00:00:15 -!- rast has quit [Ping timeout: 258 seconds] 00:00:55 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 00:04:02 -!- RiotInferno1 has quit [Ping timeout: 245 seconds] 00:11:25 -!- Dynast has quit [Quit: Page closed] 00:12:05 -!- AGinsberg has quit [Quit: leaving] 00:12:33 Unstable branch on crawl.s-z.org updated to: 0.16-a0-2299-g566df74 (34) 00:13:23 The human zaps a wand. Your orc is enslaved! 00:13:43 (this is actually for something unrelated, but *that* part of it is working as intended) 00:14:23 -!- Z_LAMP has quit [Ping timeout: 240 seconds] 00:20:31 -!- travis-ci has joined ##crawl-dev 00:20:32 The build has errored.: (master - 566df74 #491 : Steve Melenchuk): http://travis-ci.org/crawl-ref/crawl-ref/builds/41137170 00:20:32 -!- travis-ci has left ##crawl-dev 00:22:13 -!- AGinsberg has quit [Quit: leaving] 00:22:24 -!- FlowRiser has joined ##crawl-dev 00:22:26 ...how... how are is there a dire elephant here in tomb 00:26:54 The statue casts a spell. Your will is overpowered! You are confused. Your adder zombie submits to the statue's will! 00:26:57 success 00:27:27 I don't think this is actually useful for anything at the moment, so I'm just going to file it away. 00:28:48 http://sprunge.us/cdUV 00:29:25 what, not giving it to anubis guards? 00:30:33 I might! 00:30:48 I'll sleep on it <_< 00:31:36 that may be useful for me 00:31:48 (i'm actually working on the lich stuff at the moment) 00:31:56 hooooo boy 00:31:56 doy: <3 00:32:01 doy: did you see the randliches branch? 00:32:23 Grunt: oh, no, i was working from the patch you nopasted a week or two ago 00:32:32 doy: which is the randliches branch, so good 00:32:36 okay 00:32:39 well 00:32:45 well 00:32:50 s/is the/is the basis for the/ 00:32:52 the patch had bitrotted, so it probably won't apply to the existing branch 00:32:56 (I don't think they're 100% identical, so) 00:33:01 but yeah, i'll push stuff up in a bit 00:33:03 okay :) 00:33:14 -!- Poncheis has quit [Quit: ChatZilla 0.9.91 [Firefox 33.1/20141106120505]] 00:35:31 oh why are we still using MSG_YOU_RESIST in monster mass confusion 00:35:42 who wants to split the right messaging out of the beam code 00:35:48 so that we can use that 00:35:54 I'm going to sleep <_< 00:35:57 (maybe I'll do that later) 00:50:54 -!- Kalir has quit [Changing host] 00:57:30 -!- travis-ci has joined ##crawl-dev 00:57:30 crawl-ref/crawl-ref#492 (sdl2 - 346de8c : Steve Melenchuk): The build passed. 00:57:30 Change view : https://github.com/crawl-ref/crawl-ref/compare/23cdb65b3ed3...346de8c77240 00:57:30 Build details : http://travis-ci.org/crawl-ref/crawl-ref/builds/41137260 00:57:30 -!- travis-ci has left ##crawl-dev 00:59:33 \o/ 01:04:19 -!- Kipppp has joined ##crawl-dev 01:04:31 CDO dead? 01:07:18 -!- debo has joined ##crawl-dev 01:12:20 -!- debo has quit [Ping timeout: 256 seconds] 01:15:00 -!- Kintak has quit [Ping timeout: 258 seconds] 01:17:16 -!- Kipppp has quit [Ping timeout: 246 seconds] 01:26:35 -!- YeeHaw has joined ##crawl-dev 01:29:44 -!- YeeHaw has quit [Client Quit] 01:30:11 -!- bmuk is now known as Guest81251 01:33:42 -!- crawlTV has joined ##crawl-dev 01:34:18 -!- Taraiph has joined ##crawl-dev 01:34:22 hey CrawlTV 01:34:29 hi 01:37:17 -!- ussdefiant has quit [Ping timeout: 240 seconds] 01:39:57 -!- tabstorm has quit [Ping timeout: 240 seconds] 01:41:08 I see the latest breakthrough in tomb is the tomb:3 stairs being swamped with death scarab zombies if you got those packs there 01:41:25 (undead zombies, really) 01:42:24 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:45:39 03Grunt02 {doy} 07[randliches] * 0.16-a0-2300-gbad4211: Expand liches' magical repertoire. 10(4 weeks ago, 5 files, 232+ 51-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bad42115bc66 01:45:39 03doy02 07[randliches] * 0.16-a0-2301-g4f15bb2: pick some random spells from the list instead of all of them 10(2 hours ago, 1 file, 34+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4f15bb262e36 01:45:39 03doy02 07[randliches] * 0.16-a0-2302-g70427fd: simplify 10(82 minutes ago, 1 file, 9+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=70427fdb9370 01:45:39 03doy02 07[randliches] * 0.16-a0-2303-gdde443d: simplify some more 10(65 minutes ago, 1 file, 32+ 24-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dde443dd6336 01:45:39 03doy02 07[randliches] * 0.16-a0-2304-g57bc7df: ensure liches always get a reasonable number of spells 10(58 minutes ago, 1 file, 9+ 24-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=57bc7df2565e 01:45:39 03doy02 07[randliches] * 0.16-a0-2305-g2925c79: add a bunch more spell options 10(25 minutes ago, 1 file, 23+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2925c794080d 01:45:40 -!- SomeStupidGuy has quit [Ping timeout: 240 seconds] 01:47:23 fulminant prism?? 01:47:23 Level 4 (5 in 0.13-) conjuration/hexes. Conjures an explosive prism at a smite-targeted location which will detonate with a radius-2 explosion after 2 turns, dealing considerable irresistible damage. 01:47:29 thank you sequell 01:47:59 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:48:07 since when can monsters cast prism in any reasonable manner 01:49:15 -!- _Jordan_ has quit [Quit: Leaving] 01:49:27 shrug, this is all still a work in progress 01:49:35 and i'm also half asleep 01:55:25 -!- ParallaxScroll has quit [Ping timeout: 246 seconds] 01:57:37 I can't help but think that some of these spells are awkward / dangerous enough that it seems like a silly endeavour to be grouping by spellschool in the first place 01:58:49 an ancient lich getting dispel undead or freezing cloud is... 02:00:27 or airstrike versus meph 02:04:09 this stuff would make much more sense grouping by spell role, which loses the flavour but regains some sanity and produces something "better" than the current lot: a defining big spell, an emergency self-big-boost, and then a random grab for hex / conjuration / summon 02:04:53 then you don't have arbitrary groupings of spell assoiciations as with the current scattered spellsets but you also don't have to be routing around for hibernation 02:05:24 of course, I have to sleep too 02:05:41 -!- theTower has quit [Quit: leaving] 02:06:12 -!- demiskeleton_ has quit [Quit: Leaving] 02:19:12 -!- FlowRiser has quit [Remote host closed the connection] 02:20:45 -!- ruwin has quit [Read error: Connection reset by peer] 02:21:47 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-2299-g566df74 (34) 02:23:35 -!- crawlTV_ has joined ##crawl-dev 02:26:23 -!- AGinsberg has quit [Quit: leaving] 02:26:26 -!- tabstorm has joined ##crawl-dev 02:26:52 -!- crawlTV has quit [Ping timeout: 240 seconds] 02:27:01 -!- travis-ci has joined ##crawl-dev 02:27:01 The build passed.: (randliches - 2925c79 #493 : Jesse Luehrs): http://travis-ci.org/crawl-ref/crawl-ref/builds/41141753 02:27:01 -!- travis-ci has left ##crawl-dev 02:34:45 -!- simmarine has quit [Quit: Leaving] 02:41:46 -!- lobf has quit [Quit: lobf] 03:03:30 -!- hurdos has quit [Read error: Connection reset by peer] 03:07:23 -!- debo has joined ##crawl-dev 03:09:37 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:10:22 -!- tabstorm has quit [Ping timeout: 240 seconds] 03:11:57 -!- scummos__ has quit [Ping timeout: 245 seconds] 03:12:35 -!- debo has quit [Ping timeout: 265 seconds] 03:15:06 -!- ElanMorin has joined ##crawl-dev 03:17:31 -!- y2s82 has quit [Quit: WeeChat 0.4.1] 03:18:23 -!- hurdos has quit [Ping timeout: 265 seconds] 03:30:52 -!- dtsund has quit [Quit: dtsund] 03:36:07 -!- alefury has joined ##crawl-dev 03:42:52 -!- Zilis has quit [Ping timeout: 240 seconds] 03:43:36 -!- _Jordan_ has quit [Quit: Leaving] 03:43:55 -!- Stendhal is now known as Zilis 03:46:33 -!- scummos__ has quit [Ping timeout: 255 seconds] 03:48:55 -!- syllogism has joined ##crawl-dev 03:52:02 I cant compile with msysgit :( 03:52:04 cc1plus.exe: error: unrecognized command line option "-std=c++11" 03:57:35 get a newer msysgit? 03:58:03 for cross-compiling i ended up with mingw from trunk 03:58:13 -!- fungee has quit [] 03:59:14 hmkay, so I should switch to some kind of development branch? 03:59:20 -!- crawlTV_ is now known as crawltv 03:59:24 -!- crawltv is now known as crawlTV 03:59:36 could help - worked for me 03:59:50 CDO's apache is up 04:00:31 -!- DrKe has quit [Ping timeout: 264 seconds] 04:02:38 -!- DrKe has joined ##crawl-dev 04:04:50 -!- hurdos has quit [Ping timeout: 244 seconds] 04:16:59 I'm not sure msysgit has a newer mingw 04:17:23 Or if it does I don't know how to make it get it 04:19:39 I'd probably have to install that seperately :/ 04:20:37 -!- st_ has joined ##crawl-dev 04:46:28 -!- AGinsberg has quit [Remote host closed the connection] 04:48:08 what version of gcc for your msysgit have? 04:48:25 -!- Hailley has quit [Quit: Petra is closed!] 04:53:10 -!- edlothiol has joined ##crawl-dev 04:58:52 -!- scummos__ has quit [Ping timeout: 240 seconds] 05:14:14 -!- scummos__ has quit [Ping timeout: 250 seconds] 05:14:55 -!- Monkaria has quit [Ping timeout: 246 seconds] 05:27:14 -!- Zilis has quit [Ping timeout: 250 seconds] 05:34:07 -!- Zilis is now known as Guest7851 05:35:22 -!- Stendhal has quit [Ping timeout: 240 seconds] 05:35:49 -!- krag has joined ##crawl-dev 05:38:24 -!- AGinsberg has quit [Remote host closed the connection] 05:40:09 -!- Kramin has quit [Ping timeout: 250 seconds] 05:40:56 -!- markgo` has quit [Ping timeout: 256 seconds] 05:43:05 -!- Guest7851 has quit [Ping timeout: 264 seconds] 05:50:38 -!- scummos__ has quit [Ping timeout: 250 seconds] 05:54:29 -!- Patashu has quit [Ping timeout: 264 seconds] 05:57:38 -!- AGinsberg has quit [Remote host closed the connection] 06:01:18 -!- tw__ is now known as tw_ 06:04:16 -!- HDA has quit [Ping timeout: 246 seconds] 06:05:35 -!- schistosoma has quit [Read error: Connection reset by peer] 06:09:15 are formicids supposed to have noses 06:10:06 I'm not very familiar with ant physiology but I'm fairly certain they do not 06:10:52 er, are not rather 06:11:00 -!- winlu has quit [Quit: reboot] 06:22:08 -!- pentax has quit [Quit: ヒーロー見参!] 06:31:03 -!- TMTurtle has quit [Ping timeout: 244 seconds] 06:40:51 They don't have noses, just antennae 06:40:56 But they can smell things 06:41:09 almost all animals can, scent is basically chemical detection 06:43:34 yes, I am aware of that 06:49:02 -!- Brannock has joined ##crawl-dev 06:49:42 -!- Lasty has joined ##crawl-dev 06:57:03 -!- fearitself has quit [Quit: Page closed] 06:57:48 -!- Vizer has quit [Read error: Connection reset by peer] 07:10:40 -!- Ragdoll has joined ##crawl-dev 07:10:55 -!- blabber has joined ##crawl-dev 07:14:37 -!- NotKintak has quit [Ping timeout: 240 seconds] 07:22:05 -!- dis- has quit [Ping timeout: 264 seconds] 07:22:07 -!- dis-_ has joined ##crawl-dev 07:41:00 -!- Bloax has joined ##crawl-dev 07:42:21 So, I've been thinking about this, and I think caustic shrikes really should be insects again. 'b' is just not scary enough, thanks to multicolored butterflies, and "shrike", while sounding cool, doesn't really capture the monster's behavior. 07:43:16 it's bloody fucking murder bee 07:43:25 so back to caustic bees? 07:43:33 -!- mizu_no_oto has quit [Client Quit] 07:43:47 (aka a Ely nerf because being insects means no pacification) 07:43:51 btw i am not a native english-speaker so i have never heard of shrikes 07:43:53 That'd be my vote, but I could see causic wasps. 07:44:09 wikipedia it: it's a small, tool-using bird 07:44:47 22 kills over 17 days 07:44:48 impressive 07:44:51 yeah. 07:45:02 Napkin: I think its 4.4 07:45:07 (the gcc version 07:45:09 ) 07:45:24 we're starting to get kills that weren't absurdly careless and instead were just underestimating them 07:45:26 i was told we need at least 4.7 for c++11 07:45:42 but still every one had unused options that would have saved them 07:46:15 alefury: i'm using 4.9.2 now for mingw cross-compiling 07:46:40 mhkay, thanks 07:55:06 -!- Ragdoll has quit [Quit: Leaving] 08:13:51 -!- Hailley has quit [Quit: Petra is closed!] 08:20:55 morning, team! 08:24:45 -!- rast has joined ##crawl-dev 08:25:09 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:29:05 AT_KITE. We should give that to centaurs :) 08:29:53 -!- heteroy has quit [Ping timeout: 244 seconds] 08:38:44 -!- Bloaxor has joined ##crawl-dev 08:42:46 -!- Bloaxzorro has joined ##crawl-dev 08:43:05 -!- Bloax has quit [Ping timeout: 264 seconds] 08:47:00 -!- Bloaxor has quit [Ping timeout: 250 seconds] 08:55:11 <|amethyst> alefury: I think gammafunk found a different windows build env (not msysgit) that works? 08:56:24 <|amethyst> alefury: 2014-11-08.log:14:19 <+gammafunk> !tell Grunt I got trunk to build under msys using the win-builds.org i686-w64-mingw32 gcc 4.8 compiler and a minimal change to AppHdr.h; it plays normally but most of the tiles (walls, most floor, player, monsters) are white blocks (and there are some png errors when making the floor and wall tilesheets) 08:57:18 <|amethyst> alefury: http://win-builds.org/1.4.0/msys-cygwin.html#_win_builds_installation 08:57:31 <|amethyst> alefury: I guess you get msys then upgrade your gcc from there 08:58:03 Ah, thanks, I was just searching the logs myself :) 09:01:09 -!- Lasty has quit [Quit: Leaving.] 09:01:21 -!- Kashira has quit [Quit: Page closed] 09:10:32 -!- ussdefiant has joined ##crawl-dev 09:12:24 -!- Bloaxor has joined ##crawl-dev 09:14:10 -!- scummos__ has quit [Ping timeout: 258 seconds] 09:15:17 -!- hurdos has quit [Ping timeout: 245 seconds] 09:16:28 -!- Bloaxzorro has quit [Ping timeout: 250 seconds] 09:19:26 -!- ackack has joined ##crawl-dev 09:20:31 hrm. _seal_doors_and_stairs seems wrong. It seals doors around you rather than the warden 09:27:23 -!- debo has joined ##crawl-dev 09:27:42 <|amethyst> I doubt it would be too effective if centred around the warden, since you could run directly away from the warden without encountering sealed doors 09:28:12 currently it doesn't appear to check LOS at all 09:28:29 if a warden somewhere else on the map gets it into its head to seal doors, it can hit you 09:31:35 <|amethyst> yeah, should probably only bother if the warden's foe is the player 09:32:26 how about summons? 09:32:44 <|amethyst> since even if you did centre the effect on the foe, the tension calculations are based on the player 09:35:19 foe isn't tied to LOS, though 09:35:34 https://crawl.develz.org/mantis/view.php?id=9196 09:36:39 <|amethyst> mon_enemies_around will return false if the foe is you and the monster isn't in sight 09:37:36 <|amethyst> I don't know if having the warden shut the door on your skeletons when you're far away makes sense 09:37:54 <|amethyst> particularly since the decision on whether to close a particular door is based on tension 09:38:12 <|amethyst> in this case, I suspect the warden has one of the skeletons as its foe 09:38:38 <|amethyst> hm 09:39:09 <|amethyst> I guess there are two possibilities: 1. only cast if the foe is the player (and then the mon_enemies_around check would make sure this only happens when you are near enough) 09:40:17 <|amethyst> or 2. cast regardless of the foe, but only if the player is also in sight of the warden; this would be a little weird, but would prevent your using friends to distract the warden and prevent sealing 09:40:48 we could also generalize warden sealing 09:41:03 Standing outside a door with your summon buddies piling in? Seal the doors so you can't send reinforcements 09:42:06 <|amethyst> I think the tension checks would do that already 09:42:22 <|amethyst> and if it's not in your LOS, it doesn't matter if your summons pile in 09:42:25 <|amethyst> since they can't attack 09:42:43 <|amethyst> though I guess these are permallies 09:43:25 -!- siepu has quit [Read error: Connection reset by peer] 09:47:10 how about bailing out if '(!mons_near(warden) || !warden->get_foe()->is_player())' 09:50:09 <|amethyst> in _ms_waste_of_time 09:50:20 <|amethyst> probably don't need the mons_near() check there 09:50:44 <|amethyst> because foe-is-player plus the mon_enemies_around check already in handle_mon_spell should cover that case 09:51:51 <|amethyst> but I guess it doesn't hurt to wear a belt and suspenders 09:52:33 my thinking was to put it in seal_doors itself, since that gets invoked in ms_waste_of_time 09:54:16 <|amethyst> yeah, that should work 09:55:04 -!- TMTurtle_ is now known as TMTurtle 09:56:06 hrm. do we have a utility function to find the terminal summoner? in the case that summons have summons 09:56:23 -!- bonghitz has quit [Remote host closed the connection] 09:56:35 <|amethyst> what for? 09:57:41 -!- radinms has quit [] 09:57:42 <|amethyst> I doubt we do, but I don't know that it would make sense in most cases 09:58:37 well, we clearly do in the case where the summoner is a monster, for ikiller 09:59:16 -!- ussdefiant has quit [Ping timeout: 244 seconds] 10:02:10 -!- JuicyPear has quit [Quit: Leaving] 10:02:13 <|amethyst> doy: that happens at creation time 10:02:45 -!- speranza has quit [Quit: ChatZilla 0.9.91 [Firefox 33.0.2/20141027150301]] 10:03:20 |amethyst: if you summon someone who summons someone one else and a warden gets mad at a summon, we want to know who the original someone was ;) 10:04:05 <|amethyst> I don't think that would be right 10:04:18 -!- edlothiol has quit [Remote host closed the connection] 10:04:30 <|amethyst> what if a hostile monster X summons Y, then you enslave Y, then Y summons 10:04:36 -!- crawlTV_ has joined ##crawl-dev 10:05:32 <|amethyst> the blame chain would go back to X, but I don't think the warden would care about X 10:06:41 <|amethyst> the summon_can_attack check is not based on who the ultimate summoner is; if a summon is friendly, it won't attack out of your LOS 10:08:12 blech! 10:08:17 -!- crawlTV has quit [Ping timeout: 264 seconds] 10:13:37 Grey fire miscast produced 3 fire vortices 13https://crawl.develz.org/mantis/view.php?id=9197 by LIX 10:15:13 -!- tabstorm has joined ##crawl-dev 10:15:22 -!- Ragdoll has joined ##crawl-dev 10:16:25 i >= 0 10:16:26 -!- domiryuu_ has quit [Quit: leaving] 10:16:31 tsk 10:16:58 <|amethyst> oh 10:17:05 <|amethyst> and I bet all of these are wrong in the same way 10:17:39 <|amethyst> I guess changing the >= to > would be more clear than removing the 1 + 10:17:48 yes 10:18:15 <|amethyst> there are 11 of those 10:18:55 <|amethyst> I don't get it 10:18:59 <|amethyst> why count down at all? 10:19:35 <|amethyst> for (int i = 0; i < 1 + random2(2); i++) 10:20:33 <|amethyst> Grunt: are you working on this? 10:21:10 03bh02 07* 0.16-a0-2300-gb7744e2: Vault Wardens must hate you to seal doors (9196) 10(5 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b7744e24faab 10:21:12 |amethyst: not at my computer at the moment so no 10:21:12 <|amethyst> okay, I'll do it 10:21:15 <|amethyst> I had another "improvement" 10:21:18 also 10:21:29 i < (random) rerolls every time 10:21:38 <|amethyst> oh, right 10:21:41 <|amethyst> heh 10:22:02 <|amethyst> for (int i = 0, n = 1 + random2(2); i < n; i++) 10:22:11 <|amethyst> maybe counting down would be cleaner after all 10:22:26 <|amethyst> hm 10:22:40 <|amethyst> I guess I should assume that the ones that were in 0.15 were supposed to be that way 10:23:25 <|amethyst> 2 + random2(2) common demons, 2 + random2(3) spatial vortices, etc 10:24:02 <|amethyst> hm... but some of those had their numbers changed 10:24:12 <|amethyst> I think I'll leave this one for theTower 10:24:32 -!- theTower has joined ##crawl-dev 10:24:42 <|amethyst> speak of the devil 10:24:51 wrong card 10:25:08 I was keeping in style with the rest of the (absolutely miserable) file >_> 10:25:11 * Grunt swoops through the air to attack! 10:25:19 <|amethyst> theTower: yeah, I figured that 10:26:00 <|amethyst> I wonder how many of those were unintentionally high too 10:26:08 -!- xnavy has quit [Ping timeout: 244 seconds] 10:26:31 <|amethyst> theTower: the other thing I was going to suggest was that you can reduce those bodies to one line with: success |= _create_monster(...) 10:26:56 <|amethyst> not in the same commit though :) 10:27:18 can I just relinquish ownership of the accursed thing >_> 10:27:48 <|amethyst> theTower: sure, but you have a better idea about balance there than I do 10:28:40 <|amethyst> as in which numbers should be reduced by 1 and which shouldn't 10:28:50 <|amethyst> or if they should be left as-is and the documentation updated 10:29:45 -!- rossi_ has quit [Ping timeout: 244 seconds] 10:29:50 (we have documentation on miscasts effects??) 10:30:08 <|amethyst> theTower: the bug report on mantis was because the changelog said one thing and the code did another 10:30:20 <|amethyst> theTower: probably the changelog is the only relevant documentation 10:30:56 the changelog has no specific details on the miscast changes because they're finnicky, hidden things 10:31:16 <|amethyst> ohh 10:31:21 could have a big bloc somewhere in spl-micast, perhaps 10:31:21 <|amethyst> it was the commit message 10:31:29 <|amethyst> too late to change that :) 10:31:33 maybe I write those things too long 10:31:46 at least it caught eyes 10:32:13 <|amethyst> anyway, if you think the 2-3 is fine, you can close the bug as won't-do or no change required 10:32:24 <|amethyst> and I can update the code to be more clear about that 10:32:41 <|amethyst> otherwise let me know which ones should be dropped by 1 and I can do that too 10:32:55 ctrl-f'ing 10:33:12 <|amethyst> I found 11 instances of >= 0 in that file, all relevant 10:35:58 <|amethyst> ohh 10:36:01 <|amethyst> bh: just realised 10:36:31 -!- heteroy has quit [Ping timeout: 264 seconds] 10:36:57 -!- lyrick has joined ##crawl-dev 10:37:08 |amethyst: hm? 10:37:29 ? 10:37:31 1-3 for spatials, 2-3 for aboms, 1-3 worldbinders, 1-2 common demons, 2 shadows, 2-4 giant mites, 1-2 fire vortices, 2-5 random_mobile_monsters 10:39:36 03|amethyst02 07* 0.16-a0-2301-g40cbd7d: Don't dereference a potentially null foe. 10(2 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=40cbd7d2a7b2 10:40:12 thanks neil 10:41:22 -!- NagaPlease has quit [Ping timeout: 255 seconds] 10:41:23 <|amethyst> theTower: no randomisation on the shadows? 10:42:39 -!- ontoclasm has joined ##crawl-dev 10:42:43 the message does imply multiple! 10:44:11 (and it is fluff compared to the other stuff on its tier and I don't want necro miscasts to compound on an even more surrounding tomb) 10:48:32 oh hey, ?s on blade traps 10:48:34 -!- andrewhl has quit [Quit: andrewhl] 10:56:00 03|amethyst02 07* 0.16-a0-2302-g88be60d: Tweak miscast summon numbers a bit more (theTower, #9197) 10(11 minutes ago, 1 file, 11+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=88be60d5584f 10:56:00 03|amethyst02 07* 0.16-a0-2303-g5327d74: Simplify? Condense, anyway. 10(3 minutes ago, 1 file, 18+ 54-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5327d74d260a 10:59:57 -!- blabber has quit [Quit: leaving] 11:01:37 -!- Krakhan has quit [Ping timeout: 240 seconds] 11:01:40 -!- bonghitz has quit [Ping timeout: 256 seconds] 11:03:24 -!- dtsund has joined ##crawl-dev 11:03:37 -!- Earlo has quit [Ping timeout: 245 seconds] 11:07:45 -!- floatboth has quit [Remote host closed the connection] 11:09:22 -!- Lawman0 has quit [Ping timeout: 240 seconds] 11:10:56 -!- PleasingFungus has joined ##crawl-dev 11:12:07 -!- gammafunk has joined ##crawl-dev 11:12:17 -!- Aryth has quit [Ping timeout: 240 seconds] 11:13:31 -!- heteroy has joined ##crawl-dev 11:19:47 -!- gammafunk has quit [Ping timeout: 265 seconds] 11:20:11 gammafunk: okay, i updated msysgit; it currently comes with gcc version 4.4.0 11:20:35 which supports -std=gnu++0x but not -std=c++11 11:21:11 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-2303-g5327d74 (34) 11:21:14 (strangely it does seem to have mingw32-gcc-4.7.0 but gcc --version returns 4.4.0) 11:24:17 -!- WalkerBoh has quit [Remote host closed the connection] 11:25:59 -!- andrewhl has quit [Quit: andrewhl] 11:26:24 -!- lobf has joined ##crawl-dev 11:26:41 -!- gammafunk has joined ##crawl-dev 11:32:38 -!- travis-ci has joined ##crawl-dev 11:32:38 The build has errored.: (master - 40cbd7d #495 : Neil Moore): http://travis-ci.org/crawl-ref/crawl-ref/builds/41166835 11:32:38 -!- travis-ci has left ##crawl-dev 11:36:29 <|amethyst> github!!! 11:36:41 !blame github 11:36:41 I pronounce github... Guilty! 11:36:48 -!- PleasingFungus has quit [Ping timeout: 256 seconds] 11:44:28 Killed from afar by an orc warrior (25 damage) ... with an exploding inner flame ... hexed by an ancient lich 11:44:31 good 11:44:47 -!- PleasingFungus has joined ##crawl-dev 11:45:06 -!- Monkaria has quit [Client Quit] 11:45:08 http://i.imgur.com/kzuqhtH.png " Enraged everything around it and itself when engaged. Best fought alone. " 11:45:39 <|amethyst> from what? 11:45:43 -!- Earlo has quit [Ping timeout: 255 seconds] 11:45:46 new wow expansion 11:45:51 Is !resistance supposed to give MR+ or no? 11:45:58 check the item description 11:46:05 <|amethyst> PleasingFungus: nice :) 11:46:09 |amethyst: also, http://www.wowhead.com/item=117005 (the item name) 11:46:22 I'm not in game 11:46:31 so I guess that's a no 11:46:50 iirc no 11:47:02 fire, cold, elec, poison, acid 11:47:06 (just checked) 11:47:39 Shouldn't it give MR+ too? 11:47:45 No. 11:48:07 Likewise, it shouldn't give rN, rMut, etc. 11:48:54 I just think it would be a good tactical response to getting strategically screwed 11:49:03 It is. 11:49:27 If you never find MR equipment, that is 11:49:46 I think getting MR is a bit too important, but I don't have a good idea how to fix it 11:51:19 dang, can't find pubby's great distressingly furry comic 11:51:23 replace para and banishment with six more things that are crippling but capable of being responded to like mark 11:52:10 anyway isn't the mr substitute item cancellation 11:52:18 doesn't work on banishment very well 11:52:24 or para, for that matter 11:52:33 also petrify should maybe? be used more. 11:52:51 gammafunk: when googling earlier, I found 11:52:54 a distressingly furry comic 11:52:56 https://kagesatsuki.files.wordpress.com/2014/07/140725_07.png 11:53:00 yeah saw that as well 11:53:02 the legacy lives on...! 11:53:07 almost posted it but I don't really get the reference 11:53:09 oh 11:53:18 thunder bluff is where the minotaurs live 11:53:20 well, there's fear, and dimension anchor, and all kinds of slow, and mark, and 11:53:24 Even effects like slow and confuse are a huge problem at low mr 11:53:28 mr- in front of the enchantress, 11:53:40 so it's like. it's distressing, because it's made out of people.....! (implication: minotaurs are people???) 11:53:44 I didn't realize necromancers even had agony until I got into depths at MR+ 11:54:03 I figured that's what it meant but I didn't care to google more to verify 11:54:03 fortunately, rN+ also blocks that 11:54:08 I liked pubby's comic better 11:54:09 haha 11:54:15 -!- Mazed has quit [Remote host closed the connection] 11:54:20 I don't remember his tbh 11:55:23 I'm not sure how I've never noticed it before, hard to believe all my chars have been immune to it 11:55:33 -!- bonghitz has quit [Quit: Leaving...] 11:56:03 -!- travis-ci has joined ##crawl-dev 11:56:03 The build failed.: (master - 5327d74 #496 : Neil Moore): http://travis-ci.org/crawl-ref/crawl-ref/builds/41167846 11:56:03 -!- travis-ci has left ##crawl-dev 11:56:35 -!- NeremWorld has quit [Ping timeout: 265 seconds] 11:59:02 -!- crawlTV_ is now known as crawlTV 11:59:47 03Grunt02 07* 0.16-a0-2304-g293bdae: Monster Enslavement and Control Undead; give latter to anubis guards. 10(12 hours ago, 14 files, 236+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=293bdaebaaaa 11:59:47 03Grunt02 07* 0.16-a0-2305-gea6f6be: A primitive implementation of monster Inner Flame. 