00:01:15 -!- CSDCMS has quit [Read error: Connection reset by peer] 00:04:49 Unstable branch on crawl.s-z.org updated to: 0.15-a0-2206-gcb37f90 (34) 00:05:08 -!- edlothiol has joined ##crawl-dev 00:10:38 -!- lobf has quit [Quit: lobf] 00:12:19 -!- Textmode has joined ##crawl-dev 00:15:10 -!- PleasingFungus_ has joined ##crawl-dev 00:17:22 Unstable branch on crawl.develz.org updated to: 0.15-a0-2206-gcb37f90 (34) 00:18:58 -!- PleasingFungus has quit [Ping timeout: 260 seconds] 00:19:04 -!- PleasingFungus_ is now known as PleasingFungus 00:20:23 -!- home has quit [Ping timeout: 256 seconds] 00:20:36 fr: can we stop having spells look at your skills directly 00:20:39 as opposed to spellpower 00:20:48 it's Really Dumb 00:20:50 -!- Whistling_Bread has quit [Ping timeout: 255 seconds] 00:21:50 -!- Euph0ria has quit [Quit: Partake of my vision. Partake of my curse.] 00:24:24 -!- Cerpin has joined ##crawl-dev 00:25:10 <|amethyst> PleasingFungus: and also remove the secondary schools from those spells? 00:25:23 why 00:25:36 <|amethyst> so that e.g. ozo's armour continues to require investment in Ice Magic 00:25:57 I guess it could be evaluated on a case-by-case basis 00:26:01 <|amethyst> instead of being usable by anyone who does charms 00:26:03 -!- Kramin has quit [Ping timeout: 256 seconds] 00:26:23 it just seems really terrible that we have this perfectly good spellpower system 00:26:32 that a lot of different things feed into 00:26:42 <|amethyst> Hm... what looks at skills other than Ozo's Armour, Stoneskin, and Statue Form? 00:26:43 (stats, skills, mutations, buffs...) 00:26:46 sticks to snakes 00:27:28 <|amethyst> yeah, I think that one could definitely go 00:27:52 <|amethyst> What about Spectral Weapon? 00:28:43 that uses... weapon skill? that's a little different. still weird, but different 00:28:48 <|amethyst> oh, hm 00:28:53 <|amethyst> shatter uses earth skill too 00:29:07 <|amethyst> and ddoor 00:29:10 oh, actually, it doesn't use weapon skill at all really, it just plugs it into the weapon 00:29:15 ddoor uses earth skill? :p 00:29:21 <|amethyst> :P 00:29:44 <|amethyst> it uses necromancy (and Kiku worship) to determine your HP 00:29:51 <|amethyst> one reason these use skill 00:30:23 <|amethyst> is because you no longer know what power the spell was cast at when it's time to evaluate the effects 00:30:24 -!- xKISAMEx has quit [Ping timeout: 260 seconds] 00:30:29 <|amethyst> because the spell no longer exists 00:30:40 can't you just recalc spellpower? 00:30:45 like with e.g. repel missiles 00:31:00 -!- Cerpin has quit [Ping timeout: 250 seconds] 00:32:16 -!- Krakhan has quit [Ping timeout: 272 seconds] 00:35:42 -!- category has quit [Quit: Page closed] 00:35:42 <|amethyst> hm... I guess that isn't completely unreasonable... it means the effect can fluctuate after casting, but that's already the case with draining or training 00:36:23 -!- iFurril has quit [Ping timeout: 240 seconds] 00:36:28 good rhyme 00:36:40 <|amethyst> another possibility would be to store the power in a prop when cast 00:36:55 <|amethyst> oh, passwall appears to be another 00:36:58 aaagh 00:37:02 they're lurking everywhere!@ 00:37:14 <|amethyst> seems to be a theme with Earth Magic 00:37:31 Terrible 00:39:23 <|amethyst> (I guess recalculating power is better, because otherwise you encourage people to swap to an enhancer to cast buffs) 00:39:34 Windows builds of master branch on crawl.develz.org updated to: 0.15-a0-2206-gcb37f90 00:40:09 ya 00:50:38 hm. what's the canonical way to concatenate two "const char *"s? 00:55:15 03PleasingFungus02 07* 0.15-a0-2207-gb6cf2bc: Refactor out a redundant list of jewellery names 10(87 seconds ago, 3 files, 119+ 125-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b6cf2bc58d6b 00:55:17 -!- Vorhito has quit [Ping timeout: 246 seconds] 00:55:24 hopefully this works 00:55:30 not sure how best to test the lua side 00:56:17 oh. this will actually break anything referring to gourmand without the "the" 00:56:19 hm 00:57:46 -!- TAS_2012v has quit [Read error: Connection reset by peer] 00:59:40 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 34.0a1/20140722030201]] 01:01:48 -!- Cerpin has joined ##crawl-dev 01:09:02 -!- Kramin has joined ##crawl-dev 01:11:32 -!- ussdefiant has quit [Read error: Connection reset by peer] 01:13:39 -!- Kramin has quit [Ping timeout: 256 seconds] 01:14:38 -!- Impy has quit [Client Quit] 01:15:12 -!- rossi_ has quit [Ping timeout: 250 seconds] 01:18:21 -!- Keanan has joined ##crawl-dev 01:18:29 -!- Blazinghand has quit [Ping timeout: 272 seconds] 01:22:55 -!- dtsund has quit [Ping timeout: 272 seconds] 01:23:23 -!- wat has quit [Ping timeout: 255 seconds] 01:25:34 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:27:48 -!- ProzacElf has quit [Ping timeout: 260 seconds] 01:30:55 03MarvinPA02 07* 0.15-a0-2208-gb62d106: Fix messaging for forms other than lichform making a spell unmemorisable 10(4 hours ago, 1 file, 15+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b62d1063ba2c 01:30:55 03MarvinPA02 07* 0.15-a0-2209-g603939a: Make Sublimation of Blood only effective when cast on the player 10(2 hours ago, 12 files, 85+ 158-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=603939af70ec 01:30:55 03MarvinPA02 07* 0.15-a0-2210-g92ec8ff: Revert "Remove an incorrect changelog entry" 10(2 hours ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=92ec8ff9c87e 01:30:55 03MarvinPA02 07* 0.15-a0-2211-g084620b: Don't consider permafood permanently useless while in Lichform 10(2 hours ago, 1 file, 1+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=084620bb5592 01:30:55 03MarvinPA02 07* 0.15-a0-2212-g5bdd4d7: Improve some Death's door-related messages 10(2 hours ago, 2 files, 4+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5bdd4d71a284 01:31:16 -!- sstrickl has quit [Ping timeout: 240 seconds] 01:31:22 -!- raskol has quit [Quit: quit] 01:34:40 -!- Patashu has quit [Quit: Page closed] 01:48:44 -!- Euph0ria has quit [Remote host closed the connection] 01:49:20 -!- MiBe has quit [Quit: Page closed] 01:54:16 -!- Nomi has quit [Ping timeout: 240 seconds] 01:57:29 -!- gastrox has quit [Quit: Page closed] 01:59:38 -!- Kramin has joined ##crawl-dev 02:00:51 -!- Blakmane has quit [Quit: Page closed] 02:04:20 -!- eki has quit [Ping timeout: 255 seconds] 02:05:00 -!- absolutego has joined ##crawl-dev 02:06:52 -!- SkaryMonk1 has joined ##crawl-dev 02:19:04 -!- SkaryMonk2 has joined ##crawl-dev 02:19:33 -!- SkaryMonk1 has quit [Ping timeout: 240 seconds] 02:19:51 -!- gammafunk has quit [Quit: leaving] 02:20:06 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-2212-g5bdd4d7 (34) 02:33:24 -!- gareppa has quit [Read error: Connection reset by peer] 02:33:56 -!- absolutego has quit [Quit: leaving] 02:36:15 -!- lobf has joined ##crawl-dev 02:42:15 -!- Kramin has quit [Quit: This computer has gone to sleep] 02:45:11 -!- xKISAMEx has quit [Quit: Leaving] 02:46:14 -!- gareppa has quit [Remote host closed the connection] 02:47:27 Kipeekira (L8 DrSk) ASSERT(in_diamond_int(r->start)) in 'ray.cc' at line 166 failed. (D:2) 02:50:47 -!- Textmode has quit [Quit: "It was one dev, naked in a room with a carton of cigarettes, a thermos full of coffee and bourbon, and all his summoned angels."] 02:51:43 -!- kait has quit [Read error: Connection reset by peer] 02:53:15 -!- UncertainKitten has joined ##crawl-dev 02:53:41 -!- rchandra has left ##crawl-dev 02:56:50 -!- simmarine has quit [Quit: Leaving] 03:10:46 -!- iFurril has quit [Ping timeout: 240 seconds] 03:10:55 -!- TAS_2012v has quit [Read error: Connection reset by peer] 03:12:42 -!- sailingcat has joined ##crawl-dev 03:12:44 -!- wat has quit [Ping timeout: 255 seconds] 03:14:22 -!- rossi_ has quit [Ping timeout: 250 seconds] 03:16:04 -!- Wahaha has quit [Ping timeout: 260 seconds] 03:23:53 -!- giantbat has quit [Ping timeout: 272 seconds] 03:27:23 -!- Furril has quit [Ping timeout: 256 seconds] 03:34:37 -!- ruwin has quit [] 03:41:11 -!- Impy has quit [Quit: Page closed] 03:58:11 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 04:00:54 -!- PepeRC2 has quit [Remote host closed the connection] 04:06:17 -!- Whistling_Bread has joined ##crawl-dev 04:06:17 -!- soundlust has quit [Read error: Connection reset by peer] 04:06:18 -!- Nerem has quit [Read error: Connection reset by peer] 04:08:06 -!- Cerpin has quit [Ping timeout: 250 seconds] 04:09:03 -!- causative has quit [Ping timeout: 240 seconds] 04:10:47 -!- Insomniak has quit [Quit: Lost terminal] 04:12:21 -!- elliptic has joined ##crawl-dev 04:15:35 -!- dgu has quit [Ping timeout: 264 seconds] 04:18:35 -!- SkaryMonk1 has joined ##crawl-dev 04:19:17 -!- MarvinPA has quit [Ping timeout: 240 seconds] 04:19:23 -!- SkaryMonk2 has quit [Ping timeout: 240 seconds] 04:25:04 -!- Keanan has quit [Quit: Leaving.] 04:25:15 -!- Kramin has joined ##crawl-dev 04:26:58 -!- dgu has quit [Ping timeout: 264 seconds] 04:31:53 -!- Patashu has joined ##crawl-dev 04:31:56 -!- bug_sniper has quit [Ping timeout: 250 seconds] 04:39:06 -!- tolly is now known as tollymain 04:45:28 -!- Blazinghand_ has quit [Read error: Connection reset by peer] 04:45:40 -!- Berder has quit [Ping timeout: 260 seconds] 04:56:06 -!- gareppa has quit [Quit: Sto andando via] 05:02:33 -!- sailingcat has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 05:05:37 -!- the_glow has quit [Ping timeout: 250 seconds] 05:08:18 -!- TS__ has quit [Ping timeout: 260 seconds] 05:09:59 -!- MarvinPA has joined ##crawl-dev 05:14:38 -!- Bloax has joined ##crawl-dev 05:14:50 -!- rossi_ has quit [Ping timeout: 250 seconds] 05:27:32 -!- SailingCat has joined ##crawl-dev 05:35:10 -!- Crehl has quit [Read error: Connection reset by peer] 05:36:07 -!- conted has quit [Ping timeout: 246 seconds] 05:36:46 Qazlal vault with portals; monsters won't use them, leading to ability to shoot them with impunity from inside it 13https://crawl.develz.org/mantis/view.php?id=8818 by odjn 05:37:44 -!- rophy has quit [Client Quit] 05:43:56 -!- gareppa has quit [Read error: Connection reset by peer] 05:45:47 -!- iFurril has quit [Ping timeout: 240 seconds] 06:01:42 -!- Lasty has joined ##crawl-dev 06:02:17 -!- rossi_ has quit [Quit: WeeChat 0.4.3] 06:05:25 -!- wat has quit [Ping timeout: 250 seconds] 06:06:12 -!- bonghitz has quit [Remote host closed the connection] 06:09:05 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 06:13:36 -!- gareppa has quit [Quit: Sto andando via] 06:15:20 -!- Philonous has quit [Read error: Connection reset by peer] 06:19:37 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 06:19:41 -!- SkaryMonk2 has joined ##crawl-dev 06:20:35 -!- SkaryMonk1 has quit [Ping timeout: 272 seconds] 06:29:02 -!- scummos__ has quit [Ping timeout: 260 seconds] 06:29:23 -!- Euph0ria has quit [Quit: Partake of my vision. 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Kipeekira, XL8 DrSk, T:9264 (milestone): http://crawl.akrasiac.org/rawdata/Kipeekira/crash-Kipeekira-20140723-074726.txt 09:37:58 oh, |amethyst, is this your favourite bug again? 09:38:09 -!- Crehl has quit [Quit: Killed by a kitten.] 09:39:23 -!- rockygargoyle has joined ##crawl-dev 09:39:53 -!- dtsund has joined ##crawl-dev 09:40:13 -!- mamgar has quit [Quit: Leaving] 09:42:03 " So um... is it normal for two Natashas to spawn in the same game? And if so, are they supposed to spawn in the same room as each other? " 09:42:15 " edit 2: Make that 3 Natashas on one floor, though at least this one is in a different room (one room away from Sigmund though!!) Needless to say I'm getting the fuck out of this floor before I get 5 Sigmunds around me. " 09:42:27 <3 09:42:31 (◕‿◕✿) 09:43:39 -!- bonghitz has quit [Ping timeout: 256 seconds] 09:44:01 -!- tswett is now known as warrigal2 09:45:01 Natasha seems to have a unique effect on newcomers. 09:45:11 so to speak 09:47:42 -!- tollymain has joined ##crawl-dev 09:52:21 -!- gareppa has quit [Quit: gareppa] 09:52:47 -!- rockygargoyle has quit [Read error: Connection reset by peer] 09:52:59 -!- rockygargoyle has joined ##crawl-dev 09:58:06 -!- rockygargoyle has quit [Remote host closed the connection] 09:58:33 -!- Morg0th has quit [Quit: leaving] 10:00:17 -!- rockygargoyle has joined ##crawl-dev 10:01:17 -!- bug_sniper has quit [Ping timeout: 240 seconds] 10:02:22 -!- truemono has quit [Ping timeout: 264 seconds] 10:02:36 -!- SkaryMonk has quit [Quit: Leaving.] 10:03:58 huh 10:04:16 -!- grit has quit [Read error: Connection reset by peer] 10:04:30 is it intentional that l_item_do_subtype() (used to) return "gourmand" instead of "the gourmand", and "life protection" instead of "positive energy"? 10:04:39 I'm wondering if I should re-add that functionality explicitly 10:14:07 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 10:18:04 -!- mopl has quit [Quit: Page closed] 10:20:01 -!- warrigal2 has quit [Quit: Page closed] 10:20:11 -!- rockygargoyle has quit [Remote host closed the connection] 10:26:29 -!