00:00:02 -!- omarax has quit [Remote host closed the connection] 00:01:03 -!- LordSloth has quit [Quit: Leaving] 00:04:27 -!- travis-ci has joined ##crawl-dev 00:04:28 The build has errored. (master - a6d114d #3962 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/94074542 00:04:28 -!- travis-ci has left ##crawl-dev 00:05:13 http://puu.sh/lF3RU/92243a450f.png 00:06:10 that's quite the 00:06:12 contrast 00:07:20 maybe a bit too far 00:07:30 like halfway between the original and that xD 00:07:36 -!- WalkerBoh has joined ##crawl-dev 00:09:04 http://puu.sh/lF45l/3a7baa047d.png 00:09:07 something more like this? 00:12:04 -!- Insomniak` has quit [Remote host closed the connection] 00:13:19 yeah, that looks good to me 00:13:34 i dunno if gammafunk wanted something else though 00:13:40 so i'll leave it up to them 00:14:17 @??titan 00:14:18 titan (06C) | Spd: 10 | HD: 20 | HP: 87-133 | AC/EV: 10/3 | Dam: 55 | 10doors, fighter, spellcaster, see invisible | Res: 06magic(180), 11elec+++, 12drown | XP: 2582 | Sp: b.lightning (3d24), minor healing (2d10), airstrike (0-50) | Sz: Giant | Int: human. 00:14:39 @??shadow dragon 00:14:39 shadow dragon (06D) | Spd: 10 | HD: 17 | HP: 108-147 | AC/EV: 15/10 | Dam: 2013(drain), 1509(claw), 1509(claw) | evil, cold-blooded, see invisible, fly | Res: 06magic(120), 02cold++, 03poison, 12drown, 13neg+++ | Vul: 08holy | Chunks: 14noxious | XP: 2064 | Sp: b.draining (3d24) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 00:14:59 -!- doubtofbuddha has quit [Quit: Leaving] 00:18:02 hmm 00:18:04 that's odd 00:18:13 is the majin bo not supposed to talk on the first wield? 00:18:17 it is 00:18:29 03doy02 07[travis] * 0.18-a0-456-g94d511d: try out the new container-based infra 10(41 seconds ago, 3 files, 18+ 97-) 13https://github.com/crawl/crawl/commit/94d511d8865f 00:18:30 I'm watching comborobin 00:18:33 who found the majin bo 00:18:33 it's a stick 00:18:35 but it didn't speak 00:18:36 why does it talk 00:18:37 :( 00:18:51 kvaak: it's got a demon in 00:18:59 CanOfWorms: was it the first wield? was it silenced? 00:19:09 it was the first player wield 00:19:11 not silenced 00:19:17 I think an elf was wielding it previously 00:19:52 odd 00:20:12 -!- Blazinghand has joined ##crawl-dev 00:22:07 ooh 00:22:13 ontoclasm: I think I found the ever-so-subtle bug 00:23:17 neat 00:23:30 yes 00:24:02 what was it? :o 00:24:50 CanOfWorms: a new one wouldn't be bad! I don't hate the current one, but it's kind of hard to make out. If you can think of something cool that keeps the theme of magic, secrets, and is blue 00:25:13 03Grunt02 07* 0.18-a0-456-gaa2475c: Make sure the last tile in a random animated set is visible (ontoclasm). 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/aa2475c65c6a 00:25:38 GruntoclasmOfWorms 00:25:43 03Grunt02 07[evoker-god-rebase] * 0.18-a0-518-g78a23d8: Merge branch 'master' into evoker-god-rebase 10(17 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/78a23d88c4a7 00:26:03 have you seen the recolor that brightens it? 00:26:09 recolor(s) 00:26:09 http://puu.sh/lF45l/3a7baa047d.png 00:26:43 it's still kind of "blue poop", to use chequers unflattering turn of phrase 00:26:49 -!- WalrusKing has quit [Quit: Leaving] 00:26:52 but what I like about it is that it's mysterious 00:26:56 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.18-a0-455-gc7d4c65 (34) 00:27:00 hmm 00:27:05 2001 monolith mysterious...? :o 00:27:06 someone mysterious also made http://puu.sh/lF3RU/92243a450f.png 00:27:16 !blame pleasingfungus 00:27:17 I pronounce pleasingfungus... Guilty! 00:27:19 same thing I liked about ocs tile when I was first browsing the wiki and learning about crawl 00:27:27 the ocs tile and description 00:27:40 hmm 00:27:44 now that I look at the ocs tile 00:27:47 it looks kind of like... 00:27:49 THE GIAGGOSTUONO 00:27:52 ! 00:27:56 ! 00:28:01 -!- Jessika has quit [Quit: Page closed] 00:28:01 !source orange_crystal_statue.png 00:28:02 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/statues/orange_crystal_statue.png 00:28:12 !source the_giaggostuono.png 00:28:13 Can't find the_giaggostuono.png. 00:28:18 !source giaggostuono.png 00:28:19 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/unique/giaggostuono.png 00:28:37 I guess kinda 00:28:40 fetal position giaggostuono 00:28:57 I Love You, Giaggostuono. 00:29:20 The Giaggostuono says to you, "I like you, gammafunk." 00:29:51 !source hydrataur.png 00:29:51 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/UNUSED/monsters/hydrataur.png 00:29:59 in his house at r'lyeh the giaggostuono waits dreaming 00:29:59 lol 00:30:03 that is...something 00:30:11 ok that's becoming a player tile 00:30:28 hahahahaha 00:30:29 knew it 00:30:43 Pakellas says: Become the hydrataur! 00:31:13 man, this looks so hilarious to me now... 00:31:19 !source asmodeus.small.png 00:31:19 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/UNUSED/monsters/asmodeus.small.png 00:31:26 look at that cute little munchkin! 00:31:32 baby asmo 00:31:34 minimodeus 00:31:48 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/UNUSED/monsters/antaeus.png 00:31:51 never forget 00:32:11 !source deep_dwarf_berserker.png 00:32:11 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/UNUSED/monsters/deep_dwarf_berserker.png 00:32:14 also kind of a classic 00:32:15 ontoclasm: chibimodeus! 00:32:23 that's actually a sprite of me. 00:32:40 PleasingFungus rages. PleasingFungus burns. 00:32:53 only you can stop forest fires 00:33:01 fungus fires 00:33:04 !source dispater.small.png 00:33:04 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/UNUSED/monsters/dispater.small.png 00:33:07 I've never seen that one... 00:33:25 hrm 00:33:27 !bug 10027 00:33:28 https://crawl.develz.org/mantis/view.php?id=10027 00:33:33 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/UNUSED/monsters/lemure.png - this makes me think vaguely of vitriol vandals 00:33:38 !source eastern_dragon.png 00:33:39 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/UNUSED/monsters/eastern_dragon.png 00:33:47 oh that tile 00:33:51 that was a pretty good bloax tile 00:33:59 so these have the problem that they're 'stronger than titans' and 'appear in vaults, depths, and crypt as normal monsters' 00:34:08 putrid disgusting things, a bloax specialty 00:34:20 but I'm trying to figure out if what role they could actually fit 00:34:25 since shadow dragons exist 00:34:37 PleasingFungus: Tar enemies 00:34:40 heh 00:34:42 hm 00:34:44 rn doesn't protect from miasma 00:35:12 tanky death drakes in depths... 00:35:15 was vaguely thinking of downgrading them to a strength that'd make them suitable to actually place in vaults 00:35:15 man that's a lot of hp for that hd 00:35:17 @??titan 00:35:18 titan (06C) | Spd: 10 | HD: 20 | HP: 87-133 | AC/EV: 10/3 | Dam: 55 | 10doors, fighter, spellcaster, see invisible | Res: 06magic(180), 11elec+++, 12drown | XP: 2582 | Sp: b.lightning (3d24), minor healing (2d10), airstrike (0-50) | Sz: Giant | Int: human. 00:35:27 dang... 00:35:33 fat hd 00:35:39 imo nerf the hp 00:35:58 in their defense (?), their ac is shit 00:36:04 ah I haven't seen that 00:36:20 which field is which again? 00:36:25 4 AC, 10 EV 00:36:29 right 00:36:35 which I guess is roughly equivalent to titan defenses, so nvm 00:36:39 well same defenses as a titan, just more ..yeah 00:37:06 well, the idea of "death drake, but with hp and some melee" 00:37:13 is good for some kind of late-game or extended thing 00:37:33 isn't it bad, since death drakes already appear in >5 rune games? 00:37:44 well, death drakes are sort of miasma glass cannons 00:37:58 yeah, and you don't see them much outside of zot 00:37:59 the idea is that these wouldn't be - sort of like the neqoxec/cacodemon split 00:38:01 Experimental (evoker-god-rebase) branch on crawl.beRotato.org updated to: 0.18-a0-518-g78a23d8 00:38:06 sort of 00:38:15 I mean, that's gammafunk's idea, as I understand it. 00:38:23 yeah just how I'm characterizing them 00:38:32 move death drakes to depths, these dudes replace death drakes? 00:38:36 I was thinking about a rakshasa-tier enemy that loses miasma and invisibility, just keeps the pain melee and drain beam 00:38:48 could do both, of course 00:39:06 -!- LexAckson_ has joined ##crawl-dev 00:39:24 well I don't think that version would be terribly interesting; I guess pain brand is somewhat interesting but 00:39:33 there's a good deal of stuff with bolt of drain 00:39:42 todo: anguishers 00:39:44 I guess not all that much, mostly dedm, liches 00:39:47 miasma is terrifying 00:40:11 but pain brand is really nerfed by just like rN+ 00:40:13 hm, more than I'd realized 00:40:39 as are most drain attacks in my experience 00:40:44 sure, I'll toss the rakshasa-tier idea for now. 00:41:04 wheals had concerns about invis - do you have an opinion? 00:41:32 well, invis doesn't seem too problematic to me..I guess it depends on where they land? 00:41:40 do we feel that there are enough invis monsters in, say depths 00:41:57 doesn't feel that there are super a lot to me 00:42:17 liches (some), vamprie knights, maybe vamp mages 00:42:21 @??vampire_mage 00:42:21 vampire mage (06V) | Spd: 10 | HD: 10 | HP: 42-70 | AC/EV: 12/10 | Dam: 15, 1505(vampiric) | 07undead, 10weapons, 10items, 10doors, evil, spellcaster, see invisible, fly, unbreathing | Res: 06magic(80), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 858 | Sp: b.draining (3d18), sum.undead, invisibility, vampiric draining | Sz: Medium | Int: human. 00:42:26 @??vampire_knight 00:42:26 vampire knight (10V) | Spd: 10 | HD: 11 | HP: 51-88 | AC/EV: 19/7 | Dam: 33, 1505(vampiric) | 07undead, 10weapons, 10items, 10doors, fighter, evil, spellcaster, see invisible, unbreathing | Res: 06magic(80), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1354 | Sp: blink close, paralyse, haste, invisibility, vampiric draining [04emergency] | Sz: Medium | I.. 00:42:30 yeah both of those 00:42:33 @??vampire 00:42:33 vampire (05V) | Spd: 10 | HD: 6 | HP: 24-43 | AC/EV: 10/10 | Dam: 15, 1505(vampiric) | 07undead, 10weapons, 10items, 10doors, evil, spellcaster, see invisible, unbreathing | Res: 06magic(40), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 213 | Sp: vampiric draining, confuse, invisibility | Sz: Medium | Int: human. 00:42:45 those as well, but they're rare in depths 00:42:59 right, normal vampires still spawn 00:42:59 invis is deffo one of those things we don't want to spam at the player 00:43:02 did we ever fix their depths 00:43:04 @??jory 00:43:04 Jory (04V) | Spd: 10 | HD: 18 | HP: 180 | AC/EV: 19/12 | Dam: 40, 1505(vampiric) | 07undead, 10weapons, 10items, 10doors, fighter, evil, spellcaster, see invisible, unbreathing | Res: 06magic(160), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 3954 | Sp: crystal spear (3d37), mesmerise, blink close, vampiric draining [04emergency] | Sz: Medium | Int: huma.. 00:43:11 fr: vampire lords 00:43:12 but I imagine these oni would be somewhat rare 00:43:13 ironic 00:43:21 maybe not if ithey lost miasma 00:43:40 miasma seems the sort of interesting thing to me, but it's certainly pretty strong and pisses some people off 00:43:54 fr: clouds of rage 00:44:01 chaos clouds? 00:44:16 deep chaos clouds 00:44:21 I'm listening to my gut. It says... nerf them a bit to make them maybe slightly weaker than titans, then stick them in... deep depths, tar, *maybe* crypt/v:$? 00:44:48 gammafunk: crab of wrath...? 00:45:02 finally, another crab monster 00:45:03 spark crab 00:45:05 make them throw: 00:45:12 catoblepas-style trails of miasma 00:45:12 gammafunk: it's just the thing needed to appease the SA crowd! 00:45:19 they *love* crabs. 00:45:30 PleasingFungus: just troll that thread with all these weird monsters you say are going in trunk soon 00:45:32 I feel like both crypt and v:$ both already have plenty of invis. 00:45:42 you don't mean... orc hurlers...!? 00:45:47 yeah crypt is summon heavy and invis heavy 00:45:49 fr: orc raiders 00:45:51 orc knights on wargs 00:46:10 haha, the spriggan rider mechanic? 00:46:10 yes 00:46:15 I don't really see a problem with their use of invis depending on the rarity of these things, though 00:46:20 would this let beoghites get warg allies??? 00:46:28 yes! 00:46:32 -!- honeybadger has quit [Quit: Page closed] 00:46:34 if you wanted them to be somewhat common, then probably invis is an issue; like they're the "shadow giant" of the giant set 00:46:41 oh these aren't giant, are they 00:46:45 they are: R 00:46:51 they're large 00:46:53 goblin raiders riding giant cockroaches? 00:46:58 but not giant 00:47:06 johnstein: they'd ride: jackals 00:47:11 juggernauts riding dire elephants 00:47:13 !calc 5.5 * 15 00:47:13 82.5 00:47:17 johnstein: dang... 00:47:21 johnstein: you mean hellephants 00:47:27 gammafunk: they're ogrish! 00:47:35 yeah, I was about to say 00:47:35 gammafunk: whoa, hold on, don't want to go crazy here 00:47:36 PleasingFungus: give them an O glyph 00:47:38 lightcyan O 00:47:39 <.< 00:47:43 er 00:47:45 lightmagenta I mean 00:47:55 ??glyphs 00:47:55 glyphs[1/2]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 00:48:01 wow 00:48:04 // AXED_MON(MONS_MOTHER_IN_LAW) 00:48:08 @crawlcode 00:48:19 white also works 00:48:24 <|amethyst> %git bonerider 00:48:24 07|amethyst02 * 0.15-a0-1569-gafcbb9f: New monster: bone rider (Patashu) 10(1 year, 5 months ago, 4 files, 43+ 10-) 13https://github.com/crawl/crawl/commit/afcbb9fc6327 00:48:24 I think that' might've been one of the first @crawlcode entries. 00:48:31 oh god, I'd forgotten 00:48:35 I think the name might've been the 00:48:37 deathblow 00:48:39 to that idea... 00:49:00 Grunt: I think they're Rs to specifically note that they're non-numeric demons 00:49:12 @??dryad 00:49:13 dryad (09R) | Spd: 10 | HD: 8 | HP: 44-65 | AC/EV: 6/12 | Dam: 10 | spellcaster | Res: 06magic(80) | Vul: 04fire | XP: 353 | Sp: awaken vines, awaken forest, minor healing (2d4) [04emergency] | Sz: Medium | Int: human. 00:49:27 not really sure what's with dryads 00:49:31 imo make drayds f 00:49:33 they're plant-like 00:49:36 <.< 00:49:37 they were kind of forest spirits at one poitn 00:49:40 *point 00:49:47 (dryads have needed to be reglyphed so many times...) 00:49:48 or I guess sort of still are 00:49:57 hah, were they a t at one point? 00:49:57 their enums are also lurking near rakshasas 00:50:01 or 7 or w/e 00:50:03 gammafunk: they were a 7 at one point 00:50:06 or their > 34 enums, anyway 00:50:06 yeah figures 00:50:29 I remember them blending in with forest glyphs for people who use 7 for trees 00:50:39 or something like that 00:51:01 surely that'd be a feature...? 00:51:02 maybe it was the tile actually, since that's very tree-like as well 00:51:16 PleasingFungus: no comments about console from you! 00:51:21 this is a console-hate-free zone 00:51:32 <|amethyst> PC master race? 00:51:33 wasn't there some monster with a '.' glyph? or is that angband 00:51:45 uh 00:51:48 def not in crawl 00:51:52 unless you count floor mimics. 00:51:54 <.< 00:52:01 probably thinking of angband or sil, then. 00:52:07 !next 00:52:08 The RNG decrees that Grunt shall win Sil next. 00:52:10 todo 00:52:11 heh 00:52:15 CanOfWorms: would you like an exceedingly onerous task 00:52:17 !next 00:52:18 The RNG decrees that gammafunk shall win "the HE species score with HESu" next. 00:52:21 i heard in sil that , is herbs 00:52:23 soon 00:52:28 ontoclasm: :o??? 00:52:30 !hs * he-- 00:52:31 234909. PurpleRed the Elven Blade (L27 HESk of Cheibriados), escaped with the Orb and 15 runes on 2014-06-23 09:48:31, with 37104810 points after 39325 turns and 15:43:48. 00:52:35 CanOfWorms: yes , are herbs and it's awful 00:52:35 hm 00:52:40 yeah , is herbs, and some herbs have the same color as floor 00:52:41 they're fricking invisible 00:52:50 do people just reglyph them, then? 00:52:57 or does it not support that 00:53:03 what is this exceedingly onerous task 00:53:05 i dunno that it supports reglyphing 00:53:12 molds are ;, I think 00:53:12 CanOfWorms: abominations :[ 00:53:20 aw yeah 00:53:24 wow, oni only have 100 MR? not that much for where they are 00:53:26 @??rakshasa 00:53:27 rakshasa (08R) | Spd: 10 | HD: 11 | HP: 49-84 | AC/EV: 8/14 | Dam: 20 | 05demonic, 10weapons, 10items, 10doors, see invisible | Res: 06magic(140), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 993 | Sp: mystic blast (3d16) [06!sil], phantom mirror [06!sil], blink [06!sil] | Sz: Medium | Int: human. 00:53:35 @??ogre_mage 00:53:35 ogre mage (06O) | Spd: 10 | HD: 10 | HP: 40-70 | AC/EV: 3/7 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(80) | XP: 928 | Sp: haste other, crystal spear (3d28), blink, b.fire (3d18), b.cold (3d18), minor healing (2d5) [04emergency] / haste other, mystic blast (3d15), invisibility, confuse, slow / haste other, paralyse, haste, b.lightning (3d17), confuse / haste other, .. 00:53:37 @??stone giant 00:53:37 stone giant (15C) | Spd: 10 | HD: 16 | HP: 69-108 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(80), 12drown | XP: 1424 | Sz: Giant | Int: human. 00:53:37 -!- ydeve_ has quit [Quit: Page closed] 00:53:38 -!- Twinge has quit [] 00:53:38 could buff it. undecided 00:53:41 @??titan 00:53:41 titan (06C) | Spd: 10 | HD: 20 | HP: 87-133 | AC/EV: 10/3 | Dam: 55 | 10doors, fighter, spellcaster, see invisible | Res: 06magic(180), 11elec+++, 12drown | XP: 2582 | Sp: b.lightning (3d24), minor healing (2d10), airstrike (0-50) | Sz: Giant | Int: human. 00:53:48 big abom tiles are bad and small abom tiles are absolutely terrible 00:53:51 -!- ProzacElf has quit [Ping timeout: 250 seconds] 00:53:53 @??juggernaut 00:53:53 juggernaut (09C) | Spd: 15 (atk: 450%) | HD: 20 | HP: 155-185 | AC/EV: 20/10 | Dam: 80, 40 | 10doors, fighter, see invisible | Res: 06magic(120), 12drown | XP: 7210 | Sz: Giant | Int: human. 00:53:54 100 is enough to resist like ?fear I think 00:53:58 -!- Twinge has joined ##crawl-dev 00:53:58 ontoclasm: but there are so many of them! 00:54:05 and hex wands outside of crazy evo 00:54:13 also changing their HD to be titan-sized cuts their avg HP to 80-ish, which seems more reasonable to me. 00:54:35 oh, aren't they already only 15 hd 00:54:38 ya 00:54:41 @??death drake 00:54:41 death drake (15k) | Spd: 13 | HD: 9 | HP: 58-98 | AC/EV: 6/14 | Dam: 12 | cold-blooded, fly | Res: 06magic(40), 03poison, 04rot | Chunks: 14noxious | XP: 740 | Sp: miasma breath (3d9) [11!AM, 06!sil, 08breath] | Sz: Large | Int: animal. 00:54:46 titans have like 22 or w/e 00:54:46 @?? test spawner 00:54:46 test spawner (00X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, regen, unbreathing | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 09poison+++, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1145683 | Sp: shadow creatures [06!sil], plane rend [06!sil], phantom mirror [06!sil] | Sz: Large | Int: b.. 00:54:53 that is quite the xp 00:54:55 hm, that's actually pretty similarto death drake defenses 00:55:08 doy: heh, I did uncap it... 00:55:25 i'm fine with aboms being crazy shapes but they should probably all be the same color 00:55:30 who made &G default to killing-with-XP, btw? 00:55:35 was that an intended change? 00:55:43 (rather than KILL_DISMISS) 00:55:44 it does? 00:55:47 yes 00:55:48 it's very annoying 00:55:54 i hadn't noticed that 00:55:56 ontoclasm: man, are we going to lose the iconic "pile of chow mein" abom tile? 00:55:58 i... haven't noticed it doing that 00:56:03 and i use &G a lot 00:56:04 hm, I'm not reproducing it now 00:56:08 it was very consistent 00:56:11 or that other weird red one 00:56:21 x^K kills with xp 00:56:21 -!- onmyo is now known as dark_star 00:56:21 which one's the chow mein one 00:56:25 I certainly was't hitting that 00:56:25 is that the thing that's just a pile of green 00:56:27 the one that's a big pile 00:56:30 yeah 00:56:31 gammafunk: i do kind of like some of them 00:56:41 ontoclasm: yeah, mostly due to nostalgia 00:56:42 well, I'll fix it if I see it happening again 00:56:48 let's see how many aboms there are 00:56:49 @?? block of ice 00:56:49 block of ice shaped block of ice (128) | Spd: 10 (07stationary) | HD: 3 | HP: 20-35 | AC/EV: 15/0 | 11non-living, 10items, 10doors, unbreathing | Res: 13magic(immune), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire | XP: 0 | Sz: Medium | Int: brainless. 00:56:55 but they need to be redrawn and they need to all be the same color 00:56:59 CanOfWorms: iirc there's ~10 tiles total? 00:57:02 between large & small 00:57:05 macabre mass... 00:57:19 and small ones are terrible and need to be done brand new 00:57:25 yeah 00:57:30 and yes, crawling corpses and macabre masses need to be redone too 00:57:44 they barely exist 00:57:46 I wonder if we could just cut out the intermediate ones 00:57:52 now that the player spell is gone 00:57:59 @?? player illusion 00:57:59 illusion (00@) | Spd: 10 | HD: 1 | HP: 13 | AC/EV: 0/11 | Dam: 4 | 10doors, fighter, fly | Res: 06magic(6), 03poison, 04rot+++, 04napalm | XP: 3 | Sz: Medium | Int: human. 00:58:17 ...huh 00:58:19 like that rare minigame of "go kill the crawling corpse nearby" in elf 00:58:20 !source abomination 00:58:21 Can't find abomination. 00:58:22 doesn't really do a lot 00:58:26 !source abomination.png 00:58:27 Can't find abomination.png. 00:58:30 uh. 00:58:35 but the final ones that get a ton of corpses are great 00:58:41 they're like extreme aboms 00:58:58 PleasingFungus: also you should try P with your new box of beasts 00:59:08 surge it 00:59:10 abominable aboms 00:59:11 I uh, can't find the location that abominations are in. 00:59:16 mon/demons 00:59:28 oh 00:59:29 !source large_abomination_2.png 00:59:29 ... 00:59:30 Can't find large_abomination_2.png. 00:59:33 badd guess 00:59:38 I honestly like abomination_large1 00:59:38 https://github.com/crawl/crawl/tree/master/crawl-ref/source/rltiles/mon/demons 00:59:38 they're called abomination_large 00:59:45 odd place to put them 00:59:53 large1 is my favorite 00:59:55 there's historical context 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:00:08 there were originally undead abominations and demonic abominations 01:00:10 they're all pretty good 01:00:11 !source abomination_large1.png 01:00:11 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/demons/abomination_large1.png 01:00:14 !source abomination_large2.png 01:00:15 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/demons/abomination_large2.png 01:00:17 !source abomination_large3.png 01:00:17 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/demons/abomination_large3.png 01:00:19 !source abomination_large4.png 01:00:20 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/demons/abomination_large4.png 01:00:20 just not 0 and 4 01:00:23 !source abomination_large5.png 01:00:24 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/demons/abomination_large5.png 01:00:25 !source abomination_large 01:00:26 Can't find abomination_large. 01:00:28 !source abomination_large.png 01:00:29 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/demons/abomination_large.png 01:00:42 ^ most iconic one 01:00:44 obviously 01:01:14 large4 is pretty hilarious 01:01:18 and then you have 01:01:19 !source abomination_small1 01:01:20 Can't find abomination_small1. 01:01:27 !source abomination_small1.png 01:01:27 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/demons/abomination_small1.png 01:01:33 yeah they are all pretty creative tiles in their own way 01:01:36 A Pink Dude 01:01:47 'sup?' 01:02:01 @??hellwing 01:02:01 hellwing (154) | Spd: 10 | HD: 7 | HP: 34-58 | AC/EV: 16/10 | Dam: 17(swoop), 10 | 05demonic, 10doors, evil, fly, regen | Res: 06magic(60), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 337 | Sp: cigotuvi's embrace [06!sil] | Sz: Large | Int: human. 01:02:05 did we remove those yet 01:02:12 no 01:02:14 we removed 01:02:14 there was some plans for them 01:02:16 @??blue devil 01:02:17 unknown monster: "blue devil" 01:02:24 exactly. 01:02:28 is there a reasonable way to query sequell's database without going through irc 01:02:31 Grunt had some plans in his branch 01:02:34 Dam: 17(swoop) 01:02:34 (es) 01:02:41 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 01:02:41 oh they swoop now 01:02:46 yeah 01:02:53 blue devils tore off their skil 01:02:56 *skin 01:02:56 that's basically it for now until/unless I figure out what I'm doing with anguishers 01:02:57 and became 01:02:59 HELLWINGS 01:03:00 does anyone remember what the SEMI pop distribution does 01:03:05 PleasingFungus: 50% at edges, 100% in centre 01:03:08 ty 01:03:16 @??ophan 01:03:16 ophan (05G) | Spd: 10 | HD: 15 | HP: 80-115 | AC/EV: 10/10 | 08holy, see invisible, fly, unbreathing | Res: 06magic(140), 12drown, 04rot, 13neg+++, 08holy | XP: 1399 | Sp: b.fire (3d24) [06!sil], holy flames [06!sil] | Sz: Medium | Int: human. 01:03:27 there are some of them I can never keep straight and iirc the comments are either terrible or don't exist 01:03:35 isn't there another one with a central peak? 01:03:36 -!