00:04:15 Electrocution effect tiles by Bloax 00:04:44 -!- Android14 has joined ##crawl-dev 00:06:20 Unstable branch on crawl.s-z.org updated to: 0.14-a0-2506-gc7bb754 (34) 00:06:27 -!- gammafunk has joined ##crawl-dev 00:06:35 Unstable branch on rl.heh.fi updated to: 0.14-a0-2506-gc7bb754 (34) 00:06:38 -!- Android14 has quit [Remote host closed the connection] 00:14:39 -!- CKyle has quit [Quit: CKyle] 00:15:09 -!- CKyle has joined ##crawl-dev 00:15:16 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 00:15:17 -!- CKyle has quit [Client Quit] 00:17:23 -!- ereinion has quit [] 00:18:38 Unstable branch on crawl.develz.org updated to: 0.14-a0-2506-gc7bb754 (34) 00:28:52 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 00:29:04 -!- AlphaQ has quit [Remote host closed the connection] 00:32:09 -!- pelotr0n has quit [Ping timeout: 245 seconds] 00:38:32 https://dl.dropboxusercontent.com/u/63152810/n/crawl/mummee.png https://dl.dropboxusercontent.com/u/63152810/n/crawl/grdmummu.png 00:38:37 take a guess at what i'm doing 00:45:13 -!- Kalir has quit [Changing host] 00:46:05 -!- schistosoma has quit [Read error: Connection reset by peer] 00:46:42 Windows builds of master branch on crawl.develz.org updated to: 0.14-a0-2506-gc7bb754 00:47:32 -!- Neuromancer has quit [Quit: Page closed] 00:58:36 -!- jeanjacques has quit [Quit: quit] 00:59:01 Fix various issues with spectral weapon, battlesphere, and grand_avatar by gammafunk 01:06:27 -!- Kintak has quit [Read error: Connection reset by peer] 01:09:53 -!- RiotInferno has quit [Read error: Connection reset by peer] 01:10:21 well this is bad 01:10:46 ? 01:10:52 just a second 01:11:31 https://dl.dropboxusercontent.com/u/63152810/n/crawl/mummeepresto.png 01:11:38 -!- rax has quit [Ping timeout: 246 seconds] 01:11:40 and now i gotta top that for a greater mummy 01:11:49 that's gonna be rough 01:12:16 although i could just simplify this one and give it a staff 01:12:28 -!- rax has joined ##crawl-dev 01:12:28 and call it a priest and this one the greater 01:14:34 -!- Eracar has quit [Quit: Page closed] 01:14:39 -!- dtsund has quit [Ping timeout: 245 seconds] 01:16:56 ...don't forget Khufu. 01:17:02 -!- |amethyst has quit [Ping timeout: 252 seconds] 01:17:53 -!- |amethyst has joined ##crawl-dev 01:18:10 -!- dtsund has joined ##crawl-dev 01:23:32 -!- omnirizon has quit [Ping timeout: 246 seconds] 01:26:40 Grunt: Are you typing from your dreams? 01:28:59 -!- Fortescue has joined ##crawl-dev 01:29:44 well i have to say 01:29:49 this is looking less like mummies 01:30:10 and more like some kind of creepy mummy-necromancer fortress setup 01:31:27 -!- Fortescue|Home has quit [Ping timeout: 250 seconds] 01:34:45 jesus christ i think i did it 01:40:20 https://dl.dropboxusercontent.com/u/63152810/n/crawl/greatersacromagus.png 01:43:49 and now to think of how to overdo this one 01:50:13 -!- conted has quit [Ping timeout: 245 seconds] 01:51:07 makes me think of a clown 01:51:52 -!- mong has quit [Remote host closed the connection] 01:52:48 https://dl.dropboxusercontent.com/u/63152810/n/crawl/greatersacromagus3x.png it's not very clowny up close 01:53:08 -!- Wolfechu has quit [Ping timeout: 245 seconds] 02:04:49 -!- ystael has quit [Ping timeout: 250 seconds] 02:10:13 -!- Stelpa has quit [Ping timeout: 248 seconds] 02:16:45 is the cdo bot down, I don't think my games are being announced 02:16:56 Unstable branch on crawl.beRotato.org updated to: 0.14-a0-2506-gc7bb754 (34) 02:20:35 -!- Zeor has quit [Quit: hrrgghhhh] 02:20:43 -!- nubcakes has quit [Quit: Page closed] 02:21:22 ??bots 02:21:22 bots[1/2]: Bots that can be pm'd: announcement bots: Henzell (CAO, !), Gretell (CDO, @), Sizzell (CSZO, %), Lantell (CLAN, $), Ruffell (RHF, #), Rotatell (CBRO, ^); others: Varmin, Cheibriados (%), and Sequell (! ?? and others) 02:21:31 Gretell: hello 02:21:46 BlastHardcheese: are you maybe playing 4.1 02:21:53 @ping 02:22:09 @dump 02:22:10 Can't find character dump for SamB. 02:22:11 @??yak 02:22:11 yak (07Y) | Spd: 10 | HD: 7 | HP: 25-51 | AC/EV: 4/7 | Dam: 18 | Res: 06magic(28) | XP: 205 | Sz: Large | Int: animal. 02:22:38 also some milestones and games that used to be announced are no more 02:22:48 yeah no 02:23:01 !lm BlastHardcheese 02:23:01 5175. [2014-02-09 08:09:08] ShyGuy the Aerator (L16 KoCK) killed Nessos on turn 45796. (Orc:4) 02:23:02 okay I assume that's it 02:23:13 yeah nessos is unnanounced now 02:23:25 as is entering orc:4 02:23:42 -!- xnavy_ is now known as xnavy 02:24:18 why's that? 02:26:22 the botspam was getting excessive i guess 02:29:43 -!- KurzedMetal has quit [Read error: Connection reset by peer] 02:30:49 !lm * uniq x=noun 02:30:51 3716806. [2014-02-09 08:30:18] [noun=Joseph] Jenx the Bludgeoner (L15 GrFi) killed Joseph on turn 27383. (Orc:3) 02:30:57 !lm * uniq x=noun 02:30:59 3716806. [2014-02-09 08:30:18] [noun=Joseph] Jenx the Bludgeoner (L15 GrFi) killed Joseph on turn 27383. (Orc:3) 02:31:03 !lm * uniq s=noun 02:31:14 3716806 milestones for * (uniq): 306639x Ijyb, 216869x Jessica, 199149x Sigmund, 185234x Terence, 155953x Blork the orc, 149631x Edmund, 135507x Crazy Yiuf, 121339x Eustachio, 120159x Dowan, 118994x Duvessa, 107003x Pikel, 93457x Prince Ribbit, 91453x Grinder, 91333x Menkaure, 82119x Joseph, 75467x Psyche, 68705x Erolcha, 68339x Grum, 65293x Erica, 64975x Harold, 64131x Maurice, 54683x Urug, 51718... 02:33:00 -!- BlackrayJack has quit [Ping timeout: 250 seconds] 02:33:06 -!- Basil is now known as Sage 02:45:17 New (again!) mummy tiles by Bloax 02:45:17 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:51:09 -!- Sgeo has quit [Read error: Connection reset by peer] 02:56:39 -!- minmay has quit [Quit: Leaving] 02:57:58 -!- simmarine has quit [Quit: Leaving] 02:59:14 -!- ussdefiant has quit [Ping timeout: 260 seconds] 03:04:34 -!- minqmay has quit [Quit: Leaving] 03:09:58 -!- Bloax has quit [Quit: Error: Bloax not found] 03:25:44 -!- Piginabag has quit [Quit: Page closed] 03:25:51 -!- ystael has quit [Ping timeout: 250 seconds] 03:42:08 -!- Blazinghand_ has quit [Ping timeout: 246 seconds] 03:42:39 -!- OCTOTROG has quit [Remote host closed the connection] 03:44:08 -!- MP2E has quit [Quit: squee!] 03:50:31 -!- PsyMar has quit [Quit: Off to Michigan!] 03:51:47 -!- gnum has quit [Ping timeout: 260 seconds] 03:53:09 -!- tkappleton1 has quit [Ping timeout: 250 seconds] 03:53:39 -!- moonprincess has quit [Quit: Sayonara, Zetsubou Sensei!] 03:56:17 -!- sd1989 has quit [Ping timeout: 245 seconds] 03:59:59 -!- Pacra has quit [Ping timeout: 246 seconds] 04:08:58 -!- tabstorm has quit [Ping timeout: 245 seconds] 04:09:15 -!- lessens has quit [Read error: Connection reset by peer] 04:18:06 -!- raskol has quit [Ping timeout: 245 seconds] 04:26:31 -!- magicpoints has quit [Ping timeout: 250 seconds] 04:30:01 -!- alefury has joined ##crawl-dev 04:40:13 -!- SaTaAndGee has quit [Ping timeout: 245 seconds] 04:42:35 -!- Pepe has quit [Ping timeout: 272 seconds] 04:49:17 -!- dtsund has quit [Quit: dtsund] 04:50:06 -!- Sage has quit [Read error: Operation timed out] 04:53:13 -!- SaTaAndGee has quit [Client Quit] 04:57:49 Ability menu always shows available abilities by chris 05:01:36 -!- Crehl_ has quit [Quit: qqqqqqq] 05:02:53 Remove `auto_list` option by chris 05:07:00 -!- syllogism has joined ##crawl-dev 05:30:38 desc += "\nThis is a monster-only spell, only available via the " 05:30:39 "&Z wizard command."; 05:30:45 can i just remove this whole 05:32:36 -!- yxhuvud has quit [Remote host closed the connection] 05:33:06 -!- lessens has quit [Ping timeout: 245 seconds] 05:36:42 when is this even called 05:36:57 ( _append_non_item for spells ) 05:37:01 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 05:38:17 Monster receives damage/effects in place of player? by savageorange 05:39:05 fuck yeah 05:39:07 this again 05:39:18 Probably just using old version 05:39:18 Medar: You have 1 message. Use !messages to read it. 05:39:18 %git 48f466c 05:39:18 07Grunt02 * 0.14-a0-2430-g48f466c: Show shields on Asterion in tiles. 10(5 days ago, 1 file, 5+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=48f466c3fb9f 05:39:24 yeah 05:39:58 I'll close it 05:40:03 thanks 05:40:49 %git 6b3afca 05:40:49 07Medar02 * 0.14-a0-2432-g6b3afca: Fix curare source and target being switched. (wheals) 10(5 days ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6b3afca1b37b 05:41:05 2 commits after 05:41:26 -!- MarvinPA has quit [Ping timeout: 245 seconds] 05:41:41 Right, good 05:42:07 oh wait 05:42:07 -!- thug_lessons has quit [Ping timeout: 272 seconds] 05:42:29 also, in art-func.h on line 824 defender and attacker should be switched 05:42:46 as an effect of that commit 05:45:29 -!- eith has joined ##crawl-dev 05:46:02 -!- RZX has quit [Remote host closed the connection] 05:53:15 03Medar02 07* 0.14-a0-2507-g2a6e878: Fix Snakebite curare affecting the user instead of target. (wheals) 10(8 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2a6e878bc9b8 05:58:20 Remove (apparently?) unused code writing to spell descriptions by chris 05:58:20 Two spaces and a removal by chris 05:58:22 -!- herself has quit [Quit: WeeChat 0.4.1] 06:07:29 -!- lessens has quit [Ping timeout: 250 seconds] 06:07:59 -!- LordSloth has quit [Remote host closed the connection] 06:12:11 -!- Xiberia has quit [Read error: Connection reset by peer] 06:12:43 -!- Xiberia has joined ##crawl-dev 06:15:17 -!- lessens has quit [Ping timeout: 250 seconds] 06:15:43 -!- thug_lessons is now known as lessens 06:27:23 -!- bonghitz has quit [Remote host closed the connection] 06:31:29 -!- conted has quit [Quit: Page closed] 06:32:50 -!- MarvinPA has joined ##crawl-dev 06:37:08 -!- bmfx has quit [Ping timeout: 252 seconds] 06:45:16 -!- horsik_ is now known as horsik 06:55:30 -!- ackack has joined ##crawl-dev 07:04:20 -!- Hailley has quit [Quit: Petra is closed!] 07:06:45 -!- MarvinPA_ has joined ##crawl-dev 07:07:11 -!- MarvinPA has quit [Ping timeout: 265 seconds] 07:09:55 -!- MarvinPA_ is now known as MarvinPA 07:28:20 -!- ZebTM has quit [] 07:29:33 -!- MarvinPA has quit [Read error: Connection reset by peer] 07:31:32 -!- MarvinPA has joined ##crawl-dev 07:35:36 !tell dpeg https://crawl.develz.org/tavern/viewtopic.php?f=8&t=10899 seems worth a look i think 07:35:37 MarvinPA: OK, I'll let dpeg know. 07:43:57 Race: I think racial items should be removed entirely 07:44:03 also this seems worth a look 07:48:53 -!- lessens has quit [Ping timeout: 246 seconds] 07:55:23 -!- thug_lessons has quit [Ping timeout: 260 seconds] 07:56:56 -!- zxc232 has quit [Quit: Leaving.] 07:57:26 -!- bmfx has quit [Ping timeout: 252 seconds] 08:10:28 Webtiles server restarted. 08:11:30 Webtiles server restarted. 08:15:07 -!- Brokkr has quit [Quit: Verlassend] 08:23:26 -!- ainsophyao has joined ##crawl-dev 08:24:34 -!- CKyle has joined ##crawl-dev 08:29:07 -!- bmfx has quit [Read error: Connection reset by peer] 08:35:03 -!- CKyle has quit [Quit: CKyle] 08:35:45 -!- CKyle has joined ##crawl-dev 08:36:59 -!- magicpoints has quit [Ping timeout: 250 seconds] 08:37:06 -!- Zaba has quit [Ping timeout: 260 seconds] 08:52:41 -!- ackack has quit [Ping timeout: 245 seconds] 08:53:45 -!- Zaba has joined ##crawl-dev 09:19:19 -!- ackack has joined ##crawl-dev 09:20:00 -!- tsohg has quit [Remote host closed the connection] 09:21:43 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 09:22:38 -!- DrinkMachine has joined ##crawl-dev 09:27:18 -!- hoody has quit [Remote host closed the connection] 09:28:15 -!- Zaba has quit [Ping timeout: 260 seconds] 09:28:53 -!- Zaba has joined ##crawl-dev 09:32:29 -!- Tux[Qyou] has quit [Ping timeout: 246 seconds] 09:33:28 -!- Escalator has quit [Read error: Connection reset by peer] 09:39:17 -!- Escalator has quit [Ping timeout: 248 seconds] 09:41:19 03|amethyst02 07* 0.14-a0-2508-g6abd75b: Allow Nemelex worshippers to sacrifice misc items again. 10(2 minutes ago, 1 file, 1+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6abd75bc2e4f 09:48:03 -!- raskol has quit [Ping timeout: 250 seconds] 09:48:44 -!- Pacra has joined ##crawl-dev 09:57:50 03|amethyst02 07* 0.14-a0-2509-g6a3835b: Make Ignite Poison affect poison clouds again (#8115) 10(3 minutes ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6a3835bcdbc3 10:00:19 has anyone had a chance to look at the swamp layout I put on mantis (8092)? 10:02:18 -!- Lightli has quit [Ping timeout: 245 seconds] 10:02:25 if not, could someone do that so it doesn't rot 10:06:03 -!- Wolfechu has quit [Ping timeout: 245 seconds] 10:11:16 -!- TAS-2012v has quit [Read error: Connection reset by peer] 10:12:23 -!- tksquared has quit [Ping timeout: 246 seconds] 10:20:27 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 10:21:03 -!- Grujah has quit [Ping timeout: 245 seconds] 10:21:57 -!- Hi is now known as Guest92321 10:22:18 -!- NilsBloodaxe has quit [Ping timeout: 245 seconds] 10:23:30 -!- Guest92321 has quit [Client Quit] 10:27:49 -!- Tux[Qyou] has quit [Ping timeout: 248 seconds] 10:28:38 -!- Bloax has joined ##crawl-dev 10:29:01 -!- Tuxedo[Qyou] has quit [Ping timeout: 272 seconds] 10:29:31 ontoclasm: What do you think about hell- er, the 'mummies'? 10:30:38 -!- Neuromancer has quit [Ping timeout: 245 seconds] 10:30:58 -!- lessens has quit [Ping timeout: 260 seconds] 10:34:01 <|amethyst> gammafunk: your avatar alignment patch only handles charms, but there's also discord, pacification, etc 10:34:30 <|amethyst> gammafunk: also, try to keep your commit messages formatted to 72 columns, because git log indents it by a tab 10:35:31 oh i'll do that in the future too, i usually keep it aligned to 79 columns 10:39:10 -!- Naphistim has quit [Remote host closed the connection] 10:40:30 wheals: #8122 doesn't let you take off armour with a cursed cloak 10:40:53 not sure if there are any other cases it misses 10:42:12 wow huh i thought i checked that 10:43:31 oh i see, specifically taking off 10:43:59 i think there's also other bits of related code that should be removed with it, too 10:44:20 cloak_is_being_removed() at least 10:44:50 possibly just that 10:46:01 it seems takeoff_armour basically duplicates do_wear_armour, how sad 10:46:19 yes, equipment stuff is fun 10:46:31 <|amethyst> gammafunk: I'm applying the other two, and the asterion tweak, though 10:46:36 it gets even better when it comes to slot restrictions 10:47:15 03gammafunk02 {|amethyst} 07* 0.14-a0-2510-g5c913e8: Fix seek/wandering behaviour of spectral weapons and battlespheres. 