00:00:04 ...maybe not 00:00:05 <_< 00:00:16 * PleasingFungus vandalizes Grunt's code! 00:00:18 -!- mong has quit [Quit: WeeChat 0.4.2] 00:00:19 dang. 00:00:27 PlateCaptain (L27 GrAr) ERROR in 'mon-act.cc' at line 2819: infinite handle_monsters() loop, mons[0 of 1] is mummy (Zig:15) 00:02:37 uh-oh 00:03:32 are... are there too many mummies 00:05:31 -!- SwissStopwatch has quit [] 00:08:27 Unstable branch on crawl.s-z.org updated to: 0.16-a0-1594-g53c19c4 (34) 00:08:41 !crashlog PlateCaptain 00:08:41 7. PlateCaptain, XL27 GrAr, T:124810 (milestone): http://dobrazupa.org/morgue/PlateCaptain/crash-PlateCaptain-20141023-050025.txt 00:09:23 huh 00:09:43 we had another zig crash like that recently 00:09:47 yes 00:09:51 don't remember if mummies were involved 00:10:39 -!- Mazed has quit [Ping timeout: 245 seconds] 00:14:20 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 36.0a1/20141017030201]] 00:25:57 -!- Mazed has quit [Ping timeout: 272 seconds] 00:46:01 -!- gto has quit [Quit: Leaving] 00:46:51 -!- Mazed has quit [Ping timeout: 272 seconds] 00:47:00 -!- Pluie has quit [Ping timeout: 250 seconds] 00:49:10 -!- Pluie has joined ##crawl-dev 00:50:00 -!- kroki has quit [Client Quit] 00:51:58 -!- theTower has left ##crawl-dev 00:52:24 !lm * uniq=gloorx_vloq 6003 00:52:25 6003. [2014-10-23 05:51:23] PlateCaptain the Invulnerable (L27 GrAr of Ashenzari) killed Gloorx Vloq on turn 128353. (Pan) 00:52:35 ^ tv this and tell me what's wrong with it <_< 00:59:52 -!- rossi_ has quit [Ping timeout: 240 seconds] 01:00:55 -!- Artelis_ has quit [Ping timeout: 265 seconds] 01:02:07 !lm * uniq=gloorx_vloq 6003 -tv 01:02:08 6003. PlateCaptain, XL27 GrAr, T:128353 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 01:04:20 zero accuracy? 01:07:15 -!- Isabel has joined ##crawl-dev 01:07:22 -!- Mazed has quit [Ping timeout: 240 seconds] 01:08:08 -!- varmin has quit [Ping timeout: 260 seconds] 01:09:41 -!- greensna1k has joined ##crawl-dev 01:10:06 -!- Unmovable_ has quit [Changing host] 01:10:12 -!- greensnark has quit [Ping timeout: 272 seconds] 01:10:14 -!- johlstei__ has joined ##crawl-dev 01:10:43 -!- oky has quit [Ping timeout: 260 seconds] 01:10:44 -!- zkyp has quit [Ping timeout: 260 seconds] 01:10:44 -!- geekosaur has quit [Ping timeout: 260 seconds] 01:10:44 -!- Jafet has quit [Ping timeout: 260 seconds] 01:10:44 -!- Unmovable has quit [Ping timeout: 260 seconds] 01:11:09 -!- herself has quit [Ping timeout: 260 seconds] 01:11:31 -!- LexAckson_ has joined ##crawl-dev 01:11:34 -!- Moredread has quit [Ping timeout: 272 seconds] 01:11:35 -!- Pluie has quit [Ping timeout: 272 seconds] 01:11:35 -!- Grunt has quit [Ping timeout: 272 seconds] 01:11:35 -!- MakMorn has quit [Ping timeout: 272 seconds] 01:11:38 -!- Grunt_ has joined ##crawl-dev 01:11:40 -!- LexAckson has quit [Ping timeout: 272 seconds] 01:11:40 -!- y2s82 has quit [Ping timeout: 272 seconds] 01:11:48 -!- simmarine has quit [Read error: Connection reset by peer] 01:11:49 -!- johlstei_ has quit [Ping timeout: 260 seconds] 01:11:49 -!- tgummerer has quit [Ping timeout: 260 seconds] 01:12:06 -!- pentax has quit [Read error: Connection reset by peer] 01:12:40 -!- MakMorn has joined ##crawl-dev 01:12:54 -!- qoala has quit [Quit: Abscond!] 01:13:08 -!- markgo has quit [Ping timeout: 272 seconds] 01:13:59 -!- Quashie_ has quit [Ping timeout: 260 seconds] 01:13:59 -!- magicpoints has quit [Ping timeout: 260 seconds] 01:14:12 -!- magicpoints has joined ##crawl-dev 01:14:53 -!- unpaidbill has quit [Ping timeout: 260 seconds] 01:14:58 -!- varmin has joined ##crawl-dev 01:15:14 -!- geekosaur has joined ##crawl-dev 01:15:53 -!- imantor has quit [Ping timeout: 260 seconds] 01:19:03 -!- Dynast has quit [Quit: Page closed] 01:22:28 -!- unpaidbill has quit [Remote host closed the connection] 01:23:35 -!- Krakhan has quit [Ping timeout: 272 seconds] 01:25:47 -!- WereVolvo has quit [Read error: Connection reset by peer] 01:27:15 -!- Jafet has quit [Changing host] 01:28:57 -!- Mazed has quit [Ping timeout: 265 seconds] 01:30:31 -!- Kalir has quit [Changing host] 01:37:21 -!- varmin has quit [Ping timeout: 260 seconds] 01:38:53 -!- heteroy has quit [Ping timeout: 255 seconds] 01:40:09 -!- Adeon has quit [Ping timeout: 260 seconds] 01:40:40 -!- Adeon has joined ##crawl-dev 01:40:52 -!- herself has quit [Ping timeout: 240 seconds] 01:47:53 !lm * uniq=gloorx_vloq 6003 -tv 01:47:54 6003. PlateCaptain, XL27 GrAr, T:128353 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 01:49:11 -!- Jafet has quit [Quit: Quit] 01:49:15 -!- LexAckson_ has quit [Read error: Connection reset by peer] 01:49:39 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:50:09 -!- Jafet has quit [Changing host] 01:50:09 -!- varmin has joined ##crawl-dev 01:52:21 -!- Jafet has quit [Client Quit] 01:55:45 -!- Jafet has quit [Client Quit] 02:00:37 -!- markgo` has quit [Ping timeout: 260 seconds] 02:01:06 -!- Guest36946 has quit [Ping timeout: 250 seconds] 02:02:02 -!- jarpiain has joined ##crawl-dev 02:05:55 -!- fridurmus has quit [*.net *.split] 02:05:55 -!- _miek has quit [*.net *.split] 02:05:55 -!- part has quit [*.net *.split] 02:05:56 -!- lessens has quit [*.net *.split] 02:05:57 -!- Finwe^ has quit [*.net *.split] 02:05:57 -!- figging_ has quit [*.net *.split] 02:05:57 -!- wmbt has quit [*.net *.split] 02:05:57 -!- lessens_ is now known as lessens 02:09:20 -!- ussdefiant has quit [Ping timeout: 250 seconds] 02:10:42 -!- Z_LAMP has quit [Ping timeout: 245 seconds] 02:11:04 -!- Mazed has quit [Ping timeout: 250 seconds] 02:14:24 -!- us17 has quit [Ping timeout: 246 seconds] 02:18:51 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-1594-g53c19c4 (34) 02:21:36 -!- part_ is now known as part 02:21:51 -!- Kintak has quit [Ping timeout: 272 seconds] 02:24:43 -!- Mazed has quit [Ping timeout: 256 seconds] 02:26:18 -!- Whistling_Beard has quit [Ping timeout: 246 seconds] 02:28:02 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:28:44 -!- Patashu has joined ##crawl-dev 02:29:39 -!- Amnesthesia is now known as Amnesthesia|Else 02:36:38 -!- _Jordan_ has quit [Quit: Leaving] 02:45:25 -!- Mazed has quit [Ping timeout: 255 seconds] 02:45:56 -!- ElanMorin has joined ##crawl-dev 02:57:44 -!- Whistling_Bread has quit [Ping timeout: 245 seconds] 02:58:52 -!- rossi_ has quit [Ping timeout: 240 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Smaller, Faster, Easier. http://miranda-ng.org/] 06:37:57 -!- Mazed has quit [Ping timeout: 246 seconds] 06:39:33 -!- mizu_no_oto has quit [Ping timeout: 244 seconds] 06:40:26 -!- pentax has quit [Quit: ヒーロー見参!] 06:46:44 -!- Lasty has quit [Quit: Leaving.] 06:47:22 -!- Whistling_Bread has quit [Ping timeout: 245 seconds] 06:47:35 -!- Lasty has joined ##crawl-dev 06:51:27 -!- Lasty has quit [Client Quit] 06:51:52 -!- mizu_no_oto has quit [Ping timeout: 250 seconds] 06:54:30 -!- Marbit has joined ##crawl-dev 06:57:43 -!- wheals has joined ##crawl-dev 06:59:33 -!- Mazed has quit [Ping timeout: 265 seconds] 07:01:29 -!- rossi_ has quit [Ping timeout: 265 seconds] 07:03:59 -!- heteroy has quit [Ping timeout: 245 seconds] 07:05:18 -!- AGinsberg has quit [Write error: Connection reset by peer] 07:05:54 -!- debo has quit [Ping timeout: 265 seconds] 07:06:51 -!- mizu_no_oto has quit [Ping timeout: 272 seconds] 07:07:14 !lm * uniq=gloorx_vloq 6003 -tv 07:07:15 6003. PlateCaptain, XL27 GrAr, T:128353 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 07:08:32 -!- Marbit_ has joined ##crawl-dev 07:09:07 -!- Marbit has quit [Ping timeout: 246 seconds] 07:09:28 !tell Grunt it's that gloorx didn't have a taunt, right 07:09:28 wheals: OK, I'll let grunt know. 07:09:46 i guess maybe i broke torment casting 07:11:18 hm, np 07:11:22 s/p/o 07:17:37 -!- Brannock has joined ##crawl-dev 07:17:44 -!- lessens has quit [Ping timeout: 245 seconds] 07:20:17 -!- Mazed has quit [Ping timeout: 260 seconds] 07:21:42 -!- hauzer has quit [Client Quit] 07:23:01 -!- Patashu has quit [Ping timeout: 258 seconds] 07:27:36 -!- Whistling_Beard has quit [Ping timeout: 244 seconds] 07:29:18 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:39:27 -!- fridurmus_ has quit [Remote host closed the connection] 07:41:16 -!- Mazed has quit [Ping timeout: 250 seconds] 07:41:31 -!- wheals has quit [Ping timeout: 255 seconds] 07:41:36 -!- demiskeleton has quit [Quit: Leaving] 07:42:58 -!- FtShkAway is now known as FatShack 07:48:19 -!- Marbit_ has quit [Ping timeout: 246 seconds] 07:55:30 -!- Lightli has joined ##crawl-dev 07:57:29 horrible idea of the day: a vault based off of pacman 07:57:29 Lightli: You have 3 messages. Use !messages to read them. 07:57:32 !messages 07:57:38 (1/3) PleasingFungus said (22h 44m 22s ago): you do not - you now only have 'chunk of flesh' and 'mutagenic chunk of flesh', rather than one (or more than one!) stack per species. 07:57:38 !messages 07:57:38 (1/2) PleasingFungus said (22h 43m 48s ago): contaminated chunks were removed in 0.15, but there's still weird code that uses the 'contamination ratio' of a piece of meat, based on your level of gourmand (from species or amulet). it's weird and should probably be refactored. 07:57:40 !messages 07:57:40 (1/1) PleasingFungus said (22h 40m 33s ago): apparently it was refactored! 08:02:13 -!- Mazed has quit [Ping timeout: 244 seconds] 08:04:48 -!- debo has joined ##crawl-dev 08:06:00 -!- ackack has joined ##crawl-dev 08:08:30 -!- fridurmus has quit [Remote host closed the connection] 08:13:04 -!- Lawman0 has quit [Ping timeout: 244 seconds] 08:18:13 -!- fridurmus has quit [Remote host closed the connection] 08:19:22 -!- heteroy has quit [Ping timeout: 265 seconds] 08:23:44 -!- Mazed has quit [Ping timeout: 250 seconds] 08:24:10 -!- PleasingFungus has joined ##crawl-dev 08:24:45 -!- CKyle has joined ##crawl-dev 08:25:02 -!- scummos__ has quit [Read error: Connection reset by peer] 08:41:38 -!- greensna1k is now known as greensnark 08:44:58 -!- Mazed has quit [Ping timeout: 255 seconds] 08:48:23 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 08:48:59 -!- Cryp71c has joined ##crawl-dev 08:53:22 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 08:55:09 -!- fridurmus has quit [Remote host closed the connection] 08:56:30 -!- siepu has quit [Quit: Leaving] 08:56:48 -!- Fenri has quit [Quit: Page closed] 08:57:09 -!- PleasingFungus has joined ##crawl-dev 08:58:08 -!- Pacra has quit [Quit: welp cya] 08:58:41 -!- LexAckson has joined ##crawl-dev 08:58:49 -!- elliptic has quit [Quit: Leaving] 09:00:11 -!- LexAckson_ has joined ##crawl-dev 09:01:12 -!- elliptic has joined ##crawl-dev 09:02:01 -!- bmfx has quit [Quit: Lost terminal] 09:03:12 -!- LexAckson has quit [Ping timeout: 245 seconds] 09:06:04 -!- Mazed has quit [Ping timeout: 244 seconds] 09:19:37 -!- Quashie__ has quit [Ping timeout: 255 seconds] 09:20:01 -!- Taraiph has quit [Ping timeout: 246 seconds] 09:24:21 -!- okay is now known as oky 09:27:16 -!- Mazed has quit [Ping timeout: 255 seconds] 09:30:20 A post on the Tavern got me thinking: does it make sense to prorate you/ally damage when determining god kill conducts, particularly for gods who don't reward ally kills? 09:30:20 We already prorate XP on this basis 09:31:03 so it'd be consistent. 09:31:25 *especially* for gods that don't reward ally kills. 09:32:00 Right, that's my point 09:32:14 We currently make "last-hitting" matter for peity, but not for XP 09:32:16 -!- wheals has joined ##crawl-dev 09:32:24 I think it might make sense to make last-hitting never matter 09:32:29 oh. sure, yes, of course. 09:32:33 it's just no one's implemented it. 09:32:35 afaik. 09:32:49 the messaging would probably be the trickiest part. 09:32:56 Right, so I'm just checking there's no opposition to the idea 09:33:06 I really doubt there would be. 09:33:13 i really don't understand why some gods don't accept ally kills anyway 09:33:24 The messaging is already handled by the god conduct-handling, I would implement it when we're determining which conduct was done. 09:33:57 wheals: I'd also accept that solution. 09:34:14 mm. as I was saying when this same subject was discussed at length last night, part of the problem is communicating to the player what's going on. 09:34:28 Though I think there's some flavor to the idea that some gods like you do to shit yourself 09:34:35 I didn't realize this came up last night 09:34:38 it did! 09:34:40 check the logs 09:34:43 awrighty 09:34:46 though even a poorly-communicated solution that doesn't include last-hitting would probably be better than the current situation 09:34:48 for example, i think trog doesn't accept ally kills, even though he gives them and gives abjure protection? 09:35:07 yeah 09:35:43 -!- meatpath has quit [Ping timeout: 260 seconds] 09:36:14 -!- Grunt_ is now known as Grunt 09:37:02 I don't think that's a contradiction 09:38:01 re Gloorx - zero damage outside of that one melee hit??? 09:38:16 too wimpy imo, but parrow might be broken against Gr right now. 09:38:23 I mean there are two ways to look at that: 1) you paid piety for the servants, so it doesn't make sense that you'd get piety for their kills as well -- it'd be a discount! or 2) you already paid piety for the servants, so why do you have to pay more by losing the piety they steal from you? Just make the cost be higher up front! 09:38:31 imho don't balance gloorx off single fights 09:38:43 I certainly got dented pretty badly by my last gloorx fight 09:38:45 Grunt: well he was also missing almost all his ranged attacks because of dmsl 09:38:50 (and luck) 09:38:59 Gloorx generally is one of the scarier lords to me 09:39:18 I saw "The poison arrow hits you!" at least twice and do nothing. 09:39:20 -!- Hailey has quit [Quit: Petra is closed!] 09:39:27 well, 60+ ac 09:39:37 v0v 09:39:40 Gloorx's fast actions means things can get bad really fast 09:39:43 garg 2 stronk 09:39:52 -!- Twiggytwiggytwig has quit [Ping timeout: 258 seconds] 09:40:13 ok, trog does take collateral kills 09:42:29 heh. hard to have this conversation when no one seems exactly clear on what the current mechanics are 09:42:37 Anyway I agree that Gloorx is terrifying against many characters right now; I just think it seems odd that he can be completely useless at times. 09:43:25 PleasingFungus: which mechanics are we unclear about? 09:43:27 dith does not, though i don't know whether shadow kills are DID_KILL_* or DID_*_KILLED_BY_ALLY 09:43:29 Lasty_: which gods grant piety for what? 09:43:51 Grunt: that's the nature of monsters, especially spellcasting monsters. also, the nature of giving player races poison immunity 09:43:55 wheals: the former 09:43:57 PleasingFungus: ah. I mean, it can be looked up in godconduct.cc, of course, even though it's not great code. :p 09:44:15 -!- ontoclasm has joined ##crawl-dev 09:44:17 Gloorx Vloq (15&) | Spd: 20 | HD: 16 | HP: 350 | AC/EV: 10/10 | Dam: 45 | 05demonic, 10doors, fighter, evil, see invisible, lev | Res: 13magic(immune), 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 12453 | Sp: poison arrow (3d23), miasma breath (3d13), s.torment, b.draining (3d23), dispel undead (3d25) | Sz: Large | Int: high. 09:44:17 %??gloorx vloq 09:44:22 * wheals waits for someone to refactor god code... 09:44:31 !refactor wheals 09:44:36 Gr isn't just poison immune... also miasma immune and torment resistant without being undead 09:44:46 the ideal anti-gloorx species 09:45:11 also, you don't face gloorx on his own all that often i think? 09:45:25 scrying seemed to give him an advantage in not having execs on his tail 09:45:53 wheals: well, execs weren't at all dangerous to him with those defenses anyway 09:45:57 In terms of ally kills of living things, notably Veh rewards no ally kills, Dith, and Trog reward only non-undead-ally kills, yred and kiku reward only undead-ally kills . . . 09:46:12 in the case of Trog, presumably that's because you shouldn't have undead servants under Trog . . . 09:46:13 it is true that the execs can be dangerous to some chars though 09:46:20 but there's still the spear of the bonito 09:46:30 botono 09:46:36 good improvisation, tho 09:46:40 haha spear of the bonito 09:46:56 Sounds delicious. 09:47:22 -!- Cryp71c has quit [Ping timeout: 250 seconds] 09:47:27 a beautiful typo 09:47:31 I'm not really sure we gain anything from distinguishing between "undead ally kills" and "other ally kills" 09:47:35 Nor I 09:47:46 The logged conversation from last night didn't enlighten me about this topic. :D 09:47:48 i guess the idea is some y/k flavour? 09:47:49 rip 09:48:03 wheals: probably 09:48:04 wheals: it's terrible flavor, tho 09:48:08 yup 09:48:25 -!- Mazed has quit [Ping timeout: 256 seconds] 09:48:42 anyway, now that veh supports a summon, you should definitely get piety for kills 09:48:56 not that the summon needs a boost :p 09:48:59 supports a summon again, i guess :) 09:49:24 -!- SSG has quit [Ping timeout: 246 seconds] 09:51:32 -!- heteroy has quit [Ping timeout: 244 seconds] 09:52:00 I'm having a hard time deciding whether I think last-hitting determining did_conduct or the exact lists of conducts are the problem to tackle. . . . 09:52:29 I'm a little inclined to aim for the former, but it also has more potential to cause problems 09:56:06 (such as the messaging confusion PF mentioned) 09:57:15 eh. I think the messaging wouldn't be worse than the behavior is now, probably. 09:58:32 Agreed, but what I'm pondering is whether the possibility of the messaging being slightly more confusing might dispose me towards addressing the issue by making (more|all) killing-liking gods support (more|all) ally kills. 09:58:52 -!- ldf has quit [Ping timeout: 265 seconds] 10:03:48 -!- _D_ has quit [Quit: Lost terminal] 10:05:55 -!- debo has quit [Read error: No route to host] 10:09:04 PF: did you see my post in the Tavern thread about shields? 10:09:29 i wonder wheter speed_type and enchant_retval are the only unused enums in enum.h 10:09:53 -!- Mazed has quit [Ping timeout: 272 seconds] 10:10:28 actor_type is used in is_player but i'm not sure why that method isn't just virtual 10:10:44 -!- debo has joined ##crawl-dev 10:11:35 !messages 10:11:36 No messages for TZer0. 10:12:20 Lasty_: I didn't! am planning to check on the thread a little later, when I'm more awake 10:12:26 fair nuff 10:13:00 Overall I like the proposal, though there's a detail I'm concerned about. 10:13:08 I'll let you read the post in your own time tho 10:13:22 -!- ussdefiant has joined ##crawl-dev 10:19:06 -!- theTower has joined ##crawl-dev 10:20:05 %git 56039370 10:20:05 07haranp02 * 560393701831: Redid multidrop as a delay instead of an activity. There might be bugs. The only "real" activity left is ACT_MACRO - ACT_RUNNING and ACT_TRAVEL still get set temporarily but will hopefully be nuked soon. Important side effect: you are now slightly more vulnerable when multidropping (as you_are_delayed() will be true.) 10(8 years ago, 10 files, 75+ 122-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=560393701831 10:20:14 i think that's still true 10:20:22 in that you get 5 less melee evasion 10:20:38 same's true for eating, right? 10:20:58 i think so, but eating isn't an interface convenience :P 10:21:34 heh 10:21:41 dear god i guess this is true if you're doing a macro too? 10:22:37 <|amethyst> it's not true for running/resting/travel anymore 10:22:45 hmm, I think I'll make the cancellation miscast also drain some mp 10:22:46 <|amethyst> !source player::melee_evasion 10:22:47 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;hb=HEAD#l6516 10:22:54 yeah, there's a check that your delay isn't running-like 10:22:55 (I wonder if that'd be a good idea for the potion, too) 10:22:56 <|amethyst> see the !delay_is_run(current_delay_action()) 10:23:37 <|amethyst> though I don't see anything about macros there 10:23:50 aren't macros delays? 10:23:52 <|amethyst> yes 10:23:54 <|amethyst> I mean 10:24:00 <|amethyst> I would guess that macros do cause the penalty 10:24:30 -!- Twiggytwiggytwig has quit [Ping timeout: 255 seconds] 10:25:23 !!! 10:25:26 That seems really bad. 10:25:26 |amethyst, btw, would it break anything to remove actor::atype() and make ::is_player and ::is_monster virtual? or is it just the way it is for historical reasons? 10:26:20 -!- Morg0th has quit [Quit: leaving] 10:26:52 -!- Lightli has quit [Ping timeout: 246 seconds] 10:27:14 !learn add lasty_to_do fix fatal macro-do-last-action bug; remove last-hitting for piety 10:27:15 lasty to do[2/2]: fix fatal macro-do-last-action bug; remove last-hitting for piety 10:27:34 -!- Taraiph has quit [Ping timeout: 246 seconds] 10:27:54 <|amethyst> wheals: efficiency mostly 10:28:09 <|amethyst> wheals: since virtual prevents inlining 10:28:43 <|amethyst> wheals: and we do is_monster() checks inside tight loops 10:29:06 but it just calls atype(), which is itself virtual? or does compiler optimisation come into play here 10:29:19 <|amethyst> oh... 10:29:30 <|amethyst> that's dumb 10:30:17 -!- cribozai has quit [Ping timeout: 265 seconds] 10:30:57 <|amethyst> so yeah, eliminating atype() and making is_player() virtual would be better than the current situation 10:31:14 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 10:31:22 ...make atype a variable (set on construction)? 10:31:26 <|amethyst> it would be faster still to have a actor_type data member 10:31:27 <|amethyst> yeah 10:31:45 !optimise |amethyst 10:31:51 -!