00:00:40 -!- Cheibriados has joined ##crawl-dev 00:00:40 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 00:00:40 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 00:01:02 -!- CSDCMS has quit [Read error: Connection reset by peer] 00:03:58 -!- DayBay has quit [] 00:07:31 -!- CSDCS has quit [Read error: Connection reset by peer] 00:07:31 -!- Cheibriados has quit [Ping timeout: 244 seconds] 00:08:47 -!- Cheibriados has joined ##crawl-dev 00:08:47 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 00:08:47 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 00:08:54 -!- Kramin has quit [Quit: This computer has gone to sleep] 00:11:34 -!- Keanan has joined ##crawl-dev 00:12:11 -!- ChangeAj has joined ##crawl-dev 00:15:34 -!- PsyMar has quit [Ping timeout: 240 seconds] 00:16:04 -!- Quashie_ has quit [Quit: Leaving] 00:16:07 -!- test is now known as tabstorm 00:16:20 -!- tabstorm has joined ##crawl-dev 00:23:36 -!- Cheibriados has quit [Ping timeout: 264 seconds] 00:24:51 -!- Cheibriados has joined ##crawl-dev 00:24:51 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 00:24:51 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 00:25:25 -!- simmarine_ has quit [Read error: Connection reset by peer] 00:27:36 -!- Roarke has joined ##crawl-dev 00:31:42 -!- ProzacElf has quit [Ping timeout: 255 seconds] 00:31:42 -!- Pepe has quit [Ping timeout: 240 seconds] 00:32:04 -!- AtomikKrab has quit [Ping timeout: 240 seconds] 00:32:17 -!- tumblemist has quit [Ping timeout: 245 seconds] 00:32:34 -!- twelwe has quit [Ping timeout: 246 seconds] 00:33:27 -!- ontoclasm has quit [Quit: Leaving.] 00:34:12 -!- PsyMar has quit [Ping timeout: 240 seconds] 00:39:45 -!- DrinkMachine has quit [Quit: Leaving] 00:39:45 -!- ais523_ has joined ##crawl-dev 00:39:45 -!- Cheibriados has quit [Ping timeout: 240 seconds] 00:48:05 -!- Cheibriados has joined ##crawl-dev 00:48:05 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 00:48:06 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 00:51:17 -!- ProzacElf has joined ##crawl-dev 01:06:18 -!- PsyMar has quit [Ping timeout: 244 seconds] 01:06:41 -!- bmfx has quit [Ping timeout: 252 seconds] 01:07:43 -!- somebody is now known as paulsomebody 01:11:59 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:11:59 -!- Cheibriados has quit [Ping timeout: 264 seconds] 01:13:13 -!- Cheibriados has joined ##crawl-dev 01:13:13 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 01:13:13 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 01:14:33 -!- ProzacElf has quit [Ping timeout: 240 seconds] 01:20:05 -!- PsyMar has quit [Ping timeout: 244 seconds] 01:20:05 -!- ttj_ has quit [Quit: Leaving] 01:20:05 -!- Cheibriados has quit [Ping timeout: 240 seconds] 01:21:19 -!- Cheibriados has joined ##crawl-dev 01:21:19 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 01:21:19 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 01:21:40 https://twitter.com/crawlcode/status/482045765645131777 https://twitter.com/crawlcode/status/482045929608843267 01:23:12 thank fucking god rock worms are gone 01:23:21 ~invisible rock worms~ 01:24:35 -!- HamsterSaurusMex has quit [Quit: Page closed] 01:24:44 -!- ProzacElf has joined ##crawl-dev 01:24:53 -!- Euph0ria has quit [Remote host closed the connection] 01:28:10 -!- PsyMar has quit [Ping timeout: 244 seconds] 01:28:30 they've been gone for awhile. 01:34:18 03PleasingFungus02 07* 0.15-a0-1724-g0a05dca: Prompt when swapping allies onto zot traps 10(5 minutes ago, 1 file, 10+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0a05dcac42b8 01:37:19 -!- breeder_ has quit [Ping timeout: 264 seconds] 01:37:19 -!- Cheibriados has quit [Ping timeout: 244 seconds] 01:38:34 -!- Cheibriados has joined ##crawl-dev 01:38:34 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 01:38:34 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 01:45:26 -!- Cheibriados has quit [Ping timeout: 240 seconds] 01:46:42 -!- Cheibriados has joined ##crawl-dev 01:46:42 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 01:46:42 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 01:58:19 -!- SamB has quit [Read error: Connection timed out] 02:01:37 -!- SamB has joined ##crawl-dev 02:01:37 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:04:45 -!- SkaryMonk has joined ##crawl-dev 02:06:46 03PleasingFungus02 07* 0.15-a0-1725-g8450e6c: Clean up some string format code 10(10 minutes ago, 1 file, 2+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8450e6c8d00e 02:06:46 03PleasingFungus02 07* 0.15-a0-1726-g804a958: Let godless hill orcs convert to priests with (p) 10(6 minutes ago, 1 file, 11+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=804a95838b94 02:09:47 -!- ussdefiant has quit [Ping timeout: 240 seconds] 02:09:47 Hahaha I remember rock worms 02:09:47 Those were the worst 02:09:47 -!- Cheibriados has quit [Ping timeout: 245 seconds] 02:11:05 -!- Cheibriados has joined ##crawl-dev 02:11:05 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 02:11:05 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 02:12:15 -!- KurzedMetal has quit [Read error: Connection reset by peer] 02:17:52 -!- SkaryMonk1 has joined ##crawl-dev 02:19:35 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-1726-g804a958 (34) 02:19:39 -!- SkaryMonk has quit [Ping timeout: 255 seconds] 02:20:03 -!- PsyMar has quit [Ping timeout: 240 seconds] 02:25:55 -!- MakMorn has joined ##crawl-dev 02:26:12 -!- ProzacElf has quit [Ping timeout: 240 seconds] 02:30:33 -!- PsyMar has quit [Ping timeout: 240 seconds] 02:34:46 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 33.0a1/20140620030201]] 02:41:59 -!- ProzacElf has joined ##crawl-dev 02:50:02 -!- simmarine__ has quit [Quit: Leaving] 02:50:49 -!- JoshTriplett has quit [Quit: Leaving.] 02:51:33 -!- PsyMar has quit [Ping timeout: 240 seconds] 02:52:26 -!- nooodl has joined ##crawl-dev 02:52:33 -!- DrPraetor has quit [Ping timeout: 240 seconds] 02:58:05 -!- surprisetrex has quit [Ping timeout: 264 seconds] 02:59:42 -!- Bcadren has quit [Ping timeout: 240 seconds] 03:00:01 -!- koil has quit [Quit: Page closed] 03:00:55 -!- Keanan has quit [Quit: Leaving.] 03:01:20 -!- Bcadren has joined ##crawl-dev 03:01:34 -!- sudarshans has quit [Quit: Konversation terminated!] 03:03:04 -!- Roarke has quit [Ping timeout: 246 seconds] 03:06:09 -!- Cheibriados has quit [Ping timeout: 264 seconds] 03:07:24 -!- Cheibriados has joined ##crawl-dev 03:07:24 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 03:07:24 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 03:14:15 -!- PsyMar has quit [Ping timeout: 255 seconds] 03:14:15 -!- st_ has joined ##crawl-dev 03:14:15 -!- Cheibriados has quit [Ping timeout: 244 seconds] 03:15:29 -!- Cheibriados has joined ##crawl-dev 03:15:29 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 03:15:29 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 03:15:46 -!- st_ has joined ##crawl-dev 03:22:20 -!- Cheibriados has quit [Ping timeout: 244 seconds] 03:23:34 -!- Cheibriados has joined ##crawl-dev 03:23:34 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 03:23:34 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 03:25:11 -!- Roarke has joined ##crawl-dev 03:26:58 ??is cdo down 03:26:58 is cdo down[1/1]: CDO has a mirrored disk failure; The webserver is shut down until it's fixed. 03:27:00 rip 03:27:02 stil 03:31:04 -!- gammafunk has quit [Ping timeout: 240 seconds] 03:31:31 -!- gammafunk has joined ##crawl-dev 03:38:28 Kind of wanted to know how Discord was doing 03:38:28 -!- paulsomebody has quit [Quit: Leaving.] 03:38:28 Whether that was going to be addressed 03:38:28 -!- Cheibriados has quit [Ping timeout: 244 seconds] 03:39:45 -!- Cheibriados has joined ##crawl-dev 03:39:45 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 03:39:45 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 03:46:31 -!- Elynae has quit [Client Quit] 03:46:31 -!- PsyMar has quit [Ping timeout: 255 seconds] 03:46:33 -!- ProzacElf has quit [Ping timeout: 240 seconds] 03:47:09 -!- SamB has quit [Read error: Connection timed out] 03:48:01 -!- SamB has joined ##crawl-dev 03:54:34 -!- Cheibriados has quit [Ping timeout: 244 seconds] 03:55:48 -!- Cheibriados has joined ##crawl-dev 03:55:48 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 03:55:48 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 03:57:05 -!- Textmode has quit [Quit: "It was one dev, naked in a room with a carton of cigarettes, a thermos full of coffee and bourbon, and all his summoned angels."] 04:02:40 -!- Cheibriados has quit [Ping timeout: 240 seconds] 04:03:55 -!- Cheibriados has joined ##crawl-dev 04:03:55 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 04:03:55 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 04:05:42 -!- PsyMar has quit [Ping timeout: 240 seconds] 04:10:47 -!- raskol has quit [Ping timeout: 240 seconds] 04:18:49 -!- Basil has quit [Ping timeout: 244 seconds] 04:18:49 -!- SkaryMonk has joined ##crawl-dev 04:19:22 -!- SkaryMonk1 has quit [Ping timeout: 245 seconds] 04:22:23 -!- sudarshans has quit [Read error: Connection reset by peer] 04:37:33 -!- PsyMar has quit [Ping timeout: 240 seconds] 04:42:57 -!- scummos| has quit [Remote host closed the connection] 04:47:12 -!- Lasty has quit [Read error: Connection reset by peer] 04:47:43 -!- Sgeo has quit [Ping timeout: 240 seconds] 04:50:59 -!- PsyMar has quit [Ping timeout: 240 seconds] 04:51:18 -!- Bcadren has quit [Ping timeout: 255 seconds] 04:53:07 -!- Bcadren has joined ##crawl-dev 04:59:02 -!- sudarshans has quit [Quit: Konversation terminated!] 04:59:02 -!- Lasty has joined ##crawl-dev 04:59:02 -!- Cheibriados has quit [Ping timeout: 264 seconds] 05:00:18 -!- Cheibriados has joined ##crawl-dev 05:00:18 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 05:00:18 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 05:07:10 -!- Sgeo_ has quit [Ping timeout: 240 seconds] 05:07:10 -!- Lasty has quit [Read error: Connection reset by peer] 05:07:10 -!- Lasty has joined ##crawl-dev 05:09:38 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 05:09:39 -!- PsyMar has quit [Ping timeout: 244 seconds] 05:15:12 -!- read has quit [Ping timeout: 240 seconds] 05:28:04 -!- edlothiol has joined ##crawl-dev 05:38:10 -!- SamB has quit [Read error: Connection timed out] 05:39:07 -!- SamB has joined ##crawl-dev 05:42:27 -!- Bloax has joined ##crawl-dev 05:52:17 -!- PsyMar has quit [Ping timeout: 245 seconds] 05:53:11 -!- sudarshans has quit [Quit: Konversation terminated!] 05:53:12 -!- gammafunk has quit [Ping timeout: 264 seconds] 05:54:00 -!- gammafunk has joined ##crawl-dev 05:55:47 03gammafunk02 07* 0.15-a0-1727-g8d4f0ef: Clean up objstat value formatting 10(62 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8d4f0ef980dc 05:58:48 -!- fleug has quit [Ping timeout: 245 seconds] 05:58:48 -!- Cheibriados has quit [Ping timeout: 245 seconds] 06:00:02 -!- Cheibriados has joined ##crawl-dev 06:00:02 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:00:04 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 06:00:34 -!- st_ has joined ##crawl-dev 06:03:04 -!- sudarshans has quit [Ping timeout: 240 seconds] 06:09:22 -!- sudarshans has quit [Client Quit] 06:14:57 -!- Lasty1 has joined ##crawl-dev 06:14:57 -!- Cheibriados has quit [Ping timeout: 240 seconds] 06:23:18 -!- Cheibriados has joined ##crawl-dev 06:23:18 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:23:18 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 06:25:19 -!- Amy|Sonata has quit [Ping timeout: 272 seconds] 06:25:19 -!- mumi has quit [Ping timeout: 272 seconds] 06:31:04 so... anyone willing to test CDO? 06:31:57 -!- Lasty1 has quit [Quit: Leaving.] 06:33:04 -!- evablue has quit [Ping timeout: 246 seconds] 06:43:59 *chirp* 06:45:12 -!- PsyMar has quit [Ping timeout: 245 seconds] 06:46:46 -!- ais523_ has quit [Quit: Page closed] 06:51:16 -!- ChangeAj has quit [Ping timeout: 246 seconds] 06:54:38 I mean 06:54:43 crawl-dev is often quiet, right 06:55:12 Is it really necessary 06:55:14 To chirp 06:55:18 At 5 in the morning 06:55:25 (west coast time) 06:55:30 -!- PsyMar has quit [Ping timeout: 255 seconds] 06:56:35 -!- puissantveil has quit [Quit: Page closed] 06:56:37 -!- Sgeo has quit [Read error: Connection reset by peer] 06:57:48 it is very important to chirp 06:58:35 -!- surprisetrex has quit [Remote host closed the connection] 06:59:50 Oh. 06:59:51 Okay. 06:59:57 *chirp* 07:00:14 Chirp is one of those words 07:00:17 That both sound silly 07:00:20 And look silly written down 07:05:10 Chirp is a goofy-ass word. 07:05:32 That only rarely can accomplish anything but being a little goofy inquiry. 07:06:03 except with a more fitting word at the end of that sentence 07:06:09 (this is why you sleep) 07:07:39 -!- agentgt has quit [Ping timeout: 255 seconds] 07:20:18 -!- CSDCS has quit [Read error: Connection reset by peer] 07:21:22 -!- SamB has quit [Read error: Connection timed out] 07:27:53 -!- Lasty1 has joined ##crawl-dev 07:27:54 -!- Lasty has quit [Ping timeout: 255 seconds] 07:38:13 -!- PsyMar has quit [Ping timeout: 264 seconds] 07:40:26 -!- CSDCS has quit [Read error: Connection reset by peer] 07:43:10 -!- demiskeleton has quit [Quit: Leaving] 07:50:25 -!- Lightli has quit [Ping timeout: 246 seconds] 07:57:24 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 08:02:07 -!- CSDCS has quit [Read error: Connection reset by peer] 08:02:16 -!- CKyle has joined ##crawl-dev 08:04:34 -!- HellTiger has quit [Ping timeout: 240 seconds] 08:08:04 -!- tabstorm has quit [Ping timeout: 240 seconds] 08:09:33 -!- PsyMar has quit [Ping timeout: 240 seconds] 08:12:28 -!- fearitself has quit [Ping timeout: 246 seconds] 08:12:43 -!- Parak has quit [Ping timeout: 240 seconds] 08:18:49 -!- reaverb has joined ##crawl-dev 08:18:57 -!- SkaryMonk1 has quit [Ping timeout: 245 seconds] 08:20:06 -!- PsyMar has quit [Ping timeout: 255 seconds] 08:21:03 -!- Psiweapon has quit [Quit: Page closed] 08:21:54 -!- Bcadren has quit [Ping timeout: 255 seconds] 08:22:09 -!- SkaryMonk has joined ##crawl-dev 08:23:34 -!- Bcadren has joined ##crawl-dev 08:31:48 -!- Patashu has quit [Ping timeout: 255 seconds] 08:33:04 -!- Bcadren has quit [Ping timeout: 240 seconds] 08:33:13 -!- rorriMnmaD has quit [Ping timeout: 240 seconds] 08:34:43 -!- Bcadren has joined ##crawl-dev 08:40:12 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 08:40:51 -!- rockygargoyle has joined ##crawl-dev 08:41:15 -!- PsyMar has quit [Ping timeout: 255 seconds] 08:41:29 -!- soundlust has quit [Ping timeout: 272 seconds] 08:46:02 sage1234 (L10 MiFi) (D:8) 08:50:17 -!- DrPraetor has joined ##crawl-dev 08:54:06 -!- CKyle has quit [Quit: CKyle] 08:54:24 -!- Bcadren has quit [Ping timeout: 264 seconds] 08:55:57 -!- Sorbius has quit [Ping timeout: 244 seconds] 08:57:27 -!- axecop has quit [Client Quit] 08:57:29 -!- Yllodra has quit [] 08:57:38 -!- Bcadren has joined ##crawl-dev 09:00:56 -!- reaverb has quit [Quit: Leaving.] 09:02:04 -!- Bcadren has quit [Ping timeout: 240 seconds] 09:02:51 -!- PsyMar has quit [Ping timeout: 255 seconds] 09:03:38 -!- Bcadren has joined ##crawl-dev 09:03:53 -!- tabstorm has joined ##crawl-dev 09:09:27 -!- CKyle has joined ##crawl-dev 09:11:58 -!- SirSamVimes has quit [Ping timeout: 246 seconds] 09:12:16 -!- Euph0ria has quit [Read error: Connection reset by peer] 09:14:13 -!