10(5 days ago, 6 files, 62+ 43-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5c913e886569 10:47:15 03gammafunk02 {|amethyst} 07* 0.14-a0-2511-ga0d116c: Don't penalize monster's spectral weapons with half hd. 10(16 hours ago, 2 files, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a0d116cb567c 10:47:15 03gammafunk02 {|amethyst} 07* 0.14-a0-2512-g99fcc2e: Lose Asterion's shield and designate signature weapons. 10(16 hours ago, 2 files, 7+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=99fcc2ecabcf 10:47:15 03ChrisOelmueller02 {|amethyst} 07* 0.14-a0-2513-g915b839: A bit of padding for book/rod names in ?/s 10(5 hours ago, 1 file, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=915b839501d4 10:47:15 03ChrisOelmueller02 {|amethyst} 07* 0.14-a0-2514-gd9dbeb1: Remove special message handling for book+rod spells 10(5 hours ago, 1 file, 4+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d9dbeb1a4195 10:47:15 03ChrisOelmueller02 {|amethyst} 07* 0.14-a0-2515-g8afba6d: A bit of padding for known items in \ autopickup screen 10(5 hours ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8afba6d1b645 10:47:15 03ChrisOelmueller02 {|amethyst} 07* 0.14-a0-2516-g151ae2e: Remove unused code writing to spell descriptions 10(5 hours ago, 1 file, 0+ 40-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=151ae2ed11f6 10:48:33 also there doesn't seems to be s rule whether case lines should be on the same column as the switch or not 10:48:50 this file alone has both 10:48:56 "yes except when no" 10:49:00 also thanks for patches 10:49:32 as you probably guessed i won't add an option for things 10:51:20 <|amethyst> an option might not be the best way 10:52:06 <|amethyst> I don't know, maybe I'm worried too much about the extra distraction etc from flashing the screen every time a healer does aa 10:53:09 healer probably wants a macro for that 10:53:14 -!- alefury has quit [] 10:53:15 and macro shouldn't flash i hope? 10:53:39 there's the valid concern about ` key being bugged with healers (and other stuff) in particular though 10:54:01 so macro with e.g. aaf wouldn't always do the job 10:54:10 and manually bringing up the screen many times would still flash, yes 10:54:16 <|amethyst> Not everyone uses macros 10:54:26 <|amethyst> I just put things on convenient keys and double-tap 10:54:31 <|amethyst> zz aa za az etc 10:55:33 <|amethyst> But I can definitely see your option being helpful for new players learning the game at the very least 10:55:45 <|amethyst> which could even suggest making it the default 10:55:51 i'm aware this thing is controversial, and in fact i posted it in here a bit ago for discussion 10:56:11 <|amethyst> was there any? I missed it and don't always follow the scrollback 10:56:16 nobody outright hated it back then (which has been a bit) so it can be on mantis at least 10:56:35 no i don't remember but it's been at least two weeks 10:58:29 if planning on also doing this for spells, probably an option can't be avoided though 10:58:46 won't get away with thing such as that 11:03:07 -!- ussdefiant has joined ##crawl-dev 11:12:55 -!- CKyle has quit [Quit: CKyle] 11:13:18 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-2516-g151ae2e (34) 11:13:30 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 11:17:13 -!- sstrickl has quit [Read error: No route to host] 11:18:06 -!- jcd748 has quit [Quit: Leaving] 11:18:48 -!- Yermak has quit [Quit: Page closed] 11:22:40 -!- simmarine has joined ##crawl-dev 11:23:53 -!- rossi has quit [Quit: WeeChat 0.4.2] 11:31:28 -!- twelwe has quit [Ping timeout: 245 seconds] 11:31:34 -!- Tux[Qyou] has quit [Ping timeout: 265 seconds] 11:33:19 -!- Tuxedo[Qyou] has quit [Ping timeout: 260 seconds] 11:33:31 Bloax: sorry, but i'm not really a fan :( 11:33:47 the vanilla mummy looks okay but the others are way less distinctive than the current versions 11:34:20 what, not stereotypical ancient egypt enough 11:35:11 well, kind of, but also yours are just sort of guys with blobs of random colors on them 11:35:29 like... if not ancient egypt, what was the theme you were going for? 11:36:18 http://images.wikia.com/mightandmagic/en/images/archive/f/f7/20090921120736!HOMM5_PC_042_necropolis_town_1280.jpg edgy edgy necromancers 11:36:21 except mummies 11:36:33 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 11:37:10 -!- minmay has joined ##crawl-dev 11:38:03 well, "edgy" doesn't have to mean "indistinct" 11:38:27 mostly i can't even tell what's going on in yours, aside from "guy with purple on his hands" 11:38:41 -!- Tux[Qyou] has quit [Ping timeout: 272 seconds] 11:39:28 the basic mummy you've got is clearly a mummy, since you can tell he's got bandages on 11:39:48 -!- tabstorm has quit [Ping timeout: 245 seconds] 11:40:15 the guard i guess is a mummy in armour, but it took me a while of staring to see that, since the armour is very close in color to the rest of him 11:40:50 03|amethyst02 07* 0.14-a0-2517-g6f90349: Don't leak information on out-of-sight squares in xv (#8109) 10(12 minutes ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6f90349bad97 11:41:01 the existing guard mummy is sort of bad, but you can instantly see the armor at least 11:41:33 is the contrast not high enough on the armor 11:41:41 because it sure is pretty insane 11:42:19 well, contrast by itself isn't enough to make things resolve 11:42:34 it helps, of course 11:42:59 but dark-grey on dark-grey-brown isn't going to stick out a lot 11:43:45 and part of what helps make a shape stand out is big, unbroken chunks of colour, which the ramour doesn't really have 11:44:16 your priest is a bit better about that; the robes have big bars and so you can see them a bit more easily 11:44:18 am i really that blessed with vision 11:44:48 -!- Superterranean has quit [Ping timeout: 245 seconds] 11:44:51 because the armor has a clear, faint red tint to it that the bandages don't have 11:44:52 maybe? i mean, partly i'm sure you can see it because you made it, and know it's armor 11:45:26 yeah, not obvious to me at all 11:45:36 if anything that just makes it more similar to the bandages 11:46:47 Bloax: here's what I don't like about your tiles: your guardian mummy tile uses 64 different colours 11:46:54 Bloax: the best tile I've ever drawn used 6 11:47:02 -!- clouded_ has quit [Ping timeout: 265 seconds] 11:47:02 remember that this is going to be on a big, busy, dark screen 11:47:19 busy, dark monsters aren't gonna show up 11:47:39 no matter what subtle things are going on 11:48:24 number of colours doesn't really bother me, even if i do only use 10 or so generally 11:48:39 i brush out my sprites 11:48:49 i know, that's why it doesn't bother me 11:49:19 but they still need to be bright and colorful, even when that doesn't seem "thematic" 11:49:24 -!- Tuxedo[Qyou] has quit [Quit: Excess flood] 11:50:34 anyway, i've gotta go eat, i'll be back later 11:50:50 Medar: I notice that when I save my own game, the save dialogue mentions the name of the last player I spectated instead of my own. 11:50:56 thanks for making them, in any case! 11:51:08 gammafunk: Oh, it's not supposed to show up at all 11:51:28 -!- Neuromancer has quit [Ping timeout: 245 seconds] 11:51:50 don't give up on them; i really like the base you're using 11:51:59 -!- ussdefiant has quit [Ping timeout: 260 seconds] 11:52:13 Medar: Need me to file a mantis report? 11:52:18 -!- ontoclasm has quit [Quit: Leaving.] 11:52:43 That would be nice 11:53:08 %git 11:53:08 07|amethyst02 * 0.14-a0-2517-g6f90349: Don't leak information on out-of-sight squares in xv (#8109) 10(24 minutes ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6f90349bad97 11:54:52 When saving in WebTiles, it incorrectly displays a dialogue by gammafunk 11:57:48 -!- Lightli has joined ##crawl-dev 11:57:51 !lm TheHangedMan 11:57:52 58. [2014-02-09 17:54:05] TheHangedMan the Markscentaur (L16 CeBe) left the Snake Pit on turn 34031. (Snake:1) 11:58:04 Truly hangedman, or an imposter?! 11:59:29 imposter 11:59:43 -!- tsohg has quit [Remote host closed the connection] 11:59:46 I asked; he isn't <_< 11:59:47 he's not _the_ hangedman 12:01:48 Grunt: Not sure if you care that much about the grand avatar issue I mention in 0008124. It can't seek out its owner when said owner teleports away 12:02:07 -!- Escalator has quit [Ping timeout: 272 seconds] 12:02:32 Warmonger no longer keep making tons of avatars when they get enslaved, at least 12:02:53 -!- Akien has joined ##crawl-dev 12:03:06 <|amethyst> gammafunk: was that in one of the two I did pick? 12:03:07 -!- ebarrett has quit [] 12:03:09 There's another issue where it seems that the ENCH_GRAND_AVATAR enchantment doesn't seem to expire on the caster in some cases 12:03:13 |amethyst: yes 12:03:16 <|amethyst> aha 12:03:19 Hi 12:03:21 -!- Grujah has quit [Quit: Page closed] 12:03:39 |amethyst: regarding the one you didn't commit, I handle ENCH_CHARM (enslavement) and wacking a friendly monster, but 12:03:41 -!- ystael has quit [Ping timeout: 252 seconds] 12:03:46 how to handle the other cases you mention? 12:03:55 <|amethyst> I'm not really sure 12:03:55 discord is perhaps tricky 12:04:03 make the avatar go away since the caster is 'insane'? 12:04:17 <|amethyst> the caster's going to attack it anyway :) 12:04:39 -!- tsohg has quit [Ping timeout: 245 seconds] 12:04:39 ah, yeah even if we make the avatar insane that's true :p 12:05:03 hrm, for pacification, I think perhaps it also should go away 12:05:16 <|amethyst> another thing I was worried about were the attitude changes when the charm wears off 12:05:36 yes, that patch specifically handles ENCH_CHARM on and wearing off 12:05:39 and I've tested that 12:05:41 <|amethyst> what if the caster isn't returning to hostile, but to some other attitude 12:05:45 <|amethyst> is that even possible? 12:06:10 hrm....I supposed if they were charmed and got pacified 12:06:26 I guess I'll have to muck around and find the corner cases 12:06:33 shouldn't be too bad to handle though 12:07:04 <|amethyst> does this fixup get applied before or after the summoner's attitude change? 12:08:06 It's after the attitude change 12:08:26 although nothing about the avatar attitude change depends on the caster's current attitude afaik 12:08:35 -!- Tux[Qyou] has quit [Ping timeout: 246 seconds] 12:08:44 <|amethyst> then you could use SAME_ATTITUDE there 12:09:02 oh, and sorry 12:09:17 the fix of grand avatar spam is not currently applied (when the caster is charmed) 12:09:25 forgot it was part of that commit 12:09:32 <|amethyst> that's why I asked 12:09:45 yeah, sorry, but that part doesn't depend on the other aspects 12:09:53 it just fixes the add enchant loop 12:11:27 I recall that charmed monsters that got the ENCH_GRAND_AVATAR seemed to get stuck with it while they were friendly (in wiz mode x F) so that they never cast avatar again 12:11:39 but they began casting again when I made them hostile 12:12:10 not sure why that happens, but it's a pretty obscure case that won't happen in practice really 12:12:15 -!- Tuxedo[Qyou] has quit [Ping timeout: 272 seconds] 12:14:28 |amethyst: hrm, so if I catch all the cases where there's a monster attitude change, I could simply have something like a single monster::align_avatars() found them and set their attitude to SAME_ATTITUDE(this)? 12:15:00 I guess it'd be nice if setting mons->attitude just always called this somehow 12:15:01 <|amethyst> gammafunk: working on part of that now 12:15:05 <|amethyst> gammafunk: the common function 12:15:06 ok, great 12:15:21 <|amethyst> gammafunk: but I am not (currently) working on catching all the cases :) 12:15:32 <|amethyst> I did have a question about a difference 12:15:57 <|amethyst> is it intentional that you only remove the grand avatar enchant for non-summoners in the make-hostile case and not the make-friendly case? 12:16:54 yes, since afaik the avatar will continue to mimic the now-unaligned monster's attacks 12:16:58 <|amethyst> I haven't really kept up on how that enchantment works 12:16:59 If I don't do that 12:19:55 <|amethyst> what does it mean if the summoner is a different monster? 12:20:15 <|amethyst> I mean, when does that happen? 12:20:33 hrm, looks like you're right though; the enchant would keep existing for the now-friendly monster 12:20:45 <|amethyst> so it should be removed in both cases? 12:20:49 which is bad since the avatar might mimic its attacks (even though the avatar is hostile) 12:20:58 <|amethyst> err, the del_ench should be done in both cases I mean? 12:21:08 yeah, I think so, although I'm going to look at the trigger 12:22:33 -!- tsohg_ has quit [Remote host closed the connection] 12:24:34 <|amethyst> gammafunk: mons_att_changed 12:24:47 -!- dtsund has joined ##crawl-dev 12:25:31 <|amethyst> gammafunk: except not everything calls that.... 12:25:55 ah, yes I was looking at that at one point 12:26:04 yes, the charm code perhaps doesn't? 12:26:55 oh, yes it does, the part I was thinking of anyway 12:28:00 <|amethyst> good god holy attitude change doesn't 12:28:10 <|amethyst> orc conversion doesn't 12:28:11 -!- Tux[Qyou] has quit [Ping timeout: 246 seconds] 12:28:22 <|amethyst> oh wait 12:28:34 <|amethyst> they do, it's just further down in the function 12:28:58 Yes, regarding the enchant, it seems the trigger_grand_avatar function just looks to see if monster has the ENCH_GRAND_AVATAR enchant, so probably any attitude change for a monster with ENCH_GRAND_AVATAR should result in said monster losing that enchant 12:29:41 -!