00:00:15 isn't it already 00:00:25 That's the joke. 00:00:37 yeah that's kind of a funny comparison tbh. hm. 00:00:51 (and subtle critic of having 2 level 3 pure Hexes spells cause confusion) 00:00:57 maybe I'll just move it to level 2 00:01:17 worth a shot 00:01:17 PleasingFungus: or 4 00:01:29 Stable (0.14) branch on crawl.s-z.org updated to: 0.14.1-11-gf908b15 00:01:33 current confusing touch is probably fine at 4, don't know what changes you've bmade. 00:01:53 Heck, current confusing touch might be ok at 9. 00:02:04 but probably not 00:02:06 heh 00:02:18 Sort of if you're a Felid who's maxed all your other skills. 00:02:25 I removed the ability to increase the duration & made it discharge completely whenever it confuses someone. 00:02:27 *important 00:03:09 PleasingFungus: So now you have to reacst it whenever you hit somebody? That doesn't fun. 00:03:11 I think I might also make all attacks with it do 0 damage. 00:03:26 well, when you hit someone, it's done its job 00:03:28 (confuse them) 00:03:29 so 00:03:34 no sense keeping it on 00:03:46 You don't always fight enemies one by one. 00:03:54 sure 00:04:01 Also, what if you're in a corridor with 2 enemies, and you confuse one. 00:04:04 but I think it's okay for a level 2 spell not to confuse multiple enemies with one cast 00:04:38 you might want to confuse and almost kill one, cast confusing touch, and then hit the almost dead one with a spell or somthing. 00:04:38 -!- TAS_2012v has quit [Ping timeout: 240 seconds] 00:04:50 Just so you have confusing touch ready to kill the next one. 00:05:27 okay 00:05:45 What does that okay mean? 00:05:59 -!- CSDCS has quit [Read error: Connection reset by peer] 00:06:22 I don't see how that scenario is a problem 00:07:12 I think that's a awkward order of actions. 00:07:25 I guess just push it so we can see what happens. 00:07:31 still coding 00:08:19 -!- rast has quit [Read error: Connection reset by peer] 00:08:57 -!- FVG has quit [Ping timeout: 276 seconds] 00:09:12 Unstable branch on crawl.s-z.org updated to: 0.15-a0-1156-gfd0dc40 (34) 00:10:45 -!- rast-- has joined ##crawl-dev 00:10:47 -!- rast-- is now known as rast 00:12:43 I talked to the creator of the book of burglary about putting ctouch in, and he hates the idea 00:12:46 Stable branch on crawl.develz.org updated to: 0.14.1-11-gf908b15 (34) 00:14:50 PleasingFungus: Who created the book of burglary? 00:14:56 so... I guess it'll be a one-book spell for now 00:14:57 (I'm not a fan of the idea either) 00:15:07 Yes I don't really mind it being one-book btw which book is that. 00:15:27 nrook 00:15:32 it's... hinderance? I think 00:15:46 -!- Piginabag has quit [Quit: Page closed] 00:16:31 * reaverb hopes that it isn't actually in any books and nobody will notice. 00:16:43 :D 00:16:51 That's our reaver! 00:16:57 reaverb 00:17:04 w/e 00:17:09 make some secret spells that only appear in randbooks 00:17:17 Ok PleaseFungus 00:17:19 finally, chokostorm will find its home 00:17:19 Dig 00:17:32 Maxwell's Silver Hammer 00:18:05 Eringya's Surprising Bouquet 00:18:11 chunkless is the time to bring it back! 00:18:14 yes, remake eringya's 00:18:32 Unstable branch on crawl.develz.org updated to: 0.15-a0-1156-gfd0dc40 (34) 00:18:53 -!- Keanan1 has joined ##crawl-dev 00:19:11 could be funny if it made a plant 00:20:20 I wonder if that'd actually be a good cantrip 00:20:29 like sputterflies 00:20:31 but a plant 00:20:42 PleasingFungus: No it would not and it would also be the exact opposite of funny. 00:20:49 maybe 00:20:50 maybe 00:20:56 Because you would have the wack through the plants after. 00:20:57 plus it's kind of stepping on fedhas' toes 00:21:02 what if it was a temporary plant 00:21:08 or if it exploded 00:21:11 the plant wilts... 00:21:13 that'd be a hell of a surprise 00:22:04 explodes in pollen, clearly. You begin sneezing uncontrollably! 00:22:20 that's just cruel 00:22:28 what did eringya's do anyways 00:22:44 ??eringya's[3 00:22:44 I don't have a page labeled eringya's[3] in my learndb. 00:22:46 ??eringya[3 00:22:47 I don't have a page labeled eringya[3] in my learndb. 00:22:48 w/e 00:22:57 it turned wooden items into herbivore food 00:23:01 oh 00:23:04 godawful spell design 00:23:05 that seems kind of op 00:23:37 that's why it hasn't existed for ages 00:23:41 PleasingFungus: The only spells which are worse designed I can think of are charms. 00:23:50 which charms 00:23:57 all of them. he hates all charms 00:24:00 oh 00:24:02 that's our reaver! *laughtrack* 00:24:04 All of them except DDoor and a few others. 00:24:05 oops reaverb 00:24:07 fuck 00:24:10 actually meant to get that right 00:24:30 There are ones with meaningful drawbacks (Most forms too) 00:24:41 which are just charms except you can't use multiple at once. 00:25:06 -!- eb_ has quit [] 00:25:16 oh, and Song of Slaying for example. 00:25:50 I think we might agree more than I'd thought. it's just that I want to fix things, and you want ot remove them 00:26:38 PleasingFungus: That's makes sense. 00:27:03 But the problem is that as long as there is a Charms school it will have to be filled with Charms. 00:27:20 And I do not think there 15ish excellent Charms spells waiting to be created. 00:27:42 (at the very least it would take a long time) 00:28:09 It'd take a long time, but I think it's worth doing. 00:28:34 The idea of the skald/crusader is a really interesting & fun one, and deserves to be supported. 00:28:34 I think those buffs could be added in differant places than the Charms school. God abilities, for exampel. 00:28:41 Also opprunity cost. 00:29:05 -!- ProzacElf has quit [Ping timeout: 264 seconds] 00:29:19 A character type that is 'relies on buffs' is something that crawl should allow & encourage. 00:30:13 define "buff" 00:30:52 Hmm, Ok but those buffs must have drawback, even just opprtunity ones like "not using other buffs" (Tm) 00:31:33 'Needing to spend large amounts of XP on Charms' is a drawback. 00:31:54 This is why I like DMsl but not RMsl, for example. 00:32:12 -!- WalkerBoh has quit [Remote host closed the connection] 00:32:30 PleasingFungus: Add XP costs to Crawl. 00:32:35 done 00:32:39 hit 'm' to see where you have spent your xp 00:32:48 To learn stuff like "you passively repeal missiles around you" 00:33:01 Rather than using a spell-like system. 00:33:17 (This is sort of perma-buffs, but even less player fiddling) 00:33:38 -!- Furril has quit [Ping timeout: 240 seconds] 00:34:11 -!- zxc232 has joined ##crawl-dev 00:35:23 so, like, spending xp on upgrades? that would be novel at least 00:35:49 nicolae-: Yes. 00:36:00 the good news is that crawl already has a system for spending xp to learn buffs 00:36:01 That's exactly the system I would use. 00:36:03 to activate it, 00:36:17 first, enter the skills menu 00:36:33 PleasingFungus: The bad news is you have to micromanage it insanely. 00:36:44 xp, or charms? 00:36:50 Is there any reason you thik this system would be bad? 00:36:51 -!- rast has quit [Ping timeout: 252 seconds] 00:37:04 PleaingFungus: Charms, although XP is too micromanaged too. 00:37:19 well, it's a whole new system strapped on top of the existing game, and competing with existing uses for xp (skills). which seems like a mess 00:37:27 I would prefer XP to just prompt on level up or somthing, so you only deal with it occasionaly. 00:37:42 many charms don't work as is, yes. I agree they need to be fixed. but I think that's something worth doing. 00:38:06 I'm really curious about what you're doing with your xp that requires intense micromanagement 00:38:13 also, what you do with your xp after level 27 00:39:47 -!- Nomi has quit [Ping timeout: 240 seconds] 00:39:53 -!- iFurril has quit [Ping timeout: 264 seconds] 00:40:17 -!- rast has joined ##crawl-dev 00:40:32 PleasingFungus: Hmm, have I left Fire magic. to long? I better press Z* to check if my miscast rates have changed. For the 50th time this level. Wait here's grinder how do I make sure I distbute the XP properly...spend a minute fiddling with the m screen to avoid overtraining something. etc. 00:41:01 It's not something as bad as item destruction or corrosion but it's there. 00:41:18 Oh, and past 27 you would get prompts at the same times Felids gain lives. 00:43:07 the thing is 00:43:11 if you don't micromanage xp to that extent 00:43:14 the game won't penalize you 00:43:19 Z* to check if miscast rates changed? 00:43:20 you can be pretty sloppy with xp and get away just fine 00:43:23 you're punishing yourself, dude 00:43:24 someone need the I key 00:43:58 -!- conted has quit [Client Quit] 00:44:04 'oh no, I went one skill level too far in fire magic. now my spells are too powerful. the game is ruined' - no one, ever 00:44:18 -!- conted_ has quit [Ping timeout: 240 seconds] 00:44:19 gammafunk: I could use that yeah. 00:44:30 yeah worrying about distributing a single monster's xp is not worth doing generally 00:44:37 PleasingFungus: I've trained skills 5 levels or so past what I've wanted by accident. 00:44:54 you know it gives you a notification whenever your skills level up, right? 00:44:57 it's colorful 00:45:12 Also it's particualarly bad with spells because they miscast rates jump around at arbitary points like Mexican jumping beans. 00:45:30 PleasingFungus: I sort of tune those kind of messages out sometimes I guess. 00:45:40 someone needs to adjust their rcfile 00:45:41 :P 00:45:45 force_more 00:45:48 sometimes they appear while you're mashing tab 00:45:48 -!- rast has quit [Read error: Connection reset by peer] 00:45:55 not everyone knows the rcfile even exists 00:45:59 -!- rast has joined ##crawl-dev 00:46:24 well in some cases that just means better defaults, for other things we can't help people who don't learn to use the rc file 00:46:43 Lag means that the stopping on messages doesn't really work for me. 00:46:51 do you just mash enter? 00:46:52 Because Crawl stops at arbitary times to. 00:46:53 yes, the defaults should be as good and newbie friendly as can be chosen 00:46:57 because pros will know to edit it anyway 00:47:32 (for example, imo the default rc should have force_mores for distortion and electrocution and a few other things like that) 00:48:00 well, electrocution isn't that big a deal past the early game, usually 00:48:05 but distortion at least, yes 00:48:14 yeah getting into the habit of mashing space bar to ignore force_more is not a good thing 00:48:30 FR: force_mores that are xl dependent 00:48:38 I need to make some of those myself 00:48:58 it's not hard to do, but to make some in the default would be...well at least contraversial 00:49:10 since that's all kind of special casing 00:49:12 -!- Brannock has quit [Ping timeout: 258 seconds] 00:49:15 PleasingFungus: Why did you move Shield of resistance to +4 but Gong to +13? 00:49:32 It wouldn't have been overpowered even if it stayed at +27 probably. 00:49:35 gong nerf 00:49:42 it... probably would have been 00:49:44 +27 sh is quite a lot 00:49:44 (because gong was so OP) 00:49:56 Patashu: You can do lua. 00:50:14 shield of resistance should probably have gone down more but I don't feel strongly about it one way or another. might tweak it when I tweak shield enchants a little more in a moment. 00:50:17 It occurse to me Qazlal is very Gong-like, making noise and giving SH 00:50:29 03PleasingFungus02 07* 0.15-a0-1157-g7a813ab: Rework Confusing Touch 10(60 minutes ago, 5 files, 13+ 26-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7a813ab0ddbd 00:50:31 -!- ussdefiant has quit [Ping timeout: 252 seconds] 00:50:39 Yeah. 00:50:43 grunt literally referred to qaz as "the GONGGG conduct" in dev 00:50:47 -!- rast has quit [Ping timeout: 252 seconds] 00:50:54 so wait 00:51:01 cantrips now has a spell that's actually useless like the name implies in it 00:51:09 spammals, yes 00:51:16 -!- rast has joined ##crawl-dev 00:51:18 -!- Limulus has quit [Ping timeout: 240 seconds] 00:51:27 spammals useless? 00:51:32 yes? 00:51:35 it's no sputterflies 00:51:48 someone doesn't know how to summon 00:51:50 -!- RiotInferno has quit [Read error: Connection reset by peer] 00:51:52 it's me 00:51:59 you are the summon master. teach me your wisdom 00:52:07 step one 1) cast spammals 00:52:19 step two 2) hit dudes while the spammalls hit dudes 00:52:25 How useful is spammal once you get to the Lair? 00:52:32 not very 00:52:42 you're using canine familiar at best 00:52:43 hence: cantrip problems 00:52:53 it works fine as a starting spell 00:52:54 yeah I mean it's a book of low-level spells 00:52:58 I just objected to useless 00:53:00 haha 00:53:08 -!