- gammafunk has joined ##crawl-dev 10:31:51 -!- gammafunk has left ##crawl-dev 10:31:55 -!- gammafunk has joined ##crawl-dev 10:32:00 .crushed 10:32:01 59. Vhaine the Fetichist (L14 DDAr of Elyvilon), blasted by an octopode crusher (iron shot) on Depths:1 (co_window_cross_2) on 2014-10-20 16:21:27, with 68935 points after 29640 turns and 3:15:24. 10:32:04 .gmap 10:32:07 could making is_player a variable directly work too 10:32:11 66. lallenlowe the Thrower (L13 MiBe of Trog), mangled by a catoblepas on Lair:3 (gammafunk_lair_enchanted_lake) on 2014-10-20 17:02:53, with 26735 points after 19144 turns and 1:11:00. 10:32:23 <|amethyst> wheals: then you can't do the asserts 10:33:21 true, and i guess there's no difference in efficiency if it gets inlined 10:33:26 or very little 10:34:19 <|amethyst> hm 10:34:27 <|amethyst> going to try benchmarking this 10:34:36 edlothiol: Are you aware of any problem with webtiles-changes where the game is slow to load? I've noticed it on johnstein's dbro test server 10:34:52 -!- st_ has quit [Read error: Connection reset by peer] 10:35:22 -!- st_ has joined ##crawl-dev 10:35:31 -!- BigBluFrog has quit [Quit: Page closed] 10:37:24 !lg * kmap~~swamp_vile|geh_h|coc_h|dis_h|man_abyss_rune|in_review|caniforms|tendril_c|shoals_rune_alt 10:37:25 802. BimmyLee the Severer (L14 MiGl of Okawaru), slain by a guardian serpent on Lair:8 (hangedman_lair_tendril_chambers) on 2014-10-23 11:09:19, with 53952 points after 16041 turns and 1:33:03. 10:37:45 Hmm, perhaps being in a freezing/flaming cloud could ban potion/scroll usage. 10:37:48 !lg * kmap~~tendril_chamb s=killer 10:37:49 238 games for * (kmap~~tendril_chamb): 80x a wolf spider, 43x a guardian serpent, 39x a black mamba, 38x a spiny frog, 34x a red wasp, a yellow wasp, a redback, a wyvern, a spider 10:37:49 -!- johnstein has quit [Excess Flood] 10:37:57 -!- johnstein has joined ##crawl-dev 10:38:00 wolf spider (16s) | Spd: 15 | HD: 11 | HP: 44-65 | AC/EV: 3/10 | Dam: 25, 1508(poison:22-44) | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 09poison | XP: 565 | Sz: Medium | Int: insect. 10:38:00 %??wolf spider 10:38:04 spiny frog (08F) | Spd: 12 (swim: 60%) | HD: 7 | HP: 28-48 | AC/EV: 6/9 | Dam: 2608(poison:14-28) | amphibious, cold-blooded | Res: 06magic(20), 03poison, 12drown | Chunks: 09poison | XP: 407 | Sz: Medium | Int: reptile. 10:38:04 %??spiny frog 10:38:18 but I'm thinking the saved white space at the top may be worth the trade off 10:38:21 huh 10:38:39 ? 10:38:48 !lg cv>=0.15 place=d:8 s=kmap 10:38:48 15 games for gammafunk (cv>=0.15 place=d:8): 14x, st_stairs_12 10:38:53 !lg cv>=0.15 place=lair:8 s=kmap 10:38:54 3 games for gammafunk (cv>=0.15 place=lair:8): 3x 10:38:57 !lg * cv>=0.15 place=lair:8 s=kmap 10:38:58 789 games for * (cv>=0.15 place=lair:8): 371x, 77x hangedman_lair_tendril_chambers, 60x evil_forest, 46x minmay_lair_end_enchanted_forest, 39x minmay_lair_end_frog_pond, 34x hangedman_lair_in_review, 31x evilmike_catoblepas_cave, 26x guppyfry_lair_end_dragon, 25x wormcave, 20x grunt_lair_end_beastmaster, 9x uniq_snorg, 9x special_room; special_room_jelly, 7x uniq_rupert, 5x special_room; special_r... 10:39:22 I guess that end is harder than most, but one of them has to be the hardest? 10:39:36 I really like it anyhow 10:40:14 even if it wasn't the hardest the swarm of fast monsters is inherently going to get more kills than most 10:40:28 wheals: Grunt: huh? and ? wasn't directed at me was it? 10:40:48 no, i didn't realise wolf spiders were that strong 10:40:59 ah ok 10:41:01 !lg wheals ikiller=wolf_spider 10:41:01 1. wheals the Carver (L12 HuSu of The Shining One), mangled by a wolf spider (kmap: minmay_lair_venomous_thicket) on Lair:2 on 2014-09-09 19:03:30, with 13897 points after 19878 turns and 0:41:16. 10:41:05 I might only make it place one wolf spider, though 10:41:07 wolf spiders are p rude. 10:41:08 -!- tabstorm has joined ##crawl-dev 10:41:14 !lg PleasingFungus ikiller=wolf_spider 10:41:15 No games for PleasingFungus (ikiller=wolf_spider). 10:41:15 !send PleasingFungus warg spiders 10:41:16 I always knew I always underestimated them 10:41:16 Sending warg spiders to PleasingFungus. 10:41:21 aaaaa 10:41:32 no, those are warg ants 10:41:40 !lg wheals place=lair:8 s=kmap 10:41:41 20 games for wheals (place=lair:8): 10x, 3x wormcave, 2x evil_forest, 2x minmay_lair_end_frog_pond, minmay_lair_end_enchanted_forest, minmay_slime_entry_eyes, special_room; special_room_mythical_zoo 10:41:46 ...wormcave 10:41:47 of course 10:41:56 fr call canine familiar gets wolf spiders 10:42:06 !banish theTower 10:42:07 theTower casts a spell. theTower is devoured by a tear in reality! 10:42:09 !lg . place=lair:8 s=kmap 10:42:09 9 games for gammafunk (place=lair:8): 7x, evil_forest, guppyfry_lair_end_dragon 10:42:22 !lg . lair:8 s=map 10:42:23 7 games for Grunt (lair:8): 5x, evil_forest, due_jungle_book 10:42:25 !lg . lair:8 s=kmap 10:42:25 7 games for Grunt (lair:8): 5x, guppyfry_lair_end_dragon, minmay_lair_end_enchanted_forest 10:42:36 !lg hangedman lair:8 s=kmap 10:42:37 5 games for hangedman (lair:8): 5x 10:42:44 -!- scummos__ has quit [Ping timeout: 245 seconds] 10:43:58 hmmm, do I have to copy this djinni special case if I'm giving another miscast mp draining 10:44:17 probably yeah, just leave it in TAG_MAJOR 10:45:28 ... we really should bump TAG_MAJOR sooner or later 10:45:38 34 10:45:39 forever 10:45:41 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 36.0a1/20141017030201]] 10:46:05 but if depths wasn't enough to prompt it, what is 10:46:19 tags.cc reaching critical mass??? 10:46:25 !lg . 10:46:26 2329. gammafunk the Caller (L8 HESu of Sif Muna), quit the game on Lair:2 on 2014-10-23 15:45:58, with 1035 points after 3307 turns and 0:24:07. 10:46:34 dang, mistyped 10:46:38 had to quit 10:47:02 !lg . -log 10:47:02 2329. gammafunk, XL8 HESu, T:3307: http://dobrazupa.org/morgue/gammafunk/morgue-gammafunk-20141023-154558.txt 10:48:19 necronomicon, 2 each blink, fear, |pois, what a shame 10:48:23 !learn add gammafunk dang, mistyped had to quit 10:48:24 gammafunk[10/10]: dang, mistyped had to quit 10:48:24 only food was bad 10:49:13 if only the conjurations nerf from horrorified didn't have the weak attached to it, it might be a good conj miscast 10:49:20 <|amethyst> !learn edit gammafunk[10] s/faun/fan/ 10:49:20 gammafunk[10/10]: dang, mistyped had to quit 10:49:27 <|amethyst> !learn edit gammafunk[10] s/fank/funk/ 10:49:27 gammafunk[10/10]: dang, mistyped had to quit 10:49:33 ... 10:49:46 |amethyst: third time is the charm? 10:49:46 Grunt: COMPILE_CHECK(NUM_TAG_MINORS < 256); 10:50:08 wheals: aha................... 10:50:08 (uh, getting a vision of the great planes of raw power one accesses with every cast and being scared?) 10:50:23 i guess that minor tag is saved in an unsigned char 10:50:28 !learn edit gammafunk[1] s/gammfunk/gammafunk/ 10:50:28 No change: regex `gammfunk` does not match `TODO: make monster color inherit when possible, grand avatar movement bug, monster ranged always going through allies` 10:50:32 !learn edit gammafunk[10] s/gammfunk/gammafunk/ 10:50:33 gammafunk[10/10]: dang, mistyped had to quit 10:50:38 so if someone reaches that and forgets to save it differently...... 10:50:51 ??doh 10:50:51 |amethyst[1/14]: <|amethyst> doh 10:50:57 -!- Z_LAMP has quit [Ping timeout: 244 seconds] 10:51:22 -!- Mazed has quit [Ping timeout: 240 seconds] 10:52:15 wolf (15h) | Spd: 17 | HD: 4 | HP: 15-30 | AC/EV: 4/15 | Dam: 12 | sense invisible | Res: 06magic(20) | XP: 170 | Sz: Medium | Int: animal. 10:52:15 %??wolf 10:52:21 hound (08h) | Spd: 15 | HD: 3 | HP: 10-23 | AC/EV: 2/13 | Dam: 6 | sense invisible | Res: 06magic(10) | XP: 42 | Sz: small | Int: animal. 10:52:21 %??hound 10:52:42 I really think wolf on not-light like that is maybe bad 10:52:51 ??glyph 10:52:52 glyph ~ glyphs[1/2]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 10:53:00 warg (16h) | Spd: 13 | HD: 5 | HP: 23-42 | AC/EV: 4/12 | Dam: 18 | sense invisible | Res: 06magic(40), 03poison | XP: 165 | Sz: Large | Int: animal. 10:53:00 %??warg 10:53:13 -!- TwistedSage has quit [Ping timeout: 255 seconds] 10:53:26 (right, todo: orc raiders....) 10:53:38 hrm, green is possible 10:53:41 target_as_monster()->forget_random_spell(); 10:53:44 we have no green h 10:53:45 ...this exists??? 10:54:27 <|amethyst> haha 10:54:56 yes it's very important!! 10:55:14 forget_forget_radom_spell() 10:55:18 s/radom/random/ 10:55:20 rip 10:55:42 I... I just thought divinations miscasts on monsters used antimagic... 10:57:52 <|amethyst> so the atype thing makes no real difference performancewise 10:57:58 |amethyst: hm 10:58:03 |amethyst: something else causing issues perhaps? 10:58:06 <|amethyst> however, the current situation is silly so I think I'll do it anyway 10:58:12 <|amethyst> Grunt: ? 10:58:45 this is unrelated to webtiles-changes 10:58:46 <|amethyst> Grunt: I was looking at this because wheals asked why it even existed 10:58:48 <|amethyst> yeah 10:59:27 gonna try hog->green and wolf->lightmagenta 10:59:35 |amethyst: and we were speculating about performance, so perhaps something else in the chain is the bottleneck :) 10:59:41 I probably proposed this before but Grunt make some silly objection about "green pigs" 10:59:51 !send gammafunk death hogs 10:59:51 Sending death hogs to gammafunk. 10:59:57 no those would be purple I guess... 11:00:02 except purple h is already taken 11:00:11 yeah 11:00:19 hence lightmagenta, the bold is nice 11:00:21 death h 11:00:39 <|amethyst> hm 11:00:49 -!- Z_LAMP has quit [Client Quit] 11:00:58 I "died" for two reasons: first somehow not noticing the back of white h since I was focused on the lightgreen r, then mistyping when I ment to move back to stairs 11:01:10 s/back/pack/ 11:01:10 please buff hell hogs into meaningfulness before making more h 11:01:23 more h? 11:01:25 these are h 11:01:33 -!- atboiler is now known as Ratboiler 11:01:34 maybe remove hell hogs 11:01:39 and demon poly 11:01:47 <|amethyst> I guess one reason to have it non-virtual is so that ASSERT(this) does something; since calling a virtual method on a NULL is likely to segfault (or such) before it gets that far 11:01:51 and holy swine? 11:01:53 gammafunk: the game is on a separate page so, it could be slower to load because of that... OTOH the javascript minification should mitigate that, though I don't know if that's enabled on DBRO and can't check because DBRO is down (cc johnstein) 11:01:56 yes please 11:02:03 wheals: Grinder the demonic crawler objects to this suggestion...... 11:02:04 <|amethyst> not really sure which direction I want to change it in 11:02:18 DBRO is down? 11:02:18 edlothiol: ah, interesting 11:02:24 |amethyst, calling a non-virtual methods on a NULL won't segfault? 11:02:39 if only pleasingfungus were here, maybe hell hogs could get the explosive powder I discussed with him 11:02:42 edlothiol: I saw your js requirements, but I'm not sure if I have them all on my system 11:02:44 I may not be running it minified 11:02:46 Grinder the hellephant trunk-slaps Grunt! 11:02:49 <|amethyst> wheals: it's UB, but usually not until it actually tries accessing a data member 11:02:55 Grinder the Executioners hits wheals!!!!!!!!!!! 11:02:56 johnstein: yeah getting that going would be great for testing 11:02:56 er 11:03:01 wow plural polymorph...... 11:03:13 big slime creatures have that 11:03:15 johnstein: it's dev.berotato.org:8081, isn't it? 11:03:18 <|amethyst> wheals: since it's essentially just passing NULL as a function parameter 11:03:19 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:03:23 ??dbro 11:03:23 dbro[1/3]: The development wing of CBRO. ssh to dev.berotato.org user: dev same ssh keys as cbro (http://crawl.beRotato.org/crawl/keys). Currently serving mediocre crawl dev versions and Dwarf Fortress (running in TEXT mode) Set your terminal size to 80x25 (!) and ensure you are using UTF-8 character set. 11:03:27 ??dbro[2 11:03:28 dbro[2/3]: Combined gamelog (from all DF games on the server) currently being announced in ##crawl-df 11:03:30 ??dbro[3 11:03:30 dbro[3/3]: Also available in webtiles form at http://dev.berotato.org:8081 11:03:32 <|amethyst> wheals: whereas virtuals have to dereference the pointer to even know which method to call 11:03:33 it is edlothiol. I'm looking into it no 11:03:35 now 11:04:23 i guess segfaulting isn't too bad since the crash log usually tells us what's up 11:04:30 <|amethyst> yeah, I was just thinking that 11:04:41 !lm * crash~~ASSERT(this) 11:04:41 No milestones for * (crash~~ASSERT(this)). 11:04:55 !lm * crash~~ASSERT\(this\) 11:04:56 No milestones for * (crash~~ASSERT(this)). 11:04:56 looks like use_minified is definitely false 11:05:00 danig it, now I forget what I was going to ask people 11:05:00 http://crawl.berotato.org/crawl/dev/config.toml 11:05:25 gammafunk, you were going to ask whether everybody agreed that making xxx a monster-only spell makes sense 11:05:57 wheals: a what 11:06:11 -!- dtsund has joined ##crawl-dev 11:06:59 <|amethyst> make a monster-only spell that summons players 11:07:02 xxx is a fine spell for anyone who plays a pure summoner 11:07:09 <|amethyst> not player illusions, but actual players from nearby games 11:07:25 nearby as in servers or as in we check ip addresses 11:07:31 it's almost like... 11:07:34 i was jokin!!! 11:07:36 <|amethyst> same server, same level 11:07:41 wheals: I'm still angry about it though 11:07:48 <|amethyst> it turns you into a pillusion (under AI control), throws you into their game, and has you watch their game 11:07:52 I'm becoming the HULK 11:07:59 hmm 11:08:00 <|amethyst> if your pillusion dies in their game, you lose half your HP 11:08:02 * Grunt goads gammafunk on! 11:08:18 my summon miscast changes aren't nasty enough yet 11:08:20 <|amethyst> (or die in the real world^W^W^Wyour game) 11:08:21 ^w-keys activated 11:08:26 oh wait sif dang it 11:08:26 good Sequell 11:08:37 -!- radinms has quit [] 11:09:00 johnstein: also, set game_data_no_cache to false 11:09:00 the summons changes you proposed seem fine 11:09:13 -!- Xenobreeder_ has quit [Ping timeout: 246 seconds] 11:09:18 I'm not sure how much worse small aboms are than the 5 in practice, but they can't be very 11:09:25 small abomination (04x) | Spd: 7-15 | HD: 7 | HP: 12-42 | AC/EV: 0/0 | Dam: 23 | 07undead, evil | Res: 06magic(40), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 121 | Sz: Large | Int: plant. 11:09:25 %??small_abomination 11:09:25 edlothiol: ok. what effect does that have? 11:09:40 crimson imp (055) | Spd: 10 | HD: 3 | HP: 9-18 | AC/EV: 3/14 | Dam: 4 | 05demonic, 10weapons, 10items, 10doors, fly, regen | Res: 06magic(40), 05hellfire, 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 48 | Sp: blink | Sz: little | Int: normal. 11:09:40 %??crimson_imp 11:09:46 hrm, 23 damage is uh 11:09:48 |amethyst, that reminds me to implement xom summoning chaos champions for you, and you for chaos champions 11:09:51 that is a lot more than I thought 11:10:14 johnstein: it disables caching of game data 11:10:21 chaos champions are boring until I buff chaotic reflectionnnnnnn 11:10:30 give xom plane rend firsttttttttt 11:10:40 edlothiol: wouldn't that slow things down a bit? 11:10:48 is chaotic reflection using miscasts? 11:10:49 what is the practical benefit? 11:10:52 ??chaotic_reflection 11:10:53 I don't have a page labeled chaotic_reflection in my learndb. 11:11:14 ??chaos_champion 11:11:14 chaos champion[1/1]: 0.14 Xom Ds enemy class. Mediocre health and melee, gets nearly any weapon and super-rarely a chaos weapon. Very rare in regular pan spawn slot level setting. Casts {chaotic mirror} and {random bolt}. 11:11:16 johnstein: it slows things down if the caching is disabled 11:11:19 or does it prevent an outdated cache from affecting a new game? 11:11:21 ??chaotic_mirror 11:11:22 chaotic mirror[1/1]: A hex or charm from {chaos champion}s. Needs line-of-fire to a target, and to pass a flat 40% success rate, to apply a status to both the caster and the target. There are equal weights for slow, haste, might, berserk, paralysis, confusion, disintegration, petrify, agility, blink, sleep, and vulnerability (-MR), and an extra-low chance for ensnare. 11:11:35 johnstein: by "game data" I mean tile images and javascript 11:11:42 theTower: are you giving them miscasts effects through that or something? 11:11:48 no, no 11:11:56 oh I think I got my negatives reversed 11:12:15 no_cache = false means TRUE CACHE 11:12:17 I want to make it irresistable, not have equal weightings for those effects, and shove in some filler weak effects to compensate for the irres 11:12:38 ??summonings_miscast 11:12:38 summonings miscast[1/1]: 1: 5-13 dmg / spatial vortex / imp 2: 2-4 spatial vorts / common demon / 2-3 lesser 3: abomination / greater demon / 2-3 common / banish / hostile malign gateway 11:12:39 this requires me making it use durations/enchs instead of beams though so >_> 11:12:44 -!- Mazed has quit [Ping timeout: 245 seconds] 11:12:44 -!- ontoclasm has quit [Quit: Leaving.] 11:12:59 I don't remember why I defaulted game_data_no_cache to true, it seems like a bad idea 11:13:09 theTower: you replaced the 2-3 lesser with aboms at L2 summonings, yes? 11:13:13 correct 11:13:16 ok 11:13:18 sounds pre good 11:13:19 making it a direct_effect that calls a beam is pretty bad anyway 11:13:21 \imo 11:13:23 except for development 11:13:27 unknown monster: "spatial_vorte" 11:13:27 %??spatial_vorte 11:13:28 spatial vortex (10v) | Spd: 15 | HD: 6 | HP: 42-67 | AC/EV: 0/5 | Dam: 3012(distort) | 11non-living, lev | Res: 13magic(immune), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 165 | Sz: Large | Int: plant. 11:13:28 %??spatial_vortex 11:13:29 er, which is to say, the status quo 11:13:38 and the L3 abominations is replaced with worldbinders 11:13:41 there was a time when it cached game data across versions 11:13:48 <|amethyst> edlothiol: I think you were debugging problems (or potential problems) with out-of-date caches 11:13:52 "Desperate hands claw out from thin air!" 11:13:54 so someone switching between trunk and stable games got weird behavior 11:14:02 oh, weren't those also small aboms at L3, or where they large 11:14:07 unknown monster: "abomination" 11:14:07 %??abomination 11:14:11 they were small 11:14:14 ah, yeah 11:14:35 |amethyst: yeah 11:14:44 Clearly it should be other abyss monsters, like starcursed masses 11:15:09 theTower: that's the malign gateway 11:15:29 oh right 11:15:54 hrm, I guess summonings miscasts 11:16:01 edlothiol: what does "use_cdn" mean? 11:16:02 those are really a class that only show up through spells? 11:16:12 not sure if any hell effects use those 11:16:34 they do 11:16:38 edlothiol: also what is the diff between "no_cache" and "game_data_no_cache"? 11:16:52 the miscast schools not in hells are air, poison, transmutations, and translocations 11:17:00 johnstein: loads some JS libraries from CDNs instead of the webtiles server 11:17:01 also edlothiol and gammafunk, I don't know why DBRO was down 11:17:18 johnstein: now DBRO isn't running webtiles-changes anymore 11:17:19 fr: air hell 11:17:26 I restarted webtiles and it worked 11:17:28 <|amethyst> AKA "let third parties track your players" :) 11:17:35 sixfirhy, blizzard demon, . 11:17:49 smoke demons 11:18:05 raiju, shock serpent, lightning spire 11:18:17 titan 11:18:19 man the sky beast zombies will reck you 11:18:23 edlothiol: I'm really confused now 11:18:37 johnstein: well, me too ;) 11:18:52 but I think it's because I don't fully understand how webtiles works 11:18:57 johnstein restarts his server, now it's server World of Warcraft 11:19:00 *serving 11:19:15 since I had to always copy things over to the webserver folder in the chroot 11:19:26 obviously everything spawning in there should get rAir like rCorr in slime, and then there should just be random twisters on every floor 11:19:35 I ha assumed that webtiles was segregated from a rebuild 11:19:40 <|amethyst> johnstein: the trunk install scripts do that automatically 11:19:44 I rebuilt trunk last night 11:19:51 so that's what happened 11:20:04 -!- lrvs has quit [Ping timeout: 246 seconds] 11:20:06 I just didn't understand things well enough to anticipate it 11:20:18 -!- PleasingFungus has joined ##crawl-dev 11:20:22 all the other versions on DBRO are set up like experimental branches 11:20:25 !send PleasingFungus explosions 11:20:25 Sending explosions to PleasingFungus. 11:20:52 <|amethyst> johnstein: hm... you could find that section of the trunk installer and run that on the webtiles-changes branch 11:20:58 (btw speaking of explosions, when do we get "The ufetubus shatters! The blast of ufetubus fragments hits you.") 11:21:04 <_< 11:21:07 -!- tabstorm has quit [Ping timeout: 255 seconds] 11:21:09 hey pleasingfungus want to do that ignite poison thing next 11:21:22 -!- Kintak has quit [Ping timeout: 256 seconds] 11:21:26 well I just need to checkout webtiles-changes again and copy over the webserver files again 11:21:28 I can slip in explosive powder into a fire miscast too 11:21:39 I'll have to do it later since I'm at work on my phone 11:21:59 oh, uh 11:22:40 johnstein: you need to run make in webtiles-changes to get the minified JS 11:22:42 <|amethyst> johnstein: to keep it from happening again, in dbro's trunk installer script (dgamelaunch-config/chroot/sbin/install-trunk.sh ; you'll have to publish after editing it) remove the three lines in copy-data-files that refer to $WEBDIR 11:23:38 * PleasingFungus explodes! 