00:00:58 -!- amalloy is now known as amalloy_ 00:01:06 I like how it says "search found more than 1252 matches" 00:01:07 more than??? 00:01:09 -!- Zekka has quit [Ping timeout: 248 seconds] 00:01:17 it's giving a fairly precise number but not bothering to be accurate about it? 00:01:37 Stable (0.16) branch on crawl.s-z.org updated to: 0.16.1-18-g436b03c 00:02:48 whenever my thanked post count % 50 is less than 3, you cant go to the last page because of the deleted ones or something. it sucks 00:02:56 -!- amalloy_ is now known as amalloy 00:03:04 Make some setting was set to 27 pages? 00:03:43 Unstable branch on crawl.s-z.org updated to: 0.17-a0-776-gd86b262 (34) 00:05:55 -!- reaverb has quit [Quit: Leaving.] 00:12:18 Killer Kraken. land Kraken with blink and magic attacks and tentacles change colors 00:12:27 -!- eb has quit [] 00:12:52 Stable branch on crawl.develz.org updated to: 0.16.1-18-g436b03c (34) 00:16:46 -!- Bcadren has quit [Ping timeout: 272 seconds] 00:17:05 -!- Menche has quit [Quit: Leaving] 00:19:10 Unstable branch on crawl.develz.org updated to: 0.17-a0-776-gd86b262 (34) 00:19:26 -!- elliptic has quit [Read error: Connection reset by peer] 00:21:01 -!- AlphaQ has quit [Remote host closed the connection] 00:21:33 -!- elliptic has joined ##crawl-dev 00:23:01 -!- sooheon has quit [Ping timeout: 248 seconds] 00:23:58 -!- Evablue has quit [Quit: Evablue] 00:26:35 -!- DrStalker has quit [] 00:26:46 -!- ystael has quit [Ping timeout: 265 seconds] 00:32:07 -!- Broken has quit [Ping timeout: 246 seconds] 00:38:22 -!- MrGroat has quit [Ping timeout: 265 seconds] 00:43:22 -!- WereVolvo has quit [Read error: Connection reset by peer] 00:44:17 -!- amalloy is now known as amalloy_ 00:45:01 -!- amalloy_ is now known as amalloy 00:52:05 -!- paroneayea has quit [Ping timeout: 250 seconds] 00:53:21 Windows builds of master branch on crawl.develz.org updated to: 0.17-a0-776-gd86b262 00:56:37 -!- amalloy is now known as amalloy_ 00:57:22 No warning when animating evil weapon with Tukima's dance 13https://crawl.develz.org/mantis/view.php?id=9680 by Xentronium 01:00:41 -!- Evablue has quit [Client Quit] 01:03:59 -!- zerkmund12 has quit [Ping timeout: 256 seconds] 01:05:45 -!- Evablue has quit [Client Quit] 01:07:14 -!- Basil has quit [Read error: No route to host] 01:08:46 -!- CacoS has quit [Read error: Connection reset by peer] 01:09:30 -!- lessens has quit [Ping timeout: 256 seconds] 01:09:30 -!- lessens_ is now known as lessens 01:15:18 -!- Blazinghand has joined ##crawl-dev 01:17:37 New branch created: pull/12 (1 commit) 13https://github.com/crawl/crawl/pull/12 01:17:37 03chequers02 07[pull/12] * 0.17-a0-747-g1440dcb: Remove aevp-based speed penalty for UC/throwing. 10(3 minutes ago, 1 file, 3+ 6-) 13https://github.com/crawl/crawl/commit/1440dcb6af8a 01:17:39 -!- ClawlessVictory has quit [Quit: Page closed] 01:17:39 bring on the bright future of slightly better UC for gda wearing trmos: 01:18:31 -!- zerkmund13 has quit [Ping timeout: 244 seconds] 01:19:30 -!- Evablue has quit [Quit: Evablue] 01:27:19 -!- zerkmund14 has quit [Ping timeout: 245 seconds] 01:28:36 -!- amalloy_ is now known as amalloy 01:29:34 -!- Krakhan|2 is now known as Krakhan 01:29:34 -!- Krakhan has quit [Changing host] 01:29:47 -!- stubblyhead has quit [Read error: Connection reset by peer] 01:31:17 -!- rossi_ has quit [Ping timeout: 248 seconds] 01:32:34 -!- Kalir has quit [Changing host] 01:33:41 -!- lobf has quit [Quit: lobf] 01:37:19 -!- panicbit has quit [Ping timeout: 245 seconds] 01:42:27 -!- st_ has joined ##crawl-dev 01:44:38 |amethyst: I pushed an update to panlord resist so the resist profile more closely matches the existing distribution, and uses mrd as suggested 01:46:35 -!- namelastname112 has quit [Client Quit] 01:48:00 03chequers02 07[pull/4] * 0.17-a0-629-g3e685a0: Simplify pan lord rF/rC calculation. 10(9 days ago, 1 file, 38+ 8-) 13https://github.com/crawl/crawl/commit/3e685a0c5e45 01:52:48 -!- sooheon has quit [Ping timeout: 265 seconds] 01:53:05 03chequers02 07[pull/4] * 0.17-a0-629-ga00ac2b: Simplify pan lord rF/rC calculation. 10(9 days ago, 1 file, 40+ 8-) 13https://github.com/crawl/crawl/commit/a00ac2b41c80 01:57:56 -!- zerkmund15 has quit [Ping timeout: 240 seconds] 01:59:26 -!- halberd has quit [Ping timeout: 246 seconds] 02:01:40 -!- CacoS has quit [Remote host closed the connection] 02:04:05 -!- Siegurt has quit [Quit: Leaving.] 02:04:35 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:07:53 -!- crate has quit [Ping timeout: 245 seconds] 02:08:10 -!- lessens has quit [Ping timeout: 250 seconds] 02:08:10 -!- lessens_ is now known as lessens 02:10:11 is that a thing that's worth buffing? 02:11:32 -!- Basil has joined ##crawl-dev 02:15:01 -!- Yllodra has quit [Ping timeout: 248 seconds] 02:15:23 -!- ystael has quit [Ping timeout: 245 seconds] 02:16:34 -!- muravey has quit [Read error: Connection reset by peer] 02:16:54 -!- muravey has joined ##crawl-dev 02:20:32 -!- qoala has quit [Quit: Abscond!] 02:20:54 -!- simmarine has quit [Quit: Leaving] 02:22:27 my goal was more "make consistent" than "buff" 02:22:44 my initial version of the commit was probably a nerf to panlord overall 02:22:44 Stable (0.16) branch on crawl.beRotato.org updated to: 0.16.1-18-g436b03c 02:26:55 -!- Imosa has quit [Quit: ChatZilla 0.9.91.1 [Firefox 34.0/20141127111547]] 02:28:16 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 02:28:19 -!- ontoclasm has quit [Quit: Leaving.] 02:36:23 Unstable branch on crawl.beRotato.org updated to: 0.17-a0-776-gd86b262 (34) 02:40:55 -!- ___miek has quit [Ping timeout: 255 seconds] 02:44:11 is there some way to see all prop values in wizmode? 02:44:32 -!- kroki has quit [Quit: Page closed] 02:49:51 -!- ssteam has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 02:50:31 -!- scummos__ has quit [Ping timeout: 256 seconds] 02:54:29 -!- SomeStupidGuy has quit [Ping timeout: 256 seconds] 03:00:24 I've also updated my powered by death rework, if anyone is interested in offering feedback on the design & my crap C skills: https://github.com/alexjurkiewicz/crawl-ref/commits/pbd-reform 03:05:51 Dagoth (L12 HaGl) (D:10) 03:08:44 is there like a "color palette test" i can do somewhere, to sample text in all the game's colors at once? i'm switching to a new terminal type, and trying to adjust its color scheme to match the one i'm used to, so having a sample of like "bright red, a cursed item", "purple, the color of something getting abyssed" would be a great help 03:11:17 -!- vale_ has quit [Remote host closed the connection] 03:13:13 -!- Sprort has quit [Ping timeout: 244 seconds] 03:13:31 -!- ktgrey has quit [Ping timeout: 265 seconds] 03:17:15 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:18:00 -!- Voker57 has quit [Ping timeout: 276 seconds] 03:29:25 -!- Patashu has joined ##crawl-dev 03:29:31 -!- SwissStopwatch has quit [] 03:30:38 -!- rossi_ has quit [Ping timeout: 252 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07:20:18 -!- ololoev has quit [Client Quit] 07:24:04 -!- Zooty has quit [Ping timeout: 246 seconds] 07:31:37 -!- rossi_ has quit [Ping timeout: 265 seconds] 07:38:35 -!- paroneay` is now known as paroneayea 07:39:41 ??colours[3] 07:39:42 colours[3/3]: for y in {0..7}; do for b in 0 1; do for x in {0..7}; do printf '\e[%1d;4%1d;3%1dm%1d/%1d ' ${b} ${y} ${x} $((x+8*b)) ${y}; done; done; printf '\e[0m\n'; done 07:54:58 -!- Lasty has joined ##crawl-dev 07:56:56 -!- ___miek has quit [Ping timeout: 256 seconds] 08:02:16 -!- doubtofbuddha has quit [Ping timeout: 240 seconds] 08:06:18 -!- zxc232 has joined ##crawl-dev 08:16:40 -!- Kolbur has joined ##crawl-dev 08:18:07 -!- mumra has joined ##crawl-dev 08:21:37 -!- Athaboros has quit [Remote host closed the connection] 08:22:13 -!- ololoev has quit [Client Quit] 08:30:46 -!- Patashu has quit [Ping timeout: 272 seconds] 08:30:46 -!- ololoev has quit [Client Quit] 08:33:27 -!- Athaboros has quit [Remote host closed the connection] 08:37:13 -!- Sose has quit [Ping timeout: 246 seconds] 08:37:57 -!- InbredPolarBear has quit [Quit: Page closed] 08:38:05 -!- debo has quit [Ping timeout: 246 seconds] 08:46:42 -!- Athaboros has quit [Remote host closed the connection] 08:47:15 -!- caryoscelus has quit [Quit: Page closed] 08:49:20 -!- Brannock_ has joined ##crawl-dev 09:01:41 -!- SomeStupidGuy has quit [Ping timeout: 256 seconds] 09:02:44 -!- wat has quit [Ping timeout: 245 seconds] 09:07:21 -!- KurzedMetal has quit [Ping timeout: 256 seconds] 09:16:16 -!- PolkaDot has joined ##crawl-dev 09:17:12 03PleasingFungus02 07* 0.17-a0-777-g32247ce: Fix fire dragon description (9678) 10(65 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/32247ce65925 09:19:14 new fire dragon tile incoming? 09:20:12 oh nm. I missed the other commit 09:20:25 %git :/Turn fire dragons red 09:20:25 07PleasingFungus02 * 0.17-a0-562-gfd539b1: Turn fire dragons red (Marbit, Bloax) 10(10 days ago, 13 files, 6+ 6-) 13https://github.com/crawl/crawl/commit/fd539b1f2706 09:23:38 -!- debo has joined ##crawl-dev 09:24:14 -!- ontoclasm has joined ##crawl-dev 09:24:56 -!- Tux[Qyou] has quit [Ping timeout: 240 seconds] 09:25:48 -!- radinms has quit [] 09:30:09 -!- onget has quit [Quit: Page closed] 09:33:16 -!- rossi_ has quit [Ping timeout: 256 seconds] 09:34:59 -!- Kalir has quit [Changing host] 09:37:06 -!- HellTiger has quit [Ping timeout: 250 seconds] 09:38:09 -!- myp has quit [Ping timeout: 250 seconds] 09:39:58 -!- ystael has quit [Ping timeout: 245 seconds] 09:44:45 -!- Evablue has quit [Ping timeout: 276 seconds] 09:48:08 -!- paroneayea has quit [Read error: Connection reset by peer] 09:48:16 -!- meatpath has quit [Ping timeout: 240 seconds] 09:48:38 -!- paroneayea has quit [Changing host] 09:49:22 -!- Athaboros_work has quit [Remote host closed the connection] 09:53:07 -!- gammafunk has quit [Ping timeout: 244 seconds] 09:57:07 -!- lobf has joined ##crawl-dev 09:59:38 -!- siepu has quit [Quit: Leaving] 10:04:18 -!- Lightli has joined ##crawl-dev 10:07:15 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.2/20150415140819]] 10:16:16 -!- Sose has quit [Ping timeout: 246 seconds] 10:21:13 -!- Spatzist has quit [Quit: Page closed] 10:24:38 -!- SomeStupidGuy has quit [Ping timeout: 244 seconds] 10:25:01 -!- Fangorn_ has quit [Quit: leaving] 10:27:56 -!- Daekdroom has quit [Quit: Leaving] 10:28:37 VS cannot cure rot gained under Necromutation 13https://crawl.develz.org/mantis/view.php?id=9681 by twist 10:29:58 -!- FiftyNine has quit [Ping timeout: 265 seconds] 10:32:12 -!- scummos__ has quit [Ping timeout: 256 seconds] 10:36:38 -!- gammafunk has joined ##crawl-dev 10:37:23 !lg face 10:37:24 252. FACE the Warrior (L20 VSWr of Ashenzari), mangled by a tentacled starspawn in WizLab (wizlab_lehudib) on 2015-04-24 04:18:43, with 293046 points after 45604 turns and 5:52:21. 10:37:28 excellent 10:37:34 !lg face -tv 10:37:35 252. FACE, XL20 VSWr, T:45604 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 10:41:42 !log face 10:41:42 252. FACE, XL20 VSWr, T:45604: http://crawl.akrasiac.org/rawdata/FACE/morgue-FACE-20150424-041843.txt 10:42:32 !tv face 10:42:33 252. FACE, XL20 VSWr, T:45604 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 10:44:44 -!- Athaboros_work has quit [Remote host closed the connection] 10:49:21 -!- nixor has quit [Ping timeout: 256 seconds] 10:51:09 -!- mopl has quit [Quit: Page closed] 10:55:24 -!- Athaboros_work has quit [Remote host closed the connection] 10:59:26 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 11:00:27 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 11:09:58 -!- PleasingFungus has joined ##crawl-dev 11:11:33 -!- ussdefiant has joined ##crawl-dev 11:11:34 -!- myp has quit [Ping timeout: 250 seconds] 11:11:46 should petrified hydrae be able to grow heads? 11:12:17 a buddy just mentioned he saw that 11:13:03 -!- Tux[Qyou] has joined ##crawl-dev 11:15:23 there's a mantis ticket about it 11:16:48 -!- zxc232 has quit [Read error: Connection reset by peer] 11:19:05 -!- Hanyuu has quit [Quit: Page closed] 11:19:27 yeah, it's been discussed on and off 11:20:01 {rF+++ MP-9 Str+3 Dex-2}. 11:20:06 that makes itYe see 'ere tha +4 rin' mail o' Lifelessness {rF+++ MP-9 Str+3 Dex-2}. 11:20:13 that makes it rC+++, rN+++ and rF+++ so far this game 11:20:23 -!