- ProzacElf has joined ##crawl-dev 00:53:10 it almost turned me into the HULK 00:53:19 dang! 00:53:27 I wouldn't like you when you're angry about summoning? 00:53:57 -!- FVG has quit [Quit: leaving] 00:54:33 hulk spell 00:54:36 -!- Patashu has quit [Quit: Page closed] 00:55:38 nicoale-: You mean Berserker Rage? 00:56:09 bring back crusader, but only for characters named "bruce" 00:58:37 -!- home_ has quit [Ping timeout: 245 seconds] 01:04:09 -!- home__ has quit [Ping timeout: 258 seconds] 01:07:13 -!- Krakhan has quit [Ping timeout: 258 seconds] 01:09:33 dang, spammals is good 01:11:41 -!- Davens has quit [Ping timeout: 264 seconds] 01:12:15 gammafunk: Did you ever do the math on chunkless, or will that take longer? 01:12:29 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140524030204]] 01:12:29 or and I even asking way too early :D 01:13:38 reaverb: yeah, I'm just doing some play testing to see if/when I starve first, but don't let me hold things up 01:13:45 are you planning to experimental branch this? 01:13:47 gammafunk: How far are you? 01:13:54 shoals when I saved 01:14:02 gammafunk: I would like to make an experimental but I need a server operator :D 01:14:21 and I don't want to badger |amethyst or johnstein about it. 01:14:24 yeah |amethyst should have time in the next day or two (unless he doesn't) 01:14:42 probably this weekend I'd guess 01:14:45 Yes we need a bettter experimental system etc. etc. 01:15:06 well we do, but giving everyone that level of unix admin rights is dangerous 01:15:16 I can set it up, but I'm sure he would prefer that only he gets root 01:15:59 gammafunk: I'm not sure where you got the admin rights thing from. I would just want to make experimentals code instead of data. 01:16:21 hrms? 01:16:27 Err, data instead of code. 01:16:30 sorry, don't follow you 01:16:58 Just having a "which branch should I make an experimental out of?" text box on the rebuild panel. 01:17:20 oh well sure that would be nice, but the thing is it requires infrastructure change that is not trivial 01:17:25 which I could type "chunkless" in a poof it's online. I guess you could direct it to download malicious code. 01:17:26 doable, but not trivial 01:17:30 gammafunk: Yes. 01:18:02 particularlly you'd likely need to do some work on webserver, and I'm not even sure about dgl 01:19:07 and in this ideal world we wouldn't need to restart sequell or reconfigure it to see those games either 01:19:29 -!- home_ has quit [Ping timeout: 264 seconds] 01:21:32 At this point of sort of tempted to just rewrite history on the new_nemelex branch to make it chunkless. 01:21:41 And then just rebuild it. :D 01:23:05 -!- home__ has quit [Ping timeout: 264 seconds] 01:23:35 I think there's no huge rush really 01:23:40 we just landed two big changes 01:23:45 the dust is settling a bit 01:24:01 What, I call that "building momentum" 01:26:32 -!- syllogism has joined ##crawl-dev 01:27:50 -!- Arkaniad|Laptop has quit [Remote host closed the connection] 01:28:30 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:33:15 -!- conted has quit [Quit: Page closed] 01:35:38 -!- st_ has quit [Ping timeout: 255 seconds] 01:36:07 -!- Euph0riaX has quit [Ping timeout: 245 seconds] 01:36:07 -!- Euph0ria has quit [Ping timeout: 245 seconds] 01:37:50 -!- Eracar has quit [Ping timeout: 252 seconds] 01:37:50 -!- ActinalWhomp has quit [Ping timeout: 252 seconds] 01:41:19 03infiniplex02 {reaverb} 07* 0.15-a0-1158-ge549de3: Updated all layouts to use new layout type system 10(8 hours ago, 8 files, 107+ 68-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e549de3824fd 01:41:19 03infiniplex02 {reaverb} 07* 0.15-a0-1159-g3bf3c23: Gave some layouts more descriptive names 10(7 hours ago, 4 files, 33+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3bf3c23cdc6b 01:46:33 chunkless bonus: don't have to worry about wasting food with animate dead 01:46:51 gammafunk: Is that good or bad? :D 01:46:56 it's real nice 01:47:09 Might be good to look at removing corpse sarcraficies too once chunkless hits. 01:47:33 gammafunk: What kind of nice? Nice as a player, nice as a developer, or nice as both? 01:48:25 I guess you're asking me if animate dead is good from a development standpoint 01:48:47 to which I'd say: Z Z Z Z Z Z 01:48:55 If the change is good from a devleopment stand point. 01:49:00 unknown monster: "large_zombie" 01:49:00 %??large_zombie 01:49:05 adder zombie (07Z) | Spd: 4-28 | HD: 2 | HP: 6-52 | AC/EV: 0/6 | Dam: 4 | 07undead, evil | Res: 06magic(2), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2 | Sz: little | Int: plant. 01:49:05 %??zombie 01:49:29 I'm afraid I still don't get it. What do the Zs mean? 01:49:45 see the adder zombie glyph 01:50:00 It's my way of saying: it's nice to not have to make that decision as a player 01:50:13 -!- bones__ has quit [Read error: Connection reset by peer] 01:50:31 -!- bones__ has joined ##crawl-dev 01:50:35 I mean who kows, I could still starve 01:52:56 gammafunk: Hmm, so do you find your food dwindling, increasing or staying stable? Have you made any other decisions differantly? 01:53:05 well it's been weird 01:53:12 I've been spamming channel even more 01:53:21 my spells have just not had high spell hunger 01:53:26 only summon forest 01:53:30 and it's already low hunger 01:53:45 15 gread, 5 pizza, 6 jerky 01:53:56 I should be ok, but I'll need to keep finding food when I get to higher level 01:54:03 (That food is more than you entred the dungeon with :D) 01:54:16 sure but as a channeling mage 01:54:17 Those "big food levels" become more common as you go downward so. 01:54:25 you kind of use that up fast 01:54:36 what happens in trunk: I have maybe more food than that now 01:54:38 and I'm eating corpses 01:54:43 and then I use that permafood up later 01:54:49 before getting say necromut 01:54:53 since I'd be 15-runing with this 01:55:25 Is it more fun? 01:55:31 Besides the Animate dead change. 01:55:39 oh it's more fun not hitting c 24/7 yes 01:55:44 c and e 01:56:26 (On a slightly differant note, would it be bad if I just made Iron Devils and Toenail Golems Spd: 10 now. It does not seem very objectable) 01:56:33 gammafunk: Good. 01:56:49 yeah I think that's pretty sensible; you will never bee allowed to remove toenail golems :) 01:57:05 is the pun on purpose? 01:57:09 iron devils ...hrm well I'd be curious to hear what people say 01:57:15 oh no, haha 01:57:28 iron devil (104) | Spd: 8 | HD: 8 | HP: 28-59 | AC/EV: 16/8 | Dam: 14, 14 | 05demonic, 10weapons, 10items, 10doors | Res: 06magic(64), 05hellfire, 04fire+++, 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 324 | Sz: Medium | Int: high. 01:57:28 %??iron devil 01:57:30 it's just a joke monster much loved by dev team in general 01:57:36 unknown monster: "orange devil" 01:57:36 %??orange devil 01:57:41 orange demon (044) | Spd: 10 | HD: 8 | HP: 36-67 | AC/EV: 3/7 | Dam: 1005(reach)04(poison, weakness), 8 | 05demonic, 10doors | Res: 06magic(64), 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 417 | Sz: Medium | Int: normal. 01:57:41 %??orange demon 01:57:43 -!- palacebeast has quit [Quit: Page closed] 01:58:08 Basil: I'm making so many Z on chunkless 01:58:13 Does that early iron devil vault still exist? 01:58:21 your plant god can get mulched for all I care! 01:58:52 Basil: Better too dangerous than slow, but I'lll check. 01:59:10 -!- nicolae- has left ##crawl-dev 01:59:13 That's about the only thing that might need addressing I think 01:59:33 -!- ProzacElf has quit [Ping timeout: 265 seconds] 02:00:40 Basil: So what do you think about removing a bunch of slow melee-only monsters? 02:00:49 Worms, slugs, elephant slugs, iron trolls, iron imps, iron golems, probably goliath beetles and possibly oozes. 02:01:20 Basil: D:8- count as early? 02:01:58 I don't really care outside of maybe iron trolls 02:02:17 Basil: Care for or against? 02:02:22 hmm, I probably don't care about iron trolls either 02:02:24 D:3-11 is one altar. 02:02:58 Yes, that is pretty early for a speed-10 02:03:00 iron devil (104) | Spd: 8 | HD: 8 | HP: 28-59 | AC/EV: 16/8 | Dam: 14, 14 | 05demonic, 10weapons, 10items, 10doors | Res: 06magic(64), 05hellfire, 04fire+++, 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 324 | Sz: Medium | Int: high. 02:03:00 %??iron devil 02:03:06 Oh wait, it uses lua to not spawn iron devils early. 02:03:15 if you.absdepth() < 9 02:03:26 lua nonsense which make sure that doesn't happen. 02:03:45 Oh, err, that's the smoke demon. 02:03:47 Hmm. 02:07:01 -!- ProzacElf has joined ##crawl-dev 02:08:03 -!- WalkerBoh has quit [Remote host closed the connection] 02:11:04 -!- rast- has joined ##crawl-dev 02:11:05 -!- ystael has quit [Ping timeout: 264 seconds] 02:11:11 -!- rast has quit [Ping timeout: 252 seconds] 02:11:15 -!- rast- is now known as rast 02:12:00 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 02:12:00 -!- SkaryMonk has joined ##crawl-dev 02:12:35 -!- Euph0riaX has quit [Quit: Leaving] 02:17:30 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-1159-g3bf3c23 (34) 02:25:38 Ok, I cannot believe I missed this but: Apparently layout types are used for vaults, and infiniplex's patch didn't update those. 02:26:50 Hmm, I don't know whether to revert immediatley or try to make an update patch. 02:27:18 -!- tabstorm has quit [Ping timeout: 240 seconds] 02:28:32 -!- bones___ has joined ##crawl-dev 02:29:59 Hmm, not many names actually changed, I think I'll fix it. 02:31:36 Might as well push my fixed up work on speeding iron devils and toenail golems. 02:31:37 -!- bones__ has quit [Ping timeout: 252 seconds] 02:32:04 03reaverb02 07* 0.15-a0-1160-gd6509c6: Make Iron devils and Toenail Golems speed 10 10(33 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d6509c67db21 02:32:04 03reaverb02 07* 0.15-a0-1161-gb17653d: Edit a vault which could spawn early iron devils (Basil) 10(15 minutes ago, 1 file, 5+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b17653da550c 02:32:27 -!- Kramin has quit [Quit: This computer has gone to sleep] 02:33:55 -!- Patashu has joined ##crawl-dev 02:36:22 -!- enigmoo has quit [Quit: Page closed] 02:45:42 -!- ProzacElf has quit [Ping timeout: 245 seconds] 02:47:46 -!- zardo has quit [Quit: Page closed] 02:51:46 -!- bones__ has joined ##crawl-dev 02:54:21 -!- bones___ has quit [Ping timeout: 252 seconds] 02:56:06 -!- CSDCMS has quit [Ping timeout: 265 seconds] 02:56:18 -!- Blomdor has quit [Ping timeout: 240 seconds] 02:56:33 -!- Oneiromancer has quit [Ping timeout: 252 seconds] 02:56:38 -!- SteampunkDuck has quit [Ping timeout: 252 seconds] 02:56:55 -!- kunwon1 has quit [Ping timeout: 240 seconds] 02:57:39 -!- RZX has quit [Ping timeout: 252 seconds] 02:57:51 -!- randomizr is now known as RZX 02:57:57 -!- somebody has quit [Read error: No route to host] 02:57:59 -!- ccasin has quit [Ping timeout: 255 seconds] 02:59:25 -!- rchandra has left ##crawl-dev 02:59:38 -!- Euph0ria has quit [Ping timeout: 240 seconds] 03:00:26 -!- edlothiol has joined ##crawl-dev 03:04:23 -!- kunwon1 has joined ##crawl-dev 03:04:54 -!- DrinkMachine has quit [Quit: Leaving] 03:05:12 -!- DrinkMachine has joined ##crawl-dev 03:05:15 -!- DrinkMachine has quit [Changing host] 03:05:15 -!- DrinkMachine has joined ##crawl-dev 03:05:41 -!- dtsund has quit [Ping timeout: 264 seconds] 03:07:37 03reaverb02 07* 0.15-a0-1162-g989babb: Update vault tags for new layout classification system: 10(33 minutes ago, 11 files, 28+ 28-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=989babb9030d 03:09:17 -!- soundlust has quit [Ping timeout: 264 seconds] 03:10:34 -!- Adeon has quit [Quit: Reconnecting] 03:10:46 -!- Adeon has joined ##crawl-dev 03:13:23 -!- alefury has joined ##crawl-dev 03:14:10 -!- Euph0ria has quit [Client Quit] 03:14:47 -!- Patashu_ has joined ##crawl-dev 03:14:47 -!- Patashu has quit [Disconnected by services] 03:18:55 -!- morik has quit [Ping timeout: 252 seconds] 03:19:03 -!- morik has joined ##crawl-dev 03:21:41 -!- Keanan1 has quit [Quit: Leaving.] 03:23:11 wait, worms are up for removal now? 03:23:15 -!- simmarine has quit [Quit: Leaving] 03:23:36 I thought the point of them was to teach newbies that you can run away from enemies if you get in trouble 03:26:32 -!- RZX has quit [Read error: Connection reset by peer] 03:40:10 -!- bonghitz has quit [Remote host closed the connection] 03:43:09 03reaverb02 07* 0.15-a0-1163-g7ed7091: Fix Vault documentation for reverting to the layout_caves name 10(6 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7ed7091d7c52 03:45:47 -!- SkaryMonk2 has joined ##crawl-dev 03:46:11 -!