00:00:22 -!- CSDCS has quit [Read error: Connection reset by peer] 00:05:55 -!- Morik_ has quit [Quit: This computer has gone to sleep] 00:06:30 Oh, would I have to formally request/code changing a line of text? 00:06:56 Not really, what's the suggestion? 00:07:49 Replace "You punish the ___ causing intense pain!!!" with something less awkward, or just another crit message 00:08:14 Unstable branch on crawl.s-z.org updated to: 0.15-a0-1456-gae1bf65 (34) 00:08:15 It's not even grammatically correct 00:10:01 uh 00:10:04 it is, though? 00:10:20 <|amethyst> you'd usually want a comma 00:10:29 At the very least it's ambiguous what the verb is referring to 00:10:38 Er, the second verb 00:10:42 second verb? 00:10:45 causing? 00:10:47 Causing 00:10:49 Yes 00:11:02 <|amethyst> PleasingFungus: you punish the ogre that is causing immense pain 00:11:09 a comma would be fine 00:11:18 <|amethyst> comma is hard to do there technically 00:11:35 can you just do ", causing immense pain"? 00:11:36 -!- johlstei has joined ##crawl-dev 00:11:38 <|amethyst> well, not hard, but would need some special casing 00:11:44 in verb_degree 00:11:44 It's still kind of a dumb sounding line, but even that would help... 00:11:51 <|amethyst> PleasingFungus: you punish the ogre , causing immense pain 00:11:56 ah, shit, yeah 00:12:08 <|amethyst> actually 00:12:12 <|amethyst> I guess it wouldn't be that hard 00:12:19 <|amethyst> let's see 00:12:48 -!- johlstei__ has joined ##crawl-dev 00:13:05 Causing intense pain sounds weird because it's not directly referring to anything if that makes any sense 00:14:22 -!- Kramin has quit [Ping timeout: 245 seconds] 00:14:35 -!- WalkerBoh has quit [Remote host closed the connection] 00:15:17 -!- johlstei_ has quit [Ping timeout: 264 seconds] 00:15:34 <|amethyst> I'm willing to take suggestions. 00:15:47 -!- johlstei__ has quit [Remote host closed the connection] 00:15:48 <|amethyst> the format is You VERB the noun VERB_DEGREE 00:15:55 -!- gammafunk has joined ##crawl-dev 00:16:24 <|amethyst> I am preemptively vetoing "punish like a slave" 00:16:27 -!- johlstei has quit [Ping timeout: 272 seconds] 00:16:45 "flay" is a good word 00:17:10 flay the ____ mercilessly? Or am I not understanding the format 00:17:16 Or brutally or something 00:17:24 Some adverb like that would probably work 00:17:25 You flay the ogre mercileessly! 00:17:31 well, pretend I didn't mispell that 00:17:37 Yeah sure 00:17:38 You flay your spelling mercilessly! 00:17:41 !!!!! 00:17:46 Ouch! That really hurts... 00:17:49 You die... 00:17:49 Save macros? 00:17:56 ty sequell 00:17:58 Lmao 00:21:55 03|amethyst02 07* 0.15-a0-1457-g839c364: Improve grammar (TR_Muscateer) 10(32 seconds ago, 1 file, 5+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=839c364f86fc 00:22:03 <|amethyst> This only adds the comma 00:22:17 Still better! 00:30:35 -!- ProzacElf has joined ##crawl-dev 00:31:18 -!- Basil has joined ##crawl-dev 00:31:59 -!- evilmike has quit [Read error: Connection reset by peer] 00:32:36 -!- eb has quit [] 00:43:07 -!- magicpoints has quit [Ping timeout: 245 seconds] 00:46:10 -!- Amnesiac has joined ##crawl-dev 00:46:13 -!- Amnesiac has left ##crawl-dev 00:51:03 -!- Morik_ has quit [Quit: This computer has gone to sleep] 00:53:03 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 00:56:07 .gmap 00:56:13 16. twelwe the Conjurer (L13 DsCj of Vehumet), slain by a water moccasin on Lair:6 (gammafunk_lair_enchanted_lake) on 2014-06-12 00:30:16, with 43271 points after 24823 turns and 2:15:18. 00:56:16 oops, sorry 00:56:17 oh hey 00:56:21 twelwe 00:59:08 <|amethyst> um 00:59:35 <|amethyst> why is my kobold att:friendly zapping this rod of clouds when I'm the only one around? 01:00:10 <|amethyst> I mean, not that monsters are likely to have rods anymore 01:00:30 wait 01:00:31 shit 01:00:33 did wheals ruin the minotaur 01:00:37 shit! 01:00:48 quick, revert the branch. revert 01:03:10 <|amethyst> ah, no 01:03:21 <|amethyst> non-friendlies can still pick up items you haven't seen 01:03:26 oh thank god. 01:07:56 -!- ussdefiant has quit [Ping timeout: 240 seconds] 01:12:09 -!- ystael has quit [Ping timeout: 240 seconds] 01:13:27 -!- ProzacElf has quit [Ping timeout: 272 seconds] 01:21:28 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:23:40 -!- evablue has quit [Ping timeout: 246 seconds] 01:32:12 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140606030206]] 01:36:01 -!- johlstei has joined ##crawl-dev 01:42:09 03|amethyst02 07* 0.15-a0-1458-g352b8da: Make monsters target lightning/cloud rod reasonably. 10(11 minutes ago, 2 files, 14+ 25-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=352b8da16395 01:42:11 -!- category has quit [Quit: Page closed] 01:42:11 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:42:11 -!- Brannock has quit [Quit: Leaving] 01:42:11 -!- Krakhan has quit [Ping timeout: 240 seconds] 01:42:25 03|amethyst02 07* 0.15-a0-1459-g1b874cc: Fix whitespace. 10(55 seconds ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1b874cc483bf 01:42:57 the border around the water tree tile in swamp feels distracting 01:43:26 <|amethyst> yeah, that's not supposed to be there but appeared when mangroves were removed I think 01:43:34 I see I see 01:48:52 -!- evablue_ has quit [Ping timeout: 246 seconds] 01:54:28 -!- johlstei has quit [Remote host closed the connection] 01:56:19 03|amethyst02 07* 0.15-a0-1460-g25b44b8: Don't draw shore around mangroves (#8361) 10(79 seconds ago, 1 file, 8+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=25b44b8c3dfb 01:56:22 <|amethyst> zxc232: thanks for bringing it up, I had seen the problem before but forgotten about it 02:08:19 -!- Hailley has quit [Ping timeout: 240 seconds] 02:09:16 -!- Spatzist has quit [Quit: Page closed] 02:13:18 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:15:07 -!- SkaryMonk1 has joined ##crawl-dev 02:18:09 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-1460-g25b44b8 (34) 02:18:45 -!- SkaryMonk2 has joined ##crawl-dev 02:19:04 <|amethyst> :q 02:19:09 -!- SkaryMonk1 has quit [Ping timeout: 240 seconds] 02:20:49 -!- blackcustard has quit [Quit: Lost terminal] 02:21:22 -!- Hamstersaurusmex has quit [Quit: Page closed] 02:21:25 -!- tabstorm has quit [Ping timeout: 246 seconds] 02:21:55 -!- Nomi has quit [Ping timeout: 240 seconds] 02:22:07 -!- doubtofbuddha has quit [Ping timeout: 246 seconds] 02:25:16 -!- fearitself has quit [Ping timeout: 246 seconds] 02:26:19 -!- Daedalus_ has quit [Ping timeout: 246 seconds] 02:36:07 -!- WITCHCRAFT has quit [Ping timeout: 246 seconds] 02:37:13 -!- BoltVanderhuge has quit [Quit: Page closed] 02:40:10 -!- jaumoose has quit [Quit: Leaving] 02:40:12 -!- Stelpa has quit [Ping timeout: 245 seconds] 02:55:51 -!- simmarine has quit [Quit: Leaving] 02:59:09 -!- Nexos has quit [Ping timeout: 240 seconds] 03:05:06 -!- Basil has quit [Quit: Page closed] 03:06:43 -!- Stelpa has quit [Ping timeout: 240 seconds] 03:18:05 -!- Cryp71c has quit [Read error: Connection reset by peer] 03:18:19 -!- Z_LAMP has quit [Read error: Connection reset by peer] 03:20:10 -!- reaverb has quit [Remote host closed the connection] 03:24:08 -!- Patashu has joined ##crawl-dev 03:29:57 -!- Patashu_ has joined ##crawl-dev 03:29:57 -!- Patashu has quit [Disconnected by services] 03:36:38 -!- Patashu has joined ##crawl-dev 03:38:19 -!- Pepe has quit [Quit: rebuttal] 03:38:45 -!- Patashu_ has quit [Ping timeout: 240 seconds] 03:49:50 -!- Patashu_ has joined ##crawl-dev 03:49:50 -!- Patashu has quit [Disconnected by services] 03:56:23 -!- bmfx has quit [Ping timeout: 252 seconds] 03:57:13 -!- SkaryMonk has quit [Read error: Connection reset by peer] 03:58:05 -!- SkaryMonk has joined ##crawl-dev 04:01:09 -!- FlowRiser has quit [Ping timeout: 240 seconds] 04:01:13 -!- y2s82 has quit [Quit: WeeChat 0.4.1] 04:17:07 -!- Patashu_ has quit [Ping timeout: 240 seconds] 04:18:18 -!- Patashu has joined ##crawl-dev 04:18:29 -!- SkaryMonk1 has joined ##crawl-dev 04:20:09 -!- SkaryMonk2 has quit [Ping timeout: 240 seconds] 04:39:13 -!- Blazinghand has quit [Read error: Connection reset by peer] 04:48:09 !tell reaverb can you not randomly delete perfectly valid mantis reports for no reason? i have no idea why you would think that is reasonable, also no idea why you would think it has anything to do with completely unrelated interface consistency issues 04:48:10 MarvinPA_: OK, I'll let reaverb know. 04:48:38 -!- Patashu_ has joined ##crawl-dev 04:48:39 -!- Patashu has quit [Disconnected by services] 04:52:34 -!- Patashu has joined ##crawl-dev 04:54:47 -!- Patashu_ has quit [Ping timeout: 245 seconds] 04:56:11 !tell reaverb and if you actually think displaying "you can drink potions again" as a mummy is not a bug somehow, you should perhaps explain that when resolving the report so that others can understand your logic 04:56:12 MarvinPA_: OK, I'll let reaverb know. 05:07:47 "You can drink potions again. - is what any other adventurer would say if they were in your position. A mummy can dream." 05:14:58 -!- TAS_2012v has quit [Ping timeout: 240 seconds] 05:23:35 -!- nooodl has joined ##crawl-dev 05:30:59 -!- rophy has quit [Ping timeout: 252 seconds] 05:39:45 -!- ssrat has quit [Quit: Leaving] 05:41:55 -!- Hailley has quit [Quit: Petra is closed!] 05:42:40 -!- conted has quit [Ping timeout: 246 seconds] 05:51:33 -!- Lasty1 has joined ##crawl-dev 05:51:35 -!- negatendo has quit [Quit: negatendo] 05:55:42 -!- Stelpa has quit [Ping timeout: 264 seconds] 06:10:48 -!- tali713 has quit [Ping timeout: 252 seconds] 06:12:54 -!- edlothiol has joined ##crawl-dev 06:20:10 -!- Lasty1 has quit [Read error: Connection reset by peer] 06:20:12 -!- SkaryMonk2 has joined ##crawl-dev 06:21:18 -!- SkaryMonk1 has quit [Ping timeout: 264 seconds] 06:23:54 -!- Stelpa has quit [Ping timeout: 264 seconds] 06:26:34 -!- debo_ has joined ##crawl-dev 06:27:17 -!- debo has quit [Ping timeout: 264 seconds] 06:38:19 -!- st_ has quit [Ping timeout: 240 seconds] 06:44:28 -!- Bloax has joined ##crawl-dev 06:49:58 -!- TAS-2012v has quit [Read error: Connection reset by peer] 06:50:58 -!- DrinkMachine has joined ##crawl-dev 06:54:50 -!- Sgeo has quit [Read error: Connection reset by peer] 07:14:30 -!- DKR has quit [Quit: Page closed] 07:14:37 -!- Amnesiac has joined ##crawl-dev 07:14:45 -!- Amnesiac has left ##crawl-dev 07:15:43 -!- Stelpa has quit [Ping timeout: 272 seconds] 07:18:15 -!- DrinkMachine has quit [Ping timeout: 272 seconds] 07:22:51 -!- johlstei has joined ##crawl-dev 07:24:33 -!- CSDCS has quit [Read error: Connection reset by peer] 07:27:51 -!- johlstei has quit [Remote host closed the connection] 07:29:41 -!- gnuvince- has quit [Ping timeout: 264 seconds] 07:35:08 -!- Crehl has quit [Quit: qqqqqqq] 07:37:52 -!- scummos^ has quit [Ping timeout: 265 seconds] 07:44:30 -!- CSDCS has quit [Read error: Connection reset by peer] 07:46:05 -!- TZer0 has quit [*.net *.split] 07:46:05 -!- herself has quit [*.net *.split] 07:46:55 -!- TZer0 has joined ##crawl-dev 07:48:19 -!- odiv has quit [Ping timeout: 240 seconds] 07:58:13 1010011010 (L15 KoMo) ERROR in 'describe.cc' at line 2009: Bad item class (Orc:3) 08:04:53 -!- negatendo has quit [Quit: negatendo] 08:07:23 -!- CSDCS has quit [Read error: Connection reset by peer] 08:08:27 -!- scummos^ has quit [Client Quit] 08:10:35 -!- Isvaffel has quit [Ping timeout: 252 seconds] 08:12:08 -!- MaxFrost has quit [Ping timeout: 252 seconds] 08:12:41 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 08:14:06 <|amethyst> !crashlog 1010011010 08:14:07 1. 1010011010, XL15 KoMo, T:35923 (milestone): http://crawl.lantea.net/crawl/morgue/1010011010/crash-1010011010-20140612-125811.txt 08:15:34 -!- scummos^ has quit [Ping timeout: 265 seconds] 08:17:10 -!- Tux[Qyou] has quit [Ping timeout: 240 seconds] 08:18:22 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:18:56 -!- SkaryMonk2 has quit [Ping timeout: 244 seconds] 08:19:34 -!- CKyle has joined ##crawl-dev 08:19:57 -!- SkaryMonk1 has joined ##crawl-dev 08:21:30 -!- Tuxedo[Qyou] has quit [Ping timeout: 264 seconds] 08:22:33 -!- debo_ has quit [Ping timeout: 244 seconds] 08:31:20 -!- Tux[Qyou] has quit [Ping timeout: 244 seconds] 08:38:32 -!- Patashu has quit [Ping timeout: 245 seconds] 08:41:16 -!- CKyle has quit [Quit: CKyle] 08:45:25 -!- Mad_Wack is now known as Mad_Wack_Away 08:53:22 -!- Mad_Wack_Away has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 08:54:54 -!- magicpoints has joined ##crawl-dev 08:55:25 1010011010 (L16 KoMo) ASSERT(m_item->defined()) in 'stash.cc' at line 2316 failed. (D:14) 09:07:29 -!- wheals has joined ##crawl-dev 09:11:55 -!- Nexos has quit [Ping timeout: 240 seconds] 09:11:57 -!- jeanjacques has joined ##crawl-dev 09:17:28 does the game_state get serialized? 09:18:08 hm, looks like not the whole thing 09:18:25 -!- debo has joined ##crawl-dev 09:21:04 -!- ussdefiant has joined ##crawl-dev 09:22:16 -!- scummos^ has quit [Ping timeout: 265 seconds] 09:24:51 -!- CKyle has joined ##crawl-dev 09:26:23 -!- Tuxedo[Qyou] has quit [Ping timeout: 252 seconds] 09:28:15 -!- magicpoints has quit [Read error: Connection reset by peer] 09:31:11 -!- Amnesiac has joined ##crawl-dev 09:31:19 -!- Amnesiac has left ##crawl-dev 09:32:10 -!- ystael has quit [Ping timeout: 240 seconds] 09:32:45 -!- Amnesiac has quit [Client Quit] 09:35:37 -!- andrewhl has quit [Quit: andrewhl] 09:37:57 -!- Taxi has quit [Ping timeout: 255 seconds] 09:42:41 -!- PleasingFungus has joined ##crawl-dev 09:48:14 -!- CKyle has quit [Quit: CKyle] 09:51:07 -!- FlowRiser has quit [Ping timeout: 240 seconds] 09:52:42 -!- Euph0ria has quit [Remote host closed the connection] 09:55:44 -!- CKyle has joined ##crawl-dev 09:57:17 -!- Lostwonned has quit [Quit: Page closed] 09:58:34 -!- conted has quit [Quit: Page closed] 09:59:35 -!- tmass has quit [Quit: leaving] 10:02:14 -!- _D_ has quit [Quit: leaving] 10:03:01 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:07:18 03wheals02 07* 0.15-a0-1461-g0f8d024: Make BATTLELUST card use _do_weapon_swap(), remove DUR_BUILDING_RAGE. 10(66 minutes ago, 4 files, 18+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0f8d0247443b 10:07:18 03wheals02 07* 0.15-a0-1462-gba3409b: New command: show weapons in viewport. 10(10 minutes ago, 8 files, 27+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ba3409b66cc0 10:07:20 -!- SkaryMonk1 has quit [Quit: Leaving.] 10:07:20 -!- scummos^ has quit [Client Quit] 10:09:00 -!- CKyle has quit [Quit: CKyle] 10:11:53 -!- ProzacElf has joined ##crawl-dev 10:13:01 -!- scummos^ has quit [Ping timeout: 265 seconds] 10:18:48 -!- ontoclasm has joined ##crawl-dev 10:19:46 03|amethyst02 07* 0.15-a0-1463-g717ba34: Fix whitespace. 10(43 seconds ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=717ba34dfad8 10:20:39 -!- CKyle has joined ##crawl-dev 10:20:57 -!- Morg0th has quit [Quit: leaving] 10:23:10 -!- Farcaster has quit [Ping timeout: 240 seconds] 10:23:52 ghwc (L14 MiFi) ERROR in 'describe.cc' at line 2009: Bad item class (Orc:4) 10:24:03 mm, good use of ^t 10:25:44 <|amethyst> wheals: hm, maybe | and ^t should cancel each other? 10:25:46 i think it was the only ctrl-letter left 10:26:01 so it was a good thing i merged mon-pickup first 10:26:03 <|amethyst> well, there's ctrl-d :) 10:26:11 |amethyst: what's the interaction? 