- PsyMar has quit [Ping timeout: 240 seconds] 09:16:31 -!- Roarke has quit [Quit: Page closed] 09:20:28 -!- rockygargoyle has quit [Read error: Connection reset by peer] 09:20:39 -!- rockygargoyle has joined ##crawl-dev 09:21:42 -!- Kramin has quit [Quit: This computer has gone to sleep] 09:25:01 -!- PsyMar has quit [Ping timeout: 264 seconds] 09:26:47 -!- orionstein_away is now known as orionstein 09:27:33 -!- SamB has joined ##crawl-dev 09:28:58 -!- SamB has quit [Max SendQ exceeded] 09:29:58 -!- SamB has joined ##crawl-dev 09:30:15 -!- dtsund has joined ##crawl-dev 09:35:13 -!- Tenda has quit [Ping timeout: 244 seconds] 09:36:10 -!- conted has quit [Quit: Page closed] 09:38:04 azure jelly (12J) | Spd: 12 | HD: 15 | HP: 65-103 | AC/EV: 5/10 | Dam: 1212(cold:15-44), 1212(cold:15-44), 12, 12 | 04eats items, sense invisible | Res: 06magic(80), 02cold, 10elec, 03poison, 08acid+++, asphyx, 12drown | Vul: 04fire | XP: 1890 | Sz: small | Int: plant. 09:38:04 %?? azure jelly 09:40:19 -!- dtsund has quit [Remote host closed the connection] 09:40:35 -!- dtsund has joined ##crawl-dev 09:42:46 -!- DKR has quit [Quit: Page closed] 09:48:58 -!- FlowRiser has quit [Read error: Connection reset by peer] 09:50:23 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-1706-g5c27b2e (34) 09:53:02 -!- wheals has joined ##crawl-dev 09:53:09 -!- Hailley has quit [Quit: *nonja vanish~!*] 09:54:36 -!- rockygargoyle has quit [Ping timeout: 255 seconds] 09:56:08 -!- CKyle has quit [Quit: CKyle] 09:56:34 -!- tabstorm has quit [Ping timeout: 240 seconds] 09:56:48 -!- PsyMar has quit [Ping timeout: 264 seconds] 09:57:22 !crashlog sage1234 09:57:23 1. sage1234, XL10 MiFi, T:8687 (milestone): http://crawl.akrasiac.org/rawdata/sage1234/crash-sage1234-20140626-134601.txt 09:58:03 huh, weird 10:02:11 -!- ussdefiant has joined ##crawl-dev 10:05:23 -!- dtsund has quit [Quit: dtsund] 10:05:45 !seen dpeg 10:05:45 I last saw dpeg at Tue Jun 24 20:06:47 2014 UTC (1d 18h 58m 58s ago) saying '|amethyst: he wrote to me that he is saving right now as much as possibl. I understood that this is why the disk swap will happen later, not now.' on ##crawl-dev. 10:07:08 -!- _D_ has quit [Quit: leaving] 10:07:35 -!- SkaryMonk has quit [Quit: Leaving.] 10:09:49 -!- rockygargoyle has joined ##crawl-dev 10:14:49 -!- rockygargoyle has quit [Ping timeout: 264 seconds] 10:18:07 -!- surprisetrex has quit [Remote host closed the connection] 10:20:41 -!- MaxFrost has quit [Ping timeout: 244 seconds] 10:23:01 -!- puissantveil has quit [Ping timeout: 246 seconds] 10:25:37 -!- Morg0th has quit [Ping timeout: 264 seconds] 10:26:57 -!- Morg0th has quit [Client Quit] 10:27:33 -!- Kalir has quit [Changing host] 10:35:59 -!- PsyMar has quit [Quit: trying to find a better server] 10:38:39 -!- CKyle has joined ##crawl-dev 10:43:26 -!- ussdefiant has quit [Ping timeout: 245 seconds] 10:48:14 -!- ProzacElf has joined ##crawl-dev 10:49:03 -!- PsyMar has quit [Ping timeout: 255 seconds] 10:51:23 -!- puissantveil has quit [Ping timeout: 246 seconds] 10:51:27 -!- Tenda has quit [Ping timeout: 245 seconds] 10:52:06 -!- Lightli has joined ##crawl-dev 10:55:49 -!- DrPraetor has quit [Ping timeout: 244 seconds] 10:56:57 -!- PsyMar has quit [Quit: "It's... bigger on the inside!"] 11:00:12 -!- ystael has quit [Ping timeout: 245 seconds] 11:00:16 -!- negatendo has quit [Read error: Connection reset by peer] 11:01:16 -!- Zephryn has quit [Quit: My work is end \(^o^)/] 11:05:37 -!- scummos__ has quit [Ping timeout: 245 seconds] 11:07:08 -!- dtsund has joined ##crawl-dev 11:09:19 -!- Hisar has quit [Quit: Page closed] 11:11:41 -!- tabstorm has joined ##crawl-dev 11:14:04 -!- alefury has joined ##crawl-dev 11:14:25 -!- andrewhl_ has quit [Client Quit] 11:14:43 -!- andrewhl has quit [Ping timeout: 240 seconds] 11:19:56 -!- simmarine has joined ##crawl-dev 11:22:39 -!- sativ has quit [Quit: Page closed] 11:24:36 -!- rorriMnm1D has quit [Read error: Connection reset by peer] 11:27:37 -!- mopl has quit [Quit: Page closed] 11:28:01 -!- wheals has quit [Quit: Leaving] 11:32:28 -!- surprisetrex has quit [Remote host closed the connection] 11:32:49 -!- ystael_ has quit [Ping timeout: 264 seconds] 11:32:54 -!- Basil has joined ##crawl-dev 11:37:13 -!- PleasingFungus has joined ##crawl-dev 11:54:26 -!- UncertainKitten has joined ##crawl-dev 11:55:48 ??cdo is down 11:55:48 I don't have a page labeled cdo_is_down in my learndb. 11:55:51 hm 11:57:04 mantis seems to be up? 11:57:27 -!- CKyle has quit [Quit: CKyle] 11:57:27 -!- Nomi has quit [Ping timeout: 255 seconds] 12:00:18 -!- rockygargoyle has joined ##crawl-dev 12:05:03 -!- Ququman has joined ##crawl-dev 12:07:03 ??is cdo down 12:07:03 is cdo down[1/1]: CDO has a mirrored disk failure; The webserver is shut down until it's fixed. 12:10:06 and yet 12:10:08 hm 12:10:14 someone should probably make a blog post explaining what happened 12:10:31 !learn s is_cdo_down[1 Not especially! 12:10:32 is cdo down[1/1]: Not especially! 12:10:40 -!- bmfx has quit [Quit: Lost terminal] 12:11:44 -!- rockygargoyle has quit [Read error: Connection reset by peer] 12:15:49 -!- CKyle has joined ##crawl-dev 12:16:20 -!- rockygargoyle has joined ##crawl-dev 12:17:43 -!- Blazinghand|Work has quit [Ping timeout: 240 seconds] 12:18:26 -!- sudarshans_ has quit [Changing host] 12:18:49 -!- sudarshans_ is now known as sudarshans__ 12:18:51 -!- sudarshans__ is now known as sudarshans_ 12:19:31 -!- sudarshans has quit [Ping timeout: 244 seconds] 12:20:36 -!- sudarshans_ is now known as sudarshans 12:23:34 -!- tensorpudding has quit [Ping timeout: 240 seconds] 12:24:43 -!- LordSloth has quit [Ping timeout: 240 seconds] 12:32:04 -!- rockygargoyle has quit [Read error: Connection reset by peer] 12:32:12 -!- rockygargoyle has joined ##crawl-dev 12:32:44 -!- drachereborn has joined ##crawl-dev 12:34:14 is chei supposed to give piety for killing stationary monsters? 12:36:34 -!- PsiRedEye22 has quit [Ping timeout: 244 seconds] 12:37:06 I guess it'd depend on how slowly they acted 12:38:42 well usually chei seems to be more concerned with movement rather than action speed (see nagas) 12:38:52 mm 12:38:54 true 12:39:25 and in general chei cripples the player's movement speed while leaving action speed intact (rip haste) 12:42:44 it's pretty silly, yes 12:45:07 -!- evablue has quit [Ping timeout: 246 seconds] 12:51:52 -!- johlstei has quit [Ping timeout: 245 seconds] 13:00:05 -!- negatendo has quit [Quit: poop] 13:00:20 -!- PleasingFungus has quit [Ping timeout: 244 seconds] 13:01:34 -!- Lumpydoo has quit [Quit: Page closed] 13:07:02 -!- Keanan has joined ##crawl-dev 13:08:13 -!- ystael has quit [Ping timeout: 264 seconds] 13:12:01 -!- LordSloth_ is now known as LordSloth 13:13:33 -!- wheals has joined ##crawl-dev 13:16:43 -!- Nomi_ has quit [Ping timeout: 240 seconds] 13:23:54 03wheals02 07* 0.15-a0-1728-g0e1b8fa: Make living lost soul revival more like the undead one. 10(7 minutes ago, 7 files, 37+ 88-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0e1b8faa9d18 13:23:56 !tell pleasingfungus it seems a little weird that chei protects from torpor snail slow 13:23:56 wheals: OK, I'll let pleasingfungus know. 13:23:56 !tell pleasingfungus but if it's kept it should probably check you're not under penance 13:23:56 wheals: OK, I'll let pleasingfungus know. 13:23:56 -!- Textmode has joined ##crawl-dev 13:23:56 -!- SkaryMonk has joined ##crawl-dev 13:24:20 -!- LexAckson has joined ##crawl-dev 13:25:15 so... 13:25:27 is corrosion supposed to make your ac go negative? 13:25:44 yep 13:25:49 okay 13:26:02 it doesn't do anything worse than 0 AC 13:26:32 but the severity and the duration are linked, so the information isn't totally useless 13:28:51 -!- drachereborn has quit [Quit: Page closed] 13:30:32 -!- Crehl has quit [Quit: qqqqqqq] 13:30:36 -!- sudarshans has quit [Quit: Konversation terminated!] 13:32:17 -!- wheals has quit [Quit: Leaving] 13:38:19 -!- ystael_ is now known as ystael 13:42:13 -!- Basil has quit [Ping timeout: 240 seconds] 13:43:23 -!- PleasingFungus has joined ##crawl-dev 13:44:16 !tell wheals Yeah, I don't remember why I did that; it seemed to make sense at the time? 13:44:16 PleasingFungus: You have 2 messages. 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-!- reaverb has joined ##crawl-dev 14:18:20 -!- Elynae has quit [Ping timeout: 240 seconds] 14:18:22 -!- tabstorm is now known as 17SAALR0Q 14:18:23 -!- tabstorm has joined ##crawl-dev 14:18:25 -!- ontoclasm has joined ##crawl-dev 14:18:28 -!- 17SAALR0Q has quit [Write error: Broken pipe] 14:18:34 -!- rbrrk has quit [Quit: Page closed] 14:18:50 -!- Cheibriados has quit [Excess Flood] 14:20:04 -!- Cheibriados has joined ##crawl-dev 14:20:04 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 14:20:04 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 14:20:54 Chei (the bot) sure is unstable today.. 14:23:28 -!- edlothiol has quit [Read error: Connection reset by peer] 14:25:23 -!- reaverb has quit [Ping timeout: 252 seconds] 14:25:28 -!- edlothiol has joined ##crawl-dev 14:25:30 PleasingFungus: You mentioned planning to make charms into more circumstancial and strong effects that you don't want to cast in every figh 14:25:32 *fight 14:25:59 ssort of, yes 14:26:00 why? 14:30:24 03reaverb02 07* 0.15-a0-1729-g99b9770: Allow torpor snails to slow Chei worshippers (PleasingFungus, wheals) 10(8 minutes ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=99b97708a098 14:31:03 -!- Elynae_ is now known as Elynae 14:33:14 -!- reaverb has joined ##crawl-dev 14:40:47 -!- reaverb has quit [Ping timeout: 252 seconds] 14:41:29 -!- Keanan has joined ##crawl-dev 14:47:15 -!- Daekdroom has quit [Quit: Saindo] 14:47:47 -!- Keanan has quit [Quit: Leaving.] 14:51:53 -!- gammafunk has quit [Read error: No route to host] 14:53:04 -!- nooodl_ has joined ##crawl-dev 14:56:33 -!- nooodl has quit [Ping timeout: 255 seconds] 15:01:55 -!- Basil has quit [Ping timeout: 240 seconds] 15:03:31 -!- Tenda has quit [Quit: Nettalk6 - www.ntalk.de] 15:05:27 -!- surprisetrex has quit [Remote host closed the connection] 15:08:05 -!- dtsund has quit [Ping timeout: 264 seconds] 15:08:14 -!- Nomi has quit [Ping timeout: 240 seconds] 15:09:01 -!- rockygargoyle has joined ##crawl-dev 15:12:46 -!- Euph0ria has quit [Remote host closed the connection] 15:13:24 -!- scummos__ has quit [Quit: Konversation terminated!] 15:14:36 oh 15:14:39 oops 15:14:50 anyways, as I was saying before I got sidetracked, how do you plan to do that? 15:15:06 Ozo's Armour, Stoneskin, Haste... 15:15:23 Lightli: probably similarly to new swiftness, i suppose 15:15:39 oh 15:15:57 so ozo's and stoneskin make you have less AC after they wear off and haste slows you down like berserk? 15:16:19 well, maybe not exactly, but something like that is what i would imagine 15:16:34 probably not the latter since that's a bit too close to berserk 15:16:34 or they have other downsides; e.g. stoneskin could slow you or something 15:16:53 ozo's could give you rF- maybe 15:16:57 point being that keeping them on all the time is detrimental 15:17:06 oh 15:17:13 in that case haste is technically fine because contam 15:19:28 is there a list of charms spells? 15:19:36 -!- LordSloth has quit [Remote host closed the connection] 15:19:59 -!- nooodl_ is now known as nooodl 15:20:04 -!- Basil has joined ##crawl-dev 15:20:05 i think the wiki has a list 15:20:28 -!- Basil is now known as Guest2235 15:20:46 nm learndb had one 15:20:54 -!- CSDCS has quit [Read error: Connection reset by peer] 15:35:26 -!- gammafunk has joined ##crawl-dev 15:35:37 -!- halv has quit [Client Quit] 15:35:47 -!- Elynae has quit [Ping timeout: 252 seconds] 15:35:48 -!- namad8 has quit [Ping timeout: 264 seconds] 15:36:18 so how should you devs nerf ozos 15:38:42 -!- agentgt has quit [Quit: Page closed] 15:39:27 Can we talk about ZotDef? 15:39:52 -!- CKyle has quit [Quit: CKyle] 15:42:24 -!- Vizer has quit [Ping timeout: 264 seconds] 15:43:12 -!- CSDCS has quit [Read error: Connection reset by peer] 15:44:48 -!- PsyMar has quit [Ping timeout: 264 seconds] 15:48:12 -!- Euph0ria has quit [Remote host closed the connection] 15:49:18 rockygargoyle: what do you want to say about it? 15:49:36 It has issues 15:50:02 for exemple, the monsters don't follow the orb 15:50:22 They follow you, and depending on your position 15:50:35 They won't attack you 15:50:46 neat 15:51:11 They only attack you if they have smiting-targeted abilities (airstrike, smiting) 15:51:20 Or if you're in their way 15:52:29 They only attack you if you're in their way, but they follow you? 15:52:35 So wouldn't that mean you're always in their way? 15:52:40 Another problem is, if you zot-teleport into one of the areas that are only acessible throught teleport, the game crashes 15:52:55 No, I mean they always try to be in your LOS 15:53:16 Even if you aren't near the orb 15:54:30 So, you can be behind all the enemies and kill them without retaliation, unless the enemies have smite-targeted attacks 15:55:10 Or troll earth mages, which for some reason attack you regardless of where you are (unlike the others) 15:55:13 neat 15:56:07 This monster behavior isn't intended, is it? 15:56:16 should report those on mantis if they're not there already 15:56:22 i think the crash might actually be 15:56:49 but i don't think the pathfinding to the player rather than the orb is 15:57:53 Well, you can win a game without using any of the zot abilities other than zot-teleport 15:58:21 Just attacking the creatures from behind and avoiding smiters 15:58:53 I think monsters should patchfind the orb, not the player, for these reasons 15:59:14 right, that's why i said it should be reported on mantis if it's not already :P 15:59:27 Yes, I will 15:59:35 definitely a bug and not how it used to work 15:59:37 -!- NilsBloodaxe has quit [Quit: Page closed] 15:59:49 mm 15:59:51 The problem is, I'm on my phone right now 15:59:56 So I can't report 16:00:01 did we ever decide whether we wanted to keep zot defense around? 16:00:07 -!- Whales has quit [Quit: homeward bound] 16:00:17 I know reaverb played a decent amount of it after our last discussion 16:00:22 I talked to reaver recently 16:00:36 He told me you were talking about removing it 16:00:39 Iirc 16:00:59 yeah, we were 16:01:07 I, personally think it's fun, and the idea is great 16:01:22 But it has a lot of issues 16:03:13 yeah 16:03:39 probably would help if those issues were ironed out :v 16:03:56 -!- CSDCS has quit [Read error: Connection reset by peer] 16:04:03 -!- ystael has quit [Ping timeout: 255 seconds] 16:04:18 -!- Piginabag has quit [Quit: Page closed] 16:04:48 was zotdef patchfinding always like this? 16:04:55 Since the first versions? 16:05:02 no 16:05:26 wouldn't using the code from earlier versions solve it? 16:05:38 i very much doubt it is as simple as that 16:06:12 -!- Xiguana has quit [Quit: Page closed] 16:06:13 -!- Keanan has joined ##crawl-dev 16:06:18 since zotdef code is tied in with regular code in a lot of places 16:06:33 Hmm 16:06:49 -!- CKyle has joined ##crawl-dev 16:06:54 is removal a possibility? 16:07:08 Monsters in Zotdef don't pathfind to the orb 13https://crawl.develz.org/mantis/view.php?id=8738 by MarvinPA 16:07:32 Thanks for reporting, MarvinPa 16:07:37 no problem 16:08:56 removal is possible, i think at the moment barely anyone has actually played it recently or looked at the code to see how broken it is/how easy to fix the brokenness is 16:08:57 -!