- Tuxedo[Qyou] has quit [Ping timeout: 250 seconds] 12:30:25 oh, gah, if the summoner's alignment changes but not monster in los... 12:30:44 seems like the trigger_grand_avatar function needs an alignment check 12:31:25 perhaps it 1) not trigger if the alignment of calling monster and avatar mismatch and 2) remove the enchant in this case as well 12:32:20 then we only need to worry about calling monster::align_avatar() when the summoner's attitude changes 12:33:28 <|amethyst> hm 12:33:47 well it would still get called if the non-summoner had an align change, but it wouldn't touch the avatar, simply remove its enchant 12:33:50 <|amethyst> sounds like it needs more work, so I'll let you do that without having to worry about merging my stuff 12:33:59 ok 12:34:02 <|amethyst> (it's not finished anyway) 12:34:27 <|amethyst> but basically I was merging make_avatar_{hostile,friendly} into change_avatar_attitude which used the monster's attitude 12:35:11 <|amethyst> also, had the function do nothing if the attitudes are the same 12:35:39 <|amethyst> but I'm not sure about the logic for the grand avatar case there 12:35:58 and called from mons_att_changed()? 12:36:21 <|amethyst> I hadn't gotten that far, but that was the idea 12:36:41 almost seems like that function should be in the monster class 12:36:45 <|amethyst> and then have everything that doesn't already call that function do so 12:37:08 <|amethyst> possibly, yes 12:37:27 <|amethyst> it also sounds like something IWBNT lua 12:37:46 <|amethyst> s/lua/call back into lua from/ 12:38:04 <|amethyst> but that's not something for now :) 12:38:09 -!- tenofswords has joined ##crawl-dev 12:39:07 <|amethyst> gammafunk: hm... except I think plenty of places I should have been using temp_attitude() anyway 12:39:50 Well I can check that out and make another patch maybe tomorrow, if you don't get to it before then 12:39:57 thanks for the help as always 12:40:03 <|amethyst> I probably won't, so thank you 12:40:14 <|amethyst> s/thank/go ahead; and thank/ 12:41:38 -!- omnirizon has quit [Ping timeout: 260 seconds] 12:45:31 Repel Missiles spell not expiring by MorganLeah 12:48:14 Good bug. 12:49:02 fr not a bug 12:49:52 <|amethyst> actually, it may be a bug 12:50:29 <|amethyst> yeah, I just got a "_The orc shoots an arrow. The arrow is repelled." but the enchantment counter didn't go down 12:50:31 %git HEAD^{/Repel} 12:50:31 07argonaut02 {MarvinPA} * 0.14-a0-2499-g8db4b04: Give Repel/Deflect missiles a chance to expire per deflection instead of a duration 10(13 days ago, 9 files, 49+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8db4b0499025 12:50:35 oh 12:50:35 okay 12:50:45 <|amethyst> ohh 12:50:47 |amethyst: it doesn't go down, it has a- 12:50:47 <|amethyst> it's a chance 12:50:48 yeah 12:51:08 i'm not sure how good the chances are right now, they might well need to be adjusted 12:51:13 <|amethyst> one notable thing is that this char had a buckler 12:51:22 <|amethyst> so probably was blocking a lot of shots anyway 12:52:22 <|amethyst> still, I've repelled six or seven missiles and it hasn't ticked down at all 12:52:25 <|amethyst> and it's currently at 20 12:52:52 <|amethyst> ohhh 12:53:06 i guess maybe this wasn't the clearest way of implementing it :P 12:53:07 <|amethyst> a chance to go to zero; okay, that makes more sense 12:53:41 possibly it should just expire outright once it fails the one_chance_in(attr) check 12:54:21 then there'd be no need for a duration at all i think? 12:54:29 you know what would be nice? if casting freezing cloud didn't break autoexplore 12:54:31 -!- ystael has quit [Ping timeout: 260 seconds] 12:54:39 !lm minqmay 12:54:40 20858. [2014-02-09 18:50:00] minmay the Aerator (L15 MuAE) killed Erica on turn 50742. (D:12) 12:55:12 every air magic spell must have at least one drawback 12:55:50 be lucky it's just something as minor as that and not like lightning bolt's drawback being "is a shitty spell" 12:56:09 <|amethyst> it doesn't if you have icemail :/ 12:56:30 more seriously though, is it really useful for the map to remember clouds? they already get exclusions when they come from vaults (except for all the vaults where someone went through and broke them, but you get the idea) 12:56:41 minmay: There is supposed to be a thing where it goes back to check whether the cloud is gone, but it doesn't seem to work always 12:56:58 well if you're going to be passive aggresive about it 12:56:58 tenofswords: You have 1 message. Use !messages to read it. 12:57:33 -!- ainsophyao has quit [Remote host closed the connection] 12:57:54 %git 6df46bc 12:57:54 07DracoOmega02 * 0.12-a0-2787-g6df46bc: Improve autoexplore behavior regarding temporary obstructions 10(11 months ago, 2 files, 85+ 36-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6df46bca66ba 12:58:43 <|amethyst> there were several bugs and unfortunate behaviours with that 12:58:51 <|amethyst> one of the fixes may have broken that part 13:00:42 fsim weapon accuracy not affected by armour/shield penalties by crate 13:00:53 Do you know who I should contact for website matters? (namely for crawl's download page) 13:00:53 ah right, I was distracted from this last time I was going to change things by wondering whether or not it'd be a good idea to have a teleporter at the end of ice caves instead of an exit to avoid the annoyance of making it through freezing clouds regardless of autotravel working or not 13:01:25 why would you have to go back if you had an exit 13:01:35 potions left at the start! 13:02:03 and not every ice cave even has an exit at the "end" 13:02:08 yeah 13:02:40 well you can also fix the vault thing by just changing excl_rad to 0 wherever it's -1 (except steam) 13:03:13 <|amethyst> Akien: here's good, what's up? 13:03:57 |amethyst: I see there are references to Debian and Fedora packags, I'd like to have Mageia's official package (which I maintain) referenced too 13:04:18 s/packags/packages/ 13:04:29 and a bunch more of these were centered around a cloud's generator never disappearing short of either fire/cold or fan of gales 13:04:50 <|amethyst> Akien: hm, we haven't usually listed official packages there 13:05:18 <|amethyst> Akien: maybe we should, but I don't think it would make sense to do so for just Mageia 13:06:41 and a bunch further are in hells 13:07:30 the use of dangerous cloud generators at all is questionable really I guess 13:08:12 yes, yes, in how they're not assoicated with something the player can attack and do not serve consistent threats or provide things that can be automated through 13:08:40 I'm still stabbing through this anyway, give me a minute 13:08:41 |amethyst: I understand. I don't really know if many distros have crawl in their official repos, IIRC I made mine from scratch back when I was learning packaging 13:09:07 -!- Tux[Qyou] has quit [Ping timeout: 250 seconds] 13:09:32 <|amethyst> Akien: Debian does, so probably a lot of the derivatives do 13:09:48 https://dl.dropboxusercontent.com/u/63152810/Screenies/dumb/fierystairsofdeath.png cloud generators can be used in very interesting and not at all outright bad ways 13:10:09 |amethyst: Indeed 13:10:14 anyway I think not remembering clouds, or at the very least not remembering clouds that don't cause exclusions, would be a good start 13:10:50 |amethyst: openSUSE too it seems. So yes it wouldn't be particularly relevant to list Mageia if other big distros are not listed 13:11:01 -!- Tuxedo[Qyou] has quit [Ping timeout: 245 seconds] 13:13:30 <|amethyst> still, I agree that it would be nice to list our downstreams somewhere 13:14:06 <|amethyst> Including CREDITS.txt but probably also the web site 13:19:28 -!- bh has joined ##crawl-dev 13:19:33 !seen dpeg 13:19:33 I last saw dpeg at Fri Feb 7 02:32:12 2014 UTC (2d 16h 47m 21s ago) quitting, saying 'Quit: Lost terminal'. 13:19:37 -!- bh has quit [Client Quit] 13:19:55 -!- Basil has joined ##crawl-dev 13:31:00 03tenofswords02 07* 0.14-a0-2518-gc817209: Set most 'excl_rad = -1' to 0 10(7 minutes ago, 7 files, 18+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c817209be36d 13:31:30 -!- Neuromancer has quit [Quit: Page closed] 13:33:21 tenofswords: no change to icecaves? 13:34:35 -!- stuntaneous has quit [Ping timeout: 272 seconds] 13:34:36 that requires more than a few minutes of effort 13:34:53 e.g. I will mull over it and possibly randomly change things in a week 13:35:14 good design plan 13:35:58 -!- Aryth has quit [Read error: Connection reset by peer] 13:36:18 speaking of mulling things over, you should ruin v:$ 13:36:51 1learn add marvinpa you should ruin[...] 13:36:53 <_< 13:37:07 -!- eith|3 has quit [Read error: Connection reset by peer] 13:37:10 ruining the silver ruin 13:37:34 unfortunately tenofswords beat him to ruining the decaying rune 13:38:00 ??top_ruiners 13:38:00 I don't have a page labeled top_ruiners in my learndb. 13:38:23 MarvinPA, at some point I'd love to hear your thoughts on the first commit on wrath-reform and/or Glaciate versions and/or possibly the commit on effect-timer (which is really more of a technical change). Take your time to inform yourself first, though, of course. 13:38:25 -!- Basil has quit [Read error: No route to host] 13:38:34 -!- eith|2 has joined ##crawl-dev 13:38:42 %git show wrath-reform^^^^ 13:38:42 Could not find commit show wrath-reform^^^^ (git returned 128) 13:38:46 %git wrath-reform^^^^ 13:38:46 07Grunt02 * 0.14-a0-2444-g92394c1: Make divine wrath contingent on XP gain. 10(5 days ago, 4 files, 48+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=92394c17f387 13:38:51 (that's the relevant commit) 13:38:54 how about antiruining the rod of destruction! 13:38:57 -!- Basil has joined ##crawl-dev 13:39:04 %git wrath-reform~4 13:39:05 07Grunt02 * 0.14-a0-2444-g92394c1: Make divine wrath contingent on XP gain. 10(5 days ago, 4 files, 48+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=92394c17f387 13:39:10 that also works :) 13:39:30 good tech 13:39:36 ??secret_tech 13:39:36 secret tech[1/10]: ogee 13:39:37 do people even notice antiruining vaults 13:39:51 ??tech 13:39:51 tech ~ teck[1/1]: don't tell anyone if you play this 13:39:55 haha 13:39:58 Hahaha. 13:39:59 did people rejoice when I reduced mottled dragons in fire swamp 13:40:20 1learn goodlearndbsearch 13:40:39 they probably attributed the lower number to clustering illusion 13:40:53 i'm not sure i'd have much of a useful opinion on the technical effects-timer stuff (i am very much in favour of the change generally though) 13:41:10 well in a vault where you have to drop all your scrolls anyway, mottled dragons dont bother you much 13:41:13 and yeah will definitely take a look at the other two at some point 13:42:20 when I reduced the number of oldsalamanders in firesnake by placing some lindwurms instead 13:43:02 oh, is that the precedence for random 'l' monsters spawning in snake 13:43:08 precedent* 13:43:27 -!- Kalir has quit [Changing host] 13:44:08 i thought l were removed 13:44:42 they were, I think 13:44:47 Grunt: at very brief glance i'd say maybe they should be shortened slightly across the board, since the effects are more likely to be happening at relevant times? ash wrath is 2xls right? 13:44:53 i just always wondered where the idea came from 13:46:46 they were still removed 13:46:51 and i think ash wrath works pretty well/is a decent length, maybe ~2-4 xls is an okay range for wraths 13:47:33 secret tech: abandon ash as a formicid 13:47:48 I thought non-poison non-slow non-constricting monsters for Snake to serve as more fodder when it still needed fodder was a completely understandable idea but who cares 13:48:13 especially with basilisk and lindwurm as both snakey things 13:48:14 i liked them 13:50:29 -!- Tux[Qyou] has quit [Ping timeout: 245 seconds] 13:54:12 -!- bonghitz has quit [Remote host closed the connection] 13:54:59 -!- Tuxedo[Qyou] has quit [Ping timeout: 246 seconds] 13:58:01 -!- Tux[Qyou] has quit [Ping timeout: 272 seconds] 14:00:44 -!- Tuxedo[Qyou] has quit [Quit: Excess flood] 14:00:47 -!- ontoclasm has joined ##crawl-dev 14:01:12 -!- Crehl has quit [Quit: qqqqqqq] 14:06:04 http://sprunge.us/LIEY 14:06:28 kind of tempted to ask somebody else to pull the trigger here, even after that write-up 14:06:34 -!- valtern has quit [Ping timeout: 260 seconds] 14:06:45 haha, so that is happening then 14:06:57 i think that will be pretty grim but i guess we'll see 14:07:02 maybe another dev will speak up! 14:07:23 for now I'm just going to leave that there, as I am bad about doing 14:07:26 i will happily trigger-pull if you like! 14:07:51 tenofswords: Are you open to the idea of trying (again) to randomize some of hall_of_zot layout? 14:08:05 get some of that delicious credit on ruining things as you like, marvinpa 14:08:10 bring back gigantic item mimics 14:08:18 do you mean monstrous 14:08:27 yeah that sounds right 14:08:33 gammafunk: hrm. 14:08:45 it's no easy task, I'm sure 14:08:54 I think the layout_halls is really "enough" 14:09:12 perhaps better to focus on ends that need more work, anyhow 14:09:23 unless some brilliant execution appears out of the blue 14:09:24 tenofswords: could it at least have... serifs, for lack of a better word 14:09:52 -!- Pacra has quit [Read error: Connection reset by peer] 14:10:16 I briefly experimented with this but it wasn't that much greatly better, though I understand the appeal of at least keeping some corners for LOS 14:10:37 also it looks worse :P 14:10:37 hm 14:10:45 well, yeah i guess 14:11:27 03MarvinPA02 07* 0.14-a0-2519-g2294cc4: Don't draw random Abyss spawns from other branches 10(5 hours ago, 2 files, 5+ 55-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2294cc43dd8b 14:11:27 03MarvinPA02 07* 0.14-a0-2520-g2b0288b: Don't arc electricity when attacking with an elec weapon in water 10(3 hours ago, 8 files, 24+ 187-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2b0288b01787 14:11:27 03MarvinPA02 07* 0.14-a0-2521-g2167526: Adjust missile acquirement, don't look at inventory items 10(4 hours ago, 1 file, 4+ 17-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2167526f6468 14:11:27 03wheals02 {MarvinPA} 07* 0.14-a0-2522-gc787378: Remove arbitrary gear slot connections. 