10:26:17 didn't think to check... 10:26:35 i guess probably | just overwrites it? 10:27:03 <|amethyst> wheals: | overrides ^T, but then when you turn off | it says "Returning to normal view." but you're still in show-weapons mode 10:27:24 <|amethyst> wheals: also, | prints a message when it switches the view; maybe ctrl-t should as well 10:27:33 i mostly just copied the stuff for ctrl-v, so i'm not sure why it 10:27:36 it's different 10:27:42 <|amethyst> ah 10:27:59 <|amethyst> ctrl-v is a little different I guess because it also affects the monster list 10:28:16 -!- Lightli has quit [Ping timeout: 246 seconds] 10:28:19 oh, true 10:28:23 <|amethyst> ctrl-t and ctrl-v look like they interact usefully though 10:28:37 <|amethyst> not only the monster list, but also weaponless monsters 10:30:30 -!- CKyle has quit [Quit: CKyle] 10:32:33 -!- ystael_ is now known as ystael 10:33:13 ontoclasm: have you gotten your dose of thrashing yet 10:33:53 -!- neunon has quit [Quit: ZNC - http://znc.in] 10:33:59 !seen ontoclasm 10:33:59 I last saw ontoclasm at Thu Jun 12 15:18:48 2014 UTC (15m 11s ago) joining the channel. 10:34:40 !send Bloax thrashing horrors 10:34:40 Sending thrashing horrors to Bloax. 10:34:59 -!- neunon has joined ##crawl-dev 10:35:07 !send wheals https://dl.dropboxusercontent.com/u/63152810/n/crawl/thrashing_horror2x.png 10:35:07 Sending https://dl.dropboxusercontent.com/u/63152810/n/crawl/thrashing_horror2x.png to wheals. 10:36:14 aw, it's adorable 10:37:45 it's kind of cute in its own twisted way 10:37:49 somehow 10:38:00 this was completely unintentional god damn it 10:38:26 hahaha 10:38:28 success! 10:38:41 also it actually looks like something other than "three flesh-coloured balls" 10:40:44 which was mainly why i leaped at it 10:41:08 also if you pay close attention then the outline is exactly the same 10:41:39 pfft, 'paying close attention' 10:41:54 >even looking at how much hp you have 10:42:00 what are you, afraid of dying? 10:42:17 also i like the idea about making +acc give critical hits 10:44:30 ty 10:45:10 idk if it's actually a good idea, but it's an interesting thought to play around with, at least. 10:45:40 interesting that argonaut says he tried this & it didn't really work out. 10:46:09 that thread seems pretty full of people who have never cast sure blade or something 10:46:17 I've cast sure blade 10:46:27 I was never really sure if it was doing anything 10:46:29 so to speak 10:46:33 who have never paid attention to how much damage they do after casting sure blade, then 10:46:44 it's pretty noticeable 10:46:50 it wasn't for me? 10:46:52 oh 10:46:56 when were you casting it 10:47:00 like, where in the game 10:47:25 <|amethyst> I don't like this train of thought: 10:47:26 <|amethyst> A while ago I made a local patch to try and make acc more interesting and did a bunch of fsims. I tried making accuracy reduce the variance, tried it sometimes giving a critical hit, and one or two other effects that I could think of. Eventually I dropped it because it didn't end up doing anything more than an extra +x damage would have. 10:47:29 at levels ranging from 2 to 27 i guess 10:47:55 <|amethyst> If you're only looking at the last column of fsim, of *course* everything is going to look like +dam 10:48:27 ah. I was casting it in zot/hell, and I remember being unimpressed. but I imagine it might be quite a bit more useful earlier on, when acc is lower... 10:48:39 on d:2 or w/e 10:48:50 which is probably an okay place for a level 2 spell to be useful 10:49:44 yes, falling off in zot/hell is not exactly a problem for a level 2 spell (iirc it's still pretty good late though) 10:50:13 I feel happier about that now. 10:50:19 What did you think about merging weapon plusses? 10:50:26 weapon/slaying 10:52:03 no opinion really, haven't really thought about it much 10:53:03 fair enough 10:53:49 certainly i disagree that +acc is never noticeable, but it might still be the case that it's not sufficiently distinct from +dam (and hard to make distinct in a simple way) 10:56:44 -!- Dragon_ has quit [Quit: Page closed] 10:57:00 -!- Stelpa has quit [Changing host] 10:58:16 MarvinPA_: you could do something like ragnarok did 10:58:16 ontoclasm: You have 3 messages. Use !messages to read them. 10:58:27 where "accuracy" raises your -minimum- damage 10:58:39 ontoclasm: yeah, someone suggested that in the thread 10:58:42 (i forget what they called the stat in question) 10:58:46 !messages 10:58:46 (1/3) Bloax said (1d 14h 8m 53s ago): https://dl.dropboxusercontent.com/u/63152810/n/crawl/stone1.png https://dl.dropboxusercontent.com/u/63152810/n/crawl/stone2.png hm 10:58:49 !messages 10:58:50 (1/2) Bloax said (1d 12h 44m 40s ago): https://crawl.develz.org/tavern/viewtopic.php?f=9&t=12652 you might find something of interest in here! 10:58:53 !messages 10:58:53 (1/1) PleasingFungus said (1d 11h 7m 30s ago): pls opine on fruit http://i.imgur.com/iqt0jne.png http://i.imgur.com/VxxpS9t.png 10:59:25 fruit_opinions.txt 10:59:26 my concern was that it would be something like gdr (which the poster compared it to) - a small, hidden effect that it's best not to base any decisions on 10:59:33 yes please give fruit opinions 11:02:01 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140606030206]] 11:02:02 PleasingFungus: the one with the choko looks better imo 11:02:22 this would be good for the inventory-screen; i think fruit on the floor is going to have a randomized appearance 11:03:00 -!- rossi has quit [Quit: WeeChat 0.4.3] 11:03:42 -!- Lightli has joined ##crawl-dev 11:03:45 did the old fruit tiles get moved to UNUSED? 11:04:52 Bloax: the thrashing horror looks good but i think it looks a lot darker than the old one 11:05:10 Bloax making a tile too dark?! 11:05:15 which is bad in the abyss especially since it's so hard to see stuff there 11:05:16 impossible 11:05:16 holy shit 11:05:27 also it's not particularly dark 11:05:30 what with all the highlights and skin tones 11:05:44 it has more contrast, yes 11:05:56 still, abyss stuff needs to be crazy visible since the abyss is hard as hell to see in 11:06:18 liches say hi 11:06:22 yeah 11:06:34 liches need to be recoloered big time 11:06:39 -e 11:06:48 also i'm not going to butcher a completely reasonably bright sprite 11:07:05 (because unlike the actually dark things this one is very bright) 11:07:09 -!- xnavy_ is now known as xnavy 11:07:26 well, i'll try it out 11:09:02 -!- LexAckson has joined ##crawl-dev 11:12:43 -!- tabstorm has quit [Ping timeout: 246 seconds] 11:14:18 -!- Bazzie has quit [Ping timeout: 240 seconds] 11:14:43 do all items have an item.rnd 11:14:51 or do i have to initialize that somewhere 11:16:05 <|amethyst> ontoclasm: it's set by item_colour 11:16:31 what, really? 11:16:56 -!- ussdefiant has quit [Ping timeout: 252 seconds] 11:17:05 <|amethyst> yes 11:17:14 <|amethyst> which should be called on all new items 11:17:40 <|amethyst> so I guess unrands don't get item.rnd 11:17:56 <|amethyst> ("like it says on the tin") 11:17:58 <|amethyst> :P 11:18:08 -!- blabber has joined ##crawl-dev 11:18:49 well, looks like fruit do, so i should be good 11:19:22 -!- PleasingFungus has joined ##crawl-dev 11:19:41 -!- Mad_Wack has quit [Quit: Textual IRC Client: www.textualapp.com] 11:20:05 fr: randunrands 11:20:15 <|amethyst> wheals: we already have one :) 11:20:27 nine, sort of 11:21:02 -!- mopl has quit [Quit: Page closed] 11:21:03 stealthunrandart 11:21:19 and unlike complete garbage randarts it's actually funny 11:22:29 <|amethyst> oh, I was thinking of faerie DA, not misfortune 11:22:39 <|amethyst> misfortune will get an item.rnd though 11:23:45 ontoclasm: yeah the old fruit sprites are in UNUSED/food; that's where I stole them from for my questionable collage sprites 11:24:32 mm. choko might need a bit of a touch-up on the right leaf 11:26:42 PleasingFungus: maybe 11:27:09 hm 11:27:22 i'm not sure i can figure out how to make it look different in the inventory 11:27:35 -!- ActinalWhomp has quit [Quit: Leaving] 11:27:47 yeah I was going to say 11:27:52 I didn't know that was a thing we could do 11:27:58 it isn't currently 11:29:00 i'll get it randomized and then try and fix that later 11:29:39 the key thing is the snozz tile is brought back 11:29:46 only then will there be peace 11:29:55 haha 11:30:09 bring the snozz tile back as a monster tile 11:30:12 -!- Bloaxor has joined ##crawl-dev 11:30:55 -!- Lightli has quit [Ping timeout: 246 seconds] 11:31:23 <|amethyst> Too bad we decided against food effects 11:31:30 <|amethyst> snozzcumber could give a gust of wind 11:32:34 fr potions of might instead become cans of pinach 11:32:43 spinach, bloax - spinach 11:33:05 <|amethyst> hm 11:33:15 -!- scummos^ has quit [Ping timeout: 265 seconds] 11:33:17 <|amethyst> I might be thinking of frobscottle 11:33:19 <|amethyst> it's been a while 11:33:43 popeye 11:33:47 i'm not going to bother trying to make the eating messages match the tiles 11:33:55 doesn't seem worth it to me 11:34:07 -!- Bloax has quit [Ping timeout: 272 seconds] 11:34:09 if somebody else wants to, be my guest 11:34:11 wikipedia suggests you are, |amethyst. 11:34:16 the collection of all the world's information! 11:35:03 or wait, is that google 11:35:10 ontoclasm: you could make it an implementable! 11:35:30 edlothiol: well, it's not just that it's hard/tedious, it's that having them not match has benefits 11:35:52 specifically, we can have a ton of funny messages without needing to make a tile for every one 11:36:30 also i just realized our lemon tile looks nothing like a lemon 11:36:35 aside from being nominally yellow 11:36:44 aw 11:38:33 do we have a breadfruit tile 11:38:35 okay, i got it so fruit on the ground is randomized; in the inventory it just always looks like whatever fruit you picked up first 11:38:39 which seems fine to me 11:39:03 until/unless we can get PF's collage tile working 11:39:55 -!- Tuxedo[Qyou] has quit [Ping timeout: 244 seconds] 11:41:15 http://i.imgur.com/LzSuZ1D.jpg 11:41:30 bloax make the fruit tile. ship the metal fruit 11:41:35 (also god damn these things are good) 11:41:43 an apple all bristlin' with spikes 11:41:46 Blood Bananas 11:42:42 -!- Blazinghand has quit [Read error: Connection reset by peer] 11:43:04 Here: a snozzcumber of distortion. 11:43:48 That snozzcumber tasted absolutely putrid! You are cast into the Abyss! ---more--- 11:44:02 -!- rast has joined ##crawl-dev 11:44:11 1/1000 chance of a tloc miscast per fruit eaten 11:44:15 https://www.youtube.com/watch/?v=0CH8BGxqgAY that snozzcumber had a very heavy taste 11:44:29 -!- MarvinPA_ is now known as MarvinPA 11:48:42 03ontoclasm02 07* 0.15-a0-1464-gb80c815: Diversify our fruit selection. 10(9 minutes ago, 26 files, 18+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b80c8152ad0c 11:48:44 so i just finished implementing overwriting weapon brands with the 2 spells (temporarily) 11:48:44 how would it be best to indicate the temporariness? 11:48:44 indicate to the player? 11:48:44 <|amethyst> I don't know if that's necessary—we don't indicate it currently 11:48:44 ^ 11:48:44 true 11:48:44 <|amethyst> Maybe it makes sense to show the underlying brand in xv 11:48:44 <|amethyst> err 11:48:44 <|amethyst> not xv, i 11:48:44 yeah, makes sense 11:48:58 <|amethyst> wheals: what happens if you use Wounds on a distortion weapon? 11:49:12 i made sure to case that to give a disto effect :) 11:49:19 except for lucy worshippers, of course 11:49:33 <|amethyst> I wonder if that should have a prompt 11:49:49 yeah, with a prompt 11:50:15 <|amethyst> aborting if you say no? 11:50:21 yes 11:50:33 returns SPRET_ABORT 11:50:34 -!- rast has quit [Read error: Connection reset by peer] 11:50:42 -!- rast has joined ##crawl-dev 11:52:37 hrm, what would I call a mode that generates statistics on items and monsters generated 11:52:43 "thinggen" sounds bad 11:52:55 stuffgen 11:52:57 stuffstats 11:52:58 "stuff" 11:52:59 miscgen 11:53:12 well we have "mapgen" for map stats 11:53:25 does that sound like a good idea to reproduce 11:53:27 "objectgen" 11:53:38 yes it does, that's why I'm reproducing it 11:53:41 objectgen 11:53:44 that's pretty good 11:54:16 i thought you were busy making things make sense and not broken 11:54:24 i guess this doesn't extend to names 11:55:03 I will be busy changing my irc ignore settings pretty soon I think 11:55:43 -!- alefury has joined ##crawl-dev 11:56:36 aargh why does weapon_brand_name have to have an item argument instead of a brand one 11:57:20 <|amethyst> wheals: vorpal 11:57:21 -!- Staplegun has quit [Read error: Connection reset by peer] 11:57:30 ...right 11:57:40 i guess i will change the weapon back and forth 11:57:56 <|amethyst> wheals: or give it an extra parameter to override the brand 11:58:03 <|amethyst> weapon_brand_name that is 11:58:16 could work 11:58:52 <|amethyst> I assume the spells still don't work on artefacts? 11:58:54 wheals: I think what, you mean there's only one of them? 11:59:00 yeah 11:59:07 er, to |amethyst 11:59:19 often there's two functions with the same name, and one takes an item and the other takes an enum or two 11:59:35 true, but not in this case i think 11:59:40 yeah 11:59:58 <|amethyst> yeah, you couldn't get by with just a brand enumerator 12:00:06 <|amethyst> unless you want to fix vorpal :) 12:00:13 obviously if the main switch is in the one that takes item_def, this doesn't do anything like that 12:00:23 <|amethyst> wheals: also note the special case for vampiric 12:00:34 <|amethyst> wheals: and antimagic 12:00:42 I mean, we could have one that takes the weapon type and brand, no? 12:00:42 weird 12:00:55 -!- eb has joined ##crawl-dev 12:01:00 so i guess i should handle those elsewhere too 12:01:12 or is there more to it than that? 12:01:29 |amethyst: what does antimagic need the item_def for or should I just go read it? 12:01:36 <|amethyst> SamB: it doesn't 12:01:54 <|amethyst> SamB: just that weapon_brand_name returns "" for those in non-terse mode 12:02:03 oh 12:02:11 <|amethyst> SamB: which has to do with them being vampiric long swords instead of long swords of vampiricism 12:02:13 evil 12:02:21 I mean, I get why 12:03:35 <|amethyst> wheals: I guess ego_type_string is probably what you want instead of weapon_brand_name? 12:03:44 <|amethyst> wheals: assuming you're using terse == false 12:03:52 is that the one that does the paren stuff or what 12:04:39 <|amethyst> it still also handles both terse and non-terse 12:05:05 <|amethyst> I think it's only used by lua right now 12:05:44 <|amethyst> compared to weapon_brand_name, it handles non-weapons, and also handles non-terse vampiricism and antimagic 12:06:03 yeah, that works 12:06:23 <|amethyst> (the terse description is the one used in parentheses) 12:06:35 <|amethyst> s/description/brand name/ 12:06:45 anyway, good luck with that stuff, gettext fans ... 12:08:38 -!- blabber has quit [Ping timeout: 252 seconds] 12:09:22 -!- predator117 has quit [Ping timeout: 245 seconds] 12:10:29 -!- PleasingFungus has quit [Ping timeout: 264 seconds] 12:11:11 -!- Lightli has joined ##crawl-dev 12:14:43 -!- Bloaxor has quit [Ping timeout: 240 seconds] 12:15:07 -!