- PleasingFungus_ has joined ##crawl-dev 10:28:38 -!- PleasingFungus has quit [Disconnected by services] 10:28:39 -!- PleasingFungus_ is now known as PleasingFungus 10:30:27 -!- Berder has quit [Changing host] 10:31:21 -!- CKyle has quit [Read error: Connection reset by peer] 10:35:08 -!- CKyle has joined ##crawl-dev 10:35:50 -!- wheals has joined ##crawl-dev 10:36:02 03PleasingFungus02 07* 0.15-a0-2213-gb17132f: Remove 'the' (from) gourmand (for lua interop) 10(40 minutes ago, 1 file, 12+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b17132f4a01f 10:36:37 not gonna do anything about "life protection", I think it's fine for that to change to the modern name 10:38:22 -!- orionstein is now known as orionstein_away 10:39:34 -!- Blazinghand has quit [Read error: Connection reset by peer] 10:40:30 PleasingFungus: good job sneaking in torpor snails in d13cd90a!! 10:40:54 ha ha ha 10:40:56 it was a suggestion 10:42:01 do you think they should have M_NO_POLY_TO? i feel like shapeshifters of them are excessively nasty compared to almost everything a shapeshifter could become if it's behind another monster 10:43:29 it'd be a little weird - right now it's only stuff like battlespheres/oods/tentacle segments/placeholder species monsters that have no_poly_to 10:44:10 what I kind of want to implement is their slow ending immediately if they die/polymorph/get banished. not sure how best to implement that, though 10:44:17 -!- bonghitz has quit [Ping timeout: 240 seconds] 10:45:13 yeah, that would be a better way to fix it, just requiring more code 10:45:25 -!- orionstein_away is now known as orionstein 10:45:26 would be better generally, though 10:45:33 more satisfying 10:45:48 I was thinking about it earlier. you get weird cases when e.g. you have multiple snails onscreen 10:49:59 -!- PleasingFungus has quit [Quit: I'm not here right now.] 10:57:25 -!- MarvinPA has joined ##crawl-dev 11:03:26 -!- wheals has quit [Quit: Leaving] 11:07:17 -!- PleasingFungus has joined ##crawl-dev 11:09:10 is it okay for me to post bad ideas in here 11:10:16 no other kinds of ideas are posted here 11:10:34 well, i pastebinned it http://pastebin.com/4WZDi9Kn 11:11:00 mm 11:11:21 i tried to come up with a good theme for a more active martial god, and then it mutated into a completely different style of play 11:11:24 this is the sort of thing that'd probably fit better on tavern, but you'd need to put a bit more thought into it before sticking it on GDD 11:12:10 glancing over it: 11:12:30 mesmerize on enemies has been suggested before, but it always seems really useless. 99% of enemies are already "mesmerized". that's just how they behave 11:13:08 watery grave is cute & cool 11:13:31 (as a passive, or an immolation-style LOS-wide active - it's not strong enough to be a single-target active) 11:14:08 basically like enslave soul within your aura 11:14:19 drowned souls aren't anything like enslaved souls, though.... 11:14:28 any enemies killed during the effect spawn a soul 11:14:52 are you suggesting a new thing called "drowned soul" but unrelated to the existing drowned soul enemy 11:14:57 no, same thing 11:15:00 o 11:15:05 then it's not really like enslave soul 11:15:12 no 11:15:33 i just mean that it's like if enslave soul was an aoe aura effect and spawned drowned souls 11:15:39 so, not really like enslave soul 11:15:41 :) 11:15:41 if that makes any sense 11:15:53 I get it, I just think it's a really bad analogy 11:15:56 sorry 11:15:59 no it is 11:16:03 anyway 11:16:23 crushing depths sounds like a cool capstone but you need to figure out what it actually does - you're just kind of flailing wildly at the keyboard there 11:17:15 oh, it basically disrupts anything that isn't melee 11:17:40 imho focus on the slow/silence/reduced LOS effects. cloud suppression could also work. not sure about projectile blocking. rF sounds like a weird annoying special case thing. 11:17:49 -!- UncertainKitten has joined ##crawl-dev 11:18:04 well, that's mostly for the half-joke about rhellfire 11:18:16 crawl suggestions are Very Serious and jokes are not allowed 11:18:24 i'm pretty sure an rhellfire effect in the post-endgame would be utterly ridiculous 11:18:33 eh 11:18:39 -!- truemonolith has quit [Read error: Connection reset by peer] 11:18:45 it's not as strong as sanctuary 11:18:46 so who cares 11:20:14 I assume 'can move in water like op/mf' doesn't imply mf's fast movespeed? 11:20:25 not at first, definitely 11:20:30 maybe later, maybe not 11:21:11 if I was going to play around with this idea, I think I'd probably make "tidal aura" actually create an aura of temp shallow water around you (like water nymph) 11:21:22 that'd be very strong, though 11:21:30 mm 11:21:43 i thought about making it change the depth of water around you 11:21:52 but then i realized holy fuck drowning enemies everywhere 11:22:25 that'd be easy enough to avoid 11:22:42 how so 11:22:52 pushing enemies out of newly deep water? 11:23:07 just don't make tiles that monsters are standing in into deep water (unless they can survive now) 11:23:11 same as happens in shoals right now 11:23:14 oh ok 11:23:15 [18:18:50] it's not as strong as sanctuary 11:23:31 why is the first thing that springs to my mind https://www.youtube.com/watch?v=nTUzPiC6MRE 11:23:42 because you're a nerd 11:24:33 -!- orionstein is now known as orionstein_away 11:24:58 part of the traditional problem with a 'sea god' for crawl (you'll be unsurprised to hear you aren't the first to suggest one) is that crawl doesn't have much water, with the exception of two mutually exclusive lair branches. your proposal 'solves' this by just having a bunch of sea-themed abilities without much connection to water terrain. 11:25:16 ...none, except for the passive, actually. 11:26:04 idk. maybe that's fine 11:26:32 PleasingFungus: the idea is more like, the "spirit" of the sea 11:26:43 rather than trying to be literal 11:26:56 because yeah water isn't a thing you can depend on having around 11:28:20 honestly would probably just make the water passive a 0* power, without any bonuses 11:28:29 sure 11:28:31 anyway, if you want to go further with this, I guess put some thought into the conduct (likes/dislikes), solidify the abilities a little more, & toss it up on GDD on tavern. 11:28:40 i'm trying to figure out mantis 11:28:44 oh 11:28:46 it's not a thing for mantis 11:28:47 not having a lot of luck 11:28:55 mantis is for bug reports, not feature requests 11:28:57 hm? 11:28:59 despite having a feature request category 11:29:04 okay 11:29:15 you want gdd https://crawl.develz.org/tavern/viewforum.php?f=8 11:29:30 note the " You Must Read This Before Posting in GDD " thread 11:29:55 it's kind of long but you should probably at least skim it 11:30:45 -!- gareppa has quit [Quit: gareppa] 11:30:58 how powerful would a kraken summon spell be anywya 11:31:00 anyway* 11:31:08 i've had little experience with them 11:31:36 this is largely curiosity more than intent 11:32:21 tentacled monstrosity (03X) | Spd: 10 | HD: 23 | HP: 104-154 | AC/EV: 5/5 | Dam: 22, 17, 13, 903(constrict) | 05demonic, 10doors, amphibious, see invisible | Res: 06magic(153), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2969 | Sz: Giant | Int: normal. 11:32:21 %??tentacled monstrosity 11:32:24 kraken (05X) | Spd: 14 | HD: 16 | HP: 184-231 | AC/EV: 20/0 | Dam: 50 | cold-blooded, !sil | Res: 06magic(64), 12drown | Chunks: 09poison | XP: 2317 | Sp: spawn tentacles, 04esc:ink cloud | Sz: Giant | Int: animal. 11:32:24 %??kraken 11:32:41 unknown monster: "kraken tentacle" 11:32:41 %??kraken tentacle 11:32:51 not sure. probably pretty decent. I don't have a strong intuition for the strengths of enemies as summons 11:32:55 large abomination (04X) | Spd: 6-12 | HD: 11 | HP: 32-67 | AC/EV: 0/0 | Dam: 40 | 07undead, evil | Res: 06magic(102), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 726 | Sz: Big | Int: plant. 11:32:55 %??large abomination 11:33:06 me neither, i'm not a big fan of summoning :V 11:33:20 ??kraken 11:33:20 kraken[1/3]: A powerful sea monster found in the {Shoals}. It keeps its main body out of reach and uses powerful tentacles (represented as seperate monsters with special AI) to attack you. The tentacles will advance when you are inside the main body's LoS, and retreat when you are outside it. Killing its tentacles hurts the kraken. 11:33:25 ??tentacle 11:33:26 tentacle[1/1]: Congratulations, you've spotted the long appendage of a {kraken}. Not to be confused with {eldritch tentacle}. 11:33:32 tentacle (06w) | Spd: 17 (07stationary) | HD: 12 | HP: 39-57 | AC/EV: 5/7 | Dam: 29 | amphibious, cold-blooded, lev | Res: 13magic(immune), 12drown | XP: 0 | Sz: Large | Int: animal. 11:33:32 %??tentacle 11:33:44 -!- Kalir has quit [Changing host] 11:35:58 -!- negatendo has quit [Quit: poop] 11:36:35 -!- Textmode has joined ##crawl-dev 11:36:41 -!- orionstein_away is now known as orionstein 11:43:25 -!- MrPeeps has quit [Ping timeout: 250 seconds] 11:43:57 -!- ProzacElf has joined ##crawl-dev 11:45:26 -!- bonghitz has quit [Ping timeout: 260 seconds] 11:47:11 -!- neunon has quit [Ping timeout: 256 seconds] 11:47:13 -!- bonghitz_ has quit [Ping timeout: 255 seconds] 11:48:02 -!- lobf has quit [Quit: lobf] 11:53:41 -!- Textmode has quit [Ping timeout: 244 seconds] 11:56:40 -!- gammafunk has joined ##crawl-dev 11:56:48 .gmap 11:56:52 oops 11:56:53 31. flammie80 the Hoplite (L12 FoMo of Okawaru), slain by a catoblepas on Lair:3 (gammafunk_lair_enchanted_lake) on 2014-07-20 00:14:14, with 14764 points after 12512 turns and 0:48:50. 11:57:16 -!- djetty has quit [Quit: rip] 11:58:00 -!- elliptic has quit [Read error: Connection reset by peer] 12:00:02 -!- elliptic has joined ##crawl-dev 12:00:59 -!- FlowRiser has quit [Remote host closed the connection] 12:03:21 -!- MrPeeps has quit [Ping timeout: 250 seconds] 12:04:27 -!- rockygargoyle has joined ##crawl-dev 12:05:17 -!- herself has quit [Ping timeout: 240 seconds] 12:06:35 -!- orionstein is now known as orionstein_away 12:10:47 -!- Textmode has joined ##crawl-dev 12:10:59 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-2213-gb17132f (34) 12:14:59 -!- predator217 has quit [Ping timeout: 264 seconds] 12:21:06 -!- gammafunk has quit [Quit: leaving] 12:21:41 tollymain: there was a GDD thread about "Sethygir" the sea god -- you might find that interesting as well 12:22:17 if i get to name this god i'm going to mash the keyboard just a warning :V 12:23:11 Just make sure you start by mashing a letter that doesn't already prefix a god name 12:26:44 imo finish the design before even thinking about naming 12:26:48 that is my position 12:27:02 Seems fair 12:27:32 Arguably, finish the code before worrying about naming. You kneel at the altar of PLACEHOLDER_ONE. 12:27:43 -!- Mandragora has quit [Client Quit] 12:28:35 PleasingFungus: i'm honestly disinterested in naming :V 12:29:43 finish the design, the code, playtesting & release the god in 0.17, then think about naming. 12:30:05 with that said, though 12:30:21 I will admit I was disappointed Qazlal didn't get a Kiku-style name. 12:30:29 -!- rockygargoyle has quit [Read error: Connection reset by peer] 12:31:40 PleasingFungus: I'm hoping to get Ru into 0.16. Does that seem possible? 12:31:45 -!- neunon has joined ##crawl-dev 12:32:16 from what I've seen, yes 12:32:53 Woo! 12:32:58 haha 12:33:36 nothing is certain, nothing is guaranteed, and there's work left to be done - you know that better than I, of course 12:34:17 I suppose the main uncertainty from my perspective is that I don't know what level of completion and/or approval the god needs to be at before being eligible for trunk 12:34:36 It's fairly complete (just acquirement code to go, AFAIK), but I don't know how "approved" it is 12:34:56 I'm not sure there are hard & fast rules 12:35:01 probably we'll just have to talk about it 12:35:26 makes senes 12:35:28 *sense 12:35:48 -!- rockygargoyle has joined ##crawl-dev 12:36:25 -!- eb_ has quit [Read error: Connection reset by peer] 12:36:52 -!- eb_ has joined ##crawl-dev 12:38:28 -!- rockygargoyle has quit [Read error: Connection reset by peer] 12:39:01 -!- rockygargoyle has joined ##crawl-dev 12:42:53 -!- alefury has joined ##crawl-dev 12:47:47 -!- bonghitz has quit [Ping timeout: 240 seconds] 12:48:43 -!- puissantveil has quit [Ping timeout: 246 seconds] 12:57:31 -!- rockygargoyle has quit [Quit: Leaving] 12:59:52 -!- ystael has quit [Ping timeout: 245 seconds] 13:00:34 have all fish been removed from trunk? just realized i've not seen anything other than eels recently. 13:05:03 sharks were given the harpoon 13:05:42 -!- giantbat has quit [Ping timeout: 260 seconds] 13:07:24 -!- simmarine has joined ##crawl-dev 13:09:55 and big fish somewhat earlier, yes 13:14:47 -!- debo has quit [Ping timeout: 272 seconds] 13:16:39 %git :/[Ll]otus 13:16:40 07wheals02 * 0.15-a0-212-g405fd41: Remove thorn lotuses. 10(3 months ago, 13 files, 7+ 141-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=405fd4155241 13:17:03 -!- orionstein_away is now known as orionstein 13:17:16 this should probably have either removed electric eels or not have been a thing 13:18:01 the problem with vapours was not that you could walk away from them... 13:19:58 eh 13:20:00 idk 13:20:19 -!- debo has joined ##crawl-dev 13:21:14 giant frog (03F) | Spd: 15 (swim: 60%) | HD: 4 | HP: 13-31 | AC/EV: 0/12 | Dam: 9 | amphibious, cold-blooded | Res: 06magic(16), 12drown | XP: 90 | Sz: Medium | Int: reptile. 13:21:14 %??giant frog 13:21:21 big fish (09;) | Spd: 10 | HD: 4 | HP: 13-31 | AC/EV: 1/12 | Dam: 8 | cold-blooded | Res: 06magic(16), 12drown | XP: 42 | Sz: little | Int: reptile. 13:21:21 %?big fish 13:21:27 hm 13:21:31 hmm. 13:21:42 spiny frog (08F) | Spd: 12 (swim: 60%) | HD: 7 | HP: 25-53 | AC/EV: 6/9 | Dam: 2608(poison:14-28) | amphibious, cold-blooded | Res: 06magic(28), 03poison, 12drown | Chunks: 09poison | XP: 409 | Sz: Medium | Int: reptile. 13:21:42 %??spiny frog 13:21:44 unknown monster: "shark" 13:21:44 %??shark 13:21:47 shark (16;) | Spd: 10 | HD: 7 | HP: 23-52 | AC/EV: 9/5 | Dam: 18, 9 | cold-blooded | Res: 06magic(28), 12drown | Chunks: 07contam | XP: 205 | Sz: Big | Int: reptile. 13:21:47 %?shark 13:29:01 -!- halv has quit [Quit: Leaving.] 13:29:02 -!- ystael has quit [Ping timeout: 260 seconds] 13:31:10 -!- ais523_ has joined ##crawl-dev 13:46:47 -!- CampinSam has quit [Ping timeout: 240 seconds] 13:49:37 -!- ystael has quit [Ping timeout: 272 seconds] 13:52:07 -!- Ankalagon has quit [Quit: Page closed] 13:54:04 -!- jjpalen has quit [Quit: Page closed] 13:56:07 -!- orionstein is now known as orionstein_away 13:59:58 -!- Aryth has quit [Ping timeout: 255 seconds] 14:00:00 -!- lobf has joined ##crawl-dev 14:01:55 -!- Bloaxor has joined ##crawl-dev 14:05:22 -!- ystael has quit [Ping timeout: 255 seconds] 14:05:42 -!- Bloax has quit [Ping timeout: 245 seconds] 14:05:59 -!- Euph0ria has quit [Quit: Partake of my vision. Partake of my curse.] 14:07:39 <|amethyst> We could remove water monsters in general then turn all water in lava 14:08:03 <|amethyst> s/in l/into l/ 14:08:11 <|amethyst> Then it would probably be just a version or two before we remove lava 14:08:16 -!- PleasingFungus has quit [Ping timeout: 250 seconds] 14:08:35 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 14:09:53 <|amethyst> %git b05c47ca 14:09:55 07gammafunk02 * 0.15-a0-110-gb05c47c: Remove vapour monsters 10(4 months ago, 29 files, 42+ 107-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b05c47ca704e 14:12:35 <|amethyst> I think the similarity was "always confused" 14:13:47 -!- Nomi has quit [Ping timeout: 240 seconds] 14:13:53 -!- orionstein_away is now known as orionstein 14:16:13 -!- PleasingFungus has joined ##crawl-dev 14:16:41 -!- gareppa has quit [Client Quit] 14:16:49 -!- Tux[Qyou] has quit [Ping timeout: 250 seconds] 14:17:56 -!- clouded_ is now known as st_ 14:19:22 -!- puissantveil has quit [Ping timeout: 246 seconds] 14:19:33 -!- happychan has quit [Ping timeout: 240 seconds] 14:20:39 -!- Daekdroom has quit [Ping timeout: 272 seconds] 14:28:49 bolt::bolt does not initialize was_missile 13https://crawl.develz.org/mantis/view.php?id=8820 by argonaut 14:31:01 -!- wheals has joined ##crawl-dev 14:31:30 -!- bonghitz has quit [Remote host closed the connection] 14:32:54 PleasingFungus, really i guess their problems were more in common with oldsirens 14:33:24 in that since their movement was random, they had a propensity to get stuck in deep water (i thought they were fine in forest, in fact, just not in swamp) 14:33:38 also, electric eels would be more controversial :P 14:34:35 that commit message was not ideal, i suppose 14:34:38 possibly 14:34:42 I was getting kind of grumpy before lunch. not sure how I actually feel about it 14:34:59 I was talking with people about maybe spawning frogs as water monsters 14:35:03 since a giant frog is a big fish 14:35:18 could work, we already do water elementals in deeper places i think 14:35:21 ya 14:35:41 i'm not sure that water monsters per se spawning really needs to exist 14:35:53 apparently there's some weird behaviour where aquatic monsters spawned as water monsters only patrol in their ponds? 14:36:03 but it doesn't do much harm, either 14:36:30 you mean amphibious? if they're aquatic doesn't really matter if they patrol :) 14:36:39 that was my feeling, yeah 14:36:57 s/aquatic/amphibious 14:37:02 both start with a and have a lot of vowels 14:37:04 that's my excuse 14:37:32 -!- Ququman has joined ##crawl-dev 14:37:34 -!- bonghitz has quit [Ping timeout: 240 seconds] 14:37:34 I also kind of want to make swamp worms amphibious. might need to tweak the ai. I like the idea of them being water trapdoor spiders, except without the venom, and with the different terrain. 14:37:54 i guess water monster stuff is pretty necessary for, say, coc, where there's a lot of water but a lot (?) of the normal spawn table can't be in/on water 14:38:37 not sure about that, actually 14:38:47 coc is pretty filled with giant zombies, which are fine in water 14:38:54 and simulacrula, which... I have no idea 14:38:56 do they float? 14:39:01 maybe they should? 14:39:01 or a D layout with a lot of water (does the "replace rock walls with water" layout_cross variant still exist) 14:39:07 I think it does but it's quite rare 14:39:19 honestly though I'd be fine with that one not having monsters in the water 14:39:28 because: ugh 14:40:55 -!- Aryth1 has quit [Ping timeout: 255 seconds] 14:41:28 really, i said that i'm not sure water monster spawning needs to exist less because i think it's bad and more since i'm not certain why it exists 14:41:45 mostly flavour, i suppose 14:41:51 -!- wheals has quit [Quit: Leaving] 14:41:55 flavour is nice - rip wheals 14:42:05 yeah it really breaks my immersion when a random puddle in the dungeon doesnt have giant goldfish and electric eels in it 14:42:10 same 14:47:36 i for one certainly am put out that i can't zombify giant fish anymore >:( 14:51:07 You can still zombify swamp worms -- it's basically the same 14:51:19 * PleasingFungus removes swamp worms!!! 14:51:23 Hooray! 14:51:32 ha ha just kidding I'm gonna make them nastier 14:51:40 * Lasty takes off his party hat. 14:51:50 <|amethyst> Does making them amphibous actually make them any harder? 14:51:56 <|amethyst> s/bou/biou/ 14:52:04 swamp worm (07w) | Spd: 12 | HD: 10 | HP: 23-47 | AC/EV: 3/12 | Dam: 26 | Res: 06magic(13), 12drown | XP: 162 | Sz: Medium | Int: insect. 14:52:04 <|amethyst> %??swamp worm 14:52:07 Actually, that'd be mostly fine . . . the real problem is just that they break autoexplore 14:52:09 <|amethyst> aha, spd 12 14:52:10 i think it just makes them giant leeches 14:52:18 giant leech (05w) | Spd: 8 (swim: 60%) | HD: 12 | HP: 46-74 | AC/EV: 5/15 | Dam: 3505(vampiric) | amphibious, evil | Res: 06magic(32), 12drown | Vul: 08holy | XP: 287 | Sz: Large | Int: insect. 14:52:18 %??giant leech 14:52:26 Giant leeches are way more dangerous 14:52:44 so name them not-giant leeches 14:52:47 problem: solved 14:53:21 |amethyst: my goal is to make them swamp trapdoor spiders 14:53:21 <|amethyst> I thought speed <= 10 melee-only monsters were trival 14:53:27 <|amethyst> gah 14:53:29 <|amethyst> trivial 14:53:36 |amethyst: giant leeches aren't speed <= 10 in water :) 14:53:39 and swamp has a lot of water 14:53:55 hydra (09D) | Spd: 10 (swim: 60%) | HD: 13 | HP: 54-91 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(52), 03poison, 12drown | Chunks: 09poison | XP: 976 | Sz: Big | Int: reptile. 14:53:55 <|amethyst> %??hydra 14:54:02 <|amethyst> I thought hydras were trivial too 14:54:33 I'm gonna be honest 14:54:36 minmay says a lot of things 14:54:44 I am only saying my own opinion here 14:54:52 tollymain: speed 9 and aquatic monsters are equally trivial in that you can walk away from both without risk 14:55:04 yes 14:55:04 Lightli: You have 2 messages. Use !messages to read them. 14:55:07 !messages 14:55:07 (1/2) PleasingFungus said (4w 2d 19h 15m 53s ago): "I saw a moth futter by. I hate that." 14:55:11 !messages 14:55:12 (1/1) LordSloth said (4h 13m 45s ago): I have that lovely xbow thanks to trunk and okawaru and an amulet of faith 14:55:22 .........4w 14:55:23 -!- Stelpa has quit [Quit: Leaving] 14:55:29 wow I am not paying attention 14:55:32 rip 14:55:35 I don't think swamp worms would be dangerous if they were amphibious since they would still be very easy to kill and not do very much damage, but they would certainly be more dangerous than they currently are 14:55:42 yeah 14:55:48 ??oldswamp 14:55:48 oldswamp[1/1]: The swamp worm uses the watery terrain to its advantage. The swamp worm bites you! * * * LOW HITPOINT WARNING * * * 14:55:50 imho 14:56:06 ??newswamp 14:56:06 oldswamp was great 14:56:06 I don't have a page labeled newswamp in my learndb. 14:56:13 I still miss it 14:56:17 rip 14:56:26 -!- puissantveil has quit [Quit: Page closed] 14:56:34 yeah, the problem is that all water monsters are trivialized by not being near them 14:56:56 the ones that have some way to hit you at range like electric eels and kraken are dealt with by just being even more not near them 14:57:31 At least Krakens appear in an area with enough water that sometimes it's hard to not be near them 14:57:35 yeah 14:57:36 (but only sometimes) 14:57:46 krakens are fine if used properly 14:58:03 someday I'm gonna remove that damn shoals:5 krakenvault 14:58:12 maybe today! 14:58:16 why not make that day today- 14:58:17 yeah 14:58:40 -!- lobf has quit [Quit: lobf] 14:58:49 PleasingFungus: the one that puts a kraken on the rune? 14:58:59 the one that puts a kraken in a tiny room on the rune 14:59:00 yes 14:59:02 I kinda like that one, but I've never had trouble with the kraken (or any kraken) 14:59:06 what is wrong with that vault? 14:59:06 -!- lobf has joined ##crawl-dev 14:59:08 also agreeing with swamp worms needing to become amphibious 14:59:17 I can think of dozens of vaults I'd remove first :P 14:59:40 it's just so sad and pointless 14:59:46 a kraken is a complete non-threat in a closed space like that 14:59:50 how so? the kraken is guarding the rune 14:59:59 that is the idea. and it is a cool idea 15:00:00 but it doesn't work 15:00:05 I don't really think that kraken is much different from other krakens 15:00:15 you can move away from other krakens too! 15:00:16 -!- ystael has quit [Ping timeout: 255 seconds] 15:00:17 seems more interesting than a kraken that you don't have to fight 15:00:44 which is every other kraken 15:00:47 krakens on the open sea can actually pursue and fight you 15:00:50 in principle 15:00:56 except they cant 15:00:59 because they are stuck in water 15:01:00 in principle!!! 15:01:02 just like the one in that vault! 15:01:04 shoals has a lot of water 15:01:06 the solution is obvious 15:01:09 I am pretty sure that the majority of the krakens that I have fought are in that rune vault 15:01:10 make kraken amphibious 15:01:10 also they are slow 15:01:23 elliptic: that is a problem with spawn freq imho 15:01:25 probably the majority by quite a bit 15:01:26 no 15:01:38 because I don't fight random spawn krakens 15:01:45 also a problem with kraken design wrt tentacles not being able to attack out of los of the head and also another thing that I forget 15:01:51 right, them not being to go into shallow water 15:01:55 (unless I have one of the spells that trivializes them) 15:01:55 those were my todo items 15:02:10 not being able to go on land seems equally problematic 15:02:27 yeah, if they could go on land I would be legit terrified of them 15:04:05 kraken are extremely dangerous to actually fight with many characters, and they are quite easy to avoid fighting 15:04:37 yes. even on the rune vault 15:04:49 I think I had that vault show up last game 15:04:59 Never even saw the kraken 15:05:14 getting that rune without fighting the kraken isn't easy without apportation 15:05:26 Lightli: iirc the kraken isn't guaranteed in that vault 15:05:28 oh 15:05:29 I find them pretty easy to kill with blowguns 15:05:43 here is how you trivialize the kraken: attack it from a distance. when it reaches its tentacles out, back up a step or two if necessary, then move forward again and resume. 15:05:49 you have killed the kraken. congratulations. 15:05:55 kraken (05X) | Spd: 14 | HD: 16 | HP: 184-231 | AC/EV: 20/0 | Dam: 50 | cold-blooded, !sil | Res: 06magic(64), 12drown | Chunks: 09poison | XP: 2317 | Sp: spawn tentacles, 04esc:ink cloud | Sz: Giant | Int: animal. 15:05:55 %??kraken 15:05:57 yes, that works with every water monster in the game 15:05:57 kraken can be killed in perfect safety with any ranged attack 15:06:03 yes 15:06:09 if i want to start helping out with dcss, where do i start 15:06:23 you can probably just poison them to death with needles 15:06:29 oops, PleasingFungus already said it better 15:06:52 -!- bonghitz has quit [Ping timeout: 245 seconds] 15:07:10 tollymain: just shout a lot and assume that you're right about everything, then get nothing done. that's my plan and it's been working pretty well so far 15:07:23 sure, with freedom of movement you can just avoid letting it hit you... at least with the one in the vault it might be attacking you at the same time as other monsters 15:07:23 i've got limited experience with c++ and a couple other languages atm, if that's a thing 15:07:43 elliptic: except you can just back around the corner and fight all the other monsters separately 15:07:45 It Doesn't WOrk 15:07:52 tollymain: ya that's pretty key 15:07:55 but yes, I agree that kraken is a bad monster like other water monsters 15:08:00 tollymain: idk. find something to improve and improve it 15:08:06 elliptic: only if you teleport into the vault 15:08:10 I just don't see how this vault is worse than random spawn krakens 15:08:11 submit patches 15:08:30 okay time to Ruin Crawl i guess :V 15:08:39 tollymain: imho try to find small things 15:08:43 at least to start 15:08:55 examples? 15:08:56 tollymain: Make wanderers better. There's always ways to improve wanderers. :D 15:09:06 elliptic: random spawn krakens *can* actually be relevant if they catch you in a situation where it's impractical to retreat, owing to Water. the vault kraken will literally never be in that situation, by design 15:09:25 sometimes you berserk the vault 15:09:46 or are fighting a lot of monsters and want to duck into it because walls are good 15:09:50 and the kraken is relevant then 15:10:02 so no, not "literally never" 15:10:17 give the kraken heat vision, problem solved 15:10:28 pew, pew 15:11:32 <|amethyst> ls 15:11:34 <|amethyst> doh 15:11:36 elliptic: even when berserking the vault, you can just duck around the corner - but I will accept the latter point 15:11:40 ??|amethyst 15:11:40 |amethyst[1/11]: <|amethyst> doh 15:12:31 Give kraken aquablink: blink near that creates deep water. Problem solved. Definitely won't break anything. 15:12:42 I will present proof that you can die to the kraken while berserking the vault: http://dobrazupa.org/morgue/qw/morgue-qw-20140418-223608.txt 15:12:45 :P 15:12:50 <3 qw 15:12:50 <|amethyst> kraken nymph 15:12:51 -!- gammafunk has joined ##crawl-dev 15:12:53 I should make a bot sometime 15:13:18 seriously though, "just duck around the corner" has its own costs - berserk ending and being slowed with dangerous merfolk around 15:13:22 can you make the bot remove tavern 15:13:34 if you are doing dangerous things because of the kraken, it is serving its purpose 15:13:38 <|amethyst> We should add qw as an autofight option :P 15:14:37 !gamesby qw 15:14:38 <|amethyst> "press tab to do whatever qw would do in this situation" 15:14:38 qw has played 676 games, between 2013-03-23 12:50:07 and 2014-04-24 08:38:00, won 3 (0.4%), high score 1851235, total score 23209119, total turns 6129120, play-time/day 0:10:10, total time 2d+19:26:24. 15:14:42 !gamesby neil 15:14:43 neil has played 9251 games, between 2011-08-10 11:04:55 and 2014-07-22 15:18:01, won 2 (0.0%), high score 1318561, total score 20145056, total turns 24661853, play-time/day 1:20:48, total time 60d+11:55:36. 15:15:10 oh but right the start scumming 15:15:12 6 million turns. Wow. 15:15:18 <|amethyst> !gamesby neil !boring 15:15:19 neil (!boring) has played 8434 games, between 2011-08-10 11:04:55 and 2014-07-20 22:12:11, won 2 (0.0%), high score 1318561, total score 20116270, total turns 24612543, play-time/day 1:20:37, total time 60d+6:00:36. 15:15:40 oh, that's total across 676 games 15:15:57 -!- CSDCS has quit [Read error: Connection reset by peer] 15:16:49 like in those chess games. "in this position, qw would... berserk." 15:17:10 In this position, qw would . . . dive directly into the kraken's mouth. 15:17:33 Strong Roleplaying 15:17:44 <|amethyst> !lg * won s=place 15:17:45 19851 games for * (won): 19851x D:$ 15:17:50 <|amethyst> Why does that say D:$ ? 15:18:12 !lg . won x=place 15:18:13 14. [place=D:$] gammafunk the Devastator (L27 DgWn), escaped with the Orb and 4 runes on 2013-10-21 15:19:02, with 1809768 points after 126440 turns and 20:37:48. 15:18:32 somehow the surface is d:$ 15:19:04 some kind of wraparound? d:1, go up one and it's d:15 15:19:13 -!- ystael_ has quit [Ping timeout: 250 seconds] 15:19:33 <|amethyst> I would expect D:0, but I guess it's D:-1 15:19:47 <|amethyst> !lg * won absdepth=1 15:19:48 11527. agentgt the Peltast (L27 MiWz of Cheibriados), escaped with the Orb and 3 runes on 2014-07-23 18:01:41, with 1763503 points after 64049 turns and 6:33:02. 15:19:49 <|amethyst> !lg * won absdepth=0 15:19:50 8324. Jazzimus the Farming Spellbinder (L27 SESt of Kikubaaqudgha), escaped with the Orb and 15 runes on 2014-07-01 02:03:51, with 7572327 points after 239190 turns and 1d+11:13:39. 15:20:01 <|amethyst> !lg * won absdepth=0 s=cv 15:20:02 8324 games for * (won absdepth=0): 1409x 0.10, 896x 0.9, 838x 0.5, 705x 0.4, 680x 0.7, 647x 0.8, 582x 0.8-a, 551x 0.10-a, 435x 0.3, 399x 0.11-a, 348x 0.9-a, 317x 0.6, 157x 0.6-a, 149x 0.2, 106x 0.7-a, 62x 0.1, 22x 0.4-a, 21x 0.5-a 15:20:04 <|amethyst> !lg * won absdepth=1 s=cv 15:20:04 11527 games for * (won absdepth=1): 2173x 0.14-a, 1667x 0.15-a, 1620x 0.13-a, 1453x 0.12-a, 1119x 0.11, 1031x 0.14, 925x 0.13, 887x 0.12, 652x 0.11-a 15:21:12 -!- wheals has joined ##crawl-dev 15:21:39 !lg gammafunk won end>2013-10-21 15:21:40 1. gammafunk the Devastator (L27 DgWn), escaped with the Orb and 4 runes on 2013-10-21 15:19:02, with 1809768 points after 126440 turns and 20:37:48. 15:21:42 !lg . won end>2013-10-21 15:21:43 17. wheals the Naga of Death (L27 NaNe of Kikubaaqudgha), escaped with the Orb and 4 runes on 2014-06-25 16:41:41, with 1904542 points after 102947 turns and 6:13:15. 15:21:51 i am 17 times better at crawl than gammafunk 15:21:53 QED 15:22:16 !lg . won end>2013-10-21 15:22:16 38. circular the Ninja (L25 SpWn of Gozag), escaped with the Orb and 4 runes on 2014-05-17 04:14:55, with 2134239 points after 77685 turns and 5:24:38. 15:22:59 sorry, your score? what is it? 15:23:11 is circular a new alt? 15:23:19 !lg circular s=role 15:23:20 4 games for circular: 4x Wanderer 15:23:24 hah 15:23:31 !hs gammafunk vs 15:23:32 13. gammafunk the Summoner (L13 VSIE of Sif Muna), slain by a giant frog on Swamp:5 on 2014-01-28 19:41:23, with 26602 points after 11787 turns and 2:01:26. 15:23:34 !hs . vs 15:23:35 8. wheals the Slayer (L27 VSCK of Xom), escaped with the Orb and 5 runes on 2014-05-16 01:00:34, with 3050540 points after 74983 turns and 4:16:14. 15:23:36 !!! 15:23:41 what is this VS nonsense 15:23:47 * wheals bites gammafunk!!!!! 15:24:18 anyway PleasingFungus i'm still wondering what examples of your "fix small things" advice is 15:27:03 gammafunk: I created circular to see how high a winrate I could maintain while winning every wanderer (except it hasn't won many wanderers yet because I haven't been playing) 15:27:39 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 15:28:02 -!- dgu_ has quit [Ping timeout: 255 seconds] 15:28:50 well we're just glad to see elliptic stop by to sanity check crawl whenever he can 15:29:22 crawl is supposed to be sane?? 15:29:41 we're trying to avoid becoming nethack, I guess 15:29:44 -!- CSDCS has quit [Read error: Connection reset by peer] 15:29:48 good goal 15:29:53 ??goodcode[sanity 15:29:54 goodcode[3/11]: if (sanity >= max_sanity) break; 15:32:47 yeah it's cool to see elliptic, even if I immediately started a FURIOUS ROW 15:32:56 FURIOUS 15:33:02 tollymain: well, I guess I started out by trying to implement a frog-man race, ran into nightmarish code, and submitted a patch refactoring that 15:33:38 what happened to your annuvians, anyway 15:33:44 or whatever they were called 15:33:56 wheals: got brutally shouted down by the entire population of ##crawl 15:33:58 months ago 15:34:06 excellent, sure sign of a goodfeature 15:34:09 haha 15:34:18 idk maybe someday they'll come back. other projects first 15:34:22 PleasingFungus: yeah it's helpful to keep in mind that pubby somehow got dwants in crawl 15:34:28 it humbles me every time I think about it 15:34:40 were they super controversial? 15:34:49 tollymain: I also submitted artefacts, description improvements (though I think we've taken the low-hanging fruit), a bunch of other random stuff 15:35:00 well I guess not Dj levels, but I thought they had little chance at the time 15:35:10 find something that bothers you/other people and try to fix it is my advice 15:35:14 tollymain: if you can do art your services are desperately required! but I guess that's too much to hope for 15:35:17 yeah what he said ^ 15:35:28 PleasingFungus: what were your frogmen about 15:35:43 they had Power Leap 15:35:51 did they 15:36:01 PleasingFungus: i have fucked sparingly with pixel stuff in the past, but i am somewhere between "clueless" and "oh god, he's got a pen" 15:36:01 and sticky tongue? 15:36:23 i think i remember pf saying they had some short-distance jumping thing 15:36:33 no idea really though 15:36:42 i liked djinn 15:36:45 it was short-distance semicontrolled blink (not controlled) 15:36:56 they're currently lurking on the hard drive of a dead computer 15:36:58 rip frogmen 15:37:06 oh yeah they were named Batrachians, I forgot about that 15:37:18 you went with that despite jump-attack existing, I'm hurt 15:37:25 -!- orionstein is now known as orionstein_away 15:37:32 it wasn't supposed to be jump-attack! 15:37:35 it was supposed to be the opposite of that 15:37:56 the idea was they were "a ranged-weapon focused race which didn't have fast movement" 15:38:20 well I'm angry that we missed the threads where you draw anti-parallels to jump-attack and certain notable persons talk about how jump-attack is terrible in the first place 15:38:29 but maybe it's for the best 15:38:47 -!- tcjsavannah has quit [Quit: tcjsavannah] 15:38:48 man 15:39:01 hypothetical self-gammadunks. baffling 15:39:04 you really do bring this on yourself 15:39:17 it will all end when I get tavern mod rights 15:39:25 halflings are totally a ranged focused race, and not some grab bag of random stuff 15:39:49 ??goodmantis[sludge 15:39:50 goodmantis[5/8]: 0007156: Merge kobolds and halflings to Sludge Dwarves 15:39:53 ^ 15:39:54 imho 15:40:01 tollymain I found your first assignment!!! 15:40:11 -!- wheals has quit [Read error: Connection reset by peer] 15:40:30 PleasingFungus: but I didn't mean myself by notable persons, yet now that you mention it I doubt I could resist concurring with said person to both get their thanks and to derail frogmen 15:40:45 PleasingFungus: i have the feeling it would be bad for my health 15:40:51 possibly 15:41:16 what if i just went and renamed everything deep dwarf into just plain dwarf 15:41:25 note that i mean "just plain dwarf" 15:41:55 imho implement dwarfpatch 15:42:07 tollymain: bug fixes are a good place to start learning portions of the codebase, though I'm sure someone has said that 15:42:22 I don't think anyone had, actually 15:42:25 probably someone should've! 15:42:38 yep, it's too bad PleasingFungus didn't say anything like that 15:43:05 dang 15:43:22 !seen reaverb 15:43:22 I last saw reaverb at Sun Jul 20 03:43:15 2014 UTC (3d 17h 7s ago) quitting, saying 'Quit: Leaving.'. 15:43:47 he's been absent lately 15:44:13 well it happens, he'd been making oodles of commits 15:44:32 how do i find bug 15:44:53 https://crawl.develz.org/mantis/view_all_bug_page.php 15:45:00 sign up for an account there if you don't have one 15:45:06 which I guess you wouldn't 15:45:12 basically pretend i'm a really slow little kid going "i wanna, i, i, i wanna help" :V 15:45:23 well, I assume you can write C++ ? 15:45:27 -!- CSDCS has quit [Read error: Connection reset by peer] 15:45:35 probably 15:45:46 i dabbled in it a few years back 15:46:00 and i've fucked with coding stuff in general here and there 15:46:05 using 'advanced search' to filter to 'bug report' may be a good idea 15:46:22 well it may take you a long time to both learn the language and the codebase 15:46:31 tbf that's where I started out 15:46:32 there are non-coding things like making vaults 15:46:39 oh yeah vaults 15:46:45 that's still somewhat technical, but doesn't require C++ knowledge 15:47:34 looks fun but i want to actually learn how to do stuff in the guts too 15:47:49 definitely going to try make a dog(men) playing poker vault though 15:48:03 that sounds...unlikely 15:48:11 kobolds are dogmen 15:48:20 hrm, you mean like, a vault with some kobolds and decks? 15:48:21 decks of cards exist :P 15:48:24 yeah 15:48:38 it's a stupid joke 15:48:45 I think trying to play poker with Crawl cards would be inadvisable 15:48:47 but somebody's gotta make it 15:49:02 ais523_: kobolds are not noted for their intelligence 15:49:07 ais523_: well we deal 4 and triple draw, etc 15:49:10 *we have 15:49:15 and *we had deal 4 15:49:22 gammafunk: oh, I was assuming without Nemelex's help 15:49:23 imho that would be a funny vault 15:49:25 sadly i'm p sure monsters can't use decks 15:49:32 they can carry them 15:49:38 they pick them up 15:49:43 and do nothing with them 15:49:47 this is probably a bug, but it'd be a feature for you! 15:49:48 assuming the player hasn't seen them ofc 15:50:01 and also assuming that hasn't changed with all the pickup changes 15:50:29 afaik it can still happen 15:50:32 time to make people angry when an orc summons a swarm of bees on their ass 15:50:58 oh, yeah, speaking of good things to implement 15:51:07 also imho implement monster using elemental evocables 15:51:31 I guess it'd be a one-use thing 15:51:39 until the player picked it up and charged it 15:51:44 ya 15:51:47 also it'd be pretty ridiculous 15:51:49 but a funny surprise 15:51:52 foosh! 15:52:15 I think it'd one-shot a lot of players, but I guess if evocations is based just on hd 15:53:13 eh, i think by the time you start running into elemental evokers you can probably survive them 15:53:41 you can find them in fairly early D, so you'd certainly ahve to be careful about the power 15:53:49 most early d enemies have low hd 15:53:56 especially ones that can use evocables 15:54:03 goliath beetle ; lamp of fire... 15:54:20 right, although I'm not sure...is their rod usage based on hd-derived "evocations skill"? 15:54:22 hmm 15:54:27 if not, it probably should be 15:54:35 anyway this is scope creep 15:54:41 'just' using cards would be fine for now 15:54:42 somebody must have misplaced a boring beetle vault 15:54:52 (though I suspect that'll actually be harder to implement) 15:55:19 i guess i'll go poke through vaults that have boring beetles 15:55:57 -!- ystael has quit [Ping timeout: 256 seconds] 15:56:04 I wonder if I should revert removing door mimics. they weren't actually dangerous, but they *were* funny 15:56:14 kinda feeling some regret about that one 15:56:38 why'd you get rid of them? 15:56:40 I think the logic for removing mimics of common features is pretty sound 15:56:58 -!- odiv has quit [Ping timeout: 260 seconds] 15:57:03 idk 15:57:09 I feel like it's getting into weird hypothetical logic 15:57:16 let me find my commit message so I can argue with it 15:57:21 %git :/imic 15:57:21 07PleasingFungus02 * 0.15-a0-2073-g527e4c3: Clean up more door/fountain mimic code (Zaba, |amethyst) 10(10 days ago, 5 files, 12+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=527e4c3afe29 15:57:39 %git 61cbca4589c80f 15:57:39 07PleasingFungus02 * 0.15-a0-1778-g61cbca4: Remove certain boring types of feature mimics 10(4 weeks ago, 1 file, 0+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=61cbca4589c8 15:57:43 ^ 15:58:02 " Door mimics were kind of funny, but encouraged testing every door to see if it was a mimic, which doesn't seem necessary." no one has ever done this nor will ever do it 15:58:04 -!- Krakhan has quit [Changing host] 15:58:08 because come on 15:58:37 it's not that anyone tested it, it's just you have to prepare for damage before moving next to any door 15:58:58 that would matter if mimics did damage 15:59:00 which they don't 15:59:03 rip oldconstriction mimics 15:59:03 rip 15:59:07 -!- twelwe has quit [Ping timeout: 246 seconds] 15:59:10 <3 15:59:14 they certainly can for certain characters in the early game 15:59:26 not sure how you can generalize saying they do 0 damage when things like Fe exist 15:59:48 -!- Lasty1 has joined ##crawl-dev 15:59:56 peh, fe. that's what extra lives are for :p 16:00:32 !lg * ikiller=~mimic absdepth<=3 16:00:33 1779. Kianu the Ruinous (L3 DECj), slain by an inept scroll mimic on D:3 on 2014-07-23 06:25:31, with 52 points after 2309 turns and 0:07:27. 16:01:05 !lg * ikiller=~mimic absdepth<=3 recent s=c 16:01:06 703 games for * (ikiller=~mimic absdepth<=3 recent): 133x Wizard, 94x Enchanter, 65x Conjurer, 49x Necromancer, 43x Assassin, 41x Fire Elementalist, 30x Transmuter, 27x Earth Elementalist, 24x Monk, 23x Skald, 20x Berserker, 19x Hunter, 17x Fighter, 16x Venom Mage, 16x Air Elementalist, 15x Ice Elementalist, 13x Warper, 12x Artificer, 11x Wanderer, 9x Summoner, 6x Gladiator, 5x Healer, 5x Death Kn... 16:01:09 hm 16:01:14 trying to remember the right character 16:01:24 ??lg 16:01:24 listgame[1/5]: !lg command displays info about past games. The manual is available here: https://github.com/greensnark/dcss_sequell/blob/master/docs/listgame.md 16:01:45 !lg * ikiller=~mimic absdepth<=3 recent s=race 16:01:45 703 games for * (ikiller=~mimic absdepth<=3 recent): 130x Deep Elf, 75x Octopode, 59x Spriggan, 53x Vampire, 42x Demonspawn, 40x High Elf, 27x Mummy, 26x Kobold, 22x Djinni, 20x Human, 19x Gargoyle, 18x Felid, 18x Tengu, 17x Ogre, 16x Hill Orc, 16x Naga, 16x Merfolk, 15x Halfling, 12x Demigod, 11x Draconian, 10x Formicid, 10x Lava Orc, 9x Vine Stalker, 8x Deep Dwarf, 5x Minotaur, 5x Ghoul, 3x Cent... 16:01:48 !lg * ikiller=~mimic absdepth<=3 recent s=crace 16:01:49 703 games for * (ikiller=~mimic absdepth<=3 recent): 130x Deep Elf, 75x Octopode, 59x Spriggan, 53x Vampire, 42x Demonspawn, 40x High Elf, 27x Mummy, 26x Kobold, 22x Djinni, 20x Human, 19x Gargoyle, 18x Felid, 18x Tengu, 17x Ogre, 16x Hill Orc, 16x Naga, 16x Merfolk, 15x Halfling, 12x Demigod, 11x Draconian, 10x Formicid, 10x Lava Orc, 9x Vine Stalker, 8x Deep Dwarf, 5x Minotaur, 5x Ghoul, 3x Cent... 16:02:00 haha, deep elves 16:02:10 -!- CSDCS has quit [Read error: Connection reset by peer] 16:02:57 !lg * ikiller=~worm absdepth<=3 recent 16:02:58 14099. braks the Skirmisher (L3 VpFi), slain by a worm on D:2 on 2014-07-23 20:31:09, with 42 points after 1540 turns and 0:03:31. 16:03:03 gammafunk: ^ 16:03:11 -!- rockygargoyle has joined ##crawl-dev 16:03:16 what 16:03:26 comparing mimic danger 16:03:39 to the most dangerous threat of all 16:03:40 worms don't look like doors 16:03:46 that's how they get you! 16:04:23 idk, if worms kill twenty times as many players as ~your threat~ in the same game area & timespan, I'm not sure if the threat in question is 16:04:26 killing players is achievable on d:1-3 without making movement more annoying 16:04:37 gammafunk: sincere question 16:04:43 did you actually prepare for damage before moving next to doors 16:05:09 sure, I expected possibility of a mimic when moving next to: doors, statues, fountains 16:05:25 huh 16:05:26 I'm not really sure what the discussion is about other than mimics, but can we just go remove all mimics? :P 16:05:28 the mind of a speedrunner 16:05:32 elliptic: absolutely not. 16:05:35 :( 16:05:56 mimics are, straight up, the funniest things in crawl 16:05:58 how about renaming worms to worm mimics then 16:06:03 tempting! 16:06:24 I think the one place where they work ok is like feature mimics of portals 16:06:38 -!- MrPeeps has quit [Read error: Connection timed out] 16:06:53 rune mimics, branch entrance/portal mimics, that one hilarious item mimic vault 16:06:56 that's legitimately funny (again subjective) and there aren't like 10 of those on every level 16:07:00 -!- edlothiol has quit [Ping timeout: 260 seconds] 16:07:06 uh 16:07:14 !log * won 16:07:14 19852. lennard, XL27 SpMo, T:110324: http://crawl.lantea.net/crawl/morgue/lennard/morgue-lennard-20140723-210524.txt 16:07:18 -!- bonghitz has quit [Ping timeout: 240 seconds] 16:07:32 like 10 in a game 16:07:52 I mean 10 doors on a level 16:08:01 oh 16:08:05 that's more reasonable 16:13:32 -!- brainwrinkle has quit [Quit: Leaving] 16:15:17 -!- dtsund has quit [Quit: dtsund] 16:16:07 ASSERT(save) in 'tags.h' at line 51 failed. 16:16:07 %??ghost crab 16:16:19 !tell |amethyst %??ghost crab 16:16:19 PleasingFungus: OK, I'll let |amethyst know. 16:16:30 !source tags.h:51 16:16:31 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/tags.h;hb=HEAD#l51 16:16:39 hm 16:16:43 unknown monster: "frog" 16:16:43 %??frog 16:16:48 giant frog (03F) | Spd: 15 (swim: 60%) | HD: 4 | HP: 13-31 | AC/EV: 0/12 | Dam: 9 | amphibious, cold-blooded | Res: 06magic(16), 12drown | XP: 90 | Sz: Medium | Int: reptile. 16:16:48 %??giant frog 16:17:30 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 16:17:59 -!- ystael has quit [Ping timeout: 255 seconds] 16:26:59 -!- LordSloth has quit [Ping timeout: 255 seconds] 16:37:37 -!- kolbur has quit [Ping timeout: 246 seconds] 16:37:37 Ijyb (02g) | Spd: 10 | HD: 3 | HP: 28 | AC/EV: 2/12 | Dam: 4 | 10weapons, 10items, 10doors | Res: 06magic(12) | XP: 25 | Sz: small | Int: normal. 16:37:37 %??ijyb 16:37:44 goblin (15g) | Spd: 10 | HD: 1 | HP: 2-6 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors | Res: 06magic(1) | XP: 1 | Sz: small | Int: normal. 16:37:44 %??goblin 16:38:10 -!- tsohg has quit [Remote host closed the connection] 16:38:24 Jessica (15@) | Spd: 10 | HD: 1 | HP: 10 | AC/EV: 0/10 | Dam: 5 | 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(4) | Vul: 08holy | XP: 25 | Sp: pain (d7), slow, haste, blink | Sz: Medium | Int: normal. 16:38:24 %??jessica 16:38:31 -!- rockygargoyle has quit [Quit: Leaving] 16:38:43 gammafunk: it's kind of awful that you have to move onto every trove portal, though 16:38:44 heh 16:38:52 when is that vulnerability ever going to come in 16:39:08 gammafunk: since otherwise you will go get the trove cost and whoops, it's a mimic 16:39:10 no, I support elliptic's proposal, truthfully, I just mean as a compromise for those who really like them 16:39:17 minmay: actually that is funny, and good. 16:39:26 also question, is there a quick way to check all d:1 placeable vaults for a monster type 16:39:38 also I think irc is dropping messages 16:39:54 yeah actually, good point though, probably disallowing troves is a good idea 16:40:16 oh, the vuln-holy. tollymain: you can find a d:1 holy wrath short sword! 16:40:16 "make sure you move on the trove. no ON IT. HAHA" 16:40:35 eh 16:40:48 I am uncompelled by the "problem" 16:40:50 PleasingFungus: i'll have to keep that in mind i guess :V 16:41:58 I mean, you really want to be able to laugh at people who went after a trove because they did not place their player-character on the trove portal? 16:42:05 -!- MrPeeps has quit [Read error: Connection reset by peer] 16:42:28 I think that is a funny situation, yes 16:42:41 if you were a nethack developer, I could see it 16:42:55 there is a simple solution that will make everyone happy 16:43:03 just remove being able to check by stepping on the portal 16:43:04 :) 16:43:17 i don't know that i've ever read a trove's item demand without standing on a trove 16:43:23 you can hit ctrl-o 16:43:26 tollymain: it shows up in ctrl-o and x 16:43:26 this is something I only learned 16:43:35 by reading people complaining about the mimic troves 16:44:00 if you're going to keep mimics in crawl at all I'd say item mimics are the least bad ones 16:44:00 it's just right out of the nethack design manual really 16:44:14 unknown monster: "@" 16:44:14 %?? @ 16:44:20 "the shiny mottled dragon hide hits you" was funnier than "oh, good thing I tediously checked every staircase because this one is a mimic" 16:44:35 mimics should only exist where it is most funny 16:44:56 the thing is, it's already optimal to check every staircase 16:44:58 so who cares 16:45:03 no it isn't 16:45:11 i.e. cool item, desirable shop, portal vault, branch entry 16:45:19 there is no benefit to moving onto a staircase in explored territory unless feature mimics exist 16:45:25 this is like crate's argument that it's bad to have torpor snails spawn with packs, since it'll encourage people to lure away yaks, sheep, etc, just in case they come with a snail 16:45:31 same for doors, statues, etc 16:45:34 minmay: it makes autotravel work better! 16:45:39 minmay: i move onto staircases all the time, mostly because i'm ocd about checking all the stair locations 16:45:50 well stairs are just the most obviously horrible one 16:45:52 also, staff closet, etc 16:45:52 how about escape hatches? 16:45:57 minmay: they were removed! 16:46:01 escape hatch mimics 16:46:01 PleasingFungus: like i bother playing that well 16:46:05 minmay: isn't it technically optimal to move via staircases in explored territory in case monsters are summoned around you (e.g. god wrath)? 16:46:06 what 16:46:09 like 16:46:11 a month ago 16:46:14 you didn't even notice 16:46:14 escape hatch mimics were removed? 16:46:15 yes 16:46:19 no i didn't notice 16:46:32 this is really funny tbh 16:46:32 because it makes no fucking sense that feature mimics mimic every feature except one or two 16:46:34 do statue mimics exist 16:46:40 no 16:46:41 and nobody would possibly guess that unless they happen to be spoiled 16:46:42 they were also removed 16:46:53 right now feature mimics only mimic stairs/portals 16:47:00 and shops 16:47:05 things you can > or < into 16:47:06 -!- Aryth has quit [Read error: Connection reset by peer] 16:47:06 and... 16:47:08 ok so they only mimic the worst ones, got it 16:47:10 also question i've never paid enough attention to note it, how close do you have to be to trigger a mimic 16:47:12 the funniest ones, yes 16:47:12 -!- Kramin has joined ##crawl-dev 16:47:26 i like being attacked by a fountain though 16:47:48 rip 16:48:05 and nobody would possibly guess that unless they happen to be spoiled <-- IMO the fact that the fact isn't easily guessable doesn't matter, because it also doesn't matter if you guess it wrong 16:48:28 it's not like the nonexistence of escape hatch mimics has any major effect on anyone's playstyle 16:48:38 ais523_: um if you guess that a feature isn't mimicable and it is, then that can hurt you quite a bit 16:48:53 right, that way round is 16:48:59 and the existence of them means that you will tediously check every escape hatch in case it's a mimic, because an escape hatch is something you may want to use at some point 16:49:04 -!- scummos__ has quit [Ping timeout: 240 seconds] 16:49:05 this is why it's best to make everything mimicable 16:49:09 ETERNAL VIGILANCE 16:49:59 I guess the issue in that case is that the checking is tedious, more than anything else 16:50:08 if you have a monster that's dangerous unless you do something tedious, in which case it isn't 16:50:12 that's not "more than anything else" 16:50:18 that's the *entire* issue 16:50:24 stupid idea: yiuf vault with dead yiuf and a handful of hammer mimics 16:50:48 well, making autoexplore automatically check for mimics would fix that issue and would still leave quite the problem, IMO 16:51:28 i guess, all my jokes aside, i see the big question as "what design niche do mimics fill" 16:51:42 they fill the funny joke niche 16:51:43 and for me the answer is "unexpected hilarity" 16:51:45 ^ 16:51:45 "some people really laugh hard at them" 16:51:54 "so very hard" 16:51:58 ya 16:52:19 do item mimics still exist btw 16:52:23 yes 16:52:25 yes 16:52:32 it'd be good if they were upgraded 16:52:46 so once an item became a mimic, it automatically got a better type, ego/artefactized, etc 16:53:04 that'd also make them easier to check for! 16:53:06 yes that 16:53:07 so you want old item mimics back, basically? 16:53:08 which'd make minmay happier :) 16:53:11 oh, was that an old thing? 16:53:14 no it wouldn't 16:53:18 it would change literally nothing 16:53:28 old item mimics tried to imitate good items, yes 16:53:33 well, you wouldn't have to worry about checking non-good items 16:53:38 ... 16:53:40 I think mucking up something as fundamental as movement next to very common features for the sake of one joke is pretty ill-advised 16:54:06 -!- Kramin has quit [Quit: This computer has gone to sleep] 16:54:16 gammafunk: what are you referring to here, exactly? we've been talking about a lot of different types of mimics 16:54:47 unknown monster: "yiuf" 16:54:47 %??yiuf 16:54:54 Crazy Yiuf (08g) | Spd: 10 | HD: 3 | HP: 20 | AC/EV: 2/9 | Dam: 9 | 10items, 10doors | Res: 06magic(12) | Vul: 11silver | XP: 41 | Sz: Medium | Int: normal. 16:54:54 %??crazy yiuf 16:55:03 any mimic really; item mimics are also bad in my view 16:55:07 but all those mimics have the same problem of being optimal to check for; it's just apparently less obvious to you for some of them 16:55:17 unknown monster: "inept mimic" 16:55:17 %??inept mimic 16:55:26 unknown monster: "mimic" 16:55:26 %??mimic 16:55:35 ASSERT(m->inv[MSLOT_MISCELLANY] != NON_ITEM) in 'mon-info.cc' at line 566 failed. 16:55:35 %??inept item mimic 16:55:48 well then 16:55:48 Bad item name: 'potion' 16:55:48 %??inept item mimic ; potion 16:55:54 Monster 'inept item mimic' can't use items. 16:55:54 %??inept item mimic ; potion of curing 16:55:59 ... 16:56:05 Monster 'inept item mimic' can't use items. 16:56:05 %??inept item mimic ; hammer 16:56:10 oh 16:56:17 missed that line somehwo 16:56:19 how8 16:56:21 how* 16:56:24 fuck i'm tired 16:56:28 minmay: it is literally always optimal to enter shops, branch entrances, etc 16:56:36 so, there is no actual difference 16:56:50 not *literally* always, sorry, that was literally as an intensifier 16:57:24 -!- SaintWacko has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 16:57:39 PleasingFungus: I am not convinced that moving over branch entrances when you find them would always be optimal without mimics (and I've played a lot of games in versions without stair mimics!), and I'm certainly not convinced it's optimal to enter every pan/abyss/hell portal when you see it 16:57:53 PleasingFungus: you could save a tiny amount of nutrition by not walking to the entrance square 16:57:53 who cares if a pan/abyss/hell portal is a mimic 16:57:55 nor am I convinced that without mimics it would be optimal to move over every item and door 16:57:58 that is a thing which is guaranteed not to matter at all 16:58:07 door mimics are already gone so you can stop complaining about them 16:58:08 PleasingFungus: you, because you might want to walk past it without being stopped by a mimic? 16:58:19 -!- Terrible has quit [Quit: Leaving] 16:58:26 PleasingFungus: you're acting like monsters other than mimics don't exist in the game at all 16:58:35 I'm acting like mimics don't exist as a threat 16:58:37 because they don't 16:58:37 -!- rockygargoyle_ has quit [Ping timeout: 246 seconds] 16:58:56 they exist insofar as they aren't whatever they're pretending to be; that is the way in which they're relevant 16:58:59 PleasingFungus: obviously the mimic monster is harmless but it can still take several turns to kill 16:59:07 and has constriction 16:59:26 dpeg suggested making them teleport away after being revealed instead of attacking you, or doing something else 16:59:29 perhaps just poofing into smoke 16:59:30 it is pretty bad to be running away from some monster and suddenly have your movement stopped 16:59:32 I'd be fine with that 16:59:37 -!- a9qd0wf has quit [Ping timeout: 272 seconds] 16:59:51 I'd be fine with removing mimics too! 16:59:51 since the essential joke has already been played out 17:00:02 hi, minmay. 17:00:03 how are you doing. 17:00:16 I'm doing well, and you? 17:00:18 well okay that isn't really like removing mimics for stairs etc. 17:00:35 just for things like pan portals and almost all items 17:00:44 gammafunk: I am well. 17:01:16 I'll admit that I don't remember what the rationale was for introducing feature mimics in the first place 17:01:40 I'd go out on a limb with it being: "ha. ha. ha." 17:01:46 this is a good reasoning. 17:02:30 anyway, if it would make people happier, I would be fine with plan "mimics cackle & vanish into a puff of smoke when detected". 17:02:46 -!- odiv has quit [Ping timeout: 260 seconds] 17:03:31 %git a0407e59af403 17:03:32 07due02 * 0.8.0-a0-1878-ga0407e5: Feature mimics! 10(3 years, 9 months ago, 19 files, 323+ 47-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a0407e59af40 17:03:35 -!- ystael has quit [Ping timeout: 264 seconds] 17:03:39 didn't realize they were this recent 17:03:44 trap mimics didn't last very long 17:03:48 what a shame 17:03:51 trap mimics..... 17:03:52 the hell 17:03:57 y e p 17:04:12 they lasted like, months, dude 17:04:39 so we never got to mimic mimics? 17:04:40 shame 17:04:49 actually, we did 17:05:18 %git 71352894b551445678c7ac474a1e13b9739ac8c1 17:05:18 07elliptic02 * 0.11-a0-1656-g7135289: Fix ravenous feature mimics trying to mimic ravenous item mimics. 10(2 years, 3 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=71352894b551 17:05:46 crawl's apex: 1 May, 2012 17:05:50 r i p 17:05:55 dangit elliptic, you had you chance for total removal! 17:07:44 -!- GrFi has quit [Quit: Page closed] 17:08:35 * PleasingFungus removes elliptic! 17:09:39 -!- MrPeeps has quit [Read error: Connection reset by peer] 17:12:25 Unstable branch on crawl.lantea.net updated to: 0.15-a0-2213-gb17132f (34) 17:14:12 -!- eb_ has quit [] 17:17:37 -!- ais523_ has quit [Quit: Page closed] 17:18:19 -!- lobf has quit [Quit: lobf] 17:19:41 -!- LexAckson has quit [Ping timeout: 250 seconds] 17:25:09 -!- Daekdroom has quit [Quit: Saindo] 17:31:36 -!- bonghitz has quit [Quit: Leaving...] 17:31:56 -!- debo has quit [Ping timeout: 260 seconds] 17:32:35 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0/20140716183446]] 17:33:21 -!- G-Flex has quit [Quit: brb] 17:33:31 huh, apparently learndb's has a proposal for a new race (the "grue") that's old enough to have a divinations apt 17:33:38 impressive 17:38:19 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 17:38:35 that was added in like 0.3 17:39:07 -!- dgu_ has quit [Ping timeout: 255 seconds] 17:39:31 I am beginning to suspect that it might not actually get added to the game 17:40:45 he 17:40:49 ??grue 17:40:49 grue[1/4]: SquashMonster's crazy idea for a new race. Great at melee due to having claws/talons/horns to start, but those also reduce potential armor. Has a shroud of darkness, which reduces vision range to half, but also reduces the range at which monsters can see it. But don't expect to use that to be stealthy, as they have nasty innate shoutitis. 17:40:53 ??grue [2] 17:40:53 grue[2/4]: Aptitudes: 80 fighting, 180 short blades, 150 long blades, 160 axes, 160 maces and flails, 150 polearms, 130 staves, 100 unarmed, 150 stabbing, 60 slings, 60 bows, 60 crossbows, 60 darts, 60 throwing, 80 armor, 90 dodging, 90 stealth, 130 shields, 60 traps and doors, 17:40:58 holy shit that is old 17:41:00 ??grue [3] 17:41:00 grue[3/4]: 100 spellcasting, 80 conjurations, 110 enchantments, 160 summonings, 120 transmutations, 180 divinations, 80 fire magic, 80 ice magic, 80 air magic, 80 earth magic, 80 poison magic. Invocations and evocations are normal. Experience rate is 130. Strength or Intelligence (randomly) every 4th level. 17:41:02 ??grue [4] 17:41:02 grue[4/4]: Patch is available on sourceforge at http://sourceforge.net/tracker/?func=detail&aid=2807004&group_id=143991&atid=757515 17:41:09 -!- MrPeeps has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0/20140605174243]] 17:41:12 yeah, darts apt, so 0.4 at the latest 17:41:18 a race with unstealthy nightstalker sounds interesting tbh 17:41:28 wait was darts apt in 0.5? 17:41:35 oh, post transmigrations->transmutations too 17:42:15 -!- freezerbunny has quit [Quit: Page closed] 17:45:15 exactly five years old 17:46:29 Transmigrations? Weird. 17:47:19 Was Conjurations previously Conjugations too? 17:48:30 pffft 17:50:34 dcss began as a patch to boggle 17:51:13 !learn add crawl history 17:51:13 crawl[9/9]: history 17:51:20 oops, actually used ! 17:51:22 heh 17:51:34 !learn del crawl[9 17:51:34 Deleted crawl[9/9]: history 17:51:52 This is just as embarrassing as having to explain a joke in rl 17:59:44 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:07:37 -!- mizu_no_oto has quit [Client Quit] 18:08:32 -!- Ququman has quit [Remote host closed the connection] 18:20:04 -!- negatendo has quit [Quit: poop] 18:21:58 -!- flappity has quit [Ping timeout: 240 seconds] 18:24:04 -!- simmarine has quit [Quit: Leaving] 18:24:36 -!- simmarine has joined ##crawl-dev 18:30:25 -!- predator117 has quit [Ping timeout: 255 seconds] 18:33:16 -!- Keanan has joined ##crawl-dev 18:46:08 -!- MakMorn has quit [Remote host closed the connection] 18:48:43 -!- lobf has joined ##crawl-dev 18:48:45 -!- debo has joined ##crawl-dev 18:49:02 -!- Bloax has joined ##crawl-dev 18:49:33 -!- MakMorn has joined ##crawl-dev 18:50:22 -!- Bloaxor has quit [Ping timeout: 250 seconds] 18:51:41 -!- CKyle has quit [Quit: CKyle] 18:54:18 -!- Sky__ has quit [Quit: Page closed] 18:54:51 -!- CKyle has joined ##crawl-dev 18:54:58 -!- tsohg has quit [Remote host closed the connection] 18:55:05 -!- lobf has quit [Quit: lobf] 18:55:48 -!- alefury has quit [] 18:56:57 -!- MrPeeps has quit [Max SendQ exceeded] 18:57:16 -!- lobf has joined ##crawl-dev 18:58:17 looking at source code and i am sad about how little i have retained of my c++ knowledge :V 18:58:21 -!- DarkEternal has quit [Quit: Page closed] 19:02:38 Anything in particular you've confused by? I can try to help. 19:02:51 !send beam.cc PleasingFungus 19:02:51 Sending PleasingFungus to beam.cc. 19:05:12 !send Grunt beem.is_beam 19:05:13 Sending beem.is_beam to Grunt. 19:05:24 LIES 19:06:07 ??lies 19:06:07 lies[1/25]: Eustachio says, "Summoning is fun!" 19:06:19 hm 19:06:24 1learn add 19:07:47 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140529030207]] 19:10:35 oh shoot, they're gone 19:11:06 rip 19:11:27 -!- xKISAMEx has quit [Read error: Connection reset by peer] 19:12:09 oh well 19:12:13 i'm gonna try make a vault :V 19:13:50 -!- bencryption has quit [Quit: WeeChat 0.4.3] 19:17:17 -!- MrPeeps has quit [Read error: Connection reset by peer] 19:17:42 Holding more than a thousand items makes the game say you have less 13https://crawl.develz.org/mantis/view.php?id=8821 by Arrhythmia 19:26:35 -!- PleasingFungus has joined ##crawl-dev 19:27:10 tollymain: godspeed! 19:27:17 hi 19:27:21 hi :) 19:27:23 also, that's a good bug 19:27:25 hm 19:30:36 -!- mikee_ has joined ##crawl-dev 19:31:27 -!- lobf has quit [Quit: lobf] 19:32:11 03gammafunk02 07* 0.15-a0-2214-ge1da13d: A new layout for Dis by infiniplex 10(18 minutes ago, 1 file, 62+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e1da13d7f114 19:34:12 -!- mamgar has quit [Ping timeout: 260 seconds] 19:37:24 -!- RaptorWrex has quit [Quit: Page closed] 19:38:22 -!- MrPeeps has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0/20140605174243]] 19:39:29 hm. what *is* the correct thing to display for >999 stacks? 19:39:31 "!!!"? 19:39:41 nothing at all...? 19:41:09 "GOT" :p 19:42:01 -!- Daekdroom has quit [Quit: Saindo] 19:42:13 idgi 19:42:39 you got enough that it doesn't matter how many, you just got 'em 19:42:44 heh 19:42:52 kind of tempted by the blank display option 19:43:01 not least because it'd be easy to implement 19:44:53 the concern, of course, is that it might cause more confusion 19:45:12 -!- scummos__ has quit [Ping timeout: 245 seconds] 19:45:51 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:47:50 -!- Cannonbait has quit [Read error: Connection reset by peer] 19:50:16 -!- xKISAMEx has quit [Quit: Leaving] 19:50:20 -!- demiskeleton has quit [Read error: Connection reset by peer] 19:50:27 ...wtf is going on with feat_destroys_item() and feat_virtually_destroys_item() 19:51:06 -!- kunwon1 has quit [Quit: Specialization is for Insects] 19:51:18 clearly you should display the last two digits as (x).(y)k 19:51:52 hm 19:51:55 I wonder if there'd be space 19:52:12 hm 19:52:28 how do i put two objects in the same space in a vault 19:52:43 i solemnly swear i am up to no good 19:53:10 -!- kunwon1 has joined ##crawl-dev 19:53:29 try messing around with ; and | ? 19:54:54 -!- Kramin has joined ##crawl-dev 19:55:08 %git 2d02254e 19:55:08 07PleasingFungus02 * 0.15-a0-2001-g2d02254: Remove Davy Jones' Locker (let monster undead drown) 10(13 days ago, 3 files, 56+ 66-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2d02254e2a32 19:55:18 why on earth did I do that 20:04:27 -!- Crehl has quit [Ping timeout: 245 seconds] 20:05:03 where do i submit vaults for review 20:05:20 /dev/null 20:05:25 Usually you can put them on mantis. 20:06:51 trying to find the place :V 20:06:56 ??mantis 20:06:56 mantis[1/1]: To report bugs or submit new content like vaults, patches or tiles, go to: http://crawl.develz.org/mantis/main_page.php 20:07:13 no i mean from there :V 20:07:40 Crash on start up: bad item name 13https://crawl.develz.org/mantis/view.php?id=8822 by biggles 20:07:40 You'll need an account if you don't have one. 20:07:46 i have one 20:07:57 Then go here: https://crawl.develz.org/mantis/bug_report_page.php 20:08:12 ok 20:08:22 the name is throwing me off, sorry :V 20:10:08 -!- reaverb has joined ##crawl-dev 20:13:48 i'm sure i'm utterly unoriginal :D 20:14:21 Quality is much more important than originality. 20:16:41 This is more of a minivault than a regular vault, and the plain "imp" is now a "crimson imp" anyway. 20:17:49 random vault 13https://crawl.develz.org/mantis/view.php?id=8823 by Tollymain 20:20:06 ...ugh, 8822 is almost certainly mine 20:20:19 yep 20:20:29 %git b6cf2bc58d6b713433ea508f86a05975d3333713 20:20:29 07PleasingFungus02 * 0.15-a0-2207-gb6cf2bc: Refactor out a redundant list of jewellery names 10(19 hours ago, 3 files, 119+ 125-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b6cf2bc58d6b 20:20:48 rip 20:21:26 %version 20:21:26 trunk: 0.15-a0-2206-gcb37f90; 0.14: 0.14.1-26-g5a19342; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 20:23:54 Hmm, 8822 Says "as of a few days ago" 20:24:00 Which is obviously before that commit. 20:25:13 er, then it says that 5bdd4d7 was the first version which they saw with the issue. 20:25:30 Which is very confusing, I guess biggles means "it was working a few days ago" 20:25:47 yeah it's a confusing issue 20:25:53 also I'm not exactly clear how the problem is occurring 20:26:48 I would try going into the tutorial because a tutorial vault is causing the error. 20:27:11 I just did! 20:27:13 -!- conted has quit [Ping timeout: 246 seconds] 20:27:16 Oh, hmm. 20:27:20 but also 20:27:24 he claims it's crashing at startup 20:27:28 so ??? 20:27:33 I'll try wiping my des cache 20:27:54 hm. 20:28:00 oh, hey, there's the error nrook reported! 20:28:02 neat 20:28:08 ./dat/des/portals/volcano.des:1256: unknown monster: "red draconian scimitar ego:flaming ident:type | halberd ego:flaming ident:type | broad axe ego:flaming ident:type . cloak" 20:30:28 -!- Watball has quit [Quit: Leaving] 20:30:50 i'm curious, what's the predominant argument against fighters (aside from na/fo/ce) having bucklers 20:31:07 enemy fighters? 20:31:17 no, the background kit 20:31:39 Ha, I'm getting yet another differant .des error on startup 20:31:41 "./dat/des/builder/layout_overlapping_boxes.des:11: Map named 'layout_overlapping_boxes' already loaded at ./dat/des/builder/layout.des:1488" 20:31:45 -!- Dingo_ has quit [Quit: Leaving] 20:31:58 when the prevailing wisdom is "ditch that piece of starting equipment" it seems a bit odd 20:32:07 The starting shield is actually very good 20:32:16 prevailing wisdom is often not very wise 20:32:18 eh? prevailing wisdom is silly 20:32:24 what marvinpa said 20:32:32 It makes you nearly invincible for the first few floors 20:33:26 okay vOv 20:33:28 You feel invincible! 20:34:02 that would be a fun xom effect "you feel invincible!" *is mesmerized on a nearby monster* 20:34:03 PleasingFungus: Do you have the most recent commit on that .des error? 20:34:04 %git 20:34:04 07gammafunk02 * 0.15-a0-2214-ge1da13d: A new layout for Dis by infiniplex 10(80 minutes ago, 1 file, 62+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e1da13d7f114 20:34:12 man, why are vampires so bad at throwing? Skinny little vampire arms? 20:34:17 Poor depth perception? 20:34:32 reaverb: I fixed the volcano one 20:34:33 give me a sec 20:34:34 Lasty: they're goths not jocks 20:34:34 Vampires prefer to be... up close and personal. 20:34:53 the negative effects of shields are often exaggerated 20:35:00 I suppose that makes sense 20:35:05 PleasingFungus: Hmm, good. I think my problem was that most recent commit had a differant .des error (I fixed it and now I'm getting the volcano .des error" 20:35:08 although the one thing that bothers me about fighters would be their low weapon skills 20:35:08 ) 20:35:14 reaverb: huh! I didn't see that one 20:35:24 their starting attack speed is terrible 20:35:27 Bloax: yeah that's a little weird 20:35:54 03PleasingFungus02 07* 0.15-a0-2215-g4df1e1c: Remove a vestigial comment 10(39 minutes ago, 1 file, 0+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4df1e1c60f3b 20:35:54 03PleasingFungus02 07* 0.15-a0-2216-g084b314: Fix the newly-enabled volcano draconians 10(4 minutes ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=084b31405364 20:35:54 03PleasingFungus02 07* 0.15-a0-2217-g6e4e3b7: Refactor feat_virtually_destroys_item 10(54 seconds ago, 1 file, 4+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6e4e3b703569 20:35:57 because not only do they get a low-skill shield penalty but also a mid-range weapon along with it 20:36:13 ??war axe 20:36:13 war axe[1/2]: A one-handed axe. Acc: 0, Damage: 11, Delay: 15. 20:36:19 -!- Vorhito has quit [Ping timeout: 246 seconds] 20:36:26 and those aren't known to be very fast to swing unskilled 20:38:38 (perhaps some rule bending is in order) 20:38:44 (but that's for another day) 20:42:20 03reaverb02 07* 0.15-a0-2218-g0dfb363: Remove the old version of layout_overlapping_boxes 10(8 minutes ago, 1 file, 0+ 58-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0dfb363c508f 20:42:27 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Chicks dig it] 20:42:42 I would like to thank gammafunk for the easiest 58 lines I ever removed <_< >_> 20:42:52 haha 20:42:52 (And also of handling some of those infiniplex issues) 20:42:54 * Grunt removes reaverb. 20:43:00 Oh you. Always doing easy lines with gammafunk. 20:43:02 thanks for fixing that - was just getting blocked by it myself! 20:43:06 * Grunt removes PleasingFungus. 20:43:08 -!- tsohg has quit [Remote host closed the connection] 20:43:14 * PleasingFungus removes remove. 20:43:24 * Grunt deletes the removal!!! 20:43:29 -!- Bloax has quit [Ping timeout: 255 seconds] 20:43:41 Dang 20:43:50 * Grunt rips dang 20:44:19 * PleasingFungus sheds a rip 20:44:21 or possibly a tear 20:44:31 why can't it be rip AND tear???????? 20:44:36 !!! 20:47:32 -!- gammafunk has quit [Quit: leaving] 20:49:12 -!- yuastnav has quit [Read error: Connection reset by peer] 20:50:32 03PleasingFungus02 07* 0.15-a0-2219-g4de20b8: Move a serial vault from D:16- to Depths 10(3 minutes ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4de20b8ffacd 20:54:53 !send Depths PleasingFungus 20:54:54 Sending PleasingFungus to Depths. 20:55:09 Hmm, I searched and I think aquarium.des is the only other vault which referances D:16+ 20:55:25 (And then only in the comments?) 20:56:15 Oh, hmm, abyss/hell/pan entries referance "D:21-" 20:59:50 <|amethyst> reaverb: that's necessary 20:59:50 |amethyst: You have 1 message. Use !messages to read it. 20:59:55 <|amethyst> reaverb: for save compat with old games 21:00:03 |amethyst: Oh, Yes that makes sense. 21:00:26 !send |amethyst necessary evils 21:00:26 Sending necessary evils to |amethyst. 21:00:37 !send |amethyst lesser evils 21:00:37 Sending lesser evils to |amethyst. 21:00:37 -!- PolkaDot has quit [Quit: Lost terminal] 21:00:53 <|amethyst> in fact, I want to say they were removed, and I added them back 21:01:00 reaverb: yeah, I did the same grep 21:01:03 with the same result 21:01:10 Ah, thanks. 21:01:14 <|amethyst> ah, some of them, yes 21:01:18 <|amethyst> %git 63ae02f0 21:01:19 07|amethyst02 * 0.15-a0-1205-g63ae02f: Generate abyss/hell entries in old games with D:27. 10(8 weeks ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=63ae02f08cc2 21:01:48 -!- HellTiger_NB has quit [Ping timeout: 240 seconds] 21:03:45 * geekosaur still hasn't splatted that ancient game, hm 21:04:11 !send tollymain to Hell. 21:04:11 Sending to Hell. to tollymain. 21:04:21 uh 21:04:25 haha 21:04:30 !send Hell tollymain 21:04:30 Sending tollymain to Hell. 21:04:33 tollymain: imo go to hell 21:04:44 i already have 21:04:51 and its the worst 21:04:57 there are people here 21:04:58 tollymain: Yes !send is a mail service, not a tourism service :D 21:05:14 you're a mail service >:( 21:05:27 !send tollymain mail 21:05:27 Sending mail to tollymain. 21:05:28 !send tollymain daemons 21:05:29 Sending daemons to tollymain. 21:05:31 i put up a second dumb vault idea, but i have food to eat now so you are spared a third 21:05:35 No, PleasingFungus. You are the demons. 21:05:47 centaur oka altar vault 13https://crawl.develz.org/mantis/view.php?id=8824 by Tollymain 21:05:47 Well I am just pushing some infiniplex patches to master right now, so I guess so...>_> 21:06:07 ...I don't think fungi can be zombies 21:06:14 what 21:06:20 referencing grunt 21:06:23 anyway 21:06:37 !send PleasingFungus demonic fungi 21:06:37 Sending demonic fungi to PleasingFungus. 21:06:40 aaaa 21:06:50 tollymain: btw, are you testing these vaults in-game? 21:07:09 tollymain: if you want to make an altar vault, you should probably tag it as such :) 21:07:15 i probably should 21:07:27 yes, you *probably* should :) 21:07:33 tollymain: Have you seen this: https://crawl.develz.org/wiki/doku.php?id=dcss:help:maps 21:07:43 i refuse to believe that it is a certainty PleasingFungus >:( 21:07:48 -!- CKyle has quit [Quit: CKyle] 21:07:49 what in life is certain? 21:07:54 reaverb: yeah 21:08:08 anyway how do i fix that dumb mistake 21:08:31 also, might be better to include the vaults as attached text-files, rather than inline in the ticket - the formatting kind of gets wrecked. that's a nit-pick, obv 21:08:40 Well normally people wait until they have several vaults finished before posting a mantis issue rather than one-by-one. 21:09:00 i think that is what i'll do from now on 21:09:12 I think it's good to get fast feedback, especially early on 21:09:27 while you're still working out rookie mistakes 21:09:36 however, you could probably confine yourself to one ticket 21:09:49 Probably something like a paste-bin would be best for fast-feedback. 21:10:25 -!- Lasty1 has quit [Quit: Leaving.] 21:10:31 probably 21:10:45 Also, at the stage synthax errors are a serious concern, being able to test vaults yourself is the best way to improve. 21:10:52 03infiniplex02 {reaverb} 07* 0.15-a0-2220-gfe5354c: Move Gehenna building generation to theme.lua 10(2 weeks ago, 2 files, 42+ 35-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fe5354c7f811 21:10:52 03infiniplex02 {reaverb} 07* 0.15-a0-2221-gcfb0d12: Rework layout_gehenna_lava_caves 10(2 weeks ago, 1 file, 34+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cfb0d12409c2 21:11:07 -!- Lasty1 has joined ##crawl-dev 21:11:39 is there a thing where i can dl trunk and have it auto-update 21:11:53 does that even matter (no) 21:12:12 I would look at INSTALL.txt 21:12:21 * geekosaur does a "git pull; make" every morning 21:12:27 if I cared I'd cron it 21:12:34 You could set up a script to auto-update -yes 21:12:45 (ok, os x so it'd be launchd, still) 21:12:46 ...you're saying we're a bunch of 21:12:48 !glasses 21:12:48 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 21:12:49 cronies 21:13:41 that might be the politest thing I could call crawl's code >.> 21:15:31 crawl.is_code = false; 21:16:50 (flip side of that is I've seen enough commercial code that crawl is not the *worst* code I've ever seen) 21:16:51 geekosaur: Is cronies the potlitest thing you can call crawl's code? I'm kind of confused. 21:17:31 don't try to make too much sense of it 21:18:10 it's like trying to make sense of 21:18:11 ??realism of crawl 21:18:11 realism of crawl[1/12]: whacking KILLER FUCKING BEES with a halberd and throwing javelins at them 21:18:37 but triple swords 21:18:38 too unrealistic 21:18:47 !send TS__ triple swords 21:18:47 Sending triple swords to TS__. 21:18:52 !send TS__ triple crossbows 21:18:53 Sending triple crossbows to TS__. 21:18:55 how about 21:18:56 triple axe 21:18:57 :) 21:18:59 !!! 21:19:04 Was no triple swords a 0.14 or 0.15 change? 21:19:08 0.14 21:19:09 .14 21:19:13 the new exec ax sprite is kinda like a triple axe 21:19:18 we got quadruple axes, what do you want? (lajatangs) 21:19:22 dang 21:19:29 lajatangs arent even real 21:19:33 and yet 21:19:35 they might be real! maybe! 21:19:37 remove the triple swords 21:19:40 -!- surprisetrex has quit [Quit: Leaving] 21:19:41 im pretty sure its a D&D thing 21:19:59 it's inspired by real weapons from southeast asia! That may or may not have existed! 21:20:16 I'm pretty sure triple swords were a referance to some moive? lajatnags re D&D things. 21:20:20 1learn add 21:20:58 Hm. Does it seem like making simulacrula float would break anything? 21:21:08 i dont see how a lajatang could possibly be an effective weapon in real life 21:23:20 its a dire flail with blades instead of flail balls 21:23:20 It seems like they *should* - like ice beasts. 21:23:20 minmay: http://en.wikipedia.org/wiki/Monk%27s_spade 21:23:20 it's a variant of this goofy thing 21:23:20 http://en.wikipedia.org/wiki/Meteor_hammer imho add these to crawl 21:24:04 PleasingFungus: I'm not sure swimming simulacrum would be more intuitive than non-swimming simulacrum. 21:24:25 floating! 21:24:33 they're made of ice 21:24:49 <|amethyst> FR: Ice-9 Simulacra 21:24:55 aaa 21:25:28 |amethyst: can we make an Ice-9 spell? 21:25:37 -!- tsohg has quit [Ping timeout: 272 seconds] 21:25:42 |amethyst: cast it in Shoals or Swamp obviously :) 21:25:50 <|amethyst> Ilsuiw is encased in ice! 21:26:07 "The spell affects you as well. You die..." 21:27:24 (hm. except gargs and mummies I guess. and ex-species that shall not be named) 21:28:25 <|amethyst> You never take advice 21:28:31 <|amethyst> Someday you'll pay the price, I know 21:28:59 heh 21:32:36 -!- negatendo has quit [Quit: poop] 21:33:45 aaagh 21:34:10 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0/20140716183446]] 21:35:18 fixup_zombie_type() 21:36:06 !function fixup_zombie_type 21:36:07 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-place.cc;hb=HEAD#l775 21:36:31 -!- rockygargoyle has quit [Ping timeout: 246 seconds] 21:37:27 %git 322618eb 21:37:28 07Grunt02 * 0.14-a0-2803-g322618e: Treat lava as uninhabitable for derived undead (#8177). 10(5 months ago, 4 files, 29+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=322618eb9086 21:37:31 PleasingFungus: sorry :( 21:37:47 it's okay 21:37:55 this is not exactly a Critical Change, it just... would be nice 21:38:24 Ha. 21:38:34 PleasingFungus: fixup_fixup_zombie_type 21:38:37 !source stuff.cc:56 21:38:37 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/stuff.cc;hb=HEAD#l56 21:38:54 That's a really good comment. 21:39:04 you linked a few lines off 21:39:10 but it is a good comment, yes :) 21:39:25 Err, which comment are you talking about? 21:39:38 I'm talking about: 21:39:39 returnlog(n)/log(2);//:( 21:39:41 oh 21:39:49 I didn't even see that 21:39:50 :( 21:39:55 I was referring to // Crude, but functional. 21:40:49 Both those comments should probably be removed, they don't really make the code clearer. 21:41:02 whaaa 21:41:04 whaaaaaa 21:41:04 %git f4002528 21:41:05 07frogbotherer02 {galehar} * 0.12-a0-422-gf400252: Android port. 10(1 year, 10 months ago, 73 files, 2260+ 99-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f4002528321d 21:41:39 // :( makes it clear that the function is a known hack 21:41:42 thus reducing shame 21:42:30 That's sort of the point of // XXX or // FIXME 21:42:38 // HACK 21:42:58 // NETHACK 21:43:12 todo: work in a // GRUNTHACK 21:44:19 ??grunthack[2 21:44:19 grunthack[2/2]: don't play GruntHack IMO <_< 21:44:29 >_> 21:44:46 Also, I don't really see a better way to do make_time_string, other than factoring out the code interperating the abs_time from the code making the string. (Although perhaps the use of abs_time is a hack) 21:44:55 <|amethyst> does android really not have the standard C log2 ? 21:46:38 If an ally kills a mummy, do you take the death curse? 21:46:45 Yes. 21:46:48 <|amethyst> you do now, yes 21:46:53 What version was the change in? cant find commit 21:47:00 must be .14 21:47:00 It was 0.15 I think. 21:47:03 oh 21:47:07 -!- magicpoints has quit [Quit: Page closed] 21:47:09 Not sure though. 21:47:12 <|amethyst> %git 3fa685 21:47:12 07wheals02 * 0.15-a0-1528-g3fa685d: Make mummies killed by summons curse the player. 10(5 weeks ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3fa685d7ae81 21:47:13 it was 0.15, yes. a wheals commit 21:47:54 -!- WalkerBoh has quit [Remote host closed the connection] 21:49:22 wheals, top ruiner for 0.15 21:49:27 1learn add 21:50:34 Drat, I was competeing of top ruiner :D 21:50:38 s/of/for/ 21:50:45 Your plan of being top ruiner... 21:50:46 !glasses 21:50:46 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 21:50:48 ...is in ruins. 21:50:57 I could remove more monsters. 21:51:07 -!- Blazinghand|Work has quit [Ping timeout: 255 seconds] 21:52:24 <|amethyst> sed -i.bak -e 's/^TAGS: /& ruin/' dat/des/*/*.des 21:52:49 ha 21:54:44 03PleasingFungus02 07* 0.15-a0-2222-g5378af8: End the snail honeymoon 10(7 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5378af8353bb 21:54:44 03PleasingFungus02 07* 0.15-a0-2223-gb26780b: Experimentally add torpor snails to Depths 10(2 minutes ago, 2 files, 16+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b26780ba51a3 21:55:12 one remaining 0.15 item done 21:55:26 I beleive so 21:55:31 PleasingFungus: imo spawn them with dt shaman bands 21:55:33 *believe 21:55:33 muhahahahahahahaha 21:55:37 -!- Daekdroom has quit [Quit: Saindo] 21:55:48 random_single gives them some 21:55:48 Heh, That's a lot of differant places for the snails to spawn <_< >_> 21:55:51 entertaining friends 21:55:56 reaverb: ...three? 21:56:18 (Three shall be the number...) 21:56:47 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:57:20 Hmm, I guess it just feels that way because Lair is early-mid game and Depths is pretty late. 21:57:51 -!- rockygargoyle has quit [Quit: Page closed] 21:57:55 they're pretty different monsters in depths 21:58:02 much less relevant physically, more horrifying because of the slow 21:58:12 (because of the greater monster concentrations) 21:58:43 Yes, I was thinking about that. 21:59:21 (That sort of effect making depth a bit less relevant.) 22:00:10 -!- Kramin has quit [Ping timeout: 250 seconds] 22:00:55 -!- Euph0ria has quit [Quit: Partake of my vision. Partake of my curse.] 22:02:18 I still need to implement killing them dispelling the slow 22:02:19 somehow 22:05:57 -!- rockygargoyle has joined ##crawl-dev 22:07:18 * reaverb is reminding of his incrediably vague ideas to refactor this sort of thing. 22:07:42 incl. zymes? 22:09:00 Grunt: yo 22:09:05 PleasingFungus? 22:09:19 giant eyeballs should be ood monsters for depths 22:09:26 so they show up in 098 depths vaults 22:09:39 Well I have a vague idea for an intermediatery "attributes" system which would make it easier to apply effects to actors, it isn't really mapped out at this point. 22:09:59 I'm not touching eyeballs in Depths again; I've already annoyed enough people in various ways with that >_> 22:11:17 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:12:14 haha 22:12:31 rip 22:12:36 yeah rip 22:15:06 man 22:15:12 I need to recruit spritespeople or something 22:15:24 so many tiles it'd be nice to have... 22:16:18 -!- MaxFrost has quit [Ping timeout: 240 seconds] 22:19:02 ??tiles[11 22:19:02 tiles[11/13]: _The iron imp shouts, "Scamper hence, thou jarring miscreant tiler!" 22:19:49 dang 22:19:59 Hmm, I can't find a use of "tiler" as an insult. 22:21:37 -!- Kramin has joined ##crawl-dev 22:24:02 -!- LordSloth has quit [Remote host closed the connection] 22:27:42 -!- tollymain is now known as tollyzzz 22:31:53 -!- CKyle has joined ##crawl-dev 22:42:21 -!- Poncheis has quit [Read error: Connection reset by peer] 22:42:25 -!- Poncheis_ is now known as Poncheis 22:48:48 -!- caricature has quit [Ping timeout: 260 seconds] 22:49:34 -!- caricature_ is now known as caricature 22:52:58 -!- demiskeleton has quit [Quit: Leaving] 22:55:11 -!- MiBE has quit [Quit: Page closed] 22:57:56 -!- Kramin has quit [Quit: This computer has gone to sleep] 23:00:11 reaverb: 23:00:20 !source dat/database/insult.txt:1083 23:00:20 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/database/insult.txt;hb=HEAD#l1083 23:01:12 Oh wow, I didn't realize there was a special file for insults... 23:01:35 crawl takes these things Very Seriously. 23:01:55 (But what I mean was I couldn't find a dictionary definition of "tiler" which was an insult) >_> 23:02:26 ha 23:02:39 the meaning seems obvious to me :) 23:02:55 !lg . s=tiles 23:02:56 266 games for PleasingFungus: 266x true 23:03:55 reaverb: I don't think you'd find many definitions of "zombie-fodder" either 23:04:16 Hm. I wonder if there's any way to specify a god as an agent? 23:04:43 PleasingFungus: There's that terrible god_acting global thing? 23:05:04 aaaa 23:05:10 <|amethyst> !source god_speaks 23:05:10 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/religion.cc;hb=HEAD#l2105 23:05:25 -!- jjpalen has quit [Ping timeout: 246 seconds] 23:05:54 <|amethyst> (not that you could use that one as an agent, since it's a local variable and doesn't have an mindex) 23:05:57 minmay: Hmm. 23:05:59 yeah 23:06:04 -!- CSDCMS has quit [Remote host closed the connection] 23:06:23 I guess... actually, in this case I can get away without specifying an agent 23:07:53 -!- Shome has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0/20140605174243]] 23:10:45 -!- CSDCMS has quit [Remote host closed the connection] 23:10:50 -!- AtomikKrab has quit [Ping timeout: 264 seconds] 23:12:11 -!- mamgar_ has quit [Quit: Leaving] 23:12:34 -!- mong has quit [Ping timeout: 240 seconds] 23:15:53 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:16:24 -!- CSDCS has quit [Read error: Connection reset by peer] 23:18:23 -!- ruwin has quit [] 23:20:34 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:23:34 -!- tsohg has quit [Ping timeout: 260 seconds] 23:24:29 -!- Sovek has quit [Quit: Page closed] 23:24:40 -!- phalm has quit [Ping timeout: 246 seconds] 23:26:32 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:28:48 -!- Wolfechu has quit [Ping timeout: 240 seconds] 23:30:43 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:31:45 -!- CSDCS has quit [Read error: Connection reset by peer] 23:31:59 -!- lobf has joined ##crawl-dev 23:32:39 -!- Kalir has quit [Changing host] 23:34:29 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:35:26 -!- Kramin has joined ##crawl-dev 23:36:35 -!- Quashie has quit [Read error: Connection reset by peer] 23:36:35 -!- SamB has quit [Read error: Connection reset by peer] 23:36:35 -!- bcode has quit [Quit: updating stuff] 23:36:42 -!- rockygargoyle has quit [Quit: Leaving] 23:36:53 -!- SamB has joined ##crawl-dev 23:37:22 -!- asdaSD has quit [] 23:38:21 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:38:44 -!- CKyle has quit [Quit: CKyle] 23:41:07 -!- Quashie_ is now known as Quashie 23:41:52 -!- lobf has quit [Quit: lobf] 23:43:50 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:46:57 -!- CSDCS has quit [Read error: Connection reset by peer] 23:47:44 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:49:22 -!- rossi has quit [Ping timeout: 250 seconds] 23:51:28 -!- Patashu has joined ##crawl-dev 23:53:27 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:57:30 -!- Keanan has quit [Quit: Leaving.] 23:58:20 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:58:23 -!- mong is now known as Guest79587