00:00:10 -!- Siegurt has quit [Quit: Leaving.] 00:00:37 <|amethyst> btw, I know we don't like to make tab too smart, but would it make sense to have it be less suboptimal with polearms against (say) centaurs? 00:00:42 -!- reaverb has quit [Quit: Leaving.] 00:01:02 -!- Siegurt has quit [Client Quit] 00:01:06 imo teaching players not to tab too much is a good thing :) 00:01:16 Stable (0.15) branch on crawl.s-z.org updated to: 0.15.0-18-g9076a4f 00:02:10 The existence of tab is just indicative of design flaws in crawl. 00:03:04 Nonsense. Crawl is flawless and always will be no matter how much it changes. 00:03:22 Unstable branch on crawl.s-z.org updated to: 0.16-a0-330-gcc2d852 (34) 00:04:35 <|amethyst> Likewise o, but I think those design flaws were baked-in before we started 00:04:36 best. timing. ever 00:04:45 ??cleansing flame 00:04:45 cleansing flame[1/3]: Piety cost 2-3; fires a radius-2 ball of holy energy which does significant damage to undead and demons but does not harm the player or friendly monsters. As of 0.5, it is centered on the player. 00:04:57 o is easier than tab: It indicates that our levels are too large 00:05:35 <|amethyst> layers of autopickup options indicate we have too much junk on the floor 00:06:27 <|amethyst> (tiles indicates that we mollycoddle our half-illiterate playerbase) 00:06:41 <|amethyst> s/tiles/the existence of &/ 00:06:41 ??tiles 00:06:41 tiles[1/14]: Blasphemy! Tiles do not exist! 00:06:42 |amethyst: it isn't necessarily suboptimal to stay a square away from the centaur, though 00:06:52 ??tiles[$ 00:06:52 tiles[14/14]: it had no ? next to it 00:06:54 |amethyst: I think you said something insulting, but I need to read a dictionary before I can sure know right 00:06:56 !learn add tiles <|amethyst> the existence of tiles indicates that we mollycoddle our half-illiterate playerbase 00:06:56 tiles[15/15]: <|amethyst> the existence of tiles indicates that we mollycoddle our half-illiterate playerbase 00:07:06 mmmmm 00:07:17 it isn't necessarily optimal either, but I would rather have the button that is intended to fight things fight things when possible 00:07:32 <|amethyst> elliptic: hm 00:07:37 ??tab[move 00:07:37 tab[3/5]: Hold shift when tabbing to tab without movement allowed. 00:07:43 ?/move away 00:07:44 Matching entries (5): bat[1] | mesmerise[1] | obsidian_axe[2] | patashu_advice[1] | stairs[3] 00:07:51 hmm 00:08:03 <|amethyst> elliptic: I switched to _nomove not long ago and sort of think it should be the default, except stabbers 00:08:34 <|amethyst> s/except stabbers/except that stabbers exist/ 00:08:41 Anywau tab isn't a bad thing I think unless you figure that "bumping into a dude" shouldn't frequently be a good thing 00:08:58 e.g. in Sil I've moved out of a hallway and promptly died because tab doesn't exist 00:09:06 <|amethyst> we could just triple all the damage numbers (and not HP or defense) 00:09:07 |amethyst: doesn't _nomove mean that you have to manually wait for enemies to approach or manually move towards them? 00:09:09 <|amethyst> less tab 00:09:24 |amethyst: I've never actually used it seriously myself 00:09:26 <|amethyst> elliptic: yes 00:09:54 |amethyst: This room seems to be filled with a deadly and chilling silence. All sounds are muffled. 00:09:57 <|amethyst> elliptic: I have been told that walking towards an awake enemy is usually a bad idea 00:10:01 -!- Ryak has quit [Quit: Some folks are wise, and some otherwise.] 00:10:10 <|amethyst> elliptic: which is why I decided to try it out 00:10:30 -!- causative has quit [Ping timeout: 255 seconds] 00:10:39 -!- ystael has quit [Ping timeout: 246 seconds] 00:10:47 <|amethyst> (somehow it did not increase my winrate to 100%) 00:10:58 this is true (unless some enemy in sight has a ranged attack, which isn't rare at all) 00:11:04 Stable branch on crawl.develz.org updated to: 0.15.0-18-g9076a4f (34) 00:11:24 -!- ProzacElf has quit [Ping timeout: 255 seconds] 00:11:35 all enemies are yaks 00:11:36 crawl facs 00:11:38 *facts 00:11:44 for some approximation of "all" 00:12:22 <|amethyst> The orb of gnu emits a lurid yakkish light. 00:12:33 anyway I have no objection to trying to popularize _nomove... I sort of doubt most players will take to it, but it certainly does have advantages 00:12:46 neat. got the bot running 00:12:58 kinda pointless since it's just doing the same thing gw is doing 00:13:18 |amethyst: tab solves the 'I know what the optimal action is, but executing it is tedious' problem 00:13:22 "solves" 00:13:39 uh oh, loop http://crawl.berotato.org:8080/#watch-jw 00:13:39 mostly prevents fatfingering 00:13:41 the argument is that if the optimal action is so often obvious...... 00:14:23 <|amethyst> bh: it was a joke, but tripling damage numbers *would* help that 00:14:36 <|amethyst> bh: because there would be fewer attacks before the thing dies 00:14:40 LCS for 400 00:14:49 |amethyst: that's what brogue did 00:14:58 brogue wands will blow your face off 00:15:07 wands or staves 00:15:17 <|amethyst> it would also make the game more swingy 00:15:42 Unstable branch on crawl.develz.org updated to: 0.16-a0-330-gcc2d852 (34) 00:17:15 -!- lobf has quit [Quit: lobf] 00:20:32 hm 00:20:41 johnstein: press esc or space 00:21:09 <|amethyst> bh: I think the "move to attack" mechanic, more than tedium, is the reason for tab to exist 00:21:53 johnstein: have it play something not DrGl for fun 00:21:55 -!- jeanjacques_ has joined ##crawl-dev 00:22:05 |amethyst: here's a nutty idea: when a player dies, we should rewind time one turn and attempt a whole array of actions 00:22:06 grunt: I moved him around a bit and eventually he got in the oklob's range 00:22:19 Grunt: esc and space don't seem to do anything 00:22:21 that way we could classify the sort of one-turn tactical errors that killed players 00:22:45 Grunt: and yea, was going to set it to MiBe for a bit ;p when I figure out how to stop it 00:22:49 <|amethyst> you would have to simulate more than one turn I think 00:23:04 sounds awful to implement 00:23:05 -!- ___miek has quit [Ping timeout: 276 seconds] 00:23:13 <|amethyst> otherwise you'll find actions that survive one more turn but put you in an even worse position 00:23:26 hard to be worse off than dead 00:23:29 <|amethyst> well 00:23:36 "all the dead know is that it is better to be alive" 00:23:48 PleasingFungus: 50% chance to live vs. live 1 turn and 10% chance to live 00:23:52 <|amethyst> if you're trapped in a corridor between two deadly monsters and are adjacent to one 00:23:54 hypothetically 00:23:56 <|amethyst> what Basil said 00:24:22 clearly you'd have to re-run their last action to see what the odds of death were 00:24:24 "What would qw do?" 00:24:44 -!- jeanjacques has quit [Ping timeout: 250 seconds] 00:24:44 -!- jeanjacques_ is now known as jeanjacques 00:24:57 reminds me of this article: http://www.uschess.org/content/view/12677/763 00:25:29 -!- GeorgieFruit has quit [Quit: Leaving] 00:25:31 -!- jeanjacques has quit [Client Quit] 00:29:27 one idea that I had earlier was to bring back lethal infusion in the en book, instead of the ne book 00:29:30 (replacing sure blade, probably) 00:29:41 since draining has a neat interaction with hexes 00:29:49 <|amethyst> but the schools? 00:29:58 hexes/necromancy 00:29:59 obv 00:30:12 <|amethyst> what about ex. wounds and w. weapon? 00:30:29 eh. 00:30:40 consistency is the gnoll of tiny minds. 00:30:48 ...or something along those lines. 00:31:10 <|amethyst> my mind has the consistency of tiny gnolls 00:31:26 ew 00:31:35 -!- bh has quit [Quit: Page closed] 00:31:38 chaos brand spell 00:31:57 <|amethyst> antimagic brand spell 00:32:04 <|amethyst> level: all your MP 00:32:06 mmm 00:32:39 Windows builds of master branch on crawl.develz.org updated to: 0.16-a0-330-gcc2d852 00:32:42 hm 00:33:00 -!- Modest_ has quit [Quit: Page closed] 00:33:21 ??corpse rot 00:33:21 corpse rot[1/2]: Level 2 necromancy in {book of Death}. Produces a single square of miasma over any nearby corpses (range is something like 6 away from you), turning the corpses into skeletons. If there are multiple corpses on a square, only one of the corpses will be affected. The miasma lasts approximately 12 turns. See {corpse slap}. 00:33:37 "something like 6 away from you" 00:33:41 squarelos_reasons 00:34:30 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 00:41:32 -!- ProzacElf has joined ##crawl-dev 00:43:54 -!- PleasingFungus has quit [Ping timeout: 246 seconds] 00:45:50 -!- ProzacElf has quit [Ping timeout: 252 seconds] 00:49:00 -!- PleasingFungus has joined ##crawl-dev 00:49:10 -!- rossi has quit [Ping timeout: 264 seconds] 00:50:59 hm 00:51:14 is corpse rot more interesting for having limited range? 00:52:45 <|amethyst> if so, make it more interesting by making it a smite-targeted burst 00:52:56 huh 00:53:00 that sounds Quite Powerful 00:53:08 <|amethyst> ? 00:53:15 bursty miasma? 00:53:20 <|amethyst> I mean 00:53:33 -!- Brannock_ has quit [Ping timeout: 268 seconds] 00:53:35 <|amethyst> it affects all corpses within N radius of your target 00:53:40 oh. 00:53:52 <|amethyst> so you don't have a limited-range untargetted spell 00:54:06 <|amethyst> because that's a UI problem (even if there is a flash) 00:54:14 I don't think there's a flash. 00:55:37 -!- ruwin has quit [] 00:57:16 <|amethyst> hm, with cloud cone and dazzling spray 00:57:34 <|amethyst> they have these crashes at certain positions on the map because of rounding 00:57:53 <|amethyst> I changed the rounding at one point, but that just made the crashes happen at different positions on the map 00:58:19 <|amethyst> it happens with those two in particular because they set the angle of the beam 00:58:44 <|amethyst> I think maybe if we made them snap each secondary beam endpoint to the grid, that wouldn't happen 00:59:08 <|amethyst> we could also restore chaos bouncing then with the same fix, though maybe we shouldn't 00:59:31 <|amethyst> !lm * crash noun~~diamond 00:59:32 7. [2014-09-05 06:25:57] nabalzbhf the Fetichist (L14 KoWn of Nemelex Xobeh) ASSERT(in non diamond int(r.start)) in 'ray.cc' at line 217 failed on turn 19521. (Lair:7) 00:59:45 <|amethyst> !lm * crash noun~~diamond -log 00:59:46 7. nabalzbhf, XL14 KoWn, T:19521 (milestone): http://dobrazupa.org/morgue/nabalzbhf/crash-nabalzbhf-20140905-062557.txt 01:00:08 Huh, I was wondering what that was. 01:01:36 <|amethyst> I looked over the ray code at one point and it at least makes some kind of sense to me now, but I'm not competent to figure out what kind of accumulated error to expect 01:01:53 <|amethyst> I only passed my numerical analysis prelim on the second attempt 01:01:55 -!- espressodan has quit [Quit: Leaving] 01:02:51 <|amethyst> !lm * crash noun~~valid 01:02:52 673. [2014-09-03 13:24:13] FishServ the Faith Healer (L15 GrHe of Elyvilon) ERROR in 'mon-util.cc' at line 1365: bogus mc (no monster data): invalid monster type 1000 (1000) (Swamp:5) 01:02:56 <|amethyst> !lm * crash noun~~ray 01:02:56 75. [2014-09-05 06:25:57] nabalzbhf the Fetichist (L14 KoWn of Nemelex Xobeh) ASSERT(in non diamond int(r.start)) in 'ray.cc' at line 217 failed on turn 19521. (Lair:7) 01:02:59 <|amethyst> hm 01:03:15 <|amethyst> I saw another crash with a different message recently 01:03:49 <|amethyst> !lm * crash -10 -log 01:03:49 8171. xnavy, XL25 TrMo, T:72694 (milestone): http://dobrazupa.org/morgue/xnavy/crash-xnavy-20140901-164539.txt 01:04:04 <|amethyst> oh, hm 01:04:09 <|amethyst> that's different 01:04:29 <|amethyst> that was just a javelin (of penetration) hitting a wall 01:04:41 <|amethyst> regress() was unhappy 01:04:54 <|amethyst> oh 01:05:04 <|amethyst> portal projectile 01:06:47 oh 01:06:54 I think we might need to do something about penetration brand 01:07:03 maybe make it always mulch, like curare 01:07:07 it is So Strong 01:07:24 <|amethyst> huh, does curare always mulch? 01:07:30 oh right no it doesn't 01:07:32 hm 01:07:35 like... dispersal...? 01:07:45 or explosion 01:07:50 or chaos 01:07:56 I never understood why the latter was always mulch 01:08:06 <|amethyst> the explosion of exploding explosion fragments expl^H^H^Hngulfs you! 01:08:07 I mean I understand why mechanically, but balance-wise it makes it feel even weaker 01:08:21 ^H? 01:08:30 <|amethyst> backspace 01:08:34 oh 01:09:22 ??curare 01:09:22 curare[1/2]: A type of poison that will slow you, poison you, and do large impact damage (called asphyxiation). To avoid it you can use stealth and eXamine to avoid being in any blowgun wielding creature's line of fire for too long. Poison resistance prevents the poisoning and asphyxiation, as well as the slowing (being undead will too). 01:09:29 ??mulch 01:09:29 mulching[1/3]: The chance of breakage is: 1/6 for curare and darts; 1/8 for sling bullets, stones, arrows, and bolts; 1/12 for non-curare needles; 1/20 for javelins; 1/30 for tomahawks (1/20 in 0.15); and 1/50 for large rocks (1/30 in 0.15). Throwing nets have a chance to be destroyed when struggled against. Thrown non-throwing weapons do not break. 01:09:34 Oh huh 01:09:36 that is interesting 01:09:42 <|amethyst> the weird thing about curare is how it doesn't really depend on throwing skill 01:10:02 well, neither does poison 01:10:06 really 01:10:28 <|amethyst> I think it makes sense with poison 01:10:39 <|amethyst> or at least 01:10:47 Basil: fun fact: flame & frost projectiles mulch twice as often as vanilla brands 01:10:52 <|amethyst> it can't be *too* bad without throwing skill 01:10:58 <|amethyst> since it's the default ammo 01:10:59 (penetration, not so) 01:11:05 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 01:11:34 -!- PleasingFungus has quit [Remote host closed the connection] 01:11:35 PleasingFungus: I knew that 01:11:44 but I never noticed that curare mulch rate is identical to darts 01:12:12 hmm 01:12:17 -!- PleasingFungus has joined ##crawl-dev 01:12:31 darts? 01:12:33 |amethyst: well, curare is sort of turbopoison 01:12:33 what are those? 01:12:38 dunno 01:13:01 !lg * title~~darts 01:13:03 1. Stabwound the Universal Darts Champion (L27 HaAs of Okawaru), escaped with the Orb and 3 runes on 2007-12-06 18:22:46, with 1131024 points after 151907 turns and 15:46:03. 01:13:14 the eternal champion 01:13:20 fr: bring back darts skill 01:13:32 <|amethyst> you brought back hand crossbows 01:13:50 not for darts! 01:14:05 <|amethyst> details! 01:14:10 feh 01:14:25 <|amethyst> Universal Bolts Champion 01:14:35 not sure it's quite the same ring 01:15:19 Universal Champion 01:15:51 <|amethyst> "Universal Champion" should be the atheist 27 invo title 01:15:58 heh 01:21:29 -!- demiskeleton has quit [Quit: Leaving] 01:23:24 -!- foophykins has quit [Quit: Page closed] 01:23:32 -!- gammafunk has quit [Ping timeout: 276 seconds] 01:25:12 -!- ussdefiant has quit [Ping timeout: 255 seconds] 01:29:35 -!