- brainwrinkle has quit [Quit: Leaving] 16:09:32 -!- orionstein is now known as orionstein_away 16:09:49 <|amethyst> !lg * recent zotdef 16:09:50 3871. davidgn the Magician (L1 HEWz), rotted away (a kobold) in Zot (Scenario I: Hall of Zot : zotvault) on 2014-06-26 20:23:17, with 22 points after 210 turns and 0:01:28. 16:09:51 <|amethyst> !lg * recent sprint 16:09:52 88516. heyboots the Firebug (L1 DEFE of Vehumet), slain by a jackal in Sprint (Sprint VII: "The Pits") on 2014-06-26 21:08:58, with 7 points after 313 turns and 0:01:20. 16:09:53 <|amethyst> !lg * recent 16:09:54 -!- CKyle has quit [Read error: Connection reset by peer] 16:09:54 776384. klavious the Blocker (L15 GrBe of Trog), blasted by Mara (nerve-wracking pain) on Elf:3 on 2014-06-26 21:08:47, with 85277 points after 28498 turns and 3:19:43. 16:10:12 -!- Euph0ria has quit [Read error: Connection reset by peer] 16:10:14 <|amethyst> !lg * recent zotdef x=cdist(name) 16:10:14 3871 games for * (recent zotdef): cdist(name)=764 16:10:19 <|amethyst> !lg * recent x=cdist(name) 16:10:20 776384 games for * (recent): cdist(name)=13804 16:10:22 If it won't bother you, can you start a game in ZotDef, activate wizard mode and create a random creature and a troll earth mage 16:10:28 To see their behavior? 16:10:41 !lg * recent won x=cdist(name) 16:10:45 5310 games for * (recent won): cdist(name)=1263 16:11:03 -!- CKyle has joined ##crawl-dev 16:12:18 i'm guessing the weirdness is caused by some of the recentish reworking of a whole bunch of monster ai code 16:12:53 also it looks like the monsters that do attack you directly are those that know the dig spell, which i guess is consistent with dig doing weird things with monster ai generally 16:13:16 <|amethyst> ah, yes, it's dig 16:13:22 <|amethyst> orc wizard spells:dig does the same thing 16:13:29 That makes sense 16:14:02 <|amethyst> so maybe something in the dig AI code is using the foe rather than target? 16:14:22 -!- CKyle has quit [Client Quit] 16:14:24 -!- Arkaniad has quit [Ping timeout: 255 seconds] 16:14:29 <|amethyst> aha 16:14:36 <|amethyst> see _set_mons_move_dir 16:14:46 <|amethyst> *delta = you.pos() - mons->pos() 16:14:59 <|amethyst> shoudl be something like *delta = mons->target - mons->pos(); 16:15:14 <|amethyst> oh 16:15:22 <|amethyst> I guess target could be a waypoint for pathing though 16:15:52 Ah, I forgot to add 16:16:15 High power disaster area crashes the game too 16:16:37 It makes lava tiles, which blocks enemy movement 16:16:55 And break their patchfind 16:17:04 <|amethyst> this would be a problem for rain too 16:17:08 <|amethyst> except that Fedhas is banned 16:17:17 -!- sudarshans has quit [Quit: Konversation terminated!] 16:17:18 -!- Kramin has quit [Quit: This computer has gone to sleep] 16:17:39 <|amethyst> I wonder if you can manage the same with the phial 16:17:46 No 16:17:57 Make water doesn't bug it either 16:18:17 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:18:31 Monsters can walk throught shallow water 16:18:38 But not throught lava 16:18:39 <|amethyst> oh, right 16:18:46 <|amethyst> phial doesn't leave deep water, forgot that 16:19:07 And, if you put water around the stairs 16:19:19 Sharks respawn and crash 16:19:30 Because they also can't patchfind 16:19:40 -!- puissantveil has quit [Ping timeout: 246 seconds] 16:19:42 -!- Krakhan has quit [Changing host] 16:19:47 <|amethyst> yeah, ZD should prevent water monsters from spawning 16:20:09 <|amethyst> not sure how to best handle the upheaval/disaster area case 16:20:22 <|amethyst> also I bet tomb card would do it 16:20:35 there's a list of banned cards for zotdef, i think tomb is probably one 16:20:37 Neme is disabled 16:20:44 Exploration piety 16:20:50 <|amethyst> ah 16:20:52 and rain clouds also have sprint/zotdef special-casing to not make deep water 16:21:04 <|amethyst> it would be kind of intrusive to make the pathfinding in zotdef look at temporary terrain modifications 16:21:19 <|amethyst> could special case upheaval etc 16:21:36 it's sort of ugly special-casing so many individual types of terrain modification though :P 16:21:37 <|amethyst> or maybe it makes more sense to special case the temporary terrain change stuff instead 16:22:03 -!- LexAckson has quit [Ping timeout: 255 seconds] 16:22:08 ah yeah, that would maybe be better 16:22:46 <|amethyst> I guess rain isn't temporary so that still needs a special case 16:23:14 Are you talking about rain card? 16:23:16 i think rain from clouds is temporary, but rain from the fedhas ability isn't? 16:23:25 <|amethyst> ah 16:23:27 Yes 16:23:39 <|amethyst> I was thinking robe of clouds 16:23:47 Rain from things like disc of storm is temporary 16:24:02 But fedhas water is permanent 16:24:10 i think the robe of clouds water did used to be permanent, but was changed when temporary terrain modifications became a thing 16:24:18 <|amethyst> yeah 16:24:35 <|amethyst> I managed to nearly block off my Zot:5 chamber entrance that way once 16:25:02 heh 16:25:11 -!- Nomi_ is now known as Nomi 16:25:18 <|amethyst> (wearing clouds for rElec, and healing just outside the entrance 16:25:34 <|amethyst> fortunately the robe gives invocable flight :) 16:25:39 <|amethyst> s/inv/ev/ 16:26:09 Also, allies like zombies won't "listen" to you, they will just try to go on the orb's direction 16:26:39 when you have the orb, the monsters will behave properly 16:26:52 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0/20140414143035]] 16:27:08 You "are" the orb, so they will attack you 16:28:37 maybe if you make monsters act like you have the orb all times, the issue would be solved? 16:29:48 well the intended behaviour is that they go directly for the orb at all times when it's on the floor, they shouldn't try and attack you if you're way off elsewhere 16:30:13 -!- surprisetrex has quit [Remote host closed the connection] 16:30:24 I think the shatter description should mention that it sucks against flying enemies 16:30:30 and slimes 16:31:05 it mentions being good against brittle stuff, which is pretty irrelevant, while the flying and slime thing actually matters 16:35:43 -!- valtern has quit [Read error: Connection reset by peer] 16:37:32 Reimplement and re-enable layout_overlappig_boxes 13https://crawl.develz.org/mantis/view.php?id=8739 by infiniplex 16:37:52 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:39:48 -!- Lasty has joined ##crawl-dev 16:40:38 -!- rockygargoyle has quit [Read error: Connection reset by peer] 16:40:50 -!- rockygargoyle has joined ##crawl-dev 16:43:23 -!- Keanan has quit [Quit: Leaving.] 16:48:11 -!- Elynae has quit [Quit: Verlassend] 16:48:33 -!- UncertainKitten has quit [Ping timeout: 240 seconds] 16:57:27 -!- somebody has quit [Quit: Leaving.] 16:58:43 -!- CryptoCactus has quit [Read error: Connection reset by peer] 17:00:27 -!- rockygargoyle has quit [Read error: Connection reset by peer] 17:01:01 -!- rockygargoyle has joined ##crawl-dev 17:01:20 doubtofbuddha (L16 VpEn) (Spider:1) 17:03:57 -!- DsNe has quit [Quit: Page closed] 17:05:07 -!- negatendo has quit [Quit: poop] 17:06:39 -!- rockygargoyle has quit [Remote host closed the connection] 17:08:07 -!- PsyMar has quit [Ping timeout: 245 seconds] 17:19:32 Unstable branch on crawl.lantea.net updated to: 0.15-a0-1729-g99b9770 (34) 17:22:23 -!- _miek has quit [Ping timeout: 252 seconds] 17:27:18 -!- Moonsilence has quit [Ping timeout: 255 seconds] 17:28:15 Tiles that should not be animated are animated 13https://crawl.develz.org/mantis/view.php?id=8740 by Galefury 17:28:52 formicid ghosts don't apparently have stasis 17:33:01 -!- Crehl has quit [Quit: qqqqqqq] 17:33:19 -!- Piginabag has quit [Quit: Page closed] 17:36:12 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0/20140414143035]] 17:40:22 -!- HamsterSaurusMex has quit [Quit: Page closed] 17:40:27 -!- Fhqwhgads_ has quit [Ping timeout: 252 seconds] 17:47:32 <|amethyst> #8740 was introduced by: 17:47:34 <|amethyst> %git 9442d74 17:47:34 07ontoclasm02 * 0.15-a0-1710-g9442d74: Hopefully fix shoals coastlines & ink 10(25 hours ago, 12 files, 179+ 184-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9442d7426d22 17:47:58 ahh 17:48:00 I had a feeling 17:56:21 <|amethyst> doors are also getting the wrong flavour 17:56:53 <|amethyst> not animating, but all DNGN_VGATE_{OPEN,CLOSED}_DOWN 17:57:28 -!- dtsund has joined ##crawl-dev 17:58:43 -!- ystael has quit [Ping timeout: 240 seconds] 18:00:03 -!- Bloax has quit [Ping timeout: 240 seconds] 18:01:36 -!- DrinkMachine has joined ##crawl-dev 18:01:36 -!- DrinkMachine has quit [Changing host] 18:01:36 -!- DrinkMachine has joined ##crawl-dev 18:02:55 -!- Werehuman has quit [Ping timeout: 246 seconds] 18:03:37 -!- Zooty_ has quit [Ping timeout: 246 seconds] 18:03:46 -!- Guest2235 is now known as Basil 18:04:04 <|amethyst> ah 18:05:16 <|amethyst> tile_apply_animations refers to TILE_DNGN_LAVA 18:05:48 -!- HellTiger has quit [Ping timeout: 264 seconds] 18:06:26 -!- Keanan has joined ##crawl-dev 18:07:20 -!- Psiweapon_ has quit [Quit: Page closed] 18:08:07 -!- wheals has joined ##crawl-dev 18:08:32 yeah, the upper bound for that needs to be changed to TILE_FLOOR_MAX 18:10:10 -!- DrPraetor has joined ##crawl-dev 18:10:12 <|amethyst> I don't get how this tells whether the index is in tile_feat_type or tile_floor_type 18:10:26 -!- Lasty1 has quit [Read error: Connection reset by peer] 18:10:57 -!- reaverb has joined ##crawl-dev 18:11:02 <|amethyst> oh, I see 18:11:03 -!- Lasty1 has joined ##crawl-dev 18:13:11 17:28:52 formicid ghosts don't apparently have stasis 18:13:40 Kvaak: mantis is back up now, it's possible to file bug reports. 18:13:41 !tell Napkin i recently updated my profile to get lots of mantis emails, but i'm not getting any; might this be related to the outage? 18:13:45 wheals: You have 1 message. Use !messages to read it. 18:13:45 well my build is a couple of days old but I couldn't find anything about it on mantis 18:13:45 wheals: OK, I'll let napkin know. 18:13:46 -!- agenius has quit [Read error: Connection reset by peer] 18:13:55 03drachereborn02 {reaverb} 07[smithgod_rebased] * 0.15-a0-1719-gba44ba2: Remove gold costs 10(3 days ago, 4 files, 149+ 196-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ba44ba2a6423 18:13:55 03drachereborn02 {reaverb} 07[smithgod_rebased] * 0.15-a0-1720-g4fca846: Remove an unused function prototype 10(3 days ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4fca8460461a 18:13:57 I'll report it 18:13:57 !messages 18:13:57 (1/1) PleasingFungus said (4h 29m 36s ago): Yeah, I don't remember why I did that; it seemed to make sense at the time? 18:13:58 (and then reaverb removed it) 18:14:04 (the chei torpor snail thing) 18:14:08 do formicid monsters even have stasis? 18:14:12 yes, actually 18:14:15 it checks genus 18:14:26 this was relevant when I was setting up torpor snails 18:14:48 Pleasingfungus: Hmm, how was it relevant? 18:14:59 (I wonder how VS monsters etc. are handled) 18:15:05 they aren't really, iirc 18:15:36 Since monsters can't wear a cloak and main body armour I would assume octopodes can't wear 8 rings <_< 18:15:43 formicid monster stasis() was relevant because torpor snails now give the slow effect, which is blocked by stasis, so I looked around at the various definitions of stasis() to check & make sure they did what I wanted them to. 18:15:54 PleasingFungus: Ah. 18:15:56 turned out at least one of them didn't! 18:16:03 Hmm, which one? 18:16:07 iirc a stasis() vs check_stasis() distinction 18:16:11 for players? 18:16:16 Hmm. 18:16:39 <|amethyst> edlothiol: yes, that fixes it. Thanks! 18:17:21 -!- Patashu has joined ##crawl-dev 18:17:26 !source check_stasis 18:17:26 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD#l6459 18:17:28 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 18:17:36 ah, yeah, it's here 18:18:09 ...man, that code is very weird 18:18:30 if(!statis()) I imagine? 18:18:43 !source statis 18:18:44 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/glwrapper-ogl.cc;hb=HEAD#l434 18:19:00 Formicid ghosts don't have stasis. 13https://crawl.develz.org/mantis/view.php?id=8741 by Kvaak 18:19:04 !source stasis 18:19:05 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD#l6451 18:19:15 there is no reason to check the genus in both ::stasis() and ::check_stasis() 18:19:24 <|amethyst> yes 18:19:27 wait 18:19:28 <|amethyst> it's to prevent the message 18:19:33 you mean there's duplication??? 18:19:39 wheals: hard to believe....... 18:19:43 |amethyst: oh, I see 18:19:55 that is 18:20:01 unintuitive 18:20:18 Also it's kind of bad both stasis() and check_stasis() both exist. 18:20:42 i'm kind of surprised it bothers to id jewellery when armour brands don't even when it's obvious 18:20:57 <|amethyst> Could get rid of check_stasis() but then you have to add that "looks uneasy" message everywhere that called it 18:21:27 |amethyst: Hmm, maybe check_stasis() just needs a rename. 18:21:40 imho it needs a comment 18:22:03 PleaingFungus: Get your comment down to 5 words, and make that the new function name <_< >_> 18:22:09 -!- Ququman has quit [Read error: Connection reset by peer] 18:22:20 Blasphemy! Comments do not exist! 18:22:46 <|amethyst> hm 18:23:15 <|amethyst> it's also weird that check_stasis doesn't use its calc_unid argument 18:23:43 Hmm, yes that is weird. 18:23:56 it seems pretty obvious where it's supposed to be used 18:24:16 -!- Guest31216 is now known as mumi 18:24:27 it's just... not 18:24:46 i'm not sure when it would be used, though 18:25:08 <|amethyst> there is exactly one call to monster::check_stasis that passes the second argument (default is true) 18:25:14 <|amethyst> in monster::no_tele 18:25:44 wheals: the if () block at the bottom of the func? but without that, it's literally just checking stasis() 18:25:48 which I guess is maybe your point 18:26:07 yeah, that's what i meant 18:26:28 <|amethyst> huh? 18:26:42 probably calc_unid would make sense to be "true" for determining whether you should cancel an action that stasis would block on that monster 18:27:20 but in that case stasis() would work as well since you shouldn't id the amulet from that 18:27:31 so silent would be true too anyway 18:27:50 <|amethyst> hm 18:27:56 <|amethyst> looks like it's never actually relevant 18:28:18 <|amethyst> monster::no_tele has that calc_unid param so that it and the player version can override the same virtual function 18:28:59 <|amethyst> but the only calls to no_tele that pass false for calc_unid are to you.no_tele 18:29:30 probably a lot of calc_unid checks aren't necessary anymore anyway... 18:30:05 <|amethyst> probably very few if any are necessary 18:30:25 <|amethyst> I guess things like monster resistances 18:30:25 Wait, The Fo thing in check_status should just call stasis(false,false) 18:30:32 when dpeg brings the id game back in renewed glory, then you'll be sorry! 18:31:09 three different types of id scrolls. hidden fake properties. stone-kicking. 18:31:10 (what does the calc_unid paramter do again?) 18:31:15 reaverb: well, nothing 18:31:23 Hmm, I should learn the Doxygen scheme. 18:31:31 <|amethyst> reaverb: it means to count unidentified amulets 18:31:31 checks whether unid'd items should be included 18:31:41 |amethyst: ah, Ok. 18:31:53 so in the past, if you had an unid'd ring of rF, it should count for damage but not for % 18:32:07 but now you can't have one, so 18:32:16 So s/if (mons_genus(type) == MONS_FORMICID)/if (statis(false, false)/ in check_statis seems good. 18:32:19 <|amethyst> monsters still can though 18:32:48 -!