00:00:02 -!- omarax has quit [Remote host closed the connection] 00:01:36 weird, must be email formatting bug 00:10:27 -!- ussdefiant_Lappy has quit [Ping timeout: 256 seconds] 00:15:57 -!- roadmap has joined ##crawl-dev 00:17:59 -!- Krakhan has quit [Ping timeout: 260 seconds] 00:18:26 -!- tealeaves has quit [Quit: Bye] 00:21:04 -!- CanOfWorms has joined ##crawl-dev 00:21:30 http://puu.sh/mB9RL/52bff86c8f.png 00:21:34 some abomination drafts 00:23:49 My beautiful X! 00:24:16 these are pretty cool 00:24:40 I'm going to be trawling through a bunch of rpg stuff for more ideas :v 00:24:55 nice, so more variants? 00:24:56 it's certainlyrad 00:25:00 yeah 00:25:05 wow I just meant to type 'rad' 00:25:13 I don't know what that earlier bit came from 00:25:16 I need to sleep. 00:25:18 it's certainly deg 00:25:29 a real 180, you might say 00:25:39 we can have our pi and eat it too 00:25:51 that's sort of a tangent 00:25:52 they're so acute! 00:26:06 it's cos they're so nice 00:40:14 this kind of punning is sinful 00:41:48 But it may contain the answers you sec 00:45:11 -!- StarButterfly has quit [Ping timeout: 252 seconds] 00:46:21 -!- halberd has left ##crawl-dev 00:51:20 amalloy: surely you meant "this kind of punning is asin" 00:51:33 namelastname112 (L27 DrHu) ASSERT(you.see_cell(p)) in 'directn.cc' at line 1203 failed. (Pan) 00:52:51 chequers: i don't think we need a second tangent into arc trig 00:52:56 -!- SurpriseTRex has quit [Ping timeout: 240 seconds] 00:52:57 -!- Grivan has quit [Ping timeout: 256 seconds] 00:53:15 -!- Harudoku__ has quit [Ping timeout: 276 seconds] 00:53:35 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 43.0.4/20160105164030]] 00:56:40 ...and next they will break out into versine 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:02:44 Unstable branch on crawl.s-z.org updated to: 0.18-a0-1123-gbd92598 (34) 01:06:23 -!- ussdefiant_Lappy has joined ##crawl-dev 01:07:48 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 01:13:24 -!- Naruni has joined ##crawl-dev 01:14:16 im guessing it is by design that leaving vehumet and rejoining him will not allow you to be granted new spells to memorize? ive got ****.. piety and haven't been offered a single spell since rejoining him 01:14:39 was that higher than the highest piety you previously achieved? 01:15:39 chequers, no i had been all the way maxxed, he offered 3 level 9 spells. I memorized one then had to abandon him 01:16:33 whats strange though is i tested this in wizmode locally and upon rejoining him (after having 200 piety) he offered me a spell at 60 piety 01:16:43 i just did that exact test 01:17:03 perhaps you're really unlucky, or perhaps you need to hit max piety and the wizmode test is invalid 01:19:25 ok so i tried it again, i memorized 2 spells (piety 60 and 75 i think it was), left him and came back, slowly increased piety and wasnt offered a spell until 90 01:20:00 sooo... i cant learn new spells from him, and im wondering if when I hit max piety if they will be the same spells 01:20:10 cheers 01:24:18 -!- sorlin has quit [Quit: Page closed] 01:25:44 -!- ontoclasm has quit [Quit: Leaving.] 01:27:23 -!- WereVolvo has quit [Read error: Connection reset by peer] 01:28:07 -!- bencryption has quit [Ping timeout: 240 seconds] 01:33:49 -!- waat has quit [Ping timeout: 264 seconds] 01:41:34 -!- FireSight has quit [] 01:42:10 -!- zxc has joined ##crawl-dev 01:46:29 -!- ProzacElf has joined ##crawl-dev 01:54:11 -!- ontoclasm has joined ##crawl-dev 01:55:07 -!- Zeor has quit [Quit: Leaving.] 01:57:49 -!- Zannick has quit [Ping timeout: 264 seconds] 01:59:08 -!- Zannick has joined ##crawl-dev 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:02:40 -!- Menche has quit [Quit: Leaving] 02:06:58 -!- jbalthetto has quit [Ping timeout: 272 seconds] 02:09:00 -!- ystael has quit [Ping timeout: 260 seconds] 02:09:14 -!- WalkerBoh has quit [Remote host closed the connection] 02:22:41 -!- NeremWorld has quit [Ping timeout: 245 seconds] 02:25:24 -!- timvisher has quit [Ping timeout: 250 seconds] 02:27:26 -!- ebering has quit [Ping timeout: 244 seconds] 02:27:34 -!- ebering has joined ##crawl-dev 02:28:29 -!- Nerem has quit [Ping timeout: 272 seconds] 02:29:48 -!- Lasty has joined ##crawl-dev 02:32:02 -!- Lasty has quit [Client Quit] 02:32:03 -!- iFurril has quit [Ping timeout: 276 seconds] 02:35:45 -!- Patashu has joined ##crawl-dev 02:37:57 -!- SpongeJr has quit [Ping timeout: 240 seconds] 02:37:59 -!- Zannick has quit [Ping timeout: 272 seconds] 02:39:38 -!- Zannick has joined ##crawl-dev 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:00:09 hm. I always understood that after hitting the final 3 that was that 03:05:38 -!- Marvin is now known as Guest57853 03:07:14 well, players rarely abandon and then rejoin vehumet 03:07:38 much less after getting to ******. so i wouldn't be too surprised if it were a bit quirky 03:09:35 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:09:40 -!- Guest57853 has quit [Ping timeout: 260 seconds] 03:10:42 -!- lobf has quit [Quit: lobf] 03:11:19 Unstable branch on crawl.beRotato.org updated to: 0.18-a0-1123-gbd92598 (34) 03:15:27 -!- Lasty has joined ##crawl-dev 03:18:35 -!- Zannick has quit [Ping timeout: 256 seconds] 03:20:07 -!- Zannick has joined ##crawl-dev 03:20:09 !source religion.cc:2007 03:20:09 https://github.com/crawl/crawl/blob/master/crawl-ref/source/religion.cc#l2007 03:20:48 -!- Sorbius has quit [Ping timeout: 276 seconds] 03:20:50 looks alright to me, vehu won't give gifts again, but if you abandon early and then you can still get later gifts by joining back 03:21:07 also Sequell doesn't see religion.h definitions? 03:21:13 !source NUM_VEHUMET_GIFTS 03:21:14 Can't find NUM_VEHUMET_GIFTS. 03:22:41 -!- Bcadren has quit [Ping timeout: 245 seconds] 03:23:08 -!- WalrusKing has quit [Quit: Leaving] 03:23:45 -!- Idolo has quit [] 03:29:34 -!- West1C_ has quit [] 03:29:58 -!- Lasty has quit [Quit: Leaving.] 03:36:10 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 03:37:34 -!- siepu has quit [Client Quit] 03:39:43 -!- siepu has quit [Client Quit] 03:49:27 -!- MgDark has quit [Ping timeout: 240 seconds] 03:52:16 -!- Vall has quit [Ping timeout: 245 seconds] 03:55:32 -!- glosham has quit [Quit: Page closed] 03:59:26 -!- Marvin is now known as Guest67785 03:59:52 -!- aditya has quit [Ping timeout: 250 seconds] 04:00:04 -!- omarax has quit [Remote host closed the connection] 04:05:27 -!- st_ has quit [Ping timeout: 240 seconds] 04:06:40 -!- fiyawerx_ has quit [Ping timeout: 272 seconds] 04:10:17 -!- edsrzf has quit [Ping timeout: 240 seconds] 04:12:26 -!- ussdefiant_Lappy has quit [Ping timeout: 256 seconds] 04:13:00 -!- HellTiger_NB has quit [Ping timeout: 256 seconds] 04:15:22 -!- Insomniak` has quit [Quit: I like to rock] 04:36:21 -!- ystael has quit [Ping timeout: 265 seconds] 04:40:21 -!- rossi has quit [Ping timeout: 248 seconds] 04:43:04 -!- chewymouse has quit [Quit: Leaving] 04:49:27 -!- glaas has quit [Ping timeout: 260 seconds] 04:54:42 -!- GauHelldragon has quit [Ping timeout: 260 seconds] 04:57:56 -!- vale_ has quit [Remote host closed the connection] 05:00:04 -!- omarax has quit [Remote host closed the connection] 05:02:42 -!- schistosoma has quit [Read error: Connection reset by peer] 05:10:17 -!- Alcopop has quit [Ping timeout: 252 seconds] 05:11:53 -!- maldini has quit [Remote host closed the connection] 05:13:34 -!- scummos| has quit [Ping timeout: 265 seconds] 05:14:48 -!- maldini has quit [Remote host closed the connection] 05:16:20 -!- kuniqs has quit [Ping timeout: 252 seconds] 05:19:50 -!- rossi has quit [Ping timeout: 248 seconds] 05:38:58 -!- Blazinghand has quit [Read error: Connection reset by peer] 05:44:07 -!- radinms has quit [Ping timeout: 255 seconds] 05:52:05 -!- sorlin has quit [Ping timeout: 252 seconds] 05:52:05 -!- Starbutterfly has quit [Ping timeout: 252 seconds] 06:00:07 -!- omarax has quit [Remote host closed the connection] 06:00:07 -!- maldini has quit [Ping timeout: 256 seconds] 06:05:14 -!- Guest67785 has quit [Remote host closed the connection] 06:08:32 -!- flappity has quit [Ping timeout: 250 seconds] 06:10:21 -!- maldini has quit [Read error: No route to host] 06:15:46 -!- Marvin is now known as Guest43030 06:23:08 -!- ontoclasm has quit [Quit: Leaving.] 06:25:26 -!- ProzacElf has quit [Ping timeout: 250 seconds] 06:25:59 -!- maldini has quit [Ping timeout: 264 seconds] 06:30:48 Is it possible to trigger right click in android version, may be long press? 13https://crawl.develz.org/mantis/view.php?id=10240 by Raistlin 06:31:06 -!- Xenobreeder has quit [Ping timeout: 252 seconds] 06:37:08 -!- rossi has quit [Ping timeout: 248 seconds] 06:39:21 -!- debo has joined ##crawl-dev 06:47:03 -!- sitnaltax has quit [Ping timeout: 252 seconds] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:00:40 -!- Xenobreeder has joined ##crawl-dev 07:03:00 -!- Jessika has quit [Ping timeout: 252 seconds] 07:08:55 -!- Patashu has quit [Ping timeout: 276 seconds] 07:09:46 -!- cang is now known as Amnesiac 07:09:56 -!- Amnesiac is now known as cang 07:11:20 -!- Floodkiller has quit [Client Quit] 07:14:25 -!- MarvinPA has joined ##crawl-dev 07:15:38 -!- cang is now known as Amnesiac 07:15:56 -!- Amnesiac has quit [Quit: Page closed] 07:20:36 -!- Guest43030 has quit [Remote host closed the connection] 07:27:24 -!- Sorbius has quit [Ping timeout: 250 seconds] 07:28:51 -!- Guest57036 has quit [Ping timeout: 252 seconds] 07:33:56 -!- Marvin is now known as Guest55698 07:36:07 -!- nikheizen has joined ##crawl-dev 07:38:26 -!- MarvinPA has quit [Quit: Leaving] 07:40:25 -!- dpeg has joined ##crawl-dev 07:41:33 -!- Guest55698 has quit [Remote host closed the connection] 07:44:20 -!- rossi has quit [Ping timeout: 248 seconds] 07:44:52 -!- ololoev has quit [Quit: Page closed] 07:56:05 -!- wheals has joined ##crawl-dev 07:57:25 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:00:48 -!- Daekdroom has quit [Quit: Leaving] 08:03:16 Ctrl-F "shop" is broken again? It worked yesterday. (As in: Ctrl-F "shop" shows a list of all items in shops -- this is bad -- instead of the list of shops, as it used to.) 08:03:16 dpeg: You have 2 messages. Use !messages to read them. 08:03:53 %git b454403 08:03:53 07Ahmad Hamidullah02 {wheals} * 0.18-a0-1121-gb454403: make stash search show matching shop items, even when the shop name matches (#10162) 10(2 days ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/b454403a3a34 08:04:04 probably that change 08:04:06 !bug 10162 08:04:07 https://crawl.develz.org/mantis/view.php?id=10162 08:04:55 guess "shop" search could be special cased? 08:05:13 or it could show only shops if no item outside shops matches, but that might be confusing too 08:06:42 Medar: yes, I think it needs a special case. 08:07:25 The current interface is a degradation. For example, we say "Use Ctrl-F "shop" to find shops." right on Ctrl-O. 08:08:05 (Currently, the interface is even more broken because there's no way to go back to the shop list -- it's worse than a few weeks ago when I complained :) 08:14:00 Are we sure that inscriptions work? I just inscribed a scroll with "surprise shop", dropped it, and the inscription was gone. 08:14:55 -!- Amnesiac is now known as Guest44279 08:14:59 -!- Guest44279 is now known as cang 08:15:11 -!- amalloy is now known as amalloy_ 08:15:12 -!