- Pacra has quit [Read error: Connection reset by peer] 01:03:43 or is that the only one 01:03:52 -!- Pacra has joined ##crawl-dev 01:04:01 gammafunk: PEAK 01:04:04 wooo Fragile 01:04:08 which is 0% at the edges instead of 50% 01:04:08 right, thanks 01:04:22 Pakellas Elf Abyssal Knight? 01:04:36 -!- asdu has quit [Quit: Page closed] 01:04:42 hm what would the P_____ be for a P_____ elf 01:04:48 Pointy 01:05:10 Pond Elf? 01:05:16 that sounds kinda wrong 01:05:23 gammafunk: is there any reason I should keep oni in pan? 01:05:26 Plateau Elf 01:05:28 plant elf 01:05:33 plains elf 01:05:41 plains elf. 01:05:42 I guess... if it needed more miasma...? 01:05:43 -!- mong has quit [Quit: Leaving] 01:05:44 let's go with that. 01:05:51 just a plain' ol elf 01:05:59 plane elf? 01:06:05 Plane Elf 01:06:22 PleasingFungus: I'd say probably not...but that's more because we have a lot of Ds monsters there, some of which need some tweaking still maybe 01:06:33 like the unclassed Ds issue 01:06:44 I mean, some miasma attacks in pan could be cool, but that can be more a Tar thign 01:06:47 *thing 01:06:51 outside of gloorx 01:06:53 !send gammafunk anguishers 01:06:53 Sending anguishers to gammafunk. 01:06:56 you could place them there specifically I guess 01:06:57 he just stuck these things everywhere 01:07:09 !send PleasingFungus vitriol vandals 01:07:09 Sending vitriol vandals to PleasingFungus. 01:07:12 yeah probably keep their placement more focused at first, I guess 01:07:13 searching mon-pick-data found them in eight different tables, including d 01:07:21 pop_temple 01:07:37 Welcome to the Ecumenical Temple! 27 oni come into view. 01:08:10 See, that creates opportunities for player skill. 01:09:06 http://sprunge.us/IBeP leaning toward this as a start 01:09:45 hm, maybe a little more HP if they're supposed to actually be titan-tier 01:11:13 Unstable branch on crawl.s-z.org updated to: 0.18-a0-456-gaa2475c (34) 01:11:56 PleasingFungus: hrm, is that pop_vaults entry wrong? 01:12:09 seems like that's too common for them if they're titan-tier 01:12:16 gammafunk: that's a line I removed 01:12:21 oh sorry 01:12:24 's k 01:12:39 ?diff is kind of nice for sprunge 01:13:02 ?diff? 01:13:12 at the end of the url 01:13:42 ooh, neat 01:13:46 I default to that for my sprunge command, but it's a bit of a pain if you sprunge plain text ofc 01:13:57 ah, neat 01:13:58 I stand by the "miasma trail" (catlobe style) suggestion btw 01:14:12 Grunt: do you mean: curse toe style? 01:14:22 big miasma cloud is mainly interesting for being rare 01:14:25 PleasingFungus: no 01:14:34 catlobe breath 01:14:39 PleasingFungus: I mean "breathe out a line" style 01:14:41 it's a beam of clouds 01:14:42 ahh 01:14:51 Which I guess could work 01:15:07 hrm 01:15:12 a new spell...!? 01:15:18 the half of ushabti breath which was removed 01:15:20 <.< 01:15:30 @??ushabti 01:15:30 ushabti (078) | Spd: 8 | HD: 7 | HP: 36-53 | AC/EV: 9/6 | Dam: 30 | 11non-living, 10weapons, 10items, 10doors, fighter, evil, see invisible, unbreathing | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 259 | Sp: death rattle (2d4) [11!AM, 06!sil] | Sz: little | Int: human. 01:15:41 ??death_rattle 01:15:41 I don't have a page labeled death_rattle in my learndb. 01:15:47 ??ushabti 01:15:47 ushabti[1/1]: 0.16 tomb monster, dilutes guardian mummies. Roughly equal stats with more resists, non-living instead of undead, very loud shouts and a draining cloud attack fashioned like catoblepae instead of death curses. 01:16:04 ushabti would be more interesting if they spawned singularly 01:16:14 I think W:3 gets a bunch at once in the welcome party 01:16:17 I think MPA wanted to remove those 01:16:26 @??anubis_guards 01:16:26 unknown monster: "anubis_guards" 01:16:27 @??anubis_guard 01:16:28 anubis guard (10H) | Spd: 10 | HD: 9 | HP: 38-63 | AC/EV: 5/13 | Dam: 30, 2013(drain) | 10weapons, 10items, 10doors, fighter, priest, evil, see invisible | Res: 06magic(40), 13neg+++, 13torm | Vul: 08holy | XP: 640 | Sp: hunting cry [11!AM, 08breath], b.draining (3d17) [11!AM, 06!sil, 08breath], dispel undead (3d16) [11!AM] | Sz: Medium | Int: human. 01:16:44 tiledev secret tech: 01:16:53 wait to update a tile long enough that the monster gets removed 01:17:02 probelm solved 01:17:08 heh 01:17:19 vis: unborn 01:17:27 brain worms 01:17:33 vapours 01:17:35 unborn became unborn 01:19:20 I don't think even a single person mourned the loss of brain worms. 01:20:40 I know you did. I know you did mourn them a little. 01:22:03 I considered it, and then shrugged. 01:22:22 I felt a very faint twinge at damage to one of the lair ending vaults. Made me think of the late, magnificent hanged man. 01:22:24 shrugged a single tear? 01:22:45 That would be going too far. 01:23:07 :'( 01:24:37 I had this weird vision of doing an encompass end for every branch 01:24:40 -!- WalkerBoh has quit [Remote host closed the connection] 01:24:53 Of course it takes me forever to make vaults 01:24:54 that's just ash 01:25:18 Outside, the world ends. Your quest to make vaults now seems rather pointless. You quit... 01:25:37 don't mind if I do! 01:25:39 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 42.0/20151029151421]] 01:25:43 rip. 01:26:12 gammafunk the Human Developer (level 27, 205/205 HP) 01:26:27 er 01:26:41 gammafunk the Coding Contributor (level 27, 205/205 HP) 01:26:50 Began as a Human Developer on ??? 01:27:00 Was the Champion of DCSS 01:27:19 Quit the velopment on Nov 30, 2015 01:30:03 03ontoclasm02 07* 0.18-a0-457-g4262862: Move some axed mon tiles to /UNUSED 10(17 minutes ago, 22 files, 1+ 12-) 13https://github.com/crawl/crawl/commit/4262862b18f8 01:36:51 Annihilated by it (buggy) 01:37:04 -!- vale_ has quit [Read error: Connection reset by peer] 01:39:58 ?/it (buggy) 01:39:59 No matches. 01:40:02 :( 01:40:09 ?/it.*buuggy 01:40:09 No matches. 01:40:12 ?/it.*buggy 01:40:12 Matching entries (3): it[15] | it[17] | set_off_by_their_pet[3] 01:40:18 !lg * cikiller=blork_the_orc 01:40:18 No games for * (cikiller=blork_the_orc). 01:40:27 doy: blork for c(i)killer 01:40:37 !lg * cikiller=blork 01:40:38 14033. dixiedixie the Chopper (L8 MiBe of Trog), mangled by Blork the orc (a +0 glaive) on D:6 on 2015-12-01 05:07:34, with 1145 points after 4720 turns and 0:13:47. 01:40:40 that's confusing 01:41:07 !lg * annihilated ckiller=it_(buggy) 01:41:08 No games for * (annihilated ckiller=it_(buggy)). 01:41:09 i guess it thinks it's collapsing a polymorphed monster 01:41:11 :( 01:41:18 !lg * ckiller=it_(buggy) 01:41:22 6. TheProvocateur the Grappler (L12 TrCK of Xom), killed by an exploding it (buggy) on D:13 on 2013-04-24 04:01:40, with 16331 points after 10723 turns and 0:38:54. 01:41:38 !lg * ckiller=it_(buggy) s=ktyp 01:41:38 6 games for * (ckiller=it_(buggy)): 4x beam, 2x spore 01:41:46 !lg * ckiller=it_(buggy) ktyp=beam 01:41:47 4. abez the Ruffian (L4 TrCK of Xom), blasted by it (buggy) (an exploding inner flame) on D:4 on 2012-12-22 05:06:15, with 259 points after 2290 turns and 0:06:31. 01:42:43 -!- vektorweg1 has quit [Quit: Leaving.] 01:44:26 what function determines where blood gets placed when you whack something 01:47:03 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 01:47:40 -!- Furril has quit [Ping timeout: 245 seconds] 01:54:11 -!- Zeor has quit [Quit: Leaving.] 01:54:21 -!- LexAckson_ has joined ##crawl-dev 01:59:25 is that the fabulous _maybe_bloodify_square? 01:59:29 ?/bloodif 01:59:29 Matching entries (1): goodcode[2]: maybe_bloodify_square 01:59:37 looks like there's an entire cc file 01:59:38 !function maybe_bloodify_square 01:59:38 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/bloodspatter.cc#l44 01:59:40 bloodspatter.cc 01:59:47 yeah that's just a per-square function 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:33 what i wanted was a chance, when you do a huge amount of damage in one swing, to get the sort of long-distance sprays you get from OoD 02:00:55 ontoclasm: there's blood_onto_floor 02:01:00 currently i don't think you can get blood beyond one tile away from the monster 02:01:46 yeah I think blood_onto_floor for that, let's see 02:02:07 sorry that's bleed_onto_floor 02:02:37 !source melee_attack.cc:2080 02:02:37 https://github.com/crawl/crawl/blob/master/crawl-ref/source/melee_attack.cc#l2080 02:02:46 obviously when you shoot a bolt of penetration the blood trails along the path of the bolt 02:03:01 that's where it's called for an attack, but you'd possibly just modify that bleed_onto_floor() function to take in the damage 02:03:05 maybe optionally 02:03:13 or just have a severity param or something 02:03:22 oh nm 02:03:24 it's already an arg 02:03:25 -!- dtsund has quit [Remote host closed the connection] 02:03:30 void bleed_onto_floor(const coord_def& where, monster_type montype, int damage, bool spatter, bool smell_alert, const coord_def& from, const bool old_blood) 02:03:35 SMELL ALERT 02:04:03 most of that is just passed to _maybe_bloodify_square() 02:04:20 gammafunk: got a few minutes for vault/des/builder questions? 02:04:29 03ontoclasm02 07* 0.18-a0-458-gd35f82a: Remove opc tile for real this time 10(2 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/d35f82a8ce20 02:04:42 yeah, no guarantees I know the answer though 02:05:25 Grunt "assigned" me to make some crypt end vaults (part of my training I think). in the process we found that issue where the floating vaults weren't placing frequently enough 02:06:12 so he made some fixes by forcing only layout_city and setting ORIENT for a few of them and made the general statement of "need more layouts that work" 02:06:13 johnstein: do you have to wear heavy weights while you write the vaults 02:06:37 yea. my hyperbolic gravity chamber isn't ready yet 02:07:12 anyway, since I don't really know what I'm doing yet with the vaults and layouts, I figured the best way to assess things would be throwing data at the problem 02:07:21 ran 4000 iters of mapstat for Crypt:3 02:07:34 where I removed the layout_city constraint for the 4 float vaults 02:07:39 and set the WEIGHTS to 99999 02:07:57 I then added Crypt to all DEPTH: tags for pretty much all the layouts 02:08:57 figuring, hey I'll just try to generate a ton of maps and see which layouts seem to work. then figure out why. if they are standard layouts, great, we'll add them. if they are special ones (hells, pan, etc) then maybe we can add some Crypt flavor as a variant 02:09:19 sooo, I'm looking at the data, and ONLY layouts from layout_vaults.des are being tried 02:09:32 I ran 8 runs of 500 iters each 02:09:44 and without fail, only the layout_vaults are there 02:09:55 -!- Krakhan has quit [Ping timeout: 260 seconds] 02:10:02 and I did a check to verify I added Crypt to the other layouts and looks like I did 02:10:32 dark science 02:10:41 a true Pakellas fan 02:11:09 it's clear the fundamental issue is that I don't know what I'm doing 02:12:07 ig 02:12:08 johnstein: I don't really understand, layout_vaults.des defines layouts only for the Vaults branch 02:12:09 ig 02:12:11 er 02:12:12 oh 02:12:29 !source layout_vaults.des 02:12:30 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/builder/layout_vaults.des 02:12:34 CHANCE: 100% 02:12:43 -!- ystael has quit [Ping timeout: 250 seconds] 02:12:46 # Layouts for The Vaults (mumra's rewrite) 02:12:55 and DEPTH: Vaults 02:13:03 I edited them 02:13:04 -!- tedric has joined ##crawl-dev 02:13:04 in all of those 02:13:11 well, why would you? 02:13:15 for the study 02:13:16 those layouts are only appropriate for vaults 02:13:20 sure 02:13:52 I know that. trying to infer what would make a good layout for Crypt. easiest way is to just run a lot of maps and study the data (unless you really understand layouts and the level gen, which I don't) 02:14:05 we wouldn't use those vault layouts necessarily 02:14:20 well, I don't understand why you'd ever use this file 02:14:20 but it could shed some light on the kinds of layouts that *could* work 02:14:48 vaults contains vaults and vaults vaults but vaults in vaults aren't necessarily vaults vaults 02:14:50 oh, you mean it might be so special that it won't make anything useful? 02:14:55 the existing general layouts all specify a depths of Crypt (or not, as in they won't place in Crypt) 02:14:57 vaults 02:15:30 all the different general layouts in that dir either include Crypt in their Depth statement or not 02:15:33 -!- dtsund has joined ##crawl-dev 02:15:50 and they have weight specified, which can be done individually per branch 02:16:04 as you see for say, layout_rooms 02:16:13 in layout.des 02:16:52 yea. like I said, the study is to determine the kinds of layouts that would work OK with the crypt:3 float vaults since Grunt had to limit it to only layout_chaotic_city since that one seemed ok. he didn't have a good feel for other layouts that could also be whitelisted 02:17:04 right, so what you'd want to do is 02:17:20 enable those layouts for crypt that aren't already 02:17:30 and then try to equalize their crypt-specific weight, I guess 02:17:40 -!- Gorgo has quit [Quit: This computer has gone to sleep] 02:17:56 don't touch layout_vaults.des, since that's a Vaults branch specific file with layouts that don't work elsewhere, really 02:18:08 I mean some could possibly, but probably best to keep those layouts unique to vaults 02:18:28 we don't have all the various and sundry vaults rooms etc 02:18:33 that have been taylored for Crypt 02:18:38 like they are for Vaults 02:18:48 maybe those Vaults layouts don't depend on that 02:19:02 one thing you might want to do to make your life simpler is start by looking at pictures 02:19:07 that e.g. infiniplex made 02:19:10 of all the layouts 02:19:14 yea. I've done that. it's a great resource 02:19:16 if a layout doesn't seem at all "crypt-like" 02:19:17 ??layouts[3 02:19:17 layouts[3/3]: wiki: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:layout_types 02:19:24 then it's probably just not a good fit 02:19:37 that's subjective, but I'm sure some would look really weird 02:20:08 like the cross one seems a good crypt layout, I suppose, since it's "thematic" 02:20:28 layout_roguey looks maybe ok 02:20:34 I think some of these were used in the past 02:20:35 http://imgur.com/a/xU90c top one is church_of_pain_bobbens overlaid on layout_catacombs. which illustrates nicely why catacombs won't work on crypt:3 02:21:32 cross doesn't seem to work well since the big float vaults can cut off access to the wings 02:21:51 well are you only concerned about Crypt:3? 02:21:54 yes 02:22:02 seems to me there'd be a general crypt layout set 02:22:09 and a restriction of that for Crypt:3 02:22:21 you don't want Crypt:3 to use layouts never seen before in crypt 02:22:24 and that's what Grunt did. restricted to only layout_city type 02:22:31 well, forest 02:22:52 er. the 4 encompass vaults are pretty unique. 02:22:56 right, what are the existing layouts used in crypt? I wouldn't add any *only* for crypt:3 02:22:58 but yea I think I see what you are saying 02:23:07 if you see some that are good for crypt in general, then sure 02:23:15 if they work with crypt:3 as well, that's fine 02:23:59 I think the thesis here is, the general layouts for crypt aren't working well for crypt:3, which is why grunt wanted to find some additional layouts that could work and either add them to crypt:3 directly, or maybe to all of crypt (and some of those may require a bit of flavoring to make the more crypt-like) 02:24:00 most of these don't feel too thematically crypt, but a lot of them are probably enabled for crypt already 02:24:28 you are right that I should probably do some runs for Crypt:1 and 2 02:24:33 to get a good baseline of the rest 02:24:44 that would make a good contrast for Crypt:3 02:24:58 yeah changing up layouts is a lot of work in general; they're very code heavy. I would say any layout you'd use for crypt:3 should be used in earlier levels and should feel reasonably appropriate for crypt 02:25:00 (i.e. showing how with the big floating vaults, many of those don't work) 02:25:06 sure 02:25:33 whoo 02:25:36 saw the new pak altar ingame 02:25:50 I'm kinda considering that the second problem :) first one being, what kind of layouts would work better for the floating vaults. 02:27:12 well that seems fairly simple to find out: start out with a set of layouts that look like they're reasonably crypt-appropriate, regardless of whether they're used presently in crypt 02:27:18 shouldn't be all that big of list 02:27:37 and yeah, generate some levels using them at equal weight, to see how they place the end vault 02:28:27 probably just make one-off edits to their layout des files to enable them for Crypt in the Depth: statement and make all have the same Crypt-specific weight 02:28:44 you don't need all that many iters: 4k is too many, no more than 1k for sure 02:28:54 even 500 is probably enough 02:28:57 yea, definitely the final step. I suspect there's some layouts that would help the crypt:3 vaults place better, but aren't currently called out for Crypt. reading infiniplex's wiki, I was amazed at how the same layout could look so different for different branches. made me think that there's probably a few that could be added to the Crypts layouts in general. 02:29:15 yea. I compared across the runs and saw basically the same data 02:29:26 yeah it's fine if you do so; if you want to decide based on "places the Crypt:3 vault reasonable" first 02:29:34 and *then* check how they look for Crypt:1-2, that's fine 02:29:34 -!- tedric has quit [Quit: Page closed] 02:29:39 just do check that last thing 02:29:43 definitely 02:30:29 the various layouts can be modified with Crypt-specific parameters that would drastically change the generated levels 02:30:33 -!- tedric has joined ##crawl-dev 02:30:39 but each layout has its own params, so that's a lot of work to go tweaking 02:30:52 -!- tedric has quit [Client Quit] 02:31:11 ?/infiniplex 02:31:12 Matching terms (1): infiniplex 02:31:15 ??infiniplex 02:31:15 infiniplex[1/2]: Wrote like half of the layouts used in Crawl; a sorceror. 02:31:23 -!- tedric has joined ##crawl-dev 02:35:53 -!- Kalir has quit [Changing host] 02:36:00 -!- minmay has joined ##crawl-dev 02:36:32 -!- kaiza has quit [Ping timeout: 260 seconds] 02:36:46 -!- tedric has quit [Ping timeout: 252 seconds] 02:38:24 -!- } has joined ##crawl-dev 02:38:45 fr knife of Inaccuracy 02:39:35 -!- bleak has quit [Ping timeout: 250 seconds] 02:41:20 ?? bad ideas 02:41:20 bad ideas[1/2]: Given a new home at http://crawl.chaosforge.org/Bad_Ideas 02:41:22 anyone know how to find/replace % in a file using vim? :%s/foo/bar/g would be it, but :%s/foo%/bar/g wont' work. I can't figure out how to escape the % and google isn't helping since it keeps pointing me to the :%s part 02:41:30 2510 02:41:37 <}> |amethyst, hey you mentioned I should file a bug report on the sanctuary thing with a save, do you mean getting a save from the online server? 02:42:03 I think an offline save is fine 02:42:14 <}> ok 02:42:31 <}> I will go reproduce it again then and get a save 02:44:10 03ontoclasm02 07* 0.18-a0-459-g012bd0b: Fix the ogre mage tile's glowy thing 10(15 seconds ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/012bd0b2d06f 02:45:59 -!- Patashu has joined ##crawl-dev 02:46:17 -!- MgDark has quit [Read error: Connection reset by peer] 02:46:34 <|amethyst> best would be one where the problem hasn't happened yet but will next turn 02:46:45 <}> ok 02:46:48 <}> I can do that 02:48:14 <}> so the save is in ~/.crawl/saves/charname.cs ? 02:49:37 -!- Patashu has quit [Remote host closed the connection] 02:49:55 -!- angelichorsey has left ##crawl-dev 02:50:00 -!- Patashu has joined ##crawl-dev 02:50:02 <}> I got it saved 1 turn before it happens, but im not sure if I need to attach the stuff in /morgue/ too 02:57:58 -!- st_ has joined ##crawl-dev 02:58:03 03ontoclasm02 07* 0.18-a0-460-g242350d: Spriggan rider tile 10(9 seconds ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/242350dd4c03 02:59:35 -!- ldierk has joined ##crawl-dev 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:00:18 -!- Alcopop has quit [Quit: Page closed] 03:01:22 -!- Mandevil\splat is now known as Mandevil 03:03:01 !vault layout_diamond_mine 03:03:02 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/builder/layout.des#l1410 03:03:44 -!- Pacra has quit [Read error: Connection reset by peer] 03:03:58 -!- Pacra has joined ##crawl-dev 03:06:07 -!- Kanbei_ has quit [Ping timeout: 240 seconds] 03:06:12 is there a way to see, in game, which vaults were placed when regenerating a level? &^R? 03:07:40 -!- jspengler has quit [Ping timeout: 245 seconds] 03:10:56 johnstein: in full debug, I think that's in the output 03:11:11 ah ok 03:11:35 well, I'll just study up on my layouts and I'm sure I'll recognize them right away. 03:12:00 ontoclasm: the new bug tiles are nice. We should have you draw more things with tons of legs! And that are made of water! 03:12:18 water octomentals 03:12:50 finally, time for centipedes to reappear 03:14:54 chaos water octomentals. This incomprehensible shape defies all logic and understanding. A watery figure possessing untold legs, its shape unbelievably abstract yet fantastically linear at the same time... 03:17:52 <}> So... any idea if I need to include anything other than ~/.crawl/saves/charname.cs for the bug report? 03:22:21 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:24:14 * ontoclasm withers and dies... 03:25:22 -!- vible has joined ##crawl-dev 03:28:55 -!- panicbit has quit [Ping timeout: 245 seconds] 03:30:13 -!- Menche has quit [Quit: Leaving] 03:32:03 -!- ussdefiant_ has quit [Ping timeout: 260 seconds] 03:33:33 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:36:20 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 03:53:13 -!- Ultraviolent4 has quit [Ping timeout: 252 seconds] 03:54:36 -!- ontoclasm has quit [Quit: Leaving.] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:05:40 -!- omnirizon has quit [Ping timeout: 260 seconds] 04:07:33 -!- omnirizo1 has quit [Ping timeout: 250 seconds] 04:10:44 -!- Amnesiac is now known as Guest30785 04:11:06 -!- Guest30785 has quit [Client Quit] 04:20:59 -!- Sorbius has quit [Ping timeout: 250 seconds] 04:26:49 -!- mango_lives is now known as alibbab 04:26:54 -!- alibbab is now known as seeitworks 04:27:01 -!- seeitworks is now known as mango_lives 04:27:24 -!- guest____ is now known as yomumma 04:27:42 -!- yomumma is now known as Amnesiac_ 04:27:58 -!- Amnesiac_ is now known as Amnesiac__ 04:32:57 }: just the .cs is enough 04:33:03 <}> Medar, ok 04:33:31 -!- kreedzfreak has quit [] 04:34:08 -!- gammafunk has quit [Ping timeout: 260 seconds] 04:39:16 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 04:40:40 -!- ldierk has quit [Ping timeout: 260 seconds] 04:44:32 -!- LexAckson_ has joined ##crawl-dev 04:50:56 -!- GauHelldragon has quit [Ping timeout: 260 seconds] 04:53:01 -!- ololoev has quit [Client Quit] 04:53:57 -!- rchandra has left ##crawl-dev 04:55:20 Cannot search by weapon type 13https://crawl.develz.org/mantis/view.php?id=10123 by Ololoev 04:56:28 -!- ololoev has quit [Client Quit] 04:57:46 -!- gammafunk has joined ##crawl-dev 04:58:19 <}> I'll upload it to mantis in an hour 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:03:35 -!- ololoev has quit [Client Quit] 05:04:06 -!- Pacra_ has joined ##crawl-dev 05:08:12 -!- Pacra has quit [Ping timeout: 260 seconds] 05:09:36 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 05:10:21 -!- Amnesiac__ is now known as Amnesiac 05:10:50 -!- Amnesiac is now known as Guest23175 05:11:06 -!- Guest23175 is now known as Amnesiac_ 05:14:40 -!- LexAckson_ has joined ##crawl-dev 05:16:36 -!- scummos__ has quit [Ping timeout: 260 seconds] 05:17:39 -!- dtsund has quit [Quit: Leaving] 05:18:56 -!- Ragnor has quit [Ping timeout: 245 seconds] 05:19:32 -!- syllogism has joined ##crawl-dev 05:19:38 -!- mauris has joined ##crawl-dev 05:26:19 -!- Amnesiac_ is now known as | 05:26:48 -!- | is now known as Guest9083 05:26:54 -!- Guest9083 is now known as Amnesiac_ 05:29:54 johnstein, looks like control-v 05:30:23 hm wait 05:30:45 -!- mauris has quit [Ping timeout: 250 seconds] 05:31:01 no, that looks right 05:31:10 geekosaur: you mean my vim issue? 05:31:20 yeh 05:31:37 I get an error with \% but not with ctrl-v % 05:31:38 I found a workaround. :1,270s/foo%/bar/g 05:31:51 where the file is 270 lines long ;p 05:32:02 I'll try the ctrl+v next time 05:32:31 -!- qoala has quit [Quit: Abscond!] 05:33:10 thanks :) 05:33:55 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 05:35:11 hmm, works fine without escaping at all for me 05:35:23 maybe I misunderstood 05:37:21 -!- Azzkikr_ is now known as Azzkikr 05:37:21 :%s/foo%/bar/g seems to work fine 05:37:56 may depend on version; for me it's complaining about invalid character after % 05:45:03 -!- HellTiger has quit [Read error: Connection reset by peer] 05:45:07 -!- LexAckson_ has quit [Read error: Connection reset by peer] 05:45:32 -!