00:00:07 great for players generally, bad for elves 00:00:26 (generally) 00:00:49 gammafunk: who's that player 00:01:11 I'd say really most melee, any mage with f/pcloud 00:01:17 Stable (0.15) branch on crawl.s-z.org updated to: 0.15.0-12-gccce430 00:01:20 there are chambers with doors all along it 00:01:39 but the elves will be happy to line up in that death passage 00:01:51 just think it should be at least two-tile wide or something 00:03:09 -!- Chris7 has quit [Ping timeout: 260 seconds] 00:03:24 -!- espressodan has quit [Quit: Leaving] 00:03:24 well even without the death corridor a lot of people just dig out a killhole just outside the vault entrance 00:03:50 yeah, and unless he's using stone a lot, that'd still be a thing 00:04:25 Unstable branch on crawl.s-z.org updated to: 0.16-a0-321-g9a421ca (34) 00:04:45 not really sure, we could prevent this on elf:3 in general by using stone 00:04:52 instead of that hateful rainbow rock 00:05:15 gammafunk: what I don't like about elf is that all the monsters are basically identical for three full levels 00:05:56 yeah, the differentiation amongs the low-levels is not terrific 00:06:03 er low-level enemies 00:06:04 the combination of that making it unfun and the fact that most characters who can clear it safely don't need to do so mean that I don't go there much 00:06:17 gammafunk: even the high-level elves are more of the same 00:06:31 well of the high levels, which do you think are good enemies? 00:06:33 just do the ugly thing buff to elf 00:06:42 and give it a rune 00:07:04 gammafunk: blademaster is at least a bit different from the others 00:07:44 all the others are still squishy normal-speed no-resists guys with spells 00:08:06 yeah, esp. sorcerers stand out is jack-of-all-trades wrt spells 00:08:20 sorcerers at least have haste 00:08:45 but anyway I think the whole concept of populating a branch entirely with elves is just flawed 00:08:50 -1 to elf getting a rune 00:09:03 Orc is essentially enough of that? 00:09:09 populating a branch with one species, I mean 00:09:20 yeah, and orc does a better job of it 00:09:26 doy: even if you had to go through as many demonologists as there are summoners right now? anyway it wasn't a completely serious suggestion 00:09:29 I guess the lair branches have a wider set of enemies, perhaps spider is also weak there 00:09:32 not completely unserious either tho 00:09:39 since some of them have good AC and melee, whereas others have spells and low AC 00:10:05 gammafunk: spider at least mixes up resists a bit 00:10:18 demonic crawler, emperor scorpion, etc 00:10:34 clearly give deep elf high priests rhellfire again 00:10:40 emperor scorpion (15s) | Spd: 10 | HD: 14 | HP: 101-137 | AC/EV: 20/12 | Dam: 3008(poison:28-56), 15, 15 | Res: 06magic(56), 03poison, 12drown | Chunks: 09poison | XP: 1627 | Sz: Giant | Int: insect. 00:10:40 %??emperor scorpion 00:10:44 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 00:10:47 by resists I'm including AC, btw 00:11:03 yeah 00:11:31 -!- doubtofbuddha has quit [Ping timeout: 246 seconds] 00:11:50 I guess the other reason why orc works better than elf is that you go there earlier (often substantially earlier), so you have fewer tools at your disposal 00:12:25 whereas for elf you often just choose your anti-elf spell or strategy and just use that 00:12:35 remove elf, replace it with a wizard academy branch with caster variants of lots of different species, and high wizlab generation chance 00:12:55 well that'd kind of be the same problem 00:12:55 doy: that sounds cool 00:13:15 I mean I guess if you mix up the resists/ac a lot, like elliptic was saying 00:13:26 spellcaster-centric still isn't ideal, but it gives you room to mix up defenses more at least, yeah 00:13:53 thematically it's maybe a bit weird to have it in orc, not that this really prevents anything 00:13:59 it could be moved elsewhere 00:14:35 it could take blade's place in V, say (rip blade) 00:14:41 the location of an advanced branch in an easy one makes some neat routing strategies possible 00:14:55 if you have mr for elf currently, you can take on some risk and do it earlier I guess 00:15:13 the importance of MR for elf is way overrated IMO 00:15:29 it's pretty much only necessary for banishment 00:15:38 I'm more afraid of that annihilator or sorcerer hellfire or whatever 00:15:57 -!- Guest6192 has quit [Ping timeout: 240 seconds] 00:16:16 Unstable branch on crawl.develz.org updated to: 0.16-a0-321-g9a421ca (34) 00:16:54 sorcerers having hellfire is also kinda weird, and not that great 00:17:05 -!- Ryak has quit [Quit: Clap on! , Clap off! Clap@#&$NO CARRIER] 00:17:09 well aside from locking up another branch in vaults, a thematic rework with a better enemy set sounds nice; I don't personally feel strongly on the interaction with runelock, but others certainly will 00:19:04 and of course we want to have ontoclasm design tiles for an entire new set of enemies, because he's just not busy enough 00:19:34 i kinda think that hellfire and torment just shouldn't be castable except by demons 00:19:44 it dilutes the interestingness of the mechanic otherwise 00:20:47 hellfametounge, the lesser version of hellfire, for mortal enemies? 00:20:51 *hellflametounge 00:20:59 :C 00:20:59 -!- Siegurt has quit [Quit: Leaving.] 00:21:09 and it's often used as a "let's make this enemy harder" tweak that doesn't require much thought 00:21:10 -!- Nightbeer has quit [Quit: Verlassend] 00:21:53 doy: you'd inlclude mummies in that list of things that shouldn't cast torment? 00:22:20 torment could be demon/undead, i suppose 00:22:32 since that's how the resistances currently work too 00:23:06 gammafunk: as long as it's the Platonic Solid Monster 00:23:13 haha 00:23:43 A Magic Sphere comes into view. A Melee Spere comes into view. An Archer Sphere comes into view. 00:24:17 "This monster is a twisting impossiblity of constantly-shifting tears in the fabric of reality, through which shine colors beyond human imagining. Your mind cannot comprehend it so it's represented here by an orange square." 00:24:52 Elf being in orc is definitely more interesting than elf+ being in vaults, irrespective of whether elf+ > elf 00:24:56 wow this tele trap 00:25:39 doy: add a 4 that casts hellfire and have it spawn somewhere in the normal game 00:25:44 oops wrong channel 00:25:46 the orcs mined deep and found the hidden location to the Master School of Magic 00:25:51 maybe orc could just generate additional entrances to random other branches 00:25:54 mini hellion -> minion 00:26:02 add some nontrivial connectivity to the dungeon graph 00:26:22 you see here a one-way portal to Crypt 00:26:23 right now elf is the only one that that would be interesting for, except maybe crypt (but proabbly not) 00:26:42 rchandra: zot~ 00:26:59 you need 3 runes to enter this place! 00:27:29 no no, it's a secret shortcut 00:27:48 that's why both elves and dracs have annihilators 00:28:11 kobolds could use one with stone arrow 00:28:33 :3 kobold annihilator 00:28:49 stone arrow, throw flame, sting 00:29:48 Unknown spell name: 'stone arrow,' in 'stone_arrow,' 00:29:48 %??kobold demonologist spells:stone_arrow, throw_flame, sting 00:30:11 -!- joy199 is now known as joy1999 00:31:07 kobold demonologist (06K) | Spd: 10 | HD: 6 | HP: 27-52 | AC/EV: 2/13 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(40) | Chunks: 09poison | XP: 371 | Sp: stone arrow (3d12), throw flame (3d6), sting (d8) | Sz: small | Int: high. 00:31:07 %??kobold demonologist spells:stone_arrow;throw_flame;sting 00:31:43 kobold demonologist (06K) | Spd: 10 | HD: 6 | HP: 27-52 | AC/EV: 2/13 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(40) | Chunks: 09poison | XP: 371 | Sp: sandblast (3d6), throw flame (3d6), sting (d8) | Sz: small | Int: high. 00:31:43 %??kobold demonologist spells:sandblast;throw_flame;sting 00:32:03 new unique imo 00:32:16 Mitsy, the Kobold Annihilator 00:33:26 no uniques begin with Q, Y, or Z 00:33:56 or O 00:34:51 fr: robotic unique who's name is only numbers (could use 78291) 00:35:26 Windows builds of master branch on crawl.develz.org updated to: 0.16-a0-321-g9a421ca 00:47:50 -!- KurzedMetal has quit [Read error: Connection reset by peer] 00:48:58 -!- Quazifuji has quit [Ping timeout: 246 seconds] 00:50:07 rchandra: Orolcha 00:50:57 Yzul, Qnoleg, Zigmund 00:52:52 alternate universe sigmund, ziegfried 00:55:52 -!- radinms has quit [Ping timeout: 240 seconds] 00:57:09 -!- gammafunk has quit [Ping timeout: 240 seconds] 00:58:15 -!- demiskeleton has quit [Quit: Leaving] 00:59:01 -!- rorriMnmaD has quit [Quit: Lost terminal] 00:59:26 -!- gammafun1 has joined ##crawl-dev 01:00:21 -!- lorinal has quit [Ping timeout: 240 seconds] 01:01:49 -!- WalkerBoh has quit [Remote host closed the connection] 01:01:52 -!- ProzacElf has quit [Ping timeout: 240 seconds] 01:02:46 -!- Tarquinn has joined ##crawl-dev 01:05:00 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:08:14 -!- ussdefiant has quit [Ping timeout: 250 seconds] 01:08:52 -!- Brannock has quit [Ping timeout: 260 seconds] 01:11:14 -!- AtomikKrab has quit [Ping timeout: 255 seconds] 01:16:03 hell sentinel unique 01:17:46 -!- Nabalzbhf has quit [Quit: Leaving] 01:21:32 -!- Whistling_Bread has quit [Ping timeout: 245 seconds] 01:22:07 -!- Earlo has quit [Remote host closed the connection] 01:24:05 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:26:27 -!- OCTOTROG has quit [Remote host closed the connection] 01:30:48 -!- HellTiger has quit [Ping timeout: 260 seconds] 01:33:49 -!- Naruni has joined ##crawl-dev 01:37:18 // 11111333333 55555555 01:37:18 // 222222444444 6666666666 01:37:32 an entry for that twitter account 01:44:38 -!- Stelpa has quit [Quit: Leaving] 01:47:07 -!