- staplegun has quit [Read error: Connection reset by peer] 11:20:23 funnily enough i can get all of them simultaneously too 11:20:27 nice 11:20:30 !bug 9665 11:20:30 https://crawl.develz.org/mantis/view.php?id=9665 11:20:32 if anyone was wondering 11:20:37 could, rather 11:20:59 !crashlog Dagoth 11:21:00 10. Dagoth, XL12 HaGl, T:13396 (milestone): http://dobrazupa.org/morgue/Dagoth/crash-Dagoth-20150424-080552.txt 11:27:45 -!- bonghitz has quit [Remote host closed the connection] 11:28:14 > 11:28:59 < 11:29:24 . 11:29:40 ? 11:29:45 / 11:29:48 - 11:30:16 ~ 11:30:21 \ 11:30:23 | 11:30:26 / 11:30:28 - 11:30:28 ~ looks correct 11:30:47 Ѯ 11:30:51 !!! 11:30:59 ☃ 11:31:37 -!- rossi_ has quit [Ping timeout: 264 seconds] 11:32:00 💖 11:32:04 -!- onyhow has quit [Read error: Connection reset by peer] 11:32:12 11:32:12 🐙 11:32:38 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 11:39:48 -!- reaverb has joined ##crawl-dev 11:43:08 -!- Athaboros_work has quit [Remote host closed the connection] 11:43:12 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.2/20150415140819]] 11:49:24 -!- reaverb has quit [Quit: Leaving.] 11:51:00 !sourc dbg-objstat.cc 11:51:04 !source dbg-objstat.cc 11:51:05 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dbg-objstat.cc 11:57:32 -!- Athaboros_work has quit [Remote host closed the connection] 11:58:16 -!- Lasty has quit [Quit: Leaving.] 12:02:44 -!- ussdefiant has quit [Ping timeout: 245 seconds] 12:02:47 -!- Athaboros_work has quit [Read error: Connection reset by peer] 12:03:30 Stable (0.16) branch on crawl.akrasiac.org updated to: 0.16.1-18-g436b03c 12:03:47 thanks pleasingfungus 12:06:38 -!- mumra has quit [Ping timeout: 245 seconds] 12:07:33 -!- Athaboros_work has quit [Ping timeout: 248 seconds] 12:07:56 Unstable branch on crawl.akrasiac.org updated to: 0.17-a0-777-g32247ce (34) 12:08:58 -!- elliptic has quit [Quit: Leaving] 12:17:26 -!- Insomniak` has quit [Quit: I like to rock] 12:23:35 -!- simmarine has joined ##crawl-dev 12:25:05 -!- onyhowy has quit [Quit: Leaving] 12:32:25 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 12:36:35 -!- UncertainKitten has joined ##crawl-dev 12:41:10 -!- Evablue has quit [Quit: Evablue] 12:42:19 -!- doubtofbuddha has quit [Quit: Page closed] 12:42:54 Hi guys! Should trunk still post a char-dump link in the chat windown in respose to a "#" command? 12:43:25 (I'm on crawl.berotato.org webtiles) 12:43:47 -!- mumra has joined ##crawl-dev 12:47:19 -!- pintc has quit [Ping timeout: 245 seconds] 12:48:03 <|amethyst> aarujn: depends on the server being set up for it 12:49:24 -!- Basil has joined ##crawl-dev 12:49:30 <|amethyst> johnstein: looks like CBRO is missing the morgue_url setting in config.py ? # isn't displaying the URL in chat 12:50:00 -!- ClawlessVictory has quit [Quit: Page closed] 12:51:14 cool 12:56:40 -!- amalloy_ is now known as amalloy 13:00:56 -!- Voker57 has quit [Read error: Connection reset by peer] 13:01:24 -!- edlothiol has joined ##crawl-dev 13:02:27 -!- CanOfWorms has joined ##crawl-dev 13:07:41 -!- ystael has quit [Ping timeout: 264 seconds] 13:11:17 -!- Yllodra has quit [Ping timeout: 264 seconds] 13:19:40 -!- Sose has quit [Ping timeout: 246 seconds] 13:21:27 -!- dtsund has joined ##crawl-dev 13:32:24 well now 13:32:24 so what do you all think of "Zombies continue to rot after being reanimated, keeping the original rot timer. They would rot down to skeletons and then crumble back to dust." 13:32:33 -!- rossi_ has quit [Ping timeout: 256 seconds] 13:32:45 cute 13:32:47 it gets rid of the "wait for x turns before animating dead" behaviour 13:33:22 hrm, hwo does said behaviour benefit the player? 13:34:51 as in, after killing some monsters, you are possibly better off resting first and then animating dead 13:35:13 ah, yeah that makes sense 13:35:13 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 13:35:41 the rot idea is cute, although I'm notsure how the rot timer compares to the current timer 13:35:44 simulacrum was always kind of like this (keeping track of when the chunk will rot) 13:36:15 it is probably too slow of a timer, yeah 13:36:24 I suppose another problem is the message spam 13:36:29 from zombies rotting to skeletons 13:37:00 that and simulacrum don't have a way to degrade, but they're also harder to make, so I guess that's not a problem 13:37:52 minmay: but you could simply take said rot timer and just apply a scaling factor 13:37:57 simulacrum need a way to degrade? can't they just evaporate like they...already do? 13:38:16 well I mean the problem would persist for simulacrum weven with this change, no? 13:38:34 gammafunk: they would evaporate when the corpse would rot 13:39:02 <|amethyst> do simulacrum and animate dead currently have the same timeout? 13:39:10 yeah I suppose the key thing here is when their timer starts 13:39:13 that's what this change is about 13:39:41 gammafunk: how would you scale it though? say you want zombies to expire twice as fast as the corpses, either you keep the original problem, or you make it impossible to animate a corpse that is more than 50% rotten 13:41:03 clearly animate skeleton, animate dead, and simulacrum need to be turned into statuses like DChan 13:41:41 <|amethyst> hm 13:41:42 now that I think about it, I'm still not sure what the problem is 13:42:02 -!- amalloy is now known as amalloy_ 13:42:09 <|amethyst> would animate skeleton under this scheme use the remaining time on the corpse, or the time it takes a skeleton to rot? 13:42:33 <|amethyst> because if it's the latter it has the same problem (rest until the corpse rots down to a skeleton, then cast) 13:42:38 merge all 4 undead raising spells into a single spell whose effect is dependent on spellpower :v 13:43:33 -!- ZChris13 has joined ##crawl-dev 13:44:28 yeah, it might be more awkward than the problem deserves 13:45:03 <|amethyst> minmay: I guess the difference here from summoning spells is that the latter don't have a permanent cost? 13:45:12 <|amethyst> so you can cast them both before and after resting 13:45:34 well If you cast animate immediately and then rest, you still get the benefit of being safer while resting 13:45:40 it's not like there's no benefit 13:46:38 if you cast immediately, you do lose duration of those allies relative to time they're alive after you're back at full health, compared to casting after rest 13:46:41 oh my god 13:47:06 <|amethyst> my concern would be that (assuming corpse rot timer continues over to chunks, too) it makes it more difficult to tune food balance and necromancer balance independently 13:47:19 <|amethyst> I do kind of like the idea though 13:47:34 necromancer here meaning Ne? 13:47:47 <|amethyst> "players that animate corpses" 13:47:50 right 13:47:56 <|amethyst> Ne, DK, someone who finds a book of unlife,... 13:48:00 <|amethyst> err, I guess not DK 13:48:09 !lg neil dk won 13:48:10 No games for neil (dk won). 13:48:14 missed your chance... 13:48:25 <|amethyst> oh, that too 13:48:28 gammafunk: old versions still exist 13:48:31 <|amethyst> wrong in two ways 13:48:33 !lg . dk won 13:48:34 1. SGrunt the Demonic Blade (L27 DsDK of Yredelemnul), escaped with the Orb and 3 runes on 2013-02-12 03:14:56, with 1378258 points after 111824 turns and 6:14:43. 13:48:35 rip 13:48:49 ZChris13: jokes exists, you seem to have trouble getting them sometimes 13:49:02 <|amethyst> hmm 13:49:14 * |amethyst goes to play a 0.16.0 DK 13:49:22 !lm . --DK alive 13:49:23 1. [2014-11-16 21:25:57] gammafunk the Torchbearer (L1 VSDK of Yredelemnul) began the quest for the Orb on turn 0. (D:1) 13:49:25 -!- Hanyuu has quit [Ping timeout: 246 seconds] 13:49:28 DrKE lives in fear of this 13:50:03 <|amethyst> oh, that doesn't work either 13:50:24 <|amethyst> next thing you know, you'll tell me that Twisted Resurrection was removed 13:50:44 rip (but not really, since they're resurrected) 13:51:48 also 13:51:49 .moon 13:51:51 23. [2015-04-24 17:56:03] Presto the Hoplite (L21 GrFi of Okawaru) entered Lehudib's Moon Base on turn 52303. (Vaults:3) 13:51:53 .gmap 13:51:53 140. FACE the Warrior (L20 VSWr of Ashenzari), mangled by a tentacled starspawn in WizLab (wizlab_lehudib) on 2015-04-24 04:18:43, with 293046 points after 45604 turns and 5:52:21. 13:51:56 er 13:51:59 ..wait 13:52:08 !lg presto grfi x.>=21 13:52:08 <|amethyst> !lg * killer~~crawling_corpse 13:52:08 Unknown field: x. 13:52:09 No games for * (killer~~crawling_corpse). 13:52:11 !lg presto grfi xl>=21 13:52:11 1. Presto the Hoplite (L21 GrFi of Okawaru), blasted by a singularity (gravitational forces) (created by a moon troll) in WizLab (wizlab_lehudib) on 2015-04-24 18:00:08, with 310068 points after 53338 turns and 2:29:46. 13:52:14 <|amethyst> !lg * killer~~macabre_mass 13:52:14 No games for * (killer~~macabre_mass). 13:52:30 <|amethyst> !lg * killer~~abomination elf 13:52:31 50. irum the Minotaur Blade (L18 MiWr of Ru), slain by a small abomination (created by a deep elf death mage) on Elf:2 on 2015-04-22 22:58:26, with 244072 points after 38816 turns and 1:29:05. 13:52:34 hrm, why doesn't this show up in .gmap 13:52:41 -!- Lasty has joined ##crawl-dev 13:52:43 oh 13:52:44 kmap 13:52:56 <|amethyst> !cmd .gmap 13:52:56 Command: .gmap => !lg * kmap~~gammafunk|wizlab_lehudib br!=D|Forest $* 13:53:06 I removed map since it slowed it down 13:53:11 but I guess I have to use map 13:55:54 -!- elliptic has joined ##crawl-dev 13:56:50 .moon -tv:channel=moon:>$ 13:56:50 23. Presto, XL21 GrFi, T:52303 (milestone) requested for moon: telnet://termcast.develz.org or http://termcast.develz.org. 13:57:04 oh, cwz 13:57:28 -!- Menche has quit [Ping timeout: 245 seconds] 14:02:32 -!- Earlo has quit [Read error: Connection reset by peer] 14:06:23 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 14:07:42 .moon / lg:place=wizlab 14:07:43 3/23 milestones for * (br.enter=wizlab milestone~~moon_base): N=3/23 (13.04%) 14:07:46 good 14:07:56 -!- shnurlf has quit [Quit: Page closed] 14:19:36 !lg * ckaux~~singularity 14:19:37 No games for * (ckaux~~singularity). 14:19:42 !lg * kaux~~singularity 14:19:42 No games for * (kaux~~singularity). 14:19:50 !lg * killer=singularity 14:19:51 12. Presto the Hoplite (L21 GrFi of Okawaru), blasted by a singularity (gravitational forces) (created by a moon troll) in WizLab (wizlab_lehudib) on 2015-04-24 18:00:08, with 310068 points after 53338 turns and 2:29:46. 14:19:56 !lg * killer=singularity s=ikiller 14:19:56 12 games for * (killer=singularity): Gounn, Zetumukabe, Imuisies, Ferrinus' ghost, Paerux, a moon troll, Gayrrir, Kor Skor, Rozxuon, Telaom, Foakhluhi, Gemian 14:20:04 wow, singularity ghost 14:20:40 how do you die with singularity 14:21:06 !lg * killer=singularity ckiller=a_player_ghost 14:21:06 No games for * (killer=singularity ckiller=a_player_ghost). 14:21:08 er 14:21:19 !lg * killer=singularity cikiller=a_player_ghost 14:21:20 1. nomadicburrito the Conqueror (L25 MiBe of Trog), blasted by a singularity (gravitational forces) (created by Ferrinus' ghost) on Vaults:5 (vaults_vault; vaults_end_nooodl_tilted_maze) on 2015-02-06 17:31:43, with 536939 points after 60198 turns and 5:38:16. 14:21:28 !lg ferrinus vaults:5 14:21:29 2. Ferrinus the Portalist (L25 OpWz of Ashenzari), mangled by a tengu reaver (a +0 bardiche) on Vaults:5 (vaults_vault) on 2015-02-06 07:30:38, with 530642 points after 93888 turns and 12:46:43. 14:21:31 !lg ferrinus vaults:5 -log 14:21:32 2. Ferrinus, XL25 OpWz, T:93888: http://dobrazupa.org/morgue/Ferrinus/morgue-Ferrinus-20150206-073038.txt 14:21:42 -!- amalloy_ is now known as amalloy 14:21:58 -1 AC is how 14:22:03 wow 14:22:06 but those resists 14:22:13 vitality/alchemist/that randart ring 14:22:26 MR+++++ 14:24:16 -!- dpeg has joined ##crawl-dev 14:24:25 -!- amalloy is now known as amalloy_ 14:24:49 * Grunt points at dpeg and mumbles some strange words. dpeg easily resists. 14:25:23 -!- st_ has quit [Ping timeout: 245 seconds] 14:26:01 -!- Krakhan has quit [Disconnected by services] 14:26:03 -!- Krakhan|2 is now known as Krakhan 14:26:03 -!- Krakhan has quit [Changing host] 14:27:32 -!- amalloy_ is now known as amalloy 14:28:56 -!- evilmike has joined ##crawl-dev 14:31:11 -!- bonghitz has quit [Remote host closed the connection] 14:31:46 -!- Siegurt has joined ##crawl-dev 14:32:03 -!- Whistling_Bread has quit [Ping timeout: 256 seconds] 14:32:11 -!- st_ has joined ##crawl-dev 14:44:33 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 14:45:05 -!- st_ has quit [Ping timeout: 256 seconds] 14:47:03 -!