00:00:27 floatingatoll: Did you check the constructor? Maybe it's set up somehow so a differant method always creates it before that method is called. 00:00:28 %git 00:00:28 07PleasingFungus02 * 0.15-a0-1123-g082dc3d: Make Orbs of Destruction less crashy 10(27 minutes ago, 1 file, 6+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=082dc3d54db6 00:00:32 %version 00:00:32 trunk: 0.15-a0-1110-g1e9b520; 0.14: 0.14.1-10-gba40d31; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 00:00:37 -!- DrinkMachine has quit [Quit: Leaving] 00:00:38 i found .set_type(), which is setting MT_PICKUP 00:03:23 decks.cc:149:22: warning: unused variable 'deck_of_enchantments' [-Wunused-const-variable] 00:03:56 03PleasingFungus02 07* 0.15-a0-1124-g01ce888: Reduce elephant quote length (6331) 10(5 minutes ago, 1 file, 1+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=01ce88895b01 00:03:58 floatingatoll: Hmm, that definetly could have been introduced recently, let me check it. 00:04:14 -!- nrook has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0.1/20140506152807]] 00:04:26 me->quantity = 2; // Hack to make items selectable. 00:04:26 heh. 00:05:30 Has anybody else looked at #8610? 00:06:18 -!- lobf has quit [Quit: lobf] 00:07:23 wow, modifying enum.h is harsh 00:07:53 floatingatoll: Talking about the complete recompile? 00:07:56 yeah. 00:08:12 Unstable branch on crawl.s-z.org updated to: 0.15-a0-1124-g01ce888 (34) 00:08:31 !source decks.cc 00:08:31 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/decks.cc;hb=HEAD 00:08:47 -!- PleasingFungus has joined ##crawl-dev 00:08:58 -!- Brannock has quit [Ping timeout: 240 seconds] 00:10:53 floatingatoll: Yes that appears to be just an unused variable now, I'll delete it, Thanks. 00:12:32 TZer0: joosa: geekosaur: any of you around right now? |amethyst said you chowned your DGL chroot and were able to successfully repair it. I did the same thing, but I can't get webtiles working 00:12:57 (not CBRO) 00:15:22 -!- Kramin has quit [Quit: This computer has gone to sleep] 00:15:38 -!- ProzacElf has joined ##crawl-dev 00:15:51 i have no idea why http://atoll.pastebin.mozilla.org/5277683 makes it sort ctrl-x by distance 00:15:54 but, well. 00:15:56 * floatingatoll smiles 00:16:15 -!- zxc232 has joined ##crawl-dev 00:17:49 -!- Euph0ria has quit [Remote host closed the connection] 00:20:34 03|amethyst02 07* 0.15-a0-1125-gc9b5a15: Remove MF_DROP_PICKUP. 10(40 minutes ago, 2 files, 0+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c9b5a15ee71a 00:20:34 03|amethyst02 07* 0.15-a0-1126-g62bc848: Show stationary items in pickup menu (#8611) 10(9 minutes ago, 3 files, 15+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=62bc84823eae 00:20:34 03|amethyst02 07* 0.15-a0-1127-g13a1ae8: Colour stationary items darkgrey in pickup menus. 10(73 seconds ago, 2 files, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=13a1ae8942fa 00:21:20 nice 00:23:29 ...are there actually any fast forms, now that spiderform is gone? 00:23:29 PleasingFungus: You have 2 messages. Use !messages to read them. 00:23:32 hurray for |amethyst et al 00:23:51 <|amethyst> PleasingFungus: lots of forms are fast for nagas :) 00:24:02 heh. 00:24:21 PleasingFungus: But other than that no. And if there are they should probably be nerfed to normal speed too. 00:24:27 bat, pig, porcupine, wisp 00:24:45 wait, the 'x' look command uses start_travel 00:25:04 porcupine (02r) | Spd: 12 | HD: 4 | HP: 8-24 | AC/EV: 2/12 08(spiny 3) | Dam: 7 | Res: 06magic(16) | XP: 142 | Sz: tiny | Int: animal. 00:25:04 %??porcupine 00:25:08 oh. didn't know spiderform was gone 00:25:17 fuck. how do I unclose this issue 00:25:21 et tu porcupine? 00:25:22 'reopen issue' doesn't 00:25:23 johnstein: Just moved to normal speed. 00:25:28 oh ok 00:25:41 03reaverb02 07* 0.15-a0-1128-gfd0d25c: Remove the unused deck_of_enchantments varaible (floatingatoll) 10(4 minutes ago, 1 file, 0+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fd0d25c05938 00:25:43 PleasingFungus: Hmm? Reopen issue has worked for me. What number is it? 00:26:00 8497 00:26:04 reopen issue just has a 'new issue' button 00:26:08 !bug 8497 00:26:08 https://crawl.develz.org/mantis/view.php?id=8497 00:26:48 I'm just gonna use 'update issue' 00:26:59 change status to new reopens it 00:27:08 yes 00:27:11 PleasingFungus: or use the "repoen issue" button. 00:27:20 reaverb: what happens when you click that button? 00:27:26 <|amethyst> gammafunk: TODO: don't display the '-' 00:27:33 PleasingFungus: It reopens the issue? 00:27:44 have you clicked it? 00:27:47 and lets you add a message saying why you did it. 00:27:52 I guess you can't click it on that one now 00:27:54 PleasingFungus: On other issues. 00:28:04 is the 'new issue' button just very badly named? 00:28:45 and this seems like approximately the right path towards adding 'get item' support using ACT_MISC to the ctrl-x menu, though i can't follow the C++ enough to get it right. http://atoll.pastebin.mozilla.org/5277779 00:28:57 PleasingFungus: I don't even see a "new issue" button anywhere? 00:28:58 i wish i could figure out why the sorting works if i add a new MT_ type. 00:29:09 * floatingatoll runs into the brick wall of "insufficiently advanced" 00:29:20 but it was fun to try. thanks for the help, all. 00:29:49 floatingatoll: Well I have no idea what all that means so I guess I'm even less advanced than you :D 00:29:52 hah 00:29:56 reaverb: http://i.imgur.com/6CMobSy.png this is what I see when I click 'reopen issue'. 00:30:03 with a ticket summary below that. 00:30:15 well, the theory is that i can set a new target, call the 'x' 'g' pickup function, and then unset the target 00:30:19 -!- Keanan1 has joined ##crawl-dev 00:30:20 but the C++ types involved are .. arcane to me. 00:30:47 PleasingFungus: Oh, I never noticed that said "new issue" because I never read it, yes it does reopen the issue and yes is an awful name. 00:30:53 ah, ok. that explains that! 00:31:17 -!- rast has joined ##crawl-dev 00:31:40 candidate template ignored: could not match 'queue' against 'const coord_def' 00:31:45 * floatingatoll loses. 00:33:10 rip 00:33:17 -!- magicpoints has quit [Ping timeout: 264 seconds] 00:33:48 -!- Basil has joined ##crawl-dev 00:34:32 oh, weird. so it takes a *coordinate*, and picks up the top item, not the items below it. 00:34:47 so you can't actually tell autopickup to get an *item*. you tell it to get the top item on a stack at a coordinate. 00:36:46 and * and / don't cycle through the items present, so xg only works on the topmost, and i can't find any way to show the stack at that location either. 00:37:32 floatingatoll: it's not player-visible at all 00:37:43 only stash tracking knows anything 00:37:53 so there's no way to go from using 'x' to find a tile, to the 'g' or 'ctrl-x' menu item list for that tile 00:38:00 well, except that there are more items 00:38:00 to see what else is there besides topmost? 00:38:24 that feels like an overlook/todo, vs. an intentional thing, given that ctrl-x will quite happily show me the understack. 00:38:38 (and also squashes my dreams of making this work using set_target, heh) 00:38:53 floatingatoll: really? you mean, without you having visited the tile yet? 00:39:07 no, previously visited 00:39:16 * floatingatoll recompiles on a fresh build just to be ultra sure 00:39:59 yeah, there's nothing here for cycling a stack with the 'x' command 00:42:12 -!- Nomi has quit [Ping timeout: 240 seconds] 00:42:18 drat :( 00:43:59 and pickup() is written to presume current tile as opposed to any visible tile, so not (yet) possible to call that menu up on a remote 00:45:14 |amethyst: i tried! 00:45:44 * floatingatoll dies of drowning at turn 5401 00:45:56 be well, all 00:46:37 -!- crate has quit [Quit: Leaving] 00:47:48 -!- DrKe has quit [Ping timeout: 240 seconds] 00:47:58 sinkingatoll 00:49:44 hm 00:49:46 !bug 8219 00:49:46 https://crawl.develz.org/mantis/view.php?id=8219 00:49:52 does anyone actually think this should be fixed 00:51:29 Lua error: [string "/dgldir/rcfiles/crawl-git/hugedmg.rc"]:36: bad argument #1_to 'more_autoclear' (needs a boolean argument) 00:51:45 guess hugedmg needs a patch 00:51:58 -!- DrKe has joined ##crawl-dev 00:52:25 !func more_autoclear 00:53:18 PleasingFungus: That might have already been fixed? It's funny bug but I would prefer for aquatic animals not to swim in fountains. 00:53:51 aquatic animals in fountains has been traditionally considered an intended behavior - compare 6592, 6691 00:53:56 mainly because it's funny 00:55:12 Oh, hmm, I don't really care about it much feel free to close it. 00:55:30 aight 00:55:38 -!- Krakhan has quit [Ping timeout: 240 seconds] 01:00:03 ??hugedmg 01:00:03 hugedmg[1/3]: include += hugedmg.rc 01:00:07 ??hugedmg[2 01:00:07 hugedmg[2/3]: Huge Dmg: 1 dmg 01:00:26 ??hugedmg[3 01:00:26 hugedmg[3/3]: Arrhythmia: are you seeing this? | VengefulNutsack: no | Arrhythmia: well it stopped | Arrhythmia: but if he gets hit | Arrhythmia: it's like | Arrhythmia: "Huge dmg:" 01:00:41 whwere could I find more_autoclear() ? 01:00:47 -!- hurdos has quit [Ping timeout: 252 seconds] 01:01:00 rchandra: Probably grep for it in the source. 01:01:30 it's probably a lua function? maybe not 01:01:37 &rc rchandra 01:01:39 http://dobrazupa.org/rcfiles/crawl-git/rchandra.rc 01:01:47 gammafunk: It's a lua function which redirects to a C++ function. 01:02:22 confusingly called set_more_autoclear 01:02:26 &rc hugedmg 01:02:27 !func set_more_autoclear 01:02:27 $(No milestones for hugedmg.) 01:02:32 too bad 01:02:43 !function set_more_autoclear 01:02:43 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/message.cc;hb=HEAD#l1477 01:03:01 well I want to read the hugedmg lua 01:03:03 -!- myrmidette has left ##crawl-dev 01:03:10 %rc hugedmg 01:03:10 http://dobrazupa.org/rcfiles/crawl-git/hugedmg.rc 01:03:19 huh, well 01:03:22 !lm boring 01:03:23 27. [2013-05-04 06:55:13] boring the Sharpshooter (L16 HuHu of Trog) reached level 5 of the Snake Pit on turn 29944. (Snake:5) 01:03:27 %git :/autoclear 01:03:30 07by02 * 0.6.0-a1-2570-ga0d0bf1: Handle both types of more prompts the same for input. 10(4 years, 4 months ago, 2 files, 27+ 17-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a0d0bf117840 01:04:08 rchandra: looks like that just needs a true argument 01:04:24 or... 01:04:48 It can only turn auto_clear to true. 01:04:57 Because that's what set_more_auto_clear does 01:05:11 -!- KurzedMetal has quit [Read error: Connection reset by peer] 01:05:30 when you call it with false won't it change back? 01:05:36 -!- FourHTwoA has quit [Client Quit] 01:05:47 rchadra: Not from what I can see. 01:05:56 Which does strike me as silly. 01:06:11 !source l_crawl.cc 01:06:11 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/l_crawl.cc;hb=HEAD 01:06:38 Oh, wait never mind. 01:06:41 no, looks to me that it does pass the arugment 01:06:52 It sets it to whatever you passed, sorry. 01:07:02 and it's used int read_key_more 01:07:19 (of course it sets a semi-global variable) 01:07:41 -!- Hailley has quit [Quit: Petra is closed!] 01:10:46 seems to be working, can't tell if I need to call it again later with false. thanks 01:10:58 idea 01:11:22 rather than remove preservation, maybe give it sustain abilities in place of conservation? 01:11:40 -!- caleba has quit [Quit: caleba] 01:14:02 -!- schistosomatic has quit [Quit: Leaving] 01:15:20 -!- cptwinky has quit [Quit: leaving] 01:15:40 cdo still lets people know about the 0.14 tournament 01:15:43 -!- SwissStopwatch has quit [Ping timeout: 265 seconds] 01:17:27 Well, someone can maybe come up with an actually interesting cloak ego 01:22:09 displacement maybe 01:22:09 increases ev if you are moving 01:22:09 lighli: Sil Flanking 01:22:09 or wait no 01:22:09 Flanking is the actually cool effect 01:22:12 Dodging is the EV boost for moving 01:22:12 aux armour egos are intersting for the same reason amulet and rings are intresting. 01:22:12 Heh, cloak of repel missile. 01:22:12 -!- Cheibriados has quit [Ping timeout: 240 seconds] 01:23:44 03|amethyst02 07* 0.15-a0-1129-g8ea69f7: Avoid a bounds error when menu items have no hotkeys. 10(47 minutes ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8ea69f7e867f 01:23:44 03|amethyst02 07* 0.15-a0-1130-ga22ca7f: Omit selection indicator for items with no hotkey. 10(46 minutes ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a22ca7f95ff9 01:23:44 03|amethyst02 07* 0.15-a0-1131-g2575cb8: Make the menu cursor skip unselectables. 10(32 minutes ago, 1 file, 6+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2575cb8483d5 01:23:44 03|amethyst02 07* 0.15-a0-1132-g7a68a02: Skip stationary items in menuless pickup. 10(25 minutes ago, 1 file, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7a68a02bfdba 01:23:44 03|amethyst02 07* 0.15-a0-1133-ge0ecc80: Allow pickup with only stationary items on the ground. 10(37 minutes ago, 1 file, 10+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e0ecc805fa8f 01:23:44 03|amethyst02 07* 0.15-a0-1134-g71ccd60: Override food colouring for corpses in pickup menus. 10(82 seconds ago, 1 file, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=71ccd60512c5 01:23:51 -!- Cheibriados has joined ##crawl-dev 01:23:51 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 01:23:53 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 01:24:04 MarvinPA: Ok, maybe my name is wrong, but we don't sue the term Flanking :D 01:24:10 may as well call it sil flanking because sil exists 01:24:11 and you should play sil 01:25:27 Patashu: How does that work with multiple possible enemies to hit? 01:25:34 you hit one of them 01:25:51 at random or your choice? 01:25:55 oh, I learned something 01:25:55 'Only works on one opponent each time and gives preference to the one that is targeted (if any). ' 01:26:00 so you can pick between 'at random or your choice' 01:26:04 I always just assumed it was random 01:26:24 you automatically target the last thing you hit so generally it keeps hitting the same thing 01:26:32 ooh 01:26:39 convenient 01:29:13 can't eat mutagenic chunks from the ground by rchandra 01:29:23 |amethyst, menu slayer 01:30:33 heh 01:31:06 rchandra: You want us to encourage badplayers? 01:31:17 Push chunkless, then that won't be a bug anymore. 01:31:52 you already pushed chunkless :) 01:32:30 Well "merge into Trunk" was the joke. 01:32:38 * gammafunk pushes Grunt into a mutagenic cloud. 01:32:51 Unstable branch on crawl.s-z.org updated to: 0.15-a0-1134-g71ccd60 (34) 01:32:59 wow, good timing 01:33:07 Has anybody set up an exerimental chunkless branch or something? 01:33:11 or was that a rebuild? 01:33:19 gammafunk: That's a rebuild. 01:33:25 reaverb: anybody == |amethyst 01:33:29 -!- ussdefiant has quit [Ping timeout: 258 seconds] 01:33:36 -!- ActinalWhomp has quit [Ping timeout: 265 seconds] 01:33:39 I guess cbro could go on its own, but who are we kidding 01:33:41 sometimes I eat mutagenic chunks if I have an insane amount of cure mution potions 01:33:45 gammafunk: Is that a yes? 01:33:53 cbro is the only server with plutonians. 01:34:02 I haven't started a chunkless experimental 01:34:04 yes, but cbro has shall we say a very small player base 01:34:05 -!- Eracar has quit [Ping timeout: 265 seconds] 01:34:09 compared to cszo 01:34:20 it's not the size.... it's how you play... 01:34:21 or something 01:34:26 storm dragon simulacrum (12Z) | Spd: 10 | HD: 14 | HP: 26-58 | AC/EV: 11/5 | Dam: 2112(cold:14-41), 1212(cold:14-41), 1207(trample)12(cold:14-41) | 07undead, evil | Res: 06magic(18), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 409 | Sz: Giant | Int: plant. 01:34:26 %??storm dragon simulacrum 01:34:26 haha 01:34:26 purple chunks... are good. 01:34:59 cbro has a small playerbase compared to anything 01:35:07 !lg * s=src 01:35:08 current online playercount: 1 01:35:11 3284071 games for *: 1440594x cao, 955641x cdo, 657517x cszo, 102871x clan, 81696x ckr, 24433x rhf, 11792x cbro, 9527x csn 01:35:18 I love it dearly but it is a cute baby of a server 01:35:21 :) 01:35:26 !lg * cv=0.14 s=src 01:35:27 104146 games for * (cv=0.14): 39717x cao, 31130x cszo, 13423x ckr, 10795x clan, 5628x cbro, 3453x cdo 01:35:34 it has a pretty cool admin though 01:35:35 !lg * recent s=src 01:35:37 697166 games for * (recent): 254669x cszo, 242270x cao, 81696x ckr, 76903x clan, 22141x cdo, 11792x cbro, 7695x rhf 01:35:39 -!- Vizer has quit [Ping timeout: 276 seconds] 01:35:46 a cool and chill admin 01:35:47 cbro doesnt get as much play as i thought it did 01:35:54 a quiet zone 01:35:58 you see a lot of the same ghosts 01:36:01 too bad all the servers are in the south now :P 01:36:02 -!- Guest62283 has quit [Quit: Leaving] 01:36:04 there's a lot of us from mefightclub 01:36:13 ckr is surprisingly busy 01:36:21 I mean mean it has more players than clan! 01:36:21 -!- debo has quit [Ping timeout: 252 seconds] 01:36:31 I thought about moving mine to seattle. but ramnode didn't have a seattle site when I got the vps 01:36:35 so atlanta it was 01:39:53 03|amethyst02 07* 0.15-a0-1135-gada1174: Fix a potential teleport closet (#8604) 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ada11744e122 01:39:54 gammafunk: it's the power of beogh 01:39:54 johnstein: It's nice having a quieter server in that you can do some wackier things 01:39:54 !lg * beogh recent s=src 01:39:54 heh. what kind of wacky things? 01:39:54 4474 games for * (beogh recent): 1757x ckr, 1232x cszo, 1154x cao, 235x clan, 46x cdo, 44x cbro, 6x rhf 01:39:54 johnstein: I guess the sky is the limit. Try out wackier experimental stuff? 01:39:54 six times as beogh as cao, per capita. amazing orcish power 01:39:54 when wheals merges those ally changes...well we'd better hope he does a good job 01:39:54 if Korea is angered.... 01:39:54 !lg * trog recent s=src 01:39:54 62128 games for * (trog recent): 23226x cszo, 20214x cao, 7478x clan, 6799x ckr, 1969x cdo, 1406x cbro, 1036x rhf 01:39:54 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140524030204]] 01:39:54 I'm just happy anyone period plays on cbro :) 01:40:09 |amethyst: not sure if you're still working on it, but the "Select all with &" message still shows in pickup menu 01:40:16 for carrion 01:40:29 <|amethyst> hm 01:41:48 gammafunk: really all those missile tests and whatever are just because of MD removal 01:41:59 ontoclasm: lol 01:42:02 sun wants his dwarves back 01:42:07 it took me a few seconds to process that 01:42:31 Cherry-picked 1 commit into stone_soup-0.14 01:42:33 oh yes, wheals will probably kill the korean community wont he :P 01:42:33 since, you know, crawl has missiles 01:42:33 hah 01:43:06 I think giving items to orcs will be universally considered fine compensation. 01:43:21 yeah, rip ctrl-t 01:43:32 Although then again I think somebody complained about the Beogh armour bonus being worse that the orc armour bonus? 01:43:33 it was an annoying mini-game 01:43:58 I just hope Thrall is the ambassador for any complaints since converations with him are fairly amusing 01:44:06 *converstations 01:45:25 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:45:30 <|amethyst> !tell PleasingFungus resolving #8598; I think we have dealt with it sufficiently, and reporter confirmation is the difference between "resolved" and "closed" anyway 01:45:30 |amethyst: OK, I'll let pleasingfungus know. 01:46:28 gammafunk: I'd much rather have somebody who can translate well. 01:47:09 ??ckr 01:47:09 ckr[1/1]: Crawl server (webtiles-only) located in Korea; the server admin goes by sd1989 on irc. http://kr.dobrazupa.org:8080/ 01:47:16 we have sd1989 for that 01:47:31 Hmm. 01:49:07 gammafunk: normally I wouldn't have noticed, but I'm with Xom so it seems the thing to do 01:49:20 rchandra: ? 01:49:21 interesting, a korean server 01:49:36 but why tiles only 01:49:41 yeah, I guess you have a point there 01:49:47 not really doing any harm 01:50:14 also I have rmut mutation so barely does anything anyway - either blocked from that or from too many mutations 01:50:20 Can somebody refer to this "thing" without pronous? 01:50:25 pronouns 01:51:16 this action 01:51:18 is that better? 