00:00:02 -!- omarax has quit [Remote host closed the connection] 00:00:54 yes - it's considered a Special Weapon 00:01:06 meaning it doesn't behave well in the hands of monsters, such as as a spectral weapon 00:01:30 other such weapons include sword of power, and, uh 00:01:48 weird 00:01:49 well, a few others 00:01:53 huh 00:02:06 mace of variability maybe? 00:02:10 yeah 00:02:17 shilly-shally-agh 00:02:18 etc 00:02:21 ah 00:02:29 my vague feeling is that it'd be okay for singsword to be marked non-special 00:02:31 sceptre of torment 00:02:35 hah 00:02:35 sword of zonguldrok 00:02:38 <|amethyst> variability, torment, zong, devastator, lear 00:02:44 yes 00:02:49 lear isn't a weapon 00:02:51 very sad that you can't animate lear's.... 00:02:52 <.< 00:02:58 fr: animate armour 00:03:00 i threw it at someone 00:03:00 fr: Lear's golem 00:03:05 just a few days ago 00:03:09 didn't work too well though 00:03:09 lol 00:03:15 sounds awkward 00:03:18 yeah 00:03:28 rip "awkwardly throw" 00:03:46 ?/awkwardly throw 00:03:46 Matching terms (1): awkwardly_throw; entries (3): faze[7]: You awkwardly throw an elf skeleton of Fannar. | johnny0[3]: You awkwardly throw the merfolk corpse of Zoyn. | mutarobin[2]: You awkwardly throw the amulet "Qyul" {rMut +Blink rF+ rC+ Dam+6}. _You hear a sizzling splash. 00:03:57 i was all excited to find singing sword on my vpsk too 00:04:11 even without spectral weapon it's probably still my best option for now though 00:04:22 heh 00:04:29 throwing fannar's skeleton is metal 00:05:23 I was talking with someone in sa thread about spectral singsword the other day 00:05:25 hm 00:05:28 you know, I think one of my favourite subtle accomplishments is 00:05:30 imo 00:05:31 %git c64984c04 00:05:31 07Grunt02 * 0.11-a0-2862-gc64984c: Give names to Mercenaries. 10(3 years, 7 months ago, 1 file, 9+ 0-) 13https://github.com/crawl/crawl/commit/c64984c0462c 00:05:34 oh 00:05:40 that's very good 00:05:51 I didn't realize they didn't always have names 00:05:54 it's so core to their thing 00:05:54 :) 00:06:11 someone who's not recompiling something else right now should see if removing special from singsword breaks things 00:06:12 imo 00:06:14 <_< 00:06:16 well 00:06:18 here's the thing 00:06:21 removing special on it 00:06:22 hah 00:06:25 will make monsters able to wield it 00:06:26 and 00:06:30 not have all the nice effects :( 00:06:38 (this is what the special flag is for) 00:06:52 (to indicate that it doesn't have its intended effects when wielded by monsters) 00:06:59 (so that monsters don't try to wield it) 00:07:31 I don't think it'd be that big a deal for monsters not to have the sfx 00:08:04 haha 00:08:09 well, i don't have to worry about it anymore 00:08:09 rip... 00:10:29 two people in two weeks 00:10:29 it's a sign!!! 00:10:35 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.18-a0-1372-gd644665 (34) 00:11:33 heh 00:14:47 -!- fazizzz is now known as fazisi 00:16:08 -!- KurzedMetal has quit [Read error: Connection reset by peer] 00:18:52 @??goblin spells:magic_dart.200.wizard 00:18:52 goblin (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 1 | Sp: magic dart (3d4) | Sz: small | Int: human. 00:18:55 @??goblin spells:magic_dart.200.wizard hd:30 00:18:55 goblin (15g) | Spd: 10 | HD: 30 | HP: 98-138 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 4525 | Sp: magic dart (3d7) | Sz: small | Int: human. 00:19:54 huh, magic dart exercises dodging 00:19:55 funny 00:24:24 -!- Kalir has quit [Changing host] 00:26:59 -!- aditya has quit [Ping timeout: 255 seconds] 00:40:45 -!- ussdefiant_Lappy has joined ##crawl-dev 00:46:13 -!- travis-ci has joined ##crawl-dev 00:46:13 The build was broken. (combo_god - a06d9b7 #4811 : Corin Buchanan-Howland): https://travis-ci.org/crawl/crawl/builds/110661332 00:46:13 -!- travis-ci has left ##crawl-dev 00:46:55 really? 00:47:08 yeah, you can see it in debug mode 00:47:13 when something shoots magic dart at you 00:50:34 huh 00:56:29 -!- Lasty_1 has quit [Read error: Connection reset by peer] 00:56:45 -!- Jamo_ has quit [Ping timeout: 252 seconds] 00:57:54 -!- Lasty_ has joined ##crawl-dev 00:57:58 being attacked probably exercises dodging in general 00:58:26 I wonder if hexes exercise dodging 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:05:42 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 01:06:47 Unstable branch on crawl.s-z.org updated to: 0.18-a0-1372-gd644665 (34) 01:07:12 -!- ystael has quit [Ping timeout: 276 seconds] 01:07:20 03PleasingFungus02 07* 0.18-a0-1373-g6b2096a: Move most monster conjurations into zap-data 10(51 seconds ago, 11 files, 240+ 267-) 13https://github.com/crawl/crawl/commit/6b2096abfcc3 01:07:23 Grunt: v :) 01:08:13 things I learned: most monster spells are dramatically more accurate than their player equivalents, less damaging, and don't scale for shit 01:19:28 Unstable branch on crawl.develz.org updated to: 0.18-a0-1373-g6b2096a (34) 01:24:41 @??goblin spells:flame_tongue.200.wizard 01:24:41 goblin (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 1 | Sp: flame tongue (3d4) | Sz: small | Int: human. 01:25:26 !source calc_dice 01:25:27 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/random.cc#l183 01:26:26 oops 01:26:27 hm 01:27:11 rip 01:27:11 rip 01:31:13 -!- travis-ci has joined ##crawl-dev 01:31:13 The build was broken. (ukayaw - aadc8fc #4812 : Corin Buchanan-Howland): https://travis-ci.org/crawl/crawl/builds/110661580 01:31:14 -!- travis-ci has left ##crawl-dev 01:36:03 @??deep elf mage 01:36:03 deep elf mage (06e) | Spd: 10 | HD: 9 | HP: 35-47 | AC/EV: 1/12 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(40) | XP: 570 | Sp: b.cold (3d17), throw icicle (3d17), sum.ice beast, blink / b.draining (3d17), sum.demon, sum.vermin, blink / b.fire (3d17), sticky flame range (3d5), sum.fire elementals, blink / b.lightning (3d16), blink / b.magma (3d17), stone arrow (3d15), sum.earth elemen.. 01:37:00 @??tengu conjurer 01:37:00 tengu conjurer (02Q) | Spd: 10 (move: 90%) | HD: 7 | HP: 26-36 | AC/EV: 2/17 | Dam: 10, 5, 5 | 10weapons, 10items, 10doors, spellcaster, see invisible, fly | Res: 06magic(20) | XP: 323 | Sp: force lance (3d11), mystic blast (3d13), battlesphere, blink [04emergency] / mephitic cloud, b.venom (3d12), battlesphere, blink [04emergency] / shock (d12), b.lightning (3d14), battlesphere, blink [04emergency] /.. 01:43:06 -!- simmarine has quit [Read error: Connection reset by peer] 01:43:07 -!- WalkerBoh has quit [Remote host closed the connection] 01:44:33 03PleasingFungus02 07* 0.18-a0-1374-gacb79b5: Fix monster spell damage 10(18 seconds ago, 1 file, 15+ 15-) 13https://github.com/crawl/crawl/commit/acb79b51311b 01:46:38 -!- nomicflux has quit [Ping timeout: 255 seconds] 01:51:26 -!- minmay has joined ##crawl-dev 01:52:43 !lg * kaux~~tongue 01:52:44 1643. filfer the Firebug (L3 FeFE), blasted by filfer's ghost (flame tongue) on D:4 on 2016-02-20 19:20:12, with 57 points after 1487 turns and 0:03:44. 01:52:45 PleasingFungus, the bug with item duplication just triggered in my game on going downstairs into a previously explored level, the pet was with me, no levelup, no monsters in view. 01:52:57 Knight. 01:53:02 what item? 01:53:05 yeah 01:53:13 You climb downwards. Summoned item on floor: +5 broad axe of flaming item #22: base: 0; sub: 20; plus: 5; plus2: 0; special: 1 quant: 1; ident: 0x6000000f; ident_type: 0 _ x: 25; y: 35; link: 27000 01:53:18 one thing I remember is that at really high HDs the weaker spells end up stronger than the stronger ones 01:53:19 like 01:53:34 @??deep_elf_annihilator hd:100 01:53:35 deep elf annihilator (12e) | Spd: 10 | HD: 100 | HP: 369-526 | AC/EV: 1/12 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(120) | XP: 186656 | Sp: b.lightning (3d80), crystal spear (3d136), blink, iron shot (3d141), poison arrow (3d107) | Sz: Medium | Int: human. 01:54:07 The game is an old one, but it should've updated if you had fixed it, right? 01:54:18 Windows builds of master branch on crawl.develz.org updated to: 0.18-a0-1373-g6b2096a 01:54:21 yes 01:54:24 !lm Xenobreeder x=vlong 01:54:25 23368. [2016-02-20 04:18:45] [vlong=0.18-a0-1440-g442031f] Inquiry the Destroyer (L13 GrCj of Hepliaklqana) killed the ghost of namelastname112 the Brawler, a journeyman DrMo of Ukayaw on turn 22683. (IceCv) 01:54:32 %git combo_god 01:54:32 07Lasty02 * 0.18-a0-1466-g5ee8a29: Improve hostile monster detection in wrath (MarvinPA) 10(8 hours ago, 1 file, 9+ 15-) 13https://github.com/crawl/crawl/commit/5ee8a290994d 01:54:36 Nah, that's another one/ 01:54:50 ? 01:54:50 !lm casual 01:54:50 22325. [2016-02-18 13:55:22] casual the Peltast (L19 OpTm of Hepliaklqana) killed Asterion on turn 46309. (Snake:4) 01:54:56 !lm casual x=vlong 01:54:57 22325. [2016-02-18 13:55:22] [vlong=0.18-a0-1425-gfc200da] casual the Peltast (L19 OpTm of Hepliaklqana) killed Asterion on turn 46309. (Snake:4) 01:54:57 Just no milestone this session yet. 01:55:11 hm 01:55:12 Loaded my save, started playing, got the bug. 01:55:18 I can take a look 01:55:34 horrible ukayaw wrath idea 01:55:43 it happened immediately after you descended the stairs, then? 01:55:48 ohh 01:55:50 I know what it is 01:55:59 randomly have a nearby (sufficiently dangerous) enemy cblink next to you and torment you at the same time 01:56:13 (i.e. Grand Finale except not an instant-kill) 01:56:28 -!- Torax_ is now known as Tiltorax 01:56:44 I went to vaults via quick travel, descended stairs, descended another, got the bug. 01:56:45 sounds rude 01:56:47 _You see here a halberd. _You climb downwards. _There is a stone staircase leading up here. _There is a stone staircase leading down here. You climb downwards. Summoned item on floor: 01:56:53 yeah 01:56:59 it'll happen every time you enter another floor 01:57:08 Nope. 01:57:14 Triggered only once. 01:57:26 Went down one more time, nothing. 01:57:39 possibly only floors you've been in before 01:57:47 I've been here too. 01:58:10 Cleared down to 15, now went from 13 to 14, nothing. 01:58:23 Might trigger after the pet get another upgrade? 01:58:33 @??executioner 01:58:33 Executioner (151) | Spd: 20 | HD: 12 | HP: 57-77 | AC/EV: 10/15 | Dam: 30, 10, 10 | 05demonic, 10doors, fighter, unholy, see invisible | Res: 06magic(140), 05fire, 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2327 | Sp: pain (d14) [06!sil], haste [06!sil] | Sz: Large | Int: human. 01:58:36 *gets 01:58:39 Xenobreeder: yeah, it's something related to that 01:59:44 Hmm, and the old broad axe +4, duplicated earlier, either despawned or got cleared from search. 01:59:56 good 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:00:30 Question: are ancestors insubstantial? 02:01:23 oh 02:01:28 not at present but they probably should be 02:01:31 I forgot that flag existed 02:01:35 @??wraith 02:01:35 wraith (15W) | Spd: 10 | HD: 6 | HP: 28-39 | AC/EV: 10/10 | Dam: 1513(drain speed) | 07undead, 10doors, evil, see invisible, fly, unbreathing | Res: 06magic(60), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 209 | Sz: Medium | Int: human. 02:02:04 -!- aaaa has quit [Client Quit] 02:03:38 That would be really nice. 02:04:12 @?spectral orc 02:04:12 spectral orc (03Z) | Spd: 10 | HD: 1 | HP: 5-7 | AC/EV: 2/5 | Dam: 4 | 07undead, evil, see invisible, fly, unbreathing | Res: 13magic(immune), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 1 | Sz: Medium | Int: brainless. 02:06:34 -!- FireSight has quit [] 02:07:41 03PleasingFungus02 07* 0.18-a0-1375-g11ba0fe: Move most monster enchantments into zap-data 10(45 seconds ago, 4 files, 36+ 74-) 13https://github.com/crawl/crawl/commit/11ba0feb85b2 02:07:46 -!- ystael has quit [Ping timeout: 244 seconds] 02:10:00 -!- timbabwe_ has quit [Ping timeout: 240 seconds] 02:10:32 -!- giann has joined ##crawl-dev 02:12:47 03PleasingFungus02 07[combo_god] * 0.18-a0-1467-ga19cb4b: Don't upgrade ancestors in-transit 10(39 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/a19cb4ba03c3 02:12:47 03PleasingFungus02 07[combo_god] * 0.18-a0-1468-g4d15c65: Mark ancestors insubstantial (Xenobreeder) 10(21 seconds ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/4d15c65f4476 02:13:27 Experimental (combo_god) branch on crawl.beRotato.org updated to: 0.18-a0-1468-g4d15c65 02:15:27 -!- destroythecore has quit [Read error: Connection reset by peer] 02:16:40 Xenobreeder: if you quit and reload, I might have fixed your bug? 02:16:42 who can say 02:17:03 Quit as in ^qyes? 02:17:07 -!- st_ has quit [Read error: Connection reset by peer] 02:17:12 -!- clouded_ has joined ##crawl-dev 02:17:34 -!- clouded_ is now known as st_ 02:17:48 Xenobreeder: no 02:17:49 just like 02:17:51 save and quit 02:17:54 ^s 02:17:55 Ok. 02:17:55 -!- Insomniak` has quit [Quit: I like to rock] 02:18:08 if it happens again, let me know 02:18:08 I wasn't able to reproduce 02:18:09 Sure. 02:18:12 so I'm only guessing at the problem 02:18:16 ty again for the reports & feedback! 02:18:27 Thank you for making an interesting god! 02:19:16 -!- Blazinghbnd_ has joined ##crawl-dev 02:19:33 doin my best :) 02:20:36 03PleasingFungus02 07* 0.18-a0-1376-g7441944: Fix (?) some monster speech for IMB/dazz 10(33 seconds ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/74419449dd23 02:20:59 -!- Blazinghand has quit [Ping timeout: 250 seconds] 02:22:15 If the ancestors become insubstantial, shatter+ancestor+death channel will become a really interesting playstyle. 02:22:41 %git 4d15c65 02:22:41 07PleasingFungus02 * 0.18-a0-1468-g4d15c65: Mark ancestors insubstantial (Xenobreeder) 10(10 minutes ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/4d15c65f4476 02:22:48 Nice! 02:23:25 I'll do it in this run, got some earth already anyway — for statueform. 02:24:03 g*dspeed and g*dbl*ss, my friend. 02:27:01 -!- Gorgo has quit [Quit: This computer has gone to sleep] 02:27:11 I worship a goddess, but thank you anyway. 02:28:25 -!- Blade- has quit [Ping timeout: 252 seconds] 02:34:46 gadspeed? 02:34:53 gudbloss? 02:34:57 =p 02:35:10 giddy-floss 02:41:57 -!- travis-ci has joined ##crawl-dev 02:41:58 The build was broken. (combo_god - 474641b #4814 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/110669064 02:41:58 -!