- FlowRiser has quit [Ping timeout: 264 seconds] 18:33:00 -!- Daekdroom has quit [Quit: Saindo] 18:34:12 -!- nicolae- has joined ##crawl-dev 18:37:27 03|amethyst02 07* 0.15-a0-1730-g078e12a: Don't animate stone walls etc. (edlothiol, #8740) 10(26 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=078e12a44c75 18:37:51 why did nicolae_quartered_pools_super make it on the bad crawl code twitter :( 18:38:11 Does the spell animate wall come in the same book as summon corner? 18:38:15 it hurts, down in my soul 18:38:24 animate wall creates wall mimics 18:38:31 nicolae-: The substituation is a little...incomprehensible. 18:39:33 -!- Xenobreeder has quit [Ping timeout: 240 seconds] 18:39:50 ah, it's not that bad, it's for making the inverted symmetrical pattern in each quarter 18:41:33 Oh, hmm, once you say that it actually becomes pretty clear what the vault does... 18:41:46 it helps if you've ever seen it in person 18:42:16 it just makes it so the parts that are floor in two of the quarters, are water in the other two 18:42:24 -!- Lasty1 has quit [Ping timeout: 264 seconds] 18:42:34 but mixing them up 18:44:06 Hmm, using /tele and teleport other on a monster checks MR before checking stasis. 18:44:12 Which is pretty bizzare. 18:44:36 (Like my misspelling of "bizarre") 18:44:37 i think EH does too 18:44:55 Does stasis stop sleeping? 18:45:07 or is it for monster which cannot sleep? 18:45:19 i mean, it checks whether it was slept recently after MR 18:45:22 -!- ontoclasm has quit [Quit: Leaving.] 18:45:26 wheals: Ah. 18:45:37 -!- predator117 has quit [Ping timeout: 245 seconds] 18:45:40 does it matter much if MR is checked before stasis? 18:46:06 well, not much 18:46:09 nicolae-: Well it's confusing since I'm pretty sure it's the opposite for players.... 18:46:13 (The messages) 18:46:39 ah, gotcha 18:46:51 -!- bh has joined ##crawl-dev 18:47:41 Hmm, this all feels like putting effort into something which doesn't matter that much <_< >_> 18:48:02 hai 18:48:12 !tell bh is sequell working? 18:48:12 bh: OK, I'll let bh know. 18:49:10 !seen napkin 18:49:11 bh: You have 1 message. Use !messages to read it. 18:49:11 I last saw Napkin at Thu Jun 26 18:46:59 2014 UTC (5h 2m 11s ago) joining the channel. 18:49:13 !seen dpeg 18:49:14 I last saw dpeg at Thu Jun 26 18:46:59 2014 UTC (5h 2m 14s ago) joining the channel. 18:49:29 bh: Hmm, looking for something in particular? 18:49:42 crawl.develez etc. are back up, no sure about CDO 18:49:48 ??is_CDO_down 18:49:48 is cdo down[1/1]: Not especially! 18:49:54 Hmm. 18:52:45 03reaverb02 07* 0.15-a0-1731-g108b699: Reduce code duplication 10(7 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=108b6996ad89 18:52:47 what happened? 18:52:52 alefury: CDO was down for a while. 18:53:01 i know that 18:53:21 alefury: Oh, then what does "what happened?" mean? 18:53:32 why was CDO down for a while? 18:53:39 some double disk failure 18:53:44 eww 18:54:01 It's like a regular disk failure, except you thought you were safe! 18:54:10 everything still there, or not? 18:54:18 Bascially everything has been recovered. 18:54:24 nice 18:54:40 !lg * cdo 1 --ttyrec 18:54:41 No keyword '--ttyrec' 18:54:43 !lg * cdo 1 -ttyrec 18:54:44 There's some obscure survey plug-in something that was corrupted but nobody's mentioned noticing its gone. 18:54:44 1/957557. Eifeltrampel, XL5 TrBe, T:2930: Can't find ttyrec! 18:54:51 !lg * cdo 0.7 -ttyrec 18:54:52 Oh, yeah, ttyrecs went missing. 18:54:54 24274. Elynae, XL1 MuAM, T:129: http://termcast.develz.org/ttyrecs/crawl.develz.org/ttyrec/Elynae/2011-02-01.21:31:56.ttyrec.bz2 18:54:57 or something I think? 18:57:57 -!- wheals has quit [Quit: Leaving] 18:58:32 :( 18:58:45 oh well, still pretty good 18:58:46 -!- PleasingFungus has left ##crawl-dev 18:58:54 -!- PleasingFungus has joined ##crawl-dev 18:59:12 -!- tcsc has quit [Quit: bye!] 18:59:22 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140529030207]] 18:59:55 Btw, I just won a Ds after not playing for a while, and I really liked the changes in trunk 19:00:20 RMsl/DMsl is pretty bad, other than that I liked pretty much everything 19:00:44 Hmm, what trunk changes? 19:01:02 well, I didn't play for a while, so basically all of them 19:01:19 What a helpful comment :D 19:01:28 Any big changes specifically? Or just all the little ones? 19:01:37 mostly item destruction and weights, and that other thing 19:01:45 saprovore? 19:02:03 Oh, not changes dealing with Ds specifically. 19:02:12 That other thing is probably corrosion then. 19:02:20 i liked that too 19:02:28 I think I meant the food reduction 19:02:38 Ah. 19:03:31 Hmm, Wow, chunkless has no conflicts on merging with master. 19:03:37 %git chunkless 19:03:38 07reaverb02 * 0.15-a0-1409-ga68aaa3: Remove the chance of monsters dropping beef jerky 10(2 weeks ago, 1 file, 2+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a68aaa340f64 19:03:43 Well, I got black mark, which is nice, so the negative energy facet is no longer super super shitty, that was pretty cool 19:04:03 Yes I find it funny it was inspired by the monster Ds. 19:04:05 But I don't think that's that new 19:04:19 Yeah, looking forward to checking those out, I only played a 3 rune game 19:04:43 I got monstrous and don't like that so much 19:04:43 -!- subject has quit [Client Quit] 19:04:59 Oh, summons timing out on killing the summoner is really really good 19:05:21 Ha, that's kind of an old change but yes it's great. 19:05:46 I think I didn't really play for a year or so 19:05:56 So lots of new things for me :D 19:05:58 -!- Lumpydoo has quit [Quit: Page closed] 19:06:52 There were some funny bugs with that. Like orcs band timing out when their priest was killed etc. 19:09:49 I got a lot of use out of evocations and misc items, that was pretty cool 19:10:47 Yes, I've heard a couple people say Evocations might be a bit too powerful now. 19:11:18 I found an early rod of inacc, that contributed quite a bit 19:11:39 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 19:12:05 I should have used my evokers more I guess, but my char was pretty strong so I didn't 19:12:36 -!- ystael has quit [Ping timeout: 255 seconds] 19:12:42 Slaying was a bit too good IMO, but maybe that was due to my items getting upgraded to the higher plus 19:12:45 Yeah I've found elemental evokers are easy to understimate. 19:12:45 -!- efrs has quit [Quit: leaving] 19:14:07 Mostly RMsl/DMsl were bad 19:14:37 The facet being bad? 19:14:39 I'm not sure it's worse than before, but it's pretty bad 19:14:45 Huh? The spells 19:15:11 Oh, yes, is DMsl on the same system as RMsl? 19:15:17 Yeah 19:15:21 Ok. 19:16:13 That you can just cast them whenever turns them kind of into a passive bonus 19:16:22 Much moreso than other charms 19:16:28 Well they were already like that. 19:16:51 Except nobody actually did it because it involved pressing zb every time they expired. 19:17:59 Well, at least for DMsl you needed to be able to cast it fairly consistently, now you can put on wizardry 19:18:40 Hmm. 19:19:20 -!- PleasingFungus has joined ##crawl-dev 19:19:44 Like I said, I'm not sure it's any worse than before, at least now it's convenient 19:20:23 And I cant think of a really good improvement 19:20:49 But it sure would be nice if those spells were better 19:21:21 I've thoughten about putting the RMsl effect on an amulet and removing the spell. 19:21:26 But that might be too powerful. 19:21:28 It already is 19:21:32 RMsl could be nerfed though. 19:21:33 ??amulet of the air 19:21:33 amulet of the air[1/1]: the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} 19:21:40 alefury: On a normal amulet type. 19:21:45 ahh 19:21:52 Just change Inacc? 19:21:54 give it a smaller effect than existing rmsl, maybe 19:22:10 rmsl doesn't even do that much, it's just good because it's free 19:22:11 nicolae_: Yes that's what "RMsl could be nerfed" means. 19:22:13 ??rmsl 19:22:13 maybe change it to an evocable 19:22:14 repel missiles[1/2]: A level 2 Charms/Air spell that helps you dodge enemy ranged attacks (by reducing their to-hit roll (for evasion purposes only) *to* a random amount between: 50% and 100% for penetrating beams, 0% and 100% for single-target missiles). 19:22:32 well okay, it does more than I thought 19:22:39 nicolae-: Well if it's evocable then that sort of removes the point of changing it <_< 19:22:45 since you still have to recast it constantly. 19:23:13 if it's on jewelry, you'll have basically the same problem if it's swappable 19:23:18 Just put it on inacc 19:23:20 hmmm, point! but then, if it was a limited use evocable, you wouldn't be able to keep using it 19:24:14 Still not great I guess, youd want to swap it out against melee enemies 19:24:22 -!- tbuck has quit [Ping timeout: 245 seconds] 19:24:33 yeah, it'd need to somehow buildup over time I guess, but that also could be awkard 19:24:37 *awkward 19:24:53 Wand of reflection could be cool 19:25:20 gammafunk: Is it more problematic than =rF? 19:25:32 (the theretical "RMsl 19:25:33 ) 19:25:40 reaverb: yes, since compare how often fire attacks occur compared to how often ranged attacks occur 19:25:47 Zap to get RMsl and a chance to reflect beams/bolts 19:26:06 gammafunk: Because ranged attack happen more often then fire attack? 19:26:11 fire attacks. 19:26:18 so you have to swap is more often? Hmm. 19:26:35 -!- Farcaster has quit [Quit: Nettalk6 - www.ntalk.de] 19:27:17 if it's an amulet with no downside it's not so bad because most amulets are only useful in a few situations 19:27:17 -!- scummos| has quit [Ping timeout: 245 seconds] 19:27:27 thats why people used to wear conservation 19:28:05 I think building up over time would be an ok solution. 19:28:13 letting it build up over 20 turns or so would be fine I think 19:28:15 maybe even 10 19:28:24 But I would rather have it do something on swap like "faith 19:28:26 or such. 19:28:41 chofbri (L27 GrMo) (Crypt:2) 19:28:43 Maybe just hit you for some elec damage on equip? 19:28:47 !crash chofbri 19:28:48 4. chofbri, XL19 GrMo, T:41466 (milestone): http://crawl.akrasiac.org/rawdata/chofbri/crash-chofbri-20140625-094955.txt 19:29:09 I guess that would be hard not to insta-kill people who wear it unID'd early game... 19:29:41 you could make it do 2dXL 19:29:44 -!- raskol has quit [Ping timeout: 240 seconds] 19:29:45 or something like that 19:30:33 alefury: Hmm, that seem theoretically exploitable (not sure how actually exploitable) 19:31:06 are we adding an imp species? 19:31:25 bh: Not to my knoweldge. 19:31:46 Why do you ask? 19:31:54 I'm not sure that doing damage is the best idea, but if it does do damage upon unwield, it shouldn't be elec 19:32:02 it should be like "airstrike" 19:32:04 unresistable 19:32:11 reaverb: tileschat rumors 19:32:23 On wield airstrike damage would probably be best iff it was damage. 19:32:26 oh 19:32:31 grunt was talking about adding impitis 19:32:34 bh: rumors <_< 19:32:34 but he's always talking about that 19:32:39 Pleasingfungus: He already did. 19:32:44 whaa..... 19:32:47 uh? 19:32:48 shoutitis is now impititis. 19:32:54 do you mean tourette's 19:32:55 gammafunk: on wield, not on unwield 19:32:55 that happened a while back didn't it? 19:32:57 because that's different 19:32:57 huh? 19:33:01 It should be upon unequip I think 19:33:01 afaik 19:33:01 Pleasingfungus: It is? 19:33:16 impitis is the silly imp/pan lord messages 19:33:16 afaik 19:33:32 gammafunk: how about both? 19:33:46 gammafunk: For damage definetly not. You can swap it in for a fight, and then rest to full hp, take it off, and then keep it around for swapping again. 19:33:52 well for equip, you're wearing the thing to prevent damage and the first thing it does it give you damage 19:33:57 So on unwield doesn't solve any problems. 19:34:04 gammafunk: The idea is to remove swapping it. 19:34:05 -!- CKyle has joined ##crawl-dev 19:34:18 So you put it on out of combat and rest to full. 19:34:26 reaverb: see gspirit 19:34:28 And Then explore with your RMsl amulet already on. 19:34:35 again, I don't think damage is a very good way to go anyhow 19:34:42 Yeah, I sort of agree. 19:34:56 gspirit already works this way; you take it off and lose your mp 19:34:57 this would be a pretty hard nerf to ae 19:34:59 reaverb: actually if it only does damage on wield, you always want to swap to it after combat, rest up, and swap away if you need something else. Not terrible I guess 19:35:03 --ae 19:35:18 alefury: wasn't the idea that it would also still be an amulet of inacc? 19:35:35 alefury: Oh, hmm. 19:35:50 PleasingFungus: That's possible but not necessary. 19:35:55 PleasingFungus: not sure, maybe having no downsides to actually wearing it would be better 19:36:05 Not sure how good a RMsl + inacc amulet would be. 19:36:25 well the current one is amazing 19:36:27 pretty good for melee dudes with some slaying 19:36:33 but that's because inacc has little effect now 19:36:35 not so sure about conjurations 19:36:38 ??amulet_of_air 19:36:38 amulet of the air[1/1]: the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} 19:36:39 Also I think encouraging players to wear inacc regularly is a bad idea because missing a monster 5 times in a row isn't fun. 19:36:43 it has effect in the early game 19:36:49 which is when the id game is relevant, etc 19:36:53 and the rmsl is also less useful then 19:36:54 <|amethyst> shouldn't inacc be changed to reduce damage now? 19:37:02 I don't think it needs to be 19:37:09 <|amethyst> since we got rid of the difference between accuracy and damage 19:37:09 I mean, it's not -slay 19:37:17 it affects spells 19:37:23 and weapons still have base dam/acc 19:37:25 and should 19:37:31 I think that might be good, not sure. It's true inacc isn't slay so it doesn't really need symmetry. 19:37:40 since those are numbers that are relevant at low skill 19:37:41 (The inacc -> lowered damage) 19:37:57 I'm tired, good night :) 19:38:04 Good night! 19:38:07 -!- alefury has quit [] 19:40:13 Hmm, I don't understand this zonfiy.lua crash at all. 19:42:20 -!- CKyle has quit [Quit: CKyle] 19:43:28 03PleasingFungus02 07* 0.15-a0-1732-gc305059: Illuminate weapon/armour glow code 10(6 minutes ago, 1 file, 26+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c30505934977 19:43:42 <|amethyst> reaverb: looks like infinite or at least too-deep recursion 19:44:01 |amethyst: Well that call is in a for loop. 19:44:26 (line 54) 19:45:18 <|amethyst> yes, but the dlua stack trace is showing over 1400 active recursive calls 19:45:20 -!- tensorpudding has quit [Read error: Connection reset by peer] 19:45:39 Oh, hmm. 19:46:42 Oh, yes, there is recurrsion in that function 19:46:43 <|amethyst> and that map has only 581 non-wall tiles 19:52:04 https://crawl.develz.org/mantis/view.php?id=8697 was lost soul behaviour changed recently? I just downloaded the latest trunk build and deep elf death mages still cause this 19:52:15 PleasingFungus: I'm reporting you to the pun NSA 19:52:17 -!- Nomi has quit [Ping timeout: 245 seconds] 19:52:25 nooooo 19:52:39 Kvaak: 19:52:42 %git :/lost soul 19:52:42 07wheals02 * 0.15-a0-1728-g0e1b8fa: Make living lost soul revival more like the undead one. 10(7 hours ago, 7 files, 37+ 88-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0e1b8faa9d18 19:52:52 Kvaak: probably your server hasn't been rebuilt since that change 19:53:25 oh, 'downloaded'. hm. idk how the offline builds work 19:53:25 Oh, yes, misunderstood the question. 