10(8 minutes ago, 1 file, 18+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ea6f6be3144c 12:00:43 monster inner flame 12:01:06 I said to myself, "the moment I come up with a proper hex targeter I'm going to do this" 12:01:09 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:01:18 (there's even some old code to handle the ikiller!) 12:02:02 (too bad elves care too much about each other to give it to de knights) 12:02:18 sorry 12:02:39 obviously give it to hell knights instead 12:02:45 hell knights would 12:02:47 -!- krag has quit [Ping timeout: 245 seconds] 12:02:48 actually be a really fun choice 12:02:59 though probably the necromancers would be upset 12:03:05 (of course, inner flame + necromancer-spawned zombies...) 12:03:18 sorry, necromancers, you knew what you were signing up for 12:03:40 anyway, the *really* important thing is that we're one step closer to the most important monster. 12:03:42 ...wait, isn't control undead los 12:03:49 yes 12:04:04 it's like mass confusion with less confusion and more enslavement 12:05:05 so you need top mr in tomb if you're a mummy 12:05:07 Heh, that will be a nice nerf to my average depths character 12:05:22 although hell knights aren't generally a big deal 12:05:24 <|amethyst> Grunt: did you intend to change random effects? 12:05:26 -!- tcsc has quit [Quit: This computer has gone to sleep] 12:05:48 yes they are because they get disto polearms every single time 12:06:05 you probably won't die from the abyss trips but you will slowly become insane 12:06:29 -!- Tungsten has quit [Quit: Page closed] 12:07:00 well, there's this thing called the abyssal rune, 12:08:51 ah ha 12:08:54 The smart play is to just skip depths anyway D: 12:09:08 that means less hell knights, not no hell knights 12:09:37 |amethyst: no, but that change doesn't actually do anything anyway 12:09:44 |amethyst: since it can't map a spell to the wand 12:09:45 Grunt: in that commit you seemed to have buffed mass confusion but you don't mention this in the commit 12:09:53 gammafunk: oops 12:10:23 yo grunt 12:10:44 03Grunt02 07* 0.16-a0-2306-g2972d3e: Don't unintentionally buff mass confusion (gammafunk). 10(32 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2972d3e03cff 12:11:29 -!- flowsnake has quit [Read error: Connection reset by peer] 12:11:39 |amethyst: I would like to get that to work, though >_> 12:11:50 <|amethyst> Grunt: could let them inner flame their own allies too 12:11:55 -!- flowsnake has joined ##crawl-dev 12:11:58 |amethyst: hm 12:12:03 -!- tcsc has quit [Client Quit] 12:12:14 oh yeah, I assumed that would be the point 12:12:21 |amethyst: probably the thing to do is to do that only if it can't find an ally of the player 12:12:40 (or the foe) 12:12:42 <|amethyst> hm... I don't know 12:12:47 all these beogh nerfs 12:13:00 <|amethyst> it's better (for the monster) on the monster's ally than on the player's ally 12:13:38 <|amethyst> since if the player's ally dies, it was probably adjacent to a hostile (who is technically friends with the monster) 12:13:49 need to have depths warlord bands with 3 high priests and 1-3 knights/sorcerers to compensate 12:14:03 theTower: gdd was suggesting adding cleaving to scythes (reaching cleaving) 12:14:06 <|amethyst> Grunt: also, what about summons? 12:14:08 and all I could think was 12:14:11 my god, those poor beoghites! 12:14:15 <|amethyst> Grunt: does this avoid inner flaming summons? 12:14:25 |amethyst: probably not :( 12:14:38 <|amethyst> because I think even if they get the enchantment they won't explode 12:14:50 pleasingfungus: I support this only if it means blade card also allows reaching cleaving 12:15:26 aaaaaaaaaa 12:15:51 nemelex is not strong enough yet, clearly 12:16:32 (I'll think about the best things to do there but I need to leave for work) 12:16:35 Which monsters are getting inner flame? 12:16:52 does enslave work versus your summons? 12:17:00 <|amethyst> PleasingFungus: I think reaching cleaving on scythes might require nerfing them somewhat 12:17:13 summons do explode if you manage to inner flame them 12:17:13 <|amethyst> PleasingFungus: since double range = 4 times as many squares 12:17:14 nothing, currently 12:17:16 ya 12:17:19 it's horrifying 12:17:24 <|amethyst> PleasingFungus: (you wouldn't use one as your primary weapon of course) 12:17:27 ya 12:17:28 wait, of course, there's always ghosts 12:17:46 ghosts, the eternal testing ground of monster spell implementations 12:17:49 At max skill scythe would probably be the best weapon in the game 12:17:51 ??scythe 12:17:52 scythe[1/2]: (polearms; -4 acc / 14 dam / 2.0 base delay / 0.7 min delay; two handed). The weapon of choice of Sigmund and reapers. It's not worth picking up (unless it happens to be the {scythe of curses}). Scythes chop hydra heads. 12:18:00 -!- simmarine has joined ##crawl-dev 12:18:04 ??bardiche 12:18:04 bardiche[1/1]: (polearms; -6 acc / 18 dam / 2.0 base delay / 0.7 min delay; two handed). A long pole with an enormous, cleaving blade on one end. The largest polearm. Bardiches chop hydra heads. 12:18:05 <|amethyst> crawlTV: not if you're fighting one monster at a time 12:18:13 <|amethyst> crawlTV: which you usually would be 12:18:21 It still hits two monsters in a hallway, right? 12:18:24 assuming the summons die instead of timing out anyway 12:18:44 And it's only 4 base damage below bardiche 12:18:49 <|amethyst> I guess that's true 12:18:58 <|amethyst> ooh, maybe it could *only* cleave at range 2 12:18:59 Also, there are significant number of times that you can't fight in corridors 12:19:17 <|amethyst> I guess that would be tedious and dumb 12:19:50 i think reaching cleaving is going to make polearms more annoying 12:19:59 <|amethyst> and require more ui than just "every hit gets 24 squares" 12:20:01 since you have even more incentive to manually choose a reach target 12:20:20 <|amethyst> gammafunk: if you make it just do the full cleave each time... 12:20:30 <|amethyst> gammafunk: like axes but 24 instead of 8 12:20:56 looking up weapons via lookup descrition doesn't show handedness 13https://crawl.develz.org/mantis/view.php?id=9198 by elmdor 12:21:18 -!- UncertainKitten has joined ##crawl-dev 12:21:19 <|amethyst> maybe with only a chance on the outer squares, like the current chance-to-reach-over 12:22:04 |amethyst: interesting, it looks like the summon check is baked into the beam tracer 12:22:05 |amethyst: that's not what I mean; I mean that if you have three enemies at range 12:22:17 |amethyst: so monsters with it won't target summons with it 12:22:23 <|amethyst> Grunt: aha 12:22:24 or at grid distance 2 say to the west 12:22:29 you can choose which to attack currently 12:22:41 with cleaving on top of that, which you attack becomes even more relevant 12:22:48 why 12:22:53 as |amethyst said, if you take all 24, it doesn't 12:22:58 <|amethyst> it becomes less relevant but not irrelevant 12:23:08 because you're hitting tons of enemies based on the target 12:23:09 <|amethyst> currently you get 100% to the one you pick and 0% to the others 12:23:20 <|amethyst> with the change you'd get 100% to the one you pick and 75% to the others 12:23:29 no you're taking "the others" 12:23:31 to mean only the 3 12:23:33 <|amethyst> gammafunk: you'd hit the same enemies whichever you target 12:23:34 what about other enemies 12:23:54 then that'd be sort of weird 12:23:55 cleaving a 2 tile range sounds kinda insane though 12:23:56 are we talking about the range 2 cleave or the range 1+2 cleave 12:24:00 ackack: that's my position 12:24:07 unrelated: anyone who fixes 9198 should be very very careful not to assume that the player exists. 12:24:08 <|amethyst> oh, 1+2 I was talking about 12:24:24 i think it's perfectly okay that scythes suck 12:24:26 yeah range 2 cleave is what I'm talking about 12:24:28 it's not like they're common 12:24:31 ya 12:24:33 <|amethyst> range 2 only would be weird, which is why I said "I guess that would be tedious and dumb" 12:24:34 yes 12:24:38 everyone agrees :) 12:24:42 <|amethyst> after first suggesting it 12:24:43 ackack: the one thing is that it's kind of sad that you kill sigmund 12:24:48 and you get his cool uniqueish weapon 12:24:50 and it's 12:24:51 shit 12:24:54 -!- Bloaxzorro has joined ##crawl-dev 12:24:57 like, the most shit 12:25:02 Not to bring realism into crawl, but scythes are terrible weapons 12:25:07 a dagger or club is much better 12:25:09 :D 12:25:13 PleasingFungus: yeah that doesn't really bother me 12:25:19 good job not bringing realism into crawl 12:25:25 well I wasn't even describing range 2 only necesarilly, I mean you could do range 2 and cleave along the ray path 12:25:36 but yeah it's pretty silly any which way 12:25:38 along the ray path....! 12:26:19 clearly prompt on every swing for whether you want to reach or cleave 12:26:33 (R/C) 12:26:35 currently 12:26:43 !source _handedness_string 12:26:43 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/describe.cc;hb=HEAD#l802 12:26:45 rays. can't live with them, can't understand rays.cc 12:26:47 this is 12:26:47 with cleave status you will cleave if you don't reach 12:26:48 such a bad function 12:26:50 Raise/Cleave? Please spell out your answer 12:27:03 well no I'm being unfair 12:27:05 maybe that is an answer to all this?? 12:28:34 <|amethyst> FR: scythes do double damage to death cobs and other grain-based enemies 12:28:50 ...do we have other grain-based enemies? 12:28:51 <|amethyst> sheaf golems etc 12:28:55 -!- ketsa has joined ##crawl-dev 12:28:57 <|amethyst> gingerbread men 12:29:02 -!- rossi_ has quit [Ping timeout: 245 seconds] 12:29:02 that's the grain-slaying brand, and it should be available on all weapon types 12:29:05 rice beasts 12:29:06 -!- Bloaxor has quit [Ping timeout: 244 seconds] 12:29:19 <|amethyst> grizzly barley 12:29:27 You remove your ring of teleportation. 12:29:28 Your surroundings suddenly seem different... 12:29:39 great orb of rye 12:29:40 shoulda removed faster! 12:29:48 cast haste before removing that ring 12:29:51 always remove rings while ha.. 12:29:56 :p 12:30:52 Grunt: so anyway, my problem with iron rod is that its animation is insanely slow 12:31:11 don't forget killer kobs and murder maize 12:31:27 I feel like you'd want to draw all the rays "at once", maybe 12:31:30 Grunt left for wooooooork 12:31:31 <|amethyst> hill oat barbarian 12:31:32 oh 12:31:35 I can't keep track of these things 12:31:35 he's dead to the world! 12:31:41 ?/chain gang 12:31:41 Matching entries (1): devteam[26]: Grunt, are you in a chain gang or something? yes, he's on the devteam 12:31:51 go fix this yourself 12:32:01 well 12:32:03 I mean 12:32:05 I don't know how, really 12:32:11 which is why I was mentioning it to grunt 12:32:14 the beam.cc czar 12:32:29 yeah I forget how that problem with glaciate 12:32:31 was fixed 12:32:39 -!- Milski_ has joined ##crawl-dev 12:32:41 hrm 12:32:47 %git iron-rod 12:32:47 07Grunt02 * 0.16-a0-1735-g616974c: Increase spread and pellet count of Scattershot with spellpower. 10(2 weeks ago, 7 files, 40+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=616974cb2044 12:33:22 beam.draw_delay = 0; 12:33:30 oh 12:33:31 there's 12:33:34 a whole loop for it 12:33:41 also scaled_delay(25); 12:33:49 that's from glaciate 12:33:53 let me look at Grunt's rod 12:33:59 >_> 12:34:38 !learn add innuendo let me look at Grunt's rod 12:34:38 innuendo[13/13]: let me look at Grunt's rod 12:35:11 it was those lewd grain jokes 12:35:58 <|amethyst> I guess we just went on tiller faces were blue 12:36:02 ........ 12:36:20 completely unrelated question: any idea when the "flying enemies are immune to elec brand" thing was removed? 12:36:25 wait hm 12:36:39 I remember that change, I think it was before I was a dev 12:37:02 http://s-z.org/neil/git/?p=crawl.git;a=commit;h=0aa8e06d2d492843d073c2aed0fab7fb3c7cf529 12:37:05 it was sometime after 12:37:16 ahhh, nice! 12:37:22 the closest thing I could find was 4c35781c13 12:37:25 -!- travis-ci has joined ##crawl-dev 12:37:25 The build has errored.: (master - ea6f6be #497 : Steve Melenchuk): http://travis-ci.org/crawl-ref/crawl-ref/builds/41172566 12:37:25 -!- travis-ci has left ##crawl-dev 12:37:37 %git 0aa8e06d2d 12:37:37 07MarvinPA02 * 0.13-a0-198-g0aa8e06: Make Static Discharge and elec melee consistent with other sources of elec damage 10(1 year, 7 months ago, 2 files, 5+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0aa8e06d2d49 12:37:43 yeah 0.13-a 12:37:53 Speaking of electricity, is there any design reason electricity is a "rare" (generally artifact/rare item only) resistance, but several air spells are sort of "traps" without rElec? 12:37:55 <|amethyst> oh, I thought it was slightly longer ago 12:38:35 chain lightning is fine withour rElec, you recieve rather little self damage even without it 12:38:48 <|amethyst> Milski_: probably in part because Insulation used to be an Air spell 12:38:59 <|amethyst> so it was assumed air mages would have relec 12:39:03 <|amethyst> if they wanted it 12:39:20 conjure ball lightning has recieved a pile of buffs so a second downside sounds fine to me 12:39:31 That makes sense. Chain lightning damage is relatively minor, but static discharge (when you first get it) and CBL can both be pretty significant 12:39:41 more grae reasons 12:39:50 static discharge is negligible unless you're a felid 12:39:55 ae of qaz reasons 12:39:57 and if you're a felid you don't probably want to use it anyway 12:40:12 <|amethyst> I've never had a problem with discharge... it's always been worthwhile if there's more than one creature in range, and often is with just one 12:40:16 dang, powerful lightning bolt combos 12:40:20 <|amethyst> s/always/nearly &/ 12:41:14 PleasingFungus: no that was way before, Basil, wheals, and I joined on 2/23/14 12:41:15 ae is agonizingly double-edged for a spellcasting start, perhaps 12:41:42 <|amethyst> put airstrike in the AE book 12:41:52 Not only do your spells damage you, but they're very noisy 12:41:58 -!- bullock has quit [Quit: Page closed] 12:42:02 I guess it's mostly just an oddity that between multizapping and a couple spells, there's a lot of indications that you *should* have rElec to be an AE... 12:42:14 but it either doesn't matter or the spell would probably be OP if it wasn't risky (CBL) 12:42:18 I was just submitting some patches and such a bit before then 12:42:23 but not much really 12:42:40 Also yeah, airstrike is a great spell *if* you train air... but since it's not in the AE book I never actually get use out of it 12:42:50 Grunt: so, what ever happened to that explanation for 9174? 12:42:52 %git e9fcc15 12:42:52 07gammafunk02 {Grunt} * 0.13-a0-2317-ge9fcc15: New forest vaults, including a forest end, and a generic overflow temple 10(1 year, 4 months ago, 2 files, 273+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e9fcc15c4a59 12:43:13 I get use out of airstrike pretty regularly 12:43:18 it's useful for various things 12:43:27 lost souls, hellions, tormenters 12:43:29 dancing weapons 12:43:39 moth of wrath, maybe caustic shrike if you have high enough power 12:44:06 %git 6571365 12:44:06 07gammafunk02 {MarvinPA} * 0.14-a0-1039-g6571365: Make player confusion affect all targeted evocables. 10(12 months ago, 2 files, 17+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=657136525ae3 12:44:10 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 12:44:26 wow, we had a lot longer period of dev incubation back then 12:44:40 basically because Grunt decided to shorten the process 12:44:48 The wiki doesn't mention it, but I thought airstrike double/triple dipped on AC 12:44:49 the hasted executioner that he is 12:44:59 Maybe that's why I didn't usually train to use it 12:45:27 whether the wiki mentions something or not is irrelevant 12:46:11 and no it doesn't check ac more than once 12:46:19 !incubate gammafunk 12:46:27 well it's not *irrelevant*; if it has obviously incorrect info it's good to get it fixed 12:46:37 but it seems fairly kaput these days with respect to edits 12:47:44 is it? 12:47:45 I can't keep track 12:47:49 Well I guess that would be why I felt the spell wasn't worth specifically training for. 12:47:50 I heard it was making a comeback 12:47:52 a few months ago 12:48:00 Wiki doesn't seem to have updated much for .15, and still has zero info on stuff like cancellation 12:48:20 -!- Milski has quit [Quit: Page closed] 12:49:02 the wiki is about being accurate for stable; I think they do have most 0.15 things covered fine, and of course the usual problem of some of the more obstuse areas of crawl gameplay/mechanics being wrong or out of date 12:49:17 the wiki also had 5d19 or something similarly ludicrous for hell sentinels for uh 12:49:22 *5d19 spines 12:49:30 wow 12:49:35 but now you can't even edit the thing since they're apparently having eternal hardware issues 12:49:36 fr??? 12:49:36 Feature requests on ##crawl are usually pithy one-liners that are not meant to be taken seriously. 12:49:41 It's a shame we don't have a good wiki. IRC bot is not really the best information delivery vehicle 12:49:43 ty, Sequell. 12:49:47 for more than two years 12:49:55 well 12:49:56 the thing is 12:50:08 20+ edits and nobody looked at it and thought "what the fuck that is utterly ludicrous, it can't be right" 12:50:15 a wiki that requires you to go through some absurd vetting process to be allowed to edit 12:50:21 is not going to be a wiki that has many contributors 12:50:27 esp when it's for an obscure thing like crawl 12:50:37 obscure and sprawling 12:50:37 oh yeah, we should remove things that went through 20+ edits an nobody looked at it and though what the fuck that's ludicrous 12:50:44 like most of the crawl source tree 12:50:49 haha 12:50:51 It's hard to start a new wiki unless it's on crawl.develz 12:51:02 The current wiki is entrenched 12:52:14 well it'd be nice if we could take the content that we have and find a way to 1) put it on a reliable server and 2) make the editing more open to not just a few people you have to email and who are too busy to manage membership but 12:52:23 that's just more management for us 12:52:24 oh, sorry, 19d4 spines 12:52:34 more consistent 12:52:41 what's the actual number? 12:52:47 ??spines 12:52:47 spiny[1/1]: Mutation, has a chance of doing (2 + (x-1)/2)d5 (where x is mutation level) - enemy AC - player EVP/3) damage to enemies in melee combat when their attack is not blocked by the player. Subject to monster EV. Doesn't check EVP in 0.15 12:52:56 ah, player version 12:52:59 Hell Sentinel (071) | Spd: 10 | HD: 19 | HP: 122-161 | AC/EV: 25/3 08(spiny 5) | Dam: 40, 25 | 05demonic, 10doors, see invisible | Res: 13magic(immune), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2907 | Sp: hellfire (3d20) [06!sil], iron shot (3d33) [06!sil] | Sz: Large | Int: high. 12:52:59 %??hell sentinel 12:53:00 Hell Sentinel (071) | Spd: 10 | HD: 19 | HP: 122-161 | AC/EV: 25/3 08(spiny 5) | Dam: 40, 25 | 05demonic, 10doors, see invisible | Res: 13magic(immune), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2907 | Sp: hellfire (3d20) [06!sil], iron shot (3d33) [06!sil] | Sz: Large | Int: high. 12:53:00 %??hell_sentinel 12:53:06 ech 12:53:19 5d4 12:53:32 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/melee_attack.cc;hb=HEAD 12:53:33 !source spiny_degree 12:53:34 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD#l5512 12:53:42 5d4 that checks AC 12:54:11 !lg * killer="hell sentinel" s=kaux 12:54:12 888 games for * (killer='hell sentinel'): 499x blast of hellfire, 242x iron shot, 147x 12:54:16 !lg * killer="hell sentinel" s=ktyp 12:54:16 888 games for * (killer='hell sentinel'): 741x beam, 124x mon, 23x spines 12:54:31 !lg * killer="hell sentinel" ktyp="spines" max=dam x=dam 12:54:31 23. [dam=15] keymashgrqeeg the Fencer (L19 VSCK of Zin), impaled on a Hell Sentinel's spines (summoned by a deep elf demonologist) on Elf:3 (minmay_elf_hall) on 2014-09-16 21:09:00, with 254180 points after 41941 turns and 3:42:42. 12:54:36 oops 12:54:42 shouldn't have been mashing so many keys, I guess 12:54:46 classic minmay 12:55:00 !lg * killer="hell sentinel" ktyp="spines" min=dam x=dam 12:55:01 23. [dam=3] oplop the Peltast (L27 VSEn of Kikubaaqudgha), impaled on a Hell Sentinel's spines on Dis:7 (iron_city_of_dis; dis_old) on 2014-06-18 13:19:27, with 1082892 points after 85926 turns and 9:57:21. 12:55:08 what a way to go 12:55:10 !lg * killer="hell sentinel" ktyp="spines" x=avg(ac) 12:55:10 23 games for * (killer='hell sentinel' ktyp=spines): avg(ac)=25.57 12:55:13 wow 12:55:45 does this work 12:55:50 hell sentinels' descriptions are so rad 12:55:52 I'd forgottne 12:55:56 !lg * killer="hell sentinel" ktyp="spines" min=ac x=ac 12:55:57 23. [ac=3] phyrexian231 the Skirmisher (L1 HOAK of Lugonu), impaled on a Hell Sentinel's spines on Abyss:1 on 2014-02-11 04:13:17, with 35 points after 98 turns and 0:01:01. 12:56:00 ow 12:56:02 best t-1 12:56:17 st_, the best flavour writer by far 12:56:18 i agree 12:56:21 !gamesby phyrexian231 12:56:22 phyrexian231 has played 8 games, between 2014-02-11 03:40:19 and 2014-02-11 10:20:40, won 0, high score 1687, total score 2759, total turns 10478, play-time/day 1:01:31, total time 1:01:31. 12:56:41 !lg phyrexian231 s=class 12:56:42 8 games for phyrexian231: 3x Abyssal Knight, Monk, Fighter, Assassin, Chaos Knight, Wizard 12:56:49 -!- UncertainKitten has quit [Ping timeout: 255 seconds] 12:56:53 I wonder what the median playtime per account is 12:57:01 hm 12:57:03 er, per nick 12:57:05 accounts aren't real 12:57:06 !gamesby Bloax 12:57:06 Bloax has played 1118 games, between 2012-05-28 08:04:20 and 2014-11-16 16:41:30, won 14 (1.3%), high score 20502640, total score 135980941, total turns 5043435, play-time/day 0:38:07, total time 23d+21:46:43. 12:57:07 man, dis_st when hell sentinels were introduced but the map wasn't updated from when it had been designed with pit fiends guarding dispater's castle.. 12:57:13 that map was legendary difficulty 12:57:20 were there 12:57:21 not even a month wasted yet 12:57:22 it's still pretty hard 12:57:22 gotta go fast 12:57:23 a lot of sentinels 12:57:30 once could indeed say 12:57:36 that there were a lot of hell sentinels 12:57:48 hell sentinels are pretty terrifying 12:57:57 and they don't even cut your hp in half like some kind of wussy demons 12:58:00 !lg hangedman Dis:7 12:58:01 -!- travis-ci has joined ##crawl-dev 12:58:01 The build passed.: (master - 589dd84 #490 : Shmuale Mark): http://travis-ci.org/crawl-ref/crawl-ref/builds/41136180 12:58:01 -!- travis-ci has left ##crawl-dev 12:58:01 2. HangedMan the Brawler (L27 DsTm of Sif Muna), blew themselves up on Dis:7 (dis_st) on 2012-01-08 22:02:10, with 822012 points after 136762 turns and 17:42:08. 12:58:06 !lg hangedman Dis:7 -2 12:58:06 1/2. HangedMan the Brawler (L27 DsTm of Sif Muna), blasted by a Pit Fiend (blast of hellfire) on Dis:7 (dis_st) on 2012-01-08 21:55:30, with 822012 points after 136762 turns and 17:41:38. 12:58:17 blew themselves up 12:58:19 fr bring back second deaths 12:58:27 what 12:58:28 -!- travis-ci has joined ##crawl-dev 12:58:28 The build passed.: (master - 40cbd7d #495 : Neil Moore): http://travis-ci.org/crawl-ref/crawl-ref/builds/41166835 12:58:28 -!- travis-ci has left ##crawl-dev 12:58:49 no travis, please stay 12:58:52 you used to be able to evoke wands in the death inventory list 12:58:58 haha 12:59:00 good 12:59:19 you died? it's ok, quaff your hw now to revive yourself! 12:59:26 -!- UncertainKitten has joined ##crawl-dev 12:59:34 note that you still count as dead immediately after 12:59:55 so the only thing you can do with it is either get a second milestone or kill a nearly-dead unique for another milestone? 12:59:59 did it repeat the death and inventory menu? 13:00:06 no, immediately closed 13:00:10 ah, to bad 13:00:11 -!- Lasty has joined ##crawl-dev 13:00:17 go through every wand/evocable 13:00:26 Lasty: if you rename shrikes, I'm going to need to add a new shrike monster to compensate 13:00:30 conservation of shrikes 13:00:34 just warning you............. 13:00:40 renaming those again?! 13:00:43 apparently 13:00:49 imo just make them have a randomized name each game 13:00:52 one game, they're bees 13:00:56 another, hornets 13:00:58 PleasingFungus: Renamin back :p 13:00:59 "'b' is just not scary enough, thanks to multicolored butterflies" 13:01:10 perhaps....a bee-shrike-moth chimera? 13:01:13 btw lol @ console players 13:01:13 I would argue that's a a problem with butterflies 13:01:41 maybe also true 13:01:44 I don't think you are going to see any butterflies in depths that weren't spawned by (1) the player or (2) a player ghost or (3) a pan lord on the orb run. 13:02:06 there aren't any butterfly vaults in depths? 13:02:13 There's just something about lowercase b that undersells the shrike 13:02:27 ravens are scary, ok 13:02:31 -!- travis-ci has joined ##crawl-dev 13:02:31 The build was fixed.: (master - ea6f6be #497 : Steve Melenchuk): http://travis-ci.org/crawl-ref/crawl-ref/builds/41172566 13:02:31 -!- travis-ci has left ##crawl-dev 13:02:43 they used to be a joke, but they're not any more when you encounter themm 13:02:47 PleasingFungus: What -should- a shrike do? poke the player with twigs? 13:02:56 -!- travis-ci has joined ##crawl-dev 13:02:56 The build passed.: (master - 566df74 #491 : Steve Melenchuk): http://travis-ci.org/crawl-ref/crawl-ref/builds/41137170 13:02:56 -!- travis-ci has left ##crawl-dev 13:03:15 Lasty: impale the player 13:03:24 by breathing crystal spear, probably 13:03:26 barbs? 13:03:28 time travel 13:03:37 tweet vigorously 13:03:50 finally... social media integration... 13:03:53 the Death Tweet 13:04:09 shrikes should be good against players in holes, right? 13:04:33 i don't understand the question 13:04:41 or joke 13:04:53 'b' should be scary 13:04:56 bennu (08b) | Spd: 16 | HD: 14 | HP: 62-92 | AC/EV: 6/16 | Dam: 2708(holy), 1813(drain), 1804(napalm) | evil, see invisible, fly, regen | Res: 06magic(140), 04fire+++, 03poison, 04rot, 13neg+++ | Vul: 12drown, 08holy | XP: 1286 | Sz: Medium | Int: normal. 13:04:56 %??bennu 13:04:56 ackack: look up shrike in wikipedia 13:05:00 ok 13:05:13 hm 13:05:18 !lg * ikiller=bennu 13:05:19 12. cciulla the Formicid Blade (L25 FoFi of Okawaru), incinerated by a bennu on Tomb:1 (tomb_1) on 2014-11-15 01:40:20, with 473961 points after 61507 turns and 5:15:14. 13:05:26 -!- lobf has quit [Quit: lobf] 13:05:36 !lg * ikiller=bennu s=br 13:05:37 12 games for * (ikiller=bennu): 8x Tomb, 4x Zig 13:05:44 Unknown spell name: 'crystal spear' in 'crystal_spear.natural.200' 13:05:44 %??raven spells:crystal_spear.natural.200 13:05:48 hm 13:05:54 Unknown spell name: 'lehudibs crystal spear' in 'lehudibs_crystal_spear.natural.200' 13:05:54 %??raven spells:lehudibs_crystal_spear.natural.200 13:05:54 !lg * ikiller=bennu br=tomb s=xl 13:05:55 8 games for * (ikiller=bennu br=tomb): 6x 27, 24, 25 13:05:58 ugh 13:06:06 what am I doing here 13:06:13 that is some beautiful rot 13:06:39 !lg * place=depths end>=2014-11-04 s=ikiller 13:06:39 !lg * ikiller=bennu s=crace 13:06:39 109 games for * (place=depths end>=2014-11-04): 17x a caustic shrike, 7x the Enchantress, 6x a fire giant, 5x, 5x a frost giant, 4x a lich, 4x a spriggan berserker, 3x an ettin, 3x a necromancer, 3x a white very ugly thing, 3x a fire dragon, 2x a spriggan air mage, 2x a deep troll, 2x a stone giant, 2x a stone giant (illusionary), 2x Jory, 2x a tengu reaver, 2x an ogre mage, 2x a deep troll earth ... 