00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:22 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.17-a0-2098-gf59d6bc (34) 00:04:03 -!- Nylidian has quit [Quit: Leaving] 00:04:39 -!- predator117 has quit [Ping timeout: 240 seconds] 00:07:41 -!- Blade- has quit [Quit: Page closed] 00:16:17 reaverb: massive gozag nerf 00:16:38 chequers: How? 00:16:40 Oh that last one. 00:16:51 thought you were pointing out some bug in the first. 00:16:52 -!- Verik has quit [Quit: Page closed] 00:17:17 even on balance, having it work in entire branches where it didn't before seems like a buff 00:17:55 as opposed to fixing a bug that affected one dude 00:18:00 ??? 00:18:05 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 00:18:23 ^ is directed at Chipmunk, how does that make it work on different branches? 00:18:26 er, not branches; floors 00:18:38 Ah floors. 00:18:41 wasn't the problem that you entered a floor and nothing happened? 00:18:49 Can you still use bribe branch on branch stairs? 00:19:05 no idea; i've never used the ability 00:19:27 i never even know you could 00:20:03 was it only certain floors of zot that the bug affected? 00:20:16 any floor with lots of high-hd monsters 00:20:22 (that's what i originally was thinking when i said "branch") 00:20:24 often this included v:5 00:20:34 -!- Leissi has quit [Client Quit] 00:20:59 well 00:21:04 your face includes v:5 00:21:06 so there 00:21:11 -!- ystael has quit [Ping timeout: 240 seconds] 00:21:25 told him 00:21:31 g'night >8) 00:21:36 Yeah you can use Bribe branch on branch Stairs 00:21:49 So bribing Branch:1 always worked. 00:22:08 -!- Vall has quit [Quit: ChatZilla 0.9.92 [SeaMonkey 2.28/20150615172735]] 00:22:16 It is a buff for being able to use it on V:5 / Z:5, but not working there was clearly a bug. 00:22:21 and I think it used to work? 00:22:25 yes, it used to work 00:22:34 because bribe used to apply to far fewer monsters 00:22:39 eg, only draconians in zot 00:24:29 -!- Laraso has quit [Quit: Laraso falls through a shaft! The shaft crumbles and collapses.] 00:38:07 melllvar (L27 DESu) ASSERT(_valid()) in 'ray.cc' at line 226 failed. (Zig:19) 00:40:02 -!- Twinge has quit [] 00:41:06 -!- Pacra has quit [Ping timeout: 240 seconds] 00:43:07 -!- reaverb has quit [Quit: Leaving] 00:45:06 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 00:52:34 ?/ray.cc 00:52:35 Matching terms (1): ray.cc; entries (2): bow_of_chaos[1]: ASSERT(_valid()) in 'ray.cc' at line 194 failed. | ray.cc[1]: <|amethyst> Grunt: I feel like I understand beam.cc better than ray.cc 00:54:38 -!- Evablue has quit [Quit: Evablue] 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:02:41 Unstable branch on crawl.s-z.org updated to: 0.17-a0-2098-gf59d6bc (34) 01:08:00 -!- predator117 has quit [Ping timeout: 264 seconds] 01:13:30 -!- mibe has quit [Quit: Page closed] 01:17:55 Unstable branch on crawl.develz.org updated to: 0.17-a0-2098-gf59d6bc (34) 01:23:39 -!- hellmonk has quit [Quit: Page closed] 01:28:33 -!- ussdefiant has joined ##crawl-dev 01:32:59 -!- Evablue has quit [Quit: Evablue] 01:35:01 -!- Blazinghand has joined ##crawl-dev 01:39:24 -!- raskol has quit [Ping timeout: 250 seconds] 01:40:31 -!- raskol` is now known as raskol 01:42:11 !fight 99 ijyb ; wand of fire v antaeus 01:47:12 -!- amalloy is now known as amalloy_ 01:54:16 Windows builds of master branch on crawl.develz.org updated to: 0.17-a0-2098-gf59d6bc 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:04:03 -!- st_ has joined ##crawl-dev 02:07:08 -!- Xelif has quit [Ping timeout: 244 seconds] 02:08:26 -!- uJellie has quit [Ping timeout: 240 seconds] 02:14:36 there was a runed door in the corner of a small room that opened up into a wall? 02:14:47 is....that someone's cute vault? 02:15:15 -!- Danei has quit [Ping timeout: 250 seconds] 02:16:49 -!- Xenobreeder has quit [Ping timeout: 246 seconds] 02:25:03 maybe it was a typo. "ruined door" 02:27:32 -!- ussdefiant has quit [Read error: Connection reset by peer] 02:35:23 -!- Zeor has quit [Quit: Leaving.] 02:42:17 heh 02:42:42 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:47:06 -!- ussdefiant has joined ##crawl-dev 02:48:54 Monster database of master branch on crawl.develz.org updated to: 0.17-a0-2098-gf59d6bc 02:49:31 -!- uJellie has quit [Ping timeout: 240 seconds] 02:49:43 -!- Piginabag_ has quit [Ping timeout: 246 seconds] 02:53:05 -!- Insomniak` has quit [Quit: I like to rock] 02:56:24 -!- simmarine has quit [Quit: Leaving] 02:56:41 -!- yottam has quit [Quit: leaving] 02:58:31 -!- Blade- has quit [Quit: Page closed] 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:01:58 -!- Gorgo has quit [Ping timeout: 246 seconds] 03:04:24 -!- Laraso has quit [Ping timeout: 264 seconds] 03:10:11 -!- ontoclasm has quit [Quit: Leaving.] 03:11:46 -!- Lightli has quit [Ping timeout: 246 seconds] 03:12:14 Unstable 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radinms has quit [] 11:14:47 -!- vale_ has quit [Ping timeout: 244 seconds] 11:30:30 -!- amalloy is now known as amalloy_ 11:31:58 -!- ussdefiant has joined ##crawl-dev 11:32:27 -!- koolguydude has quit [Quit: Page closed] 11:37:52 -!- gammafunk has joined ##crawl-dev 11:38:05 .gfgk 11:38:06 45. comborobin the Fighter (L17 DsNe of Cheibriados), blasted by a lunar statue (crystal spear) in WizLab (wizlab_lehudib) on 2015-10-16 15:09:33, with 178216 points after 26901 turns and 1:12:52. 11:38:52 nice, I wonder who that was 11:38:58 @??lunar statue 11:38:58 lunar statue (138) | Spd: 6 (07stationary) | HD: 10 | HP: 70 | AC/EV: 12/1 | 11non-living, evil, unbreathing, 07vault | Res: 13magic(immune), 05fire++, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 450 | Sp: brain feed [11!AM, 06!sil], draining gaze [11!AM, 06!sil], crystal spear (3d28) [11!AM, 06!sil], shadow creatures [11!AM, 06!sil.. 11:42:01 -!- Pacra has joined ##crawl-dev 11:42:15 .gfgk x=src 11:42:16 45. [src=cdo] comborobin the Fighter (L17 DsNe of Cheibriados), blasted by a lunar statue (crystal spear) in WizLab (wizlab_lehudib) on 2015-10-16 15:09:33, with 178216 points after 26901 turns and 1:12:52. 11:42:23 not sure who plays comborobin on cdo 11:46:05 -!- Pacra has quit [Read error: Connection reset by peer] 11:46:13 the uh 11:46:21 !lg * recent cdo s=name o=N 11:46:22 65237 games for * (recent cdo): 40591x ew, 2830x Svalbardcaretaker, 1801x sanka, 1304x comborobin, 955x Elynae, 827x hmm, 718x firemonkey, 680x Sebi, 655x Yxhuvud, 609x vogonpoet, 586x perunasaurus, 570x Kellhus, 490x soul, 482x jeanjacques, 473x FIQ, 454x Surr, 429x siepu, 422x Monkaria, 390x koelner, 377x Utis, 334x btt, 315x AKchallenge, 296x Xenophon, 288x wontolla, 248x XoMcA, 228x Gandelf, 2... 11:46:23 -!- Pacra has joined ##crawl-dev 11:46:52 I'm fairly sure hmm plays comborobin a lot 11:47:00 no slightest idea about the rest, I did tetm but that's it 11:48:27 -!- ystael has quit [Ping timeout: 260 seconds] 11:52:34 -!- tealeaves has quit [Quit: Bye] 11:53:12 -!- bonghitz has quit [Ping timeout: 255 seconds] 11:55:34 -!- Evablue has quit [Quit: Evablue] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:04:43 -!- tealeaves has quit [Read error: Connection reset by peer] 12:05:35 -!- elliptic has quit [Quit: Leaving] 12:14:06 the confusion yesterday about which things are chaotic vs. which things are on zin's shitlist for using chaos could be greatly clarified by merging multi-holiness 12:14:14 then the chaotic things are the things with MH_CHAOTIC 12:14:24 (or maybe I called it MH_CHAOS? whatever) 12:18:46 -!- Pacra has quit [Ping timeout: 272 seconds] 12:26:58 -!- MarvinPA has quit [Quit: Leaving] 12:28:58 -!- MarvinPA has joined ##crawl-dev 12:29:01 -!- MIC132 has joined ##crawl-dev 12:31:46 Hi. Anyone here build crawl under babun on windows? 12:31:58 I'm getting a heap of errors 12:33:50 babun? never even heard of that 12:34:22 oh it's cygwin-based 12:34:44 -!- Evablue has quit [Quit: Evablue] 12:34:45 yeah 12:34:48 |amethyst has some recent experience with this; I see that it's using a pre-packaged cygwin 12:34:59 this being cygwin, not babun 12:35:08 yeah, it's basically cygwin with a package installer and few other fancy things 12:35:09 and there was some patch that was needed 12:35:24 does our INSTALL.txt cover cygwin? 12:35:28 !source INSTALL.txt 12:35:28 https://github.com/crawl/crawl/blob/master/crawl-ref/source/contrib/sdl2/INSTALL.txt 12:35:33 derp 12:35:37 And it appears it's not reading the, how was it called, submodules 12:35:48 yeah, the contribs 12:35:55 cause it's stating it can't find freetype and sdl2 12:35:55 what's your build command? 12:36:03 -!- Smello has quit [Ping timeout: 260 seconds] 12:36:03 I'm just doing make TILES=y 12:36:10 as I was doing on msysgit on old pc 12:36:12 you probably need NO_PKGCONFIG=y 12:36:19 so it will build the contribs 12:36:28 But now mssygit is apparently only git for windows, and doesn't have make, so 12:36:34 Hmm, will try that 12:36:35 no, see install.txt 12:36:41 we're using git for windows sdk 12:36:46 which has make and a build env 12:36:56 not the install.txt I linked above, which is for sdl2 12:36:59 ??install 12:36:59 I don't have a page labeled install in my learndb. 12:37:03 I know, I know 12:37:03 ?/install.txt 12:37:04 Matching entries (1): compile[1]: see {!source INSTALL.txt} 12:37:08 rip 12:37:14 wait, what? 12:37:21 I installed git for windows today erlier 12:37:23 yes, use git for windows *sdk* 12:37:23 https://github.com/crawl/crawl/blob/master/crawl-ref/INSTALL.txt 12:37:25 And it said it had no make 12:37:27 AH 12:37:33 the install.txt has the link 12:37:36 and the instructions 12:37:44 Well, now that I downloaded babun I might as well make it work with it 12:37:48 I mean, try 12:38:24 still failing with no_pkgconfig 12:38:41 In file included from tool/tile_colour.cc:4:0: 12:38:41 #include 12:38:44 it shouldn't give that error though 12:38:44 Something like that 12:38:48 it shoudl be a different error 12:38:55 yeah for cygwin, let me see 12:39:22 Why some lines didn't paste? 12:39:34 The error was: "/usr/include/stdlib.h:16:20: fatal error: stddef.h: No such file or directory" 12:39:38 Now it pasted. 12:40:07 if it's a pre-packaged cygwin it might be missing something; I recall there was some kind of patch needed 12:40:27 -!- ussdefiant has quit [Ping timeout: 255 seconds] 12:40:34 I'm not sure how their cygwin might differ from upstream 12:40:41 but apparently normal cygwin works for building crawl 12:40:54 anyhow git for windows sdk is the "official" way to build crawl on windows 12:41:30 I think I'll do that.. 12:41:35 It works out of the box? 12:41:43 yes, again see the install doc 12:41:45 With or without the NO_PKG(...)? 12:42:08 you don't need NO_PKGCONFIG=y 12:42:15 or anything else, just TILES=y (or not) 12:42:49 for launching console you do need to run "start crawl" instead of "./crawl" from the msys shell, but not for tiles 12:44:10 -!- Palyth has quit [Ping timeout: 252 seconds] 12:45:53 Nah, I'm playing tiles, will just make shortcut on desktop 12:47:04 ??tiles 12:47:04 tiles[1/16]: Blasphemy! Tiles do not exist! 12:47:43 ??tiles[6 12:47:43 tiles[6/16]: the monster list is everyone playing on it 12:47:47 good one N7 12:48:43 ??tiles[7 12:48:43 tiles[7/16]: loves: shields of reflection, chei, focus, food, hand axes, mifi, necromutation, rN, random blinking, finesse followed by berserk, staff monks, capitalized names, carrying scrolls of acquirement, rotting; hates: haste, flight, regeneration, and the r, q, V, W and P commands 12:48:50 I've never read these 12:53:27 -!- ystael has quit [Ping timeout: 256 seconds] 12:56:37 -!- dtsund has joined ##crawl-dev 12:58:31 !lm . br.enter=vaults -tv:channel=v:>2 12:58:32 Invalid channel name: v 12:58:36 !lm . br.enter=vaults -tv:channel=vaults:>2 12:58:37 175. gammafunk, XL13 DESu, T:9854 (milestone) requested for vaults: telnet://termcast.develz.org or http://termcast.develz.org. 13:00:01 -!