19:53:27 weird, I checked gitorious too and didn't find any recent changes to lost souls 19:53:40 oh well 19:53:49 -!- sstrickl has quit [Client Quit] 19:53:59 I think offline builds or either nightly or whenever somebody gets around to doing them, not sure which. 19:54:14 Either way a change pushed 7 hours ago probably wouldn't be in them. 19:54:14 <|amethyst> what did you download exactly? 19:54:25 <|amethyst> windows binaries? 19:54:43 yeah, and I just realized they were last updated on the 23rd 19:55:18 oh derp, there it is right on the frontpage on gitorious 19:55:23 I blame sleep deprivation 19:55:31 -!- Morik has quit [Quit: This computer has gone to sleep] 19:55:49 -!- Keanan has quit [Quit: Leaving.] 19:56:16 -!- Zermako has quit [] 19:58:49 03PleasingFungus02 07* 0.15-a0-1733-gc591b79: Rebuild Shatter's description (alefury) 10(5 minutes ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c591b795fd51 19:59:06 -!- eb has joined ##crawl-dev 19:59:15 <|amethyst> hm 19:59:28 <|amethyst> CAO hasn't collected any core dumps since 20 June :/ 20:00:57 -!- Morik has quit [Quit: This computer has gone to sleep] 20:01:47 PleasingFungus: Is there any reason not to also mention which creatuers are vulrenabe to it? 20:02:16 I guess maybe not becasue shatter kills most things without vulrenabilitty anyway. 20:03:37 pretty much 20:05:09 * Grunt shouts at PleasingFungus, "Quit, thou tasty snack!" 20:05:16 -!- Morik has quit [Client Quit] 20:05:19 :) 20:06:00 -!- nicolae- has left ##crawl-dev 20:06:01 The only part of impitis we don't have right now is using the demonic taunts for it. 20:06:09 (clearly todo: make demonspawn shouts use those taunts) 20:06:21 clearly!!! 20:06:24 Quit, thou tasty snack! 20:06:36 Pleasingfungus: So what exactly is impitis? 20:06:49 err, Grunt: So what exactly is etc. etc. 20:07:05 -!- nrook has joined ##crawl-dev 20:07:09 nrook: noob 20:07:30 rude 20:08:29 reaverb: You are aware of the current implementation of shoutitis? 20:08:35 Yes. 20:08:54 reaverb: "impitis" is that with using demonic taunts instead of plain "You shout at the foo!" 20:09:03 Grunt: Ah. 20:09:08 There was a tavern thread about this a while ago (in fact, it's what inspired the shoutitis tweak). 20:09:12 %git 10cfb32cb67a2438832e2425b3a73eb5078203b6 20:09:12 07wheals02 * 0.15-a0-1561-g10cfb32: Make a hit message less buggy. 10(10 days ago, 1 file, 4+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=10cfb32cb67a 20:09:20 !send PleasingFungus a BUGGY hit message 20:09:21 Sending a BUGGY hit message to PleasingFungus. 20:09:22 So its just a flavor change. 20:09:23 ha 20:10:40 -!- bh has quit [Ping timeout: 246 seconds] 20:12:17 -!- dtsund has quit [Ping timeout: 264 seconds] 20:12:30 <|amethyst> hm 20:12:46 <|amethyst> should we rename the Fire Magic title? 20:12:53 <|amethyst> !lg * title=firebug 20:12:54 98066. DocMerlin the Firebug (L1 KoFE), slain by a kobold (a +0 short sword) on D:1 on 2014-06-26 23:35:51, with 4 points after 225 turns and 0:02:10. 20:13:31 |amethyst: I don't mind if it changes but I do not see why it needs changing 20:13:36 "bug" 20:13:42 <|amethyst> it contains the string "bug" 20:13:45 ah, hmm, yes maybe. 20:13:57 <|amethyst> Still won't prevent Skybugg 20:14:14 -!- Nomi_ has quit [Ping timeout: 240 seconds] 20:14:47 -!- Keanan has joined ##crawl-dev 20:15:31 %git 61669e1ba5a89de3d3748a1f5863d656aaa353f2 20:15:31 07MarvinPA02 * 0.15-a0-1607-g61669e1: Adjust deck of wonders contents 10(8 days ago, 1 file, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=61669e1ba5a8 20:15:51 PleasingFungus: Lookin for anything in particular? 20:15:59 just writing up the changelog 20:16:05 ah. 20:16:43 The sublimation of blood thing still hasn't been implemented. 20:18:02 I have confidence that it will someday occur. 20:18:31 -!- SamB has quit [Read error: Connection reset by peer] 20:18:33 I do too! But I'm not writing about chunkless in the changelog :d 20:18:35 :D 20:18:47 -!- MaxFrost has quit [Remote host closed the connection] 20:18:55 :) 20:19:13 !send reaverb changes 20:19:13 Sending changes to reaverb. 20:19:18 !send PleasingFungus more changes 20:19:18 Sending more changes to PleasingFungus. 20:20:13 noooo 20:20:43 PleasingFungus is being crushed by all the changes. 20:21:32 %git 4eb87e29c610c5040604c4a76dc87cf937802960 20:21:37 07wheals02 * 0.15-a0-1649-g4eb87e2: Allow rings of slaying to be up to +8. 10(4 days ago, 1 file, 5+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4eb87e29c610 20:22:17 -!- SamB has joined ##crawl-dev 20:22:50 -!- nooodl has quit [Quit: Ik ga weg] 20:26:40 huh, it looks like that change improved the average ring of slaying, not just the cap. 20:26:48 by... +1. 20:26:53 So, not overwhelming. 20:27:18 03|amethyst02 07* 0.15-a0-1734-g6df916d: Correct an article. 10(27 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6df916d868ea 20:27:20 !send PleasingFungus an average +1 slaying 20:27:20 Sending an average +1 slaying to PleasingFungus. 20:27:20 PleasingFungus: Well ring of slaying were already strong options. 20:27:21 * PleasingFungus slays Grunt!!!!! 20:27:24 <|amethyst> the 'like a bug' thing reminded me of that 20:27:28 * Grunt appears unharmed. 20:27:44 * Grunt catches the helpless PleasingFungus completely off guard! Grunt squashes PleasingFungus like an ant!!!!!!!!!!!!!!!!!!!!!!!!! 20:27:45 Although maybe the changes to slaying make that point moot. 20:28:02 * PleasingFungus feels buggy 20:28:12 PleasingFungus is now a BUGGY thing. 20:28:27 reaverb: well, slaying used to be generated in a different way that made it less likely that you'd get e.g. a ring of slaying +1. 20:28:31 I've thoughten about letting AC and EV also be really rarely +8 and just removing Shaloin and Robustness, I'm not sure if that comes from a misunderstanding tof theProbabilities. 20:28:35 PleasingFungus: Hmm. 20:29:05 keep shaolin and robustness; just make them do something else too 20:29:23 (merge them???) 20:29:29 (ring of Ultimate Defence) 20:29:31 robustness should be +HP def. 20:29:44 Like the amulet of vitality? 20:29:45 ' I've thoughten about letting AC and EV also be really rarely +8 and just removing Shaloin and Robustness, I'm not sure if that comes from a misunderstanding tof theProbabilities.' I don't see the need for this 20:29:55 Patashu: octopode buff 20:30:10 ??ring of vitality 20:30:10 ring of vitality[1/1]: A ring of regeneration that gives +15 HP. 20:30:13 reaverb: ^ 20:30:31 robustness should give DD damage shaving obv 20:30:33 Pleasingfungus: Oh, it's a ring. 20:30:48 nooo 20:30:50 so much damage shaving 20:30:52 Patashu: I don't see the need for there to be 2 unrandarts when we could just generate normal rings at high enchants :D 20:31:00 * Grunt shaves the yak!!!!!!!!!!! 20:31:01 reaverb: it's a power creep thing 20:31:05 reaverb: do you remember the conversation we had the other day 20:31:07 reaverb: a lot of unrandarts could become normal ego properties 20:31:24 PleasingFungus: I used the word "need" because Patashu used it. 20:31:35 that is a reason to chide him, not to imitate him! 20:31:44 you are a bad influence, patashu. 20:31:49 leading a promising young dev into bad habits. 20:32:05 isn't reaverb a really old dev? 20:32:07 power creep assumes reaverb would botch the probabilities and make the effects appear more often than the associated unrandarts do 20:32:25 I don't think that's a safe assumption, but maybe you know something I don't =p 20:32:25 nrook: do we currently have the tools to reason about something like that? 20:32:31 Patashu: No, I've been a dev like a few months. 20:32:39 Patashu: Also we have objstat now!!!! 20:32:44 I don't think objstat dues 20:32:46 !!! 20:32:46 *does that 20:32:47 I notice you haven't re-added the reaver background yet 20:32:49 wtf 20:32:49 so yes we doe have the tools to reason about that. 20:32:53 (power creep: the guy who minmaxes and spends way too much time figuring out "optimal" play) 20:32:53 ??food nsa[2 20:32:54 I don't have a page labeled food_nsa[2] in my learndb. 20:32:57 huh 20:33:03 where'd it go 20:33:07 that's not what power creep is 20:33:12 nrook: I actually really hope the reaver background isn't added back because it would probably greatly confuse me. 20:33:18 Patashu: shush, let me joke in peace <_< 20:33:27 power creep is what you get when new content is in some ways strictly better than old content to make it appear worth using 20:33:27 ah, foudn it 20:33:31 then you do it again, and again, and again, and again... 20:33:41 Patashu eviscerates the joke!!! 20:33:47 nrook: It was much worse when my nick was just "reaver" and things like tengu reavers pinged me. 20:33:55 ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooh 20:33:56 so that's why you changed it 20:33:57 reaverb is reaver 20:33:59 my god 20:34:00 !send reaverb a raven reaver 20:34:01 Sending a raven reaver to reaverb. 20:34:06 hm. I am apparently totally wrong 20:34:11 nrook: Also I couldn't register "reaver" 20:34:11 itemstat totally does that 20:34:13 neat 20:34:15 with freenode. 20:34:15 I assumed you were just being oppressed by freenode somehow, like 78291 20:34:24 oh, you were being oppressed 20:34:50 nrook: Heh, yes there were multiple reasons "reaver" wasn't really a good nick. 20:35:33 Patashu: Oh, you didn't know I was reaver on the Tavern? 20:35:52 git feature request: commit description shortcut for "the latest commit on this branch not by me" 20:36:03 no lol 20:36:08 I mention it in my Tavern signiture. 20:36:31 -!- negatendo has quit [Quit: poop] 20:38:59 somebody name a nice, well-coded and stylish source file in crawl 20:39:30 nrook: asg.cc maybe? 20:39:31 beam.cc 20:39:34 * Grunt flees in terror. 20:40:01 1learn add crawlcode beam.cc 20:40:01 well, asg is short 20:40:22 <|amethyst> the lack of an assert in get_uint32 isn't so great there 20:40:36 -!- CKyle has joined ##crawl-dev 20:40:46 <|amethyst> I guess it's that way for speed? 20:40:46 hmm, I was more looking for one with nice comprehensive comments so I could copy their style 20:40:49 but, there aren't any like that =p 20:41:03 nrook: Maybe learn the Doxygen style? 20:41:29 <|amethyst> bless.cc maybe 20:41:30 Yeah I wasn't sure how to summarize artp stuff for objstat; I'm not sure what kind of summary would be meaningful 20:41:42 <|amethyst> it's new and has comments on nearly every function 20:41:50 oh that is good, thanks 20:42:00 git blame bless.cc for a good time :) 20:42:06 |amethyst: Remember a while back when I learned speed doesn't really matter for the randomness code <_< 20:42:19 correct me if I'm wrong here 20:42:24 Maybe an ASSERT() would be good there. Not sure where you wanted to add it. 20:42:25 but I was under the impression asserts don't run in opt mode :p 20:42:32 similar problem with spell schools and spells, but I think I'll move on to actually working on chunkless some more 20:42:35 <|amethyst> reaverb: return asg_rng[generator].get_uint32() 20:42:37 gammafunk: whatcha plannin'? 20:42:58 <|amethyst> reaverb: should first ASSERT(generator >= 0); ASSERT(generator < ARRAYSZ(asg_rng)); 20:43:01 PleasingFungus: well, just come up with a nice system for translating the nutrition we give to how much permafood to drop 20:43:15 looking at the stats kind of quickly 20:43:22 aight 20:43:25 the nutrition available actually increases as you go deeper 20:43:27 |amethyst: Hmm. 20:43:51 which is not something that we have to preserve per se, but it's probably relevant as long as spells/abilities have hunger costs 20:44:53 <|amethyst> also, random2 and ui_random should have a single backend 20:45:02 <|amethyst> since they differ only by one character 20:45:04 -!- Textmode has quit [Quit: "It was one dev, naked in a room with a carton of cigarettes, a thermos full of coffee and bourbon, and all his summoned angels."] 20:45:37 ....that is quite the departure message 20:45:50 Yes it is, I'm going to bet it's a referance to something. 20:46:20 apparently it's a quote from one of the developers of the elder scrolls games 20:47:06 |amethyst: Yes, that seems good. 20:47:08 seems that you get about 1 meat rations worth of nutrition per level of D scaling up to about 2 by d:15 20:47:14 from permafood 20:48:17 gammafunk: Hmm, "1 meat ration per floor" was my guess for around how much it would turn out too. 20:48:35 It's what the chunkless version I first pushed had roughly. 20:49:53 |amethyst: Are you going to handle the ui_random random2 thing or should I? 20:50:55 -!- puissantveil has quit [Ping timeout: 246 seconds] 20:50:56 reaverb: but that's permafood only 20:51:16 <|amethyst> reaverb: I'm on it 20:51:22 gammafunk: Not sure what you mean by that. 20:51:24 -!- Kaput has quit [Read error: Connection reset by peer] 20:51:26 |amethyst: Ok. 20:51:36 for nutrition for monsters, you get about 3.5 per floor on D:1 scaling up to about 12 on D:15 20:51:45 gammafunk: Hmm. 20:51:50 <|amethyst> PleasingFungus: oh, here's some fun code for @crawlcode: while (!(m_lfsr = get_uint32())); 20:52:03 3.5 meat rations of nutrition, I mean 20:52:04 gammafunk: that's very interesting. 20:52:08 of course you won't eat all of that 20:52:11 so we shouldn't make that much 20:52:14 <|amethyst> PleasingFungus: "did I miss a 'do' a few lines up?" no 20:52:16 -!- edlothiol has quit [Ping timeout: 260 seconds] 20:52:30 |amethyst: yeah, that file is short 20:52:33 maybe half of that monster nutrition is a starting point 20:52:39 but it's very dense with #crawlcode material 20:52:40 -!- Morik has quit [Quit: This computer has gone to sleep] 20:53:02 PleasingFungus: Which file? 20:53:05 so keep the about 1 meat ration per floor and possibly have a depth-scaling component of like 2-6 additioal 20:53:14 <|amethyst> asg.cc 20:53:17 <|amethyst> most of it isn't so bad 20:53:20 ah. 20:53:22 the main problem is 20:53:24 the variable names 20:53:26 <|amethyst> I mean, yeah, there are magic numbers everywhere 20:53:27 were created by mathematicians 20:53:51 <|amethyst> what's wrong with m_lfsr ? 20:54:02 what indeed 20:54:03 <|amethyst> surely you wouldn't prefer m_linear_feedback_shift_register ? 20:54:14 <|amethyst> m_exclusive_or_shift 20:54:36 I would accept m_linear_feeback_shift_reg 20:54:40 *feedback 20:54:51 really long variable names become such a drag though 20:54:52 m_xor_shift 20:54:55 yeah, I guess use a short var name, but comment it 20:55:12 <|amethyst> who knows what a linear feedback shift register is that doesn't know the abbreviation "LFSR"? 20:55:13 Hmm, What does m_ 20:55:18 to be fair, I don't know what that is 20:55:19 <|amethyst> "member" 20:55:40 ah, sounds like the m_ could be removed then? 20:55:41 I mean, I can guess 20:55:57 |amethyst brings that pragmatic programming perspective 20:55:59 PPP 20:56:10 ha ha, you said "pee pee" 20:56:12 "pee" 20:56:12 also a good var name 20:56:16 -!