00:00:36 !lg * ikiller="shard shrike" 00:00:36 No games for * (ikiller='shard shrike'). 00:00:39 huh 00:00:43 didn't someone say? 00:01:00 cocytus is rather late to see things 00:01:11 (what are you polymorphing to see them otherwise) 00:01:20 PleasingFungus: shard_shrike is ok for that btw 00:01:25 I like quotes. 00:01:28 !lg * ikiller=caustic_shrike 00:01:28 also 00:01:29 22. ruv the Sensei (L27 VSMo of Lugonu), splashed by a caustic shrike's acid on Depths:4 (nooodl_heptagram) on 2014-11-23 18:16:28, with 672174 points after 85610 turns and 14:34:57. 00:01:36 I thought someone said a guy died to a shard shrike after blinking around a bunch 00:01:37 !lg * ikiller=shard_shrike 00:01:37 No games for * (ikiller=shard_shrike). 00:01:45 !lg * killer=shard_shrike 00:01:45 1. MrPlanck the Executioner (L27 HuCK of Xom), demolished by a shard shrike (created by the effects of Hell) on Coc:7 (coc_dpeg) on 2014-11-22 21:11:24, with 1048817 points after 99429 turns and 9:31:42. 00:01:47 ah ha 00:01:49 no that was a cuastic 00:01:57 oh 00:01:59 !tv * killer=shard_shrike 00:01:59 huh 00:01:59 1. MrPlanck, XL27 HuCK, T:99429 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 00:02:22 yeah right the ruv once was not knowing what cuastics are 00:02:31 oh my 00:02:44 party city 00:03:01 those elementals 00:03:05 not where he wants them to be 00:03:14 tight quarters and shard shrikes... kind of mean 00:03:27 also I have no idea what he's doing 00:03:28 or why 00:03:33 geeze, does he 00:03:36 I mean I know he's blinking but 00:03:36 he's panicking, duh. 00:03:38 what 00:03:46 theTower: that'd do it, yeah. 00:03:47 maybe he's hoping they're rf-? 00:03:56 Save macros? 00:03:58 wow 00:04:02 he has his clouds mapped to the same glyph as walls 00:04:12 an actual in-game "save macros" 00:04:18 I've seen it! 00:04:26 wait wizmode isn't in-game 00:04:50 PleasingFungus doesn't use macros? 00:04:56 why would I do that 00:05:00 ..wow 00:05:08 unknown monster: "shard shrike" 00:05:08 %??shard shrike 00:05:53 -!- radinms has quit [Ping timeout: 240 seconds] 00:06:49 -!- ParallaxScroll1 has quit [Ping timeout: 246 seconds] 00:06:57 &rc MrPlank 00:06:58 $(No milestones for MrPlank.) 00:07:01 I cannot imagine living without z mapped to Z 00:07:09 also without my vault macro but 00:07:46 well I need it for aa and za, and if I use CBoE 00:07:48 -!- roctavian has quit [Quit: Page closed] 00:08:01 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 00:08:33 !rc MrPlank 00:08:33 http://crawl.akrasiac.org/rcfiles/crawl-git/MrPlank.rc 00:08:48 !lg MrPlank coc 00:08:49 No games for MrPlank (coc). 00:08:51 !lg MrPlank br=coc 00:08:52 No games for MrPlank (br=coc). 00:09:19 !lg MrPlanck br=coc 00:09:20 3. MrPlanck the Executioner (L27 HuCK of Xom), demolished by a shard shrike (created by the effects of Hell) on Coc:7 (coc_dpeg) on 2014-11-22 21:11:24, with 1048817 points after 99429 turns and 9:31:42. 00:09:26 &rc MrPlanck 00:09:28 http://dobrazupa.org/rcfiles/crawl-git/MrPlanck.rc 00:09:41 wow, three cocytus deaths 00:09:43 that must sting 00:10:08 -!- weezeface has quit [Ping timeout: 265 seconds] 00:10:13 !lg MrPlanck br=coc x=src 00:10:14 3. [src=cszo] MrPlanck the Executioner (L27 HuCK of Xom), demolished by a shard shrike (created by the effects of Hell) on Coc:7 (coc_dpeg) on 2014-11-22 21:11:24, with 1048817 points after 99429 turns and 9:31:42. 00:10:40 -!- FlowRiser has quit [Remote host closed the connection] 00:11:40 huh, maybe he was playing around with his rc at the time 00:13:15 Unstable branch on crawl.s-z.org updated to: 0.16-a0-2676-gfc1a37c (34) 00:20:22 almost there 00:20:24 please colour 00:20:26 er 00:20:27 compile 00:20:30 I really need to go to sleep 00:20:55 -!- ruwin has quit [Read error: Connection reset by peer] 00:21:36 if this compiles and works I am going to push to a branch and let someone else dicker with the exact colours 00:24:02 -!- gammafunk has quit [Ping timeout: 245 seconds] 00:26:48 -!- anubisbafoobis has quit [Quit: Page closed] 00:27:07 the pan lord colors? 00:27:38 -!- PleasingFungus has quit [Ping timeout: 255 seconds] 00:29:22 -!- wheals has quit [Ping timeout: 255 seconds] 00:30:58 -!- travis-ci has joined ##crawl-dev 00:30:58 The build was broken. (singularity - 1fdfa37 #760 : Steve Melenchuk): http://travis-ci.org/crawl-ref/crawl-ref/builds/41917969 00:30:58 -!- travis-ci has left ##crawl-dev 00:31:48 success 00:31:48 ! 00:32:05 New branch created: panlord-colour (2 commits) 00:32:05 03Grunt02 07[panlord-colour] * 0.16-a0-2673-g08053e6: Base tile recolouring (roctavian). 10(25 minutes ago, 53 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=08053e60e74b 00:32:05 03Grunt02 07[panlord-colour] * 0.16-a0-2674-gcf08dcd: Inherit panlord colours in tiles from console colour. 10(84 seconds ago, 2 files, 300+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cf08dcd06185 00:32:10 someone more artistic than I needs to fix up the colours 00:32:13 * Grunt sleeps 00:33:57 -!- Furril has quit [Ping timeout: 255 seconds] 00:38:16 -!- UncertainKitten has joined ##crawl-dev 00:39:48 -!- tcsc has quit [Quit: This computer has gone to sleep] 00:39:48 -!- Mazed has quit [Ping timeout: 256 seconds] 00:40:27 -!- ontoclasm has quit [Quit: Leaving.] 00:41:50 -!- Harkenn has quit [Ping timeout: 250 seconds] 00:51:10 -!- PleasingFungus has joined ##crawl-dev 00:51:42 -!- TabO_ has quit [Quit: Page closed] 00:53:47 -!- Lawman0 has quit [Ping timeout: 244 seconds] 00:54:29 -!- FiftyNine has quit [Ping timeout: 264 seconds] 01:04:41 this is some super sentai shit 01:05:10 http://i.imgur.com/NOcUrWj.png 01:05:41 ahahaha 01:05:52 I can imagine all of these suits 01:06:29 it is kind of a pity that you lose being able to spot a pan lord by the distinctive orange-and-black setup 01:06:36 but they're still pretty distinctive 01:06:42 just need to adjust the saturation down, I think. 01:07:10 I'd rather keep the orange abd black and see if the bodies can support some weird emblem or sigil instead 01:09:49 (or, barring that, at least keep the black and change the orange) 01:10:50 both seem feasible 01:11:00 I will defer to the artists. 01:11:22 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 36.0a1/20141123030204]] 01:19:05 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 01:25:25 -!- theTower has quit [Quit: leaving] 01:30:15 -!- Patashu has joined ##crawl-dev 01:34:07 -!- Patashu_ has joined ##crawl-dev 01:34:07 -!- Patashu has quit [Disconnected by services] 01:34:49 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:38:23 -!- penciltax has quit [Client Quit] 01:47:43 -!- Gelos_ has quit [Client Quit] 01:50:58 -!- tensorpudding has quit [Ping timeout: 258 seconds] 01:55:13 -!- CrawlOffline|Jho has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 01:59:26 -!- Sorbius has quit [Quit: Leaving] 02:06:37 -!- ussdefiant has quit [Ping timeout: 240 seconds] 02:20:55 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 02:23:01 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-2676-gfc1a37c (34) 02:31:05 -!- inspector071 has quit [Ping timeout: 264 seconds] 02:33:08 -!- weezeface has quit [Remote host closed the connection] 02:35:37 -!- Pacra has quit [Ping timeout: 265 seconds] 02:36:57 -!- weezefac_ has quit [Remote host closed the connection] 02:47:14 -!- mong has quit [Quit: WeeChat 1.0.1] 02:52:50 -!- _Jordan_ has quit [Quit: Leaving] 02:53:21 -!- partyhat has quit [Quit: Textual IRC Client: www.textualapp.com] 03:04:15 -!- Gorice has quit [Quit: Page closed] 03:06:29 -!- radinms has quit [Ping timeout: 258 seconds] 03:10:59 -!- st_ has joined ##crawl-dev 03:17:50 -!- lessens has quit [Ping timeout: 250 seconds] 03:19:58 New branch created: sdl2_buildfix (1 commit) 03:19:58 03Keskitalo02 07[sdl2_buildfix] * 0.16-a0-2677-gfaa13f4: Fix SDL2 build on Ubuntu with contribs installed on the system. 10(7 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=faa13f4a6a90 03:30:56 * geekosaur wonders how that will affect his build... 03:37:53 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:40:54 -!- Patashu has joined ##crawl-dev 03:42:17 -!- Patashu_ has quit [Ping timeout: 240 seconds] 03:45:00 geekosaur: Please test! :) 03:45:17 It's in a separate branch because I didn't know how it'd affect builds that currently do work. 03:48:01 -!- kipster has quit [Ping timeout: 246 seconds] 04:16:08 -!- travis-ci has joined ##crawl-dev 04:16:08 The build passed. (explore - c088e79 #766 : Jesse Luehrs): http://travis-ci.org/crawl-ref/crawl-ref/builds/41923394 04:16:08 -!- travis-ci has left ##crawl-dev 04:16:38 -!- Pepe has quit [Ping timeout: 258 seconds] 04:17:47 mm, what is output of "sdl2-config --cflags" on the ubuntu system? 04:18:56 -!- Marbit has joined ##crawl-dev 04:20:08 that change does look like it will break things here; sdl2-config --cflags produces -I/opt/local/include/SDL2 and that directory contains among others SDL_main.h (and, notably, no SDL subdir; nor is one in /opt/local/include as that would be SDL1) 04:25:54 -!- __miek has quit [Ping timeout: 256 seconds] 04:36:11 -!- muravey has quit [Quit: Be back later ...] 04:42:11 -!- st_ has quit [Read error: Connection reset by peer] 04:42:46 -!- st_ has joined ##crawl-dev 04:42:47 -!- bleak has quit [Ping timeout: 245 seconds] 04:51:01 -!- schistosoma has quit [Read error: Connection reset by peer] 04:52:22 Hmm.. I *think* I've installed the SDL2 in the usual apt-get way here.. 04:55:04 -!- radinms has quit [Ping timeout: 244 seconds] 04:59:57 -!- scummos__ has quit [Ping timeout: 258 seconds] 05:04:41 -!- bonghitz has quit [Remote host closed the connection] 05:06:26 -!- flappity has quit [Ping timeout: 244 seconds] 05:06:53 -!- muravey has joined ##crawl-dev 05:09:34 -!- Quazifuji has quit [Ping timeout: 246 seconds] 05:10:41 -!- heteroy has quit [Ping timeout: 264 seconds] 05:14:38 -!- muravey has quit [Ping timeout: 265 seconds] 05:16:03 -!- Hailley has quit [Quit: Petra is closed!] 05:29:47 the right way would be either #include "SDL_main.h" or #include "SDL2/SDL_main.h" 05:30:00 because SDL/SDL_main.h would most likely be from SDL 1 05:32:23 considering that sdl2-config gives a path to the SDL2 directory, I would assume just SDL_main.h is the best way 05:33:03 but I cannot attest to the portability of that assumption 05:34:15 -!- Basil has quit [Ping timeout: 264 seconds] 05:39:53 -!- Crehl has quit [Quit: Killed by a kitten] 05:41:09 -!- Mazed has quit [Remote host closed the connection] 05:45:02 ah, of course. hmh, something's porbably just borked on my side. 05:49:07 -!- Marbit has quit [Ping timeout: 246 seconds] 05:53:34 -!- pentax has quit [Quit: ヒーロー見参!] 05:54:36 -!- Kramell has quit [Remote host closed the connection] 05:56:09 -!- Patashu has quit [Ping timeout: 255 seconds] 06:08:19 -!- _Jordan_ has quit [Quit: Leaving] 06:08:37 Yeah, that's it. pkg-config is just pointing to a wrong directory on my system. 06:10:28 -!- Kramell has quit [Remote host closed the connection] 06:13:39 -!- Philonous_ is now known as Philonous 06:19:05 what does sdl2.pc look like? 06:19:12 and does sdl2-config --cflags give a different result? 06:19:48 -!- bonghitz has quit [Ping timeout: 256 seconds] 06:22:45 -!- Kramell has quit [Remote host closed the connection] 06:23:38 -!- edlothiol has joined ##crawl-dev 06:32:20 -!- inspector071 has quit [Ping timeout: 258 seconds] 06:32:33 -!- Lasty has joined ##crawl-dev 06:33:03 -!- CrawlOffline|Jho has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 06:36:17 -!- wheals has joined ##crawl-dev 06:37:34 -!- partyhat has quit [Client Quit] 06:43:53 -!- Lasty has quit [Quit: Leaving.] 06:44:17 -!- tabstorm has quit [Ping timeout: 264 seconds] 06:45:51 -!- Kramell has quit [Remote host closed the connection] 06:46:03 -!- Evablue has quit [Quit: Evablue] 06:50:54 -!- Kramell has quit [Remote host closed the connection] 06:54:39 -!- Marbit has joined ##crawl-dev 06:59:32 -!- Kramell has quit [Remote host closed the connection] 07:01:24 Zaba: sdl2.pc https://gist.github.com/evktalo/918e543d2d774d1bc6d0 looks like it's correctly pointing to /usr/include 07:01:52 sdl2-config --cflags gives the wrong place as well 07:03:23 Cflags: -I${includedir}/SDL2 -D_REENTRANT 07:03:26 should be correct 07:04:08 -!- Kramell has quit [Remote host closed the connection] 07:04:16 yet pkg-config sdl2 --cflags gives me the same as sdl2-config.. well to be precise: -D_REENTRANT -I/usr/local/include/SDL2 07:04:36 sdl2-config: -I/usr/local/include/SDL2 -D_REENTRANT 07:04:55 hmm 07:05:02 maybe there's another installation of sdl2 somewhere that is interferring 07:05:43 Yeah, must be.. 07:06:12 that particular /usr/local/linclude/SDL2 directory does not exist, but I'm pretty sure I've just screwed this up at some point :) 07:06:37 you can try pkg-config --debug sdl2 07:06:50 it should show where it gets the wrong data from 07:07:52 -!- heteroy has quit [Ping timeout: 240 seconds] 07:10:42 Yeah, thanks, found it.. I seem to have installed it manually at some point. 07:16:18 -!- jeanjacques has joined ##crawl-dev 07:17:04 -!- Earlo has quit [Ping timeout: 255 seconds] 07:17:34 Getting rid of the other sdl2.pc fixed the pkg-config proplem :) many thanks! 07:18:09 no problem 07:18:45 -!- johnny0_ has joined ##crawl-dev 07:21:17 -!- johnny0 has quit [Ping timeout: 240 seconds] 07:21:52 -!- Galewind has quit [Ping timeout: 246 seconds] 07:24:01 // Do a thing. 07:24:39 -!- axujen has quit [Ping timeout: 265 seconds] 07:24:42 -!- Lprsti99______ has quit [Read error: Connection reset by peer] 07:24:43 -!- Fortescue has quit [Read error: Connection reset by peer] 07:24:44 -!- eeeeeta has quit [Read error: Connection reset by peer] 07:24:47 -!- endou_____ has quit [Read error: Connection reset by peer] 07:25:12 -!- squimmy_ has quit [Ping timeout: 265 seconds] 07:25:12 -!- _miek has quit [Ping timeout: 265 seconds] 07:25:38 -!- oberstein has quit [Ping timeout: 265 seconds] 07:26:57 -!- _miek has joined ##crawl-dev 07:28:00 -!- Fortescue has joined ##crawl-dev 07:28:25 -!- Brannock has joined ##crawl-dev 07:30:03 -!- oberstein has joined ##crawl-dev 07:37:24 -!- Wolfechu has quit [Ping timeout: 255 seconds] 07:40:09 -!- demiskeleton has quit [Quit: Leaving] 07:41:28 When unpetrifying, TRAN_NONE is made of "flesh", TRAN_LICH of "bone", ice beast of "ice".. tree will be made of "wood" but what of TRAN_FUNGUS ? 07:42:30 -!- serious_elf has quit [Quit: Page closed] 07:42:38 You turn into a fleshy mushroom. 07:42:45 ...the answer is obvious :) 07:42:55 (hi Eino!) 07:43:24 Hi! Turns out my SDL compilation troubles were all my own fault. 07:43:48 So there's no word for the "flesh" of a mushroom? 07:45:49 "malt"? 07:46:17 oops, that's from Italian "malto", not Finnish "malto" :) 07:46:50 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 07:47:11 hm, I meant that the message I gave was the one for entering fungus form, but I can't back that up. 07:47:19 I suppose it is the "flesh of a mushroom" 07:47:21 ah 07:52:48 -!- debo has quit [Ping timeout: 244 seconds] 08:00:12 -!- _D_ has quit [Quit: leaving] 08:05:58 -!- HDA has quit [Ping timeout: 246 seconds] 08:06:26 -!- sooheon has quit [Ping timeout: 250 seconds] 08:08:35 I guess back to flesh is fine for the fungus. 08:11:24 -!- Lawman0 has quit [Ping timeout: 244 seconds] 08:11:46 wow, there is code to make nets jump from a monster to you (or vice versa) when you swap places 08:15:25 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 08:20:09 oh god, why is there both monster_swaps_places and _swap_monsters 08:25:06 03Keskitalo02 07* 0.16-a0-2677-g1923b41: Turn unpetrifying tree-form players back to wood. 10(2 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1923b41c91e2 08:25:30 There, that's my major contribution to 0.16. 08:28:38 -!- debo has joined ##crawl-dev 08:36:38 <3 08:37:12 -!- heteroy has quit [Remote host closed the connection] 08:37:28 -!- Galewind_ has quit [Ping timeout: 246 seconds] 08:49:10 -!- Kramell has quit [Remote host closed the connection] 08:53:36 now do the same for mushroomform 08:55:08 16:08 <+Keskitalo> I guess back to flesh is fine for the fungus. 08:55:39 There appears to be no word for the "flesh" of a mushroom. 09:01:37 -!- Marbit has quit [Ping timeout: 246 seconds] 09:02:07 mycelium? :b 09:02:38 <|amethyst> mushrooms aren't made of mycelium 09:03:23 -!- HellTiger has quit [Ping timeout: 240 seconds] 09:03:39 -!- somebody has joined ##crawl-dev 09:03:45 -!- necKro_ is now known as neckro 09:04:28 Hey. I was curious, so I wanted to check whether someone else have already considered this idea — a spell, a semi-permanent version of Beastly Appendage that works a bit like Delayed Fireball — reduces your maximum MP by a bit, like anti-magic, but then leaves you with a semi-permanent melee aux attack or two that stays until your next casting of entirely form-changing spell. Maybe stacks with Blade Hands? 09:05:05 Semi-permanently melds body armor slots as a counterweight. 09:05:15 <|amethyst> how is that "a bit like Delayed Fireball"? 09:05:48 |amethyst: Well, it looks this way to me. Maybe I am wrong. 09:08:15 In any case, I just wanted to check the idea over here to see whether it causes an over-enthusiastic dev-stampede before getting anywhere near Mantis. 09:08:37 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:magic:power_duration 09:11:01 -!- Cryp71c_ is now known as Cryp71c 09:12:37 -!- Kramell has quit [Remote host closed the connection] 09:14:26 -!- SomeStupidGuy has quit [Ping timeout: 244 seconds] 09:17:04 -!- wheals has quit [Remote host closed the connection] 09:17:22 -!- TESTTROG has quit [Remote host closed the connection] 09:18:16 !tell wheals Okay. Thanks, I'll add it to the wiki. 09:18:17 somebody: OK, I'll let wheals know. 09:18:27 -!- muravey has joined ##crawl-dev 09:20:44 -!- Pluie has joined ##crawl-dev 09:20:45 -!- TESTTROG has quit [Remote host closed the connection] 09:22:05 -!- Kramell has quit [Remote host closed the connection] 09:22:25 -!- ontoclasm has joined ##crawl-dev 09:23:12 -!- wheals has joined ##crawl-dev 09:23:44 -!- Bloax has joined ##crawl-dev 09:23:58 -!- Isabel has quit [Ping timeout: 255 seconds] 09:24:02 -!- muravey has quit [Ping timeout: 255 seconds] 09:25:35 -!- LexAckson has joined ##crawl-dev 09:25:44 -!- wheals has quit [Remote host closed the connection] 09:27:28 -!- TESTTROG has quit [Remote host closed the connection] 09:27:41 -!- LexAckson_ has joined ##crawl-dev 09:27:41 -!- LexAckson has quit [Read error: Connection reset by peer] 09:28:50 -!- wheals has joined ##crawl-dev 09:28:56 -!- TESTTROG has quit [Remote host closed the connection] 09:28:57 -!- Kramell has quit [Remote host closed the connection] 09:30:00 -!- SomeStupidGuy has quit [Read error: Connection reset by peer] 09:39:44 -!