00:00:04 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 00:00:22 I'm seeing (!(you.experience_level % for every species 00:00:31 file200: Hmm, let me check. 00:01:38 file200: Ah, I see, I was misreading the code. 00:01:51 file200: Yes, plutnians are fine there. 00:02:08 Unstable branch on crawl.s-z.org updated to: 0.15-a0-881-g6f76ed4 (34) 00:02:10 But they could maybe use stat adjustments? 00:02:10 -!- ldierk has joined ##crawl-dev 00:02:47 -!- johlstei__ has joined ##crawl-dev 00:02:55 file200: A) Those don't really matter much from what I can tell, just give them human's if you want to be safe B) Stats are probably going to get a general look over soon anyway. 00:03:25 -!- Kalir has quit [Changing host] 00:03:37 species_name() could not use "Radioactive" because it's a bit to modern for DCSS and violates the pattern all the other species have, but that's it. 00:03:53 Oh, and banning Zin worship. 00:05:53 -!- CKyle has quit [Quit: CKyle] 00:06:11 -!- johlstei_ has quit [Ping timeout: 258 seconds] 00:06:26 I'm keeping the && you.species != SP_ bit in potions, because I think otherwise it prevents you from quaffing. 00:06:39 file200: It doesn't. 00:06:46 file200: At least it doesn't anymore :D 00:07:07 file200: Because it's up to Trunk and has half device healing now instead of full lock out. 00:08:19 -!- eb has joined ##crawl-dev 00:08:30 Should I make all the whitespace changes one commit? 00:09:35 -!- rast- has joined ##crawl-dev 00:11:40 -!- frank2368 has quit [Quit: Page closed] 00:12:07 -!- rast has quit [Ping timeout: 252 seconds] 00:12:11 -!- rast- is now known as rast 00:12:34 -!- sorta-noob has quit [Ping timeout: 245 seconds] 00:16:15 Unstable branch on crawl.develz.org updated to: 0.15-a0-881-g6f76ed4 (34) 00:20:29 are you around |amethyst ? I have some questions about trying to efficiently roll in some config.py and server.py updates from the crawl repo into the dgamelaunch stuff (trying to get webtiles-changes tested out) 00:20:51 file200: You can or you can't, it doesn't really matter. It matter more for functional changes, like if you remove no device heal. 00:21:05 %git :/retch 00:21:07 07wheals02 * 0.15-a0-822-gedb40d3: Remove plague shamblers. 10(3 days ago, 43 files, 34+ 156-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=edb40d360931 00:21:29 file200: I would not make them in one commit though, I would commit whenever I compiled. 00:21:29 anyone worked on trying to rework plague shamblers? 00:21:53 I remember a couple days ago people talking about either making them faster or making the miasma faster 00:21:55 file200: Be baised toward committing, particularly since you're new at this. Commits can be altered later. 00:22:35 I'm really really liking git the more I use it. 00:22:44 I've only had to git reflog once 00:22:47 but man, what a lifesaver 00:23:02 johnstein: Nobody really came up with anything, ellitpic said he would really want a good plan to change them before he could support adding thme back. 00:23:19 I'm just wondering what I could do with my silly potion idea 00:23:21 johnstein: I like git too, if only I remember to use it on my tiny projects like scripts. 00:23:54 -!- N78291 has quit [Quit: null] 00:23:57 seems like it would be bad form to try to add back retch just for this idea. so seems like I would need to edit out that stuff and think of something new 00:24:13 or, try to come up with a good plague shambler idea. 00:24:20 or play Diablo3 or Hearthstone 00:24:33 some of those ideas may be easier to work on than others 00:24:52 johnstein: Yes, the differace between "elegance" and "baggage tying us to bad ideas" is very small. 00:25:38 reaverb: yea, and it doesn't help that I'm not always able to fully understand what most of the devs see as bad ideas. 00:26:15 You've read the design philosphy, I assume. 00:26:29 a while ago. I should probably make a habit of doing that more 00:26:38 -!- nooodl has quit [Read error: Connection reset by peer] 00:27:04 I'm really interested to see how weightless and chunkless work out 00:27:48 I wonder how many people are playing weightless. It's no really a feature you jump for joy over. 00:27:55 Kinda surprised it got an experimental. 00:28:36 I didn't even know it got it either 00:29:08 that reminds me, I should really close down gods and ranged combat 00:29:25 (Note chunkless is so far away from completeion that saying it's nowhere near done would be gross exaggeration) 00:29:44 johnstein: Yeah, cszo actually still has nostalgia. 00:30:02 me too 00:30:09 that seems like a reasonable one to keep long-term 00:30:42 johnstein: Well, it seems like a good thing to banish players to who talk about how we're runing crawl. 00:30:54 I need to chat with dpeg sometime about some of the chunkless stuff. I'm terrified that starvation will be a common thing 00:30:58 I don't think I've heard that particular complaint in the six weeks since it was created. 00:31:07 johnstein: Have you read the crd discussion 00:31:09 yes 00:31:25 johnstein: Look, there's no way starvation will become common. 00:31:26 terrified is an overstatement 00:31:37 We'd disable the food clock before that happened. 00:31:40 seems like the goal is to make hunger matter more 00:31:54 chunks definitely trivializes hunger 00:32:04 esp if you set up your rc file to auto-eat 00:32:16 so I totally get the source of the discussion 00:32:31 johnstein: No, the goal is to make it so you don't have chop up corpses are press "e" all the time. 00:32:41 Or use complex rc file trickery to do the same. 00:33:02 hm. then maybe I did miss part of it 00:33:06 I don't care if food becomes more or less relevant in the process, although I have a mild bias toward making it less relevant' 00:33:39 But the interface thing is like 50x more imporatant than that. 00:33:50 I thought that it was trying to remove the abundance of food available via chunks and increase meat abundance 00:34:01 yea. the goldification sounds interesting 00:34:13 -!- johlstei_ has joined ##crawl-dev 00:34:20 I can see how not having to worry about chunks in inventory could be a good thing 00:34:33 johnstein: or permafood in the inventory :D 00:34:37 hm 00:34:41 oh 00:35:11 goldification doesn't mean all food is basically in one inv slot? I guess that would have been a more logical way to have read that 00:35:23 hmm 00:36:12 johnstein: Well it can, but you don't have to worry about the fact you have only 2 rations and whether it's worth the annoyance of holding those in one slot so you can hold an extra item. 00:36:16 -!- bonghitz has quit [Remote host closed the connection] 00:36:39 johnstein: Or strave in the Abyss because you accidently dropped all your food. 00:37:03 -!- johlstei__ has quit [Ping timeout: 252 seconds] 00:37:47 Ever find out anything about that reaver dobbleganger? 00:37:54 nope 00:38:02 haven't looked into it much 00:38:25 Eh, maybe it was just some person who didn't know me. 00:38:29 !lm reaver cbro 00:38:30 No milestones for reaver (cbro). 00:38:42 There's a Basil on the tavern, even though the dev goes by Sage there. 00:39:03 !lm reaverb cbro 00:39:04 No milestones for reaverb (cbro). 00:39:04 ... I'm sure that's mixed me up repeatedly 00:39:18 !lm reaver 00:39:19 815. [2014-05-16 02:41:19] reaver the Cleaver (L8 DrFi of Qazlal) became a worshipper of Qazlal on turn 6771. (Temple) 00:39:31 rchandra: Ha 00:39:33 !lm reaver s=src 00:39:34 815 milestones for reaver: 791x cszo, 24x cao 00:39:41 !lm reaverb s=src 00:39:41 815 milestones for reaverb: 791x cszo, 24x cao 00:39:49 I have 24 milesontes on cao? 00:39:54 !nick reaver 00:39:55 No nick mapping for reaver. 00:39:57 !nick reaverb 00:39:58 Mapping reaverb => reaver 00:40:15 your doppleganger must be a cao fan 00:40:31 johnstein: Well I'm reaver on all the other servers. 00:40:57 johnstein: and I actually scored those 24 milestones myself, I'm just surprised how many it is. 00:41:20 ah ok 00:41:21 hmm 00:44:42 -!- lobf has joined ##crawl-dev 00:46:49 -!- DrKe has quit [Ping timeout: 258 seconds] 00:47:34 so, I removed the gods and ranged combat stuff from cbro a while back by reverting the 3 commits that added them 00:47:44 but then I chickened out and figured I'd leave them around longer 00:47:48 so I reverted the revert 00:47:56 now I really want to remove them 00:48:23 do I revert the revert revert? 00:48:36 that seems borderline silly 00:48:37 johnstein: Sure, I think I did that with clinging. 00:48:42 %git :/cling 00:48:57 07reaver02 {reaverb} * 0.15-a0-644-ga3d40d3: Revert "Revert "Remove player clinging"." 10(3 weeks ago, 17 files, 21+ 107-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a3d40d3a14be 00:49:23 Ah, only two reverts. The first thing was a removal thought. 00:49:44 there was a conflict resolution in the revert revert 00:49:47 -!- bmfx has quit [Ping timeout: 252 seconds] 00:49:50 since I added a couple things in between 00:49:51 johnstein: Also, I'm not 100% what you mean by "revert" for a server. I would have assumed that was an option. 00:50:01 reaverb: those are both my accounts 00:50:12 Basil: Oh, huh. 00:50:39 So you use one for gameplay advice and one for deving? 00:50:41 reaverb: I'm working in the dgamelaunch-config stuff 00:50:46 basically 00:50:59 johnstein: Hmm, not my area of experties. 00:51:01 oh good 00:52:00 Basil: Yes, I'm fine with my orange name apppearing in a "CiP: Please help" thread but I can see why you might want to keep those semi-seperate. 00:52:35 Basil: Do you use the Thyme nick any more? 00:52:40 !nick spicerack 00:52:40 No nick mapping for spicerack. 00:52:45 !nick sage 00:52:46 Mapping sage => basil hypersage sage thyme 00:54:06 -!