- Naruni has quit [Quit: Leaving] 01:47:58 -!- Kramin has quit [Quit: Page closed] 01:54:40 -!- Mandevil_ is now known as Mandevil 01:59:23 -!- MgDark has quit [Ping timeout: 240 seconds] 01:59:23 -!- MgDark_ is now known as MgDark 01:59:31 -!- amalloy is now known as amalloy_ 02:04:27 -!- Patashu has quit [Quit: Page closed] 02:07:42 -!- TS__ has joined ##crawl-dev 02:11:48 -!- SkaryMonk1 has joined ##crawl-dev 02:12:44 -!- edlothiol has joined ##crawl-dev 02:13:56 -!- ark is now known as Guest29478 02:17:19 Unstable branch on crawl.beRotato.org updated to: 0.16-a0-321-g9a421ca (34) 02:17:44 ontoclasm: excellent taste 02:20:26 -!- SkaryMonk2 has joined ##crawl-dev 02:20:45 -!- SkaryMonk1 has quit [Ping timeout: 240 seconds] 02:22:33 -!- espressodan has joined ##crawl-dev 02:24:56 -!- markgo has quit [Ping timeout: 260 seconds] 02:25:33 i wrote that one! 02:25:44 then it became obsolete and nobody fixed it or removed it 02:28:43 -!- zercules has quit [Ping timeout: 246 seconds] 02:29:53 haha 02:29:55 imho 02:29:58 be the change you want to see in crawl's code 02:31:42 well i only noticed it because i was trying to implement that tartarus floor thing roctavian described 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quit [Quit: Killed by a kitten.] 04:59:56 -!- amalloy is now known as amalloy_ 05:01:54 -!- InsideTheVoid has quit [Remote host closed the connection] 05:04:25 -!- InsideTheVoid has quit [Remote host closed the connection] 05:09:44 -!- SomeStupidGirl has quit [Ping timeout: 255 seconds] 05:19:28 -!- talism has quit [Quit: Lost terminal] 05:23:09 -!- HellTiger has quit [Ping timeout: 240 seconds] 05:23:37 -!- Stoats has quit [Quit: Textual IRC Client: www.textualapp.com] 05:26:17 -!- Ququman has joined ##crawl-dev 05:29:59 -!- radinms has quit [Ping timeout: 255 seconds] 05:35:09 -!- Wolfechu has quit [Ping timeout: 240 seconds] 05:50:06 would a stealth display on the % screen similar to the MR display be a good idea 05:56:24 -!- flowsnake has quit [Ping timeout: 250 seconds] 05:58:42 -!- qoala has quit [Read error: Connection reset by peer] 06:03:00 -!- Tarquinn has joined ##crawl-dev 06:07:52 probably 06:14:04 -!- joy1999 has quit [Read error: Connection reset by peer] 06:14:22 -!- 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09:21:59 -!- HoneyLocust has joined ##crawl-dev 09:25:25 -!- siepu has quit [Quit: Leaving] 09:25:46 whatever happened to that vampire overhaul proposal? 09:33:40 -!- eith has joined ##crawl-dev 09:37:50 -!- Bloax has joined ##crawl-dev 09:39:01 -!- OCTOTROG has quit [Remote host closed the connection] 09:43:41 -!- oberstein has quit [Ping timeout: 260 seconds] 09:44:40 -!- kober has quit [Quit: ChatZilla 0.9.90.1 [Iceweasel 24.7.0/20140723063708]] 09:44:46 -!- Kramin has quit [Ping timeout: 250 seconds] 09:48:45 -!- raskol_ has quit [Quit: Konversation terminated!] 09:49:38 -!- ussdefiant has quit [Ping timeout: 255 seconds] 09:50:08 -!- agentgt has quit [Ping timeout: 260 seconds] 09:53:13 -!- Lightli has quit [Ping timeout: 246 seconds] 09:54:29 -!- eb has joined ##crawl-dev 09:56:12 -!- eith has quit [Ping timeout: 260 seconds] 09:56:33 -!- oberstein has joined ##crawl-dev 09:58:19 -!- PleasingFungus has joined ##crawl-dev 09:58:22 -!- Codrus has quit [Read error: Connection reset by peer] 09:59:00 -!- eb has quit [Ping timeout: 260 seconds] 10:04:53 -!- kroki has quit [Quit: Page closed] 10:05:31 -!- HoneyLocust has quit [Remote host closed the connection] 10:06:41 -!- Stoats has quit [Read error: Connection reset by peer] 10:09:11 !tell eb A stealth bar has been suggested; I could swear there was a ChrisO patch for it, but apparently not? 10:09:11 PleasingFungus: OK, I'll let eb know. 10:09:48 My concern is that, like the MR bar, it implies a chunkier progression than actually exists... which is fine for MR, since you can only choose to increase it with equipment and abilities, which all give increments of one bar unit. (+). 10:10:06 Stealth, on the other hand, is increased through skill & stats, which are more discrete... 10:13:39 ?but is it as discrete as a dct? 10:13:43 now there's a good question 10:13:49 ? 10:14:02 -!- Lightli has joined ##crawl-dev 10:14:52 idk, given it's calculatable/non-randomized, it might make sense just to use the wizmode display, "57 (fairly stealthy)" or w/e. 10:15:15 (I'm just messing with you https://en.wikipedia.org/wiki/Discrete_cosine_transform ) 10:15:24 whatever happened to that vampire overhaul proposal 10:15:35 bloax was hit by a bus and killed. 10:15:40 ironically, he then rose as a vampire. 10:16:06 <|amethyst> I will quote @crawlcode 10:16:06 <|amethyst> "mprf(MSGCH_GOD, old_god, "You sense decay."); // in the state of Denmark" 10:16:06 but lost all interest in doing anything other than sucking your blood. and he's behind you... right now!!! 10:16:07 i dunno, the number probably isn't too useful 10:16:12 i don't think showing arbitrary numbers like that is that great of an idea 10:16:16 yeah 10:16:18 fortunately i now thrive on the passive decay of insect life force 10:16:20 what doy said 10:16:31 !seen bloax 10:16:31 I last saw Bloax at Mon Sep 1 15:16:18 2014 UTC (13s ago) saying 'fortunately i now thrive on the passive decay of insect life force' on ##crawl-dev. 10:16:35 oh 10:16:37 whew 10:16:53 the reason I'd like it is not that the specific number is useful, but to show players that it does increase steadily over time 10:16:55 probably we should just make sure the words form a sensible and clear without spoilers progression 10:17:04 which is hard to do, admittedly 10:17:05 er, time isn't right. with skills/stats... 10:17:34 the difference between 10 and 11 ev is not significant, but imagine if players were "not at all evasive", "hardly evasive", "fairly evasive"... 10:17:45 -!- HoneyLocust has joined ##crawl-dev 10:18:00 and how misleading that would be re: the benefits of investing in dodging, light armour, ev rings, etc 10:18:08 (since players would only see a difference when they crossed a word boundary) 10:18:12 i think a 10-step bar was suggested 10:18:23 this is I think a fundamental problem with the word/bar strategy 10:18:43 https://crawl.develz.org/tavern/viewtopic.php?p=184791#p184791 imagine that 10:18:48 -!- Morg0th has quit [Quit: leaving] 10:19:30 Why not just display the word and at the end of it display (Stlth[*x*]) 10:19:35 er 10:19:43 that's a "+" and not a "x" 10:19:55 Bloax: that is the suggestion I began this with :) 10:19:57 that's what happens when you sleep two hours 10:20:18 um 10:20:20 well it would give a more tangible sense to Stlth+ 10:20:20 wait 10:20:27 nvm, you're suggesting word + bar 10:20:30 which seems kind of pointless 10:20:51 You are extremely stealthy. (Stlth++++++) 10:21:24 imho stlth +++++. also indicates that pretty well 10:21:27 without need for a word 10:21:32 but words are fancy 10:21:41 we still have words for mr... 10:21:53 and people have long since been bitching about oversterilization 10:23:43 -!- rkd has quit [Read error: Connection reset by peer] 10:24:47 I honestly forgot we still had words for mr 10:24:49 also 10:24:52 "oversterilization" 10:25:03 yes, the incredible romance and sexiness of "stealth words" 10:25:24 this is nearly as great a threat to crawl as the loss of grey elves! 10:25:31 or perhaps hill dwarves 10:25:47 every thing is made up of a lot of smaller things 10:26:41 imho 10:27:00 crawl becomes sexier by removing bad/boring flavor 10:27:05 and allowing players to focus on the good stuff 10:27:18 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 34.0a1/20140830030204]] 10:28:19 it's like cutting unpretty bits off a steak 10:28:31 it makes the entire beef prettier on average 10:28:34 but there's still less beef 10:29:10 -!- wheals has quit [Quit: Bye] 10:29:32 -!- wheals has joined ##crawl-dev 10:29:32 Bloax: So is the vampire overhaul dead? 10:29:39 rip vampires 10:29:41 Lightli: not really 10:29:45 oh 10:29:47 it's just on a little hiatus 10:29:50 k 10:29:52 because everyone is a-tourneying 10:31:53 it's still available on DBRO 10:32:09 well it's not updated yet! 10:32:27 which is important to make it less stab/bat oriented 10:36:20 -!- dtsund has joined ##crawl-dev 10:36:25 -!- Miauw has quit [Ping timeout: 260 seconds] 10:36:52 -!- ontoclasm has joined ##crawl-dev 10:37:00 -!- Pluie has joined ##crawl-dev 10:37:55 -!- HoneyLocust has quit [Remote host closed the connection] 10:39:08 -!- blabber has joined ##crawl-dev 10:39:25 -!- HoneyLocust has joined ##crawl-dev 10:46:24 -!- HoneyLocust has quit [Remote host closed the connection] 10:48:05 -!- HoneyLocust has joined ##crawl-dev 11:05:14 -!- Stoats has quit [Quit: Textual IRC Client: www.textualapp.com] 11:06:50 -!- Miauw_ is now known as Miauw 11:22:42 -!- TS__ has quit [Ping timeout: 245 seconds] 11:24:31 -!- TS__ has joined ##crawl-dev 11:26:40 -!- serious has quit [Ping timeout: 246 seconds] 11:27:28 -!- PleasingFungus has joined ##crawl-dev 11:30:30 -!- debo has joined ##crawl-dev 11:31:31 -!- frogor has quit [Quit: Gone!] 11:31:49 -!- mibe has quit [Quit: Page closed] 11:39:51 -!- MrPlanck_ has quit [Quit: Page closed] 11:41:14 -!- debo has quit [Ping timeout: 255 seconds] 11:45:40 -!- scummos__ has quit [Ping timeout: 250 seconds] 11:45:43 xnavy (L25 TrMo) ASSERT(_valid()) in 'ray.cc' at line 226 failed. (Vaults:5) 11:47:55 -!- Kalir has quit [Changing host] 11:53:17 -!- alchemist_ has quit [Quit: Page closed] 11:55:58 -!- alefury has joined ##crawl-dev 11:57:02 -!- Bcadren_ is now known as Bcadren 12:01:33 -!- tsohg has quit [Remote host closed the connection] 12:02:40 -!