- omarax has quit [Remote host closed the connection] 13:00:38 doh 13:00:42 !lm . br.enter=vaults -tv:channel=vaults:>2:cancel 13:00:43 175. gammafunk, XL13 DESu, T:9854 (milestone) cancel requested for vaults: telnet://termcast.develz.org or http://termcast.develz.org. 13:00:51 !lm . br.end=vaults -tv:channel=vaults:>2 13:00:51 110. gammafunk, XL15 DESu, T:12592 (milestone) requested for vaults: telnet://termcast.develz.org or http://termcast.develz.org. 13:03:37 -!- LexAckson has joined ##crawl-dev 13:05:24 Unstable branch on crawl.akrasiac.org updated to: 0.17-a0-2098-gf59d6bc (34) 13:06:17 -!- bencryption has quit [Quit: WeeChat 1.0.1] 13:07:33 gammafunk: where should I put my .bashrc for that version of git for windows? 13:11:10 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 13:11:30 I'm not sure what ~/ defaults do under msys2 13:11:34 but basically there 13:11:51 so you can just e.g. '$ cp .bashrc ~/' 13:12:04 s/do under/to under/ 13:12:29 pwd after just 'cd' (to go to ~/) will tell you what that dir is 13:12:47 Apparently it defualts to C/users/username 13:12:59 it's probably platform-specific 13:13:09 that may be your actual windows home dir, for instance 13:13:16 in that version of windows 13:13:31 certainly sounds like it, at least 13:13:53 but that's an actual filesystem path in any case: C:\users\username in Windows itself 13:14:34 I think /C/users/username is the msys (and msys2) way of expressing that path 13:15:06 don't have my windows vm booted up atm 13:18:20 -!- ProzacElf has joined ##crawl-dev 13:21:13 looks like it's compiling, though I got a few strange messages at the start 13:21:17 like "cc: not found" 13:21:51 yeah that one is ignoreable; a known bug with how we look for some compiler flags 13:23:19 -!- ystael has quit [Ping timeout: 240 seconds] 13:24:56 And how about "which: no advpng in " and then a long list of folders? 13:25:12 There are two of those, second is for pngcrush 13:25:13 optional program used to compress tilesheets 13:25:17 both of them 13:25:29 looks for advpng, then for pngcrush, then uses them uncompressed 13:25:39 yeah, not sure if those are available anywhere 13:34:50 -!- Blazinghand has joined ##crawl-dev 13:38:10 -!- DaneiTHREE has quit [Ping timeout: 268 seconds] 13:38:15 -!- Final has quit [Ping timeout: 246 seconds] 13:39:09 -!- LexAckson has quit [Ping timeout: 250 seconds] 13:41:56 -!- MIC132 has quit [Quit: Leaving] 13:45:07 -!- tensorpudding has quit [Ping timeout: 260 seconds] 13:45:19 demonblade (L17 LOTm) ASSERT(item.quantity == 1) in 'items.cc' at line 2075 failed. (Orc:3) 13:45:24 demonblade (L17 LOTm) ASSERT(item.quantity == 1) in 'items.cc' at line 2075 failed. (Orc:3) 13:45:30 demonblade (L17 LOTm) ASSERT(item.quantity == 1) in 'items.cc' at line 2075 failed. (Orc:3) 13:45:36 demonblade (L17 LOTm) ASSERT(item.quantity == 1) in 'items.cc' at line 2075 failed. (Orc:3) 13:45:46 demonblade (L17 LOTm) ASSERT(item.quantity == 1) in 'items.cc' at line 2075 failed. (Orc:3) 13:45:53 -!- Blade- has joined ##crawl-dev 13:45:56 I'm getting the sense that demonblade is running into difficulties 13:46:02 demonblade (L17 LOTm) ASSERT(item.quantity == 1) in 'items.cc' at line 2075 failed. (Orc:3) 13:46:07 !crash demonblade 13:46:08 39. demonblade, XL17 LOTm, T:51538 (milestone): http://crawl.akrasiac.org/rawdata/demonblade/crash-demonblade-20151017-174601.txt 13:46:13 <|amethyst> an orc is dropping 4 +2 hand axes 13:46:29 I think my 0.17 lava orc is a bit unstable 13:48:07 -!- Blade-_ has quit [Client Quit] 13:49:16 any suggestions on avoiding this crash? "don't play lava orcs"? 13:49:32 demonblade (L17 LOTm) ASSERT(item.quantity == 1) in 'items.cc' at line 2075 failed. (Orc:3) 13:49:48 <|amethyst> don't kill orcs carrying multiple axes until I get a fix in :) 13:49:54 <|amethyst> let me grab a copy of your save 13:49:56 hah 13:50:10 orc hoarders 13:50:24 <|amethyst> Blade-: can you save? 13:50:32 done 13:51:05 <|amethyst> okay, I have it 13:51:27 <|amethyst> you can go back to playing, though of course it might crash again 13:51:48 <|amethyst> shouldn't take too long to fix 13:55:07 thanks :) 13:55:46 <|amethyst> welcome back, btw :) 13:56:26 thanks. good to be back. 13:58:06 <|amethyst> hm.. this is a little confusing 13:58:43 <|amethyst> is_stackable_item returned false for weapons as far back as 0.8 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:27 something to do with hand axes -> tomahawks? 14:00:46 <|amethyst> yes, it's because monsters used to get stacks of spears and hand axes 14:03:33 -!- polom_ has quit [Quit: Quitte] 14:04:49 -!- Kealga has quit [Quit: Ex-Chat] 14:07:09 Two questions: "The program bug returns to its original shape as it dies." "You see a ghost!" Are both of these artefacts of monsters that don't exist in 0.17 being ported? 14:07:29 <|amethyst> the second is, at least 14:08:18 <|amethyst> possibly the first, though that might also be just that polymorphing didn't remember monsters' original form 14:08:29 <|amethyst> (it does not, so that they leave the right corpse) 14:08:32 <|amethyst> s/not/now/ 14:09:03 -!- Valarioth has quit [Ping timeout: 246 seconds] 14:10:50 <|amethyst> Hm, I see two ways to fix 14:11:12 <|amethyst> 1. revert this, but put the re-added code inside an #if TAG_MAJOR_VERSION == 34 14:11:15 <|amethyst> %git 825eb3b 14:11:15 07wheals02 * 0.17-a0-949-g825eb3b: Remove some (hopefully) unused code. 10(5 months ago, 1 file, 2+ 15-) 13https://github.com/crawl/crawl/commit/825eb3baa240 14:11:28 <|amethyst> or 2. convert the weapons to tomahawks on load 14:12:24 03gerbias02 07https://github.com/crawl/crawl/pull/153 * 0.17-a0-2016-g7137937: Cleanup code slightly. 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/71379376d4d4 14:19:51 -!- vale_ has quit [Ping timeout: 246 seconds] 14:20:23 <|amethyst> seems to work 14:24:17 03|amethyst02 07* 0.17-a0-2099-g910b1c6: Fix up monster stacks of throwing weapons from old saves. 10(39 seconds ago, 1 file, 12+ 0-) 13https://github.com/crawl/crawl/commit/910b1c66fd5a 14:24:23 <|amethyst> Rebuilding CAO 14:25:53 -!- LexAckson has joined ##crawl-dev 14:27:17 Unstable branch on crawl.akrasiac.org updated to: 0.17-a0-2099-g910b1c6 (34) 14:30:49 <|amethyst> Blade-: you should be good to manually genocide orcs now 14:31:14 alas, the character in question has since died as a result of not remember how to play a two-year-old character. but thank you <3 14:31:17 until the next bug 14:31:26 <|amethyst> aww 14:31:42 <|amethyst> !lm * lo alive s=gid 14:31:43 4 milestones for * (lo alive): 3x Iralie:cao:20140111043513S, sugary:cao:20130506220946S 14:32:06 <|amethyst> and then there were two 14:32:33 should have been more careful 14:32:34 <|amethyst> (possibly more, if someone saved an LO before getting any milestones) 14:33:00 <|amethyst> !lg * lo -2 14:33:01 28069/28070. pisklak the Chopper (L6 LOBe of Trog), quit the game on D:4 on 2015-09-22 11:20:39, with 392 points after 2691 turns and 0:15:43. 14:33:03 <|amethyst> !lg * lo -3 14:33:04 28068/28070. ZucchiniSpooks the Chopper (L5 LOGl of Beogh), blasted by an orc priest (divine providence) on D:4 on 2015-08-21 04:13:29, with 210 points after 2703 turns and 0:15:18. 14:33:12 <|amethyst> !lg * lo -4 14:33:12 28067/28070. iCake the Firebug (L2 LOFE), succumbed to an adder's poison on D:2 on 2015-08-13 00:24:35, with 17 points after 1100 turns and 0:08:26. 14:33:16 <|amethyst> !lg * lo -5 14:33:17 28066/28070. zac the Cleaver (L10 LOFE of Okawaru), slain by Snorg on D:10 on 2015-08-02 10:29:38, with 6596 points after 12502 turns and 1:57:02. 14:34:17 noooooo 14:34:20 someone quit!?!? 14:35:04 !lg * lo 14:35:04 28070. demonblade the Sensei (L18 LOTm of Okawaru), blasted by a war gargoyle (spray of metal splinters) on Vaults:2 (dpeg_vaults_monster_row) on 2015-10-17 18:12:55, with 212698 points after 57456 turns and 3:09:08. 14:35:07 -!- siepu has quit [Read error: Connection reset by peer] 14:35:12 man, war gargoyles 14:35:21 !lg * lo x=status 14:35:22 28070. [status=blade hands,heroism] demonblade the Sensei (L18 LOTm of Okawaru), blasted by a war gargoyle (spray of metal splinters) on Vaults:2 (dpeg_vaults_monster_row) on 2015-10-17 18:12:55, with 212698 points after 57456 turns and 3:09:08. 14:35:29 !lg * lo x=status,ac,ev,mhp 14:35:29 28070. [status=blade hands,heroism;ac=13;ev=27;mhp=168] demonblade the Sensei (L18 LOTm of Okawaru), blasted by a war gargoyle (spray of metal splinters) on Vaults:2 (dpeg_vaults_monster_row) on 2015-10-17 18:12:55, with 212698 points after 57456 turns and 3:09:08. 14:35:42 yeah we forgot to have ac 14:35:43 -!- cojito has quit [Read error: Connection reset by peer] 14:35:50 I went on stupidity-autopilot there. tabbed towards a lich and a wargoyle without even buffs. I deserved the death 14:36:00 was ozo available? 14:36:06 does that even work with lo? 14:36:10 no 14:36:31 !lg * lo x=status,ac,ev,mhp -log 14:36:32 28070. demonblade, XL18 LOTm, T:57456: http://crawl.akrasiac.org/rawdata/demonblade/morgue-demonblade-20151017-181255.txt 14:37:46 !apt lo 14:37:46 Could not understand "lo" 14:37:49 aww 14:38:01 !apt dj 14:38:01 Could not understand "dj" 14:38:19 i think they had the same uc and tmut apts as mf 14:38:22 lo that is 14:39:10 oh mf apt for tmut? 14:39:11 !apt mf 14:39:12 Mf: Fighting: 1, Short: 2, Long: 1, Axes: -2, Maces: -2, Polearms: 4!, Staves: -2, Slings: -2, Bows: -2, Xbows: -2, Throw: 0, Armour: -3*, Dodge: 3, Stealth: 2, Shields: 0, UC: 1!, Splcast: -1, Conj: -2, Hexes: 0, Charms: 1, Summ: 0, Nec: -2, Tloc: -2, Tmut: 3!, Fire: -3*, Ice: 1, Air: -2, Earth: -2, Poison: 1, Inv: 1, Evo: 0, Exp: 0, HP: 0, MP: 0 14:39:53 i think so 14:40:02 i remember them having a good tmut apt anyway 14:40:09 might have only been +2 though 14:44:27 -!- bonghitz has quit [Remote host closed the connection] 14:48:26 -!- reaverb has joined ##crawl-dev 14:49:08 reaverb: I finally remembered to ask for reddit flair for you for /r/dcss 14:49:19 gammafunk: Cool :D 14:49:19 I also asked the mods of /r/roguelikes 14:49:24 for all of us, that is 14:49:36 there's also: https://www.reddit.com/r/roguelikedev 14:49:46 which wheals and bh are secretly posting in 14:51:03 -!- rossi has quit [Ping timeout: 260 seconds] 14:52:11 Which I discovered when reading this: https://www.reddit.com/r/roguelikes/comments/3p2jfu/dcss_map_variety/ 14:52:12 -!- Lawman0 has quit [Quit: Page closed] 14:54:34 -!- G-Flex has quit [Read error: Connection reset by peer] 14:56:09 -!- G-Flex has joined ##crawl-dev 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:01:21 -!- stanzill has quit [Changing host] 15:02:10 heh 15:03:54 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 15:04:11 -!- melenkurio has quit [Ping timeout: 244 seconds] 15:04:59 -!- bonghitz has quit [Ping timeout: 252 seconds] 15:06:57 -!- vale__ has quit [Remote host closed the connection] 15:10:11 -!- melenkuri has quit [Ping timeout: 260 seconds] 15:14:33 -!- melen has quit [Ping timeout: 256 seconds] 15:16:44 -!- tabstorm has quit [Ping timeout: 272 seconds] 15:21:04 -!- owl has joined ##crawl-dev 15:23:30 !send gammafunk an iron giant 15:23:30 Sending an iron giant to gammafunk. 15:24:48 -!- mineral has quit [Ping timeout: 264 seconds] 15:26:08 Grunt: do you care much either way about opc existing if the iron giant can exist regardless? 15:26:14 er 15:26:24 -!- ontoclasm has quit [Quit: Leaving.] 15:26:26 -!- LexAckson has quit [Ping timeout: 240 seconds] 15:26:28 an iron giant <.< 15:26:33 ah 15:26:36 wait 15:26:38 if iron giants become a normal enemy, I think opc should be crushed 15:26:40 you want it to be not a unique 15:26:48 if a unique, I don't care either way 15:26:49 hrm 15:26:58 -!- LexAckson has joined ##crawl-dev 15:27:07 those would be a pretty top-tier depths threat 15:27:09 interesting 15:27:11 I like the idea of making them a normal enemy - it gives us a new enemy to add in Dis 15:27:16 this is true 15:27:42 otoh we lose a "water placement" enemy, not that opc were great at being that, but 15:27:53 solution: come up with a new water enemy? 