- jeffro has quit [Read error: Connection reset by peer] 00:54:35 !lg thyme 00:54:38 29. Thyme the Basher (L11 MuCK of Xom), blasted by a yak (exploding inner flame) (hexed by Xom) on Lair:2 on 2013-12-07 22:47:18, with 13532 points after 15452 turns and 0:45:34. 00:54:40 !lg thyme won 00:54:41 1. Thyme the Conqueror (L27 MuCK of Xom), escaped with the Orb and 3 runes on 2013-12-01 03:17:56, with 1303708 points after 187455 turns and 10:48:50. 00:54:44 Heh, last year. 00:55:01 Wow MuCK looks like I'll be posting on the Advice thread for a long time. 00:56:49 !next Basil 00:56:58 The RNG decrees that Basil shall win VSHu next. 00:57:48 -!- jeffro has joined ##crawl-dev 00:58:57 next HEIE that gets a slimy rune, I'll make a CiP thread 01:00:30 -!- Roarke has joined ##crawl-dev 01:05:45 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 01:06:48 -!- zeia has quit [Ping timeout: 240 seconds] 01:07:29 -!- ystael has quit [Ping timeout: 240 seconds] 01:08:29 Webtiles server restarted. 01:09:30 How do people here feel about Gozag. 01:09:59 gozag is really cool. he takes gold and food, two resources that are irrelevant in most games past the early-game, and makes them both really matter. 01:10:03 hmm 01:10:04 he might be kind of weak? not sure. 01:10:07 hogs in the lair kennel 01:10:10 but he's really cool from a design perspective. 01:10:11 reaverb: I'm feeling pretty good about him. 01:10:16 I won a KoNe with him. 01:10:23 I thought Ko of Gozag would have serious problems 01:10:28 But 4 potions of blood is pretty decent 01:10:37 I was flat out of food and money at the end though 01:10:40 I won with no way to eat 01:11:03 Ha, how often did you use Call Merchant and Bribe branch? 01:11:11 reaverb: Once each, I think. 01:11:26 How did Bribe Branch make you act? 01:11:32 or affect your game. 01:11:36 There were many naturally-generated shops I spent money in though. 01:12:12 Hang on I'm calling up my log 01:12:14 ??bribe 01:12:14 I don't have a page labeled bribe in my learndb. 01:12:19 ??bribe branch 01:12:19 I don't have a page labeled bribe_branch in my learndb. 01:12:48 -!- file200 has quit [Ping timeout: 240 seconds] 01:12:51 johnstein: Pay money, some hostiles in a branch become neutral or mecs. 01:13:01 Yeah so I used it once 01:13:04 -!- bmfx_ is now known as bmfx 01:13:05 I think in Elf:3 01:13:08 Roarke: What about the item duplicaition? 01:13:20 huh, I forgot item duplication was a thing 01:13:29 Roarke: Heh, you do know it works best if you use it before you enter the level, correct? 01:13:42 Which is why you can use it on the branch stair. 01:13:58 reaverb: I didn't, no. 01:14:05 -!- nicolae- has joined ##crawl-dev 01:14:12 I didn't really have any idea of the specifics of how it worked 01:14:14 Roarke: Should of dup'd a ration for food. 01:14:18 It certainly affected my game a bit. 01:14:35 reaverb: I duped an early potion of experience, which was all well and joyous until I found a +5,+7 slaying ring some time later 01:14:52 hah 01:14:55 Raorke: Wow, XP dup'd that' great. 01:15:22 Hmm, just realized the "no I didn't" was referring to the bribe branch comment. 01:15:55 Yeah I haven't the slightest of how to use it effectively 01:16:09 Certainly some things became peaceful and were killed later by their brethren 01:16:13 Oh I used it in Orc:4 01:16:14 Not Elf 01:16:18 I don't think I even went to Elf 01:16:27 Raorke: Hmm. 01:16:41 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:17:00 But yeah the overwhelming majority of my gold went to feeding myself and buying items 01:17:23 Roarke: What kind of things did the vast excess of items make you do? 01:17:43 Win. 01:17:49 Survive 01:17:57 Equip a mercenary tengu, who leveled to a reaver before dying. 01:18:03 rip 01:18:10 I don't mind that he died 01:18:18 I made a MfNe^Fedhas later 01:18:22 Who had a greater naga 01:18:25 Yroit 01:18:30 At the end of the game 01:18:38 As in Tactics. Did you feel freeer to attack things because you had a lot more ?blinking, for instance. 01:18:39 He solo'd an orb of fire so that I could escape Zot:5 with the orb 01:19:08 -!- Aponym has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:19:14 reaverb: I was less inclined to run away from difficult fights knowing that I could Petition Potion and reasonably expect something useful like Might/Haste 01:19:24 might/haste/decay 01:19:27 Roarke: Hmm. 01:19:33 Yeah, I got decay a couple of times 01:19:41 agil/resistance/degeneration 01:19:42 But it never takes off so much you can't heal it back 01:19:52 sure. 01:20:04 And it lowers the price of the petition 01:20:14 Since at the end of the game I didn't have enough money left to even petition for blood 01:20:18 Anything that lowers the price is good 01:20:21 It's a trade-off 01:20:49 Obviously not lignification though, because that kills you 01:20:58 -!- Lumpydoo has quit [Quit: Page closed] 01:23:01 -!- bonghitz has quit [Remote host closed the connection] 01:24:58 wow. using git format-patch improperly results in a LOT of files :/ 01:26:42 %git /naga 01:26:42 Could not find commit /naga (git returned 128) 01:28:05 reaverb: consumables are rarely in all that short supply even in a non-gozag game 01:28:14 I'll almost always have more scrolls burned & potions shattered than actually used 01:28:21 and I think I use consumables more than most people? idk 01:28:27 PleasingFungus: Heh, that means you're not using them enough :D 01:28:33 sure 01:28:49 Really very few people stretch conumables to their full capacity (I don't) 01:29:06 so gozag doesn't really have any impact there that I've noticed 01:29:25 his shops are more about getting armour/weapons/jewellery 01:29:37 or food. since food actually matters, with gozag 01:34:01 this is really confounding me. I want to roll in two commits from ./webserver/config.py from the crawl repo into my config.py from my dgamelaunch-config repo 01:34:10 -!- reaverb has quit [Quit: Leaving.] 01:34:53 -!- Assbag has quit [Quit: Leaving] 01:35:05 the webtiles-changes branch is based on the latest config.py in the crawl repo. mine is based on |amethyst's dgamelaunch-config and the handful of patches he's give me 01:35:22 %git /demonspawn 01:35:23 Could not find commit /demonspawn (git returned 128) 01:35:29 ??git 01:35:30 git[1/2]: Readonly: git clone git://gitorious.org/crawl/crawl.git Read/Write: git@gitorious.org:crawl/crawl.git Web interface: http://s-z.org/neil/git/?p=crawl.git;a=summary 01:35:49 I think I need to cherry-pick the commits from the crawl repo to the dgamelaunch one. but the config.py files don't have the same path. 01:36:07 "Replace spriggan rider mercenaries with base demonspawn (Roarke)." 01:36:12 I have a question about this commit 01:36:22 Or whatever it's called 01:36:25 Patch, update 01:36:35 %git :/oarke 01:36:43 07wheals02 * 0.15-a0-877-g2926600: Replace spriggan rider mercenaries with base demonspawn (Roarke). 10(13 hours ago, 2 files, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=29266000b18b 01:36:44 Ah, okay, :/ is how you search 01:36:48 -!- thedefinite has quit [Quit: HydraIRC -> http://www.hydrairc.com <- *I* use it, so it must be good!] 01:37:02 By "base demonspawn" 01:37:04 Does it mean 01:37:07 demonspawn (076) | Spd: 10 | HD: 6 | HP: 21-46 | AC/EV: 3/13 | Dam: 10 | 10weapons, 10items, 10doors | Res: 06magic(24) | Vul: 08holy++, 11silver | Chunks: 07contam | XP: 195 | Sz: Medium | Int: normal. 01:37:07 %??demonspawn 01:37:11 Or something like 01:37:15 gelid demonspawn (026) | Spd: 10 | HD: 10 | HP: 39-71 | AC/EV: 6/12 | Dam: 20 | 10weapons, 10items, 10doors | Res: 06magic(40), 02cold++ | Vul: 08holy++, 11silver | Chunks: 07contam | XP: 714 | Sz: Medium | Int: normal. 01:37:15 %??gelid demonspawn 01:38:41 -!- tksquared has quit [Ping timeout: 240 seconds] 01:38:49 -!- tkappleton has quit [Ping timeout: 245 seconds] 01:39:07 -!- ussdefiant has quit [Ping timeout: 240 seconds] 01:40:15 base means without any fancy parts i think 01:40:21 oh, hrm 01:40:37 base draconian can have color but no job 01:40:42 i think 01:40:46 Precisely 01:40:53 Base Dr isn't necessarily uncolored 01:40:55 Just classless 01:41:21 well, all draconians are classless. don't even know which fork to use with which course! 01:41:34 dang, rude 01:41:35 Until they turn into knights 01:41:42 Which comes with basic chivalry installed 01:41:46 Or monks 01:41:49 Monks have decorum 01:41:57 some of them are just alcoholics though 01:42:03 Annihilators are on a liquid diet, yeah. 01:42:26 I mean how do you think the red ones got so flushed 01:42:35 explains the firebreathing, too. 01:42:58 In the comment wheals notes he can't give them a level up path like draconians until he knows how Ds ally mutations would interact with players 01:43:34 Is there anything I can do to help with that? All I did before suggesting replace sprigrider with Ds was see if the Ds warmongers etc. were on par with some other mercenaries 01:43:58 Like tengu reavers, DE blademasters, etc. 01:44:18 A DS Warmonger buddy would be Quite Strong, I'd think. 01:44:32 Quite Strong is an understatement 01:44:38 They are kind of way too powerful as they are 01:44:43 As allies, at any rate. 01:44:55 They consistently won about 8-2 versus tengu reavers and greater nagas 01:45:05 In !fight 01:45:10 DE Blademasters held their own 01:45:16 So did draconian knights and monks 01:45:32 (These are hypothetical grown mercenaries already existing 01:46:19 gelid warmonger (116) | Spd: 10 | HD: 15 | HP: 84-139 | AC/EV: 6/14 | Dam: 40 | 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(60), 02cold++ | Vul: 08holy++, 11silver | Chunks: 07contam | XP: 1585 | Sp: melee, sap magic, grand avatar | Sz: Medium | Int: normal. 