- ProzacElf has joined ##crawl-dev 12:04:24 hmmm 12:04:39 why is this randart in an antique shop identified 12:05:19 oh, is it an unrand 12:05:22 maybe that's it 12:05:26 what's the name? 12:05:26 Unstable branch on crawl.akrasiac.org updated to: 0.16-a0-321-g9a421ca (34) 12:05:27 still seems odd though 12:05:36 the +2 hat of the High Council {Archmagi, Wiz- Stlth-} 12:05:38 yep 12:05:40 unrand 12:05:48 -!- eith has joined ##crawl-dev 12:05:48 ID'd, just as if you'd found it on the ground 12:06:34 huh, crabs are mindless 12:06:36 it's confusing as to why some things are identified and others aren't though 12:06:45 -!- ackack has joined ##crawl-dev 12:06:52 -!- tsohg has quit [Ping timeout: 260 seconds] 12:07:02 there's no indication why that would be different from the "distressingly furry hat" also in the same shop 12:07:23 maybe unrands shouldn't generate in antique shops 12:07:26 unless you examine it 12:07:26 there is; it's identified :P 12:07:29 in which case it has a unique description 12:07:44 imho examining things is a good way to clear up confusion 12:07:51 who does that though 12:07:53 d: 12:07:56 no one 12:08:09 seems roughly the same as an identified potion in an antique shop, at least 12:08:22 wheals: not really, you've seen the potion before 12:08:46 maybe they show you pictures of all the unrands in Adventurer School 12:09:36 -!- Naruni has joined ##crawl-dev 12:13:13 -!- _D_ has quit [Ping timeout: 245 seconds] 12:13:38 -!- ProzacElf has quit [Ping timeout: 255 seconds] 12:13:57 -!- tsohg has quit [Ping timeout: 245 seconds] 12:14:54 they psychically shout their identity at you 12:15:04 which is also why the singing sword sucks: that's *all* it does :p 12:15:59 -!- foophykins 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seconds] 12:40:59 -!- eastope has quit [Quit: Page closed] 12:45:25 -!- SomeStupidGirl has quit [Ping timeout: 272 seconds] 12:49:47 -!- gammafunk has quit [Ping timeout: 245 seconds] 12:50:29 -!- Miauw has quit [Read error: Connection reset by peer] 12:54:22 -!- HoneyLocust has joined ##crawl-dev 12:55:06 -!- HoneyLocust has quit [Remote host closed the connection] 12:56:22 -!- HoneyLocust has joined ##crawl-dev 12:57:40 -!- ProzacElf has joined ##crawl-dev 12:59:27 -!- bonghitz has quit [Remote host closed the connection] 13:03:07 -!- scummos__ has quit [Ping timeout: 245 seconds] 13:10:20 -!- ldf has quit [Quit: ldf] 13:11:01 -!- bcarpe212 is now known as bcarpe211 13:11:53 -!- rast has joined ##crawl-dev 13:13:33 -!- blabber_ has quit [Quit: leaving] 13:21:51 -!- simmarine has joined ##crawl-dev 13:24:54 -!- syllogism has quit [Quit: Leaving] 13:25:12 -!- hurdos has quit [Ping timeout: 245 seconds] 13:27:48 -!- rossi has quit [Read error: Connection reset by peer] 13:30:32 -!- ldierk has quit [Ping timeout: 250 seconds] 13:31:07 -!- tensorpudding has quit [Ping timeout: 245 seconds] 13:33:30 -!- ldierk has joined ##crawl-dev 13:38:40 -!- espressodan has joined ##crawl-dev 13:39:08 -!- espressodan has quit [Client Quit] 13:39:12 -!- bmfx has quit [Ping timeout: 250 seconds] 13:40:33 -!- wheals has quit [Read error: Connection reset by peer] 13:40:34 -!- Kadarus has quit [Quit: Bye] 13:40:50 -!- wheals has joined ##crawl-dev 13:41:16 it seems a bit funny that you can pacify demons and the undead, but not plants 13:42:48 wheals: mindless 13:43:03 thorn hunter (16f) | Spd: 12 (swim: 120%) | HD: 15 | HP: 80-118 | AC/EV: 9/9 | Dam: 27, 23 | 03plant, amphibious, sense invisible, !sil | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | Vul: 04fire | XP: 2122 | Sp: v.thorns (3d18), w.brambles | Sz: Large | Int: animal. 13:43:03 %??thorn hunter 13:43:08 or are there non-mindless plants, hm 13:43:10 this claims animal 13:43:27 obviously pacifying firewood is bad, too :P 13:43:56 wandering mushroom (07f) | Spd: 10 | HD: 8 | HP: 30-57 | AC/EV: 5/0 | Dam: 2013(confuse) | 03plant | Res: 06magic(32), 03poison, 12drown, 13neg+++, 13torm | XP: 313 | Sz: tiny | Int: plant. 13:43:56 %??wandering mushroom 13:44:05 IMO change plants to have "Int: plant" 13:44:20 that would solve this issue :P 13:44:24 -!- rossi has quit [Read error: Connection reset by peer] 13:44:48 !source is_pacifiable 13:44:49 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/spl-goditem.cc;hb=HEAD#l74 13:45:39 wow, returns 0 for "true" 13:46:07 plant (03P) | Spd: 070 | HD: 10 | HP: 38-70 | AC/EV: 10/0 | 03plant | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | XP: 0 | Sz: small | Int: plant. 13:46:07 %??plant 13:46:23 dryad (09R) | Spd: 10 | HD: 8 | HP: 38-65 | AC/EV: 6/12 | Dam: 10 | spellcaster | Res: 06magic(74) | Vul: 04fire | XP: 352 | Sp: awaken vines, awaken forest, 04esc:minor healing (2d4) | Sz: Medium | Int: normal. 13:46:23 %??dryad 13:46:35 rip dryads 13:46:39 oh, they're natural 13:46:47 shambling mangrove (04f) | Spd: 8 | HD: 13 | HP: 76-107 | AC/EV: 13/3 | Dam: 41 | 03plant, amphibious | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | XP: 942 | Sz: Big | Int: normal. 13:46:47 %??shambling mangrove 13:46:49 (yes I know they're still around from Summon Forest) 13:47:21 and that's intelligent, but it would probably be fine for it to be mindless 13:47:39 "shambling" made me think it was mindless, at least 13:47:53 monster intelligence doesn't really affect much other than pacification 13:47:58 -!- joy1999 has quit [Read error: Connection reset by peer] 13:48:35 -!- ackack has quit [Ping timeout: 255 seconds] 13:49:33 perunasaurus (L17 VpFE) ASSERT(blood.sub_type == POT_BLOOD_COAGULATED) in 'rot.cc' at line 596 failed. (Elf:3) 13:49:50 damn it 13:50:06 if I splat clearing elf:3 again you owe me on xl17 VpFE 13:54:22 -!- Xenobreeder has quit [Ping timeout: 246 seconds] 13:58:31 -!- tsohg has quit [Remote host closed the connection] 13:58:57 -!- Alarkh has quit [Quit: Leaving] 13:59:46 -!- _D_ has quit [Quit: leaving] 13:59:53 -!- frobop has quit [Quit: Page closed] 14:00:30 -!- rossi has quit [Read error: Connection reset by peer] 14:03:10 -!- SkaryMonk has quit [Quit: Leaving.] 14:03:26 -!- tsohg has quit [Ping timeout: 255 seconds] 14:05:41 -!- rkd has quit [Quit: Leaving] 14:07:32 !crash . 14:07:33 10. perunasaurus, XL17 VpFE, T:52597 (milestone): http://crawl.develz.org/morgues/0.15/perunasaurus/crash-perunasaurus-20140901-184934.txt 14:08:47 that will teach you to blood acquirement 14:10:05 -!- ProzacElf has quit [Quit: ProzacElf] 14:10:07 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 14:10:57 -!- ProzacElf has joined ##crawl-dev 14:11:28 -!- Cryp71c has quit [Ping timeout: 260 seconds] 14:16:42 -!- rossi has quit [Read error: Connection reset by peer] 14:17:15 -!- tsohg has quit [Remote host closed the connection] 14:18:09 I acquire what I want! 14:18:39 -!- rossi has quit [Read error: Connection reset by peer] 14:20:14 -!- tsohg has quit [Remote host closed the connection] 14:24:48 -!- tsohg has quit [Remote host closed the connection] 14:25:37 -!- demiskeleton has quit [Ping timeout: 245 seconds] 14:27:47 -!- gutt has quit [Ping timeout: 245 seconds] 14:27:59 -!- HoneyLocust has quit [Remote host closed the connection] 14:28:48 -!- tsohg has quit [Remote host closed the connection] 14:33:52 -!- tsohg has quit [Ping timeout: 260 seconds] 14:37:35 -!- Miauw has quit [Quit: Leaving] 14:38:15 -!- ackack has joined ##crawl-dev 14:46:03 -!- eith has joined ##crawl-dev 14:48:43 -!- ackack has quit [Remote host closed the connection] 14:50:26 -!- qoala has joined ##crawl-dev 14:53:50 -!- SomeStupidGirl has quit [Ping timeout: 255 seconds] 14:56:44 fr: special messages for song of slaying during berserk 14:57:08 possibly involving electric guitars 14:59:08 ...shredding?... 15:03:57 -!- eith has quit [Ping timeout: 245 seconds] 15:04:22 -!- svendre has quit [Ping timeout: 245 seconds] 15:09:37 You rock the orc's world!!! 15:10:40 good one 15:11:19 <|amethyst> Now I shall reign in blood! 15:11:43 <|amethyst> It is song of *slay*ing after all 15:12:43 ...abyss messages all from "Seasons in the Abyss"? 15:16:29 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 15:17:42 -!- kroki has quit [Quit: Page closed] 15:18:08 -!- SomeStupidGirl has quit [Ping timeout: 255 seconds] 15:19:47 -!- Z_LAMP has quit [Ping timeout: 245 seconds] 15:20:39 -!- AGinsberg has quit [Ping timeout: 264 seconds] 15:21:11 i had an fr earlier 15:21:19 lugonu should say something when you take the abyss rune 15:21:23 while worshipping her 15:22:21 -!- tsohg_ has quit [Remote host closed the connection] 15:24:00 that would be a good idea 15:24:36 last versions have made many new monsters, next ones can make more and more rare_messages 15:26:10 -!- Z_LAMP has quit [Ping timeout: 260 seconds] 15:27:18 * ontoclasm feels queasy. 15:29:22 -!- Ratboiler has quit [Quit: Page closed] 15:33:59 -!- stanzill is now known as stanglotza 15:34:12 -!- stanglotza is now known as stanzglotza 15:37:28 -!- Daekdroom has quit [Quit: Saindo] 15:40:52 -!- HoneyLocust has joined ##crawl-dev 15:45:32 -!- Kadarus has quit [Ping timeout: 256 seconds] 15:51:08 -!- Earlo has quit [Remote host closed the connection] 15:54:22 -!- ac13 has quit [Quit: Leaving] 15:58:47 -!- HoneyLocust has quit [Remote host closed the connection] 16:00:10 -!- HoneyLocust has joined ##crawl-dev 16:01:20 -!- tsohg has quit [Ping timeout: 255 seconds] 16:01:21 -!- HoneyLocust has quit [Remote host closed the connection] 16:03:39 -!- Patashu has joined ##crawl-dev 16:12:20 -!- bonghitz has quit [Quit: Leaving...] 16:17:58 -!- amalloy_ is now known as amalloy 16:20:59 -!- ldf has joined ##crawl-dev 16:21:08 -!- TS__ has quit [Ping timeout: 255 seconds] 16:22:28 -!- TS__ has joined ##crawl-dev 16:25:24 -!- Z_LAMP has quit [Ping timeout: 260 seconds] 16:26:19 -!- HoneyLocust has joined ##crawl-dev 16:26:27 -!- Patashu has quit [Ping timeout: 245 seconds] 16:26:52 -!- ackack has joined ##crawl-dev 16:27:16 -!