00:00:16 (in short I am assuming this was weird rounding issues inside SDL, not in crawl's code) 00:00:52 well, if it happens in webtiles that's probably not SDL's fault? 00:00:55 (although that does not apply directly to webtiles, [a] saw it much less often there [b] browsers *certainly* have demonstrated similar weirdnesses in some games) 00:01:31 Unstable branch on crawl.s-z.org updated to: 0.14-a0-1522-g6c286a4 (34) 00:01:35 (although one doesn't see it often because usually they're flash or css jiggery-pokery) 00:01:39 it is, of course, the JS code's responsibility to clean up after itself 00:02:15 but I guess the browser *could* be drawing on the wrong pixels ... 00:02:25 sure, but you can still get rounding errors between js coords and screen coords in some instances, even if they're *supposed* to be 1-to-1 00:02:45 this kind of thing is *why* people generally use flash instead of something more browser native 00:03:19 fix it in firefox and IE and chrome get it wrong, etc. 00:05:43 Unstable branch on rl.heh.fi updated to: 0.14-a0-1522-g6c286a4 (34) 00:07:51 -!- geekosaur has quit [Excess Flood] 00:08:55 -!- geekosaur has joined ##crawl-dev 00:09:08 -!- Guest42968 has quit [Quit: Page closed] 00:09:10 -!- monty__ has quit [Quit: monty__] 00:09:34 * geekosaur cusses out local network a bit 00:14:48 -!- dtsund has joined ##crawl-dev 00:14:56 -!- Kalir has quit [Changing host] 00:21:51 -!- st_ has quit [Ping timeout: 240 seconds] 00:28:42 -!- ussdefiant has joined ##crawl-dev 00:30:06 -!- Pacra has quit [Read error: Connection reset by peer] 00:31:04 -!- Pacra has joined ##crawl-dev 00:32:38 -!- ivan`` has quit [Ping timeout: 265 seconds] 00:34:02 -!- djinni_ has quit [Ping timeout: 272 seconds] 00:36:59 -!- djinni has joined ##crawl-dev 00:37:17 -!- dacendoran_ has quit [Ping timeout: 272 seconds] 00:37:26 -!- Rebthor has quit [Ping timeout: 264 seconds] 00:37:45 -!- ivan`` has joined ##crawl-dev 00:39:40 -!- reaverbot has left ##crawl-dev 00:41:01 -!- WalkerBoh has quit [Remote host closed the connection] 00:44:06 -!- Basil has quit [Read error: Connection reset by peer] 00:44:08 -!- Tarragon has joined ##crawl-dev 00:45:19 -!- addatoo has quit [Read error: Operation timed out] 00:50:15 -!- Pacra has quit [Read error: Connection reset by peer] 00:51:06 -!- Pacra has joined ##crawl-dev 00:51:16 -!- ssteam has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 00:51:31 -!- master_j has quit [Quit: WeeChat 0.4.2] 01:01:34 -!- oink_ has quit [Quit: leaving] 01:06:45 -!- ystael has quit [Ping timeout: 248 seconds] 01:11:59 -!- NilsBloodaxe has quit [Quit: Page closed] 01:13:50 -!- paulsomebody has joined ##crawl-dev 01:16:33 -!- VolteccerJack has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 01:18:02 -!- RedFeather has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 01:19:42 Why are fire vortices not immune against hellfire, when djinn are? 01:19:57 ...was this a conscious design choice? 01:20:25 because nobody can play fire vortices and so they didn't complain about what happened when they did, perhaps? 01:21:47 SamB: This makes dealing with Hell Sentinels *extra* tedious and annoying, in my opinion. 01:22:28 okay, I don't really know what fire vortices are 01:22:36 I was only guessing 01:23:10 what do hell sentinels have to do with fire vortices again 01:23:17 -!- Insomniak has quit [Quit: Lost terminal] 01:23:26 SamB: They are a by-product of casting Fire Storm, left behind to obstruct LOF and randomly hit enemies. 01:24:11 -!- geekosaur has quit [Quit: ZNC - http://znc.sourceforge.net] 01:24:30 SwissStopwatch: Hell Sentinels can hellfire fire vortices and destroy them in a bulk. This is strange. 01:25:13 well they aren't hellfire vortices 01:25:15 ok well 01:25:28 if they're going to spend time on that you should be glad 01:25:53 also the entire point of hell sentinels is that they are one of the most durable enemies in the game 01:26:01 Hell Sentinel (071) | Spd: 10 | HD: 19 | HP: 120-165 | AC/EV: 25/3 08(spiny 5) | Dam: 40, 25 | 05demonic, 10doors, see invisible, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 3263 | Sp: hellfire (3d20), melee, iron shot (3d33) | Sz: Large | Int: high. 01:26:01 %??hell sentinel 01:26:09 mm hmm 01:26:13 being extra annoying is in the job description 01:26:25 SwissStopwatch: This is just inconsistent, it adds mostly to the tedium not to the danger. 01:27:09 what 01:27:14 -!- hauki has quit [Ping timeout: 264 seconds] 01:28:53 :[[[[[[ 01:29:59 SwissStopwatch: It is just like the time when fire vortices were able to be destroyed by the Fire Storm. 01:32:08 I think your train of thought and I are not at the same station 01:32:39 SwissStopwatch: It is entirely possible. When have you lost me? 01:33:35 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:34:11 paulsomebody: I think it's fairly irrelevant, personally, but if you feel strongly about it I'd recommend filing a (polite) bug report 01:34:48 Devs will see it and make a decision 01:35:29 gammafunk: Thanks for the suggestion. I think am always polite when I file bug reports. :| 01:35:44 Blood spatter makes sealed doors and not-sealed doors look the same by crate 01:35:49 paulsomebody: That's a good habit, some people forget it 01:36:01 gammafunk: Thanks. 01:36:14 he does not always spell everything correctly, however ;-P 01:37:33 fire elemental (05E) | Spd: 13 | HD: 6 | HP: 21-47 | AC/EV: 4/12 | Dam: 004(pure fire:9-14) | 11non-living, lev | Res: 13magic(immune), 05hellfire, 04fire+++, 10elec, 03poison, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 12cold | XP: 196 | Sz: Big | Int: plant. 01:37:33 %??fire_elemental 01:38:38 SamB: :) 01:48:47 -!- Blazinghand has quit [Ping timeout: 260 seconds] 01:48:53 -!- Blazinghand_ has quit [Ping timeout: 248 seconds] 01:50:03 -!- SamB has quit [Ping timeout: 246 seconds] 01:55:47 -!- Quashie has quit [Ping timeout: 260 seconds] 01:56:00 -!- SamB has joined ##crawl-dev 01:58:25 -!- Pacra has quit [Quit: welp cya] 01:59:05 I have another question about small, but noticeable Crawl detail, if no one minds. Why do pre-identified cBlink scrolls are wasted when you cancel them? 02:00:54 uh they arent wasted 02:01:16 if you read an identified blinking scroll and cancel it, you dont lose your turn 02:01:20 and conserve the scroll 02:02:28 simmarine: I could be mistaken. 02:03:04 well you are. unidentified im pretty sure would waste the scroll, but ive cancelled many identified blink scrolls enough to know it doesnt cancel them 02:03:37 infact yes unidentified it will waste it. i cancel blink scrolls when i read-id them instead of picking a square next to me like most people seem to do 02:03:55 iirc casting cblink is the same way (though if you try multiple times you can miscast) 02:04:46 simmarine: I am glad to hear this. It is a false alarm then, sorry about that. 02:04:53 no problem 02:05:06 -!- kait has quit [Ping timeout: 246 seconds] 02:05:15 i think that id'd scrolls still have the "are you sure you want to cancel" so that you don't press escape and then try select the place 02:05:27 (mikeecblink) 02:07:35 wheals: I'll test it to make sure when I find one in 0.14. 02:08:37 -!- Zeor has quit [Quit: znurf] 02:08:46 -!- Tarragon is now known as basil 02:11:49 -!- dtsund has quit [Quit: dtsund] 02:13:40 -!- yogaFLAME has quit [Quit: Page closed] 02:18:46 -!- bza has quit [Read error: Connection reset by peer] 02:26:25 -!- jameyd has quit [Quit: jameyd] 02:27:56 -!- SkaryMonk has joined ##crawl-dev 02:28:45 -!- conted has quit [Ping timeout: 272 seconds] 02:38:00 -!- basil is now known as Basil 02:40:44 -!- ontoclasm has quit [Read error: Connection reset by peer] 02:45:00 -!- SamB has quit [Ping timeout: 246 seconds] 02:50:32 -!- Cryp71c has quit [Disconnected by services] 02:50:49 -!- Cryp71c_ has joined ##crawl-dev 02:52:55 -!- SamB_ has joined ##crawl-dev 02:53:17 -!- gammafunk has quit [Quit: gammafunk] 02:57:20 -!- paulsomebody has quit [Ping timeout: 252 seconds] 03:02:18 -!- RZX has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 03:02:57 -!- ystael has quit [Ping timeout: 250 seconds] 03:06:46 Mimic(?) turns into permanently sealed stairs by minmay 03:13:25 -!- ProzacElf has joined ##crawl-dev 03:15:23 -!- Foamed has quit [Client Quit] 03:22:00 -!- schistosomatic has quit [Ping timeout: 245 seconds] 03:22:25 -!- paulsomebody has joined ##crawl-dev 03:22:35 -!- Terion has quit [Ping timeout: 272 seconds] 03:26:12 -!- simmarine has quit [Quit: Leaving] 03:28:31 -!- mong has quit [Quit: Leaving] 03:31:27 -!- Trevise has quit [Ping timeout: 272 seconds] 03:37:31 -!- ProzacElf has quit [Ping timeout: 259 seconds] 03:39:51 -!- ussdefiant has quit [Ping timeout: 260 seconds] 03:47:51 -!- minqmay has quit [Quit: Leaving] 03:52:38 -!- schistosoma has quit [Ping timeout: 245 seconds] 03:55:19 -!- bmfx has quit [Ping timeout: 260 seconds] 03:58:26 -!- dagonfive has quit [Ping timeout: 264 seconds] 04:19:22 -!- SkaryMonk2 has joined ##crawl-dev 04:20:21 -!- bug_sniper has quit [Ping timeout: 248 seconds] 04:21:25 -!- SkaryMonk has quit [Ping timeout: 248 seconds] 04:27:11 -!- Weeksy has quit [Ping timeout: 272 seconds] 04:35:15 -!- Lorenz has quit [Ping timeout: 246 seconds] 04:35:28 -!- Lorenz__ is now known as Lorenz 04:35:56 -!- scummos| has quit [Quit: Konversation terminated!] 04:51:15 -!- paulsomebody has quit [Ping timeout: 260 seconds] 04:55:33 -!- Insomniak has quit [Ping timeout: 245 seconds] 04:57:53 kilobyte: "German is a language with hardly any grammar" - aehem ... maybe if you compare it with slavic languages or Latin or Sanskrit :-) (depending who you ask up to ~30 different different declension types are mentioned [in nethack-de, I collapsed that into 5 declension types each for singular and plural]) 05:01:02 kilobyte: maybe you've been thinking of the scandinavian languages? IIRC Swedish has the "only articles matter" although they are attached at the end of nouns and look awfully similar to actual cases. 05:03:28 -!- iteratorP has quit [Quit: Page closed] 05:04:07 -!- Trevise has quit [Quit: Page closed] 05:06:23 -!- Vizer has quit [Ping timeout: 245 seconds] 05:08:10 Stair barricades not being removed after the death of the the warden. by dck 05:21:14 -!- jeanjacques has joined ##crawl-dev 05:23:23 -!- buppy has joined ##crawl-dev 05:25:27 -!- Lightli has quit [Ping timeout: 272 seconds] 05:30:17 -!- Basil has quit [Ping timeout: 250 seconds] 05:51:36 -!- Azzkikr_ is now known as Azzkikr 05:53:19 -!- Weeksy_ has quit [Ping timeout: 272 seconds] 05:54:20 -!- heteroy has quit [Max SendQ exceeded] 06:02:45 -!- magicpoints has quit [Ping timeout: 248 seconds] 06:07:25 -!- Foamed has quit [Quit: Heading to bed.] 06:09:51 -!- magicpoints has quit [Ping timeout: 240 seconds] 06:19:20 -!- SkaryMonk has joined ##crawl-dev 06:20:57 -!- SkaryMonk2 has quit [Ping timeout: 246 seconds] 06:24:35 -!- Tux[Qyou] has quit [Ping timeout: 260 seconds] 06:26:09 -!- Lawman0 has quit [Read error: Connection reset by peer] 06:36:23 -!- conted has quit [Ping timeout: 272 seconds] 06:38:26 -!- Kintak has quit [Read error: Connection reset by peer] 06:41:00 -!- paulsomebody has joined ##crawl-dev 06:56:54 -!- Melandru has quit [Quit: Page closed] 07:06:02 -!- eith|2 has joined ##crawl-dev 07:07:16 -!- geekosaur has joined ##crawl-dev 07:07:43 -!- eith is now known as eith_ 07:07:45 -!- eith|2 is now known as eith 07:13:33 -!- Sgeo has quit [Read error: Connection reset by peer] 07:17:46 -!- dagonfive1 has quit [Read error: Connection reset by peer] 07:28:28 -!- Lorenz has quit [Remote host closed the connection] 07:32:33 -!- ackack has joined ##crawl-dev 07:38:02 -!- ackack has quit [Ping timeout: 264 seconds] 07:50:08 -!- eith has quit [Ping timeout: 245 seconds] 07:54:15 -!- Kintak has joined ##crawl-dev 07:55:27 -!