00:00:03 yeah my guess is hp_max_temp is negative 00:00:20 unrot_hp increases hp_max_temp and caps it at 0 00:00:48 so yeah, it's just a terrible variable name, not a terrible variable description 00:01:00 two terrible variable names really 00:01:01 -!- CSDCS has quit [Read error: Connection reset by peer] 00:01:10 hp_max_temp isn't the temporary max hp 00:01:35 unless that's teh terrible one you were referring to :) 00:01:45 but they're both bad imo 00:02:15 no, you are right on both counts 00:08:22 Unstable branch on crawl.s-z.org updated to: 0.15-a0-2130-g28e4b74 (34) 00:08:53 -!- mong has quit [Quit: Leaving] 00:11:13 -!- Morek has quit [Quit: Page closed] 00:12:05 -!- KurzedMetal has quit [Read error: Connection reset by peer] 00:15:56 -!- SamB has quit [Ping timeout: 260 seconds] 00:16:14 -!- lobf has joined ##crawl-dev 00:17:38 -!- SamB has joined ##crawl-dev 00:18:54 Unstable branch on crawl.develz.org updated to: 0.15-a0-2130-g28e4b74 (34) 00:20:26 -!- Poncheis has quit [Quit: 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01:33:57 -!- ruwin has quit [Read error: Connection reset by peer] 01:40:47 -!- Wolfechu has quit [Ping timeout: 264 seconds] 01:42:20 -!- Textmode has joined ##crawl-dev 01:58:52 -!- Patashu has quit [Quit: Page closed] 02:11:24 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 33.0a1/20140715030207]] 02:17:23 -!- ussdefiant has quit [Ping timeout: 264 seconds] 02:19:48 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-2130-g28e4b74 (34) 02:25:20 -!- lobf has quit [Quit: lobf] 02:29:28 -!- dtsund has quit [Quit: dtsund] 02:48:41 -!- absolutego has joined ##crawl-dev 02:50:49 -!- eb_ has quit [] 03:00:24 Scroll of brand weapon unusable 13https://crawl.develz.org/mantis/view.php?id=8800 by kroki 03:00:33 -!- ystael has quit [Ping timeout: 240 seconds] 03:03:18 -!- Nomi_ has quit [Ping timeout: 240 seconds] 03:03:21 -!- Keanan has quit [Quit: Leaving.] 03:10:16 -!- eki has quit [Quit: leaving] 03:13:58 -!- Crehl has quit [Ping timeout: 240 seconds] 03:15:54 -!- Kaput has quit [Read error: Connection reset by peer] 03:24:20 electric eel (12;) | Spd: 10 | HD: 3 | HP: 9-24 | AC/EV: 1/15 | cold-blooded, !sil | Res: 06magic(12), 10elec++, 12drown | XP: 54 | Sp: b.electricity (3d6) | Sz: small | Int: reptile. 03:24:20 %??Electric eel 03:26:28 BluebellGnoll (L27 MfIE) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster freezing wraith failed to pathfind to (39,43) (the Orb) (Zot (ZotDef)) 03:27:27 -!- Patashu has joined ##crawl-dev 03:27:34 -!- category has quit [Quit: Page closed] 03:32:35 -!- Patashu_ has joined ##crawl-dev 03:32:35 -!- Patashu has quit [Disconnected by services] 03:40:41 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:51:11 -!- twelwe has quit [Quit: Page closed] 03:58:03 -!- debo has quit [Ping timeout: 240 seconds] 03:58:18 -!- debo has joined ##crawl-dev 03:58:57 -!- onono has quit [Quit: Page closed] 04:08:32 -!- category has quit [Client Quit] 04:11:48 -!- Insomniak has quit [Ping timeout: 250 seconds] 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timeout: 240 seconds] 06:13:11 -!- _D_ has quit [Ping timeout: 264 seconds] 06:19:06 -!- ontoclasm has quit [Quit: Leaving.] 06:19:54 -!- eki has quit [Quit: leaving] 06:22:44 -!- Sonata has quit [Ping timeout: 240 seconds] 06:24:12 -!- ontoclasm has joined ##crawl-dev 06:25:28 -!- puissantveil has quit [Ping timeout: 246 seconds] 06:33:41 -!- tsohg has quit [Remote host closed the connection] 06:37:40 -!- scummos__ has quit [Ping timeout: 260 seconds] 06:38:18 -!- tsohg has quit [Ping timeout: 240 seconds] 06:47:06 -!- Textmode has quit [Quit: "It was one dev, naked in a room with a carton of cigarettes, a thermos full of coffee and bourbon, and all his summoned angels."] 06:58:47 -!- scummos__ has quit [Client Quit] 07:00:37 -!- Sgeo_ has quit [Read error: Connection reset by peer] 07:12:40 -!- Patashu has quit [Ping timeout: 260 seconds] 07:14:07 -!- Lasty has quit [Quit: Leaving.] 07:18:12 -!- wheals has joined ##crawl-dev 07:19:08 -!- CSDCS has quit [Read error: Connection reset 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##crawl-dev 08:05:04 -!- scummos__ has quit [Client Quit] 08:06:52 shouldn't gourmand be marked useless for ^gozag? 08:08:10 -!- johnny0 has quit [Quit: leaving] 08:11:25 -!- scummos__ has quit [Ping timeout: 256 seconds] 08:12:31 indeed 08:16:04 -!- CSDCS has quit [Read error: Connection reset by peer] 08:17:08 -!- bonghitz has quit [Remote host closed the connection] 08:19:35 -!- st_ has quit [Read error: Connection reset by peer] 08:19:46 Amulet of the gourmand isn't marked useless for Gozag followers. 13https://crawl.develz.org/mantis/view.php?id=8801 by Kvaak 08:20:09 -!- st_ has joined ##crawl-dev 08:21:38 -!- TS__ has quit [Ping timeout: 240 seconds] 08:29:01 -!- wheals has quit [Quit: Leaving] 08:32:35 -!- st_ has quit [Read error: Connection reset by peer] 08:33:11 -!- st_ has joined ##crawl-dev 08:38:09 -!- rockygargoyle has quit [Read error: Connection reset by peer] 08:40:35 -!- debo has joined ##crawl-dev 08:45:33 -!- Cryp71c has quit [Quit: Leaving] 08:46:28 -!- Patashu 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quit [Quit: leaving] 10:12:05 -!- tswett has quit [Quit: Page closed] 10:15:20 -!- Morg0th has quit [Quit: leaving] 10:30:53 -!- UncertainKitten has joined ##crawl-dev 10:41:53 -!- ussdefiant has joined ##crawl-dev 10:43:27 -!- negatendo has quit [Quit: poop] 10:44:41 -!- dtsund has joined ##crawl-dev 10:46:52 -!- Nerem has quit [Ping timeout: 260 seconds] 10:51:57 -!- mopl has quit [Quit: Page closed] 10:52:03 -!- scummos__ has quit [Ping timeout: 240 seconds] 10:55:24 -!- Xom is now known as ishanyx 11:09:34 -!- Kalir has quit [Changing host] 11:10:34 Suggestion: make it possible to torch mangroves using lightning spells. 11:12:58 -!- bonghitz has quit [Remote host closed the connection] 11:13:24 -!- tsohg has quit [Remote host closed the connection] 11:13:46 -!- lobf has joined ##crawl-dev 11:14:23 -!- TS__ has quit [Ping timeout: 264 seconds] 11:14:43 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:15:50 -!- absolutego has quit [Quit: leaving] 11:17:14 -!- tcjsavannah has quit [Quit: tcjsavannah] 11:22:13 Boots of Flying Issues 13https://crawl.develz.org/mantis/view.php?id=8802 by Gadrel 11:26:29 -!- tsohg has quit [Remote host closed the connection] 11:34:06 -!- Oxybeles has quit [] 11:36:54 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 11:38:30 -!- bonghitz has quit [Remote host closed the connection] 11:41:28 -!- nooodl has joined ##crawl-dev 11:49:05 -!- Ququman has joined ##crawl-dev 11:56:03 -!- Lasty1 has joined ##crawl-dev 12:03:43 -!- ussdefiant has quit [Ping timeout: 272 seconds] 12:04:18 -!- TS__ has joined ##crawl-dev 12:05:25 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-2130-g28e4b74 (34) 12:06:05 -!- Cryp71c has joined ##crawl-dev 12:06:05 -!- dtsund has quit [Quit: dtsund] 12:08:09 -!- Crehl has quit [Ping timeout: 272 seconds] 12:16:51 -!- dtsund has joined ##crawl-dev 12:17:48 -!- CryptoCactus has quit [Quit: Leaving] 12:19:04 -!- Basil has joined ##crawl-dev 12:23:40 -!- dtsund has left ##crawl-dev 12:26:20 -!- Stendarr has quit [Read error: Connection reset by peer] 12:26:28 -!- ProzacElf has joined ##crawl-dev 12:29:32 -!- predator217 has quit [Ping timeout: 260 seconds] 12:35:33 -!- rorriMnmaD has quit [Ping timeout: 240 seconds] 12:39:06 -!- Sorbius has quit [Read error: Connection reset by peer] 12:49:17 -!- Wahaha has joined ##crawl-dev 12:51:49 -!- PleasingFungus has joined ##crawl-dev 12:55:53 -!- simmarine has joined ##crawl-dev 12:55:58 -!- ProzacElf has quit [Ping timeout: 240 seconds] 12:59:15 -!- a9qd0wf_ has quit [Quit: Page closed] 13:02:19 -!- negatendo has quit [Quit: poop] 13:07:58 -!- Crehl_ has quit [Ping timeout: 240 seconds] 13:08:18 -!- debo has quit [Ping timeout: 240 seconds] 13:15:33 -!- negatendo has quit [Quit: poop] 13:15:53 -!- debo has joined ##crawl-dev 13:16:30 -!- alefury has joined ##crawl-dev 13:16:43 -!- dat0ctopode has quit [Quit: Page closed] 13:23:43 -!- ruwin has quit [] 13:31:15 -!- eb_ has joined ##crawl-dev 13:36:44 -!- rorriMnmaD has quit [Ping timeout: 260 seconds] 13:38:27 -!- eki has quit [Quit: leaving] 13:41:38 -!- LordSloth has quit [Ping timeout: 250 seconds] 13:41:59 -!- simmarine has quit [Ping timeout: 264 seconds] 13:43:09 -!- sstrickl has quit [Remote host closed the connection] 13:44:03 -!- wheals has joined ##crawl-dev 13:53:49 -!- DarkEternal has quit [Ping timeout: 246 seconds] 13:54:00 !seen Grunt 13:54:00 dpeg: You have 2 messages. Use !messages to read them. 13:54:00 I last saw Grunt at Wed Jul 16 03:50:46 2014 UTC (15h 3m 14s ago) saying 'over it' on ##crawl-dev. 13:54:04 !messages 13:54:04 (1/2) bh said (3w 16h 37m 34s ago): Today I met Ken Arnold one of the authors of rogue! 13:54:22 Swapping from from a vamp weapon to itself gives two prompts, no action 13https://crawl.develz.org/mantis/view.php?id=8803 by wheals 13:54:22 !messages 13:54:22 (1/1) PleasingFungus said (5d 1h 57m 5s ago): Thanks! 13:54:54 bh gets to meet all the cool people :) But he couldn't attend IRDC, guess that's the Europe vs America tradeoff. 13:55:13 * wheals kicks a ball at dpeg. 13:55:15 -!- tcjsavannah has quit [Quit: tcjsavannah] 13:55:40 !tell bh One thing about Crawl (sorry about flaking on the rest so badly... no time): I think new Abyss is cool & dandy but what about banishing players to different levels? 13:55:40 dpeg: OK, I'll let bh know. 13:55:51 * dpeg drops dead. 13:56:10 wheals: always hated football as a kid :) 13:57:18 is there any particular reason for "Alive" being the vampire satiation cap 13:57:18 I'm pretty sure banishing people to deeper abyss floors will make the people who already hate abyss hate it even more 13:57:26 but, I'm not with these people 13:58:10 eb_: I don't want to make them happy, I want to avoid boredom. It's alright when they die. They complain about boring Abyss:1, let them eat Abyss:3! 13:58:16 Bloax: flavour? 13:58:21 dpeg: yes pretty much 13:58:27 dpeg: well it's flavour to chug a bottle every time it runs out 13:59:17 Bloax: hard to say what you want to change. Change "Alive" to something else? Have nutrition last longer? Reduce number of bottles? 13:59:39 Fun fact: now playing "Transsilvanian Hunger" 13:59:50 i think he means being able to increase satiation while alive so you can stay alive longer 13:59:51 just don't cap the satiation right at the point where you hit alive 13:59:57 ah, I see 14:00:10 >blasting some old norwegian black metal 14:00:13 what is this i see 14:00:21 basically every day, yes 14:00:36 -!- simmarine has joined ##crawl-dev 14:00:58 oh, you mean getting banished directly to deeper abyss floors? that's certainly make banishment relevant later on 14:01:05 which is nice 14:01:11 *that'd 14:01:30 you could also nerf abyss:1 slightly if a high level player can't get there 14:01:31 PleasingFungus: yes, really old idea. Pretty simple, never got around to endorse it properly :) Also saw it on the forum... the time is ripe! 14:01:41 wheals: that too, but why? 14:01:53 Bloax: There is this thing that nutrition burns faster at high levels for Vp -- this was intentional: we wanted Alive to be a special state, not something you're in all the time. Not saying that that's particularly good reasoning, or well executed even. 14:02:37 The problem is that you can be in it all the time. 14:02:46 except it is much like recasting stoneskin once it runs out 14:02:53 dpeg: presumably to make getting banished still quite dangerous for low-level characters while not making it quite as lethal 14:02:54 i think that an early banishment is more fun if you're just barely on the edge of survival rather than impossibly far 14:02:59 ^ 14:03:15 i once got a free rune from erolcha 14:03:16 I mean that's a bit hyperbolic 14:03:18 probably a d:1 disto kobold will be death either way 14:03:21 but then again i was a mimo^chei 14:03:33 which is fine, it could have just been elec :) 14:03:47 PleasingFungus: I know... my point was that Abyss:1 is not too lethal right now. (I did die there, of course, but I thought it was okay.) 14:03:51 wheals: tbh, "space warps around you" is a lot more dangerous than "you are cast into the abyss!" on d:1 :) 14:04:02 "alive" could be sort of an... overdrive thing 14:04:18 dpeg: I can accept that; I don't have strong feelings either way. 14:04:25 my only dream for abyss is more frequent abyssal stairs 14:04:27 wheals: the new, less severe punishment for changing gods makes Lugonu more attractive 14:04:32 if players want to dive for danger, let them! 14:04:41 PleasingFungus: tell bh! No reason not to, imo. 14:04:42 yes 14:04:48 i have wandered abyss:1 for over a thousand turns before 14:04:56 it is agonizing when you just want to delve to abyss:5 14:05:02 and be over with it 14:05:09 hehe, going lucy is also a kind of diving for danger! 14:05:23 in a sense 14:05:32 !lg . DEBe 14:05:32 2. Bloax the Elven Blade (L27 DEBe of Cheibriados), escaped with the Orb and 4 runes on 2013-08-17 11:55:24, with 1936742 points after 99617 turns and 8:37:28. 14:05:46 but it's not the most stupid thing you could do 14:05:57 -!- MrPeeps has quit [Ping timeout: 272 seconds] 14:05:58 -!- MrPeeps_ is now known as MrPeeps 14:06:02 the altars could also maybe be more common, then, though maybe i miss them when i'm not actually looking for one 14:06:14 !tell bh People (real people, i.e. devs) want more Abyss downstairs. Can you give us more? 14:06:15 dpeg: OK, I'll let bh know. 14:06:43 -!- GoblinBomb has quit [Ping timeout: 256 seconds] 14:06:57 re #8800, maybe you should be able to brand blowguns with evasion 14:07:00 or even speed 14:07:40 the description should be changed either way, it should be clearer that it's random whether or not it had a brand before 14:08:38 -!- reaverb has joined ##crawl-dev 14:08:39 i'd make these changes myself but i'm between computers again 14:08:43 -!- wheals has quit [Quit: Leaving] 14:09:02 I have as little time as before... Did anything happen to food? To announced weapon brands? Is Ru considered ready? (Gozag isn't, and I have no time to playtest, it's painful.) 14:09:27 dpeg: no rush! 14:10:16 Ru is getting there, food and annouanced weapon brands haven't really moved forward. 