01:46:19 %??gelid warmonger 01:46:32 wow 01:46:35 stone giant (15C) | Spd: 10 | HD: 16 | HP: 67-109 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(85), 12drown | Chunks: 07contam | XP: 1422 | Sz: Giant | Int: normal. 01:46:35 %??stone giant 01:46:36 Dam:40 is a little too strong 01:46:43 Especially considering grand avatar 01:46:53 so, it sounds like you agree with wheals, then 01:46:56 Like I said, they generally kicked ass 01:47:17 I agree that Ds with classes need to be examined first, yes. 01:47:31 Warmongers are the strongest by far, though. 01:47:38 They're the only ones I'd say should be outright excluded. 01:47:42 And corrupters 01:47:48 Since they do a bunch of weird summons 01:47:58 And it's not appropriately thematic for a mercenary 01:48:00 black suns are the ones I'd honestly be most worried about 01:48:06 Yeah 01:48:08 mmm 01:48:12 If their buff helps the player too much 01:48:13 Beneficial black mark 01:48:23 wait, I think that's only 20% effective for the player 01:48:23 If Black Mark doesn't aid the player though 01:48:31 Then they're just casters with b.drain 01:48:37 And are reasonably strong 01:48:41 So I'd say that's fine 01:48:57 Chaos champions also seem like they'd be fun to fight alongside 01:49:06 Not terribly overpowered unless you got lucky 01:49:30 monstrous blood saint (126) | Spd: 10 | HD: 15 | HP: 141-160 | AC/EV: 3/10 | Dam: 15, 15, 15 | 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(60) | Vul: 08holy++, 11silver | Chunks: 07contam | XP: 2190 | Sp: legendary destruction (42d1), ephemeral infusion | Sz: Medium | Int: normal. 01:49:30 %??monstrous blood saint 01:50:00 There's also the question of allowing/disallowing certain demonspawn "types" or whatever you're calling the mutation set. 01:50:12 Monstrous demonspawn are far and away the strongest 01:50:21 Their HP is huge and they have aux attacks, etc. 01:50:34 I think a monstrous black sun swept Jory 10-0 01:50:44 While Jory swept a putrid black sun 10-0 01:51:17 -!- tkappleton has quit [Ping timeout: 264 seconds] 01:51:29 -!- tksquared has quit [Ping timeout: 252 seconds] 01:51:51 -!- KurzedMetal has quit [Ping timeout: 252 seconds] 01:51:58 -!- Fizybubbleh has joined ##crawl-dev 01:52:01 -!- DrKe has joined ##crawl-dev 01:52:10 hey is there any dev online? 01:52:22 please do not rely on !fight too much for relevance to actual gameplay 01:52:40 I have a bug i would like to know if they are aware off 01:52:49 search mantis & put it on there if it's not? 01:53:02 i put the error in mantis 01:53:05 it didnt come up 01:53:08 cool 01:53:09 what's the error? 01:53:11 il post it there 01:53:12 Lua error: /crawl-master/crawl-git-29266000b1/data/dat/des/altar/overflow.des:3168: Bad NSUBST spec: B : w_generic_3:B / *:x (Illegal spec: w_generic_3:B) (25x) 01:53:12 PleasingFungus, yeah, I know that no matter how many 1v1 matchups I test it's not really a good indicator. 01:53:21 ah, yep, I know that one 01:53:23 it's 01:53:38 https://crawl.develz.org/mantis/view.php?id=8562 01:53:58 or rather, it's the result of the attempted fix of that 01:54:11 alas for grunt. alas for his broken temples 01:54:12 should I post anything? 01:54:15 like game fiels etc 01:54:21 Thing is , it isnt temple 01:54:23 I alrdy saw temple 01:54:32 it's an overflow vault, yes 01:54:47 but it looks very strongly like the same error 01:54:49 I just went downstairs on d:8 01:55:08 i see an ant, crimson imp and stone wall 01:55:11 idk. I could be wrong, but I'd start by putting that error in a comment on the ticket I linked, along with the version # of your game (should be in the top-right of the main menu iirc) 01:55:23 if I'm wrong, someone can move that to an issue of its own 01:58:20 -!- demiskeleton has quit [Quit: Leaving] 01:59:06 PleasingFungus: i cant see my version 01:59:34 oh 01:59:36 hit ? V 02:00:26 Fizybubbleh: that version predates the fix. 02:00:36 oh it does list the version in the error 02:00:38 I'm blind 02:00:38 This is Dungeon Crawl Stone Soup 0.15-a0-877-g2926600 02:00:40 Your error had the version in it. 02:00:44 ah ok 02:00:49 %git HEAD^^ 02:00:49 07Grunt02 * 0.15-a0-879-g7a8794f: Some experimental variability in layout_big_octagon. 10(7 hours ago, 1 file, 73+ 43-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7a8794f3d948 02:00:51 ^ 02:00:51 but i transfered it 02:00:54 er 02:00:57 %git HEAD^^^ 02:00:57 07Grunt02 * 0.15-a0-878-gef448c7: Whitespace fix. 10(7 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ef448c75361e 02:00:59 to newest version 02:01:02 %git HEAD^ 02:01:02 07Grunt02 * 0.15-a0-880-g8b714b4: Some adjustments to Snake layout_concentric_octagons. 10(6 hours ago, 1 file, 14+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8b714b41217f 02:01:04 %git HEAD 02:01:04 07Grunt02 * 0.15-a0-881-g6f76ed4: Deduplicate a vault Lua function name (possibly #8562). 10(6 hours ago, 1 file, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6f76ed47457d 02:01:05 Fizybubbleh: your server hasn't updated yet, presumably 02:01:07 oh 02:01:21 it made me update just when i started 30 mins ago 02:01:37 !locate Fizybubbleh 02:01:37 im pretty sure i died aswell 02:01:38 Fizybubbleh was last seen on CLAN (Fizybubbleh, L9 GrMo of Cheibriados). 02:02:07 reaverb When you go Gozag, all corpses turn into gold. This includes dragons and trolls, so you cannot come by hides "naturally." 02:02:11 Was this intended? 02:02:20 Oh he's gone. 02:02:34 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:02:42 why would you ask him that, though? he's neither designer nor implementer 02:02:45 Grunt: should I keep playing and just ignore it or would u like any more info 02:03:18 PleasingFungus: He was the one asking general questions about Gozag when I joined the channel. 02:03:25 sounds like a natural consequence to me 02:03:26 yeah idk why he was doing that 02:03:31 trying to be helpful, I guess 02:03:46 new devs are scary 02:03:51 terrifying! 02:03:57 I thought it was an interesting complication when I played 02:04:09 It removes some options but then you can create armour shops 02:04:12 you could ask grunt if you'd like, since he coded gozag (though dpeg was the original designer) 02:04:13 So it's all good 02:04:18 it's also a consequence of using Zonguldrok 02:04:47 You can unwield Zonguldrok with little consequence though 02:05:00 Gozag probably doesn't take too kindly to it 02:05:15 does zonguldrok + gozag make zombies or gold? 02:05:24 Gold zombies 02:05:30 Also I had the opportunity to find out 02:05:38 I found Zonguldrok on the KoNe^Gozag I won 02:05:42 But I didn't feel like using it 02:07:35 I'll wizmode it. for a while I kept saying !ls in irc, now I say lg or lm in bash :( 02:08:25 -!- rast has quit [Remote host closed the connection] 02:12:15 -!- simmarine_ has joined ##crawl-dev 02:14:41 -!- simmarine has quit [Ping timeout: 240 seconds] 02:15:32 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140514030203]] 02:17:23 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-881-g6f76ed4 (34) 02:21:15 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 02:22:32 -!- rast has joined ##crawl-dev 02:30:13 -!- Ahrin has quit [] 02:34:38 -!- twelwe has quit [Quit: Page closed] 02:35:48 -!- dwarj has quit [Ping timeout: 240 seconds] 02:36:41 -!- nicolae- has left ##crawl-dev 03:04:07 for the record, gozag suppresses both Zonguldrok kills and non-Zonguldrok kills (no zombies in either case) 03:04:55 -!- rchandra has left ##crawl-dev 03:07:03 -!- bonghitz has quit [Remote host closed the connection] 03:13:38 -!- Makrond has quit [Ping timeout: 276 seconds] 03:15:18 -!- Fizybubbleh has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 03:28:52 -!- DrinkMachine has quit [Quit: Leaving] 03:29:14 -!- lanbox has quit [Remote host closed the connection] 03:32:41 -!- Vizer has quit [Ping timeout: 252 seconds] 03:35:06 -!- Nethris has quit [Quit: Leaving.] 03:38:34 -!- simmarine_ has quit [Quit: Leaving] 03:39:16 -!- simmarine has joined ##crawl-dev 03:44:14 -!- FourHTwoA has quit [Ping timeout: 240 seconds] 03:49:14 -!- TAS_2012v has quit [Ping timeout: 245 seconds] 03:50:33 -!- simmarine has quit [Quit: Leaving] 03:50:37 -!- absolutego has joined ##crawl-dev 03:55:10 -!- ontoclasm has quit [Quit: Leaving.] 03:56:32 -!- bonghitz has quit [Remote host closed the connection] 03:58:41 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 04:02:41 -!- lobf has quit [Quit: lobf] 04:04:48 -!- conted has quit [Ping timeout: 240 seconds] 04:08:28 -!- Lightli has quit [Ping timeout: 240 seconds] 04:11:33 -!- rast has quit [Read error: Connection reset by peer] 04:11:48 -!- rast has joined ##crawl-dev 04:19:07 -!- Infinite_Monkeys has quit [Ping timeout: 240 seconds] 04:26:28 -!- absolutego has quit [Quit: leaving] 04:32:05 -!- st_ has joined ##crawl-dev 04:35:05 -!- Eonwe1 has quit [Ping timeout: 240 seconds] 04:35:25 -!- edlothiol has joined ##crawl-dev 04:36:57 -!- Bloax has joined ##crawl-dev 04:37:17 -!- nooodl has joined ##crawl-dev 04:42:23 -!- nooodl has quit [Ping timeout: 255 seconds] 04:43:52 -!- nooodl has joined ##crawl-dev 04:55:36 -!- clouded_ has joined ##crawl-dev 04:55:48 -!- st_ has quit [Read error: Connection reset by peer] 05:05:16 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 05:11:19 -!- NeremWorld has quit [Ping timeout: 252 seconds] 05:12:26 -!- indspenceable has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 05:13:18 -!- Spatzist has quit [Ping timeout: 240 seconds] 05:23:57 -!- ldf has joined ##crawl-dev 05:25:32 -!- master_j has quit [Remote host closed the connection] 05:25:47 !function could_wield 05:25:48 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD#l653 05:25:54 !function player::could_wield 05:25:55 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player-act.cc;hb=HEAD#l422 05:26:12 -!