13:06:39 12 games for * (ikiller=bennu): 2x Deep Elf, 2x Hill Orc, Formicid, Naga, Ogre, Spriggan, Gargoyle, High Elf, Centaur, Vine Stalker 13:06:39 pleasingfungus: the order is frequency, then spell origin 13:06:51 Unknown spell name: 'lehudibs crystal spear' in 'lehudibs_crystal_spear.20.natural' 13:06:51 %??raven spells:lehudibs_crystal_spear.20.natural 13:06:57 are shrikes too scary? I don't think so, but that is a huge proportion 13:06:59 also you need ' 13:07:02 raven (02b) | Spd: 20 | HD: 6 | HP: 26-39 | AC/EV: 1/10 | Dam: 14, 11 | see invisible, fly | Res: 06magic(20), 08blind | XP: 284 | Sp: iron shot (3d16) [11!AM, 06!sil] | Sz: tiny | Int: animal. 13:07:02 %??raven spells:iron_shot.20.natural 13:07:08 Lasty: too common, probably 13:07:14 that is a lot of deaths 13:07:18 raven (02b) | Spd: 20 | HD: 6 | HP: 26-39 | AC/EV: 1/10 | Dam: 14, 11 | see invisible, fly | Res: 06magic(20), 08blind | XP: 284 | Sp: crystal spear (3d23) [11!AM, 06!sil] | Sz: tiny | Int: animal. 13:07:18 %??raven spells:lehudib's_crystal_spear.20.natural 13:07:23 there we go. 13:07:32 ogre mage (06O) | Spd: 10 | HD: 10 | HP: 40-68 | AC/EV: 1/7 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(80) | XP: 928 | Sp: haste other, crystal spear (3d28), blink, b.fire (3d18), b.cold (3d18), minor healing (2d5) [04emergency] / haste other, mystic blast (3d15), invisibility, confuse, slow, teleport self [04emergency] / haste other, paralyse, haste, b.lightning (3d17), confuse, teleport self [04emergency] / haste other, sting (d10), blink, b.lightning (3d17), banishment, minor healing (2d5) [04emergency] / haste other, throw flame (3d8), invisibility, teleport other, fireball (3d19) | Sz: Large | Int: high. 13:07:32 %??ogre mage 13:07:36 oh good 13:07:43 I can add shrikes to water palace 13:07:49 haha 13:07:57 speed 20 3d23 breath is kinda scary. could tag it with breath, tho. 13:08:01 perfect! 13:08:11 i mean, shrikes are pretty clearly the most dangerous single monster in depths now imo 13:08:12 war gargoyle (109) | Spd: 14 | HD: 13 | HP: 40-64 | AC/EV: 22/4 | Dam: 30 | 11non-living, 10items, 10doors, fighter, see invisible, fly | Res: 06magic(100), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1453 | Sp: metal splinters (3d27) [11!AM, 06!sil, 08breath] | Sz: Medium | Int: high. 13:08:12 %??war gargoyle 13:08:16 on the other hand, I don't think this monster would serve any reasonable mechanical purpose 13:08:18 it is not surprising they are the death champs 13:08:32 since when do we care about reaosnable mechanical purposes 13:08:39 -!- lobf has joined ##crawl-dev 13:08:40 that didn't stop ghost crabs 13:08:48 could you make it batty? that would be weird 13:08:55 I have no idea how spells and batty creatures interact 13:08:57 wheals did want to fix those 13:09:01 he just hasn't had time yet 13:09:13 did the patches I sent yesterday get accepted/rejected 13:09:14 ? 13:09:17 or should I mantis them 13:09:23 ebering: please do mantis them 13:09:24 -!- Tungsten has quit [Quit: Page closed] 13:09:26 cdo is back up 13:09:33 pleasingfungus: it just takes up one of their actions, same as anything else? 13:09:40 how did you think thrashings work 13:09:45 !calc (2/3.0) * (3/4.0) * (4/5.0) 13:09:46 0.4 13:10:04 I forgot they had a spell 13:10:32 if crystal shrikes existed, where would they live 13:10:39 obviously in the radiant caverns 13:10:45 the exciting new portal vault 13:10:49 The crystal catacombs 13:10:57 Lasty: did you see 9171 13:11:07 yes please make radiant caverns a portal vault and not an encompass vault if that hasn't already happened 13:11:08 noy yet 13:11:13 *not 13:11:14 -!- debo_ has joined ##crawl-dev 13:11:27 oh, weird] 13:11:31 I'll fix it 13:11:50 no love for kobold mines? 13:11:55 think of the kraken vault 13:12:10 pleasingfungus: if you're looking for a niche needing monsters, give them icicle and put them in cocytus 13:12:33 besides, ice shrike nearly rhymes 13:12:36 -!- debo has quit [Ping timeout: 258 seconds] 13:12:43 oh 13:12:46 shard shrike 13:12:46 I like that 13:13:13 -!- Kalir has quit [Changing host] 13:13:38 everyone likes batty enemies, right? 13:13:42 it's that or at_blink_self 13:13:52 packs of caustic shrikes but with icicles in cocytus sounds . . . 13:13:53 just make a higher hd merfolk aquamancer and give it haste 13:13:59 among other things coc doesn't really have much in the way of corridors 13:14:04 merfolk icomancer 13:14:09 remove steam cloud for haste 13:14:10 which really makes the pack part unfortunate 13:14:27 -!- Kintak has quit [Ping timeout: 245 seconds] 13:14:39 but what is a merfolk doing in cocytus 13:14:47 the deep water!! 13:14:49 they love it 13:14:53 (what are giants and dragons and salamanders doing in the other hells) 13:15:00 -!- lobf has quit [Quit: lobf] 13:15:11 even merfolk become damned 13:15:32 usually due to jaywalking or double-parking' 13:15:41 I thought I implied that the damned player species are zombies with that giant zombie list 13:15:59 also ettins, lots of damned ettins 13:16:02 ackack: not caustic shrikes 13:16:05 ok 13:16:12 I just want the name/theme 13:16:23 caustic shrikes will still be hanging out in depths regardless 13:16:26 as jellies glued to bees 13:16:39 But they'll be BEES or wasps or something 13:16:41 again 13:16:43 theTower: ettins are very sinful. 13:16:49 well, there's always the issue that if you name them shrikes and the appear after depths . . . 13:16:49 Lasty; ya 13:16:49 oh renaming, ok 13:16:56 ya this is specifically In Case Of Shrike Removal 13:17:05 er 13:17:09 shrike renaming 13:17:10 well, why can't there be more than one kind of shrike 13:17:11 a shrike conservation contingency 13:17:20 doy: well, it'd be confusing if they wildly varied in threat 13:17:27 <|amethyst> drakes do 13:17:28 doy: there can, but having the one that appears later in the game be weaker would be very confusing 13:17:29 <|amethyst> dragons do 13:17:36 right, but the scary ones come later 13:17:45 yeah, all kinds of existing species vary in threat pretty significantly 13:17:47 <|amethyst> aha 13:18:15 PleasingFungus: btw, you set it such that blocking acid attacks still splashes you w/ acid. Shouldn't it just expose your shield slot to acid? 13:18:23 no I didn't 13:18:28 oh 13:18:33 -!- travis-ci has joined ##crawl-dev 13:18:33 The build has errored.: (master - 2972d3e #498 : Steve Melenchuk): http://travis-ci.org/crawl-ref/crawl-ref/builds/41173288 13:18:33 -!- travis-ci has left ##crawl-dev 13:18:33 I must have misread 13:18:35 you're thinking of: the person who implemented that 13:18:36 who was't me 13:18:42 I think wheals maybe 13:18:44 oh, sorry 13:19:22 -!- Lawman0 has quit [Ping timeout: 240 seconds] 13:19:54 yeah wheals 13:20:34 PleasingFungus: you're just saying you'd like to have a shrike enemy even after Lasty makes current shrikes into a flying insect? 13:20:49 exactly 13:20:58 is he not allowed to be whimsical 13:21:16 yeah I see no problem with that, but the usual thing of "is this really a good/useful enemy" applies of course 13:21:32 by the way I still think the way to improve ghost crabs is to make them not a weaker version of a monster made less common 13:21:39 in the same branch 13:21:43 and punt them off to swamp 13:22:21 -!- Leibowitz has quit [Quit: Page closed] 13:22:25 need a bot that can interperate theTower word-poetry, but I think I agree 13:22:28 <|amethyst> ghost crayfish 13:22:54 "Instead of leaving ghost crabs in Crypt (where they're a weaker version of revenants, which are also more common than ghost crabs), move ghost crabs to swamp." 13:23:07 oh 13:23:11 the end of that parenthetical was wrong 13:23:17 lousy bot! 13:23:21 :( 13:23:37 in compensation, someone should figure out why un-id'd artefact rings are showing up lightblue in console 13:23:38 I added the patch to bug 8374 since it fixes that and 8375 13:23:43 hm 13:23:50 actually, all un-id'd rings 13:23:55 yeah 13:24:03 the artefact part is a bug, I guess 13:24:12 well, I can't find the code for either 13:24:20 it's a item glyph override 13:24:21 actually revenants are drastically less common than crabs and that's why I'm annoyed about that part 13:24:24 pretty close, though 13:24:30 and it would have a hard time exclud...maybe it could actually 13:24:40 if artefact is a tag 13:24:40 So, uh, iron dragon shields. I don't think I'm a fan. 13:24:49 likewise 13:25:03 if anyone does anything to shields before I can put together a workable draft proposal of shield reform 13:25:09 I will breathe dragon fire on them. 13:25:14 doesn't matter! 13:25:19 let me just equip my iron dragon shield 13:25:27 wait, i didn't think iron dragon shields were a serious thing 13:25:29 . . . gammafunk beat me to it 13:25:34 are they? 13:25:38 doy: pubby put in a patch 13:25:40 there's a patch on mantis 13:25:42 enchanting an iron dragon hide turns it into a... shield 13:25:43 made of iron 13:25:44 oh 13:25:45 ....pubby! 13:25:46 13:25:48 it would be him 13:25:49 yeah, no, i don't like that either 13:26:04 he is trying to buff fo 13:26:13 !lg pubby fo 13:26:14 318. pubby the Vexing (L1 FoAM), slain by a kobold on D:1 on 2014-11-15 06:51:04, with 4 points after 400 turns and 0:00:26. 13:26:31 simmarine: I assume you're aware that pubby made fo 13:26:34 yes 13:26:36 ok 13:26:47 I think he's not quite greaterfo 13:26:53 !lg pubby fo won s=cls 13:26:59 14 games for pubby (fo won): Healer, Enchanter, Abyssal Knight, Transmuter, Earth Elementalist, Wanderer, Warper, Air Elementalist, Assassin, Chaos Knight, Gladiator, Death Knight, Fighter, Berserker 13:27:00 he, uh, "took a break" 13:27:12 !lg tabstorm fo won s=cls 13:27:12 7 games for tabstorm (fo won): Venom Mage, Skald, Fighter, Berserker, Transmuter, Fire Elementalist, Earth Elementalist 13:27:13 !greatrace formicid pubby 13:27:16 Unwon formicids for pubby: FoAM, FoAr, FoCj, FoFE, FoHu, FoIE, FoMo, FoNe, FoSk, FoSu, FoVM, FoWz 13:27:33 %git f05240ed 13:27:33 07kilobyte02 * 0.10-a0-805-gf05240e: Enable FeMo, nerf them. 10(3 years, 2 months ago, 2 files, 6+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f05240ed176f 13:27:41 heh, nice 13:27:48 is this really a thing that needs to exist 13:27:52 is femo Too Strong 13:28:09 note that fefi is separately buffed 13:28:14 weap_skill = (you.species == SP_FELID) ? 4 : 2; 13:28:17 PleasingFungus: buff femo, then remove fe imo 13:28:21 who cares about felid balance? Just give them rocket launchers. 13:28:21 ok 13:28:28 !!!! 13:28:31 first shotguns 13:28:33 then rocket launchers 13:28:35 Lasty: but the powerful rocket jumping! 13:28:35 then ??? 13:28:44 gammafunk: where did you end up wrt iron rod delay issues? 13:28:46 No, gammafunk's idea was better 13:28:50 my dreams of felid archmages were off all along 13:29:02 I should have been planning out felid blaster masters 13:29:03 PleasingFungus: uh, distracted by nonsense, but I succeeded in checking out the branch 13:29:10 let me resume looking at that 13:29:16 <|amethyst> I think the justification for having FeFi is questionable 13:29:36 <|amethyst> it's because "fighter" sounds better than "gladiator" for a cat 13:29:43 -!- Hypereia has quit [Quit: Page closed] 13:30:01 doesn't fi get !might 13:30:08 and fe can't use nets 13:30:13 yes and yes 13:30:21 <|amethyst> but fe can't use shields and armour either 13:30:22 -!- tabstorm has quit [Ping timeout: 240 seconds] 13:30:36 Invalid spell slot format: 'haste,glaciate' in 'haste,glaciate' 13:30:36 %??octopode crusher hd:24 spells:haste,glaciate 13:30:37 <|amethyst> I guess there is fighting skill, though, which is important for fe 13:31:09 I don't think the shields/armour part is that important, but rather that fi is the background that gives them something usable 13:31:38 the aptitudes are important as well, of course 13:31:54 -!- zxc232 has quit [Read error: Connection reset by peer] 13:31:55 -!- tcsc has quit [Quit: This computer has gone to sleep] 13:32:03 03PleasingFungus02 07* 0.16-a0-2307-g549816c: Don't describe quivered items as 'worn' 10(84 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=549816c060c3 13:32:03 03PleasingFungus02 07* 0.16-a0-2308-g397c230: Fix Ash warning formatting (_Jordan_) 10(80 minutes ago, 1 file, 4+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=397c230e702a 13:32:03 03PleasingFungus02 07* 0.16-a0-2309-g3a7ece9: De-nerf FeMo (9169) 10(3 minutes ago, 1 file, 0+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3a7ece948d81 13:32:05 octopode crusher (08x) | Spd: 10 | HD: 24 | HP: 152-184 | AC/EV: 1/18 | Dam: 35, 1003(constrict) | 10weapons, 10items, 10doors, fighter, amphibious, spellcaster | Res: 06magic(60), 12drown | XP: 6974 | Sp: haste, glaciate (10-162) | Sz: Medium | Int: normal. 13:32:05 <|amethyst> %??octopode crusher hd:24 spells:haste.50.wizard;glaciate.50.wizard 13:32:12 oops, forgot to push those 13:32:21 <|amethyst> but I have no idea what numbers one would use for the freqs 13:32:54 just stare at the current examples of frequencies 13:33:11 you could use the traditional frequency, which was based on HD somehow 13:33:23 there was a conversion factor that was used when setting up the current numbers 13:33:25 -!- hurdos has quit [Quit: Leaving.] 13:34:42 -!- travis-ci has joined ##crawl-dev 13:34:42 The build was fixed.: (master - 2972d3e #498 : Steve Melenchuk): http://travis-ci.org/crawl-ref/crawl-ref/builds/41173288 13:34:42 -!- travis-ci has left ##crawl-dev 13:35:05 PleasingFungus: I'm working on an animation tweak, hopefully this will work 13:35:43 excellent! 13:40:00 people note that giving control undead to anubis guards is a rude yred nerf 13:40:06 for powerful extended yred chars 13:40:33 unknown monster: "shrike" 13:40:33 %??shrike 13:40:40 caustic shrike (09b) | Spd: 20 | HD: 17 | HP: 90-128 | AC/EV: 10/18 | Dam: 4008(acid:7d3) | see invisible, fly | Res: 06magic(80), 05fire, 02cold, 08blind | XP: 4359 | Sz: tiny | Int: normal. 13:40:40 %??caustic shrike 13:40:47 oh there we go 13:40:59 holy shiet 13:41:15 it's a control undead in tomb nerf 13:41:23 ;_; 13:41:30 ahaha 13:41:44 control undead duels 13:42:00 raven (02b) | Spd: 20 | HD: 6 | HP: 26-39 | AC/EV: 1/10 | Dam: 14, 11 | see invisible, fly | Res: 06magic(20), 08blind | XP: 261 | Sz: tiny | Int: animal. 13:42:00 %??raven 13:42:08 I don't remember why they have int normal 13:42:15 I think that's probably a little silly 13:42:15 do they leave corpses 13:42:17 birds are smart 13:42:24 are shrikes smarter than ravens? 13:42:26 idk about that 13:42:28 shrike simulacra 13:42:31 no, about the same 13:42:32 yes, I think so 13:42:35 caustic shrike simulacrum (12Z) | Spd: 18 | HD: 17 | HP: 34-65 | AC/EV: 8/13 | Dam: 3612(cold:17-50) | 07undead, evil | Res: 06magic(22), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 901 | Sz: tiny | Int: plant. 13:42:35 %??caustic shrike simulacrum 13:42:37 re shrike corpses 13:42:42 only spd 18 13:42:46 only 13:42:50 :p 13:43:07 let's see, shrike simulacra in cocytus, klown zombies in tartarus, 13:43:08 harpy simulacrum (12Z) | Spd: 23 | HD: 7 | HP: 10-30 | AC/EV: 0/5 | Dam: 1512(cold:7-20), 1112(cold:7-20) | 07undead, evil | Res: 06magic(9), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 163 | Sz: Medium | Int: plant. 13:43:08 %??harpy simulacrum 13:43:21 only 34-90 cold damage per 10 aut 13:43:37 Ice Fiend (161) | Spd: 10 | HD: 18 | HP: 78-115 | AC/EV: 15/6 | Dam: 2509(claw)12(cold:18-53), 2509(claw)12(cold:18-53) | 05demonic, 10doors, evil, see invisible, fly | Res: 13magic(immune), 12cold+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 2892 | Sp: b.cold (3d27) [06!sil], s.torment [06!sil] | Sz: Large | Int: high. 13:43:37 %??ice fiend 13:43:40 I meant to make shrikes the same int as ravens; apparently I failed 13:44:00 PleasingFungus: hrm, I fixed the animation speed, but the message spam seems to be a bit annoying as well 13:44:57 I think I'll swap wasps to wasp/hornet while I'm at it, unless anyone objects 13:45:06 (as separate commits, ofc 13:45:44 yellow wasp, red hornet or something like that? 13:45:53 yeah 13:45:56 or I guess just wasp and hornet 13:46:07 I assumed it would be just the latter, yeah 13:46:12 PleasingFungus: was there any reason not to merge green rat -> river rat? 13:46:14 I guess we could keep the color names for legacy reasons...? 13:46:14 removing the colors words but using those insects 13:46:16 doy: not afaik 13:46:19 sewer bufsssss 13:46:19 oh 13:46:23 I think I wanted to make them aquatic 13:46:28 I forget if someone did that 13:46:30 theTower: terrifying! 13:46:32 are you reforming green rats 13:46:36 not much of a reform 13:46:38 <|amethyst> doy: I guess "swamp rat" isn't good because of the branch 13:46:49 make them not place so dang much in lair plz 13:46:52 ##crawl 13:47:00 gammafunk: you, too, can accomplish this thing. 13:47:03 how do i add a new tab to freenode irc 13:47:11 or is there no such way 13:47:12 will river rats have normal chunks? I hope so. 13:47:15 <|amethyst> lyrick: probably /join ##crawl 13:47:20 /join ##crawl will probably work 13:47:22 |amethyst: hi... 13:47:25 yay 13:47:25 gammafunk: I wonder if it would be simpler to do a literal cone (or a few cones) 13:47:29 like a mini-glaciate 13:47:48 yeah, the multiple beam thing is a bit problematic 13:47:58 the problem there is (1) preserving the bad-against-ac aspect (2) making it clear that it's bad against enemies at range 13:48:11 the latter is also something glaciate is bad at communicating 13:48:25 oh 13:48:30 for that, it's probably just a targetter issue 13:48:36 in that we need more uh 13:48:38 what are they called 13:49:06 aff_types 13:49:16 show of hands: caustic wasp again or caustic bee again? 13:49:20 we do aff_no aff_maybe aff_yes 13:49:34 bees are group enemies that move real fast. 13:49:44 my show of hands is for caustic shrike. 13:49:50 for that reason, I prefer bees 13:49:53 but barring that, bees. 13:49:56 hornet 13:49:58 could add aff_yes_hey_not_too_rough aff_yes_hurt_me_plenty and aff_nightmare 13:50:04 aff? 13:50:15 what's the reasoning for moving back from shrike? 13:50:15 those are enum values used b targetter class 13:50:18 in target.cc 13:50:20 doy: butterflies 13:50:23 shrikes are not beeeeeeeees 13:50:27 for the direction_chooser UI logic 13:50:31 PleasingFungus: i don't understand 13:50:42 it'd show different alpha-gradient tiles 13:50:52 again the problem there is console, I think 13:50:53 1) they're more like bees, 2) shrikes make no sense, 3) butterflies make b unthreatening 13:50:53 <|amethyst> the correct solution there is to make butterflies all one colour in console 13:51:10 yeah, there are many other fixes for butterflies 13:51:24 <|amethyst> it's silly to semi-reserve a whole letter because of one creature that occurs very rarely 13:51:25 and "make no sense" isn't really an argument(: 13:51:36 gammafunk: ah, I think I see 13:51:42 sneaky doy smiley at the end! I saw it 13:51:43 It's not thematic for shrikes to be acidic 13:51:51 crawlTV: why? 13:51:52 -!- lyrick has quit [Ping timeout: 246 seconds] 13:51:56 is it thematic for bees to be acidic? 13:51:57 Because shrikes aren't acidic 13:52:02 well that is highly debatable 13:52:03 is it thematic for crabs to be on fire? 13:52:04 doy: the longer version of that is that shrikes have specific traits, none of which are represented by this monster 13:52:06 metal shrikes are very acidic 13:52:14 bees have an acidic sting 13:52:16 my first encounter with bennu was basically "why doesn't this butterfly die or move around" 13:52:16 as do hornets 13:52:17 PleasingFungus: yeah but for console we'd maybe need to just use different colours, it could work though 13:52:25 "why did this butterfly explode" 13:52:25 as do ants 13:52:25 "why did this butterfly revive" 13:52:35 potatolizard: I honestly can't tell if you're being sarcastic 13:52:39 <|amethyst> I! Built! A! Metal! Bird! I! Fed! My! Metal! Bird! The! Wings! Of! Other! Metal! Birds! 13:52:42 console payers are weird 13:52:45 PleasingFungus: I am not 13:52:46 *players 13:52:51 even in tiles the issue would be can the player really visually tell the different alpha gradient tiles 13:52:59 it's a problem even for the current aff_maybe and aff_yes 13:53:08 somewhere around almost dead #2 I realized it was the infamous weird holy executioner 13:53:19 could add like thumbs-up watermark 13:53:36 it's a holy executioner taped to another holy executioner 13:53:45 doy, |amethyst: aside from the butterfly thing, do you prefer caustic shrikes? 13:53:48 when you kill ibe the tape falls off 13:53:54 kill one the tape falls off 13:53:55 if only I could glyph butterflies to ƸӜƷ 13:54:04 i just think we have enough insects 13:54:10 branching out is more fun 13:54:17 <|amethyst> I like having more stuff on b, and I like birds 13:54:30 So pick another acidic animal, not a bird which impales prey on thorns 13:54:37 It's just completely random 13:54:37 Lasty: I don't think the "b is unthreatening" argument stops ravens from existing fwiw, so I'm not sure how it's a major problem for shrikes 13:54:48 crawlTV: another acidic animal, like bees? 13:54:53 <|amethyst> gammafunk: butterflies can't be that colour I think 13:54:54 gammafunk: ravens aren't threatening tho 13:54:55 but that's only one of the issues you mentioned 13:55:03 Lasty: uh, yeah they are 13:55:09 <|amethyst> hm 13:55:18 !lg * br=swamp ikiller=raven 13:55:18 26. hackum the Martial Artist (L15 DgTm), mangled by a raven on Swamp:3 on 2014-11-16 11:43:32, with 122215 points after 39258 turns and 1:44:20. 13:55:19 !lg * cv>=0.15 br=Swamp s=ikiller 13:55:19 991 games for * (cv>=0.15 br=Swamp): 119x a spriggan druid, 78x a thorn hunter, 59x a spriggan rider, 54x the 27-headed Lernaean hydra, 52x an alligator, 51x, 39x a shambling mangrove, 39x an eight-headed hydra, 37x a swamp dragon, 30x a seven-headed hydra, 23x Aizul, 23x a giant leech, 23x a bog body, 20x a six-headed hydra, 19x Mara, 18x Asterion, 18x Jorgrun, 11x a spiny frog, 11x a swamp worm,... 13:55:22 <|amethyst> oh, I guess they can? 13:55:24 PleasingFungus Ants or hornets would be better 13:55:30 ants don't fly 13:55:33 gammafunk: I 've always tabbed them down without noticing 13:55:40 they're as bad as giant leech, bog body 13:55:43 nor are ants particularly assoiciated with great speed 13:55:53 <|amethyst> PleasingFungus: some do 13:55:58 Ants are extremely fast 13:55:58 !lg devteamnp killer=raven 13:55:59 5. gammafunk the Summoner (L11 HESu of Sif Muna), mangled by a raven on Swamp:2 on 2014-08-09 02:15:48, with 8707 points after 8114 turns and 1:04:19. 13:56:02 for their size 13:56:05 for high-defenses chars in swamp, they're not much threat 13:56:13 and in the game they're also fast 13:56:38 I'd actually suggest that all ants be acidic to differentiate them from bees/wasps 13:56:38 but their speed and decent damage allows them to be pretty nasty if you're damaged 13:56:41 only workers 13:57:11 soldiers and queens are not fast, no, even if they predominantly exist in ant hill vaults 13:57:29 Summoned spellforged servitor death message mentions a corpse 13https://crawl.develz.org/mantis/view.php?id=9199 by 78291 13:57:35 !lg * cv>=0.15 br=swamp ikiller=raven 13:57:36 5. hackum the Martial Artist (L15 DgTm), mangled by a raven on Swamp:3 on 2014-11-16 11:43:32, with 122215 points after 39258 turns and 1:44:20. 13:57:54 yeah they score kills not very often I guess 13:58:08 ants are already plenty differentiated from bees. 13:58:12 spiny frog (08F) | Spd: 12 (swim: 60%) | HD: 7 | HP: 29-50 | AC/EV: 6/9 | Dam: 2608(poison:14-28) | amphibious, cold-blooded | Res: 06magic(20), 03poison, 12drown | Chunks: 09poison | XP: 406 | Sz: Medium | Int: reptile. 13:58:12 %??spiny_frog 13:58:12 unknown monster: "giant ant" 13:58:12 %??giant ant 13:58:15 raven (02b) | Spd: 20 | HD: 6 | HP: 26-39 | AC/EV: 1/10 | Dam: 14, 11 | see invisible, fly | Res: 06magic(20), 08blind | XP: 261 | Sz: tiny | Int: animal. 13:58:15 %??raven 13:58:18 worker ant (05a) | Spd: 12 | HD: 3 | HP: 10-23 | AC/EV: 4/10 | Dam: 808(poison:6-12) | Res: 06magic(10) | Vul: 09poison | XP: 34 | Sz: small | Int: insect. 13:58:18 %??worker ant 13:58:21 speed 12 13:58:22 unknown monster: "giant bee" 13:58:22 %??giant bee 13:58:26 killer bee (07y) | Spd: 20 | HD: 3 | HP: 10-23 | AC/EV: 2/18 | Dam: 1008(poison:6-12) | fly | Res: 06magic(10) | Vul: 09poison | Chunks: 09poison | XP: 62 | Sz: tiny | Int: insect. 13:58:26 %??killer bee 13:58:28 speed 20 13:58:31 So it looked like a lot more support for birds than bees from the dev team, then? 13:58:38 ravens are really scary 13:58:51 if you're a low-AC high-EV character 13:58:54 that is my preference. i think this argument is silly, of course 13:58:56 otherwise they're just popcorn 13:59:17 not that this stops me from participating in it, but we'd probably spend our time better discussing shrike balance than shrike namin 13:59:18 g 13:59:44 I don't feel strongly, but I don't think how butterflies are really matters much aside from just the colour issues (meaning butterfly colours and the monster colours shouldn't overlap) 13:59:47 awright: what about shrike balance? 13:59:55 well "killer fucking shrikes" just doesn't have the same ring to it 14:00:06 it doesn't? 14:00:07 agreed. it's better 14:00:07 (: 14:00:16 Are Rakashas supposed to be able to duplicate while paralysed? 14:00:20 jesus christ i am surrounded by hipsters 14:00:24 heteroy: probably not. 14:00:29 03Lasty02 07* 0.16-a0-2310-gd059c69: Reduce caustic shrike spawn frequency and band size. 10(18 minutes ago, 2 files, 4+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d059c6950f97 14:00:31 Because that was a thing that happened 14:00:35 it's an emergency spell contingency, duh 14:00:40 Lasty: good timing :) 14:00:46 the duplicates were also paralysed, so i just stabbed the lot of them 14:00:46 augh 14:00:47 wtf 14:00:49 wtf 14:00:56 lasty: ... 14:00:58 what distribution is that eve 14:01:03 why did you do that 14:01:25 it makes me think of vault subst distributions 14:01:29 I didn't want a linear distribution. Is there a better way to do that? 14:02:02 -!- Isabel has joined ##crawl-dev 14:02:11 Come to think of it, there are several better ways 14:02:33 !calc 1 + 0.5 + 1.0 / 3 + 0.25 + 0.1 14:02:33 2.18 14:02:40 http://anydice.com/program/4bcf 14:02:41 2.18 shrikes in a band on average 14:03:29 and that 0.18 of a shrike is the one that gets you 14:03:33 every. damn. time. 14:03:43 nerf partial shrikes 14:03:55 -!- Pluie|2 has joined ##crawl-dev 14:03:58 The shrike hits you! (x0.18) 14:04:15 bad ideas: cockroaches eat the corpses of other cockroaches 14:04:17 I'm not sure I even know what shrikes are supposed to be doing anymore 14:04:19 strictly speaking there is a partial monster that currently exists 14:04:21 they're not really pack monsters 14:04:23 -!- Bloax has joined ##crawl-dev 14:04:26 they're just...? 14:04:43 beeeeeeeeees 14:04:43 pleasingfungus: they're spriggan defender alts 14:04:44 heteroy: if you can report it on mantis, that'd be appreciated 14:04:45 wait no 14:04:46 -!- Pluie has quit [Ping timeout: 255 seconds] 14:04:47 damn it 14:04:55 they are bs 14:05:01 isn't that good enough 14:05:10 ...whoops, double meaning 14:05:15 fr: add caustic shrikes to what_comes_after_a 14:05:36 03doy02 07* 0.16-a0-2311-g9c91b92: green rat -> river rat 10(12 minutes ago, 20 files, 61+ 61-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9c91b928ddd7 14:05:36 03doy02 07* 0.16-a0-2312-g43fb89d: make river rats amphibious 10(11 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=43fb89da493a 14:05:45 yeah I guess larger band size + weaker individuals might be closer to the original design 14:05:46 PleasingFungus: They're being torn a bit between two purposes, and I was going to bring that up. 1) they're a fast pack threat for depths; 2) they're an ood in depths. But if one is OOD, a pack is absolutelly terrifying 14:05:47 hmmm 14:05:47 doy: <3 14:05:50 oh, i remember now 14:06:00 making river rats amphibious had balance questions for sewers 14:06:06 -!- Ragdoll has quit [Quit: Leaving] 14:06:11 -!