00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:03 with current cap 00:00:13 which I think is the most out of any spell 00:00:18 (and yet it sucks :p) 00:00:21 er 00:00:25 *out of any level 1 spell 00:00:36 -!- ussdefiant_Lappy has joined ##crawl-dev 00:00:53 flame tongue is sort of kind of capped at 40 power 00:00:56 which is unfortunate 00:01:01 sandblast is 50 00:01:04 I'm not sure about increasing spellpower cap at 60 rather than 50 00:01:13 personally I think it should simply just do more damage 00:01:26 but with similar scaling 00:02:33 technically 00:02:40 apport has the highest spellpower cap of any level 1 spell 00:02:41 -!- Pacra_ has quit [Read error: Connection reset by peer] 00:02:46 and any spell at all, probably 00:02:51 it's 1000 00:02:55 nice 00:02:59 has been since spellpower caps were added 00:03:04 -!- Pacra_ has joined ##crawl-dev 00:03:13 what exactly changes 00:03:14 alternatively Infusion could just be changed to do flat bonus damage instead of 1dx 00:03:17 and not change the damage values 00:03:19 between say 200 and 1000 00:03:21 # of spaces the item is moved 00:03:29 oh 00:03:29 so it's weak, but consistent 00:03:31 probably nothing 00:03:38 Almost nothing in crawl does flat damage. 00:03:40 Shard1697, that might make it too powerful 00:03:41 Shard1697: not a fan of flat damage 00:03:46 for a level 1 spell 00:03:57 like nik said 00:04:03 it's not something crawl does 00:04:11 I guess I don't really know the ramifications of how that would play 00:04:37 maybe just make it a 2-sided die? 00:04:42 er 00:04:47 2 dices 00:04:47 I mean 00:04:48 You'd need to a) test it a lot or b) understand how crawl combat works. 00:05:04 e.g. 2d4 at full spellpower 00:05:15 you and dudes hit each other until one or the other dies 00:05:32 Crawl doesn't really do multiple die either :P 00:05:43 huh, it already does some flat damage 00:05:47 nikheizen: yes it does 00:05:54 sorry I haven't really code dived 00:05:56 most spells roll multiple dice 00:06:05 I am just chipping in since you mentioned infusion 00:06:13 it's 1 + 1d(pow / 25) 00:06:16 and when I looked at it the other day it seemed surprisingly awful 00:06:54 But for combat? 00:07:06 wait what 00:07:08 I don't actually think it's awful, just more limited than the other lv1 spells 00:07:09 spells don't qualify as combat? 00:07:19 in terms of how long you use it 00:07:19 you mean it's even worse than I thought? :D 00:07:20 I thought max damage was 4... 00:07:25 but sounds like it's 3 00:07:31 No, spells are academia, obviously. 00:07:33 if spellpower cap is 50 00:07:44 ??infusion 00:07:44 infusion[1/1]: Skald spell that buffs your melee attacks with 2+(spellpower/25) extra damage (which is then reduced by monster AC), with a power cap of 50. Drains a point of MP whenever it deals extra damage. 00:07:46 oh yeah that's slightly worse 00:07:56 entry is right 00:08:00 I'm being imprecise 00:08:01 yep 00:08:09 ah 00:08:20 looks like it's done this much damage since it was added, give or take some rounding changes 00:08:27 (it initially rounded down) 00:08:38 this is all one diceroll, yeah? 00:08:55 1d(2+(spellpower/25) 00:09:04 so... 1d(2+pow/25)? 00:09:10 yeah that 00:09:14 no 00:09:21 also you forgot your ) 00:09:26 !source melee-attack.cc:98 00:09:27 Can't find melee-attack.cc. 00:09:28 fuck 00:09:36 !source melee_attack.cc:398 00:09:37 https://github.com/crawl/crawl/blob/master/crawl-ref/source/melee_attack.cc#l398 00:10:01 the fact that it has ac applied separately 00:10:03 probably does not help 00:10:20 no it doesn't 00:10:30 since in early d anything with the tiniest amount of ac is ~immune to melee 00:10:32 well considering it's only useful before things start having AC anyway.. 00:10:37 sure 00:10:39 @??goblin 00:10:39 goblin (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors | XP: 1 | Sz: small | Int: human. 00:10:47 @??giant cockroach 00:10:47 giant cockroach (07s) | Spd: 12 | HD: 1 | HP: 4-6 | AC/EV: 3/10 | Dam: 2 | Vul: 09poison | XP: 2 | Sz: little | Int: animal. 00:10:49 @??jackal 00:10:50 jackal (07h) | Spd: 14 | HD: 1 | HP: 4-7 | AC/EV: 2/12 | Dam: 3 | XP: 2 | Sz: small | Int: animal. 00:10:55 lol 00:11:05 yeah, infusion isn't gonna do much against them 00:11:09 would be simple to change, probably 00:11:20 well it's not like they have much HP in first place 00:11:25 so is it rolling 1d2, and then 1d(spellpower/25), and then applying ac 00:11:47 no. 00:11:51 there's no 1d2. 00:12:15 honestly there are no dice at all. 00:12:33 how about 3+(pow/10) instead, would mean a max damage of 8 00:12:45 which might sound like a lot, but it eats a magic point per use... 00:12:49 honestly, I'd be more inclined to not check AC separately 00:13:04 except that's tricky 00:13:05 hm 00:13:21 A flat +8 damage would be so huge. Correct me if I'm wrong, but that would be better than !Might. 00:13:35 nikheizen, well AC would still be applied 00:13:37 ??might 00:13:37 might[1/1]: +1d10 melee damage and 5 Strength. Monsters under this effect are "unusually strong" and deal 50% more damage. 00:13:40 and it eats a magic per use 00:13:43 Although I guess if it's getting checked seperately. 00:13:44 wow, 1 mp 00:14:00 Yeah the mana cost would be irrelevant if it scales that hard. 00:14:22 hrm 00:14:32 -!- zxc has joined ##crawl-dev 00:14:32 PleasingFungus, 1mp is a lot until like D:4 where it ends up kinda useless anyway because stuff starts having AC 00:14:36 but maybe I'm mistaken 00:14:46 +8 would be significant for much longer 00:14:55 also you'd lose the boost quick in longer fights 00:15:01 most enemies never get all that much ac period 00:15:13 ahh ok 00:15:25 sorry, I should probably not debate this :) 00:15:30 given my lack of dcss experience 00:16:01 hmm 00:16:09 hound (08h) | Spd: 15 | HD: 3 | HP: 10-23 | AC/EV: 2/13 | Dam: 6 | see invisible | Res: 06magic(10), 08blind | XP: 42 | Sz: small | Int: animal. 00:16:09 %??hound 00:16:22 gnoll (08g) | Spd: 10 | HD: 2 | HP: 8-18 | AC/EV: 2/9 | Dam: 9 | 10weapons, 10items, 10doors | Res: 06magic(10) | XP: 14 | Sz: Medium | Int: human. 00:16:22 %??gnoll 00:16:35 ogre (07O) | Spd: 10 | HD: 5 | HP: 19-38 | AC/EV: 1/6 | Dam: 17 | 10items, 10doors | Res: 06magic(20) | XP: 118 | Sz: Large | Int: human. 00:16:35 %??ogre 00:16:36 fine then 00:16:39 +8 flat damage that checks AC separately would be weird 00:16:50 can't it just add a tiny amount of damage that doesn't check AC 00:17:21 so.. like now but AC-bypassing? 00:17:32 (currently +4 at most) 00:17:43 PF said making it ignore AC could be hard, though. 00:18:04 no 00:18:09 making it ignore ac would be trivial 00:18:14 ?? devteam[impossible 00:18:15 devteam[5/28]: sadly that bug is literally impossible to fix by which i mean i tried like once and then gave up 00:18:21 I think he meant balance-wise 00:18:25 making it added to normal combat damage and included in *that* ac check 00:18:28 was what I was thinking 00:18:35 didn't communicate clearly 00:18:54 wouldn't that just be a slaying bonus 00:18:55 I think you could make it effectively apply a slaying bonus, but it would be pretty messy. 00:19:08 kind of 00:20:02 -!- Blazinghand has joined ##crawl-dev 00:21:00 -!- debo has quit [Ping timeout: 255 seconds] 00:21:29 song of slaying adds damage like slaying, right? 00:21:45 03PleasingFungus02 07* 0.18-a0-1089-gaeddbbb: Improve Infusion scaling slightly 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/aeddbbb9cf41 00:22:02 PleasingFungus, what did you do 00:22:33 Shard1697: song of slaying does absolutely nothing except makes you constantly shout until you kill things 00:22:42 (then it eventually gives you slaying yes) 00:22:49 well yes 00:22:56 FIQ: click the purple link 00:23:15 ok I think I'll just clone the dcss repo 00:23:18 * kvaak has a colorblind irc client 00:23:21 easier for me personally 00:23:23 uh 00:23:25 I just meant once it adds slaying, that number isn't checked by AC again(unless I'm wrong) 00:23:26 than clicking a link? 00:23:34 yes 00:23:42 well no 00:23:50 but I want to clone dcss anyway 00:23:51 !source div_rand_round 00:23:52 1/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/random-var.cc#l198 00:23:53 Shard1697: yes 00:23:53 to take a look at stuff 00:23:56 lol 00:23:59 might as well do it now 00:24:10 anyway, adding effectively slaying was a bad idea, yeah; makes it harder for it to become eventually obsolete, which I really want it to be (so that you aren't incentivized to cast this spell at the start of every fight throughout the game) 00:24:15 so I poked it very slightly 00:24:32 ??div_rand_round 00:24:33 I don't have a page labeled div_rand_round in my learndb. 00:24:35 pity 00:24:37 thought we had one 00:25:19 I'm glad since I play Skald too much :P 00:25:48 so now it does up to 6 damage at max power 00:25:49 stronk 00:26:20 well, that's a 50% boost! 00:26:27 sssort of 00:26:31 not really... 00:26:44 does it get rounded down to 5 instead? 00:26:58 at 5.3 or whatever 00:27:00 at 50 power, there's a 1/3 chance of it doing +6 damage, 2/3 chance of 5 damage 00:27:00 it wouldn't be random if it was rounded down now would it 00:27:06 pre-ac 00:27:38 I'm not sure how much difference this will make in practice; idk how many people are actually casting infusion at 50 pow 00:27:48 not many I'd assume 00:27:50 yeah 00:27:59 kinda tempted to cap it at 25 pow 00:28:03 and balance for that 00:28:09 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.18-a0-1088-g34ef3a2 (34) 00:28:39 (pow, 5) ! 00:28:56 2 + pow/9, more like 00:29:07 nikheizen, that'd make it do 7 damage 00:29:16 which seems a bit too much 00:29:21 FIQ, it was a joke. :P 00:29:25 :P 00:31:09 -!- mibe has quit [Quit: Page closed] 00:32:32 Undead can now use items that they died with even if you picked them up in 00:32:33 the meantime. If this is undesirable, it should be easy to change. 00:32:41 wait, does this mean zombies who wield gear? 00:32:46 because that seems strange 00:33:00 those have been around for ages 00:33:15 by which I mean, probably as long as crawl had zombies? 00:33:22 certainly since long before I started playing 00:33:24 heh ok, guess I've just never seen it 00:33:33 or noticed at least 00:33:34 !lg FIQ s=tiles 00:33:34 2594 games for FIQ: 2594x false 00:33:36 you carefully put the club in the dead hobgoblin's hand 00:33:38 that'd do it 00:33:46 it's very obvious in tiles 00:33:51 ahh 00:34:10 well I'd assume that I would have seen it in C-x at least at some point 00:34:11 oh well 00:34:11 FIQ: hold on, you haven't noticed zombies use gear? 00:34:23 kvaak, no 00:34:24 :D 00:34:34 that's, uh 00:34:49 I don't think he has won either. 00:34:54 I have 00:34:58 Oh! 00:35:00 well I guess you treat ogre zombies with gscs much the same way you treat ogre zombies without gscs 00:35:12 Maybe i was thinking of the other guy with a billion DsWn games 00:35:26 no that was me 00:35:36 You're Ketziah? 00:35:42 unless there's some other one with that 00:35:44 no 00:35:50 !won . 00:35:51 FIQ has won once in 2594 games (0.04%): 1xDsMo 00:36:03 !lg Ketziah s=race 00:36:04 1755 games for Ketziah: 1404x Demonspawn, 149x Lava Orc, 50x Minotaur, 25x Draconian, 19x Mummy, 11x Merfolk, 10x Kobold, 9x Deep Elf, 9x Gargoyle, 8x High Elf, 7x Human, 7x Ogre, 6x Deep Dwarf, 5x Demigod, 4x Centaur, 3x Grey Draconian, 3x Vampire, 3x Formicid, 3x Spriggan, 3x Hill Orc, 3x Ghoul, 2x Octopode, 2x Tengu, 2x Yellow Draconian, Red Draconian, Purple Draconian, White Draconian, Felid, ... 00:36:04 this was like 00:36:07 !lg Ketziah s=role 00:36:08 1755 games for Ketziah: 1325x Wanderer, 87x Chaos Knight, 64x Air Elementalist, 57x Berserker, 46x Abyssal Knight, 39x Gladiator, 23x Ice Elementalist, 17x Fire Elementalist, 13x Monk, 11x Necromancer, 10x Earth Elementalist, 9x Artificer, 9x Skald, 8x Assassin, 7x Summoner, 6x Venom Mage, 6x Death Knight, 5x Fighter, 4x Arcane Marksman, 2x Warper, 2x Enchanter, 2x Conjurer, Wizard, Healer, Transm... 00:36:08 2 days ago 00:36:14 ahhh :) 00:36:19 Yeah. 00:36:23 but my DsWn are just me messing around 00:36:33 I have a billion AK games for similar reasons 00:36:58 but if I actually try, I can do decently 00:37:18 have a couple of games with runes, only 1 win though 00:39:46 -!