- SkaryMonk has quit [Ping timeout: 240 seconds] 03:48:08 let's face it 03:48:14 worms aren't a good enemy 03:48:14 slugs are also not a good enemy 03:49:18 Patashu_: Is this purposely referancing the earlier discussion on slow melee monsters? 03:49:27 -!- morik has quit [Ping timeout: 245 seconds] 03:49:31 Since I just sent crd email propsing to remove those mosnters and more. 03:49:32 responding to lightli 03:49:37 ??crd 03:49:38 c-r-d[1/2]: http://news.gmane.org/gmane.games.roguelike.crawl.devel 03:49:51 Oh, Didn't even see his messages. :D 03:50:07 -!- morik has joined ##crawl-dev 03:51:05 Yes as mentioned the teaching monster thing can be modified. I would recommend a unique melee range statue in the early game. 03:51:09 Maybe giving no XP. 03:52:34 at this rate that worm ending in lair is going to have nothing left but the brain worms and fire dragons 03:52:44 *fire dragon 03:52:47 That is not an undesirable thing. 03:52:56 no 03:52:56 Also it might be good to randomize that dragon. 03:53:06 to fire or ice 03:53:10 or maybe posion. 03:53:23 fire and ice sounds good 03:53:51 ice dragon (16D) | Spd: 10 | HD: 12 | HP: 74-107 | AC/EV: 10/8 | Dam: 17, 17, 1707(trample) | cold-blooded, fly, !sil | Res: 06magic(48), 02cold++, 03poison, 12drown | Vul: 04fire | XP: 986 | Sp: b.cold (3d24) | Sz: Giant | Int: animal. 03:53:51 %??ice dragon 03:53:54 fire dragon (03D) | Spd: 10 | HD: 12 | HP: 74-107 | AC/EV: 10/8 | Dam: 20, 13, 1307(trample) | fly, !sil | Res: 06magic(64), 05fire++, 03poison, 12drown | Vul: 12cold | XP: 1072 | Sp: b.flame (3d24) | Sz: Giant | Int: animal. 03:53:54 %??fire dragon 03:54:29 Wait Ice dragons have lower MR than fire? 03:54:44 swamp dragon (07D) | Spd: 10 | HD: 9 | HP: 51-84 | AC/EV: 7/7 | Dam: 20, 11, 1107(trample) | fly, !sil | Res: 06magic(36), 03poison, 12drown | Chunks: 09poison+07contam | XP: 699 | Sp: poisonous cloud (3d7) | Sz: Giant | Int: animal. 03:54:44 %??swamp dragon 03:56:32 -!- bones___ has joined ##crawl-dev 03:57:18 swamp dragon is a considerably smaller threat 03:57:34 could have multiple I guess 03:58:13 Just Ice dragon seems fine. 03:58:27 hrm 03:58:30 I think the problem 03:58:33 is the use of trees in that vault 03:58:46 So? 03:58:51 it was intended that they burn 03:59:00 and they don't now? 03:59:01 any other fire breathers in that vault? 03:59:10 not for an ice dragon they don't 03:59:12 Nope, but it's been editted before. 03:59:58 Wow that's some.... odd substitution. 03:59:59 yeah there are fire drakes 04:00:11 Not in wormcave 04:00:21 -!- bones__ has quit [Ping timeout: 276 seconds] 04:00:33 oh thought you meant yeah 04:00:34 er 04:00:35 guppyfry_lair_end_dragon 04:00:39 Hmm, multiple Lair ends ys. 04:00:40 but yeah you mean the loot one 04:00:48 that's fine for that one; it's just a gold room 04:01:17 but for guppfry ice dragon wouldn't be very ideal 04:01:29 since the ice dragon would be cold vuln and very vuln to forest fires 04:01:48 -!- Xenobreeder has quit [Ping timeout: 240 seconds] 04:02:49 put a fire dragon / shadow dragon / bone dragon / storm dragon in guppfry 04:02:52 players will love it 04:05:00 bone dragon lair ending 04:05:03 please no 04:05:14 too late 04:05:21 one commited, we can't undo it 04:06:36 well 04:06:39 at least I can run away 04:07:15 Well we also added manticores. 04:07:19 And treants. 04:08:16 ??treant 04:08:17 shambling mangrove[1/1]: Slow moving but strong plants. They have a 20% chance of containing a band of yellow or red wasps or ravens (they don't count as summons), which will only be released after the shambling mangrove has taken enough damage. They can also use entangling {roots}. 04:08:36 03reaverb02 07* 0.15-a0-1164-g58571b5: Randomize the dragon in the wormcave Lair end 10(70 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=58571b5d5a55 04:08:38 ??roots 04:08:38 roots[1/1]: status caused by shambling mangroves which cancels flying, reduces EV, slows your movement speed (but not action speed) 04:08:38 oh, so I can't run from the bone dragon 04:08:47 Yes, that's the joke. 04:12:05 -!- scummos| has quit [Ping timeout: 252 seconds] 04:12:42 -!- rast- has joined ##crawl-dev 04:13:10 -!- rast has quit [Read error: Connection reset by peer] 04:13:20 -!- rast- is now known as rast 04:26:00 -!- Hailley has quit [Quit: Petra is closed!] 04:32:24 -!- gal_bolle has joined ##crawl-dev 04:32:31 I think your trove item algorithm is a bit wonky 04:32:37 it just asked my VS for HW pots 04:32:51 Saptzist_: Yes it's not suppose to do that. 04:33:08 I'm in 14.1 though 04:33:15 so maybe I'm just missing some patches 04:33:28 Oh well yes if it's stable please lead with that. 04:34:11 Since Basically nobody around here focuses on stable. 04:34:15 outside the tourney. 04:34:26 (The VS thing might still happen, I don't know) 04:43:42 isn't this a bug? The cherub shoots a poisoned sling bullet. _The poisoned sling bullet hits you! 04:43:48 why would a good god worshipper be allowed to use poisonous weapons 04:44:29 Patashu_: Hmm, arguably. 04:44:47 But cherub might not been TSO, which I think is the only god which cares. 04:44:53 cherub (12A) | Spd: 10 | HD: 9 | HP: 62-93 | AC/EV: 10/20 | Dam: 15, 8 | 08holy, 10weapons, 10items, 10doors, fighter, see invisible, fly | Res: 06magic(96), 05fire, 10elec, 03poison, 04rot, 13neg+++, 08holy | XP: 743 | Sz: Medium | Int: high. 04:44:53 %??cherub 04:46:08 ely doesn't care? 04:46:43 oh, ely is fine with poison, interesting 04:47:49 Zin is too I think. 04:48:06 (Ely will actually hit you with poison miscasts on wrath) 04:49:22 -!- scummos| has quit [Client Quit] 04:50:19 -!- morik has quit [Ping timeout: 258 seconds] 04:50:29 -!- Pepe has quit [Ping timeout: 255 seconds] 04:50:59 -!- scummos| has quit [Read error: Connection reset by peer] 04:51:01 -!- morik has joined ##crawl-dev 04:51:18 only TSO cares about fairplay 04:54:57 -!- Basil has quit [Ping timeout: 276 seconds] 04:56:48 -!- scummos| has quit [Quit: Konversation terminated!] 04:59:22 -!- Blomdor has quit [Quit: Page closed] 04:59:48 -!- KKirk has quit [Quit: Leaving] 05:03:42 -!- scummos| has quit [Ping timeout: 265 seconds] 05:11:26 -!- scummos| has quit [Ping timeout: 265 seconds] 05:18:14 -!- Nethris has quit [Quit: Leaving.] 05:20:12 -!- scummos| has quit [Quit: Konversation terminated!] 05:25:48 -!- scummos^ has quit [Quit: Konversation terminated!] 05:29:19 -!- Oneiromancer has quit [Quit: Oneiromancer] 05:32:00 -!- reaverb has quit [Quit: Leaving.] 05:32:06 -!- somebody has quit [Ping timeout: 258 seconds] 05:38:01 -!- scummos^ has quit [Ping timeout: 265 seconds] 05:45:18 -!- kekekela has quit [Ping timeout: 240 seconds] 05:46:17 -!- SkaryMonk2 has quit [Ping timeout: 258 seconds] 05:46:28 -!- SkaryMonk has joined ##crawl-dev 05:58:47 -!- DeathrayJack has quit [Ping timeout: 252 seconds] 06:04:14 -!- Lasty1 has joined ##crawl-dev 06:11:58 -!- rast- has joined ##crawl-dev 06:14:18 -!- rast has quit [Ping timeout: 252 seconds] 06:15:10 -!- rast has joined ##crawl-dev 06:16:45 -!- rast- has quit [Ping timeout: 252 seconds] 06:23:28 -!- FVG has quit [Quit: Lost terminal] 06:23:47 -!- Lasty1 has quit [Quit: Leaving.] 06:27:41 -!- Patashu_ has quit [Ping timeout: 255 seconds] 06:40:28 Unable to find exit from ziggurat_pillar_centre_b by Yermak 06:43:05 -!- magicpoints has joined ##crawl-dev 06:52:53 -!- tensorpudding has quit [Ping timeout: 255 seconds] 06:58:22 !send Grunt Yermak Ninjas 06:58:23 Sending Yermak Ninjas to Grunt. 06:59:02 fr ninjas 06:59:04 gammafunk: With flame/ice cloud immunity as separate Ds muts now, the descriptions for icemail and probably burning blood should be revised 06:59:07 -!- Hailley has quit [Quit: Petra is closed!] 06:59:24 magicpoints: If you rewrite it, I can patch it 06:59:35 oh wait they already exist although only in the form of a unique named nessos 06:59:38 the text in a mantis report is fine 07:00:19 Right now icemail is "A meltable icy envelope protects you from harm and freezing vapours (AC +10)." so you could just drop the "and freezing vapours" 07:00:21 -!- ckyle has joined ##crawl-dev 07:00:30 hrm 07:00:34 I didn't realize it's that brief 07:00:47 did I even 07:00:58 write a description for ...oh yeah since it's in the mutation list 07:01:13 hmm, it seems ignite blood doesn't mention flame cloud immunity already 07:01:44 yeah that's just about the simplest change ever 07:01:48 I can't make a commit right now 07:01:52 but I'll remember to do that, thanks 07:04:10 -!- Sgeo has quit [Read error: Connection reset by peer] 07:05:18 -!- Brannock has joined ##crawl-dev 07:06:15 -!- rast has quit [Ping timeout: 252 seconds] 07:06:57 -!- rast has joined ##crawl-dev 07:08:15 -!- Bloax has joined ##crawl-dev 07:12:35 -!- NeremWorld has quit [Ping timeout: 240 seconds] 07:16:46 -!- CSDCS has quit [Remote host closed the connection] 07:22:45 -!- morik has quit [Ping timeout: 252 seconds] 07:23:32 -!- morik has joined ##crawl-dev 07:27:59 -!- DrinkMachine has quit [Disconnected by services] 07:28:21 -!- Vaporware has joined ##crawl-dev 07:28:40 -!- hart_ has quit [Read error: Connection reset by peer] 07:33:51 -!- CSDCS has quit [Read error: Connection reset by peer] 07:41:16 -!- MaxFrost has quit [Ping timeout: 265 seconds] 07:45:32 -!- SkaryMonk2 has joined ##crawl-dev 07:46:35 -!- oberstein has quit [Ping timeout: 252 seconds] 07:46:41 -!- SkaryMonk has quit [Ping timeout: 252 seconds] 07:47:01 http://crawl.lantea.net/crawl/morgue/Yermak/Yermak.txt Weightless/no item destruction is a somewhat visible endgame buff. 07:47:08 but what does it matter when you've already won 07:47:35 it makes every stage of the game easier 07:47:44 I don't know about you but I've lost plenty of scrolls and potions to orc wizards 07:47:51 it was aggravating 07:48:04 especially because it never stopped happening 07:48:17 that reminds me is there any particular reason conservation still shows up in \\ 07:48:28 But the reason I'm posting this is just to show how ridiculous it gets. :p 07:48:37 -!- oberstein has joined ##crawl-dev 07:49:10 if anything I'd say removal of item destruction makes early/midgame easier 07:49:19 because that's when your consumable supply is severely limited 07:49:39 it makes the midgame easier 07:49:48 in the earlygame you don't know what things are so it doesn't matter 07:50:03 (Unless you're fortunate enough to stumble upon a huge cache of identify scrolls.) 07:50:27 -!- CSDCS has quit [Read error: Connection reset by peer] 07:50:44 What it also does is make the game much smoother. 07:50:59 because you're not focusing on killing orc wizards over knights 07:51:02 that it certainly does 07:51:09 simply because they can and will pop your consumables 07:51:14 which was completely stupid 07:52:46 that reminds me was double/triple id removed? 07:55:40 %git aa3bbeabe4c6e3 07:55:40 07MarvinPA02 * 0.15-a0-450-gaa3bbea: Don't let identify scrolls identify multiple items 10(3 weeks ago, 2 files, 9+ 29-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aa3bbeabe4c6 07:55:42 apparently so 07:56:07 mm, makes sense since there's less stuff to id 08:01:09 -!- LexAckson has joined ##crawl-dev 08:04:17 -!- Wah has quit [Ping timeout: 258 seconds] 08:07:15 -!- scummos^ has quit [Quit: Konversation terminated!] 08:07:25 -!- CSDCS has quit [Read error: Connection reset by peer] 08:10:29 -!- magicpoints has quit [Ping timeout: 264 seconds] 08:13:21 -!- MaxFrosty has quit [Ping timeout: 252 seconds] 08:13:51 -!- Ququman has joined ##crawl-dev 08:16:18 -!- Nobuharu has quit [Ping timeout: 240 seconds] 08:26:20 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:27:02 -!- st_ has joined ##crawl-dev 08:27:36 -!- gal_bolle has quit [Quit: Konversation terminated!] 08:27:48 -!- scummos^ has quit [Read error: Connection reset by peer] 08:28:35 -!- Stendarr has quit [Ping timeout: 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quit [Quit: Leaving.] 09:13:18 -!- WildSam has quit [Ping timeout: 240 seconds] 09:17:14 -!- rossi has quit [Ping timeout: 252 seconds] 09:19:21 -!- oberstein has quit [Ping timeout: 252 seconds] 09:19:54 -!- PleasingFungus has joined ##crawl-dev 09:20:06 !tell pleasingfungus " but then you'd have the same problem as before, 09:20:06 that SH isn't on the same scale as AC and EV..." does this imply it is on the same cale now?? 09:20:07 wheals: OK, I'll let pleasingfungus know. 09:20:10 oops 09:20:18 !tell PleasingFungus that SH isn't on the same scale as AC and EV..." does this imply it is on the same scale now?? 09:20:19 wheals: OK, I'll let pleasingfungus know. 09:20:59 yes 09:20:59 PleasingFungus: You have 2 messages. Use !messages to read them. 09:21:07 -!- debo has joined ##crawl-dev 09:21:10 or more roughly, anyway 09:21:39 -!