14:10:29 i obviously have no part in these things, but afaik: food stuff has mostly been pushed back to 0.16, announced weapon brands nobody's decided on, and neither god is "stable" really 14:10:34 ru isn't going to be in 0.15, to be clear... 14:10:35 -!- Daekdroom has quit [Remote host closed the connection] 14:10:38 dpeg: Also, I think I can do the abyssal stair chance thing, it's just changing one number 14:10:42 ru is fun but definitely needs balancing etc. 14:10:45 Yes what PleasingFungus said. 14:11:04 reaverb: what are you thinking of changing it to? 14:11:08 Ru is getting to the state merging in early to mid 0.16 development seems likely in my opinon. 14:11:32 reaverb: another thing could be to make it likelier that, when banished, you're in sight of a lucy altar 14:11:37 ontoclasm: thanks. What's to settle on for the weapons? That sounded easy enough back then... 14:12:08 dpeg: dunno, i just know nobody's really done anything about it either way 14:12:12 ontoclasm: ime, you see enough Lugonu altars... Banishment is not instadeath, you can walk around and stuff! 14:12:14 PleasingFungus: I'd be interested in hearing what dpeg would change it to, I just mentioned it was an easy change since he asked bh to do it. 14:12:37 oh, i know banishment isn't that bad, i just like taunting people 14:12:38 reaverb: I have no opinion on numbers... just double it or something. 14:12:53 -!- negatendo has quit [Quit: poop] 14:13:13 Regarding "no god is stable": not even Qazlal (only been reading about that one). 14:13:30 sif muna 14:13:34 needs more playtesting 14:13:36 -!- debo has quit [Quit: leaving] 14:14:05 I think Qazlal will cause no more problems than any other god already in a stable release if put in 0.15, Gozag seems ready to me except possibly for the wrath issue. 14:16:05 -!- MrPeeps has quit [Ping timeout: 272 seconds] 14:16:27 dpeg: Might want to read this post, which I think helps explain some of the Abyss hate: 14:16:36 https://crawl.develz.org/tavern/viewtopic.php?p=163927#p163927 14:16:38 I was thinking +50% stair generation rate 14:17:19 also IMO that just sounds like a standard complaint about ~normal speed melee monsters~ aka abyss yaks 14:17:28 which is like, that's a crawl problem, insofar as it is a problem 14:17:33 not an abyss problem 14:18:17 PleasingFungus: lair doesn't have maprot or trap you inside for 2 hours 14:18:20 -!- wheals has joined ##crawl-dev 14:18:26 or shifting 14:18:32 !send PleasingFungus 11 screaming abyss yaks 14:18:32 Sending 11 screaming abyss yaks to PleasingFungus. 14:18:44 minmay: that's why I want to add more abyssal stairs!!! 14:19:29 PleasingFungus: I don't like the "decrease your chance of survival in exchange for wasting less real-life time" mechanic either 14:20:47 reaverb: I read that one. The change of approach to the game is actually what I like so much about the Abyss. In my opinion, we can strengthening that point slowly (some of the new monsters seem to help there). 14:20:54 Hmm, some sort of refactoring or something has moved the number which I assumed would be easy to change to manipulate abyssal stair chance. 14:21:02 moved or removed? 14:22:20 PleasingFungus: Not sure, I don't know what change it. 14:22:27 I imagine moved though. 14:22:31 time for Git Magic 14:22:58 minmay: I'd be fine with getting rid of the maprot tbh, or correlating it 1:1 with actual changes to the level 14:23:01 (if it's not already?) 14:23:15 what do changes to the level have to do with it? it's an interface screw regardless 14:23:34 ? I don't follow 14:23:51 if the level changed in that grid area you don't gain anything by remembering what was there... 14:24:03 minmay: if you get tiles maprotted when and only when the actual tile changes, how is that interface screw? 14:24:05 wheals: yes you do 14:24:18 wheals: it doesn't change to something that is completely independent of the previous tile 14:24:41 (also, making players check the X screen every turn so that they can see which places have changed is pretty awful) 14:24:50 o. yeah that'd be bad 14:25:13 so do you have any helpful comments on how to make a horizontally-infinite area work 14:25:17 this also brings me to the next thing I wanted to say which is that terrain changing is my #1 most hated thing about abyss 14:25:34 why 14:25:37 it makes positioning and tactics even less interesting than they already were in abyss 14:25:53 PleasingFungus: If found the chance, it is line 1258 of abyss.cc, that number (currently 2400) is later run through a one_chance_in so if you wanted to double the chance you would change it to 1200. 14:25:57 s/If/I/ 14:26:00 at least in old abyss, you actually used terrain tactically 14:26:03 -!- crate has quit [Ping timeout: 240 seconds] 14:26:05 reaverb: imo change it to 1800 14:26:09 that is mostly no longer the case in new abyss 14:26:13 why? 14:26:16 ("new" meaning 0.10) 14:26:22 wow, i didn't realize you knew how i played 14:26:22 I have to go and I'm not sure what sort of change people want to make to it. 14:26:24 PleasingFungus: because the terrain changes! 14:26:27 okay correction 14:26:36 at least in old abyss, good players actually used terrain tactically 14:26:43 now nobody does 14:26:44 your argument seems kind of circular 14:26:45 because nobody can 14:26:49 because the terrain changes every turn 14:26:59 I use terrain tactically in the abyss all the time, though? 14:26:59 most of the terrain doesn't change 14:27:13 I think we're defining this differently 14:27:14 hyperbole doesn't help your arguments 14:27:16 -!- wheals has quit [Quit: Leaving] 14:27:18 yes, that is why I said "mostly no longer the case" because there are a few places where you do 14:27:35 I'm talking about things like standing in corridors. you're talking about your standard minmayish tactics of running away from everything constantly and only ever fighting one guy at a time? 14:27:36 -!- Nomi has quit [Ping timeout: 260 seconds] 14:27:43 but the impact of terrain tactics is dramatically smaller than in old abyss, and extremely dramatically smaller than anywhere else in the game 14:27:44 if I'm understanding you right? 14:28:00 because I'm gonna be honest, I have less than zero interest in supporting minmaying 14:28:02 I believe that minmay is a player who particularly dislikes having to slow down (note: he never said it like that, this is just my private observation over the years), and then I can see where he is coming from. For me, terrain changing never was an issue (I play like a snail). 14:28:12 -!- wheals has joined ##crawl-dev 14:28:20 -!- reaverb has quit [Quit: Leaving.] 14:28:23 ok that was an overly rude way to leave, i apologise 14:28:25 -!- wheals has quit [Client Quit] 14:28:37 I certainly dislike the features that are designed to force slowing down and nothing else, but that is not why I dislike abyss shifting 14:29:04 I'm talking about things like using walls to block LOS and control monster movement 14:29:15 and "running away from everything constantly" is exactly what you do in abyss... 14:29:25 you do it even more in new abyss than old abyss 14:29:52 minmay: I am not a good player, but I always have this decision whether to kill off some of the fast pursuers, or to keep going. 14:29:58 but you can still do those things 14:30:00 man, I think we are basically playing different games 14:30:09 we are 14:30:10 have you played old abyss? 14:30:12 yes 14:30:14 they just work like 95% of the time instead of 100% 14:30:14 a long time ago 14:30:18 it was really shit and boring 14:30:23 yes 14:30:27 and the new one is even shittier and boringer imo 14:30:37 that is an opinion you are allowed to have! 14:30:44 iunno man 14:30:51 at least it's not the exact same things you meet outside the abyss now 14:30:57 i think terrain changing greatly reduces the impact of player skill and increases the impact of luck 14:31:00 I don't think anyone on the dev team agrees with you, probably because you have completely failed to demonstrate the problems you claim exist 14:31:05 but it is okay for you to have opinions! 14:31:49 well, i mean, he has a point 14:31:52 i definitely agree with that last line and would like to substantially reduce abyss morphing 14:31:54 I'm not sure how I need to demonstrate this? it seems self-evident to me that constantly changing terrain makes terrain tactics a lot less useful 14:32:28 i don't think terrain shifting is the main reason, but new abyss is a lot less clear-cut in terms of what to do to "win" it 14:32:30 uh 14:32:32 as does monsters randomly appearing next to you (but I guess that can very rarely happen with teleport traps elsewhere) 14:32:54 well most places don't have aliches or hell sentinels 14:33:03 ontoclasm: I wouldn't really say that, the overarching strategy is still "wander until you find an exit" 14:33:03 I could survive abyss having more frequent complete terrain shifts in exchange for tile-by-tile less terrain morphing, if that made people happier 14:33:06 if anything terrain changes force the player into more decisions 14:33:11 ideally to just morph in short bursts or something rather than doing it constantly 14:33:14 it's just a different flavour of tactics 14:33:25 -!- Crehl__ has quit [Quit: Killed by a kitten.] 14:33:28 where you adapt per turn instead of per encounter 14:33:35 MarvinPA: morphing can probably be improved if it comes in stages (i.e. you see a few turns in advances what's likely to change... then you could even (try to) use it to your advantage)./ 14:33:43 that sounds quite complex 14:33:54 I suppose I should mention that if you like octagon levels I don't expect to convince you to dislike abyss shifting 14:34:15 I do not like octagon levels very much, no 14:34:48 they both do the same thing (make almost all squares on a level basically the same as each other) 14:34:55 PleasingFungus: not necessarily... Just colour walls/floor in patches (3x3 up to 5x5, say), and that's a "hot spot" for soonish Abyss morphing 14:35:20 I'd argue that octagon levels are the opposite of abyss shifting 14:35:23 ah - I thought you were going to provide a "preview" 14:35:24 minmay: i think the key thing here is that terrain usage and running away are ridiculously good in crawl 14:35:27 which would be complicated! 14:35:32 PleasingFungus: no, that would be quite complex :) 14:35:37 :) 14:35:39 anyway, lunch 14:35:42 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140529030207]] 14:35:47 okay, well, if you don't like crawl's current terrain tactics, why do you only "fix" them in one branch? 14:35:59 -!- crate has quit [Ping timeout: 264 seconds] 14:35:59 and work here 14:36:01 -!- dpeg has quit [Quit: leaving] 14:36:31 it's okaythat they're strong 14:36:45 but then you can sometimes make them less trong, to make other things happen 14:37:03 -!- rorriMnmaD has quit [Ping timeout: 240 seconds] 14:37:10 as you frequently point out, you should basically never fight more than one monster at once 14:37:42 I basically never fight more than one monster at once in abyss, either 14:37:49 that's good advice, but if that's the best strategy in literally every part of the game, then it's gonna get samey 14:37:52 (well, when it matters) 14:38:04 i didn't say the abyss did a -great- job of this 14:38:14 do you think abyss makes it less of a good strategy? 14:38:31 abyss suffers from the lobon syndrome 14:38:41 even theoretically? I don't really see how it could do that, and certainly haven't experienced it in practice 14:38:44 no, just somewhat harder to pull off 14:38:44 (and not that much harder) 14:38:57 it's either a complete pushover, stabs you a bit every now and then 14:39:02 i guess "harder to pull off" counts as making it worse in a sense 14:39:09 or it just goes straight to the point and murders the hell out of you 14:39:27 I don't think it's really much harder to do in the situations where you actually want to fight things in abyss 14:39:36 those situations are just a lot less frequent in abyss than in other branches 14:39:45 since abyss is strongly biased towards just not fighting things 14:40:01 well, the abyss doesn't push you towards "fight multiple things," it pushes you towards "escape from stuff instead of picking them off" 14:40:05 yes 14:40:50 both of which are, at the very least, different from the Standard Crawl Experience 14:41:07 -!- debo has joined ##crawl-dev 14:41:25 -!- debo has quit [Client Quit] 14:41:58 I don't see how terrain shifting is necessary for that 14:42:05 you ran away from most things in old abyss, too! 14:42:31 -!- bitstring has quit [Client Quit] 14:43:03 i know that when i play, i spend nearly all the time attracting individual monsters, then murdering them alone; vaults and such where i can't do this for whatever reason are kind of nice 14:43:03 well, it isn't 14:43:03 i don't really like terrain shifting either 14:43:03 but i support the underlying idea of making normal tactics work less well 14:45:30 -!- orionstein_away is now known as orionstein 14:45:45 if i were to remake the abyss, i think i would make it a big straight line, maybe pre-mapped, without shifting or anything 14:45:55 you start at one end, the exit's at the other 14:46:37 so you just have to run a gauntlet to get out 14:47:06 -!- Lasty2 has joined ##crawl-dev 14:47:25 since that's what the abyss essentially is; you just don't know which direction to go or how far it is 14:47:30 -!- Lasty1 has quit [Ping timeout: 250 seconds] 14:48:49 well, the direction you go is meaningless since they are all the same 14:49:26 unless you accidentally make a circle or something because maprot lol 14:49:29 yes 14:50:11 -!- Kenran has quit [Read error: Connection reset by peer] 14:52:37 -!- defeeca has quit [Ping timeout: 246 seconds] 15:06:08 -!- fiddlerwoaroof has quit [Quit: leaving] 15:08:43 ??Hellfire[2] 15:08:44 hellfire[2/4]: Comes in two flavors. Hellions, deep elf high priests, and draconian zealots use hellfire bursts, which can explode anywhere in LOS and do 3d15 damage. Deep elf sorcerers, brimstone fiends, and draconian scorchers use vanilla hellfire, which is 3d20 but requires a clear path. 15:08:50 ??Hellfire[4] 15:08:50 hellfire[4/4]: Player (demonspawn) hellfire does up to 3d42 damage, depending on level, and costs 15% of your max health to use. Ignores rF and AC just like monster hellfire. Monsters with rHellfire are completely immune. 