15:28:09 somewhere I have a design for an "octopode polluter" <.< 15:28:14 yeah, a difficult problem, but basically independent of opc 15:28:17 (it was a bad design but still) 15:28:37 right now I am tinkering with a "gruntstuff" branch 15:28:42 ho boy 15:28:46 it has: conversion of iron giant into normal enemy (removal of opc) 15:28:53 sounds good 15:28:53 the crystal colossus (because I want a giant Depths unique dammit) 15:29:00 by the way, you all did an incredible job with the new gods and races. It's cool to come back and see so many fascinating options open up. 15:29:01 spider -> genus only, spark wasps <3 15:29:11 yeah your patch makes more sense to me now 15:29:19 I was just thinking iron giant was also a unique 15:29:27 right now iron giant is a unique, yes 15:29:31 since that was the original patch 15:29:32 (a sprint unique) 15:30:00 yeah but the sprint unique isn't going to be terribly like the new one; but sure, this sounds reasonable 15:30:12 I need to look at crystal collusus again 15:30:23 let me extract the patch out of this 15:30:27 but i have the patch 15:30:30 unless you've changed it 15:30:51 slightly - the giant_chief_lemuel update now places "patrolling the crystal colossus / patrolling iron giant" 15:30:57 (and is part of that patch too) 15:31:04 other than that, unchanged 15:31:09 lol, I see hints of jormungandr in this patch 15:31:15 s/hints/traces/ 15:31:16 <. he had some kind of multibreath 15:31:29 ah 15:31:50 Jörmungandr had fire cloud and poisonous cloud i i r c 15:32:32 man I have too many enemy ideas I want to polish up 15:33:41 this guy should get 15:33:44 @??serpent_of_hell 15:33:44 the Serpent of Hell (05D) | Spd: 14 | HD: 17 | HP: 280 | AC/EV: 16/12 | Dam: 3504(fire:17-33) per head, 1509(claw), 1507(trample) | 05demonic, 04breaks doors, see invisible, fly | Res: 06magic(180), 05hellfire, 04fire+++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 11321 | Sp: {head 1: fire breath (3d34), head 2: flaming cloud (d25), head 3: fireball (3d27)} [11!AM.. 15:33:52 breaks doors 15:33:58 hah 15:34:09 I was thinking recently that juggernauts could get door-breaking >.> 15:34:16 (cannot stop the juggernaut with a mere door!!!) 15:34:33 (and too slow to just open them) 15:34:41 for a juggernaut ranged attack: bolt of door destruction 15:34:44 also, "The juggernaut puts on a burst of speed!" 15:34:50 fr: iron rod breaks doors 15:35:01 I think move speed 15 covers a burst of speed 15:35:36 @??alligator 15:35:36 alligator (12t) | Spd: 10 (act: 80%; swim: 60%) | HD: 12 | HP: 56-89 | AC/EV: 5/9 | Dam: 30, 15 | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 892 | Sp: swiftness [11!AM, 06!sil] | Sz: Large | Int: animal. 15:35:54 wow, act: 80%? 15:36:07 does they need to be so obtuse 15:36:28 what. 15:36:34 I thought I caught all of the instances of that :| 15:36:45 actually I bet I know why that's the case 15:37:04 %git d63ab3c59 15:37:04 07PleasingFungus02 * 0.17-a0-1116-gd63ab3c: Simplify monster intelligence 10(5 months ago, 28 files, 552+ 639-) 13https://github.com/crawl/crawl/commit/d63ab3c59aa3 15:37:09 no, not that 15:37:24 s/does/do/ 15:37:49 %git caca6cf87 15:37:50 07wheals02 * 0.17-a0-758-gcaca6cf: Merge levitation and flight. 10(6 months ago, 43 files, 812+ 917-) 13https://github.com/crawl/crawl/commit/caca6cf87427 15:37:53 also not that 15:38:20 it's a quiz: which of the following commits is the one Grunt is thiking of 15:39:41 -!- Balkanpizza has joined ##crawl-dev 15:40:00 fr: reduce mf polearms to +2 15:40:15 huh, they have had that since they were first added 15:40:19 %git d619ec97 15:40:20 07due02 * 0.6.0-a1-2625-gd619ec9: Add (rename) crocodiles and alligators. 10(6 years ago, 18 files, 121+ 53-) 13https://github.com/crawl/crawl/commit/d619ec97ac10 15:40:28 also it looks like they've had the wrong behaviour since then anyway 15:40:33 it looks like they were intended to be slow 15:40:43 action energy makes them faster, not slower <.< 15:41:41 hah 15:41:56 ??alligaor 15:41:56 alligaor ~ alligator[1/1]: Moderately nasty amphibious monster in Swamp, with decent damage, speed, and a swiftness fauxspell. Occasionally comes with baby alligators. 15:42:45 <|amethyst> I don't think it's wrong... they are slow at moving compared to the babies 15:43:04 <|amethyst> "I considered using a combination of high speed and adjusted movement energy 15:43:15 hm 15:43:15 !learn edit alligator[1] s/ Occasionally.*/In 0.16-, occasionally came with baby alligators./ 15:43:16 alligator[1/1]: Moderately nasty amphibious monster in Swamp, with decent damage, speed, and a swiftness fauxspell.In 0.16-, occasionally came with baby alligators. 15:43:18 <|amethyst> but instead chose normal speed and adjusted action energy 15:43:30 !learn edit alligator[1] s/.In/. In/ 15:43:30 alligator[1/1]: Moderately nasty amphibious monster. In Swamp, with decent damage, speed, and a swiftness fauxspell.In 0.16-, occasionally came with baby alligators. 15:43:34 rip 15:43:34 dammit 15:43:46 didn't fauxspells turn into real spells or something 15:43:50 !learn edit alligator[1] s/\.In/. In/ 15:43:50 alligator[1/1]: Moderately nasty amphibious monster. In Swamp, with decent damage, speed, and a swiftness fauxspell. In 0.16-, occasionally came with baby alligators. 15:44:15 !learn set alligator Moderately nasty amphibious monster in Swamp, with decent damage, speed, and a swiftness fauxspell. In 0.16-, occasionally came with baby alligators. 15:44:16 alligator[1/1]: Moderately nasty amphibious monster in Swamp, with decent damage, speed, and a swiftness fauxspell. In 0.16-, occasionally came with baby alligators. 15:45:00 Balkanpizza: a lot of "monster abilites" were converted into spells (whether magical or natural spells); swiftness in this case has always been a natural-ability-as-spell 15:45:30 Oh. 15:46:09 -!- Tux[Qyou] has joined ##crawl-dev 15:46:13 %git HEAD^{/ACTION_ENERGY} 15:46:13 07|amethyst02 * 0.17-a0-550-g650a542: Base slouch damage on monster movement speed (kvaak) 10(6 months ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/650a54270f48 15:46:19 %git HEAD^{/ACTION_ENERGY}^^{/ACTION_ENERGY} 15:46:19 07Grunt02 * 0.14-a0-2986-gd1872aa: De-ACTION_ENERGY ugly things; set their speed properly in ghost.cc. 10(1 year, 7 months ago, 2 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/d1872aa6dd45 15:46:36 ??baby_alligator 15:46:36 baby alligator[1/1]: Seen in packs with their adult counterparts, they are slightly faster than the average race, hit as hard as a crocodile, but have more health. Not a great threat unless multiple ones gang up on you in water. 15:46:41 %git HEAD^{/ACTION_ENERGY}^^{/ACTION_ENERGY}^^{/ACTION_ENERGY} 15:46:41 07wheals02 * 0.14-a0-2963-ge1cf388: Give (very) ugly things ACTION_ENERGY back. 10(1 year, 7 months ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/e1cf388e90bd 15:46:44 %git HEAD^{/ACTION_ENERGY}^^{/ACTION_ENERGY}^^{/ACTION_ENERGY}^^{/ACTION_ENERGY} 15:46:44 07Grunt02 * 0.14-a0-2573-g4c9fca9: Clean up / adjust mostly spurious uses of ACTION_ENERGY. 10(1 year, 8 months ago, 1 file, 18+ 18-) 13https://github.com/crawl/crawl/commit/4c9fca9d67b1 15:47:02 !lear edit baby_alligator s/$/ Removed in 0.17/ 15:47:12 !learn edit baby_alligator s/$/ Removed in 0.17./ 15:47:13 baby alligator[1/1]: Seen in packs with their adult counterparts, they are slightly faster than the average race, hit as hard as a crocodile, but have more health. Not a great threat unless multiple ones gang up on you in water. Removed in 0.17. 15:47:34 ??vapour 15:47:34 vapour[1/2]: Invisible cloud of roiling death. And lightning. They wander around randomly, but eventually you will be on the business end of a lightning bolt. Top Tip: avoid. (or just play 0.15+, where they have been removed.) 15:47:59 -!- LexAckson has quit [Ping timeout: 260 seconds] 15:51:43 -!- MakMorn has quit [Ping timeout: 260 seconds] 15:54:54 -!- MakMorn has joined ##crawl-dev 15:54:57 -!- bonghitz has quit [Remote host closed the connection] 15:56:13 -!- Balkanpizza has quit [Quit: Page closed] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:01:57 -!- Kellhus has quit [Quit: Page closed] 16:05:15 -!- njorth has quit [Quit: leaving] 16:07:36 -!- Balkanpizza has quit [Quit: Page closed] 16:11:29 New branch created: flatweap (1 commit) 13https://github.com/crawl/crawl/tree/flatweap 16:11:29 03|amethyst02 07[flatweap] * 0.17-a0-2100-gd58b3e6: Flatten weapon aptitudes. 10(4 minutes ago, 3 files, 97+ 89-) 13https://github.com/crawl/crawl/commit/d58b3e632a6e 16:12:18 <|amethyst> oh, I rounded high elf wrong, they should be -1 16:13:25 -!- BlackGyver_ has quit [Ping timeout: 250 seconds] 16:13:48 03|amethyst02 07[flatweap] * 0.17-a0-2101-gb967295: Correct high elf weapon aptitudes. 10(13 seconds ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/b9672956520a 16:15:59 -!- ProzacElf has quit [Ping timeout: 240 seconds] 16:16:41 -!- ProzacElf has joined ##crawl-dev 16:16:56 You flatten the weapon aptitudes like a pancake!!!! 16:18:36 |amethyst: curious - what's the purpose of this? 16:18:56 <|amethyst> err? 16:19:03 <|amethyst> to flatten weapon aptitudes 16:19:12 i.e. what's the purpose of doing so 16:19:19 curious - what's the purpose of flattening weapon aptitudes? 16:19:22 <|amethyst> so that there won't be no-brainers like "pick a polearm with merfolk" 16:19:26 * Grunt flattens gammafunk like a pancake!!! 16:19:39 <|amethyst> or "use bows and not slings on a centaur" 16:19:58 -!- gorgo has quit [Ping timeout: 246 seconds] 16:19:58 <|amethyst> well, there still will be, but then that becomes a matter of balancing the different weapon categories 16:20:09 <|amethyst> rather than balancing both weapon categories and races 16:21:40 <|amethyst> also, unless there's some physiological reason (which is generally handled by size and handedness anyway), it's a bit racist to say e.g. "merfolk are good with polearms" 16:22:04 clearly it's a cultural thing 16:22:05 >.> 16:22:19 <|amethyst> that's like saying "white southerners are good with shotguns, africans are good with pistols" 16:22:39 -!- st_ has quit [Ping timeout: 240 seconds] 16:22:50 so whens the commit to flatten magical attributes 16:23:12 flatten all attributes 16:23:24 s/attributes/aptitudes/ 16:23:41 <|amethyst> that one will need a little more thought, because the skills aren't equally important 16:23:41 we probably shouldn't have seperate weapon aptitudes at al if they're all going to be the same 16:24:01 (or separate weapons) 16:24:11 !send Blade- a giant spiked demon blade 16:24:11 Sending a giant spiked demon blade to Blade-. 16:24:22 <|amethyst> having separate aptitudes reduces the effective amount of loot for higher-level characters who have already trained a weapon skill 16:24:49 <|amethyst> could merge the aptitudes and cut the number of weapons by 5/6 or so 16:25:17 we don't really ahve reduced effecitve amount of loot for higher-level characters as any expressed goal 16:25:28 the reward for not training other skills needlessly is you win the game 16:25:28 <|amethyst> I should say, 16:25:54 <|amethyst> changing weapons to all use the same aptitude greatly increases the number of useful weapons you will find 16:26:04 <|amethyst> so seems like a straight-up buff to players 16:26:19 -!- amalloy_ is now known as amalloy 16:26:46 -!- MarvinPA has quit [Ping timeout: 240 seconds] 16:26:56 well you've flattened those in this commit, so they're all the same 16:27:11 -!- anon3 has joined ##crawl-dev 16:27:18 -!- MarvinPA has joined ##crawl-dev 16:27:22 -!- anon3 has quit [Client Quit] 16:27:42 but more to the point anyone wanting to use a weapon they find needs to have skill points in the relevant skill 16:28:11 crosstraining exists but you only get so many skill points from crosstraining 16:30:07 <|amethyst> if you are a merfolk with 10 skill in polearms and you find a really good randart great mace, should you switch? 