- oberstein has joined ##crawl-dev 09:22:15 the fact that shields weren't worth enchanting implies otherwise 09:22:43 there's two different questions here 09:23:25 actually nvm. sorry, I literally just woke up. 09:25:46 I think the idea was to make sh totals similar to ac/ev totals, even if that meant an individual point of sh wasn't worth as much as ac/ev. that may not have been a worthwhile goal - it'd be nice to find the discussion from the time. 09:27:25 -!- ussdefiant has joined ##crawl-dev 09:29:22 idk. if someone wants to rescale sh so that non-enchantment sources give half as much (and then the code that uses sh doubles it), I'd be fine with that. I was just reluctant to do that without understanding the reasons that it was changed to the current system. 09:32:47 %git dce267d966c2a 09:32:48 07sorear02 * 0.6.0-a1-180-gdce267d: Reform SH to be more transparent 10(4 years, 7 months ago, 4 files, 48+ 42-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dce267d966c2 09:33:22 Ahhhh. interesting. 09:33:32 oh fuck I forgot about the shield of ignorance 09:33:50 maybe you just didn't know about it 09:33:59 perhaps 09:34:46 also the shield of resistance 09:34:56 You were ... ignorant of it? 09:35:00 no, I did tweak that. maybe I should've tweaked it more 09:35:06 oh wait it changed from 5 to 4 09:35:09 that seems wrong yes 09:35:48 well, it used to give 2 sh more than the best non-artefact shield, and now it gives... 2 sh more than the best non-artefact shield 09:35:54 (from enchantment) 09:41:22 probably gong shouldn't have been nerfed as hard as it was; I acted for foolish numerological reasons 09:41:49 it was nerfed by 1 SH 09:42:01 I mean sure you can raise it to +20 09:42:12 But it's still going to be strong as hell. 09:42:57 well, the difference between the gong & the best non-artefact shield is now 18 sh, instead of 24 sh. idk. maybe it was fine. 09:43:12 not gonna lose sleep over it. 09:43:20 i will 09:43:22 rip 27 09:43:40 well raising it to +27 would be a huge buff to what's probably one of the strongest unrandarts already 09:43:43 i reached into the distant past to retrieve min may's ideas and this is how you reward me 09:43:49 1learn add bloax 09:43:57 ??bloax 09:43:57 I don't have a page labeled bloax in my learndb. 09:44:11 wow nobody is even keeping track of my stupidity 09:44:14 13 still seems appropriate for gong 09:44:16 tbh 09:44:19 heh 09:45:45 -!- SkaryMonk has joined ##crawl-dev 09:47:01 -!- Orfax has quit [Ping timeout: 258 seconds] 09:47:05 -!- SkaryMonk2 has quit [Ping timeout: 264 seconds] 09:48:17 -!- Aryth has quit [Ping timeout: 264 seconds] 09:52:07 -!- surprisetrex has quit [Ping timeout: 260 seconds] 09:52:26 -!- Bloaxor has joined ##crawl-dev 09:52:35 -!- st_ has quit [Read error: Connection reset by peer] 09:53:11 -!- st_ has joined ##crawl-dev 09:54:11 -!- Bloax has quit [Ping timeout: 265 seconds] 09:54:54 -!- SkaryMonk has quit [Quit: Leaving.] 09:55:23 -!- Crehl has quit [Ping timeout: 240 seconds] 09:56:46 -!- ActinalWhomp has joined ##crawl-dev 09:56:57 -!- Eracar has joined ##crawl-dev 10:02:45 03PleasingFungus02 07* 0.15-a0-1165-g10e107e: Arm Iron Devils 10(10 minutes ago, 1 file, 8+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=10e107e5aa7d 10:02:45 03PleasingFungus02 07* 0.15-a0-1166-g5640e7f: Enforce the Iron 80-Character Law 10(4 minutes ago, 1 file, 6+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5640e7f2d8cc 10:03:35 hmm looks like there is a lot of dead handling for tried items 10:03:42 now that nothing can actually be a tried item 10:03:52 except monster stuff 10:04:08 yep 10:05:13 -!- rast has quit [Read error: 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[Client Quit] 11:36:51 -!- fyfy has quit [Client Quit] 11:42:38 -!- imantor_ has quit [Quit: leaving] 11:43:18 -!- sanka has quit [Ping timeout: 240 seconds] 11:45:52 -!- CKyle has quit [Quit: CKyle] 11:50:33 -!- nooodl has joined ##crawl-dev 11:51:56 -!- ProzacElf has joined ##crawl-dev 11:52:42 -!- Quashie has quit [Max SendQ exceeded] 11:55:30 -!- scummos^ has quit [Ping timeout: 265 seconds] 11:57:42 -!- Quashie has quit [Client Quit] 11:59:55 -!- ystael has quit [Quit: Lost terminal] 12:00:42 -!- ProzacElf has quit [Ping timeout: 252 seconds] 12:05:03 -!- rast has quit [Read error: Connection reset by peer] 12:05:18 -!- rast has joined ##crawl-dev 12:09:28 -!- CKyle has joined ##crawl-dev 12:10:48 -!- gammafunk has joined ##crawl-dev 12:11:00 -!- ProzacElf has joined ##crawl-dev 12:13:09 03N7829102 07* 0.15-a0-1167-g82193a2: Show Fortitude strength increase in blue. 10(5 minutes ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=82193a2d1ca3 12:14:18 -!- Crehl_ has quit [Quit: qqqqqqq] 12:14:47 -!- LordSloth is now known as SlothLord 12:15:13 -!- SlothLord is now known as LordSloth 12:15:48 -!- MV_ has quit [Ping timeout: 240 seconds] 12:16:40 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-1166-g5640e7f (34) 12:17:33 -!- Piginabag has quit [Quit: Page closed] 12:18:27 -!- reaverb has joined ##crawl-dev 12:22:02 -!- BlackrayJack has quit [Client Quit] 12:22:59 -!- bonghitz has quit [Quit: Leaving...] 12:23:10 -!- Nomi_ has quit [Ping timeout: 252 seconds] 12:28:25 reaverb: what's the plan with gourmand for chunkless? remove? 12:30:35 03wheals02 07* 0.15-a0-1168-g5f570ca: Remove dart traps. 10(3 months ago, 23 files, 46+ 99-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5f570ca36cc6 12:30:35 03wheals02 07* 0.15-a0-1169-g181ecfb: Remove darts. 10(3 months ago, 41 files, 38+ 94-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=181ecfb998c0 12:30:35 03wheals02 07* 0.15-a0-1170-g8301c1d: Remove darts from backgrounds. 10(3 months ago, 2 files, 3+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8301c1d23566 12:30:35 03wheals02 07* 0.15-a0-1171-gaafe2f6: Remove darts from vaults. 10(3 months ago, 15 files, 60+ 79-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aafe2f6cd5a7 12:30:51 huh 12:31:15 throw in peace 12:31:30 wheals: but 12:31:34 I liked darts 12:31:39 :( 12:31:39 so throw stones instead 12:31:42 darts: the clubs of throwing weapons 12:31:51 stones are dull, grey, boring 12:32:05 darts are cool and totally a conversation starter 12:32:47 i think that is also an instance of commits that don't run :( 12:32:57 i guess they're old 12:33:21 commits that don't run? 12:33:40 does it not compile? 12:33:47 er 12:33:49 compiled for me 12:34:08 i just meant the separate "removing thing" and "removing thing from vaults", maybe it works fine there though 12:34:32 oh yeah i actually checked whether it worked just now, since dart name wasn't changed it should work 12:34:42 oh, yeah, wheals padding his commit count again 12:34:54 classic wheals 12:34:56 it's not me, it's this 'wheals' guy 12:35:00 %git --author=wheals 12:35:01 07wheals02 * 7a9dbbb8cd0f: Remove mangroves, make single trees block LOS. 10(4 months ago, 19 files, 46+ 51-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7a9dbbb8cd0f 12:35:02 sounds like a rude dude imho 12:35:07 or maybe it is me 12:35:18 oh yeah i guess so 12:35:30 that's the brown wheals, you're the green one 12:35:32 clearly 12:35:40 -!- CKyle has quit [Quit: CKyle] 12:35:47 The evil twin? 12:35:52 Does one of them have a distinctive beard? 12:35:58 it's *gasp* contaminated wheals 12:36:04 gammafunk: Sorry, I was away (should probably mark that) 12:36:06 worth less nutrition! 12:36:13 also i guess now is the time to actually remove zotdef or something 12:36:18 * wheals nauseates gammafunk!!!! 12:36:25 oh wow, you want to remove zotdef? 12:36:30 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 12:36:31 gammafunk: Removal would probably be be best. 12:36:35 rip ??chris patches[1] 12:36:43 well dart traps were the level 1 thing 12:37:02 someone, somewhere must like zotdef. 12:37:07 and they're gone with no compensation, probably it is not very playable on top of being crashy 12:37:08 -!- CKyle has joined ##crawl-dev 12:37:08 <|amethyst> err 12:37:09 <|amethyst> also 12:37:13 it has multiple maps, I hear! 12:37:13 reaverb: yeah, I bought one in a shop in chunkless 12:37:19 <|amethyst> oh, nm 12:37:23 and it gave me the message but didn't let me eat chunks 12:37:26 gammafunk: Ha. 12:37:33 so I'm out $350 thanks a lot 12:37:42 So is your chunkless game still going well? 12:38:03 well I was worried I'd run out of food 12:38:06 <|amethyst> I thought ABIL_MAKE_DART_TRAP's enum was removed, but it was only the ability definition 12:38:06 but it seems to be stable 12:38:20 I hit another "big food" level 12:38:42 gammafunk: I noticed that weird treadmill effect where you always feel you're running out but your supplies never actually dwindle. 12:38:56 reaverb: well this build exacerbates a lack of food 12:38:59 it's worse than troll 12:39:04 I don't have any high level spells yet 12:39:09 gammafunk: Hmm. 12:39:48 anyway if zotdef is going to continue to be a thing it'd probably make sense to move one of the later traps to level 1 or something 12:40:29 Maybe teleport? You can't put it off forever.... 12:40:29 and look into the crashes 12:40:36 <|amethyst> make needle trap 12:40:38 <|amethyst> ? 12:40:48 <|amethyst> oh 12:40:51 <|amethyst> that's already L15 12:41:09 oh one thing that i may have broken in MAJOR_VERSION 35 is the trapwalk option maybe 12:41:09 Oh, hmm. Didn't realize needle traps still existed. Hmm, maybe if they were plain needles. 12:41:11 yeah, i have no idea why it's so high though 12:41:23 <|amethyst> plain needles? 12:41:58 which is a bit of a weird option now that mechanical traps don't generate, maybe the default values could be hardcoded and it could be changed to a boolean option 12:42:19 or it could always prompt maybe 12:42:52 |amethyst: I guess that might not be possible. 12:42:59 -!- ystael has quit [Client Quit] 12:43:02 <|amethyst> reaverb: they wouldn't do anything! 12:43:15 |amethyst: Oh, needle traps don't do scratch damage? 12:43:17 Hmm. 12:43:35 <|amethyst> actually, I guess there's an obvious solution 12:43:40 <|amethyst> stone traps 12:43:47 s/stone/falling rock/ 12:43:53 boulder traps? 12:43:55 boulder trap 12:43:57 fuck 12:44:01 boulder beetle trap? 12:44:09 <|amethyst> I think boulder would be a bit higher-level than L1 12:44:18 probably 12:44:25 pebble trap 12:44:28 what if it's a very small boulder 12:44:29 can't you get boulder trap on level 1 in nh 12:44:33 god damn it gammafunk 12:44:37 PleasingFungus: You do know boulder beetle traps actually exist right? 12:44:40 I'm 2 gud 12:44:40 whaaa 12:45:00 <|amethyst> could shift down the existing zotdef trap types, and add boulder where bolt is now? 12:45:01 so, I just started a fresh build and got some lua errors just before the menu showed 12:45:02 !lg . killer=boulder_beetle s=map 12:45:03 3 games for wheals (killer=boulder_beetle): 2x, boulder_indie 12:45:05 well it's really a vault 12:45:10 -!- ZombieChicken has quit [Ping timeout: 252 seconds] 12:45:15 Yes but so were cloud traps. 12:45:16 %git :/gw 12:45:16 07Grunt02 * 0.15-a0-1115-g12a312a: Have clua view. funcs give return vals with out-of-bounds coords (gw). 10(2 days ago, 1 file, 9+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=12a312a68c4a 12:45:29 It's presure plates and lua stuff. 12:45:35 !source lair.des 12:45:36 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/lair.des;hb=HEAD 12:45:44 geekosaur: some lua things were changed to show error messages on fail i think 12:45:47 <|amethyst> geekosaur: what errors? 12:45:51 !vault boulder_indie 12:45:52 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/traps/boulders.des;hb=HEAD#l174 12:46:04 I'm catghing a typescript now (they flashed by too fast before the clear screen) 12:46:11 everything I see from mumra makes me think he was the best dev ever. 12:46:14 <|amethyst> wheals: the ready() one wouldn't be happening at the menu though 12:46:18 look at that. that's beautiful. 12:46:19 huh, they didn't repeat 12:46:25 guess it was cached foo 12:46:32 Oh, it has an entire file. 12:46:34 Hmm. 12:46:37 I did catch some "f = arrow" thing 12:47:10 PleasingFungus: I did like mumra...kind of weird I saw him promoted and have to leave before I started seriously working on the project. 12:47:17 gammafunk: Thanks again for that push :D 12:47:23 right, it's not repeating 12:47:28 push? 12:47:31 I no push 12:47:32 must have regenerated a cache 12:47:50 gammafunk: You told me once that I just needed to start working on patches (when you first became a dev) 12:48:00 And that snowballed until I was a dev too :D 12:48:05 oh, heh, well sure 12:48:11 (but just blame Grunt) 12:48:54 those patches and commits, they are fun, but man do they take time 12:49:07 double-edged sword...perhaps a bastard sword 12:49:11 and not a double-sword 12:52:22 -!