- HoneyLocust has quit [Remote host closed the connection] 16:28:01 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 16:35:40 <|amethyst> hm 16:35:44 <|amethyst> I can't ssh to CAO 16:37:17 -!- morphix0 has quit [Ping timeout: 245 seconds] 16:37:20 -!- ProzacElf has quit [Ping timeout: 255 seconds] 16:37:28 <|amethyst> (either to joshua@ or to my own account) 16:37:38 <|amethyst> rax: any idea what's up with CAO ssh? 16:38:07 <|amethyst> rax: ssh_exchange_identification: Connection closed by remote host 16:38:18 huh 16:38:20 no but I'll look 16:38:27 may be somewhat hard to look without SSH 16:38:27 <|amethyst> web etc appear to be fine 16:38:30 <|amethyst> :) 16:38:56 <|amethyst> clearly you just need to find a security hole in apache and use that to get a root shell 16:39:03 I was able to ssh in as me no problem 16:39:06 <|amethyst> hm 16:39:11 <|amethyst> oh 16:39:14 <|amethyst> and now I can too 16:39:16 and as joshua 16:39:35 <|amethyst> mysteries :) 16:40:08 are you 64.201.134.29? 16:40:16 -!- lorinal has quit [] 16:40:20 <|amethyst> no, 96.29.247.235 16:40:24 <|amethyst> wait 16:40:34 <|amethyst> no, not that one 16:40:53 <|amethyst> I also tried from cszo and from a machine in 128.163 16:40:55 ah ssh is hosed because that person is trying to break in 16:41:16 I bet there's an easy way to just IP ban them 16:41:45 blackhole! 16:41:51 <_< 16:42:02 <|amethyst> iptables -I INPUT 1 -p tcp --src 64.201.134.29 -j DROP 16:42:09 -!- ProzacElf has joined ##crawl-dev 16:42:12 I had just found that thank you :) 16:42:12 What |amethyst said. :) 16:42:41 need to apt-get install iptables and we should be good 16:42:44 shocked we hadn't needed it before 16:42:58 The fact that that's not part of a default install shocks me. :( 16:43:01 <|amethyst> I've only used it once on cszo 16:43:36 done 16:43:39 that should fix it hopefully 16:44:16 <|amethyst> Grunt: maybe everyone's supposed to use nft these days 16:44:54 rip 16:47:41 -!- SomeStupidGirl has quit [Ping timeout: 255 seconds] 16:47:52 -!- PleasingFungus has joined ##crawl-dev 16:48:03 !send PleasingFungus gw 16:48:03 Sending gw to PleasingFungus. 16:48:31 like watching a baby grunt 16:49:05 <|amethyst> they do that a lot 16:49:12 -!- ProzacElf has quit [Ping timeout: 260 seconds] 16:49:38 PleasingFungus: gw doesn't know the subtle art of pun-ishment yet 16:49:38 :( 16:49:53 fr 16:49:58 -!- Siegurt has quit [Quit: Leaving.] 16:56:12 -!- Pluie has quit [Ping timeout: 260 seconds] 16:59:22 -!- flowsnake has quit [Ping timeout: 245 seconds] 16:59:52 -!- Quazifuji has quit [Ping timeout: 246 seconds] 17:02:19 -!- Tedronai has quit [Quit: leaving] 17:02:24 -!- HoneyLocust has joined ##crawl-dev 17:03:21 -!- HoneyLocust has quit [Remote host closed the connection] 17:03:55 -!- HoneyLocust has joined ##crawl-dev 17:05:16 -!- HoneyLocust has quit [Write error: Connection reset by peer] 17:05:37 -!- HoneyLocust has joined ##crawl-dev 17:08:38 -!- siepu has quit [Read error: Connection reset by peer] 17:12:37 Unstable branch on crawl.lantea.net updated to: 0.16-a0-321-g9a421ca (34) 17:13:20 -!- scummos__ has quit [Ping timeout: 255 seconds] 17:14:53 -!- HoneyLocust has quit [Remote host closed the connection] 17:15:25 -!- HoneyLocust has joined ##crawl-dev 17:16:57 -!- HoneyLocust has quit [Read error: Connection reset by peer] 17:17:04 -!- flowsnake has joined ##crawl-dev 17:17:05 -!- flowsnake has quit [Read error: Connection reset by peer] 17:17:07 -!- HoneyLocust has joined ##crawl-dev 17:18:04 -!- flowsnake has joined ##crawl-dev 17:18:19 -!- HoneyLocust has quit [Remote host closed the connection] 17:22:23 -!- Moonsilence has quit [Ping timeout: 252 seconds] 17:22:32 -!- HoneyLocust has joined ##crawl-dev 17:24:39 -!- andrewhl has quit [Quit: andrewhl] 17:24:43 -!- HoneyLocust has quit [Remote host closed the connection] 17:26:22 -!- HoneyLocust has joined ##crawl-dev 17:33:02 MrPlanck (L24 VpAs) ASSERT(blood.sub_type == POT_BLOOD_COAGULATED) in 'rot.cc' at line 596 failed. (Zot:5) 17:35:02 -!- M1zzu has quit [Quit: Leaving] 17:38:13 -!- Patashu has joined ##crawl-dev 17:39:24 -!- HoneyLocust has quit [] 17:44:18 !crashlog 17:44:18 8173. MrPlanck, XL24 VpAs, T:68353 (milestone): http://dobrazupa.org/morgue/MrPlanck/crash-MrPlanck-20140901-223258.txt 17:44:39 okay maybe I should actually see if I can figure out why blood acq is crashing 17:47:04 -!- scummos| has quit [Ping timeout: 260 seconds] 17:51:44 -!- edlothiol has quit [Ping timeout: 260 seconds] 17:54:21 -!- Sorbius has quit [Ping timeout: 240 seconds] 17:55:09 03PleasingFungus02 07* 0.16-a0-322-g7f49916: Remove worldbinder out-of-LOS message spam (ontoclasm) 10(2 minutes ago, 1 file, 12+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7f49916fe3f4 17:55:10 03PleasingFungus02 07[stone_soup-0.15] * 0.15.0-13-gb296d5c: Remove worldbinder out-of-LOS message spam (ontoclasm) 10(2 minutes ago, 1 file, 12+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b296d5cdef9c 18:00:26 -!- PleasingFungus_ has joined ##crawl-dev 18:02:42 -!- PleasingFungus has quit [Ping timeout: 245 seconds] 18:02:50 -!- PleasingFungus_ is now known as PleasingFungus 18:03:42 -!- mibe has quit [Quit: Page closed] 18:07:36 -!- HellTiger has quit [Ping timeout: 260 seconds] 18:08:14 -!- ackack has quit [Ping timeout: 255 seconds] 18:08:28 -!- Bloax has quit [Quit: Error: Bloax not found] 18:10:28 -!- predator217 has quit [Ping timeout: 250 seconds] 18:12:45 -!- ac13 has quit [Quit: Page closed] 18:13:22 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 18:18:41 -!- scummos| has quit [Read error: Connection reset by peer] 18:19:12 -!- ackack has joined ##crawl-dev 18:19:16 -!- markgo has quit [Ping timeout: 260 seconds] 18:20:06 -!- Crehl has quit [Quit: Killed by a kitten.] 18:22:22 -!- tcjsavannah has quit [Quit: tcjsavannah] 18:23:30 -!- scummos| has quit [Client Quit] 18:26:34 -!- eb has joined ##crawl-dev 18:27:35 -!- foophykins has quit [Client Quit] 18:28:07 -!- scummos| has quit [Ping timeout: 245 seconds] 18:34:42 -!- Watball has quit [Quit: Leaving] 18:40:29 ??gw 18:40:29 grunt[8/19]: The pun machine 18:45:42 -!- stanzglotza has quit [Quit: nachtli] 18:52:48 -!- ac13 has quit [Quit: ac13] 19:03:24 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 34.0a1/20140901091008]] 19:06:41 elliptic, is there a way in clua currently to get a monster's speed (especially in a way that can be related to player speed)? As far as I can tell there isn't, but perhaps you would know :) 19:08:15 -!- rchandra has left ##crawl-dev 19:15:22 Grunt: I don't think so, I guess we could let clua know whatever words xv uses 19:15:34 -!- potatolizard has quit [] 19:15:36 elliptic: that sounds reasonable 19:15:57 (exact speed would be an info leak for the monsters with randomized speed) 19:16:21 -!- PolkaDot has quit [Quit: Lost terminal] 19:16:41 Yes. 19:16:43 -!- Zooty_ has quit [Ping timeout: 246 seconds] 19:17:34 -!- LexAckson has joined ##crawl-dev 19:19:05 -!- Siegurt has quit [Quit: Leaving.] 19:21:23 03ontoclasm02 07* 0.16-a0-323-g9b4185f: Frances edit 10(17 hours ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9b4185face5e 19:22:44 -!- ackack has quit [Ping timeout: 260 seconds] 19:23:55 -!- gammafunk has joined ##crawl-dev 19:34:54 -!- jeanjacques has quit [Quit: quit] 19:35:42 -!- ackack has joined ##crawl-dev 19:36:56 i don't think oriflammes creak 19:37:50 -!- Kellhus has quit [Quit: Page closed] 19:39:18 -!- Kaput has quit [Ping timeout: 250 seconds] 19:44:22 -!- WalkerBoh has quit [Ping timeout: 245 seconds] 19:45:53 -!- SomeStupidGuy has quit [Ping timeout: 255 seconds] 19:46:14 -!- Tungsten has quit [Quit: Page closed] 19:50:43 -!- asdflkjh has quit [Client Quit] 19:53:19 -!- Zermako has quit [] 19:55:34 -!- SperglordFirecoc has quit [Ping timeout: 246 seconds] 19:55:37 i have to say, ugly things are noticeably a threat now 19:55:49 !lg doy ikiller=~ugly_thing 19:55:50 No games for doy (ikiller=~ugly_thing). 19:55:53 yes, i like new ugly things 19:55:59 not threatening enough, it seems 19:56:01 they aren't the chaff they were 19:56:01 haven't died yet, but it's been close a few times 19:56:04 !lg ontoclasm ikiller=~ugly_thing 19:56:05 1. pseudoclasm the Ripper (L14 FeMo of Vehumet), mangled by a red ugly thing (kmap: v_rooms_4) on Vaults:1 on 2013-08-16 03:50:01, with 48289 points after 33365 turns and 3:11:36. 19:56:16 !lg . ikiller=~ugly_thing 19:56:17 8. gammafunk the Summoner (L11 DEIE of Sif Muna), slain by a red ugly thing on Vaults:1 on 2013-11-27 02:59:56, with 13339 points after 9018 turns and 1:51:49. 19:56:24 there we go 19:56:38 !lg * ikiller=~ugly_thing s=cv 19:56:39 3362 games for * (ikiller=~ugly_thing): 722x 0.15-a, 458x 0.14-a, 343x 0.14, 286x 0.13-a, 214x 0.10, 155x 0.16-a, 136x 0.9, 126x 0.13, 119x 0.12, 118x 0.7, 105x 0.8, 82x 0.15, 64x 0.6, 61x 0.8-a, 57x 0.12-a, 56x 0.10-a, 45x 0.9-a, 40x 0.11, 38x 0.4, 37x 0.5, 33x 0.11-a, 30x 0.6-a, 18x 0.7-a, 8x 0.3, 5x 0.1, 3x 0.4-a, 2x 0.2, 0.5-a 19:57:05 !lg * t ikiller=~ugly_thing 19:57:06 70. porpoise the Ruinous (L10 DrCj of Vehumet), mangled by a red ugly thing on D:10 (column_ruins_temple_hut) on 2014-09-01 23:40:04, with 7027 points after 14678 turns and 1:24:56. 19:57:12 !lg * t ikiller=~ugly_thing s=ckiller 19:57:13 70 games for * (t ikiller=~ugly_thing): 31x a white ugly thing, 16x a red ugly thing, 10x a cyan ugly thing, 7x a brown ugly thing, 2x a white very ugly thing, a cyan very ugly thing, a green very ugly thing, a green ugly thing, a purple very ugly thing 19:57:41 !lg * t ikiller=~crusher 19:57:41 6. Chakani the Severer (L16 MiBe of Trog), thrown by an octopode crusher (kmap: hangedman_shoal_octodias) on Shoals:1 on 2014-09-01 17:39:43, with 133694 points after 40320 turns and 1:08:19. 