- Kramell has quit [Remote host closed the connection] 09:42:12 -!- ontoclasm has quit [Quit: Leaving.] 09:43:02 -!- Kramell has quit [Remote host closed the connection] 09:43:34 -!- travis-ci has joined ##crawl-dev 09:43:34 The build passed. (panlord-colour - cf08dcd #773 : Steve Melenchuk): http://travis-ci.org/crawl-ref/crawl-ref/builds/41964579 09:43:34 -!- travis-ci has left ##crawl-dev 09:46:43 -!- siepu has quit [Quit: Leaving] 09:47:14 -!- Kramell has quit [Remote host closed the connection] 09:48:22 -!- Kramell has quit [Remote host closed the connection] 09:48:45 -!- Kramell has quit [Remote host closed the connection] 09:49:01 -!- muravey has joined ##crawl-dev 09:49:18 -!- Kramell has quit [Remote host closed the connection] 09:49:59 -!- Kramell has quit [Remote host closed the connection] 09:50:18 -!- Kramell has quit [Remote host closed the connection] 09:50:31 -!- Marbit has joined ##crawl-dev 09:51:22 -!- Kramell has quit [Remote host closed the connection] 09:51:46 -!- Kramell has quit [Remote host closed the connection] 09:52:23 -!- Kramell has quit [Remote host closed the connection] 09:53:59 -!- Kramell has quit [Remote host closed the connection] 09:54:22 -!- Kramell has quit [Remote host closed the connection] 09:54:34 -!- muravey has quit [Ping timeout: 256 seconds] 09:54:46 -!- Kramell has quit [Remote host closed the connection] 09:55:19 -!- Kramell has quit [Remote host closed the connection] 09:55:22 -!- radinms has quit [] 09:55:45 -!- Kramell has quit [Remote host closed the connection] 09:55:48 -!- ussdefiant has joined ##crawl-dev 09:56:42 -!- tabstorm has joined ##crawl-dev 10:01:43 -!- wheals has quit [Remote host closed the connection] 10:03:02 -!- Kramell has quit [Remote host closed the connection] 10:04:42 -!- wheals has joined ##crawl-dev 10:05:59 -!- NotKintak has quit [Read error: Connection reset by peer] 10:06:12 -!- mopl has quit [Quit: Page closed] 10:07:57 -!- us17 has quit [Ping timeout: 240 seconds] 10:07:57 -!- us17_ is now known as us17 10:10:54 -!- Kramell has quit [Remote host closed the connection] 10:15:29 -!- iFurril has quit [Ping timeout: 264 seconds] 10:15:50 -!- Kramell has quit [Remote host closed the connection] 10:18:44 -!- SomeStupidGuy has quit [Ping timeout: 240 seconds] 10:18:44 -!- somebody has quit [Quit: Leaving.] 10:22:17 -!- TESTTROG has quit [Remote host closed the connection] 10:24:26 -!- Kramell has quit [Remote host closed the connection] 10:24:33 -!- Morg0th has quit [Quit: leaving] 10:26:06 -!- ontoclasm has joined ##crawl-dev 10:27:15 -!- TESTTROG has quit [Remote host closed the connection] 10:29:23 03PleasingFungus02 07* 0.16-a0-2678-gd0034a5: Turn player flesh into data 10(6 minutes ago, 4 files, 28+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d0034a540656 10:29:26 -!- Kramell has quit [Remote host closed the connection] 10:29:59 oh god 10:30:00 wheals: You have 1 message. Use !messages to read it. 10:30:01 my flesh 10:30:03 your flesh sloughs away into a cloud of bits! 10:30:06 !messages 10:30:07 (1/1) somebody said (1h 11m 50s ago): Okay. Thanks, I'll add it to the wiki. 10:30:14 -!- Kramell has quit [Remote host closed the connection] 10:30:54 -!- Kramell has quit [Remote host closed the connection] 10:31:37 wait, i think mummies can petrify 10:32:29 -!- Siegurt has joined ##crawl-dev 10:34:14 -!- inspector071 has quit [Ping timeout: 256 seconds] 10:36:29 -!- TESTTROG has quit [Remote host closed the connection] 10:38:30 !messages 10:38:31 No messages for Marbit. 10:38:32 -!- Kramell has quit [Remote host closed the connection] 10:39:11 -!- TESTTROG has quit [Remote host closed the connection] 10:40:50 -!- muravey has joined ##crawl-dev 10:40:50 -!- wheals_ has joined ##crawl-dev 10:41:40 -!- TESTTROG has quit [Remote host closed the connection] 10:41:45 -!- wheals has quit [Disconnected by services] 10:41:51 -!- wheals_ is now known as wheals 10:43:47 -!- TESTTROG has quit [Remote host closed the connection] 10:44:01 -!- muravey has quit [Client Quit] 10:44:32 -!- zxc232 has quit [Read error: Connection reset by peer] 10:49:51 -!- mamgar has quit [Read error: Connection reset by peer] 10:51:05 -!- Kramell has quit [Remote host closed the connection] 10:52:30 -!- Daekdroom has quit [Changing host] 10:52:46 -!- zauren has quit [Quit: ChatZilla 0.9.91 [Firefox 33.1/20141106120505]] 10:54:59 <|amethyst> !tell PleasingFungus how is the PbD/Kiku interaction supposed to work? 10:54:59 |amethyst: OK, I'll let pleasingfungus know. 11:02:53 -!- theTower has joined ##crawl-dev 11:06:56 -!- Isabel has joined ##crawl-dev 11:08:02 -!- TESTTROG has quit [Remote host closed the connection] 11:09:08 -!- Aryth has quit [Ping timeout: 244 seconds] 11:09:22 -!- ussdefiant has quit [Ping timeout: 256 seconds] 11:09:28 -!- Adder has quit [Ping timeout: 265 seconds] 11:09:53 -!- Pluie has quit [Ping timeout: 265 seconds] 11:11:25 <|amethyst> !tell PleasingFungus Trying to think of a better have[] string, maybe something like "You can steal the life force of nearby corpses when you defeat an enemy", but that doesn't make clear that the enemy has to drop a corpse to trigger the duration 11:11:25 |amethyst: OK, I'll let pleasingfungus know. 11:12:01 -!- Marbit has quit [Quit: Page closed] 11:12:20 -!- Pluie has joined ##crawl-dev 11:14:23 huh, why do we use -Wno-unused-parameter? 11:15:07 -!- Isabel has quit [Ping timeout: 255 seconds] 11:15:17 -!- OCTOTROG has quit [Remote host closed the connection] 11:15:41 <|amethyst> %git a314b56 11:15:41 07kilobyte02 * 0.10-a0-1964-ga314b56: Disable an utterly asinine warning. 10(3 years ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a314b56b4756 11:15:56 <|amethyst> to be inflammatory 11:18:13 -!- PleasingFungus has joined ##crawl-dev 11:19:14 -!- alefury has joined ##crawl-dev 11:19:51 -!- neckro is now known as neckro23 11:20:09 -!- Isabel has joined ##crawl-dev 11:21:27 -!- Bloax has quit [Quit: Error: Bloax not found] 11:22:12 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-2678-gd0034a5 (34) 11:22:56 -!- Pluie has quit [Ping timeout: 265 seconds] 11:29:34 -!- Mazed has quit [Remote host closed the connection] 11:29:35 -!- OCTOTROG has quit [Remote host closed the connection] 11:32:25 -!- OCTOTROG has quit [Remote host closed the connection] 11:38:09 -!- Basil has joined ##crawl-dev 11:40:43 -!- elliptic has quit [Quit: Leaving] 11:41:51 -!- N78291 has joined ##crawl-dev 11:41:54 -!- Kalir has quit [Changing host] 11:42:35 -!- tabstorm has quit [Ping timeout: 272 seconds] 11:42:58 -!- bonghitz has quit [Quit: Leaving...] 11:47:49 -!- ElanMorin has joined ##crawl-dev 11:48:21 -!- UncertainKitten has joined ##crawl-dev 11:49:01 -!- muravey has joined ##crawl-dev 11:55:47 -!- somebody has joined ##crawl-dev 11:56:02 -!- somebody has quit [Client Quit] 12:09:20 -!- witty has quit [Ping timeout: 265 seconds] 12:09:20 -!- witty_ has quit [Ping timeout: 265 seconds] 12:14:55 I was considering turning flesh into data, but then I thought it'd be crazy. But maybe I overthought it. 12:15:27 it's pretty silly 12:15:27 PleasingFungus: You have 2 messages. Use !messages to read them. 12:15:31 but it made me happy 12:15:54 Flesh To Data 12:15:57 !source mut-data.h 12:15:57 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mut-data.h;hb=HEAD 12:15:58 new spell 12:16:19 03wheals02 07* 0.16-a0-2679-gdd6be42: Simplify (PleasingFungus). 10(5 hours ago, 1 file, 8+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dd6be42bb9f4 12:16:19 03wheals02 07* 0.16-a0-2680-g5b05ff9: Some minor mindexicide. 10(5 hours ago, 5 files, 24+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5b05ff9c3260 12:16:19 03wheals02 07* 0.16-a0-2681-ge5c08d7: Use monster::move_to_pos more widely. 10(4 hours ago, 13 files, 35+ 74-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e5c08d7945cd 12:16:19 03wheals02 07* 0.16-a0-2682-g913d91f: Add monster::swap_with, use it in several locations. 10(7 minutes ago, 7 files, 57+ 90-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=913d91fc45b3 12:16:22 Yeah, that looked like a fun thing to (over)do! 12:17:01 |amethyst: these are good and reasonable questions. 12:17:05 !source mutation.cc 12:17:05 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mutation.cc;hb=HEAD 12:17:51 PleasingFungus: You see, I started grepping where "flesh" is mentioned.. 12:18:12 -!- tcsc has quit [Quit: This computer has gone to sleep] 12:19:38 what should the death message be for killing yourself with a miscast invoked at a monster? 12:19:56 I don't think shadow form can be petrified. Well, at least basilisk couldn't do that. 12:20:22 I'm using "killed from afar by themself with a card of wild magic" currently 12:20:27 it has immunity, so a basilisk couldn't 12:20:31 er 12:20:34 *magic immunity 12:20:47 -!- wheals has quit [Remote host closed the connection] 12:21:01 which is a step up from the original "killed from afar by a program bug with an a card of wild magic" 12:22:08 -!- Aea has quit [Client Quit] 12:26:34 -!- weezeface has quit [Remote host closed the connection] 12:28:32 -!- wheals has joined ##crawl-dev 12:28:32 -!- weezeface has quit [Remote host closed the connection] 12:28:40 -!- Marbit has joined ##crawl-dev 12:29:12 -!- ontoclasm has quit [Quit: Leaving.] 12:30:38 -!- Guest12366 has joined ##crawl-dev 12:34:28 -!- Sombra has quit [Ping timeout: 265 seconds] 12:38:52 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 12:39:19 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 12:40:48 Keskitalo: what about a catoblepas/ 12:40:49 ? 12:40:53 Lasty_, are you still adding sacrifices to ru? 12:41:10 -!- ProzacElf has quit [Ping timeout: 250 seconds] 12:41:34 he's planning to add Sacrifice Corpses so reaverb can remove it 12:42:50 I'm curious if he's considered dietary sacrifices or sacrifice gold yet, or if strategic sacrifices are out of bounds for ru 12:46:54 |amethyst was talking about Sacrifice Meat 12:47:01 but iirc there were issues 12:47:20 N78291: could you get it to be just "killed by a card of wild magic"? 12:47:31 I don't think sacrifice wealth was suggested? 12:47:33 idk 12:51:12 sacrifice meat/wealth would have slight overlap with zin, but I don't think it's too bad 12:51:21 and ru already slightly overlaps with a few other gods 12:51:28 in terms of sacrifices/conducts 12:51:57 -!- link_108 has joined ##crawl-dev 12:55:08 also, with gozag :) 12:55:18 (the meat part) 12:55:41 hm, my testing HuWn started with three books 12:55:45 intentional? 13:03:20 -!- simmarine has joined ##crawl-dev 13:05:40 -!- LexAckson__ has joined ##crawl-dev 13:08:31 -!- JuicyPear has quit [Client Quit] 13:08:36 -!- LexAckson_ has quit [Ping timeout: 255 seconds] 13:08:45 Yes, I think so 13:08:58 one or two have two spells, right? 13:09:57 -!- NotKintak has quit [Ping timeout: 255 seconds] 13:11:45 -!- ProzacElf has quit [Ping timeout: 255 seconds] 13:17:25 -!- Guest12366 is now known as Sombra 13:36:02 HilariousDeathArtist (L12 FoWz) (D:12) 13:36:21 -!- HDA has quit [Quit: Page closed] 13:36:32 -!- HDA has joined ##crawl-dev 13:38:24 Looks like my game crashed pulling a mercenary card while Hated by All from Ru 13:38:59 haha 13:39:08 I know the commit that caused taht 13:39:21 however I don't think anyone's around right now so imo file a ticket; should be easy to fix tonight 13:39:33 Will do 13:39:39 (man, that ru guy. what a troublemaker.) 13:39:43 I was about to sacrifce evokables anyway :P 13:39:44 (who would design a god like that...!?) 13:43:35 they will rue the day they dreamed up such a god... 13:43:42 don't bother filing it, i'll fix it 13:45:44 -!- ldf has quit [Ping timeout: 250 seconds] 13:45:48 rip, too late 13:46:28 wheals: another ticket-notch on your belt! 13:47:54 Mercenary card causes a crash when you are "Hated by All" 13https://crawl.develz.org/mantis/view.php?id=9255 by HilariousDeathArtist 13:48:55 great sword tiles look different, but I don't remember seeing a commit changing great sword tiles 13:49:34 there was one 13:49:38 all long blades changed 13:49:44 no 13:49:49 like yesterday or day before 13:49:50 I've been trying to track it down. I know about the big lbl tiles change 13:49:50 yeah they did !!!!! 13:49:52 oh 13:49:52 -!- LexAckson__ has quit [Ping timeout: 245 seconds] 13:50:07 oh it's listed as greatsword 13:50:07 %git 03c478d3dd 13:50:07 07roctavian02 * 0.16-a0-2648-g03c478d: Tweaked a couple greatsword tiles. 10(2 days ago, 2 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=03c478d3dd8e 13:50:08 not great sword 13:50:11 no wonder I couldn't find it 13:50:14 rip 13:50:33 I feel a little bad about making crawl inconsistent about this 13:50:36 :/[Gg]reat ?[Ss]word imo 13:50:37 since greatslings aren't great slings 13:50:53 oops, that mercenary card bug is my fault 13:51:25 cards branch was merged to master right? 13:52:16 yep 13:52:19 N78291: yep 13:52:23 but wheals says he's fixin it 13:52:31 are convokers (and orb spiders I suppose) the only monsters with a delayed cast effect? I really like those two monsters and the tactical decisions you have to make because of the forewarning of their actions 13:53:12 orb spider: kill it while it's not running away 13:53:42 they're good monsters, though idk about tactical decision-making caused by orb silliness 13:54:06 moreso the "they're about to cast {x}" can change how you decide to approach those monsters 13:54:25 I don't think there's another monster with a similar effect on player tactics 13:54:25 well orb spider mostly gives you more time to duck behind cover 13:54:25 I find it hard to tell when orb spiders are *about* to x 13:54:32 since iirc they require multiple charging turns? 13:54:33 I forget 13:54:45 orb spiders are weird but sometimes they stand still and you can take advantage of that 13:54:48 the orb spider weaves mystical energies, or something like that 13:55:28 with convokers you either run away, use it to clear the floor or shoot curare at it 13:55:51 (#2 is a very, very bad idea because vaults, oods and uniques are a thing) 13:56:06 oof, ood oof. 13:56:25 though i don't think that's possible :( 13:56:36 orb of warmth 13:56:54 convokers are also the least magically resistant of the general vault monsters 13:57:11 that too, curare just has special interaction 13:57:15 so paralyzing them works more often 13:57:23 yea. curare is fun 13:57:30 can water elementals engulf them? 13:57:41 i'd assume so, let me check 13:58:36 -!- link_108 has quit [Quit: Leaving.] 13:58:45 yes and it interrupts the recall 13:59:20 nice 14:01:49 -!- Patashu has joined ##crawl-dev 14:01:54 -!- Sharkman1231 has quit [Quit: Page closed] 14:02:21 -!- wheals has quit [Remote host closed the connection] 14:05:53 -!- Cryp71c has quit [Read error: Connection reset by peer] 14:06:09 -!- Cryp71c has joined ##crawl-dev 14:06:45 -!- weezeface has quit [Remote host closed the connection] 14:08:13 03N7829102 07* 0.16-a0-2683-gc417ed5: Improve Wild Magic card (theTower). 10(10 minutes ago, 5 files, 66+ 32-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c417ed5f1328 14:08:22 -!- HDA has quit [Quit: Page closed] 14:09:18 -!- Daedalus__ has quit [Quit: Page closed] 14:11:31 -!- weezeface has quit [Ping timeout: 244 seconds] 14:13:28 -!- MIC132 has joined ##crawl-dev 14:14:01 -!- MIC132 has quit [Client Quit] 14:15:14 -!- johnny0_ is now known as johnny0 14:17:58 -!- gammafunk has joined ##crawl-dev 14:18:10 .crushed 14:18:11 76. Mersau1t the Imperceptible (L19 VpEn of Ashenzari), thrown by an octopode crusher on Depths:2 on 2014-11-19 09:47:41, with 273699 points after 61667 turns and 9:17:00. 14:18:26 !lg * ikiller=~shrike 14:18:27 29. oryx the Invulnerable (L27 FoFi of The Shining One), slain by a shard shrike on Coc:7 (coc_dpeg) on 2014-11-24 08:02:36, with 889879 points after 69259 turns and 6:43:32. 14:18:33 ! 14:18:52 PleasingFungus: shard shrike kill! 14:19:06 !lg * ikiller=~shrike -tv 14:19:07 29. oryx, XL27 FoFi, T:69259 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 14:19:26 !lg * ikiller=~shrike -tv:cancel 14:19:28 29. oryx, XL27 FoFi, T:69259 cancel requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 14:19:36 !lg * ikiller=~shrike -tv:channel=shriketv 14:19:38 29. oryx, XL27 FoFi, T:69259 requested for shriketv (telnet://termcast.develz.org or http://termcast.develz.org). 14:21:13 bbbbbbbb 14:22:01 oh god why did he step back 14:22:07 should've just started cleaving there 14:22:11 only now he checks them on xv 14:22:44 unknown monster: "shard shrike" 14:22:44 %?? shard shrike 14:22:51 don't tell me they have af_cold too 14:22:59 oh they do 14:23:17 but then again less than rc++ in cocy is asking for it 14:23:33 tbh though I don't know how much that reduces the cold damage 14:23:49 dunno, i rarely bother with more than rc+ for coc save for ice fiends 14:24:01 and those hit like trucks even with rc+++ 14:24:15 well 14:24:19 Ice Fiend (161) | Spd: 10 | HD: 18 | HP: 78-115 | AC/EV: 15/6 | Dam: 2509(claw)12(cold:18-53), 2509(claw)12(cold:18-53) | 05demonic, 10doors, evil, see invisible, fly | Res: 13magic(immune), 12cold+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 2892 | Sp: b.cold (3d27) [06!sil], s.torment [06!sil] | Sz: Large | Int: high. 14:24:19 %??ice_fiend 14:24:43 -!- Patashu has quit [Ping timeout: 272 seconds] 14:24:46 yeah they hit fairly hard, if you resist their cold and have good ac/gdr 14:24:52 that melee won't really do anything 14:25:50 !lg * ikiller=~shrike -log 14:25:51 29. oryx, XL27 FoFi, T:69259: http://dobrazupa.org/morgue/oryx/morgue-oryx-20141124-080236.txt 14:26:38 -!- weezeface has quit [Remote host closed the connection] 14:27:42 -!- bleak has quit [Ping timeout: 256 seconds] 14:28:02 !lg * ikiller=~shrike -tv:channel=shriketv 14:28:04 29. oryx, XL27 FoFi, T:69259 requested for shriketv (telnet://termcast.develz.org or http://termcast.develz.org). 14:28:38 -!- bonghitz has quit [Remote host closed the connection] 14:29:15 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 14:31:15 oh wow, TSO saved his life once 14:31:33 -!- sooheon has quit [Remote host closed the connection] 14:31:33 !lg * ikiller=~shrike -2 14:31:35 28/29. sorbius the Talismancer (L27 DDAs of Makhleb), mangled by a shard shrike on Coc:4 on 2014-11-24 07:58:54, with 910388 points after 85975 turns and 5:51:19. 14:31:40 heh 14:31:43 and another one... 14:31:49 !lg * ikiller=~shrike -3 14:31:50 27/29. yangabriel the Warrior (L18 MiFi of Nemelex Xobeh), slain by Nikola the shard shrike on Spider:2 on 2014-11-24 01:51:24, with 209765 points after 41188 turns and 2:16:44. 14:31:55 -!- weezeface has quit [Ping timeout: 265 seconds] 14:31:57 ...yeah 14:32:08 !lg * ikiller=~shrike -4 14:32:10 26/29. ruv the Sensei (L27 VSMo of Lugonu), splashed by a caustic shrike's acid on Depths:4 (nooodl_heptagram) on 2014-11-23 18:16:28, with 672174 points after 85610 turns and 14:34:57. 