- cang has quit [Client Quit] 08:15:16 huh 08:15:38 dpeg: i just do what people tell me to 08:15:54 there were people saying that shop consolidation was poor interface 08:16:07 dpeg: worked for me 08:16:59 It's nice to have full shop list somewhere, special case "shop" search is the easiest solution probably. 08:17:39 another option would be to fit it into $ or ^o somehow I guess 08:17:52 * Medar has to go 08:25:29 -!- Marvin is now known as Guest6880 08:26:36 -!- mibe has quit [Quit: Page closed] 08:37:10 03wheals02 07* 0.18-a0-1124-g7f29f61: Fix searching for "shop" again. 10(12 seconds ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/7f29f61b5d1f 08:40:23 wheals: but I am also a people 08:40:30 wheals: hey, thanks :) 08:43:18 -!- siepu has quit [Read error: Connection reset by peer] 08:58:25 As with all merchants, those 08:59:09 The text I added to the Gozag merchang description ("As with all merchants, those deeper in the dungeon tend to carry better wares.") is obsolete, right? If so, can someone revert my commit? 08:59:54 shop contents scale by depth? huh 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:01:40 kvaak: yes, for randomly generated shops, and it makes sense. The question was only how to treat Gozag extra shops. 09:02:09 03|amethyst02 07* 0.18-a0-1125-g2bdabe5: Remove a now-obsolete description line (dpeg) 10(52 seconds ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/2bdabe5a7554 09:02:55 |amethyst: thank you! 09:11:45 -!- Lasty has joined ##crawl-dev 09:12:10 -!- Adder has quit [Remote host closed the connection] 09:20:04 -!- meatpath has quit [Ping timeout: 250 seconds] 09:33:44 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 09:40:02 -!- tealeaves has quit [Quit: Bye] 09:52:45 hmm, how do they work now re: gozag? 09:53:42 <|amethyst> %git 2bdabe5a 09:53:42 07|amethyst02 * 0.18-a0-1125-g2bdabe5: Remove a now-obsolete description line (dpeg) 10(52 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/2bdabe5a7554 09:53:43 <|amethyst> err 09:53:48 <|amethyst> %git 72c9994 09:53:48 07MarvinPA02 * 0.18-a0-1035-g72c9994: Scale the effective depth of Gozag shops with XL 10(11 days ago, 3 files, 11+ 7-) 13https://github.com/crawl/crawl/commit/72c999403e6a 09:53:49 %git :/[Gg]ozag.*shop 09:53:49 07MarvinPA02 * 0.18-a0-1035-g72c9994: Scale the effective depth of Gozag shops with XL 10(11 days ago, 3 files, 11+ 7-) 13https://github.com/crawl/crawl/commit/72c999403e6a 09:53:52 damnit 09:53:58 oooh 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:00:36 !lm . god.abandon=gozag x=start 10:00:37 1. [2016-01-10 23:04:19] [start=2016-01-08 03:40:37 [20160008034037S]] Jefus the Slayer (L27 MiFi) abandoned Gozag on turn 75796. (D:4) 10:01:26 !hs . gozag 10:01:27 6. Jefus the Cruncher (L11 DsWn of Gozag), slain by Maud (a +4 great sword) on D:11 (nicolae_shop_overgrown_old_shop) on 2015-08-16 03:20:00, with 15227 points after 12351 turns and 0:43:01. 10:01:51 slain in a shop vault 10:01:53 think i missed that change mid first real gozag 10:01:57 8-) 10:01:59 how relevant 10:02:06 haha 10:02:09 -!- West1C has quit [] 10:03:24 when I see nicolae, I always assume it involves Nikola 10:03:36 then I realize that it's just the vault author 10:05:40 -!- syllogism has joined ##crawl-dev 10:17:43 -!- sorlin has quit [Ping timeout: 252 seconds] 10:19:16 -!- LexAckson has joined ##crawl-dev 10:19:21 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 10:19:23 -!- HellTiger has quit [Ping timeout: 276 seconds] 10:19:39 -!- Lasty has quit [Read error: Connection reset by peer] 10:31:35 -!- Shard1697 has quit [Ping timeout: 260 seconds] 10:35:01 -!- MarvinPA has joined ##crawl-dev 10:36:46 -!- tensorpudding has quit [Ping timeout: 272 seconds] 10:37:22 -!- tealeaves has quit [Quit: Bye] 10:40:09 -!- Shard1697 has joined ##crawl-dev 10:52:32 -!- Shard1697 has quit [Ping timeout: 276 seconds] 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:04:58 Starve (L27 MfGl) ERROR in 'dbg-scan.cc' at line 556: mid cache bogosity: mid 9353 points to DEAD MONSTER mindex=28 mid=0 (Abyss:2) 11:05:27 -!- radinms has quit [] 11:05:29 Starve (L27 MfGl) ERROR in 'dbg-scan.cc' at line 556: mid cache bogosity: mid 9425 points to DEAD MONSTER mindex=51 mid=0 (Abyss:3) 11:07:02 DEAD MONSTER prays to NO GOD. Nothing smites you! 11:07:08 Starve (L27 MfGl) ERROR in 'dbg-scan.cc' at line 556: mid cache bogosity: mid 9580 points to DEAD MONSTER mindex=53 mid=0 (Abyss:4) 11:12:16 -!- Zekka has quit [Ping timeout: 240 seconds] 11:16:21 -!- Tux[Qyou] has joined ##crawl-dev 11:20:51 -!- Ladykiller69 has quit [Ping timeout: 260 seconds] 11:25:19 -!- FireSight has quit [Ping timeout: 250 seconds] 11:25:26 -!- Vall has quit [Ping timeout: 240 seconds] 11:25:51 -!- chewymouse has joined ##crawl-dev 11:27:03 -!- omnirizon has quit [Ping timeout: 250 seconds] 11:30:03 -!- Zekka has quit [Ping timeout: 265 seconds] 11:30:45 -!- Ladykiller70 has quit [Ping timeout: 260 seconds] 11:42:13 -!- SurpriseTRex has quit [Ping timeout: 250 seconds] 11:43:28 -!- SurpriseTRex_ has quit [Ping timeout: 256 seconds] 11:43:41 -!- Zekka has quit [Read error: Connection reset by peer] 11:48:00 -!- SurpriseTRex__ has quit [Ping timeout: 256 seconds] 11:50:31 -!- ussdefiant_Lappy has joined ##crawl-dev 11:55:39 -!- Naruni has quit [Ping timeout: 250 seconds] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:00:31 -!- SurpriseTRex_ has quit [Read error: Connection reset by peer] 12:00:31 -!- blabber has joined ##crawl-dev 12:03:47 -!- Reawakening has quit [Read error: Connection reset by peer] 12:03:47 -!- syllogism has quit [Quit: Leaving] 12:03:50 -!- st_ has joined ##crawl-dev 12:04:30 -!- Lasty has joined ##crawl-dev 12:05:24 Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-1125-g2bdabe5 (34) 12:05:42 -!- mopl has quit [Quit: Page closed] 12:09:53 -!- LexAckson has quit [Ping timeout: 272 seconds] 12:16:01 -!- tealeaves has quit [Quit: Bye] 12:16:25 -!- syllogism has joined ##crawl-dev 12:19:21 -!- Zekka_ has quit [Read error: Connection reset by peer] 12:19:23 -!- ldierk has joined ##crawl-dev 12:19:29 -!- Sorbius has quit [Ping timeout: 250 seconds] 12:27:54 -!- Blazinghand has joined ##crawl-dev 12:30:16 ??nicolae 12:30:17 nicolae[1/1]: i'm glad they're just simple decor vaults because if somebody actually had to edit them, that would be terrible 12:32:40 -!- Zekka has quit [Ping timeout: 272 seconds] 12:34:25 -!- Lasty has quit [Read error: Connection reset by peer] 12:39:08 -!- Kellhus has quit [Quit: Page closed] 12:39:20 -!- Zannick has quit [Ping timeout: 245 seconds] 12:42:38 -!- LexAckson has joined ##crawl-dev 12:43:29 -!- Dixlet has joined ##crawl-dev 12:46:22 -!- ussdefiant_Lappy has quit [Ping timeout: 256 seconds] 12:47:26 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:59:26 -!- lobf has joined ##crawl-dev 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:01:02 -!- mekhami has joined ##crawl-dev 13:01:06 hi 13:01:08 idk who the idiot is 13:01:21 who thinks its a great idea to put all of the stairs up next to three oklob plants 13:01:25 but thanks for being an idiot dpeg 13:01:35 you are really something else 13:02:13 -!- mekhami was kicked from ##crawl-dev by MarvinPA [mekhami] 13:09:02 -!- id0ra has quit [Client Quit] 13:09:52 -!- ventricule has quit [Ping timeout: 252 seconds] 13:12:40 -!- murphy_slaw has quit [Ping timeout: 245 seconds] 13:14:33 -!- ontoclasm has joined ##crawl-dev 13:17:42 -!- Ququman has joined ##crawl-dev 13:18:33 (also i watched the death on -tv and it was a good one, and very much their own fault unsurprisingly!) 13:22:06 !lg mekhami -tv 13:22:07 507. mekhami, XL12 SpEn, T:19084 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 13:22:45 -!- Blazinghand has quit [Read error: Connection reset by peer] 13:23:48 -!- syllogism has quit [Quit: Leaving] 13:30:14 I learned to not fear oklobs as much when I realized they couldn't sInv. 13:30:18 -!- Franz__ has quit [Ping timeout: 255 seconds] 13:33:54 -!- Lohengramm has quit [Ping timeout: 255 seconds] 13:33:54 -!- infrashortfoo_ has quit [Ping timeout: 255 seconds] 13:34:21 -!- rmd has quit [Ping timeout: 255 seconds] 13:34:48 -!- Eronarn_ has quit [Ping timeout: 255 seconds] 13:34:51 -!- Eronarn__ has joined ##crawl-dev 13:35:43 -!- Lohengramm has joined ##crawl-dev 13:36:26 -!- Lasty has joined ##crawl-dev 13:37:32 -!- Dixlet has quit [Read error: Connection reset by peer] 13:37:46 -!- Dixlet has joined ##crawl-dev 13:37:52 When you splat, it's always good to make yourself feel better by blaming a vault...but I don't recommend calling the vault author an idiot in the dev channel 13:38:28 -!- Dixlet has quit [Read error: Connection reset by peer] 13:38:39 -!- Dixlet has joined ##crawl-dev 13:39:06 -!- kaiza has quit [Ping timeout: 260 seconds] 13:39:45 -!- scummos| has quit [Ping timeout: 255 seconds] 13:40:11 ??hubger 13:40:12 I don't have a page labeled hubger in my learndb. Did you mean: hunger, hunger-. 13:40:16 ??hunger 13:40:16 hunger[1/3]: Obviously, you can't go on without food for too long. In most cases, eating fixes this. Dead: 100. Starving: 101-1000. Near starving: 1001-1533. Very hungry: 1534-2066. Hungry: 2067-2600. Satiated (blank): 2601-7000. Full: 7001-9000. Very full: 9001-11000. Engorged: 11001-12000. 13:40:50 didn't that get rescaled so that 0 is death, multiple years ago or something 13:41:11 not that I ever recall 13:41:20 0 is probabaly a sentinel for mummies or something 13:42:08 starving ends at 900, so it looks like it did 13:43:09 -!- Kellhus has quit [Quit: Page closed] 13:43:41 -!- Zekka has quit [Read error: Connection reset by peer] 13:44:17 <|amethyst> %git 679d65d 13:44:17 07kilobyte02 * 0.14-a0-402-g679d65d: Rebase hunger values at 0 (from 100). 10(2 years, 3 months ago, 7 files, 27+ 26-) 13https://github.com/crawl/crawl/commit/679d65df8033 13:46:14 !learn edit hunger[1] s/Dead.*/Dead: 0. Fainting: 1-400. Starving: 401-900. Near Starving: 901-1433. Very Hungry: 1434-1966. Hungry: 1967-2500. Satiated: 2501-6900. Full: 6901-8900. Very Full: 8901-10900. Engorged: 10901-11900./ 13:46:14 hunger[1/3]: Obviously, you can't go on without food for too long. In most cases, eating fixes this. Dead: 0. Fainting: 1-400. Starving: 401-900. Near Starving: 901-1433. Very Hungry: 1434-1966. Hungry: 1967-2500. Satiated: 2501-6900. Full: 6901-8900. Very Full: 8901-10900. Engorged: 10901-11900. 13:51:08 -!- lobf has quit [Quit: lobf] 13:52:52 -!- blabber has quit [Ping timeout: 248 seconds] 13:59:27 -!- sysice has quit [Quit: Page closed] 13:59:42 -!- blabber has joined ##crawl-dev 14:00:02 ??af_hunger 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:02 I don't have a page labeled af_hunger in my learndb. 14:19:23 ??hungry_ghost 14:19:23 hungry ghost[1/1]: A ghost whose primary attack is to decrease your satiation level, by a quarter of your current satiation - it will rapidly reduce you to very hungry or near starving if its attacks connect. If you don't have ranged attacks and can't hit hard and fast, beware. Also eats corpses on the ground. 