10(18 hours ago, 1 file, 17+ 122-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c787378166d7 14:11:27 03MarvinPA02 07* 0.14-a0-2523-g0aaafda: Make an octopode-specific jewellery message octopode-specific again 10(2 hours ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0aaafda4745b 14:11:27 03MarvinPA02 07* 0.14-a0-2524-g592e021: Turn Portal Projectile into a duration 10(37 minutes ago, 13 files, 50+ 39-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=592e02136c47 14:11:27 03tenofswords02 {MarvinPA} 07* 0.14-a0-2525-gb6c2c79: Remove Vaults:$'s outside border ring 10(23 minutes ago, 1 file, 54+ 56-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b6c2c797741a 14:12:23 -!- MakMorn has quit [Ping timeout: 250 seconds] 14:12:48 -!- valtern has quit [Read error: Operation timed out] 14:13:23 oh no, a period was added to one of my comments! 14:13:26 heaps of praise for abyss guests removal 14:13:32 "No! No!" 14:13:51 I worried about it needing save compat conservation 14:14:10 MarvinPA: for the record, I remember suggesting portal projectile as a duration at some point :b 14:14:28 yeah it's probably an old idea 14:14:32 there are some bugs with portal projectile for monsters, by the way 14:14:44 i just happened to see it in ##crawl yesterday and realised it probably wasn't too hard to implement 14:14:53 -!- Akien has quit [Quit: Quitte] 14:15:06 like how monsters by default switch to melee if they don't have a clear shot even when, say, the shot is smiting targetted 14:16:48 -!- MakMorn has joined ##crawl-dev 14:17:35 Is vashnia the only monster with portal projectile 14:17:44 Vashnia (11N) | Spd: 8 (act: 80%) | HD: 16 | HP: 160 | AC/EV: 6/18 | Dam: 25, 25, 703(constrict) | 10weapons, 10items, 10doors, master archer, spellcaster, see invisible | Res: 06magic(128), 03poison | Chunks: 09poison | XP: 2147 | Sp: portal projectile, blink allies away, blink away, 04esc:blink other | Sz: Large | Int: normal. 14:17:44 %??vashnia 14:17:44 naga sharpshooter (15N) | Spd: 8 (act: 80%) | HD: 9 | HP: 59-85 | AC/EV: 6/10 | Dam: 17, 17, 503(constrict) | 10weapons, 10items, 10doors, master archer, spellcaster, see invisible | Res: 06magic(72), 03poison | Chunks: 09poison | XP: 766 | Sp: portal projectile | Sz: Large | Int: normal. 14:17:44 %??naga sharpshooter 14:18:31 hrm, they switch to melee when they have a clear shot...centaurs don't do that as I recall 14:18:36 *don't have a clear shot 14:19:16 is this when they're obstructed by player-friendly monsters? 14:19:54 or is it that they're not actually switching to melee, but simply aren't using PP 14:20:29 there may be some awkwardness combined with portal projectile as a spell versus the equipment slots themselves 14:24:05 -!- valtern has quit [Ping timeout: 250 seconds] 14:32:14 -!- valtern has quit [Ping timeout: 260 seconds] 14:35:09 -!- tsohg has quit [Remote host closed the connection] 14:39:47 -!- valtern has quit [Ping timeout: 246 seconds] 14:40:27 -!- tsohg has quit [Ping timeout: 272 seconds] 14:48:24 -!- jmbto has joined ##crawl-dev 14:48:57 -!- crate has joined ##crawl-dev 14:55:18 -!- bonghitz has quit [Remote host closed the connection] 14:56:31 -!- roctavian has joined ##crawl-dev 14:57:33 -!- Basil has quit [Ping timeout: 272 seconds] 14:59:30 MarvinPA: I'll probably commit a more-frequently-occurring version of the XP wrath thing shortly. 14:59:52 (in addition to effect-timer, which it works especially well with) 15:00:05 -!- ackack has quit [Ping timeout: 272 seconds] 15:00:35 slimerobin (L20 SpEn) (Elf:3) 15:00:43 !crashlog slimerobin 15:00:43 1. slimerobin, XL20 SpEn, T:45324 (milestone): http://dobrazupa.org/morgue/slimerobin/crash-slimerobin-20140209-210031.txt 15:02:22 ...and then maybe I'll update the changelog and make another "here's what's new in trunk" post! 15:02:50 -!- Basil has joined ##crawl-dev 15:08:35 * Grunt finds some amusing bugs in effect-timer... good thing he's testing this! 15:09:52 I wonder, does anyone have a good idea for a system where every commit creats a little page where players can up/down vote and post comments? 15:10:14 that seems like a potentially awful idea 15:10:32 r/dcsscommits 15:10:36 not particularly unless you want to be more specfic 15:11:04 we don't censor ##crawl, for instance 15:11:17 and the commiter is free to ignore the comments/votes 15:12:13 it'd still be another official interface for more people to be awful on 15:12:16 that sounds like a really bad idea yes 15:12:36 yeah, I guess it's wishful thinking 15:12:54 gammafunk, sounds like gerrit to me? 15:13:00 but yes, people will be awful 15:13:34 fr: make people not awful 15:13:36 if anything I'd prefer to lower the official connections to most of the current "communities" 15:13:55 why 15:14:18 most of them are more detrimental than beneficial for welcoming new players 15:14:22 the only official things are tavern and ##crawl-dev no? 15:14:40 wheals: the dev wiki? 15:14:40 minmay: You have 1 message. Use !messages to read it. 15:14:41 the site links to the SA thread, reddit, ##crawl 15:15:55 dcss posts on reddit are surprisingly civil 15:16:05 the devwiki isn't really a "community," and it seems clear from the fact that Tavern is labeled official that the rest aren't 15:16:56 the most questionable thing is putting the wiki under "Improving Your Game" 15:17:09 also worth changing 15:18:24 that reminds me, http://crawl.develz.org/info/ has a really badly out of date learndb right now 15:18:32 oh should add cbro to the sidebar i guess, it's getting pretty full 15:18:33 did it stop updating after the learndb move? 15:18:42 Literally (L26 CeFi) (Depths:2) 15:18:55 -!- ShadeTornado has quit [Read error: Operation timed out] 15:19:29 looks like it's using http://crawl.develz.org/learndb/index.html 15:20:35 Take it easy. 15:20:41 well that explains things 15:21:27 (note the page's title) 15:21:47 the FAQ page listing oklob plant is pretty great 15:22:14 add more oklobs to make it relevant again 15:22:21 -!- gnum has quit [Ping timeout: 252 seconds] 15:22:47 aw the ghost faq doesn't mention necromancers anymore 15:23:34 yes the faq was outdated so it was changed to not be outdated 15:23:43 it had some nice things from the past though 15:24:35 http://crawl.develz.org/wordpress/faq#stuck_ 15:24:48 Search all the walls with 5 in case there’s a secret door. 15:24:55 yeah that's gonna work 15:25:01 the ingame faq doesn't have that 15:25:08 A: Unlike previous versions of Crawl that had secret doors, this cannot happen 15:25:08 anymore. 15:26:28 * Grunt pulls the trigger. 15:26:51 Ouch! That really hurt! 15:26:56 Crawl dies... 15:27:07 03Grunt02 07* 0.14-a0-2526-gb5a132a: Make "every 20 turns" effects happen less predictably. 10(5 days ago, 8 files, 202+ 84-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b5a132a165d9 15:27:07 03Grunt02 07* 0.14-a0-2527-g57e2a1b: Make divine wrath contingent on XP gain. 10(5 days ago, 4 files, 48+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=57e2a1b88cdf 15:27:56 hopefully no enum conflicts this time? 15:28:13 * Grunt gestures. A raging storm of fire appears! The great blast of fire engulfs wheals! 15:29:59 "The Last Tome of the Blind Seer" Now there's a name. 15:32:38 wheals: or a min/max bug.... 15:33:56 hey, i trusted that the branches worked on their own 15:36:01 no more resting out wrath in temple... 15:36:32 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 15:36:45 resting out wrath in hive 15:36:49 mummy nerf 15:37:08 no longer quite powerful 15:37:19 ??quite powerful 15:37:19 quite powerful[1/10]: 0.8 mummy 15:37:27 03Grunt02 07* 0.14-a0-2528-g6c5b808: Changelog through 0.14-a0-2527-g57e2a1b. 10(57 seconds ago, 1 file, 20+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6c5b808c4b7e 15:37:30 ...my how the mighty have fallen <_< 15:37:30 ??mube 15:37:30 I don't have a page labeled mube in my learndb. Did you mean: mdbe, mute. 15:38:20 isn't snakebte 2/5 hits? 15:38:51 wow, geryon flies... 15:38:56 %git 9631014 15:38:57 07MarvinPA02 * 0.14-a0-2419-g9631014: Additional unrand tweaks to Snakebite and Leech 10(7 days ago, 3 files, 8+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9631014b7618 15:38:58 good thing I read the changelog 15:39:07 !learn del mdbe 15:39:07 Deleted mdbe[1/1]: see {mibe} 15:39:09 Piginabag (L20 HOMo) (Elf:1) 15:39:17 ...oops <_< 15:40:18 1learn add mdbe see {hdbe} 15:40:33 03Grunt02 07* 0.14-a0-2529-g9c84cb5: Fix changelog typo (wheals). 10(42 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9c84cb5c0b2f 15:40:52 also "cloakes" 15:40:57 on the body armour bit 15:40:58 cloakes 15:43:30 :( 15:43:50 does vim have spellcheck 15:44:02 :set spell 15:44:32 Jazzimus (L11 DrHe) ERROR in 'mon-util.cc' at line 1419: bogus mc (no monster data): invalid monster_type 1000 (1000) (D:9) 15:44:51 !crashlog Jazzimus 15:44:52 8. Jazzimus, XL11 DrHe, T:21949 (milestone): http://dobrazupa.org/morgue/Jazzimus/crash-Jazzimus-20140209-214429.txt 15:47:39 -!- tsohg has quit [Remote host closed the connection] 15:47:40 Grunt: any thoughts on 0008103? 15:51:22 %bug 8103 15:51:22 https://crawl.develz.org/mantis/view.php?id=8103 15:52:02 I'd love for there to be a way to get quicksilver bolt on the monster cast of it. 15:52:18 (also where's the lightning bolt <_<) 15:52:39 yeah, but right now quicksilver bolt always does 3d30 damage when monsters use it 15:52:48 who knows why! 15:53:22 i didn't include lightning bolt because getting zapped back by it would be annoying without a targetter than can show it 15:53:25 wheals: no reason why the player version can't have different damage 15:53:46 Clearly s/SPELL_QUICKSILVER_BOLT/SPELL_QUICKSILVER_BREATH/ and add a proper S_DISPELLING_BOLT or something <_< 15:53:49 s/S_/SPELL_/ 15:53:55 yeah 15:54:03 then find a monster to give it to 15:54:09 panlords 15:54:09 purple golems 15:54:20 what am i saying, quicksilver golems 15:54:27 purple golems.......gumbi?! 15:54:40 oh he's kind of blue-green 15:55:04 prune golem, clearly 15:55:16 and the glaive of brune has a chance to turn monsters into these 15:55:19 *prune 15:55:37 mmm 15:55:50 glaive of prune guarded unrand vault 15:55:55 with prune guardians 15:56:03 the possibilities are endless 15:56:11 fr: purple monster set for a purple portal 15:56:19 um, hello 15:56:23 quicksilver gargoyle 15:56:29 -!- CKyle has joined ##crawl-dev 15:56:39 That name sounds kind of awkward. 15:56:40 that also works, but that's similar to purple drac? 15:56:47 question, is this one rat vault with a bunch of rats and cheese a food vault 15:56:59 simmarine: was there a single orange rat in it? 15:57:02 yes 15:57:07 the thing is, im seeing this vault almost every game 15:57:08 simmarine: that's grunt_rat_hole and it is a food vault. 15:57:08 and the purple portal is called isk's 15:57:09 is that the damn_rats vault 15:57:11 i think that has 18 cheeses 15:57:14 yes 15:57:28 i see it almost every game to the point where i question if it has something funny with the vault tags or something 15:57:36 !vault damn_ 15:57:43 I haven't seen it in a while. 15:57:48 really 15:57:48 Probably weird luck on your part? 15:57:50 food vault code seems scary 15:57:54 i guess 15:57:56 i really do see it a lot though 15:58:03 !vault grunt_rat_hole 15:58:05 i should probably start enabling the vaults dump some time in my rc 15:58:10 ... 15:58:27 Couldn't find damn_ in the Crawl source tree 15:58:27 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/builder/food.des;hb=HEAD#l422 15:58:59 !vault rats 15:58:59 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/mini_monsters.des;hb=HEAD#l473 15:59:46 there could probably be more food vaults 16:00:49 %git :/hangedman_stone 16:00:50 07bh02 * 0.14-a0-2504-g1bbbf9b: Remove hangedman_stone_soup 10(20 hours ago, 1 file, 0+ 42-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1bbbf9baf2b5 16:01:20 huh, that got reverted? 16:01:47 %git :/1bbbf96b 16:01:48 Could not find commit :/1bbbf96b (git returned 128) 16:01:54 %git :/three lines 16:01:54 07tenofswords02 * 0.14-a0-2505-g3790cdf: Change three lines instead of deleting a vault. 10(20 hours ago, 1 file, 41+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3790cdf347ff 16:02:02 ah, ty 16:02:04 Piginabag (L20 HOMo) (Depths:1) 16:02:44 !crashlog piginabag 16:02:45 5. Piginabag, XL20 HOMo, T:77186 (milestone): http://crawl.akrasiac.org/rawdata/Piginabag/crash-Piginabag-20140209-220203.txt 16:03:25 looks like a malign offering bug again? 16:03:34 ??something 16:03:34 something[1/2]: The naga mage disappears! Something loses its grip on you. 16:03:36 ??something[2 16:03:36 something[2/2]: Something mumbles something. 16:09:22 -!- alefury has joined ##crawl-dev 16:16:20 -!- Akien has joined ##crawl-dev 16:19:34 -!- jack70 has quit [] 16:21:52 -!- Basil has quit [Read error: Operation timed out] 16:23:10 ontoclasm: https://dl.dropboxusercontent.com/u/63152810/n/crawl/ICECOLD1.png https://dl.dropboxusercontent.com/u/63152810/n/crawl/ICECOLD2.png https://dl.dropboxusercontent.com/u/63152810/n/crawl/ICECOLD3.png 16:23:15 i'm tired of cardboard 16:23:25 cardboard? 16:23:34 although now it looks more like a floor 16:23:36 those look good 16:23:42 -!- Basil has joined ##crawl-dev 16:23:49 i think they're wallish enough 16:24:26 -!- Nexos has quit [Ping timeout: 246 seconds] 16:24:29 i'd have to see them in-game but i'd probably push those 16:25:09 https://dl.dropboxusercontent.com/u/63152810/n/crawl/ICECOLDER.png 16:25:16 they don't look very eyetearing tiled 16:26:17 yeah that looks great 16:26:51 yay, new ice tiles 16:27:15 could you maybe make two rare variants, one brighter and one darker than the others? 16:27:32 oh easily 16:27:45 i usually find that 5-6 variants is a good number 16:27:52 thanks! 16:30:23 -!- Sydolfas has quit [Quit: so long, gaybowser] 16:32:24 https://dl.dropboxusercontent.com/u/63152810/n/crawl/ICECOLD4.png 16:32:26 https://dl.dropboxusercontent.com/u/63152810/n/crawl/ICECOLD5.png 16:32:26 does it have to be so blue? http://i.imgur.com/iCx8rfO.png 16:33:31 not really 16:34:12 03Grunt02 07* 0.14-a0-2530-gde5cf9b: Worldbinder tile (roctavian, #8097). 