19:57:44 whites are much nastier than the others 19:57:57 why is that? 19:58:11 af_cold hits relly hard 19:58:13 really* 19:58:20 I think same as fire? 19:58:22 i dunno if it ignores ac or what but it stings like hell 19:58:24 white ugly thing (15u) | Spd: 10 (move: 90%) | HD: 12 | HP: 48-84 | AC/EV: 4/10 | Dam: 1712(cold:12-35) | 10doors | Res: 06magic(48), 02cold | Vul: 11silver | Chunks: 06mutagenic | XP: 557 | Sz: Medium | Int: animal. 19:58:24 %??white_ugly_thing 19:58:28 red ugly thing (05u) | Spd: 10 (move: 90%) | HD: 12 | HP: 48-84 | AC/EV: 4/10 | Dam: 1704(fire:12-23) | 10doors | Res: 06magic(48), 05fire, 04napalm | Vul: 11silver | Chunks: 06mutagenic | XP: 557 | Sz: Medium | Int: animal. 19:58:28 %??red_ugly_thing 19:58:30 -!- PleasingFungus has joined ##crawl-dev 19:58:32 huh 19:58:35 huh 19:58:41 that seems odd 19:58:55 cyan ugly thing (10u) | Spd: 10 (move: 90%) | HD: 12 | HP: 48-84 | AC/EV: 4/10 | Dam: 1711(elec:12-17) | 10doors | Res: 06magic(48), 10elec | Vul: 11silver | Chunks: 06mutagenic | XP: 557 | Sz: Medium | Int: animal. 19:58:55 %??cyan_ugly_thing 19:59:15 purple ugly thing (06u) | Spd: 10 (move: 90%) | HD: 12 | HP: 48-84 | AC/EV: 4/10 | Dam: 22 | 10doors | Res: 06magic(48) | Vul: 11silver | Chunks: 06mutagenic | XP: 557 | Sz: Medium | Int: animal. 19:59:15 %??purple ugly thing 19:59:32 <|amethyst> AF_FIRE has base damage HD + random2(HD) 19:59:32 purples should probably hit harder 19:59:34 brown ugly thing (07u) | Spd: 10 (move: 90%) | HD: 12 | HP: 48-84 | AC/EV: 4/10 | Dam: 1708(acid:7d3) | 10doors | Res: 06magic(48), 08acid | Vul: 11silver | Chunks: 06mutagenic | XP: 557 | Sz: Medium | Int: animal. 19:59:34 %??brown ugly thing 19:59:40 <|amethyst> AF_COLD has HD + random2(2 * HD) 19:59:43 might be nice if purple had some other kind of effect 19:59:46 yep 20:00:04 yep to me or to |amethyst ? 20:00:06 purples could have draining 20:00:07 purple used to have sick 20:00:10 to you, gfunk 20:00:16 <|amethyst> give them antimagic 20:00:22 antimagic might be interesting 20:00:24 <|amethyst> that seems purply 20:00:24 af_mutate imo 20:00:28 the argument is that antimagic is a Very Special Thing right now 20:00:35 af_antimagic is on like two monsters? 20:00:39 or af_klown 20:00:52 A purple very silly thing comes into view. 20:01:05 very ugly purples should eat MP like a ghost moth :getin: 20:01:51 didn't purple have some other hit type at some point? 20:01:59 gammafunk: yeah, sick 20:01:59 [18:00] doy purple used to have sick 20:02:02 ah ok 20:02:20 yeah they could just be retired if need be 20:02:33 not an awful idea 20:02:38 dispelling melee won't work really 20:02:57 yeah, ugly things having colors at all isn't that old 20:04:24 depends on your perspective 20:04:57 * gammafunk rolls his eyes at the young whipper-snapper devs 20:05:03 i think everyone but you in this conversation started playing after they got colours :) 20:05:27 !lg doy min=cv x=cv 20:05:27 945. [cv=0.1] doy the Grave Robber (L2 DrDK), slain by Ijyb (a club) on D:1 on 2006-12-14 17:29:50, with 109 points after 1193 turns and 0:31:04. 20:05:31 ...dang 20:05:37 Grave Robber indeed 20:05:42 heh 20:06:50 Keskit*lo is credited for improvements to crawl 2.60 [01.09.1998] 20:07:18 which kind of startled me when I noticed the name in there 20:07:29 %git 9f751c796fa4ca1c22e66d4f31f293c0ea1955b6 20:07:29 07dolorous02 * 0.6.0-a0-592-g9f751c7: Implement part of [2837033]: Randomize colors, resistances, and attack types/flavors for ugly things. They now use the ghost_demon struct, expanded to account for these characteristics. 10(5 years ago, 14 files, 301+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9f751c796fa4 20:07:45 rip yuck :( 20:07:48 ah, ghost_demon struct....tyvm dolorous 20:08:35 i assume ghost_demon is Vintage Linley 20:08:45 I kind of doubt it 20:08:49 well, up until that point, the ghost_demon struct was only used for ghosts and demons 20:08:50 (: 20:08:56 -!- mamgar_ has quit [Quit: Exit Stage Left] 20:09:01 -!- OCTOTROG has quit [Remote host closed the connection] 20:09:28 ok, i'm not quite sure how much linley was involved in the 1.1 - 3.whatever phase, if at all 20:09:32 perhaps Vintage Bwr 20:10:04 so I'm not a ghost demon expert 20:10:43 but are they basically 'we don't store enough information in the monster struct, so instead of expanding it, add a separate, parallel, structure to hold the extra data?; 20:11:08 they hold data for monsters that can have multiple different variants 20:11:18 like how ghosts can have different spell sets, or attacks, etc 20:11:22 same with pan lords 20:11:23 sure 20:11:24 etc 20:11:29 isn't that what I said? 20:11:40 -!- Quazifuji has quit [Ping timeout: 246 seconds] 20:11:43 well 20:11:44 <|amethyst> PleasingFungus: they're things that very few monsters need in the monster struct 20:11:55 -!- LexAckson has quit [Ping timeout: 272 seconds] 20:11:59 <|amethyst> so yes, but it's good not to expand here 20:12:08 <|amethyst> that said, we could use props these days 20:12:08 it's for holding things that would otherwise be looked up in the generic monster data 20:12:12 yeah was just thinking: props 20:12:15 but yeah 20:12:18 if I were designing this from scratch 20:12:19 tbh 20:12:23 %git 621bd9ce58cc45ce9cfcc3cf1f576882b40a426d 20:12:23 07greensnark02 * 0.2-a0-495-g621bd9c: Cleaned up ghost and Pandemonium demon handling. 10(7 years ago, 21 files, 1202+ 881-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=621bd9ce58cc 20:12:55 "can now have multiple ghosts [...] on a level" 20:13:01 <|amethyst> ghost_demon would inherit from monster probably, adding new fields and overriding some methods 20:13:05 i don't even want to know how that used to be handled 20:13:12 -!- alefury has quit [] 20:13:18 <|amethyst> a global I'm sure 20:13:35 yep 20:13:37 "ghost" 20:13:48 -!- ac13 has quit [Client Quit] 20:15:45 _A lava orc zombie comes into view. 20:15:47 really 20:15:51 haha 20:15:55 is that 0.15? 20:15:56 well 20:15:57 yes 20:15:58 we did kill them 20:16:07 man zombie gen code is so, so busted 20:16:50 is anyone thinking specifically to break save compat in 0.16? 20:17:04 seems that was kind of our plan at one point, but for 0.15 20:17:23 -!- lrvs has quit [Quit: Page closed] 20:17:32 not exactly the problem with LO zombies being generated, of course 20:17:40 -!- tollyphone has joined ##crawl-dev 20:23:00 !vault nicolae_spider_mines_1 20:23:01 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/spider.des;hb=HEAD#l623 20:23:16 why does that have a permarock wall 20:24:03 -!- Sorbius has quit [Read error: Connection reset by peer] 20:24:28 good question 20:24:36 _2 and _3 also do 20:25:56 !seen nicolae- 20:25:56 I last saw nicolae- at Wed Aug 27 04:50:33 2014 UTC (5d 20h 35m 23s ago) parting ##crawl-dev, saying 'chanpart'. 20:25:59 h 20:26:00 m 20:26:29 his spider ones in orc do too i think 20:27:59 i guess so you can ~imagine~ they really are connected 20:28:46 PleasingFungus: I apologize in advance 20:28:50 i was thinking it might be supposed to be a group of miners who hit a wall and got stuck 20:28:53 !? 20:28:56 but it's still weird 20:29:49 gammafunk: you're spooking me out!!! 20:30:35 well, I am spinning up a certain player in tiles chat about a supposed "trog reform", and I may have named you as the culprit 20:31:01 what's wrong with trog 20:31:37 PleasingFungus is my spirit animal 20:31:47 -!- SomeStupidGuy has quit [Ping timeout: 255 seconds] 20:31:48 Trog evaporates and reforms as a Trog reform! 20:32:21 -!- bencryption has quit [Ping timeout: 260 seconds] 20:33:31 hm 20:33:44 I need somethign really absurd 20:33:46 this is too believable 20:33:52 I mean I'm realy shocked 20:33:56 that he's not picking up on this 20:34:02 he knows better 20:34:44 shit I really thought that one was absurd enough 20:34:45 hm 20:34:48 gammafunk give me ideas 20:35:06 trog lets you turn all your mp into hp 20:35:37 and then protects you from "magical" contamination by giving you only tempmuts from it 20:36:36 PleasingFungus: no you did good, I'm amazed that he didn't catch on 20:36:53 I took too long to get absurd 20:37:00 the initial stuff was too believably dumb 20:39:56 epic, simply epic 20:40:01 -!- Xenobreeder has quit [Ping timeout: 246 seconds] 20:40:06 i feel like i'm missing out 20:40:15 it's tileschat, doy. 20:41:12 -!- hauzer has quit [Quit: Leaving.] 20:41:20 where is tileschat 20:42:26 http://crawl.s-z.org/#watch-Haifisch the joke is over tho 20:42:42 -!- Whistling_Beard has quit [Ping timeout: 245 seconds] 20:42:52 I was told that I was nerfing trog in some way involving a meter, so I made up some bullshit about an ANGER METER and 0.1% chance of heart attacks or something 20:42:53 v droll 20:42:59 heh 20:43:41 tbh I was just afraid 20:43:47 when gfunk "apologized in advance" 20:44:03 that he'd just pushed, idk, removing mimics or something 20:44:11 apologizing in advance is just the safe thing to do 20:44:16 PleasingFungus: I apologize in advance 20:44:20 nooooo 20:44:23 * PleasingFungus cowers! 20:45:11 -!- Daekdroom has quit [Quit: Saindo] 20:45:24 !send PleasingFungus FEAR 20:45:24 Sending FEAR to PleasingFungus. 20:46:00 I think I am just happy that gw has banners right now :) 20:46:21 maybe I will have gw keep playing MiBe 20:46:26 gw seems to be good with MiBe 20:46:46 good swamp:1 20:46:50 which banner? 20:46:55 gw has four banners!! 20:47:07 Explorer I, Speed Demon I, Conqueror I, Vow of Courage I 20:47:13 (that last one is the most important!!!!!!) 20:47:23 Grunt: rw has five banners, better get working 20:47:36 what 20:47:36 imho speed demon I is 20:47:38 not that impressive 20:47:41 in context 20:47:47 no offense :) 20:47:55 elliptic: gw might get his fifth banner with this game :) 20:47:56 qw got speed demon III earlier today! 