- OCTOTROG has quit [Remote host closed the connection] 01:33:42 -!- Siegurt has quit [Quit: Leaving.] 01:35:40 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:37:20 -!- Letchik has quit [Ping timeout: 268 seconds] 01:43:12 -!- fridurmus has quit [Remote host closed the connection] 01:47:12 -!- worak has quit [Ping timeout: 268 seconds] 01:53:50 -!- WalkerBoh has quit [Remote host closed the connection] 01:54:18 -!- KurzedMetal has quit [Read error: Connection reset by peer] 01:55:12 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 34.0a1/20140902030202]] 02:08:21 -!- fridurmus has quit [Remote host closed the connection] 02:10:22 -!- deeehm_ has quit [Ping timeout: 246 seconds] 02:11:38 -!- ystael has quit [Ping timeout: 276 seconds] 02:12:08 -!- Bloax has joined ##crawl-dev 02:14:44 -!- Ragdoll has joined ##crawl-dev 02:18:21 Stable (0.15) branch on crawl.beRotato.org updated to: 0.15.0-18-g9076a4f 02:18:37 footv playing on secondary channels broke 02:18:39 it's not responding to m,e 02:20:10 -!- Vorhito has quit [Ping timeout: 246 seconds] 02:20:26 it works now 02:20:32 footv was just trippin 02:21:57 -!- omnirizon has quit [Ping timeout: 245 seconds] 02:25:36 03gammafunk02 07* 0.16-a0-331-g39fd2ee: Add octopode crushers to Zig Shoals enemy sets 10(12 minutes ago, 1 file, 6+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=39fd2ee547ba 02:26:54 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-330-gcc2d852 (34) 02:30:22 -!- rossi has quit [Ping timeout: 240 seconds] 02:32:22 -!- gammafunk has quit [Ping timeout: 245 seconds] 02:44:40 -!- Vorhito has quit [Ping timeout: 246 seconds] 02:48:15 -!- fridurmus has quit [Remote host closed the connection] 02:53:46 -!- Lightli has quit [Ping timeout: 246 seconds] 02:56:29 -!- Pluie has joined ##crawl-dev 02:56:41 My actions log thing is at the top of the screen 02:56:58 how do I make it go back down in the init config file 03:02:27 ??australia 03:02:27 australia[1/1]: messages_at_top = true 03:02:40 set that to false 03:03:44 -!- SwissStopwatch has quit [] 03:03:45 thanks 03:03:55 no problem 03:04:16 Now there's a green clown upside down 03:04:29 <|amethyst> that's Mnoleg 03:04:33 <|amethyst> he's supposed to be that way 03:04:44 why is that a thing anyway 03:04:45 australian 03:05:02 simmarine: because we got a radical startup image to go with it 03:05:17 -!- alefury has joined ##crawl-dev 03:05:21 yeah 03:05:38 Bacon made it. He was the one who introduced me to crawl lol 03:05:40 -!- wya has quit [Ping timeout: 246 seconds] 03:05:59 Basil: i was trying to remember what you were talking about fora minute 03:06:25 hmm, my messages are still at the top 03:06:34 maybe it has to do with me trying to use ScarletJ's rc file 03:06:40 uhh 03:06:43 that might do things yes 03:06:45 that might do it 03:07:41 <|amethyst> btw, why is cowfuture's felid vs. starcursed mass painting not one of our startup screens? 03:08:00 <|amethyst> too big I guess 03:08:31 ooh, can I see it? 03:08:46 <|amethyst> Last one at http://arts.crawl.develz.org/ 03:09:03 <|amethyst> everything else on the page is bacon's :) 03:09:17 damn 03:09:20 that's pretty good 03:10:10 ??art 03:10:10 I don't have a page labeled art in my learndb. Did you mean: apt, ar, aut, bart, dart, rat. 03:10:23 that's pretty cool 03:12:06 -!- Sky_ has quit [Quit: Page closed] 03:20:17 -!- rchandra has left ##crawl-dev 03:24:38 -!- simmarine has quit [Quit: Leaving] 03:26:06 -!- neunon has quit [Quit: ZNC - http://znc.in] 03:26:59 -!- neunon has joined ##crawl-dev 03:27:47 -!- fridurmus has quit [Remote host closed the connection] 03:28:57 -!- kryft_ is now known as kryft 03:33:02 <|amethyst> Man, the spambots know I'm not as young as I used to be 03:33:18 <|amethyst> Subject: Do You POOP Enough? 03:34:01 <|amethyst> I'm getting targetted fibre ads 03:41:46 -!- ystael has quit [Ping timeout: 260 seconds] 03:52:38 -!- ketsa has quit [Remote host closed the connection] 03:53:15 -!- Nstar|2 has quit [Ping timeout: 246 seconds] 03:54:48 -!- mumra has quit [Remote host closed the connection] 03:55:00 -!- mumra_ has quit [Remote host closed the connection] 03:55:13 <|amethyst> ??lhc 03:55:13 I don't have a page labeled lhc in my learndb. 03:55:21 -!- mumra has joined ##crawl-dev 03:56:08 <|amethyst> not sure if that is a misspelling or if calling it Lehudib's Hadron Collider is a thing now? 03:56:49 <|amethyst> same person used it twice, in two different posts 03:57:04 <|amethyst> s/posts/comments/ 03:57:14 -!- Lightli has joined ##crawl-dev 03:58:08 -!- edlothiol has joined ##crawl-dev 04:01:10 -!- Lorkhan has quit [Client Quit] 04:08:27 -!- vissborg has quit [Remote host closed the connection] 04:12:32 -!- Pepe has quit [Ping timeout: 276 seconds] 04:16:26 -!- Miauw has quit [Read error: Connection reset by peer] 04:24:25 -!- Pratfall has quit [Quit: Page closed] 04:30:12 -!- Tedronai has joined ##crawl-dev 04:32:37 -!- scummos| has quit [Ping timeout: 260 seconds] 04:35:34 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 04:39:02 -!- OCTOTROG has quit [Remote host closed the connection] 04:40:39 |amethyst, I' 04:40:46 m pretty sure the duvessa + dowan one isn't in crawl yet either 04:41:17 I'd love to see them both get added, though (shrunk down I guess) 04:41:57 -!- Wolfechu has quit [Ping timeout: 264 seconds] 04:43:57 -!- Letchik has quit [Ping timeout: 245 seconds] 04:45:19 -!- scummos| has quit [Ping timeout: 272 seconds] 04:49:46 -!- bonghitz has quit [Remote host closed the connection] 04:54:47 -!- HellTiger_NB has quit [Ping timeout: 276 seconds] 05:00:17 -!- scummos| has quit [Ping timeout: 255 seconds] 05:07:07 -!- croikle has quit [Quit: croikle] 05:09:06 -!- Atomikkrab has quit [Ping timeout: 252 seconds] 05:09:23 Patashu: https://dl.dropboxusercontent.com/u/63152810/n/crawl/DowanDuvessa.png 05:09:42 oh it is in cool 05:09:48 maybe it was added after I stopped playing 05:09:58 it's not in 05:10:33 -!- stanzill has quit [Changing host] 05:11:21 ooh 05:11:27 it needs to be fixed then 05:11:46 -!- fridurmus has quit [Remote host closed the connection] 05:11:56 technically it would conflict with whatever shit i've done for them if it ever gets in 05:11:59 but whatever 05:22:51 -!- Kolbur has quit [Ping timeout: 246 seconds] 05:25:35 !tell ontoclasm https://dl.dropboxusercontent.com/u/63152810/n/crawl/DowanDuvessa.png title screens are for wusses 05:25:35 Bloax: OK, I'll let ontoclasm know. 05:27:25 -!- Lightli has quit [Ping timeout: 246 seconds] 05:37:33 -!- mibe has quit [Quit: Page closed] 05:42:11 -!- Blazinghand has quit [Read error: Connection reset by peer] 05:50:34 -!- st_ has joined ##crawl-dev 05:53:49 Unknown Beogh problem 13https://crawl.develz.org/mantis/view.php?id=8929 by Yermak 05:55:53 -!- stanzill is now known as stanzteflon 06:11:25 -!- Annabella has quit [Remote host closed the connection] 06:11:30 -!- the_glow has quit [Ping timeout: 246 seconds] 06:19:38 -!- Miauw has quit [Read error: Connection reset by peer] 06:21:49 -!- codehero has quit [Ping timeout: 260 seconds] 06:24:02 stickyfingers (L19 HOAK) ASSERT(m) in 'mon-util.cc' at line 1978 failed. (Elf:1) 06:24:18 <|amethyst> !crashlog 06:24:18 8181. stickyfingers, XL19 HOAK, T:41565 (milestone): http://crawl.develz.org/morgues/0.15/stickyfingers/crash-stickyfingers-20140906-112401.txt 06:24:48 -!- FlowRiser has quit [Ping timeout: 246 seconds] 06:24:50 <|amethyst> more spectral weapon :( 06:28:21 -!- siepu has quit [Read error: Connection reset by peer] 06:28:56 -!- Reverie has joined ##crawl-dev 06:31:48 -!- Ragdoll has quit [Ping timeout: 246 seconds] 06:32:44 -!- Ragdoll has joined ##crawl-dev 06:33:07 -!- ___miek has quit [Ping timeout: 245 seconds] 06:39:28 -!- markgo has quit [Ping timeout: 245 seconds] 06:44:20 -!- xFleury has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0/20140825202822]] 06:50:57 -!- tsohg has quit [Read error: Connection reset by peer] 06:57:28 -!- syllogism has joined ##crawl-dev 07:00:50 -!- stanzteflon is now known as stanzill 07:04:50 Misleading crosstraining messages 13https://crawl.develz.org/mantis/view.php?id=8930 by FishServ 07:08:53 -!- tsohg has quit [Remote host closed the connection] 07:14:10 -!- Ququman has joined ##crawl-dev 07:15:24 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 07:35:05 -!- Patashu has quit [Ping timeout: 255 seconds] 07:35:30 -!- Basil has quit [Ping timeout: 246 seconds] 07:54:04 -!- ackack has joined ##crawl-dev 07:58:16 -!- radinms has quit [Quit: Leaving...] 07:59:16 -!- tcjsavannah has quit [Quit: tcjsavannah] 08:01:41 -!- Brannock has joined ##crawl-dev 08:08:21 -!- tcjsavannah has quit [Read error: Connection reset by peer] 08:08:44 -!- FlowRiser has joined ##crawl-dev 08:08:57 -!- tollyphone has joined ##crawl-dev 08:09:32 -!- worak has quit [Ping timeout: 268 seconds] 08:12:38 Hello, I have been playing crawl for some time and I'm also involved in open source; I am currently reading up on the wiki about development plans and such. Are you guys planning in the future to do a 3d version of the game? 08:13:39 I guess what I'm asking is could I help with that? ^^ 08:14:42 I think the closest thing I could see crawl getting involved in with 3D would be noteye integration, if ever 08:17:11 hmm, pretty cool 08:17:11 yeah, adding an isomorphic view of some sort might be a reasonable thing 08:17:20 but as far as i know, there are no plans at the moment 08:18:31 I see, well then I know what I'm doing this semester 08:19:12 Basically what I am thinking now is make a concept, just to see how it works 08:19:30 and make it easy to provide models to monsters and such 08:19:35 yeah 08:19:56 my guess is that it'd be easiest to start with webtiles, since that's already separated out pretty well 08:20:13 although that depends on if you're comfortable with javascript as opposed to c++ 08:20:33 -!- Crehl has quit [Quit: Killed by a kitten.] 08:20:36 well, I do think doing some webgl work could prove nice 08:21:05 I'm just unsure how that would workout since my experience with webgl is next to none 08:21:17 -!- omni5cie1ce is now known as omni5cience 08:22:32 yeah, i have no experience with it either 08:24:31 I will investigate if it is possible to use webgl for a game that has such a big scope (lots of models on the screen, basic lighting) 08:29:48 -!- Reverie has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 08:30:06 -!- Lasty has quit [Quit: Leaving.] 08:30:49 -!- stanzill has quit [Quit: bis später] 08:32:29 -!- Reverie has joined ##crawl-dev 08:35:39 -!- Reverie is now known as Reverie|Away 08:36:04 -!- Reverie|Away is now known as Reverie 08:40:25 -!- ProzacElf has joined ##crawl-dev 08:53:52 -!- CrazyArbalest has quit [Client Quit] 09:01:27 -!- ProzacElf has quit [Ping timeout: 245 seconds] 09:05:48 -!- read has quit [Ping timeout: 246 seconds] 09:07:26 -!- fridurmus has quit [Remote host closed the connection] 09:09:09 -!- frobop_ has quit [Remote host closed the connection] 09:09:09 -!- iliekturtles has quit [Remote host closed the connection] 09:11:00 -!- fridurmus has quit [Remote host closed the connection] 09:13:09 -!- Blakmane has quit [Quit: Page closed] 09:16:49 -!- pentax has quit [Quit: ヒーロー見参!] 09:17:15 -!- tsohg has quit [Remote host closed the connection] 09:18:41 -!- Hailley has quit [Quit: Petra is closed!] 09:18:52 -!- ackack has quit [Ping timeout: 240 seconds] 09:20:29 -!- debo has joined ##crawl-dev 09:20:31 -!- puissantveil has quit [Ping timeout: 246 seconds] 09:27:17 -!- flowsnake_ has joined ##crawl-dev 09:27:18 -!- flowsnake has quit [Read error: Connection reset by peer] 09:27:34 -!- flowsnake_ is now known as flowsnake 09:28:29 -!- Ipsum has quit [Ping timeout: 260 seconds] 09:29:50 -!- nico- has quit [Quit: .] 09:32:12 -!- scummos| has quit [Quit: Konversation terminated!] 09:33:47 throwing weapons don't get autoinscribed with {god gift} apparently - is this intentional? 09:37:49 -!- scummos| has quit [Ping timeout: 260 seconds] 09:40:31 -!- flowsnake has quit [Read error: No route to host] 09:41:28 -!- flowsnake has joined ##crawl-dev 09:46:01 -!- Kadarus has quit [Quit: Bye] 09:50:10 -!- dpeg has joined ##crawl-dev 09:52:53 -!- flowsnake has quit [Read error: Connection reset by peer] 09:59:10 -!- Kalir has quit [Changing host] 10:06:15 -!- ussdefiant has joined ##crawl-dev 10:07:07 -!- _D_ has quit [Quit: leaving] 10:16:37 -!- Roarke has quit [Quit: Page closed] 10:23:08 -!- tcjsavannah has quit [Quit: tcjsavannah] 10:23:48 -!- flowsnake has joined ##crawl-dev 10:24:49 -!- the_glow1 has quit [Quit: Leaving.] 10:29:13 -!- scummos| has quit [Ping timeout: 272 seconds] 10:29:20 -!- tollyphone has quit [Quit: Connection closed for inactivity] 10:36:06 -!- SomeStupidGuy has quit [Ping timeout: 246 seconds] 10:43:09 -!- UncertainKitten has joined ##crawl-dev 10:45:42 -!- herself has quit [Ping timeout: 245 seconds] 10:54:26 -!- ackack has joined ##crawl-dev 10:59:47 -!- ussdefiant has quit [Ping timeout: 245 seconds] 11:09:07 -!- Kellhus has quit [Quit: Page closed] 11:09:50 -!- Cannonbait has quit [Ping timeout: 276 seconds] 11:10:32 -!- Cannonbait_ has quit [Read error: Connection reset by peer] 11:15:02 -!- ackack has quit [Ping timeout: 276 seconds] 11:16:17 -!- Bcadren has quit [Ping timeout: 260 seconds] 11:18:57 -!- rchandra has joined ##crawl-dev 11:19:53 -!- Stoats has quit [Quit: Textual IRC Client: www.textualapp.com] 11:20:55 -!- Zooty has quit [Ping timeout: 246 seconds] 11:22:37 -!- Blomdor has quit [Quit: Page closed] 11:22:58 -!- Zaba has quit [Ping timeout: 250 seconds] 11:24:16 -!- ProzacElf has joined ##crawl-dev 11:26:31 -!- Zaba has joined ##crawl-dev 11:29:08 -!- dpeg has quit [Quit: Lost terminal] 11:32:31 -!- espressodan has joined ##crawl-dev 11:34:22 -!- Reverie is now known as Reverie|Away 11:34:41 -!- kroki has quit [Client Quit] 11:36:55 -!- fridurmus has quit [Remote host closed the connection] 11:39:37 -!- Stelpa has quit [Changing host] 11:40:25 -!- xnavy is now known as Guest18722 11:40:25 -!- Guest18722 has quit [Killed (weber.freenode.net (Nickname regained by services))] 11:40:25 -!- xnavy_ is now known as xnavy 11:41:03 -!- ProzacElf has quit [Ping timeout: 268 seconds] 11:47:31 -!- PleasingFungus has joined ##crawl-dev 11:48:05 -!- nrook has joined ##crawl-dev 11:53:28 -!- Tolias has quit [Ping timeout: 246 seconds] 11:53:44 I *think* the point of weapons getting inscribed {god gift} is to remind you to actually check to ID them, since in principle they're more likely to be decent than the average weapon. Throwing weapons are auto-IDed, so there's no need for that? 11:53:50 !seen elliptic 11:53:50 I last saw elliptic at Sat Sep 6 16:13:15 2014 UTC (40m 35s ago) saying '!lm * ghost cbro t / noun=gw' on ##crawl. 11:54:04 hi 11:54:13 I was talking with nrook about The Corrosion Problem 11:54:46 he suggested that - now that there's no per-slot corrosion - it doesn't make sense to retain the old complicated per-slot corrosion-chance system 11:55:18 -!