11:23:39 <|amethyst> I need to do that soon so I can actually run webtiles-changes on the server 11:23:49 edlothiol: http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/webserver/config.toml;hb=webtiles-changes#l76 11:23:49 PleasingFungus rejoins the land of the living... 11:23:52 theTower: I still haven't decided what I want to do with ignite poison 11:23:53 shall I fix that? 11:24:00 not happy with any of my draft changes 11:24:12 |amethyst: ok. I will do that 11:24:14 does the ignite poison thing help us remove poisoned chunks 11:24:34 ya 11:24:44 edlothiol: so if I make webtiles-changes, THEN copy the webserver files, I'm ok? 11:24:55 oh right i remember it a bit 11:24:58 gammafunk: er, yeah, that'd be good 11:25:03 damage stuff based on how poisoned it is? 11:25:04 johnstein: yeah 11:25:10 -!- Ragdoll has joined ##crawl-dev 11:25:17 instead of nuking random monsters 11:26:01 03gammafunk02 07[webtiles-changes] * 0.15-a0-2348-g221cd83: Remove a spurious character in the WebTiles config 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=221cd83f6c6e 11:26:11 basically. my problem is making something that's distinct enough from inner flame and fireball, and also worth using 11:26:18 johnstein: and to be clear, the webserver files are *.py, devteam_crawl_accounts.txt and the contents of static/ and templates/ 11:27:01 yea. I've probably been sloppy copying them in the past 11:27:16 poisonous clouds into explodes-on-any-fire-use-clouds clearly helps that 11:27:33 three-cast-combo spells feel very silly 11:28:46 johnstein: |amethyst: would a install-webserver Makefile target be useful? 11:29:03 I think there sort of is one already? 11:29:08 in that make install does stuff 11:29:12 wrt the webserver 11:30:10 -!- Ahrin_ is now known as Ahrin 11:31:50 <|amethyst> edlothiol: hm... I'd probably just do a separate dgamelaunch-config subcommand 11:31:58 <|amethyst> edlothiol: also, installing all of templates is bad 11:32:15 <|amethyst> edlothiol: because that overwrites the server banner and footer 11:33:59 -!- Mazed has quit [Ping timeout: 245 seconds] 11:34:23 <|amethyst> edlothiol: also, it couldn't just install that to WEBDIR because the server's WEBDIR is different from crawl's 11:34:42 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 11:34:51 do we have an official stance wrt python3 and WebTiles? 11:35:14 <|amethyst> it would be nice if 2to3 worked 11:35:18 ok 11:35:22 <|amethyst> didn't someone submit patches for that? 11:35:28 <|amethyst> or was that you? 11:35:31 no 11:35:37 but i could look into it 11:35:56 <|amethyst> https://crawl.develz.org/mantis/view.php?id=9047 11:37:07 ok, maybe I can make those changes in webtiles-changes 11:37:12 if they're still relevant 11:37:17 -!- rossi_ has quit [Quit: WeeChat 1.0.1] 11:37:34 <|amethyst> edlothiol: though really in the long run I'll keep it as it currently is (trunk rebuild updates the webtiles server) and maybe add a SIGUSR1 to the install process 11:37:59 -!- Kalir has quit [Changing host] 11:38:01 <|amethyst> edlothiol: it's only short-term (while webtiles-server is not in trunk) that I don't want trunk updates to update the webserver 11:38:03 gammafunk: I'd personally even prefer python3 11:38:08 <|amethyst> s/-server/-changes/ 11:38:28 edlothiol: yeah, but I'm not sure what's available to all our server admins 11:38:53 gammafunk: exactly 11:39:38 <|amethyst> 3.1 on CSZO, 3.2 on CAO 11:39:44 <|amethyst> they're not installed now, but could be 11:39:47 <|amethyst> hm 11:39:51 -!- heteroy has quit [Ping timeout: 258 seconds] 11:40:10 |amethyst: yeah, ok, though I hope the ability to run the server from a different branch would remain 11:40:24 <|amethyst> edlothiol: hm 11:40:51 <|amethyst> edlothiol: Yeah, that shouldn't be too hard 11:41:00 I did convert all of webtiles to python3 once, it wasn't a lot of work, though it's probably very outdated now 11:41:25 <|amethyst> instead of just commenting it out, I'll add something to the dgl-config config saying which branch to use for the server 11:41:47 <|amethyst> then both the trunk and stable/exp installers will check whether the current branch equals that one, and install the server if it does 11:42:15 that seems good 11:42:46 PleasingFungus: QDA wearer spotted.... have you seen anyone with hda yet? 11:42:59 <|amethyst> it would also be nice to generalise the trunk vs stable/expl thing and allow building other branches as 'trunk-like' 11:43:05 <|amethyst> with optional save transfers etc 11:43:14 -!- bonghitz has quit [Remote host closed the connection] 11:43:18 <|amethyst> though I probably wouldn't use it 11:44:28 experimental branches should probably have forced save transfers anyway 11:44:39 yes 11:44:58 |amethyst: I don't know if optional save transfers are worth the hassle anyway, even for trunk 11:45:13 though admittedly we need some way to handle save compat breaks 11:45:24 Grunt: nope 11:45:30 haven't been spectating that many games, tho 11:45:34 where's the qda player? 11:45:34 PleasingFungus: rip...... 11:45:38 PleasingFungus: lessens on cszo 11:45:41 nice 11:46:07 -!- UncertainKitten has joined ##crawl-dev 11:46:12 !source void debuff_monster(monster* mon) 11:46:12 Couldn't understand debuff_monster(monster* mon) 11:46:17 pleh 11:46:26 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/spl-goditem.cc#l414 11:46:30 this list seems pretty short 11:47:08 !source enum.h 11:47:09 wow 11:47:09 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/enum.h;hb=HEAD 11:47:31 yeah 11:47:38 (where is reaverb when you need to de-hardcode something...) 11:48:45 -!- Yermak has quit [Quit: Page closed] 11:51:12 actually there is not much more that needs to go on that list right now 11:51:26 -!- Siegurt has quit [Read error: Connection reset by peer] 11:51:52 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 11:51:54 {d,r}msl!! 11:52:00 shroud 11:52:34 silence, stoneskin, injury bond, weak?, poison vuln, ephemeral infusion, black mark 11:52:53 dimension anchor 11:52:58 I just noticed... 11:53:01 !source enum.h:100 11:53:01 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/enum.h;hb=HEAD#l100 11:54:03 You call upon Zin for NONEXISTENT ABILITY. 11:54:28 case ABIL_ZIN_SUSTENANCE: 11:54:28 return TILEG_TODO; 11:55:05 // Vehumet // = 1040 11:56:03 oh no, what happens if there's another 300-ish god abilities 11:56:12 (...from randgods?...) 11:56:45 we do a save bump 11:56:46 !!! 11:57:08 i wonder if randgods might actually need one 11:57:22 but seriously we just remove zotdef and take its ability space 11:59:22 -!- WereVolvo has quit [Ping timeout: 240 seconds] 11:59:40 -!- Siegurt has quit [Quit: Leaving.] 12:00:06 I am pondering converting the layouts into large generic zot vaults 12:01:13 the first layout could make a good zot map 12:01:14 >_> 12:02:58 -!- TwistedSage has quit [Ping timeout: 255 seconds] 12:04:27 obviously 12:04:29 turn the maps 12:04:30 into 12:04:34 alternate Zot:5s!!!!!!!!!!! 12:04:36 * Grunt flees in terror. 12:05:03 -!- SomeStupidGuy has quit [Ping timeout: 244 seconds] 12:05:41 Grunt: IMO make a multisprint out of them 12:06:19 -!- Bloax has joined ##crawl-dev 12:07:44 judging from you two I should make the hive and dwarf conversions my next top priority 12:08:18 turn hive into tomb subvaults 12:08:25 beenus 12:09:41 ??hda 12:09:41 shadow dragon armour[1/1]: 10AC, 15 ER, Stlth++++ (Stlth+ more than robes). Can be created by enchanting a shadow dragon hide. (0.16+) 12:09:59 ??qda 12:09:59 quicksilver dragon armour[1/2]: 10AC, 6ER, MR+, cannot be enchanted. Can be created by enchanting a quicksilver dragon hide. (0.16+) 12:10:24 ??qda[2 12:10:24 quicksilver dragon armour[2/2]: Quality Dragon Armour, A Grunt Guarantee! (tm) 12:10:37 !banish wheals 12:10:37 theTower miscasts Banishment. theTower is cast into the Abyss! 12:10:46 curses 12:11:15 hm 12:11:24 tomb reminds me, have you modified necro miscasts at all 12:12:10 looking at the sprunge, no 12:12:40 i see, in the TODO 12:13:16 I apologize for my limited creativity 12:13:23 ...why does chei wrath do random miscasts 12:13:53 ask pleasingfungus 12:13:57 he wrote up why 12:16:04 -!- Mazed has quit [Ping timeout: 245 seconds] 12:16:25 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-1594-g53c19c4 (34) 12:16:28 -!- fridurmus has quit [Remote host closed the connection] 12:17:22 "something about all the [wrath effects] having been placeholders, intentionally bad to encourage someone to replace them?" 12:18:01 clearly my next project 12:18:27 (when has encouraging devs to do things worked) 12:19:51 -!- bullock has quit [Quit: Page closed] 12:20:12 man what do we even pay them for 12:21:44 in hatred from everybody assoiciated with crawl 12:33:59 interesting 12:34:02 ??!nick[3 12:34:03 !nick[3/3]: https://loom.shalott.org/nickmap.txt 12:34:34 exactly 1000 lines 12:34:38 an odd coincidence 12:34:49 -!- TwistedSage has quit [Ping timeout: 260 seconds] 12:35:53 !nick gammafun1 gammafunk 12:35:55 Mapping gammafun1 => gammafunk 12:35:57 there 12:36:54 !nick rm gammafun1 12:36:55 Mapping rm => gammafun1 12:36:59 dangit 12:37:02 !help !nick 12:37:02 !nick: !nick: Maps a nick to name(s) used on the public servers. Usage: !nick ...; !nick -rm ; !nick -rm 12:37:08 !nick -rm rm 12:37:09 Deleted rm => gammafun1 12:37:14 !nick -rm gammafun1 12:37:15 Deleted gammafun1 => gammafunk 12:37:21 !nick wheals 12:37:21 Mapping wheals => wheals hyperwheals 12:37:30 !gamesby hyperwheals 12:37:31 hyperwheals has played 1 game, between 2014-10-22 14:06:40 and 2014-10-22 15:01:25, won 0, high score 21091, total score 21091, total turns 13701, play-time/day 0:34:05, total time 0:34:05. 12:38:02 maybe i should name it hyperspheares instead 12:38:06 -!- Mazed has quit [Ping timeout: 272 seconds] 12:41:52 -!- ussdefiant has quit [Ping timeout: 240 seconds] 12:42:01 -!- dtsund has quit [Quit: dtsund] 12:45:18 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 12:47:12 -!- TwistedSage has quit [Ping timeout: 244 seconds] 12:49:05 !send wheals hypergreese 12:49:05 Sending hypergreese to wheals. 12:49:26 -!- MIC132 has joined ##crawl-dev 12:50:02 * wheals squeaks 12:51:10 -!- joy1999 has quit [Quit: Http://www.ZeroIRC.NET Zero IRC Ver 2.9G] 12:54:52 03gammafunk02 07[webtiles-changes] * 0.15-a0-2349-g17a1d93: Improve the error and message handling of the WebTiles title script 10(16 minutes ago, 1 file, 46+ 19-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=17a1d9371d99 12:56:28 -!- Bloax has quit [Read error: Connection reset by peer] 12:56:29 !tell johnstein Fwiw in 17a1d93 you can run get_titles.py now without the server running to make the player titles files 12:56:29 gammafunk: OK, I'll let johnstein know. 12:56:30 -!- Bloaxor has joined ##crawl-dev 12:58:34 -!- Mazed has quit [Ping timeout: 245 seconds] 12:59:25 -!- hauzer has quit [Quit: Leaving.] 13:05:15 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 13:07:33 -!- simmarine has joined ##crawl-dev 13:10:30 -!- raikaria has quit [Quit: Page closed] 13:10:46 edlothiol: do I need to add these title options to configexport.py? 13:13:39 -!- SomeStupidGuy has quit [Ping timeout: 265 seconds] 13:15:07 -!- Nerem has quit [] 13:16:01 -!- hauzer has quit [Quit: Leaving.] 13:18:28 oh it looks like it's out of date anyhow 13:18:37 er, oops 13:18:50 -!- minmay has quit [Ping timeout: 250 seconds] 13:19:42 -!- Mazed has quit [Ping timeout: 250 seconds] 13:19:45 configexport.py originally concerted config.py to config.json. not sure if it was ever updated to convert to config.toml instead 13:19:46 johnstein: You have 1 message. Use !messages to read it. 13:19:54 -!- minqmay has quit [Ping timeout: 258 seconds] 13:22:18 -!- tabstorm has joined ##crawl-dev 13:23:22 yeah there's a line for toml, but it isn't updated for webtiles-change, config-wise 13:23:54 -!- fridurmus has quit [Remote host closed the connection] 13:24:12 probably because there's no need for it, if it was only for json->toml 13:24:24 -!- SomeStupidGirl has quit [Ping timeout: 244 seconds] 13:29:20 &rc bart 13:29:21 http://dobrazupa.org/rcfiles/crawl-git/Bart.rc 13:29:32 %rc bart 13:29:32 http://dobrazupa.org/rcfiles/crawl-git/Bart.rc 13:31:24 -!- popbob has quit [Read error: Connection reset by peer] 13:32:05 -!- MackTheKnife has quit [Quit: Page closed] 13:32:49 gammafunk: it's for .py -> .toml, but obviously since the title options were never supported in config.py they don't need to be converted 13:32:59 ah ok 13:33:28 -!- SSG has quit [Ping timeout: 265 seconds] 13:35:52 -!- MIC132 has quit [Quit: Leaving] 13:36:31 -!- Pacra has joined ##crawl-dev 13:38:19 -!- foophykins has quit [Ping timeout: 246 seconds] 13:40:14 &rc tedronai 13:40:16 http://crawl.develz.org/configs/trunk/Tedronai.rc 13:46:57 -!- fridurmus has quit [Remote host closed the connection] 13:49:27 -!- alefury has joined ##crawl-dev 13:53:10 -!- Big_guy has joined ##crawl-dev 13:54:29 -!- BigBluFrog has quit [Quit: Page closed] 13:55:38 -!- Bloax has joined ##crawl-dev 13:55:56 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 13:59:22 -!- Bloaxor has quit [Ping timeout: 240 seconds] 14:03:43 -!- Bloaxor has joined ##crawl-dev 14:04:59 is there a way to get the crawl version from clua? 14:05:29 <|amethyst> no, but it wouldn't be hard to add 14:07:10 -!- FlowRiser has quit [Ping timeout: 255 seconds] 14:07:19 -!- Bloax has quit [Ping timeout: 245 seconds] 14:07:46 I see the major/minor version are available to dlua 14:08:40 would be helpful for me so I can have one rc file, so I'll look into adding it later if no one else does 14:10:19 * Grunt gazes at gammafunk. 14:11:13 * gammafunk resists. 14:11:23 note to self, give zig lords draining / para gaze 14:11:26 -!- ketsa has quit [Quit: Page closed] 14:11:57 dangit theTower, they can summon eyes already 14:12:20 i think zig lords are not zig pan lords 14:12:26 they are not, no 14:12:29 necessarily 14:12:36 "zig lords"? 14:12:40 for starters they're clearly on @ 14:13:45 Zigmund 14:14:25 if that's a possible random name that'll happen eventually 14:14:31 there was Ring, after all 14:14:47 and trog 14:18:59 -!- TwistedSage has quit [Ping timeout: 245 seconds] 14:20:34 yred's zombies are based on D, really 14:21:07 haha 14:21:23 -!- NotKintak has quit [Ping timeout: 265 seconds] 14:21:33 (erm, yred's wrath zombies) 14:21:46 been hit a little hard there 14:21:57 oh right, it has the set going up to 27 14:22:03 so it makes sense 14:22:23 no titan zombies, no golden dragon zombies 14:22:44 but who could abandon yred 14:22:55 break the poor demon-god's heart 14:23:04 <|amethyst> never going to run around and desert you 14:23:07 well, lots of people would abandon nemelex now 14:23:15 and there's the wrath card, so 14:23:17 theTower: it used to pick a monster at random 14:23:28 from all possible zombifiable monsters 14:23:29 was it at least based on hd 14:23:33 nope 14:23:37 :| 14:24:20 %git b3a8c6b5fab 14:24:21 07Grunt02 * 0.14-a0-2668-gb3a8c6b: Tinker with Yred wrath. 10(8 months ago, 2 files, 34+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b3a8c6b5fab0 14:24:33 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 14:25:33 later I will figure out how decent depths zombies are and at least use those at top xl (...so important...) 14:33:12 // Who summoned this monster? Important to know for death accounting // and the summon cap, if and when it goes in. NULL is no summoner. 14:33:19 hmmmmm 14:34:04 NO SUMMONER mumbles some strange words. A demon appears! 14:35:10 I give it... three months before somebody makes an unrand called the summon cap 14:36:20 %git :/emove caps 14:36:21 07wheals02 {MarvinPA} * 0.14-a0-1850-g13f5ae3: Remove caps; rename wizards hats "hats." 10(9 months ago, 41 files, 90+ 90-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=13f5ae3d6da4 14:36:28 I would but I never find unrands 14:36:31 rip 14:36:38 <|amethyst> %git :/emove katana 14:36:38 Could not find commit :/emove katana (git returned 128) 14:36:40 !send gammafunk best hat 14:36:40 Sending best hat to gammafunk. 14:36:41 dang 14:36:48 !send PleasingFungus worst hat 14:36:48 Sending worst hat to PleasingFungus. 14:36:50 yes, the cap didn't get the message in the same way the katana didn't 14:36:52 is there anything in-game that clarifies that your summons won't attack out of your LOS? 14:37:10 hrm, probably not 14:37:14 maybe the manual??? 14:37:21 ...what's a manual 14:37:23 <_< 14:37:36 likewise with those that will follow your through stairs/portals 14:37:36 your summons should complain at you if you try to make them fight outside los 14:37:48 !complain wheals 14:37:58 -!- name1 has joined ##crawl-dev 14:37:59 !dragonscall wheals 14:37:59 gammafunk calls out to the draconic realm, and the dragon horde roars back! The golden dragon tramples wheals!!! x3 14:38:02 !send Grunt donald 14:38:02 Sending donald to Grunt. 14:38:03 sequell's donald impersonation 14:38:08 ha 14:38:27 ??27[monster@ 14:38:28 27[19/26]: @The_monster@ says, "I don't get what's so special about the number twenty-seven." 14:38:39 26 14:38:50 ??27[27] 14:38:50 I don't have a page labeled 27[27] in my learndb. 14:38:53 !!! 14:39:07 ouch 14:39:08 rip 14:39:15 !learn add 27 27 14:39:15 27[27/27]: 27 14:39:15 quick, someone add a new 27-based mechanic 14:39:18 ... 14:39:21 ??27[26 14:39:21 27[26/27]: The number of entries in the 27 learndb section plus one, for now 14:39:24 heh 14:39:31 currently there's... 14:39:48 I started working on squee, goblin nabob this morning; clearly need to give him 27 followers 14:40:08 15 monsters with 27 base damage attacks 14:40:14 need 12 more 14:40:17 someone deleted the 27 species entry 14:41:24 -!- fridurmus has quit [Remote host closed the connection] 14:41:37 !learn set 27[27] The number of levels in Rogue, plus 1. 14:41:38 27[27/27]: The number of levels in Rogue, plus 1. 14:41:43 -!- hurdos has quit [Ping timeout: 265 seconds] 14:41:46 should buff bog bodies, preservers, chaos champions, urug, grey draconians, 14:42:12 -!- Siegurt has quit [Quit: Leaving.] 14:42:45 revenants, swamp worms, phantasmal warriors, donald, 14:42:49 dang it that's only 9 14:42:57 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 14:42:58 Is the theory that Rogue got 26 from its use of the alphabet, and crawl simply did "what rogue did, plus one" pretty viable for 27? 14:43:14 crawl, ironically, is not that much like rogue. 14:43:28 well I'm talking the inspiration 14:43:32 maybe? 14:43:34 it's a nice number. 14:43:35 1learn set 27[27] number of levels in brogue 14:43:43 plus one 14:43:51 !learn set 27[18] The number of species as of 0.14-a0-2809-g2228498. 14:43:51 27[18/27]: The number of species as of 0.14-a0-2809-g2228498. 14:43:55 ...if you don't do extended who's crazy 14:43:57 Rogue using 26 seems like it must have come from the size of the alphabet 14:43:59 !learn swamp 27[26] 27[27] 14:43:59 I don't know about !learn swamp. 14:44:03 !learn swap 27[26] 27[27] 14:44:04 Swapped 27[26] with 27[27]. 14:44:08 fr !learn shoals 14:44:44 !learn e 27[27] s/ plus one, for now/ 14:44:45 27[27/27]: The number of entries in the 27 learndb section 14:44:58 !learn add 27 28 14:44:58 27[28/28]: 28 14:45:04 fucked up. 14:45:16 -!- ldf has joined ##crawl-dev 14:45:22 hrm, why is this mgen_data not working 14:51:27 -!- wheals has quit [Quit: Leaving] 14:55:19 -!- Yermak has quit [Quit: Page closed] 14:56:58 -!- yxhuvud has quit [Remote host closed the connection] 14:57:04 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 14:57:55 -!- fridurmus has quit [Remote host closed the connection] 14:58:02 -!- Kenran has quit [Quit: Leaving] 15:00:03 -!- elliptic has quit [Quit: Leaving] 15:01:47 -!- elliptic has joined ##crawl-dev 15:02:56 -!- Kadarus has quit [Quit: Bye] 15:05:36 -!- fridurmus has quit [Remote host closed the connection] 15:10:39 Show us? 15:11:06 already deleted out of frustration, hooray 15:11:24 (SPELL_FRUSTRATE) 15:11:58 I guess I will just have to make do with this joke not making full sense by having durably summoned monsters instead of created ones 15:12:40 (could abuse these free giant mite allies, after all) 15:16:18 -!- |amethyst has quit [Ping timeout: 246 seconds] 15:16:45 -!- Sizzell has quit [Ping timeout: 260 seconds] 15:16:45 rip neil 15:17:04 -!- |amethyst has joined ##crawl-dev 15:17:14 wb |amethyst 15:17:21 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 15:18:15 looking at webtiles lobby, I'm guessing the outage was...5 minutes 15:18:26 (in duration) 15:18:45 -!- |amethys1 has joined ##crawl-dev 15:18:58 -!- |amethyst has quit [Disconnected by services] 15:18:59 -!- Sizzell has joined ##crawl-dev 15:19:09 oh, guess it's not over 15:19:19 -!- |amethys1 has quit [Client Quit] 15:19:39 -!- |amethyst has joined ##crawl-dev 15:20:12 <|amethyst> theTower: if you want them to be no-XP but not "durably summoned", give them MF_NO_REWARD but not MF_HARD_RESET 15:20:13 -!- TwistedSage has quit [Remote host closed the connection] 15:20:22 <|amethyst> theTower: (which means they will leave corpses, drop items, etc) 15:20:44 -!- name1 is now known as Basil 15:21:14 miscast sticks to snakes in heavy armour as a ghoul a trillion times and run a floor over with giant mite zombies 15:21:50 <|amethyst> hm 15:21:59 quite powerful......! 