14:19:24 ??death_cob 14:19:24 death cob[1/7]: A dreadful undead cob of maize. No longer a joke in 0.17+! Now they are super hungry ghosts who can take you from full to starving in a single round. Beware if you have low EV! 14:19:32 ??death_cob[2 14:19:33 death cob[2/7]: You may have already fielded a guess, but it's insane hostile food. It might be corny, but if you put an ear to the ground deep down in Crawl's maize, you may find that you are being stalked; being buttered up for the kill, smooth as silk. 14:19:34 ??death_cob[3 14:19:35 death cob[3/7]: For laughs, watch !tv * killer="death cob" 1 14:19:38 ??death_cob[4 14:19:38 death cob[4/7]: Unfortunately don't turn into death popcorn when sticky flamed 14:25:16 -!- lobf has joined ##crawl-dev 14:26:25 -!- BigBluFrog has quit [Quit: Page closed] 14:27:03 -!- Guest6880 has quit [Remote host closed the connection] 14:29:29 -!- lobf has quit [Ping timeout: 250 seconds] 14:30:39 -!- amalloy_ is now known as amalloy 14:30:53 -!- lobf has joined ##crawl-dev 14:34:14 Medar, wheals, dpeg: i was one of the people asking for "shop" to show me the items rather than the shops, fwiw 14:34:45 i don't know what i'd ever need the list of shops for, because what i care about is the lovely goodies in the store, not palling around with the owner 14:37:35 -!- vale_ has quit [Remote host closed the connection] 14:37:50 !revert 7f29f61 14:37:51 03amalloy * 0.18-a0-1534-g2eee55f: Revert "7f29f61" 10(in the future, 5 files, 279+ 762-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=2eee55f 14:38:06 aw, it isn't smart enough to look up the commit message 14:38:26 well it should work pretty well both ways now 14:39:56 amalloy: poor owners :( 14:40:11 not being cared for despite being brave enough to set up shops in the dangerous dungeons 14:40:54 -!- Menche has quit [Quit: Leaving] 14:42:41 -!- scummos__ has quit [Quit: Konversation terminated!] 14:43:07 reason to see shops for me is mostly "what did that jewellery shop have again" or something like that 14:44:04 i just search for "jew" 14:44:33 but then, i also usually put promising items on $ 14:44:42 <|amethyst> but that will return all jews, whether or not they are in shops 14:44:57 I search for shop and step through each one looking at items. 14:45:03 yeah, I do most that too actually 14:45:07 guess books are better example 14:45:20 it's nice now that you can put stash search shop items on shopping list 14:45:22 for some reason i feel like I need that structure in my searching life 14:46:06 I'm pretty good about using shopping list so looking for good things to buy is as easy as possible, but you'll always need to add something you hadn't at some point 14:48:56 johnstein: if you step through each shop looking for items anyway, why not just inline all those items onto the "shop" search results? 14:49:24 everyone knows those orc shopkeepers rip you off 14:49:46 I guess it does keep that information though 14:50:17 "in_shop" search should do that now or just "_shop" I guess 14:50:41 -!- simmarine has joined ##crawl-dev 14:55:24 -!- Marvin is now known as Guest8596 14:56:06 -!- ldierk_ has joined ##crawl-dev 14:57:51 -!- ldierk has quit [Ping timeout: 256 seconds] 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:09:21 -!- Patashu has joined ##crawl-dev 15:13:48 ??coolplayer 15:13:48 coolplayer ~ coolplayers[1/2]: Players who have won at least one combo that makes a word online in 80x24 console using vikeys or arrows+numrow or an external numpad. 15:13:56 ??word combo 15:13:57 I don't have a page labeled word_combo in my learndb. 15:13:59 ??word 15:13:59 word ~ words[1/5]: dear deck demo desk dram fear feck foam ghee gram hack hear heck hehe hewn hoar hock homo hone huck husk mien mine muck musk open spam spar spas teak team tear teas teen tram tree trie 15:14:06 !kw word 15:14:07 Keyword: word => char=dear|deck|demo|desk|dram|fear|feck|foam|ghee|gram|hack|hear|heck|hehe|hewn|hoar|hock|homo|hone|huck|husk|mien|mine|muck|musk|open|spam|spar|spas|teak|team|tear|teas|teen|tram|tree|trie 15:14:47 I just realized that none of the word combos are very good 15:14:57 save for spas 15:15:05 and the tr 15:15:09 *Trolls 15:16:02 -!- ldierk_ has quit [Remote host closed the connection] 15:16:24 hoar is probably decent, likewise spar 15:18:27 also hehe is counted as a word even though healer no longer exists 15:18:39 (rip oldEly) 15:18:48 amalloy_: what do you mean "inline" ? 15:19:01 johnstein: i mean, just display a list of all the items in shops 15:19:23 since evidently your goal is to look at all the items that are in shops 15:20:26 amalloy_: frankly, I don't know. seemed like a reasonable approach at the time. maybe I like the bite-sized nature of it? but that sounds a bit irrational. 15:20:35 !lg * / !playable 15:20:45 561207/5161617 games for *: N=561207/5161617 (10.87%) 15:20:55 maybe I like the categorization. but perhaps the items from the same shop all appear adjacent to each other anyway 15:21:00 dang, 10% of crawl's history obliterated 15:21:08 we could definitely do better 15:21:12 rendered unplayable 15:21:15 I will try alternate search methods 15:21:23 -!- stanzill has quit [Changing host] 15:23:20 i just realized, the crawl character is savant-level at counting. like, you're in the middle of lethal combat, right, reacting by instinct, and you step back. something comes into view. what is it? 43 gold pieces. definitely 43 15:24:18 just at the far edge of your vision, far enough that you can't even make out the golden dragon standing just beyond, but the precise number of gold pieces is easy 15:27:30 oh, you didn't know? Dungeon gold pieces are magical and project a holographic sign like "FREE 43 GOLD" along with various shop advertisements below 15:28:01 namelastname112 (L27 DrHu) ASSERT(you.see_cell(p)) in 'directn.cc' at line 1203 failed. (Tomb:3) 15:28:04 it might even had said "'WARE DRAGON" but said dragon probably ripped that part off >.> 15:29:28 fr for the level builder: _maybe_graffiti_square() 15:30:50 a rock wall, with KIEKUP QOIRIS scrawled across it 15:33:03 and if this were nethack, reading that would summon some terrible thing that wants you soul for lunch 15:35:26 -!- zxc has quit [Read error: Connection reset by peer] 15:35:31 -!- cang has quit [Quit: Page closed] 15:39:16 -!- Patashu has quit [Ping timeout: 240 seconds] 15:40:14 are there any actions in nethack that don't have that consequence? 15:41:03 how do you mean? is does resting a turn count as having a consequence? 15:41:13 I mean if it takes up a turn, that's a consequence 15:41:20 since monsters can move, the world reacts, etc 15:41:25 -!- vale_ has quit [Ping timeout: 250 seconds] 15:42:44 -!- blabber has quit [Quit: leaving] 15:42:51 -!- MgDark has quit [Remote host closed the connection] 15:43:06 -!- Delreyn has quit [Ping timeout: 240 seconds] 15:43:21 -!- lobf has quit [Quit: lobf] 15:44:33 hm, actually I think it was one (or more) of the *band games that had random graffiti, wasn't it? 15:45:27 -!- Kalir has quit [Changing host] 15:46:05 -!- Dixlet has quit [Read error: Connection reset by peer] 15:46:20 -!- Dixlet has joined ##crawl-dev 15:46:40 gammafunk: "that consequence", not "a consequence". i was claiming that anything you do in nethack causes horrible things to chase you 15:46:58 nethack has random graffiti 15:47:44 -!- BigBluFrog has quit [Quit: Page closed] 15:47:46 -!- Zekka has quit [Ping timeout: 240 seconds] 15:48:01 amalloy: yeah, I eventually realized you were just making a joke, but I'm proud of how I seized on what I perceived as an opportunity to be pedantic and I have no regrets. 15:48:44 gammafunk and i have a special connection, where neither of us ever gets the other's jokes 15:49:09 you're the one who suggested we do a video/stream together, imagine! 15:49:36 hours of "...well what do you mean by *that*, exactly?" 15:53:03 -!- Naruni has joined ##crawl-dev 15:54:41 -!- dtsund has joined ##crawl-dev 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:02:39 -!- mistersteele has quit [Quit: Page closed] 16:03:09 -!- ontoclasm has quit [Quit: Leaving.] 16:11:36 -!- Dixlet has quit [Ping timeout: 264 seconds] 16:15:21 well I know nethack has grafitti, no idea about angband+friends 16:15:25 since I've never played it 16:18:12 -!- stanzill has quit [Quit: au rev] 16:20:00 -!- tealeaves has quit [Ping timeout: 264 seconds] 16:20:17 -!- Menche has quit [Quit: Leaving] 16:26:43 -!- WereVolvo has quit [Read error: Connection reset by peer] 16:33:55 -!- ProzacElf has joined ##crawl-dev 16:41:06 -!- Ladykiller70 has quit [Ping timeout: 260 seconds] 16:43:09 -!- t4nk905 has quit [Client Quit] 16:49:49 -!- elliptic has quit [Quit: Leaving] 16:52:24 -!- elliptic has joined ##crawl-dev 16:53:37 -!- asdu has quit [Quit: Page closed] 16:56:35 -!- Reawakening has joined ##crawl-dev 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:01:25 -!- Tux[Qyou] has quit [Ping timeout: 245 seconds] 17:06:42 -!- Dixlet has joined ##crawl-dev 17:07:46 -!- LexAckson has quit [Ping timeout: 240 seconds] 17:08:14 -!- lobf has joined ##crawl-dev 17:11:42 -!- tealeaves has quit [Quit: Bye] 17:12:37 -!- Krakhan has quit [Changing host] 17:15:46 -!- DrKe has quit [Ping timeout: 240 seconds] 17:18:22 Crypt is missing in Dungeon overview and autotravel menu 13https://crawl.develz.org/mantis/view.php?id=10241 by ldf 17:19:18 -!- MarvinPA has quit [Remote host closed the connection] 17:20:04 !remove Crypt 17:20:05 03amalloy * 0.18-a0-1535-g77a473b: Remove Crypt 10(in the future, 38 files, 960+ 627-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=77a473b 17:20:39 i bet that's something to do with vault wardens sealing the stairs to crypt 17:23:29 there were no wardens when i left crypt iirc 17:23:34 -!- MarvinPA has joined ##crawl-dev 17:25:53 -!- Floodkiller has joined ##crawl-dev 17:27:49 -!- miek_ has quit [Ping timeout: 272 seconds] 17:31:11 -!- Guest8596 has quit [Remote host closed the connection] 17:32:51 -!- Alarkh has quit [Quit: Leaving] 17:33:05 weird 17:33:27 ldf_: I autoexplored all of V:2 and V:3, no change to crypt foundness 17:33:49 then I traveled to the crypt entrance, no change also when the stairs came into LOS 17:33:53 it changed after i entered it again 17:33:56 but when I went..yes 17:35:01 also you missed some items on V:2 and V:3 that I found through autoexplore, but nothing huge 17:35:16 I won't spoil what riches are in store for you... 17:35:40 maybe on V:1 as well, forget if I explored that 17:35:45 see also #7670, #9855 17:36:12 !issue 9855 17:36:13 https://github.com/crawl/crawl/pull/9855 17:36:15 yeah, Crypt showed up as found when I entered it, and did show it as Crypt 3/3 17:36:23 -!- DrKe has joined ##crawl-dev 17:36:26 !bug 9855 17:36:27 er 17:36:27 https://crawl.develz.org/mantis/view.php?id=9855 17:36:46 !bug 7670 17:36:47 https://crawl.develz.org/mantis/view.php?id=7670 17:37:03 !cmd !pr 17:37:04 Command: !pr => .echo https://github.com/crawl/crawl/pull/$1 17:37:20 Does issue refer to what gitorious used to call it? 17:37:21 -!- tealeaves has quit [Quit: Bye] 17:37:35 I don't recall seeing this terminology on github 17:37:37 !cmd !issue 17:37:37 Command: !issue => .echo https://github.com/crawl/crawl/pull/$* 17:37:43 github does have issues 17:37:49 it's just not the same as a pr 17:38:07 amalloy: it happened again, I thought your first statement was a joke 17:38:20 i knew i was taking that risk 17:39:03 oh I see it 17:39:09 at the top, not on the repo itself 17:39:37 I wonder if gists are better than sprunge, and if there's a command-line thingy 17:39:50 there's certainly a cli for gist, and imo it's better than sprunge 17:40:13 gammafunk: each repo has Issues; you can just opt out of them, and crawl/crawl has, in favor of mantis 17:40:55 -!