00:01:30 -!- Pacra has joined ##crawl-dev 00:02:04 Monster description revamp by PleasingFungus 00:02:10 -!- Keanan has quit [Quit: Leaving.] 00:03:09 -!- Pacra has quit [Read error: Connection reset by peer] 00:06:08 boring beetle (07B) | Spd: 6 | HD: 8 | HP: 30-58 | AC/EV: 13/4 | Dam: 35 | Res: 06magic(32) | Vul: 09poison | Chunks: 09poison | XP: 110 | Sz: Large | Int: insect. 00:06:08 %??boring beetle 00:06:15 acidic...? 00:06:18 huh 00:06:19 I was wrong 00:06:26 I really thought they were acidic. I thought I even checked 00:06:32 are you thinking of dissolution 00:06:35 hahaha 00:06:44 well, dissolution & boring beetles are very similar. 00:06:46 it's a natural mistake 00:06:52 -!- WalkerBoh has quit [Remote host closed the connection] 00:07:12 -!- Laraso_ has quit [Quit: Laraso falls through a shaft! The shaft crumbles and collapses.] 00:07:28 -!- Laraso_ has quit [Client Quit] 00:07:51 boy, is my face red. 00:08:13 Clearly everyone misses spiny worms, so we should give boring beetles acid melee too 00:08:25 maybe they're what I was thinking of 00:08:40 Unstable branch on crawl.s-z.org updated to: 0.14-a0-3414-gdc1dcd3 (34) 00:11:08 ugh, git.develz is down, I can't try and guess what 4.1 earthwurms were like 00:12:33 -!- Keanan has joined ##crawl-dev 00:12:51 -!- Keanan has quit [Read error: Operation timed out] 00:12:53 PleasingFungus: You removed all the bat vault descriptions 00:13:08 -!- tabstorm has quit [Ping timeout: 245 seconds] 00:13:14 ...don't tell me the bat vault disappeared again 00:13:16 incorrect 00:13:26 I moved them to the vault monster area 00:13:27 -!- Keanan has joined ##crawl-dev 00:13:38 the bat vault can never truly die 00:13:59 03kilobyte02 {Grunt} 07* 0.14-a0-3415-g3405a27: Remove a bunch of not-0.13 items from the changelog. 10(5 months ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3405a27b0e7a 00:13:59 03|amethyst02 {Grunt} 07* 0.14-a0-3416-gab2fbe3: Update 0.13 changelog through 0.13.0-58-ga7b73c1 10(4 months ago, 1 file, 9+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ab2fbe36f943 00:13:59 03kilobyte02 {Grunt} 07* 0.14-a0-3417-g8c6bfbc: Changelog for 0.13.1 10(4 months ago, 1 file, 9+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8c6bfbca7fb3 00:13:59 03|amethyst02 {Grunt} 07* 0.14-a0-3418-g7bab918: A few more 0.13.1 changelog fixes. 10(4 months ago, 1 file, 3+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7bab918f9faf 00:13:59 03Grunt02 07* 0.14-a0-3419-gdb3688e: A few changelog entries for a (soon-to-be?) 0.13.2 release. 10(6 minutes ago, 1 file, 9+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=db3688e883ed 00:14:00 03Grunt02 07[stone_soup-0.13] * 0.13.1-29-g71f4f6b: A few changelog entries for a (soon-to-be?) 0.13.2 release. 10(6 minutes ago, 1 file, 9+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=71f4f6b505ed 00:14:01 so long as the love of bat (mega & micro) lives on in the hearts of man. 00:14:26 (Whatever happened to "Cherry-picked[...]?") 00:15:11 -!- mong has quit [Quit: Leaving] 00:15:25 * Grunt goes to sleep. 00:15:27 -!- caleba has quit [Quit: caleba] 00:16:15 * tenofswords mumbles previous apologies 00:16:41 mumbling? so gauchè 00:16:59 -!- quinoa_rex has quit [Ping timeout: 240 seconds] 00:17:50 * Bcadren doesn't like that literally everything is 'killdudes'. 00:18:04 pff 00:18:09 ely 00:20:05 Yea, I suppose it's possible to win with only pacifications with Ely, but...hell. 00:20:30 -!- jeanjacques has quit [Quit: quit] 00:22:16 tenofswords: any other corrections re: text changes? I can put up a patch without the boring beetle error, if not. 00:23:10 that boring, beetle error 00:23:12 I'll look at more closely in the morning 00:23:31 changing trj's desc is treason or something 00:23:48 Suppose it's also in theory possible to get Neme to give you a bunch of decks of wonders and get XP cards... 00:24:10 most of it looks good to me other than that 00:24:15 oh, is someone trying to make it not particularly rich, golden, or gelatinous? kill them 00:24:27 trj thing was taken from something said earlier 00:24:38 let me see if I can pull it up 00:24:51 -!- N78291 has quit [Quit: null] 00:25:12 PleasingFungus: it is important that the first sentence stays the same! 00:25:15 ??royal jelly 00:25:15 royal jelly[1/1]: A 5000 nutrition food that also restores abilities. For the boss of the Slime Pits, see {the royal jelly}. 00:25:27 Is the whole wiki and tavern down? 00:25:39 ah, I was wondering if it was a joke about that 00:26:07 ??the royal jelly 00:26:07 the royal jelly[1/6]: Boss of the Slime Pits. Damage causes the creation of high-level Js such as acid blobs and azure jellies, which will never be on the other side of a wall and give no experience. When killed, the level allows teleport control, and the loot chamber walls become transparent and diggable. 00:26:10 ??the royal jelly[2 00:26:11 the royal jelly[2/6]: Use of a narrow corridor will be very helpful for a melee player. Spellcasters may prefer using Haste and ranged attacks; as the royal jelly is fastest, the spawns can be left behind by running. 00:26:43 PleasingFungus: there had better not be a period in that commit title... 00:26:56 hahaha 00:27:01 And it must be present-tense! 00:27:16 the dev gollum hates paste tense! it hates it! 00:27:16 it's sort of indeterminate tense 00:27:22 er past 00:27:30 paste tense is pretty gross. 00:27:38 so pasty 00:27:52 -!- rast has quit [Read error: Connection reset by peer] 00:28:11 I notice that Grunt uses periods in his commit titles 00:28:19 -!- rast has joined ##crawl-dev 00:28:29 -!- ystael has quit [Ping timeout: 240 seconds] 00:29:23 that is one of his many jokes 00:29:25 !tell Grunt ULTIMATUM: Stop using periods in your commit titles or else! 00:29:25 gammafunk: OK, I'll let grunt know. 00:29:34 It's pretty annoying that Royal Jelly 'Summons' are permanents. 00:29:59 it is a unique challenge 00:30:01 now 00:30:27 ah, found it 00:30:29 [2014-03-19 21:04:43] there was this description for trj in that dic that mentioned it tunneling and burning through the air in a nicely gruesome fashion (due to speed, I guess) and about swarms of tiny gross jellies swirling underneath a translucent skin 00:30:42 I've killed TRJ and been unable to get the rune because of how full of crap that floor was left...had to invest enough to get Tele control to ninja it out. 00:30:56 ??dic 00:30:56 I don't have a page labeled dic in my learndb. Did you mean: dig, dis, disc. 00:30:59 sounds kind of gross 00:31:02 haha 00:31:12 anyway a half-remembered version of that was what I put in 00:31:13 I honestly like it's regal description. It's a jelly with a sense of style 00:31:48 I do agree that the current description is iconic, so maybe only add a line or two to it 00:31:56 yeah the version in the revised patch is 00:32:06 +A particularly rich and golden gelatinous thing. Smaller jellies swim and pulse just below its surface, bursting forth whenever attacks provide the disruption needed for them to escape. 00:32:07 is the patch in a bug report? 00:32:16 oh that's not bad 00:32:20 right, explain the spawning 00:32:24 https://crawl.develz.org/mantis/view.php?id=8296 ; please note that I fucked up boring beetles' description 00:32:43 There's one thing I'd have to say about Batform that's a little glitchy...you can (t)ell everything on screen to do stuff, but because of your form, you are so quiet enemies don't hear you [so how did all your slaves hear you.] 00:33:08 they are listening very closely. 00:33:14 also it'd be dumb if they couldn't hear you 00:33:18 hrm, I like the idea behind that bursting forth bit, but can we clean up the wording some? 00:33:19 vampiric telepathy 00:33:41 gammafunk: sure, what are you thinking? 00:33:41 something about being injured? 00:33:58 maybe that would also be awkward 00:34:04 it's almost there, just needs a tweak! 00:34:05 I think if they are permasummons they should at least give XP, I'm sure all the spawns you end up making would have higher total XP than you get from TRJ. 00:34:13 I guess the current text is ambiguous about whose attacks are doing the disrupting 00:34:15 let me think 00:34:22 yeah, that's what I mean 00:34:26 the first clause is great 00:34:29 trj regens so uh 00:34:32 Bcadren: oh god, that would be the most abusable thing in the world 00:34:43 oh wow there's an excuse for flesh golems being made of iron in their desc 00:34:49 I mean TRJ's XP is only 7 times that of an acid blob. 00:35:02 -!- nonethousand has quit [Quit: leaving] 00:35:23 yes, I did that when I brought up flesh golems previously being made of clay :p 00:35:36 haha 00:35:43 The swarms TRJ makes makes it necessary to have a crowd control spell or a source of cTele to get the rune really... 00:36:18 -!- ZRN has quit [Read error: Connection reset by peer] 00:36:28 leave the floor, wait, come back, kill the jellies individually 00:36:47 be more diesel 00:37:41 PleasingFungus not really...I mean...you can't pick off 400+ things individually, then it feels tedious and you lose piety because they are non-XP ones. 00:37:54 400 00:38:08 -!- tenofswords has left ##crawl-dev 00:39:11 PleasingFungus: what about "Smaller jellies seem to crowd and pulse just below its surface, ready to burst forth at the slightest touch." 00:39:16 from archaeo in webtiles 00:39:22 he's good a words andsuch 00:39:56 * Bcadren is going to restaurant its computer. 00:40:04 -!- Bcadren has quit [Quit: Easy as 3.14159265358979323846...] 00:40:05 ... 00:40:10 uh 00:40:18 well, that was definitely bcadren. 00:40:24 1learn 00:40:47 !learn add Bcardren * Bcadren is going to restaurant its computer. 00:40:47 Bcardren[1/1]: * Bcadren is going to restaurant its computer. 00:40:57 oops 00:41:03 rip 00:41:04 !learn del Bcardren 00:41:04 Deleted Bcardren[1/1]: * Bcadren is going to restaurant its computer. 00:41:23 !learn add Bcadren * Bcadren is going to restaurant its computer. 00:41:23 bcadren[6/6]: * Bcadren is going to restaurant its computer. 00:41:36 "And it looks like this plant died many {{ if you.branch() == "Crypt" or you.branch() == "Tomb" then return "centuries"; else return "years"; end }} ago." 00:41:43 hmmmm lua descriptions 00:41:44 hm. I didn't like "the slightest touch" at first, but it's growing on me. 00:42:02 MarvinPA: that description is CRITICAL to my verismillitude 00:42:18 PleasingFungus: well you could probably tweak that 00:43:28 Yeah I actually added (or tried to) lua support for checkign player gold so that Asterion could make fun of you if you're poor 00:43:35 haha 00:43:38 come to think of it, not sure if any of that text made it in 00:44:34 "ready to burst forth at the slightest breach?" "ready to burst forth at the slightest [hint of] damage?" 00:44:44 no, no, no 00:45:06 -!- w4ldf33 has quit [Ping timeout: 264 seconds] 00:48:47 eh, 'the slightest touch' is fine. that's enough agonizing over one description. 00:48:55 anything else I should change? 00:49:14 -!- sstrickl has quit [Quit: sstrickl] 00:49:56 let me take a quick look 00:50:05 ok, thanks! 00:50:05 oh sorry, bug link again? 00:50:11 https://crawl.develz.org/mantis/view.php?id=8296 00:50:53 oh god yes, that serpent of hell description was overreaching 00:51:04 can you come up with something for the tar serpent maybe? since that sort of has the same issue as the coc one (except it's not quite as bad) 00:51:24 "It 00:51:26 -emanates from this massive white dragon" 00:51:29 wow 00:51:31 maybe what's already there can just be reworded a bit not to be constantly referring to "you" 00:51:33 -!- soundlust has quit [Ping timeout: 265 seconds] 00:52:13 oh, that's a simple change. 00:52:52 'A pair of lurid magenta eyes hanging in the darkness, the outline of a vast, sinuous dragon just barely distinguishable behind it. Its malice is palpable.' 00:53:16 'you' could also be removed from the dis description 00:53:32 "and a memory to die for." ; glad that was kept in <3 00:53:34 s/distinguishable/visible 00:54:02 well-thewed leg, haha 00:57:04 -!- minqmay has quit [Quit: Leaving] 00:57:08 -!- minmay has quit [Quit: Leaving] 00:57:50 -!- st_ has quit [Ping timeout: 265 seconds] 00:57:56 !lg * ikiller=great_orb_of_eyes kaux='' 00:57:58 95. foxfinger the Grappler (L10 GhGl of Okawaru), mangled by a great orb of eyes on D:9 (hangedman_cross_veins) on 2014-02-12 10:51:46, with 6476 points after 7895 turns and 0:34:50. 00:58:09 wow, 95 kills due to eyeteeth 00:58:22 I checked the damage on the melee attack before writing that 00:58:25 it's surprisingly high 00:58:45 considering, you know. orb of eyes 00:58:45 !lg * ikiller=great_orb_of_eyes kaux='' max=xl 00:58:47 95. TempMfCr the Phalangite (L25 MfCr of Okawaru), mangled by a great orb of eyes on Slime:6 (slime_pit) on 2011-04-03 09:48:30, with 406489 points after 98242 turns and 10:38:20. 00:58:59 sad, sad way to go 00:59:05 but also really funny 00:59:20 -!- Bcadren has joined ##crawl-dev 00:59:29 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:03:10 wow, bh really does like alliteration 01:03:48 I'm guessing he did the raiju? 01:04:10 PleasingFungus: well, I've looke through them all at least. I was going to complain that the plural or vortexes is voritices, but M-W does list vortexes as an alternate pluralisation 01:04:23 yeah, he made raiju 01:04:42 -!- DracoOmega_ has joined ##crawl-dev 01:04:42 -!- rchandra1 has joined ##crawl-dev 01:04:56 I was thinking about using 'vortices', but it seemed like a strange match to the vortex monster 01:05:02 if that makes any sense 01:05:12 it *is* a good word, though 01:05:15 Yeah, it's probably best to keep it 01:05:42 crawl uses vortices 01:06:01 -!- rchandra has quit [Disconnected by services] 01:06:02 oh, does it? 01:06:06 vv 2 fire vortices 01:06:08 -!- rchandra1 is now known as rchandra 01:06:17 PleasingFungus: perhaps also use vortices for that then 01:06:36 ok 01:06:38 can do 01:07:01 -!- Zephryn has quit [Ping timeout: 265 seconds] 01:07:54 -!- DracoOmega has quit [Ping timeout: 264 seconds] 01:23:37 -!- ystael has quit [Ping timeout: 240 seconds] 01:23:47 revised patch is up, I'm going to bed. thank you very much for the feedback! 01:24:21 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140319030201]] 01:28:07 -!- nixor has quit [Quit: Leaving.] 01:30:59 -!- Krakhan has quit [Ping timeout: 240 seconds] 01:31:16 -!- rossi has quit [Quit: WeeChat 0.4.3] 01:34:58 -!- Keanan has quit [Quit: Leaving.] 01:40:00 -!- lobf has quit [Quit: lobf] 01:40:43 -!- Sorbius has quit [Ping timeout: 264 seconds] 01:42:45 -!- dtsund has quit [Ping timeout: 255 seconds] 01:43:50 -!- dtsund has joined ##crawl-dev 01:52:54 -!- Pepe has quit [Ping timeout: 264 seconds] 01:55:29 -!- soundlust|2 has quit [Ping timeout: 246 seconds] 01:59:40 Pain elemental 01:59:43 -!- PepeRC2 has quit [Read error: Connection reset by peer] 02:00:24 I can't reach tavern still 02:00:29 -!- pelotr0n has quit [Quit: ~Internet()] 02:04:02 -!- soundlust has quit [Read error: Connection reset by peer] 02:05:13 -!- radinms has quit [Ping timeout: 240 seconds] 02:16:32 Stable (0.13) branch on crawl.beRotato.org updated to: 0.13.1-29-g71f4f6b 02:18:56 -!- MiraclePrism has quit [Ping timeout: 246 seconds] 02:22:57 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-3419-gdb3688e (34) 02:23:00 -!- DracoOmega_ has quit [Quit: Leaving] 02:24:50 -!- rossi has quit [Quit: WeeChat 0.4.3] 02:27:04 -!