01:51:48 this is a pronoun right? 01:51:51 no 01:51:54 nor is thing 01:52:03 but we're talking about eating purple chunks :) 01:52:07 reaverb: (04:01:04) gammafunk: rchandra: rchandra want devteam to encourage badplayers? (re: !bug 8612) 01:52:09 Ok. 01:52:41 "this" is a preposition I guess? 01:52:57 well when I said no to it being a pronoun, I meant "action" 01:53:07 yeah "this" is a pronoun :) 01:53:28 -!- Patashu has quit [Quit: Page closed] 01:53:56 Actually, in that phrase it was an adjective. 01:54:06 accodring to dictionary.com 01:54:30 yeah, that's true 01:57:30 <|amethyst> I prefer 'determiner' 01:58:23 <|amethyst> they behave differently from adjectives 01:58:39 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:59:02 det( {{a, b} , {c, d}} ) = ad - bc 02:00:04 that's determinant 02:00:11 <|amethyst> (then the "pronoun" 'this' is a fused determiner-head) 02:04:13 -!- MgDark has quit [Ping timeout: 252 seconds] 02:04:25 -!- MgDark_ is now known as MgDark 02:05:25 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 02:08:40 -!- simmarine_ is now known as simmarine 02:08:59 -!- MgDark has quit [Ping timeout: 252 seconds] 02:09:08 -!- eb_ has quit [] 02:09:36 reaverb: http://www.reddit.com/r/dcss/comments/26pv9i/trunks_new_nemelex/ 02:09:46 looks like it may in fact be time for that CDO post 02:09:59 gammafunk: Let me push genie card removal first. 02:10:25 reaverb: no problem, since I can't make the post anyways 02:11:11 reaverb: and Quazifuju gave a nice response in that thread, at least 02:11:31 I'm rather amused nobody mentioned the commit logs. 02:11:33 -!- predator217 has quit [Ping timeout: 252 seconds] 02:11:39 that's for nerds to read 02:12:22 I try to make the message clear! 02:12:51 03|amethyst02 07* 0.15-a0-1136-gaf34421: Remove descriptions for two ex-cards. 10(38 seconds ago, 1 file, 0+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=af34421f151f 02:12:53 typical nerd 02:13:41 hrm, I haven't updated the changelog, I'll get to that tomorrow if no one else does though 02:14:16 gammafunk: I was planning on doing that before the CDO post. 02:14:20 cool 02:14:26 since it's basically the same thing except in a text file. 02:14:55 My one deicision is whether to remove that odd gooy fruit line. 02:16:15 Also wonder if they know about the experimental or "new Nemelex" is a concidence. 02:17:05 Stable (0.14) branch on crawl.beRotato.org updated to: 0.14.1-11-gf908b15 02:17:11 -!- ProzacElf has quit [Ping timeout: 258 seconds] 02:17:52 -!- eb_mobile has quit [Quit: I quit] 02:18:02 03reaverb02 07* 0.15-a0-1137-gbb107bb: Remove the Genie card 10(74 minutes ago, 3 files, 4+ 24-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bb107bb37675 02:18:02 03reaverb02 07* 0.15-a0-1138-g9bbef20: Remove AQ_CARD_GENIE on TAG_MAJOR_VERSION bump 10(37 minutes ago, 4 files, 16+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9bbef2017bae 02:18:29 -!- rast- has joined ##crawl-dev 02:20:34 -!- rast- has quit [Client Quit] 02:21:48 -!- rast has quit [Ping timeout: 276 seconds] 02:24:05 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-1138-g9bbef20 (34) 02:27:46 deep elf demonologist (08e) | Spd: 10 | HD: 12 | HP: 43-66 | AC/EV: 0/13 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(96) | Chunks: 07contam | XP: 1418 | Sp: sum.demon, banishment, sum.greater demon | Sz: Medium | Int: high. 02:27:46 %??deep elf demonologist 02:27:52 Any standards for what should and shouldn't be in the changelog? 02:28:28 Not too much detail, nothing that's purely a technical/internal change 02:28:44 Basically things that affect gameplay 02:29:01 gammafunk: Did you remove Zot traps draining wand charges too? I actually think that effect might be fine. 02:29:09 no I didn't remove that 02:30:15 yeah, like you don't need to mention that traps's chance for triggering doesn't depend on inventory weight 02:30:19 Example: Is removing SIZE_HUGE should be on it. 02:30:21 since we have just "inventory weight is gone 02:30:23 " 02:30:39 Only if it actually affected gameplay, not sure what that removal did 02:31:43 And we don't usually refer to actual enums, since this is a document for the players to read 02:31:58 (watch there be like 10 exceptions to that in previous changelogs) 02:34:14 -!- Adeon has quit [Quit: hi] 02:34:14 -!- Adeon has joined ##crawl-dev 02:34:14 It had an effect but a very small one. (Which is why is was removed) 02:37:13 -!- ontoclasm has quit [Quit: Leaving.] 02:37:13 -!- simmarine has quit [Quit: Leaving] 02:45:08 03MarvinPA02 07* 0.15-a0-1139-g492f3a5: Fix acquirement messages being coloured "dangerous" 10(50 minutes ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=492f3a505ac1 02:45:08 03MarvinPA02 07* 0.15-a0-1140-g4b0d1de: Don't make rings of stealth especially likely to be cursed 10(49 minutes ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4b0d1dea3b48 02:45:49 Odd acquirement message bug. 02:50:06 -!- rchandra has left ##crawl-dev 02:52:03 Would anybody mind if I remove the explict list from potion and just put "a new list of effects" 02:52:08 (in the changelog) 02:52:19 <|amethyst> potion card? 02:52:23 <|amethyst> yeah, that sounds reasonable 02:53:08 Oh, hmm, what do we wrap the changelog to? 02:53:47 <|amethyst> 80 it looks like :) 02:53:55 <|amethyst> or less 02:54:00 <|amethyst> we're not really consistent 02:56:32 <|amethyst> perl -nle 'print length' ../docs/changelog.txt | sort -n | uniq -c 02:56:44 |amethyst: Thanks. 02:58:31 Hmm, util/checkwhite can find changelog whitespace errors when run in the source folder but need to be run in the crawl-ref folder to fix them. 03:00:34 Err, what does that perl script do exactly? 03:00:43 or command. 03:02:13 <|amethyst> reaverb: that's because the hook runs from the top level 03:02:27 |amethyst: Hmm. 03:02:42 <|amethyst> reaverb: but if you're in source/ and run ./util/checkwhite (even with -n) it will only look under source/ 03:02:54 |amethyst: Ah. 03:04:02 ah, I got my sequel vault query irssi script working 03:04:18 -!- Nobuharu has quit [Ping timeout: 240 seconds] 03:04:32 just have to add a delay to it so it doesn't spam queries too fast 03:04:49 wait 03:05:01 if we're removing all the strategic cards, shouldn't focus go too? 03:05:03 ??focus card 03:05:03 focus card[1/1]: This card reduces your lowest stat by 1 and increases your highest stat by 1. Only looks at base stats. 03:05:25 It's in oddities now. 03:05:47 so was genie 03:05:56 Oh, hmm, oops. 03:06:13 yeah, focus in oddities seems pretty weird 03:06:15 you could undo the commit if you want? 03:06:21 But Genie was bad for other reasons. (Like being ?acquire and some potions glued together) 03:06:28 ok yeah 03:06:33 well I'm not sure that focus should exist at all 03:06:38 I could see removing focus. 03:06:43 Not really a big deal, since the card doesn't do much 03:06:51 <|amethyst> CHECK() ( cd "$(git rev-parse --show-toplevel)"; local util=./crawl-ref/source/util/; "$util"/checkwhite -n; "$util"/unbrace -n ) 03:07:02 Yeah, Feast doesn't realy do much either. 03:07:02 I guess remove it or keep it if you want at least one strategic card left 03:07:11 well feast can make you starving 03:07:17 which is certainly a big deal 03:07:30 gammafunk: Feast? 03:07:31 that's a tactical thing, so that I'm more ok with 03:07:35 ??feast card 03:07:35 feast card[1/1]: Makes you as engorged as you can possibly be. 03:07:38 oh famine 03:07:43 god, seperate cards? 03:07:46 yup 03:07:48 gammafunk: Yes. 03:07:56 seriously, experience used to be a card 03:08:02 the rarest potion in the game was a card 03:08:03 well it's still tactical 03:08:45 anyways I think focus is fine as it is unless you absolutely want every strategic card removed 03:08:47 Hmm, I'm tempted to move the don't do much effects to ?random uselessness but of course it would lead to scumming. 03:09:01 heh, yeah 03:09:51 it's not like you'll draw it more than once per game anyways with the piety change, it's just a tiny bonus 03:09:58 *and it's 03:10:03 focus isn't gifted 03:10:06 random uselessness is soley to make the "read random scroll" to live thing have amusing outcomes 03:10:16 MarvinPA: Well it's in the deck of oddities now. 03:10:31 so if you draw from decks it will appear. 03:11:27 Hmm, maybe we should remove the Helix card too? 03:11:44 sure, but being strategic on its own is not a problem in non-gifted decks, and that probably extends just fine to oddities 03:12:01 MarvinPA: Yes that make sense. 03:13:11 -!- tali713 has quit [Ping timeout: 256 seconds] 03:14:09 -!- MarvinPA has quit [Read error: Connection reset by peer] 03:15:17 It might be best to just remove decks of wonders. 03:15:43 And move the tactical cards into other decks. 03:16:21 -!- rubinko has quit [Quit: Leaving] 03:16:27 The only real problem would be moving the Mercanary effect, Wild magic is pretty well covered by Zot Traps. 03:16:28 -!- nht has quit [Quit: nht] 03:17:06 two nights of screwing around with a chroot that won't server webtiles games 03:17:08 ugh 03:21:10 -!- nht has quit [Client Quit] 03:23:48 -!- scummos^ has quit [Ping timeout: 265 seconds] 03:30:14 -!- Patashu has joined ##crawl-dev 03:33:28 ??helix 03:33:29 helix card[1/2]: Card power 0 adds random mutation, removes random mutation, or both. Card power 1 adds either a random or good mutation on a coinflip. Card power 2 removes either a bad or a random mutation on a coinflip, and then either deletes a bad mutation and adds a random one, or deletes a random mutation and adds a good one. 03:35:24 what strategic cards are left? Helix, focus, what else? 03:36:13 Mercenary. 03:37:18 -!- Nobuharu has quit [Ping timeout: 240 seconds] 03:37:22 -!- Pazuzu has quit [Ping timeout: 245 seconds] 03:38:27 -!- morik has quit [Ping timeout: 252 seconds] 03:38:38 -!- morik has joined ##crawl-dev 03:45:33 -!- somebody has quit [Quit: Leaving.] 03:45:43 if strategic cards are going to be fazed out 03:45:47 why not move mercenary to a dedicated evokable? 03:46:05 (like how there used to be a bottled efreet) 03:47:04 -!- ig0rb1t has quit [Quit: Leaving] 03:47:52 -!- kirk is now known as Guest45517 03:50:06 Hmm, preferred term: unrand or fixedart ? 03:57:30 -!- Patashu has quit [Disconnected by services] 03:57:30 -!- Patashu_ has joined ##crawl-dev 03:59:51 -!- Keanan1 has quit [Quit: Leaving.] 04:02:41 -!- SamB has quit [Read error: Connection reset by peer] 04:04:19 -!- SamB has joined ##crawl-dev 04:06:49 -!- edlothiol has joined ##crawl-dev 04:11:13 -!- Basil has quit [Ping timeout: 252 seconds] 04:17:44 -!- alefury has joined ##crawl-dev 04:21:32 -!- Keanan1 has joined ##crawl-dev 04:21:42 -!- Keanan1 has quit [Client Quit] 09:28:07 -!- Cheibriados has joined ##crawl-dev 09:28:07 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 09:28:07 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 09:28:14 -!- Furril has quit [Ping timeout: 265 seconds] 09:29:23 -!- CSDCS has quit [Read error: Connection reset by peer] 09:30:28 -!- stickyfingers has quit [Quit: Page closed] 09:35:09 -!- tali713 has quit [*.net *.split] 09:35:09 -!- Yllodra has quit [*.net *.split] 09:35:40 -!- bonghitz has quit [Remote host closed the connection] 09:36:10 since chei was down when it happened, i wanted to say that i pushed the final (?) stuff to mon-pickup branch 09:38:06 -!- Yllodra has quit [*.net *.split] 09:38:06 -!- Somefellow has quit [*.net *.split] 09:38:32 -!- Somefellow has joined ##crawl-dev 09:39:36 -!- ussdefiant has joined ##crawl-dev 09:40:11 %git mon-pickup 09:40:11 07wheals02 * 0.15-a0-1119-gdff2ca7: Give Beogh a chance of upgrading weapon types of orcs. 10(40 minutes ago, 1 file, 59+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dff2ca7b45eb 09:40:20 %git mon-pickup^ 09:40:20 07wheals02 * 0.15-a0-1118-gacbb2f2: Give Beogh a chance to upgrade armour of orc friends. 10(13 hours ago, 2 files, 16+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=acbb2f26ced3 09:40:25 %git mon-pickup^^ 09:40:25 07wheals02 * 0.15-a0-1117-gb883f3e: Stop up an information leak. 10(23 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b883f3e774ad 09:40:38 ruining my net lines removed here 09:40:41 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 09:42:22 is it just me or is "arm.sub_type++;" sort of icky 09:42:40 that does seem ripe for bug sprouting 09:43:15 I guess we do order enums a lot, but no one is going to find that case if we change things 09:43:16 mmm ripe delicious bugs 09:46:04 yeah i didn't like it too much either 09:46:36 maybe someone has a better idea on how to make orc equipment get better without micromanagement or floor interaction 09:47:10 -!- ontoclasm has joined ##crawl-dev 09:47:21 I think the basic idea you have in that code looks fine at first glance 09:47:25 that seems like a fine way of doing it, i'm just not keen on incrementing sub_type specifically 09:47:36 we can't really give them a bunch of artefacts, so it's the natural thing 09:47:56 <|amethyst> what about // order of mundane armour matters ? 09:48:03 <|amethyst> since we already have something similar for shields 09:48:06 <|amethyst> (for other reasons) 09:48:18 i guess as long as it's well-commented, yeah 09:49:40 I just hope wheals screws it up and I see my orc wearing moon tla somehow 09:49:43 enum stuff like that is just prone to breaking, it happened to demon spawns and water spawns and things like that that used enum ranges to do stuff iirc 09:49:50 then I just figure out how to make that orc have a little accident 09:50:28 yeah to fix that, really just an array with the relevant enums 09:50:33 it wouldn't be that ugly 09:50:43 i remember long, long ago looking nethack source code and saying "the comment says the order can't be changed?? that seems awfully bad" and now i'm the one doing it 09:51:26 heh 09:51:36 rip 09:51:44 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 09:51:48 even just doing armour in a similar way to how you've done weapons would be okay i think? 09:52:37 http://nethackwiki.com/wiki/Monst.c#line2450 is what i was thinking of 09:55:13 -!- PleasingFungus has joined ##crawl-dev 09:58:18 -!- kekekela has quit [Ping timeout: 240 seconds] 09:59:32 -!- ProzacElf has joined ##crawl-dev 10:02:34 -!- CSDCS has quit [Remote host closed the connection] 10:02:42 03|amethyst02 07[mon-pickup] * 0.15-a0-1120-g40568d4: Split off armour and shield upgrade code. 10(42 seconds ago, 2 files, 26+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=40568d41d8ee 10:03:04 -!- _D_ has quit [Quit: leaving] 10:03:19 <|amethyst> That didn't (or shouldn't have) actually changed anything, but now there are functions to put the upgrade tables in if you do that 10:03:36 ok, thanks 10:04:45 <|amethyst> (and there are probably other places where ARM_{FIRST,LAST}_SHIELD could be used instead of hardcoding bucklers and large shields 10:04:53 <|amethyst> but that's unrelated to the branch) 10:05:32 -!- bonghitz has quit [Remote host closed the connection] 10:07:20 (clearly we need more shields) 10:07:54 !send Grunt a polished silver shield 10:07:54 Sending a polished silver shield to Grunt. 10:08:16 * Grunt reflects the polished silver shield off of his +8 large shield of reflection! 10:08:19 <_< >_> 10:09:05 I just realized that, if I ever get boulder form rebased, Donald will be able to reflect the player. 10:09:14 <3 10:09:14 what a beautiful dream......... 10:10:04 <|amethyst> ??trizap 10:10:04 trizap[1/2]: aye, you gotta bounce those bolts, trizap the fool, or you end up dead like a dolt, with your blood in a pool 10:10:17 ??reflection[hanged 10:10:17 I don't have a page labeled reflection[hanged in my learndb. 10:10:30 oh, that was deflection 10:10:43 o_O? 10:10:44 <|amethyst> trizap those bolts, bounce the fool 10:10:51 ??dmsl[$ 10:10:52 deflect missiles[3/3]: < [Hanged_Man]> The storm dragon breathes lightning at you! You deflect the bolt of lightning! You deflect the bolt of lightning! You deflect the bolt of lightning! You deflect the bolt of lightning! 10:10:57 aha 10:11:03 niiice 10:11:06 -!- Kalir has quit [Changing host] 10:11:11 was thinking of that (sadly in crawl you can't reflect bolts of lightning) 10:11:35 imo shield of grounding; absorbs electrical damage 10:11:46 (receive enough and it static-discharges) 10:12:11 <|amethyst> Grunt: give that to plate armour 10:12:15 mmm 10:12:21 <|amethyst> if metal walls prevent lighting from bouncing... 10:12:59 -!- Zephryn has quit [Quit: Jackdaws love my big sphinx of quartz. 123456890] 10:13:23 -!- tcjsavannah has quit [Read error: Connection reset by peer] 10:13:40 <|amethyst> make Maxwell's charge when hit by lightning, and have it give you an 'a'bility to discharge the lightning at foes 10:13:43 hm. thought. now that sticky flame doesn't wreck your scrolls, should its anti-player damage be boosted to something actually potentially relevant? 10:14:05 fr: faraday cage unrand, gives you relec+++ 10:14:26 ...oh, it's DUR_LIQUID_FLAMES, not anything with STICKY in it. of course. of course. 10:15:03 PleasingFungus: i was thinking exactly that earlier and then i discovered that sticky flame treats your fire resistance like fire resistance from 5 years ago 10:15:10 haha what 10:15:43 (so it does 1/2, 1/5, 1/10 damage instead of 1/2, 1/3, 1/5) 10:16:06 i imagine increasing damage is still a good idea on top of fixing that 10:16:12 yeah probably 10:16:35 !lg * ktyp=burning cv=0.15-a s=ckiller 10:16:36 85 games for * (ktyp=burning cv=0.15-a): 26x a player ghost, 24x a mottled dragon, 18x a hell hog, 10x a smoke demon, 3x a deep elf mage, a flaming corpse, a draconian scorcher, a Balrug, a red very ugly thing 10:16:40 pathetic 10:16:46 also why is resist 10:16:49 _fraction in cloud.cc 10:16:54 !lg * ktyp=burning cv=0.14 s=ckiller 10:16:55 130 games for * (ktyp=burning cv=0.14): 48x a player ghost, 29x a mottled dragon, 16x a smoke demon, 11x a hell hog, 8x a deep elf mage, 3x a flaming corpse, 3x a Balrug, 2x Azrael, 2x the severe capriciousness of Xom, the fury of Makhleb, a draconian scorcher, Grinder, miscasting Fireball, Asterion, miscasting Fire Brand, a firespitter statue, a red very ugly thing 10:17:17 !lg * ktyp=burning ckiller=grinder 10:17:18 1. MadWack the Skirmisher (L5 GrCK of Xom), incinerated by Grinder (sticky flame) on D:3 (kennysheep_six_static_rooms) on 2014-04-25 21:02:27, with 327 points after 2385 turns and 0:05:49. 10:17:22 !lg * ktyp=burning ckiller~~Trog 10:17:22 4. choisan the Chopper (L2 TeBe), incinerated by the fiery rage of Trog on D:1 on 2014-03-24 03:51:27, with 25 points after 2788 turns and 0:00:52. 10:17:25 what 10:17:29 !lg * ktyp=burning ckiller=grinder -tv 10:17:29 1. MadWack, XL5 GrCK, T:2385 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 10:17:32 !lg * ktyp=burning ckiller=Grinder -tv 10:17:33 1. MadWack, XL5 GrCK, T:2385 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 10:17:38 sounds like a poly 10:17:44 i assumed it'd say so 10:17:56 !lg * ktyp=burning ckiller=Grinder 10:17:57 1. MadWack the Skirmisher (L5 GrCK of Xom), incinerated by Grinder (sticky flame) on D:3 (kennysheep_six_static_rooms) on 2014-04-25 21:02:27, with 327 points after 2385 turns and 0:05:49. 10:18:05 spoiler alerf 10:18:13 alert 10:18:14 i love these configs 10:18:23 because that happens 10:18:25 every time 10:18:31 oh 10:18:32 nice 10:18:43 The bug here is that it doesn't report the polymorph in the death :( 10:18:43 !lg * ktyp=burning ckiller=grinder -log 10:18:44 1. MadWack, XL5 GrCK, T:2385: http://dobrazupa.org/morgue/MadWack/morgue-MadWack-20140425-210227.txt 10:18:49 Spoiler alert: Grinder the hell hog can cast paralyse! 10:18:54 Spoiler Alert: Grinder the hell hog can cast paralyse! 