- radinms has quit [Ping timeout: 250 seconds] 07:56:46 -!- Morg0th has quit [Ping timeout: 250 seconds] 08:02:13 -!- MaxFrost has quit [Ping timeout: 248 seconds] 08:05:02 -!- magicpoints has quit [Ping timeout: 264 seconds] 08:20:01 -!- SkaryMonk2 has joined ##crawl-dev 08:20:44 -!- SkaryMonk has quit [Ping timeout: 252 seconds] 08:32:24 -!- tsohg has quit [Read error: Connection reset by peer] 08:43:48 -!- ereinion has quit [Remote host closed the connection] 08:46:59 !tell Marbit I coded octopodes and lava orcs. The former took more than a year to get into Crawl, it's been more than 2 and the latter still isn't in. Don't expect race design to be fast! 08:46:59 Eronarn: OK, I'll let marbit know. 08:48:48 !tell Marbit and no I'm no a biologist, my background is actually in political science :) 08:48:49 Eronarn: OK, I'll let marbit know. 08:49:29 kilobyte: nice translating trap in the cutlass description. Somebody thought it was about dropping a shield or something :) 08:49:55 -!- eith_ has quit [Read error: Connection reset by peer] 08:50:11 -!- eith_ has joined ##crawl-dev 08:50:56 -!- scummos__ has quit [Read error: Connection reset by peer] 08:54:53 -!- Napkin_ is now known as Napkin 08:55:43 -!- slitherrr has quit [Quit: Leaving.] 08:57:02 galehar: :p 09:06:22 -!- pelotr0n is now known as pelotron 09:12:51 -!- ackack has joined ##crawl-dev 09:17:15 -!- st_ has joined ##crawl-dev 09:24:12 03galehar02 07* 0.14-a0-1523-g63914cf: [txc] auto_fix adds missing space before french punctuation. 10(5 hours ago, 1 file, 5+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=63914cfeb603 09:24:12 03galehar02 07* 0.14-a0-1524-g82e69f0: Remove mislead description. 10(19 minutes ago, 1 file, 0+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=82e69f0441e5 09:24:12 03Translators02 {galehar} 07* 0.14-a0-1525-g7975071: [Transifex] Sync. 10(8 minutes ago, 15 files, 149+ 47-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=797507146163 09:24:12 03galehar02 07* 0.14-a0-1526-ge61f08b: Add missing whitespace before punctuation in french tranlation. 10(79 seconds ago, 9 files, 57+ 57-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e61f08ba6ef1 09:25:22 -!- LexAckson has joined ##crawl-dev 09:25:29 -!- ProzacElf has joined ##crawl-dev 09:27:01 -!- MaxFrosty has quit [Ping timeout: 248 seconds] 09:33:19 -!- Bloax has joined ##crawl-dev 09:33:40 -!- LexAckson_ has joined ##crawl-dev 09:34:20 Djinn may recieve beserk mutation by tempest 09:36:51 -!- LexAckson has quit [Ping timeout: 260 seconds] 09:37:48 -!- scummos| has quit [Ping timeout: 246 seconds] 09:39:16 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 09:45:33 -!- Cryp71c_ is now known as Cryp71c 09:46:52 -!- radinms has quit [] 09:50:36 -!- beef42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 09:56:09 -!- LexAckson has joined ##crawl-dev 09:56:16 -!- LexAckson_ has quit [Read error: Connection reset by peer] 10:07:58 -!- GuraKKa has quit [Ping timeout: 246 seconds] 10:13:04 <|amethyst> kilobyte: One small problem with your door seal fix :) 10:13:16 03|amethyst02 07* 0.14-a0-1527-g89529d6: Unseal stairs too when warden seal expires (#7874, #7875) 10(7 minutes ago, 1 file, 8+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=89529d69eac6 10:14:07 <|amethyst> started CAO and CLAN rebuilds 10:14:29 |amethyst: yeah, I'm testing a fix, including save recovery 10:14:35 Unstable branch on crawl.s-z.org updated to: 0.14-a0-1527-g89529d6 (34) 10:14:35 <|amethyst> got it already 10:14:44 <|amethyst> that handles old saves 10:14:50 <|amethyst> because the markers never got deleted 10:15:10 <|amethyst> so they'll expire correctly on the next turn 10:15:14 ah, cool 10:15:24 not cool that the markers stick forever 10:15:38 but in this case, two wongs make a wight 10:16:35 <|amethyst> kilobyte: hm, so I guess it does need a fix to remove the marker if it really isn't going to change back 10:16:39 <|amethyst> I see 10:17:25 <|amethyst> Rebuilding CAO and CLAN right now, though the latter will take a while of course 10:19:22 <|amethyst> err, CSZO and CLAN 10:19:30 <|amethyst> CAO builds in about an hour or two anyway 10:19:36 -!- SkaryMonk has joined ##crawl-dev 10:20:38 -!- SkaryMonk2 has quit [Ping timeout: 264 seconds] 10:21:28 -!- Vizer has quit [Quit: bye] 10:21:53 Unstable branch on crawl.develz.org updated to: 0.14-a0-1527-g89529d6 (34) 10:23:53 -!- CKyle has joined ##crawl-dev 10:26:13 -!- SamB_ is now known as SamB 10:26:24 * SamB wonders where pageant is hiding 10:27:00 * SamB also sorta wonders why it's called pageant and not pagent 10:27:12 -!- twelwe has quit [Quit: Page closed] 10:27:51 because the former is a word but the latter is not? :þ 10:29:52 <|amethyst> "psftp" isn't a word :P 10:30:24 or puttygen 10:30:26 Unstable branch on crawl.lantea.net updated to: 0.14-a0-1527-g89529d6 (34) 10:30:33 4tharraofdagon (L7 DgWn) ERROR in 'tileweb.cc' at line 215: Socket write error: Resource temporarily unavailable (D:7) 10:30:33 dck (L27 MiGl) ERROR in 'tileweb.cc' at line 215: Socket write error: Resource temporarily unavailable (Zot (ZotDef)) 10:30:34 PolkaDot (L14 VpCj) ERROR in 'tileweb.cc' at line 215: Socket write error: Resource temporarily unavailable (Swamp:2) 10:30:35 miro (L12 DEWz) ERROR in 'tileweb.cc' at line 215: Socket write error: Resource temporarily unavailable (Lair:4) 10:30:49 <|amethyst> hm 10:31:07 <|amethyst> I guess linking stressed the machine too much :) 10:31:39 hmm, why does that make crawl die 10:31:56 !lm * crash -log 10:31:56 5789. 4tharraofdagon, XL7 DgWn, T:2833 (milestone): http://crawl.lantea.net/crawl/morgue/4tharraofdagon/crash-4tharraofdagon-20131217-163031.txt 10:32:09 <|amethyst> SamB: Medar added a timeout 10:32:36 <|amethyst> SamB: it's a deadlock between webtiles and crawl when the socket gets full 10:32:51 -!- scummos| has quit [Ping timeout: 258 seconds] 10:32:52 true 10:32:53 <|amethyst> SamB: (full in both directions) 10:33:02 what I want to know is why does that HAPPEN 10:33:10 Unstable branch on rl.heh.fi updated to: 0.14-a0-1527-g89529d6 (34) 10:33:18 -!- Daekdroom has quit [Quit: Saindo] 10:33:34 (that's a different thing I want to know than "why does that make crawl die") 10:33:57 * SamB wonders if there's some way to make the timeout better allow for other activity on the machine? 10:33:58 * Sequell also wonders if there's some way to make the timeout better allow for other activity on the machine? 10:34:59 -!- Morg0th has quit [Quit: leaving] 10:35:24 -!- Mandevil has quit [Quit: leaving] 10:35:46 * SamB idly wonders if you can do a grammatical action but trick Sequell into an ungrammatical one 10:36:30 -!- |amethyst is now known as fools 10:36:39 * fools fools Sequell 10:36:39 * Sequell fools fools 10:36:51 * fools really fools Sequell 10:36:51 * Sequell really fools fools 10:37:02 outsmarted by the bot 10:37:07 -!- fools is now known as |amethyst 10:37:55 You fool. 10:38:34 |amethyst: So what happened with cßo's ISP, exactly? 10:38:37 (Or do you know?) 10:39:37 <|amethyst> I don't know exactly, but I'm guessing their IP migration either wasn't thoroughly tested, or they decided "screw it, it can be down for a while why we migrate" 10:39:55 <|amethyst> s/their (.*) either/either \1 their/ 10:40:03 <|amethyst> no 10:40:08 <|amethyst> s/their (.*) either/either their \1/ 10:40:20 -!- heteroy has quit [Max SendQ exceeded] 10:40:24 s/why/while 10:40:39 -!- |amethyst is now known as mistypes 10:40:44 * mistypes mistypes Sequell 10:40:44 * Sequell mistypes mistypes 10:40:49 -!- mistypes is now known as |amethyst 10:46:39 -!- heteroy has quit [Read error: Connection reset by peer] 10:46:59 -!- Chozo has quit [Read error: Connection timed out] 10:56:54 -!- ussdefiant has joined ##crawl-dev 11:02:26 -!- tsohg has quit [Remote host closed the connection] 11:06:40 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-1527-g89529d6 (34) 11:07:25 -!- tsohg has quit [Ping timeout: 250 seconds] 11:08:07 -!- rjrrt has quit [Quit: Page closed] 11:15:59 -!- dtsund has joined ##crawl-dev 11:16:52 -!- Chozo has quit [Read error: Connection timed out] 11:24:40 -!- Aryth has quit [Ping timeout: 260 seconds] 11:26:48 -!- Quashie has quit [Ping timeout: 245 seconds] 11:30:20 -!- dck has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 11:32:36 -!- ussdefiant has quit [Ping timeout: 260 seconds] 11:36:15 -!- Kalir has quit [Changing host] 11:39:13 4 new unrands by argonaut 11:39:16 -!- Dacendoran has quit [Quit: Page closed] 11:40:13 -!- Chozo has quit [Read error: Connection reset by peer] 11:41:17 -!- dtsund has quit [Quit: dtsund] 11:41:56 -!- rast has quit [Ping timeout: 260 seconds] 11:42:57 -!- rast has joined ##crawl-dev 11:43:52 -!- valtern_ has quit [Ping timeout: 252 seconds] 11:44:01 -!- Chozo has quit [Read error: Connection reset by peer] 11:50:58 -!- Cryp71c has quit [Read error: Connection reset by peer] 11:52:25 -!- Garhauk has quit [Ping timeout: 272 seconds] 11:53:01 -!- valtern has quit [Ping timeout: 252 seconds] 11:53:09 -!- blabber has joined ##crawl-dev 11:58:39 -!- heteroy has quit [Read error: Connection reset by peer] 11:59:31 -!- Cryp71c has joined ##crawl-dev 11:59:52 -!- Tellian has quit [Quit: Page closed] 12:01:05 -!- valtern has quit [Ping timeout: 261 seconds] 12:05:26 -!- wheals has quit [Quit: Leaving] 12:05:30 -!- blabber has quit [Ping timeout: 252 seconds] 12:05:42 -!- heteroy has quit [Ping timeout: 246 seconds] 12:05:44 -!- Chozo has quit [Read error: Connection timed out] 12:05:47 -!- blabber has joined ##crawl-dev 12:07:18 -!- paulsomebody1 has joined ##crawl-dev 12:08:15 -!- paulsomebody has quit [Ping timeout: 240 seconds] 12:09:03 -!- valtern has quit [Ping timeout: 260 seconds] 12:12:11 -!- heteroy has quit [Read error: Connection reset by peer] 12:15:42 -!- Basil has joined ##crawl-dev 12:18:01 -!- heteroy has quit [Read error: Connection reset by peer] 12:20:35 -!- eith has joined ##crawl-dev 12:20:38 -!- SkaryMonk has quit [Ping timeout: 240 seconds] 12:20:54 -!- SkaryMonk has joined ##crawl-dev 12:26:00 -!- heteroy has quit [Ping timeout: 246 seconds] 12:27:22 SamB: I think the way to fix the deadlock is to make WebTiles server have an internal buffer for sending to the client. So if the send operation would block it won't block, but will try again later, while still continuing to read from the socket. 12:27:55 !lg * depths s=name 12:27:56 225 games for * (depths): 5x rjrrt, 5x wheals, 5x VolteccerJack, 4x pwnmonkey, 4x 4tharraofdagon, 4x WorstWaifu, 3x Amilir, 3x wojtek, 3x darkli, 3x mrbobbyg, 3x emagenta, 3x xw, 3x timbw, 3x Dagoth, 2x tsouns, 2x jspanek2, 2x Ladykiller69, 2x Zero, 2x MrPlanck, 2x moose, 2x AnAngryHobo, 2x whales2, 2x FilthyApe, 2x shummie, 2x korzok, 2x lessens, 2x Bruce, 2x LogicNinja, 2x DarkMoon, 2x raskol, 2... 12:28:07 !lm * br.enter=depths ktyp=winning s=name 12:28:08 344 milestones for * (br.enter=depths ktyp=winning): 33x bmfx, 16x dck, 10x ophanim, 10x Basil, 10x DrKe, 9x elliptic, 8x bart, 7x SGrunt, 7x Roarke, 7x MackTheKnife, 7x minmay, 6x UglyThing, 6x LexAckson, 5x ackack, 5x darkli, 5x Antem, 4x crate, 4x johnnyzero, 4x Surr, 4x Zwobot, 4x simm, 4x Tabstorm, 4x MrPlanck, 4x n1000, 4x pubby, 3x nago, 3x WOAT, 3x rjrrt, 3x Dagoth, 3x VolteccerJack, 3x Te... 12:28:15 doh 12:28:25 I meant to do that on pm :( 12:29:07 -!- valtern has quit [Ping timeout: 260 seconds] 12:29:13 So many games. 12:29:31 !lm * br.enter=depth 1 12:29:32 No milestones for * (br.enter=depth). 12:29:36 !lm * br.enter=depths 1 12:29:36 1/1005. [2013-11-12 17:57:36] TMMManycoats the Fetichist (L18 DsMo) entered the Depths on turn 45313. (D:16) 12:30:14 -!- ackack has quit [Ping timeout: 264 seconds] 12:31:56 lm * br.enter=depths 2 12:31:58 -!