- travis-ci has left ##crawl-dev 02:47:23 -!- Guest87238 is now known as debo 02:49:56 -!- fallenxxxsky has quit [Ping timeout: 248 seconds] 02:50:15 -!- debo has quit [Quit: orb spiders :(] 02:50:34 -!- debo has joined ##crawl-dev 02:52:17 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 44.0.2/20160210153822]] 02:52:27 -!- Hellmonk has quit [Quit: Page closed] 02:52:58 Monster database of master branch on crawl.develz.org updated to: 0.18-a0-1376-g7441944 02:55:56 -!- giann has quit [Ping timeout: 255 seconds] 02:59:57 -!- Harudoku` has quit [Ping timeout: 244 seconds] 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:03:34 -!- yxhuvud has quit [Ping timeout: 244 seconds] 03:04:13 -!- Grivan has quit [Ping timeout: 276 seconds] 03:08:39 -!- ursan has quit [Ping timeout: 250 seconds] 03:14:25 -!- oxeimon has quit [Quit: Leaving.] 03:17:26 -!- travis-ci has joined ##crawl-dev 03:17:27 The build was broken. (ukayaw - 12cb577 #4815 : Corin Buchanan-Howland): https://travis-ci.org/crawl/crawl/builds/110669872 03:17:27 -!- travis-ci has left ##crawl-dev 03:17:39 -!- alvarops has quit [Read error: Connection reset by peer] 03:22:55 Unstable branch on crawl.beRotato.org updated to: 0.18-a0-1376-g7441944 (34) 03:27:27 -!- foophykins has quit [Ping timeout: 252 seconds] 03:28:13 -!- dtsund has quit [Quit: dtsund] 03:34:34 -!- Harudoku has quit [Ping timeout: 244 seconds] 03:44:26 -!- Zeor has quit [Quit: Leaving.] 03:50:37 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 03:52:10 -!- nikheizen has quit [Quit: leaving] 03:54:18 -!- travis-ci has joined ##crawl-dev 03:54:19 The build was broken. (combo_god - 5ee8a29 #4816 : Corin Buchanan-Howland): https://travis-ci.org/crawl/crawl/builds/110669956 03:54:19 -!- travis-ci has left ##crawl-dev 03:57:31 -!- WalrusKing has quit [Ping timeout: 276 seconds] 03:57:32 -!- gammafunk has joined ##crawl-dev 03:58:14 !tell Grunt I saw the horrible thing you and the dev team did in !lg guido place=swamp:2 how could you, you monster!!! 03:58:14 gammafunk: OK, I'll let grunt know. 03:58:18 -!- gammafunk has left ##crawl-dev 03:59:34 -!- ussdefiant_Lappy has quit [Ping timeout: 240 seconds] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:07:51 -!- Blade- has quit [Ping timeout: 252 seconds] 04:08:40 -!- ystael has quit [Ping timeout: 244 seconds] 04:10:00 -!- ursan has quit [Ping timeout: 240 seconds] 04:15:54 -!- HellTiger has quit [Ping timeout: 244 seconds] 04:16:09 -!- giann has joined ##crawl-dev 04:19:28 -!- Tux[Qyou] has joined ##crawl-dev 04:20:44 -!- giann has quit [Ping timeout: 252 seconds] 04:22:33 -!- vale_ has quit [Remote host closed the connection] 04:26:04 -!- Adder has quit [Ping timeout: 240 seconds] 04:28:04 -!- edsrzf has quit [Ping timeout: 240 seconds] 04:28:29 -!- travis-ci has joined ##crawl-dev 04:28:29 The build was broken. (ukayaw - 5d7d4be #4817 : Corin Buchanan-Howland): https://travis-ci.org/crawl/crawl/builds/110671502 04:28:29 -!- travis-ci has left ##crawl-dev 04:29:25 -!- Blade- has quit [Ping timeout: 252 seconds] 04:31:30 -!- WereVolvo has quit [Ping timeout: 240 seconds] 04:38:26 [05:01:00] other such weapons include sword of power, and, uh 04:38:28 this seems like a simple fix 04:41:44 -!- GauHelldragon has quit [Ping timeout: 244 seconds] 04:42:43 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 04:42:57 Does duplication proc on mvm chaos? And if it does, how does it interact with hep allies? 04:46:40 hmm... the ancestor doesn't seem to care if you hurt him 04:46:44 interesting... 04:50:33 -!- MIC132 has joined ##crawl-dev 04:51:10 -!- MIC132 has quit [Client Quit] 05:00:02 -!- omarax has quit [Remote host closed the connection] 05:13:16 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 05:13:39 well he isn't allowed to hurt you 05:13:46 so im not sure what him caring would accomplish really 05:13:56 like you'd just hurt his feelings basically 05:22:41 he could choose to desert you for a while 05:29:10 -!- vale_ has quit [Ping timeout: 276 seconds] 05:29:20 -!- asdadsasda has quit [Client Quit] 05:33:00 -!- Shard1697 has quit [Ping timeout: 240 seconds] 05:33:27 DrKe, right 05:33:38 but I was curious what happened if you managed to duplicate him 05:33:47 with chaos brand 05:41:31 -!- Shard1697 has joined ##crawl-dev 05:42:26 -!- sorlin has quit [Ping timeout: 255 seconds] 05:53:41 -!- sorlin has quit [Ping timeout: 252 seconds] 05:54:55 -!- Alarkh has quit [Quit: Leaving] 05:56:04 -!- ProzacElf has quit [Ping timeout: 248 seconds] 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:01:06 !tell pleasingfungus there are a number of ways to crash wizmode with hep apparently. &mancestor does it, as does using fsim against your ancestor 06:01:06 amalloy: OK, I'll let pleasingfungus know. 06:04:56 -!- aditya has quit [Ping timeout: 255 seconds] 06:09:30 -!- ystael has quit [Ping timeout: 240 seconds] 06:12:08 -!- ursan has quit [Ping timeout: 255 seconds] 06:19:30 -!- pikaro has quit [Ping timeout: 240 seconds] 06:23:04 -!- st_ has quit [Ping timeout: 240 seconds] 06:27:15 -!- smith is now known as Guest27903 06:29:34 -!- vale_ has quit [Ping timeout: 240 seconds] 06:30:20 -!- amalloy is now known as amalloy_ 06:33:26 -!- Guest27903 has quit [Quit: Leaving] 06:47:35 -!- bitcoinbastard has quit [Ping timeout: 252 seconds] 06:48:08 -!- mineral has quit [Ping timeout: 252 seconds] 06:50:20 -!- pikaro has quit [Ping timeout: 252 seconds] 06:57:06 -!- Patashu has quit [Ping timeout: 244 seconds] 07:00:03 -!- omarax has quit [Remote host closed the connection] 07:04:55 -!- Ququman has joined ##crawl-dev 07:11:00 -!- scummos__ has quit [Ping timeout: 240 seconds] 07:13:04 -!- ursan has quit [Ping timeout: 250 seconds] 07:25:25 -!- namelastname112 has quit [Ping timeout: 252 seconds] 07:30:29 -!- vale_ has quit [Ping timeout: 252 seconds] 07:32:13 -!- Blazinghbnd_ has quit [Read error: Connection reset by peer] 07:42:47 -!- sorlin has quit [Quit: Leaving.] 07:58:40 -!- scummos__ has quit [Remote host closed the connection] 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:00:16 -!- travis-ci has joined ##crawl-dev 08:00:17 The build is still failing. (combo_god - 4d15c65 #4823 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/110714947 08:00:17 -!- travis-ci has left ##crawl-dev 08:02:50 -!- Tiltorax has quit [Quit: Page closed] 08:05:36 -!- Tuxedo[Qyou] has joined ##crawl-dev 08:07:14 -!- Tux[Qyou] has quit [Ping timeout: 250 seconds] 08:10:16 -!- ystael has quit [Ping timeout: 250 seconds] 08:13:56 -!- ursan has quit [Ping timeout: 252 seconds] 08:31:09 -!- vale_ has quit [Ping timeout: 244 seconds] 08:31:19 -!- Lasty has joined ##crawl-dev 08:31:53 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 08:35:28 -!- CcS has quit [Read error: Connection reset by peer] 08:46:56 -!- MgDark has quit [Ping timeout: 255 seconds] 08:49:12 -!- giann has joined ##crawl-dev 09:00:03 -!- omarax has quit [Remote host closed the connection] 09:06:44 -!- giann has quit [Ping timeout: 252 seconds] 09:13:13 -!- Gorice has quit [Ping timeout: 252 seconds] 09:13:41 -!- Kellhus has quit [Quit: Page closed] 09:14:59 -!- Turgon has quit [Client Quit] 09:15:22 -!- ursan has quit [Ping timeout: 276 seconds] 09:18:46 -!- giann has joined ##crawl-dev 09:28:53 -!- giann has quit [Ping timeout: 248 seconds] 09:30:09 [21 04:46] hmm... the ancestor doesn't seem to care if you hurt him 09:30:18 sounds like a loss-of-piety event to me 09:32:00 -!- vale_ has quit [Ping timeout: 240 seconds] 09:32:20 -!- giann has joined ##crawl-dev 09:35:56 -!- lukano has quit [Quit: leaving] 09:38:30 -!- giann has quit [Ping timeout: 240 seconds] 09:51:07 That would lessen the appeal of this god dramatically. No AoE at all? Thank you, I'll pass. 09:57:14 -!- flappity has quit [Ping timeout: 240 seconds] 10:00:03 -!- omarax has quit [Remote host closed the connection] 10:00:13 -!- Nexos is now known as fdel 10:00:20 -!- lightflight has quit [Quit: Page closed] 10:11:05 -!- ystael has quit [Ping timeout: 255 seconds] 10:15:04 -!- ursan has quit [Ping timeout: 240 seconds] 10:21:01 -!- Shard1697 has quit [Ping timeout: 240 seconds] 10:26:33 -!- Goon_ has quit [Ping timeout: 252 seconds] 10:39:52 you should be allowed to damage him, the fact that you are hurting your ally is already a drawback 10:46:45 -!- jefus_ is now known as jefus 10:52:13 -!- serq has quit [Changing host] 10:57:21 -!- Goon_ has quit [Ping timeout: 252 seconds] 10:59:26 -!- graymark has quit [Quit: Page closed] 11:00:03 -!- omarax has quit [Remote host closed the connection] 11:05:46 -!- ursan has quit [Ping timeout: 250 seconds] 11:12:35 -!- tealeaves has quit [Quit: Bye] 11:19:17 -!- pikaro has quit [Ping timeout: 248 seconds] 11:19:38 -!- serq has quit [Quit: leaving] 11:30:08 -!- PleasingFungus has joined ##crawl-dev 11:30:54 -!- siepu has quit [Read error: Connection reset by peer] 11:31:34 -!- jeremyg has quit [Quit: Page closed] 11:32:30 -!- simmarine has joined ##crawl-dev 11:32:46 DrKe is correct; it is very intentional that the ancestor does not care when you hit it. 11:32:46 PleasingFungus: You have 2 messages. Use !messages to read them. 11:33:25 <|amethyst> obviously, that means that axe cleaving near your ancestor should hit it 11:33:33 <|amethyst> because it doesn't care enough to duck out of the way 11:33:58 that sounds very bothersome 11:34:16 also, polearm reaching past ancestor 11:34:17 sometimes I think |amethyst says things that are jokes, rather than serious suggestions. 11:34:19 hard to credit, though. 11:34:44 <|amethyst> Usually if I say it and it starts with "obviously," that's a good sign that it's a joke 11:35:01 !tell minmay because they're, like, bulls, but also angels...? but mostly Because We Could, I think 11:35:01 PleasingFungus: OK, I'll let minmay know. 11:35:41 -!- ussdefiant_Lappy has joined ##crawl-dev 11:35:58 <|amethyst> red apis gives you wings 11:38:28 bring back randomly miscolored monsters 11:38:50 did we ever figure out why that was happening? 11:39:37 I haven't heard about it in a while 11:39:49 it is rare 11:39:51 true 11:40:01 plus, console is dead, and no one plays it anymore 11:40:08 <|amethyst> !lg * killer=orc kcolour!=lightred 11:40:08 Unknown field: kcolour 11:40:10 so that'd mean fewer reports :) 11:40:11 <|amethyst> FR: 11:40:28 !banish PleasingFungus 11:40:28 Grunt casts a spell. PleasingFungus is cast into the Abyss! 11:40:43 |amethyst: kglyph, too? 11:41:19 <|amethyst> !lg * killer=crazy_yiuf kspoke~~correct_horse_battery_stapler 11:41:20 Unknown field: kspoke 11:42:06 !lg password 11:42:06 haha 11:42:07 3065. password the Cleaver (L13 FoFi of Hepliaklqana), mangled by a death yak on Lair:4 on 2016-02-21 14:17:24, with 30866 points after 19778 turns and 0:20:55. 11:42:22 ^ the problem with this u/n is that I have a very strong suspicion that I know what their password is. 11:43:47 <|amethyst> every so often I'll get a password reset request 11:44:03 <|amethyst> (on CAO) and it's from someone whose account predates the existance of CSZO 11:44:18 <|amethyst> I go to change their password, and I see the first two characters of their old password 11:44:52 <|amethyst> It's like looking into their soul, or at least wearing their underwear 11:44:54 -!- Jessika has quit [Quit: Page closed] 11:45:01 quite the analogy 11:45:15 -!- Twiggytwiggytwig has quit [Read error: Connection reset by peer] 11:45:47 -!- WereVolvo1 has quit [Quit: Leaving.] 11:54:20 i saw "at least looking into their underwear" at first 11:54:29 hm, that's an odd sense of spirituality there 11:58:33 <|amethyst> clearly "looking into wearing their underwear" 11:58:59 <|amethyst> "I haven't decided yet, but I have to keep my options open" 11:59:00 Gotta check sizes, fit... 11:59:50 no hole at the bottom of the soul? 12:00:03 -!- omarax has quit [Remote host closed the connection] 12:06:35 -!- ussdefiant_Lappy has quit [Ping timeout: 240 seconds] 12:07:25 -!- Kalir has quit [Changing host] 12:10:58 -!- tealeaves has quit [Quit: Bye] 12:12:05 -!- ystael has quit [Ping timeout: 252 seconds] 12:24:05 -!- ursan has quit [Ping timeout: 240 seconds] 12:25:20 Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-1376-g7441944 (34) 12:38:23 New branch created: pull/238 (1 commit) 13https://github.com/crawl/crawl/pull/238 12:38:23 03oblivionis02 07https://github.com/crawl/crawl/pull/238 * 0.18-a0-1377-g63869eb: A small portion of the translation 10(6 minutes ago, 1 file, 44+ 0-) 13https://github.com/crawl/crawl/commit/63869eb3966d 12:47:11 -!- MarvinPA has joined ##crawl-dev 12:47:43 -!- Kellhus has quit [Ping timeout: 252 seconds] 13:00:03 -!- omarax has quit [Remote host closed the connection] 13:07:02 "On characters that need a lot of experience (low-aptitude casters. I'm an octopode fan, don't judge me!) I found myself dragging Ironbrand Convokers around to vacuum up wandering enemies from cleared floors in order to get slightly more XP at significantly lower risk, compared to diving into an unexplored area... Post-change *tele rings letting you hunt down every last mob actually makes... 13:07:04 ...them more useful for corner-case tedious optimal strategies now." 13:07:10 -!- physeK has quit [Ping timeout: 252 seconds] 13:08:40 -!- simmarine_ has joined ##crawl-dev 13:08:42 <|amethyst> IMO that's a reduction in tedium 13:08:55 <|amethyst> because the alternative is X Ctrl-F then exploring the floor again 13:09:10 -!- wheals_ has joined ##crawl-dev 13:09:31 -!- zxc1 has joined ##crawl-dev 13:09:53 -!- Ququman_ has joined ##crawl-dev 13:10:56 -!- tealeaves has quit [Ping timeout: 252 seconds] 13:10:57 -!- Lasty_ has quit [Ping timeout: 252 seconds] 13:11:09 -!- PsyMar has quit [Disconnected by services] 13:11:24 -!- PsyMar2 is now known as PsyMar 13:11:30 -!- lukano has quit [Ping timeout: 252 seconds] 13:11:30 -!- ebering has quit [Ping timeout: 252 seconds] 13:11:30 -!- FatShack has quit [Ping timeout: 252 seconds] 13:11:30 -!- zxc has quit [Ping timeout: 252 seconds] 13:11:30 -!- nosratheno has quit [Ping timeout: 252 seconds] 13:11:30 -!- DrKe has quit [Ping timeout: 252 seconds] 13:12:03 -!- simmarine has quit [Ping timeout: 252 seconds] 13:12:03 -!