- rast has quit [Read error: Connection reset by peer] 12:52:47 03|amethyst02 07* 0.15-a0-1172-g1799391: Fix some vaults (geekosaur) 10(3 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=179939179600 12:52:51 <|amethyst> geekosaur: that f = arrow thing was a real error 12:53:01 -!- MarvinPA has quit [Ping timeout: 265 seconds] 12:53:09 <|amethyst> geekosaur: which didn't show up the second time because the vault was cached as bad I guess? 12:53:29 -!- rast has joined ##crawl-dev 12:53:32 possibly? I haven't actually gotten to start a game or anything yet with the new bui;d 12:53:35 (on a concall) 12:53:37 hm, i guess that was because of rot over multiple rebases 12:53:46 <|amethyst> wheals: One of those things I changed back wasn't an error, but I thought it was confusing to use ITEM on one side of the if and KITEM on the other 12:54:44 -!- simmarine has joined ##crawl-dev 12:55:52 PleasingFungus: By the way the "Iron 80-char rule" is an excellent example of a commit message which is funny but still tells the reader vital information. 12:56:14 and would probably show up on searches for 80-char if not text wrapping or such. 12:58:38 -!- wheals has quit [Quit: Leaving] 12:58:42 ty for this sage advice 13:00:36 <|amethyst> no, that was reaverb advice 13:00:44 Ha. 13:00:48 <|amethyst> !seen basil 13:00:48 I last saw Basil at Fri May 30 09:54:56 2014 UTC (8h 5m 52s ago) quitting, saying 'Ping timeout: 276 seconds'. 13:02:08 <|amethyst> FR: a Shoals vault with group of spiders that has been shipwrecked but created a hut 13:02:12 sage advice would be to go with fedhas 13:02:19 (but you should ignore that advise) 13:02:21 <|amethyst> they're the Spider Robinsons 13:03:15 Is this a pun of some sort? 13:03:36 <|amethyst> Swiss Family Robinson plus the sci-fi author famous for his punstry 13:03:44 Hmmm. 13:03:48 <|amethyst> http://en.wikipedia.org/wiki/Spider_Robinson 13:03:56 <|amethyst> Callahan's Cross-Time Saloon and all that 13:04:17 <|amethyst> s/-T/t/ 13:17:35 -!- rossi has quit [Ping timeout: 252 seconds] 13:18:47 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 13:21:49 -!- rchandra has joined ##crawl-dev 13:24:48 -!- Keanan1 has joined ##crawl-dev 13:30:16 -!- ActinalWhomp has quit [Ping timeout: 252 seconds] 13:30:16 -!- Eracar has quit [Ping timeout: 252 seconds] 13:33:17 -!- dtsund has joined ##crawl-dev 13:33:42 ...darts may have been removed but there's still an autopickup menu entry for them 13:37:07 darts gone? hurray devs, one fewer item I'll forget to use. 13:37:16 Heh. 13:37:29 -!- Vaporware has quit [Ping timeout: 252 seconds] 13:38:38 -!- Vaporware has joined ##crawl-dev 13:39:33 -!- MarvinPA has joined ##crawl-dev 13:48:17 -!- rast has quit [Read error: Connection reset by peer] 13:49:27 -!- rast has joined ##crawl-dev 13:52:21 -!- Orphic has joined ##crawl-dev 13:55:41 -!- SwissStopwatch has quit [Quit: Finnish forwards learn from an early age that the only way to score is to get really lucky, so why bother training] 14:05:53 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 14:06:15 why would you remove darts 14:06:21 what else am i going to throw!! 14:06:31 also my darts of dispersal oka likes to give me 14:07:46 -!- magicpoints has joined ##crawl-dev 14:08:20 You can get tomahawks of dispersal now! 14:09:22 i hope theyre converted if i upgrade! 14:10:38 Somehow I doubt that. 14:11:05 -!- Ankalagon has quit [Quit: Page closed] 14:12:26 -!- magicpoints has quit [Ping timeout: 252 seconds] 14:12:59 piehawks 14:13:15 -!- Basil has joined ##crawl-dev 14:14:57 huh aren't darts Important 14:15:11 uh, normal speed iron devils dont screw up those early mak altars do they 14:15:21 oh, that was covered by the next commit 14:15:30 Yes I changed that vault, thank you Basil. 14:15:31 -!- Eracar has joined ##crawl-dev 14:15:31 -!- ActinalWhomp has joined ##crawl-dev 14:15:47 nooodl: i think the idea is that stones can be used for all the Important things darts were used for 14:15:57 oh hm i guess 14:16:07 or a wand of magic darts or something. 14:16:19 * reaverb always forgets to carry something like that. 14:16:46 wand of magic darts: 'you'll probably do more damage by throwing it' 14:21:59 spear of magic dart 14:22:14 you throw it to cast the magic dart 14:22:37 there should be an LCS unrand that does that :) 14:22:58 Lehudib's Magic Dart 14:22:59 Lehudib's Crystal Tomahawk 14:25:51 -!- eb_mobile has joined ##crawl-dev 14:29:33 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 14:30:39 -!- gammafunk has quit [Ping timeout: 252 seconds] 14:39:23 Darts still appear in auto-pickup menu by Arrhythmia 14:40:33 -!- eb_mobile has quit [Ping timeout: 252 seconds] 14:41:30 -!- eb_mobile has joined ##crawl-dev 14:41:43 Dootley (L12 MiHu) (D (Sprint)) 14:44:26 -!- caleba has quit [Quit: caleba] 14:53:01 -!- Ragnor has quit [Ping timeout: 252 seconds] 14:56:26 -!- CKyle has quit [Quit: CKyle] 15:03:37 -!- eb_mobile has quit [Ping timeout: 245 seconds] 15:05:58 -!- Eracar has quit [Ping timeout: 240 seconds] 15:05:58 -!- ActinalWhomp has quit [Ping timeout: 240 seconds] 15:09:04 -!- eb_mobile has joined ##crawl-dev 15:14:03 -!- RiotInferno has quit [Read error: Connection reset by peer] 15:15:41 -!- CSDCS has quit [Read error: Connection reset by peer] 15:18:02 -!- rossi has quit [Ping timeout: 252 seconds] 15:20:44 -!- rax_ has joined ##crawl-dev 15:21:33 -!- rax has quit [Write error: Broken pipe] 15:21:34 -!- zkyp has quit [Write error: Broken pipe] 15:21:34 -!- jbenedetto has quit [Write error: Broken pipe] 15:21:34 -!- SteampunkDuck has quit [Write error: Broken pipe] 15:21:37 -!- raskol has quit [Write error: Broken pipe] 15:21:39 -!- Deathawk has quit [Remote host closed the connection] 15:21:40 -!- Sizzell has quit [Excess Flood] 15:21:40 -!- djanatyn has quit [Excess Flood] 15:21:40 -!- surprisetrex has quit [Excess Flood] 15:22:15 -!- Sizzell has joined ##crawl-dev 15:23:50 -!- Basil has quit [Ping timeout: 257 seconds] 15:23:50 -!- Orfax has quit [Ping timeout: 257 seconds] 15:23:51 -!- rubinko has quit [Ping timeout: 257 seconds] 15:26:02 -!- Kalir has quit [Ping timeout: 252 seconds] 15:28:28 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 15:29:29 aspa (L20 OpWz) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster shadow wraith failed to pathfind to (39,21) (the Orb) (Zot (ZotDef)) 15:29:46 Another reason to remove ZotDef! 15:30:19 aspa (L20 OpWz) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster plant failed to pathfind to (39,21) (the Orb) (Zot (ZotDef)) 15:31:14 -!- CSDCS has quit [Read error: Connection reset by peer] 15:31:24 "monster plant failed to pathfind" 15:32:02 fr Triffids 15:34:13 I'd push that patch. 15:34:23 As long as they aren't slow melee-only monsters. 15:34:30 Ohh, blindness! 15:34:50 we can use the functionality for Dazzling Spray too. 15:34:54 -!- Basil has joined ##crawl-dev 15:35:18 -!- Basil is now known as Guest3349 15:37:32 -!- Insomniak has quit [Quit: Leaving] 15:38:43 -!- Ragdoll has quit [Quit: Houdoe] 15:40:04 oh boy :) 15:44:32 Hell Sentinel (071) | Spd: 10 | HD: 19 | HP: 118-165 | AC/EV: 25/3 08(spiny 5) | Dam: 40, 25 | 05demonic, 10doors, see invisible, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 3263 | Sp: hellfire (3d20), melee, iron shot (3d33) | Sz: Large | Int: high. 15:44:32 %??hell sentinel 15:44:34 iron golem (108) | Spd: 7 | HD: 15 | HP: 116-151 | AC/EV: 15/3 | Dam: 35 | 11non-living, 10doors | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 805 | Sz: Large | Int: plant. 15:44:34 %??iron golem 15:44:37 i am assuming this most recent crd mail on slow monsters is a joke or something 15:44:39 iron troll (10T) | Spd: 7 | HD: 16 | HP: 63-109 | AC/EV: 20/4 | Dam: 35, 25, 25 | 10doors, regen | Res: 06magic(106), 05fire, 02cold | Chunks: 09poison+07contam | XP: 775 | Sz: Big | Int: normal. 15:44:39 %??iron troll 15:44:45 MarvinPA: reaverb does't make jokes 15:44:54 and not a genuine serious suggestion to add a d:2 statue unique with 30 ac and ev 15:44:57 that gives no experience 15:45:12 reaverb has graciously allowed bcadren to post under his name. 15:45:23 it's very kind of him, in my opinion. 15:45:50 personally I thought the suggestion to replace iron trolls & golems with hell sentinels was more remarkable. 15:46:29 -!- CSDCS has quit [Read error: Connection reset by peer] 15:48:48 -!- rast- has joined ##crawl-dev 15:49:56 -!- hart_ has quit [Read error: Connection reset by peer] 15:50:27 -!- rast has quit [Read error: Connection reset by peer] 15:50:28 -!- eb_mobile has quit [Read error: Connection reset by peer] 15:50:49 -!- rast has joined ##crawl-dev 15:51:03 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0/20131216183647]] 15:52:53 -!- Guest3349 is now known as Basil 15:53:20 -!- eb_mobile has joined ##crawl-dev 15:53:50 PleasingFungus: I did not suggest replacing iron troll and golems with hell sentinels. I gave hell sentinels as an example of a slow monsters which works. 15:54:04 Hell Sentinel (071) | Spd: 10 | HD: 19 | HP: 118-165 | AC/EV: 25/3 08(spiny 5) | Dam: 40, 25 | 05demonic, 10doors, see invisible, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 3263 | Sp: hellfire (3d20), melee, iron shot (3d33) | Sz: Large | Int: high. 15:54:04 %??hell sentinel 15:54:14 hell sentinels aren't slow... 15:54:14 Oh, they're speed 10 now? Oops. 15:54:15 I'm sorry; you're right, I misread that. 15:54:26 reaverb: pretty sure they've always been speed 10 15:54:29 or were they always speed 10? That's embarassing. 15:54:30 Pit fiends were slow 15:54:37 -!- rast- has quit [Ping timeout: 252 seconds] 15:54:53 Pit Fiend (071) | Spd: 8 | HD: 19 | HP: 98-145 | AC/EV: 17/5 | Dam: 28, 21, 21 | 05demonic, 10doors, evil, see invisible, fly, !sil | Res: 06magic(304), 05hellfire, 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4492 | Sp: hellfire (3d20), melee, torment symbol | Sz: Large | Int: high. 15:54:53 %0.10?pit fiend 15:54:54 Hell Sentinel (071) | Spd: 10 | HD: 19 | HP: 120-165 | AC/EV: 25/3 08(spiny) | Dam: 40, 25 | 05demonic, 10doors, see invisible, !sil | Res: 06magic(304), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4645 | Sp: hellfire (3d20), melee, iron shot (3d33) | Sz: Large | Int: high. 15:54:54 %0.11?hell sentinel 15:55:04 Hmm, oops. 15:55:23 I love that they have almost the same xp value 15:55:27 unknown monster: "fiend" 15:55:27 %0.10?fiend 15:55:31 The statue thing was an example of taking the teacher monster to the extreme. 15:55:43 so as an example of a slow monster that works, you gave a monster that was changed into a normal speed monster, because the slow version *didn't* work 15:56:07 I'd say the only slow monster that works is ooze, really 15:56:17 minmay: Heh, that's funny. (Note I'm the person saying arguing to remove more slow monsters) 15:56:58 since they generate on d:1 and aren't excessively slow (like worms) so they are actually dangerous sometimes even to non-nagas 15:57:05 though it is rare even then 15:57:35 of course, I don't really think they'd be worse monsters if they were normal speed... 15:59:02 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0.1/20140506152807]] 15:59:41 -!- Krakhan has quit [Changing host] 16:00:48 -!- CSDCS has quit [Read error: Connection reset by peer] 16:00:54 I'm not really sure oozes need to be a thing. they don't have jelly mechanics (acid, splitting, item-eating), they are rarely threatening even on d:1, they're just... there. 16:01:03 oozes have acid? 16:01:07 ??ooze 16:01:07 ooze[1/1]: Slow, but it can do FIVE damage with a single blow. Beware the HP cost. 16:01:15 ooze (15J) | Spd: 8 | HD: 3 | HP: 9-24 | AC/EV: 1/3 | Dam: 5 | sense invisible | Res: 06magic(24), 03poison, 08acid+++, asphyx, 12drown | XP: 2 | Sz: little | Int: plant. 16:01:15 %??ooze 16:01:19 <3 whoever wrote that learndb entry 16:01:21 acid resistance. 16:01:24 reaverb: re-read what I said, please 16:01:33 Ah, oops. 16:01:36 why dont worms work as the slow monster 16:01:57 they hit really hard for their depth and are slow, i always liked worms for teaching people you can run away and do other things 16:04:21 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 16:05:17 -!- zxc232 has quit [Quit: Leaving.] 16:07:25 -!- CKyle has joined ##crawl-dev 16:11:18 -!- Elynae has quit [Ping timeout: 240 seconds] 16:11:59 agreed 16:19:16 -!- raskol` is now known as raskol 16:20:18 -!