- zhaorenwt has quit [Quit: Leaving] 00:40:08 !lg . s=race 00:40:09 2594 games for FIQ: 1093x Demonspawn, 388x Merfolk, 278x Troll, 259x Ogre, 162x Vine Stalker, 113x Formicid, 103x Hill Orc, 46x Spriggan, 37x Deep Dwarf, 23x Mummy, 18x Minotaur, 16x Gargoyle, 12x Demigod, 11x Octopode, 7x High Elf, 7x Draconian, 6x Naga, 5x Deep Elf, 2x Ghoul, 2x Kobold, 2x Centaur, Purple Draconian, White Draconian, Pale Draconian, Black Draconian 00:40:12 !lg . s=role 00:40:13 2594 games for FIQ: 1154x Wanderer, 810x Abyssal Knight, 139x Berserker, 117x Gladiator, 106x Fighter, 87x Chaos Knight, 56x Monk, 28x Ice Elementalist, 22x Transmuter, 14x Necromancer, 12x Earth Elementalist, 11x Wizard, 9x Skald, 7x Summoner, 7x Artificer, 6x Fire Elementalist, 4x Venom Mage, 3x Enchanter, Healer, Conjurer 00:52:18 !source div_rand_round 00:52:18 gammafunk: You have 2 messages. Use !messages to read them. 00:52:19 1/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/random-var.cc#l198 00:52:46 -!- meatpath has quit [Ping timeout: 260 seconds] 00:53:47 -!- jefus has quit [Ping timeout: 240 seconds] 00:53:48 !tell wheals I guess you could say... $(!glasses) ... that dieselrobin is out of GAS! 00:53:49 gammafunk: OK, I'll let wheals know. 00:57:05 !source yesno 00:57:06 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/prompt.cc#l50 00:59:37 -!- West1C has quit [] 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:02:29 "const char *const *" 01:02:34 I'm writing good code, clearly 01:03:37 -!- WalrusKing has quit [Ping timeout: 250 seconds] 01:04:41 const player you; 01:06:21 who? 01:06:28 Grunt: did you appreciate my Grunt Algorithm joke earlier 01:06:34 I thought it was very funny 01:07:04 do you call it that because reservoir is hard to spell 01:07:06 believe me, there's a veritable reservoir of funny to draw on from that 01:07:22 hey, our reservoirs lined up 01:07:30 >.> 01:07:35 on my terminal anyhow 01:07:49 (here too!) 01:08:13 -!- ussdefiant_Lappy has quit [Read error: Connection reset by peer] 01:08:32 not in my client 01:08:34 sorry :( 01:09:27 always ruining it for everyone......... 01:10:09 that's why they call me the Top Ruiner 01:10:36 heh...mac users probably don't even call them clients...probably call them "genuis connectors" or something 01:10:57 unfortunately, this client also has to interface with the 01:10:58 *scoff* 01:11:02 "outside world" 01:11:08 so a genius connector, clearly, it is not. 01:11:17 -!- ussdefiant_Lappy has joined ##crawl-dev 01:11:41 Unstable branch on crawl.s-z.org updated to: 0.18-a0-1089-gaeddbbb (34) 01:11:48 -!- simmarine has quit [Read error: Connection reset by peer] 01:19:29 Unstable branch on crawl.develz.org updated to: 0.18-a0-1089-gaeddbbb (34) 01:19:44 -!- FireSight has quit [] 01:22:38 -!- Vizer has quit [Ping timeout: 265 seconds] 01:25:56 -!- tealeaves has quit [Quit: Bye] 01:34:23 -!- PleasingFungus has quit [Ping timeout: 260 seconds] 01:34:58 -!- tealeaves has quit [Quit: Bye] 01:37:18 -!- PleasingFungus has joined ##crawl-dev 01:41:40 -!- edgefigaro has quit [Ping timeout: 252 seconds] 01:44:16 -!- NeremWorld has quit [Ping timeout: 240 seconds] 01:50:00 -!- nikheizen has quit [Quit: Farewell.] 01:50:06 -!- Krakhan has quit [Ping timeout: 255 seconds] 01:51:05 -!- WalkerBoh has quit [Remote host closed the connection] 01:54:11 Windows builds of master branch on crawl.develz.org updated to: 0.18-a0-1089-gaeddbbb 01:56:40 -!- nikheizen has joined ##crawl-dev 01:57:04 -!- Misder has quit [Ping timeout: 252 seconds] 01:58:09 -!- waat has quit [Ping timeout: 246 seconds] 01:58:10 -!- foophykins has quit [Ping timeout: 252 seconds] 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:25 -!- nikheizen has quit [Client Quit] 02:01:07 -!- Nerem has quit [Ping timeout: 240 seconds] 02:03:00 -!- Pacra_ has quit [Read error: Connection reset by peer] 02:03:06 -!- Pacra__ has joined ##crawl-dev 02:03:16 -!- tcsc has quit [Quit: This computer has gone to sleep] 02:04:03 -!- chewymouse has quit [Quit: Leaving] 02:04:11 -!- LordSloth has quit [Ping timeout: 256 seconds] 02:04:47 -!- NeremWorld has quit [Ping timeout: 240 seconds] 02:06:22 -!- nikheizen has joined ##crawl-dev 02:06:23 -!- Nerem has quit [Ping timeout: 276 seconds] 02:08:33 idk if anyone's awake, but I just made zombie lernaean hydra tiles bc I was disappointed when I used animate dead and it looked like a normal hydra zombie 02:08:37 https://www.dropbox.com/s/7giojtefr59fm1a/zombie_lernaean_hydra.zip?dl=0 02:08:47 -!- Zeor has quit [Quit: Leaving.] 02:08:56 -!- West1C has quit [Ping timeout: 260 seconds] 02:09:47 I am definitely asleep 02:09:49 i wonder if anyone has ever tried to set the record for "most heads on lerny when killed by him" 02:10:02 it's capped at like 29 or 30 02:10:07 really? 02:10:10 yeah 02:10:10 oh, I thought it was just capped at 27 02:10:16 that's like 29 or 30 02:10:22 !lg * killer~~lernae s=killer 02:10:23 welll...fine 02:10:23 944 games for * (killer~~lernae): 818x the 27-headed Lernaean hydra, 61x the 26-headed Lernaean hydra, 20x the 25-headed Lernaean hydra, 17x the 24-headed Lernaean hydra, 12x the 23-headed Lernaean hydra, 7x the 22-headed Lernaean hydra, 3x the 20-headed Lernaean hydra, 3x the 21-headed Lernaean hydra, the 14-headed Lernaean hydra, the 19-headed Lernaean hydra, the 18-headed Lernaean hydra 02:10:24 Shard1697: make a mantis for it, if it's not too much trouble? 02:10:24 -!- ystael has quit [Ping timeout: 246 seconds] 02:10:27 yeah 27 02:10:42 I'm too tired to deal with it now, and I'll forget otherwise 02:10:51 -!- West1C_ is now known as West1C 02:10:58 !lg * killer~~headed_hydra s=killer 02:10:59 -!- nikheizen has quit [Client Quit] 02:11:00 34449 games for * (killer~~headed_hydra): 8200x an eight-headed hydra, 6394x a seven-headed hydra, 5001x a six-headed hydra, 3567x a five-headed hydra, 2552x a four-headed hydra, 1356x a nine-headed hydra, 1110x a ten-headed hydra, 780x a 11-headed hydra, 683x a 12-headed hydra, 581x a three-headed hydra, 556x a 13-headed hydra, 464x a 14-headed hydra, 318x a 15-headed hydra, 224x a 16-headed hydr... 02:11:02 -!- West1C is now known as WestNeon 02:11:16 sure 02:11:17 -!- nikheizen has joined ##crawl-dev 02:11:35 -!- WestNeon is now known as West1C 02:11:36 116x a 18-headed hydra 02:11:49 are normal hydras capped at 27 too? 02:11:59 yeah 02:12:07 dang 02:12:08 afaik, but I haven't checked the source 02:12:16 brb got a patch to write 02:12:36 !commit Unlock the endless potential of hydrae 02:12:37 !lg * ckiller=hydra s=killer% o=-% 02:12:37 03amalloy * 0.18-a0-1529-g79726ca: Unlock the endless potential of hydrae 10(in the future, 32 files, 508+ 942-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=79726ca 02:12:38 33307 games for * (ckiller=hydra): an one-headed hydra (0.00%), 18x a one-headed hydra (0.05%), 29x an 18-headed hydra (0.09%), 116x a 18-headed hydra (0.35%), 133x a 20-headed hydra (0.40%), 143x an 11-headed hydra (0.43%), 156x a 19-headed hydra (0.47%), 161x a 17-headed hydra (0.48%), 178x a two-headed hydra (0.53%), 224x a 16-headed hydra (0.67%), 318x a 15-headed hydra (0.95%), 464x a 14-head... 02:12:58 ??hydra[4 02:12:59 hydra[4/6]: The maximum number of heads is 20. Chopping a 20-headed hydra's head off will reduce it to 19 heads, but it'll grow back to 20 again after you chop another off. 02:13:12 oh 02:13:27 Lerny is extra special 02:13:40 he can't get past 27 though, right? 02:14:06 !source decapitate 02:14:06 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/melee_attack.cc#l2036 02:14:44 ahh 02:14:46 line 1940 02:14:51 lerny is capped at 27, yeah 02:15:12 & // don't overshoot the head limit! 02:15:13 good 02:15:53 I wonder if anyone has gotten lerny down to 1-head and kind of just let it follow them around 02:15:58 like a weird gimp hydra? 02:16:10 not that this is my fetish 02:16:51 no comment 02:18:00 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 43.0.4/20160105164030]] 02:19:23 Unique zombie lernaean hydra tiles 13https://crawl.develz.org/mantis/view.php?id=10238 by Shard1697 02:19:23 I see kvaak has the result of dying to the lowest head count 02:19:27 !lg * killer~~14-headed_Ler -tv 02:19:28 1. perunasaurus, XL20 MfIE, T:42903 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 02:20:41 I might make derived undead tiles for each unique, since I have free time right now. should do simulacra/skeleton lerny first though 02:23:00 the next yred player to enslave lerny's soul will thank you 02:23:17 -!- NeremWorld has quit [Ping timeout: 276 seconds] 02:24:07 ontoclasm is the one to talk to 02:24:13 enslave soul, what about just animate dead! learny zombie to finish the level, easy every time 02:25:13 I don't know if we want derived undead tiles for everything though? 02:25:31 -!- Nerem has quit [Ping timeout: 260 seconds] 02:25:32 Yeah this has come up a few times (when juggernauts were introduced was the last time) 02:26:03 And it would really multiply the number of tiles we have to deal with if we go giving each monster type its own tile 02:26:36 I'm mostly just thinking weird uniques, though I hear you 02:26:48 Most uniques don't terribly need distinct undead tiles since they're really not all that distinctive (although enslaves souls are a bit more so) 02:26:48 -!- jefus has joined ##crawl-dev 02:26:59 what we'd like to maybe do is remove the classing from derived undead 02:27:26 or at least greatly reduce it, so that it's maybe like "small meatbag, medium meatbag, large meatbag" 02:27:32 there is a bug report about missing derived tentacles, those might be worth doing 02:27:42 since simulacra kraken is pretty common now 02:27:47 oh, yeah 02:28:17 !lg * place=shoals:4 killer~~simulacrum 02:28:19 1. zhaorenw the Devastator (L21 HOFE of Sif Muna), slain by a kraken simulacrum on Shoals:4 (shoals_iceberg_rune) on 2016-01-07 13:42:40, with 325621 points after 80606 turns and 3:30:05. 02:28:22 dang 02:28:24 heh 02:28:29 !lg * place=shoals:4 killer~~simulacrum x=dam,sdam 02:28:30 1. [dam=7;sdam=32] zhaorenw the Devastator (L21 HOFE of Sif Muna), slain by a kraken simulacrum on Shoals:4 (shoals_iceberg_rune) on 2016-01-07 13:42:40, with 325621 points after 80606 turns and 3:30:05. 02:28:41 !lg * place=shoals:4 killer~~simulacrum x=dam,sdam,tdam 02:28:42 1. [dam=7;sdam=32;tdam=38] zhaorenw the Devastator (L21 HOFE of Sif Muna), slain by a kraken simulacrum on Shoals:4 (shoals_iceberg_rune) on 2016-01-07 13:42:40, with 325621 points after 80606 turns and 3:30:05. 02:28:43 I'm going to guess rC- even though the damage is not that big 02:28:43 -!- ololoev has quit [Quit: Page closed] 02:28:48 !lg * place=shoals:4 killer~~simulacrum x=dam,sdam -log 02:28:49 1. zhaorenw, XL21 HOFE, T:80606: http://crawl.berotato.org/crawl/morgue/zhaorenw/morgue-zhaorenw-20160107-134240.txt 02:28:56 you were close 02:29:02 wow 02:30:11 would it still be worthwhile to make the other derived undead sprites for lerny, since(afaik?) he's the only animate-able unique that's two tiles tall? 02:30:32 the funny thing is did seem to be the af_cold damage that did him in 02:31:03 Shard1697: It's a good idea to !tell the question to ontoclasm as (I think) Medar said 02:31:14 He is our Tile Master 02:31:19 aight 02:31:27 Do gain the ultimate power you must defeat him in mortal combat 02:31:33 s/Do/To/ 02:31:40 what about mortal kombat 02:31:52 only *if* you play the mortal kombat song 02:34:09 oh, I guess making use of derived tentacle tiles might be tricky code wise 02:34:29 since currently they are just normal tentacles 02:37:28 gammafunk: i think poor translation fits the motif 02:37:32 'do' works just fine 02:38:11 test your might... 02:38:32 -!- ontoclasm has joined ##crawl-dev 02:41:06 -!- Patashu has joined ##crawl-dev 02:41:56 -!- iFurril has quit [Ping timeout: 240 seconds] 02:44:00 -!- rossi has quit [Ping timeout: 246 seconds] 02:53:25 Monster database of master branch on crawl.develz.org updated to: 0.18-a0-1089-gaeddbbb 02:57:34 -!- Misder has quit [Ping timeout: 252 seconds] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:03:36 A vine stalker skeleton comes inta view. _Found 7 gold pieces. 03:03:44 i didn't know VS undead were in the game 03:04:00 in crypt, probly? 03:04:16 @??vine stalker 03:04:16 vine stalker (03f) | Spd: 10 | HD: 8 | HP: 30-42 | AC/EV: 2/12 | Dam: 10, 1012(antimagic) | 10weapons, 10items, 10doors, regen | Res: 06magic(40) | XP: 386 | Sz: Medium | Int: human. 03:04:21 @??vine stalker skeleton 03:04:21 vine stalker skeleton (15Z) | Spd: 8 | HD: 8 | HP: 48-66 | AC/EV: 0/5 | Dam: 8, 8 | 07undead, evil, unbreathing | Res: 06magic(10), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 81 | Sz: Medium | Int: brainless. 03:04:27 yeah, in crypt 03:04:37 i also didn't know that vine stalkers had skeletons, per se 03:06:48 -!- tealeaves has quit [Quit: Bye] 03:09:52 ProzacElf: they're zombies 03:09:56 sort of 03:10:09 their skeletons are zombies? 