00:00:02 -!- omarax has quit [Remote host closed the connection] 00:00:04 -!- flappity has quit [Client Quit] 00:00:44 Stable (0.17) branch on CRAWL.XTAHUA.COM updated to: 0.17.0-23-g0de4337 00:00:46 is there a mossy wall tile 00:01:03 that swamp tile, what's it called 00:01:06 there's one with vines 00:01:36 wall_vines 00:02:26 -!- dtsund has quit [Quit: Leaving] 00:04:43 yeah, you kind of need to look at the wall tilesheet 00:04:53 and then look at dc-wall.txt in rltiles I think it is 00:04:58 !source dc-wall.txt 00:04:59 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/dc-wall.txt 00:05:18 the order of the tilesheet corresponds to the order in that file 00:05:33 tricky 00:05:38 so if you see a tile you like, you can find the closest file you know the name of 00:06:02 updated http://sprunge.us/HZTU 00:06:05 or just look at the tiles themselves in the rtiles 00:06:23 yeah or just browse the individual tile files, since those have names similar to their tile name 00:06:26 ooh, bug 00:06:39 -!- Palyth has quit [Ping timeout: 260 seconds] 00:06:46 http://sprunge.us/CHDE 00:06:56 -!- Wolfechu has quit [Ping timeout: 276 seconds] 00:07:21 chequers: it'd probably help you to use a smaller glyph for the floor 00:07:24 <|amethyst> chequers: what's that line of W? 00:07:26 like ' or ` 00:07:34 |amethyst: sunken path 00:07:43 gammafunk: ah. i tried , but that broke syntax parsing :) 00:07:44 <|amethyst> chequers: the bottom part is a teleport closet 00:07:56 heh, yeah , is a problem 00:08:04 i like to use - for floors 00:08:14 yeah - is a good call 00:08:17 - ' " ` 00:08:20 all are nice 00:08:23 <|amethyst> chequers: how about making it two wide, and ruined, but with a path always guaranteed 00:08:47 <|amethyst> chequers: e.g. in each row you pick zero or one to the two squares to make deep water 00:08:47 |amethyst: the entry path or the inaccessible exit path 00:08:55 -!- flappity has quit [Read error: Connection reset by peer] 00:08:59 <|amethyst> s/to the/of the/ 00:09:07 - looks great, much more readable 00:09:13 <|amethyst> chequers: the part south of the A 00:09:38 oh, the main hall? there are two As 00:09:45 <|amethyst> err 00:09:48 <|amethyst> the very south of the map 00:09:58 <|amethyst> the one that's half-inaccessible 00:10:02 ok, gotcha. I didn't want to let people see the map edge, since it looks different 00:10:17 <|amethyst> then just end the path 00:10:17 but I wanted to imply there was at some point a path leading out of the temple 00:10:48 yeah just don't make people feel like they need to go using flight or something to find the "secret" 00:11:14 ah yeah, those inaccessible vaults do annoy me 00:11:24 and then, once you've convinced them they don't need flight, add a secret 00:11:26 because fuck 'em 00:11:41 <|amethyst> and unless it's marked as no_tele_into, it's even worse because players can get trapped 00:12:05 http://sprunge.us/HgZM 00:12:09 "Oops, I read-ided teleport! No problem, I'll just go down these temple stairs..." 00:13:54 how hard is it to take a map like this and add a cross section of the map (so there are more gods) but have the cross section generate only 50% of the time? 00:14:10 I guess I use a new set of glyphs, and use lua to turn them all on/off at the same time? 00:14:23 -!- Kalir has quit [Changing host] 00:15:04 well you could use a subvault 00:15:17 depending on how simple the cross-section is 00:15:21 you could just do it with subst 00:15:36 and then a shuffle 00:15:53 like if the glyphs used for x-section are RSUVW 00:16:10 SHUFFLE: RSUVW / wwwww or /we 00:16:22 *w/e 00:16:27 be careful though 00:16:28 or 00:16:32 ??black magic[SHUFFLE 00:16:32 colours[3/3]: for y in {0..7}; do for b in 0 1; do for x in {0..7}; do printf '\e[%1d;4%1d;3%1dm%1d/%1d ' SHUFFLE ${y} ${x} $((x+8*b)) ${y}; done; done; printf '\e[0m\n'; done 00:16:35 not that 00:16:37 yeah, you don't want RSUVW / wwwww 00:16:42 ??black magic[2 00:16:42 colours[3/3]: for y in {0..7}; do for b in 0 1; do for x in {0..7}; do printf '\e[%1d;4%1d;3%1dm%1d/%1d ' ${b} ${y} ${x} $((x+8*b)) ${y}; done; done; printf '\e[0m\n'; done 00:16:43 ??black magic[3 00:16:43 black magic[3/5]: SHUFFLE: qS?tViwYJzOl / tViwYJzOKqS? / wYJzOKqS?tVi / zOKqS?tViwY, y&KpRmsUHvXj / vXjy&KpRmsUH / sUHvXjy&KpRm / pRmsUHvXjy&K, SMViYJOK / MSiVJYKO, &KRmUHXj / K&mRHUjX, QmThWIZk / mQhTIWkZ 00:16:48 ^ 00:16:51 because then it might swap the existing w with RSUVW 00:16:53 or would it 00:17:16 well I'd use all new glyps 00:17:21 yeah actually I guess it would 00:17:26 but that's the idea anyhow 00:17:31 i only use about four in total 00:17:35 just use another glyph for w 00:17:36 -!- iafm has quit [Ping timeout: 240 seconds] 00:17:42 the w of the x-section that is 00:17:59 -!- lemonpepper24 has quit [Ping timeout: 244 seconds] 00:18:01 another possiblity is to just make a new vault 00:18:12 just depending on what you'd like to do 00:18:13 I was going to say... that seems the best solution. also the most readable 00:18:19 ??temple gods 00:18:20 temple gods[1/1]: All gods except Jiyva, Beogh, and Lugonu are guaranteed to have altars in either the Temple or the dungeon between D:2 and D:9. 00:18:23 ??gods 00:18:23 gods[1/2]: '?' '/' 'G' for a complete list (in game). Type "?? reasons" (in IRC) to get a list of reasons which might motivate you to worship that particular god. 00:18:29 -!- ZChris13 has joined ##crawl-dev 00:18:57 19 temple gods currently 00:18:57 that's a gnarly subs 00:19:00 subst 00:19:11 er. well, shuffle 00:19:21 johnstein: it is slightly less complex these days 00:19:23 GNARLY TUBULAR RADICAL AWESOME COOL 00:19:24 guess which vault it's from 00:19:28 gammafunk: FUNKY 00:19:49 the maze vault? 00:19:54 NOPE 00:19:57 super mario world 00:20:00 special zone 00:20:04 what do I do about 150 char lines in des files? leave them? or can I split over multiple lines 00:20:12 chequers: normally I try to wrap them 00:20:12 use a \ 00:20:19 CanOfWorms: was it called Star Road? 00:20:23 something like that 00:20:33 or no that was just the star area 00:20:44 with warps, and you found the entrance to the secret world from star road 00:23:03 -!- Sorbius has quit [Quit: Leaving] 00:24:03 -!- ProzacElf has joined ##crawl-dev 00:27:55 -!- Jessika has quit [Quit: Page closed] 00:28:38 -!- iafm has quit [Ping timeout: 252 seconds] 00:29:08 -!- raskol has quit [Remote host closed the connection] 00:31:49 I think after that 4tharra win 00:31:57 I can try to move my attempts to 0.17 00:32:28 mibe can just use passage, since cblink is just not achievable, but passage is nearly as good 00:35:09 @??orb_spider 00:35:09 orb spider (06s) | Spd: 12 (spell: 200%) | HD: 7 | HP: 30-53 | AC/EV: 3/10 | Dam: 5 | web sense | Res: 06magic(40) | Vul: 09poison | XP: 588 | Sp: o.destruction (9d9) [06!sil] | Sz: small | Int: brainless. 00:35:20 @??wolf_spider 00:35:20 wolf spider (00s) | Spd: 15 | HD: 11 | HP: 41-68 | AC/EV: 3/10 | Dam: 25, 1508(poison:22-44) | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 566 | Sz: Medium | Int: brainless. 00:35:30 @??jumping_spider 00:35:30 jumping spider (12s) | Spd: 15 | HD: 8 | HP: 25-43 | AC/EV: 6/12 | Dam: 2000(ensnare), 8 | see invisible, web sense | Res: 06magic(20), 08blind | Vul: 09poison | Chunks: 14noxious | XP: 303 | Sp: blink close [11!AM, 06!sil], blink away [11!AM, 06!sil] | Sz: Medium | Int: brainless. 00:35:43 @??spider 00:35:44 spider (10s) | Spd: 15 | HD: 5 | HP: 15-28 | AC/EV: 3/10 | Dam: 1008(poison:10-20) | web sense | Res: 06magic(10) | Vul: 09poison | Chunks: 14noxious | XP: 132 | Sz: tiny | Int: brainless. 00:36:20 @??trapdoor_spider 00:36:20 trapdoor spider (11s) | Spd: 15 | HD: 8 | HP: 30-51 | AC/EV: 3/10 | Dam: 2008(poison:16-32) | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 226 | Sz: little | Int: brainless. 00:36:31 -!- iafm has quit [Ping timeout: 240 seconds] 00:36:55 @??tarantella 00:36:55 tarantella (13s) | Spd: 15 | HD: 8 | HP: 22-36 | AC/EV: 3/14 | Dam: 1913(confuse) | web sense | Res: 06magic(20) | Vul: 09poison | XP: 215 | Sz: small | Int: brainless. 00:36:58 ah, good 00:37:11 @??salamander_mystic 00:37:12 salamander mystic (08N) | Spd: 10 (swim: 70%) | HD: 10 | HP: 51-82 | AC/EV: 7/7 | Dam: 1004(fire:10-19) | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(60), 04fire+++ | Vul: 12cold | XP: 770 | Sp: mystic blast (3d15), b.magma (3d18), haste other, localized ignite poison | Sz: Medium | Int: human. 00:37:26 also good 00:38:04 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 00:39:27 ok submitting this gammafunk http://sprunge.us/hTBL 00:39:49 or do you prefer PRs 00:39:53 -!- nicolae- has left ##crawl-dev 00:42:04 PR is always nice 00:44:22 New branch created: pull/173 (1 commit) 13https://github.com/crawl/crawl/pull/173 00:44:22 03chequers02 07https://github.com/crawl/crawl/pull/173 * 0.18-a0-78-g70454a8: Temple vault: Sunken Temple 10(18 hours ago, 1 file, 77+ 1-) 13https://github.com/crawl/crawl/commit/70454a88dbc4 00:44:27 dang, wrong weight 00:44:40 ah, but you can force push! 00:44:49 also I see some small tweaks I'd make, but I can do those after 00:44:53 like I don't think you need to use S 00:45:01 and can just use x 00:45:03 random thought: remove salamander firebrands; replace in spawns with stormcallers (the chargestorm version) 00:45:10 -!- Pacra__ has quit [Read error: Connection reset by peer] 00:45:16 -!- Pacra_ has joined ##crawl-dev 00:45:20 i'll do that now, while i'm editing 00:46:21 there 00:46:51 -!- Critica has quit [Quit: Bye] 00:46:56 fr salamander firebrands in lair that create grassfires that set the entire level on fire and kill all other monsters 00:47:03 -!- iafm has quit [Ping timeout: 272 seconds] 00:47:09 surely you mean salamander stormcallers 00:47:09 !firestorm chequers 00:47:10 Grunt points at chequers and mumbles some strange words. A raging storm of fire appears! The great blast of fire engulfs chequers! 00:47:16 <|amethyst> And they speak with an Irish accent 00:48:40 chequers: hrm, a possibility: SUBST: G = G-, + = A:5 +-, - = .W, x = .W x:10 00:49:11 unless you do prefer solid floor for those decayed doors/statues 00:49:27 03chequers02 07https://github.com/crawl/crawl/pull/173 * 0.18-a0-78-g33f48dd: Temple vault: Sunken Temple 10(18 hours ago, 1 file, 77+ 1-) 13https://github.com/crawl/crawl/commit/33f48ddec922 00:49:30 <|amethyst> hm 00:49:32 I see what you're saying 00:49:46 <|amethyst> does x = .W x:10 mean anything different from x = .Wx ? 00:49:52 -!- Blazinghand has joined ##crawl-dev 00:49:54 oh, nope 00:49:57 the temple is pretty ravaged, so I feel keeping the stuff as floor might be useful to show the shape more clearly 00:50:00 yeah default weight is 10 00:50:05 oh. hahahhahaha 00:50:07 yeah sure, was just a possibility 00:50:13 -!- Krakhan has quit [Ping timeout: 272 seconds] 00:50:14 The Artist Must Decide 00:50:15 I was assuming default weight was 1. this explains so much 00:50:50 ok, let me play with your idea, and change the weights to What I Meant 00:51:01 -!- Gastrox has quit [Ping timeout: 246 seconds] 00:51:22 Soon he will no longer see what we call "The Real World". He we only see the symbols of the DES. 00:51:22 <|amethyst> thought I do wonder 00:51:28 <|amethyst> why are the altars out on piers? 00:51:50 <|amethyst> the main hallway survived but the altar rooms did not? 00:51:56 wow, you've never prayed to the rng gods when playing that zelda fishing minigame? 00:51:59 nah, they were always on piers 00:52:00 <|amethyst> s/altar rooms/walls of the &/ 00:52:02 <|amethyst> ah 00:52:16 well, more like isthmuths 00:52:28 <|amethyst> chequers: maybe give those a different floor? 00:52:36 yeah. they could be rock 00:52:46 what's clifflike? rock? grass? 00:52:48 bb30m 00:53:08 <|amethyst> I suppose we don't have TILE_FLOOR_JETTY 00:55:19 <|amethyst> gammafunk: sorry, I refuse to recognise any 3D zelda game 00:55:25 ! 00:55:38 I'm not even asking you about Mario 64 then 00:55:46 <|amethyst> and I am still not sure about Zelda 2 even 00:56:03 <|amethyst> or Mario 2 00:56:55 <|amethyst> gammafunk: that's one of those Mario Kart games? 00:56:55 -!- ystael has quit [Ping timeout: 240 seconds] 00:58:54 <|amethyst> SNES was the last console I owned; by the time N64 was out I was playing netrek, roguelikes, etc. 00:59:13 -!- lobf has joined ##crawl-dev 00:59:40 I think a PS1 was the last I owned 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:13 My brother had the N64 and some later consoles like gamecube, though 01:00:37 <|amethyst> my younger brother had a PS1 while I still lived with my parents, but I don't think I ever played it 01:00:49 <|amethyst> I had a PS2, but the kind with the slash 01:01:21 <|amethyst> (well, by that point I didn't, that computer died in 95 I think) 01:02:09 Stable (0.17) branch on crawl.s-z.org updated to: 0.17.0-23-g0de4337 01:02:18 Hopefully USB ports aren't too mainstream for |amethyst! 01:03:44 <|amethyst> oh, I guess I lied 01:03:49 <|amethyst> my wife owns a Wii 01:03:54 hah 01:03:54 -!- LexAckson has joined ##crawl-dev 01:03:55 <|amethyst> and I bought A Boy and His Blob 01:04:05 <|amethyst> so I guess I can't disown that one 01:04:09 -!- LexAckson has quit [Read error: Connection reset by peer] 01:04:19 I knew I saw neil streaming mario maker on twitch! 01:04:34 Hrm, what do the linux people here use to do something like make a keyboard shortcut focus a specific window? 01:04:46 <|amethyst> I was somewhat disappointed in the Wii AB&HB 01:04:58 I'm reading about wmctrl 01:05:24 <|amethyst> the original felt much more open-world, even if its map was tiny by modern standard 01:05:27 <|amethyst> s 01:05:28 Yeah I'm sure there's a lot of fun retro stuff on the virtual console thing 01:06:05 Unstable branch on crawl.s-z.org updated to: 0.18-a0-82-gaf82852 (34) 01:06:22 seems I should try wmctrl, so I shall 01:06:25 -!- Vectores has quit [Ping timeout: 246 seconds] 01:07:43 <|amethyst> several years ago a few undergrads in my advisor's lab did a project where they mounted a wiimote on a hand traffic sign and developed software for training flaggers 01:07:54 <|amethyst> I don't know if they used wmctrl or what 01:10:08 -!- waat has quit [Ping timeout: 250 seconds] 01:10:41 Stable branch on crawl.develz.org updated to: 0.17.0-23-g0de4337 (34) 01:14:26 <|amethyst> Re recent tavern thread: swap zig and pan 01:14:35 <|amethyst> or, rather, put the runes and lords in zig 01:17:00 doesn't that defeat the point of zigs 01:17:18 which is to be an optional element of the game 01:17:29 well, the *most* optional 01:17:43 -!