- Foamed has quit [Read error: Operation timed out] 02:28:06 -!- rast has quit [Read error: Connection reset by peer] 02:28:35 -!- rast has joined ##crawl-dev 02:31:39 -!- w4ldf33 has quit [Quit: Leaving.] 02:34:49 -!- soundlust has quit [Ping timeout: 240 seconds] 02:35:40 -!- rchandra has left ##crawl-dev 02:40:13 -!- notcluie has quit [Ping timeout: 245 seconds] 02:42:43 -!- Basil has quit [Ping timeout: 265 seconds] 02:43:27 -!- jeffro has joined ##crawl-dev 02:43:27 -!- jeffro has quit [Changing host] 02:43:27 -!- jeffro has joined ##crawl-dev 02:43:47 -!- omnirizon has quit [Ping timeout: 246 seconds] 02:44:29 -!- jeffro- has quit [Ping timeout: 241 seconds] 02:44:39 -!- soundlust|2 has quit [Ping timeout: 245 seconds] 02:46:18 -!- ussdefiant has quit [Ping timeout: 264 seconds] 02:46:47 -!- Laraso has quit [Ping timeout: 252 seconds] 02:50:59 -!- gnum has quit [Ping timeout: 240 seconds] 02:52:40 -!- simmarine has quit [Quit: Leaving] 03:01:19 -!- kait has quit [Ping timeout: 245 seconds] 03:01:28 -!- notnotcluie has quit [Ping timeout: 245 seconds] 03:02:09 shadow demon (062) | Spd: 10 | HD: 10 | HP: 38-71 | AC/EV: 7/12 | Dam: 21 | 05demonic, 10doors, see invisible, !sil | Res: 06magic(93), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 713 | Sp: shadow creatures, sum.demon | Sz: small | Int: high. 03:02:09 %??shadow demon 03:02:22 do those actually spawn? I've never seen one. 03:05:17 -!- SkaryMonk has joined ##crawl-dev 03:08:47 -!- Arkaniad has quit [Remote host closed the connection] 03:14:52 How do you do the thing where you search recent commits? 03:15:04 -!- soundlust has quit [Ping timeout: 245 seconds] 03:18:00 -!- MiracleKinacle has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 03:19:43 -!- SkaryMonk2 has joined ##crawl-dev 03:20:11 -!- SkaryMonk has quit [Ping timeout: 246 seconds] 03:21:13 Random crashes while exploring first levels by derrek 03:25:04 -!- soundlust|2 has quit [Ping timeout: 245 seconds] 03:31:34 -!- dck has joined ##crawl-dev 03:33:49 -!- soundlust|2 has quit [Ping timeout: 245 seconds] 03:37:57 -!- soundlust has quit [Ping timeout: 252 seconds] 03:38:29 -!- soundlust|2 has quit [Read error: Connection reset by peer] 03:39:39 -!- Psyknux has quit [Ping timeout: 245 seconds] 03:42:16 -!- Ketsa has quit [Quit: WeeChat 0.4.3] 03:42:38 -!- buzzykins has quit [Ping timeout: 240 seconds] 03:43:34 -!- derrek has quit [Client Quit] 03:46:07 -!- dtsund has left ##crawl-dev 03:48:04 -!- Ketsa has quit [Quit: WeeChat 0.4.3] 03:50:56 -!- DrinkMachine has quit [Quit: Leaving] 03:52:18 -!- conted has quit [Ping timeout: 245 seconds] 04:03:29 -!- DeathrayJack has quit [Ping timeout: 240 seconds] 04:10:12 -!- Wolpertinger has quit [Ping timeout: 265 seconds] 04:10:16 -!- Insomniak has quit [Quit: Leaving] 04:15:51 -!- confidenceinterv has quit [Client Quit] 04:20:50 -!- soundlust|2 has quit [Ping timeout: 265 seconds] 04:23:07 Am I the only one that finds it odd that imps have higher elemental defenses than 3's? 04:24:51 <|amethyst> do they? 04:24:59 ice devil (163) | Spd: 10 | HD: 11 | HP: 44-77 | AC/EV: 12/10 | Dam: 1612(cold:11-32) | 05demonic, 10doors | Res: 06magic(88), 12cold+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 757 | Sz: Medium | Int: high. 04:24:59 <|amethyst> %??ice devil 04:25:02 sun demon (083) | Spd: 12 | HD: 10 | HP: 38-71 | AC/EV: 10/12 | Dam: 3004(fire:10-19) | 05demonic, 10doors, see invisible, lev | Res: 06magic(80), 05hellfire, 04fire+++, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy++ | XP: 807 | Sz: Medium | Int: normal. 04:25:02 <|amethyst> %??sun demon 04:28:20 -!- rast has quit [Read error: Connection reset by peer] 04:28:47 -!- rast has joined ##crawl-dev 04:34:15 -!- soundlust has quit [Read error: Connection reset by peer] 04:35:26 -!- raskol has quit [Ping timeout: 246 seconds] 04:38:09 wait, what does drowning vulnerability mean? 04:38:15 extra primal wave damage? 04:38:22 -!- xFleury has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 04:39:41 I spent a lot time considering giving them colors, then just didn't in the proposal, but...based on my playing bats, I think this could be a lot of fun [though I'd say Spriggans would get the same effect with Spell Hunger removed.] https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11421 04:40:14 |amethyst I was more talking about how Crimson Imps have rF+++, rHellfire...while Smoke demons have rF++, rSticky. 04:40:50 -!- SkaryMonk2 is now known as SkaryMonk 04:46:08 -!- soundlust has quit [Read error: Connection reset by peer] 04:49:10 <|amethyst> Bcadren: not every 3 has higher resistances than every 5 04:49:19 shadow imp (065) | Spd: 10 | HD: 2 | HP: 6-16 | AC/EV: 3/11 | Dam: 6 | 05demonic, 10doors, evil, see invisible, !sil | Res: 06magic(8), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 11 | Sp: pain (d8), animate dead | Sz: little | Int: normal. 04:49:19 <|amethyst> %??shadow imp 04:49:25 smoke demon (153) | Spd: 10 | HD: 7 | HP: 25-51 | AC/EV: 5/9 | Dam: 8, 5, 5 | 05demonic, 10doors, lev, !sil | Res: 06magic(56), 05fire++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 430 | Sp: sticky flame range (3d4), steam ball (3d12), smiting (7-17) | Sz: small | Int: normal. 04:49:25 <|amethyst> %??smoke demon 04:49:44 <|amethyst> for example, smoke demons have no rC, but shadow imps do 04:50:11 Smoke demons are 'fire' side and should be compared to Crimson imps and red devils 04:50:15 crimson imp (055) | Spd: 10 | HD: 3 | HP: 9-18 | AC/EV: 3/14 | Dam: 4 | 05demonic, 10weapons, 10items, 10doors, fly, regen, !sil | Res: 06magic(36), 05hellfire, 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 48 | Sp: blink | Sz: little | Int: normal. 04:50:15 %??crimson imp 04:50:19 red devil (054) | Spd: 10 | HD: 7 | HP: 22-41 | AC/EV: 7/13 | Dam: 19 | 05demonic, 10weapons, 10items, 10doors, fighter, fly, !sil | Res: 06magic(65), 05hellfire, 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 319 | Sp: blink | Sz: Medium | Int: normal. 04:50:19 %??red devil 04:50:23 sun demon (083) | Spd: 12 | HD: 10 | HP: 38-71 | AC/EV: 10/12 | Dam: 3004(fire:10-19) | 05demonic, 10doors, see invisible, lev | Res: 06magic(80), 05hellfire, 04fire+++, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy++ | XP: 807 | Sz: Medium | Int: normal. 04:50:23 <|amethyst> %??sun demon 04:50:38 <|amethyst> sun demon are the 'fire' 3 04:50:44 <|amethyst> s/demon/demons/ 04:50:54 Oh I thought Smoke Demons where because of the Sticky 04:51:02 <|amethyst> They are the napalm 3 :) 04:51:10 <|amethyst> also, smoke demons don't have rC- 04:52:11 <|amethyst> Probably smoke demons don't fall inside the four series... not that the four series really match up on all levels 04:53:41 I was thinking about a new elemental. Something to Roam the Abyss, a Pain Elemental. [A being actually made of pain.] 04:54:14 -!- kait has quit [Read error: Connection reset by peer] 04:55:27 -!- DrinkMachine has joined ##crawl-dev 04:55:27 -!- DrinkMachine has quit [Changing host] 04:55:27 -!- DrinkMachine has joined ##crawl-dev 05:08:45 I'm not actually sure how to write it; the unique effect though is (like all elementals) its attack is PURE its elemental (all Pain); and as it is made of pain, it gains HD on hit. (but unlike other monsters that doesn't increase its HP, only the dam from the pain). Would also absorb (heal and gain HD) from Draining and Pain attacks. Non-living, Plant intelligence. 05:10:26 -!- Pepe has quit [Ping timeout: 246 seconds] 05:11:33 <|amethyst> so no melee at all? 05:12:04 fire elemental (05E) | Spd: 13 | HD: 6 | HP: 21-45 | AC/EV: 4/12 | Dam: 004(pure fire:9-14) | 11non-living, lev | Res: 13magic(immune), 05hellfire, 04fire+++, 10elec, 03poison, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 12cold | XP: 196 | Sz: Big | Int: plant. 05:12:04 %??fire elemental 05:12:27 <|amethyst> "fire" is a damage type in Crawl; "pain" is not 05:12:51 Shadow Fiend (061) | Spd: 10 | HD: 18 | HP: 78-122 | AC/EV: 15/6 | Dam: 2505(pain), 1513(drain), 1513(drain) | 05demonic, 10doors, evil, see invisible, lev, !sil | Res: 13magic(immune), 02cold++, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2498 | Sp: b.cold (3d27), b.draining (3d25), s.torment, dispel undead (3d27) | Sz: Large | Int: high. 05:12:51 %??shadow fiend 05:12:59 It shows up like that. 05:13:29 Pain as an enemy effect is same as player 'Pain' brand with HD as the Necro skill. 05:13:41 <|amethyst> So you mean like that, but 0 base damage? 05:13:48 -!- bonghitz has quit [Remote host closed the connection] 05:14:49 <|amethyst> absorbing draining and pain attacks would be irrelevabnt 05:14:53 <|amethyst> s/abnt/ant/ 05:15:03 <|amethyst> since no one's going to zap it with a spell it's immune to 05:15:48 <|amethyst> I guess it could be relevant to pain brand, if the player doesn't have a sawp 05:15:51 <|amethyst> swap 05:16:13 <|amethyst> blink frogs' ability kind of works because it's so hard to swap away from distortion 05:16:22 Yes, though it'd pretty much like 0(pain), 0 (pain), 0 (pain). [Pain is 1dHD]. 05:17:08 <|amethyst> Pain would be 0 damage 05:17:18 <|amethyst> because of plant intelligence 05:17:41 <|amethyst> you'd have to give it some real intelligence, or special case it, so that it has necromancy skill 05:17:45 Oh derp, have to do some unique effect to have it work, then... 05:18:05 Pain elemental has been a thing in a few other games and since with have elementals; it feels like an interesting thing to roam Pan, Abyss or Hell (not sure which) 05:18:14 <|amethyst> also, this thing is completely harmless to undead 05:18:44 <|amethyst> or anything with rN 05:18:50 -!- SkaryMonk has quit [Ping timeout: 246 seconds] 05:19:29 -!- SkaryMonk has joined ##crawl-dev 05:21:21 -!- Nethris has quit [Quit: Leaving.] 05:21:41 -!- bmfx has quit [Ping timeout: 252 seconds] 05:22:23 True, true. Pain elemental as an idea though is like; it gains strength from ANY pain, including its own. It likes inflicting suffering. 05:24:14 -!- radinms has quit [Ping timeout: 245 seconds] 05:26:55 What if it was normal Dam (but it grew with HD; while HP didn't) and it gains HD when anything suffers nearby. (You kill anything that isn't undead; Anything gets Tormented, etc. And when it is hit for enough dam)...eventually turning into a melee monstrousity if you don't wipe it out quickly. 05:30:12 -!- soundlust has quit [Ping timeout: 252 seconds] 05:40:21 -!- buzzykins has quit [Quit: Lost terminal] 05:42:02 -!- radinms_ has quit [Ping timeout: 265 seconds] 05:49:52 -!- SurpriseTRex has quit [Quit: SurpriseTRex] 05:50:44 -!- soundlust|2 has quit [Ping timeout: 265 seconds] 05:51:20 -!- Foamed has quit [Read error: Connection reset by peer] 05:55:26 -!- Hailley has quit [Quit: Petra is closed!] 06:04:10 -!- playerghost has quit [Quit: Page closed] 06:10:23 -!- playerghost has quit [Quit: Page closed] 06:11:11 -!- DrinkMachine has quit [Quit: Leaving] 06:11:59 -!- Zephryn has quit [Ping timeout: 240 seconds] 06:17:02 -!- Lasty1 has joined ##crawl-dev 06:17:55 I don't like Crawl Salamanders. I mean...for practical reasons I like the enemy, but I don't like how they don't line up with legend. 06:20:00 doesn't crawl have death yaks 06:20:18 i'm not sure those line up with any legend that's not on adult swim 06:20:24 Mythological salamanders are beings of extreme cold that are able to live in fire, because their body temperatures never get warm enough to die. Crawl salamanders are just beings of fire. 06:20:35 -!- zammy_ has quit [Quit: Page closed] 06:21:10 <|amethyst> Bcadren: according to paracelsus, they were fire elementals 06:22:01 True enough; I was thinking of Druidic legend. Legends always vary with region. 06:23:31 I'm not sure how Ettin (Norse Fire elementals) ended up as two-headed giants here... 06:24:59 have you ever read dungeons and dragons 06:25:28 <|amethyst> why do you say ettins are norse? 06:26:51 -!- Lasty1 has quit [Quit: Leaving.] 06:27:54 Modern terminology I admit. Ettin, an obsolete English cognate to the Old Norse Jötunn from the Old English Eoten. In modern usage Ettin (English) is used for Muspeljotunn (fire or lava giants); Jotunn is used for 'regular' (frost or stone giants); and Thurse (German) is used for NiflJotunn (Ice or Glacial Giants)...Aesirskin (the Waves or Water Giantesses) are less frequently spoken of. 06:28:36 -!- rast has quit [Read error: Connection reset by peer] 06:28:40 Mostly because there are fewer myths about Aesirskin as they live in Aesirheim (at the bottom of the sea) and don't mess with the other giants or gods much. 06:29:01 -!- rast has joined ##crawl-dev 06:29:14 Derp. I meant Aegir...Aegir and Aesir are completely different. 06:29:21 derp indeed 06:29:24 -!- bonghitz has quit [Ping timeout: 265 seconds] 06:29:57 Aegir is the god of the Sea. Aesir, just means 'god'. 06:33:56 -!- KurzedMetal has quit [Read error: Connection reset by peer] 06:34:01 Norse-Giant inspired crawl race might be interesting... Deformed body by default, huge size, blood magic (hurts self while casting in order to increase damage)...perhaps give them Evolution 2 as a permanent. (More magic-affine Jotunn often became increasingly deformed as they practiced; the shapeshifter Loki and his mother Laufey being rare exceptions). 06:35:29 so that's why loki was so mean; his mom always laufed at him 06:37:39 * Bcadren throws a large rock at debo. 06:38:00 i get enough of that in angband variants, thank you very much 06:38:05 aegir is also the god of beer 06:39:34 I know he throws parties for drowned people in his castle at the bottom of the sea, but I don't know about actually being a god OF VERR. lol 06:40:02 Norse gods always seemed to be more 'interesting character' than 'god of thing' where Greek were more 'god of thing' and list of concrete duties. 06:41:37 -!- Foamed has quit [Ping timeout: 240 seconds] 06:41:58 I'm not sure. the norse gods seemed to me only slightly more wild than the greek gods. 06:42:38 everyone might have had a specific jobs with the greeks, but you can't say that they didn't know how to have fun. 06:43:09 zeus's older mesopotamian forms were really wild 06:43:10 he really had a baal 06:43:16 Yea; Greek gods did have some wild characters among the main pantheon, Zeus's adultry and all, but the farther you spiral out the more...on dimensional god that is a name and over something. you get...there are also HUNDREDs of named Greek gods...Norse...not so much. 06:43:32 -!- Hailley has quit [Quit: Petra is closed!] 06:44:50 that might just because we have more literature from the greeks than from the norse? the norse stuff got written down when christianity was already being established, having already drowned out some of the smaller gods 06:45:08 Like Nyx, Goddess of Night. Mentioned as being one of the first Goddess born in the Theogony...and...that's it; there's really nothing about what she looks like or what she does...she's just 'goddess of night.' 06:45:26 I was talking abot things like that more than house gods. 06:47:39 -!- KurzedMetal has quit [Read error: Connection reset by peer] 06:49:15 03PleasingFungus02 {gammafunk} 07* 0.14-a0-3420-gfbd3073: Revised monster descriptions 10(10 hours ago, 1 file, 116+ 126-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fbd3073f5ed1 06:49:31 well, we don't know what hasn't survived and we also don't know what has been lost over time that hasn't been written down at all. 06:50:11 And most of what we have (the edda) was written by a Catholic trying to preserve the culture and might be biased by his catholicism. 