- siepu_ has quit [Read error: Connection reset by peer] 17:40:58 46289 | Vaults:1 | You are sucked into a shaft! 46663 | Vaults:2 | Found a staircase to the Crypt - i think this is the reason, like in 7670 17:41:08 ah, interesting 17:41:23 -!- kuniqs has quit [Quit: Page closed] 17:41:46 yeah, I see that issues are repo-specific, they just don't have a tab for it on the main page like they do for PRs 17:42:32 they do on other repos 17:42:33 sure they do. it's right next to the PRs link on, for example, https://github.com/4clojure/4clojure 17:42:53 crawl has just disabled Issues entirely 17:42:56 oh I see what you mean, we've some..right 17:43:08 wiki is there too 17:43:24 clojure people are weird like that, I bet 17:44:01 would be kind of cool to move our dev wiki to github, but it does put more of our hosted infrastructure away into github 17:44:06 not to mention the work of moving the content 17:44:32 I wonder if github wiki has a good export 17:44:33 the good news on that front is that a github wiki is a git repo 17:44:45 so you can just clone it, edit locally, whatever 17:44:58 sure, but I wonder about the format 17:45:11 markdown files, i think 17:45:26 hrm, that's pretty good 17:45:44 oh, they support a bunch of format 17:45:45 s 17:46:00 this actually might work for an import of the wiki 17:49:39 pandoc can concert doku formatting to anything anyway 17:53:19 -!- miek_ has joined ##crawl-dev 17:54:11 dokuwiki to markdown conversion could work, would be some significant effort though 17:55:31 pandoc <3 17:58:05 "Just this guy, you know? Developer, vault designer, responsible for various attempts to herd the dev team into something resembling a coherent development process." 17:58:09 from user:sgrunt 17:58:24 false, because we know that Grunt is, at the very least, a tier one demon 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:00:16 haha 18:01:06 also, regarding that crypt thing, last game i tried to go there i had to do it manually too 18:01:13 Unstable branch on underhound.eu updated to: 0.18-a0-1125-g2bdabe5 (34) 18:01:19 it showed up in autotravel after i'd actually entered but not until then 18:01:46 had you also shafted into view of the crypt stairs? 18:05:42 -!- mamgar has quit [Quit: Exit Stage Left] 18:06:18 ahhh, i don't believe so 18:07:23 -!- id0ra has quit [Ping timeout: 276 seconds] 18:10:01 -!- id0ra has quit [Client Quit] 18:13:52 -!- WorkSight has quit [Read error: Connection reset by peer] 18:15:09 -!- CanOfWorms has joined ##crawl-dev 18:15:11 -!- vale__ has quit [Ping timeout: 276 seconds] 18:15:18 amalloy: we disabled issues because crawl is perfect, naturally 18:22:38 and no wiki because why do you need to design for a game that's already perfect? 18:22:39 -!- Foamed has quit [Quit: Leaving] 18:30:59 -!- elliptic has quit [Quit: Leaving] 18:31:40 -!- Ququman has quit [Read error: Connection reset by peer] 18:32:30 ??coolplayers 18:32:30 coolplayers[1/2]: Players who have won at least one combo that makes a word online in 80x24 console using vikeys or arrows+numrow or an external numpad. 18:32:35 ??coolplayers [2] 18:32:35 coolplayers[2/2]: I am a coolplayer so, how do we edit those? 18:32:44 I am officially cool 18:33:26 !nick coolplayers 18:33:27 Mapping coolplayers => birdoprey theglow hyperbolic hyperelliptic elliptic minmay elynae mikee xomscumming tartakower nyaakitty casmith789 demonblade poncheis valrus n1000 sgrunt chris gammafunk amalloy 18:34:14 not sure it's official before you update the nick mapping 18:34:25 how do I do that then 18:34:44 I just won a TrEE in 80x24 console using a numpad 18:35:14 external numpad? i'm not entirely sure what that means tbh 18:35:14 one on your keyboard? 18:35:21 like a separate usb device, right 18:35:32 i was asking Lightli 18:35:42 yeah separate usb device 18:35:49 i know. i was asking what the question means 18:35:58 CMV: *Tele leads to all the bad things +Tele did, just as much as +Tele did. (teleporting into sealed vault rooms, etc) 18:36:01 !won lightli words 18:36:03 lightli (words) has won once in 41 games (2.44%): 1xTrEE 18:36:07 !won lightli words console 18:36:08 lightli (words console) has won once in 41 games (2.44%): 1xTrEE 18:36:11 !nick coolplayers Lightli 18:36:11 Mapping coolplayers => birdoprey theglow hyperbolic hyperelliptic elliptic minmay elynae mikee xomscumming tartakower nyaakitty casmith789 demonblade poncheis valrus n1000 sgrunt chris gammafunk amalloy lightli 18:36:21 the world is your oyster now 18:36:23 cool status attained 18:37:10 -!- KamiKatze has quit [Quit: Page closed] 18:38:20 !kw eligiblecoolplayer won words console 18:38:21 Defined keyword: eligiblecoolplayer => won words console 18:38:31 !lg * current eligiblecoolplayer s=name 18:38:32 19 games for * (current eligiblecoolplayer): 3x iafm, 3x comborobin, 2x Kellhus, johnnyzero, rast, advil, erikthered, simm, gammafunk, ldf, stickyfingers, Lasty, darkli, chris 18:40:35 -!- kaiza has quit [Ping timeout: 245 seconds] 18:41:15 -!- Ladykiller69 has quit [Ping timeout: 255 seconds] 18:42:17 ??current 18:42:17 I don't have a page labeled current in my learndb. 18:42:33 !kw current 18:42:33 Keyword: current => cv>=0.17 18:43:05 -!- ystael has quit [Ping timeout: 245 seconds] 18:44:26 -!- sorlin has quit [Quit: Leaving.] 18:44:27 good coolplayer kw, excludes the person who invented it 18:45:04 do necrophages cause stat damage now? 18:45:19 should just rot you 18:45:19 @??necrophae 18:45:19 unknown monster: "necrophae" 18:45:21 @??necrophage 18:45:21 necrophage (15n) | Spd: 10 | HD: 5 | HP: 23-32 | AC/EV: 2/10 | Dam: 804(rot) | 07undead, 10doors, evil, unbreathing | Res: 06magic(40), 02cold, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 14noxious | XP: 122 | Sz: Medium | Int: human. 18:45:27 huh 18:45:44 something statrotted me 18:46:13 You probably didn't deserve all that DEX anyhow 18:46:13 !gameinfo ProzacElf 18:46:14 ProzacElf the L8 HESk^ in D:6 (cbro tiles), T:7974, defenses: 15/10/0, stats: 13/17/14 18:46:22 i didn't notice till i was sick and rotted though 18:46:30 comically enough it only affected my str and int 18:46:30 Sick will rot your stats 18:46:43 hrm, do they give sick still? 18:46:53 ancient zymes 18:46:54 !kw words 18:46:55 Keyword: words => dear|deck|demo|desk|dram|fear|foam|ghee|gram|hack|hear|heck|hehe|hewn|hoar|hock|homo|hone|huck|husk|mien|mine|muck|musk|open|spam|spar|spas|teak|team|tear|teas|teen|tram|tree|trie 18:46:57 !kw word 18:46:58 Keyword: word => char=dear|deck|demo|desk|dram|fear|feck|foam|ghee|gram|hack|hear|heck|hehe|hewn|hoar|hock|homo|hone|huck|husk|mien|mine|muck|musk|open|spam|spar|spas|teak|team|tear|teas|teen|tram|tree|trie 18:47:02 why 18:47:09 oh we're talking about necrophages specifically 18:47:22 oh 18:47:27 well, they must still give sickness 18:47:33 maybe he fought the dreaded necrozyme! 18:47:35 doesn't seem like it 18:47:40 aiiieeee 18:47:51 also ancient zymes have a melee attack, something I never realized 18:47:53 &dump prozacelf 18:47:55 http://crawl.berotato.org/crawl/morgue/ProzacElf/ProzacElf.txt 18:47:56 wow, really? 18:48:00 !lg * killer=ancient_zyme 18:48:01 1682. braveplatypus the Skirmisher (L1 MuAK of Lugonu), slain by an ancient zyme on Abyss:1 on 2016-01-19 12:02:48, with 0 points after 84 turns and 0:00:16. 18:48:08 ancient zyme (03x) | Spd: 10 | HD: 8 | HP: 39-64 | AC/EV: 6/6 | Dam: 16, 16 | 11non-living, see invisible, fly, unbreathing | Res: 06magic(60), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 326 | Sz: Medium | Int: animal. 18:48:08 %??ancient zyme 18:48:10 !lg * killer=ancient_zyme max=dam x=dam 18:48:11 1682. [dam=16] robotcentaur the Skirmisher (L1 MfAK of Lugonu), mangled by an ancient zyme on Abyss:1 on 2013-11-03 01:23:46, with 20 points after 153 turns and 0:03:01. 18:48:18 !lg * killer=ancient_zyme !ak max=dam x=dam 18:48:19 312. [dam=16] dpth0ht the Jinx (L9 VpEn of Dithmenos), slain by an ancient zyme on Abyss:1 on 2014-08-07 23:27:03, with 2566 points after 9694 turns and 0:32:52. 18:48:23 rekt 18:48:32 heh 18:48:36 !lg * killer=ancient_zyme !ak splat max=dam x=dam 18:48:37 24. [dam=11] heteroy the Shatterer (L17 OgCK of Xom), slain by an ancient zyme on Abyss:5 on 2013-01-19 03:05:32, with 149869 points after 90503 turns and 3:08:28. 18:48:41 I actually did not realize ancient zymes could even do damage 18:48:50 gotta love people who hang out on abyss too long on their ak start 18:49:09 !lg * killer=ancient_zyme !ak splat max=xl x=dam,sdam 18:49:10 24. [dam=10;sdam=10] HANFGEIST the Acrobat (L27 DsNe of Yredelemnul), slain by an ancient zyme on Abyss:5 on 2015-08-27 14:27:32, with 634253 points after 75277 turns and 13:04:56. 18:50:17 I guess that necrophage must have done it somehow 18:55:23 <|amethyst> yes, the -1 to str and int came from a bout of Sick that appeared while fighting the necrophage 18:56:32 <|amethyst> you have a 1/4 chance of being sickened every time you rot 18:56:49 ah 18:56:54 mystery solved forever 18:58:02 -!- Floodkiller has quit [Quit: Page closed] 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:00:04 -!- tealeaves has quit [Quit: Bye] 19:01:00 -!- dtsund has quit [Remote host closed the connection] 19:01:19 has anyone ever suggested poison dot becomes non-lethal? 19:03:35 massive adder nerf! 19:03:35 Lasty: You have 2 messages. Use !messages to read them. 19:04:47 pretty sure it's been suggested (and shot down) in the past, yes 19:05:08 a lot of poisonous creatures would probably need a buff to compensate -- swamp dragons, adders, ants, bees, etc. Buffing their poison directly would mean increasing the tedium of waiting out the now-not-lethal poison, so it would probably be better to buff their non-poison damage, making them less distinctively poisonous monsters... 19:05:23 In general it seems like opening a whole bunch of problems 19:05:31 iirc the discussion happened around when deterministic poison was implemented 19:05:34 <|amethyst> doesn't non-lethal damage just mean "it matters what gets the last hit"? 19:05:46 yes, that too 19:06:30 -!- Shard1697 has joined ##crawl-dev 19:08:26 hmm 19:08:34 "Something I've experienced in trunk: apparently manuals never run out. My HoSomething has had a fighting manual take him from maybe 14 to 25, which is way more than it would have previously done." 19:08:36 is this normal 19:08:55 that sounds abnormal 19:08:56 -!- debo has quit [Ping timeout: 240 seconds] 19:08:58 !apt ho 19:08:58 HO: Fighting: 2, Short: 0, Long: 1, Axes: 3!, Maces: 1, Polearms: 1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: 1, Dodge: -2, Stealth: -1, Shields: 1, UC: 1!, Splcast: -3, Conj: 0, Hexes: 0, Charms: -1, Summ: 0, Nec: 0, Tloc: -2, Tmut: -3, Fire: 1, Ice: -1, Air: -2, Earth: 0, Poison: -1, Inv: 3!, Evo: 0, Exp: 0, HP: 1, MP: 0 19:09:04 fighting 2 though 19:09:15 manuals run out after how much xp again? 19:09:17 ah, hmm 19:09:21 ??manual 19:09:21 manual[1/3]: Manuals let you train a skill more efficiently. While you carry it you train that skill at double speed - half the 'skill points' coming from the manual. It was generated with 2000-3000 'skill points' and you cannot 'waste' it, you always get the full amount. 