- iafm has quit [Quit: leaving] 01:18:57 Unstable branch on crawl.develz.org updated to: 0.18-a0-82-gaf82852 (34) 01:19:01 -!- Vectores has quit [Ping timeout: 246 seconds] 01:19:11 I like zigs being an optional minigame (if Crawl is going to have minigames at all) 01:19:40 yeah 01:20:12 I could see shortening the length between pan lord levels to some extent, I guess, but I like that we have random pan levels 01:22:31 make the unique pan lord levels more likely to appear if you kill pan lords 01:26:06 https://dl.dropboxusercontent.com/u/1000017/crawl/air_elemental.png 01:26:28 hmm 01:26:42 along with https://dl.dropboxusercontent.com/u/1000017/crawl/fire_elemental3.png 01:28:07 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 01:28:07 hmm 01:28:13 not sure about making them look slitherly 01:28:16 hrm, yeah 01:28:23 I mean people will really think they're snakes 01:28:37 the fire one is boss though 01:28:42 the rendering on the fire one is good though 01:29:11 ontoclasm: actually can we strike that fire one from the dev log and never speak of it again? 01:29:15 because then Grunt will see it 01:29:28 and we'll get Lava snakes or something 01:29:50 haha 01:30:13 well, i considered giving them no face at all, like they're just ribbons of whatever element 01:30:28 yeah, would be kind of cool 01:30:35 well for the air one 01:30:37 make it a tornado 01:30:49 but I imagine hard to make distinguishable from "some kind of bolt of fire" 01:30:52 make the fire one an orb of fire, freak players out a bit 01:31:17 !commit spawn Azrael with a pack of orb of fires 01:31:17 3CanOfWorms 0.18-a0-1999-gc5448ef: spawn Azrael with a pack of orb of fires 10(in the future, 42 files, 777+ 666-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=c5448ef 01:31:31 I would prefer "orbs of fire" 01:31:51 !commit correct orbs of fire spelling 01:31:51 3CanOfWorms 0.18-a0-1999-g659e44f: correct orbs of fire spelling 10(in the future, 42 files, 777+ 666-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=659e44f 01:32:23 well, they'd still look like worms, just worms without faces 01:32:31 yeah 01:32:44 -!- } has quit [] 01:33:01 I guess there's no real problem with it, although what about the earth ones? 01:33:16 yeah, earth will be hard 01:33:22 !glasses 01:33:23 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 01:33:38 heh 01:34:06 @??water_elemental 01:34:06 water elemental (02E) | Spd: 10 (swim: 60%) | HD: 6 | HP: 35-50 | AC/EV: 4/7 | Dam: 2212(engulf) | 11non-living, amphibious, unbreathing | Res: 13magic(immune), 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire | XP: 212 | Sz: Big | Int: brainless. 01:34:23 I guess for the snake-like ones, maybe it's nice that those are actually fast, which fire and air are 01:34:34 mm 01:34:41 maybe I'm just splitting hairs though 01:34:54 fr hair elementals 01:35:12 <|amethyst> one keratin-based monster is enough 01:35:13 New Lugafu ability: Hairs in Arms 01:35:51 isn't that just XXX 01:35:54 but there's so much chitin and cellulose bias in the game! 01:37:07 for water elementals you can do this: http://finalfantasy.wikia.com/wiki/Calcruthl 01:37:08 -!- simmarine has quit [Read error: Connection reset by peer] 01:37:39 mm 01:38:02 damn barbs lasted for ever... 01:38:07 fine, I can just deal with all the "water dong" jokes in WebTiles, nbd 01:38:34 well you don't have to shape it like a dong 01:39:27 -!- Shados has quit [Remote host closed the connection] 01:39:32 !lg napkin x=src 01:39:33 1260. [src=cdo] Napkin the Thaumaturge (L12 HEAE of Sif Muna), mangled by an ogre (a +0 giant spiked club) on D:11 (due_lair_maze_entry_diamond) on 2015-11-13 06:37:28, with 17833 points after 23662 turns and 3:01:11. 01:39:41 felt like that... 01:40:44 I wonder if Dragons onto Firewood can recruite a 5th member 01:42:14 https://dl.dropboxusercontent.com/u/1000017/crawl/air_elemental.png 01:42:38 maybe 01:42:47 Pious 3, LOD 3, Spiteful 2 and 3, Ruthless Efficiency 3 01:42:58 only banners remaining that are unwon 01:43:45 That is a tapeworm that you just never want to see! 01:44:06 but I like it, it's cool how it's pretty abstract 01:51:15 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:54:20 -!- agentgt has quit [Ping timeout: 240 seconds] 01:54:27 Windows builds of master branch on crawl.develz.org updated to: 0.18-a0-82-gaf82852 01:54:45 http://puu.sh/ljKtq/81c4e8139c.png air elemental idea 01:55:17 hm 01:55:18 https://dl.dropboxusercontent.com/u/1000017/crawl/fire_elemental4.png 01:55:23 yeah, a tornado could work 01:55:26 -!- ussdefiant_ has quit [Read error: Connection reset by peer] 01:55:33 the main thing is i want them to not be humanoid 01:55:45 oh 01:55:50 maybe you can use my sun demon for fire elemental 01:55:56 hm? 01:56:08 http://puu.sh/ljKwE/9325c4702a.png 01:56:10 minus the eye 01:56:43 actually that looks like a sweet sun demon 01:56:47 -!- Twiggytwiggytwig has quit [Ping timeout: 276 seconds] 01:57:10 -!- Sharkman1231_ has quit [Ping timeout: 246 seconds] 01:57:35 :o 01:58:44 scurry! 01:59:26 ontoclasm: yeah the tweak to the fire elemental is pretty good 01:59:38 a bit less snake-like now 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:19 -!- Easttuth has quit [Ping timeout: 246 seconds] 02:01:34 if you made the head bigger and wilder it would look less like a snake 02:05:06 -!- Foamed has quit [Ping timeout: 246 seconds] 02:08:09 maybe like this? https://dl.dropboxusercontent.com/u/1000017/crawl/fire_elemental4.png 02:09:17 well, i gotta sleep anyhow 02:09:22 night guys 02:10:47 later 02:11:18 -!- WereVolvo has quit [Read error: Connection reset by peer] 02:11:40 -!- jspengler has quit [] 02:15:42 -!- ontoclasm has quit [Quit: Leaving.] 02:18:43 -!- agentgt has quit [] 02:29:03 -!- amalloy_ is now known as amalloy 02:30:07 -!- kaiza has quit [Ping timeout: 240 seconds] 02:30:13 -!- mibe has quit [Quit: Page closed] 02:30:52 -!- Gorgo_ has quit [Quit: This computer has gone to sleep] 02:33:13 -!- Tinyboss has quit [Ping timeout: 246 seconds] 02:33:38 -!- Patashu has joined ##crawl-dev 02:36:58 -!- MgDark has quit [Ping timeout: 244 seconds] 02:38:37 -!- Critica has quit [Quit: Bye] 02:39:59 -!- ogaz has quit [Client Quit] 02:41:15 Grunt: what if anything governs the combo gw chooses? 02:41:28 -!- tealeaves has quit [Quit: Bye] 02:41:57 -!- tealeaves has quit [Client Quit] 02:45:07 -!- lobf has quit [Quit: lobf] 02:45:10 -!- Pacra_ has quit [Read error: Connection reset by peer] 02:45:26 -!- Pacra_ has joined ##crawl-dev 02:46:03 -!- lobf has joined ##crawl-dev 02:46:33 did this imp just diss me for playing tiles? 02:46:36 Tha crimson imp shouts, "Return whence thou came, thou warped motley-minded tiler!" 02:48:32 -!- lobf has quit [Client Quit] 02:48:58 -!- axle has quit [Ping timeout: 246 seconds] 02:49:01 It's not specific to tiles version. 02:51:01 -!- Dixlet has quit [Read error: Connection reset by peer] 02:51:10 -!- iafm has quit [Quit: leaving] 02:52:11 -!- Dixlet has joined ##crawl-dev 02:52:23 -!- axle_ is now known as axle 02:55:19 -!- GauHelldragon2 has quit [Ping timeout: 240 seconds] 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:05:09 Galdon (L7 VpCj) (D:4) 03:05:10 Mayheim (L12 DsGl) (Orc:3) 03:05:11 alpinistek (L7 NaIE) (D:5) 03:05:12 OmG (L5 DEWz) (D:4) 03:05:13 glosham (L27 DEWz) (Dis:7) 03:05:14 Webtiles server restarted. 03:08:00 -!- qoala has quit [Quit: Abscond!] 03:09:37 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 03:15:51 Quick question, clarity prevents confuse caused by *confuse, right? 03:19:01 Stable (0.17) branch on crawl.beRotato.org updated to: 0.17.0-23-g0de4337 03:19:57 yes, TZer0 03:21:23 amalloy: thought so. 03:22:08 -!- ontoclasm has joined ##crawl-dev 03:22:51 ProzacElf: That's even somewhere in learndb 03:22:53 ?/tiler 03:22:54 Matching entries (1): tiles[11]: _The iron imp shouts, "Scamper hence, thou jarring miscreant tiler!" 03:22:56 yeah 03:23:07 -!- WisperCat has quit [Quit: Page closed] 03:23:15 ProzacElf: hrm, yours seems to have an extra space, though 03:23:18 which looks like a bug 03:24:36 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:29:33 -!- kaiza has quit [Ping timeout: 250 seconds] 03:29:40 Unstable branch on crawl.beRotato.org updated to: 0.18-a0-82-gaf82852 (34) 03:35:28 hah 03:35:44 i think that was just an artifact from the copy pasting through a line break 03:37:21 -!- HellTiger_NB has quit [Ping timeout: 250 seconds] 03:39:00 -!- Bcadren has quit [Read error: Connection reset by peer] 03:40:30 -!- ussdefiant_ has joined ##crawl-dev 03:41:07 -!- habitualliar has quit [Ping timeout: 246 seconds] 03:42:45 -!- MarvinPA has quit [Ping timeout: 276 seconds] 03:43:00 -!- tksquared has quit [Read error: Connection reset by peer] 03:49:02 -!- MarvinPA has joined ##crawl-dev 03:52:52 -!- MarvinPA has quit [Client Quit] 03:54:36 -!- axle has quit [Quit: Page closed] 03:57:12 &watch sleeves 03:57:13 %watch sleeves 03:57:14 Watch sleeves at: https://crawl.s-z.org/#watch-sleeves 03:57:19 -!- ystael has quit [Ping timeout: 240 seconds] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:00:22 ...did you just send a command to a bot to send a command to a different bot 04:00:30 yes 04:00:37 heh 04:00:41 because I think only sizzel can know the webtiles url 04:00:49 bots should all watch bots 04:00:49 or something like that 04:00:57 !cmd &watch 04:00:57 Command: &watch => =eval $(no_pm $(=watch.helper $*)) 04:01:02 !cmd =watch.helper 04:01:02 Command: =watch.helper => !lm ${1:-.} fmt:"\$(=bot_prefix ${2:-${src}})watch ${name}" stub:"No milestones for $(name_fixup ${1:-${user}})." 04:01:31 it is kind of silly though, seems like we could just encode those urls in sequell 04:01:35 s/encode/save/ 04:02:03 !help &watch 04:02:04 No help for &watch (you could add help with !learn add !help:&watch ) 04:02:33 don't really know why we need pass that out to server bots 04:03:06 we do this already for rc I think 04:03:08 !cmd &rc 04:03:09 Command: &rc => =eval $(=rc.helper $*) 04:03:13 !cmd =rc.helper 04:03:13 Command: =rc.helper => !lm ${1:-.} fmt:"\$(concat (ignore ${2}) (=bot_prefix ${*:-${src}}))rc ${name} \$(version_fixup ${2:-${v}})" stub:"No milestones for $(name_fixup ${1:-${user}})." 04:03:39 hrm guess not, but I swear... 04:03:55 !cmd &dump 04:03:55 Command: &dump => !lm ${1:-.} fmt:"\$(=morgue_link ${2:-${src}} \$(if \$(match -a ${3:-${cv}}) trunk ${3:-${cv}}))/${name}/${name}.txt" stub:"No milestones for $(name_fixup ${1:-${user}})." 04:03:58 yes 04:04:02 !cmd =morgue_link 04:04:02 Command: =morgue_link => .echo $(let (base (car (split | (nth 1 (split ${1}> (=morgue_link.list ${2:-trunk})))))) (if (bound? base) $base unknown)) 04:04:07 !cmd =morgue_link.list 04:04:07 Command: =morgue_link.list => .echo >unknown|cao>http://crawl.akrasiac.org/rawdata|cbro>http://crawl.berotato.org/crawl/morgue|cdo>http://crawl.develz.org/morgues/${1:-trunk}|clan>http://www.underhound.eu:81/crawl/morgue|cpo>https://crawl.project357.org/morgue|cszo>http://dobrazupa.org/morgue|cue>http://www.underhound.eu:81/crawl/morgue|cwz>http://webzook.net:82/|cxc>http://crawl.xtahua.com/crawl/... 04:08:02 Character lethally poison but given no warning 13https://crawl.develz.org/mantis/view.php?id=10073 by Reaver 04:20:17 -!- tensorpudding has quit [Ping timeout: 265 seconds] 04:29:27 -!- amalloy is now known as amalloy_ 04:31:44 -!- vev has quit [Ping timeout: 260 seconds] 04:31:52 -!- glosham has quit [Ping timeout: 246 seconds] 04:32:34 -!- tasonir has quit [Ping timeout: 246 seconds] 04:37:56 -!- ussdefiant_ has quit [Ping timeout: 260 seconds] 04:39:55 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 04:40:14 -!- read has quit [Read error: Connection reset by peer] 04:40:38 -!- read has joined ##crawl-dev 04:45:15 -!- Pacra_ has quit [Read error: Connection reset by peer] 04:45:17 -!- chonchonts has quit [Quit: Page closed] 04:45:34 -!- Pacra_ has joined ##crawl-dev 04:46:09 -!- minmay has quit [Quit: Leaving] 04:46:12 -!- minqmay has quit [Quit: Leaving] 04:50:16 -!- st_ has quit [Ping timeout: 250 seconds] 04:52:51 -!- MDvedh has quit [Quit: Page closed] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:06:46 -!- SurpriseTRex has quit [Ping timeout: 246 seconds] 05:08:38 -!- angelichorsey has left ##crawl-dev 05:09:22 -!- yottam has quit [Quit: leaving] 05:14:29 -!- fgt has quit [Quit: Page closed] 05:15:56 -!- gyroess has quit [Client Quit] 05:23:41 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 05:34:36 -!- Gorgo has quit [Quit: This computer has gone to sleep] 05:40:35 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 05:41:01 -!- BlackGyver_ has quit [Read error: Connection reset by peer] 05:54:56 -!- ProzacElf has quit [Ping timeout: 240 seconds] 05:56:01 -!- gammafunk has quit [Ping timeout: 264 seconds] 05:57:15 -!- olourkin has quit [Quit: Leaving.] 05:57:49 -!- gammafunk has joined ##crawl-dev 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:04:16 -!- StarButterfly has quit [Ping timeout: 246 seconds] 06:10:12 -!- siepu has quit [Ping timeout: 240 seconds] 06:11:05 -!- bonghitz has quit [Remote host closed the connection] 06:15:47 -!- fazisi has quit [Read error: Connection reset by peer] 06:19:27 -!- tengen has quit [Quit: Page closed] 06:24:59 -!- ystael has quit [Ping timeout: 265 seconds] 06:32:04 -!- SriBri has quit [Ping timeout: 244 seconds] 06:35:25 -!- vale_ has quit [Remote host closed the connection] 06:36:19 -!- Ququman has joined ##crawl-dev 06:39:39 -!- iFurril has quit [Read error: Connection reset by peer] 06:44:49 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 06:45:25 -!- Pacra_ has quit [Read error: Connection reset by peer] 06:45:40 -!- Pacra_ has joined ##crawl-dev 07:00:03 -!- omarax has quit [Remote host closed the connection] 07:00:55 -!- uJellie has quit [Read error: Connection reset by peer] 07:03:24 -!- Dingle has quit [Quit: Leaving] 07:08:49 -!- Lasty has joined ##crawl-dev 07:20:34 -!- Lightli has quit [Ping timeout: 246 seconds] 07:34:17 -!- Patashu has quit [Ping timeout: 272 seconds] 07:36:00 -!- ololoev has quit [Client Quit] 07:38:32 -!- Insomniak` has quit [Quit: I like to rock] 07:40:47 -!- vale_ has quit [Ping timeout: 244 seconds] 07:42:52 -!- SurpriseTRex has quit [Ping timeout: 255 seconds] 07:47:46 -!- read has quit [Ping timeout: 246 seconds] 07:59:16 -!- Critica has quit [Read error: Connection reset by peer] 08:00:03 -!