00:01:23 -!- buppy has quit [Remote host closed the connection] 00:02:13 Stable (0.13) branch on crawl.s-z.org updated to: 0.13.0-63-gbb6e277 00:02:53 -!- st_ has joined ##crawl-dev 00:04:10 -!- ystael has quit [Ping timeout: 245 seconds] 00:05:36 -!- Isvaffel has quit [Read error: Connection reset by peer] 00:05:38 -!- crate has quit [Read error: Connection reset by peer] 00:05:44 -!- johlstei_ has quit [Read error: Connection reset by peer] 00:06:21 Unstable branch on rl.heh.fi updated to: 0.14-a0-1007-gacdcbbe (34) 00:06:23 Unstable branch on crawl.s-z.org updated to: 0.14-a0-1007-gacdcbbe (34) 00:08:59 -!- ProzacElf has quit [Ping timeout: 240 seconds] 00:10:34 -!- Crehl_ has quit [Quit: Leaving] 00:11:44 Stable branch on crawl.develz.org updated to: 0.13.0-63-gbb6e277 (34) 00:12:13 -!- Blazinghand has joined ##crawl-dev 00:14:04 I'm trying to write a vault locally, and the game hung so I had to kill the process, and when I try to restart I get: Another game is already in progress using this save! 00:14:11 how can I clear that and continue on? 00:15:52 -!- st_ has quit [] 00:17:24 got it ... had to remove the cs file 00:18:19 Unstable branch on crawl.develz.org updated to: 0.14-a0-1007-gacdcbbe (34) 00:23:21 -!- CKyle has quit [Quit: CKyle] 00:26:19 -!- bh has quit [Quit: Page closed] 00:31:11 -!- RZX has quit [Ping timeout: 272 seconds] 00:31:12 -!- randomizr is now known as RZX 00:31:49 -!- Ashyr has quit [Remote host closed the connection] 00:33:41 -!- Quashie has quit [Read error: Connection reset by peer] 00:37:53 -!- ystael has quit [Ping timeout: 272 seconds] 00:40:05 In a des file how can I assign 3 to Prince Ribbit if he's not been created yes, otherwise, create a Blink Frog? 00:41:09 I don't know the answer, but there should be some other vault that does something like that. maybe the rock concert one? 00:41:30 -!- RZX has quit [Ping timeout: 246 seconds] 00:41:33 -!- randomizr is now known as RZX 00:41:41 perhaps MONS: Prince Ribbit / Blink Frog would work 00:42:12 I think that would be 50% chance of each 00:45:52 badplayer: KMONS: 3 = Prince Ribbit, blink frog 00:46:02 thanks 00:46:27 Windows builds of master branch on crawl.develz.org updated to: 0.14-a0-1007-gacdcbbe 00:47:05 so Prince Ribbit doesn't just fallback to blink frog if he's already been generated? 00:48:43 good commit, no numbers 00:49:38 -!- st_ has joined ##crawl-dev 00:58:53 -!- kait has quit [Ping timeout: 245 seconds] 01:07:41 -!- tbigye has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 01:08:44 I created a vault, how does one go about bandying it about for review? 01:10:06 <|amethyst> badplayer: post it on mantis under the category Upload: Maps and Vaults 01:10:16 <|amethyst> badplayer: and point it out to people here :) 01:10:40 do you have an URL for mantis? Are there instructions there on how to post it? 01:10:49 very new to this :) 01:10:51 <|amethyst> ??mantis 01:10:51 bug[1/2]: To report bugs, go to: http://crawl.develz.org/mantis/main_page.php 01:11:17 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:11:18 ??patch 01:11:18 I don't have a page labeled patch in my learndb. 01:11:32 <|amethyst> ??diff 01:11:32 I don't have a page labeled diff in my learndb. 01:11:51 !learn add patch see {mantis} 01:11:51 patch[1/1]: see {mantis} 01:12:18 maybe ??mantis should mention both bugs and patches, and ??bug redirect to it also 01:12:31 <|amethyst> ??bug 01:12:32 bug[1/2]: To report bugs, go to: http://crawl.develz.org/mantis/main_page.php 01:12:41 ??bug[2 01:12:41 bug[2/2]: The obligatory link: http://www.chiark.greenend.org.uk/~sgtatham/bugs.html -- a guide to clearly and effectively reporting bugs to maximize the chance they'll be fixed. 01:13:02 <|amethyst> !learn query mantis 01:13:02 bug[1/2]: To report bugs, go to: http://crawl.develz.org/mantis/main_page.php 01:13:14 <|amethyst> hm 01:14:19 if I have the file locally changed (the .des file in this case), how do I put that on mantis? 01:14:46 <|amethyst> badplayer: do you have git? 01:14:59 yah I followed the instructions to set up my branch 01:16:02 <|amethyst> badplayer: add and commit the file (writing a commit message), then do git format-patch master 01:16:55 <|amethyst> that will create a patch you can upload 01:17:24 <|amethyst> though for vaults most submitters just put them into their own file and upload that 01:17:39 <|amethyst> but if you've saved us the work of categorizing it, so much the better :) 01:18:39 yah the command git format-patch master doesn't seem to do anything 01:19:01 <|amethyst> did you commit you changes? 01:19:06 <|amethyst> oh 01:19:11 rob@Rob2:~/crawl/crawl-ref/source/dat/des/portals$ git commit sewer.des 01:19:11 [master 836ae27] Added a Prince Ribbit vault. 01:19:11 1 file changed, 70 insertions(+) 01:19:32 <|amethyst> oh, you were on master :) 01:19:42 <|amethyst> instead of a branch 01:19:46 total git noob here 01:19:55 <|amethyst> no problem, do this 01:20:07 <|amethyst> git checkout -b ribbit 01:20:22 done 01:20:30 <|amethyst> that will make a new branch named 'ribbit' as a clone of master, and switches into it 01:21:00 <|amethyst> you can verify with git branch --- should list ribbit with a * for current branch 01:21:23 yes 01:21:42 <|amethyst> okay, switch back to master : git checkout master 01:21:57 <|amethyst> (no -b because you're not creating a new branch) 01:22:00 yep 01:22:05 master has asterisk now 01:22:23 <|amethyst> git reset --hard origin/master 01:22:53 ok 01:23:03 <|amethyst> now what does git describe say 01:23:16 0.14-a0-1007-gacdcbbe 01:23:31 <|amethyst> yep, that's master 01:23:42 <|amethyst> now git checkout ribbit again, then do the format-patch command 01:24:10 <|amethyst> that will make patch files 0001-* 0002-* etc for every commit that is in ribbit but not in master 01:24:15 0001-Added-a-Prince-Ribbit-vault.patch 01:24:26 <|amethyst> great! Now you can upload it 01:24:36 -!- wack has quit [Ping timeout: 246 seconds] 01:24:36 <|amethyst> https://crawl.develz.org/mantis/bug_report_page.php 01:24:37 man, thanks for all your help Neil 01:24:48 <|amethyst> no problem 01:25:20 Which Variant do I want? 01:25:27 All Both? 01:25:56 <|amethyst> badplayer: every time you want to work on something new, you can make a new branch with git checkout -b newbranchname master 01:26:07 good to know 01:26:12 <|amethyst> badplayer: a lot of those fields aren't relevant for patches or vaults :) 01:26:40 what does the last argument (master) do? 01:26:53 <|amethyst> that says to make it as a copy of master 01:27:00 <|amethyst> instead of a copy of the current branch 01:27:40 -!- DrinkMachine has quit [Quit: Leaving] 01:28:17 How does this look? https://crawl.develz.org/mantis/view.php?id=7774 01:29:32 -!- ontoclasm has quit [Quit: Leaving.] 01:29:39 Added a new sewer portal vault by badplayer 01:29:56 <|amethyst> I can't speak for the vaults, but the patch looks good 01:30:10 <|amethyst> one thing, but you don't have to redo this patch or anything: 01:30:30 <|amethyst> The convention is for commit messages, or at least their subjects, to be in the imperative 01:30:41 I dont really know if this will get accepted, I just am tired of being bad at the game and would like to turn my efforts toward helping to make the game more interesting if I can. 01:30:50 <|amethyst> Like you're telling the code what to do (or telling yourself what to do to the code) 01:31:06 instead of the past tense yah? 01:31:09 <|amethyst> badplayer: that's what I did :) 01:31:12 <|amethyst> yeah 01:31:14 <|amethyst> "Add a Prince Ribbit vault." 01:31:17 -!- ZChris13 has quit [Ping timeout: 248 seconds] 01:31:46 Is it possible to edit the subject? 01:32:07 -!- ZChris13 has joined ##crawl-dev 01:32:32 <|amethyst> yes, but this is something you should never do after you've pushed to a public repository (patches are fine): 01:32:41 badplayer: you still have a testing weight in there 01:32:52 <|amethyst> switch to that branch, then do git commit --amend 01:32:52 oops :) 01:33:01 <|amethyst> that will let you edit the commit message 01:33:02 <|amethyst> also 01:33:07 how do I remove the testing weight? 01:33:20 <|amethyst> if there were any changes in the index (git added), it will add those into the commit 01:33:34 <|amethyst> edit, git add, git commit --amend 01:33:54 <|amethyst> then you can make a new patch and upload it (and get someone to delete the first one, or not) 01:35:14 also, I can barely read vaults, but is SUBST:: supposed to ever have two colons? 