00:00:04 hm 00:00:12 I just added a line to simply run crawl -version 00:00:12 <|amethyst> johnstein: so crawl is failing when run from the cron job 00:00:22 and I see this: 00:00:24 + /home/crawl/DGL/usr/games/crawl-0.13 -version 00:00:26 Webtiles require an UTF-8 locale. 00:00:28 so it's a locales thing 00:00:32 <|amethyst> ahhh 00:00:35 probably missing from my host 00:00:41 just like you implied earlier! 00:00:47 Stable (0.13) branch on crawl.s-z.org updated to: 0.13.1-24-gd36c86d 00:00:53 and I should have known 00:01:08 since I stumbled on installing locales in the chroot on my third DGL install 00:01:10 <|amethyst> add export LANG=en_US.UTF-8 to the top of the cron script (after the #! line) 00:01:17 ty 00:01:44 Unstable branch on crawl.s-z.org updated to: 0.14-a0-1847-gf1be033 (34) 00:02:10 <|amethyst> johnstein: what does your /etc/default/locale say? 00:02:12 such a maddeningly annoying bug 00:02:14 <|amethyst> (on the host) 00:03:48 I don't have a file called locale in /etc/default 00:05:08 <|amethyst> hm 00:05:11 <|amethyst> try running as root update-locale LANG=en_US.UTF-8 00:05:36 no output. 00:05:40 no errors either though 00:06:01 hm 00:06:10 <|amethyst> johnstein: does the file exist now? 00:06:13 now what does /etc/default/locale say? 00:06:20 <|amethyst> I don't know much Ubuntu, only Debian 00:06:22 ah ha 00:06:24 it does 00:06:27 Unstable branch on rl.heh.fi updated to: 0.14-a0-1847-gf1be033 (34) 00:06:51 I remember last summer when I was futzing around with adding a farmer class for crawl that I had to screw around with the locales for a bit too 00:06:55 but yea, it's there now 00:07:30 could #include "decks.h" be added to monster.cc and "&& !is_deck(item) " to line 2265 of same? 00:07:50 that would stop monsters from picking up decks, which they can't use 00:08:12 <|amethyst> can they use any misc items? 00:08:55 do monsters tend to pick up much they can't use, besides gold? 00:09:00 disc of storms, maybe? 00:09:29 <|amethyst> They'll pick up wands they can't/won't use 00:09:34 <|amethyst> like enslavement 00:10:12 no enslaved players? 00:10:24 they zap you with it and they become allied 00:10:39 <|amethyst> nicolae-: all the monsters become allies 00:10:48 lol 00:11:01 yes, that's much better 00:11:06 Stable branch on crawl.develz.org updated to: 0.13.1-24-gd36c86d (34) 00:11:12 they won't pick up 0 charge wands 00:11:19 that seems fairly similar 00:11:46 picking up enslavment wands could make sense since it could be an information leak 00:11:56 but they can't use any decks, at all 00:12:24 <|amethyst> well, good creatures won't pick up wands of draining, so that wouldn't be much more of a leak 00:12:59 <|amethyst> and if you kill a monster and it had an unzapped wand, that's a pretty good indication that it's *something* monsters won't use 00:13:34 either way, it's annoying that they pick up misc items 00:13:38 do monsters pick up all potions/scrolls or only ones they can use? 00:13:48 G-Flex: only ones they can use 00:13:53 I thought so 00:14:04 that gives you some information, since it means a potion they have is likely to be curing/hw 00:14:08 if (!can_drink_potion(ptype)) 00:14:08 return false; 00:14:18 usually they quaff the potion anyway 00:14:39 it does leak a lot of information about early ?blink and ?tele 00:14:45 speaking of which 00:14:47 even if it does I don't see why that's a problem 00:14:48 do monsters have any criteria to zap /tele? 00:15:11 i think they zap it at you even at full health 00:15:14 Well, because if I'm spoiled and this D: 4 ko dropped a scroll I know it's ?blink. 00:15:26 but if I'm not I read it and waste it. 00:15:29 either way i see no reason for misc item pick up 00:15:40 Unstable branch on crawl.develz.org updated to: 0.14-a0-1847-gf1be033 (34) 00:15:47 I was thinking zapping themselves with it. 00:16:16 uh, *if I'm spoiled and have ?tele id'd 00:16:17 more like 00:16:23 <|amethyst> they'll zap tele if they have less than half HP or are caught 00:16:50 <|amethyst> 19/20 on themselves, otherwise on their foe 00:17:08 <|amethyst> (or if they are already about to tele, on their foe) 00:17:20 oh 00:17:34 caught as in nets and webs I assume? 00:17:55 <|amethyst> yes 00:19:53 -!- nicolae- has quit [] 00:22:46 -!- ToastyP has quit [Quit: ChatZilla 0.9.90.1 [Firefox 26.0/20131205075310]] 00:26:01 -!- raskol has quit [Ping timeout: 252 seconds] 00:27:12 -!- Brannock has quit [Ping timeout: 245 seconds] 00:27:41 -!- AlphaQ has quit [Remote host closed the connection] 00:33:38 Windows builds of master branch on crawl.develz.org updated to: 0.14-a0-1847-gf1be033 00:35:29 -!- bonghitz has quit [Quit: Leaving...] 00:37:19 -!- Sequell has quit [Remote host closed the connection] 00:37:35 -!- Sequell has joined ##crawl-dev 00:39:19 -!- ontoclasm has quit [Ping timeout: 272 seconds] 00:50:59 -!- tsohg_ has quit [Ping timeout: 272 seconds] 01:08:00 -!- gnum has quit [Ping timeout: 252 seconds] 01:10:05 Stable (0.13) branch on crawl.lantea.net updated to: 0.13.1-24-gd36c86d 01:21:52 -!- rchandra has left ##crawl-dev 01:26:30 -!- st_ has joined ##crawl-dev 01:26:39 ^versions 01:26:43 ^version 01:26:43 trunk: 0.14-a0-1847-gf1be033; 0.13: 0.13.1-24-gd36c86d 01:28:56 -!- Archenteron has quit [Quit: Page closed] 01:30:15 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 01:31:26 -!- minqmay has quit [Quit: Leaving] 01:34:06 -!- ProzacElf has joined ##crawl-dev 01:34:22 -!- Vizer has quit [Ping timeout: 246 seconds] 01:34:29 -!- change123 has quit [Quit: Page closed] 01:44:52 could someone test http://crawl.berotato.org 01:45:01 trying to get the auto redirect to 8080 01:45:04 to work 01:45:44 -!- ystael has quit [Ping timeout: 272 seconds] 01:46:19 it went to http://crawl.berotato.org:8080/#lobby 01:47:29 -!- Kalir has quit [Changing host] 01:49:23 I believe that's the correct behavior 01:49:30 ty 01:49:35 ??cbro 01:49:36 cbro[1/3]: Server in Georgia, US: crawl.beRotato.org -- ssh port 22, username crawler, keys at http://crawl.beRotato.org/crawl/keys (no password access). In case of DNS problems, use crawl.boylecraft.net. Webtiles at: http://crawl.beRotato.org:8080 01:49:39 ??cbro[2 01:49:40 cbro[2/3]: Announced by Rotatell. Maintained by johnstein . 01:50:25 !learn cbro[2] s/:8080//g 01:50:25 I don't know about !learn cbro[2]. 01:50:32 !learn edit cbro[2] s/:8080//g 01:50:33 No change: regex `:8080` does not match `Announced by Rotatell. Maintained by johnstein . ` 01:50:39 !learn edit cbro[1] s/:8080//g 01:50:39 cbro[1/3]: Server in Georgia, US: crawl.beRotato.org -- ssh port 22, username crawler, keys at http://crawl.beRotato.org/crawl/keys (no password access). In case of DNS problems, use crawl.boylecraft.net. Webtiles at: http://crawl.beRotato.org 01:56:01 -!- Zeor has quit [Quit: where are the pegasus boots] 02:02:50 -!- Pepe has quit [Ping timeout: 252 seconds] 02:04:06 -!- radinms has quit [Ping timeout: 272 seconds] 02:06:57 -!- lobf has quit [Quit: lobf] 02:09:48 -!- Pacra has joined ##crawl-dev 02:15:21 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:20:55 -!- Morphy has quit [Quit: Page closed] 02:23:07 -!- TAS-2012v has quit [Read error: Connection reset by peer] 02:28:15 -!- conted has quit [Ping timeout: 272 seconds] 02:37:25 -!- ystael has quit [Ping timeout: 248 seconds] 02:38:37 -!- ssteam has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 02:40:01 -!- simmarine has quit [Quit: Leaving] 02:42:13 -!- MarvinPA has quit [Ping timeout: 248 seconds] 02:42:58 -!- ussdefiant has quit [Ping timeout: 246 seconds] 02:47:55 -!- morik has quit [Quit: Page closed] 02:51:15 -!- tsohg_ has quit [Ping timeout: 252 seconds] 02:51:16 -!- blabber has joined ##crawl-dev 02:56:12 -!- Kalir has quit [Changing host] 02:59:46 -!- maahes has quit [Read error: Connection reset by peer] 03:08:50 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 03:14:56 -!- MarvinPA has joined ##crawl-dev 03:15:57 -!- thedefinite has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The professional IRC Client :D] 03:19:07 -!- ebarrett has quit [] 03:25:08 -!- dtsund has quit [Ping timeout: 245 seconds] 03:26:40 -!- magicpoints has quit [Ping timeout: 245 seconds] 03:29:57 -!- ProzacElf has quit [Ping timeout: 272 seconds] 03:30:23 -!- Cedor has joined ##crawl-dev 03:34:03 -!- geekosaur has quit [Excess Flood] 03:34:26 get_real_mp() in player.h gives the max mp or the current mp? 03:34:45 (I think it's the max but i'm not sure) 03:35:22 -!- geekosaur has joined ##crawl-dev 03:44:44 !seen MarvinPA 03:44:45 I last saw MarvinPA at Sun Jan 12 09:14:56 2014 UTC (29m 49s ago) joining the channel. 03:57:21 -!- ProzacElf has joined ##crawl-dev 03:59:28 ^version 03:59:28 trunk: 0.14-a0-1847-gf1be033; 0.13: 0.13.1-24-gd36c86d 03:59:34 %version 03:59:35 trunk: 0.14-a0-1847-gf1be033; 0.13: 0.13.1-24-gd36c86d; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 04:11:12 -!- bonghitz has quit [Remote host closed the connection] 04:14:57 -!- Piginabag has quit [Quit: Page closed] 04:19:16 -!- klz has quit [Ping timeout: 260 seconds] 04:20:31 -!- MP2E has quit [Quit: night] 04:26:45 -!- Pacra has quit [Ping timeout: 248 seconds] 04:29:44 -!- Vizer has quit [Ping timeout: 252 seconds] 04:34:07 -!- Basil has joined ##crawl-dev 04:48:25 -!- eith has joined ##crawl-dev 04:50:45 -!- conted has quit [Ping timeout: 272 seconds] 04:52:08 -!- tsohg_ has quit [Ping timeout: 252 seconds] 04:53:03 -!- tksquared has quit [Ping timeout: 276 seconds] 04:55:11 -!- tabstorm has quit [Ping timeout: 272 seconds] 05:03:27 -!- maahes has quit [Remote host closed the connection] 05:03:51 -!