20:48:05 qw, leading the way!!! 20:48:15 !lg rw 20:48:16 2600. rw the Severer (L13 GrBe of Trog), slain by a death yak on Lair:7 on 2014-08-31 16:54:35, with 27561 points after 17445 turns and 0:10:03. 20:48:27 !hs rw t 20:48:28 !hs rw t 20:48:28 73. rw the Severer (L13 GrBe of Trog), blasted by an oklob plant (splash of acid) on Lair:5 (minmay_lair_oklob_tunnel) on 2014-08-30 12:30:22, with 32692 points after 17814 turns and 0:10:40. 20:48:29 73. rw the Severer (L13 GrBe of Trog), blasted by an oklob plant (splash of acid) on Lair:5 (minmay_lair_oklob_tunnel) on 2014-08-30 12:30:22, with 32692 points after 17814 turns and 0:10:40. 20:48:29 !hs gw t 20:48:29 88. gw the Bludgeoner (L15 MiBe of Trog), slain by a spiny frog on Swamp:1 on 2014-09-02 00:41:26, with 87178 points after 38209 turns and 0:23:19. 20:48:32 Grunt: o/ 20:48:35 I'm not making any special efforts to get banners on qw this tourney though, I did enough of that last time 20:48:37 PleasingFungus: \o 20:48:40 :) 20:48:44 elliptic: imo bw 20:48:49 elliptic: where the b stands for banner 20:48:50 :) 20:48:52 !won qw t 20:48:53 qw (t) has won once in 125 games (0.80%): 1xGrBe 20:48:59 what does the w stand for 20:49:07 wobot 20:49:12 oh of course 20:49:33 bam 20:49:35 WOE-BOT 20:49:40 gw gets a fifth banner with this game 20:49:50 oh 20:49:51 rip 20:49:51 !hs rfk meat 20:49:52 No games for rfk (meat). 20:50:00 imo someone make a meatbot 20:50:25 (I should teach gw not to be too spammy with bia) 20:50:51 spam in arms 20:51:05 hm 20:51:16 so two people got a crash with blood acquirement earlier today 20:51:23 but I can't reproduce it 20:51:29 does anyone else want to try? 20:51:47 i think PleasingFungus had a local branch to change blood code? 20:51:49 I'm currently working on my complete rewrite of - yes 20:51:51 that 20:52:02 it was in much better shape than I remembered 20:52:17 does new blood act any differently, or is it all refactoring? 20:52:17 !lm * crash noun~~BLOOD_COAGULATED 20:52:18 5. [2014-09-01 22:32:58] MrPlanck the Imperceptible (L24 VpAs of Dithmenos) ASSERT(blood.sub type == POT BLOOD COAGULATED) in 'rot.cc' at line 596 failed on turn 68353. (Zot:5) 20:52:21 !lm * crash noun~~BLOOD_COAGULATED -2 20:52:22 4/5. [2014-09-01 18:49:34] perunasaurus the Thaumaturge (L17 VpFE of Vehumet) ASSERT(blood.sub type == POT BLOOD COAGULATED) in 'rot.cc' at line 596 failed on turn 52597. (Elf:3) 20:52:23 !lm * crash noun~~BLOOD_COAGULATED -3 20:52:24 3/5. [2014-08-19 10:58:05] asanbosam the Imperceptible (L20 VpEn of Kikubaaqudgha) ASSERT(blood.sub type == POT BLOOD COAGULATED) in 'rot.cc' at line 596 failed on turn 61487. (Crypt:2) 20:52:26 gammafunk: it's now based on aut, rather than turns 20:52:26 to make turning chunks into a undifferentiated slurry, i assume 20:52:30 wheals: yes 20:52:41 +easier 20:52:43 ew, potions of meat? 20:52:44 a rewrite would certainly be good, but it would also be nice to fix this crash for tourney 20:52:45 possible 20:52:49 yep 20:52:53 (who's ew) 20:52:54 easy fix: disallow blood acq 20:52:58 I'm not proposing this as an alternative 20:53:00 especially if there is some aspect making it reproduceable on demand 20:53:14 remove vampire, replace with bloaxpires 20:53:15 which I sort of expect given that blood acq can't be that popular and it has happened twice today 20:53:32 -!- Z_LAMP has quit [Ping timeout: 245 seconds] 20:53:35 could ask pernasaurus 20:53:35 -!- ldf has quit [Quit: ldf] 20:53:37 (sp) 20:53:39 well, today had a vp nemchoice 20:53:41 he's around usually 20:55:22 well, from the crashlogs it just looks like they acquired blood, picked up the new blood (merging with existing stack), and then it crashed the next turn 20:56:11 (to be clear, I'm not saying they crashed intentionally, but rather that there has to be some fairly common set of circumstances that causes it) 20:56:19 sure 20:56:34 yeah, looking at that code, I can guess at some things that might have gone wrong 20:56:48 like I wonder if the newly acquired blood is setting its timer prop 20:57:08 so can I, but it is hard to test anything when I can't reproduce the crash 20:57:27 poor gw 20:58:05 Grunt: FR: remove glass 20:58:10 and deep water too I guess 20:58:21 lava? 20:58:23 -!- cribo has quit [Ping timeout: 240 seconds] 20:58:29 orcish idols! 20:58:30 that's just red deep water 20:58:36 true 20:58:50 delicious kool-aid 20:59:23 -!- tcjsavannah has quit [Quit: tcjsavannah] 20:59:34 -!- AtomikKrab is now known as bedkrab 20:59:43 fr: replace passwall with kool-aid man form 21:00:02 seconded & passes 21:00:19 irc adjourned 21:00:44 seeing if I can reprodouce the blood crash 21:03:05 oh 21:03:08 gw got unstuck somehow 21:03:08 \o/ 21:03:42 do you get experience for manipulating orbs of destruction to hit the monster that casted them 21:03:49 because you should 21:04:44 oh boy 21:04:48 gw has never had to deal with this before 21:05:32 !lm * crash noun~~BLOOD_COAGULATED 21:05:40 !lm * crash noun~~BLOOD_COAGULATED 21:05:42 stop 21:05:51 !lm * crash noun~~BLOOD_COAGULATED 21:05:51 5. [2014-09-01 22:32:58] MrPlanck the Imperceptible (L24 VpAs of Dithmenos) ASSERT(blood.sub type == POT BLOOD COAGULATED) in 'rot.cc' at line 596 failed on turn 68353. (Zot:5) 21:05:54 !lm * crash noun~~BLOOD_COAGULATED -log 21:05:54 5. MrPlanck, XL24 VpAs, T:68353 (milestone): http://dobrazupa.org/morgue/MrPlanck/crash-MrPlanck-20140901-223258.txt 21:06:16 Grunt: time for blood acq 21:06:24 doy: imho the joy of pulling it off is a gift enough in itself 21:06:27 (: 21:07:12 Does that make the game unable to be finished? 21:07:28 ? 21:07:32 when you get tht crash 21:07:43 does it just reset you in some way? Or is the game irrecoverable 21:08:03 well, like all crashes, it resets you to the last time the game saved 21:08:07 usually the last time you took stairs 21:08:11 (or manually saved) 21:08:14 no, veyr few crashes will ever result in an unplayable game 21:08:24 oh, good, was going to say "muh clanpoints" 21:08:27 but some like that do occur 21:08:47 done raging about new Trog, on to the next topic eh? 21:09:04 basically the only errors that mangle your save are issues with the saving process itself 21:09:05 Sure 21:09:14 (which then produce crashes when you try to load the save) 21:10:10 -!- Lasty has quit [Quit: Leaving.] 21:10:21 gammafunk: now I'm on to: "I wish jiyva always spawned near slime in Lair but it won't ever happen" 21:10:27 !tstats 3 t0.15 21:10:31 Stats after 3 days (t0.15): 1127 players, 261 runers, 121 winners, 178 wins, winrate 1.50%, total player time 257d+1:06:43. 21:10:35 !tstats 3 t0.14 21:10:50 Stats after 3 days (t0.14): 1118 players, 299 runers, 110 winners, 154 wins, winrate 1.37%, total player time 263d+22:29:08. 21:11:39 my thing would be always getting some notification on the level that contains temple 21:13:05 I guess the 0.15 winrate is higher, 0.15 confirmed a coffeebreak roguelike 21:13:22 dang... 21:13:54 qw's winrate went up also from 0.14 to 0.15 btw (without me doing anything) 21:14:28 maybe by a factor of 1.5 or so 21:14:55 -!- Lasty has joined ##crawl-dev 21:15:05 and while we are on the subject of 0.15 stuff being easier, I noticed this: 21:15:15 !lg * t0.15 !boring / ckiller=centaur 21:15:16 143/13004 games for * (t0.15 !boring): N=143/13004 (1.10%) 21:15:22 !lg * t0.14 !boring / ckiller=centaur 21:15:25 957/56533 games for * (t0.14 !boring): N=957/56533 (1.69%) 21:15:38 Maybe the ranged combat formula change nerfed them somehow? 21:15:38 yeah 21:15:46 we were just talking about that 21:15:46 I don't know how the code works 21:16:00 hrm, and here I was thinking they seemed worse in 0.15 21:16:01 i noticed them being easier just by playing, and apparently other people have too 21:16:02 !gamesby qw cv>0.14 21:16:02 -!- rchandra has joined ##crawl-dev 21:16:02 qw (cv>0.14) has played 125 games, between 2014-08-30 14:25:50 and 2014-09-01 23:08:29, won 1 (0.8%), high score 1757449, total score 8094482, total turns 1620168, play-time/day 6:27:20, total time 19:22:01. 21:16:04 and centaurs actually do feel to me like they do less ranged damage now 21:16:15 I sort of noticed that as well 21:16:34 yep 21:16:38 well what I've noticed is that monster accuracy seems to be better, but perhaps the damage is lower? 21:16:49 um 21:16:53 anyway it isn't unsurprising that ranged combat changes ... changed things 21:16:56 -!- tsohg has quit [Remote host closed the connection] 21:17:06 ??monster ranged combat 21:17:07 monster ranged combat[1/1]: The arrow hits you! The bolt hits you! 21:17:09 gammafunk: ^ 21:17:16 but maybe someone should actually sit down and fsim various situations in 0.15 and 0.14 and see how different they actually are 21:17:17 this is from oldranged, I think 21:17:21 elliptic: I tried this 21:17:29 when I was making the changes to weapon types 21:17:30 uh yeah, I'm aware that they often hit the player 21:17:39 (ideally also check that fsim is working somehow :P) 21:17:40 my point was that accuracy seemed a bit higher 21:17:44 elliptic: it does not 21:17:46 at all 21:17:48 (for ranged combat) 21:17:50 yeah 21:17:58 PleasingFungus: hm, in 0.15 or in 0.14? 21:18:01 0.15 21:18:01 i noticed this when trying to test out my serpent of hell changes 21:18:02 not sure about 0.14 21:18:31 I thought it actually worked in 0.14, though I never used it as much as some people 21:18:33 it just works for player ranged then? 21:18:42 it does work for player ranged, yes 21:18:45 or seems to 21:18:47 oh maybe I am just thinking of player ranged 21:19:09 it's possible the fix is very easy 21:19:15 I haven't really looked at fsim code 21:21:02 -!- Pepe has quit [Ping timeout: 245 seconds] 21:24:13 Grunt: hm, maybe qw should steal gw's tech of throwing stones while waiting for monsters to approach 21:25:08 Grunt: what is gw doing 21:25:14 -!