amalloy-20150608-085132.txt 18:56:27 sampling a few of my games, it looks like i regularly press > sometime between turn 1k and 2k 18:56:45 -!- debo has joined ##crawl-dev 18:56:46 !rg PleasingFungus won -log 18:56:47 24/38. PleasingFungus, XL27 DgNe, T:79651: http://dobrazupa.org/morgue/PleasingFungus/morgue-PleasingFungus-20140901-071015.txt 18:57:16 .wizrank moonland 18:57:18 285/6214 milestones for * (br.enter=wizlab milestone!~~hellbinder|cloud|erinya|upun|cekugob|borgnjor|a_wizard moonland): 67/868x entered Doroklohe's Tomb. [7.72%], 63/896x entered Lehudib's Moon Base. [7.03%], 48/915x entered Wucad Mu's Monastery. [5.25%], 41/883x entered Iskenderun's Mystic Tower. [4.64%], 30/864x entered The Roulette of Golubria. [3.47%], 21/885x entered Zonguldrok's Shrine. [2.... 18:57:25 random game? 18:57:28 (!rg) 18:57:31 yes 18:57:54 .wizrank current trunk 18:57:57 looks like i spent somewhere just above 1k on d:1 there 18:57:57 100/2134 milestones for * (br.enter=wizlab milestone!~~hellbinder|cloud|erinya|upun|cekugob|borgnjor|a_wizard current trunk): 22/323x entered Doroklohe's Tomb. [6.81%], 18/297x entered Lehudib's Moon Base. [6.06%], 16/299x entered Iskenderun's Mystic Tower. [5.35%], 17/330x entered Wucad Mu's Monastery. [5.15%], 10/279x entered The Roulette of Golubria. [3.58%], 9/285x entered Zonguldrok's Shrine.... 18:58:12 !lm . dene d:2 18:58:13 No milestones for PleasingFungus (dene d:2). 18:58:17 oh 18:58:19 !lm . dgne d:2 18:58:20 No milestones for PleasingFungus (dgne d:2). 18:58:23 !lg * current trunk map~~cigotuvi s=killer% 18:58:23 8 games for * (current trunk map~~cigotuvi): 4x Cigotuvi's Monster (50.00%), a soldier ant (shapeshifter) (12.50%), (12.50%), a green very ugly thing (12.50%), an octopode (shapeshifter) (12.50%) 18:58:25 rip 18:58:36 wow, soldier ant 18:58:44 %git :/Cigotuvi 18:58:44 07regret-index02 * 0.18-a0-1606-gb0fe834: Buff wizlabs Cigotuvi & Cloud Mage, tweak wizlab Wucad Mu 10(6 weeks ago, 2 files, 36+ 39-) 13https://github.com/crawl/crawl/commit/b0fe83464918 18:59:00 .wizrank vlong>=0.18-a0-1606-gb0fe834 18:59:01 16/453 milestones for * (br.enter=wizlab milestone!~~hellbinder|cloud|erinya|upun|cekugob|borgnjor|a_wizard vlong>=0.18-a0-1606-gb0fe834): 5/75x entered Wucad Mu's Monastery. [6.67%], 4/69x entered Iskenderun's Mystic Tower. [5.80%], 3/59x entered Cigotuvi's Fleshworks. [5.08%], 2/72x entered Lehudib's Moon Base. [2.78%], 1/40x entered Doroklohe's Tomb. [2.50%], 1/64x entered The Roulette of Golub... 18:59:03 that killrate seems good to me, considering the other threats on the map especially 18:59:26 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 18:59:29 fleshworks was among the least killing 18:59:46 there's not many games in that vlong query 18:59:48 anyway, that makes me think that spending 2k on d:1 is not outrageous. even going twice as slowly as an experienced player who is playing at his usual pace doesn't seem crazy 18:59:50 looks midrange to me 19:00:01 but i was referring to cigo's monster's share of the killing 19:00:02 midrange? 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:00:07 -!- tealeaves has quit [Quit: Bye] 19:00:13 like, in the middle of the wizlab lethality range 19:00:20 if you mean before the change, no 19:00:31 after the change we'll have to wait until it's in effect 19:00:33 too few games 19:00:41 i'm only talking about after 19:00:43 since I'm pretty sure koroklohe is not like the least dangerous 19:00:43 so i can't say very much! 19:00:48 haha 19:00:50 true 19:01:04 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 19:01:06 i wonder how many of those are people leaving 19:01:15 -!- debo has quit [Ping timeout: 250 seconds] 19:01:17 amalloy: how about ~3-3.5k turns, though? 19:05:01 interesting, cig's was literally the least kills for wizlabs that are still in the game pre that commit 19:05:11 not shocking 19:05:14 !kw deadlycig vlong>=0.18-a0-1606-gb0fe834 19:05:15 Defined keyword: deadlycig => vlong>=0.18-a0-1606-gb0fe834 19:05:17 i mean, what are the threats? 