- ProzacElf has joined ##crawl-dev 11:55:34 and that a simpler alternative would be to solely consider whether the player was wearing body armour when deciding whether to corrode them with attacks 11:56:13 I'd rather not look at the player's armour at all 11:56:34 all characters are wearing body armour unless they are Op, Fe, or in a form 11:56:53 or dr! 11:56:55 and I don't feel that those should get special consideration for corrosion 11:56:57 oh right, yes 11:57:12 I'm also fine with that. you'll need to change the message, but we already need to do that 11:57:29 right 11:57:43 changing messages is sometimes the hardest part though :P 11:57:47 -!- rossi has quit [Ping timeout: 245 seconds] 11:58:37 -!- raskol_ has quit [Ping timeout: 245 seconds] 12:00:16 pfeh! 12:01:10 -!- Jolly_ has quit [Ping timeout: 246 seconds] 12:02:37 Stable (0.15) branch on crawl.akrasiac.org updated to: 0.15.0-18-g9076a4f 12:02:57 -!- Reverie|Away is now known as Reverie 12:03:26 !lg * t / sk=invocations 12:03:27 744/32460 games for * (t): N=744/32460 (2.29%) 12:03:33 !lg * t0.14 / sk=invocations 12:03:35 1686/62592 games for * (t0.14): N=1686/62592 (2.69%) 12:03:38 hm. 12:05:13 -!- demiskeleton has quit [Quit: Leaving] 12:05:51 -!- stickyfingers_ has quit [Quit: Page closed] 12:06:21 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-331-g39fd2ee (34) 12:08:34 -!- ProzacElf has quit [Ping timeout: 252 seconds] 12:08:58 -!- jefkin_ has quit [Quit: Lost terminal] 12:11:11 !lg * t won / sk=invocations 12:11:12 62/476 games for * (t won): N=62/476 (13.03%) 12:11:17 !lg * t0.14 won / sk=invocations 12:11:18 28/743 games for * (t0.14 won): N=28/743 (3.77%) 12:11:42 nice 12:11:44 !lm * t br.enter=lair / sk=invocations 12:11:46 77/3686 milestones for * (t br.enter=lair): N=77/3686 (2.09%) 12:11:49 !lm * t0.14 br.enter=lair / sk=invocations 12:11:53 127/7566 milestones for * (t0.14 br.enter=lair): N=127/7566 (1.68%) 12:12:08 !lg * t won sk=invocations s=title 12:12:09 62 games for * (t won sk=invocations): 11x Bringer of Law, 9x Bringer of Light, 6x Champion of Chaos, 5x End of an Era, 4x Faith Healer, 3x Victor of a Thousand Battles, 3x Force of Nature, 2x Demon Slayer, 2x Immaculate, 2x Genius of the Arcane, Halfling Cataclysm, Pacifier, Apostate, Harbinger of Death, Ticktocktomancer, Centaur Cataclysm, Grim Reaper, Envoy of Void, Corrupter of Planes, Eternal... 12:12:15 !lg * t won sk=invocations s=-title 12:12:16 62 games for * (t won sk=invocations): Orcish Catastrophe, Demolition Octopus, Orcish Cataclysm, Minotaur Catastrophe, Messiah, Eternal Night, Corrupter of Planes, Envoy of Void, Grim Reaper, Centaur Cataclysm, Apostate, Pacifier, Ticktocktomancer, Harbinger of Death, Halfling Cataclysm, 2x Genius of the Arcane, 2x Immaculate, 2x Demon Slayer, 3x Victor of a Thousand Battles, 3x Force of Nature, 4... 12:12:31 oh, huh, we have prophet iiis now 12:12:39 didn't the last time I'd looked 12:13:47 oh, nice, the team competition is closer now 12:13:52 I guess johnny0 got recruited 12:14:50 the old johnny0 recruit trick 12:21:03 -!- Pacra has joined ##crawl-dev 12:23:58 huh. vampires get tiny +acc bonuses with their bite attack when low on blood. 12:28:12 -!- svendre has quit [Ping timeout: 245 seconds] 12:28:13 -!- [1]svendre is now known as svendre 12:29:50 -!- ackack has joined ##crawl-dev 12:29:52 -!- HDA has quit [Ping timeout: 246 seconds] 12:31:57 Johnny (L15 DgFE) (Elf:3) 12:33:23 -!- siepu has quit [Read error: Connection reset by peer] 12:36:22 -!- Lightli has joined ##crawl-dev 12:37:52 -!- ProzacElf has joined ##crawl-dev 12:43:15 -!- espressodan has quit [Quit: Leaving] 12:44:37 -!- foophykins has quit [Quit: Page closed] 12:45:28 -!- rossi has quit [Quit: WeeChat 1.0] 12:47:20 -!- Basil has joined ##crawl-dev 12:51:00 -!- FlowRiser has quit [Remote host closed the connection] 12:57:41 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 12:58:00 -!- simmarine has joined ##crawl-dev 13:02:02 -!- fridurmus has quit [Remote host closed the connection] 13:02:55 would be telling the player how much a monster is poisoned a good idea 13:03:22 good grammar eb 13:03:36 more like 13:03:39 good grammar, "be" 13:06:11 -!- worak has quit [Ping timeout: 276 seconds] 13:06:33 Stable (0.15) branch on crawl.lantea.net updated to: 0.15.0-18-g9076a4f 13:08:01 -!- twelwe has quit [Ping timeout: 246 seconds] 13:09:18 -!- bonghitz has quit [Quit: Leaving...] 13:09:18 -!- tabstorm has joined ##crawl-dev 13:14:04 -!- Lasty has joined ##crawl-dev 13:14:55 -!- HoneyLocust has joined ##crawl-dev 13:16:12 !source.transform.cc 13:16:17 !source transform.cc 13:16:17 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/transform.cc;hb=HEAD 13:16:34 oops 13:17:00 vampires get 13:17:02 a lot of stuff 13:17:08 ya 13:18:17 i remember seeing a directive where someone was including another crawl.rc in their crawl.rc, does that directive support any valid URL? 13:18:32 <|amethyst> no, only files in the same directory 13:18:40 sensible 13:18:59 pleasing 13:18:59 fungus 13:19:04 did you see my reaching thread 13:19:09 if so What Do You Think 13:19:26 I saw the title and then realized I was looking at gdd 13:19:29 and felt extremely tired 13:19:31 and closed the tab 13:19:35 I can read it if you'd like, tho 13:19:43 eh, i can just summarize it: 13:19:56 -!- Miauw has quit [Read error: Connection reset by peer] 13:20:16 remove reaching as a thing, instead add skewer: polearms work like normal weapons in that you can only atk enemies adjacent to you, but when you attack, you also attack the square behind them in the direction of your attack 13:20:29 -!- vfoley- has quit [Ping timeout: 276 seconds] 13:20:34 why 13:20:37 ^ 13:20:58 Because reach makes webtiles lagg and i dont like the reach interface 13:21:02 lol 13:21:03 lol 13:21:04 no offense 13:21:07 That is a terrible reason. 13:21:14 idk interface is a valid complaint 13:21:16 its pretty dang annoying imo 13:21:22 the reach interface does suck, but as commented in that thread that just means you should remove it 13:21:25 reaching does have an interface burden problem but thats acknowledged 13:21:36 I honestly prefer the hoplite solution 13:21:43 i guess you could allow it to reach by swinging at nothing 13:21:43 that we were talking about like a month ago 13:21:48 yes minmay linked that 13:21:50 o 13:22:02 what does that do exactly? 13:22:05 what if theres two invisible monsters and i want to only hit the one in front 13:22:17 oh god he embedded like seven thousand lines of chatlog 13:22:19 yes 13:22:20 yes 13:22:26 i like reading though 13:22:27 skewer doesn't make much sense when combined with ctrl-attacking 13:22:29 I hate it 13:22:29 -!- Miauw has quit [Client Quit] 13:22:32 anyway 13:22:52 well, i figured if you still want the "reach" effect in some way.. 13:22:53 ts, it gives you a free attack when moving directly toward enemies 13:22:56 oh 13:23:05 i mean that also is good i think 13:23:24 the idea there is that it encourages moving towards enemies 13:23:28 -!- Brannock_ has joined ##crawl-dev 13:23:33 which is something that crawl often discourages 13:23:33 if it means less checking textbox/xv for enemies withpolearms, I am all for it 13:23:34 my solution to the reaching problem is to not use polearms if i'm not an Mf 13:23:37 and also isnt reaching 13:23:41 on the player side 13:24:14 PleasingFungus: what does "directly toward" mean there? 13:24:19 @.. 13:24:19 ..r 13:24:25 can I get a free attack on the r? 13:24:55 the r is safe from your cruel predations 13:24:59 why not just do "when you move adjacent to an enemy"? 13:25:00 that seems awful 13:25:06 much simpler imo 13:25:07 @..r 13:25:08 because then you always want to step left 13:25:09 what happens there? 13:25:10 tabstorm: what if you move next to multiple enemies? 13:25:11 yeah that would encourage . . . right 13:25:15 AI magic 13:25:16 and then the r moves up and left 13:25:18 and then you hit it 13:25:21 so no thanks 13:25:22 ya that's bad 13:25:32 simmarine: obviously you randomize energy until you have the right parity 13:25:42 or 13:25:42 iirc minmay also noted that it would encourage running away for a while, and *then* moving toward it 13:25:44 ackack: haha 13:25:46 attack all of them! 13:25:46 which is again not exciting 13:25:53 ackack: i mean theres always pressing s... but yes i guess you can go that route too 13:26:17 always be moving that's my motto 13:26:18 I just treat polearms as something that occasionally gives me a free hit on a monster 13:26:22 -!- Brannock has quit [Ping timeout: 240 seconds] 13:26:56 if not using pets 13:27:01 polearms and axes largely don't exist to me 13:27:07 personally I don't mind player polearm interface because tab tab tab, but I agree that isn't a great solution 13:27:28 well even when using pets I tend to close range since reaching likes to fail if there's something inbetween, even ifi it is friendly 13:27:31 i like axes even thoguh they arent optimal 13:27:38 someone in the thread notes that tab tab tab fucks you over against centaurs/xbow orcs/etc 13:27:43 when using polearms 13:27:43 I think polearm mechanic works well aside from the interface though, better than most other stuff that gets suggested 13:27:48 PleasingFungus: that's not clear 13:27:58 i would be disappointed if whatever is decided hear means that monster polearm reaching went away 13:28:06 because that's something that i think works very well 13:28:07 PleasingFungus: like it isn't stupid to attack a centaur with reaching instead of wasting a turn moving towards it 13:28:12 doy: they can just get skewer instead 13:28:16 i was sort of trying to replicate the reach effect but in a passive way 13:28:20 it might not be correct, but it isn't clearly bad either 13:28:30 and sometimes it is correct 13:28:31 -!- dtsund has joined ##crawl-dev 13:28:36 mm 13:28:43 ackack: how would that work, there's only one of you 13:28:54 doy: thatsthejoke 13:28:57 d: 13:29:17 admittedly there are some limited situations where it would matter 13:29:43 -!- HDA_ has quit [Ping timeout: 246 seconds] 13:29:45 doy: the issue with monster polearm reaching is that it means that players have to pay more attention to what weapon a monster is carrying 13:29:55 <|amethyst> isn't that also an issue with brands? 13:29:56 I do think this is solvable, though 13:29:59 |amethyst: yes 13:30:12 yea imo its sort of not fun to check monsters for polearms esp. in console 13:30:16 in tiles its easy enough 13:30:22 i will say that being able to quickly visually identify monsters that i need to pay more attention to has always been one of my best arguments for webtiles 13:30:34 the thing is that if a monster is scary with a polearm, it is probably also scary with a runed weapon 13:30:35 same w/ xbows and bows, easy to see 13:30:49 tabstorm: there have been proposals to improve console interface for this 13:30:57 they just haven't been implemented 13:30:57 i was not aware 13:31:09 shrug, that's not really something i've ever had a problem with, there aren't that many cases where it's ambiguous 13:31:17 <|amethyst> I thought it has been implmented 13:31:17 was thinking of just adjusting rc to force-more when an enemy with polearms or bows in view so i dont have to read/xv as much 13:31:19 <|amethyst> press ctrl-t 13:31:20 i guess you have to be paying attention to messages, i guess 13:31:25 but 13:31:52 the only time i really read the message box in webtiles is when im acquiring 13:32:05 for instance 13:32:17 |amethyst: heh, I didn't know about that 13:32:23 oh wow 13:32:25 ^t is neat 13:32:33 turns people into dancing weapons 13:32:45 |amethyst: I still think it would be nice to let people configure things to use different glyphs/accents/whatever for monsters based on their weapon(s), though 13:32:53 <|amethyst> yeah 13:33:39 elliptic: new as of 0.15 13:33:41 wheals added it 13:33:48 ^t also doesn't show runed/glowing/whatever info, just the general type (which is enough for polearms of course) 13:34:11 <|amethyst> elliptic: it does if you set colours for that :) 13:34:48 <|amethyst> item_glyph += ego:lightgreen (but if you do only that you lose the weapon type of course) 13:35:48 the other main proposal I remember for improving the situation is to list the weapon in the monster list - the issue there is when there are 10 orcs in sight, and you don't know which one has the runed dagger 13:36:21 but it would help with D:1 kobolds/hobgoblins, which is honestly probably a large proportion of when I bother to check monster weapons 13:36:28 return mutate(which_mut, reason, false, false, false, false, false, false, true); 13:36:31 thanks, obama 13:37:23 that function's signature & calls belong in @crawlcode 13:37:29 and, in fact, has appeared there 13:37:45 calling mutate() is disgusting yes 13:38:28 oh: that reminds me. qazlal gives -resist temp-muts as part of his wrath. undead can worship, and abandon, qaz 13:38:39 this interacts in a really stupid way 13:38:45 do they rot? 13:38:46 Doesn't he just not do that to undead 13:38:51 hmm, let me check 13:39:08 ??qazlal wrath 13:39:08 qazlal wrath[1/2]: Abandonment: 25 penance. Penance: 33% chance of hostile elementals; 33% chance of flooding the floor around you with lava; 33% chance of getting temporary mutated rF--, rC--, rElec-, or deformed body. 13:39:09 godwrath.cc: if (mutate(RANDOM_QAZLAL_MUTATION, "the adversity of Qazlal", false, 13:39:09 they do & did when I wizmode tested 13:39:10 godwrath.cc- false, true, false, false, false, true)) 13:39:12 mutate(which_mut, reason, false, false, false, false, false, false, true); - reminds me of http://zdoom.org/wiki/A_SpawnItemEx 13:39:15 oh, of course, now I know exactly what happens 13:39:24 nrook: sounds about right 13:39:25 =p 13:39:33 nrook: imagine if those were python-style named args! 13:39:38 it would still be awful 13:39:43 but, I mean, less so 13:39:46 I was going to work on tomb curses but I think I should write a little patch to make this better first 13:40:08 PleasingFungus: what I would expect to happen is that the undead would rot/statdrain, the same thing that happens when other sources try to mutate them 13:40:21 I suspect there are significantly fewer than 2^(|args|) combinations of arguments called in crawl's codebase 13:40:22 iirc it prints 13:40:42 "Qazlal strips away your elemental protection. You feel stupid." 