- TMTurtle__ has quit [Read error: Connection reset by peer] 16:27:21 -!- bonghitz has quit [Remote host closed the connection] 16:28:08 Wake up one day, and Mountain Dwarves are gone - well, uh, okay I guess? Check in a few months later, item destruction is gone. 16:28:16 rip van winkle 16:30:37 03|amethyst02 07* 0.15-a0-1173-g95d9ad3: Remove darts from autopickup menu (#8615) 10(10 minutes ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=95d9ad379b0a 16:30:37 03|amethyst02 07* 0.15-a0-1174-g8389a64: Simplify a range check. 10(4 minutes ago, 1 file, 1+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8389a64af8a4 16:31:48 <|amethyst> reaverb: re the experimental branch thing, I'm working on it 16:32:12 -!- morik has quit [Ping timeout: 240 seconds] 16:32:20 crawl 0.15: now without mountain dwarves and item destruction! 16:32:32 <|amethyst> reaverb: the ability to set up experimental branches via a config file 16:32:38 <|amethyst> reaverb: the problem is that I need to expand to substitution capabilities of the dgamelaunch-config install scripts 16:32:40 now that item destruction is gone, it is time to bring the mountain dwarf back. 16:32:41 his time has come. 16:32:42 <|amethyst> reaverb: to support loops 16:32:56 -!- morik has joined ##crawl-dev 16:33:05 <|amethyst> reaverb: or, alternatively, to be able to run an arbitrary script 16:36:50 -!- SupermanBananaX has quit [] 16:38:18 -!- rbrrk has quit [Ping timeout: 240 seconds] 16:38:22 <|amethyst> PleasingFungus: give them no healing and damage shaving 16:38:35 <|amethyst> just rename DD really 16:38:49 Deep orc 16:39:18 Nay, he a dwarf he is not. 16:39:24 He - a proud Deep Dorf! 16:40:11 <|amethyst> reaverb: making it available over the web might be little more complicated, but if it's just one config file for me to touch rather than editing all the menus and dgl and webtiles configs... 16:40:39 a true dwarf knows nothing of this "shaving". 16:41:26 Damage shaving, pft. Shame, shame. 16:41:47 -!- ystael has quit [Ping timeout: 258 seconds] 16:42:18 -!- Elynae_ has quit [Ping timeout: 240 seconds] 16:43:35 -!- Patashu has joined ##crawl-dev 16:47:01 -!- CKyle has quit [Quit: CKyle] 16:47:28 -!- GiantOwl is now known as Kalir 16:47:28 -!- Kalir has quit [Changing host] 16:48:58 -!- SwissStopwatch has joined ##crawl-dev 16:50:15 -!- mizu_no_oto has quit [Ping timeout: 260 seconds] 16:52:08 -!- Kramin has quit [Quit: This computer has gone to sleep] 17:03:10 -!- rast- has joined ##crawl-dev 17:04:17 -!- rast has quit [Ping timeout: 252 seconds] 17:04:17 -!- rast- is now known as rast 17:07:39 |amethyst: Hmm. 17:07:50 (Sorry I always forget to mark myself as away) 17:12:54 -!- syllogism has quit [] 17:17:13 -!- Patashu has quit [Disconnected by services] 17:17:13 -!- Patashu_ has joined ##crawl-dev 17:17:23 -!- rossi has quit [Ping timeout: 252 seconds] 17:18:43 -!- Fhqwhgads_ has quit [Ping timeout: 260 seconds] 17:18:44 -!- Fhqwhgads__ is now known as Fhqwhgads_ 17:20:30 Unstable branch on crawl.lantea.net updated to: 0.15-a0-1174-g8389a64 (34) 17:26:01 -!- ProzacElf has quit [Quit: ProzacElf] 17:26:33 -!- ProzacElf has joined ##crawl-dev 17:27:23 -!- bh has joined ##crawl-dev 17:27:45 reaverb: I'm sure this has been discussed, but plenty of characters aren't speed 10. An iron troll will mess up your cheinaga pretty bad. 17:28:16 -!- zeia has quit [Quit: Page closed] 17:28:52 bh: That's true, but the vast majority of slow monsters still don't work well. 17:28:52 !lg * / chei 17:28:54 26819/3289476 games for *: N=26819/3289476 (0.82%) 17:29:01 Heh. 17:29:10 bh: IMO a monster that is harmless in 99.18% of games is not very well designed 17:29:29 even if it does something in the remaining 0.82% 17:29:39 naga (03N) | Spd: 10 (move: 140%) | HD: 5 | HP: 17-40 | AC/EV: 6/10 | Dam: 17, 303(constrict) | 10weapons, 10items, 10doors, see invisible, !sil | Res: 06magic(40), 03poison | Chunks: 09poison | XP: 162 | Sp: spit poison (d10) | Sz: Large | Int: normal. 17:29:39 %??naga 17:29:42 iron troll (10T) | Spd: 7 | HD: 16 | HP: 63-109 | AC/EV: 20/4 | Dam: 35, 25, 25 | 10doors, regen | Res: 06magic(106), 05fire, 02cold | Chunks: 09poison+07contam | XP: 775 | Sz: Big | Int: normal. 17:29:42 %??iron troll 17:29:46 also, if iron trolls are speed 10, they would still be able to mess up cheinagas just as much, so im not sure what the problem is 17:29:52 s/are/were 17:30:54 iron imp (105) | Spd: 8 | HD: 3 | HP: 9-24 | AC/EV: 6/8 | Dam: 12 | 05demonic, 10weapons, 10items, 10doors | Res: 06magic(12), 05hellfire, 04fire+++, 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 40 | Sz: small | Int: normal. 17:30:54 %??iron imp 17:31:05 bh: speed 7 is slower than a nonchei naga 17:31:10 speed 8 is faster though yes 17:31:14 could we give iron imps blink? 17:31:55 Iron imps aren't really problematic. 17:32:08 Since they only ever come with groups. 17:32:25 an iron imp is basically the same as a floor tile by the time it shows up 17:32:41 -!- CKyle has joined ##crawl-dev 17:32:43 Yes Iron imp removal seems best. 17:32:48 -!- ckyle_ has joined ##crawl-dev 17:32:53 The only other time it shows up is Eustachio spamming imps. 17:33:11 (it's also a pretty good imp to get from call imp) 17:33:22 -!- morik has quit [Ping timeout: 252 seconds] 17:33:43 -!- morik has joined ##crawl-dev 17:34:35 -!- Pepe has quit [Ping timeout: 255 seconds] 17:34:36 minmay: they get in the way 17:36:30 -!- Vaporware has quit [Quit: Leaving] 17:40:38 -!- sgiratch has quit [Ping timeout: 240 seconds] 17:41:30 Jiyva extended descrp'n still mentions burden by Arrhythmia 17:43:48 -!- JuicyJ has quit [Ping timeout: 240 seconds] 17:44:33 -!- PowerPlayer has quit [] 17:45:50 -!- Yllodra has quit [Ping timeout: 252 seconds] 17:49:05 <|amethyst> also, player Call Imp 17:49:47 <|amethyst> also, four-way Hell symmetry, but that's not sacrosanct I guess 17:51:14 (...which reminds me, all of the Hells give their respective fiends a high weight in hell effects except Dis, not that we necessarily want Hell Sentinel spam.) 17:52:20 Yes I remember bringing that up once. 17:53:44 -!- Oneiromancer has quit [Quit: Oneiromancer] 17:54:06 there's no good reason to remove iron imps 17:54:16 does no one read my crd emails... ;_; 17:55:14 -!- bonghitz has quit [Remote host closed the connection] 17:55:43 I don't think their role needs iron imps to exists. They're either popcorn, which is bad, or call imp, which has many other imps availible. 17:55:47 they're either call imp summons - which they work fine as - or late-game popcorn, colorful floor tiles, as minmay said. they don't have the problems of the 'slow melee monster' that you have to kite or w/e, they're fine 17:55:49 -!- eb_ has joined ##crawl-dev 17:56:00 you seem to want to remove things for the sake of removing them 17:56:02 Also Makhleb doesn't summon iron imps. 17:56:11 ??lesser servant 17:56:11 lesser servant[1/2]: Summons a temporary orange demon, ynoxinul, neqoxec, hellwing, or smoke demon. Hostility chance is reduced (but never to 0) by invocations skill. 17:56:14 huh 17:56:15 ok 17:56:17 PleasingFungus: Of course? Making the game simplier is always a good thing. 17:56:26 no? 17:56:28 no 17:56:41 So removing stuff is inheretly good - it's just most things justify their existance through other means. 17:56:44 No. 17:56:46 Just... no. 17:56:48 Ok, fine. 17:57:01 At the end of that mentality is Crawl 0.37 with one room containing the Orb and an Orb Guardian. 17:57:02 Maybe I just didn't phrase that right. 17:57:04 Or maybe only part of the above. 17:57:26 half an orb guardian 17:57:28 > 17:57:31 v 17:57:34 -!- Boldor has quit [Ping timeout: 252 seconds] 17:57:34 ^ 17:57:37 < 17:57:40 ...take your pick <_< 17:57:44 oh 17:57:46 / 17:57:47 or \ 17:57:50 oh no! two orb guardian halves! 17:57:56 separated by an altar 17:57:56 Well "most things" means most monsters, most species, most gods, etc. I mean things which don't add any decisions. 17:58:18 -!- ophanim has quit [Client Quit] 17:58:18 Grunt: one day crawl will be chess 17:58:22 So removing stuff is inheretly good - it's just most things justify their existance through other means. 17:58:23 No. 17:58:32 grunt's response makes me seriously worried about the development of this game to be honest 17:59:02 I'm an incorrigible troll, basically 17:59:09 iron imps as a call imp summon does add decisions, though. you have to react to the type of imp you get, one option being "a relatively tough, slow melee imp". 17:59:51 does anyone actually put that level of thought into imp buddies? "Oh boy, some meat shields" 18:00:05 probably not, no 18:00:25 but if we're going to talk about design, we should probably think about it a little more than the typical player does? 18:00:47 imagine a thousand zermakos holding 'tab' next to a worm... 18:00:52 i do not see how you can possibly reasonably think removing things is bad unless you think adding things is also bad 18:01:02 and that nothing should be added or removed at all 18:01:12 Zermako is the rare player who's worse than me. 18:01:16 I just don't think that feature is worth an entire monster. 18:01:23 I was saying, "'removing anything is good' is not true". 18:01:24 (The Call Imp slow melee dude thing) 18:01:34 minmay: removing bad things is good 18:01:35 yes, and I fundamentally disagree with that notion 18:01:48 -!- neunon has quit [Ping timeout: 240 seconds] 18:01:51 reaverb: I think the cost of a monster is extremely low 18:02:13 and I think you want to remove it just for the sake of removing things 18:02:13 having another feature/rule whatever in a game is inherently bad in at least one way (it makes things take longer to learn) 18:02:30 iron imps make better allies than red imps 18:02:33 so it needs to add something good to the game that makes it worth having in spite of that 18:02:51 because they actually do damage and don't leave you in the gutter 18:02:52 PleasingFungus: Really? I find the cost of a monster to be rather high. It takes up a glyph, it's a another creature the player has to learn etc. 18:03:05 it naturally follows that removing those features/rules/whatevers is inherently good in at least one way (it makes things easier to learn) 18:03:05 who gives a flying fuck about glyphs 18:03:05 minmay has basically summoned up my opinon in the last two messages. 18:03:06 Thus, if you are removing something which has a net value to the game, you are making the game worse. 18:03:12 Grunt: Yes. 18:03:29 Thus, "removing X" does not always benefit the game. 18:03:33 That is the point I was making. 18:03:37 If you cannot grasp that, go away. 18:03:42 I'm done here. 18:03:43 Grunt: I grasp that. 18:03:46 'oh no, I can't use the aquamarine shimmering letter 'Ŝ' for anything else' - someone who cares about glyphs 18:04:03 no one has ever held off from adding a monster because there were not enough glyphs 18:04:24 Grunt: I would assume that is what reaverb meant by "it's just most things justify their existence through other means" 18:04:58 Grunt: that is why your response of "just...no" worried me so much 18:05:05 -!- magicpoints has joined ##crawl-dev 18:05:24 oh hey magicpoints! We're just having a friendly, jovial chat here! Glad you could join 18:05:33 (I have noticed that crawl has a strong long-term tendency towards adding monsters/gods over removing them) 18:05:34 same! hi magicpoints :) 18:05:37 minmay: he's laconic. 18:05:53 we deleted lava orcs, djinn and a sack of elves. 18:06:21 there is of course a cost to having a new monster type to learn. this cost isn't fixed, though; it's proportionate to the complexity of the monster. iron imps aren't very complex, so the cost of having the game is low. in exchange, they make a few things (call imp) more interesting, and a few things (dis vaults) more flavourful. 18:06:44 oh wow that did turn into an actual discussion 18:06:48 wretched stars have a much higher 'learning cost' 18:06:49 * eb_ popcorns 18:06:50 they're cool though 18:07:03 -!- neunon has joined ##crawl-dev 18:07:03 PleasingFungus: Yes wretched stars are some of a my favorite monsters. 18:07:35 I wonder if dracoomega gave an actual reason for them to have fast movement? they were one of his, right? 18:07:36 PleasingFungus: well, the value added to the game by a monster is also not fixed, and I would submit that said value for iron imps is either very small positive, zero, or even negative 18:07:51 minmay: I've just presented my arguments to the contrary 18:07:53 don't really have much more to say 18:09:26 I know this isn't very relevant, but komodo dragons are frequently being questioned the point of their existence. 