10:18:57 yesss 10:18:58 heh 10:18:59 <3 10:19:35 There is a nasty taste in your mouth for a moment. You feel fantastic! It was a potion of beneficial mutation. Xom roars with laughter! You die... 10:19:36 !lg * ktyp=burning ckiller=miscasting_fire_brand -tv 10:19:37 1. actionreds, XL3 VSMo, T:1703 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 10:19:47 see, removing spells saves lives 10:20:06 ps two people in the sa thread said nice things about the devs in context of recent changes (weightless, no-item-dest) & I promised to pass it along 10:20:08 so! 10:20:12 !hugeterm actionreds 10:20:13 Mapping hugeterm => lexackson instar sebi jerek kyrris pfcuttle akhripin grinner tossi heteroy prospero14 izverg merle shyguy miron deathrats sanka hxy kraphead liuckan sugah midpoint palyth demongrey johan farkougg duncan russell klarki neil kaput q335r49 shaijin pigah grrr azru saegor quux dylex shiren filthyape chukamok q leibowitz slitherfritz igxfl serfuzz frobop ghallberg playings sh sgiratc... 10:20:32 -!- tcjsavannah has quit [Quit: tcjsavannah] 10:23:08 -!- Eracar has joined ##crawl-dev 10:23:08 -!- ActinalWhomp has joined ##crawl-dev 10:26:12 -!- ussdefiant has quit [Ping timeout: 240 seconds] 10:28:06 03wheals02 07* 0.15-a0-1142-g81f32e0: Reduce fruit flood in some vaults slightly. 10(32 minutes ago, 2 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=81f32e050748 10:28:06 03wheals02 07* 0.15-a0-1143-g184dc12: Reduce fruit amounts, increase nutrition. 10(30 minutes ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=184dc12256ae 10:28:56 mmm, fruit flood 10:30:48 -!- conted has quit [Quit: Page closed] 10:30:53 -!- bonghitz has quit [Ping timeout: 264 seconds] 10:32:20 fr fruit storm 10:32:25 (fr choko storm, finally!!) 10:32:29 finally 10:32:43 merge ncrawl 10:33:14 fr choko 10:33:34 ??ncrawl[3] 10:33:34 ncrawl[3/8]: You see here 644 chokos. 10:36:07 ??Chokowaru 10:36:07 chokowaru[1/2]: Okawaru's younger cousin, who is alleged to grant choko acquirement gifts. Disapproves of consuming either chokos or any other fruits, approves of wielding them as a weapon and firing them as explosive missiles or massive storms of chokos (that can miss any given square). 10:36:57 april fool's 2015 10:38:15 fruitgods 10:38:17 Cheiberryados 10:38:48 mmmmm 10:38:54 a full handful of cheiberries! 10:39:01 -!- Eracar has quit [Ping timeout: 252 seconds] 10:39:01 -!- ActinalWhomp has quit [Ping timeout: 252 seconds] 10:39:10 Sif Melon 10:40:13 ??corona 10:40:14 corona[1/1]: Outlines the target in light, making them easier to hit (by boosting your to-hit randomly between 2 and 9). Makes invisible things (temporarily) visible. Tastes less pissy with a wedge of lime. Don't leave it in direct sunlight. 10:43:08 Nemelex currently has two decks, right? 10:43:11 -!- Eracar has joined ##crawl-dev 10:43:11 -!- ActinalWhomp has joined ##crawl-dev 10:43:21 03MarvinPA02 07* 0.15-a0-1144-g6221ae0: Fix sticky flame using the old formulae for resistance 10(49 minutes ago, 1 file, 3+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6221ae0b9b06 10:43:21 03MarvinPA02 07* 0.15-a0-1145-g56e65f5: Don't make sticky flame melt ice armour twice every tick 10(47 minutes ago, 1 file, 0+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=56e65f5c16c6 10:43:52 maybe nemelex should only have one deck 10:43:55 the deck of nemelex 10:44:02 that was done 10:44:03 just mash war and escape together 10:44:09 call it a day 10:44:39 can't place dummy monster: "snake" 10:44:39 %??snake 10:44:46 Oops 10:44:53 it's not like nemelex worshipers need to always know what sort of card they're going to draw, that's what the god powers are for 10:45:31 the split between "try and kill stuff better" and "try and get away from stuff better" seems like a pretty reasonable one though 10:45:38 03|amethyst02 07* 0.15-a0-1146-g5eabb2b: Revert darkgrey pickup colouring of stationary items. 10(4 minutes ago, 1 file, 0+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5eabb2b48608 10:45:48 <|amethyst> minmay: reverted... I hadn't realised just how consistently 'pickup' colour mode was used for items on the ground 10:45:51 reasonable, yes. but also less chaotic 10:45:55 nemelex is a gambler 10:46:07 gotta know when to hold em, etc 10:46:10 <|amethyst> minmay: and I certainly didn't intend to make poisonous corpses indistinguishable 10:49:35 MarvinPA: Do you think sticky flame needs any further attention? I guess it's kind just like "short-term poison that checks rF instead of rPois" 10:50:03 that isn't deterministic 10:50:19 i noticed the resistance thing when i was looking into making it do more damage, like pleasingfungus mentioned earlier too 10:50:24 kind of not very different from just being in the middle of a bunch of flame clouds 10:50:43 Well it never was anything besides a conservation check. 10:52:53 -!- UncertainKitten has joined ##crawl-dev 10:53:48 -!- ProzacElf has quit [Ping timeout: 252 seconds] 10:53:59 FR: when you are sticky flamed, you sticky flame anything that you hit in combat 10:54:13 prostrat: sticky flame self, walk downstairs to V:5, cleave 10:56:19 Nemelex? More like evocation Makleb without health on kills. Look forward to them removing him outright because once again one sperg with too much influence has a grudge against something. 10:56:28 -!- bonghitz_ has quit [Quit: Leaving...] 10:56:33 it's me. I'm evocations makleb 10:58:59 can we not paste that stuff in here, ??language etc 10:59:16 sorry 10:59:44 sometimes I find dumb things funny :( 11:00:13 -!- Keanan1 has joined ##crawl-dev 11:00:57 ...I just realized that ghostly fireball on josephine is totally pointless 11:01:00 unless it increases mhp 11:01:46 well it does aoe damage and doesn't hurt the minions! 11:01:50 i see what you mean though yeah :P 11:02:06 clearly make zombies have statue-style no-regen instead of their current 'damage reduces mhp' thing 11:02:11 bonus: actual health bars 11:03:38 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140524030204]] 11:04:41 -!- LarsH_ has quit [Ping timeout: 252 seconds] 11:08:32 not having health bars was the whole point of zombies :P 11:09:21 "Spider Form now moves at normal speed" <-- what is even the point of spider form nowadays 11:09:45 -!- Bloaxor has joined ##crawl-dev 11:10:30 anyway, enough with the negativity. removal of item destruction == one thousand years nirvana 11:10:47 crazy ev and poisonous attacks? 11:10:52 I'd still get it on a tm 11:10:54 -!- Kalir has quit [Ping timeout: 276 seconds] 11:10:57 try using it to hit things, yes 11:11:09 -!- GiantOwl is now known as Kalir 11:11:09 I have blade hands for that 11:11:09 -!- Kalir has quit [Changing host] 11:11:15 on d:2? 11:11:18 show me how to cast blade hands on d2 11:11:20 can I be a spider who also has blade hands 11:11:41 spider hands 11:11:42 so is spider form only a spell for use between d:2 and d:5? 11:11:42 blade weapon front leg 11:11:43 spider form is still a more valuable spell than blade hands for tm 11:11:49 +1 for spider hands 11:12:15 <|amethyst> that said, could spider form be l2 now? 11:12:34 <|amethyst> or single-school l3? 11:13:00 -!- Bloaxor has quit [Client Quit] 11:13:15 let's replace blade hands with a spell that takes it to its logical conclusion: blade body 11:13:18 become a blade 11:13:32 |amethyst: Single-school l3 sounds good. 11:13:35 <|amethyst> Wensley: people wouldn't use it because it would meld your armour :) 11:13:45 |amethyst: you are made of metal! who even needs armor 11:13:51 Stable (0.14) branch on crawl.lantea.net updated to: 0.14.1-11-gf908b15 11:13:51 -!- Tux[Qyou] has quit [Ping timeout: 252 seconds] 11:14:01 make it a species 11:14:08 dancing weapon (05() | Spd: 10 | HD: 15 | HP: 40 | AC/EV: 18/15 | Dam: 36 | 11non-living, fighter, lev | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 823 | Sz: small | Int: plant. 11:14:08 <|amethyst> %?? dancing weapon name:player n_rpl ; bardiche 11:14:09 blade orc 11:14:10 yes, new playable race 11:14:13 I approve 11:14:20 blava orcs 11:14:31 blade orcish blade title if you have 24 lblades 11:15:03 -!- scummos__ has quit [Ping timeout: 265 seconds] 11:15:07 the specific kind of blade that you turn into is governed by your highest weapon stat 11:15:13 cleave form 11:15:39 what is the defining feature of blade orcs you may ask? 11:15:43 cleaving unarmed attacks, of course 11:15:52 -!- tcjsavannah_ has quit [Quit: tcjsavannah_] 11:17:56 I approve of anything that has cleaving in it 11:18:10 -!- valtern has quit [Remote host closed the connection] 11:18:11 except tiny one-handed axes made for babies 11:19:11 -!- ProzacElf has joined ##crawl-dev 11:20:33 -!- PleasingFungus has joined ##crawl-dev 11:22:29 -!- gammafunk has quit [Ping timeout: 264 seconds] 11:25:04 if anyone would like to spectate my CSZO game, I think I have found a problem with an entry vault and the way it interacts with escape hatches 11:26:09 that's unlucky 11:26:50 that's perfect tbh 11:27:19 you're even right next to your demigod buddy! 11:27:19 well I don't think it put me in the demigod slot 11:27:30 it would have been perfect if it had done that 11:27:37 'close enough' 11:27:54 also, you were the one who reported shafting onto an up-stair marking it as explored, right? 11:27:58 yes 11:28:02 I think I have a fix for that 11:28:06 but I have absolutely no idea how to test it 11:28:48 manually fill a d:2 with upstairs in wizmode 11:29:00 (i'm sure there's a better way than that) 11:29:03 probably 11:29:13 encompass vault that's entirely up-stairs. weight:100000000 11:29:14 manually fill all of d:2 with walls in wizmode 11:29:22 except for the stairs 11:29:29 ...making everything walls instead is probably simpler, yes 11:30:04 revert that commit that ruined shafts, alternatively 11:30:18 ? 11:30:31 ask marvinpa 11:30:52 MarvinPA: ? 11:31:10 i should really save that tv somewhere 11:31:45 shafts used to drop you on the same coordinates, just on the floor below 11:32:24 so you could map zot:5, count out where the orb was and create a shaft there on zot:4 with the flight card 11:32:33 -!- morik has quit [Ping timeout: 252 seconds] 11:32:40 -!- Morik_ has quit [Ping timeout: 252 seconds] 11:32:44 -!- morik has joined ##crawl-dev 11:35:00 -!- rast has joined ##crawl-dev 11:35:06 that's really sneaky 11:35:41 i didn't quite get it perfect sadly, but close enough 11:36:13 if only formicids had been around..... 11:36:20 formicid hell is still funny enough, admittedly 11:41:18 -!- Greyr has quit [Ping timeout: 240 seconds] 11:45:38 03|amethyst02 07* 0.15-a0-1147-g7958666: Move ASSERT_IN_BOUNDS to coord.h 10(7 minutes ago, 2 files, 11+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7958666ef717 11:45:38 03|amethyst02 07* 0.15-a0-1148-g863110b: Show holdee of stationary nets in item menus. 10(2 minutes ago, 1 file, 13+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=863110b63a79 11:46:18 -!- sanka has quit [Ping timeout: 240 seconds] 11:46:29 isn't formicid hell called "playing a formicid" 11:48:04 possibly 11:49:53 PleasingFungus: Shafting through hell is funny until you realize you can't run away from the hell lords. 11:51:54 pfft 11:51:57 victory or death! 11:53:33 -!- Blomdor has quit [Quit: Page closed] 11:53:38 -!- bfein__ has quit [Ping timeout: 240 seconds] 11:55:42 <|amethyst> FR: if you shaft through the bottom of a branch, you end up in the Abyss 11:55:51 <|amethyst> or 11:56:07 <|amethyst> "You have fallen into the mantle! You burn to a crisp!" 11:56:09 what if you shaft on abyss:5 11:57:07 -!- Yermak has quit [Quit: Page closed] 11:57:30 you end up in abyss:6 11:57:41 shafting in abyss:27 crashes the game 11:57:44 <|amethyst> that's how you get to the Abyssal Stair 11:58:01 fight the hydrataur 11:58:44 <|amethyst> http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/rltiles/UNUSED/monsters/hydrataur.png 11:58:55 <|amethyst> http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/rltiles/UNUSED/monsters/giaggostuono.png 12:01:23 -!- reaverb has joined ##crawl-dev 12:01:50 -!- rast- has joined ##crawl-dev 12:03:22 Is there any reason I shouldn't rewrite history on origin/chunkless to get the fruit changes in? 12:03:33 -!- LexAckson has quit [Ping timeout: 276 seconds] 12:03:33 -!- rast has quit [Read error: Connection reset by peer] 12:03:42 -!- rast- is now known as rast 12:04:58 Stable (0.14) branch on crawl.akrasiac.org updated to: 0.14.1-11-gf908b15 12:06:00 -!- CKyle_ has quit [Quit: CKyle_] 12:06:33 -!- scummos__ has quit [Ping timeout: 255 seconds] 12:06:39 -!- Bloaxor has joined ##crawl-dev 12:07:10 -!- rast- has joined ##crawl-dev 12:07:21 Ok, I think I'll just rewrite history. 12:07:52 -!- Bloax has quit [Ping timeout: 252 seconds] 12:08:07 -!- rast has quit [Ping timeout: 252 seconds] 12:08:18 -!- rast- is now known as rast 12:08:37 uh 12:08:37 -!- valtern has quit [Remote host closed the connection] 12:09:00 Kvaak: Personal branch? 12:09:05 er, copy. 12:09:14 is tornado supposed to create new permanent flame clouds when you use it near a vault with a permanent flame cloud 12:09:44 <|amethyst> shouldn't be permanent elsewhere, but possibly long lasting if the original ones were 12:09:56 <|amethyst> it moves clouds but not cloud generators 12:10:00 well I've been here a good couple hundred of turns 12:10:06 I'll come back later I guess 12:10:15 <|amethyst> hm 12:10:19 -!- Kalir has quit [Ping timeout: 252 seconds] 12:10:32 <|amethyst> maybe do a save backup if you think it's worth mantising 12:10:39 -!- GiantOwl is now known as Kalir 12:10:39 -!- Kalir has quit [Changing host] 12:11:00 03wheals02 07* 0.15-a0-1149-g1c38e16: Don't consider hell entrances as going up outside the Hells (N78291). 10(6 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1c38e164c05f 12:11:15 oh, they're gone now 12:11:26 guess they just had a _very_ long duration 12:13:04 -!- CKyle has joined ##crawl-dev 12:14:06 -!- dtsund has joined ##crawl-dev 12:15:15 -!- WereVolvo has quit [Ping timeout: 276 seconds] 12:20:15 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-1148-g863110b (34) 12:20:47 03reaverb02 07[chunkless] * 0.15-a0-1149-ge5d4a4e: Make Non-Gh species unable to eat chunks 10(2 days ago, 1 file, 8+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e5d4a4ede07c 12:20:47 03reaverb02 07[chunkless] * 0.15-a0-1150-g1180fe8: Vastly increase meat perma-food generation 10(2 days ago, 2 files, 8+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1180fe881f90 12:20:47 03reaverb02 07[chunkless] * 0.15-a0-1151-gdfc071d: Give players 5 rations to start out 10(19 hours ago, 1 file, 7+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dfc071d88b53 12:20:47 03reaverb02 07[chunkless] * 0.15-a0-1152-gff5b67a: Guarantee more meat perma-food though food.des vaults 10(18 hours ago, 1 file, 10+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ff5b67a4076d 12:20:48 03|amethyst02 07* 0.15-a0-1150-g8a4a718: Refactor a bit. 10(12 minutes ago, 3 files, 25+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8a4a71836c47 12:20:49 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 12:20:58 -!- tcjsavannah has quit [Quit: tcjsavannah] 12:21:23 (Those commits are from rewriting history, as advertised) 12:23:14 // yay the shop hack... 12:23:23 I should start a @crawlcomments twitter 12:23:33 @crawlcode 12:23:57 I mean seriously who puts a comment like that without describing the problem? 12:24:09 I guess you could git blame it. 12:24:12 -!- Perryman has quit [Ping timeout: 256 seconds] 12:25:24 -!- Kalir has quit [Ping timeout: 240 seconds] 12:25:43 -!- Kalir has quit [Changing host] 12:25:53 <|amethyst> reaverb: the context describes the problem pretty well 12:25:57 <|amethyst> static bool _in_shop(const item_def &item) 12:25:57 <|amethyst> { // yay the shop hack... return item.pos.x == 0 && item.pos.y >= 5; 12:25:57 <|amethyst> } 12:26:11 |amethyst: Ah. 12:26:13 <|amethyst> err, those lines weren't supposed to be joined 12:26:16 it's straightforward enough. a hack, as advertised, but... 12:26:27 !function _in_shop 12:26:28 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dungeon.cc;hb=HEAD#l5815 12:26:51 I guess some thing like //XXX this is a hack 12:26:57 would be more helpful then. 12:27:27 Oh, hmm, that isn't even the right file. 12:27:30 yep 12:27:30 Silly Sequell. 12:31:07 -!- jbenedet1o has quit [Ping timeout: 240 seconds] 12:33:14 -!- lobf has joined ##crawl-dev 12:39:49 ERROR in 'mon-util.cc' at line 1764: bogus mc (no monster data): invalid monster_type 1000 (1000) 12:40:24 (this is a somewhat old trunk build for what's it worth) 12:40:29 er, what it's 12:41:22 Kvaak: We've had problems with that part of the code a while back. Update and see if it still happens. 12:41:45 okay 12:42:09 -!- Blomdor has quit [Quit: Page closed] 12:42:44 (and we fixed those problems, if that was unclear) 12:44:14 I figured as much 12:49:27 -!- wheals has quit [Ping timeout: 245 seconds] 12:50:13 -!- simmarine has joined ##crawl-dev 12:50:27 -!- CKyle has quit [Quit: CKyle] 12:53:11 03|amethyst02 07* 0.15-a0-1151-g08af173: Doxygenate item_def member documentation. 10(2 minutes ago, 1 file, 46+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=08af173fcb0e 12:53:24 <|amethyst> PleasingFungus: does that help :) 12:54:00 <|amethyst> PleasingFungus: I guess I should have added cross-references between _in_shop and item_def::pos, but someone else can do that :) 12:56:09 -!- netkitten has quit [Ping timeout: 252 seconds] 12:56:43 Why are you asking me? I wasn't complaining! Not about anything in there, anyway. 12:57:03 Looks good, though. Slowly but surely, we're achieving the goal of 'some code comments'... 12:57:19 I've been slacking on adding comments to functions I modify. Shameful. Need to step it up. 13:00:22 -!- KKirk has quit [Quit: Leaving] 13:00:30 <|amethyst> C++ readability protip: #define whether (bool) 13:00:35 <|amethyst> return whether a == b; 13:00:46 <|amethyst> (yes, the precedence is wrong) 13:01:00 |amethyst: I'm guessing that's a joke. 13:01:03 <|amethyst> yes 13:01:11 Since it should be WHENTHER 13:01:14 -!- odiv has quit [Ping timeout: 240 seconds] 13:01:21 <|amethyst> modulo reaverb spelling 13:01:21 -!- lobf has quit [Quit: lobf] 13:01:27 <|amethyst> :P 13:02:13 -!- SwissStopwatch has joined ##crawl-dev 13:02:15 -!- lobf has joined ##crawl-dev 13:02:18 <|amethyst> #define BEGIN { 13:02:59 me reminded of original /bin/sh source 13:03:01 er 13:03:04 * geekosaur reminded of original /bin/sh source 13:03:46 <|amethyst> For a list of commands type ?\? 13:03:52 -!- CKyle has joined ##crawl-dev 13:03:57 <|amethyst> yay ISO 646 13:15:57 -!- hurdos has quit [Ping timeout: 252 seconds] 13:18:24 -!- rossi has quit [Quit: WeeChat 0.4.3] 13:23:44 -!- Oxybeles has quit [Ping timeout: 252 seconds] 13:23:55 -!- Stendarr has quit [Read error: No route to host] 13:29:19 -!- tcjsavannah has quit [Quit: tcjsavannah] 13:32:18 -!- Euph0ria has quit [Ping timeout: 240 seconds] 13:37:09 03|amethyst02 07* 0.15-a0-1152-ga9e4b68: Correct some doxygen blocks. 10(29 seconds ago, 20 files, 41+ 39-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a9e4b6862033 13:37:36 <|amethyst> doh 13:37:48 -!- Eracar has quit [Ping timeout: 276 seconds] 13:37:48 -!- ActinalWhomp has quit [Ping timeout: 276 seconds] 13:38:23 How are the **/ endings looking like? 13:38:35 also 13:38:37 ??doh 13:38:37 |amethyst[1/10]: <|amethyst> doh 13:38:48 -!- Zooty has quit [Ping timeout: 240 seconds] 13:38:53 -!- lobf has quit [Quit: lobf] 13:39:00 ophan (05G) | Spd: 10 | HD: 15 | HP: 76-116 | AC/EV: 10/10 | 08holy, see invisible, lev, !sil | Res: 13magic(immune), asphyx, 12drown, 04rot, 13neg+++, 08holy | XP: 1404 | Sp: b.fire (3d24), holy flames | Sz: Medium | Int: high. 13:39:00 %??ophan 13:39:04 I just had a horrible idea 13:39:29 A fixed art longbow that shot arrows that burst into holy flames on impact 13:39:44 the anti-Hellfire? 13:39:44 <|amethyst> PleasingFungus: I don't see much point in using them, but I don't see a huge need to remove them either 13:39:47 one-tile or multi-tile? 13:40:06 |amethyst: reaverb was saying that you needed the double-stars for doxygen to recognize the blocks? idk 13:40:08 The Cleansing Flame 13:40:10 either/or, whichever one is more balanced 13:40:12 -!