- Patashu has joined ##crawl-dev 14:06:12 doy: I suspect it'll work out 14:06:14 that's what we were hung up on 14:06:16 but yeah 14:06:17 -!- Isabel has quit [Ping timeout: 240 seconds] 14:06:19 we'll see 14:06:20 Lasty: I thought the original idea was that a pack, specifically, would be an OOD threat 14:06:20 well clearly the distribution should be 2 + one_chance_in(4) * 2 + one_chance_in(4) * 2 14:06:22 Lasty: was ood threat somethig you were really itent on? 14:06:26 but then it turned out that packs don't work as OODs 14:06:34 owing to the way vaults place monsters 14:06:35 *intent 14:06:35 there are enough things like adders and frogs that it should probably be fine 14:06:36 gammafunk: theTower convinced me about that 14:06:39 so now they're just like... torn 14:06:43 -!- ontoclasm has quit [Quit: Leaving.] 14:06:49 sorry I've split up their design =\ 14:06:55 well 14:06:56 the game did that 14:07:02 you just made it clear that we had to make a choice 14:07:06 PleasingFungus: yeah, the pack was supposed to be the ood threat, but depths is bad at placing packs 14:07:32 well I'm still unclear here, do they work in any reasonable way as a pack enemy 14:07:37 with their current strength 14:07:41 regardless of placement issues 14:07:49 packs of about 3 are interesting iMO 14:07:50 since we can ultimately fix placement issues 14:08:01 4+ are just flying death 14:08:06 -!- Bloaxzorro has quit [Ping timeout: 250 seconds] 14:08:22 if you face more than 1 shrike outside a corridor very few creatures can fight 14:08:27 characters not creatures 14:08:34 We could drop them a few HD and make them more interesting in packs >3 14:08:43 yeah that's what I'm really hearing here, is that they just don't work in packs 14:08:52 I can't believe that 3 is ok and 4 is absolute murder 14:09:13 2 is murder because they're so fast you can't even get into better position 14:09:15 caustic shrike (09b) | Spd: 20 | HD: 15 | HP: 82-114 | AC/EV: 10/18 | Dam: 4008(acid:7d3) | see invisible, fly | Res: 06magic(80), 05fire, 02cold, 08blind | XP: 3213 | Sz: tiny | Int: normal. 14:09:15 %??caustic shrike hd:15 14:09:16 gammafunk: strong characters can, if prepped, take 3 14:09:21 don't work in packs with their current profile, that is 14:09:27 -!- FilthyApe has quit [Quit: Page closed] 14:09:35 only option is tele/blink 14:09:53 -!- travis-ci has joined ##crawl-dev 14:09:53 The build has errored.: (master - 3a7ece9 #499 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/41179573 14:09:53 -!- travis-ci has left ##crawl-dev 14:09:59 are you sure you don't want them to spawn in packs of 4 37.5% of the time :^) 14:10:09 Lasty: I think if you want them to be a pack enemy, they should be interesting and managable in sizes of 3-5, say 14:10:14 then there's at least a distribution 14:10:20 gammafunk: seems fair 14:10:52 That's what they were before they got buffed and shriked 14:11:04 !bug 9167 14:11:04 https://crawl.develz.org/mantis/view.php?id=9167 14:11:07 thinking about it 14:11:24 this has a one line fix if abandoned shops -> stone arches is the change 14:11:31 something more flavorful demands a new feature 14:11:43 alright alright, 2 + (1d4 / 4) * 2 + (1d4 / 4) * 1 :v 14:11:45 ...nah, even if it slots them in a lot of ways caustics going into slime is probably against the point 14:11:55 ...god 14:11:59 I don't want caustics in slime, yeah 14:12:01 slime is for slimes 14:12:08 and eyes 14:12:09 they don't even have rcorr! 14:12:12 eyes are slimes 14:12:22 (eyes do not have rCorr outside of slime) 14:12:23 ebering: I think there was some disagreement about the right solution - I'd have to check th elogs 14:12:27 unknown monster: "glowing eyes" 14:12:27 %??glowing eyes 14:12:29 unknown monster: "glowing eye" 14:12:29 %??glowing eye 14:12:30 ebering: I think there's a language thing behind that, really 14:12:31 theTower: confusing 14:12:42 amazing how i always remember them as glowing and not shining 14:13:03 pleasingfungus: maybe they should always have rCorr? horrific yellow drac and vitriol and fedhas nerfs 14:13:12 that would probably make more sense, yes 14:13:13 theTower: hmm? 14:13:35 I don't agree with "abandoned shop" implying the shopkeeper ran out of goods selling things to the abyss :P 14:13:56 (it's not one line since two of my vaults use abandoned shops in abyss anyway) 14:14:03 oh augh 14:14:11 sorry 14:14:15 same here, theTower 14:14:17 theTower I agree, I actually think abandoned shops are flavourful 14:14:19 well, the shops coming from populating the abyss based on the features in sight 14:14:25 agreed crawlTV 14:14:25 can there be abandoned shop mimics? I hope so 14:14:45 the ennui 14:14:51 are we still going on about abandoned shops in the abyss? 14:15:06 why don't we make an abyssal shop that only sells mimics :P 14:15:29 bh: sells abyssal runes (and other runes) that are mimics 14:15:31 There are abandoned shops in the abyss because we rip chunks of the dungeon into the abyss. 14:15:36 <|amethyst> maybe just another word beside "abandoned" 14:15:48 derelict? 14:15:51 corrupt? 14:16:01 <|amethyst> the complaint was '"abandoned shop" makes it sound like the shopkeeper sold his wares to the Abyss population and went home when he was done with it.' 14:16:02 zorkmid store 14:16:12 corrupt shack 14:16:22 it doesn't sound like that to me at all 14:16:35 <|amethyst> put an undead or corpse shopkeeper outside 14:16:37 brouzouf shoppe 14:16:38 "empty shop" 14:16:43 It sounds like just a spooky abandoned shop 14:17:09 who knows why it's there, it's the abyss 14:17:10 maybe the problem is their dual use 14:17:16 ^^ 14:17:24 since outside of the abyss the abandoned shop means you bought out everything 14:17:32 (or it's just a flavour feature) 14:17:45 if anything they shouldn't be abandoned if you buy them out 14:18:12 theTower: and inside the abyss they mean...? 14:18:26 let's just replace shops with bikesheds. 14:18:53 <|amethyst> I honestly don't see the problem with "abandoned" 14:19:01 there is none 14:19:01 <|amethyst> the shopkeeper didn't leave because they sold out 14:19:04 harpy (03H) | Spd: 25 | HD: 7 | HP: 29-50 | AC/EV: 2/10 | Dam: 19, 14 | fly | Res: 06magic(20), 03poison | XP: 620 | Sz: Medium | Int: normal. 14:19:04 %??harpy 14:19:06 worm (04w) | Spd: 6 | HD: 5 | HP: 18-37 | AC/EV: 1/5 | Dam: 12 | Res: 06magic(10) | XP: 9 | Sz: small | Int: insect. 14:19:06 %??worm 14:19:07 <|amethyst> they left because they were eaten 14:19:09 <|amethyst> same thing 14:19:17 <|amethyst> (presumably the shop was looted) 14:19:20 ...good polys 14:19:39 (why is worm hd so high aside from more accurate high slow damage) 14:19:46 ravens are terrifying little mini-harpies 14:20:05 that don't move like bats 14:20:12 theTower: what's the problem you see? 14:20:46 give worms the the fighter flag but lower hd >_> 14:20:55 WoFi 14:22:36 (fwiw I don't care either way I'm just looking for low-hanging fruit on mantis so I can learn the codebase) 14:22:48 <|amethyst> bh: the "what is safe to polymorph?" game is a big spoilerfest since we don't convey the relevent variable (HD) in-game 14:23:01 <|amethyst> s/event/evant/ 14:24:36 -!- tabstorm has joined ##crawl-dev 14:24:45 |amethyst: I was still talking about abandoned shops 14:24:46 (mind you, I only saw this in the inverted way through having a harpy degenerated into a worm) 14:25:01 -!- Patashu has quit [Ping timeout: 272 seconds] 14:25:10 <|amethyst> bh: oh, I thought that was in response to "why is worm hd so high" 14:25:51 ebering: imo find the code that makes monsters avoid clouds that they're immune to (e.g. holy fire for holies, ghostly flame for undead) and remove that - there's an old ticket talking about it somewhere on mantis (1kb liked the behavior?) 14:26:35 -!- syllogism has quit [Quit: Leaving] 14:27:03 bh: I don't see any problem personally aside from the multi-use apparently confusing dpeg 14:27:22 <|amethyst> hm 14:27:28 <|amethyst> make sold-out shops keep their name 14:28:09 <|amethyst> Blubbo's Whale Deals (sold out) in darkgrey by default 14:28:10 empty arches just have awful flavor 14:28:42 -!- rossi_ has quit [Ping timeout: 255 seconds] 14:28:52 PleasingFungus: I'm going to push this animation tweak and you can try it out, but I think a different implementation that isn't so message spammy would be better 14:29:00 PleasingFungus: that sounds fun 14:29:07 03Lasty02 07* 0.16-a0-2313-gdbc6749: Nerf caustic shrikes, readjust spawn and pack size 10(10 minutes ago, 3 files, 5+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dbc674915039 14:29:07 03Lasty02 07* 0.16-a0-2314-g2079b06: Properly handle autopickup for VS/Formicid under Sac Love. (HilariousDeathArtist) 10(80 seconds ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2079b06d8c46 14:29:11 s/and you can try it out/since it improves the current situation/ 14:29:12 "corrupted shop" sounded unambiguous 14:30:38 <|amethyst> Yeah, calling DNGN_ABANDONED_SHOP "corrupted shop" when in Abyss would work 14:31:23 what about "deserted shop" 14:31:33 "corrupted shop" is kinda boring 14:33:06 it's really a semantics problem 14:33:20 <|amethyst> "shop of horrors" 14:33:22 since corrupted sounds more interesting than simple deserted ;p 14:33:38 how about "abandoned shop" 14:33:52 just pick a random adjective. that way everyone will be equally annoyed and satisfied at all times 14:34:00 "corrupted" is boring because it's just the generic abyss descriptor whenever you can't think of anything else 14:34:17 Is there anyone besides dpeg who has a problem with abandoned shop? 14:34:30 <|amethyst> chaosk 14:34:34 Abyss should have whole abandoned cities, actually I think it does 14:34:47 yeah, i don't really mind "abandoned", personally 14:34:59 03gammafunk02 07[iron-rod] * 0.16-a0-1736-g2ea6997: Decrease length of animation for scattershot 10(2 minutes ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2ea69973157d 14:36:17 !tell Grunt can we make an implementation of scattershot that involves less message spam? Maybe only one per monster being damaged. 14:36:17 gammafunk: OK, I'll let grunt know. 14:39:41 scatterspam! 14:39:43 rip 14:40:19 -!- PleasingFungus has quit [Ping timeout: 255 seconds] 14:40:52 Let me bring up Sacrifice Stealth again. Having 0 or less stealth is pretty common for a lot of characters, so the sacrifice has very little effect/flavor. I brought up once before having Sac Stealth make it easier for monsters to track the player . . . I'm still interested in adding something like that. 14:41:05 Not Mark status or noise, but just making it harder for players to shake a following monster. 14:45:48 -!- ZRN_ has quit [Ping timeout: 250 seconds] 14:47:19 I'm gonna rip out Death Knights. Last chance to save 'em, folks. 14:48:57 Mark would be really good for some builds in Zot:5 14:50:26 03Lasty02 07* 0.16-a0-2315-g9ee2191: Update changelog slightly. 10(6 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9ee21916c2a9 14:50:59 gammafunk: here's an idea: disable print_wounds for scattershot beams and print it after for any affected monstera 14:51:02 *monsters 14:51:03 -!- dis- has joined ##crawl-dev 14:51:41 Grunt: hrm, but are the messages available at that time? they'd need to be cumulitive for damage done 14:52:11 gammafunk: i.e. against one target: 14:52:18 well I guess you wouldn't want the original messages, but you'd want the part about how much damage was done cumulitively 14:52:23 -!- dis-_ has quit [Ping timeout: 240 seconds] 14:52:38 right now: The spray of metal fragments hits the ogre. The ogre is lightly wounded. 14:52:43 repeat x11 14:53:10 suggested: The spray of metal fragments hits the ogre. x5 The ogre is almost dead. 14:53:34 you think those seperate attacks are basically necessary for the rod? 14:53:39 or for the spell I guess 14:54:09 e.g. we can't just hit the ogre once with an appropriate ac nerf to damage? 14:54:23 You want it to hit closer targets exactly as many times as it takes to kill them if you're firing at several things. 14:54:43 demonspawn zombie (07Z) | Spd: 8 | HD: 6 | HP: 39-61 | AC/EV: 1/8 | Dam: 8 | 07undead, evil | Res: 06magic(8), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 42 | Sz: Medium | Int: plant. 14:54:43 %??demonspawn zombie 14:54:49 =| 14:54:57 -!- witty_ has quit [Ping timeout: 240 seconds] 14:54:57 -!- witty has quit [Ping timeout: 240 seconds] 14:55:19 oh, that's part of the "good close up" part, since it won't waste damage? 14:55:33 Yes. 14:56:36 stupid hidden zombie aspects nerfing my animated warmongers 14:56:37 -!- Kashira has quit [Ping timeout: 246 seconds] 14:58:25 are there monsters with rSteam? 14:58:33 steam dragon (02D) | Spd: 10 | HD: 4 | HP: 21-38 | AC/EV: 5/10 | Dam: 12, 6 | fly | Res: 06magic(20), steam | XP: 183 | Sp: steam ball (3d10) [11!AM, 06!sil, 08breath] | Sz: Big | Int: animal. 14:58:33 %??steam_dragon 14:58:57 ghosts wearing steam dragon armour, too 14:59:11 oh, and pale dracs 15:03:57 -!- Daekdroom has quit [Read error: Connection reset by peer] 15:05:01 ??faith 15:05:01 amulet of faith[1/1]: Piety increases one third faster. Yes, this means you get more gifts. Good gods save you more frequently. Xom has more dynamic piety and acts more often. Removing the amulet reduces your piety (-1/3). 15:05:08 ??gozag 15:05:09 gozag[1/3]: The greedy god of gold. Turns corpses into gold, may cause enemies to lose turns when fighting next to corpse-gold, lets you use {potion petition}, lets you create shops, bribe branches, and duplicate a non-artefact item once. Does not have a normal piety system. 15:05:14 ??gozag[2 15:05:15 gozag[2/3]: Joining Gozag costs some gold, based on the amount of gold generated in the game so far. On conversion all abilities are available, as long as you have enough gold. Wearing an amulet of faith will give you a discount on purchasing invocations. Removing "faith will increase future prices. Monks get the fee-on-join waived if Gozag is their first god. 15:08:17 Let the grand hate mailing begin (again)! 15:08:22 03Lasty02 07* 0.16-a0-2316-gf7a6202: Remove death knights 10(6 minutes ago, 6 files, 5+ 56-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f7a6202f2538 15:08:30 ;_; 15:10:01 theTower: did you want to keep DKs? If so, I'm sorry.I thought I'd checked and no one cared if they stayed. 15:10:17 "(respectively).z" ? 15:11:15 I didn't want to keep current dks 15:11:21 maybe some day they can come back 15:12:00 Sure! If Yred gets new, unique earlygame stuff, totally reasonable 15:12:39 now there is a free slot for torpor knights, the highly demanded chei starter :D 15:12:48 -!- DrKe has quit [Ping timeout: 255 seconds] 15:13:30 you crazy 15:13:30 !lg tedronai s=god 15:13:30 -!- kekekela has quit [Quit: Page closed] 15:13:31 63 games for tedronai: 41x Trog, 5x, 5x Makhleb, 3x Lugonu, 2x Yredelemnul, 2x Fedhas, 2x Vehumet, Okawaru, Sif Muna, The Shining One 15:13:31 we need reavers first 15:13:39 not even one! 15:13:53 greaterplayer nerf!!! 15:14:18 -!- ketsa has quit [Quit: ChatZilla 0.9.91 [Firefox 33.1/20141106120505]] 15:14:43 <|amethyst> reavers start with no spells and worship veh? 15:14:47 <|amethyst> no spells but some spc 15:15:02 I might play that 15:15:20 ...why? 15:15:34 -!- DrKe has joined ##crawl-dev 15:15:40 <|amethyst> presumably they start with some fighting and weapon skill to compensate 15:15:51 acid blob (11J) | Spd: 12 | HD: 18 | HP: 78-115 | AC/EV: 1/3 | Dam: 4208(acid:7d3) | 04eats items, see invisible | Res: 06magic(160), 03poison, 08acid+++, asphyx, 08blind, 12drown | XP: 2419 | Sp: spit acid (3d7) [11!AM, 06!sil] | Sz: small | Int: plant. 15:15:51 %??acid blob 15:16:05 <|amethyst> or, you can just find a veh altar... 15:16:12 that'd be the problem, yeah 15:16:38 <|amethyst> int might be a bigger difference 15:17:12 chei starts would be pretty hilarious 15:17:15 in which case, choose Wz 15:17:15 Overall I'd rather add non-zealots 15:17:42 !hs * dk 15:17:43 61586. DrKe the Slayer (L27 VSDK of Makhleb), escaped with the Orb and 15 runes on 2014-10-01 11:26:10, with 37100501 points after 39321 turns and 5:17:44. 15:17:46 rest in peace DK 15:17:48 you were a class 15:17:59 you're welcome, DrKe 15:18:03 <|amethyst> one fighter-type class for each weapon skill 15:18:07 -!- ystael has quit [Ping timeout: 255 seconds] 15:18:07 that can still be beaten 15:18:13 <|amethyst> and no more weapon selection 15:18:19 39k is very nice, but quite beatable with VS! 15:18:28 must return to 0.15 15:18:40 tile_player_tile is in 0.15, all you need 15:18:42 or start right now before the servers rebuild 15:19:43 hmm perhaps I'll start one last dk now and let it idle a bit until 0.17 or so :) 15:21:28 reaver, of course, requires another book entirely, so it is behind transmut- 15:21:30 ahem 15:21:38 well VS are better in 0.15 anyhow 15:21:50 do someting like Wz -> Re 15:21:57 and tweak the book 15:22:12 but Wz is a good class 15:22:20 !lm 15:22:21 3297. [2014-11-16 21:21:39] Tedronai the Torchbearer (L1 MiDK of Yredelemnul) began the quest for the Orb on turn 0. (D:1) 15:22:35 lets see how long until the save compat breaks :) 15:23:04 0.17 start, I bet 15:23:20 then some people get to ~remove excess code~ 15:23:34 -!- ParallaxScroll has quit [Ping timeout: 246 seconds] 15:26:34 !lm . x=cv 15:26:34 10560. [2014-11-16 21:25:57] [cv=0.16-a] gammafunk the Torchbearer (L1 VSDK of Yredelemnul) began the quest for the Orb on turn 0. (D:1) 15:26:41 watch out, DrKe 15:27:00 of course I have to nail it on the first try 15:27:12 the question is 15:27:14 can you deal whit it 15:27:28 you can just leave it there as an everlasting threat, gammafunk 15:27:42 very true 15:28:22 wonder how bad yred wrath is if you abandon him at temple 15:31:04 you think that'll be faster than just worshipping yred? 15:31:20 yeah for the usual trog->makky speedrun melee route 15:31:47 he just dropped a bunch of flying skulls on me the one time i tried 15:32:16 flying skull (16z) | Spd: 15 | HD: 7 | HP: 16-27 | AC/EV: 10/17 | Dam: 14 | 07undead, evil, lev | Res: 06magic(20), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 227 | Sz: tiny | Int: animal. 15:32:16 %??flying_skull 15:32:50 not ideal 15:33:23 shrike level defenses. 15:33:25 killer bee (07y) | Spd: 20 | HD: 3 | HP: 10-23 | AC/EV: 2/18 | Dam: 1008(poison:6-12) | fly | Res: 06magic(10) | Vul: 09poison | Chunks: 09poison | XP: 62 | Sz: tiny | Int: insect. 15:33:25 %??killer_bee 15:34:19 i just kept yred for a long while since with vs regen and life drain i didn't really have any downtime 15:34:32 then picked up holy battleaxe in vaults 15:34:44 -!- _Jordan_ has quit [Quit: Leaving] 15:35:07 yeah, and then when you do face wrath, it's yred wrath and not trog wrath 15:37:42 -!- PleasingFungus has joined ##crawl-dev 15:38:55 03PleasingFungus02 07* 0.16-a0-2317-gb221f90: Remove the letter 'z' 10(38 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b221f90fee5d 15:38:57 steam dragon (02D) | Spd: 10 | HD: 4 | HP: 21-38 | AC/EV: 5/10 | Dam: 12, 6 | fly | Res: 06magic(20), steam | XP: 183 | Sp: steam ball (3d10) [11!AM, 06!sil, 08breath] | Sz: Big | Int: animal. 15:38:57 %??steam dragon 15:39:53 oh nice, i guess my future nemelex games wont be talismancers anymore 15:40:05 instead, they're Hands of Fortune 15:40:06 PleasingFungus: wow i was wondering why i couldnt find that z 15:40:10 turns out you just removed it 15:40:13 rip 15:40:32 where's all the hand monsters 15:40:40 curse hand, invisible hand, dead hand, 15:40:55 fwiw, I'm not a big fan of 'corrupted shops'; it feels like a low-imagination, cliche way to describe something. especially given that there's nothing 'corrupt' about them; they're just empty 15:41:00 abandoned, deserted, derelict, w/e 15:41:06 I like derelict 15:41:14 credit bh for that one 15:41:19 I have five pages of lore about corrupted shops though 15:41:52 rip 15:42:04 black mamba (02S) | Spd: 18 | HD: 7 | HP: 29-50 | AC/EV: 4/15 | Dam: 2008(poison:14-28) | cold-blooded | Res: 06magic(20), 03poison | Chunks: 09poison | XP: 455 | Sz: Medium | Int: reptile. 15:42:04 %??black_mamba 15:42:05 changelog still has some z, please make sure you use %s/z//g next time 15:43:07 I will consider it carefully 15:43:21 another opetion is replace shop with shack 15:43:27 !lm . -log 15:43:28 gammafunk, XL11 MuGl, T:18863 (milestone) has no matching game. 15:43:33 &dump 15:43:34 'the abandoned camp of an adventurer trapped here much like you' 15:43:34 http://dobrazupa.org/morgue/gammafunk/gammafunk.txt 15:43:37 [a] 372 gold - Ypsuafuv's Weapon Shoppe 15:43:37 abandoned shack, huh 15:43:37 [b] 551 gold - Urphijoi's Magic Scroll Emporium 15:43:37 [c] 510 gold - Xedirudd's Armour Emporium 15:43:39 which one 15:43:41 o G master 15:43:51 cheap shops. ahh, faith 15:44:14 I might try weapon, since yours is garbage 15:44:18 and it's cheap 15:44:27 oh 15:44:33 keep in mind that it'll appear somewhere inconvenient 15:44:34 the shop 15:44:38 possibly we should adjust that 15:44:38 I am going to head into orc soon though 15:44:41 lots of m&f there 15:44:59 alright, I'll choose weapon so I have someone to yell at 15:45:13 d:12, not too bad 15:45:41 armour was more likely to have something helpful, weapon is more likely to have something game-changing 15:45:55 don't you give me post-hoc advice 15:46:05 well, I was going to say that, and then you chose 15:46:29 -!- ElanMorin has quit [Quit: WeeChat 1.0.1] 15:48:15 what'd you get? 15:48:35 ice cave detour 15:48:37 it's on d:12 15:49:01 holy shit 15:49:06 that tile 15:49:20 anyway this ice cave is garbage, just leave imo 15:49:51 thinking about fun 15:49:53 with immolate 15:50:11 pleasingfungus: what ice cave where which 15:50:23 or is it just the teleporter one I still need to fix 15:50:26 teleporter 15:50:27 ^ 15:50:30 and one million Y 15:50:50 anyway immolate if you enjoy being a mummy who is exploded 15:51:21 how do I generate holy flames in wizmodE? 15:51:38 just make an ophan 15:52:16 sweet 15:53:08 -!- Kalir has quit [Read error: Connection reset by peer] 15:53:32 -!- Kalir has quit [Changing host] 15:54:39 PleasingFungus: mlg console pro get good 15:54:45 wow........ 15:54:55 -!- Pacra has joined ##crawl-dev 15:56:40 PleasingFungus: thanks for the plut sword!!!! 15:56:44 pc mustard race runs the git gud command 15:56:46 gonna switch? 15:56:52 pff 15:56:58 hrm 15:57:05 !lm gammafunk 15:57:05 10563. [2014-11-16 21:48:41] gammafunk the Basher (L12 MuGl of Gozag) entered an Ice Cave on turn 20844. (D:12) 15:57:10 -2 apt for everything says maybe not 15:57:11 !lm gammafunk -log 15:57:12 gammafunk, XL12 MuGl, T:20844 (milestone) has no matching game. 15:57:21 yeah it does seem 15:57:22 ??plutonium sword 15:57:22 plutonium sword[1/4]: The +14 plutonium sword {Contam Stlth-}. A triple sword. Sometimes causes transmutation miscasts (damage, petrification, confusion, polymorph) on things it hits. 15:57:27 it's a +14 triple sword 15:57:30 If tabstorm were here I'd listen to himbut 15:57:31 you're gonna hit shit pretty good 15:57:36 anyhow that shop wasn't too bad to get too fwiw 15:57:41 could buy an ax 15:57:44 and was certainly reasonable 15:57:46 xtraining 15:57:49 long blades are stupid 15:57:51 there's a battleaxe of chop in there 15:57:54 they don't crosstrain with anything 15:57:59 tru 15:57:59 ya they're cool 15:58:12 PleasingFungus: I can't find the ticket you referenced 15:58:18 it's closed 15:58:19 what gammafunk 15:58:20 if that helps 15:58:21 WHAT 15:58:21 tbh though last time I just couldn't finish lair, also had battleaxe 15:58:22 oh 15:58:27 sorry I should have said 15:58:29 tabstorm: look at my shop 15:58:32 &dump 15:58:33 huh 15:58:33 http://dobrazupa.org/morgue/gammafunk/gammafunk.txt 15:58:33 it's resolved or closed, one of those 15:58:37 tabstorm: and my char 15:58:40 should I switch weapons 15:58:40 well there is 8937 which claims it is still a live issue 15:58:52 !bug 8937 15:58:52 https://crawl.develz.org/mantis/view.php?id=8937 15:59:00 where 15:59:01 oh 15:59:02 -!- DrKe has quit [Ping timeout: 250 seconds] 15:59:02 is it on cszo 15:59:03 5658 15:59:16 !bug 5658 15:59:16 https://crawl.develz.org/mantis/view.php?id=5658 15:59:16 yes 15:59:19 -!- daiy has quit [] 16:00:50 the discussion suggests there's a reason for monsters not to walk through holy flames 16:01:03 the reasoning seems bad 16:01:03 (but that's not present for storm, acid, and negative energy) 16:01:14 if you don't want ranged enemies to walk toward the player 16:01:19 then make ranged enemies not walk toward the player 16:01:21 wait i read that link 16:01:24 "life-yak" 16:01:26 what is that 16:01:27 apis 16:01:29 o 16:01:40 rip paladins 16:02:03 ripip] 16:02:07 rip DK as well 16:02:14 so I attach the patch to one of these tickets then? or make a new ticket and make it related? 16:02:19 that means i dont need to play DK for great role! 16:02:32 can you attach a patch to a ticket you don't own? 16:02:34 I honestly don't know 16:02:53 you can, I did for 8374 16:03:31 -!- Basil has joined ##crawl-dev 16:05:08 o 16:05:13 that sounds good, then 16:06:06 -!- winlu has quit [Ping timeout: 244 seconds] 16:06:36 -!- DrKe has joined ##crawl-dev 16:06:48 uploaded 16:07:08 -!- lrvs has quit [Quit: Page closed] 16:07:13 cool 16:07:18 let's see if I get a notification 16:08:24 also I think no one looked at the other patch I submitted today 16:08:27 you might need to leave a comment for it to send an email 16:08:35 I did that too 16:08:44 o 16:08:53 -!- scummos__ has quit [Ping timeout: 272 seconds] 16:09:42 ... 16:09:52 ? 16:11:01 actually I'm having a hard time finding the ugly thing skeleton to bring up 16:11:33 (in rltiles) 16:12:30 it probably has some weird dumb name 16:13:33 When did the Yred vault of "poison a human, then raise it" become a vault of "kill the human to access the altar?" 16:14:00 What is the thought process for Nem cards summoning hostiles? 16:14:41 -!- NotKintak has quit [Ping timeout: 258 seconds] 16:14:50 milski: they're two seperate vaults 16:14:55 both still exist 16:15:25 arebrandon: still need some double edging after all the other deck buffs 16:16:15 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/rltiles/mon/undead/skeletons/skeleton_ugly_thing.png oh it was a monster and not an item 16:18:04 -!- lyrick has joined ##crawl-dev 16:19:36 What caused the super ring issue a few days ago, by the way? 16:19:58 a few weeks ago 16:20:40 %git 2c93a987a7b2f5005041b9a7d28a6349a800d721 16:20:40 07PleasingFungus02 * 0.16-a0-1816-g2c93a98: Don't generate +144 rings 10(2 weeks ago, 3 files, 15+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2c93a987a7b2 16:20:54 the first changed line there is the relevant one 16:21:57 ebering: // XXX: WHAT NUMBERS GO HERE??? 16:22:32 -!- ontoclasm has joined ##crawl-dev 16:23:00 -!- Pluie has joined ##crawl-dev 16:23:42 there are magic numbers that make tough monsters sometimes decide to enter clouds 16:23:48 I have no idea how they were determined or what to put 16:24:03 probably they were determined by witchcraft 16:24:09 that's the usual mechanism 16:24:28 ok I'll do some witchcraft and submit a better patch 16:24:32 If a monster is already in a flame cloud, won't they continue to move through them to reach you, rather than leave? 16:24:40 :p 16:24:45 Milski_: it's dumber than that 16:24:45 I feel like I've had that situation occur with orcs with flame resistant armor before 16:24:50 -!- Akitten_Homura has joined ##crawl-dev 16:24:55 I mean, I know there's a magic HP that makes them stand in flame 16:25:03 and player ghosts always count as that magic HP because they're stupid, but also assholes 16:25:07 more specifically, if a monster is currently in a cloud of any kind, they will always be willing to move through clouds 16:25:25 this includes situations like undead in meph clouds being willing to walk into flame 16:25:31 even though the meph is harmless to them 16:25:37 -!