01:36:14 <|amethyst> I guess that's being parsed as SUBST: :$ = !?* (and since there are no : in the map there is no visible effect) 01:36:28 yah fixing that too 01:37:13 <|amethyst> anyway, I must be off. Night, and happy hacking! 01:37:18 thanks 01:42:55 -!- jeffro has quit [Ping timeout: 245 seconds] 01:43:08 -!- djanatyn has quit [Ping timeout: 272 seconds] 01:43:32 rchandra: can you delete that first file for me by chance? It also had an experimental entry that I didn't mean to include 01:44:16 -!- raskol has quit [Ping timeout: 264 seconds] 01:44:32 badplayer: I'm not a dev. just make a comment on that mantis entry to use the second patch, and add it there 01:45:00 also thanks for improving the game, whether or not that vault makes it in. 01:45:06 heh thanks :) 01:48:01 -!- elliptic has quit [Quit: Leaving] 01:49:21 -!- elliptic has joined ##crawl-dev 01:49:32 -!- minqmay has quit [Quit: Leaving] 02:03:39 -!- Pepe has quit [Ping timeout: 272 seconds] 02:07:54 -!- poopfist42 has quit [Ping timeout: 265 seconds] 02:08:32 -!- _dd has joined ##crawl-dev 02:09:55 -!- simmarine has quit [Quit: Leaving] 02:18:37 -!- DrinkMachine has joined ##crawl-dev 02:18:38 -!- DrinkMachine has quit [Changing host] 02:18:38 -!- DrinkMachine has joined ##crawl-dev 02:19:13 -!- CeleryMan has quit [Remote host closed the connection] 02:26:50 -!- dtsund has quit [Quit: dtsund] 02:28:04 -!- Pacra has quit [Ping timeout: 264 seconds] 02:33:12 -!- st_ has quit [Read error: Connection reset by peer] 02:33:26 -!- DrinkMachine has quit [Quit: Leaving] 02:33:37 -!- st_ has joined ##crawl-dev 02:34:49 -!- SkaryMonk1 has joined ##crawl-dev 02:39:18 -!- y2s82 has quit [Ping timeout: 245 seconds] 02:40:44 -!- scummos^ has quit [Ping timeout: 246 seconds] 02:41:09 -!- ussdefiant has quit [Ping timeout: 248 seconds] 02:41:52 -!- elliptic has quit [Quit: Leaving] 02:44:11 -!- elliptic has joined ##crawl-dev 02:44:15 -!- Lumpydoo has quit [Ping timeout: 250 seconds] 02:47:27 -!- Dr_Ke has quit [Ping timeout: 272 seconds] 02:47:58 -!- sprort has quit [Quit: WeeChat 0.4.1] 02:48:58 -!- absolutego has joined ##crawl-dev 02:52:51 -!- crate_ has quit [Ping timeout: 265 seconds] 02:59:10 -!- Yermak has quit [Quit: Page closed] 03:08:06 -!- Duke- has quit [Ping timeout: 245 seconds] 03:08:37 -!- Blazinghand has quit [Ping timeout: 272 seconds] 03:14:52 -!- flowsnake has quit [Ping timeout: 264 seconds] 03:15:28 -!- rchandra has left ##crawl-dev 03:16:34 -!- flowsnake has joined ##crawl-dev 03:17:53 -!- Giomancer has quit [Quit: Leaving] 03:20:37 -!- ZChris13 has quit [Quit: This is not a desk. 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ZZZzzz…] 07:14:51 -!- ackack has joined ##crawl-dev 07:41:43 -!- sprort has quit [Quit: WeeChat 0.4.1] 07:42:03 -!- eith has quit [Ping timeout: 252 seconds] 07:51:29 -!- Datul_ has quit [Ping timeout: 250 seconds] 08:01:49 -!- pelotron_ is now known as pelotron 08:03:09 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 08:03:20 -!- MaxFrost has quit [Ping timeout: 245 seconds] 08:03:59 -!- SkaryMonk1 has quit [Read error: Connection reset by peer] 08:05:16 -!- sprort has quit [Ping timeout: 264 seconds] 08:05:45 -!- PolkaDot has quit [Quit: Lost terminal] 08:09:11 -!- scummos__ has quit [Ping timeout: 272 seconds] 08:12:22 -!- wheals has joined ##crawl-dev 08:14:37 -!- magistern has quit [Quit: This computer has gone to sleep] 08:15:06 -!- magistern has quit [Client Quit] 08:21:12 -!- magicpoints has quit [Quit: going to work] 08:23:24 -!- absolutego has quit [Quit: leaving] 08:27:02 -!- Ashyr has quit [Remote host closed the connection] 08:30:28 -!- Cryp71c_ has quit [Quit: Leaving] 08:30:46 -!- hurdos has quit [Read error: Connection reset by peer] 08:34:19 03Padre Antonio Soler02 {MarvinPA} 07* 0.14-a0-1008-g1096e78: Add Prince Ribbit Vault 10(7 hours ago, 1 file, 48+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1096e78e9e31 08:34:19 03MarvinPA02 07* 0.14-a0-1009-g0c13c09: Clarify the help line for toggling between descriptions/quotes 10(58 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0c13c09abb7f 08:34:45 -!- Poncheis has quit [Ping timeout: 248 seconds] 08:34:49 -!- Poncheis_ is now known as Poncheis 08:34:59 <|amethyst> I guess I need a new mailmap entry 08:35:14 well i'm about to revert that since i haven't really looked at it properly and didn't mean to push it :P 08:35:39 <|amethyst> oh 08:36:06 03MarvinPA02 07* 0.14-a0-1010-ga8d7b1d: Revert "Add Prince Ribbit Vault" 10(73 seconds ago, 1 file, 0+ 48-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a8d7b1d2c650 08:37:30 at a glance it seems like it probably has way too much loot? chance of lots of *s in sewer, which i don't think any others have 08:39:08 isn't that all perma rock 08:39:09 -!- scummos__ has quit [Ping timeout: 252 seconds] 08:39:57 -!- Tarquinn has quit [Quit: yes] 08:46:49 -!- Zilis has quit [Ping timeout: 272 seconds] 08:47:19 -!- scummos| has quit [Ping timeout: 252 seconds] 08:53:27 -!- Xenobreeder has quit [Ping timeout: 250 seconds] 08:55:14 -!- paulsomebody1 has quit [Read error: Operation timed out] 09:02:44 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 09:04:21 -!- orionstein_away is now known as orionstein 09:05:39 -!- Poncheis has quit [Ping timeout: 252 seconds] 09:05:49 -!- Poncheis_ is now known as Poncheis 09:07:21 -!- Abuh has quit [Ping timeout: 272 seconds] 09:10:07 -!- jeffro has joined ##crawl-dev 09:10:07 -!- jeffro has quit [Changing host] 09:10:07 -!- jeffro has joined ##crawl-dev 09:10:18 -!- ProzacElf has joined ##crawl-dev 09:11:03 -!- crate__ is now known as crate 09:11:47 -!- Poncheis has quit [Ping timeout: 265 seconds] 09:15:06 -!- LexAckson has joined ##crawl-dev 09:16:15 -!- wh1te has quit [Ping timeout: 245 seconds] 09:16:51 -!- Mateji has quit [Ping timeout: 272 seconds] 09:27:05 -!- ChaseSP has quit [Ping timeout: 245 seconds] 09:30:15 -!- MaxFrosty has quit [Ping timeout: 272 seconds] 09:32:53 -!- Lightli has quit [Ping timeout: 250 seconds] 09:43:08 -!- ldf has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 09:43:34 -!- Morg0th has quit [Quit: leaving] 09:43:49 -!- kitarity has quit [Ping timeout: 272 seconds] 09:45:00 -!- radinms has quit [] 09:45:28 -!- NekoRex has quit [Ping timeout: 264 seconds] 09:49:43 -!- inspector071 has quit [Ping timeout: 245 seconds] 09:51:18 MarvinPA: hangedman commented on it on mantis 09:51:44 <|amethyst> kilobyte: apparently item_glyph reveals mimics 09:52:10 <|amethyst> kilobyte: or leaks their presence anyway 09:55:12 -!- CKyle has joined ##crawl-dev 09:55:51 how come? The mimic isn't physically present until it gets revealed. 09:57:14 -!- Dalvant has quit [Ping timeout: 264 seconds] 09:59:42 <|amethyst> kilobyte: crate was using item_glyph to recolour curing potions to yellow, then came across a red one that was a mimic 10:00:52 was the mimic already known? 10:01:16 -!- Bloax has joined ##crawl-dev 10:01:17 if so, I'd call it a bug that the mimic still partially masquerades as an item 10:02:14 <|amethyst> !lm crate br.enter=shoals -tv:>$ 10:02:15 87. crate, XL17 KoTm, T:41066 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 10:02:53 <|amethyst> !lm crate br.enter=shoals -tv:Cancel 10:02:54 87. crate, XL17 KoTm, T:41066 (milestone) cancel requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 10:03:01 <|amethyst> !lm crate br.enter=shoals -tv:<0:>$ 10:03:02 87. crate, XL17 KoTm, T:41066 (milestone) requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 10:04:10 -!- Poncheis has quit [Ping timeout: 245 seconds] 10:04:18 -!- Poncheis_ is now known as Poncheis 10:08:03 <|amethyst> kilobyte: it think he ran into it around a corner 10:08:22 it went quite fast so I'm not 100% sure, but it appears that the potion was yellow until it got revealed as a mimic 10:08:37 <|amethyst> ah, so not a leak, but ugly in other ways 10:10:18 in other words, item_glyph doesn't work after the mimic is revealed, making it revert to the item's regular appearance (DCHAR_POTION, randomly chosen colour) 10:14:56 -!- wh1te has joined ##crawl-dev 10:17:35 -!- Whales has joined ##crawl-dev 10:19:14 -!- Ashyr has quit [Remote host closed the connection] 10:19:45 -!