15:08:58 okay 15:09:00 ??Hellfire[3] 15:09:00 hellfire[3/4]: Also an unrandart +6,+6 crossbow {rF++, rC-, MR+} which shoots hellfire bolts (hellfire elemental damage and exploding); in 0.15, a +6 arbalest with the aforementioned properties. Same damage as regular exploding ammo (2d5), but note that, being hellfire, it ignores AC. 15:09:12 aww, no triple crossbows here 15:11:57 -!- PleasingFungus has joined ##crawl-dev 15:17:16 -!- twelwe has quit [Quit: Page closed] 15:17:16 !tell Lasty Sacrificing evocations & earth magic means it is extraordinarily difficult to get the slime rune; sacrificing transloc as well might make it literally impossible without converting to Lugonu or luring a deep troll earth mage in, I think. 15:17:17 PleasingFungus: OK, I'll let lasty know. 15:18:14 -!- lobf has quit [Quit: lobf] 15:19:03 -!- Stendarr has quit [Ping timeout: 240 seconds] 15:19:55 -!- defeeca has quit [Ping timeout: 246 seconds] 15:21:41 PleasingFungus: Is that a problem? 15:22:50 generally we try to avoid locking players out from runes 15:23:38 -!- Bloax has quit [Ping timeout: 240 seconds] 15:24:44 does sacrificing evo lock out evocable rings/randarts? 15:28:06 -!- NilsBloodaxe has quit [Quit: Page closed] 15:28:07 yes 15:28:17 Hmm 15:29:24 -!- lobf has joined ##crawl-dev 15:29:56 this could also basically lock you out of certain hell endings, barring finding potions of flight (or even with that, if you're a mummy) 15:29:59 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0/20140710141843]] 15:30:09 I'm not sure what to do about that, unless it's to open up one gap in each of the walls upon the death of TRJ 15:30:26 basically "sacrifice evo" is incredibly broad 15:30:29 or to never offer to block Earth Magic 15:30:30 which is cool 15:30:33 but it may be too broad 15:30:33 PleasingFungus: it sure is 15:30:44 PleasingFungus: Suggestions about how to address it? 15:31:35 Oh, I another option would be not to offer no evo if you've sacrificed Earth Magic and vice versa 15:32:01 or air magic, or charms 15:32:27 What's wrong w/ air magic / charms/ 15:33:52 if you're locked out of (air magic or charms) and evo, you don't have flight barring finding a very lucky boots of flight, or a bunch of !flight 15:33:59 which means you can't do certain hell endings 15:34:05 some in geh, some in coc 15:34:11 Ah, true 15:34:20 -!- predator117 has quit [Remote host closed the connection] 15:35:34 arguably that is a problem with those hell endings rather than with ru 15:37:05 uh 15:37:10 if sac evo doesnt stop boots of flight then it probably should 15:37:30 since the flight on those is evoked 15:37:33 -!- rorriMnmaD has quit [Ping timeout: 240 seconds] 15:37:33 -!- Vizer has quit [Ping timeout: 240 seconds] 15:38:02 it does 15:39:39 Or at least it is intended to 15:40:13 -!- puissantveil has quit [Ping timeout: 246 seconds] 15:42:37 oh. I was thinking that it evoced to cancel, rather than to activate (if that makes any sense) 15:42:44 (since it goes on automatically when you wear them) 15:43:19 anyway yeah, that means mummies would just be screwed in some geh ends and most coc ends 15:43:36 I guess they could still wear =tele 15:44:34 -!- Keanan has joined ##crawl-dev 15:44:50 PleasingFungus: the real fix is to let mummies walk through deep water since they are unbreathing 15:44:56 lava too. might as well 15:45:55 I literally am working on the former :) 15:45:55 lava probably not, though 15:46:05 man you suck 15:46:06 it's too orange. doesn't match their fashion palette at all 15:46:16 more of a summer color. mummies are winter 15:46:20 -!- CSDCS has quit [Read error: Connection reset by peer] 15:47:21 -!- negatendo has quit [Quit: poop] 15:47:28 <|amethyst> Lasty2: boots of flight auto-enable when worn 15:47:34 <|amethyst> Lasty2: and it doesn't appear to block that 15:47:47 <|amethyst> s/flight/flying/ 15:48:06 <|amethyst> it does, however, keep you from disabling them 15:49:45 lacking artifice, you have no clue how to turn the damn things off 15:50:22 also, for digging, fr: scroll of crystallization 15:50:29 or whatever the brogue thing is called 15:51:47 ? 15:51:58 Turn rock into salt? 15:52:13 scroll of shattering maybe? 15:52:27 it converts a bunch of walls around you to transparent crystal which then falls apart slowly 15:53:33 it seems like that'd be very rarely useful, unless it replaced /dig 15:53:44 or unless it also worked on stone/metal (it shouldn't do this) 15:54:14 -!- tcjsavannah has quit [Quit: tcjsavannah] 15:54:18 # A mock-up of Forest, made well before serious attempts at the branch. 15:54:25 from minmay_lair_end_enchanted_forest 15:54:32 finally, someone to blame 15:54:56 lol if you aren't always blaming minmay 15:55:02 dang 15:55:07 not for anything in particular. just generally 15:55:58 !vault minmay_lair_end_enchanted_forest 15:55:58 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/lair.des;hb=HEAD#l2667 15:56:06 -!- ProzacElf has joined ##crawl-dev 15:56:44 -!- dgu has quit [Ping timeout: 260 seconds] 16:00:18 -!- gammafunk has quit [Ping timeout: 240 seconds] 16:01:47 Hmm 16:02:10 I guess if flight boots stay the same, then that solves that issue 16:02:16 -!- Patashu has joined ##crawl-dev 16:02:16 even if it's a little goofy 16:02:16 -!- stickyfingers_ has quit [Ping timeout: 246 seconds] 16:02:20 uh 16:02:24 most players won't find flightboots 16:02:28 But I'm not sure what to do about digging/slimy rune 16:02:30 without scumming 16:02:44 Well, players aren't guaranteed digging/disintegration either 16:02:52 admittedly, it's more common 16:02:58 -!- nooodl has quit [Ping timeout: 240 seconds] 16:03:25 somewhat, yes 16:05:18 -!- CSDCS has quit [Read error: Connection reset by peer] 16:05:39 -!- nooodl has joined ##crawl-dev 16:07:13 -!- gammafunk has joined ##crawl-dev 16:07:17 more to the point, without ru, players have access to digging, disint, LRD, IOOD, Shatter, CTele, and probably other stuff I'm forgetting 16:07:34 yeah 16:08:04 which is a wide enough selection that they're almost guaranteed to have one way to enter the slimevaults (even without pledging to jiyva!), if not more than one 16:08:07 Adding a scroll that could do it or opening one tile by default would fix the issue and remove loot from the equation 16:08:29 adding a scroll would remove loot from the equation...? ; ) 16:08:41 for cocytus, maybe make it possible to reach antaeus via usage of power leap? 16:09:16 oh. I forgot power leap was a thing 16:09:17 ??power leap 16:09:18 I don't have a page labeled power_leap in my learndb. 16:09:26 It's a 3-tile ctele 16:09:29 oh 16:09:37 I think it works under -ctele, but I could be wrong 16:09:48 It's meant to 16:09:51 that might or might not be enough for coc; it's certainly enough for geh 16:10:05 -!- eb_ has quit [Ping timeout: 272 seconds] 16:10:40 if it's not enough for coc, it should be, and it'd be easy to tweak the vaults to add little hop-islands 16:10:46 yeah 16:10:51 what's the cost for using power-leap? long exh cooldown? 16:10:58 <|amethyst> err 16:11:00 yup 16:11:02 and that's all 16:11:06 <|amethyst> this is about sacrificing evo, isn't it? 16:11:07 <|amethyst> oh 16:11:09 ruians don't fly like little pansies 16:11:10 What is "ru"? 16:11:17 they LEAP 16:11:17 <|amethyst> you mean ru's jump 16:11:18 TS__: I, Asshole 16:11:19 <|amethyst> not the boots 16:11:20 Oh 16:11:29 yup 16:11:32 oh btw - an update from the guy who sacrificed earth magic & evo & killed TRJ 16:11:37 Nevermind, thought it was some new god again 16:11:42 "Update: Got Jorgun to follow me and blow up the vaults. The jellies ate a quarter of the treasure but I got the rune" 16:11:45 lol 16:12:06 Will he just be called "ru"? 16:12:08 PleasingFungus: they could also ctele in unless they sacrificed charms/translocations 16:12:10 I told him to "get jorgrun or a deep troll earth mage"; didn't honestly expect Jorgrun would be around & still alive, though! 16:12:13 Lasty2: they ddi 16:12:31 I suggested using ctele but missed that they'd sacrificed charms 16:12:50 ahahaha that is hilarious 16:12:54 Could they just random-tele until they get in? :D 16:13:05 if they had a ring of tele probably 16:13:08 yep 16:13:15 with enough patience 16:13:16 But good job on Jorgrun 16:13:19 btw, is ctele still a spell 16:13:21 http://pastebin.com/M1aNvJyu this was their mut list 16:13:23 ontoclasm: yes 16:13:23 <|amethyst> no they can't 16:13:25 afaik yes 16:13:34 |amethyst: not even after they kill trj? 16:13:38 okay :C 16:13:42 haha 16:13:52 <|amethyst> the insides are all no_rtele_into 16:14:09 ahh 16:14:11 hm 16:14:21 draw "the concept of having the ability to control where one will teleport to" 16:14:37 <|amethyst> could maybe remove that when trj dies 16:14:53 still not really ideal 16:15:03 given, you know. random teleportation & prayer 16:15:05 -!- xXmima-samaXx has quit [Read error: Connection reset by peer] 16:15:15 I still think it's reasonable to open one gap in each quadrant when TRJ dies 16:15:22 it would remove dependence on more common loot 16:15:28 after trj dies, slime:6 has +ctele 16:15:36 it would also destroy all the loot 16:15:38 because jellies 16:15:50 Eventually, yes 16:15:51 <|amethyst> ontoclasm: the guy sacrificed Charms, Evo, and Earth 16:16:01 it would do it pretty fast since killing trj makes a lot of jellies 16:16:03 not really "eventually" 16:16:05 yeah 16:16:16 <|amethyst> ontoclasm: oh, or are you suggesting all teleports become controlled 16:16:21 Yeah, but all those jellies are tracking you 16:16:23 |amethyst: it was a joke -- "+ctele" as in all teleports are controlled 16:17:03 Lasty2: the guy asked if cataclysm would affect jellies behind transparent stone - I assume it shouldn't? 16:17:09 <|amethyst> could drop a short-range portal 16:17:17 it shouldn't, but it 16:17:19 it might 16:17:23 if I did it wrong 16:17:50 <|amethyst> (I guess you'd need five of them) 16:18:53 -!- Patashu_ has joined ##crawl-dev 16:18:53 -!- Patashu has quit [Disconnected by services] 16:19:37 I suppose another approach is to give cataclysm a chance of shattering rock walls 16:20:00 eventually i have to face the music and draw clouds as well :C 16:20:59 Lasty2: sounds thematic, doesn't stomp on LRD/Shatter, since it's just stone. might make the ability a bit weaker 16:21:06 since usually you don't want to be destroying walls in combat 16:21:17 -!- andrewhl has quit [Quit: andrewhl] 16:21:32 yeah 16:21:44 <|amethyst> Lasty2: oh, one technical matter I noticed 16:21:58 -!- ldierk has quit [Ping timeout: 250 seconds] 16:22:08 <|amethyst> Lasty2: the school sacrifice mutations cannot be gained/removed with &] because of the capital letters 16:22:36 <|amethyst> Lasty2: could have the mutation-matching code there lowercase the mutation names, not just the search string 16:23:01 ah, I see 16:23:17 I could also lower case them to match current expectations 16:23:55 -!- M1zzu has quit [Quit: Leaving] 16:24:33 <|amethyst> possibly... we usually capitalise school names, but not in the names of staves for example 16:24:49 yeah 16:24:59 I can do whichever 16:25:18 <|amethyst> I guess lowercasing the mutation name is the simplest 16:26:41 -!- ldierk has joined ##crawl-dev 16:26:51 <|amethyst> but I don't have a strong preference 16:27:49 -!- Patashu_ has quit [Ping timeout: 256 seconds] 16:32:10 -!- andrewhl has quit [Client Quit] 16:37:20 -!- eb_ has joined ##crawl-dev 16:41:21 -!- Lasty2 has quit [Quit: Leaving.] 16:43:14 -!- Lasty1 has joined ##crawl-dev 16:43:26 -!- Lasty1 is now known as Lasty_ 16:43:39 -!- LexAckson has quit [Ping timeout: 272 seconds] 16:45:36 -!- nooodl_ has joined ##crawl-dev 16:46:32 -!- tsohg has quit [Remote host closed the connection] 16:49:55 -!- nooodl has quit [Ping timeout: 256 seconds] 16:50:59 -!- ProzacElf has quit [Ping timeout: 264 seconds] 16:58:59 -!- LordSloth has quit [Read error: Connection reset by peer] 16:59:31 -!- Aryth has quit [Read error: Connection reset by peer] 17:00:12 -!- reaverb has joined ##crawl-dev 17:00:31 -!- tinybat has quit [Quit: Leaving] 17:04:45 Unstable branch on crawl.lantea.net updated to: 0.15-a0-2130-g28e4b74 (34) 17:05:16 -!- puissantveil has quit [Ping timeout: 246 seconds] 17:05:58 -!- ystael has quit [Ping timeout: 240 seconds] 17:07:05 03ontoclasm02 07* 0.15-a0-2131-g4fe79cb: Breath ability icons 10(10 minutes ago, 10 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4fe79cb50092 17:07:05 03ontoclasm02 07* 0.15-a0-2132-g2183352: Lazy bottle blood icon 10(6 minutes ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=218335218139 17:08:36 -!- simmarine has quit [Ping timeout: 260 seconds] 17:10:53 * ontoclasm breathes. You die. 17:11:58 -!- demiskeleton has quit [Ping timeout: 240 seconds] 17:14:16 * Zannick dies. You breathe. 17:14:32 -!- brainwrinkle has quit [Quit: Leaving] 17:15:36 deep 17:15:57 -!- simmarine has joined ##crawl-dev 17:16:02 fr rename "breathe lightning" to "sneeze lightning" 17:16:44 ontoclasm: Could do that for one of the joke languages. 17:16:54 snightning 17:17:04 Although I would hesitate to add another special case for a joke langugage <_< >_> 17:17:07 joke lightning where everything is translated into ##crawl slang 17:17:17 er 17:17:20 language 17:17:31 lightning is no joke, kids 17:18:21 Mara the Immune to Bread Rations comes into view 17:18:28 -!- ProzacElf has joined ##crawl-dev 17:26:38 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 17:29:39 why aren'y more of the draconian breaths available from random muts? 17:31:39 -!- debo has joined ##crawl-dev 17:34:16 -!- nooodl_ has quit [Ping timeout: 260 seconds] 17:35:30 -!- lobf has quit [Quit: lobf] 17:36:43 -!- bonghitz has quit [Quit: Leaving...] 17:37:20 ontoclasm: Hmm, abilties on random mutations do not work as well as passives because the cost space on the ability menu, but I suppose that also applies to Spit Poison. 17:39:03 -!- rorriMnmaD has quit [Ping timeout: 240 seconds] 17:39:25 Also IIRC draconian breath powers drop off in power pretty quickly. 17:42:32 well, you could do something like... you can only have one breath mutation at a time; the weights currently on breathe fire and spit poison would instead go to "get a random breath" 17:43:10 and of course if you lose the breath and then roll it again you'll get a different one 17:43:50 ontoclasm: Yes, scales mutation do something similar. 