- Pluie|2 has quit [Ping timeout: 255 seconds] 16:25:38 I was gonna say meph clouds are already super effective because of confusion 16:25:46 Since monster confusion is way worse than player confusion, and PC confusion is already deadly 16:25:48 beware the noise cost...! 16:25:52 lasty thank you for caustic shrike zombies for zigs so I can continue this no-conjurations no-ranged effort with control undead 16:26:01 haha 16:26:04 I did it for you 16:26:09 Lasty: would you be upset if I made shrikes I_ANIMAL 16:26:12 or did you do that 16:26:14 I forget 16:26:16 PleasingFungus: I already did 16:26:18 o 16:26:21 well 16:26:24 I guess you wouldn't be upset 16:26:25 then 16:26:34 oh and my patch had a bug too (as submitted an electric resistant mons would enter an acid cloud because switch statements are hard) 16:26:37 maybe a -little- upset :) 16:26:40 haha 16:26:50 switch statements are terrible 16:26:55 Hmm.... 16:26:57 -!- UncertainKitten has quit [Ping timeout: 245 seconds] 16:26:57 okay hm. here is what I would do 16:27:05 I wonder if you can create a situation where a monster will go back and forth between clouds 16:27:17 well 16:27:19 you know 16:27:22 we need to 16:27:22 Because they path to a cloud they can go into, and then the faster path is through a cloud they don't normally go into, with a space between with no cloud 16:27:24 !glasses 16:27:25 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 16:27:29 switch things up 16:27:31 now and again 16:27:49 Milski_: sounds hard to contrive but maybe possible in very niche cases? 16:28:01 ebering: it seems like there should be a way to represent this all in data 16:28:04 Shock giving you Shadow Bolt is hilariously great 16:28:14 the key thing is a mapping between cloud type, damage type, and damage amount 16:28:30 I mean it'd be impossible in a real game, probably, but in a kind of lair-like random wall thing where monsters run around them 16:28:32 orc knight (10o) | Spd: 10 | HD: 9 | HP: 53-84 | AC/EV: 2/13 | Dam: 25 | 10weapons, 10items, 10doors, fighter | Res: 06magic(40) | XP: 621 | Sp: battlecry [11!AM] | Sz: Medium | Int: normal. 16:28:32 %??orc_knight 16:28:39 yea I'm looking at the cloud damage function 16:28:40 you could contrive it with perfectly placed meph and conjure flames... probably 16:28:51 -!- rossi_ has quit [Ping timeout: 255 seconds] 16:28:51 and using the magic numbers from the clouds that do the same damage 16:29:24 Also how exactly does dith's shadow bolts work? They aren't exactly the same power as the spell, its eems 16:29:26 seems* 16:29:45 what you could do is make two commits: one that pulls cloud damage into data (an array or map of (damage_type, damage_amount) structs), and then another one that uses that data to massively simplify/improve _mons_avoids_cloud 16:29:46 ~*~*~magic~*~*~ 16:29:54 !send Grunt witchery 16:29:54 Sending witchery to Grunt. 16:30:04 !send PleasingFungus WITCHES 16:30:04 Sending WITCHES to PleasingFungus. 16:30:10 ! ! ! 16:30:26 (...I wonder if discord counts as a mass conjuration) 16:30:31 witch (03p) | Spd: 10 | HD: 10 | HP: 130 | AC/EV: 0/13 | Dam: 6 | 10weapons, 10items, 10doors, spellcaster, 07vault | Res: 06magic(60) | XP: 1056 | Sp: b.venom (3d15), mystic blast (3d15), invisibility, confuse, slow, teleport self [04emergency] / crystal spear (3d28), blink, b.fire (3d18), b.cold (3d18) / magic dart (3d5), paralyse, haste, b.lightning (3d17), confuse, teleport self [04emergency] / paralyse, throw flame (3d8), invisibility, fireball (3d19), teleport other [04emergency] / stone arrow (3d17), sting (d10), blink, b.lightning (3d17), banishment | Sz: Medium | Int: high. 16:30:31 %??witch 16:30:33 it's a mass hex iirc 16:30:37 I don't know what a mass conjuration is 16:30:40 is this a challenge thing 16:30:40 discord is a mass hex, yes 16:30:42 pleasingfungus: for this challenge :P 16:30:56 who the heck clears zigs with discord anyway 16:31:02 todo monster discord and DUR_FRENZY 16:31:22 discord is so cool 16:31:28 doesn't the witch get a monspec with specific spells, what are you doing chei 16:31:33 PleasingFungus: :) 16:31:50 maybe it's confused by new monspec 16:31:56 yes 16:31:57 what's another vault monster with a specific spell list 16:32:05 unknown monster: "oklob annihilator" 16:32:05 %??oklob annihilator 16:32:07 hm 16:32:09 deep elf elementalist (13e) | Spd: 10 | HD: 14 | HP: 54-75 | AC/EV: 0/13 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible, 07vault | Res: 06magic(120) | XP: 1562 | Sp: iron shot (3d26), sum.air elementals, sticky flame range (3d6), sum.water elementals, haste, blink | Sz: Medium | Int: high. 16:32:09 %??deep elf elementalist 16:32:13 huh, that works 16:32:24 so it has to do with multiple spellsets on the base? 16:32:24 Chei doesn't parse meatsprint and arenasprint properly atm 16:32:35 rip :( 16:32:40 witch (03@) | Spd: 10 | HD: 10 | HP: 130 | AC/EV: 0/13 | Dam: 6 | 10weapons, 10items, 10doors, spellcaster, 07vault | Res: 06magic(53) | Chunks: 07contam | XP: 982 | Sp: mephitic cloud, sum.hydra, invisibility, 04esc:teleport self | Sz: Medium | Int: high. 16:32:40 %0.14?witch 16:32:58 witch (03p) | Spd: 10 | HD: 10 | HP: 130 | AC/EV: 0/13 | Dam: 6 | 10weapons, 10items, 10doors, spellcaster, 07vault | Res: 06magic(53) | XP: 982 | Sp: mephitic cloud, sum.hydra, invisibility, 04esc:teleport self | Sz: Medium | Int: high. 16:32:58 %0.15?witch 16:33:15 if only swamp didn't get those forest monsters, I bet someone would have unvaultified witches 16:33:20 PleasingFungus: but it's not that simple because of cloud negative effects 16:33:29 we have quite enough gendered monsters 16:33:30 imho 16:33:41 ohh 16:33:43 that reminds me 16:33:51 ? 16:33:58 (the magic number for poison cloud is higher than ghostly flame) 16:34:09 -!- Isabel has joined ##crawl-dev 16:34:28 oh, true. hm 16:35:00 well, there's an average damage-over-time for each turn monsters spend in a poisonous cloud 16:35:25 not as easy to represent that directly. you'd need another field, or a special case 16:35:31 Grunt: 16:35:38 !source mon-death.cc:2803 16:35:38 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-death.cc;hb=HEAD#l2803 16:35:40 PleasingFungus: 16:35:48 Hi.... 16:36:07 man, what non-unique gendered monsters do we even have these days 16:36:29 -!- Pluie has quit [Ping timeout: 264 seconds] 16:36:33 sphinx, siren, harpy, 16:36:35 exactly five 16:36:41 queen ant, queen bee 16:36:48 water nymph 16:36:51 sirens are no longer gendered 16:36:57 ah 16:37:14 when's androsphinx 16:37:18 <|amethyst> and "technically" hellbinders and cloud mages, but there is only one of each 16:37:23 ya 16:37:25 I count them as uniques 16:37:36 though if you poly them, I think you might get a bad message? 16:37:37 idk 16:37:57 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:37:59 no, gives the right message 16:38:00 -!- CcS has quit [] 16:38:03 i m o, make them turn up in late game mutually exclusively with their wizlabs 16:38:09 oh. actually 16:38:24 they're not that great 16:38:29 Cloud Mage (15@) | Spd: 10 | HD: 20 | HP: 150 | AC/EV: 0/13 | Dam: 6 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(100) | XP: 2666 | Sp: mephitic cloud, freezing cloud (2d30), poisonous cloud (3d12), airstrike (0-50), blink range | Sz: Medium | Int: high. 16:38:29 %??cloud mage 16:38:29 PleasingFungus: there's also the frequency at which a cloud does damage, so storm clouds would also need to be a special case 16:38:36 Hellbinder (05@) | Spd: 10 | HD: 20 | HP: 150 | AC/EV: 0/13 | Dam: 6 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(100) | XP: 3247 | Sp: sum.minor demon, sum.demon, haste, hellfire (3d20), blink away | Sz: Medium | Int: high. 16:38:36 %??hellbinder 16:38:38 -!- Lasty has quit [Quit: Leaving.] 16:38:49 give Hellbinder SGD 16:38:51 wow 16:38:53 ebering: yeahhhhh. hm 16:38:57 I do suppose that's airstrike and hasted hellfire 16:38:59 it all should be doable!!! 16:39:01 in principle 16:39:05 how does he not have sgd, anyway 16:39:07 <|amethyst> FR: randuniqs 16:39:12 ghosts. 16:39:15 <|amethyst> I gue 16:39:16 <|amethyst> yeah 16:39:23 ebering: I mean, worst case, you just put an arbitrary damage value in this map of ours 16:39:29 |amethyst: zotdef has some means for making those 16:39:30 and just use it for mons_avoids_cloud 16:39:46 that will still make the function a lot more sane, I think 16:40:13 doesn't zotdef just give a random name to a select monster of the wave 16:40:29 Is it intentional that qazlal generates no clouds in narrow areas? 16:40:33 (I'd assume yes) 16:40:41 -!- lobf has joined ##crawl-dev 16:40:42 It also buffs them a bit! (more hp, I think) 16:40:44 iirc yes 16:41:25 I needed to rewrite the Qaz cloud logic so much that even I can't remember what I intended. 16:41:27 PleasingFungus: well I can do 'better magic numbers now' and then if I do errands and feel motivated I'll do a nice map and sane-ify the function 16:41:37 I mean, if he did it'd be super easy to cheese things, as opposed to just being pretty easy to chese things 16:42:14 ebering: aight 16:43:01 -!- travis-ci has joined ##crawl-dev 16:43:01 The build has errored.: (master - 9ee2191 #504 : Corin Buchanan-Howland): http://travis-ci.org/crawl-ref/crawl-ref/builds/41184735 16:43:01 -!- travis-ci has left ##crawl-dev 16:43:09 <+|amethyst> FR: randuniqs <--- pan lords, right? 16:43:42 <|amethyst> ones suitable for D 16:43:48 <|amethyst> and not demonic or undead 16:44:07 (todo: find that iron giant patch of mine again) 16:44:36 -!- Ratboiler has quit [Quit: Page closed] 16:45:36 ufetubus (115) | Spd: 15 | HD: 1 | HP: 4-10 | AC/EV: 2/15 | Dam: 5, 5 | 05demonic, 10doors | Res: 06magic(10), 02cold, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 8 | Sz: Medium | Int: normal. 16:45:36 %??ufetubus 16:45:52 hm 16:46:26 ... 16:46:30 !source simple_monster_message 16:46:31 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/message.cc;hb=HEAD#l1673 16:46:42 apostrophise_fixup, huh. 16:47:22 ziglords, clearly suitable for d 16:47:28 <|amethyst> tempted to do an OO grammar implementation, starting from the simple cases 16:47:46 <|amethyst> move things like "the", "your" out of the monster name code 16:47:50 -!- debo_ is now known as debo 16:47:55 -!- Ratboiler_ has quit [Ping timeout: 246 seconds] 16:48:10 mantis won't let me upload a new file 16:48:12 :< 16:49:39 what do you mean by 'won't let you'? 16:50:05 03PleasingFungus02 07* 0.16-a0-2318-g7d48ffd: Add androsphinxes 10(5 minutes ago, 2 files, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7d48ffd5bfff 16:50:05 03PleasingFungus02 07* 0.16-a0-2319-g575aa7f: Fix some pronouns 10(3 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=575aa7fe744c 16:50:26 I choose a file, I press upload file, I get the error message "no file chosen to upload" 16:50:38 "No file was uploaded. Please go back and Choose a file before pressing Upload." 16:51:06 -!- JuicyPear has quit [Quit: Leaving] 16:51:38 that is because I was trying to upload the output of git format-match 16:51:41 huh 16:51:47 at 0 bytes nothing happens 16:51:48 !send PleasingFungus a slightly misleading commit message ?????? 16:51:48 Sending a slightly misleading commit message ?????? to PleasingFungus. 16:51:59 I am not good at computer 16:52:46 idk. someone could ping napk*n and ask him if he knows what's up 16:53:20 no no it is user error 16:53:25 it's fixed, a sane patch is uploaded 16:53:25 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:53:34 -!- VoidFox has quit [] 16:53:35 let me have a look 16:57:28 -!- Aryth1 has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 16:58:27 The poison in your body grows stronger. You resist with almost no effort. 16:58:32 This seems wrong 16:58:50 -!- siepu has quit [Read error: Connection reset by peer] 16:59:30 the resist part is for the -rPois 16:59:38 it is not communicate well, yes 17:00:07 "you resist" messages suck 17:00:17 naga ritualist (07N) | Spd: 10 (move: 140%) | HD: 8 | HP: 50-71 | AC/EV: 6/10 | Dam: 14, 403(constrict) | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(60), 03poison | Chunks: 09poison | XP: 687 | Sp: force lance (3d12), toxic radiance, virulence | Sz: Large | Int: normal. 17:00:17 %??naga ritualist 17:00:39 obviously every mr check on players should be "You [fooly] resist [bar]" 17:00:39 -!- Mazed has quit [Remote host closed the connection] 17:00:42 Oh so virulence both mutiplies poison and gives -rP 17:00:44 ...foo-ly 17:00:44 correct 17:00:53 correct was @ theTower 17:01:20 would you like to do that >_> 17:01:28 I was under the impression they were separate spells for some reason :P 17:01:48 that would be inefficient 17:01:51 could do it one at a time, probably 17:02:43 hm 17:02:49 Grunt, how are you with templates 17:06:32 -!- wheals has joined ##crawl-dev 17:07:44 -!- AnnoyedKitten has joined ##crawl-dev 17:07:52 -!- edlothiol has joined ##crawl-dev 17:08:52 -!- bleak has quit [Ping timeout: 256 seconds] 17:11:08 -!- Akitten_Homura has quit [Ping timeout: 256 seconds] 17:12:16 Grunt: mons->foe = victim->mid; 17:12:19 if only 17:12:49 <|amethyst> yeah, foe is mindex 17:13:08 foophykins (L15 MuWz) (Elf:1) 17:13:25 the main thing that still uses it, in fact 17:13:26 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 17:14:09 -!- flowers_ has joined ##crawl-dev 17:15:15 hm 17:15:59 I'm looking for feedback on a race suggestion - https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:propose:proposed_species#cherub_name_subject_to_change 17:16:15 isn't this that thing that was on cyc 17:16:21 ahaha 17:16:21 -!- foophykins has joined ##crawl-dev 17:17:12 ??wheals[2 17:17:12 wheals[2/6]: todo: leeches, improve ghost crabs, plague shamblers???, more mindexicide (always), #9177 17:17:15 it's cute 17:17:24 !learn e wheals[2] s/more.*/ 17:17:24 wheals[2/6]: todo: leeches, improve ghost crabs, plague shamblers???, 17:17:25 probably not terribly workable, but cute 17:17:48 %git :/9177 17:17:48 07wheals02 * 0.16-a0-2284-gda1e383: Fix feature overrides if a magic mapped symbol is not specified (#9177). 10(23 hours ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=da1e38368173 17:18:19 @Fungus - I don't think so 17:18:24 hexes only -1, charms only +1 ?!?! 17:18:40 cherubs are cute, therefore charming 17:18:49 no that's what I mean 17:18:53 like hex - 3 charms +3 17:19:30 cherub (12A) | Spd: 10 | HD: 9 | HP: 65-89 | AC/EV: 10/20 | Dam: 15, 8 | 08holy, 10weapons, 10items, 10doors, fighter, archer, see invisible, fly | Res: 06magic(100), 05fire, 10elec, 03poison, 04rot, 13neg+++, 08holy | XP: 738 | Sp: battlecry [11!AM] | Sz: Medium | Int: high. 17:19:30 %??cherub 17:19:32 Yeah, flavor-wise, I'm not too set on them being cute - I just needed an excuse for the Gods to fight over them 17:19:37 also don't those actually use slings 17:19:49 Unstable branch on crawl.lantea.net updated to: 0.16-a0-2319-g575aa7f (34) 17:19:52 -!- scummos__ has quit [Ping timeout: 245 seconds] 17:19:55 monster-player symmetry must be preserved no matter the cost 17:20:14 Any suggestions on what to call them, if not cherubs? 17:20:36 but if you keep the cherub name you get to have four heads! 17:20:46 I don't think the naming is the main issue, it's more "how would this actually play" 17:20:53 (yes) 17:21:50 getting trog when you've been casting 17:22:22 getting sif muna when you dont know any spells 17:22:25 turns instead of experience sounds dangerous 17:22:27 instant excommunication 17:22:46 well there's probably a workable species idea 17:22:58 these could ignore normal pennance rules 17:23:03 it gets kind of silly but 17:23:11 we have Ru and G! 17:23:21 I was always a fan of chaos knights, so this sort of fits into that. 17:23:43 -!- PolkaDot has quit [Quit: Lost terminal] 17:23:44 I too like the general idea of an...ahem...god whore species 17:23:45 The only mechanic I don't like is scumming until TSO/Zin in late-game 17:24:37 storm dragon (12D) | Spd: 12 | HD: 14 | HP: 90-120 | AC/EV: 13/10 | Dam: 25, 1509(claw), 1507(trample) | fly | Res: 06magic(100), 02cold, 11elec+++, 12drown | XP: 2034 | Sp: b.lightning (3d19) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 17:24:37 %??storm dragon 17:24:40 huh, spd 12 17:24:42 I had no idea 17:24:55 yep 17:25:04 fr: rename orange rat "hellrat" 17:25:09 !lg * recent br=vaults s=ikiller 17:25:09 3551 games for * (recent br=vaults): 335x a vault warden, 308x a titan, 267x an ironheart preserver, 190x a stone giant, 186x a tengu reaver, 144x an ettin, 107x an ancient lich, 93x a fire giant, 85x, 85x a frost giant, 84x a lich, 81x a yaktaur captain, 80x a war gargoyle, 69x a shadow dragon, 67x a sphinx, 58x a tentacled monstrosity, 54x a vault guard, 48x Sojobo, 45x a quicksilver dragon, 44x... 17:25:26 !lg * recent br=depths s=ikiller 17:25:26 2458 games for * (recent br=depths): 164x the Enchantress, 129x a stone giant, 104x a lich, 104x a deep troll, 96x a fire giant, 82x a tengu reaver, 80x a frost giant, 75x a spriggan air mage, 64x an ettin, 64x a spriggan berserker, 59x, 59x a deep troll earth mage, 58x a vampire knight, 58x a titan, 54x a spriggan defender, 49x a deep troll shaman, 47x an octopode crusher, 42x a boggart, 36x an i... 17:26:04 despite that storm dragons are not amongs the major killers of V/U 17:26:06 !lg * recent v !v:$ s=ikiller 17:26:06 3551 games for * (recent v !v:$): 335x a vault warden, 308x a titan, 267x an ironheart preserver, 190x a stone giant, 186x a tengu reaver, 144x an ettin, 107x an ancient lich, 93x a fire giant, 85x a frost giant, 85x, 84x a lich, 81x a yaktaur captain, 80x a war gargoyle, 69x a shadow dragon, 67x a sphinx, 58x a tentacled monstrosity, 54x a vault guard, 48x Sojobo, 45x a quicksilver dragon, 44x Me... 17:26:11 !lg * recent v !v:5 s=ikiller 17:26:11 1986 games for * (recent v !v:5): 247x a vault warden, 241x an ironheart preserver, 111x a stone giant, 65x, 64x an ettin, 63x a tengu reaver, 52x a lich, 49x a fire giant, 44x Sojobo, 41x a yaktaur captain, 39x a frost giant, 39x Mennas, 37x an ogre mage, 35x a titan, 33x a war gargoyle, 32x an orc knight, 27x Mara, 27x Jory, 27x Margery, 24x the rage of Trog, 23x the fury of Okawaru, 22x Jorgrun... 17:26:32 well, storm dragons are basically nerfed spriggan air mages 17:26:58 ?%??queen_ant 17:27:03 spriggan air mages don't have nearly the placement though 17:27:06 and aren't in V at all 17:27:09 good 27x Jory 17:27:11 queen ant (04a) | Spd: 7 | HD: 13 | HP: 58-87 | AC/EV: 14/3 | Dam: 2004(strong poison:47-84) | Res: 06magic(60) | Vul: 09poison | Chunks: 09poison | XP: 412 | Sz: Large | Int: insect. 17:27:11 %??queen ant 17:27:18 I mean in terms of just difficulty, yeah sure 17:27:25 14 ac dang 17:27:56 I think shadow D get similar placement in vaults 17:28:00 yet get a lot more kills 17:28:04 23x the fury of Okawaru, 17:28:08 -!- HellTiger has quit [Ping timeout: 264 seconds] 17:29:27 <_miek> !lg * killer~~storm_dragon min=xl 17:29:30 982. YuanTi the Skirmisher (L1 VpCK of Lugonu), slain by a storm dragon skeleton in the Abyss on 2008-10-16 19:54:32, with 19 points after 82 turns and 0:01:03. 17:29:36 <_miek> !lg * killer~~storm_dragon min=xl !lugonu 17:29:39 924. blinkrobin the Magician (L1 MuWz), slain by a storm dragon skeleton on D:1 on 2010-07-23 06:25:34, with 23 points after 8087 turns and 0:01:24. 17:30:01 <_miek> ??blinkrobin 17:30:01 blinkrobin[1/1]: You cannot move. 17:30:12 !lg * recent ikiller=storm_dragon br=vaults 17:30:12 37. kvob the Executioner (L21 MiBe of Trog), blasted by a storm dragon (bolt of lightning) on Vaults:4 (st_squares) on 2014-11-16 12:48:20, with 345262 points after 47533 turns and 5:36:36. 17:30:17 !lg * recent ikiller=shadow_dragon br=vaults 17:30:18 69. kawatan the Conqueror (L19 MiBe of Trog), blasted by a shadow dragon (bolt of negative energy) on Vaults:4 (dpeg_vaults_pockets_of_resistance) on 2014-11-14 18:11:49, with 274120 points after 39135 turns and 4:37:38. 17:30:45 well about 50% more shadow dragons in V compared to storm dragons 17:30:56 but shadow dragons still get in more kills on average 17:31:04 probably just because relec is a binary resist 17:31:13 shadow dragon (06D) | Spd: 10 | HD: 17 | HP: 107-145 | AC/EV: 15/10 | Dam: 2013(drain), 1509(claw), 1509(claw) | evil, cold-blooded, see invisible, fly | Res: 06magic(120), 02cold++, 03poison, 12drown, 13neg+++ | Vul: 08holy | Chunks: 04rot | XP: 2067 | Sp: b.draining (3d24) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 17:31:13 %??shadow_dragon 17:31:23 storm dragon (12D) | Spd: 12 | HD: 14 | HP: 90-120 | AC/EV: 13/10 | Dam: 25, 1509(claw), 1507(trample) | fly | Res: 06magic(100), 02cold, 11elec+++, 12drown | XP: 2034 | Sp: b.lightning (3d19) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 17:31:23 %??storm_dragon 17:31:41 could be melee accuracy along with the drain 17:31:42 -!- nicolae- has joined ##crawl-dev 17:31:53 why are shadow dragons the only non-serpent dragons with branded bites 17:31:59 spiny frog (08F) | Spd: 12 (swim: 60%) | HD: 7 | HP: 29-50 | AC/EV: 6/9 | Dam: 2608(poison:14-28) | amphibious, cold-blooded | Res: 06magic(20), 03poison, 12drown | Chunks: 09poison | XP: 406 | Sz: Medium | Int: reptile. 17:31:59 %??spiny frog 17:32:02 aside from draining being silly 17:32:04 they're so eeeeeviiiiill 17:32:14 !lg * recent ikiller=shadow_dragon br=vaults s=kaux 17:32:14 69 games for * (recent ikiller=shadow_dragon br=vaults): 51x bolt of negative energy, 17x, exploding inner flame 17:32:18 haha 17:32:19 ok 17:32:40 !lg * recent ikiller=storm_dragon br=vaults s=kaux 17:32:41 37 games for * (recent ikiller=storm_dragon br=vaults): 25x bolt of lightning, 12x 17:32:54 yeah it's the breaf then 17:32:57 evil breaf 17:35:26 electron bream (12;) | Spd: 10 | HD: 3 | HP: 11-23 | AC/EV: 1/15 | cold-blooded | Res: 06magic(10), 10elec++, 12drown | XP: 53 | Sp: b.electrical (3d6) [11!AM, 06!sil] | Sz: small | Int: reptile. 17:35:26 <|amethyst> %?? electric eel name:electron_bream n_rpl n_spe 17:35:50 03PleasingFungus02 07* 0.16-a0-2320-g4560cd3: Remove the static zombie table 10(5 minutes ago, 3 files, 15+ 30-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4560cd31af79 17:35:50 03PleasingFungus02 07* 0.16-a0-2321-g2f59965: Simplify _recieve_corpses 10(2 minutes ago, 2 files, 12+ 19-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2f5996596252 17:35:52 shoots electron beeeems 17:36:04 jacob's adder (12S) | Spd: 15 | HD: 10 | HP: 43-67 | AC/EV: 2/15 | Dam: 2011(elec:10-14) | cold-blooded | Res: 06magic(40), 11elec+++ | XP: 825 | Sp: b.electrical (3d13) [11!AM, 06!sil] | Sz: Medium | Int: reptile. 17:36:04 %??shock serpent name:jacob's_adder n_rpl 17:36:16 lol 17:36:34 unknown monster: "shark" 17:36:34 <|amethyst> %?? shark name:cathode_ray spells:electrical_bolt.75.natural 17:36:47 cathode ray (12;) | Spd: 10 | HD: 3 | HP: 11-23 | AC/EV: 1/15 | cold-blooded | Res: 06magic(10), 10elec++, 12drown | XP: 53 | Sp: b.electrical (3d6) [11!AM, 06!sil] | Sz: small | Int: reptile. 17:36:47 <|amethyst> %?? electric eel name:cathode_ray 17:37:03 cathode ray (11h) | Spd: 10 | HD: 7 | HP: 29-50 | AC/EV: 4/14 | Dam: 1111(elec:7-9) | see invisible | Res: 06magic(20), 11elec+++, 08blind | XP: 263 | Sp: blinkbolt (2d14) [11!AM, 06!sil] | Sz: Medium | Int: animal. 17:37:03 %??raiju name:cathode_ray n_rpl 17:37:10 -!- Lasty has joined ##crawl-dev 17:37:26 komodo dragon (04l) | Spd: 10 (swim: 60%) | HD: 8 | HP: 31-58 | AC/EV: 7/8 | Dam: 34 | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 360 | Sz: Large | Int: reptile. 17:37:26 %??komodo dragon 17:37:32 -!- travis-ci has joined ##crawl-dev 17:37:32 The build has errored.: (master - b221f90 #506 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/41189072 17:37:32 -!- travis-ci has left ##crawl-dev 17:37:35 ??komodo dragon 17:37:35 komodo dragon[1/1]: Does a ton of damage in melee. Treat with caution. Cold-blooded. Before 0.15, caused sickness with its bite. 17:37:36 PleasingFungus: what happens in say crypt? 17:37:55 -!- Milski_ has quit [Quit: Page closed] 17:38:00 wheals: just a bad commit title, that's for D only 17:38:01 I didn't change anything about anywhere but d 17:38:06 oh 17:38:14 i mean the second commit 17:38:15 yeah, sorry, bad commit title 17:38:31 wheals: seems to deliver a pile of corpses 17:39:03 oops 17:39:07 but it does crash in slime 17:39:09 hm 17:39:16 yeah... 17:39:36 also it doesn't compile 17:39:42 ??? 17:39:44 mon-place.cc: In function ‘monster_type pick_local_zombifiable_monster(level_id, monster_type, const coord_def&)’: 17:39:44 mon-place.cc:1955:9: error: invalid user-defined conversion from ‘pick_local_zombifiable_monster(level_id, monster_type, const coord_def&)::__lambda0’ to ‘long int’ [-fpermissive] 17:39:44 } : NULL; 17:39:44 pff, compilation 17:39:46 yes it does? 17:39:49 oh 17:39:51 your compiler sucks 17:40:04 -!- Zooty has quit [Ping timeout: 246 seconds] 17:40:08 blink frog (09F) | Spd: 14 (swim: 60%) | HD: 6 | HP: 22-43 | AC/EV: 0/16 | Dam: 2006(blink self) | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 262 | Sp: blink [11!AM, 06!sil] | Sz: Medium | Int: reptile. 17:40:08 %??blink frog 17:40:13 i wonder whether nullptr will work 17:40:34 sacrificial anode (098) | Spd: 10 | HD: 5 | HP: 32-48 | AC/EV: 10/2 | 11non-living, 10doors | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 129 | Sz: Large | Int: plant. 17:40:34 <|amethyst> %??guardian golem name:sacrificial_anode n_rpl n_des n_spe 17:40:39 spiny frog (08F) | Spd: 12 (swim: 60%) | HD: 7 | HP: 29-50 | AC/EV: 6/9 | Dam: 2608(poison:14-28) | amphibious, cold-blooded | Res: 06magic(20), 03poison, 12drown | Chunks: 09poison | XP: 406 | Sz: Medium | Int: reptile. 17:40:39 %??spiny frog 17:40:56 03PleasingFungus02 07* 0.16-a0-2322-g5f59e2d: Temporarily revert "Simplify _recieve_corpses" 10(2 minutes ago, 2 files, 19+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5f59e2d4b35d 17:42:12 |amethyst: any idea what to do? 17:42:53 03PleasingFungus02 07* 0.16-a0-2323-g19267dd: Maybe fix non-clang compilation 10(27 seconds ago, 1 file, 7+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=19267dd9f6f2 17:43:02 wheals: try this ^ ? 17:43:58 (y) 17:44:25 rip 17:45:56 -!- bencryption has quit [Quit: WeeChat 0.3.8] 17:47:04 03Edgar A. Bering IV02 {wheals} 07* 0.16-a0-2324-g67aa517: Have runed doors appear in level annotations. 10(26 hours ago, 1 file, 15+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=67aa517b28b3 17:47:04 03Edgar A. Bering IV02 {wheals} 07* 0.16-a0-2325-g477aa95: Annotate levels when corrupting them with Lugonu 10(26 hours ago, 3 files, 11+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=477aa9500971 17:47:04 03wheals02 07* 0.16-a0-2326-g6960f4f: Minor cleanups. 10(8 minutes ago, 1 file, 7+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6960f4f1d4c5 17:47:04 03wheals02 07* 0.16-a0-2327-g32ba2d1: Don't hardcode the zombie speed modifier. 10(2 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=32ba2d11792b 17:47:10 hrm 17:47:27 <|amethyst> mailmap? 17:47:29 !seen ebering 17:47:29 I last saw ebering at Sun Nov 16 22:58:31 2014 UTC (48m 58s ago) saying 'should have +Rage -Tele' on ##crawl. 17:47:40 ebering: is 'ebering' fine for the mailmap? 17:48:01 PleasingFungus: you don't specify the return value type of that lambda function? 17:48:11 what lambda function 17:48:12 ya 17:48:25 the one that was giving you compilation problems 17:48:42 is not specifying that the problem? 17:49:05 I've not used lambdas with c++ 17:49:37 i mean, there is no lambda function now!! 17:49:52 -!- Moredread has quit [Ping timeout: 245 seconds] 17:50:34 gammafunk: well, I don't specify the type of any of the lambdas in godconduct.cc 17:50:38 but they're in structs 17:50:39 so who knows 17:50:57 wheals: yes, but there was; I'm trying to understand the way to do what he was trying to do in a way gcc accepts 17:50:58 -!