00:00:33 -!- KurzedMetal1 has quit [Read error: Connection reset by peer] 00:00:58 Stable (0.14) branch on crawl.s-z.org updated to: 0.14.1-1-g650416f 00:02:48 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 00:03:00 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 00:07:26 -!- moose__ has quit [Remote host closed the connection] 00:07:30 -!- Bcadren_ has quit [Ping timeout: 240 seconds] 00:08:16 -!- Keanan has joined ##crawl-dev 00:09:00 Unstable branch on crawl.s-z.org updated to: 0.15-a0-336-gefc9255 (34) 00:10:18 -!- lasserith has quit [Ping timeout: 240 seconds] 00:20:36 -!- ebarrett has quit [Quit: I quit] 00:22:17 -!- ebarrett has joined ##crawl-dev 00:24:22 -!- jeffro_ has joined ##crawl-dev 00:26:06 -!- jeffro has quit [Ping timeout: 252 seconds] 00:29:57 -!- PleasingFungus has joined ##crawl-dev 00:32:40 -!- dtsund has quit [Quit: dtsund] 00:33:18 -!- ystael has quit [Ping timeout: 240 seconds] 00:34:04 -!- dtsund has joined ##crawl-dev 00:36:53 -!- Brannock has quit [Ping timeout: 255 seconds] 00:38:28 -!- bones___ has joined ##crawl-dev 00:40:02 -!- bones__ has quit [Ping timeout: 255 seconds] 00:42:28 -!- rast has quit [Read error: Connection reset by peer] 00:42:40 -!- rast- has joined ##crawl-dev 00:42:42 -!- rast- is now known as rast 00:45:44 -!- Stendarr has quit [Quit: Changing server...] 00:50:58 -!- BlackrayJack has quit [Ping timeout: 240 seconds] 00:56:01 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140429030201]] 00:59:01 -!- Keanan has quit [Quit: Leaving.] 01:12:51 -!- Palyth has quit [Ping timeout: 252 seconds] 01:14:28 -!- geedmat has quit [Quit: Page closed] 01:17:59 -!- ebarrett has quit [Quit: I quit] 01:18:18 -!- ebarrett has joined ##crawl-dev 01:18:48 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:19:48 -!- absolutego has joined ##crawl-dev 01:21:29 -!- nicolae- has left ##crawl-dev 01:22:58 -!- Phoenix8413 has joined ##crawl-dev 01:25:29 -!- ystael has quit [Ping timeout: 255 seconds] 01:33:17 -!- Krakhan has quit [Ping timeout: 245 seconds] 01:35:36 -!- iFurril has quit [Ping timeout: 252 seconds] 01:38:47 -!- raskol has quit [Ping timeout: 252 seconds] 01:42:48 -!- HDA has quit [Ping timeout: 240 seconds] 01:43:18 -!- swayze has quit [Ping timeout: 240 seconds] 01:44:38 -!- Vizerr has quit [Ping timeout: 240 seconds] 01:47:43 -!- nicolae- has joined ##crawl-dev 01:52:05 -!- nicolae- has left ##crawl-dev 01:57:32 -!- master_j has quit [Quit: WeeChat 0.4.3] 01:58:05 -!- Hailley has quit [Quit: Petra is closed!] 01:59:24 -!- notcluie has quit [Quit: Page closed] 02:00:25 -!- lobf has quit [Quit: lobf] 02:08:39 -!- SamB has quit [Read error: Connection reset by peer] 02:09:08 -!- SamB has joined ##crawl-dev 02:10:25 -!- Blazinghand has quit [Read error: Connection reset by peer] 02:10:39 -!- WalkerBoh has quit [Remote host closed the connection] 02:12:31 -!- FourHTwoA has quit [Ping timeout: 252 seconds] 02:16:12 -!- ebarrett has quit [Quit: I quit] 02:16:32 Experimental (gods) branch on crawl.beRotato.org updated to: 0.15-a0-366-gb04a07c 02:16:58 -!- ebarrett has joined ##crawl-dev 02:17:46 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 02:18:24 -!- Pepe has quit [Remote host closed the connection] 02:21:09 I just had a bunch of enemies vanish with no message. one was a warden, and the doors are still sealed 02:21:20 (in experimental gods branch) 02:22:56 Stable (0.14) branch on crawl.beRotato.org updated to: 0.14.1-1-g650416f 02:23:00 ??mantis 02:23:01 mantis[1/1]: To report bugs or submit new content like vaults, patches or tiles, go to: http://crawl.develz.org/mantis/main_page.php 02:25:14 you killed the new enemy, the unconvoker 02:25:19 ??unconvoker 02:25:20 unconvoker ~ convoker ~ ironbrand convoker[1/4]: Casts 'might other' and also recites word of recall, which teleports in a random group of I_NORMAL creatures from elsewhere on the level after a 3 turn delay. Confusing, silencing, fearing, curaring, killing or otherwise incapacitating the convoker will prevent the spell from being completed (but simply moving away will not!) 02:29:20 can I make a save in experimental? 02:29:29 Unstable branch on crawl.beRotato.org updated to: 0.15-a0-336-gefc9255 (34) 02:29:31 a save backup, that is 02:29:39 oh, hrm 02:30:25 rchandra: it seems not 02:31:22 you could !tell grunt about it, since it's his branch; if you don't mind pausing, you could !tell |amethyst and not play any further until he backs it up for you 02:31:34 and no footv, right? so I can just attach a dump. I will !tell grunt 02:31:49 rchandra: yea save backups work now 02:31:58 also, you might not be on cszo I just realized 02:32:04 he's on cbro 02:32:13 ok, well the man in charge is here :) 02:32:50 oh, good. it is late here so I'll leave it there anyway for a bit. 02:33:05 I talked with |amethyst on what a better or "standard" way of doing the save backups for experimentals could/should be. but for now I just kludged together a new screen 02:33:40 simmarine was able to make it work and my test case worked. that's enough testing to convince me! 02:36:16 several enemies vanished by rchandra 02:36:22 I hope I don't find that it they were somehow summoned and timed out with me seeing no messages for either part 02:36:35 -!- bones__ has joined ##crawl-dev 02:36:36 though then the doors wouldn't remain shut 02:36:51 convokers won't convoke unless they are in your LoS? 02:37:10 they won't start unless they see you but they will finish 02:37:12 oh. I misread 02:37:25 it's a weird one 02:37:39 vampiric doesn't heal from summons either, does it? so it really shouldn't be that 02:38:12 ?/vamp 02:38:12 Matching terms (14): vamp, vampire, vampire's_tooth, vampire_bat, vampire_knight, vampire_mage, vampire_mosquito, vampire_reasons, vampires_tooth, vampiric, vampiric_brand, vampiric_draining, vampiricism, ~species_abbrev_Vampire; entries (102): agra[2] | antaeus[3] | apropos_randarts[22] | armour[2] | bat_form[1] | batrobin[1] | black_mark[1] | bmfx[1] | book_of_necromancy[1] | chris_patches[13] |... 02:38:30 ??vampiric draining 02:38:30 vampiric draining[1/2]: L3 necro melee spell; does 2 + 2d9/2 + (d(pow)-1) / 7 damage. Will not deal more damage than the hp you're missing. Heals you for half dealt damage. It never misses. Cannot be cast on monsters with rN, unless they're invisible to you, in which case casting on them will do nothing (nonliving) or do a bunch of damage to YOU (undead/demonic). 02:38:42 -!- bones___ has quit [Ping timeout: 265 seconds] 02:38:47 ??vampiric brand 02:38:47 vampiric[1/1]: On 3 of 5 hits that do non-zero damage against a non-rN target, you heal between 1 and (damage) HP. Good gods don't like it. You must be full to wield a vampiric weapon unless you are undead, and doing so will reduce your satiation. 02:40:21 -!- ontoclasm has joined ##crawl-dev 02:42:30 -!- rast has quit [Read error: Connection reset by peer] 02:42:51 -!- rast has joined ##crawl-dev 02:43:42 -!- ussdefiant has quit [Ping timeout: 245 seconds] 02:44:51 -!- Red_Bucket has quit [Quit: Page closed] 02:46:12 -!- wat has quit [Ping timeout: 245 seconds] 02:47:24 -!- rchandra has left ##crawl-dev 02:53:51 -!- predator217 has quit [Read error: Connection reset by peer] 02:54:39 -!- Ragdoll has joined ##crawl-dev 02:59:58 -!- jeffro has joined ##crawl-dev 02:59:59 -!- jeffro has quit [Changing host] 02:59:59 -!- jeffro has joined ##crawl-dev 03:00:53 -!- DrKe has quit [Ping timeout: 255 seconds] 03:01:58 -!- jeffro_ has quit [Ping timeout: 240 seconds] 03:12:18 -!- Wolfechu has quit [Ping timeout: 240 seconds] 03:13:51 -!- ebarrett has quit [Quit: I quit] 03:13:59 -!- Phoenix8413 has quit [Ping timeout: 265 seconds] 03:14:59 -!- ebarrett has joined ##crawl-dev 03:17:43 -!- qoala has quit [] 03:17:59 -!- ekix has quit [Ping timeout: 255 seconds] 03:22:37 -!- nonethousand has quit [Quit: leaving] 03:22:55 -!- predator117 has quit [Ping timeout: 252 seconds] 03:34:12 -!- simmarine has quit [Quit: Leaving] 03:44:18 -!- ontoclasm has quit [Quit: Leaving.] 03:44:32 -!- johlstei has quit [Ping timeout: 255 seconds] 03:54:12 -!- johlstei has joined ##crawl-dev 03:57:12 -!- Phoenix8413 has joined ##crawl-dev 03:58:23 -!- hurdos has quit [Ping timeout: 240 seconds] 04:05:18 -!- conted has quit [Ping timeout: 240 seconds] 04:09:33 -!- dtsund has quit [Quit: dtsund] 04:09:58 -!- GoblinBomb has quit [Ping timeout: 240 seconds] 04:11:09 -!- ebarrett has quit [Quit: I quit] 04:12:12 -!- predator117 has quit [Ping timeout: 246 seconds] 04:12:55 -!- ebarrett has joined ##crawl-dev 04:13:31 -!- Pepe has quit [Ping timeout: 252 seconds] 04:15:03 -!- indspenceable has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 04:24:23 -!- bonghitz has quit [Remote host closed the connection] 04:25:29 -!- Nerem has quit [Ping timeout: 246 seconds] 04:33:35 -!- PepeRC2 has quit [Remote host closed the connection] 04:34:18 -!- ystael has quit [Ping timeout: 240 seconds] 04:40:53 03MarvinPA02 07* 0.15-a0-337-gc876910: Make cleave hit 8 squares instead of 7 10(16 hours ago, 3 files, 11+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c876910be4f3 04:40:53 03MarvinPA02 07* 0.15-a0-338-gb2f60b4: Ignore bramble/pillar of salt/block of ice timeout messages by default 10(5 hours ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b2f60b4e04b5 04:40:53 03MarvinPA02 07* 0.15-a0-339-gd3d8f3f: Give the player credit for inner flame kills from ?immolation 10(4 hours ago, 2 files, 2+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d3d8f3fc4792 04:40:53 03MarvinPA02 07* 0.15-a0-340-ge177b76: Don't place water or lava monsters on the outside of layout_cross 10(4 hours ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e177b76e76fa 04:40:53 03MarvinPA02 07* 0.15-a0-341-g0efd230: Give sewers and ossuaries the same portal timer as most other portal vaults 10(3 hours ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0efd2300fdbb 04:40:53 03MarvinPA02 07* 0.15-a0-342-g68201ab: Improve some god welcome lines 10(40 minutes ago, 1 file, 8+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=68201ab11932 04:40:53 03MarvinPA02 07* 0.15-a0-343-g48c22b3: Adjust some speech database entries for glyph changes 10(28 minutes ago, 2 files, 34+ 53-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=48c22b3bf1ef 04:40:53 03MarvinPA02 07* 0.15-a0-344-gce5df92: Adjust and remove some speech lines 10(24 minutes ago, 2 files, 14+ 160-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ce5df928e983 04:40:55 -!- Gungr has quit [Client Quit] 04:42:47 -!- rast has quit [Read error: Connection reset by peer] 04:43:05 -!- rast has joined ##crawl-dev 04:49:34 no more sif muna raging... 04:49:48 read IDing a brand weapon scroll on a weapon that can't be rebranded (i.e. TSO blessed weapons) wastes the scroll even if there's another weapon in your inventory you could rebrand, is this intentional? 04:51:18 -!- sd1989 has quit [Ping timeout: 240 seconds] 04:53:13 no 04:53:53 okay, I'll mantis it 04:57:23 no need, i'm on it 04:57:28 okay 05:04:45 03wheals02 07* 0.15-a0-345-g2115fb4: Don't claim that blessed weapons are rebrandable (Kvaak). 10(8 minutes ago, 2 files, 3+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2115fb4cc80b 05:04:47 -!- schistosomatic has quit [Ping timeout: 245 seconds] 05:07:52 -!- edlothiol has joined ##crawl-dev 05:09:21 -!- ebarrett has quit [Quit: I quit] 05:09:44 -!- ebarrett has joined ##crawl-dev 05:12:07 wheals: that breaks god branding i think 05:12:41 since it uses the same check 05:13:18 hm, i see 05:14:17 -!- MiraclePrism has joined ##crawl-dev 05:14:29 how about allowing scroll rebranding of blessed weapons, then 05:15:43 yes please! 05:16:40 -!- ldf has joined ##crawl-dev 05:18:19 if it converts them back to their original base type that seems okay, then you have the case where you can try rebrand a trishula while worshipping a good god and end up screwed though 05:18:52 maybe that's fine and it's just tough for trying it though 05:19:17 -!- MiraclePrism has quit [Ping timeout: 276 seconds] 05:22:59 -!- fuuu has quit [Quit: "Man who masturbate into cash register, soon come into money."] 05:41:44 03wheals02 07* 0.15-a0-346-g5cb63f6: Allow scroll of brand weapon to rebrand blessed weapons (MarvinPA). 10(7 minutes ago, 2 files, 1+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5cb63f655edb 05:43:46 -!- Lasty1 has joined ##crawl-dev 05:45:56 -!- Pepe has quit [Ping timeout: 276 seconds] 05:46:18 -!- st_ has quit [Read error: Connection reset by peer] 05:46:54 -!- st_ has joined ##crawl-dev 05:48:40 -!- alefury has joined ##crawl-dev 05:57:49 -!- bzn has quit [Quit: Page closed] 06:02:17 -!- Akien has joined ##crawl-dev 06:07:02 -!- ebarrett has quit [Quit: I quit] 06:09:37 -!- ebarrett has joined ##crawl-dev 06:25:07 -!- Lasty1 has quit [Quit: Leaving.] 06:26:14 -!- ekix has quit [Ping timeout: 276 seconds] 06:27:42 -!- bones__ has quit [Read error: Connection reset by peer] 06:28:00 -!- bones__ has joined ##crawl-dev 06:28:07 -!- Moonsilence has quit [] 06:40:42 -!- predator117 has quit [Ping timeout: 240 seconds] 06:43:00 -!- rast has quit [Read error: Connection reset by peer] 06:43:22 -!- rast has joined ##crawl-dev 06:50:54 -!- Ququman has joined ##crawl-dev 06:56:12 -!- FourHTwoA has quit [Ping timeout: 252 seconds] 07:04:12 -!- ebarrett has quit [Quit: I quit] 07:05:13 -!- eb has quit [] 07:05:34 -!- eb has joined ##crawl-dev 07:07:17 -!- blabber has joined ##crawl-dev 07:14:27 -!- debo has quit [Quit: debo] 07:23:54 -!- Hailley has quit [Quit: Petra is closed!] 07:26:02 -!- ldf has quit [Quit: ldf] 07:26:40 -!- wheals has quit [Quit: Leaving] 07:30:20 -!- Patashu has joined ##crawl-dev 07:32:18 -!- Lightli has quit [Ping timeout: 240 seconds] 07:32:48 -!- kekekela has quit [Ping timeout: 240 seconds] 07:38:21 -!- Sgeo has quit [Read error: Connection reset by peer] 07:43:57 03MarvinPA02 07* 0.15-a0-347-gbe87aab: Update/remove some unique speech lines 10(2 minutes ago, 1 file, 18+ 134-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=be87aab2ab79 07:49:18 -!- mamgar has quit [Ping timeout: 240 seconds] 07:49:55 -!- WildSam has quit [Quit: Page closed] 07:55:30 -!- conted has quit [Quit: Page closed] 07:58:33 -!- debo has joined ##crawl-dev 07:58:47 -!- DrinkMachine has joined ##crawl-dev 07:58:47 -!- DrinkMachine has quit [Changing host] 07:58:47 -!- DrinkMachine has joined ##crawl-dev 08:00:51 -!- LexAckson has joined ##crawl-dev 08:00:54 -!- indspenceable has joined ##crawl-dev 08:01:16 -!- eb has quit [Quit: I quit] 08:01:32 -!- blabber has quit [Quit: leaving] 08:01:38 -!- eb has joined ##crawl-dev 08:03:45 -!- blabber has joined ##crawl-dev 08:05:15 -!- Tux[Qyou] has quit [Ping timeout: 252 seconds] 08:07:51 -!- MaxFrost has quit [Ping timeout: 265 seconds] 08:09:54 -!- PepeRC2 has quit [Ping timeout: 240 seconds] 08:10:34 tigertrap (L24 DsAr) ERROR in 'mon-util.cc' at line 1441: bogus mc (no monster data): invalid monster_type -1 (-1) (Zig:5) 08:11:30 -!- indspenceable has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 08:12:15 -!- blabber has quit [Quit: leaving] 08:15:48 -!- jeanjacques has joined ##crawl-dev 08:17:36 -!- CKyle has joined ##crawl-dev 08:20:21 ??trishula 08:20:22 trishula[1/1]: A blessed demon trident! Acc +0, Dam 13, Delay 13, Hands 1. A trishula is a stylized Indian trident, prominent in Hindu mythology. 08:20:39 is it possible to bless a vampiric weapon? 08:21:36 oh nm, I see MarvinPA was addressing what I was worried about. yay 6am reading comprehension 08:21:36 -!- CKyle has quit [Client Quit] 08:24:27 -!- wheals has joined ##crawl-dev 08:24:31 -!- Phoenix8413 has quit [Quit: Nettalk6 - www.ntalk.de] 08:24:32 -!- MiraclePrism has joined ##crawl-dev 08:28:08 does oka not give animal skins anymore?? 08:28:51 -!- nooodl has joined ##crawl-dev 08:30:18 Phrizz11 (L12 FoFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Lair:2) 08:30:19 Morgaine (L10 DESu) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Lair:1) 08:32:27 -!- st_ has quit [Read error: Connection reset by peer] 08:32:52 -!- wheals has quit [Ping timeout: 245 seconds] 08:33:01 -!- st_ has joined ##crawl-dev 08:36:18 -!- Piginabag has quit [Ping timeout: 240 seconds] 08:37:35 -!- Morokiane has quit [Quit: Leaving] 08:39:21 -!- wheals has joined ##crawl-dev 08:41:38 Morgaine (L10 DESu) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Lair:2) 08:41:39 DarkFrog (L9 MiMo) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Bailey) 08:42:04 Tlarr (L2 GrGl) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:1) 08:42:05 yamato (L3 VpAs) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:1) 08:42:05 kurozorah (L1 SpAs) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:1) 08:42:06 ROCKEDEL (L9 GrGl) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:7) 08:42:07 Tossi (L12 CeCK) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Lair:4) 08:42:13 DarkFrog (L9 MiMo) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Bailey) 08:42:24 SomeoneAwful (L9 SpEn) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:9) 08:42:57 ListenToMetal (L12 FoFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D (Sprint)) 08:42:57 DarkFrog (L9 MiMo) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Bailey) 08:43:15 -!- rast has quit [Read error: Connection reset by peer] 08:43:33 -!- rast has joined ##crawl-dev 08:43:57 icemanSX (L3 GhMo) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:2) 08:44:58 -!- Whistling_Bread has quit [Ping timeout: 240 seconds] 08:50:00 -!- yogidabear has quit [Quit: Page closed] 08:51:05 -!- MiraclePrism has quit [Ping timeout: 252 seconds] 08:52:33 -!- MgDark_DECj has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0/20131216183647]] 08:55:42 -!- SurpriseTRex has quit [Ping timeout: 246 seconds] 08:57:12 -!- Phoenix8413 has joined ##crawl-dev 08:58:52 -!- eb has quit [Quit: I quit] 08:59:13 -!- eb has joined ##crawl-dev 09:02:02 03edlothiol02 07* 0.15-a0-348-gfef1ba5: Increase hardcoded message window height in Webtiles to 6. 10(6 minutes ago, 1 file, 5+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fef1ba549170 09:02:04 -!- Phoenix8413 has quit [Client Quit] 09:03:43 -!- BigBluFrog has quit [Quit: Page closed] 09:03:46 -!- Phoenix8413 has joined ##crawl-dev 09:08:35 -!- Bcadren_ has joined ##crawl-dev 09:17:59 -!- Patashu has quit [Ping timeout: 254 seconds] 09:19:43 -!- wheals has quit [Quit: Leaving] 09:28:14 -!- Danei has quit [Ping timeout: 252 seconds] 09:34:53 -!- fuuu has quit [Ping timeout: 246 seconds] 09:38:23 -!- wheals has joined ##crawl-dev 09:39:18 -!- DrinkMachine has quit [Ping timeout: 240 seconds] 09:39:23 -!- PleasingFungus has joined ##crawl-dev 09:40:17 We decided that rHellfire was too much of a player bonus, but what about the other Demon-unique bonus? !Sil? 09:42:47 -!- Brannock has joined ##crawl-dev 09:43:38 -!- DrinkMachine has joined ##crawl-dev 09:43:38 -!- DrinkMachine has quit [Changing host] 09:43:38 -!- DrinkMachine has joined ##crawl-dev 09:45:20 * Grunt cackles at 8483. 09:45:29 I see what happened, and it's kind of funny. 09:45:29 Grunt: You have 1 message. Use !messages to read it. 09:45:41 -!- Bloax has joined ##crawl-dev 09:45:58 -!- LexAckson has quit [Ping timeout: 240 seconds] 09:45:58 8483? 09:48:07 !tell rchanda You're going to be amused by what happened in #8483 (it has nothing to do with me or the branch). 09:48:08 Grunt: OK, I'll let rchanda know. 09:50:09 tell who? :p 09:51:17 We decided that rHellfire was too much of a player bonus, but what about the other Demon-unique bonus? !Sil? 09:52:35 8483 is nearly goodmantis material 09:52:36 !bug 8434 09:52:36 https://crawl.develz.org/mantis/view.php?id=8434 09:52:38 what was the original title? 09:52:39 Grunt: it's "rchandra", also good bug yes 09:53:37 Has everyone blocked me or something? 09:55:51 is there a way to run the pan-lord name generator on its own? 09:56:24 >_< Seriously? 09:56:29 -!- eb has quit [Quit: I quit] 09:56:47 -!- eb has joined ##crawl-dev 09:59:32 i haven't blocked you Bcadren_ ! 10:00:02 PleasingFungus: it lives in itemname.cc if you want to try and decipher it, there's no wizmode command or anything to create a bunch of names as far as i know though, if that's what you mean 10:00:49 MarvinPA: doh 10:00:58 !tell rchandra You're going to be amused by what happened in #8483 (it has nothing to do with me or the branch). 10:00:58 Grunt: OK, I'll let rchandra know. 10:01:58 alas :( 10:02:26 renaming the black staff to 'the quarterstaff "DEMONNAME"' 10:02:31 to avoid confusion over weapon type 10:02:51 I guess I'll just use the tried and true 'bash my fists into the keyboard' naming approach. 10:03:17 well it should probably have a distinct name rather than using the name generator anyway in that case 10:03:18 -!- CKyle has joined ##crawl-dev 10:03:53 yeah, I guess even this approach might be too close to unrands 10:03:56 *rands 10:03:58 fuck 10:05:49 Well has everyone else? I mean would !sil be too much of a bonus on a player (Race or FixedArt) isn't exactly an invalid question. 10:07:55 -!- ussdefiant has joined ##crawl-dev 10:10:19 -!- Kellhus has quit [Quit: Page closed] 10:11:06 -!- predator117 has quit [Ping timeout: 240 seconds] 10:11:18 -!- Chthon has quit [Ping timeout: 240 seconds] 10:11:29 or maybe a lot of people aren't watching irc. I don't have an opinion 10:11:33 ??sil 10:11:33 sil[1/3]: Like DoomRL except with more Tolkien (website: http://www.amirrorclear.net/flowers/game/sil/ ). For the status effect, see {silence}. 10:11:58 PleasingFungus: quarterstaff of the hellbinder, linked to the wizlab but without specifying the name? he could be the one who turned it into a staff or whatever 10:12:09 oo 10:12:39 (as long as it doesn't end up being guaranteed in the wizlab then) 10:12:47 name might be a little long 10:13:09 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 10:13:10 yeah I figure it'd be like gastronok's hat or nikola's arc blade, small chance of showing up there 10:14:28 !sil means immune to silence. Can cast spells while silenced (don't know about scrolls). Refers to demonic spellcasting and animal abilities (like dragon fire-breathing). 