- Roarke has left ##crawl-dev 05:28:08 -!- eb has quit [] 05:30:21 -!- dtsund has quit [Quit: dtsund] 05:35:05 -!- radinms has quit [Ping timeout: 264 seconds] 05:43:50 !function wield_weapon 05:43:51 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/hints.cc;hb=HEAD#l2522 05:44:59 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 05:59:14 -!- alefury has joined ##crawl-dev 05:59:36 -!- Moonsilence has quit [Ping timeout: 252 seconds] 06:00:45 -!- Nomi has quit [Ping timeout: 265 seconds] 06:04:08 -!- Makrond|Dead has quit [Ping timeout: 265 seconds] 06:04:53 -!- Fizybubbleh has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 06:11:41 -!- rast has quit [Read error: Connection reset by peer] 06:12:02 -!- rast has joined ##crawl-dev 06:12:55 -!- NearlyNeutral has quit [Quit: they come!] 06:15:15 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 06:15:41 -!- ldf has quit [Read error: Connection reset by peer] 06:25:05 -!- ldf has joined ##crawl-dev 06:25:34 -!- Basil has quit [Ping timeout: 240 seconds] 06:34:59 -!- clouded_ is now known as st_ 06:44:05 -!- Moonsilence has quit [Ping timeout: 252 seconds] 06:50:40 -!- home has quit [Changing host] 06:50:49 -!- Roarke has quit [Ping timeout: 240 seconds] 07:05:02 -!- surprisetrex has quit [Read error: Connection reset by peer] 07:06:09 -!- Kalma has quit [Quit: *_*] 07:06:29 -!- Ququman has joined ##crawl-dev 07:06:53 -!- Surr has quit [Quit: Lost terminal] 07:20:34 -!- Makrond has quit [Ping timeout: 240 seconds] 07:28:59 -!- Ququman_ has joined ##crawl-dev 07:32:14 -!- Ququman has quit [Ping timeout: 240 seconds] 07:34:32 -!- thedefinite has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Po-ta-to, boil em, mash em, stick em in a stew.] 07:36:24 -!- bonghitz has quit [Remote host closed the connection] 07:38:35 -!- danspanner has quit [Remote host closed the connection] 07:43:14 -!- AtomikKrab has quit [Ping timeout: 240 seconds] 07:47:32 -!- nooodl has quit [Read error: Connection reset by peer] 07:48:09 -!- nooodl has joined ##crawl-dev 07:49:16 -!- debo has joined ##crawl-dev 08:00:48 -!- conted has quit [Ping timeout: 240 seconds] 08:07:14 -!- CKyle has joined ##crawl-dev 08:09:31 -!- TMTurtle_ has quit [Read error: Connection reset by peer] 08:11:04 MarvinPA (L27 NaEE) (Lair:2) 08:11:11 uh 08:11:18 MarvinPA (L27 NaEE) (Lair:2) 08:11:26 i'm in pan not lair so that is weird 08:11:31 !lm . crash -log 08:11:32 48. MarvinPA, XL27 NaEE, T:855372 (milestone): http://crawl.develz.org/morgues/trunk/MarvinPA/crash-MarvinPA-20140517-131040.txt 08:16:07 -!- rast has quit [Ping timeout: 252 seconds] 08:16:44 <|amethyst> %git 6bbddb8b 08:17:10 07qoala02 {reaverb} * 0.15-a0-708-g6bbddb8: Recalculate cache of equipped unrands with world_reacts on save load 10(8 days ago, 8 files, 32+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6bbddb8b84b0 08:17:10 <|amethyst> related? 08:19:08 hm, i think it's crashing while unmarshalling an artefact in my stash? which would explain the lair:2 bit 08:19:14 so i'm not sure if it's related to that 08:19:26 <|amethyst> yeah, I think you're right 08:19:27 since it's not an equipped unrand 08:19:32 -!- bonghitz has quit [Remote host closed the connection] 08:19:40 -!- rast has joined ##crawl-dev 08:19:43 <|amethyst> I don't see any recent changed to tags.cc that look relevant 08:19:47 <|amethyst> s/ged/ges/ 08:22:34 cdo hadn't updated for a little while, so it was transferred from a relatively old build i think 08:23:55 %git 953de00 08:23:55 07wheals02 * 0.15-a0-133-g953de00: Remove hammers (ChrisOelmueller). 10(5 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=953de009a2c4 08:25:13 -!- notcluie is now known as notbcadren 08:25:58 -!- notbcadren is now known as notcluie 08:30:37 -!- Eonwe7 is now known as Eonwe1 08:39:35 -!- Lasty1 has joined ##crawl-dev 08:41:44 -!- mumra has joined ##crawl-dev 08:41:59 <|amethyst> mumra! 08:48:45 -!- us17 has quit [Ping timeout: 252 seconds] 08:53:10 hey! 08:55:39 <|amethyst> mumra: have you seen the discussion on layouts? 08:55:50 <|amethyst> mumra: I suspect that's what brings you here 08:56:15 hmm i just backed up my save and it loaded locally in debug mode without crashing so now i'm triply confused 08:56:44 <|amethyst> MarvinPA: even if you look at lair:2 (with X or ctrl-f or whatever)? 08:57:11 yeah 08:57:27 <|amethyst> might be worth trying with a local debug-but-optimised build 08:57:49 what's the syntax for that? 08:58:11 <|amethyst> make DEBUG=y for just -g, or if you also want diagnostics make DEBUG=y FULLDEBUG=y 08:59:48 -!- HDA_ has quit [Ping timeout: 240 seconds] 08:59:48 -!- HDA has quit [Ping timeout: 240 seconds] 08:59:55 -!- agentgt has quit [Ping timeout: 240 seconds] 09:00:02 -!- notcluie is now known as notbcadren 09:00:27 -!- notbcadren is now known as notcluie 09:01:05 |amethyst: no actually 09:01:15 just dropping by 09:01:31 -!- Kacy has quit [Quit: A TLS packet with expected length was received.] 09:01:53 i haven't been keeping up with any discussion lately 09:03:47 <|amethyst> minmay (= duvessa) had some feedback on layouts, and there has been some discussion and work on them 09:04:00 <|amethyst> minmay: and a few more layouts from infiniplex 09:04:06 <|amethyst> https://crawl.develz.org/tavern/viewtopic.php?f=8&t=12336 09:05:06 <|amethyst> err 09:05:11 <|amethyst> s/minmay:/mumra:/ 09:05:23 <|amethyst> stupid tab :) 09:06:45 autofinishing names is dangerous 09:08:15 <|amethyst> autofinishing them as a spinal reflex without looking at the result is dangerous :) 09:09:13 until you're using autocomplete to direct nuclear missiles I wouldn't call it dangerous 09:09:25 "fixity" is a new word on me ;) 09:10:38 03MarvinPA02 07* 0.15-a0-882-gb44670c: Fix a debug mode reference to a removed delayed action 10(9 minutes ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b44670c00b7c 09:10:38 03MarvinPA02 07* 0.15-a0-883-g13115e0: Mark ghost moths as having an LOS ability (#8329) 10(2 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=13115e00e3e9 09:10:40 <|amethyst> Kvaak: http://xkcd.com/970/ 09:10:40 yeah 09:10:40 <|amethyst> mumra: in that way anyway 09:11:27 <|amethyst> mumra: to me "fixity" is a property of an operator that could be "postfix", "left-associative infix", etc 09:11:34 but yeah i agree with pretty much most of the comments in that thread; big shame i never completed some of the layout work, i was working towards a couple of fairly special generators that would have been amazing 09:11:46 -!- Brannock has joined ##crawl-dev 09:11:47 <|amethyst> how is the job going? 09:11:58 good 09:12:02 incredibly busy, but good 09:12:05 <|amethyst> :) 09:12:21 i have a team of minions now and everything ;) 09:12:33 actually i barely even get to write code now :( 09:13:13 03gammafunk02 07[weightless] * 0.15-a0-775-gac2b1a9: Use inventory limits for large rocks and ignore player burden 10(2 days ago, 5 files, 59+ 49-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ac2b1a988981 09:13:13 03gammafunk02 07[weightless] * 0.15-a0-776-gbf83132: Auto-drop large rocks when they exceed inventory limit upon str decrease 10(25 hours ago, 2 files, 68+ 38-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bf831321a1d5 09:13:13 03gammafunk02 07[weightless] * 0.15-a0-777-g145deba: Remove player burden and carrying capacity. 10(2 days ago, 35 files, 120+ 314-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=145deba1e052 09:13:13 03gammafunk02 07[weightless] * 0.15-a0-778-gf5a01b8: Don't use inventory weight for the chance of activating a shaft trap 10(12 hours ago, 8 files, 4+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f5a01b889a19 09:13:13 03gammafunk02 07[weightless] * 0.15-a0-893-gd45f565: Merge branch 'master' into weightless 10(6 minutes ago, files, + -) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d45f56595c15 09:14:43 I probably triggered the rebuild too early 09:15:03 unless it always does a git pull first 09:15:05 <|amethyst> gammafunk: it should say in the text near the top what commit it checked out 09:15:18 <|amethyst> I believe it does 09:15:23 right now it just says "Rebuilding weightless..." 09:15:25 <|amethyst> mumra: lots of interesting things going on in crawl. Proposals and experimental branches to remove item weight, chunk eating; experimental changes to nemelex 09:16:26 <|amethyst> mumra: two new gods 09:17:04 |amethyst: yeah, so much new stuff. i played a bit the other day and noticed the gods. 09:17:58 it's been the best part of a year since i was actively following dev 09:18:25 mumra: glad you weren't around for the forest-dispersal debacle :p 09:18:44 glad that gozag finally got in, dpeg must be happy :) 09:19:08 gammafunk: what debacle? surely not drama in the crawl community! 09:19:19 I know, hard to believe! 09:20:05 <|amethyst> mumra: among other things, kilobyte quit 09:20:26 Experimental (weightless) branch on crawl.s-z.org updated to: 0.15-a0-893-gd45f565 09:20:31 wow 09:20:44 -!- SomeoneAwful has quit [Quit: Leaving] 09:21:11 -!- Roarke has quit [Quit: Page closed] 09:21:17 -!- Vizer has quit [Ping timeout: 264 seconds] 09:21:20 <|amethyst> or at least went on extended hiatus 09:23:04 -!- erratic_magenta has quit [Quit: Leaving.] 09:24:47 mumra!!! 09:25:02 hey Grunt! 09:25:48 how are things? 09:25:58 They are. 09:26:04 ("Ashenzari warns you: It is.") 09:27:33 <|amethyst> hey, didn't we fix that to "Something is."? :) 09:28:04 Wrong "it". <_< 09:29:00 nice. 09:29:05 it's the creative bugs i miss the most 09:30:04 -!