- Zilis is now known as Guest18339 17:51:04 yeah 17:51:14 i don't know why it thought NULL was a long int?? 17:52:15 !learn del chris_patches[16 17:52:15 Deleted chris patches[16/24]: runed doors on ^o (#8374) 17:52:20 1learn add ebering_patches 17:53:09 maybe we could add edgar a. McLongName 27th to the mailmap 17:53:33 well, with http://pastebin.com/YDFH9dFi I feel like getting back to work 17:53:49 <|amethyst> oh 17:53:52 -!- Stendhal has quit [Ping timeout: 250 seconds] 17:53:56 <|amethyst> I have an idea what the problem was 17:54:00 hangedman killing an mf in a zig?? 17:54:13 any objections to sorting out mon-spell like mon-data (lowercase then uppercase alphabet, non-uniques and then uniques) 17:54:26 screw time-of-entry orders 17:54:26 <|amethyst> theTower: spellbooks are shared? 17:54:54 are there really still 17:55:13 the only one that comes to mind is orc wizard / deep elf fighter 17:55:30 wizards 17:55:55 er, nvm 17:56:01 if a unique is copying a wizard's set then whatever they don't have an entry anyway 17:56:15 (ogre mages don't strictly speaking share entries since haste other) 17:56:58 <|amethyst> got it 17:56:59 yeah, mon-util says the only one is orc wizard / deep elf fighter and I will just use the name of the books being orc wizards there 17:57:16 03PleasingFungus02 07* 0.16-a0-2328-g0eaed58: Revert "Temporarily revert "Simplify _recieve_corpses"" 10(6 minutes ago, 2 files, 17+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0eaed583d1b1 17:57:25 ...wow 17:57:32 revert temporarily revert 17:57:54 next up: Permanently rever "Revert "Temporirly revert... 17:57:58 *revert 17:58:02 never!!! 17:58:06 revere 17:58:29 Permanently reaverb "Reaverb "Temporarily reaverb... 17:59:30 -!- Tungsten has quit [Quit: Page closed] 17:59:30 -!- [1]Tungsten is now known as Tungsten 17:59:54 needs more reverb 18:00:20 enough with the revelry 18:00:31 tengu reaverb (13Q) | Spd: 10 (move: 90%) | HD: 17 | HP: 74-97 | AC/EV: 2/17 | Dam: 27, 11, 11 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible, lev | Res: 06magic(60) | XP: 2046 | Sp: b.lightning (3d22), battlesphere, freezing cloud (2d27) / b.magma (3d26), battlesphere, fireball (3d27) / b.venom (3d21), b.corrosive (3d21), battlesphere, poisonous cloud (3d11) | Sz: Medium | Int: high. 18:00:31 %??tengu_reaver name:tengu_reaverb n_rpl 18:00:58 b.reaver 18:01:24 suddenly I have this vague idea of vitriol and venom fusing together 18:01:58 something about how acid is not poison magic 18:01:58 one possible consequence: you'd get a lot more people on the tavern asking for poison magic to branch out into acid and using that card as justification 18:02:08 analog of crystal bolt 18:02:44 s/(.*)/"\1" 18:02:45 bleh, you're right 18:03:08 change it to Hazmat 18:03:13 fr: bristol colt 18:03:14 I will just have to figure out actual ways of diversifying 18:03:25 what are you trying to diversify, specifically 18:03:43 cards of destruction 18:03:46 i feel like vitriol has lots it can do 18:03:48 hhmmmm 18:03:52 -!- wheals has quit [Remote host closed the connection] 18:04:14 are you looking for new effects, or existing effects that would work on a card, or both 18:04:21 middle 18:04:31 wait, no, last 18:05:21 hmmm, "Fragmentation", multiple randomly-targeted LRD explosions 18:06:16 MurderMachine (L14 HOFi) (Spider:3) 18:06:18 "haha you wanted this card to work in much of shoals or swamp or zigs" 18:06:45 shouldna been standing there 18:06:57 why did blue anna named these books bk_trog and bk_yred anyway 18:07:28 03PleasingFungus02 07* 0.16-a0-2329-g8d33919: Re-add corpse variety 10(3 minutes ago, 4 files, 27+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8d3391961ee1 18:07:31 hm, chain lightning centered on a target of your choice 18:08:45 -!- mamgar has quit [Read error: Connection reset by peer] 18:08:50 -!- travis-ci has joined ##crawl-dev 18:08:50 The build has errored.: (master - 575aa7f #507 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/41193722 18:08:50 -!- travis-ci has left ##crawl-dev 18:08:58 storm does need to lose air elementals 18:08:59 is that todo for the commit or all of crawl 18:09:20 wheals: oops 18:09:29 it is always a goal for all of crawl's code to be make less bad 18:09:45 i was just teasing :p 18:09:49 PleasingFungus: templates for what? 18:10:02 oh btw 18:10:25 -!- Tux[Qyou] has quit [Quit: Excess flood] 18:10:58 mon-cast.cc could use merging of the LOS hex handling, and there are hardcoded lists in picking allied / hex targets that might be better off as spell flagw 18:11:31 (I'll probably look into one or the other when I get home) 18:11:50 I... oh. right, I was worried that a weird virtual method in a template'd class wasn't getting overriden correctly 18:11:53 but it turned out to not be that 18:12:20 -!- Pluie has joined ##crawl-dev 18:12:20 -!- edlothiol has quit [Ping timeout: 256 seconds] 18:13:05 -!- Moredread has quit [Ping timeout: 264 seconds] 18:13:07 !send Grunt http://i.imgur.com/qlQuHcc.png 18:13:07 Sending http://i.imgur.com/qlQuHcc.png to Grunt. 18:13:13 with tomb's subvaults, it shouldprobably lose the no_dump to see the subvaults, right 18:13:14 I hear the forums are currently behind paywall 18:13:55 wait, subvaults don't get listed like that currently, bah 18:14:00 acid sacs 18:14:18 wasn't that vault removed anyway for being an autoexplore trap 18:14:35 I think it was buffed 18:14:41 no, the oklobs getting to spellcast was removed 18:14:48 ah. 18:15:06 -!- Isabel has quit [Ping timeout: 250 seconds] 18:16:12 <|amethyst> PleasingFungus: I don't think there's a need to change it now, but the problem was that NULL wasn't specific enough for it to know how to convert 18:16:59 <|amethyst> PleasingFungus: mons_pick_vetoer(nullptr) as the second alternant worked 18:17:20 oh, neat 18:18:27 -!- bencryption has quit [Quit: WeeChat 0.3.8] 18:19:05 the random2(x) function goes from 0 to x-1 or from 1 to x? 18:19:13 <|amethyst> 0 to x-1 18:19:23 -!- flowers has quit [Quit: Page closed] 18:19:35 !learn add grunt the hasted patch executioner 18:19:36 grunt[26/26]: the hasted patch executioner 18:19:37 <_< 18:19:44 is that really not in there already 18:19:50 ??grunt[exec 18:19:51 grunt[26/26]: the hasted patch executioner 18:19:58 PleasingFungus: NOPE 18:20:26 no, he's definitely not in there. 18:20:30 now what can I ruin to make 27.............. 18:20:32 good ol' NOPE 18:20:39 !learn add grunt now what can I ruin to make 27.............. 18:20:40 grunt[27/27]: now what can I ruin to make 27.............. 18:20:45 called it 18:20:47 <3 18:20:48 :p 18:21:00 !learn e grunt[$ s/^/ / 18:21:01 grunt[27/27]: now what can I ruin to make 27.............. 18:21:14 not really all that funny but oh well 18:21:19 we must all make sacrifices 18:21:32 !send Ru PleasingFungus 18:21:32 Sending PleasingFungus to Ru. 18:21:40 Hmm, msys with that extra compiler install thingy doesn't want to work 18:21:47 !send PleasingFungus the great annihilating truth 18:21:47 Sending the great annihilating truth to PleasingFungus. 18:21:50 complains about missing zlib 18:22:00 alefury: you need to build with different make arguments 18:22:10 Grunt: rude!!!! 18:22:13 oh, is there documentation somewhere? 18:22:15 ha ha ha 18:22:18 no 18:22:27 BUILD_ZLIB=y BUILD_SQLITE=y 18:22:27 can you tell me the arguments? :) 18:22:33 I think those are the only ones you need 18:22:37 oh wait 18:22:37 sorry 18:22:39 1learn add crawlcode 18:22:49 BUILD_ZLIB=y BUILD_LUA=y 18:22:53 but let me confirm that lua one 18:23:05 yeah that's it 18:23:11 add those to your make command 18:23:26 -!- travis-ci has joined ##crawl-dev 18:23:26 The build failed.: (master - 2f59965 #508 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/41195877 18:23:26 -!- travis-ci has left ##crawl-dev 18:23:26 you may need to cd contrib && make clean && cd .. 18:23:34 !blame PleasingFungus 18:23:34 I pronounce PleasingFungus... Guilty! 18:23:49 hmmkay... 18:24:20 did anyone notice the commit message of 6090d16 is broken? 18:24:32 Grunt: we already knew that one 18:24:34 the 1a subpoint is cut off 18:24:34 gammafunk: trying to make a tiles build if that makes a difference 18:24:43 Grunt: that's the one I reverted 18:24:45 alefury: also add BUILD_SDL=y 18:24:48 in that case 18:24:58 in addition to the TILES=y of course 18:25:06 ok, will try 18:25:55 if you join the deep dwarf army you could have feasted on griffon and sheep 18:26:11 I think that's what this implies, but then why are they eating deep trolls 18:28:17 -!- soundlust has quit [Read error: Connection reset by peer] 18:28:52 -!- rossi_ has quit [Ping timeout: 240 seconds] 18:30:19 -!- Lightli has quit [Quit: Page closed] 18:31:44 In file included from tool/tile_colour.cc:7:0: 18:31:44 C:/MinGW/msys/1.0/opt/windows_64/include/libpng14/png.h:422:18: fatal error: zlib.h: No such file or directory 18:31:44 #include "zlib.h" 18:32:01 with the build options you suggested 18:32:31 I followed the instructions for the compiler thingy, just did basic msys installation without mingw 18:32:48 Do I need to install it some other way? 18:33:44 -!- ystael has quit [Ping timeout: 250 seconds] 18:33:57 -!- wheals has joined ##crawl-dev 18:34:00 none-tiles build gets at least to abyss.cc and is continuing 18:35:53 mm, corpsey monsters 18:37:26 !tell Grunt short sword seems to be recommended for sa while falchion is not 18:37:27 wheals: OK, I'll let grunt know. 18:37:27 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:38:55 -!- nicolae- has left ##crawl-dev 18:39:21 -!- HellTiger_NB has quit [Ping timeout: 255 seconds] 18:40:03 -!- MgDark is now known as MgDark_HuIE_Sif 18:40:29 -!- Isabel has joined ##crawl-dev 18:41:37 -!- Pluie has quit [Ping timeout: 244 seconds] 18:42:41 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 18:43:31 -!- travis-ci has joined ##crawl-dev 18:43:31 The build failed.: (master - 5f59e2d #509 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/41196126 18:43:31 -!- travis-ci has left ##crawl-dev 18:44:30 BZZZZZZT 18:45:12 -!- gammafunk has quit [Quit: leaving] 18:45:53 -!- Crehl has quit [Quit: Killed by a kitten] 18:46:36 -!- MgDark_HuIE_Sif is now known as MgDark 18:47:14 -!- Milski has joined ##crawl-dev 18:47:49 it's just because PleasingFungus insists on using dumb compilers for nerds. 18:47:57 So is the Powered by Pain mutation intended to generally get weaker with levels? That seems counterintuitive 18:48:00 -!- gammafunk has joined ##crawl-dev 18:48:13 i bet gammafunk uses dumb compilers for nerds too 18:48:31 I view the source and transcribe to machine code 18:48:53 Milski: it doesn't quite get strictly worse, of course 18:49:01 still, i agree it is a bit strange 18:49:11 Not strictly worse, but you get less mana per damage taken and less uses of might/agi 18:49:33 (also no brilliance chance which would be *way* more interesting than mana) 18:50:50 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 18:51:22 flickering spell success rates 18:51:32 what could possibly blah blah blah 18:53:13 03PleasingFungus02 07* 0.16-a0-2330-g0877dc5: Remove an extra space 10(5 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0877dc5c1d8d 18:54:41 <|amethyst> hrm 18:54:42 Anyway, it might be neat if the powered by pain mutation had a flat health % threshold (or something) and gave more boosts or stronger boosts with rank, rather than "scaling" based on flat damage 18:54:43 <|amethyst> if (!(glyphs[i] & !127)) 18:54:57 since like, powered by pain rank 2 at level 4 is the equivalent of "you proc might if you get one shot." 18:55:43 |amethyst: do you know how to change the default item_glyphs to do #9178? 18:55:56 ISTR you messing around with those annotation thingies 18:55:58 -!- tabstorm has quit [Ping timeout: 256 seconds] 18:56:12 -!- Bloaxor has joined ##crawl-dev 18:56:14 ??powered by pain[2] 18:56:14 powered by pain[2/2]: Requires random2(damage) > 2 + 3*mutlevel or damage >= maxhp/2 to trigger. You regain 3d(2 + 3*mutlevel) MP, might/agility effects last 35 + random2(20*mutlevel) turns. 18:56:27 hm 18:56:32 <|amethyst> wheals: not without PCRE, which isn't required on unix 18:56:44 Didn't know duration increased with rank. That's somewhat better. 18:56:44 -!- Bloax has quit [Read error: Connection reset by peer] 18:56:56 I can see the problem with needing more damage at higher levels, yes 18:57:06 oh do artefacts get a tag? 18:57:17 for item glyph matching purposes 18:58:23 <|amethyst> gammafunk: yes 18:58:42 <|amethyst> gammafunk: but overriding based on that would make all artefact jewellery the same colour 18:58:52 GEN build.h 18:58:52 No Git, and util/release_ver doesn't exist. 18:58:52 make: *** [build.h] Error 2 18:58:57 very funny 18:59:03 <|amethyst> you'd instead need some way to say "not artefact" in the current match 18:59:12 with msysgit I don't have a working compiler, with msys and new compiler I don't have git 18:59:22 |amethyst: could add an "ordinary" tag I guess 18:59:37 <|amethyst> gammafunk: yeah, that would work (maybe a better name?) 18:59:41 alefury: heh, no oops you did the wrong thing 18:59:54 alefury: msysgit *includes* msys but gives you dev toolchain 18:59:57 gammafunk: can you write something about how to build on windows? You seem to have it figured out, and it would be useful to people like me who don't 18:59:58 %git 465957cb 18:59:59 07wheals02 * 0.15-a0-1647-g465957c: The great mon-stuff migration. 10(5 months ago, 98 files, 2180+ 2224-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=465957cba490 19:00:12 well I'm not sure what our final windows buildsituation 19:00:13 will be 19:00:15 esp. with sdl2 19:00:35 gammafunk: I just installed msys, per the instructions on that compiler thingy page 19:00:41 %git 204607ad 19:00:41 07Matthew_Cline02 * 0.6.0-a0-1871-g204607a: Split up monstuff.cc 10(5 years ago, 36 files, 10170+ 9965-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=204607ad3e8a 19:00:47 alefury: anyhow what you want to install: msysgit netinstaller (not standalone msysgit) and then the win-builds instructions from points 2-4 19:00:52 I used msysgit previously, when it still was able to build crawl 19:00:54 alefury: yeah you didn't want to go install msys 19:00:57 and I still use it to pull 19:01:13 The instructions didn't work with msysgit though 19:01:16 alefury: you want to skip that part of the instructions; msysgit is where you start from 19:01:26 so huh 19:01:27 yes they do, if you follow them correctly 19:01:35 this code has been here for at least five years 19:01:35 you use c:/msysgit as your install dir 19:01:38 well, when I try to run that exe it complains 19:01:45 what exe? 19:01:52 the one with the compiler package 19:01:59 yes, but what exe? 19:02:01 gcc? 19:02:10 the crawl you made? 19:02:15 exe is just "a program" 19:02:20 yypkg-1.4.0.exe 19:02:26 wow monstuff sure was a thing 19:02:33 It's for the compiler package 19:02:40 you ran this from msysgit and got an error? 19:02:43 yes 19:02:48 I can try again 19:02:50 what was the error? pastbin it 19:03:26 oh yeah, it just complains that it doesn't find the msys install path 19:03:34 yeah you use c:/msysgit when it prompts you 19:03:39 ah okay 19:03:39 that's where your msys is 19:03:42 -!- Milski has quit [Quit: Page closed] 19:03:44 (since it's from msysgit) 19:03:49 I was too afraid of breaking everything to try that 19:04:05 it may format your hard drive and banish you to the abyss 19:04:08 it happened to Lasty 19:04:17 rip Lasty 19:04:30 :( 19:04:34 It's running now 19:05:40 -!- Tungsten has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] 19:06:18 -!- Blomdor has quit [Quit: Page closed] 19:10:25 -!- neunon has quit [Quit: ZNC - http://znc.in] 19:10:33 okay, trying again 19:10:57 -!- Bloaxor has left ##crawl-dev 19:12:59 -!- Bloax has joined ##crawl-dev 19:13:13 I was once like youuuu 19:14:10 Shapeshifter left a "program error corpse" 13https://crawl.develz.org/mantis/view.php?id=9200 by ManMan 19:14:10 no you weren't 19:14:10 -!- Pluie has joined ##crawl-dev 19:15:18 nice 19:15:30 tiles build still complains about zlib 19:15:40 what was your make 19:16:07 poor manman 19:16:21 denied those delicious purple chunks 19:16:37 -!- Isabel has quit [Ping timeout: 240 seconds] 19:16:40 Well, not you, Bloax 19:16:42 $ make TILES=y BUILD_ZLIB=y BUILD_LUA=y BUILD_SDL=y 19:16:48 alefury: ok try this 19:17:00 cd contrib 19:17:02 the error is not in crawl though, its in libpng 19:17:03 make clean 19:17:06 of the compiler install 19:17:08 may want to make that BUILD_ALL=y 19:17:15 yeah try BUILD_PNG=y 19:17:23 or that 19:17:23 don't go up to BUILD_ALL yet 19:17:37 we actually need to figure out what flags are needed for windows 19:17:45 -!- Lightli has joined ##crawl-dev 19:17:56 alefury: sorry! 19:18:02 that's BUILD_LIBPNG=y 19:18:03 no its fine 19:18:06 huh. non-flying, non-swimming monsters will always avoid CLOUD_RAIN tiles with shallow water underneath. 19:19:24 huh, did I not do tiles builds in msys myself to see this? 19:19:29 maybe it was console 19:20:11 PleasingFungus: makes sense, doesn't it? 19:20:22 -!- travis-ci has joined ##crawl-dev 19:20:22 The build has errored.: (master - 19267dd #510 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/41196273 19:20:22 -!- travis-ci has left ##crawl-dev 19:20:26 well, this includes I_PLANT and I_INSECT creatures. 19:20:35 even insects know not to drown 19:20:38 who are more than happy to walk into, say, pillars of flame. 19:20:44 drowning bad 19:20:48 they're just really optimistic 19:21:25 -!- neunon has joined ##crawl-dev 19:21:47 -!- Pluie has quit [Read error: Connection reset by peer] 19:21:59 -!- Pluie has joined ##crawl-dev 19:22:16 It used to be that if you were in Lair, GD would take you to the dungeon right outside Lair. Now it takes you to D1. Intentional? 19:22:29 that sounds incorrect, probably 19:23:02 Time to see which commits might have changed it 19:23:56 -!- ackack has quit [Ping timeout: 264 seconds] 19:24:06 i think that it's always depended 19:24:30 Summary: Shapeshifter left a "program error corpse" 19:24:33 gammafunk: well I'm still getting the same error 19:24:47 -!- debo has quit [Ping timeout: 255 seconds] 19:24:51 in C:/msysgit/opt/windows_64/include/libpng14/png.h:422:18 19:24:57 wheaaalllss....? 19:25:13 console almost worked last time though, just missing git because I installed wrong 19:25:47 wait 19:25:51 why did DK get removed 19:26:15 It crossed the wrong people 19:26:25 -!- Siegurt has joined ##crawl-dev 19:26:46 -!- dtsund has quit [Quit: dtsund] 19:26:50 %git death knight 19:26:50 Could not find commit death knight (git returned 128) 19:26:57 -!- reaverb has joined ##crawl-dev 19:27:01 %git :/death knight 19:27:02 07Lasty02 * 0.16-a0-2316-gf7a6202: Remove death knights 10(4 hours ago, 6 files, 5+ 56-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f7a6202f2538 19:27:35 Speaking of removing Zealots, did anybody have an objection to removing He other than "I think the background has potential if it was reworked" ? 19:28:06 I didn't hear any other objections 19:28:23 I'd love to see them go, at least until they get improved 19:28:30 PleasingFungus: Thanks for cleaning up the zombie stuff btw :D 19:28:32 oh god 19:28:37 not He 19:28:48 reaverb: my pleasure :) 19:28:52 I'm glad I seem to have gotten it working 19:29:22 -!- Lawman0 has quit [Ping timeout: 240 seconds] 19:29:33 Lasty: i.e. you 19:29:37 I'm thinking about pushing the brand ID thing tonight 19:29:58 there isn't perfect consensus, but I get the impression of general positivity toward it 19:30:10 Lightli: I don't get it 19:30:19 PleasingFungus: +1! 19:30:20 for removing DK or He? 19:30:38 fr: !wtf dk now returns "donkey kong" 19:30:39 foophykins (L16 MuWz) (Elf:1) 19:30:39 also while not a dev, +1 for brand ID 19:31:03 rest in peace anybody actually going ely 19:31:04 !ftw Stalker 19:31:04 ???? 19:31:43 -!- lobf has quit [Quit: lobf] 19:31:52 How do I grab my crash info? 19:31:53 yeah 19:32:01 if you're going to remove He, you might as well just remove Ely 19:32:03 foophykins: off- or online? 19:32:10 -!- ackack has joined ##crawl-dev 19:32:15 Online from CAO 19:32:19 ...I probably shouldn't have said that 19:32:19 !crashlog foophykins 19:32:20 4. foophykins, XL16 MuWz, T:73646 (milestone): http://crawl.akrasiac.org/rawdata/foophykins/crash-foophykins-20141117-013038.txt 19:32:35 weird cras 19:32:37 *cras 19:32:39 I KNOW 19:32:42 It keeps happening 19:32:43 theTower: If Ely doesn't work without a background, then Ely can get changes. I'd rather have a god viable to multiple kinds of characters than a single background. 19:32:44 In elf:1 19:32:58 Well, obviously I was pro-removing DK, but no one seemed to object to it. I'm also in favor of removing He, but I don't know if that'll happen. 19:33:52 I look forward to those materialized changes 19:33:55 -!- theTower has quit [Quit: leaving] 19:34:32 -!- Zermako_ has quit [] 19:35:18 also in other words THAT site hates the DK removal 19:35:29 (aka Something Awful) 19:36:20 -!- Milski has joined ##crawl-dev 19:36:29 Are frightened monsters supposed to zap wands at you? 19:36:37 Oh is DK being removed? Good 19:36:40 maybe 19:37:18 DK was already removed 19:37:18 i don't mind DK going but i like He 19:37:25 rip 19:37:39 i'd rather He/Ely got modified 19:37:40 (at first when I saw the commit I thought it was the death knight enemy being removed :v) 19:37:43 Number of Ely games without being a He > Number of Jiyva games, so I feel fine saying Ely doesn't need He. 19:37:50 !lg * !--He Ely 19:37:51 6126. Ralp the Insei (L6 OpTm of Elyvilon), mangled by heteroy's ghost in Ossuary (ossuary_due_cavern) on 2014-11-16 22:32:34, with 279 points after 4641 turns and 0:28:18. 19:37:53 !lg * Jiyva 19:37:54 3805. rpophessagr the Changer (L7 OpTm of Jiyva), mangled by Sigmund (a +1 scythe of venom) on D:5 on 2014-11-17 01:10:35, with 732 points after 5489 turns and 0:19:11. 19:38:11 Lightli, I haven't seen any posts on SA complaining about DK removal 19:38:13 oh 19:38:15 Both low level octopode transmuters 19:38:25 !lg * !--He Ely recent 19:38:26 876. Ralp the Insei (L6 OpTm of Elyvilon), mangled by heteroy's ghost in Ossuary (ossuary_due_cavern) on 2014-11-16 22:32:34, with 279 points after 4641 turns and 0:28:18. 19:38:27 also dying at level 7, as jiyva, to sigmund is strange 19:38:33 !lg * Jiyva recent 19:38:33 759. rpophessagr the Changer (L7 OpTm of Jiyva), mangled by Sigmund (a +1 scythe of venom) on D:5 on 2014-11-17 01:10:35, with 732 points after 5489 turns and 0:19:11. 19:38:36 you don't need to see SA post something to know they hate a removal 19:38:40 !lg . sp jiyva 19:38:40 1. SGrunt the Thaumaturge (L10 SpAM of Jiyva), slain by a water moccasin on D:10 on 2013-12-29 05:07:47, with 4175 points after 11504 turns and 0:42:37. 19:38:48 Strange thimgs can happen. 19:39:19 !lg * DD !--He Ely 19:39:20 723. AFRikal the Carver (L10 DDFi of Elyvilon), slain by pigmask12's ghost on D:9 on 2014-11-15 11:00:27, with 4617 points after 6642 turns and 0:19:18. 19:39:38 Are frightened monsters supposed to zap wands? 19:39:46 -!- Taraiph has quit [Ping timeout: 246 seconds] 19:39:50 as i said, nobody knows 19:39:58 I thought that was in reply to brannock, sorry 19:40:01 Milski: I would say yes? It fits with the former role of fear as monster fleeing? 19:40:09 !lg * !DD !--He Ely recent 19:40:10 716. Ralp the Insei (L6 OpTm of Elyvilon), mangled by heteroy's ghost in Ossuary (ossuary_due_cavern) on 2014-11-16 22:32:34, with 279 points after 4641 turns and 0:28:18. 19:40:14 Fear aggression - It's real 19:40:14 apparently frightened monsters are supposed to use ranged attacks? except that they also don't? 19:40:25 but yeah a more important question than "was this the intended behavoir" is "is this good for the game" ? 19:41:04 personally i think monsters doing things besides running away (MAYBE casting emergency spells) while fleeing is bad 19:41:06 Also this seems like a corner case, how many monsters spawn w/wands? 19:41:40 I kind of just died to disintegrate because of that edge case 19:41:45 wheals: So you support removing the the last M_FLEES tags? :D 19:42:02 maybe only casting emergency spells if they're natural 19:42:12 so bearserk is a go 19:42:23 Orcs and goblins spawn with wands, and orc warriors (and ijyb) can get wands that make them super threatening 19:42:32 or at least, super threatening relative to when they appear 19:43:21 Milski: What's your exact complaint? did you know it had a wand and assume fear would prevent it from using the wand? 19:44:07 it seems reasonable that fleeing monsters would flee 19:44:20 It was less of a complaint and more of an "is this supposed to happen?" 19:44:25 rather than doing whatever 19:44:31 If monster fear is supposed to work like player fear, e.g. they can't move closer, that's fine 19:44:33 agreeing with wheals here 19:44:41 If it's supposed to work like mindless panic, that's also fine 19:44:46 assuming that fear would prevent monsters from attacking you seems reasonable and correct 19:44:49 I don't mind if monster can't use wands while fleeing, feel free to change it. 19:45:00 It appears on the surface to be the latter, but is kind of the former.. sort of? 19:45:34 I say rename "Fleeing" to "Fearful" and say it's a feature ;P 19:45:43 "also something about scrolls" 19:45:44 -!- tabstorm has joined ##crawl-dev 19:45:56 03|amethyst02 07* 0.16-a0-2331-gef851e7: Fix a bounds error in the ban_glyphs arena tag. 10(27 minutes ago, 1 file, 3+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ef851e7de740 19:45:56 03|amethyst02 07* 0.16-a0-2332-gf800d0d: Simplify 10(25 minutes ago, 2 files, 11+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f800d0ddb2b1 19:45:56 03|amethyst02 07* 0.16-a0-2333-g38cf1cd: Implement shuffle_array using std::shuffle 10(6 minutes ago, 4 files, 14+ 19-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=38cf1cd25837 19:46:08 good night 19:46:12 -!- alefury has quit [] 19:46:15 -!- travis-ci has joined ##crawl-dev 19:46:15 The build passed.: (master - 32ba2d1 #511 : Shmuale Mark): http://travis-ci.org/crawl-ref/crawl-ref/builds/41196604 19:46:15 -!- travis-ci has left ##crawl-dev 19:47:09 i think fear implies mindless panic more than can't move closer 19:47:19 Player fear is specifically "can't move closer." 19:47:30 doesnt the message log even say "The foo flees in terror!" 19:47:35 something like that 19:47:38 wheals: FAILURE 19:47:38 I think so 19:49:09 -!- Daekdroom has quit [Remote host closed the connection] 19:51:38 -!- lobf has joined ##crawl-dev 19:51:49 I'm curious, is the logic behind changing green rat -> river rat getting rid of named colors in names? Is there incentive to rename the various colored demons? 19:52:09 lyrick: the problem is imputing player behavior. do you steal control of the player for several turns and run it from a fleeing AI? do you restrict the player's movement choices, and if so how? 19:52:26 Actually I just found the morgue, it doesn't say that it fled in terror. It was basically "The orc warrior looks frightened! The orc warrior zaps a wand! You are blasted! You die..." 19:52:38 can't move closer si easy to implement and probably doesnt end up screwing with too many other things 19:52:47 truuuu 19:53:00 (there is a terrifying amount of screws with too mamy other things in the crawl codebase) 19:54:07 Also, the version of fear inflicted on the player has counterplay other than "be really strong and don't stand were being feared would kill you" 19:54:21 -!