- LexAckson_ has joined ##crawl-dev 05:50:00 interesting. I get the error if I use \% (this is expected, it's a special sequence) but not for % (which is probably, spuriously, why ctrl-v worked) 05:50:36 same here 05:50:46 also you can use $ in place of the last line of the file: :1,$s/foo%/bar/ 05:54:54 -!- Evablue has quit [Quit: Evablue] 05:56:14 -!- mauris has joined ##crawl-dev 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:05:34 -!- Patashu has quit [Ping timeout: 260 seconds] 06:08:30 -!- Starbutterfly has quit [Ping timeout: 252 seconds] 06:11:02 -!- AreBrandon has quit [Ping timeout: 250 seconds] 06:21:52 -!- Bcadren has quit [Ping timeout: 250 seconds] 06:23:46 -!- radinms has quit [Ping timeout: 260 seconds] 06:25:27 -!- KurzedMetal has quit [Read error: Connection reset by peer] 06:31:26 -!- Evablue has quit [Quit: Evablue] 06:37:28 -!- DrKe has quit [Ping timeout: 250 seconds] 06:43:44 -!- DeXoteric has quit [Quit: Page closed] 06:44:52 -!- DrKe has joined ##crawl-dev 06:52:01 -!- Evablue has quit [Quit: Evablue] 06:52:38 -!- mauris has quit [Ping timeout: 250 seconds] 06:54:34 -!- uJellie has quit [Ping timeout: 260 seconds] 06:57:24 -!- siepu has quit [Ping timeout: 250 seconds] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:03:51 -!- Pacra_ has quit [Read error: Connection reset by peer] 07:03:54 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 07:04:11 -!- Pacra_ has joined ##crawl-dev 07:05:18 -!- JellieJels has quit [Ping timeout: 260 seconds] 07:06:21 -!- LexAckson_ has joined ##crawl-dev 07:14:55 -!- Lasty has joined ##crawl-dev 07:29:03 -!- wheals has joined ##crawl-dev 07:31:15 -!- yottam has joined ##crawl-dev 07:31:16 <}> !tell |amethyst I submitted a bug report with a save file -- https://crawl.develz.org/mantis/view.php?id=10124 07:31:16 }: OK, I'll let |amethyst know. 07:31:37 Hi, search seems bugged, can't find book of Dreams with "dream", can find it with "book" 07:31:40 in trunk 07:31:48 oh 07:31:52 it's case sensitive 07:32:01 can find it with "Dream" 07:33:12 -!- Ultraviolent4 has quit [Ping timeout: 252 seconds] 07:33:20 Sanctuary does not prevent summons from attacking, which leads to immediate penance 13https://crawl.develz.org/mantis/view.php?id=10124 by bsdbeard 07:33:54 -!- dpeg has joined ##crawl-dev 07:33:55 Cheers 07:36:27 doy: should plain text search be case-sensitive? 07:36:27 wheals: You have 1 message. Use !messages to read it. 07:36:32 -!- MarvinPA has joined ##crawl-dev 07:36:33 \!messages 07:36:36 !messages 07:36:36 (1/1) PleasingFungus said (7h 54m 52s ago): the oni patch causes the game to crash as soon as a turn ends... 07:36:39 I surely hope not 07:36:41 nice 07:36:45 !bug 10123 07:36:46 https://crawl.develz.org/mantis/view.php?id=10123 07:36:53 Think that's case sensitivity too 07:37:12 !seen Lasty 07:37:12 I last saw Lasty at Tue Dec 1 12:14:55 2015 UTC (22m 17s ago) joining the channel. 07:37:16 yeah, it's {Long Blades} i bet 07:38:43 03Björn Tegelund02 07* 0.18-a0-402-g9fa1480: Vampires can now drain entropy weavers 10(32 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9fa1480cc114 07:38:43 03wheals02 07* 0.18-a0-462-g80d36b2: Merge pull request #192 from deveight/patch-1 10(4 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/80d36b26891f 07:39:15 blaaa 07:41:16 wheals: great so you're ruining my Vp fanfic where Alucard is nearly defeated by the SpyderLorde Entropy Weaver, who has undrinkable blood 07:41:23 <}> Hmm is it a bug to go through a portal to a pan level that is completely blocked by walls and water 07:41:33 <}> Because you're 100% stuck without flying/digging/teleporting 07:41:35 gammafunk: does ScarletJ come in here somewhere? 07:41:47 he's a co-author and he's going to be so pissed!!! 07:43:17 it's ok, spider is still hell for vampires 07:44:27 !lg devteamnp vp won s=name 07:44:28 44 games for devteamnp (vp won): 11x 78291, 8x elliptic, 4x Medar, 3x amalloy, 3x rob, 2x pointless, 2x itsmu, dpeg, doy, sorear, evilmike, SGrunt, PleasingFungus, MarvinPA, Lasty, KiloByte, gammafunk, wheals 07:44:49 <}> surely this is a bug? http://i.imgur.com/F2Oxk8X.png 07:44:50 gammafunk: what does the "np" stand for? 07:45:12 dpeg: "no ping", for devs like 'snark we don't want to ping unless necessary 07:45:12 yeah, probably 07:45:24 looks like one of lom's vaults? 07:45:25 ra.x as well 07:45:26 ah, very considerate, let sleeping dogs lie etc. 07:45:30 that's holy pan 07:45:34 oh 07:45:40 <}> I've already been to holy pan 07:45:41 <}> Can you go there twice? 07:45:49 no 07:45:53 <}> Anyway... if a player has no tele or flying he's dead with no way out 07:45:54 did you get any message entering the level? 07:45:54 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 07:46:01 <}> That can't be right... 07:46:15 really? there are apis and pearl dragons elsewhere in pan? 07:46:21 -!- LexAckson_ has joined ##crawl-dev 07:46:28 <}> I've no idea... but I've been in a pan lvl with angels and went out 07:46:40 there are random angels on other levels afaik 07:46:47 yeah that looks like holy pan, a specific section with pearl dragon 07:46:49 there's mennas 07:46:55 <}> And I killed mennas too 07:46:57 there are some pan vaults that place angels...hrm...maybe only zig entrances? 07:46:58 <}> In pan 07:47:03 oh, i see, those are corpses 07:47:21 <}> Well the point is... you shouldnt let portals put you in places like this 07:47:27 do you have a save backup? 07:47:32 <}> I can get one 07:47:34 !vault holy_pan 07:47:35 Can't find holy_pan. 07:47:36 <}> And im playing online 07:47:38 hrm 07:47:39 <}> So you can go specate me 07:47:41 * wheals prepares to blame g r u n t 07:47:42 maybe that's not holy pan 07:47:48 <}> !lm 07:47:48 1009. [2015-12-01 08:51:54] bsdbeard the Bringer of Law (L27 CeHu of Zin) escaped from the Abyss! (Abyss:1) 07:47:55 <}> !locate 07:47:56 } was last seen on CXC (bsdbeard, L27 CeHu of Zin). 07:48:16 <}> Medar, should I get a save backup now? 07:48:32 did you leave the level already? 07:48:34 <}> No 07:48:35 <}> Im still there 07:48:52 then sure I guess 07:48:58 <}> Ok 07:49:01 why are you asking me instead of wheals? :) 07:49:12 why me??? 07:49:23 <}> Oh 07:49:31 this is what i get for being helpful.... 07:49:32 <}> irssi coloured your usernames the same and it got me confused 07:49:57 Medar: also you're the one who can get a save backup for him ;) 07:50:04 dpeg: hey, what's up? 07:50:13 /nick wMedals 07:51:10 <}> wheals, http://CRAWL.XTAHUA.COM/saves/bsdbeard-crawl-0.17-151201-1250.tar.bz2 07:51:17 see, I don't have to do anything 07:51:43 <}> Well 07:51:50 <}> I have a tele scroll but if I didnt I'd be dead there 07:51:54 <}> Since you can't go anywhere 07:52:07 yeah, these things are generally not supposed to happen 07:52:12 I'm curious if that's holypan, would be pretty surprised if not 07:52:25 Lasty: you lead the score board on "changes riling up players". This is on MD removal levels by now, I am very envious!!! :) 07:52:35 <}> Medar, can I tele out now? then I can see if its holypan 07:52:46 sure, the save backup won't change 07:52:48 <}> ok 07:53:07 <}> Yeah its holypan 07:53:07 don't forget your pearl dragon armour :P 07:53:14 <}> I'm with zin. can't butcher pearl dragons 07:53:19 aww 07:53:27 fine to murder them though 07:53:28 ctrl-e says holy pan 07:53:29 <}> But it's weird because I swear I had a pan lvl full of angels, but I ran out 07:53:30 } Just this once! 07:53:40 -!- Denapoli has quit [Quit: Page closed] 07:53:45 <}> Because I already had the demonic rune 07:53:53 Lasty: seriously, keep it up! Also many thanks for 0.18 game plan wiki page. 07:54:55 <}> IMO if you have max piety with zin the angels should be friendly 07:55:01 <}> Why does zin allow killing angels and mennas 07:55:39 <}> !lm uniq~~mennas x=god 07:55:39 4. [2015-12-01 08:35:49] [god=Zin] bsdbeard the Bringer of Law (L27 CeHu of Zin) killed Mennas on turn 132296. (Pan) 07:56:07 <}> You can't butcher the corpse of a demonspawn but you can kill angels? 07:56:09 if they died, they must not have been sufficiently pure 07:56:13 Lasty: however, what I really came for is your god idea -- this immediately reminded me of what I called "volatile piety" in a (sadly typical dpeg-style overloaded) Okawaru proposal. 07:56:20 qed 07:56:40 wheals: this is akin to Kill them all and let god sort em out, eh? 07:56:55 %git :/neutral.*holy 07:56:56 07MarvinPA02 * 0.15-a0-275-g2f8e1e8: Don't turn holies neutral when worshipping a good god 10(1 year, 8 months ago, 8 files, 47+ 182-) 13https://github.com/crawl/crawl/commit/2f8e1e877b38 07:57:10 Lasty: so would you mind me thinking/commenting this a bit? 07:58:31 -!- 14WAABNZ9 has quit [Quit: 14WAABNZ9] 07:59:31 thanks, dpeg. 07:59:58 Yeah, feel free to throw thoughts and comments on it 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:00:02 it's very much a work in progress 08:00:50 Lasty: where's a good place? Don't think I should hijack the 0.18 planning page for this. 08:00:50 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 08:01:10 My goals for it are 1) make sure piety starts at more or less baseline for each fight and scales upward as the fight progresses, allowing increasingly powerful abilities 08:01:30 dpeg: maybe it'd be best to start a new page for "volatile piety god" or whatever and link it from the planning doc 08:01:31 that's more radical than what I had in mind, sounds good 08:01:38 Lasty: okay, will do! 08:02:03 Don't let my goals constrain you -- there might be more than one good set of ideas that can come from this 08:02:15 gotta run off to work, but will check in later 08:02:24 -!- Lasty has quit [Quit: Leaving.] 08:03:11 gotta work too 08:03:13 so should the pearl dragon bit have no_tele_into or something? 08:06:49 <}> Medar, that would be nice 08:10:45 I don't really do vault stuff, so I don't know the preferred solution is (or if being trapped like that is allowed in pan, probably not though) 08:11:26 you could create a bug report for it 08:12:47 <}> ok 08:12:47 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:19:34 Entering a portal to pandemonium can you trap you 13https://crawl.develz.org/mantis/view.php?id=10125 by bsdbeard 08:21:20 there's also a large section on one side that's cut off from the transits, though maybe the solution there is to put a transit on that side 08:21:49 doesn't that also happen with shafts/hatches in hell(s) 08:26:49 killing flayed ghosts gets rid of all flaying, even in LOS of other flayed ghosts. please don't fix this 08:28:24 -!- MarvinPA has quit [Ping timeout: 250 seconds] 08:33:40 -!- Lasty_ has joined ##crawl-dev 08:37:59 and just lost dex whilst wearing sustain attributes ring in tomb woo 08:38:14 never got tat explained to me 08:38:18 nevermind* 08:51:15 -!- molotove1 has quit [Quit: Leaving.] 08:54:39 -!- 18VAACMHP is now known as evablue2 08:57:00 -!- siepu has quit [Ping timeout: 250 seconds] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:04:00 -!- Pacra_ has quit [Read error: Connection reset by peer] 09:04:14 -!- Pacra_ has joined ##crawl-dev 09:06:23 -!- magistern has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 09:09:00 -!- wheals has quit [Quit: Leaving] 09:09:48 -!- } has quit [] 09:10:54 -!- kuniqs has quit [Client Quit] 09:12:36 -!- scummos__ has quit [Ping timeout: 250 seconds] 09:13:15 -!- evablue2 has quit [Quit: evablue2] 09:15:02 -!- iFurril has quit [Ping timeout: 260 seconds] 09:25:49 -!- elliptic has quit [Remote host closed the connection] 09:26:20 -!- dpeg has quit [Quit: leaving] 09:40:54 -!- crate has quit [Read error: Connection reset by peer] 09:44:14 -!- CKyle has joined ##crawl-dev 09:45:34 -!- LexAckson_ has quit [Ping timeout: 245 seconds] 09:46:32 -!- LexAckson_ has joined ##crawl-dev 09:51:00 -!- molotove has quit [Read error: Connection reset by peer] 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:05:26 -!- jspengler has quit [Ping timeout: 260 seconds] 10:13:22 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 10:14:25 -!- Tux[Qyou] has joined ##crawl-dev 10:14:56 -!- LexAckson_ has joined ##crawl-dev 10:22:29 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 10:24:06 -!- Zekka has quit [Ping timeout: 260 seconds] 10:25:22 -!- Evablue has quit [Quit: Evablue] 10:28:00 -!- } has joined ##crawl-dev 10:28:41 <}> Should there be a warning by default when you try to drink a potion while already reciting with zin? (potions cancel recite) 10:29:00 -!- ProzacElf has joined ##crawl-dev 10:29:01 <}> I mean there's a warning for most things that can cause you harm (shooting friendlies, targetting yourself, etc) 10:31:42 I don't think that falls in the same category with those 10:31:52 warning might still be good though 10:32:28 I guess that is not something you do on purpose so often, that it would be annoying 10:32:55 what else cancels recite? are there warnings for those? 10:33:33 ??recite[3 10:33:33 recite[3/5]: You can do anything during the recitation that doesn't require your voice. Things that stop recite: spit poison, breathe * abilities, zin's abilities (including donate gold), t command, eating, drinking a potion, reading a scroll, casting a spell, or being silenced, paralysed, confused, slept, petrified (completely) or berserked. 10:34:30 -!- ussdefiant_ has joined ##crawl-dev 10:34:38 that's a lot of things. I think it's important to have warnings for none or all 10:38:58 -!- ontoclasm has joined ##crawl-dev 10:45:25 -!- Alcopop has quit [Quit: Page closed] 10:50:14 -!- Kalir has quit [Changing host] 10:52:39 pff 10:52:54 spark wasps need a warning to quit the game 10:52:57 -!- Gorgo has quit [Client Quit] 10:53:51 on the plus side, i still enjoy cratecrawl 10:53:59 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 10:54:55 -!- LexAckson_ has joined ##crawl-dev 10:56:03 -!- Gorgo_ has quit [Client Quit] 11:00:01 -!- omarax has quit [Remote host closed the connection] 11:00:06 -!- zxc has quit [Read error: Connection reset by peer] 11:02:22 -!- 32NAACQAZ has quit [Ping timeout: 260 seconds] 11:02:58 <}> Medar, I don't if it's right to have warnings for them according to the crawl philosophy, but it sure is annoying to have your recite cancelled in combat because you forgot quaffing haste removes it 11:04:08 -!- Pacra_ has quit [Read error: Connection reset by peer] 11:04:25 -!- Pacra_ has joined ##crawl-dev 11:04:27 I don't think it's philosophy question, it's UI/technical question 11:06:02 <}> If someone is used that the game warns them before they do something stupid (i.e. take off *contam item) I guess they would be used to it warning before quaffing potion during recite 11:06:18 <}> or expect it at least 11:06:52 ProzacElf: are they still terrible after Grunt's patch? 11:07:13 haha 11:07:17 i don't know 11:07:22 :p 11:07:43 yeah, i shouldn't be hating until i see what they're like now 11:09:23 also, i don't mind things cancelling recite without warning you 11:09:32 }: well, think there is a bit of a leap there, I can't think any warn/no-warn situation that's very similar to recite case 11:09:38 but it should be an all or nothing 11:10:10 that is very true, and since there are a lot of things I feel like that added complexity would probably be worth it 11:10:13 potion quaffing is the big one there 11:10:15 i think 11:10:22 but that's just my opinion without checking the code or anything 11:10:24 because it's easy to forget 11:10:55 <}> Yes, I've been with zin a long time and still forget quaffing cancels recite periodically 11:10:58 i totally quaffed haste while reciting once 11:11:23 but then again, zin is OP 11:12:15 <}> and fun too, IMO 11:12:26 <}> one of the best designed gods I think 11:12:38 oh, i have no problem with zin 11:12:58 and he's also not popular 11:13:15 him and ely can remain OP because no one likes them -p 11:13:35 -!- jefus has quit [Ping timeout: 260 seconds] 11:14:02 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 11:15:03 -!- LexAckson_ has joined ##crawl-dev 11:15:32 -!- jefus has joined ##crawl-dev 11:15:46 -!- debo has quit [Quit: Lost terminal] 11:17:44 <}> ely is OP? 11:18:28 -!- IceBlind is now known as FireSight_ 11:18:35 -!- FireSight_ is now known as WorkSight 11:19:38 -!- wheals has joined ##crawl-dev 11:20:09 ... I like Ely and Zin 11:20:16 now that Ely has been reformed 11:22:03 !tell johnstein you can use &ctrl-e to see what vaults are on a level, and it should be up to date even after &ctrl-r (also protip for getting help on IRC: don't ask at 3 in the morning :P) 11:22:03 wheals: OK, I'll let johnstein know. 11:23:44 I think 10 am is reasonable! 11:28:29 -!- magistern has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 11:30:03 -!- mopl is now known as mopl_ 11:31:07 we north americans have taken over the devteam! 11:32:56 something just happened with glyph colours in my game 11:33:21 cacodemons become red, tmons and neqoxecs white 11:33:28 i didn't even update version 11:33:50 &rc ldf 11:33:51 http://crawl.xtahua.com/crawl/rcfiles/crawl-git/ldf.rc 11:34:19 strange 11:36:29 !cmd &rc 11:36:29 Command: &rc => =eval $(=rc.helper $*) 11:36:30 autoexplore is telling me "done exploring" on swamp:4 but i don't have the rune. looks like there's some tiles that were beyond some miasma clouds before, but shouldn't it say something else? 11:36:36 !cmd =rc.helper 11:36:37 Command: =rc.helper => !lm ${1:-.} fmt:"\$(concat (ignore ${2}) (=bot_prefix ${*:-${src}}))rc ${name} \$(version_fixup ${2:-${v}})" stub:"No milestones for $(name_fixup ${1:-${user}})." 11:36:48 URL IN LOWER CASE? 11:38:02 jefus: it should, there are couple of open bugs for different cases in Mantis 11:38:33 I guess save backup might be useful, if someone is going to try to fix them in the future 11:39:39 !mc =bot_prefix 11:39:44 !cmd =bot_prefix 11:39:44 Command: =bot_prefix => .echo $(if (= $1 cszo) % (if (= $1 cao) ! (if (= $1 cdo) @ (if (= $1 cln) \$ (if (= $1 cue) \$ (if (= $1 rhf) # (if (= $1 cbro) ^ (if (= $1 cxc) !| (if (= $1 cpo) # (if (= $1 lld) !lld ?)))))))))) 11:39:58 Medar, how do i do that? 11:40:00 !cmd ^rc 11:40:00 Command: ^rc => .echo http://crawl.berotato.org/crawl/rcfiles/crawl-$(replace trunk git ${2:-git})/$(!lm ${1:-.} cbro x=name fmt:"${x[0]}" stub:"$(name_fixup $1)").rc 11:40:12 !cmd |rc 11:40:13 Command: !|rc => .echo http://crawl.xtahua.com/crawl/rcfiles/crawl-$(replace trunk git ${2:-git})/$(!lm ${1:-.} cxc x=name fmt:"${x[0]}" stub:"$(name_fixup $1)").rc 11:40:28 !cmd |rc .echo http://CRAWL.XTAHUA.COM/crawl/rcfiles/crawl-$(replace trunk git ${2:-git})/$(!lm ${1:-.} cxc x=name fmt:"${x[0]}" stub:"$(name_fixup $1)").rc 11:40:29 Redefined command: !|rc => .echo http://CRAWL.XTAHUA.COM/crawl/rcfiles/crawl-$(replace trunk git ${2:-git})/$(!lm ${1:-.} cxc x=name fmt:"${x[0]}" stub:"$(name_fixup $1)").rc 11:40:49 jefus: it's only available through ssh 11:41:00 !lm jefus x=src 11:41:00 5924. [2015-12-01 16:16:20] [src=cao] Jefus the Executioner (L16 HOGl of Makhleb) reached level 4 of the Swamp on turn 35748. (Swamp:4) 11:41:32 WHEALS: MUCH APPRECIATED 11:41:37 NP 11:42:03 am ssh'd 11:42:21 oh. select version, advanced options 11:42:27 aha, cool 11:42:43 there should be save backup which should give you a link (that you won't be able to access yourself) 11:44:44 http://crawl.akrasiac.org/saves/Jefus-crawl-git-de31b62de9-151201-1142.tar.bz2 11:44:49 am looking through the autoexplore issues list 11:44:59 most seem to be exclusion related 11:45:20 there is one old one about disjointed areas 11:45:34 https://crawl.develz.org/mantis/view.php?id=2748 11:45:36 perhaps this one? 11:45:45 ah 11:45:46 that is old 11:45:49 well old is fine 11:45:55 it's still open 11:46:07 seems to fit 11:46:36 well 11:46:52 you are in disjoined area? 11:47:06 or just disjoined because of the miasma? 11:47:09 no, never mind that :) 11:47:20 (I can't check the save atm) 11:48:38 it isn't a disjointed area like that i guess. assuming it was the miasma but let me actually take a look now that it is saved 11:50:04 oops, hadn't realized there were auto exclusions 11:50:55 oh right, miasma creates those 11:51:14 if you are unsure, you can always create a new report 11:51:24 think some of those exclusion ones are duplicates already 11:56:39 -!- dtsund has joined ##crawl-dev 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:00:02 -!- travis-ci has joined ##crawl-dev 12:00:03 The build passed. (master - aa2475c #3979 : Steve Melenchuk): https://travis-ci.org/crawl/crawl/builds/94098058 12:00:03 -!- travis-ci has left ##crawl-dev 12:00:03 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 12:01:51 !tell Grunt no one had done that yet because my patches are like fine wine and require aging before consumption (re pr190) 12:01:51 ebering: OK, I'll let grunt know. 12:02:02 -!- siepu has quit [Ping timeout: 250 seconds] 12:03:55 !pr 190 12:03:55 https://github.com/crawl/crawl/pull/190 12:04:27 -!- SurpriseTRex has quit [Ping timeout: 260 seconds] 12:05:04 -!- DashNine has quit [Remote host closed the connection] 12:05:30 -!- ussdefiant_ has quit [Ping timeout: 250 seconds] 12:05:59 something something multiholiness 12:10:09 -!- Buzzell has quit [Ping timeout: 245 seconds] 12:12:36 -!- mopl_ has quit [Ping timeout: 252 seconds] 12:13:04 -!- Twinge has quit [Ping timeout: 245 seconds] 12:13:10 that one needs to be moved to a new cask 12:13:19 -!- Twinge has joined ##crawl-dev 12:14:10 -!- WorkSight has quit [Ping timeout: 250 seconds] 12:14:15 -!- siepu has quit [Ping timeout: 260 seconds] 12:14:43 -!- Buzzell has joined ##crawl-dev 12:16:51 ??plan 12:16:51 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:release_plans 12:18:08 -!- subsebi has quit [Client Quit] 12:26:47 -!- siepu has quit [Client Quit] 12:31:52 -!- Ultraviolent4 has quit [Ping timeout: 252 seconds] 12:32:20 wheals: thanks. technically it was only midnight :) 12:32:39 oh, i thought you were on the east cost since cbro is in georgia 12:32:47 03doy02 07* 0.18-a0-463-gf16beb3: ^F should be case insensitive (10123) 10(23 seconds ago, 1 file, 6+ 2-) 13https://github.com/crawl/crawl/commit/f16beb3db7e9 12:32:50 Autoexplore states "Done exploring." with autoexclusions from miasma tiles 13https://crawl.develz.org/mantis/view.php?id=10126 by jefus 12:32:50 but admittedly that could be irrelevant 12:32:50 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:32:50 -!- molotove has quit [Quit: Leaving.] 12:33:00 I'll have a talk with my kids and try to explain they need to go to bed earlier so I can to crawl futzing earlier 12:33:22 heh yea. I went with ramnode who only had Atlanta at the time 12:33:52 ehe 12:34:06 they have Seattle now. I've been considering moving cbro out here but haven't done anything about it yet 12:34:27 and, there are so many wizmode commands don't worry if you don't know them all 12:34:41 kinda thinking about coinciding it with new webtiles, upgrading past 12.04, and maybe central auth server shenanigans 12:34:47 i mostly know *E since it's useful if someone has a buggy vault and uploads their save 12:35:16 new webtiles as in webtiles-changes? 12:35:23 I'm an expert on &~C3 &*R and &L(vault) 12:35:27 yea 12:35:36 dbro is running an old version 12:35:40 there's some cool stuff 12:36:13 but it doesn't always load up right away. I haven't isolated repro steps for a report 12:37:14 hey, last commit only 9 months ago 12:37:33 weren't we going to switch to it before christmas last year :P 12:38:08 * wheals says, having a todo list full of stuff he thought of two years ago 12:38:38 -!- tedric has joined ##crawl-dev 12:40:57 are any other servers running webtiles chsnges? 12:42:03 i think someone asked this yesterday but i didn't catch the response; what happened to ^V in console? 12:42:12 <|amethyst> jefus: it's now part of | 12:42:12 |amethyst: You have 1 message. Use !messages to read it. 12:42:15 -!- ProzacElf has quit [Ping timeout: 260 seconds] 12:42:20 ohhh 12:42:20 neat 12:42:47 yeah, i can work with that 12:43:13 the keys list in the game docs still lists ^V 12:43:38 -!- Sorbius has quit [Ping timeout: 250 seconds] 12:43:51 <|amethyst> doy: looks like the help needs to be updated for the removed/merged keys 12:44:28 johnstein: i think cpo might be? 12:44:30 ??cpo 12:44:31 cpo[1/1]: DCSS server in Sydney. Webtiles: https://crawl.project357.org SSH: crawl@crawl.project357.org (pw joshua or key available via webtiles). Operated by chequers. 12:45:23 <|amethyst> Grunt: I am a little confused by aa2475c6 12:45:36 -!- Ququman has joined ##crawl-dev 12:45:43 <|amethyst> Grunt: it seems like now rolling zero is the only way to return the first index from choices? 12:46:07 <|amethyst> oh, I guess the first index is just idx? 12:47:23 -!- Ladykiller69 has quit [Ping timeout: 260 seconds] 12:48:11 -!- debo has joined ##crawl-dev 12:48:47 -!- BlackGyver has quit [Ping timeout: 264 seconds] 12:49:00 <|amethyst> so if you have two entries {A, 10} and {B, 10}, total = 0, and you'll return A on 0 and 11-19, and B on 1-10 ? 