03:10:21 :V 03:11:05 heh 03:14:32 @??vine stalker zombie 03:14:32 vine stalker zombie (07Z) | Spd: 8 | HD: 8 | HP: 58-80 | AC/EV: 0/7 | Dam: 8, 8 | 07undead, evil, unbreathing | Res: 06magic(10), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 95 | Sz: Medium | Int: brainless. 03:17:20 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:18:23 -!- waat has quit [Ping timeout: 250 seconds] 03:20:07 -!- ussdefiant_Lappy has quit [Ping timeout: 256 seconds] 03:22:14 Unstable branch on crawl.beRotato.org updated to: 0.18-a0-1089-gaeddbbb (34) 03:30:21 -!- West1C has quit [] 03:47:21 -!- dtsund has quit [Remote host closed the connection] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:02:39 -!- Pacra__ has quit [Read error: Connection reset by peer] 04:02:59 -!- Pacra__ has joined ##crawl-dev 04:07:42 -!- ontoclasm has quit [Quit: Leaving.] 04:08:16 -!- edsrzf has quit [Ping timeout: 255 seconds] 04:14:46 -!- ontoclasm has joined ##crawl-dev 04:20:25 -!- bonghitz has quit [Remote host closed the connection] 04:23:33 -!- muravey has joined ##crawl-dev 04:25:26 -!- nosratheno has quit [Quit: By Grabthar's hammer!] 04:30:06 -!- ontoclasm has quit [Read error: Connection reset by peer] 04:33:47 -!- Sprort has quit [Ping timeout: 256 seconds] 04:37:58 -!- ystael has quit [Ping timeout: 255 seconds] 04:39:53 -!- sorlin has quit [Ping timeout: 252 seconds] 04:43:41 -!- GauHelldragon2 is now known as GauHelldragon 04:46:44 -!- Kintak has quit [Read error: Connection reset by peer] 04:47:13 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 04:47:23 -!- amalloy is now known as amalloy_ 04:48:19 -!- maldini has quit [Remote host closed the connection] 04:55:53 -!- royiv has quit [Ping timeout: 272 seconds] 04:59:03 -!- royiv_ has quit [Ping timeout: 272 seconds] 05:00:02 -!- omarax has quit [Remote host closed the connection] 05:01:05 -!- GauHelldragon has quit [Ping timeout: 250 seconds] 05:02:43 -!- Insomniak` has quit [Quit: I like to rock] 05:06:25 -!- radinms has quit [Ping timeout: 265 seconds] 05:14:46 -!- maldini has quit [Remote host closed the connection] 05:29:36 -!- Vodkovich has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 05:30:13 -!- ussdefiant_Lappy has joined ##crawl-dev 05:36:21 -!- NeremWorld has quit [Ping timeout: 276 seconds] 05:41:04 -!- vale_ has quit [Remote host closed the connection] 05:44:15 -!- miek_ has quit [Ping timeout: 246 seconds] 05:44:47 -!- miek_ has joined ##crawl-dev 05:47:48 -!- Vodkovich has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 05:57:55 -!- ProzacElf has quit [Ping timeout: 240 seconds] 05:58:00 -!- Ququman has joined ##crawl-dev 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:02:57 -!- Pacra__ has quit [Read error: Connection reset by peer] 06:02:59 -!- aditya has quit [Ping timeout: 255 seconds] 06:03:00 -!- Pacra_ has joined ##crawl-dev 06:04:16 -!- Dirtsage has quit [Quit: Leaving] 06:07:53 -!- MarvinPA has joined ##crawl-dev 06:08:18 -!- maldini has quit [Remote host closed the connection] 06:08:57 -!- ussdefiant_Lappy has quit [Ping timeout: 256 seconds] 06:09:14 -!- scummos| has quit [Ping timeout: 260 seconds] 06:10:42 -!- muravey has quit [Read error: Connection reset by peer] 06:10:51 -!- muravey has joined ##crawl-dev 06:11:05 !tell Lasty one terrible consequence of implementing a monster throwing ability like that is it'd require a two-step targeter (pick a monster then a direction), which i think is something to definitely avoid 06:11:06 MarvinPA: OK, I'll let lasty know. 06:11:30 !tell Lasty could get around that by just randomly picking an adjacent monster as the victim though, maybe 06:11:31 MarvinPA: OK, I'll let lasty know. 06:12:39 -!- Nexos has quit [Ping timeout: 245 seconds] 06:17:11 -!- staplegun has quit [Read error: Connection reset by peer] 06:18:47 -!- glaas has quit [Ping timeout: 264 seconds] 06:19:33 New branch created: pull/219 (1 commit) 13https://github.com/crawl/crawl/pull/219 06:19:33 03DrKe02 07https://github.com/crawl/crawl/pull/219 * 0.18-a0-1090-gaa7affa: Adjust cure mutation trove entry fee 10(85 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/aa7affafd5f4 06:20:51 -!- Nerem has quit [Ping timeout: 256 seconds] 06:21:35 -!- Shard1697 has quit [Ping timeout: 240 seconds] 06:28:06 -!- mibe has quit [Quit: Page closed] 06:32:36 03DrKe02 07* 0.18-a0-1090-gaa7affa: Adjust cure mutation trove entry fee 10(14 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/aa7affafd5f4 06:32:36 03Medar02 07* 0.18-a0-1091-gec8ac61: Merge pull request #219 from drke2/patch-1 10(6 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/ec8ac615ec40 06:38:22 -!- maldini has quit [Remote host closed the connection] 06:46:31 -!- vale_ has quit [Ping timeout: 276 seconds] 06:46:31 -!- Blazinghand has quit [Read error: Connection reset by peer] 06:51:18 -!- maldini has quit [Remote host closed the connection] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:05:10 -!- Vodkovich has quit [Quit: http://www.kiwiirc.com/ - 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Use !messages to read them. 09:10:55 <|amethyst> (and does this affect vine stalker zombies/skeletons, because there's that other entry vault 09:10:59 <|amethyst> ?) 09:14:37 i think it should prevent them 09:14:40 didn't think to check 09:19:20 -!- myp has quit [Ping timeout: 272 seconds] 09:19:40 -!- maldini has quit [Remote host closed the connection] 09:24:02 <|amethyst> it may just prevent animating them, not necessary generating them 09:24:30 -!- debo has joined ##crawl-dev 09:25:22 <|amethyst> ah, mons_class_can_be_zombified(monster_type mc) does call mons_class_can_leave_corpse 09:25:33 well, either way it makes no sense based on their description :P 09:25:58 <|amethyst> "a carnivorous vine magically combined with a humanoid"? 09:26:16 <|amethyst> :q 09:26:18 <|amethyst> err 09:26:23 no other plants have corpses 09:26:38 <|amethyst> I figured the corpse would be of the humanoid part 09:26:47 <|amethyst> maybe with rotten plant attached 09:26:52 then it would just be a humanoid corpse really when you awoke it 09:27:10 unless animate skeleton is strong enough to re-bind the vines 09:27:41 but anyway, just reverting that and giving it M_NO_GEN_DERIVED to match other non-spawning player races would be fine too 09:28:00 i won't argue my interpretation of a fantasy race too strongly 09:34:33 <|amethyst> FR: vine stalker felids 09:36:25 -!- maldini has quit [Remote host closed the connection] 09:40:02 -!- tealeaves has quit [Quit: Bye] 09:41:15 -!- HellTiger_NB has quit [Ping timeout: 240 seconds] 09:41:41 -!- Tux[Qyou] has joined ##crawl-dev 09:41:46 <|amethyst> (when they die, do they come back as a felid or as a vine stalker?) 09:42:20 -!- Elronnd has quit [Read error: Connection reset by peer] 09:46:07 imo bag of undead meat >.> 09:46:36 <|amethyst> vine stalker tengu = chicken salad 09:47:47 <|amethyst> wheals: I think it would be perfectly fine to make that a human corpse (as with gargoyles, who aren't even partially human) and remove VS from the undead version of the shiori vault 09:48:23 <|amethyst> hm 09:48:30 <|amethyst> now that we have multiple holiness 09:48:56 <|amethyst> wonder what bad things would come from making VS MH_NATURAL|MH_PLANT 09:49:59 <|amethyst> would probably have to change some of the plant holiness checks to explicitly exclude natural 09:51:09 <|amethyst> though 09:51:22 -!- West1C has quit [] 09:51:45 <|amethyst> is there room in the game for a fast-regen caster monster? 09:52:49 <|amethyst> with AM 09:59:21 -!- travis-ci has joined ##crawl-dev 09:59:22 The build has errored. (master - f584a64 #4483 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/102601005 09:59:22 -!- travis-ci has left ##crawl-dev 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:00:39 -!- Daekdroom has quit [Quit: Leaving] 10:03:47 03wheals02 07* 0.18-a0-1093-g6a0778c: Stash: highlight the searched-for text in item description. 10(40 minutes ago, 4 files, 29+ 20-) 13https://github.com/crawl/crawl/commit/6a0778cfa228 10:03:47 03wheals02 07* 0.18-a0-1094-gc4c293f: Remove some unnecessary lambdas. 10(5 minutes ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/c4c293ff73cd 10:03:47 03wheals02 07* 0.18-a0-1095-g6b706a6: Show stash/menu annotations even on smallterms. 10(11 seconds ago, 1 file, 2+ 3-) 13https://github.com/crawl/crawl/commit/6b706a68fe23 10:04:27 nice 10:05:59 03wheals02 07* 0.18-a0-1096-g490ce18: Prevent making vine stalker corpses/skeletons in vaults (|amethyst). 10(9 seconds ago, 1 file, 3+ 4-) 13https://github.com/crawl/crawl/commit/490ce1811f0f 10:06:24 -!- Nexos has quit [Ping timeout: 256 seconds] 10:08:16 -!- MarvinPA has joined ##crawl-dev 10:11:10 -!- maldini has quit [Remote host closed the connection] 10:11:10 -!- jefus_ has joined ##crawl-dev 10:13:13 -!- iFurril has quit [Ping timeout: 276 seconds] 10:21:26 -!- vermi is now known as vermifax 10:23:46 -!- maldini has quit [Remote host closed the connection] 10:25:42 -!- Daekdroom has quit [Quit: Leaving] 10:29:40 -!- Shados has quit [Remote host closed the connection] 10:33:15 -!- myp has quit [Ping timeout: 240 seconds] 10:34:44 -!- Sprort has quit [Ping timeout: 256 seconds] 10:36:29 -!- PleasingFungus has joined ##crawl-dev 10:41:52 -!- elliptic has quit [Quit: Leaving] 10:48:43 -!- BigBluFrog has quit [Quit: Page closed] 10:52:04 -!- Twiggytwiggytwig has quit [Ping timeout: 250 seconds] 10:52:18 -!- MarvinPA has quit [Ping timeout: 256 seconds] 10:54:00 !source smite 10:54:01 Can't find smite. 10:54:08 ??smite 10:54:08 smite[1/4]: Done by orc priests and other monsters. Damage is 6+(1d11+1d12)/2 rounded down, i.e. between 7-17. Not affected by AC, EV, or resistances, but generic damage reduction effects like {damage shaving} work. If you can see a smiting monster, then it can smite you, unless it's behind a translucent wall; this is what "smite targetting" means. 10:54:17 ??smite[2 10:54:18 smite[2/4]: Player-usable smiting becomes more powerful with invocations if using Beogh. Damage at 0 Invo ranges from 9-12 (avg 10), and scales to 9-72 (avg 40) at 27 Invo. In 0.16 and before, approximately 40 max damage with 27 invocations. 10:54:26 -!- maldini has quit [Remote host closed the connection] 10:55:31 03PleasingFungus02 07* 0.18-a0-1097-g57a2e24: Constify 10(4 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/57a2e2475997 10:55:31 03PleasingFungus02 07* 0.18-a0-1098-gc0d3725: Rescale Infusion further 10(3 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/c0d3725a08d3 11:00:01 -!- omarax has quit [Remote host closed the connection] 11:00:41 -!- radinms has quit [] 11:05:48 -!- chewymouse has joined ##crawl-dev 11:16:40 -!- Sprort has quit [Ping timeout: 256 seconds] 11:19:38 -!- ussdefiant_Lappy has joined ##crawl-dev 11:21:21 -!- Final has quit [Ping timeout: 252 seconds] 11:22:38 -!- travis-ci has joined ##crawl-dev 11:22:39 The build has errored. (master - 6b706a6 #4484 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/102613364 11:22:39 -!- travis-ci has left ##crawl-dev 11:28:10 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 43.0.4/20160105164030]] 11:33:47 -!- maldini has quit [Remote host closed the connection] 11:45:28 -!- st_ has joined ##crawl-dev 11:48:12 -!- Twiggytwiggytwi_ has quit [Quit: See ya guys later ;)] 11:48:50 -!- ystael has quit [Ping timeout: 250 seconds] 11:50:43 -!- LexAckson_ has joined ##crawl-dev 11:51:02 -!- njorth has quit [Ping timeout: 246 seconds] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:02:25 -!- jefus_ has quit [Ping timeout: 240 seconds] 12:02:48 -!- WebFungus has joined ##crawl-dev 12:05:20 -!- ystael has quit [Ping timeout: 260 seconds] 12:06:15 -!- bonghitz has quit [Remote host closed the connection] 12:07:02 -!- SurpriseTRex has quit [Ping timeout: 255 seconds] 12:15:22 -!- MarvinPA has joined ##crawl-dev 12:17:52 -!- ussdefiant_Lappy has quit [Ping timeout: 256 seconds] 12:18:40 -!- inre has quit [Read error: Connection reset by peer] 12:21:05 -!- ystael has quit [Ping timeout: 260 seconds] 12:22:29 -!- aditya has quit [Ping timeout: 264 seconds] 12:25:09 Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-1098-gc0d3725 (34) 12:25:40 the build is failing! 12:31:12 -!- Blazinghand has joined ##crawl-dev 12:33:20 never! 12:33:20 tree's afire, someone get a bucket >.> 12:33:39 next one probably works 12:33:43 the build is UNBReAKABLE 12:34:13 -!- MarvinPA has quit [Quit: Leaving] 12:34:35 I can't wait to release this beem source so wheels can snark at it 12:36:47 -!- tealeaves has quit [Quit: Bye] 12:36:56 -!- ystael has quit [Ping timeout: 272 seconds] 12:37:18 -!- tealeaves has quit [Client Quit] 12:39:06 beem........... 12:47:00 -!