10(33 minutes ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=de5cf9be2e16 16:34:12 03Grunt02 07* 0.14-a0-2531-g57edba8: An adjusted version of coolio's naga ritualist tile (#8097). 10(18 minutes ago, 5 files, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=57edba843188 16:34:12 03Grunt02 07* 0.14-a0-2532-g4a0e278: Salamander tile tweaks (roctavian, #8097). 10(11 minutes ago, 4 files, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4a0e27893c14 16:34:14 hmmm 16:34:17 i think i'd go with somewhere between those two 16:34:25 i thought so too 16:34:44 Grunt: thanks! 16:35:10 ontoclasm: o/ 16:35:19 okay, let me put these ON ICE 16:35:29 Grunt: Is the naga ritualist shouting "right on!" 16:35:35 what's on ICE 16:35:37 ontoclasm: you could try out muh mummees while you're at it 16:35:40 "ommmmmm" 16:35:40 HELLIONS ON ICE 16:35:45 i'll try them, sure 16:35:49 I like that tile though 16:35:50 The hellion is frozen! You kill the hellion! 16:36:23 ugggh, i need to finish this eramic floor 16:36:25 Grunt: thats not how i remember it! 16:36:26 ceramic* 16:36:31 -!- SkaryMonk has joined ##crawl-dev 16:36:31 ontoclasm: gimme 16:36:37 simmarine: o_O? 16:36:45 Bloax: giyyou what? 16:36:47 and it'll be too fucked up for anyone but me to make anything out 16:36:54 xD 16:37:14 i guess there's a reason i can speedrun tiles like it ain't no thang 16:37:20 Bloax: the mummy tiles look like they're carrying delicious cotton candy 16:37:26 yes 16:37:40 fr: Klown Kandy 16:37:48 wait that reminds me 16:37:54 i forgot to make them actually cast light 16:37:55 OOPS 16:38:23 they're vampire mummies! 16:39:02 chimera (vampire, greater mummy, ghoul) (06H) | Spd: 10 | HD: 6 | HP: 22-46 | AC/EV: 10/10 | Dam: 15, 35, 3004(rot), 1505(vampiric) | evil | Res: 06magic(24), 12cold+++, 10elec, 03poison, 13neg+++ | Vul: 08holy | XP: 169 | Sp: vampiric draining, confuse, invisibility, sum.demon | Sz: Medium | Int: animal. 16:39:02 %?? vampire-greater_mummy-ghoul chimera 16:39:18 Can't unwield rods by caleb 16:39:29 chimera (vampire mage, greater mummy, ghoul) (06H) | Spd: 10 | HD: 10 | HP: 40-70 | AC/EV: 10/10 | Dam: 15, 35, 3004(rot), 1505(vampiric) | evil | Res: 06magic(40), 12cold+++, 10elec, 03poison, 13neg+++ | Vul: 08holy | XP: 608 | Sp: b.draining (3d18), sum.undead, invisibility, sum.demon, animate dead | Sz: Medium | Int: animal. 16:39:30 %?? vampire_mage-greater_mummy-ghoul chimera 16:40:03 chimera (greater mummy, vampire mage, ghoul) (06H) | Spd: 10 | HD: 15 | HP: 184-212 | AC/EV: 10/6 | Dam: 35, 15, 3004(rot) | evil | Res: 06magic(60), 12cold+++, 10elec, 03poison, 13neg+++ | Vul: 08holy | XP: 2158 | Sp: sum.demon, smiting (7-17), invisibility, b.draining (3d22), sum.undead | Sz: Medium | Int: animal. 16:40:03 %?? greater_mummy-vampire_mage-ghoul chimera 16:40:22 no torment I guess 16:42:06 chimera (bone dragon, profane servitor, revenant) (06H) | Spd: 12 | HD: 20 | HP: 152-208 | AC/EV: 20/4 | Dam: 30, 2505(vampiric), 26, 20 | evil, !sil | Res: 06magic(80), 05fire, 02cold, 11elec+++, 03poison, 12drown, 13neg+++ | Vul: 08holy | XP: 3096 | Sp: ghostly flames, ghostly fireball (3d25), 04esc:blink away | Sz: Huge | Int: animal. 16:42:06 %??bone_dragon-profane_servitor-revenant chimera 16:42:29 well they're edgy necromancers http://www.heroworld.net/artwork/h6/hero_class_Necropolis_Magic_Male.jpg 16:42:32 except, you know 16:42:33 mummies 16:42:45 because ancient egypt is such a mainstream mummy theme 16:42:55 and lichdom is so predictable 16:43:08 unknown monster: "guardian lich" 16:43:08 %??guardian lich 16:43:12 unknown monster: "lich priest" 16:43:12 %??lich priest 16:43:17 unknown monster: "greater lich" 16:43:17 %??greater lich 16:43:32 bloax and ontoclasm, while all three of us are here: nice job guys 16:43:33 antique lich (07L) | Spd: 10 | HD: 27 | HP: 84-132 | AC/EV: 20/10 | Dam: 2013(drain) | 07undead, 10doors, evil, spellcaster, see invisible, 07vault | Res: 13magic(immune), 05fire, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 7482 | Sp: b.cold (3d37), paralyse, sum.greater demon, animate dead, iron shot (3d44), 04esc:teleport self / b.draining (3d33), slow, invisibility, throw icicle (3d37), crystal spear (3d48) / b.fire (3d37), confuse, haste, b.draining (3d33), sum.greater demon, 04esc:banishment / mystic blast (3d30), b.cold (3d37), invisibility, animate dead, o.destruction (9d20) | Sz: Medium | Int: high. 16:43:33 %??antique lich 16:43:44 on wut 16:43:51 roctavian: :D 16:44:23 fr emperor lich 16:44:33 Khufu (04M) | Spd: 10 | HD: 18 | HP: 240 | AC/EV: 10/6 | Dam: 35 | 07undead, 10weapons, 10items, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 8802 | Sp: sum.demon, smiting (7-17), s.torment, sum.undead, 04esc:t.doroklohe | Sz: Medium | Int: high. 16:44:33 %??Khufu 16:44:39 greater mummy (16M) | Spd: 10 | HD: 15 | HP: 186-209 | AC/EV: 10/6 | Dam: 35 | 07undead, 10weapons, 10items, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 6192 | Sp: sum.demon, smiting (7-17), s.torment, sum.undead | Sz: Medium | Int: high. 16:44:39 %??Greater mummy 16:44:44 someone needs a buff 16:45:20 hm 16:45:22 revenant (10L) | Spd: 10 | HD: 18 | HP: 67-96 | AC/EV: 8/12 | Dam: 26 | 07undead, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1927 | Sp: ghostly fireball (3d23), ghostly flames, dispel undead (3d27), 04esc:blink away | Sz: Medium | Int: high. 16:45:22 %??Revenant 16:45:23 Master Blaster (13L) | Spd: 10 | HD: 30 | HP: 1500 | AC/EV: 20/10 | Dam: 2013(drain) | 07undead, 10doors, evil, spellcaster, see invisible, 07vault | Res: 13magic(immune), 05fire, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 15000 | Sp: fire storm (8d23), ice storm (10d19), miasma breath (3d20), teleport self / fire storm (8d23), ice storm (10d20), miasma breath (3d20), teleport self / fire storm (8d24), ice storm (10d19), miasma breath (3d20), teleport self / fire storm (8d24), ice storm (10d20), miasma breath (3d20), teleport self | Sz: Medium | Int: high. 16:45:23 %??master blaster 16:45:31 so, while we're at it: ontoclasm, i heard you mention once that you wanted to update tiles for dragons, to differentiate by more than just color? 16:45:39 yeah 16:45:48 !send roctavian salamanders 16:45:48 Sending salamanders to roctavian. 16:45:52 different shaped heads and so on 16:45:59 What if Khufu blasted you with ghostly fireballs? 16:45:59 i sort of did that with drakes 16:46:00 i think a good way to do that is to split it up between the three of us 16:46:07 mm 16:46:12 Instead of doing something dumb like sum.demon 16:46:21 to start with, and you could consistency-wise at the end 16:46:40 i'm bad at proportions 16:46:47 03Grunt02 07* 0.14-a0-2533-g20145e7: Re-shadow and reposition ritualist tile. 10(7 minutes ago, 2 files, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=20145e74ef52 16:46:47 03Grunt02 07* 0.14-a0-2534-g53155d8: Fix salamander weapon and shield positioning. 10(5 minutes ago, 1 file, 5+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=53155d843503 16:46:58 my favorite dragon tile where it's the european myth style dargon is SoH, the pose is great and goes very well with the details added for each of the 4 themes 16:46:59 if we're talking about ramming into the detail level ceilings then i'm your man though 16:47:08 xD 16:47:27 https://dl.dropboxusercontent.com/u/63152810/n/crawl/greatersacromagus3x.png 16:47:29 yeah, i like how the SoH came out 16:47:34 probably the worst dragon tile is just the player dform tile 16:47:43 looks like a dragon that ate too many donuts 16:47:47 yeah... that one didn't work so well xD 16:47:48 you see that spiralling trail around the torso-chest 16:47:58 chubby dragon 16:48:00 IMO friendly dragon, like friendly shadow and friendly mushroom! 16:48:06 spiky shoulderpads (edge+) 16:48:11 -!- bonghitz has quit [Quit: Leaving...] 16:48:34 oh and they have cloaks too 16:49:06 -!- DrinkMachine has quit [Quit: Leaving] 16:50:20 hilariously i have a wire gone bad in my laptop's screen, so it's yellow on the left half. i've been making tiles only on the right half of the screen 16:50:21 of course, player dform tile is leagues better than ixoth's tile, which I just can't see as a dragon in any way 16:50:24 http://nethackwiki.com/wiki/File:Ixoth.png 16:50:52 It's maybe a fiery minotaur 16:51:25 plush animal 16:51:26 or a character on sesame street 16:51:30 yes 16:51:52 cookie monster's angry older brother 16:51:56 no 16:51:58 it's a balrug 16:52:06 yeah that I'd buy, at least 16:52:07 hellfire monster 16:52:08 a very buff triceratops balrug 16:52:17 !send wheals hellfire breath 16:52:17 Sending hellfire breath to wheals. 16:52:40 You are engulfed in hellfire! 16:53:09 any other new things need tiles right now? 16:53:33 -!- _fred has quit [Quit: Verlassend] 16:53:45 If Dj stay in maybe we can have a hellfire sauna with a bunch of dj and eefrets and other (neutral) rhellfire stuff lounging about 16:53:54 Well, everything has a tile of some sort, but things with really bad tiles include mana vipers, grand avatars, and maybe some of the demonspawn classes. 16:53:55 Guess we could have that without dj 16:53:58 does the exploding bolt spell have a tile? 16:54:04 !vault hellfire_club 16:54:04 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/geh.des;hb=HEAD#l139 16:54:08 -!- agentgt has quit [Read error: Operation timed out] 16:54:34 https://dl.dropboxusercontent.com/u/1000017/crawl/icetest.png 16:54:41 tenofswords: just needs hellfire cloud machine 16:55:39 maybe add variants with visages of monsters frozen into the blocks 16:56:01 hah 16:56:20 like the cavemen in spelunky, but you can actually melt those out 16:56:35 seriously though, bloax can you make evil-looking versions of those blocks too 16:56:44 and we can just replace my shitty cocytus tiles from ages past 16:56:44 hellfrost 16:57:13 ice cave floor could be replaced too 16:57:15 roctavian: why not just reuse them 16:57:16 * tenofswords mumbles about cloud generator marker tiles 16:57:18 white is a bad floor color 16:57:29 snow might be a good color 16:57:39 white is literally the worst floor color, considering how most floors in the game are dark 16:57:58 yeah, i always have to test every new tile in an ice cave 16:58:07 since the floors are so much different from everywhere else 16:58:24 s/much// 16:59:02 ...wow my test ice cave has a GSC of freeze and an exec axe of freeze 16:59:12 why don't i ever get this sort of stuff in an actual game 16:59:12 https://dl.dropboxusercontent.com/u/63152810/n/crawl/greatersacromagus_b.png https://dl.dropboxusercontent.com/u/63152810/n/crawl/khungfu_b.png 16:59:15 i vote for mostly dark with "partial white snow" tile low weight or something like that 16:59:23 -!- OCTOTROG has quit [Remote host closed the connection] 16:59:24 -!- Pacra has joined ##crawl-dev 16:59:29 ontoclasm: The demon cave has great weapons, yeah. 16:59:36 And occasionally awesome loot at the end. 16:59:46 Too bad it's the only one of many that has loot like that. 17:01:34 https://dl.dropboxusercontent.com/u/1000017/crawl/ceramictest.png 17:01:44 I've gotten CPA of cold resistance in there 17:01:47 i dunno that i'll ever get around to finishing that 17:02:05 ontoclasm: use it for retrocrawl!! 17:02:10 mmmm 17:02:26 retrocrawwwwwl 17:02:29 that is some fine floor 17:03:13 it's based off this: https://dl.dropboxusercontent.com/u/1000017/crawl/tombfloor.jpg 17:03:24 which i found and immediately wanted to make into tiles 17:05:25 I wonder where I've kept my "pictures I want to turn into vaults" 17:06:33 rip waiting out god wrath in temple 17:07:41 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 17:08:09 -!- Akien has quit [Quit: Quitte] 17:08:09 -!- xnavy has quit [Read error: Connection reset by peer] 17:10:19 03ontoclasm02 07* 0.14-a0-2535-gf80c5e0: Ice block walls for ice caves (Bloax) 10(53 seconds ago, 7 files, 7+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f80c5e063928 17:11:49 -!- eith has quit [Ping timeout: 272 seconds] 17:17:34 -!- LexAckson has joined ##crawl-dev 17:26:06 https://dl.dropboxusercontent.com/u/63152810/n/crawl/ICECOLDED.png is this ice evil enough 17:28:14 -!- ldf has quit [Quit: ldf] 17:28:32 so ice, much frost 17:28:57 wow 17:29:17 -!- LexAckson has quit [Quit: Leaving] 17:31:07 i did really like the runes roctavian's walls had 17:32:01 hm 17:34:38 https://dl.dropboxusercontent.com/u/63152810/n/crawl/ICECOLDED_b.png 17:35:30 looks good 17:35:38 YY 5 sheep 17:36:05 the last one's right edge need a fix 17:44:23 I think I'm doing this right: http://crawl.develz.org/wordpress/new-usa-server-cbro 17:44:48 johnstein: looks like it! 17:46:45 sorry I couldn't thank you all personally in the post 17:48:22 -!- syllogism has quit [] 17:49:13 johnstein: you should probably also update https://crawl.develz.org/wiki/doku.php?id=dcss:manual:rest, and if you can, http://crawl.develz.org/wordpress/howto and 17:49:48 i was going to update howto but it looks like grunt is already on it 17:50:28 MarvinPA: yup, already done! 17:50:40 MarvinPA: it helps when people write the entries for you! 17:50:41 i might mess with it a bit afterwards and clean up some of the stuff, probably doesn't need to mention sprint/zotdef/etc for every server 17:50:48 heh yeah 17:52:43 -!- roctavian has quit [Ping timeout: 245 seconds] 17:53:09 -!- twelwe_ has joined ##crawl-dev 17:53:19 looking for some crawl map design help: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=10902 17:55:35 -!- st_ has joined ##crawl-dev 17:55:47 -!- Sen_ has quit [Quit: Page closed] 17:57:38 ok. manual page udaterated too. ty for the reminder 17:57:43 updaterated 17:58:45 heh rhf doesn't actually have 0.13, nice 17:59:29 maybe it's better not to list it for now, since it also hasn't been updated to not announce game start milestones 17:59:42 Mm. 18:00:25 -!- ackack has joined ##crawl-dev 18:02:15 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:02:18 -!- Vizer has quit [Read error: Connection reset by peer] 18:02:20 -!- DrinkMachine has quit [Changing host] 18:02:20 -!- DrinkMachine has joined ##crawl-dev 18:04:22 -!- scummos| has quit [Read error: Operation timed out] 18:04:33 ??ckr 18:04:33 ckr[1/1]: Unofficial crawl server (webtiles-only) located in Korea. http://kr.dobrazupa.org:8080/ 18:04:43 Is ckr still unofficial? 18:05:04 <|amethyst> it hasn't been announced, but it's in scoring and sequell 18:05:07 ckr needs a bot and needs to be updated regularly <_< 18:05:25 <|amethyst> yeah, ckr isn't updated regularly, and rhf gets only automatic and triggered updates 18:05:30 <|amethyst> but not new branches etc 18:05:35 Yes, got a message to the admin (sdXXXX something) about the linkify issue 18:05:41 he updated it, at least 18:05:49 -!- Hailley has quit [Quit: Petra is closed!] 18:05:52 <|amethyst> oh, good 18:06:23 -!- caleba has quit [Quit: caleba] 18:07:18 sounds like not all the servers use the dgamelaunch setup described on the wiki? (https://crawl.develz.org/wiki/doku.php?id=setting_up_dgamelaunch_and_webtiles) 18:07:21 |amethyst: what happened to your + 18:08:03 * Grunt zaps a wand. Strange energies course through |amethyst's IRC client. A + grows on |amethyst! 18:08:49 <|amethyst> somehow I managed not to register 18:08:54 <|amethyst> s/register/identify/ 18:08:55 The delay in + must have been due to randomized effects recently introduced... 18:09:31 randomized energy 18:09:35 ah nice someone added cbro to the sidebar too 18:09:42 MarvinPA: that was me! 18:09:53 (well, I didn't add the "play online" link, but everything else there was me) 18:09:58 i wonder if there's a neater way to link to morgues/configs on each server without making the sidebar too long 18:10:19 possibly "playing online" should move up a bunch too 18:10:42 ok, I've come to the conclusion that the constant version of glaciate is way too weak for the mana cost 18:10:54 Constant is trash. 18:11:30 assuming 200 power (i.e. a horrible assumption to make), it does assuming the smallest AOE possible 7d18 damage 18:11:30 ??trash 18:11:30 trash ~ crash[1/1]: If you crash and the state does not seem recoverable, go to Advanced Options in dgl and then Backup Save File and let the developers know you've done so when you file a report in mantis: crawl.develz.org/mantis 18:11:30 for comparison, bolt of cold does 6d26 at that power 18:11:30 Falloff is strictly better than Constant - it can hit anything that Constant can for at least as much damage. 18:11:30 then why does constant exist 18:11:57 had to be tested... 18:11:59 Also your math is wrong; it does 7d32 damage at the smallest range. 18:12:10 (well, 7d31.7) 18:12:16 the thing is that constant has a minimum range 18:12:33 of 4 squares 18:12:36 3 squares. 18:12:38 -!- bh has joined ##crawl-dev 18:12:52 so which one is falloff and which one is constant 18:12:55 3, but for some reason the blast has an aoe of 4 anyways 18:13:10 <|amethyst> wheals: the one with falloff in its name is falloff... 18:13:20 Constant does constant damage over its variable AOE; falloff's damage falls off with range (and has full AOE). 18:13:24 constant is the one that sucks 18:13:28 i moved playing online to the second thing on the sidebar, followed by discussing the game, improving your game, development, server morgue/configs, [...] 18:13:52 ok, falloff was the one i suggested 18:13:58 seems better i think, maybe playing online/discussing/improving should be in some different order 18:14:01 seriously, 7d18 is worse than a level 6 spell 18:14:05 which is pathetic for a level 9 spell 18:14:21 ...did I not *just* say your math was wrong? 18:14:35 yes, but the thing is constant has a minimum range for some reason 18:14:45 Hi, I wrote the code for Constant. 18:14:50 oh 18:14:51 I have the feeling I understand it better than you do. 18:14:54 Just saying. 18:14:56 you probably do 18:15:16 <|amethyst> you may be the only person who does :) 18:15:21 <|amethyst> understand it I mean 18:15:34 <|amethyst> (I haven't read the code for the new ones) 18:15:34 |amethyst: not completely; I want to fix the aiming hiccups but I have no idea what's wrong with them! 18:15:38 well numbers can be tweaked, imo the most important thing is which is the most fun 18:16:05 |amethyst: actually, I borrowed some code from the thunderbolt targeter for that, so maybe you'll better be able to figure out what's wrong with them <_< 18:16:20 Bloax: if i'm gonna use these for cocytus, i'll need matching stone ones 18:16:36 stone whats 18:16:36 since coc has lots of stone 18:16:40 stone walls 18:16:47 t ogo with https://dl.dropboxusercontent.com/u/63152810/n/crawl/ICECOLDED_b.png 18:17:13 idk how you'd make them look like stone, of course 18:17:20 ice-covered stone 18:17:27 yep 18:18:01 ontoclasm: those are quite a bit nicer than the current ice cave walls 18:18:21 yeah, i already changed the ice cave walls 18:18:28 %git {/cave} 18:18:28 Could not find commit {/cave} (git returned 128) 18:18:30 uh 18:18:37 %git {\cave} 18:18:37 Could not find commit {\cave} (git returned 128) 18:18:37 ontoclasm: iunno just blend the ice with the stone or something 18:18:59 %git HEAD^{/cave} 18:18:59 07ontoclasm02 * 0.14-a0-2535-gf80c5e0: Ice block walls for ice caves (Bloax) 10(70 minutes ago, 7 files, 7+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f80c5e063928 18:18:59 %git :/cave 18:19:00 07ontoclasm02 * 0.14-a0-2535-gf80c5e0: Ice block walls for ice caves (Bloax) 10(70 minutes ago, 7 files, 7+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f80c5e063928 18:19:03 wheals: o/ 18:19:05 \o 18:19:15 stupid git :< 18:21:55 |amethyst: You had mentioned giving wiz mode ability on the experimental branches, or perhaps in any branch to players that regularly test, was the conclusion it was too much security risk and/or hassle? 18:22:07 -!- Shade_Tornado has quit [Ping timeout: 260 seconds] 18:22:27 <|amethyst> I'm still not convinced about security 18:22:50 ^ yeah, really the worst thing I think they'd be able to do is churn the CPU 18:22:59 which you can do anyway with MuCK 18:23:11 <|amethyst> bh: well, there's &# 18:23:32 which one is that? 18:23:34 <|amethyst> bh: which currently does no filename safety checking that I can tell 18:23:37 <|amethyst> Load dump file 18:23:39 oh right 18:23:44 |amethyst: yeesh 18:23:45 <|amethyst> they'd only be able to get to stuff in the chroot 18:23:52 <|amethyst> but still 18:23:53 &#../../../../etc/passwd 18:24:05 that feature doesn't work all that well in practice anyhow 18:24:14 <|amethyst> chroot's /etc/passwd is nice and bare 18:24:20 crate was using it earlier i think 18:24:31 i didnt load from a dump 18:24:35 i just made the character manually 18:24:35 I've used it, it's maybe most helpful for skills 18:24:35 someone could be a jerk and load /dev/random 18:24:42 oh 18:24:44 but inventory is the key issue, and it doesn't help with that at all 18:24:54 i looked for the command but didnt see it in &? but possibly i am just blind 18:25:41 <|amethyst> crate: on the left about twelve or thirteen lines down 18:25:42 also, my thoughts after some testing on the recent v:5 layout change: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=10909 18:25:48 <|amethyst> @ # Z & 18:26:13 i am good at not finding commands in wizmode help for some reason 18:26:13 |amethyst: a large zombie and a pandemonium lord come into view. 18:26:32 good thing they're behind a grate 18:27:40 surprised "make Z not just large zombies" never came up during the glyph bikeshedding 18:27:41 The pandemonium lord gestures. The bolt of energy misses the titan zombie. You hear a grinding noise. 18:28:03 crate: I'm still trying to learn how to deal with Vault Wardens on V:5. after getting destroyed after 3 of them converged on the stairs and locked me out, I've been trying to come up with a better strategy. several people mentioned heading to the rim as a potential backup solution. 18:28:18 but that's not gonna work now ;p 18:31:23 reading now crate 18:33:02 ontoclasm: any sightings of mummees yet? 18:33:16 (also i posted some minor updates to the greater/khufu) 18:33:17 -!- LordSloth has quit [Quit: Using leafChat 2] 18:33:30 hmm, is it worth updating http://crawl.develz.org/wordpress/faq so it at least doesn't mention secret doors or should that just not be linked to anyway? i'm not sure how useful it is likely to be 18:34:17 isn't it just an old version of the ingame faq? 18:34:27 yes 18:34:30 I wonder how many people are still on versions of Crawl where secret doors exist 18:34:37 hehe crate 18:34:39 oh and ontoclasm: https://dl.dropboxusercontent.com/u/63152810/n/crawl/SingingSword.png 18:34:48 well probably those people aren't reading the documentation pages on the website! 18:34:51 needs more gold 18:34:54 i like how the two vaults you state as placing enemies deliberately near stairs 18:34:59 are minmays 18:35:01 o 18:35:15 blame minmay 18:35:25 singing sword's gotta have a golden blade 18:35:28 xD 18:35:39 oh no has my statement gone memetic 18:35:40 Bloax: nice tile though 18:35:43 Probably some of those people do get to the site via search engine and read it but not many I guess 18:35:50 yeah, looks good 18:36:16 well they were both minmay vaults because i happened to find those two, and they're in alphabetical order in the .des :p 18:36:17 Are things that are all clean lines like that easier to make tiles for? 18:37:12 Wow the FAQ mentions nettiles 18:37:19 just a little edit of the holy bastard sword 18:37:47 -!- bh has quit [Quit: Page closed] 18:38:01 https://dl.dropboxusercontent.com/u/63152810/n/crawl/SingingierSword.png 18:38:19 Bloax: nice 18:38:32 thanks 18:41:08 any strange sightings though 18:41:36 (+questionmark) 18:41:54 s/strange/questionable/ 18:42:15 We could use a new mana viper, a proper grand avatar, and maybe better job tiles for the demonspawn. 18:42:16 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:45:37 http://i.imgur.com/QRl8a7s.png hehehe 18:45:53 love it 18:45:55 buppy: <3 18:45:57 -!- HellTiger_NB has quit [Ping timeout: 248 seconds] 18:46:07 is that the new mana viper 18:46:32 https://dl.dropboxusercontent.com/u/63152810/n/crawl/grdmummu2.png no this is 18:47:21 mummy priest of dithmengos 18:48:05 https://dl.dropboxusercontent.com/u/63152810/n/crawl/mummeepresto.png well the colors fit 18:48:06 The greater mummy steps into your shadow. Helpless, you fail to dodge the greater mummy's attack. The greater mummy squashes you like a bug!!! 18:48:36 well honestly 18:48:43 https://dl.dropboxusercontent.com/u/63152810/n/crawl/greatersacromagus_b.png do you expect this mess of pixels to not hit like a truck 18:49:00 oh god those glowing eyes 18:49:10 I expect it to give me some of that delicious cotton candy 18:49:14 (that looks like Klown hair) 18:49:21 either grape or lime flavored 18:49:35 rename grand avatar to supershadow 18:49:44 who ever heard of ds of oka anyway 18:50:38 -!- NilsBloodaxe has quit [Ping timeout: 245 seconds] 18:50:44 supersaiyan perhaps? 18:50:52 is the the Bloax tile even its final form? 18:51:27 iunno 18:51:33 i haven't made a 32x48 one!! 18:54:01 https://dl.dropboxusercontent.com/u/1000017/crawl/icetest2.png ? 18:54:19 perfect 18:54:59 ontoclasm: mmmm 18:55:10 crate: also like 80% of v:5 quadrants are mine now I think 18:55:11 icy 18:55:12 ontoclasm: IMO warp to coc_grunt and see how it looks <_< 18:55:33 minmay, yeah i kind of noticed that 18:55:40 crate: you can blame dpeg for the shops though :P 18:55:46 Obvious joke about seeing how "coc_grunt" looks... 18:56:44 39 minmay, 8 mu, 7 grunt, 3 dpeg, 4 classical, 1 nooodl 18:57:21 big_bad_coc_vault 18:57:52 Grunt: so I need to make 53 more quadrants then 18:58:27 maybe I will make 53 quadrants that all have an outer rim, just to spite you all 18:58:33 lol 18:59:20 please do make more, so less chance of that open one, or the one with the shops + 1 million monsters in the corner 18:59:22 since these rims are obliged to contain monsters I am hardly going to blink 19:00:30 if that's all it takes why not just guarantee monsters in the original rim? 19:01:31 because an outside rim within a quadrant is still very close to the contents of a quadrant and the other quadrants by virtue of being within a quadrant 19:02:07 MarvinPA, recasts of RMsl and DMsl should probably be prevented - all they do is reroll the deflect count. 19:02:21 ...er, not deflect count, expiry duration. 19:02:26 also most of the subvaults already have a "rim", the term that is desired is "corridor" 19:02:44 the regular rim also gets monsters on it, its not about monster density so much as you can actually move 19:02:53 -!- MP2E has quit [Quit: brb] 19:03:08 btw speaking of rmsl/dmsl i think the new way those spells work is awful design since it largely turns them into non-combat spells 19:03:18 whereas without the rim the list of places to go is "stairs" and "dead end" 19:03:30 "time to actually use consumables" 19:03:41 fr: portable stairs consumable 19:03:48 that's called ctele 19:03:54 unfortunately potions of speed dont destroy metal walls 19:03:57 also not even a consumable 19:03:58 well the thing about that is there's really not anywhere else in crawl where you have to use consumables so it feels really weird to make people do that in v:5 19:04:03 fr: unlockable stairs 19:04:18 i'm not saying it's bad but if it is a thing that is desired possibly it should exist in more than 1 place in the game 19:04:20 those new lair branches you detest with all those anti-automation monsters 19:04:26 you unlock them by killing the warden 19:04:29 would, uh, probably be a good example 19:04:29 you don't need consumables for those 19:04:37 wheals: which you can't necessarily get to 19:04:40 well that is a possibility 19:04:45 i have not been to new lair branches 19:04:59 how about a warning in going down the vaults:4 stairs 19:04:59 ghost moths, then 19:05:06 ghost moths don't require consumables 19:05:07 i've done each one in at least 2 games and never found myself having to use consumables any more than before 19:05:07 well 19:05:08 warning: you may not be able to go back upstairs immediately. 