16:30:16 <|amethyst> if they use the same aptitude, then you should 16:30:55 <|amethyst> s/aptitude/skill/ 16:31:00 I like that players have to commit to a weapon type, it causes different characters to feel different and might influence other choices sometimes (Ex. polearm users might be more likely to learn conjure flame). 16:31:07 Although I support flattening weapon apps. 16:31:10 s/apps/apts/ 16:31:12 yeah I'm not arguing that the skills would be the same 16:31:19 <|amethyst> oh 16:31:44 <|amethyst> I'm not sure what you mean by "shouldn't have separate weapon aptitudes" then 16:31:44 but if they're flattened, it seems we should just have "melee aptitude" and "ranged" aptitude 16:31:58 <|amethyst> oh, one aptitudes entry for six skills 16:32:06 <|amethyst> that probably makes sense 16:32:32 <|amethyst> but is moderately complicated to do 16:32:41 but I also don't agree with the idea that it's "racist" in any bad way to have merfolk better at one thing and not another 16:32:49 merfolk are better at swinning in water 16:32:53 *swimming 16:33:06 <|amethyst> since right now there's a one-to-one mapping between skills and aptitudes (and they use the same enum) 16:33:29 -!- Insomniak` has quit [Quit: I like to rock] 16:34:24 <|amethyst> but I'm not sure that using a bardiche underwater is actually any easier than using a large axe underwater 16:34:29 <|amethyst> spears and tridents, sure 16:34:37 but do you have webbed hands and have tested this irl? 16:35:10 just saying that these are different "species" and they can be better at doing certain kinds of things wrt lore 16:35:12 |amethyst: One thing is maybe the new weapon aptitude should be the max of the old apps rather than the average? HO for examples mostly used axes, so placing all their weapon apts at +2 or +3 would probably make them play closer to how they do currently. 16:35:20 not that they must in all things, of course 16:36:30 reaverb: That would be pretty weird in the case of ogres 16:37:33 also flattening weapon apts is a pretty big nerf in quite a few cases; ogres going from +3 M&F to -1 is a massive drop, as is merfolk going from +4 polearms to 0 16:38:24 we had no choice, since cheibrodos became a greaterogre they must be nerfed 16:38:34 !nerf ogres 16:38:35 * Sequell nerfs ogres!!! 16:38:49 I think the main issue is "no-brainer" weapon decisions like there are for Og and Mf 16:39:48 this does make the design more sane but it's also going to be somewhat difficult to preserve difficulty levels within species 16:40:18 obviously we don't want weird hacks like "og get a damage boost from m&f" since that's even worse 16:40:19 gammafunk: What do you mean by "perserve difficulty levels within species?" 16:40:31 -!- predator117 has quit [Ping timeout: 265 seconds] 16:40:41 well right now you start an Og, you pick up a mace, and you go, getting a fast damage/accuracy progression 16:40:54 with flat Og apts you won't get this damage/accuracy progression 16:41:03 <|amethyst> reaverb's suggestion of using the max instead of average would help for that 16:41:10 heh 16:41:29 I don't buy a *complete* flattening of aptitudes - it seems like a straight up nerf (and reduction in species distinction) in several cases - which leads me to wonder what a smoothing out (partial flattening) would be like. 16:41:33 <|amethyst> I'm a little wary of making merfolk the best race at melee, but I guess they already are (excepting GC/GSC perhaps) 16:41:37 also a "use max" would be a straight-up buff in too many cases. 16:41:43 yes 16:41:46 -!- pintc has quit [Ping timeout: 240 seconds] 16:42:05 partial flattening, as in flatten certain classes, Grunt? 16:42:08 or how do you mean 16:42:08 yeah4 16:42:18 partial flattening as in "average between flat and current aptitudes" 16:42:19 +4 weapon apts everywhere for Mf seems kind of too good 16:42:25 weight as much in either direction as necessary 16:42:38 <|amethyst> e.g. a max split of 2 between highest and lowest aptitude 16:42:56 2 may be too narrow, but that is the general idea 16:43:29 so we'd still have attributes that varied e.g. within-melee skills, just less variance? 16:43:40 I think giving +1 to a particularly weapon type still means you always pick that weapon on start-up/if you don't find any branded ones early so it almost as bad as the current variance. 16:43:54 -!- pintc has quit [Changing host] 16:44:01 If we're doing "partial flattening" I'd prefer making some species completely flat and leaving others. 16:44:21 <|amethyst> !lg * gargoyle won s=skill 16:44:21 2191 games for * (gargoyle won): 814x Fighting, 239x Earth Magic, 217x Armour, 202x Maces & Flails, 118x Invocations, 114x Shields, 104x Conjurations, 88x Unarmed Combat, 76x Spellcasting, 72x Axes, 27x Evocations, 17x Dodging, 14x Stealth, 14x Staves, 12x Crossbows, 12x Polearms, 9x Long Blades, 7x Air Magic, 6x Translocations, 6x Summonings, 6x Fire Magic, 3x Hexes, 3x Bows, 3x Charms, 2x Ice Ma... 16:44:30 !apt gr 16:44:30 <|amethyst> hm 16:44:31 Gr: Fighting: 1, Short: -1, Long: -1, Axes: -1, Maces: 0, Polearms: -1, Staves: 0, Slings: -1, Bows: 0, Xbows: 0, Throw: -1, Armour: 1, Dodge: -2, Stealth: 2, Shields: 1, UC: 0, Splcast: -1, Conj: 1, Hexes: -1, Charms: -1, Summ: -1, Nec: -2, Tloc: -1, Tmut: -2, Fire: 0, Ice: 0, Air: -2, Earth: 2, Poison: 0, Inv: 1, Evo: -1, Exp: 0, HP: -2, MP: 0 16:44:46 0 and -1 aren't all that different 16:44:48 with the current apts +/-1 isn't really enough to sway me in any direction 16:44:49 <|amethyst> almost 3 times as many M+F as axes with only a 1-aptitude difference 16:44:59 <|amethyst> otoh, almost no staves 16:45:05 well gr used to have a much larger difference in M+F apts 16:45:15 <|amethyst> !lg * gargoyle 0.17 won s=skill 16:45:16 No games for * (gargoyle 0.17 won). 16:45:18 !lg * won gr-- current trunk s=skill 16:45:19 yeah different weapon classes have different interactions 16:45:21 346 games for * (won gr-- current trunk): 129x Fighting, 40x Armour, 37x Earth Magic, 23x Conjurations, 20x Maces & Flails, 19x Shields, 18x Spellcasting, 14x Invocations, 13x Axes, 6x Unarmed Combat, 5x Evocations, 5x Dodging, 4x Polearms, 3x Long Blades, 3x Stealth, 2x Crossbows, 2x Summonings, 2x Fire Magic, Bows 16:45:24 as in lajatangs are rare 16:45:28 +/-2 perhaps more so, depends on whether it's +2 vs 0 or 0 vs -2 16:45:35 and there's no oter really good 2h stave 16:45:39 also people don't skill staves as much 16:45:47 yes actually that's it 16:45:51 -!- predator117 has quit [Ping timeout: 240 seconds] 16:46:00 <|amethyst> yeah 16:46:00 laj have min delay at what, 14? 16:46:08 yes 16:46:12 <|amethyst> would be nice to be able to query for skill levels and not just the highest 16:46:23 <|amethyst> and fifteenskills is still too high a level to work 16:46:34 Grunt: What kind of species differentation do you want to perserve with variant aptitudes? 16:47:28 is it really an issue that certain races have signature weapons, so to speak? I feel like merfolk and ogres don't really need the same weapons variety as, say, humans 16:47:50 people play ogres when they want to swing big clubs around, which seems exactly the way it should work 16:48:14 <|amethyst> I suspect even with flat aptitudes people would still pick M+F for ogres because of GC/GSC 16:48:27 reaverb: suppose you are playing e.g. a melee high elf / deep elf vs. a melee merfolk vs. a melee halfling vs. a melee half-orc. What sorts of distinctions are there right now in those playstyles? 16:49:26 *hill orc 16:49:26 (how did I get that wronG) 16:49:28 s/G/g/ 16:49:31 (I can't type right now) 16:49:33 does a randart just cost more? 16:49:39 I'm a half-orc, and I resent that comment 16:49:53 !send Beogh gammafunk 16:49:53 Sending gammafunk to Beogh. 16:49:55 my other half is djinn 16:50:03 -!- rossi has quit [Ping timeout: 260 seconds] 16:50:04 !send nonexistence gammafunk 16:50:04 Sending gammafunk to nonexistence. 16:51:36 <|amethyst> melee deep elf probably has worse armour and worse hitpoints; melee hill orc probably has better armour than the rest; melee halfling can't use the biggest weapons; melee DE and HE have an easier time getting Charms; melee merfolk can swim... 16:52:59 <|amethyst> oh, I guess HO and halfling have the same Armour aptitude 16:53:04 this is a lot of " 16:53:07 "probably" 16:53:48 which sounds to me like there "probably" isn't very much differentiation in this scenario 16:53:59 <|amethyst> and the differences that come from aptitude are also "probably" 16:54:00 -!- dtsund has quit [Quit: Leaving] 16:54:13 <|amethyst> merfolk probably have a polearm, hill orcs probably have an axe, ... 16:55:02 <|amethyst> unless we remove the ability to use lower-aptitude weapon types 16:55:30 -!- travis-ci has joined ##crawl-dev 16:55:31 The build passed. (flatweap - d58b3e6 #3426 : Neil Moore): https://travis-ci.org/crawl/crawl/builds/85947937 16:55:31 -!- travis-ci has left ##crawl-dev 16:55:59 <|amethyst> but, yes, most likely some races would need to be removed 16:56:14 One thing is the difference between "polearm user" and "axe user" and "mace user" still exists with flat aptitudes, it's just you don't have to probably be an "axe user" with Beogh, for example. 16:56:27 <|amethyst> which makes more room for gimmick races 16:56:37 -!- UncertainKitten has joined ##crawl-dev 16:58:26 -!- ProzacElf has quit [Ping timeout: 240 seconds] 16:59:31 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:59:40 <|amethyst> (hmm... do gargoyles count as having a gimmick? they're the least gimmicky stone soup race I can think of) 16:59:50 <|amethyst> s/stone soup/added-in-stone-soup/ 16:59:55 High AC/low hp 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:03 bonus ac, gdr 17:00:16 what about Hu? HE? 17:00:22 he said added in stone soup 17:00:24 -!- shrinkshooter has quit [Quit: Leaving] 17:00:25 oh 17:00:32 were og in original crawl? 17:00:37 not in their current form 17:00:37 <|amethyst> not in the same form 17:00:40 something orge and orge mage 17:00:50 -!- airwave87 has quit [Ping timeout: 252 seconds] 17:01:06 added in stone soup: Vp, DD, Fe, Op, Gr, Fo, VS 17:01:15 dang 17:01:25 know the order by any chance? 17:01:28 or is that it 17:01:29 that is the order 17:01:35 wow, Vp was the first.... 17:01:41 -!- predator117 has quit [Ping timeout: 268 seconds] 17:01:49 added in 0.2 or 0.3; don't remember which off the top of my head 17:02:20 %git 94002884 17:02:20 07jpeg02 * 0.3-a0-668-g9400288: Vampires, yay! Credit mostly goes to Jarmo, though there are a few traces of things I've changed (that I've included and then commented out). 10(8 years ago, 24 files, 773+ 53-) 13https://github.com/crawl/crawl/commit/94002884ec34 17:02:24 0.3 it is 17:02:37 Vampires, boo! 17:02:39 %git 4e381e6 17:02:39 07haranp02 * 0.5-a0-2543-g4e381e6: Add Deep Dwarves patch, with some minor changes. Add a new mutation, MUT_SLOW_HEALING, which at level 3 blocks all healing; it can't be acquired randomly, but deep dwarves start with it at level 3. This overrides regeneration, including the god-given kind (Trog's Hand.) Fix mutation listings (hopefully I got this right.) There are still some cases where DD HP shaving is not applied: ability HP costs, Staff of Dispater effect, vampiric draining backlash, Sublimation of Blood spell. Fix dancing weapons leaving mgrd incorrect if their weapon can't be generated. Breaks saves. 10(7 years ago, 18 files, 306+ 114-) 13https://github.com/crawl/crawl/commit/4e381e6a083d 17:03:25 I like how linebreaks apparently beacme a lost art in 0.5 17:04:03 This reminds me that the ability code is awful >_> <_< 17:04:34 felids were on a branch; let me see if I can find the merge commit 17:05:03 -!- UncertainKitten has quit [Ping timeout: 256 seconds] 17:05:50 can't find it - it was probably merged shortly after this last reverse merge, though 17:05:54 %git 36f2cc5 17:05:54 07kilobyte02 * 0.8.0-a0-1810-g36f2cc5: Merge branch 'master' into cats 10(5 years ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/36f2cc557849 17:06:18 %git 95725596 17:06:18 07kilobyte02 * 0.8.0-a0-2435-g9572559: Eronarn's octopodes. 