- rast has quit [Ping timeout: 240 seconds] 12:16:25 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-1464-gb80c815 (34) 12:16:43 -!- rast- has quit [Ping timeout: 240 seconds] 12:18:01 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 12:20:53 !tell PleasingFungus The accuracy simplification sounds nice without thinking about it too much (and mostly just reading the GDD thread) 12:20:54 gammafunk: OK, I'll let pleasingfungus know. 12:21:42 -!- rast has joined ##crawl-dev 12:22:09 -!- blabber has joined ##crawl-dev 12:22:17 !tell PleasingFungus I think crate is correct about making slaying the same as base damage, but as |amethyst pointed out there are issues; we'd have to cap weapon enchant per weapn type more severely and then deal with slaying bonuses in general 12:22:17 gammafunk: OK, I'll let pleasingfungus know. 12:23:38 <|amethyst> gammafunk: I think it was PleasingFungus, not me, that pointed out those issues 12:23:52 |amethyst: I meant your comment about the +16 dagger :) 12:24:10 <|amethyst> I was mostly snarking at argonaut there 12:24:18 Perhaps you weren't pointing that out explicitely, but that's kind of a fundamental problem 12:24:37 <|amethyst> That players have problems thinking about more than one number at a time? 12:25:41 well, that a dagger with slaying/enchant can become better than a great sword if slaying/enchant are the same as base damage 12:25:52 <|amethyst> but that's already the case 12:26:10 not at high skill levels and reasonable equipment 12:26:23 as in, not for a typical characters 12:26:25 <|amethyst> reasonable equipment like a +0 great sword? 12:27:00 <|amethyst> anyway, +12 is outside the realm of normal equipment anyway 12:27:02 equipment like armour/shields that don't impede your weapon useage 12:27:11 <|amethyst> s/ anyway// 12:27:54 I'm talking about if they were the same; you could probably get enchant on the dagger and rings of slaying that made the dagger much better than even a well enchanted great sword in that system unless we capped slaying more systematically 12:28:11 -!- PleasingFungus has joined ##crawl-dev 12:28:48 whereas that's not particularly easy to do now 12:28:57 <|amethyst> well-enchanted great sword? 12:29:28 <|amethyst> I don't see how a +9 dagger would do more damage than a +9 great sword under either system 12:29:44 the concern is that with high amounts of slaying, weapon speed would dominate over weapon base damage 12:29:45 PleasingFungus: You have 2 messages. Use !messages to read them. 12:29:46 with rings of slaying and the min delay of a dagger being lower 12:29:47 <|amethyst> unless you mean "a +9 dagger and several slots worth of +dam, versus a +9 great sword and no other equipment" 12:29:49 yes 12:30:04 <|amethyst> ah, I see 12:30:07 I think he means "+9 dagger & several slots of +dam, vs +9 gs & several slots of +dam" 12:30:20 <|amethyst> that's already the case though 12:30:28 <|amethyst> you just need twice as much +dam to do it 12:30:29 <|amethyst> no? 12:30:31 sure 12:30:33 hence 12:30:34 somewhat 12:30:40 gammafunk: we'd have to cap weapon enchant per weapn type more severely and then deal with slaying bonuses in general 12:30:43 -!- sbarj has quit [Quit: Page closed] 12:30:45 sorry that was a quote 12:30:58 yeah I mean I'm just theorizing 12:31:10 I'm not sure anyone's actually disagreeing with anyone here 12:32:03 perhaps the min delay is not that much lower 12:32:07 ??great_sword 12:32:07 great sword[1/2]: A sword with a very long, heavy blade and a long handle. (two-handed Long Blade; Dam 16 Acc -3 Delay 16) 12:32:13 ??dagger 12:32:14 dagger[1/1]: A long knife or a very short sword. (small Short Blade; Dam 4 Acc +6 Delay 10) Notable for getting an initially larger Stabbing bonus than any other weapon. 12:32:58 7/5 is 40% more dagger hits per unit time 12:32:58 -!- Kalir has quit [Changing host] 12:33:24 ...hm 12:33:26 -!- rast- has joined ##crawl-dev 12:33:57 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 12:34:15 what is a "small Short Blade" 12:34:31 Shorter Blade 12:34:33 it's a tiny small short blade 12:34:38 that's very ity-bitty 12:35:03 1learn e dagger[1 s/small/kawaii 12:35:07 -!- rast has quit [Ping timeout: 240 seconds] 12:35:17 <|amethyst> PleasingFungus: probably referring to DAMV_STABBING vs DAMV_SLICING 12:35:32 they were maybe going for "it's small and in the Short Blade weapon family"...or maybe that 12:35:32 -!- Dekker3D has quit [Quit: Leaving] 12:35:58 yeah I figured it was an attempt to distinguish from the short sword. kind of a weird way to put it but w/e 12:36:05 <|amethyst> !learn edit dagger[1] s/small // 12:36:06 dagger[1/1]: A long knife or a very short sword. (Short Blade; Dam 4 Acc +6 Delay 10) Notable for getting an initially larger Stabbing bonus than any other weapon. 12:36:15 daggers are essentially just miniatures of sabres, is the thing 12:36:16 <|amethyst> !learn edit dagger[1] s/$/ Doesn't chop hydra heads./ 12:36:16 dagger[1/1]: A long knife or a very short sword. (Short Blade; Dam 4 Acc +6 Delay 10) Notable for getting an initially larger Stabbing bonus than any other weapon. Doesn't chop hydra heads. 12:36:51 !learn e dagger[1] s/initially larger Stabbing/larger stabbing/ 12:36:52 dagger[1/1]: A long knife or a very short sword. (Short Blade; Dam 4 Acc +6 Delay 10) Notable for getting an larger stabbing bonus than any other weapon. Doesn't chop hydra heads. 12:37:00 !learn e dagger[1] s/an/a/ 12:37:00 <|amethyst> ? 12:37:00 dagger[1/1]: A long knife or a very short sword. (Short Blade; Dam 4 Acc +6 Delay 10) Notable for getting a larger stabbing bonus than any other weapon. Doesn't chop hydra heads. 12:37:12 <|amethyst> at high enough skill dagger is no better 12:37:13 the "bonus" is always bigger, right? 12:37:16 <|amethyst> granted, that's rather high skill 12:37:19 <|amethyst> no, there's a cap 12:37:22 oh 12:37:30 well anyway i wanted to decapitalize the Stabbing 12:37:52 -!- UncertainKitten has joined ##crawl-dev 12:38:05 -!- Taxi has quit [Ping timeout: 264 seconds] 12:38:18 -!- CKyle has joined ##crawl-dev 12:38:22 -!- rast- has quit [Read error: Connection reset by peer] 12:38:30 -!- rast-- has joined ##crawl-dev 12:39:42 -!- rast- has joined ##crawl-dev 12:39:42 -!- rast- is now known as rast 12:40:00 <|amethyst> oh, is that logic still around? 12:40:13 <|amethyst> aha, yes, in attack.cc now 12:40:30 <|amethyst> dagger divides the bonus damage in half, but there's a stepdown afterwards that limits the bonus to 30 anyway 12:41:16 -!- Ququman has joined ##crawl-dev 12:41:40 -!- rast- has quit [Read error: Connection reset by peer] 12:41:49 -!- rast--- has joined ##crawl-dev 12:42:19 -!- Aryth has quit [Ping timeout: 240 seconds] 12:42:43 -!- rast-- has quit [Ping timeout: 240 seconds] 12:42:52 -!- rast--- has quit [Read error: Connection reset by peer] 12:43:17 -!- rast- has joined ##crawl-dev 12:43:55 -!- rast has quit [Ping timeout: 240 seconds] 12:43:56 -!- rast- is now known as rast 12:45:33 03wheals02 07* 0.15-a0-1465-ge561a66: Allow temporary branding to go over a permanent brand. 10(19 minutes ago, 14 files, 116+ 100-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e561a6638b9c 12:47:19 "go over"? 12:47:52 that's how i think of it in my head i guess?? 12:48:03 i think what it means is fairly clear 12:48:06 I'd have used "overwrite", but this is some high-level pedantry 12:48:07 yeha 12:48:17 oh man, I never noticed warp weapon creates "a temporary warp field". some star trek shit going on here 12:48:19 -!- rast has quit [Ping timeout: 240 seconds] 12:49:05 april fools next year: rename slime creatures borg, make their melee turn you into one 12:50:52 You feel titanic! 12:52:10 -!- wheals has quit [Quit: Leaving] 12:52:39 <|amethyst> err 12:52:48 <|amethyst> unwielding a temp-branded weapon crashes 12:53:13 -!- simmarine has joined ##crawl-dev 12:55:23 -!- mumi has quit [Read error: Connection reset by peer] 12:59:00 -!- rast has joined ##crawl-dev 13:01:04 <|amethyst> hm, fixed that, but there's still a problem when a temp-branded weapon is animated by Blade card 13:01:26 <|amethyst> _Your +0,+0 bardiche of flaming seems to bend strangely. You have drawn the Blade. You are already wielding that! Your +0,+0 bardiche of flaming dances into the air! Your +0,+0 bardiche of flaming stops flaming. 13:01:31 <|amethyst> ... 13:01:33 <|amethyst> _Your bardiche of distortion falls from the air. 13:01:40 -!- Nexos has quit [Ping timeout: 240 seconds] 13:03:07 -!- wheals has joined ##crawl-dev 13:03:30 -!- LexAckson has quit [Ping timeout: 264 seconds] 13:04:25 what was the bardiche originally? 13:04:31 <|amethyst> flaming 13:04:59 <|amethyst> let me push the fix for the crash 13:06:04 !messages 13:06:04 No messages for TZer0. 13:06:51 -!- zxc232 has quit [Quit: Leaving.] 13:07:02 ah, so it somehow does get permanently changed after all, weird 13:08:18 whatever fix you make should probably also be tested against a self-cast New Tukima's 13:08:57 <|amethyst> also, if you permabrand something while it's temp-branded, the temp brand expiring will also cancel the permabrand 13:09:21 brands are hard 13:09:24 yeah, i came back to fix the thing you just said 13:15:10 -!- Cheibriados has joined ##crawl-dev 13:15:10 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 13:15:10 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 13:15:10 <|amethyst> %git 13:15:11 07|amethyst02 * 0.15-a0-1466-g62da3a1: Don't crash when unwielding a temp-branded weapon. 10(10 minutes ago, 6 files, 15+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=62da3a1b50ac 13:18:27 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 13:19:05 -!- BoltVanderhuge has quit [Quit: Page closed] 13:19:13 ok, looks like i fixed the tukima's thing 13:20:07 <|amethyst> btw, maybe one of brand_weapon and _brand_weapon should be renamed :) 13:20:21 ppft 13:20:23 *pfft 13:20:38 _brand_thingy and brand_doodad 13:21:45 <|amethyst> wheals: and I think I have a fix for the ?brand-while-dur-branded thing 13:21:52 as do i 13:22:11 mind if i fix them both? 13:22:34 <|amethyst> go ahead 13:22:39 <|amethyst> my fix for the latter btw 13:22:43 <|amethyst> just 13:22:43 <|amethyst> set_item_ego_type(wpn, OBJ_WEAPONS, new_brand); 13:22:43 <|amethyst> + if (you.duration[DUR_WEAPON_BRAND]) 13:22:43 <|amethyst> + you.props["orig brand"] = new_brand; 13:22:46 <|amethyst> convert2bad(wpn); 13:22:46 -!- rast- has joined ##crawl-dev 13:22:49 <|amethyst> I imagine you did the same thing 13:23:05 <|amethyst> err 13:23:10 no, i realized that i didn't even check that you selected your wielded weapon 13:23:10 <|amethyst> I guess you can do better than that 13:23:24 <|amethyst> ah 13:23:30 <|amethyst> so you'd just end the brand at that point 13:23:40 <|amethyst> that's better I think 13:23:44 yeah, i called end_weapon_brand 13:23:51 before checking for old_brand 13:25:05 -!- rast has quit [Ping timeout: 252 seconds] 13:25:13 (but only if the weapon to rebrand is your wielded one) 13:26:08 -!- rast has joined ##crawl-dev 13:26:43 <|amethyst> wheals: oh, also, temp-branding blessed blades is weird 13:27:06 oh, i'll add a check for that in is_brandable i guess? 13:27:19 or do we want people to be able to use ?bw on blessed blades 13:27:45 <|amethyst> hm 13:28:01 <|amethyst> actually, it looks like item names for blessed weapons is generally broken right now 13:28:06 -!- Bcadren has joined ##crawl-dev 13:28:32 -!- rast- has quit [Ping timeout: 245 seconds] 13:28:38 -!- evilmike has joined ##crawl-dev 13:28:53 i have to go; i'll just add a check for is_blessed 13:29:54 <|amethyst> this ISFLAG_BLESSED_WEAPON thing makes all blessed longblades say "Blessed Blade" regardless of type or brand 13:30:08 supposedly that's intentional? 13:30:14 at least is what i heard 13:31:12 <|amethyst> well, ?brand is supposed to remove the blessedness, and it does 13:31:26 -!- rast- has joined ##crawl-dev 13:31:32 <|amethyst> except you now have a "Blessed Scourge" that is red because it's really a demon whip, not a sacred scourge 13:31:33 personally i'd get rid of the whole blessed blade thing; why should long blades be special-cased? 13:31:49 oh, that's a problem too as well 13:31:55 <|amethyst> it also seems weird that you can't tell what kind of weapon you're wielding from the name 13:32:01 <|amethyst> err, the description 13:32:06 <|amethyst> you have to go into xv and check the stats 13:32:11 <|amethyst> err, i 13:32:22 -!- Daedalus_ has quit [Ping timeout: 246 seconds] 13:32:34 -!- Amnesiac has joined ##crawl-dev 13:32:38 -!- Amnesiac has left ##crawl-dev 13:36:20 03wheals02 07* 0.15-a0-1467-g872d5c4: More fixes for temporary brands. 10(14 minutes ago, 3 files, 8+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=872d5c48c9ab 13:36:21 i pushed the fixes, afraid i have to be off now 13:36:21 -!- wheals has quit [Quit: Leaving] 13:36:21 oh, i guess brand weapon needs to do what god rebranding does then? 13:36:21 i know that rebranding a blessed weapon under kiku works properly at least 13:36:21 -!- Ragdoll has joined ##crawl-dev 13:36:21 <|amethyst> MarvinPA: yeah, rebranding with an evil god's blessing removes it 13:36:21 -!- rast has quit [Read error: Connection reset by peer] 13:36:21 ah yeah it just removes the flag 13:36:21 <|amethyst> MarvinPA: ISFLAG_BLESSED_WEAPON I mean 13:36:21 <|amethyst> I guess convert2bad should do that instead 13:36:21 -!- rast has joined ##crawl-dev 13:36:50 <|amethyst> well, I guess that's irrelevant now 13:37:34 <|amethyst> anyway, must be going for a little while 13:37:36 <|amethyst> later 13:38:51 later (i think that commit actually breaks god rebranding now? i will take a proper look i guess) 13:39:31 -!- rast- has quit [Ping timeout: 272 seconds] 13:39:43 -!- forgettingtown is now known as BoltVanderhuge 13:42:09 -!- rast- has joined ##crawl-dev 13:42:09 -!- rast has quit [Read error: Connection reset by peer] 13:42:10 -!- rast- is now known as rast 13:42:52 -!- jeanjacques has quit [Quit: quit] 13:45:50 -!- reaverb1 has joined ##crawl-dev 13:46:31 -!- reaverb has quit [Ping timeout: 264 seconds] 13:47:10 -!- alefury has quit [*.net *.split] 13:47:23 -!- reaverb1 is now known as reaverb 13:48:35 Because it looks like I'm actually doing this...is everyone alright with me using Nemelex (in name only) and some of the card mechanics...and monsters sleeping until you come into LoS. For a completely different project? 13:48:57 -!- Blazinghand|Work has quit [Read error: Connection reset by peer] 13:52:40 -!- rast has quit [Ping timeout: 240 seconds] 13:57:03 <|amethyst> I think if you don't use code or images from DCSS it wouldn't be a problem 13:57:28 <|amethyst> (and most of the older images are public domain, but I wouldn't assume that about newer ones) 13:57:50 <|amethyst> If you did use code or images (or large chunks of text, etc), you'd be bound by the license (GPL for most of the code) 13:58:08 Side note; people aware that the game shown at 29 seconds on this exists? Seems like more blatant ripping: https://www.youtube.com/watch?v=A6TJL3pOPZc 13:58:50 <|amethyst> I think those are all from the public domain tileset 13:59:01 <|amethyst> https://code.google.com/p/crawl-tiles/ 13:59:07 <|amethyst> (based on rltiles) 14:00:13 CC-0 are public domain aren't exactly the same; but it's close. 