14:32:27 !lg * ikiller=~shrike -2 -tv 14:32:28 28/29. sorbius, XL27 DDAs, T:85975 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 14:35:24 -!- LexAckson has joined ##crawl-dev 14:36:39 oh, I missed out on some fun, I see 14:37:21 PleasingFungus: two shard shrike kills 14:37:30 that are not result of polymorph, that is 14:37:32 nikola the shard shrike 14:37:33 just mean 14:37:39 meh 14:37:41 but two in cocy! 14:37:44 polymorphing nikola is just asking for it 14:37:44 imo 14:37:48 yeah 14:37:50 !tv * ikiller=~shrike 14:37:51 29. oryx, XL27 FoFi, T:69259 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 14:37:54 Nikola (11@) | Spd: 10 | HD: 18 | HP: 190 | AC/EV: 1/9 | Dam: 20 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(120) | XP: 3261 | Sp: shock (d18), b.lightning (3d22), chain lightning, blink | Sz: Medium | Int: high. 14:37:54 %??nikola 14:38:08 dang 14:38:16 the only resistance nikola has is mr, surely you can find a better way 14:38:25 I mean, ?vuln and para him or something 14:38:30 tbf, it seems like it would be reasonable to poly a dangerous spellcaster into something that probably can't cast spells 14:38:31 it's just, 14:39:08 well, I'd argue that it doesn't seem reasonable, knowing that more horrible things exist at somewhat higher hd 14:39:28 although I guess how unreasonable it is depends on what version of crawl you're in 14:39:29 -!- Cryp71c has quit [Read error: Connection reset by peer] 14:39:36 huh 14:39:46 -!- Cryp71c has joined ##crawl-dev 14:39:47 mostly wasn't the shrikes that got him 14:39:56 blizzard demon and ice dragon shredded him 14:40:13 they certainly helped, but yeah flying while near blizzard 2 14:40:23 !tv * ikiller=~shrike -2 14:40:24 28/29. sorbius, XL27 DDAs, T:85975 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 14:42:15 hm, taking a while to load 14:42:33 -!- Zaba has quit [Read error: Connection reset by peer] 14:42:44 yeah I just downloaded it directly 14:43:07 I have yet to see anyone die when actually trying to fight the shrikes. 14:43:14 people keep trying to run away from speed 30 enemies. 14:43:18 I don't get it. 14:43:26 well tbh that last one was fo 14:43:37 but he definitely got into way more trouble than it was worth 14:43:44 *tbf 14:44:20 -!- _Jordan_ has quit [Quit: Leaving] 14:45:12 PleasingFungus: well, when you view that sorbius death, you'll get your wish 14:45:17 he tries to fight 5 of them 14:45:44 spoilers: it goes poorly... 14:45:50 oh, maybe it loaded too late 14:46:00 when I tuned in he was running away 14:46:19 let's try this agian 14:46:20 !tv * ikiller=~shrike -2 14:46:22 28/29. sorbius, XL27 DDAs, T:85975 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 14:46:30 yeah it was just a skeletal and then 5 b showed up 14:46:39 I wonder if the packs are too large 14:47:06 I originally intended smaller packs, and then realized I'd forgotten to compensate for the band leader, and then shrugged 14:47:46 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 14:48:14 need to run -objstat Coc to see how many are getting placed 14:49:00 i tuned in and he's at 3 hp and trying to blink away 14:49:00 so yeah idk 14:49:00 average band size of 3, maybe range of 2-5 14:49:08 yeah I downloaded it and watched with jettyplay 14:49:18 that's a java ttyrec viewer that works nicely 14:50:12 works with urls, so you don't actually have to manually download the ttyrec, but same difference 14:50:47 java...! 14:50:53 is that allowed 14:50:58 the jit cost! 14:53:24 -!- ackack has joined ##crawl-dev 14:55:21 fr labs dont look like ice caves 14:56:21 ice caves? 14:56:27 do you mean the portal? 14:56:29 yeah 14:56:35 oh 14:56:38 aren't labs cyan and ice caves something else 14:56:38 i saw a blue portal and thought it was an ice cave for some reason 14:56:48 labs are cyan/blue 14:56:58 -!- sooheon has quit [Ping timeout: 255 seconds] 14:57:01 <|amethyst> ice cave is white 14:57:04 it is partially my fault because ice cave entrances have an associated vault and labs do flicker at least 14:57:07 oh 14:57:22 then im just bad 14:57:30 1learn add simmarine 14:57:36 !gamesby 14:57:36 gammafunk has played 2412 games, between 2012-04-26 17:48:23 and 2014-11-24 02:05:33, won 19 (0.8%), high score 24084354, total score 128618030, total turns 13397939, play-time/day 2:06:00, total time 82d+12:29:45. 14:57:40 !gamesby simmarine 14:57:41 simmarine has played 1339 games, between 2010-12-14 09:48:41 and 2014-11-20 21:33:38, won 123 (9.2%), high score 15851016, total score 411527173, total turns 20065436, play-time/day 1:04:38, total time 64d+13:26:07. 14:57:47 pretty good for a badplayer 14:58:06 <|amethyst> lab, malign, zig, bazaar, and wizlab are all the same colour though 14:58:37 those last through could stand changing, maybe, but I'm not sure if colours are free 14:58:51 <|amethyst> there are plenty of ETC_ colours available 14:58:56 <|amethyst> all those use SHIMMER_BLUE 14:58:57 ah, right 14:59:10 what happened to non-etc cyan labs? or maybe I am thinking of 4.1 14:59:14 bazaar could be etc_gold I guess 14:59:30 <|amethyst> hm 14:59:39 <|amethyst> maybe I should make a version of crawl-glyphs for features :) 14:59:53 <|amethyst> (and support ETC_ colours somehow?) 15:00:25 !source feature-data.h 15:00:26 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/feature-data.h;hb=HEAD 15:01:48 oh I just assumed they did support etc colours 15:02:25 <|amethyst> gammafunk: I mean the script that makes 15:02:27 <|amethyst> ??glyphs 15:02:27 glyphs[1/2]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 15:02:27 oh they do, you mean sup...yeah 15:02:40 -!- SomeStupidGuy has quit [Read error: Connection reset by peer] 15:02:52 DNGN_BADLY_SEALED_DOOR, "", "badly_sealed_door", 15:02:54 heh 15:03:06 -!- ackack has quit [Quit: Leaving] 15:03:08 those low-grade gnomic craftsfolk! 15:04:15 -!- sooheon has quit [Remote host closed the connection] 15:04:15 -!- Nerem has quit [Ping timeout: 255 seconds] 15:04:41 I have absolutely no idea where that's used. 15:05:39 <|amethyst> DCHAR_ARCH features excluding exits: malign gateway (shimmer blue), shop (yellow), abandoned shop (lightgrey), stone arch (lightgrey), lab (shimmer blue), dis (cyan), geh (red), coc (lightcyan), tar (magenta), hell (red), abyss (warp), exit through abyss (warp), pan (lightblue), transit pan (lightgreen), vaults (lightgreen), zot (magenta), zig (shimmer blue), bazaar (shimmer blue), trove (blue), sewer (lightgreen), ossuary (brown), bailey (lightred), i 15:05:46 -!- Siegurt has quit [Read error: Connection reset by peer] 15:07:35 <|amethyst> PleasingFungus: it's not used exactly 15:07:40 <|amethyst> %git 5ab2fec5 15:07:40 07kilobyte02 * 0.12-a0-2629-g5ab2fec: Put the enum for sealed doors where it belongs. 10(1 year, 9 months ago, 3 files, 9+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5ab2fec56077 15:07:44 yeah it's tag_majored 15:08:03 ah 15:08:26 -!- ackack has joined ##crawl-dev 15:09:01 <|amethyst> honestly it could be reused if we use a minor tag in that compat code 15:09:07 -!- Daekdroom has quit [Ping timeout: 255 seconds] 15:09:23 PleasingFungus: how many shard shrikes would you guess are generated on average on cocytus (the player not necesarilly seeing them all, of course) 15:09:28 in the entire branch 15:09:40 average and the min/max 15:09:56 not counting hell effects either, importantly :) 15:10:01 hrm, true 15:10:04 your guess? 15:10:16 this is for all of the bacon 15:10:18 <|amethyst> I guess it's cheating to run objstat like you just did :) 15:10:20 gonna guess average is about 16, min 0, max 40 15:10:36 wow, not super far off, and in fact an overestimate 15:10:38 but good guess 15:10:42 :) 15:10:49 12.2, 0-34 15:10:51 nice 15:10:53 from 100 iterations only 15:10:59 but that's a reasonable number 15:11:09 especially given that you're gonna dive coc, since it's a hell 15:11:16 unless you ran objstat yourself 15:11:21 I did not 15:11:38 well much better when I asked people how much gold in average on v:5 15:11:45 I was terrible at that. 15:11:45 the answers were deplorable save for minmay 15:11:52 oh right you guessed too 15:12:00 iirc I set the frequency to about the same as reapers', so I thought "how many reapers are there in coc?", and then multiplied that by average band size 15:12:02 on the other hand 15:12:10 I have no idea why I would have a good intuition for reapers in cocytus 15:12:21 reapers are scurry 15:12:25 true 15:12:26 gold? not scurry 15:12:29 :p 15:13:50 hrm, band size of shard shrikes is only 2-4 15:13:56 so yeah I don't think go any lower than that 15:14:55 tbh I love that we're continuing the video game trope of "bird enemies among the most dangerous in the game" 15:15:07 next we need to add bubble enemies 15:15:23 -!- pwnmonke_ has quit [Ping timeout: 272 seconds] 15:15:29 <|amethyst> Orb of Absorption 15:15:41 hitchcock would be proud 15:15:46 <|amethyst> https://www.youtube.com/watch?v=I6Ffr1U7KMY 15:15:46 heh 15:15:54 isn't band size actually 3-5 15:15:57 !source mon-place.cc 15:15:57 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-place.cc;hb=HEAD 15:16:10 yeah it is, counting the leader 15:16:14 this is what I was saying earlier 15:16:34 I'd be fine with it actually being 2-4 15:17:43 I guess with hell effects dropping them on the player 15:18:40 shrike nest vault imo 15:19:01 yeah they're much nastier as hell effects than edge-of-LOS guys 15:19:11 which is kind of the opposite of ice fiends, arguably 15:19:15 reward those completionists who *need* to explore every level 15:19:34 part of the reason I ruined zin was as spite against those people 15:19:34 hell shouldn't be a place you 'clear'!!! 15:19:50 but my hellish pudding farm! 15:21:10 nice, stack five cant draw every card description because of the added card depictions 15:22:04 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 15:22:52 oops 15:23:10 clearly add them on a separate page, like the quotes for items/monsters 15:27:56 confused by this singular view of hells vaults 15:28:06 !ruin PleasingFungus 15:28:07 stairs, ambushes, and bubbles are all still things 15:30:31 beware the singular view cost 15:30:44 I think that's one of those OO principles. 15:30:48 <|amethyst> Maybe I'll make it to hell some day 15:30:50 ;_; 15:31:12 |amethyst: you don't to go there! it's a bad place. 15:31:20 <|amethyst> !lm . br.enter=hell s=place 15:31:21 One milestone for |amethyst (br.enter=hell): Hell 15:31:35 well, in the strictest of senses, it's not very hard to reach hell. 15:31:36 welcome... damnation! 15:31:43 you just need the right lair end 15:31:48 <|amethyst> theTower: I should say "to one of the hells" 15:32:07 !lm zermako br.enter=hell 15:32:07 No milestones for zermako (br.enter=hell). 15:32:09 you just need a build that can go straight to hell from lair:8 15:32:13 better than zermako 15:32:19 pretty plausible 15:33:57 better than zermako....!? 15:34:10 !lm * rune~~icy|bone|obsidian|iron ((urune>=2|xl>20)) 15:34:10 '2|xl>20' is not an integer in 'urune>=2|xl>20' 15:34:25 !lm * rune~~icy|bone|obsidian|iron urune>=2 15:34:27 24233. [2014-11-24 21:32:32] whales2 the Archmage (L27 DECj of Sif Muna) found an obsidian rune of Zot on turn 178944. (Geh:7) 15:34:55 (of course it's not that hard to ignore the runes before them, where's backtrackicus) 15:35:02 backtrackicus....! 15:35:03 oh 15:35:08 I was going to do more silly nameshedding 15:35:28 take those georgian words & reverse them 15:35:33 probably syllablewise 15:35:39 nameshedding...did you just bikeshed the word bikeshedding? 15:35:48 no? 15:35:52 alright 15:36:05 -!- Brannock_ has joined ##crawl-dev 15:36:40 -!- Brannock has quit [Ping timeout: 250 seconds] 15:38:09 <|amethyst> FR: more nuclear reactoring 15:38:16 ??shadow form 15:38:17 shadow form[1/3]: Dithmenos' 5* ability - for some skill drain, MP, and piety, you turn invisible for the duration (without glow), gain rTorment, rRot, rN+++, rPois+++, immunity to hostile enchantments, and 50% damage reduction, but you also deal only 50% melee damage and get two spell anti-enhancer levels. 15:38:26 Pleasing 15:38:40 PleasingFungus: why can shadow form players get petrified? 15:38:42 would olgrebwizlab count as nuclear reactoring 15:39:23 <|amethyst> theTower: change the OTR colour from green to blue 15:40:34 AreBrandon: in a strict sense, because there's nothing in the code that prevents them from getting petrified. 15:41:26 <|amethyst> err 15:41:37 <|amethyst> player::res_petrify should return true for wisps 15:41:46 <|amethyst> is "temp" is true 15:41:49 Interesting 15:41:50 wisps aren't shadows 15:41:52 <|amethyst> ohh 15:41:58 -!- Utis has quit [Read error: Connection reset by peer] 15:42:20 <|amethyst> hm 15:42:30 <|amethyst> MONS_PLAYER_SHADOW isn't insubstantial FWIW 15:42:35 <|amethyst> but MONS_PLAYER_ILLUSION is 15:42:46 <|amethyst> and MONS_SHADOW is 15:43:02 a mystery 15:43:02 -!- ElanMorin has quit [Quit: WeeChat 1.0.1] 15:43:07 also iirc they can't fly? 15:43:15 can shadows fly 15:43:20 shadow (06W) | Spd: 10 | HD: 6 | HP: 15-32 | AC/EV: 7/10 | Dam: 1406(shadow stab) | 07undead, 10doors, evil, see invisible, lev | Res: 06magic(40), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 217 | Sp: invisibility [11!AM, 06!sil] | Sz: small | Int: animal. 15:43:20 %??shadow 15:43:27 <|amethyst> MONS_SHADOW and MONS_PLAYER_SHADOW both levitate 15:43:40 <|amethyst> (MONS_PLAYER_SHADOW doesn't matter of course) 15:45:28 <|amethyst> hm 15:46:39 ? 15:46:41 -!- Lasty has joined ##crawl-dev 15:47:04 <|amethyst> could put MR_RES_PETRIFY in the form 15:47:29 <|amethyst> but arguably that shouldn't apply for wisp/shadow, just statue 15:47:41 -!- sooheon has quit [Ping timeout: 272 seconds] 15:49:16 I wonder what a petrified shadow looks like 15:49:30 <|amethyst> if you wanted to preserve that distinction, you could make insubstantial a separate bool or something 15:49:35 <|amethyst> or just a method 15:49:45 <|amethyst> (base class version returning false) 15:49:57 <|amethyst> hrm 15:50:04 <|amethyst> can player wisps be caught in nets? 15:50:33 <|amethyst> because it looks like the insubstantial net immunity is only checked for monsters? 15:51:03 I wonder if we spend more time talking about the weird edge cases of wisp form than players actually spend in it. 15:51:19 -!- link_108 has joined ##crawl-dev 15:51:39 <|amethyst> well, shadow form would be more relevant 15:51:52 sure 15:51:59 <|amethyst> and I think it makes sense for shadows to be insubstantial, though I admit that has nothing to do with gameplay 15:52:13 <|amethyst> (except in the sense of player expectations) 15:52:29 <|amethyst> s/shadows/shadow form/ 15:54:13 Is there a place where the crawl-dev logs are stored? 15:54:19 <|amethyst> ??crawl-dev 15:54:19 ##crawl-dev[1/1]: The IRC channel for Crawl development and design. Many but not all devs frequent the channel. To join, "/join ##crawl-dev". Logs are at http://s-z.org/crawl-dev/ . 15:54:34 it's also in the channel topic 15:54:42 Thanks! 15:55:28 <|amethyst> %git dd6be4 15:55:28 07wheals02 * 0.16-a0-2679-gdd6be42: Simplify (PleasingFungus). 10(8 hours ago, 1 file, 8+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dd6be42bb9f4 15:56:22 <|amethyst> doesn't that bias the spores to the north and east? 15:57:13 is adjacent_iterator biased? 15:57:16 <|amethyst> yes 15:57:44 <|amethyst> distance_iterator and random_rectangle_iterator I think are the only fair ones 15:58:14 clearly use distance_iterator for distance 1 15:58:17 I forget if you can do that 15:58:53 I'm looking at the hated-by-all/mercenary crash. I can't get a stack trace -- it just hangs. Can anyone else get a stack trace? 15:59:41 do you need a stack trace? 15:59:47 I can give you the commit that caused it, if you want 16:00:00 well, I'm trting to detemine why its crashing/hanging 16:00:03 *trying 16:00:15 that'd be even better 16:00:26 -!- WereVolvo has quit [Read error: Connection reset by peer] 16:00:34 <|amethyst> PleasingFungus: it does appear to use r^2+1 so that would work 16:01:08 %git bd84a2ad 16:01:08 07N7829102 * 0.16-a0-2195-gbd84a2a: Minor mercenary card improvements. 10(10 days ago, 2 files, 54+ 28-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bd84a2ad0e51 16:01:12 Lasty: ^ 16:01:25 sorry, wheals said he was fixing it earlier 16:01:30 -!- Brannock__ has joined ##crawl-dev 16:01:31 oh heh 16:01:37 yeaaah that'll do it 16:01:42 oh, ok 16:03:29 <|amethyst> PleasingFungus: and I guess none of these uses (that wasn't the only one) are so frequent or performance-sensitive as to demand a less expensive fair adjacent iterator 16:03:59 the spore-spawning cost...! 16:04:02 <|amethyst> PleasingFungus: s/uses/uses of shuffle_array({0, 1, 2, 3, 4, 5, 6, 7})/ 16:04:06 heh 16:04:22 -!- Brannock_ has quit [Ping timeout: 240 seconds] 16:04:55 -!- Earlo has quit [Remote host closed the connection] 16:05:22 -!- edlothiol has quit [Ping timeout: 240 seconds] 16:06:13 next episode: "9314: game seems to slow down when on a level completely covered in ballistomycetes???" 16:06:56 <|amethyst> solution: when you have more than 50 on the level they explode and cause the entire dungeon to collapse 16:06:56 pleasingfungus: there is an easy way to get more players spending more time in wisp form, you know 16:07:24 -!- Isabel has quit [Read error: Connection reset by peer] 16:07:35 ? ? ? 16:07:53 wisp player race 16:07:54 polymorph on some monster besides pan lords 16:10:16 -!- Kintak has quit [Ping timeout: 256 seconds] 16:10:47 it is, in a certain sense, on many monsters. 16:12:07 polymorph spell you fungus 16:12:11 -!- ProzacElf has quit [Ping timeout: 255 seconds] 16:12:38 but they're the same, surely...... 16:12:46 polymorph _other_ 16:12:59 !lg * recent status~~wisp d:1 16:13:01 No games for * (recent status~~wisp d:1). 16:13:03 -!- Tungsten has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 16:13:07 !lg * recent status~~wisp 16:13:09 38. dwarj the Changer (L6 OpTm), succumbed to a worker ant's poison on D:4 on 2014-11-24 03:08:58, with 309 points after 4004 turns and 0:15:02. 16:13:16 oops 16:13:17 changed too much 16:13:21 theTower: anyway I mean /poly 16:13:24 which is an item monsters can have. 16:13:31 so very often 16:13:42 with such (whatever)power 16:13:52 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 16:13:53 isn't it just the same power as they'd have if they cast the spell? 16:13:56 I don't know how monster wands work 16:14:27 -!