- lobf has joined ##crawl-dev 13:40:38 clearly make it a sling instead. slings need love 13:40:47 I don't know either, as shown by the fact that I have never checked in a Doxygen comment. :D 13:40:51 the Sling of David 13:41:01 <|amethyst> all the examples in the doyxgen docs use /** ... */ 13:41:12 Hmm. 13:41:12 <|amethyst> except the ones that use /*! or /// or //! or whatever 13:41:16 <|amethyst> http://www.stack.nl/~dimitri/doxygen/manual/docblocks.html#cppblock 13:41:17 ??Punk 13:41:17 punk[1/1]: A +9, +12 sling of frost. Gives rC+. 13:41:19 sweet sling 13:41:24 one sweet sling!!! 13:41:32 lbows & cbows have two uniques each 13:41:37 <|amethyst> !learn add doxygen http://www.stack.nl/~dimitri/doxygen/manual/docblocks.html#cppblock 13:41:37 doxygen[1/1]: http://www.stack.nl/~dimitri/doxygen/manual/docblocks.html#cppblock 13:41:39 sling equality 13:41:57 Sling of Holy Explosions 13:42:21 Nicknamed Satan's Curse 13:42:33 it's not unusual that docstring processors require special comment preambles, yes. 13:43:57 <|amethyst> it's a little unusual to support as many different conventions as doxygen does 13:44:40 <|amethyst> /** vs /*!, \param vs @param vs , ... 13:45:16 yeh, it's had a lot of stuff hacked into it over time 13:45:35 seems like everyone's tried to get their in-house conventions supported directly 13:47:47 03|amethyst02 07* 0.15-a0-1153-g408c133: Correct a comment I screwed up. 10(2 minutes ago, 2 files, 4+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=408c133e4b34 13:48:25 no comment 13:49:26 -!- halv has quit [Quit: Leaving.] 13:52:22 -!- bonghitz has quit [Remote host closed the connection] 13:52:40 <|amethyst> hm 13:53:39 <|amethyst> according to doxygen docs, you have to document the class to document a member, and you have to document the file (/** @file */) if you document globals 13:53:48 -!- palacebeast has quit [Ping timeout: 240 seconds] 13:54:30 <|amethyst> most of our files have @file but I think not all? 13:55:58 <|amethyst> e.g. coordit.h 13:56:13 <|amethyst> someone should write a script to do that 13:56:35 -!- tcjsavannah has quit [Quit: tcjsavannah] 14:02:24 -!- Morik_ has quit [Read error: Connection reset by peer] 14:04:58 -!- morik has quit [Ping timeout: 240 seconds] 14:05:09 -!- morik has joined ##crawl-dev 14:07:05 -!- rast has quit [Read error: Connection reset by peer] 14:07:27 -!- rast has joined ##crawl-dev 14:07:49 -!- lobf has quit [Quit: lobf] 14:15:12 -!- lobf has joined ##crawl-dev 14:17:58 -!- bonghitz has quit [Remote host closed the connection] 14:18:11 -!- lobf has quit [Client Quit] 14:20:08 -!- ActinalWhomp has joined ##crawl-dev 14:20:08 -!- Eracar has joined ##crawl-dev 14:22:02 I wanted it to be a longbow to serve as a "foil" to hellfire 14:22:19 And Hellfire probably would be stronger than it because HELLFIRE 14:22:45 It would be stronger in most places except the place where a lot of things are rHellfire. 14:23:15 and where they aren't rHoly- 14:32:48 -!- halv has quit [Quit: Leaving.] 14:33:14 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 14:44:05 -!- dtsund has quit [Ping timeout: 264 seconds] 14:47:04 -!- WereVolvo1 has quit [Read error: Connection reset by peer] 14:53:53 -!- Naphistim has quit [Remote host closed the connection] 14:57:18 -!- agentgt has quit [Ping timeout: 240 seconds] 15:03:07 -!- bfein__ has quit [Read error: Connection reset by peer] 15:05:14 <|amethyst> Gozag-themed Sling of Outrageous Fortune 15:05:17 <|amethyst> it shoots gold 15:05:46 and does more damage the more gold you have. 15:06:19 -!- morik has quit [Ping timeout: 252 seconds] 15:06:21 -!- N78291 has quit [Quit: null] 15:06:56 -!- morik has joined ##crawl-dev 15:08:51 <|amethyst> http://finalfantasy.wikia.com/wiki/Gil_Toss 15:14:48 -!- kekekela has quit [Ping timeout: 240 seconds] 15:18:41 -!- bonghitz has quit [Ping timeout: 255 seconds] 15:20:18 -!- zxc232 has quit [Quit: Leaving.] 15:27:18 -!- Eracar has quit [Read error: Connection reset by peer] 15:27:45 -!- Eracar has joined ##crawl-dev 15:39:10 -!- Daekdroom has quit [Quit: Saindo] 15:40:46 03|amethyst02 07* 0.15-a0-1154-gddcb950: Be more consistent with doxygen comment style. 10(3 minutes ago, 5 files, 30+ 30-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ddcb950fa106 15:47:02 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:48:33 -!- infiniplex has quit [Client Quit] 15:48:59 -!- infiniplex has joined ##crawl-dev 15:49:35 -!- DrKe has quit [Ping timeout: 252 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Equilibrium http://www.kvirc.net/] 16:19:39 -!- bonghitz has quit [Ping timeout: 276 seconds] 16:20:10 -!- ldierk has joined ##crawl-dev 16:20:12 -!- ldierk has quit [Changing host] 16:20:12 -!- ldierk has joined ##crawl-dev 16:25:53 -!- Patashu has quit [Ping timeout: 252 seconds] 16:28:06 -!- scummos__ has quit [Quit: Konversation terminated!] 16:35:32 -!- MgDark has quit [Ping timeout: 252 seconds] 16:35:39 -!- MgDark_ is now known as MgDark 16:43:09 -!- LexAckson has quit [Read error: Connection reset by peer] 16:43:14 -!- edlothiol has quit [Ping timeout: 252 seconds] 16:53:03 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0/20131216183647]] 16:54:48 -!- tabstorm has quit [Ping timeout: 240 seconds] 16:55:47 -!- debo has quit [Ping timeout: 258 seconds] 16:58:28 -!- zardo has quit [Quit: Page closed] 16:59:08 -!- Keanan1 has quit [Quit: Leaving.] 17:02:07 -!- Keanan1 has joined ##crawl-dev 17:06:58 %git chunkless 17:06:58 07reaverb02 * 0.15-a0-1152-gff5b67a: Guarantee more meat perma-food though food.des vaults 10(23 hours ago, 1 file, 10+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ff5b67a4076d 17:07:22 -!- CKyle has quit [Quit: CKyle] 17:08:26 -!- morik has quit [Ping timeout: 258 seconds] 17:08:33 -!- morik has joined ##crawl-dev 17:09:39 gammafunk: Yes, it's reading for testing. 17:09:45 ready. 17:09:51 I'm trying to get a sense for how much food you've made 17:09:55 -!- Keanan1 has quit [Quit: Leaving.] 17:09:56 -!- Bloaxor has left ##crawl-dev 17:09:59 e.g. if my HEIE of Sif will starve 17:10:00 -!- Bloaxor has joined ##crawl-dev 17:10:11 What is an ice beast doing on d:1. o_O 17:10:28 do we have a number for how many monster per floor are made on average 17:10:44 I went with "15 corpse-generating monsters" as just a number I pulled out of the air 17:10:47 gammafunk: It's a ton, even trolls are happy. 17:11:01 reaverb: well I'm just doing a bit of math 17:11:20 I realize trolls are dumb and hate math, but I'm a HE 17:11:25 gammafunk: Seriously, I did enough testing I'm sure it's more than enough. 17:11:28 have you seen our blonde hair? It's amazing 17:11:43 reaverb: so you're saying I should do no calculation? 17:12:03 Don't even consider numbers 17:12:08 They are the devil's work! 17:12:11 gammafunk: I don't mind if you do the calculation but I don't think it could convince me to change the numbers. 17:12:11 I know there were XP spreadsheets. Maybe you could use the source data for that for corpse-gen estimates? 17:12:16 haha what the fuck 17:12:22 -!- Mister_Fox has quit [Changing host] 17:12:29 reaverb: ...that's not a reasonable position at all 17:12:43 I feel like maybe there's some terrible miscommunication going on here. 17:12:48 "these numbers are perfect and can't be changed" 17:12:52 Ok, let me talk it out. 17:13:04 I tested 5-7 characters all the way to the Lair on this branch. 17:13:11 and I'm confident there's enough food. 17:13:28 I think you're struggling because you assum I want to increase the amount of food 17:13:33 reverb: I have a new patch for a part of the changes in my last one. Is that the level of breakup you wanted? https://crawl.develz.org/mantis/view.php?id=8610 17:13:37 -!- ActinalWhomp has quit [Ping timeout: 245 seconds] 17:13:39 I merely am doing some math to see how much we need 17:13:53 and I don't think I should have to justify my right to do this 17:14:02 -!- Eracar has quit [Ping timeout: 252 seconds] 17:14:03 gammafunk: Ok, that's fine. I guess I might nerf it a little if you come to that conclusion. 17:14:13 infiniplex: There's an "a" in my nick :D 17:14:19 infiniplex: I'll look at it. 17:14:37 reaverb: It's a team effort here, crawl development 17:15:03 gammafunk: Sorry, it's just I changed this number like 5 times locally. 17:15:11 Trying to get it to reasonable levels. 17:15:24 well, if need be, you can change it a dozen times more 17:15:25 well no worries; I'm not going to change anything without telling you/ talking to you 17:15:31 this is iterative, and it's important to get it right 17:15:42 idk I'm not phrasing this well. 17:15:49 yeah exactly, it's just somethign we're going to have to tweak a lot 17:16:05 Yes, but I think I've iteratied enough that only playtesting is fine tuned enough to get a better number :D 17:16:35 personally I'd like to see a spreadsheet like how we do monster placement 17:16:35 I don't mean offense to everybody - it's just I'm pretty confident in this number and think doing the math would be a waste of you extremely valuable time. 17:16:50 simm (L16 KoWn) ERROR: range check error (27002 / 2000) (Lab) 17:16:53 no, doing some math is rarely a waste of time :p 17:17:07 gammafunk: Well you also need to consider vaults, starting food, and variance. 17:17:19 reaverb: right, which we have mapstat for 17:18:36 gammafunk: Ok, if you think this is worth it I'm not going to stop you. 17:18:49 thank goodness 17:18:58 or try to stop you. (I couldn't really stop you physically.) :D 17:19:00 -!- bonghitz has quit [Ping timeout: 240 seconds] 17:19:12 are you watching me right now :) 17:19:26 Track IP -> Hire Hitman -> Tell him he better stop the math "or else" 17:19:34 Nerd Hitman 17:20:29 -!- roctavian has joined ##crawl-dev 17:22:29 nerd hitman vs nerd shark 17:23:00 Hmm, does anybody see a problem with pushing that patch infiniplex just linked? It looks like a good set of internal changes. 17:23:09 Unstable branch on crawl.lantea.net updated to: 0.15-a0-1154-gddcb950 (34) 17:23:13 (It's the second one) 17:24:34 +WEIGHT: 6 (Pan), 10 17:24:37 interesting 17:24:42 didn't know about that syntax 17:25:18 -!- UncertainKitten has quit [Ping timeout: 258 seconds] 17:26:07 Yes, that synthax is useful. 17:26:07 -!- rchandra has joined ##crawl-dev 17:26:18 gammafunk: Thanks for looking over the path too. 17:26:35 s/path/patch/ 17:28:06 This maps the x,y domain to a 3D cylinder extruded along the 17:28:07 +# y-axis in the Worley space 17:28:12 1learn add vault_design 17:28:15 ??vault_design 17:28:15 I don't have a page labeled vault_design in my learndb. 17:28:21 ??vault 17:28:21 vault[1/7]: A small pre-designed section of the dungeon. Most of the evil ones can be blamed on dpeg or Lemuel or minmay or evilmike or a demonic alliance of some subset of the four. The guards around branch entrances and special branch ends are examples. See also the {Vaults}. See {special room} for the rectangular rooms with orcs, bees, etc. 17:28:31 Well layout desgin. :D 17:28:45 well, these layouts are vaults! 17:29:00 Meh, they just use the same code path. 17:29:14 see grunt's tartarus end 17:29:25 gammafunk: The one with the maze? 17:29:28 it'd be a layout if you tried to define it by how programmatic it is 17:29:44 the one that programmatically places it's kind of "subvualts" 17:29:52 I forget if they're actually subvaults 17:29:58 It's a similar differance between normal monsters and uniques. 17:30:06 (layouts being the normal monsters) 17:30:24 !vault tar_grunt 17:30:25 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/tar.des;hb=HEAD#l957 17:30:41 Thanks for the link. 17:31:03 actually I'd say that's not the best comparison, but I guess it depends on what you mean in the analogy 17:31:16 Yes that's the one I was thinking of. 17:31:28 gammafunk: Heh, I know it's not a very good comparision. 17:31:51 but it's still sort of true in the vast differances how they are designed. 17:32:10 -!- UncertainKitten has joined ##crawl-dev 17:32:56 The (current) Vaults layouts are different from either vaults or other layouts too., 17:33:21 infiniplex: Hmm, I do not know the details about how that works. 17:33:42 Except that's it's special and somehow uses a massive list of subvaults in the layout itself. 17:33:48 <|amethyst> !learn add vault_design see {vaultmaking} 17:33:49 vault design[1/1]: see {vaultmaking} 17:33:53 Something about a grid too? 17:33:53 ty 17:33:54 <|amethyst> !learn add vault see {vaultmaking} 17:33:54 vault[8/8]: see {vaultmaking} 17:34:05 infiniplex: I have to ask, what is your favorite layout? 17:34:18 gammafunk: Does the off topic discussion mean you feel fine pushing the standardization patch? 17:34:50 reaverb: I'm looking it over; my feeling is just make sure there are no obvious problems and we'll just tweak as we make observations 17:35:02 it's a big chunks of stuff to consider 17:35:08 gammafunk: Sure, I just didn't if that meant you were done. 17:35:26 The patch has (theoretically) no effect on anything. It is just cosmetic 17:35:32 ah 17:35:47 I was wondering, since the cross layout, it didn't seem very downweighted 17:35:53 and I thought we had said we'd do that 17:35:59 maybe it was though? 17:36:02 Yes this is the later patch as mentioned, the first patch does a bunch of other stuff. 17:36:07 -!- ckyle has joined ##crawl-dev 17:36:10 right, Grunt also did some changes 17:36:11 I need to know if this is what reaverb ment by break the last one up 17:36:20 infiniplex: Yes it is. 17:36:36 So I should do the rest the same way? 17:36:47 -!- CKyle_ has joined ##crawl-dev 17:36:58 infiniplex: Since we can push this soon probably, and we don't have to consider this change when we push the rest of it (all together or in chunks) 17:37:25 I don't understand. 17:37:43 infiniplex: What do you mean by the "rest" 17:37:53 or "the rest" 17:38:20 I will put the rest of the changes from the first patch in 3ish other patches. Isn't that what I was supposed to do? 17:38:34 infiniplex: Yes that is, thank you very much. 17:39:06 I was trying to explain that but I obviously didn't explain it well :D 17:39:51 All the patches will change the same portions of the same files, so I think they would interfere if not in order. So I have to get the first one right before doing the next one. 17:40:16 -!- Kalir has quit [Changing host] 17:40:38 infiniplex: That's probably true, and doing them one by one makes sense. 17:40:38 -!- bones___ has quit [Read error: Connection reset by peer] 17:40:56 -!- bones___ has joined ##crawl-dev 17:41:10 Then can I start the next one? 17:41:24 -!- Tux[Qyou] has quit [Quit: Excess flood] 17:42:01 infiniplex: Sure, if there's a conflict somewhere because something needs to be changed I'll fix it for you. 17:42:04 (the conflict) 17:42:37 OK 17:42:43 -!- infiniplex has quit [Quit: Page closed] 17:43:09 and then, the great layout designer climbed onto his trusty steed and rode off into the sunset... 17:44:48 -!- roctavian has quit [Ping timeout: 240 seconds] 17:48:44 -!- roctavian has joined ##crawl-dev 17:49:07 -!- rast has quit [Ping timeout: 252 seconds] 17:49:30 -!- Eracar has joined ##crawl-dev 17:49:30 -!- ActinalWhomp has joined ##crawl-dev 17:49:49 -!- rast has joined ##crawl-dev 17:54:00 -!- bones___ has quit [Read error: Connection reset by peer] 17:54:18 -!- bones___ has joined ##crawl-dev 17:54:33 -!- reaverb has quit [Ping timeout: 276 seconds] 17:58:48 -!- JuicyJ has quit [Ping timeout: 240 seconds] 18:00:23 -!- RZX has quit [Read error: Connection reset by peer] 18:03:59 -!- Morik_ has quit [Quit: This computer has gone to sleep] 18:04:09 -!- rast has quit [Ping timeout: 252 seconds] 18:04:25 -!- rast has joined ##crawl-dev 18:06:12 -!- Eracar has quit [Ping timeout: 240 seconds] 18:06:12 -!- ActinalWhomp has quit [Ping timeout: 240 seconds] 18:06:27 -!- bonghitz has quit [Client Quit] 18:07:39 -!- infiniplex has joined ##crawl-dev 18:09:24 -!- morik has quit [Ping timeout: 252 seconds] 18:10:03 -!- morik has joined ##crawl-dev 18:12:27 -!- PsyMar has quit [Ping timeout: 258 seconds] 18:18:07 -!- zeia has quit [Quit: Page closed] 18:19:20 -!- tksquared has quit [Read error: Connection reset by peer] 18:19:55 -!- scrubnub has quit [Ping timeout: 240 seconds] 18:21:23 -!- ckyle has quit [Quit: ckyle] 18:21:58 -!- scummos| has quit [Ping timeout: 240 seconds] 18:21:58 -!- predator117 has quit [Ping timeout: 240 seconds] 18:24:57 is it just me or is one of the temple layouts Minetown from Nethack 18:25:18 there are a few nethack references in vaults 18:25:21 and yeah that's one of them 18:26:28 -!- Hailley has quit [Quit: Petra is closed!] 18:26:32 iirc that's the rarest temple layout? I've never actually seen it in-game 18:26:40 blame dpeg 18:26:50 -!- Lasty1 has quit [Quit: Leaving.] 18:27:07 -!- Spatzist_ has joined ##crawl-dev 18:28:33 -!- caleba has quit [Quit: caleba] 18:29:30 -!- bones__ has joined ##crawl-dev 18:30:33 -!- roctavian has quit [Quit: Page closed] 18:31:35 -!- ckyle has joined ##crawl-dev 18:32:23 -!- bones___ has quit [Ping timeout: 258 seconds] 18:33:44 -!- ckyle has quit [Client Quit] 18:36:51 it just occured to me 18:37:02 that probably one way to help with the permafood distribution 18:37:04 -!- ckyle has joined ##crawl-dev 18:37:16 is to give monsters a chance to have permafood on their own 18:37:29 since it neetly solves the problem of monsters formerly being food 18:38:07 and that was nice since food availability was tied to killing mosnters 18:38:17 with chunkless we've lost that, which is a problem if you don't explore the level 18:39:47 well right now it's more than possible to survive on permafood 18:40:00 unless you explore every corner and every crook of the floor i guess 18:41:00 Bloaxor: possible for whom? 18:41:19 gammafunk: Gr, VS, you name it. 18:41:31 it's not a species problem (only) 18:41:47 -!- bones___ has joined ##crawl-dev 18:41:55 I've long since moved to eating permafood because it's both faster and more convenient. 18:42:23 I don't see how that addresses what I just said 18:42:45 then be more specific than "whom" 18:42:53 which could be anything from player to combo 18:43:20 it's not a species problem only -> it depends on the bg and what the char is doing 18:43:27 e.g. casting spells, channeling, elyv 18:44:29 -!- bones__ has quit [Ping timeout: 252 seconds] 18:46:01 -!- bones__ has joined ##crawl-dev 18:46:09 PleasingFungus: actually, bh is to blame for minetown >_> 18:46:13 I can't speak for casters since of those I've only done Cheicasters - who don't have hunger problems at all. 18:46:35 yeah, cheicasters not a majority of casters by any means 18:46:47 uh oh! 18:46:49 although tm^chei with low spellcasting do fine on permafood too 18:46:51 spriggan baker 18:47:05 (which means constantly casting a level 5 spell) 18:47:09 -!- Datul has quit [Quit: Page closed] 18:47:10 I cannot.....eat....the spriggan baker corpse... 18:47:18 1learn add chunkless_unreasons 18:47:29 *the baked spriggan corpse 18:47:38 fr spriggans are eatable since they are fruit 18:47:44 seconded 18:47:54 the pizz- fruit is aggressive 18:48:02 but eatable nonetheless 18:48:07 Bloaxor: once I get sif channel online, I'm guessing I'm going to have food problems 18:48:12 well, I would have 18:48:16 if not for spriggan baker 18:48:37 yeah it's going to be interesting 18:48:39 -!- bones___ has quit [Ping timeout: 260 seconds] 18:49:19 0.15: We removed corrosion, item destruction! Oh yeah, and chunks! 18:49:40 except that first , is an " and" 18:53:48 -!- Basil has joined ##crawl-dev 18:55:29 Grunt: I see no reason why I shouldn't blame dpeg anyway 18:55:32 it's fun 18:55:48 (ty though :) 18:56:42 [16:37] gammafunk give monsters a chance to have permafood on their own 18:56:47 I like this idea but it could be pretty funny 18:57:08 'how was that spider carrying meat rations? and why?' 18:57:22 yeah, obviously it could be different for different enemies 18:57:27 true 18:57:55 but if you didn't want to have drastically different food availability for, say, spider and snake... 18:58:00 * geekosaur now thinking about Fuzzies and XT-3 rations 18:58:02 or shoals & swamp 18:58:51 royal jelly 18:58:54 spider love it 18:58:57 *spiders 18:59:12 I was thinking bring back ambrosia but asa normal food 18:59:30 yeah, could theme it a bit away from "bees" 18:59:39 but royal jelly isn't even especially tied to bees 18:59:42 gammafunk. have you already forgotten about 18:59:44 the spider queen 18:59:58 she makes the royal jelly? 