10(4 years, 10 months ago, 26 files, 524+ 110-) 13https://github.com/crawl/crawl/commit/957255963622 17:06:39 the species which eventually morphed into modern gargoyles: 17:06:44 %git 167c651 17:06:44 07bh02 * 0.13-a0-635-g167c651: Grotesk 10(2 years, 5 months ago, 6 files, 69+ 2-) 13https://github.com/crawl/crawl/commit/167c651946e1 17:06:44 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:06:54 Grotesk were very different though. 17:07:06 I won a Gr before they were cool 17:07:15 %git 2211e5f 17:07:15 07pubby02 {|amethyst} * 0.13-a0-1583-g2211e5f: Create Formicid species and monsters. 10(2 years, 4 months ago, 52 files, 907+ 122-) 13https://github.com/crawl/crawl/commit/2211e5ff2f25 17:07:19 Since they basically started flavor first and had a million different mechanics before DracoOmega came up with their current gimmick. 17:07:35 %git c794351 17:07:35 07Sage02 {|amethyst} * 0.14-a0-2101-gc794351: Vine stalkers added. 10(1 year, 10 months ago, 21 files, 238+ 25-) 13https://github.com/crawl/crawl/commit/c7943516ac3d 17:07:41 well they didn't have all that many 17:07:44 interesting, they kind of arrived in batches 17:07:45 they just didn't have very good ones 17:07:57 Vp/DD, Fe/Op, Gr/Fo/VS 17:08:06 clearly time for more new species?? 17:08:09 <.< 17:08:15 new classes you mean? 17:08:16 (todo figure out what to do with salamanders) 17:08:20 Dragoons 17:08:31 give Fe their pounce back >.> 17:08:45 * Grunt ponders how many people would connect jump attacks with Dragoons 17:08:51 how about they have firearms 17:09:02 then they can be closer to historical dragoons 17:09:31 well one kind of historical dragoon, I guess 17:09:39 either that or we implement steeds in Crawl 17:12:10 %git bonerider 17:12:10 07|amethyst02 * 0.15-a0-1569-gafcbb9f: New monster: bone rider (Patashu) 10(1 year, 4 months ago, 4 files, 43+ 10-) 13https://github.com/crawl/crawl/commit/afcbb9fc6327 17:13:03 I wonder if I still have my orc raider design here somewhere 17:15:41 while we're discussing enemy ideas: What about a monster inspided by Hoplite's Bomber? A smite targetted ability which generates a fulminant prism like object. 17:16:03 well the trick is to make it do foe sensing I guess 17:16:04 s/A smite/It has a smite/ 17:16:29 so... a monster with Fulminant Prism? 17:16:33 <|amethyst> also, make enemies actually try to avoid prisms 17:16:49 <|amethyst> or maybe just try to avoid allied prisms, if that nerfs the spell too much 17:16:51 there's going to be weird positioning interaction where it places, and if it's like fulminant and has a delay, the player movement will drastically change the utility of that cast (from the monsters perspective) 17:17:30 so... a monster with Fulminant Prism that targets it like Fulminant Prism? 17:17:46 Grunt: I don't want to draw the obvious comparision because it could restrict design. 17:17:56 Simple change: the "prism" can only damage the player and their allies. 17:18:08 that would help 17:18:11 because, you know, 17:18:15 %git HEAD^{/ccbbdab} 17:18:16 Could not find commit HEAD^{/ccbbdab} (git returned 128) 17:18:26 er 17:18:28 %git ccbbdab 17:18:28 07Grunt02 * 0.16-a0-2385-gccbbdab: Targeter for monster Fulminant Prism; some related bug fixes. 10(11 months ago, 7 files, 146+ 21-) 13https://github.com/crawl/crawl/commit/ccbbdab81bbe 17:18:45 (in case you forgot they can do that already) 17:18:52 Oh, haven't ever seen a ghost with Prism. 17:19:02 <|amethyst> Grunt: they ignore their allies, though, don't they? 17:19:13 !lg * vmsg~~prism ikiller!=the_player_character 17:19:14 106. SevenDeadlySins the Carver (L10 MiGl of Okawaru), killed by an exploding fulminant prism (created by dprevitalli's ghost) on D:8 on 2015-10-10 22:11:17, with 4333 points after 7346 turns and 0:13:18. 17:19:20 <|amethyst> Grunt: as in, they only try to hurt the player, and don't try not to hurt their allies 17:19:21 !lg * vmsg~~prism ikiller!=the_player_character s=cikiller 17:19:22 106 games for * (vmsg~~prism ikiller!=the_player_character): 72x a player ghost, 27x, Coklagu, Cauta, fulminant prism, Schuwk, Golaxi, Kenwop, Wuanaid 17:19:35 !lg * vmsg~~prism ikiller!=the_player_character cikiller=fulminant_prism 17:19:36 1. doctordoom the Destroyer (L13 DsIE of Gozag), hit from afar by fulminant prism on Lair:6 (basic_altar) on 2014-05-28 22:37:43, with 37298 points after 15518 turns and 1:27:04. 17:19:50 <|amethyst> probably the caster was already dead there 17:19:55 -!- inire has quit [Ping timeout: 255 seconds] 17:19:57 no, that was before I fixed up the ktyp 17:20:00 <|amethyst> ah 17:20:15 -!- tensorpudding has quit [Ping timeout: 260 seconds] 17:20:19 !lg * vmsg~~prism ikiller!=the_player_character cikiller=fulminant_prism -tv 17:20:20 1. doctordoom, XL13 DsIE, T:15518 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 17:21:30 -!- Lawman0 has quit [Read error: Connection reset by peer] 17:21:43 I was picturing the "bombs" having 1 radius explosion btw. 17:21:56 didn't remember prism was larger than that. 17:22:20 radius one explosion would probably be too trivial to avoid 17:22:29 tell that to orbs of fire 17:22:30 <.< 17:22:34 that's instant! 17:22:36 shh 17:22:56 and detonate in 10 aut. 17:23:03 -!- speranza has quit [Remote host closed the connection] 17:23:03 (which is what Hoplite bombers do >_>) 17:23:12 hrm 17:23:16 you know what I'm thinking 17:23:26 make stormcallers have fulminant firestorm 17:23:28 gammafunk can think?? 17:23:31 * Grunt hides. 17:23:31 i can't toggle off autopickup for stones, am i missing something? '\' menu looks correct 17:24:08 My CPU is a neural-net processor; a learning computer. 17:24:10 fluminant word of recall. 17:24:23 yeah they place a firestorm prism, it firestorms after some turns 17:24:23 fulminant tornado 17:24:35 kind of like that better than call firestorm 17:24:35 you might even call it 17:24:38 summon twister 17:24:40 dang 17:25:22 +FrStrm 17:25:33 not to be confused with Fur Storm 17:25:44 Natasha's death curse spell 17:25:58 no no 17:25:59 *FrStrm 17:26:18 Coming soon to a Lasty aretfact near you! 17:26:29 I just had a really bad randart idea 17:26:34 *artefact 17:26:38 *unrand 17:27:04 some kind of iron boots - double your movement delay, but radius 1 shatter on every move 17:27:20 Shilelegah Sneakers 17:27:23 ??devastator 17:27:23 ha 17:27:23 devastator[1/4]: (maces & flails; +3 acc / 8 dam / 1.3 base delay / 0.6 min delay). The shillelagh "Devastator". It's a +6 shillelagh that casts radius 1 shatter when you hit something with it, centered on the thing you hit. No, it won't hit you, nor will it break walls. Spellpower scales with melee damage dealt. 17:27:33 sorry "shillelagh" 17:27:54 sounds like good fun with allies 17:28:06 quick, what's a type of footwear that starts with d 17:28:10 D___ of Devastation 17:28:16 dance shoes 17:28:19 haha 17:28:31 Dance of Devastation 17:28:32 that sounds like an idea for a completely different unrand 17:28:41 >.> 17:28:55 +Blink, +Tele, *Tele, EV+something 17:28:55 Make the shatter effect based on tension, give it to a species o_o 17:29:00 Well I rebased the Caustic Clogs recently, I want to try them in an offline game before releasing them into the world >_> 17:29:02 !shatter gammafunk 17:29:02 Grunt casts a spell. ##crawl-dev rumbles around Grunt! gammafunk shudders from the earth-shattering force. 17:29:25 Caustic Clogs... 17:29:57 Grunt: by the way, what's the rough idea for your other shoals end? 17:30:06 gammafunk: I thought I already mentioned it to you 17:30:07 the one with the octopode king 17:30:10 oh 17:30:15 or just the one that you're working on, I guess 17:30:24 I'm not really working on the palace any more >.> 17:30:27 I might do one, and don't want to reimplement something you're doing 17:30:28 ok 17:30:28 it was shaped like an octopus 17:30:33 eightfold rotational symmetry 17:30:35 <3 17:30:37 I see 17:30:46 Well if op crushers go the way of vapours 17:30:50 well technically fourfold, but as close to eight as I could get it 17:30:53 ah I guess the trident still exists 17:31:00 and the rings 17:31:16 %git 99ae1ee 17:31:16 07wheals02 * 0.15-a0-1650-g99ae1ee: Promote intra-cephalopod monarchy synergy. 10(1 year, 4 months ago, 2 files, 37+ 1-) 13https://github.com/crawl/crawl/commit/99ae1ee20535 17:31:17 We need an Op unique, but that's another issue 17:31:20 yes 17:31:28 a new Shoals unique! 17:31:33 (to go with Silenus <.<) 17:31:35 Make Jessica and Op 17:31:36 there done 17:31:40 s/and/an/ 17:31:58 Jessica is not OP 17:32:03 !killratio jessica * current trunk 17:32:08 jessica wins 4.709% of battles against * (current trunk). 17:32:11 not bad though 17:32:15 that's fairly respectable 17:32:20 !killratio terence * current trunk 17:32:22 !killratio natasha * current trunk 17:32:24 terence wins 8.889% of battles against * (current trunk). 17:32:28 natasha wins 7.669% of battles against * (current trunk). 17:32:30 Natasha's killratio is skewed though 17:32:33 unless someone fixed that 17:32:46 how? in terms of kills after revivals? 17:33:02 in terms of "dies three times" 17:33:07 ah 17:33:22 hrm, but that killratio seems about right 17:33:34 since I have a hard time believing she's got a killratio of like mid-teens or something 17:33:38 !cmd !killratio 17:33:38 Command: !killratio => .echo $(let (target $(=target ${2:-*})$(replace " ()" '' " ($*)") ratio $(=killratio.calc $(!lg ${2:-*} $* ikiller=$1 fmt:"${n}" stub:"0") $(!lm ${2:-*} $* uniq=$1 fmt:"${n}" stub:"0"))) $(if $(= $ratio NaN) "No battles for $1"$(if $(/= $target *) " and $target"). "$1 wins $ratio% of battles"$(if $(/= $target *) " against $target").)) 17:33:47 !cmd =killratio.calc 17:33:48 Command: =killratio.calc => .echo $(sub 0 5 $(* 100.0 $1 $(/ 1.0 $(+ $1 $2)))) 17:33:49 well you don't always re-encounter Natasha 17:34:29 yeah but wouldn't it be underestimated if it was counting all of her deaths 17:34:48 oh I guess it isn't really 17:35:09 she is weaker each time though 17:35:30 !vault uniq_natasha 17:35:31 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/builder/uniques.des#l190 17:38:11 !lg * br=D lvl>1 lvl<4 ikiller=natasha|jessica|iyjb|grinder|purgy|terence|robin|sigmund s=ikiller% 17:38:12 231405 games for * (br=D lvl>1 lvl<4 ikiller=natasha|jessica|iyjb|grinder|purgy|terence|robin|sigmund): 108719x Sigmund (46.98%), 38659x Grinder (16.71%), 38632x Terence (16.69%), 20746x Jessica (8.97%), 11552x Natasha (4.99%), 10501x Robin (4.54%), 2596x Purgy (1.12%) 17:38:16 !lg * br=D lvl>1 lvl<4 ikiller=natasha|jessica|iyjb|grinder|purgy|terence|robin|sigmund s=ikiller% current trunk 17:38:38 27252 games for * (br=D lvl>1 lvl<4 ikiller=natasha|jessica|iyjb|grinder|purgy|terence|robin|sigmund current trunk): 8039x Sigmund (29.50%), 6140x Natasha (22.53%), 4485x Robin (16.46%), 3975x Grinder (14.59%), 2731x Terence (10.02%), 1688x Jessica (6.19%), 194x Purgy (0.71%) 17:38:58 impressive 17:39:03 -!- travis-ci has joined ##crawl-dev 17:39:04 The build passed. (flatweap - b967295 #3427 : Neil Moore): https://travis-ci.org/crawl/crawl/builds/85948371 17:39:04 -!- travis-ci has left ##crawl-dev 17:39:09 huh 17:39:28 !lg * current trunk cikiller=Natasha s=ckiller,ckaux 17:39:28 6618 games for * (current trunk cikiller=Natasha): 4795x Natasha (2630x, 1445x magic dart, 237x wand of flame, 219x wand of magic darts, 208x wand of frost, 53x flame, 2x steam, ball of steam), 951x a white imp (692x puff of frost, 259x), 427x a shadow imp (256x by nerve-wracking pain, 171x), 282x an iron imp (282x), 163x a crimson imp (163x) 17:39:37 steam 17:39:39 ha 17:41:43 !lg * br=D lvl>1 lvl<4 ikiller=natasha|jessica|iyjb|grinder|purgy|terence|robin|sigmund|edmund s=ikiller% current trunk 17:42:05 27310 games for * (br=D lvl>1 lvl<4 ikiller=natasha|jessica|iyjb|grinder|purgy|terence|robin|sigmund|edmund current trunk): 8039x Sigmund (29.44%), 6140x Natasha (22.48%), 4485x Robin (16.42%), 3975x Grinder (14.56%), 2731x Terence (10.00%), 1688x Jessica (6.18%), 194x Purgy (0.71%), 58x Edmund (0.21%) 17:42:10 dang ed 17:42:39 oh sorry, he's not that depth 17:43:19 yeah and not all of those can place on d:2, but still that's higher than I'd thought 17:47:16 -!