- DrKe has quit [Ping timeout: 272 seconds] 19:54:40 Brannock: that's vaguely it 19:54:50 [color] [species] is really dull 19:54:59 also: giant [species] 19:55:19 fr: replace all giant foo with megafoo 19:55:23 I wish there was a terrifying rat unique at the end of the sewers 19:55:24 -!- bleak has quit [Ping timeout: 255 seconds] 19:55:24 frost mega 19:55:40 Mega spiked club 19:55:55 megaorange brain 19:55:56 Hey ontoclasm: it seems like shrikes are staying shrikes. How would you feel about making a tile for them? :) 19:55:59 Megabat 19:56:07 Ghost moth watching "@play_only@" 13https://crawl.develz.org/mantis/view.php?id=9201 by NOPE 19:56:13 Milski, sewer appears early enough that it's tough to add in a threatening unique that wouldn't kill many players 19:56:26 Purgy 19:56:30 -!- pwnmonkey has quit [Ping timeout: 250 seconds] 19:56:39 -!- _Jordan_ has quit [Quit: Leaving] 19:56:56 also re the flees in terror thing, that's for lower intelligence monsters. higher intelligence, like orc warriors, will have other effects including panic zapping, as you noted 19:56:58 Or just make it a Rat King. A big high HP rat with rat-tile tentacles that can bite you 19:57:20 Purgy is suppose to be "the sewer unique". That's why its so rare to see him in D. 19:57:37 oh, Lasty I wanted to ask this about shrikes, the other day I ran into a singular shrike in a depths vault. no buddies anywhere that I could see. thought shrikes had minimum pack size of 2? 19:57:43 I wasn't sure if I'd somehow missed it 19:57:56 Brannock: when placed by vaults, many banding monsters can appear solo 19:57:56 or if there's a vault interaction with them 19:58:02 ah, that's it then 19:58:04 yeah 19:58:15 You feel you are being watched by Jimmy Carter. 19:58:38 2nd question: glowing shapeshifters can shift into caustic shrikes, this means you can run across shrikes in vaults: 5 19:58:42 intended? 19:58:54 ya 19:59:03 shifters don't give a shit bout branches 19:59:19 is caustic murder in zot yet 19:59:35 caustic shrikes are specifically not in Zot, they are for U 19:59:37 orb of caustic acid 19:59:39 Also you can run into Ancient Liches on Vaults: 5. It's not like Vaults 5 is a friendly place 19:59:46 they've got nerfed plenty of times 19:59:48 too 20:01:06 well zot hasn't had any new enemies in what 20:01:13 ever 20:01:26 -!- ParallaxScroll has quit [Quit: Page closed] 20:01:28 sounds EXCITING 20:01:37 I don't think we need to endless add enemies to all the differant branches. 20:01:46 s/endless/endlessly/ 20:01:55 well uh 20:01:58 but we should re-add enemies 20:02:02 they're in one branch 20:02:05 specifically, give zot its guardian mummies back 20:02:13 and would fit zot in terms of lethality 20:02:23 wheals: Hehe. 20:02:27 <_miek> ugh.. 20:02:36 <_miek> fr: remove all guardian mummies :P 20:02:43 and regular mummies. 20:02:44 clearly the time to toot the "HOLY SHIT STOP SHARING ENEMIES BETWEEN BRANCHES" horn 20:02:45 Aren't guardian mummies more annoying dead than alive? 20:02:52 they are 20:02:54 Bloax: make a tile for the shrikes and then we'll talk 20:03:24 Milski: I've heard the only reason people kill them is they are more annoying alive than dead >_> 20:03:36 More threatening dead than alive, rather 20:03:44 because yes, packs of them are mildly annoying. 20:03:46 !lg * vmsg~~curse 20:03:48 51248. generalkimchi the Insei (L7 MfTm of Cheibriados), slain by a wight (a cursed +1 morningstar) on D:6 on 2014-11-17 01:57:50, with 705 points after 5572 turns and 0:25:26. 20:03:54 !lg * vmsg~~death_curse 20:03:57 454. Ralp the Petrodigitator (L27 GrEE of Vehumet), killed by an indirect mummy death curse on Zig:25 on 2014-11-14 09:16:08, with 1433710 points after 176175 turns and 1d+12:34:37. 20:04:00 bah 20:04:21 Side note: AE w/ Dith and Ball Lightning is hilarious. 20:04:28 the thought is "they're more threatening dead than alive, so the ONLY reason to kill them is if you don't want to deal with them." 20:04:29 foophykins (L15 MuWz) (Elf:1) 20:04:35 FUUUUUUCK 20:04:45 I can't say that in first person because I've never been to the tomb <_< >_> 20:04:55 tomb is pretty fun the first time through 20:05:03 !crashlog foophykins 20:05:04 5. foophykins, XL15 MuWz, T:73529 (milestone): http://crawl.akrasiac.org/rawdata/foophykins/crash-foophykins-20141117-020429.txt 20:05:16 my first time I did it with a shatterer. nearly killed myself many times 20:05:33 after that first time it tended to be a rote exercise. I'm really happy with the new enemies 20:05:35 you know what's better than shatter tomb? 20:05:40 apocalypse tomb 20:06:41 +1 20:07:08 !lm . br.end=tomb ru -tv 20:07:09 1. wheals, XL27 DrTm, T:118100 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 20:07:12 I think the most entertaining thing I've ever done in Crawl was play a gray draconian of Qazlal in linesprint 20:07:12 What the fuck is happening here I thought it was entity creation that was crashing it 20:07:27 Fog behind me, apocalypse the branch. Rinse and repeat 20:07:36 I feel like "apocalypse" is not the most fitting word for ru's ultimate ability given his flavor 20:07:53 Cataclysm? 20:07:57 already taken by qaz 20:07:58 RELATIVITY! 20:08:05 Revelation 20:08:08 Ultimate Revelation 20:08:11 revelation is a lot closer 20:08:12 Oh yeah that is Qaz's. I forgot 20:08:12 Epiphany 20:08:13 Names too similar 20:08:20 Apotheosis 20:08:23 Absolute Terror Field 20:08:28 yes 20:08:31 do it 20:08:40 Tang your enemies today1 20:08:52 03|amethyst02 07* 0.16-a0-2334-g42dce05: Avoid a needless copy. 10(82 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=42dce05763be 20:08:54 check out that BWOMMMM 20:08:54 The orc is converted into LCL! 20:08:54 <_miek> can't agree that tomb is fun even the first time through 20:08:54 hahaha 20:09:08 i like tomb 20:09:14 have liked tomb, rather 20:09:18 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91 [Firefox 36.0a1/20141110030204]] 20:09:22 <_miek> I was pretty over it by the end lol 20:09:48 I liked the rhythm of tomb, entrance -> welcoming party -> hall of death -> conga line 20:09:49 Tomb starts with a pack of death yaks that smite and confuse, and ups the *fun* from there 20:09:55 you don't get that buildup in many other places in crawl 20:10:20 <_miek> !speedrune . tomb 20:10:22 _miek's fastest tomb rune retrieval: 13062 turns 20:10:26 <_miek> that probably didn't help 20:10:31 I would accept Epiphany or Reveal Truth or Open the Eyes . . . 20:10:37 !speedrune . tomb 20:10:39 Brannock's fastest tomb rune retrieval: 3171 turns 20:10:42 "Reveal the Terrible Truth" if you could somehow condense that into a single word, that'd be good for ru IMO 20:10:49 !speedrune . tomb 20:10:51 wheals's fastest tomb rune retrieval: 3559 turns 20:10:52 !speedrune . abyss 20:10:53 abyss is not a valid branch. Valid branches: coc,geh,tar,dis,spider,snake,shoals,swamp,slime,vaults,tomb 20:10:56 That's... a fast tomb 20:10:57 dumb 20:11:07 * reaverb wonders what the most bikesheddy debate in Crawl history is. 20:11:13 i don't think it really is 20:11:18 4000 turns is a lot 20:11:37 !speedrune . tar 20:11:39 wheals's fastest tar rune retrieval: 1544 turns 20:11:50 !speedrune . 20:11:53 Lightli's fastest rune retrieval: 24773 turns 20:12:05 !speedrune . 20:12:07 reaverb's fastest rune retrieval: 40202 turns 20:12:10 4000 turns from start of the dungeon to tomb is a lot? 20:12:32 no, that's from when you enter the branch 20:12:34 to obtaining the rune 20:12:36 I'm prettysure that's from the start of the tomb -yes. 20:12:44 Oh. That's far less absurd 20:12:56 !speedrune 20:12:58 Milski's fastest rune retrieval: 28857 turns 20:13:01 !speedrune . 20:13:02 Milski's fastest rune retrieval: 28857 turns 20:13:05 The fact that's absurd is why I knew it was from the start of the branch :D 20:13:07 !speedrun . 20:13:12 !speedrune . 20:13:14 gammafunk's fastest rune retrieval: 7892 turns 20:13:16 I... I trust people to do dumb shit 20:13:21 !speedrune tomb . 20:13:21 . is not a valid branch. Valid branches: coc,geh,tar,dis,spider,snake,shoals,swamp,slime,vaults,tomb 20:13:21 yiss 20:13:28 !speedrune . tomb 20:13:29 Milski's fastest tomb rune retrieval: 10256 turns 20:14:00 03Edgar A. Bering IV02 {PleasingFungus} 07* 0.16-a0-2335-g69029fd: Let resistant monsters ability to enter clouds. 10(4 hours ago, 1 file, 52+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=69029fd0c760 20:14:00 03Edgar A. Bering IV02 {PleasingFungus} 07* 0.16-a0-2336-g621cfab: Cloud updates now with sane magic number choices 10(4 hours ago, 1 file, 12+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=621cfab11fff 20:14:00 03PleasingFungus02 07* 0.16-a0-2337-g4e57392: Simplify more _mons_avoids_cloud() code 10(48 minutes ago, 1 file, 31+ 103-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4e5739262225 20:14:00 03PleasingFungus02 07* 0.16-a0-2338-g58c0e3a: Pull expected cloud damage into data 10(26 minutes ago, 1 file, 83+ 54-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=58c0e3adcf0a 20:14:00 03PleasingFungus02 07* 0.16-a0-2339-g7f4f4f3: Move cloud names into the new cloud struct 10(8 minutes ago, 1 file, 76+ 73-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7f4f4f3fb84d 20:14:00 03PleasingFungus02 07* 0.16-a0-2340-g41601ff: Make very dumb creatures not fear rain 10(7 minutes ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=41601ff24658 20:14:02 !lm * rune noun=silver min=turns 20:14:02 38325. [2012-10-03 06:16:05] Sapher the Convoker (L15 NaWz of Sif Muna) found a silver rune of Zot on turn 6446. (Vaults:8) 20:14:02 !lm * rune noun=silver min=turns recent 20:14:02 9095. [2014-09-06 23:31:05] Bloax the Brawler (L19 VSTm of Cheibriados) found a silver rune of Zot on turn 9928. (Vaults:5) 20:14:13 what was mine... 20:14:14 oh right 20:14:19 !lm * rune noun=silver min=turns de 20:14:20 2044. [2012-09-20 18:12:08] Sapher the Eclecticist (L16 DEWz of Sif Muna) found a silver rune of Zot on turn 8811. (Vaults:8) 20:14:23 !lm * rune noun=silver min=turns de recent 20:14:24 429. [2014-05-03 02:32:25] AllegroConFuoco the Devastator (L19 DEWz of Vehumet) found a silver rune of Zot on turn 16793. (Vaults:5) 20:14:42 -!- kazimuth has quit [Quit: Textual IRC Client: www.textualapp.com] 20:14:46 gammafunk: 20:14:47 TOO 20:14:48 SLOW 20:14:53 "Crack the World's Shell' 20:14:59 way too wordy 20:15:22 http://i.imgur.com/uBA64sx.png 20:16:27 !tell pleasingfungus maybe we should make the actual damage and the expected damage related in some way 20:16:27 wheals: OK, I'll let pleasingfungus know. 20:17:10 Lasty: btw it would save a lot of spam if you applied the damage of apoc -before- the status effects 20:17:22 that's a good idea 20:17:24 currently you get a lot of The orc is blinded! You kill the orc! 20:17:27 !cmd !speedrune 20:17:27 Command: !speedrune => .echo $(let (name ${1:-.} branch $2 other $*) (if (str-find? $branch (=turns_to_rune.branches)) (if (str-find? "No milestones" (=turns_to_rune.rune $name $branch $other)) $(name_fixup $name)$(if $other " ("$other")")" has never found the "$branch" rune" (=turns_to_rune.format $name $branch $other)) $branch" is not a valid branch. Valid branches: "(replace | , (=turns_to_rune... 20:17:50 i dunno if that's possible of course 20:17:55 someone should make that work for abyss so i can show off my rad 300 turn rune 20:18:44 <_miek> !abyssturns wheals 20:18:45 -!- pwnmonkey has quit [Ping timeout: 244 seconds] 20:18:47 wheals has 67 round trips to the Abyss, Shortest abyss trip: 6 turns, Longest abyss trip: 4646 turns, Average abyss trip: 909 turns. 20:18:57 ontoclasm: good point 20:18:58 that doesn't have rune stats! 20:19:07 Patch improving WebTiles rendering on HiDPI screens where possible 13https://crawl.develz.org/mantis/view.php?id=9202 by zuurr 20:19:07 <_miek> yeah it doesn't 20:19:07 -!- ystael has quit [Ping timeout: 264 seconds] 20:19:17 abyssturns shouldn't count AK for shortest trip imo 20:19:21 does it? 20:19:27 <_miek> yeah it autoexcludes AK 20:19:32 <_miek> it should probably exclude CK too 20:20:00 or xom rather 20:20:54 I still vote on Absolute Terror Field for Ru's ult 20:21:03 <_miek> ??sword of cerebov 20:21:03 sword of cerebov[1/1]: (long blades; -2 acc / 17 dam / 1.6 base delay / 0.7 min delay). A +6 flaming flamberge. Applies a status effect on-hit that reduces rF by 1, with duration based on the damage dealt. 20:21:05 (obviously that will never be the name) 20:21:12 Ru's flavor makes it hard to boil that ability down to a single name 20:21:21 And it's a very flavorful god 20:21:22 Which I like a lot 20:21:30 Enlightenment 20:22:10 cerebov's sword is technically better than a +9 freezy claymore against a non-rF+ target 20:22:12 I'd accept Enlightenment. I think I like Epiphany better tho. 20:22:15 Enigma 20:22:28 Disillusion 20:22:30 End of Time 20:22:44 -!- reaverb has quit [Quit: Leaving.] 20:22:48 that's pretty good 20:22:48 End 20:22:49 but even that's a bit weak for one of the biggest weapons 20:22:55 "Manifest Truth" 20:23:05 oh 20:23:14 Immanentise Eschaton 20:23:16 Just call it "Win" and be done with it 20:23:16 [03:22:32] End of Time 20:23:21 -!- reaverb has joined ##crawl-dev 20:23:22 better known as the apocalypse 20:23:22 -!- travis-ci has joined ##crawl-dev 20:23:22 The build passed.: (master - f7a6202 #505 : Corin Buchanan-Howland): http://travis-ci.org/crawl-ref/crawl-ref/builds/41186550 20:23:22 -!- travis-ci has left ##crawl-dev 20:23:34 no i retract that suggestion now that i have my new one 20:23:49 -!- Textmode has joined ##crawl-dev 20:24:34 -!- travis-ci has joined ##crawl-dev 20:24:34 The build passed.: (master - 9ee2191 #504 : Corin Buchanan-Howland): http://travis-ci.org/crawl-ref/crawl-ref/builds/41184735 20:24:34 -!- travis-ci has left ##crawl-dev 20:24:51 good order, travis 20:24:53 Is anyone else thinking wheals's new suggestion is gonna be "STFU' 20:25:03 So any suggestions on building crawl in windows? msysgit is no longer viable, MSVC doesn't work and MinGW doesn't work either. 20:25:08 Oh wait, now I see his actual one 20:25:14 Illuminati! 20:25:26 wait, msysgit doesn't work with building crawl anymore? 20:25:26 Ru: "Aura of Truth" "Inner Truth" "Step towards Truth" "Reveal Truth" (respectively) 20:25:27 how come 20:25:47 <|amethyst> Lightli: because it comes with an old gcc, and we now require 4.7 for C++11 support 20:25:58 oh 20:26:13 <|amethyst> Siegurt, Lightli: you can apparently get a newer version from win-builds.org 20:26:16 I feel like truth based things fit slightly better with Ash 20:26:17 so is it even possible to build crawl in windows anymore 20:26:23 <|amethyst> Siegurt, Lightli: bug gammafunk to add something to the manual about it 20:26:29 yes people have done it 20:26:38 Ashenzari and Ru have similiar profiles: you give up something, or bind yourself, to gain true understanding 20:26:42 Ash is knowledge themed, not truth themed. There's a slight difference 20:26:45 Very very different approaches though 20:26:46 also i bet MSVC works fsvo works 20:26:55 Sacrifice Swapping 20:27:10 Ashenzari would want to know everything; Ru is satisfied with only the truth 20:27:13 Sacrifice Weapon Front Leg 20:27:13 <|amethyst> Visual Studio 2012 doesn't work at the moment but probably could be made to 20:27:21 <|amethyst> 2013 probably works 20:27:27 <|amethyst> and I hear 2015 supports clang 20:27:29 <|amethyst> clang?? 20:27:29 clang 20:27:39 jeez, if it's from 2012 why can't it support c++11 20:27:52 lazy microsoft 20:28:32 2012 has about 20% C++11 support, 2013 is about 90% support 20:28:36 <|amethyst> wheals: 2012 didn't support copyctor(const class&o) = delete 20:28:48 <|amethyst> 2012 I think is more like 50-70% support 20:28:52 <|amethyst> ??c++11 20:28:53 C++11[1/1]: gcc: https://gcc.gnu.org/projects/cxx0x.html https://gcc.gnu.org/onlinedocs/libstdc++/manual/status.html#status.iso.200x clang: http://clang.llvm.org/cxx_status.html MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx 20:28:53 Maybe 20:28:54 -!- rossi_ has quit [Ping timeout: 256 seconds] 20:29:19 <|amethyst> maybe closer to 50 according to that chart 20:29:22 would it still be possible to make patches even without the ability to build 20:29:34 Lightli: That's like making vaults without testing them 20:29:36 The 20% number is anecdotal, rather than factual (1 out of the 5 things I was trying to use existed in it) 20:29:38 or the ability to test them. 20:29:47 <|amethyst> keep in mind that gcc 4.7.0 didn't come out until 2012-03-22 20:29:56 eh, the patch I'm planning even I can't mess up 20:29:57 <|amethyst> VS 2012 probably came out in 2011 20:30:01 reaverb: and nobody would do something like that 20:30:05 especially not Lightli 20:30:29 <|amethyst> oh, no 20:30:35 -!- travis-ci has joined ##crawl-dev 20:30:36 The build has errored.: (master - d059c69 #500 : Corin Buchanan-Howland): http://travis-ci.org/crawl-ref/crawl-ref/builds/41181585 20:30:36 -!- travis-ci has left ##crawl-dev 20:30:39 ERROR 20:30:40 <|amethyst> apparently 2012 actually was released in 2012 20:30:52 weird 20:31:12 github fail error again 20:31:42 It looks like the longest current ability name is 27 characters. Even Imminentize the Eschaton and Absolute Terror Field fit into that space. :D 20:32:06 1learn add 27 20:32:09 <|amethyst> Immanentize 20:32:21 Immanentise, for us 20:32:26 touche 20:32:33 What ability is 27 characters? 20:32:36 Also of course it's 27 characters 20:32:48 What's wrong with "Apocalypse" for an ability name 20:32:50 Give Item to Named Follower 20:32:54 hahaha 20:32:57 !blame 20:32:57 I pronounce ... Guilty! 20:32:59 ... 20:33:00 :| 20:33:02 !cmd !blame 20:33:02 Command: !blame => .echo I pronounce ${*}... Guilty! 20:33:15 Apocalypse doesn't quite fit the flavor of R, and we're bikeshedding 20:33:18 !cmd !blame .echo I pronounce ${*:nick}... Guilty! 20:33:18 Redefined command: !blame => .echo I pronounce ${*:nick}... Guilty! 20:33:20 !blame 20:33:20 I pronounce ${*:nick}... Guilty! 20:33:24 Lasty: Are you going to go through this naming and renaming thing with everything you add to Crawl? :D 20:33:25 !cmd !blame .echo I pronounce ${*:-nick}... Guilty! 20:33:25 -!- debo has joined ##crawl-dev 20:33:26 Redefined command: !blame => .echo I pronounce ${*:-nick}... Guilty! 20:33:26 because bitching about getting disintegrated by fleeing orc warriors is out of vogue 20:33:27 !blame 20:33:28 I pronounce nick... Guilty! 20:33:29 whoops 20:33:31 wow 20:33:35 !cmd !blame .echo I pronounce ${*:-name}... Guilty! 20:33:36 Redefined command: !blame => .echo I pronounce ${*:-name}... Guilty! 20:33:37 !blame 20:33:38 I pronounce name... Guilty! 20:33:39 <|amethyst> all these other things are synonyms for one sense or another of "apocalypse" 20:33:40 reaverb: if I think it's warrented, sure. Why not/ 20:33:42 ergh 20:34:01 you need another $ to expand in the substitution 20:34:15 -!- oberstein has quit [Ping timeout: 272 seconds] 20:34:16 <|amethyst> did someone already suggest "terrible revelation"-coloured paint? 20:34:21 ${*:-$nick} or whatever it is 20:34:27 I think the best options suggested are Epiphany, Disillusion, Manifest Truth, and Open the Eyes. 20:34:30 Hey! Absolute Terror Field is just a blatant evangelion ripoff 20:34:32 !blame 20:34:32 I pronounce wheals... Guilty! 20:34:34 finally 20:34:35 And Terrible Revelation would be fine. 20:34:43 Not all of them are synonyms, amethyst 20:34:49 I'll add that as good option #5 20:34:50 ChagoIII (L11 HuFi) (D (Sprint)) 20:34:54 <|amethyst> Milski: not all I guess 20:35:03 <|amethyst> Milski: the ones I noticed most :) 20:35:13 But I do like all your good options. And Immanetize the Eschaton, but that's just because it sounds metal 20:35:15 Lasty: Obviously make it an rc file option. 20:35:16 -!- travis-ci has joined ##crawl-dev 20:35:16 The build passed.: (master - 575aa7f #507 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/41193722 20:35:16 -!- travis-ci has left ##crawl-dev 20:35:20 reaverb :p 20:35:32 Milski: that's an Illuminati! rip-off 20:35:32 !pizza reaverb 20:35:33 * Sequell cooks up a stack of onion pizza for reaverb, courtesy of wheals. 20:35:41 Is travis going to say "the build passed" every time we make a commit? 20:35:41 immanentise the eschaton is old 20:35:43 <|amethyst> hm 20:36:13 <|amethyst> we don't quote _The Illuminatus! Trilogy_ anywhere currently 20:36:26 new monster: fnord 20:36:28 invisible. 20:36:47 -!- travis-ci has joined ##crawl-dev 20:36:47 The build passed.: (master - 19267dd #510 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/41196273 20:36:47 -!- travis-ci has left ##crawl-dev 20:36:55 -!- oberstein has joined ##crawl-dev 20:37:05 it's like a grue except not 20:37:05 in fact, just rename unseen horrors to fnords. :p 20:37:23 <|amethyst> make a super-invis monster 20:37:26 <|amethyst> that sinv doesn't reveal 20:37:39 <|amethyst> that also submerges 20:37:40 Oh shit, Slark's here! 20:37:40 hrm 20:37:41 -!- Smello has quit [Ping timeout: 264 seconds] 20:37:43 -!- Guest85457 is now known as flappity 20:37:46 I suppose to keep in-theme, the fnords wouldn't attack you until you see them 20:37:51 probably G shouldn't give Mu potion shops 20:37:56 unseen horrors are already sort of super-invis because they have hard-coded superhigh monster stealth. 20:37:56 !send Lasty a towel 20:37:56 Sending a towel to Lasty. 20:38:03 chimera (unseen horror, lorocyproca, thrashing horror) (06H) | Spd: 40-41 | HD: 21 | HP: 144-203 | AC/EV: 5/10 | Dam: 18, 6012(antimagic), 2507(trample) | Res: 06magic(84), 05fire++, 02cold++, 10elec++, 03poison++, 13neg+++ | Vul: 11silver | XP: 4820 | Sp: might [11!AM, 06!sil, 04emergency] | Sz: Medium | Int: animal. 20:38:03 %??unseen horror-lorocyproca-thrashing horror chimera hd:21 perm_ench:berserk 20:38:10 good speed 20:38:11 What is monster stealth? 20:38:19 Towel was always the superior blindfold. 20:38:21 super unseen horror extreme 20:38:25 |amethyst: 27 -> 7-2 = 5 20:38:32 Milski: 20:38:35 !source mon-stealth.cc 20:38:36 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-stealth.cc;hb=HEAD 20:38:43 Litreally only used for monster invisbility. 20:38:50 it's used for the indicators 20:38:52 unseen horror (06x) | Spd: 30 | HD: 7 | HP: 25-51 | AC/EV: 5/10 | Dam: 12 | see invisible | Res: 06magic(20) | XP: 723 | Sz: Medium | Int: animal. 20:38:52 %??unseen horror 20:38:55 Lasty: I disagree about superior! 20:39:03 So it's something that determines how likely you can see that outline thing? 20:39:04 I mean greased food, really? 20:39:13 ...why would you ever have a blindfold if you had a towel 20:39:17 Milski: Yeah. 20:39:21 Also: Revelation is a decent name 20:39:26 gammafunk: well, it does the same things plus other things 20:39:33 It both is and isn't a synonym for apocalypse! 20:39:34 yea 20:39:36 gammafunk: also wipe venom/pie out of your eyes! 20:39:37 also cooler 20:39:37 wheals: I don't need it since I don't eat greased food! 20:39:40 pff 20:39:47 you people are not mlg pro 20:39:49 <|amethyst> ontoclasm: 27 = 3^^2, 3+2 = 5 20:39:58 bbbut HGTTG! 20:40:32 -!- travis-ci has joined ##crawl-dev 20:40:32 The build has errored.: (master - 0eaed58 #512 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/41197080 20:40:32 -!- travis-ci has left ##crawl-dev 20:40:46 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:40:57 but thoughts on G and giving mu potion shops? 20:41:20 he already doesn't give them food shops for the same reason, although it's a bit special there I guess 20:41:22 -!- Lightli has quit [Ping timeout: 246 seconds] 20:41:37 If G doesn't give food shops to mu I would say G shouldn't give ! shops to mu. 20:41:42 As in, you can be a mummy of Gozag and get potion effects? 20:41:44 reaverb: o/ 20:42:00 ...don't leave me hanging like that reaverb! 20:42:07 \o 20:42:07 -!- ackack has quit [Ping timeout: 255 seconds] 20:42:11 tyvm 20:43:40 It's kind of tricky because G doesn't (and probably shouldn't) do things like filter out /tele or !haste for Fo, or !pois for anybody, so it's odd to find where to draw the line. 20:44:01 (Obviously G shouldn give Mu potion shops in case they run into a potion trove) 20:44:07 s/shouldn/should/ 20:44:09 well that I don't have so much a problem with since you can still get good things in those shops 20:44:11 In the spirit of mummies getting the shaft, they shouldn't get potion effects. 20:44:18 but an entire shop type filled with useless items 20:44:53 Yeah, I still agree w/mu having ! shops vetoed. 20:45:01 foophykins: you'd disallow mu from worshiping G if you wanted to do that 20:45:18 I just felt like getting my thoughts out for some reason. 20:45:47 :P 20:46:01 That was sarcasm. 20:46:28 potions for mummies is literally one of the best things about gozag right now 20:46:32 Gozag does not allow worship from those not bound by the laws of supply and demand! 20:46:41 -!- pwnmonkey has quit [Ping timeout: 264 seconds] 20:46:49 Gozag you away due to never spending money on new clothes! 20:46:50 you can never be insincere about mummy nerfs! time to remove their potion petition right away! 20:47:10 03|amethyst02 07* 0.16-a0-2341-g46614b9: Addd ebering to credits and mailmap. 10(80 seconds ago, 2 files, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=46614b9558de 20:47:12 Gozag died in the tombs once when he had 14 runes, and disallows your worship! 20:47:19 Gastronok (06w) | Spd: 5 | HD: 20 | HP: 150 | AC/EV: 2/1 | Dam: 40 | 10items, 10doors, amphibious, spellcaster, see invisible | Res: 06magic(80), 12drown | Chunks: 09poison | XP: 1587 | Sp: airstrike (0-50), slow, swiftness, sum.small mammal, cantrip | Sz: Big | Int: normal. 20:47:19 %??gastronok 20:47:19 Gozag thinks that you went for immortality just to make huge bucks on compound interest 20:47:20 <|amethyst> Addd the letter d 20:47:47 !remove d 20:48:11 insert joke about adding and removing d 20:48:29 -!- Lightli has joined ##crawl-dev 20:48:33 Reverttt "Revertt "Revert "Remove the letter 't'"""". 20:48:55 %git :/z 20:48:55 07|amethyst02 * 0.16-a0-2333-g38cf1cd: Implement shuffle_array using std::shuffle 10(69 minutes ago, 4 files, 14+ 19-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=38cf1cd25837 20:48:58 commited by Reavert 20:49:00 darn 20:49:06 wheals: one too many " 20:49:24 crap 20:49:47 Remove the punctuation mark '"'. 20:51:00 OK, so what if we hedged the mummy potion petition issue 20:51:07 Mummies get 1 gold potion petition 20:51:23 The effects are berserk, lignification, and cure mutation 20:51:40 These effects are only applied after mummy resistances 20:51:50 -!- Bloax has quit [Read error: Connection reset by peer] 20:54:36 ahahahah 20:57:17 -!- kazimuth has quit [Client Quit] 20:59:27 -!- kazimuth has quit [Client Quit] 20:59:41 -!- Milski has quit [Quit: Page closed] 20:59:50 gargoyle (159) | Spd: 10 | HD: 6 | HP: 21-33 | AC/EV: 18/6 | Dam: 20 | 11non-living, 10items, 10doors, fly | Res: 06magic(40), 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 415 | Sp: stone arrow (3d12) [11!AM, 06!sil] | Sz: Medium | Int: normal. 20:59:50 %??gargoyle 21:01:02 I like "Manifest Truth", I was going to say, then I realized that was my suggestion in the first place 21:01:54 -!- Krymise has quit [Quit: Textual IRC Client: www.textualapp.com] 21:02:29 Monster tornado moved player to tile not previously in LoS 13https://crawl.develz.org/mantis/view.php?id=9203 by Sandman25 21:02:52 Sometimes I wonder if there's any part of tornado which isn't buggy <_< >_> 21:03:21 is that actually a bug? 21:03:34 I'd call that a feature. 21:03:45 Nothing makes you panic like being swept up in a surprise hurricane. 21:03:49 if LL could see him, moving the player to another tile within LL's los seems fine 21:03:56 unelss I'm reading this wrong 21:04:17 There was a wall between the player's first locatin and where he was moved to. 21:04:45 -!