13:40:46 or actually the opposite order 13:40:50 oh right, since it's temporary 13:40:58 and temporary mutations get converted to statdrain rather than rot 13:41:01 uh 13:41:07 it's a coinflip with both 13:41:09 afaik 13:41:10 o 13:41:21 arguably it would make more sense the other way 13:41:24 yeah, not ideal that it still prints the same message about stripping away your elemental protection at least 13:42:04 I would either change it to work with some non-mutation-based mechanism so it can affect undead, or skip that wrath type for undead entirely 13:42:17 there's no reason that qaz should be rotting/stat-draining you 13:42:34 actually, I'm right (I think), it's 100% statdrain for temp mutations, 50/50 stat/rot for permanent ones 13:42:37 Bloax: that is a good method 13:42:44 yes 13:42:46 nrook: i-impossible!!! 13:42:48 just skipping the wrath type would be fine I think 13:42:49 thematically, is qazlal actually mutating you when you get or lose elemental resistances? 13:42:51 A_SpawnItemEx("Fire_T2_S1",(20-(20*Alpha))*Cos(Angle),(20-(20*Alpha))*Sin(Angle),0,5*Cos(Angle),5*Sin(Angle),0,0,SXF_ABSOLUTEPOSITION|SXF_ABSOLUTEMOMENTUM) 13:42:56 nrook: no, it's an implementation thing 13:43:01 although some unorthodox use cases get pretty silly 13:43:11 k 13:43:20 I wouldn't mind the other thing either but it sounds like much more code burden? 13:43:23 yeah 13:43:29 now tell me 13:43:31 https://crawl.develz.org/mantis/file_download.php?file_id=6230&type=bug is this blue enough 13:43:34 looking at this code, I believe you can switch the final "false" to "true" and it will have your desired effects 13:43:43 the only problem is that qaz's wrath gets a little scanty without the -resist tempmuts 13:43:53 though I guess not really that much worse than oka's/trog's 13:44:02 https://www.youtube.com/watch?v=68ugkg9RePc not blue enough 13:44:27 ??qazlal wrath 13:44:27 qazlal wrath[1/2]: Abandonment: 25 penance. Penance: 33% chance of hostile elementals; 33% chance of flooding the floor around you with lava; 33% chance of getting temporary mutated rF--, rC--, rElec-, or deformed body. 13:44:34 <|amethyst> nrook: wouldn't that just dilute qaz wrath against undead? 13:44:52 <|amethyst> nrook: I'd think you'd want to reroll rather than just doing nothing when you pick mutation 13:45:07 |amethyst: yeah you probably want to check the return value coming from mutate() 13:45:13 I don't know how many hostile elementals the wrath produces but that still sounds okay (less sure about the flooding the floor around you with lava, that sounds a bit weird?) 13:45:19 <|amethyst> we do, but only to print a different message 13:45:55 <|amethyst> I guess the other wrath effects just do nothing if they are irrelevant 13:46:31 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 13:48:27 huh. MUT_TENTACLE_SPIKE is actually an UNAT_KICK? 13:48:31 that's uh 13:48:33 something 13:52:08 ??punch 13:52:08 punch[1/1]: An {auxiliary unarmed} attack you can get if you have unarmed skill and you're not using a shield or two-handed weapon. Damage is 5 + (unarmed skill / 5). Add +(claws mutation level)d3 with claws, or +6 with blade hands. 13:52:19 heh. doesn't specify the *odds* of getting a punch attack. 13:52:28 I am completely unsurprised. 13:52:34 looks like the bots take up about 5x CPU on the server 13:52:50 most games take up 2% of CBRO CPU. the bots are both around 10% 13:53:05 (still plenty of CPU to go around) 13:53:07 bots do a lot o fshit 13:53:44 yea. I think elliptic (I think) said that without the intentional delay, games can be completed in ridiculously short times 13:54:14 would it help if the bots played on a 1x1 console? 13:54:19 or something similarly silly 13:54:31 checks that must be passed to get a punch: (1) roll vs uc skill (2) roll vs armour & shield penalties (3) roll vs str+dex (3) 3/4 chance for op, 1/2 chance otherwise (4) 2/3 chance 13:54:38 <|amethyst> nrook: would help increase the CPU usage, yes 13:54:43 oh, I put (3) twice 13:54:43 ??jw 13:54:43 I don't have a page labeled jw in my learndb. Did you mean: ew, gw, hw, jr, qw, rw, tw, xw. 13:54:44 heh 13:54:46 what's jw 13:54:49 <|amethyst> nrook: (assuming you made Crawl work with a 1x1 terminal) 13:54:57 johnstein's bot based on gw 13:55:12 so it went from xw -> qw -> gw -> jw 13:55:14 but I haven't edited anything. I was just curious about it 13:55:15 ah, they don't 13:55:19 what next, lw? 13:55:24 who knows! 13:55:26 more like sw imho 13:55:31 gotta sw before you lw!!! 13:55:35 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 34.0a1/20140902030202]] 13:55:36 we need to get somebody with the name w to run a bot 13:55:47 btw ow also exists 13:55:51 ow? 13:55:51 (ophanim's copy of qw) 13:55:55 oh 13:56:00 PleasingFungus: so many steps 13:56:20 I wonder when a spellcasting bot will become viable 13:56:28 -!- lrvs has quit [Quit: Page closed] 13:56:35 also rip jw 13:56:39 one major thing that would help for spellcasting bots is letting lua know about monster resists 13:56:45 swinging at nothing 13:57:04 maybe we'll just set up a Bot-Only server 13:57:07 wouldn't it be possible to hardcode them 13:57:16 wow this is sad 13:57:20 also known as A Really Tedious Task 13:57:40 <|amethyst> only for some monsters 13:57:42 -!- SwissStopwatch has joined ##crawl-dev 13:57:46 <|amethyst> can't hardcode player ghosts for example 13:58:05 the bot can check the log :) 13:58:12 (but also panlords) 13:58:52 well clearly it should be a DDEE^Makh bot 14:00:08 well giving the same resist info that xv gives is probably easier than hardcoding every monster 14:00:52 <|amethyst> add a lua call that gets the text of xv 14:00:58 <|amethyst> then parse it :P 14:01:16 that would be the simplest thing to do from the c++ side of things, yes :P 14:03:11 (another thing that would be useful: is_pan_lord()) 14:03:51 not knowing much about the codebase, why are there things about the game that are impossible or difficult to access through lua commands? 14:04:07 ackack: just because nobody has added them yet, mostly 14:04:12 well, everything in lua has to be exposed explicitly 14:04:24 doy: ok, that makes sense 14:04:27 Lua error: [string "/dgldir/rcfiles/crawl-0.15/gw.rc"]:1014: attempt to concatenate local 'sk' (a nil value) 14:04:31 welp, gw broke 14:04:52 gw is apparently venturing into new and exciting bot territory 14:05:00 there's not really a good shortcut for that, because the game internals know a lot more about the state of the game than should be exposed to the player 14:05:16 reminds me too much of an old qw version that did exactly that when it had scrolls of enchant weapon in its inventory 14:05:26 <|amethyst> doy: fortunately with monsters and items we already have a mechanism to deal with that 14:07:05 -!- clouded_ has joined ##crawl-dev 14:08:25 -!- tsohg has quit [Remote host closed the connection] 14:11:50 -!- Kalir has quit [Ping timeout: 276 seconds] 14:11:58 -!- st_ has quit [Ping timeout: 252 seconds] 14:12:00 -!- Krakhan has quit [Ping timeout: 252 seconds] 14:12:09 -!- Krakhan has quit [Changing host] 14:13:20 -!- mumra has quit [Remote host closed the connection] 14:13:26 -!- Bloaxor has joined ##crawl-dev 14:13:47 -!- vfoley- has quit [Ping timeout: 252 seconds] 14:13:47 -!- the_glow has quit [Ping timeout: 252 seconds] 14:13:47 -!- Bloax has quit [Ping timeout: 252 seconds] 14:14:08 yeah.. and there i trusted the statement, that default config values are shown as comments in current init.txt 14:14:22 which one isn't? 14:14:33 <|amethyst> doy: booleans 14:14:38 oh, right 14:14:42 that's really annoying 14:15:09 -!- read has joined ##crawl-dev 14:15:25 let's undo ;) 14:15:26 i'd say we should fix it except that really we should probably just remove default config files entirely 14:15:35 and let people just look at options_guide.txt 14:16:47 -!- GeorgieFruit has quit [*.net *.split] 14:16:48 -!- croikle has quit [*.net *.split] 14:16:48 -!- mamgar has quit [*.net *.split] 14:16:48 -!- rophy has quit [*.net *.split] 14:16:48 -!- joy1999 has quit [*.net *.split] 14:16:49 -!- phyphor has quit [*.net *.split] 14:16:49 -!- lukano has quit [*.net *.split] 14:16:50 -!- DrKe has quit [*.net *.split] 14:16:50 -!- ByronJohnson has quit [*.net *.split] 14:16:50 -!- Finwe^ has quit [*.net *.split] 14:17:24 -!- raskol_ has quit [Ping timeout: 255 seconds] 14:20:54 i like the default options file 14:23:36 -!- vfoley_ has quit [Ping timeout: 246 seconds] 14:26:28 -!- Kalir has quit [Changing host] 14:29:20 -!- DrKe has joined ##crawl-dev 14:30:52 -!- rossi is now known as Guest25519 14:30:52 -!- ByronJohnson is now known as Guest84633 14:32:41 -!- Guest84633 has quit [Remote host closed the connection] 14:37:02 -!- Stelpa has quit [Quit: Leaving] 14:37:48 question, why does Jiyva not appear in the ctrl+o screen? 14:38:10 -!- DrKe has quit [Ping timeout: 252 seconds] 14:38:31 -!- tsohg has quit [Remote host closed the connection] 14:38:41 wacky gods don't appear until they are known 14:39:22 booleans in the default file were really convenient when I first wanted to start looking at things to change 14:39:35 no need to sift through the guid, just uncomment things I like 14:40:10 -!- Guest25519 has quit [Quit: WeeChat 1.0] 14:40:29 -!- HoneyLocust has quit [Remote host closed the connection] 14:40:45 -!- PoopBridge has quit [Ping timeout: 246 seconds] 14:41:03 -!- HoneyLocust has joined ##crawl-dev 14:41:44 -!- fridurmus has quit [Remote host closed the connection] 14:41:56 -!- ackack has quit [Ping timeout: 272 seconds] 14:43:23 -!- DrKe has joined ##crawl-dev 14:43:29 -!- tsohg has quit [Ping timeout: 255 seconds] 14:44:56 -!- ackack has joined ##crawl-dev 14:45:06 -!- Crehl has quit [Ping timeout: 272 seconds] 14:45:30 -!- HoneyLocust has quit [Ping timeout: 252 seconds] 14:46:25 -!- dpeg has joined ##crawl-dev 14:46:28 -!- GeorgieFruit has quit [Quit: Leaving] 14:48:20 People suggest that Yredemnul wrath should not make all the zombies hostile but remove them, and I think it's a good idea. 14:49:29 We can punish in other, additional ways, if we want to, but making the zombies hostile is weak as a punishment (the player has killed the original, harder monster already) and prone to pre-wrath grinding. 14:49:58 -!- commanderc has joined ##crawl-dev 14:50:39 good vault, elevator in crypt not visible from the rest of the level 14:51:25 -!- nrook has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0/20140716183446]] 14:52:11 rchandra: but detectable by counting white staircases? 14:52:24 yeah 14:52:29 could one of the current developers create again the transifex project? 14:52:47 galehar and kilobyte are retired 14:53:17 i hope someone steps up 14:54:45 -!- omnirizon has quit [Ping timeout: 246 seconds] 14:56:36 rip gw 14:56:56 wonder if it's possible to set up a genetic algorithm to make a bot learn how to play 14:57:02 bet that's just a weekend project 14:57:07 commanderc: transifex is dead 14:57:42 why? 14:57:49 pity about all the work that got in 14:57:52 ??transifex 14:57:53 transifex[1/1]: https://www.transifex.com/projects/p/dcss/ 14:58:07 commanderc: galehar explained it succintly in one of his last c-r-d mails 14:58:17 (also, bhaak always told us :) 14:59:58 https://crawl.develz.org/tavern/viewtopic.php?f=19&t=11868 15:00:37 -!- schistosomatic is now known as schistoafk 15:00:47 this was linked to from a c-r-d discussion. not sure if this is the correct galehar explanation 15:01:03 -!- PoopBridge has quit [Quit: Leaving] 15:01:06 oh 15:01:07 http://sourceforge.net/p/crawl-ref/mailman/message/32370845/ 15:01:11 probably this one commanderc 15:01:21 thanks 15:02:41 it seems that the only reason is that he was tired 15:03:07 which can be a pretty durn good reason sometimes ;p 15:03:12 commanderc: no, there is a principal problem 15:04:10 -!- Reverie has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 15:04:28 -!- Brannock__ has joined ##crawl-dev 15:07:24 -!- Brannock_ has quit [Ping timeout: 245 seconds] 15:07:52 yeah, unless someone actually wants to put in the effort to make messages and things like that translatable (which would be a pretty huge amount of effort), it's likely not going to be worthwhile 15:08:19 -!- HoneyLocust has joined ##crawl-dev 15:08:46 -!- HoneyLocust has quit [Client Quit] 15:09:22 i think the current translations should be disabled 15:09:55 -!- jeanjacques has joined ##crawl-dev 15:10:20 if they are not going to be mantained 15:10:27 probably true 15:11:15 -!- LalaMaTa has quit [Quit: Page closed] 15:14:18 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 15:18:33 -!- rophy has quit [Read error: Connection reset by peer] 15:20:35 -!- stanzill is now known as stanzglotza 15:22:24 -!- Reverie has joined ##crawl-dev 15:23:06 -!- deeehm has quit [Quit: Page closed] 15:26:36 -!- grillatactics has quit [Quit: grillatactics] 15:33:33 -!- ackack has quit [Ping timeout: 264 seconds] 15:34:56 hmm, is loremaster 3 affected by the crosstraining changes? (i.e., does loremaster 3 only look at base skill values?) 15:37:12 -!- fridurmus has quit [Remote host closed the connection] 15:37:16 <|amethyst> it looks at base values, just as it always did with ash and oka 15:38:31 (except ash is banned) 15:38:39 ahh alright, just making sure -- lm3 should be a bit easier with the crosstraining changes then 15:39:23 oh that's a neat idea, how much does say 12 maces 12 axes 12 staves give you in maces? 15:40:17 15,4 assuming all apts are 0 15:40:19 rchandra: i think it depends on aptitudes -- if you have a low apt / high apt crosstrained pair you can get the high apt skill up quite high 15:40:37 on at ogre it's 16 15:40:40 an* o_O 15:40:48 Mf can probably get polearms quite high 15:41:07 -!- OCTOTROG has quit [Remote host closed the connection] 15:41:13 19,8 15:41:32 which is conventiently about exactly what you need for mindelay glaive! 15:41:37 potatolizard: and there's a bit of wiggle room to 12.9 skill 15:41:37 *conveniently 15:42:34 ogre can get about the same in M&F 15:44:29 what's a balaur 15:44:33 -!- Aryth has quit [Read error: Connection reset by peer] 15:44:39 hydra w/ breaths 15:44:47 just an experiment i was doing 15:44:58 i moved the implementation over to a serpent of hell buff instead 15:45:05 oh that's what happened to it 15:45:07 oh 15:45:19 speaking of, does the coc serpent have glaciate breath? 15:45:27 flash freeze 15:45:31 glaciate was a bit much 15:45:33 ah 15:45:40 well, you could scale down the damage couldn't you? 15:45:51 i dunno how that works in implementation so perhaps not 15:46:01 -!- Tungsten has quit [Quit: Page closed] 15:46:05 probably, but it's more interesting for glaciate to be rarer anyway 15:46:51 glaciate breath also was pretty weird with messages 15:46:54 and fixing that would be annoying 15:48:11 -!- Ragdoll has quit [Quit: Houdoe] 15:49:26 -!- tsohg has quit [Remote host closed the connection] 15:50:17 What else flash freezes? Antaeus? 