14:00:16 <|amethyst> for newer tiles you could ask the person who contributed them 14:02:01 I think I'm doing public beta (which will be Console-Only). Then Public Demo (first 1/6 of the game or so only; but full art). And final version as a premium. (Maybe) That's what I'm thinking about right now. 14:02:30 <|amethyst> so it sounds like definitely no code 14:02:51 -!- codehero has quit [*.net *.split] 14:02:51 -!- vede has quit [*.net *.split] 14:02:53 <|amethyst> as for mechanics, no one has patented anything, so... 14:04:47 game mechanics aren't patentable anyway :) 14:05:02 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 14:05:31 Concept is basically a Roguelike without magic or ranged weapons. Where a variation on drawing cards from decks completely replaces those elements; with added deck management (shuffling, choosing cards to keep in decks, etc.) Nemelex would be used in title and as the final boss entity (similar deadliness to Ereshkigal). 14:05:48 <|amethyst> And for the name... we don't have a trademark but it would probably be good to talk to dpeg and Haran since I think Nemelex was their idea 14:06:16 <|amethyst> PleasingFungus: http://www.google.com/patents/US5662332 14:06:53 -!- Nomi has quit [Ping timeout: 264 seconds] 14:07:54 <|amethyst> expires next year 14:08:46 Wait Wizards had trademark on...TCG's in general? ...Is that why pokemon went through them instead of self-publishing? ...Maybe? 14:09:18 <|amethyst> patent 14:09:27 yea patent sorry. 14:09:52 <|amethyst> The "Claims" section says exactly what they have a patent on 14:10:03 <|amethyst> of course one or more of those could be invalidated by a court 14:10:39 -!- gnuvince- has quit [Ping timeout: 255 seconds] 14:11:19 <|amethyst> note that claim 1 requires the game to have tapping 14:11:37 <|amethyst> oddly, claim 2 says "tapping" by name 14:12:25 reaverb: for clarification, no, deleting valid bug reports is not fine 14:13:05 <|amethyst> however, claim 3 does not require tapping (subsidiary claims 4-6 do) 14:13:21 -!- Elynae has quit [Quit: Page closed] 14:13:22 -!- CKyle has quit [Quit: CKyle] 14:13:30 <|amethyst> MarvinPA: that was my fault 14:13:34 MarvinPA: The problem, of course, is defining valid. 14:13:55 -!- rchandra has joined ##crawl-dev 14:14:52 -!- rast- has joined ##crawl-dev 14:14:53 -!- rast- is now known as rast 14:15:06 valid would include "really obvious bugs like mummies receiving a message saying that they can now drink potions", for example 14:15:16 but a safe general guideline is "don't delete mantis reports" 14:16:32 Yes I'm going with the safe guideline probably. 14:16:58 I don't even think the original report mentioned the message. I might be misremembering though. 14:17:30 need a group of crawl qa engineers to rule mantis with an iron fist 14:18:20 -!- TAS_2012v has quit [Read error: Connection reset by peer] 14:20:19 -!- st_ has joined ##crawl-dev 14:23:33 03MarvinPA02 07* 0.15-a0-1468-gae6d435: Fix -Potion messaging for potionless characters (#8676) 10(7 minutes ago, 2 files, 4+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ae6d43520af7 14:23:33 03MarvinPA02 07* 0.15-a0-1469-g3c3d021: Allow gods to rebrand blessed weapons again 10(7 minutes ago, 3 files, 6+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3c3d02167e7a 14:24:25 oh right that still doesn't actually work 14:24:59 |amethyst: iirc the one case in which someone attempted to enforce a game patent in court was shot down. (in the early 90s?) I might be out of date, though 14:25:05 <|amethyst> MarvinPA: hm, I guess darkgrey for lich makes sense 14:26:08 hmm, does this need a separate OSEL_thingy for divine rebranding? not sure if there's a neat way to do this 14:26:37 <|amethyst> PleasingFungus: the guy who invented Khet won a $1.6 million verdict a couple of years ago 14:26:40 <|amethyst> PleasingFungus: in the US 14:27:42 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 14:27:52 <|amethyst> PleasingFungus: I'm sure people have learned from the case you mentioned, and made the claims tighter :) 14:28:01 i remember hearing about some mtg patent thing quite recently 14:28:10 that'd do it! 14:28:17 -!- Farcaster has quit [Quit: Nettalk6 - www.ntalk.de] 14:28:19 MarvinPA: yeah they're suing guys making some online mtg ripoff 14:28:21 let me find it 14:28:46 "HEX: Shards of Fate" 14:29:26 that one's sort of weird because they're suing on copyright, trademark, and patent grounds at the same time (three separate charges, iirc? not sure if that's the right term) 14:29:31 from what i read about it it really is pretty close to an actual clone? but yeah i have no clue on patent law 14:30:07 -!- blabber has quit [Quit: leaving] 14:31:05 fr: trading card minigame (in crawl) 14:31:15 cards drop from monsters. assemble a deck and challenge Boris to a duel 14:31:36 can you find the ultra-rare shiny curse toe? 14:32:05 I didn't know you could patent gameplay now? 14:32:06 if nemelex were a TCG that would actually be pretty amazing 14:32:22 That's not really weird; that's how the U.S. legal system works in general. When you file a suit, you throw at the other party every charge you think you can possibly get to stick, and then if it actually goes to trial you work out what things actually have evidence to support them. 14:32:51 BlastHardcheese: yeah 14:33:02 throw everything at 'em and see what you can get to stick 14:33:06 -!- rast has quit [Read error: Connection reset by peer] 14:33:07 BlastHardcheese: well, you don't want to throw out claims that are *too* out there (or you'll get contempt of court or w/e), but yeah basically. was reading a long post by a lawyer talking about the hex thing and which of the charges were likely to be viable 14:33:29 http://www.quietspeculation.com/2014/05/understanding-the-wizards-v-hex-lawsuit-in-plain-english/ found it 14:33:29 Pleasingfungus: Hmm, could you link me to that post? Sounds interesting. 14:33:31 -!- rast has joined ##crawl-dev 14:33:35 though it would be dumb unless you actually had had a patent application provisionally approved 14:33:43 Oh, nice clarvoyance pleasingfungus 14:33:57 haha 14:34:03 I worship ash irl 14:34:32 tl;dr: "I predict that Wizards will win on its patent claims, it has a good shot at winning on copyright claims, and it will lose on its Lanham Act claims." 14:34:51 yeah, it'd be kind of dumb to throw anything that would be an obvious idiocy to people with any level of legal knowledge whatsoever 14:35:11 so you really CAN patent that? 14:35:30 -!- CKyle has joined ##crawl-dev 14:35:34 -!- rast-- has joined ##crawl-dev 14:35:36 well, we'll see in a few months to a year! 14:35:39 US IP law is really weird with legacy stuff. 14:37:55 -!- rast has quit [Ping timeout: 240 seconds] 14:38:00 oh yeah, while people are around - there was a discussion a while back about making flight more tactically interesting 14:38:08 -!- rast-- is now known as rast 14:38:23 as opposed to the current situation, which is "don't fly when there's an airstrike enemy nearby, fly at all times otherwise" 14:39:07 -!- rast- has quit [Ping timeout: 240 seconds] 14:39:24 PleasingFungus: Is there a specific proposal? 14:39:55 The U.S. patent system is a total fuckup these days; it's basically a question of who can afford the best lawyers (more so than the rest of the law). 14:39:57 I was wondering if it'd be reasonable to do something like give non-tengu fliers some penalty, maybe -5 EV - make flight something you turn on when you need it 14:40:10 What I would probably do is somehow make monster airstike not mess with player flying, and then just remove temporary flight. 14:40:26 reaverb: have you played through a nem. game yet? Watching tabstorm play, this one deck business seems not great 14:40:32 there are two decks 14:40:39 oh really? 14:40:48 however the deck of escape is probably too rare 14:40:49 ??nemelex 14:40:49 nemelex xobeh[1/4]: The gambling god. In return for sacrificing anything and everything, you get decks of cards, as well as abilities that let you manipulate the decks in your favor. Nemelex abilities use evocations instead of invocations, and can be used while silenced. 14:40:50 or bugged 14:40:52 Yes, War and Esacpe. 14:41:01 yeah he's gotten pretty far 14:41:03 and no escape 14:41:10 it's a 20% chance, or it's supposed to be 14:41:14 That seems....oddd 14:41:16 but even with war, the transmutation/buff cards just mixed in with offensive cards 14:41:19 but people keep saying they only get one deck 14:41:22 like spelling odd with 3 ds 14:41:41 maybe the deck gifting is bugged, yeah 14:41:59 but for the offensive cards to be totaly mixed in with the buff/form cards, it's awkward 14:42:33 and even summoning with conjurations is awkward as well 14:42:35 I just tried &_Nemelex &^200 and I got decks of escape fine. 14:42:35 but I should probably 14:42:38 just do a nem game 14:42:43 before I make a litanny of complaints 14:42:50 Maybe escape decks should be more common though? 14:43:08 20% chance does sound reasonable, that might even be too high, but yeah he hasn't gotten any 14:43:14 gammafunk: I did consider splitting up war into more decks. 14:43:26 gammafunk: It's also possible the bug is that escape isn't as common as it should be. 14:43:34 the problem is inventory management of multiple deck types, iirc 14:43:40 reaverb: yeah, that might be helpful, but I'll try to be a better critic and play a nem game first 14:43:46 reaverb: I got that 20% number from looking at the code 14:43:53 I think we should solve the mangement problem seperately. 14:43:59 PleasingFungus: where? 14:44:01 do you have ideas for doing so? 14:44:10 I think it was somewhere in decks.cc 14:44:12 I've thoughten about it. 14:44:14 not sure 14:44:15 let me look 14:44:27 possibly make deck choosing an invocation? dunno 14:44:58 curse you nemelex, with your merc cards and your decks 14:45:02 My thought was more "Shuffle all decks of each type into a single deck" 14:45:21 someone will add a nemelex unique and I guarantee it will end a great speedrun of mine 14:45:27 Err, so as-is now you would have 0-2 decks. 14:45:58 And then the marking effects split off the cards into differant decks. 14:46:03 yeah, that' could work as well 14:46:10 with that you could have even 4 deck types 14:46:10 Which I guess menas there's more than 2 decks... 14:46:17 summons seperate from conj would be very helpful 14:46:21 because of hostile summons 14:46:33 maybe that could be addressed in other ways though 14:47:30 Oh wow, apprently the mtg patent expires on the 22nd of this month. 14:47:55 -!- rast has quit [Ping timeout: 240 seconds] 14:48:25 I think the basic distinction of "you are in a tough situation but want to fight" vs "you are in a tough situation and want to book it" are reasonable. I haven't played new nemelex either, though 14:49:25 With nemelex it's more like s/tough/any nontrivial/g from what I've seen. :D 14:49:38 sure 14:49:49 -!- Akitten_Homura has joined ##crawl-dev 14:49:57 -!- rast has joined ##crawl-dev 14:50:41 there are a lot of annoying corner cases to deal with for a god of so many effects 14:50:49 like summons cards are very dangerous at low piety 14:50:57 or even middle-levels of piety 14:51:42 but not really later on, and they're all mixed in with conj; so if you get hostile summons you probably have to use a consumable (maybe escape) 14:51:46 -!- Yermak has quit [Quit: Page closed] 14:51:54 since now you can't try to crusade 14:52:10 not that the old situation was great, but there was a way to deal with it at least 14:52:19 -!- UncertainKitten has quit [Ping timeout: 240 seconds] 14:52:23 -!- CKyle has quit [Quit: CKyle] 14:52:36 in practice it might not be all too bad, I'll have to play it myself to see 14:54:32 I've certainly seen a lot of grumbling about it but I don't know how much information that actually provides 14:55:53 PleasingFungus: information what provide? 14:55:54 s/ 14:56:02 player grumbling, probably 14:56:12 -!- geedmat has quit [Quit: Page closed] 14:56:14 Oh, hmm. 14:56:20 I'd start a nem char but I'd have to use an alt, and I already didn't get credit for those 3 experimental branch wins 14:57:12 You won 3 times on new_nemelx? 14:57:33 -!- Ellui has quit [Client Quit] 14:57:39 no other branches 14:57:46 1 on jump-attack, 2 on weightless 14:57:51 Ah. 14:58:03 haha, oh no, your win credit! 14:58:10 !awfulplayer . 14:58:15 what 14:58:22 !owned 14:58:24 !cmd awfulplayer 14:58:24 No command awfulplayer 14:58:29 ??awfulplayer 14:58:29 awfulplayers[1/3]: Membership in the awfulplayers list is strictly voluntary, but only open to those with over 1000 games and a win rate under 1%. 14:58:31 Reminds me of this: 14:58:34 !won elliptic 14:58:35 elliptic has won 537 times in 1850 games (29.03%): 19xSpEn 5xDDCK 4xDDBe 4xMiBe 3xDDAM 3xDECj 3xDEFE 3xDrIE 3xDsEE 3xDsIE 3xMiAM 3xNaHe 3xSpDK 3xSpHe 2xCeHe 2xDDCr 2xDDEE 2xDDMo 2xDDWz 2xDEGl 2xDEHe 2xDESk 2xDgEn 2xDrAE 2xDrFi 2xDrWr 2xDsAs 2xDsBe 2xDsCr 2xDsVM 2xDsWr 2xFeFi 2xFeWn 2xGhAE 2xGhEE 2xGhMo 2xHECj 2xHEHe 2xHEIE 2xHEVM 2xHOEn 2xHaIE 2xHaSu 2xHuSk 2xKeIE 2xKoFE 2xKoSt 2xKoWn 2xMDFi 2xMfC... 14:58:37 !won hyperelliptic 14:58:38 hyperelliptic has won 105 times in 151 games (69.54%): 2xMfNe 2xMiIE 2xSpDK 2xSpHe 2xVpGl 1xCeVM 1xCeWn 1xDDAM 1xDDCr 1xDDDK 1xDDIE 1xDDMo 1xDDSt 1xDDWz 1xDEEn 1xDEHu 1xDEMo 1xDEVM 1xDgAs 1xDgEn 1xDgHu 1xDgNe 1xDgSu 1xDgTm 1xDgWr 1xDrFE 1xDrFi 1xDrNe 1xDrWr 1xDsAs 1xDsEE 1xDsIE 1xDsSu 1xFeAE 1xFeFE 1xFeWr 1xGhEE 1xGhIE 1xGhMo 1xHECj 1xHEHe 1xHEWz 1xHaAM 1xHaAs 1xHaCj 1xHaHe 1xHaHu 1xHaIE 1xHaSu 1x... 14:58:50 don't be cruel to our gammafunk 14:58:56 yeah elliptic is really catching up to my skill level 14:59:00 I'm proud of him 14:59:04 haha 14:59:24 ??awfulplayers[2] 14:59:24 awfulplayers[2/3]: once a year, mantis requires that we feed it one awfulplayer 15:01:17 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0/20140414143035]] 15:02:01 -!- rast- has joined ##crawl-dev 15:02:15 -!- rast has quit [Read error: Connection reset by peer] 15:02:23 -!- rast- is now known as rast 15:02:57 -!- rast has quit [Read error: Connection reset by peer] 15:05:44 -!- Akitten_Homura has quit [Quit: Connection reset by pier.] 15:06:15 -!- rast- has joined ##crawl-dev 15:06:26 -!- rast- is now known as rast 15:10:25 -!- rast- has joined ##crawl-dev 15:12:43 -!- rast has quit [Ping timeout: 240 seconds] 15:12:48 -!- rast- is now known as rast 15:12:49 -!- Ragdoll has quit [Quit: Houdoe] 15:14:12 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:15:14 oh yeah, reaverb 15:15:16 I forgot 15:15:27 people are reporting that the description for contemplative is broken 15:15:34 it repeats twice on the "A" screen 15:16:43 Hmm, better look at that. 15:17:33 Yes there's a missing comma, one second. 15:17:42 credit "logicninja" and "prism" 15:17:57 -!- Tenda has quit [Quit: Nettalk6 - www.ntalk.de] 15:19:13 mad that he went with "contemplative" 15:19:32 what would you have preferred? 15:19:35 there's still time to change it! 15:19:38 ("tame magic"?) 15:19:47 other suggestions were tranquil and placid 15:19:57 -!