- debo has quit [Ping timeout: 252 seconds] 13:12:03 -!- wheals has quit [Ping timeout: 252 seconds] 13:12:03 -!- FIQ has quit [Ping timeout: 252 seconds] 13:12:05 -!- Lasty_ has joined ##crawl-dev 13:12:16 -!- debo has joined ##crawl-dev 13:12:36 -!- Ququman has quit [Ping timeout: 252 seconds] 13:12:36 -!- Sage1234 has quit [Ping timeout: 252 seconds] 13:13:08 -!- ebering has joined ##crawl-dev 13:14:01 sometimes I wonder if the word 'optimal' even means anything 13:17:18 -!- DrKe has joined ##crawl-dev 13:17:33 "optimal" for what? 13:18:02 -!- FatShack has joined ##crawl-dev 13:19:21 Avigdore (L10 MuCK) ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. (D:6) 13:19:47 -!- FIQ has joined ##crawl-dev 13:22:59 just so 13:24:37 -!- zxc1 is now known as zxc 13:25:16 -!- edsrzf has joined ##crawl-dev 13:30:24 -!- geedmat has quit [Client Quit] 13:30:40 03oblivionis02 07* 0.18-a0-1377-g63869eb: A small portion of the translation 10(59 minutes ago, 1 file, 44+ 0-) 13https://github.com/crawl/crawl/commit/63869eb3966d 13:30:40 03Zaba02 07* 0.18-a0-1378-g7babcad: Merge pull request #238 from oblivionis/patch-1 10(7 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/7babcad32865 13:32:00 <|amethyst> Zaba: thanks! 13:33:28 -!- tealeaves has quit [Quit: Bye] 13:39:01 -!- scummos__ has quit [Ping timeout: 240 seconds] 13:40:28 -!- ontoclasm has joined ##crawl-dev 13:49:17 -!- giann has joined ##crawl-dev 13:49:53 -!- Blazinghand has joined ##crawl-dev 13:52:07 -!- Ratboiler has quit [Quit: Page closed] 13:54:21 -!- djanatyn has quit [Quit: WeeChat 1.0.1] 13:54:45 -!- giann has quit [Ping timeout: 255 seconds] 13:56:05 New branch created: dartslug (1 commit) 13https://github.com/crawl/crawl/tree/dartslug 13:56:05 03PleasingFungus02 07[dartslug] * 0.18-a0-1377-gb763fff: New monster: Dart Slug 10(4 minutes ago, 13 files, 79+ 0-) 13https://github.com/crawl/crawl/commit/b763fffe46fc 13:56:55 PleasingFungus: I will only allow this if we also add orb slugs 13:57:02 <|amethyst> PleasingFungus: trigger warning 13:57:21 |amethyst: ? 13:57:21 "using a concealed air bladder" 13:57:40 Grunt: it's about time we made air bladders canon. 13:57:59 <|amethyst> PleasingFungus: slug darts are used for violent mating 13:58:08 -!- mibe has quit [Ping timeout: 252 seconds] 13:58:10 |amethyst: as the commit notes, they're also not actually ranged 13:58:12 <|amethyst> :) 13:58:21 nor are they used to hunt prey 13:58:30 but aside from that it's all true. 13:58:38 <|amethyst> don't make me link that Isabella Rossellini video again 13:58:42 ? 13:59:04 <|amethyst> https://www.youtube.com/watch?v=BckqviVaWl0 nsfw unless you're a biologist 14:00:03 -!- omarax has quit [Remote host closed the connection] 14:00:17 this is inspirational 14:00:36 <|amethyst> there's a whole series 14:00:59 any opinions on the actual mechanical monster? the nice thing about it is that it's very easy to test; just start a char on d:1 14:01:09 (optionally, also boost the placement freq) 14:01:18 -!- giann has joined ##crawl-dev 14:02:01 -!- Kintak has quit [Ping timeout: 276 seconds] 14:03:07 <|amethyst> PleasingFungus: vital verisimilitude problem: s/chiton/chitin/ 14:03:24 -!- tealeaves has quit [Quit: Bye] 14:03:35 in Slug Dart spell? 14:03:36 -!- amalloy_ is now known as amalloy 14:03:41 <|amethyst> yeah 14:04:10 03PleasingFungus02 07[dartslug] * 0.18-a0-1378-g3368738: Fix a vital verismillitude problem (|amethyst) 10(18 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/33687382a256 14:05:30 <|amethyst> PleasingFungus: hm, only 1-3? 14:05:41 <|amethyst> PleasingFungus: seems they'd stay interesting longer than giant geckos 14:05:41 how much damage does the dart do 14:05:50 INSTANT_DEATH 14:05:52 <|amethyst> new dicedef_calculator<2, 3, 1, 25> 14:05:55 only to lightlis 14:05:57 -!- tealeaves has quit [Client Quit] 14:05:59 rip 14:06:19 <|amethyst> 2d(3 + pow / 25) but the power cap is only 25 so 14:06:22 somewhere I remember I wrote a tracer with to_hit = AUTOMATIC_HIT and damage = INSTANT_DEATH 14:06:22 <|amethyst> PleasingFungus: hm 14:06:25 can't remember what now 14:06:32 note that monsters don't respect the power cap 14:06:36 <|amethyst> oh 14:06:43 not that it matters 14:06:57 <|amethyst> ah, HD 1 14:06:59 |amethyst: imo the problem there is with gecko placement - compare hobgoblin, etc 14:07:21 <|amethyst> I guess geckos are fast at least 14:07:26 and they have 14:07:28 clinging 14:07:30 8) 14:07:49 aha, it was cloud tracers 14:07:51 %git 05cedd83 14:07:52 07Grunt02 * 0.12-a0-2816-g05cedd8: Tracers for cloud spells for both players (#2491) and monsters. 10(2 years, 11 months ago, 3 files, 111+ 24-) 13https://github.com/crawl/crawl/commit/05cedd831912 14:08:03 // just a convenient non-zero 14:08:13 fun fact: that exposed a bug 14:08:16 oh? 14:08:19 I hope it killed someone 14:08:30 %git 7bac31ae 14:08:30 07|amethyst02 * 0.14-a0-1013-g7bac31a: Remove an error-prone dice_def constructor. 10(2 years, 3 months ago, 3 files, 4+ 3-) 13https://github.com/crawl/crawl/commit/7bac31ae84bf 14:08:51 ahh 14:08:55 that's where 42d1 comes from, then 14:08:58 Grunt: did you see the zappy work I did last night? 14:09:02 ? 14:09:20 * Grunt git pulls 14:09:22 %git 6b2096abfcc3a54db305ddfcade5a029cf5667f2 14:09:22 07PleasingFungus02 * 0.18-a0-1373-g6b2096a: Move most monster conjurations into zap-data 10(13 hours ago, 11 files, 240+ 267-) 13https://github.com/crawl/crawl/commit/6b2096abfcc3 14:09:24 <|amethyst> monsters use zaps now 14:09:24 ! 14:09:30 %git 11ba0fe 14:09:30 07PleasingFungus02 * 0.18-a0-1375-g11ba0fe: Move most monster enchantments into zap-data 10(12 hours ago, 4 files, 36+ 74-) 13https://github.com/crawl/crawl/commit/11ba0feb85b2 14:09:32 and also 14:09:35 not to be forgotten 14:09:38 Grunt, watch your core; don't throw your back out 14:09:38 %git acb79b5 14:09:38 07PleasingFungus02 * 0.18-a0-1374-gacb79b5: Fix monster spell damage 10(12 hours ago, 1 file, 15+ 15-) 13https://github.com/crawl/crawl/commit/acb79b51311b 14:09:57 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:10:10 it was pretty easy, just took maybe half an hour doing data entry 14:10:11 rip 14:10:12 rip 14:10:19 shoulda written a script... 14:10:42 or hired an intern 14:10:48 we don't have the budget for that!!! 14:11:08 man, that dazzling spray special case 14:11:14 annoying 14:11:16 you could pay them at least as much as you get paid 14:11:19 -!- wheals_ is now known as wheals 14:11:27 :) 14:12:23 this reminds me that dazzling spray is still broken on self-hit 14:12:29 -!- oxeimon has quit [Client Quit] 14:12:33 <|amethyst> and I think on targetting a wall 14:12:33 does it still have the weird corner thing, or did we fix that? 14:12:36 !source dazzleable 14:12:37 Can't find dazzleable. 14:12:41 !source _dazzleable 14:12:41 good corner case 14:12:42 * Grunt hides 14:12:43 Can't find _dazzleable. 14:12:47 !banish Grunt 14:12:48 PleasingFungus casts a spell. Grunt is cast into the Abyss! 14:12:51 <|amethyst> PleasingFungus: corner thing? 14:12:56 !beam PleasingFungus 14:12:57 Grunt casts a spell. PleasingFungus is cast into beam.cc! 14:13:02 !source _dazzle_can_hit 14:13:03 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-damage.cc#l2674 14:13:04 Grunt: beat me to it... 14:13:12 -!- ystael has quit [Ping timeout: 255 seconds] 14:13:14 |amethyst: targeting a wall that's directly nw of you makes dspray hit you, iirc 14:13:32 <|amethyst> PleasingFungus: that might have been changed to crash? not sure 14:13:40 no, it's crash in 0.17.1 14:13:51 <|amethyst> ah 14:13:52 but not trunk 14:14:01 looking at that now, i understand why it doesn't prompt i guess 14:14:48 !source get_spray_rays 14:14:49 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-damage.cc#l2582 14:15:01 -!- ursan has quit [Ping timeout: 276 seconds] 14:15:31 -!- molotove has quit [Ping timeout: 240 seconds] 14:15:49 PleasingFungus: I'm going to file an implementable to get the rest of the non-converted spells ported over unless you're planning on doing that yourself sooner rather than later 14:16:33 Go for it. 14:16:51 👍 14:17:19 -!- giann has quit [Ping timeout: 244 seconds] 14:17:39 SHUFFLE: x'y"z` / x'y"z` / X~y"z` / x'Y~z` / x'y"Z~ 14:17:44 gee i wonder who regret-index is :P 14:17:57 -!- debo_ has joined ##crawl-dev 14:18:21 -!- debo_ is now known as Guest1416 14:18:47 -!- ontoclasm has quit [Quit: Leaving.] 14:20:25 -!- tealeaves has quit [Ping timeout: 244 seconds] 14:20:25 -!- debo has quit [Ping timeout: 244 seconds] 14:21:12 done 14:22:04 Port remaining monster beam spells to zap data 13https://crawl.develz.org/mantis/view.php?id=10294 by sgrunt 14:32:16 -!- regret-index has joined ##crawl-dev 14:32:16 wheals: the ziggurat work was more blatant 14:32:16 such tedious mood cycles embedded into my brain no matter how much I despise all related matters 14:32:19 I can't tell if this continued presence is more or less healthy than pouring nail polish into my eyes 14:32:19 -!- regret-index has quit [Client Quit] 14:32:37 ...and if you needed any more proof... 14:32:42 same 14:33:20 -!- Gorice has quit [Ping timeout: 252 seconds] 14:34:35 <|amethyst> :/ no need to be mean about it 14:36:51 i hope i wasn't being mean... i think it's great that your contribution continues in your characteristic manner 14:37:04 * wheals says, talking into the ether 14:37:37 and that i'm not entirely sure my continued work has been good for me or the game 14:38:50 ?? 14:44:51 -!- travis-ci has joined ##crawl-dev 14:44:52 The build passed. (dartslug - b763fff #4827 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/110801570 14:44:52 -!- travis-ci has left ##crawl-dev 14:50:54 -!- serq has quit [Remote host closed the connection] 14:53:46 -!- dtsund has joined ##crawl-dev 14:59:13 -!- bitcoinbastard has quit [Ping timeout: 276 seconds] 15:00:04 -!- omarax has quit [Remote host closed the connection] 15:01:35 -!- Kalir has quit [Ping timeout: 240 seconds] 15:03:55 -!- Insomniak` has quit [Quit: I like to rock] 15:06:55 -!- pikaro has quit [Ping timeout: 244 seconds] 15:07:20 -!- Patashu has joined ##crawl-dev 15:07:33 -!- zxc has quit [Quit: Leaving.] 15:08:06 -!- ursan_ has quit [Ping timeout: 252 seconds] 15:18:31 RelittoDelNilo (L27 FoSu) ASSERT(mthing.holding_monster() == mon) in 'mon-gear.cc' at line 83 failed. (D (Sprint)) 15:18:58 RelittoDelNilo (L27 FoSu) ASSERT(mthing.holding_monster() == mon) in 'mon-gear.cc' at line 83 failed. (D (Sprint)) 15:20:00 -!- BigBluFrog has quit [Quit: Page closed] 15:20:01 RelittoDelNilo (L27 FoSu) ASSERT(mthing.holding_monster() == mon) in 'mon-gear.cc' at line 83 failed. (D (Sprint)) 15:20:07 -!- travis-ci has joined ##crawl-dev 15:20:08 The build passed. (dartslug - 3368738 #4828 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/110803042 15:20:08 -!- travis-ci has left ##crawl-dev 15:20:27 RelittoDelNilo (L27 FoSu) ASSERT(mthing.holding_monster() == mon) in 'mon-gear.cc' at line 83 failed. (D (Sprint)) 15:20:34 what is the earliest version of dcss-tiles that works with modern webtiles server? 15:20:38 would it be 0.9? 15:20:57 RelittoDelNilo (L27 FoSu) ASSERT(mthing.holding_monster() == mon) in 'mon-gear.cc' at line 83 failed. (D (Sprint)) 15:24:42 -!- minmay has quit [Remote host closed the connection] 15:24:42 -!- minqmay has quit [Remote host closed the connection] 15:32:16 -!- scummos__ has quit [Ping timeout: 250 seconds] 15:43:58 -!- Patashu has quit [Ping timeout: 250 seconds] 15:45:58 -!- ProzacElf has joined ##crawl-dev 15:52:44 -!- Shard1697 has joined ##crawl-dev 15:52:45 hmmm 15:52:59 am i going to get a nasty surprise if i try to use spectral weapon on the plutonium sword too? 15:58:20 well 15:58:26 it could mutate something into a titan 15:58:36 but it's not special, no. 15:59:24 PleasingFungus: ally death should be a default force_more 15:59:45 (and revival) 16:00:04 -!- omarax has quit [Remote host closed the connection] 16:00:40 you think? 16:01:39 the latter i mind less about, since the cooldown is relatively low 16:01:42 but the former, definitely 16:02:12 !crashlog 16:02:13 13042. Avigdore, XL10 MuCK, T:53309 (milestone): http://crawl.akrasiac.org/rawdata/Avigdore/crash-Avigdore-20160221-181919.txt 16:02:21 !crashlog * sprint 16:02:23 605. RelittoDelNilo, XL27 FoSu, T:796 (milestone): http://crawl.xtahua.com/crawl/morgue/RelittoDelNilo/crash-RelittoDelNilo-20160221-202033.txt 16:02:23 -!- nikheizen has joined ##crawl-dev 16:03:33 sort of tricky to set a force_more for your ancestor dying, unless I make the message for when they die out-of-sight trigger on every death 16:04:10 that would be useful to me, since i sometimes check now by seeing if a-a exists 16:04:24 but the message only firing in los wouldn't be the end of the world 16:06:05 you've got it backwards 16:09:26 PleasingFungus: What are your plans re: the gods in development? MPA yesterday said he thought they should probably all be held over to 0.19, possibly including Pak 16:09:46 ugh that 0 turn banishment 16:10:03 * PleasingFungus shrugs 16:10:14 Do we even have a release date for 0.18? 16:10:55 not that I know of 16:11:49 i figured h would probably not be in 0.18, unless it takes quite some time for a release. no strong opinion on the others. 16:12:34 -!- jefus_ has joined ##crawl-dev 16:12:51 I'm thinking U shouldn't be in 0.18 either. The god could use a lot of testing, I think, if for no other reason because it's really different 16:13:25 -!- Kalir has quit [Changing host] 16:13:48 -!- ystael has quit [Ping timeout: 255 seconds] 16:15:35 -!- jefus has quit [Ping timeout: 240 seconds] 16:15:49 -!- jefus has joined ##crawl-dev 16:17:03 -!- vale_ has quit [Remote host closed the connection] 16:17:35 -!- jefus_ has quit [Ping timeout: 240 seconds] 16:19:31 -!- ursan_ has quit [Ping timeout: 240 seconds] 16:19:54 -!- KamiKatze has quit [Quit: Page closed] 16:22:40 -!- CanOfWorms has joined ##crawl-dev 16:23:16 in that case, we must all focus all our efforts on making pakellas the best it can be. 16:23:21 really 'packing in' the quality. 16:23:26 oh 16:23:37 also, Lasty: did you see %git dartslug? 