- Cedor has quit [Ping timeout: 252 seconds] 05:08:05 -!- Goncyn has quit [*.net *.split] 05:08:06 -!- Mattias has quit [*.net *.split] 05:08:06 -!- Azzkikr has quit [*.net *.split] 05:08:06 -!- Somefellow has quit [*.net *.split] 05:08:06 -!- MakMorn has quit [*.net *.split] 05:08:06 -!- G-Flex has quit [*.net *.split] 05:08:06 -!- soundlust has quit [*.net *.split] 05:08:06 -!- TZer0 has quit [*.net *.split] 05:08:06 -!- myp has quit [*.net *.split] 05:08:06 -!- stabwound has quit [*.net *.split] 05:08:07 -!- Guz has quit [*.net *.split] 05:08:07 -!- odiv has quit [*.net *.split] 05:08:07 -!- Moredrea1 has quit [*.net *.split] 05:08:07 -!- yokelz has quit [*.net *.split] 05:08:07 -!- caracal has quit [*.net *.split] 05:08:07 -!- Basil has quit [*.net *.split] 05:08:07 -!- MarvinPA has quit [*.net *.split] 05:08:07 -!- st_ has quit [*.net *.split] 05:08:07 -!- vadatajs has quit [*.net *.split] 05:08:07 -!- oberstein has quit [*.net *.split] 05:08:07 -!- Amy has quit [*.net *.split] 05:08:07 -!- BlastHardcheese has quit [*.net *.split] 05:08:07 -!- SamB has quit [*.net *.split] 05:08:08 -!- Porost has quit [*.net *.split] 05:08:08 -!- jbenedetto has quit [*.net *.split] 05:08:08 -!- luukano has quit [*.net *.split] 05:08:08 -!- denstark has quit [*.net *.split] 05:08:09 -!- hayuto has quit [*.net *.split] 05:08:15 -!- Mattias___ is now known as Mattias 05:27:12 -!- Daekdroom has quit [Ping timeout: 245 seconds] 05:41:48 -!- ProzacElf has quit [Ping timeout: 276 seconds] 05:43:07 -!- RZX has quit [Remote host closed the connection] 05:45:51 -!- DayBay has quit [Read error: Connection timed out] 05:47:47 -!- Basil has joined ##crawl-dev 05:47:47 -!- MarvinPA has joined ##crawl-dev 05:47:47 -!- st_ has joined ##crawl-dev 05:47:47 -!- oberstein has joined ##crawl-dev 05:47:47 -!- BlastHardcheese has joined ##crawl-dev 05:47:47 -!- SamB has joined ##crawl-dev 05:48:30 -!- BlastHardcheese has quit [Max SendQ exceeded] 05:48:51 -!- BlastHardcheese has joined ##crawl-dev 05:50:35 -!- Cedor has joined ##crawl-dev 05:51:12 -!- G-Flex has joined ##crawl-dev 05:51:12 -!- TZer0 has joined ##crawl-dev 05:51:12 -!- stabwound has joined ##crawl-dev 05:57:17 -!- Daekdroom has quit [Changing host] 06:15:26 -!- bhaak has joined ##crawl-dev 06:31:12 -!- bhaak has quit [Ping timeout: 276 seconds] 06:32:28 -!- bhaak has joined ##crawl-dev 06:33:48 -!- blabber has quit [Quit: leaving] 06:41:13 -!- bhaak has quit [Ping timeout: 272 seconds] 06:43:02 -!- bhaak has joined ##crawl-dev 06:48:42 -!- Bloax has joined ##crawl-dev 06:53:19 -!- tsohg_ has quit [Ping timeout: 260 seconds] 07:00:26 -!- alefury has joined ##crawl-dev 07:01:48 -!- Sgeo_ has quit [Read error: Connection reset by peer] 07:10:17 -!- crate has quit [Quit: Leaving] 07:12:07 -!- nixor has quit [Ping timeout: 265 seconds] 07:17:29 -!- nixor1 has quit [Quit: Leaving.] 07:24:01 03Cedor02 {MarvinPA} 07* 0.14-a0-1848-gc74a36d: Rewriting of _itosym 10(4 weeks ago, 1 file, 89+ 73-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c74a36d42593 07:24:01 03Cedor02 {MarvinPA} 07* 0.14-a0-1849-g4144605: MR stat bar 10(3 days ago, 1 file, 11+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=414460573fde 07:24:01 03wheals02 {MarvinPA} 07* 0.14-a0-1850-g13f5ae3: Remove caps; rename wizards hats "hats." 10(77 minutes ago, 41 files, 90+ 90-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=13f5ae3d6da4 07:24:01 03wheals02 {MarvinPA} 07* 0.14-a0-1851-g711b106: Reweight hat brands. 10(5 days ago, 2 files, 11+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=711b1061bd84 07:24:01 03MarvinPA02 07* 0.14-a0-1852-g9e525cf: Remove cap descriptions, resort hat descriptions 10(64 minutes ago, 11 files, 44+ 88-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9e525cf68331 07:24:01 03MarvinPA02 07* 0.14-a0-1853-g3633943: List large rocks in the wield menu for Formicids with Sandblast memorised 10(14 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=36339432a6d7 07:27:19 -!- Basil has quit [Read error: Connection reset by peer] 07:33:58 -!- Basil has joined ##crawl-dev 07:48:32 -!- tsohg_ has quit [Remote host closed the connection] 07:53:41 -!- tsohg_ has quit [Ping timeout: 248 seconds] 08:01:18 !seen dpeg 08:01:18 I last saw dpeg at Thu Jan 9 00:07:17 2014 UTC (3d 13h 54m 1s ago) quitting, saying 'Quit: Night!'. 08:09:30 Stealth stat bar by Cedor 08:12:40 -!- tensorpudding has quit [Ping timeout: 246 seconds] 08:13:36 -!- dck has joined ##crawl-dev 08:19:06 -!- bhaak has quit [Ping timeout: 276 seconds] 08:25:12 -!- SwissStopwatch has quit [Ping timeout: 252 seconds] 08:26:00 -!- bhaak has joined ##crawl-dev 08:34:01 -!- tsohg_ has quit [Remote host closed the connection] 08:34:14 an iron troll skeleton; a (green) troll hide; 08:34:27 this is tragic 08:38:52 -!- tsohg_ has quit [Ping timeout: 245 seconds] 08:43:48 -!- magicpoints has quit [Ping timeout: 276 seconds] 08:48:07 -!- scummos__ has quit [Ping timeout: 260 seconds] 08:53:24 -!- ackack has joined ##crawl-dev 09:12:07 Experimental (shadow-god) branch on crawl.s-z.org updated to: 0.14-a0-1864-g221ecee 09:16:15 -!- Bloax has quit [Ping timeout: 245 seconds] 09:16:23 -!- Basil has quit [Ping timeout: 272 seconds] 09:16:41 -!- Bloax has joined ##crawl-dev 09:17:08 -!- Bloaxor has joined ##crawl-dev 09:21:30 -!- Bloax has quit [Ping timeout: 276 seconds] 09:31:26 -!- Basil has joined ##crawl-dev 09:45:55 -!- tsohg_ has quit [Remote host closed the connection] 09:47:43 03kilobyte02 07* 0.14-a0-1854-g0526c8f: Delete translations of "hat". 10(13 minutes ago, 11 files, 0+ 44-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0526c8fe5ffe 09:47:44 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 09:49:22 -!- Brannock has joined ##crawl-dev 09:50:30 -!- radinms has quit [] 09:52:02 -!- bmfx has quit [Quit: leaving] 09:56:29 -!- DrinkMachine has joined ##crawl-dev 10:00:23 -!- Konstantin___ has quit [Ping timeout: 252 seconds] 10:07:33 -!- ReteAZ has quit [Quit: Page closed] 10:12:30 -!- ainsophyao has joined ##crawl-dev 10:12:30 -!- Somefellow has joined ##crawl-dev 10:12:30 -!- MakMorn has joined ##crawl-dev 10:25:50 -!- Pacra has joined ##crawl-dev 10:29:16 -!- qwer has quit [Quit: Page closed] 10:29:35 -!- Basil has quit [Read error: Connection reset by peer] 10:31:11 -!- Basil has joined ##crawl-dev 10:32:17 -!- maahes has quit [Read error: Connection reset by peer] 10:32:55 -!- HellTiger has quit [Ping timeout: 245 seconds] 10:34:23 -!- ainsophyao has quit [Remote host closed the connection] 10:42:07 -!- Daekdroom has quit [Quit: Saindo] 10:49:26 -!- dtsund has joined ##crawl-dev 10:51:56 -!- PolkaDot has quit [Read error: No route to host] 10:57:10 -!- maahes has quit [Read error: Connection reset by peer] 11:02:04 -!- simmarine has joined ##crawl-dev 11:03:07 Stable (0.13) branch on crawl.akrasiac.org updated to: 0.13.1-24-gd36c86d 11:11:21 -!- ackack has quit [Ping timeout: 252 seconds] 11:13:50 -!- wh1te has quit [Quit: leaving] 11:14:13 -!- wh1te has joined ##crawl-dev 11:16:22 -!- Pacra has quit [Ping timeout: 272 seconds] 11:18:21 -!- morik has quit [Ping timeout: 272 seconds] 11:21:53 -!- WalkerBoh has joined ##crawl-dev 11:22:33 -!- dtsund has quit [Quit: dtsund] 11:22:54 -!- maahes has quit [Ping timeout: 252 seconds] 11:27:29 -!- ackack has joined ##crawl-dev 11:28:56 -!- Kalir has quit [Changing host] 11:29:22 -!- Basil has quit [Ping timeout: 246 seconds] 11:31:33 -!- maahes has quit [Client Quit] 11:31:52 -!- ToastyP_ is now known as ToastyP 11:37:37 -!- Zermako has quit [] 11:46:31 -!- CKyle has joined ##crawl-dev 11:46:55 fyi, before I log off again. I got the following error compiling trunk this morning. even after make clean: 11:46:56 tilepick-p.cc:398:38: error: use of undeclared identifier 'TILEP_HELM_HAT_FIRST_NORM'; did you mean 'TILEP_HELM_WHAT_FIRST_NORM'? 11:46:56 return _modrng(item.rnd, TILEP_HELM_HAT_FIRST_NORM, 11:46:57 ^~~~~~~~~~~~~~~~~~~~~~~~~ 11:46:58 TILEP_HELM_WHAT_FIRST_NORM 11:46:59 rltiles/tiledef-player.h:1836:5: note: 'TILEP_HELM_WHAT_FIRST_NORM' declared here 11:47:22 I ran "make NO_PKGCONFIG=y CONTRIB_SDL=y TILES=y" on my OS X 10.9.1 computer 11:47:32 -!- CKyle has quit [Client Quit] 11:49:07 -!- Lawman0 has quit [Ping timeout: 260 seconds] 11:51:14 -!- tsohg_ has quit [Ping timeout: 252 seconds] 11:52:11 did make recompiled the contribs? 11:52:16 ah he log off 11:52:47 doesn't look like anything to do with contribs 11:52:51 * Medar is recompiling 11:53:11 -!- rockygargoyle has quit [Ping timeout: 272 seconds] 11:56:57 -!- Sequell has quit [Remote host closed the connection] 11:57:17 -!- Sequell has joined ##crawl-dev 11:58:13 Ugh, I don't really know how the tile picking stuff works. 11:59:36 wheals: Here? 12:03:28 did you guys see kilobytes commit a bit ago? 12:03:33 %git hat 12:03:34 Could not find commit hat (git returned 128) 12:03:47 %git HEAD^^{/hat} 12:04:08 07MarvinPA02 * 0.14-a0-1852-g9e525cf: Remove cap descriptions, resort hat descriptions 10(6 hours ago, 11 files, 44+ 88-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9e525cf68331 12:04:10 probably something to do with that 12:04:12 err ... 12:04:16 <|amethyst> %git 12:04:17 07kilobyte02 * 0.14-a0-1854-g0526c8f: Delete translations of "hat". 10(3 hours ago, 11 files, 0+ 44-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0526c8fe5ffe 12:04:24 <|amethyst> nothing to do with kilobyte's commit 12:04:27 No, it's wheals patch that removes wizard hats 12:04:32 <|amethyst> %git 711b106 12:04:32 07wheals02 {MarvinPA} * 0.14-a0-1851-g711b106: Reweight hat brands. 