- CSDCS has quit [Read error: Connection reset by peer] 15:20:14 tame is pretty funny, I like it 15:20:48 I recommend that you change it so bh won't yell at me 15:20:51 'lame magic' 15:20:56 'boring magic for losers' 15:21:03 n00b magic 15:21:41 or rename both, contemplative becomes just "hybrid" and wild becomes "caster" 15:22:16 ha 15:22:29 idk. my to-do list is so long... 15:22:32 !tell bh How about "tame magic". there's still time to rename it 15:22:32 gammafunk: OK, I'll let bh know. 15:22:34 I don't even have time to play crawl these days 15:22:43 !lg pleasingfungus 15:22:44 250. PleasingFungus the Ruinous (L6 GrAE), mangled by an ogre (a +0,+0 giant club) on D:5 on 2014-06-02 14:38:44, with 307 points after 4215 turns and 0:13:29. 15:22:44 fucked up but true 15:22:59 I've got a guy on the chunkless branch 15:23:07 but I don't have time to play him much at all 15:23:12 Even after coolio's review? 15:23:15 ? 15:23:25 He "reviewed" chunkless after his win 15:23:32 Apparently on SA 15:23:36 oh 15:23:44 I saw someone review chunkless. said it was super easy and unbalanced 15:23:46 which is like 15:23:47 yes 15:23:55 also said that there weren't any tactical food concerns, which is also known 15:24:05 One thing I'd really love would be some kind of splash screen we could use for teh experimental branches, I really shoudl do that 15:24:08 unfortunately he played right before the (e) UI improvement patch 15:24:17 -!- Bcadren has quit [Ping timeout: 264 seconds] 15:24:27 -!- reaverb has quit [Ping timeout: 255 seconds] 15:24:30 so he also correctly complained that the ui was as bad as worse as with chunks 15:24:37 right now I think it's slightly better 15:24:39 -!- ActinalWhomp has quit [Ping timeout: 272 seconds] 15:24:50 yeah the UI hasn't actually been as much of a focus since we're trying to get the plumbing right 15:25:10 it's ok, even if progress is slow so that it doesn't make the next release, I'd rather it be correct before we merge it 15:25:13 but we still have time 15:25:16 it seems like no one can agree on what chunkless is actually meant to achieve 15:25:31 I think we recently got a better consensus on that 15:25:38 ui improvements, food balance, a Step on the Grand Road to Food Goldification/Food Removal/??? 15:25:42 not to say it's totally resolved 15:25:59 -!- ckyle has joined ##crawl-dev 15:26:02 the long term plans are a bit unresolved (e.g. goldification/removal) 15:26:40 but yeah some UI improvements and a food clock that matters (and probably won't only be to prevent level scumming). 15:26:48 idk. the whole thing is very tiring to me 15:26:55 Specifically we're going to try not having chunks, and just making so much food per floor 15:27:08 Well crawl is a big project, so you get to work on what interests you :) 15:27:08 I just kind of want to focus on making little uncontroversial improvements 15:27:25 Crawl Politics are very exhausting & not really "my style" 15:27:53 -!- lobf has joined ##crawl-dev 15:28:25 Well anything that touches such a fundamental aspect of the game is kind of just unavoidable going to cause debate 15:28:40 if you do want to help in balance, we actually need to redo item gen rates now 15:28:47 with no item dest and weightless 15:28:56 I think there's general agreement that the game is significantly easier 15:29:11 of course that's still going to be a can of worms 15:32:19 03MarvinPA02 07* 0.15-a0-1470-g9b4a24f: Fix weapon listing for god blessings 10(11 minutes ago, 3 files, 5+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9b4a24f477c7 15:32:20 yeah I need to mess around with that 15:32:20 we may add in some new item denial, but we def. don't want to release with the current rates I think 15:32:20 and item denial would probably wait until after 0.15 anyhow 15:32:20 I'm starting to come round on no-item-destruction. someone mentioned that holy word & similar rarity scrolls are actually fun to find now, since you'll be able to use them without them burning up first 15:32:20 and it's true 15:32:20 well I never thought that there were no interesting decisions at all from item dest (in fact I always felt item inventory juggling was much worse from item weight) 15:32:20 but it was just generally the item dest countermeasures were not very good and it created more unfun things than fun things 15:32:20 ugh. right. I desperately need to add the 'burdened' status back in for being at 51/52 slots 15:32:20 because optimal play being at 52 slots full is just the most tedious thing in the world 15:32:52 hrm, well I'd certainly try it and see how it played. I'm not actually sure if it will achieve much 15:33:02 the idea would be to go from 15:33:04 I already have to free up slots when I get to or close to 52 15:33:35 'you can't pick this up - do you want to ignore it?' - drop a thing - pick up the thing - mess with it - possibly drop it again - possibly pick up whatever you dropped 15:33:38 to 15:33:54 'you can't pick this up without burdening yourself - are you sure?' - pick it up - mess with it - possibly drop it again 15:34:19 (I'm thinking of un-id'd things here mainly) 15:34:29 well keep in mind that we want to move strategic items to not-inventory 15:34:35 as in they don't take up slots 15:34:51 would it be of any use if only tactical items took up slots? 15:34:52 that'll definitely help. that feels like a medium-long-term goal, though 15:35:09 I was aiming for something of a shorter-term band-aid 15:35:11 yeah, it would be short-term help for that 15:35:35 so would there be a hard item limit at all? 15:35:40 -!- rast- has joined ##crawl-dev 15:35:41 I guess when you got overtaxed 15:35:53 ? 15:36:08 are you talking about my band-aid or something else 15:36:29 -!- FlowRiser has quit [Remote host closed the connection] 15:36:31 your band-aid; I guess you'd be at 51, pick up and get burdened and then just be forced to do something with it 15:37:25 yeah still not exactly convinced it gets us much; when it happens to me, I tend to just drop a bunch of things 15:37:55 -!- rast has quit [Ping timeout: 240 seconds] 15:39:47 -!- crate_ has quit [Quit: Leaving] 15:40:02 -!- CSDCS has quit [Read error: Connection reset by peer] 15:40:42 -!- rast- has quit [Ping timeout: 264 seconds] 15:42:40 PleasingFungus: If you're looking for something non-political to implement, people tend to like new gods . . . ;) 15:43:14 oh yeah i was mid-comment on the mantis issue there, i don't think it compiles still 15:43:27 what, really? 15:43:34 Which commit? 15:43:57 the most recent, i applied the whole patch i think 15:43:58 I just went through them all last night 15:44:08 O.o 15:44:19 -!- kekekela has quit [Ping timeout: 246 seconds] 15:44:20 and it's missing an entry in one of the lists of conducts, and also missing an altar tile 15:44:32 * Lasty dies a little. 15:44:32 * Sequell also dies a little. 15:44:40 (obviously you don't need to make an altar tile, but claiming there is one when there isn't makes it complain :P) 15:45:01 The missing tile gave a warning, but not a hard error 15:45:30 -!- NotKintak has quit [Read error: Connection reset by peer] 15:45:53 I thought that was par for the course -- is it acceptable to just not give it a tile? Doesn't that break something? 15:47:01 hrm, would be nice if we had some "generic altar tile" I guess 15:47:04 not sure, you could tell it to use misc/error or something in the meantime i guess? 15:47:18 Yeah, I can do that 15:47:37 There's an error.png to use I take it? 15:48:08 missing tiles got a question mark last time I saw 15:48:15 which was amnesia traps in nostalgia, I think 15:48:21 That's what I figured would happen 15:48:26 i think you could also just remove the entry from tilepick.cc and the switch defaults to use TILE_DNGN_ERROR 15:48:41 oh, maybe that's better 15:48:57 -!- reaverb has joined ##crawl-dev 15:49:56 !tell Lasty_ Remove fake tile, recheck that entire block compiles 15:49:56 Lasty: OK, I'll let lasty_ know. 15:50:59 !tell Lasty_ in particular, check for missing conduct 15:51:00 Lasty: OK, I'll let lasty_ know. 15:51:11 the conduct thing is godconduct.cc line 1092, the big list of conduct names 15:51:33 !tell Lasty_ MarvinPA: the conduct thing is godconduct.cc line 1092, the big list of conduct names 15:51:33 Lasty: OK, I'll let lasty_ know. 15:53:58 -!- CKyle_ has joined ##crawl-dev 15:53:58 <|amethyst> ah 15:54:10 <|amethyst> probably Lasty didn't do a DEBUG_DIAGNOSTICS build 15:54:46 I didn't 15:54:50 <|amethyst> (I must admit, I usually don't either) 15:54:55 aha 15:54:56 Is that a flag I need to pass? 15:55:00 <|amethyst> make debug 15:55:07 I did make DEBUG=Y 15:55:09 debug mode saves the day/ruins the day as always :P 15:55:14 <|amethyst> Lasty: FULLDEBUG=y 15:55:20 oh. Dang. 15:55:26 !tell Lasty_ FULLDEBUG=y 15:55:26 Lasty: OK, I'll let lasty_ know. 15:55:36 <|amethyst> DEBUG=Y just turns off optimisation and turns on debugging info 15:55:37 It's a lot easiwer just to type "make debug" 15:56:31 so many flavors of debug 15:56:54 I don't think that's anywhere near all of them. 15:57:20 that is terrible news 15:57:30 -!- ystael has quit [Ping timeout: 264 seconds] 15:57:32 Do I need to ensure that they all compile? 15:59:52 03reaverb02 07* 0.15-a0-1471-g7d01089: Don't double MUT_CONTEMPLATIVE's "A" description. (logicninja, prism) 10(40 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7d01089b83dd 15:59:54 good news, i fixed those two things locally and it compiles! 15:59:54 bad news, it crashes on startup 15:59:54 -!- rast has joined ##crawl-dev 15:59:54 I admit that I didn't retest loading it during each stage of the rebase 15:59:54 just compiling 15:59:54 whoops 15:59:54 Looks like i've got some work to do tonight 15:59:54 this is only the full patch that i'm trying 15:59:54 i'm just curious to take a look 15:59:54 <|amethyst> Lasty: probably just make debug (FULLDEBUG=y) and normal (whether DEBUG=y or not) 15:59:54 sounds good 15:59:54 "ASSERT(DNGN_ALTAR_FIRST_GOD + NUM_GODS - 3 == DNGN_ALTAR_LAST_GOD + 1) in 'main.cc' at line 3960 failed. 15:59:54 ", looks possibly related to the scary things grunt had to do to make new gods work in MAJOR_VERSION == 34? i'm not certain though 15:59:54 <|amethyst> Lasty: multiplied by tiles, webtiles, and ASCII if you want to be really sure 15:59:54 MarvinPA: will you be around later this evening? I'll try to get it working again and repost 15:59:55 does FULLDEBUG actually enable everything? 15:59:57 |amethyst: what are the compile commands for each of those? 16:00:13 I guess DGL stuff is probably unrelated? 16:00:17 i'll be around a few more hours, it's already evening here though :P 16:00:32 <|amethyst> Lasty: make debug; make; make debug TILES=y; make TILES=y; make debug WEBTILES=y; make WEBTILES=y 16:00:42 <|amethyst> probably you don't need all six of those 16:01:15 MarvinPA: yeah, that wouldn't surprise me. 16:01:21 <|amethyst> make debug; make debug-lite; make TILES=y debug-lite; make WEBTILES=y debug-lite probably covers most cases 16:01:45 !tell Lasty_ make debug; make debug-lite; make TILES=y debug-lite; make WEBTILES=y debug-lite probably covers most cases 16:01:46 Lasty: OK, I'll let lasty_ know. 16:01:46 <|amethyst> except when there's diagnostics-only tiles-only stuff 16:02:09 <|amethyst> my command line for building crawl is... kind of large 16:02:14 -!- CSDCS has quit [Read error: Connection reset by peer] 16:02:28 haha 16:02:39 Do you run all those makes as a single statement? 16:02:40 probably if you check everything under all of debug/nondebug/tiles/webtiles you'd catch all sorts of things that break in commits that actually get pushed :P 16:02:42 <|amethyst> (for br in diag master prof; do for var in tiles web; do echo; args="DEBUG=y USE_PCRE=y" extflag=""; if [[ $br = *prof* ]]; then extflag="-pg"; else args="$args NO_OPTIMIZE=y"; fi; [[ $var = *tiles* ]] && args="$args TILES=y"; [[ $var = *web* ]] && args="$args WEBTILES=y"; [[ $br = *diag* ]] && { args="$args FULLDEBUG=y"; extflag="-pg -finstrument-functions --coverage"; }; [[ $br = *nowiz* ]] && args="$args NOWIZARD=y"; echo "BUILDING var=$var br=$br arg 16:02:43 Or sequentially? 16:02:50 <|amethyst> err 16:02:51 <|amethyst> (for br in diag master prof; do for var in tiles web ascii; do echo; args="DEBUG=y USE_PCRE=y" extflag=""; if [[ $br = *prof* ]]; then extflag="-pg"; else args="$args NO_OPTIMIZE=y"; fi; [[ $var = *tiles* ]] && args="$args TILES=y"; [[ $var = *web* ]] && args="$args WEBTILES=y"; [[ $br = *diag* ]] && { args="$args FULLDEBUG=y"; extflag="-pg -finstrument-functions --coverage"; }; [[ $br = *nowiz* ]] && args="$args NOWIZARD=y"; echo "BUILDING var=$var br=$ 16:02:59 <|amethyst> I'm sure that cut off anyway 16:03:03 ha 16:03:06 <|amethyst> I *usually* just do one build 16:03:18 <|amethyst> so (for br in master; do fo var in web; do....) 16:03:23 <|amethyst> err, for 16:03:24 -!- Patashu has joined ##crawl-dev 16:04:15 <|amethyst> I should probably put this into a script 16:04:31 <|amethyst> instead of relying on it never expiring out of my bash history :/ 16:04:39 heheh 16:04:45 <|amethyst> but now it's in my IRC logs 16:04:46 lol 16:05:00 |amethyst: problem solved! 16:05:14 maybe google will cache it too 16:05:26 -!- rast- has joined ##crawl-dev 16:05:26 Awright, I'm heading home. I'll try to resolve all this stuff within the next two hours or so. Thanks again for helping figure out how to get this all into a usable state. 16:05:28 <|amethyst> johnny0: Chei's copy of the log cut it off 16:05:47 <|amethyst> but my copy is good 16:05:55 -!- FiftyNine has quit [Ping timeout: 240 seconds] 16:07:20 -!- rossi has quit [Ping timeout: 252 seconds] 16:08:18 -!- rast has quit [Ping timeout: 264 seconds] 16:08:18 -!- rast- is now known as rast 16:08:54 -!- reaverb has quit [Ping timeout: 264 seconds] 16:09:53 !tell Lasty_ DUR_HORROR looks like it's duplicated in duration-data.h, too (where the second entry is meant to be DUR_NO_SCROLLS) 16:09:53 MarvinPA: OK, I'll let lasty_ know. 16:13:42 success, it seems to compile and launch after that 16:14:19 -!- Krakhan has quit [Changing host] 16:14:43 and then crash with an excellent error 16:14:56 PleasingFungus: ERROR in 'religion.cc' at line 4617: Bad god, no bishop! 16:14:58 -!- CKyle_ has quit [Quit: CKyle_] 16:15:39 -!- lobf has quit [Quit: lobf] 16:19:40 -!- Patashu_ has joined ##crawl-dev 16:19:40 -!- Patashu has quit [Disconnected by services] 16:19:57 I might have already tweeted that 16:19:59 I forget 16:20:04 I remember seeing it before 16:20:53 huh, apparently I didn't. well, I know how to fix that 16:21:06 -!- reaverb has joined ##crawl-dev 16:24:02 hmm this definitely crashes a lot 16:26:10 -!- brainwrinkle has quit [Quit: Leaving] 16:26:18 -!- Patashu_ has quit [Ping timeout: 264 seconds] 16:27:24 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:33:51 %git :/Gozag 16:37:44 07|amethyst02 * 0.15-a0-1441-g8fe9713: Avoid an infinite loop in wizmode/Lua piety gain (reaverb) 10(22 hours ago, 4 files, 50+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8fe9713fbe98 16:37:44 %git :/gozag 16:37:48 07gammafunk02 * 0.15-a0-1213-g7ca0c7f: Give monsters a chance to drop meat perma-food on death 10(12 days ago, 1 file, 11+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7ca0c7fded90 16:37:48 -!