19:00:09 or someone makes it for her. I don't know. I'm just the ideas guy. 19:01:26 _You can be the slave of me, the spider queen... or royal jelly for my pets!_ 19:01:32 -!- zardo has quit [Client Quit] 19:01:36 -!- ckyle has quit [Quit: ckyle] 19:02:14 (I guess you get jellified? sounds pretty hardcore imo) 19:03:18 return of Ix 19:04:55 -!- GoAwayJelly has quit [Quit: Leaving] 19:07:35 PleasingFungus: 1learn move grunt[2] dpeg[1] 19:08:08 -!- reaverb has joined ##crawl-dev 19:08:51 -!- Keanan1 has joined ##crawl-dev 19:09:51 ??grunt[2] 19:09:51 grunt[2/12]: The dev it's cool to blame for everything wrong with Crawl, whether warranted or not. 19:09:59 ??dpeg 19:09:59 dpeg[1/9]: If you can't be bothered to type it into the wiki, we cannot be bothered to flesh it out or code it. Use the wiki! 19:11:25 -!- geedmat has quit [Quit: Page closed] 19:12:07 I don't think enemies carrying food has any advantages over it being on the ground, but I also don't see any disadvantages over it being on the ground. :D 19:12:14 Except maybe being a little more complex. 19:12:21 and the aforementioned flavor problems. 19:12:27 I think it has a clear advantage in distributing the food 19:12:37 as in you fight an enemy, you get food 19:12:49 I just got what I think is 19:12:53 A high item level 19:12:56 on lair 19:13:02 and the level had just tons of food 19:13:14 Well, I think exploration and fighting enemies are roughly equivalent clocks. 19:13:36 fighting enemies is the best clock 19:13:57 gammafunk: Not really, disadvantages stealth types. 19:14:09 stealthy types kill enemies 19:14:12 they jsut do so differently 19:14:20 They don't kill as many. 19:14:31 not a vast difference really 19:14:53 -!- eb_ has joined ##crawl-dev 19:15:01 Anyway, it's not so much I don't see killing enemies as a good clock, I just don't see why it would be superior to exploration. 19:15:15 rather than practically equal. 19:15:37 I think it's since it's tied to xp, leveling up, etc 19:15:58 in tying it to exploration you create problems when players don't explore as much of a level 19:16:27 am i smelling speedrunning 19:16:28 plus having "big food levels" is bad, but that's kind of just in how you implemented the addition of more permafood 19:16:32 in one aspect 19:16:50 -!- rossi_ has quit [Ping timeout: 252 seconds] 19:17:15 gammafunk: The exploration variance seems to be a minor differance. 19:17:28 difference in what? 19:17:33 gammafunk: Ah, you're playing that char on chunkless. 19:17:49 On the note of chunkless, I had a couple of ideas: 19:17:49 gammafunk: I don't think players exploring only part of a level is relevant. 19:17:57 1) let ghouls eat corpses directly (I think this has been suggested); 19:18:00 as in, it's not big enough to matter. 19:18:07 2) let Sublimation operate on a corpse you're standing on; 19:18:23 -!- stanzill has quit [Quit: on y dort] 19:18:24 3) make Simulacrum either operate on a corpse you're standing on or have it affect LOS like Animate Dead. 19:18:38 (With all of those, chunks become completely useless and can go away.) 19:18:43 Grunt: Well the corpse thing would make Ghouls play rather differantly given they use rotten chunks as heal potions. 19:18:56 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140516030204]] 19:19:23 Grunt: Possibly as an interface change, maybe "," could autobutcher corpses (without taking more time) 19:19:37 which I guess make it not an interface change. 19:19:45 We tied food availability to fighting monsters before, and this was a good thing 19:19:50 disallow butchering, spawn chunks in a ghoul's inventory if it bites something 19:19:53 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 19:19:59 now we're tying it solely to item placement 19:20:39 gammafunk: Yes, please continue. 19:20:41 On an unrelated note, based on this: 19:20:44 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=12458 19:20:51 ...I'm thinking about converting Wr into a ranged start. 19:20:57 (It could use the buff.) 19:21:03 (Also it would let wheals remove darts <_<) 19:21:05 -!- nrook has joined ##crawl-dev 19:21:16 gammafunk: I guess having monsters with food rations is fine to try, but I'm still not sure it's worth the complexity and such. 19:21:30 but I would prefer we wait until we have more data on the current version. 19:21:37 Grunt: +1 19:21:43 to Warper ranged start. 19:21:48 only soldiers drop rations 19:22:02 yeah I think more data is fine, but it's somethign I'm observing even on my first playthrough 19:22:34 gammafunk: About the "big food level" problem: Wouldn't that be more of an issue with all items? And food just makes it more dramatic? 19:22:58 reaverb: you added a substantive probability for a random item to be food 19:23:04 I did notice that was a thing but I did not believe it wasa problem. (Although high varaince is bad) 19:23:07 gammafunk: Yes. 19:23:09 so it means you enter this level and there's a ton more food than usual 19:23:12 Well, varaince in this error. 19:23:14 since there are a lot more items 19:24:01 gammafunk: I'm sorry, I can't tell exactly what the problem is, could you try explaining it a differant way? 19:24:17 the problem is: when the number of items isn't that high, you don't get this jarring effect of "god dang so much food" 19:24:22 but you do when the number of items is high 19:24:39 it makes the player say "aha, big item level" even more so 19:25:11 gammafunk: Ok, so it's jarring to have so much food on a level, particuarly a "lots of items" level? 19:25:34 yeah kind of; and this is literally my first playthrough, and I'm only making observations 19:25:43 we don't need to make any changes right away 19:26:13 gammafunk: I just don't see the problem with adding more permafood meaning there's a surprising amount of perma-food :D 19:26:32 but is that what I was criticizing? 19:26:42 I'm saying having a single level that's like: mega food 19:26:46 is the issue 19:27:01 as in, we cut hive 19:28:33 Grunt: I like those ideas re: chunks 19:28:38 -!- Eracar has joined ##crawl-dev 19:28:38 -!- ActinalWhomp has joined ##crawl-dev 19:28:46 and those spells 19:30:21 Is it something broken in my settings, or does autoexplore not stop on corpses if you are with a corpse-sacrificing god any longer? 19:30:31 gammafunk: I can see what you're saying and I can agree it's bad but A) it seems like it would be more a problem with bit item levels than the food distribution. B) It might be only jarring by comparsion. 19:30:35 Keanan1: Works for me. 19:30:51 Ok, must be my old settings file or something. 19:31:09 well, again, I think that moving some of the burden of food distribution *off* item placement 19:31:13 gives us flexibility 19:31:28 and that's why I think giving some permafood to monsters can work 19:31:36 I agree it's more complicated and not a first step 19:31:40 gammafunk: Hmm, what do you mean by flexibility? 19:32:24 for one we don't need to have a large probability of "turn items into food" 19:32:29 I mean we can still ahve that, just not so large 19:32:35 since monsters are walking meals 19:32:49 Hmm, any reason you dislike that implementation? 19:33:27 I don't think it's necessarilly bad to have a probability to turn items into food (as in it doesn't have a be a probability of 0) 19:33:39 for gold we have both 19:33:42 good items are already infrequent 19:33:53 that probability, and probability for a mosnter to have it 19:34:00 Bloaxor: I buffed the numbers of item gen to have little net effect. 19:34:02 yeah, that change in particular is a nerf to items 19:34:52 -!- Hailley has quit [Quit: Petra is closed!] 19:35:36 Speaking of good items. 19:35:46 why do slaying rings have a chance to spawn with double negatives 19:36:06 Bloaxor: I don't see why they wouldn't, if they are cursed. 19:36:26 reaverb: except you know 19:36:30 they're already the rarest rings 19:36:47 Bloaxor: Rarity is a seperate issue. 19:37:23 well all it accomplishes is make them even more nonexistent than they are 19:37:33 gammafunk: So why exactly do you think a large probablity of turning an item into food is bad? 19:37:38 -!- alefury has quit [] 19:37:46 except in the rare cases where you get one of the rarest ring spawns before you find a scroll of remove curse 19:38:10 -!- PleasingFungus has joined ##crawl-dev 19:38:11 for one reason I've observed, those "hive levels" 19:38:59 hm 19:39:20 gammafunk: Ok, but what does that have to do with the "flexibility" thing. 19:39:24 ? 19:39:48 Bloaxor: Do you care more about the rarity thing or the cursed negative slaying thing? 19:39:49 we can not have a high probability 19:39:50 -!- lobf has joined ##crawl-dev 19:40:01 and hence not have those levels 19:40:02 it sounds like the actual complaint is "why is there useless jewellery" 19:40:17 -!- Zermako has quit [] 19:40:30 reaverb: the "cursed useless extremely rare item" has a bad psychological effect 19:40:36 while rarity does not 19:40:39 hm, sadly I have not magically learned javascript since the last time I looked at webtiles 19:40:57 -!- morik has quit [Ping timeout: 252 seconds] 19:40:57 also the 5 rations in first_meat; really I'm not sure that vault should exist 19:41:04 -!- morik has joined ##crawl-dev 19:41:11 first_bread was so players don't starve since they start with one bread ration 19:41:14 now they start with more 19:41:21 nrook: javascript is easy!!!! 19:41:24 it's bad but it's easy 19:41:24 Bloaxor: So you're saying we should rename negtaively enchanted rings of slaying to "rings of pacificisim" or such? 19:41:41 gammafunk: Hmm, so you think we should remove first_bread and first_meat? 19:41:45 with chunkless. 19:41:50 reaverb: yeah it might be a thing to do 19:42:09 gammafunk: I'm fine with that, I just tried to reduce varaince. 19:42:38 and I guess that would be especially good if you also want to get rid of the "big food levels" some how. 19:42:55 -!- halv has quit [Client Quit] 19:42:55 I'm not sure yet 19:42:58 if I'm going to run out of food 19:43:03 15 bread, 3 meat 19:43:16 does edlothiol go on ##crawl-dev (under that name or a different one)? 19:44:02 -!- Kramin has quit [Ping timeout: 245 seconds] 19:44:12 nrrok: Under that name, he's not here super often but often enough. 19:44:13 Yes, under that name. 19:44:16 ok 19:44:18 -!- rbrrk has quit [Ping timeout: 240 seconds] 19:44:33 gammafunk: Another I thought about was guarentting X items per level are food rations. 19:45:01 yes, could be a way for us to actually think about nutrition 19:45:04 like we think about xp 19:45:09 we're better with the latter 19:45:19 for the former it was so hard I guess because of chunks 19:45:22 but now it'll be easier 19:45:42 wasn't truthfully all that hard, but it wasn't this enemy = this xp 19:45:49 er 19:45:55 this enemy = this nutrition 19:45:58 I would really prefer for nutrition to just not exist period, chunkless is one of my attempts to make it as ignorable as possible. 19:46:18 well you'd probably be designing a new roguelike then 19:46:30 gammafunk: "ignorable as possible" :D 19:46:39 no I meant 19:46:43 the former clause 19:46:51 not the second one 19:47:01 gammafunk: Well yes, that's why I said "prefer" because I know that's a very distant. 19:47:11 Although I do think it is possible in Crawl with enough effort. 19:47:24 -!- HellTiger has quit [Ping timeout: 240 seconds] 19:47:33 but that would be several version from now, if ever. 19:47:52 and is irrelevant to the current discussion, except as a general statment of my direction. 19:48:08 yeah it's not really so much "how many version" as it is "how do you solve these fundamental problems" 19:48:44 gammafunk: I don't see actually see that many. Mummies sort of work after all. 19:49:07 and Crawl Light exists. 19:49:15 is crawl light foodless? 19:49:18 Yes. 19:49:41 well I was going to say: will this roguelike have more than one species in response to mummies 19:49:53 but yeah that would be a place to look, crawl light I mean 19:57:38 -!- bones__ has quit [Read error: Connection reset by peer] 19:57:56 -!- bones__ has joined ##crawl-dev 20:00:15 -!- Lasty1 has joined ##crawl-dev 20:03:41 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 20:04:17 -!- rast has quit [Read error: Connection reset by peer] 20:04:40 -!- rast has joined ##crawl-dev 20:05:40 -!- halv has quit [Quit: Leaving.] 20:05:49 -!- Ququman has quit [Read error: Connection reset by peer] 20:06:35 -!- rockygargoyle has quit [Quit: Page closed] 20:06:46 reaverb: if we had no monster spawning i think no nutrition would be okay 20:06:59 ontoclasm: Yes, that's one thing I would add. 20:07:02 or no exp on kills ~~ 20:07:37 Hmm, marking monsters as no XP after a large enough OOD timer :D 20:08:13 Which still summons really out of depth stuff at a very fast rate. 20:08:19 possible 20:08:43 or, only initial-spawning dudes give exp 20:08:53 though that's painfully non-obvious 20:09:03 yeah we definitely don't want that 20:09:19 I would probably want no XP monsters to be something you find only if you're trying to break the game. 20:09:47 removing random spawns and just increasing the initial wave of spawns sounds like the most interesting solution 20:10:15 maybe only spawning things after you've been away from the floors for a while 20:10:39 unless a haunted effect isn't undesired 20:11:04 well any "no nutrition" work has to fundamentally address spell hunger; mummies exist, other species are not mummies apt-wise nor limitation-wise 20:11:17 spell hunger/evocation hunger/ability hunger 20:11:32 *but other species 20:11:43 -!- HellTiger_NB has quit [Ping timeout: 260 seconds] 20:13:10 Yes, that's all slow steps. 20:13:26 w -> glyph of crawl developers 20:13:36 On to a completley differant topic: What about just removing slow, melee-only monsters from spawn lists? 20:13:48 Worms, slugs, bettles, etc. 20:13:50 !send Grunt 1 (x27) 20:13:51 Sending 1 (x27) to Grunt. 20:14:09 Maybe oozes but oozes sort of work and I would want to remove them seperately if that would happen. 20:14:11 -!- caleba has quit [Quit: caleba] 20:14:49 Well I think you're really asking to remove slow, melee-only monsters in general 20:15:03 Not a bad idea necessarily, but I think that'd be what we'd aim for 20:15:04 gammafunk: Well, yes I guess that's true. 20:15:15 hrm, what about zombies/skels? 20:15:19 I actaully don't know why I said spawn lists first. 20:15:19 the only remaining case? 20:15:31 gammafunk: Hmm, maybe, but honestly I would be fine with removing those too. 20:15:38 Only happening from animate dead seems fine. 20:15:42 unknown monster: "yak simulacrulum" 20:15:42 %??yak simulacrulum 20:15:45 unknown monster: "yak simulacrlum" 20:15:45 %??yak simulacrlum 20:15:47 fuck 20:15:48 slow melee only monsters are a teaching tool, don't people die to beetles relatively often considering how completely harmless they are 20:15:50 fail 20:15:55 im bad 20:16:00 eb_: Leave oozes. Done 20:16:04 still teaching. 20:16:06 yak simulacrum (12Z) | Spd: 8 | HD: 7 | HP: 11-32 | AC/EV: 2/2 | Dam: 1412(cold:7-20) | 07undead, evil | Res: 06magic(9), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 32 | Sz: Large | Int: plant. 20:16:06 %??yak simulacrum 20:16:09 there we go 20:16:22 while we're talking about slow melee-only monsters 20:16:25 well a goliath beetle is a lot more dangerous to tab than an ooze, by the time they show up 20:16:33 Bad item name: 'n_rpl' 20:16:33 %??ooze name="Teacher" ; n_rpl 20:16:38 unknown monster: "ooze name="Teacher" n_rpl" 20:16:38 %??ooze name="Teacher" n_rpl 20:16:40 -!- Ankalagon has quit [Quit: Page closed] 20:16:42 dang 20:16:43 fail 20:16:47 I bet the player who is bad enough to die to an ooze will only die to them often enough to think it was bad luck 20:16:51 eb_: Well if we remove all the slow monsters what's there left to teach? 20:16:52 _"Teacher" (15J) | Spd: 8 | HD: 3 | HP: 9-24 | AC/EV: 1/3 | Dam: 5 | sense invisible | Res: 06magic(24), 03poison, 08acid+++, asphyx, 12drown | XP: 2 | Sz: little | Int: plant. 20:16:52 %??ooze name:"Teacher" n_rpl 20:16:56 eb_: zermako ???? 20:16:57 PleasingFungus: get good 20:16:57 as opposed to getting outright obliterated by a beetle 20:17:04 gammafunk: I already did!!! 20:17:12 eb_: Also, what about a unique to teach that lesson? 20:17:16 reaverb: what I mean is that I'd keep goliath beetles and remove oozes 20:17:21 if there can be only one 20:17:35 losing a char past d:1 is more meaningful 20:17:39 idk. slow melee monsters can be threatening in tight spaces; ice cave simulacrula can occasionally work, for example, and ossuary mummies can be startlingly threatening in some setups. 20:17:41 eb_: Meh, Oozes are A) Less slow B) show up when you're most vulrenable. 20:17:53 If it came down to it I would remove oozes and all other slow monsters. 20:18:01 well we could leave a luxurious two slow monsters 20:18:10 all but two is still pretty good 20:18:14 I know the w in lair should go 20:18:17 that much for sure 20:18:32 what's dev feeling on 'popcorn monsters'? 20:18:40 PleasingFungus: True! But wouldn't a speed 10 monster work just as well. 20:18:43 I'm curious - this seems like an attempt to trim a lot of popcorn out of the game 20:18:51 I think oozes being less slow makes the whole "learn you don't need to kill everything" thing less obvious / harder to trigger in a bad player's head 20:18:54 just that 20:19:04 PleasingFungus: I hate popcorn monsters, I've heard some people mention it. 20:19:07 actually the moster that does this best is worms 20:19:09 I think 20:19:20 worms and goliath beetles, probably 20:19:24 PleasingFungus: slow moving monsters are technically popcorn, but it's more just how that move speed plays in a monster 20:19:32 *slow moving melee-only monster I guess 20:19:35 eb_: Look, I think this lesson can be taught in a differant ways. Such as in the tutorial. 20:19:43 giant eyes are pretty good 20:19:44 oh I never played the tutorial 20:19:45 reaverb: no one plays the tutorial 20:19:46 and is not worth having an entire annoying monster for. 20:19:50 -!- infiniplex has quit [Quit: Page closed] 20:19:54 why are they annoying? 20:20:01 PleasingFungus: What? I did. 20:20:04 bizarre 20:20:13 I think some good players and devs are annoyed by things that will never ever be meaningful to a good player 20:20:16 please remember that you are the exception, then 20:20:34 I'm being very liberal here with "good" mind you 20:20:41 -!- halv has quit [Quit: Leaving.] 20:20:43 (that was re tutorials) 20:20:44 Yeah the tutorial is nice, but we do wan't to "teach" in-game 20:20:49 *want 20:21:20 also I don't know why I entered the argument using the "teaching monster" argument 20:21:44 -!- Hailley has quit [Quit: Petra is closed!] 20:21:45 since the argument that is more in line with what I think is just "goliath beetles hit really fuckin' hard if you're stupid enough to let them, and wow some people do let them" 20:21:57 PleasingFungus: Slow melee only monsters are annoying because the best way to fight them (if at all) is too wack them from a distance with something (maybe picking up 0-skill polearm). At best you kill them by alteranting between smacking them and moving backward. 20:22:04 right, goliaths I have less a problem with than ordinary worms 20:22:16 since worms are so darn prolific and are less effective at what eb said 20:22:20 Also, you could kit until randomized energy kicks in to ensure they can't hit you. 20:22:50 well, I guess whether they are more effective or not...that might not be actually true 20:22:56 however they are certainly very common 20:22:59 -!- bones___ has joined ##crawl-dev 20:23:07 goliath beetle zombie (07Z) | Spd: 3 | HD: 5 | HP: 30-53 | AC/EV: 8/0 | Dam: 26 | 07undead, evil | Res: 06magic(6), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 9 | Sz: Medium | Int: plant. 