- OCTOTROG has quit [Remote host closed the connection] 21:25:18 worrying about a nonexistent invis monster? 21:25:24 or just dancing 21:26:13 rip gw 21:32:56 !send gw Grunt 21:32:56 Sending Grunt to gw. 21:32:59 elliptic: well I triggered the blood crash, but I don't exactly know how I did it 21:33:19 just acquiring blood pots, resting 21:33:26 and drinking 21:33:32 so that's fun 21:33:51 hrm, maybe just do this while running gdb 21:36:15 haha um 21:36:25 apparently boggarts can summon boggart bands 21:36:27 that's hilarious 21:36:33 yep :) 21:36:38 they also did that back before summoning nersf 21:36:53 remember when Rakshasa's could duplicate uniques, and asterion's spectral weapons? 21:36:57 good bugs 21:37:01 *Rakshasas 21:39:31 -!- mamgar has quit [Read error: Connection reset by peer] 21:41:19 remember when spriggan druids could summon lerny 21:41:19 halfling now uses exactly as much nutrition as most other species, right? 21:41:40 iirc yes 21:41:51 is there any chance they use more? 21:41:59 why? 21:42:09 it feels like this halfling is always hungry 21:42:13 like troll hungry 21:42:20 maybe its just me 21:42:23 -!- tcjsavannah has quit [Quit: tcjsavannah] 21:42:33 are you using very fast weapons 21:42:43 slings so i guess 21:42:53 each attack has a tiny food cost! 21:42:56 for everyone, I mean 21:42:58 not just ha 21:43:06 huh ok 21:43:28 -!- Ququman has quit [Remote host closed the connection] 21:43:37 huh 21:44:00 latest wordpress comment has someone mad about 0.15 changes and announcing that they're going back to 21:44:02 0.11? 21:44:11 haha 21:44:28 It violates the idea of stone soup. Removing others’ flavourful contributions to the soup is NOT acceptable. 21:44:38 apparently 0.11 is "earlier and tastier" 21:44:45 speaking of flavorful contributions 21:44:50 the new titles for uniques 21:44:53 I mean, think about it: stone soup; the game is about flavor 21:44:54 are dumb as hell. sorry 21:45:10 no it's aight 21:45:16 they are mega cheesy 21:45:35 I guess I'd also like it if they weren't so cheesy 21:45:44 +1 for less cheese 21:45:51 just the names was fine 21:45:52 0.11: vaults still had 8 floors, abyss was one level, no axe cleaving, no summon nerf, boring conjurers 21:45:58 (this can include removing pizza) 21:46:23 no 21:46:26 what flavorful contributions were they complaining about 21:46:29 i guess i could go read it 21:47:03 http://crawl.develz.org/wordpress/crawl-0-15-beta/comment-page-1#comment-1914 21:47:11 elliptic: you MONSTER 21:47:12 also 21:47:44 the original inspiration for unique titles was grunt waxing nostalgic about "boris, master of life and death" and... Rupert? the Nutty Wizard 21:47:56 (and then implementing it instantly, ofc, because hasted patch executioner) 21:48:09 doy: different types of food apparently?? 21:48:39 I was tempted to reply to 28 mentioning that there are actually many more food types now 21:48:43 yeah he actually mentioned 21:48:45 goldfish 21:48:46 I added SO MANY fruit types. you have NO IDEA. 21:48:49 *goldfish* 21:48:55 wait weren't those removed in 0.14? 21:49:08 %git :/oldfish 21:49:12 07wheals02 * 0.15-a0-230-g89cd172: Remove giant goldfish. 10(4 months ago, 19 files, 26+ 68-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=89cd17299013 21:49:13 different comment 21:49:16 o 21:49:20 i think when you view fruit in inventory 21:49:20 how time flies 21:49:22 "bland, flavorless shell of its former self" 21:49:23 wheals, top ruiner 21:49:24 hahaha 21:49:26 it shoudl tell you which kind it is 21:49:44 i assume the current behavior is not to determine it until its eaten 21:49:53 schrodingers fruit 21:50:05 PleasingFungus: I wasn't the only one who liked titles!! 21:50:13 who else?! 21:50:19 no I mean I liked them to 21:50:21 *too 21:50:23 and like them 21:50:30 I was just pointing out that the cheese kind of came "baked in" 21:50:32 so to speak 21:50:35 ; ) 21:50:52 rast: each bite is a different fruit! 21:50:55 except when they're all chokos 21:50:58 (very bland) 21:51:18 !send Grunt lowfat American cheese made from skim milk. 21:51:18 Sending lowfat American cheese made from skim milk. to Grunt. 21:51:23 ewwwww 21:51:32 s/milk./milk/ 21:51:44 You call that cheese?????????????? 21:51:56 s/cheese/cheese product/ 21:52:42 -!- tensorpudding has quit [Ping timeout: 245 seconds] 21:54:39 -!- ProzacElf has joined ##crawl-dev 21:55:20 -!- tsohg has quit [Ping timeout: 260 seconds] 21:57:34 uhm, regarding https://crawl.develz.org/tavern/viewtopic.php?f=9&t=13548 21:57:55 he has a point that things like stairs and features should override creatures 21:58:11 since they are the primary thing you look at the minimap for 21:59:33 is it ever useful for creatures to appear on the minimap? 22:00:12 -!- gnum has quit [Ping timeout: 245 seconds] 22:00:24 -!- tcjsavannah has quit [Quit: tcjsavannah] 22:01:02 -!- gammafunk has quit [Ping timeout: 245 seconds] 22:01:20 -!- ctair has quit [Ping timeout: 255 seconds] 22:01:23 probably not 22:01:33 at least i cannot think of a time when i have used the minimap for that 22:01:44 it is useful on the X map, don't know about the minimap 22:02:05 yes creatures on X map are useful (though allies are not useful there either) 22:02:08 /timeout elliptic 60 22:02:10 yeah, being able to see them on X is part of the reason I think they aren't useful on the minimap 22:02:14 /timeout PleasingFungus 60 22:02:24 what 22:02:25 read: hi 22:02:35 Woops. 22:02:41 I'm doing a thing and I messed it up!!! 22:02:45 rip 22:02:52 It wasn't supposed to trigger here. 22:02:55 Hm. 22:02:57 in my opinion it's okay if they're on the minimap but they should be the lowest priority thing there 22:03:02 I was wondering if this was some "you will explode in sixty second" fist of the north star shit 22:03:10 seconds 22:03:16 what do people generally use the minimap for? 22:03:37 i use it occasionally to see where i haven't explored and to check quickly for dead ends / stairs that aren't in los 22:03:53 i never look for creatures there 22:04:47 -!- CatPlusPlus has quit [Ping timeout: 245 seconds] 22:05:44 yeah, idk if putting creatures there does anything but add visual clutter 22:06:29 mm 22:06:49 could try removing them and see how many nasty commets we get 22:07:00 sounds good to me, imo 22:07:04 you're *ruining* crawl 22:07:06 gah 22:07:06 gw 22:07:10 ??top ruiners 22:07:10 I don't have a page labeled top_ruiners in my learndb. 22:07:12 !!! 22:07:13 (when we redid the minimap colors i intentionally made monsters fade into the background as much as possible) 22:07:16 haha 22:07:21 it's a sign, ontoclasm. 22:07:47 -!- Tarquinn has joined ##crawl-dev 22:08:00 ...creatures show up in the minimap now? 22:08:06 haha 22:08:11 they didn't last time I seriously played tiles 22:08:39 shows how much it matters 22:08:45 hm. firewood on minimap: y/n? 22:08:52 (e.g. "plant", "mushroom") 22:08:55 ("fungus") 22:09:16 they feel more like terrain than monsters to me, so I guess I'd lean toward keeping them 22:10:37 yeah, i'd keep them 22:11:05 since sometimes if autoexplore gets stuck it's because of plants 22:11:15 and it would be weird not to be able to see that 22:11:18 -!- Tarquinn has quit [Client Quit] 22:13:33 -!- raskol has quit [Quit: quit] 22:15:17 -!- bedkrab has quit [Ping timeout: 255 seconds] 22:15:24 -!- ussdefiant has joined ##crawl-dev 22:17:44 -!- ackack has quit [Ping timeout: 260 seconds] 22:17:48 -!- gammafunk has joined ##crawl-dev 22:18:13 huh. the option for "tile_peaceful_col" (the colour of peaceful monsters on the minimap) is loaded & saved, but never actually pulled from the rcfile 22:18:22 *initialized & saved 22:18:30 well, I can basically recreate this blood crash 22:18:53 and can see that what's happening is that blood is not getting turned into coagulated blood in some instances 22:18:58 but it doesn't always happen 22:19:00 huh 22:19:06 this is probably my fault 22:19:09 it's trying to go from fresh straight to rotted 22:19:15 but again doesn't always occur 22:19:25 if you aqcuire some blood, rest a bunch 22:19:36 so it's still fresh, not quite coagulated 22:19:38 and acquire more 22:19:40 and rest some 22:19:43 you may get the crash 22:19:55 the stacks will merge 22:19:59 as fresh 22:20:19 probably it's if you're 500 turns from coagulation, would be my guess 22:20:47 er 500 turns from rotting, so I guess if you're...hrm 22:20:48 it's weird 22:21:10 -!- infiniplex has joined ##crawl-dev 22:23:18 elliptic: did you see my bit on recreating that blood crash? 22:23:36 tracking down why the blood isn't coagulating is a bit harder 22:24:03 yeah, I saw, thanks for looking into it... I'll take another look at the code myself sometime, too tired right now 22:24:13 coding while tired is a v high level ability 22:24:17 master tier 22:24:31 I did try approximately what you described a few times and failed to repro it, but maybe my timing was off 22:24:57 yeah it doesn't seem consistent anyhow 22:25:19 I like the code duplicatio in maybe_coagulate_blood_potions_floor and maybe_coagulate_blood_potions_inv 22:25:20 v excited to add a new, completely rewritten set of bloodrot code with a separate set of bugs 22:25:32 mm exciting new bugs 22:25:33 the potion rotting stuff seems to be working now!!! 22:26:26 You squash the bug like the proverbial ant!!!! 22:26:26 spoiler: there's a bug in the new potion rotting stuff 22:26:31 no.... 22:26:33 no!!! 22:26:34 gammafunk: SPOILERS 22:27:06 hm 22:27:08 * ontoclasm bugs PleasingFungus 22:27:19 looks like I accidentally decreased potion longevity by 10x (in this branch) 22:27:20 good for testing 22:27:44 potion...longevity? 