16:25:39 i'm sort of wondering if it'd be better as an adder-tier threat, rather than a d:1 enemy. maybe something inbetween. undecided. 16:26:48 -!- CcS has quit [Read error: Connection reset by peer] 16:26:54 -!- Gorgo has quit [Quit: This computer has gone to sleep] 16:28:10 -!- ursan_ has quit [Ping timeout: 250 seconds] 16:28:36 -!- Blazinghand has quit [Read error: Connection reset by peer] 16:29:03 -!- Blazinghand has joined ##crawl-dev 16:34:47 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 16:36:07 %git dartslug 16:36:07 07PleasingFungus02 * 0.18-a0-1378-g3368738: Fix a vital verismillitude problem (|amethyst) 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/33687382a256 16:37:37 PleasingFungus: interesting idea 16:37:44 That could be good 16:40:59 which? 16:42:06 -!- giann has joined ##crawl-dev 16:42:35 -!- ursan_ has quit [Ping timeout: 276 seconds] 16:46:06 PleasingFungus: clearly you meant "pakking in" 16:46:35 -!- DrKe has quit [Ping timeout: 240 seconds] 16:46:42 !shrug 16:46:43 ¯\_(ツ)_/¯ 16:47:33 -!- giann has quit [Ping timeout: 255 seconds] 16:49:00 -!- Blade- has quit [Ping timeout: 252 seconds] 16:49:35 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 16:50:05 Warlock's mirror reflects acid but I get corroded anyway 13https://crawl.develz.org/mantis/view.php?id=10295 by crate 16:51:59 -!- DrKe has joined ##crawl-dev 16:55:59 i guess my attempt at *~*flavour*~* backfired 16:56:53 -!- Kalir has quit [Changing host] 17:00:04 -!- omarax has quit [Remote host closed the connection] 17:10:48 -!- tealeaves has quit [Quit: Bye] 17:13:08 -!- scummos__ has quit [Ping timeout: 276 seconds] 17:14:38 -!- Piginabag has quit [Quit: Page closed] 17:15:36 -!- tealeaves has quit [Ping timeout: 240 seconds] 17:17:25 -!- serq has quit [Quit: suddenly gone...] 17:21:11 wheals: ? 17:22:00 blocking acid attacks corrodes you (even though it does no damage) 17:23:03 <|amethyst> my suggested fix was to make corrosion reduce SH 17:23:12 <|amethyst> then it's "clear" what's happening 17:24:56 -!- } has quit [] 17:30:55 we must always beware of the flavour anticost. 17:35:20 -!- Ladykiller69 has quit [Ping timeout: 250 seconds] 17:37:23 PleasingFungus: dart slug monster could be a good thing -- or at least a slow, ranged threat in early D 17:41:33 ??lasty to do 17:41:33 lasty to do[1/5]: Look over https://crawl.develz.org/mantis/view.php?id=10255 17:41:38 any opinion wrt its positioning on the giant newt <-> adder spectrum? 17:42:47 hm 17:43:41 i'll toss it in and see how it goes. 17:44:59 -!- ProzacElf has quit [Ping timeout: 276 seconds] 17:46:29 I was also considering adding an early sputtercaster 17:46:34 -!- mibe has quit [Ping timeout: 252 seconds] 17:46:48 something with the orb spider/firecaller mechanic 17:47:02 PleasingFungus: how much damage does the ranged attack do? 17:47:05 and is it full LOS? 17:47:10 2d3, yes 17:47:27 I might bump it to 2d4 17:47:36 undecided 17:47:57 At 2d3, I'd make it at the same depth as giant newt but lower frequency 17:48:12 plausible 17:48:17 !lg * recent killer="giant newt" 17:48:18 4011. jlc4533 the Chiller (L1 GrIE), slain by a giant newt on D:1 (saegor_arrival_fortress) on 2016-02-21 21:10:06, with 4 points after 325 turns and 0:01:36. 17:48:32 !lg * recent killer="giant newt" s=xl 17:48:33 4011 games for * (recent killer='giant newt'): 2181x 1, 1135x 2, 413x 3, 165x 4, 62x 5, 40x 6, 11x 7, 4x 8 17:49:11 I feel like I want a monster that's a little tougher than that - something around the top end of d:1, closer to lone gnoll maybe 17:49:18 -!- ProzacElf has joined ##crawl-dev 17:49:29 -!- Guest1416 is now known as debo 17:49:41 @??giant newt 17:49:42 giant newt (03l) | Spd: 10 (swim: 60%) | HD: 1 | HP: 1-3 | AC/EV: 0/15 | Dam: 3 | amphibious, cold-blooded | Res: 12drown | XP: 1 | Sz: tiny | Int: animal. 17:49:43 @??gnoll 17:49:44 gnoll (08g) | Spd: 10 | HD: 2 | HP: 11-15 | AC/EV: 2/9 | Dam: 9 | 10weapons, 10items, 10doors | Res: 06magic(10) | XP: 14 | Sz: Medium | Int: human. 17:50:02 maybe a bit below gnoll. 17:50:15 at 2d4, full LOS I'd give it slightly more cast frequency to get to gnoll danger levels 17:50:25 maybe 50 instead of 40 17:50:41 2d4 is reasonaby likely to one-shot weaker races 17:50:53 what does a felid start with? 17:50:55 7 17:50:59 deng 17:51:08 that might be felid berserker... 17:51:20 I don't recall if felid mages get less 17:51:20 i'll check 17:51:31 febe is 10 17:51:34 oh good 17:51:39 probably 7 for mages then 17:51:40 fewz is 7 17:51:41 yeah 17:52:01 <|amethyst> @??orc wizard 17:52:02 orc wizard (06o) | Spd: 10 | HD: 3 | HP: 13-18 | AC/EV: 2/12 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(20) | XP: 39 | Sp: magic dart (3d5), slow (3d5), haste (3d5), blink / throw flame (3d5), invisibility, magic dart (3d5), confuse (3d5) / throw frost (3d5), cantrip, haste (3d5), throw flame (3d5), magic dart (3d5), invisibility [04emergency] | Sz: Medium | Int: human. 17:52:06 <|amethyst> I don't see the problem 17:52:09 haha 17:52:32 Another option would be to make it always 2d4 but reduce the range by 1-2 17:52:32 <|amethyst> I guess they're only OOD on D:1 17:52:41 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 17:52:44 always 2d4? 17:52:45 <|amethyst> hm, or do they appear in D:1 orc bands? 17:52:56 |amethyst: orc wizards are very OOD on D:1 17:53:11 |amethyst: I don't think I've seen one in my last 200 games 17:53:18 !lg * killer~~orc d:1 17:53:20 3139. Veiltonx the Gusty (L3 TeAE), blasted by an orc wizard (magic dart) on D:1 (erik_arrival_cave_to_civilisation; erik_arrival_cave_to_temple) on 2016-02-21 19:31:48, with 54 points after 1362 turns and 0:05:11. 17:53:24 <|amethyst> ah 17:53:30 <|amethyst> they don't spawn alone on D:1 17:53:41 orcs are OOD on d:1 17:53:44 like, basic orcs 17:53:45 true 17:53:47 <|amethyst> ah 17:53:59 <|amethyst> !lg * recent killer~~orc s=place 17:54:02 144650 games for * (recent killer~~orc): 55635x D:3, 31329x D:4, 13303x D:6, 11438x D:5, 6668x D:7, 4895x D:2, 4162x D:8, 3361x Bailey, 3017x Orc:4, 2787x D:9, 1537x D:10, 1378x Orc:2, 1128x Orc:1, 974x Orc:3, 724x D:11, 504x D:1, 281x Lair:1, 238x Elf:3, 201x D:12, 145x Lair:2, 131x Temple, 104x Abyss:1, 97x Volcano, 72x Lair:3, 52x Elf:1, 51x D:13, 42x D:15, 40x Vaults:5, 38x Lair:4, 36x Vaults:... 17:54:10 <|amethyst> !lg * recent killer~~orc br=d s=place 17:54:13 !learn edit dcss_forks[1] s/$/ https://github.com/jeremygurr/dcssca/ 17:54:13 Syntax is: !learn edit TERM[NUM] s/REGEX/REPLACE/opts 17:54:15 133300 games for * (recent killer~~orc br=d): 55635x D:3, 31329x D:4, 13303x D:6, 11438x D:5, 6668x D:7, 4895x D:2, 4162x D:8, 2787x D:9, 1537x D:10, 724x D:11, 504x D:1, 201x D:12, 51x D:13, 42x D:15, 24x D:14 17:54:23 !learn edit dcss_forks[1] s/$/ https:\/\/github.com\/jeremygurr\/dcssca/ 17:54:23 dcss forks[1/1]: https://github.com/tmhedberg/dcss-ehe https://crawl.develz.org/tavern/viewtopic.php?f=17&t=17775 {crawl light} https://github.com/jeremygurr/dcssca 17:54:43 I'm gonna Bump Up The Slug (tm) a bit and see how it plays. 17:55:38 sort of reluctant to play around with monster spell ranges, since crawl doesn't really communicate them well - it's a pain to actually eyeball whether or not a monster's in range of you, and it rarely comes up, so players aren't trained for it 17:55:44 since almost all spells are full LOS 17:55:47 *monster spells 17:55:49 this fork has some funny ideas 17:55:58 actually I'm gonna walk that last thing back. 17:56:11 PleasingFungus: lots of monsters have non-full-LOS ranges on spells. Most bolts are 1-2 short, IIRC 17:56:17 yes 17:56:41 but I still think that it's not something that crawl's UI has good affordances for - if you want to actually play keeping in mind enemy spell ranges, that's a PITA 17:56:55 there's no spell range overlay or anything like that 17:57:43 can someone remind me how the SEMI distribution works 17:57:50 PleasingFungus: true, but arguably this monster is a good opportunity to train new players to assume that many monsters can't shoot you at full LOS 17:59:02 <|amethyst> PleasingFungus: N, SEMI is like N/2, PEAK and N/2, FLAT 17:59:47 "FLAT, // full chance throughout the range 17:59:47 SEMI, // 50% chance at range ends, 100% in the middle 17:59:47 PEAK, // 0% chance just outside range ends, 100% in the middle, range 17:59:47 // ends typically get ~20% or more 17:59:47 RISE, // linearly from near-zero to 100%, increasing with depth 17:59:48 -!- halv has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:59:48 FALL, // linearly from 100% at the start to near-zero" 17:59:50 Lasty: true, but I don't know that I actually *want* to train players to do that - because, as mentioned, it's a pain 17:59:57 <|amethyst> PleasingFungus: which is like lefthalf, N/2, RISE righthalf, N/2, FALL fullrange, N, FLAT 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:00:08 Lasty: I never remember where that list is when I look for it 18:00:09 ty! 18:00:13 np 18:00:18 also ty @ |amethyst 18:00:20 :) 18:00:30 for future reference, random-pick.h, or search for "enum distrib_type" 18:00:39 <|amethyst> could make it so that hovering over a monster with xv (or the mouse in local tiles) highlights the squares within radius of its longest-range spell 18:00:40 -!- debo has quit [Quit: Lost terminal] 18:00:44 <|amethyst> !source SEMI 18:00:44 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/random-pick.h#l14 18:01:04 -!- debo has joined ##crawl-dev 18:01:14 |amethyst: reasonable 18:01:16 |amethyst: oo, didn't know that'd work 18:01:24 PleasingFungus: I like the name "sputtercaster" 18:01:24 also 18:01:32 orb slugs. 18:01:47 <|amethyst> Lasty: it probably wouldn't have worked, until snark switched it over to using ctags instead of custom greps 18:01:54 nice 18:02:47 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:03:38 Grunt: where would they even go? 18:03:59 PleasingFungus: for some reason mid to late Lair comes to mind 18:04:21 Lair is a good place for introducing tactically interesting monsters :) 18:04:28 that's where I was thinking of adding my rime wurms 18:04:35 (flash freeze) 18:04:43 Rhyme wurms worship Ukayaw, right? 18:04:53 btw 18:04:55 @??orb slug 18:04:55 unknown monster: "orb slug" 18:04:56 along with rhythm hounds 18:04:57 oh 18:05:00 I guess it went away :( 18:05:06 (orb slugs were a sprint monster at one point) 18:05:08 yeah 18:05:09 I remember 18:05:13 PleasingFungus: that's gonna step on the toes of my beat hounds 18:05:15 arenasprint maybe? 18:05:18 <|amethyst> I'm the master dragon and I'm here to say / I'm a-fuck you up in a major way 18:05:19 almost certainly 18:05:22 Lasty: then you better beat it! 18:05:25 hm 18:05:25 I bet 18:05:27 unknown monster: "orb slug" 18:05:27 %??orb slug 18:05:29 :( 18:05:34 unknown monster: "orb slug" 18:05:34 %0.15?orb slug 18:05:37 <|amethyst> @??orb slug 18:05:37 unknown monster: "orb slug" 18:05:40 I know there were orb beetles 18:05:44 orb beetle (06B) | Spd: 5 | HD: 20 | HP: 177-226 | AC/EV: 10/3 | Dam: 30 | !sil, 07vault | Res: 06magic(80) | Vul: 09poison | Chunks: 09poison | XP: 1939 | Sp: o.destruction (9d17) | Sz: Medium | Int: insect. 18:05:44 %0.15?orb beetle 18:05:47 ha 18:05:49 <|amethyst> oh right 18:05:51 unknown monster: "orb slug" 18:05:51 %0.16?orb slug 18:05:54 Could not execute monster-0.17: No such file or directory 18:05:54 %0.17?orb slug 18:05:55 orb slug (06j) | Spd: 4 | HD: 20 | HP: 116-146 | AC/EV: 2/1 | Dam: 40 | !sil, 07vault | Res: 06magic(80) | Vul: 09poison | Chunks: 09poison | XP: 410 | Sp: o.destruction (9d17) | Sz: Big | Int: insect. 18:05:55 <|amethyst> %0.14?orb slug 18:05:56 rip 18:05:58 ! 18:05:58 ah ha 18:06:02 <|amethyst> slugs were removed in 0.15 18:06:12 <|amethyst> which is why it changed to a beetle 18:06:13 anyway the design would be considerably less, uh, buff than that 18:06:19 except for my awesome new slug race 18:06:29 <|amethyst> Lasty: nagas? 18:06:38 |amethyst: oh, right, that's what they're called now 18:06:38 it would be like 18:06:38 hm 18:06:47 * Grunt tries to think of a good comparison relative to dart slugs 18:07:03 (incidentally, this also gives us room for "blast slugs") 18:07:07 (after all, dart -> IMB -> orb) 18:07:13 * Grunt hides 18:07:19 Fulminant slugs 18:07:23 hahahaha 18:07:23 perhaps not. 18:07:29 they explode after you spend 3 turns near them 18:07:33 <|amethyst> spells:slugburst.200.natural 18:07:36 ??todo monsters 18:07:36 todo monsters[1/17]: sloths, cassowaries, moas, hoatzin, locusts, paper wasps, bullet ants, mantis shrimp 18:07:43 no no, they explode three turns after they wake up 18:07:51 my first idea for these guys was bullet ants 18:08:01 Grunt: that works 18:08:01 clearly call them 18:08:02 army ants. 18:08:03 but too many people know what those actually are :( 18:08:29 How about "shard shrike"? 18:08:33 !banish Lasty 18:08:34 PleasingFungus casts a spell. Lasty is cast into the Abyss! 18:08:41 todo: rework spark wasps into spark shrikes 18:08:46 and then create Shrike Strike finally 18:08:51 Or better yet, spike shrikes 18:09:00 hahahahaha 18:09:08 <|amethyst> dart slugs, go fish, swift swifts 18:10:00 Unstable branch on underhound.eu updated to: 0.18-a0-1378-g7babcad (34) 18:10:53 someday we will get away with an inherently exploding monster (i.e. a proper monster that also has the property of exploding on death, not spores or CBL or) 18:10:59 todo: exploding ufetubi 18:11:00 obviously 18:11:15 grunt: plague corpses or whatever those were? 18:11:29 plague shambler (07n) | Spd: 10 | HD: 11 | HP: 67-98 | AC/EV: 5/7 | Dam: 3407(plague) | 07undead, 10doors, evil | Res: 06magic(73), 02cold, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 04rot | XP: 857 | Sz: Large | Int: normal. 18:11:29 %0.14?plague shambler 18:11:34 CanOfWorms: plague shamblers, and I'm thinking of a spore or CBL explosion, not a cloud 18:11:36 shock serpent is an exploding monster really 18:11:49 I actually managed to die to one of those at one point, thanks to a vampire knight and a string of fun coincidences 18:11:52 ??af_plague 18:11:52 I don't have a page labeled af_plague in my learndb. 18:11:55 does necromancers immolating their undead count 18:11:57 ??plague 18:11:57 I don't have a page labeled plague in my learndb. 