- reaverb has quit [Ping timeout: 272 seconds] 16:38:19 probably want 16:38:25 %git HEAD^{/gozag} 16:38:27 07reaverb02 * 0.15-a0-768-ge75549e: Update grunt_gozag_potion_petition to 4 blood potions 10(4 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e75549e87b32 16:43:41 I ended up poking around in s-z's search, but still couldn't find the commit I was looking for - wasn't there something that made bribed enemies not ask for more cash, but just attack you instead once the bribe wore off? 16:43:41 <|amethyst> %git :/friendly bribed 16:43:42 07Grunt02 * 0.15-a0-1247-gb2ba469: Time out friendly bribed monsters like neutral bribed monsters (dpeg). 10(9 days ago, 2 files, 4+ 46-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b2ba46968251 16:43:42 -!- Lasty1 has joined ##crawl-dev 16:45:37 -!- Lasty1 is now known as Lasty_ 16:45:51 -!- reaverb has joined ##crawl-dev 16:47:31 -!- ckyle has quit [Quit: ckyle] 16:50:31 Excellent, thanks! 16:50:48 -!- CKyle has joined ##crawl-dev 16:56:23 Rayleigh (L13 GrFi) ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. (D (Sprint)) 16:57:47 -!- Aryth has quit [Read error: Connection reset by peer] 17:00:07 -!- tensorpudding has quit [Read error: Connection reset by peer] 17:00:59 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 17:01:53 <|amethyst> wha 17:02:00 <|amethyst> !crashlog rayleigh sprint 17:02:00 1. Rayleigh, XL13 GrFi, T:1803 (milestone): http://crawl.akrasiac.org/rawdata/Rayleigh/crash-Rayleigh-20140612-215622.txt 17:02:45 huh, cloud cone targeter crash? 17:05:10 -!- debo has quit [Ping timeout: 240 seconds] 17:07:29 -!- Nomi has quit [Ping timeout: 244 seconds] 17:08:08 Literature quotation for Hell Hound. by 4Hooves2Appendages 17:08:28 <|amethyst> PleasingFungus: I can reproduce it from that exact spot on the map 17:09:44 |amethyst: good! 17:10:04 that is the kind of bug that I would be terrified of being unable to reproduce 17:10:27 <|amethyst> r = {start = {x = 43.999997481453441, y = 41.499993703600289}, ... 17:10:45 <|amethyst> that's on the edge of a cell rather than the middle 17:10:46 -!- CKyle has quit [Quit: CKyle] 17:11:10 <|amethyst> oh, but orig_ray's start is fine 17:11:25 -!- negatendo has quit [Quit: negatendo] 17:14:36 -!- debo has joined ##crawl-dev 17:17:21 -!- bh has joined ##crawl-dev 17:17:27 * bh contemplates something 17:18:30 MarvinPA: after the duplicated horror were you able to compile? 17:20:50 mm 17:21:10 MarvinPA: that assert is part of my compat hack, yes. 17:22:22 -!- reaverb has quit [Quit: Leaving.] 17:23:04 bh: feeling tame? 17:23:21 PleasingFungus: I'm mostly just glad that I don't seem to have horribly broken anything. 17:23:21 bh: You have 1 message. Use !messages to read it. 17:23:40 well, the description in the A-screen is broken, but that might've been reaverb's fault 17:23:43 gammafunk: you can name it whatever you want. as long as you don't change the enum position 17:23:49 I forget if someone fixed that; I'm in no position to 17:24:08 |amethyst: is sequell supposed to not ping people with messages if they use /me instead of chatting normally? 17:24:10 (see above) 17:24:21 !send bh_and_gammafunk enum issues 17:24:21 Sending enum issues to bh_and_gammafunk. 17:24:24 * geekosaur is actually a ctcp and handled differently 17:24:35 so it is not at all unusual for bots to not respond to it the same way 17:24:43 huh 17:24:45 irc facts 17:24:49 (irc protocol is a bit weird in places) 17:24:55 I'm shocked! 17:24:55 * gammafunk did not know that either 17:25:05 heh, I didn'r quote "/me" there. oops 17:25:12 -!- debo has quit [Ping timeout: 245 seconds] 17:25:12 we got the point 17:25:15 thought it was intentional 17:25:19 ys 17:25:26 it's CTCP ACTION 17:25:29 * gammafunk thought it was intentional 17:26:06 Unstable branch on crawl.lantea.net updated to: 0.15-a0-1471-g7d01089 (34) 17:28:10 Anyone know what the goal of this ASSERT in main.cc is? ASSERT(DNGN_ALTAR_FIRST_GOD + NUM_GODS - 3 == DNGN_ALTAR_LAST_GOD + 1) 17:31:11 PleasingFungus: what are the issues? Feel free to copy-paste from the logs 17:31:25 -!- Zooty has quit [Ping timeout: 246 seconds] 17:32:07 -!- jku has quit [Ping timeout: 246 seconds] 17:34:05 Lasty_: it's related to // Order of altars must match order of gods (god_type) 17:36:00 -!- Kalir has quit [Changing host] 17:37:39 bh (L1 FeFi) ERROR: range check error (250 / 60) (D:1) 17:38:05 that's not an interesting crash. I was trying to wizmode up a ring of strength -5 17:39:07 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 17:39:13 Lasty_: to fix it though you'd change - 3 to -4, assuming you're adding your god at the end of the altar enums 17:39:42 uh. did we change up stat death? 17:39:44 Yeah, that did the trick -- sorry, should have posted earlier 17:39:49 thanks 17:39:50 -!- PleasingFungus has joined ##crawl-dev 17:39:55 <|amethyst> ugh, rounding 17:40:10 <|amethyst> I think we need a numerical analyst to look at geom2d.cc :/ 17:40:21 <|amethyst> t = min(r, s); 17:40:22 <|amethyst> corner = double_is_zero(r - s); 17:40:35 <|amethyst> r is 0.38466171116234371 s is 0.38464814831219091 17:40:42 I've got a felid with -17 strength and collapse status, but I'm not dying 17:41:04 <|amethyst> the difference is 1.36e-5 but double_is_zero wants 1e-7 17:41:26 oh dear 17:41:34 bh: the mutation description apparently appears twice in A 17:41:44 -!- rast- has joined ##crawl-dev 17:41:44 o_0 17:41:46 two separate people have reported it; I haven't had the chance to check myself 17:41:50 gimme a sec 17:41:58 (this might be related to reaverb's changes) 17:42:01 sounds like a missing comma 17:42:15 <|amethyst> yes, it is a missing comma 17:42:26 <|amethyst> introduced by reaverb 17:42:46 <|amethyst> !source mutation-data.h:1023 17:42:46 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mutation-data.h;hb=HEAD#l1023 17:42:57 <|amethyst> oh, fixed already 17:43:06 -!- rast has quit [Ping timeout: 264 seconds] 17:43:06 -!- rast- is now known as rast 17:43:25 <|amethyst> %git 17:44:16 07reaverb02 * 0.15-a0-1471-g7d01089: Don't double MUT_CONTEMPLATIVE's "A" description. (logicninja, prism) 10(2 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7d01089b83dd 17:44:45 <|amethyst> I don't think I'm going to figure out anything more about how to deal with this assert right now 17:44:50 Lasty_: after the duplicated horror and the -3 to -4 thing i was able to compile, it then crashes in _handle_god_time when you worship him 17:44:58 <|amethyst> I'm tempted to just use a smaller delta for "equal to zero" 17:45:06 <|amethyst> but it's trivial to reproduce 17:45:22 <|amethyst> go to (41, 40) on any map and evoke a rod of clouds 17:45:36 -!- nooodl has quit [Quit: Ik ga weg] 17:46:05 Lasty_: and also crashes when looking at ^ when you're worshipping him, i don't know what the error there is specifically 17:46:06 <|amethyst> the tracer it will crash in the last shotgun ray (i == 10) the third time it advances the ray 17:46:18 <|amethyst> s/it // 17:47:41 <|amethyst> oh, also, the cursor has to be on yourself 17:50:46 -!- Bcadren has joined ##crawl-dev 17:52:03 -!- MaxFrost has quit [Ping timeout: 240 seconds] 17:54:45 -!- mizu_no_oto has quit [Ping timeout: 272 seconds] 17:58:09 MarvinPA: I got the handle god time issue sorted. Didn't find the ^ one -- I'll look into it. Also, I think sacrifices aren't actually happening 17:59:50 the error message on the ^ seg fault is not great. I think maybe the iashol description got destroyed. . . 18:04:56 bh (L1 FeSu) (D:1) 18:05:14 -!- bh has quit [Quit: Page closed] 18:10:18 -!- SwissStopwatch has quit [Quit: Finnish forwards learn from an early age that the only way to score is to get really lucky, so why bother training] 18:18:49 -!- Vidiny has quit [] 18:20:04 -!- HamsterSaurusMex has quit [Ping timeout: 246 seconds] 18:21:37 -!- LogicNinja has joined ##crawl-dev 18:21:49 So... I killed Geryon, but he didn't drop the horn. And I need it for a trove. 18:21:50 :C 18:23:02 did you try entering the trove? 18:23:09 (after killing geryon) 18:23:19 I'm afraid I need some more help. I'm not sure how to get more info about this seg fault. 18:23:31 Program received signal SIGSEGV, Segmentation fault. 18:23:31 0x00d525a3 in std::string::operator= () 18:23:31 Current language: auto; currently c++ 18:23:45 I'm getting that when I hit ^ 18:24:21 LogicNinja: imho farm geryon spawns for ph4t l00t 18:24:41 Uh what 18:24:42 :< 18:24:43 was he above water or something? are you sure you didn't auto-pickup the item? 18:24:50 Kvaak: No I didn't try. 18:24:52 But... I can. 18:24:55 try it 18:25:17 Yeah it asks me to show it the horn 18:25:19 I doubt it'll work but I really don't know why he wouldn't drop his horn 18:25:20 oh 18:25:22 unless wheals broke it 18:25:30 okay that's definitely weird 18:25:47 I bet the no_mon_pickup merge meant geryon no longer "picked up" his horn when he was spawned 18:25:51 good bug 18:26:14 shouldn't that mean it's somewhere in the vestibule? 18:26:19 Nope 18:26:23 I suspect it'll have vanished into the ether 18:26:25 find doesn't find it 18:26:35 LogicNinja: toss it on mantis; I'll be able to look at it tomorrow night if no one else has by then 18:26:40 you know mantis, right? 18:27:13 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0/20140414143035]] 18:27:14 Uh 18:27:15 Ish? 18:27:18 (no) 18:27:21 oh 18:27:22 ??mantis 18:27:23 mantis[1/1]: To report bugs or submit new content like vaults, patches or tiles, go to: http://crawl.develz.org/mantis/main_page.php 18:27:25 ^ go there 18:27:29 make an account if necessary 18:27:30 -!- scummos^ has quit [Ping timeout: 264 seconds] 18:27:31 toss up a bug report 18:27:40 Character will be dead by then most likely ;) 18:27:42 -!- Nexos has quit [Ping timeout: 245 seconds] 18:27:53 just the bug report should be fine; I suspect this'll be easy to reproduce 18:28:06 if the problem is what I think it is 18:28:16 That sounds likely 18:28:25 Because the horn is auto-IDed by the player 18:28:30 there was a bug yesterday where all mimics would crash the game when you found them, because they couldn't pick up their items (themselves). 18:28:32 good bug. 18:28:36 -!- ActinalWhomp has quit [Ping timeout: 244 seconds] 18:28:37 wheals broke my horn... 18:28:39 I wonder how asmodeus & pals are doing 18:28:44 them...selves? 18:28:52 Kvaak: item mimics! 18:29:12 okay I knew mimics are implemented in a... curious way 18:29:26 Kvaak: some terrible people refuse to let us remove them! 18:29:34 terrible, terrible people 18:29:35 but that sounds even worse than I ever actually could imagine 18:30:28 gammafunk: they're the worst 18:30:34 Does this qualify as "major" 18:30:39 LogicNinja: sure 18:30:40 Since hells are now inaccessible? 18:30:43 uh 18:30:44 they aren't 18:30:46 hells haven't required the horn for like 18:30:47 ages 18:30:49 ... 18:30:50 Oh. 18:30:51 :( 18:31:06 but the exact details for the fields aren't that big a deal 18:31:13 there are no Mantis Police 18:31:18 afaik 18:31:41 Giant insectoid uniformed officers? 18:31:42 horrifying 18:31:45 I'll say! 18:32:09 relevant: http://www.youtube.com/watch?v=3FJ_DCkDGUM 18:32:10 What's a good file to include? 18:32:14 Dump won't help, right? 18:32:23 you probably don't have to include anything 18:32:51 -!- reaverb has joined ##crawl-dev 18:32:58 Cool. 18:33:02 Thanks! 18:34:57 The Horn of Geryon didn't drop when Geryon was killed. by LogicNinja 18:35:38 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140529030207]] 18:35:40 I don't really have a problems with mimics themselves, I mean I hate it when my troves/timed portals turn out to be boring monsters just as much as anyone else 18:37:16 -!- negatendo has quit [Quit: negatendo] 18:37:33 they're just weird (dragons can fly through open doors, yet a naga can constrict a door mimic you can't see through) especially in the way they're implemented 18:37:48 the source is probably stuff of nightmares 18:39:36 mimics are bad in console until you re-glyph them 18:40:06 Kvaak: crawl code? Yes crawl code is awful. I don't know about mimics specifically but that sounds like it would be tangled. 18:40:48 I'd hate to see them go though, apporting a rune mimic to displace another rune mimic was awesome 18:41:02 Is there a way to COMPILE_CHECK something for every entry of an array? I would like to add something which checks mutations have enough messages. 18:41:23 well I'm mostly referring to the "mimics don't exist until you step next to them" and "mimics crashing the game because they can't pick up the items that were actually items until something decided the item is actually a mimic" 18:41:34 and such 18:42:10 Kvaak: Eh, mimics not existing until you're next to them was probably a clever solution to making sure mimics work like other items. 18:42:33 the not picking up themselves thing is kind of weird though. 18:42:33 -!- Nomi has quit [Ping timeout: 240 seconds] 18:42:34 Suddenly, a mimic swoops in and steals the crystal plate armour! 18:45:56 yeah I had to reglyph them to x 18:46:09 and then colorize of course 18:46:15 The gammafunk is a mimic! 18:46:26 !send gammafunk a storm of arrows 18:46:26 Sending a storm of arrows to gammafunk. 18:46:39 !lm * uniq=vashnia 18:46:39 1974. [2014-06-12 22:57:00] psygenic the Bludgeoner (L19 GrFi of Okawaru) killed Vashnia on turn 46815. (Snake:3) 18:46:50 !killratio vashnia * cv=0.15-a 18:46:51 vashnia wins 7.539% of battles against * (cv=0.15-a). 18:46:52 !lm HE-- uniq=vashnia 18:46:53 No milestones for HE-- (uniq=vashnia). 18:46:54 !killratio gammafunk * cv=0.15-a 18:46:55 No battles for gammafunk and * (cv=0.15-a). 18:46:58 !lm * HE-- uniq=vashnia 18:46:58 41. [2014-06-11 20:09:30] SkaryMonk the Eclecticist (L16 HEFE of Vehumet) killed Vashnia on turn 36076. (Snake:4) 18:47:01 ...wow 18:47:06 !killratio asterion * cv=0.15-a 18:47:08 asterion wins 1.954% of battles against * (cv=0.15-a). 18:47:11 -!- ActinalWhomp has quit [Ping timeout: 240 seconds] 18:47:14 gammafunk (12H) | Spd: 10 | HD: 15 | HP: 150 | AC/EV: 5/7 | Dam: 40, 20 | 10weapons, 10items, 10doors, priest, evil, see invisible | Res: 06magic(100) | Vul: 08holy, 11silver | Chunks: 07contam | XP: 3029 | Sp: major destruction (3d20), spectral weapon, haste / major destruction (3d22), spectral weapon, haste / major destruction (3d24), spectral weapon, haste / major destruction (3d25), spectral weapon, haste / major destruction (3d27), spectral weapon, haste / major destruction (3d28), spectral weapon, haste / major destruction (3d6), spectral weapon, haste | Sz: Medium | Int: normal. 18:47:14 %??asterion name:gammafunk n_rpl 18:47:32 not sure why his kill ratio is lower in 0.15 like that 18:47:36 bet it has to do with ranged 18:47:43 and possibly items in general 18:47:49 !killratio snorg * cv=0.15-a 18:47:51 snorg wins 4.081% of battles against * (cv=0.15-a). 18:47:58 !killratio rupert * cv=0.15-a 18:48:00 rupert wins 5.157% of battles against * (cv=0.15-a). 18:48:09 yeah my guess is that shields are less effective, not sure 18:48:17 could just be clustering illusion I guess 18:50:27 -!- CKyle has joined ##crawl-dev 18:50:41 -!- ontoclasm has quit [Ping timeout: 252 seconds] 18:51:31 -!