19:05:11 for some chars i guess 19:05:14 but usually i just tab them 19:05:16 without consumables 19:05:19 even on my "casters" 19:05:38 also they drain 10 MP 19:05:40 not 60 19:05:57 but i mean in general the only place in the game where you are not given a large freedom of movement is v:5 19:06:10 i dont really see why making that happen on exactly one floor out of how many is a good thing 19:06:17 ackack: that's true of all stairs in vaults 19:06:25 (or am I missing a joke) 19:06:32 minmay: sure, but usually you can walk to another one 19:06:41 as I was about to say, hypothetically wardens in the rest of V sealing doors... 19:07:07 but you can kill the warden, which is a single enemy 19:07:12 you cannot kill metal walls :p 19:07:16 (well, without lrd/shatter) 19:07:28 should just make all walls 1000 health bushes 19:07:34 i mean if this is a desirable thing then ok 19:07:35 (random idea: put escape hatches at the ends of the cross) 19:07:37 but if it is a desirable thing 19:07:40 why does it exist in only one place 19:07:42 and not more than one 19:07:56 grunt: this is probably easier than the original geometry, it was proposed before 19:08:01 people who don't play optimally use consumables elsewhere 19:08:08 if orbs of fire are desirable why do they only exist in one place 19:08:09 sucks to be them, I know 19:08:39 well v:1-4 dont have the same kind of limiting geometry that v:5 does 19:08:41 maybe they should 19:08:57 (though i guess that's hard to create with the necessity of having both < and >) 19:09:20 (also orbs of fire exist in 6 places. Zot 1-5 and u:6, kind of) 19:09:28 -!- Wolfechu has quit [Quit: Page closed] 19:09:31 I think thematically v:5 is "where all the goodies are kept", so it makes sense that the layout is designed to deter intruders more 19:09:39 (place:Zot:1 is so silly) 19:09:57 if you want to make vaults the branch into a branch of limiting player movement via the level design that sounds ok to me 19:10:00 they existed on abyss:1-5 too 19:10:09 except i guess it probably won't happen since that would be yet another vaults layout reform thing 19:10:12 and they still do in zigs, i know 19:10:21 .12/.13 vaults are great, my favorite branch 19:10:30 it is weird that v:5 is so different from v:1-4 though 19:10:36 when you remove the outer corridor 19:11:00 "should make all rune vaults encompass vaults" 19:11:02 branch ends often have a rather different layout compared to the rest of the branch 19:11:14 ...hells:7 19:11:18 it's possible that my recent games have just been bum characters, although i don't think so 19:11:21 (yes, I know, extended) 19:11:27 but the density of hard fights has gotten pretty unpleasant 19:11:36 the other dungeon branches don't have ends that feel different in nearly the same way new v:5 does imo 19:11:42 they just get more enemies 19:11:50 you have to have some hard fights to keep it interesting but i feel like spacing them out a bit gives much better flow 19:11:53 different enemies if it's swamp 19:12:02 and generally there's a ton of the level that is just a generic layout 19:12:07 with the vault tacked on 19:12:13 that is how vaults work, yes 19:12:19 to be honest v:5 was always an extremely different layout overal compared to v:1-4 19:12:23 the point is that other branch ends allow you to move 19:13:01 fr vault wardens in tomb:3 19:13:01 anyway i said my thing, if you want to make actual responses to it probably the thread on tavern is the best place to do so 19:13:30 -!- Escalator has quit [Client Quit] 19:13:33 gammafunk: but removing the outer rim makes its difficulty extremely variable and if you get unlucky you likely just can't do it at all without ctele (or shatter or something) 19:14:02 and because of wardens and the stair geometry it is extremely risky to even check if you can do it 19:14:06 and the possibility of a badly placed vault warden discourages those characters from even entering to check 19:14:07 yes 19:14:11 in a way that no place else in a 3 rune game is 19:14:12 if you are a conjurer-type and you don't have immo it feels like you are really boned right now in v:5 19:14:17 unless you have a big aoe spell 19:14:39 maybe i missed something though 19:14:41 (or are playing chei) 19:14:47 getting rid of wardens would make it viable but then "everybody stairdances" or some such 19:14:52 (but who does cheicasters) 19:14:58 i dont think wardens are really a problem in v:5 19:15:02 convokers are 19:15:06 now 19:15:25 Nothing quite like mighted wardens and ettins. 19:16:57 when I was experimenting with this I briefly put "lips" of a corner and a small 2x3 square in each direction in the end of each hallway 19:17:03 -!- cr0ne has quit [Remote host closed the connection] 19:17:40 In my mind said hypothetical conjurer with no aoe, no ctele, no ?immolation might have to wait a bit longer to do v:5 at worst, but I'll play test it some before passing judgement, I guess 19:17:59 well it's harder for everyone 19:18:14 i mentioned it when this was first discussed a week ago or whatever, but this is a really good way to accomplish kilobyte's goal of more variation in what 3 runes people get 19:18:14 but if your offense is your bolt spell of choice, you simply don't have enough mp to kill all the vault guards 19:18:15 lots of conjurers don't get level 9 spells 19:18:18 before you get murdered 19:18:19 almost all the good AoE spells are L9 19:18:26 with one notable exception really 19:18:30 maybe two 19:18:38 CBL, freezing cloud, poisonous cloud, ... 19:18:42 all aboard the refrigerator 19:18:47 refridge, 19:18:48 cbl yes, the clouds mean you take a lot of damage 19:18:48 L6 tri school is not very easy either 19:18:50 -!- oberstein has quit [Ping timeout: 264 seconds] 19:18:52 -!- Foamed has quit [Quit: Heading to bed.] 19:18:54 refridge is the one exception. 19:19:00 i mean if you want to encourage those spells, then ok 19:19:05 but i dont personally think that is a good thing 19:19:13 is the goal to homogenize characters? 19:19:29 actually i guess fcloud might actually kill the vault guards fast enough 19:19:35 to be fair i only tested with pcloud from venom rod 19:19:36 fcloud should 19:19:45 does ring of fire work? 19:19:46 but pcloud is not good unless you have like 30/10 defenses or better 19:19:55 ignite poison buff 19:19:58 mm ring of fire is L7 dual I guess 19:19:59 haha 19:20:05 ring of flames seems unlikely to work because you need to be hurting all the vault guards 19:20:08 not just the ones next to you 19:20:21 a decent fraction get polearms, yeah 19:20:26 well it's not just that 19:20:34 even if none of them had polearms, it takes more than 1 turn for a cloud to kill 19:20:35 at any rate there really is only one powerful AoE spell that is easy to learn, which puts AoE stuff in general in a tricky place 19:20:39 ring of fire + bolt of fire, ahem 19:20:41 and if you are squishy conjurer 19:20:48 ackack: its neither easy nor particularly desirable to have 24 enemies in the 8 squares around you 19:20:50 well bolt of fire has the mp problem :p 19:21:02 bolts are not good AoE in open settings at all 19:21:05 bolt of fire usually doesn't oneshot guards 19:21:06 minmay: no argument there! 19:21:09 god powers come to mind 19:21:17 good irony in the value of slouch here 19:21:24 if you think encouraging these other things is good, yes, that's fine 19:21:26 i already said that 19:21:36 i also said i dont think it's good 19:22:10 i dont actually know how much mp you get from veh, sif channeling seems too slow to really be good 19:22:18 chei would be good, yred would be good 19:22:23 not enough to kill 24 vault guards reliably i can tell you that 19:22:25 fedhas is even more OP 19:22:27 since rain 19:22:35 in fact this is a fedhas buff 19:22:37 sif channeling is likely 2 turns of channel per bolt 19:22:44 since no more monsters wandering in from behind your oklob wall 19:22:50 fedhas, definitely a god that needed help 19:23:01 more jiyvaites as well 19:23:12 well jiyva on v:5 didnt really get much better 19:23:23 jiyva to forgo v:5 though 19:23:35 we already used jiyva to forgo s:5 remember 19:23:53 its a kiku buff though 19:24:09 gotta get the gold 19:24:40 better add vault wardens to tomb:3 19:24:53 tomb:3 teleninja, taste the excitement 19:26:51 -!- mizu_no_oto has quit [Ping timeout: 245 seconds] 19:27:32 -!- oberstein has joined ##crawl-dev 19:27:41 -!- raskol has quit [Ping timeout: 245 seconds] 19:28:06 -!- Kintak has quit [Ping timeout: 245 seconds] 19:29:22 mmm, fireball seems to "work" 19:29:38 -!- gammafunk has quit [Quit: leaving] 19:34:22 03ontoclasm02 07* 0.14-a0-2536-ge60bb15: Singing sword tile (Bloax) 10(35 minutes ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e60bb15a156f 19:34:22 03ontoclasm02 07* 0.14-a0-2537-g489902c: Icy walls and stone for Cocytus (Bloax) 10(16 minutes ago, 11 files, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=489902cbdd3d 19:34:22 03ontoclasm02 07* 0.14-a0-2538-g399d05b: Recolor floor_frozen to fit the new Coc walls 10(62 seconds ago, 14 files, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=399d05bdfdb3 19:34:39 cocs 19:34:58 coc looks cold as hell now 19:35:01 ...appropriately 19:37:16 pics 19:37:20 or it didn't happen 19:38:54 I never understood what those white things on the old walls were supposed to be 19:39:13 highlights? giant snowflakes? 19:39:21 https://dl.dropboxusercontent.com/u/1000017/crawl/icetest3.png 19:39:28 sparkles 19:39:46 the only problem is the god damn snow 19:40:26 tenofswords: do you know if there are any vaults that rely on eyeballs being able to do stuff through glass (rather than grates), incidentally? 19:40:29 i remember old old coc 19:40:30 you know all the vaults offhand right 19:40:32 snow has always been a bit of a problem for us 19:40:43 when it was... still zot walls i think? 19:40:51 MarvinPA: minmay_eyes probably still does, unless it has grates now 19:40:54 -!- Pacra has quit [Read error: Connection reset by peer] 19:40:55 in a slightly disconnected manner ghost moths use glass in xom_zot_hilarity 19:41:06 MarvinPA: fix brain feed and orange crystal statues while you're at it 19:41:31 minmay_eyes does use grates now 19:41:33 i think i saw minmay_eyes with grates 19:41:41 ok good 19:41:50 -!- Pacra has joined ##crawl-dev 19:42:34 MarvinPA: for those two I know you'd want to remove minmay_brainsmasher 19:42:41 !vault minmay_eyes 19:42:54 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/float.des;hb=HEAD#l1702 19:42:54 oh, there's also hangedman_surveillance_ring, which should just grate-ify 19:43:18 MarvinPA: oh, and minmay_protected_statue 19:43:22 ...pleh, and hangedman_eyes_storm, again grateify 19:43:28 MarvinPA: (alternatively, remove statues) 19:43:29 -!- Pacra has quit [Read error: Connection reset by peer] 19:43:55 any other things that go through transparent walls? 19:44:40 -!- Pacra has joined ##crawl-dev 19:45:23 ah, looks like ancient zyme sickness goes through transparent walls 19:46:15 fortunately nobody is mad enough to actively abuse that 19:46:34 yet 19:46:44 bring back twisty_little_corridors but fill all the walls with zymes behind glass 19:49:14 -!- neuwiz has quit [Quit: WeeChat 0.3.2] 19:50:26 03tenofswords02 07* 0.14-a0-2539-g61b4c50: Do something of little consequence. 10(45 seconds ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=61b4c5010bb9 19:51:24 hm 19:52:43 -!- alefury has quit [] 19:52:58 -!- Zermako has quit [Quit: Good night and good luck to all!] 19:55:12 ontoclasm: https://dl.dropboxusercontent.com/u/63152810/n/crawl/snowzer.png ?? 19:55:24 maybe 19:55:53 i'd have to see how it tiled, that looks like it'll have some repetition 19:56:42 -!- LordSloth has quit [Remote host closed the connection] 19:57:51 uh 20:01:34 (I am possibly most annoyed that messing with a sacred cow gets much more immediate and useful feedback than many big recent changes before this) 20:02:34 I will let heads cool and give a day or two of testing the rimless version, and if it doesn't work out I think I'd actually do the "open all corners of the subvaults and put back the rim" suggestion 20:02:49 no guarantees 20:03:22 what are some of the other recent changes that you want feedback on? 20:04:33 ... 20:04:37 new lair 20:04:38 should probably give it more than a day or two and just watch people actually doing it 20:05:38 and see if they for example literally all fight all 24 vault guards at once or figure out that they can use items or whatever 20:06:09 has feedback on the new lair branches really been in short supply? 20:06:17 do you just specifically want things on tavern? 20:06:59 do you expect every dev should spent their time in ##crawl or tileschat 20:07:12 -!- omnirizon has quit [Quit: leaving] 20:07:16 well i've certainly raised comments here re: new swamp at least 20:07:36 -!- Pacra has quit [Read error: Connection reset by peer] 20:08:08 i think there's a perception among those likely to give informed feedback that much of the feedback would be useless 20:08:23 -!- Pacra has joined ##crawl-dev 20:09:14 and that is supposed to be good for development because 20:09:41 anyways have fun playing with snow 20:09:49 it's a bit 20:09:49 late 20:09:52 -!- Bloax has quit [Quit: Error: Bloax not found] 20:10:01 there is certainly a perception by many people that (negative) feedback on these things is not actually wanted 20:10:06 i don't think it's good for development 20:10:22 i guess my point is that if you're upset that you have to make a sufficiently drastic change to see any feedback, that's probably why 20:10:23 I agree with ackack and minmay 20:11:56 -!- Pacra has quit [Read error: Connection reset by peer] 20:12:03 -!