18:12:01 chequers: it sucked 18:12:06 sickness, iirc 18:12:07 shock serpent design rn is really weird 18:12:14 !lg Lasty killer~~plague 18:12:15 No games for Lasty (killer~~plague). 18:12:22 PleasingFungus: I think the knight got the credit 18:12:22 pop quiz: what dictates the size of their electric discharge 18:12:23 probably the miasma? 18:12:25 ah 18:12:29 (their -> shock serpent's) 18:12:39 grunt: the code 18:13:10 CanOfWorms: be more specific :b 18:13:50 well the obvious guess is damage 18:13:53 the code that dictates the size of their electric discharge 18:14:03 maybe weapon noise 18:14:04 which damage 18:14:09 Grunt: damage determines radius IIRC 18:14:22 -!- st_ has joined ##crawl-dev 18:14:22 PleasingFungus: i think having more sickness than just one random monster in abyss would be good fwiw (or remove the abyss monster) 18:14:30 Lasty: I was hoping for someone to answer that didn't already know the answer <.< 18:14:33 :v 18:14:36 -!- ontoclasm has joined ##crawl-dev 18:14:38 Grunt: oh 18:14:46 -!- ystael has quit [Ping timeout: 250 seconds] 18:14:51 sounds like it's either damage received 18:14:52 <|amethyst> chequers: AF_ROT also includes a chance of sickness 18:14:54 or the damage of the shock 18:14:58 <|amethyst> chequers: maybe any rot? 18:14:58 it is: damage received 18:15:04 |amethyst: any rot iirc 18:15:06 oh 18:15:08 that's 18:15:10 pretty intuitive 18:15:16 <|amethyst> damage received ever, or this turn? 18:15:22 |amethyst: per attack 18:15:22 <|amethyst> or since the last discharge? 18:15:24 <|amethyst> ah 18:15:41 you made it sound like it was more arcane 18:15:59 like the lcm of the x,y positions of the attacker and defender 18:16:10 <|amethyst> no, that's the ray.cc crash 18:16:20 at the time nobody understood how it was determined just from playing it :( 18:16:27 well the fact that it has a varying range at all is weird, would be nice to get rid of that 18:17:02 my preferred solution is to make the retaliation [a] fixed range and [b] single-target 18:17:03 since it makes it look like it's an explosion when it really isn't 18:17:05 |amethyst: fair enough 18:17:06 but I've been slacking on that forever 18:17:21 the original effect was a straight up static discharge iirc 18:17:29 yeah, something like that that sounds good 18:17:35 so I would think if we want to fix the range, fix it at range 1 18:17:39 -!- scummos| has quit [Remote host closed the connection] 18:17:51 (*maybe* range 2 if we're ambitious) 18:17:52 -!- n1 has quit [Quit: Leaving] 18:17:59 really? 18:18:01 <|amethyst> I was about to say, polearms buff 18:18:04 that'd be a huge shift from the present behavior 18:18:15 I was thinking half-los, like it tends to be right now (in my experience) 18:18:19 letting it be full los seems fine to me really, and just changing its chance to trigger or something 18:18:36 -!- n1 has joined ##crawl-dev 18:18:37 or whatever distance but yeah, low range doesn't seem necessary 18:18:41 +1 18:19:13 -!- siepu has quit [Read error: Connection reset by peer] 18:19:17 <|amethyst> yeah, low range makes it too much like all the other damaging defenses we have 18:19:28 <|amethyst> s/low/melee/ 18:19:39 !shrug 18:19:39 -!- lobf has joined ##crawl-dev 18:19:39 ¯\_(ツ)_/¯ 18:19:51 the electricity travels back up the heated path of air left by your bolt of fire 18:20:13 03Mark Lodato02 {Lasty} 07* 0.18-a0-1379-gf1a7f30: Add skill_gains table to the chardump. 10(4 weeks ago, 6 files, 89+ 14-) 13https://github.com/crawl/crawl/commit/f1a7f309f30a 18:20:13 03Mark Lodato02 {Lasty} 07* 0.18-a0-1380-g03fd341: End every chardump section with a blank line. 10(4 weeks ago, 1 file, 5+ 3-) 13https://github.com/crawl/crawl/commit/03fd341c8576 18:20:13 03Mark Lodato02 {Lasty} 07* 0.18-a0-1381-ge957c2b: Update dump_order docs to match real default. 10(4 weeks ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/e957c2b5496b 18:20:17 or your arrow or your bolt of draining 18:20:31 how does staffo of energy channeling work? 18:20:45 i don’t see any explanation in game or from sequell 18:21:02 i.e. how does evo skill affect it? 18:21:12 ??channeling 18:21:13 channeling[1/1]: Converts food into mana. The staff succeeds (evo+11)/40, 50 hunger, 1d3 MP; Wucad Mu (evo+1)/25, 50 hunger, 1/5 div miscast, otherwise 2+d5+evo/3 MP; Sif power 100-300 hunger, d(2+inv/4) mp. For reference, merely resting will recover 14+maxMP per 600 nutrition, at standard metabolic rates. 18:21:28 oh my bad i searched the wrong thing 18:21:31 :) 18:21:32 thank you 18:21:36 heh 18:26:02 -!- minmay has joined ##crawl-dev 18:26:41 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 44.0.2/20160210153822]] 18:27:27 -!- aditya has quit [Ping timeout: 255 seconds] 18:28:23 -!- mineral has joined ##crawl-dev 18:32:06 -!- dtsund has quit [Ping timeout: 250 seconds] 18:34:58 -!- Blade- has quit [Ping timeout: 252 seconds] 18:35:06 -!- giann has quit [Ping timeout: 255 seconds] 18:35:14 -!- amalloy is now known as amalloy_ 18:42:42 I just put DCSSA up on CPO if anyone wants to play a felid with four ring slots or a lava orc 18:43:22 -!- MarvinPA has quit [Ping timeout: 250 seconds] 18:44:00 -!- MarvinPA has joined ##crawl-dev 18:44:08 -!- Blade- has quit [Ping timeout: 252 seconds] 18:48:45 Unstable branch on crawl.s-z.org updated to: 0.18-a0-1381-ge957c2b (34) 18:52:58 -!- bonghitz has quit [Remote host closed the connection] 18:56:07 -!- debo has quit [Quit: Lost terminal] 18:56:34 -!- debo has joined ##crawl-dev 18:57:20 -!- MarvinPA has quit [Quit: Leaving] 18:59:47 -!- dtsund has joined ##crawl-dev 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:00:26 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 19:01:21 dcssa? 19:02:31 hm. think a prompt or something could be added to ash's curse item ability to tell you how many scrolls you'll have left? i know it's not necessary, but i find myself using my last scroll to curse something a lot more often now than i did when you had to pray over the scrolls 19:04:23 it's the new fork 19:05:43 ProzacElf: where would you put the into in the workflow? 19:06:04 since most of the workflow for ash curse is in menus, you can't usefully stick it in the message history 19:06:05 yeah, that's kind of the problem. i'm not sure where it would make sense 19:06:16 only place I can think of is the menu prompt 19:06:17 -!- amalloy_ is now known as amalloy 19:06:25 eg "Curse which item? (1 scrolls left)" 19:06:33 that would work i guess 19:06:42 or display the scrolls along with the items that can be cursed 19:06:58 although that might lead to weirdness elsewhere 19:10:50 03wheals02 07* 0.18-a0-1382-gf5a3c2b: Prevent self-hitting with Dazzling Spray (#8509). 10(82 seconds ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/f5a3c2b3b6c5 19:14:46 -!- bonghitz has quit [Remote host closed the connection] 19:15:21 03|amethyst02 07* 0.18-a0-1383-gedaa9b3: Word-wrap ?#. 10(37 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/edaa9b39357e 19:15:21 03|amethyst02 07* 0.18-a0-1384-g17ce43e: Don't make scroll further than . 10(31 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/17ce43e7516a 19:15:36 -!- pikaro has quit [Ping timeout: 255 seconds] 19:15:44 <|amethyst> that last one had been bugging me for I while 19:16:00 <|amethyst> s/I/a/ 19:16:14 ProzacElf: ok, i'll send a patch for this 19:17:06 oh, cool 19:17:09 thx 19:17:31 i did not know you could actually hit yourself with dspary 19:17:53 <|amethyst> you couldn't target yourself with it 19:18:29 <|amethyst> but because of some ray-advance changes (I think related to multizap targetting), if you targetted an adjacent wall, it would end up hitting you 19:19:09 <|amethyst> or maybe this one wasn't related to multizap targetting and has been there forever 19:20:37 <|amethyst> Also, I have a patch that makes the inventory menu look a little nicer in local tiles 19:20:46 <|amethyst> specifically, the fact that it doesn't use all the space 19:20:47 oh 19:20:49 <|amethyst> however 19:20:58 i actually did manage to hit myself bouncing it off a wall once 19:21:06 now that you mention it 19:21:11 <|amethyst> this would screw up alignment for menus that don't have icons 19:21:25 which annoyed me since i didn't know it could bounce 19:21:30 <|amethyst> also, it would probably not help if your font is bigger 19:21:52 i fired it into a corner wall right next to me in order to hit the guys on either side 19:21:57 and then got confused 19:22:05 <|amethyst> it's not bouncing exactly 19:22:32 <|amethyst> it's more that it says "oh, I hit a wall but don't affect walls, back up by one step" 19:22:42 <|amethyst> and backing up by one step in this situation leads to the player 19:23:11 -!- spring_break_08 has quit [Ping timeout: 244 seconds] 19:23:26 i think that pre-the path_taken changes, it happened in some arrangements against an adjacent wall, and then it started doing it all the time 19:24:56 <|amethyst> (the tiles menu patch I was mentioning works by making the section headers double-height, which with the default fonts gets them pretty close to the height of an icon 19:27:00 https://github.com/crawl/crawl/pull/239 merge pls 19:27:41 Have you guys considered adressing how monsters can still see you while you are "invisible?" 19:29:15 <|amethyst> chequers: hm 19:29:36 I just feel like the mechanic is not exactly transparent. 19:29:44 <|amethyst> chequers: IMO add it.defined() && inside that lambda 19:30:03 <|amethyst> chequers: otherwise, you might hit an empty slot that used to have ?RC in it 19:30:06 |amethyst: the lambda is copied from ability.cc 19:30:14 so I should update that other copy too? 19:30:42 New branch created: pull/239 (1 commit) 13https://github.com/crawl/crawl/pull/239 19:30:42 03chequers02 07https://github.com/crawl/crawl/pull/239 * 0.18-a0-1379-g88a2021: Improve UI for Ash's curse item. 10(13 hours ago, 1 file, 17+ 3-) 13https://github.com/crawl/crawl/commit/88a202141acf 19:30:55 <|amethyst> chequers: yeah, I think so 19:31:25 if you have the same lambda in two places, perhaps give it a name 19:31:33 <|amethyst> yeah 19:31:46 don't repeat yourself :) 19:31:49 how? 19:31:54 <|amethyst> make a regular function 19:31:56 ^ 19:31:59 ah duh 19:32:08 <|amethyst> item_is_rc_scroll 19:32:51 well I'll replace the whole loop, so more like find_rc_scroll 19:33:04 <|amethyst> that works :) 19:33:46 <|amethyst> though in that case I would consider having it return nullptr instead of end(you.inv) on a failed match 19:34:41 <|amethyst> hm 19:35:31 -!- PleasingFungus has joined ##crawl-dev 19:35:44 <|amethyst> actually I guess in ability.cc you really want it to return an inventory offset, not a pointer 19:35:48 03chequers02 07https://github.com/crawl/crawl/pull/239 * 0.18-a0-1380-gacb82282: Fix a bug (|amthyst). 10(13 hours ago, 2 files, 6+ 2-) 13https://github.com/crawl/crawl/commit/acb82282db0f 19:36:02 -!- axujen has quit [Quit: Gotta Go Fast!] 19:36:27 chequers fixed |amethyst?? 19:36:32 Calling him a bug seems mean 19:36:43 harsh - but fair. 19:37:40 -!- HalfStep has quit [Ping timeout: 252 seconds] 19:39:01 -!- aditya has quit [Ping timeout: 248 seconds] 19:40:59 haha 19:41:05 didn't even get his name right 19:41:29 oh, maybe that was the bug 19:42:44 -!- lobf has quit [Quit: lobf] 19:43:34 oops 19:44:30 -!- travis-ci has joined ##crawl-dev 19:44:31 The build has errored. (master - f5a3c2b #4830 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/110849250 19:44:31 -!- travis-ci has left ##crawl-dev 19:44:51 |amethyst: i'm thinking I return iter - begin(you.inv), and the caller has to check if it == end(you.inv) 19:46:10 <|amethyst> hm 19:46:10 actually, they'd have to check if it + begin(you.inv) == end(you.inv) which is a bit ugly, so i guess I return just plain iter 19:46:16 <|amethyst> or 19:46:39 <|amethyst> have it return iter == end(you.inv) ? -1 : iter - begin(you.inv); 19:46:52 <|amethyst> as an int 19:46:52 -!- lobf has joined ##crawl-dev 19:47:03 that looks nicer 19:47:09 <|amethyst> because < 0 is easier to write than >= 52 :) 19:47:13 :) 19:47:28 is the iter just int? 19:47:45 <|amethyst> no, it's actually a pointer but that doesn't matter here 19:47:55 just wondering what type i should mark for the return 19:48:39 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 19:49:10 <|amethyst> iter - iter on a random access iterator gives an integral type (specifically ptrdiff_t if they're just pointers) 19:49:22 <|amethyst> but I would probably write this just to return int 19:49:26 should I say if (iter > -1) , or if (iter >= 0) ? 19:49:52 <|amethyst> don't call it iter 19:50:12 <|amethyst> but I like >= 0 slightly more than > -1 19:50:31 rc_scroll_inv_id 19:50:43 index 19:52:42 heh, just found a bug, you can curse an already-cursed item 19:53:32 <|amethyst> hm? 19:53:48 megacurse 19:53:51 03wheals02 07* 0.18-a0-1385-g1abc7f6: Properly warn before self-casting a useless invis (#7189). 10(78 seconds ago, 3 files, 9+ 6-) 13https://github.com/crawl/crawl/commit/1abc7f63737d 19:53:55 <|amethyst> it uses OSEL_CURSABLE which should prevent that if the item is known cursed 19:54:45 it apears i can select an item that's in the inventory but not the menu list, and the scroll is consumed 19:54:52 03wheals02 07* 0.18-a0-1386-gfdd3c3b: Remove an unused function. 10(6 seconds ago, 2 files, 0+ 6-) 13https://github.com/crawl/crawl/commit/fdd3c3bce976 19:55:15 yeah 19:55:16 there might be a flag on prompt_invent_item that requires the item match the filter 19:56:42 <|amethyst> I don't see one 19:56:47 <|amethyst> looks like you'll need to explicitly check 19:56:54 <|amethyst> see _selectively_remove_curse for an example 19:56:59 <|amethyst> if (!item.cursed() || ...) 19:57:18 -!- Warrigal is now known as tswett 19:57:37 <|amethyst> here you'd use !item_is_cursable(item) 19:58:07 yes 19:58:51 <|amethyst> (mentioned that to make sure you don't just check for !cursed, because that leaks info on unided items) 19:59:07 <|amethyst> but I guess there would be other problems with !cursed anyway 19:59:11 <|amethyst> like cursing books 19:59:15 <|amethyst> hm 19:59:25 <|amethyst> oh good 19:59:29 <|amethyst> do_curse_item prevents that 20:00:02 -!