- lobf has quit [Client Quit] 12:32:02 !lm * br.enter=depths 2 12:32:03 2/1005. [2013-11-12 19:09:40] TacoSundae the Blocker (L19 DrFi) entered the Depths on turn 47112. (D:16) 12:32:05 !lm * br.enter=depths 3 12:32:06 3/1005. [2013-11-12 21:12:18] ketsa the Fencer (L18 FoAK) entered the Depths on turn 65741. (D:16) 12:32:13 !lm * br.enter=depths ktyp=winning 1 12:32:14 1/344. [2013-11-13 00:49:53] ophanim the Slayer (L17 OgBe) entered the Depths on turn 42894. (D:16) 12:32:19 Hehe. 12:32:51 -!- SkaryMonk has quit [Quit: Leaving.] 12:33:39 -!- Poncheis has quit [Read error: Connection reset by peer] 12:33:40 Oh, we got spam on Mantis now? Hmpf. 12:33:54 %bug 7860 12:33:54 https://crawl.develz.org/mantis/view.php?id=7860 12:33:58 -!- Chozo has quit [Read error: Connection timed out] 12:34:01 Can we ban/remove/something users? 12:34:44 <|amethyst> Napkin: spamming user RussellAhmed on Mantis, see https://crawl.develz.org/mantis/view.php?id=7860#c24755 12:35:58 -!- ProzacElf has quit [Ping timeout: 245 seconds] 12:36:13 The spambot spams! You feel momentarily confused. 12:36:43 -!- lobf has quit [Client Quit] 12:37:03 -!- ackack has joined ##crawl-dev 12:37:28 -!- mizu_no_oto has quit [Client Quit] 12:37:33 <|amethyst> Relevant http://xkcd.com/810/ 12:38:29 -!- valtern has quit [Ping timeout: 248 seconds] 12:39:01 I kind of wish I could figure out how to get any mobile browser to display webtiles at 1:1 tile ratio. 12:39:33 -!- dpeg has joined ##crawl-dev 12:40:21 The page itself could achieve that with some meta tags or CSS 12:40:44 -!- wheals has joined ##crawl-dev 12:41:27 Which might be a good thing to do, or not. My phone isn't smart enough to test. 12:42:37 I may be the only person who cares <_< 12:43:03 -!- ProzacElf has joined ##crawl-dev 12:43:03 Do you want to watch people with it or what? 12:43:05 The layout is fairly broken atm - the interface zooms in too far and you have to scroll around to see everything. 12:43:10 Basically, yes. 12:43:55 It probably wouldn't be that hard to get spectating to work well. 12:44:08 Depending on how hacky you make it :p 12:48:14 -!- valtern has quit [Ping timeout: 264 seconds] 12:51:02 -!- Pepe has quit [Ping timeout: 240 seconds] 12:52:28 I think there is demand for the following two level building improvements: a) allow setting a patrol point to be different from the monster's placement location; b) restrict a monster to a level; c) setting durations for monsters should go beyond dur:1-6. Opinions? 12:52:28 dpeg: You have 4 messages. Use !messages to read them. 12:55:40 -!- Ladykiller69 has quit [Ping timeout: 260 seconds] 12:57:17 is there a way to check if any specific actor is using an unrand a la player_equip_unrand()? 13:02:49 03Medar02 07* 0.14-a0-1528-g95ec8bc: Reference mcache entries used by WebTiles 10(6 minutes ago, 2 files, 40+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=95ec8bcdb9af 13:03:07 -!- oink_ has quit [Ping timeout: 250 seconds] 13:03:27 deleted. did he spam elsewhere, |amethyst? 13:05:40 Hopefully that finally fixes that horrible bug... 13:06:09 A lot of mcache entries seem to be destroyed and created every turn. That seems unintentional. 13:07:04 -!- johnny0 has joined ##crawl-dev 13:08:48 dpeg: I don't know anything about vaults, but when would restricting to a level be used? 13:09:54 -!- dtsund has joined ##crawl-dev 13:11:22 Medar: to keep a monster in a portal vault 13:11:54 this way, we could start a portal vault by giving you an ally, without having to worry that you simply take the ally and bugger off 13:13:23 Ok, makes sense. 13:14:54 I think there's some potential for cool stuff here, especially early on (when the player is weak, so an ally matters most). 13:16:12 -!- Guest_41 has quit [Read error: Connection reset by peer] 13:16:32 -!- Chozo has quit [Max SendQ exceeded] 13:16:40 -!- Guest_41 has joined ##crawl-dev 13:16:40 -!- Guest_41 has quit [Changing host] 13:16:40 -!- Guest_41 has joined ##crawl-dev 13:19:43 -!- simmarine has joined ##crawl-dev 13:21:37 -!- tholmes has quit [Quit: Lost terminal] 13:25:57 -!- Chozo has quit [Ping timeout: 248 seconds] 13:26:06 -!- Chozo_ is now known as Chozo 13:33:51 -!- heteroy has quit [Ping timeout: 240 seconds] 13:34:32 <|amethyst> Napkin: I didn't see any others, but I didn't look that hard 13:34:34 <|amethyst> Napkin: thanks! 13:34:53 thanks for pointing it out 13:35:09 i'm not getting email about every notes added, only devs do 13:35:51 -!- simmarine has quit [Ping timeout: 260 seconds] 13:37:39 <|amethyst> wheals: I don't think so, but that wouldn't be a bad idea 13:38:15 -!- simmarine has joined ##crawl-dev 13:39:09 <|amethyst> wheals: could sit alongside actor::wearing and actor::wearing_ego 13:39:24 <|amethyst> wheals: see the monster:: implementations of those methods for more details 13:39:45 <|amethyst> wheals: or scan_artefacts perhaps 13:40:15 <|amethyst> what would be nice is to make all of those into one or two functions that take an item predicate as their argument 13:40:39 <|amethyst> so they don't have all the duplicate logic 13:46:03 how do i reset my git master to origin/master state 13:46:16 i think i just kinda screwed my local copy up 13:46:30 git reset --hard origin/master 13:46:47 that won't affect untracked files, right? 13:46:58 hmmm 13:47:01 not sure anymore 13:47:04 won't 13:47:33 (if you still have the original commit origin/master points to in your branch) 13:57:02 -!- Guest_41 has quit [Ping timeout: 240 seconds] 13:59:22 -!- Guest_41 has joined ##crawl-dev 13:59:33 ok the more i see how many commands git has the less i understand it but i think i got things to work 14:00:38 -!- heteroy has quit [Ping timeout: 240 seconds] 14:09:30 ok, here's another attempt: I am looking for effects (armour egos, say) that only work, or work best, when surrounded 14:09:50 -!- heteroy has quit [Ping timeout: 240 seconds] 14:09:55 cleaving 14:10:05 splint mail of cleaving 14:11:03 dpeg, I've had a notion for a while of an electrical enemy that Static Discharges when attacked; perhaps the same concept could be applied to a piece of armour. 14:11:10 dpeg: cooldown-based static discharge, which recharges as you get hit 14:11:29 ...clearly this is a good idea if two people bring it up at the same time :b 14:11:38 splint mail of cleaving. you can hit multiple enemies when you swing the splint mail 14:11:41 maybe something like an armour that gains ac when hit and loses ac over time? 14:12:14 dpeg: non-newtonian armor: every time your armor absorbs a melee hit, it hardens, briefly increasing AC 14:12:17 ...what 14:12:19 stop that! 14:12:32 How about the opposite - an ablative armour that *loses* AC when it takes damage, and slowly regenerates? 14:12:45 well that would hardly encourage standing in the open 14:12:53 how about an armour that gains ac as attacks miss you 14:13:04 until you move 14:13:09 I'm not saying that has anything to do with the initial proposal; just throwing the idea out there :) 14:13:10 alternatively: an armour that lets attack go through you to the other side 14:13:17 Armour that gains AC as you stand still. 14:13:36 so an enemy that's standing to your east might end up hitting an enemy to the west instead of you 14:13:37 armour of Lignification 14:13:39 <_< >_> <_< >_> 14:13:45 armour that gains ac when you get hit by attacks that ignore ac 14:14:11 Grunt: would be cool to have a corresponding armor ego that gives EV when you move 14:14:14 water armour, gains ac when hit by ice 14:14:20 loses ac when hit by fire 14:14:23 Eronarn: the +x robe of the Coward 14:14:35 robe of Motion Sickness 14:14:49 Eronarn: gains more EV if you move faster! 14:15:17 armor of misdirection: enemies may hit other adjacent enemies instead of you 14:15:19 how about an armour that reduces enemies' ac 14:15:21 Lava armour, gains AC by standing above lava 14:15:26 >.> <.< 14:15:42 Here is my one: armour of distraction: if a monster attacks you, there is a chance it attacks anyone adjacent to you and it. 14:15:57 that's kind of what i said, but i guess it makes more logical sense 14:16:07 magnetic armour. no ac but enemies lose their weapons to it when they hit it once 14:16:18 And here is one from Brogue: Armour of mutuality: any incoming damage is fairly shared between all monsters around you and you (excluding the attacker) 14:16:41 crystal plate armour of martyrdom 14:16:47 -!- valtern has quit [Remote host closed the connection] 14:17:05 (reminds me of another idea I had: a set of pieces of armour of Brilliance; stack them for increasing halo size) 14:17:07 speed: like ponderous, but comes with a -7 enchant instead 14:17:33 oh here's one 14:17:48 shadows: you cleave, but only for things on your other side 14:17:50 armour of the boulder beetle, lets you roll into enemies 14:17:56 I think it'd be cool to have some of those -- one type is not enough, so that cleavers have more of a choice. 14:17:56 your shadow fights stuff independently! 14:20:35 detachable shadow sounds like an interesting race idea 14:21:02 armor of the elements: chance to proc 1-range tornado, ring of flames, shatter, or (white draconian breath?) 14:21:19 though that'd be more unrand strength 14:21:52 wheals: did you not hear my idea to port halfling twins from hydra slayer to crawl? :) 14:22:21 never heard of the game, i was jut thinking of the "permanent pet" race ideas from yesterday 14:23:12 wheals: one of the races in hydra slayer is a pair of halflings that move independently, and you can either act as both of them in the same turn, or act as one and the other AIs 14:27:18 is there a reason zigsprint still provides scrolls of ID? 14:27:38 -!- GuraKKa has quit [Ping timeout: 245 seconds] 14:27:38 <|amethyst> Eronarn: the Ice Climbers from Smash Brothers 14:27:55 -!- lobf has quit [Quit: lobf] 14:29:57 ...anyone? 14:30:17 aren't there unid'd stuff in it? 14:30:27 none that i can find 14:30:35 |amethyst: pretty much! i think it would be a great crawl race. 14:30:40 older versions of zigsprint yes 14:30:45 -!- HellTiger has quit [Ping timeout: 245 seconds] 14:30:54 get hit too hard, it knocks back one of your twins, and suddenly you get worse at melee or casting 14:32:19 -!- wheals has quit [Quit: Leaving] 14:32:52 -!- tenofswords has joined ##crawl-dev 14:33:08 hmm, maybe a vampiric armor ego 14:33:15 Eronarn: for the rest of the game? 14:33:35 -!- tenofswords has left ##crawl-dev 14:33:38 -!- ProzacElf has quit [Read error: Connection reset by peer] 14:34:39 ooh, maybe armor that knocks back opponents who hit you - help keep the number of enemies near you down 14:37:43 -!- Roarke has quit [Ping timeout: 272 seconds] 14:37:50 talking armour that buffs you 14:38:00 -!- gammafunk has joined ##crawl-dev 14:39:27 the singing sword, the chanting chestplate, the boisterous boots... 14:43:26 armor of deadly echoes; damage bonus for all open tiles in LoS 14:44:14 kaye's hauberk, covers all slots and confuses or drives insane everything in hearing (possibly including you) 14:44:18 heavy metal armour 14:44:34 does sweet guitar solos at high tension for sonic damage 14:45:19 -!- Weeksy has quit [Ping timeout: 272 seconds] 14:45:34 -!- mee has quit [Quit: WeeChat 0.3.8] 14:46:14 blackcustard: or just plain inverse square damage 14:51:11 -!- alefury has joined ##crawl-dev 14:51:56 Zannick: the Singing Sword has PENTATONIC SLAUGHTER as a high tension line. (It's a song title by Mortalized <3 <3 <3) 14:52:21 !messages 14:52:21 (1/2) hedar said (1w 3d 21h 53m 43s ago): wrong nick :) 14:52:23 !messages 14:52:23 (1/1) |amethyst said (1w 4h 38m 38s ago): e6af5e3 makes modifications to crawl-master/webserver/templates/clients.html that you will need to apply manually (because the trunk updated doesn't replace client.html) 14:52:44 oh, damn, I haven't checked messages for a while 14:53:04 dpeg: heehee 14:53:05 Zannick: i did a SF FR for The Quoting Ward (a shield that tells you very uninteresting random facts, like "Did you know that fire elementals have fire resistance?") 