- Wheatmill has quit [Read error: Connection reset by peer] 17:48:27 -!- Final has quit [Quit: Page closed] 17:58:02 -!- Blazinghand_ has joined ##crawl-dev 17:59:43 -!- debo has joined ##crawl-dev 17:59:52 -!- Blazinghand has quit [Ping timeout: 252 seconds] 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:02:38 Unstable branch on crawl.lantea.net updated to: 0.17-a0-2099-g910b1c6 (34) 18:07:53 <|amethyst> Syndicus: what happens when you try toggling stones in \ ? 18:08:25 it displays '-' but stones on ground still have green border and are picked up with autoexplore 18:08:58 <|amethyst> these aren't stones that you've thrown? 18:09:14 Syndicus: are you carrying stones already? if it stacks with something you're carrying it'll be picked up anyway since it costs no space 18:09:22 <|amethyst> amalloy: \ menu overrides that 18:09:27 really? 18:09:45 i think that '\' menu does not override it 18:09:50 <|amethyst> yes, but autopickup exceptions do not 18:09:51 i still had stones in inv 18:10:54 it has been my experience that even if i toggle needles on and off in \, needles that stack with my inventory are picked up anyway 18:11:18 i use this to collect curare while ignoring other junk needles 18:11:41 <|amethyst> hm 18:11:45 <|amethyst> I cannot reproduce that 18:12:24 <|amethyst> unless you mean using ctrl-d to reset them to the default behaviour rather than white - 18:12:58 -!- filthy has quit [Read error: Connection reset by peer] 18:13:04 well, perhaps i have been merely imagining that this works 18:13:32 <|amethyst> !lm syndicus 18:13:32 80. [2015-05-02 00:23:11] Syndicus the Earth Mage (L15 GrEE of Vehumet) left the Shoals on turn 42700. (Shoals:1) 18:13:36 <|amethyst> !lm syndicus x=src 18:13:36 80. [2015-05-02 00:23:11] [src=cao] Syndicus the Earth Mage (L15 GrEE of Vehumet) left the Shoals on turn 42700. (Shoals:1) 18:13:45 its on buzz 18:13:54 it certainly seems not to work as i thought it did, in wizmode 18:13:56 <|amethyst> ??buzz 18:13:56 I don't have a page labeled buzz in my learndb. 18:13:59 <|amethyst> ??cbuzz 18:13:59 cbuzz ~ CBZZ[1/1]: http://crawl.buzz - NJ, USA. Run by syndicus. 18:14:23 <|amethyst> "You don't have permission to access /cgi-bin/auth-save-downloader.pl on this server." 18:14:29 <|amethyst> without even prompting for a password 18:14:53 <|amethyst> (though I don't have an account, so I guess that wouldn't help anyway) 18:15:09 wait whats the issue, im sure i forgot to config something 18:15:41 <|amethyst> I suspect that script isn't executable; but anyway, it won't help since I don't have an admin account 18:15:48 <|amethyst> I'm watching now, can you pull up \ 18:16:04 -!- CcS has quit [Quit: Leaving] 18:16:05 <|amethyst> they aren't turned off in \ 18:16:12 right, it was the char before 18:16:15 <|amethyst> they are on default behaviour 18:16:15 <|amethyst> ah 18:16:19 already got him killed :( 18:16:48 1s 18:17:33 lol it's making a liar out of me 18:17:38 <|amethyst> is it possible the stones in question were ones you had thrown? 18:17:45 yes 18:17:48 <|amethyst> pickup of thrown objects overrides everything except ctrl-a 18:18:06 <|amethyst> you can disable that with pickup_thrown = false 18:18:49 i didn't think it was a bug, thought it was opcode (<---) error 18:19:03 good to know now, tyvm 18:19:15 <|amethyst> well, it's more that autopickup has like five or six layers 18:19:19 -!- Blade- has quit [Ping timeout: 246 seconds] 18:19:37 <|amethyst> ctrl-a, pickup_thrown, \ menu, autopickup functions, autopickup_exceptions, autopickup = objectclass 18:19:55 <|amethyst> not really sure how to simplify that though 18:20:20 that helps 18:20:24 <|amethyst> I mean, we could make everything use the \ menu, but that would lose several useful behaviours 18:20:36 -!- Pacra has joined ##crawl-dev 18:20:53 <|amethyst> I guess seven 18:21:03 <|amethyst> ctrl-a, pickup_thrown, \ menu, autopickup functions, autopickup_exceptions negative, autopickup_exceptions positive, autopickup = objectclass 18:21:15 |amethyst: Making dropping and picking things up take 0 aut would get rid of ctrl-a >_> 18:22:44 <|amethyst> removing inventory and letting you use items from the stash would get rid of all of those 18:23:14 hehe 18:24:15 <|amethyst> maybe autopickup_exceptions could be folded into autopickup functions, and they could use the order of rules rather than deny-overrides 18:25:08 <|amethyst> autopickup = could maybe be a convenience wrapper for autopickup_exceptions, but then there's the question of where to put the relevant rules 18:25:24 reaverb: traveling to items still takes auts, so turning off autopickup would still be done 18:25:44 (because autoexplore would take you to items you might not want) 18:25:58 <|amethyst> amalloy: I'm not sure about that 18:26:05 <|amethyst> amalloy: because if you care about those turns, why would you be using autoexplore? 18:26:17 <|amethyst> it's also going to take you to visit a wall you haven't seen 18:27:22 <|amethyst> (but ctrl-a could just disable exploration greed rather than autopickup in general) 18:27:58 <|amethyst> I don't really like 0-time actions though 18:28:10 <|amethyst> ones that actually affect game state, I mean 18:28:39 <|amethyst> though it might be a good idea in wizmode 18:28:51 |amethyst: why in wizmode? 18:29:04 <|amethyst> it's odd that you can create an item in 0 time, but only on the floor 18:29:16 |amethyst: &^e g 18:29:17 <|amethyst> I guess we have time-freeze for that now, though 18:29:26 right 18:29:50 <|amethyst> oh, &E 18:29:55 -!- KurzedMetal has quit [Ping timeout: 260 seconds] 18:30:46 <|amethyst> I was confused for a moment and thought there was something about the level vault list I wasn't aware of :) 18:31:36 whoever put that on &E should have considered future-me, who can't remember what's where 18:31:58 i guess i remembered that &e and E both are bound, and i figured E would have been taken first, so i must have put time freeze on ^e 18:32:00 <|amethyst> I always have problems going back to test things in older versions 18:32:04 -!- Pacra has quit [Read error: Connection reset by peer] 18:32:22 -!- Pacra has joined ##crawl-dev 18:32:28 <|amethyst> it didn't take me too long to adjust the the new letters, but I play older versions so rarely that I can't re-adjust to the old letters 18:32:33 <|amethyst> :) 18:32:55 <|amethyst> especially &m and &M 18:33:31 <|amethyst> (that one I still get wrong in trunk occasionally, but I think that's more because I don't let go of shift quickly enough 18:33:41 <|amethyst> ) 18:34:07 <|amethyst> does anyone actually use &M by the way? 18:34:14 <|amethyst> I have a hard time coming up with a use case 18:34:22 i don't 18:34:37 what's it do? 18:35:20 <|amethyst> asks you for a number, and places the monster with that enum 18:35:44 <|amethyst> e.g. &M14 to make a rat or &M15 to crash the game with "invalid monster to place: removed MONS_GREY_RAT (15)" 18:36:19 <|amethyst> this is especially weird because you have to count the enums pretty carefully, or use a debugger, to know what number to use 18:36:30 <|amethyst> I guess you can xD an existing monster to see its enumerator 18:36:37 <|amethyst> 's numeric value 18:36:51 -!- reaverb has quit [Ping timeout: 256 seconds] 18:37:08 <|amethyst> // replacing the guardian robot 18:37:25 <|amethyst> can we rename OoF back to "swords"? 18:37:42 -!- reaverb has joined ##crawl-dev 18:37:53 <|amethyst> // Quokka are a type of wallaby, returned 18:38:06 -!- reaverb is now known as Guest2801 18:41:13 -!- elliptic has joined ##crawl-dev 18:42:29 -!- HellTiger has quit [Ping timeout: 250 seconds] 18:43:15 -!- Sage1234 has quit [Ping timeout: 244 seconds] 18:45:14 -!- MarvinPA has quit [Quit: Leaving] 18:45:46 -!- Patashu has joined ##crawl-dev 18:47:15 -!- raskol has quit [Ping timeout: 250 seconds] 18:48:49 <|amethyst> useless stats: 135 comments in the source signed by Brent Ross, 79 by greensnark, 34 by jpeg, 27 by kilobyte, 18 by due 18:48:50 -!- Blade- has joined ##crawl-dev 18:49:00 -!- Guest2801 has quit [Ping timeout: 246 seconds] 18:50:59 <|amethyst> maybe slightly more by snark, since a few are signed just "ds" but '\' has too many false positives 18:51:01 -!- Patashu has quit [Remote host closed the connection] 18:51:15 -!- Patashu has joined ##crawl-dev 18:51:22 -!- predator117 has quit [Ping timeout: 240 seconds] 18:52:00 -!- Voker57 has quit [Read error: Connection reset by peer] 18:53:43 -!- rossi_ has quit [Ping timeout: 260 seconds] 18:57:24 -!- dtsund has joined ##crawl-dev 18:58:06 -!- P_R_Deltoid has quit [Ping timeout: 246 seconds] 18:59:24 -!- Pacra_ has joined ##crawl-dev 18:59:49 -!- Pacra has quit [Ping timeout: 255 seconds] 18:59:49 -!- Cerpin has quit [Remote host closed the connection] 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:01:04 -!- Pacra_ has quit [Read error: Connection reset by peer] 19:01:20 -!- Pacra has joined ##crawl-dev 19:05:13 -!- Guest2801 has joined ##crawl-dev 19:05:24 -!- Guest2801 is now known as reaverb 19:06:23 -!- reaverb has quit [Read error: Connection reset by peer] 19:06:49 -!- reaverb has joined ##crawl-dev 19:09:10 -!- MakMorn has quit [Ping timeout: 252 seconds] 19:11:34 -!- bonghitz has quit [Remote host closed the connection] 19:12:39 -!- MakMorn has joined ##crawl-dev 19:14:26 -!- siepu has quit [Read error: Connection reset by peer] 19:14:48 |amethyst: do I have any "ugh"s left, or any other comments? <.< 19:16:09 Grunt: Gallery of your Shoals:$ gardening: http://imgur.com/a/0lXeo 19:17:36 I swear this is placing more land than it should 19:17:40 though that gives me an idea 19:17:42 that top one is like...a worm standing on a rock with its head raised...standing guard over a chick in a nest 19:17:54 if that's what you were going for 19:18:19 maybe the rock is actually a coiled up snake the worm defeated when the snake was trying to eat the chick 19:18:41 -!- ystael has quit [Ping timeout: 272 seconds] 19:18:43 <|amethyst> Grunt: 12 "ugh"s, one of which is enne's, and one of which is a "double ugh" 19:18:53 <|amethyst> 29 enne comments 19:19:15 oh, I don't have one? shame 19:19:52 <|amethyst> gammafunk: grep gammaf *.cc *.h | wc -l => 0 19:19:53 those are ughs in general, not necessarily mine :) 19:19:54 I do have that great lehudib lore written at the top of wizlab_lehudib, at least 19:19:59 <|amethyst> yeah, ughs in general 19:20:10 godabil.cc: // The Grunt Algorithm 19:20:12 ... 19:20:33 PF wrote that 19:20:33 <|amethyst> Grunt: ah, one one signed by you in abyss.cc 19:20:54 because we didn't know what to call reservoir sampling 19:20:58 not an ugh though 19:21:00 <.< 19:21:09 (I think my last ugh went away with some mon-cast.cc cleanup) 19:21:20 no wait 19:21:26 items.cc: return LIGHTGREEN; // ugh, but we're out of other options 19:21:30 that's definitely my ugh 19:21:30 <3 19:21:52 !blame3 ugh 19:21:52 uuuuugh 19:21:55 ugh 19:22:24 ??pleasingfungus[8 19:22:25 pleasingfungus[8/24]: ugh 19:22:33 ??hmm 19:22:33 hmm ~ hm ~ |amethyst[2/22]: <|amethyst> hm 19:22:42 ??doh 19:22:42 |amethyst[1/22]: <|amethyst> doh 19:22:59 |amethyst sure is an eloquent one 19:23:06 ??grunt 19:23:06 grunt[1/27]: dang rip 19:23:55 <|amethyst> it was Brent Ross who proved the generalised Grunt algorithm correct 19:23:56 <|amethyst> ??qed 19:23:57 qed ~ ned[1/1]: !tv buffalo66 dis:7 1 19:24:23 <|amethyst> !learn add qed $(!source apply_random_around_square) 19:24:23 qed[1/1]: $(!source apply_random_around_square) 19:24:26 <|amethyst> ??qed 19:24:27 qed[1/1]: 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-util.cc#l538 19:25:10 <3 19:28:43 -!- mmaud has quit [Remote host closed the connection] 19:28:45 -!- surr has quit [Quit: Page closed] 19:29:17 my first time on shoals:$; this is pretty crazy, guys 19:29:24 ! 19:29:48 i've been working on it since last night and there's still no sign of abatement 19:31:19 -!