- Krakhan has quit [Changing host] 16:15:10 that is incorrect 16:15:28 dang, PleasingFungus dunk https://crawl.develz.org/tavern/viewtopic.php?p=197459#p197459 16:15:46 either that or I made incredible odds just now with 20 hd:100 kobolds with the wand of poly 16:15:58 theTower: imo go play the lottery next :0 16:16:01 *:) 16:16:03 gammafunk: that is 16:16:05 uh 16:16:09 is anyone on that board going to get that 'joke' 16:16:13 fr randart wands 16:16:55 unrandart wand of better random effects 16:16:58 here: a wand of firestorm (curse, contam) 16:17:16 (yellow contam with every use, clearly) 16:17:20 I think wheals is trying to weaken your grip on crawl so he can run the devteam 16:17:32 what would he do with that power 16:17:41 god help us all 16:17:56 my brutal, iron-tight grip 16:18:12 (aren't crawl's operations controlled by the shadowy cabal that wheals already represents???) 16:18:39 probably 16:18:43 gammafunk: I'm looking at that thread 16:18:47 Mandatory exit. Think how to survive! ; Huge Dmg: -21%(-11hp) hp: 39%(20hp) 16:18:56 imagine if HDA.rc was more obnoxious 16:19:04 actually isn't another one of those rep- 16:19:05 haha 16:19:42 this is like those people who trick out their phones with incredibly tacky broken-ass roms 16:19:47 it's like. why are you doing this 16:19:49 why are you doing this to yourself 16:20:48 -!- elliptic has joined ##crawl-dev 16:20:58 man, people who do weird things in their rc are the absolute worst... 16:21:04 what is qw in this metaphor 16:21:43 qw is android. 16:21:50 obviously. 16:24:47 -!- Z_LAMP_ has quit [Ping timeout: 255 seconds] 16:25:42 naga mage (06N) | Spd: 10 (move: 140%) | HD: 7 | HP: 30-51 | AC/EV: 6/10 | Dam: 17, 403(constrict) | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(60), 03poison | Chunks: 09poison | XP: 416 | Sp: spit poison (d12) [11!AM, 06!sil, 08breath], b.venom (3d12), mystic blast (3d13), haste, poison arrow (3d14), teleport other, teleport self [04emergency] | Sz: Large | Int: normal. 16:25:42 %??naga mage 16:28:34 -!- dtsund has joined ##crawl-dev 16:28:53 -!- gammafunk has quit [Ping timeout: 265 seconds] 16:35:36 <_miek> Was there still any plans to rename Robin? 16:35:47 -!- gammafunk has joined ##crawl-dev 16:36:40 I'm fine with robin 16:37:27 -!- bonghitz has quit [Remote host closed the connection] 16:37:58 <_miek> its just a little confusing since the name was already in use for something else 16:38:01 <_miek> ??robin[2 16:38:01 robin[2/2]: Account for round-robin games (one player plays the character, then another, etc.). Login: roundrobin, demorobin, ghostrobin, quitrobin, noobrobin, zigrobin, mnolegrobin, ironrobin, mutarobin, elfrobin, slimerobin, hippyrobin, acidrobin, drugrobin, blindrobin, discorobin, blinkrobin, skillrobin, mummyrobin, dgwnrobin, pararobin; Password: robin 16:38:16 robinrobin 16:38:26 <_miek> also makes me think of a bird not a hobgoblin lol :P 16:38:33 <_miek> should be something horrible like Agatha or Phyllis 16:38:57 that seems a little too easy 16:39:17 <_miek> ??robinrobin 16:39:17 I don't have a page labeled robinrobin in my learndb. 16:39:38 <_miek> Is easy bad? 16:39:52 a mighty hobgoblin warrior should probably not be named phyllis. 16:40:00 phyllis is literally my grandmother's name. 16:40:21 clearly name her Red Sonja 16:40:27 name her pan 16:40:31 :p 16:40:35 what is this her 16:40:36 theTower: you just want her to be removed!!! 16:40:39 again!!!!! 16:40:46 was robin hood also female in your world? 16:40:58 Sasha of the Strong Arm 16:41:39 just crashed after summoning a lot of stuff from box o' beasts https://crawl.project357.org/morgue/chequers/crash-chequers-20141124-224023.txt 16:41:41 puck 16:41:43 I don't mind sasha 16:41:59 sasha natasha joseph josephine 16:42:04 mm 16:42:10 also I feel like we maybe have a lot of s uniques 16:42:15 !source dat/descript/monsters.txt 16:42:15 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/descript/monsters.txt;hb=HEAD 16:42:16 Val? 16:42:28 trying to think of ambiguous gender name that would fit a hobgoblin 16:42:41 you really don't need to make it ambiguous. 16:42:46 in fact, it's probably better if it's not. 16:42:58 I only picked 'robin' as a weird mythological shoutout. 16:43:05 I liked the shoutout 16:43:11 but it seems there's a problem with the name?? 16:43:31 arguably 16:43:41 <_miek> Gertrude 16:43:41 -!- LexAckson has quit [Ping timeout: 264 seconds] 16:43:58 <_miek> Surely if we're using real names then it'll be somebodies real name 16:44:03 puckkkkkkk 16:44:07 Huck 16:44:11 You see, 16:44:16 _miek: those are names that are associated with a much older generation, though. 16:44:30 like, every one you've chosen are names that were popular midway through the previous century. 16:44:39 <_miek> Yes that's been my theme 16:44:41 <_miek> horrible names 16:44:42 age in crawl is power 16:44:42 but. 16:44:43 <_miek> but okay 16:44:44 why. 16:44:50 and? crawl is not set in the modern era 16:44:54 ancient liches, ancient champions, ancient bears, 16:45:03 ancient zymes, 16:45:08 geekosaur: crawl is designed to be played by people who live in the modern era 16:45:11 of course it's also not set in Merrie Old England 16:45:24 and have the corresponding cultural associations 16:45:31 (and robin doesn't have much power, so clearly we need to-) 16:45:32 <_miek> so australian names? 16:45:33 <_miek> Sheila? 16:45:33 theTower: I'm not sure puck is a good girl's name. 16:45:43 shrug 16:45:57 chequers: that probably shouldn't happen 16:45:57 Valeria? 16:45:58 idk if it's a chimera thing 16:46:05 Brannock__: I preferred Val 16:46:15 valeria is too flowery for a hobgoblin 16:46:27 <_miek> Val could work 16:46:31 or even better 16:46:33 MONS_EVAL 16:46:44 <_miek> Jez 16:47:03 goes well with jazz, the killer rabbit unique 16:47:38 !source player.cc:508 16:47:38 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;hb=HEAD#l508 16:48:35 -!- gammafunk has quit [Ping timeout: 244 seconds] 16:48:40 Olga? 16:49:03 shed 16:49:07 -!- SomeStupidGuy has quit [Ping timeout: 258 seconds] 16:49:15 shedina 16:49:20 (shedinja?) 16:49:27 !seen lasty 16:49:27 I last saw Lasty at Mon Nov 24 22:01:42 2014 UTC (47m 45s ago) saying 'oh, ok' on ##crawl-dev. 16:50:41 reading adjacent descriptions, am wondering how catoblepas milk tastes 16:50:52 gristy 16:51:07 hey Brannock__ 16:51:19 you still adding Ru sacrifices? 16:51:33 are strategical sacrifices out of bounds? 16:51:34 I have a couple I might add . . . not sure 16:51:48 Sacrifice Meat, Sacrifice Wealth 16:52:10 oh right, I remembered what the issues with sacrifice meat were 16:52:12 I'm not a fan of sac meat, but sac wealth could be interesting 16:52:28 the suggestion was to implement it as herbivore 3, which is close to a pure upgrade in some ways 16:52:43 if you implement it another way, that's messy, but what ru sacrifice isn't? 16:52:48 that seems like a cheap way to implement it. could just forbid chunk pickup 16:52:53 can you even forbid pickups? 16:53:21 uh. well, you can do anything in code 16:53:24 I wouldn't do that, I'd make chunks all evaporate or something. Too Gozag tho. 16:53:27 well chunk eating off the ground as well as pickup now that I think about it 16:53:27 you could still eat chunks off the floor, tho 16:53:37 yeah it's very gozag. 16:54:03 Sacrifice Wealth seems like a classic sacrifice though. Vow of poverty stuff 16:54:23 hmm. not very hard to make a needle, but what is the camel? 16:56:18 zot 5, clearly 16:56:57 <_miek> Sacrifice damage 16:57:00 <_miek> dunno how that would work 16:57:15 isn't that just sacrifice courage but more generally applied? 16:57:25 <_miek> probably 16:57:30 <_miek> I haven't played Ru nearly enough 17:02:09 -!- ystael has quit [Ping timeout: 258 seconds] 17:10:37 Jiyva givng forlorn is weird 17:13:15 -!- Kellhus has quit [Quit: Page closed] 17:13:29 -!- UncertainKitten has joined ##crawl-dev 17:14:18 -!- Brannock__ is now known as Brannock 17:14:44 -!- Brannock has quit [Quit: Leaving] 17:15:01 -!- Brannock has joined ##crawl-dev 17:15:04 -!- NeremWorld has quit [Ping timeout: 264 seconds] 17:18:08 PleasingFungus: any other info i can provide? 17:18:35 not unless you can reproduce it or, better yet, provide a save that reproduces it 17:19:37 !send PleasingFungus Power Panlords 17:19:37 Sending Power Panlords to PleasingFungus. 17:19:43 sadly not 17:19:54 rip 17:20:01 imo report it and someone will fix it someday 17:20:05 or close it as obsolete five years later 17:20:07 one of those 17:21:35 -!- Marbit has quit [Quit: Page closed] 17:21:46 rest in peace chimeras 2013-2019 17:22:33 tbh I'm not convinced it's a chimera bug 17:22:39 then again, chimeras 17:22:49 03|amethyst02 07* 0.16-a0-2684-g8dbfe36: Implement and use fair_adjacent_iterator. 10(38 minutes ago, 6 files, 49+ 88-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8dbfe361b6bb 17:22:49 03|amethyst02 07* 0.16-a0-2685-gf337f52: Simplify some set logic. 10(34 minutes ago, 1 file, 4+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f337f52db3bc 17:22:49 03|amethyst02 07* 0.16-a0-2686-g64bed66: Don't pretend a few functions can fail. 10(32 minutes ago, 2 files, 10+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=64bed663de4f 17:22:49 03|amethyst02 07* 0.16-a0-2687-g23a5d28: Don't reduce crawlie merge chance when full aboms are adjacent. 10(22 minutes ago, 1 file, 4+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=23a5d28b8eb9 17:22:49 03|amethyst02 07* 0.16-a0-2688-g0a9d684: Move statue and wisp form rPetrify into form data. 10(7 minutes ago, 4 files, 13+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0a9d684da64c 17:22:49 03|amethyst02 07* 0.16-a0-2689-gbf03f05: Make player shadows insubstantial (AreBrandon) 10(5 minutes ago, 2 files, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bf03f05e88cf 17:22:51 so I guess it probably is 17:22:51 Unstable branch on crawl.lantea.net updated to: 0.16-a0-2683-gc417ed5 (34) 17:23:24 <|amethyst> BTW, what should happen when you get Petrifying status, then change into an rPetrify form? 17:23:25 |amethyst: heh, I was going to suggest exactly what you did in 8dbfe36, but I thought it'd be more work than it was worth 17:23:29 oh 17:23:39 probably you should lose petrifying/petrified tbh 17:23:52 <|amethyst> that's not what happens now :) 17:23:52 I think that is okay tech 17:23:55 yeah I know 17:23:57 don't you keep poison / sick for changing into forms blocking those 17:24:00 -!- SomeStupidGirl has quit [Ping timeout: 258 seconds] 17:24:01 do you 17:24:12 I remember something like that recently in a necromut game 17:24:13 <|amethyst> theTower: you keep poison but it doesn't tick down 17:24:20 <|amethyst> because the poison is still in your body 17:24:26 heh 17:24:27 <|amethyst> magical dust isn't necessarily the same thing 17:24:30 if someone wanted to go through the trouble, you could keep 'petrifying' but make it not tick down 17:24:44 but, I mean 17:24:52 -!- HellTiger has quit [Read error: Connection reset by peer] 17:24:57 (also, I think that might be kind of confusing) 17:24:59 <|amethyst> petrifying, though, is specifically about changing material 17:25:13 <|amethyst> so it makes sense that another Trm can override it 17:25:17 sure 17:26:25 stone ice 17:26:46 stone cold... 17:27:21 fr give top unarmed messages stunners 17:27:56 ? 17:28:06 I can't parse that at all 17:28:19 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:31:14 you must give topunarmed messages stunners 17:32:36 done. 17:34:14 GDB not installed. 17:34:21 would the crashlogs be more useful with gdb in future? 17:34:44 -!- Mazed has quit [Remote host closed the connection] 17:36:58 ya 17:37:00 -!- siepu has quit [Read error: Connection reset by peer] 17:37:05 however don't ask me anything about gdb 17:37:08 I'm terrible 17:38:28 1learn add PleasingFungus 17:39:01 -!- Pacra has joined ##crawl-dev 17:42:51 -!- Lasty has quit [Ping timeout: 258 seconds] 17:43:11 ASSERT [...] in 'player.cc' at line 508 failed. 13https://crawl.develz.org/mantis/view.php?id=9256 by chequers 17:45:45 -!- muravey has quit [Quit: Be back later ...] 17:47:35 -!- Amnekian has quit [Read error: Connection reset by peer] 17:49:17 okay I think I at least have everything the same colour now 17:49:21 * Grunt force-pushes to the branch 17:49:29 -!- nicolae- has joined ##crawl-dev 17:49:30 (er, as in, things get recoloured properly) 17:49:42 03Grunt02 07[panlord-colour] * 0.16-a0-2690-g5c3b94e: Base panlord tile recolouring (roctavian). 10(18 hours ago, 53 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5c3b94e992bd 17:49:42 03Grunt02 07[panlord-colour] * 0.16-a0-2691-g7dfaced: Inherit panlord colours in tiles from console colour. 10(17 hours ago, 2 files, 486+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7dfaced8f779 17:50:20 -!- Lasty has joined ##crawl-dev 17:51:00 !recolour Grunt 17:51:21 -!- link_108 has quit [Quit: Leaving.] 17:51:32 grunt, what did you think of theTower's suggestion that only the orange bits should be recoloured, not the black bits? 17:51:40 the accents, if you would 17:57:44 -!- Codrus has quit [Read error: Connection reset by peer] 17:57:53 -!- Lasty has quit [Read error: Connection reset by peer] 17:59:39 completely missing the point 17:59:59 The idea is that looking at a blob of panlords should not be looking at a blob of mostly the same colour. 18:00:16 (The console colours are a convenient reference point.) 18:01:03 also completely missing the point, since then there's nothing coherent between &s in tiles 18:01:15 except if you already recognize the tiles 18:02:16 (the descriptions should really be less vague on the consistent part than 'a powerful demon', but who checks x-v for new things anyway) 18:02:25 (after all a b in tomb must be a butterfly) 18:02:42 or a bomb....... 18:03:07 man, "a blob of panlords" is such a weird case to be optimizing for. 18:03:15 stupid zigs 18:03:17 by far the most common case is "single panlord with various demonic pals". 18:03:26 I'd think we should be optimizing for that. 18:04:25 03Grunt02 07[panlord-colour] * 0.16-a0-2692-g4d97066: Show elemental colours for panlords too. 10(56 seconds ago, 1 file, 7+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4d970665e78b 18:05:10 aren't blobs of most enemies just a blob of mostly one color though 18:05:14 Maybe it's just that I've seen too many panlords while testing things, but it's very easy to readily identify the parts if you know what you're looking for and they start to look boring after a while. 18:05:44 that's quite an if 18:05:48 I think the experts on this would be our tiles guys, in any case. 18:05:58 !seen roctavian 18:05:58 I last saw roctavian at Mon Nov 24 06:07:48 2014 UTC (17h 58m 10s ago) quitting, saying 'Quit: Page closed'. 18:06:02 !seen ontoclasm 18:06:03 I last saw ontoclasm at Mon Nov 24 18:29:12 2014 UTC (5h 36m 51s ago) quitting, saying 'Quit: Leaving.'. 18:06:06 curses 18:06:08 -!- OCTOTROG has quit [Remote host closed the connection] 18:06:32 -!- ibar has quit [Quit: leaving] 18:06:55 -!- neckro23 has joined ##crawl-dev 18:07:31 oh hi 18:07:50 maybe I should be here if I'm going to be devving 18:09:03 -!- link_108 has joined ##crawl-dev 18:09:31 -!- HellTiger has quit [Ping timeout: 264 seconds] 18:09:37 -!- debo has quit [Ping timeout: 240 seconds] 18:10:18 devving what, specifically? 18:12:08 I wonder about replacing the & intro from "A powerful demon," to "One of the many lesser lords of Pandemonium" or something 18:12:23 -!- Manslay[work] has quit [Ping timeout: 240 seconds] 18:12:46 well, it probably couldn't hurt 18:14:55 theTower: I wrote the OCTOTROG bot, was fussing around with some new features 18:15:45 -!- Manslay| has quit [Ping timeout: 258 seconds] 18:15:55 I can't decide how I feel about describing them as "lesser" 18:16:01 -!- lyrick has quit [Ping timeout: 246 seconds] 18:16:08 on the one hand, they are, and it should inspire a proper terror when facing the greater lords 18:16:10 yes, that was the problem with not just doing it immediately 18:16:19 s/lesser// 18:16:22 mm 18:16:25 -!- Kramell has quit [Remote host closed the connection] 18:16:37 Pandemonium Lord: One of the many lords of Pandemonium, 18:16:45 no prefix v greater is a fine distrinction; cf. nagas, mummies 18:16:53 fine as in okay 18:16:54 Plog: One of the many lords of Pandemonium, 18:16:54 <_< 18:16:55 -!- Kramell has quit [Remote host closed the connection] 18:17:03 theTower: ya true 18:17:05 I will accept it 18:17:24 by the way look at said code in describe.cc 18:17:35 that smell special case, wow 18:18:23 -!- Pacra has quit [Ping timeout: 240 seconds] 18:19:12 https://pbs.twimg.com/media/B3On0rVCYAAzsY6.jpg 18:19:54 ...this goddamn mouse 18:20:15 that's what tiles should look like 18:21:04 -!- Kramell has quit [Remote host closed the connection] 18:21:17 -!- witty_ has quit [Ping timeout: 240 seconds] 18:21:17 -!- witty has quit [Ping timeout: 240 seconds] 18:22:05 new panlord tiles 18:22:06 imo 18:22:15 !source describe.cc 18:22:15 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/describe.cc;hb=HEAD 18:22:50 is there a singularity tile yet. is there some way to make a tile that distorts things behind it. that would be cool but probably v. difficult 18:22:51 -!- alefury has quit [Read error: Connection reset by peer] 18:22:53 theTower: let's be fair: pan lords *are* a special case 18:22:56 nicolae-: there is 18:23:01 though it doesn't distort stuff 18:23:10 and also I suspect that would have unfortunate effects on readability 18:23:12 for the player 18:23:15 -!- gammafunk has joined ##crawl-dev 18:23:39 -!- bonghitz has quit [Ping timeout: 244 seconds] 18:24:14 nicolae-: http://s-z.org/neil/git/?p=crawl.git;a=blob_plain;f=crawl-ref/source/rltiles/mon/nonliving/singularity1.png;hb=singularity 18:24:19 also 2.png, 3.png, 4.png 18:24:47 probably 18:24:54 mon/nonliving 18:25:20 -!- AreBrandon has quit [Ping timeout: 258 seconds] 18:25:23 see: orbs of destruction, fulminant prisms, battlespheres, 18:25:33 annoying 18:25:52 -!- ProzacElf has quit [Ping timeout: 264 seconds] 18:26:11 surely "effects" monsters can deserve a seperate folder 18:26:23 well, are they still nonliving in the code 18:26:26 (...surely rltiles should be a much neater folder but) 18:26:55 well it's not terribly difficult to change the folder 18:27:22 the but was I don't have a plan already ready for sorting out the tiles >_> 18:36:16 -!- Kramell has quit [Remote host closed the connection] 18:36:53 -!- Crehl has quit [Quit: Killed by a kitten] 18:37:00 -!- AreBrandon has joined ##crawl-dev 18:38:46 -!- muravey has joined ##crawl-dev 18:40:00 03Grunt02 07* 0.16-a0-2690-gd6deaf6: Whitespace fix. 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d6deaf6ce487 18:40:34 that commit will change crawl forever... 18:40:38 -!- Kramell has quit [Remote host closed the connection] 18:44:13 -!- domiryuu has quit [Ping timeout: 265 seconds] 18:44:38 -!- weezeface has quit [Remote host closed the connection] 18:44:46 -!- Sgeo has quit [Read error: Connection reset by peer] 18:45:02 -!- bleep is now known as Guest81356 18:45:25 -!