- Tux[Qyou] has quit [Read error: Operation timed out] 10:21:52 -!- Foamed has quit [Ping timeout: 265 seconds] 10:25:02 -!- bmfx has quit [Read error: Operation timed out] 10:27:34 -!- tsohg has quit [Remote host closed the connection] 10:29:27 -!- Poncheis has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 10:32:42 -!- ontoclasm has joined ##crawl-dev 10:36:36 -!- Nakatomy has quit [Remote host closed the connection] 10:39:22 03|amethyst02 07* 0.14-a0-1011-g027cf9e: Apply item override colours to revealed mimics. 10(6 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=027cf9e9592a 10:40:59 03|amethyst02 07[stone_soup-0.13] * 0.13.0-64-g6dc1d0b: Apply item override colours to revealed mimics. 10(8 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6dc1d0bbd051 10:41:09 <|amethyst> doh 10:41:21 <|amethyst> ? 10:41:31 ...huh, does Chei not abbreviate cherrypicks any more? 10:41:38 <|amethyst> nope, it annoyed me too much 10:41:42 rip 10:41:51 <|amethyst> maybe I could have it still abbreviate in ##crawl 10:42:23 <|amethyst> but it was annoying having to say in channel what I just cherry-picked when Chei was perfectly capable 10:42:36 <|amethyst> I didn't remove the feature, just made it an option and turned it off 10:45:50 -!- ProzacElf has quit [Ping timeout: 245 seconds] 10:46:59 -!- Lightli has joined ##crawl-dev 10:50:10 -!- crate has quit [Read error: Connection reset by peer] 10:56:39 -!- scummos| has quit [Ping timeout: 252 seconds] 10:57:51 -!- crate has quit [Ping timeout: 246 seconds] 11:00:10 -!- Cryp71c has joined ##crawl-dev 11:03:20 -!- ussdefiant has joined ##crawl-dev 11:09:05 Stable (0.13) branch on crawl.akrasiac.org updated to: 0.13.0-64-g6dc1d0b 11:11:41 -!- paxed has quit [Ping timeout: 260 seconds] 11:13:30 -!- dexap is now known as paxed 11:15:49 -!- djanatyn has quit [Ping timeout: 248 seconds] 11:20:12 Unstable branch on crawl.akrasiac.org updated to: 0.14-a0-1011-g027cf9e (34) 11:21:40 -!- blabber has joined ##crawl-dev 11:25:10 -!- rast has joined ##crawl-dev 11:27:04 -!- Zilis has quit [Ping timeout: 272 seconds] 11:30:14 -!- Vizer has quit [Ping timeout: 272 seconds] 11:34:26 -!- alefury has quit [Quit: ChatZilla 0.9.90.1 [Iceweasel 24.0/20130918041159]] 11:36:02 -!- dtsund has joined ##crawl-dev 11:44:32 -!- bmfx1 is now known as bmfx 11:47:22 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:48:21 -!- syllogism has joined ##crawl-dev 11:48:36 -!- inspector071 has quit [Ping timeout: 272 seconds] 11:48:49 is there a good reason that the abyss blocks some blinks but not others? 11:48:57 -!- NekoRex has quit [Ping timeout: 272 seconds] 11:49:55 i guess i'm biased 11:50:17 but i don't like it when something like this has a chance either 11:50:53 -!- Egglet has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:51:03 you did something like that for orb teleports -- they're all delayed now, right? 11:52:33 -!- dtsund has quit [Quit: dtsund] 11:53:43 |amethyst: why would be that be a fix? It's just an interface screw. 12:04:53 -!- ussdefiant has quit [Ping timeout: 248 seconds] 12:08:18 -!- st_ has quit [Read error: Connection reset by peer] 12:09:05 -!- st_ has joined ##crawl-dev 12:15:08 -!- inspector071 has quit [Ping timeout: 245 seconds] 12:23:03 -!- eith has joined ##crawl-dev 12:24:18 -!- syllogism has quit [Ping timeout: 246 seconds] 12:24:31 -!- syllogism has joined ##crawl-dev 12:27:04 -!- dtsund has joined ##crawl-dev 12:27:16 -!- redd has quit [Disconnected by services] 12:28:47 -!- Cedor has joined ##crawl-dev 12:28:53 hi 12:28:58 -!- wheals has left ##crawl-dev 12:28:58 -!- wheals has joined ##crawl-dev 12:31:01 -!- syllogism has quit [Ping timeout: 240 seconds] 12:31:28 -!- syllogism has joined ##crawl-dev 12:33:33 was there some changes in the makup used in the descriptions? 12:33:41 (I mean during the past year) 12:40:00 -!- dtsund has quit [Ping timeout: 257 seconds] 12:49:18 -!- jeffro has quit [Ping timeout: 245 seconds] 12:49:56 hello? 12:50:25 -!- Zilis has quit [Ping timeout: 245 seconds] 12:51:17 is 7wood fit for merging? 12:55:59 -!- simmarine has joined ##crawl-dev 13:03:15 -!- buppy has joined ##crawl-dev 13:07:27 -!- Kaydis has quit [] 13:09:24 -!- dtsund has joined ##crawl-dev 13:10:47 -!- Kalir has quit [Changing host] 13:11:19 -!- Cedor has quit [Quit: Quitte] 13:12:29 -!- dpeg has joined ##crawl-dev 13:12:36 !seen Grunt 13:12:36 I last saw Grunt at Fri Nov 22 18:50:41 2013 UTC (21m 55s ago) saying '(aka vault_3)' on ##crawl. 13:12:50 -!- ontoclasm has quit [Ping timeout: 246 seconds] 13:20:23 -!- Balthazar has quit [Ping timeout: 250 seconds] 13:21:13 hm 13:21:13 Bloax: You have 1 message. Use !messages to read it. 13:23:10 -!- crate_ is now known as crate 13:26:47 -!- DrinkMachine has joined ##crawl-dev 13:26:47 -!- DrinkMachine has quit [Changing host] 13:26:47 -!- DrinkMachine has joined ##crawl-dev 13:30:24 -!- gammafunk has joined ##crawl-dev 13:30:43 -!- bonghitz has quit [Quit: Leaving...] 13:35:32 -!- klz has quit [Changing host] 13:43:41 -!- Kaydis has quit [Client Quit] 13:45:32 -!- dtsund has quit [Quit: dtsund] 13:54:23 -!- crate has quit [Read error: Connection reset by peer] 13:54:42 -!- pwnmonke_ has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 13:57:38 -!- ProzacElf has joined ##crawl-dev 14:01:26 -!- rast has quit [Quit: ChatZilla 0.9.90-rdmsoft [XULRunner 18.0.2/20130201065344]] 14:05:13 -!- pwnmonke_ has quit [Ping timeout: 252 seconds] 14:19:29 -!- ontoclasm has joined ##crawl-dev 14:19:37 yo 14:21:53 <|amethyst> kilobyte: to what are you referring re: interface screw? mimic item colours, or Chei announcing cherry-picks? 14:22:46 -!- LexAckson has quit [Read error: Connection reset by peer] 14:23:21 known mimics looking the same as items they were mimicking 14:23:39 <|amethyst> they already do that for 90% of players 14:24:11 two wongs don't make a wight 14:24:13 <|amethyst> the change was just to make players with item_glyphs not see a jarring change (and we were already taking the character from the override anyway) 14:24:30 <|amethyst> If you want to make all known mimics display as X or Q or whatever, I wouldn't object 14:24:35 -!- Ladykiller69 has quit [Ping timeout: 245 seconds] 14:24:44 <|amethyst> Though for feature mimics that's more questionable 14:24:52 <|amethyst> since they block LOS like the feature they mimicked 14:25:03 the first step would be making monster overrides work 14:25:18 door mimics only, I think? 14:27:16 <|amethyst> kilobyte: I'm not sure about the current effects given what features can be mimicked, but the code (mons_opacity) handles it more generally than that 14:27:46 yeah, if we had a wall mimic somehow, it would work 14:28:09 <|amethyst> statue mimics block LOS_SOLID but I don't know if that has any actual effect 14:28:19 <|amethyst> I guess you can't shoot lightning bolts through them? 14:28:36 <|amethyst> or can you? I don't remember what LOS_SOLID is used for 14:29:18 <|amethyst> oh, you can 14:37:54 -!- dpeg has quit [Quit: Lost terminal] 14:38:16 -!- dpeg has joined ##crawl-dev 14:41:08 -!- tenofswords has joined ##crawl-dev 14:43:51 Weapon descriptions reference removed features by Skrybe 14:44:56 ontoclasm: hi 14:46:23 -!- wheals has quit [Quit: Leaving] 14:47:58 disappointed it took me so long to realize that about a hundred vaults are going to fundamentally be... not exactly broken, but certainly very awkwardly rebalanced by the whole Depths thing 14:48:41 even with very necessary accomodation required for depths to actually support 9s and 8s 14:48:54 -!- SkaryMonk has quit [Quit: Leaving.] 14:50:08 oh well, it's mostly a variety and scaling sort of issue that's only going to be super obvious after a month's worth of people playing through the branch 14:50:34 (or twice, depending on the person and their luck) 14:52:07 -!- eith|2 has joined ##crawl-dev 14:53:35 tenofswords: by "awkwardly balanced" you mean threat level? Couldn't we always react by placing a vault into Dungeon or Depth, whichever fits better? 14:54:01 well, the thing is that 098 vaults hypothetically work perfect in Depths 14:54:27 except that 9s and 8s are not exactly well scaled for the first... four floors of a branch 14:55:52 I mean, I almost want to ask for a hack around this 14:56:16 -!