15:50:20 Antaeus (11C) | Spd: 10 | HD: 22 | HP: 700 | AC/EV: 28/4 | Dam: 7512(cold:22-65), 3012(cold:22-65) | 05demonic, 10weapons, 10items, 10doors, fighter, amphibious, see invisible, !sil | Res: 13magic(immune), 02cold++, 10elec++, 12drown, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 15000 | Sp: flash freeze (3d29), b.lightning (3d25) | Sz: Giant | Int: high. 15:50:20 %??antaeus 15:50:39 yeah 15:50:51 not sure if anything else does 15:51:38 Serpent of Hell needed changes but it's a shame it won't be seen so often since it's in extended :( 15:51:52 yeah 15:52:01 i'd really like to solve that by making extended more interesting, honestly 15:52:14 -!- joy1999 has quit [Ping timeout: 252 seconds] 15:52:53 it's overall kinda boring at the moment because you effectively reach your power level cap quite a bit before the end of it 15:53:48 i kinda wonder how things would work if three runes was enough to enter zot, but most characters weren't actually strong enough to win by the time they get three runes 15:53:56 extended is funny and all but then comes the randomness of pandemonium and the length of hell and the tediousness of tomb 15:54:02 right 15:54:32 i actually don't mind hell that much 15:54:38 hell is good 15:54:49 it's not all that long if you dive 15:54:52 pan is ok for alittle while but gets tiresome after 40-50 floors 15:55:04 tomb sucks if you try to do it without sequence breaking 15:55:12 tomb seems like it could be improved with a few minor tweaks 15:55:13 or are a Fo and have to 15:55:17 but i haven't thought too deeply about it 15:55:34 pan does need a rework, i've been thinking about that one a bunch 15:56:03 i have another kinda half-formed idea about that, but need to think about it some more first 15:56:53 i take it just making the pan experience take more like 25 floors on average and not 40 (or even fixing it to be between 20 and 30) isnt interesting enough 15:57:00 but in general i think the game might be improved by cutting xp in the main game significantly, and then rebalancing things a bit from there 15:57:20 such that a three rune game would be a speed run rather than standard 15:57:26 -!- Sky_ has quit [Quit: Page closed] 15:57:39 and you actually have to do more of the game to get strong enough for zot 15:57:40 -!- Tedronai has quit [Quit: leaving] 15:57:53 yeah, as it stands I can get an exec axe to minimum delay or get firestorm castable before the end of lair 15:57:57 it would encourage us to make those parts of the game more interesting, in any case 15:58:11 as opposed to right now, where it's just "eh, that's extended, can't really do much about it" 15:58:17 right 15:58:42 -!- dpeg has quit [Quit: Lost terminal] 15:58:45 well you would have to do quite a bit of changing because extended is basically about trying to kill unkillable characters with attacks that don't check defenses 15:59:09 right 15:59:16 rip djinn 15:59:18 -!- ackack has joined ##crawl-dev 15:59:36 the character that could stop caring about torment and hellfire 15:59:54 hellfire and torment are really kind of boring hacks to deal with a power cap that's too low 16:00:34 i don't think they should necessarily be removed, but we need other ways to challenge players 16:01:07 also if you actually did that pan would need a drastic overhaul because then people would -actually- grind in pan 16:01:10 or abyss 16:01:29 don't some people do that already 16:01:41 sure but it's not actually to their benefit 16:01:42 yes but it dosent affect their win probability in a nontrivial way 16:01:47 it probably loweres it actully 16:01:50 yeah 16:02:11 well, abyss could be rebalanced to make it not particularly safe to grind there until you don't need to anymore 16:02:12 oops all my time spent grinding in pan resulted in me popping up on hellion_island 16:02:18 whereas if your goal is "make zot so dangerous that a character would rather face hell lords than do it" 16:02:21 or something 16:02:26 pan probably would need more work 16:02:27 I feel like extended is pretty good now 16:02:33 yeah 16:02:44 you would need like 16:02:56 uber dragons 16:02:57 orb of fire (05*) | Spd: 15 | HD: 40 | HP: 200 | AC/EV: 20/20 | 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 15000 | Sp: b.fire (3d51), malmutate, fireball (3d55) | Sz: little | Int: normal. 16:02:57 %??orb of fire hd:40 hp:200 16:03:05 buff alichs and OOFs somehow 16:03:06 Also 30 AC/30EV 16:03:08 more torment and hellfire there 16:03:17 Congrats 16:03:18 etc. 16:03:40 <|amethyst> orb golem with rapid-fire IOOD 16:03:42 emperor liches with "summon orbs of fire" 16:03:43 -!- HDA has quit [Ping timeout: 246 seconds] 16:04:45 i do have some ideas about making liches more interesting, actually 16:04:46 i mean maybe if you want a 3 runer to enter zot at like XL18 16:05:20 !lm . mibe place=zot:4 16:05:20 No milestones for tabstorm (mibe place=zot:4). 16:05:30 !lm . mibe zot:5 16:05:31 2. [2014-08-22 04:30:56] Tabstorm the Executioner (L22 MiBe of Trog) found the Orb of Zot! (Zot:5) 16:05:40 so its doable for tough chars i suppose 16:05:46 tabstorm: yeah, that's kind of my thought 16:05:54 (that wasnt a speedrun i just didnt enter V) 16:05:56 <|amethyst> 15 berliches on Zot:5, each having one of the runes as their phylactery 16:06:41 but consider that this XP nerf will go throughout the whole game - (so you will be doing V:5 at like XL17) 16:06:54 right, lots of things would need rebalancing 16:07:03 so youd actually need to make pan and hell easier if you want to make players enter extended to survive zot' 16:07:04 and i'm not particularly convinced that this is even a good idea 16:07:05 for some reason 16:07:08 just something i've been thinking about 16:07:25 V:5 at XL17 is quite an adventure btw 16:07:25 i just think the early power cap is a problem, trying to think about ways to fix that 16:07:32 even with trog 16:07:42 yeah 16:07:43 Emperor lich (16L) | Spd: 15 | HD: 54 | HP: 183-251 | AC/EV: 20/10 | Dam: 2013(drain) | 07undead, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 05fire, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 15000 | Sp: b.cold (3d66), paralyse, sum.greater demon, animate dead, iron shot (3d80), 04esc:teleport self / b.corrosive (3d47), slow, invisibility, throw icicle (3d66), crystal spear (3d80) / b.fire (3d66), confuse, haste, b.draining (3d58), sum.greater demon, 04esc:banishment / mystic blast (3d53), b.cold (3d66), invisibility, animate dead, o.destruction (9d26) | Sz: Medium | Int: high. 16:07:43 %??ancient lich hd:54 perm_ench:haste name:Emperor_lich n_rpl 16:07:58 there 16:08:01 haha, 3d80 16:08:03 9d26 16:08:14 3d53 IMB 16:08:21 wait 16:08:27 having random huge damage isn't really a great thing either 16:08:29 ancient liches have acid bolts now? 16:08:30 because of crawls swingy combat 16:08:32 ya 16:08:32 GRUNT 16:08:33 er 16:08:35 PLEASINGFUNGUS 16:08:37 its just "oh lol you got 1 hit XD" 16:08:47 or 16:08:52 survive four LCS in a row 16:08:59 (and get LCS'd four times in a row) 16:09:08 so that sort of artificial difficulty increase in zot is not something id think is great 16:09:40 really, i was thinking about keeping zot at around the same difficulty, just making the player a bit weaker 16:09:53 also, the power level cap early is mostly from the XP curve 16:10:09 there's not that much difference between an XL21 or so PC and XL27 16:10:12 that hasn't been grinding 16:10:22 -!- fridurmus has quit [Remote host closed the connection] 16:10:22 because so much xp is needed for 20-27 16:10:27 for only a few points of AC/EV 16:10:35 most of the difference making is maxhp 16:11:05 well, it's a bit more than that for casters, i think 16:11:18 the biggest difference is that at XL21+ you'll be doing v:5 and maybe some zig floors 16:11:23 but yeah, for melee chars, that's true 16:11:23 hmm 16:11:25 which means that your equipment will be much better 16:11:51 Bloaxor: "might" be much better 16:11:56 well if i go almost no melee, a DE can usually cast FS with vehu+wiz at this level 16:12:10 in crawl nothing is for sure 16:12:13 and if im not DE/HE/TE or grinding it's going to take to much to get my level 9 16:12:31 or certain cases like gree 16:12:52 generally the middle of the aptitude scales for magic 16:12:56 so they might top out a little later but its basically "when can you get level 9" 16:13:19 for a caster that uses mostly melee and level 6-7 spells, they probably cap later 16:13:31 maybe more like 23 16:13:39 depending on god 16:14:31 !lm . place=Vaults:5 min=xl s=xl 16:14:32 173 milestones for tabstorm (place=Vaults:5): 32x 23, 27x 21, 26x 22, 25x 20, 21x 24, 14x 25, 13x 19, 7x 26, 5x 18, 2x 15, 17 16:14:37 -!- Siegurt has quit [Quit: Leaving.] 16:14:50 15 wtf was i doing there? 16:15:23 -!- bh has joined ##crawl-dev 16:15:33 but yea it would really be like a whole new game 16:15:40 with such drastic player nerfing throughout 16:15:46 !lm . place=Vaults:5 min=xl s=xl 16:15:46 235 milestones for Lightli (place=Vaults:5): 41x 23, 34x 24, 28x 25, 28x 22, 27x 21, 22x 20, 13x 17, 11x 19, 9x 26, 9x 18, 8x 27, 5x 16 16:15:52 wow XL16 16:17:17 oh, right that ws a spriggan 16:17:19 that explains it 16:17:23 !lm . place=vaults 16:17:24 22. [2014-05-03 22:36:27] Bloaxor the Shatterer (L21 OgHu of Cheibriados) found a silver rune of Zot on turn 19060. (Vaults:5) 16:17:30 !lm Bloax place=vaults 16:17:31 251. [2014-09-06 17:53:10] Bloax the Unseen (L15 VSAs of Cheibriados) entered the Vaults on turn 8095. (D:13) 16:17:34 he he he 16:18:30 -!- Alarkh has quit [Quit: Leaving] 16:19:15 -!- WalkerBoh has quit [Remote host closed the connection] 16:19:48 !lm . br.end=vaults min=xl recent 16:19:49 23. [2013-10-17 18:36:19] rchandra the Crack Shot (L23 CeHu of Okawaru) reached level 5 of the Vaults on turn 72974. (Vaults:5) 16:19:56 !lm . br.end=vaults min=xl !recent 16:19:58 25. [2012-08-10 23:04:40] rchandra the Fencer (L24 DrFE of Ashenzari) reached level 8 of the Vaults on turn 91693. (Vaults:8) 16:19:59 -!- gammafunk has joined ##crawl-dev 16:20:43 !lm Bloax br.end=vaults min=xl 16:20:45 38. [2014-07-20 16:52:51] Bloax the Brawler (L16 MiMo of Cheibriados) reached level 5 of the Vaults on turn 10910. (Vaults:5) 16:23:19 -!- commanderc has quit [Quit: Saliendo] 16:24:31 elliptic: need another bot for the clan? or is one gw-powered bot enough? :P 16:24:33 -!- lgft has quit [Quit: Page closed] 16:25:18 <|amethyst> johnstein: deadline passed about 2.5 hours ago 16:25:18 johnstein: it would make me so happy if bots won the tourney 16:25:28 hah 16:25:35 I knew the deadline was close 16:25:47 <|amethyst> johnstein: of course, if anyone can override that it's elliptic, but that might be perceived as a conflict of interest :) 16:26:18 !send elliptic bribecashmoney 16:26:18 Sending bribecashmoney to elliptic. 16:26:20 |amethyst: why do we have a deadline on clan formation? to stop people from shuffling at the last minute to pool their wins? 16:26:30 well i have a shameless qw edit to make it less silly in terms of skill training 16:26:54 johnstein: how tricky is gw to set up? 16:27:00 pretty easy 16:27:09 -!- Siegurt has quit [Quit: Leaving.] 16:27:15 grunt sent me his launch script 16:27:27 I logged into my vps, set up a tmux session. then launch the script 16:27:49 I just don't know how to stop it once it starts 16:27:51 clan shuffling would be annoying. also trolling, people pull out of a team to annoy their teammates 16:27:53 except by killing the process 16:28:10 grunt said esc and space should work but they don't for me for some reason 16:28:22 -!- bh_ has joined ##crawl-dev 16:28:29 * bh_ bounces 16:28:32 -!- bh has quit [Disconnected by services] 16:28:33 -!- bh_ is now known as bh 16:28:39 -!- ackack has quit [Ping timeout: 245 seconds] 16:28:43 bhouncing? 16:29:29 ... 16:31:18 did you get my replies bh? 16:31:25 nope, I'll read scrollback 16:31:58 gotcha 16:34:04 johnstein: hm, well, I have made exceptions in the past when just a few hours after the deadline, but I think those were mainly cases where people had trouble setting up their rcfile correctly 16:34:44 yea no biggie 16:34:54 johnstein: I'm also not that excited about having a gw clone on the team, but if you end up making more changes of your own to it between this tourney and next tourney then I'd be very happy to have jw on the team then :) 16:34:58 yea 16:35:01 that's the other thing 16:35:13 I'm trying to think of how I could customize it a bit 16:35:14 or 16:35:19 just start from scratch 16:35:34 I'll just make a OpBe oriented one 16:36:02 -!- tsohg has quit [Remote host closed the connection] 16:36:13 <|amethyst> work on a spellcaster bot 16:36:23 <|amethyst> bug us to add lua hooks for stuff you need :) 16:36:24 I don't know how to play a spellcaster 16:36:35 obviously that means it's a good excuse to learn! 16:36:40 <|amethyst> make a healer bot 16:36:57 -!- debo has quit [Ping timeout: 246 seconds] 16:36:58 !hs johnstein sif|veh 16:36:58 3. johnstein the Pyromancer (L20 DEWz of Sif Muna), blasted by Jory (crystal spear) on Vaults:2 (minmay_crypt_entry_necro_gods) on 2013-12-31 06:39:08, with 332825 points after 77073 turns and 18:38:08. 16:37:05 healer bot sounds hard because pacified stuff gets in the way 16:37:23 I keep thinking some sort of genetic algorithm would be fun to try. but.... it would take so long to run through a population 16:37:25 spellcaster bot would definitely be cool though 16:37:29 <|amethyst> elliptic: FoHe bot 16:37:29 then he can bug devs for pacifed behaviour changes! 16:37:36 that was a bullshit loss 16:37:39 FoAK could be fun 16:37:42 jory had two lucky blinks 16:37:42 |amethyst: shaft after every other pacify? 16:37:49 Fo bots in general are sort of fun 16:37:52 <|amethyst> elliptic: well, I was thinking walk though walls 16:37:57 oh right, Fo does that too 16:37:57 <|amethyst> elliptic: but that too :) 16:38:18 !hs johnstein sif -log 16:38:19 1. johnstein, XL20 DEWz, T:77073: http://dobrazupa.org/morgue/johnstein/morgue-johnstein-20131231-063908.txt 16:38:34 perhaps I'm confused, but is Lugonu too power? 16:38:50 my orb of destruction had a fail rate of 1% and I miscast it like 3 times 16:38:50 in a row 16:39:00 obviously something was bugged 16:39:27 obviously! 16:39:52 in my last game I cleared four branch ends with corruption 16:40:46 corruption is pretty crazy yes 16:41:38 -!- Kellhus has quit [Quit: Page closed] 16:41:57 it is also cool and I'm not sure I would want to see the effects of it nerfed, but maybe it could require ****** and/or cost more piety to use 16:42:39 corruption is fine 16:45:17 Lightli: what other god power can empty a branch ending? 16:45:23 if it does either of those things the weapon brand should be easier to use 16:45:45 since as is you almost always have to waste a corruption or two before getting it 16:45:47 qazlal's maybe 16:46:05 elliptic: it is disappointing that you can't use it to punch a hole into the orb chamber from the end vault entry 16:46:10 also not getting xp from corruption kills is significant for branch endings 16:46:26 well, some of them 16:47:49 who cares if you can just corrupt another ending? :) 16:49:17 t - a cursed -6 ring of slaying (right hand) every time 16:52:40 good 16:52:43 gw-weaponswapping activated 16:53:00 -!