- KurzedMetal has quit [Read error: Connection reset by peer] 18:45:29 -!- Kramell has quit [Remote host closed the connection] 18:49:13 -!- Lasty has joined ##crawl-dev 18:49:17 -!- weezeface has quit [Ping timeout: 240 seconds] 18:52:26 -!- scummos__ has quit [Ping timeout: 265 seconds] 18:52:39 -!- vimpulse has joined ##crawl-dev 18:53:28 03Grunt02 07[singularity] * 0.16-a0-2701-g8e40966: Nerf Singularity damage further. 10(2 minutes ago, 1 file, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8e40966a7718 18:53:51 nerfing warpers already...dang 18:54:22 -!- inspector071 has quit [Ping timeout: 265 seconds] 18:56:18 * Grunt twists gammafunk apart! 18:56:37 Especially pure warpers. 18:56:43 wait, don't I fall into the singularity? 18:56:44 They already have it hard enough. 18:56:47 hi all :) I just did food acquirement by mistake: I pressed 'h' in the wrong Crawl instance by mistake. 18:56:47 Food acquirement is usually a mistake. I wonder if you could please confirm with the user that they really want it? 18:57:14 if we did something like that, we'd confirm for all choices 18:57:17 it's easy to make a mistake 18:57:26 gammafunk: that's fine too. 18:57:54 -!- travis-ci has joined ##crawl-dev 18:57:54 The build was broken. (panlord-colour - 7dfaced #778 : Steve Melenchuk): http://travis-ci.org/crawl-ref/crawl-ref/builds/42024563 18:57:54 -!- travis-ci has left ##crawl-dev 18:58:03 nooo 18:58:11 !break Grunt 18:58:35 Lasty: well, you mention that jokingly, but the problem I had with singularity as an L9 transloc is a kind of reasonable upgrade path for the char mostly likely to want it, which probably should be Wr 18:58:45 I was thinking that a damaging two-school spell at L6 or L7 would help 18:58:59 something where e.g. a Wr might train pure transloc to get it 18:59:10 yet it's high enough level that just 10 transloc wouldn't do it alone 18:59:26 -!- reaverb has joined ##crawl-dev 18:59:35 maybe it should be....scorpion teleport....>_> 18:59:39 gotta go but at some point someone should maybe think about what our design goal for tloc is, as a school 18:59:41 fr top tier food again 18:59:45 Scorpaport 18:59:54 scorpion apport?! 18:59:57 theTower: manna 18:59:59 a school of things nearly every character could be boosted from, fungus 19:00:08 isn't that charms 19:00:09 wait, no, that's charms. 19:00:13 :p 19:00:19 !jinx theTower 19:00:22 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 36.0a1/20141118030201]] 19:00:25 imo 19:00:26 we need to 19:00:27 Right, there are two "everyone wants" schools 19:00:27 bring in 19:00:28 PleasingFungus: school is boring, don't wannnna design for it!! 19:00:29 Local Global 19:00:34 in a weird way that balances them a bit 19:00:35 who's with me 19:00:45 no, no, replace corruption with local global 19:01:04 gammafunk: imo come up with a good level 7 Tloc/Summon 19:01:08 heh 19:01:16 Summon Greater Forest, obv 19:01:21 very funny; but I don't like that spell! 19:01:28 only in relation to the other summons spells 19:01:29 Twist Space aka Summon Spatial Vortices 19:01:34 (no relation to Twist) 19:01:34 I kinda like summon forest 19:01:42 or maybe backtrackicus could give local global 19:01:46 Grunt: were you joking or did you forget about malign? 19:02:08 gammafunk: maybe I should have said "another" >:) 19:02:15 miscommunication amongst devs, since when 19:02:20 I think malign was buffed since the last time I tried it and it was awful 19:02:21 malign is one such spell that one might go for reasonably, but it kind of needs another 19:02:27 Obviously remove Translocations and give the spells as Chei Invocations <_< >_> 19:02:28 gammafunk: It would also be handy if, after reading an unidentified scroll of acquirement, you could look at 'm' and '%' before making a choice. :) 19:02:41 reaverb: Chei is a time god, not a space god. 19:02:42 yeah, I often want to look at screens after reading it 19:02:45 esp on identify 19:02:46 reaverb: imo give them to Lugonu instead 19:02:52 Grunt: That is a mechanical suggestions :D 19:03:20 cheites desperately need shroud of golubria. 19:03:22 -!- vimpulse has quit [Remote host closed the connection] 19:03:27 -!- tabstorm has joined ##crawl-dev 19:04:21 -!- vimpulse has joined ##crawl-dev 19:04:44 since I cleaning out my most recent changelog apparently 19:04:57 gammafunk: maybe Twist Space should be L6 >_> 19:05:11 projected noise 19:05:12 is this a spell you've implemented? 19:05:15 gammafunk: no 19:05:23 Grunt: and it shouldn't be summons, we have malign/forest 19:05:29 rip 19:05:46 bolt of blink, as opposed to blinkbolt 19:05:46 who manages footv? 19:06:06 greensnark does 19:06:12 it's part of sequell 19:06:12 L6 Transloc/Air 19:06:14 hm 19:06:16 neat 19:06:22 I wonder how difficult it would be to make it player-castable 19:06:25 are there any protests to giving wisps static discharge (at 28 rate currently), lowering their blink spell chance (from 29 to 22), cutting 1 ac and 2 ev 19:06:29 (wow, a reversal of my usual MO) 19:06:29 -!- Pacra has joined ##crawl-dev 19:07:10 in the quickest of tests somehow they kept the exact same win/loss ratio of 18/81 against ravens 19:07:33 what about against a non-batty foe 19:07:37 like the player 19:08:00 ravens aren't batty 19:08:05 oh really 19:08:09 bat (15b) | Spd: 30 | HD: 1 | HP: 2-5 | AC/EV: 1/14 | Dam: 1 | see invisible, fly | Res: 08blind | XP: 1 | Sz: tiny | Int: animal. 19:08:09 %??bat 19:08:09 theTower: I'm forgot wisps still exist. Giving them static discharge sounds reasonable. 19:08:09 they are not, no 19:08:17 err, s/\'m// 19:08:34 yeah lessening the "hey those are impossibile to hit" aspect would be good 19:08:38 on top the blinking 19:08:56 is their distribution close to ravens as well? 19:08:59 placement, I mean 19:09:06 "same branch" >_> 19:09:16 yeah within the branch 19:09:39 they're actually very close 19:09:43 yeah 19:10:02 insubstantial wisp (15v) | Spd: 10 | HD: 6 | HP: 7-17 | AC/EV: 5/20 | Dam: 1206(blink self) | 11non-living, lev | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 79 | Sp: blink [11!AM, 06!sil] | Sz: tiny | Int: plant. 19:10:02 %??insubstantial_wisp 19:10:26 ravens just slightly edging in front of wisps placement-wise (why is this a negative flat argh) 19:10:28 raven (02b) | Spd: 20 | HD: 6 | HP: 26-39 | AC/EV: 1/10 | Dam: 14, 11 | see invisible, fly | Res: 06magic(20), 08blind | XP: 261 | Sz: tiny | Int: animal. 19:10:28 %??raven 19:10:48 tbqh if they get substantive attack it'd be better to give them a larger ev cut 19:10:53 than just 2 19:11:39 insubstantial wisp (15v) | Spd: 10 | HD: 6 | HP: 7-17 | AC/EV: 5/20 | Dam: 1206(blink self) | 11non-living, lev | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 79 | Sp: static discharge [06!sil] | Sz: tiny | Int: plant. 19:11:39 %??insubstantial_wisp spells:static_discharge.28.magical 19:11:47 no way I got that right the first time 19:11:53 no help though 19:12:04 actually, they're currently naturally blinking, so 19:12:14 I'm surprised they don't kill themselves with it considering they have all of 7-17 hp 19:12:25 I guess elec++ 19:12:27 they have rElec++ so discharge ignores th 19:12:28 yes 19:12:57 consider also renaming them to sky shrike 19:13:02 swamp shrike maybe 19:13:14 Trading some EV for HP in wips would probably be good, even orthogontal to the static discharge change. 19:13:26 shock shrike obviously 19:13:28 gammafunk: Hehe. 19:13:34 shock shrike, nice 19:13:41 rename all monsters to shrikes 19:13:45 Then we can add a "Lord of shrikes" unique which summons differant shrikes. 19:13:47 and when do we get the manticore barbed spike shrike 19:13:52 Could change sky beast to mutagenic shrike. 19:14:03 pandemonium shrikes. anubis shrikes. boulder shrikes. shrike javelineer. 19:14:09 just have it be a unique with greater foxfire 19:14:16 then it can have shrikes and wasps and moths 19:14:57 shrike strike 19:15:34 -!- DaneiTHREE has quit [Ping timeout: 256 seconds] 19:15:47 is a third shrike being added 19:16:00 Just jokes. 19:16:11 Unlike the shrike player race, which is deadly serious 19:16:11 unrand polearm with acid brand, called shrike pike 19:17:04 torpor shrikes with leda's 19:17:10 (also a joke) 19:17:21 a shrike that eats your shield. the shrikelike 19:17:36 Oh no you just got Zelda's 19:17:41 *Zelda'd 19:17:57 03reaverb02 07* 0.16-a0-2691-gfa767f1: Fix some bracing/indentation 10(2 minutes ago, 2 files, 2+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fa767f1d966e 19:20:09 * reaverb grumbles about those mistakes being in the code since Friday even though unbrace caught them both 19:20:30 travis should run util/unbrace and util/checkwhite 19:21:57 -!- PleasingFungus has joined ##crawl-dev 19:22:58 reaverb: I use a pre-commit hook 19:23:04 03PleasingFungus02 07* 0.16-a0-2692-ga029055: Tweak shard shrikes 10(53 seconds ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a0290555779d 19:23:13 gammafunk: Yes, so do I :D 19:23:30 reaverb: oh, not your bracing/indent then 19:23:31 ? 19:23:50 gammafunk: Ok, I'm confused what you're saying. 19:23:51 guess not 19:24:07 reaverb: well I'm saying for your own code, the pre-commit hook will catch it 19:24:08 I use a pre-commit hook which runs util/checkwhite and util/unbrace, what pre-commit hook do you use? 19:24:17 -!- bleak has quit [Ping timeout: 272 seconds] 19:24:29 reaverb: yeah mine does that and there's an additional script for checking for unresolved merges 19:24:32 and a couple other things 19:24:37 well, the latter unbrace thing wasn't exactly "caught" by the script 19:24:38 -!- weezeface has quit [Remote host closed the connection] 19:24:41 gammafunk: http://sprunge.us/LaBD 19:24:48 I had a fix for it but it was in cigotuvi's branch 19:24:55 heh 19:24:57 bh will love it 19:25:17 need to figure out: spell level, interaction with -cTele 19:25:26 (I like the idea of it randomly picking a direction with -cTele) 19:25:27 Grunt: did you come up with any exciting ideas for how to do "visual beams" for cigotuvi's corpse-gobbling effect? 19:25:51 PleasingFungus: it's easy enough to animate items moving around :) 19:26:01 I can try to work on it. 19:26:24 Grunt: This is a player spell? 19:26:44 reaverb: blinkbolt? 19:26:51 reaverb: blinkbolt is used by raiju right now; that patch makes it player-castable 19:27:01 blinkuboltu 19:27:03 Yeah, hmm, that seems neat. 19:27:22 Grunt: would you have issues if there was e.g. deep water or lava in the way? 19:28:11 PleasingFungus: I think it specifically prohibits you from landing in an uninhabitable space at it is 19:28:11 yeah with a high enough level so you can't cast it 10 times in a row, and the fact that it'd be a tradeoff position-wise 19:28:13 s/at/as/ 19:28:18 it could actually work 19:28:28 and I assume noise would be fairly high 19:28:34 but perhaps less than lbolt 19:28:46 -!- debo has joined ##crawl-dev 19:28:53 is lbolt louder than fball? anyhow, that's an idea that could work really 19:29:10 Grunt: no, I meant 19:29:10 I have no clue how aimable this would be, I suppose it's only one spell level than controlled blink and "controlled blink w/lots of noise" is a decent drawback itself. 19:29:17 re the cigotuvi's item-moving animation 19:29:22 I sort of wonder how much it'll be used for damage though. 19:29:27 -!- weezeface has quit [Ping timeout: 245 seconds] 19:29:32 reaverb: yeah it looks like random habitable square 19:29:51 PleasingFungus: oh 19:29:53 or maybe not 19:29:57 PleasingFungus: there should not be issues :) 19:30:23 -!- CrawlOffline|Jho has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 19:32:24 blinkbolt isn't loud, I thought, unless we're incidentally indirectly buffing raiju >_> 19:32:32 and nerfing the elements card, gasp 19:33:26 PleasingFungus: I may have this coded already. 19:33:29 * Grunt compiles... 19:33:55 ! ! ! 19:33:59 I was gonna offer to code it up 19:34:06 if you weren't in a hasted patch executioner mood 19:34:08 but apparently...! 19:34:19 do not try to outrung 19:34:22 *outrun 19:34:25 the hasted patch executioner 19:34:28 I'm warning you... 19:34:35 teleport instead, like so 19:34:37 -!- theTower has left ##crawl-dev 19:34:41 oh 19:34:41 wise move 19:34:44 I had an idea just now 19:35:04 ? 19:35:11 -!- theTower has joined ##crawl-dev 19:35:13 what if we replaced banish with orb of banishment: like iood but instead of hurting you, it banishes you 19:35:22 and instead of being blocked, it banishes you 19:35:23 Haha, I've had that idea before. 19:35:36 I think that's quite reasonable :D 19:35:45 wavering orbs of banishment do the blink + damage thing. 19:35:48 iood doesn't precisely move coherently enough for me to like an important effect like that 19:35:55 being attached to it 19:35:57 ancient lich (16L) | Spd: 10 | HD: 27 | HP: 90-129 | AC/EV: 20/10 | Dam: 2013(drain) | 07undead, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 05fire, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 7450 | Sp: b.cold (3d37), paralyse, sum.greater demon, animate dead, iron shot (3d44), teleport self [04emergency] / b.corrosive (3d28), slow, invisibility, throw icicle (3d37), crystal spear (3d48) / b.fire (3d37), confuse, haste, b.draining (3d33), sum.greater demon, banishment [04emergency] / mystic blast (3d30), b.cold (3d37), invisibility, animate dead, o.destruction (9d20) | Sz: Medium | Int: high. 19:35:57 %??ancient lich 19:36:02 also the whole walls thing 19:36:05 is 9d20 damage not an important effect 19:36:26 Louise (13@) | Spd: 10 | HD: 13 | HP: 106 | AC/EV: 0/10 | Dam: 17 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(80) | XP: 1667 | Sp: stone arrow (3d20), sting (d12), blink, b.lightning (3d19), banishment | Sz: Medium | Int: normal. 19:36:26 %??louise 19:36:50 also will be comedic to see on ogre mages 19:36:55 Would this still check MR? 19:37:07 comedy is one of the primary advantages of orb-type effects 19:37:23 -!- __miek has quit [Ping timeout: 240 seconds] 19:37:23 reaverb: reasonable question; I was leaning toward no but I'm undecided 19:37:31 it now checks fancy footwork 19:37:33 and summons 19:37:38 though admittedly it always checked summons. 19:38:00 -!- jeanjacques_ has joined ##crawl-dev 19:38:14 I guess you could have it do the damage + blink thing if resisted, and make wavering orbs of banishment just have lower power 19:38:20 did we end up using monster prism anywhere, I might be more partial to that for banishment 19:38:34 wow, mass banishment 19:38:37 that would be different 19:38:47 seems like it'd be very easy to juke? 19:39:06 might, I said 19:39:26 Well, banishment is annoying enough I could see players doing weird things to avoid it if they couldn't just use their MR to tank it after banishment isn't a real threat. 19:39:41 03|amethyst02 07* 0.16-a0-2693-g8729937: Fix several cases of wonky indentation. 10(8 minutes ago, 16 files, 51+ 49-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=872993774653 19:39:41 03|amethyst02 07* 0.16-a0-2694-g6bada4a: Fix braces. 10(33 seconds ago, 19 files, 52+ 29-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6bada4a6b16c 19:39:43 and it doesn't have to be the precise time / explosion size of prism 19:39:51 (Also not really a fan of this blinking the player, just doing damge seems fine <_<) 19:40:02 <|amethyst> (TODO: make unbrace detect those) 19:40:38 -!- jeanjacques has quit [Ping timeout: 250 seconds] 19:40:38 -!- jeanjacques_ is now known as jeanjacques 19:40:39 <|amethyst> (also TODO: address the comment in the second one's commit message) 19:41:57 one of the big problems with orb of banishment is that it'd be really bad in a lot of the terrain where banishment is currently relevant 19:41:59 e.g. elf 19:42:17 so prism of banishment has an edge there 19:42:40 -!- Bloax has joined ##crawl-dev 19:43:20 on the other hand, prism of banishment seems like it'd end up being useful for the player very often 19:43:23 prism seems like it might be hard to do without either being easy to walk away from or catching the monster itself in it 19:43:28 since you could probably mass banish enemies with it 19:44:25 my initial idea was just to make banish shorter range, but of course there's no way to display that to players at present 19:44:37 ?/s !!!!!! 19:44:38 No matches. 19:44:42 also I was thinking about an idea someone floated for making banishment sort of like ironbrand convokers 19:44:48 How about singularity banishes dudes pulled into the center 19:44:51 Basil: the xp cost...! 19:45:14 it would slap you with an effect that banished you a couple of turns/tens of aut later, unless you killed the guy who slapped it on you 19:45:20 cancellation would make things too easy, tho. 19:45:22 okay, convokers sounds like the best model so far 19:45:28 why do we want to change banishment anyway, though? 19:45:35 "agency" 19:45:46 what? 19:45:48 who said that? 19:45:52 * theTower shrugs 19:46:21 alternate guess, "not making mr so stupidly valuable" 19:46:37 the argument I've seen is that it's a very positioning-agnostic save-or-fail spell 19:47:36 PleasingFungus: 19:47:42 doesn't that apply to most hexes though 19:47:46 03Grunt02 07[bonearmour] * 0.16-a0-2666-g5ce3440: Animate harvesting corpses for Cigotuvi's Embrace. 10(4 minutes ago, 2 files, 17+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5ce344009a32 19:47:49 -!- Zooty has quit [Ping timeout: 246 seconds] 19:47:49 if you get paralysed from an enemy from edge of LOS, you are probably fine, since the enemy will then have to walk up to you, and you're free by the time it gets there. if you're paralysed when you're adjacent, that's much more dangerous! so there's some element of managing position there 19:47:51 to both points, actually 19:47:53 Grunt: !!! 19:48:00 PleasingFungus: it is glorious 19:48:03 ! ! ! ! ! 19:48:11 someone's easily distracted 19:48:16 on the other hand, if you're banished from edge of LOS or banished when next to an enemy, it doesn't matter 19:48:21 since banishment is banishment 19:48:38 same stuff for para goes for confusion & sleep, btw 19:48:59 -!