20:23:07 %??goliath beetle zombie 20:23:15 ug, worst thing ever 20:23:16 also these can clear an early D floor by themselves 20:23:20 despite being speed 3 20:23:26 I appreciated the ticket that added a separate tile for them 20:23:46 since they kind of hit a bit harder than other bug zombies at that depth 20:24:12 weren't these lowercase z for a long time 20:24:35 yeah 20:24:46 !send eb_ wyvern zombie 20:24:46 Sending wyvern zombie to eb_. 20:24:49 we use z for non-derived undead 20:25:04 ancient champion (13z) | Spd: 10 | HD: 14 | HP: 61-79 | AC/EV: 15/10 | Dam: 32 | 07undead, 10weapons, 10items, 10doors, fighter, evil, spellcaster | Res: 06magic(130), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 2106 | Sp: b.draining (3d21), haste, stone arrow (3d21) / b.venom (3d18), animate dead, haunt / iron shot (3d26), haste, pain (d15) / mystic blast (3d19), slow, haste | Sz: Medium | Int: normal. 20:25:04 %??ancient_champion 20:25:06 and such 20:25:16 hrm 20:25:22 unknown monster: "bond_dragon" 20:25:22 %??bond_dragon 20:25:25 bone dragon (15D) | Spd: 10 | HD: 20 | HP: 153-210 | AC/EV: 20/4 | Dam: 30, 20, 2007(trample) | 07undead, evil, sense invisible, fly | Res: 06magic(106), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 3694 | Sz: Giant | Int: animal. 20:25:25 %??bone_dragon 20:25:28 right 20:25:55 mm. any idea where god gift code lives? 20:26:02 (unrelated to current discussion) 20:26:03 -!- bones__ has quit [Ping timeout: 252 seconds] 20:26:06 cleveland 20:26:08 religion.cc 20:26:14 (that's my idea) 20:26:15 acquire.cc too. 20:26:25 acquire.cc mostly. 20:26:35 Since god gifts are aquirement items with some tweaks. 20:26:38 yeah for the actual item making, acquire.cc 20:26:43 for all the setup, religion.cc 20:26:45 source=GOD_FOO 20:27:07 PleasingFungus: Working on god #5 for 0.15? 20:27:17 haha 20:27:25 no, looking up stuff about new nemelex 20:27:32 Hmm. 20:27:34 new nemelex doesn't count 20:27:37 haha 20:27:43 -!- CSDCS has quit [Read error: Connection reset by peer] 20:27:46 he does not increase the god counter! 20:27:50 no_backtracking_god needs a while longer to incubate. 20:27:54 I'd be very very surprised if he was in 0.15. 20:27:58 gammafunk: Q, G, Lasty's, Igni, PleasingFungus's theoretical. 20:28:10 only two of those count 20:29:03 esp. considering a tentative plan of 20:29:05 hrmm. 20:29:07 ??0.15 20:29:07 0.15[1/1]: August 2014 20:29:07 gammafunk: So anyway, I might just remove slow melee monsters from random spawns to see what's it like, then proceed with removal after some minor testing. 20:29:31 keep boulder beetles though 20:29:31 -!- JuicyJ has quit [Quit: Page closed] 20:29:33 That's partially a joke isn't it? 20:29:43 Bloaxor: "Melee-only" 20:29:51 boulder beetle (15B) | Spd: 6 | HD: 9 | HP: 60-93 | AC/EV: 20/2 | Dam: 45 | Res: 06magic(36) | Vul: 09poison | Chunks: 09poison | XP: 260 | Sz: Big | Int: insect. 20:29:51 %??boulder beetle 20:29:55 hrm, what's the final list of things to be removed 20:29:57 didn't even realize they were slow. 20:30:30 we got: worms, goliath, slugs, elephant slugs, but I assume not turtles 20:30:38 since those are pretty decent monsters 20:30:41 turtles are ranged right? 20:30:46 unknown monster: "turtle" 20:30:46 %?? turtle 20:30:48 unknown monster: "turtle" 20:30:48 %??turtle 20:30:51 ranged and they aren't slow in water 20:30:56 unknown monster: "alligater snapping turtle" 20:30:56 %??alligater snapping turtle 20:30:56 unknown monster: "snapping_turlte" 20:30:56 %??snapping_turlte 20:31:00 snapping turtle (03t) | Spd: 8 (act: 80%; swim: 60%) | HD: 10 | HP: 42-81 | AC/EV: 16/5 | Dam: 30(reach) | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 254 | Sz: Medium | Int: reptile. 20:31:00 %??snapping_turtle 20:31:13 Yes turtles are fine for now. 20:31:19 -!- Kramin has quit [Quit: This computer has gone to sleep] 20:31:29 Maybe make them faster in water or no slow on land some time. 20:31:43 hrm, are there any others 20:31:52 giant leech (05w) | Spd: 8 (swim: 60%) | HD: 12 | HP: 46-74 | AC/EV: 5/15 | Dam: 3505(vampiric) | amphibious, evil | Res: 06magic(32), 12drown | Vul: 08holy | Chunks: 07contam | XP: 287 | Sz: Large | Int: insect. 20:31:52 %??giant_leech 20:31:57 those would stay 20:32:28 I'm sure if we miss one minmay or crate will tell us. 20:33:49 well we can also just make the list ourselves 20:33:55 -!- ToastyP has quit [Read error: Connection reset by peer] 20:34:21 gammafunk: That was not 100% serious. 20:35:08 oh 20:35:11 er nm 20:35:38 cyclops (08C) | Spd: 7 | HD: 9 | HP: 34-65 | AC/EV: 5/3 | Dam: 35 | 10items, 10doors | Res: 06magic(36), 12drown | XP: 531 | Sz: Giant | Int: normal. 20:35:38 %??cyclops 20:35:42 hrm 20:35:52 Throw rock they're fine for now. 20:35:53 ah, looking at wrong field, that's why 20:36:54 pulsating lumps, but I don't think they spawn 20:36:56 only in vaults 20:37:14 hrm 20:37:16 iron trolls 20:37:22 those are def. melee-only 20:37:26 iron troll (10T) | Spd: 7 | HD: 16 | HP: 63-109 | AC/EV: 20/4 | Dam: 35, 25, 25 | 10doors, regen | Res: 06magic(106), 05fire, 02cold | Chunks: 09poison+07contam | XP: 775 | Sz: Big | Int: normal. 20:37:26 %??iron troll 20:37:34 iron trolls are pretty miserable 20:37:36 high hp meatbags 20:37:41 I didn't even know they were speed 7 20:37:45 Hmm, didn't realize they were slow either. Oh well, they can be replaced with other, superior trolls. 20:37:48 -!- zardo has quit [Ping timeout: 240 seconds] 20:37:53 moon trolls 20:38:01 finally their time has come to shine... 20:38:05 like the moon 20:38:06 iron imps as well 20:38:09 iron imp (105) | Spd: 8 | HD: 3 | HP: 9-24 | AC/EV: 6/8 | Dam: 12 | 05demonic, 10weapons, 10items, 10doors | Res: 06magic(12), 05hellfire, 04fire+++, 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 40 | Sz: small | Int: normal. 20:38:09 %??iron_imp 20:38:12 ugh, iron imps 20:38:15 if iron trolls were removed right now nobody would notice 20:38:16 why are corpses darkgrey? it makes it rather annoying trying to chop or sac things away 20:38:20 They're imps who cares about imps. 20:38:29 simmarine: Update your version :D 20:38:34 actually grunt fixed his dis entry vaults so w/e I don't care about iron imps. 20:38:34 iron imps once pinned down an orb of fire for me 20:38:39 well thats up to cszo 20:38:42 that's gone because somebody else pointed out it was not a good idea. 20:38:48 yes it definitely isnt 20:38:56 Hmm, worth rebuilding or not rebuilding? 20:38:56 also 20:38:59 iron devil (104) | Spd: 8 | HD: 8 | HP: 28-59 | AC/EV: 16/8 | Dam: 14, 14 | 05demonic, 10weapons, 10items, 10doors | Res: 06magic(64), 05hellfire, 04fire+++, 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 324 | Sz: Medium | Int: high. 20:38:59 %??iron_devil 20:39:19 and of course 20:39:19 Lots of Iron stuff appears to be slow. 20:39:19 iron golem (108) | Spd: 7 | HD: 15 | HP: 116-151 | AC/EV: 15/3 | Dam: 35 | 11non-living, 10doors | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 805 | Sz: Large | Int: plant. 20:39:19 %??iron_golem 20:39:27 it's kind of the iron Thing 20:39:28 Hmm, I thought golems were gone. 20:39:29 -!- Elynae has quit [Quit: Page closed] 20:39:29 I guess 20:39:31 and good luck removing this one: 20:39:36 toenail golem (058) | Spd: 8 | HD: 9 | HP: 46-69 | AC/EV: 8/5 | Dam: 13 | 11non-living, 10doors | Res: 13magic(immune), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 205 | Sz: Large | Int: plant. 20:39:36 %??toenail_golem 20:39:42 (make it speed 10) 20:39:44 if you remove toenail golems, I will quit crawl 20:39:50 (Also we're going to set a reall record for monsters removed in one sweep!) 20:40:05 Still hoping for net negative 0.15 monsters numbers. 20:40:06 all attempts at removal will be met with swift retribution for toenail golems 20:40:27 oh wow 20:40:28 really? 20:40:31 queen ant (04a) | Spd: 7 | HD: 13 | HP: 54-90 | AC/EV: 14/3 | Dam: 2004(strong poison:47-84) | Res: 06magic(52) | Vul: 09poison | Chunks: 09poison | XP: 413 | Sz: Large | Int: insect. 20:40:31 %??queen_ant 20:40:36 that's just weird 20:40:40 I guess it makes sense 20:40:44 does she even do anything? I know the queen bee berzerks bees 20:40:46 but yeah she can be speed 10 20:40:57 I guess she's big and fat 20:41:03 she has strong poison, and yeah she zerks bees 20:41:06 it can be a big deal 20:41:15 shambling mangroves but 20:41:20 not melee-only really 20:41:25 shambling mangrove (04f) | Spd: 8 | HD: 13 | HP: 74-107 | AC/EV: 13/3 | Dam: 41 | 03plant, amphibious | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | XP: 942 | Sz: Big | Int: normal. 20:41:25 %??shambling_mangrove 20:41:29 also, the terrain means they're often faster than you 20:41:33 they're fine 20:41:35 since, shallow water 20:41:51 heh 20:41:54 crawling corpse (07x) | Spd: 8 | HD: 1 | HP: 1 | AC/EV: 1/0 | 07undead, evil | Res: 13magic(immune), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 0 | Sz: tiny | Int: plant. 20:41:54 %??crawling_corpse 20:42:04 real monster that definitely exists 20:42:20 Meh, it's like we're going to remove undead. Just make them spell-only. 20:42:33 s/it's like/it's no like/ 20:42:37 s/no/not/ 20:42:47 going to do anything with necromancer packs? 20:43:01 I had nothing in mind. 20:43:08 necromancers are super boring imo 20:43:20 yeah removing zombies/skels is not a trival thing 20:43:22 necromancer (16p) | Spd: 10 | HD: 10 | HP: 26-53 | AC/EV: 0/13 | Dam: 6 | 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(53) | Vul: 08holy | Chunks: 07contam | XP: 614 | Sp: b.cold (3d18), agony, animate dead, simulacrum / b.fire (3d18), agony, invisibility, animate dead | Sz: Medium | Int: high. 20:43:22 %??necromancer 20:43:29 and is not the goal of this proposal! 20:43:29 what's the last time a necromancer gave anyone trouble because of his necromancey qualities 20:43:31 so I think this first effort should not include those 20:43:32 clearly make them fast zombies 20:43:33 yeah 20:43:45 eb_: I like how they have elemental bolts for some reason 20:43:54 (because they were irrelevant otherwise???) 20:43:59 and invisibility? 20:43:59 looks like it 20:44:02 -!- caleba has quit [Quit: caleba] 20:44:05 ...I didn't know they had invis 20:44:07 weird 20:44:14 yeah def. have it, and it can be a pain 20:44:14 very weird. 20:44:17 they end up dying while you tab the zombies 20:44:23 without you noticing 20:44:31 Also aren't there also like 7 differant necromancers for the various species? 20:44:36 are there? 20:44:39 honestly: shadow immps are much more effective necromancers 20:44:42 (with deep elf necromancers actually being decent) 20:44:46 since they manage to animate early D corpses 20:44:48 -!- kekekela has quit [Ping timeout: 240 seconds] 20:44:49 unknown monster: "deep elf necromancer" 20:44:49 %??deep elf necromancer 20:44:49 oh, you mean de death mages 20:44:56 deep elf death mage (16e) | Spd: 10 | HD: 15 | HP: 52-82 | AC/EV: 0/13 | Dam: 12 | 10weapons, 10items, 10doors, evil, spellcaster, see invisible | Res: 06magic(120) | Vul: 08holy | Chunks: 07contam | XP: 1120 | Sp: b.draining (3d22), vampiric draining, call lost soul, twisted resurrection | Sz: Medium | Int: high. 20:44:56 %??deep elf death mage 20:44:56 deep elf death mage (16e) | Spd: 10 | HD: 15 | HP: 52-82 | AC/EV: 0/13 | Dam: 12 | 10weapons, 10items, 10doors, evil, spellcaster, see invisible | Res: 06magic(120) | Vul: 08holy | Chunks: 07contam | XP: 1120 | Sp: b.draining (3d22), vampiric draining, call lost soul, twisted resurrection | Sz: Medium | Int: high. 20:44:56 %??deep elf death mage 20:44:56 where necromancers place, there's not much threat 20:45:10 Why do they have a weird name? 20:45:16 they're elfs 20:45:18 don't ask me to explain elfs 20:45:18 I guess so people don't confuse them. 20:45:34 Pleasingfungus: Elves 20:45:37 elfs 20:45:44 being all elfsy and shit 20:46:04 -!- Euph0ria has quit [Remote host closed the connection] 20:47:15 -!- Yllodra has quit [Ping timeout: 245 seconds] 20:48:08 So for just removing these guys from spawn lists - would that require a c-r-d email or something? 20:48:19 Since just experimenting with this seems like a good start. 20:50:17 reaverb: it wouldn't hurt to go the crd route 20:50:23 maybe make a list. decide on which guys to make speed 10 and which to remove. 20:50:32 yeah, post it, give it a day 20:50:35 if no one pipes up 20:50:39 gammafunk: It would take more time! Ok, I'll send a c-r-d email. 20:50:52 Take it Easy 20:51:10 in particular, I'd kind of like to keep iron devils around at speed 10 at least - there are already so few dis enemies... 20:51:12 I don't think Chei would accept me as a worshipper. 20:51:17 perhaps not 20:51:19 Given I'm trying to remove slow things. 20:52:38 -!- crate has quit [Ping timeout: 240 seconds] 20:55:08 -!- rossi_ has quit [Quit: WeeChat 0.4.3] 20:58:53 !seen N78291 20:58:53 I last saw N78291 at Thu May 29 20:06:21 2014 UTC (5h 52m 32s ago) quitting, saying 'Quit: null'. 20:59:08 What do you want to ask N78291 about? 20:59:18 -!- Orfax has quit [Ping timeout: 240 seconds] 20:59:19 well aren't we nosy 20:59:28 now I'm going to pm him in private so you don't see! 20:59:33 dang!!! 20:59:39 rekt 20:59:45 gammafunk: You could have done !seen N78291 in msg if you wanted. 20:59:59 well, yes, but why would I do that 21:00:09 Also I might be able to help since I'm secondary on the new_nemelex code, if that's what you're looking for. 21:00:20 gammafunk: So nosy people don't bother you? 21:00:30 Man, I bet you'd just love to read this juicy pm I'm writing right now, wouldn't you 21:00:50 Is it "What's your nick a referance to?" 21:00:53 -!- ToastyP has quit [Read error: Connection reset by peer] 21:01:53 -!- ToastyP is now known as Guest437 21:09:16 -!- Daekdroom has quit [Quit: Saindo] 21:12:38 -!- Guest437 has quit [Read error: Connection reset by peer] 21:14:18 -!- Lasty1 has quit [Quit: Leaving.] 21:15:55 -!- PleasingFungus has quit [Ping timeout: 252 seconds] 21:16:38 List of suggestied changes in crd: 21:16:46 Remove worms, slugs, elephant slugs, iron trolls, iron imps, iron devils, iron golems, and goliath beetles, 21:16:58 Remove derived undead from non-protal vaults spawn lists. 21:17:07 Make toenail golems Speed 10 21:17:16 Does that look reasonable? 21:17:23 or any objections. 21:17:26 could you make skeletons equal speed instead? 21:17:30 dwarf fortress style 21:17:40 it seems a shame to not have derived undead hanging out in random spawns 21:18:22 -!- Blomdor has quit [Quit: Page closed] 21:18:29 also I think I predict a dev objection!!! in particular, I'd kind of like to keep iron devils around at speed 10 at least - there are already so few dis enemies... 21:20:40 nrook: Hmm. 21:20:42 -!- Somefellow has quit [Ping timeout: 245 seconds] 21:20:51 reaverb: hrm, I thought you weren't touching derived undead 21:20:53 I really think it would be best to just make fast zombies in that case. 21:21:00 gammafunk: Not removing. 21:21:10 Taking off spawn lists is fine, maybe not for this sweep. 21:21:17 -!- Somefellow has joined ##crawl-dev 21:21:20 yeah that's the same as removal really 21:21:24 what I mean is: hell 21:21:29 and crypt 21:21:37 gammafunk: Oh, hmm. 21:21:38 those would need to be looked at 21:21:43 also, oh geez, literally every targeted god ability fails _before_ you target it 21:21:45 Yes not going to remove derived undead then! 21:21:47 -!- ontoclasm has quit [Quit: Leaving.] 21:22:10 We need to get reaverb to win a 15 rune game at some point 21:22:30 nrook: Make a patch and I'll push it :D 21:22:33 to fix that. 21:22:48 (It's already on mantis btw) 21:22:49 sorry, my fix patch only comes with the patch that moves all god abilities to zin.cc, tso.cc etc 21:22:52 i'm not sure we can fix that with a patch 21:23:07 nrook: Hmm, I'd be fine with that patch too. 21:23:25 nrook: Not sure how other would feel about. Stupid cross-cutting concerns! 21:25:12 Oh, I'm going to push that infiniplex patch, since nobody seems to object. 21:25:56 -!- MgDark has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0/20131216183647]] 21:27:01 -!- PleasingFungus has joined ##crawl-dev 21:30:20 03infiniplex02 {reaverb} 07* 0.15-a0-1155-g4f92ec8: Standardized layout header format 10(4 hours ago, 8 files, 290+ 125-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4f92ec82d3a8 21:30:22 -!- Nomi is now known as asdf 21:30:46 -!- asdf is now known as Guest33735 21:31:48 -!- PsyMar has quit [Ping timeout: 240 seconds] 21:31:55 I ran a query with my new irrsi script to find games that played the new water palace vault I made based on seeing that they killed the enchantress 21:31:58 and I found two 21:31:59 pretty cool 21:32:08 neat! 21:32:22 Hmm, infiniplex has add 3 more patches, the first 2 look like good internal changes and the third is the reweighting which needs some discussion. 21:32:26 added. 21:32:28 hm. can you query arbitrary vaults? 21:32:32 !bug 8610 21:32:33 https://crawl.develz.org/mantis/view.php?id=8610 21:32:34 PleasingFungus: yeah, any lm/lg query 21:32:40 and you give a list of vault patterns 21:32:55 I'd be curious to see how many people have entered my slime temples. 21:33:02 hrm 21:33:13 I'm pretty sure vaults are recorded too. 21:33:14 can you give me a date for when it was added? 21:33:18 No idea how to access that. 21:33:28 %git :/lime temple 21:33:57 Could not find commit :/lime temple (git returned 128) 21:33:57 heh, yeah they're sometimes recorded; if the player has vault dumps 21:33:57 in the the more 21:33:57 *morgue 21:33:57 we want to improve that situation though 21:34:07 %git HEAD^{/slime temple} 21:34:09 Could not find commit HEAD^{/slime temple} (git returned 128) 21:34:09 %git :/dd two new 21:34:11 07DracoOmega02 * 0.13-a0-1007-g6009518: Add two new populator functions for Crypt 10(1 year ago, 1 file, 43+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=60095186d59c 21:34:15 hm 21:34:19 %git :/dd two v 21:34:20 07PleasingFungus02 {Grunt} * 0.15-a0-865-g1f9984d: Add two vaults (#8558). 10(2 weeks ago, 1 file, 92+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1f9984db1dff 21:34:24 ^ 21:34:26 -!- Guest33735 has quit [Ping timeout: 255 seconds] 21:34:50 pf_slim will find both, probably 21:35:06 !lm * cv=0.15-a start>= 2015-05-15 br.enter=temple 21:35:07 No keyword '2015-05-15' 21:35:11 !lm * cv=0.15-a start>=2015-05-15 br.enter=temple 21:35:11 No milestones for * (cv=0.15-a start>=2015-05-15 br.enter=temple). 21:35:21 !lm * cv=0.15-a start>=2014-05-15 br.enter=temple 21:35:23 4982. [2014-05-30 02:35:04] redmercury the Cutter (L7 DsAr) entered the Ecumenical Temple on turn 6623. (D:5) 21:35:26 there we go 21:36:05 welll that is a lot; it would probably take 5-8 hours to run 21:36:14 dang 21:36:18 what we want to do is have a "dev logfile" 21:36:25 that would put the vault dump in the game log 21:36:35 so we could use lg to at least find the games that had a vault at a place 21:36:46 would be super helpful 21:37:43 !lm * map=pf_slimified_temple 21:37:44 2. [2014-05-24 20:34:31] agenthree the Skirmisher (L6 DsAK of Lugonu) entered the Ecumenical Temple on turn 4651. (D:5) 21:37:47 -!- ystael has quit [Ping timeout: 245 seconds] 21:37:51 !lg * map=pf_slimified_temple 21:37:52 1. agenthree the Skirmisher (L6 DsAK of Lugonu), splashed with acid in the Temple (pf_slimified_temple) on 2014-05-24 20:35:03, with 448 points after 4659 turns and 0:21:00. 21:37:57 yesssss 21:38:13 !hs agenthree 21:38:13 172. agenthree the Slayer (L25 MiFi of Okawaru), slain by a deep troll (led by an ironheart preserver) on Vaults:5 (vaults_vault; vaults_end_minmay_loops) on 2014-05-27 20:28:30, with 540887 points after 87325 turns and 8:49:00. 21:38:24 !lm agenthree br=slime 21:38:24 No milestones for agenthree (br=slime). 21:38:36 !lm * br=slime 21:38:37 77124. [2014-05-30 02:03:39] SkinnyNecro the Peltast (L27 GrFi) abandoned Okawaru on turn 61663. (Slime:1) 21:38:50 so yeah, he'd never actually run into slime walls before. 21:38:51 'oops' 21:38:53 anybody here use any sort of ide to work on crawl? or just text editors? 21:39:18 vim with ctag/cscope, emacs with same 21:39:28 nrook: Yes vim with ctags 21:39:29 the ctags/cscope is the ide part 21:39:35 oh yeah, I should set up ctags 21:39:36 Haven't set up cscope though. 