19:05:21 not many 19:05:22 flesh golem? 19:05:26 a tmons?? 19:05:32 but there are others with pretty bad threats 19:05:33 *a fat tmons 19:05:42 zong's is in need of adjust 19:05:48 maybe for 0.19 19:05:55 zong's is very goofy 19:06:23 -!- Dracunos has quit [Ping timeout: 268 seconds] 19:06:27 mutagenic clouds 19:06:30 it might be better if the zombies started up sooner -- iirc there's a delay before they start spawning? which seems, pardon me for using this term, 'spoilery' 19:06:39 amalloy: lol 19:06:50 I think the zombies themselves are not well chosen for one, but I haven't looked in detail 19:06:50 -!- debo has joined ##crawl-dev 19:07:00 my jugg zombies 19:07:08 !lg * status~~impossibly_contaminated wizlab 19:07:10 1. Duffy the Executioner (L18 MiBe of Trog), killed by a magical explosion in WizLab (wizlab_cigotuvi) on 2015-12-12 03:26:39, with 205584 points after 43188 turns and 1:09:14. 19:07:15 hah 19:07:39 make a kind of hell effect in cig's that gives you contam 19:08:01 anyway, that makes me think that spending 2k on d:1 is not outrageous. even going twice as slowly as an experienced player who is playing at his usual pace doesn't seem crazy 19:08:25 do you mean "not outrageous" as in "not dangerous" or as in "likely" 19:08:32 because it's extremely dangerous 19:09:00 i mean it's not a pace that makes me say "oh this guy is definitely farming, we should spawn a storm dragon" 19:09:45 crawl disagrees 19:10:54 !tv duffy mibe wizlab 19:10:55 1. Duffy, XL18 MiBe, T:43188 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 19:11:43 -!- Dracunos_ is now known as Dracunos 19:12:40 -!- debo_ has joined ##crawl-dev 19:13:04 -!- debo_ is now known as Guest50470 19:13:35 agh 19:13:40 -!- Guest50470 has quit [Client Quit] 19:13:46 lol 19:13:56 this is some tech 19:14:12 iirc contam muts are always or almost always bad? 19:14:23 almost 19:14:34 my god 19:14:38 this guy is my hero 19:15:12 oh wow. statdeath 19:15:16 i bet that's the end of the story 19:15:22 he gets para'd inside the cloud 19:15:37 oh, i'll say he's brainless!!! 19:15:46 bahahaha 19:15:47 i think he just hit . 19:15:50 tbh 19:15:55 !nuke 19:15:57 FooTV playlist clear requested by *. 19:16:00 that explosion was amazing 19:16:03 it was like full LOS 19:16:05 very colorful 19:16:06 ya 19:16:16 !lg duffy mibe wizlab -log 19:16:16 1. Duffy, XL18 MiBe, T:43188: http://crawl.xtahua.com/crawl/morgue/Duffy/morgue-Duffy-20151212-032639.txt 19:16:28 !tv sexyelmdreams sprint 114 19:16:28 slowed, ... very slow 19:16:29 114/295. sexyelmdreams, XL13 GhVM, T:659 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 19:16:41 that one's a classic 19:17:43 -!- MarvinPA has quit [Quit: Leaving] 19:17:55 i like how the one right before that did, apparently, zero damage 19:17:55 i guess that tv doesn't include the parts where the explosions actually killed monsters 19:18:10 PleasingFungus, it was a negative energy or acid one i think 19:18:30 ...there are different types...!? 19:18:38 yeah contam explosions pick a random element 19:19:07 beam.flavour = BEAM_RANDOM; 19:19:17 bonus: if you are undead, the contam explosion damage is doubled 19:19:34 -!- droogie has quit [Ping timeout: 276 seconds] 19:19:48 i vaguely remember that 19:20:12 the undead bit 19:20:14 hurts both you and your past, alive, self 19:20:17 dang, though. BEAM_RANDOM 19:21:22 -!- Rast-- has quit [Read error: Connection reset by peer] 19:21:27 -!- Rast- has joined ##crawl-dev 19:26:03 gammafunk: what if, instead of that, crawl made sense 19:26:15 -!- geekosaur has quit [Excess Flood] 19:28:03 -!- geekosaur has joined ##crawl-dev 19:29:07 unthinkable! 19:30:11 would it be difficult to get rid of "Too many matching X to display" on the ?