10(5 days ago, 2 files, 11+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=711b1061bd84 12:04:36 <|amethyst> err 12:04:41 nvm 12:04:43 <|amethyst> %git 13f5ae3 12:04:43 07wheals02 {MarvinPA} * 0.14-a0-1850-g13f5ae3: Remove caps; rename wizards hats "hats." 10(6 hours ago, 41 files, 90+ 90-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=13f5ae3d6da4 12:04:48 <|amethyst> that one 12:04:57 |amethyst: I have patch that fixes compile, but it won't use cap tiles for player dolls. 12:05:07 Should I push it, or do you want to fix it properly? :) 12:06:10 <|amethyst> looking into it 12:06:24 Nice 12:06:48 <|amethyst> I'm assuming we don't mind players' hats changing colour/shape on save transfer 12:09:28 03Medar02 07* 0.14-a0-1855-g8887ba1: Fix a warning 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8887ba10caea 12:09:29 -!- jeanjacques has joined ##crawl-dev 12:10:15 Cedor: That was from your patch btw. 12:10:42 ? 12:10:54 03|amethyst02 07* 0.14-a0-1856-g0d6ffee: Fix compilation, merge caps/hat doll tiles. 10(2 minutes ago, 2 files, 4+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0d6ffeefa7c4 12:10:56 The warning, just a missing static 12:11:07 ah yes 12:11:26 I still some rules to keep in mind 12:11:49 (and it's strange I didn't get warning miself) 12:12:29 No way you catch all those, without the warnings. 12:12:44 03|amethyst02 07* 0.14-a0-1857-g67f5105: Update a comment. 10(31 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=67f510594a03 12:12:54 Can't see why you wouldn't get one though. 12:15:59 -!- hito has quit [Quit: Page closed] 12:16:35 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-1857-g67f5105 (34) 12:19:46 -!- dtsund has joined ##crawl-dev 12:21:48 -!- CKyle has joined ##crawl-dev 12:26:21 -!- CKyle has quit [Client Quit] 12:29:10 -!- Kenran has quit [Quit: Quitting] 12:30:44 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 12:30:45 -!- CKyle has joined ##crawl-dev 12:32:07 -!- nixor has quit [Ping timeout: 260 seconds] 12:36:01 -!- Kellhus has quit [Quit: Page closed] 12:37:37 -!- CKyle_ has joined ##crawl-dev 12:40:02 -!- bonghitz has quit [Remote host closed the connection] 12:40:32 -!- CKyle has quit [Ping timeout: 245 seconds] 12:42:13 -!- CKyle_ has quit [Ping timeout: 272 seconds] 12:42:30 -!- ShadeTornado has quit [Ping timeout: 245 seconds] 12:48:12 -!- qwer has quit [Client Quit] 12:51:07 -!- Vaporware has joined ##crawl-dev 12:51:08 -!- Vaporware has quit [Changing host] 12:51:08 -!- Vaporware has joined ##crawl-dev 12:52:53 -!- CKyle has joined ##crawl-dev 12:54:04 -!- DrinkMachine has quit [Ping timeout: 246 seconds] 12:54:34 |amethyst: it compiles again. thanks 12:55:20 kilobyte: "kegel" means "cone". it's one of those many cases where German has 2 words for the exactly same thing. just one is of Germanic origin ("kegelfoermig") and the other isn't ("konisch"). :) 12:56:02 -!- CKyle has quit [Client Quit] 12:56:13 -!- Morphy_ has quit [Quit: Page closed] 12:57:13 -!- Tux[Qyou] has quit [Ping timeout: 246 seconds] 13:01:34 -!- pelotr0n is now known as pelotron 13:02:40 -!- wh1te has quit [Remote host closed the connection] 13:05:01 -!- master_j has quit [Ping timeout: 272 seconds] 13:08:27 -!- CKyle has joined ##crawl-dev 13:15:30 -!- ackack has quit [Ping timeout: 276 seconds] 13:16:31 -!- CKyle has quit [Quit: CKyle] 13:17:10 -!- Raycaster has quit [Ping timeout: 246 seconds] 13:18:26 -!- xnavy has quit [Remote host closed the connection] 13:24:12 -!- Crehl has quit [Quit: qqqqqqq] 13:29:41 -!- GoblinBomb has quit [Ping timeout: 252 seconds] 13:30:31 -!- hookyspooky has quit [Quit: Leaving] 13:31:24 -!- tsohg_ has quit [Remote host closed the connection] 13:43:23 -!- Tophwells has quit [Ping timeout: 272 seconds] 13:54:59 -!- blackflare has quit [Ping timeout: 252 seconds] 14:09:21 -!- tabstorm has quit [Ping timeout: 272 seconds] 14:14:45 -!- wh1te has joined ##crawl-dev 14:17:35 -!- RBrandon_ has quit [Ping timeout: 272 seconds] 14:18:51 -!- ko__ has quit [Ping timeout: 272 seconds] 14:20:30 -!- Nakatomy has quit [Ping timeout: 276 seconds] 14:22:29 -!- Escalator has quit [Ping timeout: 248 seconds] 14:22:43 -!- Escalator_ is now known as Escalator 14:23:08 -!- CyberSandwich has joined ##crawl-dev 14:23:22 -!- Vizer has quit [Ping timeout: 252 seconds] 14:36:38 -!- dtsund has quit [Quit: dtsund] 14:46:53 -!- magicpoints has quit [Ping timeout: 272 seconds] 14:49:04 -!- Aryth has quit [Read error: Connection reset by peer] 14:50:21 -!- dtsund has joined ##crawl-dev 14:51:00 -!- ProzacElf has joined ##crawl-dev 14:53:22 hrm 14:53:29 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 14:53:35 dithmengos wrath idea: blasting you with ghostly flame (if that's what the revenant thing is called) 14:55:33 -!- ShadeTornado has quit [Read error: Operation timed out] 14:56:31 -!- tsohg_ has quit [Remote host closed the connection] 14:57:13 sorry about the compilation errors! 14:57:16 -!- neuwiz has quit [Ping timeout: 246 seconds] 14:57:39 i got and fixed a few about rltiles, but i never actually compiler with TILES=y 14:57:43 revenant (10L) | Spd: 10 | HD: 18 | HP: 67-96 | AC/EV: 8/12 | Dam: 26 | 07undead, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1927 | Sp: ghostly fireball (3d23), ghostly flames, dispel undead (3d27), 04esc:blink away | Sz: Medium | Int: high. 14:57:43 %??revenant 14:58:03 there's rRot+++ for monsters? 14:58:12 how is that differentiated from rRot+ or rRot++? 15:01:03 ??rrot 15:01:04 rrot ~ rot[1/3]: A temporary condition much like poison but attacking max HP instead of current HP. The condition can be cured with a potion of curing. The damage, once done, can be fixed (very expensively) with curing or heal wounds at full health, or with Ely's {purification}. 15:01:29 ??rot[2 15:01:30 rot[2/3]: Sources of rot: {necrophage} and {ghoul} melee attack; {necromancy miscast}s, which may come from {Zot trap}s, {Hell effect}s, or {mummy} curses; {miasma}, including {death drake} breath, unless you have {rotting resistance}. Player ghouls rot gradually over time. 15:01:36 rRot+ stuff can be rotted by eg. zin recite effects 15:01:46 ??rot[3 15:01:46 rot[3/3]: Ghouls can restore hit points by eating chunks. Mummies have to rely on wands of healing or their Self-Restoration ability (gained at level 13, costs 1 permanent MP). 15:02:13 rRot+++ stuff can't (because it doesn't have any flesh or anything like flesh at all, or whatever) 15:04:05 -!- Roshnak has quit [Quit: Page closed] 15:04:48 oh, okay 15:04:50 what about rRot++, is that a thing 15:10:57 -!- Cedor has quit [Quit: Quitte] 15:11:09 -!- Basil has joined ##crawl-dev 15:14:57 -!- HellTiger_ has quit [Read error: Connection reset by peer] 15:15:35 Is anyone against a heavy variant of troll armour? 15:15:48 made from what? 15:15:54 iron trolls? 15:16:26 crystal trolls 15:16:41 moon trolls clearly 15:19:12 we already have moon troll leather armor though 15:21:34 that was a joke 15:21:39 <|amethyst> G-Flex: I don't think anything has rRot++, but if something did it would be the same as rRot+++ (unless that's changed) 15:21:45 <|amethyst> %git 91711a7 15:21:47 07|amethyst02 * 0.10-a0-2849-g91711a7: Increase, never reduce, rRot with MR_RES_ROTTING. 10(2 years, 1 month ago, 2 files, 5+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=91711a7da00c 15:21:54 ah, thanks 15:22:12 -!- ProzacElf has quit [Ping timeout: 245 seconds] 15:22:59 death drake (15l) | Spd: 13 | HD: 9 | HP: 56-99 | AC/EV: 6/14 | Dam: 12 | cold-blooded, fly, !sil | Res: 06magic(36), 03poison, 04rot | Chunks: 04rot | XP: 740 | Sp: miasma breath (3d9) | Sz: Large | Int: animal. 15:22:59 <|amethyst> %??death drake 15:23:12 spectral death drake (03W) | Spd: 13 | HD: 9 | HP: 43-67 | AC/EV: 8/9 | Dam: 10 | 07undead, evil, see invisible, lev | Res: 13magic(immune), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 328 | Sz: Large | Int: plant. 15:23:12 <|amethyst> %??spectral death drake 15:27:37 -!- Stelpa6 has quit [Client Quit] 15:29:24 -!- Stelpa has quit [Ping timeout: 276 seconds] 15:32:38 -!- Danei has quit [Ping timeout: 264 seconds] 15:32:42 G-Flex: Iron trolls, yes; https://dl.dropboxusercontent.com/u/63152810/n/crawl/irontrollarmor.png 15:32:56 why do I care about the tile 15:34:01 iunno 15:34:38 like, what would be the stats on it 15:34:53 That's a good question. 15:35:14 I'm lost between making it a semi-heavy armor or a full-on heavy armor. 15:35:41 (Semi-heavy being 8/9 AC @ 11-ish ER) 15:36:49 Hauling in 0.5 hp a turn so as to not obsolete the moon armor. 15:38:29 hmm 15:38:36 hrm 15:38:37 what has 11 ER 15:38:38 Could wandering mushrooms just trample toadstools? 15:38:42 FDA 15:38:42 that's chain right 15:38:44 oh 15:38:49 unknown monster: "scale armour" 15:38:49 %??scale armour 15:38:51 unknown monster: "scale mail" 15:38:51 %??scale mail 15:38:52 11 ER is scale mail. 15:38:55 yeah 15:38:56 that 15:39:07 Chain is 8 AC / 15 ER 15:39:13 I'm not afraid of making it quite good though. 15:39:19 Because to get it you have to get to the midgame. 15:39:21 iron troll (10T) | Spd: 7 | HD: 16 | HP: 69-108 | AC/EV: 20/4 | Dam: 35, 25, 25 | 10doors, regen | Res: 06magic(106), 05fire, 02cold | Chunks: 09poison+07contam | XP: 775 | Sz: Big | Int: normal. 15:39:22 %??iron troll 15:39:22 adding even more armour variants that are better than the current medium armours sounds bad yes 15:39:33 that's a good point 15:39:35 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 15:39:37 iron troll armour would be pretty easy to get 15:39:45 also note that FDA and IDA have drawbacks 15:39:49 it's not like iron trolls are rare 15:39:54 and PDA is /absurdly/ rare 15:40:34 (If anything storm dragon armour should replace PDA.) 15:40:45 ??storm dragon armour 15:40:45 storm dragon armour[1/1]: 10AC, 15ER, 60aum, rElec. 