00:00:02 -!- omarax has quit [Remote host closed the connection] 00:00:35 -!- Celerity_ has quit [Quit: Page closed] 00:00:37 !lg * recent won sp-- s=god -graph 00:00:38 294 games for * (recent won sp--): https://shalott.org/graphs/c425f21b04f5811d57b5d5ce6057a008ebab9733.html 00:00:56 Need to take the first step to removing shadow step 00:01:47 if shadow step is holding still... 00:02:02 what's wrong with shadow step? 00:02:09 he asked, naively 00:02:56 i don't think i've ever gotten shadow step to work 00:03:12 You should try using the ability menu 00:03:19 probably because i don't know what i'm doing 00:03:22 ahhh, step 1 00:03:24 :) 00:03:35 seems useful for my 6 month long dith game 00:03:45 !lm . alive 0.16 1 00:03:46 1/55. [2015-05-28 03:50:31] johnstein the Shield-Bearer (L1 HuFi) began the quest for the Orb on turn 0. (D:1) 00:03:49 !lm . alive 0.16 00:03:50 55. [2015-12-06 04:59:35] johnstein the Slayer (L27 HuFi of Dithmenos) left the Pits of Slime on turn 108975. (Slime:1) 00:03:54 SOOON 00:04:20 johnstein: it was a joke similar to the one medar made 00:04:52 *clearly inferior to 00:05:36 heh 00:05:37 sorry for the useless statement, i just haven't played dith enough to remember to use it :D 00:06:10 I just thought it was funny how many more Mu--^gozag wins there were. makes sense I guess. but I haven't really played a gozag game yet 00:06:28 well the same thing happens with sp and dith 00:06:31 because stealth 00:08:40 -!- nicolae- has joined ##crawl-dev 00:09:16 -!- travis-ci has joined ##crawl-dev 00:09:17 The build was broken. (passives - 57e7db2 #4110 : Pekka Lampila): https://travis-ci.org/crawl/crawl/builds/95142339 00:09:17 -!- travis-ci has left ##crawl-dev 00:09:47 so what is travis, anyway 00:09:58 It is our friend. 00:10:00 he tries to compile things, when I forget 00:10:18 ah 00:10:55 ??travis[2 00:10:55 he blames me for things breaking 00:10:56 travis[2/2]: Travis can't be bargained with. Travis can't be reasoned with. Travis doesn't feel pity, or remorse, or fear. And Travis absolutely will not stop, ever, until your project is dead. 00:11:27 nice 00:11:55 -!- ProzacElf has joined ##crawl-dev 00:12:35 %git 00:12:35 07Grunt02 * 0.18-a0-674-g00855b9: Don't stepdown staff of energy success chance (#10130). 10(65 minutes ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/00855b9cd71f 00:12:43 %git :/passiv 00:12:44 07Medar02 * 0.18-a0-386-gea45978: Data-ify more passive god abilities. 10(5 hours ago, 14 files, 99+ 30-) 13https://github.com/crawl/crawl/commit/ea4597864857 00:12:58 Medar: you're fixing this one? 00:13:15 or is this in a branch 00:13:20 ah it is 00:13:21 yes and yes 00:13:21 nm 00:13:33 fr: passive compilation 00:14:33 03Medar02 07[passives] * 0.18-a0-388-g9abba6f: Missed a comma. 10(37 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9abba6fcea25 00:15:19 -!- nikheizen has quit [Quit: ChatZilla 0.9.92 [Firefox 42.0/20151029151421]] 00:17:47 ??invocations 00:17:47 invocations[1/2]: Used by TSO, Beogh, Cheibriados, Dithmenos, Elyvilon, Fedhas, Lugonu, Makhleb, Okawaru, Qazlal, Sif Muna, Yredelemnul, Zin. Not used by Ashenzari, Gozag, Jiyva, Kikubaaqudgha, Nemelex Xobeh, Ru, Trog, Vehumet, Xom. 00:18:07 -!- Patashu has quit [Ping timeout: 260 seconds] 00:18:25 more like... winvocations 00:18:52 -!- Patashu has joined ##crawl-dev 00:23:27 -!- Gorgo has quit [Ping timeout: 246 seconds] 00:28:26 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.18-a0-674-g00855b9 (34) 00:28:57 -!- Kalir has quit [Changing host] 00:29:38 <|amethyst> nicolae-: the -ci, if you're wondering, is for "continuous integration (testing)" 00:30:27 so it's just an automated compilation to see if crawl compiles 00:31:29 <|amethyst> it also runs our test suite 00:31:40 <|amethyst> which isn't very comprehensive, mind you 00:31:44 <|amethyst> but does exist :) 00:31:53 what kinda tests 00:34:16 <|amethyst> test/stress/run all and also crawl -test for debug builds 00:35:29 <|amethyst> things like kraken vs spectral kraken in the arena, pandemonium lords vs hydras in the arena with random miscast effects turned on, level generation of a bunch of levels, a simple wizmode abyss bot 00:35:52 kraken vs spectral kraken shoals vault 00:36:15 <|amethyst> arena:small_deep_pool 00:38:07 -!- Jessika has quit [Quit: Page closed] 00:38:25 what are the different arena, er, arenas 00:39:05 ah, in builder 00:45:11 to make vaults based on the arena layouts 00:48:52 -!- eb_ has quit [] 00:55:55 -!- travis-ci has joined ##crawl-dev 00:55:56 The build was fixed. (passives - 9abba6f #4111 : Pekka Lampila): https://travis-ci.org/crawl/crawl/builds/95143248 00:55:56 -!- travis-ci has left ##crawl-dev 00:59:01 -!- ussdefiant_ has joined ##crawl-dev 00:59:14 hm 00:59:36 there's a note that breath weapon recovery has to come after the transformation delay is checked 00:59:40 *transformation duration 00:59:41 but, why? 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:02:14 %git a141fc03319b 01:02:14 07haranp02 * 0.3-a0-707-ga141fc0: Fixed unnecessary bat-transformation ability when already in batform. Redid how bat durations are handled. (both by dolorous, 1757094, with a minor bugfix.) 10(8 years ago, 2 files, 12+ 19-) 13https://github.com/crawl/crawl/commit/a141fc03319b 01:04:07 -!- mong has quit [Changing host] 01:11:03 Unstable branch on crawl.s-z.org updated to: 0.18-a0-674-g00855b9 (34) 01:16:55 -!- ystael has quit [Ping timeout: 260 seconds] 01:17:41 huh 01:17:44 DUR_COLOUR_SMOKE_TRAIL is based on turns, not aut 01:17:57 how bizarre 01:19:34 Unstable branch on crawl.develz.org updated to: 0.18-a0-674-g00855b9 (34) 01:19:52 looks like it was mimicking DUR_REPEL_STAIRS_*, and then elliptic fixed those in af34767036cde 01:20:06 but didn't touch the coloured smoke 01:22:12 -!- Blazinghand has joined ##crawl-dev 01:22:54 %git HEAD^{/mulet} 01:22:54 07Lasty02 * 0.18-a0-670-g393520a: Remove some no longer necessary amulet warnings. 10(10 hours ago, 1 file, 1+ 8-) 13https://github.com/crawl/crawl/commit/393520ad4aa6 01:23:01 ^version 01:23:01 trunk: 0.18-a0-662-gcaceebc; 0.17: 0.17.0-56-gd8de76c; 0.16: 0.16.2-12-gd0ad4c3; 0.15: 0.15.2; 0.14: 0.14.2; 0.13: 0.13.2 01:23:53 does the colored smoke do anything besides make smoke 01:24:00 or is it just xom bein' xom 01:24:51 -!- Pacra has quit [Ping timeout: 260 seconds] 01:25:49 nicolae-: breath it in. take deep breaths. 01:27:52 is... is it weed smoke :O 01:28:32 <|amethyst> Xom says "SMOKE 420 ERRYDAY" 01:28:45 &trunk.versions 01:29:12 -!- FireSight has quit [] 01:29:12 nah nah nah nah nah, it's the motherfuckin' x-o-m 01:29:13 -!- Pacra has joined ##crawl-dev 01:29:21 CAO: 0.18-a0-665-gf7245a8, CDO: 0.18-a0-659-gb9673d2, CPO: 0.18-a0-674-g00855b9, CSZO: 0.18-a0-674-g00855b9, CUE: 0.18-a0-670-g393520a, CWZ: 0.18-a0-43-g402c68f, CXC: 0.18-a0-674-g00855b9, LLD: 0.18-a0-593-g3a9cb0d CBRO: 0.18-a0-662-gcaceebc 01:31:18 -!- A_ has joined ##crawl-dev 01:31:21 -!- A_ is now known as CanOfWorms 01:35:35 -!- luukano has quit [Ping timeout: 245 seconds] 01:35:54 A_ CanOfWorms 01:36:09 yup 01:36:17 other laptop's power cable crapped out 01:36:27 A can of worms comes into view. 01:36:30 so I guess I'm making shoal end vaults tonight! 01:36:54 yeah we can use more of those, just beware being too cute as they have to place in the layout 01:37:05 New branch created: durreform (1 commit) 13https://github.com/crawl/crawl/tree/durreform 01:37:05 03PleasingFungus02 07[durreform] * 0.18-a0-675-g05b87e9: Refactor simple duration expiry 10(70 seconds ago, 4 files, 199+ 163-) 13https://github.com/crawl/crawl/commit/05b87e956553 01:37:10 and they have to use the tag system / structure we have 01:37:11 what do you mean by too cute? 01:37:21 like, big eyes 01:37:23 are you familiar with the existing ones in terms of technical details? 01:37:32 nicolae-: and for the love of god, no blue hair 01:37:33 nope 01:37:35 who even has blue hair 01:37:46 fire emblem... 01:37:55 blue hair is fine 01:38:04 my hair is blue 01:38:09 <|amethyst> duvessa has blue hair 01:38:17 CanOfWorms: basically look at shoals.des and see how the existing ones are structured, in terms of what vaults you need to make (loot, rune, possibly ilsuiw, decoy rune) 01:38:50 yeah I've already had a look 01:38:51 if you're trying to make something completely different it'll be a bigger challenge to integrate into the existing ends, unless it's encompass 01:38:56 -!- simmarine has quit [Read error: Connection reset by peer] 01:39:04 basically a small square area with a rune variation, a non rune variation and possibly an ilsuiw variation? 01:39:24 p much 01:39:36 well it's not square, but otherwise yes 01:39:39 |amethyst: check out the shameful thing I did for DUR_VEHUMET_GIFT etc owing to not wanting to add another boolean 01:39:49 why not square 01:39:50 it's hip 01:40:05 Hip To Be Square 01:40:07 -!- cang is now known as Amnesiac 01:40:12 no right angles because dcss is radical leftist 01:40:21 rip 01:40:22 -!- Amnesiac is now known as cang 01:40:23 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 42.0/20151029151421]] 01:40:42 -!- dtsund has joined ##crawl-dev 01:40:56 oh pf, unravelling requires LOS right 01:41:45 dang, didn't notice the quit 01:41:50 alright let's do this 01:41:53 square will tend to stand out in a not great way, so it's better to have the "rounded" vaults that look a bit more natural relative to the surrounding island layout 01:42:04 well I mean the region is same height/width 01:42:07 hmm 01:42:22 yeah that's important to make it not obvious which has the rune 01:42:22 does the generator accomodate... elongated vaults??? 01:42:43 anyway let's start this off 01:43:00 it should, they're just vaults 01:43:00 well presently there's a randomized count for how many huts 01:43:01 alright 01:43:15 I'm going to make a basic vault shape first 01:43:18 that and given how relatively small the land area is means you can't go crazy 01:43:53 ok so that plan is 01:43:56 volcanic shoals ending 01:44:27 yeah, you can follow a plan somewhat similar to grunt's ice end 01:44:41 I'm looking at the commit diff at this very moment!!! 01:44:42 -!- ontoclasm has quit [Quit: Leaving.] 01:44:44 in terms of giving the m flame branded weapons and applying appropriate color/tile 01:44:51 and perhaps later a stormy shoals ending 01:44:59 spark wasps galore...??? :v 01:45:10 !banish CanOfWorms 01:45:10 Grunt casts a spell. CanOfWorms is cast into the Abyss! 01:45:15 yeah we don't necessarilly need all 4 elements 01:45:22 -!- ontoclasm has joined ##crawl-dev 01:45:29 I mean something like "air" actually 01:45:34 could work ok I guess; wind drakes 01:45:35 when is: shock swamp 01:45:45 yeah stormy 01:45:51 have a spriggan airmage, maybe 01:45:56 air elementals instead of water elementals 01:46:04 probably not spriggan air mages I think 01:46:04 who knows 01:46:06 let's make a volcanic ending first 01:46:15 a unique spriggan air mage to replace ilsuiw 01:46:32 well spriggans are sort of a swamp thing 01:46:33 well unique in the "only one spawned" sense 01:46:33 Grunt: shock swamp huh 01:46:36 not an actual unique 01:46:38 hmm 01:46:47 fr electric hydra 01:46:49 anyway 01:46:53 uh, surely you mean 01:46:56 HELLFIRE HYDRA 01:47:05 hell hydras 01:47:08 . . . 01:47:10 The hydra roars! You are blasted with hellfire! (x27) 01:47:13 You die... 01:47:13 Xom revives you! 01:47:21 rock hydras that dig through wall 01:47:24 hell hydra! 01:47:25 <|amethyst> !send nicolae hydraelectric power 01:47:25 Sending hydraelectric power to nicolae. 01:47:27 hydraception 01:47:35 i almost made a vault based on that pun 01:47:35 a hydra whose heads are hyras 01:47:37 *hydras 01:47:39 the learnean headed hydratar 01:47:44 *hydrataur 01:47:49 whenever you chop one off, a hydra spawns and two more heads growm 01:48:04 i wish there were a lernaean hydrangea so i could make phyte club into a rune vault 01:48:19 alright tags 01:48:23 nicolae-: well, you could make some kind of plant unique 01:48:32 but yeah that's not a rune vault really 01:48:38 oh grunt tried to do that 01:48:56 i would, at the very least, need to throw in more shambling mangroves and thorn hunters 01:49:00 are any props I need to include 01:49:08 er, mandatory props 01:49:15 like do I *need* to have TAGS for testing? 01:49:17 or MONS 01:49:35 yeah those tags 01:49:42 are what make it place properly (some of them) 01:49:52 you should basically have the appropriate tags during your test 01:49:57 otherwise it's not a great test 01:50:11 what are appropriate tags 01:50:16 look at the existing vaults 01:50:20 ok I should find some documentation 01:50:27 of: shoal_hut_grunt_ice water_ok no_dump allow_dup transparent 01:50:34 well copying grunt's stuff I have 01:50:35 TAGS: shoal_rune_vulcan shoal_mimic_vulcan water_ok no_dump 01:50:37 you need a variant of the first one for your vault, so a consistent name 01:51:30 take a peek at the short vaults that actually place the branch end vaults, the four ones with no maps just before the branch end vaults 01:51:43 shoals_end_simple et al 01:52:03 ah those are what the tags are for? 01:52:27 yeah 01:52:48 the function shoals_finale_setup looks for vaults with tags based on the text you give to the function 01:54:34 Windows builds of master branch on crawl.develz.org updated to: 0.18-a0-674-g00855b9 01:58:16 http://puu.sh/lL8r5/99eaecf371.png 01:58:23 here's the layout draft 01:58:29 -!- Zeor has quit [Quit: Leaving.] 01:58:38 hmm, needs a small fix 01:58:51 black is diggable 01:58:54 blue is undiggable 01:58:56 red is lava 01:59:05 light blue is loot 01:59:31 http://puu.sh/lL8v2/cdcc50026f.png 01:59:36 this should be more appropriate 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:00:05 who's the monster who decided to give death cobs hungering attacks 02:00:12 IT WAS ME 02:00:15 IT WAS ME ALL ALONG 02:01:01 CanOfWorms: my apparent loathing masks my admiration for your hatred of players 02:01:11 I'm kidding btw 02:01:16 I'm not a dev. 02:02:14 fr unique death cob 02:02:17 called the Corn Colonel 02:02:40 -!- Sorbius has quit [Ping timeout: 245 seconds] 02:03:05 nicolae-: Papa Corn 02:03:56 if I put KPROP: . = no_tide does that prevent the water from flooding in the vault? 02:04:15 yerp 02:04:31 i think you can also do TAGS: no_tide to get the whole deal at once 02:04:41 ah 02:04:43 http://puu.sh/lL8Ir/0bfe485202.png 02:04:55 that's how the picture should translate if I read the doc right 02:04:59 .cobbed 02:04:59 (haven't placed any loot yet) 02:05:00 87. Badtown the Wrestler (L27 TrMo of Pakellas), slain by a death cob on Zot:5 (hall_of_Zot) on 2015-12-05 08:58:43, with 704052 points after 78286 turns and 6:50:40. 02:05:16 .cobbed s=xl -graph 02:05:17 87 games for * (hungrycobs place=zot|crypt ((ktype=starvation || ikiller=death_cob))): https://shalott.org/graphs/ded1193484b0803109484780f6a858b4f1b2954c.html 02:07:03 http://puu.sh/lL8Nn/e327905eed.png 02:07:07 anything horribly wrong with this 02:07:30 http://puu.sh/lL8OJ/c310916c96.png a copy that doesn't place anything for the non-rune version 02:09:58 alright 02:10:03 fucked something up! :v 02:10:15 yay? 02:13:51 -!- Gorgo has quit [Ping timeout: 260 seconds] 02:13:52 oh wait 02:13:56 maybe 100000 is too large a weight 02:14:13 nope 02:14:15 it's something else 02:15:23 ..are you posting pngs of text 02:15:32 it's easier than going to pastebin, yes 02:15:44 well it's not really if you use sprunge 02:15:48 i just press the picture hotkeys 02:15:55 well I use puush for graphics anyway, so 02:16:18 and to copy it to show you edits I just 02:16:24 pop that baby into my scanner... 02:16:32 oh, you want to edit it do you 02:16:35 mr fancypants 02:16:39 ok I'll go pastebin it 02:16:40 hell, let's just move the repo to png 02:16:46 no need for messy source files at all 02:16:47 acceptable 02:17:04 generally if you want to share text, yeah make it text 02:17:11 I don't give you byte dumps of pngs etc 02:17:39 if you're in msys you can use sprunge as well 02:17:41 ??sprunge 02:17:42 sprunge[1/1]: | curl -F 'sprunge=<-' http://sprunge.us 02:17:43 I'm not :v 02:17:46 http://pastebin.com/Hu6r7M13 02:17:58 well if you're in msys or in an actual operating system 02:18:05 I'm not :v 02:18:21 anyway 02:18:24 -!