/ screens? it'd be nice to scroll through a list of all monsters and the ctrl+F screen reuses letters already so that shouldn't prevent it 19:30:34 from a design perspective I mean 19:32:38 unrelated: why does raiju have "unnatural" in its description, when raiju are natural 19:32:38 -!- GauHelldragon has quit [Ping timeout: 252 seconds] 19:33:07 good q 19:33:09 on both counts 19:33:33 they're just super weird, man 19:39:10 -!- jetnerd has quit [Ping timeout: 250 seconds] 19:41:29 Are they glowing with power from beyond this world? 19:41:34 that's what moon trolls do 19:42:14 moon trolls need corona claws 19:42:32 everybody gets to shine when the moon man sings 19:42:36 or we could make corona claws a new unrand, base type "cat claws" 19:42:42 we don't have cat claw weapons yet 19:43:16 The Claws of Brilliance 19:43:32 https://www.youtube.com/watch?v=TgqiSBxvdws 19:43:56 nsfw: cartoon butt 19:47:33 -!- WorkSight has quit [Quit: Leaving...] 19:49:43 -!- wheals_ has quit [Quit: Leaving] 19:49:54 -!- jehoesefat has quit [Ping timeout: 244 seconds] 19:58:18 -!- Ladykiller69 has quit [Quit: Verlassend] 20:00:04 -!- omarax has quit [Read error: Connection reset by peer] 20:01:31 * chequers yawns 20:02:52 -!- AreBrandon has joined ##crawl-dev 20:03:07 -!- MagicLamp has quit [Ping timeout: 268 seconds] 20:04:30 -!- duralumin has quit [Read error: Connection reset by peer] 20:05:10 -!- Lamp has quit [] 20:06:17 -!- Alat has joined ##crawl-dev 20:06:57 Gamma, bubble thiefs game has a rather large amount of beems 20:10:34 Also, what are the plans for .19? 20:10:52 we haven't even released 0.18 yet, and you want a 0.19??? 20:10:54 some people! 20:10:54 !tell pleasingfungus why does the ^ glyph in vaults even exist 20:10:55 minmay: OK, I'll let pleasingfungus know. 20:10:57 oh 20:11:04 good timing, i was afk until a minute ago 20:11:04 PleasingFungus: You have 3 messages. Use !messages to read them. 20:11:06 PleasingFungus: why does the ^ glyph for vaults even exist 20:11:06 .18 has been released 20:11:07 ack 20:11:16 At least on cbro 20:11:18 Alat: only the beta! 20:11:28 It says its stable 20:11:40 -!- Alatreon has quit [Ping timeout: 250 seconds] 20:11:41 it's a beta of the stable version. 20:11:48 %git stone_soup-0.18 20:11:48 07PleasingFungus02 * 0.18-b1-10-g3f7de93: Fix mutant beast 'bat' speed 10(4 hours ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/3f7de93eda21 20:11:52 see the "b1"? 20:12:17 Isnt ss as a whole a beta? 20:12:19 minmay: which trap glyph is that? i remember there were two and they're both bad 20:12:23 Alat: alpha 20:12:26 <_< 20:12:30 lol 20:12:41 PleasingFungus: ~ is "place normal depth-appropriate trap", ^ is "pick a trap completely at random" 20:12:45 I did consider saying Bets 20:12:46 Beta 20:12:47 but I didn't want to have to update the template again 20:12:59 no that's good 20:13:03 like traps in vaults are bad for obvious reasons but I am especially unable to think of a reasonable use case for ^ 20:13:21 the "beta" thing is for devs anyhow 20:13:25 Traps are also bad in the corridors on z5 20:13:29 i want to say it's specifically a zot:5 thing 20:13:39 one day when we have a more streamlined update process we can bikeshed the semantics in further depth 20:13:44 Specifically zot qnd tele traps 20:13:50 *and 20:14:05 Bikeshed Semantics is kind of a good clan name 20:14:17 agreed 20:14:21 Alat: the point of those is to make you suffer, i think. 