19:10:03 let's see 19:10:08 14-25 is about 18k for 0 apt 19:10:53 yeah seems reasonable I guess 19:10:58 depending on whether it's 14.9 or 14.0 19:11:04 ~3200 xp 19:11:21 !lg * killer~~hydra splat max=xl alldam 19:11:22 1621. [dam=18;sdam=21;tdam=21] caleba the Acrobat (L27 MiAK of The Shining One), slain by an eight-headed hydra simulacrum (summoned by a mummy priest) on Tomb:1 (tomb_1) on 2014-01-18 21:17:30, with 686381 points after 72868 turns and 6:03:45. 19:12:50 -!- tealeaves has quit [Quit: Bye] 19:16:57 -!- bencryption has quit [Quit: WeeChat 1.0.1] 19:21:26 -!- axujen has quit [Quit: Gotta Go Fast!] 19:21:39 You destroy the lich! You have finished your manual of Fighting and toss it away. Your base Fighting skill gained 6 levels and is now at level 20! 19:22:04 I think I did it previously and it was empty at level 19 19:22:24 as a HO at 14 fighting 19:23:52 -!- Dxctxrx has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 19:25:48 -!- Dxctxrx has quit [Client Quit] 19:28:12 i am a little dubious about "maybe 14 to 25". it sounds like a total guess 19:28:36 yeah, but I'm also not sure what exactly is happening with these manuals 19:28:54 liches are worth 3k exp every time, right? 19:28:59 ordinary liches, I mean 19:29:10 or do they have variable xp 19:31:07 <|amethyst> there is an XP bonus from certain spells 19:32:01 if I create an orb guardian (fixed xp) and have skill at 14, training only fighting, the manual had ~2900 skill points (looking at plus2) and was used up by killing one 19:32:06 getting me to skill 20 19:32:07 but 19:32:10 @??orb_guardian 19:32:10 Orb Guardian (06X) | Spd: 14 | HD: 15 | HP: 71-96 | AC/EV: 13/13 | Dam: 45 | 10doors, fighter, see invisible | Res: 06magic(120), 12drown | XP: 2770 | Sz: Giant | Int: human. 19:32:26 is it looking at skill after my +2 HO apt? 19:32:52 !calc 2**0.5 * 2770 19:32:53 3917.37 19:33:04 and deducting that from the manual skill pool? 19:33:27 <|amethyst> AIUI, it is worth a certain number of skill points 19:33:35 <|amethyst> hm 19:33:51 <|amethyst> let me see 19:34:37 the weird thing is at skill 20, I have to kill two orb guardians before the manual is finished 19:34:43 when I set its plus2 to 2900 19:36:41 yeah, if I make a manual, set plus2 to 2900, and kill an orb guardian at 14 fighting as HO, skill goes to 20, manual is tossed 19:37:11 if from skill 20 I make another 2900 skill manual of fighting, kill an orb guardian, it doesn't finish, skill goes to 23 19:37:24 and plus2 of the manual is 1020 19:37:25 <|amethyst> and what's the plus2 at now 19:37:26 isn't that one just because you get less xp? 19:37:27 <|amethyst> hm 19:37:32 from having earned more xp 19:37:40 or does the plus2 ignore that 19:37:42 -!- tealeaves has quit [Quit: Bye] 19:37:56 <|amethyst> ah 19:37:57 well the way crawl works afaik is higher requirements for levels 19:37:59 not less xp 19:38:03 <|amethyst> well 19:38:08 <|amethyst> I think it's skill_point_cost 19:38:13 yeah but I mean the xp is filtered through a multiplier, isn't it? 19:38:44 <|amethyst> near the beginning of _train(): 19:38:53 <|amethyst> if (cost > spending_limit) 19:38:53 <|amethyst> { 19:38:54 <|amethyst> int frac = spending_limit * 10 / cost; 19:38:54 <|amethyst> cost = spending_limit; 19:38:54 <|amethyst> skill_inc = skill_inc * frac / 10; 19:38:56 <|amethyst> } 19:39:13 -!- ontoclasm has joined ##crawl-dev 19:39:45 -!- scummos__ has quit [Ping timeout: 255 seconds] 19:41:36 <|amethyst> and then skill_inc (initially 10) is what is being added to the skill's skill points (and what is being taken from the manual) 19:42:18 <|amethyst> !apt ho 19:42:19 HO: Fighting: 2, Short: 0, Long: 1, Axes: 3!, Maces: 1, Polearms: 1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: 1, Dodge: -2, Stealth: -1, Shields: 1, UC: 1!, Splcast: -3, Conj: 0, Hexes: 0, Charms: -1, Summ: 0, Nec: 0, Tloc: -2, Tmut: -3, Fire: 1, Ice: -1, Air: -2, Earth: 0, Poison: -1, Inv: 3!, Evo: 0, Exp: 0, HP: 1, MP: 0 19:42:53 <|amethyst> to confirm, try this: start with your 14 fighting dude and make a manual of something else (say, long blades) and kill a orb guardian 19:43:29 <|amethyst> (with just that skill on training of course) 19:43:43 <|amethyst> that should use up the whole manual like your first experiment with fighting 19:44:16 <|amethyst> then, with fighting still at 14, make a manual of fighting and train fighting 19:44:31 <|amethyst> then it should again take two kills to use the manual up 19:45:09 <|amethyst> skill cost level being based purely on total experience gained 19:46:57 hmm 19:47:13 yeah it goes to lb 19 and tosses one kill 19:47:23 <|amethyst> another experiment would be to go to your initial state and wizmode set fighting to 20 19:47:36 -!- meatpath has quit [Ping timeout: 240 seconds] 19:47:41 <|amethyst> which I think doesn't increase your total XP so should leave the cost alone 19:47:53 <|amethyst> then see if killing one OG uses up the whole manual 19:48:29 <|amethyst> oh 19:48:31 <|amethyst> never mind 19:48:37 <|amethyst> that does change you.total_experience 19:48:40 <|amethyst> fancy 19:49:01 yeah I had been setting skill to 14 and 20 etc without reseting the char 19:49:05 so I guess it was adjusting this 19:49:24 -!- Kellhus has quit [Quit: Page closed] 19:49:26 at various points when I wasn't busy killing the orb guardians, that is 19:51:05 heh 19:51:06 // We randomize the order, to avoid a slight bias to first skills. 19:51:07 // Being trained first can make a difference if skill cost increases. 19:51:26 I wonder how much of this is due to the old victory dancing stuff, the way this code is structured 19:51:42 <|amethyst> this much of it: |---------------------------------------------------| 19:51:50 dang that's a lot 19:52:03 question is how many millisnarks per - 19:52:20 <|amethyst> heh 19:52:42 <|amethyst> I mean, this whole idea of doing skill training in batches of 10 skill points 19:52:52 <|amethyst> made sense at one point I'm sure 19:53:06 <|amethyst> but, since then, multiplication and division were invented 19:53:26 <|amethyst> allowing massive savings in codebases previously based around addition in a loop 19:53:32 division is a hoax 19:53:35 wake up sheeple 19:55:58 <|amethyst> it's true, the integers mod 2**32 don't even form a division ring 19:56:57 And God said "Let there be numbers", and there was int. God saw that the type was good, and separated the negatives from the non-negatives. 19:57:17 !remainder gammafunk 19:57:23 <|amethyst> unless you're defining division bitwise, in which case it's boring since only 0xffffffff is a valid divisor 19:58:50 a ring? don't we have to start with something less fancy, like a monoid, or something? 19:59:25 only if you only plan to consider mul/div without add/sub 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:08 <|amethyst> yeah, if you have both + and * a ring is pretty much what you're after 20:00:38 no I was joking along the lines of "the simplest structure" 20:00:45 we can just start with sets I guess 20:00:55 <|amethyst> sets? 20:00:56 the simplest structure is a set. :p 20:01:06 geekosaur: is it 20:01:11 <|amethyst> simplest structure is a first-order proposition :P 20:01:19 in the standard formulation (ZF), yes 20:01:26 ??it[1] 20:01:26 it[1/43]: It fall off the wall. 20:02:33 the algebra people do sets -> monoids -> groups -> rings -> fields or something like taht 20:02:36 they're crazy anyhow 20:04:29 -!- glaas has quit [Quit: WeeChat 0.4.2] 20:04:34 if you want really crazy, HoTT is the new hotness (pun intended) 20:04:45 derives this stuff from topology instead of set theory 20:05:51 -!- mizu_no_oto has quit [Client Quit] 20:06:05 ("homotopy type theory") 20:08:09 <|amethyst> set theory is just a special-case topos anyway 20:09:12 sounds like a set-up 20:09:24 !send Grunt {} 20:09:25 Sending {} to Grunt. 20:09:25 <|amethyst> that is categorically false! 20:09:46 !send ∅ gammafunk 20:09:47 Sending gammafunk to ∅. 20:10:23 Finally, I'm a subset of myself 20:10:44 -!- WorkSight has quit [Quit: Leaving...] 20:10:47 !send gammafunk the set of all sets that do not contain themselves 20:10:48 Sending the set of all sets that do not contain themselves to gammafunk. 20:15:30 -!- eb has quit [] 20:23:14 -!- maldini has quit [Remote host closed the connection] 20:31:55 -!- nikheizen has quit [Quit: leaving] 20:35:56 -!- aditya has quit [Ping timeout: 240 seconds] 20:36:50 -!- PleasingFungus has joined ##crawl-dev 20:39:04 -!- WalkerBoh has joined ##crawl-dev 20:42:40 how up2date is our changelog 20:43:09 %git f0c3515aca4cf4fa8a928cf9bee946e713c6f553 20:43:09 07Grunt02 * 0.18-a0-781-gf0c3515: Changelog through 0.18-a0-780-gd1db97e. 10(5 weeks ago, 1 file, 11+ 3-) 13https://github.com/crawl/crawl/commit/f0c3515aca4c 20:43:19 looks like pak is ok 20:45:23 -!- MarvinPA has quit [Quit: Leaving] 20:46:11 does this sound good? 20:46:12 * The evocable teleport property +Tele is removed. Rings of teleportation now only have the *Tele teleportitis effect. 20:47:27 sounds right 20:48:32 can we delete our sourceforge project? 20:50:33 * The Sap Magic effect of demonspawn warmongers is simplified. It has three fixed levels that increase the chance of spell failure for each spell cast, regardless of spell level, and this spell failure increase expires with the Sap Magic duration. 20:50:48 not as long as we have crd 20:51:07 and probably things like the commit message list 20:51:14 not sure how that is runned 20:51:20 *run 20:52:12 oh, when did that happen? 20:52:14 sap magic 20:52:43 -!- CKyle has joined ##crawl-dev 20:53:05 -!- WalkerBoh has quit [Ping timeout: 245 seconds] 20:53:12 %git d1fe698add836582792879e51b1b52c7f24d82ef 20:53:12 07MarvinPA02 * 0.18-a0-1112-gd1fe698: Simplify Sap Magic 10(3 days ago, 6 files, 16+ 17-) 13https://github.com/crawl/crawl/commit/d1fe698add83 20:53:44 It happened 3 days and 6 files ago 20:54:02 i thought the commit message list is a github webhook now? 20:54:25 perhaps it is, but where is the mailing list managed? 20:59:02 ahh 20:59:14 anyway, seems like it'd be pretty easy to move a mailing list 20:59:24 google groups or w/e 20:59:58 after the whole SF malware thing, my take is that we should aggressively move away from them 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:01:05 -!- Vall has quit [Quit: ChatZilla 0.9.92 [SeaMonkey 2.28/20150907235313]] 21:01:23 and who's going to aggressively move our mailing list? 21:01:29 (s) 21:01:34 the other thing is who will host our downloads 21:01:43 Well we're pretty much hosting them now 21:01:45 <|amethyst> wheals: we host everything linked from the front page anyway 21:01:53 oh, i didn't realise 21:02:05 do we even still upload them to sf? 21:02:09 <|amethyst> IMO, practically, getting rid of our SF account makes the malware thing more likely 21:02:20 oh, I remember that concern 21:02:20 <|amethyst> I'd rather keep the account but just not point people to it 21:02:25 you can't close out the account? 21:02:30 and disable the page etc 21:02:37 sourceforge takes over abandoned accounts and starts serving malware 21:03:09 hrm, I'm not sure if that's really an accurate assesment of how you can manage the project, but regardless 21:03:26 if someone does move the mailing list 21:03:39 then we don't have anythign left that actually depends on that infrastructure 21:03:52 <|amethyst> The thing that happened with gimp 21:04:33 <|amethyst> was in a mirrored project 21:04:46 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 21:04:56 <|amethyst> which they create (or at least created) for projects that don't host their releases on sourceforge 21:05:00 -!