- Ququman_ has quit [Remote host closed the connection] 20:00:04 -!- omarax has quit [Remote host closed the connection] 20:01:18 <|amethyst> (BTW, I don't like how ISFLAG_KNOW_CURSE depends on the "quiet" parameter; I understand why, since if you didn't get the message you weren't informed of the curse, but...) 20:02:00 on't think I touched that with the rework 20:02:05 <|amethyst> you didn't 20:02:09 ah 20:02:12 <|amethyst> I was just looking at do_curse_item 20:02:31 <|amethyst> perhaps I would be satisfied by renaming "bool quiet" to "bool side_effects" 20:02:59 <|amethyst> we have a lot of functions like that 20:08:17 ready for merge, I think, thanks for the help 20:08:55 -!- johlstei_ has joined ##crawl-dev 20:10:13 03chequers02 07https://github.com/crawl/crawl/pull/239 * 0.18-a0-1380-g4056938: Fix a bug (|amethyst). 10(13 hours ago, 2 files, 6+ 2-) 13https://github.com/crawl/crawl/commit/405693852102 20:10:13 03chequers02 07https://github.com/crawl/crawl/pull/239 * 0.18-a0-1381-gacf2c41: DRY (Grunt). 10(13 hours ago, 4 files, 23+ 25-) 13https://github.com/crawl/crawl/commit/acf2c4160589 20:10:13 03chequers02 07https://github.com/crawl/crawl/pull/239 * 0.18-a0-1382-g28cd09c: Improve curse item messaging. 10(13 hours ago, 2 files, 6+ 3-) 13https://github.com/crawl/crawl/commit/28cd09c7e812 20:11:53 -!- johlstei has quit [Ping timeout: 276 seconds] 20:11:57 <|amethyst> I guess I probably shouldn't worry about the count being wrong when you use inscriptions to keep your ?RC split into two stacks 20:12:18 <|amethyst> oh, hm 20:12:24 squash pls (and possibly split the new check for item_is_cursable into its own commit) 20:13:05 <|amethyst> wheals: that last commit is essentially that plus not giving a MSG_OK when it happens 20:13:42 <|amethyst> oh 20:13:52 <|amethyst> one problem, also with the current situation 20:13:54 the message does also change if you cancel the prompt as well 20:14:13 i mean, that commit changes the message for the situation when you cancel it 20:14:19 <|amethyst> hm, true 20:15:10 !squash wheals 20:15:21 !crush PleasingFungus 20:15:21 wheals flattens PleasingFungus like a pancake!!!! 20:15:24 rip... 20:15:24 <|amethyst> chequers: it's minor but we're usually pretty good about it... this should probably not allow using scrolls inscribed with !D 20:15:35 I started playing crawl back at version 0.4 in 2006 or 2007. Really loved it for a long time. I just have to ask-- what is the endstate of all this "pruning"? Its laughable to me. Haven't played for the last few updates, but still follow the pruning, the way I would follow someone defacing a statue in interesting ways. 20:15:36 how do I check the inscriptions 20:15:47 -!- ystael has quit [Ping timeout: 276 seconds] 20:16:09 -!- Kalir has quit [Changing host] 20:16:40 !source check_warning_inscriptions 20:16:41 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/invent.cc#l1655 20:17:06 <|amethyst> I don't know what the best way here would be 20:17:39 !check_warning_inscriptions(item, OPER_DESTROY) I think 20:17:41 <|amethyst> I mean, you don't want to use check_warning_inscriptions because you probably don't want to prompt for that in the middle of a menu 20:17:58 nah, it doesn't prompt for OPER_DESTROY 20:18:06 -!- Gorgo has quit [Quit: This computer has gone to sleep] 20:18:31 -!- giann has joined ##crawl-dev 20:19:32 what sort of message should I print if the scrolls are inscribed !D 20:19:47 <|amethyst> Just pretend they don't exist 20:20:12 <|amethyst> maybe you could have a special message for that, but I was thinking it would be simplest to handle it in find_rc_scroll 20:20:15 <|amethyst> however 20:20:28 <|amethyst> I am going to be making formatting changes to find_rc_scroll 20:20:28 -!- physeK has quit [Quit: Page closed] 20:20:33 <|amethyst> so you might want to wait until I have pushed 20:20:42 -!- lobf has quit [Quit: lobf] 20:20:51 my favourite was 20:20:55 I really think there is a place in this game for wands of cold, fire, draining, fireball and invis, as well as the rod of swarm. For me, this removal for the sake of removal has gone a bit too far. 20:21:34 -!- aditya has quit [Ping timeout: 244 seconds] 20:21:36 When you removed mountain dwarves altajko grumbled but didn't complain, when you removed item weight they accepted it, but when you removed wands of cold you went a step too far!!! 20:21:39 <|amethyst> chequers: oh, you know what I just realised 20:22:02 <|amethyst> chequers: ashenzari_curse_item is only called from the one place 20:22:32 <|amethyst> chequers: so if we pass it the curse scroll, we don't need to worry about looking it up again 20:23:02 ah... that would save some cycles wouldnt it 20:23:35 -!- giann has quit [Ping timeout: 276 seconds] 20:27:24 <|amethyst> chequers: is there a reason for that while (1) ? 20:27:30 <|amethyst> I guess there was a continue at one point? 20:28:07 ah... I probably thought it was required because there was a way to break out of the prompt that wouldnt result in an item or prompt_failed == true 20:28:32 <|amethyst> If those cases didn't return false 20:36:01 -!- lobf has joined ##crawl-dev 20:42:04 ok, check this PR now 20:42:11 ProzacElf: you owe me $5 20:42:14 thought this would be simple 20:42:48 well, the thing itself was 20:43:10 but crawlcode is infinitely perfectible 20:43:16 which is to say no matter what you do it will suck 20:43:30 +10 lines of net code to add this 20:43:41 well, also to fix 3 bugs 20:44:18 also hey, would someone besides wheals pay attention to my panlord tweaks?! 20:44:28 those didn't get merged? 20:44:37 and hey PleasingFungus, are you going to accept those H patches? Can I write more? 20:45:14 hahaha 20:45:57 03chequers02 07https://github.com/crawl/crawl/pull/239 * 0.18-a0-1379-gdf9ba0a: Various improvements for Ash's curse item ability. 10(14 hours ago, 3 files, 30+ 20-) 13https://github.com/crawl/crawl/commit/df9ba0a9c86d 20:46:41 <|amethyst> err 20:46:46 chequers: what else are ya thinking of writing? 20:47:10 <|amethyst> chequers: what has changed? 20:47:35 <|amethyst> chequers: I was just about finished with squashing and fixing up the previous version 20:47:58 <|amethyst> I guess I'll let someone else handle it 20:48:37 |amethyst: aw sorry 20:48:43 you gotta get with the times bro! these days it's all about social coding and getting the poor bastard who submitted the PR to merge commits 20:49:02 |amethyst: I added support for inscriptions, removed the while(1) 20:49:09 i think everything else was in the previous version 20:49:33 <|amethyst> let's see 20:49:38 <|amethyst> I guess I can reapply my stuff 20:49:59 also, I think one of my original commits added spaces or something 20:50:09 PleasingFungus: more randomisation 20:50:19 -!- HarryHood has quit [Remote host closed the connection] 20:50:29 PleasingFungus: basically, I don't want the ancestor to be a demonspawn, but I think adding more variation to how they level up would be A Good Thing 20:50:34 yes, agreed 20:50:37 I don't remember - did you ever fix up the issues with the last patch? iirc you were doing it in a sort of backwards way 20:50:57 randomizing both the levels & the things granted per-level, rather than just assigning one to the other 20:51:24 I think I covered off what you and amalloy pointed out, but not 100% sure 20:52:18 there's still a while loop with --tries, so I wouldn't call it pretty 20:52:37 hm 20:52:39 where's the current patch? 20:53:01 you can see allygod in my fork, or I sent you a dpaste link 20:53:17 (finding that link now) 20:54:29 https://github.com/alexjurkiewicz/crawl-ref/tree/combo_god ? 20:54:40 allygod 20:54:54 https://github.com/alexjurkiewicz/crawl-ref/commit/bced4d344d340697c0ba16a213880b07cfafa4ca isn't it? 20:55:15 yes 20:55:33 i'm very confused. 20:55:41 funny. that commit isn't in my local combo_god branch 20:56:24 so, that commit *is* it? 20:56:28 yes 20:56:33 okay. 20:57:06 hepliaklqana_unlock_hds can be static const, the "int hd" below that can be const 20:57:13 no I lied about the first thing 20:57:17 the hd can be const though 20:57:28 any particular reason you decided to go back to rings & a hat? 20:57:47 better octopode support? 20:58:09 yep! I didn't think very carefully so there might be other race issues 20:58:24 -!- vev has quit [Remote host closed the connection] 20:58:28 who can say 20:58:36 hm. I'm not sure how I'd go about merging this. 20:58:56 it merges pretty cleanly (trying myself now) 21:00:04 -!- omarax has quit [Remote host closed the connection] 21:00:48 i'll push a merged (but untested) version to my tree, going to lunch now 21:01:17 New branch created: pull/240 (102 commits) 13https://github.com/crawl/crawl/pull/240 21:01:21 03Lasty02 07https://github.com/crawl/crawl/pull/240 * 0.18-a0-1037-g2bea649: Add Ukayaw as a god that compiles 10(6 weeks ago, 22 files, 82+ 10-) 13https://github.com/crawl/crawl/commit/2bea6491f7ee 21:01:21 03Lasty02 07https://github.com/crawl/crawl/pull/240 * 0.18-a0-1038-g5a793ef: Implement accelerated piety gain/decay for Ukayaw 10(6 weeks ago, 5 files, 38+ 3-) 13https://github.com/crawl/crawl/commit/5a793ef110f0 21:01:21 03Lasty02 07https://github.com/crawl/crawl/pull/240 * 0.18-a0-1039-gaed8961: Add Ukayaw * ability: Stomp 10(6 weeks ago, 6 files, 56+ 3-) 13https://github.com/crawl/crawl/commit/aed89615bab7 21:01:21 03Lasty02 07https://github.com/crawl/crawl/pull/240 * 0.18-a0-1040-gabbca82: Add Ukayaw ** ability: Partner Pass 10(1 year, 3 months ago, 9 files, 249+ 4-) 13https://github.com/crawl/crawl/commit/abbca827b35f 21:01:21 03Lasty02 07https://github.com/crawl/crawl/pull/240 * 0.18-a0-1041-g5a2d015: Change Stomp to do damage based on monster current hp (MarvinPA) 10(6 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/5a2d0153cb37 21:01:21 03Lasty02 07https://github.com/crawl/crawl/pull/240 * 0.18-a0-1042-g79902cc: Fix up braces and a missing actor check in hurt conduct code (Medar, wheals) 10(6 weeks ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/79902ccf43db 21:01:21 03Lasty02 07https://github.com/crawl/crawl/pull/240 * 0.18-a0-1043-gd033c50: Attempt to bring Partner Pass into the modern targetter regime 10(6 weeks ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/d033c50371bf 21:01:21 03Lasty02 07https://github.com/crawl/crawl/pull/240 * 0.18-a0-1044-gf2263e4: Add rand_round (|amethyst) 10(4 weeks ago, 2 files, 7+ 0-) 13https://github.com/crawl/crawl/commit/f2263e4c685f 21:01:21 03Lasty02 07https://github.com/crawl/crawl/pull/240 * 0.18-a0-1045-g87e19d8: Ukayaw *** power: Ukayaw prepares the audience for your solo 10(4 weeks ago, 6 files, 63+ 4-) 13https://github.com/crawl/crawl/commit/87e19d8a1b2e 21:01:21 03Lasty02 07https://github.com/crawl/crawl/pull/240 * 0.18-a0-1046-g88e38fb: Add an assert to rand_round (|amethyst) 10(4 weeks ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/88e38fba3f4d 21:01:21 ... and 92 more commits 21:01:23 https://github.com/alexjurkiewicz/crawl-ref/commits/combo_god 21:01:31 ack 21:02:05 03chequers02 07[combo_god] * 0.18-a0-1469-gbe41a21: Randomise Hepliaklqana resist unlock order. 10(14 hours ago, 4 files, 50+ 14-) 13https://github.com/crawl/crawl/commit/be41a2131596 21:02:05 03PleasingFungus02 07[combo_god] * 0.18-a0-1470-gb0910d7: Merge pull request #240 from alexjurkiewicz/combo_god 10(5 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/b0910d75994a 21:03:22 -!- lobf has quit [Quit: lobf] 21:05:18 i read that as * ability: swamp 21:05:44 -!- Gorgo has quit [Quit: This computer has gone to sleep] 21:06:41 -!- Kellhus has quit [Quit: Page closed] 21:07:02 <|amethyst> no, that's the Fedhas ***** ability 21:07:16 -!- lobf has joined ##crawl-dev 21:12:44 03|amethyst02 07* 0.18-a0-1387-g9876bcc: Allow Maurice to pick up seen floor items. 10(7 days ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/9876bcc42436 21:12:44 03chequers02 {|amethyst} 07* 0.18-a0-1388-gf614229: Various improvements for Ash's curse item ability. 10(14 hours ago, 3 files, 33+ 28-) 13https://github.com/crawl/crawl/commit/f6142297233f 21:14:26 <|amethyst> chequers: I realised it was even better if you pass the number of ?rc rather than an index 21:14:37 <|amethyst> chequers: since that's the only thing ashenzari_curse_item needs 21:16:23 <|amethyst> Yet again, I wish you could mark something as "merged" from a commit message 21:17:46 it's also silly that closing a PR from a commit also adds a "mention" 21:18:02 when there's already a link to the commit 21:18:13 <|amethyst> well 21:18:28 <|amethyst> in this case the mention goes to the version of the commit with my revisions 21:18:41 <|amethyst> so I think it's handy 21:19:04 <|amethyst> ohh 21:19:07 <|amethyst> I see what you mean now 21:20:03 <|amethyst> I guess it might matter when the PR isn't against master? 21:20:13 <|amethyst> or which the commit that would close the PR is itself in another PR? 21:20:29 <|amethyst> ("it" = the distinction between those two messages) 21:20:58 <|amethyst> ??maurice 21:20:59 maurice[1/4]: A unique thief! He's that green @ that just stole something out of your inventory, and then teleported away. Has a cloak. 21:21:01 <|amethyst> ??maurice[2] 21:21:02 maurice[2/4]: Don't mess around with him too much. He'll eventually steal a wand, turn invisible, then zap you a lot, or quaff all your precious potions. 21:21:03 <|amethyst> ??maurice[3] 21:21:03 maurice[3/4]: Some people call him maurice. 21:21:05 <|amethyst> ??maurice[4] 21:21:05 mauricescumming[1/9]: maurices cumming 21:22:33 <|amethyst> I suspect the Maurice change will matter not at all 21:23:10 <|amethyst> since it doesn't change the thing where non-wandering hostiles won't pick up player-dropped or -thrown items 21:23:29 that... doesn't need to be a thing anymore i guess 21:24:02 <|amethyst> well, except now maybe it does 21:24:06 i guess maybe items in your inventory aren't marked as seen? 21:24:14 s/inventory/starting inventory 21:24:19 <|amethyst> though I guess distracting maurice by throwing items is fun 21:24:32 <|amethyst> wheals: they should be marked as seen, and I'd consider it a bug if they weren't 21:24:58 clearly jory should have this behaviour, and be only capable to pick up one item of a stack at a time 21:25:17 |amethyst: as would i 21:25:45 <|amethyst> so I say go for it and remove that ISFLAG_DROPPED || ISFLAG_THROWN check 21:26:01 <|amethyst> I wouldn't remove the whole wandering && !wont_attack thing 21:26:22 <|amethyst> since that applies to non-seen items too 21:27:37 -!