06:50:55 for example if you ask the common european citizen what the saint christopher is all about, you might be lucky if you get a more verbose answer than "the patron of travelers" (if at all) 06:51:33 yeah, there might have been lots he left out because of space, importancy, or personal opinion. 06:52:15 There are so many saints. >_< 06:52:28 I'm not Catholic, I swear. 06:52:50 this is one of the most popular. I didn't choose an obscure one :) 06:54:30 !tell gammafunk the new mana viper desc talks about "naga mystics" which is a nice term and all but actually isn't a monster and creates some confusion since salamander mystics do exist 06:54:30 dck: OK, I'll let gammafunk know. 06:55:16 Sometimes I remember a few of them. One of my Catholic friends prayed to the Patron Saints of lost causes, bomb-makers, the joke-saint "Expedite"...I want to say the Patron of Bomb-makers is Miranda or Amanda...or something like that. 06:57:34 -!- freefall has joined ##crawl-dev 06:57:59 is there a current .deb of trunk available anywhere 06:58:17 dck You're right. All there is to Makhbat is using your speed to kite things with weak attacks and that was the base idea of the race; though strong enough it could at least be your killdudes for the whole game. I guess a lot of people wouldn't enjoy kiting everything though. 07:01:55 So is countertraining leaving? 07:04:09 It probably should, I would maybe even suggest crosstraining between some schools but in practice this already exists in the form of multi-school spell and it's done in a more interesting way like that. 07:08:52 Perhaps the way to get a demonic race in and duck the 'no hunger clock' demon is give them their own foodclocklike thing...like maybe demons gain their sustenence from causing pain or form actually directly killing things... 07:12:32 -!- qoon has quit [Remote host closed the connection] 07:12:52 -!- Sgeo has quit [Read error: Connection reset by peer] 07:13:33 Make a demon player race that doesn't heal naturally, but gets HP/MP on kills maybe 07:13:59 -!- HellTiger has quit [Ping timeout: 246 seconds] 07:15:42 -!- conted has quit [Quit: Page closed] 07:16:59 see poschengband for interesting and/or frustrating monster race hunger mechanics 07:17:15 -!- st_ has joined ##crawl-dev 07:17:45 Well one thing that is sort of basic is why is a demonic race desirable in the first place. 07:18:32 -!- Quashie has quit [Ping timeout: 246 seconds] 07:18:36 rN+++, rHellfire, Also Holy-- (though taking 150% damage from Holy monsters only affects Zigs, rare Depths vaults and Holy Pan) 07:19:11 -!- SkaryMonk2 has joined ##crawl-dev 07:19:37 -!- SkaryMonk has quit [Ping timeout: 240 seconds] 07:21:53 -!- lessens has quit [Ping timeout: 252 seconds] 07:25:30 That and flavor. Most our races are living. Mummies, Vampires and Ghouls are undead. We have no demonic (Demonspawn are still natural) or Holy races. 07:25:54 leaving aside the fact resistances can't carry a race very well even when they matter, rN only affects maybe three threatening monsters in normal games and player rHellfire is a bit strange 07:26:09 because the whole point of hellfire is having a way of dealing noticeable amounts of irresistible damage to post-endgame characters which normally come out unscathed from normal threats 07:26:52 well and the fact rHellfire also means immunity to all fire which imo is ridiculous if the player gets it 07:27:16 since fire is used as a common threat basically everywhere in the dungeon 07:27:38 and just nullifying those threats doesn't sound very interesting 07:28:30 Flavor-wise, I think Ds are a good race that conveys demonic facets of crawl without being just a demonic holiness monster pasted into a player race. 07:29:10 And mostly, I don't think different holiness out of natural and undead are meant to translate well into a player race to begin with. 07:29:30 <|amethyst> if the concern is having a race with a particular holiness, just rename ghouls so that they're demons 07:30:32 mm gh^fedhas 07:30:47 <|amethyst> the only real differences are dispel undead and rP+++ 07:31:29 <|amethyst> well, and god things 07:33:55 What would be an interesting player demon, I think is if you had to kill something ever so often...and had no natural healing (nor could heal form pots or wands), but healed some on kills (boosted by Makh). 07:35:32 -!- Escalator has quit [Read error: Connection reset by peer] 07:43:27 -!- Anonmoose has quit [Quit: Page closed] 07:45:36 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 07:56:20 -!- scummos| has quit [Ping timeout: 246 seconds] 07:58:50 You know; Hellfire is really unique to Gehenna. None o the other hells have a threat that you -only- face there...The other three fiend types use just bolts you'd seen everywhere and all the hell branches spam torment. 08:03:37 <|amethyst> hellions also occur in Dis and Tar; brimstone fiends in Dis; Dispater in Dis; deep elf high priests in D and in Elf; deep elf sorcerers in V and Elf; and draconian zealots and scorchers in Zot 08:05:31 <|amethyst> and several of those in Pan as well 08:06:04 <|amethyst> also, what "other three" fiend types? 08:06:44 rename them "rotting devils" 08:06:46 hell sents, too 08:06:55 <|amethyst> hell sentinels do have hellfire 08:07:02 <|amethyst> so that couldn't have been the fourth 08:07:16 no, I mean for hellfire users out of geh 08:07:18 -!- MaxFrost has quit [Ping timeout: 240 seconds] 08:08:05 <|amethyst> dck: hell sentinels don't spawn in the other hells, though, only Geh 08:08:13 <|amethyst> Brimstone fiends do 08:08:26 <|amethyst> (not in Coc though) 08:08:29 Brimstone Fiends, which are relatively common in Gehenna use Hellfire. Ice Fiends just use b.Cold; Shadow Fiend just use b.Draining (switches to Dispel Undead if you are Undead)...Executioners are essentially melee only. 08:08:34 but they spawn in dis, too. 08:08:39 <|amethyst> executioners aren't fiends 08:08:39 |amethyst: hell sentinals are in dis, yeah 08:08:39 gammafunk: You have 1 message. Use !messages to read it. 08:09:05 dis_st wasn't updated at first when hell sentinels were introduced 08:09:07 <|amethyst> gammafunk: maybe in vaults 08:09:12 <|amethyst> they aren't on the population list 08:09:12 |amethyst: hell effects 08:09:24 huh, that's strange 08:09:30 yeah, perhaps not, but hell effects and vaults probably produce more than the random spawns 08:09:40 <|amethyst> maybe hell effects shouldn't generate monsters that aren't on the random list 08:09:57 |amethyst: probably they shoudl just be on the list 08:10:35 To be honesty, I think most player encounters with fiends in the hells are from hell effects and vaults 08:10:44 s/honesty/honest/ 08:11:03 What if Ice Fiends used Refrigeration...since that ignores AC and only checks rC... 08:11:04 Also Bcadren ice fiends use af_cold with multiple attacks and high HD which is a bit important I would say 08:11:42 |amethyst: ice fiends also aren't in the pop_coc list 08:11:59 <|amethyst> so they're not 08:12:07 <|amethyst> in fact, they're only on the Pan list 08:12:20 yeah none of the fiends on the random lists, looks like 08:12:23 They have set spawn positions on Cocytus: 7 usually...even if they aren't random spawns in 1-6. 08:12:29 oh 08:12:33 except brimstones... 08:12:34 weird 08:12:52 <|amethyst> which is in both the geh and dis lists 08:12:59 what about the rest of 1s? 08:13:05 nope 08:13:12 huh 08:13:15 brimstones are special, it seems 08:13:44 oh, but they have 08:13:47 Weaker base attack, but Hellfire checks nothing... 08:13:54 { 3, 7, 8, PEAK, MONS_BRIMSTONE_FIEND }, 08:13:58 weight of 8 08:14:03 so they don't spawn much 08:14:18 -!- Psyknux has quit [Ping timeout: 240 seconds] 08:14:32 yeah, it seems that hell effects and vaults are the "intended" way to fight t-1 in hell 08:15:00 As people in the tavern like to point out. Post-game (especially hells) is about elimating choice. Most enemies resist most things so a lot of killdudes methods are walled off. Meanwhile really high elemental resistances are needed on you. 08:15:09 they used to be just plain "fiend", possibly that is why they're on some spawn lists or whatever 08:15:38 but yeah the hell effects and vault placements are the relevant things 08:16:14 I guess the others could be in the relevant hell populations with similarly low weight, but I doubt it matters 08:16:57 I guess Imp became Crimson Imp and Fiend became Brimstone Fiend at the same time... 08:17:03 not sure what a weight of 8 actually translates to, but one probably gets generated in geh less than once per game on average (for games where players go to geh) 08:17:08 <|amethyst> not the same time, but not far apart 08:17:11 -!- herself has quit [Ping timeout: 265 seconds] 08:17:41 <|amethyst> I think one day apart :) 08:17:49 <|amethyst> %git 43440df 08:17:50 07MarvinPA02 * 0.10-a0-1355-g43440df: Rename imps to crimson imps 10(2 years, 5 months ago, 22 files, 45+ 45-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=43440dfe3f50 08:17:54 <|amethyst> %git 8460267 08:17:55 07elliptic02 * 0.10-a0-1393-g8460267: Fiend -> Brimstone Fiend. 10(2 years, 5 months ago, 16 files, 31+ 31-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8460267cb0cb 08:18:09 and then way later, Dragon -> Fire Dragon 08:19:18 <|amethyst> I guess hell sentinels are too tough to be the hell effect spawn for Dis? 08:19:33 no, they are a hell effect spawn, unless I'm crazy 08:19:34 Fire ones I guess were considered the 'common' weaker one...then the elemental ones stronger? o_o; 08:20:08 Fiend (041) | Speed: 10 | HD: 18 | Health: 77-121 | AC/EV: 15/6 | Damage: 25, 15, 15 | Flags: 05demonic, evil, see invisible, fly, !sil | Res: 06magic(288), 05hellfire, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 4695 | Sp: hellfire (3d20), torment symbol, melee. 08:20:08 <|amethyst> %0.9?fiend 08:20:09 Ice Fiend (161) | Speed: 10 | HD: 18 | Health: 77-121 | AC/EV: 15/6 | Damage: 2512(cold:18-53), 2512(cold:18-53) | Flags: 05demonic, evil, see invisible, fly, !sil | Res: 06magic(288), 12cold+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 3022 | Sp: b.cold (3d27), torment symbol, demon. 08:20:09 <|amethyst> %0.9?ice fiend 08:20:18 <|amethyst> if not sure about "weaker" 08:20:24 <|amethyst> s/if/I'm/ 08:20:32 hm 08:21:22 03MarvinPA02 07* 0.14-a0-3421-g5ee5263: More monster description improvements 10(6 hours ago, 1 file, 19+ 49-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5ee52639f2ab 08:21:22 03MarvinPA02 07* 0.14-a0-3422-g39c809c: Rewrap descriptions 10(3 hours ago, 1 file, 29+ 27-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=39c809c54b9a 08:21:22 03MarvinPA02 07* 0.14-a0-3423-g7f1221b: Tweak mana viper description (dck) 10(84 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7f1221ba96b0 08:21:24 Pit Fiend (071) | Speed: 8 | HD: 19 | Health: 99-148 | AC/EV: 17/5 | Damage: 28, 21, 21 | Flags: 05demonic, evil, see invisible, fly, !sil | Res: 06magic(304), 05hellfire, 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4470 | Sp: hellfire (3d20), melee, torment symbol. 08:21:24 %0.9?pit fiend 08:21:52 oh right they were slow 08:24:59 I know you are just suposed to dive and all that, but I still have to say Hell branches 1-6 feel like the laziest branches (I did clear them once). 08:25:30 MarvinPA: do we not use 80 chars for the mosnter description lines? 08:27:33 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:28:44 -!- debo has quit [Quit: debo] 08:28:55 -!- rast has quit [Read error: Connection reset by peer] 08:29:17 -!- rast has joined ##crawl-dev 08:31:16 yeah, i thought that's what i wrapped it to 08:31:55 the "A massive white dragon, covered with shards of gleaming ice, wholly possessed by" line is 79 08:32:02 which is why I asked 08:32:54 <|amethyst> $ echo -n 'A massive white dragon, covered with shards of gleaming ice, wholly possessed by' | wc -c 08:32:57 <|amethyst> 80 08:32:58 -!- xFleury has quit [Ping timeout: 240 seconds] 08:33:09 well emacs is lying or something 08:33:33 what was wrong with the demonic plant desc :( 08:33:39 I think that's my problem here I'm thinking more in flavor and emergent gameplay than the practicality. 08:33:42 <|amethyst> gammafunk: emacs starts at column 0 08:33:54 <|amethyst> gammafunk: so if it says the last column is 79, that means it's 80 wide 08:34:12 |amethyst: well it doesn't wrap either :p 08:34:29 hrm, I guess fill-column of 80 08:34:45 must also be 0-based 08:35:04 -!- Bcadren has quit [Quit: If you can't laugh at yourself, make fun of other people.] 08:35:06 so I guess I'll used 79 from now on then 08:35:06 <|amethyst> oh, I see what you mean 08:35:32 <|amethyst> that line was wrapped at 79 08:36:48 |amethyst: Yeah, the problem was really I didn't know how fill-column works and it's 0-based as you say 08:37:49 yeah i probably just got mixed up and did it wrong there, i just did it manually where i noticed it was off in that commit so there's probably a better approach :P 08:38:33 <|amethyst> the transifex script wraps to 79 characters 08:38:49 |amethyst: I think that's the accepted way to do it, yeah 08:39:06 I just didn't realize that column meant "emacs 0-based columns" 08:39:11 but I should have realized that 08:39:28 that fill-column mean, I should say 08:39:34 meant 08:39:54 <|amethyst> I don't think it does 08:40:49 <|amethyst> fill column of 80 causes an 81-character line to wrap and an 80-character line not to wrap 08:41:42 |amethyst: it does for me 08:42:44 oh, wait, you said 80 *char* line not to wrap; yeah that's what I mean 08:43:14 -!- Voker57 has quit [Ping timeout: 246 seconds] 08:43:46 -!- wat2 has quit [Ping timeout: 265 seconds] 08:44:02 "Column beyond which automatic line-wrapping should happen." 08:44:08 is the emacs documentation for the variable 08:46:04 03wheals02 07* 0.14-a0-3424-g5348755: Some more description fixes. 10(4 minutes ago, 1 file, 9+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5348755068cd 08:46:05 -!- gammafunk has quit [Quit: leaving] 08:50:00 I got an email from someone about "a dungeon crawl game that never updated from CLAN server to akrasiac." There's a language barrier and also an I-haven't-thought-about-this-in-detail barrier, does anyone know what this person might mean? 08:50:00 rax: You have 25 messages. Use !messages to read them. 08:50:49 rax: Sounds like someone thinks games automatically sync to all crawl servers :) 08:50:50 They linked me to a win morgue (http://crawl.lantea.net/crawl/morgue/zammy/morgue-zammy-20140316-121327.txt ) so I'm assuming it's not a savefile but something about scoring 08:51:04 Oh, the scoring page? 08:51:12 Someone said scoring wasn't updating 08:51:17 it is now 08:51:25 did some games get missed? 08:51:58 doesn't seem that way, but it might be possible 08:52:20 it looks like this one isn't there so the player is correct in that regard 08:52:43 yeah, looking at http://crawl.akrasiac.org/scoring/players/zammy.html it's missing still 08:53:45 I'm not sure what to do about that, though. What code/what server handles scoring aggregation? 08:53:57 -!- ontoclasm has joined ##crawl-dev 08:59:17 <|amethyst> hm 08:59:35 <|amethyst> yeah, that game was missed somehow in the scoring updates 09:01:15 Natasha can use wands by mrbobbyg 09:01:53 -!