- asdu has quit [Quit: Page closed] 12:47:15 -!- siepu has quit [Quit: Leaving] 12:48:17 You reflect the iron giant with the mirror, and the mirror shatters! 12:48:17 The iron giant throws your angel! 12:48:17 _Your iron giant throws the iron giantout of view! 12:48:28 iron giantout 8-) 12:54:14 -!- travis-ci has joined ##crawl-dev 12:54:15 The build passed. (master - 490ce18 #4485 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/102613877 12:54:15 -!- travis-ci has left ##crawl-dev 12:56:25 -!- orost has quit [Ping timeout: 240 seconds] 12:56:42 Items here: a long sword; a dagger; a leather armour; 2 chunks of flesh x2 12:56:48 there seems to be some redundancy here 12:59:58 were there two chunks? 13:00:01 -!- omarax has quit [Remote host closed the connection] 13:02:33 -!- Shinino has quit [Ping timeout: 252 seconds] 13:06:58 -!- MarvinPA has joined ##crawl-dev 13:07:14 -!- absol has quit [Client Quit] 13:07:38 -!- Floodkiller has joined ##crawl-dev 13:09:05 03wheals02 07* 0.18-a0-1099-g895efdb: Add a missing space (jefus). 10(19 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/895efdbaba1f 13:09:55 wheals: looks like sorting by name is broken in shops 13:10:18 <|amethyst> FIQ: yes, as Medar alluded to, were there perhaps 4 chunks? 13:10:46 -!- tealeaves has quit [Quit: Bye] 13:11:04 <|amethyst> FIQ: my guess is that the stacks from multiple butchering (with pickup off) did not combine 13:11:09 maybe the x2 means that the whole line was repeated though 13:11:14 <|amethyst> oh 13:11:18 <|amethyst> that's also a possibility 13:11:35 <|amethyst> that's probably more likely, actually 13:11:53 alright, finally got my vault to stop bugging out, time to actually see if I can beat it 13:12:38 Floodkiller: bugging out = pun...? 13:12:41 .splatratio Floodkiller 13:12:43 49/94 games for Floodkiller (!gfspeed !boring xl>=17): 49/94x Floodkiller [52.13%] 13:12:58 eh, odds slightly against him beating it, I'd say 13:13:04 Floodkiller, killed by a program bug [a buggy vault], ... 13:13:27 <|amethyst> hm, when does it give "Items here:" as opposed to "Things that are here:" ? 13:13:30 WebFungus: and you meant to say that beem is the best bot written by the best dev 13:13:47 don't think my man NOPE wasn't watching to report users who misbehave when spectating my games... 13:13:50 WebFungus: it was unintended, unfortunately 13:13:56 gammafunk: hm, that doesn't seem right at all! 13:14:05 <|amethyst> oh, item_stack_summary_minimum is involved 13:14:16 quite a function name 13:14:16 it's ok, I dissed you in-stream 13:14:48 lol 13:15:34 -!- Zekka has quit [Ping timeout: 245 seconds] 13:15:44 wheals: fixed it 13:16:03 03Medar02 07* 0.18-a0-1100-g4565bd0: Fix sorting by name in shops. 10(55 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4565bd09102d 13:16:32 ooo, one character! 13:17:09 that's how you maximize commit count 13:17:53 I still think that having default order in shops is silly btw. 13:18:21 oh, meaning pickup order is shop order? 13:18:45 I'd never even thought about what order shop items might be in 13:18:59 I think the first order you see is just random, maybe I'm wrong 13:21:20 -!- SurpriseTRex has quit [Ping timeout: 246 seconds] 13:22:06 -!- Blazinghand has quit [Read error: Connection reset by peer] 13:22:11 I got a HuSk going with the SW nerfs 13:22:22 !wtf sw 13:22:23 WTF was that? Unthing! 13:22:58 SW seems strong still, but fairly weak initially even when I waited to like 24% fail to start using at all 13:23:07 ??skald 13:23:07 skald[1/5]: A background focused on using charms to support their melee. Starts with a choice of weapon, leather armour, and a {Book of Battle}. 13:23:12 ??book of battle 13:23:13 book of battle[1/1]: Infusion, Shroud of Golubria, Song of Slaying, Spectral Weapon, Regeneration 13:23:18 spectral weapon! 13:23:23 geeze 13:23:27 !lg Medar sk won x=cv 13:23:28 6. [cv=0.17] Medar the Wrestler (L24 GhSk of Makhleb), escaped with the Orb and 3 runes on 2015-11-18 21:22:57, with 2008874 points after 45193 turns and 2:25:42. 13:23:33 no excuse... 13:23:43 that gh doesn't really count 13:23:48 But seriously, I think the changes by MarvinPA didn't nerf the spell badly 13:24:45 Perhaps people who only use that spell (which is bad, but some people do it) will suffer a bit 13:25:00 My weapon was an elec whip though 13:25:45 !lg Medar sk won x=cv -2 13:25:46 5/6. [cv=0.16] Medar the Acrobat (L27 KoSk of Dithmenos), escaped with the Orb and 3 runes on 2015-03-26 20:33:00, with 1391738 points after 118204 turns and 8:01:53. 13:25:59 that one counts! 13:26:20 you've won way more sk than I have actually 13:26:25 !lg Medar sk won min=cv x=cv 13:26:26 6. [cv=0.12-a] Medar the Intangible (L27 MfSk of Nemelex Xobeh), escaped with the Orb and 5 runes on 2013-02-21 06:37:49, with 2291964 points after 148430 turns and 18:49:16. 13:26:33 !lg . sk won 13:26:34 1. gammafunk the Merfolkian Porcupine (L27 MfSk of Xom), escaped with the Orb and 3 runes on 2015-01-28 01:09:13, with 1672052 points after 69863 turns and 8:00:30. 13:26:45 god, both my sk wins are (probably) going to be Xom 13:26:47 that's terrible 13:27:13 better just combine skald and chaos knight 13:27:25 !lg . ck won 13:27:27 1. gammafunk the Farming Annihilator (L27 FeCK of Sif Muna), escaped with the Orb and 15 runes on 2013-07-21 23:04:53, with 7406208 points after 250008 turns and 1d+19:48:21. 13:27:37 have to win MuCK next I guess 13:27:37 of sif... 13:27:47 yeah, it was to get high score 13:27:59 no way I wanted to 15-rune with xom (doable, but a pita) 13:28:03 the shop default order is just the order they're stored in the vector 13:28:05 so basically random 13:28:17 it does lend a certain personality 13:28:41 I could see that 13:28:43 random is kind of fun for the surprise factor, I guess 13:28:52 hide that good item 13:29:34 but pickup order seems the most reasonable to me 13:29:55 I guess most shops aren't general shops, though 13:30:06 *general store shops 13:30:16 oh, I was wondering how hard it would be to indicate what items match autopickup in the shop menu 13:30:19 also how useful 13:30:36 -!- Golghiem has quit [Ping timeout: 252 seconds] 13:30:41 in theory tiles could show the green square around the tile for matching items 13:30:45 -!- amalloy_ is now known as amalloy 13:31:46 is it really interesting to highlight autopickup items in shops? 13:31:48 I'm not sure I see the appeal 13:32:23 <|amethyst> yeah, I think menu item colour is more useful there 13:32:44 those aren't mutually exclusive 13:32:54 but yeah, maybe it's not that useful 13:33:05 <|amethyst> they're not, but I think autopickup status doesn't add much when you have the menu colour 13:33:17 <|amethyst> and a green border would be kind of distracting 13:34:17 wouldn't be surprised if we got bug reports for that 13:34:52 if we added autopickup highlights for things you can't autopickup 13:35:52 we do add autopickup stash search string for them btw 13:35:53 is the character name.cs file the only file I need to backup for reloading a save? 13:36:16 yes 13:38:33 <|amethyst> Medar: hm, maybe if there were a tiles-only way to say "add a border" in menu colour specs 13:38:48 <|amethyst> Medar: then players could do that or something else with it as they desire 13:40:35 well that might be cool for something, but I think you are right this isn't a good idea 13:48:12 well, the ending vault got me to 21 HP on this MiBe, but didn't quite do it 13:51:37 -!- glaas has quit [Quit: WeeChat 0.4.2] 13:51:54 -!- Kalir has quit [Changing host] 13:52:02 as long as the vault felt like it was putting up a challenge as least as much (preferably a bit more) than current end vaults 13:52:42 it also depends on how recklessly you're playing, so when I play-test I tend to be a bit more conservative 13:53:18 as in falling back to safer areas to rest when I take signficant damage, etc 13:53:50 -!- maldini has quit [Ping timeout: 260 seconds] 13:54:46 I was basically o-tabbing most of it, and just did trog's hand+berserk for the end room 13:54:51 so it probably needs more difficulty 13:56:20 -!- Kalir has quit [Ping timeout: 246 seconds] 13:56:26 when you get it to the point that it feels ballpark-balanced, you can post it (pastebin or a pull request) and others can take a look and test 13:59:06 -!- GiantOwl is now known as Kalir 13:59:06 -!- Kalir has quit [Changing host] 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:02:39 -!- Vodkovich has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 14:03:37 wheals: "A book of Conjurations." seems to work correctly for some other items 14:04:15 -!- travis-ci has joined ##crawl-dev 14:04:16 The build passed. (master - c0d3725 #4486 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/102625980 14:04:16 -!- travis-ci has left ##crawl-dev 14:04:37 -!- Kalir has quit [Ping timeout: 276 seconds] 14:04:53 -!- GiantOwl is now known as Kalir 14:04:53 -!- Kalir has quit [Changing host] 14:06:07 -!- zxc has quit [Read error: Connection reset by peer] 14:06:33 -!- tealeaves has quit [Quit: Bye] 14:06:35 -!- ProzacElf has joined ##crawl-dev 14:06:47 -!- SomeStupidGuy has quit [Ping timeout: 264 seconds] 14:07:52 -!- WebFungus has quit [Quit: Page closed] 14:10:17 -!- lobf has joined ##crawl-dev 14:10:58 oh yeah, books are weird 14:18:21 1learn add dev_team 14:21:00 ah, that's what I was missing 14:21:01 webtiles menus break if the browser shows more than 50 lines 14:21:15 I forgot to add moths of wrath in after I changed the vault to use live spiders 14:21:28 that should fix the o-tabbing up to the end room 14:21:29 I'm tempted to increase that number to 100 and look at it again when I get a 4k monitors... 14:26:35 -!- Sage1234 has quit [Ping timeout: 265 seconds] 14:27:16 03wheals02 07* 0.18-a0-1101-gf8b1e5e: Fix highlighting for books and rods (Medar). 10(40 seconds ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/f8b1e5e0dc12 14:28:54 -!- apparatus has quit [Ping timeout: 252 seconds] 14:32:11 Floodkiller: you probably want to not make it guaranteed moths of wrath, but a mix of those and ghost moths 14:32:32 probably with a small chance of nothing 14:33:04 guaranteed moths of wrath would be good if that's the focus of the entire vault (and would appear in the center) 14:33:21 you can also add in a lesser amount of things like actual emperor scorpions and spark wasps 14:33:47 just not as many as the vaults that feature those as the primary fight at the end 14:33:57 those + moths, that is 14:34:12 -!- ontoclasm has joined ##crawl-dev 14:34:45 additionally you have things like entropy weavers and torpor snails, which probably should be pretty rare if you use them 14:35:18 yeah, none of them are guaranteed, and I mixed in small amounts of emperor scorpions and entropy weavers 14:36:00 although right now I don't have the potential to spawn nothing, it spawns a wolf spider instead for those spots if it doesn't get the bigger things 14:36:28 wait what 14:36:33 _The deep elf master archer picks up a scroll of random uselessness. 14:36:40 whether you need nothing or not basically just depends on whether that's useful for keeping the average monster count sane 14:36:44 but I had him in view all the time... 14:36:47 -!- Delreyn has quit [Ping timeout: 264 seconds] 14:36:49 was it in a pile 14:36:52 yes 14:36:55 yeah that's why 14:36:58 ah 14:37:06 it was not in view, but under the top item 14:37:14 I see 14:39:48 <|amethyst> that only happens if you haven't stepped onto the pile 14:40:32 <|amethyst> once you have, all the items are marked "seen" and are no longer eligible for monster pickup/eating (modulo Jiyva) 14:40:54 <|amethyst> s/have,/do,/ 14:41:14 yeah, and you can change the id status of items in the pile if you apport the top one 14:41:23 in that the next item becomes seen 14:41:47 well, that's not id status, but "seen status" 14:42:41 or worship gozag to move gold to top 14:43:46 hmm 14:43:48 or worshiping Trog and burning the book on top! Try to top that one, Medar!!! 14:43:59 master archer's special behaviour only works on players? 14:44:08 deep elf master archers that is 14:44:23 because my orc warlord approached one in melee and he started to melee him 14:44:30 instead of hammering arrows 14:44:57 yeah, they shouldn't be doing that, I agree 14:45:18 @??deep_elf_master_archer 14:45:18 deep elf master archer (15e) | Spd: 10 (msl: 50%) | HD: 15 | HP: 61-89 | AC/EV: 3/15 | Dam: 25 | 10weapons, 10items, 10doors, master archer | Res: 06magic(100) | XP: 2497 | Sz: Medium | Int: human. 14:45:30 25 dam, does that get used at all for their ranged? 