15:40:47 (If you're gonna save your ?EA for so long you may as well get a reward.) 15:41:41 with ER being more granular than EVP was, would it be plausible to adjust them more such that, for example, the middle dragon armours don't all happen to match scale and each other exactly 15:42:03 -!- bonghitz has quit [Remote host closed the connection] 15:42:14 i believe that's called a distinction without a difference 15:42:27 -!- CKyle has joined ##crawl-dev 15:43:24 I mean, it was done with mda, although only to a minor degree 15:43:25 ??mda 15:43:26 mottled dragon armour[1/1]: In 0.14+: AC 6, ER 5, napalm immunity. ER 5 is too heavy to use with {Ozocubu's Armour}. In 0.13, ER 4 (same as leather), so you can still cast Ozocubu's Armour in that version. 15:43:31 ??ice dragon armour 15:43:31 ice dragon armour[1/1]: 9AC, 11ER, 35aum, rC++ rF-. 15:44:11 IDA is a pretty excellent physical armour, but the rF- cripples it pretty badly considering how close to Zot you are when you get it. 15:44:32 close to zot??? 15:44:51 but yeah, rF is important so you really need to make up for that in order to use it 15:45:12 which is a big gamble if you do it before you have the resources to do so 15:45:18 and if you don't you should very well go FDA 15:45:27 Unless getting toasted by 15:45:30 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 9248 | Sp: b.fire (3d40), malmutate, fireball (3d43) | Sz: little | Int: normal. 15:45:30 %??Orb of fire 15:45:37 Is something that sounds hilarious. 15:46:43 And meanwhile the only armor that provides health regeneration (yum) is a light armor. 15:47:03 Which is up there with MDA in terms of usefulness. 15:47:13 i don't think iron troll armour would be used very often really 15:47:33 by the time you get it i doubt regen would be such a good brand 15:47:37 stop bringing attention to tla or you'll get my favorite armour nerfed 15:47:47 you could have prevented this 15:47:55 -!- syllogism has joined ##crawl-dev 15:48:00 <|amethyst> MDA is useless? 15:48:29 haha 15:48:48 -!- Egglet has quit [Ping timeout: 265 seconds] 15:49:21 (TLA is actually pretty useful as it turns out if you want big EV with some AC without hunting down a much more rare monster.) 15:50:03 -!- xsansara has quit [Ping timeout: 272 seconds] 15:53:55 -!- ProzacElf has joined ##crawl-dev 15:54:34 -!- Gmork has quit [Quit: Page closed] 15:55:19 Watching a glowing shapeshifter change shape gives TSO worshipers piety. by KennySheep 15:55:35 -!- tenofswords has joined ##crawl-dev 15:55:46 NOTABUG imo 15:56:09 -!- CKyle has quit [Quit: CKyle] 15:56:43 reporting secret tso techs 15:56:44 you're right, tla being strong is notabug 15:58:11 -!- ProzacElf has quit [Ping timeout: 252 seconds] 15:59:31 -!- keszocze has quit [Read error: Operation timed out] 15:59:51 -!- heteroy has quit [Read error: Connection reset by peer] 16:02:30 -!- Arkaniad has quit [Ping timeout: 245 seconds] 16:06:00 -!- ackack has joined ##crawl-dev 16:06:21 -!- SwissStopwatch has joined ##crawl-dev 16:12:40 Is there a way to kill a monster without blaming anyone? 16:12:40 -!- Ladykiller69 has quit [Quit: Verlassend] 16:12:53 !lg * killer= 16:12:55 648106. WalkerBoh the Conqueror (L27 TeHu), worshipper of Makhleb, escaped with the Orb and 15 runes on 2014-01-12 22:01:11, with 17328601 points after 88595 turns and 9:15:52. 16:13:05 oh, to kill a monster 16:13:40 <|amethyst> Basil: KILL_NONE maybe? 16:13:51 I was going to use monster_die 16:13:51 -!- master_j has quit [Ping timeout: 252 seconds] 16:13:51 <|amethyst> Basil: or KILL_RESET if you want it to simply cease to exist 16:14:17 <|amethyst> Basil: use the six-argument version 16:14:24 Oh I should have looked farther 16:14:33 I noticed it led off with 'killer_type ktype = KILL_YOU; ' 16:14:51 and I thought that would be awkward to blame you for killing a shroom under Fedhas 16:15:04 <|amethyst> though arguably that first one should take killer == NULL to mean KILL_NONE 16:15:11 <|amethyst> instead of meaning "crash please" 16:15:38 <|amethyst> I think I will do that in fact 16:16:29 -!- lukano has quit [Client Quit] 16:16:35 -!- Morg0th has quit [Quit: leaving] 16:17:22 killer_index = 0 is a good default, right? 16:17:27 for KILL_NONE 16:18:18 <|amethyst> I'd use NON_MONSTER 16:21:13 -!- nixor has quit [Quit: Leaving.] 16:24:11 03|amethyst02 07* 0.14-a0-1858-gee3e194: Don't crash when moving after &(rock_wall 10(18 minutes ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ee3e194ceda1 16:24:11 03|amethyst02 07* 0.14-a0-1859-gf8fef55: Allow null killer in five-argument monster_die. 10(3 minutes ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f8fef55cd2d2 16:24:11 03|amethyst02 07* 0.14-a0-1860-gd4fd89c: Don't give TSO piety when seeing a polymorph (#7977) 10(2 minutes ago, 1 file, 4+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d4fd89cd4d41 16:25:13 -!- tsohg_ has quit [Remote host closed the connection] 16:25:38 -!- NomadJim has quit [Write error: Connection reset by peer] 16:26:41 03|amethyst02 07* 0.14-a0-1861-ga516334: Unbrace yourselves, winter is here. 10(72 seconds ago, 2 files, 0+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a516334f6a2a 16:28:39 man, this "positivity and constructive efforts" stuff through a long proposal of action on a particularly disliked thing is taking forever 16:28:59 hopefully it is not ignored 16:32:31 -!- Basil has quit [Read error: Connection reset by peer] 16:33:26 Christ is lantea spiking. 16:33:46 -!- Basil has joined ##crawl-dev 16:35:45 -!- lukano has quit [Client Quit] 16:36:50 -!- bonghitz has quit [Quit: Leaving...] 16:37:29 -!- ainsophyao has joined ##crawl-dev 16:37:33 -!- heteroy has quit [Max SendQ exceeded] 16:38:57 <|amethyst> ¡learn add comma 16:39:28 -!- NomadJim has quit [Read error: Connection reset by peer] 16:40:16 -!- luukano has quit [Quit: leaving] 16:46:07 -!- WalkerBoh has quit [Remote host closed the connection] 16:49:22 Oi, found a bug. 16:49:48 If you kill a monster on the same turn as you teleport, you won't actually know that the items it dropped exist. 16:50:21 Although you'll still be able to see it in tiles after teleporting. 16:50:52 (ctrl+f doesn't find it, that is) 16:52:54 -!- bmfx has quit [Ping timeout: 252 seconds] 16:53:24 so guys i herped and cloned the git repo in the wrong directory 16:53:42 i put it in the right one but i deleted the .git file 16:53:44 -!- the_glow has quit [Ping timeout: 252 seconds] 16:54:07 any way i can just init with the gitorious again? 16:54:12 <|amethyst> time to clone again, since .git is where everything is 16:54:20 <|amethyst> all the history was in there 16:54:37 alright 16:54:51 you know the unix command for deleting a directory? 16:54:52 can i just dump this here http://pastie.org/pastes/8627686/text 16:54:57 CyberSandwich: rm -r 16:55:02 thanks 16:55:08 <|amethyst> or just rmdir if it's empty 16:56:06 <|amethyst> wheals: nice vestige of ogre-magi there :) 16:56:12 yeah 16:57:03 -!- Parak_ has quit [Remote host closed the connection] 16:57:39 <|amethyst> hm 16:57:49 lol keeps asking me to confirm deleting every subdirectory 16:57:57 you can use -rf then 16:58:05 if you're sure there's nothing important in there 16:58:15 alright thanks 16:58:58 <|amethyst> wheals: hm, "the heaviest and most damaging weapon most races can use with a shield" is still wrong 16:59:05 -!- kekekela has quit [Ping timeout: 272 seconds] 16:59:10 ??bastard sword 16:59:10 bastard sword[1/1]: The sword that replaces {double sword} in 0.14. (1-handed Long Blade; Dam 15, Acc -1, Delay 15). The highest base damage weapon in the game that you can wield with a shield, minimally better than demon blade. (No shield if you're a small race.) 16:59:16 oh right, eveningstars 16:59:19 <|amethyst> also 16:59:27 <|amethyst> broad axe isn't more damaging, but is heavier 16:59:31 ha 16:59:36 <|amethyst> I guess "one of the most" 16:59:41 <|amethyst> I'll make that change 17:00:10 <|amethyst> wheals: hm 17:00:15 <|amethyst> wheals: is there a raw link somewhere? 17:00:25 i sent the raw link 17:00:44 <|amethyst> that page is HTML 17:00:45 i guess nopaste added on that 1.8.1.4 thing 17:00:51 oh 17:00:58 -!- WalkerBoh has joined ##crawl-dev 17:01:07 -!- Shade_Tornado has quit [Quit: Leaving] 17:01:09 <|amethyst> I've got it 17:01:20 i guess i won't use pastie from now on 17:01:31 <|amethyst> 1.8.1.4 was added by git 17:01:36 oh, ok 17:01:40 alternatively just buff it to dam 16 :v 17:02:25 <|amethyst> wheals: also, I'm going to add back "And meeting a sharp blade this long..." even if it is kind of silly :) 17:02:44 fiine 17:02:48 ??eveningstar 17:02:48 eveningstar[1/1]: The rarest mace, but not a demon whip. One-handed. Dam 15, Acc -1, Delay 15. 17:03:03 so eveningstars have the exact same stats as bastard swords? 17:03:37 apparently 17:03:51 <|amethyst> the important ones 17:03:56 <|amethyst> they differ in a few ways 17:04:01 well, all of them except skill and slashing vs. blunt damage 17:04:17 <|amethyst> weight, str weight, size (which affects small creatures), and damage type 17:04:30 oh right 17:04:33 which one is bigger? 17:04:36 brand generation 17:04:39 <|amethyst> bastard sword 17:04:45 MarvinPA: how so 17:04:56 I'm guessing eveningstar has greater str weight, not that it's very relevant 17:05:48 -!- omnirizon has quit [Quit: leaving] 17:06:13 03wheals02 {|amethyst} 07* 0.14-a0-1862-gc0dc109: Correct some item descs. 