20:14:40 imo if I have to create all the new version infrastructure on the server, it's gotta be sufficiently stable 20:14:45 They serve no purpose but to make z5 way harder than it should 20:14:50 < johnstein> but I didn't want to have to update the template again <-- true admin 20:14:56 Also, meme team is the best clan name 20:15:02 johnstein: well we can't just tag it as stable really 20:15:16 it'd be weird to have unreleased versions 20:15:22 hm 20:15:23 which the current beta would be 20:15:24 get gud, imo 20:15:30 Also what is this updates daily thing on .19? Is this going to be true? 20:15:30 I'm totally cool with the current system :) 20:15:37 this what thing 20:15:52 It says on cbro .19 will update daily 20:16:03 I updated the lobby with extra terminology 20:16:04 ??cbro 20:16:04 cbro[1/4]: Server in Georgia, US: crawl.beRotato.org -- ssh port 22, username crawler, keys at http://crawl.beRotato.org/crawl/keys (no password access). In case of DNS problems, use crawl.boylecraft.net. Webtiles at: http://crawl.beRotato.org. Use glyph/sigil ^ for bots 20:16:16 saying that trunk updates daily 20:16:17 the "trunk" version is just the latest code available 20:16:23 and 0.18 is latest stable 20:16:28 right now 0.18 and trunk are identical 20:16:41 but once development resumes (post-tournament) trunk will start to change while 0.18 will remain 0.18 20:16:50 which are both more or less true 20:17:05 then why did it say to update my game from .18 to .19 20:17:22 old trunk was 0.18 20:17:24 because trunk is now, technically speaking, 0.19 alpha 0 20:17:48 -!- Cerpin_ has quit [Remote host closed the connection] 20:17:51 you are ALREADY getting the LATEST PEEKS into 0.19 DEVELOPMENT. 20:17:51 it's just updating from the previous version you played to the latest version. and the version tag changed 20:18:29 This is pretty confusing tbh, why not just keep .18 as trunk until you have some new .19 content ready, instead of hyping people hype? 20:18:48 Abiut things such as daily changes 20:18:54 *About 20:19:01 -!- Cerpin has joined ##crawl-dev 20:19:02 you've always had daily changes 20:19:15 and this has been the release process for years 20:19:25 Oh, didnt know 20:19:27 Sorry 20:19:29 hype? 20:19:32 im hype 20:19:48 Yeah that .19 will be better than the crap that .18 is :p 20:19:56 the real reason I changed things is because console menu got too long 20:20:04 -!- lobf has quit [Quit: lobf] 20:20:23 so I tried to start categorizing the versions 20:20:52 as soon as 0.18 forks off, the trunk isn't "0.18" any more 20:21:04 Also, didya know, that if you release .20 on oct 2 2017, it will be the 20th version of stone soup released on the same day the original crawl was released 20 years ago? 20:21:25 that... wouldn't be an impsosible goal 20:21:26 i don't know if we can manage 20 releases in a single day 20:21:39 It'll be the 20th edition of ss on the 20th anniversary of crawl 20:22:26 minmay: "* Oldstyle trap algorithm, used for vaults. Very bad. Please remove ASAP." 20:23:25 In a single rotation of the Dungeon sphere, each Crawl corner point rortates through the other 3-corner Crawl points, thus creating 16 floors, 96 hours and 4-simultaneous 27-hour days within a single rotation of Dungeon - equated to a Higher Order of Life Crawl Cube. 20:23:26 or something 20:23:45 PleasingFungus: that is so old that it doesn't appear to be in the git logs 20:23:46 obviously that means oct 27 2027 will be the 27th version 20:23:56 minmay: it's not very old at all! 20:23:57 -!- heteroy-away has quit [Client Quit] 20:24:14 I was also reading some ancient crawl docs and i came across this 20:24:16 -!- Cerpin has quit [Ping timeout: 252 seconds] 20:24:21 %git 54f6eedb 20:24:21 07PleasingFungus02 * 0.16-a0-3921-g54f6eed: Temporarily restore bad traps to vaults 10(1 year, 3 months ago, 3 files, 39+ 1-) 13https://github.com/crawl/crawl/commit/54f6eedbba5f 20:24:22 Alat: if you're going to troll in the channel with "the crap that 0.18 is" and the like, I suggest you don't 20:24:38 I was making a joke jeez. 20:24:44 Wasnt gonna continue with it 20:24:52 Good way to to lose access to joining the channel 20:24:55 I have tilescat for that 20:25:01 oh dear 20:25:03 *schat 20:25:24 Bleh tablet 20:25:26 Anyways 20:25:30 Thx for the info 20:25:32 -!- Alat has left ##crawl-dev 20:25:48 k 20:25:48 remove tiles 0.19 20:25:59 just one, or all? 20:26:04 -!