- Menche has quit [Ping timeout: 245 seconds] 14:51:48 -!- st_ has joined ##crawl-dev 14:52:28 -!- Menche has quit [Ping timeout: 245 seconds] 14:54:25 -!- doubtofbuddha has quit [Ping timeout: 264 seconds] 14:54:28 |amethyst: ty re: morgue_url. I actually thought I did that but maybe that was DBRO 14:57:55 -!- ProzacElf has joined ##crawl-dev 14:59:56 -!- ZChris13 has quit [Quit: Page closed] 15:01:34 -!- copt has quit [] 15:05:48 -!- QuailChaser has quit [Ping timeout: 245 seconds] 15:17:23 !cmd .gmap !lg * map~~gammafunk|wizlab_lehudib br!=D|Forest $* 15:17:23 Redefined command: .gmap => !lg * map~~gammafunk|wizlab_lehudib br!=D|Forest $* 15:17:26 .gmap 15:17:27 140. Presto the Hoplite (L21 GrFi of Okawaru), blasted by a singularity (gravitational forces) (created by a moon troll) in WizLab (wizlab_lehudib) on 2015-04-24 18:00:08, with 310068 points after 53338 turns and 2:29:46. 15:18:34 .gmap s=map 15:18:34 140 games for * (map~~gammafunk|wizlab_lehudib br!=D|Forest): 112x gammafunk_lair_enchanted_lake, 13x gammafunk_depths_water_palace, 10x gammafunk_lair_bear_cave, 3x wizlab_lehudib, 2x gammafunk_forest_water_palace 15:20:06 don't think can get far in the depths map ranking even excluding encompass because... 15:20:11 .depths-primary 15:20:12 835 games for * (br=depths lvl>1 lvl<5 kmap!~entry kmap!~uniq !depths-encompass kmap!=): 31x grunt_twisty_corner, 28x minmay_octagon_city, 24x grunt_crosshair, 22x minmay_central_circle, 21x hangedman_box_tower, 21x grunt_bent_corner, 18x little_maze_vault, 17x grunt_house_of_mirrors, 17x grunt_x_marks_the_spot, 17x hangedman_arch_fort, 16x evilmike_negative_zone, 14x grunt_arcs, 13x gammafunk_dep... 15:20:16 ...of grunt 15:20:28 it's not *entirely* me 15:20:30 <_< 15:20:40 -!- Sprort has quit [Read error: Connection reset by peer] 15:20:49 water palace is just visible, maybe it'll move up a few places 15:20:54 but it doesn't place much due to its size 15:21:14 !vault little_maze_vault 15:21:14 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/large_abstract.des#l187 15:21:46 it is what is says on the tin 15:22:09 that used to be vault_4 or vault_5 or 15:22:13 * Grunt checks 15:22:35 _3 15:22:38 heh 15:22:41 what about this one 15:22:42 (I have a list) 15:22:44 !vault thingy_vault 15:22:45 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/large_abstract.des#l224 15:22:51 thingy_vault was vault_4 15:22:59 thingy_vault_2 was vault_9 15:23:04 haha 15:23:54 actually I think there are only four vaults from b26 that are no longer in the game in any form 15:23:59 can you guess which four? 15:24:26 (one is extremely obvious; one is semi-obvious; the other two are hilariously obscure) 15:24:36 (well I guess one less so than the other) 15:24:52 tbh I don't know what the original vaults are at all 15:25:10 most of them are still in the game :) 15:25:20 so you know them; you just don't know that you know them 15:25:36 <|amethyst> Grunt: hive? 15:25:44 Matthew Ludivico's my_map <3 15:25:45 |amethyst: beehive is the obvious one, yes :) 15:25:54 my_map is mludvico_vault and it is still in the game :) 15:26:04 !vault mludvico_vault 15:26:05 Can't find mludvico_vault. 15:26:10 Grunt: Are you sure? I thought Erik deleted it because he hated it 15:26:13 greensnark probably knows at least one of the more obscure ones 15:26:16 !vault mludvico_vault 15:26:17 Can't find mludvico_vault. 15:26:20 hmm 15:26:31 I think I have the name wrong, but it was still around last I checked 15:26:35 mludivico also had farm and country and fort yaktaur 15:26:43 !vault mludvico 15:26:43 fort yaktaur is still around 15:26:44 Can't find mludvico. 15:26:51 farm_and_country was removed though 15:27:09 tragic 15:27:28 oh 15:27:28 duh 15:27:33 !vault mludivico_vault 15:27:33 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/large_abstract.des#l492 15:27:36 helps if I know how to spell 15:27:47 Oh wow 15:27:56 I didn't think that had survived 15:28:03 oh that's terrible... 15:28:31 (I sometimes wonder if farm_and_country could be reworked into something usable) 15:28:36 anyway, that's two 15:28:39 what are the other two :) 15:30:28 thingy_vault is still around, right? 15:30:35 Oh I see you mentioned it in scrollback 15:32:41 hint: the missing vaults are both encompass vaults 15:32:44 -!- rossi_ has quit [Ping timeout: 245 seconds] 15:32:55 I like how dpeg gave thick_lines weight 1 instead of just not adding it 15:33:49 -!- edlothiol has quit [Remote host closed the connection] 15:34:17 -!- MrGroat has joined ##crawl-dev 15:36:05 -!- bonghitz has quit [Ping timeout: 250 seconds] 15:36:39 -!- doubtofbuddha has quit [Ping timeout: 256 seconds] 15:37:20 I removed the farm & country vault because I didn't like it at all. 15:38:24 !vault thick_lines 15:38:25 Can't find thick_lines. 15:38:34 <|amethyst> Grunt: oh, I was about to ask about minivault_16 and friends 15:40:33 -!- bonghitz has quit [Client Quit] 15:42:12 greensnark: awake? :) 15:42:28 -!- elmdor has quit [Ping timeout: 246 seconds] 15:42:40 I don't know what happened, but I can run ./crawl again... did someone tinker with the submodules or sqlite? 15:42:48 what's terrible about mludivico? i don't have a lot of experience with vault building. it seems like a lot of good loot guarded by not very many baddies, maybe? 15:43:35 <|amethyst> dpeg: snark added a submodule but then reverted that 15:44:01 |amethyst: does not sound like a change that should've got me out of my predicament but I don't need to understand everything. 15:44:15 <|amethyst> dpeg: oh, this was the sqlite multithreaded thing 15:44:24 ah, so it did! 15:44:44 <|amethyst> err 15:44:51 <|amethyst> I meant to add a ? on that last sentence :) 15:45:02 <|amethyst> dpeg: were you using sqlite3 from the submodule or from the OS? 15:45:12 I have no idea! 15:45:21 <|amethyst> maybe the system sqlite was upgraded? 15:45:32 I am using Adam's system... so it could be possible. 15:45:35 is it clear to switch to pushing stuff to github now 15:45:40 -!- InbredPolarBear has quit [Quit: Page closed] 15:46:30 -!- nixor has quit [Ping timeout: 272 seconds] 15:47:14 phew, I can lead Dowan again through the oubliette (though not to Duvessa yet) 15:47:16 <|amethyst> ontoclasm: someone needs to send out a mail to C-R-D telling everyone to do so (after doy turns off the mirrorer, which he's ready to do whenever) 15:47:56 ok 15:48:02 -!- yxhuvud has quit [Remote host closed the connection] 15:49:26 Lasty: there is a forum thread about expiring zombies, do you read it? 15:50:39 |amethyst: do we have something to do something like sprintf with a string object, or should I just use the << operator? 15:50:49 <|amethyst> gammafunk: make_stringf 15:50:49 fprintf(stat_outf, "%s:%02d", lid.describe(false, false).c_str(), 15:50:50 lid.depth); 15:50:55 is what I'm doing 15:50:57 ok 15:51:16 dang, I looked in stringutil, but I missed that 15:51:29 <|amethyst> hm, why not fprintf? 15:51:55 well what I'm doing is taking this and making it into a function that returns a value 15:52:01 <|amethyst> ah 15:52:07 but let me be sure that I can't just print to the file directly, now that you mention it 15:52:15 -!- Trevise has quit [Quit: Page closed] 15:52:39 <|amethyst> probably having a function that returns that is nicer than having one that prints it 15:53:05 <|amethyst> since you can use the former to do the latter but not vice versa 15:53:25 |amethyst: I only need this because I can't think of a better way to designate br + level that's not a pain to sort 15:53:47 if I make two columns, one a string for branch, one an integer for level, I get weird problems when handling the all-branch summary 15:53:50 since that has no level 15:54:11 but I need two-digit level numbers with the branch:level in one column approach 15:54:28 since otherwise that column will sort poorly for e.g. zigs 15:55:11 since zig:11 will sort before zig:2 15:55:53 -!- dtsund has quit [Quit: dtsund] 15:58:59 dpeg: I read it yesterday. It's probably changed since then. 15:59:12 At the time I read it, I didn't see anything ineresting 15:59:58 -!- amalloy is now known as amalloy_ 16:00:02 -!- amalloy_ is now known as amalloy 16:00:12 Lasty: cool. I think there is a bit, maybe I will reply. 16:01:35 I'm fine w/ extending the timer, fwiw 16:04:05 -!- Yllodra has quit [Ping timeout: 264 seconds] 16:04:50 dpeg: siegurt's idea is more flavorful, and I have no real objection to most of it, but it's a fair amount of work 16:07:03 <|amethyst> dpeg, Lasty: I haven't been following the tavern thread, but did you see minmay's suggestion here? 16:07:05 yes 16:07:17 (yes to Lasty) 16:07:45 <|amethyst> it was to make the animation timer the same as the corpse rot timer 16:07:53 <|amethyst> including degrading zombies to skeletons after some time 16:08:16 <|amethyst> so if you let the corpse sit around for a while, your zombie wouldn't last as long 16:09:12 a realism proposal by minmay :) 16:10:57 -!- Siegurt has quit [Quit: Leaving.] 16:13:01 -!- ystael has quit [Ping timeout: 264 seconds] 16:15:02 -!- lessens has quit [Ping timeout: 256 seconds] 16:15:02 -!- lessens_ is now known as lessens 16:15:17 -!- siepu has quit [Read error: Connection reset by peer] 16:16:17 -!- DrKe has quit [Read error: Connection reset by peer] 16:16:54 has the animate/skeleton timer change also allowed them to use stairs? it seems like now that they're temporary you can let them come along without making necromancers brokenly powerful (and also making them not so crippled early on in a floor) 16:19:43 -!- lessens has quit [Ping timeout: 256 seconds] 16:19:43 -!- lessens_ is now known as lessens 16:19:55 amalloy: no, I don't think we want them to use stairs 16:22:08 -!- NeremWorld has quit [Read error: Connection reset by peer] 16:24:01 |amethyst: I would feel good about that 16:24:23 |amethyst: I'd also be good with making them rot hp over time and just eventually lose all their maxhp 16:27:49 -!- amalloy is now known as amalloy_ 16:28:05 <|amethyst> hm 16:28:14 <|amethyst> I wonder if ENCH_SLOWLY_DYING could be repurposed 16:33:02 -!- jes__ has quit [Client Quit] 16:35:42 -!- amalloy_ is now known as amalloy 16:36:20 // If you are no longer dying, you must be dead. 16:40:42 -!- Kolbur has left ##crawl-dev 16:41:16 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:41:44 profound 16:44:01 !source mon-ench.cc:1734 16:44:01 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-ench.cc#l1734 16:44:36 https://dl.dropboxusercontent.com/u/1000017/crawl/logotype6.png 16:44:49 still screwing around with this thing 16:47:52 ontoclasm: oh, looks nicer! 16:48:21 what we need is a complete font 16:48:30 a DCSS font 16:48:34 -!- doubtofbuddha has quit [Ping timeout: 272 seconds] 16:48:59 hah 16:49:13 i'm dimly aware of how to make fonts 16:49:20 like, i made one ages and ages ago 16:51:14 -!- Kellhus has quit [Quit: Page closed] 16:53:14 -!- Siegurt has joined ##crawl-dev 16:53:30 -!- eb has quit [Read error: No route to host] 16:54:00 -!- dpeg has quit [Quit: Lost terminal] 16:54:45 -!- reaverb has joined ##crawl-dev 16:54:59 i went for a sort of celtic-y look i guess 16:56:25 -!- QuailChaser is now known as Menche 17:00:01 -!- reaverb1 has joined ##crawl-dev 17:00:16 -!- reaverb has quit [Disconnected by services] 17:01:21 -!- reaverb1 is now known as reaverb 17:04:18 Re: making monster animation spells use the rot timer - another possibily would be to change the rot the timer as a secondary change. I think 80 turns or so is more than enough for any butchering to happen if necessary. 17:05:32 how long is it currently 17:05:37 feels like 200ish turns 17:06:15 I don't know how long it is currently >_> 17:07:20 -!- debo has quit [Ping timeout: 246 seconds] 17:12:04 -!- Hanyuu_ has quit [Ping timeout: 246 seconds] 17:14:20 I think corpses last around 220 turns, if I'm reading this code correctly. (rot.h/rot.cc) 17:15:19 -!- Zekka has quit [Quit: leaving] 17:16:55 err, apparently this code just handles chunks/blood potions, hmm. 17:17:35 rot.h: 17:18:02 // # of special units until fresh corpses rot away 17:18:10 special units 17:18:13 #define FRESHEST_CORPSE (FRESHEST_CHUNK / ROT_TIME_FACTOR) 17:18:18 Yeah, special units. 17:18:24 The mind boggles. 17:19:06 don't you love how crawl has like 20 different code paths for saying "this lasts k aut" 17:19:19 and absolutely none of them work the say way 17:19:21 same* 17:19:37 I've mostly managed to avoid time code >_> 17:20:26 I /think/ the comments are saying fresh corpses last 2200 auts but its really unclear. 