10(2 hours ago, 1 file, 6+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c0dc10919bdb 17:06:46 <|amethyst> size is maybe the most relevant of those 17:06:54 <|amethyst> kobolds can wield eveningstars 1H 17:07:18 so basically bastard sword is worse 17:07:21 (technically) 17:07:22 eveningstars can be generated with pain 17:07:36 but not elec 17:07:40 -!- MetaCosm has quit [Max SendQ exceeded] 17:07:55 bastard swords being the other way around 17:07:57 eveningstars have a _coinflip_ chance for draining 17:08:10 -!- ainsophyao has quit [Remote host closed the connection] 17:08:31 also bastard swords are twice as likely to have vamp 17:08:38 1/10th versus 1/20th 17:09:24 though since all of these rolls in makeitem.cc are sequential that i don't really understand what the exact chances are 17:10:14 should have somebody make a script that converts the sequential rolls into bizarrely-scaled weighted random choices 17:13:50 Brands are kind of irrelevant when it comes to eveningstars/bastard swords. 17:13:57 Unless their chance of spawning has been increased lately. 17:14:30 hall of blades, obviously 17:15:12 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:15:16 Eveningstars being wieldable with shields is a pretty huge advantage over bastard swords on small races. 17:16:14 i don't think m&f halflings or lblades kobolds are so common either way 17:16:42 wouldn't long blade kobolds be somewhat common 17:16:45 !apt Ha 17:16:46 Ha: Fighting: -1, Short: 3!, Long: 0, Axes: -1, Maces: -2, Polearms: -3*, Staves: -2, Slings: 4!, Bows: 2, Xbows: -1, Throw: 3!, Armour: -2, Dodge: 2, Stealth: 4, Shields: 1, UC: -2*, Splcast: -3, Conj: -2, Hexes: -1, Charms: 1, Summ: -1, Nec: -2, Tloc: 1, Tmut: -4*, Fire: 0, Ice: 0, Air: 1, Earth: 0, Poison: -1, Inv: 1, Evo: 2, Exp: 1, HP: -1, MP: 0 17:16:48 !apt Ko 17:16:49 Ko: Fighting: 1, Short: 3!, Long: -2, Axes: -1, Maces: 0, Polearms: -2, Staves: -1, Slings: 2, Bows: -1, Xbows: 2!, Throw: 3!, Armour: -2, Dodge: 2, Stealth: 4, Shields: -2, UC: 0, Splcast: -1, Conj: -1, Hexes: 0, Charms: -2, Summ: 0, Nec: 0, Tloc: 0, Tmut: -1, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 3, Exp: 1, HP: -2, MP: 0 17:16:50 via sblade -> lblade cross-training 17:17:05 0 Lbl Ha, 0 Maces Ko. 17:17:13 oh, possibly 17:17:16 Doesn't smell too bad. 17:17:27 -!- Roshnak has quit [Quit: Page closed] 17:17:53 halfling has 3 short and 0 long, seems plausible 17:17:56 i really like using maces on Ko, that's my go-to 17:18:22 -!- nicolae- has joined ##crawl-dev 17:20:38 -!- heteroy has quit [Max SendQ exceeded] 17:23:52 -!- ackack has quit [Ping timeout: 245 seconds] 17:25:11 -!- scummos| has quit [Ping timeout: 260 seconds] 17:25:45 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 17:26:55 -!- ontoclasm has joined ##crawl-dev 17:26:59 hey 17:27:45 hello 'toclasm 17:27:58 what it is 17:28:16 i guess i have stuff to draw for the shadow guy 17:28:37 ??dithmengos 17:28:37 I don't have a page labeled dithmengos in my learndb. 17:28:42 just color the whole tile black and call it a day 17:28:48 or... call it a night, i guess 17:28:55 Darke Shado 17:29:13 Dimlighting 17:29:16 dithmengos lives in the arctic during the winter, those are the same thing 17:30:09 also why does the shadow god take corpse sacrifices 17:30:44 wait he does 17:30:57 -!- keszocze has quit [Ping timeout: 245 seconds] 17:30:59 yes 17:31:02 clearly you're hiding the bodies since this is a stealth god 17:31:06 haha 17:31:13 probably because nobody could think of a better piety gain mechanism 17:31:34 maybe grunt added corpse sacrificing early on because there weren't any better piety gain ideas at the time and then never bothered to take it out once the anti-fire and anti-illumination conducts went in 17:31:42 yeah, what the g-man said 17:31:55 well just "kills" would be okay 17:32:08 but saccing corpses seems bizarre 17:32:26 kills make some sense because the shadow god should like you to be scary 17:32:30 and killing people is scary 17:32:50 what if you get noticed? 17:32:55 no piety? 17:33:00 -!- ackack has joined ##crawl-dev 17:33:14 ("stealth god" was a non-serious statement) 17:34:09 i think it's just for kills, i don't think any of the gods are real picky about how you do your kills 17:34:19 as long as you kill the right thing 17:34:52 how about you get piety for entering new floors 17:34:57 similar to ashenzari 17:35:04 spread the darknesssssss 17:35:24 ontoclasm: why 17:36:00 well, i'd prefer the god of shadow not be another cliche evil god 17:36:08 I don't think he should be evil, even 17:36:13 but I also don't see why he should care about you going to new floors 17:36:14 yes 17:36:19 kills and fire/illumination stuff is prooobably enough 17:36:39 ontoclasm: BTW, it would be nice to have doll tiles for arrows and chunks. Or altenatively a tile for "something else", but might be hard to be come up with a sensible tile for that. 17:36:47 (where's the dithmengos priest monster proposal) 17:37:03 Medar: like wielding them? 17:37:09 i guess i can do that 17:37:22 -!- lukano has quit [Quit: leaving] 17:37:24 ontoclasm: Yes, because sticks to snakes and simulacra etc. 17:37:27 -!- NekoRex has quit [Ping timeout: 276 seconds] 17:37:40 Not sure if there are any other items like that 17:37:46 I see decks already have a tile 17:38:05 well you can technically wield anything but i think those are the only things there's a reason to 17:38:15 Right 17:38:23 Well, you can't wield armor or jewellery :) 17:38:31 would a shadow, fog, or other sight-obscuring invocation make more sense than the current reflexive fog-on-damage thing, by the way? 17:38:40 -!- Pepe has quit [Ping timeout: 252 seconds] 17:38:45 unless they bring back BONE SHARDS 17:39:37 -!- Kellhus has quit [Quit: Page closed] 17:39:52 gotta have a tile for flowers 17:40:10 bring back eringya's surprising bouquet 17:40:13 -!- Foamed has quit [Quit: Heading to bed.] 17:41:34 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:51:38 -!- heteroy has quit [Read error: Connection timed out] 17:53:17 -!- browncustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 17:54:11 no fire conduct seems like not a good conduct to me incidentally 17:54:38 -!- Voker57 has quit [Ping timeout: 252 seconds] 17:54:42 since it is not for any actual gameplay reason it seems? and ends up really complicated 17:55:06 there was always the "no loud noises" conduct 17:55:18 no shouting, no loud spells 17:55:39 -!- lukano has quit [Quit: leaving] 17:56:22 my favorite god flavor idea was that the god is sleeping and hates being disturbed 17:56:49 and appreciates you silencing all the nonsense going on in the dungeon 17:58:08 dungeon's already sleeping before the player comes in and ruins everything 17:58:09 coincidentally most of your kills are probably going to be sleeping monsters 17:58:37 -!- morik has quit [Ping timeout: 272 seconds] 17:58:40 <|amethyst> hm 17:58:53 <|amethyst> I guess a "cast spells silently" ability might be a bit too powerful 17:59:05 well dead things are even quieter than sleeping things :J 17:59:10 <|amethyst> (when combined with Silence) 17:59:32 silencing all that terrible snoring 18:02:56 -!- NTRAFF has quit [Quit: Page closed] 18:04:11 -!- araganzar has quit [Quit: Page closed] 18:07:03 any thoughts on what the altar should look like? 18:07:03 -!- CKyle has joined ##crawl-dev 18:08:33 ontoclasm: https://dl.dropboxusercontent.com/u/63152810/vaultsmetal.png Is this an eyesore? 18:08:50 it is, to me 18:09:01 yes 18:09:02 needs much more differentiation between walls and floors 18:09:18 make the floors darker and lower the contrast a bunch imo 18:09:37 i did make it darker than before so yeah 18:09:54 floors have to be way flatter and darker than feels correct 18:10:35 -!- ackack has quit [Ping timeout: 252 seconds] 18:11:00 -!- Basil has quit [Ping timeout: 252 seconds] 18:11:48 -!- ackack has joined ##crawl-dev 18:11:55 the floor and walls there look too smooth and rounded, like they're made of ingots of silver or something 18:12:39 also i'd make the blocks not all the same size; think the way vaults floors look now 18:13:01 still a good start, definitely more metallic than our current metal 18:13:06 It's more of a general material test. 18:13:11 -!- morik has quit [Ping timeout: 272 seconds] 18:13:13 I very much like how it turned out. 18:13:38 mm 18:14:56 https://dl.dropboxusercontent.com/u/63152810/vaultsmetal2.png 18:14:59 -!- lukano has quit [Client Quit] 18:15:27 -!- lukano has quit [Client Quit] 18:15:37 the door not having the floor is eating at my eyes 18:15:47 (Ignore the door, I just grabbed the base off a haloed Dis entrance.) 18:16:18 -!- lukano has quit [Client Quit] 18:16:34 -!- daagar has quit [Quit: Page closed] 18:17:19 i think the metal floors and walls need to be less dark 18:18:37 why does dith constantly tell you you're injured 18:19:02 oh, nevermind 18:19:12 apparently the guy i'm watching has a weird rcfile 18:19:21 ??hugedmg 18:19:21 hugedmg[1/3]: include += hugedmg.rc 18:19:53 you took huge damage. that must mean you have huge guts! 18:20:05 -!- ackack has quit [Ping timeout: 252 seconds] 18:20:07 -!- Var is now known as Guest5288 18:20:27 RIP AND TEAR 18:20:32 -!- ldf has quit [Quit: ldf] 18:20:55 -!- NekomimiRex has quit [Quit: "All the vain and ignorant will look up and shout 'Save us!', and I'll look down and whisper... 'Nyo.'"] 18:21:48 does dith use invo? 18:21:56 if so zhe should let you train it 18:22:13 https://dl.dropboxusercontent.com/u/63152810/vaultsmetal3.png ? 