10:14:38 nikolan can get arc blade? live and learn 10:14:48 I think he has a 1% chance 10:14:55 I wonder if anyone's ever actually seen it happen 10:15:23 1/100 yeah 10:15:27 <|amethyst> Bcadren_: I think that would only work if the Silence spell were removed 10:15:45 1% sounds like a pretty high percentage 10:15:46 <|amethyst> since the spell is balanced by not being able to cast 10:16:03 !lm . uniq=nikola 10:16:03 16. [2014-05-01 01:58:28] PleasingFungus the Eclecticist (L16 SpFE of Ashenzari) killed Nikola on turn 41740. (Shoals:5) 10:16:21 !lg * killer=nikola vmsg=~arc blade 10:16:22 No games for * (killer=nikola vmsg=~arc blade). 10:16:22 !lm * t uniq=nikola 10:16:23 1000. [2014-04-27 19:29:33] blazinghand the Pacifier (L14 DDHe of Elyvilon) killed Nikola on turn 24509. (Swamp:3) 10:16:26 <|amethyst> or maybe if casting in silence gave you contamination 10:17:26 PleasingFungus: I've seen it happen!!! (in someone else's game) 10:17:31 PleasingFungus: I even found a bug that way!!!!!! 10:17:33 <|amethyst> essentially it would be a huge bonus for those who learn that one spell, relevant in crypt, and not very relevant otherwise 10:17:42 grunt: !!!! 10:17:45 what bug!!!! 10:17:53 (let me find the commit) 10:18:29 %git 5545dd3c 10:18:35 07Grunt02 * 0.14-a0-3499-g5545dd3: Fix arc blade discharge behaviour. 10(5 weeks ago, 1 file, 12+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5545dd3c9da8 10:18:50 |amethyst and without that spell...the resistance would only help against like Ereshkigal and silent specters, so...pretty much no. Unless it was tied to a fixed art with a smaller Silence helo, like the size of the mace of brilliance. 10:19:07 how do you search for the weapon that killed you? 10:19:11 oop 10:19:29 !lg johnstein x=ckaux 10:19:30 168. [ckaux=] johnstein the Demolition Octopus (L10 OpSk of Makhleb), slain by a killer bee (kmap: layout_roguey; special_room_bee) on D:9 on 2014-04-27 19:19:00, with 4565 points after 11476 turns and 0:54:20. 10:19:32 !lg johnstein x=kaux 10:19:32 168. [kaux=] johnstein the Demolition Octopus (L10 OpSk of Makhleb), slain by a killer bee (kmap: layout_roguey; special_room_bee) on D:9 on 2014-04-27 19:19:00, with 4565 points after 11476 turns and 0:54:20. 10:19:39 !lg johnstein kaux!= x=kaux 10:19:40 86. [kaux=a +2,+3 scythe of distortion] johnstein the Ducker (L4 OpSk), mangled by Sigmund (a +2,+3 scythe of distortion) on D:3 on 2014-04-27 17:44:23, with 224 points after 3320 turns and 0:10:41. 10:19:43 ouch 10:19:52 johnstein: something specific you're looking for? 10:19:52 looks like 'quarterstaff of the hellbinder', with { effects }, is still marginally shorter than some other unrands (e.g. flaming death) 10:20:18 !lg * killer=Nikola kaux~~arc 10:20:19 No games for * (killer=Nikola kaux~~arc). 10:20:23 ah 10:20:29 :( 10:20:30 that 10:20:34 plus, this would retroactively make hellbinder lab into an artefact-inspired wizlab. which amuses me 10:20:38 oh that reminds me 10:20:49 !lg * ckaux=tornado s=ckiller 10:20:49 50 games for * (ckaux=tornado): 47x a twister, 3x a diamond obelisk 10:20:52 :(( 10:20:57 !lg * killer=Nikola place=Spider 10:20:58 66. Eerookah the Tortoise (L14 MiFi of Okawaru), blasted by Nikola (bolt of lightning) on Spider:1 on 2014-04-28 15:44:45, with 66468 points after 25343 turns and 1:59:17. 10:21:00 PleasingFungus: so Cloud Mage is also inspired by an unrand possibly!? 10:21:03 !lg * killer=Nikola place=Spider x=tdam 10:21:03 66. [tdam=46] Eerookah the Tortoise (L14 MiFi of Okawaru), blasted by Nikola (bolt of lightning) on Spider:1 on 2014-04-28 15:44:45, with 66468 points after 25343 turns and 1:59:17. 10:21:12 Grunt: maybe!! 10:21:15 -!- _D_ has quit [Quit: leaving] 10:21:29 !lg * killer=Nikola place=Spider x=tdam -2 10:21:30 65/66. [tdam=56] temujin the Necromancer (L17 MuAs of Nemelex Xobeh), blasted by Nikola (bolt of lightning) on Spider:3 on 2014-04-25 05:43:06, with 177713 points after 37154 turns and 4:36:29. 10:21:32 huh 10:21:46 oh, right, that guy was playing offline 10:21:49 !lg * ckiller=Nikola spider max=tdam x=tdam 10:21:50 66. [tdam=85] Gandelf the Slingshot (L14 DDBe of Trog), blasted by Nikola (chain lightning) on Spider:1 on 2012-04-13 18:47:02, with 68432 points after 24479 turns and 2:10:40. 10:21:54 PleasingFungus: what were you looking for? 10:21:58 guy in the sa thread autoexplored into shallow water 10:22:18 and got double-turned by nikola 10:22:48 rip 10:22:53 http://postimg.org/image/9jj7buh6n/full/ 10:22:58 !lg * ckiller=Nikola max=tdam x=tdam 10:22:59 1597. [tdam=153] casmith789 the Executioner (L19 HOBe of Trog), blasted by Nikola (bolt of lightning) on Snake:1 on 2010-12-19 12:35:25, with 181500 points after 58475 turns and 2:41:11. 10:23:10 yep, pretty much 10:23:19 fr: relec-??? 10:23:22 !lg * ckiller=Nikola max=sdam x=sdam 10:23:23 1597. [sdam=153] casmith789 the Executioner (L19 HOBe of Trog), blasted by Nikola (bolt of lightning) on Snake:1 on 2010-12-19 12:35:25, with 181500 points after 58475 turns and 2:41:11. 10:23:26 %git gods^{/rElec-} 10:23:36 07Grunt02 * 0.15-a0-320-g39e15db: Qazlal wrath. 10(2 weeks ago, 6 files, 154+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=39e15dbfc742 10:23:39 -!- Keanan has joined ##crawl-dev 10:23:39 1!lg * killer=Nikola s=kaux doesn't show an arc blade 10:23:50 %git gods^{/rElec-}^^{/rElec-} 10:23:50 07Grunt02 * 0.15-a0-319-g85bef95: Provisions for rElec-. 10(2 weeks ago, 2 files, 15+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=85bef950d2f3 10:23:51 goood 10:24:01 gonna make an relec- unrand now, clearly 10:24:04 clearly 10:24:10 imo give lightning rods rElec- 10:24:10 <_< 10:24:14 mega lightning rod 10:24:16 haha 10:24:26 qaz isn't strong enough grunt. I wasn't able to skip lair, orc, and vaults 10:24:34 johnstein: hah 10:24:48 I am amazed that's possible 10:24:58 I've done a Vaultsless game before. 10:25:03 rElec- isn't a thing...yet 10:25:04 looking at the top tourney games astounds me 10:25:10 (that character was patently ridiculous in many different ways though) 10:25:15 I'm going to try vault less 10:25:30 I didn't go there yet 10:25:50 The Q character I won on gods did a three rune game with Slime and Vaults. 10:26:09 the elemental adaptation seems like it would help 10:26:11 (mainly Vaults so I could Disaster Area the welcome party at 27 invo; it was kind of underwhelming) 10:26:28 do I have to go to an altar to get the perm bonus? 10:26:33 Yes. 10:27:03 if I fall under 6 star piety I don't lose it do I? 10:27:10 No. 10:27:18 You don't have it under penance, and if you abandon Q you lose it permanently. 10:27:34 also perm DMSL is fantastic 10:28:02 I'm worried it feels too strong 10:28:04 (clearly if we're keeping that we get to make the spells go away <_< >_> <_< >_>) 10:28:17 yes please 10:28:44 maybe it only shows up when you get hit by a msl attack 10:28:59 kinda like the other transient defenses 10:29:01 i keep meaning to look at argonaut's wind wall patch, possibly some version of that could exist as a spell (just one version, somewhere in between rmsl/dmsl levels maybe) 10:29:26 -!- Kalir has quit [Changing host] 10:30:09 just would mean you'll get hit by the first missile 10:30:10 -!- Keanan has quit [Quit: Leaving.] 10:30:23 so probably not worth it 10:31:42 -!- lobf has joined ##crawl-dev 10:34:05 03Grunt02 07[gods] * 0.15-a0-367-g066261e: Increase Disaster Area's effectiveness. 10(2 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=066261ee5ba7 10:34:27 I still like the idea of keeping dmsl as a spell and leaving rmsl as a artefact/god-only ability 10:34:30 -!- LexAckson has joined ##crawl-dev 10:34:51 -!- CKyle has quit [Quit: CKyle] 10:35:16 * Grunt ponders introducing a Stealth malus to solidify the GONNNNG conduct <_< 10:35:18 -!- Quazifuji_ has quit [Ping timeout: 240 seconds] 10:35:20 (probably not necessary) 10:35:27 perhaps not 10:36:07 What I might do is lose the DMsl and bump the RMsl up to 4* (or one or the other). 10:36:26 -!- PleasingFungus has left ##crawl-dev 10:36:31 -!- PleasingFungus has joined ##crawl-dev 10:36:34 (alternate idea: make DMsl part of a 6* bonus) 10:37:05 (I kind of like the effectiveness being tied to storm strength though) 10:37:49 Ty grunt. maybe I'll try v5 after all 10:38:01 -!- ussdefiant has quit [Read error: Connection reset by peer] 10:38:01 I need to exact vengeance 10:38:07 -!- absolutego has quit [Quit: leaving] 10:38:08 johnstein: kaboom? 10:38:09 exact? 10:38:35 is that really the word? sounds weird to me when I type it 10:39:07 It works in that context, yes. 10:39:10 yea 10:39:33 and yea re: the effectiveness related to storm strength 10:41:20 MarvinPA: hm. do you think people will confuse hellbinder/spellbinder? 10:41:37 since we already have a --binder urand 10:41:46 we also have two deaths! 10:41:46 three-ring binder 10:41:46 oh right that's a thing now 10:41:52 i don't know 10:41:56 wheals: huh? 10:41:59 fr chillybinder and flamingbinder 10:42:24 the problem with flamingbinder is it burns up all your homework 10:42:40 Hah. 10:43:32 -!- rast has quit [Read error: Connection reset by peer] 10:43:50 -!- rast has joined ##crawl-dev 10:44:00 You know Hellbender is a kind of salamander, irl right? (course being IRL, it's more like Crawls Newts that crawls salamanders). 10:44:31 Experimental (gods) branch on crawl.beRotato.org updated to: 0.15-a0-367-g066261e 10:44:49 demon whip "Spellbinder", quarterstaff of the Hellbinder... they're not *too* bad except in enums, and who cares about enums 10:45:29 mm. or maybe they are that bad 10:45:58 unknown monster: "newt" 10:45:58 %??newt name:Hellbender spells:bolt_of_fire;call_imp 10:46:16 03Grunt02 07[gods] * 0.15-a0-368-g772217c: Remove Qazlal's DMsl; bump RMsl to 4*. 10(2 minutes ago, 3 files, 12+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=772217c766d5 10:46:16 03Grunt02 07[gods] * 0.15-a0-369-gf28fdd9: Cut Qazlal's bonus SH. 10(62 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f28fdd92972f 10:46:18 unknown monster: "newt" 10:46:18 %??newt 10:46:18 newts were removed? O_O:! 10:46:27 Experimental (gods) branch on crawl.beRotato.org updated to: 0.15-a0-369-gf28fdd9 10:46:27 giant newt (03l) | Spd: 10 (swim: 60%) | HD: 1 | HP: 1-3 | AC/EV: 0/15 | Dam: 3 | amphibious, cold-blooded | Res: 06magic(4), 12drown | XP: 1 | Sz: tiny | Int: reptile. 10:46:27 <|amethyst> %??giant newt 10:46:40 Hellbender (03l) | Spd: 10 (swim: 60%) | HD: 1 | HP: 1-3 | AC/EV: 0/15 | Dam: 3 | amphibious, cold-blooded, !sil | Res: 06magic(4), 12drown | XP: 1 | Sp: b.fire (3d9), call imp | Sz: tiny | Int: reptile. 10:46:40 %??giant newt name:Hellbender spells:bolt_of_fire;call_imp 10:47:07 Not a monster spell: 'tukima's dance' 10:47:07 <|amethyst> %??giant newt name:Axeolotl spells:tukima's_dance 10:47:08 That...would be a funny early game unique. Especially if it spawned in a small lava pool. 10:47:21 Hellbender (03l) | Spd: 10 (swim: 60%) | HD: 6 | HP: 6-17 | AC/EV: 0/15 | Dam: 3 | amphibious, cold-blooded, !sil | Res: 06magic(24), 12drown | XP: 99 | Sp: b.fire (3d14), call imp | Sz: tiny | Int: reptile. 10:47:21 %??giant newt name:Hellbender spells:bolt_of_fire;call_imp hd:6 10:47:41 Hellbender (03l) | Spd: 10 (swim: 60%) | HD: 3 | HP: 25 | AC/EV: 0/15 | Dam: 3 | amphibious, cold-blooded, !sil | Res: 06magic(12), 12drown | XP: 36 | Sp: b.fire (3d11), call imp | Sz: tiny | Int: reptile. 10:47:41 %??giant newt name:Hellbender spells:bolt_of_fire;call_imp hd:3 hp:25 10:47:46 Hellbinder (05@) | Spd: 10 | HD: 20 | HP: 150 | AC/EV: 0/13 | Dam: 6 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(106) | Chunks: 07contam | XP: 3247 | Sp: sum.minor demon, sum.demon, haste, hellfire (3d20), blink away | Sz: Medium | Int: high. 10:47:46 %??hellbinder 10:47:48 There we go. 10:48:25 -!- radinms has quit [] 10:48:29 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=12096 10:50:36 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 32.0a1/20140429030201]] 10:51:44 Hellbenders are the largest species of salamander in North America. But they aren't all that amphibious (slow and awkward on land never come out of creeks of their own accord.) http://upload.wikimedia.org/wikipedia/commons/8/87/Hellbender.jpg 10:52:49 I'm considering reposting my suggestions to merge Ko and Ha; HE and DE into GDD as separate topics now that they are complete proposals. 10:54:05 -!- eb has quit [Quit: I quit] 10:54:27 -!- eb has joined ##crawl-dev 10:59:29 -!- indspenceable has joined ##crawl-dev 10:59:30 -!- CKyle has joined ##crawl-dev 11:01:03 -!- CKyle has quit [Client Quit] 11:01:08 -!- mamgar has quit [Quit: Leaving] 11:01:47 -!- Keanan has joined ##crawl-dev 11:02:49 -!- Infinite_Monkeys has quit [Ping timeout: 265 seconds] 11:03:52 -!- CKyle has joined ##crawl-dev 11:04:19 -!- ontoclasm has joined ##crawl-dev 11:06:35 -!- indspenceable has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 11:07:39 -!- PleasingFungus has joined ##crawl-dev 11:14:56 -!- bonghitz has quit [Remote host closed the connection] 11:20:22 -!- BlackrayJack has quit [Ping timeout: 245 seconds] 11:21:00 -!- BirdoPrey has quit [Quit: BirdoPrey] 11:22:53 Stable (0.14) branch on crawl.lantea.net updated to: 0.14.1-1-g650416f 11:23:16 -!- indspenceable has joined ##crawl-dev 11:23:16 -!- Lasty has quit [Read error: Connection reset by peer] 11:24:44 -!- Lasty has joined ##crawl-dev 11:26:57 -!- enygmata has joined ##crawl-dev 11:30:10 -!- indspenceable has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 11:33:54 -!- indspenceable has joined ##crawl-dev 11:40:45 -!- indspenceable has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 11:42:47 -!- Brannock has quit [Quit: Leaving] 11:45:45 Grunt: n78291 is Q-ing v:5 11:46:00 i think new upheaval killed off the ambush but i missed the very start 11:46:31 or whichever the full los aoe one is 11:51:42 -!- eb has quit [Quit: I quit] 11:52:00 -!- eb has joined ##crawl-dev 11:53:56 disaster area? 11:54:08 -!- Sequell has quit [Remote host closed the connection] 11:54:32 -!- Sequell has joined ##crawl-dev 11:59:22 -!- st_ has quit [Ping timeout: 265 seconds] 12:03:36 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 12:04:31 Stable (0.14) branch on crawl.akrasiac.org updated to: 0.14.1-1-g650416f 12:05:41 doh I wasn't here for that 12:07:26 * Grunt pulls up the ttyrec 12:07:30 "oh no, what happened to my sh" 12:07:56 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 12:08:16 Was gigantism/dwarfism as mutations rejected or just shelved? 12:08:34 -!- Bcadren_ is now known as Bcadren 12:09:04 !learn add Bcadren test 12:09:05 okay let's see what happened 12:09:19 nope. o-o; 12:09:37 i missed the end too but it looked entertaining 12:09:42 24 -> 9 12:09:51 todo check invo skill 12:09:58 Enter note: well that looked cool 12:10:09 Level 20.5 Invocations 12:10:23 -!- blabber has joined ##crawl-dev 12:10:38 So yeah, I think it's roughly where it needs to be??? 12:10:46 (maybe marginally too strong right now) 12:10:52 Unstable branch on crawl.akrasiac.org updated to: 0.15-a0-348-gfef1ba5 (34) 12:11:38 -!- Cryp71c_ has quit [Quit: Leaving] 12:12:32 yes that was fairly impressive, sadly it didn't continue to go well after that :P 12:13:23 When I used it myself entering V:$ the other day I needed to use it three times to make a dent in anything. 12:13:28 That's why I adjusted it upwards <_< 12:17:54 Experimental (gods) branch on crawl.s-z.org updated to: 0.15-a0-369-gf28fdd9 12:21:07 -!- blabber has quit [Read error: Connection reset by peer] 12:22:04 -!- Redz has joined ##crawl-dev 12:23:45 -!- dtsund has joined ##crawl-dev 12:25:36 -!- indspenceable has joined ##crawl-dev 12:26:58 -!- blabber has joined ##crawl-dev 12:30:37 -!- PoopBridge has quit [Read error: Connection reset by peer] 12:32:42 -!- BigBluFrog has quit [Quit: Page closed] 12:32:54 -!- UncertainKitten has joined ##crawl-dev 12:36:06 !messages 12:36:07 No messages for TZer0. 12:36:18 !tell TZer0 messages 12:36:19 Grunt: OK, I'll let tzer0 know. 12:36:29 !tell Grunt No. 12:36:29 TZer0: You have 1 message. Use !messages to read it. 12:36:29 TZer0: OK, I'll let grunt know. 12:36:31 !messages 12:36:32 (1/1) Grunt said (12s ago): messages 12:36:42 !tell TZer0 yes 12:36:42 Grunt: OK, I'll let tzer0 know. 12:36:47 !messages 12:36:47 (1/1) Grunt said (5s ago): yes 12:37:07 !tell Grunt Shazbot! 12:37:07 TZer0: OK, I'll let grunt know. 12:37:24 -!- simmarine has joined ##crawl-dev 12:38:01 -!- rchandra has joined ##crawl-dev 12:38:56 -!- blabber has quit [Quit: leaving] 12:41:37 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=12099 12:41:48 -!- CKyle has quit [Quit: CKyle] 12:44:40 -!- indspenceable has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 12:45:06 -!- predator117 has quit [Ping timeout: 240 seconds] 12:46:18 -!- rast has quit [Ping timeout: 240 seconds] 12:46:41 -!- rast has joined ##crawl-dev 12:48:35 03Grunt02 07[ranged_combat] * 0.15-a0-294-g3b46fe6: De-special-case throwing stone damage. 10(2 minutes ago, 2 files, 3+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3b46fe60f283 12:49:32 oh if ranged_combat gets merged i'll have to rework some of my dart removal branch 12:49:35 -!- eb has quit [Quit: I quit] 12:49:44 -!- eb has joined ##crawl-dev 12:49:46 -!- bonghitz has quit [Quit: Leaving...] 12:51:03 nooooooo darts 12:51:04 :( 12:51:50 -!- ebarrett has joined ##crawl-dev 12:54:27 mm here's something I forgot to do 12:56:52 03Grunt02 07[ranged_combat] * 0.15-a0-295-g7fa0871: Remove the special-casing for launcher min delay. 10(2 minutes ago, 1 file, 0+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7fa0871e93e2 13:00:18 -!- HNzari has quit [Ping timeout: 240 seconds] 13:01:43 Experimental (ranged_combat) branch on crawl.s-z.org updated to: 0.15-a0-295-g7fa0871 13:03:42 -!- KurzedMetal has quit [Ping timeout: 245 seconds] 13:03:55 The thing that I'm really wondering about with ranged_combat right now is throwing. 13:04:02 -!- Phoenix8413 has quit [Ping timeout: 276 seconds] 13:05:14 I imagine given a high-powered UC-type character throwing could be extremely effective under the new regime but I'm not really sure it's significantly better than it was before right now. 13:05:19 Then again, that might be okay. 13:07:18 Currently throwing things at anything that isn't melee is a waste of time if you have decent melee. 13:08:00 Because they die faster if you walk up to them and punch them to death than if you make them choke on large rocks. 13:08:19 ggurman (L9 GrFi) ERROR in 'libutil.cc' at line 1029: screen write out of bounds: (35,0) into (80,5) (D:7) 13:08:32 with the only exception being very early in the game 13:09:24 there are many occasions on which it is unwise to walk up to enemies 13:09:27 positioning is a thing 13:09:58 maybe in extended it might matter 13:10:20 but then you'd be a fool to try and rock things to death instead of practicing your LOS management skills 13:13:40 -!- indspenceable has joined ##crawl-dev 13:14:52 mm this might explain it 13:15:39 in extended you really don't want to be throwing things at other things imo 13:17:34 in general steel javelins and large rocks try to do what you'd expect from "good" throwing (high damage throwables that you can't really carry more than a few around), but even then the damage is not worth it 13:18:08 Grunt: Do I need to implement a player throwing ability la op crushers immediately? 13:18:10 and pushing the weight/damage ratio even further will probably get silly before it gets actually "good" anyway (and I also don't know how serious that remove weight talk is) 13:18:34 I am hoping it is very serious 13:18:36 I have a dream 13:18:54 spriggan bakeries 13:18:54 unfortunately it's kind of a pain since the targetting would be bad 13:18:57 eb: the solutoi isn't to push the damage*weight, but to make throwing (the skill) actually do something 13:19:03 as in spriggans walking around with 40 bread rations 13:19:07 oh 13:19:07 -!- fuuu has quit [Ping timeout: 245 seconds] 13:19:13 so remaking throwing completely 13:19:18 eb: would that be in any way an actual problem 13:19:23 (spriggan bakeries) 13:19:26 PleasingFungus: no, just funny 13:19:28 haha 13:19:44 I will accept that 13:20:42 03Grunt02 07[ranged_combat] * 0.15-a0-296-g1a861e9: Fix some invalid assumptions regarding throwing attacks. 10(4 minutes ago, 1 file, 5+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1a861e913fb6 13:20:44 it'd make sp and de easier than they already are but w/e 13:20:44 people seem to think the game is hard so good for them I guess 13:21:13 Experimental (ranged_combat) branch on crawl.s-z.org updated to: 0.15-a0-296-g1a861e9 13:21:37 gammafunk: only if it's part of a Giant player race 13:21:55 The rule of the Hulk is that you have to throw the game 13:22:14 -!- the_glow has quit [Ping timeout: 276 seconds] 13:22:31 honestly I'd be fine with giving sp/de a smaller inventory (fewer slots) 13:23:43 that'd be a radical change, but so is getting rid of weight in the first place, and the connection is pretty obvious 13:24:59 -!- predator117 has quit [Ping timeout: 252 seconds] 13:26:12 I'd take weight limitations over inventory slot limitations any day 13:26:33 for both gameplay and (oh noes) logic reasons 13:28:00 inventory slot restrictions provide a limit on the number of options the player has available at any given time, which is valuable from a design perspective 13:28:08 hm 13:28:23 weight is like that, but 'weighted' (so to speak) in a completely nonsensical way 13:28:33 true, but I was thinking more along the lines of "oh god wimpy races are even more annoying now" 13:28:34 inventory weights provide a similar limitation, but I think neither limitation is very fun 13:28:36 it's 60 times "more valuable" to carry around crystal plate than to have a potion 13:28:50 since instead of dropping 10 rations you have to drop useful things 13:28:55 as for logic, have you even seen what the typical player carries? 13:29:08 idk, I think it would force the player to make Interesting Choices about what they want to have available 13:29:15 yes I know I shouldn't bring logic into this, ever 13:29:34 the issue around remvoing weight limitations isn't due to players making bad decisions 13:29:39 don't make me link you to the 'more realistic demigod' thread 13:29:41 it's to remove an annoying subgame 13:29:43 hmm 13:29:49 -!- mamgar has quit [Quit: Leaving] 13:29:53 gammafunk: yes? 13:29:56 yes 13:29:56 Several types of food, random jewellery, 13:30:02 gammafunk: like dropping consumables, perhaps 13:30:10 right 13:30:10 restab, amnesia 13:30:13 also I don't think it's exactly about what you want to have available (everyone has a survival kit they carry around and doesn't really take that many slots or weight), it's more about how often you have to leave things on the floor/go back to your stash if you have one 13:30:58 some people like the ctrl+f game, I find it extremely annoying 13:31:09 |amethyst: I'm watching someone supposedly playing ranged_combat who is apparently playing gods? 13:31:23 basically, there are several problems there that are all mixed together 13:31:47 Grunt: is that the weird thing were the player starts by selecting one thing, cancels, goes to another, but it shows the old thing? 13:31:54 -!- DrinkMachine has quit [Ping timeout: 240 seconds] 13:31:56 gammafunk: maybe? 13:31:57 I've seen webtiles list "tutorial" as the game type 13:32:08 even when someone didn't start playing through the tutorial 13:32:28 autopickup means that players' inventories are filling up constantly, but consumable destruction means they can't carry an unlimited number of items of a given type, slot limits mean they can't carry all the types of things they want, and monster item use means they can't always just leave stuff on the floor 13:32:33 so, 'stashing' 13:32:43 (that's even neglecting item weights) 13:32:52 well for me none of these are the reasons for stashing 13:32:57 well 13:33:04 consumable destruction sort of is 13:33:40 if item slot limits aren't tight enough to encourage people to make interesting choices, they should clearly be tightened 13:33:47 yeah, the monster item usage thingreally doesn't matter that much; I make small "stashes" in the dungeon all the time with no issues. That is an issue that people are thinking about changing, but it's not a big one 13:33:48 I don't think the average player stashes items because a random goblin might pick it up tho, that's more the realm of crazy prepared super streakers 13:33:54 What's the worst dragon armour? 13:34:02 I think a lot of players stash stuff because of groupthink 13:34:08 which is unfortunate but idk what you can do about it 13:34:17 the other reason is because autopickup encourages you to move items around 13:34:20 even when there's no good reason to 13:34:25 I stash because if I don't I forgot how many consumables I have remaining in general when I resume playing the next day 13:34:31 item slot limits are generally tight enough, I think 13:34:48 honestly maybe autopickup should be off for everything but runes/gold, by default. idk 13:34:58 maybe I'll try playing that way and see how it goes 13:35:11 no, unided consumables not on autopick? 13:35:18 right 13:35:20 nor unided jewelry for that matter 13:35:24 yeah, you'd want those too 13:35:37 autopickup off as default means stopping to pick up every goddamn consumable you might want, I think D is easier and faster and better for your sanity in the long run 13:35:45 I stash because my low STR mages can't carry 15+ food items and yet I need them. 13:35:58 -!- Phoenix8413 has joined ##crawl-dev 13:35:58 autopickup off by default means picking up consumables whenever you run low 13:35:59 which isn't too often 13:36:09 compared to constant inventory management dropping nonsense every 5 minutes 13:36:11 this means leaving them on shoals:4 tho 13:36:20 instead of at least dropping the excess stuff on the way out 13:36:22 autopickup turn off is completely trivial to do already, if you really want to play that way 13:36:35 Oh nice, refrig seems pretty good against krakens 13:36:41 I'm saying it might honestly be better in terms of encouraging good/fun play 13:36:44 as a default 13:36:45 |amethyst: webtiles appears to start gods from the ranged_combat link 13:36:47 again I need to experiment 13:36:47 tentacled starspawn (11X) | Spd: 10 | HD: 16 | HP: 63-109 | AC/EV: 5/5 | Dam: 40, 25 | 11non-living, 10doors, see invisible, !sil | Res: 06magic(128), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 2272 | Sp: spawn tentacles | Sz: Giant | Int: normal. 13:36:47 %??tentacled starspawn 13:36:54 |amethyst: even though it's still called ranged_combat 13:37:00 I don't think it would be 13:37:07 mostly because autoexplore existts 13:37:13 ? 13:37:15 |amethyst: and console acknowledges it correctly as gods 13:37:26 eb: I always leave shit lying around anyway and just make a special ctrl-f tour on the way out of lair branches 13:37:28 every time they see a consumable they'll stop 13:37:41 oh. right, that's the behavior 13:37:43 and have to press one extra key 13:37:49 [20:36:45] Oh nice, refrig seems pretty good against things 13:37:54 fixed that huge error on your part 13:37:54 -!- PsyMar has quit [Disconnected by services] 13:37:54 for "in terms of encouraging good/fun play" you'd have to ask the people who never win and keep playing anyway since I am pretty sure these people have much more fun than people who know what they're doing and how everything really works 13:38:03 idk. is that so much worse than stopping whenever you see a spear/rock/w/e on the floor? idk 13:38:06 haha 13:38:09 -!- PsyMar2 is now known as PsyMar 13:38:11 or the fun o-dance after a fight 13:38:15 time to walk over every orc corpse 13:38:16 Experimental (ranged_combat) branch on crawl.beRotato.org updated to: 0.15-a0-296-g1a861e9 13:38:19 thanks, autoexplore 13:38:23 I just mash o and then I have more items tbh 13:38:25 also gammafunk are you enjoying the refrigerator 13:38:37 refrigerator? 13:38:39 in this scenario, you'd mash o and then not have to worry about dropping items 13:38:52 ozo's non-potion-popping refrigerator 13:39:01 you'd worry about "maybe I have some !hw back there or maybe I don't" 13:39:09 -!- Foamed_ has quit [Client Quit] 13:39:15 Bloax: don't be fooled by "IE" 13:39:23 tactically it means nothing but 13:39:33 strategically it means using ctrl+f a lot more 13:39:39 sure 13:39:41 and I don't think ctrl+f is a fun minigame 13:39:49 I think that's a lot less time-consuming and annoying than the item slot/weight minigame 13:39:50 i had a very luring suspicion that you weren't having fun like that 13:39:51 in fact I think it's unfun enough to warrant stashes 13:39:59 I never use stashes these days 13:40:15 I'm too busy going fast and dying faster to stash. 13:40:17 I guess that might be a player preference thing 13:40:19 but 13:40:27 I can't imagine carefully laying out all my items by type in one particular area 13:40:30 what 13:40:31 and going back there whenever I want them 13:40:35 to be faster than just typing out what I want 13:40:37 you just drop everything in a single tile 13:40:45 *I 13:40:49 which I put on a waypoint 13:40:53 or multiple waypoints 13:40:56 yeah, when I do any kind of stashing, it's always all on one tile 13:41:01 if I don't feel like going back all the way 13:41:08 so you have to go back to each stash to figure out what's in it? 13:41:10 since 13:41:10 Stashing is very personal. 13:41:12 you hate ctrl-f 13:41:15 idgi 13:41:24 -!- bmfx has quit [Ping timeout: 252 seconds] 13:41:25 to figure out what's in it? 13:41:28 yes ctrl+f for every consumable every session 13:41:37 that's what not having a stash does 13:41:42 why are you doing that 13:41:48 -!- foo_ has quit [Ping timeout: 240 seconds] 13:41:48 good question 13:41:52 au revoir 13:42:02 why not just hit i 13:42:07 and see if you're low on whatever 13:42:11 and then if you are, then go ctrl-f for it 13:42:16 but usually you won't be? 13:42:33 I think you and I approach the game very differently and as you already hinted this will go nowhere 13:42:36 so just stop please 13:42:59 ok. 13:43:08 sorry! 13:43:16 don't be 13:43:22 the short story is that you can't kill stashing 13:43:30 I will kill stashing or die trying 13:43:49 there are people trying to carry corpses like trophies 13:43:57 I'm not sure what it is you want to kill though 13:44:05 http://i.imgur.com/lBHixvT.png yeah stashes like this are cool 13:44:12 god 13:44:27 I see why you're struggling 13:44:44 maybe removing < wasn't a bad idea after all 13:44:50 not my stash!!!! 13:44:59 You need to adopt the reasoning of the nethack dev team when they were asked to change the game to deal with pudding farming 13:45:06 -!- FourHTwoA has quit [Ping timeout: 240 seconds] 13:45:16 what even are these things in the middle 13:45:25 Dragon hides. 13:45:30 oh 13:45:39 their response was; "We have looked into the issue of pudding farming and have developed an appropriate in-game punishment that we'd like to release: it's called pudding farming" 13:46:13 good response 13:46:14 [snort] 13:46:27 you will be very surprised to hear that this guy was doing endless abyss runs to get more stuff to stash 13:46:34 when I spectated him 13:46:47 well if he wants to do that then just let him 13:46:49 see what I said about bad/weird players having a lot more fun 13:47:05 yeah we're not trying to address any sort of pathological behavior here with the item weight and inventory changes 13:47:12 yeah no that's fine and I have no problem with it. it's goofy but it's not " " " optimal " " " (the game doesn't pressure you toward anything like it ) so w/e 13:47:13 -!- ebarrett has quit [Quit: I quit] 13:47:32 there's score 13:47:36 and it depending on turns 13:47:38 when that character dies the guy won't be pissed about not winning, he'll be pissed about losing his "stash" 13:47:45 and stashing taking a really long time 13:47:49 (that is not a "stash" it's..... something) 13:47:54 so if they want to score they don't stash 13:48:04 eb: there was more stuff off the top/side of the screen 13:48:16 eb: it's a treasure trove 13:48:17 yes that is not a surprise at all 13:48:25 it's a what 13:48:29 oh durr 13:48:52 this is where they come from 13:49:21 Bloax: the last time I had this discussion, people pointed out the other type of optimal play, i.e. winrate/streaking 13:49:46 PleasingFungus: winrate/streaking doesn't punish stashing 13:49:49 -!- ebarrett has joined ##crawl-dev 13:49:53 yes 13:50:02 anyway putting each thing/category in their own tile completely beats the purpose of stashing which is to have all your stuff in a single tile so you check what's on that tile and see every goddamn thing you might need and might also have forgotten about 13:50:03 -!- fuuu has quit [Ping timeout: 246 seconds] 13:50:05 stashing while speedrunning is basically giving up 13:50:06 imo 13:50:19 but then again I'm talking about it again oh god stop it 13:50:26 you almost baited me into responding!!! 13:50:28 treacherous 13:50:32 stash-induced madness! 13:50:59 if I finished games in one sitting I'd think differently, scoring or not 13:51:42 in t0.13 I did not stash in some games exactly because I planned to finish them in one sitting! 13:52:08 -!- raskol has quit [Ping timeout: 276 seconds] 13:52:28 tl;dr; blame everything on crawl being too long, again 13:53:39 which reminds me to ask, were there ever plans for a sprint minitournament, because that'd be pretty cool 13:53:47 sprints are hugely underappreciated 13:54:07 zigsprint is surprisingly good 13:54:19 congrats on picking the one I hate 13:54:28 tastes 13:54:30 so subjective 13:54:45 arenasprint is great too 13:54:47 it's nothing against zigsprint in particular and more about zigs in general 13:55:25 arenasprint is amazing, even if probably too brutal for the average player 13:55:50 %git gods 13:56:04 07Grunt02 * 0.15-a0-369-gf28fdd9: Cut Qazlal's bonus SH. 10(3 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f28fdd92972f 13:57:15 -!- rchandra has left ##crawl-dev 13:57:18 would be nice to try out the new gods in sprints 13:57:32 hmm 13:57:38 brutalsprint 13:57:41 guardian spirit is getting in the way 13:57:45 of refrigerating V:$ 13:58:22 Basil: VS? 13:58:35 V:5 13:58:44 (the race) 13:58:48 -!- tabstorm has quit [Ping timeout: 240 seconds] 13:58:48 -!- drachereborn has joined ##crawl-dev 14:00:19 -!- Lightli has joined ##crawl-dev 14:00:58 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=12101 14:01:05 The basic -huge- race. 14:02:51 Polearms - Scythe 14:04:20 am i supposed to take this seriously 14:05:43 ? 14:05:58 ??Scythe 14:05:59 scythe[1/2]: polearm, 14 damage, -4 accuracy, 20 delay, 100% junk. It's Sigmund's favourite crappy weapon. It's not worth picking up. (unless it happens to be the {scythe of curses}) 14:06:02 this is not a starting weapon 14:06:15 this is a starting "kill me please, i beg you" weapon 14:07:09 -!- Pepe has quit [Ping timeout: 252 seconds] 14:07:11 -!- MakMorn has quit [Ping timeout: 240 seconds] 14:07:24 does someone start with it? 14:07:35 check out that thread 14:07:54 Starting with a Glaive is too strong. Halberd...questionable, but stronger than a scythe. 14:09:02 ??Halberd 14:09:02 halberd[1/2]: Two Handed Polearm. Damage: 13, Accuracy: -3, Delay: 15 14:09:03 ??Trident 14:09:04 trident[1/1]: A shafted weapon with three points at one end. (one-handed Polearm; Dam 9 Acc +1 Delay 13) 14:09:20 Changed to Halberd. 14:12:00 drachereborn: are you actually here 14:12:28 PleasingFungus: yes 14:12:36 anything? 14:13:10 dire flails are as good as demon swords until you find a shield. 14:13:19 "As some people have mentioned, you can already trample in Dragon Form, and most people consider it an annoyance." 14:13:26 minor correction: it was removed from dragon form a while ago 14:13:29 because it was an annoyance 14:13:36 Unless this is terrible in the late game, it's a guaranteed win 14:13:37 basically that just supports your point, ofc 14:14:19 oh ok 14:14:27 -!- PsyMar has quit [Disconnected by services] 14:14:35 Oh wait, they can wield 2-handers in one hand, so dire flail is just starting w/ a demon blade. 14:14:41 -!- PsyMar2 is now known as PsyMar 14:14:41 I thought it may have, and I looked for a commit, but couldn't 14:14:55 guess need to work on my search fu skills 14:15:01 yeah gitsearching is tricky. I'm quite bad at it 14:15:13 you're reading Tavern now? I thought you avoided the place :p 14:15:19 Lasty Yea; they can only wield 2H...so I picked the weakest ones. BUT more 2H may need to be added to make it viable I stated that. 14:15:36 and you start w/ free damage bonus equivalent to freezing, so you start w/ demon blade of freezing 14:15:43 I do. bloax mentioned a polearm thread and I went looking for it (couldn't find it) 14:15:59 but instead I clicked on the wonderfully named "elephant-man" thread 14:16:03 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=12101 14:16:06 because how could I not 14:16:08 it was this thread 14:16:09 No, it's bcadren's giant thread 14:16:19 ahhh. that would explain it 14:16:37 is it just his tree thread recycled 14:16:52 hp +5 apt 14:18:19 I'm just trying to get a reasonable Titan Sized race in. 14:18:45 Also it's worth noting how bad of maluses you get compared to normal races. Almost impossible to get any dodging or stealth in with the size. 14:18:56 bcadren: I was going to post in your thread but since we're both here 14:19:19 Who cares? You start with a demon blade of freezing and 50% more hp. You barely need aptitudes to clear Dungeon. 14:19:21 2h weapons becoming 1h would have been interesting except Fo 14:19:43 free slaying and hp +5 very nice bonuses, but not interesting 14:20:03 This seems like the race for people who had trouble getting a troll past Lair 14:20:09 maybe we should make our existing big race work before adding new ones 14:20:29 don't they already 14:20:29 -!- MakMorn has joined ##crawl-dev 14:20:43 Eronarn you mean Ogre or Troll? Neither are dragon/titan sized...and...I'm not sure exactly of the problem. 14:20:43 besides ogres being trolls v0.6 14:21:14 Trolls are almost too extreme. Ogres a little less so...but nowhere near as nice of bonuses. 14:21:19 !apt og 14:21:20 Og: Fighting: 3!, Short: -4*, Long: -3*, Axes: -3*, Maces: 3!, Polearms: 0, Staves: -1, Slings: -3, Bows: -3, Xbows: -3, Throw: 1, Armour: -2, Dodge: -1, Stealth: -1, Shields: -1, UC: -1, Splcast: 1, Conj: -3*, Hexes: -3, Charms: -3, Summ: -3*, Nec: -3*, Tloc: -3*, Tmut: -3, Fire: -3*, Ice: -3, Air: -3, Earth: -3*, Poison: -3*, Inv: 1, Evo: -1, Exp: 0, HP: 3!, MP: 0 14:21:22 !apt tr 14:21:22 Tr: Fighting: -2*, Short: -2, Long: -2, Axes: -2, Maces: -1, Polearms: -2, Staves: -2, Slings: -4*, Bows: -4*, Xbows: -4*, Throw: -1, Armour: -2, Dodge: -2, Stealth: -4*, Shields: -2, UC: 0, Splcast: -5*, Conj: -3*, Hexes: -4*, Charms: -4*, Summ: -3*, Nec: -2, Tloc: -3*, Tmut: -3, Fire: -3*, Ice: -3, Air: -4*, Earth: -1, Poison: -3*, Inv: -1*, Evo: -2*, Exp: -1, HP: 3!, MP: -2* 14:22:19 Ogre's above average splcast then -3 in all schools is a bit werid. Trolls...worst apts in the game in more than half their skills is also weird, but not as much so. 14:22:23 Bcarden: this is at least as extreme as trolls. 14:22:29 the big thing that kills ogres isn't that they're bad 14:22:49 but that they take a lot of damage all the time 14:22:58 which is really tiring to rest up 14:24:30 do you like 14:24:32 not press 5 14:25:45 I'm also not sure how good/bad a slow weapon is in early game, since they aren't that great before you have skill for them. 14:25:53 also ogre magic apts are maybe the only interesting magic apts in the game 14:26:17 Bcadren: wizmode yourself a great sword and observe 14:27:12 speaking of giants btw... anyone know what happened to the nimble-hulk branch for ds muts that amethyst was working on 14:27:19 bcarden: For the most part, heavy weapons are just as good early as they are late. Also, this race skills up those weapons just fine. 14:27:53 drachereborn: probably it's just chilling on git 14:27:59 %git nimble-hulk 14:27:59 07|amethyst02 * 0.13-a0-3017-g95fbd1d: Nimble and Hulk DS mutations (work in progress). 10(8 months ago, 11 files, 81+ 17-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=95fbd1d60baf 14:28:03 apparently 14:28:06 it's probably rotted but i imagine you could fix it up 14:28:55 yeah, it seemed pretty interesting, esp. as replacements for the blander robust and thin skeletal structure 14:29:47 03Grunt02 07[ranged_combat] * 0.15-a0-297-gb4299b7: Don't count Finesse twice for ranged attacks. 10(68 seconds ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b4299b7061a1 14:29:49 very thematic too - fiendish strenth vs imp dexterity 14:30:08 rip tech 14:30:29 good tech 14:30:55 i'm not exatcly what all setting body size to large/small does 14:31:01 just stealth and ev? 14:31:27 if so then being large kinda sucks 14:31:35 [21:26:03] also ogre magic apts are maybe the only interesting magic apts in the game 14:32:12 imo they could use +2 or maybe even +3 if we're extreme spellcasting 14:32:17 but being large is getting +hp to compensate, so it's overall still a plus 14:32:38 Bloax: i would be fine with that 14:32:46 but a - compared to current robust 14:32:51 !apt HE 14:32:51 HE: Fighting: 0, Short: 2, Long: 2!, Axes: -2, Maces: -2, Polearms: -2, Staves: 0, Slings: -2, Bows: 3!, Xbows: 0, Throw: 1, Armour: -1, Dodge: 1, Stealth: 2, Shields: -1, UC: -2*, Splcast: 1, Conj: 1, Hexes: 0, Charms: 2, Summ: -1, Nec: -2, Tloc: 1, Tmut: 1, Fire: 0, Ice: 0, Air: 2, Earth: -2, Poison: -2, Inv: 1, Evo: 1, Exp: -1, HP: -1, MP: 2 14:32:54 i misremembered and thought they had +3 spc, but either way 14:33:07 I'm pretty sure they had +3 spellcasting before it was corrected. 14:33:11 sure, but current robust is bland. it's just a bonus 14:33:20 (spellcasting being weird as fuck was corrected) 14:33:33 part of the idea was to make ds muts more interesting (gamechanging!) 14:33:38 drachereborn: i'm not saying you can't make it cool, just that by itself it isn't 14:33:54 letting them use gscs and large rocks for instance 14:34:01 +AC is bland too. 14:34:09 sure, according to the comments that was planned 14:34:13 but Gr isn't very bland 14:34:22 allowing gscs wouldn't be interesting for the same reason that they were removed from fo 14:35:01 -!- PleasingFungus has quit [Ping timeout: 252 seconds] 14:35:10 I thought they were removed from Fo because Fo had 2H + shield? 14:35:12 ??malign_offering 14:35:12 malign offering[1/1]: A spell cast by elf priests which hurts you and heals their allies. Resisted by rN. 14:35:32 as in pushing them into that one choice specifically 14:36:47 if anything i wouldn't mind if ogres were great at axes and long blades 14:37:04 but i guess the "big dumb clubba" role is too important 14:38:03 I think gsc is so good that ogres would still use it most of the time even if they have flat weapon apts 14:38:24 sure 14:40:11 but it'd be better than using clubs 100% of the time because anything else isn't +3 but -3 14:43:34 ontoclasm yea as it stands bodysize only affects stealth and ev. With Dragon Form getting shafted and Spider Form getting the best. 14:44:51 maybe if dragonform AC was based on spellpower it'd be better 14:44:51 -!- ebarrett has quit [Quit: I quit] 14:45:41 That's why anything bigger than Og/Tr would need large bonuses to make up for it. (Why I gave giant/titan race the Slaying bonus). -Everything will hit you; your HP and weapon needs to be able to hold it back- 14:46:07 -!- ebarrett has joined ##crawl-dev 14:46:27 -!- rast has quit [Read error: Connection reset by peer] 14:46:46 -!- rast has joined ##crawl-dev 14:48:07 MarvinPA: maybe just large rocks then? i dunno 14:48:07 -!- PleasingFungus has joined ##crawl-dev 14:48:10 !apt ha 14:48:27 I guess even though they aren't big Formacids pidgeonholed the one obvious unique bonus size could give (the 2H as 1H) 14:48:28 Ha: Fighting: -1, Short: 3!, Long: 0, Axes: -1, Maces: -2, Polearms: -3*, Staves: -2, Slings: 4!, Bows: 2, Xbows: -1, Throw: 3!, Armour: -2, Dodge: 2, Stealth: 4, Shields: 1, UC: -2*, Splcast: -3, Conj: -2, Hexes: -1, Charms: 1, Summ: -1, Nec: -2, Tloc: 1, Tmut: -4*, Fire: 0, Ice: 0, Air: 1, Earth: 0, Poison: -1, Inv: 1, Evo: 2, Exp: 1!, HP: -1, MP: 0 14:48:56 !apt ko 14:48:56 Ko: Fighting: 1, Short: 3!, Long: -2, Axes: -1, Maces: 0, Polearms: -2, Staves: -1, Slings: 2, Bows: -1, Xbows: 2!, Throw: 3!, Armour: -2, Dodge: 2, Stealth: 4, Shields: -2, UC: 0, Splcast: -1, Conj: -1, Hexes: 0, Charms: -2, Summ: 0, Nec: 0, Tloc: 0, Tmut: -1, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 3, Exp: 1!, HP: -2, MP: 0 14:50:30 Speaking of which, would it bother anyone if Fo get a slight flavor change: 4 arms -> 2 strong arms 14:50:44 drachereborn why? 14:51:04 it'd ruin the joke re: "you'd need three arms to wield that!" 14:51:26 because 4 arms is weird (4 blade hands? 2 sets of rings? etc) 14:51:56 drachereborn: i picture it the way thrikreen are 14:52:10 i.e. the second set of arms are small and weak 14:52:30 you can use them to help the main arms hold stuff but they're not much use on their own 14:52:33 I just want a huge race badly for some reason. I don't care if it's a tree, a plain giant or something complex and full of gimmicks. I want the huge option. 14:52:43 but why 14:53:08 how would it be different from just being large 14:53:54 ontoclasm: yeah, that could work too, but takes more text to explain :) or I guess we assume players infer that? 14:54:20 i think it's fine just not explaining it 14:54:42 -!- johlstei has quit [Ping timeout: 240 seconds] 14:54:44 the gameplay effects are clear and players can think whatever they want about the flavour 14:55:54 ontoclasm stealth and dodging are even worse. Equipment restrictions are even more. But HP is higher and by being dragon sized, you get more DAM based on your STR or something. 14:55:59 Sometimes the best way to explain things is to not explain them. 14:56:21 bcadren: I get the sense that a lot of your proposals come from the mindset of "I want {type of thing} to be in game, so here's a brainstorm of one", but you aren't necessarily thinking "it would improve the game to add {type of thing}" 14:56:30 ahem 14:56:31 I'm not sure "gameplay effects are clear" since there always seem to be questions like "Do Fo get extra UC damage from 4 arms" 14:56:35 ??Starting stats 14:56:35 starting stats[1/3]: A character's starting stats are equal to species contribution + job contribution. See {starting stats[2]} for the species contributions and {starting stats[3]} for the job contributions. 14:56:35 -!- nekoneko has quit [] 14:56:39 ??Starting stats[2] 14:56:39 starting stats[2/3]: Ce 10,7,4 | DD 11,8,8 | DE 5,12,10 | Dg 11,12,11 | Dr 10,8,6 | Ds 8,9,8 | Fe 4,9,11 | Fo 12,7,6 | Gh 11,3,4 | Gr 11,8,5 | Ha 5,8,11 | HE 7,11,10 | HO 10,8,6 | Hu 8,8,8 | Ko 7,6,10 | LO 10,8,6 | Mf 8,7,9 | Mi 12,5,5 | Mu 11,7,7 | Na 10,8,6 | Og 12,7,5 | Op 7,10,7 | Sp 4,9,11 | Te 8,8,9 | Tr 15,4,5 | Vp 7,10,9 | VS 10,8,9 14:56:52 your giants have less str than trolls 14:57:20 I know. I kept to the normal base stat total and didn't want to give them Troll really bad int. 14:57:44 normal base stat total 14:57:51 for a race bigger than all the races stack on eachother 14:58:02 stacked ontop of* 14:58:15 I didn't want them to wind up with more than demigods...even if it was human-ish everything then huge STR. 14:58:47 03Grunt02 07[ranged_combat] * 0.15-a0-298-g6108e0d: Use ranged_attack directly in fsim. 10(21 minutes ago, 1 file, 6+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6108e0d18525 14:58:47 03Grunt02 07[ranged_combat] * 0.15-a0-299-g15114c2: Fix some more weapon checks for throwing purposes. 10(11 minutes ago, 1 file, 17+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=15114c2b39a4 14:58:47 03Grunt02 07[ranged_combat] * 0.15-a0-300-gc741325: More fixes for throwing. 10(5 minutes ago, 4 files, 86+ 86-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c74132583f98 14:58:51 24/8/2 gives 36 14:59:06 Grunt: how is ranged combat going 14:59:08 11+11+12 gives 36 14:59:13 34* 14:59:20 ontoclasm: I'm basically bugfixing and waiting for more feedback right now :) 14:59:22 Ok I could go for that. 14:59:32 and you may as well give them s/2 14:59:37 Experimental (ranged_combat) branch on crawl.s-z.org updated to: 0.15-a0-300-gc741325 14:59:37 because seriously they are giants 14:59:37 Experimental (ranged_combat) branch on crawl.beRotato.org updated to: 0.15-a0-300-gc741325 14:59:38 (also trying to figure out why throwing is either reported as overpowered or underpowered but never in the middle; I think this is caused by bugs I am fixing) 14:59:40 s/2? 14:59:59 1 str every 2 levels, yes 15:00:04 Ahh. 15:00:14 move over trolls 15:00:38 hm 15:00:41 ??starting stats[3] 15:00:42 starting stats[3/3]: AM 3,5,4 | AK 4,4,4 | Ar 3,4,5 | As 3,3,6 | Be 9,-1,4 | CK 4,4,4 | DK 5,3,4 | Fi 8,0,4 | Gl 7,0,5 | He 5,5,2 | Hu 4,3,5 | Mo 3,2,7 | Sk 4,4,4 | Tm 2,5,5 | Wn random | Wr 3,5,4 | Wz -1,10,3 | AE,Cj,EE,En,FE,IE,Ne,Su,VM 0,7,5 15:01:11 GiBe pumping str would end up with 55 str, haha 15:01:19 the GDA race would be born 15:02:25 Maybe the Slaying bonus scales with strength so it's a lot but not STUPIDLY HIGH early...and the weapon list is mutually exclusive with Spriggans instead of 2H-only. (if a Spriggan can use it, they can't and vice versa). 15:02:28 if you can implement them into some version of crawl i wouldn't even mind trying that out 15:02:40 ??gda 15:02:40 gold dragon armour[1/4]: 12AC, 25ER, 110aum, rF+ rC+ rPois. 15:02:49 ??aevp 15:02:50 aevp[1/2]: Adjusted body armour evasion penalty. Affects spell success, melee accuracy. Its value is [(2/5) * er^2 / (str+3)] * [45 - armour_skill]/45. 15:03:03 Saying they could eliminate the malus of gda? 15:03:22 It's impossible to eliminate the malus w/ strength alone. 15:04:10 http://instacalc.com/22641 15:05:14 Bcadren: spriggans can use nearly everything 15:06:23 ontoclasm yea and the only things they can't use are 2H. Though some 1H weapons are 2H to them (i.e. Demon Blades and Tridents). 15:07:58 Cannot use 1H is different than jut 2H as 1H by itself. I think I'll keep it, but they will need unique start weapons, which would have to be added to the dungeon as well, if they existed. 15:09:10 the only difference is that they will be using better, more easily available weapons 15:09:21 since a great sword is much more common than a bastard sword 15:09:52 -!- nicolae- has joined ##crawl-dev 15:10:27 "Cannot use 1H is different than jut 2H as 1H by itself" IMO the difference is not meaningful 15:10:45 your 1H options are generally worse than 2H 15:10:53 so you'd want to upgrade anyway 15:11:10 why bother introducing new bad 2H which are equivalent of 1H 15:11:39 What's a new species w/o 5 new types of naga bardings to litter the dungeon? 15:11:41 point taken. what about plain barring shortblades? 15:12:43 ...again, but why 15:12:52 how does "no shortblades" make it more fun to play these guys 15:13:03 ??giant's toothpick 15:13:03 I don't have a page labeled giant's_toothpick in my learndb. 15:13:35 ...didn't there used to be a dagger with that name? >_< my point was they are laughably small in their hands and difficult to effectually use. 15:13:59 no, i know why you said it flavourwise 15:14:18 but flavour should be used to explain good mechanics, not the other way round 15:14:35 You are right, it serves no function other than effectively barring GiAs, which their size does anyways 15:15:32 Also say, why is "Items here: % ( )))" not displaying when there are four items on the same tile? 15:15:42 It's really annoying that it just displays "There are many items here." 15:17:43 -!- Brannock has joined ##crawl-dev 15:18:09 What if another part of being big is it takes more skill to effectly use weapons (they get a dam bonus, but a speed penalty, which means you have to raise the skill more to get to min dely)? 15:18:25 Bcadren: it's called aptitudes 15:19:13 <|amethyst> Bloax: that should have been fixed by now 15:19:15 bloax, true true. 15:19:18 <|amethyst> %git d01b5af2 15:19:18 07wheals02 * 0.15-a0-318-gd01b5af: Lower item_stack_summary_minimum because of min_msg_height change (#8454). 10(2 days ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d01b5af2a3bc 15:19:31 ah 15:19:40 that isn't even necessary anymore, too 15:19:50 It's just the experimental branches being a bit outdated. 15:19:56 good thing it's fixed though 15:19:57 %git 15:19:58 07edlothiol02 * 0.15-a0-348-gfef1ba5: Increase hardcoded message window height in Webtiles to 6. 10(6 hours ago, 1 file, 5+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fef1ba549170 15:20:04 <|amethyst> ah, nice 15:20:05 -!- Sabaki has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:20:11 -!- CKyle has joined ##crawl-dev 15:20:24 <|amethyst> also, you can set item_stack_summary_minimum yourself (experimental uses the trunk rcfile) 15:21:50 Thanks. 15:22:17 hey |amethyst. I was just asking earlier, was there a particular reason you dropped the nimble-hulk ds branch? 15:22:42 -!- Basil has quit [Ping timeout: 240 seconds] 15:22:43 -!- FVG has quit [Quit: Lost terminal] 15:22:52 <|amethyst> drachereborn: a reason I didn't keep working on it? no real idea for what to do for hulk to offset the huge penalties 15:23:05 ok 15:23:19 so, i wrote this dumb thing: http://pastie.org/9129434 15:23:27 in case anybody finds it interesting 15:23:58 Adjusted the apts and applie Bloax et. all's advice: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=12101&p=169397#p169397 15:24:34 Bcadren: they shouldn't even have a Sbl aptitude. 15:24:38 All short blades are one-handed. 15:25:00 Bloax I removed the no 1H at all restriction, because it made starts too complicated. 15:25:08 oh 15:25:47 -!- Basil has joined ##crawl-dev 15:25:53 In this version...the race screams 'pick Oka or Vehu'...since the only positive apts. are the elements. 15:26:10 -!- Basil is now known as Guest44134 15:26:15 -!- Yermak has quit [Quit: Page closed] 15:28:34 I'm thinking http://pastebin.com/1aeUtrx6 15:29:00 <|amethyst> drachereborn: I was kind of hoping someone else would pick it up :) 15:29:12 heh 15:29:22 Because really bad magic aptitudes just aren't that fun. 15:30:13 (And there's no reason they shouldn't also have throwing as a ranged alternative.) 15:30:16 -!- indspenceable has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 15:32:56 -!- indspenceable has joined ##crawl-dev 15:33:18 -!- drachereborn has quit [Ping timeout: 240 seconds] 15:33:26 Bloax: if you see 4tharra would you mind asking him to add "vaults" to his dump_order? 15:33:37 dump_order? 15:33:48 it shows the vaults he saw on each level in his morgue 15:33:56 when the game is complete, that is 15:34:13 and his games can be good for us to check out 15:34:25 in his rc file, I should be clear 15:34:45 So how would the line look? 15:35:00 &dump 4tharraofdagon 15:35:01 http://crawl.lantea.net/crawl/morgue/4tharraofdagon/4tharraofdagon.txt 15:35:08 er 15:35:15 ??bots 15:35:16 bots[1/3]: Bots that can be pm'd: announcement bots: Henzell (CAO, !), Gretell (CDO, @), Sizzell (CSZO, %), Lantell (CLAN, $), Rotatell (CBRO, ^); others: Varmin, Cheibriados (%), and Sequell (! ?? & and others) 15:35:18 <|amethyst> dump_order += vaults in his rcfile 15:35:19 -!- Foamed has quit [Quit: Leaving.] 15:35:20 -!- Foamed_ has quit [Client Quit] 15:35:26 -!- drachereborn has joined ##crawl-dev 15:35:28 yeah, was going to give the specific line 15:35:34 since he has a dump_order entry already 15:35:40 $rc 4tharraofdagon 15:35:41 http://crawl.lantea.net/crawl/rcfiles/crawl-git/4tharraofdagon.rc 15:36:01 hrm 15:36:06 isn't dump_order on by default? 15:36:13 er vaults in dump_order 15:36:17 <|amethyst> it is not 15:36:21 aha 15:36:26 -!- indspenceable has quit [Client Quit] 15:36:32 <|amethyst> %git f91635a2 15:36:32 07kilobyte02 * 0.12-a0-2723-gf91635a: Revert "Add 'vaults' to default dump_order" 10(1 year, 2 months ago, 3 files, 9+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f91635a2d71d 15:36:35 well, yeah that the line |amethyst gave is exactly what we need 15:36:39 and edited. 15:36:46 -!- Brannock has quit [Quit: Leaving] 15:36:50 -!- indspenceable has joined ##crawl-dev 15:37:09 |amethyst: do you agree with that commit? 15:37:18 <|amethyst> I understand it for offline 15:37:35 yeah, seems it would be better to have it by default for online 15:38:05 will do 15:38:10 ty 15:38:21 also your rc if you don't have it 15:38:25 since you do weird things 15:38:41 |amethyst: did you see my comments earlier about webiltes and ranged_combat? 15:38:56 <|amethyst> Grunt: no 15:39:08 |amethyst: the webtiles link on webtiles causes players to start a gods game instead 15:39:09 <|amethyst> Grunt: oh, wrong labels? 15:39:17 <|amethyst> hmm 15:39:18 |amethyst: so does the gods link though :) 15:39:32 hey Grunt 15:39:43 |amethyst: and starting a game on webtiles through the ranged_combat link shows a ranged_combat label but it is playing gods (and says so on console). 15:39:46 nooodl: hi 15:39:47 nicolae-: hi 15:39:50 er 15:39:52 nooodl: sorry, you're not nicolae- 15:39:52 :( 15:39:58 (tab fail) 15:39:59 i got a question: are you supposed to be able to use Bribe Branch even when you've got a bribe already going, and also, it seems to trigger pretty infrequently 15:40:00 hi 15:40:06 -!- DrinkMachine has joined ##crawl-dev 15:40:06 -!- DrinkMachine has quit [Changing host] 15:40:06 -!- DrinkMachine has joined ##crawl-dev 15:40:19 nicolae-: yes, and it only applies to newly created enemies. 15:40:28 nicolae-: so use it before you enter the last level of a branch for example! 15:40:44 Webtiles server restarted. 15:40:48 ah, okay 15:41:14 (I may increase susceptibility and do a couple of other things) 15:41:15 <|amethyst> %git ranged_combat 15:41:15 07Grunt02 * 0.15-a0-300-gc741325: More fixes for throwing. 10(47 minutes ago, 4 files, 86+ 86-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c74132583f98 15:41:20 so there's no real way to get a decent bribe going on the first level of a branch? 15:41:24 No. 15:41:35 <|amethyst> Grunt: okay, fixed 15:41:36 I guess I could allow bribing when standing on the staircase for a branch. 15:41:42 |amethyst: yay! 15:41:45 i was about to suggest that 15:41:47 <|amethyst> Grunt: not sure how I overlooked that 15:42:27 -!- ebarrett has quit [Quit: I quit] 15:44:06 PleasingFungus: i made you some orange plate tiles 15:44:10 in case you want them 15:44:15 -!- PsyMar has quit [Disconnected by services] 15:44:30 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=12101&p=169397#p169397 15:44:30 -!- PsyMar2 is now known as PsyMar 15:44:31 -!- ebarrett has joined ##crawl-dev 15:44:42 ?/orange crystal plate 15:44:43 No matches. 15:45:23 <|amethyst> also made trunk the default again 15:45:34 <|amethyst> (for pressing p/s/z from the main menu) 15:46:07 PleasingFungus: https://dl.dropboxusercontent.com/u/1000017/crawl/ocpa.png 15:46:32 ontoclasm: i see my cpa :^) 15:46:33 a stylish addition to any wardrobe 15:46:36 yes 15:46:37 ontoclasm: nice! 15:46:39 super nice!!! 15:46:50 Bloax: i committed yours, i just haven't pushed them yet 15:46:57 ah 15:47:10 how does the floor tile (the right one) look when on the green 'equipped' background? 15:47:31 PleasingFungus: it looks fine to me, let me screenshot it for you 15:48:23 https://dl.dropboxusercontent.com/u/1000017/crawl/ocpatest.png 15:48:33 yeah that's fine 15:48:38 resistance? 15:48:44 octopode paladin? 15:48:45 <_< 15:48:47 -!- zxc232 has quit [Quit: Leaving.] 15:48:56 Oppa 15:48:57 that's actually a normal cpa painted orange 15:49:24 What's the resistance icon doing on it though. :1 15:49:37 it's a cpa of resistance 15:50:04 tangential: have you ever worn crystal plate armour & then looked carefully at your sprite as you walk around? 15:50:06 (it's transparent) 15:50:18 spoiler: it's because bloax is too stupid to realize it's not actually the ocpa 15:50:22 (which means you can see through your character to the floor/features/w/e) 15:50:25 (which is pretty funny) 15:50:28 hah 15:50:32 no, i didn't notice that 15:50:49 most noticable when stepping between the dungeon entrance & the normal floor 15:50:52 at least in my limited testing 15:51:25 clearly cpa should have inherent stealth+ 15:51:29 light bending capabilities :) 15:51:32 now the question is when do i get to test this giant race 15:51:43 Bloax: the orange crystal plate is a mimic! 15:51:46 you die... 15:51:46 Save macros? 15:51:54 Y 15:51:56 ty sequell <3 15:52:38 i already want to crush everything 15:53:21 oh yeah that reminds me 15:53:45 03Grunt02 07[gods] * 0.15-a0-370-gad5cf5e: Increase the chances of Gozag bribing enemies. 10(11 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ad5cf5e4c8d3 15:53:45 03Grunt02 07[gods] * 0.15-a0-371-gede58e2: Remove (bene)mut from Gozag potion lists (MarvinPA). 10(10 minutes ago, 1 file, 0+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ede58e24b0c5 15:53:45 03Grunt02 07[gods] * 0.15-a0-372-gb46cc63: Allow bribing a branch when standing on its entrance (nicolae). 10(28 seconds ago, 1 file, 15+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b46cc631dfa8 15:53:47 Bcadren: since hp regen is pretty flaky they could ~probably~ use regen:1 or 2 15:53:47 !gamesby tempocpa 15:53:47 No games for tempocpa. 15:53:54 <|amethyst> Grunt: I haven't looked at the new ranged_combat formulas, but would it make sense now to show damage etc ratings on ammo? 15:53:57 does regen still have a stepdown for high-hp characters 15:53:58 if so, why 15:54:01 <|amethyst> Grunt: particularly throwing ammo 15:54:03 |amethyst: probably! 15:54:04 (natural regen, not the ability) 15:54:36 !lg tempocwa 15:54:37 1. TempOcWa the Sneak (L5 OpAs), splashed by acid on D:8 on 2012-07-09 05:12:51, with 235 points after 1581 turns and 0:04:07. 15:54:57 Experimental (gods) branch on crawl.s-z.org updated to: 0.15-a0-372-gb46cc63 15:54:57 !lg * name~~^[Tt][Ee][Mm][Pp][Oo][Cc] 15:55:00 5. TempOcWa the Sneak (L5 OpAs), splashed by acid on D:8 on 2012-07-09 05:12:51, with 235 points after 1581 turns and 0:04:07. 15:55:01 !lg * name~~^[Tt][Ee][Mm][Pp][Oo][Cc] s=name 15:55:02 5 games for * (name~~^[Tt][Ee][Mm][Pp][Oo][Cc]): 4x TempOcWn, TempOcWa 15:55:05 mm 15:55:06 -!- LexAckson has quit [Read error: Connection reset by peer] 15:55:11 !lg tempocwn 15:55:12 4. TempOcWn the Sneak (L3 OpAs), slain by a giant cockroach on D:4 (minmay_parallelograms) on 2012-07-09 04:51:15, with 120 points after 1158 turns and 0:02:21. 15:55:31 i don't think Sequell is case sensitive ever 15:55:35 |amethyst: what did you have in mind? 15:56:10 <|amethyst> Grunt: I don't know, just something to indicate how much better javelins are than tomahawks, or tomahawks than darts 15:56:45 -!- ystael has quit [Ping timeout: 246 seconds] 15:56:48 http://instacalc.com/22645 here's the regen calc if you're interested 15:57:12 hm 15:57:14 I'll think about it. 15:57:27 darts are practically useless 15:57:32 except in the hands of monsters 15:57:42 (dunno about the reform though!) 15:58:06 with the ranged combat reform darts will become endgame-worthy instruments of death 15:58:21 tomahawk, javelin, DEATH DART 15:58:22 is that nethack 16:00:22 -!- Guest44134 has quit [Ping timeout: 245 seconds] 16:00:25 Experimental (gods) branch on crawl.beRotato.org updated to: 0.15-a0-372-gb46cc63 16:01:12 -!- Patashu has joined ##crawl-dev 16:01:14 -!- debo has quit [Quit: debo] 16:01:48 -!- Elynae has quit [Ping timeout: 240 seconds] 16:02:46 interest 16:02:51 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=12101&p=169438#p169438 16:03:00 ??antaeus 16:03:01 antaeus[1/5]: This guy resides in Cocytus:7 and guards the icy rune. Unlike his demonic counterparts he does not summon and only has cold and lightning bolt spells at his disposal, but he hits like a ton of bricks and has a massive amount of HP. Bring cold resistance, lots of it. 16:03:06 Antaeus (11C) | Spd: 10 | HD: 22 | HP: 700 | AC/EV: 28/4 | Dam: 7512(cold:22-65), 3012(cold:22-65) | 05demonic, 10weapons, 10items, 10doors, fighter, amphibious, see invisible, !sil | Res: 13magic(immune), 02cold++, 10elec++, 12drown, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 15000 | Sp: flash freeze (3d29), b.lightning (3d25) | Sz: Giant | Int: high. 16:03:06 %?/antaeus 16:03:11 Aren't darts already endgame-worthy with enough throwing... 16:03:13 weird, that worked 16:03:26 Would anyone be upset if I gave antaeus rpois? 16:03:34 * Bcadren would. 16:03:41 rip secret tech 16:03:44 He's the only demon without it, isn't he? 16:03:46 %%titan 16:03:48 er 16:03:49 titan (06C) | Spd: 10 | HD: 20 | HP: 87-134 | AC/EV: 10/3 | Dam: 55 | 10doors, fighter, spellcaster, see invisible | Res: 06magic(186), 10elec++, 12drown | XP: 2589 | Sp: b.lightning (3d24), minor healing (2d10), airstrike (0-50) | Sz: Giant | Int: high. 16:03:49 %??titan 16:04:02 It's because his base is Titan and not demon? lol 16:04:14 He's a demon, according to the demonic flag 16:04:24 demon is not a monster type 16:04:32 in the sense of titan, at least 16:04:41 Grunt: do you have an opinion on this? 16:04:48 ...yes, and anything that means that "demonic" != "rPois" is good IMO! 16:04:49 * gammafunk braces himself 16:04:52 Also, 16:04:52 16:05:03 -!- CKyle has quit [Quit: CKyle] 16:05:05 <|amethyst> Grunt: btw, if form_uses_xl ever applies to a form that can throw (currently it's just wisp and fungus)... 16:05:15 Most demons aren't even affect by poison from staff of poison or parrow, right? 16:05:25 |amethyst: I'm strangely okay with the prospect of that, yes. 16:05:56 <|amethyst> with throwing wisps having lower throw delays than everyone else? 16:06:18 -!- swayze has quit [Ping timeout: 240 seconds] 16:06:21 -!- Krakhan has quit [Changing host] 16:06:23 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 16:06:25 unknown monster: "imp" 16:06:25 %??imp 16:06:29 why is fungus form not a castable form :^) 16:06:32 crimson imp (055) | Spd: 10 | HD: 3 | HP: 9-18 | AC/EV: 3/14 | Dam: 4 | 05demonic, 10weapons, 10items, 10doors, fly, regen, !sil | Res: 06magic(36), 05hellfire, 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 48 | Sp: blink | Sz: little | Int: normal. 16:06:32 %??crimson imp 16:06:41 -!- Akitten_Homura has joined ##crawl-dev 16:06:51 white imp (165) | Spd: 10 | HD: 2 | HP: 6-16 | AC/EV: 4/10 | Dam: 412(cold:2-5) | 05demonic, 10doors, fly, !sil | Res: 06magic(8), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 10 | Sp: throw frost (3d5) | Sz: little | Int: normal. 16:06:51 %??white imp 16:07:08 <|amethyst> Grunt: oh, never mind 16:07:08 it's very odd that white imps resist poison, yet the most dangerous ice demon does not 16:07:22 in fact all of the ice demons probably resist poison 16:07:29 -!- fuuu has quit [Ping timeout: 255 seconds] 16:07:35 <|amethyst> Grunt: same min delay 16:08:18 -!- UncertainKitten has quit [Ping timeout: 240 seconds] 16:08:26 -!- Akitten_Homura is now known as UncertainKitten 16:08:42 balrug (052) | Spd: 12 | HD: 14 | HP: 56-95 | AC/EV: 5/12 | Dam: 2504(fire:14-27) | 05demonic, 10weapons, 10items, 10doors, fighter, see invisible, fly, !sil | Res: 06magic(168), 05hellfire, 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy++ | XP: 1660 | Sp: b.fire (3d23), fireball (3d23), sticky flame range (3d6), smiting (7-17) | Sz: Large | Int: high. 16:08:42 %??balrug 16:08:43 Bloax because no mouth? supposedly? (but trees have no mouth too and they can so no clue). 16:08:57 there are demons that don't resist pois. trying to remember which 16:08:59 sixfirhy (124) | Spd: 40 (move: 60%) | HD: 7 | HP: 23-54 | AC/EV: 2/20 | Dam: 1511(elec:7-9) | 05demonic, 10doors | Res: 06magic(56), 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 506 | Sz: little | Int: normal. 16:08:59 %??sixfirhy 16:09:06 (there's one!!) 16:09:10 ufetubus (115) | Spd: 15 | HD: 1 | HP: 4-10 | AC/EV: 2/15 | Dam: 5, 5 | 05demonic, 10doors | Res: 06magic(4), 02cold, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 8 | Sz: Medium | Int: normal. 16:09:10 %??Ufetubus 16:09:14 and another! 16:09:19 ufetubi don't even exist, though. 16:09:23 rip 'exploding ufetubi' patch 16:09:26 not great examples imo 16:09:27 best of patches 16:09:27 rip 16:09:28 ynoxinul (113) | Spd: 10 | HD: 6 | HP: 21-45 | AC/EV: 3/10 | Dam: 12 | 05demonic, 10doors, see invisible, fly, !sil | Res: 06magic(48), 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 213 | Sp: iron shot (3d16), sum.ufetubus | Sz: Medium | Int: normal. 16:09:28 %??Ynoxinul 16:09:33 nope, rpois 16:09:37 :( 16:09:39 !send PleasingFungus Summon Exploding Kobold 16:09:39 Sending Summon Exploding Kobold to PleasingFungus. 16:09:57 I doubt any t-3 or lower demon aside from antaeus lacks rpois 16:10:05 probably 16:10:15 What if you put all the amulet egos...as possible randArt egos. {faith} on a weapon would be particularly interesting... 16:10:23 Antaeus is a *titan*, and was only given demonic holiness so that he had rTorment. 16:10:32 chaos spawn (073) | Spd: 10 | HD: 6 | HP: 21-45 | AC/EV: 7/12 | Dam: 2109(chaos) | 05demonic, 10doors, see invisible | Res: 06magic(56), 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 183 | Sz: Big | Int: animal. 16:10:32 <|amethyst> %??chaos spawn 16:10:37 heh 16:10:42 of course it would be chaos spawn 16:10:43 hell beast (072) | Spd: 10-17 | HD: 5 | HP: 40-97 | AC/EV: 4/9 | Dam: 28, 2007(trample) | 05demonic, 10doors, fighter | Res: 06magic(20), 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 444 | Sz: Large | Int: normal. 16:10:43 <|amethyst> %??hell beast 16:10:44 antaeus is weird. I was working on a hell lord/hell description patch, but it was kind of overwrought tbh. maybe I'll revisit it at some point. 16:10:52 ok, that's a fair example I guess 16:10:58 It's my fault all demons have doors. 16:11:02 <|amethyst> that's it, though 16:11:05 -!- MakMorn has quit [Ping timeout: 255 seconds] 16:11:10 <|amethyst> for 3 2 1 16:11:18 pandemonium lord (04&) | Spd: 10-19 | HD: 24 | HP: 107-245 | AC/EV: 14/14 | Dam: 36 | 05demonic, 10doors, fighter, evil, !sil | Res: 06magic(160), 05fire, 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 5203 | Sp: (random) | Sz: Large | Int: high. 16:11:18 <|amethyst> %??pandemonium lord 16:11:21 pandemonium lord (16&) | Spd: 10-19 | HD: 2 | HP: 101-210 | AC/EV: 14/14 | Dam: 30 | 05demonic, 10doors, fighter, !sil | Res: 06magic(13), 05fire++, 02cold, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 102 | Sp: (random) | Sz: Large | Int: high. 16:11:21 <|amethyst> %??pandemonium lord hd:2 16:11:24 pandemonium lord (16&) | Spd: 10-19 | HD: 1 | HP: 101-226 | AC/EV: 14/14 | Dam: 47 | 05demonic, 10doors, fighter, !sil | Res: 06magic(6), 05fire++, 02cold++, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 24 | Sp: (random) | Sz: Large | Int: high. 16:11:24 <|amethyst> %??pandemonium lord hd:1 16:11:26 -!- indspenc_ has joined ##crawl-dev 16:11:32 Grunt: I think the issue of him being vulnerable to holy wrath is also a factor 16:11:33 pandemonium lord (14&) | Spd: 10-19 | HD: 3 | HP: 101-179 | AC/EV: 14/14 | Dam: 55 | 05demonic, 10doors, fighter, !sil | Res: 06magic(20), 05fire++, 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 209 | Sp: (random) | Sz: Large | Int: high. 16:11:33 <|amethyst> %??pandemonium lord hd:3 16:11:43 Grunt: plus you gave him a buff recently! 16:11:56 flash freeze? 16:11:59 well, I guess I'm saying he could use a buff 16:12:00 -!- MakMorn has joined ##crawl-dev 16:12:02 *I* didn't do that; I just wrote the spell <_< 16:12:11 Too many semi-colons for 'ravenous feature mimic name:Demon_Door Spells:bolt_of_draining' spec. 16:12:11 %??ravenous feature mimic name:Demon_Door Spells:bolt_of_draining;Teleport_other;confuse 16:12:11 such an enabler... 16:12:21 !killratio antaues 16:12:22 No battles for antaues. 16:12:24 idk. honestly he's the most powerful hell lord 16:12:25 !killratio antaeus 16:12:27 unknown monster: "ravenous feature mimic Spells:bolt_of_draining,Teleport_other,confuse" 16:12:27 %??ravenous feature mimic name:Demon_Door Spells:bolt_of_draining,Teleport_other,confuse 16:12:27 antaeus wins 4.101% of battles. 16:12:32 -!- Redz has quit [Quit: Leaving.] 16:12:33 !killratio antaeus * t 16:12:36 Unknown spell name: 'bolt of draining,teleport other,confuse' in 'bolt_of_draining,Teleport_other,confuse' 16:12:36 %??ravenous feature mimic name:Demon_Door spells:bolt_of_draining,Teleport_other,confuse 16:12:36 antaeus wins 1.398% of battles against * (t). 16:12:36 !killratio ereshkigal 16:12:38 ereshkigal wins 0.845% of battles. 16:12:42 !killratio ereshkigal * t 16:12:43 !killratio ereshkigal * t 16:12:44 haha 16:12:45 ereshkigal wins 1.226% of battles against * (t). 16:12:46 <|amethyst> ah, pan lords have innate rP too 16:12:47 ereshkigal wins 1.226% of battles against * (t). 16:12:48 !killratio dispater * t 16:12:49 ravenous feature mimic (06X) | Spd: 10 | HD: 12 | HP: 48-83 | AC/EV: 5/1 | Dam: 16, 1608(poison:24-48), 403(constrict) | 11non-living, evil, !sil | Res: 06magic(48), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 961 | Sp: b.draining (3d20), teleport other, confuse | Sz: Large | Int: normal. 16:12:49 %??ravenous feature mimic name:Demon_Door spells:bolt_of_draining;Teleport_other;confuse 16:12:51 dispater wins 0.0% of battles against * (t). 16:12:54 dang! 16:12:57 !killratio asmodeus * t 16:12:58 what does * t mean 16:12:59 why couldn't it name it? 16:13:00 asmodeus wins 2.758% of battles against * (t). 16:13:00 dispater hasn't changed 16:13:02 !killratio dispater 16:13:04 (in the last tournament) 16:13:04 dispater wins 1.955% of battles. 16:13:07 ah 16:13:09 nicolae-: for all players, in the last tournament 16:13:09 poor Dispater. 16:13:10 <|amethyst> I didn't see it in the ghost_demon code, but that's because it's in the monsterentry 16:13:10 yes 16:13:11 -!- indspenceable has quit [Ping timeout: 276 seconds] 16:13:14 dispater and asmo are worse, yes 16:13:16 (wow Asmodeus) 16:13:18 What if you put all the amulet egos...as possible randArt egos. {faith} on a weapon would be particularly interesting... 16:13:30 huh. guess I underestimated him? 16:13:33 !killratio asmodeus 16:13:35 then again, i bet sample size is small 16:13:35 asmodeus wins 1.754% of battles. 16:13:43 !killratio asmodeus recent 16:13:44 No battles for asmodeus and No games for recent.. 16:13:45 !killratio antaeus 16:13:45 t probably has a small sample size, yes. 16:13:46 fuck 16:13:47 antaeus wins 4.101% of battles. 16:13:49 !killratio asmodeus * recent 16:13:50 huh 16:13:51 asmodeus wins 1.651% of battles against * (recent). 16:13:52 ty 16:13:52 !killratio antaeus * recent 16:13:54 antaeus wins 3.389% of battles against * (recent). 16:13:56 !killratio dispater * recent 16:14:01 yep 16:14:01 dispater wins 1.437% of battles against * (recent). 16:14:01 !killratio ereshkigal * recent 16:14:02 ereshkigal wins 0.969% of battles against * (recent). 16:14:05 looks about right 16:14:08 Antaeus best hellord <_< 16:14:09 Why doesn't Sword of Jihad have Faith? 16:14:12 s/ll/lll/ 16:14:16 ??sword of jihad 16:14:16 sword of jihad[1/1]: +12,+10 eudemon blade of holy wrath, berserkitis, rN+, EV+3, and stealth-. The berserkitis triggers on 3% of attacks. In 0.14+, going berserk (by any means) while wielding this sword will cause all natural-holiness allies in LOS to go berserk as well. 16:14:24 <|amethyst> Bcadren: there are a lot of implementation details behind that 16:14:29 !lg * t killer=asmodeus 16:14:30 2. oldblader the Swordmaster (L26 MiFi of The Shining One), blasted by Asmodeus (blast of hellfire) on Geh:7 (evilmike_geh) on 2014-04-26 09:03:01, with 593971 points after 106355 turns and 8:57:21. 16:14:31 ice things usually have rpois; it bugs me 16:14:43 yep, that's about the number I expected 16:14:44 they guy is like a living block of ice 16:14:49 |amethyst it's difficult to put one pip of faith on a weapon? 16:14:49 he's not though 16:14:51 he's a titan 16:14:52 frost giant (12C) | Spd: 10 | HD: 16 | HP: 84-124 | AC/EV: 9/3 | Dam: 35 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(85), 02cold++, 12drown | Chunks: 07contam | XP: 1754 | Sp: b.cold (3d25) | Sz: Giant | Int: normal. 16:14:52 %??frost giant 16:14:54 who happens to be mega evil 16:14:55 Antaeus is a *titan*!!! 16:14:57 he us, just look at him 16:15:13 Grunt: he was before he became a *demon* 16:15:45 Antaeus isn't the hardest hell lord...in fact, since he doesn't summon, he's the easiest to lead out of his hole, tele away from and ninja the rune. 16:15:53 https://gitorious.org/crawl/crawl/source/fef1ba5491706992694484ecd1cf3d17217b5a92:crawl-ref/source/rltiles/mon/unique/antaeus.png 16:15:58 he looks like a blue dude 16:15:59 -!- PsyMar has quit [Disconnected by services] 16:16:08 things made of ice are blue 16:16:08 also he has blue boots 16:16:10 which is confusing 16:16:13 -!- PsyMar2 is now known as PsyMar 16:16:18 <|amethyst> Bcadren: at the very least, the unequip stuff would have to be copied from the jewellery to the weapon code 16:16:29 <|amethyst> Bcadren: I guess it might not be so bad 16:16:41 clearly I need to dig up & revise that description patch. 16:16:49 the need is more pressing than I'd thought!!! 16:16:52 Cerebov (05&) | Spd: 10 | HD: 21 | HP: 650 | AC/EV: 30/8 | Dam: 60 | 05demonic, 10weapons, 10items, 10doors, fighter, see invisible, !sil | Res: 06magic(168), 05hellfire, 04fire+++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 15000 | Sp: fire storm (8d16), iron shot (3d36), haste, sum.greater demon / fire storm (8d17), iron shot (3d36), haste, sum.greater demon | Sz: Giant | Int: normal. 16:16:52 %??cerebov 16:17:00 <|amethyst> Bcadren: Also, that causes problems if we have involuntary unwield situations 16:17:35 <|amethyst> I guess right now that's just Xom? 16:17:57 <|amethyst> and Xom removing your Faith sounds Xommy 16:18:04 -!- Basil__ has joined ##crawl-dev 16:18:11 er 16:18:26 so the difference between his two spell sets is whether firestorm is 8d16 or 8d17? 16:18:27 -!- Patashu has quit [Disconnected by services] 16:18:27 -!- Patashu_ has joined ##crawl-dev 16:18:45 Grunt: I think your support for antaeus not being an ice demon is just so you can sneak yetis in 16:18:46 Zannick: he has one spell set; monster just parses the variation in fire storm damage weirdly :) 16:18:48 I've figured out your game 16:18:49 <|amethyst> Zannick: problem with monster, patches welcome :) 16:18:59 * Grunt flattens gammafunk like a pancake!!!!!! 16:19:04 <|amethyst> Zannick: it stores things in a set of strings IIRC 16:19:06 Some fixedArts prove that Clarity at least can be on a non-Amulet. Same with rMut. All amulet egos on randArt weapons could make more interesting weapon decisions... 16:19:27 PleasingFungus: by the way if you're looking for uniques to re-speech at any point i noticed that louise has vague actual flavour in her description but just uses generic "mercenary" speech (also unique speech generally is a fun project that i can highly recommend after fixing all the descriptions) 16:19:47 <|amethyst> Zannick: I took a stab at it but didn't get it finished after a few hours so gave up :) 16:19:49 if i had a nickel every time someone said patches welcome... i'd be a crawl-dev :P 16:20:18 fr: Lots of action movie style quotes about how louise is going to banish you 16:20:31 s/quotes/speech/ 16:21:18 MarvinPA: I'm bad at dialogue :( I can try, though 16:21:19 crawl-devs have a lot of nickels? 16:21:19 i gyess really there are like 5 different uniques that use variations on mercenary speech but louise stuck out to me when i was fixing up some speech stuff, for whatever reason 16:21:22 guess* 16:21:35 rip jozef 16:21:40 he was the mercenariest of all 16:21:47 Louise says: "gammafunk, you lack depth. How about I send you to the depths....of the Abyss!!" 16:21:55 yessss 16:22:23 I also need to rewrite agnes's dialogue since I think my first pass wasn't that great 16:22:27 (though I still like the breadfruit line) 16:22:56 -!- Ragdoll has quit [Read error: Connection reset by peer] 16:23:09 agnes's is pretty good as far as unique speech goes! 16:23:21 I WANNA SPEND ALL YOUR MONEY 16:23:22 damned by faint praise 16:24:10 that not-good coin bit in her description is gone, I hope 16:24:10 all uniques speech should be replaced with extremely terrible puns 16:24:37 gammafunk: her character was completely reflavored and the entirety of her description & dialogue was redone 16:24:43 a few months ago now? 16:24:44 i guess joseph/harold/louise are the "only" three bounty hunters/mercenaries now 16:24:55 that's good 16:24:56 and louise has description flavour, just no speech 16:25:01 harold is just one day away from retirement 16:26:02 where's the non-gitorious clone of the crawl repo? I want to look at the various speech changes, but gitorious is complaining that the diffs are too large to be displayed 16:26:13 http://s-z.org/neil/git/?p=crawl.git;a=summary 16:26:25 yeah, recommend just always using that 16:26:26 You sense an ancient evil watching you... An Ice Fiend comes into view. _Your Ice Fiend grins greedily, jangling a coin purse. 16:26:31 (Gozag reasons???) 16:26:40 good 16:26:54 excellent mental image 16:27:10 was that a permanent conversion? 16:27:11 -!- Patashu_ has quit [Ping timeout: 246 seconds] 16:27:22 Semi-permanent; they demand money from you now and again. 16:27:23 But yes. 16:27:35 haha, so the mercany god, I get it 16:27:37 ty! 16:27:55 (I was just seeing if it was possible to get that effect, which it is!) 16:28:03 which branches are bribable? 16:28:16 http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b2f60b4e04b54c28ee3fe0ae6f1c56cd8b98a428 best commit in 0.15 so far 16:29:14 ??it[crumbles 16:29:15 it[20/42]: It crumbles away. 16:29:20 %git :/bramble 16:29:20 07MarvinPA02 * 0.15-a0-338-gb2f60b4: Ignore bramble/pillar of salt/block of ice timeout messages by default 10(16 hours ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b2f60b4e04b5 16:29:32 that's often a better way to show a commit 16:29:39 ah 16:29:50 fair 16:29:52 or use HEAD^{/bramble} if you're grunt 16:30:14 there is a strict one-grunt-per-channel rule 16:30:18 haha 16:30:30 :| 16:31:28 Grunt: good thing gold drops from monsters! 16:31:38 -!- BirdoPrey has quit [Quit: BirdoPrey] 16:33:28 MarvinPA: huh, looks like you've been standardizing on ORB over Orb [of Zot]. I was thinking about that earlier - does it really make sense in text? 16:33:31 *in dialogue 16:33:51 ORB is an acronym for Orb (Really Big) 16:34:45 probably not really, it's just vaguely amusing 16:34:59 yeah I really like the feel of it 16:35:10 it's very 'vintage sci-fi/fantasy' 16:35:27 -!- Lasty1 has joined ##crawl-dev 16:35:33 donald still talks about it in non-caps because he's just a regular guy like you looking for it 16:35:39 donald's cool 16:36:16 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 16:36:21 he doesn't keep up with trunk changes very well though! 16:36:37 -VISUAL SPELL:@The_monster@ produces a bizarre clockwork butterfly, ethereal and luminous, from @possessive@ pack, and hurls it at you - so perfect is its making that it comes to life and darts away before touching you. 16:36:47 * PleasingFungus silently, sheds a tear 16:37:01 whose line is that 16:37:04 , anyway 16:37:18 player ghosts who had traps as their highest skill could 16:37:20 rarely 16:37:23 do that 16:37:54 -!- Moonsilence has quit [Ping timeout: 240 seconds] 16:38:07 rip 16:38:15 imo make it an Evocations line instead <3 16:39:35 can i mark those lines as double-deleted, once for being based on an obsolete skill and once because seriously what on earth 16:40:02 -!- ebarrett has quit [Quit: I quit] 16:40:04 oh this reminds me 16:40:09 I need speech for G and Q ghosts 16:40:13 ...and Donald speech <_< 16:40:20 uh oh 16:40:34 I think I even used ORB for asterion 16:40:46 oh I have Q speech for Donald already. 16:40:55 G speech: "Turns out you can't take it with you!" 16:41:02 Donald says, "Great. Now my shield is all dirty." 16:41:02 ... 16:41:29 it might not be clear to the player that it's a Q line 16:41:32 but it's funny 16:41:35 -!- ebarrett has joined ##crawl-dev 16:41:44 on the plus side player ghost speech made up for those traps lines with gems like @The_monster@ says, "Resistance is futile!" 16:41:52 for air magic 16:41:55 <3 16:42:05 uuugh 16:42:06 G: "I shouldn't have stored up treasures on earth..." biblical reference there, if that's your deal 16:42:27 what are the mottos of the new gods? 16:42:45 Mottos as in the welcoming greetings? 16:42:45 god viability is 100% in the motto 16:42:53 yeah like: "Let it end in hellfire!" 16:42:55 etc 16:42:59 Gozag says: Greed is good. 16:43:06 Qazlal says: Let the forces of nature tear it all down! 16:43:20 (those can be changed though!) 16:43:22 qazlal needs to be a little punchier 16:43:25 gozag is Perfect as is 16:43:29 Let destruction sort them out. 16:43:34 yeah, I hope so. I personally don't like G's line 16:43:44 but the god designer gets preference 16:43:59 "Greed is good" is a classic line from the movie Wall Street 16:44:24 sure, but that doesn't make it a good god greeting 16:44:29 heh, good god 16:44:39 <|amethyst> Always Be Closing 16:44:42 hahah 16:44:43 why not, it's what gozag's all about 16:44:48 <|amethyst> Always Be Closing 16:44:50 -!- mizu_no_oto has quit [Ping timeout: 255 seconds] 16:44:59 now that is a reference I support 16:45:05 that should at least be one of gozag's prayer lines 16:45:19 why not have randomized entry lines 16:45:21 i also like "Once you have their money, you never give it back." 16:45:32 Gozag says: Coffee is for Closers!!! 16:45:32 oh I wrote some Q ghost lines too 16:46:41 -!- rast has quit [Read error: Connection reset by peer] 16:46:57 -!- rast has joined ##crawl-dev 16:47:06 a good gozag ghost line would be quoting marley from christmas carol, imo 16:47:33 Gozag rubs his hands. 16:47:44 Qammuzurta 16:47:58 Don't you mean Qammasutra 16:48:22 03Grunt02 07[gods] * 0.15-a0-373-g0ef123f: A few Gozag lines of speech for Donald / ghosts. 10(51 seconds ago, 1 file, 23+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0ef123f42e76 16:48:24 Qamitursagal 16:48:28 <|amethyst> Qammuqammuqammuqameleon 16:48:41 Quelthalas 16:48:52 nooo 16:49:06 Qgeshtin-anazi 16:49:33 look I'm ripping off - *inspired by* wikipedia's List of Mesopotamian Deities. please respect my dedication 16:49:34 Quantizinmonolegeion 16:50:19 Qnauganuhaz 16:50:36 <|amethyst> Qazlal 16:50:44 Q'engenthanugan 16:50:51 |amethyst: outrageous. it'll never fly 16:51:41 (I wonder how many would be able to memorize Q'enthanugan.) 16:51:55 -!- indspenc_ has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 16:52:09 Qamitursaĝingara 16:52:09 <|amethyst> it's not all that bad 16:52:12 Grunt: what do you think http://pastebin.com/yMPXiKXm 16:52:51 nicolae_gozag_zags_fifth_avenue makes me laugh 16:53:13 half the fun of making vaults is slipping atrocious puns into the vault names 16:53:20 nicolae-: I'm about to leave, but I'll go over these more in detail later :) 16:53:39 <|amethyst> hm 16:53:59 is nicolae_gozag_zags_fifth_avenue basically a randart shop with 100x prices 16:54:09 nicolae_qazlal_style_of_elements is depressing. poor caged elementals. they should have space to roam 16:54:11 <|amethyst> vault suggestion: rock_the_qazlal 16:54:24 lock the taskbar 16:54:25 (heh I had a similar idea to eye_of_the_storm) 16:54:31 technically i think the default greed is 10 so it's only 10x prices 16:55:28 might actually be able to afford it if you je- er, "save up" enough cash with our happy merchant god 16:55:34 the idea is that you shouldn't be able to afford anything in it (although really shitty randarts still end up costing only 10 gold) 16:55:52 yeah, that's an Incentive 16:56:13 the greed might need to go up a bit more if it's not desirable for gozagites to come back ten levels later with fat stacks of cash 16:56:18 https://dl.dropboxusercontent.com/u/63152810/1111111111.png i approve of this incentive 16:56:18 -!- hooplah has quit [Ping timeout: 240 seconds] 16:56:31 -!- indspenceable has joined ##crawl-dev 16:56:38 <|amethyst> Bloax: stop it, now 16:56:45 alright alright 16:58:04 -!- indspenc_ has joined ##crawl-dev 16:58:11 it's kind of hard to think up qazlal overflow altars that aren't just harmful clouds 16:58:42 https://dl.dropboxusercontent.com/u/63152810/n/crawl/Quazial3.png maybe place a monument or something 16:59:48 -!- ontoclasm has quit [Quit: Leaving.] 17:00:13 -!- Chris7 has quit [] 17:00:15 -!- LordSloth has quit [Quit: ciao, time to drive] 17:00:36 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 17:01:17 -!- indspenceable has quit [Ping timeout: 276 seconds] 17:01:18 -!- Cheburashka has quit [Ping timeout: 240 seconds] 17:01:50 Experimental (gods) branch on crawl.beRotato.org updated to: 0.15-a0-374-gb9cbafe 17:01:58 03Grunt02 07[gods] * 0.15-a0-374-gb9cbafe: Some G/Q altar overflows courtesy of nicolae. 10(4 minutes ago, 1 file, 107+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b9cbafe2d747 17:02:00 Experimental (gods) branch on crawl.s-z.org updated to: 0.15-a0-374-gb9cbafe 17:02:06 * Grunt leaves. 17:06:52 -!- tcjsavannah has quit [Quit: tcjsavannah] 17:08:10 -!- Basil__ is now known as Basil 17:08:26 -!- fuuu has quit [Ping timeout: 276 seconds] 17:09:09 Unstable branch on crawl.lantea.net updated to: 0.15-a0-348-gfef1ba5 (34) 17:12:36 -!- nicolae- has left ##crawl-dev 17:15:53 Grunt: Maybe Disaster Area should radiate from you and outwards? 17:16:45 -!- Phoenix8413 has quit [Quit: Nettalk6 - www.ntalk.de] 17:17:30 -!- indspenceable has joined ##crawl-dev 17:17:46 -!- indspenc_ has quit [Read error: Connection reset by peer] 17:19:14 -!- indspenc_ has joined ##crawl-dev 17:19:55 <|amethyst> hm, I think there's no way to bindkey shift-tab 17:20:01 -!- Bloaxor has joined ##crawl-dev 17:20:09 -!- indspenceable has quit [Read error: Connection reset by peer] 17:20:13 -!- enygmata has left ##crawl-dev 17:20:40 <|amethyst> unlike the macro parser, bindkey only understands single characters (single bytes even) and ^ + character for control sequences 17:21:17 <|amethyst> s/sequences/characters/ 17:22:18 -!- Piginabag has quit [Ping timeout: 240 seconds] 17:23:19 -!- tcjsavannah has quit [Quit: tcjsavannah] 17:23:23 -!- Bloax has quit [Ping timeout: 276 seconds] 17:24:27 <|amethyst> (CK_SHIFT_TAB is -233 or so, so it wouldn't even fit into a char) 17:26:37 -!- wheals has quit [Quit: Leaving] 17:26:57 question 17:27:09 with the q nerf to SH, how much SH does it give you now 17:28:48 -!- notcluie has quit [Ping timeout: 240 seconds] 17:31:42 return min(piety, piety_breakpoint(5)) / 10 17:31:45 -!- Bayushi has quit [Ping timeout: 252 seconds] 17:31:58 depends on what *****. piety is (looks like 120) 17:32:04 which would mean it's 12 SH at most 17:33:08 %git qazlal 17:33:08 Could not find commit qazlal (git returned 128) 17:33:18 %git :/qazlal 17:33:21 Could not find commit :/qazlal (git returned 128) 17:33:41 how do I get a link to the gods branch commits? 17:33:55 or is that possible? 17:33:58 %git gods 17:33:58 07Grunt02 * 0.15-a0-374-gb9cbafe: Some G/Q altar overflows courtesy of nicolae. 10(36 minutes ago, 1 file, 107+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b9cbafe2d747 17:34:01 -!- iliekturtles has quit [Client Quit] 17:35:22 -!- tcjsavannah has quit [Quit: tcjsavannah] 17:35:34 ugh I'm an idiot. it's at the bottom of the page on the main summary page 17:36:44 looks like DMSL is actually gone 17:37:03 probably more balanced, but I'll miss it (qazlal) 17:37:34 -!- ebarrett has quit [Quit: I quit] 17:39:19 -!- ebarrett has joined ##crawl-dev 17:43:30 -!- SurpriseTRex has quit [Ping timeout: 240 seconds] 17:44:47 Bloaxor: What? It used to be 32 at maximum 17:45:02 hm 17:45:10 Probably 16 now, then. 17:45:22 Since the divisor was raised from /5 to /10 17:46:12 Bloaxor >_< 17:46:22 what now 17:46:55 just idek. 17:49:32 -!- DrinkMachine has quit [Ping timeout: 245 seconds] 17:52:45 -!- DrinkMachine has joined ##crawl-dev 17:52:45 -!- DrinkMachine has quit [Changing host] 17:52:45 -!- DrinkMachine has joined ##crawl-dev 17:55:20 -!- tcsc has joined ##crawl-dev 17:55:45 A Gorgon would be an interesting addition to the Snake Pit...or hell or somewhere...but mechanically it's just "Greater Basilisk" ...that can apply a lot of poison in melee. 17:57:39 http://www.spriters-resource.com/resources/sheets/41/43580.png 17:59:39 is that supposed to be a gorgon? 17:59:45 yes 18:00:00 could be worse, it could be like how the dragons from Adventure looked 18:00:50 basilisk (06l) | Spd: 10 | HD: 6 | HP: 26-47 | AC/EV: 3/12 | Dam: 20 | cold-blooded, !sil | Res: 06magic(24) | Chunks: 09poison+07contam | XP: 235 | Sp: petrify | Sz: Large | Int: reptile. 18:00:50 %??basilisk 18:02:24 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:02:36 hydra (09D) | Spd: 10 (swim: 60%) | HD: 13 | HP: 55-89 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(52), 03poison, 12drown | Chunks: 09poison+07contam | XP: 976 | Sz: Big | Int: reptile. 18:02:36 %??HYDRA 18:02:42 -!- DrinkMachine has quit [Ping timeout: 240 seconds] 18:07:34 unknown monster: "SHIELD" 18:07:34 %??SHIELD 18:07:49 -!- reaverb has joined ##crawl-dev 18:08:38 Anybody object to the following Gozag Donald line? 18:08:46 @The_monster@says,"Have you considered socialism?" 18:10:42 <|amethyst> what was our cut-off year? 18:10:57 |amethyst: Well Greed is good is a 70s referance... 18:11:13 <|amethyst> but it's something that might have been said 2000 years ago 18:12:07 <|amethyst> socialism is an invention, like firearms or automobiles 18:12:08 -!- FourHTwoA has quit [Ping timeout: 255 seconds] 18:12:25 Hmm, that makes sense 18:12:27 <|amethyst> IMO of course :) 18:12:48 -!- scummos| has quit [Ping timeout: 276 seconds] 18:14:05 -!- Amnekian has quit [] 18:14:25 I think there should be a line about how you can't sell stuff, but I can't figure out what that line would be. 18:15:00 something where donald implies that your gold is useless in shops? 18:15:43 fr tax protester unique 18:17:04 Oh, another minor change, any reason MUT_NO_DEVICE_HEAL doesn't occur outside VS? Was thinking of giving it around 2 probability to occur on Malmutate. 18:17:14 gamafunk: Yes. 18:17:52 -!- Lumpydoo has quit [Quit: Page closed] 18:18:03 don't think that's a good idea; that mutation is on VS as a counterbalance to their regen/gspirit/mp draining bite 18:18:16 not saying it's the best solution, but that's the only reason it exists 18:18:37 Donald says, "Too bad there aren't any pawn shops around here." 18:18:44 heh, not bad 18:19:09 Grunt: I like the line but it doesn't wound much like Gozag, maybe Zin? 18:20:05 (I'll probably think of more while I'm here at work.) 18:20:29 gammafunk: A) I'm confused why MUT_NO_DEVICE_HEAL, would be a "counterbalance to their regen/gspirit/mp draining bite" when there are countless other ways this could be done which do not involve a new mutation B) Even if A is true I don't see why it can't be an interesting, if rare bad mutation. 18:21:18 your confusion regarding A should be addressed to the species designers; Basil is thinking of changing it, I'm just stating the fact there 18:21:39 my objection to it as a mutation is that it's too severe 18:21:52 gammafunk: Ok, I'll talk to Basil at some point on the first bit. 18:22:01 we have other severe mutations, but they either aren't always active or at least have levels 18:22:12 I don't think it's too severe: Beserkitis is worse. 18:22:23 Hmm, maybe add mutliple levels and just give VS level 3. 18:22:27 That's more work though. 18:22:28 so if you made it "device heal less effective, then device heal doesn't work at all" it would be more reasonable, although I still wouldn't like it 18:22:55 berzerkitis is arguably a plus, calling it worse than 'no device heal' is kind of absurd 18:22:57 berserkitis is fixable with a common amulet and a less comment are property 18:23:24 gammafunk: Can't pharse "a less comment are property" 18:23:25 and yeah it only triggers randomly 18:23:52 "less common arte property" 18:24:00 -!- alefury has quit [] 18:24:43 Hmm, I don't think being triggered at random is significantly less dangerous than always happening. (See: complaints again Stochratic Torment resistance.) 18:25:03 really, always berserk is not less dangerous? 18:25:19 "significantly" 18:25:21 obviously you can't do "sometimes no device heal" 18:25:25 -!- st_ has joined ##crawl-dev 18:25:40 it is significantly less dangerous in the case of berserk! 18:25:44 My other idea, which might work better was to make a runandart which gave NO_DEVICE_HEAL and some other massive bonus. 18:25:56 s/runandart/unrandart/ 18:25:59 Regen++ 18:26:09 armour of the Vine 18:26:11 <_< 18:26:19 Grunt: That's VS's thing. My first thought was Evocable Borg's 18:26:26 possibly, it feels like more of a species thing to me; we also don't have any unrands that make you lose regen like DD 18:27:22 gammafunk: Also, on Berserkitis, I think that maybe should be changed to triggered on low hp like bears instead of attacking something in melee. (Both artifact and mut). Any comments? 18:27:26 those could both certainly be a thing, as the rules for unrands are less strict, since any unrand has a low chance of generating 18:28:16 gammafunk: I don't really distinguish between "species" and "not-species" intrinsics, but I see your point. I guess it could be a randgod conduct if that ever gets in... 18:29:51 -!- Lasty1 has quit [Quit: Leaving.] 18:31:18 -!- e1999 has quit [Read error: Connection reset by peer] 18:31:45 if it had an increased chance of occuring, but only occured at low hp, it'd be even more dangerous for characters that have poor melee; if it had the same chance of occuring, just only occured at low hp, it'd be a nerf to the mutation 18:31:53 I'm not sure how exactly it could be improved tbh 18:31:56 -!- Akien has quit [Quit: Quitte] 18:31:57 certainly it could be 18:32:31 nerf to the mutation in terms of it being a less dangerous malmutation, I should say 18:33:09 are there any damage shaving unrandarts? or is that a non-starter? I would assume it would have to have some drawback though 18:33:27 johnstein: No there are not. 18:33:35 triple razor sword 18:33:37 heh 18:33:53 The triple sword of Gilette 18:34:18 gammafunk: How much asymmetry between diifferant character builds and Berserkitis? I don't know if it's worse on a primary melee char or a primary caster. 18:34:39 You expertly trim the hair golem! 18:34:52 Lamia (06N) | Spd: 8 (act: 80%) | HD: 18 | HP: 200 | AC/EV: 6/10 | Dam: 40, 1203(constrict) | 10weapons, 10items, 10doors, 04eats corpses, fighter, spellcaster, see invisible | Res: 13magic(immune), 03poison | Chunks: 09poison | XP: 3976 | Sp: destruction orb (9d16), mesmerise, haste, poison arrow (3d25), 04esc:teleport self | Sz: Large | Int: high. 18:34:52 %0.12?lamia 18:35:06 -!- ebarrett has quit [Quit: I quit] 18:35:14 -!- CKyle has joined ##crawl-dev 18:35:19 well a zerk makes a mage have more hp and some speed for a few turns, but leaves the char otherwise helpless 18:35:53 -!- tcjsavannah has quit [Quit: tcjsavannah] 18:36:12 gammafunk: Unless they have some melee skill. 18:36:14 I've never played a mage that had zerkitis for any length of time, but I doubt it would be wise to not deal with that mutation 18:36:26 zerks only happen when you're attacking in melee 18:36:27 so 18:36:29 -!- ebarrett has joined ##crawl-dev 18:36:31 oh right 18:36:36 what is a mage exactly 18:36:38 I keep forgetting that 18:36:46 BATTLEMAGE 18:36:55 a mage is a caster is a BATTLEMAGE 18:37:03 iirc notcluie argued that it was actually a good mut; occasionally, berzerk without the hunger/potion cost! 18:37:04 is not a hybrid 18:37:06 -!- debo has joined ##crawl-dev 18:37:07 a+ clarification 18:37:13 almost all characters are "hybrids" 18:37:28 G-Flex: That's why I use the term "primary caster", so it doesn't exclude some melee. 18:37:34 -!- fr3d_ has quit [Quit: und weg...] 18:38:21 ??berzerkitis 18:38:21 I don't have a page labeled berzerkitis in my learndb. Did you mean: berserkitis, berserk, berserker. 18:38:25 ??berserkitis 18:38:25 berserk[4/7]: There is also a mutation (called "berserk" by crawl, described as you "lose your temper in combat"; plus "makes you angry" on artifacts) that causes you to go berserk sometimes after attacks. The chance varies with the mutation level (1, 3, 9%), and the chance of passing out decreases. 18:38:51 yeah so, that mage thing is really a non-issue 18:38:59 G-Flex: As a suggestion for a robust definition: When asked how this char normally kills things, the player's first responce is "magic" or "conjurations" or something else to that respect. 18:39:17 makes sense 18:39:42 yeah, a character that uses damaging magic but not melee to any significant degree 18:40:11 hybrid is really the more problematic term imo 18:40:24 fr "berzerkitis" that randomly forces you to play berzerk 18:40:34 (the arcade game) 18:40:44 -!- raskol has quit [Ping timeout: 276 seconds] 18:40:44 asteroiditis 18:40:47 pacmanitis 18:41:30 -!- Stendarr has quit [Ping timeout: 240 seconds] 18:43:56 -!- reaverb1 has joined ##crawl-dev 18:45:51 -!- reaverb has quit [Ping timeout: 265 seconds] 18:46:13 -!- Thalfon has quit [Quit: Page closed] 18:47:07 -!- rast has quit [Read error: Connection reset by peer] 18:47:18 Labrinythitis 18:47:20 -!- SomeoneAwful has quit [Quit: Leaving] 18:47:27 -!- rast has joined ##crawl-dev 18:48:42 hmm, reducing the game's experience interacts sort of strangely with Ds muts 18:49:30 As in Ds usually won't get to XL27 and will not get all their muts? 18:49:34 reducing the game's exp? 18:49:43 SwissStopwatch: right 18:49:53 again? 18:49:55 I got passive freeze's first level on Z:$ 18:50:16 !lg . 18:50:17 345. Basil the Slayer (L24 DsIE of Vehumet), escaped with the Orb and 3 runes on 2014-05-01 23:37:46, with 1332793 points after 106637 turns and 5:26:10. 18:50:38 !lg * ds cv>=0.14 urune=3 won x=avg(xl) 18:50:39 21 games for * (ds cv>=0.14 urune=3 won): avg(xl)=25.62 18:50:40 -!- G-Flex has quit [Quit: Time for us to bug out.] 18:50:51 -!- drachereborn has quit [Quit: Page closed] 18:50:57 didn't bother to clear Zot 18:51:18 -!- HDA has quit [Ping timeout: 240 seconds] 18:51:35 But I cleared Elf 18:51:39 -!- reaverb has joined ##crawl-dev 18:51:40 !lg * ds cv>=0.14 urune=3 won s=xl 18:51:41 21 games for * (ds cv>=0.14 urune=3 won): 10x 27, 4x 24, 3x 23, 3x 26, 25 18:52:07 looks like about 50% of 3-rune ds reach level 27 18:52:26 -!- reaverb1 has quit [Ping timeout: 276 seconds] 18:53:15 hm, would it be bad if all Ds muts were guaranteed by XL24 or 25? 18:53:16 Basil: What is the purpose of MUT_NO_DEVICE heal in VS design? We were discussing this earlier. 18:53:39 Also, what would your thought be on make MUT_NO_DEVICE heal a normal bad mutation with low probability? 18:54:53 Basil: Sounds like a slightly awkward change, but if people are consistantly ascending before getting all their Ds Muts it sounds fine by me. 18:55:31 -!- predator117 has quit [Ping timeout: 265 seconds] 18:55:44 IIRC lvl 27 always gets a Ds mutation, let me check. 18:55:47 %git 18:55:48 07edlothiol02 * 0.15-a0-348-gfef1ba5: Increase hardcoded message window height in Webtiles to 6. 10(10 hours ago, 1 file, 5+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fef1ba549170 18:56:56 -!- edlothiol has quit [Ping timeout: 252 seconds] 18:57:35 reaverb: no device heal is a drawback since they seemed too strong without one 18:57:46 and it has sort of a cute interaction with the rest of their package, so 18:58:24 Basil: Hmm, so it's a drawback, but you also think it's fun. (Which I also think, which is why I would like to make it a normal bad mutation) 18:59:08 Bloaxor: here's what I came up with Medusa. It is a mostly flavour thing, honestly, though. https://crawl.develz.org/tavern/viewtopic.php?f=17&t=12105 18:59:23 -!- tcjsavannah has quit [Quit: tcjsavannah] 19:00:11 If it "plays well" with other races go for it 19:00:17 red very ugly thing (04u) | Spd: 10 (move: 90%) | HD: 12 | HP: 50-82 | AC/EV: 4/10 | Dam: 1804(napalm) | 10doors | Res: 06magic(48), 05fire++, 04napalm | Vul: 11silver | Chunks: 06mutagenic | XP: 803 | Sz: Large | Int: animal. 19:00:17 %??Very ugly thing 19:00:18 I'm not especially concerned either way 19:00:36 That said, maybe give it a witty message for gain and loss, it is sort of bland as is 19:00:53 you do know that the percentages are basically divisors 19:00:56 you would really really need it to be a multi-level mut 19:01:08 it's as bad as slow heal 3 19:01:25 You know what no device heal does right 19:01:26 so instead of speed 11 mobement you gave it speed 14 movement 19:01:29 yes? 19:01:42 It prevents healing from pots and wands 19:01:45 yes 19:01:51 which seems rather less bad than preventing regen 19:02:11 yeah, okay, that may have been slightly hyperbolic 19:02:15 -!- G-Flex has joined ##crawl-dev 19:02:16 which is sort of what Crawl is built around 19:02:17 well it's worse than slowheal:2 19:02:18 -!- conted has quit [Ping timeout: 240 seconds] 19:02:18 for better or worse 19:02:25 but it's a hell of a lot worse than any existing level 1 mut 19:02:47 worse than deformed body 19:02:47 !hs reaver vs 19:02:48 6. reaver the Unseen (L17 VSEn of Dithmenos), mangled by Vashnia (a +3,+2 scimitar of protection) on Snake:3 on 2014-03-28 00:24:42, with 138891 points after 42762 turns and 5:22:42. 19:02:53 which is awful 19:03:05 I should obvious give it like 50 probabily and blame any bad gameplay on being an "experimental change" 19:03:14 deformed body is more important on some characters than others 19:03:17 it's fine on a felid :) 19:03:22 33/66/100 19:03:41 as someone who usually doesn't mind most of the bad mutations, this would be a "QUAFF CURE MUT NOW" thing 19:03:52 try wearing gda or cpa and get it from a neqoxec in the distance 19:04:10 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140325030201]] 19:04:52 -!- lobf has quit [Quit: lobf] 19:04:54 Lightli: What does 33/66/100 mean? 19:05:12 How much !hw is reduced by probably 19:05:14 33% etc 19:05:38 -!- DaimyoKirby has quit [Quit: Page closed] 19:06:08 -!- HellTiger has quit [Ping timeout: 255 seconds] 19:07:57 yeah 19:08:22 reaverb: Alternately you could weight it so that half of all muts are no device heal 19:08:25 5 New Sewers by KennySheep 19:08:27 testing purposes 19:11:31 Grunt: 5 more kennysheep vaults for you to review!!! 19:11:54 -!- scummos| has quit [Ping timeout: 240 seconds] 19:14:17 At some point I'm going to probably make MUT_NO_DEVICE_HEAL have 2 levels which each remove the hp gained. 19:14:42 Since it means I can use Vampire potion havling code and knocking of ⅓ heals seems wimpy. 19:15:39 yeah, I only have strong feelings about a no device heal malmutation if it's an "all or nothing" mutation 19:16:24 s/about/against/ 19:17:33 reaverb: also, introducing a malmutation as your first project as a new dev, you'll get that "most popular dev" award for sure 19:17:43 gammafunk: Heh. 19:17:56 reaverb says: Kill them all! 19:18:46 gammafunk: One of my other ideas was to make players get randomly screwed out of critical items like !cure mutation or ?tele more often. 19:19:16 Taking away !cmut sounds sort of ehhh 19:19:42 not sure how that one could be done reasonably, yeah. "You are less able to remove mutations"? 19:20:04 Well, cmut is already pretty rare 19:20:30 as it is, cmut isn't very common and technically that already exists in the form of rmut 2 19:20:37 and especially rmut 3 19:20:53 rmut is seen as a "good mutation" 19:20:55 has rmut 3 ever happened 19:21:01 probably 19:21:02 it can be kind of annoying in practice though 19:21:09 You feel fantastic! 19:21:12 You feel odd for a moment. 19:21:14 yeah, it blocks benemut 19:22:07 -!- Lasty1 has joined ##crawl-dev 19:22:12 gammafunk: That wasn't a malmutate thing - just as a general aspect of placing items. 19:22:18 -!- PleasingFungus has joined ##crawl-dev 19:22:39 that already happens 19:22:50 you want to lower frequency of cure mutation? not sure why since it's already rare 19:23:36 gammafunk: No, I want to make it so you're more likely to get a excess of cure mutation but also more likely to get a shortage of cure mutation. 19:24:03 So the average chance of getting cure mutation would be the same but there would be more variance in the number you're likely to get. 19:24:07 It is quite likely for cmut to not exist 19:24:14 25, 50% of games? 19:24:35 yeah, I don't feel cmut is out of balance for a 3-rune game 19:24:44 (curemutation is probably a bit of a poor example) 19:24:49 So unless you boost the frequency of minmay_brain_eaters 19:25:02 gammafunk: This is a far off thing, I'll let you know if I ever work toward implementing it. 19:25:23 Not sure how you'll be drumming up more shortages than can already exist 19:26:00 !learn add reaverb TODO: spook the distribution of potions real good 19:26:01 reaverb[1/1]: TODO: spook the distribution of potions real good 19:26:02 you should try playing a game without rmut or cmut 19:26:07 !hs . -log 19:26:08 54. Bloaxor, XL27 TeFi, T:60591: http://dobrazupa.org/morgue/Bloaxor/morgue-Bloaxor-20131116-155054.txt 19:26:19 !hs Bloax -log 19:26:19 * 19:26:20 790. Bloax, XL27 GrMo, T:36395: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20130914-231219.txt 19:26:24 it's great fun 19:26:36 !learn e reaverb s/potions/items/ 19:26:36 reaverb[1/1]: TODO: spook the distribution of items real good 19:26:43 haha 19:26:48 Might as well be accurate. 19:27:01 does that include more unrandarts 19:27:02 why limit yourself to potions, after all? 19:27:15 cmut variance is already really high tbh 19:27:21 I've ended up with stacks of 3 by d:5 19:27:31 and none for the entirety of a 15-rune-game 19:27:43 someone needs to play the "eat the ugly things" game more often! 19:27:52 the only place you can really count on getting a lot of cmut is zigs and holy pan 19:28:02 (Another idea: A one tile vault with a 50 stack of !mutation) 19:28:05 (and in holy pan it means killing some silver stars) 19:28:17 Bloaxor: Silver stars are AXED_MON 19:28:17 %git :/ilver 19:28:18 07MarvinPA02 * 0.15-a0-277-gdc6d6fa: Remove silver stars 10(6 weeks ago, 32 files, 29+ 208-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dc6d6fabca04 19:28:18 I think if I started coding my own ideas; The first thing I'd make is a new background with a few spells that go with it. [Ranged Weapon of Choice + Charms/Tloc] 19:28:22 reaverb: mutation roulette 19:28:23 not enough crazy one-tile vaults imo 19:28:33 fifty !porridge 19:28:33 the game, the vault 19:28:38 Bloaxor: Yes that's point. 19:28:51 the anti-impulsive mutation quaffer vault 19:28:58 -!- PsyMar has quit [Disconnected by services] 19:29:12 -!- PsyMar2 is now known as PsyMar 19:29:28 now i'm curious as to what would happen if i quaffed 50 ben.mut 19:29:29 gammafunk: nooooooooooooooooo 19:29:30 let's see 19:29:40 fifty might be a little excessive 19:29:43 Bloaxor: Eventually you would get to max mutations. 19:29:54 was that in respose to the kennysheep vaults? 19:29:58 why do I even ask 19:30:09 kennysheep vaults? 19:30:12 why were they removed. 19:31:07 in my new, fabulous rc file, potions of porridge are lightred, like blood, because they are vital to life, like blood 19:31:24 -!- Lasty1 has quit [Quit: Leaving.] 19:31:54 http://pastebin.com/hq7SmhXJ 19:32:06 &rc gammafunk 19:32:08 http://dobrazupa.org/rcfiles/crawl-git/gammafunk.rc 19:32:20 Basil: everything is appropriately colored! 19:32:21 so much better 19:32:25 Grunt: What do you think of this: Making MUT_NO_DEVICE_HEAL have 2 levels which halve device heal (like vampires with potions), so that at level 2 you can't use device healing like you're a VS. 19:32:52 -!- Keanan has quit [Quit: Leaving.] 19:32:56 So what, is necronomicon and Summonings red too? 19:32:56 -!- ebarrett has quit [Quit: I quit] 19:33:02 haha 19:33:11 it doesn't assume I'm a summoner 19:33:18 bad assumption 19:33:42 I might color known jewelry at some point 19:34:00 aside from all the same color, like it is now 19:34:02 ?/what to ruin 19:34:03 No matches. 19:34:25 ?