- Evablue_ has quit [Quit: Evablue_] 20:56:20 pee_pee_pee 20:56:24 oh dear 20:56:25 <|amethyst> LFSRThat said, I don't know what mwcm and mwcc are 20:56:28 <|amethyst> s/LFSR// 20:57:07 every time I happen to glance at some like video code or anything that's really heavy with algorithms and calculations 20:57:12 the variable names are always like that 20:57:28 yep 20:57:31 mathematicians 20:57:43 I don't think they're necessarilly mathematicians 20:57:54 just if you do that stuff a lot, you have a ton of vars and don't want to deal with 22-char var names 20:58:10 that's because they all have the implicit comment: // for documentation of these variables and functions, see N. Rand and J. Dom, "Matrix Transformations", 2008 20:58:17 ^ 20:58:30 <|amethyst> typedef uint32_t unsigned_32_bit_integer; 20:58:35 right, trying to document everything in your var name seems like it'd end up being a hassle 20:58:38 in sufficiently mathematical algorithms, it's not necessarily the case that all variables will HAVE a physical meaning 20:59:00 Hmm, maybe it's also that algorithm implementations normally aren't changed regularly? 20:59:08 if you're in an IDE the difference between a 2-character var and a 25-character var is minimal 20:59:25 and I say that as somebody who thinks long var names are dumb in short functions 20:59:44 yeah, but you'll still end up typing the thing even in an IDE 20:59:46 <|amethyst> how does an IDE help? 20:59:53 <|amethyst> I mean, sure it saves typing 20:59:54 it autocompletes it for you after the first time 21:00:00 but there's also indent 21:00:01 <|amethyst> but I don't think typing is necessarily the problem 21:00:36 huh 21:00:39 kind of a quiet week and a half 21:00:53 lotta bugfixes and internal changes 21:01:07 and two new monsters 21:01:14 everyone is still processing torpor slugs 21:01:21 trying to grasp all the implications 21:01:22 wait, no, ghost crab was the week before. so one new monster. 21:01:30 gammafunk: a little slow to come to terms with them, then? 21:02:18 PleasingFungus: there's been a ton of accusations and recriminations over them; people are really slugging it out 21:02:30 <|amethyst> quiet is good 21:02:38 <|amethyst> maybe it's time for a freeze? 21:02:38 man. if torpor snails got removed, after all the work I put into them... really, I'd just be crushed 21:02:47 <|amethyst> feature freeze I mean 21:02:55 bug freeze 21:02:57 |amethyst: Well it's still another month until August. 21:03:01 are you really going to release 0.15 before range combat is fixed? 21:03:07 I think it'd certainly be like rubbing salt in your wounds 21:03:07 oh yeah, we should do that 21:03:10 and rebalance consumables 21:03:16 but that wouldn't be a new feature, that'd be a balance change 21:03:28 <|amethyst> reaverb: and if we're adding new features until July 31 we'll never get things balanced and debugged :) 21:03:41 mm. this means new lethal infusion won't make it into 0.15 :( 21:03:44 or boulder form 21:03:45 or orb ghosts 21:03:48 ah well 21:04:26 |amethyst: Hmm, I had the vague impression it would be release in late August, if early August yeah a feature freeze would be good sometime in the next couple weeks. 21:04:29 !send PleasingFungus ORB ghosts 21:04:30 Sending ORB ghosts to PleasingFungus. 21:04:33 <|amethyst> the real question is, which things that are already in trunk won't make it into 0.15 21:04:39 -!- PsiRedEye22mobil has quit [Ping timeout: 255 seconds] 21:04:45 PleasingFungus: I would just pick one of those and try to get it into 0.15. 21:04:53 I think chunkless def. will not make it 21:05:03 chunkless isn't in trunk 21:05:03 That's not in Trunk :D 21:05:07 reaverb: o/ 21:05:15 Yes it's not going to make it. 21:05:15 Oh I thought he cared about those not already in 21:05:24 gammafunk: ? 21:05:25 I mean there's nothing I can think of 21:05:28 what about squarelos 21:05:32 haha 21:05:38 someday....! 21:05:38 squarelos is a 0.17 feature 21:05:39 nice try 21:05:44 along with mnoleg as the guardian of the elf rune 21:05:46 -!- axecop has quit [Quit: Page closed] 21:05:47 please try to keep up 21:05:50 there's not really anything in trunk that's in any kind of great flux 21:06:04 is gozag stable for 0.15, then? 21:06:12 I know a lot of people are still dissatisfied with his bribery 21:06:12 ah, that might be a good example 21:06:21 Qaz seems ok right now 21:06:23 likewise nem, I guess. I really need to do a nem game 21:06:28 oh yeah, Nem 21:06:29 geeze 21:06:33 beogh seems kind of okay from the game I've been running with him 21:06:35 so that's good 21:06:37 I'm having fun 21:06:51 I'm not sure how well the forlorn mutation works, it's kind of hard to get feedback on such a mutation because they are rare. 21:06:52 yes, but that was a less substantive change, or less impactful one at least 21:07:40 I think the scaling of that mutation was off? minmay was saying how it's like way too much anti-faith maybe 21:08:03 at least at a one level mutation 21:08:04 ??forlorn 21:08:05 forlorn[1/1]: New mutation in 0.15. Equivalent to -1 amulets of faith at 0 piety (so 33% less piety gain), and -2.5 amulets of faith at 200 piety (so 83% less piety gain). This is bad. 21:08:12 mm. Do we want to set a release date, then? 21:08:17 That'd be a cool thing to include in the update post 21:08:24 gammafunk: I think I might have just been talking to bad players who couldn't tell how badly the antifaith was effecting them <_< 21:08:39 Also it effects a god like Qazlal a lot more than, say, Vehumet. 21:08:46 -!- rockygargoyle has quit [Ping timeout: 246 seconds] 21:10:56 ??deck of battle 21:10:57 deck of battle[1/1]: Does not exist as an item. Cards: {elixir card}, {battlelust card}, {metamorphosis card}, {helm card}, {blade card}, {shadow card}, {mercenary card}. 21:11:21 !learn edit deck_of_battle s/{merc.*// 21:11:22 deck of battle[1/1]: Does not exist as an item. Cards: {elixir card}, {battlelust card}, {metamorphosis card}, {helm card}, {blade card}, {shadow card}, 21:11:39 funny that deck of punishment has a subtype like an actual deck 21:11:49 anybody know where the "abilities fail before they're targeted" bug is? 21:11:51 that'd be a fun one to find on the dungeon floor 21:12:12 pro-tip: stack 4, doesn't it have The Abyss in it? 21:12:12 nrook: it's... a bit tricky to explain, but all the relevant code bits are in ability.cc 21:12:22 nrook: crate submitted it, that should help you find it on mantis. 21:12:24 !learn edit deck_of_battle s/{battlelust card}, // 21:12:25 deck of battle[1/1]: Does not exist as an item. Cards: {elixir card}, {metamorphosis card}, {helm card}, {blade card}, {shadow card}, 21:12:28 Really abilities should probably be classes. 21:12:45 hahaha 21:12:51 I was doing that, actually 21:12:57 nrook: Oh, yeah, that's nice. 21:12:59 yesss 21:13:04 be sure to rebase often :) 21:13:08 before I decided I wasn't going to do difficult refactors at home, when I do them at work =p =p =p 21:13:10 I might still do it tho 21:13:16 oh, so abilities will be like DK, Be, He then? 21:13:18 do it!!!! 21:13:22 gammafunk: re 21:13:23 obv 21:13:24 !learn edit deck_of_battle s/$/{dowsing card}. 21:13:24 deck of battle[1/1]: Does not exist as an item. Cards: {elixir card}, {metamorphosis card}, {helm card}, {blade card}, {shadow card}, {dowsing card}. 21:13:25 nrook: basically some abilities have prerequisite checks that should be done in _check_ability_possible() that aren't (instead happening in _do_ability) 21:13:29 it's like the most boring thing in the universe 21:13:32 Basil: you are a hero 21:13:34 yeah grunt I know, I implemented it already :p 21:13:36 nrook: oh 21:13:37 nrook: dang 21:13:40 proof of concept anyway 21:13:41 he meant the mantis bug??? 21:13:43 I think 21:13:48 yes I did 21:13:59 reaverb is a great amazing person for reminding me where it is 21:14:00 !learn edit deck_of_battle s/Cards: /Cards: {potion card}, 21:14:01 deck of battle[1/1]: Does not exist as an item. Cards: {potion card},{elixir card}, {metamorphosis card}, {helm card}, {blade card}, {shadow card}, {dowsing card}. 21:14:03 -!- UncertainKitten has joined ##crawl-dev 21:14:12 Basil: have you done a new_nemelex game yet? 21:14:23 I only played demorobin to lair 21:14:29 piety seemed sort of low 21:14:32 nrook: Do these abilities includes card abilties? what about spells? 21:14:39 and I didn't use the abilities at all 21:14:42 I shouldn't be forced to do any more nemelex games 21:14:49 !lg reaverb god=nemelex won 21:14:50 No games for reaverb (god=nemelex won). 21:14:54 nrook: No pressure though >_> 21:14:54 !send Nemelex gammafunk 21:14:55 Sending gammafunk to Nemelex. 21:14:58 I have a nomination 21:15:04 !lg . god=nemelex won 21:15:04 1. gammafunk the Farming Talismancer (L27 OpTm of Nemelex Xobeh), escaped with the Orb and 15 runes on 2012-12-28 02:43:15, with 8501657 points after 219610 turns and 2d+10:40:42. 21:15:07 Anyway, perhaps consider swapping dowsing out of Battle 21:15:10 no card abilities, no spells. everything in _do_ability, which includes I believe all god abilities and evocable 21:15:10 !lg . nemelex won 21:15:11 1. SGrunt the Imperceptible (L26 SpEn of Nemelex Xobeh), escaped with the Orb and 3 runes on 2012-06-03 00:11:13, with 1274053 points after 116298 turns and 7:40:31. 21:15:13 actually 2 since I did one on jump-attack 21:15:15 gammafunk: o/ 21:15:23 \o 21:15:27 but... right now it's literally just Imprison, bc I want to get the simple structural refactor into trunk before continuning 21:15:36 nrook: Hmm, good. 21:15:43 Everything else can be added later. 21:15:46 and do gammafunk's thing with Metamorphosis or swap it with something? 21:15:55 and, because it's a pain in the ass to do a close-reading of code and see how late I can move the fail check 21:15:59 I think MarvinPA didn't like that 21:16:10 my set UC-to-max-weapon-skill if that's what you mean 21:16:14 yes 21:16:29 -!- mineral is now known as read 21:16:30 I just don't like that it's kind of a "waste a turn and annoy you with interface" card 21:16:32 In any case the card as it is is probably worse than a dead draw for most people 21:16:41 waste two turns actually 21:16:45 2.5 21:16:46 nrook: Hmm, what kind of archeteture would you be using? 21:16:52 for this ability thing. 21:16:54 2.5? 21:17:07 cancel form is 1.5 I think 21:17:10 oh wow 21:17:13 fwiw I also didn't like the uc thing 21:17:16 :) 21:17:25 clearly make it temporarily make all weapon skills cross-train with uc 21:17:30 new cross-training system!!!! 21:17:57 that still seems sort of lame 21:18:04 20 M&F->10 UC 21:18:06 it'd honestly be better if it was just a more rare card and did badforms 21:18:07 I think my idea was significantly smaller than anything you're imagining; I was using the complex architecture known as "hashmap of function pointers keyed by ability enum" 21:18:07 Or hm 21:18:23 well badforms is too severe of course 21:18:30 whatever the numbers turn into, UC is pretty exp-dependent 21:18:35 well I wasn't being serious with the crosstraining thing, but 20 m&f->10 uc doesn't actually sound that bad 21:18:40 nrook: Hmm, and where do the classes come in? 21:18:46 tbh 21:18:53 PleasingFungus: you'd be hitting things with a flail 21:19:05 unless you're a dragon 21:19:12 surprise! they don't! it's still using dynamic dispatch instead of a big switch statement though 21:19:17 maybe I'd make them classes instead 21:19:24 Basil: or a bladehandsman 21:19:26 blade dragon 21:19:28 but when I mocked that up |amethyst made fun of me for being a java developer 21:19:45 nrook: ha ha, you're a java developer & also you smell funny 21:19:45 ??metamorphosis 21:19:45 I don't have a page labeled metamorphosis in my learndb. 21:19:48 ??metamorphosis card 21:19:49 metamorphosis card[1/1]: Transforms you based on card power. Power 0 gives spider form, ice form, or bat form. Power 1 gives statue form or blade hands. Power 2 gives lichform or dragon form. Note that lichform from this source will not anger the good gods, but you must still watch out for the unarmed brands of spider (poison) and lich (draining). 21:20:01 hmm 21:20:01 like two of those allow you to wield weapons 21:20:03 nrook: Oh, hmm. 21:20:09 nrook: Why the java comment? 21:20:10 ??statue form 21:20:10 statue form[1/4]: Grants great AC (17 + earth/2), a 30% HP boost, and +2 Str, but makes the base cost of an action 15 instead of 10, similar to the slow spell, and reduces EV by 10. Melds gloves, boots/barding, and body armour. Provides rPois, rElec, rN+, and rRot+. 3+str/3 bonus unarmed damage, and 50% damage bonus to all melee. {Stoneskin} also gives more AC. 21:20:31 because my base class was named AbilityExecutor 21:20:56 fr: ExecutionerExecutor 21:22:00 woot woot, uploaded https://crawl.develz.org/mantis/view.php?id=8386 21:22:19 for any UC-only form, set some UC skill based on highest weapon skill, for forms that allow weapons, don't change any skill 21:22:34 fail_check() still makes me want to cry 21:22:47 well, sed is right there for you if you really believe 21:22:49 isn't that one a macro 21:23:03 gammafunk: Yes. 21:23:10 don't cry over macros 21:23:12 s/fail_check()/return SPRET_FAIL 21:23:33 er, no, if (fail) return SPRET_FAIL; 21:23:38 gammafunk: It isn't even in all caps!!!!! 21:23:45 uh then it'd be a macro obv 21:23:47 well make it all caps!!!! 21:23:49 I mean 21:23:50 and it's pretending to be a function 21:23:50 an enum 21:23:56 I know isn't it adorable 21:24:09 PleasingFungus: you do realize that macros are explicitely designed to do that 21:24:12 imo merge the patch (if it works) then sed 21:24:21 gammafunk: I do realize that macros are terrible, yes 21:24:25 no 21:24:27 my god 21:24:32 you want to remove all function macros? 21:24:41 I want to not be programming in c 21:24:42 talk about masochistic 21:24:49 is that too much to ask 21:24:57 you want to not have a compiled language is what you want 21:24:59 what's wrong with programming in c 21:25:02 it's better than c++ 21:25:02 Also the main problem is we actually have to type "fail_check" for every single ability rather than that being implictilly defined via some exterior logic (such as in a base class, might not be the best way to do that) 21:25:03 in which cast C++ is not for you 21:25:09 *case 21:25:11 PleasingFungus: macros with lisp 21:25:14 -!- st_ has quit [Ping timeout: 240 seconds] 21:25:15 hmm 21:25:23 nrook: C better than C++ ? Hmm, I'd say they're differant tools. 21:25:43 Anyway, Deck of War is supposed to be "active Xom," right? 21:25:50 yeah I'm not defending fail_check in particular though, surely that could be handled in a better way 21:25:53 <|amethyst> except the fail_check isn't always in the same place 21:26:00 Basil: active Xom? 21:26:06 but sometimes macro functions save you a lot of work in an imperfect world 21:26:07 <|amethyst> I think it probably should be FAIL_CHECK; though (with 21:26:11 ^ 21:26:15 <|amethyst> s/(with// 21:26:27 make it very very obvious that there's something funny going on 21:26:27 |amethyst: Yes, that's why I mentioned such as "in a base class". 21:26:27 I in contrast think "FAIL_CHECK; though (with" would be a bad name for a macro 21:26:45 hue 21:26:52 I think it's perfect 21:26:54 and without flaw 21:26:55 reaverb: that's how I heard someone say N7 described newNem's direction 21:27:03 |amethyst: did you have an opinion on the 'set a release date' idea? 21:27:11 or have we decided against the feature freeze 21:27:14 for now 21:27:19 and it seems reasonably accurate with that deck, but again I didn't hear it from N7 directly 21:27:38 Basil: Hmm, I never heard N7 describe it like that but I don't keep constant tabs on him. 21:27:45 Using classes would be nice because it'd give you dynamic dispatch, and because it lets you execute an ability in the same place as you ask about an ability's properties 21:28:29 I'm too lazy to do 2 though so function pointers it is! if I ever get around to this, anyway 21:28:53 -!