- PsyMar has quit [Ping timeout: 250 seconds] 21:28:42 -!- vale_ has quit [Quit: Leaving...] 21:35:28 does this change mean I need to pick upan move all distortion and other lethal weapons until I make sure Maurice is dead or not on the floor? 21:35:46 does it? 21:35:50 <|amethyst> sure 21:36:16 <|amethyst> it also means that if you have a good wand in your inventory and see maurice, it it's Optimal to drop it 21:36:24 <|amethyst> s/it's/isn't/ 21:37:43 -!- MgDark has quit [Quit: ChatZilla 0.9.92 [Firefox 44.0.2/20160210153822]] 21:38:53 <|amethyst> (actually, maybe it's still optimal to throw it under a plant) 21:41:56 <|amethyst> basically, my opinion is that if it is a problem for a single unique monster to pick up seen items off the floor, it is also a problem for that monster to take items from the player's inventory 21:42:13 -!- Misder has joined ##crawl-dev 21:42:58 <|amethyst> so IMO if that is reverted for Theoretical Concerns, Maurice should also be removed 21:43:26 Several Crash Bugs 13https://crawl.develz.org/mantis/view.php?id=10296 by cosmomancer 21:43:49 <|amethyst> (not that I would throw a fit if it is reverted without removing Maurice, but I think it should at least be considered) 21:44:02 i've sort of thought for a while that maurice is still in the game just because everyone forgets about his existence 21:44:09 I've kept quiet because I like him. 21:44:12 -!- Lasty has quit [Quit: Leaving.] 21:44:22 but he doesn't seem very in keeping with the Modern Crawl Design Philosophy. 21:44:53 <|amethyst> well, I hope I didn't draw the wrong kind of attention 21:44:56 <|amethyst> I like him too :) 21:45:17 what a helpful bug report 21:45:17 ontoclasm: You have 1 message. Use !messages to read it. 21:45:21 !messages 21:45:21 (1/1) gammafunk said (2d 27m 52s ago): Would you consider brightening the silent spectre tile a bit? It's a lovely tile, but actually somewhat hard to see in a mass of monsters that use a lot of blues and greys (other undead) 21:45:30 i already did that! 21:45:45 hooray for delayed messages 21:45:46 <|amethyst> %git :/spect 21:45:46 07chequers02 * 0.18-a0-1316-ge6d32d0: Tweak evilmike_wizard_prison. 10(8 days ago, 1 file, 30+ 39-) 13https://github.com/crawl/crawl/commit/e6d32d0becd6 21:45:52 %git HEAD^{/(gammafunk)} 21:45:52 07ontoclasm02 * 0.18-a0-1361-g9293dd1: Brighten the Silent Spectre tile (gammafunk) 10(2 days ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/9293dd1a9b15 21:46:21 i also fixed her crazy backwards arm 21:46:45 his? 21:46:47 its? 21:46:47 what if it was a spooky backwards arm. 21:46:53 |amethyst: thanks 21:46:56 <|amethyst> wheals: oh, you know what's also funny about that check? 21:47:06 <|amethyst> wheals: it only applies to OBJ_WEAPONS and OBJ_MISSILES 21:47:17 heere we go 21:47:23 03PleasingFungus02 07* 0.18-a0-1389-gde3eec0: New monster: Dart Slug 10(8 hours ago, 16 files, 80+ 0-) 13https://github.com/crawl/crawl/commit/de3eec0e1313 21:47:32 ontoclasm: ^ behold: art 21:47:45 <|amethyst> wheals: if it weren't for the seen thing, it'd be perfectly fine to distract monsters by throwing staves in front of them 21:47:50 if that's art, i'm a developer! 21:47:51 <|amethyst> hm 21:48:06 i hope you appreciate that I point out every time I make any tile. 21:48:10 art slug 21:48:15 :) 21:48:20 why did that commit change elephant_slug.png ? 21:48:21 |amethyst: very doomrl 21:48:24 um 21:48:26 oops 21:48:27 seemingly imperceptibly 21:48:40 chequers: likely optimized 21:48:44 well 21:48:46 likely the other thing 21:48:51 or unoptimized perhaps 21:49:28 %git e6d32d0becd6 21:49:28 07chequers02 * 0.18-a0-1316-ge6d32d0: Tweak evilmike_wizard_prison. 10(8 days ago, 1 file, 30+ 39-) 13https://github.com/crawl/crawl/commit/e6d32d0becd6 21:49:34 03PleasingFungus02 07* 0.18-a0-1390-gc02854d: Un-change the elephant slug tile 10(18 seconds ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/c02854d1db22 21:49:38 %git :/Resurrect 21:49:38 07wheals02 * 0.18-a0-1319-g5af6438: Add a 6* Beogh ability, Resurrection. 10(5 weeks ago, 11 files, 119+ 31-) 13https://github.com/crawl/crawl/commit/5af6438f69c4 21:49:38 this PR should be merged too! while you're at it 21:49:38 PleasingFungus: You do realize that because it's a very early game enemy that it will kill more characters than anything else you have made 21:49:46 Lightli: of course. 21:49:49 ontoclasm: if you want to do an ability tile ^ 21:50:13 wheals: is that going to master soon? 21:50:27 if people like it 21:50:35 it's v thematic 21:50:36 though i haven't been around enough to mention it around 21:50:51 dpeg would be ecstatic 21:51:01 is that a dplug? 21:51:04 i like it! just commit and see if any developer reverts it :) 21:51:20 wouldn't that make people angry if one of their warlords dies without leaving a corpse 21:51:24 wheals: quote fr: "I live, I die, I live again!" 21:51:25 <|amethyst> wheals: hmm... 21:51:30 haha 21:51:40 <|amethyst> wheals: I feel kind of like that should be combined with removal of Beogh corpse prayer 21:51:42 Lightli: you think it'd be psychologically worse than the current situation? 21:51:44 |amethyst: it is 21:51:47 <|amethyst> aha 21:51:52 %branch resurrection 21:51:52 Branch resurrection: 13https://github.com/crawl/crawl/tree/resurrection 21:52:01 isn't resurrection extremely unthematic, since only jesus got resurrected 21:52:07 uh 21:52:10 <|amethyst> CanOfWorms: Lazarus 21:52:17 zombie 21:52:21 ... 21:52:27 possibly; it's one thing to have a warlord die, it's another thing for the warlord to die, have the ability to resurrect it, and not be able to do so because the RNG decided the warlord didn't leave a corpse 21:52:33 <|amethyst> yes, jesus and lazarus were both zombies 21:52:41 p-zombies 21:52:43 !!! 21:52:44 <|amethyst> in fact, I posit that every person in this channel is a philosophical zombie 21:52:51 wheals: what Lightli said! 21:52:57 <|amethyst> with the exception of Sequell, Cheibriados, etc 21:53:03 <|amethyst> but including myself 21:53:04 arguably the warlord only died because of rng 21:53:11 we're teaching the player to deal with loss 21:53:14 nothing lasts forever 21:53:24 especially not the player 21:53:26 really, we're just encouraging them in bad habits. letting them cling to the transient... 21:53:46 says the person with a god with an auto-refreshing ally!!!!!! 21:53:54 :) 21:54:00 <|amethyst> could make named beogh followers (or all?) always leave corpses 21:54:09 <|amethyst> since they're not worth piety anymore 21:54:21 piety-based chance to leave a corpse if they otherwise wouldn't 21:54:23 <|amethyst> and you're probably not going to eat them 21:54:46 how do I draw the concept of ressurecting an orc budy 21:54:50 buddy* 21:54:50 makes it worse if one dies over lava 21:54:55 because they're so permanent otherwise 21:54:56 resurrecting* 21:55:01 or gets abyssed or w/e 21:55:08 <|amethyst> ontoclasm: animated GIF of the blood flowing back in 21:55:09 i wanted to do, like, a orc head that was half skeleton 21:55:15 on the left side an orc skull, gradually fade to the right side of a complete orc 21:55:18 wow 21:55:18 but then i realised i didn't know how to pixel art 21:55:21 !blame2 wheals 21:55:21 wwwhhheeeaaalllsss 21:55:24 well okay then 21:55:29 i guess that's the answer 21:55:32 !blame2 Grunt 21:55:33 GGGrrruuunnnttt 21:55:37 <|amethyst> ontoclasm: the question is, how are you going to illustrate the Slug Dart spell? 21:55:37 !blame3 Grunt 21:55:38 Gruuuuunt 21:55:46 !!! 21:55:50 |amethyst: monster spells don't really have many illustrations <.< 21:55:50 I'm thinking like, maybe, an orc head? But part of it doesn't have the skin or flesh...? 21:55:54 -!- Hellmonk has quit [Ping timeout: 252 seconds] 21:55:57 Just my two cents 21:55:58 PleasingFungus: welcome to the club 21:56:08 !send Grunt the joke 21:56:09 Sending the joke to Grunt. 21:56:12 <|amethyst> Grunt: 32 of them do :) 21:56:12 Dead Orc Head Club 21:56:27 he could add it to his old implementable! 21:56:27 we have an open implementable somewhere to finish the set, I guess 21:56:32 hi PleasingFungus... 21:56:34 hi... 21:56:39 surely, the 21:56:42 Dead O-Heads Society 21:56:52 wow, it's already non-mergable with master 21:56:52 ! 21:56:58 wheals: rip... 21:58:55 -!- Wahaha has quit [Quit: Leaving] 21:59:44 -!- scummos__ has quit [Ping timeout: 244 seconds] 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:01:50 -!- Misder has quit [Quit: Page closed] 22:02:33 -!- travis-ci has joined ##crawl-dev 22:02:34 The build passed. (master - 1abc7f6 #4834 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/110854563 22:02:34 -!- travis-ci has left ##crawl-dev 22:06:31 -!- giann has joined ##crawl-dev 22:11:29 -!- giann has quit [Ping timeout: 276 seconds] 22:16:01 -!- ystael has quit [Ping timeout: 240 seconds] 22:19:28 wheals: https://dl.dropboxusercontent.com/u/1000017/crawl/beogh_raise.png https://dl.dropboxusercontent.com/u/1000017/crawl/beogh_raise2.png 22:19:55 ORKZ LIVE FOREVA 22:20:07 second one is cool 22:20:45 i couldn't decide whether i liked or hated the halo so i'll let wheals pick 22:20:50 turns orcs into the terminator 22:21:17 ??travis[2 22:21:17 travis[2/2]: Travis can't be bargained with. Travis can't be reasoned with. Travis doesn't feel pity, or remorse, or fear. And Travis absolutely will not stop, ever, until your project is dead. 22:21:39 i say keep it 22:21:50 i like the halo too 22:21:57 +halo 22:22:10 makes them less like undead monsters 22:23:41 orcs live for beogh, orcs die for beogh 22:25:04 orcs live and die for me, orc jesus 22:25:07 beogh can take a hike 22:25:22 perhaps beogh is triune? 22:25:27 so the player is really beogh and orc jesus at once 22:26:17 multiple personality disorder, and self-harm tendencies related to wrath 22:26:29 <|amethyst> the parent, the child, and the orc-y ghost? 22:26:48 * geekosaur would think the sword-cross more apropos for orcs than halos 22:26:51 specialists in divine psychopathy would have a field day 22:27:12 oh, that's a cool idea geekosaur 22:27:39 hm, perhaps 22:27:43 <|amethyst> shouldn't it be an axe-cross though? 22:27:57 i doubt i can cram two swords into that space, though xD 22:27:59 also good ad probably easier to make evident in a tiny icon 22:28:00 <|amethyst> I did add a religious speech line mentioning axes 22:28:10 <|amethyst> ohh, that kind of cross 22:28:13 <|amethyst> never mind :) 22:28:23 -!- aditya has quit [Ping timeout: 276 seconds] 22:28:34 <|amethyst> I was thinking a cruciform sword 22:28:42 double sword, triple sword... 22:28:51 oh hey 22:28:59 i need skill tile varians for H and U i guess 22:29:18 -!- eb has quit [] 22:29:25 also altars 22:29:28 >.> 22:29:34 I will make an altar. 22:29:43 I have no idea what it'll look like, though. 22:29:45 neat 22:29:51 The current description is 'foggy'. 22:30:01 PleasingFungus: just a headstone 22:30:10 grim 22:30:14 -!- kaiza has quit [Ping timeout: 248 seconds] 22:30:42 An altar to Hepliaklqana the Forgotten, shrouded in mist and difficult to make out clearly. Something about it seems terribly familiar, but it's impossible to say exactly why. 22:30:42 both H and U use invo, correct? 22:30:53 the headstone thing could work, actually... headstone with a twist of some kind 22:31:01 ontoclasm: H does, I *think* U does? 22:31:07 u does 22:31:23 <|amethyst> PleasingFungus: make it a tombstone 22:31:50 -!- HDA has quit [Ping timeout: 252 seconds] 22:31:56 <|amethyst> oh amalloy said that 22:32:01 lol 22:32:02 my idea is so good |amethyst has had it independently 22:32:03 <|amethyst> +1 to that then 22:32:08 I guess it's settled! 22:32:17 i'm an artist now 22:32:28 pile of pebbles on top symbolizing memory, although I don't know how commonly known that one is... 22:32:47 <|amethyst> RAM chip on top symbolising memory 22:32:51 PleasingFungus: i like how your altar description is basically "it can't be drawn" 22:32:56 :( 22:32:58 only trouble is 22:33:01 yred's altar is a tombstone 22:33:03 hehe 22:33:12 remove yred 22:33:16 <|amethyst> wheals: that's why H.P. Lovecraft never made any illustrated children's books 22:33:16 nerf korea 22:33:18 brutal 22:33:37 wheals: I mean, the description can be changed, of course 22:33:54 I want to keep the fog, but that's the only part I'm particularly attached to 22:34:01 <|amethyst> oh, is Yred's supposed to be a tombstone? 22:34:15 if you look at it zoomed in, it's pretty clear 22:34:19 <|amethyst> easy enough to distinguish them 22:34:50 <|amethyst> make it a friendly light-coloured tombstone on a grassy grave 22:35:05 <|amethyst> surrounded by fog I guess 22:35:19 fog behind and lifting up to the sides, maybe 22:35:35 some flowers at the base 22:35:48 make it a dead cat 22:35:53 this altar defies any possible description, being a constantly-swirling vortex that is at once every color and none at all, and which nevertheless inevitably evokes a strong feeling of ennui in anyone who sees it 22:36:05 aw, i missed that we wuz talkin about orks 22:36:16 we don't have enough ennui in crawl 22:36:32 except for when i'm playing a felid 22:36:41 abyss and pandemonium? 22:36:47 haha 22:37:07 fair point 22:37:18 I like the idea of Yred's being a simple tombstoe, rather than the current mausoleum 22:37:33 simplicity is more befitting the God of Death 22:37:57 chequers: some people have complained that dith and yred's are too similar 22:37:58 <|amethyst> all the description says is "worked from columnar basalt" 22:38:15 i guess i could redo yred's if it's considered the less-cool of the two 22:38:29 -!- travis-ci has joined ##crawl-dev 22:38:30 The build passed. (master - fdd3c3b #4835 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/110854656 22:38:30 -!