- Red_Bucket has joined ##crawl-dev 09:39:40 hi everyone http://dictionary.reference.com/browse/fixity?s=t 09:42:52 -!- Lasty1 has quit [Quit: Leaving.] 09:45:53 -!- Ququman has joined ##crawl-dev 09:49:14 -!- Ququman_ has quit [Ping timeout: 240 seconds] 09:51:58 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 09:52:17 -!- Patashu_ has quit [Ping timeout: 240 seconds] 09:53:06 -!- PleasingFungus has joined ##crawl-dev 09:56:15 it's a good word 09:56:48 there didn't seem to be a more common word for the same thing that wasn't awkward to use 09:56:54 ...like that sentence 09:57:32 -!- PleasingFungus has quit [Read error: Connection reset by peer] 09:59:13 -!- PleasingFungus has joined ##crawl-dev 09:59:17 -!- us17 has quit [Changing host] 10:03:19 -!- UncertainKitten has joined ##crawl-dev 10:05:23 -!- radinms has quit [Ping timeout: 252 seconds] 10:05:45 now I have to 10:05:51 figure out how to play a spriggan 10:06:07 1) abuse your high movement speed 2) ??? 3) profit 10:06:18 spriggan of gozag 10:06:21 (2 probably has something to do with "abuse your +4 apts") 10:06:30 what is the best spen god? ash? 10:06:41 "any viable god" 10:06:56 that's clearly not the "best god" 10:08:22 well, my save compat worked at least 10:08:45 don't go qazlal 10:08:51 <|amethyst> or TSO :) 10:08:53 also not TSO 10:08:57 -!- bh has joined ##crawl-dev 10:09:01 that is basically my spen god advice 10:09:03 -!- bh has quit [Changing host] 10:09:03 -!- bh has joined ##crawl-dev 10:09:08 !hs * spen qazlal 10:09:09 4. rodrick the Covert (L14 SpEn of Qazlal), mangled by a seven-headed hydra on Lair:7 on 2014-05-07 14:57:50, with 55130 points after 27593 turns and 3:29:54. 10:09:10 !seen dpeg 10:09:10 I last saw dpeg at Fri May 16 22:48:30 2014 UTC (16h 20m 40s ago) quitting, saying 'Quit: sleep'. 10:09:20 alas. such a viable character 10:09:25 -!- predator217 has quit [Ping timeout: 252 seconds] 10:09:25 gozag is pretty reasonable on spen I think, it is sort of old okawaru 10:09:40 haha, because of !might and !haste petitions? 10:09:43 yes 10:09:44 I did a Tr of gozag on this branch, so I'll try something new 10:09:46 maybe just dith 10:09:59 -!- ontoclasm has joined ##crawl-dev 10:10:02 dith is certainly reasonable 10:10:08 So what race are we going to delete for 0.15? 10:10:24 if anyone sees any problems with the interface (or anything really) on weightless, let me know 10:10:29 <|amethyst> bh: Lava Orc 10:10:32 since feature-wise, it's probabaly ready 10:10:46 |amethyst: again? 10:10:58 s/probabaly/probably/ 10:11:06 well, it wasn't actually deleted in 0.14, just disabled 10:11:08 and now it is deleted 10:11:35 we're not even at 27 species, are we? 10:12:03 26 currently 10:12:10 gammafunk: great, bad idea time! https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:propose:slimetaur 10:12:11 huh, dang 10:12:12 <|amethyst> 26 is probably better than 27 for species and backgrounds 10:12:20 <|amethyst> so you don't have to go into uppercase letters 10:12:28 |amethyst: don't forget [0-9] 10:12:34 gotta leave room for NO_SPECIES of NO_BACKGROUND 10:12:43 '1' is the canonical 27th letter in crawl 10:12:46 does that say added by bcadren? 10:12:58 is brendan bcadren 10:13:08 <|amethyst> PleasingFungus: brendan is bh 10:13:18 that sounds more plausible 10:13:23 yeah, that's the joke I think 10:13:25 <|amethyst> elliptic: not currently on the species/background screens :( 10:13:29 bh: mumra would be proud of that proposal 10:13:42 gamma: oh? 10:13:53 well, he probably wouldn't, but he always wanted to make multi-tile or "swarm" monsters 10:14:04 I was interested, but couldn't think of a way to make them not-annoying 10:14:13 at least for "swarm" monsters 10:14:19 starcursed masses work pretty well 10:14:29 I have all these nice keys on my keyboard we can use: ä ö å 10:14:30 work pretty well at annoying players :) 10:14:34 yes, but they're not really any kind of swarm monster in the sense I mean 10:14:37 i mean, people hate them but people hate anything that kills them 10:14:56 they are good at killing players, but man they can be annoying 10:15:00 oh, great, Medar! Medar: how on earth does webtiles work? I was hoping to hook the chat window up to input for the game so we could have webtiles plays crawl. 10:15:40 haha 10:15:44 bh: Hmm. 10:15:45 oh god 10:15:59 <|amethyst> it seems like would be possible to accept input from any of the watchers 10:16:03 <|amethyst> not using the chat window 10:16:22 <|amethyst> would need some way (in the webtiles config) to flag a game as wanting that behaviour 10:17:24 someone actually did a twitch plays crawl 10:17:33 that was pretty amusing 10:17:34 That seems reasonable. 10:17:44 there was also irc plays crawl 10:17:54 oh, I didn't see that 10:18:07 <|amethyst> elliptic: Doesn't that happen a lot when people are about to die? :) 10:18:15 -!- Kalir has quit [Changing host] 10:18:18 !gamesby twitchplayscrawl 10:18:19 twitchplayscrawl has played 8 games, between 2014-04-10 00:34:57 and 2014-04-10 02:57:30, won 0, high score 136, total score 215, total turns 8772, play-time/day 1:03:12, total time 1:03:12. 10:18:30 !lg twitchplayscrawl max=xl 10:18:30 8. twitchplayscrawl the Cudgeler (L3 MuCK of Cheibriados), blasted by an orc wizard (puff of flame) on D:6 on 2014-04-10 02:41:29, with 136 points after 7412 turns and 0:20:29. 10:18:32 <|amethyst> "go west; no, northwest!; can you show your inventory again?" 10:18:37 |amethyst: unfortunately people are less good at actually doing what you tell them to do ;) 10:19:26 -!- rast has quit [Read error: Connection reset by peer] 10:19:36 |amethyst: did you get a chance to look at my revised multighost patch? 10:19:49 -!- rast has joined ##crawl-dev 10:20:18 oh, re: ghosts/bones files, I think we could get around ttyrec scumming if we mismatched the ghost you were encountering with the level it was appearing on 10:20:34 <|amethyst> PleasingFungus: I did not, and probably won't until tomorrow; where is it? 10:20:49 swarms would be cool. it's just hard to conceive a way that they actually result in any really new gameplay. 10:22:00 |amethyst: I think it's http://sprunge.us/EbTL . probably could be changed slightly; e.g. the _list_bones().size() >= GHOST_LIMIT check is a little redundant now 10:22:06 but the basic approach seems sound 10:22:27 tested the old code with about a dozen qws simultaneously, and got crashes; tested with this code and didn't 10:22:35 mumra! You live :D 10:22:51 mumra: swarm species, not mob 10:23:24 bh: hi! 10:23:29 bh: with the webtiles-changes branch, a game can already be controlled by any number of players (i.e. you can press "start game" multiple times and get connected to the same game) 10:23:34 -!- runvnc has quit [Quit: WeeChat 0.4.1] 10:23:59 <|amethyst> oh 10:24:05 <|amethyst> so all robin accounts would work like that :) 10:24:07 edlothiol: that gets us almost all of the way there. What we'd really want for twitchplayscrawl is some way to aggregate keystrokes 10:24:08 it doesn't allow the spectators to control it, but if you have a robin account everyone can log in at the same time 10:24:36 edlothiol: how do overlapping commands work then? 10:24:41 yeah, swarm species sounds interesting 10:24:41 <|amethyst> edlothiol: my vacation has begun, so I should get a chance to try it out on cszo in the next week 10:24:46 gammafunk: Interleaved, I assume 10:24:53 mumra: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:propose:slimetaur 10:24:58 yes 10:25:11 <|amethyst> I am fortunate to get almost-European amounts of vacation despite being in the US 10:25:12 yeah I guess there's nothing really preventing that from working intrinsicly, is there 10:25:19 |amethyst: hooray for academia? 10:25:21 <|amethyst> :) 10:25:33 -!- raskol has quit [Quit: quit] 10:25:34 if I press i and you press j, it'll show item j instead of going down 10:25:47 neat 10:25:48 |amethyst: some Europeans once offered me seven weeks vacation o_0 10:26:22 of course, console games are still exclusive 10:26:47 |amethyst: great ;) 10:27:26 bh: yep, saw it; doesn't exactlly work how i'd imagine a "true" swarm species; it's cool thematically tho :) 10:27:28 edlothiol: are those problematic "permanent menu" bugs that seem to happen when spectators join addressed in that branch? 10:27:34 <|amethyst> edlothiol: completely exclusive, or can they still be controlled by the same player in webtiles? 10:27:57 mumra: I think the worst part would be dealing with LOS issues. Do you just let centaurs shoot your slimepool from beyond LOS? 10:28:03 gammafunk: at the moment, the branch does almost nothing to the game client itself, so probably no 10:28:19 i am trying to think wher i've seen something similar 10:28:54 |amethyst: completely exclusive... it would be harder to do since the server process doesn't have access to the game's stdin if it was started from dgl 10:29:16 <|amethyst> edlothiol: ahh, hm 10:29:57 if we really want it, it would be possible by doing the input via the socket 10:31:45 03ontoclasm02 07* 0.15-a0-884-g1d087e7: Make art. ring mail more distinct (Brannock) 10(3 minutes ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1d087e7da7a6 10:31:46 bh: LOS is problematic yeah, it's kind of like having a permanent cloud of damage bonded summons... 10:31:46 -!- ldf has quit [Quit: ldf] 10:31:46 mumra: hrm. Could make the slime body contract very readily? 10:31:46 When a slime square takes any damage, it retracts 10:32:39 bh: would torment hit every cell of the slime? :) 10:33:04 thanks ontoclasm! 10:33:05 mumra: plz no? 10:33:08 in fact any area damage would be extremely nasty 10:33:26 <|amethyst> torment would kill half the cells 10:33:29 <|amethyst> obv 10:34:07 |amethyst: that makes sense +1 10:34:41 Brannock: no problem 10:34:44 <|amethyst> (does that mean "half the ones in sight", or "half the ones connected to one that's in sight") 10:34:48 <|amethyst> ? 