17:20:40 -!- lessens has quit [Ping timeout: 255 seconds] 17:20:40 -!- lessens_ is now known as lessens 17:21:28 Ok yeah I found the exact code path it's 2200 auts. 17:22:04 a victory for wild guessing 17:22:19 Except for the fact it's a timed_effect. 17:22:33 And since it does auts/20, that's going to consistently round down. 17:22:43 I guess that's not a super large effect since 20 auts isn't much. 17:23:58 Actually rotting corpses is still on exactly 200 turns timing apparently (???) 17:31:41 -!- rossi_ has quit [Ping timeout: 256 seconds] 17:35:48 -!- Patashu has joined ##crawl-dev 17:37:35 -!- Elystan has quit [Quit: Page closed] 17:39:04 -!- elliptic has quit [Quit: Leaving] 17:40:45 -!- DrKe has joined ##crawl-dev 17:41:33 -!- ventricule has quit [Quit: Page closed] 17:41:53 https://dl.dropboxusercontent.com/u/1000017/crawl/logotype6.png 17:42:05 okay, i'm gonna say that's done for now 17:42:51 i feel like maybe i'm actually onto something this time, haha 17:44:59 -!- debo has joined ##crawl-dev 17:46:35 -!- quik has quit [Quit: Esa telaraña, que cuelga en mi habitación, no la quito, no hace nada, solo ocupa su rincon] 17:47:19 -!- ProzacElf has quit [Ping timeout: 245 seconds] 17:47:34 Oh that looks pretty ontoclasm. 17:47:51 thanks 17:49:39 -!- filthy has quit [Ping timeout: 276 seconds] 17:50:36 ontoclasm is full of magic and beauty 17:51:11 !learn add ontoclasm ontoclasm is full of magic and beauty 17:51:11 ontoclasm[20/20]: ontoclasm is full of magic and beauty 17:51:33 now i can quote that anytime anybody disagrees with me 17:51:42 MAGIC! 17:52:43 -!- elliptic has joined ##crawl-dev 17:52:51 gammafunk: So still think pushing 4 level lair rune branches tonight would be good? 17:52:55 -!- Icadius has quit [Quit: Vita brevis, lingam longus.] 17:52:56 oh crap 17:53:04 Uh, after we double-check the patch <_< 17:53:06 let me read that 17:53:16 was finishing up objstat stuff, but this is more important 17:53:27 -!- Athaboros_work has quit [Remote host closed the connection] 17:53:36 I'll grab the current version of the patch. 17:53:38 reaverb: do you have the patch link again? 17:53:39 yeah 17:55:05 https://bpaste.net/show/c4436f82a23e 17:58:06 -!- stubblyhead has quit [Read error: Connection reset by peer] 17:59:03 reaverb: I think you'd want to move the mana viper line to the appropriate spot 17:59:06 just for consistency 17:59:14 you could put this in a branch 17:59:26 then I could just make some commits 17:59:57 then you'd get two commits storms! 18:00:46 yeah I see a few pop_ entries that are now no longer in order 18:00:59 this doesn't break anything, but we order them by min_depths, max_depth 18:01:10 What do you mean move teh MANA_VIPEER line? Move --ah. 18:01:31 If you would perfer just to add commits over mine I can push it to a branch. 18:01:39 reaverb: it might be a bit easier 18:01:42 there are so many commits 18:01:45 I didn't think there would be enough changes to make that worth doig but sure. 18:02:16 I think I'll rebase it to latest master quickly first. 18:02:18 it also makes it easier to show to others 18:02:21 sure, thanks for doing it 18:02:42 if the branch name isn't amusing though, there will be trouble 18:02:53 For some reason there have been weirdly few breaking changes over the development of this. 18:03:05 My current branch name is "lair_runes_4", any suggestions? :D 18:03:14 somehting about...cutting snakes? 18:03:14 -!- ontoclasm has quit [Ping timeout: 250 seconds] 18:03:25 more_like_lair_of_wimps 18:03:26 (I was joking though) 18:03:57 incidentally, why the change to 4? 18:04:08 -!- Lasty has quit [Quit: Leaving.] 18:04:13 -!- lessens has quit [Read error: Connection reset by peer] 18:04:50 amalloy: I first proposed 3, an a couple people (like pf) thought that was too short...but almost nobody objected to 4. 18:05:07 -!- rchandra has joined ##crawl-dev 18:05:13 So I didn't see a problem trying out 4. 18:05:45 i guess what i'm asking is, do people think 5 is too long? 18:06:29 i guess the answer is obviously yes, though, so maybe i'm asking why 18:07:20 it doesn't feel particularly long to me, but because that extra level doesn't really add much to what was experienced in the previous 4 levels 18:07:40 crawl needs elf 7, lair 10, and hydra 15 18:07:58 it's nice to shorten content around concepts like water and poison because these overstay their welcome pretty quickly 18:08:37 -!- Cerpin has joined ##crawl-dev 18:10:37 -!- reaverb has quit [Ping timeout: 264 seconds] 18:11:15 what do the pop_ entries at depths (-infinity,0] do? 18:11:45 just allow the distribution to be a certain way for depths 1+? 18:14:18 -!- Yll has quit [Ping timeout: 252 seconds] 18:14:43 -!- Athaboros_work has quit [Remote host closed the connection] 18:15:04 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 18:16:01 -!- lessens has quit [Ping timeout: 264 seconds] 18:16:01 -!- lessens_ is now known as lessens 18:16:52 -!- Cerpin has quit [Ping timeout: 244 seconds] 18:18:56 -!- nixor has quit [Ping timeout: 240 seconds] 18:19:23 -!- reaverb has joined ##crawl-dev 18:19:27 Sorry about my connection. 18:20:09 -!- Athaboros_work has quit [Remote host closed the connection] 18:20:16 gammafunk: Yes to the " distribution to be a certain way for depths 1+" question. 18:20:25 -!- Voker57 has quit [Ping timeout: 256 seconds] 18:20:25 ok 18:20:28 That is why I truncated that for FLAT distributions. 18:20:46 I'm not sure that these unique adjustments are necessary, specifically removing some from branches 18:20:52 Pushed lair_runes_4 as a branch, let's see Chei go! 18:21:12 Yeah the unique commit could be removed. 18:21:23 ??githubpoke 18:21:24 githubpoke[1/1]: http://tozt.net:9876/crawl 18:21:38 ...did flag day happen when I was out? 18:21:45 nope 18:21:46 but it's getting close 18:21:47 Ok, good :D 18:21:58 New branch created: lair_runes_4 (12 commits) 13https://github.com/crawl/crawl/tree/lair_runes_4 18:21:58 03reaverb02 07[lair_runes_4] * 0.17-a0-778-g0ba43a4: Make Lair Rune branches only 4 levels long 10(2 weeks ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/0ba43a414df6 18:21:58 03reaverb02 07[lair_runes_4] * 0.17-a0-779-ga948ff3: Branch descriptions for shorter Lair rune branches 10(12 days ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/a948ff378cb2 18:21:58 03reaverb02 07[lair_runes_4] * 0.17-a0-780-g98fd9b3: New Snake spawn lists for shorter Snake 10(2 weeks ago, 1 file, 19+ 21-) 13https://github.com/crawl/crawl/commit/98fd9b395272 18:21:58 03reaverb02 07[lair_runes_4] * 0.17-a0-781-g7c595a5: Adjust level generation and vaults for shorter Snake 10(2 weeks ago, 4 files, 9+ 9-) 13https://github.com/crawl/crawl/commit/7c595a551f9b 18:21:58 03reaverb02 07[lair_runes_4] * 0.17-a0-782-g82d4b3f: New Swamp spawn lists for shorter Swamp 10(2 weeks ago, 1 file, 27+ 31-) 13https://github.com/crawl/crawl/commit/82d4b3fec677 18:21:58 03reaverb02 07[lair_runes_4] * 0.17-a0-783-gae55000: Adjust level generation for shorter Swamp 10(2 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ae5500076b05 18:21:58 03reaverb02 07[lair_runes_4] * 0.17-a0-784-g28b766f: New Spider spawn lists for shorter Spider 10(2 weeks ago, 1 file, 17+ 19-) 13https://github.com/crawl/crawl/commit/28b766fea6b3 18:21:58 03reaverb02 07[lair_runes_4] * 0.17-a0-785-g01196c7: Adjust vaults for shorter Spider 10(2 weeks ago, 1 file, 10+ 10-) 13https://github.com/crawl/crawl/commit/01196c7e34ee 18:21:58 03reaverb02 07[lair_runes_4] * 0.17-a0-786-g44d17e5: New Shoals spawn lists for shorter Shoals 10(12 days ago, 1 file, 21+ 23-) 13https://github.com/crawl/crawl/commit/44d17e5f70fc 18:21:58 03reaverb02 07[lair_runes_4] * 0.17-a0-787-gad48a8f: Adjust vaults for shorter Shoals 10(12 days ago, 1 file, 9+ 9-) 13https://github.com/crawl/crawl/commit/ad48a8f0a0ce 18:21:58 ... and 2 more commits 18:22:07 -!- paroneayea has quit [Ping timeout: 256 seconds] 18:22:31 -!- Wah has quit [Read error: Connection reset by peer] 18:23:03 I think that is the first time I have 100% legitmetly trigger the ...and X more commits thing :D 18:24:05 -!- bencryption has quit [Client Quit] 18:24:53 -!- Cerpin has joined ##crawl-dev 18:24:59 -!- Athaboros_work has quit [Remote host closed the connection] 18:25:06 In unrelated news it just occured to me that having a general way to handle base mutations changing in save compact would be an extremely good idea. 18:25:22 (Like when nagas gained slow meta, something that can do that automatically) 18:27:05 reaverb: so, for FLAT, there's no reason to start at 0 instead of 1, right? 18:27:16 since these are not like "actual depth - 1" 18:27:22 correct. 18:27:39 I'm assuming I missed a couple cases for that >_> <_< 18:27:39 hrm, so probably for clarity, for FLAT we should just keep those at 1 18:27:48 Yes. 18:28:09 Also imo for clarity we should consider re-working the spawn lists so FLAT is the only thing that exists <_< 18:28:21 well you specifically make a bunch of FLAT ones go from starting at 1 to starting at 0 18:28:35 Hmm. 18:28:44 -!- Hanyuu has quit [Quit: Page closed] 18:28:49 well, I suppose we could do that, but the problem is that we do want some monsters to be less rare as depth changes 18:29:04 but yeah there is a lot of complexity with all these dist types 18:29:14 (I did this mostly with autoreplacement since I'm obviously not going to do that by hand, must have missed changing back some FLATs) 18:29:29 gammafunk: Eh, I can't really think of a monster which really wants to have it's rarity change over its range. 18:29:45 well I think we really do want that, yeah 18:29:57 I mean you're basically saying that deeper levels should have the same difficulty as earlier levels 18:30:13 you can simply not place a monster, but that's kidn of spoilery 18:30:27 e.g. it only places depth 3- 18:31:03 it's still spoilery with a distribution, but less so, and it lets you place these monsters as rare, tough monsters 18:31:10 but maybe we could just simplify the way to do this 18:31:31 Yeah, seems like a complex problem that I don't want to try to solve right now :D 18:31:57 Ok, do you want to adjust the FLAT monster starting @ 0 or should I? 18:33:06 Actually nevermind I just adjusted it. 18:33:14 Only made the mistake once it looks like, in the Shoals. 18:34:16 I'll push that to the branch if you haven't done it locally already >_> 18:34:54 yes just push any commits you make 18:35:01 don't have to wait for me 18:35:23 I was changing it but you finished first :) 18:35:30 since I was looking at other things as well 18:36:43 -!- Nakatomy has quit [Read error: Connection reset by peer] 18:37:53 03reaverb02 07[lair_runes_4] * 0.17-a0-790-g1fa50c6: Make all FLAT ranges start at 1 (Shoals) 10(4 minutes ago, 1 file, 8+ 8-) 13https://github.com/crawl/crawl/commit/1fa50c622a26 18:39:48 I'm seeing that there's weird entry order all over the pop_ lists 18:39:55 so I'm not going to clean up those orderings 18:40:00 weird entry order? 18:40:07 Oh, sorting those again. 18:40:14 I'll can fix that myself, yes. 18:40:21 -!- constantinexvi has quit [Quit: Exiting] 18:40:27 -!- ProzacElf has joined ##crawl-dev 18:40:28 I probably should have done that immedaitely >_> 18:41:24 reaverb: yeah, but many pop lists are out of orer 18:41:31 if you're going to sort them all,then that's fine 18:41:42 reaverb: also I think you might just want to delete that uniq_vault commit 18:41:57 gammafunk: Eh, might as well keep lair rune branches clean <_< 18:41:59 earlier jorgrun and mara isn't great, and josephine doesn't need to be removed from lair branches 18:42:12 gammafunk: And yes I'll probably delete the unique vaults commit! 18:42:30 Should I force push or do you already have it? I was just going to take it out before pushing to master. 18:42:45 err, s/do you already have/do you already have it locally/ 18:43:04 no, uh, yeah just rebase that commit out I guess, no need to force push 18:43:09 I'm almost done looking things over 18:43:20 and might not actually have a commit to make, but give me a minute to finish 18:43:38 seeing this lua, kind of surprised there's no lua interface for branch lengths 18:43:51 but that's not the point of this branch 18:44:14 ok, so this doesn't require any save compat, right? 18:44:28 Yeah, no save compat. 18:44:36 have you transfered a save to test? 18:44:38 I can do that 18:44:40 -!