14:45:53 Dunno but for ranged attacks, they *hurt* 14:45:55 so I guess not 14:46:19 (25 is much less than death yaks and they do more damage than these normally) 14:46:23 death yak (08Y) | Spd: 10 | HD: 14 | HP: 60-93 | AC/EV: 9/5 | Dam: 30 | Res: 06magic(100) | Chunks: 14noxious | XP: 872 | Sz: Big | Int: animal. 14:46:23 %??death yak 14:46:27 well they have a launcher and arrows, each of which add to damage, and a 50% shooting delay 14:46:36 "much less" is an overstatement but still 14:46:46 right 14:46:59 monster damage doesn't replace the weapon, but is added to it 14:47:07 so they'd never only do 25 unless they have no weapon 14:47:11 ahh I see 14:47:24 well master archers has no melee weapon 14:47:28 so they'd do 25 in melee :P 14:47:51 yeah, they probably can pick them up...although maybe monsters with archer/master archer flag don't 14:48:05 gammafunk: damnit, best I have is worshipping J and having jelly eat the top item 14:48:20 <|amethyst> hm 14:48:43 <|amethyst> wonder if the problem was that you were the target 14:48:43 how does monster weapon delays work, out of curiousity? 14:48:50 oh 14:48:54 similar to players, except their skill level is tied to HD? or? 14:49:21 !source monster::attack_delay 14:49:22 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/monster.cc#l393 14:49:27 yeah, they do have delay from weapon added to attack, and their skill is based on their hd and flags like fighter, archer, master archer 14:49:32 thanks, I'll take a look 14:49:59 for this reason, for permanent allies 1h weapons and a shield (preferably 1h + reach) are better than 2h weapon 14:50:00 oh, that's for shooting I guess 14:50:09 <|amethyst> doesn't look like delay actually uses skill 14:50:12 gammafunk, ahh 14:50:23 ah, is it just weapon delay and that's it? 14:50:34 too bad you have limited say in the matter (if Beogh -- *no* say otherwise) 14:50:48 <|amethyst> it's base weapon delay (adjusted by speed) + 5 aut 14:50:57 <|amethyst> err, half base weapon delay 14:51:01 ah, ok 14:51:30 wonder if it'd be better to just use hd, but that would probably be a big balance change across the board 14:51:32 <|amethyst> s/by speed/by speed brand/ 14:52:23 FIQ: so yeah it's basically a fixed delay given the weapon type (and modified by any speed brand); the monster weapon skill is used in other ways 14:52:26 gammafunk: it would be more consistent, but my impression is that dcss doesn't intend consistency (see Zot traps) 14:52:27 I guess for damage? 14:52:38 hmm 14:52:58 I wonder how useful Arga would be on, say, an orc warlord, if I found a better weapon for myself 14:53:02 <|amethyst> well, making one part of combat more consistent between players and monsters without adjust other parts of combat 14:53:10 <|amethyst> might make the overall balance less consistent 14:53:23 <|amethyst> s/adjust/adjusting/ 14:53:41 yeah, changing that monster delay would affect all monster combat, including just hostiles, as well as summons, as well as permanent allies 14:54:02 it would have bigger impact latergame 14:54:14 @??hobgoblin name:consistency n_rpl 14:54:14 consistency (07g) | Spd: 10 | HD: 1 | HP: 4-7 | AC/EV: 2/10 | Dam: 5 | 10weapons, 10items, 10doors | XP: 2 | Sz: Medium | Int: human. 14:54:15 not so much early when things would basically have base delay anyway 14:54:30 ??club 14:54:30 club[1/2]: (maces & flails; +3 acc / 5 dam / 1.3 base delay / 0.6 min delay). A heavy piece of wood. Bad. 14:54:30 <|amethyst> FIQ: that would make things slower early 14:54:39 really? 14:54:43 consider hobogoblin with club 14:54:49 now: 1.3/2 + 5 14:54:55 <|amethyst> 13/2 + 5 14:54:56 which is 1.15 14:55:06 er 11.5 right 14:55:18 but with the change 14:55:25 it would.. yeah it'd be slower 14:55:26 <|amethyst> whereas with your proposal it would be 12.5 14:55:27 sorry :P 14:55:36 <|amethyst> and clubs are relatively fast weapons 14:55:39 <|amethyst> @??gnoll 14:55:40 gnoll (08g) | Spd: 10 | HD: 2 | HP: 11-15 | AC/EV: 2/9 | Dam: 9 | 10weapons, 10items, 10doors | Res: 06magic(10) | XP: 14 | Sz: Medium | Int: human. 14:56:25 @??orc warlord 14:56:25 orc warlord (11o) | Spd: 10 | HD: 15 | HP: 96-128 | AC/EV: 12/7 | Dam: 32 | 10weapons, 10items, 10doors, fighter | Res: 06magic(60) | XP: 1674 | Sp: battlecry [11!AM] | Sz: Medium | Int: human. 14:56:27 things like various orcs with glaives would probably be very noticable 14:56:29 er wrong 14:56:30 I'm sure you could make a fairly reasonable formula based on monster skill (which is in turn based on hd), but this would maybe require a lot of base damage adjustments 14:56:36 @??orc warmaster 14:56:36 unknown monster: "orc warmaster" 14:56:42 @??orc_warlord 14:56:42 orc warlord (11o) | Spd: 10 | HD: 15 | HP: 96-128 | AC/EV: 12/7 | Dam: 32 | 10weapons, 10items, 10doors, fighter | Res: 06magic(60) | XP: 1674 | Sp: battlecry [11!AM] | Sz: Medium | Int: human. 14:56:44 w/e the yellow one is tied 14:56:49 @??orc_warrior 14:56:50 orc warrior (08o) | Spd: 10 | HD: 4 | HP: 25-33 | AC/EV: 9/10 | Dam: 20 | 10weapons, 10items, 10doors, fighter | Res: 06magic(20) | XP: 132 | Sz: Medium | Int: human. 14:56:51 s/tied/called/ 14:56:53 <|amethyst> @??deep elf blademaster 14:56:53 deep elf blademaster (11e) | Spd: 15 | HD: 16 | HP: 90-122 | AC/EV: 3/25 | Dam: 25, 25 | 10weapons, 10items, 10doors, two-weapon, fighter | Res: 06magic(120) | XP: 2596 | Sz: Medium | Int: human. 14:56:55 ah right 14:57:02 about HD4, things would be similar to now 14:57:10 then things get faster 14:57:28 <|amethyst> depends on the size of the weapon 14:57:43 Right, but doesn't things generally come with smaller weapons? 14:57:48 and only rarely get bigger stuff 14:58:03 top-tier monsters get 2h a lot 14:58:08 frost/fire giants 14:58:16 Yeah but top-tier monsters have high HD 14:58:25 And wouldn't really be slower 14:58:29 <|amethyst> @??wight 14:58:29 wight (03z) | Spd: 10 | HD: 3 | HP: 14-19 | AC/EV: 6/10 | Dam: 813(drain) | 07undead, 10weapons, 10items, 10doors, evil, unbreathing | Res: 06magic(20), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 58 | Sz: Medium | Int: human. 14:58:30 fire giant (05C) | Spd: 10 | HD: 16 | HP: 77-117 | AC/EV: 8/4 | Dam: 30 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(80), 05fire++, 12drown | XP: 1815 | Sp: b.fire (3d25), fireball (3d26) | Sz: Giant | Int: human. 14:58:30 %??fire giant 14:58:33 @??ogre 14:58:33 ogre (07O) | Spd: 10 | HD: 5 | HP: 22-33 | AC/EV: 1/6 | Dam: 17 | 10items, 10doors | Res: 06magic(20) | XP: 118 | Sz: Large | Int: human. 14:58:35 <|amethyst> a wight with a battleaxe 14:58:35 -!- wheals has quit [Quit: Leaving] 14:58:39 yeah ogres 14:58:46 ??giant club 14:58:47 giant club[1/2]: (maces & flails; -6 acc / 20 dam / 1.6 base delay / 0.7 min delay; two handed). A giant lump of wood. The only playable races that can wield giant clubs are Ogres and Trolls. 14:58:52 hmm 14:59:01 1.35 base delay 14:59:02 and the point isn't that you couldn't make a reasonable skill formula, it's that you'd have to look carefully at monster damage per aut 14:59:03 <|amethyst> for that matter, orc warriors get battleaxes a not insignificant amount of the time 14:59:04 compared to 1.3 14:59:33 <|amethyst> @??giant skiped club 14:59:33 unknown monster: "giant skiped club" 14:59:37 <|amethyst> @??giant spiked club 14:59:37 unknown monster: "giant spiked club" 14:59:40 <|amethyst> ??giant spiked club~ 14:59:40 giant spiked club~ ~ giant spiked club[1/4]: (maces & flails; -7 acc / 22 dam / 1.9 base delay / 0.7 min delay; two handed). A giant lump of wood with sharp spikes at one end. The only playable races that can wield giant spiked clubs are Ogres and Trolls. 14:59:49 Yeah giant spiked clubs would be much slower 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:16 some of this can be modified with flags 15:00:19 like giving ogre fighter 15:00:25 but fighter flag makes other changes 15:00:36 Anyway 15:00:57 While I think making it consistent would be nice, it would have a huge impact 15:01:17 both early (where things get a bit easier) and late (where things get *significantly* faster) 15:01:28 fire giant (05C) | Spd: 10 | HD: 16 | HP: 77-117 | AC/EV: 8/4 | Dam: 30 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(80), 05fire++, 12drown | XP: 1815 | Sp: b.fire (3d25), fireball (3d26) | Sz: Giant | Int: human. 15:01:28 %??fire giant 15:02:03 Cerebov (05&) | Spd: 10 | HD: 21 | HP: 650 | AC/EV: 30/8 | Dam: 60 | 05demonic, 10weapons, 10items, 10doors, fighter, see invisible | Res: 13magic(immune), 05hellfire, 04fire+++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 22535 | Sp: fire storm (8d16 / 8d17) [06!sil], iron shot (3d36) [06!sil], haste [06!sil], sum.greater demon [06!sil] | Sz: Giant | Int: human. 15:02:03 <|amethyst> %??cerebov 15:02:12 ??cerebow 15:02:12 cerebow ~ cerebov[1/4]: Guardian of the fiery rune of Zot. Wields the {Sword of Cerebov} and spells of iron shot, haste, fire storm, and summon greater demons. Can defeat nearly anything consistently in !fight. His level is crawling with balrugs and he keeps brimstone fiends as a personal escort. His metal castle can be broken into with LRD/shatter. 15:02:19 ??sword of cerebov 15:02:20 sword of cerebov[1/1]: (long blades; -2 acc / 17 dam / 1.6 base delay / 0.7 min delay). A +6 flaming flamberge. Applies a status effect on-hit that reduces rF by 1, with duration based on the damage dealt. 15:02:42 0.7 vs 1.3 is quite a large change in melee speed 15:02:50 allthough cerebov is nasty for other reasons 15:02:51 there's no need to have 0.7 in particular 15:02:55 <|amethyst> hm 15:02:56 I wanted to use sword of cerebov to clear zot but I found demonic rune first :< 15:02:59 <|amethyst> are those numbers right? 15:02:59 since monster delays are invisible to the player 15:03:12 we don't display monster hd nor monster skill 15:03:20 <|amethyst> oh, I guess they are, missed the BASE_DAM and BASE_ACC 15:03:58 <|amethyst> probably we should show HD 15:04:23 well, that's a bit problematic imo, since then players ask: "What does HD mean?" 15:04:26 gammafunk, well I was saying if you made weapon delay HD-based :p 15:04:33 <|amethyst> gammafunk: call it "polymorph class" 15:04:39 <|amethyst> gammafunk: :P 15:04:54 FIQ: well I was saying if you made weapon delay HD-base you don't need to use 0.7 as min delay :p 15:05:01 because monsters aren't players 15:05:09 ahh right 15:05:11 we don't need to preserve "numeric symmetry" 15:05:12 -!- koboldina has quit [Ping timeout: 252 seconds] 15:05:14 you mean a different mindelay 15:05:17 right 15:05:21 I see 15:05:29 if you made weapon speed HD-based wouldn't that involve massive rebalancing 15:05:31 but as we all know, players are monsters 15:05:35 -!- nikheizen has quit [Quit: leaving] 15:05:47 |amethyst: I would like it if you can somehow turn crawl into a C++ tutorial 15:05:51 also yes, monsters also get more weapon damage 15:05:55 I mean, at least I'd be learning something useful! 15:05:58 since they also get their monster specific damage 15:06:08 so I guess not keeping mindelay symmetry would make sense 15:06:08 -!- nikheizen has joined ##crawl-dev 15:06:09 it'd be simpler to just have monsters swing at 1.0 unless it's dark maul, qb or speed or something 15:06:44 <|amethyst> gammafunk: "Hit dice determines which virtual method is called when your monster is invoked." 15:06:51 hah 15:07:30 kvaak, yeah but that would mean that you need to special case the weapons that are supposed to be fast (like qb) 15:07:49 as opposed to special casing everything 15:07:56 I think simply adding x1.5 to mindelay or whatever would be easier 15:08:24 makes stuff generally stop at or around 1.0 at least, while keeping speedy weapons... speedier 15:09:11 also making ogreish monsters absolutely terrifying 15:09:33 ogres wouldn't be that bad 15:09:38 since almost every single non-sbl weapon has a mindelay of 0.7 15:09:52 in fact they'd be slower 15:09:56 because ogre HD is low 15:10:01 two-headed ogre (04O) | Spd: 10 | HD: 6 | HP: 25-44 | AC/EV: 1/4 | Dam: 17, 13 | 10items, 10doors, two-weapon | Res: 06magic(40) | XP: 282 | Sz: Large | Int: human. 15:10:01 %??two-headed ogre 15:10:07 those as well 15:10:16 stone giant (15C) | Spd: 10 | HD: 16 | HP: 71-104 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(80), 12drown | XP: 1422 | Sz: Giant | Int: human. 15:10:16 <|amethyst> %??stone giant 15:10:24 hill giant (04C) | Spd: 10 | HD: 11 | HP: 45-74 | AC/EV: 3/4 | Dam: 30 | 10items, 10doors | Res: 06magic(40), 12drown | XP: 657 | Sz: Giant | Int: human. 