- Reverie is now known as Reverie|Away 16:57:48 -!- edlothiol has quit [Ping timeout: 260 seconds] 16:58:04 -!- Reverie|Away is now known as Reverie 16:58:23 mmmmmmmmm 16:58:27 gw-centaurkiting activated 16:58:40 ~*~tactics~*~ 16:58:54 rip 16:58:54 rip 16:58:57 Grunt: plz send script kthx 16:59:09 ??rip 16:59:09 ??gw 16:59:09 rip[1/1]: tear 16:59:09 gw[1/2]: http://crawl.berotato.org/crawl/rcfiles/crawl-0.15/gw.rc 16:59:11 ?/rip and tear 16:59:12 Matching entries (2): executioner's_axe[1]: You want axes? You want them big? You want to swing your axe into the guts of demons? Do the demons have HUGE GUTS you want to RIP AND TEAR? Then this axe is for you. (Two-Handed, Damage 18, Acc -6, Delay 20; Mindelay Skill 26) | goodsequell[7]: RIP AND TEAR rip 16:59:48 Grunt: should we make a bot git repo? :) 17:00:10 meh 17:01:22 -!- Pratfall has quit [Quit: Page closed] 17:01:29 ??berotato 17:01:29 cbro[1/3]: Server in Georgia, US: crawl.beRotato.org -- ssh port 22, username crawler, keys at http://crawl.beRotato.org/crawl/keys (no password access). In case of DNS problems, use crawl.boylecraft.net. Webtiles at: http://crawl.beRotato.org. Use glyph/sigil ^ for bots 17:05:49 be careful 17:06:02 if you make it too smart it'll become sentient 17:06:04 or worse 17:06:13 reimplement rogues_gallery in a commit 17:06:42 (come to think of it are there any vault-defined monsters anymore outside of sprint maps?) 17:07:02 hungry kobold 17:07:15 no that's just a regular kobold now 17:07:24 wow lame 17:07:28 hungry hungry kobolds 17:07:37 Grunt: fix 17:07:39 good speed dagger gw 17:07:50 Unstable branch on crawl.lantea.net updated to: 0.16-a0-331-g39fd2ee (34) 17:08:53 _the corpse of the Enchantress 17:09:04 she's not a spriggan? 17:14:26 -!- debo has joined ##crawl-dev 17:17:23 yeah, that's a bug 17:17:47 ??mantis 17:17:47 mantis[1/1]: To report bugs or submit new content like vaults, patches or tiles, go to: http://crawl.develz.org/mantis/main_page.php 17:18:15 Psyche (13@) | Spd: 13 | HD: 5 | HP: 39 | AC/EV: 0/12 | Dam: 7 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(26) | XP: 397 | Sp: throw frost (3d6), cantrip, haste, throw flame (3d6), magic dart (3d4), 04esc:invisibility | Sz: Medium | Int: normal. 17:18:15 %??psyche 17:18:21 wow, speed 13? 17:18:27 has that always been so 17:18:33 -!- CatPlusPlus has quit [Ping timeout: 264 seconds] 17:18:36 and she has haste 17:18:53 -!- Tolias has quit [Quit: Page closed] 17:18:59 !killratio psyche * recent 17:19:01 clearly the Enchantress is actually just a gnome disguising herself as a spriggan 17:19:02 psyche wins 1.354% of battles against * (recent). 17:19:24 also, mantis doesn't know 0.15 is the new stable 17:19:44 Fix for several ranged weapon bugs 13https://crawl.develz.org/mantis/view.php?id=8931 by Zarion 17:20:02 huh 17:20:44 "Branded launchers were applying their brand's damage bonus twice when used with plain ammo (meaning that eg: flame longbows did much more damage with plain ammo than flame ammo - even more than velocity longbows with flame ammo)" 17:20:49 dag 17:20:51 *dang 17:21:14 oh and 17:21:15 "Frost ammo was checking the target's fire resist instead of cold resist 17:21:16 " 17:21:19 is pretty good as well 17:21:20 wow 17:21:22 those are bugs 17:23:05 huh 17:23:17 -!- rossi_ has quit [Quit: WeeChat 1.0] 17:23:43 -!- puizzantveil has quit [Quit: Page closed] 17:24:49 enchantress corpse is typeless 13https://crawl.develz.org/mantis/view.php?id=8932 by rchandra 17:26:08 ah, looks like it's a general issue with monsters that get a leading 'the' 17:26:22 probably to prevent "the giant corpse of the iron giant" 17:26:32 and things like that 17:26:57 elliptic: it sounds like it's going to start raining like crazy at any minute 17:27:06 it just assumes that DESC_THE means that it's of the form "the " 17:27:32 and so repeating the species type as the corpse type would be weird 17:27:40 bh: yeah, nice thunderstorm :) 17:27:57 -!- Patashu has joined ##crawl-dev 17:28:05 anything to get rid of the heat 17:28:06 those are good ranged bugs 17:28:12 whoa. there it goes 17:29:32 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 17:29:53 felid jump attack on empty space not cancelled properly 13https://crawl.develz.org/mantis/view.php?id=8933 by rchandra 17:31:28 -!- Patashu has quit [Remote host closed the connection] 17:32:23 -!- Patashu has joined ##crawl-dev 17:34:15 -!- dpeg has joined ##crawl-dev 17:34:19 !seen elliptic 17:34:19 -!- SomeStupidGuy has quit [Read error: Connection reset by peer] 17:34:19 I last saw elliptic at Sat Sep 6 22:28:06 2014 UTC (6m 13s ago) saying 'those are good ranged bugs' on ##crawl-dev. 17:34:27 dpeg: hi 17:34:29 Hi! 17:35:04 -!- bh has quit [Ping timeout: 246 seconds] 17:35:24 -!- Blomdor has quit [Quit: Page closed] 17:35:30 elliptic: I think the rules say that you get 5 branch points for portal vaults, but I don't think we get them. 17:36:10 <|amethyst> !lm dpeg t br.enter s=noun 17:36:11 57 milestones for dpeg (t br.enter): 7x Temple, 6x Lair, 4x Orc, 3x Bazaar, 3x Snake, 3x Elf, 3x Vaults, 3x Lab, 3x Depths, 3x Ossuary, 2x Sewer, 2x IceCv, 2x Trove, 2x Zot, 2x Shoals, 2x Crypt, 2x WizLab, Spider, Swamp, Bailey, Volcano, Tomb 17:36:19 !lm dpeg t br.enter x=cdist(noun) 17:36:20 57 milestones for dpeg (t br.enter): cdist(noun)=22 17:36:27 <|amethyst> you're getting them 17:36:31 <|amethyst> it's under branch:enter 17:36:33 yep 17:37:02 <|amethyst> though all wizlabs count as one 17:37:31 ah, cool! 17:37:35 also I don't think you get points for abyss because it is not br.enter, maybe that should be changed 17:37:43 !lm dpeg t abyss.enter 17:37:44 4. [2014-09-06 11:46:26] dpeg the Conqueror (L27 OgHu of Dithmenos) is cast into the Abyss! (a Zot trap) (Zot:1) 17:37:50 <|amethyst> congrats on the win btw. Might have to kick you off the team next tournament 17:37:52 -!- ProzacElf has quit [Ping timeout: 240 seconds] 17:38:03 |amethyst: winners are not allowed? 17:38:10 <|amethyst> !lg dpeg / won 17:38:10 20/2055 games for dpeg: N=20/2055 (0.97%) 17:38:20 <|amethyst> You're closing in on 1% 17:38:20 though I think I was concerned that people would be sad if they went through a tourney normally without getting abyssed and then had to go get abyssed for the 5 points 17:38:47 |amethyst: By all rights, this should've been a 2 streak: the SpVM before was in sight of the orb :( 17:38:52 -!- stanzglotza is now known as stanzill 17:38:54 <|amethyst> :( 17:39:07 <|amethyst> !lg * t splat =sname 17:39:08 33591. dadoka the Conjurer (L9 HECj of Vehumet), slain by a merfolk (a +0 trident) on D:8 (kennysheep_town) on 2014-09-06 22:37:54, with 2549 points after 9676 turns and 0:25:42. 17:39:17 <|amethyst> !lg * t splat s=name 17:39:18 No games for * (t splat). 17:39:34 elliptic: but entering abyss normally would count, right? 17:39:49 elliptic: great work on the ruleset btw, it's gone a long way since 0.5 or so. 17:40:51 dpeg: I tried to do as little as possible myself with it this time, most of the rules changes were discussed and agreed on by people here (especially PleasingFungus) 17:40:56 -!- Codrus has quit [Read error: Connection reset by peer] 17:41:26 ah, you passed the baton? 17:41:38 !lg elliptic 17:41:38 1858. circular the Bludgeoner (L26 VSWn of Jiyva), escaped with the Orb and 4 runes on 2014-09-03 17:57:47, with 3019695 points after 46034 turns and 4:05:44. 17:42:00 well, I tried to but nobody really seemed interested in taking over full leadership of tourney 17:42:48 elliptic: did you migrate to Sil? 17:43:42 I did that a while ago :P but I haven't played much Sil recently 17:44:23 pity that, was always great to have you around :) 17:45:10 well, I'm doing more crawl than anything else currently 17:45:35 mainly this means working on qw (my bot), but I'm slowly going about winning all the wanderers 17:45:50 hot stuff, you sound like good old Erik :P 17:46:09 -!- Hailley has quit [Quit: Petra is closed!] 17:47:00 -!- ProzacElf has joined ##crawl-dev 17:49:45 -!- HellTiger_NB has quit [Ping timeout: 264 seconds] 17:50:36 dpeg: hi!!! 17:52:26 Hi Grunt! 17:53:29 elliptic: et al: https://docs.google.com/spreadsheets/d/1ILeGktZgkk2hOo5sWhEzsJtuZ8SC_cNujFM9aY17Ma0/edit?usp=sharing 17:53:35 summary of the first 8 days 17:53:57 on a totally related note. I really hate google spreadsheets 17:56:04 -!- puissantveil has quit [Ping timeout: 246 seconds] 17:56:20 would be nice if the winrate graph had a labeled y axis 17:56:32 totally would 17:56:38 I had it in excel 17:56:50 the google spreadsheet converter apparently sucks 17:58:31 -!- Patashu has quit [Remote host closed the connection] 17:59:37 -!- Patashu has joined ##crawl-dev 18:00:44 Phantom item on shop purchase list 13https://crawl.develz.org/mantis/view.php?id=8934 by josh 18:00:48 !kw splat 18:00:48 Built-in: splat => splat=y 18:00:54 johnstein: great stuff 18:01:04 what is splat, just ktype not quit, win? 18:01:53 splat has a bunch of heuristics to find entertaining deaths 18:02:00 interesting 18:02:01 ty dpeg. going to see if I can get the last few tournies pulled as well 18:02:10 ??splat 18:02:10 splat[1/4]: A death at a high-ish experience level. 18:02:13 ??splat[2 18:02:14 splat[2/4]: The sound of broken dreams and failure. Also, the sound you make when you try to fight a pack of orcs with a warrior, two wizards, and a priest while you're only XL3. 18:02:17 ??splat[3 18:02:17 splat[3/4]: Also 78291's other account. 18:02:19 ??splat[4 18:02:19 splat[4/4]: In sequell queries, used to mean xl>=17 !won 18:02:24 huh 18:02:28 maybe i was misremembering 18:02:37 well it does say "used to mean" 18:02:50 I am surprised at how linear the number of games is 18:02:53 johnstein: I think total number of crawlers is stagnating 18:03:08 isnt splat defunct now 18:03:12 !tstats 8 t 18:03:17 !tstats 8 t0.14 18:03:18 !tstats 8 t0.12 18:03:19 Stats after 8 days (t): 1706 players, 472 runers, 245 winners, 484 wins, 29865 games, winrate 1.62%, total player time 1y+335d+15:04:39. 18:03:20 !tstats 8 t0.10 18:03:35 Stats after 8 days (t0.14): 1717 players, 529 runers, 203 winners, 372 wins, 29739 games, winrate 1.25%, total player time 2y+7d+10:32:18. 18:03:48 Stats after 8 days (t0.12): 1365 players, 311 runers, 182 winners, 300 wins, 24639 games, winrate 1.22%, total player time 1y+222d+2:41:31. 18:04:04 Stats after 8 days (t0.10): 1153 players, 214 runers, 102 winners, 170 wins, 17621 games, winrate 0.96%, total player time 1y+113d+19:03:08. 18:04:33 hey, fewer *and* worse players :) 18:05:09 hm, rather, fewer "can get a rune but no win" players 18:05:09 <|amethyst> !kw spalt 18:05:09 No keyword 'spalt' 18:05:11 <|amethyst> !kw splat 18:05:11 Built-in: splat => splat=y 18:05:23 <|amethyst> oh, well then 18:05:48 03doy02 07* 0.16-a0-332-g6f52971: only display base stats if they are different 10(35 seconds ago, 1 file, 7+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6f5297191966 18:05:51 dpeg: I just always told you that the hard part of translating dcss hasn't been begun at all (and mainly because I was interested HOW he was intending to do it). but still, it was quite some work that went into it and that's unfortunate that it is gone now. although I had german enabled in my config and some of those descriptions were awfully translated. If I would have gotten involved, I would probably have started from scratch. 18:06:04 dpeg: I'm probably misunderstanding you. there's more players now and the winrate keeps getting better each tournament, right? 18:06:28 <|amethyst> 1706 vs 1717 18:06:29 -!- predator217 has quit [Ping timeout: 276 seconds] 18:06:39 <|amethyst> and he was looking at runes 18:06:45 crawl's getting too easy 18:07:01 <|amethyst> !lg . won s=cv 18:07:02 2 games for |amethyst (won): 0.9, 0.10-a 18:07:10 <|amethyst> crawl's getting too hard 18:07:15 <|amethyst> it's only for the elite players 18:07:20 <|amethyst> like qw 18:07:29 johnstein: yes, I stopped parsing at "fewer players for 0.15 than 0.14" (1706 vs 1717) and "fewer runers for 0.15 than 0.14" (472 vs 529). That's not the whole story, of course. 18:07:34 hehe 18:07:47 I'm looking forward to making lots of comparison charts 18:07:54 doy: it's getting easier and easier... downhill since 0.3. 18:08:09 dpeg: well the tournament isn't over yet, and even then the number of players is basically the same, but yeah we don't have as much growth in the player base this t 18:08:29 it's hard to say because of offline, which we have no statistics for, of course 18:08:44 <|amethyst> gammafunk: it was controlled for number of days in the tournament 18:08:48 bhaak: yes, I understand. I never really felt the need for translation, tbh. Many cheesy things are better said in English, imo :O 18:08:56 this tournament came sooner than usual so I know a lot of people in my gaming community who passed because of that. they are still recovering from last time 18:08:59 <|amethyst> but 1706 vs 1717 is statistically insignificant 18:09:03 number of players is controlled for number of days in the tournament? 18:09:19 <|amethyst> gammafunk: !tstats N t0.YY is 18:09:34 ah right, the 8 18:09:37 I think the 1.25% vs 1.62% is interesting 18:09:45 gammafunk: yes, for number of offline players we tried to do the surveys. 18:10:12 yeah there's not difference between 1706 and 1717 anyhow, but again we don't have a growth in the player base, clearly 18:10:21 exactly... not that we need to 18:10:55 dpeg: would be cool if we could get the offline app to submit basic game stats (enabled based on a prompt to the player the first time its run) 18:11:11 gammafunk: oh, yes! 18:11:15 not an actual logfile or milestones, of course 18:11:24 but just like, a game was played, perhaps some other stuff 18:11:33 yep 18:11:46 I guess a logfile would be ok? 18:12:05 logfile would be even better... we could feed these game into the usage statistics 18:12:22 dpeg: oh, no. that was not the problem. many of the german translation looked like a weird half breed between a bad machine translation and an incompetent human translation. really strange. and besides that: everything sounds cooler in German! e.g. "Vorsprung durch Technik!" 18:12:46 I'd enable german crawl just to get me to finish learning the language 18:12:48 honestly, i wouldn't use the self-reported games for anything meaningful 18:12:54 it'd be like going console, you're forced to learn it 18:13:07 bhaak: "Brenne, Buch, brenne!" :) 18:13:13 gammafunk: there's a german nethack ;-) 18:13:22 heh, not worth playing nethack :) 18:13:25 you can't get more hardcore than that! 18:14:21 dpeg: "Goetz von Berlichingen" <- that one is hard to beat with any other language :-D 18:20:15 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:21:28 -!