- CanOfWorms has joined ##crawl-dev 18:44:42 I have done that, yes. 18:44:53 oh good 18:45:04 Also previous changes like making Crypt to 3 levels have not cause save compact problems. 18:45:11 s/cause/caused/ 18:45:20 -!- onrul has quit [Quit: Leaving] 18:45:29 -!- panicbit has quit [Ping timeout: 264 seconds] 18:46:16 -!- Siegurt has quit [Quit: Leaving.] 18:47:03 I guess one thing this will do is increase the difficulty of any single level 18:47:11 since now S:1 has the dist of S:2 18:47:16 in terms of monsters 18:47:25 Yes! (Also slightly high monster density) 18:47:40 perhaps that's just a thing where we'll need to see how it plays and tweak the dists as necessary 18:47:52 But you also can't die on (old) S:1 anymore because it doesn't exist. 18:49:21 03reaverb02 07[lair_runes_4] * 0.17-a0-791-g6572756: Correct Snake spawn list order 10(9 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/657275681fe9 18:49:21 03reaverb02 07[lair_runes_4] * 0.17-a0-792-g8b7c59f: Correct Swamp spawn list order 10(8 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/8b7c59f11723 18:49:21 03reaverb02 07[lair_runes_4] * 0.17-a0-793-g784ca12: Correct Shoals spawn list order 10(6 minutes ago, 1 file, 8+ 8-) 13https://github.com/crawl/crawl/commit/784ca1219848 18:49:21 03reaverb02 07[lair_runes_4] * 0.17-a0-794-g546d5c9: Correct Spider spwan list order 10(5 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/546d5c9c70e0 18:49:28 ^ All differant commits because I'm going to squash them into the spawn list changes. 18:51:54 -!- lobf has quit [Quit: lobf] 18:53:11 Hi! If you guys are taking levels out, can you shrink Zot by 1 also? 18:53:55 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 18:53:56 (saw in "The Plan" that Lair Rune branches ---> 4, ne: 5 lvls) 18:54:37 (and if content can come out there, surely the tedium parts can come out too?) 18:54:52 aarujn: I actually considered that given it is also commonly complained about, but I don't go there enough myself to be making that decision. <_< 18:54:58 Isn't Zot usually dived though? 18:55:04 yes 18:55:12 Hell also 18:55:18 (afaik) 18:55:58 -!- rossi_ has quit [Quit: WeeChat 1.2-dev] 18:56:10 heck Zot could be 3 lvls and it would make almost no difference on play except to save tedium 18:56:27 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.2/20150415140819]] 18:56:44 So why exactly is diving Zot tedious? 18:56:46 <|amethyst> maybe Zot should be harder then 18:56:51 yes! 18:56:56 and Hells too! 18:57:07 <|amethyst> if the last branch in the game is "tedious" rather than "difficult" 18:57:19 Zot Effects 18:57:24 i think a lot of people don't dive zot. a lot of the best players do, but for less experienced players clearing every floor of every branch is Just What You Do 18:57:28 <|amethyst> I don't think reducing it to 3 levels of tedium really help 18:57:31 <|amethyst> s 18:57:33 |amethyst: 100% agree Hells should be more hellish and Zot could be hard 18:58:00 <|amethyst> For that matter, what about D? 18:58:05 <|amethyst> it's still kind of big 18:58:09 <|amethyst> compared to every other branch 18:58:10 D could be easier 18:58:26 D is pretty big but it has a distinct progression as you go deeper 18:58:37 most "unavoidable" deaths occur in D 18:58:58 walk downstairs to lvl2 into a gnoll pack? bam, done. 18:59:02 well that's not a very good way to reason about the difficulty of D 18:59:04 I think one of Zot's problems is that you generally hit max xl just before or after entering it, so you killing things suddenly has a much lower incentive? 18:59:09 since unavoidable deaths are rare anyhow 18:59:11 I clear every floor. but I'm gettin better at skipping parts of hard floors 18:59:23 I would not make D easier unless there's a very thorough discussion. Many of us think it's the best-balanced part of the game 18:59:31 reaverb: I think that's true 18:59:41 <|amethyst> I was thinking shorter, not easier 18:59:47 but as usual, I'm representing the "mediocre player" 18:59:47 <|amethyst> say, cut out every other level 18:59:48 reaverb, not entirely--I dive zot on characters far from xl27 19:00:07 diving Zot sounds terrifying to me 19:00:12 |amethyst: cut every other level of D? 19:00:17 if you've done V:5 you're usually pretty well 'kitted out' for anything the game can dish at you, and Z:1-4 just don't offer much outside of experience 19:00:26 yeah Zot can be shorter, Hells can be (much) harder, and both would improve the game a lot 19:00:27 n1k: Hmm, what's the risk/reward ratio? Are you just far more likely to use consumables than gain useful ones? 19:00:52 (without thrashing new players or being discouraging . . . I mean you CHOOSE to go to Hells) 19:00:54 <|amethyst> gammafunk: so that new D:2 has the difficulty (monster set, uniques etc) of old D:3, new D:3 of old D:5, etc 19:01:16 right but that sounds kind of insane 19:01:22 reaverb, pretty much, I think. I'll have to think about it some more though 19:01:29 <|amethyst> probably increasing XP to compensate 19:01:31 the nice thing about the current number of D levels is that you can skip one or two if you get a scary unique or early OOD-like monster and just clear another floor for xp 19:01:32 in terms of drastically increasing crawl's difficulty 19:01:43 Xp will do little for dead players 19:01:52 johnstein: true 19:02:06 gammafunk: also true :) 19:02:06 reaverb: being XL27 isn't a major milestone in terms of when killing things is/isn't useful 19:02:27 obviously my scenario, you could tweak xp to compensate but that sounds like a different kind of discussion 19:02:37 <|amethyst> gammafunk: if D:5 isn't too hard right now, why would it be too hard as newD:3 with players having oldD:5 levels of loot and XP? 19:03:07 reaverb, part of the reason I dive zot is simply because I don't enter zot until I feel like I'm ready for zot:5 19:03:12 I think D is actually pretty good 19:03:21 so the intermediate floors are just something to get past 19:03:32 I think that "unavoidable deaths" are very different for good and not-so-good players. does that factor into the discussion much? 19:03:33 D could be good as 7 lvls too, 19:03:42 but it's pretty good now? 19:04:41 But in either case, Zot could shrink, Hell could get bigger teeth, and many players would, in fact cheer. 19:04:48 (even as they died more) 19:05:01 this player would cry at the first change and reserve judgment on the second 19:05:07 n1k: Any particuar reason you don't enter Zot until you feel like you're ready for Zot:5? 19:05:12 oh no! why cry? 19:05:52 I like zot (I like most branches), and I don't think making it shorter is a good thing 19:06:02 reaverb, well, in the majority of games I attempt to build my character towards having the strength to do zot:5, either by ninjaing or killing, and that occurs at about the point I get my third rune (especially if it's V:5 since the loot is so good) 19:06:12 divers have much more challenge in the long versions due to stairvaults, too 19:06:17 |amethyst: I don't think d:5 is too easy right now, but even allowing that it is, many of crawl's monsters are not going to scale well in terms of preventing a threat for a characters getting 2x XP 19:06:24 rchandra: Are you against the Lair shortening then? 19:06:27 n1k: Hmm. 19:06:32 I have had characters enter Zot that I felt could get the Orb but couldn't reliably clear Zot:1-4 19:06:33 yes but not by as much 19:06:55 Overall, Lair is a much harder "pinch point" than Z1 19:07:03 gammafunk: So any remaining comments on the lair rune branch reduction? (before pushing to master....) 19:07:05 it's probably possible if you go through xp and the monster lists carefully and adjust loot distribution etc 19:07:07 Can you explain your reasoning on Z? 19:07:09 rchandra, I agree. I have no problem with the branch favoring (or at least not punishing) divers. It could have some better obstacles and/or layouts, though 19:07:27 some vaults in particular are just a free set of stairs 19:07:32 reaverb: sorry, this discussion distracted me a bit 19:07:32 also 19:07:40 why is my transfered character 19:07:51 now passively destroying all mosnters with some kind of heat effect? 19:07:57 whoa 19:07:59 ??? 19:08:11 ^whereis gammafunk 19:08:11 gammafunk the Summoner (L7 DESu) quit on D:6 on 2015-04-17 after 2418 turns. 19:08:26 oh and it's doing it on the entire level 19:08:30 what. 19:08:38 sounds like things are getting a bit 19:08:39 heated 19:08:43 <|amethyst> if (you.species = SP_LAVA_ORC) 19:08:43 !! 19:08:44 what the heck was this save I trasnfered?! 19:08:53 That sounds like a bug unrelated to changing the branch leng-yes. 19:09:00 aarujn: oh did you mean shortening Lair itself? yes I would be very against that because I don't think the game needs to become way harder for non-top players 19:09:09 oh! 19:09:16 this was in mpa's stat_drain branch 19:09:25 Lair is where most folks die 19:09:26 must have had some really weird interaction 19:09:31 and yeah he didn't have save compat 19:09:39 <|amethyst> !lg * !boring s=branch 19:09:39 Unknown field: branch 19:09:41 <|amethyst> !lg * !boring s=br 19:09:47 3556571 games for * (!boring): 3234153x D, 94530x Lair, 51632x Abyss, 38150x Orc, 17107x Vaults, 12627x Snake, 11736x Sewer, 11169x Elf, 9926x Swamp, 9124x Ossuary, 8718x IceCv, 8607x Shoals, 7575x Bailey, 6695x Spider, 5251x Zot, 5169x Depths, 3898x Slime, 3496x Lab, 2863x Temple, 2539x Volcano, 1989x Crypt, 1696x Tomb, 1585x Zig, 1528x Pan, 857x Dis, 740x Geh, 724x Hive, 574x Coc, 453x Hell, 441... 19:09:50 So Lair can be long 19:09:54 (imo) 19:10:02 and that's a Good Thing (TM) 19:10:15 <|amethyst> !lg * !boring place!=D:1 place!=D:2 place!=D:3 s=br 19:10:21 1530462 games for * (!boring place!=D:1 place!=D:2 place!=D:3): 1208042x D, 94530x Lair, 51632x Abyss, 38150x Orc, 17107x Vaults, 12627x Snake, 11736x Sewer, 11169x Elf, 9926x Swamp, 9124x Ossuary, 8718x IceCv, 8607x Shoals, 7575x Bailey, 6695x Spider, 5251x Zot, 5169x Depths, 3898x Slime, 3496x Lab, 2863x Temple, 2539x Volcano, 1989x Crypt, 1696x Tomb, 1585x Zig, 1528x Pan, 857x Dis, 740x Geh, 72... 19:10:24 rchandra: Long story short, I agree re: Lair 19:10:30 -!- ontoclasm has joined ##crawl-dev 19:10:37 |amethyst, you might want !won as well 19:10:43 <|amethyst> oh right 19:10:47 <|amethyst> !lg * !boring !won place!=D:1 place!=D:2 place!=D:3 s=br 19:10:50 won games aren't a high percentage :) 19:10:52 !tell MarvinPA Amusing bug: I transfered a save from your stat_drain branch that pre-dated the save compat, and when it restored my char started damaging all monsters on the entire level with messages like "The plant is burned by your radiant heat." 19:10:52 gammafunk: OK, I'll let marvinpa know. 19:10:53 1501224 games for * (!boring !won place!=D:1 place!=D:2 place!=D:3): 1178804x D, 94530x Lair, 51632x Abyss, 38150x Orc, 17107x Vaults, 12627x Snake, 11736x Sewer, 11169x Elf, 9926x Swamp, 9124x Ossuary, 8718x IceCv, 8607x Shoals, 7575x Bailey, 6695x Spider, 5251x Zot, 5169x Depths, 3898x Slime, 3496x Lab, 2863x Temple, 2539x Volcano, 1989x Crypt, 1696x Tomb, 1585x Zig, 1528x Pan, 857x Dis, 740x Ge... 19:11:04 -!- cojito has quit [Ping timeout: 246 seconds] 19:11:14 <|amethyst> !lg * current !boring !won place!=D:1 place!=D:2 place!=D:3 s=br 19:11:17 82937 games for * (current !boring !won place!=D:1 place!=D:2 place!=D:3): 57584x D, 6540x Abyss, 5640x Lair, 2023x Orc, 1075x Vaults, 977x IceCv, 824x Elf, 819x Snake, 807x Sewer, 787x Shoals, 783x Depths, 755x Ossuary, 744x Swamp, 693x Spider, 622x Bailey, 391x Slime, 356x Zot, 342x Lab, 256x Volcano, 251x Zig, 152x Pan, 86x Tomb, 79x Temple, 76x Dis, 74x Crypt, 56x Geh, 53x Coc, 42x WizLab, 29x... 19:11:27 uh 19:11:27 %git stat_drain 19:11:28 07MarvinPA02 * 0.17-a0-750-gea7ae5b: Remove potions of restore abilities 10(3 days ago, 21 files, 56+ 67-) 13https://github.com/crawl/crawl/commit/ea7ae5b31619 19:11:57 it's still doing it 19:12:21 with a new game 19:12:39 <|amethyst> a new game started in which branch? 19:12:51 oh, when save compat breaks can I upgrade my LO to the version jsut before that? 19:12:53 in reaverb's branch 19:13:00 let me just try master 19:13:04 this must somehow be my fault 19:13:29 a real software developer's response: "i seem to be on fire. this must somehow be my fault" 19:13:47 <|amethyst> gammafunk: both mpa's branch and master add new tags 19:13:56 hee hee 19:14:09 <|amethyst> gammafunk: so saves have the same minor version and look compatible when they aren't 19:14:17 |amethyst: sure but I started a new char 19:14:18 <|amethyst> but that doesn't explain a new game 19:14:21 <|amethyst> yeah 19:14:25 ...it's still happening! 