- travis-ci has left ##crawl-dev 22:38:31 maybe just a cool scary black torch 22:38:38 made of basalt, of course 22:39:19 make it out of balsa instead 22:39:35 i have no idea what diths is 22:39:37 a circle? 22:39:44 basically 22:40:05 <|amethyst> is the thing on the TSO altar an angel? 22:40:06 i guess the base is like a sacrificial altar, but it's so dark you can't really make it out in normal play 22:40:34 <|amethyst> it looks a little but not quite like a sword, which would certainly fit TSO 22:40:45 omg, the altar bobs up and down 22:40:48 i read it as a stylized angel 22:41:14 chequers: the idea for dith's altar was a creepy floating black mirror 22:41:44 i guess it's not very mirror-like but that was the original concept 22:41:52 <|amethyst> not a very good mirror if it's black 22:41:54 it looks inexplicable, but cool 22:42:06 <|amethyst> apparently someone let Mick Jagger get hold of it 22:42:26 dang 22:43:51 <|amethyst> I guess generic altar is used for mapping? 22:44:25 no 22:44:41 unknown is used there 22:44:44 i like that H's altar is a question mark, and U's altar is a faded altar 22:44:49 afaik generic is never used anywhere 22:44:49 <|amethyst> ah 22:45:12 (it could be used for faded ones i guess maybe) 22:46:23 it's less gamey than the current faded altar 22:47:00 i do always have trouble telling dith and yred altars apart 22:47:21 ok 22:47:22 I think I have 22:47:24 the perfect altar 22:47:29 <|amethyst> hm 22:47:35 like if they're in temple together i can tell 22:47:41 speaking of daded altars... 22:47:46 http://dpaste.com/3BBZTDP 22:47:48 but seeing them when they're not near each other it's tough 22:47:56 there's a little thing to put faded altars in the abyss 22:48:11 <|amethyst> ontoclasm: oh, it looks like we do reserve an enum for generic 22:48:21 http://i.imgur.com/1Pjz68Y.png 22:48:47 that's quite pretty 22:48:54 the ghosts might be confusing though 22:48:56 <|amethyst> ontoclasm: but then we use TILE_DNGN_UNKNOWN_ALTAR in both places and don't use TILE_DNGN_UNSEEN_ALTAR at all 22:49:00 it's supposed to be fog :( 22:49:13 it turns out I don't know how to sprite fog. 22:49:37 <|amethyst> also, maybe not a big letter H on it 22:49:42 it's worth 22:49:45 zooming in on that h 22:49:54 maybe increasing contrast a little 22:50:12 <|amethyst> an arrow on an H? 22:50:13 ...did you put the fedex logo on a grave? 22:50:17 <|amethyst> heh 22:50:18 you guys are such plebs. 22:50:29 http://www.slate.com/content/dam/slate/blogs/the_slatest/2015/04/12/hillary%20logo.jpg.CROP.promovar-mediumlarge.jpg feh to the lot of you 22:50:46 not sure what I should actually put on it 22:50:53 maybe just cover it in fog 22:50:53 <|amethyst> ha 22:50:55 non-transparent fog 22:51:01 i guess we know who the politics wonk is now 22:51:01 <|amethyst> a picture of Bernie Sanders 22:51:08 *Jeb Bush 22:51:08 |amethyst: someone was accusing me of transparent propaganda by adding an H god around campaign time 22:51:14 chequers: R I P 22:51:16 no, really? 22:51:23 not seriously :) 22:51:25 <|amethyst> PleasingFungus: Trog has been a god for a long time though 22:51:40 Trogump 22:51:41 ? 22:51:57 <|amethyst> Life is like a box of organs 22:52:03 <|amethyst> RIP AND TEAR! 22:52:03 rip 22:52:11 I love you, Sequell. 22:52:14 <|amethyst> :) 22:52:49 the thread from the DCSSA fork is quite enjoyable 22:52:53 a very sincere author 22:53:00 is this the abyssal kitties branch? 22:53:07 fork, w/e 22:53:42 <|amethyst> ? 22:53:49 not quite 22:53:53 <|amethyst> it does give felids 4 rings and 9 lives 22:54:10 abyssal kitties is manicjoe's dcss-semisprint, which was never maintained 22:54:17 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=19211&view=unread#unread 22:54:27 <|amethyst> chequers: also, am I reading your comment right and tengu actually move at 0.2 delay? 22:54:28 this is a new one that will surely be regularly updated! 22:54:42 |amethyst: at XL27 22:54:44 oh, there's a new new one 22:54:45 crazy 22:54:59 the github readme has more features listed. almost every species is changed 22:55:03 <|amethyst> chequers: that sounds insane, but not as insane I guess 22:55:03 ne new new 22:55:22 huh, that felid design sounds 22:55:23 |amethyst: there's a lot of crazy stuff, but there's some other things which are interesting 22:55:24 really bad 22:55:36 hillaraklqana 22:55:41 in the sense that I'm not sure they fix the underlying problem, but they're a novel approach to it 22:55:42 wow 22:55:44 really bad 22:55:48 I mean 22:55:51 -!- Mojo_Nixon has quit [Quit: Textual IRC Client: www.textualapp.com] 22:55:53 not a high bar to pass wrt felid design 22:56:05 humans get +4 XP apt :) 22:56:30 hahah, dj with *band item-id 22:56:52 fire damage heals... 22:57:47 mummies getitng curse immunity is cute 22:57:51 sure 22:58:44 <|amethyst> I would say that I hope Ash overrides it, but that's just me being boring and mainstream 22:58:55 mummies can no longer worship ash 22:58:59 <|amethyst> ahh 22:59:02 the dev team thought of everything 22:59:03 <|amethyst> +1 then 22:59:46 i like the idea of species with innate wild/subdued magic too 23:00:04 -!- omarax has quit [Remote host closed the connection] 23:00:22 <|amethyst> make that an aptitude 23:01:20 lol @ the things you called out in your thread comment 23:01:31 tengu speed, full !hw 23:01:47 funny how every single branch adds damage numbers... coincidence...?!? 23:02:16 |amethyst: you mean bias between spell power / spell success? 23:02:19 <|amethyst> also, because you put the (!) at the end instead of right after "delay", OP thought the rings were the part you found exciting 23:02:29 " [!hw pots] are infrequent enough that [making them full heals]'s not going to change the game that dramatically" 23:02:44 <|amethyst> chequers: yeah, but then I remembered that the mutations are both multi-level anyway 23:03:02 -!- Ladykiller70 has quit [Quit: Verlassend] 23:03:05 <|amethyst> chequers: mostly I meant "make it a thing that varies among all the races" 23:03:10 PleasingFungus: dont want to sign up as the dcss defence squad, but when you talk about a fork you can quibble about the numbers being a massive buff or look at some of the ideas in general 23:03:15 <|amethyst> not sure whether I was being serious or facetious 23:03:18 *dcssa defense squad 23:03:38 i'm not quibbling over numbers, I'm saying this person fundamentally does not understand crawl's approach to healing 23:03:45 it's funny tho 23:03:53 |amethyst: I'm not sure varying it for every race is something I like -- at least at the current mutlevel amounts which are quite substantial 23:04:35 but having a couple of species being "cast tornado in CPA" and "kill cerebov with IMB" seems cool 23:04:52 <|amethyst> I mean, I don't see a fundamental problem with having a potion that heals to full 23:05:06 PleasingFungus: well, say you reduce the !hw spawn rate. It's not an idea that's unworkable with crawl's healing system imo 23:05:49 <|amethyst> but I do think making that change and not tweaking other numbers is... not encouraging 23:06:12 <|amethyst> OTOH, forks don't have to be balanced 23:06:12 some of these changes would be great for april fools btw 23:06:14 <|amethyst> look at Angband and Nethack 23:06:16 aka CYC day 23:08:26 for april fools just implement everything minmay has ever suggested 23:08:44 you've got like 8 years of material 23:08:54 <|amethyst> %git :/(minmay) 23:08:54 07MarvinPA02 * 0.18-a0-1313-g0c599e1: Fix acquirement in Pan/Abyss being unable to create unrands (minmay) 10(7 days ago, 1 file, 29+ 21-) 13https://github.com/crawl/crawl/commit/0c599e1c039f 23:08:58 <|amethyst> %git :/(duvessa) 23:08:58 07|amethyst02 * 0.18-a0-1187-g9b90ff5: Mark monster-cast enchantments as AUTOMATIC_HIT (duvessa, PowerOfKaishin) 10(4 weeks ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/9b90ff56ec8f 23:09:27 -!- ussdefiant_Lappy has joined ##crawl-dev 23:10:14 i want to make a fork that combines all the other forks 23:11:18 chequers: it'd be the strongest panic button in the game - no ?tele delay or randomness, no positioning dependency like ?fog or ?blink, no xp investment requirement like borg's or ddoor... it'd be a huge shift to the game, and I don't think one for the better? it's good that you can't just bail yourself out of a dicey situation without thinking a little ahead, imo. 23:11:32 forgot about ?fear, pretend I listed that too 23:11:40 -!- GauHelldragon2 is now known as GauHelldragon 23:11:44 <|amethyst> chequers: https://s-media-cache-ak0.pinimg.com/236x/70/a9/2c/70a92c2c54d5e368ce7374d083809e5e.jpg 23:11:48 https://s.yimg.com/ny/api/res/1.2/PS2IsqqStATWXmdajrjjbQ--/YXBwaWQ9aGlnaGxhbmRlcjtzbT0xO3c9NTAwO2g9Mzc1/http://magazines.zenfs.com/resizer/FIT_TO_WIDTH-w500/9e2e423a0ae1618493dfbd1ba13157870dd1b390 23:12:01 awesome 23:12:25 <|amethyst> PleasingFungus: if it were !xp-level rarity though 23:12:54 |amethyst: nice 23:13:15 <|amethyst> "recursive fork" is kind of hard to search for 23:13:25 <|amethyst> and "fork made out of forks" was not helpful either 23:13:36 <|amethyst> it did show me octopodes made out of forks 23:13:46 -!- neongrey has quit [Read error: Connection reset by peer] 23:15:35 PleasingFungus: yes strongest panic button yes huge shift, like I said I'm not going to nail myself to a cross for a commit I don't really agree with either, but when forks come along I think their desire is more than just "game is hard" and it's worth looking more deeply than the obviously bad stuff 23:15:55 oh sure 23:16:07 I agree the mummy thing is cute, reminds me of dg sustab 23:16:12 there was something else I liked 23:16:29 ogre pbp / ghould pbd is also cute 23:16:32 right, innate wild/placid magic is - yes 23:16:35 -!- Kramell has quit [Ping timeout: 240 seconds] 23:17:19 I think I like in general the idea of making species that are slightly unusual *really* unusual. Like the +4 XP apt for Hu or +6 HP for Og 23:18:06 er, +8 XP apt? 23:19:41 ogre hp is already pretty significant, imho 23:20:03 well, people call them glass cannons right now 23:20:04 -!- lukano has quit [Quit: Lost terminal] 23:21:17 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:21:34 that is not because they have low HP. 23:22:22 n.b. that their low defenses tend to become considerably more respectable when and as they find some dragon armour. 23:23:09 I'd rather be talking about "in general the idea of making species that are slightly unusual *really* unusual" than one random example I picked out 23:23:20 sorry, fair enough. 23:23:50 it's starting to look like I cannot draw fog. 23:24:02 fog is hard to draw 23:29:02 -!- wheals has quit [Quit: Leaving] 23:33:05 -!- ussdefiant_Lappy has quit [Ping timeout: 240 seconds] 23:33:15 http://i.imgur.com/grPUQrA.png 23:33:20 I tried a different approach 23:34:41 oh ontoclasm 23:34:47 have you done the ancestor sprites already 23:34:53 oh wait 23:34:58 misread that conversation 23:34:59 -!- Bcadren has quit [Read error: Connection reset by peer] 23:35:09 thought ontoclasm was doing H graphics :v 23:35:20 (i haven't) 23:35:32 all i did for H was some of the ability icons 23:35:37 ditto for U 23:35:45 anyway I have some ideas for the H altar 23:35:54 just need to find some time to actually work on them 23:37:05 also PF, thoughts on making H altar look like a japanese ancestral tombstone? 23:38:45 example? 23:40:47 http://s2.reutersmedia.net/resources/r/?m=02&d=20140911&t=2&i=972407724&w=644&fh=&fw=&ll=&pl=&sq=&r=LYNXMPEA8A134 these things? 23:40:55 pf: http://s2.reutersmedia.net/resources/r/?m=02&d=20140911&t=2&i=972407724&w=644&fh=&fw=&ll=&pl=&sq=&r=LYNXMPEA8A134 23:40:58 er. 23:41:00 yeah 23:41:15 -!- zxc has joined ##crawl-dev 23:41:18 lol 23:41:27 just make it that guy 23:41:31 can you make it look distinct from yred's? 23:41:38 yeah 23:41:42 since it'll have mist :v 23:41:58 and no torches 23:42:15 we need more distinctive monsters, and I think "japanifying" is a good way to go about it. Can I suggest this for giant cockroach? https://www.google.com.au/search?q=japanese+banana+dress+up&espv=2&biw=1359&bih=782&tbm=isch&imgil=Gcyu33i_p1Np_M%253A%253BygvWIJWtkk0ayM%253Bhttp%25253A%25252F%25252Fwww.injapanthisisperfectlynormal.com%25252Ftag%25252Fbanana-costume%25252F&source=iu&pf=m&fir=Gcyu33i_p1Np_M%253A%252Cygv 23:42:34 darn it, url 23:42:42 was that supposed to be one in particular? 23:42:58 yes, it should open up a preview of one image 23:43:02 o-oh my 23:43:03 noscript looney 23:43:15 noscript is the way and the truth 23:44:45 PleasingFungus: is the dart slug bladder a crawl in joke? 23:45:37 http://puu.sh/ngVFB/7a1421b029.png 23:45:46 chequers: admittedly 23:45:47 something like this with some fog 23:45:49 mist 23:45:52 nice 23:46:02 I fucked up and closed my altar without saving the layered version 23:46:10 rip 23:46:10 rip 23:46:12 ontoclasm: o/ 23:46:14 wrt noscript 23:46:42 03PleasingFungus02 07[combo_god] * 0.18-a0-1471-g2c42d2c: Placeholder Hep altar 10(12 seconds ago, 3 files, 3+ 0-) 13https://github.com/crawl/crawl/commit/2c42d2c50214 23:46:47 the fog's brightness is totally wrong in-game 23:46:50 but I'm not gonna try to untangle it now 23:46:55 especially considering :) 23:47:01 CanOfWorms: btw here's the colors i used for H's abilities: https://dl.dropboxusercontent.com/u/1000017/crawl/helpal_heal.png 23:47:13 in case you want them 23:47:26 -!- giann has joined ##crawl-dev 23:47:35 yeah I got them 23:48:12 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:51:38 03PleasingFungus02 07[combo_god] * 0.18-a0-1495-gc91f3eb: Merge branch 'master' into combo_god 10(14 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/c91f3eb6d73b 23:54:02 do monsters with confuse actively look to confuse you again when you cure it, or do they "randomly" "select" from their "spells"? 23:54:57 latter 23:55:08 currently they will try to confuse you even if you are already confused 23:56:36 i knew that 23:56:42 -!- tealeaves has quit [Quit: Bye] 23:56:51 i'm just surprised at how often they choose to do it the second i use curing too 23:58:28 I have some code sitting around that'd make them not try to re-confuse/re-slow you while you're still afllicted 23:58:36 undecided about it 23:59:51 -!- destroythecore has quit [Read error: Connection reset by peer]