- droogie has quit [Ping timeout: 244 seconds] 20:26:22 -!- Cerpin has joined ##crawl-dev 20:26:30 remove two tiles for every one tile you add 20:27:51 learn add tiles_rules 20:29:40 anyway, this reminded me that there are actually three different algorithms for placing trap 20:29:43 *traps 20:33:34 -!- Cerpin has quit [Ping timeout: 240 seconds] 20:35:43 -!- Cerpin has joined ##crawl-dev 20:38:34 hm 20:38:41 minmay: i believe i have discovered something funny 20:41:36 can shops still be mimicified 20:41:49 good question 20:41:55 what did you discover 20:42:05 fr: remove mimics 20:42:09 seconded 20:42:34 especially portal and trove mimics 20:42:45 namelastname112: those are basically the only ones left 20:42:59 there is also asshole vault 20:43:09 with guardian serpent 20:43:14 and room full of mimics 20:43:23 -!- Alcopop has quit [Quit: Page closed] 20:43:29 i was so dissapointed first time i saw it 20:43:30 a classic 20:43:35 it still has a bunch of good loot, iirc 20:43:45 minmay: will commit as soon as i'm sure i'll right 20:43:54 testing right now 20:44:06 old mimics was ok 20:44:07 !vault fake_guardian_serpent_vault 20:44:08 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/mini_monsters.des#l695 20:44:27 it can literally all be mimics 20:44:44 lol 20:44:52 but usually it's not! 20:45:05 20% of the time it is! 20:45:07 that's a lot 20:45:09 today i made a vault that can literally all be cockroaches 20:45:21 last time i saw that vault i got like remove curse scroll and a meat ration 20:45:43 i would support removing that vault though for real. if we're not using mimics for anything else, it's dumb to have a loot area full of them 20:45:55 was Aizul banished from snake for his crimes? 20:46:01 we are using mimics for other things 20:46:03 and mimics are funny 20:46:06 i would oppose removing that vault 20:46:10 mimics are not funny 20:46:12 because I think he can spawn in snake still 20:46:15 /lore 20:46:22 portal mimics are pretty funny imo 20:46:23 dying to a door was funny 20:46:38 dissapearing shop is just dissapointing 20:46:43 however the chance of all 52 squares actually being cockroaches is 1 in 2.028*10^31 20:46:55 so probably not an issue 20:47:00 chequers he i saw him in snake 20:47:04 a lot of times 20:47:07 minmay: ah, i was wrong. i thought that ^ was literally unused 20:47:19 it seems like it might just be hall of zot? 20:47:19 haha i fucking wish 20:47:47 it's hard to tell, tons of vaults re-use ^ for more specific traps 20:47:57 e.g. webs, alarm traps 20:48:32 what's the name for the vault with a ring in a web 20:52:17 !vault corner_web_ring 20:52:17 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/mini_features.des#l2676 20:53:26 03PleasingFungus02 07* 0.19-a0-14-gde87d98: Tweak some level documentation 10(64 seconds ago, 1 file, 4+ 3-) 13https://github.com/crawl/crawl/commit/de87d9832f01 20:54:07 than you 20:54:11 k 20:56:23 -!- Xenobreeder has joined ##crawl-dev 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:00:50 what's the best way to give monsters embrasures / arrow slits? just hand them an arbalest, scatter statues around them, and hope they do ok? 21:01:09 in a .des 21:01:36 traditional approach involves deep water, iirc 21:01:40 oh 21:01:42 or bushes 21:01:42 -!- MgDark has quit [Ping timeout: 268 seconds] 21:01:52 both ofc have shortcomings 21:01:55 -!- MgDark_ is now known as MgDark 21:02:10 there's that snake vault with really ugly square moat-- yeah 21:02:22 bushes are annoying for monsters, players, and the universe :P 21:02:22 -!- Alat has quit [Ping timeout: 250 seconds] 21:04:20 rip 21:04:37 oval moat wouldn't look too bad 21:05:23 -!- Athaboros has quit [Read error: Connection reset by peer] 21:09:35 water is also annoying for everything 21:09:42 and embrasures in general 21:10:31 PleasingFungus: for what it's worth, beogh smiting is not guaranteed to occur, so "will be smitten" is not really true either 21:11:02 oops 21:11:07 ??beogh retribution 21:11:07 beogh retribution[1/1]: Destroying an orcish idol can result in Beogh smiting you for 10+d9+5d(your XL) damage. 