15:22:00 is mf_no_corpse a thing 15:22:09 there's a never_corpse prop 15:22:17 -!- Turgon has quit [Client Quit] 15:22:23 I think I am (mis)using it for hydra form's melee attack 15:22:56 -!- Aryth has quit [Read error: Connection reset by peer] 15:23:01 I am going crazy over the least significant things in existence that I lack the skills to control I give up on this front 15:24:17 also 15:24:24 if someone manages to overrun a floor with giant mite zombies 15:24:28 they are my hero and I salute them 15:25:48 would certain gods care about the corpses 15:26:02 hm. I guess 15:26:25 <|amethyst> hm 15:26:28 hm 15:26:32 hm 15:27:14 still have more important problems like why does http://sprunge.us/TfYe crash 15:27:53 -!- wvc1 has quit [Ping timeout: 240 seconds] 15:28:12 do_msg() even if not success? 15:28:44 hm 15:28:58 that's not it; other things do that too 15:29:14 -!- fridurmus has quit [Remote host closed the connection] 15:30:17 -!- Sizzell has quit [Ping timeout: 245 seconds] 15:31:25 -!- Sizzell has joined ##crawl-dev 15:34:31 also, success is local 15:35:21 other things do that too! 15:36:33 -!- Patashu has joined ##crawl-dev 15:37:30 -!- domiryuu has quit [Ping timeout: 256 seconds] 15:38:13 -!- CKyle has joined ##crawl-dev 15:38:37 -!- agentgt has quit [Quit: WeeChat 0.3.7] 15:38:50 <|amethyst> yeah, that looks fine when I compare it with old cases that did those parts separately 15:40:07 <|amethyst> s/did/do/ 15:41:02 -!- Siegurt has quit [Quit: Leaving.] 15:45:12 !lg * ikiller=mnoleg 15:45:13 46. heteroy the Conqueror (L27 MiFi of Okawaru), mangled by Mnoleg's tentacle (attached to Mnoleg) in Pandemonium (mnoleg_grunt) on 2014-10-22 08:46:07, with 921778 points after 94329 turns and 7:28:43. 15:45:39 %git :/Mnoleg 15:45:39 07gammafunk02 * 0.16-a0-1564-gd9cffea: Replace Mnoleg's tentacles with branded attacks and Malign Gateway 10(2 days ago, 9 files, 19+ 76-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d9cffead4374 15:46:00 !lm * vlong>=0.16-a0-1564-gd9cffea 15:46:01 11874. [2014-10-23 20:45:51] Sar the Champion of Chaos (L16 DsMo of Makhleb) reached level 15 of the Dungeon on turn 40445. (D:15) 15:46:05 !lm * vlong>=0.16-a0-1564-gd9cffea uniq=mnoleg 15:46:06 5. [2014-10-23 14:40:52] Yermak the Ninja (L27 DDAs of Makhleb) killed Mnoleg on turn 57586. (Pan) 15:46:14 !lm * vlong>=0.16-a0-1564-gd9cffea uniq=mnoleg -2 15:46:15 4/5. [2014-10-22 17:38:53] EaRtHBeAsT the Executioner (L27 GrFi of Makhleb) killed Mnoleg on turn 77501. (Pan) 15:46:23 !lm * vlong>=0.16-a0-1564-gd9cffea uniq=mnoleg -2 -tv 15:46:24 4/5. EaRtHBeAsT, XL27 GrFi, T:77501 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 15:46:30 -!- wheals has joined ##crawl-dev 15:46:42 it is I, EaRtHBeAsT. 15:47:06 oh this is with 15:47:08 tentacles 15:47:30 that's odd 15:47:35 !lm * vlong>=0.16-a0-1564-gd9cffea uniq=mnoleg -log 15:47:36 Yermak, XL27 DDAs, T:66530: http://dobrazupa.org/morgue/Yermak/morgue-Yermak-20141023-162220.txt 15:47:40 !lm * vlong>=0.16-a0-1564-gd9cffea uniq=mnoleg -2 -log 15:47:41 EaRtHBeAsT, XL27 GrFi, T:82494: http://crawl.akrasiac.org/rawdata/EaRtHBeAsT/morgue-EaRtHBeAsT-20141022-183013.txt 15:48:02 !lm * vlong>=0.16-a0-1564-gd9cffea uniq=mnoleg -2 -tv 15:48:03 4/5. EaRtHBeAsT, XL27 GrFi, T:77501 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 15:48:19 -!- Wolfechu has quit [Ping timeout: 265 seconds] 15:48:37 oh I see 15:48:47 eldritch tentacle (13w) | Spd: 12 (07stationary) | HD: 16 | HP: 105-137 | AC/EV: 13/0 | Dam: 3009(chaos), 4009(claw)09(chaos) | 11non-living, amphibious, see invisible, lev | Res: 13magic(immune), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 09poison+++, 08acid+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 2288 | Sz: Giant | Int: animal. 15:48:47 %??eldritch_tentacle 15:48:55 huh, wonder why it was green then 15:51:12 -!- |amethyst has quit [Ping timeout: 255 seconds] 15:51:17 -!- Sizzell has quit [Ping timeout: 265 seconds] 15:51:32 -!- UncertainKitten has quit [Ping timeout: 245 seconds] 15:51:34 -!- cribozai has quit [Ping timeout: 255 seconds] 15:51:48 -!- |amethyst has joined ##crawl-dev 15:51:51 -!- FatShack is now known as FtShkAway 15:52:37 -!- FtShkAway is now known as FatShack 15:52:56 |amethyst: network woes today? I see you and Sizzell dropping off and coming back 15:53:19 server woes 15:53:38 <|amethyst> network 15:54:30 Grunt: sounds like neil's network is a 15:54:32 !glasses 15:54:33 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 15:54:36 Grunt: net loss 15:54:38 -!- Sizzell has joined ##crawl-dev 15:54:59 -!- ElanMorin has quit [Quit: WeeChat 1.0.1] 15:56:03 mmm 15:56:16 Three merfolk come into view. 15:56:42 The merfolk shouts! You hear a shout! x27 15:56:54 -!- SSG has quit [Ping timeout: 246 seconds] 15:59:45 -!- foophykins has quit [Quit: Page closed] 16:01:42 HarmlessChicken (L16 GhFi) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster fire giant skeleton failed to pathfind to (39,43) (the Orb) (Zot (ZotDef)) 16:01:48 ??xom reasons[shout 16:01:49 xom_reasons[9/9]: Xom makes a sudden noise! You hear an irritating high-pitched whine. You hear a shout! x33 16:02:48 -!- ontoclasm has joined ##crawl-dev 16:04:07 HarmlessChicken (L16 GhFi) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster ice statue failed to pathfind to (39,43) (the Orb) (Zot (ZotDef)) 16:04:58 !hs * gh 16:04:59 47502. PurpleRed the Middleweight Champion (L27 GhMo of Cheibriados), escaped with the Orb and 15 runes on 2014-06-10 04:03:50, with 36559005 points after 40020 turns and 11:52:31. 16:06:16 -!- siepu has quit [Quit: Leaving] 16:06:39 !lg . ghee -log 16:06:40 17. gammafunk, XL1 GhEE, T:0: http://dobrazupa.org/morgue/gammafunk/morgue-gammafunk-20130725-022929.txt 16:06:46 !lg . ghee won 16:06:46 1. gammafunk the Petrodigitator (L27 GhEE of Vehumet), escaped with the Orb and 5 runes on 2013-07-03 04:08:37, with 2319064 points after 132910 turns and 19:15:35. 16:06:48 !lg . ghee won -log 16:06:49 1. gammafunk, XL27 GhEE, T:132910: http://dobrazupa.org/morgue/gammafunk/morgue-gammafunk-20130703-040837.txt 16:08:43 !learn add it http://trac.nethack4.org/ticket/8 16:08:44 it[43/43]: http://trac.nethack4.org/ticket/8 16:10:06 "According to Grunt..." 16:10:25 -!- ackack has quit [Ping timeout: 260 seconds] 16:11:04 A nearby "It turns into it." withers and dies. 16:11:26 Ashenzari warns you: "It is it" 16:11:54 gammafunk: when I was working on GruntHack I did a lot of research into vanilla NetHack bugs 16:12:02 (even managed to reproduce a bug nobody knew how to reproduce) 16:13:42 ! 16:14:20 PleasingFungus drops a potion. The potion explodes! 16:17:08 It explodes! 16:17:40 -!- scummos__ has quit [Quit: Konversation terminated!] 16:21:44 fun fact. currently, an orc warlord (or any other monster) can give out a mighty BATTLECRY, buffing nearby monsters and causing a noise pulse, and, under the right circumstances, the game will print no message at all. 16:22:08 the orc warlord is visible 16:22:12 -!- Codrus has quit [Read error: Connection reset by peer] 16:22:23 -!- Krakhan has quit [Changing host] 16:22:30 warlords gonna war 16:22:57 ya 16:23:41 what are the rest of the circumstances 16:23:49 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 16:23:50 -!- FatShack is now known as FtShkAway 16:24:33 if the warlord's allies aren't visible to the player, either because they're literally invisible or because they're not in LOS 16:24:56 I have an ongoing refactoring of the code that should fix this, among other things 16:24:56 a 16:25:00 *ha 16:25:17 !refactor PleasingFungus 16:25:23 noo 16:26:17 -!- scummos__ has quit [Ping timeout: 260 seconds] 16:28:00 * gammafunk grubles about "refactoring" bugs 16:28:07 *grumbles 16:28:17 fr: grubles, a goblin currency 16:30:06 question: why are mummy death curses indirect 16:30:29 refactoring, bug fixing, adding a new feature 16:30:31 lots of fun stuff 16:30:40 wheals: many have wondered this. none have returned................ 16:30:53 dang... 16:31:56 -!- Codrus has quit [Read error: Connection reset by peer] 16:32:34 -!- wheals has quit [Quit: Leaving] 16:32:43 shields thread went better than I feared. 16:32:52 think I'm going to move ahead on that after I finish Squee. 16:33:14 get some numbers and an implementation up for review. maybe toss something up on c-r-d at some point. 16:35:11 it's large enough for c-r-d, I just don't know what I expect to come out of there that would be useful 16:35:31 -!- Stygian has quit [Remote host closed the connection] 16:36:53 -!- Stygian has quit [Remote host closed the connection] 16:37:45 PleasingFungus: we might have to shut down crawl development actually 16:37:55 ! 16:37:56 because I'm a bit stuck on the moon wizlab guys 16:37:58 I'm sorry 16:38:01 :( 16:38:03 oh well 16:38:05 we had a good run 16:42:59 I wish I had more enemies to work with 16:43:23 I might need to just be a little loose in my interpretation 16:43:55 -!- Tungsten has quit [Quit: Page closed] 16:47:01 boss monsters: maybe 2/3 chance of moon troll, 1/3 chance of qs dragon, crystal guardian (those two with accompaniment), or iron dragon 16:47:51 two vault-defined variant statues based on ocs with strip resistance and dimension anchor, and some special earthy/mutagenicy spells 16:48:05 such that you have to fight these to proceed to boss 16:48:35 but then there's just not a lot of monster variety: starcursed mass and tentacled starspawns, but I can't use more than maybe 1-2 of each 16:48:51 and I'm left with rust devils, ...? 16:49:20 some cute vault define jelly that I had wanted to give as shadow creatures to the statues 16:49:34 jelly (04J) | Spd: 10 | HD: 3 | HP: 12-21 | AC/EV: 0/2 | Dam: 308(acid:7d3) | 04eats items, amphibious, see invisible | Res: 06magic(10), 03poison, 08acid+++, asphyx, 12drown | XP: 42 | Sp: b.corrosive (3d11) | Sz: small | Int: plant. 16:49:34 %??jelly spells:corrosive_bolt 16:50:02 I might just try that only 16:50:38 it's just very popcorn 16:50:59 rust devils would actually be ok and kind of like summon ice beast 16:51:11 electric golems are pretty space. 16:51:23 those are just way too much 16:51:30 well 16:51:35 they'd be ok for a boss monster 16:51:40 which I need is more main level monsters 16:52:11 this is sort of earth/trans/space for theme 16:52:26 hence I don't want to use any other than the really "space" themed abyss monsters 16:52:34 -!- Ratboiler has quit [Ping timeout: 246 seconds] 16:52:42 earth is fine, but gargoyles seem out of place 16:53:01 molten gargoyle (059) | Spd: 10 | HD: 7 | HP: 25-41 | AC/EV: 14/7 | Dam: 2004(fire:7-13) | 11non-living, 10items, 10doors, fly | Res: 06magic(60), 04fire+++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 431 | Sp: b.magma (3d15) | Sz: Medium | Int: normal. 16:53:01 %??molten_gargoyle 16:53:18 you know I might be overthinking it there, they'd be nice filler 16:54:00 but there's not otherwise a lot of earth monsters I can use; hell sentinels are def. no 16:54:17 -!- edlothiol has quit [Ping timeout: 260 seconds] 16:54:19 HarmlessChicken (L16 GhFi) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster slime creature failed to pathfind to (40,26) (the Orb) (Zot (ZotDef)) 16:54:31 of course a tmons would actually be fine 16:54:41 but again that's more boss material 16:54:51 -!- Kalir has quit [Changing host] 16:55:45 hrm, ugly things are ok 16:56:08 and maybe some eyes 16:56:26 what crawl needs is a moon branch. 16:56:29 -!- ystael has quit [Ping timeout: 245 seconds] 16:56:31 you go down some stairs and arrive on the moon. 16:57:20 theTower was sort of pushing me towards just trying to make a separate portal thingy, since he'd like to see those 16:57:41 but I'll start wizlab and if someone motivated comes along to make a cool new portal type, I can consider a rework 16:57:52 Not going to make "moon portal" with only one map 16:58:15 some day I need to make my second real vault. 16:58:24 I've had the layout sitting in my crawl directory for months. 16:58:53 TODO: * door tile is *really* ugly, fix this?, haha 16:59:01 re: the tile doors in cigotuvi's 16:59:11 it's v. true; they're really hard to see 17:01:09 oh yeah, just ugly thing, rust devil, maybe this "pink jelly acid spitting or w/e" value define, and much lower weight for tentacled starspawns/starcursed 17:01:11 -!- fridurmus has quit [Remote host closed the connection] 17:01:16 should be fine for shadow creatures 17:01:46 then I can likewise place these in the main map, maybe an v. ugly or tmons rarely 17:02:05 I think I was just being short-sighted wrt the monster sets I could use 17:03:57 -!- Ragdoll has quit [Quit: Leaving] 17:04:20 hrm 17:04:37 -!- fridurmus has quit [Remote host closed the connection] 17:04:44 Killer Klown (11p) | Spd: 13 | HD: 20 | HP: 127-168 | AC/EV: 10/15 | Dam: 3012(klown) | 10doors, see invisible, regen | Res: 06magic(160) | Vul: 11silver | XP: 4749 | Sp: blink | Sz: Medium | Int: high. 17:04:44 %??killer_klown 17:04:48 ??klown 17:04:49 af klown[1/1]: Special damage type used by Killer Klowns. Per attack randomly: strong poison, pain, drain speed, fire, cold, elec, antimagic, acid. 17:05:47 Killer Klown (02p) | Spd: 13 | HD: 10 | HP: 62-88 | AC/EV: 10/15 | Dam: 3012(klown) | 10doors, see invisible, regen | Res: 06magic(160) | Vul: 11silver | XP: 1088 | Sp: blink | Sz: Medium | Int: high. 17:05:47 %??killer_klown hd:10 17:05:51 Killer Klown (10p) | Spd: 13 | HD: 6 | HP: 36-56 | AC/EV: 10/15 | Dam: 3012(klown) | 10doors, see invisible, regen | Res: 06magic(160) | Vul: 11silver | XP: 444 | Sp: blink | Sz: Medium | Int: high. 17:05:51 %??killer_klown hd:6 17:07:09 ...oh 17:07:31 HarmlessChicken (L17 GhFi) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster vampire failed to pathfind to (40,26) (the Orb) (Zot (ZotDef)) 17:08:29 HarmlessChicken (L17 GhFi) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster necromancer failed to pathfind to (40,26) (the Orb) (Zot (ZotDef)) 17:17:46 -!- Sharkman1231_ has quit [Ping timeout: 246 seconds] 17:18:52 -!- _miek_ is now known as _miek 17:20:13 -!- debo has quit [Ping timeout: 244 seconds] 17:20:18 -!- eliotn has quit [Quit: Page closed] 17:20:27 -!- AGinsberg has quit [Remote host closed the connection] 17:21:02 -!- Kintak has quit [Ping timeout: 244 seconds] 17:22:31 So I was working on this: https://dl.dropboxusercontent.com/u/5494313/ushabti.png 17:22:48 and when I was poking around for visual references I had a weird idea. 17:24:04 ...namely this, which still needs to get a proper spellset and possibly a better name: http://sprunge.us/ZKGi 17:28:21 -!- bhaak has quit [Ping timeout: 260 seconds] 17:28:53 -!- mong has quit [Quit: WeeChat 0.4.2] 17:30:56 pleasingfungus: you should make layouts for gauntlet 17:31:14 actually, I should unbury that 17:31:38 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 17:33:45 -!- clouded_ has joined ##crawl-dev 17:34:26 -!- bhaak has joined ##crawl-dev 17:34:55 -!- Monkaria has quit [Ping timeout: 246 seconds] 17:36:14 -!- st_ has quit [Ping timeout: 250 seconds] 17:36:21 for ...gauntlet? 17:36:25 Elf needs food badly! 17:37:13 Wizard shot the potion! 17:37:23 -!- ackack has joined ##crawl-dev 17:38:37 gauntlet is a demonic gameshow late portal vault that is an excuse to pair together disparate monsters behind teleporters 17:39:15 why'd you rename pan? 17:39:31 also it has no correlation to that place with five runes 17:39:51 Grunt: confuse is an interesting spell choice 17:39:51 like zig sprint sort of? 17:40:12 you get choices, too 17:40:16 ah 17:40:21 well that's a bit more fun 17:40:37 revenant and tentacled monstrosity, or sphinx and executioner 17:41:04 it being late-game, I do like that it would feel more like a "magical construction" and not as much a reference to physical places like, sewer, bailey, *caves 17:41:12 apocalypse crab and deep elf master archer, or spriggan defender and lich 17:41:28 spriggan lich 17:41:36 it's like a lich except speed 15 without haste, also 30 ev 17:41:49 -!- CacoS has quit [] 17:41:52 no it's a bone dragon rider 17:42:26 PleasingFungus: I have this vague notion of a monster version of Control Undead; Confuse is just an interim substitute <_< >_> 17:42:34 theTower: how about the enemies can combine into a new chimera when one of them is almost dead 17:42:36 (or possibly Mass Confusion......) 17:42:45 * PleasingFungus looks confused! 17:43:19 * Grunt howls a hunting cry! 17:43:23 guardian mummy (08M) | Spd: 8 | HD: 7 | HP: 39-52 | AC/EV: 6/9 | Dam: 30 | 07undead, 10weapons, 10items, 10doors, fighter, evil, see invisible | Res: 06magic(40), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 328 | Sz: Large | Int: normal. 17:43:23 %??guardian_mummy 17:43:25 well, if mennas managed to be dangerous with confuse, I'm sure other monsters can manage :) 17:43:47 hrm, how interesting is confuse 17:43:51 sounds like just wear clarity 17:44:02 confuse is, ahem 17:44:09 clearly a contribution to the potion of curing cost. 17:44:10 I like how 2/3 of the current "guardian mummy dilution/replacement monsters" are designed around making lots of noise 17:44:19 theTower: oo, good point! 17:44:33 well obviously if we have loud monsters we can remove the tomb sound special casing 17:44:34 PleasingFungus: tbf that specific idea on my part was not Tomb-specific. 17:44:55 Got an error message in Thunderdome sprint 13https://crawl.develz.org/mantis/view.php?id=9070 by Shine 17:44:59 ...and then I thought that it would be appropriate for something with a pack mentality, and kind of went from there.... 17:45:09 oops that one is my fault 17:45:11 rip 17:45:20 time to make some noise!!! 17:45:29 Sunday! Sunday! Sunday! 17:45:34 grunt: I'm working on something that should make you happy :) 17:45:48 PleasingFungus: vitriol vandals????? 17:45:49 should have more information... tonight... 17:45:54 sadly no :( 17:46:05 heh I need to leave for part of the evening right away 17:46:09 maybe you will be done by the time I return...... 17:46:16 -!- mineral has joined ##crawl-dev 17:47:58 -!- ontoclasm has quit [Quit: Leaving.] 17:48:23 You devs and your silly contraptions can't get me since I backported my Win Code to 0.15!!!!! 17:48:38 !lg gammafunk won 17:48:39 17. gammafunk the Wrestler (L27 TrWr of Qazlal), escaped with the Orb and 3 runes on 2014-05-25 09:32:40, with 1589924 points after 82508 turns and 8:46:42. 17:48:43 any day now 17:48:44 -!- read has quit [Ping timeout: 265 seconds] 17:48:56 excuse me, but 17:49:01 -!- ibar has quit [Quit: leaving] 17:49:04 !lg . urune>3 17:49:04 26. gammafunk the Convoker (L18 HESu of Sif Muna), blasted by a Balrug (fireball) in Pandemonium on 2014-09-01 20:51:58, with 328552 points after 24155 turns and 6:55:14. 17:49:23 ok that was an actual death, although that char was probably not going to be worthy 17:49:26 !lg . urune>3 -2 17:49:26 25/26. gammafunk the Demonologist (L22 HESu of Sif Muna), quit the game on Vaults:2 (minmay_crypt_entry_simple_sparse) on 2014-08-26 10:34:32, with 661808 points after 36572 turns and 10:28:47. 17:49:34 mere months ago! 17:50:37 -!- Crehl has quit [Quit: Killed by a kitten] 17:51:20 watch as I make nemelex a summons god and then you have to play 0.16 17:53:36 -!- Monkaria_ has quit [Quit: Page closed] 17:54:40 -!- bullock has quit [Quit: Page closed] 17:55:41 (by making all those bland enchantments cards also boost your allies, so some of the card roles actually interact) 17:55:57 (but that's still not summon hydra I guess) 17:56:41 -!- Lasty has joined ##crawl-dev 17:58:21 -!- Big_guy has quit [] 17:58:33 give summon hydra a bonus for being in hydra form......... 17:58:55 (occasionally summon Lerny if Swamp doesn't exist?????) 17:59:04 and haunt a bonus in lich form? :p 18:00:04 -!- rossi has quit [Quit: WeeChat 1.0.1] 18:00:34 Haunt already gets a bonus in Lich form from the necro power enhancer 18:00:46 Not a big enough bonus!!!! 18:01:06 (haha, hydra enhancer . . .) 18:01:14 I don't think everything needs a pointless gimmick 18:01:18 -!- henriqueleng has quit [Ping timeout: 265 seconds] 18:01:23 !send alefury gimmick form 18:01:23 Sending gimmick form to alefury. 18:01:28 Even if it's cool, like Dragon Form's 18:01:39 PF is right, everything needs pointy gimmicks 18:02:14 Death awaits you with nasty pointy gimmicks... 18:02:24 -!- fridurmus has quit [Remote host closed the connection] 18:03:06 nemelex a summoning god, but sadly one that requires exploration for piety! (and doesn't give a means to channel) 18:03:14 (fr: remove nemelex) 18:03:24 !remove gammafunk 18:03:36 !revert Grunt 18:03:49 too late; you're already gone!!! 18:04:05 too bad I'm read-only even for root! 18:04:18 !reformat gammafunk 18:04:53 I'm part of the Big Kernel Lock, so you can't remove me 18:06:26 yes, he needs more than just that one idea 18:06:59 draco (who is solely playing now) says he's worse than no god 18:10:04 oh cool, glad draco is still playing 18:10:52 clearly need to replace chaos knights with jesters 18:10:58 !lg dracoomega 18:10:59 9. DracoOmega the Destroyer (L16 GrVM of Vehumet), slain by a large slime creature on D:18 on 2013-07-21 21:30:49, with 122791 points after 39109 turns and 2:27:26. 