21:39:39 hey nrook, why can't I connect to termcast 21:39:42 fix this plz 21:39:52 yeah, I'd use telnet 21:39:56 noticed it was down 21:40:09 it's not down for other people afaik... 21:40:12 (the web interface was down) 21:40:14 o 21:40:15 hm 21:40:15 PleasingFungus: I believe it's because you're dumb and bad 21:40:18 rude 21:40:21 jk 21:40:45 ??gammafunk[6] 21:40:45 gammafunk[6/6]: <+|amethyst> that's dumb 21:40:57 Ha, what caused that response? 21:40:59 next step: emacs needs the capability to autodetect makefiles with "cscope" targets in enclosing directories 21:41:04 it was the other day. I forget 21:41:22 !learn edit gammafunk[6] s/\+// 21:41:22 gammafunk[6/6]: <|amethyst> that's dumb 21:41:31 what's that command for vault kills 21:41:39 -!- ystael_ is now known as ystael 21:41:40 ??vault kills 21:41:41 I don't have a page labeled vault_kills in my learndb. 21:41:48 No clue then. 21:41:50 !cmd -ls 21:41:50 User Commands: !&splat, !abyss, !abyssratio, !banish, !boot, !branchless, !bug, !calc, !chars, !cheers, !cmdlist, !coffee, !crash, !crashlog, !csdc, !csdcend, !csdcenter, !csdcredo, !csdcstats, !csdcuniq, !deathless, !deathsin, !discord, !embarrassing, !entrances, !firstgameafter, !gamecost, !git, !gkillratio, !gkills, !goodchar, !goodplayer, !greaterplayer, !greatplayer, !greatprogress, !greatrac... 21:42:04 !cmd !v* 21:42:05 No command !v* 21:42:19 !cmd !vaultkill 21:42:19 No command !vaultkill 21:42:22 !cmd !vaultkills 21:42:22 No command !vaultkills 21:42:22 !mapkills . 21:42:27 -!- Watball has quit [Quit: Leaving] 21:42:29 !vault_kill 21:42:33 !vault_kills 21:42:33 53. Ponce the Warrior (L18 CeGl of Okawaru), slain by a spriggan defender (a +3,+2 sabre of flaming) on D:24 (forest_0.8) on 2012-01-22 19:45:37, with 207682 points after 61192 turns and 3:13:00. 21:42:40 !vault_kills . 21:42:42 reaverb, we found it. it's ok. 21:42:48 PleasingFungus: Ok. 21:42:51 gammafunk: I assume I'd have to do something with !nick to get it to recognize pf_ as me? 21:42:54 oh hey, this is pretty nice 21:42:56 Was it the !mapkills 21:43:00 yes 21:43:01 nrook: What? 21:43:06 ctags 21:43:13 PleasingFungus: yeah 21:43:13 Yes it is. 21:43:21 I was scrolling through grep results for "grep -ri spret_type ." and was thinking "this is so dumb" 21:43:33 and now I know how normal people deal with that 21:43:38 yeah, I have spret_type too 21:43:40 *hate 21:43:48 hahaha what 21:43:52 spret_type looks cool to me 21:44:07 although... I don't think I want to know when SPRET_NONE is returned 21:44:07 what kind of abbrevation is "spret" ?! 21:44:07 would it be !nick pf pleasingfungus, or vice-versa? 21:44:16 !help !nick 21:44:17 !nick: Maps a nick to name(s) used on the public servers. Usage: !nick ...; !nick -rm ; !nick -rm 21:44:17 !nick reaverb 21:44:17 Mapping reaverb => reaver 21:44:27 Probably vice versea 21:44:35 PleasingFungus: see !help in general for help with commands 21:44:44 -!- Lasty1 has joined ##crawl-dev 21:44:44 !help !mapkills 21:44:45 No help for !mapkills (you could add help with !learn add !help:!mapkills ) 21:44:50 !help !mapkill 21:44:50 No help for !mapkill (you could add help with !learn add !help:!mapkill ) 21:44:51 that's a defined command 21:44:51 gammafunk: I did but it was unclear 21:44:57 I wasn't clear if I wanted pf to be the src or dest 21:44:58 !cmd !mapkills 21:44:58 Command: !mapkills => !lg * !boring !won (( map=~${1:-${nick}} || kmap=~${1:-${nick}} )) $* 21:45:06 that's all the help you'll get for those 21:45:09 haha 21:45:12 w/e, I'll try and find out 21:45:37 Hmm, that command could probably be modified to state particular vaults. 21:45:44 well, indeed 21:45:47 !cmd .gmap 21:45:48 Command: .gmap => !lg * (( map=~gammafunk || kmap=~gammafunk )) place!=D place!=Forest 21:46:12 -!- demiskeleton has quit [Ping timeout: 240 seconds] 21:46:21 if you mean you want to see which vaults 21:46:26 well that's harder 21:46:30 s=map 21:46:32 or s=kmap 21:46:34 but you could have either 21:47:05 yeah it actually wouldn't work all too well since it'd be a mix of both 21:47:17 would probably need to make an internal command for Sequell 21:47:32 -!- Lasty1 has quit [Client Quit] 21:47:46 -!- bonghitz has quit [Quit: Leaving...] 21:47:53 -!- ToastyP has quit [Client Quit] 21:49:11 The dumb comment was for " |amethyst: aw, I was hoping for something about "This creature's spirit cannot be disturbed" etc." 21:49:39 54 games for * (!boring !won (map=~pf || kmap=~pf)): 53x nrook_campfire, pf_slimified_temple 21:49:42 not quite as intended 21:49:52 Heh. 21:50:06 !mapkills 21:50:10 To do: Add campfire food vault. 21:50:11 No games for * (!boring !won (map=~SamB || kmap=~SamB)). 21:50:19 -!- reaverb is now known as reaverpf 21:50:35 !mapkills gammafunk 21:50:41 326. shoop the Cutter (L3 HEWr), succumbed to an adder's poison on D:2 (gammafunk_temple_overflow_pools) on 2014-05-29 01:45:09, with 42 points after 1634 turns and 0:03:17. 21:50:46 !mapkills reaverb 21:50:51 -!- reaverpf is now known as reaverb 21:50:52 2. kazl the Unseen (L22 NaSu of Dithmenos), slain by a large abomination (led by an Executioner) in Pandemonium (reaverb_pan_squares) on 2014-05-20 01:33:11, with 368673 points after 100080 turns and 7:16:23. 21:50:56 Heh. 21:51:09 -!- Kramin has quit [Quit: This computer has gone to sleep] 21:51:21 !mapkills reaverb -1 21:51:26 I guess the point of !gmap is that he doesn't want !boring, but does want to exclude Forest and D? 21:51:26 !mapkills reaverb -2 21:51:27 2. kazl the Unseen (L22 NaSu of Dithmenos), slain by a large abomination (led by an Executioner) in Pandemonium (reaverb_pan_squares) on 2014-05-20 01:33:11, with 368673 points after 100080 turns and 7:16:23. 21:51:32 1/2. Sanddman the Anemomancer (L27 TeCj of Cheibriados), blasted by Oxurritysai the pandemonium lord (great icy blast) in Pandemonium (reaverb_pan_squares) on 2014-05-19 19:19:31, with 658162 points after 55199 turns and 11:06:58. 21:51:47 SamB: my interesting vaults are in depths/lair/crypt currently 21:51:48 -!- Twinge has quit [Ping timeout: 276 seconds] 21:51:48 * SamB didn't make any maps 21:51:51 -!- tcjsavannah has quit [Quit: tcjsavannah] 21:51:58 gonna make it hard to get map kills, then :) 21:52:00 Hmm, is there something weird about reaverb_pan_squares? they haven't been in long. 21:52:05 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:52:10 2 kills? 21:52:18 It's decrative too. 21:52:24 I was just wondering what it would say if I ran it anyway 21:52:24 and it's in Extended. 21:52:41 !lg * cv=0.15-a place=Pan 21:52:41 50. hanon12 the Tortoise (L22 HOFi of Beogh), blasted by a Hell Sentinel (blast of hellfire) in Pandemonium on 2014-05-29 13:01:22, with 502806 points after 24159 turns and 4:04:05. 21:53:00 not out of the ordinary; it might place fairly often 21:53:05 there aren't all that many pan vaults 21:53:10 but its decorative, so no big deal 21:53:26 Wait, does that mean that vauls has 4% of all Pan kills in 0.15? 21:53:27 reaverb: place some acquire scrolls if you're concerned 21:53:33 gammafunk: Ha 21:53:40 !lg * cv=0.15-a place=Pan s=map 21:53:41 50 games for * (cv=0.15-a place=Pan): 26x, 3x lom_lobon, 3x evilmike_cerebov_lava, 2x reaverb_pan_squares, 2x grunt_pan_frozen_over, 2x cerebov_st, lom_lobon_spiral_st, nicolae_pan_sigil_eeng, rand_demon_8, cerebov, grunt_pan_spiral, cerebov_grunt, lemuel_hellion_island, lemuel_hall_of_pain, grunt_pan_sceptre, evilmike_holy_pan, grunt_pan_in_and_out, evilmike_mini_pan_corridor 21:54:00 It must just place often/clusering illusion. 21:54:06 Ha on it having more than holy_pan 21:54:07 -!- st_ has quit [Read error: Connection reset by peer] 21:54:19 yeah you'll see the same with silly things like 21:54:21 and hellion_island 21:54:34 !lg * cv=0.15-a map=~gammafunk s=map 21:54:34 49 games for * (cv=0.15-a map=~gammafunk): 9x gammafunk_temple_overflow_claw, 8x gammafunk_enter_depths_forms, 6x gammafunk_temple_overflow_pools, 6x gammafunk_lair_enchanted_lake, 5x gammafunk_depths_entry_grave, 4x gammafunk_temple_overflow_elements, 4x gammafunk_temple_overflow_statue, 4x gammafunk_temple_overflow_wave, 2x gammafunk_temple_overflow_forgotten, gammafunk_lair_bear_cave 21:54:43 -!- st_ has joined ##crawl-dev 21:54:44 an empty overflow temple is my top killer 21:54:53 because it's kind of big but constrains the open space 21:55:00 so players get killed in it 21:55:18 Yes, that decrative vaults is a dead end. 21:55:31 my best overflow temple 21:55:35 it's totally like 21:55:37 a clow 21:55:41 I mean a claw 21:55:59 !vault ammafunk_temple_overflow_claw 21:56:00 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/altar/overflow.des;hb=HEAD#l2964 21:56:12 ammafunk 21:56:21 eaverb 21:56:27 leasingFungus 21:56:31 runt 21:56:35 available for a low low price! 21:56:36 haha 21:57:10 Except somebody made fruit more rare so actaully it's higher with inflaction. 21:57:15 inflation 21:57:25 that was heals 21:58:39 -!- debo has joined ##crawl-dev 21:58:46 basically everything is peg's fault 21:59:06 peg's or peg's ? 21:59:16 ? 21:59:28 [d]peg's or [j]peg's ? 21:59:34 o 21:59:36 rip jpeg 22:00:03 She still exists! She did the survey thing. 22:00:11 she also got a job because of Beogh 22:00:21 which is amazing 22:00:32 something something job won't let her code outside work is the explanation I heard. 22:00:51 gammafunk: How is that amazing? It's just an example of her work. 22:01:09 no, I don't mean it in a derrogatory way 22:01:12 [05:00:47] something something job won't let her code outside work is the explanation I heard. 22:01:19 that is such terrible practice 22:01:20 reaverb: come on, getting a job based on CRAWL code seems pretty strange 22:01:26 SamB: Heh. 22:01:28 I mean it's amazing that you can do crawl code and get a job for it 22:01:49 that is amazing. 22:01:50 it being so legendarily bad on the whole and all 22:01:58 gammafunk: "I recieved experince working with legacy code." 22:02:08 okay, plausible 22:02:13 sounds like a terrible job application to me 22:02:20 that's a good spin anyway 22:02:23 1) you didn't spell check 22:02:41 besides, most code is legacy code anyway, so it's always relevant 22:03:16 Yes, I've heard people hate on emacs on vim codebases too. 22:03:49 "I dug into the deep trenches of code horrors - and what I found you would never believe. How I fixed it, I don't know. But fixed it is, and fixed it will remain. Until one day I am no more, and someone will have to go to hell and back once more." 22:03:58 emacs is apparently done in it's own scripting language mostly and vim in ancient style C. 22:04:30 gammafunk: What's 2) 22:04:43 2) there is no 2) 22:04:50 well 2) is that's not a very well sentence for a job application 22:04:51 mmm. I think I'm going to go ahead and double the sh effect of shield enchantment. it's not the most elegant solution design-wise, but it's the simplest. 22:04:53 most code written now is legacy code, in fact! 22:04:58 I mean it's not wrong, but it conveys little info 22:05:03 note: legacy code == code without unit tests 22:05:06 gammafunk: you're not a very well sentence!!!! 22:05:25 PleasingFungus: but I'm not applying for the job reaverb is 22:05:36 reaverb's applying for a job? 22:05:37 Yes Crawl unit tests should really exist but they don't. 22:05:43 good luck, reaverb! remember to wear your best suit :) 22:05:52 PleasingFungus: I'm not applying for a job. 22:05:57 nrook: did you know vim has crypto ???? 22:05:58 forever a hobo 22:06:06 I'm not sure how we decided reaverb was applying for a job 22:06:14 PleasingFungus: read above for the description stuff. 22:06:26 err, how the application nonsense started. 22:06:28 -!- Hailley has quit [Quit: Petra is closed!] 22:06:29 I know 22:06:31 it seemed funny 22:06:48 I was going to write unit tests for all of the python code but then edlothiol said he was doing things with webtiles so I didn't 22:06:53 this is my story 22:06:55 rip 22:07:08 Well it's fine to change unit tests. 22:07:10 -!- rast has quit [Read error: Connection reset by peer] 22:07:21 nrook: What system where you going to use for the unit tests? 22:07:23 it'd be wasted effort if the underlying code changed significantly in the branch 22:07:27 -!- rast has joined ##crawl-dev 22:07:35 nrook: Yes. 22:07:59 I hadn't gotten that far along :p 22:08:28 -!- Crehl has quit [Quit: qqqqqqq] 22:08:28 Speaking of wasted work, are you going to fix confusing touch PleasingFungus or was wasting my removal time in vain? :D 22:08:43 'wasting your removal time'? what? 22:08:50 I've got two different branches for it right now. 22:08:54 I think I was just going to go with python's builtin unittest tho 22:08:58 since... why not? 22:09:01 *two* branches 22:09:06 one raises it to level 3; the other moves it to hexes/tmut and the tmut starting book. 22:09:11 PleasingFungus: "wasting removal time" was a joke. 22:09:22 Is the hexes/tmu version level 2? 22:09:27 Nope, just level 1. 22:09:38 The only level 1 dual-school spell! 22:09:40 Hmm, would be the first dual school when. 22:09:50 not a big deal, I think 22:09:56 -!- ystael has quit [Ping timeout: 252 seconds] 22:10:03 hrm, transmut for confusing touch seems odd to me 22:10:19 I guess since Tm have UC 22:10:21 well, it's renamed 'sporulate', and causes a 'thin layer of soft fungus' to cover your $hands 22:10:25 I guess it's kind of only flavor 22:10:31 PleasingFungus: Did you remove beastly appendage? 22:10:33 oh wait 22:10:37 sporulation is involved? 22:10:43 yes? 22:10:45 reaverb: no 22:10:48 one step closer to fungus form 22:10:52 well that changes everything 22:10:56 ??? 22:10:56 Yes with Spores it seems like the hexes is wrong. 22:10:58 and as we all know, fungus form is est form 22:11:15 I think L1 is probably not the best place for it 22:11:17 est form? more like BEST form 22:11:17 right now it co-exists with appendage, like pain & animate skele in the necro starting book 22:11:36 Bloaxor: I considered just turning it into fungus form, but a non-badform version of fungusform doesn't really work, I think... 22:11:38 PleasingFungus: It's so powerful I'd be fine with removing appendage, that can wait though. 22:11:51 PleasingFungus: it doesn't have to be non-badform 22:11:52 since the interesting constraint (on movement) doesn't really work 22:11:54 it's already really good 22:11:59 -!- ussdefiant has joined ##crawl-dev 22:12:01 a spell that's a badform would be weird 22:12:05 idk tho 22:12:07 hrm, not sure how I'd feel about removing append 22:12:10 it's a good spell 22:12:12 (by badform I mean can't-cancel-out-of) 22:12:20 I don't think there's any need to remove appendage 22:12:27 it does cause some hassles like the broken mutation situation 22:12:33 well you only want to cancel it if someone is hitting you with a polearm 22:12:46 gammafunk: Mutation silliness, always wanting it up,... 22:12:50 which means 1.5 turns for getting out of the form and a step towards the target 22:12:56 gammafunk: yeah, I'm not sure if it works at level 1 either. it's really hard to make a confuse effect that's unreliable/limited enough to be level 1, but still fun to play with... 22:13:01 idk. I'm playing with the odds 22:13:08 well why not dual school and L3 22:13:11 I would prefer to remove it. It's not like anybody is going to use it over confusing touch. 22:13:18 you are a maniac 22:13:18 I mean it's a very powerful spell 22:13:47 append increases damage, which is rather different than confuse 22:14:01 gammafunk: level 3 is a possibility, though that would mean removing it from cantrips. which would put cantrips down to 3 spells 22:14:14 tm could use a starting buff 22:14:29 confusing touch would do exactly that 22:14:42 and no, level 3 dualschool isn't a starting buff 22:14:47 idk. like I said, I already have a level 3 branch... though if I did that, I'd probably make more minimal changes - the move to tmut was for starting book reasons, but if it was level 3, it wouldn't need to be in a starting book, I think. 22:15:08 I think the tmut book is fairly full 22:15:19 and does have an L3 spell already 22:15:32 and L1,L2,L3,L4, and L5 in fact 22:15:44 that's five spells 22:16:08 it has fewer spells than ice... but yeah, I don't think a l3 ctouch needs to be tmut. 22:16:10 it has one less spell than FE too 22:16:25 well tmut is less casting-heavy 22:16:38 I want it as a L1 spell because starting a Tm is torture. 22:17:00 STS is cute, but it is a fiddly spell 22:17:14 you can't use it outside of combat 22:17:21 and its miscast rate is quite high around XL2-3 22:17:29 STS? 22:17:31 and you don't have more than 6 mp at that point 22:17:35 Sticks to Snakes 22:17:39 best spell 22:17:39 it's not that I mind really; it's the wield arrows, casting *and* the duration is ultra-short 22:18:01 if anything the duration could use being lower at high powers and higher at low powers 22:18:04 the duration isn't that short... 22:18:20 oh it's not so short you can't use it, but it's just fiddly in practice 22:18:22 but yeah it's quite reliable if you get some snakes already 22:18:40 (the big thing here is "if you get some snakes") 22:19:39 anyhow, STS is another topic. I'm not sure that L1 dual-school is a good idea when it's an offensive spell; maybe just making it higher level hex 22:19:50 -!- NilsBloodaxe has quit [Quit: Page closed] 22:19:55 what do you want to do with cantrips? 22:19:59 (the book) 22:20:03 ??Book of cantrips 22:20:03 book of cantrips[1/1]: Confusing Touch, Animate Skeleton, Summon Small Mammal, Apportation 22:20:19 I guess you could toss, idk, magic dart in there? 22:20:28 not quite the same.. 22:20:32 magic dart could use a buff :1 22:20:39 no 22:20:39 nah it's fine 22:20:46 or at least a nerf on the monster side 22:21:17 PleasingFungus: yeah mdart is not a cantrip 22:21:32 we need more cantrips 22:21:38 really the idea of cantrip is problematic since 22:21:40 infusion :v 22:21:42 neither is summon small mammal 22:22:05 magic dart is pretty decent, the problem is more wz not really having another thing to shoot things with so people end up using it for way longer than a level 1 spell is supposed to be usefl 22:22:06 there's corona 22:22:07 sputterflies would work there 22:22:07 *useful 22:22:08 tbh 22:22:09 I think 22:22:11 ??corona 22:22:11 corona[1/1]: Outlines the target in light, making them easier to hit (by boosting your to-hit randomly between 2 and 9). Makes invisible things (temporarily) visible. Tastes less pissy with a wedge of lime. Don't leave it in direct sunlight. 22:22:13 yeah, corona would be okay 22:22:34 ??book of minor magic 22:22:34 book of minor magic[1/1]: Magic Dart, Blink, Call Imp, Repel Missiles, Slow, Conjure Flame, Mephitic Cloud 22:22:36 I don't like how monster magic dart is outright unfair compared to the player version. 22:22:45 orc wizard (06o) | Spd: 10 | HD: 3 | HP: 9-21 | AC/EV: 1/12 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(20) | Chunks: 07contam | XP: 37 | Sp: magic dart (3d4), slow, haste, blink / throw flame (3d5), confuse, invisibility, magic dart (3d4) / throw frost (3d5), cantrip, haste, throw flame (3d5), magic dart (3d4), 04esc:invisibility | Sz: Medium | Int: normal. 22:22:45 %??Orc wizard 22:22:52 look at that 3d4 crap 22:22:55 I really dislike book of minor magic, at least for a "wizardly" char 22:23:06 ??monsters 22:23:07 4.1[3/7]: what's really overpowered in 4.1 elliott: monsters 22:23:12 hm 22:23:15 it looks more like a crusader book or something 22:23:32 wizards are secret hybrid chars 22:23:35 yes 22:23:35 not even joking 22:23:38 I know 22:23:42 it's what I just said! 22:23:44 haha 22:23:47 yeah I mean 22:23:49 !hs . wz 22:23:49 6. PleasingFungus the Conjurer (L9 DrWz of Sif Muna), slain by an elephant (kmap: dpeg_lair_monsters) on D:9 on 2014-02-05 05:56:51, with 4258 points after 11881 turns and 0:50:14. 22:23:55 they're either hybrid characters 22:23:55 so 22:24:01 !hs * 22:24:02 3286887. Sapher the Genius of the Arcane (L26 NaWz of Sif Muna), escaped with the Orb and 15 runes on 2012-10-05 09:05:14, with 65369553 points after 21895 turns and 15:06:14. 