14:53:14 -!- TZer0 has quit [Read error: Connection reset by peer] 14:54:12 "Did you know that the last Mountain Dwarf was killed, skinned, cooked and eaten by deep trolls, without signs of regret?" 14:54:17 -!- TZer0 has joined ##crawl-dev 14:54:35 -!- blackcustard has quit [Read error: Connection reset by peer] 14:55:01 "Hey, watch out. Some creatures look like items." 14:57:52 dpeg: regret on the part of the MD or the DTs? 14:59:09 Zannick: yes, exactly :) 14:59:49 Piginabag (L2 OpTm) ERROR in 'tileweb.cc' at line 231: Socket write error: Interrupted system call (D:1) 14:59:50 lauthentik (L4 DgNe) ERROR in 'tileweb.cc' at line 231: Socket write error: Interrupted system call (D:3) 14:59:51 thfral (L8 DrBe) ERROR in 'tileweb.cc' at line 231: Socket write error: Interrupted system call (D:4) 14:59:52 Gorice (L7 DjAK) ERROR in 'tileweb.cc' at line 231: Socket write error: Interrupted system call (D:5) 14:59:53 acidapple (L12 DECj) ERROR in 'tileweb.cc' at line 231: Socket write error: Interrupted system call (Lair:4) 14:59:57 Webtiles server restarted. 14:59:59 Ladykiller69 (L15 DgCj) ERROR in 'tileweb.cc' at line 231: Socket write error: Interrupted system call (D:16) 15:00:04 M4edhros (L14 OpCK) ERROR in 'tileweb.cc' at line 231: Socket write error: Interrupted system call (Lair:8) 15:00:07 Psiweapon (L22 DDNe) ERROR in 'tileweb.cc' at line 231: Socket write error: Interrupted system call (Lair:2) 15:00:09 Somebody (L27 DECj) ERROR in 'tileweb.cc' at line 231: Socket write error: Interrupted system call (Pan) 15:00:18 Webtiles server started. 15:00:19 -!- blabber has quit [Quit: leaving] 15:00:30 SamB: we will never know! But I'm sure that MD tasted damn well. Yummy! 15:00:39 Webtiles server restarted. 15:01:02 * dpeg eats Morning Dwarf for breakfast. 15:01:03 err... 15:01:06 Medar: is there a reason to be concerned about this? 15:01:09 webtiles won't go up 15:01:23 hmm, sounds like there is? 15:01:27 people play tiles? 15:01:49 Webtiles server stopped. 15:01:59 I don't know if that is even relevant to the problem 15:02:02 Webtiles server started. 15:02:27 alleged problem 15:02:55 service webtiles start detatches with daemon = false 15:03:34 Hmm, don't think those crashes are related. 15:03:53 It's just the socket dying when shutting down the server. 15:04:03 Obviously it should shut down more cleanly, but yeah. 15:04:29 -!- blackcustard has joined ##crawl-dev 15:04:50 -!- Nightbeer is now known as Ladykiller69 15:05:55 TZer0: What's the exact error message? 15:06:01 Medar: nothing at all. 15:06:03 It just launches 15:06:05 and says nothing 15:06:45 -!- browncustard has joined ##crawl-dev 15:06:45 Webtiles server started. 15:06:46 -!- Cryp71c has quit [Quit: Leaving] 15:06:54 -!- glow11 has joined ##crawl-dev 15:07:36 |amethyst: Any ideas? 15:09:26 is the new client.html-file I inserted? 15:09:55 No, that really shouldn't do anything like this. 15:10:12 -!- browncustard has left ##crawl-dev 15:10:14 Do you even get the "Webtiles server started!" in the log? 15:10:16 -!- blackcustard has left ##crawl-dev 15:10:16 can't be. 15:10:24 Webtiles server started. 15:10:32 Webtiles server restarted. 15:11:56 -!- blackcustard has joined ##crawl-dev 15:12:19 Eronarn: as a not-yet-dev, I implemented something that worked like cursed fortune cookies, but jpeg strongly hated it and rejected that patch 15:12:38 why on earth does it detatch.. 15:13:59 Did you check that your config.py is the same? That file changed in git too. 15:14:48 Webtiles server started. 15:15:35 wouldn't that cause a python-error or something? 15:15:42 anyway, I'll check that up 15:17:30 -!- Nakatomy has quit [Ping timeout: 246 seconds] 15:20:04 -!- Foamed has quit [Client Quit] 15:20:19 Well it could be just configured to use the wrong directories or something 15:21:42 kilobyte: there you see how hard it is to get humour into the game. (Much easier to get it out...) 15:22:45 -!- yalue has quit [Quit: Leaving] 15:24:12 -!- Ladykiller69 has joined ##crawl-dev 15:24:17 quick question 15:24:22 whats the longest muck streak? 15:24:25 and who holds it 15:24:26 Webtiles server started. 15:25:02 kilobyte: :( 15:25:32 the longest I know of is elliptics 2 15:25:36 Make eating snozzcumbers make you hear some voices then. 15:25:39 -!- tsohg has quit [Remote host closed the connection] 15:25:51 they're clearly possessed 15:27:32 getting closer. 15:27:47 Looks like it. 15:27:51 now it just closes the connection 15:28:34 Webtiles server started. 15:29:10 Okay, it is up. 15:29:18 sorry about the problems 15:30:39 -!- tsohg has quit [Ping timeout: 260 seconds] 15:31:52 dpeg: it was just a long string of lines like "plumbers start with +1 plunger, +0 pipe wrench and no pants" or, probably more familiar to you, "Geryon can sell you three runes, one for 3000, one for 9000 and one for 27000 gold". 15:33:34 kilobyte: wow, where did you get to know about that one? 15:34:06 TZer0: Thanks for getting CLAN up. :) 15:34:20 (It was one of the very first things I proposed after getting into the devteam. At outrageously bad idea, but I was on a mission: wanted to make gold more meaningful. Found other avenues to achieve that later on.) 15:35:00 dpeg: learndb in ??bad_ideas 15:35:44 -!- Cryp71c has joined ##crawl-dev 15:36:02 There is a whole thread dedicated to how maces should be nerfed: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=10228 15:36:31 Any objections to -1 damage for morningstars and great maces? 15:36:50 TZer0: Nice :) 15:37:15 -!- Gorice has quit [Ping timeout: 272 seconds] 15:37:52 They aren't so much problematic as the other weapons (most notably long blades) are. 15:38:08 Bloax: players better than me seem to disagree with this. 15:38:11 maces not axes? 15:38:24 why are long blades a problem 15:38:40 kilobyte: yes -- everyone seems to be convinced that axes are worst off these days. I know that you may disagree. 15:38:40 looks like my opinion of an average Tavern idea just got reinforced 15:39:15 for example, qw uses axes rather than maces on a race with +1 M&F -1 Axes apts. For a good reason. 15:39:26 (the thread is called "Axe buffing" but what I take home from it is that maces should be nerfed.) 15:39:30 yes because qw can't be bothered to play all that smartly really 15:39:56 It is much easier for it to lean on the bad tactician's friend 15:40:10 The only reason you'd pick axes over anything is because you want to kill groups of enemies faster. 15:40:15 axes are the worst weapons imo, unless its a race with a positive apt im not really keen on ever using one 15:40:21 for axes to not win, you can't fight outside a corridor for more than a few percent of swings 15:40:22 Bloax: I think that is wrong. 15:40:25 they require a lot of investment for comparitively weak damage 15:40:48 m+f is definitely the best class 15:40:54 dpeg: I would be if health regeneration and running away didn't exist. 15:40:56 most new layouts don't even have corridors anymore 15:40:57 yes maces are rather good right now 15:40:58 you can fight out of a corridor as much as you want against things that aren't dangerous 15:41:03 i don't know that morningstars need the nerf, great maces i begrudgingly admit probably do 15:41:03 hm, I should update my proposal to: -1 damage to morningstars and great maces, +1 damage to hand axes. 15:41:09 which is at some point most things 15:41:28 +1 damage to hand axes would make them probably a little too good 15:41:30 fights against things that aren't dangerous don't matter 15:41:41 SwissStopwatch: is there something in between? 15:41:42 SwissStopwatch: They would still be terrible. 15:41:46 and when you meet something dangerous, there's usually more than one of them 15:41:58 you could make hand axes delay 12 if you wanted to make them more damaging 15:41:58 (Because they're still weak.) 15:42:02 kilobyte: corridors or not, you can pretty much always fight less dudes at a time, if that's the problem. 15:42:06 well, I guess it depends on how much starting weapon balance is supposed to matter. The numbers don't allow for very fine tuning there 15:42:15 and for something in between, that mid-danger monster still does appreciable damage while you're fighting the big threat 15:42:21 kilobyte: I am completely happy with the fact that cleaving achieves completely disparate opinions but the great mace seems to be too strong 15:42:27 kilobyte: so as long as you do enough damage 1v1 to win the fight, you can do it 15:42:36 Starting weapon balance doesn't really matter for anything but win percentages. 15:42:42 (personally, I never care: I am just trying to move towards some kind of equilibrium) 15:42:44 -!- LexAckson has quit [Quit: Leaving] 15:42:53 Because you can always just keep on grinding until you finally succeed to get out of d:5 alive. 15:43:15 -!- HellTiger_ has quit [Ping timeout: 260 seconds] 15:43:17 Plus you have to factor in, that even if you have multiple opponents, killing the dude that's actually doing damage fast is important 15:43:26 bloax: presumably you can keep on grinding until you win the game too 15:43:35 Medar: this is the point: cleaving amplifies buffs 15:43:38 anyway morningstars are good but they really do not need a nerf 15:43:49 ??morningstar 15:43:50 morningstar[1/1]: A mace-group weapon. Not to be confused with an eveningstar, which is better. Damage: 13, Accuracy: -2, Delay: 15. 15:43:57 because they're not what anyone hopes to be using late and they need pretty heavy investment for mindelay 15:43:57 Great maces are pretty much the best two-handers though. 15:44:01 okay: -1 damage to great maces, +1 damage to hand axes. Policy of small steps. 15:44:02 ??scimitar 15:44:02 scimitar[1/1]: A long sword with a curved blade. One-handed Long Blade; Dam 12 Acc -2 Delay 14. 15:44:13 ??halberd 15:44:13 halberd[1/2]: Two Handed Polearm. Damage: 13, Accuracy: -3, Speed: 15 15:44:20 Because they're probably the easiest to find and the second strongest. 15:44:33 I have absolutely zero idea about whether something needs a buff or a nerf though. 15:44:33 I'd instead give -1 damage to all axes but hand, leave maces as-is. 15:44:35 great maces definitely are the best common twohander and putting them to 17 doesn't really sound unreasonable 15:44:49 17 dam great maces is fair, they're probably still the best opion 15:44:50 er, option 15:45:00 Kilobyte: war axes are so fun in vaults:5 15:45:03 more competitive with great swords at that point though 15:45:10 kilobyte: as I said, I never care in my games. But knowledgeable really seem to be serious about the great mace. 15:45:17 ackack: yes 15:45:20 ackack: i dont really go lbl often just because great maces 15:45:28 +knowledgeable folks, even 15:45:28 17 Damage great maces is still stronger than the great swords. 15:45:33 yeah currently great sword is rarer and worse which is silly 15:45:35 yeah, i use m+f basically always unless silly apts force my hand 15:45:40 bloax: but great swords stop at 18 skill 15:45:48 well lbl is understandable because double/triple swords (technically) exist 15:45:49 and give +1 to triple swords and greats: they're rare, require massive investment, and even at max skill are only a notch better than _1vs1_ exec axe (ie, in an irrelevant scenario), or a max skill great mace, or a no-reach bardiche 15:45:54 saving the 2 ranks of weaponskill for 1 less base damage is more plausible for some chars 15:45:57 the thing with great mace is it's both damaging and comparatively low skill investment 15:46:47 kilobyte: I was purposefully trying to avoid other weapon types, lest we never reach a result :) 15:46:53 along these lines, you could maybe make lajatang 15 15:46:57 since we're talking about big weapons 15:47:00 could triple swords.. exist? 