10:34:58 thanks for pointing it out 10:35:37 |amethyst: half. 10:38:25 |amethyst: edlothiol: I made a poor attempt to test out webtiles-changes last night. the config.py I'm using in dgamelaunch is behind the main crawl repo config.py by a couple commits (895fc63 and c31a69d). server.py is also behind a bit. I was too git dumb to know how to efficiently roll those commits into the dgamelaunch-config repo 10:38:41 I veto the slimetaur unless we also implement z-axis on every dungeon level 10:40:11 <|amethyst> johnstein: you'd have to write a new config I think 10:40:22 <|amethyst> and server.py shouldn't be in dgamelaunch-config 10:40:50 <|amethyst> you'd need to copy the new server stuff to /crawl-master/webserver/ 10:41:18 gamma: why? 10:42:02 you can convert the old config.py with configexport.py 10:42:09 |amethyst: yea, re server.py. and yea, I was considering just manually updating config.py. but that didn't seem to be very 'git-like' so I held off 10:42:20 yea. I ran that edlothiol. but it complains about the lack of no_cache 10:42:33 which is one of the commits that I'm missing from the main config.py git 10:42:33 <|amethyst> I manually update config.py in dgamelaunch-config 10:42:43 ok. I will do it manually 10:42:48 bh: and I'll pick two other features from df that we also need first 10:42:56 <|amethyst> I'm sure there's a better way to do it with git 10:43:08 I've learned to hold off on manually doing things when it's related to git since often times, yea. there's a magic git way to do it 10:43:14 gammafunk: thanks for volunteering 10:43:19 heh 10:43:39 z-axis tiles actually aren't a stupid idea, it's what brogue does. 10:44:01 That way you can have Floor -> Grass, or Pit -> Bridge 10:44:22 yeah, level-interconnectedness beyond stairs/shafts would be cool 10:44:33 but that would be a very different game 10:44:41 with the JSON config, you'll hopefully only have to update the config if you want to change something from the default, not everytime there's a new option 10:44:41 <|amethyst> have fun rewriting all our level stuff :P 10:45:37 I'm not even sure how brogue makes use of its more general level connections aside from falling in pits 10:45:48 I should play it 10:45:51 <|amethyst> edlothiol: does configexport.py minimise the output by omitting things that are default? 10:47:02 I don't think it enforces any sort of topology 10:47:10 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140514030203]] 10:47:17 it's a *really* good game, though. Eventually crawl will be a brogue port. 10:49:16 |amethyst: no, it's not very intelligent... it also outputs the fields in an arbitrary order 10:50:56 I could improve it a bit 10:51:15 ??Qazlal 10:51:16 qazlal[1/3]: The violent god of natural disasters. Gives SH, temporary resists, RMsl, and clouds surrounding you in a small radius (and immunity to all friendly clouds). See also {upheaval}, {disaster area}, and {elemental force}. At max piety, gives either rF+, rC+, rElec, or 3 AC. 10:54:32 -!- bones___ has joined ##crawl-dev 10:57:21 huh. I found a cute tiles bug 10:57:27 -!- bones__ has quit [Ping timeout: 252 seconds] 10:57:31 When I inspect a ghost, it color cycles its cloak. 11:01:00 hah 11:01:22 Qazlal, the god of wrecking shit. He gives a passive aura of wrecking shit, the ability to wreck target shit, turning your shit-wrecking aura into shit-wreck elementals, and the power to wreck all the shit at once. 11:01:49 And he likes it when you wreck shit. 11:02:06 Ghost color cycling upon inspection by brendan 11:02:46 I wonder if this is just player ghosts or other things too 11:02:52 -!- Lightli has joined ##crawl-dev 11:04:47 ontoclasm: did you do these new ability icons? They're great 11:05:55 -!- demiskeleton has quit [Quit: Leaving] 11:07:14 i did some of them, roc did some others 11:07:45 i did all the invo ones and the charms and tmut ones i think 11:22:07 new corrosion is great. 11:22:36 |amethyst: i'm not crashing locally with optimisation, either 11:24:23 the game has a huge pile of really old artefacts sat in lair:2 so i would have guessed it was crashing on one of those somehow 11:26:22 but locally everything seems to have been fixed up properly with hunger+/- converting to stealth 11:28:58 -!- notcluie is now known as notbcadren 11:29:13 -!- notbcadren is now known as notcluie 11:30:01 -!- Ominous has quit [Client Quit] 11:33:24 03edlothiol02 07[webtiles-changes] * 0.15-a0-741-g1642456: Improve the configexport script a bit. 10(3 minutes ago, 1 file, 54+ 40-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=164245692746 11:36:00 -!- KurzedMetal has quit [Quit: Leaving.] 11:37:20 -!- bh has quit [Quit: Page closed] 11:39:05 -!- scummos| has quit [Ping timeout: 240 seconds] 11:39:31 -!- UncertainKitten has quit [Ping timeout: 240 seconds] 11:39:50 -!- bonghitz has quit [Quit: Leaving...] 11:41:56 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 11:53:03 -!- surprisetrex has quit [Read error: Connection reset by peer] 11:53:39 Crash on loading game by MarvinPA 11:55:04 i can't get it to crash locally at all, although it hangs for a long time on load 11:56:02 MarvinPA (L27 NaEE) (Lair:2) 11:56:29 maybe it is overwhelmed by artefacts to fix up somehow? :/ 11:56:58 -!- bones__ has joined ##crawl-dev 11:59:23 -!- bones___ has quit [Ping timeout: 265 seconds] 11:59:35 -!- bones___ has joined ##crawl-dev 12:01:29 -!- bones__ has quit [Ping timeout: 264 seconds] 12:03:38 -!- Bcadren has quit [Ping timeout: 240 seconds] 12:03:58 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-884-g1d087e7 (34) 12:05:28 -!- bones___ has quit [Read error: Connection reset by peer] 12:05:46 -!- bones___ has joined ##crawl-dev 12:06:22 -!- home has quit [Read error: Connection reset by peer] 12:07:31 -!- mumra has quit [Ping timeout: 240 seconds] 12:09:33 -!- eb has joined ##crawl-dev 12:11:59 -!- bh has joined ##crawl-dev 12:17:39 -!- rchandra has joined ##crawl-dev 12:19:39 -!- rast has quit [Read error: Connection reset by peer] 12:20:05 -!- rast has joined ##crawl-dev 12:21:34 -!- bones__ has joined ##crawl-dev 12:23:16 -!- bh has quit [Quit: Page closed] 12:24:07 -!- bones___ has quit [Ping timeout: 255 seconds] 12:25:07 -!- GDR has quit [Quit: Leaving] 12:25:23 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 12:27:26 -!- PleasingFungus has joined ##crawl-dev 12:35:55 -!- Gramm has joined ##crawl-dev 12:35:55 to whomever is concerned with errors http://puu.sh/8PZ97.png 12:35:55 its after entering d15 for the first time and there a lugonu altar there if that helps anything 12:35:55 -!- Xiberia has quit [Ping timeout: 240 seconds] 12:39:01 -!- Eonwe1 has quit [Ping timeout: 265 seconds] 12:39:14 -!- HDA_ has joined ##crawl-dev 12:39:23 -!- nooodl has quit [Ping timeout: 252 seconds] 12:41:11 <|amethyst> Gramm: do you have a copy of the save? 12:41:16 <|amethyst> Gramm: is this online? 12:42:59 yeah it's online 12:43:09 <|amethyst> which server and username? 12:43:12 what's the command for generating the file 12:43:14 c-z gramm 12:43:34 <|amethyst> Gramm: do you have putty or such to log in with ssh? 12:43:51 <|amethyst> if not it would probably be easier for me to copy the save as server admin 12:43:59 not right now but ill grab it if you want 12:44:01 or you can do that 12:44:20 i kept going for a bit after that so hopefully that doesnt mess anything up 12:44:27 <|amethyst> Gramm: can you save? it's safer to copy when you aren't playing 12:44:31 sure 12:44:33 <|amethyst> then once I grab the copy you can continue 12:44:39 mk 12:44:58 <|amethyst> Gramm: was this trunk or one of the experimental branches? 12:45:04 trunk 12:46:07 <|amethyst> The link is: http://dobrazupa.org/saves/Gramm.cs You won't be able to access it but devs can 12:46:19 <|amethyst> It would be nice if you could file a report on mantis 12:46:29 <|amethyst> and include the error message and that link 12:46:31 <|amethyst> ??mantis 12:46:31 mantis[1/1]: To report bugs or submit new content like vaults, patches or tiles, go to: http://crawl.develz.org/mantis/main_page.php 12:46:35 -!- eb_ has joined ##crawl-dev 12:46:36 illd o so 12:46:38 do 12:46:41 <|amethyst> Gramm: thanks 12:46:45 np 12:47:28 <|amethyst> Gramm: was the message on this level? 12:48:18 <|amethyst> Gramm: oh, you said D:15 12:48:22 yeah d15 12:48:22 <|amethyst> tgw_lugonu_bribe 12:48:26 <|amethyst> aha 12:48:33 -!- eb has quit [Ping timeout: 252 seconds] 12:48:37 <|amethyst> I think Grunt (?) spotted that before 12:49:00 still want the mantis report, then? 12:49:13 <|amethyst> Gramm: don't worry about it, I'm on it already 12:49:23 alright 12:50:17 -!- rossi has quit [Ping timeout: 252 seconds] 12:51:24 -!- dpeg has joined ##crawl-dev 12:52:30 i guess there isn't anything particularly good that it could gift that'd be forbidden by Q/G 12:52:44 <|amethyst> MarvinPA: 12:52:44 <|amethyst> Gozag="amulet of the gourmand ident:type /\ 12:52:48 oh heh 12:52:49 <|amethyst> randbook owner:Lugonu spells:corpse_rot|animate_dead numspells:2" 12:52:58 that works, yeah 12:53:00 -!- erratic_magenta has quit [Quit: Leaving.] 12:53:07 <|amethyst> Qazlal I'm not sure 12:53:10 <|amethyst> ring of stealth? 12:54:14 <|amethyst> wheals suggested a book of invis for gozag 12:54:14 hmm, maybe 12:54:16 <|amethyst> err 12:54:18 <|amethyst> for qazlal 12:54:23 <|amethyst> but that's probably too good 12:54:36 <|amethyst> since it still gives you stabs no matter how noisy you might be 12:54:39 ring of rF or rC 12:54:40 yeah 12:54:45 (too good?) 12:54:52 rF and rC seem like they'd definitely be useful anyway 12:54:59 <|amethyst> Grunt: that stacks with qazlal :/ 12:55:03 -!