17:49:16 ...what happens if you have 2 or 3 levels in a scale mutation and you get a different type of scale? or can that not happen? 17:49:45 i recently got my bone plates replaced with black scales from drinking potions, but the plates were at level 1 17:50:05 <|amethyst> ProzacElf: there is a 3-scale limit 17:50:09 -!- scummos__ has quit [Ping timeout: 272 seconds] 17:50:44 how do you mean? 17:51:02 <|amethyst> if you have 3 levels across all scale mutations, you can't get more 17:51:19 -!- ackack has joined ##crawl-dev 17:51:50 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 17:52:17 <|amethyst> (also, Ds can't get the "wrong" scales at all) 17:52:25 oh, ok 17:52:31 -!- Zooty has quit [Ping timeout: 246 seconds] 17:52:33 that helps a good deal of my confusion probably 17:53:06 so my guy who lost his bone plates and got black scales could only get one more scale level? 17:53:18 either black 2 or whatever replaced it? 17:53:42 <|amethyst> if your guy lost the bone plates and got one level of scales, that's only one 17:54:04 ah, ok 17:54:06 <|amethyst> probably the potion did the "remove a mutation" thing 17:54:12 <|amethyst> it wasn't the scales replacing the others 17:54:19 ok, now it all makes sense 17:54:34 i forgot the potions could remove mutations too 17:54:56 i almost never drink them intentionally 18:06:08 -!- sherwoodinc has quit [Quit: Saliendo] 18:07:39 -!- PleasingFungus has joined ##crawl-dev 18:07:45 -!- PleasingFungus has quit [Client Quit] 18:07:59 -!- PleasingFungus has joined ##crawl-dev 18:08:55 ontoclasm: imo most of the active muts are kind of bat 18:08:57 *bad 18:10:25 -!- lobf has joined ##crawl-dev 18:10:33 -!- debo has quit [Ping timeout: 240 seconds] 18:11:01 PleasingFungus: Which kind of bad, design or power level? 18:11:08 both, realy 18:11:10 *really 18:11:58 -!- Lasty_ has quit [Ping timeout: 240 seconds] 18:12:17 bad in terms of power level because they tend to be pretty weak by the time you actually get muts (this may not be true for xom worshippers); bad design-wise because it's not just "oh, +2 str, who cares" ignorable bad, it's another option to you, something else taking up headspace 18:12:24 if that makes any sense 18:12:31 It does to me. 18:13:00 -!- Lasty1 has joined ##crawl-dev 18:13:28 -!- edlothiol has quit [Ping timeout: 260 seconds] 18:13:35 -!- lobf has quit [Client Quit] 18:14:06 -!- Philonous has quit [Read error: Connection reset by peer] 18:14:13 -!- tensorpudding has quit [Ping timeout: 272 seconds] 18:14:57 yeah, i agree 18:15:45 yeah 18:15:55 those mutations don't scale well at all 18:16:40 -!- Greyr has quit [Ping timeout: 246 seconds] 18:18:40 Hmm, I'm tempted to remove bobbens_ice_dragon_lair because it's impossible to tell there's loot / which monsters are inside the chamber while it is distinguishable enough to be looked up in the .des file. 18:18:53 (Also a water ring doesn't strike me as very interesting) 18:19:03 But I guess glass could hand that information to the player. 18:19:48 !vault bobbens_ice_dragon_lair 18:19:48 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/lair.des;hb=HEAD#l665 18:20:07 I... wait, why do you want to remove it? 18:20:45 It's impossible to tell there's loot and an ice dragon inside the chamber without looking it up in lair.des 18:21:13 is your complaint that an ice dragon is too dangerous for lair without a warning? 18:21:59 -!- freezerbunny has quit [Quit: Page closed] 18:22:03 -!- predator117 has quit [Ping timeout: 240 seconds] 18:22:59 I think an ice dragon is fine the lair without a warming, but you shouldn't get a warning iff you're willing to look up strange level features in .des files. 18:23:22 imho that just sounds like "remove vaults" 18:23:26 s/warming/warning/ 18:24:46 I don't understand what's special or distinctive about this vault in any way. it's not hidden or lua-y, it's just a dragon 18:25:58 oh, nvm, I'm reading the vault a little closer. it is a bit hidden, isn't it? 18:26:14 A little bit, I managed to notice it enough to investigate. 18:26:29 But I could see somebody not paying attention missing it. 18:26:45 When I say the white imp my first thought was "Did I miss an Ice Cave message somewhere?" 18:26:49 s/say/saw/ 18:27:10 I guess I'd be fine with adding some glass somewhere - in the back of the cave, maybe 18:27:12 There's also a potentially hidden item but the SUBST would have to land so perfectly I don't think it matters. 18:27:16 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:27:26 that does not look like a vault where glass is necessary 18:28:04 -!- ackack has quit [Ping timeout: 240 seconds] 18:28:13 MarvinPA: if I'm reading this right, it ends up walled off by rock? 18:28:40 PleasingFungus: No it doesn't, there's also a deep water path in from what I can tell. 18:28:47 the "'"s? 18:28:48 s/also/always/ 18:28:50 yes it's pretty obviously a thing 18:29:03 I guess I need to poke at it in-game 18:29:11 hard to visualize what all those substs end up creating 18:30:05 looks like you'd have to have incredibly bad luck for it to be walled off 18:30:44 oh I guess not that incredibly bad, but still pretty bad 18:30:51 I think all you'd need is for two "'"s to roll a 12/28 chance 18:30:56 the ones in the bottom-right 18:31:04 oh, and another in the bottom-left, actually 18:31:21 -!- negatendo has quit [Quit: poop] 18:31:24 so that's... an 8% chance? 18:31:26 it probably should just use an NSUBST to force at least one to be open 18:31:51 I'd be fine with that 18:31:55 I like nsubst :) 18:32:54 Horray for NSUBST 18:32:59 tbh I have no idea why he's randomly choosing rock or stone like that with the ? 18:33:00 -!- lobf has joined ##crawl-dev 18:33:15 aesthetics, I assume? 18:33:22 -!- orionstein is now known as orionstein_away 18:33:22 gammafunk: Presumably the same reason the sword in the stone vault does it <_< >_> 18:33:26 to make it more obviously weird & out of place 18:33:28 well the effect would be pretty ugly 18:33:51 he does the same thing with his next dragon vault, one down 18:34:01 sword in the stone used to just be actual stone 18:34:04 don't know what it is now 18:34:05 -!- orionstein_away is now known as orionstein 18:34:39 last I heard it was just rock? 18:34:44 !vault sword_in_the_stone 18:34:45 Couldn't find sword_in_the_stone in the Crawl source tree 18:34:50 if he's going for making it diggable, generally better to make contiguous sections be either stone or rock, depending on what you want diggable 18:34:58 -!- HellTiger has quit [Ping timeout: 240 seconds] 18:34:58 !vault sword_in_stone 18:34:59 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/mini_monsters.des;hb=HEAD#l5833 18:35:15 if he's going for appearence, stone and rock randomly interspersed is pretty ugly 18:35:40 gammafunk: I don't think anybody would mind if you changed it either way. 18:36:15 reaverb: well you're going to change it, not me, since you complained about it initially :p 18:37:40 -!- Piginabag has quit [Ping timeout: 246 seconds] 18:38:28 -!- Kramin has quit [Ping timeout: 250 seconds] 18:38:57 gammafunk: Ok, I'll remove the c 18:39:24 Hmm, what is ` in that vault? Some SUBST I'm missing? 18:39:38 -!- rorriMnmaD has quit [Ping timeout: 240 seconds] 18:39:48 no_random_tele_into 18:39:53 Oh, hmm, that vault can drop up to five god_items 18:39:58 PleasingFungus: Ah, Thanks. 18:40:02 yeah, just a glyph for that kprop 18:40:20 err, s/god_item/good_item/ 18:40:39 (FR: god_item) 18:41:08 boy that _ bit is odd as well 18:42:14 yeah that's just baffling 18:42:21 it's a secret! 18:42:27 PleasingFungus: maybe! 18:42:29 or not! 18:42:39 probably not, yes 18:42:55 huh 18:43:00 reaverb: you can just fix the minimum of what's necessary to prevent it from being a dragon tomb if you like; the appearence aspect is certainly subjective 18:43:00 It's a 1/4 chance of a normal item, with an abusrdly rare chance of being cut off that would be fixed by NSUBST or just adding some w tiles. 18:43:06 it does mean that autoexplore is guaranteed to stop right outside the area that's most likely to have an entrance inside 18:43:09 but I'd probably edit that vault some if it were a submission 18:43:23 which is honestly pretty clever 18:43:29 gammafunk: Heh, I did the appearance thing first because it was easiest. 18:43:40 Making those ? => x makes the vault much more readable. 18:43:56 Still not sure what the " is doing though. 18:45:29 Is "G" meaningful in .des? 18:46:12 yes 18:46:16 (statue) 18:46:51 -!- Aryth has quit [Read error: Connection reset by peer] 18:47:11 I can imagine some hilarity occuring from somebody thinking 8 is .des for statue. 18:47:31 probably another attempt to make the vault more noticeable & obviously weird from outside 18:47:39 since there aren't many statues in lair, usually :) 18:47:44 (The V in the vault is also a dry fountain) 18:47:55 I really quite like that _, tbh. 18:49:58 Is an average of 2 good_item in that vault too much? 18:50:38 (Which is * IIRC) 18:50:57 -!- negatendo has quit [Quit: poop] 18:54:34 http://bpaste.net/show/DRDbKL2a6aOREdvqILJe/ 18:54:59 an ice dragon is pretty dangerous, in mid-lair 18:55:40 especially given the terrain 18:56:38 -!- ackack has joined ##crawl-dev 18:58:54 -!- DarkEternal has quit [Quit: Page closed] 18:59:32 yeah 2 * is certainly fine 18:59:38 PleasingFungus: So do you want to make any changes because of that? 18:59:48 gammafunk: Ok, I guess I'll push that. 19:01:44 I imagine spaces at the end of line in the mailmap are bad, correct? 19:01:57 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140529030207]] 19:03:49 03reaverb02 07* 0.15-a0-2133-ga041b3e: bobbens_ice_dragon_lair edits 10(7 minutes ago, 1 file, 10+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a041b3e6fc90 19:05:50 Hmm, 4 dcss-iashol players on CSZO right now. 19:05:55 I think that's a new record!!! 19:08:58 03reaverb02 07* 0.15-a0-2134-g307182f: Remove spaces at eol in the mailmap 10(8 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=307182f3a50d 19:09:36 -!- Keanan has quit [Quit: Leaving.] 19:13:50 -!- lobf has quit [Quit: lobf] 19:18:02 -!- Keanan has joined ##crawl-dev 19:22:47 -!- PleasingFungus has joined ##crawl-dev 19:27:06 -!- Ququman has quit [Read error: Connection reset by peer] 19:32:51 -!- rockygargoyle has quit [Client Quit] 19:33:05 -!- rockygargoyle has joined ##crawl-dev 19:34:32 reaverb: well, they aren't GOOD 19:34:33 -!- rorriMnmaD has quit [Ping timeout: 240 seconds] 19:34:49 SamB: Heh. 19:39:25 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 19:40:02 -!- Zermako has quit [] 19:41:51 -!- surprisetrex has quit [Remote host closed the connection] 19:41:58 -!- debo has joined ##crawl-dev 19:53:24 -!- njorth has quit [Quit: leaving] 19:56:53 -!- debo has quit [Read error: Connection reset by peer] 19:58:10 -!- puissantveil has quit [Ping timeout: 246 seconds] 19:59:13 -!- Kramin has joined ##crawl-dev 20:00:39 !help source 20:00:39 !source: Displays lines from the crawl source. The single argument should be either a filename (relative to the source directory) with an optional line range, or a string to search for as part of a function/#define/vault name. Prepend = to the string to force the search to match exactly. 20:01:34 !source =player_evasion 20:01:34 Couldn't understand =player_evasion 20:02:07 !source ="player_evasion" 20:02:07 Couldn't understand ="player_evasion" 20:02:30 -!- debo has joined ##crawl-dev 20:03:10 !source player_evasion 20:03:11 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;hb=HEAD#l2469 20:03:24 oh, I see 20:03:24 -!- rockygargoyle has quit [Ping timeout: 250 seconds] 20:03:25 hm 20:03:31 !cmd !source 20:03:31 Built-in: !source => https://github.com/greensnark/dcss_sequell/blob/master/commands/source.pl 20:03:46 why is the '=' thing not working? 20:04:03 Kramin: I'm not sure why it would work >_> 20:04:18 !help source 20:04:18 !source: Displays lines from the crawl source. The single argument should be either a filename (relative to the source directory) with an optional line range, or a string to search for as part of a function/#define/vault name. Prepend = to the string to force the search to match exactly. 20:04:21 ^ 20:04:21 Somebody would have to specifically program !source to handle that alternative synthax. 20:04:30 Oh, oops. 20:04:44 !source =player_evasion 20:04:44 Couldn't understand =player_evasion 20:04:54 Hmm, that's weird. 20:06:05 I have a terrible foreboding that I'm refactoring code that I've refactored before 20:06:10 Kramin: I am about to look at that EV thing, I'm just managing a few differant things at once >_> <_< 20:06:12 and I'm refactoring it back to what it was before I touched it 20:06:18 PleasingFungus: Ha. 20:06:26 git revert 20:06:53 bug 20:07:20 * geekosaur just looked at the source... doc says = but code says ! 20:07:28 !source !player_evasion 20:07:28 Couldn't understand !player_evasion 20:07:32 hm 20:07:46 even buggier then :p 20:07:46 Kramin: One problem with that EV formula proposal is that its better than current formula for the player in all cases, that's fine if it creates intresting decisions, but Dodging is already worth training. 20:08:19 right, the code to implement = (spelled !) is there but the parse-command-line function doesn't permit it 20:08:24 buuuuuuug 20:08:33 yeah…, but you can't really get any worse than 0 benefit 20:08:54 -!- Dixlet has joined ##crawl-dev 20:09:41 Kramin: What I was thinking about was making it so you would have less EV at the upper end of skill levels, after overcoming the EV penalty. 20:10:01 Maybe that's the wrong way to go about this. 20:10:11 -!- mamgar has quit [Ping timeout: 264 seconds] 20:10:40 Hmm, can !help be editted? 20:10:55 !help !source Displays lines from the crawl source. The single argument should be either a filename (relative to the source directory) with an optional line range, or a string to search for as part of a function/#define/vault name. 20:10:55 !source: Displays lines from the crawl source. The single argument should be either a filename (relative to the source directory) with an optional line range, or a string to search for as part of a function/#define/vault name. Prepend = to the string to force the search to match exactly. 20:11:01 !help !help 20:11:01 !help: Displays help on a command. For a list of commands, see !cmdinfo. 