18:22:31 better, but the floor is still ay too bright 18:22:34 (I fucked up the arrangement so don't mind the disalignment. 18:22:54 i aim for floors having a base luma of like 25 18:22:59 they're reaaaally dark 18:23:03 -!- Varren has quit [Ping timeout: 260 seconds] 18:23:12 well this is a shiny vaults floor 18:23:14 i think what bugs me is that those walls don't really have much texture, it's just smooth gray broken up only by those rounded creases 18:23:22 <|amethyst> ontoclasm: you should write stuff like that up somewhere in docs/develop 18:23:32 hm 18:23:44 YOU RIP AND TEAR THE HELL SENTINEL!!!!! 18:25:25 -!- st_ has quit [Ping timeout: 245 seconds] 18:26:15 (fr: going berserk heals you like three !healing) 18:26:38 (or rather the potion does0 18:27:32 -!- heteroy has quit [Max SendQ exceeded] 18:30:40 and with this it's time to sleep 18:30:42 g'night folks 18:30:47 -!- Bloaxor has quit [Quit: Error: Bloax not found] 18:36:13 Your shadow is struck by the porcupine's spines! Your shadow dies! 18:38:19 that's probably a bug of some kind 18:38:55 ontoclasm: I much prefer "You kill your shadow! That felt strangely unrewarding." 18:39:01 <_< 18:39:09 There's a lot of kinks with shadow mimicking that need working out. 18:39:09 hah 18:39:28 i like the special message for getting murdered by your own shadow 18:39:38 killed by their own shadow <3 18:40:08 For the record, the corpse sac thing is essentially from the original proposal. 18:41:05 -!- N78291 has joined ##crawl-dev 18:41:54 cute Dmangoes bug: your shadow can kill itself on monster spines and this can level up the monster 18:43:06 very threatening for when you fight spined deep elf conjurers 18:43:19 grunt: i think it might be less confusing for new players if the anti-illumination and anti-fire conducts are depicted separately, though that might just be me 18:43:45 Hmm. Adding tile_level_map_hide_message and tile_level_map_hide_sidebar. But maybe someone can come up with better option names? 18:43:48 Could also be a single option. 18:44:06 that reminds me of another odd thing, steam dragons are disliked for being illuminating 18:45:11 though really that piety gain isn't very clear, who knew that eyes of draining are glowing 18:45:49 yeah i think it should just be limited to actual in-game illumination -- haloes, magical glow, corona -- and then fire as a separate symbolic thing 18:45:51 MONS_SHADOW_FIEND, '1', MAGENTA, "Shadow Fiend", 18:45:52 M_SPELLCASTER | M_SEE_INVIS | M_GLOWS_LIGHT, 18:46:03 what does M_GLOWS_LIGHT 18:46:16 "cannot invis because ???" 18:46:46 -!- Brokkr has quit [Quit: leaving] 18:47:31 -!- DayBay has quit [Read error: Connection reset by peer] 18:48:31 -!- ackack has joined ##crawl-dev 18:48:31 -!- Tophwells has quit [Quit: Page closed] 18:49:24 <|amethyst> yeah, that's a bug 18:49:43 <|amethyst> Not necessarily the invis thing 18:50:30 <|amethyst> but the moster description thing and the stealth thing 18:51:04 <|amethyst> originally there was one list, which was used for "things that can't be coronaed) 18:51:07 <|amethyst> s/)/"/ 18:51:21 <|amethyst> then it got made into a flag, then it got used for more thing 18:51:30 <|amethyst> s/one list/a big switch statement/ 18:51:37 <|amethyst> s/thing/things/ 18:51:41 <|amethyst> I can't type 18:52:15 i'd ask if you were drunk but, then, you're amethyst 18:52:23 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:53:12 <|amethyst> Nope, just miscoordinated and inobservant 18:53:15 hm, you can wield a non-weapon and your shadow attacks do damage 18:53:37 just tested and killed a water moccasin with a wielded wand of cold 18:53:42 <|amethyst> bad player mara tech? 18:56:44 Reminds me of the wrath suggestion: "Your shadow rises to attack you!" 18:56:56 Your shadow starts boxing with you! 18:57:46 immolation and random effects aren't marked as disliked items 18:58:11 -!- mattu has quit [] 19:00:18 -!- Nakatomy has quit [Quit: Verlassend] 19:01:39 -!- Guest5288 is now known as Varren 19:03:01 how does the shadow attack stuff work 19:04:28 03Medar02 07* 0.14-a0-1863-gcc20582: WebTiles options to hide/show messages/sidebar when using level map 10(10 minutes ago, 4 files, 30+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cc20582a5da6 19:07:42 -!- caleba has quit [Quit: caleba] 19:08:51 -!- Brokkr has quit [Quit: Verlassend] 19:09:28 -!- syllogism has quit [] 19:09:33 -!- heteroy has quit [Max SendQ exceeded] 19:10:40 -!- CKyle has quit [Quit: CKyle] 19:12:22 going to start a forest fire, here: https://crawl.develz.org/wiki/doku.php?id=user:hangedman:forest_dispersal 19:12:29 G-Flex: it attacks with a +0 unbranded version of your weapon 19:13:13 it will also fire needles if you use a blowgun, which is not useful at all 19:13:25 what's the point of the shadow god 19:13:32 (long proposal short, edit and move most of the forest content to branches that could use it, cut the branch.) 19:14:36 the point of the shadow god was to enhance a stealthy stabby playstyle while not just increasing stealth and also being useful in other ways, according to the original post 19:14:46 -!- CKyle has joined ##crawl-dev 19:15:03 N78291: firing extra curare/poison could be good, maybe, and it gives another chance to pass the needle check? I don't know 19:15:08 i get the impression almost nobody likes forest so it might be best to just... put it down. controlled burn. rip forest 19:15:15 it fires +0 unbranded needles 19:15:19 oh 19:15:25 unbranded needles are not very useful 19:15:25 ha 19:15:31 so it it just like a regular summoned monster or what 19:15:46 it is battlesphere 3.0 19:15:55 tenofswords: i really really like removing spirit wolves from the game 19:15:56 it's a fake monster that is created when it attacks and then deleted 19:16:07 also apises but i uess those will remain in holy zigs 19:16:16 03Grunt02 07[shadow-god] * 0.14-a0-1865-gdfd2359: Mark immolation and random effects as disliked for Dith (78291). 10(8 minutes ago, 2 files, 26+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dfd235968198 19:16:16 03Grunt02 07[shadow-god] * 0.14-a0-1866-g703a23b: Don't let your shadow die (ontoclasm, 78291). 10(74 seconds ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=703a23b28e77 19:16:17 /pan 19:16:38 I was quite a ways more worried about the _rest_ of the proposal but okay sure 19:17:17 ahaha 19:17:29 i like forest if only for the level generation 19:17:38 -!- djinni has quit [Ping timeout: 264 seconds] 19:17:57 N78291: oh so it's more like just an extra attack then 19:18:04 like spectral weapon without the monster, sort of 19:18:07 maybe the forest level generators could be repurposed somewhere else 19:18:14 -!- ivan`` has quit [Ping timeout: 264 seconds] 19:18:18 i think trees are pretty interesting as a level wall 19:18:38 with only the lightest of edits it'd work for lair 19:18:51 with slightly heavier edits it'd work for swamp 19:19:35 it could clash with the limited available movement thing swamp has 19:19:36 -!- djinni has joined ##crawl-dev 19:19:54 maybe the swamp has a semi-open area now and then 19:19:57 -!- WalkerBoh has quit [Ping timeout: 272 seconds] 19:20:26 -!- ivan`` has joined ##crawl-dev 19:20:41 <|amethyst> So, since I kind of suck as a player: what are the themes, gameplay-wise (not flavour), of crypt and of forest? 19:20:58 i think forest was about enchantments and debilitating status effects 19:21:04 forest has generally difficult escape, too 19:21:19 thorn hunters, dryads, and very fast monsters 19:21:50 <|amethyst> and crypt? 19:21:59 (shameless self-promotion: my own forest proposal https://crawl.develz.org/tavern/viewtopic.php?f=8&t=10401) 19:22:22 yes, that was part of the prompting of this 19:22:31 crypt is dead things 19:22:34 and rN+, i guess 19:22:46 rN/rC/rPois 19:25:00 it can be argued that there's a bunch of debilitation all over crypt, too, but perhaps more palatably most of it is big, raw numbers of damage and danger 19:25:23 <|amethyst> how can debilitation be made less unfun 19:25:24 <|amethyst> ? 19:25:56 "get people who are less jaded and tired of crawl to play crawl" is what I want to say, but 19:26:04 make it less common 19:26:20 the reason it's so annoying in forest is because it's -constant- 19:26:20 getting rid of "5"ing to remove it 19:26:31 making it clear what the debilitation is 19:26:31 damn near everything in forest disables you 19:26:43 control winds being a big offender in this regard 19:27:00 -!- ainsophyao has joined ##crawl-dev 19:27:01 there are what, maybe 2 monsters that just straight up attack you? 19:27:04 I assumed forest wasn't popular because players are boring and don't want to do anything that could be dangerous 19:27:22 e.g. why do fauns cast 19:27:36 -!- LogicNinja has quit [Quit: Page closed] 19:27:59 you know I covered most of this in said proposal over its position and how moving most of the monsters seperately alongside nerfs would help dillute the heavy concept 19:28:05 -!- agentgt has quit [Ping timeout: 248 seconds] 19:28:14 forest is the one branch I don't like 19:28:22 and this is as someone who likes the abyss and tomb 19:28:42 considering how pressing a button after fighting is too much for some people, I am tempted to have just slowly copy-pasted the entire text into the channel instead 19:28:43 (ok, not so much the abyss, but I still can have some fun there) 19:30:20 also i'm gonna be really sad if water nymphs get cut 19:30:38 tiles_unreasons 19:30:39 <|amethyst> ontoclasm: tenofswords's proposal moves them to shoals 19:30:51 "moves", it basically revamps sirens 19:30:53 no, it cuts them and gives waterstrike to sirens 19:31:13 (i don't really care) 19:31:35 <|amethyst> hm 19:31:42 |amethyst, people on cszo are asking me when the webtiles server is going to be restarted so they can play shadow-god. 19:31:45 common confusion causing monsters in shoals sounds irritating 19:31:46 <|amethyst> I'm just looking over it now, sorry 19:31:49 -!