- PsiRedEye22|Away has quit [Ping timeout: 252 seconds] 21:29:11 Hmm, why does Jiyva curing bad mutations even have a fail check. 21:29:19 heh 21:29:19 It's a strategic ability, isn't it? 21:29:32 "cause everything has a fail check" - nrook 21:29:36 "I copied fail check" 21:29:38 "for everything" 21:29:50 he also notes that this is the current behaviour 21:29:51 PleasingFungus: Oh, so it doesn't actually have fail in-game 21:29:51 just 21:29:53 more explicit 21:29:56 reaverb: what you do is you get next to a shining eye, let it mutate you, and cure until you like what you get 21:29:58 in effect, yes 21:30:00 haha 21:30:01 Oh, oh, so it does. 21:30:13 gammafunk: but shining eyes are friendly to jivyites! 21:30:20 ok 21:30:23 mut cloud then 21:30:26 <|amethyst> not if they're shapeshifters! 21:30:30 right on 21:30:37 dang 21:30:56 gammafunk: You could just walk into the cloud, walk out, spam cure bad mut, and then repeat. 21:30:58 that still needs to be fixed maybe 21:30:59 I wonder if that's the source of some of the weird 21:31:02 So it has no effect. 21:31:08 on scumminess. 21:31:11 "slime not friendly to jivyites" bug 21:31:15 -!- CKyle has quit [Read error: Connection reset by peer] 21:31:19 well, it's more 21:31:21 cure bad mut has a piety cost 21:31:24 it's not actually free 21:31:26 "Do you want to attack the shining eye" 21:31:31 reaverb: it's *specifically* to prevent minmaxing with shapeshiffters that turn into shining eyes 21:31:36 these are mlg pro strats 21:31:49 jiyva piety costs are normally not a big deal, but I suspect it'd come up with this kind of scumming :) 21:31:53 If you call _do_ability(JIYVA_CURE_BAD_MUTATIONS_OR_WHATEVER, True), you will expect it to fail, and it's very weird if it doesn't fail 21:32:19 Yes Pleasingfungus has the way this is prevented <_< >_> 21:32:32 it also eliminates the strong guarantees we can make that _do_ability(.*, True) never returns SPRET_FAIL, and _do_ability(.*, False) never returns SPRET_SUCCESS 21:33:30 nrook: Hmm, could just set fail to 0% somehow? 21:33:57 <|amethyst> where is this fail check? 21:34:04 <|amethyst> on cure bad mut 21:35:46 <|amethyst> oh, I see, in activate_talent 21:36:05 <|amethyst> I think I'm confused 21:36:06 -!- CKyle has joined ##crawl-dev 21:36:10 <|amethyst> <+reaverb> nrook: Hmm, could just set fail to 0% somehow? 21:36:13 <|amethyst> don't we already do that? 21:36:43 "you're all wrong" 21:37:17 I mean, I believe that's what we do already 21:37:30 nrook: the setting fail to 0% 21:37:30 ? 21:37:32 yeah 21:38:01 <|amethyst> !source get_talent 21:38:02 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/ability.cc;hb=HEAD#l913 21:38:04 previously, all abilities had a fail check right before _do_ability, where a random number was consulted, and if it was under the fail chance the ability immediately failed 21:38:29 with my change, the fail_check instead just makes _do_ability be called with fail=true if the ability fails 21:38:43 nrook: Ok, that's fine. 21:39:01 but jiyva cure bad mut presumably never failed before, and never fails now either 21:39:08 !source zot's_got_talent 21:39:08 Yes, that's true. 21:39:08 Couldn't understand 's_got_talent 21:39:11 :( 21:39:32 (see, it's like america's got talent, except 21:39:41 -!- CKyle has quit [Client Quit] 21:42:04 03|amethyst02 07* 0.15-a0-1735-gf5b527b: Deduplicate some code. 10(55 minutes ago, 1 file, 9+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f5b527b32e7d 21:42:04 03|amethyst02 07* 0.15-a0-1736-gafe582e: Assert that we don't use more RNGs than we have. 10(40 minutes ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=afe582e62d68 21:43:17 "more RNGs than we have" :D 21:44:09 <|amethyst> MORE RNGS THAN YOUR ROGUELIKE HAS ROOM FOR! 21:45:24 <|amethyst> I considered using a FixedVector rather than adding the assert 21:45:41 <|amethyst> but that would have required an extra #include :P 21:46:25 doesn't c++ have something like a fixed vector, or are our asserts in that class just way more appropriate. 21:46:47 Hmm, are the RNGS seperate enough for thereretically implementing that "fixed dungeon" thing dpeg has mentioned before. 21:46:52 <|amethyst> gammafunk: C++11 does 21:46:52 -!- ProzacElf has quit [Ping timeout: 245 seconds] 21:47:04 Where you can explore the exact same dungeon as somebody else. 21:47:35 |amethyst: did you see what I had to do re: that vector initialization thing for the objstat code 21:47:52 <|amethyst> gammafunk: which commit? 21:47:57 !function _init_fields 21:47:58 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dbg-scan.cc;hb=HEAD#l1083 21:49:11 I guess it wouldn't be all that much worse to do a bunch of vector.push_back() 21:49:14 -!- bencryption has quit [Quit: WeeChat 0.4.3] 21:49:27 just a lot more lines 21:49:34 <|amethyst> that would be worse :0 21:49:38 <|amethyst> s/0/)/ 21:49:42 <|amethyst> a lot more lines, I mean 21:50:05 not sure if there's a better macro, but it works at least 21:50:06 <|amethyst> could do the push_backs in the macro 21:50:26 <|amethyst> that second argument is only necessary to name the variable, right? 21:50:29 yes 21:50:33 how would I do that specifically? 21:50:48 some kind of VAR_ARG loop? 21:51:02 <|amethyst> hm 21:52:23 <|amethyst> I guess you'd probably need to make the array anyway so it doesn't simplify anything 21:52:38 last chance to set a 0.15 release date before I publish the blog post 21:52:51 <|amethyst> PleasingFungus: I wouldn't include a date in the post 21:52:56 <|amethyst> PleasingFungus: maybe "mid-August" 21:53:09 <|amethyst> or late if people would prefer that, but I think mid would be better 21:53:10 link to the SOON jpg 21:53:37 <|amethyst> and mid-August gives us a few more weeks for features 21:54:04 my living crabs and swift snails 21:54:04 aight 21:54:21 I guess it's time for me to work on that consumables rebalance 21:54:43 <|amethyst> gammafunk: hmm, I could simplify it a bit if it weren't for monster_fields 21:55:08 ah, you mean if the target var was always the same 21:55:12 <|amethyst> gammafunk: and if you don't mind all-caps "variable" names 21:55:21 <|amethyst> yeah 21:55:35 blog post is up. mock my errors 21:55:43 as in ITEM_FIELDS? that wouldn't be great 21:55:55 you gotta mock your errors in unit tests, because they're global 21:56:08 <|amethyst> hm 21:56:22 to be fair I should also have those map keys use enums 21:56:27 <|amethyst> does anyone happen to know if forwarding __VA_ARGS__ macros are legit 21:56:49 nrook: booooo 21:56:51 <|amethyst> oh 21:56:58 <|amethyst> I was misreading this thing 21:57:21 03PleasingFungus02 07* 0.15-a0-1737-g933cb40: Changelog through 0.15-a0-1733-gc591b79 10(55 minutes ago, 1 file, 23+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=933cb4062d48 21:57:23 <|amethyst> it says it can't be used as an ordinary macro argument *name*, not that it can't be used as an argument to a macro 21:57:49 <|amethyst> this is why I like drawing a clear distinction between parameters and arguments 21:58:13 <|amethyst> "actual parameter" makes me twitch :) 21:58:14 parameters are what you pass in, arguments are what you have inside the function? 21:58:16 I forget 21:58:25 <|amethyst> PleasingFungus: other way around 21:58:29 close enough! 21:58:44 I'm surprised I even got that close; it's been years since I even thought about it 21:58:46 parameters are what you have in the function, arguments are what you have about its signature 21:58:56 lol 21:59:09 <|amethyst> the other terminology is "formal" versus "actual" parameters 21:59:35 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:00:10 that makes a kind of sense 22:00:17 "If anyone reads this & gets it to  +10 or higher in an actual game, send screenshots!" 22:00:18 Ha. 22:01:02 Hmm, would it be good the remove the "a" Beogh worship ability now that p works? 22:01:02 I had no idea where to tell them to send screenshots to 22:01:10 reaverb: I thought about it, but no 22:01:15 what if you're worshipping fedhas 22:01:17 and want to convert 22:01:36 I think not working if you already have a god is a plus. 22:01:42 -!- Lasty has quit [Quit: Leaving.] 22:01:57 Because you probably don't want to switch and the "Beogh" sign on every orc priest is kind of annoying. 22:01:58 <|amethyst> why? 22:02:06 <|amethyst> hm 22:02:09 -!- Krymise has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 22:02:49 and iff it's really important you could just abadon your there god and pray. 22:03:08 <|amethyst> that's two turns though 22:03:14 That sentance was horribly mangled. 22:03:55 |amethyst: to be fair, simplifying the ui at the cost of a nerf to a very very niche case seems like a reasonable tradeoff 22:03:55 |amethyst: I think that's worth not having the Beogh sign, I think wanting the switch to beogh while you already have a god is a corner case. 22:04:29 Particularly since Beogh is evil so you have guarenteed wrath. 22:04:50 <|amethyst> !lm * recent god.worship=beogh s=god 22:04:51 4954 milestones for * (recent god.worship=beogh): 4954x Beogh 22:04:53 <|amethyst> oh 22:04:58 <|amethyst> that didn't do what I hoped 22:05:12 <|amethyst> FR: 22:05:39 <|amethyst> .echo $(!lm * god.worship=beogh) 22:05:40 5806. :id=9847923:game_key=Ascension::cszo::20140527020900S:offset=745578928:file=remote.cszo-milestones-git:alpha=true:src=cszo:v=0.15.0-a0:cv=0.15-a:name=Ascension:race=Hill Orc:crace=Hill Orc:cls=Monk:char=HOMo:xl=4:sk=Unarmed Combat:sklev=4:title=Insei:place=D::3:br=D:lvl=3:absdepth=3:ltyp=:hp=40:mhp=40:mmhp=40:str=13:int=10:dex=14:god=Beogh:dur=0::02::49:turn=2671:urune=0:nrune=0:time=2014052... 22:06:06 Maybe look up recent milestones worshipping beogh but having another god's wrath? 22:06:37 <|amethyst> is wrath in the status field? 22:06:43 no clue <_< 22:06:48 it's in the kaux 22:06:50 iirc 22:06:57 <|amethyst> milestones don't have kauxes 22:06:59 if the player died 22:07:03 otherwise I don't think so 22:07:13 -!- ChangeAj has quit [Ping timeout: 246 seconds] 22:07:21 <|amethyst> !lg * / kaux~~wrath 22:07:22 7029/3363943 games for *: N=7029/3363943 (0.21%) 22:07:28 <|amethyst> !lg * beogh / kaux~~wrath 22:07:29 75/34988 games for * (beogh): N=75/34988 (0.21%) 22:07:36 huh 22:07:39 precise 22:08:02 !log * beogh kaux~~wrath 22:08:03 75. AnnaZZing, XL5 HOFi, T:2343: http://kr.dobrazupa.org/morgue/trunk/AnnaZZing/morgue-AnnaZZing-20140526-062233.txt 22:08:05 PleasingFungus: critical skill of korean boegh users gab bias 22:08:11 ! 22:08:20 !log * beogh kaux~~wrath -2 22:08:21 74/75. Wings, XL9 HOFi, T:2436: http://kr.dobrazupa.org/morgue/trunk/Wings/morgue-Wings-20140524-090455.txt 22:08:34 !log * beogh kaux~~wrath -3 22:08:35 73/75. choisan, XL11 LOFi, T:12562: http://kr.dobrazupa.org/morgue/trunk/choisan/morgue-choisan-20140326-015722.txt 22:08:40 !lg * server=ckr god=beogh / won 22:08:41 Unknown field: server 22:08:42 <|amethyst> reaverb: anyway, I think it's not exactly a corner case, because one reason to switch is to save your ass from an orc priest and buddies 22:08:46 -!- evablue has quit [Quit: Page closed] 22:08:47 -!- Evablue_ is now known as Evablue 22:08:47 !lm * src=ckr god=beogh / won 22:08:52 1266/16309 milestones for * (src=ckr god=beogh): N=1266/16309 (7.76%) 22:09:00 |amethyst: Oh, hmm. 22:09:00 !lm * recent god=beogh / won 22:09:06 6449/51063 milestones for * (recent god=beogh): N=6449/51063 (12.63%) 22:09:37 <|amethyst> of course it only works once :) 22:10:02 |amethyst: I don't have an opionon on perserving that, but it didn't exist before Pr removal. 22:10:16 <|amethyst> yeah 22:10:24 the LOFI one (choisan) actually does involve switching to Beogh. 22:10:28 from Zin. 22:10:51 <|amethyst> anyway, I think disallowing conversion to Beogh is kind of bad interface 22:10:53 I don't know if I should argue that as evidence for or against my case <_< >_> 22:10:59 <|amethyst> worse than an extraneous light IMO 22:11:14 <|amethyst> maybe the light could be hidden if you have a god? 22:11:22 |amethyst: or grey :D 22:11:32 <|amethyst> hm 22:11:33 hiding it seems weird. 22:11:38 <|amethyst> I would kind of prefer red to grey 22:11:45 <|amethyst> grey makes it seem like it's disabled or something 22:11:56 Red is for dangerous things. 22:12:01 <|amethyst> exactly 22:12:08 <|amethyst> converting from your god to Beogh is dangerous 22:12:12 Well, immediately dangerous things. 22:12:17 Like Conf & Petr 22:12:22 <|amethyst> ah, I see what you mean 22:12:38 Giving you an ability which is bad is still better than not having that option. 22:12:40 <|amethyst> counterexample: vampires 22:12:52 <|amethyst> (bloodless being red) 22:12:53 noregen 22:13:10 <|amethyst> is not immediately dangerous unless you're at low HP :) 22:13:21 <|amethyst> well 22:13:22 %git :/icon 22:13:23 07ontoclasm02 * 0.15-a0-1689-gfa11693: Ability icons (plus flight) 10(2 days ago, 11 files, 2+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fa11693111c5 22:13:23 Also that's partially because starving is red. 22:13:42 <|amethyst> but, no, I think you're right 22:13:57 <|amethyst> players, at least non-Vp ones, are trained to notice red in that area 22:16:56 -!- twelwe has joined ##crawl-dev 22:17:03 Maybe just give the Beogh prompt once, and never show it again. 22:17:17 that's pretty harsh 22:17:22 <|amethyst> yeah 22:17:28 Hmm. 22:17:28 being bloodless is also pretty bad... 22:17:42 -!- ProzacElf has joined ##crawl-dev 22:17:50 <|amethyst> minmay: I thought it was standard practice for most of the game? Or is it extended only? 22:18:08 before i sink more time into this is there any chance pizza tornado can be the 2015 crawl april fools joke? 22:18:56 -!- Evablue has quit [Quit: Evablue] 22:19:02 is it funny 22:19:07 <|amethyst> depends on whether food exists in 2015 22:19:13 ^ 22:19:26 PleasingFungus: The changelog is a good read, have you seen it? 22:19:55 <|amethyst> twelwe: maybe not "the", but I see no reason to have only one 22:20:07 reaverb: I have but I forget 22:20:14 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=9255 22:20:27 |amethyst: replace s-z trunk with NetHack 22:20:33 -!- Morik has quit [Quit: This computer has gone to sleep] 22:20:44 <|amethyst> well, I guess if it' 22:20:56 <|amethyst> if it's that large, that would be worthy of an entire AFJ 22:21:20 it would be a total conversion, all names, weapons, skills, even graphics for tiles 22:21:23 <|amethyst> Basil: atc 22:21:28 mmm 22:21:34 descriptions etc. no transloations, though 22:21:35 clearly make it a fork 22:21:37 so to speak 22:21:49 <|amethyst> translations might be gone by then anyway 22:21:52 out-hearty extra hearty edition 22:22:27 twelwe: an extra branch like nostalgia would be best, yes. Also means you don't have to worry about save compat as you implement it. 22:22:35 <|amethyst> since no one active seems to have time and/or desire to devote to translation infrastructure 22:23:01 <|amethyst> Chris O did some work on gettextising stuff 22:23:21 |amethyst: was anything ever translated aside from descriptions? 22:23:29 -!