100% chance of retribution for Beogh worshippers, 50% chance for other orcs, and 33% chance for other races. In addition, gods other than Beogh and Xom will prevent the smiting with a piety/400 chance if you are not under penance. 21:11:10 -!- elliptic has quit [Quit: Leaving] 21:11:11 enjoy this entry i wrote about it 21:11:18 nice! 21:11:43 I recognize those words. 21:11:55 i can't decide if my favourite part is non-beogh orcs getting a higher chance than other races, or that xom is the only god that does nothing about it 21:12:18 how does that vault with a huge lava mout get into lair? it's not in lair.des 21:12:18 very xom 21:12:25 probably in variable/float 21:12:41 very big, thick lava moat, fire snakes in the middle, a bunch of decent loot, and escape stairs down 21:12:54 cool, thanks 21:13:37 could be in mini_monsters 21:14:08 minmay: racism is flavour 21:14:44 there it is indeed PF. /source/dat/des/variable/mini_monsters.des#L551 21:14:55 also, naturally, the automatic LRD targeter favours targeting orcish idols over targeting walls 21:15:04 are you sure 21:15:56 it doesn't seem to for me 21:16:22 hm, maybe you're right 21:17:32 gammafunk, what is the dgl page that looks like grunt_lang? 21:17:43 johnstein: oh, I was joking about all the ! 21:17:48 hah 21:17:49 ok 21:17:54 GET HYPE 21:18:00 BATTLESERVER 21:18:14 it's so weird to see cbro so busy 21:18:33 once cjr gets announced and maybe when cszo comes back 21:18:36 it will be less so 21:19:02 or maybe cjr will be the new old cbro? who can say 21:19:10 minmay: as far as i can tell, the logic is "try to find an enemy that you can LRD directly, or, if there isn't one, find the nearest LRD-able feature that has an enemy in the blast radius." 21:19:31 johnstein: is it causing problems? 21:19:33 orcish idols have a radius 2 explosion, per the targeter, so they will be chosen a little more often than walls 21:19:47 yeah 21:19:47 there should probably be a warning before LRDing them? 21:19:52 there already is 21:19:56 ah, yeah 21:19:59 just discovered that myself 21:20:01 so i'm ok. 21:20:23 -!- tealeaves has quit [Quit: Bye] 21:20:27 I do like how the LRD targeter deliberately finds the *worst* choice of square that will hit a monster 21:20:40 instead of going for the farthest away one 21:20:43 heh 21:20:44 yeah 21:21:08 I guess this approach protects against angel deaths 21:21:12 possibly under the reasoning that closer enemies are a bigger threat, and so you want to target stuff that can hit them first? even though that's not really the result of the logic 21:21:42 ...then wouldn't you want to pick a feature that will hit the closest enemy, instead of the closest feature than would hit any enemy? 21:21:49 yep 21:21:50 -!- elliptic has joined ##crawl-dev 21:21:58 chequers, nah, it's holding up 21:22:44 Current VPS disk usage is 73% 21:22:44 Current RAM usage is 58% 21:22:44 Current uptime stats are: 21:22:04 up 532 days, 6:40, 7 users, load average: 0.98, 0.79, 0.66 21:22:52 uses up about 1% disk space per day 21:23:00 running about 40-60% RAM usage 21:23:07 but I do get a lot of CPU spikes 21:23:28 watching `top` shows crawl games typically use about 1-10% cpu 21:23:41 but spike up to 20-40% for a few seconds periodically 21:23:58 perhaps that's the evoke/polearm issue that gammafunk identified 21:24:22 !commit Remove Polearms for cbro build 21:24:23 03johnstein * 0.18-a0-2576-gc091237: Remove Polearms for cbro build 10(in the future, 13 files, 777+ 962-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=c091237 21:26:48 -!- PleasingFungus has quit [Remote host closed the connection] 21:27:06 gammafunk: it looks like only the kr server lacks 0.18 if you had some way to re-ping them 21:27:29 johnstein: that just happens when someone is eg autoexploring very far 21:27:39 or playing with a lot of monsters on screen. Beogh/Yred games are the WORST 21:28:59 who updated cao? 21:28:59 !commit disable autoexplore for cbro build 21:29:00 03johnstein * 0.18-a0-2577-g8b2f1de: disable autoexplore for cbro build 10(in the future, 42 files, 791+ 826-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=8b2f1de 21:29:00 the evoke/polearm thing seems to be resolved 21:29:15 or is this another layer to it 21:29:26 i am referring to the animation delay thing 21:31:38 jefus: a week or so ago gammafunk said he noticed it on cbro. dunno if it's been resolved. neat if it was 21:32:07 i brought it up probably on the same day 21:32:16 as i was extensively playing mfgl^fed 21:32:22 and it was driving me crazy 21:32:39 i forget what commit there was recently that referenced it but i haven't noticed the problem since it 21:33:01 something to do with keybindings 21:35:22 !tell PleasingFungus FR: restore lrd's ability to be used on non-brittle monsters to do piss damage. that way the LRD targeter will pick the same targets as regular targeters which will make it 10000% faster for me to target lrd 21:35:23 minmay: OK, I'll let pleasingfungus know. 21:36:50 johnstein: cao isn't updated yet 21:37:03 we're still waiting on cao and to hear from cwz 21:37:23 -!- Zekka has quit [Ping timeout: 260 seconds] 21:38:49 ah ok. was reacting to chequers's comment above that only kr lacked 0.18 21:39:24 yeah, that's incorrect wrt cao 21:39:26 https://docs.google.com/spreadsheets/d/1huqA0gupYAK4UCgnqiHW7-WqobwsW3LS8Judiw44ltc/edit#gid=0 21:39:30 quite the translation effort 21:40:38 oh, and the entire manual 21:44:05 -!- Arivia has quit [Ping timeout: 244 seconds] 21:44:48 -!- WalkerBoh has joined ##crawl-dev 21:55:43 ah yeah, cao 21:56:40 -!- HellTiger_NB has quit [Ping timeout: 252 seconds] 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:26 -!- breadbocks has quit [Ping timeout: 250 seconds] 22:00:35 -!- lobf has joined ##crawl-dev 22:08:45 -!- ystael has quit [Ping timeout: 276 seconds] 22:23:10 http://puu.sh/ozz51/7006ed5515.jpg 22:23:13 ;'| 22:23:32 oh I know that vault 22:23:37 that's minmay's vault I bet 22:23:48 weird start things with a loot at the center? 22:23:52 yes 22:23:54 er 22:23:55 *star things 22:23:57 no 22:24:08 if by star you mean the triskelion stuff then yeah 22:24:31 yeah wasn't sure what those are called 22:24:37 in any case 22:24:45 I don't consider a fire giant loot :v 22:24:53 there's loot there! 22:25:00 under the fire giant... 22:25:10 just lift him up gently and take it... 22:25:12 moral choces 22:25:15 *choices 22:25:18 do I free the fire giant 22:25:51 wow. 22:25:51 if you're rF- you must accept the challenge 22:25:52 it was a wand of digging. 22:26:24 haha 22:26:49 100% 22:35:59 -!- Alat has quit [Ping timeout: 250 seconds] 22:36:18 there's still time to push a tzitzi tile if I can get it done by this weekend, right 22:38:05 -!- Lasty has quit [Quit: Leaving.] 22:38:57 CanOfWorms: yes, tiles aren't frozen according to devs speaking last night 22:39:06 good 22:39:16 I'm going to try and fill that and frostbite then 22:40:19 -!- Lasty has joined ##crawl-dev 22:44:42 -!- simmarine has quit [Read error: Connection reset by peer] 22:45:21 -!- simmarine has joined ##crawl-dev 22:59:46 -!- MgDark has quit [Read error: Connection reset by peer] 23:00:03 -!- omarax has quit [Read error: Connection reset by peer] 23:02:33 -!- Shasbat has quit [Quit: Page closed] 23:03:28 I wonder why background is counted in the tourney. not much difference between mifi^trog and migl^trog 23:04:21 -!- AreBrandon has quit [Ping timeout: 250 seconds] 23:07:31 because there is a difference between FeBe and FeCj 23:08:30 heh, a smidge. but those'll have different god choices, mos likely 23:08:57 I guess you could go trog on fecj. probably easier to win that way than with sif 23:09:07 -!- ystael has quit [Ping timeout: 250 seconds] 23:13:39 background is arguably more important than species 23:17:33 !argue 23:18:22 depends on the species. gl fi mo trolls are all abouuuut the same. and be also goes in that pool, but with access to a great god sooner 23:25:07 sure, tr makes every background good, but IE makes all species good 23:25:47 I don't quite believe that background is more important than species but I also don't believe the opposite, it is too close to call in my mind 23:25:52 background is important because background matters the most in the early game, and surviving the early game is the biggest factor to winning :v 23:26:04 by the first statement I mean 23:26:10 the point is that background should be counted in tourney if race is counted in the tourney 23:26:19 the part of the game where background is most relevant 23:26:28 you could argue that neither should matter in tourney but I doubt you will get any more traction for that 23:27:39 heh, well. gods are a big deal. :D maybe race and role are just outmoded, D&D-based sacred cows that need to go! 23:27:59 !flip the whole damn RPG genre 23:27:59 (╯°□°)╯︵ÇɹuÇƃ פԀɹ uɯÉp ÇloÉ¥Ê Çɥʇ 23:29:13 clearly we need custom starting backgrounds 23:29:17 out with all the money changers. no selling doves! 23:31:39 -!- Doll has quit [Remote host closed the connection] 23:36:29 there's a live demo of the scoreboard here now: /Users/aj/crawl/dcss-scoreboard/website/index.html 23:37:24 erp 23:37:31 https://crawl.project357.org/static/scoreboard/index.html 23:37:42 -!- Daekdroom has quit [Quit: Leaving] 23:37:55 I love the fonts 23:38:12 how do you feel about the size of fonts 23:38:16 probably same font the desktop client uses >.> 23:38:30 hm, stone soup may be a bit small for how light it is? 23:38:38 dungeon crawl looks great though 23:38:41 yeah 23:39:09 ontoclasm: https://crawl.project357.org/static/scoreboard/index.html -- I think the 'stone soup' is a bit hard to read too 23:39:18 -!- Writ has quit [Ping timeout: 244 seconds] 23:39:30 darker or bigger or both would help 23:40:31 would it be considered abusive to make a tourney team consisting of 6 existing robin accounts? like mutarobin, skillrobin, etc. 23:40:51 people might play on them without realizing they are contributing to a tourney team score 23:41:15 could put some lua in the rc to warn people about that every time the game is loaded I guess 23:42:20 is it a problem if people unknowingly contribute to a tourney team? 23:43:01 chequers: hm, ok 23:43:06 give me a second 23:43:11 well that's kind of what I'm asking. is it unfair to have more than 6 people contributing to a team (although in practice there's no way the accounts will be nearly as active as a "real" team) 23:44:16 chequers: do you think i should leave the shadow on? 23:45:07 -!- ursan has quit [Ping timeout: 268 seconds] 23:45:12 ontoclasm: i hestitate to offer too much feedback to someone much better at graphic design than me 23:45:42 ontoclasm: I think our design will be pretty flat though, so I think drop shadow would not be a good idea? 23:46:19 -!- Shard1697_ has quit [Ping timeout: 250 seconds] 23:46:21 hm 23:46:36 could go more all-in on bevels 23:46:36 well, i'll give you a version with it and one without it, and we'll see how it looks, maybe? 23:46:51 sounds good! 23:47:22 -!- scummos| has quit [Ping timeout: 276 seconds] 23:55:46 chequers: https://dl.dropboxusercontent.com/u/1000017/crawl/logotype/logotype-light2-noshadow.png https://dl.dropboxusercontent.com/u/1000017/crawl/logotype/logotype-light2-outlines.png https://dl.dropboxusercontent.com/u/1000017/crawl/logotype/logotype-light2-shadow.png 23:55:53 see how that looks 23:56:20 maybe too saturatedbut that's easy to fix 23:59:19 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-14-gde87d98 (34)