12:49:58 <|amethyst> but with the previous code you would return A on 0-9 and B on 10-19 12:50:49 <|amethyst> so it seems like the only difference is where idx is not the first element of the map, in which case the new behaviour doesn't seem right? 12:51:38 <|amethyst> oh, I see... the previous code returned A on 0-10 and B on 11-19 12:52:26 -!- MarvinPA has joined ##crawl-dev 12:53:39 -!- wheals has quit [Quit: Page closed] 12:54:36 <|amethyst> hm, no, the new version isn't right: if A:1, B:10 we now have total = 11, with 0 -> A, 1 -> B, 2-10 -> A 12:55:44 <|amethyst> Grunt: I think it should be in the order it was before, but with rand < 0 rather than <= 12:56:52 -!- travis-ci has joined ##crawl-dev 12:56:53 The build was broken. (master - 4262862 #3981 : ontoclasm): https://travis-ci.org/crawl/crawl/builds/94103449 12:56:53 -!- travis-ci has left ##crawl-dev 12:59:33 -!- yottam has quit [Quit: leaving] 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:04:22 -!- Pacra_ has quit [Read error: Connection reset by peer] 13:04:30 -!- Pacra_ has joined ##crawl-dev 13:07:38 -!- rossi has quit [Ping timeout: 246 seconds] 13:09:31 -!- MarvinPA has quit [Read error: Connection reset by peer] 13:11:10 -!- wheals has joined ##crawl-dev 13:11:12 -!- lobf has joined ##crawl-dev 13:11:23 03|amethyst02 07* 0.18-a0-464-ga4894dd: Re-correct weights for random tiles. 10(12 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/a4894dd86312 13:13:50 |amethyst: doh 13:13:50 Grunt: You have 1 message. Use !messages to read it. 13:14:09 -!- MarvinPA has joined ##crawl-dev 13:14:29 |amethyst: I was working on the (usually but not always valid) assumption that only weight 1 is used 13:14:39 <|amethyst> ah 13:14:53 clearly need to make random_choose_weighted accept an rng, and then let it ints be used as rngs 13:15:02 <|amethyst> I was just typing that 13:15:10 <|amethyst> Grunt: as penance, you can modify random_choose_weighted so we can pass in the random number as an argument 13:15:27 <|amethyst> (well, so that it and this use an underlying function that lets you do that) 13:15:43 |amethyst: remind me when I get home from work >.> 13:15:44 ??layouts[3 13:15:45 layouts[3/3]: wiki: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:layout_types 13:16:25 johnstein: geoelf is specifically for Elf if the name does not tip you off :) 13:16:32 <|amethyst> oh, err 13:16:38 <|amethyst> tiles builds are broken 13:16:43 rip 13:16:53 Grunt: that explains the "elf" in elf 13:17:30 Grunt: it's useful data nonetheless for ideas on the kinds of layouts that would work well with those crypt ends 13:18:00 what does the geo stand for? geometric? 13:18:30 <|amethyst> stands for "geoduck" 13:18:37 <|amethyst> it's actually pronounced "gooey elf" 13:18:53 that was actually my next guess 13:19:08 <|amethyst> (sadly, "geometric" is probably actually the right answer) 13:19:54 03|amethyst02 07* 0.18-a0-465-gdb8518e: Fix tiles builds by really really removing opc tile. 10(2 minutes ago, 2 files, 0+ 4-) 13https://github.com/crawl/crawl/commit/db8518e57dac 13:20:03 -!- molotove1 has quit [Quit: Leaving.] 13:20:09 guess I should work on a geocrypt layout that is distinct enough from elf 13:20:52 layouts look complicated but interesting 13:20:58 <|amethyst> BTW 13:21:06 are octopode crushers the pan of 0.18 13:21:34 <|amethyst> some of the geoelf layouts, particularly with the arrowhead rooms, remind me of circuit diagrams 13:21:56 <|amethyst> this suggests an anachronistic Pakellas altar vault 13:22:08 <|amethyst> pakellas_jk_flip_flop 13:23:07 ! 13:24:14 ??0.18 13:24:14 0.18 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.18_plan 13:28:22 <|amethyst> %git HEAD^{/really really}^^{/really really} 13:28:23 07pubby02 {kilobyte} * 0.14-a0-786-gac0ec0c: Change Formicid EXP apt to 2. 10(2 years, 1 month ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/ac0ec0c7c633 13:28:26 <|amethyst> %git HEAD^{/really really}^^{/really really}^^{/really really} 13:28:27 07|amethyst02 * 0.12-a0-1990-gd6bd172: Don't show 'constrict 1' for low-level Nagas. 10(2 years, 10 months ago, 1 file, 6+ 2-) 13https://github.com/crawl/crawl/commit/d6bd17296531 13:29:20 <|amethyst> %git HEAD^{/really, really} 13:29:21 07tenofswords02 * 0.14-a0-2901-g784a1df: Wake up wizlab_wucad's monks 10(1 year, 9 months ago, 1 file, 5+ 4-) 13https://github.com/crawl/crawl/commit/784a1dface71 13:30:01 -!- dpeg has joined ##crawl-dev 13:30:10 -!- ldierk has joined ##crawl-dev 13:31:19 -!- AreBrandon has quit [Ping timeout: 250 seconds] 13:41:00 -!- ldierk has quit [Ping timeout: 245 seconds] 13:41:59 <}> Medar, I think a bigger issue is recite->vit since vit cancels recite before it finishes as well, and its very common to forget that 13:42:12 <}> before a battle you want vit+recite and getting the wrong order is annoying 13:42:25 <}> maybe its just me 13:42:53 03wheals02 07* 0.18-a0-466-g2da4a2a: Use mons_make_god_gift. 10(23 minutes ago, 1 file, 1+ 4-) 13https://github.com/crawl/crawl/commit/2da4a2af7a4a 13:42:53 03wheals02 07* 0.18-a0-467-g9774df8: Destroy Yred zombies on abandonment. 10(12 minutes ago, 1 file, 7+ 1-) 13https://github.com/crawl/crawl/commit/9774df8e2d6c 13:42:58 well the warning wouldn't really help there, since once you started to recite it's too late already 13:43:15 <}> right, but id rather continue to recite, and vit when it finishes 13:43:19 maybe vit shouldn't stop recite 13:43:42 alternately: no zin invocations stop recite 13:43:58 i mean you are literally in the middle of invoking him 13:44:18 <|amethyst> but Zin doesn't like it when you mix the prayers together 13:44:35 god of order of operations 13:44:51 <|amethyst> Zin is just a single-threaded kind of god 13:44:53 fr: god of combos 13:45:10 god of mutexes :p 13:45:12 isn't that literally lasty's plan 13:45:58 combogod that is! s/plan/vague idea/ i guess 13:46:46 looks like it 13:46:52 crawl will be a fighting game in no time 13:47:18 <}> shoryuken! 13:47:24 <|amethyst> we already got the spin around and attack everything attack 13:47:34 <}> hjkl(x2) would be hadouken 13:47:36 <}> make it so 13:47:37 and health bar 13:48:25 -!- wheals has quit [Quit: Leaving] 13:48:27 <|amethyst> that reminds me, more uniques need death speech! 13:49:15 Sigmund says, "You must defeat Sheng Long before you can challenge me!" 13:49:15 profound sadness! 13:49:26 <|amethyst> %git 3307a2dc 13:49:26 07Grunt02 * 0.13-a0-1636-g3307a2d: One last piece of Donald dialogue. 10(2 years, 6 months ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/3307a2dca8d5 13:50:01 fr lines for uniqeus to say when you die in their LoS 13:50:21 they can gloat over having beaten you 13:50:31 ontoclasm: sounds great! 13:50:31 <|amethyst> sadly there are technical reasons that prevent that 13:50:39 oh? 13:50:39 <|amethyst> but yes 13:50:50 <|amethyst> when you die we don't even go back into the game loop 13:51:00 <|amethyst> so never get a chance to show messages again 13:51:05 well, it could just be fake 13:51:10 gods get a last message :) 13:51:15 <|amethyst> oh 13:51:15 like in the part that prints "you die..." there could be a hook 13:51:17 <|amethyst> that's right 13:51:23 <|amethyst> so I guess it is possible 13:51:24 <|amethyst> then 13:51:35 -!- xczxc has quit [Quit: Leaving] 13:51:36 <|amethyst> we need to use that to fix wyrmbane 13:52:16 <|amethyst> currently only dragonform felids will ever see "The lance glows as it skewers you." 13:52:34 felid reasons 13:52:48 *reason 13:52:59 sounds like a realease-stopper 13:53:44 -!- wheals has joined ##crawl-dev 13:54:35 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 13:55:05 -!- LexAckson_ has joined ##crawl-dev 13:55:50 03chequers02 07* 0.18-a0-242-g57e5425: Tweak panlord brand distribution. 10(7 days ago, 1 file, 15+ 12-) 13https://github.com/crawl/crawl/commit/57e542532f0e 13:55:50 03wheals02 07* 0.18-a0-469-gf15e86e: Merge pull request #184 from alexjurkiewicz/panlord-brands 10(7 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/f15e86e5a540 13:56:09 does anyone know the important (if there are any) differences between I_BRAINLESS and I_ANIMAL offhand? someone mentioned that it seemed like insects could probably be normal intelligence rather than brainless now, when that insect spellcasting bug came up 13:56:19 which seems reasonable to me 13:56:36 <|amethyst> MarvinPA: Ely is one 13:57:32 yeah, i think that's possibly the only especially noticeable one? imo it'd be fine to allow pacifying insects again, especially since ely has changed a bunch since that was disallowed 13:57:34 -!- ldierk has joined ##crawl-dev 13:58:10 -!- molotove has quit [Quit: Leaving.] 13:58:29 <|amethyst> avoiding clouds 13:58:31 i think possibly walking into clouds is the other noticeable one 13:58:35 heh 13:59:14 <|amethyst> brainless things won't sidestep to let allies pass 13:59:32 <|amethyst> !source mon-act.cc:588 13:59:32 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-act.cc#l588 13:59:43 oh 13:59:49 i wonder if that kind of broke bee rooms 14:00:03 -!- omarax has quit [Remote host closed the connection] 14:00:46 <|amethyst> there are some differences with patrolling 14:01:32 <|amethyst> mindless creatures other than jelly genus can't push others aside 14:02:01 <|amethyst> (err, swap, but we call it "shove") 14:02:24 <|amethyst> it would make them count as "beasts" for druid abilities 14:02:45 <|amethyst> traps and slime walls like clouds 14:02:54 does a panlord having SPWPN_SPEED actually do anything? 14:03:23 -!- Kramell has quit [Ping timeout: 250 seconds] 14:03:39 <|amethyst> branch-native monsters that aren't brainless are more likely to know shafts 14:03:49 <|amethyst> I think that's everything 14:03:59 <|amethyst> I searched for I_BRAINLESS\|I_ANIMAL 14:04:20 <|amethyst> well, there are also the general intelligence differences 14:04:25 <|amethyst> tracking range and forgetfulness 14:04:29 yeah, like time to forget you and so on 14:04:54 seems like it should be pretty ok to change, anyway 14:05:11 <|amethyst> Spider would probably be more difficult 14:05:21 <|amethyst> well 14:05:57 <|amethyst> maybe not, since spiders are fast and it's harder to leave their LOS in the first place 14:06:36 <|amethyst> or maybe it would be easier to draw things to chokepoints 14:08:01 <|amethyst> I don't see a problem with moving them, but I would prefer to unsimplify intelligence 14:09:06 <|amethyst> eh, maybe not, it doesn't seem like a big enough difference to be worth splitting 14:10:28 03wheals02 07* 0.18-a0-470-g259a231: Dont give pan lords speed or vorpal. 10(78 seconds ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/259a231d7765 14:11:42 |amethyst: how do you cherry-pick commits from PRs? 14:13:44 <|amethyst> wheals: first, you need a config entry 14:13:58 <|amethyst> under [remote "origin"] fetch = +refs/pull/*:refs/remotes/origin/pull/* 14:14:11 -!- ldierk has quit [Ping timeout: 260 seconds] 14:14:39 -!- GauHelldragon has quit [Ping timeout: 260 seconds] 14:14:42 -!- travis-ci has joined ##crawl-dev 14:14:43 The build was broken. (master - 012bd0b #3983 : ontoclasm): https://travis-ci.org/crawl/crawl/builds/94110095 14:14:43 -!- travis-ci has left ##crawl-dev 14:15:11 i broke it 14:15:16 <|amethyst> then git fetch origin will pull them 14:15:24 !blame3 ontoclasm 14:15:24 ooooontoooooclaaaaasm 14:15:27 which config file do i put that in? ~/.gitconfig? 14:15:55 <|amethyst> wheals: in crawl/.git/config 14:16:03 ontoclasm: |amethyst fixed it already, travis takes a while to catch up 14:16:26 <|amethyst> that's in addition to the existing one for refs/heads/* 14:17:08 <|amethyst> then you can git cherry-pick master..origin/pull/999/head 14:17:32 well it did work in the other file but i guess i should limit it 14:17:56 <|amethyst> I guess if you primarily use github repositories that might not be so bad :) 14:18:58 <|amethyst> usually I instead instead do (in my work branch): git merge origin/pull/999/merge; git rebase 14:19:25 <|amethyst> (my work branch has master as its upstream, you'd need git rebase master if not) 14:21:50 03Sandman25DCSS02 {wheals} 07* 0.18-a0-471-gf84bb0d: Update ability.cc 10(4 days ago, 1 file, 19+ 0-) 13https://github.com/crawl/crawl/commit/f84bb0de870f 14:21:50 03wheals02 07* 0.18-a0-472-ge90aded: Update doc. 10(43 seconds ago, 1 file, 3+ 4-) 13https://github.com/crawl/crawl/commit/e90adedaa3f9 14:22:27 <|amethyst> you could also do git checkout -b 999 origin/pull/999/merge; git rebase master if you prefer a different local work branch for each change 14:23:06 oh 14:23:09 wow i'm stupid 14:23:21 <|amethyst> wheals: looks good 14:23:25 wheals: I see you are adopting Sandman's mysterious commit titles :) 14:23:35 not for the rest! 14:23:44 <|amethyst> wheals: another thing you can do is say in the commit message Closes #999 pull request. 14:23:48 also, i suspect that he's using the GitHub editor, which uses those by default 14:23:53 <|amethyst> wheals: so you don't have to do it by hand 14:24:04 |amethyst: i will for my next commit (that's not the whole PR) 14:24:06 ah 14:24:07 <|amethyst> aha 14:25:18 <|amethyst> (you don't have to actually say "pull request", just Closes #999 is fine, but that might be confused with a mantis bug, though there isn't much overlap in the numbers at the moment) 14:26:13 might be a while before there is :P 14:27:51 03wheals02 07* 0.18-a0-473-ga89439d: Display if a monster is immune when targetting nets. 10(55 seconds ago, 1 file, 7+ 0-) 13https://github.com/crawl/crawl/commit/a89439d069a6 14:28:09 <|amethyst> hm, I was looking into replacing those 'goto done;'s in butchery with an ON_UNWIND 14:28:32 <|amethyst> but I'm not sure if it's any clearer, and it's slightly more lines of code 14:28:59 <}> |amethyst, did you take a look at the sanctuary bug report? 14:29:30 <|amethyst> yes, didn't try the save but it looks good 14:29:40 <}> ok, thank you 14:29:47 who understand layouts the most now? sounds like infiniplex and mumra were the experts. both retired? 14:29:52 <|amethyst> mind you, I'm still not sure what the problem is exactly 14:30:01 <}> the summons arent recalled 14:30:07 <}> and they keep attacking because of that 14:30:15 hmm, should J/G monsters remain berserkable if insects become I_ANIMAL 14:30:36 i wonder if anyone has died to a berserk acid blob in acid_trip 14:30:58 <|amethyst> }: right, but even if I add code that I expect would make allies not attack from outside to inside a sanctuary, alongside the code that makes them not attack inside, it doesn't work 14:31:13 do people like skinflayer? 14:31:25 <|amethyst> }: and IIRC this did appear to depend on the allies being just outside the edge of sanctuary 14:31:43 !calc 2**15 14:31:44 32768 14:32:07 not bad 14:32:12 Warspiderx (L27 MiBe) ASSERT(_valid()) in 'ray.cc' at line 194 failed. (Dis:1) 14:32:23 <|amethyst> johnstein: Grunt is probably the person who best understands vault placement, and layouts are just a special kind of vault 14:32:26 !crashlog 14:32:26 wheals: it doesn't strike me as especially exciting 14:32:26 12491. Warspiderx, XL27 MiBe, T:69498 (milestone): http://underhound.eu:81/crawl/morgue/Warspiderx/crash-Warspiderx-20151201-193211.txt 14:33:07 <|amethyst> johnstein: for layout *design* I don't know 14:33:22 and seems like the mechanic is implemented in a bit of a fiddly way 14:34:03 thanks |amethyst I'm already bugging grunt a bunch. I'll continue to do so. 14:34:21 also it's not like "attack the same monster repeated times" is a thing you wouldn't otherwise do, really 14:34:46 -!- ldierk has joined ##crawl-dev 14:35:00 <|amethyst> !learn add johnstein I'm already bugging grunt a bunch. I'll continue to do so. 14:35:01 johnstein[5/5]: I'm already bugging grunt a bunch. I'll continue to do so. 14:35:05 anti-skinflayer would be cooler 14:35:32 true 14:35:54 still more exiciting than morg <.< 14:36:09 -!- er3 has quit [Client Quit] 14:36:34 <|amethyst> wheals: looking at that last commit, I think it would be good to also have MB_INSUBSTANTIAL 14:37:00 <}> |amethyst, I could test it some more not just outside sanc but directly in the middle 14:37:03 <}> see if it happens 14:37:23 what i really wanted was to make monster_caught_in_net take a "dryrun" param but it needs a monster so rip 14:37:29 <|amethyst> }: would be good... I *think* I tried and couldn't get it to work, but I wasn't very thorough 14:37:34 <}> Ok 14:37:59 -!- omnirizon has quit [Ping timeout: 260 seconds] 14:38:17 <|amethyst> wheals: monster_unnettable_reason 14:38:20 now that fragile exists i should make an unrand with it 14:38:26 the Glass Sword 14:38:40 <|amethyst> wheals: or moninfo_unnettable_reason 14:38:42 new xbow unrand: the glass cannon 14:38:46 it feels like it'd fit more as an unrand thing to me in general, really 14:38:48 :Y 14:39:00 ontoclasm: also glass amulet etc. Quest: get the full glass combo! 14:39:03 <|amethyst> wheals: but I was thinking of MB_INSUBSTANTIAL also because that affects other things 14:39:09 yeah 14:39:32 worth it just so you can replay the last scene of snow crash 14:41:23 03wheals02 07* 0.18-a0-474-g33aa5f8: Update docs again. 10(54 seconds ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/33aa5f8dd7c4 14:47:19 -!- Ladykiller70 has quit [Ping timeout: 260 seconds] 14:48:16 -!- NilsBloodaxe has quit [Ping timeout: 252 seconds] 14:50:37 -!- Nightbeer has quit [Ping timeout: 250 seconds] 14:51:13 !bug |amethyst 14:51:13 https://crawl.develz.org/mantis/view.php?id=|amethyst 14:51:16 <3 14:51:47 -!- travis-ci has joined ##crawl-dev 14:51:48 The build was broken. (master - 242350d #3984 : ontoclasm): https://travis-ci.org/crawl/crawl/builds/94111603 14:51:48 -!- travis-ci has left ##crawl-dev 14:51:55 -!- Zekka has quit [Ping timeout: 250 seconds] 14:54:16 -!- Kramell has quit [Remote host closed the connection] 14:56:10 -!- xczxc has quit [Quit: Leaving] 14:57:47 <}> |amethyst, I can reproduce it 100% of the time even if you're right next to the enemy and use sanc, not on the edge 14:58:16 <}> so I guess being on the edge is nnot the culprit 14:58:54 <}> what I'm not sure if it only happens with water elementals (engulf maybe?) or all summmons 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:24 ??ring of the mage 15:00:24 ring of the mage[1/1]: A nice little unrandart, it gives nice wizardry, nice MR++ and +3 nice int. 15:01:06 -!- Kramell has quit [Remote host closed the connection] 15:01:32 ??etheric cage 15:01:32 maxwell's etheric cage[1/1]: +0 rElec helmet that greatly increases MP regen but also has a 1 in 100 chance of giving you a lump of contam every turn. You get 1 MP every turn on a coinflip. Miscasts, haste and invisibility combined with this artifact are very likely to mutate you. 15:02:03 that sounds pretty fragile to me 15:02:19 but already has a nice negative effect 15:02:33 i was thinking of making an unrand that has {MP+18, Fragile} 15:02:38 can't decide what slot to put it in 15:02:49 <}> helmet 15:02:56 yeah, a hat maybe 15:03:20 how much damage would a glass sword do here 15:03:59 ontoclasm: I think it's too strong, but I perhaps overvalue MP boosters. 15:04:14 hm 15:04:20 -!- Pacra_ has quit [Read error: Connection reset by peer] 15:04:37 ontoclasm: but that's just a number, something between 12 and 18 will be alright! 15:04:38 -!- Pacra_ has joined ##crawl-dev 15:04:47 yeah 15:05:11 (I picked +max MP because it becomes less useful as the game goes on, temptimg you to take the hat off) 15:05:20 yes, I understood :) 15:05:30 or amulet or whatever 15:05:47 fragile items should auto-inscribe, right? 15:05:55 yep 15:06:00 oh, i did think of an important question 15:06:06 can monsters equip fragile items 15:06:13 and if so do they break if you kill the monster 15:06:24 we will never know! 15:06:30 because dying is not the same as taking off 15:07:10 (i.e. we set the rule, and it's better to not break on monster death) 15:07:37 The orc unequips the +7 great sword "Plog" {speed, rF++, +Inv}. The item crumbles to dust! The orc picks up 2 arrows. 15:09:15 %git :/Fragile 15:09:15 07PleasingFungus02 * 0.18-a0-450-gf50acb2: Add a new artefact property: Fragile 10(16 hours ago, 7 files, 33+ 4-) 13https://github.com/crawl/crawl/commit/f50acb22cd3c 15:09:49 looks like no interaction with monsters at all 15:09:52 ontoclasm: impossible these days, it's a pity! 15:10:17 -!- Patashu has joined ##crawl-dev 15:11:04 <|amethyst> could just make monsters refuse to take them off 15:11:09 fr: ARTP_ANTIFRAGILE 15:11:22 <|amethyst> and rule that taking them off a dead monster is fine 15:11:28 <|amethyst> what happens if Maurice steals one? 15:11:32 <|amethyst> currently I mean 15:13:08 he can't steal equipped items 15:13:22 it would be pretty silly if you think about 15:15:28 -!- Patashu has quit [Remote host closed the connection] 15:15:33 but Nethack has it!!1! 15:15:37 what happens if Xom swaps one of these? 15:15:48 03MarvinPA02 07* 0.18-a0-475-gf0efd49: Don't give a bonus when pacifying creatures of the player's genus 10(70 minutes ago, 2 files, 6+ 6-) 13https://github.com/crawl/crawl/commit/f0efd499b3da 15:15:48 03MarvinPA02 07* 0.18-a0-476-g802644f: Give insects animal intelligence 10(65 minutes ago, 2 files, 32+ 33-) 13https://github.com/crawl/crawl/commit/802644fa305f 15:15:48 03MarvinPA02 07* 0.18-a0-477-gef82812: Adjust some monster descriptions... 10(35 minutes ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/ef828120ad9b 15:15:48 03MarvinPA02 07* 0.18-a0-478-g4e05144: Remove rF and rC from spark wasps 10(31 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4e051445c5f1 15:15:48 03MarvinPA02 07* 0.18-a0-479-g015cd81: Fix amulet of regeneration messaging for heartless players 10(16 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/015cd8153747 15:15:48 03MarvinPA02 07* 0.18-a0-480-g7a09ef4: Tweak display of dismissal on % 10(5 minutes ago, 3 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/7a09ef4f8164 15:16:12 probably it breaks 15:16:18 -!- Patashu has joined ##crawl-dev 15:16:21 xom doesn't swap player weapons any more 15:16:30 MarvinPA: good, it was getting hard to roleplay as a dev 15:16:36 MarvinPA, oh. good change 15:17:20 The amulet begins to pulse in time with where your heartbeast would have been if you had a heartbeat but you don't because you're dead! 15:17:36 er. 15:17:39 heartbeast 15:17:44 fr 15:17:46 fr 15:17:47 yes 15:18:34 <|amethyst> do gargoyles have heartbeats? 15:18:46 <|amethyst> I guess they do canonically now :) 15:19:02 <|amethyst> actor::has_heart 15:19:14 <|amethyst> int actor::has_usable_heart() const; 15:19:24 I like heartbeast. 15:19:27 int actor::usable_hearts() const; 15:19:43 <}> ogres have 2 hearts, little known fact 15:19:53 and can wear two amulets 15:19:55 <|amethyst> wheals: one of which takes into account forms, and the other not 15:20:07 <}> how many hearts does a hydra have 15:20:13 gargoyles are "living stone" according to the species selection thingy (and generally i'd like to push them towards eventually being fully MH_NATURAL to clean up the weirdnesses about them being partially nonliving) 15:20:21 <|amethyst> wheals: oh, and they also differ on whether a heartbeast has a heart or is a heart 15:20:58 or is a hart! 15:21:30 <|amethyst> A wild ebeest appears! 15:23:38 |amethyst: of course, heartbeast form doesn't even have a heart 15:24:06 <|amethyst> nor does it regrow them when attacked with a piercing weapon 15:24:12 <|amethyst> unlike the heartbeast monster 15:24:59 MarvinPA: hear hear 15:25:52 The heartbeast pumps you!!! 15:26:17 <|amethyst> we need to recruit Rybread Celsius to the devteam 15:26:30 * dpeg favours Lord Kelvin. 15:27:03 <}> |amethyst, I tried other summons and the bug still happens 15:27:09 <}> not just with engulf/water elemental 15:27:15 You eat a beta-blocker. The heartbeast seems to slow down. 15:27:38 <|amethyst> R. Celsius wrote several interactive fictions (text adventures) in the 90s 15:27:51 -!- travis-ci has joined ##crawl-dev 15:27:52 The build was canceled. (master - f16beb3 #3986 : Jesse Luehrs): https://travis-ci.org/crawl/crawl/builds/94211764 15:27:52 -!- travis-ci has left ##crawl-dev 15:27:54 <|amethyst> was notorious for bad writing and bad spelling 15:28:06 -!- travis-ci has joined ##crawl-dev 15:28:07 The build was canceled. (master - f16beb3 #3986 : Jesse Luehrs): https://travis-ci.org/crawl/crawl/builds/94211764 15:28:07 -!- travis-ci has left ##crawl-dev 15:28:31 -!- travis-ci has joined ##crawl-dev 15:28:32 The build was broken. (master - 80d36b2 #3985 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/94151921 15:28:32 -!- travis-ci has left ##crawl-dev 15:28:44 those were both before |amethyst's tiles compile fix 15:28:57 <|amethyst> I should have cancelled them 15:29:24 <|amethyst> in one of them, _Symetry_, the ending sequence has the line "Human flesh bag! My blood pumper is wronged!" 