- eb has quit [] 22:24:05 Basil: I think also a couple messages in, for example, canned_msg() 22:24:06 <|amethyst> Basil: a few things in database/ for like two languages (el and pl) 22:24:12 hmm 22:24:23 I had some thought about what you'd need to do to make crawl properly localized 22:24:25 but it would be 22:24:27 a lot of work 22:24:35 <|amethyst> PleasingFungus: kilobyte also put a lot of thought into that 22:24:51 <|amethyst> but I don't know if any code came out of that 22:24:57 oh well 22:25:03 Also, just how big is the number of people who could be reached? 22:25:05 !lg * 22:25:06 3363957. rpophessagr the Sneak (L5 SpEn), slain by a gnoll (a +0 spear) on D:3 on 2014-06-27 03:21:57, with 144 points after 2311 turns and 0:08:21. 22:25:14 <|amethyst> the problem is tagging grammar stuff 22:25:17 be reached? 22:25:19 !lg * x=cdist(name) 22:25:21 3363957 games for *: cdist(name)=40483 22:25:37 -!- Lasty has joined ##crawl-dev 22:25:38 gammafunk: Well, how many people would be playing a French localized version of Crawl? 22:25:42 <|amethyst> gammafunk: i.e. how many people would play translated crawl that wouldn't play English crawl 22:25:57 well those are two different numbers :) 22:26:06 so maybe yeah defined reached 22:26:38 what directory is the webtiles server in? I forget 22:26:41 <|amethyst> since reaverb said it, use his implied definition 22:26:44 |amethyst said it best, I don't have enough statistics on-hand to properly guestimate a number of players for a localized Crawl. 22:26:46 <|amethyst> PleasingFungus: webserver/ 22:26:48 haha 22:26:49 ah 22:26:55 was looking in webtiles/ and server/ 22:27:01 <|amethyst> reaverb: come on, help me out here :) 22:27:08 who's on first 22:27:09 "how many people would play translated crawl that wouldn't play English crawl" 22:27:30 <|amethyst> I think both are important to consider 22:27:33 <|amethyst> 1. new players 22:27:39 <|amethyst> 2. convenience for existing players 22:27:58 |amethyst: Hmm, I didn't consider number 2, yes. 22:28:10 would it be convenient for existing players for everything to be translated? 22:28:12 <|amethyst> Probably most existing players (excluding native English speakers of course) would find translation an inconvenience 22:28:22 maybe they'd want a toggle of some kind 22:28:33 but then you'd need to be able to translate the backlog 22:29:01 <|amethyst> I do think translation is a worthy goal even if the number is small 22:29:52 and I can't help but wonder about searching and highlighting and ... 22:30:20 <|amethyst> I think step 1 is change the default language from English to s-exprs 22:30:37 <|amethyst> then English-language players will demand internationalization 22:30:40 <|amethyst> s/z/s/ 22:31:27 as long as it that's the whole interface, the emacs users would love it ;-P 22:33:07 -!- phalm has quit [Ping timeout: 246 seconds] 22:33:19 -!- Morik has quit [Quit: This computer has gone to sleep] 22:34:05 <|amethyst> SamB: just change the ( ) to { } and quote everything and you have webtiles 22:34:47 except the event text is all in english 22:35:08 -!- nrook has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0.1/20140506152807]] 22:35:18 and the stuff that comes back from webtiles doesn't seem particularly high-level, either 22:35:38 <|amethyst> oh, I was getting away with i18n with that thought 22:35:44 <|amethyst> was thinking of an emacs frontend 22:36:02 <|amethyst> and how you could probably do that with webtiles 22:36:02 well, that's one idea, sure 22:36:11 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0/20140605174243]] 22:36:36 but some people want to automate the gameplay in emacs too 22:36:38 or so they say 22:36:51 <|amethyst> do people automate the gameplay in javascript I wonder? 22:37:01 <|amethyst> I guess there's .... which bot was that? 22:37:24 I mean, you could obviously do it already, but it's a lot more complicated than it needs to be 22:37:25 <|amethyst> ??rw 22:37:25 rw[1/1]: rw is like watching a baby grow 22:38:14 what with the need to parse the text stream and all 22:38:22 rw is Haskell 22:38:23 or at least spot things in it 22:38:30 Maybe compiled down to javascript. 22:38:38 <|amethyst> reaverb: right, but I think it interacts with crawl through webtiles 22:38:50 |amethyst: Hmm. 22:39:06 -!- tollymain has quit [Quit: Connection closed for inactivity] 22:39:26 <|amethyst> I asked about javascript because that seems like the easiest way to interact with webtiles 22:40:04 <|amethyst> since you'd have all the functions etc in the webtiles client at your disposal 22:41:07 reaverb, were you still planning to try to salvage the diamond obelisk 22:41:33 PleasingFungus: I was thinking about addings some randomized walls, yes. 22:41:38 Were you going to remove it? 22:41:56 thinkin about it 22:41:58 but not if you have plans 22:42:08 I think the randomized walls thing might just make it worst. 22:42:15 s/worst/worse/ 22:42:32 SinceIf you know the system you would be able to make a plan but otherwise the vault would be impossible. 22:43:01 Alternatively, replace Labryinths with diamond obliesk vaults <_< >_> 22:43:05 honestly I'm not sure what it's trying to achieve 22:43:08 the vault 22:43:36 kiobyte made it. 22:43:45 PleasingFungus: Anyway, feel free to remove it. 22:44:11 ok 22:44:15 can be reverted if people have cool pans 22:44:17 or plans 22:45:57 -!- ussdefiant has joined ##crawl-dev 22:46:38 %git fcd1cdd87 22:46:39 07kilobyte02 * 0.9-a1-698-gfcd1cdd: A vault showcasing tornado rotation. The only way in is to let yourself get carried away. 10(3 years ago, 4 files, 39+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fcd1cdd875ed 22:47:30 yeah I just don't know that the basic idea is all that great 22:47:45 Hmm, that assumed that it would require some resources to get the item. 22:47:50 hey guys 22:47:52 !lg werehuman 22:47:53 222. Werehuman the Bludgeoner (L12 GrBe of Trog), slain by in Volcano (volcano_aerie) on 2014-06-27 03:46:52, with 21908 points after 12927 turns and 1:34:23. 22:47:54 Rather than requiring a spoilery set of instrcutations. 22:47:59 (the killer was a fire vortex) 22:48:10 Patashu: So? 22:48:16 it's a bug 22:48:16 reaverb: see the lg 22:48:16 reaverb: 'slain by in' 22:48:25 I think drowned souls also cause it 22:48:25 Oh, hmm. 22:48:31 because they also eat themselves when they do an attack 22:48:33 !send reaverb exploded by 22:48:34 Sending exploded by to reaverb. 22:48:35 Ashenzari warns you, "It burns" 22:48:50 phalm (L22 DECj) (Crypt:3) 22:49:21 ??blownupbu 22:49:22 I don't have a page labeled blownupbu in my learndb. 22:49:22 ??blownupby 22:49:23 blownupby ~ blown up by[1/8]: SGrunt the Blackguard (L16 SpEn), worshipper of Nemelex Xobeh, blown up by in D:13 on 2012-05-18, with 100483 points after 42163 turns and 3:02:32. 22:49:28 it's like these old deaths 22:54:52 ??blown up by[slain 22:54:53 blown_up_by[3/8]: Zeor the Executioner (L16 LOBe of Trog), slain by on Shoals:5 on 2014-02-03 04:23:50, with 140562 points after 40698 turns and 3:34:47. 22:57:42 -!- MaxFrost has quit [Ping timeout: 245 seconds] 22:57:48 -!- SamB has quit [Ping timeout: 260 seconds] 22:58:26 -!- rossi has quit [Ping timeout: 252 seconds] 23:00:48 <|amethyst> hm 23:01:04 <|amethyst> what are these break;s doing in _band_member ? 23:01:40 <|amethyst> I can kind of understand it after the if..else if...else just to vaoid confusion, but: 23:01:44 <|amethyst> case BAND_EXECUTIONER: 23:01:46 <|amethyst> return MONS_ABOMINATION_LARGE; 23:01:49 <|amethyst> break; 23:02:30 people paranoid about case fallthroughs 23:03:23 to be fair, switch/case is terrible 23:03:32 #define case break;case 23:03:50 ha 23:04:06 but first "#define fallthrough_case case"? 23:04:12 I almost like that 23:04:43 <|amethyst> I don't like "fallthrough_case" 23:04:46 <|amethyst> use "also" instead 23:04:49 <|amethyst> lines up better 23:04:53 nice 23:04:59 <|amethyst> case BAND_ORC_KNIGHT: 23:05:03 <|amethyst> also BAND_ORC_HIGH_PRIEST: 23:05:12 -!- TAS_2012v has quit [Ping timeout: 264 seconds] 23:06:25 Hmm, how would /*fall - through */ be handled? :D 23:06:40 -!- kcfos has quit [Quit: Page closed] 23:07:04 <|amethyst> t 23:07:14 <|amethyst> the "also" documents it so you wouldn't need the comment 23:07:18 <|amethyst> code becomes shorter 23:07:41 <|amethyst> the only problem is... your first "case" needs to be an "also" 23:07:49 hm 23:07:52 <|amethyst> or does it? 23:07:53 I suppose so, yes 23:08:07 <|amethyst> I don't remember what happens with stuff before the first case: 23:08:07 imagine 'for x: switch y: case..." 23:08:11 -!- SamB has joined ##crawl-dev 23:08:19 you'd end up dropping out of the loop 23:09:08 -!- PsyMar has quit [Quit: "It's... bigger on the inside!"] 23:09:17 <|amethyst> hm 23:09:27 <|amethyst> I think maybe it just gets skipped 23:09:37 of course the solution to that is to build in logical case to your language instead relying on macros afterward <_< >_> 23:10:06 -!- mamgar has quit [Quit: Leaving] 23:10:24 well as long as it achieves the thing of making code shorter, which is what I like about switch/case 23:10:45 hm 23:10:49 do you know javascript 23:10:58 do you know how it automatically adds semicolons to the end of each line, invisibly 23:11:37 is this going somewhere 23:12:10 I am drawing an analogy 23:12:27 gammafunk: I don't think it is, unless somebody wants to go over to #C++ to argue it out :D 23:12:30 between one well-intended feature 23:12:31 and another 23:12:47 Pleasingfungus: Invisible ; does sound terrible. 23:12:56 uh huh, switch/case is like auto-adding a single char to a line 23:13:28 well 23:13:40 #define case break; case 23:13:48 is like that 23:13:50 except worse, really 23:13:56 <|amethyst> I don't think anyone is actually going to do that 23:13:58 -!- Euph0ria has quit [Read error: Connection reset by peer] 23:13:59 well I wasn't talking about that, I was talking about switch/case 23:14:11 gammafunk: I forgive you 23:14:14 for talking about the wrong thing 23:14:15 :) 23:14:22 <|amethyst> but it seems like it would be a reasonable semantics 23:14:26 no, you're free to have bad opinions 23:14:29 no forgiveness needed 23:15:02 <|amethyst> if you wanted to avoid the problem with accidental fall-through, which is a terrible part of switch; but keep the ability to have fall-through, which is a nice part 23:15:08 yeah 23:15:37 huh 23:15:39 fixing that would be nice; I was opposed to having fall-through at all until I realized how annoying writing if/else everwhere can be 23:15:42 apparently perl handles this in a sane way 23:15:57 " For example, Perl does not fall through by default, but a case may explicitly do so using a continue keyword." 23:16:07 Speaking of synthetical oddities, does C++ have a #import command or equivalent or does everybody just use header guards? 23:16:13 ha ha ha 23:16:44 header guards do seem like one of those things that you shouldn't have to do in every .h file 23:16:55 but I don't really understand what the issues are 23:17:13 <|amethyst> PleasingFungus: Perl lets you jump to the next case, not just fall-through 23:17:19 dang! 23:17:27 I should learn perl some day 23:17:43 <|amethyst> reaverb: most compilers have a #pragma once 23:17:47 <|amethyst> reaverb: but it's not standard 23:17:55 |amethyst: Hmm. 23:18:00 don't thik I've ever used switch in perl 23:18:08 but I don't have to write much perl thankfully 23:18:19 reaverb: it turns out that #import isn't as simple as you'd think though 23:18:26 <|amethyst> you put it at the top of the header file, and it does the same thing as the include guard except the preprocessor doesn't even have to scan the file 23:18:48 SamB: Hmm, that would make sense. 23:18:57 I think a good preprocessor can avoid rescanning well-behaved files anyway 23:19:16 that would seem logical 23:19:25 but I guess preprocessors are hard to make? 23:20:05 like "nesting seems to be in order, okay, note this down as skippable if FOO_H is still defined when someone tries to include it again ..." 23:21:34 -!- CSDCS has quit [Read error: Connection reset by peer] 23:22:00 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:23:30 Depths displayed after Zot on dungeon overview 13https://crawl.develz.org/mantis/view.php?id=8742 by Skrybe 23:23:59 <|amethyst> well, time to break save compat 23:24:07 <|amethyst> to reorder the enums :) 23:24:22 -!- UncertainKitten has quit [Ping timeout: 245 seconds] 23:25:14 or we could make the displayed order in the dungeon overview not based on enum order 23:25:17 (but that's boring!) 23:26:32 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 23:30:53 -!- AtomikKrab has quit [Ping timeout: 264 seconds] 23:32:42 -!- somebody has quit [Ping timeout: 255 seconds] 23:36:43 !send PleasingFungus a BORING enum 23:36:43 Sending a BORING enum to PleasingFungus. 23:37:16 It'll be autofixed when we next bump TAG_MAJOR_VERSION 23:39:30 So does anybody want to try to fix this? Should the bug be resolved with "this will be fixed when we bump the major version" ? 23:39:58 <|amethyst> I don't think it should be closed WONTFIX 23:40:14 <|amethyst> leave it open and we can close it then if it hasn't been fixed in some other way 23:40:15 ??branch_order 23:40:15 hyperelliptic[1/1]: Lair -> D:12 -> Orc -> D:15 -> S:4 -> maybe other S:4 -> get rune -> Vaults:4 -> maybe get second rune -> Depths:5 -> get three runes -> Zot 23:40:29 proposed ctrl-o listing 23:41:11 maybe just have a hyperelliptic bar and a mikee diesel bar 23:41:52 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:42:30 huh 23:42:49 does a special case that halves the power of ely's healing for djinn need to stay in, even in a TAG_MAJOR_VERSION block? 23:43:11 -!- CSDCS has quit [Read error: Connection reset by peer] 23:43:45 -!- ystael has quit [Ping timeout: 240 seconds] 23:44:16 PleasingFungus: Well the fishing pole thing was removed. 23:44:19 And Hovering. 23:44:20 the what 23:44:50 PleasingFungus: Dj were assumed to have a fishing pole they could use to grab thing out of shallow water with. 23:45:03 I think that was removed? Not sure. 23:45:25 that's hilarious 23:46:27 // Returns: 1 -- success, 0 -- failure, -1 -- cancel 23:46:31 maybe this doesn't need to be a thing 23:46:48 If we still hange out here in a few years, it's going to be fun to mess with people who never heard of Dj or LO. 23:46:54 s/hange/hang/ 23:47:15 why wait? just start messing with people now 23:47:19 <|amethyst> PleasingFungus: yeah, that should be a spret_type 23:47:20 that's my plan 23:47:24 |amethyst: changing it as we speak 23:47:36 -!- Kramin has quit [Quit: This computer has gone to sleep] 23:49:13 It's really surprsing how complex Dj were when you think about it... 23:49:25 !lm * Dj alive 23:49:26 309. [2014-06-12 05:13:40] phytoclasm the Phalangite (L18 DjDK of Yredelemnul) killed the ghost of moose the Severer, a mighty VSSk of Okawaru on turn 56872. (Vaults:1) 23:50:05 !lm * Dj 23:50:06 93383. [2014-06-12 05:13:40] phytoclasm the Phalangite (L18 DjDK of Yredelemnul) killed the ghost of moose the Severer, a mighty VSSk of Okawaru on turn 56872. (Vaults:1) 23:50:15 -!- Bcadren has quit [Read error: Connection reset by peer] 23:52:22 !lm * dj ely 23:52:23 2088. [2014-03-08 06:17:01] joy1999 the Pacifier (L6 DjHe of Elyvilon) entered an Ossuary on turn 4627. (D:5) 23:52:47 !lm * dj ely alive 23:52:48 No milestones for * (dj ely alive). 23:54:49 -!- PsiRedEye23 has quit [Ping timeout: 248 seconds] 23:55:42 -!- Bcadren has joined ##crawl-dev 23:59:08 -!- CSDCMS has quit [Read error: Connection reset by peer] 23:59:35 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED]