00:02:13 Unstable branch on crawl.s-z.org updated to: 0.14-a0-3354-ga180b4f (34) 00:04:15 too bad I missed the update time for the deterministic poison fix 00:04:32 I actually might trigger another rebuild for it 00:06:00 03elliptic02 07* 0.14-a0-3355-ga5c58e3: Fix repeated messages lacking their x2 in character dumps (crate). 10(87 seconds ago, 1 file, 9+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a5c58e37d87f 00:06:12 also a rebuild for that important bugfix 00:06:14 but seriously, what's this about Nemelex being removed 00:06:19 when did this get decided 00:06:22 elliptic: should have credited the agentgt 00:06:32 You rebuild the server (x2) 00:06:37 s/the // 00:06:41 is that actually the truth or am I just panicking over nothing 00:06:53 it is something that Bcadren said, you decide 00:06:57 haha 00:07:07 oh 00:07:09 well, crate was the one pointing out that it was a bug, at least when I was paying attention 00:07:18 ok, disaster averted 00:07:20 ??bcadren 00:07:20 bcadren[1/5]: Bear is driving a van 00:07:23 ??bcadren [2] 00:07:23 bcadren[2/5]: dispel undead is a spell you definitely should pick up if you already have the skill Well, I'm using Meph which is better anyways 00:07:37 mental note: never listen to anything he says 00:09:09 -!- qoon has quit [Remote host closed the connection] 00:11:53 1learn add 00:12:04 -!- AlphaQ has quit [Remote host closed the connection] 00:16:37 -!- Laraso has quit [Quit: Laraso falls through a shaft! The shaft crumbles and collapses.] 00:20:34 bcadren sounds like an amazing troll 00:20:40 ??bcadren[3 00:20:40 bcadren[3/5]: I'm experienced enough to hate Python. 00:20:43 ??bcadren[4 00:20:43 bcadren[4/5]: that's literally the worst idea I've ever heard bcadren 00:20:45 ??bcadren[5 00:20:45 natasha[2/2]: I wasn't counting Natasha because she's...uhh kind of like a Weaker Mustachio. 00:20:58 eagerly awating more entries 00:22:09 -!- caleba has quit [Quit: caleba] 00:22:38 -!- omnirizon has quit [Ping timeout: 255 seconds] 00:25:01 -!- DrinkMachine has quit [Quit: Leaving] 00:25:01 ??natasha 00:25:01 natasha[1/2]: A felid unique in 0.14. Comes back to life after she dies, losing 1 HD each time. 00:25:38 -!- ontoclasm has quit [Quit: Leaving.] 00:26:13 so has anybody tried using Yred to enslave soul natasha? 00:28:31 elliptic: did anyone pass on to you my new idea for a banner, which is: level 3 banner for everyone with the rarest death in the game, level 2 banner for second rarest death, etc 00:29:09 I'm hoping that "rarest death" really just corresponds to "most amusing ttyrec" 00:29:15 !lg * killer=murray 00:29:16 No games for * (killer=murray). 00:29:37 wow 00:29:54 nerf murray 00:30:01 !lg * ikiller=~serpent 00:30:01 896. notcluie the Skirmisher (L1 TeAK of Lugonu), slain by a guardian serpent on Abyss:1 on 2014-03-17 20:34:12, with 18 points after 78 turns and 0:00:23. 00:30:04 !lg * ikiller=murray 00:30:05 7. TacoSundae the Black Belt (L24 DsTm of Okawaru), mangled by a phantasmal warrior (summoned by Murray) in Hell (vestibule_of_hell_mu; vestibule_geryon_nicolae_six_columns) on 2013-11-09 08:01:05, with 538592 points after 78777 turns and 8:43:03. 00:30:07 -!- Pacra has quit [Ping timeout: 264 seconds] 00:30:08 !lg * ikiller=~serpent_of_hell 00:30:08 34. TacoSundae the Conqueror (L27 DsGl of Makhleb), blasted by the Serpent of Hell (blast of cold) on Coc:7 (coc_mu) on 2014-03-17 03:40:27, with 1205254 points after 100768 turns and 8:27:10. 00:30:29 !lg * ikiller=~serpent_of_hell -2 00:30:30 33/34. slitherrr the Minotaur Porcupine (L27 MiFi of Makhleb), blasted by the Serpent of Hell (blast of hellfire) on Geh:7 (geh_old) on 2013-12-05 02:26:46, with 1016642 points after 90749 turns and 9:51:23. 00:36:44 03gammafunk02 07* 0.14-a0-3356-gfbd6e7d: Make the hp bar show the deterministic poison in WebTiles 10(4 hours ago, 5 files, 45+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fbd6e7ded89b 00:36:44 03gammafunk02 07* 0.14-a0-3357-ga18227e: Clean up the player hp change and calculation functions 10(4 hours ago, 10 files, 86+ 47-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a18227ede66e 00:36:44 03gammafunk02 07* 0.14-a0-3358-gb08d52d: Clean up and document the xom life-saving function 10(3 hours ago, 3 files, 19+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b08d52d42e5b 00:36:46 ??cszo 00:36:46 cszo[1/4]: Server in Florida, US: crawl.s-z.org -- ssh port 22, username crawl, key at http://dobrazupa.org/cszo_key (openssh) http://dobrazupa.org/cszo_key.ppk (putty), or use the {CAO key} or the password "crawlingtotheusa". In case of DNS problems, use crawl.dobrazupa.org. Also has webtiles at http://crawl.s-z.org/. 00:36:46 ??cszo[2 00:36:46 cszo[2/4]: CSZO also serves webtiles at https://crawl.s-z.org/ . Morgues/ttyrecs/rcfiles are at http://dobrazupa.org/ . Announced by Sizzell, maintained by |amethyst (neil@s-z.org). 00:36:46 ??cszo[3 00:36:46 cszo[3/4]: Webtiles and console share the same saves, and can watch each other; chatting doesn't work between the two, though. 00:36:46 ??cszo[4 00:36:46 cszo[4/4]: If CSZO has DNS problems, try crawl.dobrazupa.org , a different hostname (with a different DNS server) for the same machine (but HTTPS will report an error). 00:36:46 -!- Quashie has quit [Ping timeout: 264 seconds] 00:36:46 ?/rebuild 00:36:46 Matching terms (1): rebuild; entries (3): clan[3] | no_vaults[1] | rebuild[1] 00:36:46 ??rebuild 00:36:46 rebuild[1/1]: http://crawl.akrasiac.org/rebuild/ https://dobrazupa.org/rebuild/ http://crawl.lantea.net/rebuild/ http://rl.heh.fi/rebuild/ http://crawl.berotato.org/crawl/rebuild/ Bug kilobyte, |amethyst, or Napkin for CDO. Use your powers wisely. 00:36:52 goblin (15g) | Spd: 10 | HD: 1 | HP: 2-6 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors | Res: 06magic(1) | Chunks: 07contam | XP: 1 | Sz: small | Int: normal. 00:36:52 %??goblin 00:37:35 so much for 3200 00:44:18 Unstable branch on crawl.s-z.org updated to: 0.14-a0-3358-gb08d52d (34) 00:46:55 Just waiting on a tile and that vault work... 00:47:01 s/vault/forest &/ 00:47:43 -!- tabstorm has quit [Ping timeout: 245 seconds] 00:48:19 gammafunk: it was a silly plan ;-) 00:49:23 -!- Quazifuji_ has quit [Ping timeout: 245 seconds] 00:50:08 Well, deterministic poison display is indeed working in webtiles 00:50:10 hooray! 00:50:38 -!- sd1989 has quit [Ping timeout: 245 seconds] 00:53:02 -!- Zephryn has quit [Ping timeout: 252 seconds] 00:53:06 would it be possible or useful to include "orb" as a true/false field in lm/lg? 00:53:24 !lm . orb 00:53:24 15. [2014-02-22 20:13:51] gammafunk the Demonologist (L27 HEIE of Sif Muna) found the Orb of Zot! (Zot:5) 00:53:27 so lm rune=golden orb would be an easy way of checking orbruntomb, etc 00:53:46 oh right that would conflict. call it "hasorb" or such 00:54:59 -!- rast- has quit [Read error: Connection reset by peer] 00:55:19 -!- rast- has joined ##crawl-dev 01:00:26 -!- Krakhan has quit [Ping timeout: 255 seconds] 01:02:37 rchandra: That wouldn't exclude people who entered Tomb before picking up the orb 01:02:38 anyone want to look at #6919? I remember trying to figure it out at the time and being mystified 01:02:53 !bug 6919 01:02:53 https://crawl.develz.org/mantis/view.php?id=6919 01:08:37 elliptic: Can't replicate it, I take it? 01:09:01 -!- nixor has quit [Quit: Leaving.] 01:09:03 I remember a year ago I wasn't able to replicate it reliably 01:09:36 I didn't try just now, but I saw it in my game and thought I would update the issue 01:09:56 Are bottles of (coagulated) blood ever autodropped? 01:09:58 it seems pretty likely it somehow has to do with Vp given that I mentioned it in the issue back then 01:10:18 they aren't autodropped with my rcfile at least 01:10:49 shot in the dark, but it might be something about the game failing to drop blood but thinking it did? 01:11:01 -!- ProzacElf has joined ##crawl-dev 01:11:24 That's the only way I can tie it to Vp, but that looks unlikely from skimming. 01:12:20 mm, did your char have sub or simulacrum? 01:12:20 !bug 8167 01:12:20 https://crawl.develz.org/mantis/view.php?id=8167 01:12:36 not memorized 01:12:44 elliptic: regarding this, VS do show rRot like mummies 01:12:45 simulacrum in a book 01:13:28 I should say, they show it in % screen 01:13:42 mummies also don't list resisting rot explicitely as a mutation 01:13:48 yeah, this was pointed out to me after I filed that 01:14:01 can that be closed? 01:14:30 I still think ideally it would be listed on A, but the issue can be closed 01:15:40 elliptic: I think it'd be easy to add to mutation screen as a fake mutation, so maybe I'll just do that for VS and the undead 01:16:00 -!- BirdoPrey has quit [Quit: BirdoPrey] 01:16:03 does lichform show it? 01:16:14 elliptic: Did the burden thing happen only one time during your relevant games, 01:16:23 or did it happen multiple times? 01:16:44 Basil: it has only happened once so far in my current game, but I haven't even made it to lair yet... I think it happened multiple times in my older games 01:17:10 oh, here's a theory 01:17:16 &dump elliptic 01:17:17 http://dobrazupa.org/morgue/elliptic/elliptic.txt 01:17:44 maybe when blood coagulates, the player's burden is incorrectly updated 01:17:59 because it probably deletes one blood potion and then adds a coagulated blood potion 01:18:25 and if it only updates in the middle of that somehow, then it would think that the player is carrying less than the player is 01:18:35 and I guess only update again after the player picks up a new item 01:19:29 hrm, ghouls have "Your body is rotting away." 01:19:34 even though they are rrot 01:19:41 not sure if any additional A message would be wise 01:20:04 Your body is rotting away, but only because of what your are! 01:20:08 s/your/you/ 01:20:33 possibly rrot should be called something other than what it is 01:20:38 Most of your 5 potions of blood coagulate. 01:20:38 You can't pick everything up without burdening yourself. 01:20:39 You see here 11 potions of curing. 01:20:39 Could not pick up an item here; shall I ignore it? 01:20:39 [Y]es or [N]o only, please. 01:21:27 ??decay 01:21:27 potion of decay[1/1]: Immediately rots 3-5 MHP. Don't drink. 01:21:32 rDecay? 01:21:33 because it isn't really rrot... even mummies "rot" in the same sense that ghouls do when stuff tries to mutate them 01:21:34 Some of your flesh sloughs off. 01:22:15 -!- rossi has quit [Quit: WeeChat 0.4.3] 01:22:29 gross 01:22:49 mmm 01:22:54 -!- Kalir has quit [Changing host] 01:23:14 yeah, I'm pretty sure that my theory is correct 01:23:37 -!- gnum has quit [Ping timeout: 240 seconds] 01:23:42 because first the amount of potions of blood is decreased via dec_inv_item_quantity() 01:23:53 which does call burden_change() at the end 01:24:27 do mummies rot from death curses? 01:24:31 No 01:24:40 and only then is the quantity increased for coag 01:24:41 Neither do VS, I'm pretty sure 01:24:49 with no burden_change() after that as far as I can see 01:26:25 it rprobably shoudl just be rMiasma 01:26:43 ug this keyboard 01:27:28 well even that makes not a lot of sense given death curses 01:27:31 Miasma, n, death curse rotting 01:27:38 Oh 01:27:40 hmm 01:27:50 I think you can get permanent VS rot with necromut 01:28:22 unless you go Ely I guess 01:28:35 cure does fix it, I assume 01:28:41 s/does/doesn't/ 01:28:55 Probably 01:29:17 I disallowed HW, and only let you !cur when you have a status 01:29:53 yeah, you do get rotted and no curing doesn't fix it 01:29:57 You have no ailments to cure 01:29:58 although 01:30:01 Oh well, chalk another one up for necromut unreasons 01:30:04 heh 01:31:26 Basil: yeah, if you get e.g. confused, then you can quaff curing and it heals the rot 01:31:43 !learn edit basil s/$/, fix VS necromut rotting 01:31:44 Basil[1/1]: Add VS to wiki manual, ?immo explode on death, finisher, prune, shop book ID, Cat O' Nine Tails?, disable !mag for VS?, fix refrig?, ruin ddoor, fix VS necromut rotting 01:32:18 !learn add gammafunk todo turn your todos into one entry 01:32:18 gammafunk[14/14]: todo turn your todos into one entry 01:32:24 -!- xFleury has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 01:32:42 then I just need to make a !todo command or something 01:32:46 not a bad idea actually 01:32:49 !readall gammafunk 01:32:50 patch todo: remove monster-in-wall code / todo: make a glyph spreadsheet and post on crd to let the bikeshed painting begin / todo: vault guards wield weapons while zerked? / todo: fix "a pint of vermouth" / todo: ally piety? / bug: if you equip artefact jewellery that grants sinv and an evocable ability, when you take it off with an invis enemy in los and it's your only sinv source, monster gets ... 01:33:09 huh, thought I deleted 2 01:33:13 ??gammafunk[2 01:33:13 gammafunk[2/14]: todo: make a glyph spreadsheet and post on crd to let the bikeshed painting begin 01:33:18 !learn del gammafunk[2 01:33:19 Deleted gammafunk[2/14]: todo: make a glyph spreadsheet and post on crd to let the bikeshed painting begin 01:34:15 !rng 1..5 01:34:15 The RNG chooses: 1..5. 01:34:16 So, disallow necromut, or allow !hw and !cur to unrot? 01:34:33 the latter seems more thematic 01:34:41 disallow necromut for that? Seems pretty severe 01:34:50 they generally get to use those potions to fix things 01:35:09 allowing only curing sort of makes sense, though 01:35:12 Basil: maybe let them quaff hw/curing if there's no status but rot 01:35:14 would be best 01:35:27 In any case, they should probably retain rRot 01:35:36 since they'll be tripping over !HW in most games 01:35:44 -!- wheals has quit [Remote host closed the connection] 01:35:56 yeah that seems fine 01:35:59 !apt vs 01:35:59 VS: Fighting: -1, Short: -1, Long: -1, Axes: -1, Maces: -1, Polearms: -1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: -2, Dodge: -2, Stealth: 3, Shields: -1, UC: 0, Splcast: 0, Conj: 0, Hexes: 0, Charms: 0, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 0, Evo: 0, Exp: 0, HP: -3, MP: 1 01:36:12 %git a180b4f 01:36:12 07Grunt02 * 0.14-a0-3354-ga180b4f: Only check orthogonally for edge-ness of exit glyphs (#8290). 10(2 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a180b4f40a21 01:38:53 03elliptic02 07* 0.14-a0-3359-gb378101: Fix blood coagulation occasionally causing a burden discrepancy. 10(5 minutes ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b37810154acc 01:38:56 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0a1/20140313030202]] 01:41:59 -!- Sonata has quit [Read error: Connection reset by peer] 01:44:11 -!- bmfx has quit [Ping timeout: 252 seconds] 01:44:19 -!- ProzacElf has quit [Ping timeout: 264 seconds] 01:44:43 fixing all the way back to the 6000s 01:45:29 They'll all be fixed 01:45:30 someday. 01:49:20 -!- WalkerBoh has quit [Remote host closed the connection] 01:49:58 !bug 1566 01:49:59 https://crawl.develz.org/mantis/view.php?id=1566 01:50:05 Just resolved 01:52:12 Do you get full xp from a drown? 01:53:58 -!- ebarrett has quit [] 01:55:32 elliptic: does that vp fix work properly if the player has 52 items and thus can't fit coagulated blood? 01:55:46 yeah, that case is handled differently 01:55:50 and already worked properly 01:55:54 -!- Nethris has quit [Quit: Leaving.] 01:55:55 -!- Basil has quit [Ping timeout: 264 seconds] 01:56:33 the case that I changed was when you already have coagulated blood 01:58:12 !learn add gammafunk TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis, rebind ` key?, new sack of spiders 01:58:12 gammafunk[14/14]: TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis, rebind ` key?, new sack of spiders 01:58:22 ah. thanks 01:58:30 !learn del gammafunk[1] 01:58:30 Deleted gammafunk[1/14]: patch todo: remove monster-in-wall code 01:58:33 !learn del gammafunk[2 01:58:34 Deleted gammafunk[2/13]: todo: fix "a pint of vermouth" 01:58:36 !learn del gammafunk[3 01:58:37 Deleted gammafunk[3/12]: bug: if you equip artefact jewellery that grants sinv and an evocable ability, when you take it off with an invis enemy in los and it's your only sinv source, monster gets no invis indicator 01:58:39 !learn del gammafunk[4 01:58:39 Deleted gammafunk[4/11]: Summ. Scorp was nuked completely? <+gammafunk> someone mephed it, yes 01:58:44 !learn del gammafunk[5 01:58:44 Deleted gammafunk[5/10]: todo: maybe rework sack of spiders to have chance of webbing enemies in los instead of random web spam 01:58:50 !learn del gammafunk[5 01:58:50 Deleted gammafunk[5/9]: TODO: remove fun. 01:58:53 -!- st_ has quit [Read error: Connection reset by peer] 01:58:54 !learn del gammafunk[6 01:58:55 Deleted gammafunk[6/8]: 0.15 todo: squarelos 01:59:00 !learn del gammafunk[7 01:59:01 Deleted gammafunk[7/7]: TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis, rebind ` key?, new sack of spiders 01:59:13 !learn add gammafunk TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis, rebind ` key?, new sack of spiders 01:59:13 gammafunk[7/7]: TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis, rebind ` key?, new sack of spiders 01:59:17 ... 01:59:21 ??gammafunk[1 01:59:21 gammafunk[1/7]: todo: vault guards wield weapons while zerked? 01:59:31 -!- st_ has joined ##crawl-dev 01:59:33 !learn del gammafunk[1] 01:59:33 Deleted gammafunk[1/7]: todo: vault guards wield weapons while zerked? 01:59:48 !learn del gammafunk[2] 01:59:48 Deleted gammafunk[2/6]: todo: can you rebind the ` command 02:00:03 !learn del gammafunk[3] 02:00:03 Deleted gammafunk[3/5]: todo: Ozruta's XL14 DsGl; can just add a return to ::res_negative_energy, but how did the meleed sw apparently die before end_spectral_weapon(). 02:00:09 !learn del gammafunk[4] 02:00:10 Deleted gammafunk[4/4]: TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis, rebind ` key?, new sack of spiders 02:00:15 !learn del gammafunk[5] 02:00:15 gammafunk has only 3 entries. 02:00:20 ??gammafunk 02:00:20 gammafunk[1/3]: todo: ally piety? 02:00:24 !learn del gammafunk[1] 02:00:24 Deleted gammafunk[1/3]: todo: ally piety? 02:00:27 !learn del gammafunk[1] 02:00:28 Deleted gammafunk[1/2]: !hs * d:1 quit 02:00:31 !learn del gammafunk[1] 02:00:32 Deleted gammafunk[1/1]: todo turn your todos into one entry 02:00:40 !learn add gammafunk TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis, rebind ` key?, new sack of spiders 02:00:41 gammafunk[1/1]: TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis, rebind ` key?, new sack of spiders 02:03:05 you are actually doing things listed in a todo: entry? 02:03:08 i thought that wasnt allowed 02:03:59 not really doing them very well 02:04:43 -!- SamB has quit [Ping timeout: 264 seconds] 02:04:46 -!- nixor has quit [Client Quit] 02:10:04 1learn edit gammafunk s/$/, squarelos/ 02:10:39 well if I can find out what the current resistance is to the idea in the dev team 02:10:52 that will take some considerable research to make sure I understand the technical issues 02:12:33 -!- SamB has joined ##crawl-dev 02:13:25 maybe by version 0.27 / 1.0 02:16:28 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-3359-gb378101 (34) 02:16:52 %git :/poison 02:16:53 07gammafunk02 * 0.14-a0-3356-gfbd6e7d: Make the hp bar show the deterministic poison in WebTiles 10(6 hours ago, 5 files, 45+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fbd6e7ded89b 02:17:24 !tell DracoOmega Deterministic poison should be working in webtiles now from 0.14-a0-3356-gfbd6e7d, let me know if anything looks amiss. 02:17:24 gammafunk: OK, I'll let dracoomega know. 02:21:41 -!- st_ has quit [Ping timeout: 246 seconds] 02:25:19 -!- dck has joined ##crawl-dev 02:27:49 -!- nimtz has joined ##crawl-dev 02:28:19 -!- rchandra has left ##crawl-dev 02:28:31 -!- Bcadren_ has joined ##crawl-dev 02:29:31 -!- Bcadren has quit [Ping timeout: 264 seconds] 02:30:43 -!- nstoddard has quit [Ping timeout: 264 seconds] 02:30:58 -!- nstoddard_ is now known as nstoddard 02:31:19 -!- Crehl_ has quit [Ping timeout: 264 seconds] 02:31:19 -!- User__ has quit [Ping timeout: 264 seconds] 02:31:19 -!- nimitz_ has quit [Ping timeout: 264 seconds] 02:37:52 -!- Keanan has joined ##crawl-dev 02:38:41 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:39:31 -!- ussdefiant has quit [Ping timeout: 264 seconds] 02:43:33 -!- notcluie has quit [Ping timeout: 245 seconds] 02:45:17 -!- mong has quit [Remote host closed the connection] 02:51:56 -!- soundlust has quit [Read error: Connection reset by peer] 02:53:05 -!- rast2 has joined ##crawl-dev 02:55:06 -!- rast- has quit [Read error: Connection reset by peer] 02:55:37 -!- rast- has joined ##crawl-dev 02:56:20 -!- rast has quit [Ping timeout: 246 seconds] 02:56:23 -!- rast- is now known as rast 02:58:00 -!- _159 has quit [Client Quit] 02:58:43 -!- Vizer has quit [Ping timeout: 264 seconds] 03:06:53 -!- notcluie_ has quit [Ping timeout: 245 seconds] 03:16:30 -!- SkaryMonk1 has joined ##crawl-dev 03:19:20 -!- SkaryMonk2 has joined ##crawl-dev 03:21:07 -!- SkaryMonk1 has quit [Ping timeout: 264 seconds] 03:24:40 -!- Z_LAMP has quit [Read error: Connection reset by peer] 03:30:28 -!- minmay has quit [Quit: Leaving] 03:32:11 -!- Keanan has quit [Quit: Leaving.] 03:33:20 -!- simmarine has quit [Quit: Leaving] 03:34:06 -!- dtsund has quit [Quit: dtsund] 03:35:59 starcursed mass (02X) | Spd: 10 | HD: 12 | HP: 122-173 | AC/EV: 10/0 | Dam: 16 | 11non-living, see invisible, regen | Res: 06magic(96), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1334 | Sz: Huge | Int: animal. 03:35:59 %??starcursed mass 03:36:01 is each ball a separate one or is the XP for wiping out the mass? 03:36:59 -!- minqmay has quit [Quit: Leaving] 03:55:55 -!- kait has quit [Read error: Connection reset by peer] 04:05:46 -!- buzzykins has quit [Quit: so long, gaybowser] 04:22:49 -!- Sonata has quit [Ping timeout: 240 seconds] 04:26:59 -!- Psyknux has quit [Ping timeout: 252 seconds] 04:37:20 -!- bonghitz has quit [Remote host closed the connection] 04:42:01 -!- User__ has quit [Ping timeout: 240 seconds] 04:49:02 -!- Hailley has quit [Quit: Petra is closed!] 04:55:25 -!- rast has quit [Read error: Connection reset by peer] 04:55:48 -!- rast has joined ##crawl-dev 04:56:08 -!- soundlust has quit [Ping timeout: 252 seconds] 05:00:32 -!- soundlust|2 has quit [Ping timeout: 252 seconds] 05:03:37 -!- Hailley has quit [Ping timeout: 240 seconds] 05:04:23 -!- radinms has quit [Ping timeout: 252 seconds] 05:06:58 -!- Nethris has quit [Quit: Leaving.] 05:18:41 -!- Bcadren_ has quit [Ping timeout: 252 seconds] 05:18:52 -!- SkaryMonk1 has joined ##crawl-dev 05:19:55 -!- SkaryMonk2 has quit [Ping timeout: 264 seconds] 05:28:23 -!- tsn has quit [Quit: leaving] 05:30:54 -!- conted has quit [Quit: Page closed] 05:34:38 -!- MiraclePrism has quit [Ping timeout: 252 seconds] 05:34:38 -!- soundlust has quit [Ping timeout: 252 seconds] 05:37:19 -!- nyfair has quit [Quit: love fuck no fuck, no fuck roll egg, have many ppl wanna fuck.] 05:37:27 -!- SkaryMonk2 has joined ##crawl-dev 05:39:05 -!- SkaryMonk has quit [Ping timeout: 253 seconds] 05:45:13 -!- radinms has quit [Ping timeout: 240 seconds] 06:07:07 -!- Tux[Qyou] has quit [Ping timeout: 264 seconds] 06:17:26 -!- KurzedMetal has quit [Read error: Connection reset by peer] 06:20:52 -!- _D_ has quit [Quit: leaving] 06:23:31 -!- Pepe has quit [Quit: rebuttal] 06:29:08 <|amethyst> gammafunk: was thinking about it some more... probably only the get-hp method needs to be inline, since setting happens a lot less frequently (and already goes through a non-inline function) 06:46:01 -!- Quashie has quit [Ping timeout: 240 seconds] 06:47:54 -!- syllogism has joined ##crawl-dev 06:53:55 -!- Amy has quit [Disconnected by services] 06:55:34 -!- rast has quit [Read error: Connection reset by peer] 06:56:01 -!- rast has joined ##crawl-dev 06:58:34 -!- Vidiny has joined ##crawl-dev 07:05:19 -!- wat has quit [Read error: Connection reset by peer] 07:05:44 -!- Lasty has quit [Read error: Connection reset by peer] 07:07:20 -!- Lasty has joined ##crawl-dev 07:07:43 -!- SkaryMonk2 has quit [Ping timeout: 264 seconds] 07:08:08 -!- jarpiain has quit [Ping timeout: 252 seconds] 07:08:41 -!- Keskitalo has quit [Ping timeout: 240 seconds] 07:08:41 -!- kryft has quit [Ping timeout: 252 seconds] 07:08:45 -!- Keskitalo has joined ##crawl-dev 07:09:31 -!- Nivim has quit [Ping timeout: 264 seconds] 07:09:31 -!- GoblinBomb has quit [Ping timeout: 264 seconds] 07:09:38 -!- rast- has joined ##crawl-dev 07:10:05 -!- jarpiain has joined ##crawl-dev 07:10:15 -!- kryft has joined ##crawl-dev 07:10:29 -!- jarpiain is now known as Guest87860 07:10:43 -!- rax has quit [Ping timeout: 264 seconds] 07:11:16 -!- rax has joined ##crawl-dev 07:12:13 -!- SkaryMonk has joined ##crawl-dev 07:12:31 -!- rast has quit [Ping timeout: 264 seconds] 07:12:42 -!- rast- is now known as rast 07:13:31 -!- hurdos1 has quit [Quit: Leaving.] 07:18:43 -!- SkaryMonk2 has joined ##crawl-dev 07:20:14 -!- SkaryMonk1 has quit [Ping timeout: 252 seconds] 07:20:45 -!- Nivim has joined ##crawl-dev 07:23:40 03|amethyst02 07* 0.14-a0-3360-gb9c08f4: Correct a pronoun. 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b9c08f489552 07:42:59 -!- MiraclePrism has quit [Ping timeout: 246 seconds] 07:45:39 -!- ToBeFree has quit [Quit: Ping timeout: 1337 seconds] 07:51:23 -!- Wolpertinger has quit [Ping timeout: 246 seconds] 07:51:28 -!- SkaryMonk has quit [Read error: Connection reset by peer] 07:52:16 -!- SkaryMonk has joined ##crawl-dev 07:58:28 -!- st_ has joined ##crawl-dev 07:59:13 -!- wheals has joined ##crawl-dev 07:59:37 -!- Zephryn has quit [Ping timeout: 240 seconds] 08:00:43 -!- laan has quit [Ping timeout: 264 seconds] 08:00:50 -!- Pisano has quit [Client Quit] 08:03:41 -!- soundlust|2 has quit [Ping timeout: 252 seconds] 08:03:54 -!- Wolfechu has quit [Remote host closed the connection] 08:07:31 -!- Sgeo has quit [Read error: Connection reset by peer] 08:11:26 -!- ToBeFree has joined ##crawl-dev 08:19:36 -!- dpeg has joined ##crawl-dev 08:30:09 Accidental necromutation behaves strangely for undead by dpeg 08:30:35 -!- Nethris has quit [Client Quit] 08:31:25 sorry for awkward bug report 08:34:23 -!- Bloax has joined ##crawl-dev 08:34:29 Zicher (L10 MiFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Orc:1) 08:34:30 Arhiman (L16 TrMo) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Orc:2) 08:34:47 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:35:43 Arhiman (L16 TrMo) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Orc:2) 08:35:46 Zicher (L10 MiFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Orc:1) 08:36:52 smarri (L4 DrCj) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:2) 08:36:53 TheFistinFist (L10 DsNe) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:11) 08:37:00 sirlaser (L15 DDBe) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D (Sprint)) 08:37:31 Zicher (L10 MiFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Orc:1) 08:37:32 G4llowsC4l1br4tor (L8 SpVM) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:5) 08:37:43 -!- Quazifuji has quit [Ping timeout: 245 seconds] 08:42:01 rip 08:42:04 -!- CKyle has joined ##crawl-dev 08:42:33 Zicher (L10 MiFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Orc:1) 08:42:34 Mousus6 (L14 DsIE) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Lair:8) 08:42:35 Acidburn6 (L11 GrFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Lair:1) 08:43:06 WeiSong (L16 DDFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Snake:4) 08:43:20 Zicher (L10 MiFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Orc:1) 08:44:27 Zicher (L10 MiFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Orc:1) 08:44:36 Xennos (L8 MiFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:6) 08:44:37 SomeoneAwful (L22 DsAr) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (WizLab) 08:44:50 Mousus6 (L14 DsIE) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Lair:8) 08:46:58 Zicher (L10 MiFi) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (Orc:1) 08:47:12 Apollyon (L22 MfGl) ERROR in 'tileweb.cc' at line 212: Socket write error: Resource temporarily unavailable (D:15) 08:47:49 -!- Hailley has quit [Read error: No route to host] 08:49:53 -!- Eonwe1 has quit [Ping timeout: 252 seconds] 08:56:03 -!- Hailley has quit [Client Quit] 08:56:08 -!- rast has quit [Read error: Connection reset by peer] 08:56:18 -!- rast- has joined ##crawl-dev 08:56:19 -!- rast- is now known as rast 09:01:48 -!- Pacra has joined ##crawl-dev 09:04:53 -!- CKyle has quit [Quit: CKyle] 09:08:02 -!- absolutego has quit [Quit: leaving] 09:10:13 -!- LexAckson has joined ##crawl-dev 09:12:15 !lm * crash -log 09:12:16 6996. Apollyon, XL22 MfGl, T:74186 (milestone): http://crawl.akrasiac.org/rawdata/Apollyon/crash-Apollyon-20140318-134711.txt 09:18:34 -!- SkaryMonk1 has joined ##crawl-dev 09:19:05 -!- Pacra has quit [Read error: Connection reset by peer] 09:19:53 -!- Pacra has joined ##crawl-dev 09:20:14 -!- Pacra has quit [Read error: Connection reset by peer] 09:20:41 -!- SkaryMonk2 has quit [Ping timeout: 252 seconds] 09:22:04 -!- Pacra has joined ##crawl-dev 09:22:30 -!- Pacra has quit [Read error: Connection reset by peer] 09:23:05 -!- Pacra has joined ##crawl-dev 09:23:38 -!- PleasingFungus has joined ##crawl-dev 09:24:19 -!- vedevedevede is now known as vede 09:25:32 -!- Sorbius__ is now known as Sorbius 09:26:05 -!- Hailley has quit [Read error: No route to host] 09:29:28 -!- ackack has joined ##crawl-dev 09:31:08 -!- Psyknux has quit [Ping timeout: 246 seconds] 09:33:53 -!- pelotron has quit [Ping timeout: 255 seconds] 09:34:36 -!- TangoBravo has quit [Client Quit] 09:37:05 -!- Pacra has quit [Ping timeout: 246 seconds] 09:42:34 -!- angry_point has quit [Remote host closed the connection] 09:48:37 -!- culcube is now known as phyphor 09:49:39 -!- CKyle has joined ##crawl-dev 09:50:43 -!- CKyle has quit [Client Quit] 09:52:01 hm, sort of surprised that wild magic is suppressed by being low blood as vampire 09:55:28 That seems like an odd behavior 09:57:42 -!- ontoclasm has joined ##crawl-dev 09:58:00 I guess only the physical mutations are active at low blood 09:58:35 So you keep spit poison, but lose rF+ / shouting? 10:01:09 spitting poison isn't marked at physical either 10:01:41 I guess physical is mainly supposed to mean external stuff, like horns or scales 10:01:49 though robust/frail is also included 10:02:13 it is just a bit weird in this case that my fail rates change when my blood level changes 10:02:53 That seems both unintuitive and also like something that could, if not noticed, seriously screw over an unlucky player 10:02:55 -!- Zephryn has quit [Ping timeout: 264 seconds] 10:03:44 feel free to adapt the list of physical mutations 10:04:09 Imagine having cblink go from 4% fail to 10%+ after a bite attack adds satiation . . . 10:04:20 yes, we understand 10:04:28 -!- CKyle has joined ##crawl-dev 10:05:08 the current status of things is at least fairly consistent though 10:05:31 which is what we were going for when we decided to use the physical/non-physical distinction 10:05:32 Am I right in thinking that physical mutations are suppressed by changes of form, and non-physical ones are suppressed by being a low-blood vampire? 10:05:55 Or are there other suppression cases I'm not thinking of 10:06:12 it is more complicated than that with forms 10:06:25 and/or other purposes for the physical/non-physical flag 10:06:28 hmm 10:06:31 most forms keep most physical mutations 10:07:46 or, hm 10:07:56 I guess there is a separate flag "form_based" 10:08:05 that gets checked for some forms (spider, ice, etc) 10:08:25 It looks like some forms have specific lists of allowed/disallowed 10:08:29 like statue form 10:09:06 yeah, statue form has some stuff special-cased 10:10:19 -!- minmay has joined ##crawl-dev 10:12:26 -!- ontoclasm has quit [Quit: Leaving.] 10:14:01 -!- ToBeFree has quit [Changing host] 10:14:01 -!- ToBeFree has joined ##crawl-dev 10:15:00 -!- CKyle has quit [Quit: CKyle] 10:15:50 Things vampires lose: resistances, regeneration bonus/malus, vision adjustment, breath/spit attacks, teleport, speed/slow, metabolism, diet, jump, blink, clarity, berserk, deterioration, evolution, wild magic, +/- MP, passive mapping, EV bonuses 10:15:50 Things vampires keep: deformed body, +/- hp, body part changes, attribute changes, AC, camouflage 10:16:20 !messages 10:16:21 No messages for TZer0. 10:16:57 A few of these seem debatable: EV bonuses for AC symmetry, speed, vision, jump, regen, deterioration, MP all seem like they could plausibly fall into either group. 10:17:29 Resistances could be considered physical as well 10:17:54 Wild magic seems to thematically fall into the non-physical group, as problematic as that is from a gameplay standpoint 10:18:07 why do they lose mutation, anyway? 10:18:39 I assume because undead "can't be mutated" 10:19:21 -!- Escalator has quit [Ping timeout: 255 seconds] 10:19:39 I think you could make an argument that the existing mutations should stay, even if they can't be mutated by further exposure to mutagenic forces 10:21:47 balance wise it might be interesting to make bloodless not weaker 10:22:19 erm, that was wrong: to make living vampires not weaker 10:22:35 It does seem like people tend to prefer bloodless atm 10:22:53 really, would not have thought that 10:22:57 so more incentive to go alive seems good 10:22:58 bloodless is really really overrated 10:23:07 the problem isn't that there isn't incentive to go alive 10:23:13 the problem is that being alive lasts 10 turns 10:23:43 anyway I'm tempted to suggest just letting vampires be mutated normally regardless of blood level 10:24:47 it would be much simpler and I don't think it is that unreasonable either... yes, we don't usually let undead get mutated, but vampires clearly always have some seed of life inside them 10:25:48 -!- radinms has quit [] 10:28:46 if you guys tell me that both blood states are useful, I am happy 10:29:08 elliptic: yes, sounds good 10:29:28 (and regarding alive: the numbers are ours, we could change them) 10:29:30 IMO the biggest problem with vp is that there are a lot more than two blood states! 10:29:51 wheals: how would you go about it? 10:30:11 If there are only two blood states, wouldn't the transition be extremely sharp? 10:30:48 I spend most of my time as Vp at thirsty or very thirsty just because those are the easiest states to stay at and anything worse than that has halved potion effects 10:30:49 . . . I suppose that's your point, tho 10:30:58 i think it could be reduced to three, with the highest being somewhere between full and alive 10:31:07 I don't think having several blood states is a problem, personally 10:31:21 I just think that the different states should affect fewer things 10:31:28 elliptic: just make alive last longer? 10:31:45 there doesn't seem to be a big enough difference between them; if they were made to affect fewer things but more significantly that would be good 10:31:47 wheals: I think that would make blood level management more annoying 10:32:02 we have a lot of hunger states for regular species, partly to make food management better 10:32:09 of course i don't have much experience with vp really 10:32:11 I don't see why Vp should have fewer 10:32:26 -!- ainsophyao has joined ##crawl-dev 10:32:40 What if players had more direct option over their blood state? 10:32:45 elliptic: now that you that, I remember: jpeg and I took the ordinary satiation states and translated them to something with blood. 10:32:50 you could have "thirsty" and "very thirsty", but they'd do the same thing (one means you're closer to full, the other bloodless) 10:33:05 are there any differences between very hungry and near starving for humans? 10:33:09 no 10:33:15 e.g.: you can set a target blood state and have that affect how your vampire drinks 10:34:35 So, if you set your target blood state as "near bloodless," whenever you get below near bloodless, auto-eat would drink a corpse or blood potion to give you just up to the top of near bloodless status 10:34:38 wheals: I believe thirsty and very thirsty already have the same effects on vampires 10:34:46 or at least the A screen suggests so 10:35:18 And if your target is "alive", every time you fall below "alive", auto-eat would drink for you . . . 10:35:20 oh, i was thinking of thirsty and near bloodless i guess 10:35:22 Now that I say it, I don't like it 10:35:42 wheals: I think we could combine the effects of more states like that though 10:35:56 yeah, that's the main thing i was thinking of 10:36:34 oh, I guess thirsty already has halved potion effects according to this? hm, I didn't realize that 10:36:40 I wonder if that changed sometime 10:37:29 heh, i like how the A! screen is 80 lines long but that means it doesn't fit in an 80x24 screen 10:37:50 you mean 24 lines long, but yeah 10:37:54 er, yeah 10:38:01 it is a pretty silly bug 10:43:15 -!- raskol has joined ##crawl-dev 10:43:31 is it appropriate to report Xperimental bugs on the regular mantis? 10:44:11 p.s. pressing ! in the artefactize menu crashes 10:49:02 -!- Villadelfia has joined ##crawl-dev 10:53:21 -!- RZX has quit [Quit: ChatZilla 0.9.90.1 [Firefox 27.0.1/20140212131424]] 10:55:20 -!- LexAckson has quit [Read error: Connection reset by peer] 10:55:43 -!- LexAckson has joined ##crawl-dev 10:59:37 -!- rast has quit [Ping timeout: 240 seconds] 10:59:44 -!- CKyle has joined ##crawl-dev 11:00:16 -!- Garhauk has quit [Quit: Page closed] 11:00:25 -!- Foamed has quit [Quit: Heading to bed.] 11:03:32 -!- Psyknux has quit [Ping timeout: 246 seconds] 11:05:45 raskol: I'd say it is preferable to contact the person(s) responsible for the branch (if you know who they are) rather than opening a new issue on mantis for each bug 11:06:03 if the patch is on mantis already, for instance, could add a comment to it 11:06:49 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 11:07:34 * Grunt ponders. 11:07:53 While we get the last couple of things figured out for the 0.14 branch, we should probably do a 0.13.2 release <_< 11:08:21 -!- Basil has joined ##crawl-dev 11:13:43 -!- Eonwe1 has quit [Ping timeout: 264 seconds] 11:18:54 03Grunt02 07* 0.14-a0-3361-gb4a4f71: Disperse nicolae's forest vaults (#8067). 10(3 days ago, 3 files, 373+ 461-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b4a4f71ced45 11:18:54 03Grunt02 07* 0.14-a0-3362-g2f6f312: Disable spriggan_forest encompass vault pending a promised rework. 10(2 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2f6f31229403 11:18:56 -!- SkaryMonk2 has joined ##crawl-dev 11:18:56 -!- SkaryMonk1 has quit [Ping timeout: 252 seconds] 11:19:10 -!- dtsund has joined ##crawl-dev 11:20:15 -!- Ragdoll has joined ##crawl-dev 11:20:43 -!- SkaryMonk2 has quit [Client Quit] 11:21:04 * Grunt stares at #8280. 11:21:28 -!- Moanerette has quit [Ping timeout: 245 seconds] 11:22:21 -!- Zicher has quit [Quit: Page closed] 11:24:00 -!- PleasingFungus has joined ##crawl-dev 11:25:25 -!- PleasingFungus has left ##crawl-dev 11:25:29 -!- PleasingFungus has quit [Client Quit] 11:25:30 Something strains under the huge effort it takes to resist. 11:27:18 -!- notcluie has quit [Ping timeout: 245 seconds] 11:28:30 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:30:01 -!- CKyle has quit [Quit: CKyle] 11:32:22 -!- Morg0th has quit [Quit: leaving] 11:32:40 -!- ussdefiant has joined ##crawl-dev 11:33:17 * Grunt stares at wheals. wheals suddenly loses the ability to move! 11:33:30 -!- ackack has quit [Quit: Leaving] 11:38:48 -!- CKyle has joined ##crawl-dev 11:40:52 -!- elliptic has quit [Quit: Leaving] 11:45:30 -!- Crehl__ has quit [Quit: qqqqqqq] 11:45:34 -!- absolutego has joined ##crawl-dev 11:52:57 -!- dtsund has quit [Ping timeout: 255 seconds] 11:57:44 -!- dtsund has joined ##crawl-dev 11:58:04 -!- CKyle has quit [Quit: CKyle] 12:00:49 -!- soundlust has quit [Ping timeout: 240 seconds] 12:02:01 -!- ussdefiant has quit [Ping timeout: 240 seconds] 12:05:39 -!- CKyle has joined ##crawl-dev 12:05:51 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 12:15:17 -!- SeianVerian has quit [Ping timeout: 246 seconds] 12:15:43 -!- _D_ has quit [Quit: Lost terminal] 12:16:09 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-3362-g2f6f312 (34) 12:22:08 -!- SaintWacko has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 12:23:15 -!- nixor has quit [Quit: Leaving.] 12:25:54 03wheals02 07* 0.14-a0-3363-g5be8230: Don't let Wanderers start with a 2h weapon and shield equipped (#7929). 10(6 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5be82303a528 12:25:56 -!- jeanjacques has joined ##crawl-dev 12:27:21 woo! 12:27:31 As a fan of wanderers, I appreciate that. 12:29:07 death by negative accuracy 12:31:18 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 12:34:32 can wanderers start with two-handers 12:34:55 <|amethyst> absolutego: yes 12:35:01 <|amethyst> absolutego: quarterstaves at least 12:36:07 ah, that one seems reasonable yeah 12:36:11 might've had it in fact 12:38:39 -!- ainsophyao has quit [Remote host closed the connection] 12:38:50 and formicids can even start with one and a shield 12:50:11 crossbows too 12:50:44 <|amethyst> Lasty: those aren't forbidden 12:50:47 true 12:52:17 <|amethyst> and this doesn't even prevent giving the shield; it just makes it unequipped 12:52:46 <|amethyst> so you can have your shields + staves wanderer and hope for a magical staff :) 12:53:01 Seems fair 12:56:53 -!- Garhauk has quit [Ping timeout: 245 seconds] 12:58:15 -!- Turgon has quit [Quit: Page closed] 12:59:13 -!- absolutego has quit [Quit: leaving] 13:00:43 -!- LexAckson_ has joined ##crawl-dev 13:01:18 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 13:04:07 -!- SamB has quit [Ping timeout: 264 seconds] 13:04:32 -!- LexAckson has quit [Ping timeout: 252 seconds] 13:05:15 huh, I still can't connect to my smithgod character: ERROR in 'tileweb.cc' at line 134: Can't bind the webtiles socket! 13:05:41 <|amethyst> raskol: let me kill your processes 13:06:06 -!- reaverb has joined ##crawl-dev 13:06:08 <|amethyst> raskol: try it now 13:07:00 <|amethyst> raskol: still broken? 13:07:16 Regarding wanderers, I can see why staves and unarmed combat are classified as "dex_weapons", and why bows and crossbows and maybe even axes are "str_weapons", but I'm less clear why M&F are str_weapons and long blades are dex_weapons. 13:07:40 |amethyst: yes it's still broken 13:08:29 Lasty: well M&F are split with the highest dex-weighting (outside quickblade) and highest str-weighting (maybe outside executioner's axe for races that can't use GSC) 13:08:35 <|amethyst> raskol: how about now? 13:08:42 |amethyst: now it works 13:08:51 <|amethyst> raskol: hm... had to remove your socket by hand 13:10:12 -!- not is now known as Guest45940 13:10:13 Yeah, but str/dex weighting isn't particularly relevant at the moment, and arguably M&F is a better choice for a lot of dexterity-based characters, since they take less XP, freeing up more XP for the spells that light-armoured people will want to learn . . . I suppose the same argument can be made in reverse: because M&F takes less XP, the heavy-armoured characters that need to spend more XP on casting should go for them. 13:10:25 Really the point is that M&F is just generally good 13:10:30 -!- simmarine has joined ##crawl-dev 13:10:55 -!- reaverb has quit [Ping timeout: 264 seconds] 13:15:29 -!- wat has quit [Ping timeout: 246 seconds] 13:17:26 -!- reaverb has joined ##crawl-dev 13:23:38 -!- Lasty1 has joined ##crawl-dev 13:24:10 For wanderers, if the skill used for good equipment is a weapon, it's a weapon with potentially a significant enchantment (+3 quarterstaff or crossbow, for example). If it's a magic skill, it's a book. If it's an armour, it's +0 scale mail. I guess you just hope you don't roll armour . . . 13:24:21 -!- SamB has joined ##crawl-dev 13:25:00 -!- Lasty has quit [Read error: Connection reset by peer] 13:25:08 -!- Lasty1 is now known as Lasty 13:25:23 -!- TangoBravo has quit [Quit: Page closed] 13:26:08 -!- Kalir has quit [Changing host] 13:32:43 -!- Guest45940 has quit [Quit: Page closed] 13:33:32 -!- Laraso has quit [Quit: Laraso falls through a shaft! The shaft crumbles and collapses.] 13:35:19 -!- Ququman has joined ##crawl-dev 13:41:59 imo the silly part is that wanderers care about strength weights at all 13:43:01 I'd love to take a crack at adjusting the Wanderer item choices, but I don't know how happy the dev team is with them as they stand 13:43:22 Lasty: I don't think many care. 13:43:36 hmm 13:43:56 Probably in part because the code is messy and in part because it is sort of working 13:44:32 Maybe I'll run it by the Tavern and see what sorts of things might be a good list of possible starting equipment. 13:45:13 o 13:45:14 k 13:45:35 Can you tell I'm bored at work today? :p 13:47:55 -!- SamB has quit [Ping timeout: 264 seconds] 13:48:50 -!- Bloaxor has joined ##crawl-dev 13:49:25 -!- Bloaxzorro has joined ##crawl-dev 13:51:31 -!- bonghitz has quit [Remote host closed the connection] 13:51:50 xzanthius (L13 CeFi) ERROR in 'dbg-scan.cc' at line 712: Exit exit_labyrinth[158] didn't get generated. (Lab) 13:52:02 xzanthius (L13 CeFi) ERROR in 'dbg-scan.cc' at line 712: Exit exit_labyrinth[158] didn't get generated. (Lab) 13:52:50 -!- SamB has joined ##crawl-dev 13:52:56 -!- Bloax has quit [Ping timeout: 252 seconds] 13:53:19 -!- Bloaxor has quit [Ping timeout: 264 seconds] 13:55:39 random2(3) returns 0-3? 13:55:41 -!- rchandra has joined ##crawl-dev 13:56:30 0-2 I think 13:56:46 ??random2 13:56:46 random2[1/1]: 1dN - 1 13:56:52 ah, thanks 13:56:53 That matches the results I'm seeing for this piece of code in game 14:01:17 -!- absolutego has joined ##crawl-dev 14:02:32 -!- Bloaxor has joined ##crawl-dev 14:04:21 -!- BirdoPrey has quit [Remote host closed the connection] 14:06:31 -!- Zephryn has quit [Ping timeout: 264 seconds] 14:07:07 -!- Bloaxzorro has quit [Ping timeout: 264 seconds] 14:09:14 -!- nstoddard has quit [Quit: ChatZilla 0.9.90.1 [Firefox 26.0/20131205075310]] 14:11:16 -!- Basil has quit [Read error: Connection reset by peer] 14:15:16 -!- Villadelfia has quit [Quit: Computer has gone to sleep.] 14:16:47 -!- ldf has joined ##crawl-dev 14:17:05 wtamer (L16 MiBe) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster oklob sapling failed to pathfind to (40,43) (the Orb) (Zot (ZotDef)) 14:18:02 -!- Ragdoll has quit [Read error: Connection reset by peer] 14:30:00 -!- Keanan has joined ##crawl-dev 14:37:17 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:41:06 You emit a cloud of dark smoke. You feel sick. 14:41:10 ...possibly this shouldn't happen?? 14:48:03 -!- lobf has quit [Quit: lobf] 14:58:30 hmm, could antennae detection receive a different color from ash detection? 14:58:43 It's on the glyph redo list already. 14:58:49 ah nice 15:01:21 Is there a DES syntax for "place an abyss monster that's not out of depth for a given depth"? 15:07:23 <|amethyst> Lasty: place:Abyss:4 15:07:39 <|amethyst> Lasty: except that's probably not what you mean by "depth" 15:07:42 <|amethyst> Lasty: so no 15:07:45 gotcha 15:08:02 I was thinking more like place:Abyss for D8 15:08:17 such that the monsters generated wouldn't be insane on D8 15:08:53 -!- reaverb has quit [Quit: Leaving.] 15:10:40 -!- Mandevil has quit [Remote host closed the connection] 15:11:29 -!- ontoclasm has joined ##crawl-dev 15:15:27 -!- mizu_no_oto has quit [Ping timeout: 255 seconds] 15:15:36 -!- nonethousand has left ##crawl-dev 15:22:43 -!- Quazifuji_ has quit [Ping timeout: 245 seconds] 15:24:08 wtamer (L20 MiBe) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster oklob plant failed to pathfind to (40,43) (the Orb) (Zot (ZotDef)) 15:40:02 -!- Yermak has quit [Quit: Page closed] 15:44:02 -!- tenofswords has joined ##crawl-dev 15:48:45 -!- nixor has quit [Quit: Leaving.] 15:51:01 ??tournament 15:51:01 tournament[1/4]: The 0.13 tournament ran from 20:00 UTC Oct 11 to 20:00 UTC Oct 27. Rules: http://dobrazupa.org/tournament/0.13/ Leaderboard: http://dobrazupa.org/tournament/0.13/overview.html 16:02:02 -!- Amnesiac has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:08:51 -!- Krakhan has quit [Changing host] 16:11:31 -!- Adder_ has quit [Ping timeout: 264 seconds] 16:17:05 -!- RastarBlastar has quit [Quit: Page closed] 16:19:48 -!- LexAckson_ has quit [Ping timeout: 255 seconds] 16:22:16 -!- LexAckson has joined ##crawl-dev 16:25:09 -!- Basil has joined ##crawl-dev 16:31:20 -!- PleasingFungus has joined ##crawl-dev 16:32:46 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 16:38:00 -!- LexAckson has quit [Read error: Connection reset by peer] 16:38:00 -!- Bcadren_ has joined ##crawl-dev 16:38:00 -!- DrinkMachine has joined ##crawl-dev 16:38:00 -!- Cheibriados has quit [Ping timeout: 252 seconds] 16:39:17 -!- Cheibriados has joined ##crawl-dev 16:39:18 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 16:39:19 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 16:42:10 Grunt: I died! 16:42:10 monstrous menagerie / summon mana viper are misordered in the book of beasts. should I mantis it or is that too trivial? 16:42:10 dpeg: did some icy beast 16:42:10 https://dl.dropboxusercontent.com/u/63152810/n/crawl/WendigoSolo2x.png rip and tear you 16:42:10 ??death 16:42:10 death[1/2]: Your future! 16:42:10 ??death[2 16:42:10 death[2/2]: <@dpeg> Dying is awesome. Everytime a player dies, the devteam celebrates. 16:42:10 both apropos here 16:42:27 hooray! 16:42:43 \o/ 16:43:25 ??mana viper 16:43:26 mana viper[1/1]: 0.14 Snake monster. Speed 14, only a little stronger than black mambas, but has an af_antimagic bite. Magic immune. 16:43:26 ??summon mana viper 16:43:27 summon mana viper[1/1]: 0.14+: Level 5 Summ/Hex spell which summons mana vipers. The antimagic effect increases with spellpower, but the vipers' tankiness does not. 16:43:30 ??monstrous menagerie 16:43:32 monstrous menagerie[1/1]: 0.14+: Level 6 spell which summons either a manticore, lindwurm, harpy (multiples at higher power), or a sphinx (much rarer except at high power). 16:52:35 titan (06C) | Spd: 10 | HD: 20 | HP: 86-133 | AC/EV: 10/3 | Dam: 55 | 10doors, fighter, spellcaster, see invisible | Res: 06magic(186), 10elec++, 12drown | XP: 2589 | Sp: b.lightning (3d24), minor healing (2d10), airstrike (0-50) | Sz: Giant | Int: high. 16:52:37 %??Titan 16:52:37 ~take it easy~ 16:52:37 rchandra: fixed 16:52:37 thanks 16:52:37 now if only the descriptions told me which I should get 16:52:37 -!- notcluie has quit [Quit: Page closed] 16:52:37 fr tips mode that echos all common advice 16:52:37 tenofswords: You have 3 messages. Use !messages to read them. 16:52:37 -!- Cheibriados has quit [Ping timeout: 246 seconds] 16:53:56 -!- Cheibriados has joined ##crawl-dev 16:53:58 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 16:54:02 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 16:54:04 dpeg: rip 16:57:08 -!- dck has joined ##crawl-dev 16:58:25 -!- Tedronai has quit [Quit: leaving] 17:04:50 03wheals02 07* 0.14-a0-3364-g79192ce: Fix Book of Beasts order (rchandra). 10(21 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=79192ce4fd22 17:05:08 -!- Quazifuji has quit [Ping timeout: 245 seconds] 17:05:11 -!- Cheibriados has quit [Ping timeout: 255 seconds] 17:06:22 -!- Cheibriados has joined ##crawl-dev 17:06:22 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 17:06:22 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 17:06:24 split of dungeon 17:06:29 -!- syllogism has quit [] 17:06:33 guaranteed zig in depths 17:06:37 lock of vault 17:06:47 numerous new monsters 17:06:47 all of my stuff is just vault stuff anyway 17:06:49 new abyss critters 17:06:53 tons of new vaults 17:07:01 nobody can actually notice those changing 17:07:02 and we're just scratching the surface here 17:07:10 tenofswords: too much stuff already 17:07:21 some of it is literally removing things 17:07:25 Although it's always good to have too much stuff as long as it's not bad. 17:08:00 if you are the judge of quality then I might as well give up now 17:08:28 if your 8 key is not broken yet then all is good 17:09:15 since when have I been known to ever use 8s 17:09:35 can think of like 4 vaults out of 120 17:09:38 hmm 17:09:43 !vault colossus 17:09:43 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/depths_encompass.des;hb=HEAD#l1064 17:10:43 -!- ystael has quit [Ping timeout: 264 seconds] 17:11:15 G = deep elf blademaster ; mundane crystal plate armour . cutlass ego:flaming ident:type cutlass ego:freezing ident:type 17:11:20 Basil: 0.14 is certainly rich enough for a new version, don't worry :) 17:11:20 Nice touch, that 17:12:14 ontoclasm: https://dl.dropboxusercontent.com/u/63152810/n/crawl/STORMBOWER.png :V 17:12:25 one may or may not have predicted crystal guardians months ago from just seeing that vault 17:13:44 Is that another innovation from crawl alternative? 17:13:59 no 17:14:24 unknown monster: "unseen horror spd:30" 17:14:24 %??unseen horror spd:30 hd:30 name:greater n_adj 17:14:31 -!- Tuxedo[Qyou] has quit [Ping timeout: 264 seconds] 17:15:03 s??crawl alternative[trap 17:15:03 crawl_alternative[3/4]: * unseen horror, slime creature and skeletal dragon disease you || * ugly thing makes you forget the map; || * moth of wrath has a poison which makes you angry and confused || * the melee attack of tentacled monstrosity causes short paralysis (partially resistible by Traps & Doors skill) 17:15:07 oh, 5 out of 202 17:15:59 only 202?? 17:16:10 -!- wheals has quit [Remote host closed the connection] 17:17:20 I suppose the count might go up further if extreme edits are counted (lethe) 17:17:52 -!- Garhauk has quit [Quit: Page closed] 17:18:13 is this a vault that can trap kobolds randomly behind walls of trees and plants 17:18:21 impressive 17:19:05 -!- wat1 has quit [Ping timeout: 246 seconds] 17:19:38 -!- BirdoPrey has quit [Remote host closed the connection] 17:20:11 -!- Acidburn6 has quit [] 17:20:20 -!- wheals has joined ##crawl-dev 17:20:24 -!- danimo_ has quit [Quit: Page closed] 17:21:02 I wonder if I should push clay/stone removal just to make wheals happy 17:21:10 (erm, non-git meaning of push) 17:21:36 it would make me happier to release 0.14 sooner! 17:24:16 Excited for the tourney huh 17:24:43 !lg . t won 17:24:44 No games for wheals (t won). 17:25:10 First time for everything 17:25:38 -!- CKyle has quit [Quit: CKyle] 17:25:43 -!- Laraso has quit [Ping timeout: 264 seconds] 17:31:46 tenofswords: are 8s bad? 17:31:53 teach me oh vault master! 17:31:56 by no means 17:32:41 I just rarely create the kind of vault tht really needs to use it, and also have a bad streak of specifying stuff too much to use something as volatile as 8 17:32:55 yes, and I keep confusing 8s for 9s 17:33:01 that syntax is so confusing to me 17:33:36 defined monster lists use numbers, oh but 9 is OOD,oh but 8 is *really* OOD 17:34:29 and 0 is just generic, and none of these three get bands by default, and 9/8 just mean the bottom floor for every branch besides D/V/U/Elf/Tomb 17:34:53 and then sometimes mu_ uses KFEAT: 8 = granite_statue 17:34:59 heh 17:35:15 tenofswords: maybe a des syntax reform at some point 17:35:27 a lot of work to clean up those files, I suppose 17:35:32 should just extremely carefully automate that sort of thing 17:35:46 I'm too drained to even contemplate a future of doing that over and over 17:37:48 were there really four different tiles used across the forest ends for stone walls 17:37:58 -!- sinusoidal has quit [Quit: Page closed] 17:37:59 I blame grunt 17:40:10 yeah, I'm guilty on that one as well 17:40:28 but the white stone is so pretty! 17:40:50 03ChrisOelmueller02 {wheals} 07* 0.14-a0-3365-g50d093e: Slightly buff MR armour and mutation 10(3 days ago, 2 files, 3+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=50d093e59a73 17:40:50 03ChrisOelmueller02 {wheals} 07* 0.14-a0-3366-g60e41a4: Rescale MR artefact property from 35-99 range to 40/80 steps 10(3 days ago, 8 files, 56+ 39-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=60e41a4e0fca 17:41:21 I don't mind white stone, I mind _inconsistently_ white stone :P 17:41:39 inconsistent as in the other ends not using it? 17:42:32 yes 17:44:56 wheals: thanks for pushing 17:45:46 in the latest of wandererscumming news 17:45:55 apparently you can have duplicate scrolls taking up two slots 17:46:12 if you inscribe them differently, yes 17:46:17 (a - scroll of blinking | b - scroll of blinking) 17:46:41 currently sitting there was wanderscummer on lantea 17:47:30 dpeg: it seems that interacting with certain people only on mantis was the best answer 17:47:45 gammafunk: I am trying to be as forthcoming as I can. 17:48:04 dpeg, God of Crawl Management 17:48:17 gammafunk: haha. Nobody is even reading my 0.14 comments :( 17:48:40 oh, I think there's only the Dith issue that's unadressed? 17:48:47 no, I listed three things 17:49:02 gammafunk is about to prove once more that nobody reads c-r-d 17:49:18 mmm 17:49:24 Well, necromut was removed from CHaos 17:49:32 -!- Vizer_ has quit [Ping timeout: 246 seconds] 17:49:53 1. colours for backgrounds, 2. no weights in inventory screen (drop/pickup is fine), 3. Dith: bonus piety for power kills, spotting xp. 17:50:17 dpeg: no, I saw those! I just didn't want to touch Dith since that's traditionally (heh) been Grunt, and the screen colors, well I don't know that code 17:50:18 i don't think xp on seeing monsters should be a 0.14 thing at this point 17:50:19 The Dith stuff could happily wait, but I think it'd make some sense to ship the god with these changes. 17:50:23 -!- lobf has quit [Quit: lobf] 17:50:38 I do agree that the screen colors are not the best 17:50:42 -!- the_glow has quit [Ping timeout: 255 seconds] 17:50:42 MarvinPA: it's not for me not testing... I have been playing Dith almost exclusively :( 17:50:53 halftone and not 17:50:54 eyup, wanderers can have unstacked duplicate consumables 17:51:17 Yes, I do recall hearing the Dith piety gain is way to low, but I haven't even played dith :( 17:51:19 MarvinPA: i found an ash tech from that one change you made 17:51:30 MarvinPA: use scrying to make your out of los clouds stay longer (because you can see them) 17:51:32 i'm not a fan of bonus piety for unaware kills personally, i think that's sort of unnecessary - you're already implicitly encouraged to kill things while unaware, i don't think dith needs deliberately pushing further in that direction really 17:51:39 I *think* the 'ID last unknown scroll' code may have been broken by the changes to curse X scrolls 17:51:55 simmarine: that wasn't me but nice 17:52:01 MarvinPA: I understand why you think that, and I can relate, but I'd be *so* much happier to get replies on the list. I feel like a freaking moron who shouts and nobody listens. 17:52:08 MarvinPA: didnt you change scrying? i thought it was you 17:52:11 PleasingFungus: hopefully it was removed????? 17:52:16 hmm 17:52:17 since all scrolls id 17:52:20 Can Xom treeform you? 17:52:24 did scrying change? 17:52:25 oh, i see what you mean 17:52:31 it still makes sense to have the last scroll auto-id, since - yeah 17:52:35 there was a change so things couldnt trigger traps out of your los 17:52:45 if so, that's sort of bogus I think 17:52:46 well, i mean, it's technically possible you found a thing 17:52:58 oh right, that was something specific to zot traps rather than a change to how scrying works 17:52:59 dpeg: part of the problem is that when replying on crd you have to try extra hard to compose your thoughts, but I'll try to always give a reply there when I can 17:53:00 it changed the way scrying worked as a result, now you cant see the monsters on your status or ^x screen (but now you cant rest with things in scry vision either) 17:53:02 Basil: he can paralyze you, or abyss you, or 17:53:09 oh huh what 17:53:13 well it's no different than the rest of bad stuff he can do 17:53:16 yeah 17:53:18 like yes para 17:53:19 my last game had exactly one scroll type un-ID'd (brand weapon), which seems incorrect 17:53:28 MarvinPA: look at my game, i just used scrying to show this 17:53:33 -!- edh has quit [Ping timeout: 245 seconds] 17:53:34 hrm, so for the screen colors, are they the same across console and tiles basically? 17:53:41 Aside from para, you reasonably have some recourse in not dying 17:53:49 gammafunk: I have no idea, my complaints about only about console 17:53:54 if it's a decently bad situation 17:53:57 there is a soul eater and skeletal warrior in scry vision. it used to show the monsters in the monster line status thing but now it doesnt. i cant rest either 17:54:01 dpeg: ok, I'm taking a look; changing colors can't be *that* hard 17:54:11 oh, thats a curse skull not a warrior 17:54:19 gammafunk: well, there must be some commit that changed them in the first place 17:54:24 simmarine: hmm, i'm not sure what would have changed to affect that, i don't think it can have been the trap thing 17:54:34 Well you could theoretically use ?vuln to end the treeform or use the sort of tools xom guys tend to carry to survive 17:54:40 are you sure? i coulda swore that was what changed scrying. maybe im misremembering then 17:54:43 * gammafunk grumbles about needing elliptic to trivialize his overly complicated code down to one line... 17:54:58 %git :/Zot trap 17:55:19 07Sage02 {wheals} * 0.14-a0-3000-g145100d: Remove poison from Zot trap effects. 10(7 weeks ago, 1 file, 8+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=145100d5b75e 17:55:31 03wheals02 07* 0.14-a0-3367-g7c2a7eb: Fix monster MR from artefacts. 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7c2a7eb1ad52 17:55:32 of course this is assuming ?vuln exists in our universe which is not the case 17:55:32 i have 5 in my game! it sort of exists now 17:55:40 "sort of exists" 17:55:50 dpeg: you were thinking dark grey for not-recommended combos? 17:55:53 %git b78d8b461061415 17:55:53 07MarvinPA02 * 0.14-a0-231-gb78d8b4: Fix Zot traps being invoked against the player when visible through scrying 10(5 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b78d8b461061 17:56:10 simmarine: definitely can't have been that one, i think 17:56:14 I do agree that the grey and white contrasts are not good 17:56:20 gammafunk: yes, it used to be darkgrey, 17:56:21 yes 17:56:32 maybe red and white 17:56:43 dpeg: one concern is that darkgrey does kind of imply that said choices are *bad* 17:56:49 as does red 17:56:55 gammafunk: the thing someone was not happy with was "unavailable" and "not recommended" getting the same colour 17:57:03 green for recommended? 17:57:08 that's an idea 17:57:16 -!- tabstorm has joined ##crawl-dev 17:57:27 black for unavailable 17:57:30 heh 17:57:41 ETC_RANDOM for not recommended 17:57:56 mmm 17:58:01 MarvinPA: well then im not sure when or if scrying was actually changed. i cant find anything but i could swear at some point enemies appeared in your monster list if they were in scrying vision 17:58:22 gammafunk: I don't think it means bad... they just fade into the background and make the screen much less overwhelming to look at. Players will figure out on their own that these are actually options... but for the first few games they will subconsciously always pick highlighted choices. Which is good. 17:58:53 simmarine: i'll try and compile something old later, and see what it was like a version ago or something 17:59:20 is unavailable being the same colour as not recommended with a different highlight colour ok? 17:59:36 like now, it has a red highlight while it's selected i think 17:59:57 well why even list it at all if it's unavailable 18:00:00 when I'm playing online, I can't move the cursor so I only see the currently highlighted one 18:00:20 well first I need to find the darn code 18:00:38 -!- Daekdroom has quit [Quit: Saindo] 18:01:15 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:01:27 gammafunk: that was alefury's suggestion, yes. You can try to leave impossible backgrounds blank (i.e. black colour). 18:01:36 -!- demiskeleton has joined ##crawl-dev 18:01:42 ok, found it 18:01:46 or that 18:02:46 wheals: btw i recently killed a monster with ring of shadows and the umbra went away 18:02:54 wheals: and also it was actually ring of shadows and not protection from magic 18:03:17 i wouldn't expect the umbra to stick around while not being worn 18:03:49 dpeg: the problem is (I have personally witnessed this) that some players don't actually think you are *allowed* to pick darkgrey combos 18:04:00 wheals: you would have expected wrong :P 18:04:06 %git 0a811b5 18:04:07 07MarvinPA02 * 0.14-a0-3169-g0a811b5: Check directly for halo removal on monster death 10(8 days ago, 1 file, 3+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0a811b56cdc1 18:04:21 (before that at least) 18:05:01 anyway Grunt claimed that item_def::special isn't how you're supposed to check for unrand status 18:05:09 but if it isn't, i don't know what to use 18:05:24 minmay: but they will figure out before long. If they think this at the beginning, it's actually their gain because it reduces complexity for them. 18:06:06 it is something that does come up in ##crawl once in a while yes 18:06:50 wheals: it's checked like that in a lot of places, just usually with the is_unrandom_artefact() check too 18:06:51 Ideally, Crawl would present very few options to new players, and all of them to more experienced ones. We have no way of doing them, so fading excess options into the background is the best way, imo. 18:07:33 simmarine, minmay: there is no problem with adding a line to the manual about this. (Not that this would prevent questions about the matter.) 18:09:30 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 18:12:53 -!- Lasty1 has quit [Quit: Leaving.] 18:17:18 -!- Pharaoh_ has quit [Ping timeout: 245 seconds] 18:17:28 Unstable branch on crawl.lantea.net updated to: 0.14-a0-3367-g7c2a7eb (34) 18:22:07 -!- ystael has quit [Ping timeout: 264 seconds] 18:24:23 -!- tabstorm has quit [Ping timeout: 245 seconds] 18:25:54 dpeg: well, I'll have a patch for the menu colors this evening or tomorrow, in any case. There's a couple of things I need to make sure are done correctly if we're not printing combinations 18:26:07 so we can avoid weird things like 18:26:13 !lg * species=~yak 18:26:15 2. darkli the Shield-Bearer (L1 MDFi), slain by a worm on D:7 on 2013-06-01 04:25:03, with 27 points after 1117 turns and 0:02:34. 18:26:16 hi. 18:26:38 -!- Bcadren_ is now known as Bcadren 18:29:03 gammafunk: many thanks, this is really appreciated 18:29:51 I honestly kind of think the slow tank enemies like Goliath Beatles and Worms are bad because of the ease of just kiting them for relatively easy XP in early game. At the same time I mourn for Agate Snails and Snail statues because of their thematic ties to Cheibriados. 18:30:18 Bcadren: yes, slow monsters are generally ill-designed 18:31:39 Nagas and Crystal Golems aren't because of their good ranged attacks. 18:32:11 I don't think snails are important to chei's theme, they are on his altars and that's about the extent of it 18:33:24 unknown monster: "snail statue" 18:33:24 %??snail statue 18:33:26 rip 18:33:37 Yes. A slow monster can have a fighting chance if it has a trick. Melee only, not so much. The first offender are worms, no idea who the worst offender is. 18:33:48 The image of chei: http://img.4plebs.org/boards/tg/image/1374/84/1374847129970.png 18:33:52 unknown monster: "Elephant snail" 18:33:52 %??Elephant snail 18:33:59 slam 18:34:00 One the other hand, this issue is not really pressing: a few more easy kills, so it's not high on anyone's priority list, I guess. 18:34:12 -!- Ladykiller69 has quit [Quit: Verlassend] 18:34:13 elephant slug (16j) | Spd: 4 | HD: 20 | HP: 113-145 | AC/EV: 2/1 | Dam: 40 | Res: 06magic(80) | Vul: 09poison | Chunks: 09poison | XP: 200 | Sz: Big | Int: insect. 18:34:13 %??Elephant slug 18:34:28 although it gives as much exp as a yak 18:34:29 MarvinPA: thank you 18:35:08 Agate snails had high enough AC that you basically had to use Poison or something that ignores AC to kill them... 18:35:16 I believe these will be unceremoniously discarded as soon as someone feels like it. 18:35:28 Bcadren: 7 AC isn't really that much 18:35:55 -!- Kalir has quit [Read error: Connection reset by peer] 18:36:26 They are that low? It felt like a lot. I guess that's just how early I had them, like D:2-3 at the first Chei altar most the time... 18:36:46 Bcadren: re the picture, that isn't canon. i drew a picture of duvessa sitting on a bed, that doesnt mean she needs to do that in-game 18:37:20 yeah, agate snails are really a problematic monsters 18:37:23 question 18:37:24 they should probably be removed 18:37:45 they were 18:37:51 %git :/snail 18:37:51 07wheals02 * 0.14-a0-2818-g684425b: Remove agate snails. 10(4 weeks ago, 13 files, 25+ 40-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=684425b75ea3 18:37:53 I think he knows 18:38:00 how come the forest mock up vault in depths was disabled 18:38:15 Lightli: because nobody likes forest monsters 18:38:37 I do. 18:39:03 wheals: When can we just remove forest.des from the game (i.e. what remains of the branch) 18:39:50 * Bcadren cries. 18:39:55 the only vaults left are Grunt's and 1kb's 18:40:03 so ask them 18:41:49 Why don't people like them? 18:42:21 Bcadren: instead of a new branch, we get fresh blood in existing branches 18:42:28 in some sense, that's actually better 18:44:14 11 I liked Forest. 18:44:51 i didn't hate it as much as some people but it did have problems 18:46:55 I think that Forest could have become a good Crawl branch, given enough time. But for reasons I don't quite understand, the hysteria made this impossible. 18:47:27 It's not so bad when players scream and shout... we're sort of used to that. But when it happens within the devteam, that's really bad. And so it went. 18:47:50 Forest: The only place you can actually use Forest Fires, which is fun as hell. 18:47:55 However, I am much happier to have DracoOmega around without Forest, than have him gone with a half-assed Forest branch. 18:48:17 true, forest fires were another problem with it 18:48:27 wheals: yes. Cool but questionable. 18:49:00 The last versions have added a billion monsters, but as I said, I will try to bring this up once 0.14 is out. 18:49:04 On my first win (which had a forest) I trained fire magic on a primarily Earth/Ice character in order to use Bolt of Magma to set Forest fires. 18:49:24 You can use them somewhat in Swamp for just steam clouds, but not quite the same... 18:51:02 Bcadren: It's useful for making straight paths through itty bitty tree labyrinth walls. 18:51:07 -!- Foamed has quit [Ping timeout: 264 seconds] 18:51:20 03MarvinPA02 07* 0.14-a0-3368-g4f4ed03: Make IOODs fizzle instead of exploding when colliding with low distance 10(72 minutes ago, 1 file, 28+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4f4ed03cb62e 18:52:25 ruining the orb card 18:52:42 dpeg: A number of the monsters there had "kitey" effects 18:52:48 a relatively large number 18:53:44 * dpeg spots a large number of last minute player buffs. 18:53:52 Which may have poisoned the well for whoever experienced them, for ever. 18:54:43 Basil: yes. One problem is that player feedback is very often game/character specific, rather than design centered. ("This is so bad, won't play" rather than "This doesn't work well, please try...") 18:57:18 -!- notcluie has quit [Ping timeout: 245 seconds] 18:59:37 -!- Sonata has quit [Ping timeout: 240 seconds] 18:59:46 gammafunk: yes, if we keep showing those weights in the inventory screen, I'll just campaign more loudly for weight loss in 0.15 :) However, I think there is a misunderstanding. This time, I was only asking for hiding the weight from the inventory screen where you don't really need them. I am always playing on 80x24 console, and losing seven or so letters to useless information is not good for me. But anyway, 0.15. 19:00:49 "caompaign more loudly for weight loss"; come to America, we need you 19:01:22 USA, the country of the smallfats and the deathfats (I learned this marvellous piece of jargon in the tavern) 19:01:36 deathfats, haha 19:02:00 well it seems there also a new game menu bug in console 19:02:05 they really call themselves like this, because the official term is "morbidly obese" (what sick mind invented that :) 19:02:05 The character I had through there was a GrTm of Sif...Other than some of the enemies being too weak to be noticible I had no real problems... 19:02:26 Bcadren: still talking about Forest? 19:02:33 where if you move the cursor to one of the options at the bottom to choose your charactor randomly or to choose help 19:02:38 you get no menu highlight at all 19:02:46 huh, thought that was fixed 19:02:49 so maybe we can fix that as well 19:02:51 wheals: nope 19:03:07 in tiles the highlight works 19:03:07 works for me 19:03:12 ...hrm 19:03:16 is it my rc then? 19:03:26 I see the same on CAO 19:03:51 works for me on cao too :P 19:03:52 maybe my term settings somehow... 19:04:16 -!- Lasty1 has joined ##crawl-dev 19:04:38 Yea. 19:04:43 -!- PleasingFungus has quit [Ping timeout: 264 seconds] 19:05:24 oh, it *blinks*?! 19:05:47 these sounds like some scary term settings 19:05:50 sound* 19:05:51 I -like- forest more than Crypt, mostly...some of the Crypt:5 vaults are cool though. 19:05:54 this was in xterm 19:05:59 which I don't usually use 19:06:11 yeah in xterm it blinks for me 19:06:13 -!- thrkk has quit [Client Quit] 19:06:18 in my gnome terminal thing nothing 19:06:28 Bcadren: that ship has sailed. I told you, setting up a new branch is a huge effort. You have witnessed one fizzled attempt. We're happy that it wasn't fully in vain, many monster concepts have been salvaged. 19:06:40 MarvinPA: what highlight to you see, then? 19:06:53 i think there were some weirdnesses with "show bold as colour" settings when it was changed the first time? no clue about blinking though 19:07:07 is our use of boldness new, btw? 19:07:22 I think it's also used in shops, and was not before. On my consoles it always looks a bit weird. 19:07:44 gammafunk: i see darkgrey highlight 19:07:45 The old artefact colours were better to read. 19:07:52 huh 19:08:30 yeah I see the code setting highlight colors to DARKGRAY for these 19:08:36 (in xterm, with "show bold as colour") 19:10:31 -!- bh has joined ##crawl-dev 19:10:42 I think Spiny Frogs should either be renamed...or made actually Spiny. 19:11:38 gammafunk: anyway i changed it because it used to be brown on lightgrey or something and that was completely illegible 19:12:12 MarvinPA: consoles really differ: that one worked well here 19:12:18 not sure what setting is making it inconsistent here, maybe there's some colour that works properly in more cases and is also legible 19:12:24 (in other words: there might be no good universal solution) 19:12:36 -!- Keanan has quit [Quit: Leaving.] 19:12:38 yeah possibly 19:13:00 yeah I can't figure out why gnome terminal here can't show the highlights 19:13:05 but for the shops, that's a very minor aesthetic regression only, I am not really bothered 19:13:07 species/background highlights are fine 19:13:44 mine isn't showing them either 19:13:52 wheals: what terminal? 19:14:03 lxterminal 19:15:38 -!- SeianVerian has quit [Ping timeout: 246 seconds] 19:18:26 -!- FiftyNine has quit [Ping timeout: 246 seconds] 19:25:27 -!- PleasingFungus has joined ##crawl-dev 19:27:04 -!- Lasty1 has quit [Quit: Leaving.] 19:28:59 -!- gowby has quit [Quit: Page closed] 19:30:28 MarvinPA: I think my terminal just refuses to use a DARKGRAY background, but blue works fine; since that's what we use by default for highlighting , would that be ok? 19:31:02 gammafunk: where you interested in this Okawaru thing? I quickly scribbled down something, mostly to not forget the awesome idea about what happens at timer end 19:31:05 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:okawaru#dpeggifts_as_loans 19:31:45 -!- timbw has quit [Quit: Page closed] 19:32:38 gammafunk: blue looks fine to me, yeah 19:34:36 -!- jameyd has quit [Quit: WeeChat 0.4.2] 19:36:37 MarvinPA, gammafunk: thanks for looking into this. 19:36:40 -!- dpeg has quit [Quit: sleep] 19:37:08 dpeg: I'll keep it in mind for 0.15, so thanks for putting it in a permanent place; I don't want to make what's a simple god with a good basic design into something complicated, but I agree that Oka has gifting-related annoyances 19:37:31 -!- ldf has quit [Quit: ldf] 19:40:57 -!- Ququman has quit [Read error: Connection reset by peer] 19:43:07 I think every melee background should have a UC option regardless... 19:46:43 -!- HellTiger_NB has quit [Ping timeout: 264 seconds] 19:47:43 -!- Vidiny has quit [] 19:48:43 I honestly would be fine with that 19:48:57 Fists are just as viable of a weapon as swords and axes, if not more so 19:49:03 -!- HellTiger has quit [Ping timeout: 255 seconds] 19:52:05 -!- Somefellow has quit [Quit: ZNC - http://znc.in] 19:52:07 -!- Xenobreeder has quit [Ping timeout: 264 seconds] 19:53:27 here is the uc option for melee backgrounds: 19:53:32 choose a weapon, then drop it on turn 1 19:53:57 probably better if you keep that weapon as you train uc 19:55:09 I meant choosing UC skill on start instead of weapon/weapon skill strt. 19:56:17 -!- Blazinghand|Work has quit [Remote host closed the connection] 19:56:59 It was added for Trolls and Ghouls, but not other races. 20:04:39 Is abyss 4 supposed to be so chaotic it looks like a disco when you wait? 20:06:23 -!- Piginabag has quit [Quit: Page closed] 20:11:10 03gammafunk02 07* 0.14-a0-3369-gb71c551: Improve the colours of the species and background selection menus (dpeg) 10(14 minutes ago, 1 file, 25+ 35-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b71c551ab807 20:11:10 03gammafunk02 07* 0.14-a0-3370-g661949f: Use blue as a menu highlighting colour instead of dark gray. 10(13 minutes ago, 1 file, 22+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=661949f75b30 20:11:54 -!- bh has quit [Quit: Page closed] 20:20:36 -!- caleba has quit [Quit: caleba] 20:23:26 -!- Zermako has quit [Quit: good night and good luck to all!] 20:26:16 -!- angry_point has quit [Remote host closed the connection] 20:31:58 -!- Moanerette has quit [Quit: Page closed] 20:36:38 -!- crate has quit [Read error: Connection reset by peer] 20:41:47 -!- Lasty1 has joined ##crawl-dev 20:51:58 -!- OCTOTROG has quit [Ping timeout: 240 seconds] 20:52:35 -!- shmup has quit [Ping timeout: 252 seconds] 20:54:12 -!- Kellhus has quit [Quit: Page closed] 20:58:19 -!- Lasty1 has quit [Quit: Leaving.] 21:00:20 -!- Pacra has joined ##crawl-dev 21:00:37 would it make sense for a pain spectral weapon to use your necro skill instead of its own? 21:01:03 -!- edh has quit [Ping timeout: 245 seconds] 21:01:07 -!- PleasingFungus has quit [Ping timeout: 264 seconds] 21:01:57 -!- Daekdroom has quit [Quit: Saindo] 21:02:49 -!- CKyle has joined ##crawl-dev 21:07:54 hrm, what does it get for its own? 21:08:12 it's just the hd, which is based on spell power and weapon type? 21:08:20 I forget what influences its hd 21:08:44 it's INT_PLANT so i think it gets none 21:09:09 I don't think that's the case, but let me check 21:09:33 i didn't actually test, sorry if i was wrong 21:10:04 it just depends on holiness iirc 21:10:37 !source monster::skill 21:10:37 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD#l4118 21:11:03 -!- Ratgina has quit [Ping timeout: 245 seconds] 21:11:04 wheals: yeah, it's just hd/2 21:11:07 since it's nonliving 21:11:19 could make them actually "undead", but that has other implications 21:11:33 oh, for some reason i thought it had I_PLANT 21:11:34 or just make an exception for spectral weapons 21:11:39 it never gives any messages, I'm pretty sure it gets nothing 21:11:54 wheals: it does, but that doesn't affect the monster necromancy skill 21:12:03 why not? 21:12:10 wheals: see monster::skill 21:12:27 if (mons_intel(this) < I_NORMAL) return 0; 21:12:47 wheals: so there's your problem, monster pain isn't based on monster necromancy skill 21:13:01 does that mean " // Weapon skills for spectral weapon" actually does nothing 21:13:19 -!- _aardvark has quit [] 21:13:28 a typo? 21:13:44 maybe ghost_demon changes the intelligence? 21:13:46 -!- _aardvark has quit [Client Quit] 21:14:09 wheals: what do you mean? 21:14:26 they do have plant intelligence 21:14:37 i mean, why doesn't the function return immediately? 21:15:33 wheals: I don't see anything changing their intelligence, so it probably does return 0 for spectral weapon 21:15:49 oh i see that's for monsters casting spectral weapon 21:15:57 not actual skills of the spectral weapon itself 21:16:35 but then the pain brand would do no damage, right? 21:16:56 right i was just wondering about the bit later on 21:17:06 yeah, probably pain isn't working for spectral weapons 21:17:18 (assuming pain uses monster necro skill; does it?) 21:17:29 Yes, it does. 21:17:35 !source pain_affects_defender 21:17:36 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/melee_attack.cc;hb=HEAD#l2535 21:17:40 well, then that's the problem 21:18:07 would giving them normal int be any kind of problem? 21:18:11 I don't think it would 21:19:00 seems pretty reasonable for pain not to work on spectral/tukima weapons to me really 21:19:38 ??spectral_weapon 21:19:38 spectral weapon[1/1]: Creates an allied spectral clone of your wielded weapon, which strikes enemies in melee when you do. Damage it takes is shared with you. Its offensive stats scale with your weapon skill, and its defenses scale with spell power. 21:19:52 it's hex/charms? 21:19:53 I forget 21:19:58 yes 21:20:23 yeah, it always seemed a bit odd that it wasn't say necro/charms, in which case you could argue it is weird that it can't use pain 21:20:38 but if it's hex/charms than yeah, it doesn't have to work with pain 21:21:09 I think it's weird that it can't use pain when it can use every other brand 21:21:20 can it *really* use vamp? 21:21:28 yes, it heals itself 21:21:36 yeah but that's pretty much a no-op 21:22:04 I'd be fine with it using hd/2 for whatever bad pain damage that is, but it should do something 21:22:06 -!- _aardvark has joined ##crawl-dev 21:22:18 well I'm fine with it either way tbh 21:22:47 I just noticed what might be a Nessos glitch. I dodged one of his arrows and it poisoned a Big Kobold, I thought Big Kobolds were supposed to be poison immune... 