15:29:37 <|amethyst> and, yes, the titles is spelled "Symetry" 15:29:56 <|amethyst> s/tles/tle/ 15:30:26 |amethyst: <3 15:30:49 Cannot go wrong with someone who writes "Human flesh bag!" 15:32:41 <}> what about meat popsicle 15:32:49 |amethyst: I don't know what you're talking about, but it sounds like the best thing of its type ever. 15:32:59 ob ugly bag of mostly water 15:33:51 -!- travis-ci has joined ##crawl-dev 15:33:52 The build was canceled. (master - a4894dd #3987 : Neil Moore): https://travis-ci.org/crawl/crawl/builds/94219689 15:33:52 -!- travis-ci has left ##crawl-dev 15:34:01 -!- travis-ci has joined ##crawl-dev 15:34:02 The build was canceled. (master - a4894dd #3987 : Neil Moore): https://travis-ci.org/crawl/crawl/builds/94219689 15:34:02 -!- travis-ci has left ##crawl-dev 15:34:05 |amethyst: his real name is Ryan Stevens, so he seems to be a native speaker. Must be art! 15:34:28 just deleted branches: branch_descriptions, god_abil_to_menu, iashol, panlord-colour, reform, sdl2, skillmenu, species_data, squarelos-0.17 and gitorious merge requests 1, 15, and 19 15:34:34 -!- travis-ci has joined ##crawl-dev 15:34:35 The build was canceled. (master - a4894dd #3987 : Neil Moore): https://travis-ci.org/crawl/crawl/builds/94219689 15:34:35 -!- travis-ci has left ##crawl-dev 15:34:37 <|amethyst> http://ifdb.tads.org/viewgame?id=3nnp57jnl1ihp2x4 15:34:48 <|amethyst> yeah, it's a deliberate style 15:34:55 wheals: iashol = abandoned equipment god? 15:34:56 these are all the ones that `git br -r --merged | grep -v 'pull'` says are merged; there are lots of others that were rebased in though 15:35:16 dpeg, original name of Ru 15:35:34 alright! 15:35:52 dpeg: i wouldn't delete unmerged work, if only for amusement purposes :) 15:35:55 -!- travis-ci has joined ##crawl-dev 15:35:56 The build was canceled. (master - a4894dd #3987 : Neil Moore): https://travis-ci.org/crawl/crawl/builds/94219689 15:35:56 -!- travis-ci has left ##crawl-dev 15:35:58 <|amethyst> iashol = ru 15:36:24 <|amethyst> I ru the day it was changed 15:36:29 iashol is the nickname he hated in high school 15:36:49 s/he/re (new pronoun?)/ 15:36:53 dpeg: the abandoned equip god was Ingi or something 15:36:56 riasholu 15:37:18 Igni 15:37:25 igni ipthes 15:37:30 smith god was igni ipthes; i think there was also an equip god separately 15:37:31 <|amethyst> wheals: 15:37:36 <|amethyst> %git ungendered 15:37:36 07|amethyst02 * 0.16-a0-2888-gbdc2e65: Add 'ungendered' option for Spivak pronouns. 10(1 year ago, 6 files, 16+ 4-) 13https://github.com/crawl/crawl/commit/bdc2e65e205b 15:37:44 <|amethyst> appropriate pronouns ^ 15:39:05 ruself 15:39:59 There's a band called RUDead 15:41:17 -!- Gorgo has quit [Quit: This computer has gone to sleep] 15:41:34 Ru sacrificed life 15:42:15 -!- doy has quit [Ping timeout: 245 seconds] 15:42:25 -!- wheals_ has joined ##crawl-dev 15:42:51 -!- wheals has quit [Ping timeout: 260 seconds] 15:43:30 -!- Patashu has quit [Ping timeout: 245 seconds] 15:46:21 -!- wheals_ is now known as wheals 15:46:58 -!- doy has joined ##crawl-dev 15:53:26 <}> haen seems to have an awfully low win rate for a recommended combo 15:53:45 -!- Foamed has quit [Quit: Leaving] 15:54:07 -!- simmarine has joined ##crawl-dev 15:54:57 it's a recommended halfling, not enchanter 15:55:03 wow i forgot halflings exist 15:55:17 MarvinPA: have you been thinking about species to remove?? 15:55:20 let's remove halflings to make it really look like we hate rMut 15:55:45 <}> I mean other non recommended backgrounds for ha have a much higher win rate than haen 15:57:00 channeling my inner kilobyte (it hadn't crossed my mind for a while really but i really would be in favour of removing halflings, come to think of it) 15:57:36 despite best efforts they're still ultra-boring 15:57:50 } the race/bg recommendation process was a bit ad hoc but winrate certainly wasn't the only consideration 15:58:19 <}> n1k, playstyle I guess? 15:58:49 i like halflings! 15:59:08 <}> halflings are for boring people who don't do mutation roulette :P 15:59:12 would be extremely hard to justify them as halflings and not kobolds or whatever else they do 15:59:18 many things matter including strength as judged by the experts involved with making the lists and fitting a variety of playstyles, yeah 15:59:18 MarvinPA: hey, you mentioned that you want to keep permanent mutations from malmutation. Do you think we should do anything to compensate for rMut amulet removal, or do you think things are fine as-is? 15:59:51 MarvinPA is just envious about Lasty's current super powers with the crowd, and wants part of the affection for himself! 16:00:03 -!- omarax has quit [Remote host closed the connection] 16:01:02 i don't really know, i think probably malmutate could do with some adjustments but no idea what especially 16:01:14 seems like it'd be kinda unpleasant for melee-focused characters in pan now 16:01:45 I think it's good to have both temporary and permanent (bad) mutations, but I'm not sure if that was even the question. 16:02:06 we could reduce neqoxec weight (in lev-pand.cc a little) 16:02:08 MarvinPA: My personal experience suggests that even as a melee-focused char, things are basically fine. You get mutated in Mnoleg's level, but not to an insane degree. That said, I'm probably not the average case. 16:02:53 <}> this rmut removal might make zin more popular :^) 16:03:23 <}> and halflings... 16:03:25 or ghouls 16:03:28 <}> halflings of zin 16:03:44 ghoullings of zin 16:04:00 <}> zinlings, I'm all for it 16:04:20 zingling brothers crawl circus 16:04:26 <|amethyst> how about make Malmutate use _spell_charged() ? 16:04:33 <|amethyst> like stormcallers and orb spiders 16:04:50 <|amethyst> so if you get hit, it feels like your own fault, because the game gave you a warning 16:05:21 <|amethyst> I guess you might not actually get that warning if the malmutator is faster than you 16:05:48 ghouls are weird 16:06:14 they look to be absolute rubbish because of their horrible stats but are actually pretty good 16:07:07 -!- hurricos has quit [Quit: Page closed] 16:07:19 i think maybe just tweaking the cast weights down (for neqoxecs and cacodemons) might be okay, and maybe making both of those a bit less common as pan spawns? there's definitely a whole ton of variables to adjust, i'd maybe just start with some relatively small changes for now 16:09:48 Another possibility that I haven't heard yet is to have malmutate 1) give temporary muts, and 2) have a chance to turn temporary muts permanent 16:10:31 It's more forgiving to brief exposures while still keeping permanent consequences for bad engagements 16:10:46 <}> malmutate could also give lots of glow, making fighting malmutaters with haste/invis worse, but potion of cancellation better 16:10:47 Lasty_: interesting! 16:11:34 i think outside of orbs of fire most individual encounters are just brief exposures though 16:11:37 <}> simplert to implement and same premie 16:11:44 <}> premise* 16:11:54 so that'd probably work out as a pretty substantial change 16:11:58 MarvinPA: yeah, but most individual encounters probably shouldn't result in serious mutations, right? 16:12:00 as well as being more complex 16:12:05 definitely more complex 16:13:45 i don't particularly have a problem with individual encounters having a chance to give you serious mutations, as long as it's not overly common or giving you loads of mutations per encounter or whatever 16:14:24 -!- travis-ci has joined ##crawl-dev 16:14:25 The build was fixed. (master - db8518e #3988 : Neil Moore): https://travis-ci.org/crawl/crawl/builds/94221460 16:14:25 -!- travis-ci has left ##crawl-dev 16:17:51 -!- lobf has quit [Quit: lobf] 16:19:46 <}> but why make it more complex if you can use glow/contam which is simpler and produces the same effect 16:20:54 dpeg: trog plog spotting: +13 quick blade "Plog" (weapon) {freeze, rElec rC+ Str+5} 16:21:50 Trog best god, burnt book best book 16:23:05 -!- lobf has joined ##crawl-dev 16:25:19 -!- kaiza has quit [Ping timeout: 260 seconds] 16:25:59 -!- lobf has quit [Client Quit] 16:26:04 <|amethyst> I added an autopickup for books under trog, but I was thinking about removing it 16:26:06 -!- rossi has quit [Ping timeout: 246 seconds] 16:26:18 -!- lobf has joined ##crawl-dev 16:26:28 I like autopickup books for Trog 16:26:31 <|amethyst> they're like a low-tier misc item that doesn't stack 16:26:34 since it's basically evokables of conjure flame 16:26:37 <|amethyst> maybe medium-tier 16:26:51 Medium-tier, in that they take no skill to get full effect 16:26:59 <|amethyst> I guess that is true 16:27:30 <|amethyst> does the duration of the fire depend on piety? 16:27:47 * geekosaur found books really handy for dealing with hydras as a Troggie 16:28:10 <|amethyst> ah, the duration depends on the quality of the book 16:28:20 <|amethyst> nice :) 16:28:38 what would be nice would be if they stopped autoexplore but were also on autopickup 16:28:53 |amethyst: those necronomicons just burn longer 16:28:55 i suppose that's not possible 16:28:58 |amethyst: lol, I didn't know that 16:29:52 <|amethyst> const int duration = min(4 + count + random2(rarity/2), 23); 16:30:01 -!- lobf has quit [Client Quit] 16:30:19 -!- lobf has joined ##crawl-dev 16:30:24 <|amethyst> where rarity is the sum of book_rarity(book) over a whole pile of books on the same square 16:30:35 <|amethyst> oh 16:30:43 <|amethyst> that means if you still have a removed book in your game 16:30:49 <|amethyst> heehee 16:30:51 haha 16:31:04 that is an excellent secret tech 16:32:26 <|amethyst> Trog is pleased that the book of Wizardy has fallen into obsolescence! The spellbook bursts into an intense flame! 16:33:15 <|amethyst> fortunately there's that min there 16:33:33 <|amethyst> but it does make it significantly more likely to have max duration 16:34:29 -!- ontoclasm has quit [Quit: Leaving.] 16:34:56 -!- xtwv has quit [Read error: Connection reset by peer] 16:37:39 -!- AreBrandon has quit [Ping timeout: 250 seconds] 16:41:02 .sparked 16:41:02 30. [dam=10;tdam=10] Demo the Phalangite (L23 HuWr of Ashenzari), mangled by a spark wasp on Depths:1 (hangedman_abyss_or_decor_slice) on 2015-12-01 14:31:31, with 380647 points after 78851 turns and 8:45:33. 16:44:35 -!- ystael has quit [Ping timeout: 250 seconds] 16:45:25 -!- mloy_ has quit [Ping timeout: 252 seconds] 16:47:33 03Medar02 07* 0.18-a0-481-g9a22f0c: Clarify teleportitis description (distance isn't limited). 10(2 minutes ago, 3 files, 7+ 8-) 13https://github.com/crawl/crawl/commit/9a22f0ca1f0b 16:49:57 -!- gressup|sleep is now known as gressup 16:50:23 MarvinPA: I take it you also wouldn't find https://github.com/crawl/crawl/pull/143 to be a good merge candidate? 16:50:25 anyone feel free to improve the wording there of course 16:50:59 gammafunk: it's his favorite mechanic! 16:52:35 @??vault_warden name:Gozag's_Favorite_Mechanic 16:52:35 Gozag's Favorite Mechanic (04p) | Spd: 10 | HD: 16 | HP: 72-104 | AC/EV: 10/10 | Dam: 36 | 10weapons, 10items, 10doors, fighter, see invisible | Res: 06magic(60) | XP: 1684 | Sp: seal doors | Sz: Medium | Int: human. 16:52:55 wheals: this is not funny! 16:53:02 * dpeg mourns duplication. 16:53:20 * wheals mourns duplication. 16:53:41 in here we only tolerate duplication in the code 16:53:43 * gammafunk gloats over the death of duplication. 16:54:14 * dpeg prepares a service at Gozag's cathedral. Hosts will be duplicated for free. 16:54:33 ...but at what cost! 16:54:39 Your head! 16:54:47 test error: ...build/crawl/crawl/crawl-ref/source/dat/dlua/test.lua:23: Shoals hut doors blocked (map dumped to level-fail.map) 16:55:03 dpeg: I'd have given you duplication if you'd have succeeded in removing Nemelex 16:55:17 gammafunk: is that still an offer? 16:55:22 :3 16:55:24 giving it a gold cost does fix the early-game problems with it but i still feel like if you use it at all it'd be mostly obvious what to use it on, yeah 16:55:46 MarvinPA: I never got this obvious thing, and I'd loved to have seen it := 16:55:49 :) 16:56:43 dpeg: nice woodchuck smiley 16:56:55 or beaver, I guess 16:57:13 :woodchuck: 16:57:29 woodchuck, beaver, they all look the same in console 16:57:47 Medar: Ah, but the *colors* 16:58:05 ZOT 16:59:17 -!- Krakhan has quit [Changing host] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:45 -!- chonchonts has quit [Quit: Page closed] 17:02:25 Was there a decision on skinflayer? 17:03:55 -!- DrKe has quit [Ping timeout: 245 seconds] 17:04:14 people pointed out that "hit the same thing a lot" is what you do anyway, but at the same time i still like it 17:04:24 -!- Pacra_ has quit [Read error: Connection reset by peer] 17:04:27 not like, say, bloodbane changes the way you play 17:04:44 -!- Pacra_ has joined ##crawl-dev 17:06:35 bloodbane is just a fixedart 17:08:07 this thing seems to have a gimmick based around nothing but flavor; you'd be better off with just an ordinary enchanted demon whip 17:08:23 -!- DrKe has joined ##crawl-dev 17:08:25 -!- SurpriseTRex_ has quit [Ping timeout: 250 seconds] 17:09:13 I guess after a few hits it starts to be better than an average demon whip you find 17:09:29 but again that's something you're going to be doing anyhow if you use it 17:09:40 hitting things, I mean 17:11:00 I'm not exactly sure how you could turn the concept of "gains enchantment in combat" into something more workable, but you probably could 17:11:27 I guess making it more like song of slaying, stacking the bonus a bit more and probably starting the enchant not as low 17:11:28 reverse sword of power 17:11:36 oh right, that exists 17:11:39 ??sword_of_power 17:11:39 sword of power[1/1]: This great sword's plusses depend on your current hitpoints. Its enchantment is your HP / 10, going from +0 to +27. 17:11:44 -!- Gorgo has quit [Quit: This computer has gone to sleep] 17:12:12 -!- Insomniak` has quit [Ping timeout: 264 seconds] 17:13:27 Well, I think what I'm going to do is close this, with a suggestion that he find a way to change the enchant not based on simply hitting the monster, which is about the least interesting thing as far as influencing enchant goes 17:13:40 ok, 17:13:40 an unrand that turns into the axe of woe at while you're at 1hp, what could go wrong 17:13:42 ok 17:14:08 i guess the tech there is to somehow cast ddoor with sufficiently low power 17:14:30 MarvinPA: If it becomes a problem, we put it behind permaglass, and you have to exploit some kind of bug to get it 17:14:42 I think someone suggested we do something like that with Axe of Woe, once 17:14:52 haha 17:15:12 put it in that bailey entrance 17:15:24 axe_in_stone 17:16:39 -!- ystael has quit [Ping timeout: 250 seconds] 17:20:07 -!- LexAckson_ has quit [Ping timeout: 250 seconds] 17:20:55 -!- stanzill has quit [Quit: au rev] 17:21:02 -!- Kramell has quit [Remote host closed the connection] 17:21:36 so all the amulet stuff about power levels and faith being the best by far and trying make more amulets similarly good put me in mind of a crazy, drastic change 17:22:03 -!- Lasty has joined ##crawl-dev 17:22:04 has anyone proposed: reducing the faith piety bonus a bit??? 17:22:20 wow good timing 17:22:43 -!- Wensley_ has quit [Ping timeout: 260 seconds] 17:23:07 ??faith 17:23:07 amulet of faith[1/2]: Piety increases one third faster. Yes, this means you get more gifts. Good gods save you more frequently in 0.16, but no longer in trunk. Xom has more dynamic piety and acts more often. Removing the amulet reduces your piety by 1/3. 17:23:08 MarvinPA: I've not seen it, but it sounds like a natural step. 17:23:22 how much less are you thinking? 17:23:38 i was thinking 1/4 bonus instead 17:23:50 * dpeg demands a unit fraction. 17:24:03 MarvinPA: sounds good then! 17:24:04 27/100 17:24:07 -!- Zekka has quit [Ping timeout: 260 seconds] 17:24:29 -!- Wensley has joined ##crawl-dev 17:24:53 -!- Wensley is now known as Guest7028 17:25:04 it seems pretty reasonable to me 17:25:06 -!- LexAckson_ has joined ##crawl-dev 17:25:21 I wish I were better at equating piety gain to "god stuff" 17:25:26 but it really varies by god 17:25:40 -!- Kramell has quit [Remote host closed the connection] 17:25:53 or we could add an amulet of XP, increases XP gain by /13 17:25:57 er 1/3 17:26:16 you know, to make another faith-tier amulet 17:26:58 gammafunk: too metagamey 17:27:01 -!- Kramell has quit [Remote host closed the connection] 17:27:06 dpeg: I'm joking :) 17:27:19 you never know with these people who defend Nemelex to the death 17:27:31 of course then we'd need the full DrKe jpeg treatment for amulet tiers 17:28:20 crash when resize in help 13https://crawl.develz.org/mantis/view.php?id=10127 by carnivorousflyingmonkey 17:28:25 -!- Kramell has quit [Remote host closed the connection] 17:28:28 dpeg: an amulet to increase anything you want by 1/3! HP? sure. MP? sure. XP? Piety? Gold? Runes? Yes. 17:28:44 one amulet for each thing you want to increase 17:28:50 penis size? 17:29:03 that would be the Score Amulet 17:29:08 increases score by 1/3 17:29:15 breast size for the ladies, of course, we're gender sensitive 17:32:04 -!- simmarine has quit [Read error: Connection reset by peer] 17:32:47 orbs of zot 17:33:12 * wheals looks up which signal Przerwane is 17:33:26 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:33:55 -!- Guest7028 has quit [Ping timeout: 245 seconds] 17:34:03 (ok, it's just #6, i know) 17:35:58 -!- Pepe has quit [Quit: rebuttal] 17:37:05 -!- ontoclasm has joined ##crawl-dev 17:39:38 -!- Kramell has quit [Remote host closed the connection] 17:39:55 MarvinPA: thanks for de-resistancing spark wasps before I remembered to do so myself <.< 17:40:03 -!- Kramell has quit [Remote host closed the connection] 17:40:34 MarvinPA: reducing "faith bonus sounds good to me. I'd also accept it increasing piety costs as well as piety gain, so that the effect is that you stay at higher piety without getting more total ability uses 17:41:18 -!- Kramell has quit [Remote host closed the connection] 17:41:59 -!- WorkSight has quit [Read error: Connection reset by peer] 17:42:19 <}> ozocubus refrigerator should make chunks and potions of blood rot slower 17:42:30 <}> it just makes sense 17:42:34 -!- bleak has quit [Read error: Connection reset by peer] 17:42:36 -!- Kramell has quit [Read error: Connection reset by peer] 17:42:51 -!- Wensley_ has joined ##crawl-dev 17:43:15 -!- ldierk has quit [Ping timeout: 260 seconds] 17:46:38 that wizlab was removed 17:47:15 -!- Wensley_ has quit [Ping timeout: 245 seconds] 17:49:06 -!- Wensley_ has joined ##crawl-dev 17:50:27 -!- LexAckson_ has quit [Ping timeout: 250 seconds] 17:52:58 Lasty: What I don't like about that is that it's disproportionately good for different gods (even more so than it is presently) 17:53:20 Like for oka it wouldn't be terribly good 17:53:35 ... I suppose it also just doesn't work for (say) Gozag 17:53:51 That may be, although G is rather special wrt faith 17:53:53 that's already the cae though 17:53:59 -!- Kramell has quit [Ping timeout: 260 seconds] 17:54:07 faith does nothing on G 17:54:21 How's it bad for Oka? You'd get increased gifts and faster access to finesse 17:54:38 you wouldn't get more heroism like now, but you already get a lot of that 17:54:42 -!- CanOfWorms has joined ##crawl-dev 17:55:06 well you'd still get increased gifts and faster access to finesse relative to no faith 17:55:25 . . . you sound like me :D 17:55:26 under the 1/4 bonus 17:55:32 -!- LexAckson_ has joined ##crawl-dev 17:56:01 but 1/4 has the advantage of simplicity 17:56:03 true 17:56:07 I mean, what does having high piety do for Oka? Not much. But it does more for gods with passives based on piety 17:56:34 gifts, really 17:56:36 also, players have a feeling for how piety usually increases ("this is a slow god, that's a fast god"), and "Faith works well on that 17:56:36 that's about it 17:56:49 more +0 helmetse! 17:56:52 woo! 17:57:08 I prefer +0 hats TYVM 17:57:30 gammafunk: you you draconian! 17:57:48 at least you didn't call me an octopode 17:57:58 fr: oka gifts hammers under faith 17:58:14 maybe that should be a xom thing... 17:58:36 what's a hammer 17:58:36 that makes no sense! after all, crazy yiuf has maces, not hammers 17:58:57 Enter Yiuf's club! 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:01:28 -!- lobf has quit [Quit: lobf] 18:01:48 -!- lobf has joined ##crawl-dev 18:01:48 -!- lobf has quit [Client Quit] 18:02:46 -!- siepu has quit [Read error: Connection reset by peer] 18:04:05 -!- lobf has joined ##crawl-dev 18:04:15 -!- Kramell1 has quit [Remote host closed the connection] 18:05:31 -!- Kramell1 has quit [Remote host closed the connection] 18:05:39 -!- Kramell has quit [Ping timeout: 260 seconds] 18:06:40 Lasty: Have you played P yet? 18:06:45 -!- Kramell has quit [Remote host closed the connection] 18:07:16 yeah, but not since the reboot 18:07:18 !lg lasty pakellas 18:07:19 1. Lasty the Inventor (L27 HuAr of Pakellas), escaped with the Orb and 3 runes on 2015-01-11 23:13:30, with 1553331 points after 79925 turns and 5:05:57. 18:07:24 ah 18:07:30 !lg won newpakellas s=name 18:07:30 No games for won (newpakellas). 18:07:31 It was one of the easiest games I've ever played 18:07:36 !lg * won newpakellas s=name 18:07:37 6 games for * (won newpakellas): drke, Celerity, gammafunk, wormsofcant, SomeoneAwful, SGrunt 18:07:44 one-shotting everything with a rod of iron 18:07:50 DrKe: Any thoughts on P? 18:07:52 -!- Kramell has quit [Remote host closed the connection] 18:08:05 !gitgrep 1 Someone Awful 18:08:06 %git HEAD^{/Someone Awful} 18:08:06 07PleasingFungus02 * 0.18-a0-313-g5843ff9: Fix Entropy Weave display (Someone Awful!) 10(5 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/5843ff95b3be 18:08:09 !gitgrep 2 Someone Awful 18:08:09 %git HEAD^{/Someone Awful}^^{/Someone Awful} 18:08:09 Could not find commit HEAD^{/Someone Awful}^^{/Someone Awful} (git returned 128) 18:08:10 fun god 18:08:22 -!- Kramell has quit [Remote host closed the connection] 18:08:25 -!- apparatus_ has quit [Quit: Page closed] 18:08:49 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 18:08:54 if you like using evokables a lot 18:09:09 yeah, I'm not fan of the rod interface 18:09:14 mainly having to wield them all 18:09:20 -!- Moonsilence has quit [Ping timeout: 245 seconds] 18:09:22 s/not/no/ 18:09:34 oddly I don't mind rod swapping 18:09:52 it probably works decently if you add @wN inscriptions 18:09:53 Unstable branch on crawl.lantea.net updated to: 0.18-a0-481-g9a22f0c (34) 18:09:54 there is some awkwardness with device surge 18:10:03 like if i'm using it with a lightning rod 18:10:16 oh, you have to keep doing so each turn? 18:10:17 clearly i don't want to surge the 2 mp part of it and etc 18:10:23 oh 18:10:31 yeah so it's a really cheap ability 18:10:34 fixed cost 1 piety i think 18:10:37 yes 18:10:42 major destruction cost 18:10:43 but that makes it very powerful for something like sack of spiders 18:10:50 yes 18:11:33 so i killed the zot lungs with spiders 18:11:49 right, and surged box of beasts 18:11:54 those things are unkillable 18:12:02 03MarvinPA02 07* 0.18-a0-482-g3e039bf: Give hydra form a fixed number of heads when cast 10(3 hours ago, 2 files, 6+ 21-) 13https://github.com/crawl/crawl/commit/3e039bfab4b1 18:12:02 03MarvinPA02 07* 0.18-a0-483-g9e1ee63: Reduce the piety bonus from amulets of faith 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9e1ee6321b07 18:12:02 03MarvinPA02 07* 0.18-a0-484-gfcbb278: Remove most sources of Zin Recite interruption 10(63 minutes ago, 11 files, 8+ 41-) 13https://github.com/crawl/crawl/commit/fcbb27822951 18:12:13 Spiders are great for killing orb guardians in any case 18:12:33 ghost moths handily have rF+ so it was killing the orbs also 18:12:50 Do ghost moths inflict antimagic on orbs/ 18:12:56 @??ghost moth 18:12:56 ghost moth (06y) | Spd: 12 | HD: 13 | HP: 54-86 | AC/EV: 8/10 | Dam: 1802(drain stat), 1802(drain stat), 1204(strong poison:47-84) | fly | Res: 06magic(100), 02cold, 03poison | Chunks: 06mutagenic | XP: 1691 | Sp: draining gaze [06!sil] | Sz: Large | Int: brainless. 18:12:58 no 18:13:13 the drain mp thing doesn't do anything to mosnters at all afaik 18:13:29 ah 18:13:32 or probably they don't even use it 18:14:08 -!- Kramell has quit [Remote host closed the connection] 18:14:47 man, hydra form must be kind of nuts with high spell power 18:14:50 ??hydra_form 18:14:50 hydra form[1/4]: Strongly spellpower-dependent level 6 form that gives a powerful cleaving attack (when heads >= 2). Your heads can be chopped off, grown, and cauterized just like the monster! Edible foes smaller than you are devoured when killed, healing you based on HD. rPois+, +30% HP. Beware the AC cost... except felids/octopodes. Has swift movement in water. 18:15:06 ??hydra_form[2 18:15:06 hydra form[2/4]: Base damage is 2 + 3*min(heads, 10) + (3/2)*max(0, heads-10). Which means 2 +[3 for every head before the 11th], and +[1.5 for every head past the 10th]. Did I mention that it cleaves? 18:15:08 grown? 