- vale_ has quit [Remote host closed the connection] 02:18:44 is the problem actually to the point that you need to have a copy of the data yourself and you can't tell what it is from looking at it? 02:18:57 -!- flappity has quit [Ping timeout: 246 seconds] 02:19:08 well if you just paste text you don't have to make this query 02:19:14 but I'm taking a look 02:19:24 -!- nicolae- has left ##crawl-dev 02:23:07 oh your hut tag 02:23:13 doesn't have no_dup 02:23:19 ah 02:23:25 -!- travis-ci has joined ##crawl-dev 02:23:26 The build passed. (durreform - 05b87e9 #4112 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/95147939 02:23:26 -!- travis-ci has left ##crawl-dev 02:23:29 er allow_dup 02:23:37 not no_dup 02:23:44 so then it won't allow multiple placement 02:24:02 yeah just try to copy the tags and don't change those once you've gotten your custom tag going 02:25:08 -!- Gorgo has quit [Quit: This computer has gone to sleep] 02:25:22 hmm 02:25:37 this time it loaded, but it still failed to place 5 huts 02:26:01 dang, the lava doesn't play well with the shoals layout 02:26:06 visually 02:26:36 http://puu.sh/lL9ET/6369ec3536.jpg 02:26:59 I guess I should pad it with some land? 02:27:01 hrm you might need to modify the placement parent vault, since I don't see that in your diff 02:27:21 yeah that has a placement function call as well 02:28:08 hmm, it placed the huts 02:28:09 odd maybe 02:28:46 no errors this time 02:29:00 oh wait 02:29:04 this isn't my end 02:29:12 failed to place map x12 02:29:35 but this isn't my ending crawl??? 02:29:39 one sec 02:30:50 I'm going to clean up these tags 02:30:52 what do you use 02:30:56 wormsofcan? 02:30:59 or canofworms 02:31:03 latter 02:34:45 hmm 02:34:58 is it better to limit LOS or to avoid chokepoints? 02:35:43 chokepoints generally favor the player, but that depends on the context 02:35:50 but the bottom line for whatever you do is 02:35:57 just walk through playing the map in your head 02:35:59 yeah 02:36:03 with various chars etc 02:36:04 that's what I'm doing 02:36:09 and actually play it ofc 02:36:15 I'm mostly exploring it right now 02:36:18 getting a sense 02:36:20 hrm, what is this finicky thing 02:36:54 hmm, lava on the outside just looks weird 02:37:22 -!- Lightli has quit [Ping timeout: 252 seconds] 02:41:23 hmm, no level generation error output after I shrank the size 02:42:16 -!- ontoclasm has quit [Quit: Leaving.] 02:42:42 ah, it's not the size per se 02:42:49 it's the transparent tag 02:42:59 oh, what does that do 02:43:00 yeah water_ok and transparent should be remove for this 02:43:16 already have water ok removed 02:43:25 let me sprunge this 02:43:31 gasp 02:44:41 http://sprunge.us/JNYX?diff 02:45:37 WEIGHT: 10000 and WEIGHT:8? 02:45:41 that's what you need: the main vault entry at the top (use high weight to place it), and the secondary vaults using that tg consistently 02:45:50 yeah you can remove that one 02:45:55 the second one or w/e 02:46:12 was testing something else, the last one is the one used 02:46:59 vaults are considered opaque things as far as map generate is concerned wrt to seeing if a level has zones 02:47:26 transparent tells the generate to look in the vault to see if paths through exist (if they do, it's good to use that transparent tag) 02:47:39 but that's not the case for your vault 02:47:48 hmm 02:47:56 the transparent for the rune vault stays? 02:48:20 well if you modify the vault to be transparent in this sense, then it could 02:48:23 but otherwise no 02:48:31 ok because it still has the tag 02:48:43 in your sprunge 02:48:45 hrm I mean it is actually transparent but that tag seemed...oh 02:48:54 I wonder if it is just a size thing generating problems 02:48:56 let me see 02:49:09 I think it is because I increased the size again and it crashed :v 02:49:22 well that's not really a test 02:49:36 I mean you can do that for literally any vault and get problems 02:50:03 wait, nevermind 02:50:05 just forgot to update a tag 02:50:46 hrm, tbh this vault just isn't large though 02:50:48 it's just 11 02:50:54 yes, I shrank it 02:50:57 it was originally 13x13 02:51:12 oh wait 02:51:13 well I'm not talking about that one 02:51:14 hmm 02:51:17 Monster database of master branch on crawl.develz.org updated to: 0.18-a0-674-g00855b9 02:51:20 I'm talking about this one you gave me 02:51:23 yeah 02:51:24 odd 02:51:53 yeah some of them but not all are placing 02:52:07 I'm guessing it's the lava 02:52:13 deng 02:52:20 counting as a non-open feature 02:52:28 so yea if you want it that big and lava 02:52:31 you might have a problem 02:52:39 well, it's 11x11 now 02:52:39 if you shrink it to 8 and use lava you'd probably be fine 02:52:44 hmm 02:53:22 uh 02:53:28 do I need the ORIENT: FLOAT? 02:54:36 you mean for the parent vault? yes 02:54:48 in the generation instruction 02:54:50 not for the subvaults, they'll get that from the parent 02:55:26 http://puu.sh/lLaL0/75fe979bd7.png in this piece 02:55:28 I think you mean the parent vault 02:55:41 yeah that's the parent vault 02:55:47 in other words, that's what places 02:55:47 ah okay 02:55:52 then it pulls in the subvaults 02:56:00 using the tags 02:56:04 deng, the vaults are flooding 02:56:20 that's too odd for the inside of a volcano 02:56:44 well if you took out water_ok 02:56:53 I did take out water_ok 02:57:00 it's the tide 02:57:03 there's a no_tide tag 02:57:07 yeah I figured 02:57:12 try adding that to the subvaults 02:57:23 I wasn't sure if removing water_ok removed the tide too 02:57:31 no that's just placing initial water 02:59:20 -!- rchandra has left ##crawl-dev 02:59:48 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:02:22 does uh 03:02:30 does 0.17 have that double shoals rune bug? 03:02:33 0.17.0 03:02:52 -!- dtsund has quit [Quit: Leaving] 03:03:08 also it seems like I'm getting either multiple ilsuiw vaults being placed or end vaults from other endings 03:03:27 http://puu.sh/lLb1J/ccffc2f97c.png 03:03:31 top middle is the regular ilsuiw vault 03:03:48 bottom right is either the ice ending vault or the ilsuiw ice vault? 03:03:54 and I think the rune vault for the garden ending spawned 03:04:01 because there was a rune in the open 03:04:42 -!- dtsund has joined ##crawl-dev 03:05:52 I didn't see you making a guardiant vault 03:06:09 yeah, I haven't yet 03:06:16 does the game pull from all possible ilsuiw vaults? 03:06:39 ah actually 03:06:40 also, is there a way to un-pick up a rune 03:06:52 I'm not sure if regenerating a shoals ending with the rune found does weird things 03:07:25 it doesn't, no 03:07:39 but yeah it uses any guardian tagged vault for ilsuiw 03:07:42 but it should only place one 03:08:08 well, ilsuiw doesn't actually spawn when I find a vault 03:08:16 I assume that's because of the MONS: nothing tag 03:08:41 and yeah I'm getting endings where the regular shoals ending huts are interspersed with my vaults 03:08:42 well you're not modifying those guardian vaults, are you? 03:08:54 I don't think so 03:09:17 I guess it's a good time to start populating these vaults with monsters 03:09:19 that wouldn't affect another vault 03:09:53 oh 03:10:01 and use git diff to see exactly what you've changed 03:10:03 it's the dismiss commad 03:10:05 *command 03:10:16 yeah that removes all monsters 03:11:15 I should probably level up so I don't die all the time while exploring 03:11:55 well probably also just use X to move most of the time 03:12:05 also you can freeze time 03:12:17 ah 03:12:24 I think it's &e ? help should tell you 03:12:28 yeah 03:12:30 I found it 03:12:36 &E rather 03:12:48 sadly autoexplore doesn't autoexplore while time is frozen 03:13:10 well is the map fully maped? 03:13:16 if so there's nothing to autoexplore 03:13:18 no 03:13:21 I mean when enemies are in view 03:13:26 ah, yeah 03:13:30 it still does the "there's a FOO in view!" 03:13:33 I mostly just map and then use X 03:13:41 moving with X to go anywhere in the map is really fast 03:13:51 btw: http://puu.sh/lLbrZ/3c8def53f5.png 03:13:52 nice 03:13:54 use shift + dir to move cursor large distances 03:14:23 anyway 03:14:29 time to populate the monsters/loot 03:14:36 I guess loot is easier to do? 03:16:30 well loot is pretty standardized for shoals 03:16:52 see the other vaults, it's basically one piece per subvault 03:17:22 it looks like NSUBST: 0 = 2:. / 2:0 / * = 0 is the code that handles it? 03:17:28 no 03:17:37 that's placing monsters 03:17:40 it's one | 03:17:44 oh 03:17:51 i see it 03:18:05 0 is a normal level spawn 03:18:22 1-7 are monsters from vault-defined lists, 8 is very ood, 9 is ood 03:18:31 but you'll probably use 0 and your own 1-7 monster 03:18:45 ok 03:18:53 and the list will be pretty short, more like 1-2 03:19:06 so the vaults normally have 1 piece of loot and any other I find in gameplay are just the stuff the game spawns 03:19:16 right, level loot 03:19:32 okay 03:20:00 | is the best item you can place without making it consider the players skills, but it's only one per hut; there's not even any variation for placing more or different types 03:20:11 but for monsters you can play around a bit more 03:20:48 you probably should mostly look at what grunt does for his; the thing you'll have to think about most is placement 03:21:03 I'm assuming you'll use a fire giant instead of his frost giant 03:21:06 yes 03:21:11 also my understanding of NSUBST: 0 = 2:. / 2:0 / * = 0. 03:21:24 is that 0 randomly replaced with a 2 or a nothing? 03:21:40 i should quickly glean the actual doc for this 03:21:40 no it's 03:22:27 take all 0, replace two with nothing (the floor is .), replace two with a 0 (don't change them), and for the rest, replace 50% with nothing, 50% with 0 (don't change them) 03:22:46 ah 03:22:49 Unstable branch on crawl.beRotato.org updated to: 0.18-a0-674-g00855b9 (34) 03:23:21 well I actually said that a bit wrong 03:23:22 so * = is shorthand for 50%? 03:23:42 it's for the rest, replace each with a 50% chance of nothing, 50% of unchanged 03:23:48 so it's not 50% of, but a chance of 03:23:57 * means "the rest" in that context 03:23:59 -!- Patashu has quit [Remote host closed the connection] 03:24:00 ok 03:24:04 the chance is coming from 0. 03:24:12 ah 03:24:18 how does 0 correspond to 50%? 03:24:21 0.1 would give 33% chance of 0, 33% chance of nothing, 33% of 1 03:24:22 -!- Marvin is now known as Guest8672 03:24:29 ah 03:24:31 I see 03:24:33 it's the perid 03:24:37 *period 03:24:43 yeah . is "floor" in des syntax 03:24:49 -!- Patashu has joined ##crawl-dev 03:24:59 hmm 03:25:03 so I could make it replace with lava... 03:25:18 well you don't need to tie monster placement to lava placement 03:25:33 you can if it makes sense, but you can just do lava placement 03:25:38 in its own subst or nsubst 03:27:59 http://puu.sh/lLbZg/ffc32b16c7.png is this too mean for the player 03:28:51 place as many monsters as you see grunt's end placing 03:28:59 that's the loot placement 03:29:06 it's at the deep of the vault behind a door 03:29:26 oh those are l 03:29:47 or are they 1 03:29:49 l 03:29:51 who can say, the joy of png! 03:30:01 hurray! 03:30:19 you probably want to place your mosnters first 03:30:25 and then think of what's good terrain 03:30:33 I'm not sure shoving it in a closet is a good idea 03:31:17 generally you probably just want to use rock like the other vaults do 03:31:26 well I don't want the back to be diggable 03:31:38 although I can mess with that design 03:31:45 is it possible to have different hut vaults? 03:31:53 well if you place it more centrally, you don't have to try to controll digging; I mean these vaults are meant to be more closely related 03:32:06 yeah 03:32:27 the larger hut places it at back but also uses rock, for instance; there's still a bunch of monsters inside 03:32:37 but if you have a closet, then you can get treasure without fighting them 03:33:11 what could work: some stone at the center obscuring the treasure 03:33:18 like how you see runes in the pan lord ends etc 03:33:22 yes that's the current variation I'm experiment with 03:33:39 and since lava is impassable... 03:33:48 could have some of that be lava 03:33:52 http://puu.sh/lLccU/b9b9c7a9c6.jpg 03:34:33 -!- ussdefiant_ has quit [Ping timeout: 246 seconds] 03:35:48 well if you have stone you straight up don't have to obscure it 03:35:55 since what does that achieve 03:36:06 apport 03:36:14 I guess? 03:36:15 "this one end has anti-apport measures" 03:36:40 http://puu.sh/lLcjF/c909e1d022.png 03:36:44 maybe something like this 03:36:46 if you like the stone, I'd say open up the space and just don't try further "treasure guarding" gimmicks 03:36:52 the stone is doing enough 03:37:01 it's still filled with Bad Dudes that kidnapped the president 03:37:26 most of the focus here is monster placement relative to the vault, not the treasure 03:37:50 stone means they have to come out through the front, so anything vaguely at back is more than safe 03:40:10 !lm * current br.enter=shoals|swamp|spider|snake s=br / lg:br=$noun lg:lvl=4 o=% 03:40:18 956/14057 milestones for * (current br.enter=shoals|swamp|spider|snake): 273/3269x Shoals [8.35%], 275/3663x Swamp [7.51%], 227/3485x Snake [6.51%], 181/3640x Spider [4.97%] 03:40:44 shoals is already the most dangerous lair branch end so you don't got to go all james bond 03:40:54 :v 03:42:06 well I mean you have vaults like http://puu.sh/lLcw1/f76b59f76a.jpg 03:42:15 where you have to move in a bit to be in position to apport the rune 03:42:39 it's not about apport, and I wouldn't worry much about that 03:42:43 also that vault is larger 03:43:13 guess it's the same overall depending on your decorations 03:43:23 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 03:43:30 -!- ystael has quit [Ping timeout: 245 seconds] 03:43:40 but those pillers are mostly about monster placement and probably prevent the player from peekign in 03:43:46 to see exactly what's in there 03:43:52 yes that's the idea 03:44:02 you don't got to worry about apport; very few players have access to apport anyhow 03:44:11 the rock blocks view of the loot 03:44:28 so you have to walk in a bit to figure out what exactly is in there 03:44:29 it's not the loot, is what I'm saying 03:44:35 oh, ok 03:44:37 also that's a rune vault I think 03:45:05 FR: Wand Of Secret Passages: zap at a wall to create a door, behind which is a hallway to a different part of the level 03:45:12 I think the vaults it's part of have the same external look 03:45:15 it's fine to have a little nook for your treasure, just realize the most important thing about the hut is "what monsters and where, relative to what terrain" 03:45:30 anyway here is another draft: http://puu.sh/lLczT/d1c16d4e86.jpg 03:45:51 leather armour are you kidding me 03:45:57 rip 03:45:58 I friggin came all this way 03:46:13 oh I have an idea 03:46:36 alright let's make a monster set 03:47:05 so just off the top of my head throw in some lindwurms, fire/mottled drakes for the regular vaults 03:47:29 fire crabs too maybe 03:47:40 do fire crabs avoid flaming non rF monsters? 03:47:53 that would nerf the vault a lot 03:48:01 the fire crab? 03:48:08 you pretty much want to place merfolk, since those are dangerous 03:48:15 yeah I figured 03:48:22 hmm 03:48:25 lindwurms and fire crab could do..if you're conservative 03:48:38 I'm worried fire crabs will stupidly kill the merfolk mostly :v 03:48:57 right which is why the m are probably the best call, lindwurms are pretty nice though 03:49:09 m is? 03:49:13 ... 03:49:16 -!- Lasty has joined ##crawl-dev 03:49:21 you can guess what m is 03:49:31 mottledfolk 03:49:49 hmm 03:49:51 @??merfolk_impaler name:FISHBEAST 03:49:51 FISHBEAST (08m) | Spd: 10 (swim: 60%; atk: 60%) | HD: 12 | HP: 68-87 | AC/EV: 2/18 | Dam: 25 | 10weapons, 10items, 10doors, amphibious | Res: 06magic(40), 12drown | XP: 1080 | Sz: Medium | Int: human. 