15:47:12 double swords seem rarer than triple swords to me 15:47:14 !seen elliptic 15:47:14 I last saw elliptic at Sat Dec 14 21:55:45 2013 UTC (2d 23h 51m 29s ago) quitting, saying 'Quit: Leaving'. 15:47:24 Bloax: preferably not, I'd want them to become claymores :p 15:47:57 you pretty much need acquirement to get one, yeah 15:47:58 double and triple are both rare enough that there's no way you know which is really rarer for sure without checking item generation code 15:47:59 (btw, my question about armour egos above was an attempt to help cleavers, obviously) 15:48:03 kilobyte: whatever their name is they could use not being rupert/sojobo/ziggurat exclusives 15:48:23 great maces get the benefit of getting them from your 2nd orc warrior or 3rd ogre on D:5. 15:48:28 although I suppose certain recent uniques distort that 15:48:28 swissstopwatch: sure, my anecdotal experience (and thus "seems to me") is i see fewer double swords 15:48:40 among other things uniques generate with triple swords more than double swords ime 15:48:51 but abundance doesn't mean much abount late game balance 15:48:52 blades reasons: lbl 15:49:05 yes that is true, I think before Sojobo probably it is more ambiguous 15:49:13 rupert too 15:49:21 i get a surprising amount of triple sword rupert 15:49:27 simmarine: there's only 1/12 chance you'd get a long blade of the base type you want in Blade. 15:49:27 (am i imagining that?) 15:49:30 ackack: He likes great maces too. 15:49:36 no, you're not imagining it 15:49:38 on the other hand, zonguldrok 15:49:45 kilobyte: easy & early access means a lot, but AFAIU people are considering great mace as optimal simply on damage grounds 15:49:48 mmm 15:49:52 i think i must have a crate style rc that hides wizlabs from me 15:49:55 kilobyte: that sounds like good odds considering you can see 0 double/triple swords in a game otherwise 15:50:08 Could Zonguldrok be a Yredelemnul gift? 15:50:16 FR: guarantee one of each good non-demonic weapon types in Blade. You can still get a shit brand, of course. 15:50:24 great mace is stupendous both because you know you'll find one early AND because it's very efficient 15:50:27 of course you don't care about not seeing double swords because demon blades are about the same thing 15:50:31 yeah 15:50:44 except better with some brands 15:50:44 SwissStopwatch: They're exactly the same thing except with 2 less base damage. 15:50:48 and stylistically i don't tend to like the biggest of the big weapons 15:50:58 um 15:51:01 so great sword is where i would tend to stop with blades anyway 15:51:04 2 less damage, 1 less mindelay 15:51:08 yes 15:51:09 attacks faster, pretty important 15:51:13 which is rather very important 15:51:17 lower skill too 15:51:22 oh yeah i forgot i don't care about delays 15:51:46 good job not caring about something obviously important to weapon balance I guess 15:52:32 Well I don't care about it, but I kind of forgot that difference between the two for a moment there. 15:53:00 Anyway yeah 18 dam great mace definitely is best common 2hander and usually best for raw damage, or tied 15:53:06 SwissStopwatch: all regular race 2-handers other than quarterstaff have the same mindelay, only starting delay differs 15:53:22 well yes, the good onehanders use it to compete well though 15:53:22 ... 15:53:36 although 15:53:37 dire flail 15:53:51 has .6 instead of .7 15:54:00 quarterstaff too 15:54:05 Wasn't that one raised from 110% delay at some point? 15:54:13 (Dire flails, that is) 15:54:29 quarterstaff/lajatang actually also a good example of how abundance actually is important for balance 15:54:49 yes, those are excellent but not common so often not usable 15:54:54 FR: let's make dire flail more common, as the shitty M&F 2-hander, make great maces rare 15:55:04 except dire flail isn't that shitty 15:55:11 Dire flails are quite good. 15:55:15 yes a 2-handed demon blade is pretty good still 15:55:17 in fact if you want another mace nerf that isn't -1 morningstar, try -1 dire flail 15:55:30 well it would actually be kind of bad at 12 I think 15:55:34 A two-handed demon blade is a pretty good d:4 weapon. 15:55:45 like it does not need to be nerfed really 15:55:50 not very shitty, yeah -- it's something many would use early. Which is what I think is an underused slot. 15:56:03 probably not, but one of the other advantages of m+f 15:56:05 They could stand being more common early on. 15:56:11 is the huge range of transitional weapons that are common early 15:56:34 Nothing quite like switching from your silly hand axe to a proper weapon. 15:56:35 yes, although polearms are good for this as well 15:58:04 Really I would probably argue that weapon rarity is more important for balance than the actual stats as long as they're close, as others have said 15:58:14 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 15:58:57 the problem with great maces is that it's both in the same slot as transitional weapons, and strives to be an endgame one 15:59:22 really they just hit too hard for the investment 15:59:30 topping out at 20 skill really is a huge deal 15:59:43 well some of the problem would disappear if ogres/hill giants had them less often 15:59:53 (In fact, it'd be cool to have one weapon school that rocks early game, but peters out soon enough, so that players will have to invest into a different skill at some point.) 15:59:59 well 16:00:08 that skill is short blades, kind of 16:00:32 to me, the meaning of short blades is supposedly stabbing 16:00:45 it's not -that- good early, but it sure is bad late unless you have certain very specific ones 16:00:47 short blades are perfectly cromulent tab weapons for most of the game 16:01:08 balancing through rarity chiefly seems okay in a world where most characters have flat weapon apts 16:01:22 if your character is really designed to have a particular weapon in mind, that's less appealing 16:01:52 would you guys be ok with greatly reducing great mace abundance instead? 16:01:54 well if your race is designed to use a particular weapon currently they are all close enough that it is usually not good to go against that 16:01:54 i guess if there were more filler weapons in some of the other classes 16:01:59 anyway, seems like I won't get -1 damage to great maces today 16:02:03 perhaps moving something else into its slot 16:02:10 swissstopwatch: right, which is why i think the rarity is more of an issue in that case 16:02:20 like if I am a hill orc I am using axes no matter what even though I like them less than all the other 2handers 16:02:23 if specific weapons are rare but you're on a flat weapon apt race 16:02:29 you can adapt to what you find, no big deal 16:02:36 that is more penalizing if you're e.g. Mf 16:03:18 the problem with bardiches is that, while you get a free hit per fight, it takes micromanaging to get that free hit 16:03:23 -!- HellTiger has quit [Ping timeout: 250 seconds] 16:03:56 polearms seem okay to me, i'm generally not interested in them but they offer a distinct advantage and so seem ok 16:04:12 kilobyte: that is true, and annoying, but a completely different matter 16:04:24 (I have an idea how to improve the interface but that's for another day. 16:04:28 the micromanaging is theoretically a bit annoying, but in practice for the fights you care about shouldn't be a huge burden anyway 16:04:46 -!- Mandevil has quit [Quit: Leaving] 16:11:20 +1 for the -1 to great mace! 16:11:34 sorry, I missed the beginning of the discussion 16:12:12 kilobyte: will galehar's opinion make you sway? :) 16:12:14 I think the idea is that differentiation between LBlades and M&F is that the former is better and the latter more common 16:12:46 -!- ophanim has quit [Quit: ophanim] 16:13:08 galehar: m+f is both better and more common right now 16:13:36 I would love to have someone come up with a complete vision about weapons. I am absolutely incapable of anything but I wouldn't pass on a nerf to an extremely popular item. Not (only) out of spite, but to make players choose differently more often. 16:13:46 so you choose between raw power but you don't know when or you invest (god, ?acqu) or you get reliably a good weapon (but not great: M&F) 16:14:00 ackack: sure. So, should we nerf generation or damage? 16:14:03 I'm saying damage 16:14:07 well great maces would still be better than long blades 16:14:12 unless you score a triple sword 16:14:24 bloax: it isn't just an issue of raw damage 16:14:41 galehar: i like the -1 damage personally 16:14:59 but m+f also feels like it has substantially more common weapons period than any other class 16:15:14 lbl works okay at that too 16:15:33 basically i think the change would amount to me saying "ok m+f staves or lbl" instead of "ok m+f or staves" which is what i do now 16:15:35 galehar: even at 17 damage, it would be still ridiculously good D:5 item. At that depth the second best you get is what, halberd? 16:15:55 can get glaives, sometimes 16:16:00 eh, early great maces aren't super usable right away imo 16:16:07 yes 16:16:12 i wouldnt use a great mace on d:5 16:16:13 they're nice to have just to know you have them, i was still using a whip until late lair 16:16:22 (not elec whip either) 16:16:27 so in order to make them balanced that early, you'd need to massively nerf the item, putting the weapon class in the niche that's already filled by staves 16:16:42 I killed the lair:8 beastmaster ending in some 2.6k turns on a GrBe because I found a great mace. :v 16:16:42 kilobyte: I'm not against adjusting generation too. 16:17:04 i think if you make great maces rare it is too much 16:17:37 you could do what kilobyte suggested i suppose and monkey with dire flail 16:17:41 kilobyte: yeah, you're right, let's generate them a bit deeper. And nerf the damage :) 16:18:02 as long as great maces continue to show up reliably on things in like orc i don't think that's a problem 16:18:34 don't turn them into exec axes/triple swords in terms of rarity 16:18:49 So ogre monsters would generally come with a dire flail? 16:18:59 or just gc/gsc 16:19:00 always 16:19:03 -!- conted has quit [Ping timeout: 272 seconds] 16:19:05 ah 16:19:05 The ogre shouts! The ogre wields a club. 16:19:19 ackack: that's better 16:19:47 ackack: yeah, that'd be too rare 16:20:02 there have been a few discussions about weapons lately. As usual, a lot of disagreement, but it seems there's consensus on the fact that M&F are both common and strong, making them the best weapon type 16:20:31 common, strong, and low investment 16:20:36 the low investment is a key point, i think 16:20:53 i would choose great mace as a terminal weapon often even on a char like Be that will reliably be gifted the big boys 16:21:06 galehar: in a world without axes, they could possibly be a contender for 3 rune games, yeah 16:21:15 I think it's good that they are common. Decent sub types should be. The stronger ones could be rarer while still being more common than the strong subtypes of other classes 16:21:43 kilobyte: many players think M&F are better than axes 16:21:45 kilobyte: What about axes? 16:21:58 if youre a berserker, i think axes are okay. otherwise i dont really like using axes 16:22:12 Maces have the benefit of having the second strongest two-hander. 16:22:15 which is very common 16:22:19 and doesn't cut hydra heads 16:22:24 unlike axes and swords 16:22:25 and is findable 16:23:36 if you want a weapon that requires laughably low investment, there's lajatang 16:23:50 If you want to go Trog to even have a chance of finding one, sure. 16:24:04 ime lajatangs are more common than exec axes 16:24:08 they spawn at around the great sword rate 16:24:24 On the floor or on monsters as well? 16:26:00 -!- eb has quit [Client Quit] 16:26:21 -!