19:14:38 can someone build master 19:14:43 and confirm I'm not going insane 19:15:21 <|amethyst> &versions 19:15:50 wow 19:15:50 CAO: 0.17-a0-777-g32247ce, CBRO: 0.17-a0-776-gd86b262, CDO: 0.17-a0-776-gd86b262, CLAN: 0.17-a0-737-gf0a300a, CPO: 0.17-a0-776-gd86b262, CSZO: 0.17-a0-776-gd86b262, CWZ: 0.17-a0-777-g32247ce, CXC: 0.17-a0-776-gd86b262, LLD: 0.17-a0-673-gd1e2088 19:15:57 gammafunk: What species/backround are you? 19:16:01 huwn 19:16:21 <|amethyst> CAO is up-to-date 19:16:31 -!- Zekka has quit [Ping timeout: 256 seconds] 19:16:34 I can't reproduce. 19:16:45 what in god's name... 19:16:48 (on the branch) 19:16:52 nor can I (and I just re-pulled and got no changes) 19:16:53 gammafunk: webtiles interface? 19:16:59 webtiles build 19:17:02 thought so 19:17:02 running console 19:17:06 it's probably an interface bug 19:17:19 Grunt: it's console, but the webtiles build 19:17:22 hm 19:18:58 ok, I did a make clean 19:19:04 and rebuilt, even though it was in ccache 19:19:07 and it seems fine now 19:19:30 -!- magicpoints has joined ##crawl-dev 19:21:34 -!- namelastname112 has quit [Ping timeout: 246 seconds] 19:21:46 reaverb: ok, weird ghost crawl builds aside, it looks like the branch runs ok for me 19:21:59 oh let me go ahead and transfer a save 19:22:05 since I maybe have master in ccache 19:22:09 <|amethyst> I would try a few different transfers 19:22:25 <|amethyst> 1. a game where the player is on S:5 19:22:48 <|amethyst> 2. a game where the player has never been in S (I *think* you should get the branch end on S:5 and not S:4) 19:22:58 (you guess correctly) 19:23:09 <|amethyst> also checking monster spawns 19:23:26 <|amethyst> e.g. if some spawns were reduced to S:1-4 that would make them not appear in transferred games 19:23:50 <|amethyst> not appear in the S:5 of transferred games 19:24:43 oh 19:24:45 actually 19:25:05 huh, so if a player started pre-branch and never went to S:5 19:25:10 and then transfers, goes to S:5 19:25:12 * chequers yawns 19:25:21 they'll just get ood spawns? 19:25:44 <|amethyst> well, not OOD 19:25:51 <|amethyst> not just 19:25:57 <|amethyst> plenty of things were like: 19:26:04 <|amethyst> s/were/are/ 19:26:06 <|amethyst> { 0, 8, 1125, SEMI, MONS_BLACK_MAMBA }, 19:26:29 <|amethyst> so those would still show up in Snake:5, but salamanders wouldn't 19:26:46 <|amethyst> and plain nagas (outside of the vault and bands of course) 19:27:41 the swamp list looks problematic though 19:27:49 is there any guideline on how long a status light can be? 19:27:50 <|amethyst> then again, no one noticed problems with that in crypt when it was shortened 19:28:04 could i have for example Regen+++++++ ? 19:28:05 -!- Cerpin has quit [Ping timeout: 248 seconds] 19:28:09 |amethyst: yes but crypt is much much less important in most games 19:28:37 the snake list seems ok 19:28:42 but the swamp list worries me 19:29:27 <|amethyst> oh, swamp:5 becomes shadows, SpRi, (very) ugly things, mangroves, and blink frogs 19:29:33 yeah 19:29:37 also look at spider 19:29:46 the main spider folk are gone for those transfered players 19:30:07 <|amethyst> could just extend the FLATs to 1-5 19:30:14 yeah 19:30:31 <|amethyst> probably the others too, though that would change the distributions on "real" levels somewhat 19:30:35 I guess we could do some kind of TAG_MAJOR thing 19:31:39 but that's going to pollute the lists a lot 19:31:53 <|amethyst> #if TAG_MAJOR_VERSION == 34 19:31:54 Just want to say that it's very impressive you guys pulling off branch shortening with games X-fering over in an intelligent way :) Kudos! 19:32:08 <|amethyst> # define END 5 19:32:12 <|amethyst> #else 19:32:17 <|amethyst> # define END 4 19:32:26 <|amethyst> maybe with a better name than 'END' 19:32:28 and thanks, as always, for making Crawl awesome (-er) ! 19:32:45 -!- stubblyhead has quit [Read error: Connection reset by peer] 19:33:12 <|amethyst> hm 19:33:21 |amethyst: well, one change that reaver has done is to make the dist of old S:2 be the dist of S:1 19:33:51 and if we go with the TAG_MAJOR approach that simple, it'd defer this change until after save compat break 19:34:00 https://dl.dropboxusercontent.com/u/1000017/crawl/logotype7.png 19:34:09 ontoclasm: you said you were done! 19:34:15 i knooww 19:34:18 i have no selfcontrol 19:34:42 <|amethyst> gammafunk: what I meant is, keeping reaverb's updated lower bounds 19:35:00 <|amethyst> but where the upper bound became 4, making it use such an END macro instead of 4 19:35:09 right 19:35:13 <|amethyst> but that does affect non-flat distributions somewhat 19:35:13 I'm not sure that having a slightly weird distribution if you transfer a game from before these commits to after is a super big deal? I guess the main effect is games for stable players transfering from 0.16 -> 0.17. The END thing seems like the best solution if others feel it really needs to be changed. 19:35:45 Maybe we could add a differant special case in the actual generation code. 19:35:45 it is true this would only affect transfered games where the player hadn't been to the branch end 19:36:01 So something sampling for S:5 will instead sample from S:4, for example. 19:36:06 I guess that affects OODs :/ 19:36:10 ontoclasm: i know you like the font of the top one but imo it's way more space-agey than medieval-roguelikey 19:36:32 <|amethyst> ? 19:36:37 <|amethyst> looks kind of uncial to me 19:36:45 yeah looks midevaly to mee 19:36:49 i was going for uncials, yeah 19:36:58 I mean the bottom font looks just completely plain 19:37:07 and not mediaval at all 19:37:12 yes, neutral 19:37:23 (bottom is the urrent one of course) 19:37:27 current* 19:37:35 <|amethyst> ontoclasm: hm, maybe the "s" is the problem 19:37:42 <|amethyst> as far as looking spacey 19:37:47 mm 19:38:02 yeah, i'm not terribly happy with the... ss 19:38:05 Ss 19:38:06 s's 19:38:12 <|amethyst> ſtone ſoup 19:38:22 i looked up uncial -- that font doesn't really existing in my brain, so i guess i missed the reference 19:39:04 chequers: it's in your brain, just as an ancestral memory 19:39:29 like some kind of weird demonspawn font mutation maybe??? 19:39:57 oshi 19:40:08 speaking of demonspawn, did anyone check out my Powered By Death rework? 19:40:34 there's another benefit to getting rid of the reliance of corpses, it will also work in low-corpse branches 19:41:51 -!- WalkerBoh has joined ##crawl-dev 19:43:19 So what about extending just the FLAT distributions with the END macro? It means that the distrbution on S:5 (assuming S is any lair branch) will be slightly off but I don't think it's a huger issue? Certainly less important than making the new distributions work. Particularly since the most defining part of the final floor is the end vault. 19:43:34 -!- Voker57 has quit [Ping timeout: 245 seconds] 19:44:47 reaverb: you mean S:4? 19:45:11 I guess it's 19:45:41 it affects the distribution on all levels if it's not flat 19:45:45 S:5, on saves where you have S:5 due to transfering. 19:46:01 reaverb: well what I'm saying is, doing this changes the dists of other levels 19:46:10 since the features of those dists are based on the range 19:46:28 but probably things would be ok 19:46:31 Well the suggestion is extend exclusively the FLAT distributions, to dodge the issue while still "mostly" keeping the old S:5 distribution. 19:46:44 ah, yeah |amethyst was talking about changing all I think 19:47:32 when you upgrade through versions don't you expect weird things? i remember post-Forest Forest didn't have remotely sensible enemies 19:48:18 rchandra: it does, it's just that these branches are a lot more important than forest or crypt 19:48:25 but yeah I think changing flat only is fine 19:48:50 it gets things mostly right 19:49:15 so that transfered games don't get wacky S:$ 19:50:04 -!- travis-ci has joined ##crawl-dev 19:50:05 The build failed. (lair_runes_4 - 1fa50c6 #2410 : reaverb): http://travis-ci.org/crawl/crawl/builds/59960312 19:50:05 -!- travis-ci has left ##crawl-dev 19:50:12 reaverb: you failed.... 19:53:12 travis-ci is still nothing but false positives, right? 19:53:50 reaverb: no 19:54:03 Oh, then I'll actually look into that, sorry. 19:54:05 in fact 19:54:12 test error: ...uild/crawl/crawl/crawl-ref/source/test/uniquegen.lua:20: Invalid depth for Swamp in spec "Swamp:5" 19:54:25 reaverb: looks like the test scripts need updating 19:54:49 -!- Spatzist has quit [Ping timeout: 246 seconds] 19:55:13 I guess this is another benefit to putting things in branches 19:56:07 Ok, note to self fix the debug stuff :D 19:56:30 the spec was autogenerated otherwise I would have caught it :| 19:57:40 yeah, we kind of need some lua thing for "get the lenght of a branch" 19:58:10 maybe that can be fixed with Swamp:$ though 19:59:51 How do you access those errors? I don't know if just one script failed. 20:00:17 -!- Earlo has quit [Remote host closed the connection] 20:03:29 -!- Siegurt has joined ##crawl-dev 20:05:02 -!- Elystan has quit [Quit: Page closed] 20:07:45 reaverb: do a debug build (make debug) 20:07:55 and then you have to rune the test 20:07:59 with ./crawl -test 20:09:05 Will probably do that. 20:09:29 -!- Zekka has quit [Ping timeout: 265 seconds] 20:09:31 Yeah I see where it hard codes the lair rune branches having 5 levels. 20:09:41 That should be removed but I'm just changing it to 4 for now. 20:09:45 -!- lobf has joined ##crawl-dev 20:09:52 -!- ystael has quit [Ping timeout: 255 seconds] 20:10:58 -!- WalkerBoh has quit [Remote host closed the connection] 20:14:24 -!- amalloy is now known as amalloy_ 20:15:11 ontoclasm: pubby wants to know what needs to change for the great orb of eyes tile he made 20:18:52 -!- reaverb1 has joined ##crawl-dev 20:19:18 -!- nicolae- has joined ##crawl-dev 20:19:56 teeth should be more visible? 20:22:05 -!- reaverb has quit [Ping timeout: 250 seconds] 20:22:33 agreed 20:23:02 either that or remove them 20:24:22 -!- mamgar has quit [Read error: Connection reset by peer] 20:25:09 could they be more visible due to better contrasting or do they need to be larger? 20:25:27 -!- Ladykiller69 has quit [Quit: Verlassend] 20:25:40 maybe they're hard to make more visible with contrast alone, but who knows what you art people can do! 20:25:56 larger, I would say 20:26:11 -!- grit is now known as Guest26873 20:28:40 what tile are you looking at 20:30:20 yeah if they're gonna be there they need to be larger 20:32:56 -!- travis-ci has joined ##crawl-dev 20:32:57 The build failed. (lair_runes_4 - 546d5c9 #2411 : reaverb): http://travis-ci.org/crawl/crawl/builds/59961084 20:32:57 -!- travis-ci has left ##crawl-dev 20:36:13 -!- PleasingFungus has joined ##crawl-dev 20:36:52 nicolae: https://crawl.develz.org/mantis/view.php?id=9606 20:37:17 maybe give them the mimic teeth 20:37:21 fwiw, I remember hangedman complaining about issues after we shortened crypt; the pop tables & many of the vaults weren't properly adjusted 20:37:51 -!- reaverb1 is now known as reaverb 20:37:56 ha, i love it 20:37:58 PleasingFungus: Yeah I adjust both. 20:38:07 I saw some stuff in the logs hinting at that 20:38:10 I'm "away" right now (still in the channel, jsut not looking at it. 20:38:12 k 20:39:31 actually on second thought, logs exist. 20:39:33 I should probably look at the rune branch thing, but I don't really want to. so 20:39:35 -!- reaverb has quit [Quit: Leaving.] 20:41:09 i'm not entirely sure how i feel about the trend toward every branch just eventually on its way to being three levels long 20:41:17 but, shrug 20:41:22 that's probably an exaggeration 20:41:28 probably 20:41:34 I do worry that the ultraveterans are having too much impact on what's considered 'tedious' in crawl 20:41:37 speaking as an ultraveteran 20:41:40 one thing is that the piety gain for "explorational" religions may have to be adjusted? 20:41:49 for the loss of two levels? probably not. 20:42:05 levels will be harder / slower 20:42:22 (i.e. less "surface area") 20:42:30 yeah, i also have that worry 20:42:44 so the piety may need to change (proportionally) 20:42:54 <|amethyst> Perhaps Crawl should have a "hard mode" that isn't just "mummy"? 