- Naphistim has quit [Remote host closed the connection] 09:01:56 -!- CKyle has joined ##crawl-dev 09:02:17 I'm going to send the user email thanking them for making us aware of it; is there anything else I can do from there? 09:02:46 <|amethyst> not that I know of 09:02:47 -!- Ragdoll has joined ##crawl-dev 09:02:57 <|amethyst> the scoring script died on 03-16 09:03:00 -!- vible has quit [Quit: Page closed] 09:03:03 <|amethyst> I restarted it on 03-19 09:03:47 <|amethyst> but that *should* have pulled updates between 03-16 and 03-19 09:04:10 -!- debo has joined ##crawl-dev 09:04:16 <|amethyst> there are other problems too: some duplicate games from CKR 09:04:25 <|amethyst> but re-generating the database takes weeks 09:06:54 oof 09:07:08 -!- syllogism has joined ##crawl-dev 09:08:12 -!- ontoclasm has quit [Quit: Leaving.] 09:12:28 ouch 09:12:40 that's a while 09:18:04 -!- Kalir has quit [Changing host] 09:18:54 -!- SkaryMonk has joined ##crawl-dev 09:19:32 -!- SkaryMonk2 has quit [Ping timeout: 265 seconds] 09:19:53 -!- minmay has joined ##crawl-dev 09:20:20 -!- LexAckson has joined ##crawl-dev 09:20:29 -!- SurpriseTRex has quit [Ping timeout: 245 seconds] 09:26:52 -!- caleba has quit [Quit: caleba] 09:27:40 -!- MiraclePrism has quit [Read error: Connection reset by peer] 09:31:33 -!- jeanjacques has joined ##crawl-dev 09:32:29 -!- Gobbo has quit [Client Quit] 09:41:23 -!- PleasingFungus has joined ##crawl-dev 09:43:59 -!- Escalator has quit [Ping timeout: 240 seconds] 09:45:38 -!- LordSloth has quit [Ping timeout: 265 seconds] 09:46:54 -!- Nerem has quit [Ping timeout: 264 seconds] 09:49:52 -!- nixor has quit [Quit: Leaving.] 09:53:04 -!- vible has quit [Quit: Page closed] 10:00:05 -!- radinms has quit [] 10:00:18 -!- CKyle has quit [Quit: CKyle] 10:07:17 -!- ais523_ has joined ##crawl-dev 10:08:00 * ais523_ switches to a wired connection after fruitlessly trying to get the wireless one to work 10:08:04 err, wrong channel 10:08:06 sorry 10:16:26 -!- _159 has quit [Quit: Page closed] 10:18:29 spriggan druid (03i) | Spd: 10 (move: 60%) | HD: 11 | HP: 35-52 | AC/EV: 1/18 | Dam: 18 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(102), 03poison | Chunks: 07contam | XP: 729 | Sp: stone arrow (3d18), awaken forest, druid's call, 04esc:minor healing (2d5) | Sz: little | Int: high. 10:18:29 %??spriggan druid 10:20:53 spriggan rider (12i) | Spd: 10 (move: 60%) | HD: 11 | HP: 46-72 | AC/EV: 1/18 | Dam: 27 | 10weapons, 10items, 10doors, fighter, see invisible, fly | Res: 06magic(102) | Vul: 09poison | Chunks: 07contam | XP: 809 | Sz: small | Int: high. 10:20:53 %??spriggan rider 10:21:45 spriggan rider (12i) | Spd: 16 | HD: 11 | HP: 48-72 | AC/EV: 1/18 | Dam: 21 | 10weapons, 10items, 10doors, fighter, see invisible, fly | Res: 06magic(102) | Vul: 09poison | Chunks: 07contam | XP: 989 | Sz: small | Int: high. 10:21:45 %0.13?spriggan rider 10:21:54 spriggan druid (03i) | Spd: 16 | HD: 12 | HP: 28-45 | AC/EV: 1/25 | Dam: 16 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(112) | Chunks: 07contam | XP: 897 | Sp: sunray (3d19), awaken forest, haste plants, call, 04esc:minor healing (2d6) | Sz: little | Int: high. 10:21:54 %0.13?spriggan druid 10:25:31 Stable (0.13) branch on crawl.lantea.net updated to: 0.13.1-29-g71f4f6b 10:25:59 -!- randart has quit [Ping timeout: 240 seconds] 10:29:09 -!- rast has quit [Read error: Connection reset by peer] 10:29:14 -!- kekekela has quit [Quit: Page closed] 10:29:32 -!- rast has joined ##crawl-dev 10:31:25 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 10:32:14 -!- Ragdoll has quit [Quit: Houdoe] 10:41:29 -!- thug_lessons is now known as lessens 10:43:28 -!- 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quit [Ping timeout: 252 seconds] 12:12:29 -!- Basil has quit [Read error: Connection reset by peer] 12:13:54 Stable (0.13) branch on crawl.akrasiac.org updated to: 0.13.1-29-g71f4f6b 12:21:53 -!- Lightli has quit [Ping timeout: 245 seconds] 12:23:03 -!- nimitz_ is now known as nimitz 12:26:20 -!- CKyle has quit [Quit: CKyle] 12:28:29 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-3424-g5348755 (34) 12:33:57 -!- CKyle has joined ##crawl-dev 12:35:43 -!- CKyle has quit [Client Quit] 12:41:44 -!- Basil has joined ##crawl-dev 12:46:39 -!- LexAckson has quit [Read error: Connection reset by peer] 12:47:04 -!- LexAckson has joined ##crawl-dev 12:56:18 -!- SeianVerian has quit [Ping timeout: 240 seconds] 13:05:14 -!- simmarine has joined ##crawl-dev 13:07:50 -!- laan has quit [Ping timeout: 246 seconds] 13:08:08 -!- Scytale has quit [Ping timeout: 245 seconds] 13:09:32 -!- Whistling_Bread has quit [Quit: Leaving] 13:12:09 -!- randart has quit [Ping timeout: 245 seconds] 13:15:54 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[Quit: ldf] 15:07:15 -!- Rewans has quit [Quit: Page closed] 15:08:56 -!- Bloax has joined ##crawl-dev 15:21:37 -!- Psyknux has quit [Ping timeout: 240 seconds] 15:27:14 -!- ldf has joined ##crawl-dev 15:37:38 -!- xFleury has quit [Client Quit] 15:38:01 -!- lessens has quit [Ping timeout: 240 seconds] 15:38:24 -!- Ladykiller69 has quit [Ping timeout: 245 seconds] 15:39:22 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:39:51 ugh, i guess i have to buy windows 8 15:40:05 i hate you microsoft 15:40:13 why would you do that 15:40:29 -!- thug_lessons has quit [Ping timeout: 245 seconds] 15:41:25 technological self-flagellation 15:41:34 because i'm out of space on my windows partition and don't have my windows 7 thing any more 15:41:51 -!- rchandra has left ##crawl-dev 15:42:12 they released a free version of windows you know, it's called linux 15:42:36 i used ubuntu for a while 15:42:48 i guess maybe i could go back 15:43:41 but i need e.g. steam to work properly 15:43:58 and i can't remember if it does now or not 15:44:04 -!- buzzykins has quit [Quit: Lost terminal] 15:44:22 <|amethyst> ontoclasm: https://wiki.ubuntu.com/Valve 15:44:49 ontoclasm: steamboxes are going to be linux based, so valve is putting a ton of effort into making stuff work right on linux 15:45:18 still somewhat limited game selection but even that is catching up rapidly 15:46:54 steam is specifically targeting ubuntu for its linux offerings 15:47:34 steam itself works perfectly in wine nowadays anyway 15:47:45 though you might need --no-dwrite 15:48:53 i got some things working in wine last time, it was just a hassle 15:48:59 but that was like... six years ago now 15:49:04 i imagine it's better 15:51:12 wine is much better now, yes 15:51:42 [21:41:46] because i'm out of space on my windows partition and don't have my windows 7 thing any more 15:51:44 there are things that still don't work (I could use office365 for work, sigh) but I run evernote in it 15:51:47 can't you just delete stuff 15:52:17 Bloax: nope 15:52:23 you also don't need the installation media to repartition in the first place... 15:52:28 i install everything on my other partition 15:52:37 did your system an hero itself 15:52:49 windows expands on its own 15:53:00 at installation it was like 15g 15:53:05 now it's ~25g 15:53:25 ontoclasm: have you tried updating your drivers 15:53:34 -!- CKyle has joined ##crawl-dev 15:53:34 and it turns out that word 2013 will only install on the same partition as windows itself 15:53:42 -!- LexAckson has quit [Read error: Connection reset by peer] 15:54:00 minmay: drivers to what? all the ones i can think of are up to date 15:54:12 ontoclasm: that was a tech support joke, sorry 15:54:20 aha 15:54:26 xD 15:55:03 i suppose i'll switch to ubuntu, sigh 15:55:04 only installs on the windows partition, wow...I really can't think of a good way to fix that 15:55:10 yep 15:55:22 and, as a bonus, you are forced to install the entriety of office 15:55:29 it's really hard to think of bottles of rum 15:55:29 which comes to like 3.5g 15:55:32 have you heard of something called... open office 15:55:36 I'm puzzled as to what that is even supposed to accomplish 15:55:39 ~it's free software~ 15:55:41 oh, yeah, i have that 15:56:43 minmay: microsoft's office development team are kings, ruling with absolute freedom. they do whatever they want and no one can stop them 15:56:50 minmay: according to their tech support "this is not just a program, it's integrated with the whole operating system" 15:56:58 -!- hypermatt has quit [Quit: Reconnecting] 15:56:58 pretty much 15:57:00 -!- PleasingFungus has left ##crawl-dev 15:57:04 -!- PleasingFungus has joined ##crawl-dev 15:57:26 ontoclasm: wow 15:57:31 windows rt came with an enormous chunk of desktop windows, included specifically and exclusively for office 15:57:38 -!- hypermatt is now known as Guest60308 15:57:44 (one of the many reasons why windows rt was a hilarious failure) 15:57:51 -!- Krakhan has quit [Changing host] 15:58:04 the first time tech support hasn't even tried to fix something for me 15:58:59 -!- ystael has quit [Ping timeout: 240 seconds] 15:59:50 ontoclasm: now I should mention, I like linux and all, but switching to ubuntu probably won't make it easier to run word 2013 16:00:44 oh, i know 16:01:06 i could just uninstall office and fix the problem, for now at least 16:01:21 but now i'm pissed and jsut want it fixed forever 16:01:55 -!- Guest60308 is now known as hypermatt 16:02:26 feel free to imagine me leaning out of a tower window and screaming about how microsoft have burned me for the last time and so on 16:03:20 http://bash.org/?416857 16:03:27 -!- Lasty1 has joined ##crawl-dev 16:03:58 mmm 16:04:23 -!- debo has quit [Quit: debo] 16:04:54 how do these people function 16:07:43 what was windows rt 16:07:44 function and function what is function 16:08:53 function DoThingsProperly() 16:11:45 -!- ystael_ has quit [Quit: Lost terminal] 16:13:26 -!- rossi has quit [Ping timeout: 252 seconds] 16:13:33 -!- ayutzia has quit [Ping timeout: 245 seconds] 16:17:15 -!- ainsophyao has quit [Remote host closed the connection] 16:18:43 oh god the No Fun Allowed crusade has hit the learndb 16:19:11 -!- Lasty1 has quit [Quit: Leaving.] 16:19:23 -!- Garhauk has quit [Ping timeout: 245 seconds] 16:20:44 is fun okay bloax 16:21:00 ??blue death 16:21:01 blue death[1/1]: Churchmouse the Blademaster (L27 HaWn), worshipper of Okawaru, blasted by a smoke demon (divine providence) (summoned by a deep elf sorcerer (summoned by a Blue Death (summoned by a deep elf demonologist (summoned by a Blue Death (summoned by a deep elf demonologist))))) in Zig:21 on 2011-08-02, with 649571 points after 98719 turns and 13:08:27. 16:21:33 this is bad because reasons 16:22:10 (of course it provides no information as for what a Blue Death was, but funny entries are still funny.) 16:22:24 I think it'd be a good blue death[2 16:22:46 unknown monster: "blue death" 16:22:46 %0.10?blue death 16:22:53 who needs to know what one was 16:23:04 I feel like 5 versions is a reasonable statute of limitations 16:23:19 what was it now 16:23:20 oh, for some reason I thought they were still around 16:23:21 ??Hairy demon 16:23:21 I don't have a page labeled Hairy_demon in my learndb. 16:23:30 -!- Ragdoll has quit [Quit: Houdoe] 16:23:43 this one is also bad 16:23:45 ??teleport 16:23:45 teleport[1/1]: The best strategy. 16:23:52 so bad it's true 16:23:56 ?/hairy 16:23:57 Matching terms (1): how_hairy_am_i; entries (3): elven_halls[2] | snorg[1] | xcrawl[2] 16:24:02 ??how hairy am i 16:24:03 hair stats[1/1]: extremely bad hair <10, awful hair <30, poor hair <60, choko hair <90, normal hair <120, quite good hair<160, very nice hair<220, extreme hair<300, extraordinary hair <400, incredible hair <520, uncanny hair <700, almost entirely hair >=700 16:24:10 ??how bearded am i 16:24:10 I don't have a page labeled how_bearded_am_i in my learndb. 16:24:19 ?/beard 16:24:19 ontoclasm: can you use your existing license to create a virtual machine on a different partition containing windows + office? 16:24:19 Matching terms (1): beard_stats; entries (3): beard_stats[1]: Beard values for 0.10 are: beardless < 10, choko beard < 30, some beard < 60, quite a beard < 90, very beardy < 120, extreme beard < 150, extraordinary beard < 190, incredible beard < 240, uncanny beard < 300, almost entirely bearded >= 300 | blasthardcheese[2]: see {beard_stats} | bobbens[3]: Beards count as clothes. 16:24:23 ??beard stats 16:24:23 beard stats[1/1]: Beard values for 0.10 are: beardless < 10, choko beard < 30, some beard < 60, quite a beard < 90, very beardy < 120, extreme beard < 150, extraordinary beard < 190, incredible beard < 240, uncanny beard < 300, almost entirely bearded >= 300 16:24:39 oh 16:24:44 oops 16:24:49 -!- agentgt has quit [Quit: WeeChat 0.3.7] 16:25:31 ontoclasm: it's convoluted, but it might save you needing to reformat for the time being... and windows host + windows guest tends to be fairly responsive 16:26:06 -!- nonethousand has joined ##crawl-dev 16:26:08 johnny0: well, if i'm gonna use a virtual machine, i might as well do so under ubuntu 16:26:24 a window 7 virtual machine is still like 20 gigs 16:27:44 -!- powergoal has quit [Quit: WeeChat 0.4.0] 16:27:50 -!- reaverb has joined ##crawl-dev 16:28:44 -!- Tedronai has quit [Quit: leaving] 16:30:05 -!- mikee_ has joined ##crawl-dev 16:32:13 -!- DrinkMachine has joined ##crawl-dev 16:32:13 -!- DrinkMachine has quit [Changing host] 16:32:13 -!- DrinkMachine has joined ##crawl-dev 16:34:14 -!- mizu_no_oto has quit [Ping timeout: 245 seconds] 16:35:22 Bloax: well the thing with ??teleport is if they query it in irc someone will direct them to ??teleportation, and if they look at it on the html page they will see that "teleportation" is the next entry 16:42:01 -!- Arkaniad has quit [Ping timeout: 240 seconds] 16:43:42 ontoclasm: ahh, office 2013 looks to have its license tied to the hardware too, so running on a VM might be an issue regardless. Anyway, good luck! 16:44:21 yay microsoft 16:45:05 and the question is what's so new and improved since 2010 16:46:49 -!- Escalator has quit [Remote host closed the connection] 16:54:10 -!- Chris7 has quit [] 16:55:27 -!- DrinkMachine has quit [Quit: Leaving] 16:55:38 -!- SeianVerian has quit [Ping timeout: 240 seconds] 16:58:08 -!- tabstorm has quit [Ping timeout: 245 seconds] 17:02:02 -!- _159 has quit [Client Quit] 17:04:24 -!- MIC132 has quit [Quit: Leaving] 17:04:48 -!- Kellhus has quit [Ping timeout: 245 seconds] 17:06:10 -!- ystael has quit [Read error: Operation timed out] 17:06:34 -!- CKyle has quit [Quit: CKyle] 17:13:56 -!- Basil has quit [Read error: Connection reset by peer] 17:15:56 -!- Basil has joined ##crawl-dev 17:23:14 -!- gammafunk has joined ##crawl-dev 17:26:02 -!- MIC132 has quit [Quit: Leaving] 17:30:25 -!- bonghitz has quit [Quit: Leaving...] 17:30:45 -!- edh has joined ##crawl-dev 17:30:56 why does this happen? should this really happen? 17:30:57 D:4 Dowan; Duvessa; Edmund; Eustachio; Grinder; Pikel; Sigmund; edwinsage's ghost, 17:31:15 i didnt drag anyone there, either 17:31:18 honestly, yes 17:31:26 that's not too strange 17:31:32 they all ambushed me around the stairs, too 17:32:01 this was one of the levels where the entrace stairs are in a pattern fairly close to each other 17:32:16 any hatches or shafts on the upper level? 