/ruin 19:34:26 Matching terms (1): ruinous; entries (22): Basil[2] | bcrawl[2] | chris_patches[13] | devteam[3] | dracoomega[2] | elliott_patches[10] | elven_halls[2] | greaterdevs[1] | halo[1] | jeanjacques[3] | marvinpa[3] | marvinpa[4] | mikee[27] | octopode[2] | ruinous[1] | rupert_farming[2] | rupert_farming[4] | rupert_farming[5] | samb[1] | shuffle_card[2] | slime_wall[1] | xcrawl[3] 19:34:32 ??Basil 19:34:32 Basil[1/4]: ?immo explode on death, finisher, prune, shop book ID, disable !mag for VS?, fix VS necromut rotting, make disc of storms not anger Fedhas?, Firestarter fire cloud immunity?, uncap Screaming Sword damage?, remove twisted resurrection?, purple ugly things??, screen flash removal option, singularity?????, unrand steel large rock 19:34:39 -!- ebarrett has joined ##crawl-dev 19:34:40 ??Basil[2 19:34:41 Basil[2/4]: I'm going to ruin a lot of things 19:34:41 no less than two ruins in rupert farming 19:34:52 oh sorry, three! 19:34:56 alas, poor ruper farming 19:35:00 t 19:35:07 Yes, time to ruin the lack of steel large rocks 19:35:32 which will be ruined in turn by weight removal 19:35:35 didn't a rock ego get removed recently 19:35:54 If it was it was probably dealing with the off-brand ammo shop 19:35:59 do steel large rocks show up in the off-brand shop? 19:36:03 or did they, I guess 19:36:08 Exploding, returning 19:36:09 chaos 19:36:12 ??rupert farming 19:36:13 rupert farming[1/9]: The practice of turning a single powerful unique into a friendly army. 19:36:33 huh 19:36:46 Lehudib's Rapid Iron Shot of Destruction 19:37:08 Bloaxor: If something says "foo monster farming" you can bet there's some duplication bug. 19:37:09 -!- bones__ has quit [Ping timeout: 252 seconds] 19:37:20 ??mauricescumming[2 19:37:20 mauricescumming[2/9]: http://crawl.develz.org/morgues/0.9/xomscumming/morgue-xomscumming-20110905-165025.txt 19:37:24 ??mauricescumming[3 19:37:24 mauricescumming[3/9]: 3 Maurice comes into view. 19:38:30 -!- Yllodra has quit [Ping timeout: 252 seconds] 19:39:50 reaverb: if I were to do that, that's how I would do it. 19:40:07 -!- bones__ has joined ##crawl-dev 19:40:12 -!- PsyMar has quit [Disconnected by services] 19:40:14 Grunt: Ok, I'll probably try it sometime in the next week or so, Thanks for the feedback. 19:40:26 -!- PsyMar2 is now known as PsyMar 19:40:44 -!- Pisano has quit [Client Quit] 19:42:00 -!- Akitten_Homura has joined ##crawl-dev 19:42:07 -!- Akitten_Homura has quit [Client Quit] 19:46:26 kobolds just used up loot in a vault they were in !haste and !invis 19:47:08 -!- Bloaxor has quit [Quit: Error: Bloax not found] 19:47:14 Bcadren: Yes that's something which happens. 19:47:22 Monsters pick up loot. 19:47:35 good argument against monsters using loot 19:47:42 -!- lobf has joined ##crawl-dev 19:51:01 -!- kekekela has quit [Quit: Page closed] 19:51:57 -!- raskol has quit [Ping timeout: 246 seconds] 19:57:28 -!- johlstei has joined ##crawl-dev 19:59:36 -!- bones___ has joined ##crawl-dev 20:00:58 -!- bones__ has quit [Ping timeout: 240 seconds] 20:01:14 -!- indspenc_ has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 20:05:10 Do Gozag potions work with VS? 20:05:19 and should they work? 20:05:46 -!- BirdoPrey has quit [Quit: BirdoPrey] 20:05:53 presumably, non-healing potions work on vs 20:05:59 just as with non-gozag potions 20:06:30 PleasingFungus: I mean heal wounds potions. (Yes, should have clarified) 20:06:42 I would say they shouldn't work. no need for a special case here 20:07:11 no idea if they do work, though 20:07:29 -!- Zermako has quit [Quit: good night!] 20:08:13 PleasingFungus: Yes, but it does work for mummies IIRC. 20:08:17 huh 20:08:18 -!- Roarke has quit [Ping timeout: 240 seconds] 20:08:22 that's... odd 20:08:53 well, mummies wouldn't get any use out of gozag's potions otherwise, whereas vs can still get use out of non-hw potions 20:08:55 Also gods are weird, Lugonu gets to Blink Formocids, all gods can heal VS, etc. 20:08:58 still odd 20:09:06 reaverb: the godly healing is intended 20:09:12 PleasingFungus: Hence why I wanted to bring it up. 20:09:16 sure 20:09:21 Gozag's version is a little weird since it explicitly deals with potions, 20:09:44 but it's still divine healing so it doesn't matter overmuch 20:09:46 Basil: I'm not saying it's a bad thing - just that it's part of how gods and cancel effects have worked before. 20:14:47 -!- Leafsnail has quit [Quit: Depression is merely anger without enthusiasm] 20:15:01 -!- Foamed has quit [Quit: Leaving.] 20:15:07 -!- GummyVite has quit [Quit: Page closed] 20:16:40 -!- PleasingFungus has quit [Remote host closed the connection] 20:19:29 -!- PoopBridge has quit [Ping timeout: 255 seconds] 20:20:03 -!- Watball has quit [Quit: Leaving] 20:20:50 -!- Davens has quit [Ping timeout: 276 seconds] 20:21:58 -!- rossi has quit [Quit: WeeChat 0.4.3] 20:22:18 -!- HDA has quit [Ping timeout: 240 seconds] 20:22:56 -!- dtsund has quit [Quit: dtsund] 20:23:26 -!- reaverb has quit [Ping timeout: 276 seconds] 20:25:13 -!- dtsund has joined ##crawl-dev 20:29:54 -!- reaverb has joined ##crawl-dev 20:30:40 -!- ebarrett has quit [Quit: I quit] 20:31:57 -!- ebarrett has joined ##crawl-dev 20:43:55 -!- Bamboomancer has quit [Quit: Page closed] 20:44:29 -!- Lasty1 has joined ##crawl-dev 20:46:59 -!- tcsc has quit [Quit: bye!] 20:47:24 -!- rast has quit [Read error: Connection reset by peer] 20:47:40 -!- rast has joined ##crawl-dev 20:54:45 -!- Keanan has joined ##crawl-dev 20:55:45 -!- ahahaha has quit [Quit: Page closed] 20:56:48 -!- Red_Bucket has joined ##crawl-dev 20:57:06 I 20:57:32 ? 20:57:40 -!- bonghitz has quit [Quit: Leaving...] 20:58:04 I noticed a weird situation with los blocking clouds. 20:58:17 Red_Bucket: Ok, continue. 20:58:38 If you can detect monsters in a cloud and they are theoretically in range of an attack that can pass through the clouds, you still can't hit them because lof=los 21:00:20 It seems strange that steam can perfectly block any projectiles. Is there any way to make it so monsters are specially treated as "invisible" rather than out of los for this purpose? 21:00:46 And what are the problems with doing something like this? Should it just be left weird? 21:01:18 -!- MiraclePrism has joined ##crawl-dev 21:01:30 Red_Bucket: I don't really know the LOS code, but I have a feeling it't related to targetting code. I would recommand mantising that. 21:02:28 What got me thinking about this is I was playing with the ring of clairvoyance in brogue wondering why there were no items that granted X-ray vision in crawl. This situation came to mind as one where things get problematic. 21:02:51 Red_Bucket: Ash grants X-ray 21:03:52 Hah, you can't target a monster you can see with Scrying if it's in clouds either! 21:04:38 Red_Bucket: I would mantis this, mention everything discussed. 21:04:54 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 28.0/20140314220517]] 21:05:45 What does this even classify as. 21:06:12 Red_Bucket: Minor bug? 21:06:15 -!- Lasty1 has quit [Quit: Leaving.] 21:06:32 I consider it a bug that you cannot target things you know are there. 21:06:51 Somebody else might not, but it will at least stir disucssion. 21:07:51 And while we're on the topic of detection, somebody brought up that sense invisible does not work how most would think. 21:08:21 Red_Bucket: Did you mantis the cloud issue? 21:08:26 Not yet 21:08:31 I'll do that now 21:08:31 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=12108 21:08:45 -!- Fhqwhgads_ has quit [Ping timeout: 250 seconds] 21:08:51 -!- Fhqwhgads__ is now known as Fhqwhgads_ 21:08:57 Red_Bucket: Mantis it, and then I'll be happy to disucss sense invisible. 21:09:26 Bcadren: Don't put your tavern thread links here. That's why they're on the Tavern. 21:09:26 -!- Wangster has quit [Quit: Page closed] 21:09:43 If it isn't worth even putting in GDD it isn't worth putting in ##crawl-dev 21:10:29 Idea: Remove Corpse Rot. Replace with with a missile spell that uses wielded chunks. Negative Energy damage + Miasma. New spell as level 4 or 5. 21:11:20 Bcadren: Come back when that's fleshed out. 21:11:30 Which one? 21:12:00 Seriously if you're actually interested in something I can play with it on paper for a bit. 21:12:56 Bcadren: If you want this stuff in the game, your job is to make people interested in it. 21:13:53 If I was interested in it, I could probably design it myself. 21:16:47 -!- PsyMar has quit [Disconnected by services] 21:17:01 -!- PsyMar2 is now known as PsyMar 21:17:19 -!- mamgar has quit [Quit: Leaving] 21:17:33 -!- klang has quit [Quit: Page closed] 21:17:41 Well, the idea I just had was...just a brief idea. But the more I think about it; the more appealing it is. Corpse Rot is too situationally powerful for a level 2 spell; but it's only useful in rare cases unless you through corpses at people, which is incredibly awkward and an interface monstrousity. Using chunks instead would increase synchroncity with Sublimation and Simulacrum and make it less awkward; but level would have to be r 21:18:21 -!- raskol has quit [Quit: quit] 21:20:07 Bcadren: Look, that Tavern is a far better place for more fleshed out proposals. Despite it's reputation, VS and Formocids had threads there because the forum is just better for long proposals. Try putting what you just sent there. 21:20:45 -!- Crehl has quit [Quit: qqqqqqq] 21:26:18 -!- Ququman has quit [Read error: Connection reset by peer] 21:26:18 -!- Daekdroom has quit [Quit: Saindo] 21:27:08 Red_Bucket: Now what was that sense invisible complaint? 21:27:10 So as I understand it, sense invisible does not deal just with invisibility, but is generally resistance to stealth 21:27:13 Thanks for mantising that by the way. 21:27:24 centaur (07c) | Spd: 15 | HD: 4 | HP: 13-32 | AC/EV: 3/7 | Dam: 10 | 10weapons, 10items, 10doors | Res: 06magic(16) | XP: 112 | Sz: Large | Int: normal. 21:27:24 %??centaur 21:27:41 The idea behind sense invisible seems like it should manifest as monster creature detection. 21:27:54 Fog blocking line of fire seems a bit weird by RedBucket 21:27:54 And be renamed to "sense creatures" 21:27:54 Red_Bucket: I know it helps w/Blindness while see invisible does not. 21:27:57 -!- ebarrett has quit [Quit: I quit] 21:28:45 -!- omnirizon has quit [Quit: leaving] 21:29:14 How does creature detection on players interact with monster invisibility? Do you still get a to-hit penalty? 21:29:16 -!- ebarrett has joined ##crawl-dev 21:29:58 For both player and monster cases, I think it should be "it knows where you are if you're within the detection radius, but it doesn't get over the accuracy penalty like sinv would allow" 21:30:27 wait 21:30:34 ??stealth 21:30:34 stealth[1/6]: Your character's ability to sneak around undetected. Base stealth is 3*dex + spf*SK_STEALTH, then modified as in {modified_stealth}. spf is based on the species, ranging from 9 to 21. See [2] to determine stealth values; [3] for the @ adverbs; and [4] for what the numbers mean. 21:30:38 ??stealth [4] 21:30:38 stealth[4/6]: Each time *you* take an action (no penalty for nagas), each monster in LOS has an (x) in (stealth) chance of noticing you, where x = 22 + HD ... +4 for smart, -4/-8/-12 for animal/insect/plant, +5 for sense invis, +50 for Glow, -10 if hibernating, +10 if "dormant" rather than sleeping, -75 if you are invisible to the monster. x cannot go below 1. 21:31:01 how come sense invisible gives an increased chance to see you while actual see invisible doesn't 21:31:14 Look at what monsters have sense invis 21:31:19 And realize it's just misnamed 21:31:45 at this rate, I wouldn't be surprised if sense invis became more common than see invis 21:35:13 ??boots of the assassin 21:35:14 boots of the assassin[1/2]: +2 boots of the Assassin {Dex+3 Stlth+80 +Inv}, and designed by the Assassins guild. In 0.14+, instead lets you stab with any weapon type like a short blade, and senses monsters within 4 spaces. 21:35:36 I don't think every artifact related to stealth needs +inv 21:36:14 Red_Bucket: looking at the code, the only bit where SENSE_INVIS has an effect not related to invisbility or Blindness is a trivial upgrade in detecting a stealthy player. 21:36:33 -!- PsyMar has quit [Remote host closed the connection] 21:37:49 for the record, that bonus is 5, for the record being invisible to that monster subtract 75 21:38:34 It's also commented in the code that bonus may or may not make sense, I don't think anybody would care if it was removed. (I don't want to do this though.) 21:39:28 The name is pretty accurate, but it could be better. I don't think it's worth it to change all the referances, though I'd push a patch if you made it. 21:40:44 -!- PleasingFungus has joined ##crawl-dev 21:40:48 The clarity thing was the biggest concern. Making crawl more realistic isn't of great importance 21:41:30 -!- Ultragnash has quit [Ping timeout: 240 seconds] 21:41:40 Is the interaction between having umbra and halo from the same source satisfactory? Because it seems weird to me. 21:42:17 A TSO follower with the ring of shadows has a dark nucleus with a ring of light surrounding it. 21:42:50 What's the difference? 21:43:43 Difference between what? 21:44:18 Red_Bucket: I think donut auras are cute, but I might eventually change it to give things a "Light value", so umbras/halos stack and a 5 umbra and 2 halo will give a 3 umbra. 21:44:44 reaverb: yeah, that was my idea 21:45:33 Red_Bucket: If you're wondering, the current situation is the result of completely ignoring that fact an actor can have both types of auras. 21:45:42 Since this was impossible a year ago. 21:45:44 Could +/-light, +dtect, and +xray be randart properties? 21:46:12 randart properties can be anything you want them to be, whether it's a good idea is another matter. 21:46:44 Whenever I see a feature that only exists in a few places, I feel like it should appear more. 21:46:53 Except tides in the shoals, they should stay there. 21:47:34 Red_Bucket: I'd be fine with +Aura, don't know about +Xray and have no idea what you mean by +dtect 21:47:46 desert branch. with shallow sand and quicksand 21:47:49 dtect as in radius of detect creatures 21:47:59 has that ever been discussed? 21:48:31 johnstein: spider's nest, but with scorpions and spider inversed and webs replaced with quicksand 21:48:43 hm 21:48:53 yea. kinda ho hum 21:49:15 Red_Bucket: That's in enough differant places already. I'd wait until we get a general intrinsics system before considering adding detect creatues. 21:49:16 I'm convinced I'll never think of a novel idea. 21:49:58 johnstein: There is nothing new under the sun. 21:50:01 If the tomb gets removed, a desert branch would be a fitting home for all those stupid mummies 21:50:05 aha, this would be why fsim isn't reporting the right numbers for ranged attacks 21:50:15 -!- predator217 has quit [Ping timeout: 252 seconds] 21:50:24 What's the difference between Sense and See Inv? 21:50:30 johnstein: My every contrbution to the game has been improving on old ideas, and look where it got me! 21:50:36 heh 21:51:48 Only thing that could be unique about a desert i if...you played up dehydration (but we have no need to drink, so have to be lack of food instead)...almost chunkless, things steal food...things cause hunger damage...but...everyone would hate that. 21:52:06 My most recent silly idea is Superimpose Weapon: Level 4 translocation/charms. Take a weapon from your inventory and create a superposition of it and your held weapon. Every swing attacks with both weapons, but only collapses into the form that did more damage. 21:52:48 03Grunt02 07[ranged_combat] * 0.15-a0-301-g718fc27: Adjust scaling of throwing damage with throwing skill. 10(18 minutes ago, 2 files, 15+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=718fc277b965 21:52:48 03Grunt02 07[ranged_combat] * 0.15-a0-302-ge859c61: Fix ranged fsim damage values. 10(2 minutes ago, 1 file, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e859c61e7512 21:52:50 johnstein: I'm completely serious on that, my one functional change which wasn't a bug fix was Potion of speed => Potion of Haste, which was suggested in a Tavern thread. 21:52:54 I am kinda sorta working on an idea 21:53:00 that I read in the tavern 21:53:00 You hit the balrug with a demon whip of flaming. The balrug is frozen! 21:53:03 but slowly 21:53:33 Red_Bucket: I have a draining weapon imposed. How does it count max hp drain? 21:53:35 is it the desert thing 21:54:03 Experimental (ranged_combat) branch on crawl.s-z.org updated to: 0.15-a0-302-ge859c61 21:54:20 I think a desert branch would be received at least as well as shoals is now. which is to say, it'd be shoals 21:56:42 only if you have shallow sand and deep sand, aka sand dunes, that ebbed and... un-ebbed 21:57:54 mm. I'm assuming shallow sand is shallow water; is quicksand deep water, or something more interesting? 21:57:54 -!- Krakhan has quit [Read error: Connection reset by peer] 21:58:14 PleasingFungus passive tornado effect that tries to pull you into shafts. 21:58:25 reaverb: just as normal damage 21:58:32 HD drain would be a bigger issue 21:58:44 Red_Bucket: Or Distortion banishment. 21:59:06 reaverb: it would only count damage and distortion might even be disallowed from working with this spell 21:59:49 Red_Bucket: Oh, and what about unrandarts with special hit effects (Spellbinder/Plutonium Sword) 21:59:54 Experimental (ranged_combat) branch on crawl.beRotato.org updated to: 0.15-a0-302-ge859c61 22:00:19 Red_Bucket: Guess vampiric doesn't change anything. 22:00:37 or anti-magic/chaos 22:00:53 -!- jeanjacques has quit [Quit: quit] 22:01:03 It's not a good spell to be using if you like using weapons that inflict statuses 22:01:24 -!- Krakhan has quit [Changing host] 22:02:05 I just think once you remove all that it isn't really interesting. 22:02:41 Yes the freezing mesage is funny but it just makes your damage slightly better an more consistant, it's only slightly more interestin that Sure Blade. 22:02:53 -!- blackflare has quit [Ping timeout: 276 seconds] 22:02:57 Reference to fountain quaffing in arrival_guide.txt by Skrybe 22:03:05 Also adds a ton of code overhead probably, although maybe that would be reduced by some refactoring. 22:03:31 On #8466 by the way. 22:03:38 You're forgetting the part where it lets you wield a sky weapon while attacking with a real weapon. 22:03:48 "sky weapon"? 22:03:52 ??sky weapon 22:03:52 sky weapons[1/14]: A - +2,+1 flail (protect) 22:03:59 03Grunt02 07[ranged_combat] * 0.15-a0-303-g7504f33: Only print ranged attack wounds if the attack connects. 10(46 seconds ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7504f3367f7e 22:04:00 -!- lobf has quit [Quit: lobf] 22:04:00 etc 22:04:02 Experimental (ranged_combat) branch on crawl.beRotato.org updated to: 0.15-a0-303-g7504f33 22:04:04 (a statstick) 22:04:05 Experimental (ranged_combat) branch on crawl.s-z.org updated to: 0.15-a0-303-g7504f33 22:04:09 A weapon that is used for defensive reasons 22:04:13 ??elemental staff 22:04:14 elemental staff[1/3]: In 0.14+, +3,+3 staff (not quarterstaff) {rElec rF++ rC++ MR++ AC+5}. On melee attacks, rolls two (evocations/27) checks, and if either succeeds, it does an extra 9+1d15 damage that randomly checks one of rF, rC, rElec, AC. 22:04:22 elemental staff does damage, though? 22:04:25 ??elemental staff[sky 22:04:26 elemental_staff[3/3]: that's like the ultimate sky weapon 22:05:13 Red_Bucket: That's just an inferior Phase Shift that needs a weapon (Yes it's slighlty interesting but those kinds of buffs don't work) 22:05:26 I would recommend taking the idea for the Equpiment god somehow. 22:05:39 this is basically a very wittled down version of a different idea 22:05:57 Originally, it was something that lets you change equipment instantly. 22:06:11 And yes, that is something that would fit the equipment god 22:08:53 -!- FiftyNine has quit [] 22:09:50 it seems overpowered in one way 22:09:59 I thought about Translocation/Charms weapon boost combos... [Level 7: Causes weapon to completely ignore AC. (Phases in and out of reality). Really short duration.] Also thought about ranged-only charms. Though they were more liek -semi unique- branding spells. 22:10:04 -!- tcjsavannah has quit [Quit: tcjsavannah] 22:10:12 super impose a ridiculously high damage weapon like the dark maul on a quick blade 22:10:32 Lightli: it would use the delay of whichever weapon it collapses into 22:10:39 oh 22:10:51 Though it would count the lowest delay in situations where both miss 22:11:14 I'm such an idiot. someone give me a pep talk, seriously. 22:11:54 03reaver02 07* 0.15-a0-349-g0a3c040: Remove a referance to fountain quaffing (#8486, Skrybe) 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0a3c040dc52d 22:11:57 How good is portal projectile? It seemed to hurt enough when enemies used it against me 22:12:13 If it isn't that great, it could make sense to give it some AC bypassing 22:12:17 And of course I misspelled "reference" 22:12:22 Portal Projectile just lets you smite target... 22:12:30 Also accuracy 22:12:53 Red_Bucket: It's fine. 22:12:59 People generally don't pay attention to accuracy unless they're fighting stupid spriggans, then they care about it. 22:13:15 Which is why nobody is sure that sure blade is any good. 22:13:43 Red_Bucket: Actaully if you have like a +9 +foo weapon accuracy is pretty relevant. 22:13:54 Otherwise yes it's hard to notice. 22:15:26 Portal Projectile is the go to spell if you have a lot of meat-cushions (Necromancy, Yredelemnul, Summoning) lets you use your throwing or bows around them...for little enough mana you can keep spamming bolts (since it's a buff and not a per-cast smite like Airstrike...or smite). 22:15:56 Next idea: the +2 paradox sword. Demon blade of holy wrath with a (sqrt(damage dealt)/(6-int))/HD chance of confusing enemies hit by it. 22:16:15 int being the int of the creature, not your own int 22:16:24 Also, you get confused when you wield it 22:17:16 you know enemies don't have a numerical 'int' stat like the player, right 22:17:36 I know about int classes 22:17:44 There's five, right? 22:17:50 Wasn't that recently suggested? Bringing back the Double Sword glyph as a fixedArt...Bastard Sword of Holy Wrath/Distortion that could be switched without unwield (and no Distortion effect from switching) 22:17:54 oh wait, there's 6 22:18:17 plant, insect, reptile, animal, normal, high 22:18:27 So change that 6 to a seven to avoid diving by zero 22:18:34 unknown monster: "cockroach" 22:18:34 %??cockroach 22:18:40 giant cockroach (07s) | Spd: 12 | HD: 1 | HP: 3-7 | AC/EV: 3/10 | Dam: 2 | Res: 06magic(1) | Vul: 09poison | Chunks: 07contam | XP: 1 | Sz: little | Int: insect. 