22:27:54 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 22:27:59 time before rot 22:28:15 ho boy, as in rotting not-blood potions as well? 22:28:24 heh 22:29:02 PleasingFungus chuckles to himself darkly, his eyes gleaming with malevolance... 22:29:02 -!- OCTOTROG has quit [Remote host closed the connection] 22:29:09 *malevolence 22:29:10 :) 22:29:36 I turned off irc spellcheck because it's real annoying 22:29:48 of course not even sure if irssi has it, but it probably does 22:29:58 I certainly have none 22:29:59 I guss by turned off I mean I ditched os x 22:30:05 rip 22:31:22 system preferences > keyboard > text > uncheck "correct spelling automatically: 22:31:23 done 22:31:53 Hey quick question. Why the flying fuck does food NOT have a stop eating? prompt? Or an are you sure? when monsters are in sight? 22:32:23 partially eaten food mm 22:32:25 it does prompt you 22:32:26 we don't have partial eating, so once you start 22:32:30 you can't stop! 22:32:33 but you can't be interrupted 22:32:45 we do have partial butchering though 22:32:49 just because I guess 22:32:56 because someone implemented it 22:32:57 probably 22:33:06 Well, the are you sure would have been nice because it didn't 22:33:17 I had monsters in sight and got shanked because I went z->e and my z key didn't work for that press 22:33:25 And then whatever key I hit next was food 22:33:33 Probably a movement key, I'm using vi keys so 22:33:43 i'm pretty sure it prompts you if you try to eat with dudes in view 22:33:55 maybe it's an rc thing? 22:33:57 maybe it was a chunk 22:34:02 and the key you hit was yes? 22:34:03 er y 22:34:05 I don't remember a prompt 22:34:11 Not a chunk, I was playing Spriggan 22:34:17 And I got no prompt besides the usual eating one 22:34:27 yeah I think that's why no prompt 22:34:32 since you already get one 22:34:44 Well, it wasn't really a "prompt" 22:34:55 Well, in the sense of "Y/N" 22:35:02 Which is what I think you'd have when eating in combat 22:35:21 gammafunk: the prompt is just to select a permafood item 22:35:25 I guess an rc option for that wouldn't be the worst thing. 22:35:29 hmmm 22:35:41 it looks like it's only chunks that get prompted when a monster is in view 22:35:43 that's weird 22:36:18 seems like an oversight 22:36:38 I'd have to disable it, woe is me 22:37:03 the curse of the su 22:37:18 I like that, sounds vaguely Egyptian 22:37:38 ontoclasm: If you are fiddling with the minmap again, please make plants appear green with Wizmode reveal map. 22:37:57 infiniplex: hrm, aren't allies green already? 22:38:10 well, allies won't appear 22:38:12 so 22:38:16 btw I'm poking at the code 22:38:18 Yes, but Wizmode doesn't for offscreen ones 22:38:31 Wizmode reveal map 22:38:50 yeah but it'd be inconsistent coloring 22:39:02 And offscreen as in out of LOS 22:39:03 inconsistent with...? 22:39:13 minmap shows *something* as green already 22:39:23 I'd thought it was allies 22:39:41 allies are #664400 22:39:54 which is the world's ugliest brown 22:39:56 apparently 22:40:04 Green definately includes plants you saw in person 22:40:06 is it items then? I recall seeing a lot of green 22:40:18 Items are a darker green 22:40:22 plants are 446633, which is a perfectly nice green 22:40:23 yeah 22:40:26 that's what I meant 22:40:30 items are dark green 22:40:35 blue-green, apparently 22:40:36 005544 22:40:40 ok you 22:40:52 with your malevolent 22:41:30 I guess shades of green could work, since items are also inanimate things 22:41:50 the shade of green the player turns when seeing the map colours 22:42:25 Player becomes the HULK when looking at the minimap's aesthetics! 22:42:32 dang........ 22:42:40 -!- Codrus has quit [Read error: Connection reset by peer] 22:43:00 huh, monster dig ai is quite a bit better these days 22:43:06 doy: you're welcome 22:44:13 -!- eb has quit [] 22:44:57 doy: Thoughts on my new Elf layout? 22:45:05 infiniplex: haven't looked yet 22:45:19 infiniplex: I looked at it, not very carefully, and one thing I was concerned with 22:45:31 is that single-tile long passage in the wall the runs into the main vault entrance 22:45:35 been too busy trying to not be incompetent in the tournament 22:45:37 (: 22:45:54 I felt that might need to be widened, since it's likely to be an easy killzone for the player 22:46:10 gammafunk: I can change that. Is 2 enough? 22:46:33 well, that was my thought, if others have opinions I'm certainly open to them 22:46:39 I do like the idea a lot though in general 22:46:54 neat way to string together the important subvault and the layout 22:47:14 so much of crawl vault/layout interaction is just "slame this vault onto this layout, wherever it fits" 22:47:18 s/slame/slam/ 22:47:31 Its part of my ongoing project to blur the line between between layouts and vaults to oblivion 22:47:40 yeah, that would be nice 22:48:01 currently the levels often don't feel very coherently put together 22:48:13 but that's just a big, general problem that's not easy to solve 22:48:21 "too proceduraly" 22:48:37 I have no general solution 22:49:27 My cleverness only runs to building layouts around 1 primary vault in most cases. 22:49:43 yeah, that's a good case 22:49:53 I will look over that patch in greater detail within the next two days for sure though 22:50:03 Thank you. 22:50:10 -!- Brannock has quit [Read error: Connection reset by peer] 22:52:37 Question: I read a suggestion for 2-combined-layouts layouts lately (by ontoclasm). Thoughts? 22:52:40 -!- Lightli has quit [Ping timeout: 246 seconds] 22:54:31 -!- Yermak has quit [Quit: Page closed] 22:55:13 some kind of nice transition from one layout to another (i.e. not an ugly layout division "line" between the two) might work well in some instances 22:55:22 but I guess it'd help to seem some examples 22:55:34 probably wouldn't work well for most 22:55:52 I was thinking in Pan (suggested before by mumra) 22:55:59 -!- Pacra has joined ##crawl-dev 22:56:54 yeah I guess it's a question of finding the right layouts to string together and a way to string them together; I just don't know which would work best, but that's more your expertise anyhow :) 22:58:52 I think I know to combine the layouts technically (subvaults). Which ones would be harder. And making a division line. 22:59:07 Especially if I can't just make it straight 22:59:41 right, I think if you could more connect them logically in a sample way that isn't a line, it'd work better 22:59:55 -!- rorriMnmaD has quit [Read error: Connection reset by peer] 22:59:56 s/sample/simple/ 23:00:25 Maybe this ought to wait until someone makes an example encompass vault. 23:00:44 -!- tsohg has quit [Ping timeout: 255 seconds] 23:01:01 I know there's a very old devwiki suggestion for multiple-layout pan levels 23:01:11 yeah, the only current pan encompass is holy_pan, which is a kind of organic "adventure" style vault; we don't much have in the way of pan encompass 23:01:13 "like multiple levels rammed together and were in the middle of merging together", something like that 23:02:04 I think that came from me and mumra's big discussion. 23:02:28 I had left it because I couldn't see how to implement it. 23:02:37 -!- mibe has quit [Quit: Page closed] 23:02:57 I think subvaults could work. 23:04:03 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 23:05:08 hrm, if I kill natasha when she has a wand, does she not drop the wand? 23:05:17 not until you kill her the third time 23:05:20 ug 23:05:25 consistency with player felids :) 23:05:35 -!- infiniplex has quit [Quit: Page closed] 23:05:35 also, speaking of bad titles 23:05:40 _You hear a zap. You hear a grinding noise. 23:05:44 (x12) 23:05:46 thanks wheals 23:05:47 fast on the trigger! 23:17:07 -!- ontoclasm has quit [Quit: Leaving.] 23:19:14 hm. is there any kind of &D style item detection key? 23:22:22 -!- jbenedetto has quit [Ping timeout: 240 seconds] 23:23:53 -!- causative has quit [Ping timeout: 240 seconds] 23:25:36 there's a thing to detect all piles on the level 23:25:38 put it just prints them 23:26:04 ya 23:27:22 -!- Siegurt has quit [Quit: Leaving.] 23:28:43 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 23:29:23 huh, webtiles minimap colours are completely disjoint from offline tiles 23:29:31 "The bolt hits you! The bolt burns you! * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * *" 23:29:34 message order ): 23:29:53 imho remove all messages 23:34:56 -!- omnirizon has quit [Ping timeout: 255 seconds] 23:37:25 become a true graphical roguelike 23:39:52 -!- datgum has quit [Ping timeout: 260 seconds] 23:41:08 !source map_knowledge.h:152 23:41:09 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/map_knowledge.h;hb=HEAD#l152 23:41:16 -!- Euph0ria has quit [Ping timeout: 260 seconds] 23:41:21 %git a0261e13 23:41:21 07Grunt02 * 0.15-a0-990-ga0261e1: Paper over a crash (#8587). 10(3 months ago, 1 file, 8+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a0261e132ed5 23:41:32 !bug 8587 23:41:33 https://crawl.develz.org/mantis/view.php?id=8587 23:41:43 huh 23:41:50 should probably investigate that at some point 23:42:14 -!- KurzedMetal has quit [Read error: Connection reset by peer] 23:45:45 -!- Blazinghand has quit [Read error: Connection reset by peer] 23:45:54 -!- SimonZed has quit [] 23:46:55 -!- SperglordFirecoc has quit [Ping timeout: 246 seconds] 23:46:55 -!- wya has quit [Ping timeout: 246 seconds] 23:47:58 -!- Patashu has quit [Ping timeout: 246 seconds] 23:50:40 -!- Patashu has joined ##crawl-dev 23:52:10 -!- Pratfall has quit [Ping timeout: 246 seconds] 23:52:34 -!- PleasingFungus has quit [Remote host closed the connection] 23:54:44 -!- hurdos has quit [Ping timeout: 255 seconds] 23:54:58 -!- Patashu has quit [Ping timeout: 246 seconds] 23:58:49 -!- doubtofbuddha has quit [Ping timeout: 246 seconds]