- absolutego has joined ##crawl-dev 12:55:04 :( 12:55:14 -!- bh has joined ##crawl-dev 12:55:18 -!- notcluie is now known as notbcadren 12:55:20 Should quetzalcoatl give out redundant resists? 12:55:21 <|amethyst> could always be Qazlal="no", 12:55:44 <|amethyst> redundant in what sense? 12:55:46 -!- notbcadren is now known as notcluie 12:55:52 yeah, if there's nothing obvious then that's fine i think 12:56:13 |amethyst: should he give rElec+ if you already have it? or rF+ if you're already rF+++ 12:56:34 <|amethyst> ah 12:56:48 <|amethyst> I thought you might have meant rF+ when you already had rF+ 12:56:57 bh: IMO it's relevant in that you no longer have some other point of resistance. 12:57:24 Grunt: It is relevant, but your god buddy wants you to succeed, right? 12:57:24 <|amethyst> it would let you swap out your rF ring for an rC ring for example 12:57:42 <|amethyst> since rarely would you have all three points without equipment 12:58:28 -!- notcluie is now known as notbcadren 12:58:51 |amethyst: why invis for Gozag? 12:58:51 -!- notbcadren is now known as notcluie 12:59:10 <|amethyst> dpeg: was a typo, meant to say qazlal 12:59:18 ok -- back in a bit, childcare 12:59:46 <|amethyst> maybe a weak summoning spellbook? 12:59:55 <|amethyst> qazlal clouds don't ignore allies do they? 13:00:02 they do not 13:00:14 IMO we shouldn't have two new gods that both have a Z as their third letter, I keep confusing them too 13:00:26 demonic guardian and corpse rot were not quality mutations on my qaz game 13:00:43 i think just gifting nothing for Q is fine, there are a bunch of no-conduct gods that have no gift 13:02:13 and the concept works best when it's an item that's good and you might actually want to use if you weren't worshipping your current god, as opposed to the ones that are just joke/useless items 13:02:42 not that i've ever heard anyone say they've gotten the altar and decided to convert to lugonu to use the item, but still :P 13:03:01 rename Qazlal to Qasei 13:05:29 <|amethyst> The first one for kiku doesn't even make sense 13:05:38 <|amethyst> I get that kiku gifts those spells 13:05:52 <|amethyst> but as long as you can tear out pages to forget spells, that's not useless 13:06:17 <|amethyst> and it wouldn't encourage you to convert, since you already have those spells even if you abandon Kiku 13:07:00 <|amethyst> (also, wouldn't abandoning kiku rot those corpse gifts?) 13:07:38 well some of them are just meant to be "insults" yeah 13:08:08 !vault lugonu_bribe 13:08:08 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/altar/lugonu_bribe.des;hb=HEAD#l83 13:09:08 the kiku one is probably to help with wrath. you aren't guaranteed to have dispel, anyway 13:09:08 probably the kiku spells are leftover from there there was a bunch of redundant but not really strictly useless stuff in the past (like tome of destruction for makhleb), the rest of that was removed 13:09:08 from when there was* 13:09:11 -!- tojohawk has quit [Client Quit] 13:09:49 -!- Stendarr has quit [Ping timeout: 252 seconds] 13:09:52 oh, dispel is guaranteed in the second :( 13:10:33 storm god seems a bit overpowered 13:10:44 one of my lightning clouds just oneshotted a hydra 13:12:45 -!- Tojohawk has quit [Client Quit] 13:18:03 03|amethyst02 07* 0.15-a0-885-g3d1b40c: Handle Gozag and Qazlal in tgw_lugonu_bribe. 10(16 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3d1b40c24f01 13:18:05 <|amethyst> Gramm: thanks for bringing it up 13:18:05 Okawaru's lugonu_bribe could be -5 armour 13:18:05 <|amethyst> I think that falls into "definitely an insult and not a bribe" 13:18:57 So qazlal can't be bribed? 13:19:06 yeah no problem 13:19:20 <|amethyst> Red_Bucket: just means it's a plain lugonu altar (and you don't get the message) if you worship qazlal 13:19:37 !vault lugonu_bribe 13:19:38 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/altar/lugonu_bribe.des;hb=HEAD#l83 13:19:46 <|amethyst> Red_Bucket: it already is for makhleb, oka, and others 13:19:48 speaking of -5, would a negatively enchanted rod be a possible Ar starting item? 13:20:01 <|amethyst> what rod? 13:20:06 -!- Gramm has left ##crawl-dev 13:20:35 maybe shadows 13:20:41 or the random bolt 13:20:58 An amulet of faith for somebody with no god. how cute 13:21:00 <|amethyst> I worry that it would encourage kiting to have a slowly-recharging item 13:21:15 <|amethyst> Red_Bucket: but you could use it if you switch to Lugonu :) 13:21:23 that's why it's cute 13:21:47 If the food thing works out, rods could be like staves in brogue 13:22:03 That is, they actually recharge slow enough that you aren't going into every battle fully charged 13:22:18 -!- bh has quit [Quit: Page closed] 13:22:45 But that would make mummies stronger, which is against design goals 13:23:11 Huh? Chei forbids quick blades? 13:23:24 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 13:31:30 -!- indspenceable has joined ##crawl-dev 13:45:53 -!- reaverb has joined ##crawl-dev 13:50:18 -!- dpeg has quit [Quit: Lost terminal] 13:52:17 -!- reaverb has quit [Ping timeout: 255 seconds] 13:54:10 -!- simmarine has joined ##crawl-dev 13:56:28 -!- notcluie is now known as notbcadren 13:56:37 -!- notbcadren is now known as notcluie 13:57:20 -!- notcluie is now known as notbcadren 13:57:37 -!- notbcadren is now known as notcluie 14:00:27 -!- Keanan has joined ##crawl-dev 14:01:28 -!- Keanan has quit [Client Quit] 14:06:01 -!- master_j has quit [Remote host closed the connection] 14:10:19 -!- FourHTwoA has quit [Ping timeout: 252 seconds] 14:12:05 -!- Arkaniad has quit [Ping timeout: 276 seconds] 14:22:09 -!- PleasingFungus_ has joined ##crawl-dev 14:22:48 -!- Basil has joined ##crawl-dev 14:24:18 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 14:24:19 -!- PleasingFungus_ is now known as PleasingFungus 14:24:39 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 14:29:32 -!- master_j has quit [Quit: WeeChat 0.4.3] 14:37:07 -!- lobf has joined ##crawl-dev 14:42:42 -!- Lasty1 has joined ##crawl-dev 14:43:33 -!- notcluie is now known as notbadcadren 14:43:54 -!- notbadcadren is now known as notcluie 14:51:32 -!- dpeg has joined ##crawl-dev 14:54:50 ontoclasm, speaking of similar ego//artefact: great swords apparently share the same tile for ego/artefact 14:58:45 -!- bones___ has joined ##crawl-dev 14:59:11 <|amethyst> ontoclasm: and whip, great mace, scythe 15:02:05 -!- bones__ has quit [Ping timeout: 264 seconds] 15:06:17 -!- PleasingFungus has quit [Ping timeout: 264 seconds] 15:06:55 -!- nooodl has joined ##crawl-dev 15:07:47 -!- HellTiger has quit [Ping timeout: 258 seconds] 15:07:59 -!- HellTiger_ has quit [Ping timeout: 276 seconds] 15:10:30 -!- tensorpudding has quit [Read error: Connection reset by peer] 15:11:41 -!- jeffro has quit [Ping timeout: 264 seconds] 15:12:01 -!- jeffro_ has joined ##crawl-dev 15:13:00 -!- Keanan has joined ##crawl-dev 15:14:39 -!- Bloax has quit [Quit: Error: Bloax not found] 15:14:59 -!- Keanan has quit [Client Quit] 15:15:41 Brannock: yeah, i guess i could try making some for those 15:17:18 -!- Keanan has joined ##crawl-dev 15:17:33 -!- Thrkk has quit [Quit: Page closed] 15:17:56 -!- master_j has quit [Quit: WeeChat 0.4.3] 15:18:17 -!- Zannick has quit [Ping timeout: 264 seconds] 15:19:50 -!- Zannick has joined ##crawl-dev 15:23:23 -!- HellTiger_NB has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 15:24:11 -!- Keanan has quit [Quit: Leaving.] 15:26:37 -!- Bloax has joined ##crawl-dev 15:26:45 -!- blackcustard has joined ##crawl-dev 15:27:14 gammafunk: awesome work on weightless. Many thanks! 15:29:30 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:31:14 !tell |amethyst 8451 "crash against kirke" and 8394 "crash" are still-open duplicates of 8429 "crash in spider nest" which you fixed (well done by the way) 15:31:14 blackcustard: OK, I'll let |amethyst know. 15:33:50 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 15:39:17 gammafunk: all of the Inventory TODO on crawl.develz.org/wiki/doku.php?id=dcss:planning:0.15_plan is done now, right? 15:39:22 -!- bones__ has joined ##crawl-dev 15:40:53 -!- Zannick has quit [Ping timeout: 252 seconds] 15:41:43 -!- bones___ has quit [Ping timeout: 265 seconds] 15:43:20 -!- Zannick has joined ##crawl-dev 15:46:45 -!- indspenceable has quit [Quit: Textual IRC Client: www.textualapp.com] 15:46:45 well so far it seems like new corrosion is working well: 15:46:45 !lg megakyle ckiller=wolf x=ac 15:46:45 1. [ac=-50] MegaKyle the Archer (L10 DgWn), slain by a wolf on D:10 on 2014-05-17 08:22:45, with 7707 points after 11312 turns and 0:39:56. 15:46:45 -!- absolutego has quit [Quit: leaving] 15:48:29 !lg megakyle ckiller=wolf ac=-50 -tv 15:48:30 1. MegaKyle, XL10 DgWn, T:11312 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 15:49:42 haha 15:51:47 excellent death 15:51:51 yes 15:55:38 !lg megakyle ckiller=wolf ac=-50 -tv 15:55:39 1. MegaKyle, XL10 DgWn, T:11312 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 21:37:25 -!- Cheibriados has joined ##crawl-dev 21:37:25 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 21:37:25 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 21:38:57 -!- Ankalagon has quit [Quit: Page closed] 21:39:28 gammafunk: How long after I propose something in c-r-d, and nobody objects, would it be appropriate to implement it? A week? Two weeks? 21:39:30 -!