15:10:24 <|amethyst> %??hill giant 15:10:26 *those* would be more scary though 15:10:30 (stone giants) 15:10:42 those don't use weapons 15:10:43 I think hill giants reach roughly the same delay with GSC 15:10:53 they just throw rocks 15:10:56 hill giants do use weapons 15:11:01 <|amethyst> gammafunk: ah 15:11:10 <|amethyst> gammafunk: hence the name I suppose 15:11:15 they also use nets 15:11:16 <|amethyst> hill giants should throw hills 15:11:26 just rename them to net giants 15:11:30 iron giants throw iron shots, at least 15:11:34 hill giants reach 1.35 compared to 1.4 15:11:45 (proposal vs current) 15:11:49 which isn't a major difference 15:12:02 they'd also throw a friendly iron troll 15:12:03 with GSC that is, they'd be faster with GC, but GC hurt a bit less 15:12:46 well whatever. It was just a suggestion anyhow :) 15:12:57 Maybe not a good idea, given the impact it'd have 15:13:39 The iron giant throws an iron troll. The iron troll hits you!!! The iron troll says, "@name@, you are my only friend" 15:13:51 lol 15:17:33 -!- Marvin is now known as Guest49772 15:19:48 hm, I don't think iron trolls use that line 15:20:14 oh, yes they do 15:21:11 http://imgur.com/ryddQEZ 15:21:13 just not very often! 15:23:14 does warlock's mirror work on monsters? 15:23:38 what else would it work on? 15:23:40 oh 15:23:42 I see what you mean 15:23:44 -!- Sprort has quit [Ping timeout: 256 seconds] 15:23:56 it works on blinkbolt so I don't see why not 15:24:57 no I mean 15:25:04 when used by monsters 15:28:42 -!- Lasty_ has left ##crawl-dev 15:28:53 -!- Lasty_ has joined ##crawl-dev 15:31:15 yeah, reflect brand works for monsters 15:31:21 and that mirror would be no exception 15:31:32 -!- ProzacElf has quit [Ping timeout: 246 seconds] 15:33:27 -!- tealeaves has quit [Quit: Bye] 15:35:13 -!- Sage1234 has quit [Ping timeout: 265 seconds] 15:36:06 !lg * cikiller=donald vmsg~~reflect 15:36:07 14. Duffy the Earth Mage (L15 GrEE of Sif Muna), killed by a reflected iron shot on Orc:2 on 2016-01-08 17:36:08, with 88312 points after 35510 turns and 1:28:52. 15:36:12 !lg * cikiller=donald vmsg~~reflect max=dam x=dam 15:36:13 14. [dam=94] tcjsavannah the Sorcerer (L17 SpVM of Vehumet), killed by a reflected poison arrow on Spider:5 on 2014-09-14 00:51:52, with 203935 points after 49028 turns and 5:45:31. 15:36:34 protip: don't parrow monsters with a shield of reflection 15:37:00 it's a shame the infinite damage reflect bug only applied for players 15:37:04 yeah but I read something in a commit msg about warlock's mirror not working for monsters 15:37:12 -!- ontoclasm has quit [Quit: Leaving.] 15:37:20 -!- BigBluFrog has quit [Quit: Page closed] 15:48:29 <|amethyst> it would work as an ordinary buckler of reflection 15:53:31 it works on thrown monsters though right 15:53:35 -!- FiftyNine has quit [Ping timeout: 264 seconds] 15:53:40 so you can have a baseball match with robin 15:54:05 well, pitching/batting practice rather 15:58:24 -!- LexAckson has joined ##crawl-dev 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:00:59 -!- MisterSteele has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 16:01:30 -!- LexAckson_ has quit [Ping timeout: 272 seconds] 16:01:46 -!- tealeaves has quit [Quit: Bye] 16:10:15 -!- maldini has quit [Remote host closed the connection] 16:13:30 -!- Morphy has quit [*.net *.split] 16:13:30 -!- Kellhus has quit [*.net *.split] 16:13:30 -!- Floodkiller has quit [*.net *.split] 16:13:30 -!- glosham has quit [*.net *.split] 16:13:30 -!- KamiKatze has quit [*.net *.split] 16:13:30 -!- namelastname112 has quit [*.net *.split] 16:13:30 -!- Alcopop has quit [*.net *.split] 16:13:30 -!- Lightli has quit [*.net *.split] 16:13:30 -!- Xenobreeder has quit [*.net *.split] 16:15:55 -!- Kalir has quit [Ping timeout: 276 seconds] 16:17:41 -!- namelastname112 has quit [Changing host] 16:17:53 -!- Kalir has quit [Changing host] 16:22:35 -!- Zekka has quit [Ping timeout: 240 seconds] 16:25:24 -!- tealeaves has quit [Quit: Bye] 16:30:52 03Medar02 07* 0.18-a0-1102-gb58a7c4: Fix WebTiles menu's more line not being updated on resize. 10(2 hours ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/b58a7c458cf0 16:30:52 03Medar02 07* 0.18-a0-1103-gac44534: Fix Ctrl+x not showing items seen by scrying. (#10013) 10(5 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/ac4453440014 16:32:26 -!- WorkSight has quit [Ping timeout: 246 seconds] 16:33:48 -!- Kalir has quit [Ping timeout: 272 seconds] 16:36:44 -!- GiantOwl is now known as Kalir 16:36:45 -!- Kalir has quit [Changing host] 16:37:22 -!- doubleD_ has quit [Ping timeout: 276 seconds] 16:40:25 -!- tealeaves has quit [Quit: Bye] 16:44:17 -!- Shard1697 has joined ##crawl-dev 16:46:45 -!- WereVolvo has quit [Read error: Connection reset by peer] 16:49:48 $git :/[sS]ilence 16:49:59 %git :/[sS]ilence 16:49:59 07johnstein02 {gammafunk} * 0.17.0-77-g9042a03: fix a novelty vault to work better with squarelos 10(6 weeks ago, 1 file, 28+ 28-) 13https://github.com/crawl/crawl/commit/9042a03b35d7 16:50:09 %git :/[sS]ilence.*Ru 16:50:09 07Lasty02 * 0.16-a0-674-g7db326c: Allow Ru abilities under Silence. 10(1 year, 4 months ago, 1 file, 5+ 2-) 13https://github.com/crawl/crawl/commit/7db326cb1c9e 16:50:21 %git :/Ru.*[sS]ilence 16:50:21 07MarvinPA02 * 0.16-a0-3916-gb35d107: Prevent using Nemelex and Ru abilities under silence 10(12 months ago, 2 files, 3+ 11-) 13https://github.com/crawl/crawl/commit/b35d107f522f 16:51:29 -!- tealeaves has quit [Quit: Bye] 16:53:00 yes. no. yes. no. 16:53:55 I still prefer Ru working under silence 16:54:07 R.I.P. flavor 16:54:07 DrKe: You have 2 messages. Use !messages to read them. 16:54:10 2/15/2015 16:54:13 never forget 16:54:29 -!- Kalir has quit [Ping timeout: 246 seconds] 16:54:30 haha 16:58:40 -!- Floodkiller has joined ##crawl-dev 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:04:06 -!- Nattefrost has quit [Ping timeout: 240 seconds] 17:04:36 -!- GiantOwl is now known as Kalir 17:04:37 -!- Kalir has quit [Changing host] 17:05:32 -!- LexAckson_ has joined ##crawl-dev 17:06:15 -!- Insomniak` has quit [Quit: I like to rock] 17:08:29 -!- LexAckson has quit [Ping timeout: 245 seconds] 17:08:46 -!- kunwon1 has quit [Ping timeout: 240 seconds] 17:10:31 -!- LexAckson_ has quit [Ping timeout: 276 seconds] 17:11:32 -!- Krakhan has quit [Changing host] 17:15:22 Lasty_: you'll have to sacrifice my corpse first! 17:15:22 -!- Menche has quit [Remote host closed the connection] 17:15:32 03Medar02 07* 0.18-a0-1104-g9613bf2: Fix some tiles not being updated when activating scrying. 10(30 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/9613bf28529f 17:15:32 03Medar02 07* 0.18-a0-1105-ge9caa06: Fixes for stash tracker and autoexplorer with scrying. (#9990) 10(5 minutes ago, 2 files, 4+ 2-) 13https://github.com/crawl/crawl/commit/e9caa0622d6c 17:16:07 woo, the vault killed something! 17:16:23 now I feel better that it's not too easy 17:16:44 Hah, it won't kill me 17:16:51 probably not 17:17:06 I got caught out by a hornet and it paralyzed me on the first hit through 24 EV 17:17:14 oh, no rpois? 17:17:16 -!- lobf has quit [Quit: lobf] 17:17:42 not on this character, I grabbed it from someone else online just as they were about to do their first Lair rune 17:17:57 coincidentally, also Spider 17:18:03 yeah, I mean like 90% of chars will have rpois probably 17:18:09 there might be more bugs with using LOS_DEFAULT regardless of xray_vision 17:18:12 although i'd like to see the actual numbers 17:18:40 maybe there should be a nicer way of doing that iterator, player method to get the LOS type or something 17:18:43 I think if you use xray_vision in spider you're always going to see more bugs! 17:18:45 -!- IceBlind has quit [Remote host closed the connection] 17:18:46 it's a vehemut TeAE, so that's probably why it got away without rPois for so loing 17:18:48 long* 17:19:04 many times you do want to use LOS_DEFAULT of course 17:20:06 !lm * br.enter=spider turns>15000 be x=avg(ac),avg(ev),avg(mhp) 17:20:11 8502 milestones for * (br.enter=spider turns>15000 be): avg(ac)=21.9; avg(ev)=10.71; avg(mhp)=131.97 17:20:13 !lm * br.enter=spider turns>15000 be x=avg(ac),avg(ev),avg(mhp),avg(xl) 17:20:14 8502 milestones for * (br.enter=spider turns>15000 be): avg(ac)=21.9; avg(ev)=10.71; avg(mhp)=131.97; avg(xl)=15.72 17:20:55 !lm * br.enter=spider turns>15000 ae x=avg(ac),avg(ev),avg(mhp),avg(xl) 17:20:57 1001 milestones for * (br.enter=spider turns>15000 ae): avg(ac)=12.36; avg(ev)=12.93; avg(mhp)=105.03; avg(xl)=15.76 17:21:48 !lm * br.end=spider turns>20000 ae x=avg(ac),avg(ev),avg(mhp),avg(xl) 17:21:50 612 milestones for * (br.end=spider turns>20000 ae): avg(ac)=17.17; avg(ev)=16.96; avg(mhp)=126.36; avg(xl)=18.25 17:22:07 !lm * recent br.end=spider turns>20000 be x=avg(ac),avg(ev),avg(mhp),avg(xl) 17:22:08 2249 milestones for * (recent br.end=spider turns>20000 be): avg(ac)=29.35; avg(ev)=13.1; avg(mhp)=146.64; avg(xl)=17.12 17:22:39 !lm * recent br.end=spider turns>18000 be x=avg(ac),avg(ev),avg(mhp),avg(xl) 17:22:40 2287 milestones for * (recent br.end=spider turns>18000 be): avg(ac)=29.3; avg(ev)=13.09; avg(mhp)=146.39; avg(xl)=17.1 17:23:28 wow, death scarabs become really scary when they actually manage to land a hit 17:25:41 you're putting death scarabs in spider? 17:25:56 @??death scarab 17:25:57 death scarab (06B) | Spd: 30 | HD: 8 | HP: 24-33 | AC/EV: 7/14 | Dam: 3013(scarab) | 07undead, evil, unbreathing | Res: 06magic(60), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 14noxious | XP: 760 | Sz: little | Int: animal. 17:26:27 I've found them easier than emperor scorpions in most cases because they have low HP and their defenses suck 17:26:46 yeah they're not all that strong if the numbers are reasonable 17:27:32 their defenses don't actually suck though 17:27:36 @??wolf_spider 17:27:36 wolf spider (00s) | Spd: 15 | HD: 11 | HP: 45-65 | AC/EV: 3/10 | Dam: 25, 1508(poison:22-44) | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 567 | Sz: Medium | Int: animal. 17:27:42 better than a wolf spider 17:27:46 just less hp 17:27:47 7/14 isn't bad but the HP is kind of low 17:27:55 it's lower than spiders which already have low hp 17:28:12 smite reasons 17:28:17 @?? redback 17:28:17 redback (04s) | Spd: 15 | HD: 9 | HP: 23-31 | AC/EV: 2/12 | Dam: 1804(strong poison:33-58) | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 220 | Sz: tiny | Int: animal. 17:28:26 undead redbacks 17:28:34 oldhasted undead redbacks 17:29:28 anyways, I've now beaten this with a MiBe and a MfSk^Yred, and the TeAE^Veh finished it after that unfortunate paralysis death 17:29:41 @??emperor_scorpion 17:29:41 emperor scorpion (15s) | Spd: 10 | HD: 14 | HP: 101-139 | AC/EV: 20/12 | Dam: 3008(poison:28-56), 1509(claw), 1509(claw) | Res: 06magic(60), 03poison, 12drown | Chunks: 14noxious | XP: 1629 | Sz: Giant | Int: animal. 17:29:42 any other generic recommendations? I don't think I'm going to try with an enchanter 17:30:14 I'd do just a HuFi or HuGl of Oka 17:31:25 -!- KamiKatze has quit [Quit: Page closed] 17:35:23 -!- Guest49772 has quit [Remote host closed the connection] 17:37:50 -!- tealeaves has quit [Quit: Bye] 17:40:18 -!- Misder has quit [Ping timeout: 252 seconds] 17:44:13 -!- lobf has joined ##crawl-dev 17:46:04 -!- Vodkovich has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 17:47:14 -!- Harudoku has quit [Remote host closed the connection] 17:50:48 -!- Patashu has joined ##crawl-dev 17:53:41 oops, halfway through this vault I realized I forgot that the wizard command to set level doesn't increase your stats along with it 17:54:23 -!- ontoclasm has joined ##crawl-dev 17:58:43 that's odd, the sarcophagus didn't spawn this time 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:56 -!- ProzacElf has joined ##crawl-dev 18:04:24 -!- tealeaves has quit [Quit: Bye] 18:05:03 Unstable branch on underhound.eu updated to: 0.18-a0-1105-ge9caa06 (34) 18:06:35 -!- ProzacElf has quit [Ping timeout: 240 seconds] 18:07:18 -!- kunwon1 has joined ##crawl-dev 18:07:35 -!- Shard1697 has quit [Ping timeout: 240 seconds] 18:13:48 Floodkiller: I don't think sarcophagi are a great idea 18:14:04 -!- aditya has quit [Ping timeout: 250 seconds] 18:14:19 I guess we don't have whithered tree or plants 18:14:25 it's just a single one to serve as decoration/blocking immediate apportation of the rune 18:14:27 whithered plants would be better 18:14:47 also to fit the theme better of it being a lost tomb 18:15:07 well those features are kind of confusing to players, since they'll signify "mummies incoming" 18:15:15 but I wonder what the help text for them even says 18:17:35 "An ancient sarcophagus. It appears to be empty." 18:17:39 -!- debo has quit [Ping timeout: 245 seconds] 18:21:03 -!