18:09:33 If anything I see them as Lair mascots. 18:09:35 frequently? 18:09:40 by whom? 18:09:48 silly people 18:10:16 ok 18:10:20 -!- ProzacElf has quit [Ping timeout: 258 seconds] 18:10:21 I don't think anyone's planning to remove them 18:10:27 I've heard that kododo dragon complain too, I can't give any particular names either. 18:10:42 except reaverb but tbh I'm just assuming that 'for any x, reaverb plans to remove x' 18:10:42 just a matter of sooner vs later 18:10:42 They might be boring, they might be plain. 18:10:43 and I would not remove or want to remove them. 18:10:47 !!!! 18:10:51 But they're in Lair and that's alright. 18:11:23 hm 18:11:26 komodo dragon (04l) | Spd: 10 (swim: 60%) | HD: 8 | HP: 28-59 | AC/EV: 7/8 | Dam: 34 | amphibious, cold-blooded | Res: 06magic(32), 12drown | Chunks: 07contam | XP: 362 | Sz: Large | Int: reptile. 18:11:26 %??komodo dragon 18:11:28 crocodile (07t) | Spd: 10 (swim: 60%) | HD: 5 | HP: 17-38 | AC/EV: 4/10 | Dam: 20 | amphibious, cold-blooded | Res: 06magic(20), 12drown | XP: 106 | Sz: Large | Int: reptile. 18:11:28 %??crocodile 18:11:32 I would say that at the very least komodo dragons have a lot more reason to exist than death yaks do 18:11:37 whaaa 18:11:38 or crocodiles, yes 18:11:40 death yaks are great 18:11:45 PleasingFungus: The reason it seems like that is that I only bring up things which I want to remove. 18:12:04 and everything else I just don't talk about unless I have a suggestion. 18:12:12 !learn add reaverb I only bring up things I want to remove. 18:12:13 reaverb[5/5]: I only bring up things I want to remove. 18:12:16 <_< 18:12:17 Heh. 18:12:21 Crocodiles are rather silly things at the moment, yes. 18:12:39 the number of monsters in crawl has increased by around 50% since 0.5 so it seems pretty reasonable to talk about removing some... 18:12:44 I guess that's not completely true but whatever. 18:12:53 (the comment now on my entry) 18:13:05 a misleading learndb dev entry ????? 18:13:08 say it isn't true 18:13:27 !learn add PleasingFungus[1] a misleading learndb dev entry 18:13:27 pleasingfungus[1/3]: a misleading learndb dev entry 18:13:27 reaverb: I don't think learndb entries are intended to be a detailed representation of someone's viewpoints 18:13:39 <|amethyst> ??|amethyst 18:13:39 |amethyst[1/10]: <|amethyst> doh 18:13:40 minmay: That's probably true too. 18:13:42 reaverb: c.f. minmay[13] 18:13:55 !learn edit PleasingFungus[1] s/$/ ????? 18:13:56 pleasingfungus[1/3]: a misleading learndb dev entry ????? 18:14:02 ??bh 18:14:02 bh[1/4]: When it comes to stupid ideas, I'm your man. 18:14:04 ??bh[2 18:14:04 bh[2/4]: Grunt also has bad ideas. 18:14:07 boo, grunt 18:14:10 taking out the best part 18:14:22 Bloaxor: it needs to be misleading!! 18:14:44 ??minmay[13 18:14:44 minmay[13/14]: i have never actually had sexual fantasies involving ginny weasley nor do i expect to in the future just to be clear plus that's a fruit bat anyway, hard to get rabies from those 18:14:46 It's more likely than you think! 18:15:14 I guess I should update my todo at some point 18:15:18 -!- rbrrk_ has quit [Ping timeout: 240 seconds] 18:15:51 todo: more bad prose 18:16:02 PleasingFungus: I don't think death yaks are useful monsters since the space of "not-actually-dangerous lair pack monster with high HP" is already occupied by regular yaks and elephants, though you could certainly argue to remove regular yaks instead 18:16:41 Hmm, I've found death yaks to be dangerous but I'm also a pretty bad player. 18:16:48 I think they're an interesting point along the spectrum of 'xp pinata that's scary if you get cornered' 18:16:49 Death yaks are the monster packs that teach new players that it's probably a good idea not to fight more than one or two monsters at once. 18:16:58 also, they're death yaks 18:17:00 which is pretty funny 18:17:03 death yaks are speed 10, and they are extremely rare on lair:1; other lair levels have three up staircases 18:17:06 Bloaxor: I think gnolls can acomplish that. 18:17:08 Bloaxor: do we have a monster that teaches players to be better people? 18:17:23 bh: Unfortunately, no. 18:17:27 minmay: Hmm, yes I do normally spiral backwards. 18:17:34 err, retreat is the correct word I guess. 18:17:44 certainly if death yaks were fast they wouldn't be redundant! 18:17:51 blasé heckler 18:17:58 * Grunt ponders. 18:18:03 hm 18:18:08 !lg * lair s=killer 18:18:09 64575 games for * (lair): 5984x a spiny frog, 3873x a blink frog, 3587x, 3512x a death yak, 2930x a black mamba, 2814x a komodo dragon, 2725x an eight-headed hydra, 2154x a seven-headed hydra, 2053x a yak, 1917x Rupert, 1633x a six-headed hydra, 1181x a five-headed hydra, 1030x an electric eel, 963x a fire drake, 855x a killer bee, 806x a dire elephant, 803x a four-headed hydra, 706x a war dog, 69... 18:18:29 !lg * lair c=killer xl>15 18:18:30 that is not a good metric for how dangerous the monster actually is 18:18:30 No games for * (lair c=killer xl>15). 18:18:37 see: hydras being #1 18:18:41 !lg * lair s=ckiller 18:18:42 64575 games for * (lair): 10705x a hydra, 5984x a spiny frog, 3873x a blink frog, 3512x a death yak, 2930x a black mamba, 2814x a komodo dragon, 2053x a yak, 1960x a player ghost, 1919x Rupert, 1333x quitting, 1030x an electric eel, 963x a fire drake, 855x a killer bee, 806x a dire elephant, 706x a war dog, 697x an elephant, 615x Maud, 586x a crocodile, 546x a boulder beetle, 541x a green rat, 538... 18:19:12 Well danger and how much players splat to things aren't necessarily connected. 18:19:32 because ~theoretically~ if you have very good foreknowledge no speed 10 melee monster is dangerous 18:19:34 that is what I said, yes 18:20:13 I mean hell even if you ignore hydras, that list puts spiny frog above black mamba even though black mamba is almost strictly more dangerous outside of water, because black mamba is less common 18:20:41 -!- predator217 has quit [Ping timeout: 258 seconds] 18:22:03 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:22:50 !learn s pleasingfungus[2 ghost reform, orb ghosts, no-backtracking god, RETURN OF MUMRA, fix shields, LV8NUKE, more auto-id, fix ID game, fix statue form, make code less bad (!!!), remove fun 18:22:50 pleasingfungus[2/3]: ghost reform, orb ghosts, no-backtracking god, RETURN OF MUMRA, fix shields, LV8NUKE, more auto-id, fix ID game, fix statue form, make code less bad (!!!), remove fun 18:23:04 that should keep me busy 18:23:31 level 8 nuke 18:23:33 ??? 18:23:34 RETURN OF MUMRA 18:23:39 that's gonna be a tough one 18:23:47 mumra lives on through his creations... 18:23:49 oh and boulder form when :( 18:23:54 ...and his year-old code that's a huge bitch to rebase 18:23:56 (it's that) 18:24:12 !send PleasingFungus Level 5 Death 18:24:12 Sending Level 5 Death to PleasingFungus. 18:24:12 PleasingFungus: What method are you using to rebase it? 18:24:15 Grunt: I want to play with some kind of damage spell that contaminates the caster 18:24:20 reaverb: ...rebase? 18:24:37 PleasingFungus: So just rebasing it all in one go? 18:24:39 clearly make iron trolls have a rush attack to compensate for their lower speed that also grapples you 18:24:43 well, one commit at a time 18:24:49 PleasingFungus: Hmm. 18:25:46 What I did for smithgod was to select points I thought major conflicts were added, and rebase it to that point. So I rebased the branch to just before the new gods were added, and then to after. I did all commits at the same time. 18:25:54 That may have been a bad idea. 18:25:57 dang 18:26:14 PleasingFungus: So it was a bad idea? 18:26:14 interesting idea 18:26:26 Hmm. 18:26:35 no, hm. might be worth a shot - at least the 'rebasing to somewhere before current master-HEAD' part 18:26:55 -!- ckyle_ has quit [Quit: ckyle_] 18:27:03 need to go back and remind myself where the fun conflicts were 18:27:16 oh right like half of them were shadow form 18:27:23 the enums were awful though, I had to deal with them basically ever rebase (it was like 4-5) 18:27:32 Yes the TRAN_ stuff was part of it. 18:28:16 The thing about smtihgod was 70% of the code was in "monster commit" at the beginning, maybe your method would work better with a saner history. 18:28:16 -!- bh has quit [Quit: Page closed] 18:28:32 or if you make the history saner before trying to rebase it. 18:29:49 also not a bad thought 18:31:16 -!- ckyle_ has joined ##crawl-dev 18:32:06 cawl-tiles crashes at start: font file not found by angerion 18:34:44 -!- GoblinBomb has quit [Quit: Lost terminal] 18:36:03 -!- GoblinBomb has quit [Client Quit] 18:36:31 -!- binni_ has quit [Quit: Page closed] 18:39:00 -!- edlothiol has quit [Ping timeout: 252 seconds] 18:39:45 -!- ckyle_ has quit [Quit: ckyle_] 18:48:04 -!- Oneiromancer has quit [Quit: Oneiromancer] 18:48:48 -!- Almacia has quit [Remote host closed the connection] 18:49:35 -!- CKyle has quit [Quit: CKyle] 18:50:10 -!- CKyle has joined ##crawl-dev 18:55:18 -!- Spatzist has quit [Ping timeout: 240 seconds] 18:59:38 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140516030204]] 19:01:47 -!- ckyle_ has joined ##crawl-dev 19:02:37 -!- nrook has joined ##crawl-dev 19:02:53 -!- rast has quit [Read error: Connection reset by peer] 19:03:15 -!- rast has joined ##crawl-dev 19:03:26 are C++11-only features ok in crawl? 19:04:10 nrook: Unfotuantly not. 19:04:43 We can't get compliation for Power PCs to work with C++11, we've considered dropping support for them for this reason. 19:04:55 auto_ptr it is, then 19:05:03 thanks 19:07:20 -!- ebarrett_ has joined ##crawl-dev 19:08:11 -!- Fhqwhgads_ has quit [Ping timeout: 240 seconds] 19:08:23 -!- Fhqwhgads__ is now known as Fhqwhgads_ 19:10:10 -!- eb_ has quit [Ping timeout: 252 seconds] 19:10:13 -!- WalkerBoh has quit [Read error: Connection reset by peer] 19:10:14 -!- Walker_Z is now known as WalkerBoh 19:10:28 reaverb: I know CBRO is tiny compared to CSZO, but I can set up a chunkless experimental soon. hopefully tonight (late night PST) 19:10:29 johnstein: You have 1 message. Use !messages to read it. 19:11:17 reaverb: it does require some setup and could be more automated. I just haven't had time to set up a script 19:12:35 -!- Hailley has quit [Quit: Petra is closed!] 19:13:18 -!- Ququman has quit [Remote host closed the connection] 19:14:13 So, a minor question. It seems like transmuters as a class are abysmal early game. That and the recent trunk nerf to movement speed in spider form makes defense not exist. Is there anything resembling plans to improve the class at all? 19:14:18 -!- omniguy has quit [Ping timeout: 240 seconds] 19:15:18 how are they abysmal 19:15:36 Tm has possibly the worst survival rate pre-lair honestly. 19:15:46 appendage lets you handle anything short of a gnoll early on, then you get adders and ball pythons 19:16:03 tm is most certainly not abysmal 19:16:41 once you get spider form the silly ev and poisonous bite make for a steady ride downhill 19:17:17 -!- rossi has quit [Ping timeout: 252 seconds] 19:18:26 johnstein: Hmm. 19:18:58 Oh, thanks so much forthe chunkless experimental! 19:19:47 !lg * s=class x=avg(absdepth) v>=0.10 19:19:50 1825635 games for * (v>=0.10): 230147x Fighter [5.17], 155544x Berserker [5.64], 134046x Wizard [3.7], 114613x Monk [4.43], 102172x Transmuter [3.49], 100348x Wanderer [2], 87550x Fire Elementalist [4.17], 81187x Enchanter [3.96], 77927x Conjurer [4.33], 70536x Hunter [5.04], 68302x Gladiator [4.79], 68065x Skald [3.11], 54948x Abyssal Knight [11.08], 51213x Necromancer [3.68], 50049x Assassin [4.... 19:19:58 Spider form EV isn't enough in some cases. Feels like I still get hit like crazy. 19:19:58 aww, gets cut off 19:20:19 anyway, transmuters are on the low end of average death rate but they aren't a huge outlier 19:20:25 er, average death depth 19:20:37 or, of course, I failed at lg, which is also possible 19:21:46 Orphic: this is more of a ##crawl discussion I suppose 19:21:59 since the underlying theme is "orphic doesn't know how to play tm", sorry 19:22:19 you'll also get more advice/explanations there 19:25:38 -!- ckyle_ has quit [Quit: ckyle_] 19:29:07 -!- scummos^ has quit [Ping timeout: 252 seconds] 19:29:34 -!- Argran has quit [Quit: Page closed] 19:31:38 -!- ckyle_ has joined ##crawl-dev 19:32:54 03reaverb02 07* 0.15-a0-1175-g6ec9b67: Fix Jiyva description mentioning burden (Arrhythmia, #8616) 10(4 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6ec9b674dd3b 19:34:48 -!- rbrrk has quit [Ping timeout: 240 seconds] 19:35:26 -!- Keanan1 has quit [Quit: Leaving.] 19:35:55 -!- Kramin has quit 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19:56:08 -!