- KurzedMetal has quit [Read error: Connection reset by peer] 21:05:01 If LL can see the player could the player not see LL? 21:05:08 clearly he went over it 21:05:11 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=14178 21:05:15 It's a few posts down. 21:05:23 Or he went through it. 21:05:35 though the wall not getting smashed... 21:05:36 Oh, that image is broken becasue mantis autolinks #foo 21:05:54 yeah 21:07:43 -!- lyrick has quit [Quit: Page closed] 21:09:35 -!- travis-ci has joined ##crawl-dev 21:09:35 The build has errored.: (master - 8d33919 #513 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/41197521 21:09:35 -!- travis-ci has left ##crawl-dev 21:09:55 -!- foophykins has quit [Quit: Page closed] 21:13:08 -!- Smello has quit [Ping timeout: 264 seconds] 21:13:27 -!- PleasingFungus has joined ##crawl-dev 21:13:34 -!- ParallaxScroll has quit [Ping timeout: 246 seconds] 21:16:28 -!- Lasty has quit [Quit: Leaving.] 21:17:47 ??vampiric 21:17:47 vampiric[1/1]: On 40% of non-zero damage hits to natural holiness, not-summoned (includes trj spawns/god wrath/etc) targets, heal 1d(damage) HP. If the target has rN, fails (rN levels)/3 of the time. Good gods hate it. You must be full to wield a vampiric weapon unless you are undead, and doing so will reduce your satiation. 21:18:20 -!- PleasingFungus has quit [Client Quit] 21:18:35 -!- PleasingFungus has joined ##crawl-dev 21:18:58 * Grunt barks! 21:19:01 * Grunt howls a hunting cry! 21:19:48 * wheals makes a horrible barking noise! 21:20:06 * Grunt gives an irritating high-pitched whine. 21:20:07 (rip) 21:20:26 wheals: yes, I absolutely agree that the expected damage should be based on the actual damage 21:20:26 PleasingFungus: You have 1 message. Use !messages to read it. 21:20:33 that's dumb 21:20:37 but that's nontrivial, esp for cases like storm or poison cloud 21:20:48 o yeah 21:20:57 pois is weird 21:21:05 it's *doable* 21:21:06 but nontrivial 21:21:21 i guess detpois helps 21:21:33 reaverb: G can give food shops to mu 21:21:38 he just doesn't guarantee it 21:21:48 PleasingFungus: Hmm. 21:22:05 dpeg's position is that we *should* be guaranteeing that everything in gozag's shops is potentially useful 21:22:16 possibly expensive 21:22:18 but potentially useful 21:22:52 not the case with mu food obv 21:22:52 -!- wheals has quit [Remote host closed the connection] 21:24:31 I find "for mu only food shops are not guaranteed but still allowed" odd, I don't think I would ever expect that to be the case. I don't really have an opinon beyond that, maybe the status quo is fine. 21:24:58 -!- Deviljho is now known as Jho 21:25:10 it does seem odd now that food shops are guaranteed for everyone else, yes; they're sort of a special category. 21:25:15 (they weren't before.) 21:25:21 I don't feel strongly. 21:25:55 Obviously let gammafunk choose since he apparently feels strongly <_< >_> 21:27:56 03PleasingFungus02 07* 0.16-a0-2342-g1d5b690: Identify enemy-held weapon brands on sight 10(5 weeks ago, 5 files, 39+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1d5b690e8f29 21:28:24 blast from the past 21:28:42 goodbye distortion complaints 21:28:48 pfft 21:28:50 never 21:29:01 I'll be interesting to see how weapon-ID works out. 21:29:02 people will be bitching about distortion for as long as crawl has players 21:29:06 reaverb: yeah, absolutely 21:29:07 rip in peace 21:29:14 I like distortion 21:29:32 -!- ystael has quit [Ping timeout: 244 seconds] 21:29:36 it's cool to have a brand that isn't just "does more damage" 21:29:37 * Grunt shreds the broad axe of distortion!!!! 21:29:41 distortion is sort of problematic in that it's a melee effect with startegic effects. Encourages kiting. 21:29:44 thank you 21:30:11 it doesn't have any strategic effects. 21:30:42 I would call "getting banished" a startegic effect. 21:31:29 wretched stargetic 21:31:40 Nah. 21:31:59 s/stargetic/strategic/whatever 21:32:14 Moving from one place to another is tactical, even if you don't particularly like where you ended up. 21:32:22 This is clearest for AKs, of course. 21:32:22 -!- bleak has quit [Ping timeout: 240 seconds] 21:32:33 -!- Guest18339 is now known as Zilis 21:33:10 Space bends sharply around PleasingFungus! 21:33:11 oh 21:33:16 hm 21:33:26 Louise (13@) | Spd: 10 | HD: 13 | HP: 106 | AC/EV: 0/10 | Dam: 17 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(80) | XP: 1667 | Sp: stone arrow (3d20), sting (d12), blink, b.lightning (3d19), banishment | Sz: Medium | Int: normal. 21:33:26 %??louise 21:33:38 can we flavour Louise's blink as "Louise bends space around herself!" 21:33:39 <_< 21:33:43 oh 21:33:44 and 21:33:47 make her banishment an invocation 21:33:49 more flavor is good 21:33:52 :) 21:33:55 PleasingFungus: I think of it like this: item destruction is strategic. If you are banished, it is likely at some point you will have to use items to not die. Therefore, banishment is strategic. 21:34:03 Does Louise worship Lugonu? 21:34:28 not in code, I think 21:34:45 in the description it's ambigous; not stated but you could reasonably infer it 21:35:06 reaverb: item destruction is strategic. if you are damaged severely, it's likely that you'll have to use items to not die. therefore, crystal spear is strategic. 21:35:21 you have to accept that there isn't actually a bright line between strategic and tactical in crawl 21:36:04 directly and indirectly 21:36:06 is probably the bright line 21:37:03 if you have to make one. 21:37:19 Yeah there isn't a solid line, it's definitely a continuum. 21:37:55 -!- travis-ci has joined ##crawl-dev 21:37:55 The build was fixed.: (master - 0877dc5 #514 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/41199468 21:37:55 -!- travis-ci has left ##crawl-dev 21:42:37 -!- flowers_ has quit [Ping timeout: 246 seconds] 21:46:05 -!- debo has quit [Ping timeout: 264 seconds] 21:46:57 -!- reaverb has quit [Quit: Leaving.] 21:50:17 -!- zxc232 has joined ##crawl-dev 21:51:10 -!- lobf has quit [Quit: lobf] 21:52:37 ugh 21:52:48 I had the bright idea of making kiku's corpse drops "rotten" instead of NEVER_HIDE 21:52:51 a visible thing 21:53:05 so, they wouldn't give a hide, but there'd be an obvious reason why 21:53:25 yeah 21:53:28 except... that would fuck over vampires, since rotten corpses probably shouldn't be good to drink from 21:53:29 but then how would vampires be able to use them for blood 21:53:30 ? 21:53:32 ya 21:53:35 could make them "mangled" 21:54:42 -!- Isabel has joined ##crawl-dev 21:57:18 -!- witty_ has quit [Ping timeout: 265 seconds] 21:57:18 -!- witty has quit [Ping timeout: 265 seconds] 21:57:47 -!- Pluie has quit [Ping timeout: 265 seconds] 21:58:24 quick question 21:58:29 how do you make a patch in git 21:59:19 -!- vimpulse has quit [Remote host closed the connection] 21:59:42 <_miek> git diff > file.patch ? 22:00:03 incorrect 22:00:08 well, I mean, that's *a* way 22:00:30 but it's classier to make a commit (or set of commits), and then git format-patch origin/master 22:00:39 <_miek> ah.. fair enough 22:00:40 oh 22:00:44 <_miek> I don't usually use git 22:00:44 how do I make a commit then 22:00:55 _miek: your way works, but it doesn't keep attribution 22:00:58 (also since this patch is removing Healer I need a good explanation for it) 22:01:01 Lightli: try git commit -a 22:01:27 it'll give you a text editor; hit i in the editor to type stuff, then hit escape and :q when you're done 22:02:41 (...what's a good reason to put in for removing Healer) 22:03:03 you should probably have a good reason in mind first :p 22:03:11 because D:1 healer SUCKS 22:03:18 you might want to glance at the commit that removed death knight 22:03:29 %git :/eath [Kk] 22:03:30 07Lasty02 * 0.16-a0-2316-gf7a6202: Remove death knights 10(7 hours ago, 6 files, 5+ 56-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f7a6202f2538 22:03:34 <_miek> git commit -a -m "Removed healer because I have an active interest in making this game better" 22:03:37 ^ 22:04:17 the difference is that D:1 healer actually is different 22:04:22 rip 22:05:26 (i.e. since unless you start as a healer you don't begin with the ability to pacify enemies) 22:05:38 <|amethyst> you do now, but not very well 22:05:59 <_miek> you don't have to pacify enemies just because you're a healer though :P 22:06:15 I could make an argument focusing on how boring He is :v 22:06:27 !lg . He 22:06:27 He is ambiguous: may be species or class. Use He-- (High Elf) or --He (Healer) to disambiguate 22:06:30 !lg . --He 22:06:30 103. darkli the Practitioner (L1 CeHe of Elyvilon), quit the game on D:1 (dpeg_arrival_refuge) on 2014-05-27 06:49:09, with 0 points after 0 turns and 0:00:15. 22:06:34 !lg . --He xl>1 22:06:35 57. darkli the Practitioner (L7 CeHe of Elyvilon), blasted by Ijyb (wand of cold) on D:6 on 2014-05-27 06:48:20, with 970 points after 5745 turns and 0:19:30. 22:06:36 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:08:06 also there's the thing that He has a massive amount of starting piety 22:08:07 55 22:10:32 <_miek> oh didn't realise the unofficial android code was actually public 22:10:40 <_miek> should maybe see what I can do about getting 0.15+ going on it 22:10:59 -!- dtsund has joined ##crawl-dev 22:11:08 <_miek> Lightli: You could always give a terrible reason just to annoy everyone 22:11:29 <_miek> git commit -a -m "Remove He class as He is ambiguous: may be species or class." 22:11:50 fr readd +144 rings 22:12:59 also are slow zombies still a thing 22:18:30 yes, in some contextx 22:18:37 necromancers, non-d branches 22:19:06 shadow imps... 22:19:31 ....i just realized this makes it even MORE tragic that i lost my djdk 22:19:45 !lg . djdk 22:19:46 15. phytoclasm the Phalangite (L21 DjDK of Yredelemnul), blasted by a lich (bolt of cold) on Depths:1 on 2014-07-03 21:36:36, with 375631 points after 72975 turns and 7:23:18. 22:19:50 rip 22:19:54 too good for this world :C 22:20:00 !wtf djdk 22:20:00 Djinni* Death Knight 22:20:05 missing a * 22:21:53 clearly the server should have a "trunk circa version 0.X" branch as well 22:22:02 so you can get Dj and LO wins 22:22:24 turnknostalgia 22:22:28 trunk* 22:22:54 <_miek> !hs * djdk 22:22:54 514. MrPlanck the Invulnerable (L27 DjDK of The Shining One), escaped with the Orb and 15 runes on 2013-06-18 00:46:57, with 10079579 points after 166435 turns and 16:55:56. 22:23:00 ??dj 22:23:00 I don't have a page labeled dj in my learndb. Did you mean: cj, d, da, dd, de, dg, dk, dr, ds, du. 22:23:04 rip Djinn 22:23:07 <_miek> not quite as much potential as sadk 22:23:10 ??lava orc 22:23:11 lava orc[1/1]: A race concept that turned out to be too hot for the devs to handle, and never made it into stable before removal. 22:25:03 -!- Kramin has quit [Ping timeout: 250 seconds] 22:25:48 !lg * dj 1 x=cv 22:25:49 1/41655. [cv=0.13-a] elliott the Chiller (L1 DjIE), slain by a goblin on D:1 on 2013-05-30 03:20:30, with 20 points after 44 turns and 0:00:04. 22:25:52 !lg * dj 1 x=vlong 22:25:54 1/41655. [vlong=] elliott the Chiller (L1 DjIE), slain by a goblin on D:1 on 2013-05-30 03:20:30, with 20 points after 44 turns and 0:00:04. 22:25:55 <_miek> !lg . dj 22:25:56 so what I have down for removing He reasons are "boring, dumb, lame, have the same issue in regards to invocations vs melee that Reavers did with spells vs melee, start with too much piety on a god for which getting piety early on is a major issue, and Ely being a mess in general" 22:25:56 1. triorph the Exhumer (L3 DjDK of Yredelemnul), slain by an orc priest (a +1,+2 orcish hand axe) on D:3 on 2014-01-12 02:28:43, with 102 points after 1679 turns and 0:09:56. 22:25:57 predates it 22:26:05 <_miek> oh mine was djdk too 22:26:10 !lg * Dj 22:26:11 41655. flamekin the Ruinous (L19 DjCj of Vehumet), blasted by a wretched star (orb of energy) on Abyss:1 on 2014-10-29 01:20:54, with 292076 points after 104061 turns and 7:52:30. 22:26:20 rip djinn 22:26:36 <_miek> ??reaver 22:26:36 reaver[1/1]: Ex-background, removed in 0.8. A conjurer with a weapon but with no MP or int. Also a dev for Crawl, see {reaverb} 22:26:50 Lightli: devil's advocate: that sounds more like complaining about ely than about he 22:27:15 or, in other words, it sounds like we should be fixing (or getting rid of) ely, and that healer is a distraction 22:27:23 yes 22:27:30 <_miek> what's the argument for He but not DK? 22:27:59 hasn't "rework Ely" been on the tables for a while now? 22:28:07 elyvilon plays much different from the start than yred does, compared to temple-adopt 22:28:11 I'm not sure I agree with that 22:28:15 PleasingFungus: yes, that is pretty much my exact feeling 22:28:17 but that's the argument (iirc) 22:28:23 I'd like He to go away tbh 22:28:23 that is basically what motivated my response 22:28:30 on the mailing list 22:28:34 there are big ely fans on the devteam 22:28:37 notably dpeg iirc? 22:28:53 yeah, ely was pretty much entirely driven by dpeg 22:29:01 03PleasingFungus02 07* 0.16-a0-2343-g5443820: Mangle NEVER_HIDE corpses 10(6 minutes ago, 11 files, 56+ 19-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=54438205d933 22:29:03 dpeg's argument is, iirc, that elyvilon allows a pure pacifist playthrough of crawl 22:29:04 as a starting god 22:29:12 which is unique 22:30:00 <_miek> hmmm I guess that is a point 22:30:04 true 22:30:16 what a stupid thing to say 22:30:20 man that's unkind but 22:30:33 how is zapping someone with a magic instakill beam 22:30:36 "pacifist" 22:30:36 (why do Healers start with 55 piety vs 35 for Trog and 38 for Lugonu anyways) 22:30:38 flavor 22:30:41 flavor! 22:30:45 * PleasingFungus spits. 22:30:46 -!- rossi_ has quit [Ping timeout: 250 seconds] 22:30:54 the creature doesn't die 22:31:34 I think there's a lot to be said about flavor in crawl, vs naming abilites "win" "partially win" "fractionally win" and whatnot. it's why we have spriters. 22:32:03 I'm not sure I agree with the viability of a pacifist background though 22:32:10 in a game so specifically centered upon killing shit to advance 22:32:15 One person got pretty close 22:32:24 I'd rather see healer go away and ely tweaked 22:32:39 (i.e. only killed a single plant or something like that by accident, but died on Zot:5 because you can't pacify orbs of fire) 22:33:15 -!- travis-ci has joined ##crawl-dev 22:33:15 The build has errored.: (master - 42dce05 #516 : Neil Moore): http://travis-ci.org/crawl-ref/crawl-ref/builds/41203758 22:33:15 -!- travis-ci has left ##crawl-dev 22:33:35 that appears to be bad 22:34:55 %git :/tarvat 22:34:55 07PleasingFungus02 {bh} * 0.16-a0-1821-gfd9effa: Don't claim that "starvation awaits" 10(2 weeks ago, 2 files, 3+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fd9effa8a839 22:35:30 fr; remove hunger costs from pacification :v 22:35:39 oh boy 22:35:40 (aka what happened with Djinn) 22:37:10 you mean, how they were removed? 22:37:55 (I meant how Djinn didn't have to worry about hunger in regards to pacification, but yeah that works too :v) 22:38:27 -!- hauzer has quit [Read error: Connection reset by peer] 22:39:14 (also 4chan is complaining about the weapon brand change) 22:39:20 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:39:29 4chan, complaining 22:39:43 still my beating heart 22:42:46 "E37: No write since last change (add ! to override)" 22:42:55 what does this mean 22:43:27 sounds like you're trying to close out of the editor and it doesn't think you've written anything 22:43:29 could try :wq 22:43:40 -!- Poncheis has quit [Quit: ChatZilla 0.9.91 [Firefox 33.1/20141106120505]] 22:43:56 ok 22:44:06 how do I convert this into a patch 22:44:17 git format-patch origin/master 22:44:23 should create a file called 0001-your-commit-name.patch 22:45:39 ok 22:45:42 this is what I have 22:45:43 http://pastebin.com/raw.php?i=6V1me2Ea 22:47:27 (feel free to change the commit message, all that matters is the coding) 22:47:48 -!- JuicyPear has quit [Quit: Leaving] 22:49:21 03N7829102 07* 0.16-a0-2344-g9534a27: Daze undead hit by Degeneration card (theTower). 10(8 minutes ago, 1 file, 15+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9534a279da92 22:49:59 -!- Brannock has quit [Ping timeout: 265 seconds] 22:51:57 -!- st_ has quit [Ping timeout: 245 seconds] 22:54:03 <_miek> what weapon brand change? 22:54:29 03doy02 07[randliches] * 0.16-a0-2306-gd8fbb6d: no reason to actually use spell type enums here anymore 10(10 hours ago, 1 file, 141+ 161-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d8fbb6dfcd7e 22:54:29 03doy02 07[randliches] * 0.16-a0-2307-g02f225d: improve lich spell selection 10(8 hours ago, 1 file, 63+ 168-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=02f225dd0982 22:54:29 03doy02 07[randliches] * 0.16-a0-2308-g63f0021: simplify 10(8 hours ago, 1 file, 21+ 41-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=63f0021e20fd 22:54:29 03doy02 07[randliches] * 0.16-a0-2309-gf78471b: give regular liches a primary spell too 10(8 hours ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f78471b39fdb 22:54:29 03doy02 07[randliches] * 0.16-a0-2310-g2ae678a: make banishment also an emergency spell option 10(8 hours ago, 1 file, 8+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2ae678a5fee9 22:54:29 03doy02 07[randliches] * 0.16-a0-2311-g04f7db3: randomize the number of spells that liches get 10(8 minutes ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=04f7db37e7ce 22:54:29 03doy02 07[randliches] * 0.16-a0-2312-g3f8f1f6: actually, banishment is not all that interesting as a primary spell 10(7 minutes ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3f8f1f68c28b 22:54:35 enemy-held weapon brands now auto-id on sight. 22:54:49 <_miek> oh.. okay 22:54:53 -!- Lawman0 has quit [Ping timeout: 240 seconds] 22:55:03 -!- Ququman has quit [Read error: Connection reset by peer] 22:59:30 -!- travis-ci has joined ##crawl-dev 22:59:30 The build was broken.: (master - 41601ff #517 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/41203819 22:59:30 -!- travis-ci has left ##crawl-dev 23:00:17 -!- ussdefiant has joined ##crawl-dev 23:00:35 oh, hm 23:00:39 crashes in arena 23:03:03 -!- travis-ci has joined ##crawl-dev 23:03:03 The build passed.: (master - 0eaed58 #512 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/41197080 23:03:03 -!- travis-ci has left ##crawl-dev 23:07:21 doy commit titles.... 23:07:44 -!- LexAckson_ has quit [Ping timeout: 264 seconds] 23:08:00 PleasingFungus: someone else just came in before I saved 23:08:10 03PleasingFungus02 07* 0.16-a0-2345-g0ef62c7: Stop dividing by zero 10(3 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0ef62c708fe8 23:08:17 and asked, "so does Gozag give you any other abilities, or is it just the shape changing thing?" 23:08:22 ahahaha 23:08:27 I informed him that sadly it's only the shape changing thing 23:10:43 -!- gammafunk has quit [Quit: leaving] 23:12:00 <|amethyst> PleasingFungus: I guess I should cancel the builds up to -2345 23:12:27 please do 23:12:37 I should figure out how to do that 23:12:49 yessssssssssssssssss 23:12:55 Grunt: ! ? ! ? 23:13:01 I've figured out the cause of the webtiles display glitches in my earlier high dpi commit 23:13:04 ! ! ! ! 23:13:06 oh 23:13:12 did you see the high dpi mantis thing 23:13:17 Using wizmode &o deck to create a deck crashes on save. 13https://crawl.develz.org/mantis/view.php?id=9204 by 78291 23:13:30 -!- tcsc has quit [Quit: Leaving] 23:13:34 <|amethyst> PleasingFungus: you might have to get doy to add you to the github repo clone 23:13:42 I think he did 23:13:51 PleasingFungus: I assigned it to myself :) 23:13:57 PleasingFungus: It's actually only tangentially related to what I'm working on 23:14:06 (I thought it was another implementation thereof when I first checked it) 23:14:41 <|amethyst> PleasingFungus: go to https://travis-ci.org/crawl-ref/crawl-ref/builds click on a build, then there should be an (x) to the right of the tabs, above the "#NNN created" status light 23:14:47 Grunt: that would have been pretty funny 23:15:41 hm 23:15:47 I wonder what my github password is 23:15:49 will have to check tomorrow 23:15:58 -!- tensorpudding has quit [Ping timeout: 258 seconds] 23:16:24 -!- travis-ci has joined ##crawl-dev 23:16:24 The build was broken.: (master - 42dce05 #516 : Neil Moore): http://travis-ci.org/crawl-ref/crawl-ref/builds/41203758 23:16:24 -!- travis-ci has left ##crawl-dev 23:16:34 h rm 23:16:56 oh 23:17:05 -!- travis-ci has joined ##crawl-dev 23:17:05 The build passed.: (master - 8d33919 #513 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/41197521 23:17:05 -!- travis-ci has left ##crawl-dev 23:17:47 -!- Z_LAMP has quit [Ping timeout: 245 seconds] 23:18:22 03PleasingFungus02 07* 0.16-a0-2346-ge804493: Fix &o decks (9204) 10(41 seconds ago, 1 file, 1+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e80449352dbf 23:19:24 clearly add Storm Knights to replace DKs 23:19:57 and/or Capitalists 23:20:57 that should be the april fools deal next year 23:21:08 -!- Krakhan|2 has quit [Ping timeout: 244 seconds] 23:21:08 replace all backgrounds with zealots for every god 23:21:17 hm 23:21:19 !lg * word 23:21:19 115616. ooo the Fencer (L18 HuSk of Okawaru), mangled by a faun (a +0 spear) (led by a satyr) on Shoals:4 on 2014-11-17 05:02:18, with 191191 points after 33902 turns and 1:59:43. 23:21:25 !lg * word dk 23:21:26 No games for * (word dk). 23:21:28 good 23:21:38 -!- Twinge has joined ##crawl-dev 23:21:57 !lg * word --he 23:21:58 1029. kvob the Practitioner (L1 HEHe of Elyvilon), slain by a kobold (a +0 dagger) on D:1 on 2014-11-15 14:08:32, with 2 points after 62 turns and 0:01:15. 23:22:04 welp 23:22:24 !hs * hehe 23:22:24 1029. hyperbolic the Eclecticist (L25 HEHe of Xom), escaped with the Orb and 15 runes on 2011-01-11 01:45:54, with 16472951 points after 92100 turns and 10:22:41. 23:22:34 good god 23:22:53 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.16-a0-2344-g9534a27 (34) 23:23:13 &versions 23:23:18 -!- ZRN_ has quit [Ping timeout: 255 seconds] 23:23:28 03N7829102 07* 0.16-a0-2347-ge8e7350: Actually remove the redundant drawn line from Pain card. 10(4 minutes ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e8e735018ab6 23:23:31 CAO: 0.16-a0-2303-g5327d74, CBRO: 0.16-a0-2299-g566df74, CDO: 0.16-a0-2299-g566df74, CKR: 0.16-a0-2334-gb5d16dc, CLAN: 0.16-a0-2319-g575aa7f, CSZO: 0.16-a0-2299-g566df74 23:23:36 what terrible, godawful timing. 23:24:05 yes 23:24:06 because 23:24:14 I am about to push these webtiles things. 23:24:14 :) 23:24:19 well 23:24:23 I just fired off another rebuild 23:24:26 on cxc specifically 23:24:31 so we don't have crash bugs flooding in. 23:24:53 I *am* happy that travis found that one for us before players did, tho! 23:25:13 !kw word 23:25:14 Keyword: word => char=dear|deck|demo|desk|dram|fear|foam|ghee|gram|hack|hear|heck|hehe|hewn|hoar|hock|homo|hone|huck|husk|mien|mine|muck|musk|open|spam|spar|spas|teak|team|tear|teas|teen|tram|tree|trie 23:25:18 ty doy :) 23:26:18 !hs * word recent 23:26:19 17720. PleasingFungus the Champion of Chaos (L27 MiNe of Makhleb), escaped with the Orb and 15 runes on 2014-09-29 18:22:19, with 23422719 points after 64049 turns and 8:40:36. 23:26:23 ! 23:26:34 :) 23:26:43 that was a good char 23:26:45 lucky 23:27:23 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.16-a0-2347-ge8e7350 (34) 23:28:50 -!- NagaPlease has quit [Client Quit] 23:30:12 i admire your willingness to play mutation roulette 23:31:50 03Grunt02 07* 0.16-a0-2348-g0475afa: Webtiles: scale canvases by devicePixelRatio properly. 10(10 minutes ago, 5 files, 37+ 17-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0475afac5cde 23:31:50 03zuurr02 {Grunt} 07* 0.16-a0-2349-gfa1ea45: Webtiles: Modify styling to prevent canvas blurriness on HiDPI screens where possible. 10(4 hours ago, 1 file, 11+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fa1ea45825f5 23:31:50 03Grunt02 07* 0.16-a0-2350-gaf44b86: Add zuurr to mailmap and CREDITS.txt. 10(6 minutes ago, 2 files, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=af44b866e4fb 23:33:23 * Grunt bets he will wake up to bugs. v0v 23:33:23 * Sequell also bets he will wake up to bugs. v0v 23:33:29 Sequell: hi......... 23:34:24 what a wonderful beh 23:35:17 "roctavian: honestly i say just show a keyboard" 23:35:21 "roctavian: crawl has pizza" 23:35:25 (re the sdl2 keyboard icon) 23:36:14 "roctavian: and consider in all situations my dev vote to be strongly pro-pizza" 23:36:42 er 23:36:52 ? 23:37:01 that's something. 23:37:34 anti-pizza voters recieve no representation :C 23:37:39 receive* 23:38:01 well that's because their ideas aren't 23:38:02 !glasses 23:38:03 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 23:38:03 panned 23:38:42 um. um. hm 23:38:43 this is very odd 23:38:47 ? 23:39:06 !source cloud.cc:1230 23:39:06 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/cloud.cc;hb=HEAD#l1230 23:39:17 okay, see CLOUD_GHOSTLY_FLAME midway down that list? 23:39:46 see how it calls _cloud_damage_output(..._cloud2beam(cloud.type...) ? 23:40:03 I guess this might be intentional, but 23:40:10 CLOUD_GHOSTLY_FLAME isn't in _cloud2beam 23:40:13 it just returns BEAM_NONE 23:42:43 -!- debo has joined ##crawl-dev 23:43:08 -!- demiskeleton has quit [Quit: Leaving] 23:43:23 man, that's so weird. 23:43:40 -!- Limulus has quit [Quit: Page closed] 23:43:42 spooky 23:44:10 -!- ruwin has quit [Read error: Connection reset by peer] 23:45:45 I have a question: 23:45:47 what does BEAM_INK do 23:46:32 -!- SomeStupidGuy has quit [Ping timeout: 265 seconds] 23:47:06 03PleasingFungus02 07* 0.16-a0-2351-g6d37d05: Remove an obsolete case 10(3 minutes ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6d37d05900db 23:47:06 03PleasingFungus02 07* 0.16-a0-2352-gbb92e1a: Move clouds beam types into data 10(2 minutes ago, 1 file, 20+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bb92e1af023e 23:47:16 The kraken autographs your forehead!!! 23:47:28 -!- debo has quit [Ping timeout: 250 seconds] 23:48:41 -!- Kramin has quit [Ping timeout: 250 seconds] 23:49:04 time to fix up the kabooms 23:49:42 03Grunt02 07* 0.16-a0-2353-g8fdfa29: Monsters will Inner Flame anything near their target indiscriminately. 10(2 minutes ago, 2 files, 66+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8fdfa29ac7bd 23:49:45 Read Me! ( key combo: ?! ) does work 13https://crawl.develz.org/mantis/view.php?id=9205 by RoGGa 23:51:11 ooh 23:51:13 something works!!!!! 23:51:15 what a bug!!!!! 23:51:17 <_< >_> 23:51:20 n't 23:52:07 -!- JuicyPear has quit [Quit: Leaving] 23:53:10 * Grunt gestures next to PleasingFungus. The bat zombie is filled with an inner flame. 23:53:11 Pyromatic (L12 DsGl) (D (Sprint)) 23:53:14 hm. in c++11, is there some way to make random_choose not require a trailing -1? 23:53:22 Grunt: next to, huh 23:53:42 PleasingFungus: easier here than saying "at the bat zombie" 23:53:45 when it's supposed to be near you 23:53:47 >_> 23:54:27 <_< 23:55:54 oh it is 23:56:01 The necromancer gestures at the bat zombie while chanting. 23:56:09 todo give necromancers inner flame in one of their spell sets 23:56:19 necromancer (16p) | Spd: 10 | HD: 10 | HP: 31-49 | AC/EV: 0/13 | Dam: 6 | 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(60) | Vul: 08holy | XP: 618 | Sp: b.cold (3d18), agony, animate dead, simulacrum / b.fire (3d18), agony, invisibility, animate dead | Sz: Medium | Int: high. 23:56:19 %??necromancer 23:56:32 obv replace invisibility in the b.fire set 23:56:51 -!- Jho has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 23:59:23 -!- travis-ci has joined ##crawl-dev 23:59:23 The build was broken.: (randliches - 3f8f1f6 #521 : Jesse Luehrs): http://travis-ci.org/crawl-ref/crawl-ref/builds/41211526 23:59:23 -!- travis-ci has left ##crawl-dev