17:32:22 nope! i checked 17:32:23 alternately, any ?tele 17:32:31 a new player would pretty much just die with no chance 17:32:51 eh, i was playing a race with extra speed so once i realized it was bullshit i just started walking 17:32:54 people were talking about reducing the number of uniques that spawn in a given game, since with each unique added, the overall rate of unique appearance goes up. 17:32:56 haha 17:33:04 had to use darts of dispersal since there were some nasty diagonal corridors 17:33:21 a new player would die no matter what was on the level anyway 17:33:26 oh, and the level also had an ossuary entrance so no time to dick around 17:33:40 i didnt say a brand new player 17:33:46 -!- Garhauk has quit [Quit: Page closed] 17:33:55 just someone relatively new, say who had beaten lari but never found a rune 17:33:58 *lair 17:34:49 well D:4 with those uniques on it is still less difficult/dangerous than the average D:2 17:35:11 d:2 and a couple of adders oughta do it for a lot of characters 17:37:54 i disagree 17:38:21 maybe a player with a great win rate is more likely to lose unfairly on a bad DL2 than on that DL4 17:38:45 since some might argue that a really good player "should" be able to beat any DL4 17:38:49 -!- Xenobreeder has quit [Ping timeout: 240 seconds] 17:39:08 -!- CKyle has joined ##crawl-dev 17:41:23 beat any DL4: go to downstairs on dl4, take downstairs on dl4 17:42:08 this dl4 was busy enough to make that impossible for a normal speed race 17:42:47 I doubt it was impossible 17:42:56 the level could have been stairdanced eventually if you give up any chance of finding the ossuary 17:43:03 crawl is not supposed to be 100% winnable anyway 17:43:18 -!- Basil has quit [Ping timeout: 240 seconds] 17:43:21 the ossuary does not contain the orb of zot though, so if you have to skip it that's fine 17:44:00 -!- Basil has quit [Read error: Connection reset by peer] 17:44:50 right 17:45:05 thats still a ridiculous amount of uniques for one DL 17:45:25 bomine with a player ghost and the nasty stair layout 17:45:27 *combined 17:45:56 well look at the bright side 17:46:06 -!- Basil has joined ##crawl-dev 17:46:07 at least you didn't roll another form of critical RNG failure 17:47:04 like having erolcha step onto a teleport trap on the floor and warp right next to you and LCS you on sight for maximum damage 17:47:04 I think we do want to examine the frequency of unique generation in 0.15, but having these very difficult floors appear every now an again is part of the fun of crawl 17:47:18 Just like you don't have to fight every monster, you don't have to "fight" every floor 17:47:19 because that's about just as likely 17:48:11 -!- Bcadren has joined ##crawl-dev 17:48:14 I know it's a Yiuf post; but it explains what I meant when I said I was thinking about doing an 'inner Makhleb' encompass vault for pan. https://crawl.develz.org/tavern/viewtopic.php?f=17&t=11432 17:50:06 i dont think it should appear on dl4 is all 17:50:24 tbh these kind of unique swarm floors seem to mainly be shallow 17:50:46 if it were dl 12 with 7 dl12 uniques that would be more fain/fun 17:50:53 -!- kekekela has quit [Quit: Page closed] 17:51:23 it's not really about depth; you can start on d1 with a kobold having a distort/venom/drain dagger just out of los 17:51:40 one of the uniques has a distortion weapon, yes 17:51:46 i think edmund 17:52:03 <3 edmund 17:52:12 so in other words you can get away from them easily 17:52:16 that flail is expensive, you know 17:52:25 again it sounds like you're designing toward the top players, who actually care about long streaks 17:52:47 a normal player is more likely to shrug at the DL1 kobold with distortion than at the DL4 madhouse 17:52:47 I died from a d:1 Whip of Electrocution once. I do kind of think branded things need to not spawn for the first 2-3 floors. 17:53:07 "oh well, bad luck, ill start a new guy" 17:53:19 if you think like that then why is d:4 different? 17:53:35 edh: well i think it is reasonable to design assuming that the player cares about winning 17:53:53 winning yes. maybe not winning every game 17:54:29 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:54:31 the popcorn monster with a ridic weapon seems random. seven uniques on one floor seems malicious (even though its really just random too) 17:54:57 personally i find the seven uniques less malicious since at least i know how dangerous they are 17:55:03 (or can learn, easily) 17:55:05 !won crate 17:55:06 crate has won 153 times in 739 games (20.70%): 4xHOHe 2xCeFi 2xCeHe 2xDDEE 2xDrTm 2xHOGl 2xHOSu 2xHaWr 2xHuNe 2xMfSk 2xMiAM 2xNaTm 2xSEIE 2xSpEn 1xCeDK 1xCeTm 1xDDHe 1xDDNe 1xDEAM 1xDECj 1xDETm 1xDEWz 1xDgFE 1xDgIE 1xDgNe 1xDgTm 1xDrAK 1xDrDK 1xDrEE 1xDrFE 1xDrFi 1xDrIE 1xDrNe 1xDrPr 1xDsBe 1xDsIE 1xDsNe 1xDsTm 1xFeHe 1xFeSu 1xFeVM 1xGhEE 1xGhIE 1xGhMo 1xGhNe 1xHEAE 1xHEAM 1xHECj 1xHEHe 1xHEHu 1xH... 17:55:20 im not complainaing for myself. i got past the floor and ill comeback when i can stomp them 17:55:21 but i do agree that crawl has way too many uniques per game 17:55:38 the chance of additional uniques generating on a floor goes down very sharply btw 17:55:43 If religion is important to my character I tend to dive to temple, then go back up to 1. With a few exceptions. Always wondered why temple is at 4-7 and not like 2-5 though. 17:56:02 Bcadren: that's a really terrible strategy just fyi 17:56:10 minmay: that is not what i've seen in practice 17:56:11 yes, getting that many uniques on one floor is a very exceptional situation 17:56:26 these kind of silly floors are not uncommon ime 17:56:41 well what is "silly" to you exactly 17:56:41 mainly very early, from like dl3-8 17:56:48 i dont know when the last time i got 5 uniques on one floor was 17:56:49 lots of uniques 17:56:50 been a long time 17:57:00 (you got 5 since dowan/duvessa is really only one unique) 17:57:01 early dungeon levels do not generate more uniques than deep dungeon levels 17:57:08 (although they generate more than e.g. slime levels) 17:57:13 crate: i got 6, counting them as 1 17:57:21 you notice more in early levels because you die a lot 17:57:25 ghosts are separate from unique gen 17:57:26 so you dont see late levels as often as you see early levels 17:57:36 the ghost is #7 or 8 17:57:48 well i dont remember ever getting 6 uniques on one floor 17:58:16 is there really a mechanic to reduce unique generation on one floor if it already has some? 17:58:28 half those uniques should probably count as 0 anyway :P 17:58:30 ive never noticed anything like that 17:58:30 edh, yes 17:58:44 link? 17:58:50 i even posted it on tavern once to try to get people to stop bitching about it 17:58:59 you should notice that you get 1 unique more often than 2 which you get much more often than 3 which... 17:59:03 iirc I did a query once on uniques, looking at the morgues of the top-1000 scoring players (I wrote a shitty python script to scrape & analyze them) 17:59:13 https://crawl.develz.org/tavern/viewtopic.php?p=153948#p153948 17:59:17 there was exactly one guy who got 6 uniques on one floor, and that included dowan+duvessa 17:59:58 in fact there are like 3 different mechanics that make levels with more uniques less common :P 18:00:25 ofc that included many years-old morgues, so it'd be slightly less unlikely than that implies... especially given that 'high-scoring' morgues are biased towards 'winning', the opposite of 'splatting to half a dozen early uniques' 18:01:31 thanks minmay 18:01:52 PleasingFungus: did that count just kills? 18:02:06 hopefully it just counted "noticed X" 18:02:11 yeah, it was 'noticed x' 18:02:15 because some players, especially the best players, just skip uniques that are at all challenging 18:02:16 ok 18:02:17 I don't remember if it counted ghosts, though 18:02:47 it would be cool to run that script on a larger sample size 18:02:47 or maybe a new script since you said that one was shitty :P 18:03:18 http://pastebin.com/KwPX5TmH found the script 18:03:19 it's 18:03:21 really bad 18:03:59 I was also looking for shops, since I was responding to a guy who claimed to have encountered a 'rule of four' in which encountering four things in a level (shops, uniques) was much more likely than 2 or 3 18:04:16 for shops i think he is correct 18:04:22 serial_shops vault 18:04:37 numbers were 18:04:49 Pleasing Fungus: Nice, I didn't know Python could scrap online data like that. 18:04:52 the shops thing i have experienced as well 18:04:57 haha please don't hammer cao 18:05:07 ??hammer 18:05:07 hammer[1/4]: Hammer, Damage Rating: 7, Accuracy Rating: +3, Base Attack Delay: 13 18:05:11 why not, it's weak 18:05:20 i know some of these kinf of observations are just illusions, but for me the most common numbers of shops, in order, are 0,1,4 18:05:31 {1: 412, 2: 39, 3: 29, 4: 68, 5: 22, 7: 1, 8: 1} x shops on a floor : seen y times 18:05:38 so edh, you are correct 18:05:45 yes as mentioned, serial vault!!! 18:05:45 note that filtering out orc 4 got 18:05:47 it's because of serial_shops vault 18:05:53 {1: 412, 2: 39, 3: 29, 4: 29, 5: 22, 7: 1, 8: 1} 18:05:54 ^ 18:06:34 number of uniques on a floor : seen y times gave 18:06:35 {1: 1360, 2: 361, 3: 127, 4: 56, 5: 10, 6: 1} 18:06:40 that is, 1360 floors with 1 unique, etc 18:06:54 also apparently I lied, it was the top 100 scores 18:06:58 looks like serial shops can replace a shop with a bazaar? also could generate abandoned ones i think? 18:07:26 -!- Ketsa has quit [Quit: WeeChat 0.4.3] 18:07:40 !vault serial_shops 18:07:41 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/builder/shops.des;hb=HEAD#l48 18:08:01 -!- syllogism has quit [] 18:08:08 Unstable branch on crawl.lantea.net updated to: 0.14-a0-3424-g5348755 (34) 18:08:44 looks like serial_shops should be evenly distributed from 2-5 though 18:08:54 serial shops pulls from num_shops(), which, yeah 18:08:55 that 18:09:14 the number seem to support it 18:09:16 *numbers 18:10:49 I just heard in the tavern that was well as the STR bonus, potions of might give a +10, +10 Slaying bonus...if that's true, it really should say it more obviously when you use it, in the description or something because I'd always considered those and brilliance to be trash. [Only ever used brilliance to memorize spells that woldnt' otherwise be castable in order to start training. 18:11:15 ??might 18:11:15 might[1/1]: +1d10 melee damage and 5 Strength. Monsters under this effect are "unusually strong" and deal 50% more damage. 18:11:28 alternate suggestion: remove stats 18:11:29 might is good if you arent trog 18:12:04 well, its good for trog too, but you probably wont need to 18:12:19 considering that berserk uses might, might is good for trog 18:12:27 A magic potion which greatly increases the strength and physical power of one who drinks it. 18:12:34 right but you could just spend the food to zerk instead 18:12:40 and since it doesnt stack... 18:12:48 might doesn't take food, though...? 18:12:52 oh I see, I misread 18:12:58 ??walker 18:12:58 I don't have a page labeled walker in my learndb. 18:13:16 and might won't leave you slow after it wears off 18:13:30 I've never done trog...mostly because I can't imagine having NO magic at all... 18:13:42 trog is p fun 18:13:49 you get mad and kill guys with your battle bros 18:14:07 Bcadren: You should try it, no magic isn't bad. 18:14:15 -!- Pacra has joined ##crawl-dev 18:14:38 Bcadren: Maybe try a Minotaur of Makhleb. You can technically use magic, but you probably won't, so it'll ease you in. 18:14:41 -!- Scytale has quit [Quit: Page closed] 18:14:49 -!- wheals has quit [Ping timeout: 240 seconds] 18:17:27 My two wins were Transmuters of Sif...it's similar to trog, but greater skill investment and greater bonuses later. Be all Haste, Statue Form, Stoneskin, DMsl, etc. On the first one I actually had Shatter and Ice Storm up at once...(raising the skills because of Stoneskin/Statue Form and Ozo's/Condensation Shield/Ice Form primarily). Oddly I thought ozo's refrigeration was better than shatter. 18:18:01 remembered_monster_colour option does not work by crate 18:18:49 Bcadren: this would be a topic for ##crawl, where you can discuss gameplay and get feedback etc. 18:19:20 -!- tenofswords has joined ##crawl-dev 18:20:12 -!- Bloax has quit [Quit: Error: Bloax not found] 18:20:19 it was a sidetrack from talking of Might and Berserk. 18:21:13 -!- Kalir has quit [Changing host] 18:22:01 Bcadren: it's not conversation that's focused particularly well on game design, like too much of your conversation, unfortunately 18:24:30 -!- Morg0th has quit [Quit: leaving] 18:24:53 -!- lobf has quit [Quit: lobf] 18:24:58 Point was that the might should be more clearly stated. 18:26:53 -!- stickyfingers has quit [Ping timeout: 245 seconds] 18:30:54 ozo's refrigeration is better than shatter though! 18:30:55 Bcadren: it's more productive if you make a bug report and ideally put an updated description of might in that bug report; your talking at length about tangential issues make it harder to read the channel 18:31:37 btw its worth clarifying that it doesn't give you +10, +10 slaying - there's no accuracy bonus apart from the str that i know of, and +1d10 damage is different from +10 slaying 18:32:57 well, the current description is: 18:32:59 A magic potion which greatly increases the strength and physical power of one who drinks it. 18:33:56 I would favor a description more like the one in the first line of the wiki 18:34:56 "A magic potion which grants your character +5 strength and +1d10 damage in melee for 1d40 + 34 turns" 18:35:08 though that bit at the end about duration is clunky 18:35:17 it doesnt need to give you the numbers 18:35:22 We don't put numbers like that in descriptions, yeah 18:35:23 saying it increases your melee damage is good enough 18:35:24 why not? 18:35:44 well how big is 1d10 compared to other things? you dont know 18:35:57 i know how many HP i have 18:35:57 so it doesnt add anything 18:36:06 enemy defenses are nothing like player defenses 18:36:28 pehaps when i select a monster description it should tell me how much maxHP it has 18:36:50 wouldn't do you much good, since you don't know how much damage each attack has done 18:36:51 well if you want to go giving numbers like that, that's not how crawl works 18:37:22 that should be an option, then 18:37:27 and we prefer not to print detailed numbers in crawl unless it's truly necessary 18:37:29 i would actually be in favor of removing the +5 str from !might entirely, by the way 18:37:43 since i think it existing is kind of misleading 18:37:45 numeric_descriptions 18:38:09 turn that option on and descriptions have less favlor and more stats 18:38:14 and the +5 str is not usually that big a deal (except for carry capacity but temp carry capacity changes are bad) 18:38:41 you can get one point or two of ev from it sometimes! 18:38:53 -!- HellTiger_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:38:56 -!- Quashie_ has quit [Ping timeout: 246 seconds] 18:39:13 heh 18:39:17 since the +5 str is the only visual indication of !might it gives a very misleading impression of what +5 str does 18:39:26 yeah actually was about to say 18:39:42 said numerical detail option would be against crawl's philosophy of "fewer numbers, where possible" 18:39:43 when I started out, quaffed might and hit a dude 18:39:44 (i would argue the same for brilliance and agility, probably ... you could increase the effects a bit to compensate if necessary) 18:40:27 ??agility 18:40:27 agility[1/1]: Provides temporary Dex, EV, and stealth bonuses. 