18:11:07 was never a big online player I know 18:11:41 !nick dracoomega 18:11:42 Mapping dracoomega => dracoalpha dracoomega 18:11:48 !gamesby dracoomega 18:11:48 dracoomega has played 9 games, between 2012-05-17 06:36:32 and 2013-07-21 21:30:49, won 2 (22.2%), high score 4799090, total score 7099109, total turns 317661, play-time/day 0:04:32, total time 1d+8:35:40. 18:12:17 not saying any more than what I've said 18:12:27 haha 18:13:02 I'm not trying to find his Ultra Secret Online Account; he's entitled to any anonymity he likes 18:13:58 Perhaps he will just be unable to resist those bold orange colors when player titles come along though 18:14:29 -!- ontoclasm has joined ##crawl-dev 18:14:41 -!- minmay has joined ##crawl-dev 18:14:55 Speaking of bold, orange colors 18:15:25 !send gammafunk big orange stuff 18:15:25 Sending big orange stuff to gammafunk. 18:15:41 ontoclasm: if I maybe wanted to make a kind of special crystal tile to use for ocs vault defines, is it very hard to take e.g. the zot statue tile and make a version that's yellow? 18:15:56 preserving all the nice color gradient 18:16:08 what is the role of giant orange brains with buffed boggarts anyway, aside from different placements / clearly better theme 18:16:14 giant orange brain (04G) | Spd: 10 | HD: 10 | HP: 43-67 | AC/EV: 2/4 | 10doors, evil, see invisible, lev | Res: 06magic(100), asphyx, 12drown | Vul: 08holy | XP: 709 | Sp: brain feed, cause fear, shadow creatures, mass confusion, blink, 04esc: teleport self | Sz: Medium | Int: high. 18:16:14 %??giant orange brain 18:16:19 cause fear? 18:16:31 gammafunk: the crazy purple zot statue? i could try 18:16:34 and mass confusion is pretty good against allies I guess 18:17:09 ontoclasm: yeah, they're going to be some kind of "moon crystal" things, and I currently have two variants, so the purple zot statue and a yellow version seemed good 18:17:20 to avoid outright new tiles 18:18:35 theTower: yeah those are not very interesting, are they. They're somewhat dangerous at times in slime 18:18:41 imo we should encourage people more to come up with tiles 18:19:09 what's the point 18:19:13 implementables for those submitters who don't follow with development or whatever, like denzi? 18:19:15 not me, Grunt, although I'm willing to learn how to change something from like purple to yellow 18:19:28 bennnnnnuuuuuuu 18:20:01 (imo go figure out what to do with miasma so that I can land that tile I just made <_<) 18:20:15 are anubis going to have miasma? 18:20:18 No. 18:20:47 -!- claws has joined ##crawl-dev 18:20:47 One or maybe two sources of any given thing in a branch is sufficient IMO. 18:20:58 s/thing/mechanic/ 18:21:33 priority one for new tiles should be reasonable places in the tile for the weapon/shield so they aren't at extreme locations that cause webtiles visual artifacts 18:21:40 so I can incorporate in my rc 18:22:06 !send gammafunk Jrmungandr 18:22:06 Sending Jrmungandr to gammafunk. 18:22:25 Is the plural anubi? :p 18:22:37 Grunt: that was a tricky one, the best positions for him put the weapon too high, and caused said weird visuals! 18:22:40 Lasty: the plural as written is "anubis guards" 18:22:47 <_< 18:22:57 sadly I could not use the "upper ear-claw" that Grunt put on that tile 18:23:17 rip................. 18:23:34 -!- claws is now known as theTower_ 18:23:50 Grunt: what would be great would be a q-bert like tile progressing of it bouncing! 18:23:51 (You see here a plain altar of NO GOD.) 18:24:03 *progression 18:24:04 -!- Bloaxor has quit [Quit: Error: Bloax not found] 18:24:13 I'll do the ushabti thing right after those miscasts 18:24:31 -!- theTower has quit [Ping timeout: 272 seconds] 18:24:49 looks like theTower got a L3 miscast 18:24:52 (should change the death scarab glyph to s; more of a small crawly thing anyway?) 18:25:01 oh, those are still a thing? 18:25:11 are there spare s colours 18:25:13 what were they, batty move, packs, speed, just af_drain? 18:25:13 ... 18:25:23 I have a relatively recent patch on my computer at home. 18:25:34 what's the ?? for the colours to glyphs thing 18:25:40 ??glyph 18:25:41 glyph ~ glyphs[1/2]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 18:25:52 miasma trails and AF_SCARAB (which had ... some set of effects) 18:25:58 thanks 18:26:10 green, blue 18:26:15 When I had the initial theme idea, I was trying to play of of the "jewel, reflective" thing and imagine some kind of "reflective ability" 18:26:22 but that ends up being a lot like pain mirror 18:26:27 copies all your charms 18:26:33 take that haste users 18:26:37 heh 18:26:41 -!- theTower_ is now known as theTower 18:26:46 don't cast ddoor or bjorg's! 18:26:51 Ripple - swaps your charms/hexes with the monster's 18:27:12 !send gammafunk Borg's 18:27:13 Sending Borg's to gammafunk. 18:27:18 er yeah that 18:27:26 that dang j 18:27:47 !learn edit borgnjor's_revivification[1] s/7 (8 in 0.14+)/8/ 18:27:48 No change: regex `7 (8 in 0.14+)` does not match `Level 7 (8 in 0.14) Necromancy spell that completely restores HP (but not rotting) while permanently reducing maxhp between 2 and 10 percent depending on power. Note that the undead and those who take lichform cannot cast this spell, as they are beyond the realm of normal life and death. Those with 20 max HP or less are too frail to use this spell.... 18:27:53 !learn edit borgnjor's_revivification[1] s/7 (8 in 0.14)/8/ 18:27:53 No change: regex `7 (8 in 0.14)` does not match `Level 7 (8 in 0.14) Necromancy spell that completely restores HP (but not rotting) while permanently reducing maxhp between 2 and 10 percent depending on power. Note that the undead and those who take lichform cannot cast this spell, as they are beyond the realm of normal life and death. Those with 20 max HP or less are too frail to use this spell.` 18:28:02 !learn edit borgnjor's_revivification[1] s/7 \(8 in 0.14\)/8/ 18:28:03 ...3rd time is the charm... 18:28:03 borgnjor's revivification[1/2]: Level 8 Necromancy spell that completely restores HP (but not rotting) while permanently reducing maxhp between 2 and 10 percent depending on power. Note that the undead and those who take lichform cannot cast this spell, as they are beyond the realm of normal life and death. Those with 20 max HP or less are too frail to use this spell. 18:28:06 good 18:28:10 -!- scummos__ has quit [Ping timeout: 255 seconds] 18:28:12 gammafunk: hi... 18:28:27 once more I will offhandedly mention draco's vaults golem that removes your buffs and gets haste or might each time 18:28:40 (each time per-buff) 18:28:53 well, we were talking these death scarabs...but this would not be nice on a pack enemy 18:29:03 my original plan was a single encounter enemy 18:29:09 death scarabs should not be outright debuffers like that, no. 18:29:10 -!- anubisbafoobis has quit [Ping timeout: 246 seconds] 18:29:25 hrm, some kind of 18:29:34 starcursed-like multiplicative effect? 18:29:41 gremlins imo 18:29:42 !!! 18:29:49 (those are much loved by our dear players) 18:30:00 Grunt: would need water fountains in tomb... 18:30:03 need to help pleasingfungus with those sheepcursed masses 18:30:15 -!- Kramell has quit [Read error: Connection reset by peer] 18:30:16 (who's talking about Tomb...) 18:30:25 (we just were!!!) 18:30:43 !send Tomb gammafunk 18:30:44 Sending gammafunk to Tomb. 18:30:49 -!- nicolae- has joined ##crawl-dev 18:30:57 !send gammafunk ushabti, death scarabs, and anubis guards 18:30:57 Sending ushabti, death scarabs, and anubis guards to gammafunk. 18:31:00 I wasn't terribly impressed my last visit, no thanks 18:31:04 got the rune and quit 18:31:07 rip 18:31:12 !lg gammafunk tomb 18:31:12 1. gammafunk the Convoker (L22 HEIE of Sif Muna), slain by a fire giant zombie on Tomb:2 (tomb_2) on 2014-01-17 07:47:09, with 570511 points after 38129 turns and 9:30:52. 18:31:20 rip...... 18:31:34 yeah that was just intentional splat since it was too slow, sadly 18:31:41 !lg . tomb 18:31:41 2. SGrunt the Hawkeye (L26 OgHu of Cheibriados), killed by an indirect mummy death curse on Tomb:1 (tomb_1; tomb_1_centre_grunt_parallel) on 2014-05-03 15:09:04, with 552224 points after 78030 turns and 4:11:01. 18:31:42 -!- Siegurt has quit [Quit: Leaving.] 18:31:51 oh right I have died twice in tomb now 18:31:53 !lg . tomb 1 18:31:54 1/2. SGrunt the Thanatomancer (L27 GhWz of Kikubaaqudgha), slain by a blue devil (summoned by a mummy priest) on Tomb:2 (tomb_2) on 2013-02-11 17:32:58, with 544469 points after 174088 turns and 11:56:06. 18:31:59 ^ death by boredom 18:32:08 I don't have any accidental deaths in tomb, hell, but certainly a number in slime and have gotten some in pan now 18:32:30 boredom in Tomb? unthinkable! 18:32:39 will dis petrify get many kills 18:32:44 petrify 18:32:45 It was more the character than the branch. 18:32:46 a difficult question 18:32:48 as in a hell effect? 18:33:07 yes, 1/4 level 3 earth miscasts 18:33:09 or as an enemy attack (everyone will have enough MR to not care) 18:33:10 well hell para was notorious, petr is a little better 18:33:14 Well hell apra was already removed 18:33:23 para* so idk why theres a desire to restore some form of it 18:33:31 gammafunk, to put things in perspective, I pulled Shuffle fairly late in that game and it made not the slightest difference in my character's ability to do stuff. 18:33:37 heh 18:33:45 you can do something about petrify, and it helps with not dying? 18:34:08 Ashenzari warns you, "Grunt shuffles" 18:34:19 * Grunt shuffles into view. 18:34:43 Petrify often will provoke a !cancel, which means also stripping haste. That's a bit interesting. 18:34:44 oh, that explains that reroll thing I had to keep working around 18:35:02 well the scarabs don't feel very exciting, just kind of like you're fighting a pack of harpy spectres maybe 18:35:03 (cancellation + mp drain is also a hell effect...) 18:35:28 I guess they'll have better stats at least 18:36:15 should I be blocking sleep effect on the same principle? 18:36:24 hence I was maybe hoping for some neat synergistic pack effect maybe 18:36:43 not that that necessarily lasts even one turn in hells 18:36:53 hrm, yeah if we removed para 18:37:12 is sleep blocked by stasis or clarity? 18:37:29 ??sleep 18:37:29 sleep[1/1]: Aizul and the Enchantress use it. Berserk makes you immune. Taking damage wakes you up, and melee attacks against you do 2.5x damage. Unlike paralysis/petrify, you don't get reduced EV from sleep - monsters do however. 18:37:31 Freezing movement or freezing non-movement are both better than paralysis as effects, IMO. 18:37:41 yeah 18:37:51 ...berserk makes you immune 18:37:59 so that's the strategy then, you got that tabstorm ? 18:38:06 zerk it to work it 18:38:06 Huh 18:38:33 i never knew that 18:38:59 fun fact, you are also immune to those shoals songs when berserk 18:39:02 well taking damage does wake you up, which is something, but I agree just putting the player to sleep in hell sounds basically as bad as para 18:39:34 alright, will screw around with that 18:39:47 gonna save those !berzerk pots after all then I guess 18:40:07 going to relink for further inspection 18:40:43 (5-15 turn silence at half the current berserk chance...) 18:40:59 do enemies still do 2.5x melee damage to sleeping players 18:41:22 oh didn't even read that for some reason 18:41:23 afaik yes 18:41:37 (note that hells effects could be made less often and / or with less floor spawn summons after the fact) 18:41:43 -!- ontoclasm has quit [Quit: Leaving.] 18:41:50 player sleep is such a mess lol 18:42:27 -!- wheals has joined ##crawl-dev 18:42:28 you don't get reduced ev from sleep, but monsters do 18:42:29 this is what I get for splitting hexes and charms 18:42:47 well i just had a Fun linux adventure 18:42:53 the REM sleep means you're always ducking and weaving 18:42:55 gammafunk: yeah i cant decide whether the funnier part is that, or the extra damage when f'ing paralysis doesn't give them extra damage 18:42:57 turns out i needed those drivers to turn my computer on 18:43:10 gammafunk: i guess they are especially funny in combination 18:43:59 wheals: my record so far for updating nvidia drivers on ubuntu >=12 is 4 reboots 18:44:08 Grunt: i like that you remembered to give them S_BARK 18:44:29 clearly rename them tomb beasts!! 18:44:38 wheals: im not sure its actually possible to do it running the installer fewer than 3 times 18:44:45 http://sprunge.us/JNBT 18:45:18 i thought that i could use nouveau, apparently not 18:45:19 note for those concerned about hells: poison, air, translocations, transmutations miscasts do not appear there 18:45:51 (although this is somewhat obvious over experience with a lack of poison clouds, polymorph, instant teleports, twisters) 18:46:11 well it worked at first but it was 1024x7xx on a 1440x900 screen 18:46:14 I'm more worried about miscasts from actuall spellcasting! But I should try a 0.16 game or to after that goes in 18:46:19 *two 18:46:38 theTower: what do you mean by the debuff_monster syntax? 18:47:09 does debuff_monster(target_as_monster()) not just work 18:47:19 nope 18:47:29 crashes, or what? 18:48:09 -!- ackack has quit [Ping timeout: 260 seconds] 18:48:26 ...wow, hell beasts don't actually have S_BARK 18:48:29 ...I could have sworn that didn't work last time 18:49:09 need to find the antimagic effect now, I guess 18:53:11 also, it'd be nice to buff hell beasts in some way and role outside of geryon 18:53:56 aura of hell effects 18:53:57 hell beast (072) | Spd: 10-17 | HD: 4 | HP: 44-98 | AC/EV: 3/12 | Dam: 28, 2007(trample) | 05demonic, 10doors, fighter | Res: 06magic(20), 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 468 | Sz: Large | Int: normal. 18:53:57 %??hell beast 18:54:08 reaper (152) | Spd: 10 | HD: 14 | HP: 64-89 | AC/EV: 15/10 | Dam: 45 | 05demonic, 10items, 10doors, fighter, see invisible | Res: 13magic(immune), 02cold, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 1484 | Sz: Medium | Int: high. 18:54:08 %??reaper 18:54:27 !source mon-util.cc 18:54:27 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-util.cc;hb=HEAD 18:54:36 wow, hd:4 18:55:03 4 + random2(4) actually 18:55:07 oh 18:55:10 unless hd gets overridden later 18:55:17 and 7 is still not much 18:55:19 still a bit sad 18:55:54 !source calc_speed 18:55:55 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD#l5197 18:56:55 this seems like a really weird way of doing things 18:57:59 yeah so if you haste a hell beast its base speed gets recalculated 18:58:35 hahaha 18:58:40 wow 18:58:48 jeez 18:59:04 in slightly more visible terms that also happens for large aboms? 18:59:46 yeah 19:00:26 so you can haste a large abom and it will go from speed 6 to speed 18 19:00:53 (if it originally rolled 0 on random2avg(7, 2) and then rolled a 6) 19:01:42 sounds like it could also end up slowing down, or being the same speed? 19:01:44 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 36.0a1/20141022030202]] 19:02:10 that too 19:02:24 yeah hasting it and it getting slower overall would be hilarious 19:02:26 %git 1a3dc4af5 19:02:27 07kilobyte02 * 0.9-a1-565-g1a3dc4a: Fix abom and beast speed randomization not being applied in some cases. 10(3 years, 4 months ago, 3 files, 16+ 24-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1a3dc4af5adb 19:02:50 glad I never tried to haste my aboms 19:03:05 ^^before that commit, it was buggy in a different way: hasting or slowing it would set its speed to the value in mon-data.h 19:03:21 -!- tkappleton has quit [Ping timeout: 255 seconds] 19:03:46 -!- fridurmus has quit [Remote host closed the connection] 19:03:50 -!- ackack has joined ##crawl-dev 19:06:06 i found the perfect glyph for corpses: 🍖 19:06:13 (it doesn't actually render for me) 19:06:16 same 19:06:51 this does for skeleton though: ☠ 19:07:09 nice 19:07:19 what's the corpse one you found 19:07:30 'MEAT ON BONE' (U+1F356) 19:07:35 haha 19:07:38 -!- hauzer has quit [Quit: Leaving.] 19:07:47 that's a bit confusing because chunks are that 19:07:58 o yeah 19:09:57 -!- reaverb has joined ##crawl-dev 19:10:17 so we agree to make all commit messages in the dwarven language then 19:11:27 my commit messages are not unreadable enough yet 19:12:36 theTower: >:[ 19:13:22 -!- alefury has quit [] 19:13:45 obviously the next step is to just not bother with commit messages 19:13:53 19:13:58 this upcoming one is over a hundred lines long 19:16:44 (...maybe I should split off the enchantments split.) 19:19:14 -!- PleasingFungus has joined ##crawl-dev 19:21:38 * PleasingFungus splits theTower! 19:21:46 please don't ask me what that means 19:22:03 git bisect HEAD 19:22:41 You feel more experienced. 19:22:51 -!- Lysalla has quit [Quit: Page closed] 19:24:26 -!- fridurmus has quit [Remote host closed the connection] 19:25:17 -!- SSG is now known as SomeStupidGuy 19:26:31 * Grunt appears! You don't feel so good about this. 19:27:49 i dunno, i feel pretty good about it 19:28:12 * Grunt is no longer charmed. Grunt eviscerates nicolae-!!!!!!!!!! 19:28:32 hm I am wondering if there is a way to deduplicate _hexes and _charms 19:29:01 well, some of it is a lack of readied messages 19:29:06 * wheals wields the Tsurugi of Maramasa. 19:29:21 * Grunt swings his long sword named Vorpal Blade! Vorpal Blade decapitates wheals! 19:29:25 -!- _Jordan_ has quit [Quit: Leaving] 19:29:28 also if I had my suppression revision ready I'd put it into charms >_> 19:29:58 hey nicolae- want to write things 19:30:18 what kind of things 19:30:41 pointless messages things 19:30:50 i'm great at writing pointless things! 19:31:31 then replace every line in the level 0 hexes group in http://sprunge.us/JNBT 19:32:31 -!- heteroy has quit [Ping timeout: 255 seconds] 19:32:35 ah, messages for harmless hex miscasts? 19:32:40 yes 19:32:41 *cracks knuckles* i'll see what i can do 19:33:11 (actually, it'd be good to reduce message overlap for most of spl-miscast.cc >_>) 19:33:28 you_msg = "You feel homesick."; 19:33:34 why is this even a necromancy line??? 19:33:58 homesickness is INCREDIBLY spooky. 19:34:54 you feel homesick... for the GRAVE 19:35:21 ! ! ! 19:35:54 you feel homesick, even though you were an orphan 19:36:38 is "you feel like something walked across your grave" one of the messages 19:36:45 Orphans can have homes, even if they don't have parents :p 19:36:49 nicolae-: yes 19:37:04 btw I was wrong; you still get a message when unseen monsters get buffed 19:37:15 theTower: just out of curiosity, is the existing problem with the current hex messages just that they're the same as for charms? 19:37:17 all is well. 19:37:23 if you're undead and get tormented, you get "Something just walked over your grave. No, really!" 19:37:52 nicolae-: yes, strictly speaking if it helps you can also keep some lines and change corresponding charms lines 19:38:15 (...do liches have graves?) 19:38:23 "roll with it" 19:39:05 -!- mauris_ has quit [Quit: Ik ga weg] 19:39:44 -!- Zermako_ has quit [] 19:47:34 -!- markgo has quit [Ping timeout: 265 seconds] 19:47:53 -!- FtShkAway is now known as FatShack 19:48:19 "in argument to unary !" 19:48:24 that's new 19:49:15 -!- HellTiger has quit [Ping timeout: 255 seconds] 19:51:48 _You fall asleep. You fall asleep! 19:52:25 -!- Daekdroom has quit [Quit: Saindo] 19:52:48 well, you might have missed the first one 19:52:53 -!- mineral has quit [Read error: Connection reset by peer] 19:54:27 -!- mineral has joined ##crawl-dev 19:54:44 YOU FELL ASLEEP. 19:55:23 you *feel* asleep, more like 19:55:25 I FEEL ASLEEP? 19:55:25 ha ha ha 19:55:31 ya 19:55:45 oh hey this is 1.5x-ish more confusion if you're in hells and can't fall asleep somehow 19:55:52 undead can fall asleep right 19:55:55 no idea 19:56:00 monster undead can't 19:56:05 I think 19:58:15 -!- Quashie has quit [Ping timeout: 272 seconds] 19:58:54 _Invalid spell slot format: 'sleep' in 'sleep' 19:58:59 ... 19:59:20 https://dl.dropboxusercontent.com/u/5494313/anubis_warrior.png 19:59:21 wheeeeeeeeee 20:00:09 okay, yeah, this fallthrough means a confusion guaranteed instead of a reroll, I guess I have to figure out more 20:00:09 -!- Wolfechu has quit [Ping timeout: 272 seconds] 20:00:59 hm, this is harder than i thought to write new hex messages 20:01:46 briefly allude to the school spells, like the non-messages 20:01:55 "You briefly feel afraid for some reason" 20:02:09 Grunt: arf 20:02:15 "The edge of your vision darkens?" 20:02:27 yeah i had a few like that already 20:02:49 * theTower shrugs 20:03:07 Grunt: stylish 20:03:10 and yet fashionable 20:03:23 the dog-man-warrior of tomorrow 20:03:26 pleasingfungus: by the way, do you still want me to fit DUR_NO_SCROLLS into, uh, the fire miscasts 20:03:45 I am sorry to say that it will probably be "and your eyes burn up" 20:04:47 grunt: surely you could fit these passable tiles into the unused folder, which is so barren now 20:05:41 fit DUR_NO_POTION into charms miscasts <_< >_> 20:05:44 I'd rather they go in when their appropriate enemies are ready for prime time :) 20:06:08 that would be another chance to reduce curse effects 20:06:09 -!- CKyle has joined ##crawl-dev 20:06:10 -!- tabstorm has quit [Ping timeout: 250 seconds] 20:06:56 (I think it's fine in ice for now) 20:07:19 is there a generic function that returns a noun for hands, taking into account your species and how many you have left, etc. 20:07:24 yes 20:07:31 i see your_hands_glow 20:08:19 I mean, nobody has yet complained about "Smoke pours from your @hands@!"; returning hands for octopodes or something right 20:08:27 oh, right 20:08:38 -!