- wheals has quit [Ping timeout: 265 seconds] 20:13:42 anyway, if posting on gdd is a better way to accomplish things than popping up in here occasionally, i can certainly switch my feedback efforts to that venue 20:13:59 "ackack: i just don't really understand what tactics are being encouraged by some of these monsters VolteccerJack: i would be really surprised if new monsters were intended to encourage any tactics VolteccerJack: since that imply someone is thinking about the design of them Varren: Well it's not like the devs have stockholders to appease. They need only appease their own egos." 20:14:13 now, see, there's two kinds of feedback 20:14:28 of course, tons of what is said in crawl is not productive 20:14:57 that isn't feedback directed at you or any other developer 20:15:19 the stuff that's of the flavor "lol these guys are idiots" is obviously pointless 20:16:00 i stand by my quoted statement there, which i don't think is an unreasonable thing to say 20:17:30 it's no wonder people are hesitant to give feedback to you if you are going and complaining about things they've said to *each other* 20:18:35 I am sorry for assuming there may be any sources of bias from more private forms of insulting people 20:18:56 well of course we're not privy to whatever you say about us players! 20:19:09 (again, i also don't think my comment there is particularly insulting) 20:19:33 I am sorry for quoting you specifically 20:19:42 there are public logs of ##-dev, by the way 20:19:47 yes, i'm aware of that 20:22:32 oh stockholders? does running a server get you access to some sweet delicious stock options? 20:26:53 -!- mamgar has quit [Quit: Leaving] 20:27:12 (I am possibly most annoyed that messing with a sacred cow gets much more immediate and useful feedback than many big recent changes before this) 20:27:17 well just like devs work on things they want to 20:27:22 players might test things they care about 20:27:23 ! 20:27:46 i dont really want to test swamp changes since i dont like swamp to begin with so if the monsters make it unpalatable that's not actually a negative for me 20:28:09 maybe i could give shoals/snake feedback though 20:31:12 -!- Blazinghand_ is now known as Blazinghand 20:40:51 random question 20:41:05 what are the various draconian classes referred to all together for the purposes of monster generation? 20:41:14 like how non-classed draconians are "base draconian"? 20:41:37 -!- AlphaQ has quit [Read error: Connection reset by peer] 20:41:38 nonbase draconian 20:41:46 thanks 20:44:15 Ai (L17 FoNe) (WizLab) 20:44:45 !crashlog Ai 20:44:45 2. Ai, XL17 FoNe, T:38565 (milestone): http://crawl.akrasiac.org/rawdata/Ai/crash-Ai-20140210-024414.txt 20:49:23 Ai (L17 FoNe) (WizLab) 20:49:46 -!- Daekdroom has quit [Quit: Saindo] 20:50:05 -!- necKro has quit [Ping timeout: 246 seconds] 20:51:35 !crashlog Ai 20:51:36 3. Ai, XL17 FoNe, T:38682 (milestone): http://crawl.akrasiac.org/rawdata/Ai/crash-Ai-20140210-024923.txt 20:51:52 I'm guessing this is monster battlesphere related. 20:52:02 <|amethyst> new_foe = owner->mindex() 20:52:09 <|amethyst> owner is null 20:52:24 !watch Ai 20:52:25 Watch Ai at: http://crawl.akrasiac.org:8080/#watch-Ai 20:53:35 -!- oberstein has quit [Ping timeout: 272 seconds] 20:54:25 -!- oberstein has joined ##crawl-dev 20:54:27 -!- debo has joined ##crawl-dev 20:54:29 -!- Bcadren has joined ##crawl-dev 20:55:19 Question: Given the licensing on Crawl, would releasing something built using concepts from it being released free to play (for ad-revenue online) be alright? Asking because even though it is free there would be revenue generated therefore the commercial status is questionable. 20:56:11 <|amethyst> concepts or code 20:56:48 concepts. I couldn't use the code online (have to translate it; be less work to rewrite). 20:58:04 <|amethyst> We don't have any trademarks or patents so I don't see a problem with that myself, but others might disagree 20:58:44 Concepts; god names, maybe some of the written descriptions. 20:59:19 <|amethyst> written descriptions would fall under the license, so I wouldn't use those in a game that isn't itself open-source 20:59:59 <|amethyst> but the interaction of GPL with non-"software" text like that is questionable 21:00:21 <|amethyst> whether you charge money doesn't matter; what matters is whether your distribute your software and what license you distribute it under 21:02:58 God names; similar god system (though not same abilities); also some inspiration from the tiles...tiles; but not just ripping things. 21:04:46 -!- kait has quit [Ping timeout: 245 seconds] 21:04:52 <|amethyst> I'd describe what you intend in more detail on c-r-d 21:05:02 <|amethyst> that's most likely to reach the most devs 21:05:42 c-r-d? 21:05:47 <|amethyst> ??c-r-d 21:05:48 c-r-d[1/2]: https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss 21:06:24 mailing list, I assume? 21:06:34 <|amethyst> yeah 21:07:13 <|amethyst> Grunt: yes, in handle_behaviour:693... presumably the summoner is dead (hard to look up by mid in a core dump). there's code above that to handle spectral weapon but not battlesphere 21:07:45 <|amethyst> Grunt: I can get you a (64-bit) core file and binary if you'd like 21:08:07 I'm going to finish up what I'm working on right now before I look into it. 21:08:47 -!- Pacra has joined ##crawl-dev 21:12:02 -!- Bcadren has left ##crawl-dev 21:13:30 -!- CKyle has quit [Quit: CKyle] 21:16:58 -!- crate_ has joined ##crawl-dev 21:17:59 -!- browncustard has joined ##crawl-dev 21:18:49 -!- Blazinghand has quit [Ping timeout: 245 seconds] 21:19:13 -!- pelotr0n has quit [Ping timeout: 250 seconds] 21:20:03 -!- MorganL has quit [Read error: Connection reset by peer] 21:20:03 -!- OCTOTROG has quit [Ping timeout: 260 seconds] 21:20:04 -!- namad8 has quit [Ping timeout: 260 seconds] 21:20:04 -!- Adder_ has quit [Ping timeout: 260 seconds] 21:20:10 -!- MorganLea is now known as MorganL 21:20:24 -!- johnstein has quit [Ping timeout: 260 seconds] 21:20:24 -!- blackcustard has quit [Ping timeout: 260 seconds] 21:20:24 -!- crate has quit [Ping timeout: 260 seconds] 21:20:49 -!- Kalir has quit [Changing host] 21:20:49 -!- johnstein has joined ##crawl-dev 21:21:53 -!- conted has quit [Ping timeout: 245 seconds] 21:23:04 wow, I completely forgot to fr a new tile for war gargoyles 21:26:04 -!- Ququman has quit [Read error: Connection reset by peer] 21:30:14 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 21:31:50 New branch created: merc-shops (1 commit) 21:31:50 03Grunt02 07[merc-shops] * 0.14-a0-2536-g3a2db19: Mercenary shops. 10(6 minutes ago, 11 files, 202+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3a2db191056e 21:34:48 03Grunt02 07* 0.14-a0-2540-ga8cbd88: Fix some enemy battlesphere-related crashes. 10(3 minutes ago, 1 file, 6+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a8cbd8820ca1 21:34:53 <|amethyst> Grunt: hm, seems like maybe there should be various asserts to ensure OBJ_MERCENARY items are never actually created 21:35:09 |amethyst: probably. 21:36:00 <|amethyst> either that, or allow it and describe them as "contracts" 21:36:11 <|amethyst> :) 21:36:12 oh i don't know if i commented on the forum thread for that but i'm not sure it's a good idea, seems like it maybe works okay as a rare card effect but i don't think it would be a good shop 21:36:41 I'm putting it out there as a proof of concept to see if it works reasonably well or not. 21:36:43 ooh merc shop 21:36:59 especially not a common shop, but as an uncommon one it seems like just duplicating the card effect a bit unnecessarily? 21:37:01 I liked the idea of it only appearing in a timed portal 21:38:12 i dont see the problem, there should definitely be a shop to buy bailey portals and orbs of destruction 21:38:21 esp if combined with a thieve's den timed portal. sorta like a hostile bazaar 21:38:22 the card effect seems like it goes largely unseen, i didn't find it much even on my nemelex characters 21:38:57 I've only ever really seen the card effect with players who are deliberately seeking it out. 21:39:05 yes it is something that probably should not occur in most games 21:39:16 -!- crate_ is now known as crate 21:39:31 if it's priced appropriately, i don't see what the problem with it would be 21:39:34 pet OOD 21:39:34 (i'm biased because i dislike mercenaries in the first place, but if the very least if there are going to be shops then the card should be removed surely) 21:39:54 s/if/at 21:40:16 ??merc 21:40:16 I don't have a page labeled merc in my learndb. 21:40:19 ??mercenary 21:40:19 mercenary card[1/5]: Summons a mercenary who demands money (between 85% and 115% of its XP value in gold). If you pay, you get a permanent friendly ally. If you don't or can't, you get a permanent enemy (and no XP or items from it). Found in decks of changes, war and defence. 21:40:37 -!- Sydolfas has quit [Quit: leaving] 21:42:05 <|amethyst> I run through decks when I encounter them because, why not, I'm probably going to die anyway 21:42:16 <|amethyst> so I see mercenaries more often than most people probably :) 21:43:47 |amethyst: 21:43:50 !tv liithi heae 21:43:50 1. Liithi, XL1 HEAE, T:137 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 21:44:29 -!- CKyle has joined ##crawl-dev 21:46:16 i actually think mercenary shops sound pretty cool 21:46:22 -!- ebarrett has quit [] 21:46:29 -!- Lawman0 has quit [Ping timeout: 240 seconds] 21:46:42 most games gold seems somewhat underspent and this would be a pretty different sort of option to spend it on 21:49:44 -!- raskol has quit [Ping timeout: 265 seconds] 21:51:49 -!- Krakhan has quit [Ping timeout: 252 seconds] 21:51:50 -!- Pacra has quit [Read error: Connection reset by peer] 21:52:38 -!- Pacra has joined ##crawl-dev 21:53:37 -!- KurzedMetal has quit [Read error: Connection reset by peer] 22:00:27 -!- tenofswords has quit [Read error: Connection reset by peer] 22:09:41 ackack: I think the best way to address gold is to have more shop items that 1. actually cost a significant amount 2. you actually want 22:09:58 ackack: or there's the option of removing gold, of course :P 22:10:11 sure 22:10:13 well it would also be good to actually give shops after you find gold 22:10:22 you get shops in orc but then that's it, sometimes 22:10:22 yes, that was going to be my next suggestion 22:10:25 i like the idea of there being meaningful choices of what to spend it on 22:10:31 (some v:5 vaults have shops i guess) 22:10:51 there is some of that early on when you don't have much yet and want to improve as quickly as possible 22:10:58 its especially funny in extended when tomb and hells:$ have tons of gold 22:11:09 when no more shops can appear in the game 22:11:14 (without card shenanigans) 22:11:19 yeah all that gold is really weird 22:11:21 i guess ziggurats used to care? 22:11:45 most characters didnt want to enter gold zigs in the first place, they werent really relevant 22:12:15 i guess it was optimal to do like the first few levels maybe 22:13:28 -!- geoffreybeene is now known as gbeene 22:13:32 or take the tome4 approach. in vaults there is a shop where you can spend 5000 gold for acquirement, as many times as you like 22:13:52 spend 5000 gold to give an item to your next character! (not really) 22:14:06 crate: you mean 5000 pennies 22:14:10 haha 22:15:33 Crash while in combat by skjarl 22:17:38 -!- gammafunk has joined ##crawl-dev 22:17:53 crawl needs cosmetic items 22:18:51 for 350 stone shekels you can get a small pet animal that follows you around but doesn't participate in combat 22:19:52 -!- ackack has quit [Quit: Leaving] 22:21:19 -!- mamgar has quit [Quit: Leaving] 22:25:59 -!- ystael has quit [Ping timeout: 246 seconds] 22:33:50 -!- MaxFrost has quit [Ping timeout: 260 seconds] 22:34:58 -!- twelwe has quit [Quit: Page closed] 22:35:00 -!- twelwe_ has quit [Quit: Page closed] 22:37:22 -!- gammafunk has quit [Quit: leaving] 22:43:25 -!- Blazinghand_ is now known as Blazinghand 22:44:54 -!- ussdefiant has joined ##crawl-dev 22:48:33 -!- MP2E has quit [Quit: squee? squee!] 22:50:45 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 26.0/20131205075310]] 22:51:16 -!- fearitself has quit [Quit: Page closed] 22:52:57 minmay: Not to defend tome, but that game really locked grinding down to an even greater extent than crawl did 23:03:57 -!- Escalator has quit [Ping timeout: 272 seconds] 23:07:53 -!- thedefinite has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] 23:13:00 -!- gbeene is now known as gbeeneAFK 23:16:24 crawl needs pay to win is what it needs 23:16:35 I claim a 10% cut for having this brilliant idea 23:16:40 dlc 23:17:23 purchase a season pass and get access to the reaver background and mountain dwarves 23:17:45 would buy 23:18:29 -!- q335r49 has quit [Quit: Page closed] 23:19:08 purchase an item that lets you write messages on the ground for other players to read 23:19:26 -!- CKyle has quit [Quit: CKyle] 23:19:33 <|amethyst> auctions of dead players' equipmen 23:19:39 <|amethyst> they even get a 10% cut 23:19:56 mm 23:21:38 -!- gbeeneAFK has quit [] 23:21:52 ... unfortunately it's gets nothing better than half price ... 23:21:59 s/'s// 23:22:22 buy tickets to watch people play during the tournament 23:22:24 so anything really good is still really expensive 23:22:48 market broadcasting rights to network television? 23:23:32 e-sportz 23:24:33 -!- Ruble has quit [] 23:28:27 * SamB boggles at the idea of art olympics 23:29:19 You write "Dark Souls is harder" in the dust. You are eaten by a grue. DYWYPI 23:30:52 Extra charges for professional commentary. 23:31:35 Maybe I should play in the 0.14 tournament now that I have some degree of skill. 23:33:10 -!- NilsBloodaxe has quit [Quit: Page closed] 23:34:57 -!- bonghitz has quit [Remote host closed the connection] 23:35:39 Preorder now and you get to start each game with the Sword of Jihad! 23:36:05 (this would be slightly unbalanced) 23:37:08 !gamesby sgrunt 23:37:08 sgrunt has played 1269 games, between 2012-05-07 18:09:00 and 2014-02-10 03:42:23, won 31 (2.4%), high score 9903990, total score 75130375, total turns 16240904, play-time/day 1:26:05, total time 38d+13:29:55. 23:39:13 Grunt: it wouldn't be professional commentary if there was no extra charge, would it? 23:39:49 -!- Pacra has quit [Read error: Connection reset by peer] 23:40:33 -!- Pacra has joined ##crawl-dev 23:43:43 -!- bogabada has quit [Quit: Page closed] 23:45:11 -!- Pacra has quit [Ping timeout: 245 seconds] 23:45:52 Unstable branch on crawl.lantea.net updated to: 0.14-a0-2540-ga8cbd88 (34) 23:59:20 -!- MP2E has quit [Client Quit]