- CatPlusPlus_ has quit [Ping timeout: 252 seconds] 18:23:44 -!- Vidiny has quit [] 18:26:58 -!- siepu has quit [Read error: Connection reset by peer] 18:36:35 -!- Watball has quit [Quit: Leaving] 18:37:49 -!- Ququman has quit [Read error: Connection reset by peer] 18:37:52 -!- Ququman_ has joined ##crawl-dev 18:40:05 -!- markgo has quit [Ping timeout: 260 seconds] 18:43:10 ??beneficial mutation 18:43:11 beneficial mutation[1/2]: A beneficial replacement for potions of gain stat in 0.13. Gives a random beneficial mutation. Can give dubious mutations like {wild magic} so be careful. For a beneficial list of possible benefits, see {beneficial mutations}. 18:43:23 !learn add beneficial_mutation A pair of antennae grows on your head! The +1 helmet "Criostry" {rElec rF++} falls away! You feel fantastic! 18:43:24 beneficial mutation[3/3]: A pair of antennae grows on your head! The +1 helmet "Criostry" {rElec rF++} falls away! You feel fantastic! 18:43:33 fantastic 18:44:43 -!- Ratboiler has quit [Ping timeout: 246 seconds] 18:45:04 -!- Zooty has quit [Ping timeout: 246 seconds] 18:45:25 -!- Quazifuji has quit [Ping timeout: 246 seconds] 18:46:45 -!- Pacra has quit [Ping timeout: 264 seconds] 18:47:54 -!- schistoafk is now known as schistosomatic 18:48:53 -!- schistosomatic is now known as schistoninja 18:52:05 -!- PleasingFungus has joined ##crawl-dev 18:52:23 Bloaxor: this is part of the gamble. No need to add to ??bm every time this happens. 18:53:17 ??beneficial_mutation[2] 18:53:17 beneficial mutation[2/3]: A pair of horns grows on your head! The +2 helmet of Eternal Vigilance {rC+} falls away! 18:53:29 !learn remove beneficial_mutation[2] 18:53:29 I don't know about !learn remove. 18:53:34 !learn del beneficial_mutation[2] 18:53:34 Deleted beneficial mutation[2/3]: A pair of horns grows on your head! The +2 helmet of Eternal Vigilance {rC+} falls away! 18:53:41 there, all good now 18:54:21 -!- stanzill has quit [Quit: on y dort] 18:55:10 * Grunt grunts. 18:55:21 dpeg: have you seen gw? 18:58:00 -!- WalkerBoh has quit [Remote host closed the connection] 18:58:37 -!- schistoninja has quit [Quit: Leaving] 18:59:33 -!- Reverie is now known as Reverie|Away 19:01:09 -!- Akitten_Homura has joined ##crawl-dev 19:01:39 03PleasingFungus02 07* 0.16-a0-333-g0ab7b01: Fix jump-attack aborts (8933) 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0ab7b0108b55 19:02:21 03PleasingFungus02 07[stone_soup-0.15] * 0.15.0-19-ga0cfd61: Fix jump-attack aborts (8933) 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a0cfd617a114 19:02:42 -!- UncertainKitten has quit [Ping timeout: 245 seconds] 19:02:52 oy vey 19:03:00 -!- Akitten_Homura is now known as UncertainKitten 19:03:01 oy fucking vey 19:03:16 PleasingFungus: did you see the ranged attack bugs? 19:03:21 to ANYONE ANONYMOUS who MAY BE READING THIS LOG, you are a DORK and your friend is a DORK and you should STOP ENGAGING IN HIGH SCHOOL DRAMA 19:03:22 yes 19:03:31 ...wow 19:03:36 anything you want to tell us 19:03:37 -!- predator117 has quit [Ping timeout: 245 seconds] 19:03:38 no 19:03:40 ok 19:03:42 however 19:03:47 you are not going to get attribution for that patch 19:03:52 hrm? 19:03:56 because 19:03:58 of high school drama 19:04:08 I am holding my head in my hands right now 19:04:13 I don't think it's possible for me to be more confused 19:04:30 that's fair 19:04:45 A Wandering Mushroom as meleed me 19:05:07 *has melee me 19:05:08 oy, I can't actually am this patch 19:05:10 vexing 19:05:36 <|amethyst> the ranged fixes one is just a plain patch, so git apply instead 19:05:50 I was looking through it a bit, but the special_damage change I was unsure of, and I got distracted from chasing down whether it was the correct fix 19:05:55 ah, didn't know about that one 19:06:00 (git apply) 19:06:28 also I'm not clear on the reasoning behind the did_god_conduct(DID_FIRE) change 19:06:40 it would be HELPFUL if the person who made those changes was willing to ACTUALLY COMMUNICATE 19:06:48 but they are huge dorks so w/e 19:06:51 <|amethyst> "Dithmenos gave differing amounts of penance for shots from flame launchers and shots with flame ammo, despite this being otherwise identical" 19:06:55 is there something about this patch contributor we should know 19:06:55 ahh 19:06:58 ok, that's fair 19:07:03 I'm guessing it's nrook 19:07:10 doy: this patch contributor can tell you it themself!!!! 19:07:43 either that or hangedman and PleasingFungus is actually grunt 19:07:47 -!- svendre has quit [Ping timeout: 245 seconds] 19:07:50 which is possible I guess 19:07:53 I am grunt 19:07:57 dang 19:07:57 I knew it 19:07:58 * PleasingFungus grunts 19:08:00 my secret is out 19:08:01 ;_;l 19:08:18 -!- rchandra is now known as hungman 19:08:22 heh 19:08:31 that's uh...got a double meaning 19:08:48 -!- hungman is now known as noosedperson 19:08:52 better? 19:08:57 yes, very PG 19:09:07 -!- noosedperson is now known as rchandra 19:09:54 alright I think I'm actually seriously going to make a transmutation themed wizlab that features: "the moon" and "moon trolls" in some (reasonable, not annoying) form 19:10:02 uh 19:10:03 the moon 19:10:05 ? 19:10:10 are you sure you're capable of that gamma 19:10:13 the moon 19:10:19 I mean moon trolls are from the moon 19:10:19 duh 19:10:32 Grunt: gw? 19:10:34 Basil: you haven't played new water place, and that pains me deeply 19:10:41 dpeg: are you familiar with qw or xw? 19:11:06 gammafunk: I'm sure water palace would pain me deeply too 19:11:17 you'll never know until you die there! 19:11:23 ha ha ha 19:11:25 I need more dev kills basil 19:11:25 good luck with that 19:11:29 Death has come for gammafunk... 19:11:43 !lg * kmap~~basil 19:11:43 <|amethyst> gammafunk: can we have FuSoYa as a unique? 19:11:44 8. Kramin the Martial Artist (L13 OpTm of Okawaru), slain by a basilisk on Lair:5 (kennysheep_basilisk_garden) on 2014-07-14 13:50:04, with 28529 points after 21407 turns and 1:46:44. 19:11:47 mmm 19:11:49 i hope one day i get a gkill of gammafunk 19:11:50 -!- Zannick has quit [Ping timeout: 268 seconds] 19:11:53 !send |amethyst the Giant of Babil 19:11:54 Sending the Giant of Babil to |amethyst. 19:12:16 |amethyst: I'm glad you understand FF IV references, but I promise that's not where this will go 19:12:25 -!- Ladykiller69 has quit [Quit: Verlassend] 19:12:31 03PleasingFungus02 07[stone_soup-0.15] * 0.15.0-20-gb13fc67: Fix discrepancy in Dith penance for flame ammo/launchers (8931) 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b13fc677058c 19:12:31 03PleasingFungus02 07[stone_soup-0.15] * 0.15.0-21-gd34462d: Don't check rCold for frost ammo (8931) 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d34462d64af9 19:12:33 gammafunk: if I make a vault it will have ten draining eyes and two sirens 19:12:33 yes, I proposed Dragoon class for "jump attack" 19:12:38 but just ignore that 19:13:02 oh 19:13:03 !vault gammafunk_depths_water_palace 19:13:03 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/float.des;hb=HEAD#l2918 19:13:07 bad commit message 19:13:10 rip 19:13:16 Basil: just look that over and yes you will see sirens, but no draining eyes sir 19:13:18 |amethyst: FuSoYa gestures. Meteors start to fall around you! Ouch, that really hurt! You die.. 19:13:24 -!- Zannick has joined ##crawl-dev 19:13:26 Grunt: the bots? Not really. I am slightly worried that they are able to win on their own, and I think we should take this as a cue to make Crawl harder (in the decision-area, not in lethality). 19:13:26 hm. time to force push on master??????? 19:13:40 heh 19:13:44 dpeg: they don't win very often :) 19:13:53 PleasingFungus: what will this mysterious anon make of that commit message? 19:13:54 and only with very simple combos 19:13:55 gammafunk: fwiw, I have some notes for the Cage portal vault I wanna dish out one of these versions 19:13:58 they will mock me 19:14:02 !lg * qw / won 19:14:02 No keyword 'qw' 19:14:03 and i will deserve it 19:14:37 !lg qw / won 19:14:37 5/807 games for qw: N=5/807 (0.62%) 19:14:39 <|amethyst> PleasingFungus: if you're going to force push, do it because you cherry-picked in the wrong direction :P 19:14:42 * means everyone in that context 19:14:43 <|amethyst> (but don' 19:14:46 <|amethyst> t) 19:14:57 I cherry-pick as I please 19:15:12 anyway, leaving the last part of that patch for you, gfunk 19:15:14 or for whoever, I guess 19:15:21 oh, the double application? 19:15:32 hmm 19:15:35 not very often indeed 19:15:38 yeah I hadn't finished looking at that, guess I can go ahead 19:15:46 I figured you (or Grunt) knew the code enough 19:15:48 to find it more quickly 19:16:40 oh, I don't know that code at all 19:16:52 I know itemprop okay at this point, but not ranged-attack 19:17:08 ok, I'll take a look 19:17:27 * gammafunk puts on the necessary protective gear for handling Grunt code. 19:17:32 :( 19:17:37 03PleasingFungus02 07* 0.16-a0-334-g6df24f7: Fix discrepancy in Dith penance for flame ammo/launchers (8931) 10(9 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6df24f793d88 19:17:37 03PleasingFungus02 07* 0.16-a0-335-g307ffb3: Don't check rCold for frost ammo (8931) 10(9 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=307ffb3a74e9 19:19:03 -!- ackack has joined ##crawl-dev 19:20:21 PleasingFungus: uhhh that commit message is a bit misleading 19:20:21 minmay: You have 1 message. Use !messages to read it. 19:20:24 !messages 19:20:24 (1/1) PleasingFungus said (1d 14m 53s ago): that sounds vaguely familiar 19:20:38 minmay: ya it is flat out wrong 19:20:43 I realized a minute after I pushed it 19:20:45 :( 19:20:59 can't make a commit to fix a commit message 19:21:34 <|amethyst> sure, just make an empty commit with the subject ATTN: Readers of the last commit message 19:21:37 -!- vfoley_ has quit [Ping timeout: 260 seconds] 19:21:39 haha 19:21:48 then someone reverts that commit... 19:22:27 noooo 19:22:44 03PleasingFungus02 07* 0.16-a0-336-g9b056b3: Simplify 10(6 minutes ago, 2 files, 3+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9b056b39202e 19:23:09 two millimarvins 19:23:20 <|amethyst> Cherry picked from commit f007b43. This reverts commit f007b43. 19:23:29 !!! 19:23:34 <|amethyst> Conflicts: 19:23:35 <|amethyst> Yes 19:25:25 -!- velyks_ has quit [Ping timeout: 272 seconds] 19:25:46 -!- Patashu_ has joined ##crawl-dev 19:25:46 -!- Patashu has quit [Disconnected by services] 19:28:34 ah,yeah it does seem to be a double-application 19:28:46 I think we should just zero special_damage unconditionally 19:28:58 perhaps it actually should have been done with the application of the launcher brand 19:29:04 -!- tcjsavannah has quit [Quit: tcjsavannah] 19:29:11 e.g. in attack instead of ranged_attack 19:29:26 since it doesn't seem to be used anywhere after the damage application 19:30:01 by zero special damage unconditionally, I mean at the start of that block for the missile brand, before any check on the missile brand is done 19:30:42 guess it doesn't really matter, so I'll ust put that at the beginning of ranged_attack::apply_missile_brand 19:32:35 -!- Reverie|Away is now known as Reverie 19:32:46 -!- dpeg has quit [Quit: sleep] 19:34:05 rip dpeg 19:34:05 rip 19:34:11 <3 19:34:24 -!- velyks has joined ##crawl-dev 19:36:34 He Will Return at the Appointed Time 19:38:24 -!- Crehl_ has quit [Quit: Killed by a kitten.] 19:38:57 -!- giganticus has quit [Remote host closed the connection] 19:39:48 -!- LexAckson has joined ##crawl-dev 19:45:27 -!- ZRN has quit [Ping timeout: 255 seconds] 19:46:25 -!- syllogism has quit [Quit: Leaving] 19:52:33 !tell johnstein your graphs are real cool, but imho the # wins would make more sense on the # games graph, rather than the # players graph 19:52:33 PleasingFungus: OK, I'll let johnstein know. 19:53:04 the nth coming of dpeg 19:53:13 ....ug, this bug is only happening because of another subtle bug 19:53:44 PleasingFungus: you might be happy to know that your anon's proposed solution wasn't really correct 19:54:06 it did fix the problem, but not the "real problem" 19:54:12 idk if I'm *happy*, but I'm glad that I didn't commit it! 19:58:01 !lm dpeg ##crawl.enter 19:58:01 Broken query near '##crawl.enter' 19:58:22 PleasingFungus: yea the graphs aren't great. mostly because I hate ogle spreadsheets 19:58:22 johnstein: You have 1 message. Use !messages to read it. 19:58:22 google 19:58:25 !messages 19:58:25 (1/1) PleasingFungus said (5m 52s ago): your graphs are real cool, but imho the # wins would make more sense on the # games graph, rather than the # players graph 19:58:29 -!- rossi has quit [Ping timeout: 260 seconds] 19:59:38 fr: !google 19:59:48 the file is open for anyone to edit. but I'll make the fix later. it as annoying me that the y axis for the winners players and runers were in player units while the wins was in games units 20:00:23 I had to stop bringing in my objstat data into google spreadsheets, because it seems they recently lowered the quotas for how much spreadsheet data they'll import 20:00:35 now I just leave it as ods 20:07:02 -!- rast has quit [Read error: Connection reset by peer] 20:08:40 -!- rast has joined ##crawl-dev 20:10:37 what is the page that has all in progress games? 20:10:44 I think wensley set it up? 20:13:06 -!- rast- has joined ##crawl-dev 20:13:09 -!- PoopBridge has quit [Ping timeout: 264 seconds] 20:13:09 -!- [1]PoopBridge is now known as PoopBridge 20:13:11 -!- Zermako has quit [] 20:15:28 it's linked on crawl.develz.org 20:15:41 from the main page iirc 20:16:13 johnstein: http://crawl.develz.org/wordpress/player-status 20:16:24 -!- rast has quit [Ping timeout: 246 seconds] 20:16:27 -!- rast- is now known as rast 20:19:48 -!- Reverie has quit [Quit: Textual IRC Client: www.textualapp.com] 20:21:08 -!- alefury has quit [] 20:22:04 do stone claws (felid) not get the stabbing bonus? I hit a sleeping enemy with no special message (and almost no damage) 20:23:49 -!- Poncheis has quit [Ping timeout: 246 seconds] 20:23:55 -!- Poncheis_ is now known as Poncheis 20:24:09 -!- PleasingFungus has quit [Ping timeout: 255 seconds] 20:26:32 -!- wheals has joined ##crawl-dev 20:27:23 For the record, rings of magical power are far from useless both early and late in the game. 20:27:37 -!- rast has quit [Read error: Connection reset by peer] 20:28:53 rchandra: not sure, but I think doing no damage is plausible at least 20:29:18 since unless you are using a short blade, the stabbing bonuses are all multiplicative 20:29:29 -!- PleasingFungus has joined ##crawl-dev 20:29:40 ah, so even sleep stabs aren't always stabs. thanks 20:30:03 well, they are always stabs 20:30:23 but they might be applying multipliers to 1 damage if that is what your attack would have done normally 20:30:25 i'd expect it to give a message even with no damage, though 20:30:34 but should I see something like "You pounce on the unaware helpless tentacled monstrosity!"