03:50:04 I'm guessing I should avoid giving all the dudes rf+ equipment? 03:50:08 -!- mong has quit [Quit: Leaving] 03:50:15 yeah go for attack more than defense 03:50:24 well I meant for the monsters that will have fire based attacks 03:50:28 like... fire giants 03:50:37 well it's only an issue much for something like a fire crab 03:50:38 hmm 03:50:45 what about fire elementals? 03:50:49 fire giant doesn't need special stuff 03:50:56 or lava gargoyles? 03:50:57 those have huge problem with wtaer 03:51:00 -!- Lasty has quit [Client Quit] 03:51:04 @??molten_gargoyle 03:51:05 molten gargoyle (059) | Spd: 10 | HD: 7 | HP: 25-39 | AC/EV: 14/7 | Dam: 2004(fire:7-13) | 11non-living, 10items, 10doors, fly, unbreathing | Res: 06magic(60), 04fire+++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 434 | Sp: b.magma (3d15) [11!AM, 06!sil] | Sz: Medium | Int: human. 03:51:28 too bad lava snakes don't have smite targeted attacks 03:51:31 eh, I mean given you got m with fire egos and maybe lindwurm 03:51:46 you could sprinkle in a fire crab at small weight 03:51:54 gargoyle isn't much with the level them imo 03:51:58 but crabs are at least 03:52:13 *branch theme 03:52:46 oh wait 03:52:48 this is kind of subjective 03:52:50 sun demons 03:53:06 well keep the holiness the same 03:53:11 the huts are vaguely altar shaped 03:53:19 merfolk praying to volcano gods 03:53:55 demons just aren't very shoals in general, for those borderline enemies like sun demons or molten gargs 03:54:05 or some of the others, get a 2nd opinion from grunt 03:54:20 maybe a small number of sun demons in the vault room? 03:54:24 er 03:54:25 I don't much like them personally 03:54:26 rune vault 03:54:32 !blame grunt 03:54:33 I pronounce grunt... Guilty! 03:54:34 player sees a lot of sun demons in orc etc 03:54:47 oh 03:55:03 oof behind unbreakable glass??? 03:55:16 not a lot of room to place one though 03:55:22 yep, which is behind closed, unmerged pull requests 03:55:43 closed, unmerged, snarky comment left 03:55:49 we all laugh at you in the dev team lounge 03:55:54 :O 03:57:27 -!- WalrusKing has quit [Ping timeout: 260 seconds] 03:58:22 oh 03:58:24 what is x 03:58:27 1:x. 03:58:39 just random? 03:58:48 check out the des syntax guide to learn the glyphs; x is rock 03:58:56 oh 03:59:00 right 03:59:02 derp 03:59:26 hmm 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:00:18 so the hut vault will pull from the same monster set as the rune vault, right? 04:02:26 no, they use the monsters lists you define 04:02:29 in that vault 04:02:31 no I mean 04:02:34 in grunt's vaults 04:02:39 the hut doesn't have a monster tag 04:02:55 http://git.develz.org/?p=crawl.git;a=blobdiff;f=crawl-ref/source/dat/des/branches/shoals.des;h=47c322e804f098a7f9c459945b6810160e665740;hp=4a0ec1ceea5ea3ac93cd902d19bc589f225f0410;hb=de5cdba2818533847bbb6a51cda44f8c176f8d06;hpb=8d4e3f9e8e14897e19fc6b9a203daafa3ddb2a56 04:03:01 he's placing 0 04:03:07 oh 04:03:08 0 is normal level spawn 04:03:17 right, the first number isn't a monster 04:03:19 only 1-7 are custom 04:04:27 -!- AreBrandon has quit [Ping timeout: 260 seconds] 04:04:30 -!- gammafunk has quit [Quit: leaving] 04:04:59 -!- st_ has joined ##crawl-dev 04:07:17 -!- dtsundere has joined ##crawl-dev 04:07:33 -!- dtsundere has quit [Client Quit] 04:12:48 hmm 04:12:53 if I'm reading the ice end right 04:13:04 -!- Mordru has quit [Ping timeout: 252 seconds] 04:13:04 -!- beogh has quit [Ping timeout: 252 seconds] 04:13:05 the frost giant isn't guaranteed to spawn? 04:14:05 which vault is that? 04:14:14 iceberg_rune 04:14:17 !vault shoals_iceberg_rune 04:14:17 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/shoals.des#l1250 04:14:56 I think that's correct 04:15:16 if I'm doing my math right... 04:15:37 there's 40 weight 04:15:40 -!- LordSloth has quit [Quit: Leaving] 04:15:47 1/4 for frost, jav, aqua 04:16:16 then 7/40, 2/40, 1/40 for the impaler with the sweet weapon 04:16:40 ah, default weight is 10 04:16:51 should be 04:17:16 alright 04:17:34 what are you making your vaults in? 04:17:56 I have a hard time reading them online after using the vim .des syntax file :) 04:17:58 -!- CrayRabbit has quit [Quit: Page closed] 04:18:13 and in a pinch, I use my excel conditional formatting for some of the basic stuff 04:19:46 http://i.imgur.com/dSL1kVS.png 04:20:33 nice, 3 fire giants 04:23:40 -!- cang is now known as gong 04:27:56 wow, a marvinPA ghost on nethack4! 04:28:43 ??marvinpa 04:28:43 marvinpa[1/5]: Isn't marvin from NetHack. Also not from Pennsylvania. 04:28:58 oh. but yours had PA 04:31:12 yes 04:31:17 well, MarvinPA 04:33:42 -!- __miek has quit [Ping timeout: 246 seconds] 04:33:42 -!- Bergkatze has quit [Ping timeout: 246 seconds] 04:35:47 -!- WTFace has quit [] 04:39:20 -!- KurzedMetal has quit [Ping timeout: 245 seconds] 04:40:40 Tukima's dance, dual wielding and god warnings 13https://crawl.develz.org/mantis/view.php?id=10146 by Noname 04:40:40 oh 04:40:47 time doesn't seem to be stopped when I autoexplore 04:41:03 or was it because I stepped on an alarm trap at some point 04:49:06 -!- omnirizon has quit [Ping timeout: 246 seconds] 04:49:31 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 04:53:09 -!- Kolbur has joined ##crawl-dev 04:54:00 alright 04:54:02 finally 04:54:29 http://pastebin.com/C7Hiuimn 04:54:32 first pass at the rune vault 04:54:34 -!- WalkerBoh has quit [Remote host closed the connection] 04:55:10 -!- rockit has quit [Ping timeout: 245 seconds] 04:55:57 Hex wand success chances only get displayed sometimes 13https://crawl.develz.org/mantis/view.php?id=10147 by Kolbur 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:03:35 -!- st_ has quit [Read error: Connection reset by peer] 05:03:42 -!- st_ has joined ##crawl-dev 05:06:27 -!- Guest8672 has quit [Remote host closed the connection] 05:10:15 -!- Snowdude has quit [Quit: Page closed] 05:11:22 -!- snowdude has joined ##crawl-dev 05:12:55 -!- Marvin is now known as Guest72115 05:17:15 -!- Guest72115 has quit [Ping timeout: 260 seconds] 05:17:49 -!- hong_ has joined ##crawl-dev 05:18:01 hi ! 05:19:19 i has a some bug report! i don't know correctly it was bug or not. 05:19:31 but i think it was problem 05:19:59 in the current play of cwz player hyde0630 05:20:21 this character believe ru and demonspawn. 05:21:03 this demonspawn own mutation hellfire power 05:21:27 but this character drop fire magic school 05:21:39 then hellfire did'nt work. 05:21:48 !tell gammafunk http://pastebin.com/9di2uXpw first pass at volcanic vaults? 05:21:49 CanOfWorms: OK, I'll let gammafunk know. 05:22:05 i think hellfire was not magic. just character's mutation isn't it? 05:22:27 !tell grunt http://pastebin.com/9di2uXpw first pass for a volcano shoals end 05:22:28 CanOfWorms: OK, I'll let grunt know. 05:22:29 does anyone know of a good way to play the ascii version of dcss on andriod connecting to a server through SSH? 05:23:48 snowdude: for development of android app? 05:24:35 i mean just a good app to use to connect to one of the servers through SSH 05:24:56 oh i understand. 05:26:32 how about this? 05:26:32 https://play.google.com/store/apps/details?id=org.connectbot 05:30:47 isn't it bug? 05:35:56 hong_ thankyou, all working. didn't expect the setup to be so easy :D 05:39:50 : D 05:43:21 -!- BlackGyver has quit [Read error: Connection reset by peer] 05:44:11 is there was night? what time is it? 05:45:58 -!- Ququman has joined ##crawl-dev 05:46:22 it's 3-6 AM in america 05:50:25 oh thanks. i was qurious that why so quiet irc 05:52:24 -!- nikheizen has quit [Quit: ChatZilla 0.9.92 [Firefox 42.0/20151029151421]] 05:54:11 -!- Bcadren has quit [Ping timeout: 246 seconds] 05:54:39 -!- Blazinghand has quit [Read error: Connection reset by peer] 05:58:44 -!- ProzacElf has quit [Ping timeout: 246 seconds] 05:58:46 -!- GauHelldragon has quit [Ping timeout: 260 seconds] 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:06:44 -!- gong has quit [Quit: Page closed] 06:21:04 um 06:21:08 !lg * mu sklev=27 max(nrune) log 06:21:09 459. Stabwound, XL27 MuSu, T:92568259: http://crawl.akrasiac.org/rawdata/Stabwound/morgue-Stabwound-20080310-134417.txt 06:21:20 that log doesn't match the actual result. 06:50:24 -!- Tux[Qyou] has joined ##crawl-dev 06:52:58 -!- Kolbur has left ##crawl-dev 06:53:30 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 06:58:07 -!- BlackGyver_ has quit [Read error: No route to host] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:02:47 -!- ldf_ has joined ##crawl-dev 07:03:54 -!- NeremWorld has quit [Ping timeout: 245 seconds] 07:05:14 -!- Patashu has quit [Ping timeout: 246 seconds] 07:10:53 -!- rockit_ has quit [Quit: Leaving] 07:11:27 -!- Lasty has joined ##crawl-dev 07:17:41 -!- Marvin is now known as Guest36594 07:23:48 -!- uJellie has quit [Ping timeout: 260 seconds] 07:39:46 -!- Evablue has quit [Quit: Evablue] 07:47:03 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 42.0/20151029151421]] 07:55:12 -!- Guest36594 has quit [Remote host closed the connection] 07:55:26 -!- stevelinton has quit [Quit: Page closed] 07:56:54 -!- Dirtsage has quit [Ping timeout: 252 seconds] 07:57:18 -!- Marvin is now known as Guest80483 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:02:07 -!- qoala has quit [Quit: Abscond!] 08:03:21 -!- st_ has quit [Read error: Connection reset by peer] 08:03:23 -!- clouded_ has joined ##crawl-dev 08:22:26 -!- vale_ has quit [Remote host closed the connection] 08:23:00 -!- MarvinPA has joined ##crawl-dev 08:39:07 -!- TAS-2012v has joined ##crawl-dev 08:40:07 -!- mineral has quit [Read error: Connection reset by peer] 08:40:37 -!- mineral has joined ##crawl-dev 08:43:03 -!- AltReality has quit [Ping timeout: 240 seconds] 08:43:03 -!- Henzell has quit [Ping timeout: 240 seconds] 08:43:07 -!- Shados has quit [Ping timeout: 240 seconds] 08:43:11 -!- cmcbot has quit [Ping timeout: 240 seconds] 08:43:12 -!- lukano has quit [Ping timeout: 240 seconds] 08:43:17 -!- swartzcr_ has quit [Ping timeout: 240 seconds] 08:43:17 -!- phyphor has quit [Ping timeout: 240 seconds] 08:43:20 -!- TAS_2012v has quit [Ping timeout: 240 seconds] 08:43:21 -!- TAS-2012v is now known as TAS_2012v 08:44:48 -!- Henzell has joined ##crawl-dev 08:44:53 -!- siepu has quit [Read error: Connection reset by peer] 08:50:00 -!- Lasty has quit [Quit: Leaving.] 08:58:38 -!- BlackGyver_ has quit [Read error: Network is unreachable] 08:58:53 -!- siepu has quit [Read error: Connection reset by peer] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:00:07 -!- uJellie has quit [Read error: Connection reset by peer] 09:00:42 -!- clouded_ is now known as st_ 09:01:11 -!- kuniqs has quit [Quit: Page closed] 09:04:23 -!- MarvinPA has quit [Quit: Leaving] 09:07:39 -!- MarvinPA has joined ##crawl-dev 09:14:17 -!- Guest80483 has quit [Remote host closed the connection] 09:16:00 -!- Evablue has quit [Remote host closed the connection] 09:21:59 -!- Lightli has joined ##crawl-dev 09:26:49 -!- Evablue has quit [Ping timeout: 245 seconds] 09:28:30 -!- owl has joined ##crawl-dev 09:31:24 -!- mineral has quit [Ping timeout: 264 seconds] 09:33:54 -!- MarvinPA has quit [Ping timeout: 245 seconds] 09:36:35 -!- namad8 has quit [] 09:41:27 dont give armour penalty mutation to non-armour races. 13https://crawl.develz.org/mantis/view.php?id=10148 by Le_Nerd 09:49:37 -!- Marvin is now known as Guest45511 09:50:17 -!- fazisi_ has quit [Read error: Connection reset by peer] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:00:09 -!- scummos__ has quit [Ping timeout: 245 seconds] 10:03:50 -!- Lasty has joined ##crawl-dev 10:06:07 -!- namad7 has quit [Ping timeout: 260 seconds] 10:09:12 -!- Guest45511 has quit [Remote host closed the connection] 10:12:33 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 10:24:52 -!- owl has quit [Read error: Connection reset by peer] 10:25:18 -!- causative has joined ##crawl-dev 10:25:20 -!- owl has joined ##crawl-dev 10:25:30 is it a bug that staircases are no longer marked as unvisited? 10:26:41 staircases are marked as visited if you've seen the other end 10:26:41 so if you explored the entire previous level, all stairs on the current level will be considered "visited" 10:26:53 -!- ldf has quit [Read error: Connection reset by peer] 10:27:20 last game I was finding that even if I hadn't seen the other end, it was marked visited 10:27:38 %git f87b446 10:27:38 07elliptic02 * 0.18-a0-599-gf87b446: Mark stone stairs as known if you have seen both ends of them. 10(3 days ago, 4 files, 48+ 7-) 13https://github.com/crawl/crawl/commit/f87b446f537d 10:27:49 hm, I haven't seen that 10:28:13 it's possible it had something to do with my old save, my last game was restored from a several months old save 10:29:03 !seen dpeg 10:29:04 I last saw dpeg at Sun Dec 6 00:25:39 2015 UTC (15h 3m 25s ago) quitting, saying 'Quit: Lost terminal'. 10:29:22 !tell dpeg I met r ax last night :D 10:29:23 bh: OK, I'll let dpeg know. 10:33:52 -!- tedric has joined ##crawl-dev 10:34:07 -!- Sorbius has quit [Ping timeout: 260 seconds] 10:36:38 oh I bet it was because I magic mapped the level even though I didn't explore it 10:37:24 it was an issue because I had to X< on staircases to see if they were safe, while diving/climbing zot 10:39:00 not sure if it should count magic mapped stairs 10:39:31 I don't think it should because the other end is unsafe... you don't know if there's a pack of monsters there or what 10:39:57 -!- Alcopop has quit [Quit: Page closed] 10:41:27 I'll test if that's really the case 10:42:09 -!- read has joined ##crawl-dev 10:43:29 you can't know that anyway, I think --- notionally, at least, monsters still move around on a level you're not on 10:43:29 (expressed as spawning when you reenter the level) 10:44:20 I'm petty sure it is, I have had a number of games where I went up a "safe" upstair in Lair into a pack of yaks 10:44:20 before that commit 10:44:25 (I was stairdancing, so I knew it had been clear) 10:44:45 well, of course, but you know it's good chance to be safe 10:44:53 vs. good chance of being not safe 10:45:34 that said, probably ?map should not count as "seen" 10:45:57 plus even if an explored staircase isn't safe, you've at least cleared a path to it from the level above it, so if you get ambushed you have a place to run... not necessarily so with an unexplored stair 10:45:59 or "visited" 10:46:24 -!- owl has quit [Ping timeout: 264 seconds] 10:48:34 in my mind the yellow * on a staircase has always been a flag meaning "danger" 10:49:20 !tell elliptic stairs where one end has only been seen by magic mapping probably shouldn't be marked as known 10:49:20 Medar: OK, I'll let elliptic know. 10:50:06 -!- mineral has joined ##crawl-dev 10:51:46 -!- PleasingFungus has joined ##crawl-dev 10:54:12 -!- read has quit [Ping timeout: 264 seconds] 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:02:16 -!- tedric has quit [Ping timeout: 252 seconds] 11:03:07 !tell canofworms cool (hot?), but don't forget the primary (placer) vault :) 11:03:08 Grunt: OK, I'll let canofworms know. 11:03:21 !tell canofworms also an Ilsuiw vault? 11:03:22 Grunt: OK, I'll let canofworms know. 11:12:22 -!- owl has joined ##crawl-dev 11:16:24 -!- mineral has quit [Ping timeout: 264 seconds] 11:16:49 -!- Insomniak` has quit [Client Quit] 11:17:09 -!- Lasty has quit [Quit: Leaving.] 11:19:27 -!- culcube is now known as phyphor 11:20:25 -!- hong_ has quit [Ping timeout: 252 seconds] 11:25:12 -!- jefus has quit [Ping timeout: 256 seconds] 11:25:38 agentgt (L15 MuCK) ASSERT(get_spell_disciplines(_spell) != SPTYP_NONE) in 'spl-miscast.cc' at line 67 failed. (Lair:7) 11:27:54 oops 11:27:56 could it be 11:28:01 !crashlog agentgt 11:28:02 2. agentgt, XL15 MuCK, T:29887 (milestone): http://crawl.berotato.org/crawl/morgue/agentgt/crash-agentgt-20151206-162529.txt 11:28:10 knew it 11:28:42 a wand of heal wounds (1) 11:28:42 Press: ? - help, Shift-Dir - straight line, f - you 11:28:42 I'm still convinced ilsuiw is secretly an anagram or something 11:28:42 Pakellas does not allow the disloyal to dabble in devices! 