22:18:40 %??giant cockroach 22:19:36 fr: remove 'giant' from the start of basic enemies (Giant Cockroach, Giant Frog, etc.) There's no reason they can't be one word, like 'Bat' or 'Rat' (actually didn't those have Giant removed from their names?) 22:19:57 Iguanas got giant removed from their name too 22:20:11 unknown monster: "frog" 22:20:11 %??frog 22:20:16 giant frog (03F) | Spd: 15 (swim: 60%) | HD: 4 | HP: 13-32 | AC/EV: 0/12 | Dam: 9 | amphibious, cold-blooded | Res: 06magic(16), 12drown | XP: 90 | Sz: Medium | Int: reptile. 22:20:16 %??giant frog 22:20:16 giant frog (03F) | Spd: 15 (swim: 60%) | HD: 4 | HP: 13-32 | AC/EV: 0/12 | Dam: 9 | amphibious, cold-blooded | Res: 06magic(16), 12drown | XP: 90 | Sz: Medium | Int: reptile. 22:20:16 %??giant frog 22:20:25 it's just stupid. There's no need. 22:20:25 Didn't even notice. 22:20:39 Bcadren: You should of seen Crawl back in 0.6ish 22:20:40 Giant frogs are arguable 22:20:44 spiny frog (08F) | Spd: 12 (swim: 60%) | HD: 7 | HP: 26-52 | AC/EV: 6/9 | Dam: 2608(poison:14-28) | amphibious, cold-blooded | Res: 06magic(28), 03poison, 12drown | Chunks: 09poison | XP: 409 | Sz: Medium | Int: reptile. 22:20:44 %??spiny frog 22:20:48 -!- rchandra has joined ##crawl-dev 22:20:52 huh 22:21:02 Blink frogs are smaller than spiny and giant frogs] 22:21:04 -!- Fizybubbleh has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 22:21:13 yes 22:21:16 blink frog (09F) | Spd: 14 (swim: 60%) | HD: 6 | HP: 21-45 | AC/EV: 0/16 | Dam: 2006(blink self) | amphibious, cold-blooded, !sil | Res: 06magic(40), 12drown | XP: 265 | Sp: blink | Sz: small | Int: reptile. 22:21:16 %??blink frog 22:21:31 A race starting with rMut III might be interesting, but starting with rMut I (halflings) really...isn't a difference. 22:21:44 Wow that's so stupid I'm tempted to change it right now. 22:22:06 What is so stupid? 22:22:17 Did I miss something? 22:22:17 PleasingFungus: Made some comments on Staff of Hellbinder. 22:22:23 Thanks! 22:22:23 -!- SurpriseTRex has quit [Ping timeout: 276 seconds] 22:22:24 Bcadren: Inconsistant! 22:22:42 Spiny frog's defenses? 22:23:06 That blink frogs are small? 22:23:12 ...what am I missing? 22:23:30 Bcadren: Blink frogs small, sorry 22:23:44 Does anyboyd have an objection to make Blink Frogs SIZE_MEDIUM ? 22:23:53 battlesphere (13*) | Spd: 30 | HD: 5 | HP: 10-20 | AC/EV: 0/5 | 11non-living, see invisible, lev | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 08acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm++ | XP: 0 | Sz: little | Int: plant. 22:23:53 %??battlesphere 22:24:09 wretched star (06*) | Spd: 10 (move: 80%) | HD: 10 | HP: 70 | AC/EV: 10/10 | 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 787 | Sp: mystic blast (3d15) | Sz: little | Int: normal. 22:24:09 %??wretched star 22:24:09 blink frog nerf 22:24:10 They have the highest EV of the group...but that could also be...passive phase shift effect or something. 22:24:22 Wretched Stars are like death to the mummy. 22:24:25 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 9248 | Sp: b.fire (3d40), malmutate, fireball (3d43) | Sz: little | Int: normal. 22:24:25 %??orb of fire 22:24:26 huh, why do they have fixed hp? 22:24:34 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:24:44 unknown monster: "silver star" 22:24:44 %??silver star 22:24:51 silver star (15*) | Spd: 10 | HD: 30 | HP: 150 | AC/EV: 12/15 | 08holy, see invisible, lev, !sil | Res: 13magic(immune), 05fire, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 08holy, 04napalm | XP: 5363 | Sp: holy light (3d40), silver blast (3d43) | Sz: little | Int: normal. 22:24:51 %?silver star 22:24:58 Don't most non-living things? 22:25:10 Huh, I thought there was at least one thing in class: * that was tiny 22:25:13 Why were those removed too powerful? 22:25:20 ERROR in 'mon-util.cc' at line 611: bogus mc (no monster data): invalid monster_type 1000 (1000) 22:25:20 %??lost soul 22:25:30 lost soul (04p) | Spd: 10 | HD: 50 | HP: 500 | AC/EV: 3/13 | Dam: 1006(blink self) | 07undead, 10doors, evil, lev, !sil, 07vault | Res: 06magic(266), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 15000 | Sp: blink; b.draining (3d52), dispel undead (3d40) | Sz: Medium | Int: normal. 22:25:30 %0.12?lost soul 22:25:32 Maybe holy pan was removed 22:25:38 -!- ebarrett has quit [Quit: I quit] 22:25:43 Lost souls are...Medium? 22:26:00 Red_Bucket: Holy Pan was made to not veto if you have a good god. 22:26:06 So now it's more common :D 22:26:10 I was going to guess Silver Stars were too damn powerful. I mean nothing else...wait that's not the right lost soul... 22:26:22 -!- ebarrett has joined ##crawl-dev 22:26:35 What the hell is that? 22:26:49 Silver stars could lead to an entry for ??desperate 22:26:58 ERROR in 'mon-util.cc' at line 612: bogus mc (no monster data): invalid monster_type 1000 (1000) 22:26:58 %0.13?lost soul 22:27:08 "I'm letting myself get blasted by an orb of zin so that it removes this crippling mutation." 22:27:12 why can't Chei make a lost soul? 22:27:45 reaverb: replied to your comment 22:27:47 Anyways Red_Bucket it was Lost Souls...they are a Sz:Tiny *. 22:28:16 Bcadren: Look up the commit MarvinPA explains exactly why he removed them. 22:28:22 %git :/silver star 22:28:23 07MarvinPA02 * 0.15-a0-277-gdc6d6fa: Remove silver stars 10(6 weeks ago, 32 files, 29+ 208-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dc6d6fabca04 22:28:32 rip silver stars 22:28:47 Bcadren: Making guesses like that makes zero sense when development is so open. 22:28:57 why can't Chei make a lost soul? 22:29:44 I've been killed by them...with a very malmutated Centaur I was trying to cure...and a Demonspawn of Lugonu that had a bad tele. 22:30:25 Another effect that should be used more is dazing. I also think it could be revised to be more consistent. 22:31:13 It has a duration that only goes down when the monster skips a turn, and the chance to skip is remaining duration in chance 22:31:48 But that doesn't work if dazing is permanent. I don't remember if it is 22:34:21 ??daze 22:34:22 dazed[1/1]: A status which makes a monster randomly skip 20% of its turns. 22:34:30 Why am I...so stupid? 22:34:38 03Grunt02 07[ranged_combat] * 0.15-a0-304-gbf76723: Fix returning (78291). 10(34 seconds ago, 1 file, 6+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bf76723ced46 22:34:44 Experimental (ranged_combat) branch on crawl.beRotato.org updated to: 0.15-a0-304-gbf76723 22:34:58 What's grunt doing to ranged combat? (overview)? 22:35:08 Experimental (ranged_combat) branch on crawl.s-z.org updated to: 0.15-a0-304-gbf76723 22:36:43 I honestly don't know what the difference is between old ranged combat and new ranged combat 22:36:53 1learn add ranged combat 22:37:07 Does anybody know how much EV Blink frogs would lose if they were medium Size? 22:37:07 Where's Grunt to explain the difference 22:37:12 I can't find the code. 22:37:18 blink frog (09F) | Spd: 14 (swim: 60%) | HD: 6 | HP: 21-45 | AC/EV: 0/16 | Dam: 2006(blink self) | amphibious, cold-blooded, !sil | Res: 06magic(40), 12drown | XP: 265 | Sp: blink | Sz: small | Int: reptile. 22:37:18 %?? blink frog 22:39:19 unknown monster: "blink frog sz: medium" 22:39:19 %??blink frog sz: medium 22:39:27 unknown monster: "blink frog sz:medium" 22:39:27 %??blink frog sz:medium 22:39:30 Oh well 22:39:43 Red_Bucket: Yes, can't relly change that. (Vault synthax) 22:39:50 I think size is just...flavour on enemies isn't it? 22:39:58 megabat (15b) | Spd: 30 | HD: 1 | HP: 2-5 | AC/EV: 1/14 | Dam: 1 | sense invisible, fly, 07vault | Res: 06magic(1) | XP: 1 | Sz: tiny | Int: animal. 22:39:58 %0.11?megabat 22:40:58 Is 1/4 chance really okay on storm clouds? That seems like it would make them widely irregular. 22:41:08 *wildly irregular 22:41:11 stone giant (15C) | Spd: 10 | HD: 16 | HP: 67-109 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(85), 12drown | Chunks: 07contam | XP: 1422 | Sz: Giant | Int: normal. 22:41:11 %??stone giant 22:41:44 0.13%?stone giant 22:41:49 %git 2a820036beae1b6a6de1ddb11726f3e7990 22:41:49 Could not find commit 2a820036beae1b6a6de1ddb11726f3e7990 (git returned 128) 22:42:01 %git 0785a68216719 22:42:01 07ChrisOelmueller02 {dolorous} * 0.12-a0-1651-g0785a68: Change size of stone giant and titan to GIANT 10(1 year, 4 months ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0785a6821671 22:42:11 Like, I kind of want storm clouds to be 1/3 chance with adjusted damage, because it fits with the 1/3 chance on electrocution brand. 22:42:19 0.12%?stone giant 22:42:26 megabat (15b) | Spd: 30 | HD: 1 | HP: 2-5 | AC/EV: 1/14 | Dam: 1 | sense invisible, fly, 07vault | Res: 06magic(1) | XP: 1 | Sz: tiny | Int: animal. 22:42:26 %0.11?megabat 22:42:34 stone giant (15C) | Spd: 10 | HD: 16 | HP: 69-108 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(85), 12drown | Chunks: 07contam | XP: 2034 | Sz: Huge | Int: normal. 22:42:34 %0.11?stone giant 22:42:37 stone giant (15C) | Spd: 10 | HD: 16 | HP: 67-107 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(85), 12drown | Chunks: 07contam | XP: 2036 | Sz: Giant | Int: normal. 22:42:37 %0.12?stone giant 22:42:43 Also, rain clouds do not generate shallow water, but the space under them is treated as shallow water. And storm clouds no longer hav rain cloud behavoir. 22:42:45 stone giant (15C) | Spd: 10 | HD: 16 | HP: 67-109 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(85), 12drown | Chunks: 07contam | XP: 1422 | Sz: Giant | Int: normal. 22:42:45 %0.13?stone giant 22:43:02 Hmm, Size realy does have no effect other than mosnter movement and such. 22:43:43 The rain cloud thing would make the effect actually somewhat synergetic with the bow of storms. 22:44:42 -!- PleasingFungus has quit [Remote host closed the connection] 22:46:03 Red_Bucket are you suggesting that or was that change recently made? 22:46:32 I am kind of suggesting it but I don't know how people feel about the current implementations 22:46:51 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:47:29 -!- rast has quit [Read error: Connection reset by peer] 22:47:56 -!- rast has joined ##crawl-dev 22:48:11 -!- CKyle has quit [Quit: CKyle] 22:49:07 03reaver02 07* 0.15-a0-350-g173670c: Make blink frogs SIZE_MEDIUM 10(5 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=173670c08884 22:49:32 Heh, I love how I can just make changes to the game. 22:49:42 1learn add devteam 22:50:14 Are people going to start learndbing my every word now that I'm a dev? 22:50:31 Maybe 22:51:18 -!- Xeiph has quit [Ping timeout: 240 seconds] 22:53:14 I don't even think I can change the learndb...*sigh* where did I go wrong? 22:53:57 Chance to gain learndb entry per comment is (sqrt(comment length)*2(sqrt(#of wins))multiply by 3 if dev)/(100*# of learndb entries) 22:54:54 Oh wait, there needs to be an if_won check by that second group 22:55:14 wait why are blink frogs bigger now, i thought it was intentional they were small 22:56:21 spiny frog (08F) | Spd: 12 (swim: 60%) | HD: 7 | HP: 26-52 | AC/EV: 6/9 | Dam: 2608(poison:14-28) | amphibious, cold-blooded | Res: 06magic(28), 03poison, 12drown | Chunks: 09poison | XP: 409 | Sz: Medium | Int: reptile. 22:56:21 %??spiny frog 22:56:31 simmarine: Yes, I thought you supported that? 22:56:32 because other frogs are medium I guess 22:56:40 from your messages. 22:56:44 It's consistancy. 22:56:52 minmay is correct. 22:57:00 Also, why is is minmay instead of minqmay? 22:57:14 so I can check both sets of sequell messages without switching manually 22:57:19 i think he uses a separate irc client or something 22:57:39 same client, different instance 22:58:15 Can you special case Amulets of Faith to not have the remove effect if you are switching amulet of faith to amulet of faith (like a mundane one to an artifact with other properties)? 22:58:20 Hmm. 22:58:30 that sounds like a pretty awful special case...who would ever guess that 22:58:45 {(3)if_dev}(sqrt(comment length)*{(2(sqrt(#of wins)))if_won else 1})/(100*# of learndb entries) 22:58:53 Bcadren: Yes that's kinda silly. It's fun to think have ot consider that. 22:58:55 taking the amulet off should have the effect of taking the amulet off, no matter what you put on afterwards 22:58:59 I'm inventing new kinds of math to try and express this equation 22:59:25 Red_Bucket: A formula to tell if somebody should be able to edit the learndb? 22:59:29 like, should switching from one Contam item to another not give you contam 22:59:41 no, a formula to determine your chance of gaining learndb entries per comment 23:00:01 Red_Bucket: Heh 23:00:10 if the ego was available on multiple slots, (like if the sword of Jihad had +Faith)... 23:00:16 -!- TAS-2012v has quit [Read error: Connection reset by peer] 23:00:17 the chance of gaining learndb entries is a one-variable function, the variable being how many stupid puns you make 23:00:42 You'd have to make the effect happen on losing the pip; not on unwielding any one piece. 23:00:43 Bcadren: so switching from a Contam weapon to another Contam weapon shouldn't give you contam? 23:00:57 Base chance is double length of comment minus square root of length of comment. If you have won, multiply your chance by double the square root of your number of wins. If you're a dev, multiply chance by 3. Divide chance by number of entries already existing. 23:01:05 -!- Moonsilence has quit [] 23:01:23 No wait, that first part is screwed 23:03:05 Man. I'm trying to do nuderobin; and...AC:0 is more of a death sentence vs. the low AC of a robe than you'd think. Yeesh. Keep getting D:1 deaths. 23:03:11 I need a function with a "sweet spot" of around 100 characters 23:03:59 -!- MaxFrost has quit [Ping timeout: 276 seconds] 23:04:34 Bcadren: Felids 23:04:37 Actually, 50 is a better sweet spot 23:04:54 Base chance is 100-|50-comment length| 23:05:28 hmm, that's still a little too much. 150 character comments would have no chance of being added. 23:07:20 -!- qoala has joined ##crawl-dev 23:07:34 This little thought experiment has at least helped me understand how damage formulas in games get so out of hand 23:08:29 reaverb yes felids and trolls have base AC instead of going to 0 without armour, so what? 23:08:51 Felids don't use any armor at all. 23:09:10 ??minmay 23:09:10 minmay[1/12]: http://i.imgur.com/F9rnGzB.png 23:09:18 Red_Bucket: Heh 23:09:19 man this guy must have invented a lot of stupid puns 23:09:39 gammafunk: Any objections to this trival change? 23:09:41 %git 23:09:45 07reaver02 * 0.15-a0-350-g173670c: Make blink frogs SIZE_MEDIUM 10(25 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=173670c08884 23:10:00 haha, are you fishing for objections? 23:10:24 tbh I don't even know what the ramification of the difference is 23:10:25 Someone...tell me how it decides how many chunks are made when you animate a skeleton. 23:10:33 more easilly blown away by fan of gales? 23:10:43 if size_small, I guess 23:10:43 I think this is the third trivial issue I have brought up through IRC 23:10:45 gammafunk: I think if you happen to use a scroll of fear on a blink frog while constricting it, it will be less likely to escape now 23:10:46 reaverb yes; but they'd still get a challenge on Nuderobin (no jewelry). 23:10:50 gammafunk: Well I like some feedback so I know what is an isn't acceptable. 23:11:25 It affects the number of chunks it gives too. but I'm not sure how...someone link me, please. 23:11:32 gammafunk: Yes, looks like it effects net, some water stuff, trampling, monster weight, etc. 23:11:32 The other two being mutafog polymorphing kraken tentacles and the crash created by drowning as a result of catlob dust. 23:11:38 reaverb: you are an iconoclast and your machinations shall tear this house of crawl down 23:12:12 (seems fine to me, but I'm more glad you got pushing to the gitorious repo working) 23:12:17 gammafunk: Thank you for improving my vocabulary. 23:12:28 It's not like chunk amount matters since they come in packs 23:12:38 gammafunk: Yes, pushing has been working fine. Move myself to the dev team list yesturday too. 23:12:48 My big problem is misspelling things in commits... 23:13:09 I think I saw a horrible spelling mistake the other day, but wasn't sure where. Maybe it was only mantis 23:13:19 Or maybe it was in an item description. 23:13:27 Cat dust would be an interesting effect other places, you know...THAT could be part of a desert, petrifying dust that's nearly impossible to resist...everywhere. 23:13:29 mispeling comit mesages sounds bad 23:13:40 yeah I use a spell check on my patch file to help with that 23:13:54 and it will include the commit messages as well 23:14:01 reaverb: are you using bash? 23:14:13 sounds like you'd be stoned in seconds Bcadren 23:14:16 gammafunk: Yes, although I should start using tmux eventaully. 23:14:32 can't you technically edit old commit messages? 23:14:38 gammafunk: I use vim to edit my commits. 23:14:43 johnstein: Yes, but only before pushing them. 23:14:50 oh uh...I just mean as your shell not what terminal multiplexer 23:14:52 I've learned vim to run my VPS 23:14:57 johnstein: Otherwise it gest REALLY ugly 23:14:59 -!- Infinite_Monkeys has quit [Ping timeout: 255 seconds] 23:15:01 gammafunk: Bash then. 23:15:03 I even use it at work now 23:15:06 it's scary 23:15:35 On a scale of 1 to abyss, how much would people hate a sky branch where fog is used in place of walls for segmenting the level 23:15:52 Red_Bucket: Walking through walls sounds bad. 23:15:58 reaverb: some bash functions (put in e.g. .bashrc) I find helpful: http://sprunge.us/MSEU 23:16:01 Also, how does autoexplore work? 23:16:06 -!- Yermak has quit [Quit: Page closed] 23:16:24 Do storm clouds block llos 23:16:24 one to make a patch quickly based on current branch, another is just a sprunge function 23:16:57 I had a brief idea on a potion that pulled you through the nearest wall to the other side 23:17:16 but it sounded complicated to ensure you didn't get stuck 23:17:20 If storm clouds block los, they could be used instead of fog to discourage walking through walls. 23:17:34 -!- rast- has joined ##crawl-dev 23:17:43 sorta like an uncontrolled blink/teleport 23:17:53 Or there could be walls, but they'd be a lot less common 23:17:56 and when you got out you would be petr 23:18:01 ??petr 23:18:01 petrify[1/4]: Turns the target to stone after a brief period of slowness. While it's petrified it takes a bit less damage but can't do anything. Lv. 4 Tmut/Earth, in the books of Hinderance, Geomancy, and Alchemy. 23:18:18 or something 23:18:36 gammafunk: So does that let me spell check my commits somehow or is there something else you do? 23:18:40 but in the end it didn't feel like a solid idea 23:18:50 oh, sorry no, but there are good vim tools for that I'm sure 23:18:55 I use fly-spell mode in emacs 23:19:09 surely vim will have a spell checker though, and that'd probably be great 23:19:11 -!- rast has quit [Ping timeout: 250 seconds] 23:19:24 -!- rast- is now known as rast 23:19:26 gammafunk: I 23:19:32 'll look into that 23:20:04 installing cscope and ctags was fun 23:20:09 "fun" 23:20:19 but also fun 23:20:30 since it turned vim into an IDE 23:20:48 yeah, there are only a few IDE things you actually need for most languages, I find 23:21:38 I was wearing out my GREP key before cscope/ctags 23:21:57 Another unrand idea was, +1 cloak of white noise. +stealth, static discharge when hit, +10 ambient noise 23:23:41 -!- ebarrett has quit [Quit: I quit] 23:24:17 Red_Bucket: ambient noise is just stealth- so... 23:24:37 Ambient noise as in the value for the level 23:24:56 -!- ebarrett has joined ##crawl-dev 23:25:12 Like, loud actions are less likely to wake up things in orc mines and shoals because they are noise 4 and 3 respectively 23:25:30 Red_Bucket: Actually, yes you're right, slighlty. 23:25:42 And dropping a choko in tomb will wake up everything because the ambient noise value is -10 23:25:43 I don't think it has a major effect but maybe it does. 23:26:18 -!- Spatzist has quit [Ping timeout: 240 seconds] 23:26:53 The wiki says the ambient noise adjustment is effective_loudness = loudness - sgn(ambient_noise){3d(abs(ambient_noise))/3 - 1} 23:28:23 I don't think swamp should be ambient noise 0. You've got all kinds of bugs and frogs croaking. It should at least be as loud as the lair 23:42:52 0 is the default. Almost everywhere is 0. 23:43:13 -!- Nethris has quit [Quit: Leaving.] 23:46:18 -!- lasserith has quit [Ping timeout: 240 seconds] 23:47:56 honestly I think it should be the opposite...almost nowhere is default. 23:48:14 -!- nooodl has quit [Quit: Ik ga weg] 23:49:25 OR literally everywhere is...EITHER (a) remove the mechanic or (b) make it so players are more aware of it and the ambient noise level of the area they are entering. ALSO, a second effect that enemies are more likely to notice Silence being in effect if the ambient noise is higher would be neat. 23:50:22 -!- N78291 has quit [Quit: null] 23:52:18 -!- HDA has quit [Ping timeout: 240 seconds] 23:53:48 -!- bonghitz has quit [Quit: Leaving...] 23:54:17 -!- PsyMar has quit [Disconnected by services] 23:54:32 -!- PsyMar2 is now known as PsyMar 23:55:07 reaverb: do you do any development on xom 23:55:37 Red_Bucket: I'm brand new, I've done almost nothing on Xom. 23:56:13 Technically I refactored the xom code which shows you which potion effect Xom gave you in your notes. 23:56:28 Red_Bucket: If you want to know more about xom I recommend xom.cc 23:56:44 (Also, I have to leave soon) 23:57:10 Do people still want to lessen Xom's association with demons, since he's not an evil god? 23:57:29 -!- wheals has joined ##crawl-dev 23:57:29 Because I think chimeras would fit him, and they theoretically have as much variance as demons 23:58:03 "I stapled a bunch of animals together just because. I know, I'll give them to my followers." 23:58:55 A chimera (Dragon, Blink Frog, Bat) appears! Xom says, "Look what I made you!" 23:59:53 I don't think bat and blink frog heads on a dragon would do much 23:59:55 ??chimera 23:59:55 chimera[1/1]: A terrifying 3-headed monster composed of three separate monsters. Uses the primary attacks of the second two monsters as its aux attacks and can use spells and special abilities from all three monsters. Currently only seen by evoking the {box of beasts}.