- mamgar has quit [Quit: Exit Stage Left] 19:49:28 mark though 19:49:42 mark is enormously positioning dependent 19:49:51 unfortunately, most of that is "is there an enemy between you and the stairs" 19:49:53 "where you will go" 19:49:56 "to wait out mark" 19:50:53 paralysis at least doesn't do the same thing from any distance 19:50:59 in all situations 19:51:08 I am fine with cancellation affecting covocationbanishment because part of its problem is that there are marginally few effects as candidates to nullify in the first place >_> 19:51:36 also, it still has the same rarity as 19:51:38 what was it, !slow? 19:51:54 "you'll see a couple of those each game" rarity 19:52:09 I generally end the game with plenty 19:52:15 very rarely throw out MR- or shifter anchor or mark 19:52:19 well yes except did you use any of them 19:52:22 yes? 19:52:22 Mostly Mark 19:53:20 fr option to use cancel during para somehow 19:53:33 fairy-in-a-bottle style 19:54:00 anyway, none of this is critical; I think banishment is probably a pretty decent mechanic as it stands. it could be cooler, tho. 19:54:31 surely coolness would also be predicated on making people not rip their hair out when in abyss >_> 19:54:33 I have been thinking it would be interesting to have items with passive, contingent inventory effects (when x happens, cause y effect) 19:54:49 I haven't really specced out that idea tho 19:55:21 another item god obviously >_> 19:55:32 moooore gods 19:55:36 theTower: I thought that was what the abyss was for! 19:55:46 Lasty: I was vaguely thinking about this the other day; diablo-style 'charms' 19:55:48 but 19:55:51 I came to the conclusion 19:55:56 that I *really* don't want more inventory pressure 19:56:12 until we have ways to relieve the UI pain of being at 52/52 19:56:22 adom inventory isn't very good 19:56:32 s/inventory// 19:56:37 <_< 19:56:38 that too 19:56:48 ancient domains of rudeness, imo 19:56:57 ??thumb 19:56:57 I don't have a page labeled thumb in my learndb. 19:56:58 fr 19:57:06 hey pleasingfungus do you want to code any of the many attempts to make nemelex decks not devour inventory 19:57:12 Grunt: wow, this looks weird in tiles 19:57:14 PleasingFungus: I don't think diablo-style charms are great -- adding inventory pressure for static bonuses prompts more similarity between end-game characters, I think 19:57:20 PleasingFungus: oh? 19:57:24 theTower: is there a standing thing that's agreed on? 19:57:27 Grunt: gimme a sec 19:57:36 probably doesn't help that I got a more() when tso penanced me 19:57:41 of course not, that's why I said any of them 19:58:49 Grunt: http://i.imgur.com/ZXmyhVV.png 19:58:53 probably won't be an issue without more()s 19:59:02 which won't happen without debug spam 19:59:24 dam=0d0 19:59:26 PleasingFungus: yeah, it looks much nicer w/o the more() 19:59:35 PleasingFungus: imo try 19:59:38 Grunt: yeah I got it once without 19:59:44 currently building non-debug to see 19:59:55 at :157 19:59:56 am now imagining a hostile version of it 19:59:58 if (harvested) 19:59:59 viewwindow(); 20:00:00 Lasty: well, any new category of items you want to have around is going to cause inventory pressure 20:00:01 surely 20:00:14 like "evokables" were 20:00:28 PleasingFungus: sure, but some inventory pressure is more interesting than others, imo 20:01:22 until it stops producing really annoying ui issues 20:01:25 it's all bad 20:01:28 i m o 20:01:48 fr remove inventory 20:02:29 good sacrifice 20:02:38 03PleasingFungus02 07[bonearmour] * 0.16-a0-2667-ge257a1c: Improve Cigo animation (Grunt) 10(25 seconds ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e257a1c5c535 20:02:55 <3 20:02:58 :) 20:03:01 i talked with dpeg once about a god of asceticism and you had to give up a few item slots in order to improve piety past the next star 20:03:14 thinking about pushing 20:03:17 !send nicolae- Sacrifice Hand 20:03:17 Sending Sacrifice Hand to nicolae-. 20:03:20 !push PleasingFungus 20:03:23 ! 20:03:36 maybe I should add Blinkbolt to singularity branch and land that <_< 20:03:44 joke's on you, i've already sacrificed both hands 20:03:51 you haven't even given it a tile or a book placement!!! 20:03:58 -!- Tungsten has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 20:04:07 -!- bullock has quit [Quit: Page closed] 20:04:13 It has a book placement. 20:04:15 er 20:04:22 does it have a *fixed* book placement, I guess 20:04:27 it does! 20:04:31 singularity yes, boltblink...? 20:04:37 oh 20:04:38 sorry 20:04:39 oh 20:04:41 PleasingFungus: http://sprunge.us/dFjT 20:04:44 I thought you were talking to PleasingFungus 20:04:44 I thought you were talking about cigo's 20:04:45 re: the recent inventory discussion -- the idea of shifting strategical consumables to their own (non-inventory) category keeps getting thrown around in the community but it doesn't seem that there's any support for it among devs afaict? 20:04:47 Grunt: <3 20:04:51 PleasingFungus: hi... 20:04:53 Brannock: well 20:04:54 it's my idea 20:05:02 or at least, I came up with it at one point 20:05:04 I expect a grunt to make a tile but not a fungus 20:05:06 though I don't know if I was the first 20:05:37 there's certainly support for it - I've talked to dpeg, among others. there are also a lot of challenges, not least about ~the id game~. 20:05:42 vampiric pickaxe 20:05:50 yes 20:06:00 does... it leech health from walls... 20:06:07 yes 20:06:11 but since walls have no health it doesn't do much 20:06:13 amazing. 20:06:16 so one time I played a game callled steamband 20:06:19 which was like angband 20:06:20 but steampunk 20:06:31 isn't that the one with mechs 20:06:33 yes 20:06:38 they can wear petticoats 20:06:41 enchanted petticoats 20:06:44 in fact, they not only can but should 20:06:54 are those like hawaiian t-shirts 20:07:01 are they? 20:07:18 anyway. in that game, there are three main categories of physical damage: blunt, slashing, piercing 20:07:21 -!- wheals has joined ##crawl-dev 20:07:30 so uh 20:07:31 plus the usual angbandy melange of elemental and quasielemental and paraelemental nonsense 20:07:32 sounds familiar doesn't it 20:07:46 In either NetHack or Slash'Em, IIRC there's a Tourist background which starts out with an expensive camera. But what body armour? 20:07:46 the actual bolt of blink 20:07:48 compiling my fix for the infinite loop bug killed my hard drive 20:07:53 wheals: erp! 20:07:55 =\ 20:07:56 what the 20:07:57 wheals: :( how? 20:07:58 so anyone can feel free to do it themself 20:07:59 wow 20:08:01 vimpulse: a t-shirt 20:08:11 Bloax: a Hawaiian one, IIRC. Correct? 20:08:16 yes 20:08:19 ah :) 20:08:42 http://nethackwiki.com/wiki/Tourist - a +0 Hawaiian shirt 20:10:25 -!- Zermako_ has quit [] 20:12:40 -!- SomeStupidGuy has quit [Ping timeout: 244 seconds] 20:13:00 the thing is, after about halfway through steamband, essentially everything gets resist slashing and resist piercing and resist blunt. it really sucks, trying to be a melee character. 20:13:02 however 20:13:07 the game has pickaxes 20:13:12 (and steam pickaxes and so on, since it's steampunk) 20:13:18 and they do not do slashing or piercing or blunt. 20:13:20 is a steamband what it sounds like 20:13:25 yes. 20:13:38 -!- ProzacElf has quit [Ping timeout: 265 seconds] 20:13:39 are there any spacebands besides poschengband 20:13:40 the best way to kill a tank, as a melee character, is by hitting it with a mining tool repeatedly 20:13:46 (like, a panther tank, if memory serves.) 20:14:02 ((you can fight nazis. some of them have jetpacks.)) 20:14:16 what about putting some grenades in a sock and sticking it to a tank with tar 20:14:45 -!- st_ has quit [Ping timeout: 255 seconds] 20:14:54 -!- PolkaDot has quit [Quit: Lost terminal] 20:14:55 no socks in steamband :( 20:16:01 03PleasingFungus02 07* 0.16-a0-2695-g0f6eec6: Add Cigotuvi's Embrace 10(2 days ago, 15 files, 231+ 28-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0f6eec68213b 20:16:01 03PleasingFungus02 07* 0.16-a0-2696-gc478d81: Replace Twisted Resurrection with Cigotuvi's Embrace 10(2 days ago, 5 files, 9+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c478d814f3e7 20:16:01 03PleasingFungus02 07* 0.16-a0-2697-g3f71688: Add monster Cigotuvi's Embrace (Hangedman) 10(21 hours ago, 10 files, 67+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3f716882d749 20:16:04 Grunt: now we should add an animation for apportation 20:16:04 fr socks 20:16:05 then we can be better than steamband 20:16:07 sock vaults 20:16:20 Grunt: sorry I squashed you :( 20:16:25 ripo 20:16:27 rip 20:16:27 :( 20:16:30 my lust for tidy merges is too great 20:16:47 I wonder what (hangedman) and (theTower) and (tenofswords) looks like those not in the know 20:16:56 three different people, obviously 20:17:04 Trans/Necro? 20:17:07 perhaps a cabal 20:17:17 read: currently pure necro; I like the idea of tmutifying it, tho 20:17:19 close enough to the truth 20:17:27 tarot-themed cabal 20:17:30 -!- winlu has quit [Ping timeout: 265 seconds] 20:17:40 -!- travis-ci has joined ##crawl-dev 20:17:40 The build was broken. (master - d6deaf6 #780 : Steve Melenchuk): http://travis-ci.org/crawl-ref/crawl-ref/builds/42028357 20:17:40 -!- travis-ci has left ##crawl-dev 20:17:48 -!- Blazinghand|Work has quit [Remote host closed the connection] 20:17:50 probably vicious rivals with the pool-themed and playing-card themed mafias 20:18:12 introducing more rmsl problems w/ this though 20:18:16 are you crazy, I'm staying the heck away from the time travel racket 20:18:16 territorial fights with the Crystal Ball Boys and the Tenth Street Tea Leaf Readers 20:18:19 er, problems of the same type 20:18:23 re: cigotuvi's embrace and stacking, isn't this + kiku kinda ridiculous 20:18:24 nicolae-: hats : helmets :: socks : boots? 20:18:31 of course nobody fucks with the Anthropomancy Crew 20:18:37 it sounds sweet as hell tho 20:18:44 it's not that they don't have the guts. it's that they do have the guts. 20:18:55 read: elaborate? 20:19:04 wheals: maybe? soft boots sounds more like sandals or something 20:19:31 ackack: isn't kiku's + animate dead kinda ridiculous? 20:19:33 RMsl and this spelll make failure rate substantially less meaningful and give a boost for 0 downside if you have enhancers. 20:19:52 the assumption is that if you have enough skill to cast a level 5 necro spell, you have other uses for corpses. 20:20:13 Sorry I meant the enhancer bonus comes at no cost in-combat. 20:20:14 small abomination (04x) | Spd: 7-15 | HD: 4 | HP: 12-41 | AC/EV: 0/0 | Dam: 23 | 07undead, evil | Res: 06magic(40), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 126 | Sz: Large | Int: plant. 20:20:14 %??small abomination 20:20:20 just had another crash on my server of the same type 20:20:24 read: no cost in combat? 20:20:24 oh right they're no longer split 20:20:27 !crash flyweight 20:20:28 Because the relevant cost (equipment slot, swap time) occurs out of combat. 20:20:28 5. flyweight, XL20 FeMo, T:68466 (milestone): https://crawl.project357.org/morgue/flyweight/crash-flyweight-20141125-015246.txt 20:20:33 Because the spell doesn't decay over time. 20:20:35 sure but getting something like 15 ac + 15 sh for the cost of a few piety as soon as you can cast the spell at all is kinda insane 20:20:45 it doesn't? 20:20:52 it looks like it's due to swapping places, rather than box o beasts 20:21:09 oh, did i break swapping places 20:21:10 I dunno if that's really a big deal, probably not, it just seems unideal I guess. 20:21:14 I like the spell though! 20:21:16 i was hoping i fixed the crash with it 20:21:19 but i guess not 20:21:23 wheals: well two crashes since 6hrs ago 20:21:25 read: I think you don't understand 20:21:25 *10 20:21:28 Oh? 20:21:30 ackack: and, likewise 20:21:36 !crash . 20:21:37 1. chequers, XL27 TrMo, T:108720 (milestone): https://crawl.project357.org/morgue/chequers/crash-chequers-20141124-224023.txt 20:21:41 wheals: the other ^ 20:21:51 ackack: those 15 ac + sh will fall off in a few hits 20:22:01 without very high spellpower 20:22:21 is that gdb output in flyweight's crashlog complete? 20:22:26 read: can you explain the exact problem behavior that you're thinking of? 20:22:28 PleasingFungus: i note that it requires taking damage 20:22:40 if you manage to pump your ac sufficiently high (and this stacking with heavy armour could plausibly do that) 20:22:47 it also happens when you block 20:22:51 but yeah the ac thing isn't right, you're right 20:22:54 so the SH goes away, cool 20:22:57 swap to staff of death after every murder 20:23:02 the sh and the ac are the same thing 20:23:08 -!- Piginabag has quit [Quit: Page closed] 20:23:13 it's one big gross ball 20:23:21 legion 20:23:42 I guess what I meant PF is that 1. I feel like failure rate should matter for all spells, you don't need to mind if you're casting this multiple times to get it to work. 20:24:08 I agree that's a problem, but certainly no more than for any other necromancy spell, much less twisted resurrection. 20:24:11 I'm not adding new problems htere. 20:24:13 *there 20:24:21 what if you have insufficient spell power there's a chance the gloopy corpses are hostile in some way instead of becoming armor 20:24:33 spellpower isn't spell success chance 20:24:40 or... is it 20:24:45 and spellpower already matters for this spell 20:24:55 Yeah you're right it's nothing new, though now that I'm thinking about it I'm seeing it's more widespread than I'd considered. 20:24:57 spell failure => can't recast for x turns 20:25:06 That just sounds tedious. 20:25:12 the other notional problem with the corpse strength not mattering 20:25:16 what should be the interaction between sac love and mercenary card? always hostile? as normal? 20:25:23 necro miscasts still include the vague harmless strategic damage of rot and statdrain outside of sif mubaaqudgha 20:25:27 is encouraging one in principle to stash big kobold packs or bee vaults 20:25:32 Oh that's true theTower . 20:25:42 not that i would do this but it is the sort of thing people bring up 20:25:47 N78291: imo always hostile 20:25:52 That's actually a decently reasonable deterrent. 20:25:56 BEE VAULT 20:26:37 Gonna cast the heck out of this in that one Orc vault with 20~ bat corpses. 20:26:46 Could Crawl please offer exclusions of radius 15, for use with dangerous uniques and whatnot? 20:26:59 s|that one Orc vault with 20- bat corpses|Orc| 20:27:09 discouraging stashing monsters is not a design problem that crawl currently tries to solve. 20:27:10 -!- SomeStupidGuy has quit [Ping timeout: 265 seconds] 20:27:24 o that too theTower. 20:27:29 PleasingFungus: I don't understand. 20:27:30 see also: food, dd vampiric draining, twisted resurrection, 20:27:46 insofar as it is a problem, it is a problem that already existed before this spell. 20:27:59 the food thing i think most people think is pretty laughable, the dd one is true but again most people view dd as a lost cause anyway 20:28:30 it's a design issue w/ non-kiku vampires 20:28:33 imho 20:28:36 yes 20:28:54 dd and vp are (not coincidentally) some of my more disliked races 20:29:00 places with minimal blood anymore: slime, I guess crypt, 20:29:32 PleasingFungus: I don't really think "There are already things which have this problem" is a reason to add more things with that problem. 20:29:38 ive had to put off spider with vp more than once because of the lack of blood there 20:29:49 ah, spider 20:29:57 reaverb: but I didn't. 20:30:00 theTower: a place having blood doesn't make it a viable source of blood for you. 20:30:08 there are exactly as many things with this problem before I added cigo's as after. 20:30:19 PleasingFungus: Ah, hmm. 20:30:25 but what happens whe jpeg implements insect splatters... 20:30:25 theTower: consider a position where you need to back off for health, stashing monsters allows you to do this where you would not otherwise be able to 20:30:52 I will admit I have not played much vp 20:30:54 Still think reducing it would have been nice but yes this spell seems better than twisted reserrection. 20:31:22 !lg reaverb won 20:31:23 1. reaver the Skullcrusher (L27 GrBe of Trog), escaped with the Orb and 3 runes on 2014-03-21 21:52:11, with 1478612 points after 119962 turns and 12:00:04. 20:31:36 outside of thoughtgame *eigensperiments*, does anyone actually stash monsters? 20:31:39 !next reaverb 20:31:40 The RNG decrees that reaverb shall win KoTm next. 20:31:51 it's a design problem, but some design problems are more serious than others. 20:32:20 two legs something, four legs something something 20:32:33 PleasingFungus: Last time I played Vp I stashed sharks in Spider. 20:32:42 heh 20:32:47 RIP Sharks. 20:32:55 rip secret vp tech 20:32:58 :( 20:33:17 i guess we'll see if people end up wanting to stash monsters because of this 20:33:22 obviously watch as I make formicid knights that 20:33:23 but i agree for sure it's not a high priority issue 20:33:37 i think that non kiku ne should probably think about it 20:33:48 i think of the "don't encourage tedium" as a design heuristic more than a rule but vOv im not a dev 20:33:59 or are you...? 20:34:10 don't worry, we have worse 20:34:14 read: Well it's in the game philosphy :D 20:34:20 readverb 20:34:47 the truth is reavervealedb 20:34:50 the not decaying thing isn't core to the design, anyway. 20:35:04 (btw has anybody else noticed that corpse are an endless well of problems) 20:35:05 corpses sound pretty decay-y 20:35:07 could give it a slow piecewise decay. 20:35:32 reaverb: much like monsters, players, &c 20:35:40 eugh, players. 20:35:44 remove players 20:35:44 demons standing next to centaurs? 20:35:50 theTower: that's the point of the game 20:35:51 you[0] ought to be enough for anyone 20:36:03 we need to try harder at it 20:36:24 03N7829102 07* 0.16-a0-2698-gf8c3712: Avoid infinite loop with mercenary card and sacrificed love. 10(5 minutes ago, 1 file, 10+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f8c3712ade30 20:36:27 i'll make a d:1 arrival vault with ten oklobs 20:36:27 PleasingFungus: I'm not sure what you mean by that? (I meant corpses being an endless source of design problems) 20:36:29 -!- wat has quit [Ping timeout: 264 seconds] 20:36:35 i'll call it nicolae_arrival_streakbreaker 20:36:37 reaverb: all aspects of crawl really fit that description 20:36:41 monsters, items, spells 20:36:49 crawl is an endless source of design problems. 20:36:51 that's why design is hard 20:36:58 and why we're paid so very much... 20:37:06 i get the impression that a large amount of crawl's features were implemented before the design philosophy really got solidified 20:37:12 ^^^ 20:37:17 blasphemy! ban him!! 20:37:21 Yes that's what "legacy" means :D 20:37:23 ha ha ha 'design philosophy' 20:38:00 alternatively, the design philosophy is meaningless since things like tedium are opinions 20:39:17 03PleasingFungus02 07* 0.16-a0-2699-gf809565: Degrade Cigotuvi's in more cases (ackack) 10(2 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f80956530791 20:39:27 crawl's mode of design has basically allowed what could objectively be described as bad ideas to exist since it keeps the development moving and ideas that start out with a degree of badness can improve 20:39:29 i suppose it's nice to at least have a thing you all can point to to keep from turning into CRAWL'EM 20:39:51 DDNe buffs.... 