- ackack has quit [Ping timeout: 250 seconds] 16:30:02 -!- klz has quit [Changing host] 16:30:15 -!- Surr has joined ##crawl-dev 16:30:31 Hmm, so can anyone help me with this problem 16:30:47 Using windows 8 laptop and I cant see things properly in terminal 16:31:05 I think it could be related to the number of colours the terminal is showing 16:31:52 for example in CTRL + o screen I cannot see the information about how much of branches I have seen. (The 1/6 stuff) 16:32:12 -!- Tuxedo[Qyou] has quit [Ping timeout: 260 seconds] 16:32:57 Surr: no idea. Complaints about 8 colour consoles are always from macs. 16:33:13 I wonder how I can easily test that colour thing 16:33:21 galehar: would you lock the "difficulty level" thread as well? 16:33:23 to be sure that's the source of the problem 16:33:34 dpeg: already done :) 16:34:01 thx! 16:34:51 so, about great maces. kilobyte handle the generation and I nerf the damage? Is that the plan? :) 16:35:12 -!- pelotron has quit [Ping timeout: 246 seconds] 16:35:34 …you'll have my axe! …and my mace! 16:36:00 right now, I'm busy with deplumed helmets and claymores, having dropped some lizards and mutations :p 16:36:08 good plan 16:36:25 oh the loss of visored winged helmets, oh the humanity! 16:36:41 some of those helmet tiles were pretty cool... 16:36:42 but hey, an axe fest is never bad 16:36:47 well, I can nerf the damage right now, somebody else can always manage generation later 16:36:58 gammafunk: I'm leaving the tiles in, randomly assigned 16:37:02 %git 2c5bfce8 16:37:02 07evilmike02 * 0.10-a0-2795-g2c5bfce: Buff great maces to 18 damage. 10(2 years ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2c5bfce81f50 16:37:06 kilobyte: nice 16:37:47 well, battleaxe are very different now 16:42:43 03galehar02 07* 0.14-a0-1529-g84beffa: Revert "Buff great maces to 18 damage." 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=84beffa3c78e 16:44:38 -!- wheals has joined ##crawl-dev 16:44:38 Weren't exec axes/triple swords base 20 back in 0.10? 16:46:08 Bloax: in 0.10, exec axes 20, triple sword:19 16:46:13 blessed triple sword:20 16:46:18 ah 16:46:21 fr: triple axesword 16:47:08 with exec axe being that massively improved (with nominal damage 18), I'd say claymores could go to 20 16:47:24 weapon reform discussion? 16:47:31 although that's somewhat less good now that great maces have been ruined 16:47:39 Zannick: I've been suggested a couple of times that the high end weapon in each category should take into account a secondary skill. 16:48:08 wheals: weapon ruination discussion 16:48:45 when were gmaces ruined 16:48:45 high-end shields could use a shield skill 16:48:49 er 16:48:55 high-end longswords could use a shield skill 16:49:06 eg to deflect with a two-handed weapon 16:49:09 -!- CKyle has quit [Quit: CKyle] 16:49:10 wheals: 11 minutes ago 16:49:14 git 16:49:23 Zannick: needn't be a weapon, yes. Just to make skill distribution less tight at the end. 16:49:39 %git 16:49:39 07galehar02 * 0.14-a0-1529-g84beffa: Revert "Buff great maces to 18 damage." 10(10 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=84beffa3c78e 16:50:20 by the way, note that we have removed several skills recently, adding none 16:50:31 kilobyte: which is all fine and dandy. 16:50:39 * dpeg is a great proponent of skillicide. 16:50:39 * Sequell also is a great proponent of skillicide. 16:50:50 we also removed a lot of XP, haven't we? 16:50:57 yes 16:51:14 galehar: I hope so, but I wouldn't bet my life on it. Xp seems to creep into the game from all sides. 16:51:49 What was removed again? Traps, 16:52:02 stabbing 16:52:03 Divinations, 16:52:09 Recently, rather 16:52:10 >recently 16:52:20 Needles? 16:52:24 darts 16:52:28 ah, yes 16:52:30 great swords 16:52:34 :) 16:53:56 though it wasn't any of you who removed that one 16:54:34 great swords were gone pre-DCSS 16:54:52 hand crossbows, on the other hand... 16:56:04 i almost wonder how bad it would be to remove spellcasting and just use something based on spell skills instead 16:56:25 wheals: why? Spellcasting works well, and has a clear role. 16:56:46 -!- pelotr0n is now known as pelotron 16:57:37 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:58:20 just thinking that it isn't always clear when to train it instead of spell skills, and it can be annoying to keep it levelled 16:58:26 still agreewith you though 16:59:36 wheals: these are upsides :) 17:00:24 -!- tsohg has quit [Remote host closed the connection] 17:02:59 -!- HellTiger_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:04:07 swordcasting 17:04:36 -!- ShadeTornado has quit [Quit: Leaving] 17:04:53 'scalled a trade-off 17:05:16 -!- NilsBloodaxe has quit [Quit: Page closed] 17:05:21 -!- Ladykiller69 has quit [Quit: Verlassend] 17:05:21 -!- tsohg has quit [Ping timeout: 250 seconds] 17:05:30 wheals: if you think there should be some kind of in-game feedback about what will be most beneficial WRT a particar spell or something, we'd be happy to evaluate patches 17:05:42 (at any given time, obviously) 17:06:02 mm hmm 17:06:08 (taking into account the relative costs for each skill) 17:06:33 -!- Surr has left ##crawl-dev 17:06:52 galehar is locking trigger happy :) 17:06:52 i think adding a whole new screen is beyond my current knowledge of crawl code 17:06:56 but i'll look into it 17:09:03 -!- ldf has quit [Quit: ldf] 17:09:47 * galehar lock dpeg 17:11:33 -!- tenofswords has joined ##crawl-dev 17:12:15 I hate to harp on this but I'm still waiting for more acknowledgement of http://pastie.org/pastes/8554777/text if only so that I can look at more things to do 17:12:15 tenofswords: You have 1 message. Use !messages to read it. 17:15:23 tenofswords: sounds very good to me! 17:17:48 tenofswords: awesome, thanks! 17:18:03 -!- floatboth has quit [Remote host closed the connection] 17:18:11 yeah, I really appreciate the attempt to improve labs when there's so much cry for removal 17:18:21 also +1 for size reduction 17:18:45 your other ideas for further improvements sound good too 17:19:11 :) 17:19:20 -1 to size reduction, these are quite good as-is. They're a fun first-time experience for newbies, they're quick to navigate by oldies. And if you can't learn how to solve them quickly, well, it sucks to be you. 17:19:27 tenofswords: what do you think if the minotaur could sneak on the player? (by always knowing where the player is and being to able to passwall)? 17:20:09 dpeg: maybe only occasionally 17:20:31 tenofswords' commit doesn't appear to alter the size, though, so that's not a vote against it. 17:20:32 galehar: I thought perhaps if it takes too long :) 17:20:47 I'm bit worried about the extra loot. Food is basically meaningles in most games, so only reason to not go find all the loot is boredom. 17:20:47 then the guy gets out, and once you killed him, there's a trace leading to the center 17:20:54 well, killing the minotaur doesn't get you out anyway 17:21:34 medar: piety clock would set in by the time you actively look for the extra loot that might not exist 17:21:50 <|amethyst> Having destroyed the minotaur colony, you feel a bit more experienced! 17:21:58 ??labyrinth[4 17:21:58 labyrinth[4/5]: http://oglaf.com/skein/ (SFW) 17:22:08 -!- lobf has quit [Quit: lobf] 17:22:39 passwall might be a bit much, but giving lab minotaurs mh_vigilant might work 17:22:58 tenofswords: That's a good point. Altough there are quite a few cases where that isn't a big deal either. 17:22:59 tenofswords: what does it do? 17:23:14 But labs mostly show up when you are building up your piety, so that's good. 17:23:25 (tenofswords: thematically, passwall would reflect that the minotaur knows about the secret passages in his home) 17:23:29 monster never forgets about the player's location or something once awake, it's what new curse skulls have 17:23:58 what is that, perma-mark? 17:24:00 "This flag makes a monster always wake up when the player comes into LoS and never naturally forget about them (though stairs and teleports and such still work)" 17:24:08 http://yafgc.net/?id=471 and the following 17:24:16 (poor minotaur stabbers) 17:24:34 oh, by "never forget" you mean they retain their idea of where the player is forever 17:24:46 not "always magically know" 17:25:58 continuing the axe fest: any reason to not remove Lamia? 17:26:30 where's jorgy 17:29:23 tenofswords: you mean Jorgrun or Jory? 17:29:36 I mean grunt's jormungandr 17:29:49 Jory is another not-so-terribly-good unique, too 17:30:41 to be honest, I'm not exactly amused by reducing the World Serpent to some random poison-breathing worm 17:31:13 Take inspiration from Angband 17:31:15 kilobyte: classical fantasy style, though: think about Xtahua. 17:31:16 3d100 breaths 17:31:27 -!- Weeksy has quit [Quit: Page closed] 17:32:08 Jory (04V) | Spd: 10 | HD: 18 | HP: 180 | AC/EV: 10/15 | Dam: 40, 1505(vampiric) | 07undead, 10weapons, 10items, 10doors, fighter, evil, spellcaster, see invisible | Res: 06magic(168), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 3954 | Sp: crystal spear (3d37), mesmerise, blink close, 04esc:vampiric draining | Sz: Medium | Int: high. 17:32:08 %??jory 17:32:15 jorgy is snorg and purgy and jorgrun and jormungandr put together 17:32:28 unknown monster: "jorgy" 17:32:28 %??jorgy 17:32:34 unknown monster: "jormungandr" 17:32:34 %??jormungandr 17:32:36 this sounds like it works, even if crystal spear and its direct relative iron shot are a little over-used 17:32:51 I thought crystal spear was removed 17:33:01 no that was the unrand 17:33:14 without his spear he'd be a little boring 17:33:19 crystal spear merely sucks 17:33:30 mostly because its range is a notch better than Freeze's 17:33:32 * SamB guesses that was not a very funny thing to say, supposes he needs to work on that ... 17:33:50 I said a little 17:34:07 blink close and mesmerize make the range work, anyway 17:36:58 (for reference's sake: jormungandr has poisonous clouds, flaming clouds, constrict, and redback poison, to be a bundle of extreme things or something) 17:37:30 -!- dtsund has quit [Quit: dtsund] 17:39:28 -!- CKyle has joined ##crawl-dev 17:39:41 -!- ackack has joined ##crawl-dev 17:51:52 -!- Garhauk has quit [Quit: Page closed] 17:52:37 -!- ystael has quit [Ping timeout: 248 seconds] 17:54:43 -!- Brokkr has quit [Read error: Connection reset by peer] 17:54:55 -!- llIIllIlIIllI is now known as nonehundred 17:55:35 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 17:57:30 -!- nonehundred has joined ##crawl-dev 18:02:14 -!- caleba has quit [Quit: caleba] 18:02:18 -!- maahes has quit [Read error: Connection reset by peer] 18:02:35 -!- tupper has quit [Quit: ZNC - http://znc.in] 18:05:28 -!- lobf has quit [Quit: lobf] 18:06:27 -!- Daekdroom has quit [Ping timeout: 250 seconds] 18:06:34 -!- glow11 has quit [Quit: WeeChat 0.4.2] 18:08:55 -!- Chozo has quit [Remote host closed the connection] 18:09:49 -!- lobf has quit [Client Quit] 18:10:59 -!- CKyle has quit [Quit: CKyle] 18:12:21 -!- eith has quit [Ping timeout: 248 seconds] 18:20:16 03MarvinPA02 07* 0.14-a0-1530-g37d21f2: Reword Tarantella description 10(3 days ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=37d21f200594 18:20:16 03MarvinPA02 07* 0.14-a0-1531-g06eea80: Display : instead of + for bookshops on the overview screen 10(4 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=06eea80e5daf 18:20:16 03MarvinPA02 07* 0.14-a0-1532-ge2886f9: Don't let monster Octopodes spawn with demon tridents 10(4 minutes ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e2886f908281 18:27:46 -!- ackack has quit [Ping timeout: 246 seconds] 18:37:38 -!- Bloax has quit [Ping timeout: 245 seconds] 18:44:02 -!- sdurant has quit [Quit: Page closed] 18:45:07 -!- mikee_ has joined ##crawl-dev 18:46:21 -!