? 20:30:35 yeah the messaging is more suspicious 20:30:42 but attack code is weird (see ranged weapon bugs) 20:30:42 -!- johnny0 has quit [Ping timeout: 245 seconds] 20:30:47 attack messaging is weird 20:30:52 imho fix bugs 20:30:55 btw has anyone pushed those bugfixes yet 20:31:12 yes, i heard some loser high schooler did 20:31:23 elliptic: the ranged ones? 20:31:29 yes 20:31:33 the two that worked 20:31:35 I'm looking at the last one 20:31:43 it's a funny one, and I'm almost done with it 20:31:55 so I guess the answer is mostly yes 20:32:11 yeah that special_damage one is confusing 20:32:30 I looked at it a bit earlier and was a little surprised that anything works right :P 20:32:48 -!- rast- has joined ##crawl-dev 20:32:58 well what's happening there is two things: the return value for attack::apply_damage_brand isn't being set properly, and then the special_damage really should be set to 0 like the patch does 20:33:02 maybe we can fix the staff messaging bug that's been around since UCC! (lol no) 20:33:27 gammafunk: I just scrolled up and what you said about always zeroing special_damage sounds right 20:33:30 but the former is actually the problem, since the current logic would mean the second problem doesn't matter if we just gave the right return value for apply_damage_brand 20:33:43 yeah it is, I guess I can just make that change now to fix things 20:33:47 and fix the other thing later 20:34:10 -!- rast- is now known as rast 20:34:12 the other thing may be causing some weird bugs I guess 20:34:28 -!- Cannonbait has quit [Read error: Connection reset by peer] 20:34:33 anyhow I'll just push that quick fix 20:36:52 -!- Poncheis has quit [Ping timeout: 240 seconds] 20:36:56 -!- Poncheis_ is now known as Poncheis 20:37:04 * Grunt pushes gammafunk. 20:37:35 how dare you 20:38:04 * Grunt pushes gammafunk!!!!!!! 20:39:47 -!- Kramin has joined ##crawl-dev 20:39:57 -!- Kramin has left ##crawl-dev 20:44:01 -!- tcsc has quit [Quit: computer sleeping] 20:47:10 03gammafunk02 07* 0.16-a0-337-g5ff8576: Fix instances where launcher brand damage was applied twice (#8931) 10(9 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5ff85766fc6b 20:47:10 03gammafunk02 07[stone_soup-0.15] * 0.15.0-22-g71df38d: Fix instances where launcher brand damage was applied twice (#8931) 10(9 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=71df38da73fb 20:47:16 -!- johnny0 has joined ##crawl-dev 20:47:44 3370 commits, next release should be coming up soon 20:47:48 !bug 8931 20:47:48 https://crawl.develz.org/mantis/view.php?id=8931 20:48:19 Should I close the ticket, or wait for the proper longer-term fix? 20:48:32 johnstein: is there any way to view games from the plutonians branch on cbro? i'm used to grabbing things through sequell which isn't an option there 20:48:38 well the issues are fixed, the other part is basically refactoring, so I'd say close? 20:49:14 I figured you might want to say something snarky and HIGH SCHOOL DRAMA like 20:49:16 -!- svendre has quit [Ping timeout: 268 seconds] 20:49:39 ackack: how do you want to view them? logs? 20:49:50 oh. you mean how do you search for them? 20:49:56 definitely i would like to see a log, perhaps also a tv 20:50:06 tvs might be hard though without milestones, so probably not 20:50:16 hm. 20:50:19 http://crawl.berotato.org/crawl/meta/plutonians/ 20:50:47 all the stuffs is here. but I don't think greensnark added these to sequell since it wasn't really an "official" experiment... whatever that is :P 20:50:51 !lg * t rip !vp !gh !mu status!~~lich !d:1 !d:2 !temple s=name 20:50:52 18397 games for * (t rip !vp !gh !mu status!~~lich !d:1 !d:2 !temple): 643x gw, 531x rodofangel, 224x silentsnack, 172x Roarke, 130x Trashface, 116x qw, 107x spelunker, 100x DeeEhm, 93x tlatlagkaus, 88x perunasaurus, 85x zercules, 83x IPCA, 82x Kaiser, 82x cerealjynx, 82x DirkDiggler, 82x Sharkman1231, 82x hurafacha, 80x raskol, 79x gcw2014, 79x Nazgul, 78x gammafunk, 77x Snack, 72x rw, 72x bigpim... 20:50:58 gw has a commanding lead now 20:51:06 oh man 20:51:07 78 20:51:08 !lg * rip 20:51:10 all the ttyrecs and morgues are also there 20:51:10 2908959. JChrist the Shield-Bearer (L8 GrFi of Okawaru), slain by a killer bee on D:4 on 2014-09-07 01:50:27, with 912 points after 3978 turns and 0:10:43. 20:51:11 could clone sequell 20:51:15 johnstein: thanks 20:51:16 !lg * 20:51:17 3548420. leeut000 the Ruffian (L2 NaTm), slain by a hobgoblin (a +0 club) on D:1 (minmay_misc_feat_secret_circle) on 2014-09-07 01:51:10, with 17 points after 1038 turns and 0:02:21. 20:51:19 but maybe not an easy way to search for them 20:51:28 !lm * plutonians 20:51:28 No keyword 'plutonians' 20:51:34 I actually got sequell mostly working locally on local qw games, it wasn't that hard 20:52:03 Se{qw}ell, I hope!! 20:52:55 !kw rip 20:52:56 Keyword: rip => !boring !won 20:53:42 !lg * t s=name 20:53:43 34377 games for * (t): 1230x rodofangel, 1035x gw, 648x Esse, 646x CrazyArbalest, 426x silentsnack, 320x Roarke, 280x gammafunk, 248x DeeEhm, 237x Sebi, 213x Kellhus, 184x hurafacha, 171x Sharkman1231, 166x tlatlagkaus, 162x Trashface, 154x perunasaurus, 152x jacquesderrida, 150x Phlounder, 146x cerealjynx, 135x coolio, 134x gcw2014, 134x spelunker, 131x qw, 131x LogicNinja, 129x Kaiser, 127x Snac... 20:54:49 !lg * t !won urune>0 s=name 20:54:50 713 games for * (t !won urune>0): 11x qw, 10x Roarke, 9x smk137, 8x tlatlagkaus, 7x inmateoo, 6x Dynast, 5x Glass, 5x perunasaurus, 5x letownia, 5x NotMyLeg, 5x haldagan, 5x Tuktuk, 5x kroki, 4x dadoka, 4x Kramin, 4x SlowGraham, 4x staplegun, 4x salade2fruit, 4x HungrySpirit, 4x cerealjynx, 4x SirSamVimes, 4x agentgt, 4x LogicNinja, 4x Vidiiot, 4x Tenaya, 4x ElderVIII, 4x jackfruit, 4x IPCA, 4x go... 20:55:16 need to improve qw's post-first-rune game, I guess 20:55:40 !lg * ghostly t s=name 20:55:41 19851 games for * (ghostly t): 652x gw, 639x rodofangel, 224x silentsnack, 199x Sebi, 181x Roarke, 142x gammafunk, 130x Trashface, 118x qw, 115x Esse, 107x spelunker, 101x tlatlagkaus, 100x DeeEhm, 94x perunasaurus, 85x zercules, 85x IPCA, 84x Sharkman1231, 84x hurafacha, 82x cerealjynx, 82x DirkDiggler, 82x Kaiser, 81x raskol, 81x Nazgul, 81x gcw2014, 81x Snack, 72x bigpimpin, 72x rw, 72x smk137,... 20:55:58 !kw ghostly 20:55:58 Keyword: ghostly => lg:place!=D:1 lg:place!=D:2 lg:place!=Temple !mu !gh !vp lg:status!~~lich 20:56:31 should be accurate now! 20:56:51 hrm, wouldn't it generally make sense to do !booring with that? 20:56:55 *!boring 20:57:00 yeah I just added that 20:57:02 !kw ghostly 20:57:03 Keyword: ghostly => !boring !won !alive lg:place!=D:1 lg:place!=D:2 lg:place!=Temple !mu !gh !vp lg:status!~~lich 20:57:10 !lg * ghostly t s=name 20:57:10 Unknown field: verb 20:57:15 what 20:57:25 !alive? 20:57:27 for lg 20:57:59 !kw alive 20:57:59 Keyword: alive => recent ktyp= type!=crash 20:58:03 yeah 20:58:07 !lg * ghostly t s=name 20:58:08 No games for * (ghostly t). 20:58:16 er 20:58:37 !lg * ghostly t s=name 20:58:38 18412 games for * (ghostly t): 646x gw, 531x rodofangel, 224x silentsnack, 172x Roarke, 131x Trashface, 116x qw, 107x spelunker, 100x DeeEhm, 93x tlatlagkaus, 88x perunasaurus, 85x zercules, 83x IPCA, 82x DirkDiggler, 82x Kaiser, 82x Sharkman1231, 82x hurafacha, 82x cerealjynx, 80x raskol, 79x Nazgul, 79x gcw2014, 78x gammafunk, 78x Snack, 72x bigpimpin, 72x rw, 69x Phlounder, 69x Komi, 66x zlions... 20:59:04 so gw is the new ghost machine 20:59:35 so that's what the g stands for 20:59:43 renamed to gW 20:59:46 -!- nico- has quit [Read error: Connection reset by peer] 20:59:47 *rename 21:00:47 elliptic: good kw 21:00:51 (fr kw the bot???) 21:02:16 you fool 21:03:33 -!- MaxFrost has quit [Ping timeout: 264 seconds] 21:04:04 -!- OCTOTROG has quit [Read error: Connection reset by peer] 21:04:07 wheals: "typically"????? 21:04:13 !glaciate wheals 21:04:13 PleasingFungus gestures. PleasingFungus conjures a mighty blast of ice! The great icy blast engulfs wheals! 21:04:52 !send PleasingFungus pf_t 21:04:52 Sending pf_t to PleasingFungus. 21:05:08 You have escaped! You have identified the last scroll. Z - 2 scrolls of torment {torment, unknown} 21:05:14 !send wheals pf_torpor_friend 21:05:14 Sending pf_torpor_friend to wheals. 21:05:24 or whatever it's called 21:05:30 definitely pf_t prefixed!! 21:07:16 wow Bloaxor you are a crazy speeddemon 21:07:29 thanks 21:08:47 !lg * t won s=name o=min(dur) x=min(dur) 21:08:48 502 games for * (t won): PlateCaptain [1d+5:47:40], P0WERM0DE [1d+1:01:04], Turgon [23:53:44], MIASMA [22:58:18], Kolbur [21:27:45], deducter [21:19:24], Monsoon [20:59:07], Xenofex [20:14:48], LawndartJedi [19:18:56], Train [18:46:48], nubbynubnub [18:19:30], John [18:11:14], Antioch [18:03:38], spudwalt [17:44:05], Dharmy [17:26:34], Sedillia [17:24:59], 2x Rikonman [17:22:41], iafm [17:19:39], ... 21:08:59 !lg * t won s=name o=-min(dur) x=min(dur) 21:09:00 502 games for * (t won): 2x qw [0:47:55], 7x perunasaurus [1:18:36], 3x Roarke [1:39:13], 10x DrKe [1:45:08], Bloax [1:50:58], 3x Sky [2:17:53], 5x tlatlagkaus [2:30:27], Grimm [2:33:33], 9x WalkerBoh [2:36:58], 4x inmateoo [2:40:58], darkli [2:42:54], 2x HilariousDeathArtist [2:52:01], 4x HungrySpirit [2:53:29], 6x MDvedh [2:54:42], 3x Snack [3:21:43], 2x Brannock [3:26:30], 10x MrPlanck [3:27:24... 21:09:11 number 4 realtime too 21:09:31 #7 fastest turncount win of all time too 21:11:05 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 35.0a1/20140905030206]] 21:11:37 it'll be fun if i also manage to grab the highest score too 21:11:48 but that's a big implication 21:13:24 -!- lobf has joined ##crawl-dev 21:15:34 -!- magicpoints has joined ##crawl-dev 21:16:17 Your shroud bends the orc warrior's attack away!! 21:16:33 Should this message really be allowed to get a !! punctuation? 21:16:41 It bends it away very strongly!!! 21:17:29 hopefully there will be some competition on the turncount area 21:19:34 maybe it should bend it so much it ends up hitting the attacker 21:19:50 xom is greatly amused 21:19:59 well if it became higher than a level 2 spell and became melee reflection 21:20:02 it would be greatly useful 21:20:27 it's a greatly useful spell already 21:24:37 sure is 21:24:59 but that way it would make you feel even more stupid for forgetting about its existence 21:25:22 -!- Pluie has quit [Ping timeout: 240 seconds] 21:37:17 -!- lobf has quit [Quit: lobf] 21:37:41 -!- Ququman_ has quit [Remote host closed the connection] 21:38:22 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0/20140825202822]] 21:38:51 -!- Enthusiasm has quit [Ping timeout: 255 seconds] 21:38:59 -!- Daekdroom has quit [Quit: Saindo] 21:39:45 -!- omnirizon has quit [Ping timeout: 255 seconds] 21:40:55 -!- Enthusiasms has quit [Client Quit] 21:43:06 -!- Enthusiasm has quit [Client Quit] 21:48:54 -!- Lasty has quit [Quit: Leaving.] 21:48:57 -!- Blazinghand has quit [Ping timeout: 245 seconds] 21:49:29 -!- Lasty has joined ##crawl-dev 21:49:41 not sure what it is, but i've been getting bh_autumn_forest_stairs in nearly every game 21:49:47 -!- ackack has quit [Ping timeout: 245 seconds] 21:50:50 <|amethyst> probably not many decor-tagged vaults there? 21:50:51 -!- tsohg has quit [Remote host closed the connection] 21:51:16 <|amethyst> hm, no, there are several 21:51:25 -!- clouded_ has quit [Ping timeout: 260 seconds] 21:51:27 might just be luck 21:51:35 might also just be because it's a pretty noticeable vault 21:53:04 should the orc vault with the spiders perhaps be conditioned on spider existing that game? 21:53:30 the flavour is "the orcs dug into Spider", which is a bit funny with having Snake 21:53:42 -!- ruwin has quit [] 21:54:15 -!- Wolfechu has quit [Ping timeout: 272 seconds] 21:55:16 doy: that used to be a thing, maybe it still is even though i think its been addressed twice now 21:55:29 what used to be a thing? 21:57:50 that vault being in basically every game 21:58:52 -!- rossi has quit [Ping timeout: 240 seconds] 22:04:59 -!- bonghitz has quit [Remote host closed the connection] 22:07:56 -!- mamgar has quit [Quit: Exit Stage Left] 22:13:14 -!- TAS-2012v has quit [Read error: Connection reset by peer] 22:23:33 -!- ussdefiant has joined ##crawl-dev 22:25:18 razzle (L6 KoBe) ASSERT(in_diamond_int(r->start)) in 'ray.cc' at line 166 failed. (D:3) 22:26:02 -!- Wensley has joined ##crawl-dev 22:26:09 question 22:26:20 without encumbrance, how scrambling out of water work now 22:27:27 It doesn't. 22:27:33 Scrambling was removed. 22:34:43 -!- raskol_ has quit [Ping timeout: 268 seconds] 22:37:37 -!- Tolias has quit [Quit: Page closed] 22:38:16 -!- nicolae- has joined ##crawl-dev 22:39:06 -!- OCTOTROG has quit [Remote host closed the connection] 22:39:41 -!- Kalir has quit [Changing host] 22:42:32 -!- tcsc has quit [Quit: bye!] 22:45:08 -!- nicolae- has left ##crawl-dev 22:47:14 -!- Brannock has joined ##crawl-dev 22:48:07 -!- PleasingFungus has joined ##crawl-dev 22:50:41 -!- Brannock__ has quit [Ping timeout: 260 seconds] 22:53:42 -!- tcjsavannah has quit [Quit: tcjsavannah] 22:54:22 -!- Harkenn has quit [Ping timeout: 245 seconds] 22:54:57 -!- tsohg has quit [Ping timeout: 246 seconds] 23:00:22 -!- Poncheis has quit [Ping timeout: 272 seconds] 23:01:09 -!- elliptic has quit [Ping timeout: 240 seconds] 23:01:09 -!- Atomikkrab has quit [Ping timeout: 264 seconds] 23:04:39 -!- tcjsavannah has quit [Quit: tcjsavannah] 23:07:22 -!- Cerpin has quit [Ping timeout: 245 seconds] 23:09:49 -!- tensorpudding has quit [Ping timeout: 260 seconds] 23:14:52 -!- grit has quit [Ping timeout: 240 seconds] 23:18:31 -!- lobf has joined ##crawl-dev 23:20:17 -!- tabstorm has quit [Ping timeout: 245 seconds] 23:22:50 -!- tcjsavannah has quit [Quit: tcjsavannah] 23:23:34 -!- mong has quit [Quit: Leaving] 23:24:47 magicpoints: so now it's just always instadeath from falling in water? 23:26:41 yep 23:26:43 or lava 23:31:17 -!- MaxFrost has quit [Ping timeout: 260 seconds] 23:32:43 -!- raskol has quit [Quit: quit] 23:33:56 -!- markgo has quit [Ping timeout: 272 seconds] 23:34:59 ??arc blade 23:34:59 arc blade[1/1]: +3,+5 cutlass with rElec that casts {Static Discharge} on stuff you hit with it. +4 in 0.15. 23:38:22 -!- doy has quit [Excess Flood] 23:40:08 -!- rast- has joined ##crawl-dev 23:41:52 -!- Poncheis has quit [Ping timeout: 245 seconds] 23:41:56 -!- Poncheis_ is now known as Poncheis 23:43:15 -!- rast has quit [Ping timeout: 246 seconds] 23:43:28 -!- rast- is now known as rast 23:48:10 -!- Stoats has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 23:54:53 -!- tsohg has quit [Ping timeout: 276 seconds] 23:55:18 Qv slot looks falsely empty 13https://crawl.develz.org/mantis/view.php?id=8935 by Yermak 23:56:53 -!- doy has joined ##crawl-dev 23:58:52 -!- rossi has quit [Ping timeout: 240 seconds]