20:11:08 !cmdinfo 20:11:09 !apt !cdefine !cmd !cmdinfo !fn !ftw !function !gamesby !help !kw !learn !lg !lm !messages !nick !rng !seen !source !streak !tell !time !vault !won !wtf .echo 20:11:47 huh. if a dragon-formed player somehow stopped flying, they'd still be safe in water. 20:11:49 the behaviour at high dodging would still be the same as before 20:11:52 can they do that? 20:11:59 no, it's in the source 20:12:13 line 8 of https://github.com/greensnark/dcss_sequell/blob/master/commands/source.pl 20:12:54 PleasingFungus: roots thingy 20:13:15 Kramin: Yes, I was thinking of tweaking that formula so the behavior at high dodging would be differant (worse for the player), since getting the earlier skill levels of dodging would have less opprtunity cost. 20:13:21 shambling mangroves, right 20:13:43 nope 20:13:48 doesn't seem to take me out of the sky 20:14:08 works for me 20:14:18 they don't use it if you're over water or something, i think 20:14:26 -!- rossi has quit [Quit: WeeChat 0.4.3] 20:14:30 yeah I figured that but I'm just flying over floor 20:14:39 oh, there it goes 20:14:51 _Roots rise up from beneath you and drag you back to the ground. 20:15:13 ah, but going into the water causes you to escape the roots 20:16:59 i think roots is the only way you can be forced to the ground anyway, i remember researching this for ledas wispform secret tech 20:17:06 haha 20:17:14 and dragonform is the only way you can be giant, now 20:17:16 rip giant trees 20:17:46 reaverb: I'm not quite sure you mean, here's a plot with what it would be like with no armour included: http://goo.gl/pnMaeo 20:18:21 the armour one still ends up at significantly lower EV than without armour 20:20:25 *sure what you 20:21:14 I guess the slope of the line could be changed when you have armour 20:22:48 -!- rockygargoyle has joined ##crawl-dev 20:22:55 Yes I mean it might be good if armour changed the slope of the line. 20:23:06 (This would almost certainly be a 0.16 target if it happened, btw) 20:23:51 that would make the absolute penalty from the armour increase with dodging skill though 20:24:05 which is kind of mean... 20:25:01 as it currently is, armour means you are always e.g. 10 EV lower in plate than in robes 20:25:24 unless your dodging is below the threshhold 20:26:31 The formula you suggested already makes the aboslute penalty from the armour increase with dodging skill :D 20:26:55 yeah, but only a little bit at low skill 20:29:36 so, your idea would be a buff at low skill and a nerf at high skill 20:29:38 -!- alefury has quit [] 20:30:42 a buff at low skill so that training dodging actually does somthing in heavy armour would be good 20:30:50 (as long as it's not too big of a buff) 20:30:55 Well your idea would also be a buff at high skill because getting the low skill would cost less. 20:31:14 But yes the original idea behind this is that to make dodging do stuff in heavy armour at low skill. 20:31:28 (Also I think stealth does the same thing as dodging, not sure though) 20:31:30 but I'm not sure about nerfing it at high skill 20:32:10 I'm sure playtesting will detect which solution is better. 20:33:54 -!- Kramin has quit [Quit: Leaving] 20:34:21 !tell gammafunk By the way, I managed to run objstat on my machine, I don't know how to export the data into an excel/numbers table or compare it to another objstat run though. 20:34:21 reaverb: OK, I'll let gammafunk know. 20:34:23 does anyone else get annoyed by the frequency of insubstantial wisps in swamp? 20:34:23 gammafunk: You have 2 messages. Use !messages to read them. 20:34:27 Ha. 20:34:34 -!- Lightli has quit [Ping timeout: 246 seconds] 20:34:38 insubstantial wisp (15v) | Spd: 10 | HD: 6 | HP: 6-18 | AC/EV: 5/20 | Dam: 1206(blink self) | 11non-living, lev, !sil | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 80 | Sp: blink | Sz: tiny | Int: plant. 20:34:38 %??insubstantial wisp 20:34:43 !send gammafunk screaming monkeys 20:34:43 Sending screaming monkeys to gammafunk. 20:35:00 reaverb: it's a tdt file, so you just open in a spreadsheet (google docs can import it as a spreadsheet) 20:35:04 -!- Kramin has joined ##crawl-dev 20:35:10 gammafunk: Oh, hmm. 20:35:36 It never occured to me it might not be plain text. (Since it has the .txt extension) 20:35:51 reaverb: no it is plain text 20:35:52 reaverb: I disconnected for a bit there, I don't know if you said anything... 20:35:59 tdt = tab-delimited-text 20:36:03 -!- rockygargoyle has quit [Ping timeout: 240 seconds] 20:36:09 gammafunk: Ah 20:36:23 just means it has 'fields' seperated by tabs (the values are surrounded by quotes) 20:36:30 but any modern spreadsheet can import this 20:36:30 Kramin: I just said playtesting would reveal if a nerf at high dodging would or would not be desirable. 20:36:49 gammafunk: they don't seem very common to me, tbh 20:36:58 reaverb: I'm not sure this is the sort of thing that playtesting is good for? 20:36:59 ok, yep 20:37:07 I usually run into 2-3 packs per swamp 20:37:08 what sort of feedback do you expect, exactly? 20:37:21 it's just they don't seem to achieve terribly much other than annoyance 20:37:31 I guess I'm complaining more about the enemy itself 20:38:11 ?/windshield 20:38:11 Matching entries (1): insubstantial_wisp[1]: Insubstantial wisps are like a screaming monkey on your windshield, It's unlikely to kill you directly But all you can see is the monkey 20:38:21 I guess that's a ping but w/e 20:38:37 anyway I guess I don't feel strongly about them. they're just kind of there 20:38:54 we put like some scorpions in spider don't we 20:38:57 PleasingFungus: People training always training dodging for example. 20:39:08 gammafunk: We can sneak another monster removal into 0.15!!! 20:39:14 oh man oh boy 20:39:20 I am very excited about removing things! 20:39:22 well I think they show up as nem summons in foxfire 20:39:26 I'mt happy 0.15 obeys rules[1] 20:39:50 * Grunt removes reaverb and gammafunk. 20:40:40 yeah swamp has a fairly healthy diversity compared to spider and snake (mocassins and scorpions being similar in those branches) 20:40:51 I guess I can just lower their frequency a bit 20:41:00 -!- Crehl has quit [Read error: Connection reset by peer] 20:41:05 -!- Lightli has joined ##crawl-dev 20:41:15 they'd be kind of cool as a low-level summon, which they actually are for nem, so maybe removal would be bad 20:42:24 Also they could just be removed from natural generation. 20:42:43 insubstantial wisp (15v) | Spd: 10 | HD: 6 | HP: 6-18 | AC/EV: 5/20 | Dam: 1206(blink self) | 11non-living, lev, !sil | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 80 | Sp: blink | Sz: tiny | Int: plant. 20:42:43 %??insubstantial wisp 20:42:45 blink frog (09F) | Spd: 14 (swim: 60%) | HD: 6 | HP: 21-45 | AC/EV: 0/16 | Dam: 2006(blink self) | amphibious, cold-blooded, !sil | Res: 06magic(40), 12drown | XP: 265 | Sp: blink | Sz: Medium | Int: reptile. 20:42:45 %??blink frog 20:42:49 yeah, I'd be fine with that, but if someone feels strongly that they should have some placement, I'm ok with it 20:43:21 Hmm, seem similar to blink frogs except for the MR IMMUNE and resistances. 20:43:26 %git HEAD^{/crash frog} 20:43:29 07kilobyte02 * 0.11-a0-2377-g92d52c9: Make crash frogs blink frogs again. 10(2 years, 1 month ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=92d52c9cc9ef 20:43:31 -!- nooodl_ has joined ##crawl-dev 20:43:37 right, if they got removed, just give some of that weight to them (probably not all though) 20:43:40 maybe just 100 20:44:22 !lg . 20:44:23 1492. gammafunk the Summoner (L11 HESu of Sif Muna), mangled by a komodo dragon on Lair:5 on 2014-07-16 22:14:41, with 8971 points after 7995 turns and 1:02:25. 20:44:32 also remove komodos since I was being impatient there 20:44:41 if we remove them, I'll not be impatient again 20:44:43 -!- rorriMnmaD has quit [Read error: Connection reset by peer] 20:44:46 imo remove impatience instead 20:44:56 force a three second delay between actions or so 20:44:56 <_< 20:45:07 Grunt: you've obviously never seen Grunt play! 20:45:25 gammafunk: that guy plays like a maniac and he deserves to be forced to slow down imo 20:45:27 Grunt: That's what playing webtiles is like. 20:45:54 (It does not succeed in removing impatience) <_< >_> 20:46:01 reaverb: insubstantial wisps are vastly less dangerous than blink frogs 20:46:04 compare the damage & speed 20:46:18 and xp, for that matter 20:46:24 well they're really not dangerous at all, and it's swamp 20:46:32 PleasingFungus: Yes, which is why its weird wisps spawn after blink frogs. 20:47:06 if someone has ideas for making them more interesting, I'm all ears 20:47:30 One way or another right now they're fairly 20:47:31 !glasses 20:47:31 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 20:47:32 insubstantial 20:47:56 I think they work fine as summons and are interesting that way 20:48:12 but as enemies they seem kind of just designed to annoy 20:48:33 if you die to blink frogs by swamp, well you weren't goign to survive anyways 20:48:43 -!- Lasty1 has quit [Quit: Leaving.] 20:48:44 !lg * swamp ckiller=blink_frog 20:48:45 2. Clouseau the Conjurer (L17 GrEE of Vehumet), mangled by a blink frog on Swamp:5 on 2014-06-01 18:20:54, with 145781 points after 49373 turns and 7:34:41. 20:48:50 wow 20:48:51 ripip 20:48:53 !lg * swamp ckiller=blink_frog 1 20:48:53 1/2. mutarobin the Hacker (L15 DsBe of Trog), slain by a blink frog on Swamp:5 on 2009-08-22 01:03:28, with 103460 points after 44552 turns and 2:20:04. 20:48:57 haha 20:49:00 good 5-year gap 20:49:02 go for teh purple 20:49:03 yes 20:49:08 !lg * swamp ckiller=blink_frog 1 -log 20:49:09 1/2. mutarobin, XL15 DsBe, T:44552: http://crawl.akrasiac.org/rawdata/mutarobin/morgue-mutarobin-20090822-010328.txt 20:49:09 !lg * swamp ckiller=insubstantial_wisp 20:49:09 30. BrainTurd the Shatterer (L17 OgBe of Trog), slain by an insubstantial wisp on Swamp:3 on 2014-05-20 21:08:15, with 128096 points after 44808 turns and 3:30:46. 20:49:18 :| 20:49:35 they've been in swamp a long long time, too 20:49:41 although I'm not really sure quite how long 20:50:04 !lg * swamp ckiller=~vapour 20:50:05 62. 9uMaH the Eclecticist (L14 DEFE of Vehumet), blasted by a vapour (bolt of lightning) on Swamp:1 on 2014-06-05 21:05:40, with 59522 points after 36203 turns and 3:46:50. 20:50:05 !lg * swamp ckiller=insubstantial_wisp recent 20:50:06 6. BrainTurd the Shatterer (L17 OgBe of Trog), slain by an insubstantial wisp on Swamp:3 on 2014-05-20 21:08:15, with 128096 points after 44808 turns and 3:30:46. 20:50:15 !lg * swamp ckiller=blink_frog recent 20:50:16 1. Clouseau the Conjurer (L17 GrEE of Vehumet), mangled by a blink frog on Swamp:5 on 2014-06-01 18:20:54, with 145781 points after 49373 turns and 7:34:41. 20:50:59 surprised that vapours don't have more swamp kills tbh 20:50:59 What's a vapour? 20:50:59 <_< 20:50:59 !lg . ckiller=~vapour 20:50:59 1. gammafunk the Summoner (L12 HEIE of Sif Muna), blasted by a vapour (bolt of lightning) on Swamp:5 on 2014-04-06 16:35:56, with 16571 points after 9504 turns and 1:53:20. 20:51:00 !lg . ckiller=vapour_ 20:51:00 No games for Grunt (ckiller=vapour_). 20:51:01 !lg . ckiller=vapour 20:51:01 2. SGrunt the Pyromancer (L20 DEFE of Vehumet), blasted by a vapour (bolt of lightning) on D:19 on 2012-06-13 01:16:28, with 259544 points after 71986 turns and 5:20:25. 20:51:04 wait 20:51:05 twice 20:51:06 wait 20:51:09 !lg . ckiller=vapour 1 20:51:10 1/2. SGrunt the Miscreant (L3 SpEn of Nemelex Xobeh), blasted by a vapour (bolt of lightning) (summoned by the player character) on D:3 on 2012-06-01 23:28:19, with 106 points after 2608 turns and 0:05:59. 20:51:11 killing gammafunk is a bad thing to do if you want to ensure your posterity, monsters 20:51:13 oh 20:51:52 !lg gammafunk swamp 20:51:53 25. gammafunk the Summoner (L12 HESu of Sif Muna), succumbed to a swamp dragon's poison gas on Swamp:5 on 2014-07-14 07:29:36, with 18853 points after 9464 turns and 1:47:29. 20:52:09 if (you.name = "gammafunk" && MONS_WORM) { weight * 100} 20:52:13 I shouldn't have lost that fight 20:52:25 really bad on my part 20:52:45 And of course that code would have no effect because I messed it up like I messed up the Chefue battle cry >_> <_< 20:53:26 heh, a mode that upweighted the monsters that kill you for each new game 20:53:35 I wonder why my monster populations would converge to 20:53:49 5 Sigmund come into view 20:54:53 "5 Sigmund comes into view." 20:54:59 ??mauricescumming[comes 20:55:00 mauricescumming[3/9]: 3 Maurice comes into view. 20:55:11 (Ever see that plural special case in the code?) 20:55:34 Grunt: could that ever happen? 20:55:44 5 Sigmund? 20:55:51 or the 3 Maurice thing 20:55:53 Just re-enable phantom mirror on uniques or something :b 20:56:03 ?/3 the Enchantress 20:56:03 No matches. 20:56:03 what 20:56:15 wait 20:56:16 it was 5 20:56:18 ??phantom mirror[2 20:56:18 phantom mirror[2/4]: You could see 5 the Enchantress, a rakshasa and a friendly fire elemental. !log gorice hucj depths 1 20:56:24 good 20:56:35 I remember that mirror of like 2 asterion and 3 or 4 spectral weapons 20:56:42 I saw 3 Boris at one point. 20:56:47 haha 20:56:51 Orb party 20:57:01 Well, I pretty quickly fled when I saw that :) 20:57:03 hopefully it could mirror the orb as well 20:57:06 I still think mirroring uniques was too hilarious to remove <_< >_> 20:57:20 Although I imagine the grammar issues would be a nightmare. 20:57:23 reaverb: I'd really like to do something like a bad_ideas branch for next april fools 20:57:33 it's kind of ambitious I suppose 20:57:35 %git HEAD^{/irror.*unique} 20:57:36 07wheals02 * 0.15-a0-228-g8c2e7e4: Fix Phantom Mirror being able to mirror uniques. 10(3 months ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8c2e7e4ca9e8 20:57:45 gammafunk: At this point we have enough april fools ideas to survive until the Singularity. 20:57:49 indeed 20:57:56 but like an etting species worshiping two gods 20:57:59 HULK form 20:59:07 dual wielding 20:59:08 !!!! 20:59:20 yes 20:59:21 -!- PleasingFungus has quit [Remote host closed the connection] 20:59:32 Yes it seems the effort to implement a new species and more would be better spent on good_ideas <_< >_> 20:59:33 -!- Nomi has quit [Ping timeout: 240 seconds] 20:59:57 reaverb: you saw how much time we wasted with nostalgia? 21:00:12 Yes, but at least that was distributed!!!! 21:00:44 %git nostalgia 21:00:44 07elliptic02 * 0.14-b1-61-g429ec3a: Nerf gnomes. 