- tabstorm has joined ##crawl-dev 20:08:38 -!- LexAckson_ has quit [Read error: Connection reset by peer] 20:09:11 hmmmmm, do wisps have hands 20:09:59 (from... miscasts in hell... while you're in wisp form...) 20:10:19 theTower: surely "your eyes are burnt" 20:10:23 seared! 20:11:17 _Sand pours from your misty tendrils. 20:11:19 okay, sure 20:11:27 ooo 20:11:30 pleasingfungus: that is not an answer to the more important part 20:11:43 -!- Zooty has quit [Ping timeout: 246 seconds] 20:11:47 I don't feel strongly about it 20:12:23 I will hold off for now 20:12:36 already such dramatic things 20:12:56 theTower: important! your feedback required!!! http://sprunge.us/VGKg 20:13:06 gammafunk: urgent!!!! 20:13:12 PleasingFungus: (important) 20:13:14 -!- mineral is now known as read 20:13:24 it's both! 20:13:32 nice purple moon crysta 20:13:40 Crysssstaaaa 20:13:46 l 20:13:48 -!- NotKintak has quit [Read error: Connection reset by peer] 20:14:07 together, I think 20:14:14 "let he who makes no typeos throw the first ston" -- pleasing "perfect spellign" fungus 20:14:54 maybe the statues have blink closer 20:15:03 but that maybe not be necessary 20:15:16 what's an iron devil, by the way 20:15:24 er, yeah 20:15:52 it's a monster that PleasingFungus removed because he loves only removing things 20:16:09 it's true 20:16:54 I am not fond of the idea of a weakness spell, probably would be fine with slow or metabolic englaciation 20:17:03 (space is cold.) 20:17:06 ah 20:17:17 space IS cold. 20:17:22 yeah maybe some cold theme would be good 20:17:43 * Grunt does some rebasing work: http://sprunge.us/fCGX 20:18:05 why that looks familiar 20:18:11 !rebase Grunt 20:18:11 PleasingFungus rebases Grunt. Grunt is banished to the reflog! 20:18:13 It can apply to trunk now! 20:18:45 yes, that is appreciated 20:19:03 (need to test my tiles properly after all......) 20:19:07 gammafunk: On the space wizlab: Kind of iffy on that many vault redefined monsters. I think just wretched stars etc. could work instead of "Purple Moon Crysta" 20:19:23 Other than hat it sounds interestings, although I've never seen a wizlab myself <_< >_> 20:19:34 really 20:19:42 they're not that rare 20:19:44 I have a key question, but it will wait until the design is done. 20:19:48 well there would be only two (might stretch to three); I think that statues that do a good variety of things are ok here 20:20:14 hmm 20:20:16 ??wizlabs 20:20:16 wizlabs ~ wizlab[1/2]: Portal vault with enemies and loot themed after a named wizard (Tukima, Wucad Mu, ...). D:15, Depths, Elf, Crypt, Vaults:1-4. 20:20:19 ??wizlabs[2] 20:20:20 wizlabs ~ wizlab[2/2]: For reference: {Tukima's Studio}, {Eringya's Formal Garden}, {Doroklohe's Tomb}, {Wucad Mu's Monastery}, {Cigotuvi's Fleshworks}, {Iskenderun's Mystic Tower}, {Zonguldrok's Shrine}, The {Roulette of Golubria}, {Cloud Mage}'s Chambers, {Hellbinder}'s Lair 20:20:56 !gamesby reaverb 20:20:57 reaverb has played 270 games, between 2013-05-30 04:12:20 and 2014-10-22 16:13:52, won 1 (0.4%), high score 1478612, total score 4606833, total turns 2239578, play-time/day 0:21:33, total time 7d+15:40:01. 20:21:23 -!- Kintak has quit [Ping timeout: 256 seconds] 20:21:35 vault redefine and lua gimmick, vault rename, lua gimmick, vault redefine and vault rename and lua gimmick, vault redefine and vault rename, vault redefine, vault rename and lua gimmick, lua gimmick, vault redefine, vault redefine 20:21:53 brutal. 20:21:57 none of those resemble words anymore 20:22:05 you don't resemble words!!! 20:22:09 I'm sorry, I didn't mean it 20:22:16 especially "and" 20:22:37 there should be a wizlab that's just...some p in a room 20:22:46 having dinner 20:23:32 (ignoring renamed features, of course) 20:23:43 yeah I noticed how you renamed permarock 20:23:45 in golubria 20:23:54 and sadly that inspired me to spend 10 minutes 20:24:02 thinking what I'd name my permarock 20:24:08 Grunt: so just what the heck were death scarabs again?! 20:24:25 your permarock is called "space" 20:24:27 "The stars beyond" 20:24:27 duh 20:24:35 "the outer spheres" 20:25:01 man, going to have to spend hours research all Star Trek shows to get it right 20:25:06 *researching 20:25:09 use permaglass for posterity 20:25:24 and more tiles prettiness if it gets a good tile? 20:25:31 http://en.wikipedia.org/wiki/Celestial_spheres this is EXTREMELY my shit. 20:25:32 then again you already need permaglass 20:25:35 I was hoping for a "starry field" tile 20:25:43 imho starry felids 20:25:56 !moonbanish pleasingfungus 20:26:02 aaaaa 20:26:05 PleasingFungus: you have to give the player the option to shatter the permarock tho, in which case horrors invade their game 20:26:12 are we all going to write maps for the Moon portal? 20:26:15 shatter the permarock......? 20:26:18 madness!! 20:26:27 -!- DocEon has quit [Remote host closed the connection] 20:26:34 wheals: well, idk that I am enough of a mapmaster to pull it off 20:26:38 but I can try a small subvault or something 20:26:39 what better than a paradox to summon the lovecraftian world enders 20:26:40 wheals: no, unless theTower gets his wish for boutique late-game thematic portals 20:26:43 <|amethyst> Best wizlab ever http://goo.gl/SAJIMV 20:26:54 if we do mine will be set on io 20:26:55 oh. 20:26:55 HarmlessChicken (L16 GhFi) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster mummy failed to pathfind to (39,43) (the Orb) (Zot (ZotDef)) 20:26:57 I get it. 20:26:57 excellent 20:27:04 !abyss |amethyst 20:27:04 Wensley casts a spell. |amethyst is devoured by a tear in reality! 20:27:09 -!- bonghitz has quit [Remote host closed the connection] 20:27:13 adorable 20:27:36 -!- infiniplex has joined ##crawl-dev 20:27:38 -!- NotKintak has quit [Ping timeout: 256 seconds] 20:27:39 gauntlet will be pretty straightforward once you unde 20:27:44 hi infiniplexxxxxxx 20:28:10 -!- debo has joined ##crawl-dev 20:28:28 theTower: I saw you were looking for me 20:28:28 infiniplex: You have 1 message. Use !messages to read it. 20:28:33 !messages 20:28:33 (1/1) PleasingFungus said (1w 6d 4h 57m 45s ago): what on EARTH are you talking about wrt axes. 20:28:39 heh 20:28:51 there is this weird thing about swamp:5 I was wondering if you could deal with 20:28:59 !lg * place=elf:3 kmap=~castle 20:29:00 2. drugrobin the Nimble (L16 HaBe of Trog), shot by a deep elf knight (arrow) on Elf:3 (guppyfry_elf_castle) on 2014-03-17 22:58:14, with 99966 points after 37999 turns and 2:41:10. 20:29:05 oh yeah 20:29:07 !lg * place=elf:3 kmap=~castle -2 20:29:08 1/2. Apollyon the Devastator (L23 DECj of Sif Muna), slain by a deep elf blademaster (a +0,+0 elven quick blade) (kmap: guppyfry_elf_castle) on Elf:3 on 2014-02-16 00:07:01, with 501502 points after 81972 turns and 12:04:35. 20:29:11 that was re the weird wordpress comment that you left, infiniplex 20:29:13 two weeks ago 20:29:17 !lg * place=elf:3 map=~castle 20:29:18 3. drugrobin the Nimble (L16 HaBe of Trog), shot by a deep elf knight (arrow) on Elf:3 (guppyfry_elf_castle) on 2014-03-17 22:58:14, with 99966 points after 37999 turns and 2:41:10. 20:29:40 where with floating vaults a chunk of layout "past" them are all random shallow water dabbings with no deep water? 20:30:41 theTower: I have never seen this, but I will look into it 20:31:08 I saw it a bunch of times when I was balancing swamp vaults (thrice over) but never remembered to report it 20:31:24 thanks in advance 20:31:44 PleasingFungus: Before the change to what axes hit, they would only hit one one side of you in a hallway 20:32:01 This especially mattered if you went up a stairs to escape a monster group 20:32:30 Hallways were thus more dangerous in open areas in some cases 20:32:40 they're still more dangerous 20:32:46 because 20:32:48 you have enemies on both sides 20:32:56 attacking you at a time 20:32:57 and you can't run away 20:33:53 who needs to run away with an axe 20:33:57 True, but it was actually safer to fight non-ranged monsters in the open 20:34:13 Which I think was close to unique 20:34:15 that's 20:34:17 not true 20:34:28 Oh. 20:34:42 it was *less bad* to fight multiple monsters at a time with axes than with other weapons 20:34:46 but it was, and is, generally still bad 20:35:12 in a hallway, you're still only open to two monsters hitting you at most. and cuz they can't move through you, 97% of the time you're only being hit by one monster at a time anyway 20:35:27 This could just be me being bad at crawl 20:35:36 you and me both buddy 20:35:41 it's natural to assume that it's a good idea to fight multiple monsters with axes 20:35:44 since that's What They Do 20:35:54 out in the open they can flow around you and surround you and hit you eight times per turn, where you can still only attack them once 20:36:04 but it's only really a good idea in special circumstances - e.g. when trying to clear your way to summoners or smiters 20:36:28 fr smiter in every branch 20:36:29 the advantage of axes is they help to bail you out of bad situations, not that you should place yourself in those situations 20:36:38 also useful in zigs but zigs don't exist 20:36:52 Fair enough; I guess I just misunderstood 20:36:55 -!- Ququman has quit [Remote host closed the connection] 20:36:57 it's coo 20:37:12 was just surprised to see you posting a wordpress comment in that inimitable wordpress-comment style 20:37:14 bad situations, like "being a formicid" 20:37:24 -!- AGinsberg has quit [Remote host closed the connection] 20:37:34 (erm, in Vaults or Zot or something) 20:38:19 -!- SomeStupidGuy has quit [Ping timeout: 265 seconds] 20:38:23 Is comments there something I shouldn't do? 20:38:37 I've thoughten about giving some weapon type damage bounuses for having open spaces next to you, which might actually encourage fighting in the open if they were large enough. 20:38:39 do axes cleave if you miss the initial attack? 20:38:42 no one's going to stop you, but it's a strange way to communicate instead of through irc 20:39:16 reaverb: claustrophobia mutation! 20:39:42 Wensley: Heh. 20:39:49 Might as well make !mutation even worse. 20:39:57 bellows weapon 20:39:58 crawl development discussion medium tier list: 20:40:19 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:40:48 crd ???? ##-dev > devwiki > tavern ???? wordpress > ##crawl > reddit/etc 20:41:13 I would but ##crawl over wordpress and tavern. <_< >_> 20:41:17 s/but/put/ 20:41:42 but yes I was really surprised that putting crawl dev suggestions on reddit was something that happened. 20:42:21 wait, who did that 20:42:37 i thought about a spell once that did a lot of damage to everything next to you but would deal damage to you for each square next to you that was a wall 20:42:39 while I will make no comment on the natures of those communities (I hate both), I will note that at least tavern is traceable in a fashion that ##crawl isn't 20:42:46 not that that's what the topic was about, But 20:42:47 <|amethyst> I occasionally fix bugs people point out on reddit 20:43:06 4 mummies, 4 flying skulls, a zombie, an ushabti, 4 death scarabs and 4 anubis guards come into view. The anubis guard barks! The ushabti rumbles deeply! The anubis guard barks! The flying skull gives a hideous shriek! x2 20:43:06 ....testing this is fun 20:43:12 a chorus! 20:43:12 I'm also probably the favorite dev on tavern 20:43:23 is that good 20:43:28 or maybe I'm thinking webtiles 20:43:30 bark rumble bark shriek 20:43:34 nicolae-: a self-targeted LRD? :) 20:43:34 oh right. 20:43:47 crd ???? ##-dev > devwiki > tavern ???? wordpress > ##crawl > reddit > webtiles > etc :P 20:44:03 where's secret list 20:44:06 is it 20:44:08 a secret 20:44:32 ??nothing appears to happen 20:44:32 nothing appears to happen[1/1]: You didn't see anything. I was never here. You will not speak of this to anyone. 20:44:34 Wensley: not quite, it was Fire/Air, like "Thermal Wave" or something, inspired by i think the shock wave of superheated air you get after a nuke, it would do heavy damage to anything next to you but would rebound back at you off of solid walls 20:44:38 -!- Brannock has quit [Ping timeout: 256 seconds] 20:44:48 The anubis guard's bulging head throbs. 20:44:54 ...I guess I merged this slightly incorrectly 20:44:54 <_< 20:44:56 hahaha 20:45:09 that's such a good message, tho! 20:45:14 some day, brain worms. some day. 20:45:19 SPELL_BRAINSTORM lives 20:45:22 The anubis guard's throbbing head bulges. 20:45:30 hrm, I might try to dream up some cool pack effect for scarabs 20:45:35 has to be something we can do there 20:45:44 dangit 20:45:58 normal speed normally, faster with each death scarab in sight 20:46:01 they push balls of dung, by which I mean super boulder beetles 20:46:06 hah 20:46:23 -!- Brannock has joined ##crawl-dev 20:47:18 bennu, serqet, meretseger, anubis, khepri 20:47:35 khepri is a good name 20:47:46 and osiris, of course 20:47:58 -!- Lasty has quit [Quit: Leaving.] 20:48:16 oh, oh, in a seperate fashion there's also the apis 20:48:59 gammafunk: Do you still remember what you meant about placing full/partial elf castles when my commit went in? It was 12:26:51 on 20141011 20:49:08 where's the tomb felids 20:50:39 -!- debo has quit [Ping timeout: 245 seconds] 20:54:25 infiniplex: sorry? 20:54:39 is it in the mantis issue? 20:55:22 No, this was on IRC. If you don't remember, never mind 20:56:22 infiniplex: well we talked about how might one might improve it, by trying to move the geoelf "modules" more around the partial castles, but you pointed out that this is difficult 20:57:00 it tends to dominate the level, but I think it works ok; I saw tabstorm clear it 20:57:07 it was a partial castle 20:57:45 was trying to see if I can query it on lg, but I don't think you can get games by layout of level 20:57:51 huh 20:57:54 which one? 20:58:02 the elf 3 layout? 20:58:03 You get partial castles if the primary vault is near the map edge 20:58:03 remember the elf you got that had a big moat 20:58:06 yea 20:58:10 what of it 20:58:20 that was infiniplex's new elf:3 layout 20:58:20 oh 20:58:20 <|amethyst> gammafunk: we could add a full map list to logfiles, but that still only works if they die there 20:58:21 ok 20:58:33 |amethyst: yeah, would be nice to have 20:58:35 <|amethyst> gammafunk: and we couldn't put it in the milestone because that leaks info to the player 20:58:53 right, although we'd also talked about alt logs that dumped the vault listings 20:59:12 for lg/lm purposes, but that's another thing altogether 20:59:31 -!- Lasty has joined ##crawl-dev 20:59:39 infiniplex: ah ok, it seems that partial castles are most common for that layout? 20:59:51 I noticed it was more common in the maps you demonstrated 20:59:53 the minimaps 21:00:00 -!- Quashie_ has quit [Ping timeout: 246 seconds] 21:00:16 yes, probably 80%-90% partial 21:00:28 they're still good that way though, so it's no problem 21:00:41 still undecided if it should try to remove the stone from the main vault 21:00:46 so that digging is really disallowed 21:00:50 er remove the rock 21:01:18 Is there some reason the Elf:$ vaults are padded with rock? 21:01:31 yeah it's funny, but I didn't realize they were until I saw your layout 21:01:37 they all have those rings of rock 21:02:18 we have vague plans of a rework of elf with different monsters, and maybe we could revisit the rock situation for elf:3 21:02:40 elliptic says he rarely digs on elf:3 iirc, but he doesn't like to go there currently anyhow 21:02:46 I certainly see nearly every melee player doing it 21:03:47 fr: slime walls for elf:3 21:03:57 go right on and dig why don't you 21:04:24 gammafunk: well, I meant that I rarely dig there because I rarely go there at all :P 21:04:37 -!- HoneyLocust has joined ##crawl-dev 21:04:44 heh yeah, but I think you also implied at the time ...well maybe what you said is that you don't dig there any more than you do in zot 21:04:45 gammafunk: digging is certainly an extremely good thing to do in elf and zot on many characters 21:05:22 do you think it's something that needs to be discouraged in wrt to the elf:3 vault (regardless of any rework of the branch)? 21:05:27 partly I don't dig as much in elf because most of my chars who go to elf are ely chars who just pacify everything 21:05:32 -!- AGinsberg has quit [Ping timeout: 246 seconds] 21:06:13 In zot it's kind of a anything goes because we can throw anything at you situation in my mind, and it's not even very usable in the branch end 21:06:26 well it's usable but it doesn't get you as much as what it does on elf:# 21:06:34 elf:$ 21:06:41 part of the reason why digging in elf is very good is that elf monsters are bad 21:06:48 yeah 21:06:53 gammafunk: You're planning to change elf's monster set again :D 21:06:58 elliptic: badly designed? 21:06:59 ...again? 21:07:01 he is? 21:07:03 there is precisely one elf monster that wants to be in melee range of the player: blademaster 21:07:06 PleasingFungus: who?! 21:07:06 reaverb: yes 21:07:10 you? 21:07:32 solution: give irradiate to deep elves 21:07:35 everyone will love it!!! 21:07:38 and there are several elf monsters that want room to summon 21:08:35 Yeah I do agree it's a branch that could use an enemy set overhaul, and away from "all elves, all the time" does sound good, certainly in terms of defensive profiles but also theme probably 21:08:52 spread out the dancing weapons? 21:09:15 possibly, although dancing weapons are not in most peoples of top 5 monsters to fight 21:09:26 fast, very high ev, immune to everything 21:09:27 -!- clouded_ has quit [Ping timeout: 245 seconds] 21:09:29 qblades of distortion 21:09:42 The Fun Brand 21:10:01 Basil: we could throw some water in Elf... 21:10:03 need to add more fun brands. mutation brand 21:10:11 -!- Quashie__ is now known as Quashie 21:10:14 one of the better elf:3 entrances has deep water moats 21:10:24 yeah, people love abusing that one 21:10:27 gammafunk: I'd just use digging 21:10:36 oh, really? 21:10:38 well but I made the walls slime stone 21:10:39 -!- rchandra has joined ##crawl-dev 21:10:42 I usually find that one trickier to cheese 21:10:57 PleasingFungus: once upon a time you could throw =lev across the moat 21:11:00 happy Diwali, ##crawl. I hope TSO was popular today 21:11:05 and one elf would float across 21:11:17 wow 21:11:23 I think minmay did that 21:11:32 INCREDIBLE tech 21:11:36 rip that tech 21:11:43 :( 21:11:44 why do the devs hate fun 21:11:46 so much? 21:11:53 I do not know gammafunk 21:11:56 why the devs hate fun 21:12:00 gammafunk 21:12:05 Basil. 21:12:22 .gfdevkills 21:12:23 4 games for @devteam (kmap=~gammafunk kmap!~overflow || ikiller=asterion || ikiller=octopode_crusher): dpeg (a vault guard (gammafunk_runelock_ironcross)), wheals (Asterion (uniq_asterion)), Lasty (a spectral weapon), PleasingFungus (a spriggan air mage (gammafunk_depths_water_palace)) 21:12:31 !won PleasingFungus fedhas 21:12:32 Basil will be added to that list 21:12:32 PleasingFungus (fedhas) has won once in 10 games (10.00%): 1xMfIE 21:12:34 some day soon 21:12:43 Basil: ? 21:12:51 should use more mushrooms 21:12:56 admittedly 21:13:33 -!- Lightli has joined ##crawl-dev 21:14:02 Surr (L17 HEMo) ERROR in 'mon-util.cc' at line 581: bogus mc (no monster data): invalid monster_type 1000 (1000) (Elf:3) 21:14:16 speaking of elf 21:14:16 !crashlog 21:14:17 9546. Surr, XL17 HEMo, T:35525 (milestone): http://crawl.develz.org/morgues/trunk/Surr/crash-Surr-20141024-021404.txt 21:14:30 the rock padding is so that the level doesn't encroach near the vault and that there's some distance from the level edge, preventing awkwardly long / distant / thin connectors 21:14:43 also, noise blocking 21:14:51 it can probably be heavily diminished with the castle 21:15:05 by the way, can we buff deep elf knight melee 21:15:06 hmm, that's the second crash I've seen which goes through monster::nightvision. 21:15:15 I think that got fixed 21:15:18 HarmlessChicken (L20 GhFi) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster burning bush failed to pathfind to (39,43) (the Orb) (Zot (ZotDef)) 21:15:24 %git 21:15:24 07Grunt02 * 0.16-a0-1594-g53c19c4: Update the monster spell vault specification for mon-spell-slots. 10(22 hours ago, 19 files, 272+ 166-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=53c19c419d26 21:15:31 yeah, 1570 21:15:33 gammafunk: Oh, and Grettel just hasn't been rebuild? 21:15:38 ??rebuild 21:15:38 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ https://dobrazupa.org/rebuild/ http://crawl.lantea.net/rebuild/ http://crawl.berotato.org/crawl/rebuild/ Bug Grunt, |amethyst, or Nap kin for CDO. Use your powers wisely. 21:15:41 ??bots 21:15:41 bots[1/3]: Bots that can be pm'd: announcement bots: Henzell (CAO, !), Gretell (CDO, @), Sizzell (CSZO, %), Lantell (CLAN, $), Rotatell (CBRO, ^); others: Varmin, Cheibriados (%), and Sequell (! ?? & and others) 21:15:41 haste, decent equipment, most obviously trying to do melee, but 21:15:42 reaverb: well no 21:15:46 deep elf knight (10e) | Spd: 10 | HD: 11 | HP: 43-61 | AC/EV: 0/15 | Dam: 14 | 10weapons, 10items, 10doors, fighter, spellcaster | Res: 06magic(80) | XP: 778 | Sp: magic dart (3d5), slow, haste, blink / throw flame (3d8), invisibility, magic dart (3d5), confuse / throw frost (3d8), cantrip, haste, throw flame (3d8), magic dart (3d5), invisibility | Sz: Medium | Int: high. 21:15:46 %??deep elf knight 21:15:52 gammafunk: Ah, ok. 21:15:52 the game is 0.16-a0-1570-g17bccad 21:16:03 yeah just an old game that didn't transfer maybe 21:16:13 Dam: 14 21:16:20 heug 21:16:32 but remember they do roll magic dart 21:16:51 yes, they probably could also not have the orc wizard set :P 21:17:05 orc knight (10o) | Spd: 10 | HD: 9 | HP: 55-81 | AC/EV: 2/13 | Dam: 25 | 10weapons, 10items, 10doors, fighter | Res: 06magic(40) | XP: 616 | Sp: battlecry | Sz: Medium | Int: normal. 