- eith has quit [Ping timeout: 264 seconds] 14:57:28 and with Depths placing a vault every floor not having a large supporting ground of generic abstract vaults will get extremely tiresome 14:57:45 blah blah blah blah blah 14:58:03 looks like we need super-deep monsters :J 14:58:19 what do 8s in depths even place 14:58:24 well, we could scale the current deep monsters a little better 14:58:35 depths has golden dragons as normal spawns, what counts as "ood" 14:59:07 -!- Lumpydoo has quit [Quit: Page closed] 15:00:00 -!- Tedronai has quit [Quit: Page closed] 15:00:38 solely ood is titan and ancient lich, the usual other dragons / top tier deep elves / tmons / start from Depths:4 15:01:08 and since there are no cuts offs except at 7 or 14 9 and 8 mean the same thing aside from re-weighting 15:01:26 I should just offer a quick patch 15:07:59 http://www.spriters-resource.com/resources/sheets/39/41798.png 15:08:07 guess something needs a homage 15:08:08 do people want Depths:4 to be harder than D:27 anyway 15:09:23 -!- CKyle has quit [Quit: CKyle] 15:11:26 -!- Moanerette has quit [Quit: Page closed] 15:14:28 -!- wheals has joined ##crawl-dev 15:17:15 03|amethyst02 07* 0.14-a0-1012-g1a95c09: Fix friendly IOODs again. 10(20 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1a95c093fcb5 15:17:15 03|amethyst02 07* 0.14-a0-1013-g7bac31a: Remove an error-prone dice_def constructor. 10(15 minutes ago, 3 files, 4+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7bac31ae84bf 15:17:16 03|amethyst02 07[stone_soup-0.13] * 0.13.0-65-g2bb7898: Fix friendly IOODs again. 10(20 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2bb789811361 15:17:33 (if it wasn't for the whole preserving 27 thing I'd say it'd help a lot at minimum to cut a floor from Depths) 15:18:09 Make the first level of Depths completely empty. 15:18:35 encompass arrival vaults 15:19:30 tone down all the ridiculous draconian spam on depth:$ and filter that further with actual D spawns, not spam hell entry vaults, 15:19:33 -!- Lightli has quit [Ping timeout: 250 seconds] 15:25:46 -!- Cryp71c has quit [Quit: Leaving] 15:26:26 (it'd help if I could get affirmation for things like "should Depths:1 really have liches" 15:27:21 -!- NekoRex has quit [Ping timeout: 246 seconds] 15:27:45 -!- dtsund has joined ##crawl-dev 15:29:41 tenofswords: if you call for "generic abstract vaults", it will take some, but not much time, and they'll appear. 15:30:06 that's also a waste of ridiculous amount of vaults already in 15:30:16 tenofswords: the number 27 played absolutely no role in any of this. 15:30:55 strictly speaking that is true, D was extended to 16 instead of making U as long as it is 15:31:50 (not going to even start on how there's no differences in 9s and 8s for over 50 vaults on six floors because of this) 15:33:00 tenofswords: a way to make threat level meaningful even at the boundary would be "waving monsters" (don't know what a good term is): monsters that are little threat on their own, but completely change groups. 15:33:34 convokers are prime examples here 15:33:49 even with just the mighting part 15:33:55 I did in fact allow giant eyeballs and flayed ghosts to approach the edges of 9s territory on that principle 15:35:43 another monster of that principle was removed recently, though 15:37:08 <|amethyst> Let me know if you see any weird or changed behaviours with big cloud spells 15:37:10 <|amethyst> %git 15:37:10 07|amethyst02 * 0.14-a0-1013-g7bac31a: Remove an error-prone dice_def constructor. 10(35 minutes ago, 3 files, 4+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7bac31ae84bf 15:37:11 tenofswords: good! 15:39:33 <|amethyst> gah, s/negative roll/zero roll/ in that commit message :/ 15:42:38 -!- dtsund has quit [Ping timeout: 245 seconds] 15:44:08 http://sprunge.us/AfSU well, there's the "obvious to me" edits 15:45:36 tenofswords: why shouldn't liches be in-depth on depths:1? 15:45:44 they are in-depth on vaults:3 15:45:56 and depths is *supposed* to be harder 15:47:25 similarly sphinxes are in-depth on vaults:1, why remove them from depths:1? 15:47:29 I was working off trying to keep more differences between each floor of U 15:48:09 but I'm not particularly attached to that part of the patch anyway and won't debate it 15:53:25 -!- wheals has quit [Ping timeout: 265 seconds] 15:57:18 -!- Whales has quit [Quit: homeward bound] 15:57:28 -!- CKyle has joined ##crawl-dev 15:58:03 -!- ophanim has quit [Quit: ophanim] 15:58:08 -!- dpeg has quit [Quit: Lost terminal] 15:58:12 ...of course, the mon-place.cc ood fuzzing probably still screws up a bunch of this anyway 16:01:16 -!- Ashyr has quit [Remote host closed the connection] 16:04:10 -!- alefury has joined ##crawl-dev 16:04:33 -!- ZChris13 has joined ##crawl-dev 16:09:47 -!- tsohg has quit [Remote host closed the connection] 16:10:28 -!- CKyle has quit [Quit: CKyle] 16:13:33 -!- Quashie has quit [Ping timeout: 252 seconds] 16:14:41 -!- tsohg has quit [Ping timeout: 254 seconds] 16:16:24 -!- Tux[Qyou] is now known as Tux[QQL] 16:17:00 -!- Tux[QQL] is now known as Tux[Qyou] 16:17:38 -!- ackack has quit [Read error: Operation timed out] 16:21:45 -!- orionstein is now known as orionstein_away 16:22:52 <|amethyst> elliptic: found the chimera thing 16:23:32 <|amethyst> elliptic: it's because ghost_demon::init_chimera calls define_monster(), which clears out enchantments 16:24:31 <|amethyst> elliptic: and that happens after mark_summoned 16:25:56 -!- mikee_ has joined ##crawl-dev 16:25:58 -!- Morg0th has quit [Quit: leaving] 16:29:45 -!- mizu_no_oto has quit [Read error: Operation timed out] 16:31:38 -!- Giavanni has quit [Quit: Page closed] 16:32:06 -!- NekoRex has quit [Ping timeout: 246 seconds] 16:32:19 -!- SaintWacko has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:35:12 <|amethyst> hm.. I tried a fix and now I have a chimera with ench: abj (4:271 N/A) but it's not ticking down 16:36:08 -!- Kenran has quit [Quit: Quitting] 16:40:39 -!- dtsund has joined ##crawl-dev 16:41:39 <|amethyst> Doesn't-solve-the-problem patch at http://s-z.org/neil/tmp/0001-Don-t-wipe-enchantments-from-newly-created-chimeras.patch 16:42:29 -!- Quashie has quit [Ping timeout: 240 seconds] 16:44:10 <|amethyst> maybe even better than moving init_chimera earlier would be to make it not call define_monster 16:44:16 <|amethyst> not sure what that would break 16:49:18 -!- dtsund has quit [Ping timeout: 245 seconds] 16:51:24 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 16:51:50 -!- Ashyr has quit [Remote host closed the connection] 16:53:35 -!- TZer0 has quit [Remote host closed the connection] 16:53:53 -!- TZer0 has joined ##crawl-dev 16:55:06 -!- Lightli has joined ##crawl-dev 16:55:23 What's this about crypt/forest getting runes? 16:55:29 Just an idea? 16:56:39 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:58:00 -!- Kellhus has quit [Quit: Page closed] 16:58:10 an idea that's been tossed around for a while but nothing really done about it as yet? 16:59:18 thanks 16:59:39 03MarvinPA02 07* 0.14-a0-1014-gb5770a5: Reduce Bolt of Draining to level 5 10(8 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b5770a5f2a2c 16:59:40 -!- klang has quit [Quit: Page closed] 16:59:40 I remember crate complaining about it possibly happening a few seconds before I fell asleep 16:59:58 what doesnt crate complain about? 17:00:04 uh 17:00:04 good point 17:00:18 Also oh my god they just buffed necromancy 17:01:39 "they" 17:02:21 -!- blabber has quit [Quit: leaving] 17:03:01 (crate is just Donald.) 17:03:05 -!- sprort has quit [Quit: WeeChat 0.4.1] 17:03:51 lies, donald almost solely appears in non-D branches 17:04:26 That reminds me, is there dialogue for Donald in Zot? 17:05:24 why not check the source 17:06:32 <|amethyst> !source dat/database/monspeak.txt 17:06:37 Lines pasted to http://paste.ubuntu.com/6461077/ 17:08:42 -!- ystael has quit [Ping timeout: 272 seconds] 17:08:42 -!- Daekdroom has quit [Read error: Connection reset by peer] 17:10:27 no then 17:10:28 odd 17:11:01 -!- caleba has quit [Quit: caleba] 17:11:34 -!- Nakatomy has quit [Client Quit] 17:11:46 -!- Nakat0my has quit [Client Quit] 17:12:51 <|amethyst> monsters can't follow you down portals, can they? 17:12:59 <|amethyst> only up? 17:13:11 <|amethyst> or is that only portal vaults? 17:13:42 afaik that applies to every portal 17:14:14 -!- DrinkMachine has quit [Quit: Leaving] 17:15:48 -!- dpeg has joined ##crawl-dev 17:16:02 Sorry for idling. 17:17:09 03|amethyst02 07* 0.14-a0-1015-g5880830: Fix chimera enchantments, including summon duration. 10(3 minutes ago, 1 file, 29+ 27-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=58808309177e 17:17:15 <|amethyst> not sure about whether to backport that to 0.13 17:18:56 <|amethyst> since it's a pretty major balance change 17:19:06 <|amethyst> but also pretty clearly a bug 17:19:33 -!- keszocze has quit [Ping timeout: 272 seconds] 17:19:41 so the bug was that chimeras weren't summons? 17:19:50 <|amethyst> ones from box of beasts, yes 17:20:12 <|amethyst> the thing that marked them as a summon was being wiped by the chimera init code 17:20:12 -!- kelpie has quit [Quit: Lost terminal] 17:20:16 -!- Virigoth has quit [Ping timeout: 246 seconds] 17:20:20 oops 17:22:08 any reason to not merge "wood"? 17:22:11 -!- conted has quit [Ping timeout: 250 seconds] 17:22:18 -!- kunwon1 has quit [Excess Flood] 17:23:00 |amethyst: that bug was one of reasons I had such problems with hydrataur, spent like two hours debugging why its name and flags go to hell 17:23:43 -!- kunwon1 has joined ##crawl-dev 17:24:08 <|amethyst> kilobyte: I see no reason 17:25:18 <|amethyst> not to merge wood I mean 17:25:35 <|amethyst> If the frequency needs to be lowered, that can happen later 17:27:13 -!- Bloax has quit [Read error: Connection reset by peer] 17:27:22 03kilobyte02 07* 0.14-a0-954-gf40d9dc: Add 'potion of wood'. 10(3 days ago, 7 files, 24+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f40d9dc85920 17:27:22 03kilobyte02 07* 0.14-a0-955-g2331b06: Rename potions of wood to that of lignification. 10(3 days ago, 2 files, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2331b06dedaf 17:27:22 03kilobyte02 07* 0.14-a0-956-g88b8fad: Drop the tree form slowdown at low levels as well. 10(3 days ago, 1 file, 0+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=88b8fadeb800 17:27:22 03kilobyte02 07* 0.14-a0-957-gfd8a13e: Drop a no longer true comment. 10(2 days ago, 1 file, 1+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fd8a13e96d2d 17:27:22 03kilobyte02 07* 0.14-a0-958-g27e6458: Generate potions of wood^Wlignification instead of slowing. 10(2 days ago, 3 files, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=27e6458ec466 17:27:22 03kilobyte02 07* 0.14-a0-959-gad4f757: De-woodify the enum. 10(2 days ago, 6 files, 7+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ad4f7579b71f 17:27:22 03kilobyte02 07* 0.14-a0-1016-g9293938: Axe obsolete remarks in weapon description. 10(9 minutes ago, 1 file, 3+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=929393845b5f 17:27:22 03kilobyte02 07* 0.14-a0-1023-g91473d1: Merge branch 'wood'. 10(8 minutes ago, files, + -) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=91473d18da02 17:27:24 -!- Bloax has joined ##crawl-dev 17:27:52 -!- scummos| has quit [Read error: Connection reset by peer] 17:28:52 -!- CeleryMa_ has quit [Remote host closed the connection] 17:31:05 Potions of paralysis being replaced by funguspotions would be nice too. 17:31:17 Because that form is awesome. 17:31:48 -!- RZX has quit [Ping timeout: 245 seconds] 17:32:02 -!- randomizr is now known as RZX 17:33:09 potion of polymorphg 17:33:11 <_< >_> 17:36:00 -!- SwissStopwatch has quit [Read error: Connection reset by peer] 17:36:12 <|amethyst> Does fungus form drain your XP every time you hit in melee? 17:37:04 :p 17:37:08 it doesn't! A bug! 17:37:46 -!- SwissStopwatch has joined ##crawl-dev 17:37:52 !vault gammafunk_forest_sporulate 17:37:53 Lines pasted to http://pastie.org/8502253 17:38:11 too bad that doesn't generate much because of forest layout issues 17:39:34 which reminds me, ater taking a look at the details of why certain vaults have trouble placing in forest, I found there are two issues 17:40:08 the first is that the random stair placement happens before vault placement, so vaults fail to place at all pretty frequently 17:40:26 the second is harder to fix; basically due to the layout placing trees and edge fuzzing in the vaults 17:40:38 very small zones get created between tree clumps and the vaults 17:40:59 vaults without much in terms of defined edges have much less trouble placing 17:41:11 <|amethyst> edge fuzzing? 17:41:39 SUBST: E = .E 17:41:43 around the edge of the vault 17:41:53 where E is not defined to be anything 17:42:00 so you put Es around the edge 17:42:15 half get replaced with nothing 17:42:23 often that's E = tE 17:42:25 sorry 17:42:28 yeah it's usually trees 17:42:34 is there an issue with shapeshifters using breath weapons or something 17:42:46 I had a shapeshifter turned into a wind drake, and the game kept saying it was exhaling a gust of wind (or similar) 17:42:51 but nothing actually happened when it did 17:42:54 this happened multiple times with that monster 17:43:30 I was pondering some kind of "zone cleanup" for forest that filled very small zones with trees 17:43:53 would have to happen after vault placements and before vetoing occurs 17:44:23 <|amethyst> gammafunk: what's an example of such a vault? 17:44:38 |amethyst: gammafunk_forest_enchanted_lake 17:44:57 <|amethyst> oh, and you're clearing E 17:44:58 gammafunk_forest_yreds_foothold has similar problems 17:45:03 <|amethyst> weird 17:45:17 yeah, that's recommended to help make less defined edges 17:45:32 <|amethyst> and what's the problem with it exactly? 17:45:46 the vetoing problem? 17:45:51 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Chicks dig it] 17:45:57 have you tried marking the vault as transparent? 17:46:02 <|amethyst> yeah, what's the situation that causes disconnections? 17:46:12 |amethyst: the forest layout places clumps of trees 17:46:22 the vault placment clobbers some of a clump when placing 17:46:24 not sure which of problems is that, but at least some similar ones were caused by the assumption of opacity 17:46:24 but with edge fuzzing 17:46:28 a tiny zone gets created 17:46:45 and then the generated map gets vetoed 17:46:54 <|amethyst> gammafunk: when you say "clobbers" 17:46:55 so those vaults never place 17:46:58 is the zone really disconnected? 17:47:00 <|amethyst> gammafunk: you mean it removes the trees? 17:47:10 kilobyte: yeah, I mean the vetoe specifically says too many zones 17:47:27 |amethyst: yes; the vault placed over part of the tree clump 17:47:46 <|amethyst> gammafunk: and the spots in the vault that were cleared became floor? 17:47:57 you may try forcing a dump with -DCOLOURED_DUMPS, there's a nifty display there 17:47:58 <|amethyst> because they're supposed to keep whatever was underneath 17:48:08 kilobyte: oh, nice 17:48:17 |amethyst: the vault usually itself has trees 17:48:22 but at the edge of the vault 17:48:31 some of those trees are "fuzzed" out 17:48:36 <|amethyst> gammafunk: right, I know 17:48:44 <|amethyst> gammafunk: the fuzzed out spot 17:48:45 usually, there are zones separated from the bulk of the map by the vault, and those are considered disconnected even if they're not 17:49:06 <|amethyst> gammafunk: when it gets placed on top of a pre-existing tree, are you saying that spot turns into floor? 17:49:13 |amethyst: yes 17:49:20 those E tiles in the vault 17:49:21 <|amethyst> gammafunk: that's not supposed to happen 17:49:30 <|amethyst> gammafunk: CLEAR: E 17:49:38 <|amethyst> is supposed to mean "this isn't even in the vault" 17:49:48 interesting 17:49:52 <|amethyst> so that square shouldn't be overwritten at all 17:50:08 -!- wack has quit [Ping timeout: 245 seconds] 17:50:08 the vetoing is happening due to these "zones" though 17:50:10 <|amethyst> ohh 17:50:15 <|amethyst> KFEAT: MLNE = deep_water 17:50:28 <|amethyst> I wonder how KFEAT and CLEAR interact 17:50:52 !vault gammafunk_forest_enchanted_lake 17:50:54 Lines pasted to http://pastie.org/8502275 17:51:10 oh 17:51:13 that's a bug actually 17:51:17 why is E deep water? 17:51:21 <|amethyst> gammafunk: that's not there in yreds_foothold 17:51:57 |amethyst: I'd have to see if yreds is suffering only from the stair issue 17:52:07 but enchanted lake has issues with zones 17:52:18 in either case neither vault has placed in a game of crawl 17:52:31 after I searched those morgues you provided 17:52:39 <|amethyst> I do think the layout needs improvements 17:53:17 <|amethyst> since the plant clumps do seem to cause a lot of problems wrt vaults 17:53:31 <|amethyst> s/plant/tree/ 17:53:34 * dpeg hands kilobyte a wooden medal. 17:53:36 |amethyst: when you said they're not in yreds, did you mean deep water? I still see edge fuzzing in that vault 17:53:47 <|amethyst> gammafunk: right, they're not marked as deep water there 17:53:54 right, ok 17:54:07 I can't recall if yreds is having zone issues or not, but I know the lake is 17:54:13 <|amethyst> gammafunk: so if one of those Es does overwrite what was already at the spot, it's a bug 17:54:20 gotcha 17:54:23 <|amethyst> I guess there could be other zone issues, though 17:54:34 -!- Ashyr has quit [Remote host closed the connection] 17:54:43 <|amethyst> if you get 17:54:48 <|amethyst> t t 17:54:50 <|amethyst> ttt 17:54:56 yeah, yreds doesn't assign E a kfeat 17:55:00 <|amethyst> as part of the edge fuzzing (edge at top) 17:55:13 <|amethyst> then that could get placed next to an existing clump like 17:55:14 <|amethyst> ttt 17:55:15 <|amethyst> ... 17:55:24 <|amethyst> with the space over the . 17:55:54 <|amethyst> giving you arborklohe's tomb 17:55:55 yeah 17:56:05 right the clump doesn't get clobbere there 17:56:11 it just turns out there's a floor 17:56:23 that's why I was thinking of some kind of "zone cleanup" 17:56:37 <|amethyst> swamp does something similar 17:56:42 -!- ark_ has quit [Read error: Connection reset by peer] 17:57:06 <|amethyst> I wonder how much it would help to make the vault less square 17:57:40 <|amethyst> probably not a lot, but tEt is less likely when there aren't huge runs of EEEEEEEEE in a row 17:57:51 yeah, it probably it would 17:57:59 yred's is basically circular though, and it never places 17:59:35 -!- Ashyr has quit [Ping timeout: 245 seconds] 18:00:43 -!- ark_ has quit [Client Quit] 18:04:39 -!- conted_ has quit [Ping timeout: 250 seconds] 18:07:49 yeah, just tested in debug build of latest trunk; yreds_foothold fails to place 9 times in 10 due to a bad vault place on stairs 18:08:15 seems odd that it happens so consistently; are the stairs somehow placed so that a vault is likely to be place nearby? 18:09:00 many forest vaults that can place have mostly open space 18:15:07 -!- ackack has joined ##crawl-dev 18:19:13 -!- kekekela has quit [Quit: Page closed] 18:21:37 -!- ontoclasm has quit [Ping timeout: 272 seconds] 18:21:58 Demon Guardian and Oka by Prevail 18:25:22 -!- PepeRC2 has quit [Read error: Connection reset by peer] 18:25:40 -!- DrinkMachine has joined ##crawl-dev 18:25:40 -!- DrinkMachine has quit [Changing host] 18:25:40 -!- DrinkMachine has joined ##crawl-dev 18:25:42 Is there any opposition to KennySheep's Blair unique (tentacled Lugonu worshiper, Mantis 7747)? 18:25:58 -!- Nakatomy has quit [Quit: Verlassend] 18:27:27 -!- dtsund has joined ##crawl-dev 18:29:22 I don't really find the idea of a unique whose sole purpose in life is to hit you with distortion melee that appealing 18:29:44 sonja and louise at least do other things too 18:30:20 does Blair have actual tentacles (like kraken)? I thought so 18:30:31 yes, distorting tentacles 18:30:33 -!- Wahaha has quit [] 18:30:54 -!- Ashyr has quit [Remote host closed the connection] 18:31:46 I like the idea but that's not really the point. If we don't want the patch, we should say so and close the item. 18:32:36 those are not the only two options; the idea could also be modified somehow 18:32:46 I don't have any great ideas at the moment, but maybe someone else does 18:33:00 -!- ws has quit [Quit: ws has no reason] 18:33:44 in such a case, my approach would be to accept the patch... having players encounter the guy would lead to feedback and (hopefully) suggestions or (at worst) removal. 18:34:49 -!- st_ has quit [Ping timeout: 272 seconds] 18:36:57 I don't agree with such an approach; if we don't think the patch in its current form would be a positive addition to the game (which others might of course, I can only speak for myself), we shouldn't commit it even for testing IMO 18:37:52 elliptic: I think it depends on what we're adding: I think that a temporary unique causes no problems. 18:38:11 -!- Yermak has quit [Quit: Page closed] 18:38:18 -!- Nightbeer has quit [Read error: Connection reset by peer] 18:39:01 The point is that proper evaluation needs time and/or discussion. Neither of these happen, so patches rot on the tracker. If it goes into code, everyone seens the content, and assessment is that much easier. You could say that we should be better with incoming patches, but I have no idea how to get there. 18:39:27 I just don't believe we should commit changes that we think have a negative impact on the game? 18:39:43 that sounds very sane! 18:40:14 elliptic: I don't think it is negative, I just don't know if it will be fun! 18:40:23 well then close the mantis ticket 18:40:31 under exceptional circumstances it may be a good idea (for example all item destruction should be removed first, then fixed later if needed ;) ), but this hardly seems like one of those cases 18:40:46 at worst, it will be a lackluster unique -- I have seen many lackluster uniques, and this one is at least unique 18:40:47 dpeg: well, as I said, I am just one person 18:40:51 I think Blair sounds cool btw 18:41:03 elliptic: so am I. And this is why nothing happens, and patches rot. 18:41:03 just might not be very interesting to actually fight 18:41:24 dpeg: I disagree... we are talking about the patch right now 18:41:27 in what sense is it rotting? 18:41:41 maybe other people will chime in when they see the discussion 18:41:44 nobody comments, and it will sit there for months 18:42:15 well, one thing that can be done is actually voicing concerns on the tracker 18:42:34 yes 18:42:36 for example "a monster whose only purpose is to hit you with distortion melee is probably not very interesting" 18:42:54 I will probably post something there myself now that you have called my attention to it 18:43:12 thank you 18:43:46 what about glaciate btw? 18:43:53 did anyone try it? 18:44:32 dpeg: basically I feel like patches rot on mantis not because people don't immediately accept or reject them, but because nobody knows about their existence and discusses them 18:44:33 I think not having two storm spells would be nice, but I don't know if glaciate is actually good 18:44:37 I did, reusing dazzling spray just feels too weird 18:44:54 Why? 18:45:02 kilobyte: do you think it can be salvaged? I really like the idea about the icy statues. 18:45:30 most of the spell could be rethought and used, yeah 18:45:56 -!- WalkerBoh has quit [Remote host closed the connection] 18:45:58 -!- dtsund has quit [Ping timeout: 245 seconds] 18:46:14 I don't think dazzling spray targetting works if you are doing the "if you have less than 4 targets you'll hit the same targets again" thing 18:46:37 since it means that a single rat nearby means much less damage to mennas 18:46:42 elliptic: perhaps we need something like a "review week" -- there's a number of interesting patches just sitting on mantis (for example 7702: repel/deflect missiles don't time out) 18:47:15 dpeg: if you like the looks of a patch on mantis, then you should totally bug us about it here :) 18:47:37 (and comment on mantis if you have comments) 18:47:52 hey, I've been looking through patches for the first time in weeks :) 18:47:58 no idea what's lurking down there 18:48:10 -!- dtsund has joined ##crawl-dev 18:48:56 7702 actually sounds really really good 18:49:30 (just from reading the text, not looking at the patch) 18:49:33 I do like the frozen block of ice part of glaciate, it's a nice parallel to fire vortices blocking line of sight with fire storm... I sort of feel like it would work better with a smite-targetted spell though 18:49:47 so that the blocks don't block yourself 18:49:55 elliptic: will you add that comment (along with what you said about rats and Mennas)? 18:50:02 2 am here, sleep time 18:50:06 sure 18:50:10 elliptic: thanks! 18:50:28 One thing about quick feedback is that it keeps patchers more motivated. 18:51:05 quick feedback requires us to notice the patches quickly 18:51:20 elliptic: I get email notifications... 18:51:55 ...and they generally arrive at inopportune moments, but I can at least advertise them here 18:52:04 -!