18:41:28 -!- tabstorm has quit [Ping timeout: 245 seconds] 18:43:17 this discussion has only given further support for my initial suggestion 18:45:18 -!- MiraclePrism has quit [Remote host closed the connection] 18:46:00 PleasingFungus: can you link me to the bug report with your "rework crawl to not have stats" patch? 18:46:20 haha 18:46:27 i think removing stats from crawl entirely is probably not the way to go, but increasing the effect of stats sounds quite reasonable :p 18:46:58 -!- HellTiger has quit [Ping timeout: 240 seconds] 18:47:28 -!- kekekela has quit [Quit: Page closed] 18:47:34 -!- ystael has quit [Ping timeout: 245 seconds] 18:50:11 as I've seen it described, the main problem with stats is that their range is so huge 18:50:35 then again, ac/ev manage to handle that fine 18:50:36 yes the problem is that +1 str doesnt mean anything, even if e.g. +5 str does 18:50:45 Just divide all stats by 2 18:50:54 (and double their effect) 18:51:03 -!- Pharaoh_ has quit [Ping timeout: 245 seconds] 18:51:53 -!- randart has quit [Read error: Operation timed out] 18:52:03 -!- GrFi has quit [Quit: Page closed] 18:52:40 stat drain sounds pretty nasty under that regime 18:52:43 maybe that's good, though 18:53:13 if stat drain is going to be a thing that exists it should be a thing that does something 18:53:26 mainly I'm concerned about very low-int chars 18:53:56 they're already pretty vulnerable to int drain, and this'd change it from "a couple of unlucky drains" to "one" 18:54:09 though admittedly stat death is gone... 18:54:12 maybe they could (gasp) raise int 18:54:15 haha 18:54:58 so what does 'divide all stats by 2' mean? starting stats? level-ups? item boosts? chei? 18:55:35 well if your final stat is divided by 2 i think it's essentially dividing everything by 2 18:55:36 i would divide everything by 2 except for the stats players choose every 3 xls, personally 18:57:39 it'd be nice for those to be meaningful 18:59:59 -!- RZX has quit [Ping timeout: 240 seconds] 19:01:24 -!- rchandra has joined ##crawl-dev 19:03:02 PleaingFungus: My orignal thought would be making everything just space out more - Round Species/Background stats (or move background stats to species) Rings only go to 1d3 etc. As crate mentioned, though, it might be good to buff player chosen stats and maybe Chei while doing this. 19:03:19 -!- KurzedMetal has quit [Read error: Connection reset by peer] 19:03:38 i would think that making the player choices meaningful would be approximately the entire reason to change stats 19:03:47 -!- Lasty1 has joined ##crawl-dev 19:04:00 just making the numbers smaller doesn't actually change anything 19:04:08 -!- randomizr has quit [Ping timeout: 246 seconds] 19:04:14 -!- PleasingFungus has quit [Ping timeout: 245 seconds] 19:06:38 -!- MiraclePrism has quit [Ping timeout: 252 seconds] 19:07:02 -!- Stelpa has quit [Quit: Leaving] 19:08:18 -!- bh has joined ##crawl-dev 19:08:41 ??are we branched yet 19:08:41 I don't have a page labeled are_we_branched_yet in my learndb. 19:09:01 bh: you still have to fix the menu code for xtrain! 19:09:07 unless you did that and I didn't notice 19:09:23 gammafunk: I don't build tiles ;) 19:09:33 What's the problem with it? 19:09:41 probably it doesn't work? 19:09:52 works fine in console 19:09:58 !send the_depths_of_despair bh 19:09:58 Sending bh to the_depths_of_despair. 19:10:02 uhoh 19:10:31 bh: tiles/webtiles pretty important 19:10:57 when I built it, I think it didn't display anything properly, but i could be wrong 19:16:18 -!- everett has quit [Quit: ChatZilla 0.9.90.1 [Firefox 26.0/20131206151508]] 19:17:09 bh: actually, never mind, it seems to display ok in tiles 19:17:13 w00t 19:17:22 I think I made it so you can kill yourself with Ash reskilling 19:17:35 right on 19:17:50 If you were HP rotted and then reduced your fighting low enough 19:18:08 round and around the world does spin 19:18:28 -!- ldf has quit [Quit: ldf] 19:21:04 -!- PleasingFungus has joined ##crawl-dev 19:21:19 bh: you need to do it once before fixing that, if you fix it :) 19:21:59 -!- ystael has quit [Ping timeout: 240 seconds] 19:28:33 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 19:33:11 -!- baro has quit [Quit: Page closed] 19:33:37 Does anyone think it's worth retaining "You can't kill yourself with Ash reskill"? It seems like it could only happen if you were doing it on purpose 19:34:00 !tell |amethyst Monster patch: http://sprunge.us/dQAM 19:34:00 Grunt: OK, I'll let |amethyst know. 19:37:20 Wait, how could you kill yourself with it? Draining Fighting...? 19:37:50 ^ Right. If you got rotted down to very few HP and then reduced your fighting to zero 19:37:56 that *might* do it 19:38:34 I can't see the point of additional code for one very marginal death case 19:38:50 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 19:39:29 -!- scummos__ has quit [Ping timeout: 246 seconds] 19:39:37 wouldn't you also need additional code to handle the death (message)? 19:39:50 it probably would be rotted away 19:39:52 I'll see if I can replicate it 19:40:01 !send bh death and decay 19:40:01 Sending death and decay to bh. 19:40:02 but that'd be wrong, surely 19:40:04 -!- Basil has quit [Ping timeout: 245 seconds] 19:40:20 "rotted away, retroactively" 19:40:23 haha 19:40:37 then again, if it's not going to crash & it's not realistically going to come up... 19:40:44 unknown monster: "rotting devil" 19:40:44 %??rotting devil 19:40:47 ??rotting devil 19:40:48 rotting devil[1/1]: Found mostly in Tartarus and Pan. Has a rotting attack and trails miasma efreet-style. 19:40:49 rip 19:40:53 removed in 0.14 19:41:02 try necrophage 19:41:16 giant amoeba too? 19:41:18 yep 19:41:21 did they rot? 19:41:22 !learn e rotting_devil s/$/ Removed in 0.14+/ 19:41:23 rotting devil[1/1]: Found mostly in Tartarus and Pan. Has a rotting attack and trails miasma efreet-style. Removed in 0.14+ 19:41:26 I didn't really know they did anything 19:41:35 -!- Basil has joined ##crawl-dev 19:41:41 besides 'be the only edible thing in slime' 19:42:27 -!- Blazinghand has quit [Remote host closed the connection] 19:42:38 Grunt: what's the right way to update my branch to head? not rebase, right? 19:43:02 no, rebase is it 19:43:04 bh: If nobody else has touched the branch, you could just rebase and do a force push. 19:43:06 ?/removed in 0.14 19:43:06 Matching entries (6): bargain_card[1] | bottled_efreet[1] | mislead[1] | rotting_devil[1] | song_of_shielding[1] | suppression[1] 19:43:14 bh: generally if that isn't the case you want to merge master into the branch. 19:43:30 -!- lessens has quit [Ping timeout: 252 seconds] 19:44:42 * gammafunk --force pushes Grunt 19:44:55 dammit. it doesn't cleanly apply 19:45:03 * Grunt pushes gammafunk. 19:45:08 * Grunt cleans out bh. 19:45:08 rip 19:45:17 mmmmmonster kill 19:45:26 bh: Barbie says: "Software Development is hard!" 19:45:34 gammafunk: let's play crawl? 19:45:46 haha, was that her follow-up line? 19:45:50 well, but with shopping 19:45:57 no, it was with crawl 19:46:15 Barbie is more a Brogue girl 19:46:28 merge is generally simpler than rebase, but you end up with 'merge' commits. which are untidy, to a certain mindset 19:46:38 was brogue the really pretty one? 19:46:44 yes. 19:46:50 I guess that's the joke 19:47:02 how is merge simpler? they both generate conflicts! 19:47:21 -!- Arkaniad has quit [Ping timeout: 252 seconds] 19:47:25 ugh. I'm tempted to just rip out these conflicting patches 19:47:31 sure but I'm more confident in fixing/aborting merge 19:47:37 idk I just don't use rebase as much, I guess 19:47:41 git rebase --force-screw-you master 19:47:46 PleasingFungus: it's the same process 19:47:50 git rebase --force-enum-conflicts master 19:48:14 git rm .*; git push origin--force-all 19:48:17 or something like that 19:48:29 I guess you'd also need to commit in the middle. w/e 19:49:13 -!- Ququman has quit [Remote host closed the connection] 19:49:41 someone submitted a cross-training patch. durr 19:49:41 -!- Stelpa has quit [Changing host] 19:49:55 why durr? 19:50:03 PleasingFungus: because I'm deleting cross-training 19:50:11 * Grunt deletes bh. 19:50:23 Grunt: you forgot to chmod me 19:50:28 * gammafunk frees Grunt 19:50:35 nooooo 19:50:37 * Grunt is already free! 19:50:42 * Grunt corrupts gammafunk's memory. 19:50:47 doublefree grunt 19:50:50 wait until 1.5 !!! 19:51:01 crosstraining, my beautiful cross-training 19:51:08 are you also removing anticrosstraining? 19:52:03 yes. 19:52:06 -!- KurzedMetal has quit [Read error: Connection reset by peer] 19:52:13 bh: well you're just changing how xtraining works, right? 19:52:29 right. I'm removing cross-training in the sense of "The player will never need to think about it. It will just happen" 19:52:48 ahh 19:53:03 no more +4, it just gives you a bonus to the cross-trained skill 19:53:29 -!- mathlc has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 19:53:37 (but anti-training is getting removed) 19:56:06 -!- Pacra has quit [Ping timeout: 265 seconds] 19:56:42 -!- Zephryn has quit [Ping timeout: 252 seconds] 19:58:44 -!- magicpoints has quit [Ping timeout: 246 seconds] 20:01:53 Grunt: is there an easy way to rot myself in wizmode? 20:02:02 bh: Summon a ghoul. 20:02:22 generate potions of decay 20:02:59 Yeah, that's probably bettter. 20:04:58 if it's hard to die in wizmode, I'm not very concerned with special casing it 20:05:06 <|amethyst> so, looking at #8299 (remembered_monster_colour option does not work) 20:05:16 <|amethyst> want to guess the last release where it does work? :) 20:05:25 0.8 20:05:26 |amethyst: 0.8 20:05:30 reaverb: o/ 20:05:33 <|amethyst> %git 1d0f57cbceb778139ca215cc4fcfd1584951f6dd 20:05:36 07greensnark02 * 1d0f57cbceb7: Merged stone_soup r15:451 into trunk. 10(7 years ago, 180 files, 39016+ 25829-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1d0f57cbceb7 20:05:45 <|amethyst> that commit removed the option 20:05:51 |amethyst: that's not very specific! 20:06:01 |amethyst: let me dig out what's supposed to be the commit immediately before that one. 20:06:02 Grunt: What does o/ mean? 20:06:25 <|amethyst> it was between 0.1.3 and 0.1.4 20:06:27 reaverb: variously waving, "high five", ... 20:06:29 I reached level 2. :D 20:06:34 Grunt: thanks. 20:06:47 |amethyst: search back from here: 20:06:51 %git f84d6700 20:06:51 07haranp02 * f84d67000800: Implemented ideas from 1590719: Amulets of warding provides one level of negative energy resistance. Negative energy resistance cuts torment damage by 10% (of the damage) per level. 10(7 years ago, 3 files, 7+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f84d67000800 20:07:04 Wow, that's like 6 commits from first loading Crawl into svn. 20:07:06 (too bad there isn't a nice way to fix the git history without also breaking all the SHA1s) 20:07:08 Sorry. hehe 20:07:09 reaverb: no it isn't. 20:07:14 um. git rebase is doing bizarre things 20:07:26 git rebase --interactive HEAD~2 wants to rebase 700+ commits 20:07:38 It looks like it from this page: http://s-z.org/neil/git/?p=crawl.git;a=log;h=1d0f57cbceb7 20:07:39 I blame DracoOmega 20:07:59 bh: Try adding "master" to that command. 20:08:14 (Also, why are you doing HEAD~2) 20:08:29 reaverb: the svn repository wasn't cleanly imported into git; in particular it doesn't report that commit as the merge it actually is. 20:08:29 I just want to smoosh the last commit and discard the commit message 20:08:33 I forgot something when merging 20:08:52 Grunt: Wow, huh, drat. 20:10:11 bh: Well -I should handle that, so I don't know what's with (HEAD~2). Maybe try #git? 20:10:50 <|amethyst> bh: what commits does it want to rebase when you do that? 20:10:55 <|amethyst> bh: what's the first of those 700? 20:11:34 -!- Quashie has quit [Ping timeout: 265 seconds] 20:11:54 |amethyst: I'm merging master back into xtrain branch... let me see 20:12:11 <|amethyst> oh, there's a merge commit? 20:12:23 %git a726785 20:13:01 07MarvinPA02 * 0.14-a0-2692-ga726785: Remove the rod of warding 10(5 weeks ago, 19 files, 28+ 46-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a726785d79ff 20:13:01 <|amethyst> is that one HEAD or HEAD~1 ? 20:13:01 <|amethyst> bh: "that one" = the merge commit 20:13:09 er, read it backward 20:13:12 %git 534875506 20:13:27 07wheals02 * 0.14-a0-3424-g5348755: Some more description fixes. 10(12 hours ago, 1 file, 9+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5348755068cd 20:14:27 <|amethyst> bh: each merge has two parents, and ~N always follows first parents 20:14:43 ugh. I'm trying to fixup the merge commit 20:16:16 <|amethyst> so HEAD~2 is the parent of your merge, which is the old version of your branch, and rebase -i wants to rebase everything that's happened since then 20:16:58 <|amethyst> Maybe you could rebase from something like HEAD~1^2 but rebase -i from master is probably simpler 20:17:13 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Now with extra fish!] 20:17:15 <|amethyst> of it it's just the last commit that you want to fold into the merge: 20:17:51 <|amethyst> git reset HEAD^ so now you should be on the merge commit, with that other commit's changes in the index 20:18:21 -!- debo has joined ##crawl-dev 20:18:21 rip rod of abjuration 20:18:30 <|amethyst> err, not in the index, in the wd 20:18:37 gammafunk: rip 20:18:48 -!- Pacra has joined ##crawl-dev 20:18:53 <|amethyst> then git add -u to put those in the index, and git commit --amend to edit the now-most-recent commit (the merge) 20:18:58 -!- Roarke has quit [Ping timeout: 245 seconds] 20:19:50 there we go 20:20:03 for the ease of branching in git, sometimes I prefer perforce 20:20:29 <|amethyst> Paying for development tools??? 20:21:08 I paid for my keyboard 20:21:35 -!- Chippums has quit [Quit: Page closed] 20:21:38 git is one of those tools were you like it more the more you figure out how to use it, but it's pretty arcane at first 20:21:46 I guess version control is just pretty hard 20:22:44 I liked git better than svn even before I knew how to use it 20:23:24 svn is crap and cvs is worse 20:23:25 someone has never used CVS 20:23:38 svn is far and away better than CVS 20:23:42 gammafunk: git is definetly overcomplication imo. 20:23:59 gammafunk: For example, git commit -a not being the default. 20:24:27 I think it's good that it's not the default. encourages you to select which things you actually want to commit 20:24:38 maybe that's stockholm syndrome speaking, though. 20:24:41 I think git commit -a being the default would create a lot of confusion 20:25:07 <|amethyst> I think git commit -a being the default would essentially mean removing the distinction between the working dir and the index 20:25:08 the problem is that people don't understand the staging area (or whatever it's called), and understanding that is really important for igt 20:25:17 yeah the index 20:25:23 whoa.... telepathy 20:25:43 03bh02 07[xtrain] * 0.14-a0-3429-g7f91cc7: Merge branch 'master' into xtrain 10(31 minutes ago, files, + -) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7f91cc7d5951 20:25:44 gammafunk: Maybe I don't understand the staging area, do you have a link to the explanation. 20:25:53 hrm, the git guide is pretty good at explaining this, one sec 20:25:59 gammafunk: Although note that the git commit -a comment wasn't meant to be taken in isolation. 20:26:24 -!