21:17:05 %??orc_knight 21:18:02 hell knight (05p) | Spd: 10 | HD: 10 | HP: 52-78 | AC/EV: 0/10 | Dam: 26 | 10weapons, 10items, 10doors, fighter, evil, spellcaster | Res: 06magic(40), 05hellfire, 04fire+++ | Vul: 08holy | XP: 781 | Sp: pain (d13), b.fire (3d18), blink / pain (d13), throw flame (3d8), haste | Sz: Medium | Int: high. 21:18:02 %??hell knight 21:19:16 gammafunk, I'm wondering about _choose_tentacle_toss_target(). What's the difference between find_ray(...) and victim.can_see()? 21:19:16 in context 21:19:36 !function _choose_tentacle_toss_target 21:19:37 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-cast.cc;hb=HEAD#l6554 21:20:41 PleasingFungus: the difference should be that there's no wall obstructing the path from the thrower to the throwee 21:20:46 theTower: do any of these work for you http://pastebin.com/vNXrwg3A 21:21:04 so no clear stone for instance 21:21:28 hm. do you need the victim.can_see() check, then? 21:21:31 that confusing touch message makes me laugh, though possibly for the wrong reason 21:21:49 PleasingFungus: hrm, maybe since 21:21:53 "you stare at your hands as if surprised to see them"? 21:21:57 yes 21:22:13 well it was intentionally confusing touch + standard stoner "whoa, dude, my hands" joke 21:22:24 -!- Lasty has quit [Quit: Leaving.] 21:22:58 "As you wander through your trip, you are suddenly very aware of your hands. They seem so fascinating... like a little roller coaster. You can always take another turn... around the loop... over the knuckle... You struggle to remain focused." 21:23:08 "(You may wonder why you can actually attack, with your weapon, a feeling that you're having. Yup, you certainly may wonder that. We won't stop you.)" 21:23:31 PleasingFungus: oh, yeah since the rule is the victim has to see where they're going to land 21:23:38 so like smoke could block their vision 21:23:45 oh, that's intentional? 21:23:49 yes 21:23:51 ok 21:23:55 fair enough 21:24:07 I wanted that to be the case, since it gives the player some control 21:24:20 Crash in elf:3 meleeing deep elf high priest 13https://crawl.develz.org/mantis/view.php?id=9072 by Surr 21:24:20 Water elemental got sticky flame status 13https://crawl.develz.org/mantis/view.php?id=9071 by Sphara 21:24:32 I guess you could argue against since how does the player know this 21:24:56 but we don't really tell them anything about how throw works anyhow, and technically they shouldn't have to know much 21:25:02 important question, how does water react with napalm 21:25:12 but yeah I did intentionally require both thrower and throwee being able to see target landing site 21:25:19 it's not napalm anymore!!! 21:25:21 sadly 21:25:40 -!- CKyle has quit [Remote host closed the connection] 21:25:46 theTower: naplam won't go out if you put a little water on it. 21:25:53 Also it floats above water. 21:26:10 so, it does make sense for sticky flame to hurt a water elemental? 21:26:44 (the bit with shallow water sounds bad though) 21:26:52 -!- CKyle has joined ##crawl-dev 21:27:22 Being next to open space is bad for players, who thrive in crannies 21:27:23 6731 // and nooks, like the vermin they are. 21:27:28 some people are very silly 21:28:01 hehehe 21:29:01 typo for nrook 21:29:10 I have no idea who you could be talking about. 21:29:52 nicolae-: thank you for the effort, I will use a bunch 21:30:14 -!- reaverb has quit [Ping timeout: 250 seconds] 21:30:33 cool, let me know if you want more 21:30:55 wheals: typo? 21:31:15 "nook" 21:31:16 someone clearly misspelled his name 21:31:21 o 21:31:23 I get it 21:32:20 the thing I want the most is more level 1 miscast ideas >_> 21:32:32 -!- reaverb has joined ##crawl-dev 21:32:43 for hexes? or just in general 21:32:45 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:33:02 in general, they're very lacking even for miscasts before I touched them 21:33:14 there's harmless messages for five or six schools 21:33:22 (in the non-harmless-message tier) 21:33:36 well we probably want it to be that way, don't we? 21:33:44 yes, yes 21:33:52 I just wish there were more versions of corona >_> 21:34:06 like what? 21:34:18 * theTower shrugs 21:34:20 horrible idea 21:34:24 a vault based off of pacman 21:34:30 which 21:34:34 (assuming we don't have one already) 21:34:45 how about like nethack's boots of fumbling 21:34:48 (which version, which maze) 21:34:52 i guess if you stole the layout, put a few ghostly monsters in it, and put * at the power pill locations 21:34:54 original for both :v 21:34:54 you have a small chance of failing to move 21:35:08 as a hex 21:35:13 you enslave yourself to a monster in your LOS 21:35:17 haha 21:35:34 zero-radius umbra 21:35:44 what if charms miscast effects boosted something in your LOS rather than affected you 21:36:00 as a way to distinguish them from hexes miscasts 21:36:03 swift random 21:36:38 see monster, back up, activate charms where miscasts fail, return to attack 21:36:48 ah, right 21:36:56 -!- bonghitz has quit [Quit: Leaving...] 21:37:00 anything like this of course has to be a pretty rare thing since we don't want to make the early game of book starts Real Annoying 21:37:20 infiniplex: doesn't work as well if the buff is a haste or berserk :) 21:37:21 (I tried to make this selection somewhat split, between charms/hexes berserk/silence and para/sleep and cancel+drain/vuln) 21:37:39 (suppress/curse >_>) 21:37:49 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 21:37:49 -!- Limulus has quit [Quit: Page closed] 21:37:52 PleasingFungus: you're right 21:38:05 I think the idea of L1 is fairly solidly that wasting the turn and some mp are negative result of their own 21:38:14 fair enough 21:38:15 I thought that was l0 21:38:19 that's L0 21:38:21 er 21:38:23 -!- UncertainKitten has joined ##crawl-dev 21:38:23 well 21:38:29 L0 is the "harmless message", L1 is the "minor problem" 21:38:31 there's an L0? 21:38:34 ya 21:38:35 yes 21:38:39 except a lot of the L1s are harmless messages also 21:38:44 gammafunk feels gritty. 21:39:05 Multicoloured lights dance in the air! 21:39:25 yeah I mean, whatever the result, I just don't want to be dealing with a lot of weird spell effects on d:1 if I start with a book, so I'm ok with some so long as it's not a common thing 21:39:38 note my comparsion was corona 21:39:53 yeah corona is not too bad since it does nothing in of itself 21:40:01 "ruins your invis" 21:40:10 "it is a hexes effect" 21:40:11 well I mean d:1 21:40:16 corona doesn't affect your chance to get hit? 21:40:19 hm 21:40:28 oh theTower is making fun of corona, which is fair 21:40:35 one of the L0 tlocs miscasts should probably change 21:40:42 to not be identical to a disto hit 21:40:52 yes, definitely 21:41:03 likewise, the rot thing 21:41:08 that's a good point 21:41:11 hm, this is a start, but it needs to look more ominous somehow: https://dl.dropboxusercontent.com/u/5494313/death_scarab.png 21:41:18 (also wow drawing insects is painful) 21:41:21 specifically, "Space warps around you." 21:41:27 ...wow 21:41:35 obviously the carapace of a death scarab should look like a skull 21:41:40 it is worth noting that translocations has blinking and a spatial vortex effect 21:41:41 like the deaths head moth 21:42:05 Grunt: give it a smiley face 21:42:10 warpers are rough for other reasons, of course 21:42:23 -!- ussdefiant has joined ##crawl-dev 21:42:37 oh, and summoning also has a spatial vortex or a 5 21:43:05 yeah I get those a ton, they're usually pretty ok 21:43:15 translocation miscast, your melee attacks phase through enemies harmlessly occasionally 21:43:24 since spatials don't go after your and 5 are easy enough to deal with 21:43:30 ??Death scarab 21:43:30 I don't have a page labeled Death_scarab in my learndb. 21:43:38 ??ushabti 21:43:38 I don't have a page labeled ushabti in my learndb. 21:43:46 more like ushabby 21:44:09 harmless tloc "you hands sundenly seem to be at your sides" 21:44:27 "You catch a glimpse of the back of your own head." 21:44:53 "The floor and the ceiling briefly switch places." 21:45:32 !learn add ushabti 0.16 tomb monster, dilutes guardian mummies. Roughly equal stats with more resists, non-living instead of undead, very loud shouts and a draining / miasma cloud attack fashioned like catoblepae instead of death curses. 21:45:32 ushabti[1/1]: 0.16 tomb monster, dilutes guardian mummies. Roughly equal stats with more resists, non-living instead of undead, very loud shouts and a draining / miasma cloud attack fashioned like catoblepae instead of death curses. 21:46:19 what are ushabti based on 21:46:24 going to replace the distortion repeat message with the glimpse one 21:46:50 good 21:46:54 " Ushabtis were placed in tombs among the grave goods and were intended to act as servants or minions for the deceased, should he/she be called upon to do manual labor in the afterlife." 21:46:54 -!- ruwin has quit [Read error: Connection reset by peer] 21:47:15 neat 21:47:26 though, really, who's gonna ask a dead pharaoh to do manual labor 21:47:37 monster designers 21:47:38 obv 21:47:48 also vault designers 21:47:49 rude dudes.... 21:47:58 -!- CKyle has joined ##crawl-dev 21:47:58 -!- CKyle has quit [Remote host closed the connection] 21:48:13 we need a lua moving tomb walls maze for the player to navigate, clearly 21:48:20 what's the logic on "nonliving instead of undead" :D 21:48:28 !send do manual labour PleasingFungus 21:48:28 Sending PleasingFungus to do manual labour. 21:48:30 reaverb: It's a statue! 21:48:32 it's... it's a figurine. 21:48:41 Ah. 21:49:09 Grunt: It's a giant orange statue doing giant orange manual labor in giant orange Tomb 21:49:14 yeah, the egyptians would carve tiny versions of boats and animals and stuff with the idea that they would become real in the afterlife 21:49:19 we are going to teach important egyptian trivia to everybody who does tomb. 21:49:21 I would like to note that the Tomb:3 welcoming party is quite the spectacle with all the new guys. 21:49:29 presumably the ushabti were tiny servants made out of wood 21:49:52 any chance we could put these changes in a branch so some can play-test it a bit before it goes live? 21:50:01 I don't mean experimental 21:50:16 gammafunk: I sort of feel we can just playtest in Trunk <_< >_> 21:50:23 well we can, yeah 21:50:24 idk, a branch seems simple enough 21:50:28 -!- CKyle has joined ##crawl-dev 21:50:29 -!- Textmode has joined ##crawl-dev 21:50:31 bad vault idea: a salt mine with mummies and a necromencer taskmaster 21:51:17 a necromancer with very fancy equipment, surely 21:51:24 don't think I can tonight, but having the chance to make some tomb-worth chars in wizmode and just do a run-through would be cool 21:51:37 *tomb-worthy 21:52:05 gammafunk: Yeah I can see the logic behind possibly doing that before pushing. 21:52:32 fair enough 21:52:57 If people feel strongly about just pushing now, I'm certainly not going to raise a ruckus 21:53:18 I don't think there's a rush 21:53:20 i will. NIMTB! (not in my trunk build) 21:53:43 nicolae- you may have to shatter Grunt to get your point across 21:53:48 21:56:13 Look out! The hasted patch executioner is loose! 21:57:33 ...here are the current contents of my local branch tombfodder, for the curious: http://sprunge.us/BJDf 22:00:33 -!- ussdefiant has quit [Ping timeout: 244 seconds] 22:00:44 oh I forgot that the scarabs have miasma trail 22:00:46 -!- SomeStupidGuy has quit [Ping timeout: 244 seconds] 22:00:57 more like a-noob-is guards 22:01:02 brutal...... 22:01:04 http://pastebin.com/raw.php?i=vvJBFXi0 22:01:09 They're very good against undead, actually! 22:01:24 yes but it has the syllable "noob" in it, so 22:01:30 lightli: why are the walls all glass 22:01:59 Lightli: shouldn't ther be teleporters <_< >_> 22:02:05 grunt: you know, you could probably just do the "make miasma give the status instead of instant rot" yourself >_> 22:02:09 The Pacman Maze Of No Escape 22:02:11 didn't those get removed 22:02:15 outside of sprints 22:02:16 no? 22:02:24 they definitely still exist. 22:02:28 the teleporter serial vault got removed for not being very creative 22:02:29 * Grunt glances around re the miasma thing. 22:02:31 oh wait the roulette wizlab 22:02:33 is that what you're thinking of 22:02:35 also, lightli, you did not put fruit in your pacman maze 22:02:39 wtf 22:02:40 there's a nemelex vault that uses them 22:02:44 I am MEGA disappointed. 22:02:57 Yeah I've seen the nemelex vault w/teleporters 22:03:04 ...why no_hmirror? 22:03:19 does hmirror flip it around the h axis or the v axis 22:03:32 flips along v 22:03:36 that is, horizontally 22:03:53 yeah, i couldn't remember if it was "flip horizontally" or "flip around the horizontal axis (i.e. vertically)" 22:03:56 Oh Well 22:04:02 surely dots could be replicated with stones 22:04:14 i imagine because it's symmetrical and therefore redundant, i've done that a few times 22:04:20 if we have lots of egyptian monsters surely apis should be in tomb too 22:04:35 that probably doesn't work well w/torment. 22:04:42 maybe it should be a fruit 99% of the time 22:04:43 unless holy monsters are immune? 22:04:51 just resistant from rN+++ 22:05:07 what about some living monster that gets more dangerous the less health it has 22:05:17 so if you let it stand around getting tormented it gets harder to deal with 22:05:32 note that bennu have their second life trick, anubis guards have rTorm because they're tortured, uh, death scarabs are undead and ushabti are non-livin' 22:05:52 also, why does ely like undead 22:06:07 like? 22:06:37 -!- ussdefiant has joined ##crawl-dev 22:07:18 well, apis are ely's (maybe they shouldn't be, but I'd like her to keep at least something), and they're getting along visibly with the other tomb things 22:07:32 mennas can show up in tomb 22:07:33 the idea of apises guarding tomb in forest was funny but 22:07:34 I think 22:07:39 anyways my horrible mistake has been fixed 22:07:40 certainly he shows up in crypt 22:07:41 well yes that's because 22:07:49 there is now fruit 22:07:58 because 22:08:01 maybe the apises are in tomb trying to convert the heathens and then some asshole shows up they gotta take care of first 22:08:23 the vault now has fruit 22:08:30 (as if it's actually getting into crawl :v) 22:08:50 eh, it's not a terrible layout, i'd probably not bother with the door on the central corral 22:09:14 (really, the part I don't like about apises in tomb is that there is no end to heavy hitting hp blobs in tomb with all the zombies and actually having the other death curse monster near the main death curse monsters seems silly) 22:09:42 also some people answer grunt's poor questions on miasma getting the status instead of direct instant rot so he can make it a branch already 22:09:56 do it, Grunt 22:10:04 make miasma give the status 22:10:27 also, "miasma" can be anagrammed into "sam i am" which clearly means you should do it 22:10:49 no green eggs and ham, not good enough 22:11:18 how do you think the eggs and ham turned green in the first place 22:13:25 Just needed to come up with a reasonable commit message... 22:13:32 03Grunt02 07* 0.16-a0-1595-g125f961: Make rotting-by-miasma gradual instead of instant. 10(3 minutes ago, 4 files, 8+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=125f961b7ebc 22:14:48 hooray 22:16:23 * Grunt rumbles deeply! 22:16:35 sounds like you need to eat something 22:16:37 I guess I should put a shadow on the ushabti tile. It looks a bit odd in-game right now. 22:20:10 oh, hmm, I need a summoning harmless message as well to get rid of misleading "Space warps around you." messages 22:20:15 https://dl.dropboxusercontent.com/u/5494313/ushabti.png much better 22:20:31 fearitself (L23 DrIE) ERROR in 'mon-util.cc' at line 581: bogus mc (no monster data): invalid monster_type 1000 (1000) (Depths:2) 22:20:38 -!- hauzer has quit [Quit: Leaving.] 22:21:14 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:21:23 -!- DrStalker_ has quit [] 22:21:57 -!- Lawman0 has quit [Ping timeout: 244 seconds] 22:22:03 not 22:22:05 too 22:22:06 ushabti 22:22:11 ... 22:22:18 (see, if you slur it, it sounds a bit like "shabby") 22:22:29 times I wish there were a L10 summons 22:22:43 why can't there be. 22:22:45 I have a tso char 22:22:49 you have the power, gammafunk. 22:22:50 ready to go to this 22:22:57 just insane, insane Grunt Tomb 22:23:00 god help me 22:23:10 hey 22:23:17 god? *looks up* *looks back down* *shakes head* no god. 22:23:21 I influenced / made three monsters total 22:23:27 !send nicolae- GOD_NO_GOD 22:23:27 Sending GOD_NO_GOD to nicolae-. 22:23:33 !send GOD_NO_GOD nicolae- 22:23:33 Sending nicolae- to GOD_NO_GOD. 22:23:34 yeah sorry, it's even worse than an insane Grunt Tomb, it's an insane Grunt-hangedman Tomb 22:23:44 Dithmenos likes it when steam dragons are killed 13https://crawl.develz.org/mantis/view.php?id=9073 by coledot 22:23:44 the best kind!!! 22:23:58 dith also dislikes use of pale dracs' steam breath 22:24:00 what if he just dislikes those guys 22:24:06 this is because they are, technically, fire abilities 22:24:10 -!- crate has quit [Quit: Leaving] 22:24:13 shadows are not steamy! 22:24:13 I really really don't feel strongly on this either way 22:24:17 going just 30/30 defenses with holy exec 22:24:42 theTower: "A handful of sand appears on the ground" 22:25:06 i'm slightly inclined towards "dith is okay with steam" just because it's not obviously a fire spell, it's just hot water 22:25:33 wow that anubis tile 22:25:35 that is a grunt tile 22:25:35 hmmmm 22:25:46 is there a @thing@ for "floor" 22:25:49 why are they staring at the ground 22:25:50 gruuuuuuu+nt 22:25:53 ??death scarab 22:25:53 I don't have a page labeled death_scarab in my learndb. 22:26:06 I wrote mine, don't look at me >_> 22:26:14 like you walk into a room and you see everyone staring at the floor 22:26:22 what's the anubis tile 22:26:23 you think, someone lost their contacts 22:26:30 new hexes spell 22:26:31 I feel like helping them search 22:26:32 Lost Contacts 22:26:34 nicolae-: https://dl.dropboxusercontent.com/u/5494313/anubis_warrior.png 22:26:39 everybody looks around at the floor 22:26:43 (don't mind the name it is supposed to be _guard) 22:26:55 yeah that guy is definitely looking for some contacts 22:27:09 but what is the floor in a 2D top-down plane 22:27:19 a translocations miscast 22:27:22 what if he's just looking at the monster below him 22:27:35 or the wall below him 22:28:20 "A fistful of eyes briefly appears in the air." 22:28:27 dang scarabs are fast 22:28:37 feels like a boulder beetle just rolled to me 22:29:25 "fistful" is a good measurement unit for eyes, i think 22:29:45 -!- ontoclasm has joined ##crawl-dev 22:31:10 -!- Hailley has quit [Quit: Petra is closed!] 22:34:02 well tomb:1 wasn't too eventful. the miasma clouds didn't seem to do too much since I just moved back to fight scarabs like you do batty enemies 22:34:10 but that's in ideal fighting situation 22:34:16 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:34:19 once an anubis breathed weird clouds at me 22:34:27 s/anubis/ushabti/ 22:34:29 what, that should be a 22:34:34 that 22:34:35 anubis guards don't breathe clouds 22:34:41 yeah the kinda-old-gmummy-like-tile one 22:34:48 ushabti :b 22:34:49 er greatermummy 22:35:01 make them german names, I'd remember them better 22:35:24 gonna try Ye Olde Tomb:2 Teleportaenionerei 22:35:31 i feel like they'd just be Ushabti and Anubis in german 22:35:57 gammafunk: noticed that the death scarab tile was not showing up in the version you're playing, so I have a fixed version ready: http://sprunge.us/RAcD 22:36:10 ok, let me apply I guess 22:38:00 brown 8, cyan H, 22:38:16 green s 22:38:16 yeah that worked 22:38:19 they're looking for the floor mites 22:38:25 very distinct! 22:39:03 goes with the yellow b, the red M, the white M 22:39:11 ...is tomb rainbow coloured in console now 22:39:14 the yellow M (almost rip)... 22:39:22 !crashlog fearitself 22:39:22 2. fearitself, XL23 DrIE, T:73295 (milestone): http://dobrazupa.org/morgue/fearitself/crash-fearitself-20141024-032026.txt 22:39:24 don't forget the summonspam 22:39:31 right 22:39:35 dang it could you not teleport me back into los twice 22:39:48 %git :/beam 22:39:49 07wheals02 * 0.16-a0-1576-g0492060: Don't crash when a monster hits itself with a beam. 10(2 days ago, 1 file, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0492060ce85f 22:40:00 fr forced upgrades 22:40:44 what should the next branch be to get monsters 22:40:50 I vote cocytus 22:40:52 temple. 22:40:53 !crashlog surr 22:40:54 60. Surr, XL17 HEMo, T:35525 (milestone): http://crawl.develz.org/morgues/trunk/Surr/crash-Surr-20141024-021404.txt 22:41:04 neutral temple golems 22:41:21 dedicated to going through the regular maintenance procedures for eternity 22:41:34 (until some outside force hijacks them for evil purposes....) 