18:15:24 -!- Kramell has quit [Remote host closed the connection] 18:15:36 back when it used to do that 18:15:49 -!- Kramell has quit [Remote host closed the connection] 18:16:13 MarvinPA: "most"? 18:16:13 -!- Kramell has quit [Remote host closed the connection] 18:16:29 it can still be interrupted by getting silenced/confused/paralysed 18:17:03 -!- Kramell has quit [Remote host closed the connection] 18:17:20 but no player actions? 18:17:24 right 18:17:34 sounds reasonable 18:18:11 -!- Kramell has quit [Remote host closed the connection] 18:18:36 -!- Kramell has quit [Remote host closed the connection] 18:19:51 -!- Kramell has quit [Remote host closed the connection] 18:19:55 -!- LexAckson_ has quit [Ping timeout: 250 seconds] 18:21:05 -!- Kramell has quit [Remote host closed the connection] 18:22:19 -!- Kramell has quit [Remote host closed the connection] 18:23:37 -!- Kramell has quit [Remote host closed the connection] 18:23:47 -!- MgDark has quit [Read error: Connection reset by peer] 18:24:31 -!- travis-ci has joined ##crawl-dev 18:24:32 The build passed. (master - 259a231 #3991 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/94232201 18:24:32 -!- travis-ci has left ##crawl-dev 18:25:11 You radiate a small righteous aura, and other beings within it are easier to hit. 18:25:20 that string is one character too long 18:25:30 -!- LexAckson_ has joined ##crawl-dev 18:25:32 s/,// 18:25:54 but the poor comma 18:26:08 it died for our lexicographic sins 18:26:15 -!- Kramell has quit [Remote host closed the connection] 18:26:40 <3 18:26:46 or just "others within it" 18:26:51 It will be reborn as a semicolon! 18:27:10 it grew another head? 18:27:10 aura; other 18:27:27 ++marvinpa 18:27:38 -!- tollymain has joined ##crawl-dev 18:28:51 -!- wheals has quit [Quit: Leaving] 18:28:55 gammafunk: drain gaze does work on monsters 18:29:03 gammafunk: it applies antimagic 18:29:07 really 18:29:26 @??ghost_moth 18:29:26 ghost moth (06y) | Spd: 12 | HD: 13 | HP: 54-86 | AC/EV: 8/10 | Dam: 1802(drain stat), 1802(drain stat), 1204(strong poison:47-84) | fly | Res: 06magic(100), 02cold, 03poison | Chunks: 06mutagenic | XP: 1691 | Sp: draining gaze [06!sil] | Sz: Large | Int: brainless. 18:29:44 i wasnt really paying attention 18:29:44 @??orange_crystal_statue 18:29:44 orange crystal statue (048) | Spd: 10 (07stationary) | HD: 10 | HP: 70 | AC/EV: 12/1 | 11non-living, evil, unbreathing | Res: 13magic(immune), 05fire++, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 670 | Sp: brain feed [06!sil], draining gaze [06!sil], mass confusion [06!sil], shadow creatures [06!sil] | Sz: Large | Int: human. 18:29:49 grunt: did you remember to add donald quotes for pak 18:29:51 but the orbs seemed ineffective at blowing up the spiders 18:29:55 -!- Kramell has quit [Read error: Connection reset by peer] 18:30:17 -!- Evablue has quit [Client Quit] 18:31:11 Your ghost moth stares at the Hell Sentinel. The Hell Sentinel's magic leaks into the air. 18:31:13 CanOfWorms: of course! 18:31:14 from drke's morgue 18:31:15 -!- Kramell has quit [Read error: Connection reset by peer] 18:31:15 also it seemed to be generating a lot of them 18:31:32 yeah i remember making a ton before ascending just to see 18:32:31 -!- Kramell has quit [Remote host closed the connection] 18:32:36 CanOfWorms: you're welcome to write more though :) 18:32:39 -!- wheals has joined ##crawl-dev 18:32:51 let me grab a link to what's there so far 18:32:55 -!- magistern has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 18:33:21 -!- Ladykiller69 has quit [Ping timeout: 250 seconds] 18:33:45 -!- Kramell has quit [Remote host closed the connection] 18:34:29 https://github.com/crawl/crawl/blob/evoker-god-rebase/crawl-ref/source/dat/database/monspeak.txt#l3471 18:34:46 -!- Kramell has quit [Remote host closed the connection] 18:35:17 oh that syntax in the last two no longer exists 18:35:35 does Donald have a problem with Nikola?! 18:35:59 i need des help: http://sprunge.us/IMBL 18:36:06 https://github.com/crawl/crawl/blob/evoker-god-rebase/crawl-ref/source/evoke.cc#L1142 18:36:12 trying to create my vault gives this error: Lua error: ./dat/des/altar/overflow.des:3717: attempt to concatenate local 18:36:15 'altarcount' (a nil value) x25 18:36:26 shouldn't this be random2(2)? 18:36:26 I copied the code from minitemple so not sure what's up 18:36:52 Donald says: "If you keep evoking that rod of yours, you'll go blind." 18:36:58 guess get_overflow_altar_count is returning nil for some reason? 18:37:14 does creating the vault you copied it from work? 18:37:35 heh no 18:37:50 you using &L? 18:37:50 ok let me find code that does, I just assumed minitemple worked 18:37:57 to test minitemple I used &L 18:38:01 i guess testing is hard 18:38:04 to test my vault I was using PLACE: D1 18:39:32 chequers: you can't use PLACE to test overflow vaults 18:39:41 as overflow vaults 18:39:51 ah. how can I test? 18:40:23 -!- Kramell has quit [Remote host closed the connection] 18:40:40 -!- Lasty has quit [Quit: Leaving.] 18:40:54 use WEIGHT: 9999999 and start games until you get a group of the right size, then go to that level - use &: to check overflow placements 18:41:25 -!- Buzzell has quit [Ping timeout: 245 seconds] 18:41:28 I will explain better when I get home 18:41:30 also 18:41:37 -!- Kramell has quit [Remote host closed the connection] 18:41:41 um 18:41:51 hm, fragile isn't a valid property in art-data yet 18:41:54 a weird thing happened 18:42:07 * gammafunk braces himself. 18:42:09 i think i get it, thanks 18:42:10 oh nevermind i guess i pressed 5? 18:42:16 statue_of_worship_2 does not need shuffle or subst; the vault can rotate to get that configuration 18:42:21 and then got shouted at through a glass wall by an imp for an hour 18:42:27 -!- ystael has quit [Ping timeout: 250 seconds] 18:42:30 *both of those configs 18:42:38 MarvinPA: good 18:42:51 -!- Kramell has quit [Remote host closed the connection] 18:42:55 Grunt: oooh 18:42:56 thanks 18:43:01 i really thought i'd pressed > though 18:43:10 03Medar02 07* 0.18-a0-485-g856d197: Always display all god powers, highlight available ones. 10(13 minutes ago, 1 file, 109+ 103-) 13https://github.com/crawl/crawl/commit/856d1972ecd0 18:43:18 _You start resting. 18:43:18 _HP restored. 18:43:23 followed by endless imp spam 18:44:12 -!- Kramell has quit [Remote host closed the connection] 18:44:15 I vaguely remember similar thing happening to someone before. 18:44:37 aha 18:44:52 it looks like i keep resting after restoring hp, presumably in an attempt to restore mp? 18:44:53 -!- simmarine has joined ##crawl-dev 18:44:55 despite worshipping P 18:45:11 Time: 17521.0 (447.0) 18:45:14 -!- Kramell has quit [Remote host closed the connection] 18:45:19 that seems not good 18:45:40 (interrupted by hunger) 18:45:43 ugh, how do you wiz up a specific unrand 18:45:49 -!- Kramell has quit [Remote host closed the connection] 18:45:51 i know the thing that makes all of them at once 18:45:53 -!- Buzzell has joined ##crawl-dev 18:45:57 MarvinPA: hrm, is that based on an RC option? 18:46:26 I mean, is how long your resting interaction with the MP situation through an rc option 18:46:33 and *you're 18:46:56 gammafunk: well he probably has the "rest until both hp and mp are full" option 18:47:00 i think default is now- yes that 18:47:02 -!- Kramell has quit [Remote host closed the connection] 18:47:10 ah, maybe my rc doesn't use that 18:47:14 rest_wait_both = true 18:47:14 rest_wait_percent = 100 18:47:17 that's what i have 18:47:25 hm. a level with my overflow temple generated with two disconnected sections on D:2, with the temple connecting them (but no path). Is this a bug with my vault? http://sprunge.us/PfOZ 18:47:26 it's not on by default 18:47:29 dunno if it's default 18:47:39 -!- AreBrandon has quit [Ping timeout: 250 seconds] 18:47:42 yeah I don't have those 18:47:50 percent 100 is default 18:48:07 ontoclasm: &%fruit unrand:whatever 18:48:11 but not rest_wait_both 18:48:19 -!- Kramell has quit [Remote host closed the connection] 18:48:27 looks like it's a problem for DD with gspirit too 18:49:14 !source _should_stop_activity 18:49:14 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/delay.cc#l1295 18:49:47 it would be kind of nice if the lists in wiz-item.cc and util/art-data.pl were generated from the list in enum.h 18:50:30 -!- Kramell has quit [Remote host closed the connection] 18:51:31 !source _do_rest 18:51:32 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/main.cc#l1892 18:51:46 -!- Kramell has quit [Remote host closed the connection] 18:52:00 -!- Syader has quit [Quit: Page closed] 18:52:22 neither has any tests for no magic regen 18:52:40 looks like it should be in _do_rest, yeah 18:52:42 rest_wait_both is also missing no hp regen things it seems 18:53:01 -!- Kramell has quit [Remote host closed the connection] 18:53:43 -!- Zekka has quit [Ping timeout: 250 seconds] 18:54:07 but I'm off... 18:54:48 -!- syllogism has quit [Quit: Leaving] 18:55:04 MarvinPA: this sounds like a bug and I will investigate 18:55:15 oh 18:55:20 except it's already been investigated <.< 18:55:46 chequers: anyway, the reason your vault wasn't working is that if it tries to place as a normal vault, it doesn't get any information about the number of altars it needs to place 18:56:27 -!- Kramell has quit [Remote host closed the connection] 18:57:41 -!- Kramell has quit [Remote host closed the connection] 18:57:49 MarvinPA: also good catch on the dd-with-gspirit thing - this explains gw starving on at least one occasion >.> 18:58:56 -!- Kramell has quit [Remote host closed the connection] 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:00:52 -!- molotove has quit [Quit: Leaving.] 19:01:12 03MarvinPA02 07[evoker-god-rebase] * 0.18-a0-549-g68304a7: Merge branch 'master' into evoker-god-rebase 10(81 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/68304a7ab4db 19:01:12 03MarvinPA02 07[evoker-god-rebase] * 0.18-a0-550-gc98bfff: Don't rest forever when worshipping Pakellas 10(36 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/c98bfff15176 19:01:12 03MarvinPA02 07* 0.18-a0-486-gab6c0bd: Don't rest forever as a Deep Dwarf wearing guardian spirit 10(4 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/ab6c0bddf0d9 19:01:16 -!- lobf has quit [Quit: lobf] 19:01:20 -!- Kramell has quit [Remote host closed the connection] 19:02:35 -!- Kramell has quit [Remote host closed the connection] 19:02:41 -!- lobf has joined ##crawl-dev 19:02:46 rip 19:03:00 merging that into P reminds me: imo invo enhancer isn't really a very good concept 19:03:38 since invocations power is even more of a vague thing than spellpower in a lot of cases 19:03:49 -!- Kramell has quit [Remote host closed the connection] 19:04:07 -!- CKyle has joined ##crawl-dev 19:05:23 is there an invo enhancer somewhere? 19:05:25 -!- AreBrandon has quit [Ping timeout: 250 seconds] 19:05:29 or a plan for one? 19:05:48 there's code for it all over the P branch, and i think grunt mentioned plans for an unrand 19:06:57 windows is the worst thing ever 19:07:12 19:07:12 there's certainly not much in the way of UI support for anything like that 19:07:20 * ontoclasm rages! 19:07:39 Your ontoclasm rages. 19:07:57 -!- travis-ci has joined ##crawl-dev 19:07:58 The build was fixed. (master - e90aded #3992 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/94234409 19:07:58 -!- travis-ci has left ##crawl-dev 19:08:17 Define 'fixed', travis... 19:08:26 in other weird bug news: i think i got lemuel_castle twice on two consecutive levels this game??? 19:08:45 oh, that would be pretty awful 19:08:54 i love that somehow microsoft writes lossy -text editors- 19:09:17 -!- Kramell has quit [Remote host closed the connection] 19:09:49 ontoclasm: it's lossy because it's approximating for you how the document should be formatted under another OS 19:09:55 oh, i know 19:10:05 gammafunk: it was added with the evo enhancer 19:10:06 but it's still irritating 19:10:16 -!- Kramell has quit [Remote host closed the connection] 19:10:17 oh hmm no, i think i just got 2 different castles? is there another one, i don't even know 19:10:17 CanOfWorms: sorry, what was? 19:10:24 invo enhancer 19:10:41 ontoclasm: nah, windows is the BOM 19:10:55 don't get CRied away 19:11:37 -!- Kramell has quit [Remote host closed the connection] 19:12:00 MarvinPA: calls for some uniq tag 19:12:12 there's one castle in multiple variants depending on depth; conceivably, as I read the des, you could get two in a row at the depth boundary 19:12:25 one was goblins and one is orcs 19:12:31 so maybe that's what happened 19:12:32 yep 19:12:36 nice 19:12:46 -!- Kramell has quit [Remote host closed the connection] 19:12:49 care to add the tag, or are we happy with this? 19:13:02 I think that was intentional 19:13:08 you could get one of each variety 19:13:24 er 19:13:26 Grunt: i figured the default variable assignment would work anyway 19:13:36 MarvinPA: let me pull up your game and look 19:13:41 (goblins, orcs; formerly draconians but I think now that can only happen in depths) 19:13:42 i guess getting goblins then draconians is fine but 2 consecutive floors seems a bit much 19:13:44 MarvinPA: because I know there is an imitation lemuel_castle vault 19:13:53 i'm on cbro, evoker branch 19:14:01 I want to create a vault that has two @ entrances but you can't path between them. it seems to results in a lot of level vetoes. Will that reduce the chance of it spawning as a result? 19:14:02 -!- Kramell has quit [Read error: Connection reset by peer] 19:14:07 Experimental (evoker-god-rebase) branch on crawl.beRotato.org updated to: 0.18-a0-550-gc98bfff 19:14:18 MarvinPA: yes one of those is the other castle 19:14:19 goblin castle 19:14:25 aha 19:14:30 !vault goblin_castle 19:14:30 Can't find goblin_castle. 19:14:33 let me find the name 19:14:58 Sorry, MarvinPA, but your goblin is in another castle. 19:15:09 welp 19:15:10 http://pastebin.com/YJM55z8j 19:15:13 :Y 19:15:37 -!- dpeg has quit [Quit: nights] 19:15:37 (doesn't work because fragile isn't defined yet) 19:15:44 -!- Kellhus has quit [Quit: Page closed] 19:15:46 it's the kennysheep one probably 19:15:50 chequers, I'd think that would lead to lots of vetoes due to disconnected areas? which, yes, would mean it doesn't spawn much 19:15:52 !vault minmay_goblin_kobold_castle 19:15:52 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/large_themed.des#l17 19:16:00 oh, that 19:16:06 geekosaur: yep that's what seems to be happening 19:16:13 there's also a smaller castle by kennysheep, but that one looks a lot different 19:16:20 could uniq_ the two 19:16:22 wondering if I should bump up the weight to compensate 19:16:23 uniq_large_castle 19:17:12 -!- Kramell has quit [Remote host closed the connection] 19:17:22 isn't there a tag that's relevant to a vault like that 19:17:38 ugh 19:17:38 ... no? 19:17:46 not that I know of at least 19:17:48 adding new properties to util/art-data.pl is a pain 19:18:24 -!- Kramell has quit [Remote host closed the connection] 19:18:31 ugh?? 19:18:34 wheals: yeah i tried and gave up 19:18:35 :( 19:18:52 it is a huge mess of stuff in a language i don't know 19:19:08 it really should be scraping enum.h 19:19:55 -!- WalkerBoh has joined ##crawl-dev 19:21:05 -!- lobf has quit [Quit: lobf] 19:21:49 -!- Ququman has quit [Read error: Connection reset by peer] 19:22:11 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 19:22:15 -!- lobf has joined ##crawl-dev 19:24:01 is there a way to make a vault place in one of the corners of the map only? 19:24:14 ORIENT seems to only allow hardcoding one corner in particular 19:24:17 you bastards… rMut is vital... 19:24:28 chequers: the map will rotate 19:24:35 chequers: so picking a corner ORIENT lets it place in any corner 19:24:40 Grunt: aha 19:24:44 -!- Kramell has quit [Read error: Connection reset by peer] 19:24:50 lobf: quite a few goodplayers seem to think rMut isn't worth much 19:24:59 always placing this vault in the corner seems better than creating a vault that vetoes about 95% of the time 19:25:36 -!- LexAckson_ has joined ##crawl-dev 19:25:52 geekosaur: I’m certainly not an optimal player (1 win this year… -_-) but I enjoy certain aspects of the game and HATE other aspects 19:25:58 -!- Kramell has quit [Remote host closed the connection] 19:26:02 and one of those is having a bad mut that I can’t get rid of 19:26:03 !lg . won 19:26:04 No games for geekosaur (won). 19:26:09 :p 19:26:12 i just realised how goodplayer reminds me of newspeak 19:26:13 haha 19:26:16 came close once... offline 19:26:22 wheals: good call 19:26:27 (which is where I mostly play these days because crap local network) 19:26:34 i’m all offline 19:26:39 that inventory management is so much better 19:26:42 than webtiles that is 19:26:53 replace greatplayer with plusgoodplayer, and greaterplayer with doubleplusgoodplayer 19:28:15 -!- Zekka has quit [Ping timeout: 260 seconds] 19:28:30 -!- MgDark has quit [Ping timeout: 245 seconds] 19:29:15 -!- Kramell has quit [Remote host closed the connection] 19:29:53 wheals: devs are just Big Brother 19:30:04 but yeah, having a bad mut just sucks 19:30:18 so does dying 19:30:19 I like loot and cool muts. My favorite parts of crawl 19:30:22 -!- Kramell has quit [Read error: Connection reset by peer] 19:30:24 wheals: yes, that too 19:30:38 but not particularly relevant to the conversation 19:30:50 specifically 19:31:31 -!- GauHelldragon has quit [Ping timeout: 260 seconds] 19:31:33 -!- Kramell has quit [Remote host closed the connection] 19:31:53 -!- Kramell has quit [Read error: Connection reset by peer] 19:31:59 glad someone has finally defined what is and is not relevant to development discussion 19:32:00 death?? 19:32:01 Your future! 19:32:19 gammafunk: the conversation was about removal of rmut 19:32:24 not about development in general 19:32:25 jeez 19:32:36 -!- Kramell has quit [Remote host closed the connection] 19:32:36 that’s what i brought up at least 19:32:46 my point is "just sucks" is not a valid design argument 19:32:48 so saying “death sucks too” doesn’t add much to that particular topic, that’s all i’m saying 19:32:48 not to speak for wheals' response was suggesting that things that suck can have a place in the game 19:32:56 yeah sure 19:32:59 the abyss sucks too 19:33:04 -!- Jiharo has quit [Quit: Leaving] 19:33:11 I like loot and cool muts doesn't further the discussion much either, does it? 19:33:16 lobf: do you have anything productive to add here, because it's not really seeming like it 19:33:25 in that i’m talking about my preferences, gamma, it is 19:33:46 sorry, marvin, trying to articulate my thoughts in between here 19:33:49 -!- Kramell has quit [Remote host closed the connection] 19:34:05 most bad muts aren't crippling 19:34:10 -!- Pacra_ has quit [Read error: Connection reset by peer] 19:34:11 sorry for jumping on you, there are just lots of people who think it is one 19:34:20 nah it’s cool 19:34:22 -!- Pacra_ has joined ##crawl-dev 19:35:01 bad muts are very inconvenient, sometimes deadly, semi-permanent, and sometimes completely unavoidable even with the existence of the rMut amulet 19:35:45 * geekosaur got his most recent game off to a "great" start by quaff-id-ing mut as the first potion he found >.> 19:36:10 the only deadly ones are the * ones and the no healing ones 19:36:13 It’s a big relief that I can kind of sidestep one of the worst aspects of the game by sacrificing my amulet slot to not have to be concerned about it 19:36:20 (and then fumble-fingeredly drinking the *second* one from what turned out to be a stack) 19:36:45 if bad mutations are really that poorly designed, we'd prefer fixing how they work to simply making an item that turns off the mechanic 19:36:49 but you do still have to be concerned, rMut isn't anything like absolute 19:37:08 lobf: you can still do that! 19:37:11 just sacrifice your god slot 19:37:18 to jiyva? 19:37:21 zin 19:37:21 to Zin 19:37:26 then i lose loot, my other favorite part of the game 19:37:37 zin helps a bit less, though right? 19:37:40 no 19:37:43 100% protection 19:37:45 at max piety 19:37:46 ah, no shit 19:37:48 and a one time cure mut 19:37:51 so i can just play the same god every game... 19:38:06 yeh, zin is essentially the only true rMut 19:38:06 yup 19:38:12 you can also just play ghoul 19:38:14 or mummy 19:38:24 but ghoul is the less painful one of the two 19:38:33 since they're basically undead trolls with more armour slots 19:38:35 or i can play the whole variety of options with this one item 19:38:41 ??goodsequell[ugh 19:38:42 goodsequell[9/16]: ugh ~ gh ~ ghoul[1/4]: 19:38:46 the chunks mechanic annoys me with ghould 19:38:48 ghouls 19:38:53 or you can play a whole variety of options and worry about bad mutations less 19:38:55 there is no chunks mechanic 19:39:01 to ghouls? since when? 19:39:03 ghouls are just the species that get healing from eating chunks 19:39:09 yeah that mechanic 19:39:12 is what i’m referring to 19:39:25 why is it annoying 19:39:26 and it’s not just get healing, it’s prevent rot 19:39:30 it's basically innate regen 19:39:47 you cure the rot by eating after every fight 19:39:55 i don’t like that i have to fend off the rotting 19:39:59 you don't? 19:40:01 -!- elliptic has joined ##crawl-dev 19:40:10 you just eat up after a fight where you've lost HP 19:40:14 and the rot cures itself 19:40:19 especially since sometimes you go a while longer than you might have planned w/o chunks 19:40:20 the rotting has never really caught up with me to any annoying degree 19:40:30 just talking preference guys 19:41:09 i mean, you gotta understand how the answer “just play undead” doesn’tsatisfy my desire to play as many combos as possible 19:41:23 just giving some casual perspective on the matter 19:41:26 We're aware that people who prefer to never receive bad mutations exist, and we're certainly considering adjusting the prevalence of mutations and how they work 19:41:30 well, play as many combos as possible 19:41:37 mutations are pretty limited in where you can get them 19:41:48 lobf: if you want to straight up ignore a significant part of the game then yes, you have to pay for that 19:41:52 gammafunk: I don’t think they shouldn’t exist, I just like that I have an option to not worry about them 19:41:56 you do! 19:42:02 -!- Kramell has quit [Remote host closed the connection] 19:42:10 *as much 19:42:10 just don't visit the parts of the game that have mutators other than zot:5 19:42:13 let's have an rcfile option that turns off death, death is annoying 19:42:17 and zot:5 is the end of the game so mutations don't really matter 19:42:18 but we're probably not going to add back the amulet, certainly not in the original form, at this point 19:42:28 i hate it when a character dies and i want the option to ignore that part of the game 19:42:33 again, you keep suggesting just turning off large parts of the game, CanOfWorms, which i think you probably understand why that’s not a great suggestion 19:42:40 ontoclasm: you have that option! 19:42:43 (just play felids) 19:42:44 <.< 19:42:52 hmm 19:42:57 does exploration mode have cure muts 19:43:00 or is that just in wizmode 19:43:03 you could play wizmode 19:43:12 just manually cure your muts 19:43:13 -!- Kramell has quit [Remote host closed the connection] 19:43:30 all explore mode does is "Die? (Y/N)" 19:43:30 you’re doing the crawl thing 19:43:35 both of you 19:43:51 wa 19:43:53 wat 19:43:54 like where newbs ask for adivce you trot out that tired “train your killdudes…” to people who are trying to just understand basic mechanics 19:44:22 like, you’re glibly sidestepping the actual question or answer 19:44:30 -!- Kramell has quit [Remote host closed the connection] 19:44:30 you're not required to enjoy every nook and cranny of the game just because it's there 19:44:34 how is taht sidestepping anything 19:44:47 I know that, CanOfWorms, i’m not saying i should 19:44:48 crawl is difficult, and getting badmuts is part of that difficulty 19:44:55 well you are? 19:44:56 just like fire damage and confusion are 19:45:00 I like abyss, i like permadeath, i like all of the unconventional parts of the game 19:45:27 i’m just saying i hate bad muts, and it’s nice to have a cross-species, cross-diety option to avoid them 19:45:34 I think it's reasonable argument to make that you think mechanic x is unfun to the majority of the player base, because a, b, c 19:45:35 "nice" 19:45:44 -!- Kramell has quit [Remote host closed the connection] 19:45:45 it'd be "nice" to be immune to damage too 19:45:48 yes the answer is to remove the bad mechanic 19:45:51 but I'm not sure you've really given an a, b, c yet lobf 19:45:54 not create an item that turns off the bad mechanic 19:46:09 we're only at step 1: remove the item that turns off the bad mechanic 19:46:12 yeah, "this is what lobf prefers" is not a design reason in of itself 19:46:17 step 2 is: remove the bad mechanic 19:46:30 or redesign, as necessary 19:46:37 basically 19:46:42 or revert Grunt, as necessary 19:46:53 * gammafunk ducks 19:46:55 here's an argument for why mut mechanic is bad: the level of badness of muts is extremely variable, sometimes you get slow scrolls/healing 2, sometimes you get dex -4 19:46:57 if bad muts weren’t as frustrating or potentially permanent then it wouldn’t be such a bad thing 19:47:00 step 1 is probably "present an actual argument that it is in fact a bad mechanic in the first place" 19:47:04 slow scrolls isn't bad 19:47:06 healing 2 is bad 19:47:07 !firestorm gammafunk 19:47:08 Grunt points at gammafunk and mumbles some strange words. A raging storm of fire appears! The great blast of fire engulfs gammafunk! 19:47:09 which we're yet to reach 19:47:15 like the temporary mutations you get in abyss, those are a good middle ground 19:47:17 also, because curemut/rMut is so rare, it's a comparatively spiky part of the game which can significantly affect difficulty 19:47:20 step 0? :v 19:47:31 you might get slow scrolls and only find one !curemut 19:47:40 well that's what the remove rmut amulet change is for I guess 19:47:43 lobf, there has been ongoing discussion about how to rework mutations 19:47:45 also: rMut has never been guaranteed 19:47:46 to actually check if muts are bad 19:47:47 also, i did give several reasons why bad muts aren’t the greatest mechanic... 19:47:57 how on earth could we survive in games where it failed to drop 19:48:02 we're not talking about bad muts 19:48:05 we're talking about muts in genera 19:48:06 l 19:48:08 good and bad 19:48:19 it's not like removing rMut was intended to be the end of the matter; reworking muts was *always* part of it 19:48:19 mutators can still give you good muts 19:48:24 !lg . foak 19:48:25 8. wormsofcan the Shatterer (L27 FoAK of Lugonu), escaped with the Orb and 3 runes on 2015-02-17 03:31:59, with 1402087 points after 102783 turns and 8:54:32. 19:48:28 !lg . foak log 19:48:29 8. wormsofcan, XL27 FoAK, T:102783: http://dobrazupa.org/morgue/wormsofcan/morgue-wormsofcan-20150217-033159.txt 19:48:38 the two muts I got in that game were from a neq B) 19:48:39 if you're referring to "bad muts are very inconvenient, sometimes deadly, semi-permanent and sometimes completely unavoidable" I'm not sure those are reasons why muts are bad 19:49:05 well, I think inconvenient is a reason actually 19:49:05 all four of those things sound good to me 19:49:19 crawl mostly aims to streamline out inconvenient things 19:49:21 i see bad muts as akin to having the game just quit every 8 turns or something 19:49:33 what 19:49:34 well, we don't see bad muts that way at all 19:49:37 like, if I can’t avoid it then it’s just an annoying mechanic 19:49:51 why does that necessarily follow 19:50:12 badmuts are bad, it's in the name, are we just not allowed to do anything bad to players 19:50:26 you can't avoid stumbling into tele traps either. or for that matter, into monsters 19:50:35 I don't really understand how being abyssed by early D distortion is different from muts, based on those reasons 19:50:37 or getting shitty loot 19:50:39 -!- debo has quit [Ping timeout: 260 seconds] 19:50:41 ontoclasm, that’s not what i’m saying at all 19:50:50 although I guess you might not like early disto 19:50:55 -!- travis-ci has joined ##crawl-dev 19:50:56 The build was fixed. (master - a89439d #3993 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/94235375 19:50:56 -!- travis-ci has left ##crawl-dev 19:51:00 !lg . ktyp=something 1 19:51:00 1/2. SGrunt the Skirmisher (L1 KoBe of Trog), distortion unwield on D:1 on 2012-05-10 21:16:03, with 35 points after 230 turns and 0:00:46. 19:51:01 * wheals basks 19:51:03 even early distro has a way to avoid it 19:51:07 how does wheals keep fixing crawl?! 19:51:09 you can avoid muts too! 19:51:14 you kill the mutator 19:51:19 or walk away 19:51:27 or you kill the thing that summoned the mutator really 19:51:28 not if they mut you from the edge of LOS on the first turn... 19:51:28 or put stuff between you 19:51:29 gammafunk, by regularly having break-storms? :p 19:51:35 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 19:51:37 lobf: that's extremely rare 19:51:40 then fixing them 19:51:43 and curemut still exists 19:51:47 being mutated on the first turn is possible, but so is walking around a corner into a disto banish 19:51:57 geekosaur: I like "break-storm". I'll also use that when I'm just going to get some coffee. 19:51:58 or an elec dagger in early D 19:52:02 sounds more exciting 19:52:13 also avoidable for the most part 19:52:13 chequers: going downstairs and getting para'd by a previously unknown giant eyeball 19:52:15 !breakstorm gammafunk 19:52:21 I mean a monster wielding an elec dagger in early D 19:52:21 also also, stealth 19:52:23 (which has actually happened to me) 19:52:25 not an actual elec dagger in early D 19:52:29 !coffee gammafunk 19:52:33 * Sequell hands gammafunk a mug of soy latte, brewed by Okawaru. 19:52:33 if a neq doesn't notice you turn 1 it can't mutate you 19:52:34 (the only death I have ever had that came completely without warning) 19:52:38 ug...soy 19:52:50 ....why is Oka a barista 19:52:57 lobf: at what point of the game are you getting what kind of mutations? and how are they completely ruining your game? 19:53:01 chequers: Bring me coffee in combat~! 19:53:04 * geekosaur has once or twice gone downstairs and been murdered instantly by a loitering baddie 19:53:07 my favorite death is http://pastebin.com/jqwsaWBS 19:53:12 walked right in front of rupert 19:53:13 -!- Ladykiller70 has quit [Read error: Connection reset by peer] 19:53:14 woke him up 19:53:22 from walking in front of him 19:53:25 his first action is go berserk 19:53:31 Medar: not saying they’re completely runing my game, just they they’re more annoying and frustrating than an interesting mechanic IMO, and the idea that there’s a way to consistently avoid it is a valuable thing IMO 19:53:46 CanOfWorms: reminds me of that TV of autoexploring into Lerny 19:53:58 fr: lerny gets holy wrath teeth 19:54:07 and berserk 19:54:07 CanOfWorms: better: 19:54:08 lobf: i don't want to put this the wrong way but i feel like you're letting your imagination guide you 19:54:12 lobf: well that's not really how your earlier comments read, but ok 19:54:13 every head has a different AF 19:54:15 you -think- it'll be bad 19:54:19 grunt: hydrataur 19:54:22 CanOfWorms: yes 19:54:24 have you played a game since rMut was removed 19:54:27 each hydra has a different randart 19:54:35 and cleared extended 19:54:41 or like 19:54:43 because i'll bet you money you don't get mutated much 19:54:44 just 3 runed 19:54:50 ontoclasm: yes, i think it’ll be bad. i trust that there will be something to compensate, but i don’t know yet. So I’m just adding my thoughts on the matter 19:54:57 you think it'll be bad 19:55:04 but you don't have evidence it will be bad 19:55:08 of course not 19:55:11 that’s what i just said 19:55:14 I “think” 19:55:16 -!- LexAckson_ has joined ##crawl-dev 19:55:18 yes 19:55:21 again, I imagine you will compensate in some way 19:55:22 you're just theorycrafting 19:55:23 I don’t know how 19:55:27 I am 19:55:33 CanOfWorms: as is everyone in here right now... 19:55:38 well your comments were a bit stronger than "I have an feeling this might suboptimal" 19:55:39 right 19:55:42 yes 19:55:54 the point is practice is worth more than theory 19:55:58 trunk is where stuff gets tested 19:56:04 does shallow water count as a connected path when placing vaults? 19:56:17 get a bunch of logs with no rmut and use those to explain your points 19:56:18 Medar: perhaps. i don’t spend a lot of time articulating my thoughts on crawl design philosophy, so forgive me 19:56:46 -!- WorkSight has quit [Quit: Leaving...] 19:56:49 chequers: read in the des guide about the transparent tag 19:56:49 !lm * mutation 19:56:50 No keyword 'mutation' 19:56:57 !lm * milestone=mutation 19:56:57 No milestones for * (milestone=mutation). 19:57:00 hmm 19:57:12 how can I query the first time a player gets a mutation 19:57:17 you can't 19:57:21 it's not tracked in milestones 19:57:26 namesly By default, vaults are considered non-passable regardless of their contents. With this tag, the actual terrain of the vault affects its passability as seen by the dungeon builder 19:57:26 no 19:57:26 mutations are 19:57:29 no they aren't 19:57:33 not in the milestones file 19:57:38 ru sacrifices are 19:57:38 they make notes, but not milestones 19:57:44 ru sacrifices are, yes 19:57:52 gammafunk: hmmm... I'm surprised that's not the default 19:57:55 but as Grunt says, not mutations 19:57:57 oh 19:58:01 notes are different from milestones 19:58:05 yes 19:58:06 dang 19:58:17 chequers: well I'm not sure what all the issues with that would be, but I think it'd be problematic 19:58:42 Grunt probably know why or if it would be 19:58:46 *knows 19:58:54 gammafunk: doesn't transparent just increase CPU work done by the passability check? 19:59:08 i feel like there was some discussion in the past about something something transparent tag 19:59:14 and that's all of the details i remember 19:59:25 chequers: sure, it does, but I was talking in terms of vaults getting levels vetoed 19:59:30 (re making it default that is) 19:59:35 I doubt the cpu cost would be all that relevant 19:59:38 it's basically: "it is a ridiculous amount of work to update everything" 20:00:01 ok, that makes sense 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:33 so my vault is a river of deep water, with a single shallow water path across the middle. So it should be completely connected, but it quite often results in a vetoed level. Why could that be? 20:00:55 -!- molotove has quit [Quit: Leaving.] 20:01:05 chequers: is it tagged as transparent? 20:01:10 it is now 20:01:24 chequers: can I see your map? 20:02:16 also 20:02:17 yep 20:02:31 a) how do you know it's vetoing, and b) what's the reason it is vetoing? 20:02:34 i'mr eading debug output 20:02:36 http://sprunge.us/DTTX 20:02:44 chequers_temple_overflow_big_river 20:03:12 (you get equal numbers of altars on each side of the river) 20:03:22 probably the rock areas are placing in such a way that is bisecting areas of the level 20:03:25 also 20:03:25 place more exits :) 20:03:32 oh 20:03:34 if altarcount == "2" elseif altarcount == "2" 20:03:34 do you see 20:03:38 also that 20:03:39 maybe? 20:03:48 heh 20:04:07 to finish my comment: do you see the single concave squares on the rock area on the far right 20:04:16 yes 20:04:19 that kind of thing is *extremely* likely to break connectivity 20:04:19 oh 20:04:26 i think i know what you're suggesting 20:04:36 make it square? 20:04:40 placming more exits will be a good first step though <.< 20:04:46 *placing 20:05:04 actually 20:05:07 how do @ work? is at least one always accessible? 20:05:21 @ means "generate a path from here to the rest of the level" 20:05:34 usually it's already connected to the rest of the level but not always 20:05:36 still lots of vetoes with reasons like VETO: D:7: Had 1 zones, now has 6; broken by lemuel_crystal_altar, 20:05:39 here is the thing though 20:05:59 since this is a minivault (no ORIENT: tags) 20:06:03 you can remove all the @ 20:06:03 and 20:06:08 it will automatically pick spots for @ 20:06:37 for a vault of this size that's not necessarily the best idea, but it is worth a try 20:06:58 man i can't even get it to place once at the moment 20:07:02 failing that, I would try: fill in the corner and make it ORIENT: southwest 20:07:25 or northeast? 20:07:37 -!- Kramell has quit [Remote host closed the connection] 20:07:50 also possible, but there's less to fill in with southwest ;) 20:08:11 but the curve is wrong then!! 20:08:23 ? 20:08:23 do i need @ with orient? 20:08:37 it is advised, but I don't think strictly necessary 20:08:51 -!- Kramell has quit [Read error: Connection reset by peer] 20:08:53 oh 20:08:54 you know 20:09:01 +SUBST: w = w:20 W 20:09:13 this is bad 20:09:14 why? 20:09:16 ?? 20:09:17 because 20:09:26 you're creating isolated squares of shallow water 20:09:36 on its own you can't do that 20:09:45 -!- Kramell has quit [Read error: Connection reset by peer] 20:09:54 if you want to do that you need to mark those as no_tele_into and opaque 20:09:55 or 20:10:02 make them place only on the shores 20:10:03 -!- eb has quit [] 20:10:13 latter would just mean removing no_pool_fixup more or less, right? 20:10:19 -!- Kramell has quit [Read error: Connection reset by peer] 20:10:24 that is probably easiest, yes 20:11:37 -!- Kramell has quit [Remote host closed the connection] 20:12:42 it works! 20:12:46 :) 20:12:48 ...but looks really ugly 20:12:52 :( 20:13:07 well, since the vault is traversible i can make it non-orient now 20:13:12 grunt, there's a bunch of new bee enemies for you to implement in ##crawl 20:13:19 hah! you made an UGLY VAULT! 20:13:21 and the no_pool_fixup thing was my real issue, thanks 20:13:23 <}> Grunt, yeah take a look in ##crawl 20:14:44 oh dang. can I apply no_pool_fixup to certain tiles only? 20:14:52 I want to make the corners of the river non-walkable 20:15:22 here's my alternate solution 20:15:30 which I have done in some of my hell endings 20:15:40 * chequers awaits maze lua 20:15:44 paint the edges of the river with a different glyph than w, like - or _ 20:15:47 and SUBST: - = Ww 20:15:53 (and reapply no_pool_fixup) 20:16:51 clever 20:17:48 -!- ydeve has quit [Ping timeout: 252 seconds] 20:19:49 -!- foeb has quit [Remote host closed the connection] 20:20:31 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 20:21:27 Grunt is basically the Bob Ross of des 20:21:34 -!- omniguy has quit [Ping timeout: 252 seconds] 20:21:44 I don't design bad vaults; I just have happy little accidents. 20:21:46 <.< 20:22:13 what does that make infiniplex 20:22:14 Just...let the 8 happen..there...let happen...maybe another 8 over here...now isn't that nice? 20:22:55 CanOfWorms: a sorceror 20:22:59 ??infiniplex 20:23:00 infiniplex[1/2]: Wrote like half of the layouts used in Crawl; a sorceror. 20:23:10 so like 20:23:18 gandalf sorceror? 20:23:22 also why the inconsistency 20:23:28 @??deep elf sorcerer 20:23:28 deep elf sorcerer (13e) | Spd: 10 | HD: 14 | HP: 51-75 | AC/EV: 1/12 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(120) | XP: 1725 | Sp: b.corrosive (3d18), banishment, haste, sum.demon, hellfire (3d20) | Sz: Medium | Int: human. 20:23:40 I have trouble spelling that word 20:23:46 is there some way to make a vault NOT place along the edge? 20:23:57 chequers: you can border it with . 20:24:05 ^ 20:24:07 this river looks cool when there are things on both sides, but the level builder tends not to when it touches an edge 20:24:11 vaults with less rectangular shapes do that a lot 20:24:12 I think it's commonwealth vs. us? 20:24:20 hm 20:24:24 !vault gammafunk_overflow_claw 20:24:25 Can't find gammafunk_overflow_claw. 20:24:27 er 20:24:35 !vault claw 20:24:36 Can't find claw. 20:24:38 damn 20:24:39 !vault *claw 20:24:40 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/altar/overflow.des#l3424 20:24:40 I learned it with -or and always have to force myself to use the other spelling; have also noticed it used in some other contexts 20:24:52 dang, I didn't expect that to work 20:24:59 wow 20:25:03 cool tech 20:25:09 -!- omnirizon has quit [Ping timeout: 250 seconds] 20:25:13 chequers: but yeah see what I did for that weird claw shap 20:25:14 e 20:25:20 and it's a claw, NOT A SPACE SHIT 20:25:23 SHIP 20:25:29 rip gammafunk 20:25:36 -!- LexAckson_ has joined ##crawl-dev 20:25:41 gammafunk: ok 20:25:50 in some circles, I'm regarded as an excellent typist 20:25:51 only catch here is I don't want a short path between sides guaranteed 20:26:09 can you sprunge that again, or can I just scroll up 20:26:18 just so I know what you mean 20:26:20 -!- PleasingFungus has joined ##crawl-dev 20:26:22 ok one sex 20:26:27 oooh! 20:26:27 er 20:26:28 chequers: coming right up! 20:26:41 PleasingFungus: I was here first! 20:26:43 !rng male female 20:26:44 The RNG chooses: female. 20:26:45 8) 20:26:48 MarvinPA: any idea which brainless natural monsters still exist? 20:26:56 wrt 802644fa3 20:26:58 Js and Gs 20:27:03 gammafunk: that works really well 20:27:05 ahh. makes sense 20:27:11 gammafunk: http://sprunge.us/SiYf 20:27:14 can't BELIEVE these ely buffs... unreal!! 20:27:16 oh grunt 20:27:22 ? 20:27:24 did you see the pakellas feedback on tavern: https://crawl.develz.org/tavern/viewtopic.php?f=12&t=18359 20:27:25 PleasingFungus: have you played new ely? pretty swol 20:27:33 I don't think I ever have, actually. 20:27:34 the reply obviously 20:27:35 I should. 20:27:38 (i'm desperately hoping for some deaths to berserk acid blobs in zot) 20:27:39 ! 20:27:42 yeah more fun than old ely for sure 20:27:50 @??acid blob 20:27:50 acid blob (11J) | Spd: 12 | HD: 18 | HP: 77-115 | AC/EV: 1/3 | Dam: 4208(acid:7d3) | 04eats items, see invisible, unbreathing | Res: 06magic(160), 03poison, 08acid+++, 08blind, 12drown | XP: 2414 | Sp: spit acid (3d7) [11!AM, 06!sil] | Sz: small | Int: brainless. 20:27:50 MarvinPA: FR: acid blobs in Zot??? 20:27:52 <.< 20:28:00 didn't lemuel give us this already 20:28:00 -!- vev has quit [Read error: Connection reset by peer] 20:28:01 !send lemuel_acid_trip Grunt 20:28:01 Sending Grunt to lemuel_acid_trip. 20:28:07 -!- Kramell has quit [Read error: Connection reset by peer] 20:28:11 oh right 20:28:12 specifically in acid_trip yeah :P 20:28:19 how could I forget 20:28:27 CanOfWorms: did you see: 20:28:28 -!- Kramell has quit [Remote host closed the connection] 20:28:33 %git HEAD^{/wand_merging} 20:28:34 Could not find commit HEAD^{/wand_merging} (git returned 128) 20:28:35 er 20:28:36 yes 20:28:38 I did 20:28:40 thank you grunt 20:28:42 well you know what I mean :b 20:28:43 now merge it to master 20:28:47 oh speaking of pakellas feedback: the interface for device surge makes me sad 20:28:50 or pak at least 20:28:55 chequers: I like the idea 20:28:58 it's pretty big though 20:29:03 MarvinPA: suggestions for improving it are welcome 20:29:04 would really dominate the level 20:29:06 -!- Kramell has quit [Remote host closed the connection] 20:29:08 should device surge just be a passive active like heroism? 20:29:10 yeah. maybe it should jsut be a vault, rather than an overflow vault? 20:29:13 MarvinPA: I appreciate your improvement to the description of a vault monster :p 20:29:15 yeah i don't really know how, menu -> menu is just ugh though 20:29:16 -!- Zooty has quit [Ping timeout: 252 seconds] 20:29:18 quality deserves to be everywhere! 20:29:20 but I guess some overflow vaults can do that 20:29:21 it was the intention to dominate a vault 20:29:24 *level 20:29:27 it's ok for recharging-style stuff but unpleasant for combat abilities 20:29:43 chequers: well, I don't think it being overflow or not actually means much wrt how we should consider size 20:29:51 oh ok 20:29:53 hrm, I guess overflows have their own kind of chance of placement 20:30:05 but in any case, unless it's overly common, it's not a problem 20:30:08 PleasingFungus: i just searched for "..." :P 20:30:09 heading to lunch, bbiab 20:30:10 -!- Dixlet has quit [Ping timeout: 245 seconds] 20:30:15 what weight do you suggest? 5? 20:30:16 nooo 20:30:19 the source of my power! 20:30:22 MarvinPA: other than that, any other thoughts on P 20:30:22 I mean 20:30:25 the source of my power... 20:30:28 -!- Kramell has quit [Remote host closed the connection] 20:30:34 (so far) 20:30:52 there are still a few! it looks particularly weird as the very last thing in descriptions though (right above the EV: +... things) 20:31:01 Grunt: not really yet, haven't ever gotten far 20:31:05 for the record I also don't like Device Surge's current interface but I haven't been able to think of a better way to do it 20:31:07 i died to that orc castle in the end 20:31:09 oh 20:31:11 rip 20:31:21 rip UNKiLLABLE 20:31:45 -!- Kramell has quit [Remote host closed the connection] 20:31:46 I have thought of making it completely passive but I don't like the idea of P only having one active ability 20:32:01 a heroism-style "surge while this status is in effect" might be viable 20:32:04 Grunt: I was wondering if a duration might be good 20:32:05 yeah 20:32:14 -!- rchandra has joined ##crawl-dev 20:32:17 even just a duration that lasts until you next evoke a valid thing 20:32:22 -!- Kramell has quit [Remote host closed the connection] 20:32:26 -!- travis-ci has joined ##crawl-dev 20:32:26 like slimify 20:32:27 The build was fixed. (master - 33aa5f8 #3994 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/94238496 20:32:27 -!- travis-ci has left ##crawl-dev 20:32:29 that could also work 20:32:36 actaully 20:32:38 *actually 20:32:39 ok, travis, wheals cann't fix that many builds 20:32:42 -!- Kramell has quit [Read error: Connection reset by peer] 20:32:46 with the way I have surge coded that would be extremely easy to do, even 20:32:54 hm 20:33:04 just need a status light? 20:33:04 ya 20:33:05 Surge 20:33:06 %git 20:33:07 07MarvinPA02 * 0.18-a0-486-gab6c0bd: Don't rest forever as a Deep Dwarf wearing guardian spirit 10(2 hours ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/ab6c0bddf0d9 20:33:18 Lt. Surge 20:33:20 all of the "surging" checks are in place; I would just need to point them at the status instead of the at tr 20:33:23 *attr 20:33:23 i guess it should expire over time as well so you don't just pre-cast it always, so yeah, slimify-style 20:33:53 -!- Kramell has quit [Remote host closed the connection] 20:34:05 still hard to indicate which wands it actually has an effect on though, but at least it could then not be expired if you happen to zap /hw, or something 20:34:13 ya 20:34:35 is /hw the only one like that? 20:34:39 teleport 20:34:43 ah..hrm 20:34:45 something else too, I think 20:34:47 digging 20:34:51 digging is it, yeah 20:34:58 /teleport versus monsters? does that check mr? 20:35:03 teleport's especially fiddly since it's only when self-zapped that it doesn't use power, yeah 20:35:12 right 20:35:15 -!- Kramell has quit [Remote host closed the connection] 20:35:43 man, this just makes me upset that we nerfed the secret Royal Jelly poly tech 20:36:04 Pakellas surge that poly wand to victory 20:36:12 I guess you can just para it easilly enough maybe 20:36:12 iirc, at the time I nerfed it because other people were about to remove it 20:36:21 did you make it harder to polymorph TRJ? 20:36:22 hard choices..... 20:36:30 -!- Kramell has quit [Remote host closed the connection] 20:36:31 lobf: he pops out a million jellies when poly'd 20:36:36 awww 20:36:39 literally a million. 20:36:41 heh 20:36:46 -!- debo has joined ##crawl-dev 20:36:48 does he really pop out jellies? 20:36:54 -!- Kramell has quit [Remote host closed the connection] 20:37:01 Millions and Millions of Jellies! -- Slime Sagan 20:37:02 i used to be able to do that fairly consistently, but not anymore. but maybe just confirmation bias 20:37:39 Well trj has high mr, so you have to ?vuln it and then have reasonable evo 20:38:10 even vulned, trj still has, what, 90 MR? 20:38:16 it's still possible with 0 evo though, just like a 9 or 10% chance, as opposed to slighty better 15% or 16% 20:38:20 so right at the edge of viability 20:38:35 with like 15 evo, that is 20:38:51 I should have done that, just didn't think to 20:39:18 goddammit travis stop spamming my inbox 20:41:10 yeah, vuln+poly was fun 20:41:14 notcluie showed me that one 20:41:49 <}> you can use degeneration card instead of poly 20:41:50 -!- scummos__ has quit [Ping timeout: 245 seconds] 20:42:34 oh, cool 20:43:24 -!- Kramell has quit [Remote host closed the connection] 20:44:31 -!- Gorgo has quit [Quit: This computer has gone to sleep] 20:44:38 -!- Kramell has quit [Remote host closed the connection] 20:45:28 <}> lobf, heh, tried it in wiz mode with 0 evoc http://i.imgur.com/D0zZNVv.png 20:45:34 -!- wheals has quit [Quit: Leaving] 20:45:37 -!- Kramell has quit [Remote host closed the connection] 20:46:05 -!- Kramell has quit [Remote host closed the connection] 20:47:19 -!- Kramell has quit [Remote host closed the connection] 20:47:41 -!- WalkerBoh has quit [Remote host closed the connection] 20:48:32 now use it again 20:48:34 with 27 evo 20:48:45 <}> ok 20:49:55 that's some good jellying 20:50:11 what are the yellow royal jellies? 20:50:17 -!- LexAckson_ has quit [Ping timeout: 250 seconds] 20:50:24 <}> secret tech to spawning 20 decks in wizmode, given nemelex 10 piety, then 200 20:50:41 just give him 200 directly 20:53:00 <}> Before - http://i.imgur.com/npLT83n.png , after - http://i.imgur.com/zUP3Xde.jpg 20:53:16 <}> 0 evoc, 17/24 jellies, 27 evoc, 3/24 jellies 20:53:27 Spriggan class bypass for Wanderer 13https://crawl.develz.org/mantis/view.php?id=10128 by Kuroth the Strong 20:53:44 <}> lobf, the yellw are the ones that didnt get poly'd 20:53:53 not a bug 20:53:59 -!- Kramell has quit [Remote host closed the connection] 20:54:18 <}> bug? 20:54:56 -!- Kramell has quit [Remote host closed the connection] 20:55:01 no, I mean 20:55:04 draw a card at 27 evo 20:55:08 with the jellies already spawned 20:55:12 <}> ofcourse its not a bug, its a jelly :-) 20:55:21 -!- LexAckson_ has joined ##crawl-dev 20:55:31 <}> CanOfWorms, alright, lets do this 20:56:00 -!- Kramell has quit [Remote host closed the connection] 20:56:51 -!- Kramell has quit [Remote host closed the connection] 20:57:21 <}> CanOfWorms, http://i.imgur.com/Ok0dxH5.jpg 20:58:05 -!- Kramell has quit [Read error: Connection reset by peer] 20:58:21 -!- MarvinPA has quit [Quit: Leaving] 20:58:32 -!- wheals has joined ##crawl-dev 20:58:44 nice. 20:58:54 wow 20:58:55 a green drac 20:59:07 -!- Kramell has quit [Remote host closed the connection] 20:59:09 and a satyr 20:59:25 -!- Kramell has quit [Remote host closed the connection] 20:59:28 <}> CanOfWorms, 2 more iterations 20:59:32 I momentarily forgot that satyrs still existed. 20:59:53 <}> CanOfWorms, http://i.imgur.com/RoIFpBn.jpg1 21:00:01 todo: give Leda's back to satyrs 21:00:02 <.< 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:00:06 I wonder if there's some way to convey this recommendation info better so equivalent bug reports stop happening 21:00:30 -!- Kramell has quit [Remote host closed the connection] 21:00:37 <}> n1k, add a + to recommendations with a legend on the bottom explaining it .. + = recommended 21:00:38 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:01:00 harpy shaped royal jelly 21:01:10 Grunt: be careful about it 21:01:13 that seems like the kind of project you could get 21:01:16 bogged down in 21:01:16 <|amethyst> quit using darkgrey 21:01:36 <|amethyst> see also Wensley's comment about them all being black in the putty default config 21:01:39 <}> CanOfWorms, it's beautiful 21:01:43 PleasingFungus: I happen to think it's 21:01:45 -!- Kramell has quit [Remote host closed the connection] 21:01:45 quite grounded 21:01:52 and uh 21:01:52 <|amethyst> We originally used white and lightgrey, but I guess that's not so distinctive 21:01:54 shapeshifter. 21:02:03 oh, my comment was wrong 21:02:06 or out of date 21:02:12 <|amethyst> I think we tried another colour for recommended, that was too garish 21:02:19 imagine this: teal. 21:02:33 -!- lobf has quit [Quit: lobf] 21:02:37 |amethyst: i think recent putty uses the opposite default 21:03:00 -!- Kramell has quit [Remote host closed the connection] 21:04:05 !fight iron giant v spark wasp band 21:04:13 |amethyst: it's true, I don't know how old this putty install is 21:04:18 -!- magistern has quit [Client Quit] 21:04:41 gammafunk: not a fair fight 21:04:42 gammafunk: try 21:04:46 !fight iron giant band v spark wasp band 21:04:58 !fight iron giant band v spark wasp band delay:50 t:30 21:04:59 I just wanted to see them versus it 21:05:11 dang. 21:05:12 brutal. 21:05:19 -!- Jels has quit [Ping timeout: 260 seconds] 21:05:55 @??iron_giant 21:05:55 iron giant (10C) | Spd: 10 | HD: 22 | HP: 209-228 | AC/EV: 18/2 | Dam: 75, 003(constrict) | 10items, 10doors, fighter | Res: 06magic(120), 05fire, 02cold, 03poison, 12drown | XP: 5569 | Sp: iron shot (3d37) [06!sil], throw [11!AM, 06!sil] | Sz: Giant | Int: human. 21:05:58 !fight t:10 delay:50 iron giant v spark wasp 21:06:16 !fight t:10 delay:50 moon troll v spark wasp 21:06:44 !fight t:10 delay:50 2 moon troll v iron giant 21:07:12 which bot processes !fight? 21:07:15 !cmd !fight 21:07:15 No command !fight 21:07:19 <}> !fight iron giant band ; bread ration v iron giant band ; fruit 21:07:26 <}> gammafunk, varmin 21:07:29 ah 21:07:34 I should support varmin, I guess 21:08:31 <}> the bread giants won, I'm shocked 21:11:21 nerf bread rations 21:11:43 -!- travis-ci has joined ##crawl-dev 21:11:44 The build was fixed. (master - 7a09ef4 #3995 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/94245156 21:11:44 -!- travis-ci has left ##crawl-dev 21:12:16 go home travis, you're drunk 21:12:42 * wheals goes home 21:12:44 -!- wheals has quit [Quit: Leaving] 21:13:35 -!- travis-ci has joined ##crawl-dev 21:13:36 The build has errored. (god_abil_to_menu - 2b13139 #3996 : Neil Moore): https://travis-ci.org/crawl/crawl/builds/94249791 21:13:36 -!- travis-ci has left ##crawl-dev 21:14:16 -!- Kramell has quit [Read error: Connection reset by peer] 21:14:51 -!- ontoclasm has quit [Quit: Leaving.] 21:15:30 -!- Kramell has quit [Remote host closed the connection] 21:16:23 -!- Kramell has quit [Remote host closed the connection] 21:17:40 -!- Kramell has quit [Remote host closed the connection] 21:18:41 -!- Kramell has quit [Remote host closed the connection] 21:19:19 -!- simmarine has quit [Read error: Connection reset by peer] 21:19:46 -!- simmarine has joined ##crawl-dev 21:19:47 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 21:20:21 03Grunt02 07[evoker-god-rebase] * 0.18-a0-551-gf8f965f: Adjust Device Surge into a slimify-like one-shot duration (MarvinPA). 10(3 minutes ago, 11 files, 122+ 43-) 13https://github.com/crawl/crawl/commit/f8f965f6ea49 21:20:42 oops I thought I merged master somewhere along the way? 21:21:00 oh it was already up to date 21:24:30 -!- Kramell has quit [Remote host closed the connection] 21:25:24 -!- LexAckson_ has joined ##crawl-dev 21:25:45 -!- Kramell has quit [Remote host closed the connection] 21:26:25 -!- tensorpudding has quit [Ping timeout: 245 seconds] 21:26:59 -!- Kramell has quit [Remote host closed the connection] 21:27:57 -!- Kramell has quit [Remote host closed the connection] 21:29:13 -!- Kramell has quit [Read error: Connection reset by peer] 21:32:38 Experimental (evoker-god-rebase) branch on crawl.beRotato.org updated to: 0.18-a0-551-gf8f965f 21:34:02 -!- Kramell has quit [Remote host closed the connection] 21:35:19 -!- Kramell has quit [Remote host closed the connection] 21:36:34 -!- Kramell has quit [Remote host closed the connection] 21:37:49 -!- Kramell has quit [Remote host closed the connection] 21:37:59 -!- ystael has quit [Ping timeout: 260 seconds] 21:39:05 -!- Kramell has quit [Remote host closed the connection] 21:39:23 -!- Cacophony has quit [Ping timeout: 260 seconds] 21:40:18 -!- Kramell has quit [Remote host closed the connection] 21:40:47 -!- jspengler is now known as Enthusiasm 21:41:32 -!- Kramell has quit [Remote host closed the connection] 21:42:49 -!- Kramell has quit [Remote host closed the connection] 21:43:18 -!- Kramell has quit [Remote host closed the connection] 21:43:35 -!- ystael has quit [Ping timeout: 260 seconds] 21:44:33 -!- Kramell has quit [Remote host closed the connection] 21:47:44 -!- ontoclasm has joined ##crawl-dev 21:49:45 -!- LexAckson_ has quit [Ping timeout: 245 seconds] 21:50:20 -!- Kramell has quit [Remote host closed the connection] 21:51:04 -!- Enthusiasm has quit [] 21:51:13 -!- Kramell has quit [Remote host closed the connection] 21:52:08 !tell |amethyst too big for an overflow, but might make a passable base layout for e.g. a Depths vault: http://sprunge.us/ZNIZ 21:52:09 Grunt: OK, I'll let |amethyst know. 21:52:25 -!- Kramell has quit [Remote host closed the connection] 21:53:37 -!- Kramell has quit [Remote host closed the connection] 21:54:52 -!- Kramell has quit [Remote host closed the connection] 21:55:26 -!- LexAckson_ has joined ##crawl-dev 21:55:38 CanOfWorms: were you the one who drew a sun demon tile 21:55:45 yeah 21:55:52 you want a link? 21:56:04 yeah, if you consider it done 21:56:04 i'll put it in 21:56:08 -!- Kramell has quit [Remote host closed the connection] 21:56:24 @??sun demon 21:56:24 sun demon (083) | Spd: 12 | HD: 10 | HP: 42-70 | AC/EV: 10/12 | Dam: 3004(fire:10-19) | 05demonic, 10doors, see invisible, fly | Res: 06magic(80), 04fire+++, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy++ | XP: 807 | Sz: Medium | Int: human. 21:56:25 <|amethyst> Grunt: haha 21:56:25 |amethyst: You have 1 message. Use !messages to read it. 21:57:09 http://i.imgur.com/ufen8w6.png 21:57:24 -!- Kramell has quit [Remote host closed the connection] 21:57:57 hm. yara's loom: chaos cloud generators? 21:58:33 mutagenic clouds, surely 21:58:34 PleasingFungus: only if they're violent 21:58:39 -!- Kramell has quit [Read error: Connection reset by peer] 21:58:50 !send Grunt apocalypse crabs 21:58:51 Sending apocalypse crabs to Grunt. 21:58:58 !send PleasingFungus mutagenic crabs 21:58:58 Sending mutagenic crabs to PleasingFungus. 21:59:09 CanOfWorms: we already have a mutagenic cloud wizlab! 21:59:18 dang 21:59:19 gotta play around with status effects 21:59:20 (I kind of want to give Mnoleg mutafog breath) 21:59:21 <.< 21:59:33 I should just post that one line in the SA thread 21:59:39 how can I place monsters on top of other dungeon features? 21:59:46 chequers: KMONS and KFEAT 21:59:52 (i want to put plants in some of the shallow water) 21:59:53 -!- Kramell has quit [Remote host closed the connection] 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:12 chequers: pick a glyph, KMONS: = plant / KITEM: = w 22:00:14 er 22:00:17 KFEAT, not KITEM 22:00:28 ok 22:00:30 KFEAT: = shallow_water also works 22:01:09 -!- Kramell has quit [Remote host closed the connection] 22:01:31 -!- Kramell has quit [Read error: Connection reset by peer] 22:02:27 -!- Kramell has quit [Remote host closed the connection] 22:03:41 -!- Kramell has quit [Remote host closed the connection] 22:04:52 -!- Kramell has quit [Remote host closed the connection] 22:06:06 -!- Kramell has quit [Remote host closed the connection] 22:07:25 -!- Kramell has quit [Remote host closed the connection] 22:08:36 -!- Kramell has quit [Remote host closed the connection] 22:09:51 -!- Kramell has quit [Remote host closed the connection] 22:11:01 -!- Sovek has quit [Ping timeout: 252 seconds] 22:14:39 -!- chequers is now known as checkers 22:15:09 -!- checkers is now known as chequers 22:15:18 -!- Kramell has quit [Remote host closed the connection] 22:15:33 -!- Kramell has quit [Remote host closed the connection] 22:15:48 -!- Kramell has quit [Remote host closed the connection] 22:16:26 -!- Kramell has quit [Remote host closed the connection] 22:16:38 -!- Kramell has quit [Remote host closed the connection] 22:17:13 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:18:22 -!- lobf has joined ##crawl-dev 22:19:36 -!- Kramell has quit [Remote host closed the connection] 22:19:59 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 22:20:51 -!- Kramell has quit [Remote host closed the connection] 22:21:31 -!- Kramell has quit [Remote host closed the connection] 22:22:07 -!- Kramell has quit [Remote host closed the connection] 22:22:32 -!- Gorgo has quit [Quit: Leaving] 22:22:56 i should redo the little pentagram demon markers 22:22:59 -!- Dixie has joined ##crawl-dev 22:23:04 they're so hard to read 22:23:20 -!- Kramell has quit [Remote host closed the connection] 22:24:47 -!- wheals has joined ##crawl-dev 22:25:26 -!- LexAckson_ has joined ##crawl-dev 22:25:54 -!- lobf has quit [Quit: lobf] 22:27:06 |amethyst: we aren't consistent in passing coord_def/level_id by value or ref, are we 22:27:53 <|amethyst> wheals: no, but IMO they should both be passed by value by default 22:27:55 -!- rockit_ has quit [Ping timeout: 260 seconds] 22:28:32 <|amethyst> they're the same size as pointers on a 64-bit system 22:28:58 i guess i will ignore cppcheck's suggestion to ref-ize all these functions, then (the string warnings are nice though) 22:29:06 -!- Daekdroom has quit [Quit: Leaving] 22:29:45 <|amethyst> there are several places where we want to pass a string by value though 22:29:57 <|amethyst> well, a few 22:30:11 <|amethyst> e.g. in replace_all 22:30:12 that is true, for manipulation purposes 22:30:22 <|amethyst> you could make it take a const reference, but then you'd just have to copy that anyway 22:30:35 but i doubt, say, CrawlHashTable::erase is intentional? 22:31:20 especially since in the case of the const char* overload, it seems like it'll copy the string twice 22:31:21 <|amethyst> yeah, that one's weird 22:31:22 -!- LordSloth has quit [Quit: Leaving] 22:32:01 or _maybe_give_corpse_hint... 22:32:12 <|amethyst> well, it only has to copy once 22:32:45 <|amethyst> and move once 22:32:49 <|amethyst> string(key) is an rvalue so can be moved into the string prarameter 22:33:04 -!- Kramell has quit [Remote host closed the connection] 22:33:08 <|amethyst> in C++03 that would have been two copies though 22:33:30 <|amethyst> oh wow 22:34:05 <|amethyst> yeah, that one is extremely weird 22:34:16 <|amethyst> _maybe_give_corpse_hint 22:34:22 <|amethyst> also 22:34:25 -!- WalkerBoh has joined ##crawl-dev 22:34:27 <|amethyst> look in that loop in item_check 22:34:38 <|amethyst> the one that calls _maybe_give_corpse_hint 22:34:42 <|amethyst> it *also* makes a copy 22:35:04 no, it's item_def * 22:35:09 <|amethyst> no 22:35:12 <|amethyst> item_def it(*items[0]); 22:35:18 <|amethyst> it isn't a pointer 22:35:23 oh, up there 22:35:35 <|amethyst> oh, there were two 22:35:36 <|amethyst> sorry 22:35:36 yeah... 22:36:04 maybe their 7 key was broken that day 22:36:20 <|amethyst> I'm also not a huge fan of static_cast but I guess some people prefer C++ style casts everywhere 22:36:49 -!- travis-ci has joined ##crawl-dev 22:36:50 The build was fixed. (master - fcbb278 #3998 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/94286108 22:36:50 -!- travis-ci has left ##crawl-dev 22:38:39 -!- Kramell has quit [Remote host closed the connection] 22:39:43 -!- zarath9 has quit [Quit: Page closed] 22:40:08 bool cell_can_cling_to(const coord_def& from, const coord_def to); 22:40:16 i knew we were inconsistent but this is silly 22:44:05 !send wheals inconsistency 22:44:05 Sending inconsistency to wheals. 22:46:07 -!- omnirizon has quit [Ping timeout: 260 seconds] 22:46:32 i'm just waiting for one that takes a coord_def& pos, a coord_def *newpos (which is never non-null), and a coord_def other_pos 22:46:41 s/never/always/ 22:48:25 -!- Kramell has quit [Remote host closed the connection] 22:49:03 can I create an overflow vault that changes it contents depending on the god chosen? 22:50:19 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 22:51:21 -!- Kramell has quit [Remote host closed the connection] 22:51:43 -!- Dixie has quit [Ping timeout: 260 seconds] 22:52:21 -!- nicolae- has joined ##crawl-dev 22:53:15 -!- Dixie has joined ##crawl-dev 22:53:37 -!- Kramell has quit [Remote host closed the connection] 22:54:32 not that i know of 22:54:59 -!- AreBrandon has quit [Ping timeout: 260 seconds] 22:55:26 -!- LexAckson_ has joined ##crawl-dev 22:55:41 hello. 22:56:42 hi nicolae-... 22:56:57 nicolae- chequers was wondering if you could make an overflow vault that changes based on god(s) chosen 22:57:10 chequers: yes you can 22:57:16 oh, cool 22:57:30 i think so, i know you can make overflows that change based on how many gods get put there 22:57:33 this wasn't originally a vault for which this was true but: 22:57:37 !vault lightli_temple_of_fire 22:57:38 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/altar/overflow.des#l2938 22:58:08 neateaux 22:58:54 ah, that's a good trick 22:58:57 my question is... can you make a temple entry vault also an overflow altar vault 22:59:08 but which file would you save it in? 22:59:14 can you make an orc:4 ending also an overflow altar vault 22:59:31 wheals: i'm on it 22:59:42 chequers: above my pay grade 22:59:48 -!- Kramell has quit [Remote host closed the connection] 23:00:02 nicolae-: I think so 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:00:14 wheals: also think so but that would be silly 23:00:22 what's wrong with silly 23:00:30 Grunt: where is that lua documented btw? 23:00:30 -!- Kramell has quit [Remote host closed the connection] 23:00:32 how about... a temple vault that's also an overflow altar vault 23:00:33 dgn.map_parameters 23:01:05 wheals: could be doable actually 23:01:44 -!- Kramell has quit [Read error: Connection reset by peer] 23:03:00 -!- Kramell has quit [Remote host closed the connection] 23:04:15 -!- Kramell has quit [Remote host closed the connection] 23:04:37 other than pakellas overflows what other things could use vaults 23:05:32 nicolae-: come up with a non-distributed Shoals ending <.< 23:05:47 i thought distributed endings was supposed to be shoals' gimmick 23:05:48 (not an entirely serious suggestion) 23:05:52 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:06:02 hrm 23:06:05 crypt ending. 23:06:06 volcanic shoals ending 23:06:13 CanOfWorms: dang... 23:06:15 with a fire giant instead of an ice giant 23:06:21 !send CanOfWorms the fire giant 23:06:21 Sending the fire giant to CanOfWorms. 23:06:27 nooooo 23:06:48 stormy shoals ending 23:06:49 i've thought about a crypt ending but i'd have to play crypt some more to get ideas 23:06:54 man 23:07:00 I should learn how to make shoal endings 23:07:03 and make both of these 23:07:06 grunt 23:07:09 tell me your secrets 23:07:31 * Grunt whispers: I know many secrets... 23:07:41 grunt muna 23:08:07 grunt tells canofworms his secrets, canofworms's hair turns white and he spends the rest of his days gibbering madly 23:08:21 another caster nerf... 23:08:30 is there an "empty space" tile 23:08:38 <|amethyst> no 23:08:39 hmm 23:08:42 seems fairly straightforward 23:08:54 I should be able to test endings just by editing the des file right 23:08:59 don't need to recompile or anything 23:09:00 <|amethyst> the question is, what happens if you fall into an "empty space" tile? 23:09:08 <|amethyst> losing flight or whatever 23:09:10 instadeath! 23:09:10 CanOfWorms: yeah, just editing the des file is sufficient 23:09:13 <|amethyst> could make it a shaft variant 23:09:15 okay 23:09:22 time for a volcanic shoals ending and a stormy shoals ending... 23:09:23 or more likely like lava 23:09:24 <|amethyst> I was kind of considering that for a multi-level branch 23:09:24 if you add an all new .des file you gotsta recompile but if you add it to an existing one it's all good 23:10:08 what's the most effective way to wizmode into the ending 23:10:30 <|amethyst> well, if it's essentially lava, you could use lava with a different colour and description :) 23:10:37 i usually add WEIGHT: 50000 to my vault and then &~ myself to the ending level 23:10:46 alright 23:10:54 &P will generate a level based on the vault you name 23:11:07 which would probably be easier than adding WEIGHT but, eh, old habits 23:11:13 or is it &^P 23:11:18 &L 23:11:20 <|amethyst> (then confuse players when they see a Salamander slithering along in the void) 23:11:29 <|amethyst> &P is a little more natural than &L 23:11:37 well this map will be no_monster_gen 23:11:43 <|amethyst> &L or &L* is good for seeing just the vault 23:11:50 |amethyst: yeah i can colour it black in console, but not sure about tiles 23:11:50 yeah 23:11:53 <|amethyst> but isn't very informative about how it interacts with the rest of the level 23:11:54 -!- CKyle has joined ##crawl-dev 23:11:59 <|amethyst> chequers: would need custom tiles too 23:12:15 -!- kaiza has quit [Ping timeout: 260 seconds] 23:12:31 <|amethyst> chequers: maybe it's worth adding a special feature type, but 23:12:50 not worth it, dirt is good enough here 23:13:36 -!- Cacophony has quit [Quit: oh no am scare] 23:14:13 i like how in C++, initializer lists and initialization lists are totally different things 23:15:20 -!- Kramell has quit [Read error: Connection reset by peer] 23:15:53 -!- st_ has quit [Ping timeout: 250 seconds] 23:16:17 -!- Kramell has quit [Remote host closed the connection] 23:17:13 how do i debug map lua? can i debug print? 23:17:32 -!- Kramell has quit [Remote host closed the connection] 23:17:47 aha, crawl.mpr() 23:17:56 -!- Kramell has quit [Remote host closed the connection] 23:18:35 -!- Kramell has quit [Remote host closed the connection] 23:18:47 <|amethyst> wheals: it's worse than that 23:19:10 -!- vale_ has quit [Remote host closed the connection] 23:19:15 -!- wheals has quit [Quit: Leaving] 23:19:17 <|amethyst> wheals: because the official terms are "initializer list" and "mem-initializer-list" 23:19:50 -!- Kramell has quit [Remote host closed the connection] 23:20:35 yeah, crawl.mpr() is good for debugging map lua. of course the best method is to get it right the first time 23:20:51 fair 23:21:08 -!- Kramell has quit [Remote host closed the connection] 23:21:32 -!- Kramell has quit [Remote host closed the connection] 23:22:48 -!- Kramell has quit [Read error: Connection reset by peer] 23:23:05 -!- RBrandon has joined ##crawl-dev 23:23:43 -!- Kramell has quit [Remote host closed the connection] 23:24:59 -!- Kramell has quit [Remote host closed the connection] 23:26:16 -!- Kramell has quit [Remote host closed the connection] 23:26:35 -!- Kramell has quit [Remote host closed the connection] 23:27:49 -!- Kramell has quit [Remote host closed the connection] 23:28:29 -!- Pacra_ has quit [Read error: Connection reset by peer] 23:28:41 -!- Pacra_ has joined ##crawl-dev 23:29:07 -!- Kramell has quit [Remote host closed the connection] 23:29:46 -!- Kramell has quit [Remote host closed the connection] 23:31:03 -!- Kramell has quit [Remote host closed the connection] 23:32:19 -!- Kramell has quit [Remote host closed the connection] 23:32:51 -!- Kramell has quit [Remote host closed the connection] 23:34:11 -!- Kramell has quit [Remote host closed the connection] 23:34:42 -!- Kramell has quit [Remote host closed the connection] 23:35:54 -!- Kramell has quit [Remote host closed the connection] 23:36:30 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 23:37:16 -!- Kramell has quit [Remote host closed the connection] 23:37:43 -!- Kramell has quit [Remote host closed the connection] 23:38:44 -!- Kramell has quit [Remote host closed the connection] 23:38:49 is there a 'dead tree' tile 23:38:58 or are dead trees in crypt just normal trees with a different tile 23:39:09 I mean, a dead tree feature distinct from trees 23:39:45 it's a retiling and a renaming 23:39:55 i think if you search crypt.des for "dead tree" you can find examples of its use 23:39:57 -!- Kramell has quit [Remote host closed the connection] 23:40:04 -!- Lasty_ has quit [Read error: Connection reset by peer] 23:40:41 if you rename a feature make sure to give it a description in... let me check 23:40:42 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:40:53 i'm going to copy dead tree, so that's fine 23:40:53 dat/descript/features.txt 23:41:00 yeah 23:42:24 but in case you want to make new features in the future 23:46:08 -!- ussdefiant_ has joined ##crawl-dev 23:46:12 -!- Kramell has quit [Remote host closed the connection] 23:46:56 man, this is hairy lua 23:47:28 is there a better way to implement http://sprunge.us/ULWM @ chequers_temple_overflow_overlook ? 23:47:29 -!- Kramell has quit [Remote host closed the connection] 23:47:56 -!- Kramell has quit [Remote host closed the connection] 23:48:19 -!- Kramell has quit [Remote host closed the connection] 23:48:41 not that i know of 23:48:49 -!- Kramell has quit [Remote host closed the connection] 23:49:14 honestly in that case i'd probably make three or four different overflow vaults maybe with TAGS: uniq_some_unique_identifier 23:49:29 heh 23:49:37 now that i've built this monstrosity i can't tear it apart again 23:49:50 -!- Kramell has quit [Remote host closed the connection] 23:50:25 I agree with nicolae- 23:50:46 damn 23:51:29 <|amethyst> probably want no_monster_gen no_item_gen no_trap_gen in that overlook? 23:51:41 i have the first two, will add the third 23:51:53 <|amethyst> ah, I see, missed them 23:52:13 <|amethyst> I guess no_trap_gen isn't a big deal if there are no monsters 23:52:18 the first important thing of vault designing is learning to realize when something you've worked on for a while just isn't going to work 23:52:29 well, that's the second important thing 23:52:29 -!- Kramell has quit [Remote host closed the connection] 23:52:30 well it would take traps away from the rest of the level!!1 23:52:41 the actual first important thing is no smiley faces or swastikas 23:52:48 nicolae-: you mean you don't like this vault? 23:53:16 ?/smiley face 23:53:16 Matching entries (1): vault[3]: [Mu_] the most crucial part of making a large map is ensuring that no section of it either looks like a swastika or a smiley face 23:53:17 oh, i like the idea, but the implementation might be easier to write and also maintain if it were a series of similar vaults 23:53:30 ah yeah, already doing that since a dev said so 23:53:42 <|amethyst> however, small maps with swastikas are fine, as long as your name is roderic 23:53:43 -!- Kramell has quit [Remote host closed the connection] 23:53:51 well he does fancy swastikas 23:54:22 -!- Kramell has quit [Remote host closed the connection] 23:55:11 -!- ystael has quit [Ping timeout: 260 seconds] 23:57:59 -!- SomeStupidGuy has quit [Ping timeout: 260 seconds] 23:58:30 -!- bleak has quit [Ping timeout: 245 seconds]