22:24:07 Clearly Wz best background 22:24:08 or gateway bestcasters 22:24:09 clearly 22:24:22 the most wizardly thing about wz is the huge int 22:24:46 yeah wz could use some reworking like what Cj got perhaps 22:24:47 the thing that annoys me about Wz is that the only tolerable Wz is DEWz. 22:24:56 so: swap corona for ctouch in cantrips, move the spell to level 3, remove the dumb stacking mechanic? 22:24:59 !hs . wz 22:24:59 No games for eb_ (wz). 22:25:04 !hs ebarrett wz 22:25:07 16. ebarrett the Annihilator (L27 DsWz of Lugonu), escaped with the Orb and 15 runes on 2010-06-15 22:44:02, with 11497842 points after 139688 turns and 15:02:29. 22:25:12 PleasingFungus: more like make it sporulate 22:25:14 and try it out in trunk 22:25:18 ok that dude used only spells, I shot down my own argument 22:25:23 rip 22:25:32 because i am sick and tired of grinding Tm d:1-2's 22:25:33 http://sprunge.us/PcTQ 22:25:34 mm 22:25:48 Bloaxor: 'give me an overpowered spell so that I can trivialize early dungeon'? 22:26:00 overpowered or not 22:26:09 Grunt: did you have plans for AM then? 22:26:13 just something different? 22:26:15 -!- DrinkMachine has joined ##crawl-dev 22:26:16 Grunt: I think Wr might be deep enough for both melee and ranged, no sure though. 22:26:16 gammafunk: no 22:26:18 -!- MaxFrost has quit [Ping timeout: 240 seconds] 22:26:29 it surely must be better than a str+dex >= 1d50 with an additional fail chance attack that can also miss 22:26:39 oh and by the way, you will miss a lot 22:26:41 I guess it's no problem to have Hu + Wr + AM as ranged starts 22:26:45 because your combat skills are nonexistent 22:27:08 honestly I think wr as magic melee dudes are currently very ok 22:27:10 gammafunk: it's a bit analogous to, say, (As)/En/Sk 22:27:23 yeah 22:27:27 and while I really like AM they're more like magic jerks than magic ranged dudes 22:27:43 eb_: "magic jerks"? 22:27:48 magic jerks is a good description 22:27:51 I think every Wr I've played has turned into a ranged dude at some point. 22:27:55 not necessarily of am, just generally 22:28:14 reaverb: you can go on about killing things indirectly with magic and that is probably better than training your ranged weapon skill 22:28:21 eb_: Hmm. 22:28:35 -!- crate_ has quit [Quit: Leaving] 22:28:36 The best spelly AM I played used Inner Flame + Enslavement a lot in lieu of actually shooting things. 22:28:38 at the end of the day i'm not asking for something overpowered 22:28:41 -!- bones___ has quit [Read error: Connection reset by peer] 22:28:42 (Though it did shoot things!) 22:28:44 i'm asking for something better than beastly appendage 22:28:59 -!- bones___ has joined ##crawl-dev 22:29:10 <|amethyst> appendage could give everyone tentacle slap and/or constrict 22:29:30 it could also just give you all the slots you could muster 22:29:36 level 1 mutations, of course 22:29:50 spellpower based amount of appendages? 22:30:04 -!- lobf has quit [Quit: lobf] 22:30:14 It's a level 1 spell that is only relevant until you get spider form, so eh. 22:32:15 -!- Patashu has joined ##crawl-dev 22:33:40 hm 22:33:47 talons:1 horns:1 sure seem to work fine 22:34:12 maybe also beak? 22:36:59 I'm about the push the smithgod_rebased branch to a remote branch. 22:37:21 I also took the opprtunity to rather severly rewrite the history to be more readable. 22:39:26 is anyone actually planning to work on this god? 22:39:41 dpeg and drachereborn have plans apparently. 22:40:15 hrm, well as long as someone who is willing to code for it exists I guess 22:40:26 eventually it might need to go the way of LO if not 22:40:51 Well it's never been in Trunk in the first place. 22:41:01 Some the abilties are cool... I like flame fortress. 22:41:24 yeah, no harm in making a branch of course 22:41:30 reaverb: any idea where the bug for "failed abilities don't allow targeting first" is? 22:41:35 Naga mercenary equips purchased Lightning Scales, but no additional armor by golthoon 22:41:38 you mentioned it earlier 22:41:40 nrook: crate made it. 22:41:47 Mentioned Fedhas specifically IIRC 22:41:56 but just the author should bring you right to it. 22:42:42 I don't see it, but I could be failing at mantis 22:43:46 !bug https://crawl.develz.org/mantis/view.php?id=8386 22:43:47 https://crawl.develz.org/mantis/view.php?id=https://crawl.develz.org/mantis/view.php?id=8386 22:43:52 ...... 22:43:59 -!- demiskeleton_ has quit [Quit: Leaving] 22:44:09 reaverb: nice bug report 22:44:42 I think I turned that feature of my IRC client off. How does this look: 22:44:42 https://crawl.develz.org/mantis/view.php?id=8386 22:44:46 Oh, drat. 22:44:47 oh, yeah, I see it now 22:45:04 ??c-r-d [2] 22:45:05 c-r-d[2/2]: https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss 22:45:11 surprisingly, quick filter "crate" did not give me all of crate's bugs, had to go through "reporter" 22:45:20 Lightli: /msg Sequell ??c-r-d 22:45:23 -!- ProzacElf has quit [Ping timeout: 252 seconds] 22:45:35 k 22:45:40 Thanks. 22:46:12 -!- Morik_ has quit [Quit: This computer has gone to sleep] 22:46:20 -!- Bloaxor has quit [Quit: Error: Bloax not found] 22:47:35 is there any 80-char policy or similar for crawl? 22:47:44 yes 22:47:56 nrook: On Crawl code? Yes, although the code is loaded with violations. 22:48:01 Also commit messages. 22:49:13 nrook: http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/develop/coding_conventions.txt;hb=HEAD 22:49:20 the files in that dir in general are helpful 22:49:35 !tell |amethyst If you want to change the smithgod experimental, the smithgod_rebased branch is up. It updates smithgod to Trunk (and rewrites history a bit). It does break save compat with older smithgod saves. 22:49:35 reaverb: OK, I'll let |amethyst know. 22:50:03 New branch created: smithgod_rebased (16 commits) 22:50:04 03pubby02 {reaverb} 07[smithgod_rebased] * 0.15-a0-1156-g8968ef2: Smith and fire god: Igni 10(3 months ago, 44 files, 1058+ 181-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8968ef2a9e54 22:50:04 03pubby02 {reaverb} 07[smithgod_rebased] * 0.15-a0-1157-g9a912ab: Replace Magma form with a new Igni ability: artefactize one weapon. 10(3 months ago, 13 files, 378+ 54-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9a912ab8a27e 22:50:04 03pubby02 {reaverb} 07[smithgod_rebased] * 0.15-a0-1158-g90b9bd7: Make artefactize have a trove-like cost. 10(3 months ago, 4 files, 97+ 17-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=90b9bd79b1c9 22:50:04 03pubby02 {reaverb} 07[smithgod_rebased] * 0.15-a0-1159-gb514516: Improve artefactize weapon. 10(3 months ago, 4 files, 102+ 63-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b514516a0c99 22:50:04 03pubby02 {reaverb} 07[smithgod_rebased] * 0.15-a0-1160-g88aba1b: New Igni ability: passive rF+ rC-. 10(3 months ago, 3 files, 7+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=88aba1b5ffb0 22:50:04 03pubby02 {reaverb} 07[smithgod_rebased] * 0.15-a0-1161-g414a24d: New 0* Igni ability: enchant scrolls never fail. 10(3 months ago, 3 files, 13+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=414a24d7bc75 22:50:04 03pubby02 {reaverb} 07[smithgod_rebased] * 0.15-a0-1162-g439e222: Combine reforge and firebrand into a single ability. 10(3 months ago, 9 files, 109+ 121-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=439e2222b84a 22:50:04 03pubby02 {reaverb} 07[smithgod_rebased] * 0.15-a0-1163-gd22c20c: Igni: armour fitting. 10(3 months ago, 10 files, 95+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d22c20c825d5 22:50:04 03pubby02 {reaverb} 07[smithgod_rebased] * 0.15-a0-1164-g3bc0702: Adjust Igni ability costs and religion text. 10(3 months ago, 2 files, 8+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3bc070248c62 22:50:04 03pubby02 {reaverb} 07[smithgod_rebased] * 0.15-a0-1165-g70e1dcd: Replace Igni description with bullet points. 10(3 months ago, 1 file, 11+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=70e1dcdd86bd 22:50:04 ... and 6 more commits 22:50:06 ??coding_conventions 22:50:06 I don't have a page labeled coding_conventions in my learndb. 22:50:08 !learn add coding_conventions http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/develop/coding_conventions.txt;hb=HEAD 22:50:09 coding conventions[1/1]: http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/develop/coding_conventions.txt;hb=HEAD 22:50:58 classic pubby, rip pubby 22:51:08 yeah, rip 22:51:54 -!- caleba has quit [Quit: caleba] 22:52:12 -!- Kramin has quit [Client Quit] 22:52:54 pro link, thanks 22:53:57 03PleasingFungus02 07* 0.15-a0-1156-gfd0dc40: Double the SH bonus from shield enchantments 10(11 minutes ago, 3 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fd0dc405fee0 22:54:22 Drat, that synergizes so well with smithgod!!!!! 22:54:32 I'm tempted to just rebase again quickly. 22:54:32 -!- Kramin has quit [Client Quit] 22:54:34 double double 22:55:48 -!- phalm has quit [Ping timeout: 240 seconds] 22:56:50 -!- bmfx has quit [Ping timeout: 252 seconds] 22:57:09 well you forced pushed already 22:57:15 so no biggie 22:57:21 er 22:57:21 gammafunk: No, that's a new branch. 22:57:25 well you made a new branch 22:57:36 kind of like a force push 22:57:36 Mostly so somebody doesn't rebuild the servers and break everybody's saves. 22:57:53 and since I rewrote enough having the original to look at is good. 22:58:23 yeah, it's nice to have save compat on experimental, but not required; new branch is probably for the best though 22:58:47 Somebody could probably do it if they enjoyed teadiously reassigning enums. 23:00:07 -!- Blazinghand|Work has quit [Remote host closed the connection] 23:00:22 Hmm, somebody should find a way to make experimental branches data instead of code. 23:00:34 So devs can create them on the rebuild screen. 23:01:30 oh, I wonder if |amethyst has thoughts about wiz mode enabling 23:01:33 -!- DrinkMachine has quit [Quit: Leaving] 23:01:44 it's either that or I want to make an option for starting the player with ?acquire/!experience 23:02:04 gammafunk: For experimenting? I think offline for that is fine. 23:02:19 no for online, since it's easier to get playtesting 23:02:31 -!- FVG has quit [Quit: leaving] 23:02:31 Also we recieved an unfortuante reminder recently giving players access to too much computational power is not a good idea. 23:02:51 Although I guess ?acquire/!experince would be fine. 23:02:54 well full wiz mode or perhaps even only partial may not be atainable 23:03:04 rip notcluie. he ate the purple of 'making very bad decisions'... 23:03:06 but yeah an option for that would be nice, and we don't have to enable it for every exp. branch 23:03:10 -!- Stendarr has quit [Read error: Connection reset by peer] 23:03:26 what happened to notcluie? 23:03:33 or was notqw just banned 23:03:57 notcluie was banned for running notqw without the limiter on 23:04:02 and refusing to stop 23:04:07 repeatedly 23:04:07 gammafunk: notcluie has also been banned from ##crawl and also here probably. 23:04:50 well, some people make bad decisions I guess 23:05:02 ya. not much you can do 23:05:17 except maybe do some kind of server-side throttling. which might be a good idea anyway 23:06:55 -!- mamgar has quit [Quit: Leaving] 23:07:25 -!- CKyle_ has quit [Quit: CKyle_] 23:07:35 -!- Kittykai has quit [Read error: Connection reset by peer] 23:09:15 So let's see what I can address in my email: Slow monsters, chunkless, smithgod_rebased, soulless mutation, anything else? 23:10:42 Maybe the artifact thing, MarvinPA already objected to it though. 23:10:59 Oh yes, the infiniplex layout patch. 23:11:04 well 23:11:13 gammafunk: Yes? 23:11:15 I think you don't have to cover all in one email really but 23:11:18 that's totally up to you 23:11:49 eh, I guess it's hard to say with crd 23:11:51 gammafunk: Do you think I should break it up into multiple emails? or that I should just implement one. (The soulless mutation does seem a little trivial) 23:12:04 soulless mut doesn't need an email, I think 23:12:10 reaverb: yeah I just meant to save yourself time from writing, talk aobut the "important" things 23:12:17 but of course totally up to you 23:12:43 Ok, will probably bring up Slow monsters, chunkless, smithgod_rebased, and layouts. 23:12:54 I find that with crd I'm mostly talking with dpeg and some others who just weigh in for encouragement 23:13:01 but it's nice to have a longer format at least 23:13:24 -!- KurzedMetal has quit [Read error: Connection reset by peer] 23:13:36 if someone has a problem, crd is more useful then 23:13:38 Sometimes I feel crd is just an agreed upon way to give people a deadline to object. 23:13:43 otherwise it's like....*crickets* 23:13:48 -!- Frank2368 has quit [Ping timeout: 240 seconds] 23:14:02 right, it's "here's a big change I'm doing soon, speak up or forever hold your peace" 23:14:56 Hm. Trying to figure out another book to slip confusing touch into, now that it's not in cantrips. Maybe Party Tricks? 23:15:02 Is it really a party trick? 23:15:23 Burglary could work. 23:16:21 -!- CSDCS has quit [Read error: Connection reset by peer] 23:16:32 -!- dtsund has joined ##crawl-dev 23:16:35 (This is the level 3 pure-hex version.) 23:16:54 -!- Brannock has joined ##crawl-dev 23:17:24 ??book_of_burglary 23:17:24 book of burglary[1/1]: Apportation, Swiftness, Passwall, Passage of Golubria, Lee's Rapid Deconstruction, Darkness 23:17:35 pretty full already 23:17:47 ??book_of_party_tricks 23:17:47 book of party tricks[1/1]: Summon Butterflies, Apportation, Blink, Alistair's Intoxication, Tukima's Dance 23:18:04 I think alistair's coveres the 'haha I'm drunk' bit 23:18:14 burglary's full, yeah. someone wanted to remove lrd from it 23:18:27 but lrd's only in one other book 23:18:28 yeah I could see removing lrd 23:18:32 ...I never noticed lrd is in burglary 23:18:35 hrm 23:18:42 -!- Almacia has quit [Quit: Nettalk6 - www.ntalk.de] 23:18:47 clearly do a long shuffle 23:18:57 stick lrd into earth 23:19:10 ??book_of_earth 23:19:10 book of the earth[1/1]: Leda's Liquefaction, Bolt of Magma, Statue Form, Iron Shot, Shatter. Also contains Dig in 0.13 and earlier. 23:19:27 I think the problem with that is it's in geomancy 23:19:29 <|amethyst> replace one of the L4 spells in Debilitation with Confuse, and replace Confuse in Hinderance with Confusing Touch? 23:19:29 |amethyst: You have 13 messages. Use !messages to read them. 23:19:32 ??book_of_ice 23:19:32 book of ice[1/1]: Metabolic Englaciation, Ozocubu's Refrigeration, Bolt of Cold, Freezing Cloud, Simulacrum 23:19:53 punchstabber 23:20:05 ??book_of_debilitation 23:20:06 book of debilitation[1/1]: Corona, Slow, Inner Flame, Enslavement, Cause Fear, Leda's Liquefaction 23:20:21 well, you can have a spell that's in the higher & lower elemental books - fireball 23:20:32 -!- somebody has quit [Ping timeout: 265 seconds] 23:20:33 -!- AtomikKrab has quit [Read error: Connection reset by peer] 23:20:37 ??book_of_fire 23:20:37 book of fire[1/1]: Fire Brand, Ignite Poison, Fireball, Bolt of Fire, Delayed Fireball, Ring of Flames 23:20:44 it's in both fire and flames 23:20:49 theoretically enslavement is the less AM of the AM spells... but it's also the spell that makes the book 23:21:27 but maybe confuse has minimally more sinergy with ranged combat? except it overlaps with fear by being worse 23:21:28 PleasingFungus: book of earth is also pretty full; I'm not sure how much we care about "full books" though 23:21:31 for that particular purpose 23:21:37 well, it was more full in the past 23:21:49 Maybe we should just make standard books less common. 23:22:05 that sounds good 23:22:06 I don't see the point of having fixed book list when randart books can keep spell schools together. 23:22:33 fixed books can be thematic 23:22:39 (except book lists of course) 23:22:59 PleasingFungus: Yes, but we can keep the thematic books too. 23:23:27 also gives a bit more control of spell frequency 23:23:34 maybe 23:23:48 the code for randart book-making is a little weird 23:23:53 <|amethyst> and randbooks for starting books like flames would be bad 23:24:03 PleasingFungus: Have you seen the book code? I don't think anybody can actually change the spell ferquency without side effects. 23:24:09 haha 23:24:11 yeah those clearly haveto stay 23:24:21 -!- Twinge has joined ##crawl-dev 23:24:35 For a start all I wanted to do was make say half of all books randbooks. 23:24:55 I think everybody jumping ahead of me indicates this is a good idea :D 23:25:35 |amethyst: I don't want to do that, but we could maybe "lock" spells so they can be randomized but you can't see what they are. 23:25:51 A bit like highlevel books, except per spell. 23:25:54 one thing I don't like about randbooks is it takes longer to figure out which to destroy for amnesias 23:26:20 people actually use that mechanic? 23:26:25 that's more a problem with the spell memorisation interface 23:26:28 rchandra: That would be more relevant if more people knew book amnesia existed. 23:26:32 memorisation/unmemorisation 23:26:40 but yes that's an interface problem. 23:26:45 oh yeah it's definitely used if you run out of amnesia 23:27:00 I just use control-F and the spell name, myself. 23:27:02 ((and you're not with sif, but then you don't need amnesia) 23:27:09 sure, but who runs out of amnesia? 23:27:13 (if you're with sif) 23:27:23 PleasingFungus: it can happen that you don't have enough 23:27:24 Keanan1: right, but when that search shows 2 Death and 1 Wizardry for agony you destroty a Death 23:27:33 when it shows 3 randbooks you pore over them all 23:27:36 gammafunk: very occasionally 23:27:36 I agree it's not widely used, but it's pretty silly/annoying to have no recourse 23:27:48 I use books before amnesia, actually 23:28:02 yeah no reason to keep the book if you know you won't need it 23:28:57 if we just moved books into this "strategic inventory" thing so they could carry them all 23:29:00 it'd be good 23:30:33 So we agree buffing randbook weight would be good? 23:31:18 oh, well it could be but that's a somewhat ambitious project 23:31:18 -!- conted has quit [Ping timeout: 240 seconds] 23:31:26 no harm in discussing it on crd though! 23:31:39 gammafunk: Err, no it's just changing a function. 23:31:41 IIRC 23:31:55 I think it's ambitious in a social sense 23:32:19 Hmm. Ok then, another thing on my crd email. 23:32:23 yeah, a balance sense. 23:32:36 I mean it'd also be cool to fix the randart book code 23:32:46 I'll probably mention that putting several things in one email is an experiment. 23:33:31 -!- CSDCS has quit [Read error: Connection reset by peer] 23:34:56 -!- bones__ has joined ##crawl-dev 23:37:45 -!- bones___ has quit [Ping timeout: 276 seconds] 23:38:48 -!- zeia has quit [Ping timeout: 240 seconds] 23:40:12 -!- ProzacElf has joined ##crawl-dev 23:43:58 -!- Eracar has quit [Ping timeout: 240 seconds] 23:43:58 -!- ActinalWhomp has quit [Ping timeout: 240 seconds] 23:44:52 -!- morik has quit [Ping timeout: 245 seconds] 23:45:35 -!- morik has joined ##crawl-dev 23:46:12 -!- ActinalWhomp has joined ##crawl-dev 23:46:16 -!- Eracar has joined ##crawl-dev 23:49:25 Oh, and I'm probably going to push infiniplex's non techincal changes if nobody objects in the next hour or so. 23:49:39 Err, s/non technical/technical/ 23:49:44 The ones with no gameplay effect. 23:51:28 -!- iFurril has quit [Ping timeout: 265 seconds] 23:51:32 -!- CSDCS has quit [Read error: Connection reset by peer] 23:54:16 -!- bonghitz has quit [Quit: Leaving...] 23:55:01 -!- Keanan1 has quit [Quit: Leaving.] 23:55:03 -!- DrinkMachine has joined ##crawl-dev 23:55:15 -!- DrinkMachine has quit [Changing host] 23:55:15 -!- DrinkMachine has joined ##crawl-dev 23:56:08 -!- bones__ has quit [Read error: Connection reset by peer] 23:56:27 -!- bones__ has joined ##crawl-dev 23:58:12 -!- nicolae- has joined ##crawl-dev 23:58:24 level 3 confusing touch seems to work all right 23:58:25 -!- nrook has quit [Quit: ChatZilla 0.9.90.1 [Firefox 29.0.1/20140506152807]] 23:58:36 I'm moving all the hexes to level 3. first tukima, now this. 23:58:38 where will it end 23:59:17 presumably when all the hexes are level 3 23:59:39 PleasingFungus: Maybe moving regular confusion to level 3?