- CKyle has quit [Client Quit] 18:53:37 gammafunk's illusion comes into view. 18:55:07 Grunt: HDA got my water palace a *second* time. sadly he didn't die 18:55:22 what 18:55:23 dang 18:55:23 he in fact played it much better the second time 18:56:04 and by second time, I mean in a second game, in case that was unclear 18:56:22 gammafunk: has it killed anyone yet? 18:56:28 -!- tabstorm has quit [Ping timeout: 246 seconds] 18:56:32 nope 18:56:41 !lg * map~~gammafunk s=map 18:56:41 I did find a bug in the vault though 18:56:42 333 games for * (map~~gammafunk): 96x gammafunk_temple_overflow_claw, 38x gammafunk_temple_overflow_forgotten, 35x gammafunk_temple_overflow_pools, 34x gammafunk_depths_entry_grave, 30x gammafunk_temple_overflow_elements, 29x gammafunk_temple_overflow_statue, 28x gammafunk_enter_depths_forms, 17x gammafunk_temple_overflow_wave, 12x gammafunk_lair_enchanted_lake, 8x gammafunk_forest_water_palace, 2... 18:56:50 my best new killer is enchanted lake 18:57:04 good player kills from that 18:57:07 included twelwe 18:57:10 random tele 18:57:14 that went wrong 18:57:49 Death has come for twelwe... 18:58:38 odd how... 18:58:50 !lg * map=~overflow_claw s=ikiller 18:58:51 96 games for * (map=~overflow_claw): 10x a gnoll, 8x a worm, 6x an orc priest, 6x an adder, 6x a centaur, 6x an ogre, 5x an orc wizard, 5x an orc, 4x an orc warrior, 4x, 3x Sigmund, 3x a hobgoblin, 3x an ice beast, 2x Terence, 2x Jessica, Dowan, a giant newt, a scorpion, Menkaure, a black bear, a hill giant zombie, a jackal, Purgy, skssms1924's ghost, kobold, Edmund, Psyche, the player character, ... 18:59:02 I guess it is just the layout that does that 18:59:14 I have been polymorphed so many times this game 18:59:26 Fungus, wisp, porcupine... 18:59:33 Place a vault early enough and it will accumulate death just by being the location where a death happens. 18:59:54 yeah, I was more just curious why it's nearly 3x more deadly than the other overflows 19:00:02 probably just the layout and fact it's a bit larger 19:00:07 Size, yes. 19:00:49 !lg * map=~grunt s=map 19:00:50 7514 games for * (map=~grunt): 434x grunt_entry_crossed_arrows, 309x grunt_ministairs_6, 275x grunt_entry_lava_bath, 233x grunt_arrival_crossed_arrows, 218x grunt_decor_mini_mirrors, 207x grunt_orc_community_town_hall, 200x grunt_rat_hole, 186x grunt_decor_arrowhead, 172x grunt_spider_rune_circles, 170x grunt_arrival_lava_bath, 161x grunt_lair_entry_elf_guard_hut, 147x grunt_lair_end_beastmaster, ... 19:01:00 Case in point. 19:01:12 hm, I forget which ministairs_6 is 19:01:15 !vault grunt_ministairs_6 19:01:16 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/mini_monsters.des;hb=HEAD#l4665 19:01:17 oh, for some reason I had thought beastmaster was hangedman 19:01:21 good to remember that 19:01:41 -!- predator117 has quit [Ping timeout: 252 seconds] 19:03:06 I wonder actually 19:03:19 !lg * map=~lair_end s=map 19:03:20 972 games for * (map=~lair_end): 415x minmay_lair_end_enchanted_forest, 206x guppyfry_lair_end_dragon, 204x minmay_lair_end_frog_pond, 147x grunt_lair_end_beastmaster 19:03:26 !lg * lair:8 s=map 19:03:26 7863 games for * (lair:8): 4278x, 551x wormcave, 536x evil_forest, 524x due_jungle_book, 415x minmay_lair_end_enchanted_forest, 378x evilmike_catoblepas_cave, 206x guppyfry_lair_end_dragon, 204x minmay_lair_end_frog_pond, 147x grunt_lair_end_beastmaster, 141x jungle_book, 109x hangedman_lair_in_review, 106x hangedman_lair_tendril_chambers, 45x kennels, 23x bearwithus, 13x portal_ice_cave_entry_ani... 19:03:39 yeah, not consistent naming there I guess 19:03:44 !lg * cv=0.15-a lair:8 s=map 19:03:45 461 games for * (cv=0.15-a lair:8): 200x, 32x due_jungle_book, 30x minmay_lair_end_enchanted_forest, 29x evil_forest, 27x hangedman_lair_tendril_chambers, 25x guppyfry_lair_end_dragon, 23x grunt_lair_end_beastmaster, 20x evilmike_catoblepas_cave, 19x hangedman_lair_in_review, 13x minmay_lair_end_frog_pond, 8x wormcave, 6x hangedman_lair_caniforms_friends, 2x portal_ice_cave_entry_animals_and_maste... 19:04:48 I think my favorites are (not necessarilly in order) due, tendril_chambers, beastmaster, might add in guppfy_lair_end_dragon 19:04:49 rip wormcave 19:04:58 !lg * map=wormcave s=ckiller 19:04:58 551 games for * (map=wormcave): 211x a spiny worm, 85x a lindwurm, 61x a giant leech, 58x a dragon, 37x acid, 28x a rock worm, 13x a fire dragon, 7x stupidity, 7x quitting, 6x a giant firefly, 3x wild magic, 3x an elephant slug, 3x a blink frog, 3x a death yak, 2x a spiny frog, 2x a giant slug, 2x an ice dragon, 2x a boulder beetle, you, a wolf spider, a boring beetle, bounce, a player ghost, a su... 19:05:03 (of course) 19:05:20 for some reason, of all the slow enemies, I liked spiny worms the most 19:05:30 but I can't really say why maybe just the theme 19:05:42 and the tile was cool 19:06:31 so a weird thing with gozag: floor gold becomes essentially meaningless because corpses become so much of it 19:07:05 -!- e1999 has quit [Read error: Connection reset by peer] 19:08:58 -!- lobf has joined ##crawl-dev 19:09:27 Did we ever tone down the amount of corpse gold? 19:09:38 I know we were going to do that, but I forget if we actually did. 19:09:53 I think we did? Not sure. 19:10:12 (To the git-blame cave!) 19:10:25 I don't remember Gozag's prices changing and I imagine that they would change if we altered how much gold is produced. 19:11:00 hm 19:11:01 -!- johlstei has joined ##crawl-dev 19:11:09 We haven't adjusted the corpse gold since I first wrote it. 19:11:15 (And yes, the idea is to adjust the prices too.) 19:11:22 elliptic was the one spearheading that effort, IIRC. 19:15:16 !seen elliptic 19:15:16 I last saw elliptic at Fri May 23 01:58:36 2014 UTC (2w 6d 22h 16m 40s ago) quitting, saying '*.net *.split'. 19:15:28 Off being smart somewhere 19:18:07 -!- Moonsilence has quit [Ping timeout: 245 seconds] 19:20:20 !lm elliptic 19:20:20 39935. [2014-05-19 14:09:56] circular the Bludgeoner (L20 GrWn of Qazlal) reached level 3 of the Crypt on turn 41195. (Crypt:3) 19:22:13 <|amethyst> LogicNinja: hello 19:22:20 Hi! 19:22:20 <|amethyst> LogicNinja: save and I can get started 19:22:28 :) 19:22:33 Saved. 19:22:54 03|amethyst02 07* 0.15-a0-1472-ge546950: Allow giving misc/books to monsters (#8678) 10(4 minutes ago, 1 file, 4+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e5469503fe2e 19:23:23 Can you fix Veh so she always grants a capstone for your highest elemental school, while you're at it? 19:23:24 Thanks. :D 19:23:44 <|amethyst> nope, that's intentional 19:24:09 :'( 19:24:24 But it hurts so bad to get Tornado & Chain Lightning when you have 1 air and 16 fire. 19:24:35 Granted, I am now merrily casting Tornado. 19:25:46 <|amethyst> You mean, it worked :) 19:26:55 Hey hey 19:26:57 I'll cast it 19:27:00 But I don't have to like it. 19:27:01 <|amethyst> LogicNinja: okay, start your game up 19:27:11 -!- gammafunk has quit [Ping timeout: 240 seconds] 19:27:36 It worked. Thanks! 19:27:39 <|amethyst> yay 19:27:59 -!- gammafunk has joined ##crawl-dev 19:27:59 <|amethyst> I guess I should update the servers before someone else goes unhorned 19:28:12 <|amethyst> eh, I'll update CSZO and CAO anyway 19:28:28 -!- Ququman has quit [Read error: Connection reset by peer] 19:29:00 It was a lame potion trove. :( 19:29:32 <|amethyst> oh well :( 19:30:01 <|amethyst> maybe it noticed that you picked your horn up on V:5 and decided it must be a fake plastic horn of geryon 19:31:40 Probably 19:31:49 makes fake plastic hell beasts 19:32:04 Unstable branch on crawl.lantea.net updated to: 0.15-a0-1472-ge546950 (34) 19:35:49 <|amethyst> gammafunk: they look like the real thing 19:35:54 <|amethyst> gammafunk: they taste like the real thing 19:36:03 <|amethyst> It wears me out 19:36:03 Unstable branch on crawl.s-z.org updated to: 0.15-a0-1472-ge546950 (34) 19:36:04 MarvinPA: Fixed the remaining issues I'm aware of, rebased them into the proper commits, ran the code and didn't see any error. 19:36:19 that was still their best album imo 19:36:21 -!- rast- has joined ##crawl-dev 19:36:39 MarvinPA: also, uploaded the updated patch onto Mantis as Iashol6 19:36:46 -!- debo has joined ##crawl-dev 19:36:48 What do people think about the TSO holy revenge mechanic. 19:37:06 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-1472-ge546950 (34) 19:37:11 Where players get holy flame'd if they kill holies without worshipping a good god. 19:37:44 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-1472-ge546950 (34) 19:38:18 -!- rast has quit [Ping timeout: 264 seconds] 19:38:27 -!- rast- is now known as rast 19:38:35 yeah, it never worked all that well; I think it must have been an attempt to make holy enemies more dangerous 19:38:45 but I'm not sure what the reasoning was aside from just theme 19:39:33 Should we just remove it? I was thinking about removing apis but then I though it might beGood to try them without their death curse for a while. 19:39:47 w/o death curse do they even do anything? 19:40:06 And then I saw the TSO death curse code and realized it probably didn't work well either. 19:40:20 Lasty_: Nothing except be melee enemies. 19:40:45 holy melee enemies. Which isn't a bad niche, except holy swine sort of already fill it. 19:41:07 (Angels are fast, Apis aren't) 19:41:16 Well we already have angels and daevas and cherubs for holy melee 19:41:24 and those second two aren't fast either 19:42:00 daevas have smite and cherubs have their ally buffing thing. 19:42:47 yeah, but these guys are very late game content; they should probably do something interesting 19:43:16 holy enemies aren't much of a thing, so it doesn't matter too much 19:43:18 apis (16Y) | Spd: 10 | HD: 16 | HP: 100-139 | AC/EV: 9/5 | Dam: 4008(holy) | 08holy | Res: 06magic(106), 04rot, 13neg+++, 08holy | XP: 1345 | Sz: Big | Int: animal. 19:43:18 %?? apis 19:43:22 dire elephant (02Y) | Spd: 10 | HD: 15 | HP: 95-133 | AC/EV: 13/2 | Dam: 4007(trample), 15 | Res: 06magic(100), 12drown | XP: 1244 | Sz: Giant | Int: animal. 19:43:22 %?? dire elephant 19:43:50 heck, even dire elephants can trample and move freely in water (which occurs frequently where they spawn) 19:44:19 -!- P_R_Deltoid has quit [Ping timeout: 240 seconds] 19:44:30 I don't think the number of "plain" monsters needed varies much over the course of the game. 19:44:44 Are there any Extended threats which Trample? Could give that to Apis. 19:44:57 I think hell beasts 19:45:02 hell beast (072) | Spd: 10-17 | HD: 7 | HP: 40-97 | AC/EV: 4/9 | Dam: 28, 2007(trample) | 05demonic, 10doors, fighter | Res: 06magic(28), 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 445 | Sz: Large | Int: normal. 19:45:02 %??hell_beast 19:45:04 pearl dragon 19:45:04 Oh yes, Hell beasts. 19:45:11 right, those would 19:45:16 unknown monster: "helephant" 19:45:16 %?? helephant 19:45:20 Hmm, oh well. 19:45:23 hellephant (04Y) | Spd: 10 | HD: 20 | HP: 141-197 | AC/EV: 13/10 | Dam: 4507(trample), 20, 15 | 05demonic, !sil | Res: 06magic(133), 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 3124 | Sp: fire breath (3d40), blink | Sz: Giant | Int: animal. 19:45:23 %?? hellephant 19:46:41 I think I'll remove holy revenge now, probably remove Apis later. 19:46:58 Unless somebody thinks holy revenge is something that should go on crd, I don't think it is though 19:47:34 maybe if we trim holies down enough, someone will finally step up and make some good "holy" content 19:47:39 wishful thinking maybe 19:48:44 // Killing apises may make Elyvilon sad. She'll sulk and stuff. 19:52:34 -!- SteampunkDuck has quit [Quit: Lost terminal] 19:52:49 -!- conted has quit [Ping timeout: 246 seconds] 19:54:29 reaverb, God Depressor 19:54:48 That's not my comment <_< 19:54:53 Could git blame it. 19:55:12 -!- Zermako has quit [] 19:55:13 no I know, I'm saying if you kill Apis.... 19:55:24 Oh, hmm. 19:55:55 make it up to her by giving her mummy worshippers 19:56:02 Ha. 19:56:21 (also, good comment identifying a god's gender...) 19:56:54 even elyv's old avatar tile had elyv as a woman 19:57:29 gender roles yo 19:57:37 -!- debo has quit [Ping timeout: 272 seconds] 19:58:19 Also probably some phonetical constraints. 19:58:31 Although I guess that might more correlation rather than casuation. 20:01:06 -!- HellTiger has quit [Ping timeout: 264 seconds] 20:01:23 Hmm, it appears nobody ever marked the Axe of Woe as an evil item. 20:01:52 I don't want to mention it since I use it in wiz mode to kill stuff, but technically you could encounter that if you sent a HE into meat sprint. 20:06:09 -!- ProzacElf has quit [Ping timeout: 255 seconds] 20:06:43 -!- ProzacElf has joined ##crawl-dev 20:07:32 <|amethyst> reaverb: meat sprint would start with the player worshipping Makhleb if that were possible 20:08:04 |amethyst: Hmm. Yes I've heard about the custom start ideas for sprint. 20:08:07 <|amethyst> could remove "guided by Makhleb" from the description 20:08:17 <|amethyst> since AFAIK that's the only thing that would make it evil 20:08:29 The name's also kind of creepy :D 20:08:31 <|amethyst> (unholy might be better though) 20:09:07 -!- Xenobreeder has quit [Ping timeout: 240 seconds] 20:09:14 Hmm, yes if somebody decides to give it a tag unholy probably would be better. 20:09:16 -!- debo has joined ##crawl-dev 20:09:16 !lg * sprint map=meatsprint god!=makhleb max=sc 20:09:16 5830. madreisz the Evocator (L13 FeJr of Nemelex Xobeh), annihilated by a bag of meat (a +9,+9 war axe) in Sprint (Sprint VIII: "Arena of Blood") on 2013-04-02 02:04:37, with 18100000 points after 181 turns and 0:04:01. 20:09:33 damn 20:09:40 !lg * sprint map=meatsprint god!=makhleb max=sc -2 20:09:40 5829/5830. ebarrett the Axe Maniac (L26 DsDK of Yredelemnul), blasted by a dread (burst of hellfire) in Sprint (Sprint VIII: "Arena of Blood") on 2013-03-12 09:08:57, with 9700000 points after 97 turns and 0:04:05. 20:10:03 !lg * sprint map=meatsprint god!=makhleb won 20:10:03 No games for * (sprint map=meatsprint god!=makhleb won). 20:10:21 eb: Nice L26 one though, how did you get so far? 20:10:29 -!- SpMo has quit [Client Quit] 20:10:29 I don't remember 20:10:34 <|amethyst> !lg * sprint s=god x=max(turns) 20:10:35 338520 games for * (sprint): 158675x [811567], 55009x Trog [32437], 29703x Makhleb [240100], 17896x Vehumet [56828], 15248x Okawaru [29862], 13005x Sif Muna [78548], 7721x Cheibriados [36211], 5071x The Shining One [49031], 5065x Xom [1718404], 5008x Lugonu [13891], 4245x Nemelex Xobeh [73531], 3942x Yredelemnul [20237], 3095x Jiyva [27403], 2754x Beogh [28226], 2630x Kikubaaqudgha [37160], 2145x ... 20:10:39 <|amethyst> err 20:10:40 -!- bh has joined ##crawl-dev 20:10:44 <|amethyst> !lg * sprint map=meatsprint s=god x=max(turns) 20:10:44 25024 games for * (sprint map=meatsprint): 19194x Makhleb [240100], 3892x [93], 892x Trog [68], 322x Xom [92], 299x Yredelemnul [97], 249x Lugonu [82], 88x Elyvilon [88], 35x Nemelex Xobeh [181], 32x Beogh [89], 21x Zin [32] 20:11:01 I did come up with most of the meatsprint tactics early on tho 20:11:07 would contemplative/tame magic:3 be an interesting racial feature? 20:11:21 How to win meatsprint: worship makhleb, stand on the exit and swing your axe 20:11:25 though madreisz probably figured out something extra to last 181 turns without makhleb 20:11:33 -!