- FiftyNine has quit [Ping timeout: 255 seconds] 19:33:39 -!- Pacra has quit [Read error: Connection reset by peer] 19:34:02 -!- Pacra has joined ##crawl-dev 19:36:05 -!- Pacra has quit [Read error: Connection reset by peer] 19:36:23 -!- Pacra has joined ##crawl-dev 19:36:41 -!- KurzedMetal1 has quit [Read error: Connection reset by peer] 19:43:08 -!- Earlo has quit [Remote host closed the connection] 19:44:47 the layer hiding code makes me so happy 19:45:02 if wheals were here, i'd thank him for accepting the pr 19:45:13 but he's not, so... 19:45:17 !blame3 wheals 19:45:17 wheeeeeaaaaals 19:45:58 -!- Evablue has quit [Quit: Evablue] 19:49:22 -!- Vidiiot has quit [] 19:51:10 -!- bonghitz has quit [Quit: Leaving...] 19:57:19 -!- predator117 has quit [Ping timeout: 256 seconds] 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:01:52 -!- gorgo has quit [Ping timeout: 246 seconds] 20:04:11 -!- wheals has joined ##crawl-dev 20:04:25 i have summoned the wheals 20:04:33 ...apparently 20:04:44 did i do something 20:04:58 you merged my view layers code and i wanted to thank you 20:05:03 but you weren't here 20:05:55 !blame2 wheals 20:05:55 wwwhhheeeaaalllsss 20:06:05 1learn add wheals did i do something 20:06:06 -!- sgun_ has quit [Read error: Connection reset by peer] 20:06:09 hehe 20:06:14 -!- stanzill has quit [Quit: au rev] 20:06:39 -!- Patashu has quit [Ping timeout: 240 seconds] 20:08:00 -!- staplegun has quit [Ping timeout: 244 seconds] 20:08:02 -!- Patashu has joined ##crawl-dev 20:09:19 -!- Evablue has quit [Quit: Evablue] 20:11:30 -!- predator217 has quit [Ping timeout: 256 seconds] 20:12:14 -!- dtsund has quit [Ping timeout: 268 seconds] 20:14:05 -!- mamgar has quit [Quit: Exit Stage Left] 20:18:36 -!- GauHelldragon has quit [Ping timeout: 246 seconds] 20:21:06 -!- predator117 has quit [Ping timeout: 240 seconds] 20:21:25 -!- GauHelldragon2 has quit [Ping timeout: 244 seconds] 20:22:13 -!- Evablue has quit [Quit: Evablue] 20:24:30 -!- dtsund has joined ##crawl-dev 20:26:31 -!- Ququman has quit [Read error: Connection reset by peer] 20:30:55 %branch flatweap 20:30:55 Branch flatweap: 13https://github.com/crawl/crawl/tree/flatweap 20:31:42 03wheals02 07* 0.17-a0-2100-ge28b6dc: Revert "Fix monster Pain (#10018)." 10(2 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e28b6dcf8182 20:31:42 03wheals02 07* 0.17-a0-2101-g0c122e7: Fix some oddities with OOD. 10(3 minutes ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/0c122e7a4880 20:32:21 wheals: "fix some OODities" 20:32:23 !blame2 wheals 20:32:23 wwwhhheeeaaalllsss 20:32:40 -!- NilsBloodaxe has quit [Ping timeout: 246 seconds] 20:32:41 The orb of destruction hits Grunt! Grunt is destroyed! 20:32:51 * Grunt renews himself in a burst of hellfire! 20:32:57 -!- GauHelldragon3 has quit [Ping timeout: 246 seconds] 20:33:10 hellfenix 20:33:34 profanix 20:36:57 -!- Cerpin has joined ##crawl-dev 20:37:23 rename orb of destruction to oodball 20:39:12 -!- simmarine has joined ##crawl-dev 20:42:03 -!- GauHelldragon has quit [Ping timeout: 246 seconds] 20:44:04 -!- UncertainKitten has joined ##crawl-dev 20:44:40 -!- Kellhus has quit [Quit: Page closed] 20:45:20 -!- Cerpin has quit [Quit: Lost terminal] 20:46:29 "...provides short-lived telepathy" 20:46:52 what exactly are you going to do with telepathy in crawl? 20:47:11 ??esp 20:47:11 I don't have a page labeled esp in my learndb. Did you mean: asp, emp, evp, sp. 20:47:13 ??emp 20:47:14 dowsing card[1/1]: Gives 1 to 3 effects out of mapping, detect traps and items, telepathy (detects creatures for a duration). Randomly selects one of the three at power 0, another at power 1 (might be the same again), all three at power 2. 20:47:55 it's also great for cheating at board games 20:48:05 oh, that'll come in handy 20:48:20 i'll challenge the elves to a game of Sorry 20:48:59 -!- airwave87 has quit [Ping timeout: 240 seconds] 20:49:07 must be hard to find people to play board games with if you follow Ash 20:49:08 <.< 20:50:23 -!- rossi_ has quit [Ping timeout: 260 seconds] 20:50:31 -!- serq has quit [Quit: leaving] 20:51:55 -!- Valarioth has quit [Ping timeout: 246 seconds] 20:51:58 -!- Cerpin has joined ##crawl-dev 20:55:49 Grunt: you just hit aa and go walking down the street. look for people who are doing boring stuff 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:06:12 i guess the elves are colorblind, eh 21:07:28 -!- ProzacElf has joined ##crawl-dev 21:08:58 -!- airwave87 has quit [Ping timeout: 250 seconds] 21:10:28 -!- dtsund has quit [Quit: Leaving] 21:11:47 rapier of the Eggplant O_o 21:11:52 Now I'm imagining medivial cosinos in the Crawl overworld making sure people can remove their cloaks before letting them in. 21:16:04 -!- Valarioth has quit [Ping timeout: 246 seconds] 21:18:22 -!- Pacra has quit [Ping timeout: 256 seconds] 21:22:38 -!- rast has quit [Read error: Connection reset by peer] 21:22:43 cosinos, the italian cosines 21:24:27 -!- GauHelldragon2 is now known as GauHelldragon 21:25:01 -!- jspengler has quit [Client Quit] 21:27:57 Cosino 21:29:35 -!- dtsund has joined ##crawl-dev 21:31:01 -!- predator117 has quit [Ping timeout: 255 seconds] 21:41:22 s/cosinos/casinos/whatever 21:46:38 sinos, tangenos, secantos, cosecantos, arcosecantos, ... 21:47:06 -!- Daekdroom has quit [Quit: Leaving] 21:48:00 -!- airwave87 has quit [Remote host closed the connection] 21:49:01 -!- speranza has quit [Ping timeout: 255 seconds] 21:54:49 -!- Don_Laser has quit [Client Quit] 21:57:16 -!- rast has joined ##crawl-dev 21:59:14 -!- Turgor has quit [Quit: Page 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mrmyers has quit [Ping timeout: 246 seconds] 23:07:03 -!- CKyle has joined ##crawl-dev 23:13:03 -!- CKyle has quit [Ping timeout: 260 seconds] 23:17:59 -!- Rivotril has quit [Quit: Page closed] 23:19:06 -!- CKyle has joined ##crawl-dev 23:21:23 !won 23:21:24 reaverb has won 4 times in 346 games (1.16%): 1xGrBe 1xHOAK 1xHaHu 1xHuSk 23:21:30 !won comborobin 23:21:32 comborobin has won 358 times in 3324 games (10.77%): 2xDDFi 2xDECj 2xDsAM 2xHOSk 2xHOWz 2xMiAr 2xMiGl 2xOpGl 2xSpAr 2xTrAK 2xVSWn 2xVpAs 1xCeAE 1xCeAK 1xCeAM 1xCeAr 1xCeBe 1xCeCK 1xCeEn 1xCeFE 1xCeIE 1xCeMo 1xCeWz 1xDDAE 1xDDAK 1xDDAr 1xDDBe 1xDDEE 1xDDEn 1xDDGl 1xDDHu 1xDDMo 1xDDNe 1xDDVM 1xDDWr 1xDEAK 1xDEBe 1xDEEE 1xDEFE 1xDEFi 1xDEGl 1xDEHu 1xDEIE 1xDEMo 1xDEWn 1xDgAM 1xDgCj 1xDgEn 1xDgFE 1xDg... 23:21:37 !won comborobin Fe-- 23:21:38 comborobin (Fe--) has won 9 times in 59 games (15.25%): 1xFeAK 1xFeBe 1xFeCK 1xFeCj 1xFeEn 1xFeIE 1xFeMo 1xFeSk 1xFeSu 23:21:47 !won comborobin Fo 23:21:48 comborobin (Fo) has won 24 times in 225 games (10.67%): 1xFoAE 1xFoAK 1xFoAM 1xFoAr 1xFoAs 1xFoBe 1xFoCK 1xFoCj 1xFoEE 1xFoEn 1xFoFE 1xFoFi 1xFoGl 1xFoHu 1xFoIE 1xFoMo 1xFoNe 1xFoSk 1xFoSu 1xFoTm 1xFoVM 1xFoWn 1xFoWr 1xFoWz 23:21:53 -!- Evablue has quit [Ping timeout: 272 seconds] 23:21:54 -!- Evablue_ is now known as Evablue 23:21:54 !won comborobin HE 23:21:54 comborobin (HE) has won 11 times in 61 games (18.03%): 1xHEAE 1xHEAM 1xHEAs 1xHEBe 1xHECK 1xHECj 1xHEFi 1xHEHu 1xHEMo 1xHEWr 1xHEWz 23:22:18 !won comborobin DE-- 23:22:18 comborobin (DE--) has won 12 times in 132 games (9.09%): 2xDECj 1xDEAK 1xDEBe 1xDEEE 1xDEFE 1xDEFi 1xDEGl 1xDEHu 1xDEIE 1xDEMo 1xDEWn 23:22:24 !won comborobin DD-- 23:22:25 comborobin (DD--) has won 14 times in 57 games (24.56%): 2xDDFi 1xDDAE 1xDDAK 1xDDAr 1xDDBe 1xDDEE 1xDDEn 1xDDGl 1xDDHu 1xDDMo 1xDDNe 1xDDVM 1xDDWr 23:22:30 !won comborobin Vp-- 23:22:31 comborobin (Vp--) has won 10 times in 55 games (18.18%): 2xVpAs 1xVpBe 1xVpCK 1xVpEn 1xVpFi 1xVpHu 1xVpMo 1xVpTm 1xVpWz 23:22:38 !won comborobin Dg-- 23:22:39 comborobin (Dg--) has won 10 times in 101 games (9.90%): 1xDgAM 1xDgCj 1xDgEn 1xDgFE 1xDgMo 1xDgNe 1xDgVM 1xDgWn 1xDgWr 1xDgWz 23:22:49 !won comborobin Sp-- 23:22:49 comborobin (Sp--) has won 14 times in 182 games (7.69%): 2xSpAr 1xSpAE 1xSpAs 1xSpBe 1xSpCK 1xSpCj 1xSpEE 1xSpEn 1xSpMo 1xSpNe 1xSpVM 1xSpWn 1xSpWz 23:22:54 !won comborobin Hu-- 23:22:55 comborobin (Hu--) has won 8 times in 52 games (15.38%): 1xHuBe 1xHuCK 1xHuEn 1xHuFi 1xHuMo 1xHuNe 1xHuTm 1xHuWn 23:24:06 -!- Cacophony has quit [Quit: oh no am scare] 23:24:43 wow spamino 23:25:41 -!- PleasingFungus has joined ##crawl-dev 23:25:49 what's this scrub 23:25:56 same to you! 23:25:58 so okay 23:26:03 I know I basically argued for it 23:26:04 * hypractvChipmunk waves. 23:26:05 but 23:26:16 " The old behaviour is rather strange but has been around forever. " 23:26:23 may be the most dcss design reasoning of all time. 23:26:37 isn't that, like, everything? 23:26:53 yes. 23:27:07 also, pardon: who are you? 23:27:19 i'm the only one around tonight! 23:27:36 your replacement :p 23:27:40 r i p 23:27:46 <3 23:27:48 wow hey 23:27:52 pleasingfungus 23:27:52 actually, have great respect for ya 23:28:01 glad to be helping out on the project 23:28:04 ProzacElf: Greetings. 23:28:09 hiya 23:28:13 hypractvChipmunk: glad to hear it! always need new blood 23:28:18 (phrased otherwise: the devs' next victim...) 23:28:22 someone came around looking for you the other day 23:28:25 just didn't know if you were someone I used to know under an alias, or what. 23:28:27 my blood's all over the place, don't worry 23:28:30 said they were the dev for slash em extended 23:28:51 did they want my help with the next iteration of the travesty class 23:29:15 they didn't specify 23:29:36 Hm. Well, it's probably safe to assume. 23:29:36 someone directed them to the email address on your webpage 23:30:56 hm. that's odd. I don't remember getting any email on that address recently. 23:31:57 well, I guess it'll remain one of life's great mysteries. 23:31:59 well, that doesn't mean they actually sent you anything 23:32:13 -!- pblur has quit [Ping timeout: 246 seconds] 23:32:43 ah yes, they were using the nick BlueScreen 23:32:45 I assume they didn't! but it's odd that they'd ask and not follow up. 23:32:55 indeed 23:33:54 so how do people like those new 'juggernaughts' that are running around? 23:34:17 some do! 23:34:21 .jugged 23:34:21 heh 23:34:22 71. [dam=64;tdam=64] Syneil the Severer (L16 MiBe of Trog), demolished by a juggernaut zombie on D:15 (shop) on 2015-10-17 18:06:37, with 121397 points after 24048 turns and 1:25:55. 23:34:30 .jugged killer=juggernaut 23:34:30 30. [dam=92;tdam=92] M4edhros the Unseen (L18 OpAr of Gozag), annihilated by a juggernaut on Depths:2 (minmay_expanding_squares) on 2015-10-16 01:13:48, with 184748 points after 40100 turns and 3:00:03. 23:34:34 some don't 23:34:41 heh 23:34:48 i think they're a pretty cool monster 23:35:00 -!- predator217 has quit [Ping timeout: 264 seconds] 23:35:01 -!- AngryTeapot has quit [Ping timeout: 246 seconds] 23:35:29 !lg * killer~juggernaut s=killer 23:35:29 Broken query near '~juggernaut s=killer' 23:35:31 hm 23:35:38 i'm clearly rusty. 23:35:41 Grunt is back and Has Ideas 23:35:49 !lg * killer~~juggernaut s=killer 23:35:50 71 games for * (killer~~juggernaut): 30x a juggernaut, 19x a juggernaut zombie, 14x a juggernaut skeleton, 2x a juggernaut (illusionary), 2x a spectral juggernaut, 2x Gastronok the juggernaut, a juggernaut simulacrum, a juggernaut (shapeshifter) 23:35:52 oh, were those his? I thought they were a lastyism. 23:36:00 oh no, those were Lasty 23:36:02 omg 23:36:04 but 23:36:08 gastronok the juggernaut 23:36:12 that's beautiful... 23:36:12 gastronok hehe 23:36:14 yes, fun times 23:36:24 <|amethyst> !lg * killer~~gastronok_the s=killer 23:36:24 75 games for * (killer~~gastronok_the): 26x Gastronok the titan, 15x Gastronok the shard shrike, 9x Gastronok the acid blob, 8x Gastronok the golden dragon, 3x Gastronok the caustic shrike, 3x Gastronok the iron dragon, 2x Gastronok the elephant slug zombie, 2x Gastronok the juggernaut, 2x Gastronok the titan (shapeshifter), Gastronok the Killer Klown, Gastronok the shard shrike (shapeshifter), Ga... 23:36:25 I revamped the zig earth set with them and shrikes 23:36:32 looking forward to Earth being a feared set 23:36:44 g*d willing. 