- omarax has quit [Remote host closed the connection] 08:05:28 -!- mizu_no_oto has quit [Client Quit] 08:06:30 -!- Lasty has quit [Quit: Leaving.] 08:12:24 -!- Critica has quit [Read error: Connection reset by peer] 08:23:54 -!- Pacra has joined ##crawl-dev 08:28:57 -!- CKyle has joined ##crawl-dev 08:32:52 -!- Bcadren has quit [Ping timeout: 240 seconds] 08:35:19 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 08:40:07 -!- tealeaves has quit [Quit: Bye] 08:41:17 -!- debo has quit [Ping timeout: 265 seconds] 08:41:22 -!- vale_ has quit [Ping timeout: 255 seconds] 08:44:07 -!- simmarine has joined ##crawl-dev 08:45:34 -!- Pacra_ has quit [Read error: Connection reset by peer] 08:45:46 -!- Pacra_ has joined ##crawl-dev 08:51:28 -!- Pacra has quit [Ping timeout: 246 seconds] 08:57:17 hmmm... after using up all throwing weapons of a certain kind - based on what does it switch to the next one? 09:00:03 -!- omarax has quit [Remote host closed the connection] 09:01:23 -!- iFurril has quit [Ping timeout: 244 seconds] 09:01:33 <|amethyst> Napkin: the fire_order option 09:02:54 -!- tealeaves has quit [Quit: Bye] 09:02:57 <|amethyst> Napkin: it's something like: the first thing in fire_order that is firable with your launcher and isn't inscribed =f 09:03:52 <|amethyst> see quiver.cc : player_quiver::_maybe_fill_empty_slot and player_quiver::_get_fire_order 09:06:31 https://github.com/crawl/crawl/blob/d0ffe12ed697fada657c648fe7ed2c03d0ee0a4c/crawl-ref/source/quiver.cc 09:08:37 -!- Daekdroom has quit [Quit: Leaving] 09:09:11 looks like it's in inventory order 09:10:50 <|amethyst> Dixlet: there's a sort() at the end 09:10:59 <|amethyst> of _get_fire_order 09:11:46 oh i see that now 09:11:48 <|amethyst> but yeah 09:11:49 <|amethyst> hm 09:11:51 <|amethyst> actually 09:12:01 <|amethyst> if two things both match the same fire_order entry... 09:12:08 <|amethyst> that's an unstable sort 09:12:26 <|amethyst> so it's not guaranteed those two things will be selected in inventory order---it might as well be random 09:12:48 <|amethyst> ohh 09:13:03 <|amethyst> but the number put into order has the inventory slot as the low 16 bits 09:13:20 <|amethyst> so there won't be identical elements in the sort 09:13:41 <|amethyst> so if two things match the same fire_order entry, it looks like it would select the first in inventory 09:18:26 -!- tealeaves has quit [Ping timeout: 244 seconds] 09:19:21 -!- debo has joined ##crawl-dev 09:22:37 !tell prozacelf Not sure what you mean, but gw's combo list consists of characters I think gw is likely to be able to play without running into major unexpectedness 09:22:38 Grunt: OK, I'll let prozacelf know. 09:22:54 <|amethyst> hm 09:23:01 !tell prozacelf I have on occasion in the past let gw play completely random combos though :) 09:23:01 Grunt: OK, I'll let prozacelf know. 09:23:17 !tell ontoclasm just in time for my Elf elemental ideas...... 09:23:17 Grunt: OK, I'll let ontoclasm know. 09:24:26 <|amethyst> I was thinking a vector of pairs would make more sense there, but I guess then you have to do a copy, since "returning" a vector of slot numbers is part of the API 09:24:58 <|amethyst> though really that vector should be returned anyway 09:25:20 -!- Evablue has quit [Quit: Evablue] 09:25:27 <|amethyst> AFAICT there is nowhere that function (or get_fire_order, which calls it) is called with anything but an empty vector 09:26:05 <|amethyst> I guess this was optimisation pre-C++11, but... 09:32:11 -!- mopl has quit [Ping timeout: 246 seconds] 09:33:57 -!- wheals has joined ##crawl-dev 09:46:58 so... a little help... will going deeper into raise the chance to find an exit? 09:47:05 *into the abyss 09:47:31 yep 09:48:08 |amethyst: do you know anything about the pathfinding code you could write for this week's faq friday? i'm not... enthusiastic about looking into it 09:48:24 i think galehar messed with it for clinging but afaik it hasn't changed much since 09:48:36 so i don't know if anyone knows it much 09:55:50 In the } rune menu there's an interface screw one of my clanmates ran into: the dark rune is colored the same as uncollected runes 09:56:07 in a bleary-eyed late night crawling session one can wander Pan looking for a rune they've already got 09:59:14 yeah, somebody pointed it out, though i'm not sure how to fix it 09:59:27 do note that the parentheses afterwards go away, so as a short-term solution just look for those 10:00:04 -!- omarax has quit [Remote host closed the connection] 10:05:30 yeah 10:06:37 <|amethyst> wheals: ask a nethack dev 10:06:57 <|amethyst> wheals: well, ask greensnark first, but I think at least autotravel came from nethack 10:07:00 oh yeah, the snark just stole the code from NH, didn't he :P 10:07:19 <|amethyst> wheals: I guess there was already pathfinding before then 10:07:27 <|amethyst> not really sure how all the pieces fit together 10:07:51 <|amethyst> but I know travel_pathfind is used for a lot more than travel 10:07:53 -!- mopl_ has quit [Ping timeout: 246 seconds] 10:08:03 -!- Evablue has quit [Quit: Evablue] 10:08:37 |amethyst: about the order: I'm asking because i'm annoyed that after throwing all steel javelins it always switches to silver javelins, even though there are plenty others to choose from. i tried changing the assigned letters, but that doesn't help 10:09:05 doesn't seem to help 10:09:12 looking at the history, real monster pathfinding was added in 0.4 10:09:31 i guess before then they just took whichever square was closer to their goal? 10:11:25 <|amethyst> Napkin: hm, and you want it to switch to plain javelins instead? 10:11:45 yeah, any of the others should be ok 10:11:57 <|amethyst> Napkin: you could inscribe the silver ones with =f 10:12:01 ah 10:12:07 -!- ontoclasm has quit [Quit: Leaving.] 10:12:11 but can i still select them manually then? 10:12:18 <|amethyst> that will make auto-quiver skip them, while still letting you cycle 10:12:36 <|amethyst> =F with a capital F would make cycling skip them 10:12:46 ah, cool 10:12:53 <|amethyst> but I'm not sure why it's not respecting slot order for that 10:13:22 <|amethyst> I only glanced over the code, I probably missed some something 10:14:31 -!- Critica has quit [Remote host closed the connection] 10:14:43 silver is at w, prev i had steel at x so i moved it to z (with other javelins on x & y) assuming it auto-cycles to lower digit.. but from z it switches to w as well.. 10:15:00 <|amethyst> Napkin: but the plain ones before w 10:15:04 <|amethyst> s/but/put/ 10:15:39 <|amethyst> AFAICT it would take whichever javelin/etc (whatever is in that fire_order entry) has the lowest letter 10:15:48 y - 8 javelins of returning 10:15:48 w - 6 silver javelins 10:15:48 v - 5 javelins of penetration 10:15:49 z - 3 steel javelins (quivered) 10:15:52 --- 10:15:53 let's see 10:15:56 <|amethyst> hm 10:16:05 <|amethyst> so I'd expect that to switch to penetration 10:16:10 maybe it's because of my quantity sort order? 10:16:20 maybe i had most of silver earlier... 10:16:29 <|amethyst> it shouldn't care about sort order 10:16:35 <|amethyst> it should be by letter 10:16:47 i just changed it, let's try 10:18:05 now it switched to v, indeed 10:18:22 using the lowest diget in fire_order then? 10:19:55 <|amethyst> yeah, it sorts things by (position in fire_order, inventory letter) then picks the first that can be non-fumbled 10:20:09 roger, thank you :) 10:20:55 -!- bonghitz has quit [Remote host closed the connection] 10:23:18 -!- siepu has quit [Ping timeout: 266 seconds] 10:25:54 -!- chance672 has quit [Client Quit] 10:28:51 welp, FAQ Friday found a potential bug: 10:28:58 !source mon-pathfind.cc:493 10:28:58 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-pathfind.cc#l493 10:29:10 "Mechanical traps can be avoided by flying, as can shafts" 10:29:13 -!- Xelif_ has quit [Ping timeout: 244 seconds] 10:29:37 monsters won't try to avoid traps while flying, or something 10:29:59 though walking on a known shaft hasn't caused anything for a looong time 10:30:09 looks like it still prefers normal squares though? 10:30:32 that is probably a better point 10:31:17 oh, right, I misread the code 10:32:56 -!- iafm has quit [Ping timeout: 250 seconds] 10:33:04 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 10:33:13 it should avoid traps even if flying 10:33:18 -!- Critica has quit [Read error: Connection reset by peer] 10:33:34 right 10:36:53 -!- LexAckson has joined ##crawl-dev 10:42:02 -!- vale_ has quit [Ping timeout: 250 seconds] 10:43:52 -!- Critica has quit [Read error: Connection reset by peer] 10:45:35 -!- Pacra_ has quit [Read error: Connection reset by peer] 10:45:50 -!- Pacra_ has joined ##crawl-dev 10:50:00 -!- iafm has quit [Ping timeout: 272 seconds] 10:54:21 -!- LexAckson has quit [Read error: Connection reset by peer] 11:00:03 -!- omarax has quit [Remote host closed the connection] 11:00:23 -!- mopl has quit [Ping timeout: 246 seconds] 11:02:57 -!- jeanjacques has joined ##crawl-dev 11:07:23 -!- tengen has quit [Ping timeout: 246 seconds] 11:12:52 -!- iafm has quit [Ping timeout: 240 seconds] 11:13:19 -!- Evablue has quit [Quit: Evablue] 11:23:04 -!- CKyle has joined ##crawl-dev 11:26:43 -!- tealeaves has quit [Quit: Bye] 11:42:40 -!- iafm has quit [Ping timeout: 240 seconds] 11:42:52 -!- vale_ has quit [Ping timeout: 240 seconds] 11:44:32 -!- UncertainKitten has joined ##crawl-dev 11:48:06 -!- LexAckson has joined ##crawl-dev 11:50:32 -!- siepu has quit [Quit: Leaving] 11:51:57 -!- tealeaves has quit [Quit: Bye] 11:56:21 -!- mopl has quit [Quit: Page closed] 11:58:58 -!- Akitten_Homura has joined ##crawl-dev 11:59:19 -!- tealeaves has quit [Quit: Bye] 12:00:03 -!- omarax has quit [Remote host closed the connection] 12:01:18 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 12:02:17 -!- UncertainKitten has quit [Ping timeout: 240 seconds] 12:02:27 Stable (0.17) branch on crawl.akrasiac.org updated to: 0.17.0-23-g0de4337 12:04:04 -!- elliptic has quit [Quit: Leaving] 12:07:17 Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-82-gaf82852 (34) 12:09:45 -!- iafm has quit [Ping timeout: 240 seconds] 12:10:00 -!- tensorpudding has quit [Ping timeout: 260 seconds] 12:10:33 -!- Akitten_Homura has quit [Ping timeout: 250 seconds] 12:12:26 -!- zxc232 has quit [Read error: Connection reset by peer] 12:14:53 -!- ussdefiant_ has joined ##crawl-dev 12:15:04 -!- syllogism has joined ##crawl-dev 12:25:28 -!- Lightli has joined ##crawl-dev 12:26:09 -!- Zekka has quit [Ping timeout: 240 seconds] 12:28:00 -!- iafm has quit [Ping timeout: 240 seconds] 12:31:42 -!- MarvinPA has joined ##crawl-dev 12:32:49 -!- axle has quit [Quit: Page closed] 12:36:07 -!- serq has quit [Ping timeout: 252 seconds] 12:38:02 -!- Lightli has quit [Ping timeout: 246 seconds] 12:41:38 -!- LexAckson has quit [Ping timeout: 250 seconds] 12:44:01 -!- vale_ has quit [Ping timeout: 264 seconds] 12:45:39 -!- Pacra_ has quit [Read error: Connection reset by peer] 12:45:58 -!- Pacra_ has joined ##crawl-dev 12:46:24 -!- Lightli has joined ##crawl-dev 12:49:24 -!- setecastronomy has quit [Quit: Page closed] 12:49:39 -!- Kalir has quit [Changing host] 12:50:40 -!- lemonpepper24 has quit [Ping timeout: 240 seconds] 12:52:09 -!- iafm has quit [Ping timeout: 265 seconds] 12:54:41 -!- lobf has joined ##crawl-dev 12:54:50 -!- Lightli has quit [Ping timeout: 246 seconds] 12:56:33 -!- iafm is now known as Guest34675 12:56:37 -!- Guest34675 has quit [Client Quit] 12:57:06 -!- st_ has joined ##crawl-dev 12:58:20 -!- ussdefiant_ has quit [Ping timeout: 255 seconds] 12:58:57 -!- lobf has quit [Ping timeout: 240 seconds] 13:00:03 -!- omarax has quit [Remote host closed the connection] 13:03:09 giant eyeball (16G) | Spd: 3 | HD: 3 | HP: 10-23 | AC/EV: 0/1 | fly, unbreathing | Res: 06magic(10), 12drown | XP: 8 | Sp: paralysis gaze [06!sil] | Sz: Medium | Int: brainless. 13:03:09 %??giant eyeball 13:09:59 -!- simmarine has quit [Read error: Connection reset by peer] 13:10:01 -!- simmarine_ has joined ##crawl-dev 13:12:20 -!- CKyle has joined ##crawl-dev 13:14:00 -!- LexAckson has joined ##crawl-dev 13:18:29 -!- ogaz has quit [Client Quit] 13:19:42 -!- Ququman has quit [Read error: Connection reset by peer] 13:20:06 -!- MarvinPA has quit [Ping timeout: 272 seconds] 13:20:28 -!- molotove has quit [Ping timeout: 260 seconds] 13:21:48 -!- dacemdoran has quit [Quit: Page closed] 13:21:57 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 13:28:47 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 13:30:03 -!- lobf has joined ##crawl-dev 13:33:11 -!- lobf has quit [Client Quit] 13:34:13 -!- CKyle has joined ##crawl-dev 13:34:26 -!- molotove1 has quit [Quit: Leaving.] 13:37:16 * Grunt stares at wheals. 13:37:39 * wheals puts on a polished silver shield. 13:37:47 Grunt suddenly stops moving! 13:40:18 -!- lobf has joined ##crawl-dev 13:41:13 -!- parabolic is now known as hyperbolic 13:41:29 -!- vev has quit [Read error: Connection reset by peer] 13:53:37 -!- elliptic has joined ##crawl-dev 13:55:12 -!- tupper has quit [Quit: ZNC - http://znc.in] 13:55:34 03wheals02 07* 0.18-a0-83-ga921f71: Make eyes/moths/masses pathfind around glass. 10(3 minutes ago, 1 file, 3+ 18-) 13https://github.com/crawl/crawl/commit/a921f71caf34 13:55:34 03wheals02 07* 0.18-a0-84-g944f664: Make fliers pathfind around traps. 10(26 seconds ago, 1 file, 1+ 5-) 13https://github.com/crawl/crawl/commit/944f6647d67c 13:55:38 -!- Zekka has quit [Ping timeout: 246 seconds] 14:00:03 -!- omarax has quit [Remote host closed the connection] 14:02:33 -!- Vizer has quit [Ping timeout: 240 seconds] 14:03:21 -!- jgorak_ has quit [Ping timeout: 240 seconds] 14:03:46 -!- Foamed has quit [Client Quit] 14:05:48 -!- stanzill has quit [Changing host] 14:08:41 -!- minmay has joined ##crawl-dev 14:10:39 -!- Gorgo_ has quit [Ping timeout: 276 seconds] 14:15:41 -!- ythm has quit [Ping timeout: 246 seconds] 14:16:38 -!- reaverb has joined ##crawl-dev 14:19:15 hmm, is my amulet of clarity preventing me from losing my temper in combat? 14:20:34 yes 14:20:36 <|amethyst> yes, clarity prevents unintentional berserk 14:20:47 awesome :) 14:21:14 I still think it's a bit weird that it only blocks unintentional berserk, but that'll get less weird after amulet reform in 0.18 #probablynotemptypromises 14:21:49 <|amethyst> FR: clarity doesn't block ambrosia confusion 14:22:33 That'd be consistent w/ the berserk thing 14:22:55 "clarity only blocks unintentional mental state changes" 14:23:04 <|amethyst> yeah 14:23:32 does clarity block Obsidian Axe? 14:23:38 <|amethyst> also it would be handy 1. not to have to take off the amulet to use the potions 2. to keep the items non-useless do d, doesn't drop them 14:23:46 yeah 14:23:48 <|amethyst> s/do d/so d/ 14:24:48 |amethyst: or fix d, to not drop temporarily useless items 14:24:53 Is removing gourmound fine for 0.18 amulet reform? It's almost useless >_> 14:25:00 <|amethyst> wheals: that too 14:26:15 reaverb: imo yet 14:26:17 imo yes 14:26:30 -!- molotove has quit [Quit: Leaving.] 14:28:08 <|amethyst> IMO rage is the one that should go 14:28:08 -!- EriktheRed_ has quit [Ping timeout: 260 seconds] 14:28:17 <|amethyst> if you want infinite berserk, that's what trog's for 14:28:35 I'm fine w/ rage going away 14:28:53 ??amulets 14:28:53 amulets[1/1]: The list of amulets in Crawl are: clarity, faith, gourmand, guardian spirit, inaccuracy, rage, regeneration, resist corrosion, resist mutation, stasis, and warding. 14:29:13 I haven't looked into it, but I hear that code doesn't do a good job of having a different number of amulets -- is that true? 14:29:27 As in, if we remove rage, do we need to replace it with something else? 14:29:40 and if we add a new amulet, does it have to remove an existing one? 14:30:00 I think we should have a does-nothing base amulet type that doesn't spawn for use in unique amulets 14:30:29 i think the issues with "regen were more to do with removing =regen, and with the attempt to convert them across saves, but i'm not sure 14:30:37 <|amethyst> AMU_FIRST_AMULET should remain 35 until save compat is broken 14:30:50 -!- bonghitz has quit [Remote host closed the connection] 14:30:53 <|amethyst> changing RING_FIRST_RING was a mistake and caused more problems than it solved 14:31:16 <|amethyst> that just means AMU_RAGE would need to exist and be in the list of removed item types 14:31:32 <|amethyst> it can be renamed to "buggy" or whatever 14:31:44 -!- Lightli has joined ##crawl-dev 14:32:00 <|amethyst> and in the #if TAG_MAJOR_VERSION > 34 branch, it would just be gone because we don't have to worry about the numbers 14:32:21 sweet 14:32:22 it's annoying that we can't rename it buggy since the item cache complains about that 14:32:43 on the other hand, players would probably report a "buggy amulet" so it's probably for the best 14:32:52 <|amethyst> item cache? 14:33:03 item name cache, rather 14:33:08 <|amethyst> if we rename it buggy, we should replace all of them with some other item 14:33:19 <|amethyst> on unmarshall 14:33:28 <|amethyst> so that they don't actually exist 14:33:40 <|amethyst> s/don't actually/actually don't/ 14:33:49 we could probably skip removed items in the item name cache with no adverse effects 14:33:55 I should start a planning document for amulet reform 14:33:59 when I get a chance 14:34:11 <|amethyst> wheals: well 14:34:17 -!- molotove has quit [Quit: Leaving.] 14:34:30 <|amethyst> wheals: IMO if something looks up the name of a "buggy item" that is a bug 14:34:30 though you couldn't use &% if we did 14:35:15 <|amethyst> so it should only be so renamed if it really doesn't exist anymore 14:35:23 Lasty_: Amulet reform? In what way 14:35:33 <|amethyst> otherwise, rename it to something that indicates to players that the item does nothing 14:36:44 Lightli: there was a tavern thread based on the idea not long ago -- the general idea is that the "well-designed" amulets are guardian spirit and faith -- powerful, but with costs for swapping. 14:36:59 And not just powerful, but relatively unique and transformative effects. 14:37:24 So the reform effort is to bring the other amulets up to that standard and/or remove them. 14:39:46 -!- MarvinPA has joined ##crawl-dev 14:42:12 <|amethyst> hm, but GS and faith already have a strong dichotomy in terms of swapping costs 14:42:34 <|amethyst> GS has a purely tactical cost, so if you can rest it's free to swap 14:44:08 <|amethyst> then again, it has a tactical effect, so maybe that's not a huge deal, but it does raise the question of whether there should be other strategic amulets (besides faith and rmut) 14:44:16 -!- vale_ has quit [Ping timeout: 246 seconds] 14:44:27 -!- travis-ci has joined ##crawl-dev 14:44:28 The build passed. (master - 944f664 #3674 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/91003903 14:44:28 -!- travis-ci has left ##crawl-dev 14:45:46 -!- Pacra_ has quit [Read error: Connection reset by peer] 14:46:04 -!- Pacra_ has joined ##crawl-dev 14:47:37 changing the design of amulets in general seems maybe fine but i don't think the best solution to "faith is more powerful than all the other amulets" is to buff all the other amulets 14:48:39 -!- molotove has quit [Quit: Leaving.] 14:48:54 MarvinPA: What kind of power level do you think amulets should target? 14:49:21 no idea, but probably somewhere less than current faith would be reasonable 14:49:52 -!- Ladykiller69 has quit [Ping timeout: 246 seconds] 14:50:10 MarvinPA: they don't all have to be equally powerful, but being in the same realm of power would be good, whereas right now we have a bunch of essentially do-nothing amulets and a few amazing ones. 14:50:50 i think that is generally pretty exaggerated but sure 14:50:59 -!- molotove has quit [Client Quit] 14:51:14 |amethyst: I don't think the dichotomy in costs is a problem; I think it's generally fine if the costs are tactical if the benefit is tactical. Faith needs a strategic cost because its benefits are strategic. 14:51:40 -!- ProzacElf has joined ##crawl-dev 14:53:41 MarvinPA: IMO rMut is basically do-nothing, Warding is basically a ring of positive energy, rCorr should be another resist ring, clarity and statis do nothing except during the chunks of the game where they completely shut down dangerous statuses, and gourmand is mostly an interface convenience. 14:54:07 -!- amalloy_ is now known as amalloy 14:54:18 well i don't think "do-nothing" is the descriptor you're looking for there 14:55:00 Well, in the 3 rune game it does very close to nothing. In the extended game, it's more like clarity/stasis without the absolute protection. 14:55:16 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 14:56:52 Conversely, Rage gives you repeat access to a powerful status effect that could be relevant in every fight; Guardian Spirit transforms how your character uses MP; Faith speeds up your access to god powers and lets you use them more often. To me, that seems like a different universe of power. 14:56:57 right but it clearly doesn't apply to stasis or clarity, and i don't particularly see a problem with some resists being on amulets rather than rings 14:57:29 What clearly doesn't apply to stasis or clarity? 14:57:48 "do-nothing" 14:58:32 -!- UncertainKitten has joined ##crawl-dev 14:58:47 -!- UncertainKitten has quit [Client Quit] 14:58:53 anyway it's not important, i just think it's a bit of an exaggeration 14:59:00 Okay, fair enough. I was speaking briefly about a subject that has more nuance, so I was being terse and also rounding down 14:59:20 I didn't mean that to be the entirety of the conversation on the subject that ever happens 14:59:45 i wonder if there are any rings that'd be worth removing if some amulets turned into rings, since there are already quite a few ring types 15:00:03 -!- omarax has quit [Remote host closed the connection] 15:00:11 I was thinking it would be good to swap Invis from ring to amulet 15:00:18 trade it for rCorr, for example 15:00:25 i was about to say invis could be a removal :P 15:00:30 I'd be fine w/ that too 15:00:42 invis is a powerful effect that has tons of sources 15:00:42 since it's duplicated in a lot of places 15:01:03 likewise =flight although i suppose with the spell gone there do need to be enough sources of that 15:01:26 yeah, unless we ensure that there's always passable terrain for vital areas 15:02:19 if rmut was removed, wouldn't that cause some havoc in endgame and extended? 15:02:45 -!- molotove has quit [Quit: Leaving.] 15:03:47 clearly keep rmut and add more early mutators instead 15:03:55 Lightli: as in, mutators would get too scary? I'm not convinced that's true; there are a lot of ways to approach minimizing mutators' ability to mutate, and I'm not convinced that it's bad to make it hard to avoid getting mutated sometimes. That said, it there were issues with it we could change the cast rates of mutating spells or otherwise add nuance. 15:04:14 It's not an issue for most of the game 15:04:29 orbs of fire though are 15 speed, incredibly durable, and can malmutate 15:05:07 and mnoleg's level is so flooded with mutators that you would end up being a walking mess 15:10:28 -!- lobf has quit [Quit: lobf] 15:11:27 -!- CanOfWorms has joined ##crawl-dev 15:15:11 -!- ontoclasm has joined ##crawl-dev 15:15:13 -!- Dixlet has quit [Ping timeout: 265 seconds] 15:19:55 |amethyst: this was last night but regarding the javelin switch thing 15:19:55 ontoclasm: You have 1 message. Use !messages to read it. 15:19:56 -!- Nerem has quit [Ping timeout: 260 seconds] 15:20:25 maybe an rcfile option to prompt any time it would automatically switch your quiver 15:20:39 "You are out of foo. Quiver bar?" 15:20:45 !messages 15:20:46 (1/1) Grunt said (5h 57m 29s ago): just in time for my Elf elemental ideas...... 15:21:00 Lasty_: I agree that some amulets are pretty lame (so are some rings too...) and removing or improving them would be nice, but I don't think that all or even most amulets should be doing crazy things like faith and gspirit 15:23:07 Elf elemental ideas? 15:23:09 what is grunt planning 15:23:13 !blame grunt 15:23:13 I pronounce grunt... Guilty! 15:23:13 like I think amulet of regeneration is a fine amulet, often there are better ones and it is never amazingly good but it still has a noticeable effect 15:23:18 !blame2 grunt 15:23:18 gggrrruuunnnttt 15:24:17 elliptic: I think regen is a good amulet that suffers from being too swappable -- swapping it in after every fight is generally correct but irritating 15:24:41 elliptic: but the fundamental idea is a good one 15:24:58 Lasty_: yes, it would be better if it had gourmand-style warmup or something 15:25:43 elliptic: I was thinking maybe torment on unequip -- wouldn't prevent strategic swaps, but makes it a disaster as post-fight-recovery-only swap 15:26:29 Lasty_: basically I agree with you that very situational amulets like clarity or stasis or rMut aren't great (though I think having a couple of those is fine), though I'm not sure why they would be any better as rings 15:26:57 Lightli: OoFs are the malmutators that are hardest to handle safely, but mutation is generally the least-bad thing they can do to you, and I'm okay with people getting extra muts during the last minutes of the game 15:27:47 change regen to damage shaving 15:28:01 with rot on removal 15:28:09 -!- Dixlet has joined ##crawl-dev 15:28:13 amulet of fortitude 15:28:29 elliptic: clarity/stasis/rMut would be no better as rings, IMO -- I'd rather rethink them entirely. rCorr would be better as a ring IMO because it works like the other resist rings -- it's 50% resistance to an effect that only sometimes is relevant. 15:28:39 Lasty_: torment on unequip sounds rather very annoying for wield-IDing other amulets 15:28:57 elliptic: probably true, but the same is already true for gspirit and faith 15:29:12 well with faith it isn't annoying, you just use a scroll instead 15:29:20 This reform plan would make amulets something that aren't particularly safe to wear-id 15:29:39 with torment on unequip you would just find someplace safe and then try it 15:29:53 Sure, but that's how you should wear-ID anything 15:29:54 Lasty_: I don't see much benefit in making wear-iding annoying but still possible 15:29:59 Lasty_: no it isn't 15:30:15 Lasty_: if I'm wear-IDing a ring, I can do it as soon as I autopickup it 15:30:37 elliptic: sure, but if you're IDing amulets, you risk losing all your mp to gspirit already 15:30:41 I don't have to find someplace safe and then try it and then rest 15:30:49 -!- tealeaves has quit [Quit: Bye] 15:30:50 sure, but that's far less dangerous for most chars 15:31:06 and to be fair, you don't have to swap regen back out and get tormented until you're ready to 15:31:13 I agree that gspirit is somewhat annoying; that's not a reason to add another annoying one! 15:31:34 Lasty_: I was talking about when I am using regen and find an unIDed amulet lying on the ground 15:31:47 elliptic: oh, I see. I misunderstood. 15:32:04 Lasty_: i.e. it could happen with 5 amulets in a row 15:32:05 -!- simmarine has joined ##crawl-dev 15:32:07 you could just make it give HP rot instead of torment 15:32:44 that's an option -- then you just wouldn't wear-ID other amulets while wearing regen 15:33:02 and for each one I am very strongly incentivized to retreat to a cleared level, try it on, rest, then go back to where I was exploring 15:33:08 also torment would be useless on the undead 15:33:25 I'm guessing this would be a super torment that affects undead? :p 15:33:38 HP rot would be better, yeah, though I still think that gourmand-style warmup might be a better option than this 15:34:23 I guess you'd still get a tiny amount of extra regen from swapping it in then 15:34:26 Gourmand-style warmup is definitely not off the table 15:34:29 -!- simmarine_ has quit [Ping timeout: 255 seconds] 15:34:29 but .. yeah 15:34:41 -!- MarvinPA has quit [Ping timeout: 252 seconds] 15:34:43 elliptic: if most amulets have unsavory unequip effects, some of which are strategically harmful (rot, drain, faith), then removing your amulet to wear-id others is already a bad idea and would be done infrequently. 15:35:16 CanOfWorms: yeah, it'd have to affect undead too 15:35:21 Lasty_: well, in theory yes but we aren't very close to that world at the moment :P 15:35:58 elliptic: True, but I'm talking in the context of a sweeping reform branch that changes many amulets. 15:36:19 stasis is rather complicated for a ring effect 15:36:37 In terms of the status quo, I definitely wouldn't recommend switching "regen to torment on unequip in trunk 15:36:54 whereas switching it to warm up over time (or over XP gain) in trunk wouldn't bother me 15:37:25 wheals: well I've been campaigning to make stasis simpler for a while :P (e.g. by removing weird stuff like blocking finesse) 15:37:29 but I don't like ring of stasis either 15:38:41 IMO statis/clarity need to be considered from the ground up. I don't yet know where I'd want to take it; both are somewhat redundant with MR, and both negate a class of threats entirely. Stasis is slightly better in that it carries some risks with it, imo. 15:38:47 second the removal of stasis blocking finesse 15:38:48 having stasis as an amulet and making amulets basically no-swap do seem incompatible, though 15:38:53 HP rot doesn't work because some species are rot immune. 15:38:54 honestly I'd prefer just removing stasis amulet; we can still have formicids and -Tele randarts 15:39:08 for those who want that sort of thing :P 15:39:11 isn't the only species that's rot immune VS? 15:39:20 Gr, some DS. 15:39:29 oh 15:39:31 right 15:39:36 well it can bypass their rot immunity 15:39:39 since they can cure it 15:39:59 rot has some weird things yes 15:40:01 In that case it would be better to just remove rot immunity, it's already really edge case. 15:40:04 until the recent change to curing vs was the only species that actually needed rot immunity because they couldn't cure it 15:40:51 Lasty_: anyway I think that there are ways of improving amulets that don't involve trying to discourage swapping so much 15:41:16 elliptic: tell me more :) 15:41:40 like I'm not sure why swapping is more of a problem for most of them than it is for resist rings 15:42:43 I'm a lot more concerned with some of them being things that you only would want to swap in a few times over the course of an entire 3-rune game... too situational 15:42:59 clarity, stasis, rMut, warding 15:43:03 elliptic: I don't know that it's a bigger problem than resist rings. I think it's just easier to change without restructuring the entire game. 15:43:13 elliptic: I didn't think "regen is strong at all, it's 2/5ths the spell. Granted that's compared to "berserk and "faith, and we're talking about pinning amulet power level elsewhere >_> 15:43:16 elliptic: I definitely want to address the situationality 15:43:32 I had this idea to make rmut interesting for players over the course of the entire game, but it might be too op? 15:43:36 reaverb: I didn't say it was strong, I said it had a noticeable effect 15:43:48 amulet of evolution: suppresses all bad mutations while worn. When removed, it removes all good mutations 15:43:49 elliptic: Oh, sorry, misinterpertation. 15:43:59 bad and good being dictated by what benemut gives you 15:44:12 finally, a way to remove antennae 15:44:12 i.e. if benemut can give it to you, it's a good mutation 15:44:27 what wheals said 15:44:45 reaverb: basically regen does something whenever you aren't at full HP, and it is a somewhat useful thing... I like this design a lot more than clarity, which does something only under very precise conditions 15:45:21 wheals: sure, and you can remove robust, scales, and resistances at the same time! 15:45:54 elliptic: I like "regen's design too. 15:45:55 elliptic: that's the sort of thing I have in mind: amulet designs that do something in common situations. 15:46:02 i suppose it would certainly have a noticeable effect 15:46:05 hmm 15:46:19 Lasty_: right, and I don't disagree that crawl would be a better game with less jewellery swapping, and reducing amulet swapping is one way of doing that... it just feels like low payoff to me compared with removing/replacing the 4 niche amulets 15:46:20 what about clarity giving +int or something related to spellcasting? 15:46:24 I think "regen should be buffed by increasing the regen rate until it's at "the power level where amulets should be" 15:46:30 this power level is currently undefined. 15:46:39 reaverb: I don't think "regen should be buffed 15:46:49 -!- MarvinPA has joined ##crawl-dev 15:47:15 reaverb: also, I don't think it is a good idea to try to make all amulets the same power level 15:47:17 merge clarity and wiz... 15:47:36 reaverb: we don't try to do this with any other item type, and for good reason... there should be a range 15:47:40 elliptic: fair enough. In my mind the priorities are like this: 1) come up with interesting, generally-applicable amulet effects; 2) make them within the same power universe as gspirit/faith/regen/rage; 3) try to avoid making ideal to constantly swap between a ton of amulets. 15:48:21 Lasty_: see, "2)" sounds likely to cause power creep to me if you think about it like that 15:48:33 not every new item needs to be very powerful 15:48:54 elliptic: well, is making another amulet about on par with regen power creep? 15:48:55 I see "1)" as the important part, though I agree that "3)" is a good thing 15:48:57 -!- uJellie has quit [Ping timeout: 240 seconds] 15:49:35 elliptic: I think which amulet to use should be a interesting decision, and I think right now that's not the case often. I think the easiest way the fix this would be to move the amulets closer together in power level. 15:49:40 isn't replacing warding with anything more powerful than it (i.e., anything) going to be power creep? 15:49:46 elliptic: in my view, the spectrum between the four "good" amulets is pretty wide, and the new designs could fit anywhere in there... 15:49:51 Lasty_: I think changing regen ring into amulet of regen increased average power level of crawl chars, for reference 15:50:01 elliptic: ah, interesting 15:50:03 Lasty_: I don't think they should have to fit in there 15:50:03 I think if we buff amulets we can nerf amulet spawn rate or other nerf players. 15:50:09 some amulets *should* be worse than amulets 15:50:14 !commit nerf players 15:50:14 3CanOfWorms 0.18-a0-1999-gb4f6547: nerf players 10(in the future, 42 files, 777+ 666-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=b4f6547 15:50:15 reaverb: that doesn't really work 15:50:32 reaverb: you can't just say "it's okay to have power creep here because we'll nerf players somewhere else" 15:50:56 because then people end up saying that everywhere and never really nerfing the players enough :P 15:51:18 elliptic: It sounds like you're worried about the amulet slot going from a weak slot to a powerful slot, and that's a fair concern. 15:51:33 er, " some amulets *should* be worse than amulets" <- should have been "some amulets *should* be worse than amulets of regeneration" 15:51:40 Lasty_: yeah, exactly 15:51:41 One way to address that would be to lower amulet spawn rates 15:51:43 We can impliment ontoclasm's proposal to cut consumable generation by half :D 15:51:54 but definitely there should still be better and worse amulets 15:52:55 elliptic: Yeah avoiding power creep is fine, I think there are several other factors that can be tweaked (XP gain, monster spawning etc.) which can be varied more easily without restricting design. 15:53:27 reaverb: so we should compensate for making players stronger by making monsters stronger too? this is dangerous too :P 15:53:32 I also think which amulet is good should vary over the course of the game. Body Armour slot has this property, and I think it's a great way to make the decision of what to use more interesting. 15:53:41 -!- Lightli has quit [Ping timeout: 246 seconds] 15:53:46 elliptic: Nah, just remove D:3 or something >_> <_< 15:54:04 reaverb: do itttt 15:54:07 I do think it's a bit tricky to design an amulet that's broadly applicable but which is also worse than regen -- regen isn't terrible, but it's a pretty minor effect overall, which is why I suggested perhaps lowering amulet spawn rates. 15:54:26 Perhaps something could be done with mixed-blessing amulets that aren't strictly better than wearing nothing as well. 15:55:45 -!- ZChris13 has quit [Remote host closed the connection] 15:58:30 Lasty_: amulet of devastation: double damage dealt by and to the player 15:59:03 quadmulet 15:59:09 amulet of max carnage 15:59:40 amalloy: Don't wear near tormenters. 15:59:48 amalloy: . . . I confess I have been considering adding something along those lines, but wasn't sure whether it should be an item or god 15:59:58 good advice, reaverb 16:00:03 ??quad damage 16:00:03 QUAD DAMAGE[1/6]: QUAD DAMAGE! (as in proper Quakes, i.e., any but Q3 and QLive) 16:00:04 -!- omarax has quit [Remote host closed the connection] 16:00:16 -!- Lightli has joined ##crawl-dev 16:00:35 What are the main things "devestation would help? It would make consumables better because you use time more efficently and? 16:00:53 i wonder if making an AoMC crawl patch would be easier/cause less constant crashing now some of the rngs are separated 16:01:18 probably would still break level generation 16:01:27 What'a AoMC? seeded level gen? 16:01:29 have fun with juggernauts 16:01:32 (by doing it the really lazy way) 16:01:37 reaverb: everything does max damage? 16:01:50 doomrl's angel of max carnage, everything always hits and does max damage 16:01:52 yeah, max damage everything 16:02:00 there was an old patch that implemented this byj ust making random2 always return the max value 16:02:06 unsurprisingly it didn't really work 16:02:06 haha 16:02:15 Oh interesting. 16:02:16 that would break so many things 16:03:06 there probably aren't that many places you would have to change to add AoMC properly, really 16:04:10 You only have to change one place: Qaz damage calculations. Who else really needs max damage? 16:04:35 s/needs/deserves/ 16:05:45 chei 16:05:47 -!- tealeaves has quit [Quit: Bye] 16:08:22 -!- angelichorsey has joined ##crawl-dev 16:08:23 Stable (0.17) branch on crawl.lantea.net updated to: 0.17.0-23-g0de4337 16:09:51 activate AoMC mode if you are in statue form and slowed as a naga of chei 16:12:18 -!- lobf has joined ##crawl-dev 16:12:44 -!- tensorpudding has quit [Ping timeout: 265 seconds] 16:13:52 https://dl.dropboxusercontent.com/u/1000017/crawl/earth_elemental.png 16:14:26 chocolate elemental 16:15:44 That worm looks delicious. 16:15:50 what is grunt planning for elf anyways 16:16:02 terror 16:16:06 looks like a sandworm 16:16:14 !! my spice!! 16:16:28 I like what bloax did with the original earth elemental 16:16:30 add some vines 16:16:44 mm 16:17:03 -!- lobf has quit [Client Quit] 16:17:27 also, that silhouette would work well for the fire elemental 16:18:47 -!- wheals has quit [Quit: Leaving] 16:18:56 -!- molotove has quit [Quit: Leaving.] 16:18:57 my autoexplore took an interesting route: https://imgur.com/jw58aq7 16:19:29 Lightli: some ideas I'm contemplating: mark end vault patrolling; stone Elf:3; merge mages / conjurers / summoners into one foe w/ random spell set; remove Blade and distribute weapons throughout branch (prizes go to end vault); some other kind of monster population (currently: elementals) 16:19:36 Medar: gotta be thorough 16:19:40 medar: was there gold in the vault? 16:19:47 ooooh, maybe 16:20:00 yes, that's it, I'm dumb :) 16:20:09 one other thing I'm poking at is a "deep elf archer", which is to dema as knight is to debm 16:21:00 not sure that design will go anywhere interesting though 16:21:17 so, most deep elf fighters? 16:21:24 Grunt: having blades and/or other poison-resistant creatures around seems like a decent idea, since p.cloud completely destroys most of the monsters now 16:21:38 it is funny that frenzied demas will hit things with their bow 16:21:39 Lasty_: exactly 16:26:52 -!- tealeaves has quit [Quit: Bye] 16:27:33 Grunt: would your changes also involve moving the demonic rune to elf? 16:28:12 -!- ProzacElf has quit [Ping timeout: 265 seconds] 16:28:24 https://dl.dropboxusercontent.com/u/1000017/crawl/earth_elemental2.png 16:28:31 now with more vegetables 16:31:08 Grunt: Keep the hall of blades map as a random regular vault then 16:31:45 also one of the big things about elf is the fact that the elves hit hard but are generally very fragile 16:32:06 i.e. no resists, low HP, not much AC or (usually EV 16:32:11 <|amethyst> I still want hall of blades to connect Elf to Vaults or Crypt so we have some non-tree structure to the dungeon :P 16:33:16 -!- reaverb has quit [Ping timeout: 272 seconds] 16:33:24 having a bunch of enemies distributed around that still hit hard but have high defenses and good resists kind of undermines the "glass cannon" theme of the branch 16:35:38 -!- read has joined ##crawl-dev 16:43:48 -!- reaverb has joined ##crawl-dev 16:44:16 -!- ProzacElf has joined ##crawl-dev 16:44:26 -!- Vectores has quit [Ping timeout: 246 seconds] 16:45:50 -!- Pacra_ has quit [Read error: Connection reset by peer] 16:46:07 -!- Pacra_ has joined ##crawl-dev 16:46:51 hmm, so there are a bunch of comments claiming that if you chop a hydra's head of with a flaming weapon, the weapon then doesn't then get to apply its brand damage 16:47:04 which imo is a weird bad hidden feature! 16:47:20 luckily it also doesn't work and appears to have been broken since the combat rewrite, hurrah 16:48:50 hmm actually maybe it was broken in some other refactoring since then 16:48:53 <|amethyst> what about the monster attacker case? 16:49:07 <|amethyst> given how attack code looks that should be checked independently :) 16:49:15 s/of/off 16:50:10 -!- vev has quit [Read error: Connection reset by peer] 16:50:23 heatzeker (L18 MfGl) (D (Sprint)) 16:50:31 <|amethyst> !crashlog heatzeker 16:50:32 No milestones for heatzeker (crash). 16:50:35 <|amethyst> !crashlog heatzeker sprint 16:50:36 1. heatzeker, XL18 MfGl, T:13 (milestone): http://dobrazupa.org/morgue/heatzeker/crash-heatzeker-20151113-215030.txt 16:50:59 <|amethyst> SIGTERM when sending the map? 16:51:19 <|amethyst> "You need to enable at least one skill for training." loop 16:52:09 <|amethyst> after mastering fighting 16:53:26 -!- MarvinPA has quit [Ping timeout: 246 seconds] 16:53:47 how come only fire works on stopping hydra heads from regrowing 16:53:58 wouldn't freezing be able to freeze the stump solid so it wouldn't grow back 16:55:40 Lightli: Original myth says fire only, it's really arbitary anyway. 16:56:01 <|amethyst> also, cold already has benefits against hydras 16:56:07 oh 16:56:18 <|amethyst> (now, not several versions ago) 16:56:20 hydra (09D) | Spd: 10 (swim: 60%) | HD: 13 | HP: 57-87 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(60), 03poison, 12drown | Chunks: 14noxious | XP: 975 | Sz: Big | Int: animal. 16:56:20 <|amethyst> %??hydra 16:56:22 <|amethyst> %0.14??hydra 16:56:27 hydra (09D) | Spd: 10 (swim: 60%) | HD: 13 | HP: 55-89 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(52), 03poison, 12drown | Chunks: 09poison+07contam | XP: 976 | Sz: Big | Int: reptile. 16:56:27 <|amethyst> %0.14?hydra 16:56:30 hydra (09D) | Spd: 10 (swim: 60%) | HD: 13 | HP: 50-89 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(52), 03poison, 12drown | Chunks: 09poison+07contam | XP: 1214 | Sz: Big | Int: insect. 16:56:30 <|amethyst> %0.12?hydra 16:56:32 hydra (09D) | Spd: 10 (swim: 60%) | HD: 13 | HP: 55-89 | AC/EV: 0/5 | Dam: 18 per head | amphibious, regen | Res: 06magic(52), 03poison, 12drown | Chunks: 09poison+07contam | XP: 1214 | Sz: Big | Int: insect. 16:56:32 <|amethyst> %0.10?hydra 16:56:36 hydra (09D) | Spd: 10 (swim: 60%) | HD: 13 | HP: 54-91 | AC/EV: 0/5 | Dam: 18 per head | amphibious, regen | Res: 06magic(52), 03poison, 12drown | Chunks: 09poison+07contam | XP: 1215 | Sz: Big | Int: insect. 16:56:36 <|amethyst> %0.11?hydra 16:56:44 <|amethyst> I guess since 0.12 16:57:14 <|amethyst> %git ee3105489 16:57:14 07kilobyte02 * 0.12-a0-2507-gee31054: Make hydras cold blooded. 10(2 years, 8 months ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/ee3105489030 17:00:04 -!- omarax has quit [Remote host closed the connection] 17:01:37 -!- Krakhan has quit [Changing host] 17:06:04 -!- Patashu has joined ##crawl-dev 17:06:17 -!- MarvinPA has joined ##crawl-dev 17:11:17 Medar: so even though I fixed milestones ages ago I only just restarted, works good now :D 17:15:29 -!- molotove has quit [Quit: Leaving.] 17:19:41 -!- CKyle has joined ##crawl-dev 17:20:08 -!- vale_ has quit [Remote host closed the connection] 17:20:09 nice 17:20:12 -!- Lawman0 has quit [Ping timeout: 240 seconds] 17:20:14 -!- MarvinPA has quit [Ping timeout: 255 seconds] 17:21:45 -!- reaverb has quit [Ping timeout: 276 seconds] 17:22:23 fr nightstalker passive maps the area they used to be able to see 17:23:31 -!- siepu has quit [Read error: Connection reset by peer] 17:23:37 -!- LexAckson has quit [Ping timeout: 260 seconds] 17:23:39 -!- tealeaves has quit [Quit: Bye] 17:27:44 chequers: i can't see a wall there, but i can smell it 17:29:38 -!- tealeaves has quit [Quit: Bye] 17:30:55 -!- lobf has joined ##crawl-dev 17:33:37 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 17:33:56 -!- EriktheRed_ has quit [Ping timeout: 265 seconds] 17:39:48 -!- MarvinPA has joined ##crawl-dev 17:41:17 |amethyst: i looked into how it works for monster attacks and ended up hopelessly confused! 17:41:33 but i think it's the same there and they do still apply the brand damage 17:42:25 -!- _159 has quit [Quit: Page closed] 17:44:07 -!- lobf has quit [Ping timeout: 252 seconds] 17:44:53 -!- ystael has quit [Ping timeout: 246 seconds] 17:46:37 -!- Earlo has quit [Client Quit] 17:49:21 -!- lobf has joined ##crawl-dev 17:49:51 03MarvinPA02 07* 0.18-a0-85-gc9547a3: Allow reskilling out of skills below 1.0 (#10062) 10(4 days ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/c9547a34d1d9 17:49:51 03MarvinPA02 07* 0.18-a0-86-gfa16435: Fix capitalisation in a rune message 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/fa164359fed1 17:49:51 03MarvinPA02 07* 0.18-a0-87-gb9347a1: Make some "unobtainable" items more unobtainable 10(2 hours ago, 1 file, 11+ 11-) 13https://github.com/crawl/crawl/commit/b9347a1392e2 17:49:51 03MarvinPA02 07* 0.18-a0-88-gb405ad4: Adjust trap placement in a bailey 10(2 hours ago, 1 file, 4+ 5-) 13https://github.com/crawl/crawl/commit/b405ad4166f7 17:49:51 03MarvinPA02 07* 0.18-a0-89-g3b64f9d: Make jellies and death oozes unblindable 10(2 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/3b64f9d8fba8 17:49:51 03MarvinPA02 07* 0.18-a0-90-g65b0dc5: Give giant eyeballs and golden eyes SInv 10(2 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/65b0dc5b52e4 17:49:51 03MarvinPA02 07* 0.18-a0-91-geeff6fb: Fix deathcap spells being marked as "demonic" 10(2 hours ago, 2 files, 7+ 1-) 13https://github.com/crawl/crawl/commit/eeff6fb44036 17:49:51 03MarvinPA02 07* 0.18-a0-92-gc90cd2d: Adjust blindness immunity and SInv on some more monsters 10(2 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/c90cd2d98a57 17:49:51 03MarvinPA02 07* 0.18-a0-93-g15e8ccf: Clean up some broken hydra handling 10(30 minutes ago, 1 file, 9+ 16-) 13https://github.com/crawl/crawl/commit/15e8ccf7e48f 17:49:51 03MarvinPA02 07* 0.18-a0-94-ga8e041d: Don't let hydra-formed players grow extra heads 10(26 minutes ago, 2 files, 7+ 16-) 13https://github.com/crawl/crawl/commit/a8e041d51efd 17:52:45 -!- lobf has quit [Read error: Connection reset by peer] 17:54:27 -!- syllogism has quit [Quit: Leaving] 17:54:48 -!- } has quit [Ping timeout: 240 seconds] 17:56:05 -!- dpeg has joined ##crawl-dev 17:56:48 MarvinPA: Is "unobtainable" in the syntax documentation? (I cannot check from here.) 17:57:44 yeah, it is 17:57:49 -!- Zekka has quit [Ping timeout: 260 seconds] 17:58:00 cool! 17:58:36 i think it's generally something to avoid using, but seems okay in those baileys as long as they do actually make the items unobtainable 17:59:23 yes, I see what you mean 17:59:24 (the tag just makes it so that the items don't count as "seen" for acquirement, and don't show up in the stash search) 17:59:45 (I was the first one to do that, I am afraid. I wouldn't throw a tantrum if those showpieces get removed.) 18:00:04 -!- omarax has quit [Remote host closed the connection] 18:03:00 is that the entrance to the bailey that has all the axes surrounded by unbreakable glass? or is this actually inside the bailey? 18:03:04 <|amethyst> !tell wheals re a921f71 (Make eyes/moths/masses pathfind around glass), doesn't that make mons_has_ranged_spell return false for starcursed masses? Since they don't actually have spells 18:03:05 |amethyst: OK, I'll let wheals know. 18:03:58 <|amethyst> !tell wheals might allow resting with one in LOS but behind a grate etc 18:03:58 |amethyst: OK, I'll let wheals know. 18:04:20 ProzacElf: the entries already were properly unobtainable, it was a similar thing inside a bailey vault that got changed 18:04:35 -!- jjjjjjjjjj has quit [Ping timeout: 246 seconds] 18:04:40 ah 18:04:45 -!- elliptic has quit [Quit: Leaving] 18:05:10 don't think i've seen that bailey vault then 18:06:00 it's a pretty common one (one of the corridors with kobolds throwing stuff at you), but the unobtainable weapons aren't always visible 18:07:38 -!- reaverb has joined ##crawl-dev 18:08:14 <|amethyst> MarvinPA: hm, it might be worth explicitly mentioning that you don't regrow heads 18:08:53 Unstable branch on crawl.lantea.net updated to: 0.18-a0-94-ga8e041d (34) 18:09:28 yes, because I properly randomised it! 18:10:21 -!- Zekka has quit [Ping timeout: 240 seconds] 18:11:10 -!- serq has quit [Quit: suddenly gone...] 18:12:52 03MarvinPA02 07* 0.18-a0-95-gbddc4b1: Improve Hydra Form description (|amethyst) 10(62 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/bddc4b1797a4 18:13:41 -!- debo has quit [Ping timeout: 250 seconds] 18:15:56 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:16:29 -!- yxhuvud has quit [Ping timeout: 260 seconds] 18:20:13 -!- tealeaves has quit [Quit: Bye] 18:23:00 -!- tealeaves has quit [Read error: Connection reset by peer] 18:23:37 -!- tealeaves has quit [Client Quit] 18:24:16 -!- tealeaves has quit [Client Quit] 18:29:50 -!- HabitualLiar has joined ##crawl-dev 18:30:34 -!- CcS has quit [Ping timeout: 240 seconds] 18:30:43 -!- reaverb has quit [Quit: Leaving] 18:32:10 -!- vale_ has quit [Remote host closed the connection] 18:32:11 Does portal placement take character level into account at all? IE, if a "Lord of Darkness" character went back and did Lair after Dis, would there still be a chance of a Volcano? Or if a Formacid skipped an early level (say D:4) because of a use of Shaft Self, would there be a chance of a Sewer appearing during the Orb Run? 18:33:06 -!- lobf has joined ##crawl-dev 18:33:44 MarvinPA: dang big En nerf 18:37:14 -!- lobf_ has joined ##crawl-dev 18:37:38 HabitualLiar: I think it doesn't. 18:37:50 -!- Tinyboss has quit [Ping timeout: 246 seconds] 18:38:01 -!- lobf has quit [Ping timeout: 264 seconds] 18:38:02 -!- lobf_ is now known as lobf 18:38:22 That would be hilarious. 18:42:18 but also very rare 18:42:53 orb run sewer new banner 18:43:07 Am I the only one that thinks it's weird that half the hell lords give great prizes for killing them (and the other two don't)? Staff of Dispater is probably the best weapon in the game; while Ereshkigal is significantly harder for a Conjurer, etc. 18:43:39 Not to imply Staff of Dispater is great in melee, it's just that hellfire. 18:43:50 yes you are 18:44:36 ebering: "Kill Purgy on the way out!" 18:45:58 -!- Pacra_ has quit [Read error: Connection reset by peer] 18:46:05 I love Dispater's Staff. Be worth doing a Lord of Darkness run JUST to use that staff for the rest of the game. 18:46:12 -!- Pacra_ has joined ##crawl-dev 18:48:24 uh 18:48:33 what is "the rest of the game" if you can kill him 18:50:00 -!- molotove has quit [Quit: Leaving.] 18:50:16 kvaak: the other Hell lords 18:51:07 Lord of Darkness run is killing him (getting the Iron Rune) as first rune. Without doing any other Rune Branches. 18:51:08 -!- tealeaves has quit [Quit: Bye] 18:52:05 And I suppose some characters could be able to kill him and NOT normal hell trash. Like...a Kobold of Okawaru that uses a Paralysis needle on him, then stabs him to death with a QBlade, but doesn't have enough Paralysis needles to do that on every threat? 18:52:47 then how'd he ever reach the depths of the pit? 18:53:11 Fair point. Haste? cBlink? 18:53:22 uh 18:53:29 Nah, you wouldn't have XP to get those if you were doing Hell first. 18:53:42 Spriggan instead, using Sprigganness? 18:56:01 -!- tealeaves has quit [Ping timeout: 264 seconds] 18:56:18 Lot of those Speedrun types do a lot with just being a Spriggan and cBlink. 18:56:31 -!- st_ has quit [Read error: Connection reset by peer] 18:57:03 -!- st_ has joined ##crawl-dev 18:59:25 -!- elliptic has joined ##crawl-dev 19:00:05 -!- omarax has quit [Remote host closed the connection] 19:05:25 -!- Kalir has quit [Changing host] 19:10:56 -!- ProzacElf has quit [Ping timeout: 255 seconds] 19:16:59 -!- reaverb has joined ##crawl-dev 19:31:50 -!- tealeaves has quit [Client Quit] 19:32:59 -!- Vidiiot has quit [Quit: Don't call anyone~] 19:33:54 -!- read has quit [Read error: Connection reset by peer] 19:34:21 -!- read has joined ##crawl-dev 19:37:12 -!- lobf has quit [Quit: lobf] 19:39:44 -!- molotove has quit [Quit: Leaving.] 19:41:43 -!- Crawl_Bacchus has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 19:43:35 -!- molotove has quit [Client Quit] 19:44:32 -!- lobf has joined ##crawl-dev 19:49:10 -!- lobf has quit [Ping timeout: 252 seconds] 19:51:07 -!- lobf has joined ##crawl-dev 19:52:59 03reaverb02 07* 0.18-a0-96-g543da27: Add a status light if the player has the orb (wheals) 10(10 minutes ago, 3 files, 15+ 1-) 13https://github.com/crawl/crawl/commit/543da2729a38 19:54:15 -!- ProzacElf has joined ##crawl-dev 19:54:21 -!- EriktheRed_ has quit [Ping timeout: 240 seconds] 19:56:22 -!- FireSight has quit [Quit: Leaving...] 19:57:00 -!- lobf has quit [Quit: lobf] 19:57:13 -!- Ladykiller70 has quit [Read error: Connection reset by peer] 20:00:04 -!- omarax has quit [Remote host closed the connection] 20:02:53 -!- stanzill has quit [Quit: au rev] 20:05:00 03reaverb02 07* 0.18-a0-97-g9c2abca: Remove the BRANCH_END hack in mon-pick-data.h 10(11 days ago, 1 file, 28+ 45-) 13https://github.com/crawl/crawl/commit/9c2abca435a1 20:05:27 -!- CKyle has joined ##crawl-dev 20:05:57 -!- lobf has joined ##crawl-dev 20:12:41 -!- Shinino has quit [Ping timeout: 246 seconds] 20:13:01 -!- lobf has quit [Ping timeout: 260 seconds] 20:20:06 -!- molotove has quit [Quit: Leaving.] 20:21:02 -!- jeanjacques has quit [Quit: quit] 20:21:24 ghoul getting a trove for cure mut is not supposed to happen anymore, right? 20:21:52 I think so? Generally you're not suppose to get troves asking for "useless" items. 20:22:03 But it's mostly special cases. 20:22:15 ok, guess that one was just missed then 20:24:59 -!- tensorpudding has quit [Ping timeout: 250 seconds] 20:25:17 Another case of "Felids are a pain" huh? 20:25:25 Ghouls can be asked for cure mutation potions by a trove 13https://crawl.develz.org/mantis/view.php?id=10074 by Medar 20:25:40 probably because ghouls can use pots 20:25:53 just not cmut 20:27:57 i'm working on a patch for that 20:28:12 rather, i've written it and will submit a PR once i've confirmed it compiles 20:29:14 sweet 20:31:22 -!- vale_ has quit [Ping timeout: 250 seconds] 20:33:55 presumably it would compile anyway since it'd just be a lua change (but it could break at runtime of course :P) 20:34:14 well yes 20:34:33 i've submitted it, btw. i assume chei will announce soon, but https://github.com/crawl/crawl/pull/174 20:34:57 the lua "compiles" when you start a game, and that doesn't break 20:35:33 New branch created: pull/174 (1 commit) 13https://github.com/crawl/crawl/pull/174 20:35:33 03amalloy02 07https://github.com/crawl/crawl/pull/174 * 0.18-a0-98-g73b12f0: Don't ask ghouls for potions of cMut (celerity) 10(4 minutes ago, 1 file, 5+ 2-) 13https://github.com/crawl/crawl/commit/73b12f0f7b54 20:35:43 didn't capitalize Celerity, denied 20:37:52 That lua code should probably be refactored into is_useless_item and friends. (Haven't looked at the code extensively). 20:38:23 but obviously this pull request is an unambiguous improvement. 20:38:38 mostly it doesn't do that because it wants to avoid asking for some items that technically aren't useless (hasting/tele wands for formicids, heal wounds wands for vs) 20:40:02 might still be neater to have an is_pretty_much_but_not_quite_useless_item and handle it in c++ rather than the messy lua though 20:41:33 is_dubiously_useful_item 20:43:30 useless_according_to_everyone_except_devteam 20:44:40 would probably still be cleaner to start from is_useless_item and then add special cases from there 20:44:55 -!- ddubois has quit [Quit: Page closed] 20:45:21 i think handling those special cases would probably be fine in lua, since troves are the only thing that care 20:46:07 -!- Pacra_ has quit [Read error: Connection reset by peer] 20:46:23 -!- Pacra_ has joined ##crawl-dev 20:47:05 -!- reaverb has quit [Ping timeout: 260 seconds] 20:49:43 it's closely related to some special cases in acq though, isn't it? 20:49:48 so you could share that 20:50:52 warp weapon antimagic interaction 13https://crawl.develz.org/mantis/view.php?id=10075 by ebering 20:51:47 well, the acquirement code is scary though 20:51:49 -!- PsyMar has quit [Ping timeout: 244 seconds] 20:52:06 -!- reaverb has joined ##crawl-dev 20:52:28 -!- ussdefiant_ has joined ##crawl-dev 20:52:29 acq gives formicids haste wands 20:52:58 so clearly troves should ask for them too! 20:53:56 re 10075 I demand my score be adjusted for the two turns I spent switching weapons a second time to restore my maxmp 20:54:02 well acq also can give anyone wands of frost 20:54:24 kvaak: It gives Fo haste wands at a lower rate than other species though! 20:54:33 guess that answers that question 20:54:43 (I was wondering if you'd just get reduced further) 20:54:51 well then troves can just ask them at a lower rate too! 20:57:53 -!- debo has joined ##crawl-dev 20:58:53 -!- Zooty has quit [Ping timeout: 246 seconds] 20:59:54 -!- ystael has quit [Ping timeout: 272 seconds] 21:00:04 -!- omarax has quit [Remote host closed the connection] 21:03:28 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 21:08:21 -!- ythm has quit [Ping timeout: 246 seconds] 21:08:50 -!- st_ has quit [Read error: Connection reset by peer] 21:09:34 -!- CKyle has joined ##crawl-dev 21:10:29 hm, twice now my local qw testing has locked up using 100% CPU and had to be killed, in both cases Robin was in sight 21:10:57 so there is probably an infinite loop bug with Robin I guess? 21:10:57 I think I have seen that 21:10:57 Grunt: You have 1 message. Use !messages to read it. 21:11:08 -!- Dixlet has quit [Quit: lates] 21:11:13 -!- st_ has joined ##crawl-dev 21:11:17 I was not able to figure out what was causing it 21:12:08 -!- EriktheRed_ has quit [Ping timeout: 240 seconds] 21:12:42 in this case there were some statues partially between the player and robin band 21:12:50 there was a crash earlier that looked like that 21:12:53 I forget what it looked like the first time 21:12:57 well sigterm or whatever 21:13:36 so maybe something with trying to throw a hobgoblin at the player when LoS is weird like that 21:15:36 !crashlog yrara 21:15:37 1. yrara, XL5 MiGl, T:1352 (milestone): http://dobrazupa.org/morgue/yrara/crash-yrara-20151112-120306.txt 21:16:07 maybe that gives some hints 21:17:39 -!- reaverb has quit [Ping timeout: 244 seconds] 21:18:23 certainly during the throw 21:18:24 -!- HellTiger has quit [Read error: Connection reset by peer] 21:18:35 i can't read stacktraces well enough to know more than that xD 21:20:08 also has the map, but not sure who is robin :) 21:20:14 guess ttyrec would show that, if it's important 21:21:51 -!- reaverb has joined ##crawl-dev 21:23:12 right, I remember seeing this before 21:23:53 -!- reaverb has quit [Client Quit] 21:24:27 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 21:29:48 -!- keszocze has quit [Ping timeout: 240 seconds] 21:33:22 dang, gw is a VS and has a speed dagger 21:33:27 bitebitebitebitebite..... 21:35:14 -!- blazinghand has quit [Quit: blazinghand] 21:37:10 -!- tealeaves has quit [Quit: Bye] 21:38:21 -!- MarvinPA has quit [Ping timeout: 240 seconds] 21:45:23 -!- melenkurio has quit [Ping timeout: 240 seconds] 21:48:19 Grunt: where is gw playing? 21:48:30 i recall there being a designated Bot Prison 21:49:07 !lg gw recent s=src 21:49:08 8288 games for gw (recent): 8288x cbro 21:49:25 mm 21:49:40 !lg * t s=name 21:49:41 42653 games for * (t): 2726x gw, 359x akrobin, 317x sleeves, 293x SushiGirl, 292x jw, 231x OffsetSiren, 229x Rayvis, 216x smocul, 213x Snack, 210x beanscad, 209x ythm, 204x dialectric, 203x swanee, 186x Coal, 185x anon, 175x P0WERM0DE, 173x Volrath, 169x CcS, 166x PISS, 159x lakren, 158x DickyLongcocking, 153x mattinva, 145x Sekko, 144x puimuR, 144x GlueC, 141x murtidash, 139x busb, 138x Sharkman1... 21:49:51 !lg * t / @gw 21:49:51 2727/42658 games for * (t): N=2727/42658 (6.39%) 21:49:59 heh 21:50:00 !lg * t / @bot 21:50:02 3036/42658 games for * (t): N=3036/42658 (7.12%) 21:50:15 !lg t0.16 / @bot 21:50:16 0/23 games for Medar (t0.16): N=0/23 (0.00%) 21:50:21 !lg * t0.16 / @bot 21:50:26 34110/97853 games for * (t0.16): N=34110/97853 (34.86%) 21:50:29 t0.16 had ew 21:50:33 -!- Vizer_ is now known as Vizer 21:50:38 !lg * t0.16 / @ew 21:50:43 30656/97853 games for * (t0.16): N=30656/97853 (31.33%) 21:50:53 who might have... gone a little overboard 21:51:05 !hs ew t0.16 21:51:06 30656. ew the Grappler (L12 TrCK of Xom), slain by a troll on D:12 (lemuel_traditional_vault) on 2015-03-16 20:16:07, with 20582 points after 10951 turns and 0:05:13. 21:51:07 haha 21:51:14 -!- tensorpudding has quit [Ping timeout: 264 seconds] 21:51:22 why are bots named $w 21:51:26 -!- Pacra_ has quit [Read error: Connection reset by peer] 21:51:27 does anyone remember 21:51:33 I should add the explanation to learndb 21:51:39 where would be a good place to add it 21:51:47 ??* 21:51:48 *[1/5]: * (glyph) is an orb: {Orb of Destruction} {Orb of Fire} {Lost Soul} {Battlesphere}. 21:51:49 ??*w 21:51:50 I don't have a page labeled *w in my learndb. Did you mean: *, **, ew, gw, hw, qw, rw, tw, w, xw. 21:51:56 ??bot 21:51:56 bot ~ bots[1/3]: Bots that can be pm'd: announcement bots: Henzell (CAO, !), Gretell (CDO, @), Sizzell (CSZO, %), Lantell (CLAN, $), Rotatell (CBRO, ^), Eksell (CXC, |); others: Varmin, Cheibriados (%), and Sequell (! ?? & and others) 21:51:56 nah 21:52:38 ontoclasm: gw is on cbro 21:52:53 ??ew 21:52:53 enchant weapon[1/2]: Increases your wielded weapon's enchantment by +1 and uncurses it if you are not with Ashenzari. You can't enchant artifacts, but you can still uncurse them. 21:52:57 duh 21:52:59 ??tw 21:52:59 tw[1/1]: It actually means "kill everything" 21:53:01 ha 21:53:41 !learn add *w Read on for the grand history of bots being named *w. 21:53:42 *w[1/1]: Read on for the grand history of bots being named *w. 21:54:04 !learn add *w First there was xw, one of the first bots in existence, who was named xw by n78291 for unknown reasons. 21:54:04 *w[2/2]: First there was xw, one of the first bots in existence, who was named xw by n78291 for unknown reasons. 21:54:30 !learn add *w Then there was rw, rwbarton's webtiles bot. 21:54:31 *w[3/3]: Then there was rw, rwbarton's webtiles bot. 21:54:36 This needs to be a song. 21:55:14 !learn add *w Next there was qw, named that by elliptic because he already had an account named qwqw. 21:55:14 !lg !bot t s=src / won 21:55:15 -!- Tinyboss has quit [Ping timeout: 246 seconds] 21:55:15 -!- Charmandara has quit [Ping timeout: 246 seconds] 21:55:15 *w[4/4]: Next there was qw, named that by elliptic because he already had an account named qwqw. 21:55:16 688/39639 games for bot (t): 206/13738x cszo [1.50%], 142/10804x cao [1.31%], 104/3191x cxc [3.26%], 98/4669x cbro [2.10%], 40/2951x cue [1.36%], 34/1268x cpo [2.68%], 28/906x lld [3.09%], 21/407x cdo [5.16%], 15/1705x cwz [0.88%] 21:55:23 wow grand history 21:55:39 damn cdo 21:55:46 !lg !bot t s=src / x=avg(score/1000) 21:55:48 39642 games for bot (t): 13739x cszo [87.74], 10806x cao [82.52], 4669x cbro [134.79], 3191x cxc [291.36], 2951x cue [87.83], 1705x cwz [147.05], 1268x cpo [157.6], 906x lld [373.56], 407x cdo [222.01] 21:55:50 !learn add *w Grunt saw the pattern and named his crazy bot gw. 21:55:51 *w[5/5]: Grunt saw the pattern and named his crazy bot gw. 21:56:08 damn lld 21:56:32 -!- ystael has quit [Ping timeout: 246 seconds] 21:56:48 -!- VoidFox has quit [Ping timeout: 240 seconds] 21:57:10 !learn add *w Finally ow cloned qw and jw began as a clone as gw. 21:57:11 *w[6/6]: Finally ow cloned qw and jw began as a clone as gw. 21:57:17 !learn add gw Deemed a 'crazy bot' by other bot authors. 21:57:17 gw[8/8]: Deemed a 'crazy bot' by other bot authors. 21:58:02 !learn edit *w[6] s/clone as gw/copy of gw/ 21:58:03 *w[6/6]: Finally ow cloned qw and jw began as a copy of gw. 21:58:20 johnstein: when will jw join team rfk 21:58:38 -!- mrmyers has quit [Ping timeout: 246 seconds] 21:59:10 oh, yes, does jw want to join? rfk would be happy to have jw join if jw is not just an exact copy of gw (and I think johnstein said he was going to make changes?) 21:59:21 I'll have qw add jw to the rcfile 21:59:43 well I've made some further changes to gw anyway 21:59:52 so jw isn't a clone of gw either way :) 21:59:53 _You focus your will and blind the enchanted long sword in retribution! 21:59:54 crazy ones? 22:00:04 -!- omarax has quit [Remote host closed the connection] 22:00:13 yes, I think he made gw pick up scrolls 22:00:33 seems like a waste of turns 22:00:43 Grunt: does gw pick up gold 22:00:53 elliptic: yes, because gw sometimes plays Zin 22:01:07 so uh 22:01:07 as I said, crazy 22:01:10 !lg gw x=gold 22:01:11 8427. [gold=170] gw the Cudgeler (L5 MiCK of Xom), mangled by jw's ghost on D:4 on 2015-11-14 02:55:21, with 263 points after 3544 turns and 0:03:57. 22:01:11 what does rfk stand for >.> 22:01:17 robotsfindkitten 22:01:17 !!! 22:01:21 ohhh 22:01:22 yes 22:01:23 !lg gw t max=gold x=gold 22:01:24 2729. [gold=1070] gw the Basher (L12 DDFi of Makhleb), mangled by a spiny frog on Lair:4 on 2015-11-11 05:36:07, with 23597 points after 15341 turns and 0:20:44. 22:01:27 good 22:01:35 needs more felid bots 22:01:45 !hs gw t fe-- 22:01:46 107. gw the Gouger (L10 FeBe of Trog), slain by a spiny frog on Lair:1 on 2015-11-13 09:01:10, with 4377 points after 14107 turns and 0:13:50. 22:01:46 kittenfindsorb 22:01:58 not bad 22:02:01 Medar: the first successful bots were FeBe actually 22:02:09 !hs autorobin 22:02:10 754. autorobin the Ripper (L17 FeBe of Trog), engulfed by a cloud of flame on D:20 on 2011-04-05 01:02:01, with 183696 points after 53378 turns and 0:34:43. 22:02:11 ah, guess I can see that 22:02:13 !hs xw febe 22:02:14 1176. xw the Ripper (L19 FeBe of Trog), annihilated by a stone giant on D:26 on 2011-04-04 01:33:10, with 252106 points after 63333 turns and 0:28:03. 22:02:17 back when febe was insane 22:02:35 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:03:48 well FeBe is still insane, but possibly in a different sense 22:05:01 -!- melenkuri has quit [Ping timeout: 260 seconds] 22:05:03 this is one of the reasons I was happy to get gw to Fe properly 22:05:27 I possibly could have started gw with Fe, but I decided there were other important things that I wanted to get right first 22:05:32 I actually started gw with Og 22:06:02 there were two things I wanted to demonstrate by doing so 22:06:27 a) that a bot could be taught to semi-effectively position itself and not rely on cleaving in combat 22:06:50 b) that a bot could be taught to use ranged attacks, in particular throwing (as gw started around the time of some of the ranged reworks) 22:07:07 granted even xw could use wands, but I wanted to extend that to ranged weapons 22:07:30 and now I am watching gw pillar dance a worm 22:07:38 how things escalate 22:07:50 -!- mong has quit [Quit: Leaving] 22:08:09 Grunt: I want an official statement on how gw feels about the 0.17 worm changes? 22:08:14 s/?// 22:08:47 gw's feeling is "there were changes??" 22:09:20 they seem much more annoying to pillar dance in my games at least 22:14:00 -!- kreedzfreak has quit [Disconnected by services] 22:14:30 -!- DDFi has quit [Ping timeout: 246 seconds] 22:21:14 -!- mrmyers has quit [Changing host] 22:25:02 @??worm 22:25:02 worm (04w) | Spd: 6 | HD: 4 | HP: 12-24 | AC/EV: 1/5 | Dam: 12 | regen | Res: 06magic(10) | XP: 5 | Sz: small | Int: brainless. 22:25:10 worm (04w) | Spd: 6 | HD: 5 | HP: 17-38 | AC/EV: 1/5 | Dam: 12 | Res: 06magic(13) | XP: 9 | Sz: small | Int: insect. 22:25:10 %0.15?worm 22:25:23 They have less HP than they used to? 22:25:37 but they regenerate 22:25:37 worm (04w) | Spd: 6 | HD: 4 | HP: 14-24 | AC/EV: 1/5 | Dam: 12 | regen | Res: 06magic(10) | XP: 5 | Sz: small | Int: brainless. 22:25:37 %0.16?worm 22:25:57 Ahh looks like it was a 0.16 change, not a 0.17 one. 22:26:31 !lg * place=dungeon /ckiller=worm 22:26:32 No games for * (place=dungeon). 22:26:41 I'm bad at that. 22:27:03 !lg * ckiller=worm s=place 22:27:04 82972 games for * (ckiller=worm): 56153x D:2, 12317x D:3, 9818x D:1, 2983x D:4, 792x D:5, 336x Sewer, 314x D:6, 131x D:7, 61x D:8, 17x D:9, 13x D:10, 8x Temple, 7x D:11, 6x Lair:1, 5x D:12, 3x Lair:8, 2x Lair:2, 2x Lair:6, Lair:5, Lair:3, Lair:4, D:13 22:27:34 place=d should work 22:27:34 !lg * 0.15 place=D:2 /ckiller=worm 22:27:35 4792/39588 games for * (0.15 place=D:2): N=4792/39588 (12.10%) 22:27:43 !lg * 0.16 place=D:2 /ckiller=worm 22:27:45 5987/49579 games for * (0.16 place=D:2): N=5987/49579 (12.08%) 22:28:10 It appears to have had only a negligible effect on the amount of players they kill. 22:28:21 !lg * 0.15 place=D /ckiller=worm 22:28:29 6253/196920 games for * (0.15 place=D): N=6253/196920 (3.18%) 22:28:36 !lg * 0.16 place=D /ckiller=worm 22:28:43 7802/246547 games for * (0.16 place=D): N=7802/246547 (3.16%) 22:29:03 !lg * 0.17 place=D /ckiller=worm 22:29:11 888/35214 games for * (0.17 place=D): N=888/35214 (2.52%) 22:29:15 Yea. They aren't harder (as in killing more people); they might be harder to kill though. 22:30:46 -!- nicolae- has joined ##crawl-dev 22:30:52 There isn't really a way to check seen vs killed (unlike Uniques) 22:33:18 -!- Evablue has quit [Quit: Evablue] 22:33:47 -!- iafm has quit [Ping timeout: 240 seconds] 22:35:15 -!- vev has quit [Remote host closed the connection] 22:38:39 -!- Daekdroom has quit [Quit: Leaving] 22:41:15 -!- Foamed has quit [Quit: Leaving] 22:41:37 hm 22:41:44 where are the text colors for webtiles defined 22:41:57 i wanted to take a look at those 22:43:37 probably in javascript 22:47:27 <|amethyst> in CSS I think 22:47:35 well, i found a list in style.css but it says 22:47:46 /* These are just here for compatibility with older versions */ 22:47:56 heh 22:48:13 <|amethyst> I think the real versions are in game_data instead 22:48:19 <|amethyst> game_data/static/style.css 22:48:26 <|amethyst> err, webserver/all that 22:49:02 <|amethyst> AFAIK the stuff in the server-wide style.css is in case you are playing an old version that doesn't have them in game_data 22:50:17 ah 22:50:27 okay, found it 22:50:30 thanks 22:52:20 -!- PsyMar has quit [Quit: witty quit message goes here] 22:53:09 I wonder. 22:53:39 !lm . uniq=Grinder s=xl o 22:53:40 No keyword 'o' 22:53:43 !lm . uniq=Grinder s=xl 22:53:43 No milestones for HabitualLiar (uniq=Grinder). 22:53:48 !lm * uniq=Grinder s=xl 22:53:49 194936 milestones for * (uniq=Grinder): 40210x 7, 39219x 8, 35344x 5, 34465x 6, 23916x 4, 12312x 9, 4088x 3, 2358x 10, 707x 11, 401x 14, 371x 13, 345x 12, 336x 2, 238x 15, 170x 27, 92x 16, 59x 17, 56x 1, 43x 20, 41x 18, 27x 25, 27x 22, 27x 21, 24x 19, 20x 23, 20x 26, 20x 24 22:54:01 !lm habitualliar 22:54:02 !lm * cKiller=Grinder s=xl 22:54:02 No milestones for habitualliar. 