- eb_ has quit [] 21:41:09 Yeah, I can't see waiting more than a few days really; it kind of depends on the impact of the change and your prediction for how much resistance to the idea you forsee down the line 21:41:22 but in general you can start your implementation whenever you feel like it :) 21:41:23 gammafunk: I wonder if ammo acquirement should take your rock count into consideration when giving large rocks 21:41:52 N78291: Hmm, that seems good. 21:41:59 taking stuff in your inventory into account is kind of a no-no with acq 21:42:00 wheals: You have 2 messages. Use !messages to read them. 21:42:00 yeah, we do have food special-cased that way 21:42:05 really, huh 21:42:14 -!- Bcadren has quit [Ping timeout: 240 seconds] 21:42:18 but I'm not going to say that it's good 21:42:21 wheals: Seen as in "has seen this ever, on the ground somewhere maybe" I assume. 21:42:28 Like equipment slots. 21:42:42 what, for food? no it checks your inventory 21:42:57 gammafunk: Well food acquire might be removed soon anyway. 21:43:05 Obviously you wouldn't based large rock acquire based on whether the player has seen large rocks 21:43:15 gammafunk: Why not? 21:43:31 <|amethyst> because they mulch 21:43:31 |amethyst: You have 9 messages. Use !messages to read them. 21:43:43 |amethyst: Oh, hmm, forgot about that. 21:43:53 Guess I should play more ammo chars. 21:44:47 wheals: doesn't ammo do that with needles 21:44:58 i don't see where food is special cased to look at your inventory 21:45:00 !source acquire.cc 21:45:00 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/acquire.cc;hb=HEAD 21:45:02 Basil: MarvinPA fixed that 21:45:06 ah 21:45:08 but didn't remove the comment 21:45:33 ah, was that removed then? 21:46:05 -!- rast has quit [Ping timeout: 252 seconds] 21:46:12 looks like it was removed 21:47:00 <|amethyst> %git 21535cf 21:47:01 07MarvinPA02 * 0.13-a0-2950-g21535cf: Allow food acquirement to give ambrosia 10(8 months ago, 1 file, 17+ 23-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=21535cf67085 21:47:03 but I agree that it's pretty bad; I think that maybe checking whether the player can throw large rocks and then consider the relevant skills for ammo acquire 21:47:21 well it won't give you large rocks if you can't use them 21:47:21 could be the best thing; just give weighting to large rocks for species that can use them, based on throwing skill 21:47:35 -!- rast has joined ##crawl-dev 21:47:45 though (especially in weightless) I'm not sure I would ever want to acquire a large rock 21:48:28 -!- frank2368 has quit [Quit: Page closed] 21:49:15 because there are generally sufficiently many that you couldn't carry them all anyways? 21:51:54 -!- simmarine has quit [Read error: Connection reset by peer] 21:51:59 -!- simmarine_ has joined ##crawl-dev 21:54:15 gammafunk: this is only a rock thing and wouldn't apply to other items but: if you throw some rocks and pick up some different rocks to go up to the cap, autoexplore will want to pickup your thrown rocks 21:55:01 ah, right; turn off autopickup in general for the item when you've reached the cap for it? 21:55:18 Well, then there's mulching 21:55:20 <|amethyst> that doesn't depend on autopickup of the item 21:55:21 well it only works for rocks because they are all the same 21:55:26 <|amethyst> it's because it's marked as thrown 21:55:58 Basil: yeah, but if you've thrown one that's mulched, you're no longer at the cap 21:56:16 if you've thrown one in general I mean 21:56:33 -!- Bloax has quit [Quit: Error: Bloax not found] 21:56:44 I fixed something similar with chun autopickup 21:57:00 ??weightless 21:57:00 weightless[1/1]: An experimental branch on cszo where all items aside from large rocks cause no burden for the player; likely will be modified so that you can carry a fixed number of rocks based on str, with all burden states being removed. 21:57:15 -!- Bloax has joined ##crawl-dev 21:57:22 -!- Bloax has quit [Client Quit] 21:57:37 !learn add weightless[2] Todo: corpses? pickup behaviour and the cap 21:57:38 weightless[2/2]: Todo: corpses? pickup behaviour and the cap 21:57:46 <|amethyst> can't you keep the old "cannot pick up this item. ignore it?" 21:58:22 I assume that's what it does now 21:58:24 that's what you get 21:58:37 -!- PleasingFungus has quit [Remote host closed the connection] 21:58:40 but for rocks in particular there is no reason to want to pick them up because they are all the same 21:58:43 sorry, anyway it was commit 8c5f5c25b3 21:59:00 <|amethyst> ah, I see 21:59:03 maybe do something like "if you're at rock cap flag |= ISFLAG_DROPPED 21:59:03 !tell edlothiol looks like watching is working! but when I try to start a game, I get a mostly blank screen. if I try to play a game though, I get a blank screen. a game appears in the lobby (console and webtiles), but also blank. logfile: http://pastebin.com/XXCWBPrz 21:59:04 johnstein: OK, I'll let edlothiol know. 21:59:05 " 21:59:06 -!- st_ has quit [Ping timeout: 240 seconds] 21:59:17 Basil: yeah, probably not a hard fix 21:59:18 -!- kekekela has quit [Ping timeout: 240 seconds] 21:59:25 Basil: and if you'd like to make that commit, please feel free 21:59:29 <|amethyst> Basil: ? 21:59:39 <|amethyst> Basil: flag |= ISFLAG_DROPPED on what? 21:59:47 the rock's flags 21:59:50 <|amethyst> Basil: if it's one you just threw, you aren't at the cap 21:59:57 <|amethyst> or do you mean one on the ground 22:00:06 <|amethyst> because it would be nice if you didn't even explore to it 22:00:08 yeah on the ground, I guess 22:00:16 If you throw a rock and pick up a different rock for some reason 22:00:20 you'd have to scan the entire mitm arraw? 22:00:23 *array 22:00:28 <|amethyst> also, ISFLAG_DROPPED means that you won't try to pick it up later if you do lose a rock 22:00:32 or not mitm, but the item array 22:00:47 I still wonder whether a rock cap is really the best idea in the long run, btw 22:01:07 yes, it does introduce problems of its own (as we're seeing) 22:01:12 It's sort of the spellcasting of throwing 22:01:22 you have a more-or-less set number of rocks for any given fight 22:01:27 it is fine for the purposes of getting weightless in, of course 22:01:30 <|amethyst> item_needs_autopickup 22:01:31 until you can pick them up again 22:01:42 <|amethyst> that looks like what you'd want to change 22:01:53 <|amethyst> just add it before the =g check 22:01:59 Basil: right, and when one breaks you have to ctrl-F for a new one to take its place 22:02:19 !learn edit weightless[2] s/$/(look at item_needs_autopickup)/ 22:02:19 weightless[2/2]: Todo: corpses? pickup behaviour and the cap(look at item_needs_autopickup) 22:02:24 |amethyst: thanks 22:03:00 <|amethyst> easiest way to test this, btw, is in tiles 22:03:12 <|amethyst> because you can see the green border without having to experiment with o 22:03:43 yeah, I do pretty much all testing in tiles anyway, unless I'm looking at a console-only thing 22:04:01 since tiles is always a bit more complex 22:04:42 <|amethyst> gammafunk: I use a webtiles build controlled from the console for my testing 22:04:56 not a bad idea, which I could also do 22:05:14 <|amethyst> not a full test of webtiles, but I figure that it's the closes thing to the servers that is easy for me to do 22:05:35 <|amethyst> I do keep SDL builds though, and can do webtiles webtiles if I want 22:05:39 !source item_neds_autopickup 22:05:41 Couldn't find item_neds_autopickup in the Crawl source tree 22:05:45 !source item_needs_autopickup 22:05:46 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/items.cc;hb=HEAD#l2636 22:06:15 I'd probably need to actually set up dgl or maybe just some deployment script to make that not annoying on my laptop, though 22:06:26 <|amethyst> gammafunk: you don't really need any of that 22:06:49 <|amethyst> gammafunk: webtiles build on console works just like a console build 22:07:02 <|amethyst> and you can run webtiles straight out of the build dir 22:07:10 -!- lanbox is now known as JerseyFresh 22:07:17 <|amethyst> (I guess you do need to compile with DGL support in the webtiles-changes branch?) 22:07:18 hrm, but how do you launch the game? 22:07:29 <|amethyst> gammafunk: ./webserver/server.py 22:07:39 <|amethyst> gammafunk: then connect to localhost:8080 with your browser 22:07:45 sure, for webtiles 22:07:48 but if I wanted console 22:07:51 for control 22:07:56 <|amethyst> just run the crawl binary 22:08:21 -!- Daekdroom has quit [Quit: Saindo] 22:08:31 so if I run the binary from shell with the webserver started, I'll control from console and be able to see webtiles as well? 22:08:48 -!- HDA_ has quit [Ping timeout: 240 seconds] 22:09:19 <|amethyst> if you want to be able to watch it from webtiles I think you'd need a -webtiles-socket option 22:09:50 well, I guess the nice thing about that is that I have both a console version and a tiles version available from one build 22:09:56 <|amethyst> yeah 22:09:59 even if I can't control webtiles from console 22:10:08 currently I have a full debug build for console in another dir 22:10:11 <|amethyst> ah 22:10:14 since full debug is also sometimes useful 22:10:17 <|amethyst> yeah 22:10:18 -!- HDA has quit [Ping timeout: 240 seconds] 22:10:25 <|amethyst> I need to start keeping around an optimised build 22:10:30 <|amethyst> optimised + profiling 22:10:52 <|amethyst> but it takes 10-15 minutes per build here if ccache can't help 22:11:10 ouch, that is a while 22:11:11 <|amethyst> I should probably use distcc and farm it out to CSZO :) 22:11:34 <|amethyst> or some of the computers at work :) 22:11:46 have an amazon instance for crawl 22:15:06 <|amethyst> or, I could just get a real computer 22:15:15 <|amethyst> my laptop is faster than this thing :) 22:15:28 <|amethyst> (but the laptop runs Windows and is a work computer) 22:16:59 <|amethyst> just spent this