- Naruni has quit [Ping timeout: 264 seconds] 21:05:24 this is probably good reading for those who haven't seen it: https://sourceforge.net/blog/gimp-win-project-wasnt-hijacked-just-abandoned/ 21:05:31 <|amethyst> not sure if GIMP-Win could have closed out the account in a way that says "and don't make a mirrored project" 21:06:14 -!- Naruni has joined ##crawl-dev 21:06:21 yeah that's exactly what I was wondering 21:06:41 <|amethyst> but they can make a mirrored project out of things that were never on SF to begin with 21:06:48 -!- vale_ has quit [Ping timeout: 264 seconds] 21:07:00 <|amethyst> so I don't think closing vs abandoning the account would actually matter for that purpose 21:07:06 -!- Zekka has quit [Ping timeout: 260 seconds] 21:08:33 <|amethyst> that said, they stopped the mirrored projects thing in June; not sure what has happened since then 21:09:53 -!- sorlin has quit [Ping timeout: 250 seconds] 21:10:09 -!- CKyle has joined ##crawl-dev 21:11:09 |amethyst, hi there 21:11:29 been a while :) 21:11:52 <|amethyst> I've not been here terribly much, busy with work etc 21:12:09 yeah i took about a year off as well 21:12:55 gotta get caught up with all the changes then I can get back into contributing 21:13:08 everything has been removed 21:13:11 but of course i forgot all the coding i had done so now i gotta relearn it :) 21:13:57 -!- nicolae- has joined ##crawl-dev 21:15:22 speaking of which, would someone please remind me how to search the change log for a specific commit? i'm looking to see if stoneskin expiration does not notify the player for a reason 21:15:38 otherwise, i'd like to at least add a message 21:16:09 -!- Ladykiller70 has quit [Read error: Connection reset by peer] 21:16:12 it does, doesn't it? Your skin feels tender, or something 21:16:26 that's the end message 21:16:45 oh, you mean pre-expiration warning 21:16:51 yeah 21:16:54 I seem to always forget to use stoneskin but I thought the last time I did remember it there was a warning shortly before that 21:16:56 yeah i'd be happy to have that added personally 21:16:59 there's not 21:17:44 i don't mind writing up the commit, if i remember correctly it is appropriate to search and see if something is the way it is for a reason before trying to bring changes 21:17:53 -!- WalkerBoh has joined ##crawl-dev 21:18:27 always a good policy: https://en.wikipedia.org/wiki/Wikipedia:Chesterton%27s_fence 21:19:24 impressive 21:19:25 what's the reason for chesterton's fence, though 21:19:25 nicolae-: You have 1 message. Use !messages to read it. 21:19:27 what the! 21:19:29 !messages 21:19:30 (1/1) gammafunk said (2d 45m 49s ago): Cepotosm's Commerce Corner! two manuals of conj, too bad I'm a HuSk 21:19:40 nice 21:20:06 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:20:39 I won despite that shop failing me in every way 21:20:55 did the shop fail you 21:20:57 or did you fail yourself 21:21:14 I fail to C ur point 21:21:40 <|amethyst> hm, stoneskin hasn't seemed to have a midmsg since at least 0.8 21:22:47 and now I wonder if it's related to lorcs 21:23:41 those damn lorcs 21:26:50 lightning orcs are the worst 21:28:58 03DrKe02 07https://github.com/crawl/crawl/pull/226 * 0.18-a0-1122-g352759e: Trove entry fee adjustments and additions 10(2 days ago, 1 file, 19+ 15-) 13https://github.com/crawl/crawl/commit/352759ef98d1 21:28:58 03DrKe02 07https://github.com/crawl/crawl/pull/226 * 0.18-a0-1123-gc42da00: Add amulet of reflection to trove lists of +x jewellery 10(18 minutes ago, 2 files, 7+ 4-) 13https://github.com/crawl/crawl/commit/c42da008b8ad 21:28:58 03DrKe02 07https://github.com/crawl/crawl/pull/226 * 0.18-a0-1124-g5b60d0d: Add a trove vault 10(12 minutes ago, 1 file, 29+ 0-) 13https://github.com/crawl/crawl/commit/5b60d0d95efb 21:29:22 did we get a ruling wrt the roons 21:31:10 MPA also agreed with pf and chequers so i decided to cave 21:32:39 we still live in a silver rune era... 21:33:02 <|amethyst> Naruni: I don't think there's much logic as to what gets a midmsg and what doesn't, so I don't see any problem with giving one to stoneskin 21:33:08 <|amethyst> I mean, if Infusion gets one... 21:33:18 It's a false reality, we will break free of our confines some day 21:33:42 <|amethyst> duration-data.h is what you want to look at, though the data structures are... not so easy to read 21:34:31 |amethyst, thanks for a the lead, ill work on it 21:37:09 |amethyst: they're beautiful, imho, 21:37:12 <|amethyst> also, midmsgs do generally reduce the duration a bit (by 0-1 turns for most, more for some durations, but can theoretically be zero), ostensibly to prevent you from predicting the exact turn it will expire 21:37:34 <|amethyst> for something with a long duration, 1 might not be enough randomization 21:38:05 <|amethyst> but if you make the midpoint offset higher, you'd probably want to increase the overall duration granted by the spell to compensate 21:38:36 -!- ystael has quit [Ping timeout: 264 seconds] 21:41:10 -!- CKyle has quit [Read error: Connection reset by peer] 21:41:49 -!- CKyle has joined ##crawl-dev 21:43:55 -!- ystael has quit [Ping timeout: 245 seconds] 21:47:30 PleasingFungus: can you comment on how the two infusion commits I see from you are related? 21:47:59 As in, should I only write about the one that decreases the spell power cap to 25 and scales such that max pre-ac damage bonus is 4? 21:48:23 I should read the commits, I guess, but that one seemed to override the one that increased the bonus to 5.3 21:48:46 * The Infusion spell has a spell power cap at 25 instead of 50, scaling to the same max of +4 pre-ac damage as before. 21:48:52 is what I'm putting righ now 21:48:53 *right 21:50:20 yeah it overrode the other 21:50:23 thanks 21:50:46 idk if that one is really changelog-worthy? it's borderline, I guess 21:54:42 I share (I think) |amethyst's view that anything that directly affects the gameplay from the player's perspective that isn't a bugfix is worth of changelog 21:54:52 *worthy 21:55:49 -!- amalloy is now known as amalloy_ 21:56:10 maybe there's a range of opinions there, but so far as I know, I've never actually been wrong 21:56:11 <|amethyst> I think it could be worded less technically 21:56:18 yeah I'm open to suggestions 21:56:24 -!- vev_ has quit [Remote host closed the connection] 21:56:42 has half the spell power cap, scaling to the same damage bonus? 21:56:50 <|amethyst> "The Infusion spell scales up to maximum power more quickly." ? 21:56:57 sure 21:57:10 <|amethyst> maybe "quickly" is imprecise 21:57:32 <|amethyst> "requires less skill to scale up to maximum power" 21:57:32 for Sap Magic, that one really needs some reduction I think, but it's kind of hard to just say "it's simplified" 21:57:38 <|amethyst> but it's not just skill I guess 21:58:58 Maybe I'll just go with "has a lower spell power cap, scaling more quickly to the same damage bonus as before." 21:59:26 just paste the new code right into the changelog 21:59:46 I don't think the notion of spell power has to be indirectly referred to, but the actual numbers are maybe less important to state 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:40 nicolae-: You say that, but then I'm going to respond to your vault submissions with C++ code that you have to fix and then compile in order to read my suggestions 22:01:14 <|amethyst> yeah, I think "25" and "50" were the problem more than "power cap" 22:01:47 gammafunk: lol at the idea that i read your suggestions 22:01:55 -!- ontoclasm has quit [Quit: Leaving.] 22:02:01 <|amethyst> since the latter is visible in z?! / II 22:02:09 <|amethyst> (not under that name) 22:02:27 yeah, we actually don't show the numbers for spell power except...is it for debug builds? 22:02:38 <|amethyst> wizmode in general 22:02:38 right 22:03:34 <|amethyst> oddly, the manual does say "cap", but now "power" 22:03:39 <|amethyst> s/now/not/ 22:03:52 spell cap? 22:04:11 <|amethyst> II says "power", so I think combining the two and saying "power cap" is fine 22:04:41 <|amethyst> the manual says "Most spells have caps on their effects: no matter how intelligent and proficient you are, there is a limit to the damage you can achieve with a Magic Dart." 22:04:48 'Spell power increases faster based on skills, max power is reduced' 22:04:52 how about that? 22:05:04 <|amethyst> well, the spell power doesn't actually increase faster 22:05:10 <|amethyst> it's just that the effect does 22:05:12 ah nevermind then 22:05:36 * The Sap Magic effect of demonspawn warmongers is simplified. It now has three levels that have a chance to increase the spell failure rate for each spell cast, regardless of spell level, and this spell failure increase expires with the Sap Magic duration. 22:05:41 suggestions welcome there 22:05:52 it'd be nice to say something better than just "it's simplified" 22:05:59 but it's kind of hard to describe the simplification 22:06:05 the sentence is hard to parse 22:06:10 and it is a significant gameplay change 22:06:12 what does it do currently? 22:06:37 <|amethyst> I'm not sure about the mention of "regardless of spell level" 22:06:41 %git sap magic 22:06:41 Could not find commit sap magic (git returned 128) 22:06:43 <|amethyst> AFAICT nothing about that changed 22:06:48 <|amethyst> %git :/Sap 22:06:48 07MarvinPA02 * 0.18-a0-1112-gd1fe698: Simplify Sap Magic 10(3 days ago, 6 files, 16+ 17-) 13https://github.com/crawl/crawl/commit/d1fe698add83 22:06:59 read the part about regardless of spell level 22:07:06 the change in fail rate was tied to spell level (I think) 22:07:09 in the old version 22:07:19 <|amethyst> I'm looking at the diff for raw_spell_fail 22:07:20 as in, casting a higher level spell increased it more rapidly 22:07:20 ok 22:07:25 <|amethyst> - chance2 += you.duration[DUR_MAGIC_SAPPED] / BASELINE_DELAY; 22:07:25 <|amethyst> + if (you.props.exists(SAP_MAGIC_KEY)) 22:07:25 <|amethyst> + chance2 += you.props[SAP_MAGIC_KEY].get_int() * 12; 22:07:29 <|amethyst> ohh 22:07:30 <|amethyst> I see 22:07:32 so say something like 22:07:45 previously, the failure rate depended on the spell level. Now it doesn't 22:07:49 that's not all that changed thogh 22:07:50 <|amethyst> that's not true though 22:07:50 or the failure rate increase 22:07:56 <|amethyst> that's how I parsed it, but 22:08:01 <|amethyst> well 22:08:12 is the failure rate tied to the level of sap magic? 22:08:18 yes 22:08:24 well 22:08:32 apparently the chance to increas the fail rate is tied to this level 22:08:34 so when you're under sap magic, casting a spell has a chance to increase the level of sap magic 22:08:57 remember, we're not describing sap magic in the changelog 22:09:03 we're describing what's changed about sap magic 22:09:10 <|amethyst> yes, it's that increase that no longer scales 22:09:34 from the diff it looks like previously the duration increased based on difficulty? 22:09:46 <|amethyst> yeah 22:09:53 was the failure rate tied to duration too? 22:10:07 <|amethyst> yes 22:10:11 hmm ok 22:10:11 he made the fail rate expire with duration, apparently 22:10:23 er the fail rate increase 22:10:26 <|amethyst> previously there were two durations 22:11:02 it might be better to simple say: Sap Magic has been reworkd. It now does . 