10(3 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=429ec3afd8ba 21:00:57 ??nostalgia 21:00:57 nostalgia[1/4]: This is the basis for 0.15, a new direction for DCSS that will bring back Fun. See http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/changelog.txt;hb=nostalgia 21:01:10 rip gnomes 21:01:13 well of course it'd be distributed; tbh it'd take someone making the initial stab at things and then people would join in 21:01:19 we'll have to see, that's a long ways off 21:03:16 I was going to ask, are the Gozag things the only really remaining big TODO items? 21:03:28 I understand we're waiting on more ranged playtest and there might be more tweaks there 21:03:35 ??0.15_plan 21:03:35 0.15 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.15_plan 21:03:46 -!- bonghitz has quit [Remote host closed the connection] 21:04:41 haha, is .15 already getting close to release? 21:05:08 some are saying we'll release when I take the HE score 21:05:24 I had a couple ideas to make Gozag wrath nastier. 21:05:24 I read it in a fortune cookie, so it's 50% chance of being true 21:05:29 ackack: 21:05:31 ??0.15 21:05:31 0.15[1/1]: August 2014 21:05:43 man 21:05:53 yeah we have to see if elliptic can manage an August tournament 21:05:59 i check out for a couple months after the last tournament and the next one is apparently almost upon me 21:06:02 so that's kind of still in the air I guess 21:06:13 I'd find it more likely to do the tourney in September, really. 21:06:24 early September? 21:06:26 (Doesn't mean it can't be an August release date, of course...) 21:06:35 Start early and finish late in September :) 21:06:39 when do classes begin for most people 21:06:44 August. 21:06:52 since I'd thought the aim was 'summer' 21:07:30 who works on webtiles (on stuff other than making tiles)? 21:07:43 Variously, edlothiol and Medar. 21:07:45 %git webtiles-changes 21:07:45 07edlothiol02 * 0.15-a0-747-g6a330ab: Webtiles: Remove the "broken" crypto_algorithm. 10(7 weeks ago, 3 files, 12+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6a330ab16ad3 21:07:46 I guess the beginning of the school season is at least better than the middle or end of it 21:08:05 ackack: yeah, I've tweaked with it some as well, and |amethyst also works some on it 21:08:15 i think aiming for "when 0.15 is ready" is better than aiming for whatever date, and ranged combat could probably do with a whole bunch more playtesting for bugs and balance 21:08:28 I agree with MarvinPA here. 21:09:21 oh sure, but I guess the tournament schedule is at least part of the consideration, not that it means we have to realease in August 21:09:52 We should be deciding the tournament schedule based on the release and not the other way around. 21:10:21 ok. I think |amethyst suggested that date to improve the tournament period, but maybe it's just not the best thing to do 21:10:24 !learn del 0.15 21:10:25 Deleted 0.15[1/1]: August 2014 21:11:18 Hmm, my impression was that August was a perfectly achievable release date. 21:11:48 well we do have outstanding issues and august is like two weeks away 21:11:52 (Obviously resyncing the schedule to summer could happen for 0.16 or 0.17) 21:12:43 gammafunk: I guess I haven't been paying enough attention to these issues. I'm guess Ranged Combat is one, and Gozag is another. Any others? 21:12:53 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 21:12:57 reaverb: I think those are the major issues 21:13:03 -!- kait_ has quit [Ping timeout: 240 seconds] 21:13:28 minor ones are any further item generation adjustment, large rocks in particular (kind of part of ranged) 21:13:51 I need to mark enchant weapon scrolls as fine I think 21:15:24 for item generation, it feels pretty good right now; tactical consumables don't seem especially rare even in my speedruns (others may disagree) 21:16:12 -!- AtomikKrab has quit [Ping timeout: 250 seconds] 21:16:40 Ayutzia was telling me that crawl is 'amazingly more difficult due to lower item gen, like 0.11', but lol Ayutzia bought facial lotion for $500 at the mall because the sales guy gave him a good pitch 21:16:47 I haven't heard any serious complaints 21:19:11 oh, a Mu of Gozag would be a fun test 21:19:37 !whichgod Mu 21:19:38 83 recent wins: 28x Sif Muna, 9x Ashenzari, 9x Xom, 8x Okawaru, 6x Vehumet, 6x Trog, 5x Nemelex Xobeh, 3x Kikubaaqudgha, 3x Yredelemnul, 2x Gozag, 2x Dithmenos, Lugonu, Cheibriados 21:19:54 Hmm, Gozag is still pretty low there. 21:20:00 !hs * MuAM 21:20:00 1794. minmay the Farming Archmage (L27 MuAM of Sif Muna), escaped with the Orb and 15 runes on 2011-09-17 22:12:46, with 7268415 points after 249431 turns and 9:43:19. 21:20:05 haha 21:20:25 !whichgod mu * recent 21:20:26 83 recent wins: 28x Sif Muna, 9x Ashenzari, 9x Xom, 8x Okawaru, 6x Vehumet, 6x Trog, 5x Nemelex Xobeh, 3x Kikubaaqudgha, 3x Yredelemnul, 2x Gozag, 2x Dithmenos, Lugonu, Cheibriados 21:20:26 almost required that I snipe that 21:20:29 er 21:20:31 !whichgod mu recent 21:20:32 83 recent wins: 28x Sif Muna, 9x Ashenzari, 9x Xom, 8x Okawaru, 6x Vehumet, 6x Trog, 5x Nemelex Xobeh, 3x Kikubaaqudgha, 3x Yredelemnul, 2x Gozag, 2x Dithmenos, Lugonu, Cheibriados 21:20:35 wait 21:20:44 !cmd !whichgod 21:20:44 Command: !whichgod => !lg * won recent $* s=god title:"${n} recent wins" stub:"No recent wins for $*." 21:20:45 Let's try this again without being redundant <_< 21:20:51 !lg * won cv=0.15-a s=god 21:20:52 1565 games for * (won cv=0.15-a): 194x Okawaru, 188x Trog, 136x Vehumet, 130x Qazlal, 113x Ashenzari, 109x The Shining One, 97x Makhleb, 93x Cheibriados, 77x Dithmenos, 48x Gozag, 46x Lugonu, 46x Zin, 35x Yredelemnul, 33x Jiyva, 33x, 32x Kikubaaqudgha, 32x Fedhas, 28x Xom, 26x Sif Muna, 25x Beogh, 24x Elyvilon, 20x Nemelex Xobeh 21:20:56 !lg * mu won cv=0.15-a s=god 21:20:56 23 games for * (mu won cv=0.15-a): 7x Sif Muna, 4x Vehumet, 2x Yredelemnul, 2x Okawaru, 2x Ashenzari, 2x Gozag, Nemelex Xobeh, Trog, Xom, Dithmenos 21:20:59 *there* 21:21:15 !lg * mu won recent s=god 21:21:16 83 games for * (mu won recent): 28x Sif Muna, 9x Ashenzari, 9x Xom, 8x Okawaru, 6x Vehumet, 6x Trog, 5x Nemelex Xobeh, 3x Kikubaaqudgha, 3x Yredelemnul, 2x Gozag, 2x Dithmenos, Lugonu, Cheibriados 21:21:33 Hmm, kind of weird there are only 23 mummy wins in 0.15 21:21:49 !lg * mi won cv=0.15-a 21:21:57 144. oms the Axe Maniac (L27 MiBe of Trog), escaped with the Orb and 15 runes on 2014-07-14 22:04:22, with 13073437 points after 122837 turns and 12:29:59. 21:22:03 seems about right 21:22:16 !lg * cv=0.15-a won s=race 21:22:17 1565 games for * (cv=0.15-a won): 167x Demonspawn, 158x Gargoyle, 144x Minotaur, 99x Ogre, 85x Vine Stalker, 64x Hill Orc, 61x Merfolk, 60x Centaur, 59x Deep Dwarf, 59x Formicid, 53x Troll, 49x Deep Elf, 44x Spriggan, 44x Naga, 38x Human, 37x High Elf, 37x Kobold, 35x Halfling, 35x Tengu, 31x Demigod, 25x Octopode, 23x Mummy, 22x Vampire, 21x Felid, 21x Lava Orc, 19x Ghoul, 17x Grey Draconian, 10x... 21:22:26 hm we have a power trio now 21:23:02 Fo popular it seems 21:23:21 Og popularity because of ranged reworking? 21:23:21 so is VS but I'm not surprised there 21:23:24 seems hard to explain otherwise 21:23:27 ackack: that's my guess 21:23:31 !lg * cv=0.15-a og won s=sk 21:23:32 99 games for * (cv=0.15-a og won): 50x Fighting, 23x Maces & Flails, 17x Throwing, 3x Invocations, 2x Dodging, 2x Spellcasting, Unarmed Combat, Translocations 21:23:34 hm 21:23:35 Ds being top keeps surprising me for some reason. (Also its funny Gh has less wins than LO) 21:23:42 (fr a second-best sk tracker) 21:23:49 Gh is underappreciated 21:23:49 !lg * cv=0.15-a og won s=char 21:23:50 99 games for * (cv=0.15-a og won): 23x OgHu, 16x OgBe, 14x OgAK, 11x OgWr, 6x OgGl, 5x OgFi, 4x OgWn, 3x OgFE, 3x OgIE, 2x OgTm, 2x OgAs, 2x OgNe, 2x OgSk, OgAM, OgAr, OgMo, OgWz, OgDK, OgEn 21:23:53 mmmmmm 21:23:59 I'm going to guess Basil single handly moves Og above VS 21:24:00 although i've been gone, did chunks end up disappearing? 21:24:02 !send ackack RIPPING AND TEARING 21:24:02 Sending RIPPING AND TEARING to ackack. 21:24:02 I appreciate not having to play it 21:24:12 gammafunk: Gh? 21:24:15 yeah 21:24:22 !hs gammafunk gh 21:24:22 17. gammafunk the Petrodigitator (L27 GhEE of Vehumet), escaped with the Orb and 5 runes on 2013-07-03 04:08:37, with 2319064 points after 132910 turns and 19:15:35. 21:24:24 !lg * cv=0.15-a won Og-- s=name 21:24:25 99 games for * (cv=0.15-a won Og--): 5x nago, 5x Cheibrodos, 3x Basil, 2x Zooty, 2x Roarke, 2x Magipi, 2x Floodkiller, 2x Cirk, 2x Tabstorm, 2x Xen, 2x HilariousDeathArtist, 2x nabalzbhf, 2x rubinko, 2x DrKe, Scytale, mdk, mellonbread, hyperbowl, 78291, Bigslacks, patashurobin, WeiSong, hackum, Fiveotanaka, happinesssam, Sphara, moose, MarvinPA, KarsaOrlong, kcfos, Amnesiac, jowce12, MrPlanck, Blo... 21:24:25 mm 21:24:39 Oh, hmm, vast overestimate of Basil's Og wins. 21:25:09 cheibrodos is a notorious Ogre 21:25:22 The ogre shouts! 21:25:45 Reaver was a class, right? Abbreviate Re? 21:26:01 !lg * ogre 21:26:02 Yes. 21:26:03 397. Elynae the Cudgeler (L1 OgRe), quit the game on D:1 (lemuel_entry_muddy) on 2011-12-11 16:15:56, with 21 points after 307 turns and 0:00:53. 21:26:03 ??guru wisdom[13 21:26:04 guru wisdom[13/27]: one isn't bigger than twenty 21:26:06 wrong one 21:26:09 wow, rip OgRe 21:26:13 ??guru wisdom[14 21:26:13 guru wisdom[14/27]: you can't spell ogre without ogre 21:26:15 at least we still have OgAr 21:27:39 !lg * ogre nostalgia 21:27:39 15. raskol the Basher (L1 OgRe), slain by an adder on D:2 on 2014-04-02 04:32:35, with 4 points after 186 turns and 0:00:42. 21:27:39 !lg * --re nostalgia s=char 21:27:39 126 games for * (--re nostalgia): 21x GERe, 16x HERe, 15x TeRe, 15x OgRe, 12x VpRe, 11x OMRe, 7x GrRe, 5x MfRe, 4x DgRe, 4x ElRe, 3x VSRe, 3x GnRe, 2x FoRe, 2x MDRe, HORe, HuRe, DsRe, OpRe, HDRe, DrRe 21:27:39 TeRe <3 21:27:39 -!- Acidburn6 has quit [] 21:27:51 !lg . --Re nostalgia s=char 21:27:52 One game for reaverb (--Re nostalgia): GERe 21:28:06 Hmm, I wonder why everybody (including me) did GERe 21:28:20 !lg . --re nostalgia s=char 21:28:20 One game for Grunt (--re nostalgia): TeRe 21:28:22 I didn't! 21:28:30 !lg . nostalgia s=char 21:28:31 5 games for Grunt (nostalgia): GEAE, MDFi, TeRe, MfCr, GnTh 21:28:40 good selection there 21:28:53 !wtf GERe 21:28:54 Grey Elf* Reaver* 21:29:11 Hmm, I of course meant "Why is the number of GERe larger than other --Re combos" ? 21:29:19 I'm guess * menas removed. 21:29:23 Correct. 21:29:34 !wtf DjFi 21:29:34 Djinni* Fighter 21:29:43 the most important * 21:29:46 <_< 21:30:13 !apt fe hp 21:30:13 Fe (SK_HP)=-4* 21:30:22 yes felid hp was removed 21:30:53 wait 21:30:56 Fe had HP to begin with? 21:31:03 must have 21:31:03 -!- debo has quit [Ping timeout: 240 seconds] 21:37:49 -!- njorth has quit [Quit: leaving] 21:43:34 -!- Crehl has quit [Read error: Connection reset by peer] 21:46:28 -!- hcikhakc has quit [Quit: Page closed] 21:47:37 -!- mamgar_ has quit [Quit: Leaving] 21:48:03 -!- Staplegun is now known as sgun 21:48:27 -!- tsohg has quit [Remote host closed the connection] 21:49:17 -!- Daekdroom has quit [Quit: Saindo] 21:53:09 -!- tensorpudding has quit [Read error: Connection reset by peer] 21:56:28 -!- a9qd0wf has quit [Ping timeout: 256 seconds] 21:57:58 <|amethyst> Probably also food balance needs to be worked on 21:58:29 <|amethyst> we greatly increased the amount of food available to most characters 21:59:50 <|amethyst> Then again, doubling "basically infinite" isn't much of a change 22:00:27 is there enough food right now that if hunger was removed it would barely make a difference 22:01:45 <|amethyst> no, because at least now you have to kill things to get food 22:02:23 <|amethyst> though we've removed many of the reasons you'd want to sit around in Temple for a long time 22:02:44 see this is why I can't contribute properly 22:02:44 finally nerfed apocalypsescumming 22:02:57 I never think like those terrible people who need to be actively countered 22:02:58 ??zermako[5 22:02:59 zermako[5/27]: i came to the dungeon to kill dudes 22:03:00 ^ 22:03:09 <|amethyst> :) 22:03:19 ??zermako[$ 22:03:20 zermako[27/27]: Still a better player than Basil 22:03:24 mmm 22:03:38 ??zermako[$ 22:03:38 zermako[27/27]: Still a better player than Kramin 22:05:30 reaverb: also I got Og greatrace in 0.14 22:05:33 !lm 22:05:34 1229. [2014-07-16 11:40:20] Kramin the Charlatan (L7 FoAr of Makhleb) killed Dowan on turn 4236. (D:4) 22:05:59 Basil: Oh, wow, hmm. 22:06:09 !lg . og won s=cv 22:06:10 29 games for Basil (og won): 23x 0.14-a, 3x 0.15-a, 3x 0.13-a 22:06:23 <|amethyst> !lg . won s=cv,char 22:06:24 2 games for |amethyst (won): 0.10-a (HOHe), 0.9 (SpSt) 22:07:18 hm 22:07:29 !lg * cv~~0.14 /won s=race 22:07:31 3196/491276 games for * (cv~~0.14): 367/31486x Gargoyle [1.17%], 305/31053x Minotaur [0.98%], 230/52596x Demonspawn [0.44%], 144/35376x Deep Elf [0.41%], 143/15788x Hill Orc [0.91%], 138/7252x Deep Dwarf [1.90%], 135/15041x Vine Stalker [0.90%], 131/11078x Naga [1.18%], 116/12427x Ogre [0.93%], 109/21318x Spriggan [0.51%], 108/14547x Troll [0.74%], 108/13379x Merfolk [0.81%], 106/6199x Centaur [1.... 22:08:16 * Grunt flattens Basil like a pancake!!!!!! 22:08:17 -!- ussdefiant has joined ##crawl-dev 22:08:19 i think it would make sense if race in sequellese did what crace currently does 22:08:27 it seems rare that race is actually what you want 22:09:33 -!- MaxFrost has quit [Ping timeout: 256 seconds] 22:09:54 -!- mamgar has quit [Client Quit] 22:10:15 !kw crace 22:10:16 Built-in: crace => crace!= 22:10:59 -!- CryptoCactus has quit [Quit: Leaving] 22:17:19 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:20:54 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:23:02 -!- somebody has quit [Quit: Leaving.] 22:23:51 -!- PleasingFungus has joined ##crawl-dev 22:27:14 so uh 22:27:18 I thought we took out player trampling 22:27:27 PleasingFungus: ??? 22:27:31 ??grey draconian 22:27:31 grey draconian[1/1]: A form of draconian which doesn't breathe (they can swim and are unaffected by mephitic clouds). Grey Draconians get stability in water (no fumbling), 5 more AC, +2 Earth, and -2 Air. While in deep water and attacking an enemy in a water tile, they have a trample attack. 