20:43:05 TeEn 20:43:07 <|amethyst> to make it less boring for veterans 20:43:09 DDEE NewEly 20:43:12 <|amethyst> while not excluding new players 20:43:13 unless we're doing some slippery slope thing, or unless reaverb also has a "shorten every other branch to 3 levels" patch that I haven't heard about 20:43:29 then I don't think any kind of exploration piety adjustment is needed 20:43:31 shorten all branches to one level 20:43:33 |amethyst: I thought that was supposed to be extended 20:43:55 <|amethyst> I thought veterans considered extended to be the most tedious part? 20:44:02 well, I said "supposed to be" 20:44:07 <|amethyst> :) 20:44:15 Hells are tedious for sure 20:44:30 <|amethyst> but you have to get through a big chunk of the other stuff to get there 20:44:38 Do you guys find Pan tedious too? 20:44:42 oh, I hate pan 20:44:44 <|amethyst> so making extended more interesting can only help tedium so much 20:44:51 hells are the tedious part of extended? 20:44:52 really? 20:44:56 yeah 20:45:08 Same every time. Lots of diving 20:45:25 i find hells to be the least tedious part 20:45:25 Maybe you get unlucky and petri-die 20:45:34 whichever part you get unlucky at is the tediuos part 20:45:37 !lg . pan 20:45:38 1. PleasingFungus the Annihilator (L27 HuAM of Kikubaaqudgha), blasted by a balrug (divine providence) in Pandemonium (cerebov) on 2014-04-21 20:40:19, with 1001311 points after 108426 turns and 13:33:07. 20:45:41 oh, I remember that 20:45:42 -!- Lasty has joined ##crawl-dev 20:45:42 spend forever looking for abyss rune, or demonic rune 20:45:45 !lg . pan 20:45:46 1. doy the Conqueror (L27 OpMo of Cheibriados), blasted by a Brimstone Fiend (blast of hellfire) in Pandemonium (evilmike_cerebov_lava) on 2015-04-13 11:20:15, with 1073968 points after 115873 turns and 11:47:33. 20:45:52 or habve to flee hells 27 times 20:46:01 <|amethyst> !lg . br.enter=pan 20:46:02 Unknown field: br.enter 20:46:06 <|amethyst> !lm . br.enter=pan 20:46:07 No milestones for |amethyst (br.enter=pan). 20:46:07 If you don't petri-die, Hell is a dive (boring. same-every-time.) 20:46:39 !lg . hell 20:46:40 No games for doy (hell). 20:46:51 <|amethyst> !lg . hell 20:46:52 1. neil the Phalangite (L17 NaBe of Trog), slain by a hell beast (summoned by Geryon) in Hell (vestibule_of_hell) on 2012-10-05 02:24:46, with 169189 points after 37917 turns and 2:26:19. 20:46:54 Hells have a lot of content whose goal is to be skipped / dove-through basically 20:47:00 <|amethyst> !lm . br.enter=hell x=oldplace 20:47:00 Unknown field: oldplace 20:47:03 <|amethyst> !lm . br.enter=hell x=oplace 20:47:04 1. [2012-10-05 02:23:33] [oplace=Lair:8] neil the Phalangite (L17 NaBe of Trog) entered the Vestibule of Hell on turn 37612. (Lair:8) 20:47:12 !lg . place~~coc|dis|tar|geh 20:47:13 2. doy the Annihilator (L27 DsVM of Sif Muna), mangled by an Executioner on Tar:7 on 2008-10-12 08:47:21, with 599058 points after 198263 turns and 1d+13:04:59. 20:47:18 aarujn: I feel like that's a fundamental misunderstanding of hells 20:47:19 !lg . place~~coc|dis|tar|geh -2 20:47:20 1/2. doy the Hacker (L21 DsCr of Nemelex Xobeh), mangled by an Ice Fiend on Dis:7 on 2008-08-14 23:22:59, with 300513 points after 92702 turns and 17:13:08. 20:47:43 PleasingFungus: oh! 20:47:48 PleasingFungus: aarujn: Say more? 20:48:02 (re: misunderstanding hell) 20:48:15 hells don't have much content that's intended to be skipped 20:48:21 they have a lot of *floors* that are intended to be skipped 20:48:21 hm 20:48:24 a lot of times in hells on the way down you will get into trouble, even from something simple like fiends coming by after other fights 20:48:25 but that's an entirely different thing 20:48:31 but everyone skips almost all of it, in practice? 20:48:36 no? 20:48:50 . . . 20:48:54 <|amethyst> !lg * br=tar s=place 20:48:55 313 games for * (br=tar): 251x Tar:7, 13x Tar:1, 12x Tar:5, 10x Tar:2, 7x Tar:4, 7x Tar:6, 7x Abyss, 6x Tar:3 20:48:58 then you either fight or flee, risking death or using items or both 20:49:04 that choice _is_ the content 20:49:04 <|amethyst> !lg * br=coc s=place 20:49:04 579 games for * (br=coc): 509x Coc:7, 13x Abyss, 13x Coc:1, 12x Coc:2, 10x Coc:6, 10x Coc:3, 6x Coc:4, 6x Coc:5 20:49:39 What would be wrong with making Hells harder / stronger / less boring / less skip-able ? 20:49:51 aarujn: that would just make them like every other part of the game 20:49:52 I mean, you CHOOSE to go to Hells 20:49:56 I don't want to make hells more like other branches. 20:50:07 <|amethyst> how do you make them less skippable? 20:50:17 one exit only 20:50:18 the whole point of the design of the hells is to make the player want to skip as much of them as possible, and for the game to make that difficult 20:50:36 which is a different challenge than you see anywhere else 20:50:43 I'd probably phrase it slightly differently, but yeah, basically that. 20:50:50 -!- Aryth has quit [Read error: Connection reset by peer] 20:50:58 [nods] Yes 20:51:16 But, in practice, it turns out not to be that challenging 20:51:17 this is why there aren't really many vaults or special monsters or anything other than at the bottom 20:51:28 [nods] 20:51:29 fwiw I'm not super happy about where hells are in terms of difficulty, especially wrt the hell effects, but I think that is probably the fault of pan existing in its current state 20:51:37 ah 20:51:47 so Panscumming causes Hell picnics? 20:51:56 Hm, could be 20:52:07 not even scumming 20:52:12 just playing through pan takes so long and gives so much xp 20:52:16 I usually do Hells first. But the "standard" is likely Pan-first? 20:52:18 that hell becomes much easier 20:52:20 yeah 20:52:25 yeah, i usually do hells first 20:52:30 not sure why though 20:52:31 tomb pan hell is my order if at all possible 20:52:40 Even Hells-first, Hell is not challenging 20:52:43 i wonder if that's another outdated strategy thing 20:52:50 (as I almost always do Hells first) 20:53:12 and even with that order, I find hells harder than the others 20:53:16 With Pan-first play, I imagine Hells are even less a challenge 20:53:17 i felt challenged in my last hell run, but turns out that's because you're really supposed to drop chei before doing extended 20:53:19 (: 20:53:25 um 20:53:27 hee hee 20:53:29 haven't heard that 20:53:49 hm 20:54:05 not convinced chei is any weaker in extended than in the rest of the game 20:54:07 if your character is fine with chei at all, probably fine in extended - thought might need cblink to exist 20:54:12 How would you query the db to find out the death rate for Pan-first Hell deaths vs. Hell-first Hell deaths? 20:54:19 i thought chei was quite strong in non-extended 20:54:22 something about urune, probably 20:54:28 aarujn: closest you could do is check .. what pf said 20:54:28 although i'm not sure how much of that was optm 20:54:56 -!- ystael has quit [Ping timeout: 272 seconds] 20:55:11 !lg * hells 20:55:12 2444. Trevise the Archmage (L27 DEFE of Vehumet), sank and fell apart on Coc:7 (coc_mu) on 2015-04-24 18:29:18, with 1243379 points after 144613 turns and 17:46:28. 20:55:14 !lm * br.enter=pan / lg:place=tar|coc|geh|dis 20:55:16 nice death 20:55:17 3752/61924 milestones for * (br.enter=pan): N=3752/61924 (6.06%) 20:55:23 cool 20:55:30 my query isn't great 20:55:33 -!- PolkaDot has quit [Ping timeout: 276 seconds] 20:55:34 since you enter pan more than once sometimes 20:55:38 anyway, chei gives you basically double the hell effects, which is problematic 20:56:02 and torment/hellfire make slowness a pretty big issue for low-hp characters 20:56:53 is that actually more problematic than "not being able to run away in the early game, when you've got very few consumables"? 20:57:02 yeah with care you'll do fine with chei in extended, it's just that he's less powerfull there compared to many other gods 20:57:04 -!- amalloy_ is now known as amalloy 20:57:17 !lm * rune=demonic / lg:place=tar|coc|geh|dis 20:57:18 644/13493 milestones for * (rune=demonic): N=644/13493 (4.77%) 20:57:40 in practice, i found that chei ramped up in power fast enough to not really feel like a liability early game 20:57:42 !lm * rune=iron / lg:place=pan 20:57:44 408/9844 milestones for * (rune=iron): N=408/9844 (4.14%) 20:57:52 it's possible i was just lucky 20:58:03 or that octopodes are overpowered 20:58:23 does chei not slow down hell effects? i sorta expected him to, since he slows down abyss and orbrun nonsense 20:58:28 it depends a ton on character, doy 20:58:32 yeah 20:59:17 i'm actually not sure if chei slows down hell effects or not, i just assumed not because it seemed like there were a lot of them 20:59:44 aarujn: so 5% of characters with iron/demonic runes die in pan/hell respectively ^ ; that's the best search I can come up with in a minute 21:00:01 interesting 21:00:15 hm 21:00:38 so it actually is a wash whether you do Pan or Hell first! 21:00:46 -!- pikaro has quit [Ping timeout: 252 seconds] 21:00:47 neat 21:01:09 -!- Crehl has quit [Quit: Killed by a kitten] 21:01:09 (to 1st approximation ofc) 21:01:12 they're still very flawed since for example nobody with the hell runes is going to get the demonic and then die in hells 21:01:22 right 21:01:40 (to 1st approx. it's a wash) 21:02:28 (with slightly more people dying who follow the Pan-first strat) 21:03:41 -!- Pacra has joined ##crawl-dev 21:03:50 good to know 21:04:59 these days more people are doing hell first 21:05:02 if only berder was here 21:05:02 because of Pan Pursuit 21:05:29 probably a good thing! 21:05:47 (Pan Pursuit) 21:06:49 PleasingFungus: I hope you saw the weird armour that my next rune-getting mibe has 21:06:55 why is that, gammafunk? 21:07:03 I did not! 21:07:07 i think that not including people who die before getting any runes is probably enough to make those stats not really say much 21:07:12 &dump . trunk 21:07:13 unknown/gammafunk/gammafunk.txt 21:07:16 rekd 21:07:18 &dump trunk 21:07:19 No milestones for trunk. 21:07:22 &dump cszo trunk 21:07:22 No milestones for cszo. 21:07:28 &dump trunk cszo 21:07:29 No milestones for trunk. 21:07:33 I know you can do that... 21:07:38 &dump cszo 21:07:39 No milestones for cszo. 21:07:43 -!- lobf has quit [Quit: lobf] 21:07:45 &dump gammafunk cszo 21:07:46 http://dobrazupa.org/morgue/gammafunk/gammafunk.txt 21:07:50 -!- nicolae- has left ##crawl-dev 21:07:53 o 21:07:53 yeah that's it 21:07:55 I did see that 21:08:00 also good hat 21:08:14 yeah, in that mage vault with the hats 21:08:16 it placed in orc 21:08:48 rchandra: why is what meaning why are people doing hell first because of pan pursuit? 21:09:14 yes 21:09:18 because if they have a hard time killing any of the pan lords and want to ninja 21:09:32 they have to deal with a high chance of lom/cere etc showing up on a random level 21:09:43 and it's even more dangerous since they have special friends 21:09:47 (which is good) 21:09:50 that can't be lured away like they could for the vault 21:10:08 so being stronger when you enter pan is ideal 21:10:23 -!- lobf has joined ##crawl-dev 21:10:23 -!- lobf has quit [Client Quit] 21:10:37 fair enough. I don't think it outweighs hell for me but maybe for speedrunners 21:10:40 -!- st_ has quit [Ping timeout: 252 seconds] 21:10:54 yeah it's def. a speedrun thing, and probably less a factor for not those 21:11:07 sapher's ddwr did hell first for instance 21:11:16 and that's a very extreme case 21:11:16 it's had an effect on me since Lom is often not killable 21:11:21 heh, yeah 21:11:26 lom might need some toning down... 21:11:35 blink + heal + all the offense 21:11:36 just can't let the hasted patch execution get wind of that suggestion... 21:11:44 *executioner 21:12:04 IMO 'Pan Pursuit' was a "good" Pan Change -- what are similar changes that could be made for Hell ? <--- To increase the challenge and lethality while keeping the "Hell Theme" ? 21:12:05 !killratio lom_lobon * current 21:12:08 lom_lobon wins 0.858% of battles against * (current). 21:12:13 !killratio cerebov * current 21:12:16 cerebov wins 0.821% of battles against * (current). 21:12:22 !killratio mnoleg * current 21:12:25 mnoleg wins 0.560% of battles against * (current). 21:12:31 !killratio gloorx_vlooq * current 21:12:33 No battles for gloorx_vlooq and * (current). 21:12:36 !killratio gloorx_vloq * current 21:12:38 gloorx_vloq wins 1.132% of battles against * (current). 