- Kramin has quit [Read error: Connection reset by peer] 20:12:00 !lg * sprint map=meatsprint max=turns -log 20:12:00 bh: Would probably better to give high magic apts but a negative spell enhancer mutation. 20:12:00 25024. Kellhus, XL27 VpEE, T:240100: http://crawl.develz.org/morgues/trunk/Kellhus/morgue-Kellhus-20130310-072859.txt 20:12:24 <|amethyst> nice score 20:12:27 reaverb: I was thinking: Conj -2 Elemental -2 and contemplative 20:12:30 bh: Well, might be better. 20:12:53 bad apts and lowered spell power, this sounds "fun" 20:13:05 eb: and good hexes/charms/tloc/whatever 20:13:26 !lg * sprint map=meatsprint max=score -log 20:13:26 bh: Hmm. Not sure how differant they would play. 20:13:26 25024. Kellhus, XL27 VpEE, T:21474: http://crawl.develz.org/morgues/trunk/Kellhus/morgue-Kellhus-20130310-162450.txt 20:13:50 !lg * sprint map=meatsprint max=score -2 20:13:51 25023/25024. ebarrett the Conqueror (L27 VpEE of Makhleb), engulfed by a cloud of flame in Sprint (Sprint VIII: "Arena of Blood") on 2013-03-10 05:57:30, with 2011800000 points after 20118 turns and 0:34:35. 20:13:56 yeeeah 20:13:58 whoa. 20:14:20 !lg * sprint map=meatsprint max=score -2 -tv 20:14:21 25023/25024. ebarrett, XL27 VpEE, T:20118 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 20:14:46 bh: Also maybe give it to Ha or Ko since they've been tetering on removal for months, I'm not sure how current fans of either species would tak that though. 20:14:49 probably encouraging a focus on the spells where power doesn't matter is not a good idea 20:15:14 <|amethyst> MarvinPA: not sure I'd classify hexes that way 20:15:16 <|amethyst> but yeah 20:15:27 i just mean that the mutation specifically would do that 20:15:36 bh: also staying in the staircase doesn't let you memorise invisibility 20:15:44 <|amethyst> I would think you'd want to encourage them to learn conj and feel the pain of the lowered spell power 20:15:57 <|amethyst> ah 20:16:12 <|amethyst> I thought you were talking about in combination with the apts 20:16:41 just the mutation generally (so this is a problem with it occuring randomly too really) 20:17:05 on a species you could counteract that with apts though if you wanted, yeah 20:17:35 Hmm. 20:17:37 not sure that it would be interesting necessarily 20:18:51 eb: that's pretty good. I managed to memorize blink 20:19:18 also it's news to me that ha/ko are "teetering on the edge of removal", i remember one person disliking ha irrationally and that's about it 20:19:37 Previously I've suggested cobbling them into Halfbolds, but I don't particularly care 20:19:51 -!- rast has quit [Read error: Connection reset by peer] 20:19:55 MarvinPA: dpeg mentioned in a interview once, I'd have to look it up. 20:20:15 -!- rast has joined ##crawl-dev 20:20:33 bh: I'm not so sure that contemplative is such a good idea as a species now. 20:20:55 !send bh gnomes 20:20:55 Sending gnomes to bh. 20:21:19 -!- rast- has joined ##crawl-dev 20:21:53 yeah 20:23:45 contemplative would result in a weaker early game and skew you towards learning spells that didn't care about spell-power like freezing cloud, haste, c-blink, and the like so you could enjoy the easier castability without caring about the drawbacks as much 20:25:03 -!- rast has quit [Ping timeout: 240 seconds] 20:25:05 -!- rast- is now known as rast 20:28:40 what I really wonder is 20:29:20 why come up with contemplative when it seems to be clear that almost everyone already hates wild magic to begin with 20:29:52 sure wild magic would get less hate if it wasn't a "good" mutation 20:30:21 yeah I recall saying that at one point 20:30:28 is this the same almost everyone as the almost everyone who say it's really strong 20:30:32 they're easy to mix up 20:30:37 probably 20:30:50 all these internet people look the same to me 20:31:01 it's for when you roll a caster 20:31:16 and need to get meph online 20:31:33 <|amethyst> My cousin was hooked on meph 20:31:35 <|amethyst> it was terrible 20:32:22 -!- bh has quit [Ping timeout: 246 seconds] 20:34:32 -!- edlothiol has quit [Ping timeout: 260 seconds] 20:35:52 -!- conted has quit [Ping timeout: 246 seconds] 20:39:09 -!- johlstei_ has joined ##crawl-dev 20:40:33 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 20:43:13 -!- johlstei has quit [Ping timeout: 272 seconds] 20:43:57 -!- Bcadren has quit [Ping timeout: 255 seconds] 20:45:07 -!- Tenda has quit [Quit: Leaving] 20:45:24 -!- johlstei_ has quit [Remote host closed the connection] 20:46:01 -!- Daedalus_ has quit [Ping timeout: 246 seconds] 20:48:07 -!- Morik_ has quit [Quit: This computer has gone to sleep] 20:48:50 ??c-r-d 20:48:50 c-r-d[1/2]: http://news.gmane.org/gmane.games.roguelike.crawl.devel 20:49:03 ??c-r-d [2] 20:49:03 c-r-d[2/2]: https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss 20:52:45 -!- crate has quit [Ping timeout: 244 seconds] 20:58:44 -!- bh has joined ##crawl-dev 20:59:19 eb: If wild magic is bad, doesn't that mean contemplative is good? 20:59:25 -!- johlstei has joined ##crawl-dev 20:59:27 no? 21:00:05 I don't like unexpected factors messing up with my spells thank you very much 21:00:16 bh: Also, "good mutation" secretly sort of means "not completely bad mutation" <_< 21:00:33 "secretly" 21:00:49 I just mean calling it a "good mutation" is kind of misleading. 21:01:03 Although I have no better tern to offer. 21:01:04 reaverb: we can split mutations into REALLY_BAD, BAD, OK 21:01:10 bh: Heh. 21:01:11 BAD, LESS_BAD 21:01:19 SOMETIMES_BAD 21:01:27 LETHAL, AWFUL, BAD, LESS_BAD 21:01:33 NOT_SURE_IF_BAD_ENOUGH 21:01:36 What's the best mutation? Robust 3? 21:01:44 I'd vote robust 3 yes 21:02:00 stochastic torment resistance is pretty funny 21:02:52 is there a good counterpart to reduced/no device healing? 21:03:52 Contemplative is fucking awful on a conjurer type 21:04:00 And I really wish they hadn't put the no device healing muts in. 21:04:16 I took a DEFE from early dungeon through Lair with Contemplative 1 and no spell enhancers. 21:04:19 It was not a good time. 21:05:05 I bet armored hybrids in that new CPA fixedart will love Contemplative, though. 21:05:07 -!- LogicNinja has left ##crawl-dev 21:05:41 -!- LogicNinja has quit [Quit: Page closed] 21:06:15 rchandra: A "boost device healing" :D 21:06:26 I don't know how good an idea that is. 21:06:49 symmetry is always nice, except when it's not 21:08:01 I also don't quite get all the no device heal hate. 21:08:15 I guess it was probably a bit too powerful as a level 2 mutation. 21:09:38 -!- CKyle has joined ##crawl-dev 21:10:28 -!- rast- has joined ##crawl-dev 21:12:41 -!- rast has quit [Ping timeout: 240 seconds] 21:12:44 -!- rast- is now known as rast 21:13:07 yeah it seems like a fine mutation to me at 3 levels 21:13:37 -!- rast- has joined ##crawl-dev 21:14:24 bad mutations that are very bad are ok 21:17:04 -!- the_glow has quit [Read error: Connection reset by peer] 21:17:11 -!- rast has quit [Ping timeout: 240 seconds] 21:17:15 -!- rast- is now known as rast 21:20:37 -!- Daekdroom has quit [Quit: Saindo] 21:21:19 -!- rast-- has joined ##crawl-dev 21:22:14 -!- reaverb has quit [Quit: Leaving.] 21:22:34 DD have no regen but an innate wand recharging, VS have the highest regen and gspirit but no device heal 21:22:52 I guess wand recharge is kind of like it's opposite :p 21:23:06 -!- rast has quit [Ping timeout: 255 seconds] 21:23:20 -!- rast-- is now known as rast 21:24:22 03reaverb02 07* 0.15-a0-1473-g8af576b: Remove Holy monsters' death curses 10(2 hours ago, 3 files, 3+ 87-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8af576bb8446 21:28:11 -!- Hailley has quit [Ping timeout: 272 seconds] 21:29:02 -!- HamsterSaurusMex has quit [Client Quit] 21:31:56 hey guys, isn’t the spirit shield Ds mutation kind of a killer for casters? 21:32:21 -!- CKyle has quit [Quit: CKyle] 21:32:52 oops, this is dev 21:32:55 well still 21:33:02 -!- rast- has joined ##crawl-dev 21:33:26 no is the short answer 21:33:27 -!- ProzacElf has quit [Ping timeout: 255 seconds] 21:34:01 You think it still makes for a strong caster? 21:34:31 <|amethyst> even if spirit shield were a killer for casters, L2 and L3 increase your magic regen (in different ways) 21:34:32 It in of itself doesn't really determine how strong the "caster" is 21:35:13 It can influence your tactical decisions though 21:35:24 I figured it would be a real problem if I started getting injured 21:35:28 Like I can’t cast my way out 21:36:09 the solution is basically to have a proper escape plan, and of course avoid taking large amounts of damage in the first place 21:36:11 -!- rast has quit [Ping timeout: 240 seconds] 21:36:18 -!- rast- is now known as rast 21:36:23 but it will by no means prevent you from primarilly killing with spells 21:36:28 -!- CKyle has joined ##crawl-dev 21:37:00 right 21:37:20 see for instance VS conjurers and such with good scores 21:37:24 !hs * --FE 21:37:25 135859. 4tharraofdagon the Archmage (L27 DEFE of Vehumet), escaped with the Orb and 15 runes on 2014-05-02 01:35:50, with 50940363 points after 28416 turns and 9:19:50. 21:37:32 er 21:37:37 !hs * VSFE 21:37:38 142. 4tharraofdagon the Cutthroat (L27 VSFE of Zin), escaped with the Orb and 15 runes on 2014-02-02 00:17:23, with 38430379 points after 37845 turns and 7:11:31. 21:37:47 ok well, 4tharra, but still 21:37:56 cytthroat, good FE title 21:38:06 yeah I wonder 21:38:10 !hs * VSFE -log 21:38:11 142. 4tharraofdagon, XL27 VSFE, T:37845: http://crawl.lantea.net/crawl/morgue/4tharraofdagon/morgue-4tharraofdagon-20140202-001723.txt 21:38:46 heh, i get that there are examples of pretty much everything, but that doesn’t necessarily have anything to do with the average player 21:39:11 well you asked if it's a killer for casters, so 21:39:16 certainly the answer is no 21:39:22 lobf: when I had a ds with magic shield I was spamming dispel undead for tomb, it really refills you fast 21:39:41 the only problem is if your default encounter is to use all your mp and most of your hp, in which case stop doing that 21:39:42 but yeah it's not hard to deal with; it will change your tactics sometimes though 21:39:46 oh, how do I see the db entry for the lvl 2 & 3 of the mutation? 21:39:56 <|amethyst> ??mana regeneration 21:39:56 I don't have a page labeled mana_regeneration in my learndb. 21:39:59 <|amethyst> ??mana link 21:39:59 magic shield[1/1]: Tier 2 Ds mutation. Level 1 acts as {guardian spirit}. Level 2 doubles mana regeneration rate. Level 3 directs a ratio of (maxmp - mp) / (maxmp) of your health regeneration to MP regeneration (i.e. greater proportion at lower MP). 21:40:11 ah i see 21:40:19 well that’s not bad 21:40:32 but mages have also just used ordinary gspirit items and have been fine 21:40:54 I wonder 21:41:02 !apt VS 21:41:02 VS: Fighting: -1, Short: -1, Long: -1, Axes: -1, Maces: -1, Polearms: -1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: -2, Dodge: -2, Stealth: 3, Shields: -1, UC: 0, Splcast: 0, Conj: 0, Hexes: 0, Charms: 0, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 0, Evo: 0, Exp: 0, HP: -3, MP: 1 21:41:11 !hs * VSIE 21:41:12 380. bmfx the Imperceptible (L27 VSIE of Dithmenos), escaped with the Orb and 3 runes on 2014-05-16 18:23:24, with 1749748 points after 67317 turns and 6:01:52. 21:41:14 -!- CKyle has quit [Client Quit] 21:41:19 !hs * VSIE -log 21:41:20 380. bmfx, XL27 VSIE, T:67317: http://crawl.lantea.net/crawl/morgue/bmfx/morgue-bmfx-20140516-182324.txt 21:42:06 <|amethyst> untrained passwall at 4% :) 21:43:07 the best VSAE and VSEE are more spell heavy, but yeah VS mages in general a probably pretty hybrid 21:43:30 not just because of gspirite but also because of the bite 21:43:51 -!- Morik_ has quit [Quit: This computer has gone to sleep] 21:44:59 best VSSu only 5 runes, I should do something about that 21:45:14 -!- Lasty_ has quit [Quit: Leaving.] 21:47:05 -!- Morik_ has quit [Client Quit] 21:47:30 -!- rast- has joined ##crawl-dev 21:48:10 -!- rast has quit [Read error: Connection reset by peer] 21:48:15 -!- Watball has quit [Quit: Leaving] 21:50:59 -!- rast- has quit [Read error: Connection reset by peer] 21:51:18 -!- rast has joined ##crawl-dev 22:00:55 -!- kekekela has quit [Ping timeout: 246 seconds] 22:03:30 -!- rast has quit [Ping timeout: 264 seconds] 22:06:21 -!- JaGGedTK has quit [Client Quit] 22:07:08 -!- rast has joined ##crawl-dev 22:08:51 -!- DrinkMachine has joined ##crawl-dev 22:09:02 -!- ProzacElf has joined ##crawl-dev 22:09:40 -!- Danei has quit [Read error: No route to host] 22:11:41 -!- rast has quit [Ping timeout: 240 seconds] 22:12:57 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:15:38 -!- lobf has left ##crawl-dev 22:19:41 -!- ActinalWhomp has quit [Ping timeout: 240 seconds] 22:23:39 -!- johlstei_ has joined ##crawl-dev 22:24:00 -!- rast has joined ##crawl-dev 22:24:16 -!- Kazimuth has quit [Quit: gas leak] 22:27:27 -!- johlstei has quit [Ping timeout: 255 seconds] 22:28:58 -!- johlstei__ has joined ##crawl-dev 22:32:34 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0/20140414143035]] 22:33:25 -!- johlstei_ has quit [Ping timeout: 272 seconds] 22:37:17 -!- DrinkMachine has quit [Quit: Leaving] 22:38:34 -!- WeiSong has quit [Quit: Page closed] 22:39:31 -!- twelwe has quit [Quit: Page closed] 22:42:33 -!- CKyle has joined ##crawl-dev 22:49:07 -!- Patashu has joined ##crawl-dev 22:52:39 -!- ussdefiant has joined ##crawl-dev 22:53:53 -!- MaxFrost has quit [Ping timeout: 264 seconds] 22:54:04 -!- Nerem has quit [Ping timeout: 260 seconds] 22:54:23 -!- rast- has joined ##crawl-dev 22:55:41 -!- Kramin has quit [Quit: This computer has gone to sleep] 22:57:41 -!- rast has quit [Ping timeout: 240 seconds] 22:57:55 -!- rast- is now known as rast 22:57:55 -!- JaGGedTK has quit [Client Quit] 23:00:29 -!- NeremWorld has quit [Ping timeout: 264 seconds] 23:01:33 -!- bh has quit [Quit: Page closed] 23:07:16 -!- P_R_Deltoid has quit [Quit: Leaving] 23:08:18 -!- phalm has quit [Quit: Page closed] 23:08:57 -!- debo_ has joined ##crawl-dev 23:09:29 -!- Nerem has quit [Ping timeout: 264 seconds] 23:10:02 -!- CKyle has quit [Quit: CKyle] 23:10:31 -!- rast- has joined ##crawl-dev 23:11:33 -!- debo has quit [Ping timeout: 240 seconds] 23:12:32 -!- rast-- has joined ##crawl-dev 23:12:41 -!- rast has quit [Ping timeout: 240 seconds] 23:12:48 -!- rast-- is now known as rast 23:16:23 -!- rast- has quit [Ping timeout: 244 seconds] 23:18:09 -!- Patashu has quit [Quit: Page closed] 23:19:43 -!- conted has quit [Quit: Page closed] 23:20:12 -!- AtomikKrab has quit [Ping timeout: 245 seconds] 23:21:06 -!- CSDCS has quit [Read error: Connection reset by peer] 23:24:26 -!- UncertainKitten has joined ##crawl-dev 23:39:38 -!- orion3511 has quit [Ping timeout: 240 seconds] 23:40:35 -!- Yermak has quit [Quit: Page closed] 23:42:19 -!- CSDCS has quit [Read error: Connection reset by peer] 23:47:08 -!- mong has quit [Quit: Page closed] 23:48:47 -!- Brannock has joined ##crawl-dev 23:49:01 -!- Blazinghand|Work has quit [Remote host closed the connection] 23:49:30 -!- Brannock has quit [Client Quit] 23:51:24 -!- rchandra has left ##crawl-dev 23:53:00 -!- jeffro has quit [Ping timeout: 276 seconds] 23:54:42 -!- zxc232 has joined ##crawl-dev 23:54:54 -!- jeffro has joined ##crawl-dev