22:27:34 ^ 22:27:41 !source melee-attack.cc:1401 22:27:41 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/melee-attack.cc;hb=HEAD#l1401 22:27:43 Does tha-- 22:27:53 !source melee_attack.cc:1401 22:27:53 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/melee_attack.cc;hb=HEAD#l1401 22:28:00 wow 22:28:01 that's 22:28:02 ... 22:28:05 y e p 22:28:29 %git 5c0bedadd 22:28:32 07Cryp71c02 * 0.9.0-a0-367-g5c0beda: Remove mons_perform_attack 10(3 years, 2 months ago, 2 files, 3256+ 3293-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5c0bedadd72c 22:29:02 %git 76882184 22:29:02 07Cryp71c02 * 0.8.0-a0-5797-g7688218: Relocate melee_attack class to own cc file 10(3 years, 4 months ago, 7 files, 6067+ 6002-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=76882184f8ba 22:29:22 <|amethyst> I had no idea that ever was a thing, let alone still 22:29:35 Heck, my DrMo win was a grey draconian. 22:29:37 I never noticed. 22:29:43 it is incredibly niche 22:29:51 It could easily be removed. 22:29:55 -!- ackack has quit [Ping timeout: 256 seconds] 22:29:56 %git f158233c6 22:29:56 07dolorous02 * 0.8.0-a0-2518-gf158233: Add formatting fixes. 10(3 years, 8 months ago, 1 file, 3+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f158233c6557 22:29:57 It's special-casey enough that it should just go away. 22:30:05 oh yes, it's terrible for a lot of reasons 22:30:06 <|amethyst> it sounds really great against merfolk 22:30:16 <|amethyst> since they never have reaching 22:30:42 I think if anybody ever saw that they would assume it was a bug. 22:30:52 Anybody in particular want to handle this or should I? 22:31:17 %git b45f3dca4 22:31:17 07N7829102 {due} * 0.8.0-a0-1967-gb45f3dc: Properly apply N78291's Draconian patch. 10(3 years, 9 months ago, 22 files, 226+ 89-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b45f3dca40ce 22:31:27 finally 22:31:30 we know the culprit 22:31:33 and he is among us!!! 22:31:36 GASP 22:31:39 the special-casers 22:31:40 anyway yeah I'll take care of it. 22:31:41 walk amongst us 22:31:42 EVEN NOW 22:31:43 !!!!! 22:31:45 actually 22:31:46 Well. 22:31:46 -!- Basil has quit [Ping timeout: 264 seconds] 22:31:47 <|amethyst> hm? 22:31:48 !seen N78291 22:31:48 I last saw N78291 at Wed Jun 4 03:43:47 2014 UTC (6w 23h 48m 1s ago) quitting, saying 'Quit: null'. 22:31:50 :( 22:31:52 <|amethyst> I don't see the line in that commit 22:31:53 Yes that D: 22:32:02 it's near the bottom, |amethyst 22:32:05 I mean 22:32:07 midway through 22:32:15 search UNAT_TAIL 22:32:29 <|amethyst> oh, it was do_trample then, I see 22:32:54 I just checked and yes the code actually works. 22:33:10 yes, I tested before adding it to learndb 22:33:19 I guess I thought it might be not working since nobody has reported this. 22:33:23 Oh, it's in the learndb now? 22:33:28 ??grey draconian 22:33:28 grey draconian[1/1]: A form of draconian which doesn't breathe (they can swim and are unaffected by mephitic clouds). Grey Draconians get stability in water (no fumbling), 5 more AC, +2 Earth, and -2 Air. While in deep water and attacking an enemy in a water tile, they have a trample attack. 22:33:34 soon it will be "in 0.14-" :) 22:33:36 err, was. 22:33:45 that sounds like a good trivia entry. 22:33:55 ya 22:34:00 I'll add it in a moment 22:35:14 Make me wonder what other nonsense lurks within the source. 22:35:27 Who knows what nonsense lurks in the depths of the source? 22:35:30 Only the reaver knows. 22:36:44 03PleasingFungus02 07* 0.15-a0-2135-gf74bb73: Pull some functions into species.cc 10(3 hours ago, 4 files, 24+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f74bb73639c8 22:36:44 03PleasingFungus02 07* 0.15-a0-2136-geb334f1: Document a function 10(2 hours ago, 1 file, 12+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=eb334f11d024 22:36:44 03PleasingFungus02 07* 0.15-a0-2137-g8e077e5: Remove (grey) draconic trampling 10(2 minutes ago, 1 file, 0+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8e077e5b3dba 22:36:46 <|amethyst> // want_move (??) Somehow affects what monsters are considered dangerous 22:36:46 <|amethyst> I guess I missed that one when I added the HACK ALERT in the same file :) 22:36:51 See also @crawlcode 22:36:52 <3 22:38:02 (@crawlcode actually has two of my comments :( ) 22:38:17 !learn e grey_draconian s/.$/ (until 0.15)./ 22:38:18 grey draconian[1/1]: A form of draconian which doesn't breathe (they can swim and are unaffected by mephitic clouds). Grey Draconians get stability in water (no fumbling), 5 more AC, +2 Earth, and -2 Air. While in deep water and attacking an enemy in a water tile, they have a trample attack (until 0.15). 22:38:30 !learn e grey_draconian s/until/removed in 22:38:30 grey draconian[1/1]: A form of draconian which doesn't breathe (they can swim and are unaffected by mephitic clouds). Grey Draconians get stability in water (no fumbling), 5 more AC, +2 Earth, and -2 Air. While in deep water and attacking an enemy in a water tile, they have a trample attack (removed in 0.15). 22:38:40 I've probably only dodged @crawlcode by being so new and mostly removing things <_< >_> 22:38:52 wtf, who pushed trivia over 27 22:38:57 wait 22:38:58 what 22:39:00 !learn del trivia[28 22:39:01 Deleted trivia[28/29]: Darts benefitted more from high throwing skill than stones. 22:39:01 !learn del trivia[28 22:39:02 Deleted trivia[28/28]: An XL22 ogre going from 19.7 to 19.8 fighting skill gains 2 HP! 22:39:07 trivia should be funny!!! 22:39:22 <|amethyst> what's the query-all command? 22:39:31 there are two answers to that 22:39:32 Although my you.faith() bug is probably in the 99th percentile of terrible code <_< >_> 22:39:34 <|amethyst> I always forget that 22:39:34 the one you're looking for is !readall 22:39:40 wtf was with that trivia[28] 22:39:41 the one I use is https://loom.shalott.org/learndb.html#trivia 22:39:54 there are tons of places where you gain 2 hp by increasing fighting skill 0.1 levels 22:39:55 minmay: yes. 22:40:59 <|amethyst> which reminds me, I should look into smoothing spell failure at some point 22:41:11 mm 22:41:13 That would be nice. 22:41:15 |amethyst: and spell power! 22:41:20 That too. 22:41:31 <|amethyst> power isn't as unreasonably as failure I think 22:41:50 <|amethyst> or maybe I'm misremember where that problem was 22:41:50 I've looked into this previously, but I am scared and bewildered by how it "works" right now. 22:42:00 stepdowns are really terrible. 22:42:03 (good @crawlcode material there) 22:42:04 <|amethyst> it's a reasonably smooth number, and then gets mapped across a step function 22:42:08 Clearly we need to 22:42:09 !glasses 22:42:09 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 22:42:11 step down their use 22:42:20 <|amethyst> not a stepdown, but literally "if it's in this range, use that number" 22:42:20 -!- Textmode has joined ##crawl-dev 22:42:38 !learn s trivia[24 Until 0.15, grey draconians players' tail slap would trample enemies. But! Only if player was in deep water, and the enemy was also in a water tile (though they could be flying!). 22:42:38 trivia[24/27]: Until 0.15, grey draconians players' tail slap would trample enemies. But! Only if player was in deep water, and the enemy was also in a water tile (though they could be flying!). 22:42:57 That still doesn't make any sense. 22:43:09 as in, "why it existed", or "the actual sentence"? 22:43:31 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0/20140605174243]] 22:43:37 It looks like it was generated by a Markov chain, but the sentance is completely understandable. 22:43:44 ha 22:44:20 1learn add PleasingFungus [That sentence] looks like it was generated by a Markov chain 22:44:59 -!- ystael has quit [Ping timeout: 264 seconds] 22:45:15 -!- demiskeleton_ has quit [Quit: Leaving] 22:45:38 <|amethyst> Grunt: I think linearly interpolating here would fix it; the question is whether to shift the points so it's not a straight nerf to players 22:45:40 PLeasingFungus: Hmm, what was trivia[24 before? 22:45:50 <|amethyst> !source spl-cast.cc:365 22:45:50 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/spl-cast.cc;hb=HEAD#l365 22:46:02 <|amethyst> err, I guess up scroll up a few lines for context 22:46:08 <|amethyst> !source spl-cast.cc:354 22:46:08 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/spl-cast.cc;hb=HEAD#l354 22:46:10 reaverb: :The only non-unique monsters that can generate with consumables are vampires (potion of blood) and gnoll sergeants (heal wounds and curing).: 22:46:31 -!- dat0ctopode has quit [Ping timeout: 246 seconds] 22:46:32 |amethyst: that's 22:46:34 Hmm. 22:46:35 |amethyst: really weird 22:46:47 (to the gitblamemobile) 22:46:54 (I bet this predates DCSS) 22:47:31 oh, this is adorable: 22:47:33 %git af03dc9c 22:47:34 07haranp02 * 0.5-a0-189-gaf03dc9: Minor cleanups. 10(6 years ago, 3 files, 54+ 135-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=af03dc9c1dfd 22:47:48 The best part is the Dj contam special case is just above, so at least 3-5 people edited the code directly above it. 22:48:16 (I remember the Dj contam evolution didn't notice that odditiy) 22:48:21 ...and yes, the un-cleaned version of that code is from Initial revision 22:49:08 <|amethyst> Since time ingitorial. 22:49:38 -!- NeremWorld has quit [Ping timeout: 240 seconds] 22:49:38 -!- Zephryn has quit [Quit: Jackdaws love my big sphinx of quartz. 123456890] 22:50:04 oh, is That why spellfail chance seems "sticky" 22:50:09 <|amethyst> yeah 22:50:10 I've wondered about that! 22:50:36 it seems like it might almost have made sense when there were "fail chance" keywords 22:50:40 -!- Amy|Sonata has quit [Read error: Connection reset by peer] 22:50:50 It's still way to broad. 22:51:04 err, still doesn't match the words at all. 22:51:11 Also I'm pretty sure words are a DCSS thing. 22:51:25 well, dcss predates git 22:51:31 *the git repo 22:51:37 (and also git? I forget) 22:52:03 Hmm, it had svn for a while. 22:52:30 <|amethyst> So ignoring wizardry, blade hands, etc, only 24 distinct fail rates below 45% 22:52:33 of course initial revision is the begining of the svn thing IIRC. 22:52:34 -!- Nomi has quit [Ping timeout: 240 seconds] 22:52:50 git materialised in 2005 22:52:53 DCSS materialised in 2006 22:52:54 so 22:52:57 er 22:53:01 wait 22:53:04 late 2005 for DCSS 22:53:05 wow 22:53:11 git still predates it though! 22:53:15 by an inch 22:53:22 !send PleasingFungus a mile 22:53:23 Sending a mile to PleasingFungus. 22:53:57 -!- Shome has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0/20140605174243]] 22:53:58 <|amethyst> well 22:53:59 I'll take it! 22:54:09 <|amethyst> I don't know if I'd call the first few commits "DCSS" 22:54:16 <|amethyst> %git 7b2204d6 22:54:16 07nlanza02 * 7b2204d69f21: Further build cleanup. 10(9 years ago, 29 files, 913+ 4486-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7b2204d69f21 22:54:21 <|amethyst> $git d5e5340 22:54:23 <|amethyst> %git d5e5340 22:54:24 07greensnark02 * d5e5340c3926: Integrated travel patch as of 20060727 10(8 years ago, 106 files, 20221+ 2297-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d5e5340c3926 22:54:40 <|amethyst> (one year gap between those two) 22:54:45 nice 22:54:56 hm 22:55:14 I'm still sad that fixing the git history would murder all of the SHA1s. :( 22:55:36 Fixing the history? 22:55:40 <|amethyst> the nlanza and peterb12 stuff was "crawl-ref" 22:56:04 PleasingFungus: there was a merge in svn that wasn't handled properly in the git import 22:56:16 %git 1d0f57c 22:56:17 07greensnark02 * 1d0f57cbceb7: Merged stone_soup r15:451 into trunk. 10(8 years ago, 180 files, 39016+ 25829-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1d0f57cbceb7 22:56:22 -!- Basil has joined ##crawl-dev 22:56:25 ^ that's treated as a normal commit 22:56:47 It makes it hard to find the origin of a lot of the really early DCSS changes unless you happen to know where the other side of that merge is. 22:56:54 ahh 22:57:15 Grunt: Hmm, git SHAs are easily manipulateable (by, for example, changing the timestamps) 22:57:35 Maybe it would be possible to add empty commits in a way that would cause a convergence with the new history? 22:57:39 <|amethyst> no 22:57:48 <|amethyst> SHA collisions are really really hard to do 22:57:49 Not possible. 22:58:02 hm 22:58:11 <|amethyst> might be possible with MD5 these days (with enough CPU power) but probably not even that 22:58:13 I swear I had the "other side" commit written down at some point, but now I can't find it. 22:58:34 <|amethyst> reaverb: if someone found out how to do about it, you'd hear about it 22:59:16 oh yeah 22:59:23 |amethyst: Ah, since SHA is used for cyptography would it have implictions in that field? 22:59:26 |amethyst, would you mind if I reverted your "no leda's + treeform" thing? 23:00:00 <|amethyst> PleasingFungus: you should also remove the part of the previous commit that makes them immune to it 23:00:05 why? 23:00:20 hm, this might be it: 23:00:24 <|amethyst> is there any other way to have Leda's active while being immune to it? 23:00:25 %git 6adb570 23:00:25 07haranp02 * 6adb57098482: Implemented ideas from 1590719: Amulets of warding provides one level of negative energy resistance. Negative energy resistance cuts torment damage by 10% (of the damage) per level. 10(8 years ago, 3 files, 7+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6adb57098482 23:00:27 yes 23:00:29 be a naga 23:00:31 or a grey draconian 23:00:32 (I rememberd something with more 0s in the SHA1..) 23:00:42 or a lich or a statue 23:00:43 (but that seems to be the change I'm thinking of) 23:00:57 ...nvm those last two 23:01:02 but naga & grey dracs work, I think 23:01:28 <|amethyst> nagas don't seem to be immune 23:01:38 <|amethyst> nor grey dracs 23:01:42 hm 23:01:48 Oh wow, No SHA1 collisons have ever been created. 23:01:50 they're both extra_balanced() 23:02:05 <|amethyst> hrmm 23:02:17 <|amethyst> PleasingFungus: nagas are specifically only extra balances in shallow water 23:02:22 <|amethyst> balanced 23:02:29 <|amethyst> let me ss about this grey drac thing 23:02:31 <|amethyst> see 23:02:31 yeah I see that 23:03:24 even if treeform were the only way to get leda's + immunity, I still hardly think that'd be "overpowered", and I think disabling it is more confusing than the alternative... 23:03:27 <|amethyst> PleasingFungus: ah, extra_balanced isn't checked for leda's 23:03:38 wtf 23:03:39 where's the check? 