22:54:08 79832 milestones for * (cKiller=Grinder): 26020x 1, 16726x 4, 14149x 3, 10110x 5, 5190x 6, 3788x 2, 2861x 7, 885x 8, 96x 9, 7x 10 22:54:09 oh. you play under another nick? 22:54:25 johnstein: Don't really play online. *shrug* 22:54:57 That's interesting. Most common level to be killed by Grinder is 1; most common to kill him is 7? How are people seeing Grinder at level 1? Shaft? 22:56:30 that seems odd 22:56:54 unless I'm reading that wrong. Also how could someone kill Grinder at XL1? Ghoul with an early Amulet of Stasis or something? 22:57:02 !lg * xl=1 ckiller=grinder 22:57:03 260. Placid the Skirmisher (L1 HOFi), blasted by Grinder (nerve-wracking pain) on D:2 on 2015-11-06 00:02:19, with 3 points after 275 turns and 0:00:44. 22:57:18 ohh 22:57:21 you did lm 22:57:26 -!- Wolfechu has quit [Ping timeout: 246 seconds] 22:57:31 for grinder kills you want lg 22:57:31 -!- ystael has quit [Ping timeout: 250 seconds] 22:57:40 What's it showing then? 22:57:51 total milestones by games killed by grinder 22:58:15 so if they died to grinder it added up every milestone that happened in their game up til then 22:58:19 -!- amalloy is now known as amalloy_ 22:58:42 <|amethyst> lm * s=xl 22:58:46 <|amethyst> !lm * s=xl 22:58:55 18321540 milestones for *: 2037675x 1, 1251193x 8, 1203701x 27, 1149686x 7, 1087869x 9, 991820x 6, 915655x 5, 899441x 4, 867699x 10, 854426x 14, 796377x 15, 792164x 11, 700290x 3, 635420x 13, 599410x 16, 596204x 12, 495164x 17, 416684x 18, 328460x 19, 264975x 20, 232453x 21, 218992x 2, 213536x 22, 201098x 23, 197182x 26, 191033x 24, 182933x 25 22:58:58 Oh wow I thought it would have just been the Seen Grinder or Killed Grinder or Killed by Grinder milestone. 22:59:15 <|amethyst> there isn't a "seen grinder" milestone 22:59:30 <|amethyst> and "killed by grinder" is a log entry (!lg), not a milestone (!lm) 22:59:36 Really? It prints it in the dump file through doesn't it? 22:59:46 <|amethyst> yes, but not in the milestones 23:00:04 -!- omarax has quit [Remote host closed the connection] 23:00:22 <|amethyst> we considered adding seen-unique milestones a couple of versions ago, but decided not to because it would nearly double the size of milestone files 23:00:25 <|amethyst> !lg * ckiller=grinder 23:00:26 53507. Jazzimus the Magician (L3 MuFE), mangled by Grinder on D:3 on 2015-11-14 03:35:15, with 62 points after 2401 turns and 0:06:33. 23:00:28 <|amethyst> !lg * uniq=grinder 23:00:29 The annoying part of Dump Files (1) XOM (2) Any character that does Tomb before XL 27 Seen Greater Mummy. Killed Greater Mummy. x30+ 23:00:29 Unknown field: uniq 23:00:33 <|amethyst> !lm * uniq=grinder 23:00:35 194937. [2015-11-14 03:57:51] Mayheim the Carver (L9 DsGl of Dithmenos) killed Grinder on turn 9488. (D:6) 23:00:44 <|amethyst> ? 23:00:50 <|amethyst> oh 23:01:01 !lg * cikiller=grinder 23:01:02 53495. Jazzimus the Magician (L3 MuFE), mangled by Grinder on D:3 on 2015-11-14 03:35:15, with 62 points after 2401 turns and 0:06:33. 23:01:04 !lg * cikiller=grinder s=xl 23:01:05 53495 games for * (cikiller=grinder): 19950x 4, 14977x 5, 7449x 3, 5969x 6, 2764x 7, 997x 8, 978x 2, 260x 1, 140x 9, 10x 10, 11 23:01:11 <|amethyst> I configure my games to list all monsters in the logfile 23:01:18 what's the earliest anyone's ever killed grinder 23:01:19 <|amethyst> !lg . xl>20 23:01:20 11. neil the End of an Era (L27 HOCK of Qazlal), escaped with the Orb and 3 runes on 2015-03-16 00:05:52, with 1719705 points after 66461 turns and 3:18:10. 23:01:24 !lm * uniq=grinder xl=1 23:01:25 56. [2015-11-07 15:46:38] hanon12 the Skirmisher (L1 HOFi) killed Grinder on turn 131. (D:3) 23:01:29 it has been done 23:01:32 <|amethyst> !lm * uniq=grinder min=turn s=turn 23:01:36 <|amethyst> !lm * uniq=grinder min=turn x=turn 23:01:36 damn 23:01:37 -!- Smello has quit [Ping timeout: 260 seconds] 23:01:37 194938 milestones for * (uniq=grinder): 69x 3131, 68x 2443, 64x 2483, 63x 2684, 62x 2273, 62x 2339, 62x 2520, 62x 2708, 62x 2312, 61x 1916, 61x 2206, 60x 2788, 60x 2690, 60x 2432, 60x 2170, 59x 2611, 59x 2457, 59x 2560, 59x 2587, 58x 3365, 58x 1905, 58x 2835, 58x 2595, 57x 2850, 57x 2933, 57x 2220, 57x 2320, 57x 2840, 56x 2386, 56x 2574, 56x 2618, 56x 2628, 56x 3130, 56x 2570, 56x 2793, 56x 2370, ... 23:01:38 194938. [2014-05-25 08:48:36] [turn=33] Wings the Skirmisher (L1 HOFi) killed Grinder on turn 33. (D:3) 23:01:50 impressive 23:01:57 <|amethyst> !lm * uniq=sigmund min=turn x=turn 23:01:59 367491. [2013-03-14 21:24:56] [turn=7] Kellanved the Chopper (L1 DDBe of Trog) killed Sigmund on turn 7. (D:2) 23:02:03 dang 23:02:06 <|amethyst> !lm * uniq=gastronok min=turn x=turn 23:02:08 94555. [2015-04-29 06:12:28] [turn=412] Sapher the Chopper (L6 DDGl) killed Gastronok on turn 412. (D:8) 23:02:12 !lm * uniq=sigmund min=turn x=turn -tv 23:02:14 367492. Kellanved, XL1 DDBe, T:7 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 23:02:20 rip 23:02:24 !lm * uniq=sigmund min=turn x=turn !cdo !cwz !csn -tv 23:02:27 293107. keymashgrqeeg, XL1 FoFi, T:11 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 23:02:42 !lm * uniq=tiamat min=turn x=turn,src 23:02:44 4385. [2013-03-13 09:38:37] [turn=18273;src=cdo] n1000 the Executioner (L21 DDBe of Trog) killed Tiamat on turn 18273. (Zot:1) 23:02:46 dang 23:02:53 -!- dpeg has quit [Quit: Lost terminal] 23:03:01 good 23:03:05 -!- iafm has quit [Ping timeout: 265 seconds] 23:03:15 hm 23:03:19 !lm * turn=78291 23:03:19 43. [2015-10-31 05:42:25] Jefus the Sensei (L27 GrMo of Okawaru) entered the Abyss! (Depths:4) 23:03:24 !lm 78291 turn=78291 23:03:24 No milestones for 78291 (turn=78291). 23:03:26 rip 23:03:32 haha 23:03:37 !lm * turn=78291 s=name 23:03:37 43 milestones for * (turn=78291): 2x olXor, 2x Raurakos, slitherrr, stickyfingers, Ret, tedric, dck, psychoDad, mino, Daemmerung, Thrkk, Haifisch, cheetah7071, VengefulCarrot, Dagoth, ark, Runemage, Scotch, MrPlanck, LogicNinja, AFRikal, Presto, kaibutsu, heteroy, HIGHDODGEONLY, SaintRoka, gjxkfrkadlemsek, Airwolf, codrus, prestonbroadus, Jefus, delta, coolrobin, Karkadann, hyperelliptic, glosham,... 23:03:58 !lm * uniq=dispater min=turn x=turn 23:03:59 10097. [2015-05-15 13:15:47] [turn=15962] Tabstorm the Executioner (L22 MiBe of The Shining One) killed Dispater on turn 15962. (Dis:7) 23:04:02 -!- tealeaves has quit [Quit: Bye] 23:04:13 <|amethyst> !lm * uniq=khufu min=turn x=turn 23:04:13 10312. [2012-10-04 08:15:09] [turn=10931] Sapher the Convoker (L19 NaWz of Sif Muna) killed Khufu on turn 10931. (Tomb:1) 23:04:27 Because Lord of Darkness, thought there might be some insanely low Dispater turn counts. 23:04:28 <|amethyst> !lm * uniq~~lernaean min=turn x=turn 23:04:29 10382. [2014-06-04 05:21:36] [turn=5121] keymashgrqeeg the Warrior (L14 MiMo of Cheibriados) killed the 27-headed Lernaean hydra on turn 5121. (Swamp:5) 23:04:43 !lm * rune=iron min=turn x=turn 23:04:44 12085. [2015-04-14 07:20:18] [turn=14224] Sapher the Executioner (L23 DDWr of Makhleb) found an iron rune of Zot on turn 14224. (Dis:7) 23:04:48 <|amethyst> !lm * uniq s=noun min=turn x=turn 23:04:53 Extra fields (x=turn) contain non-aggregates 23:05:01 !lm * uniq s=noun,min(turn) 23:05:05 ERROR: aggregate functions are not allowed in GROUP BY 23:05:05 er no 23:05:06 !lg * won turn=78291 23:05:07 1. hyperelliptic the Halfling Catapult (L27 HaHu of Trog), escaped with the Orb and 3 runes on 2011-02-17 20:14:11, with 1499181 points after 78291 turns and 7:22:53. 23:05:08 <|amethyst> !lm * uniq s=noun x=min(turn) 23:05:13 that's the one 23:05:15 elliptic: good 23:05:24 7529704 milestones for * (uniq): 529102x Ijyb [0], 378987x Jessica [4], 367493x Sigmund [7], 323747x Terence [7], 322618x Natasha [16], 275491x Blork the orc [31], 272370x Crazy Yiuf [4], 264663x Edmund [63], 238891x Eustachio [33], 237008x Dowan [73], 234712x Duvessa [39], 221205x Pikel [55], 194940x Grinder [33], 188695x Menkaure [28], 174348x Prince Ribbit [106], 158379x Joseph [288], 134023x P... 23:05:36 What? 23:05:38 0 23:05:40 <|amethyst> !lm * uniq=ijyb turn=0 -log 23:05:41 !lm * uniq=ijyb turn=0 23:05:43 simm, XL1 OpMo, T:0: http://crawl.akrasiac.org/rawdata/simm/morgue-simm-20110612-234517.txt 23:05:44 14. [2011-06-12 23:45:05] simm the Twirler (L1 OpMo) killed Ijyb on turn 0. (D:1) 23:05:45 Ijyb turn 0? that's got to be a bug. 23:05:46 !lm * uniq=ijyb turn=0 -log 23:05:49 simm, XL1 OpMo, T:0: http://crawl.akrasiac.org/rawdata/simm/morgue-simm-20110612-234517.txt 23:05:49 er 23:05:51 !lm * uniq=ijyb turn=0 -ttv 23:05:51 Unknown option: ttv 23:05:56 !lm * uniq=ijyb turn=0 -tv 23:05:58 wow, cannot type 23:05:58 14. simm, XL1 OpMo, T:0 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 23:06:13 -!- Lawman0 has quit [Ping timeout: 240 seconds] 23:06:22 ? ? ? ? ? ? ? ? ? 23:06:22 <|amethyst> oh 23:06:24 <|amethyst> that vault 23:06:31 <|amethyst> the one that used to have ijyb and psyche 23:06:39 <|amethyst> the player started with them in LOS for some reason 23:06:48 !lm * uniq=ijyb turn=0 -game -log 23:06:50 simm, XL1 OpMo, T:0: http://crawl.akrasiac.org/rawdata/simm/morgue-simm-20110612-234517.txt 23:06:57 When cupid met psyche, I get stupid, so don't mind me. 23:06:57 so they got erased? 23:07:04 <|amethyst> that's my guess anyway 23:07:14 -!- Cacophony has quit [Quit: oh no am scare] 23:07:26 !lm * uniq s=noun x=min(turn) o=min(turn) 23:07:42 7529720 milestones for * (uniq): the Hell Sentinel shaped Serpent of Hell [218569], the fire giant [139752], the iron troll shaped Royal Jelly [116088], the wind drake shaped Lernaean hydra [113298], the helpless Saint Roka [87929], the giant slug shaped Lernaean hydra [82043], 6x the hellephant shaped Serpent of Hell [78837], the three-headed Lernaean hydra [75272], 2x the juggernaut shaped Royal... 23:07:54 <|amethyst> !lm * uniq=crazy_yiuf min=turn x=turn 23:07:56 272371. [2013-05-05 12:35:42] [turn=4] Kofauel the Sneak (L1 KoAs) killed Crazy Yiuf on turn 4. (D:2) 23:08:00 <|amethyst> !lm * uniq=crazy_yiuf min=turn x=turn -tv 23:08:02 272371. Kofauel, XL1 KoAs, T:4 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 23:08:34 !lm * uniq s=noun x=min(turn) o=-min(turn) 23:08:49 7529730 milestones for * (uniq): 529102x Ijyb [0], 134024x Psyche [0], 272371x Crazy Yiuf [4], 378988x Jessica [4], 87267x Robin [7], 367493x Sigmund [7], 323748x Terence [7], 322619x Natasha [16], 188695x Menkaure [28], 275493x Blork the orc [31], 194941x Grinder [33], 238892x Eustachio [33], 234714x Duvessa [39], 221205x Pikel [55], 39158x Purgy [57], 264663x Edmund [63], 237010x Dowan [73], 174... 23:09:12 duvessa 39, dowan 73 23:09:14 interesting 23:09:22 <|amethyst> Ijyb and Psyche both turn 0 23:09:24 <|amethyst> that must be it 23:09:36 <|amethyst> !lm * uniq turn=0 s=noun 23:09:39 28 milestones for * (uniq turn=0): 14x Ijyb, 14x Psyche 23:09:51 <|amethyst> !lm * uniq turn=0 s=gid,noun 23:09:54 28 milestones for * (uniq turn=0): 2x parthenocarpy:cao:20110324224434S (Ijyb, Psyche), 2x Lustmord:cao:20110415051442S (Ijyb, Psyche), 2x ion:cao:20110319233244S (Psyche, Ijyb), 2x Vynnt:cao:20110313214838S (Ijyb, Psyche), 2x meneril:cao:20110310084513S (Ijyb, Psyche), 2x Xryon3:cao:20110326044119S (Ijyb, Psyche), 2x simm:cao:20110512234503S (Psyche, Ijyb), 2x TruGamer:cao:20110416170432S (Psyche... 23:10:28 good help reading 23:10:35 yes 23:11:28 good 23:11:34 wonderful 23:11:36 v good 23:11:39 agreed 23:11:41 super good 23:11:42 this game is a national treasure 23:12:02 !lm * uniq=crazy_yiuf min=turns -log 23:12:05 Kofauel, XL3 KoAs, T:665: http://dobrazupa.org/morgue/Kofauel/morgue-Kofauel-20130505-130337.txt 23:12:51 <|amethyst> !lm * uniq=robin min=turn x=turn -tv 23:12:52 87268. nanao, XL1 TrMo, T:7 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 23:13:42 -!- KurzedMetal has quit [Read error: Connection reset by peer] 23:14:16 I had this happen once I wonder how common it is online...Banished Psyche with Tukima 23:14:18 -!- dacendoran_ has quit [Quit: Page closed] 23:14:37 *Tukima's Dance [Distortion dagger (dancing weapon) banished her.] 23:15:00 <|amethyst> !lm * uniq.banished=psyche 23:15:01 Unknown field: uniq.banished 23:15:04 <|amethyst> !lm * uniq.ban=psyche 23:15:05 588. [2015-11-13 12:51:23] Vidiiot the Basher (L11 HOAK of Lugonu) banished Psyche on turn 13352. (D:11) 23:15:08 <|amethyst> !lm * uniq.ban=psyche -2 23:15:09 587/588. [2015-11-12 18:12:23] Celerity the Grappler (L10 GhAK of Lugonu) banished Psyche on turn 9117. (D:8) 23:15:15 <|amethyst> !lm * uniq.ban=psyche !lugonu 23:15:16 155. [2015-11-02 02:53:24] bees the Spear-Bearer (L10 HuCK of Xom) banished Psyche on turn 8104. (D:9) 23:15:18 <|amethyst> !lm * uniq.ban=psyche !lugonu en 23:15:19 10. [2015-10-05 01:49:12] araganzar the Jinx (L11 FoEn of Okawaru) banished Psyche on turn 15524. (D:9) 23:15:24 <|amethyst> !lm * uniq.ban=psyche !lugonu en -2 23:15:25 9/10. [2015-08-28 23:27:17] mopl the Covert (L10 OpEn of Ashenzari) banished Psyche on turn 6888. (D:8) 23:15:26 <|amethyst> !lm * uniq.ban=psyche !lugonu en -3 23:15:26 8/10. [2015-06-20 20:51:47] vale the Covert (L14 SpEn of Ashenzari) banished Psyche on turn 32965. (D:12) 23:15:27 <|amethyst> !lm * uniq.ban=psyche !lugonu en -4 23:15:28 7/10. [2015-06-04 21:11:20] BeowulfAlex the Covert (L10 VSEn of Nemelex Xobeh) banished Psyche on turn 6083. (D:8) 23:15:28 <|amethyst> !lm * uniq.ban=psyche !lugonu en -5 23:15:29 6/10. [2014-09-13 04:45:03] zlionsfan the Covert (L13 HuEn of Makhleb) banished Psyche on turn 17423. (D:9) 23:15:30 <|amethyst> !lm * uniq.ban=psyche !lugonu en -6 23:15:31 5/10. [2014-04-02 19:55:50] cerealjynx the Covert (L9 VpEn of Dithmenos) banished Psyche on turn 7215. (D:8) 23:16:12 So not terribly common, but reasonably. 23:18:07 -!- bonghitz has quit [Remote host closed the connection] 23:28:10 -!- Critica has quit [Read error: Connection reset by peer] 23:30:10 -!- Critica has quit [Read error: Connection reset by peer] 23:39:37 -!- Pacra has joined ##crawl-dev 23:41:08 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:41:17 -!- cr0ne has quit [Read error: Connection reset by peer] 23:45:18 -!- ussdefiant_ has quit [Ping timeout: 240 seconds] 23:45:52 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 23:46:39 -!- ontoclasm has quit [Quit: Leaving.] 23:47:57 -!- HabitualLiar has quit [Ping timeout: 246 seconds] 23:53:12 -!- Evablue has quit [Quit: Evablue] 23:59:47 -!- CanOfWorms has quit [Ping timeout: 272 seconds] 23:59:54 -!- Critica has quit [Read error: Connection reset by peer]