22:11:07 *simply 22:11:16 sap magic has been simplified to three tiers of failure rates? 22:11:44 instead of a continuous amount that is affected by the level of spells cast? 22:11:45 I'm more in favor of a simple explanation of just what it does, stating that it's been reworked 22:11:58 since the new behaviour is sufficiently different 22:12:03 ??sap_magic 22:12:04 sap magic[1/2]: A fixed-70%-chance line-of-fire hex from {warmonger}s. Worsens overall spell success with each spell cast, according to that spell's level. A single cast of fire storm (level 9) makes failure go from 3% to 11%, but a single bolt of fire (level 6) goes from 4% to 7%. 22:12:16 ??sap_magic[2 22:12:16 sap magic[2/2]: Technical details of how sap magic works: https://crawl.develz.org/tavern/viewtopic.php?p=168271#p168271 22:12:20 ho boy 22:12:21 lel 22:12:58 .echo * Sap Magic has been reworked: $(!shrug) 22:12:59 * Sap Magic has been reworked: ¯\_(ツ)_/¯ 22:13:49 so did the old sap magic have 3 tiers or was the coloring for DUR_MAGIC_SAPPED similar to contam coloring 22:14:01 i.e. just an rough indicator of where the value is at 22:14:59 <|amethyst> it used red for 50 turns, lightred for 20 turns, yellow for less 22:15:22 yeah but in terms of failure rate, was there a difference for say 22:15:31 red near light red and red near 50 22:15:39 <|amethyst> yes 22:15:41 yeah 22:15:43 <|amethyst> that was continuous 22:15:50 <|amethyst> Sap magic now has three fixed levels of success rate penalty, rather than scaling continuously. Each spell cast while under the Sap effect has a fixed chance to increase the penalty level. The penalty now expires when the "Sap" status expires. 22:15:53 so the main change is making the failure discrete 22:16:05 and making the increase not depend on what you cast 22:16:20 yeah 22:16:21 <|amethyst> and making it expire when Sap expires rather than having its own duration 22:16:23 something like that 22:16:36 right, I want to avoid putting in MPA's commit message 22:17:27 <|amethyst> !calc 100*41/68 22:17:28 60 22:17:43 <|amethyst> mine is 40% shorter 22:17:59 * The Sap Magic effect of demonspawn warmongers has been reworked. It's now a single duration with three levels, each having a chance to increase the spell failure rate when a spell is cast. 22:18:26 ok I just read neil's 22:18:39 it seems pretty good 22:18:51 the 3 levels is the most important thing to convey to players 22:19:10 <|amethyst> I think it's good for players to know what increases it 22:19:11 I don't know about that 22:19:18 <|amethyst> but that belongs in the manual, not the changelog 22:19:21 re the most important thing 22:19:36 but yeah we have a more concise description for that entry 22:19:40 <|amethyst> here's what the manual says 22:19:45 <|amethyst> Some demonic force is inhibiting your spellcasting; every spell that you 22:19:45 <|amethyst> cast while this status is in effect will reduce your chances of casting 22:19:45 <|amethyst> more spells successfuly. Casting stronger spells will reduce your success 22:19:45 <|amethyst> chances more than casting weak spells will. 22:19:48 -!- WalkerBoh has quit [Remote host closed the connection] 22:19:51 <|amethyst> oh hey 22:19:54 <|amethyst> that needs to be fixed 22:20:05 <|amethyst> (I didn't check online, maybe it's already fixed there) 22:20:15 -!- nicolae- has left ##crawl-dev 22:20:40 mentioning that it has a single duration seems like it only increases confusion for players that don't know how the old one works? 22:20:55 his doesn't mention that, yeah 22:21:07 we're going 100% |amethyst, same as always 22:21:14 <|amethyst> Well, I mention it, but in a way that makes more sense to players 22:21:26 <|amethyst> in the last sentence 22:21:31 players...? 22:21:37 do we know any of those 22:21:40 <|amethyst> players?? 22:21:40 crawl attracts all kinds sexyelfdreams... 22:21:41 Yeah that's kind of indirect mention I guess 22:21:45 haven't you killed any ghosts lately PF 22:21:54 don't be ridiculous. 22:21:57 ghosts don't exist. 22:21:59 do you think these ghosts... just come from thin air??? 22:22:00 <|amethyst> devs?? 22:22:00 https://crawl.develz.org/wiki/doku.php?id=dcss:admin:devteam 22:22:07 <|amethyst> ghosts?? 22:22:07 Ghosts get damage, hitpoints, resistances, speed (not move delay), and spells very closely based on the former adventurer. All player ghosts are immune to poison, asphyxiation, torment, and negative energy. 22:22:12 But |amethyst still has a leading space in his line so I can correct that and claim a moral victory 22:22:22 *two* leading spaces! 22:22:26 deng 22:22:49 <|amethyst> &quad; 22:22:55 QUAD SPACE 22:23:06 PleasingFungus: can you give me a changelog blurb for warlock? 22:23:16 or do you care to, I should say 22:23:30 hell, if you have any blurb of any kind, just give it to me 22:24:20 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:24:46 <|amethyst> IMO the subject and first sentence of the commit message would be fine 22:24:56 <|amethyst> spelling out the "&" 22:24:56 One man dares to fight the established regime - for freedom. Coming this summer. 22:25:21 <|amethyst> Oh, I guess the changelog entry should mention that it's a buckler 22:25:22 %git :/arlock 22:25:22 07PleasingFungus02 * 0.18-a0-1064-gd132116: New unrand: the Warlock's Mirror 10(11 days ago, 9 files, 63+ 11-) 13https://github.com/crawl/crawl/commit/d132116e91ee 22:25:31 PleasingFungus: rated? 22:25:41 <|amethyst> when I first saw the commit message I had assumed it was an unrand amulet of reflection 22:25:47 T for tweens 22:25:57 oh 22:26:06 does anyone have opinions on halving the enchant on the mirror 22:26:10 <|amethyst> which made "beyond what a buckler can get you" kind of confusing: "you mean, like a large shield?" 22:26:45 ha, that's what I get for writing the description without thinking about it from someone else's perspective.. 22:27:10 -!- sitnaltax has quit [Quit: Page closed] 22:27:22 <|amethyst> !send PleasingFungus the Empath's Mirror 22:27:22 Sending the Empath's Mirror to PleasingFungus. 22:27:36 but.... the only feelings I sense are my own...! 22:27:46 hrm, the entries for frostbite and talos don't mention "unrand" 22:27:49 is this a problem? 22:28:02 I guess if I say it's a +N buckler 22:28:13 it should be clear 22:28:15 <|amethyst> and capitalise it 22:28:52 <|amethyst> oh 22:28:58 <|amethyst> the artefact name isn't capitalised 22:29:05 03PleasingFungus02 07* 0.18-a0-1126-ga2d7f46: Halve the Warlock's Mirror's enchant 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a2d7f46d61eb 22:29:16 <|amethyst> I would mention it as unrand then, and maybe say the same for the other two 22:29:35 <|amethyst> otherwise the amulets are unclear 22:29:56 <|amethyst> and chess pieces 22:30:29 - New unrand: The +6 Warlock's Mirror {reflection}, a buckler which allows 22:30:29 reflection of piercing effects and enchantments, among other things. 22:30:33 +3* 22:30:37 yeah 22:30:42 :P 22:30:43 <|amethyst> hm 22:30:45 because some people just luuuuv changing numbers 22:30:53 <|amethyst> in the past we've had a separate section for unrandarts 22:31:14 we have *Multiple changes to unrandarts 22:31:19 as a header entry 22:31:25 in previous changelogs, yeah 22:31:30 <|amethyst> oh, but these are all new 22:31:39 well new ones were included along with changes 22:31:47 and I'm sure there will be further tweaks, no? 22:32:05 I LOVE changing numbers. 22:32:46 right now we just have * New items: 22:32:59 hrm, maybe we should just go with that multiple changes to unrands 22:33:00 thing 22:33:05 since we already have unrand changes, I see 22:33:36 it's sort of awkward to have both though 22:33:37 you can always rename the section later, as appropriate. 22:33:40 not worth worrying about too much 22:34:08 I'll just go with new unrand: and keep them in that section 22:36:28 -!- Lasty has quit [Quit: Leaving.] 22:37:25 I'm thinking about implementing tomb of slowokhle 22:37:30 I wonder if it's too strong to be a spell 22:37:49 trying to decide how it rates vs pog 22:38:19 oh, right, I wanted to find out when/why original dorokhle was removed. 22:38:35 is this basically the tomb card as a player spell? 22:38:59 ??tomb card 22:38:59 tomb of doroklohe[1/2]: Creates rock walls in one or more adjacent squares, destroying traps and displacing items (but not monsters) in the process; now only seen as the effect of the Tomb card and may be cast by {Khufu}. 22:39:05 -!- ontoclasm has joined ##crawl-dev 22:39:08 ah, didn't realize tomb card existed 22:39:12 wow 22:39:16 wow? 22:39:23 wow. 22:39:49 destorying traps is kind of a problem 22:39:53 *destroying 22:39:58 it's a slow version of that; 2 adjacent tiles per turn, over 4 turns 22:40:00 also, lmao 22:40:02 %git 8e13d689ffe7280149915333f5e21358dba27c22 22:40:02 07haranp02 * 0.3-a0-446-g8e13d68: ToD is gone. Upped Shatter damage by one-third to compensate. 10(9 years ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/8e13d689ffe7 22:40:16 would the player be able to leave the tomb? 22:40:24 while it's casting, I mean 22:40:45 well I mean, what about destroying traps? Is this just a temporary terrain change, so that's not a problem? 22:40:55 or I guess, not so much of a problem 22:41:32 it could just leave these tiles unchanged, but I don't think we want to make a spell that actually lets people destroy traps 22:41:42 doesn't it only destroy traps because of a limitation of the engine 22:41:43 Tomb of Slowokhle: causes a duration that lasts for four turns. On each of those turns, two random adjacent non-temprock tiles are selected, and turned into temprock. Tiles with enemies may be selected but will not be affected. This will effectively entomb the player within 4 turns, allowing them to rest for 50-100 turns. 22:42:13 (or sooner, if you're in a corridor/against a wall and get lucky) 22:42:33 PleasingFungus: as i understand it, because it was basically an instant get-out-of-jail free card as long as there was nobody adjacent 22:42:55 and basically every caster ended up learning it 22:42:57 haha 22:42:59 nice 22:43:00 dpeg would remember more 22:43:12 he was there, i'm just repeating what i've heard him say :) 22:43:43 I'm also trying to decide if it would be better to be transparent rock. would keep monsters from wandering away, which seems good? 22:44:09 I'm a bit concerned about things like trap cheesing with it 22:44:21 hrm 22:44:30 maybe you can't really do much with that 22:44:30 isn't that still like, persistent fog 22:44:41 what happens if you dig the temp rock, instant reversion to previous terrain? 22:44:43 since you're making things that can block LOS 22:45:09 gammafunk: that was my thought - idk how much code would be required to make this work 22:45:16 yeah you can deffo do a lot of los hijinks like that, although it being randomized makes it somewhat difficult 22:45:17 CanOfWorms: ? 