- simmarine has joined ##crawl-dev 18:21:06 -!- ystael has quit [Ping timeout: 256 seconds] 18:25:35 -!- dtsund has joined ##crawl-dev 18:25:38 -!- Sprort has quit [Ping timeout: 256 seconds] 18:30:32 -!- crate has quit [Ping timeout: 250 seconds] 18:33:53 -!- Kalir has quit [Ping timeout: 246 seconds] 18:35:06 -!- lobf has quit [Quit: lobf] 18:36:15 -!- lobf has joined ##crawl-dev 18:37:03 -!- GiantOwl is now known as Kalir 18:37:04 -!- Kalir has quit [Changing host] 18:37:42 has anyone had a trove ask for an item from a shop recently? i was looking at the trove code earlier and i noticed that the function for troves asking for shop items doesn't account for amulets of reflection having plusses, so i tried on wizmode to see what would happen 18:37:50 and i can't get a trove to ask for an item from a shop at all 18:39:14 -!- Evablue has quit [Client Quit] 18:42:00 -!- Kalir has quit [Ping timeout: 260 seconds] 18:42:08 -!- GiantOwl is now known as Kalir 18:42:12 -!- Kalir has quit [Changing host] 18:43:01 -!- Reverie has quit [Quit: Textual IRC Client: www.textualapp.com] 18:43:31 never 18:43:41 it's supposed to be a 1 in 3 chance lol 18:45:02 i've seen it, but not for a long time 18:45:11 i suspect it was broken somewhere along the line 18:45:52 DrKe: it looks to me like the trove.des considers asking for a shop item, but then whether or not it chose one it chooses something else instead 18:46:03 nm i'm dumb 18:48:09 -!- ontoclasm has quit [Quit: Leaving.] 18:49:17 i don't know when it would have been broken 18:49:21 maybe the slaying merger? 18:49:25 it feels like it could have been that far back 18:49:36 since you say you've never seen it 18:50:53 !lg . 1 18:50:54 1/365. amalloy the Chiller (L3 FeIE), slain by a worm on D:2 on 2014-08-08 02:41:12, with 51 points after 2342 turns and 0:11:24. 18:51:06 that merger was 0.14, right? 18:51:17 !lg . 1 x=cv 18:51:18 1/365. [cv=0.15-a] amalloy the Chiller (L3 FeIE), slain by a worm on D:2 on 2014-08-08 02:41:12, with 51 points after 2342 turns and 0:11:24. 18:51:20 yeah 18:51:20 -!- West1C has quit [Ping timeout: 250 seconds] 18:51:46 -!- smiler has quit [Ping timeout: 250 seconds] 18:52:27 there were a few commits related to that on trove.des 18:52:34 that seem the most likely thing that would have broken it 18:52:43 not that i understand how this lua works at all 18:55:25 -!- spring_break_08 has quit [Read error: Connection reset by peer] 18:56:35 -!- West1C_ has quit [Ping timeout: 260 seconds] 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:00:06 -!- tealeaves has quit [Quit: Bye] 19:02:28 -!- Sprort has quit [Ping timeout: 256 seconds] 19:03:18 -!- Shard1697 has joined ##crawl-dev 19:04:11 -!- Fridaytime has quit [Quit: Page closed] 19:05:15 -!- Mike57 has quit [Quit: leaving] 19:07:43 -!- debo has joined ##crawl-dev 19:08:16 -!- namad7 has quit [] 19:18:31 -!- ystael has quit [Ping timeout: 265 seconds] 19:20:22 -!- Patashu has quit [Ping timeout: 272 seconds] 19:21:45 -!- Nexos has quit [Ping timeout: 255 seconds] 19:23:05 -!- Patashu has joined ##crawl-dev 19:24:05 03MarvinPA02 07* 0.18-a0-1106-g118c128: Remove evokable teleportation 10(30 hours ago, 13 files, 12+ 41-) 13https://github.com/crawl/crawl/commit/118c1289e603 19:24:05 03MarvinPA02 07* 0.18-a0-1107-g655d6fa: Fix troves never asking for items from shops (DrKe) 10(5 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/655d6fa47417 19:24:30 -!- Evablue has quit [Client Quit] 19:24:39 looks like someone added two 0s on to the required minimum value for trove shop items for some reason 19:25:33 so it wanted 10k gold items? 19:25:36 presumably for nrook's local testing of piety troves (although it doesn't actually look like it would have made any difference for testing them) 19:26:42 oh or just one zero, yeah 19:27:18 -!- edsrzf has joined ##crawl-dev 19:27:55 <|amethyst> FR: unrand with all the removed +abilities 19:30:42 hmm, are the any other than ctele and tele? 19:30:51 oh +map of course 19:31:20 ah and twstr 19:31:53 are there* 19:33:29 -!- LexAckson_ has joined ##crawl-dev 19:34:32 -!- Tux[Qyou] has quit [Quit: Excess flood] 19:41:34 -!- siepu has quit [Read error: Connection reset by peer] 19:43:35 -!- lobf has quit [Quit: lobf] 19:46:49 Good old +Twstr 19:47:14 MarvinPA: no =tele, huh? the idea being that if we're going to make it a consumable it should be exhaustible? 19:47:23 Twstr? 19:47:44 why do we still have =flight then? 19:47:46 MarvinPA * 0.18-a0-1106-g118c128: Remove evokable teleportation (30 hours ago, 13 files, 12+ 41-) https://github.com/crawl/crawl/commit/118c1289e603 <- making =tele completely worthless huh? 19:48:07 amalloy: yeah, there was some discussion in here about it a couple of days ago 19:48:26 as someone who forgets to use =tele, i approve 19:48:28 Tele not being exhaustable is more problematic, not just because /tele exists 19:48:43 flight doesn't really actively cause scummy behaviour so it's less of an issue, although that could be fine being consumable-only too 19:49:43 We don't even have consumable diving! 19:49:49 !merfolk 19:49:50 although i guess flying forms exist so it still wouldn't be consumable-only 19:49:51 FR: unrand */+Tele 19:49:59 or randart for that matter 19:50:11 MarvinPA: why did you remove RING_EVASION from https://github.com/crawl/crawl/commit/118c1289e603#diff-bf10f2dd211188438135e477a078d2dfL3355 ? 19:50:17 -!- Kellhus has quit [Quit: Page closed] 19:50:36 good question 19:51:22 MarvinPA just can't help removing things 19:51:32 learn add 19:51:40 03MarvinPA02 07* 0.18-a0-1108-g9f40e4b: Fix handling of useless rings of evasion (amalloy) 10(40 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/9f40e4b00176 19:52:42 btw if degeneration was removed 19:52:47 why is it still on the disco list? 19:53:03 I haven't seen any since that change but it still shows up in discoveries 19:53:49 also a good question! 19:54:23 MarvinPA: did you still want to try replacing poison with it? 19:54:32 03MarvinPA02 07* 0.18-a0-1109-gfc003ac: Don't show degeneration on the item discoveries page (FIQ) 10(41 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/fc003ac8d6b2 19:54:38 hmm, possibly yeah 19:54:46 not sure if the effect would need adjustment 19:55:00 I wonder if it does all that much at present 19:55:12 esp given the new stat restore system 19:55:41 -!- Vizer has quit [Quit: bye] 19:55:57 maybe it could drain 1-2 points from each stat or something 19:55:59 I think the only time it had a significant impact is on spellcasters earlygame 19:56:02 or 0-2 or something 19:56:06 if it drained 4 int 19:56:15 (IIRC it drains 1d4 of a random stat) 19:56:29 not quite 1d4 but yeah, 1-4 19:56:37 ah 19:56:45 1 + random2avg(4, 2) 19:56:47 -!- onmyo is now known as dark_star 19:56:56 ah 19:57:07 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 19:57:18 I guess poison can actually get you killed, harder to achieve with degen without having crazier numbers 19:57:34 poison is significantly more dangerous than degeneration 19:57:56 yeah, the only nice thing about degen is how it affects a lot more species 19:58:11 well and you can't rest off the bad effect, that's cool 19:58:18 but in terms of impact, poison is more so 19:58:55 mostly thinking about random quaff in dangerous/lower-hp scenarios, which is more when poison gets you killed 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:10 yeah, part of my thinking was that poison just does nothing if you quaff-id somewhere safe, whereas degeneration does something which is nice 20:00:25 but yeah, sort of the other way round for quaff-id in combat 20:00:42 maybe the solution to degen would make to make it affect all of the stats? 20:00:47 with the same effect 20:00:56 ...maybe a potion that does oneor the other based on tension? or some omore reliable measure? 20:01:19 this would, at the very least, make it dangerous for early casters 20:01:29 (which need their int) 20:01:52 -!- WorkSight has quit [Quit: Leaving...] 20:02:12 yeah, average of 2.5 lost to each stat is a bit punchier 20:02:15 maybe i'll play with it locally some time and see how long something like that takes to burn off in the early game, yeah 20:02:22 with the nice effect that mibe could become brainless 20:02:51 mibe need brains? 20:03:03 nope! they should start with 0 int IMO 20:03:19 just gotta survive to xl 3 20:03:26 (fr horns do more damage at low int because less worried about concussion >.>) 20:03:42 MarvinPA: your potion change, does it screw with the identification-by-elimination? or does that still work properly? 20:03:55 e.g. when you've discovered all but the last potion 20:04:06 I mean gfc003ac 20:04:22 should work now that it's hidden from the discovery screen, i think that list handles both things 20:04:35 ok, cool 20:05:34 -!- bencryption has quit [Quit: WeeChat 1.0.1] 20:07:20 -!- PleasingFungus has joined ##crawl-dev 20:13:06 I agree, fungi should be susceptible to torment and negative energy 20:14:26 -!- Sprort has quit [Ping timeout: 256 seconds] 20:15:40 Rude. 20:16:50 -!- Ladykiller69 has quit [Quit: Verlassend] 20:22:43 Is Fragile functional on allies? 20:23:44 also I wonder what happens if you gift a follower a Fragile randart while wielding it 20:23:57 no and beats me 20:24:36 distort doesn't prevent monster unwielding weapons either, iirc? 20:25:36 given that you can actually gift allies weapons/etc you're using 20:25:45 (or at least they show up as valid choices) 20:29:10 -!- sorlin has quit [Ping timeout: 252 seconds] 20:31:57 -!- ontoclasm has joined ##crawl-dev 20:32:23 what interaction does gift weapon have with curse, or distort, or contam, or drain? 20:32:49 iirc there's some notion that divine intervention [gift weapon being a god ability] can lift some normal restrictions 20:32:59 ontoclasm: did you see those zombie lernie tiles? 20:33:11 <|amethyst> MarvinPA: you removed the case for RING_EVASION with negative plus in is_bad_item 20:33:38 PleasingFungus: well yes, but abusing weapon gifting to bypass Fragile things being destroyed is probably unintentional, if at all possible 20:33:50 Distortion should probably be safe though, IMO 20:34:05 why is that any more of an "abuse" than avoiding Contam, etc? 20:34:32 IMO *none* of the artifact-exclusive unwield-effects should be possible to bypass 20:34:36 they're artifacts after all 20:34:56 seems like an enormous amount of work for a very questionable benefit 20:35:12 PleasingFungus: possible 20:41:29 -!- lobf has joined ##crawl-dev 20:41:55 -!- rossi has quit [Quit: WeeChat 1.3] 20:44:15 -!- vev has quit [Remote host closed the connection] 20:45:14 PleasingFungus: nope 20:45:44 zombie lernaean hydra 20:45:45 !bug 10238 20:45:45 https://crawl.develz.org/mantis/view.php?id=10238 20:45:46 ?? 20:45:54 animate dead! yred! 20:47:10 * ontoclasm crashes through a tree! 20:47:23 I wonder if zombie lernie can actually do that 20:47:28 -!- WalrusKing has quit [Quit: Leaving] 20:48:16 gammafunk: alright, I've de-Tombified the tomb based on your advice about miscommunicating a potential for mummies; I've reflavored it into a memorial tomb for an ancient hero overrun by spiders 20:48:26 oh 20:48:43 though I'm concerned that death scarabs might not fit the theme anymore 20:48:56 well, no your big vault concept is "death scarabs" 20:49:00 players don't get vault themes anyway 20:49:01 so don't change that for flavour 20:49:02 yeah 20:49:24 but your sarcophagus could be ok even with the old text, I think I was just 20:49:29 worried it would be too weird 20:50:08 we don't really do that in e.g. the swamp end, and I think at most have like whithered plants but 20:50:20 it's probably fine to have a little special wall 20:50:49 it is kind of a cool nod to Tomb, and the player won't see scarabs again 20:50:50 until they enter there 20:51:00 unlike say the swamp end where bone dragons are in a number of places 20:51:19 spectral learnean or just a normal zombie? 20:51:31 -!- debo has quit [Quit: Lost terminal] 20:51:34 I wonder if you can enslave lernaean 20:51:38 that'd be fun 20:51:42 ??enslave_soul 20:51:43 yredelemnul[2/5]: Use enslave soul on a natural, zombifiable monster with intelligence >= I_NORMAL and no more than "lightly" wounded, and you have SK_INVOCATIONS * 3/4 +2 turns to kill it. Doing so will yield a permanent spectral, stair- and spell-using version of the monster. You may only have 1 enslaved soul at a time. 20:51:55 @??lernaean_hydra 20:51:56 the Lernaean hydra (08D) | Spd: 10 (swim: 60%) | HD: 30 | HP: 120-178 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(120), 03poison, 12drown | Chunks: 14noxious | XP: 5262 | Sz: Giant | Int: animal. 