- eith has quit [Ping timeout: 248 seconds] 19:32:15 Webtiles server stopped. 19:32:20 Webtiles server started. 19:32:49 <|amethyst> Grunt: about 30 seconds ago 19:32:56 ...good point, wheals 19:33:11 -!- WalkerBoh has joined ##crawl-dev 19:33:16 <|amethyst> tenofswords: Just starting to read the proposal (I came into the convo late), looking over it 19:33:31 cause fear does sound like a good counterpoint to the common mesmerising in shoals, though 19:33:38 could fit in really well 19:33:38 has anyone actually been hexed by a faun though 19:33:57 maybe if they've had a spriggan enchanter -MR them 19:33:59 if you do shoals to open the runelock... 19:34:11 |amethyst: <3 19:34:18 fr a monster with both cause fear and mesmerize so you're stuck orbiting them 19:34:32 I tried that once. It was a really bad idea. 19:34:33 <|amethyst> orbit spiders 19:34:44 orbit of destruction 19:34:55 anyway, they could get a second slow cast or whatever, "hexes ranged thing" is already defining enough between the band and slow 19:35:03 ok, true 19:35:15 grunt: most of my ideas are bad, to be fair 19:35:18 (clearly inner flame the player) 19:35:20 -!- dtsund has quit [Quit: dtsund] 19:35:37 <|amethyst> wheals: anti-summoner mechanic 19:35:53 <|amethyst> though probably would backfire on the monster more often than not 19:36:09 -!- ontoclasm has quit [Ping timeout: 272 seconds] 19:36:11 kobold infernalist, comes in the demonologist bands 19:36:19 -!- heteroy has quit [Ping timeout: 272 seconds] 19:36:38 <|amethyst> a monster that inner flames allies would be amusing but probably hated 19:36:47 -!- CyberSandwich has left ##crawl-dev 19:37:03 <|amethyst> (its allies I mean) 19:38:04 -!- Vaporware has quit [Quit: Leaving] 19:39:22 spriggan druid sounds cool in swamp, make you choose whether to fight on land and get hit by trees or in water and be slower 19:40:05 though the average land animal in swamp is pretty scary 19:40:33 -!- jday has joined ##crawl-dev 19:40:42 <|amethyst> Zermako: what's a land animal in swamp? 19:40:46 <|amethyst> err 19:40:55 <|amethyst> s/Zermako: // # mistabbed 19:40:58 hydrae and dragons 19:41:10 <|amethyst> hydrae are water creatures 19:41:14 <|amethyst> and dragons fly 19:41:18 hydra (09D) | Spd: 10 (swim: 60%) | HD: 13 | HP: 54-90 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(52), 03poison, 12drown | Chunks: 09poison+07contam | XP: 976 | Sz: Big | Int: reptile. 19:41:18 <|amethyst> %??hydra 19:41:24 m 19:41:31 there seems to be some sort of display bug with fog and auras, it doesn't seem to display my umbra the turn I can see a previously blocked square through the fog 19:41:32 <|amethyst> not water-exclusive, but swim: 60% is pretty significant 19:41:48 so what could spriggan druids recall in swamp? 19:42:00 <|amethyst> hydrae :P 19:42:23 there are frogs and snakes 19:42:29 <|amethyst> alligators 19:42:36 bog bodies 19:42:37 <|amethyst> komodo dragons 19:42:56 <|amethyst> WalkerBoh: :P 19:43:13 heh 19:43:17 -!- dtsund has joined ##crawl-dev 19:43:22 <|amethyst> wrong druid I guess :) 19:44:08 thorn hunters seem kind of similar to orb spiders to be in a lair branch 19:44:09 <|amethyst> tenofswords: what about wind drakes in swamp also? 19:44:13 i think the right thing to do is to rename Forest to Sforest (the s is silent), make it a lair branch, and just leave spriggan druids in there 19:44:21 -!- Krakhan has quit [Read error: Connection reset by peer] 19:44:38 turn forest into the main dungeon 19:44:39 WalkerBoh: spriggan forest obviously 19:44:44 <|amethyst> tenofswords: airstrike is maybe more relevant there (for some players), and they could blow players into shallow water 19:44:56 N78291: sure, that works just fine 19:45:54 depths? :p 19:47:10 what about depths? 19:47:24 turn forest into depths, was the idea i believe 19:47:49 yes, in response to your suggestion (and mostly referencing back to when forest prototype was a deep dungeon level) 19:48:05 I'll miss the F end vaults, but maybe they could be made into subvaults of the Forest encompass vault? 19:48:37 that reminds me, i meant to give some feedback on forest after clearing it yesterday 19:49:09 the proposal (https://crawl.develz.org/wiki/doku.php?id=user:hangedman:forest_dispersal) includes me editing the forest vaults to fit into either depths or lair as appropiate 19:49:56 probably a few could go in swamp too 19:50:15 |amethyst: wind drakes would also blow away other swamp melee threats from the player, so I'd rather not bother 19:50:17 is it just me, or is develz.org going really slow today? 19:50:27 -!- Daekdroom has quit [Quit: Saindo] 19:50:38 <|amethyst> tenofswords: hm, yeah, didn't consider that 19:50:56 i saw that, though since some of the end vaults are built around the Enchantress it could be off 19:51:07 though making only one be in each game is trivial i guess 19:51:58 uniq_old_forest_end 19:52:24 yup 19:55:17 -!- CKyle has quit [Quit: CKyle] 19:58:43 -!- luukano has quit [Remote host closed the connection] 20:06:33 -!- morik has quit [Ping timeout: 272 seconds] 20:06:45 -!- Zermako has quit [Quit: good night and good luck to all!] 20:08:21 -!- jeanjacques has quit [Quit: quit] 20:10:40 -!- Pacra has joined ##crawl-dev 20:13:12 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:25:30 03Grunt02 07[shadow-god] * 0.14-a0-1867-gbf57d27: Use WPN_ROD instead of WPN_CLUB for shadow mimicking rod melee. 10(74 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bf57d274de6a 20:27:58 -!- DrinkMachine has joined ##crawl-dev 20:28:18 -!- Kenran has quit [Quit: Quitting] 20:28:20 -!- Amy has quit [Ping timeout: 245 seconds] 20:33:59 -!- Krakhan has quit [Read error: Connection reset by peer] 20:36:44 -!- Amy|Sonata has quit [Quit: ₪₪₪-₪₪₪-₪₪-₪₪₪] 20:38:23 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:38:59 -!- Voker57 has quit [Remote host closed the connection] 20:42:12 -!- pelotron has quit [Ping timeout: 245 seconds] 20:46:08 -!- Hailley has quit [Quit: Petra is closed!] 20:47:59 -!- wheals has quit [Ping timeout: 272 seconds] 20:49:10 -!- wheals has joined ##crawl-dev 20:52:08 -!- juls has quit [Quit: WeeChat 0.4.2] 20:54:35 -!- Krakhan has quit [] 20:55:10 -!- ussdefiant has joined ##crawl-dev 20:57:43 -!- lobf has quit [Read error: Connection reset by peer] 21:00:55 -!- lobf has quit [Client Quit] 21:04:08 -!- nicolae- has left ##crawl-dev 21:05:26 -!- Pacra has quit [Read error: Connection reset by peer] 21:06:08 -!- Pacra has joined ##crawl-dev 21:09:59 hell hounds don't seem to count as illuminators 21:15:55 -!- lobf has quit [Client Quit] 21:16:13 hell hound (11h) | Spd: 15 | HD: 5 | HP: 18-37 | AC/EV: 6/13 | Dam: 13 | 05demonic, sense invisible, !sil | Res: 06magic(20), 05hellfire, 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | Chunks: 09poison+07contam | XP: 147 | Sp: flame blast (3d10) | Sz: Medium | Int: animal. 21:16:13 %??hell hound 21:16:18 hrm 21:16:23 -!- Yermak has quit [Quit: Page closed] 21:16:27 how does it currently determine if something is an "illuminator"? 21:16:35 Well, it doesn't check for breath weapons, for one. 21:16:47 golden dragons are one 21:17:06 That's because golden dragons have their breath weapons defined as spells, and it detects the fire breath spell. 21:19:58 <|amethyst> FR: get #5676 or something similar working 21:20:34 -!- maahes has quit [Read error: Connection reset by peer] 21:21:14 <|amethyst> (also giving them adjustable casting frequencies/weights, then replacing the mon_special_ability abomination with spells 21:21:17 <|amethyst> ) 21:28:14 Grunt: steam ball is apparently a fire spell and does count, which seems odd for things like merfolk aquamancers 21:28:52 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:32:59 -!- tabstorm_ has joined ##crawl-dev 21:33:15 -!- tabstorm_ has quit [Client Quit] 21:33:23 -!- tabstorm has joined ##crawl-dev 21:34:18 -!- tsohg_ has quit [Remote host closed the connection] 21:35:49 -!- bh has joined ##crawl-dev 21:36:29 tabstorm: speak! 21:36:34 Oh 21:36:41 so, there's a possible bug/thing with the new god 21:36:44 !tell |amethyst Can you grant me wizmode on shadowgod? 21:36:44 bh: OK, I'll let |amethyst know. 21:36:52 if youre casting stuff like ensorcelled hibernation 21:37:02 your shadow copies it and wakes dudes up in the same turn that you cast it 21:37:04 tabstorm: try it with IOOD 21:37:08 <_< >_> 21:37:09 im not sure if this is intended 21:37:12 lol 21:37:13 I'm really not sure what to do about that yet. 21:37:30 bh, Wizard of Shadows 21:37:38 -!- maahes has quit [Read error: Connection reset by peer] 21:37:42 bh, Shadowmage 21:37:50 (fr: Shadow Magic) 21:37:58 I was wondering what happens with invis, if you double invis yourself 21:38:08 N78291: You fade further into invisibility. 21:39:52 Grunt: good bugs to make stealth stabbers better than En 21:40:25 -!- raskol has quit [Ping timeout: 245 seconds] 21:40:31 oh 21:40:35 so you can get free contam 21:40:38 gr8 21:40:56 Try it with haste! 21:41:09 Debian builds of the trunk branch on crawl.develz.org updated to: 0.14-a0-1863-gcc20582 21:42:11 -!- Roarke has quit [Ping timeout: 272 seconds] 21:43:37 -!- ussdefiant has quit [Ping timeout: 246 seconds] 21:44:56 -!- bh has quit [Quit: Page closed] 21:46:49 so what's the plan with forest 21:48:10 -!