21:23:58 I guess you'd keep plant int and just make an exception in that intelligence check: mons = attacker->as_monster() and test if mons_is_avatar(mons->type) 21:24:28 -!- bonghitz has quit [Quit: Leaving...] 21:25:42 either that or raise their int, but I'm not sure what all side effects that might have 21:26:26 changing int sounds like it might affect their motion or attacks or something random 21:26:55 -!- nrook has quit [Remote host closed the connection] 21:27:05 rchandra: when writing code the onus in on the developer to see what their changes do :p 21:27:33 pfft, that's what trunk is for 21:27:55 they wouldn't call it code if it was supposed to be clear! 21:28:08 I see that you don't write much code.... 21:28:17 <_aardvark> anyone familiar with the MSVC solution? i'm trying to get it to build and its complaining about two missing files (rng.cc and tagstring.cc) 21:28:19 not anything that people that aren't me depend on, anyway 21:28:44 i might take a stab at this 21:29:26 wheals: yeah, maybe just be consistent and have it affect grand avatars in the same way (hence mons_is_avatar() for handling the exception) 21:34:05 grand avatar (06R) | Spd: 30 | HD: 5 | HP: 50 | AC/EV: 20/5 | Dam: 30(reach) | 11non-living, see invisible, lev | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 08acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm++ | XP: 0 | Sz: Medium | Int: plant. 21:34:05 %??grand avatar 21:35:02 oh 21:35:07 that's just reminded me 21:35:54 oh, but grand avatars probably get their spell power solely from hd 21:37:37 ??gammafunk 21:37:37 gammafunk[1/1]: TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis, rebind ` key?, new sack of spiders 21:37:45 -!- Bamboomancer has quit [Quit: Page closed] 21:38:22 !learn edit gammafunk s/$/, run doxygen to see what it looks like and email crd about code doc./ 21:38:22 gammafunk[1/1]: TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis, rebind ` key?, new sack of spiders, run doxygen to see what it looks like and email crd about code doc. 21:38:46 -!- Basil has quit [Read error: Connection reset by peer] 21:39:49 -!- Basil has joined ##crawl-dev 21:39:53 <_aardvark> can anyone tell me whether rng.cc and tagstring.cc can be removed from the msvc solution? i don't see those files, but its quite likely i'm not looking in the right place. 21:40:47 <|amethyst> _aardvark: yes, both of those have been removed 21:40:55 -!- ystael has quit [Ping timeout: 264 seconds] 21:40:56 <_aardvark> thanks, i'll update the solution then 21:41:05 <|amethyst> _aardvark: no one remembers to keep the VS projects up to date :) 21:41:07 <_aardvark> are there new classes to replace them? 21:41:17 <_aardvark> or they're just removed? 21:41:37 <_aardvark> rng if its what i'm thinking it is seems important 21:41:42 <|amethyst> _aardvark: rng.cc was renamed to hash.cc 21:42:12 <|amethyst> _aardvark: tagstring.cc was just merged into libutil.cc (it was one function) 21:42:32 <_aardvark> thanks! 21:42:34 -!- jeffro_ has quit [Read error: Connection reset by peer] 21:43:01 <_aardvark> i'll try and get it building on my machine. i'm running vs 2012 is that going to be a problem? 21:43:16 <_aardvark> i have older VS versions but would prefer to not work in them 21:43:26 <|amethyst> _aardvark: you're in luck; that's the only version it's been tested with :) 21:43:31 <_aardvark> haha 21:43:37 <_aardvark> great 21:43:39 -!- mckenzie has quit [Quit: Page closed] 21:43:41 -!- jeffro has joined ##crawl-dev 21:46:31 -!- AreBrandon has joined ##crawl-dev 21:56:06 <|amethyst> gammafunk: re your TODO, I would be opposed to removing the current ` functionality; even if buggy, it's useful for things like eating a bunch of sultanas 21:56:28 <|amethyst> gammafunk: though maybe it could be on a different key, or somehow combined with 0 21:56:55 |amethyst: no, I don't want to remove it, but allow players to rebind that key 21:57:13 some have keyboards where they can't use it easily 21:57:18 <|amethyst> oh 21:57:24 <|amethyst> that's not possible? 21:57:31 someone complained to me that it wasn't 21:57:49 <|amethyst> hm 21:58:16 -!- rossi has quit [Quit: WeeChat 0.4.3] 21:58:17 but yeah definitely need the functionality; without it wiz mode would be intolerable to use 21:58:55 <|amethyst> seems to work here 21:59:03 <|amethyst> bindkey = [R] CMD_PREV_CMD_AGAIN 21:59:09 perhaps a false alarm, then 21:59:10 -!- Pacra has quit [Read error: Connection reset by peer] 21:59:35 I want to say it was an experienced player like crate that complained about it, but I'm probably totally wrong about that 21:59:51 <|amethyst> it might not work right in macros 22:00:00 <|amethyst> it does seem to work as a keymapping too (R -> `) 22:00:15 -!- tenofswords has quit [Read error: Connection reset by peer] 22:00:25 -!- Pacra has joined ##crawl-dev 22:01:10 -!- Pacra has quit [Read error: Connection reset by peer] 22:02:30 -!- Pacra has joined ##crawl-dev 22:02:56 -!- Pacra has quit [Read error: Connection reset by peer] 22:03:40 -!- Pacra has joined ##crawl-dev 22:07:25 -!- Grujah has quit [Quit: Page closed] 22:13:51 ontoclasm: any word from roctavian (or you) on that grand avatar? I was considering taking a crack at it myself but I think the results would be terrible. <_< 22:14:17 https://dl.dropboxusercontent.com/u/63152810/n/crawl/WendigoSolo2x.png rip and tear 22:14:33 didn't you already make a grand avatar tile 22:14:40 !learn edit gammafunk[t] s/, rebind[^,]+// 22:14:40 Syntax is: !learn edit TERM[NUM] s/// 22:14:49 !learn edit gammafunk[1] s/, rebind[^,]+// 22:14:49 gammafunk[1/1]: TODO: cut monster-in-wall code, vault guards wielding while zerked, ally piety, arte granting sinv + evocable break unseen invis, new sack of spiders, run doxygen to see what it looks like and email crd about code doc. 22:14:55 -!- Foamed_ has quit [Quit: Heading to bed.] 22:14:57 wheals: I did, but roctavian has been working on a real tile for it for a while now. 22:15:06 real tile 22:15:12 sounds like an oxymoron to me 22:15:31 i.e. a tile that actually took effort <_< 22:16:25 03wheals02 07* 0.14-a0-3371-gc6433ed: Let avatar-type monsters have skills. 10(35 minutes ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c6433edf40fc 22:16:27 i.e. a tile that comes from Qbert... 22:16:27 Hey, at the time I made that tile I didn't realise something else had that design. :b 22:16:27 I love that tile! 22:17:29 wheals: nitpick, but you can just do type instead of this->type 22:17:31 Oh, right, I had a possibly useless banner idea earlier: 22:17:44 oh that's true... 22:17:58 enter a Lair branch at XL A or less / enter Vaults at XL B or less / get the silver rune at XL C or less 22:18:08 ...for appropriate A, B, C 22:18:10 yay wheals 22:18:19 rchandra: now to wait for cszo to update 22:18:30 do you have a game with it? 22:18:33 yep! 22:18:48 best dev motivation :) 22:18:53 ??Rebuild 22:18:53 rebuild[1/1]: http://crawl.akrasiac.org/rebuild/ https://dobrazupa.org/rebuild/ http://crawl.lantea.net/rebuild/ http://rl.heh.fi/rebuild/ http://crawl.berotato.org/crawl/rebuild/ Bug kilobyte, |amethyst, or Napkin for CDO. Use your powers wisely. 22:19:23 !tell ontoclasm in case you still haven't https://dl.dropboxusercontent.com/u/63152810/n/crawl/STORMBOWER.png caught the elec arrows 22:19:23 Bloaxor: OK, I'll let ontoclasm know. 22:19:28 -!- Bloaxor has quit [Quit: Error: Bloax not found] 22:20:19 rchandra, neither coder nor server maintainer :) 22:21:44 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:21:49 I had to quit my speedrun because the lair branches were too hard to fine 22:21:54 devs fix plz 22:22:00 s/fine/find/ 22:22:05 gammafunk: fix it yourself!!! 22:22:13 Grunt: and the sif gifts were terrible! 22:22:14 Speedlooking 22:22:19 go ash imo 22:22:27 0.14 worse release 22:22:31 worst 22:22:44 worstest 22:22:46 (he says before 0.14 even branches) 22:22:56 Two digits away from 0.41 22:23:02 which is a power of 10 away from 4.1 22:23:09 Basil: !!! 22:23:15 half-life 4.1 confirmed 22:23:19 haha 22:23:30 Assuming we don't turn up any more major balance hiccups in the next few days (and once I figure out what's going on with that avatar tile), I can foresee branching happening, say, this weekend. 22:23:40 todo: coordinate with server admins and our tourney maintainer 22:23:41 Exciting 22:24:08 |amethyst: take note: possible branching this weekend? 22:24:09 I guess after said coordination we'll set a tournament date 22:24:18 That is part of the coordination, yes. 22:25:15 I forget, do we usually have the release actually occur right before the tournament? 22:25:39 Traditionally there's been a gap of a few days; for 0.13 we coordinated the release to happen immediately before the tournament started (i.e. on the same day). 22:25:59 It's kind of cool to start the tournament on release day, yeah 22:26:41 Grunt is hit by a branch! 22:27:39 gonna get a lot of good player kills this tournament 22:27:42 !lg * ikiller=Asterion -tv 22:27:42 46. Arielle, XL16 HEAE, T:39887 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 22:28:13 !lg * ikiller=Vashnia 22:28:14 39. Demavend the Warrior (L16 DsBe of Trog), shot by Vashnia (silver bolt) on Snake:4 on 2014-03-16 21:14:27, with 125981 points after 31589 turns and 1:54:30. 22:28:16 !lg * ikiller=Vashnia -tv 22:28:16 39. Demavend, XL16 DsBe, T:31589 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 22:28:18 dang 22:28:19 silver bolt 22:28:22 !lg * ikiller=Vashnia s=ckaux 22:28:23 39 games for * (ikiller=Vashnia): 16x an arrow, 8x a bolt, 4x an arrow of frost, 3x a steel bolt, 2x glaive, 2x a bolt of frost, 2x a silver bolt, a bolt of flame, a poisoned bolt 22:28:25 pew pew 22:28:29 silvered, rip 22:28:56 nice ogre mage 22:28:59 blinked out of the way 22:30:27 -!- Pacra has quit [Read error: Connection reset by peer] 22:30:29 -!- wat2 has quit [Ping timeout: 252 seconds] 22:30:49 point blancked 22:31:12 -!- Pacra has joined ##crawl-dev 22:31:14 *blanked, I just cannot type at all 22:31:45 -!- st_ has quit [] 22:35:11 -!- Keanan has joined ##crawl-dev 22:38:13 There needs to be a mid-to-late game Kobold unique...if only to make Kobold Demonologists spawn as part of his band...because they are pretty cool enemies that deserve to actually spawn sometimes. heh 22:39:10 They *do* spawn sometimes. 22:39:24 They spawn significantly more frequently now than they have in the past. 22:39:28 And yes, I know Sonja is a Kobold, but she doesn't have a band with her and probably spawns more frequently than demonologists. 22:41:21 Outside of the one early in one of the sprints; I've seen one once in the Abyss... 22:45:17 -!- Psyknux has quit [Ping timeout: 246 seconds] 22:46:14 they are pretty common now 22:50:47 Is it just me or are Krakens a lot rare than they used to be? Like Branch end only rare? 22:51:04 yeah, it's just you 22:51:18 <|amethyst> Grunt: this weekend works for me... TZer0 and johnstein will also need to be informed 22:51:22 <|amethyst> Grunt: and sd1989 22:51:32 |amethyst: got it. 22:51:46 <|amethyst> Grunt: Napkin probably wants some notice, too 22:52:24 Napkin: in case you don't want to trace back through the ping there, we're likely to branch 0.14 this weekend unless something horrible comes up in the next few days. 22:52:28 My first time ever in Shoals I died to a Kraken on Shoals: 2 and had seen 3 of them total and thought they were why people said shoals was deadly, because it was the only thing that bad...recently I've gotten than run several times and seen 2 krakens. 22:52:53 !tell TZer0 We're likely to branch 0.14 this weekend unless something horrible comes up in the next few days; you'll want to set CLAN up to be able to play it. 22:52:53 Grunt: OK, I'll let tzer0 know. 22:53:04 !tell johnstein We're likely to branch 0.14 this weekend unless something horrible comes up in the next few days; you'll want to set CBRO up to be able to play it. 22:53:05 Grunt: OK, I'll let johnstein know. 22:53:20 ??summon horrible bug 22:53:20 I don't have a page labeled summon_horrible_bug in my learndb. 22:53:30 * Grunt ponders if he should rephrase the message a bit for sd1989... 22:53:32 <|amethyst> Bcadren: getting javelinned from six different directions is usually the bigger problem 22:53:40 yup 22:53:46 !hs . mfar 22:53:46 5. wheals the Phalangite (L20 MfAr of Nemelex Xobeh), hit from afar by a merfolk javelineer (steel javelin) (kmap: shoals_ilsuiw_alternative) on Shoals:5 on 2014-03-18 14:58:47, with 260713 points after 41915 turns and 2:13:20. 22:53:54 (tomb doesn't work so well in water) 22:54:00 !tell sd1989 Crawl 0.14 will most likely enter pre-release this weekend; it would be a good idea to set up your server with a 0.14 branch once that happens. 22:54:00 Grunt: OK, I'll let sd1989 know. 22:55:05 <|amethyst> !lg . shoals s=killer 22:55:05 5 games for |amethyst (shoals): 2x a harpy, a merfolk, a tentacle, a merfolk javelineer 22:55:15 !lg . shoals s=ikiller 22:55:16 9 games for wheals (shoals): 3x a merfolk javelineer, 2x a merfolk impaler, , a merfolk aquamancer, a merfolk, a satyr 22:55:27 <|amethyst> !lg * recent shoals s=ikiller 22:55:27 1874 games for * (recent shoals): 224x a merfolk aquamancer, 175x a merfolk impaler, 148x a merfolk javelineer, 135x a merfolk, 133x Polyphemus, 118x a harpy, 100x a snapping turtle, 99x, 90x attached to a kraken, 68x a sea snake, 67x Ilsuiw, 41x an alligator snapping turtle, 33x a kraken, 32x a water nymph, 29x Nikola, 23x Jorgrun, 23x a water elemental, 22x Aizul, 20x Saint Roka, 16x Wiglaf, 14x... 22:55:49 <|amethyst> !lg * killer=attached to a kraken 22:55:50 No keyword 'a' 22:55:50 !lg * ikiller='attached to a kraken' 22:55:51 97. Erg the Arsonist (L17 MuWz of Sif Muna), demolished by a tentacle (attached to a kraken) on Shoals:4 on 2014-03-19 01:05:56, with 192188 points after 83931 turns and 13:40:28. 