- dpeg has quit [Quit: and with that: sleep] 18:53:15 -!- dtsund has quit [Quit: dtsund] 18:54:33 -!- Quashie has quit [Ping timeout: 272 seconds] 18:55:45 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:58:42 -!- raskol has quit [Changing host] 19:00:53 -!- Quashie_ has quit [Ping timeout: 240 seconds] 19:01:56 -!- Nakatomy has quit [Quit: Verlassend] 19:09:20 -!- Foamed has quit [Quit: Heading to bed.] 19:14:13 -!- Egglet has quit [Ping timeout: 248 seconds] 19:19:33 -!- Virigoth has quit [Ping timeout: 248 seconds] 19:33:49 -!- WalkerBoh has quit [Ping timeout: 265 seconds] 19:37:47 elliptic: your version of 7702 sounds even better 19:38:20 elliptic: if used, should it also apply to shroud? what about phase shift? 19:40:08 possibly, yeah... we'd want to wait to see how it feels on rMsl first a bit 19:40:30 of course 19:41:03 shroud and phase shift durations are shorter, so its a somewhat different situation 19:42:05 -!- ProzacElf has quit [Ping timeout: 245 seconds] 19:42:19 <|amethyst> from a purely technical standpoint, there are two issues I see 19:42:21 <|amethyst> three 19:42:22 one option for removing RMsl/DMsl would be making the chance depend on damage, similar to shroud 19:42:59 -!- syllogism has quit [] 19:43:18 <|amethyst> 1. the patch doesn't do anything for save compat, but the duration scales are very different (old durs would have to be adjusted down) 19:43:35 -!- Croesus has quit [Ping timeout: 272 seconds] 19:43:50 right, I didn't actually look at the patch itself closely, just the description 19:43:52 <|amethyst> 2. Scroll of vuln doesn't expire it (it goes down to 1 hit remaining) 19:44:11 <|amethyst> 3. (more generally) It really shouldn't be a dur anymore if it works like this 19:44:17 <|amethyst> probably an attribute instead 19:44:18 -!- Egglet|2 has quit [Ping timeout: 245 seconds] 19:44:21 right 19:44:30 -!- Daekdroom has quit [Quit: Saindo] 19:44:37 I was thinking that too 19:44:47 <|amethyst> I'll add a comment 19:44:50 though iirc we have some other weird durs 19:44:52 -!- pelotron has quit [Ping timeout: 272 seconds] 19:48:19 -!- Erppo has quit [Ping timeout: 265 seconds] 19:52:51 good night 19:52:52 -!- alefury has quit [] 19:54:22 -!- scummos__ has quit [Ping timeout: 272 seconds] 19:58:58 -!- Zermako has quit [Quit: Good night and good luck to all! :D] 20:00:03 -!- dtsund has joined ##crawl-dev 20:05:29 -!- Egglet has quit [Ping timeout: 272 seconds] 20:08:16 03|amethyst02 07* 0.14-a0-1024-ga17482e: Fix formatting. 10(12 minutes ago, 2 files, 1+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a17482e05fdf 20:08:16 03|amethyst02 07* 0.14-a0-1025-gab67fc7: Fix DUR_TROGS_HAND save-compat code. 10(7 minutes ago, 1 file, 10+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ab67fc790ff4 20:08:46 <|amethyst> kilobyte: Thoughts on braceless do-whiles? Since util/unbrace is yours... 20:09:36 -!- dondy has quit [Quit: ninja kapow] 20:10:36 -!- ProzacElf has joined ##crawl-dev 20:13:59 03|amethyst02 07* 0.14-a0-1026-gf9e557e: Fix grammar. 10(43 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f9e557e47b47 20:15:09 -!- Ashyr has quit [Remote host closed the connection] 20:23:05 |amethyst: Add grammar fixes. 20:23:19 <|amethyst> Kelsey grammer. 20:23:50 -!- Tarquinn has joined ##crawl-dev 20:25:39 -!- ProzacElf has quit [Ping timeout: 272 seconds] 20:26:54 I hope we used french spacing 20:29:30 -!- Giomancer has quit [Quit: Leaving] 20:30:19 ??slow potion 20:30:19 I don't have a page labeled slow_potion in my learndb. 20:30:22 ??slow 20:30:22 slow[1/3]: A status effect that makes you take 50% (100% prior to 0.8) more time to take any action. 20:30:25 ??slow [3] 20:30:25 slow[3/3]: Being slow does not affect your standing with Chei whatsoever. 20:31:01 What's this about removing rMsl and slow potions 20:31:09 personally, I hope that there's eventually a commit to fix the grammar of a TODO or FIXME or whatever 20:31:37 and what's glaciate 20:32:14 <|amethyst> tenofswords: I'd be surprised if there hasn't already 20:33:45 <|amethyst> s/hasn't/hasn't been/ 20:34:48 <|amethyst> %git c373b29 20:34:48 07kilobyte02 * 0.11-a0-784-gc373b29: Comment a comment. 10(1 year, 8 months ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c373b29efe99 20:35:11 * tenofswords rolls his eyes 20:35:29 <|amethyst> Also this one: 20:35:32 <|amethyst> %git 673307e 20:35:32 07ChrisOelmueller02 {|amethyst} * 0.13-a0-2769-g673307e: Fix some typos in comments and docs 10(3 months ago, 6 files, 12+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=673307ef264f 20:35:42 <|amethyst> but it fixes more than just a TODO comment 20:36:06 -!- ProzacElf has joined ##crawl-dev 20:37:41 <|amethyst> %git 732c811 20:37:42 07Cryp71c02 * 0.8.0-a0-5804-g732c811: To-do commentary change 10(2 years, 8 months ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=732c8110eb75 20:38:12 <|amethyst> (the good kind: expands a TODO comment to explain the difficulties of doing it) 20:38:38 <|amethyst> %git 0aa7bdb 20:38:38 07dolorous02 * 0.8.0-a0-1452-g0aa7bdb: Improve comment. 10(3 years, 2 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0aa7bdb986ea 20:38:41 fr: new unrand shield called the "cymbal of torment". combines gong and torment area on hit 20:38:46 not my idea, but I wish it was 20:38:48 gammafunk: *wince* 20:38:55 -!- conted has quit [Ping timeout: 250 seconds] 20:38:59 Grunt: come on, you have to love that! 20:39:08 I'm only wincing because I didn't think of it first. :D 20:39:09 you of all people 20:39:09 <|amethyst> Grunt: I don't see what crappy palmtops have to do with anything 20:39:18 |amethyst: <3 20:39:54 aside from torment? 20:42:53 -!- Guest_41 has quit [Read error: Connection reset by peer] 20:43:13 -!- Guest_41 has quit [Changing host] 20:44:40 ...man, it's rather disappointing that the tile for smybol of torment (for spell look-up) is just a repeat of the agony tile 20:44:53 should bug ontoclasm to make a proper symbol 20:47:27 -!- Egglet has quit [Ping timeout: 252 seconds] 20:48:53 -!- ackack has quit [Quit: Leaving] 20:49:03 -!- ackack has joined ##crawl-dev 20:49:47 ...or not wow I have a terrible memory 20:50:06 still, what is http://s-z.org/neil/git/?p=crawl.git;a=blob_plain;f=crawl-ref/source/rltiles/gui/spells/necromancy/symbol_of_torment.png even 20:52:00 -!- Stelpa has quit [Changing host] 20:53:13 that is a weird tile 20:54:28 -!- Arkaniad has quit [Quit: Lost terminal] 20:54:32 -!- bh has joined ##crawl-dev 20:55:43 (worst part is that it would be extremely difficult to make a vault called symbol of torment) 20:57:31 -!- Pacra has joined ##crawl-dev 20:59:01 -!- Giomancer has joined ##crawl-dev 20:59:20 salamander (04N) | Spd: 10 | HD: 14 | HP: 57-93 | AC/EV: 5/5 | Dam: 2304(fire:14-27) | 10weapons, 10items, 10doors, fighter | Res: 06magic(56), 04fire+++ | Vul: 12cold | XP: 1100 | Sz: Medium | Int: high. 20:59:20 %??salamander 20:59:32 -!- Egglet|2 is now known as Egglet 20:59:52 -!- ProzacElf has quit [Ping timeout: 264 seconds] 21:01:05 -!- jeffro has joined ##crawl-dev 21:01:05 -!- jeffro has quit [Changing host] 21:01:05 -!- jeffro has joined ##crawl-dev 21:01:12 tenofswords: You figure out why crawl refuses to push error messages? 21:01:16 For vaults at any rate? 21:01:31 I've seen some weird vault placement 21:01:59 I mean if the vault has an error in it (like mine tend to before someone else fixes it) 21:02:18 Used to be crawl would print an error message, but now it refuses to do so 21:02:42 Lightli: spec me 21:03:05 CAO or CSZO? 21:03:16 -!- Croesus has quit [Ping timeout: 240 seconds] 21:03:17 sz 21:03:20 hi 21:03:20 hrm 21:03:49 -!- nonethousand has quit [Remote host closed the connection] 21:04:06 -!- inspector071 has quit [Remote host closed the connection] 21:04:24 aha 21:04:27 !vault hallowed_hall 21:04:29 Lines pasted to http://pastie.org/8502464 21:04:56 at least I can ctele into it 21:05:16 -!- nonethousand has joined ##crawl-dev 21:05:18 speaks rather badly about level connectivity, though 21:05:48 "ctele into a pearl dragon", best possible incarnation of a vault 21:05:51 -!- Lightli_ has joined ##crawl-dev 21:05:55 uh 21:06:05 so what happened with the spectation 21:06:15 oops. Sorry. thought everyone saw it 21:06:19 be right back on 21:06:39 there you go 21:06:48 -!