22:42:03 Lucy does something weird when she visits temple 22:42:26 !send theTower yetis in coc 22:42:26 Sending yetis in coc to theTower. 22:42:38 todo find that old yeti spec of mine 22:43:05 flash freeze and berserk hill giant? 22:43:30 I... think it did something else, too (maybe throw icicle?) 22:43:32 hill giant (04C) | Spd: 15 | HD: 11 | HP: 69-110 | AC/EV: 3/4 | Dam: 45 | 10items, 10doors | Res: 06magic(40), 12drown | XP: 655 | Sz: Giant | Int: normal. 22:43:32 %??hill giant perm_ench:berserk 22:43:34 those poor summoned scorpions 22:43:35 stone giant (15C) | Spd: 10 | HD: 16 | HP: 73-106 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(80), 12drown | XP: 1424 | Sz: Giant | Int: normal. 22:43:35 %??stone giant 22:43:39 getting drained to death 22:43:48 huh 22:43:51 some thing with a small aura of cold and if you spend too long in the aura you get flash frozen 22:44:14 also, they smell bad and trail meph 22:44:22 haha 22:44:31 meph doesn't do much beyond the extremely early game though.... 22:44:41 nicolae-: I wanted to do something like a zyme but with slow, except that somebody took that idea 22:45:02 sounds like it could work on some kind of slug monster 22:45:11 maybe, idk, a snail? 22:45:18 no, that's dumb 22:45:55 abyssal monster which has an aura, nothing in the aura can die, but if you hit the monster enough times it'll run away and then you can kill other things again 22:46:13 why not just stay in the aura 22:46:21 it doesn't work for the player, of course 22:46:31 why not stay in the aura and summon 22:46:43 also, it had better be called "death's doorman" 22:46:49 hahaha 22:46:54 ha 22:47:18 -!- ZRN has quit [Read error: Connection reset by peer] 22:47:19 ha. 22:47:25 Ha. 22:47:31 ...ha. 22:47:38 hhhhhhha 22:47:43 ha... 22:47:49 Ah. 22:47:54 hm? 22:47:54 SHIT 22:47:56 FR: instead of a hunting "cry", anubises cackle like jackals 22:48:12 yes, do that 22:48:57 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:49:10 oops, ticked off tso 22:49:12 gammafunk: rip...... 22:49:31 hrm, the ushabti, they heal mummy bros? 22:49:34 tso smites you with cleansing flame! the greater mummy is destroyed! x3 22:49:38 I seemed to notice one healing a greater 22:49:42 gammafunk: o_O? 22:49:44 that I pulled up sthe stairs 22:49:58 well I killed it and the great gained hp somehow 22:50:02 let me check my log 22:50:22 do they make ghostly flames? 22:50:28 ...no 22:50:45 hrm, maybe my eyes were decieving somehow 22:50:50 but I saw its hp bar go up 22:50:53 maybe a bennu exploded 22:50:59 or the greater just healed 22:51:02 or maybe a revenant is around? 22:51:04 those aren't summons are they? 22:51:15 yeah maybe I'm just wrong there or something; I see no message about it 22:51:30 yeah it might have been just below a damage breakpoint and regend 22:51:32 no angels this round ;_; 22:53:55 fr even after all this just randomly replace tomb with holytomb 22:54:19 -!- FatShack is now known as FtShkAway 22:54:24 Tomb of the Young'uns imo 22:54:56 but the youngest monsters are already in the tomb of the ancients!!! 22:55:10 what is ancient is reborn....... 22:55:26 it's ok since it's not like greater mummies have changed since 0.1 22:55:35 wheals: but they have!!! 22:55:39 hrm, well tomb finished; clearly nothing is broken or unbearable, but tbh it didn't feel a lot different asside from less gmummy curses 22:55:41 oh right, emp scorpse 22:55:47 curses 22:56:01 the emp scorp summons had a real hard time with all the torment + anubis drain clouds 22:56:08 when they did show up, that is 22:56:17 not sure how much those clouds really affected them 22:56:19 ushabti drain clouds!!! 22:56:21 poor things 22:56:24 yeah ushabti 22:56:39 anubis and ushabti are basically anagrams anyway 22:56:42 I never really got miasma from the scarabs, the ushabti almost did though 22:56:50 that's why they're "anubis guards"........ 22:56:56 anubisth 22:57:05 ouch 22:57:08 the scarabs might be better against chars with lighter defenses I suppose 22:57:29 certainly against people with allies, although it did seem fairly easy to just move inbetween the clouds 22:57:29 -!- WalkerBoh has quit [Remote host closed the connection] 22:57:29 -!- wvc has quit [Ping timeout: 272 seconds] 22:57:32 at all times 22:57:59 on tomb:1 the assualt maybe felt a bit more intense due to noise (in the main chamber) 22:58:08 gammafunk: have you done Tomb:3 yet 22:58:10 * wheals rumbles 22:58:13 yeah finished tomb 22:58:17 * Grunt howls a hunting cry! 22:58:19 tomb:3 went basically the same as usually 22:58:35 gammafunk: what were you playing as? 22:58:36 !tell |amethyst did you decide against the atype() change? or am i just being impatient as usual :) 22:58:37 wheals: OK, I'll let |amethyst know. 22:58:40 -!- wheals has quit [Quit: Leaving] 22:58:42 gammafunk: try an undead character...... 22:58:53 hu with heavy axes, 40/30 defenses 22:58:56 yeah could see that 22:58:59 also a conj 22:59:02 would be interesting to try 22:59:05 conj or summoner 22:59:06 mm yes a blastercaster 22:59:15 but in any case nothing seems just outright broken 22:59:38 -!- Siegurt has quit [Quit: Leaving.] 23:00:10 blastercasterdisaster 23:00:19 dang............................ 23:00:28 I can try again maybe tomorrow 23:00:53 Maybe I should public the branch for ease of testing on our part. 23:01:02 would be nice, yeah 23:01:33 gammafunk: i just read the crd chain about colors and just wanted to point out that darkgrey is bad 23:01:34 huh, don't recall my A getting miasma slowed 23:01:51 New branch created: tombfodder (5 commits) 23:01:52 03tenofswords02 {Grunt} 07[tombfodder] * 0.16-a0-1596-gf93e60a: Introducing Ushabti, guardian mummy dilution for Tomb 10(4 weeks ago, 22 files, 136+ 43-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f93e60a148a3 23:01:52 03Grunt02 07[tombfodder] * 0.16-a0-1597-gf73c3fd: Death scarabs. 10(2 weeks ago, 10 files, 69+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f73c3fd3ce73 23:01:52 03Grunt02 07[tombfodder] * 0.16-a0-1598-gb33f64b: Monster spell: Summon Scarabs, for a greater mummy spell set. 10(2 weeks ago, 7 files, 45+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b33f64b16ed3 23:01:52 03Grunt02 07[tombfodder] * 0.16-a0-1599-g5eaa0b8: Anubis guards. 10(6 hours ago, 20 files, 171+ 54-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5eaa0b8901c9 23:01:52 03Grunt02 07[tombfodder] * 0.16-a0-1600-gf5e5797: Tiles for the new enemies. 10(82 minutes ago, 8 files, 20+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f5e5797b591d 23:01:53 dunno if you're like In Charge of it but whatever 23:02:12 ontoclasm: yeah we don't use darkgrey for anything that's not "useless", but what do you mean specifically? 23:02:57 -!- Brannock has quit [Ping timeout: 260 seconds] 23:04:13 -!- HoneyLocust has quit [] 23:04:26 oh 23:04:29 are we doing anything for halloween? 23:04:44 evokable jack o lanterns 23:04:45 v0v 23:04:46 these tomb monsters are kind of like halloween. 23:04:51 in a sense. 23:04:56 imo land the branch on 31 October??? 23:04:59 alternately, I was thinking of a dumb thing I could do with player ghosts. 23:05:18 -!- infiniplex has quit [Quit: Page closed] 23:05:24 ...but flooding the servers with player ghosts might be a little too spooky, even for halloween...? 23:05:25 do tell 23:05:40 more ghosts all the time 23:05:54 give them a high chance of being popped back into the ghost pool after being killed (which means that there will be way more ghosts floating around) 23:06:07 i was about to suggest the same idea 23:06:09 heh 23:06:20 an unending stream of ghosts 23:06:35 ghosts! ghosts! ghosts!!!! 23:06:42 reminded of that revenant unique idea 23:06:45 ideally, also have a chance to load more than one ghost file 23:06:50 yeah 23:06:58 which only summons spectral slain uniques >_> 23:06:59 so you get more multighost floors too 23:07:02 show up on a level and get killed by not one not two but three logicninjas 23:07:11 theTower: that sounds cool 23:07:31 of course it'd probably have to go in after the xp tweak to make uniques more worth killing 23:07:54 it was probably going to be in hells as another serpent slot 23:08:05 -!- _Jordan_ has quit [Ping timeout: 260 seconds] 23:08:13 (i.e. show up in a place the serpent doesn't) 23:08:51 gammafunk: darkgrey means "out of los" 23:09:05 using it for floor items is probably bad 23:09:24 -!- demiskeleton has quit [Quit: Leaving] 23:09:31 ontoclasm: yeah, that as well, but I guess I'm confused since neither I nor dpeg proposed that (at least I don't think he did) 23:09:41 oh you mean even useless items? 23:10:02 yes 23:10:07 I think it's fine for useless items 23:10:14 if there is a useless thing on the floor, is that square out of los? 23:11:04 i mean i guess if you're fine with that being ambiguous then okay, but i would think it'd be kind of bad 23:11:15 I suppose, but in practice that doesn't seem to be a problem to me. Some do color their out-of-los differently for reasons like like I guess 23:11:29 ontoclasm: imo write the list with that 23:11:41 I guess that could be one instance where menu and glyph don't agree 23:11:57 -!- Lasty_ has quit [Ping timeout: 245 seconds] 23:11:57 colors, I mean 23:12:22 -!- MakMorn has quit [Ping timeout: 244 seconds] 23:12:32 Grunt: huh? 23:12:56 ontoclasm: write a response on crd to dpeg's post of course :) 23:13:27 -!- nicolae- has left ##crawl-dev 23:13:31 oh 23:13:33 HarmlessChicken (L16 OpEE) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster burning bush failed to pathfind to (39,26) (the Orb) (Zot (ZotDef)) 23:13:55 HarmlessChicken will not let any trivial crashes stop his zotdef, no sir 23:14:12 simple solution to zotdef crashes: remove zotdef??? 23:14:24 -!- meatpath has quit [Ping timeout: 245 seconds] 23:14:35 -!- tensorpudding has quit [Ping timeout: 272 seconds] 23:14:55 poor, poor thing 23:15:20 -!- CanOfWorms has joined ##crawl-dev 23:21:05 -!- Poncheis has quit [Quit: ChatZilla 0.9.91 [Firefox 32.0.3/20140923175406]] 23:21:07 -!- Kintak has quit [Ping timeout: 245 seconds] 23:22:59 -!- moose has joined ##crawl-dev 23:23:06 what can I do to fix this: 23:23:09 /home/rob/crawl/crawl-ref/source/dat/des/builder/food.des:413: Bad item name: 'rapier' 23:23:20 -!- ackack has quit [Ping timeout: 250 seconds] 23:23:54 moose: Do you compile yourself? 23:24:13 (If so, recompile, your exectuable is out of date) 23:24:14 -!- Sanjuro has joined ##crawl-dev 23:24:23 yah I do, and I just recompiled 23:24:35 2019 make TILES=y 23:24:35 2020 ./crawl-tiles 23:24:38 did you git pull after recompiling? 23:24:44 no 23:24:44 s/after/before/ 23:24:54 my history: 23:24:57 2017 git pull 23:24:57 2018 history | grep make 23:24:57 2019 make TILES=y 23:24:57 2020 ./crawl-tiles 23:25:13 -!- tcsc has quit [Quit: computer sleeping] 23:25:24 hm 23:25:31 make clean 23:25:40 ok I'll give that a try, thanks. 23:25:54 That error is pretty clearly a mismatch between vault data files and the exectuable. 23:26:53 alternately, clear out your .des cache - I honestly don't remember if make clean does that 23:27:07 And the makefile automatically names the exectuable "crawl-tiles"? When I make it always makes an executable named crawl no matter what my command line arguments are. 23:27:24 ahh damn you're right, that's it, I moved the binary 23:27:31 thanks 23:27:49 Sure :D 23:31:04 good catch, reaverb 23:31:16 New branch created: nawab (1 commit) 23:31:16 03PleasingFungus02 07[nawab] * 0.16-a0-1596-g44569d2: New unique: Nawab Begum 10(13 hours ago, 17 files, 503+ 100-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=44569d218ac6 23:31:18 Grunt: are you watching this? 23:31:18 PleasingFungus: hm? 23:31:21 ^ 23:31:27 ! 23:31:52 nawab 23:32:04 I am not 100% sold on the name 23:32:36 she also really needs more dialogue 23:32:41 the current stuff repeats a little too often 23:32:46 surely you could give her only rings if you're worried about the berserking 23:32:54 (then she gets to invis more, uh) 23:32:58 theTower: the code for that would be a little tricky 23:33:00 why not just like 23:33:03 well, not tricky. just ugly 23:33:07 yay, ugly 23:33:11 Queen (gobliny name) 23:33:23 same deal but the joke is clearer 23:33:29 rpois is going to be entertaining for vm/naga 23:33:41 My thought is that if you go with that name, people will assume its some random thing Henzell made up like neqoxec, kikuwhatever, and okawaru. 23:33:49 reaverb: Good. <3 23:33:52 ^ 23:33:58 yes, excellent 23:34:02 theTower: the standard approach would be something like "do { make a piece of jewellery; } while (the thing you made is an amulet) 23:34:28 okawaru sounds vaguely japanese though 23:34:47 "okawaru" can be transcribed exactly in Japanese, amusingly. 23:34:52 heh 23:35:10 I do like the idea of a unique who almost always spawns with jewelry. 23:35:25 is the octopus king not a unique? 23:35:43 No, the octopus king is just a lore figure. 23:35:44 A very early-game hobgoblin unique (currently at D2-4); about 23:35:44 twice as tough as a hobgoblin, but placing with a mob of goblin 23:35:44 & hobgoblin minions, and with the ability to buff them (with 23:35:46 er 23:35:49 paste fail 23:35:54 rip 23:35:56 オカワル 23:36:10 oh, right, this is clearly infringing on my planned jewellery and gold reward for demon pit!!! 23:36:11 rip octopus bling 23:36:13 Nawab Begum with a bindi is approximately equivalent to the Washington Redskins 23:36:25 In terms of poor carictures 23:36:28 *caricatures 23:36:30 theTower: probably one random piece of jewellery won't harsh your vibe too hard :( 23:36:36 greensnark: uh 23:36:38 hm. 23:36:39 shit. 23:36:45 you may be right 23:36:52 PleasingFungus: Nawab and Begum don't really work together, for that matter 23:37:02 are you saying that wikipedia led me astray? 23:37:04 It's usually Nawab Given Name 23:37:13 Nawab + Begum as title is unusual 23:37:15 I was taking that from 23:37:22 "Nawab" usually refers to males; the female equivalent is "Begum" or "Nawab Begum". 23:37:26 Also muslim women do not typically wear bindis in the places I know 23:37:38 true 23:37:48 idk. I think I can bail on the whole pseudo-indian thing 23:37:52 It's possible that I'm wrong about the Nawab Begum bit, I haven't met any nawabs irl :) 23:38:00 not many around these days, I expect. 23:38:14 this makes the throwing animation even more vital 23:38:22 the nawab thing was a weird tangent from the original name inspiration ("squee, goblin nabob"); you're right that it's kind of horrible if you think about it 23:38:32 hm 23:38:36 A goblin nawab sounds fine 23:38:43 The bindi bit is the thing that really threw me :P 23:38:46 ah 23:39:17 Also wikipedia rarely goes into sufficient depth 23:39:28 ya :( 23:39:38 It generally works better to use source material you know very well :) 23:40:06 but then how will crawl be Diverse? 23:40:53 when we rename Merfolk again 23:40:59 dang. 23:41:03 03PleasingFungus02 07[nawab] * 0.16-a0-1597-g737b8fc: Remove the Washington Redskins (greensnark) 10(27 seconds ago, 2 files, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=737b8fc81c85 23:41:06 -!- Dynast has quit [Quit: Page closed] 23:41:16 Also bindis are certainly free to be worn by anyone I guess 23:41:26 no, you're right; it was a weird thoughtless blending of indian stereotypes 23:41:27 hide-behind, fur-bearing trouts, jersey devils, 23:41:28 It just sounded like a bad cartoon Indian to me :) 23:41:38 %git :/esearch 23:41:38 07MarvinPA02 * 0.15-a0-438-g81b8373: Revert "Rename the bow of Krishna to the longbow of Vishnu" 10(6 months ago, 8 files, 5+ 17-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=81b8373c2d6b 23:41:49 fr jersey devils 23:41:52 my track record is not very good here :( 23:42:23 rename blue devils to jersey devils 23:42:33 PleasingFungus: Hey, nothing has ever gotten into a relase :D 23:42:39 s/relase/release/ 23:42:45 heh 23:42:45 jersey rust belt devils, just to increase confusion 23:43:17 and where's the mothman unique with mp drain + berserking + suppression 23:43:19 hm actor::hurt / player::hurt really needs to take a kaux for death messages 23:43:26 and the... uh... de paul red demons? 23:43:43 wow i forgot about that rename 23:43:45 Grunt: ya, otherwise we won't be able to track the most amazing kill type 23:43:47 throwing kill types 23:43:49 Grunt: What's a kaux? 23:43:52 not being able to see "hit from afar [...] with a goblin" saddens me 23:43:54 -!- MakMorn has joined ##crawl-dev 23:43:54 !lg * x=kaux 23:43:56 3704116. [kaux=] growf the Destroyer (L10 DrCj of Ru), slain by a boulder beetle on D:9 (boulder_corridor_run) on 2014-10-24 04:43:20, with 5481 points after 9968 turns and 0:54:39. 23:44:00 !lg * x=kaux kaux!="" 23:44:00 !lg * kaux!= x=kaux 23:44:01 !lg * ktype=~throw 23:44:02 1625953. [kaux=a +2 quarterstaff of chaos] Spheroid the Skirmisher (L3 HOFi), slain by Crazy Yiuf (a +2 quarterstaff of chaos) on D:2 on 2014-10-24 04:42:30, with 25 points after 1009 turns and 0:08:45. 23:44:04 1625953. [kaux=a +2 quarterstaff of chaos] Spheroid the Skirmisher (L3 HOFi), slain by Crazy Yiuf (a +2 quarterstaff of chaos) on D:2 on 2014-10-24 04:42:30, with 25 points after 1009 turns and 0:08:45. 23:44:05 28. underyws the Bludgeoner (L19 GrFi of Okawaru), thrown by an octopode crusher on Depths:1 on 2014-10-13 09:36:05, with 247668 points after 62971 turns and 3:25:54. 23:44:10 28 23:44:10 oh right 23:44:14 I'm buffing yiuf 23:44:14 past the magic number even 23:44:15 oh no 23:44:18 theTower: nooo!! 23:44:24 but seriously, why 23:44:35 he's still in the top ten killers 23:44:37 iirc 23:44:37 well, in that chaos is stronger (?) 23:44:40 oh. 23:44:52 I thought you meant you were doing something specifically to yiuf. 23:45:04 hrm, what is the ktype for getting KOed by an incoming goblin? 23:45:15 gammafunk: "goblin'd" 23:45:17 "beaned" 23:45:19 "bopped" 23:45:27 "bopped by a goblin" 23:45:32 "... thrown by" 23:45:41 you could replace throw flame and probably influence as many different things as these miscasts 23:45:57 -!- Krakhan has quit [Ping timeout: 255 seconds] 23:47:34 Gruntを変わる 23:49:39 PleasingFungus: hrm, looks like you don't set a specific ktype for this 23:49:45 * Grunt は変わらない. 23:50:25 I recall I had to split the action for the player and for a monster for opc throwing to set the ktype I needed 23:50:41 since otherwise you're not ever setting it 23:50:48 oh, I must have missed that code when I was copying the monster-throwing bit 23:50:50 let me look 23:50:55 yeah see what happens 23:50:59 when the toss kills you 23:51:08 e.g. set hp to 1 or w/e 23:51:26 I always forget the command for that 23:51:31 x h I think 23:51:32 x ? 23:51:34 will show in wiz mode 23:52:05 yeah, I see your code now 23:52:12 curious about what death message I'll get, tho 23:52:19 yeah, maybe amusing 23:53:14 it will be "annihilated by Nawab Begum" 23:53:19 it's x , 23:53:21 "obviously" 23:53:32 hit from afar by a set off by it 23:53:34 commas are death! commas are death! 23:53:35 or "slain" or "mangled" or "demolished" 23:53:36 er, x & , 23:53:38 gammafunk: no, death is 23:53:38 23:54:15 seems like it might want to do whatever projectiles do in terms of that setup 23:54:18 to the player 23:54:22 generic message 23:54:31 slain by nawab begum, wielding a dagger of venom 23:54:32 I assume you'd want to indicate what was thrown at you 23:54:45 and for that maybe the projectile code would be good? 23:54:46 well, it's always going to be a goblin. on the other hand, it could be ijyb or a zombie goblin 23:54:50 which would be hilarious 23:54:58 ijyb would indeed 23:55:02 -!- hurdos has quit [Ping timeout: 265 seconds] 23:55:03 be very nice 23:55:23 ijyb hurtling through the air, emptying the clip on his wand of fire 23:55:28 (dual-wielding wands of fire) 23:56:02 a flock of doves bursting into flight below him 23:56:07 except crawl doesn't have doves 23:56:15 so, like, butterflies or ravens or something 23:56:32 not quite the same. 23:56:43 -!- Lasty_ has joined ##crawl-dev 23:56:50 clearly someone will need to make an ijyb/nawab combo vault 23:57:01 someone. 23:57:05 !vault kennysheep_goblin_king 23:57:05 Couldn't find kennysheep_goblin_king in the Crawl source tree 23:57:10 !vault goblin_king 23:57:11 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/float.des;hb=HEAD#l6083 23:57:16 that bloody vault 23:57:22 using a 6 when that's undefined instead of a 0 23:57:24 foiled by the the 23:57:42 oh, kennysheep_steamy! that nearly killed me once. 23:57:45 it is both a nice trick in a themed vault to have a random visitor and also a badly syntaxed display 23:57:52 * theTower rumbles deeply 23:57:58 never knew the name. 23:58:03 oh wow, the six hex rooms 23:58:12 * Grunt howls a hunting cry! 23:58:14 ok oct rooms 23:58:34 -!- NekoRex has quit [Ping timeout: 244 seconds] 23:58:39 huh, I've seen that one too. 23:58:44 kennysheep has given so much to the community... 23:58:53 so much. 23:58:54 yes. 23:58:56 so very much. 23:59:00 :) 23:59:14 grumble, grumble 23:59:32 wish I could make fake kennysheep submissions on mantis without getting in trouble, just to see grunts reaction 23:59:41 !banish gammafunk 23:59:41 Grunt casts a spell. gammafunk is devoured by a tear in reality! 23:59:42 worrying about getting int rouble 23:59:48 is for people who are afraid of Fun 23:59:50 I *am* trouble. 23:59:50 imo 23:59:52 !