- ackack has joined ##crawl-dev 18:50:37 Kiku miasma penance incurs TSO wrath by skyspire 18:51:42 There is a Korean WebTiles server? 18:51:48 -!- Basil has quit [Ping timeout: 245 seconds] 18:55:54 -!- jameyd has quit [Ping timeout: 246 seconds] 18:57:31 -!- Nakat0my has quit [Read error: Connection reset by peer] 18:57:40 -!- Basil has joined ##crawl-dev 18:59:28 not an official one, yet 19:01:14 -!- Basil has quit [Read error: Connection reset by peer] 19:01:16 -!- Tarragon has joined ##crawl-dev 19:01:41 -!- _dd has quit [Remote host closed the connection] 19:01:51 sequell knows about it i think, that's pretty much all it means to be official 19:02:11 !log * src=ckr 19:02:12 672. ProtestTheHero, XL4 MiFi, T:1384: http://kr.dobrazupa.org/morgue/0.13/ProtestTheHero/morgue-ProtestTheHero-20131109-172726.txt 19:02:23 Cool. 19:02:31 oh, i didn't know sequell knew about it 19:03:33 -!- Daekdroom has quit [Quit: Saindo] 19:04:00 -!- ystael has quit [Ping timeout: 246 seconds] 19:04:26 -!- dacendoran has quit [Quit: Page closed] 19:04:38 there's also being on the website, i guess 19:04:38 -!- heteroy has quit [Ping timeout: 240 seconds] 19:07:11 ah yeah, it could be added to the how to play online page i guess 19:08:06 -!- reaverbot has joined ##crawl-dev 19:08:43 -!- scummos| has quit [Ping timeout: 246 seconds] 19:10:02 -!- crate has quit [Read error: Connection reset by peer] 19:10:50 Is CKR still alive 19:11:00 No games since Nov 9 sounds kind of dead 19:11:20 !lm * src=ckr 19:11:20 1405. [2013-11-09 17:18:51] akalist the Covered (L4 MiFi) became a worshipper of Nemelex Xobeh on turn 1669. (D:3) 19:11:32 I think it's just not getting tracked 19:12:49 greensnark: forum poster recommends server as working on Dec 15 19:13:06 two people there right now 19:13:13 Hmm, the logfile has current data 19:13:19 Hey dpeg 19:13:26 !lg * ckr 19:13:26 672. ProtestTheHero the Covered (L4 MiFi), slain by a giant goldfish zombie on D:2 (lemuel_zombie_altar_kikubaaqudgha) on 2013-11-09 17:27:26, with 157 points after 1384 turns and 0:02:33. 19:13:37 Hi there! 19:13:45 !lm skyspire 19:13:45 429. [2013-12-02 07:47:20] Skyspire the Faith Healer (L14 DDHe) is cast into the Abyss! (Louise) (Shoals:1) 19:14:15 Oh, my mistake :P 19:15:31 (with exactly one dissenting vote I wonder if it'd be worthwhile to get somebody like greensnark to understand layout code...) 19:15:54 tenofswords: which layout? 19:16:12 -!- CKyle has joined ##crawl-dev 19:16:12 labs, to shrink 'em 19:16:36 tenofswords: no need to bother greensnark with that :) 19:17:14 -!- CKyle has quit [Client Quit] 19:17:25 * tenofswords shrugs 19:18:16 !lg * ckr 19:18:17 6974. hanon12 the Chopper (L3 HOFi), worshipper of Beogh, blasted by an orc wizard (magic dart) on D:3 on 2013-11-29 16:25:16, with 166 points after 675 turns and 0:02:34. 19:18:51 then Labs would end up like Blade: one a viable branch, now a place no one bothers to go into, as it still takes some preparation yet is too small to give worthwhile rewards. In a good part because dancing weapons are no longer 4k exp a pop. 19:19:25 having Labs that consist of just a minotaur and loot would be no different from having a single vault without a portal 19:19:48 and then, via the slippery slope, we'd end up with no Labs rather sooner than later 19:20:02 * tenofswords sighs 19:20:31 who said anything about changing the rewards, or shrinking it to solely the vault, mister strawmanner 19:20:54 -!- CKyle has joined ##crawl-dev 19:21:05 03kilobyte02 07* 0.14-a0-1533-g809e20c: Drop 'l' monsters from Snake again. 10(10 hours ago, 1 file, 0+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=809e20ce6935 19:21:05 03kilobyte02 07* 0.14-a0-1534-ge821d4b: Djinn: berserkitis does nothing, so don't give it. 10(4 hours ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e821d4b61d16 19:21:05 03kilobyte02 07* 0.14-a0-1535-g3140834: Dewing dehorn deplume helmets. 10(3 hours ago, 8 files, 11+ 106-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=314083463b8d 19:21:05 03kilobyte02 07* 0.14-a0-1536-g9b230b7: Triple swords are dead, long live claymores! 10(2 hours ago, 47 files, 70+ 181-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9b230b720673 19:21:05 03kilobyte02 07* 0.14-a0-1537-g2e6abea: Drop a couple of unused monster descriptions. 10(2 hours ago, 1 file, 0+ 11-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2e6abea28aa2 19:21:05 03kilobyte02 07* 0.14-a0-1538-g27d34cd: Drop seventuple swords. 10(2 hours ago, 2 files, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=27d34cdd6cd7 19:21:05 03kilobyte02 07* 0.14-a0-1539-gde8427a: Bring back the old plutonium sword tile, edit description. 10(2 hours ago, 3 files, 2+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=de8427a2e3a9 19:21:05 03kilobyte02 07* 0.14-a0-1540-g41e8ddd: Greatly reduce the availability of great maces. 10(2 hours ago, 1 file, 11+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=41e8ddd14ff9 19:21:05 03kilobyte02 07* 0.14-a0-1541-g760fa4c: Bastardize double swords. 10(83 minutes ago, 42 files, 60+ 203-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=760fa4c071a2 19:21:05 03kilobyte02 07* 0.14-a0-1542-gef46e71: Correct a comment. 10(65 seconds ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ef46e71c1a4e 19:21:07 if you make Labs noticeably smaller, that would be the result 19:21:27 tenofswords: don't worry, there is a bunch of things we can do with labs anyhow 19:21:42 (t)rip swords 19:22:14 massive, kilobyte, massive :) 19:22:26 heap it all upon us 19:22:30 throwing out the ls from snake, really 19:22:45 yes, that is probably the most controversial of the set 19:22:46 yes the renames I've been waiting for! 19:23:08 realism in weapons, but we still have lajatangs 19:23:35 aside from perpetual complaints about item destruction I didn't exactly see anything opposable about lindwurms, and komodos/basilisks have less prominence than the completely harmless adder and water moccasins 19:24:03 wheals: attach the blades normally rather than the way they are shown in tiles, and you end up with a reasonable weapon 19:24:22 not one that ever seems to have existed :P 19:24:24 +1 to the name changes. 19:24:51 the branch needs variety and depth scaling, and I'd rather have a few reptiles in a snake pit than only nagas and mostly-fodder snakes 19:24:54 I mean, like a naginata on each end 19:24:57 tbh though, i like not having double swords name though 19:25:09 since it's much more clear what the order is now 19:25:40 I give it about a week before one or two fixedart versions of double or triple swords come over 19:26:33 so was any of the gmace chance given to other weapons besides dire flails? 19:26:52 -!- dtsund has joined ##crawl-dev 19:27:01 wheals: mostly just distributed equally, via reducing the sum 19:28:02 by the way, having taken ownership of so many vaults, can I get to actually hear what's still wrong with snake_pit_salamanders_mu 19:28:17 "salamanders" 19:28:46 oh right yeah that 19:28:57 just make them lavamphibious already 19:29:33 also now that most superfluous helmet descriptions are gone, how long before the two remaining are too 19:29:37 might help yeah 19:30:15 wheals: is there any I left? 19:30:24 -!- CKyle has quit [Quit: CKyle] 19:30:25 orcish and dwarven 19:30:37 kilobyte: gotta sleep, but the one commit I am not sure about is the one removing l's from Snake. 19:30:50 dwarven does something: helps against acid 19:31:00 also "cap" but technically those have different possible egos from hats 19:31:07 or so i hear 19:31:16 -!- dpeg has quit [Quit: sleep] 19:32:06 surely we could hand that 1/10 chance of spirit shield over to wizard hats without noticeably changing the odds for the other wizard hat egos 19:32:34 do non-wizard hats exist, i forget 19:32:40 nope 19:33:06 ok, unrand names led me astray 19:33:34 strictly speaking, the mask of the dragon is a cap, not a wizard hat, but who cares 19:33:43 spirit shield also makes more sense on wizard hats, i guess 19:34:28 so what actually still gets great maces now? 19:34:53 ettins 19:35:00 don't forget that hats (but not caps) can have MR and caps (but not hats) can have sinv 19:35:17 ettins being the only thing that spawns great maces seems pretty lame 19:35:29 they're not the only thing that spawns great maces 19:35:39 I was going to continue! 19:35:41 aha 19:35:50 but I got distracted by re-checking makeitem 19:35:56 -!- DrinkMachine has joined ##crawl-dev 19:35:56 -!- DrinkMachine has quit [Changing host] 19:35:56 -!- DrinkMachine has joined ##crawl-dev 19:36:05 -!- alefury has quit [] 19:36:17 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-gear.cc;h=ae2f73bb22909bb25b5f81f90a4fc61ed7dd210f;hb=41e8ddd14ff9 19:36:28 hell knight/maud/frederick/margery, ancient champion, dddk, ddbe, 19:36:30 not erolcha anymore 19:36:42 formicids, ha 19:37:01 apparently not draconians or tengu 19:37:02 Is that it or are you continuing 19:37:08 or skelly warrior 19:37:23 so basically great maces are unlikely to appear before depths now, is that correct? 19:37:25 vault guard, vampire knight, draconian knight [somebody should buff their damage already], jory, convoker, preserver 19:37:35 ok 19:37:41 vaults is maybe reasonable 19:37:54 were orc warrior gmaces removed? 19:37:55 i still think that is probably excessive in conjunction with the damage nerf 19:38:03 hmm 19:38:05 I would agree with you 19:38:19 How did axes stack up to maces before the cleave nerf? 19:38:32 -!- pelotron has quit [Read error: Connection reset by peer] 19:38:55 cleave nerf? 19:38:55 poor dancing weapons, not getting any great maces 19:38:55 Or rather, what was the perception if that can be assessed 19:38:59 ok i don't think orc warriors have been affected 19:39:19 although dancing dire flails are probably stronger anyway 19:39:23 you mean, the raw power nerf to offset the multi-hit from cleave? 19:39:29 the damage nerf was pretty uncalled for: the generic, easy to use weapon type with no upgrades past that point was already full, with lajatangs 19:39:31 That yes 19:39:48 and there's even less reason to use maces rather than axes 19:40:04 not exactly communicating here 19:40:11 kilobyte: i think the rarity of lajatangs is a little overstated but it's pretty tough to build a melee character with the expectation that you're giong to have a lajatang 19:40:20 there are certainly ways of doing it but they are limited 19:40:48 ackack: do you mean it is hard to build, or that the expectation is not justified? 19:40:56 ackack: they're not that rare on the floor, and you're almost guaranteed to get one from the first acq scroll 19:40:56 i think the only real rarity increase in the patch is removing them from wights and ogres? 19:40:57 samb: the latter 19:41:07 most everything else is too late to really matter 19:41:07 wheals: orc warriors 19:41:08 kilobyte: quarterstaves aren't super common early either 19:41:12 this is the problem 19:41:20 there aren't a bunch of baby staves you can use to work yourself up 19:41:41 who wants to find the actual statistics of item generation 19:42:22 i don't know the code well enough to know where to look 19:42:27 oh i see, i missed the fallthrough 19:42:53 so orc warriors use the same code as dancing weapons, never knew that 19:42:53 you could make clubs staves i guess? 19:43:09 probably that doesn't help anything because clubs are awful 19:43:15 " Ugh, so this is a short club which uses the Staves skill. This makes no sense at all." 19:43:21 quote from kb 19:43:51 -!- lobf has quit [Quit: lobf] 19:44:25 -!- nonehundred is now known as nonethousand 19:44:47 -!- nonethousand has quit [Changing host] 19:44:47 -!- nonethousand has joined ##crawl-dev 19:44:47 -!- nonethousand has quit [Changing host] 19:44:47 -!- nonethousand has joined ##crawl-dev 19:47:30 -!