- Patashu has joined ##crawl-dev 20:02:33 -!- eb_ has left ##crawl-dev 20:09:50 -!- magicpoints has quit [Ping timeout: 255 seconds] 20:10:56 -!- Brannock has quit [Quit: Leaving] 20:13:48 -!- zercules has quit [Ping timeout: 240 seconds] 20:18:28 -!- Yermak has quit [Quit: Page closed] 20:21:23 -!- bonghitz has quit [Remote host closed the connection] 20:21:23 -!- Nomi has quit [Ping timeout: 240 seconds] 20:21:28 -!- y2s82 has quit [Quit: WeeChat 0.4.1] 20:23:31 Display shows corpses can be picked up by Vinterriket 20:26:46 -!- magicpoints has joined ##crawl-dev 20:26:58 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 20:37:33 03|amethyst02 07* 0.15-a0-1176-g6ef17c1: Don't claim corpses can be picked up in tiles (#8618) 10(70 seconds ago, 2 files, 14+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6ef17c16eefb 20:37:33 03|amethyst02 07* 0.15-a0-1177-g4755caa: Display "(holding you)" in inventory region tooltips. 10(37 seconds ago, 1 file, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4755caa66f75 20:39:09 -!- umrain has quit [Ping timeout: 252 seconds] 20:41:18 -!- Lightli has quit [Ping timeout: 240 seconds] 20:43:11 -!- asema has quit [Ping timeout: 252 seconds] 20:43:19 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20:43:19 -!- Daekdroom has quit [Quit: Saindo] 20:45:03 -!- KurzedMetal has quit [Read error: Connection reset by peer] 20:45:43 -!- Kramin has quit [Quit: This computer has gone to sleep] 20:47:19 -!- ProzacElf has quit [Ping timeout: 260 seconds] 20:48:16 What's the story behind the Warwalrus joke in the channel topic 20:48:57 I think that used to link to ##crawl-offtopic. 20:49:03 -!- HellTiger_NB has quit [Ping timeout: 252 seconds] 20:49:10 But it doesn't appear to now, might never have done soon. 20:49:32 We could proabably search the ##crawl-dev logs 20:50:32 !seen Grunt 20:50:33 I last saw Grunt at Fri May 30 23:24:12 2014 UTC (2h 26m 20s ago) saying '!send PleasingFungus Level 5 Death' on ##crawl-dev. 20:51:22 -!- ProzacElf has joined ##crawl-dev 20:53:02 -!- crate has quit [Ping timeout: 255 seconds] 20:53:04 -!- unpaidbill has quit [Remote host closed the connection] 20:53:48 -!- Limulus has quit [Ping timeout: 240 seconds] 20:54:29 -!- Blazinghand|Work has quit [Remote host closed the connection] 20:58:42 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20:59:44 -!- Blomdor has quit [Quit: Page closed] 20:59:51 -!- ussdefiant has joined ##crawl-dev 21:01:48 -!- Orphic has quit [Ping timeout: 240 seconds] 21:03:22 -!- WalkerBoh has quit [Remote host closed the connection] 21:03:23 -!- Nomi has quit [Ping timeout: 240 seconds] 21:03:46 -!- rast- has joined ##crawl-dev 21:06:17 -!- rast has quit [Ping timeout: 252 seconds] 21:06:23 -!- rast- is now known as rast 21:07:37 -!- Euph0ria has quit [Remote host closed the connection] 21:09:16 -!- category has quit [Quit: Page closed] 21:12:04 -!- tcjsavannah has quit [Quit: tcjsavannah] 21:17:01 -!- JuicyJ has quit [Quit: Page closed] 21:17:44 -!- rossi has quit [Ping timeout: 252 seconds] 21:18:11 -!- debo has joined ##crawl-dev 21:24:01 -!- PleasingFungus has joined ##crawl-dev 21:31:18 -!- Eracar has joined ##crawl-dev 21:31:18 -!- ActinalWhomp has joined ##crawl-dev 21:42:40 -!- Makrond has quit [Read error: Connection reset by peer] 21:45:47 -!- ldierk has quit [Ping timeout: 252 seconds] 21:52:40 -!- ldierk has joined ##crawl-dev 21:57:53 -!- ldierk has quit [Ping timeout: 252 seconds] 22:00:23 -!- Keanan1 has joined ##crawl-dev 22:00:43 -!- rast- has joined ##crawl-dev 22:00:47 -!- ckyle_ has quit [Quit: ckyle_] 22:01:35 -!- ldierk has joined ##crawl-dev 22:02:02 -!- Bloaxor has quit [Quit: Error: Bloax not found] 22:02:52 -!- magicpoints has quit [Ping timeout: 252 seconds] 22:03:42 03PleasingFungus02 07* 0.15-a0-1178-g8837f15: Further unrand shield adjustments 10(7 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8837f15a22ab 22:04:20 -!- rast has quit [Ping timeout: 252 seconds] 22:04:31 -!- rast- is now known as rast 22:13:32 -!- gammafunk has joined ##crawl-dev 22:13:55 03PleasingFungus02 07* 0.15-a0-1179-ge35f2c4: Fix wights' drinking problem (LogicNinja) 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e35f2c461cf1 22:24:08 03PleasingFungus02 07* 0.15-a0-1180-g358dd7e: Fix up an out-of-date comment 10(51 seconds ago, 1 file, 13+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=358dd7ecd415 22:26:18 -!- HDA has quit [Ping timeout: 240 seconds] 22:30:57 -!- Davens has quit [] 22:32:01 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:34:09 -!- Kramin has quit [Quit: This computer has gone to sleep] 22:44:26 03PleasingFungus02 07* 0.15-a0-1181-g59e6cbf: Re-order some dubious code 10(32 seconds ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=59e6cbfe854e 22:44:45 wait, shit, this isn't better 22:44:47 eh 22:44:57 at least someone will have to think about it 22:48:10 -!- Cheibriados has joined ##crawl-dev 22:48:10 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 22:48:11 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 22:48:15 <|amethyst> %git 2fbcf9 22:48:16 07Grunt02 * 0.15-a0-498-g2fbcf97: A few extra bits of Gozag messaging. 10(8 weeks ago, 3 files, 38+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2fbcf973634d 22:48:27 -!- bonghitz has quit [Client Quit] 22:48:59 Hmm, should soulless/forlorn be a 1 level mutation or 3 level? Clarity mutations shows that a mutation can have an effect roughly equivelent to an amulet, but it varies a lot. 22:49:42 I might just pick one and offer to change it to the other based on feedback. 22:50:27 Heh, those Gozag messages are really nice. 22:52:48 -!- RZX has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0.1/20140506152807]] 22:53:28 actually. huh. I wonder... 22:53:43 <|amethyst> one-level would make the interaction with Faith simpler :) 22:53:50 one-level would be a simpler place to start, yeah 22:53:59 <|amethyst> (also, this should be blocked for Demigods probably) 22:54:25 <|amethyst> physiology_mutation_conflict 22:55:37 Ok, 1 level then, thanks. 22:56:01 (Also I found a bug with taking off an amulet of faith as a Gozag-ite) 22:56:11 -!- bmfx has quit [Ping timeout: 252 seconds] 22:56:17 and I think I have a fix but would like someboyd to look it over first. 22:56:22 oh, I accidentally fixed a bug 22:56:26 You offer a prayer to Zin. Zin demands penance! _Zin is pleased with you. 22:56:35 that's before my last commit 22:56:59 I blame grunt 22:58:10 -!- rax has joined ##crawl-dev 22:59:02 -!- ussdefiant has quit [Ping timeout: 255 seconds] 22:59:21 -!- st_ has quit [Excess Flood] 22:59:21 -!- zkyp_ has quit [Write error: Broken pipe] 22:59:21 -!- rax_ has quit [Write error: Broken pipe] 22:59:44 -!- st_ has joined ##crawl-dev 23:00:14 Here's the patch: http://bpaste.net/show/1N66GfUAulUwNYekoZYU/ 23:00:23 -!- soundlust has quit [Excess Flood] 23:00:29 (Fixing gozag bug on removing faith) 23:00:34 It did not appear to do anything. 23:01:07 -!- rossi has quit [Quit: WeeChat 0.4.3] 23:01:35 -!- hyphenated has quit [Read error: Connection reset by peer] 23:01:38 -!- Watball has quit [Quit: Leaving] 23:01:52 that's pretty funny 23:02:13 That's why I wanted somebody else to check if it looked correct. 23:02:39 I tested it and it looks like it works though. 23:06:21 -!- Kramin has quit [Quit: This computer has gone to sleep] 23:07:44 03|amethyst02 07* 0.15-a0-1182-g9381616: Tag Zig pillars no_exits (#8614) 10(57 seconds ago, 1 file, 22+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9381616d1fdc 23:07:46 -!- home_ has quit [Read error: Connection reset by peer] 23:08:05 hooray! 23:09:17 -!- morik has quit [Ping timeout: 264 seconds] 23:09:35 -!- morik has joined ##crawl-dev 23:11:48 -!- kekekela has quit [Ping timeout: 240 seconds] 23:13:37 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:20:38 -!- MaxFrost has quit [Ping timeout: 255 seconds] 23:21:47 -!- CSDCS has quit [Read error: Connection reset by peer] 23:21:57 -!- Eracar has quit [Ping timeout: 252 seconds] 23:22:19 -!- ActinalWhomp has quit [Ping timeout: 252 seconds] 23:22:48 -!- Kramin has quit [Quit: This computer has gone to sleep] 23:30:48 -!- conted has quit [Ping timeout: 240 seconds] 23:33:31 you.props.exists(make_stringf(GOZAG_PRICE_KEY, 0) 23:33:37 programmatic hash keys 23:33:47 gammafunk: Yes? 23:33:47 oddly, I don't think I've seen that in dcss 23:34:13 gammafunk: I certainly didn't come up with the idea. 23:34:28 Grunt: yes, I use them in scripting all the time, but it just struck me that 23:34:32 I've never seen it in dcss 23:34:38 I first spotted it when I was working with temple placement code. 23:35:13 Grunt: Is this patch fine? 23:35:14 http://bpaste.net/show/1N66GfUAulUwNYekoZYU/ 23:35:43 Err, I mean, could you please look at this patch, sorry. 23:35:48 -!- Nobuharu has quit [Ping timeout: 240 seconds] 23:36:01 I noticed Gozag not giving the drawback for removing "faith, so I looked at the code. 23:36:23 And removed a lot that appears to be from when Gozag had cancellable abilities, but I was sure. 23:36:33 s/was sure/wasn't sure/ 23:36:43 I've tested it and it appears to work. 23:36:49 hm 23:37:03 The lines you're adding existed in some old version of that code. 23:37:06 * Grunt goes to investigate. 23:37:17 Thanks for looking into it. 23:38:02 oh 23:38:09 Apparently they didn't and nobody's noticed until now. 23:38:22 Anyway, the rest of that code was only relevant when you could cancel out of the menus, so this looks fine. 23:38:37 Ok, I'll push that commit soon with a few others. 23:38:42 !send Grunt irrelevant code 23:38:42 Sending irrelevant code to Grunt. 23:38:59 !send gammafunk sanity-rending code 23:38:59 Sending sanity-rending code to gammafunk. 23:39:00 Like Crawl doesn't have tons of irrelevant code. :D 23:40:25 It won't as long as you keep removing it! 23:42:19 -!- Crehl has quit [Quit: qqqqqqq] 23:42:26 3gammafunk * 0.15-a0-1183-g1085b4f: Remove irrelevant code 10(37 minutes ago, 337 files, 0+ 234218-) 23:42:33 ...!!! 23:42:45 <_< 23:42:51 -!- CSDCS has quit [Read error: Connection reset by peer] 23:42:54 how does he do it, ladies and gentleman 23:44:00 A couple minor odd iteration for the anti-faith mutation: Making Xom acts less likely (asked on ##crawl, might be fine) and reducing piety loss (faith amplifies it) 23:44:08 Is it worth breaking symmetry? 23:45:27 anti-faith mutation that reduces piety loss? 23:45:55 Hmm, yes I guess it would probably be fine to break symmetry. Not sure if the Xom thing should be changed though. 23:46:14 well I guess I don't understand exactly what the mutation is 23:46:52 gammafunk: It's just the opposite of faith. Slows down piety gain, Increases Gozg prices, and make Xom act less often. 23:47:10 -!- CKyle has quit [Quit: CKyle] 23:47:18 ok, are you going for a strictly bad mutation? 23:47:29 sound like it, but I'm wondering if this is some kind of double-edged thing 23:47:42 gammafunk: Yes this is meant to be a bad mutation. 23:47:53 I don't know if any current bad mutations have minor upsides. 23:48:03 well some like wild-magic 23:48:09 are definitely double-edged 23:48:14 wild-magic is a good mutation :D 23:48:16 "good" mutation 23:48:20 right "good" 23:48:38 oh so you mean reducing piety loss under xom only? 23:48:51 No, under all gods. 23:48:57 Probably except Xom (and Gozag) 23:49:02 but, if it slows piety gain, yet reduces piety loss 23:49:08 -!- Euph0riaX has quit [Client Quit] 23:49:10 it sounds like it kind of cancels itself out 23:49:17 gammafunk: Faith does that too. 23:49:28 It accelerates piety gain but reduces loss. 23:49:33 right 23:49:37 because that's good 23:49:38 Does Faith cancel itself out? 23:49:39 both are good 23:49:53 Oh, sorry, but INCREASES loss. 23:50:17 -!- ussdefiant has joined ##crawl-dev 23:50:35 !source piety_scale 23:50:35 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/religion.cc;hb=HEAD#l2734 23:50:52 That negative thing is a little hard to read but it works out to faith increases loss. 23:51:02 -!- N78291 has quit [Quit: null] 23:53:20 Oh, speaking of wild magic: 23:54:04 I've had a notion for a while of a "controlled magic" effect, e.g. increased success but lower power 23:54:07 . 23:54:20 hrm, looking at that code 23:54:24 Maybe as a mutation, or on something else. 23:55:41 idk if that's as interesting as wild magic. maybe? 23:57:45 reaverb: yeah that code is only for conducts 23:57:49 it's not the normal piety loss 23:58:01 so you're correct, but it doesn't slow piety loss 23:58:10 in the sense of just resting etc. 23:58:25 it's that if you do a bad conduct, it increases the loss