11:31:56 hm 11:32:03 I wonder what the best way to approach this is 11:32:20 I think ideally no spell should have SPTYP_NONE, but the healing spells all do 11:33:53 -!- MarvinPA has joined ##crawl-dev 11:40:35 -!- simmarine has joined ##crawl-dev 11:41:21 -!- Mulciber has joined ##crawl-dev 11:41:48 -!- ussdefiant_ has joined ##crawl-dev 11:46:38 -!- read has joined ##crawl-dev 11:47:03 <|amethyst> Grunt: readd SPTYP_HOLY obviously 11:47:21 <|amethyst> Grunt: or say that healing spells are necromancy 11:47:41 <|amethyst> (but I guess that last bit has divine implications) 11:48:01 -!- Evablue has quit [Quit: Evablue] 11:49:21 almost, but not quite, a good clan name. 11:49:40 Divine Implications would still be a good album name, though. 11:50:07 |amethyst: the latter would be easy to work around 11:50:11 -!- Mulciber has quit [Quit: Leaving] 11:50:12 (we do this for Cure Poison for example) 11:50:36 -!- owl has quit [Ping timeout: 264 seconds] 11:50:42 special casing!? 11:51:17 oh I'm also seeing it for Ash mapping - Ash showed me the stair on the level below with his vision, but I haven't explored it, and the stair above is shown as explored 11:51:19 actually 11:51:23 even that might not be necessary 11:51:24 hm 11:52:07 <|amethyst> IMO rather than not revealing the other end of mapped stairs 11:52:16 <|amethyst> the solution would be to track both pieces of information 11:52:17 probably also the mitation 11:52:22 mutation 11:52:41 <|amethyst> and use three colours: unknown destination, seen destination, travelled stair 11:53:12 <|amethyst> OTOH I guess that makes cross-level travel worse 11:53:46 <|amethyst> so maybe the colours should be one end unknown, one end mapped, both ends actually seen? 11:53:51 but like, why do you need to know where the other end of the stairs is, unless you're checking it for possible monsters? (or plotting an optimal walking path for speedrunning I guess) 11:54:22 <|amethyst> not just plotting an optimal path for speedrunning 11:54:34 the most common case would be checking it for monsters 11:54:34 <|amethyst> also plotting a path to get somewhere while avoiding exclusions 11:54:55 autotravel can avoid exclusions 11:55:54 oh I think I have a reasonable way to do this without special casing 11:56:21 <|amethyst> hm 11:56:44 |amethyst: I think not revealing how mapped stairs match up is fine, I certainly didn't intend to do so with my commit 11:57:02 <|amethyst> what about stairs behind glass? 11:57:06 |amethyst: but mapped stair code is pretty strange, I'm sort of confused by it 11:57:12 |amethyst: I think revealing that is fine 11:57:47 seems like it makes it harder to notice stuff like the entrance to that double-back temple 11:58:01 <|amethyst> one the one hand it does 11:58:07 PleasingFungus: perhaps, but it also means that GT works now 11:58:12 <|amethyst> on the other hand you know which stair to take to get the temple 11:58:37 <|amethyst> I guess you would if you had seen the other two stairs though 11:58:50 elliptic: not a Temple, just an altar, sorry 11:58:54 I was imprecise in my wording 11:59:06 is there a double-back Temple entrance? 11:59:08 <|amethyst> there is 11:59:09 there are two 11:59:30 o 11:59:39 I'd forgot 11:59:46 anyway it is true that if you were previously in the habit of taking every single stair then it is easier to miss stuff that was behind glass now 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:00:06 but most players didn't actually do that 12:00:12 (even though they should have) 12:00:14 <|amethyst> could require the player to step on the stair 12:00:19 so I'm not too worried about that 12:00:24 <|amethyst> with autoexplore support of course 12:00:52 <|amethyst> but that's still a pain 12:00:59 |amethyst: it seems bad to change the color of a square the turn you step on it and conceal that... 12:01:12 oh you mean the stair on the other level 12:02:07 regardless, I haven't heard any non-mapping complaints about the current stair behavior yet, so I'm inclined not to worry about glass 12:02:15 the mapping thing should be fixed though 12:02:27 I'm more musing about hypotheticals 12:02:32 don't feel strongly 12:03:06 elliptic: did you see the stuff about xom's coloured smoke I was talking about last night? 12:03:24 (speaking of critical gameplay) 12:04:01 yeah, I very vaguely remember noticing that xom's smoke was using turns rather than aut and not bothering changing it because it is xom and has very little gameplay impact :P but presumably it should be aut yes 12:06:43 |amethyst: PleasingFungus: http://sprunge.us/GgKd 12:07:26 the end of evil necromancy...!? 12:07:31 (implicitly evil) 12:07:32 <|amethyst> Grunt: or we could merge evil and unholy 12:07:33 what will the wiki say? 12:08:01 hm 12:08:11 I'm not sure what distinction there is between the two... 12:08:16 -!- causative has left ##crawl-dev 12:08:18 * Grunt will investigate later; must run <.< 12:08:18 <|amethyst> undead vs demons 12:08:28 <|amethyst> demon-summoning stuff is unholy 12:08:39 <|amethyst> necromancy is evil 12:09:41 <|amethyst> hm 12:09:47 -!- ussdefiant_ has quit [Ping timeout: 260 seconds] 12:09:55 <|amethyst> a few things that are unholy and I think shouldn't be under the current system 12:11:02 <|amethyst> ghostly fireball, call lost soul, maybe summon vermin 12:11:49 <|amethyst> since the first two are about undeath; the last one can summon demonic crawlers so I guess it makes sense 12:12:24 UristPineapples (L21 DDAr) (Vaults:3) 12:12:40 <|amethyst> !tell Grunt Given the frequencies, I'd suggest SPFLAG_NOT_EVIL 12:12:41 |amethyst: OK, I'll let grunt know. 12:12:44 !crashlog 12:12:44 12633. UristPineapples, XL21 DDAr, T:63945 (milestone): http://crawl.xtahua.com/crawl/morgue/UristPineapples/crash-UristPineapples-20151206-171208.txt 12:12:59 |amethyst: weird implications for non-necromancy 12:13:23 <|amethyst> coord_def mid = path[mid_i]; 12:13:36 <|amethyst> PleasingFungus: well, I mean SPFLAG_NECRO_NOT_EVIL :P 12:13:52 <|amethyst> that crash means the tracer's path_taken is empty 12:14:00 <|amethyst> so probably related to the recent multizap stuff 12:14:07 !zap wheals 12:14:24 that patch DID warn it was dangerous...! 12:14:49 was lamp of fire it seems 12:15:47 <|amethyst> yeah, I think that function is only called for lamp 12:16:18 <|amethyst> where was it aimed? 12:16:30 <|amethyst> source = (24, 35), targer = (20, 38) 12:19:17 -!- WalkerBoh has joined ##crawl-dev 12:24:16 Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-674-g00855b9 (34) 12:28:17 um 12:28:34 can someone else try an experiment for me: cast warp weapon and then un-equip the weapon 12:29:07 _Your temporary branding evaporates. You are now empty-handed. 12:29:42 now look at the weapon in your inventory 12:30:14 wow, cool magic trick 12:30:20 this is like 12:30:22 a - a +0 long sword of distortion 12:30:24 at least the third time this has broken 12:30:46 I was worried that it was caused by something I was working on in a branch, but, hey, whaddya know 12:31:06 -!- ontoclasm has joined ##crawl-dev 12:32:02 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:32:57 works correctly in 0.17, I'll bisect 12:33:11 oh, interesting 12:34:47 rCorr items come up in search under cold resistance 13https://crawl.develz.org/mantis/view.php?id=10149 by Bamboomancer 12:35:55 -!- AreBrandon has quit [Ping timeout: 260 seconds] 12:36:25 -!- R18 has quit [Ping timeout: 245 seconds] 12:37:23 it's searching rC, isn't it 12:37:34 no, look at the screenshot 12:37:48 -!- debo has quit [Quit: Lost terminal] 12:37:52 !source stash.lua 12:37:53 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/clua/stash.lua 12:38:15 is annot:find there regex? 12:38:27 at the end 12:38:35 -!- debo has joined ##crawl-dev 12:38:43 -!- WalrusKing has quit [Quit: Leaving] 12:39:04 -!- Zooty has quit [Ping timeout: 252 seconds] 12:39:20 btw, that "feature" of showing the entire stash search string for each item is pretty bad for players IMO... obviously good for debugging stuff, but we shouldn't shove all that junk at players 12:39:41 yeah, I completely agree 12:39:58 elliptic: might be nice to have a toggle 12:40:00 with default off 12:40:10 I don't really see what do you need that for 12:40:28 ontoclasm: maybe, though if so we should also make it possible for players to scroll to see all of it 12:40:34 the commit that added it probably had some reasoning 12:40:46 the books are the only really bad offenders 12:40:51 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 42.0/20151029151421]] 12:41:06 since it basically always gets cut off in console 12:41:16 it totally breaks webtiles layout 12:41:29 -!- zxc has quit [Read error: Connection reset by peer] 12:41:33 <|amethyst> breaking webtiles layout should be fixed either way 12:41:35 the whole thing is vertically scrollable 12:41:43 but yeah, that's just a technical issue 12:41:44 <|amethyst> because that implies items with long inscriptions can do the same 12:41:54 I simply don't understand the point of the feature 12:42:27 Medar: I mean horizontal scrolling 12:42:42 oh, horizontal is what I meant 12:42:46 <|amethyst> IMO it should show location, name, and then (if it wasn't the name) the part of the search string that matches 12:42:49 but yeah, if it breaks webtiles layout then that is even worse than being unscrollable in console 12:43:08 |amethyst: why? 12:43:20 <|amethyst> so you know why it matched 12:43:20 |amethyst: that seems reasonable, yeah 12:43:28 <|amethyst> I mean, not just the match 12:43:33 <|amethyst> but a little context around it perhaps 12:43:54 <|amethyst> or maybe that could be a toggle 12:43:59 -!- Kalir has quit [Changing host] 12:44:53 I feel like the question "why was this matched" would be much better answered in the description page 12:45:11 since it shouldn't be a common occurance to be wondering about that 12:45:34 so adding extra information to every search making it harder to read doesn't seem worth it 12:46:12 <|amethyst> could improve readability by adding a colour tag for lightgrey between the name and everything else 12:46:24 <|amethyst> so it doesn't all get menu-coloured, only the item name and location 12:46:48 that would be an improvement of course 12:49:40 -!- WalkerBoh has quit [Remote host closed the connection] 12:50:17 ah, so lua string find uses some pattern matching by default 12:50:24 so rC+ matches rCorr 12:51:12 <|amethyst> ? 12:51:19 !source stash.lua 12:51:20 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/clua/stash.lua 12:51:23 at the end 12:51:34 re: latest bug 12:51:39 should have probably specified that :P 12:51:39 <|amethyst> aha 12:52:44 <|amethyst> strfind 12:52:49 <|amethyst> is what you want 12:53:26 thanks 12:57:40 -!- Zeor has quit [Ping timeout: 245 seconds] 12:59:16 <|amethyst> oh, hm... sticking a colour tag in there means you can search for the colour tag :/ 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:43 ??invocations 13:00:43 invocations[1/2]: Used by TSO, Beogh, Cheibriados, Dithmenos, Elyvilon, Fedhas, Lugonu, Makhleb, Okawaru, Qazlal, Sif Muna, Yredelemnul, Zin. Not used by Ashenzari, Gozag, Jiyva, Kikubaaqudgha, Nemelex Xobeh, Ru, Trog, Vehumet, Xom. 13:03:25 -!- GauHelldragon has quit [Read error: Network is unreachable] 13:11:34 f50acb22cd3cdad6f136844c2f8d15def2d5a1cd is the first bad commit 13:11:42 %git f50acb2 13:11:42 07PleasingFungus02 * 0.18-a0-450-gf50acb2: Add a new artefact property: Fragile 10(6 days ago, 7 files, 33+ 4-) 13https://github.com/crawl/crawl/commit/f50acb22cd3c 13:12:21 !tell PleasingFungus 0.18-a0-450-gf50acb2 broke warp weapon 13:12:21 Medar: OK, I'll let pleasingfungus know. 13:13:12 -!- read has quit [Read error: Connection reset by peer] 13:13:36 -!- read has joined ##crawl-dev 13:17:06 03elliptic02 07* 0.18-a0-675-g1ad1de6: Don't match up stone stairs that have been mapped but not seen (causative). 10(7 minutes ago, 2 files, 10+ 3-) 13https://github.com/crawl/crawl/commit/1ad1de6f3982 13:17:39 -!- AreBrandon has quit [Ping timeout: 246 seconds] 13:17:46 nice 13:21:35 pakellas doesn't use invo right 13:22:17 correct 13:22:31 okay 13:23:01 !learn e invocations[1] s/beh,/beh, Pakellas, 13:23:01 invocations[1/2]: Used by TSO, Beogh, Cheibriados, Dithmenos, Elyvilon, Fedhas, Lugonu, Makhleb, Okawaru, Qazlal, Sif Muna, Yredelemnul, Zin. Not used by Ashenzari, Gozag, Jiyva, Kikubaaqudgha, Nemelex Xobeh, Pakellas, Ru, Trog, Vehumet, Xom. 13:30:55 -!- Lasty has joined ##crawl-dev 13:32:08 -!- morfei has quit [Quit: Page closed] 13:32:40 |amethyst: I don't think strfind is a thing? maybe in older lua versions? 13:32:44 or I'm missing something 13:35:54 -!- Lasty has quit [Quit: Leaving.] 13:35:57 <|amethyst> hmm 13:36:16 <|amethyst> oh 13:36:20 <|amethyst> we don't do strlib_open 13:36:37 find takes a parameter to force plain mode 13:36:42 <|amethyst> that works 13:38:35 03Medar02 07* 0.18-a0-676-g211aeb0: Don't annotate rCorr items with resist cold. (#10149) 10(3 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/211aeb0aed2f 13:38:41 ah right, could have skipped ci 13:39:19 <|amethyst> hm, does 0 work there? 13:39:56 oh index starts from 1? 13:40:18 <|amethyst> yeah, but it seems that 1 happens to work 13:40:26 <|amethyst> err, that 0 happens to work there 13:40:46 <|amethyst> however, that's not documents, so might be better to change it anyway 13:40:49 mmh, forgot about that 13:40:50 <|amethyst> s/ments/mented/ 13:41:15 -!- mamgar has quit [Ping timeout: 260 seconds] 13:43:21 03Medar02 07* 0.18-a0-677-gdbf26c5: Use the correct start index. (|amethyst) 10(65 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/dbf26c528c87 13:49:44 -!- siepu has quit [Read error: Connection reset by peer] 13:51:27 forgive me for being a c++ newbie; any time i declare a variable that i won't need to change it should be const, right 13:54:45 -!- snowdude has quit [Ping timeout: 245 seconds] 13:55:30 <|amethyst> yes 13:55:42 -!- snowdude has joined ##crawl-dev 13:56:08 <|amethyst> if it's a pointer it's more complicated because there are two places to put the const, with different meanings 13:57:09 * Grunt appears! 13:57:09 also most of crawl code doesn't do very good job of using const 13:57:19 a constant issue 13:57:23 well, big parts at least, I don't know 13:57:38 <|amethyst> well, we did just remove the amulet of resist mutation 13:58:16 |amethyst: SPFLAG_NOT_EVIL would make is_evil_spell look silly :) 13:58:42 !source player_adjust_evoc_power 13:58:42 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.cc#l2055 13:58:51 don't think that const does anything btw :P 13:59:13 >.> 13:59:14 <.< 13:59:34 <|amethyst> Medar: well, theoretically it is still a hint to the optimizer 13:59:42 -!- snowdude has quit [Read error: Connection reset by peer] 13:59:43 <|amethyst> Medar: but in practice the optimizer can tell that you don't change it 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:24 <|amethyst> and it does prevent you from changing your parameter 14:00:31 I mean the one for the return value 14:00:32 -!- LexAckson has joined ##crawl-dev 14:00:34 <|amethyst> it doesn't affect the signature or anything in the caller, though 14:00:38 <|amethyst> oh, haha 14:01:30 so it's ok to do: void a(const int b) in .cc and without const in header? 14:02:02 <|amethyst> I believe so 14:02:03 <|amethyst> hm 14:02:09 <|amethyst> but now I should check for certain 14:03:10 <|amethyst> ah, yes 14:03:34 <|amethyst> "Unfortunately, to preserve C compatibility, a const is ignored at the highest level of an argument type. For example, this is two declarations of the same function: void f(int); void f(const int);" 14:04:29 ok 14:05:51 <|amethyst> hm, apparently returning const does mean something but probably isn't relevant for int 14:06:24 i went ahead and made individual invo skill tiles for each god that uses invo 14:06:38 maybe i'll make evo/necro tiles for the gods that use those 14:06:41 cool 14:06:50 definitely read "titles" just now and got very confused 14:06:51 :) 14:06:54 now if I could figure out how to show them in webtiles 14:07:23 -!- LexAckson has quit [Ping timeout: 260 seconds] 14:11:12 was warding removed from staff of summoning? 14:12:14 guess not, remember someone talking about it 14:13:35 that would have been Lasty 14:17:22 03Medar02 07* 0.18-a0-678-g43c7a91: Expend more resistances for stash search strings. 10(10 minutes ago, 1 file, 14+ 5-) 13https://github.com/crawl/crawl/commit/43c7a9177046 14:17:22 03Medar02 07* 0.18-a0-679-ge7c6966: Remove a reference to warding amulet from stash.lua. 10(5 minutes ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/e7c696632a24 14:17:44 * Medar expends typos 14:22:47 -!- tensorpudding has quit [Ping timeout: 260 seconds] 14:32:52 -!- wheals has joined ##crawl-dev 14:41:01 03ontoclasm02 07* 0.18-a0-680-gddac179: God-specific skill icons 10(19 seconds ago, 18 files, 125+ 4-) 13https://github.com/crawl/crawl/commit/ddac17954c00 14:43:31 can't think of anything else cool to do with those 14:43:33 for now 14:46:40 -!- Bamboomancer is now known as Deep_Bamboomance 14:50:15 -!- Deep_Bamboomance is now known as Bamboomancer 14:52:03 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 14:52:22 !learn add pakellas ABANDONMENT: 25 penance. RETRIBUTION: Random drains of your wands, rods, XP evokers, or you if none of the above are possible. If abandoned, blocks MP regen for the duration of wrath, and 1/20 evokes will trigger a miscast (but the item still works). 14:52:23 pakellas[2/2]: ABANDONMENT: 25 penance. RETRIBUTION: Random drains of your wands, rods, XP evokers, or you if none of the above are possible. If abandoned, blocks MP regen for the duration of wrath, and 1/20 evokes will trigger a miscast (but the item still works). 14:52:30 !learn mv pakellas[2] pakellas_wrath[1] 14:52:31 pakellas[2] -> pakellas wrath[1/1]: ABANDONMENT: 25 penance. RETRIBUTION: Random drains of your wands, rods, XP evokers, or you if none of the above are possible. If abandoned, blocks MP regen for the duration of wrath, and 1/20 evokes will trigger a miscast (but the item still works). 14:52:50 -!- snowdude has joined ##crawl-dev 14:52:54 uh 14:52:55 hm, I think I have that backwards 14:52:57 isn't no mp regen kind of harsh 14:53:03 like, holy shit 14:53:29 just go sif and macro . to 050aa 14:53:37 or: pick up a staff of energy or a CBoE or 14:54:13 kvaak: hes a gift god, he should have really hardcore wrath 14:54:25 why is xom wrath just xom then 14:54:26 looks like I have the logic right for that 14:54:28 s/he/pakself/ 14:55:09 kvaak: it's not, xom is heavily skewed towards bad actions while under penance iirc 14:55:37 ontoclasm is correct 14:55:44 also xom punishes you for taking her gifts -before- you abandom her 14:55:56 I guess there's that 14:55:59 xD 14:56:15 90% of Xom actions while under wrath are bad actions 14:56:31 have you ever actually mollified xom 14:56:45 !lm . god.abandon=xom 14:56:46 No milestones for Grunt (god.abandon=xom). 14:56:56 !lm . god.mollify=xom 14:56:56 nope 14:56:57 No milestones for Grunt (god.mollify=xom). 14:57:07 i imagine it isn't -that- bad 14:57:35 ...unless xom just straight-up murders you 14:58:00 !lg * cikiller=xom 14:58:01 3113. P0WERM0DE the Cleaver (L8 DsCK of Gozag), blasted by a shadow imp (nerve-wracking pain) (summoned by Xom) on D:7 on 2015-12-06 19:52:37, with 1778 points after 7616 turns and 0:14:00. 14:58:23 !lg * max=xl cikiller=xom 14:58:24 3113. Sealer the Severer (L27 HuCK of Xom), slain by a spatial maelstrom (summoned by Xom) on Abyss:5 on 2013-05-19 23:38:59, with 480030 points after 77454 turns and 5:13:08. 14:58:42 -!- Hello is now known as Guest46771 14:58:54 !lg * max=nrune cikiller=xom 14:58:55 3113. mooon the Hoplite (L24 MiCK of Xom), mangled by an ettin (a +0 dire flail) (led by Xom) on Depths:5 on 2014-12-25 06:53:47, with 537259 points after 46860 turns and 3:30:43. 14:58:58 -!- Guest46771 has quit [Client Quit] 14:59:05 !lg * max=nrune cikiller=xom x=nrune 14:59:06 3113. [nrune=3] mooon the Hoplite (L24 MiCK of Xom), mangled by an ettin (a +0 dire flail) (led by Xom) on Depths:5 on 2014-12-25 06:53:47, with 537259 points after 46860 turns and 3:30:43. 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:01:22 !lg * cikiller=xom god!=xom 15:01:23 268. P0WERM0DE the Cleaver (L8 DsCK of Gozag), blasted by a shadow imp (nerve-wracking pain) (summoned by Xom) on D:7 on 2015-12-06 19:52:37, with 1778 points after 7616 turns and 0:14:00. 15:02:19 buff xom clearly 15:03:23 -!- omnirizon has quit [Ping timeout: 260 seconds] 15:03:25 -!- } has joined ##crawl-dev 15:04:00 <}> Is it intentional that orc followers are strangely attracted to acidic slime walls? 15:04:36 they're shiny 15:05:07 monsters path around squares next to walls... sometimes 15:05:28 <}> It's a bit problematic when those walls kill them 15:06:03 patches welcome 15:06:20 be warned, monster ai code is hell 15:06:36 <}> I thought it might be related to orc intelligence, would an enslaved elf mage do the same? (higher intelligence) 15:06:40 <}> Or is that irrelevant 15:07:16 i don't understand why all of the servers seem to be being run differently 15:07:20 they're the same intelligence these days 15:07:23 -!- Patashu has joined ##crawl-dev 15:07:26 @??deep elf mage 15:07:26 deep elf mage (06e) | Spd: 10 | HD: 6 | HP: 21-34 | AC/EV: 1/12 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(40) | XP: 210 | Sp: b.magma (3d14), stone arrow (3d12) / flame tongue (3d9), sticky flame range (3d4), fireball (3d14), throw flame (3d6) / freeze, throw icicle (3d14), sum.ice beast / magic dart (3d4), force lance (3d10), battlesphere, mystic blast (3d12) / mystic blast (3d12),.. 15:07:36 @??deep elf sorcerer 15:07:36 deep elf sorcerer (13e) | Spd: 10 | HD: 14 | HP: 51-75 | AC/EV: 1/12 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(120) | XP: 1725 | Sp: b.corrosive (3d18), banishment, haste, sum.demon, hellfire (3d20) | Sz: Medium | Int: human. 15:07:39 @??orc 15:07:39 orc (04o) | Spd: 10 | HD: 1 | HP: 4-10 | AC/EV: 1/9 | Dam: 5 | 10weapons, 10items, 10doors | XP: 3 | Sz: Medium | Int: human. 15:07:53 deep elf sorcerer (13e) | Spd: 10 | HD: 14 | HP: 53-74 | AC/EV: 1/12 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(120) | XP: 1728 | Sp: b.corrosive (3d18), banishment, haste, sum.demon, hellfire (3d20) | Sz: Medium | Int: human. 15:07:53 <}> %??deep elf sorcerer 15:07:56 <}> Oh 15:08:19 wow, i never knew the hp was actually variable on some creatures (orc) 15:09:05 orc warlord (11o) | Spd: 10 | HD: 27 | HP: 176-229 | AC/EV: 12/7 | Dam: 32 | 10weapons, 10items, 10doors, fighter | Res: 06magic(60) | XP: 6915 | Sp: battlecry [11!AM] | Sz: Medium | Int: human. 15:09:05 <}> %??orc warlord hd:27 15:09:51 <}> It seems orc followers have more HP than normal orcs... in wizmode it said my orc warlord had 450hp 15:10:17 -!- mamgar has quit [Quit: Exit Stage Left] 15:10:18 -!- siepu has quit [Read error: Connection reset by peer] 15:11:31 snowdude: it's variable on almost everything 15:11:52 }: that's just because their HD goes up as they gain exp 15:12:06 <}> ontoclasm, right, but I used hd:27 in the query 15:12:14 oh, hm 15:12:24 <}> a hd:20 orc warlord has over 280hp 15:12:29 <}> (follower) 15:13:11 <}> or maybe Cheibriados simply calculates it wrong? 15:13:59 -!- stanzill has quit [Changing host] 15:14:24 sorry to say it again, but why are the servers being run differently to one another. some don't support telnet while some do, one has game data published to a site and they all have different username and passwords 15:14:32 <}> spawn an orc warlod in wizmode and lvl him up with xG, at hd27 he has 380hp... so I guess Cheibriados is wrong? 15:14:49 snowdude: because they are run by different people 15:15:04 arn 15:15:22 arn't they all offical and run by dcss guys? 15:15:26 no 15:15:40 some of the owners are incidentally devs 15:15:59 but basically here is how you put up a dcss server: 15:16:03 1) want to 15:16:06 2) do it 15:16:10 3) maybe tell us about it 15:16:11 they are only official in the sense that stats are tracked by sequell/scoring and are advertised on the homepage etc. 15:17:34 yea, cbro is an official server basically by accident 15:17:44 ??dgamelaunch[3 15:17:45 dgl[3/3]: https://crawl.develz.org/wiki/doku.php?id=dcss:server:setting_up_dgamelaunch_and_webtiles 15:17:54 it would be nice to have more standard approach, and there are some plans, but it's not that simple 15:18:03 i in the past have only ever really played games from super big corporations and such, so i am blown away by this fact 15:18:03 I was trying to set up my own personal server for friends and family. and I got pointed to that 15:18:41 and apparently since I didn't screw anything up, it was made an official server 15:18:51 but I thought that ALL official servers were set up that way 15:19:10 I know at least cszo, cbro, and clan (cue?) are that way. maybe cxc? 15:19:35 cpo is very customized/non-standard 15:19:53 it is? it's the only one i've played on 15:20:25 I mean, outwardly it looks similar. but the internals are different (pretty sure). 15:20:47 I'm not really a Real SysAdmin. so I used that wiki link as my BIBLE 15:21:04 hm... &m keeps not giving ranged weapons to monsters 15:21:29 <}> wheals, ? 15:21:41 }: try &m yaktaur 15:22:01 &m kobold ; triple crossbow 15:22:09 no, that works for me 15:22:16 just the natural thing it should start with 15:22:26 <}> wheals, yes its strange, they get random melee weapons but not ranged 15:22:27 <|amethyst> wheals: are you sure? 15:22:39 <|amethyst> wheals: when I try it they get the weapon but don't wield it yet 15:22:44 ohhh 15:22:46 <|amethyst> meaning it doesn't show up in x or xv 15:22:49 <|amethyst> but xD will show it 15:22:55 ah, indeed 15:23:00 strange 15:23:21 <}> but for melee weapons they start with it wielded 15:23:23 <|amethyst> possibly monster alternate weapon slot should be shown (but not identified)? 15:23:54 <}> |amethyst, cheibriados stats when you use hd:N seems to differ from the stats in game 15:24:10 <|amethyst> }: ? 15:24:17 orc warlord (11o) | Spd: 10 | HD: 27 | HP: 176-229 | AC/EV: 12/7 | Dam: 32 | 10weapons, 10items, 10doors, fighter | Res: 06magic(60) | XP: 6915 | Sp: battlecry [11!AM] | Sz: Medium | Int: human. 15:24:17 <}> %?? orc warlord hd:27 15:24:26 <}> it says 176-229 hp... but in game its over 400 15:24:57 <}> unless leveling up changes how HP is gained 15:25:39 Beogh might give some bonuses? 15:25:44 <}> even without beogh 15:25:48 <}> spawn a monster and lvl it up with xG 15:25:57 <}> it gains 1 HD 15:26:39 <}> I don't know if it's intentional 15:26:59 <|amethyst> it looks like levelling up does work differently from just getting another die 15:27:00 <|amethyst> !source monster::level_up 15:27:01 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-grow.cc#l170 15:27:41 -!- Kalir has quit [Changing host] 15:27:46 <}> So this means getting a hd:3 orc and getting him all the way to orc warlord is better than being gifted a knight and getting him to hd:15 15:27:52 <}> way better 15:28:12 secret tech 15:28:14 <|amethyst> OTOH 15:28:22 <|amethyst> if you take the knight and gain 12 HD 15:28:25 <|amethyst> it will be better :) 15:28:34 heh 15:28:39 does monster levelling scale with thier current level at all 15:28:43 their* 15:28:44 <}> yes 15:28:50 okay 15:28:52 <}> they need more xp for later lvls 15:28:52 is damage affected? 15:28:56 probably only better to start from bottom if you reach 27 15:29:39 no, i don't think damage is affected (except insofar as better orcs have better dam) 15:30:05 <}> well ... I mean going from 3->15 is like going from 15->18 15:30:10 <}> in terms of xp required 15:30:21 yeah, maybe it's better 15:31:06 <}> Can you see monster damage in wizmode? xD doesnt show 15:31:32 <|amethyst> monster damage, except for ghost_demons, comes from the monster class data 15:31:48 <|amethyst> base damage 15:32:28 <|amethyst> (so can't be changed on a per-monster basis except for the few specific monster classes that use ghost_demon) 15:32:56 -!- jefus has joined ##crawl-dev 15:36:31 -!- Patashu has quit [Ping timeout: 260 seconds] 15:36:52 03wheals02 07* 0.18-a0-681-gcd63140: Make a function static. 10(53 minutes ago, 2 files, 3+ 5-) 13https://github.com/crawl/crawl/commit/cd63140e8d27 15:36:52 03wheals02 07* 0.18-a0-682-g98f3850: Prevent using Gell's to move monsters onto deep water/lava (#10140). 10(53 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/98f38505e6e6 15:36:52 03wheals02 07* 0.18-a0-683-g9039cfa: Prevent Fe/Dr/Op from getting Sturdy Frame. 10(40 minutes ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/9039cfa53664 15:36:52 03wheals02 07* 0.18-a0-684-g710936a: Avoid unnecessary copying in making dancing/spectral weapons. 10(7 minutes ago, 1 file, 2+ 5-) 13https://github.com/crawl/crawl/commit/710936a2691f 15:36:52 03wheals02 07* 0.18-a0-685-gf8caa00: Warn properly when casting Tukima's on a dual-wielder (#10146). 10(7 minutes ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/f8caa00dad6e 15:36:52 03wheals02 07* 0.18-a0-686-g95a918d: Remove a stray space. 10(29 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/95a918ddc04a 15:37:22 forgot the bug number in 9039cf, ah well 15:37:33 why can't they get sturdy frame if they can get deformed body 15:37:36 -!- kuniqs has quit [Quit: Page closed] 15:37:38 they can't 15:38:23 -!- namad7 has quit [Ping timeout: 260 seconds] 15:38:42 -!- Pacra has quit [Read error: Connection reset by peer] 15:39:02 %git 35444b03f2b 15:39:02 07MarvinPA02 * 0.17-a0-202-g35444b0: Don't let species that can't wear body armour mutate deformed body 10(9 months ago, 3 files, 7+ 4-) 13https://github.com/crawl/crawl/commit/35444b03f2b2 15:39:19 -!- tensorpudding has quit [Ping timeout: 260 seconds] 15:39:42 'kay 15:40:04 probably want to backport some of this stuff 15:41:48 oh, think I have something to backport too 15:44:20 -!- Twinge has quit [Ping timeout: 245 seconds] 15:44:31 03Medar02 07[stone_soup-0.17] * 0.17.0-57-g0e89251: Don't allow Gozag wrath affect monsters seen only by scrying. (#10145) 10(20 hours ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/0e8925175e47 15:44:36 -!- Twinge has joined ##crawl-dev 15:44:37 ok, that wasn't very vital :P 15:46:33 -!- ProzacElf has joined ##crawl-dev 15:49:24 -!- siepu has quit [Ping timeout: 264 seconds] 15:57:48 -!- siepu_ has quit [Read error: Connection reset by peer] 15:58:06 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 15:59:14 -!- amalloy_ is now known as amalloy 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:00:28 hm, green draconian breath does irresistible damage 16:00:46 this seems unintentional 16:08:45 Stable (0.17) branch on underhound.eu updated to: 0.17.0-57-g0e89251 16:09:21 -!- ontoclasm has quit [Quit: Leaving.] 16:11:40 <}> wheals, dont tell anyone my secret tech 16:12:14 <}> !lg . drie x=race 16:12:14 3. [race=Green Draconian] bsdbeard the Cardsharp (L27 DrIE of Nemelex Xobeh), escaped with the Orb and 3 runes on 2015-11-29 22:16:34, with 1427095 points after 135139 turns and 18:58:48. 16:12:46 !lg } dr-- boring 16:12:47 No games for } (dr-- boring). 16:12:52 :P 16:12:58 <}> no scumming! 16:13:20 that char does look rather drie 16:17:19 03wheals02 07* 0.18-a0-687-g31c9eb4: Warn when a beam might poison a monster under TSO (#6851). 10(2 minutes ago, 1 file, 13+ 2-) 13https://github.com/crawl/crawl/commit/31c9eb47e00f 16:17:19 03wheals02 07* 0.18-a0-688-g4ac043f: Standardise prompt texts. 10(7 seconds ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/4ac043f4d4e3 16:17:40 }: did you kill all the orbs of fire with your drac breath 16:17:55 also, strangely, since it's not poison you can use the ability freely under TSO 16:18:17 !lg magicpoints na tso 16:18:18 25. magicpoints the Conqueror (L27 NaAK of The Shining One), escaped with the Orb and 15 runes on 2015-03-30 01:17:24, with 17254671 points after 90002 turns and 7:15:57. 16:18:21 !lg magicpoints na tso won 16:18:23 2. magicpoints the Conqueror (L27 NaAK of The Shining One), escaped with the Orb and 15 runes on 2015-03-30 01:17:24, with 17254671 points after 90002 turns and 7:15:57. 16:20:14 -!- Dirtsagemus has quit [Client Quit] 16:23:28 -!- Bamboomancer has quit [Ping timeout: 252 seconds] 16:27:34 -!- rchandra has joined ##crawl-dev 16:29:28 a cat just stepped on my keyboard, how do I tell crawl to ignore all the queued commands? 16:29:42 try force-closeing it 16:29:47 how do I force close it 16:29:52 playing console 16:29:55 online 16:29:58 hit the x, ctrl-c, ctrl-alt-del, etc 16:31:49 Wensley_: have you tried playing tiles? :P 16:31:54 bh: NEVER 16:32:16 -!- minqmay has quit [Remote host closed the connection] 16:32:16 -!- minmay has quit [Remote host closed the connection] 16:32:29 !hs wensley tiles 16:32:30 No games for wensley (tiles). 16:33:08 * Wensley_ is pure 16:33:12 deng. 16:33:31 !hs devteam tiles 16:33:33 2864. PleasingFungus the Champion of Chaos (L27 MiNe of Makhleb), escaped with the Orb and 15 runes on 2014-09-29 18:22:19, with 23422719 points after 64049 turns and 8:40:36. 16:34:49 !lg devteam x=sum(dur) / tiles 16:34:50 2864/64555 games for devteam: sum(dur)=179d+1:14:26/5y+152d+6:43:53 (9.06%) 16:35:08 !lg devteam recent x=sum(dur) / tiles 16:35:09 450/3366 games for devteam (recent): sum(dur)=24d+0:00:31/119d+2:02:42 (20.15%) 16:35:53 !lg * recent x=sum(dur) / tiles 16:36:00 796365/938534 games for * (recent): sum(dur)=43y+79d+22:20:52/49y+285d+17:40:37 (86.82%) 16:36:15 -!- MercurialAlchemi has quit [Ping timeout: 260 seconds] 16:39:36 did umbra used to not affect undead and it does affect them now? 16:40:03 !source nightvision 2 16:40:03 2/3. https://github.com/crawl/crawl/blob/master/crawl-ref/source/monster.cc#l6604 16:40:53 rchandra: it still doesn't afaik 16:41:01 %git 2de063d 16:41:01 07MarvinPA02 * 0.17-a0-1532-g2de063d: Make only Dith/Yred worshippers immune to umbra accuracy reduction 10(5 months ago, 2 files, 5+ 7-) 13https://github.com/crawl/crawl/commit/2de063dd9e70 16:41:12 thanks, medar 16:43:25 -!- } has quit [] 16:45:04 -!- Gorgo has quit [Quit: This computer has gone to sleep] 16:45:15 -!- minmay has joined ##crawl-dev 16:50:28 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:53:04 -!- Bcadren has quit [Ping timeout: 260 seconds] 16:55:32 -!- elliptic has quit [Quit: Leaving] 16:56:12 -!- AreBrandon has joined ##crawl-dev 16:58:59 -!- Marvin is now known as Guest36631 17:00:03 -!- omarax has quit [Remote host closed the connection] 17:03:39 -!- Gorgo has quit [Read error: Connection reset by peer] 17:04:19 -!- tedric has joined ##crawl-dev 17:12:09 -!- scummos__ has quit [Ping timeout: 246 seconds] 17:15:40 -!- Guest36631 has quit [Remote host closed the connection] 17:21:30 -!- Pacra has joined ##crawl-dev 17:23:45 You drop the !bad item (cl:100,ty:16,pl:8,pl2:0,sp:0,qu:1) {-Cast *Tele *Noise *Drain *Confuse Fragile +Rage +Inv +Fog rElec rN+58047056 Regen-364703487 rMut MP+1793 SInv *Curse RMsl SustAt} 17:24:15 that's a lot of rN, regen and MP 17:25:18 that's the message i got when unequipping a fragile randart i wield-ided out of curiosity 17:25:37 unequipped by dropping? 17:25:53 * Medar tests 17:26:10 -!- tedric has quit [Ping timeout: 252 seconds] 17:27:19 ah, that's it 17:27:38 seems to always bug out when you use drop command to unwield 17:27:55 yeah, i dropped it 17:28:04 %git :/Fragile 17:28:04 07PleasingFungus02 * 0.18-a0-450-gf50acb2: Add a new artefact property: Fragile 10(6 days ago, 7 files, 33+ 4-) 13https://github.com/crawl/crawl/commit/f50acb22cd3c 17:28:12 good bug 17:28:38 !tell PleasingFungus using drop command to unwield Fragile artefact results in a message about !bad item 17:28:38 Medar: OK, I'll let pleasingfungus know. 17:28:45 Targeting your orb of destruction with Dazzling spray gives unnecessary prompt 13https://crawl.develz.org/mantis/view.php?id=10150 by ldf 17:28:59 now he has two messages waiting about bugs in that commit :P 17:33:07 -!- tedric has joined ##crawl-dev 17:34:44 -!- stanzill has quit [Quit: au rev] 17:35:03 -!- scummos__ has quit [Ping timeout: 260 seconds] 17:36:25 -!- ProzacElf has quit [Ping timeout: 245 seconds] 17:36:44 -!- qoala has joined ##crawl-dev 17:38:19 -!- siepu_ has quit [Ping timeout: 260 seconds] 17:40:05 -!- Dixlet_ has quit [Read error: Connection reset by peer] 17:42:36 -!- ystael has quit [Ping timeout: 246 seconds] 17:49:59 -!- MarvinPA has quit [Ping timeout: 260 seconds] 17:50:04 that's how i feel every day 17:50:24 -!- mango_lives has quit [Read error: Connection reset by peer] 17:55:51 -!- Marvin is now known as Guest17793 17:56:56 -!- PleasingFungus has joined ##crawl-dev 17:58:56 03wheals02 07* 0.18-a0-689-g6576e0e: Remove some more beam name checks. 10(4 minutes ago, 1 file, 5+ 4-) 13https://github.com/crawl/crawl/commit/6576e0e09b8a 17:58:56 03wheals02 07* 0.18-a0-690-g014cd11: Don't prompt if dazzling spray would hit an OoD (#10150). 10(9 seconds ago, 1 file, 1+ 3-) 13https://github.com/crawl/crawl/commit/014cd11ca547 17:59:31 !tell PleasingFungus PleasingFungus: You have 3 messages. Use !messages to read them. 17:59:31 wheals: OK, I'll let pleasingfungus know. 17:59:48 hm 17:59:51 unfortunate 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:00:04 <|amethyst> I have a fix for the drop thing I think 18:00:06 I was afraid that there was some other codepath that fragile didn't deal with correctly 18:00:09 it seemed too simple.... 18:02:35 wow, wheals has been going crazy with the bug-fixes 18:02:54 1learn add rule add 5 bugs for every one you remove 18:03:24 -!- Guest17793 has quit [Remote host closed the connection] 18:03:45 -!- siepu__ has quit [Read error: Connection reset by peer] 18:03:54 1learn e rule[4 s/$/, then get wheals to fix them 18:03:59 %git f50acb2 18:03:59 07PleasingFungus02 * 0.18-a0-450-gf50acb2: Add a new artefact property: Fragile 10(6 days ago, 7 files, 33+ 4-) 13https://github.com/crawl/crawl/commit/f50acb22cd3c 18:04:05 s/4/$ 18:04:05 wow, seriously 18:04:29 oh god 18:04:31 unless I messed something up 18:04:34 -!- Jessika has quit [Quit: Page closed] 18:04:36 no that seems plausible 18:04:38 because 18:04:41 + // Fragile artefacts may be destroyed, so make a copy 18:04:43 + item_def item = real_item; 18:04:48 let me see... 18:04:58 -!- ontoclasm has joined ##crawl-dev 18:04:59 yeah, so it's just working on the copy 18:05:04 ah 18:05:29 actually i imagine that else if (item.base_type == OBJ_WEAPONS) check might be enough 18:05:33 let me think for a sec 18:05:46 since an undefined item gets a dummy OBJ_ i think 18:05:47 we probably don't want to print foo stops flaming or w/e after something's crumbled to dust 18:06:10 but if not, there could be an item.defined() check 18:06:19 I specifically did want the distort effect to fire 18:06:50 at the same time, calc_mp() should get called, so :/ 18:06:55 wheals: I think I have an answer 18:07:12 * wheals lets it be 18:07:26 just touch 751 and 753 18:07:41 751 to see if the item still exists, 753 to change the real item 18:08:07 -!- Lawman0 has quit [Read error: Connection reset by peer] 18:08:09 <|amethyst> ? 18:08:21 <|amethyst> what are we looking at? 18:08:22 'foo crumbles to dust / foo stops flaming' is silly but not a big deal and can be handled separately as appropriate 18:08:34 !source player-equip.cc:751 18:08:34 https://github.com/crawl/crawl/blob/master/crawl-ref/source/player-equip.cc#l751 18:09:23 could maybe not even bother changing 751, if we're sufficiently confident that no weapon you can brand will be destroyed while being unequipped 18:09:31 maybe add a comment to that effect 18:09:56 or an assert 18:09:57 Unstable branch on underhound.eu updated to: 0.18-a0-690-g014cd11 (34) 18:10:29 good thought 18:10:32 -!- WalkerBoh has joined ##crawl-dev 18:10:48 also ty for bisecting 18:11:43 03|amethyst02 07* 0.18-a0-691-g7be5d91: Constify and add an assert. 10(70 minutes ago, 2 files, 6+ 8-) 13https://github.com/crawl/crawl/commit/7be5d913aec7 18:11:43 03|amethyst02 07* 0.18-a0-692-g3af82da: Avoid a bad message when dropping a wielded fragile weapon (tollymain) 10(7 minutes ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/3af82da5070d 18:11:43 03|amethyst02 07* 0.18-a0-693-g83f2f51: Simplify. 10(51 seconds ago, 1 file, 17+ 23-) 13https://github.com/crawl/crawl/commit/83f2f511c230 18:12:07 <|amethyst> Since this doesn't touch player-equip.cc, figured there would be no conflict 18:12:19 yay i'm a halper 18:12:21 helper* 18:12:34 :) 18:12:57 hi pfungus, it's been a while 18:13:25 <|amethyst> hmm 18:13:30 hm 18:13:31 <|amethyst> re _unequip_weapon_effect 18:13:43 <|amethyst> that item.base_type == OBJ_WEAPONS might be a problem 18:13:53 <|amethyst> if it does prevent the code from running 18:13:56 i guess casting tukima's on yourself to unequip but keep a fragile weapon works? 18:14:01 i haven't tested it 18:14:05 hi tolly! 18:14:08 <|amethyst> because we do want things like you.redraw_armour_class 18:14:10 I'm about to leave but good seein you 18:14:19 have a good one! 18:14:19 <|amethyst> and distortion effect presumably 18:14:31 <|amethyst> definitely calc_mp, that's more than just cosmetic 18:15:29 03PleasingFungus02 07* 0.18-a0-694-g72fc8fb: Remove temporary brand on unwield, again 10(37 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/72fc8fbf4a5a 18:15:34 <|amethyst> oh, right, but it's a copy 18:16:40 wow, fragile is rare 18:17:38 ah, you can't cast it on yourself 18:17:39 good 18:17:53 i guess the code is for ghosts casting it? 18:18:03 -!- jefus has quit [Ping timeout: 250 seconds] 18:18:17 <|amethyst> not sure how much code xom shares with tukima 18:19:43 |amethyst: iirc very little, because xom 18:19:46 not sure 18:20:00 wheals: I think I might have intended it to be self-castable but forgot to add the spell flag 18:20:56 <|amethyst> IMO the interface isn't very great if you wanted to enable that 18:21:01 <|amethyst> since you have to wield the weapon 18:21:12 <|amethyst> OTOH, that does prevent (safe) Tukima + distortion 18:22:07 it's hostile, so i don't think it's useful in any case 18:35:06 -!- PleasingFungus has quit [Ping timeout: 246 seconds] 18:35:15 -!- jefus has joined ##crawl-dev 18:40:06 !tell Grunt Looks like Pakellas should be added to _get_god_misc_info 18:40:06 Medar: OK, I'll let grunt know. 18:40:35 o_O? 18:40:38 I have no idea what that is. 18:40:43 !source _get_god_misc_info 18:40:43 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/describe-god.cc#l511 18:40:52 note about not using invo 18:41:02 can we have "shout" messages collapse into "You hear a shout! x15"? would make qaz much more convenient 18:41:02 -!- PleasingFungus has joined ##crawl-dev 18:41:03 ah 18:41:07 well, they do 18:41:14 looks like a simple change 18:41:16 just not... effectively 18:41:19 for ^! page 18:41:21 You hear a shout! You hear a roar! You hear a shout! You hear a shout! You hear a shout! You hear a shout! You hear a shout! You hear a roar! You hear a shout! You hear a shout! You hear a shout! You hear a roar! You hear an angry hiss. You hear a roar! You hear a shout! You hear a roar! You hear a shout! You hear a shout! You hear a shout! You hear a shout! You hear a shout! You hear two shouts! You hear a shout! You hear a shout! 18:41:33 yeah it doesn't work all that well 18:41:36 make them collapse by shout type 18:41:41 did someone say 18:41:42 that impotent "you hear two shouts" at the end is amusing 18:41:43 but you definitely can get You hear a shout! x3 18:41:44 message ordering!?!?!? 18:42:06 |amethyst: what was your !bad item fix? 18:42:25 You hear a chorus of shouts, two roars and a woof! 18:42:33 %git :/bad 18:42:33 07|amethyst02 * 0.18-a0-692-g3af82da: Avoid a bad message when dropping a wielded fragile weapon (tollymain) 10(38 minutes ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/3af82da5070d 18:42:49 ahh 18:42:53 ontoclasm: we can have thresholds where "chorus" becomes "cacophony" and so on 18:43:41 what we need is a MessageOrderManagerFactoryFactory that will handle all of this stuff. 18:43:45 oh cool, you can restart a travis build 18:43:48 !banish PleasingFungus 18:43:48 Grunt casts a spell. PleasingFungus is cast into 4chan! 18:43:54 rip... 18:43:54 noooooo! 18:43:56 * PleasingFungus melts. 18:44:01 PleasingFungus: you need to write the MessageOrderManagerFactoryFactoryStyleFactory though 18:44:09 !lcs wheals 18:44:10 Grunt casts a spell at wheals. The crystal spear hits wheals!!! 18:44:10 noooooo! 18:44:12 * PleasingFungus melts. 18:46:19 03Grunt02 07* 0.18-a0-695-ga203fcd: Add Pakellas to _get_god_misc_info (Medar). 10(42 seconds ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/a203fcdc8726 18:46:46 no fancy flavour text?!?! 18:46:51 -!- snowdude has quit [Quit: KVIrc 4.1.3 Equilibrium http://www.kvirc.net/] 18:47:48 -!- xtwv has quit [Remote host closed the connection] 18:48:25 -!- vev has quit [Read error: Connection reset by peer] 18:49:07 -!- vale_ has quit [Remote host closed the connection] 18:49:20 -!- AreBrandon has quit [Ping timeout: 245 seconds] 18:52:19 -!- mong has quit [Quit: Leaving] 18:56:43 -!- Kintak has quit [Ping timeout: 260 seconds] 18:57:17 |amethyst: it seems like we do "if (foo.props.exists(bar)) foo.props.erase(bar)" a lot 18:58:32 <|amethyst> and CrawlHashTable::erase handles that 18:59:21 <|amethyst> though maybe erase shouldn't call init_hash_map 18:59:34 |amethyst: http://sprunge.us/MECB 18:59:40 <|amethyst> if the map is pointer null, the key isn't there, no point in initialising it 18:59:58 (I was going to add an assert that every spell has a spell type, but a lot of monster spells don't) 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:00:09 (and that wouldn't have helped here anyway) 19:00:48 -!- scummos__ has quit [Ping timeout: 264 seconds] 19:06:15 -!- Pacra has quit [Ping timeout: 246 seconds] 19:07:58 -!- WalkerBoh has quit [Remote host closed the connection] 19:08:23 -!- switchy has quit [Ping timeout: 272 seconds] 19:08:28 -!- switchy_ has joined ##crawl-dev 19:08:30 -!- eki has quit [Ping timeout: 245 seconds] 19:08:51 -!- uJellie has quit [Ping timeout: 260 seconds] 19:11:55 -!- Pacra has joined ##crawl-dev 19:13:34 -!- ProzacElf has joined ##crawl-dev 19:13:53 -!- AreBrandon has joined ##crawl-dev 19:15:33 hm. adding the line "}}}}," to the codebase is Good, right? 19:15:41 I hope so, because I'm writing a lot of them 19:15:59 add a macro for it 19:16:10 BSDBEARD4 19:17:51 depends on whether other devs have folding editor support loaded :p 19:18:04 -!- Gorgo has quit [Read error: Connection reset by peer] 19:18:27 please do not fold, spindle or mutilate this code. 19:18:42 ...waaaaaay too late for that >.> 19:23:16 !spindle PleasingFungus 19:25:58 Onionns (L16 NaEn) (Elf:2) 19:26:22 !crashlog 19:26:23 12634. Onionns, XL16 NaEn, T:39403 (milestone): http://dobrazupa.org/morgue/Onionns/crash-Onionns-20151207-002549.txt 19:26:35 -!- Kintak has quit [Ping timeout: 260 seconds] 19:26:46 rays and beams 19:27:51 !lm Onionns 19:27:52 2652. [2015-12-07 00:25:49] Onionns the Slicer (L16 NaEn of Okawaru) (Elf:2) 19:27:57 that 19:28:01 is a good name/title combo 19:28:17 unfortunately the wrong race 19:28:28 brings tears to my eyes 19:32:30 -!- ProzacElf has quit [Ping timeout: 246 seconds] 19:33:55 !tell gammafunk Sequell's cached xlog files are at https://loom.shalott.org/server-xlogs/, https://loom.shalott.org/server-xlogs/cwz/ may have what hong wants 19:33:56 greensnark: OK, I'll let gammafunk know. 19:34:44 greensnark: someone was pointing out that a !log link on cao didn't match up with the right game 19:34:56 it's in the s-z.org logs 19:35:21 !log stabwound max=nrune 19:35:22 760. Stabwound, XL27 MuSu, T:92568259: http://crawl.akrasiac.org/rawdata/Stabwound/morgue-Stabwound-20080310-134417.txt 19:35:40 (we may have had this conversation before) 19:36:34 Hmm 19:37:58 i think it's pretty widespread 19:38:27 !lg stabwound max=nrune x=end,rend 19:38:28 760. [end=2008-03-10 02:42:21 [20080210024221S];rend=2008-03-09 22:42:21 [20080209224221D]] Stabwound the Farming Skullcrusher (L27 MuSu of Nemelex Xobeh), escaped with the Orb and 111 runes on 2008-03-10 02:42:21, with 9425283 points after 92568259 turns and 5d+8:15:16. 19:39:24 Hmm, looks like a timezone issue 19:39:52 maybe it is just that one game, i thought i had more examples but i can't find them 19:40:02 Nah, it'll be a bunch :P 19:40:10 Timezone issues are never solitary 19:40:15 They move in flocks 19:40:24 ok, wasn't sure if the 5d might have been related 19:41:03 -!- ystael has quit [Ping timeout: 260 seconds] 19:43:21 there's a wizmode command for giving yourself a duration, right? 19:44:05 hm 19:44:30 I guess I'd just assumed 19:49:19 -!- NilsBloodaxe has quit [Quit: Page closed] 19:50:23 -!- NeremWorld has quit [Ping timeout: 260 seconds] 19:51:35 -!- CanOfWorms has joined ##crawl-dev 19:51:58 now i want to redo the webtiles skill screen >.> 19:52:28 !messages 19:52:28 (1/2) Grunt said (8h 49m 20s ago): cool (hot?), but don't forget the primary (placer) vault :) 19:52:31 !messages 19:52:31 (1/1) Grunt said (8h 49m 9s ago): also an Ilsuiw vault? 19:52:44 grunt: time for ilsuiw's hot sauna 19:52:45 ontoclasm: it's seems pretty tricky technically :\ at least to me 19:52:54 rated m for... well 19:53:14 Medar: yeah 19:53:29 I looked at it very briefly 19:53:31 oh well, maybe eventually xD 19:53:59 -!- elliptic has joined ##crawl-dev 19:55:10 -!- omnirizon has quit [Ping timeout: 245 seconds] 19:55:19 menu code 19:55:32 ontoclasm: is there any other menu (or something else) that's missing tiles? 19:55:35 in webtiles 19:55:37 rated m for man, this sucks 19:55:46 -!- Mordru has quit [Ping timeout: 252 seconds] 19:56:39 uhm, dunno 19:56:49 can't think of one 19:57:48 -!- Blazinghand has joined ##crawl-dev 19:58:04 !lg stabwound max=nrune -log 19:58:05 760. Stabwound, XL27 MuSu, T:92568259: http://crawl.akrasiac.org/rawdata/Stabwound/morgue-Stabwound-20080309-224221.txt 19:58:11 -!- Daekdroom has quit [Quit: Leaving] 19:58:11 could be neat if like 19:58:16 wheals: Thanks for pointing it out 19:58:17 hurray 19:58:19 description screens for stuff showed the tile 19:58:23 111 runes... 19:58:23 Nemelex Xobe***** 19:58:27 like if you xv a monster 19:58:43 good point 19:59:19 special high resolution illustrations for each monster's description page 19:59:19 or ?/m! 19:59:27 Medar: do it like doomrl 19:59:32 ascii art 19:59:58 we just need to make paintings of each monster in its natural habitat 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:09 i assume you can do that in a couple days for all monsters ontoclasm 20:00:21 the background should change based on the branch 20:00:54 of course worn equipment should be shown 20:01:00 <|amethyst> FR: 3D-rendered cutscene of the five turns leading up to your death 20:01:22 <|amethyst> with controllable camera 20:01:27 sigmund mo-cap 20:01:29 cg cutscenes everytime you summon something 20:01:39 <|amethyst> CanOfWorms: that take 2-3 minutes each? 20:01:51 how optimistic 20:01:53 unskippable, naturally 20:02:00 <|amethyst> Cerebov casts Limit Break. You die of boredom! 20:02:05 -!- simmarine has quit [Read error: Connection reset by peer] 20:02:21 wheals: oh of course 20:02:31 -!- eki has quit [Ping timeout: 260 seconds] 20:02:50 -!- simmarine has joined ##crawl-dev 20:02:54 <|amethyst> well 20:03:03 "of course you can't see the yak. it's hiding behind those trees back there" 20:03:13 <|amethyst> pressing a key repeatedly should make it progress 10% faster 20:03:24 <|amethyst> so you're encouraged to interact 20:03:53 quick time events? 20:03:58 that's what crawl is missing 20:04:59 hm 20:05:02 !seen Grunt 20:05:02 I last saw Grunt at Mon Dec 7 00:01:31 2015 UTC (1h 3m 30s ago) saying ':)' on ##crawl. 20:05:25 Sigmund gestures wildly while chanting! MASH B!!! 20:05:30 trying to figure out why it's important that DUR_TORNADO expires before DUR_FLIGHT 20:07:59 -!- n1k is now known as n1 20:08:28 -!- n1 is now known as n1k 20:11:18 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 20:11:42 -!- rossi has quit [Ping timeout: 246 seconds] 20:12:19 now that I'm halfway through implementing it, I suddenly have a horrible feeling that I should have used a completely different approach. 20:13:32 CS.txt 20:15:12 -!- Pacra has quit [Ping timeout: 246 seconds] 20:22:17 oh i guess dismissal needs an icon, doesn't it 20:22:24 or did somebody make one 20:22:50 yara's? 20:22:59 wormcan & I did powerful icon co-op 20:23:01 mostly wormcan 20:23:13 no, dismissal the amulet i mean 20:23:15 oh 20:23:20 i saw the yara's icon 20:24:00 actually, I've been using that spell 20:24:02 pretty neat 20:24:27 too bad I can't unbuff mighted orcs 20:28:58 bugs incoming 20:29:01 03PleasingFungus02 07* 0.18-a0-696-g5c2cb36: Refactor simple duration expiry 10(19 hours ago, 4 files, 199+ 163-) 13https://github.com/crawl/crawl/commit/5c2cb3684456 20:29:01 03PleasingFungus02 07* 0.18-a0-697-gafd2bcd: Pull more duration data into duration-data 10(8 hours ago, 4 files, 231+ 308-) 13https://github.com/crawl/crawl/commit/afd2bcd7c1e9 20:34:24 -!- Dixlet has joined ##crawl-dev 20:35:11 -!- ystael has quit [Ping timeout: 260 seconds] 20:35:42 03PleasingFungus02 07* 0.18-a0-698-gc18fe4c: Move ghoul rotting out of _decrement_durations() 10(46 seconds ago, 1 file, 23+ 20-) 13https://github.com/crawl/crawl/commit/c18fe4c41880 20:35:51 -!- elliptic has quit [Ping timeout: 246 seconds] 20:37:08 03ontoclasm02 07* 0.18-a0-699-ged4ed9a: Dismissal amulet icon 10(19 seconds ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/ed4ed9a6d81a 20:38:25 -!- elliptic has joined ##crawl-dev 20:40:52 -!- mrlove69 has quit [Ping timeout: 252 seconds] 20:40:59 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 20:41:15 -!- Bcadren has quit [Ping timeout: 260 seconds] 20:46:24 03PleasingFungus02 07* 0.18-a0-700-gceb0245: Pull berserk out of _decrement_durations() 10(85 seconds ago, 4 files, 71+ 65-) 13https://github.com/crawl/crawl/commit/ceb024510451 20:48:45 -!- vev has quit [Quit: Leaving] 20:49:26 ketamine (L18 VSSk) (Elf:1) 20:49:38 !crashlog 20:49:39 13379. ketamine, XL18 VSSk, T:35439 (milestone): http://crawl.akrasiac.org/rawdata/ketamine/crash-ketamine-20151207-014925.txt 20:49:51 -!- Ququman has quit [Remote host closed the connection] 20:49:59 no beams? 20:50:08 ah, spectral weapon 20:51:44 jestert79 (L24 KoGl) (Depths:2) 20:52:12 !crashlog 20:52:12 13380. jestert79, XL24 KoGl, T:107810 (milestone): http://crawl.berotato.org/crawl/morgue/jestert79/crash-jestert79-20151207-015135.txt 20:52:41 uh oh 20:52:48 this is my fault i bet 20:53:37 the first one doesn't seem to have enough info to track down 20:54:06 -!- Lasty has joined ##crawl-dev 20:54:14 ah 20:54:25 wind_beam.path_taken must be empty 20:55:13 I _think_ that's what gdb output says 20:55:44 _M_start = 0x0, _M_finish = 0x0 20:59:47 03wheals02 07* 0.18-a0-701-gae068f0: Don't crash in Control Winds if a cloud doesn't move anywhere. 10(39 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/ae068f0d81b1 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:00:10 i think that fixes it 21:01:57 -!- Kalir has quit [Changing host] 21:02:01 -!- st_ has quit [Read error: Connection reset by peer] 21:02:03 -!- clouded_ has joined ##crawl-dev 21:02:15 -!- clouded_ is now known as st_ 21:02:17 -!- Gorgo has quit [Quit: This computer has gone to sleep] 21:03:58 03PleasingFungus02 07* 0.18-a0-702-g79e1f0a: More duration refactoring 10(72 seconds ago, 2 files, 33+ 41-) 13https://github.com/crawl/crawl/commit/79e1f0a1d025 21:04:23 03PleasingFungus02 07* 0.18-a0-703-g39ac7a5: Don't double-decrement icemail 10(20 seconds ago, 1 file, 0+ 13-) 13https://github.com/crawl/crawl/commit/39ac7a5f4cc6 21:04:27 -!- xczxc has quit [Quit: Leaving] 21:06:13 OK, that function is down from ~700 lines to ~300. That's liveable, for now. 21:06:39 Could do more (e.g. with a function that fires each time the delay is decremented) but not right this sec. 21:06:47 nice 21:07:01 I am predicting... three bugs. 21:07:06 introduced by the refactoring. 21:07:20 I'll take the over 21:10:10 -!- MgDark has quit [Ping timeout: 245 seconds] 21:11:12 -!- destrovel has quit [Ping timeout: 246 seconds] 21:15:36 !tell grunt http://pastebin.com/NNqHTYVH Ilsuiw's sauna 21:15:36 CanOfWorms: OK, I'll let grunt know. 21:20:03 CanOfWorms: <3 21:20:15 you might want to remove the WEIGHT: though <.< 21:20:19 I know 21:20:21 it's for testing :v 21:20:24 >.> 21:20:25 nah that looks good 21:20:25 <.< 21:20:41 any suggestions about the enemy set for the huts/rune vault? 21:20:48 not especially 21:20:51 !learn set beasts[1] see {box of beasts} 21:20:52 beasts[1/1]: see {box of beasts} 21:21:21 oh, if I set no_tide as a prop inside the vault does that prevent water nymphs from creating shallow water? 21:21:28 no 21:21:57 hmm 21:22:12 the only problem with the huts is that water nymphs can spawn and create water right next to the lava 21:24:14 get this: lava nymphs. 21:25:33 the lava nymph hits you! A pool of lava appears under your feet. You die... 21:27:43 The lava rises up and strikes you!!! 21:28:30 The lava burns you to a cinder!!!!! Ouch! That really hurt! You die... 21:31:46 maybe i should remove or change the grey boxes that go behind items in the webtiles inventory 21:32:20 they're the same as the ones on local tiles but local tiles is using them to make a grid, on webtiles they just look busy (to me) 21:32:36 any thoughts on that? 21:33:05 oh, and 21:33:31 fr: when at level 27, the "Next: 0%" bit of the status area is hidden 21:34:50 console_reasons 21:37:30 in webtiles? that's just a bug 21:41:55 -!- gong has quit [Quit: Page closed] 21:44:51 looks like webtiles doesn't get the background color for the background tiles either 21:45:02 it's green for worn in local tiles 21:46:22 hm 21:46:41 but yeah, might look better without background, not sure 21:48:21 -!- amalloy is now known as amalloy_ 21:49:01 The orc priest calls down the wrath of Beogh upon the orc. 21:49:01 _Something smites you! 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:17:21 -!- rossi has quit [Ping timeout: 246 seconds] 22:18:01 -!- gammafunk has joined ##crawl-dev 22:18:19 -!- ystael has quit [Ping timeout: 260 seconds] 22:19:03 -!- Lasty has quit [Quit: Leaving.] 22:27:39 -!- PsyMar has quit [Ping timeout: 260 seconds] 22:29:04 -!- krsqk has quit [Quit: Page closed] 22:29:29 .sparked -tv 22:29:30 36. nublet, XL10 CeSk, T:16783 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 22:30:51 Medar: oh, i found your bug too, by accident 22:30:56 rip 22:31:52 -!- AreBrandon has quit [Ping timeout: 260 seconds] 22:37:39 -!- destrovel has quit [Ping timeout: 246 seconds] 22:43:55 -!- jefus has quit [Ping timeout: 245 seconds] 22:44:28 -!- jefus has joined ##crawl-dev 22:46:52 okay 22:46:58 my bug? 22:47:10 "looks like webtiles doesn't get the background color for the background tiles either" 22:47:19 ah 22:47:37 there was code to place it and then immediately afterwards it drew the generic grey one right on top 22:47:40 rip 22:47:50 heh 22:48:03 also this code is horrific 22:48:16 impossible 22:48:21 tile_item_slot (that's the normal grey one) is on the feat tilesheet 22:48:26 like, with fountains and doors 22:48:59 and the others are all on the main sheet 22:49:08 mm 22:49:22 !send ontoclasm unseen horros 22:49:23 Sending unseen horros to ontoclasm. 22:49:24 fuck 22:49:26 I'm tired 22:50:13 guess how it determines how many spaces to leave for abilities 22:50:20 -!- LexAckson has joined ##crawl-dev 22:50:28 i'll give you a hint: it has nothing whatsoever to do with abilities 22:53:26 okay, i feel like this should be tested w.r.t. webtiles 22:53:33 but i dunno how to build that 22:53:48 local builds fine 22:53:56 are you on windows? 22:54:15 WEBTILES=1 should do it, on linux. OS X builds but malfunctions; Windows doesn't seem to build 22:54:41 malfunctions? 22:55:08 yeah, windows 22:55:15 then you can't build it 22:55:16 starts out working but seems to be unable to send data to the client to be drawn after the first update, or something like that 22:55:20 i figured 22:55:38 i guess i'll just push and see if webtiles breaks 22:55:40 :Y 22:55:41 -!- Gorgo has quit [Quit: This computer has gone to sleep] 22:55:53 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:55:55 well, travis can build webtiles at least 22:56:48 -!- WalkerBoh has joined ##crawl-dev 22:58:30 -!- jefus has quit [Ping timeout: 245 seconds] 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:04:49 -!- bleak has quit [Read error: Connection reset by peer] 23:07:00 03Grunt02 07* 0.18-a0-704-g2bde065: Tag healing spells as Necromancy, but not evil. :suspect: 10(4 hours ago, 3 files, 11+ 7-) 13https://github.com/crawl/crawl/commit/2bde065105b4 23:07:19 -!- Turgon has quit [Quit: Page closed] 23:07:28 O_O 23:07:30 that emote... 23:07:32 Grunt: o/ 23:07:37 \o 23:07:46 crawl is becoming what it was always meant to be 23:07:50 :feelsgood: 23:08:07 (: 23:08:10 (:?? 23:08:11 (: 23:08:21 -!- ProzacElf has joined ##crawl-dev 23:09:30 -!- LexAckson has quit [Ping timeout: 246 seconds] 23:11:28 Onionns (L16 NaEn) (Elf:2) 23:11:37 -!- jefus has joined ##crawl-dev 23:14:40 Grunt: So if healing spells are classified as necromancy now, what separates them from Regeneration 23:14:52 the fact that players can't cast them directly? 23:15:13 true 23:16:46 are all of the github emotes doomguy 23:17:07 -!- omnirizon has quit [Ping timeout: 260 seconds] 23:17:23 nope! 23:17:34 WhodaMan (L23 GrGl) (Vaults:4) 23:18:32 -!- MgDark has quit [Ping timeout: 260 seconds] 23:18:57 e.g. 23:18:59 %git 79e1f0a1d02561999eecd1b9a79834875de7529a 23:18:59 07PleasingFungus02 * 0.18-a0-702-g79e1f0a: More duration refactoring 10(2 hours ago, 2 files, 33+ 41-) 13https://github.com/crawl/crawl/commit/79e1f0a1d025 23:19:02 (the description) 23:19:15 I've been using http://emoji-cheat-sheet.com/ to find them 23:19:16 Do you people even really *play* doom?! 23:19:19 !crashlog whodaman 23:19:20 1. WhodaMan, XL23 GrGl, T:58662 (milestone): http://dobrazupa.org/morgue/WhodaMan/crash-WhodaMan-20151207-041725.txt 23:19:24 yes, on the iphone. 23:19:27 gammafunk: I used to make maps back in the day even 23:19:32 ...the iphone!!! 23:19:37 * gammafunk rages. gammafunk burns. 23:19:42 very fun during college lectures. 23:19:44 the very first game I ever played over a LAN was Doom 23:19:45 >:) 23:19:49 -!- Turgon has quit [Quit: Page closed] 23:20:02 Grunt: same 23:20:12 heh 23:20:18 i think mine was red alert? 23:21:26 03PleasingFungus02 07[derandomhp] * 0.18-a0-705-g580043c: Randomize all monster HP 10(13 days ago, 5 files, 541+ 550-) 13https://github.com/crawl/crawl/commit/580043cd266e 23:21:32 ?/Super Scattershot 23:21:32 Matching entries (1): iron_rod[2]: "At high spellpower, you may think of it as Super Scattershot." -- Grunt 23:21:56 I like a commit of "randomize all monster hp" in a branch titled "derandomhp" 23:22:07 I... don't remember why I named it that. 23:22:44 how many monsters have set HP anyways 23:22:46 Der and OM HP 23:22:55 Lightli: somewhere around 60, I'd guess 23:23:02 <|amethyst> all uniques 23:23:06 uniques, statues, some other random monsters 23:23:08 <|amethyst> or nearly all? 23:23:12 I think all uniques. 23:23:13 we have at least 72 uniques 23:23:14 so 23:23:15 oh 23:23:18 so maybe a hundred 23:23:25 72... 