21:12:53 that's interesting 21:12:54 aarujn: 27 floors per hell :) 21:13:05 !lg * ikiller=gloorx_vloq s=kiler 21:13:05 Unknown field: kiler 21:13:06 beware the sample size cost! 21:13:07 !lg * ikiller=gloorx_vloq s=killer 21:13:08 87 games for * (ikiller=gloorx_vloq): 87x Gloorx Vloq 21:13:12 formic supremacy 21:13:17 (and keeping the motif of "you don't want to spend too much time in here") ? 21:13:34 I wonder how much the curse skulls are helping there 21:13:50 fwiw, I think if we're not counting extended as 'hard mode', then clearly it's speedrunning 21:13:59 I don't actually think crawl is short of challenges for skilled players 21:14:09 -!- paroneay` is now known as paroneayea 21:14:13 !lm * recent rune=iron|icy|bone|obsidian x=cdist(gid) 21:14:13 11166 milestones for * (recent rune=iron|icy|bone|obsidian): cdist(game_key)=3192 21:14:19 !lm * recent rune=iron|icy|bone|obsidian x=cdist(gid) lg:br=pan 21:14:20 295 milestones for * (recent rune=iron|icy|bone|obsidian lg:br=pan): cdist(game_key)=97 21:14:21 well current should have a fair number 21:14:22 but let's see 21:14:40 !lg * ikiller=cerebov|mnoleg|lom_lobon|gloorx_vloq s=ikiller 21:14:40 476 games for * (ikiller=cerebov|mnoleg|lom_lobon|gloorx_vloq): 278x Cerebov, 87x Gloorx Vloq, 65x Mnoleg, 46x Lom Lobon 21:14:43 !lg * ikiller=cerebov|mnoleg|lom_lobon|gloorx_vloq s=ikiller current 21:14:43 29 games for * (ikiller=cerebov|mnoleg|lom_lobon|gloorx_vloq current): 10x Gloorx Vloq, 7x Lom Lobon, 7x Cerebov, 5x Mnoleg 21:14:46 !lm * recent rune=iron|icy|bone|obsidian x=cdist(gid) won 21:14:47 8967 milestones for * (recent rune=iron|icy|bone|obsidian won): cdist(game_key)=2340 21:14:47 oh yeah those are small 21:15:17 !lg * ikiller=gloorx_vloq s=ckaux 21:15:17 87 games for * (ikiller=gloorx_vloq): 31x, 19x poison arrow, 14x by dispel undead, 8x bolt of negative energy, 6x foul vapour, 5x foul pestilence, 4x dark miasma 21:15:26 huh 21:15:29 @??gloorx_vloq 21:15:30 Gloorx Vloq (15&) | Spd: 20 | HD: 16 | HP: 350 | AC/EV: 10/10 | Dam: 45 | 05demonic, 10doors, fighter, evil, see invisible, lev | Res: 13magic(immune), 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 12453 | Sp: poison arrow (3d23) [06!sil], miasma breath (3d13) [06!sil], s.torment [06!sil], b.draining (3d23) [06!sil], dispel undead (3d25) [06!sil] | Sz: Large |.. 21:15:41 !lg * ikiller=gloorx_vloq s=ckaux current 21:15:42 aarujn: maybe making hell effects trigger faster while removing or reducing some of the most time-consuming to deal with? 21:15:42 10 games for * (ikiller=gloorx_vloq current): 5x, bolt of negative energy, foul vapour, foul pestilence, by dispel undead, dark miasma 21:15:51 foul vapour vs foul pestilence? 21:15:55 and dark miasma? 21:16:20 ??miasma_breath 21:16:20 I don't have a page labeled miasma_breath in my learndb. 21:16:25 not sure how those give different kaux 21:16:49 maybe the impact damage vs poison damage vs...rotting to death? 21:17:01 !lg * ckaux=foul_vapour 21:17:01 279. 0211 the Ducker (L1 SpAK of Lugonu), blasted by a death drake (foul vapour) on Abyss:2 on 2015-04-19 16:12:52, with 0 points after 195 turns and 0:01:26. 21:17:07 !lg * ckaux=foul_pestilence 21:17:08 272. Oroborous the Skullcrusher (L27 OgCK of Lugonu), engulfed by Gloorx Vloq's foul pestilence on D:15 (grunt_enter_depths_hoard) on 2015-04-24 16:41:27, with 1006780 points after 127738 turns and 16:18:48. 21:17:15 !lg * ckaux=foul_pestilence -2 21:17:15 271/272. talyn the Grappler (L10 TrMo of Makhleb), engulfed by a death drake (shapeshifter)'s foul pestilence on D:8 (hangedman_cross_cluster) on 2015-04-24 00:31:18, with 4317 points after 6946 turns and 0:24:19. 21:17:26 !lg * ckaux=dark_miasma 21:17:27 126. Zooty the Basher (L11 TeCK of Xom), succumbed to a death drake's dark miasma on Abyss:1 on 2015-04-21 22:34:39, with 10063 points after 14599 turns and 0:47:19. 21:17:35 !lg * ckaux=dark_miasma -log 21:17:35 126. Zooty, XL11 TeCK, T:14599: http://crawl.xtahua.com/crawl/morgue/Zooty/morgue-Zooty-20150421-223439.txt 21:18:11 that's the poison effect 21:18:17 !lg * ckaux=foul_pestilence -log 21:18:17 272. Oroborous, XL27 OgCK, T:127738: http://dobrazupa.org/morgue/Oroborous/morgue-Oroborous-20150424-164127.txt 21:19:01 -!- Fhqwhgads_ has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.2/20150415140819]] 21:19:04 !lg * ckaux=foul_vapour -log 21:19:05 279. 0211, XL1 SpAK, T:195: http://crawl.akrasiac.org/rawdata/0211/morgue-0211-20150419-161252.txt 21:19:34 that seems to be impact damage 21:20:02 -!- Pacra has quit [Ping timeout: 246 seconds] 21:22:09 https://dl.dropboxusercontent.com/u/1000017/crawl/logotype9.png 21:22:18 deng 21:24:20 awesome 21:24:27 hm. are any of the letters ambiguous? 21:24:37 I have a weird feeling about the r 21:25:07 ambiguous? 21:25:15 how do you mean? 21:25:20 ontoclasm: it looks like the s in soup is different than the s in stone 21:25:22 I'm just thinking about common typeface problems 21:25:36 looks a little like K or P maybe 21:25:40 ...yes indeed it is, how did i not notice that 21:26:01 which s looks better 21:26:20 and yeah, i guess the r could read as a k or something 21:26:42 -!- gressup has quit [Quit: Leaving] 21:27:00 -!- Cerpin has joined ##crawl-dev 21:27:01 I'm not sure it's actually prone to misreading, I was just trying to sort of read over it and look at where I slowed down 21:27:04 if that makes any sense 21:27:13 mm 21:27:20 I kind of like the r, but I guess I could see it being confusing 21:27:49 i originally had the top flat but didn't like the way it looked 21:28:27 ontoclasm: the second s looks more thematic, but it's awful close to a 5 I guess 21:28:46 -!- shummie has quit [Quit: Page closed] 21:29:18 but look forward to seeing this In Stores Everywhere regardless of the tweaks, as it's coming along very nicely 21:30:43 !source dbg-objstat.cc 21:30:43 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dbg-objstat.cc 21:31:31 thanks 21:31:37 !lg . 21:31:38 321. Lasty the Drop of Water (L25 DrAr of Ru), escaped with the Orb and 4 runes on 2015-04-25 02:28:42, with 1857137 points after 103338 turns and 6:15:14. 21:32:21 !title drop of water 21:32:22 drop of water: Invocations (Ru) 21:32:26 . . . . . . . . . . 21:32:35 %git :/nvocat 21:32:36 07Lasty02 * 0.17-a0-720-g29737e8: Actually disable Invocations training when you have no god (rchandra) 10(5 days ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/29737e827235 21:32:38 hm 21:32:43 %git :/itles 21:32:43 07Lasty02 * 0.17-a0-677-gc541d4c: Adjust Ru invocations titles, in case anyone ever gets one. 10(6 days ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/c541d4c850f0 21:33:18 Title courtesy of n1k 21:33:29 wow, nice commit credit!!! 21:33:29 cute 21:33:50 er, yeah, I should have credited him 21:33:52 (I still prefer End of an Era) 21:33:55 <_< 21:33:59 :P 21:34:00 Grunt: yeah, that's a nice one 21:34:12 PleasingFungus: n1k doesn't deserve any credit 21:34:25 maybe if xhe still went by n1000 21:34:27 learn add gammafunk n1k doesn't deserve any credit 21:34:48 -!- meatpath has quit [Quit: Leaving] 21:35:30 ??crawl_confessions[3] 21:35:30 crawl confessions[3/10]: Her Crawl iteration actually does use equipment since for some reason this is required for her survival, but her custom tile shows otherwise, as for her to be in character, she must be naked. My Demigoddess tile is specifically without underwear and has a specially long 'cape' for her very long godiva hair entirely for this purpose. 21:35:53 hm 21:37:02 that's making me wonder if it's bad to use ♀as my Dg glyph 21:37:32 lol 21:38:17 and ♂ as the human 21:38:57 -!- Lasty has quit [Quit: Leaving.] 21:39:44 -!- amalloy is now known as amalloy_ 21:40:00 -!- amalloy_ is now known as amalloy 21:40:52 -!- mamgar has quit [Read error: Connection reset by peer] 21:45:38 I call a function that returns true if a base item type can ever be an artefact: _item_has_antiquity() 21:45:50 wonder if there's a better word than antiquity 21:47:52 -!- Zooty has quit [Ping timeout: 246 seconds] 21:48:26 I kind of needed a noun for "the status of being an artefact or not" 21:50:38 artifice? 21:50:47 -!- nicolae- has joined ##crawl-dev 21:55:10 -!- ystael has quit [Ping timeout: 255 seconds] 21:56:12 item_type_has_artifacts 21:56:32 antiquity is more saying it has artifacts in its past 21:56:46 item_base_type_dates_back_to_antiquitiy 21:56:54 item_base_type_is_antiquated 21:57:10 all base types can be antiques 21:58:12 item_type_is_old 21:58:24 yes, PleasingFungus, that is the joke 21:58:25 rip 21:58:50 rip the joke dream. 21:59:05 -!- InbredPolarBear has quit [Quit: Page closed] 21:59:26 PleasingFungus, Slayer of Jokes 21:59:56 Jokeslayer 22:00:48 fr new god 22:00:57 new unique 22:01:01 mm 22:01:05 new background 22:01:17 a unique wandering mushroom 22:01:46 unique death cob 22:01:49 summons popcorn 22:07:21 -!- speranza has quit [Remote host closed the connection] 22:09:20 -!- sooheon has quit [Ping timeout: 252 seconds] 22:10:48 -!- nixor has quit [Ping timeout: 265 seconds] 22:12:50 -!- pintc has quit [Ping timeout: 272 seconds] 22:16:43 -!- mumra has quit [Ping timeout: 256 seconds] 22:16:56 death cob fire elementalist? 22:17:20 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 22:18:31 so, self-popping? 22:19:43 -!- Pacra has joined ##crawl-dev 22:26:52 -!- amalloy is now known as amalloy_ 22:27:29 -!- ProzacElf has quit [Ping timeout: 256 seconds] 22:28:28 -!- Pacra has quit [Ping timeout: 255 seconds] 22:34:22 -!- Cerpin has quit [Ping timeout: 272 seconds] 22:37:05 -!- reaverb has joined ##crawl-dev 22:37:33 03reaverb02 07[lair_runes_4] * 0.17-a0-795-ga114e3d: Fix another test assuming Swamp has 5 levels 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a114e3d18546 22:37:33 03reaverb02 07[lair_runes_4] * 0.17-a0-796-gc6b3094: Revert "Move uniques up in shorter Lair rune branches" 10(2 minutes ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/c6b3094da16d 22:37:49 haha, pushed those commits, joined, accidently outran them. 22:41:08 RIP Lair 22:41:17 (rune branches fifth floor) 22:45:13 -!- Blazinghand has joined ##crawl-dev 22:47:50 -!- paroneayea has quit [Read error: Connection reset by peer] 22:56:13 -!- ystael has quit [Ping timeout: 245 seconds] 22:57:34 -!- mong has quit [Quit: Page closed] 22:58:32 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.17-a0-777-g32247ce (34) 22:58:42 -!- amalloy_ is now known as amalloy 22:59:39 -!- ProzacElf has joined ##crawl-dev 23:03:22 -!- reaverb has quit [Quit: Leaving.] 23:03:33 -!- nicolae- has left ##crawl-dev 23:06:12 -!- doubtofbuddha has quit [Ping timeout: 244 seconds] 23:07:17 -!- PleasingFungus has quit [Ping timeout: 248 seconds] 23:20:08 -!- Menche has quit [Quit: Leaving] 23:21:01 -!- Menche has quit [Client Quit] 23:23:25 -!- travis-ci has joined ##crawl-dev 23:23:26 The build was fixed. (lair_runes_4 - c6b3094 #2412 : reaverb): http://travis-ci.org/crawl/crawl/builds/59974851 23:23:26 -!- travis-ci has left ##crawl-dev 23:23:35 -!- Bcadren has quit [Ping timeout: 256 seconds] 23:24:32 -!- PleasingFungus has joined ##crawl-dev 23:25:16 -!- ProzacElf has quit [Ping timeout: 240 seconds] 23:29:58 -!- Behr has quit [Quit: Leaving] 23:31:34 PleasingFungus: You said a few days ago you had some notes on Orc reform, right? 23:31:42 yes 23:34:52 Can you sum them up? 23:35:08 or are they TOP SECRET 23:35:38 top secret 23:35:39 sry 23:36:54 -!- Brannock_ has quit [Ping timeout: 245 seconds] 23:38:45 -!- mizu_no_oto has quit [Ping timeout: 248 seconds] 23:39:16 just search through the logs 23:48:39 -!- ussdefiant has joined ##crawl-dev 23:50:47 -!- qoala has joined ##crawl-dev 23:51:20 Lightli: other Orc items on PF's todo: sexy orcs, orc bees, orc vaults with three walls (they don't believe in the number 4), double-wide orc wall tiles, special orc high fashion in the form of boots, buckles, scarves, and fragrances 23:53:32 Various vaults 13https://crawl.develz.org/mantis/view.php?id=9682 by KennySheep 23:53:38 kennysheep!!! 23:53:39 oh my god... 23:53:49 it..it can't be! 23:53:49 -!- Siegurt has quit [Quit: Leaving.] 23:53:51 y e s 23:53:53 y e s s s s 23:54:22 Grunt: I can't look myself, tell me what awaits in bug #9682 23:54:34 An ossuary, 3 overflow alters, and orc mines entryway, an orc mines ending vault, 2 themed floating vaults, 8 abstract floating vaults, a sigmund-themed minivault and an entry vault. Enjoy! 23:54:46 mother of god 23:55:47 the 'enjoy' is part of the bug description :)