20:40:03 yeah it's very much "we know good ideas when we see them", and majority opinions change over time 20:40:20 pffffff, majority 20:40:28 activity, more like 20:40:41 well that's what I mean, majority opinion of active people 20:40:52 well, at least we do things instead of dithering forever 20:40:55 (not) 20:41:05 * gammafunk dithers 20:41:07 hm 20:41:12 I am not really sure why that return statement is there 20:41:14 we have shifted from dithering to doing things regardless of any consensus, duh 20:41:24 scales being tipped 20:41:42 i swear i didn't even do anything this time 20:41:50 %git 683e4db7 20:41:50 07kilobyte02 * 0.8.0-a0-3654-g683e4db: Fix DDs not dying to rot. 10(4 years ago, 1 file, 7+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=683e4db797fa 20:41:54 no if we did that I think we'd have no team cohesion at all 20:42:13 clearly dd should be immune to rot 20:42:16 in hangedman voice: "we have team cohesion.......?" 20:42:17 including mp rot 20:42:33 you don't need in my voice I was about to just say it anyway 20:43:00 :P 20:43:11 03Grunt02 07[singularity] * 0.16-a0-2732-g087dac8: Merge branch 'master' into singularity 10(43 seconds ago, 0 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=087dac8d1fcd 20:43:11 03Grunt02 07[singularity] * 0.16-a0-2733-gfe7aa9d: Player-castable Blinkbolt. 10(10 minutes ago, 12 files, 64+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fe7aa9db8661 20:43:13 yes I think we do value listening to each other to a reasonable degree 20:43:26 !send Grunt long-lived feature branches 20:43:27 Sending long-lived feature branches to Grunt. 20:43:30 my god 20:43:31 at last you're merging regularly... 20:43:34 !branch PleasingFungus 20:44:37 !merge Le Pleasing Fungus Man 20:45:01 -!- Guest81356 is now known as Aule_ 20:45:04 waved at by a branch from a dead tree 20:45:13 an iron tree? 20:45:15 -!- Pacra has quit [Ping timeout: 258 seconds] 20:45:24 Hmm, monster's C embrace seems like it could encourage hitting them for a while, leaving, and then coming back. Then again I said the same thing about new Tukima's and nothing seemed to come of it. 20:45:32 -!- debo has quit [Ping timeout: 265 seconds] 20:45:42 hitting what for a while? 20:45:45 remember, there is only one vault where hellwings matter 20:45:48 the armour from cigotuvi's 20:46:00 oh 20:46:04 I had a bad idea 20:46:06 last night 20:46:06 alternatively ghosts what are ghosts 20:46:11 oh, shit 20:46:19 is there a list of spells ghosts can't get 20:46:27 PleasingFungus: M_NO_GHOST in spl-data.h will do it 20:46:28 oh monster's C embrace... 20:46:33 er 20:46:34 not M_ 20:46:37 SPFLAG_ 20:47:09 ah, so let me go try 20:47:16 ~*~*~*RandLiches*~*~*~ 20:47:26 ! 20:47:58 anyway my idea whats: what if you let them spawn little fleshy pals 20:48:00 homonoculi 20:48:07 maybe from the earth or maybe from blood, I'm undecided 20:48:12 latter is flavorful but probably too silly 20:48:12 potions 20:48:17 03PleasingFungus02 07* 0.16-a0-2700-g1185571: Remove an early return from ouch() 10(3 minutes ago, 1 file, 1+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1185571c9c95 20:48:17 03PleasingFungus02 07* 0.16-a0-2701-g40b5ca4: Don't let ghosts cast Cigotuvi's (tenofswords) 10(72 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=40b5ca4ad8be 20:48:19 -!- Aule_ has quit [Quit: Page closed] 20:48:19 due would be thrilled 20:48:19 What are "them" ? helwings? 20:48:23 reaverb: ya 20:48:31 the soupling returns 20:48:31 how about blinkbolt 20:48:40 -!- vimpulse is now known as FakeLyrick 20:48:58 PleasingFungus: I'm kind of confused - What would be the goal of this? 20:49:07 %git 409f2ac 20:49:08 07kilobyte02 * 0.13-a0-2436-g409f2ac: Let homunculi and souplings fizz away. 10(1 year, 4 months ago, 12 files, 16+ 26-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=409f2aceb62e 20:49:09 -!- FakeLyrick is now known as vimpulse 20:49:12 a buff to hellwings, in essence 20:49:23 they are kind of weak sauce 20:49:24 %git 0ece95b 20:49:24 07due02 * 0.8.0-a0-4385-g0ece95b: Add the necessary enums, etc, for Homunculus spell. 10(3 years, 11 months ago, 3 files, 7+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0ece95b4b3bc 20:50:24 reaverb: well, making their spell actually do something at all 20:50:36 also discouraging players from running up and hitting them and running away 20:50:57 since they'd just spawn more homonoculi and then use their corpses for armour! 20:51:11 Grunt: yeah I suggested the name 'homonoculi' for a reason :) 20:51:33 well is this going to be functionally different from just giving them ac/sh 20:52:01 yes. 20:52:05 Would you be able to "c" homonoculi corpses? 20:52:37 are you worried that it would break our immaculately-balanced food game? 20:52:49 hellwing farming, clearly 20:52:51 I'm worried fighting them would be annoying >_> 20:52:51 you could plausibly make them CE_ROT. 20:52:57 gh buffs 20:52:59 why? 20:53:03 why @ reaverb 20:53:26 I could also see stair dancing the band away from them to kill them where they're corpses aren't usable to the hellwing. 20:54:48 what band. 20:54:48 Well, I already don't like fighting popcorn, and then their corpses being usable to the hellwing seems like it would encourage chopping all the coprse up (would that work)? or some kind of extensive luring. 20:54:53 who said anything about a band. 20:54:57 The homonculi? 20:55:01 the hellwing and smoke demon band they normally get, duh 20:55:01 why would they be a band? 20:55:22 -!- travis-ci has joined ##crawl-dev 20:55:22 The build was fixed. (singularity - 8e40966 #781 : Steve Melenchuk): http://travis-ci.org/crawl-ref/crawl-ref/builds/42029338 20:55:22 -!- travis-ci has left ##crawl-dev 20:55:26 yay 20:55:33 my suggestion was letting them spawn single homonoculus familiars, who would double their striking power (by attacking alongside them) but be usable as corpse armour if you killed them. 20:55:38 obviously they'd be very fragile. 20:56:06 Oh, from "homonculi" I assume you mant multiple homonculi per helwing. 20:56:20 I was thinking about that, but I think it'd be too similar to ynoxinuls/ufetubi. 20:56:33 do they still keep teleport foo in this system 20:56:34 it's not too bad; the optimal strategy is just to position the homonculi away and hit only the hellwing only, but that's not a terrible thing 20:56:37 probably only give them one at a time, or one per cast, at least. 20:56:54 theTower: maybe...? 20:57:11 make the corpse fizz away after a few turns if not armourified 20:57:17 I assumem the homonculi wouldn't really leave a corpse, just poof and give the 3 the ac/sh? 20:57:17 homonoculi would be no_xp and always_corpse, maybe 20:57:24 or are they 4 20:57:25 and you could give them only a few points of freshness 20:57:26 yeah 4 sorry 20:57:35 so they'd fizz away in a few turns 20:57:44 I was assuming they'd leave a corpse 20:57:47 well them leaving a corpse seems pretty unecessary tbh 20:57:53 esp if they're no-xp 20:57:57 that's fairly confusing for the player 20:58:03 I guess. 20:58:07 delicious corpse flavour 20:58:08 One sounds better, still worried it might be 2.0 though. 20:58:14 err, shedu 2.0 20:58:14 it might be what 20:58:22 how would it be anything like shedu 20:58:30 watch as I reveal my tomb shedu plan 20:58:34 yeah no heal is involved 20:58:38 -!- markgo has quit [Ping timeout: 250 seconds] 20:58:43 it's just that if you kill the...what glyph is homonculi 20:58:50 WHAT GLYPH DAMMIT 20:58:51 wow is theTower a bird irl 20:59:07 no, I am a deck. 20:59:08 I will leave that for you to decide 20:59:12 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 36.0a1/20141123030204]] 20:59:12 nooooo 20:59:33 theTower is a card. 20:59:40 don't you people know the major arcana. 20:59:44 gammafunk: did you see that other commit I linked earlier 20:59:46 %git 0ece95b 20:59:46 07due02 * 0.8.0-a0-4385-g0ece95b: Add the necessary enums, etc, for Homunculus spell. 10(3 years, 11 months ago, 3 files, 7+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0ece95b4b3bc 20:59:52 but that makes me three cards 20:59:58 only three? 21:00:00 Grunt: ! 21:00:05 publically three. 21:00:07 what colour 21:00:09 ??glyph 21:00:10 glyph ~ glyphs[1/2]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 21:00:24 man, g is pre full 21:00:40 red works though 21:00:52 -!- HDA has quit [Ping timeout: 246 seconds] 21:00:54 the common sight of the berserk goblin 21:01:25 I vote just etc_death 21:01:36 -!- nicolae- has left ##crawl-dev 21:01:57 !tell PleasingFungus homonculi are on g 21:01:57 gammafunk: OK, I'll let pleasingfungus know. 21:01:59 !death the homonculi 21:01:59 Death has come for the homonculi... 21:02:10 -!- reaverb has quit [Quit: Leaving.] 21:02:21 gomonculi 21:02:37 pipe, blue hair 21:02:45 hey |amethyst, http://s-z.org/neil/tmp/crawl-glyphs-narrow.html returns HTTP 406 when trying to view in lynx 21:03:00 -!- Ququman has quit [Remote host closed the connection] 21:03:10 chequers: heh, I don't think I've seen an HTTP 406 21:03:22 preetttty rare 21:03:22 oh 21:03:26 chequers: robots.txt? 21:04:04 not my server 21:04:09 chequers: that whole webpage is a table. It might not be very useful to view it in lynx unless you have an extraordinarily wide terminal. 21:04:36 uncannily wide terminal 21:04:44 almost entirely wide terminal 21:05:21 |amethyst: i think your server subsequently filters packets from my IP address after making such a request... 21:05:33 * vimpulse tries not to laugh out loud 21:06:19 !crash tijit 21:06:20 1. tijit, XL8 NaEn, T:8351 (milestone): https://crawl.project357.org/morgue/tijit/crash-tijit-20141125-024611.txt 21:06:32 same pass-through allies crash 21:07:31 -!- lyrick has quit [Ping timeout: 246 seconds] 21:08:10 -!- Lasty has quit [Quit: Leaving.] 21:08:39 Crauler (L12 DsMo) ASSERT(!monster_at(p) || monster_at(p)->submerged() || fedhas_passthrough(monster_at(p)) || mons_is_player_shadow(monster_at(p))) in 'player.cc' at line 508 failed. (Lair:3) 21:08:59 rip 21:09:14 !lg x=src crauler 21:09:15 No keyword 'crauler' 21:09:20 !lg crauler x=src 21:09:21 563. [src=clan] Crauler the Martial Artist (L13 DrMo of Makhleb), slain by a six-headed hydra on Lair:8 on 2014-11-22 02:06:59, with 35995 points after 25292 turns and 2:39:40. 21:09:25 ok phew it's not just my server 21:09:53 -!- vimpulse has left ##crawl-dev 21:10:45 <|amethyst> ugh 21:10:58 |amethyst: I believe the correct response is 21:11:01 Aaaarggghhhhh! 21:11:35 Crauler (L12 DsMo) ASSERT(!monster_at(p) || monster_at(p)->submerged() || fedhas_passthrough(monster_at(p)) || mons_is_player_shadow(monster_at(p))) in 'player.cc' at line 508 failed. (Lair:3) 21:12:13 -!- Aule_ has quit [] 21:12:18 i raised a bug anyhow 21:13:59 <|amethyst> one more reason to move everything to cszo 21:14:57 |amethyst: i assume this is caused by my move_to_pos changes 21:15:02 -!- Basil has quit [Quit: WeeChat 0.3.7] 21:15:24 maybe we should just only do that assert at the beginning of a turn or something 21:17:11 and change it from an assert to a MSCGCH_ERROR mprf() i think 21:18:01 * wheals wonders if perhaps we overuse ASSERT 21:18:12 ASSERT(good_use_of_ASSERT()) failed. 21:18:27 <|amethyst> so why is the player on the same square as a monster? 21:18:55 because they're swapping places 21:19:19 and moving the player to the origin or something sounds like it could cause as many issues as it solves 21:19:23 <|amethyst> why is swapping using move_to_pos ? 21:19:28 -!- ackack has quit [Ping timeout: 255 seconds] 21:20:00 <|amethyst> player::move_to_pos specifically doesn't move somewhere there is a monster 21:20:16 <|amethyst> oh, I see 21:20:17 it's not using player::move_to_pos 21:20:48 Polymorphism gestures at |amethyst. |amethyst appears confused for a moment. 21:23:59 (ok, more inheritance than polymorphism here) 21:24:03 -!- wheals has quit [Quit: Leaving] 21:24:33 <|amethyst> removing that assert doesn't solve anything anyway 21:24:38 <|amethyst> the problem is that the monster didn't move 21:24:42 !lg * ikiller=mnoleg 21:24:43 50. 1qwe123 the Master Archer (L27 HEHu of Okawaru), mangled by Mnoleg in Pandemonium (mnoleg) on 2014-11-19 08:12:56, with 718928 points after 92620 turns and 5:33:42. 21:24:48 <|amethyst> if (a && !(a->is_player() && (fedhas_passthrough(this) || force))) 21:24:49 !lg * ikiller=mnoleg -2 21:24:50 49/50. Bellerephron the Minotaur Porcupine (L27 MiFi of Trog), mangled by a large abomination (summoned by Mnoleg) in Pandemonium (evilmike_mnoleg_eyes) on 2014-11-10 17:19:50, with 1066254 points after 132961 turns and 1d+2:21:37. 21:26:55 The insubstantial wisp mizzles. _You are struck by lightning! The lightning arcs! 21:28:36 -!- roctavian has joined ##crawl-dev 21:28:43 roctavian spotted 21:28:58 so about those panlord colours...... 21:29:13 i will go on record to say that they look sweet, and awesome 21:29:48 Well, it is thanks to you that we reached that point with them! 21:30:27 as far as readability, i think the bright colors improve things 21:31:06 it's impossible to confuse a panlord for a not-panlord because they're huge; now that they can be different colors, when there is more than one on screen it's easier to track which is which 21:32:04 they could maybe be made slightly less electric bright, but... well, brighter colors signify greater threat 21:32:15 fr lernaean hydras with pan lords 21:33:08 that's why we have to be quite conservative about large tiles 21:33:38 the 27-headed Cerebov 21:34:24 chimera (Gloorx Vloq, Lom Lobon, Cerebov) (06H) | Spd: 15 | HD: 16 | HP: 350 | AC/EV: 10/10 | Dam: 45, 4012(antimagic), 60 | fighter, evil | Res: 06magic(64), 05hellfire, 04fire+++, 02cold, 10elec, 09poison+++, 13neg+++ | Vul: 08holy, 11silver | XP: 8237 | Sp: poison arrow (3d23) [06!sil], miasma breath (3d13) [06!sil], s.torment [06!sil], b.draining (3d23) [06!sil], dispel undead (3d25) [06!sil], glaciate (10-114) [06!sil], conjure ball lightning [06!sil], major healing [06!sil], tornado [06!sil], blink range [06!sil], fire storm (8d13 / 8d12) [06!sil], iron shot (3d29) [06!sil], haste [06!sil], sum.greater demon [06!sil] | Sz: Large | Int: animal. 21:34:24 %??gloorx vloq-lom lobon-cerebov chimera 21:34:35 (do you have enough spells?????) 21:35:22 !fight gloorx vloq-lom lobon-cerebov chimera v the royal jelly delay:100 t:10 21:36:00 well this is disappointing 21:37:07 -!- myfreeweb_ has quit [Ping timeout: 250 seconds] 21:37:43 Crauler (L12 DsMo) ASSERT(!monster_at(p) || monster_at(p)->submerged() || fedhas_passthrough(monster_at(p)) || mons_is_player_shadow(monster_at(p))) in 'player.cc' at line 508 failed. (Lair:3) 21:39:09 <_miek> lol I don't suppose you ever get to pull one of those out of a box? 21:39:35 NOPE 21:40:23 !tell ontoclasm I'm watching the snake floor tiles in action and they are glorious 21:40:24 Grunt: OK, I'll let ontoclasm know. 21:40:56 chimera (Lom Lobon, Cerebov, Gloorx Vloq) (06H) | Spd: 15 | HD: 19 | HP: 360 | AC/EV: 10/20 | Dam: 4012(antimagic), 60, 45 | fighter, evil | Res: 06magic(76), 05hellfire, 04fire+++, 02cold, 10elec, 09poison+++, 13neg+++ | Vul: 08holy, 11silver | XP: 11705 | Sp: glaciate (10-132) [06!sil], conjure ball lightning [06!sil], major healing [06!sil], tornado [06!sil], blink range [06!sil], fire storm (8d15 / 8d14) [06!sil], iron shot (3d33) [06!sil], haste [06!sil], sum.greater demon [06!sil], poison arrow (3d26) [06!sil], miasma breath (3d14) [06!sil], s.torment [06!sil], b.draining (3d26) [06!sil], dispel undead (3d28) [06!sil] | Sz: Large | Int: animal. 21:40:56 %??lom lobon-cerebov-gloorx vloq chimera 21:41:07 chimera (Cerebov, Lom Lobon, Gloorx Vloq) (06H) | Spd: 15 | HD: 21 | HP: 650 | AC/EV: 30/8 | Dam: 60, 4012(antimagic), 45 | fighter, evil | Res: 06magic(84), 05hellfire, 04fire+++, 02cold, 10elec, 09poison+++, 13neg+++ | Vul: 08holy, 11silver | XP: 15000 | Sp: fire storm (8d16 / 8d17) [06!sil], iron shot (3d36) [06!sil], haste [06!sil], sum.greater demon [06!sil], glaciate (10-144) [06!sil], conjure ball lightning [06!sil], major healing [06!sil], tornado [06!sil], blink range [06!sil], poison arrow (3d28) [06!sil], miasma breath (3d15) [06!sil], s.torment [06!sil], b.draining (3d28) [06!sil], dispel undead (3d31) [06!sil] | Sz: Giant | Int: animal. 21:41:07 %??cerebov-lom lobon-gloorx vloq chimera 21:41:26 !fight cerebov-lom lobon-gloorx vloq chimera v the royal jelly delay:100 t:10 21:41:42 03|amethyst02 07* 0.16-a0-2702-gfff482a: Don't crash when swapping places with a monster. 10(15 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fff482a9e225 21:41:53 !debug |amethyst 21:41:53 Grunt sets a breakpoint on |amethyst. |amethyst barely resists. You crash... Would you like your variables identified? 21:42:14 roctavian, re: topic of large tiles, opinion on serpent of hell with large tile? 21:42:19 mmmmmm 21:42:41 (I keep wondering if we can get a new titan tile, especially one that's something like 32x40) 21:42:48 (shorter than Antaeus but taller than other giants) 21:42:56 current titan tile does look outdated 21:43:00 yes 21:43:07 the helmet is the major offender 21:44:49 titan (06C) | Spd: 10 | HD: 20 | HP: 91-130 | AC/EV: 10/3 | Dam: 55 | 10doors, fighter, spellcaster, see invisible | Res: 06magic(180), 10elec++, 12drown | XP: 2592 | Sp: b.lightning (3d24), minor healing (2d10), airstrike (0-50) | Sz: Giant | Int: high. 21:44:49 %??titan 21:44:57 titans are kinda wussy 21:45:05 in the sense that they are glass cannons 21:45:10 elder titan (13C) | Spd: 10 | HD: 24 | HP: 114-149 | AC/EV: 10/3 | Dam: 55 | 10doors, fighter, spellcaster, see invisible | Res: 06magic(180), 10elec++, 12drown | XP: 4423 | Sp: chain lightning, deflect missiles, airstrike (0-58), major healing | Sz: Giant | Int: high. 21:45:10 %??titan name:elder n_adj col:lightmagenta hd:24 spells:chain_lightning.19.wizard;deflect_missiles.19.wizard;airstrike.19.wizard;major_healing.19.wizard 21:45:10 which is pretty weird for a titan 21:45:17 their stats are deceptive 21:45:19 given their healing 21:45:35 well why not just give them more hp and remove it 21:45:42 -!- PsyMar has quit [Read error: Connection reset by peer] 21:45:46 why not say the same about vampire mosquitoes or giant leeches? 21:45:51 <|amethyst> or players 21:45:56 because those aren't the same thing 21:47:07 brannock: no real opinions about serpent of hell being larger, but all dragon tiles are on a someday-todo 21:47:25 fr: bring back TRAN_SERPENT_OF_HELL 21:47:37 serpent, especially post-remake, is major enough of a threat to deserve a largetile imho, especially given that it's The big-deal dragon 21:47:38 ontoclasm and bloax and i are allegedly supposed to all make different dragon tiles and see what happens 21:47:52 but we talked about that six months ago maybe 21:48:19 and I loooove the four flavors for it 21:48:24 and think it deserves to be seen in HD 21:48:33 currently it's easy to overlook it 21:49:11 i think that could be improved without making them largetiles 21:49:21 but we'll see, in time 21:49:30 howso? the tiles for serpent are already pretty distinct 21:49:40 what makes them distinct? 21:49:49 although they tend to blend in with the backgrounds for their respective hells re: palette 21:50:15 Crauler (L13 DsMo) ASSERT(!monster_at(p) || monster_at(p)->submerged() || fedhas_passthrough(monster_at(p)) || mons_is_player_shadow(monster_at(p))) in 'player.cc' at line 508 failed. (IceCv) 21:50:17 hmm 21:50:28 trying to put my finger on what specifically is distinctive 21:51:02 other than the fact that it's an unique tile, of course, those typically stand out. I suppose it does share silhouette with fire/ice/storm dragons which damages its distinction 21:51:22 the silhouette is also dang close to "square" 21:51:43 and as you noted, they have palettes too similar to the floor of their own branches 21:52:16 someone wrote a few weeks ago that crawl has as a general rule, the more a tile fills the size of its square, the more dangerous the monster is 21:52:42 that tends to be true 21:52:53 extreme examples being rat:orb of fire 21:53:09 minor drake:golden dragon 21:53:34 looking at the SoH tiles, what stands out to me is the internal color contrast 21:53:44 similar colors, but still highly contrasted 21:54:01 except dis serpent, kinda 21:54:17 Johnny (L15 DgFE) ASSERT(!monster_at(p) || monster_at(p)->submerged() || fedhas_passthrough(monster_at(p)) || mons_is_player_shadow(monster_at(p))) in 'player.cc' at line 508 failed. (Spider:2) 21:54:28 oh, that reminds me of another tile question 21:54:42 roctavian, how come no talons for caustic shrikes? clean silhouette issues? 21:54:56 sheer laziness 21:55:11 "shear" laziness 21:55:30 the yellow glow is VERY effective 21:55:54 "now figure out some variation on it for the other new bird" 21:56:03 talons would add the sharp points to communicate "this will fuck you up!" though. I should take a shot at that tile 21:56:14 i don't disagree 21:56:28 i work on tiles in bits, see how they look in the game, edit them some more 21:56:39 iterative development! 21:56:51 sounds familiar 21:57:23 yup, it's how it goes 21:57:39 I just draw something. 21:57:48 and keep on drawing and tweaking it until it looks good 21:58:36 this also reminds me -- roctavian I wanted to compliment you on the minor tweaks you did to like a dozen monsters. I was surprised at how much better the shadow changes made yaks/death yaks look 21:59:57 thanks, i appreciate it 22:00:24 and the saturation changes to satyr et al I immediately noticed while playing 22:00:28 though, funny enough, most of the small edits i've done over the last week are in need of further iteration 22:00:36 roctavian, Bloax: opinion on tengu tiles? 22:00:44 they look like shit 22:00:46 ^ 22:01:09 i don't think there's any big problem with them, though they don't look great 22:01:15 they look lumpy and fat 22:01:18 especially sojobo 22:01:27 roctavian's tweak to sojobo helped, but still... 22:02:11 birds are pretty fat 22:02:29 do predatory birds look fat? excluding owls!!! 22:02:42 I just made some tengu in wizmode to check the tile and smiled as the tengu reaver held a battleaxe in front of his face 22:02:43 Crauler (L13 DsMo) ASSERT(!monster_at(p) || monster_at(p)->submerged() || fedhas_passthrough(monster_at(p)) || mons_is_player_shadow(monster_at(p))) in 'player.cc' at line 508 failed. (Lair:5) 22:02:57 potatolizard: 22:02:58 er 22:03:00 sorry 22:03:01 Plea 22:03:05 singFungus isn't here 22:03:10 brannock, shrikes IRL are insanely cute 22:03:11 he logged out a while ago 22:03:16 shrikes are super :> 22:03:18 !tell PleasingFungus !lg * ckiller=shard_shrike 1 22:03:18 Grunt: OK, I'll let pleasingfungus know. 22:03:23 !lg * ckiller=shard_shrike 1 22:03:25 1/4. MrPlanck the Executioner (L27 HuCK of Xom), demolished by a shard shrike (created by the effects of Hell) on Coc:7 (coc_dpeg) on 2014-11-22 21:11:24, with 1048817 points after 99429 turns and 9:31:42. 22:03:28 four already! 22:03:30 wow 22:03:45 !lg * ckiller=shard_shrike s=ckaux 22:03:45 4 games for * (ckiller=shard_shrike): 4x 22:03:50 w o w 22:04:02 best part is that you still can't look up their stats 22:04:14 evil devs adding spoiler knowledge!! 22:04:37 redundant statement. we're all evil here. 22:04:46 <|amethyst> !source mon-data.h:417 22:04:46 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-data.h;hb=HEAD#l417 22:05:13 Grunt, did you see the thread in tavern about dealing with shard shrikes? by that same poor victim 22:05:18 https://dl.dropboxusercontent.com/u/63152810/n/crawl/m/tengu.png i don't know about what you think but this looks bad 22:05:39 poor palette choice, huge lumpy beak does not look threatening, awkward silhouette 22:05:48 those talons 22:05:55 you forgot the 90 degree head turn 22:05:59 I dunno, the b looks clear enough to me 22:06:10 Brannock: show me! 22:06:17 https://crawl.develz.org/tavern/viewtopic.php?f=5&t=14242 22:06:26 http://robertjrgraham.com/wp-content/uploads/2010/11/bookofthedead.jpg 22:06:52 !lg * ikiller=shard_shrike 22:06:53 2. oryx the Invulnerable (L27 FoFi of The Shining One), slain by a shard shrike on Coc:7 (coc_dpeg) on 2014-11-24 08:02:36, with 889879 points after 69259 turns and 6:43:32. 22:06:58 -!- claws has joined ##crawl-dev 22:07:14 bloax i'm gonna edit a 90 degree head turn onto all of your tiles now 22:07:22 good luck 22:07:30 FR: owls with 180 degree head turn 22:08:55 ha 22:09:18 that is 22:09:24 -!- claws is now known as theTower_ 22:09:38 Found a something altar of something. 22:09:47 that thread is pretty much condensed ##crawl and worthless for development 22:10:13 -!- theTower has quit [Ping timeout: 272 seconds] 22:10:25 -!- theTower_ is now known as theTower 22:11:01 hmm 22:11:09 is there a way to check kill rate of nonuniques? 22:11:12 for shard shrikes 22:11:13 NOPE 22:11:20 wotta shame 22:11:41 whoa notcluie is banned from cszo and from irc but not the tavern? 22:11:41 well technically then every morgue shows how many creatures you killed 22:11:42 (not like I can really push the whole "make those places unofficial" thing again) 22:12:03 you could probably get close to it by checking milestones in cocytus for current trunk, then comparing against confirmed kills of shard strikes (four)... 22:12:09 no because those places are very valuable 22:12:15 Elec demon whip worked pretty well for me, backed by rmsl, rC++, 50 AC and 30 EV. They're not resistant to electricity and the fast attack speed helped a lot. I think I took ~50-100 damage fighting packs of 4. 22:12:21 sounds like some people have figured out how to kill them 22:12:25 lol 22:12:26 ~50-100 damage 22:12:36 with 50 AC, 30 EV, RMsl and rC++ 22:12:41 so, what, 12-25 per shrike? 22:12:51 I suppose we need garbage dumps 22:13:20 yes 22:13:23 throw dirt at your playerbase 22:13:28 who needs players anyhow 22:14:12 yeah we have ##crawl-dev for that 22:14:12 Crauler (L13 DsMo) ASSERT(!monster_at(p) || monster_at(p)->submerged() || fedhas_passthrough(monster_at(p)) || mons_is_player_shadow(monster_at(p))) in 'player.cc' at line 508 failed. (Lair:5) 22:14:48 their recent nerf didn't hit the servers yet anyway 22:15:00 I need to read that commit 22:15:00 Lasty_: imo come watch roctavian play Ru on cao 22:15:05 %git :/shard 22:15:05 07PleasingFungus02 * 0.16-a0-2692-ga029055: Tweak shard shrikes 10(3 hours ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a0290555779d 22:15:13 -!- jeanjacques has quit [Quit: quit] 22:16:09 Unstable branch on crawl.lantea.net updated to: 0.16-a0-2702-gfff482a (34) 22:16:27 !lm roctavian 22:16:28 1134. [2014-11-25 04:15:22] roctavian the Meteorologist (L27 DECj of Ru) reached level 5 of the Vaults on turn 67107. (Vaults:5) 22:17:45 ??sequell 22:17:45 sequell[1/4]: The ##crawl bot, handling game statistics, the {learndb}, and more. Operated by greensnark. See http://github.com/greensnark/dcss_sequell/blob/master/docs/listgame.md If you want the source, go here: http://github.com/greensnark/dcss_sequell 22:17:48 ??sequell[2 22:17:48 sequell[2/4]: https://loom.shalott.org/userdef.html lists user-defined keywords/commands/functions. 22:18:11 ??sequell[3 22:18:12 sequellese[1/1]: https://github.com/greensnark/dcss_sequell/blob/master/docs/commandline.md 22:20:08 -!- CanOfWorms has joined ##crawl-dev 22:23:02 !learn set gammafunk[3] greaterplayer: CeAM NaVM MfSk DDHe FoAK MiBe VsWz HOAs HuFE DESu 22:23:02 gammafunk[3/11]: greaterplayer: CeAM NaVM MfSk DDHe FoAK MiBe VsWz HOAs HuFE DESu 22:23:22 !learn edit gammafunk[3] s/VsW/VSW/ 22:23:22 gammafunk[3/11]: greaterplayer: CeAM NaVM MfSk DDHe FoAK MiBe VSWz HOAs HuFE DESu 22:23:30 oh Bloax? 22:23:35 hi 22:23:37 check out my chei winrate. thank you for converting me 22:23:38 gammafunk: imo save MiBe for last?? 22:23:55 Grunt: no, that'd be trog->makky speedrun, but not to fast 22:24:01 so that'll be interesting 22:24:02 oh 22:24:03 okay 22:24:04 need tabstorm around for that 22:24:10 ? 22:24:17 mibe for greaterplayer 22:24:20 what of it 22:24:26 what i said above 22:24:27 o 22:24:30 dont die 22:24:31 literally a tabstorm 22:24:33 thx 22:24:34 rip 22:24:49 -!- theTower has left ##crawl-dev 22:24:53 im really bad at crawl now 22:24:57 so maybe dont listen to me 22:25:21 well I'm a poor listener, turns out 22:25:36 sounds like a good cbomo 22:25:42 combo* wow i cant type 22:25:48 thanks cbomo 22:26:02 heh 22:26:33 -!- ussdefiant has joined ##crawl-dev 22:28:30 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:28:49 have fun in new extended/tomb 22:31:52 !cmd .gfnext !rng $(replace "greaterplayer: " $(ldbent-text $(ldb gammafunk 3))) 22:31:53 Defined command: .gfnext => !rng $(replace "greaterplayer: " $(ldbent-text $(ldb gammafunk 3))) 22:31:56 .gfnext 22:31:56 The RNG chooses: CeAM. 22:32:02 well.... 22:32:20 tabstorm: it's not really that bad, I've been watching people do it 22:32:34 and shard shrikes even just got nerfed! 22:32:39 -!- link_108 has quit [Quit: Leaving.] 22:32:49 -!- sooheon has quit [Ping timeout: 255 seconds] 22:32:51 I need to carry on with my MiGl at some point 22:32:52 !lm . 22:32:52 9920. [2014-11-24 04:51:48] SGrunt the Impregnable (L21 MiGl of Okawaru) killed Donald on turn 70205. (Shoals:5) 22:32:55 !lm . x=urune 22:32:56 9920. [2014-11-24 04:51:48] [urune=2] SGrunt the Impregnable (L21 MiGl of Okawaru) killed Donald on turn 70205. (Shoals:5) 22:32:59 been a loooong time since I've done extended as melee though 22:33:06 gammafunk: way ahead of you 22:33:09 Grunt: MuGl imo 22:33:12 hm 22:33:14 oh 22:33:25 Well good luck 22:33:33 try to beat 39k or so so ill be motivated to play again 22:33:41 -!- ontoclasm has joined ##crawl-dev 22:33:51 motivating tabstorm? impossible 22:34:32 -!- Harkenn has joined ##crawl-dev 22:34:48 -!- MurderMachine has quit [Quit: Page closed] 22:34:53 ah, last time was 22:34:57 !lg . DrMo 22:34:58 1. gammafunk the Middleweight Champion (L27 DrMo of The Shining One), escaped with the Orb and 15 runes on 2013-04-09 03:59:31, with 12440597 points after 129850 turns and 21:48:14. 22:35:15 tso uc 22:35:27 that was great! 22:35:30 oh i do need to get another 16 wns for my red name 22:35:31 holy dagon 22:35:34 !lg . drmo 22:35:35 26. SGrunt the Grand Master (L27 DrMo of Makhleb), escaped with the Orb and 3 runes on 2012-07-12 16:54:00, with 1396896 points after 99453 turns and 7:04:33. 22:35:39 nice 22:35:45 gammafunk: BLOOD AND SOULS 22:35:47 Grunt: did you dragon form? 22:35:50 -!- theTower has joined ##crawl-dev 22:35:50 gammafunk: NOPE 22:35:54 wuuuuuuuu 22:36:07 gammafunk: the Dragon Form was my Tm, which was not a Dr 22:36:17 what am I even pretending to myself, I hate everything attached to this but hell if I'm ever going to phase out with unfinished business 22:36:35 -!- KurzedMetal has quit [Read error: Connection reset by peer] 22:36:41 dang 22:36:51 ? 22:36:57 yes, including you. 22:37:02 feel proud 22:38:26 Grunt: heh, won Q for the time just a couple weeks ago? 22:38:35 gammafunk: actually, no 22:38:38 !lg . qaz won 22:38:38 2. SGrunt the End of an Era (L27 HOFi of Qazlal), escaped with the Orb and 3 runes on 2014-11-03 02:54:53, with 1460951 points after 100516 turns and 4:30:06. 22:38:40 !lg . qaz won 1 22:38:41 1/2. SGrunt the Demonic Cataclysm (L27 DsGl of Qazlal), escaped with the Orb and 3 runes on 2014-04-30 03:21:15, with 1567446 points after 89169 turns and 4:30:14. 22:38:42 ah right 22:38:43 of course 22:39:01 player page doesn't have experimental wins 22:39:02 gammafunk: that was on an experimental branch though 22:39:06 yes 22:39:11 hrm, would be kind of cool if we had a section for those maybe 22:39:15 sgrunt: can we have disaster area target enemies and not damage you 22:39:16 :( 22:39:17 -!- bonghitz has quit [Quit: Leaving...] 22:39:24 tabstorm: it was fixed recently 22:39:35 huhh 22:39:37 whats it do now 22:39:46 it targets enemies and doesn't damage you 22:39:50 Noice. 22:39:51 basically it targets whatever it can 22:39:54 and it never hits you 22:40:01 but it does depend on spell power 22:40:03 er power 22:40:08 which is 6 * invo 22:40:09 thats fine 22:40:12 thnk you grunt 22:44:31 -!- Kramell has quit [Remote host closed the connection] 22:45:22 -!- CanOfWorms has quit [Ping timeout: 240 seconds] 22:48:22 -!- Kramell has quit [Remote host closed the connection] 22:48:33 -!- Guest1236 has joined ##crawl-dev 22:49:29 -!- myfreeweb has quit [Ping timeout: 250 seconds] 22:51:28 -!- Sombra has quit [Ping timeout: 256 seconds] 22:53:59 -!- grit has quit [Read error: Connection reset by peer] 23:03:48 -!- Bloaxor has joined ##crawl-dev 23:05:10 -!- Bloax has quit [Ping timeout: 250 seconds] 23:06:44 -!- Kramell has quit [Remote host closed the connection] 23:14:12 -!- Kramell has quit [Remote host closed the connection] 23:15:50 -!- pentax has quit [Read error: Connection reset by peer] 23:19:53 -!- zxc232 has joined ##crawl-dev 23:23:50 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.16-a0-2702-gfff482a (34) 23:24:22 -!- HDA has quit [Ping timeout: 246 seconds] 23:26:32 -!- Poncheis has quit [Quit: ChatZilla 0.9.91 [Firefox 33.1/20141106120505]] 23:34:37 -!- PleasingFungus has joined ##crawl-dev 23:35:44 theTower: what is a mizzle 23:35:44 PleasingFungus: You have 2 messages. Use !messages to read them. 23:36:07 -!- link_108 has joined ##crawl-dev 23:36:40 it's a light misty drizzle 23:36:54 I am currently using "The insubstantial wisp thrums sharply." instead 23:37:34 -!- demiskeleton has quit [Quit: Leaving] 23:38:01 insubstantial wisp (15v) | Spd: 10 | HD: 6 | HP: 7-17 | AC/EV: 5/20 | Dam: 1206(blink self) | 11non-living, lev | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 79 | Sp: blink [11!AM, 06!sil] | Sz: tiny | Int: plant. 23:38:01 %??insubstantial wisp 23:40:06 1 less ac, 2 less ev, two more hd, 17-23 health, 66% blink spell, and static discharge seems to make them out pace alligators >_> 23:46:05 -!- neunon has quit [Quit: ZNC - http://znc.in] 23:47:34 !lg * ckiller=shard_shrike 1 23:47:36 1/4. MrPlanck the Executioner (L27 HuCK of Xom), demolished by a shard shrike (created by the effects of Hell) on Coc:7 (coc_dpeg) on 2014-11-22 21:11:24, with 1048817 points after 99429 turns and 9:31:42. 23:47:40 oh yeah I saw that one 23:47:47 it was baffling to wtach 23:48:50 oh 23:49:05 I thought you hadn't seen any kills yet. 23:49:06 rip 23:49:23 one kill to hell effect shard shrikes while blinking around constantly (never once trying to fight them) 23:49:41 !lg * ckiller=shard_shrike 1 -tv 23:49:41 one kill when running away from shard shrikes (but mostly getting airstruck by a blizzard 2) 23:49:43 1/4. MrPlanck, XL27 HuCK, T:99429 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 23:49:48 (while flying) 23:49:58 another kill while running away from shard shrikes 23:50:19 and finally, a death to nikola the shard shrike. 23:50:37 which is unfortunate. 23:50:56 I hope by that you mean hilarious 23:51:11 well, both 23:51:19 hm 23:51:29 grunt, what do you think still needs to be worked on for singularity branch? 23:51:37 -!- gammafunk has quit [Quit: leaving] 23:51:46 !lg * killer="nikola the shard shrike" 23:51:47 1. yangabriel the Warrior (L18 MiFi of Nemelex Xobeh), slain by Nikola the shard shrike on Spider:2 on 2014-11-24 01:51:24, with 209765 points after 41188 turns and 2:16:44. 23:51:52 !tv * killer="nikola the shard shrike" 23:51:53 1. yangabriel, XL18 MiFi, T:41188 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 23:52:05 the thing is that nikola has a lot of hd. 23:52:08 PleasingFungus: not much unless we really want to fine tune the damage more, but that can be done in trunk 23:52:12 ok. 23:52:18 do you mind if I land it? 23:52:28 PleasingFungus: maybe get a couple mkre devs to inspe it first 23:52:33 what's a mkre 23:52:36 I don't mind :) 23:52:38 *more 23:52:41 massacre 23:52:42 --more-- 23:52:55 still amused by the actual "save macros" 23:53:02 Nikola (11@) | Spd: 10 | HD: 18 | HP: 190 | AC/EV: 1/9 | Dam: 20 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(120) | XP: 3261 | Sp: shock (d18), b.lightning (3d22), chain lightning, blink | Sz: Medium | Int: high. 23:53:02 %??Nikola 23:53:04 oh, hey 23:53:07 solitude worked 23:53:07 -!- neunon has joined ##crawl-dev 23:53:13 fuckton of MR too 23:53:15 congrats, whoever added confusion to solitude 23:53:16 also please let me just land this bloody wisp thing 23:53:18 I forget who it was 23:53:21 n7? 23:53:23 theTower: go for it, man 23:53:34 I added disjunction 23:53:40 nice, he has rC- 23:53:47 are you kidding 23:53:55 that's amazing 23:54:08 -!- Brannock has quit [Ping timeout: 250 seconds] 23:54:12 ahahaha he tried to rest 23:54:20 oh my god 23:54:30 wow 23:54:52 %git HEAD^{/Dispersal} 23:54:52 07Grunt02 * 0.16-a0-2647-gbb73157: Dispersal improvements. 10(2 days ago, 5 files, 18+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bb731574e7e1 23:55:04 ^ subtle Solitude buff 23:55:04 see, it saved his life! 23:55:06 or it would have 23:55:15 if he had decided to actually leave the damn floor 23:56:34 -!- ololoev has quit [Ping timeout: 246 seconds] 23:57:22 huh 23:58:03 I was going to suggest it give the delayed teleport status to anything it blinked instead of the confuse and only a 2-tile radius but I guess it has an escape niche enough like that 23:58:17 ...also, level 5 and noy 6 23:58:42 oh 23:58:47 !seen roctavian 23:58:47 I last saw roctavian at Tue Nov 25 04:07:14 2014 UTC (1h 51m 33s ago) saying 'bloax i'm gonna edit a 90 degree head turn onto all of your tiles now' on ##crawl-dev. 23:58:51 peh 23:59:00 it is a solid thing for the card, anyway >_> 23:59:01 -!- syncopath has quit [Ping timeout: 246 seconds] 23:59:11 !tell roctavian fwiw my issue with tengu is that their tiles all stand flat on the floor 23:59:12 PleasingFungus: OK, I'll let roctavian know. 23:59:15 !tell roctavian but they fly!!!! 23:59:15 PleasingFungus: OK, I'll let roctavian know. 23:59:30 clearly implement the Mnoleg Tile Solution