23:23:38 !lm * uniq t s=name x=cdist(uniq) o=cdist(uniq) 23:23:40 I'm thinking about merging this if no one has any immediate objections 23:23:43 should be an easy revert 23:23:50 210061 milestones for * (uniq t): 869x iafm [79], 640x EnterQ [79], 506x herpmino [78], 542x Starve [78], 868x comborobin [78], 520x HungrySpirit [78], 259x sasquatch [77], 707x Ceann [77], 900x Sharkman1231 [77], 1175x sleeves [77], 1455x cosmonaut [77], 537x SaintRoka [77], 482x zkyp [77], 449x ksagri [77], 414x johnnyzero [77], 421x Medar [76], 726x VanVeen [76], 414x jestert79 [76], 940x irum ... 23:24:11 (plus or minus the Lernaean something) 23:24:12 @??curse_skull 23:24:13 curse skull (13z) | Spd: 15 | HD: 13 | HP: 55 | AC/EV: 35/3 | 07undead, evil, see invisible, fly, unbreathing | Res: 13magic(immune), 05fire++, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1631 | Sp: sum.undead [06!sil], s.torment [06!sil] | Sz: tiny | Int: human. 23:24:13 will the randomization result in the original HP on average (or close to it) 23:24:18 Lightli: yes. 23:24:19 weird 23:24:22 !lm iafm t uniq~~Lernaean s=uniq 23:24:28 3 milestones for iafm (t uniq~~Lernaean): 2x the 27-headed Lernaean hydra, the 26-headed Lernaean hydra 23:24:30 -!- dtsund has quit [Remote host closed the connection] 23:24:31 k 23:24:35 so 78 seems like the likely total 23:24:39 alternatively 23:24:48 not sure they need to be like diamond obelisks ac-wise but with really low hp 23:24:51 that might include uniques that no longer exist 23:24:57 $ grep M_UNIQUE mon-data.h | wc -l 23:24:58 83 23:25:03 less three SoH variants... 23:25:03 gammafunk: they have a lot of HD and very little HP, so it's hard to randomize their HP 23:25:17 PleasingFungus: no I'm saying, they could probably have more hp and less insane ac 23:25:21 oh, and Chuck and Nellie 23:25:28 the insane AC is kind of charming 23:25:31 v0v 23:25:33 is it... 23:25:41 it's charming like the torment is. 23:25:43 you know? 23:25:54 just imagine the curse skull laughing while your attacks bounce off it. 23:25:57 I think it basically stems from 23:25:59 when they were stationary 23:26:21 anyhow that's easilly changed 23:26:22 I've lost all track of whether curse skulls are stationary or mobile or mushrooms or what. 23:26:26 so 78 is correct 23:26:37 they're mobile, normal movement now 23:26:40 mobile and faster than the player 23:26:43 03PleasingFungus02 07* 0.18-a0-705-g580043c: Randomize all monster HP 10(13 days ago, 5 files, 541+ 550-) 13https://github.com/crawl/crawl/commit/580043cd266e 23:26:47 curse skull (13z) | Spd: 15 | HD: 13 | HP: 55 | AC/EV: 35/3 | 07undead, evil, see invisible, fly, unbreathing | Res: 13magic(immune), 05fire++, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1631 | Sp: sum.undead [06!sil], s.torment [06!sil] | Sz: tiny | Int: human. 23:26:47 %??curse skull 23:26:47 but when they were introduced the were stationary 23:26:54 and I bet the ac just hasn't changed from then 23:27:06 @??antaeus 23:27:07 Antaeus (11C) | Spd: 10 | HD: 22 | HP: 700 | AC/EV: 28/4 | Dam: 7512(cold:22-65), 3012(cold:22-65) | 05demonic, 10weapons, 10items, 10doors, fighter, amphibious, see invisible | Res: 13magic(immune), 02cold++, 11elec+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 17142 | Sp: b.lightning (3d25) [06!sil], flash freeze (3d29) [06!sil] | Sz: Giant | Int: human. 23:27:13 @??iron_giant 23:27:13 iron giant (10C) | Spd: 10 | HD: 22 | HP: 209-228 | AC/EV: 18/2 | Dam: 75, 003(constrict) | 10items, 10doors, fighter | Res: 06magic(120), 05fire, 02cold, 03poison, 12drown | XP: 5569 | Sp: iron shot (3d37) [06!sil], throw [11!AM, 06!sil] | Sz: Giant | Int: human. 23:27:22 @??murray 23:27:22 Murray (04z) | Spd: 10 | HD: 14 | HP: 160 | AC/EV: 30/10 | Dam: 20, 20 | 07undead, evil, see invisible, unbreathing | Res: 13magic(immune), 05fire++, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 2383 | Sp: sum.undead [06!sil], black mark [06!sil], s.torment [06!sil] | Sz: tiny | Int: human. 23:27:27 lol, less ac 23:27:38 suspicion confirmed 23:27:48 Murray is a weird, weird monster. 23:28:00 More of an easter egg than anything. 23:28:26 don't worry I'll make that change and you'll never be the wiser 23:28:46 not sure what to do about old murray though 23:28:50 I think he still doesn't do much 23:29:01 !killratio murray * current 23:29:03 !lg * killer=murray 23:29:04 1. Ghoradinn the Ninja (L23 VSEn of Okawaru), slain by Murray in Hell (vestibule_of_hell_subvaulted; vestibule_geryon_mu) on 2014-05-30 17:58:57, with 387970 points after 54802 turns and 8:28:41. 23:29:11 murray wins 0.0% of battles against * (current). 23:29:13 nicolae- was asking the other day if we could place Murray in Crypt 23:29:15 (in the ending) 23:29:28 geekosaur: tbf, he *is* a summoner 23:29:29 geekosaur: need ikiller for him 23:29:31 but... 23:29:34 !lg * ikiller=murray 23:29:35 11. lallenlowe the Severer (L17 MiBe of Trog), slain by a phantasmal warrior (summoned by Murray) on Lair:8 (evil_forest) on 2015-01-12 23:40:58, with 176187 points after 39529 turns and 2:28:33. 23:29:40 good Lair 23:29:41 wow 23:29:58 he went for it... 23:30:02 I guess the murray must have rolled right out of the entrance after him 23:30:04 splendid 23:30:08 just went into the hell portal, doomguy style 23:30:09 -!- tensorpudding has quit [Ping timeout: 246 seconds] 23:31:09 -!- wheals has quit [Remote host closed the connection] 23:31:33 !lg * ikiller=Murray place=lair 23:31:34 3. lallenlowe the Severer (L17 MiBe of Trog), slain by a phantasmal warrior (summoned by Murray) on Lair:8 (evil_forest) on 2015-01-12 23:40:58, with 176187 points after 39529 turns and 2:28:33. 23:31:57 3 out of 11, even 23:32:10 !lg * ikiller=Murray place=lair s=xl 23:32:11 3 games for * (ikiller=Murray place=lair): 2x 17, 14 23:32:14 14! 23:32:33 !lg * ikiller=Murray place=lair min=xl 23:32:34 3. heteroy the Eclecticist (L14 SpEn of Ashenzari), slain by a black mamba simulacrum (summoned by Murray) on Lair:8 (evil_forest) on 2012-02-27 00:18:42, with 52392 points after 24480 turns and 2:27:05. 23:33:01 @??mnoleg 23:33:02 Mnoleg (09&) | Spd: 13 | HD: 17 | HP: 350 | AC/EV: 10/25 | Dam: 4009(claw), 3509(mutation), 30, 2306(blink self) | 05demonic, 10doors, fighter, see invisible | Res: 13magic(immune), 05fire, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 10820 | Sp: dig [06!sil], b.random (3d26 / 3d21 / 3d24 / 3d20 / 3d22) [06!sil], sum.eyeballs [06!sil], malign gateway [.. 23:33:04 heh, within a minute of the other guy's playtime. 23:33:31 -!- WTFace has quit [] 23:33:43 hell at xl14, there's optimism for you >.> 23:34:03 mnoleg is still boring right now :( 23:34:18 even with rmut removal? 23:34:31 yeah remember the player gets more mutations 23:34:50 could always give him more malmutate attacks? 23:34:54 no. 23:35:15 change sum.eyeballs to only summon shining eyes 23:35:17 !lg * current trunk pan s=cikiller 23:35:21 57 games for * (current trunk pan): 11x a Brimstone Fiend, 6x a pandemonium lord, 6x Cerebov, 5x, 5x a hellion, 4x Lom Lobon, 3x a cacodemon, 2x an Executioner, 2x an angel, 2x a daeva, 2x a Shadow Fiend, 2x a torturous warmonger, Mnoleg, a seraph, a chaos spawn, a Hell Sentinel, Gloorx Vloq, Zakhler, the rage of Trog 23:35:46 Grunt: by the way, surged sack of spiders is hilarious, I was able to pretty easilly take down cere, lom, antaeus with it 23:35:47 also rmut still exists! 23:35:52 gammafunk: yes 23:36:03 at least until the hat of the alchemist and halflings are nerfed/removed 23:36:44 not sure if we should consider removing the ghost moths from it 23:36:50 I mean they make it truly nuts 23:36:59 make them rarer 23:37:00 (also introduce: spark wasps) 23:37:02 yeah make them rarer 23:37:04 -!- amalloy_ is now known as amalloy 23:37:17 possible 23:37:18 rename it to sack of spider nest, allow unseen uniques to come out 23:37:22 !lm gammafunk uniq=cerebov p 23:37:29 no this was offline 23:37:31 rip 23:37:36 No milestones for gammafunk (uniq=cerebov p). 23:37:36 bring back tentacle mnoleg 23:37:42 the thing is..hrm 23:37:54 like even one is probably really strong, but i should test that 23:37:56 !! give mnoleg a summon-forest type spell 23:38:06 the thing is: a lot of Mnoleg ideas get met with: "Mnoleg is a summoner and this spell doesn't work for summoners" 23:38:21 gammafunk: imo find something for Mnoleg to do that doesn't fail that criteria 23:38:26 as the resident summoning expert 23:38:27 hrm 23:38:30 dragon's call 23:38:32 I thought he was a killer klown 23:38:40 yeah, well you know I'm on the other side of that perspective! 23:38:43 summon superfund site 23:38:58 Grunt: can you make me a crawl variant where I an play as the monsters? that would help a lot 23:39:04 turns the wals caustic and brings mutagenic tentacles out of them 23:39:12 gammafunk: sure, just get that player AI figured out first...... 23:39:14 summon deck of wonders 23:39:20 Grunt: gw.rc ? 23:39:24 hahahah 23:39:44 ebering: he's not actually an acid monster 23:39:48 would be kind of fun going up against qw.rc I bet 23:39:53 Mnoleg, Demon Lord of Chaos 23:40:10 hmm 23:40:12 <|amethyst> Lemon Chord of Dais 23:40:24 |amethyst: that really strikes a chord with me for some reason 23:40:26 PleasingFungus: ok mutagenic walls 23:40:41 butterflies also have fixed hp, but that's my fault. 23:40:46 Grunt: I think something in the direction of where you went with gloorx could work 23:40:55 as in swol a** summons 23:40:57 (the problem w/the tentacles if I remember is that he's a summoner and couldn't both summon and engage w/tentacles) 23:41:04 gammafunk: Call of Chaos 23:41:07 (solution don't put the tentacles on mnoleg) 23:41:09 gammafunk: applies random buffs to all allies in sight 23:41:14 specifically how they get buffed, yeah 23:41:21 ebering: Put the tentacles on the summons 23:41:29 (give tmons tentacles) 23:41:46 tentacles work less and less the more monsters you got 23:41:47 <|amethyst> what that would be crazy 23:41:54 and mnoleg got a lotta monsters around him 23:41:55 <|amethyst> tentacled monstrosities with tentacles 23:42:06 ??grunt[insane 23:42:07 grunt[25/27]: ok that's fair, but do consider that grunt is also insane. so as odd as this sounds, this Grunt idea may not be insane! impossible. 23:42:10 not to mention tentacles are just easilly gamed 23:42:28 -!- switchy_ is now known as switchy 23:42:29 they just don't work all that well in crawl tbh, seem to work best in 1v1 scenarios 23:43:05 well, maybe they work ok with one or two supporting monsters 23:43:26 butterfly (16b) | Spd: 25 | HD: 1 | HP: 1 | AC/EV: 0/25 | fly | Res: 06magic(10) | Vul: 09poison | XP: 0 | Sz: tiny | Int: brainless. 23:43:26 %??butterfly 23:43:52 giant newt (03l) | Spd: 10 (swim: 60%) | HD: 1 | HP: 1-3 | AC/EV: 0/15 | Dam: 3 | amphibious, cold-blooded | Res: 12drown | XP: 1 | Sz: tiny | Int: animal. 23:43:52 %??giant newt 23:44:12 @??curse_toe 23:44:12 curse toe (09z) | Spd: 10 (move: 140%) | HD: 14 | HP: 100 | AC/EV: 25/1 | 07undead, evil, see invisible, fly, unbreathing | Res: 13magic(immune), 04fire+++, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 4769 | Sp: s.torment [06!sil], sum.mushrooms [06!sil] | Sz: tiny | Int: human. 23:44:20 Grunt: haha, sum.eldritch_tentacle 23:44:34 terrible, don't do that, but would be amusing 23:44:44 ? 23:44:56 you know, surround with eldritch tentacles like curse toes do 23:44:59 ahahahahaha 23:45:00 player would just blink though 23:45:03 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 23:46:24 gammafunk: greater mummy, oof, wretched star (!?), eldritch tentacles, statues, butterflies, uniques, and some dummy monsters 23:46:31 oh, and curse skulls & toes 23:46:36 the what now? 23:46:41 fixed hp monsters 23:46:43 ah 23:46:45 sorry 23:46:58 yeah wretched star..that's a confusing one 23:47:03 also, hellbinder & cloud mage counted as uniques for the purpose of this discussion 23:47:10 @??wretched star 23:47:10 wretched star (06*) | Spd: 10 (move: 80%) | HD: 10 | HP: 70 | AC/EV: 10/10 | 11non-living, see invisible, fly, unbreathing | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 787 | Sp: mystic blast (3d15) [06!sil], corrupting pulse [06!sil] | Sz: little | Int: human. 23:47:21 somebody was thinking of oof, maybe 23:47:32 yeah, they're sort of 23:47:34 abyssal oofs 23:47:41 lesser oofs 23:47:46 are they a DracoOmega Joint? 23:47:50 yes 23:47:52 almost certainly 23:48:20 %git cbc41225cb4bc876b 23:48:20 07DracoOmega02 {kilobyte} * 0.12-a0-924-gcbc4122: Add Wretched Stars 10(3 years, 3 months ago, 3 files, 37+ 0-) 13https://github.com/crawl/crawl/commit/cbc41225cb4b 23:48:22 -!- bleak has quit [Read error: Connection reset by peer] 23:48:27 ah, before he was a dev 23:48:30 -!- st_ has quit [Ping timeout: 245 seconds] 23:48:40 oh man, look at that classic spell list 23:48:44 twice as much mystic blast! 23:48:55 it's a real blast. 23:49:38 that was DO's very first commit 23:50:03 kind of funny that they have such low hd, guess the concern was just imb damage overshadowing the tempmutation stuff, or maybe that they can appear early on in abyss 23:50:05 so it's possible he didn't really get monster hp at the time. and, tbf, I'm not sure crawl really gets monster hp 23:50:08 yet we allow things like hell sentinels 23:50:21 wretched stars are faster than hell sentinels 23:50:33 * Grunt pulses with an eldritch light! x729 23:50:53 %git bba9ab5590cf 23:50:53 07MarvinPA02 * 0.11-a0-748-gbba9ab5: Replace Pit Fiends with Hell Sentinels 10(3 years, 8 months ago, 22 files, 49+ 51-) 13https://github.com/crawl/crawl/commit/bba9ab5590cf 23:50:58 yeah, which means it's harder to escape their damage 23:51:03 so we did have hell sentinels then 23:51:08 wow, MPA did the hell sentinel rework 23:51:37 but not the naming, apparently! 23:51:45 what the hell sentinel. 23:51:47 -!- Kellhus has quit [Quit: Page closed] 23:51:55 @0.11?pit fiend 23:51:58 (when do I get to rename blizzard demons to tempest tyrants >.>) 23:51:58 st_ is really great with over-the-top theme 23:52:05 see meatsprint 23:52:08 -!- ystael has quit [Ping timeout: 260 seconds] 23:52:08 unknown monster: "pit fiend" 23:52:08 %0.11?pit fiend 23:52:10 unknown monster: "pit fiend" 23:52:10 %0.11?pit fiend 23:52:16 Pit Fiend (071) | Spd: 8 | HD: 19 | HP: 98-145 | AC/EV: 17/5 | Dam: 28, 21, 21 | 05demonic, 10doors, evil, see invisible, fly, !sil | Res: 06magic(304), 05hellfire, 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4492 | Sp: hellfire (3d20), melee, torment symbol | Sz: Large | Int: high. 23:52:16 %0.10?pit fiend 23:52:53 Sp: melee 23:52:57 those were the days! 23:53:04 Brimstone Fiend (041) | Spd: 10 | HD: 18 | HP: 77-123 | AC/EV: 15/6 | Dam: 25, 15, 15 | 05demonic, 10doors, evil, see invisible, fly, !sil | Res: 06magic(288), 05hellfire, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 4720 | Sp: hellfire (3d20), torment symbol, melee | Sz: Large | Int: high. 23:53:04 %0.10?brimstone fiend 23:53:10 ??melee spell 23:53:10 I don't have a page labeled melee_spell in my learndb. 23:53:15 ??melee card 23:53:15 I don't have a page labeled melee_card in my learndb. 23:53:19 ??melee 23:53:19 melee[1/1]: "[N]ow completely useless." -- Grunt 23:53:27 huh, check out that MR 23:53:35 johnstein: basically it was a way of diluting spell frequency 23:53:40 try to hex them 23:53:44 go on and try 23:54:19 I guess pit fiends had rc instead of rc- 23:54:48 and that relec++! 23:55:10 wow 23:55:13 the good old days.. 23:55:19 unknown monster: "pit fiend" 23:55:19 %0.11?pit fiend 23:55:24 Hell Sentinel (071) | Spd: 10 | HD: 19 | HP: 120-165 | AC/EV: 25/3 08(spiny) | Dam: 40, 25 | 05demonic, 10doors, see invisible, !sil | Res: 06magic(304), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4645 | Sp: hellfire (3d20), melee, iron shot (3d33) | Sz: Large | Int: high. 23:55:24 %0.11?hell sentinel 23:55:34 relec+++! 23:56:30 shocking. 23:56:42 not really 23:56:48 -!- zwisch_ has quit [Ping timeout: 260 seconds] 23:57:29 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 42.0/20151029151421]] 23:58:49 if you use portal projectile while worshiping dith, should your shadow benefit from that? 23:59:36 -!- R18 has quit [Ping timeout: 260 seconds]