- ackack has joined ##crawl-dev 20:26:59 -!- Psyknux has quit [Ping timeout: 240 seconds] 20:28:25 reaverb: well tbh, http://git-scm.com/book/en/Getting-Started-Git-Basics has a simple explanation for it, but I think of the staging area as being very important for dealing with sequences of commits 20:28:48 -!- DracoOmega has joined ##crawl-dev 20:28:57 I want this change to be in this commit, I'll leave these others for the next; and this is especially important during rebases to clean up commits 20:29:00 speak of the devil 20:29:28 -!- Sequell has quit [Remote host closed the connection] 20:29:29 bh casts a spell. DcraoOmega appears! It doesn't look very happy. 20:29:37 *DracoOmega 20:29:38 What am I supposed to be unhappy about now? 20:29:44 -!- Sequell has joined ##crawl-dev 20:29:56 DracoOmega: that we haven't branch yet? :) 20:30:00 * bh pokes Grunt. 20:30:02 DracoOmega: have you not been killing enough players maybe? 20:30:03 ... 20:30:40 -!- ZRN has quit [Read error: Connection reset by peer] 20:31:11 he gave you more than a newline, so that's a start 20:31:21 <|amethyst> argh 20:31:28 -!- notcluie has quit [Ping timeout: 245 seconds] 20:31:34 bh: Well, various final things are being polished and all 20:31:41 <|amethyst> let's redo that commit 20:32:01 hm? 20:32:07 There are at least a couple of things and people I want to consult on / about before branching takes place. 20:32:23 <|amethyst> I just accidentally threw away some stuff I hadn't yet added to the index 20:32:46 (e.g. branching will influence tournament timing to some extent, and our tourney master will want to render some input on that) 20:33:07 The Tournament Master! 20:33:20 Well, we at least need to let a bit more time pass to make sure nothing balance-wise has been broken by those last tweaks (though preliminary data looks reasonable) 20:33:31 I have been reviewing a few other 0.14 things (and fixing annoying bugs) 20:33:45 I found an amusing 'bug' of a sort with the rod of shadows 20:34:03 It gets a lot better than longer you've spent on the current level >.> 20:34:04 the longer* 20:34:23 is it too late for me to genus imps? 20:35:14 I don't imagine so? Not exactly balance or technical complications there, no? 20:35:23 (Did you just mean making all 5s imps or something?) 20:35:38 yeah, genus imp, so they show up as "5 imps" 20:35:54 instead of "3 shadow imps, 2 crimsons imps and a partridge..." 20:36:04 It seems reasonable to me on the face of it 20:36:48 -!- Yermak has quit [Quit: Page closed] 20:38:02 erm, what's an existing genus only monster? 20:38:08 can't place dummy monster: "dragon" 20:38:08 %??dragon 20:38:09 MONS_SNAKE? 20:38:30 In general, my feeling is that current rod of shadows is much too weak at low evo. I mean, it's sort of cute that it maps to D floors almost directly with evo skill, but this does mean that it tends to be very bad for a long time (even if it's good if you actually invest quite heavily). I do need to do a bit more testing, maybe. 20:39:23 ??soupling 20:39:24 I don't have a page labeled soupling in my learndb. 20:39:25 (I was also slightly disappointed to discover that the fancy high-end clouds don't do any more damage than fire/freezing, even though some are at least less resistable ^^;) 20:39:38 ??HOMUNCULUS 20:39:38 I don't have a page labeled HOMUNCULUS in my learndb. 20:41:15 03|amethyst02 07* 0.14-a0-3425-g6dc7f8d: Reimplement remembered_monster_colour (#8299) 10(2 minutes ago, 3 files, 5+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6dc7f8d36c6f 20:41:24 -!- Zermako has quit [Quit: good night and good luck to all!] 20:44:05 In the same vein and turning imps in a genus, can we remove that "life essence" bit from the Dith description? It might mislead people. 20:45:44 -!- lobf has quit [Quit: lobf] 20:47:56 -!- Pepe has quit [Remote host closed the connection] 20:51:08 -!- blackcustard has joined ##crawl-dev 20:51:10 oh hrm, genus will only control "comes into view" messaging, won't it? 20:51:23 -!- raskol has joined ##crawl-dev 20:52:32 Ash messages for Fo should probably talk about hand-pairs instead of hands (like weapon descriptions do) 20:52:56 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:53:38 -!- nrook has joined ##crawl-dev 20:58:18 I know I harp on this point a lot 20:58:43 but this vault's header for monster definitions versus monsters goes 1234567PRQeKLMN 20:59:11 -!- edh has quit [Quit: Page closed] 21:00:03 what do you mean by monster definitions versus monsters? 21:00:18 -!- tkappleton2 has quit [Quit: Leaving] 21:01:01 I mean fuck this header it is garbage 21:01:39 well I guess my question is, what is a good progression for MONS entries 21:01:50 I actually don't know and am always guessing when I make one 21:02:09 12334567890ABCDEF 21:02:18 at least makes some _internal_ sense 21:02:40 I assume in a kind of increasing difficulty? 21:02:41 but why is the spriggan baker on L, or the yak and shepard on M and N, or the bat skeleton on e??? 21:03:13 I guess ABCDEF can't really be harder than 8 in any meaningful way, but I guess 1-7 can be from easier to hard 21:03:30 the good thing to do is just to have bunches and groupings of whatever is being used, regardless of increasing or decreasing 21:03:43 so that there are snippets of sense 21:04:12 (and people complain about my hyper-specific over-randomization making vault headers hard to read, sheesh) 21:04:25 is there a vault style guide? 21:04:49 hey, pleasuredromes is not easy des reading! But thanks for the pointer, and yeah a style guide would be nice 21:05:29 -!- Bodrick has quit [Ping timeout: 264 seconds] 21:06:22 Maybe a vault n00b such as myself should write it, or at least start it, since then it would be communicable to other vault n00bs 21:07:10 At first I was doing silliness like MONS: N = nymph, S = spriggan, etc. 21:07:25 which is probably what other people try to do at first 21:07:31 I still feel shame at continuously forgetting how to read parts of des syntax 21:07:38 You'd think after all this time it would stick 21:07:50 I've never made a vault yet, but that was always my assumption gammafunk 21:07:50 But I guess this is what happens when you don't actually USE it 21:07:53 Make some vaults. It'll stick really quickly. <_< 21:07:59 It's proper arcane magic, that's for sure 21:08:13 and then, when you play console and see a crocodile 21:08:18 you know, when editing a certain vault, I tried to place thorn hunters 21:08:18 you get to think: oh no, a tree 21:08:19 Yes, how have I managed to be a dev/contributer for this long and never make a SINGLE vault? 21:08:46 and T, H, O, R, N, H, U, E were all taken 21:08:52 lol 21:08:56 Clearly use P instead. 21:09:02 * Grunt flees in terror. 21:09:03 also taken!! 21:09:15 ??genus 21:09:15 genus[1/2]: Monsters are arranged into genera (plural of genus). Monsters in the same genus are represented by the same letter. The main game significance of this is that different monsters in the same genus won't be distinguished by Detect Monsters. 21:09:23 I blame the certain whoever's vault I was mangling while trying to still fit in their style 21:09:29 ??detect monsters 21:09:29 I don't have a page labeled detect_monsters in my learndb. 21:09:32 ??genus[2 21:09:32 genus[2/2]: Monsters of the same genus will also move aside to make room for one another, and will cast beneficial spells at one another. 21:09:39 was it the water palace? 21:09:57 what does the 'rdist' function actually return? 21:10:04 probably not, since I already placed thorn hunters 21:10:23 it can't be "radial" distance, since it's the max of two values 21:10:23 PleasingFungus: an int 21:10:28 I had to re-arrange things and I don't even remember what the base looked like in comparsion 21:10:29 nrook: noob !!! 21:10:43 rdist is the gird distance 21:10:50 oh right it was me hating you for suddenly breaking things off and KMONS: 4 = 21:11:09 o. I'm bad at reading 21:11:15 -!- Watball has quit [Quit: Leaving] 21:11:16 thanks! 21:11:22 whatever, there's room now when I threw out the subvaulting to minimize the forest monster placement 21:11:23 squarelos in 0.15? 21:11:24 and I'm bad at typing: grid distance I meant to say 21:11:30 (like I said, mangling) 21:11:41 <|amethyst> 'r' is short for 'manhattan' 21:11:43 haha 21:11:44 obv 21:12:01 for some reason I thought distance2 was calling it and I was really confused 21:12:41 PleasingFungus: for bolt ranges and such, use coord_def::range() and coord_def::abs() if necessary 21:13:21 but grid_distance() and coord_def::distance_from() are grid distance (usually for movement purposes) 21:13:43 I'm writing the code for my 'guys who get stronger when their pals die' 21:14:02 they probably shouldn't get stronger when guys across the map die, so I'm adding a range limitation to the effect 21:14:23 PleasingFungus: it should probably just use LOS tbh 21:14:48 I was thinking about that, but it seems like it'd be incredibly easy to cheese 21:15:21 well dowan and duvessa are uniques, so that kind of hijinks is ok because it's 1) unique to them and 2) infrequent 21:15:38 -!- bh has quit [Ping timeout: 245 seconds] 21:15:48 idk. I can try it both ways, I guess 21:16:01 It's kind of hard if you have a mob of things and killing any one of them makes them all stronger 21:16:17 since that makes you not want to kill any of them, but you have to kill them 21:16:31 so the argument is that cheesing them should be encouraged? 21:16:49 with dowan/duvessa there are exactly two and they can be seperated, at least (so the across the map detection makes sense) 21:16:58 s/cheesing/skillfully manipulating their limitations/ 21:17:02 DracoOmega: I had a weird issue with Deterministic posion. First the game told me I had nonleathal amount of posion (but would go down to 1 hp). Then, the game told me I had a lethal amount of posion without me being further posioned. Finally, I managed to survive anyway. This is on VS w/Regen, who was hasted at the time. Should I mantis this? 21:17:56 I'll try it with the LOS limitations, but I'm going to keep a 'can't take stairs' restriction in place. that'd be too easy, I think 21:18:23 PleasingFungus: yeah, it depends on how exactly they're being made stronger; but for LOS you'll probably want distance_iterator 21:18:40 reaverb: Probably ought to. I expect that's with elliptic's code, no mine though. He tried to make it account for your regen rate when determining lethal. 21:18:52 My original version ignored regen entirely 21:19:36 DracoOmega: Ok 21:19:38 I haven't really looked at it much since this change 21:20:38 reaverb: yeah, it does have to make some educated guesses iirc, so it's probably good to start with a bug report 21:21:09 elliptic will be able to take a look at some point 21:21:13 what does the _fair param on distance_iterator do? 21:21:41 PleasingFungus: see the class def in coordit.h 21:21:47 * Unlike other iterators, it tries hard to not favorize any 21:21:47 * particular direction (unless fair = false, when it saves some CPU). 21:21:47 */ 21:22:00 ah, I see 21:22:02 thanks! 21:22:31 actually, you might want to use monster_iterator, come to think about it 21:23:21 PleasingFungus: yeah, see monster_near_iterator 21:23:59 depending on how the effect is triggered 21:24:11 oh, dang, that's a good function 21:24:13 but monster_near is likely what you want 21:24:13 class 21:24:15 thing 21:24:37 yeah, I'm loosely modelling it off other mon-death.cc stuff 21:31:18 Deterministic Poison fails to correctly predict lethality in edge cases. by Reaver 21:32:22 ok, this looks like it may work. thanks for the help! 21:32:27 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 31.0a1/20140319030201]] 21:43:42 -!- nrook has quit [Remote host closed the connection] 21:45:05 -!- home has quit [Changing host] 21:46:31 -!- Nightbeer has quit [Read error: Connection reset by peer] 21:47:07 It feels a bit awkward to me that Dith docking piety versus placing you in penance for firey things can depend on your skills/spellpower for the same action. 21:47:22 Since it's based on your damage roll 21:47:51 crate: it sometimes might give you another point or two of evasion, and if I recall the damage boost from it isn't entirely ignorable 21:48:02 welp that's embarassing 21:48:13 Like, you will get penance for zapping a wand of fire with good evo skill, but often only a piety hit at 0 evo 21:48:50 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:49:16 wouldn't that mean in theory you could cast fire storm and not get penance if the power is low enough 21:49:18 -!- Chippums has quit [Quit: Page closed] 21:49:37 (Actually, fire storm doesn't penalize you at all either way, currently >.>) 21:49:52 Though that is obviously a bug rather than just dubious behavior 21:50:04 -!- Daekdroom has quit [Quit: Saindo] 21:51:25 ...you can cast fire storm and not get pennace 21:51:44 Or even piety loss 21:51:53 But either way, I feel that the same act shouldn't randomly place you in penance sometimes and not other times 21:52:24 Does anything for the good gods work that way? I was under the impression that there was a clear line between one and the other (but I admit I cannot be sure) 21:52:35 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:54:42 oh right there it bloody is 21:54:55 gammafunk, nothing I made approaches http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f41d6fba04827345ade85f1207dd4344dc8e5af6 21:56:12 I like the if crawl.one_chance_in(7)s. 21:56:28 Nice commit message 21:56:39 (Also, that means my s/x_chance_in_y(1/one_chance_in(/ patch could have worked on lua. 21:56:42 ) 21:57:06 -!- Sugar_ has joined ##crawl-dev 21:59:20 -!- Sugar_ has quit [Client Quit] 22:05:21 tenofswords: twisted.des indeed 22:05:38 <|amethyst> hm 22:05:49 <|amethyst> lemuel_fruit_tree probably shouldn't be 'decor' 22:06:07 <|amethyst> besides all the fruit, it places a monster in the middle 22:06:19 profane_des 22:06:32 <|amethyst> then again it's just a 0, so that's not much different from one extra floor spawn 22:07:43 <|amethyst> and does it ever actually place a plant? 22:07:53 <|amethyst> ah, yes, it can 22:12:57 -!- ainsophyao has joined ##crawl-dev 22:13:19 -!- nrook has joined ##crawl-dev 22:17:28 Why can't you save mid-prompt? I mean, it saves if you close the window 22:18:38 -!- raskol has quit [Ping timeout: 240 seconds] 22:20:25 -!- caleba has quit [Quit: caleba] 22:20:32 you mean like if you get an XL increase or read ?acquirement ? 22:20:54 stat prompt from XL increase, I should say 22:21:06 <|amethyst> probably because we don't want to encourage that 22:21:32 <|amethyst> the saving-on-HUP in those situations is kind of an emergency thing 22:21:50 gammafunk: Yeah. 22:22:18 It's just I read my first Enchant Weapon I and I don't want to make the decision now. 22:22:42 <|amethyst> reaverb: in that particular case disconnecting probably won't help 22:22:46 <|amethyst> you'll just lose the scroll 22:22:51 -!- Arkaniad has quit [Remote host closed the connection] 22:22:54 |amethyst: Huh. 22:23:12 (Why are aquirement scrolls uncancelable anyway? They're like that even when ID'd) 22:23:18 <|amethyst> it requires a fair amount of work to remember that you were in a prompt and reenter that prompt when the game starts 22:23:47 -!