20:51:56 I don't think it's smart enough 20:51:58 rip I_NORMAL 20:52:01 so nope 20:52:02 -!- debo has joined ##crawl-dev 20:52:14 ah 20:52:17 oh well 20:52:22 bone dragons aren't as common as they once were 20:52:30 after the great bone dragon purge on whenever 20:52:35 *of whenever 20:52:42 yeah, but they still appear in abyss, crypt, uh 20:52:52 tar 20:53:16 man 20:53:18 what doesn't appear in abyss 20:53:26 octopode crushers 20:53:31 ruined... 20:54:03 PleasingFungus: I feel you're our point-man on reworking/re-adding undead monsters 20:54:13 If anyone can make bone riders happen, it's our fungus 20:54:14 am I 20:54:38 I guess when it comes to adding monsters, the point-man is always Grunt, isn't it 20:54:41 oh and Lasty 20:54:56 -!- MarvinPA has quit [Quit: Leaving] 20:56:15 * Grunt patches gammafunk!!!!!!!!!!!!!!!!! x27 20:58:52 -!- Ququman has quit [Read error: Connection reset by peer] 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:01:42 found another permarock vault 21:03:19 !vault nicolae_orc_accident_2 21:03:20 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/orc.des#l992 21:03:57 hrm, those are all supposed to be the digging into spider vaults 21:04:16 but they should probably just be using stone 21:05:19 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 43.0.4/20160105164030]] 21:07:09 -!- nonethousand has joined ##crawl-dev 21:07:11 -!- nikheize1 has joined ##crawl-dev 21:07:32 -!- nonethousand is now known as Guest58855 21:09:33 -!- n1k has quit [Read error: Connection reset by peer] 21:09:34 -!- nikheizen has quit [Read error: Connection reset by peer] 21:09:56 -!- Zannick has quit [Ping timeout: 240 seconds] 21:10:01 -!- Smello has quit [Ping timeout: 250 seconds] 21:10:09 -!- kunwon1 has quit [Excess Flood] 21:10:27 -!- crate has quit [Ping timeout: 250 seconds] 21:10:39 -!- Zannick has joined ##crawl-dev 21:11:16 -!- kunwon1 has joined ##crawl-dev 21:12:25 the "other sides" also have those permarock walls 21:12:52 !vault nicolae_spider_mines_2 21:12:53 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/spider.des#l641 21:15:46 -!- elliptic has joined ##crawl-dev 21:17:54 -!- Suga_H has quit [Ping timeout: 256 seconds] 21:19:59 (cute, those vaults) 21:22:43 -!- namad7 has quit [Client Quit] 21:23:17 -!- xnavy has quit [Read error: Connection reset by peer] 21:24:54 wait what 21:24:57 "It can fly" 21:25:05 so +Fly *does* work on monsters? cool 21:25:25 (because I'm pretty sure orc warlords normally don't fly) 21:25:41 yeah those should really just have stone 21:26:06 does +Blink and +Inv also function? (as additional abilities or such) 21:28:13 perhaps I should just read the source myself and see 21:32:47 or try in wizmode 21:33:12 -!- Sprort has quit [Ping timeout: 256 seconds] 21:33:36 -!- scummos| has quit [Ping timeout: 255 seconds] 21:41:06 -!- Pacra has joined ##crawl-dev 21:41:36 -!- West1C has quit [Ping timeout: 264 seconds] 21:43:03 -!- ystael has quit [Ping timeout: 255 seconds] 21:43:05 -!- nosratheno has quit [Ping timeout: 245 seconds] 21:45:24 -!- elliptic has quit [Read error: Connection reset by peer] 21:48:54 -!- Dixlet has joined ##crawl-dev 21:50:41 -!- nikheize1 is now known as nikheizen 21:57:34 -!- Sprort has quit [Ping timeout: 256 seconds] 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:01:13 -!- ProzacElf has joined ##crawl-dev 22:01:16 -!- PleasingFungus has joined ##crawl-dev 22:09:41 -!- njorth has quit [Ping timeout: 260 seconds] 22:11:08 -!- Guest58855 is now known as n1 22:11:11 -!- n1 has quit [Changing host] 22:11:11 -!- n1 has joined ##crawl-dev 22:17:14 alright, finally finished tweaking the vault I believe 22:19:22 fat chance! 22:19:34 well, before criticism 22:20:12 here's both the death scarab Tomb variant and the non-death scarab Ancient Hero variant (in case death scarabs turn out to not be appreciated) http://pastebin.com/nFcxBMBW 22:27:21 whoops, I just noticed I put in a , instead of a . somewhere 22:28:15 !source calc_dice 22:28:15 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/random.cc#l183 22:28:33 http://pastebin.com/rZ9ZDWrT there, fixed version 22:32:12 -!- ontoclasm has quit [Quit: Leaving.] 22:43:28 -!- Sprort has quit [Ping timeout: 256 seconds] 22:45:10 -!- ystael has quit [Ping timeout: 256 seconds] 22:45:19 I'd probably remove that rock in the initial pathway 22:46:11 -!- lobf has quit [Quit: lobf] 22:46:22 -!- aditya has quit [Ping timeout: 265 seconds] 22:50:41 looks like there's probably a really high number of monsters on this map but, I'll give it a shot tomorrow 22:50:58 just compare objstat for this map alone versus not this map 22:51:04 see where it is monster wise and xp wise 22:52:33 it's a pretty reasonable basic design, though; longer than most maps so you'd expect more monsters, we just don't want it to be super monster spammy 22:52:59 one thing I worry about is too many high level monster through all the H, even given the low weightings those have 22:53:12 but I'll check out the numbers in objstat to see (and you can do so yourself if you like) 22:53:40 also try mapstat to make sure it can place well; don't think it will have much trouble there though 22:54:01 -!- Pacra has quit [Ping timeout: 250 seconds] 22:56:30 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 22:57:31 I've never used objstat or mapstat before, where are they located? 22:58:21 IN MY MIND! 22:58:22 no 22:58:25 ??objstat 22:58:25 objstat[1/3]: Run with "crawl -objstat" in a build of crawl with EXTERNAL_FLAGS_L=-DDEBUG_STATISTICS in your make command (or full debug with "make debug") to generate item/monsters statistics. See crawl -help for the argument details. 22:58:47 I make my build command have that EXTERNAL_FLAGS_L=... thing 22:58:54 so you can always run objstat and mapstat 22:59:01 need at least a debug-lite build 22:59:22 ??mapstat 22:59:22 mapstat[1/1]: Run with "crawl -mapstat" in a full debug console build of crawl ("make debug") to generate map statistics by level/branch; see crawl -help for details 22:59:55 crawl -help gives the full details, but it's like ./crawl -mapstat(or -objstat) Place1,Place2,... -iters N 23:00:02 where places are the same syntax used in vaults 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:00:25 and case matters, so Spider:4 (or 'Spider:$'), not spider:4 23:00:38 in this case it'd be just Spider:4 and probably -iters 200 23:00:42 what I'm doing right now 23:01:08 mapstat is just to see the frequency your vault places, for the most part 23:01:12 should be close to the other maps 23:01:23 and in your case, I don't think there should be much problem, but it is nice to check 23:01:44 it's "actual placement" not what you'd get from &P or &L 23:02:31 since &P forces the level to choose the map, retrying for any vetoed levels, whereas on a real level gen if you map causes a veto, that's a chance lost to use the map 23:02:56 so your placement chance could be lower than the others, but this tends to happen for maps with weird shapes, features, or that are overly large 23:03:12 *true placement chance 23:09:14 @??orb of fire 23:09:14 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 120-178 | AC/EV: 20/20 | 11non-living, see invisible, fly, unbreathing | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 8569 | Sp: b.fire (3d40) [06!sil], fireball (3d43) [06!sil], malmutate [06!sil] | Sz: little | Int: human. 23:27:23 -!- PleasingFungus has quit [Ping timeout: 272 seconds] 23:28:06 Floodkiller: https://docs.google.com/spreadsheets/d/1iBXEQqDqflj0A5qFpjNeqqnzoQ4G_wKK0yXA7lLaJ-E/edit#gid=0 23:28:28 Comparison of current ends (fields ending with 1) versus your end (fields ending with 2) 23:29:04 unfortunately spectrals all show as the same type, as do zombies 23:29:15 but I can see the scarabs showing up properly 23:29:15 why is there a very ugly thing in spider 23:29:20 probably...hrm 23:29:23 a unique? 23:29:32 do any have those 23:29:35 maybe just a vault 23:29:43 not that I know of no 23:29:46 also freezing wraiths 23:29:49 was a surprise 23:30:03 freezing wraith sounds like an icecave entīrance 23:30:12 ah..maybe, yeah 23:30:30 let me sort this by the numbes in the new end 23:32:17 yikes, that's a lot more monsters than I expected to be extra; is it because I didn't put on no_monster_gen? 23:32:31 oh, yeah you should deffo do that 23:32:37 but also you are placing more monsters 23:32:41 all those zombies etc 23:32:47 it's about 50% more though 23:32:55 nothing catastrophic, but certainly high 23:33:04 er 23:33:06 more than 50% I guess 23:33:18 !calc 136.52 / 80.0 23:33:19 1.71 23:33:21 71% 23:33:39 ooh, 200 max, nice 23:34:02 it's xp-wise where you're about 50% more 23:34:07 since those undead give less xp 23:35:01 but yeah all end vaults should have no_monster_gen I think 23:35:06 since they handle placement themselves 23:35:06 -!- st_ has quit [Read error: Connection reset by peer] 23:35:30 and of course the rest of the level will still have monsters 23:35:33 let's see how it places 23:38:47 yeah, it looks like I need to reduce some of the spawn numbers, especially the hard spawns 23:40:34 I haven't looked at the entropy weavers, etc 23:40:52 yeah, like 1.6 av 23:41:05 I mean, I think the other vaults mostly just don't use them 23:41:16 so in some sense that's not a reasonable comparison 23:41:36 but what you could do is only place one, and randomize it's placement (and randomize whether it appears at all) 23:41:49 or do this approach for those + torpors 23:42:06 ghost moths look ok 23:42:17 and you're not making many torpor snails 23:42:36 not quite 3 emperors on average 23:43:14 so you're not doing too badly there 23:43:35 yeah you do have a few moths of wrath, and those are particularly nasty 23:43:54 but not even 1.5 on average 23:44:11 I think it's your overal monster density is pretty high 23:44:38 -!- Rast has joined ##crawl-dev 23:45:12 http://sprunge.us/KKVB 23:45:18 mapstat of your vault together with others 23:45:21 yours is placing fine 23:45:44 there's not great equality in these vaults 23:45:50 so it looks like yours would be among the more common 23:45:56 !vault nicolae_spider_hall_of_the_moth_king 23:45:57 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/spider.des#l1196 23:46:16 this thing has suppression moth written all over it 23:46:29 this is 200 iterations 23:47:28 kvaak: well, that vault is nasty as hell 23:47:33 without suppression moths 23:48:07 note all those 0, but most importantly all those damn 9 23:48:23 that is going to be the hall of the zerked emperor scorpion right there 23:48:48 hm, why don't moths of wrath berserk ghost moths 23:48:58 are they undead? 23:49:01 @??ghost_moth 23:49:01 ghost moth (06y) | Spd: 12 | HD: 13 | HP: 58-87 | AC/EV: 8/10 | Dam: 1802(drain stat), 1802(drain stat), 1204(strong poison:47-84) | fly | Res: 06magic(100), 02cold, 03poison | Chunks: 06mutagenic | XP: 1685 | Sp: draining gaze [06!sil] | Sz: Large | Int: animal. 23:49:06 guess not 23:49:13 oh is it because they can't see them? 23:49:15 probably 23:49:22 so if you sunlighted it 23:49:24 it might zerk 23:49:27 already tried that 23:49:43 not sure, they have normal holiness 23:49:52 also I never noticed ghost moths are large 23:49:55 @?? ogre 23:49:55 ogre (07O) | Spd: 10 | HD: 5 | HP: 22-33 | AC/EV: 1/6 | Dam: 17 | 10items, 10doors | Res: 06magic(20) | XP: 118 | Sz: Large | Int: human. 23:49:57 the insect zerking thing was fixed 23:50:00 holy shit 23:50:57 those things are bigger than mantis warriosr 23:51:00 warriosr even 23:51:10 have another drink 23:54:00 -!- kaiza has quit [Ping timeout: 255 seconds] 23:56:21 -!- zxc has joined ##crawl-dev 23:56:48 -!- Kalir has quit [Changing host] 23:56:58 on the Mapstat sheet of the same spreadsheet I've made a summary of mapstat 23:57:07 didn't realize how much our rune vault placement varied 23:57:27 spidertomb will be about 15.5% 23:57:36 3rd most common 23:57:46 spidertomb? 23:57:52 Floodkiller's vault 23:57:57 my informal name 23:57:57 is it for spider 23:57:59 or for tomb 23:58:03 it's for spider 23:58:06 ah 23:58:38 a new spider ending? 23:58:51 * Grunt scrolls up 23:59:16 * gammafunk scrolls Grunt back down. 23:59:28 * Grunt scrolls gammafunk off the side of the screen. 23:59:32 Grunt: https://docs.google.com/spreadsheets/d/1iBXEQqDqflj0A5qFpjNeqqnzoQ4G_wKK0yXA7lLaJ-E/edit#gid=1217105084 23:59:36 some initial objstat data 23:59:38 and mapstat 23:59:41 this vault looks p big 23:59:44 although he needs to add no_monster_gen 23:59:44 then again 23:59:55 yeah it's large, but it places fine 23:59:55 pbin's font is taller than it needs to be