22:56:09 todo: fix that 22:56:16 mmm 22:56:17 ontoclasm: You have 1 message. Use !messages to read it. 22:56:17 I think that is a bot parsing bug? 22:56:24 <|amethyst> !lg * ikiller='attached to a kraken' s=ktyp,killer,ikiller,kpath,kmod,kaux 22:56:24 97 games for * (ikiller='attached to a kraken'): 97x mon (97x a tentacle (97x attached to a kraken (97x attached to a kraken (97x (97x))))) 22:56:32 <|amethyst> !lg * ikiller='attached to a kraken' x=ktyp,killer,ikiller,kpath,kmod,kaux 22:56:33 97. [ktyp=mon;killer=a tentacle;ikiller=attached to a kraken;kpath=attached to a kraken;kmod=;kaux=] Erg the Arsonist (L17 MuWz of Sif Muna), demolished by a tentacle (attached to a kraken) on Shoals:4 on 2014-03-19 01:05:56, with 192188 points after 83931 turns and 13:40:28. 22:56:49 never knew about kpath and kmod 22:56:52 what are they? 22:57:26 <|amethyst> wheals: kmod is "zombie" "simulacrum" "simulacrum" etc (when the killer is derived) 22:57:33 <|amethyst> wheals: kpath is the blame chain 22:58:25 <|amethyst> in this case, ikiller should get just "a kraken" instead of the whole chain 22:59:31 -!- Escalator has quit [Ping timeout: 264 seconds] 22:59:32 |amethyst: I will probably need some help with setting up the new version 22:59:32 johnstein: You have 1 message. Use !messages to read it. 22:59:32 -!- Escalator_ is now known as Escalator 22:59:43 Ilsuiw (09m) | Spd: 10 (swim: 60%) | HD: 16 | HP: 150 | AC/EV: 5/18 | Dam: 10 | 10weapons, 10items, 10doors, amphibious, spellcaster | Res: 06magic(149), 12drown | Chunks: 07contam | XP: 1889 | Sp: throw icicle (3d25), call tide, invisibility, blink, sum.water elementals | Sz: Medium | Int: high. 22:59:43 %??ilsuiw 23:00:12 <|amethyst> johnstein: no prob, I'll be around this weekend 23:00:22 <|amethyst> johnstein: for the most part, you just copy all the 0.13 stuff 23:00:36 <|amethyst> johnstein: you might want to look through git history for the commits that added 0.13 23:00:38 yea. that was my initial plan 23:00:44 -!- crate has joined ##crawl-dev 23:00:46 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:01:09 <|amethyst> johnstein: the other thing to do is make the inprogress directory for the new version (and restart the inotify watcher) 23:01:20 <|amethyst> TODO: make the inotify watcher look for new directories too 23:01:41 <|amethyst> seems kind of silly to have to restart an *inotify* script when you add a new directory :) 23:02:39 heh 23:02:46 <|amethyst> also TODO: make scripts to add new 0.x and experimental branches 23:03:59 -!- _aardvark has quit [] 23:04:22 job for the architecture team? 23:04:23 (perhaps get that done for the nostalgia branch for 1 April... <_<) 23:04:45 * wheals has his own plans for april 1... 23:04:55 <|amethyst> !learn add nfm TODO: finish inventory of server-side software, finish and send infrastructure team proposal to CRD, take list of stable and exp. branches from a file, script to deploy new version 23:04:56 nfm[1/1]: TODO: finish inventory of server-side software, finish and send infrastructure team proposal to CRD, take list of stable and exp. branches from a file, script to deploy new version 23:05:15 <|amethyst> !learn add |amethyst see {nfm} 23:05:15 |amethyst[8/8]: see {nfm} 23:05:16 -!- PleasingFungus has joined ##crawl-dev 23:05:37 <|amethyst> !learn add neil see {nfm} 23:05:38 neil[3/3]: see {nfm} 23:06:36 <|amethyst> !learn edit nfm[1] s/$/, inotify for new inprogress dirs too 23:06:36 nfm[1/1]: TODO: finish inventory of server-side software, finish and send infrastructure team proposal to CRD, take list of stable and exp. branches from a file, script to deploy new version, inotify for new inprogress dirs too 23:07:46 -!- ussdefiant has joined ##crawl-dev 23:11:36 -!- CKyle has quit [Quit: CKyle] 23:11:40 -!- DracoOmega has joined ##crawl-dev 23:13:15 Grunt: Regarding branching, there's at least a couple outstanding balance adjustments still pending (at the least, those changes to poison formulae that I only haven't done already due to waiting on larger sample sizes for some of the non-earlygame stuff, plus a couple other minor tweaks) 23:13:29 Even if they are comparatively minor 23:15:09 -!- Basil has quit [Read error: Connection reset by peer] 23:15:14 -!- Tarragon is now known as Basil 23:15:27 I'd like to think that I started this todo meme 23:15:42 (even though I got the idea from rchandra) 23:15:53 s??rchandra[hell 23:15:53 rchandra[6/7]: %git hell-effect-end 23:16:04 I can probably push something of that nature tomorrow (or shortly thereafter), but I don't like the idea of it being 'finalized' without more than a couple days to watch after the fact 23:16:41 -!- BlackrayJack has quit [Ping timeout: 252 seconds] 23:17:43 -!- Lightli has quit [Ping timeout: 245 seconds] 23:18:39 Grunt: do you have any plans to change your *extra secret patch*, or can I start working on my *extra secret work* based on that without expecting anything substantial to change? 23:18:59 -!- Lightli has joined ##crawl-dev 23:19:08 Grunt, for your April Fools idea, are you going to add back in Dj? 23:20:33 ...when we were doing the 0.13 release we missed several "likely to branch" dates - if balance really changes horribly as a result of any changes in the next couple of days I'm sure we have enough collective sense to realise that. 23:21:02 gammafunk: if anything significant changes I'll take responsibility for updating anything made on the old patch, but I doubt that'll happen <_< 23:21:47 XL - 18... Should I go to Snake, Slime, Depths or Vaults? 23:22:02 Oops, Menat to put that in normal crawl, not here. 23:22:13 Well, it's more that it may take longer than a few days to notice things being off. I don't expect it will be woefully off or anything - more subtle stuff 23:23:36 The lowest level melee poisoners will be nerfed slightly, poison needles, poison clouds, and latergame poison melee (especially strong poison) buffed somewhat. Looking repeatedly at various stats, this is what seems to be somewhat off at the moment. 23:24:25 -!- ebarrett has quit [] 23:24:41 Grunt: I noticed you didn't change the loot chamber (I might have misread the patch); that was intended to prevent vault designers from making more exploitable ones? 23:25:05 The current one is well designed in that you can't have a bunch of summons/allies allowing you to exclude all of LOS near the door 23:25:26 -!- Basil has joined ##crawl-dev 23:25:27 gammafunk: I considered that, but I figured it would be best to have that be one of the fixed points of reference. 23:26:35 -!- ZRN has quit [Ping timeout: 252 seconds] 23:27:52 DracoOmega: any comments on the webtiles fix? 23:28:11 gammafunk: Thanks for getting it working! (I hadn't actually looked at the code involved yet >.>) 23:28:38 it's ok, thanks to some help from elliptic, it was much easier to fix that it seemed at first 23:29:29 Yeah, I haven't even looked that closely at some parts of the code after he tinkered with it, either 23:29:41 But it still seems to work properly, so... :P 23:29:45 yep 23:29:54 It is very nice; have been enjoying it in my trunk games 23:30:25 Hrm, regarding the weights in menus, from crd: The suggestion below was to only display them in the "drop" list, 23:30:28 which is really the only place you'll need them, and remove them from 23:30:38 the inventory. It makes sense to me! 23:30:55 well, I could have pasted that better, but yeah, any reason we don't just only show them in the drop menu? 23:31:18 They're relevant when picking things up, too! 23:31:27 ok, dropping and picking up, then 23:31:28 (Also some strange people use i to drop or use things, too) 23:31:42 ah yes, right, i allows you to do everything 23:31:53 well, that's not the preferred way to drop, though 23:32:05 I suppose we could leave the option in 23:32:15 but default to only when picking up or dropping 23:32:49 What is the point of eliminating it from i, anyway? As opposed to g/d or whatever 23:33:08 It feels a bit awkward to me to be sort of inconsistant in having otherwise-identical menus showing or not showing that info 23:33:25 the objection (strongly voiced by dpeg) is that it's a bunch of numerical noise cluttering up the interface 23:33:38 it prevents seeing more detail about e.g. artefacts 23:33:49 Yes, I know dpeg's position 23:33:57 This was discussed at length here in the past 23:34:29 I think nearly every other voice felt that whether or not item weight should be a thing, so long as it IS a thing, it should be shown 23:34:32 That is how I recall it, anyway 23:35:39 Well, there's the possibility of an interrum fix, but perhaps waiting to 0.15 and tackling the removal of weights altogether is best 23:36:09 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:36:19 Yes, I can certainly get behind the idea of removing item weight 23:36:41 <|amethyst> there are already other UI differences between i and d/,/etc 23:36:46 <|amethyst> which aren't reflected in the help 23:37:00 <|amethyst> in particular, i is single-select and the others multi-select 23:37:12 <|amethyst> but the help covers multi-select 23:37:23 Hmmm 23:37:50 <|amethyst> I think it would not be unreasonable to make 'i' work differently for weights too 23:37:53 -!- N78291 has quit [Quit: null] 23:37:56 Well, I haven't used i to DO anything with my items for a while, but I do use it to get a glance at everything I have at once 23:39:00 -!- demiskeleton has quit [Quit: Leaving] 23:39:18 I suppose I wouldn't object too strongly if others really wanted to make weights not show on i but show in the other places, but it would feel odd to me 23:39:32 <|amethyst> something like show_inventory_weights = droppick|yes|no 23:39:53 <|amethyst> so it could still be turned on/off completely if one prefers 23:41:48 I don't even know what the current options are. I didn't even realize it WAS an option until it became the default (or I would have turned it on myself) 23:44:20 <|amethyst> DracoOmega: right now just true and false 23:45:36 |amethyst: yeah, that's not a bad compromise 23:45:42 default it todroppick 23:45:47 *to droppick 23:46:15 ...not that I want to work on more interface code 23:46:37 is there a !delegate command 23:46:55 (Clearly make a Mantis issue and assign it to someone else <_<) 23:47:19 assign it to dpeg, hehe 23:47:26 <|amethyst> make it an implementable 23:47:31 |amethyst: exactly! 23:47:44 <|amethyst> not that most people want to touch UI code 23:48:02 yes, I know it will just end up bugging me that it's not done, and then I'll do it... 23:48:08 <|amethyst> there you go 23:48:09 (You touch the UI code. You feel a terrible chill!) 23:48:19 <|amethyst> I might get around to it first, but don't quote me on that 23:48:21 "I know it will just end up bugging me that it's not done, and then I'll do it..." 23:48:24 The dev process described 23:48:25 -!- nixor has quit [Ping timeout: 240 seconds] 23:48:47 s??devteam[tried 23:48:48 devteam[6/12]: sadly that bug is literally impossible to fix by which i mean i tried like once and then gave up 23:48:55 Haha 23:48:56 <|amethyst> Grunt: oh, it wasn't a bot problem at all 23:48:59 what bug was that, I wonder 23:49:02 |amethyst: oh? 23:49:33 03|amethyst02 07* 0.14-a0-3372-g3572bd1: Fix bad ikiller for kraken tentacles. 10(6 minutes ago, 1 file, 27+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3572bd17dd26 23:49:33 03|amethyst02 07* 0.14-a0-3373-g13ce0bc: Formatting fixes. 10(4 minutes ago, 6 files, 13+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=13ce0bc76763 23:49:35 <|amethyst> Grunt: ikiller is set by crawl 23:49:41 |amethyst: doh 23:49:56 No longer killed by 'attached to a kraken' or something? :P 23:50:23 <|amethyst> yeah, now it trims that down to "a kraken" 23:50:28 Hellfire isn't affected by rF- is it? aka it's not fire at all it's just irresistable damage. 23:50:30 <|amethyst> same as it did with " by " 23:51:59 !lg * killer= ckaux~~set 23:52:01 |amethyst: yeah, I guess I keep forgetting if the rule is "braces in all ifelse conditional blocks if one has it" or "brances in a conditional block only if needed" 23:52:03 79. olethros the Thaumaturge (L10 DEWz of Vehumet), killed by set off by their pet on D:10 on 2012-06-25 14:03:15, with 6280 points after 14524 turns and 1:38:46. 23:53:11 -!- DrinkMachine has quit [Quit: Leaving] 23:53:37 <|amethyst> gammafunk: braces if the block or the condition is more than one line, irrespective of the other blocks/conditions it is chained onto 23:53:47 <|amethyst> gammafunk: or, at least, that's what util/unbrace does 23:54:09 oh, there's a brace checking util? 23:54:18 <|amethyst> it won't add braces 23:54:32 need to look in that dir more carefully 23:54:34 <|amethyst> but it removes extra ones, and also extra parentheses in return statements 23:54:48 What I meant was, I know it wasn't affected by resistance, but I was surprised it wasn't boosted by weakness as normal. 23:54:48 -!- Lightli has quit [Ping timeout: 245 seconds] 23:54:57 <|amethyst> the util/*_lint utilities are useful too 23:55:08 do you manually run most of those? 23:56:36 hrm, I see the git hook does a simple whitespace check within the hook; it must have warned me about that player.cc comment but I ignored it 23:57:20 and oddly it didn't warn me (to my recollection) when emacs was adding tab indents to the javascript files at first 23:57:32 <|amethyst> oh, Phantom Mirror needs a description 23:58:23 <|amethyst> gammafunk: I mostly run them by hand when I remember to