- Guillome_renard is now known as qoon 22:24:09 Yes, I imagine that's probably one of the one tangled bits of code. 22:25:11 <|amethyst> currently we handle four uncancellables (stat gain on level is handled differently): acquirement, draw three, stack five, and mercenary 22:26:00 Hmm, those sound pretty critical. 22:26:15 <|amethyst> except for acquirement, they all allow cheating 22:26:25 <|amethyst> or would allow cheating if you could cancel them 22:26:44 <|amethyst> draw three, kill the game, now you know the top three cards of the deck 22:26:57 -!- Lasty1 has quit [Quit: Leaving.] 22:28:00 03tenofswords02 07* 0.14-a0-3426-gc5d36be: Finish off forest.des movements with heavy edits 10(2 minutes ago, 6 files, 583+ 909-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c5d36bef5321 22:28:03 |amethyst: Wait, isn't that "cancel aquirement to get an extra aquirement" bug still active? 22:28:03 Round and around the world does spin. From its shaded root springs water, deep within the azure earth. Farther deep within a great lone tree, round and around the whirlpool's spiral the dragon clad in white robes takes flight to the high heavens. 22:28:03 Yes, I'd probably do something like randomize the stack five if saving the prompt wasn't an option. (I've actually run into lag when trying to stack give.) 22:28:03 and if it would mutter words of flame, they vanish into the aether! 22:28:03 ??cheipoke 22:28:03 cheipoke[1/1]: http://s-z.org/cgi-bin/cheipoke 22:28:08 or that sure 22:28:15 tenofswords: What's w/ the poem 22:28:51 a celebration of finishing off the one bloody thing people keep harping on me for 0.14 branching 22:29:03 -!- Turgon has quit [Client Quit] 22:29:03 (although I've still got a bit more in stock) 22:29:12 Huh. 22:29:28 <|amethyst> reaverb: 6486 is still open yes 22:31:13 <|amethyst> reaverb: though that requires more than a HUP; you have to close the (local tiles) window 22:32:57 |amethyst: What does "HUP" stand for? I can't find it online. 22:33:31 <|amethyst> reaverb: hangup signal 22:33:50 <|amethyst> reaverb: which Unix sends to processes when their controlling terminal goes away 22:34:22 03|amethyst02 07* 0.14-a0-3427-g9e17c8a: Use one_chance_in in Lua too (reaverb) 10(23 minutes ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9e17c8a20cf7 22:34:22 03|amethyst02 07* 0.14-a0-3428-g037aba7: Fruit doesn't grow on goblins. 10(5 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=037aba7d0ea4 22:34:47 <|amethyst> tenofswords: Did I do that last commit correctly? 22:35:23 <|amethyst> tenofswords: I *think* that reflects what the two original vaults did 22:36:09 <|amethyst> %git fad6448 22:36:09 07tenofswords02 {mumra} * 0.13-a0-1126-gfad6448: CLEAR practice: consolidate several Lair vaults 10(10 months ago, 1 file, 135+ 288-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fad644818c9b 22:37:04 -!- qoon has quit [Remote host closed the connection] 22:37:35 -!- Rewans has quit [Quit: Page closed] 22:37:38 does not look like it 22:38:13 I mean, the 0 placement over a 22:38:26 ...eh, whatever 22:38:39 makes sense enough 22:39:27 <|amethyst> 0 placement over a? 22:39:47 tenofswords: hrm, should I place the enchantress in my former-forest end? 22:40:01 it's been long enough that I can't remember my original intent there for deliberately placing 0 there or not 22:40:12 s|for|in| 22:41:23 gammafunk: I'm ambivalent about that, I think it works fine without the enchantress currently but it seemed inconsistent to not block it alongside the other ends 22:41:39 yeah, do agree wrt the blocking 22:41:58 I kind of want to redesign the whole thing anyhow, so maybe I'll leave it as-is until I do that 22:42:19 good luck on fittign in your redesign before 0.14 freezes :P 22:42:39 -!- ussdefiant has joined ##crawl-dev 22:42:40 yeah, unlikely, but that's no big deal 22:42:53 op crusher fixes I might try to get in though 22:43:13 -!- randart has quit [Ping timeout: 240 seconds] 22:43:18 Some outright bugs that could just be cherry-picked anyhow 22:43:21 fixes can count for past freeze! 22:43:24 -!- lobf has quit [Quit: lobf] 22:44:19 bugfix: summons orbs of fire for heug dmg 22:45:03 <|amethyst> hm 22:45:21 <|amethyst> not sure about this invis from chaos cloud thing 22:45:32 <|amethyst> I don't see how it's possible to get invis to last over 100 turns 22:45:34 yeah, I looked at that too, and it's confusing 22:45:50 -!- DrinkMachine has joined ##crawl-dev 22:45:50 -!- DrinkMachine has quit [Changing host] 22:45:50 -!- DrinkMachine has joined ##crawl-dev 22:46:18 I see that the damages used to initialize the ench power are initialized to 0 in the attack class 22:46:47 they go into a die definition that then gets used for enchant power iirc 22:46:58 but they're always 0 22:46:58 <|amethyst> you.set_duration(DUR_INVIS, 15 + random2(pow), 100); 22:47:01 <|amethyst> so 15 22:47:06 right 22:47:13 <|amethyst> and the increase_duration should do nothing 22:47:20 <|amethyst> but even if it did, it's passing a cap of 100 22:47:30 anyone have any idea how to trigger troves' "debug_portal"? 22:47:32 ie https://gitorious.org/crawl/crawl/source/037aba7d0ea4efb0fc16ff402c297b0694edd691:crawl-ref/source/dat/dlua/lm_trove.lua#L86 22:47:44 I'm messing with lm_trove.lua and want to make sure I didn't break that, whatever it is 22:47:55 my thought was maybe some unitialized int but I couldn't see where that might occur 22:48:40 -!- ystael has quit [Ping timeout: 265 seconds] 22:51:10 <|amethyst> !lm yermak abyss.exit 22:51:11 123. [2014-03-21 23:47:11] Yermak the Ninja (L25 SpWr of Dithmenos) escaped from the Abyss! (Abyss:3) 22:51:21 <|amethyst> !lm yermak zig.enter 22:51:22 47. [2014-03-21 20:28:38] Yermak the Ninja (L21 SpWr of Dithmenos) entered a Ziggurat on turn 26125. (Depths:4) 22:51:54 <|amethyst> !lm yermak zig.enter -tv 22:51:55 47. Yermak, XL21 SpWr, T:26125 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 22:52:01 Old video of me: http://www.youtube.com/watch?v=XecnV41ZALM [Ludum Dare Timelapse] 22:52:03 -!- Bamboomancer has quit [Quit: Page closed] 22:53:02 <|amethyst> !lm yermak zig.enter -2 22:53:02 46/47. [2014-03-17 07:11:10] Yermak the Brawler (L27 TrFi of Cheibriados) entered a Ziggurat on turn 56268. (Depths:3) 22:53:17 <|amethyst> !lm yermak zig.enter -tv:cancel 22:53:18 47. Yermak, XL21 SpWr, T:26125 (milestone) cancel requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 22:53:32 <|amethyst> !lm yermak trfi zig.enter -tv 22:53:32 1. Yermak, XL27 TrFi, T:56268 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 22:54:12 never mind, found it 22:54:18 -!- mamgar has quit [Quit: Leaving] 22:55:25 -!- reaverb1 has joined ##crawl-dev 22:55:56 <|amethyst> !lm yermak trfi zig.enter -tv:>$:x5 22:55:56 1. Yermak, XL27 TrFi, T:56268 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 22:57:09 -!- reaverb has quit [Ping timeout: 245 seconds] 22:57:18 |amethyst: is the invis reocurring? 22:57:20 -!- reaverb1 is now known as reaverb 22:57:55 <|amethyst> gammafunk: doesn't look like it's recurring, but that it's never going away 22:58:18 I suppose both it and the contam aren't gettign decremented 22:58:22 -!- reaverb has quit [Client Quit] 22:58:51 <|amethyst> yeah 22:59:19 -!- MiraclePrism has quit [Remote host closed the connection] 22:59:20 -!- tenofswords has quit [Quit: leaving] 22:59:59 I'm guessing those values just both got set to something obscenely high 23:01:02 <|amethyst> wouldn't the contam be red then, not yellow? 23:01:40 -!- ontoclasm has quit [Read error: Connection reset by peer] 23:02:37 oh, right 23:05:22 !lg Yermak TrFi 23:05:23 3. Yermak the Brawler (L27 TrFi of Cheibriados), blasted by an electric golem (bolt of lightning) on Zot:1 on 2014-03-18 04:41:33, with 775762 points after 59859 turns and 12:28:12. 23:05:27 !lg Yermak TrFi -log 23:05:28 3. Yermak, XL27 TrFi, T:59859: http://crawl.lantea.net/crawl/morgue/Yermak/morgue-Yermak-20140318-044133.txt 23:06:08 -!- andrewhl has quit [Quit: andrewhl] 23:08:28 hrm, so it was probably just invis not decrementing somehow 23:08:44 since I see that magic contam is added continuously while dur_invis is active 23:08:50 <|amethyst> I can zap myself with an invis wand until I get to red glow, and the invis still runs out after 100 turns 23:10:11 |amethyst: can you recreate the bug with an apoc. crab? I guess that's a bit hard to do 23:10:12 -!- AreBrandon has quit [Quit: Lost terminal] 23:10:22 <|amethyst> I haven't been able to 23:10:38 Do we know what he had active status-wise when he got hit by that cloud? 23:10:39 <|amethyst> I can get the clouds to give me invis, but they expire normally then 23:11:00 <|amethyst> s/they expire/it expires/ 23:11:57 !lm yermak trfi place=abyss:5 23:11:57 3. [2014-03-17 06:54:13] Yermak the Brawler (L27 TrFi of Cheibriados) escaped from the Abyss! (Abyss:5) 23:12:01 !lm yermak trfi place=abyss:5 -2 23:12:02 2/3. [2014-03-17 06:42:41] Yermak the Brawler (L27 TrFi of Cheibriados) found an abyssal rune of Zot on turn 55359. (Abyss:5) 23:12:05 !lm yermak trfi place=abyss:5 -3 23:12:06 1/3. [2014-03-17 06:41:55] Yermak the Brawler (L27 TrFi of Cheibriados) reached level 5 of the Abyss on turn 55329. (Abyss:5) 23:12:23 !lm yermak trfi place=abyss:5 -3 -tv 23:12:24 1/3. Yermak, XL27 TrFi, T:55329 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 23:12:39 !lm yermak trfi place=abyss:5 -3 -tv:cancel 23:12:40 1/3. Yermak, XL27 TrFi, T:55329 (milestone) cancel requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 23:12:44 !lm yermak trfi place=abyss:5 -2 -tv 23:12:45 2/3. Yermak, XL27 TrFi, T:55359 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 23:17:19 |amethyst: supposedly he read ?vuln at some point during the perm invis too, which should have set it to duration 1 23:17:37 not sure if you found that in the -tving, i've not been watching 23:18:33 oh, i read gammafunk as |amethyst somehow oops 23:19:11 <|amethyst> I wish people wouldn't die when something like this happens 23:19:18 <|amethyst> it would be much easier to debug with a save :) 23:20:18 and it was yermak, no less 23:20:29 I'm watchign the tv to see what happened when invis started 23:21:07 have to watch from the rune until abyss exit since turn queries to footv aren't very good 23:22:56 what's the TLDR on why forest was removed? 23:23:53 03DracoOmega02 07* 0.14-a0-3429-g70ca01e: Don't let summoned shambling mangroves produce permenant fauna 10(10 hours ago, 1 file, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=70ca01ebf55b 23:23:53 03DracoOmega02 07* 0.14-a0-3430-gcc756c7: Don't print a duplicate message when cancelling a beam that could hit an ally 10(5 hours ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cc756c7349da 23:23:53 03DracoOmega02 07* 0.14-a0-3431-g297819c: Fix various tracer issues with the Rod of Destruction 10(5 hours ago, 7 files, 51+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=297819c96247 23:23:53 03DracoOmega02 07* 0.14-a0-3432-gfa59a01: Reduce explosive bolt message spam just a little 10(45 minutes ago, 2 files, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fa59a01f93d0 23:23:53 03DracoOmega02 07* 0.14-a0-3433-g1040232: Buff rods of (fiery) destruction a bit 10(41 minutes ago, 3 files, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1040232743a1 23:23:53 03DracoOmega02 07* 0.14-a0-3434-g34366dd: Make wands acquirement disfavor wands of hasting and teleport for formicids 10(21 minutes ago, 1 file, 3+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=34366dd22ecd 23:25:50 DracoOmega: so i was thinking of doing that last thing at some point, doesn't that mean fo will have a really huge weight for /hw compared to everything else though? 23:25:50 my god, the raiju 23:26:32 also i guess vs should have a similar small weight for /hw instead of 0 23:26:34 MarvinPA: Quite a bit larger than anything else, but there's still a fairly large cumulative weight of other stuff, I think? 23:26:58 I am not so sure that's awful, given that !hw is even more critical an emergency tool for them than most other races, I think 23:27:09 Depending on what the chance does turn out to be, I guess 23:27:49 -!- Stathol has quit [Ping timeout: 265 seconds] 23:28:13 <|amethyst> aww, does this mean explosive bolt doesn't bounce anymore? 23:28:46 Oh, hmmm... I hadn't thought of that aspect, to be honest 23:28:59 I was like 'BEAM_FIRE does nothing if it can't actually do any damage' 23:29:02 <|amethyst> :) 23:29:10 <|amethyst> I wouldn't worry about it 23:29:25 <|amethyst> it's just as reasonable for it not to bounce 23:29:45 hey DracoOmega just wanted to say good work on the formicid changes you made 23:29:45 <|amethyst> magma doesn't bounce either 23:29:56 I am not sure in all my games I have actually gotten noticable use out of boltbouncing fire/ice off crystal 23:30:03 nonethousand: Thanks :) 23:31:11 <|amethyst> I'm sure there have been situations where I *could* have taken advantage of crystal bouncing, but I never remember 23:32:06 <|amethyst> I also always forget about shock/lbolt not bouncing off metal, but at least there I am reminded when I try to bounce them and it doesn't work :) 23:35:38 -!- PleasingFungus has joined ##crawl-dev 23:39:08 03MarvinPA02 07* 0.14-a0-3435-g739405a: Give VS a low chance of acquiring wands of heal wounds instead of no chance 10(9 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=739405a8a053 23:40:14 ...does anyone else get a crash when they try to start a new game as a TrFi in latest trunk? 23:40:19 using claws as weapon 23:40:20 I should say 23:41:22 yep, just crashed 23:41:31 <|amethyst> got it 23:41:49 -!- N78291 has quit [Quit: null] 23:41:49 I was going crazy there for a second 23:44:28 -!- ackack has quit [Ping timeout: 252 seconds] 23:47:21 Oh, here's a fun one. 23:47:21 hrm, I guess there's some issue with chei giving you pennance if you're hasted from chaos clouds? 23:47:35 Donald drops a shield. Donald picks up an uncursed bow. 23:47:37 [...] 23:47:42 You finish putting on your cursed +0 shield {Donald}. 23:47:49 lol 23:47:53 -!- Zeor has quit [Quit: burger town] 23:48:10 Donald says, "I hate shields!" 23:48:27 <|amethyst> gammafunk: hm 23:48:33 <|amethyst> %git b11031e 23:48:33 07Grunt02 * 0.13-a0-816-gb11031e: Indicate non-potion / player blame for beam potion effects (#7060). 10(10 months ago, 1 file, 12+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b11031e36bb3 23:48:36 yeah, even invis issues aside, chei pennance for chaos clouds seems bad 23:49:05 huh, well it's happening to me now 23:49:09 as a TrFi of chei 23:49:15 I am reminded of TSO getting angry at you for angels dying to hell effects 23:49:32 Since the 'source' of the 'miscast' was the player 23:52:16 |amethyst: I got a forgiveness message from chei the first time it happened 23:52:26 and then when the chaos extended my duration I got the pennance 23:52:35 duration of haste, that is 23:52:38 <|amethyst> hm 23:52:46 <|amethyst> potion_effect (pot_eff=POT_INVISIBILITY, pow=0, potion=0x0, was_known=true) 23:53:43 <|amethyst> oh 23:53:46 <|amethyst> I bet I did that 23:53:52 <|amethyst> %git :/wanton 23:53:53 07|amethyst02 * 0.14-a0-32-gdbef0e0: Blame the player for effects from known /RE and chaos (#7576) 10(6 months ago, 5 files, 33+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dbef0e0e92f7 23:54:29 -!- nrook has quit [Remote host closed the connection] 23:56:39 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 23:59:57 -!- LordSloth has quit [Quit: Using leafChat 2]