23:04:02 <|amethyst> !source fumbles_attack 23:04:02 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD#l2865 23:04:07 <|amethyst> if floundering() || liquefied_ground() 23:04:17 <|amethyst> PleasingFungus: are you also removing the flight thing? 23:04:23 <|amethyst> that you can't cast it when flying? 23:04:35 of course not 23:04:40 flight is cheap as hell 23:04:45 treeform is extremely limited 23:05:00 <|amethyst> hm 23:05:14 <|amethyst> I guess probably that whole commit should be reverted 23:05:25 Which commit? 23:05:28 why? 23:05:33 <|amethyst> %git 783a5b 23:05:34 07|amethyst02 * 0.15-a0-2100-g783a5bf: Make tree form extra-balanced and immune to Leda's. 10(2 days ago, 2 files, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=783a5bfccb75 23:05:38 <|amethyst> oh 23:05:46 <|amethyst> right, you were going to leave it 23:05:47 <|amethyst> nm 23:05:57 * Grunt read "nm" as "hm" for a moment 23:06:10 <|amethyst> 'nm it broke 23:06:24 all I wanted was 23:06:26 %git a737d34e685053e3 23:06:26 07|amethyst02 * 0.15-a0-2101-ga737d34: Prevent casting Leda's in tree form. 10(2 days ago, 1 file, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a737d34e6850 23:06:45 (esp since that was only a half-fix anyway :) 23:06:48 (clearly casting Leda's as a tree instead gets you treant roots) 23:07:55 anyway I'm not gonna revert this if you're not okay with it. I just think you should be okay with it! because it (allowing treeform to cast leda's) is Right and Correct like all of my ideas 23:08:12 * Grunt reverts PleasingFungus's notion of reverting. 23:08:15 (preemptive revert war!) 23:08:19 dang 23:08:23 yeah rip 23:08:34 <|amethyst> hm 23:08:43 -!- nooodl_ has quit [Ping timeout: 272 seconds] 23:08:47 So is anybody in particular planning to fix the spell power thing? 23:08:55 reaverb: ...spellfail thing? 23:09:03 PleasingFungus: the thing |amethyst was talking about 23:09:05 Yes spellfail sorry. 23:09:12 Grunt: see!!! 23:09:17 Right And Correct 23:09:19 !send PleasingFungus things 23:09:20 Sending things to PleasingFungus. 23:09:24 !send Grunt stuff 23:09:24 Sending stuff to Grunt. 23:09:29 <|amethyst> I guess immune leda casting that depends on a consumable (and losing your ability to move) isn't that bad 23:09:31 !send PleasingFungus misc 23:09:31 Sending misc to PleasingFungus. 23:09:41 PF correctness score, 1 out of 27 23:09:43 !send beam.cc PleasingFungus 23:09:43 Sending PleasingFungus to beam.cc. 23:09:45 -!- Sovek has quit [Quit: Page closed] 23:09:46 gammafunk: dang 23:09:54 <|amethyst> I'd still be more comfortable removing the leda's immunity at the same time 23:09:55 dangggggg 23:10:14 <|amethyst> (the !is_stationary() in player::liquefied_ground ) 23:10:15 |amethyst: yeah that's fine. it's not like it's ever gonna come up. it'd just be some neat & rare secret tech 23:10:24 (I was actually going to suggest that as an alternative) 23:10:28 (but I kept getting interrupted!!!) 23:10:38 !send Grunt interruptions 23:10:38 Sending interruptions to Grunt. 23:10:45 !send PleasingFungus silence 23:10:46 Sending silence to PleasingFungus. 23:10:49 (SILENCE!) 23:11:06 oh 23:11:08 I had a bad idea 23:11:12 ??bh 23:11:12 bh[1/4]: When it comes to stupid ideas, I'm your man. 23:11:13 <3 23:11:32 if I end up making all unbreathing species able to walk in deep water, that'll make grey dracs a little less special 23:11:33 so 23:11:35 clearly 23:11:38 compensate by giving them silence breath 23:11:43 (On the spellfail note: I'm guessing those numbers were generated somehow; we could probably reverse engineer a smooth formula for it) 23:11:55 silence breath 23:11:56 ... 23:11:56 silence breath 23:11:59 yes!!! 23:12:00 the what? 23:12:14 gammafunk: Huh? 23:12:17 Grunt: errm? 23:12:22 probably it'd tag enemies with a low-duration/intensity silence. this is a Good Idea and everyone should praise me for it 23:12:38 (also I guess it'd do "antisonic damage" or something dumb like that, like purple drac breath) 23:12:47 * Kramin praises PleasingFungus 23:12:47 gammafunk: eh? 23:12:53 * Grunt scolds Kramin. 23:12:59 Grunt: No, No! 23:12:59 Maybe they should breathe gravity 23:13:04 Kramin: extremely correct. 23:13:05 PleasingFungus: curare breath 23:13:06 "earthy drac" and such 23:13:09 just make them breathe rocks 23:13:15 powerful level 14 upgrade!!! 23:13:17 PleasingFungus: what's the thematic connection to earth? 23:13:23 great sandblast breath 23:13:26 rocks falling into your mouth? 23:13:29 Grunt: Yes, I made a list of points and am trying to find a good place to power fit them. 23:13:33 gammafunk: it was more of a thematic connection to not having breath right now 23:13:38 reaverb: I suspected as much. 23:13:38 they'd have... antibreath!!! 23:13:46 vacuum cleaner drac 23:13:49 observe my powerful creative process 23:14:02 they do get +1 earth don't they? 23:14:17 isn't it +2? 23:14:22 !apt gray draconian 23:14:23 Could not understand "gray" 23:14:25 !apt grey draconian 23:14:26 Could not understand "grey" 23:14:26 Basil: tsk 23:14:28 er 23:14:29 what 23:14:29 !apt grey_draconian 23:14:29 Could not understand "grey_draconian" 23:14:33 !apt gray_draconian 23:14:34 Could not understand "gray_draconian" 23:14:35 !apt gray_draconian 23:14:35 Could not understand "gray_draconian" 23:14:37 ??grey draconian 23:14:37 !apt earth 23:14:37 grey draconian[1/1]: A form of draconian which doesn't breathe (they can swim and are unaffected by mephitic clouds). Grey Draconians get stability in water (no fumbling), 5 more AC, +2 Earth, and -2 Air. While in deep water and attacking an enemy in a water tile, they have a trample attack (removed in 0.15). 23:14:38 Earth: DD: 3!, : 2, Gr: 2, Fo: 2, Gh: 1, DE: 1, Ha: 0, Op: 0, Dr: 0, Hu: 0, VS: 0, Ko: 0, HO: 0, Vp: 0, Na: 0, Ds: -1, Sp: -1, Dg: -1, Ce: -1, Tr: -1, Fe: -1, Mu: -2, Mi: -2, : -2, HE: -2, Mf: -2, Te: -3*, Og: -3* 23:14:40 : 2 23:14:41 give them passwall as an ability 23:14:44 that would be your grey Dr 23:15:06 passwall breath, you send your enemies to the other side of the wall 23:15:16 also 5 more AC 23:15:35 gray dracs are just a bit weird I guess 23:15:36 imo shatter breath 23:15:49 shatternado breath 23:15:53 yes 23:16:16 Shatternado II: The Gruntening 23:16:36 gammafunk: there can be only one!!! 23:16:38 |amethyst: so are you reverting or am I? 23:16:51 imo both of you 23:16:55 hm 23:16:57 that seems 23:16:59 somehow inefficient 23:17:08 the rare twin-revert 23:17:10 philosorapter: do two reverts make a commit? 23:17:11 Quite Powerful 23:17:21 ("Lend your power to revert!" "Very well.") 23:17:31 <|amethyst> %git :/Revert "Revert "Revert "Revert 23:17:32 Could not find commit :/Revert "Revert "Revert "Revert (git returned 128) 23:17:34 * Grunt glances around briefly. 23:17:35 <|amethyst> %git :/Revert "Revert "Revert 23:17:35 07kilobyte02 * 0.14-a0-904-g7f6b743: Revert "Revert "Revert "Don't give Gargoyles innate rElec""" 10(8 months ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7f6b743bca1a 23:17:52 and yet triple swords remain in limbo 23:17:57 <|amethyst> PleasingFungus: go ahead 23:18:08 eb_: that would be a good revert 23:18:30 but I'm *used* to claymores and bastard swords now 23:18:43 gammafunk: clearly the solution is 23:18:45 I don't actually mind claymores that much, but bastards swords are boring 23:18:46 (wait for it) 23:18:53 double bastard swords and triple claymores 23:18:54 !!!!!!!!!!!!!!!!!! 23:19:03 dangggg 23:19:05 that works I guess 23:19:10 <|amethyst> I'll repeat my suggestion on the matter 23:19:14 double double swords, triple double swords, triple triple swords... 23:19:21 <|amethyst> Wait until the Scottish independence referendum in a few months 23:19:26 !send gammafunk quintuple swords and giant spiked demon blades 23:19:26 Sending quintuple swords and giant spiked demon blades to gammafunk. 23:19:27 ?/spiked demon 23:19:27 No matches. 23:19:35 lame 23:19:40 ??giant spiked demon blade 23:19:40 dark maul[1/1]: New unrand in 0.14. Great mace of crushing with altered stats: Damage 44, Acc -2, Delay 30. 23:19:45 mmm 23:19:45 (I miss the old entry ;_;) 23:19:46 <|amethyst> based on the result, either claymore -> triple sword or bardiche -> lochaber axe 23:20:00 ??giant spiked demon club 23:20:01 I don't have a page labeled giant_spiked_demon_club in my learndb. 23:20:08 hm 23:20:10 I wonder 23:20:11 ??giant spiked demon whip 23:20:12 I don't have a page labeled giant_spiked_demon_whip in my learndb. 23:20:12 fr 23:20:21 -!- ystael has quit [Ping timeout: 256 seconds] 23:20:41 doesn't seem to be on oldlearndb 23:20:51 PleasingFungus: sec 23:21:11 (I'd be so sad if someone got rid of oldlearndb. Where would I find my beloved badsa etc?) 23:22:04 hm 23:22:06 I can't find it ;_; 23:22:38 14. Does anyone actually think draining is a good mechanic? So much about crawl is streamlined to be non-bullshit, but for some reason losing loads of xp near enough unstoppably is still a thing? 23:22:41 BadSA Was Right 23:22:53 gasp 23:23:23 PleasingFungus: I would copy the bad entries onto a local text file or something. 23:23:28 pfeh 23:23:31 Well, I already did >_> 23:23:34 hahahaha 23:23:53 I was going to say something about "cherishing the ephemeral" but I guess that's moot now 23:24:02 in a sense, all learndb edits are just writing on water... 23:24:09 file name 'reaverb_design_plans.txt' ? 23:24:18 Except for your rc logs 23:24:27 file name badstuff.txt 23:25:25 I'm surprised how hard it is to find a site which will do a strong function fit for a given set of data... 23:25:28 3. "It's a Giant Spiked Club of Speed! I'm not using it because I'm deadly afraid of ditching my shield." 23:25:37 <3 23:25:54 maybe it was a troll 23:25:55 shield of protection after all! 23:27:27 03PleasingFungus02 07* 0.15-a0-2138-g0e2069b: Revert "make tree-form immune to Leda's" 10(8 minutes ago, 2 files, 1+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0e2069b342cd 23:31:02 Hmm, the error here is pretty large - I don't think these points are represented by a single simple function. 23:31:10 It's an odd distribution. 23:31:43 Well, if it's not that, I wouldn't put it past Linley to have just made up the numbers. 23:31:54 <3 23:32:10 Heh, I think it looks a little piecewise 23:32:44 Maybe the interpolation idea is the best way to go about this? 23:33:32 I think a simple mathematical formula would be better, it's just enough I'm pretty sure it wasn't calculated from a function originally. 23:35:39 http://sprunge.us/hYcP opinions? 23:35:48 -!- lobf has joined ##crawl-dev 23:35:56 this would affect undead + gargoyles 23:36:02 well, pre-level-14 gargoyles, mainly 23:39:00 <|amethyst> and post-level-14 if there's an item in the water 23:39:09 mm 23:39:10 true 23:39:19 <|amethyst> I don't know if it's a good idea for 0.15 23:39:38 -!- jeanjacques has joined ##crawl-dev 23:39:42 I'll toss it & associated monster changes in a branch for now. 23:40:07 <|amethyst> since it's a pretty big balance change with the main justifications being realism and consistency 23:40:15 well, not "realism" :) 23:40:21 but consistency and flavor, yes 23:40:22 <|amethyst> and right now we need to be tweaking balance, not throwing it off 23:40:26 fair enough 23:41:23 <|amethyst> I have yet to see a real-world undead that couldn't walk through water! 23:41:31 <|amethyst> that's realism! 23:41:35 Yeah, well, I've yet to see one that *could*! 23:41:46 wham, bam, pow. Logical punch straight to the kisser! 23:41:56 PleasingFungus, soaked and fell apart. 23:42:24 <|amethyst> The power of logic protects me: http://s-z.org/neil/images/logiclane.jpg 23:43:00 dang 23:43:13 remarkable 23:47:45 03PleasingFungus02 07* 0.15-a0-2139-g05c403e: Clean up transform.cc slightly 10(3 minutes ago, 1 file, 2+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=05c403e465d1 23:47:57 PleasingFungus: very slight indeed 23:48:20 just poking around the edges of the problem 23:48:23 as is my way 23:49:07 * Grunt pokes PleasingFungus around the edges. 23:49:14 species_can_swim vs. species_likes_water is probably going to cuase a bug some day. 23:49:26 yes 23:49:36 I have a half-finished patch that "fixes" that 23:49:47 but I ran out of energy halfway through 23:50:05 fun fact: can_swim() does not actually imply the ability to swim 23:50:38 (there are player_can_swim, form_can_swim, and species_can_swim functions, as well as _likes_water and _likes_lava functions) 23:51:03 -!- TS__ has quit [Ping timeout: 240 seconds] 23:51:09 (todo: revive salamanders so that _likes_lava is useful again) 23:51:22 do it!!! 23:54:17 dev_likes_species_likes_lava 23:54:20 alternatively remove lava <_< >_> 23:54:29 * Grunt removes reaverb. 23:55:01 * PleasingFungus pours blue lava all over reaverb! 23:55:09 fr: green lava 23:55:19 (You fall into the forest!) 23:55:24 you die... 23:55:24 Save macros? 23:55:27 <3 23:55:32 -!- Kalir has quit [Changing host] 23:55:38 PleasingFungus: http://www.youtube.com/watch?v=DQ-yGJIT-hA 23:55:48 Dang 23:55:57 (todo: adjust that :beh: so that it occasionally returns "rip") 23:55:58 that is really cool 23:56:42 It already returns "Xom revives you!" sometimes IIRC 23:56:49 It does. 23:56:52 there's already a rip one too 23:56:54 rip 23:56:57 rip 23:57:05 I think it's random 23:57:20 Kramin: Not for rip, having Sequell say "rip" when you say "You die..." 23:57:25 q??:beh:[5 23:57:26 :beh:[5/17]: You die... ::: $(if (rand 5) $(quote "Save macros?") $(quote "Xom revives you!")) 23:57:29 -!- scummos__ has quit [Ping timeout: 272 seconds] 23:57:48 !tell Lasty "Is it intended for Ru's Horror to react to things you can't actually see, but are theoretically in LOS radius? it's like antennae only going AAA SOMETHING IS THERE AND I'M SCAREd" 23:57:48 PleasingFungus: OK, I'll let lasty know. 23:57:55 And yes :beh: commbands are often random, You die.. isn't just because it's so rare. 23:57:56 q??:beh:[13 23:57:56 :beh:[13/17]: rip\b>>> ::: $(if (not (rand 20)) rip) 23:57:57 -!- Bloax has joined ##crawl-dev 23:58:14 ??goodsequell[$ 23:58:14 goodsequell[7/7]: RIP AND TEAR rip 23:58:16 <3 23:58:38 !tell Lasty Besides that Horr gives a lot of message spam and a constant status, so I'm not sure how well it wokrs. <_< >_>. Using Horr as Antennae is funny though. 23:58:38 reaverb: OK, I'll let lasty know. 23:59:04 !send reaverb cang 23:59:04 cang 23:59:49 Yes, the :beh: disables commands. 23:59:52 \\!send PleasingFungus cang 23:59:52 Sending cang to PleasingFungus. 23:59:56 whaaa