23:36:57 I hear grunt added two new shoals endings. 23:36:59 <|amethyst> !lg * killer=gastronok_the_elephant_slug_zombie s=cikiller 23:37:00 2 games for * (killer=gastronok_the_elephant_slug_zombie): 2x a shadow imp 23:37:01 yes 23:37:19 http://imgur.com/a/0lXeo 23:37:25 minimaps from the garden one 23:37:32 we're working on reducing the amount of land 23:37:40 or he is I'm sure 23:37:46 <|amethyst> exxon is helping with that! 23:37:52 haha 23:38:01 heh 23:38:02 that one took me a second 23:38:26 He has plans to make a normal monster 'iron giant' to replace op crushers 23:38:30 Unfortunately, I can't return to crawl development. Since mimics were removed from generation, the game is dead to me. 23:38:33 and for a crystal collossus uniqe 23:38:33 But all this stuff seems cool! 23:38:37 dang 23:38:50 basically, the goal is to have as many giants as we have dragons? 23:39:01 I mean, you want me to peer in the Mind of Grunt? 23:39:18 fr: Giant Dragons 23:39:18 i'm just sayin'. people talked about us having an excess of dragons, but... 23:39:21 <|amethyst> PleasingFungus: have you talked to memorygoround (hangedman) recently? 23:39:35 do not peer deeply into the Mind of Grunt, lest it peer also into you 23:39:49 <|amethyst> PleasingFungus: they were asking about how to contact you a while ago, I said your commit email address was all I had 23:39:54 no. haven't heard from tarotdeck in months. 23:40:15 I'd be happy to talk to hangedman, but I haven't heard anything! 23:40:35 rune mimics and portal entrance mimics still torment the living, fwiw 23:40:53 I guess they also dispel the undead 23:40:59 heh 23:41:05 -!- DrKe has joined ##crawl-dev 23:41:19 <|amethyst> and silver rune of Zot mimics 23:41:21 ??gammafunk 23:41:21 gammafunk[1/4]: Crawl dev. See {gammafunkrc} and http://twitch.tv/gammafunk 23:41:35 that's rune, eh 23:41:39 Maybe stop by twitch chat if you have time sometimes though; I'm a celebrity 23:41:53 if you can handle the tiles 23:41:59 -!- reaverb has quit [Ping timeout: 260 seconds] 23:42:02 oh PF only likes tiles 23:42:09 !lg . s=tiles 23:42:09 396 games for PleasingFungus: 396x true 23:42:12 8) 23:42:13 dang 23:42:18 heh 23:42:24 right up his alley then 23:42:24 of course, that doesn't show offline games. 23:42:30 <|amethyst> !lg @devteamnp s=name / tiles o=% 23:42:31 2658/60595 games for @devteamnp: 396/396x PleasingFungus [100.00%], 324/327x reaver [99.08%], 464/532x Medar [87.22%], 10/12x jpeg [83.33%], 312/424x mumra [73.58%], 309/514x ontoclasm [60.12%], 19/41x felirx [46.34%], 2/5x DracoOmega [40.00%], 1/3x galehar [33.33%], 56/277x Sage [20.22%], 335/1709x bh [19.60%], 82/979x HangedMan [8.38%], 208/3385x gammafunk [6.14%], 2/49x edlothiol [4.08%], 16/48... 23:42:35 wow 23:42:42 8) 8) 8) 23:42:45 <|amethyst> !lg @devteamnp s=name / tiles o=-% 23:42:46 2658/60595 games for @devteamnp: 0/575x itsmu [0.00%], 0/3x frogbotherer [0.00%], 0/893x erisdiscordia [0.00%], 0/553x elliptic [0.00%], 0/957x doy [0.00%], 0/43x Enne [0.00%], 0/3393x sorear [0.00%], 0/93x Keskitalo [0.00%], 0/138x evktalo [0.00%], 0/155x Zaba [0.00%], 0/159x haranp [0.00%], 0/1360x bookofjude [0.00%], 0/2206x rob [0.00%], 0/2079x dpeg [0.00%], 0/1440x SamB [0.00%], 0/1385x SGrun... 23:43:19 gammafunk: lmao, 'mature audiences'? 23:43:29 yeah I mean I figure there's swearing? 23:43:31 !lg . s=tiles 23:43:32 435 games for hypractvChipmunk: 425x false, 10x true 23:43:37 and crawl has blood? 23:43:38 * |amethyst puts his teeth back in 23:43:49 weird, i don't remember ever playing tiles 23:43:56 Ohhhhhhhh, the android client 23:44:03 yeah that didn't last long >8P 23:44:24 <|amethyst> !lg @devteamnp recent s=name / tiles o=% 23:44:25 530/5309 games for @devteamnp (recent): 1/1x 78291 [100.00%], 119/119x PleasingFungus [100.00%], 6/6x mumra [100.00%], 19/19x felirx [100.00%], 118/118x Medar [100.00%], 71/71x reaver [100.00%], 93/93x bh [100.00%], 58/60x ontoclasm [96.67%], 26/1811x Neil [1.44%], 4/306x wheals [1.31%], 15/1749x gammafunk [0.86%], 0/123x MarvinPA [0.00%], 0/5x Keskitalo [0.00%], 0/300x dpeg [0.00%], 0/28x SGrunt ... 23:44:28 heh, dracoomega played 5 times? 23:44:29 Regrettably, it seems like a love for console will last even into the next generation. 23:44:33 You people are all depraved. 23:44:38 <|amethyst> zipcode plays tiles? 23:44:42 1learn add console 23:44:45 <|amethyst> well, once 23:44:50 heh, i'm probably older than you 23:44:50 !lg 78291 tiles 23:44:50 1. 78291 the Shield-Bearer (L1 HuFi), quit the game on D:1 (dpeg_arrival_stonehenge_8_columns) on 2014-12-03 19:33:50, with 0 points after 0 turns and 0:00:03. 23:44:52 "no" 23:45:00 greedoScummer (L27 DDAr) (Zig:16) 23:45:16 working on any game projects still, PF? 23:45:18 <|amethyst> hypractvChipmunk: probably... I'm not even all that old for the devteam 23:45:24 nah. i've been slothful. 23:45:35 heh 23:45:50 worked on a snake roguelike for a week or two. that's about it. 23:45:57 whoever is responsible for this sewer with the apprentice demonologist is a cruel, cruel person btw 23:46:00 run into your tail? 23:46:04 yep. 23:46:09 ProzacElf: and grinder 23:46:15 yes, of course grinder 23:46:18 i saw grinder too 23:46:22 <|amethyst> hypractvChipmunk: are you older than Rogue? if so, you're older than me :) 23:46:57 * geekosaur is older than Rogue 23:47:05 <|amethyst> !lg * place=sewer ikiller~~demonologist s=kmap 23:47:06 38 games for * (place=sewer ikiller~~demonologist): 32x, 6x kennysheep_sewer_church 23:47:11 <|amethyst> ProzacElf: there you go 23:47:23 heh 23:47:26 <|amethyst> !lg * kmap~~kennysheep s=kmap 23:47:26 7932 games for * (kmap~~kennysheep): 1461x kennysheep_big_flooded_room, 1193x kennysheep_goblin_castle, 701x kennysheep_the_goblin_king, 473x kennysheep_steamy, 457x kennysheep_orc_chapel, 321x kennysheep_six_static_rooms, 310x kennysheep_housing_project, 259x kennysheep_door_sewer, 244x kennysheep_sewer_church, 178x kennysheep_jessica_study, 168x kennysheep_vampire_church, 157x kennysheep_town, 1... 23:47:30 ah, kennysheep 23:47:32 -!- Nylidian has quit [Quit: Leaving] 23:47:37 still has a big batch of vaults someone needs to go through 23:47:55 <|amethyst> PleasingFungus: oh, I made a vault! With monsters! 23:48:02 =O 23:48:03 it's true 23:48:18 !lg * br=zot kmap~~neil 23:48:18 <|amethyst> unfortunately it doesn't get kmap kills because starvation doesn't have a killer :( 23:48:18 No games for * (br=zot kmap~~neil). 23:48:21 ah right 23:48:34 well, it could still, but not starvation ones 23:48:45 |amethyst: ! 23:48:51 hm 23:48:59 !lg * kmap~~pf_ 23:48:59 357. hellscream the Nimble (L14 SpEn of Ashenzari), slain by a sixfirhy (kmap: pf_orc_diabolical) on Orc:4 on 2015-10-18 01:33:31, with 54296 points after 23511 turns and 1:32:33. 23:49:07 !lg * kmap~~pf_ s=kmap cv=0.17-a 23:49:08 <|amethyst> !lg * recent killer=electric_golem 23:49:08 191 games for * (kmap~~pf_ cv=0.17-a): 156x pf_orc_diabolical, 19x pf_overflow_fires_of_destruction, 15x pf_torpor_hydra, pf_snail_temple 23:49:08 88. WereVolvo the Sensei (L27 VSMo of Cheibriados), blasted by an electric golem (bolt of lightning) on Zot:5 (hall_of_Zot) on 2015-10-06 17:25:35, with 681943 points after 59235 turns and 3:15:59. 23:49:20 every time I get pf_orc_diabolical, I know my mibe speedrun is probably over 23:49:23 no fast way to clear that map 23:49:24 <|amethyst> I guess electric golems do kill people, just not mine 23:49:30 heh, I think that snail temple kill is from before I left. 23:49:35 |amethyst: well death cob melee can as well 23:49:38 and has been doing so 23:49:43 <|amethyst> ah 23:49:58 !lg * hungrycobs killer=death_cob 23:49:59 13. Noname the Phalangite (L26 DsGl of Yredelemnul), slain by a death cob on Zot:4 (zot_minivault_8) on 2015-10-17 13:42:10, with 626754 points after 91211 turns and 7:25:07. 23:50:03 <|amethyst> gammafunk: against players that have to eat? that surprises me a little? 23:50:04 13 hungry souls... 23:50:06 <|amethyst> hm 23:50:10 @??death_cob 23:50:10 death cob (08z) | Spd: 25 | HD: 14 | HP: 74-107 | AC/EV: 10/15 | Dam: 3502(hunger) | 07undead, 10doors, evil, unbreathing | Res: 06magic(40), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 2277 | Sz: tiny | Int: human. 23:50:16 35 dam at speed 25 23:50:18 is no joke 23:50:32 <|amethyst> !lg * hungrycobs killer=death_cob s=status 23:50:33 13 games for * (hungrycobs killer=death_cob): exhausted,starving,slowed,repel missiles, studying Fighting,repel missiles, flying quickly and evasively,repel missiles, lethally poisoned (0 -> 0),very slightly contaminated, contaminated,hasted,glowing,drained, paralysed,starving,repel missiles, very slightly contaminated,starving, paralysed,starving,delayed fireball,deflect missiles, very slightly c... 23:50:41 <|amethyst> !lg * hungrycobs killer=death_cob x=status 23:50:42 13. [status=very slightly contaminated,deflect missiles] Noname the Phalangite (L26 DsGl of Yredelemnul), slain by a death cob on Zot:4 (zot_minivault_8) on 2015-10-17 13:42:10, with 626754 points after 91211 turns and 7:25:07. 23:50:45 <|amethyst> huh 23:50:53 I think you can do 23:51:05 !lg * hungrycobs killer=death_cob status=hungry|starving|fainting 23:51:06 4. grandjackal the Slayer (L24 CeHu of Okawaru), slain by a death cob on Zot:1 on 2015-10-09 19:26:13, with 526501 points after 79308 turns and 5:37:40. 23:51:20 <|amethyst> Yeah, I just figured 35 was usually a smaller chunk of your HP in zot than the hunger hit 23:51:39 -!- reaverb has joined ##crawl-dev 23:51:47 <|amethyst> but I guess people are more often at low HP than low nutrition 23:52:13 <|amethyst> !lg * recent starvation s=place 23:52:14 1862 games for * (recent starvation): 366x D:1, 322x D:2, 293x D:3, 172x D:4, 130x D:7, 102x D:5, 91x D:8, 84x D:6, 48x D:9, 40x D:10, 30x Lab, 15x D:11, 14x Sewer, 12x Lair:2, 9x Ossuary, 8x Temple, 8x Lair:1, 7x Zot:4, 7x Lair:3, 7x Abyss:1, 6x Lair:4, 5x Lair:8, 5x D:12, 5x D:13, 4x Zot:3, 4x Orc:3, 4x Zot:2, 4x Zot:1, 4x D:14, 3x Lair:7, 3x Vaults:2, 3x Orc:4, 3x Abyss:2, 2x Depths:3, 2x Snake... 23:52:25 <|amethyst> !lg * recent starvation s=place / hungrycobs o=% 23:52:26 343/1862 games for * (recent starvation): 7/7x Zot:4 [100.00%], 4/4x Zot:1 [100.00%], 4/4x Zot:3 [100.00%], 4/4x Zot:2 [100.00%], 1/1x Depths:5 [100.00%], 2/2x Zot:5 [100.00%], 1/2x Snake:3 [50.00%], 1/2x D:15 [50.00%], 1/2x Crypt:3 [50.00%], 1/2x Lair:5 [50.00%], 1/2x Orc:1 [50.00%], 22/48x D:9 [45.83%], 54/130x D:7 [41.54%], 16/40x D:10 [40.00%], 35/91x D:8 [38.46%], 5/15x D:11 [33.33%], 2/6x La... 23:52:46 <|amethyst> huh 23:53:13 -!- Bamboomancer has quit [Ping timeout: 246 seconds] 23:53:22 <|amethyst> !lg * recent / hungrycobs 23:53:24 wonder if we can put them in zig levels somewhere 23:53:27 157862/1257718 games for * (recent): N=157862/1257718 (12.55%) 23:53:28 Oh my gosh I'm so sorry about the !won comborobin spam earlier. 23:53:36 I thought it was my Sequell channel. 23:53:41 heh, thought you were in sequell chat? 23:53:41 chaos levels >_> 23:53:47 Yeah. 23:53:51 <|amethyst> !send /query reaverb 23:53:51 Sending reaverb to /query. 23:57:16 -!- tabstorm has quit [Ping timeout: 255 seconds] 23:57:19 |amethyst: "lobster-trap", huh? 23:58:07 there's also 23:58:09 %git cyc 23:58:09 07|amethyst02 * 0.17-a0-1773-ged48617: Increase weight of scroll of blinking. 10(5 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ed486176fdd0 23:58:16 where neil implements cyc suggestions 23:58:22 <|amethyst> PleasingFungus: it's an appropriate name I think :) 23:58:23 but that's not serious 23:58:35 <|amethyst> %git flatweap^ 23:58:35 07|amethyst02 * 0.17-a0-2100-gd58b3e6: Flatten weapon aptitudes. 10(8 hours ago, 3 files, 97+ 89-) 13https://github.com/crawl/crawl/commit/d58b3e632a6e 23:59:09 <|amethyst> one of these days 23:59:19 <|amethyst> I'm going to merge all of my branches into trunk at once 23:59:31 <|amethyst> and crawl will be a RTS with platformer elements 23:59:39 finally! 23:59:58 I'll ask about the Steam integration later