- qoon has quit [Remote host closed the connection] 21:49:32 -!- DayBay has quit [] 21:55:59 <|amethyst> Lightli: it's not "the plan", but tenofswords made a proposal at https://crawl.develz.org/wiki/doku.php?id=user:hangedman:forest_dispersal 21:55:59 |amethyst: You have 1 message. Use !messages to read it. 21:56:03 leaf it alone 21:56:34 Shadow casting Ensorcelled Hibernation unSleeps victim by friendlybee 21:57:03 I have to wonder if mantis should still be the same interface for experimental branch bugs 21:57:37 <|amethyst> A bug should be created for shadow branch 21:57:59 <|amethyst> and #7978 moved to a comment in that bug 21:58:17 (for the record, I'm looking over forest.des vault dispersal at the moment, though it is of course a non-trivial task) 21:59:27 -!- tenofswords has quit [Quit: leaving] 22:01:26 <|amethyst> !tell tenofswords I would recommend bringing it up on C-R-D, since giving up on the dungeon branch altogether is fairly significant and deserves the input of people who don't frequent IRC or the wiki 22:01:26 |amethyst: OK, I'll let tenofswords know. 22:02:13 -!- ussdefiant has joined ##crawl-dev 22:03:43 -!- conted has quit [Ping timeout: 272 seconds] 22:04:52 <|amethyst> !tell tenofswords (err, I didn't mean "giving up" to sound so harsh there; I'd like to see more dungeon structure variation like crypt/forest but I doesn't have to be forest that fills that role) 22:04:52 |amethyst: OK, I'll let tenofswords know. 22:09:08 what's the name for the shadow god based off of anyways 22:09:24 It's an anagram of Dsomething <_< 22:10:03 oh 22:10:26 (better than kiku at any rate!) 22:12:00 -!- xnavy has quit [Remote host closed the connection] 22:12:16 <|amethyst> I don't know, I think Kikubaaqudgha sounds kind of sinister 22:15:07 it has baa in the name 22:15:55 <|amethyst> Maybe one day we'll change it to Kikubāqudgha 22:15:59 <|amethyst> down with ascii 22:16:39 If we're going down that route, surely Sōjōbō gets the first honour <3 22:16:51 <|amethyst> :) 22:16:57 -!- xnavy has quit [Remote host closed the connection] 22:17:43 * geekosaur still reads it with an ayin in the middle... 22:17:57 <|amethyst> Gothensdim 22:19:38 -!- master_j has quit [Quit: lxde > mate] 22:19:50 Goth mends i 22:21:05 -!- tensorpudding has quit [Ping timeout: 272 seconds] 22:21:16 <|amethyst> Gthmondeis 22:21:31 Githmondes? 22:21:49 <|amethyst> Githzerai 22:22:34 -!- Piginabag has quit [Quit: Page closed] 22:22:58 * Grunt hits |amethyst with a +4,+6 long sword of chaos. 22:23:01 <|amethyst> Dogar and Kazon 22:23:14 * Grunt directs |amethyst to leave this place and seek new prey! 22:24:10 -!- Quashie has quit [Quit: Leaving] 22:27:35 -!- ystael has quit [Ping timeout: 252 seconds] 22:30:30 |amethyst: do experimental branches give crash logs? 22:30:52 Oh, they do, good. 22:32:39 -!- Lawman0 has quit [Ping timeout: 260 seconds] 22:33:02 -!- kait has quit [Ping timeout: 245 seconds] 22:33:21 -!- Mandevil has quit [Quit: Leaving] 22:34:17 -!- ackack has quit [Ping timeout: 272 seconds] 22:34:43 -!- tensorpudding has quit [Ping timeout: 246 seconds] 22:35:30 03Grunt02 07[shadow-god] * 0.14-a0-1868-gb9a5e9b: Only try to mimic throwing/firing actual missiles. 10(79 seconds ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b9a5e9b5b73a 22:36:07 -!- DayBay has quit [Ping timeout: 246 seconds] 22:36:45 -!- dtsund has quit [Quit: dtsund] 22:37:25 <|amethyst> Grunt: yeah, and I can dig you up core files if you need them (and matching binaries if it's the latest version) 22:37:37 -!- lobf has quit [Quit: lobf] 22:37:51 |amethyst: no need, just wondering about the crash for the game I was watching (that's the bug I just fixed) :) 22:38:15 Oh, did you see my question the other day about save transfers? I understand (based on the warning) that rebuilding currently clobbers saves. 22:40:22 -!- mong has quit [Quit: Leaving] 22:42:22 <|amethyst> no, saves are automatically transferred 22:42:30 Oh, they are? 22:42:36 -!- alefury has quit [] 22:42:51 <|amethyst> the warning is because not all experimental branch authors bother keeping save compat until it's time to merge 22:43:22 <|amethyst> (and that's stuff you should cut out before merging anyway) 22:43:22 Experimental (shadow-god) branch on crawl.s-z.org updated to: 0.14-a0-1868-gb9a5e9b 22:51:58 -!- master_j has quit [Quit: restarting and it really is pulse's fault] 22:53:16 -!- DrinkMachine has quit [Quit: Leaving] 22:55:46 -!- rchandra has joined ##crawl-dev 22:57:07 -!- dtsund has joined ##crawl-dev 22:57:17 golden dragon zombies are considered illuminating 22:58:06 -!- ystael has quit [Ping timeout: 252 seconds] 22:58:31 ... 22:59:10 I'm not sure if it was a naturally spawned one or a reanimated golden dragon though 23:00:29 are the experimental versions treated very differently? that is, is there some extra data collection that is formally done? 23:00:57 or do people just play it a bunch and you rely on them providing feedback? 23:01:38 Mostly feedback from players, yes. 23:01:56 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:02:01 Right now I'm watching, uh, a lot of games playing shadow-god right now. 23:02:05 -!- heteroy has quit [Max SendQ exceeded] 23:02:06 s/right now// 23:02:56 -!- ToastyP has quit [Remote host closed the connection] 23:05:19 -!- Daagar has quit [Ping timeout: 272 seconds] 23:05:21 can you see the shadow god games on webtiles? 23:06:00 Yes. 23:06:40 -!- Krakhan has quit [Ping timeout: 245 seconds] 23:08:44 -!- kekekela has quit [Quit: Page closed] 23:21:30 -!- Insomniak has quit [Remote host closed the connection] 23:26:36 -!- pelotr0n has quit [Ping timeout: 272 seconds] 23:27:39 -!- hookyspooky has joined ##crawl-dev 23:32:29 -!- ystael has quit [Ping timeout: 252 seconds] 23:32:38 -!- WalkerBoh has quit [Remote host closed the connection] 23:33:01 -!- axle has quit [Ping timeout: 272 seconds] 23:36:29 -!- caleba has quit [Quit: caleba] 23:39:17 -!- tsohg_ has quit [Ping timeout: 248 seconds] 23:40:28 I just want to say that Forest looks vastly better under Umbra shading than it does otherwise, which makes me think that regular Forest is way too bright. (tiles) Enemies and the player are much more differentiable from the environment, which is otherwise a problem when trying to judge the environment at a glance. I think the floor tiles for Forest (and Shoals for that matter) are too bright right now. 23:41:03 finding a hundred fruit in forest seems a bit excessive 23:41:26 Also, yeah, that. I'm watching his game right now and he's found a ton of fruit 23:41:53 tile brightness is an ongoing issue and tiles are gradually being redone, but it's slow as not many devs have much interest in or skill at tile-making 23:42:42 (part of the problem is that for a while tiles were all way too dark, and I think people kinda overcompensated...) 23:42:47 Hmm. I could try my hand at it tomorrow, especially for the Forest grass tiles, it's just a matter of lowering the chroma on the grass tiles so that features and enemies stand out better 23:42:51 simple enough 23:43:05 same for sand/water for Shoals 23:44:18 03Grunt02 07[shadow-god] * 0.14-a0-1869-ga8837e0: Dithmengos no longer accepts corpse offerings. 10(81 seconds ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a8837e0b6c08 23:44:45 Experimental (shadow-god) branch on crawl.s-z.org updated to: 0.14-a0-1869-ga8837e0 23:45:36 why is scroll of blinking in red? 23:45:48 for dith for your game N78291 23:46:02 I made them red in my rcfile 23:46:12 githmengos doesn't like blinking 23:46:14 it's too flashy 23:46:19 heh 23:46:20 ah ok. thought maybe it was a weird dith thing 23:46:22 yea 23:46:31 I was going through all sorts of justifications 23:47:43 er, dithmengos 23:48:32 bathdinkos 23:48:55 I think it's really funny that dithmengos is an anagram of Dsomething 23:49:11 me too, although I hope someone figures out a better name 23:49:31 I don't mind dithmengos 23:49:39 crawl god names are supposed to be weird 23:49:46 it's a little too mumbly 23:50:17 kikubaaqudgha isn't? 23:50:25 kiku has a lot of sharp sounds 23:50:36 same with cheibriados - chei's name really fits the god's flavor. you have to say it slowly and deliberately 23:50:45 -!- asb has quit [Ping timeout: 272 seconds] 23:50:58 was kiku's name determined by random thwapping on the keyboard till something semi-pronounceable came up? 23:51:05 who knows? it's from pre-stonesoup 23:51:12 same with the pan lord names 23:51:14 afaik 23:51:15 oh? didn't know that 23:51:21 !gamesby 23:51:22 johnstein has played 150 games, between 2012-10-12 01:47:02 and 2014-01-08 06:20:21, won 3 (2.0%), high score 2115770, total score 7812340, total turns 1661552, play-time/day 0:39:07, total time 12d+8:01:29. 23:51:32 anything pre Oct 2012 is ANCIENT HISTORY to me 23:51:36 haha 23:51:48 kiku and yredelemnul are old, yes 23:52:22 -!- ssteam has quit [Quit: HydraIRC -> http://www.hydrairc.com <- *I* use it, so it must be good!] 23:52:34 I like that crawl has bizarre names for things 23:52:36 that is a good thing 23:52:59 I've been super impressed with crawl 23:53:31 all aspects. how the game plays. the very active development. how dev is constantly trying to remove the tedious stuff 23:54:15 ??Umbra 23:54:15 umbra[1/1]: An unholy aura which increases stealth, causes accuracy penalties and cancels out haloes. Undead/**+ Yredelemnul worshippers are immune to the accuracy reduction. Produced by profane servitors. 23:54:33 Vaults by KennySheep 23:55:37 -!- N78291 has quit [Quit: null] 23:59:16 needs more lucy