- ystael has quit [Ping timeout: 252 seconds] 19:47:30 ackack: especially when named "stick" 19:47:53 wheals: that was the quoted reason for making rods M&F rather than Staves 19:48:02 makes sense 19:48:39 wheals: in general, that's a pretty messy area; using length and thus the style of fighting as the determiner is not entirely unreasonable 19:49:20 the easiest way would be merging the two skills, but that has some balance effects 19:49:46 m&f already has a lot of weapons, too 19:50:09 as you might guess from the name 19:50:28 so what would be a good starter stave? 19:50:39 we had one once 19:51:07 I meant a weapon that is kind of light and relatively low-damage, but is genuinely a stave 19:51:35 "quarterstaff" 19:51:58 i don't see why we need one, especially with crosstraining 19:52:20 well, in a game I coded for for ~10 years, a Croatian dev made a cheat that involved an one-off item named "usrana motka", which translates to "shit-covered stick"... 19:52:32 MarvinPA: are you saying that's already a good one to start with, or that it would be if it were easier to find, or ? 19:52:44 Gl can start with one 19:52:55 quarterstaff start is quite strong 19:53:41 yes, it is good and it is a starter stave and it exists 19:55:06 anyway, you can't just make an easy road to lajatang as it currently exists or that will be an even worse problem than great maces were 19:55:22 probably staves as they are are fine 19:55:59 my point was that comparing great maces to lajatangs seems a bit weird, they are both relatively efficient but common vs. rare and pretty vs. extremely efficient are meaningful distinctions 19:57:59 hmm, vaults entrance vault vault guards have valuable drops now, I wonder if they need any addressing 20:01:14 -!- CKyle has joined ##crawl-dev 20:03:56 maybe it's a little silly to have a skill for two base types 20:04:12 actually staves has the most base types 20:04:41 counting evokers, mm? 20:05:32 MarvinPA: is the rarity aside from Gl proportionate? 20:06:00 ackack: "pretty" ? what's that? 20:06:13 samb: pretty efficient vs. extremely efficient 20:06:19 oh 20:06:28 hehehe 20:06:29 lajatang requires so much less xp for its damage than anything 20:06:47 I was *wondering* what aesthetics had to do with anything ... 20:06:48 well, that sentence could probably be dissected into something untrue 20:06:58 -!- Nakat0my has quit [Remote host closed the connection] 20:07:02 but compare it to a great sword for example 20:08:53 -!- Weeksy has quit [Quit: Page closed] 20:10:38 (since orc entrances are deeper and potentially post-lair, I wonder if they should get buffs...) 20:11:45 !messages 20:11:46 No messages for TZer0. 20:12:41 what's the rationale for making Claymores 20 dam, -4 acc, 20 delay instead of 19/-4/19? 20:13:51 nonethousand: that's the old exec axe before cleave: the niche for great damage for great investment was left empty. This makes Lbl stand out more from M&F. 20:14:06 with or without the great mace nerf 20:14:46 19 delay was a good niche 20:14:57 3 of the 4 main weapon classes now end with a 20 delay weapon 20:15:13 i'm neglecting short blades and staves as weirdos obviously 20:15:16 in the other channel people noted that there is now no weapon which hits min delay between 20-26 skill for normal races 20:15:32 ackack: you mean 26 20:15:44 wheals: no, i mean the base delay is 20 20:15:50 it does take 26 skill, yes 20:15:50 oh, i see 20:16:28 you still have great swords (meh) and battleaxes 20:16:43 i think you could make claymore 22/20 --- like a gsc that requires more skill 20:16:53 that might be okay and fits your high damage high investment idea 20:17:01 that sounds like a really bad idea 20:17:07 fine 20:17:12 i was happy with 19/19 20:18:47 i haven't done any calculations but i'm guessing 20/20 is worse than 19/19 until you have almost 26 skill 20:19:29 since lbl is likely the main beneficiary of an m+f nerf if people are going to look at other weapon classes, nerfing the highest end lbl seems to run counter to the change 20:21:45 -!- dondy has quit [Quit: ninja kapow, rip triple sword] 20:23:42 -!- CKyle has quit [Quit: CKyle] 20:28:00 wait why were triple swords adjusted 20:28:29 whats a triple sword 20:28:30 they were good at 19/19 20:28:39 [18:13] <+kiloby.te> nonethousand: that's the old exec axe before cleave: the niche for great damage for great investment was left empty. This makes Lbl stand out more from M&F. 20:31:47 kind of amused at... something 20:32:49 "These multiple swords were an insult to anyone with the slightest clue about" 20:32:52 how RL weapons work.These multiple swords were an insult to anyone with the slightest clue about 20:33:02 "Toenail golems are an insult to anyone with the slightest clue about how RL toenails work." 20:34:28 -!- Pacra has joined ##crawl-dev 20:34:31 no, RL golems 20:35:20 equally insulting to either 20:35:30 also insulting to RL toenails 20:36:15 -!- ystael has quit [Ping timeout: 240 seconds] 20:36:23 -!- nonethousand has quit [Quit: Page closed] 20:38:39 what's the problem with making a golem out of something? 20:38:53 because we got so many golems wandering around in RL... 20:38:58 swords, on the other hand... 20:39:00 the toenails part 20:39:38 at any rate you can guess certain things 20:39:51 -!- heteroy has quit [Ping timeout: 240 seconds] 20:39:53 not like he'd have any reason to communicate in this mess anyway 20:39:56 well, they made a ship of the stuff (Nilfgari) 20:40:24 like for example taking that example seriously 20:41:41 -!- DracoOmega has joined ##crawl-dev 20:41:46 -!- DracoOmega has quit [Client Quit] 20:42:24 * tenofswords hums 20:43:49 -!- Arkaniad has quit [Ping timeout: 248 seconds] 20:44:02 -!- hauki has quit [Ping timeout: 264 seconds] 20:45:58 -!- paulsomebody1 has quit [Ping timeout: 245 seconds] 20:47:22 -!- Zermako has quit [Quit: good night and good luck to alL!] 20:56:33 -!- tigertrap has quit [Quit: tigertrap] 20:59:40 -!- CKyle has joined ##crawl-dev 21:01:34 -!- wheals has quit [Ping timeout: 252 seconds] 21:04:11 -!- eb has quit [] 21:18:41 -!- ProzacElf has joined ##crawl-dev 21:21:27 -!- heteroy has quit [Ping timeout: 240 seconds] 21:25:21 -!- ereinion has quit [] 21:28:54 -!- ProzacElf has quit [Ping timeout: 246 seconds] 21:32:45 -!- eeviac has joined ##crawl-dev 21:34:53 -!- tsohg has quit [Remote host closed the connection] 21:35:21 -!- kait has quit [Ping timeout: 272 seconds] 21:39:38 -!- jeanjacques has quit [Quit: quit] 21:40:25 -!- Pacra has quit [Read error: Connection reset by peer] 21:41:05 -!- Pacra has joined ##crawl-dev 21:49:46 -!- ystael has quit [Ping timeout: 248 seconds] 21:57:05 -!- tenofswords has left ##crawl-dev 22:02:26 -!- ystael has quit [Ping timeout: 252 seconds] 22:03:33 -!- Arkaniad has quit [Ping timeout: 246 seconds] 22:08:05 -!- wheals has joined ##crawl-dev 22:08:25 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 22:09:08 03kilobyte02 07* 0.14-a0-1543-g12ce0c0: Make portal entrances and exits proper features on their own. 10(9 months ago, 20 files, 237+ 201-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=12ce0c095afa 22:09:08 03kilobyte02 07* 0.14-a0-1544-gcabeb52: Refactor colouring of features. 10(2 days ago, 1 file, 104+ 348-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cabeb528c49b 22:09:08 03kilobyte02 07* 0.14-a0-1545-g6839ac4: Show new-style portals on ^O. 10(16 minutes ago, 1 file, 9+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6839ac45f041 22:09:08 03kilobyte02 07* 0.14-a0-1546-g4b4961f: Drop uniq_$BRANCH for all branch entry mimics. 10(8 minutes ago, 3 files, 8+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4b4961f57380 22:09:44 -!- ProzacElf has joined ##crawl-dev 22:14:51 -!- CKyle has quit [Quit: CKyle] 22:14:54 -!- ivan`` has quit [Ping timeout: 252 seconds] 22:14:54 -!- djinni has quit [Ping timeout: 252 seconds] 22:22:05 -!- djinni has joined ##crawl-dev 22:22:35 -!- ivan`` has joined ##crawl-dev 22:24:20 Worshiper of Fedhas is blocked by wandering mushrooms/toadstool by Sandman25 22:25:08 -!- dtsund has quit [Ping timeout: 245 seconds] 22:28:15 -!- Crehl has quit [Quit: Leaving] 22:29:41 -!- reaverbot has quit [Quit: Leaving.] 22:31:09 -!- eeviac has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 22:33:02 -!- ProzacElf has quit [Ping timeout: 240 seconds] 22:33:16 -!- wheals has quit [Quit: Leaving] 22:34:34 -!- gio__ has quit [Quit: Leaving] 22:35:26 -!- DrinkMachine has quit [Quit: Leaving] 22:37:32 -!- schistosome has quit [Quit: Leaving] 22:38:22 -!- Stelpa has quit [Quit: Leaving] 22:39:24 -!- Tarragon is now known as Basil 22:43:52 -!- hurdos has quit [Ping timeout: 252 seconds] 22:46:08 -!- Basil has quit [Ping timeout: 265 seconds] 22:47:59 -!- wheals has joined ##crawl-dev 22:48:01 -!- Pacra has quit [Read error: Connection reset by peer] 22:49:16 -!- Pacra has joined ##crawl-dev 22:51:22 -!- Basil has joined ##crawl-dev 22:51:36 -!- Lawman0 has quit [Ping timeout: 260 seconds] 22:51:48 -!- Arkaniad has quit [Quit: Lost terminal] 22:53:36 -!- ackack has quit [Ping timeout: 246 seconds] 23:04:57 -!- bh has joined ##crawl-dev 23:05:20 Grunt: yay streak 23:05:41 bh: I'm in striking distance of greaterplayer even. 23:05:44 !greaterplayer 23:05:48 Unwon backgrounds for Grunt: Wanderer 23:05:57 bh: also, 23:06:01 symptoms of wasted youth 23:06:08 !lm . orb -tv:<0:>>:channel=disjunctiontv 23:06:09 27. SGrunt, XL27 HaWr, T:152922 (milestone) requested for disjunctiontv (telnet://termcast.develz.org or http://termcast.develz.org). 23:07:26 -!- heteroy has quit [Ping timeout: 240 seconds] 23:07:40 people undervalue rMelee 23:08:16 More so that people don't want to invest the skill / spell slots to cast it. 23:08:28 Grunt: you mean dispersal, not disjunction? 23:09:02 I mean disjunction; keep watching :) 23:09:19 oh, there it goes 23:09:28 It would be a good spell for a lot of dudes but L8 is hard to justify on most characters 23:11:31 -!- ophanim has quit [Read error: Connection reset by peer] 23:12:25 -!- Fhqwhgads_ has quit [Remote host closed the connection] 23:12:31 -!- dtsund has joined ##crawl-dev 23:14:59 -!- Zeor has quit [Ping timeout: 250 seconds] 23:15:11 bh: The apple is a mimic! 23:15:17 :D 23:15:47 apart from that patch randomly turning runes into mimics... 23:16:32 The patch is a mimic! 23:20:22 -!- MaxFrost has quit [Ping timeout: 246 seconds] 23:23:20 -!- Kalir has quit [Changing host] 23:27:20 <|amethyst> Grunt: a hackintosh I see 23:28:11 * bh groans 23:36:45 <|amethyst> hm... our source seems to be fairly divided on "centre" vs "center" 23:38:05 <|amethyst> for the most part it is the latter in places where it matters, but there are a few struct members with "centre" in their names 23:38:23 Clearly we need to find a common centre. 23:38:45 well, who is the authority on en_AU ? 23:39:26 03Grunt02 07* 0.14-a0-1547-g38b6ab9: Display the Dj contam bar correctly in webtiles. 10(50 seconds ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=38b6ab9a544f 23:43:15 <|amethyst> I'll compromise and use "center" as the noun, "centre" as the verb 23:43:27 <|amethyst> obviously the ideal solution 23:43:28 the worst of both worlds 23:43:35 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:46:53 beem and beam. 23:47:07 beem.is_beam = false; 23:48:11 -!- Basil has quit [Read error: No buffer space available] 23:48:23 -!- simmarine has quit [Read error: Connection reset by peer] 23:48:55 -!- ProzacElf has joined ##crawl-dev 23:53:02 -!- simmarine has joined ##crawl-dev 23:53:25 -!- pelotron has quit [Ping timeout: 272 seconds] 23:54:01 -!- gammafunk has quit [Quit: gammafunk] 23:57:20 -!- ussdefiant has joined ##crawl-dev 23:57:22 Antem (L11 DjNe) ERROR in 'tileweb.cc' at line 231: Socket write error: Interrupted system call (Orc:1) 23:59:29 -!- bh has quit [Quit: Page closed]