22:45:30 but you can position so that there's maximal terrain that it cannot effect 22:45:30 you're creating things that can block LOS 22:45:48 so that you're more likely to block the tile you wanted 22:45:57 gammafunk: the version I suggested prevents that 22:46:00 that tactic 22:46:15 hrm, how so? 22:46:27 the only tiles it won't choose are tiles that are already temprock 22:46:42 ok, so it'd temprock real rock 22:46:58 which is my new band's name, no you're not cool enough to join 22:47:02 :( 22:47:07 yeah, but you can cast it then walk away from threats 22:47:15 yeah, or at least use up "tomb points" on the real rock 22:47:15 if you want to use it like a poor man's fog 22:47:22 CanOfWorms: is that bad? 22:47:32 if you luck out and it blocks the single two or couple tiles you wanted 22:47:38 it'd be a really strong effect 22:47:42 ya 22:47:53 but unreliable 22:48:01 I does seem like something that's probably higher level than PoG just in terms of cumulative effect 22:48:22 but it's a renewable resource and it also passively generates the 6 extra tiles 22:48:23 but PoG is probably already this weird thing that's really easy to learn 22:48:24 -!- nikheizen has joined ##crawl-dev 22:48:36 unless then number of tiles is tied to spellpower, I guess 22:48:37 it's not *incredibly* easy to learn 22:48:46 no, not blink the L2 spell easy, but... 22:48:49 -!- amalloy_ is now known as amalloy 22:49:12 note the ellipses convey a sense of grave danger 22:49:22 -!- dtsund has joined ##crawl-dev 22:50:11 ! 22:51:19 hm, zin's imprison destroys traps 22:51:25 ??pog 22:51:26 passage of golubria[1/4]: A spell that lets you set up controlled teleport traps on the floor. Acts like the portal gun in Portal, but without the fancy physics. Something walks in one end and appears out the other, player and monsters included. Level 4 Tloc, in books of Warp and Burglary. Not affected by -Tele or stasis. 22:51:36 that's cool, didn't know it did that 22:51:41 permanent? 22:51:43 |amethyst: thanks. my interpretation of that tile was also "some kind of weird tentacle monster" 22:51:45 yes 22:51:54 I feel like it would need to be very high level 22:51:55 well at least it's a god ability and a monster is involved 22:51:57 ya 22:52:06 I'm gonna see what happens if I don't do that 22:52:08 see if anything breaks 22:52:16 oh my god, I realized the most incredibly powerful tech that this spell would allow 22:52:20 <|amethyst> bh: I thought "tentacle monster masquerading as an upside-down clown" 22:52:40 ...dorkhole push the orb to the stairs... 22:52:45 -!- Sorbius has quit [Ping timeout: 276 seconds] 22:52:45 -!- yxhuvud has quit [Ping timeout: 276 seconds] 22:53:06 there's an easy solution to that 22:53:12 doesn't it destroy traps because wall tiles and features can't mix? 22:53:25 well if it's temp terrain 22:53:27 <|amethyst> hmm 22:53:36 theoretically it'd be fine 22:53:39 also does this mean imprison can destroy... shops? 22:53:41 I'll find out! 22:53:46 it does have to push items I guess? 22:53:51 does imprison do that? 22:53:51 <|amethyst> can you orb push with disaster area? 22:54:05 I think it won't make lava there 22:54:09 <|amethyst> the problem with traps and temp terrain 22:54:22 <|amethyst> is that trapness is stored in two separate places 22:54:43 terrain and the trap env grid, yes? 22:54:57 <|amethyst> well, the trap map now, but yeah 22:55:03 The Trap Map 22:55:39 Chap's Trap Maps 22:55:40 <|amethyst> let's see, where is the code to make that marker 22:56:16 <|amethyst> yeah, map_terrain_change_marker would need to store the trap 22:56:36 <|amethyst> you could probably actually store the trap_def itself and just move it in and out of the map 22:56:45 !source map_terrain_change_marker 22:56:46 1/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mapmark.cc#l769 22:57:03 <|amethyst> !source map_terrain_change_marker 2 22:57:04 2/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mapmark.h#l193 22:57:23 !source terrain_change_type 22:57:24 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/enum.h#l2416 22:57:38 this code looks like a mess 22:57:50 <|amethyst> (generally when you're looking for a class ctags-exuberant puts constructors before the class definition 22:57:59 <|amethyst> I'm sure there's some way around that) 22:58:05 that was fine, I got the gist 22:58:12 It's kind of hilarious how temp tomb would be stronger in zot and the hells than depths 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:04:48 Howso? 23:05:37 |amethyst: thinking about it, though: do we really need to move the trap out of the trap map? 23:07:35 <|amethyst> we could probably remove or rewrite some asserts instead 23:08:43 <|amethyst> hmm 23:08:59 alternately, if we didn't have traps with ammo, we could just remove it from the trap map, and make restoring the trap terrain also re-add the trap to the map 23:09:07 hm 23:09:07 <|amethyst> actually I guess trap_at doesn't error in that case 23:09:10 PleasingFungus: There's very little in the way of digging in the Hells and basically none in Zot 23:09:15 actually I don't think there's a 1:1 between terrain and trap type 23:09:22 meanwhile Depths has a good number of deep troll earth mages 23:09:27 Lightli: point! 23:09:35 <|amethyst> it errors if the feature is a trap feature and isn't in trap map but not the other way around 23:10:03 until we add sentient shovels to Zot, that is 23:10:08 <|amethyst> changing skill_rnd might be weird 23:10:20 <|amethyst> since it could cause the trap to be revealed immediately 23:11:03 ha 23:11:13 repeatedly cast this spell to detect adjacent traps, maybe! 23:12:44 <|amethyst> hm 23:12:49 <|amethyst> looked over tags.cc too 23:12:52 <|amethyst> and I think you're right 23:12:57 <|amethyst> we can just leave the trap in place 23:13:01 awesome. 23:13:29 <|amethyst> and it will be effectively hidden until the old feature is restored, but still preserved in the save 23:14:16 weird idea: instead of a spell, put this on stone of tremors [?] 23:14:30 <|amethyst> hm, 23:14:39 <|amethyst> // Don't destroy a trap which was just placed. 23:14:39 <|amethyst> if (feat_is_trap(nfeat)) 23:14:40 <|amethyst> destroy_trap(pos); 23:14:54 there's some weird code in imprison 23:16:42 <|amethyst> this code I quoted in dungeon_terrain_changed makes no sense to me... 23:17:28 <|amethyst> well, the code makes sense 23:17:35 <|amethyst> (would need to be removed) 23:17:41 <|amethyst> but the comment is just weird 23:17:58 <|amethyst> since this specifically does destroy traps which were just placed 23:18:26 !source dungeon_terrain_changed 23:18:27 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/terrain.cc#l1097 23:18:33 maybe it's... aspirational 23:18:42 <|amethyst> ( destroy_trap() ends up changing grd(pos) in case you were wondering 23:18:44 <|amethyst> ) 23:19:45 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 23:19:57 <|amethyst> ohh 23:20:08 <|amethyst> !blame wheals 23:20:08 I pronounce wheals... Guilty! 23:20:18 ? 23:20:18 <|amethyst> %git 8e294652f 23:20:18 07wheals02 * 0.16-a0-405-g8e29465: Try to remove the last comparisons by order of dungeon_feature_types. 10(1 year, 5 months ago, 18 files, 140+ 125-) 13https://github.com/crawl/crawl/commit/8e294652fdc0 23:20:36 <|amethyst> flipped the condition 23:20:38 nice 23:21:07 <|amethyst> hmm 23:21:19 I... guess we'd want to preserve this code, but add another preserve_foo bool...? 23:21:25 <|amethyst> though that makes me wonder what happened before 23:21:32 or piggyback on an existing one (preserve_traps_and_?) 23:21:50 then again, things seem to have been working OK without this code working as intended 23:22:13 <|amethyst> yeah, the old version of that code seems like it would have bugs 23:23:20 <|amethyst> since if there had been a trap there and you replace it with wall 23:23:50 <|amethyst> ohh 23:23:57 <|amethyst> this is before the feature has been changed 23:24:27 <|amethyst> so in the old version it's okay that the trap was overwritten with floor, because then it would be changed to a wall or whatever 23:25:57 <|amethyst> oh, and dungeon_terrain_changed doesn't apply to reverts anyway 23:26:33 -!- Dixlet has quit [Ping timeout: 276 seconds] 23:26:36 <|amethyst> hm 23:26:40 -!- ussdefiant_Lappy has joined ##crawl-dev 23:26:51 <|amethyst> no, it does, just in a different function 23:27:05 -!- CKyle has joined ##crawl-dev 23:28:06 <|amethyst> hmm... though there is some inconsistency 23:28:38 <|amethyst> _revert_terrain_to(), which is what happens when you destroy a wall, removes the marker and resets the grid without calling dungeon_terrain_changed 23:29:01 <|amethyst> an actual revert of the marker because of effect expiration or whatever does call dungeon_terrain_changed 23:31:02 what did i do 23:31:20 -!- wheals has quit [Remote host closed the connection] 23:32:19 lol 23:32:47 overwhealmed 23:33:01 !messages 23:33:02 No messages for Rast. 23:33:15 -!- maldini has quit [Remote host closed the connection] 23:33:16 is the channel logged somewhere? 23:33:25 <|amethyst> /topic 23:34:01 ty 23:34:58 ...chatzilla 23:35:10 at least im not using hexchat 23:35:12 er 23:35:12 -!- Lasty_ has quit [Read error: Connection reset by peer] 23:35:45 no I was reading /topic, which prints who it was set by 23:36:19 chatzilla standalone isnt TOO bad 23:42:05 -!- LexAckson has joined ##crawl-dev 23:44:35 frankly, chatzilla standalone is the premier IRC app of 2015. 23:46:28 but its 2016 23:50:33 well, I don't know what the premier app of 2016 will be. 23:50:36 it's too early to say... 23:51:33 -!- nikheizen has quit [Quit: leaving] 23:52:49 candy crush 3000 23:53:19 what about... 23:53:22 candy crush stone soup??? 23:53:32 in actual on-topic news, a roguelike-ish game that seems way worse than crawl is game of the year blah blah 23:53:37 ? 23:53:40 hm, why do imprison and entomb use INFINITE_DURATION... 23:54:03 https://en.wikipedia.org/wiki/Darkest_Dungeon 23:54:33 the combat seems really weak compared to crawl or any of the d&d crpgs 23:54:46 oh 23:54:50 its basically crappy jrpg combat plus perma death 23:54:56 plus sanity meter 23:54:58 my understanding is that it's not really a competitor to crawl 23:54:59 well, not all players play games for deep combat :v 23:55:03 it's its own thing 23:55:08 (as far as i can tell from gameplay footage) 23:55:30 also, it looks like a different game was goty 23:55:33 from what I've heard it sounds like it's more the roleplaying aspect 23:55:37 whose goty are you talking about? 23:55:49 -!- ystael has quit [Ping timeout: 255 seconds] 23:55:52 oh, i guess it was nominated for a bunch of awards and stuff 23:56:23 no offense, but you seem to be annoyed about things that you haven't taken the time to understand. 23:56:29 :\ 23:56:37 sorry, that was rude. 23:56:56 no, you're right 23:57:04 I'm annoyed that crawl has really good gameplay but hardly anyone has heard of it 23:57:15 and fairly simple games seem popular 23:57:36 crawl has... a steep learning curve. 23:57:45 <|amethyst> PleasingFungus: INFINITE_DURATION is because timeout_tombs has its own rules 23:57:50 in past days i would just settle for feeling superior to others but now I actually wish crawl was really popular 23:58:17 // Empty tombs disappear early. 23:58:19 odd 23:58:45 |amethyst, which has led to a bug or two over the years involving perma-tombs 23:58:58 Rast: wouldn't count on that any time soon. it's nearly twenty years old... 23:59:04 I know :( 23:59:14 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.18-a0-1126-ga2d7f46 (34) 23:59:42 |amethyst, the one i remember was that tomb card plus vitrification card = perma glass tomb. fun stuff if you have no digging or teleport 23:59:52 fixed a while back