- Ashyr has quit [Remote host closed the connection] 21:06:52 watching 21:06:55 could you scroll up further 21:07:26 (also, lightli was talking about vaults not giving error messages with crawl, what does that have to do with failed level connecitivity) 21:07:31 -!- Lightli has quit [Ping timeout: 250 seconds] 21:07:36 -!- Lightli_ is now known as Lightli 21:07:38 <|amethyst> Actually 21:07:58 <|amethyst> hrm 21:08:13 The bug has been around for literally months 21:08:16 <|amethyst> !vault hallowed_hall 21:08:17 Lines pasted to http://pastie.org/8502473 21:09:01 doesn't the absolute depth of depths start at 22? 21:09:28 Because if not, then the pearl dragon part is irrelevant, while otherwise the quokka part is irrelevant 21:09:29 tenofswords: sure. I was speaking generally about buggy vault behavior 21:09:57 <|amethyst> tenofswords: would it help to give that vault exits or mini_float ? 21:10:14 I guess mini_float 21:10:37 <|amethyst> I think how it was placed isn't even a bug 21:10:46 <|amethyst> (well, with the vault maybe) 21:11:07 secretly all layouts barely work and it's only sheer luck that has held it all together 21:12:27 -!- Guest_41 has quit [Read error: Connection reset by peer] 21:12:50 -!- Guest_41 has quit [Changing host] 21:13:22 -!- bh has quit [Quit: Page closed] 21:14:27 -!- ProzacElf has joined ##crawl-dev 21:15:01 03|amethyst02 07* 0.14-a0-1027-g0e3b38c: Make sure a vault gets an exit. 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0e3b38cc2f57 21:15:31 yay 21:15:41 <|amethyst> (if the vault were transparent, this level would have vetoed) 21:16:45 thoughts about talons vs fangs on Gr? currently they have both, I'd like to remove at least one, maybe both 21:17:14 I like talons better except that talons 2 is a bit weird because it is suppressed by wearing boots 21:17:25 I vote to get rid of fangs 21:17:37 (I assume the nerf is because qw won with GrBe) 21:17:51 no, this was discussed a couple days ago a little 21:18:03 oh 21:18:28 -!- Egglet has quit [Ping timeout: 264 seconds] 21:18:57 <|amethyst> elliptic: aren't fangs blocked by hard helmets? 21:19:05 <|amethyst> or am I misremembering? 21:19:24 -!- VolteccerJack has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 21:19:29 they don't seem to be 21:19:41 I think they were once blocked by "visored helmet" 21:19:57 back when cosmetic helmet things weren't quite just cosmetic 21:20:07 !send elliptic a spiked helmet 21:20:08 Sending a spiked helmet to elliptic. 21:20:09 horned helmet h 21:20:10 <|amethyst> ah, that was it 21:20:14 When the player is confused and uses a non-wand targeted evocable, confusion fuzzing doesn't occur. by gammafunk 21:20:14 dangit 21:20:15 <|amethyst> %git 5aac265 21:20:15 07by02 * 0.7.0-a0-1690-g5aac265: player::has_usable_fangs() checks for wearing a visored helmet. 10(3 years, 7 months ago, 6 files, 20+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5aac26579ecd 21:20:49 <|amethyst> dck disapproves of this bug report :) 21:21:06 anyways, guess I'll just figure out how to fix my vault without any convient error messages telling me what's broken 21:21:08 -!- RiotInferno has quit [Ping timeout: 272 seconds] 21:21:23 where should a fan of gales point when you're confused 21:21:41 another option is to keep talons and give Gr talons 3 (so no boots) 21:21:55 if people feel like Gr should have some aux 21:22:26 <|amethyst> elliptic: do any other high-AC races allow full armour? 21:22:30 |amethyst: when I said I would report it, the webtile audience was not thrilled 21:22:39 Naga technically I think 21:22:40 |amethyst: Na 21:22:49 Although they get bardings instead of boots 21:22:52 <|amethyst> oh, because bardings are bigger than boots 21:23:07 <|amethyst> they have deformed though, don't they? 21:23:29 yes, but they still were the premier high-AC species before Gr 21:23:38 n7 got 115 AC on one iirc 21:24:09 because barding is quite a bit better than boots and naga gets +9 from mutations 21:24:24 (I agree with dracoomega's last ideas for changes for gr, for whatever that's worth) 21:24:47 tenofswords: I think you said he wanted to remove all the auxes? 21:24:56 -!- Lightli_ has joined ##crawl-dev 21:26:10 remove auxes, slow metab, let them keep rElec, reduce their innate gdr 21:26:31 right, I was already going to remove slow metab and make the GDR formula sane (it isn't) 21:27:00 they have innate GDR? 21:27:01 -!- Lightli has quit [Ping timeout: 250 seconds] 21:27:12 yes (because they are supposed to be like statue form I guess) 21:27:22 and it stacks with GDR from body armour in a weird way 21:27:46 so they have more GDR in CPA than another race? 21:27:50 ...yeah that's kind of dumb 21:27:53 -!- Lightli_ is now known as Lightli 21:28:17 they even have more GDR in regular plate than other species have in CPA, because the formula is bad 21:28:50 -!- Croesus has quit [Client Quit] 21:29:09 dear god 21:29:17 How much GDR do they have in CPA? 21:29:26 (I know for normal races it's 52%) 21:29:46 he said that without it, even with the extra ac they'd take more damage from random late game threats than spriggans, but he only did damage calcs for light and medium armour, not heavy 21:30:03 or something like that 21:31:02 Lightli: CPA GDR for normal species is 48%, for Gr is 64% 21:31:12 ...uh 21:31:13 -!- ProzacElf has quit [Ping timeout: 246 seconds] 21:31:17 that is ridiculous 21:31:24 after the change I'm doing, it will be 56% for Gr 21:31:30 That is less ridiculous 21:31:35 (and heavy armour appreciates the gdr a lot more than light or medium) 21:31:51 -!- Bloax has quit [Quit: Error: Bloax not found] 21:32:29 incidentally, Gr GDR is bugged currently so that you don't get any if you aren't wearing body armour 21:32:41 heh 21:32:41 ...heh 21:32:45 I should probably fix that too 21:32:50 very important for nuderobin 21:33:42 -!- Nivimer has joined ##crawl-dev 21:34:50 ??faq 21:34:50 faq[1/8]: Q: I have a question. A: ??topic 21:35:34 hrm, I was making a patch to address the target confusion in mantis 7777, but currently for decks we do nothing about confusion in general 21:35:51 Would it make sense to do target fuzzing when confused on the deck of destruction cards that are targetted? 21:35:57 And just not touch the rest? 21:36:08 There is also the warp card 21:36:18 i dont get why you would be able to evoke one deck but not another? 21:36:36 oh 21:36:39 i see what you mean 21:36:55 yeah, you can techincally still evoke it if we add fuzzing 21:37:09 olgreb's fuzzing 21:37:14 but that's not to say your point isn't still valid 21:37:26 i had misread what you said 21:38:08 normally the player can't read a blink scroll or cast any form of blink while confused 21:38:23 I'm wondering if we should change that for e.g. warp card 21:39:09 it could simply do a random blink, or just fail outright 21:40:13 <|amethyst> I don't see a reason for it to fail outright 21:40:55 <|amethyst> probably just fuzzing targets is fine 21:41:15 -!- _dd has quit [Ping timeout: 245 seconds] 21:41:16 <|amethyst> and I believe ctele works fine with confusion 21:41:18 |amethyst: well, for warp, would we just want to make it random blink? 21:41:24 <|amethyst> so could even let blink work normally 21:42:24 <|amethyst> But, yeah, either normal or degrade to random blink would be preferable to making it fail entirely I think 21:43:37 <|amethyst> note that there is precedent for more complex evocables to be forbidden 21:43:52 <|amethyst> rods don't work when you're confused 21:44:03 <|amethyst> (maybe that's in part for technical reasons) 21:44:03 yeah, I saw that 21:44:06 -!- Guest_41 has quit [Quit: Do not pass go. Do not collect 200 zorkmids.] 21:44:11 <|amethyst> (since they're spells) 21:44:33 I think that may indeed be the case. 21:44:58 <|amethyst> oh wait 21:44:59 <|amethyst> no 21:45:11 <|amethyst> it wasn't technical reasons at all, and I was the one who changed it :) 21:45:20 <|amethyst> %git 5945b6c341 21:45:20 07|amethyst02 * 0.10-a0-2565-g5945b6c: Fail at casting spells from rods while confused. 10(2 years ago, 1 file, 5+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5945b6c3414c 21:45:25 technically, it's |amethyst's fault 21:45:37 <|amethyst> which kilobyte then turned into 21:45:40 <|amethyst> %git 6178f766 21:45:40 07kilobyte02 * 0.11-a0-70-g6178f76: Disallow casting, reading, using rods while confused. 10(1 year, 10 months ago, 3 files, 31+ 25-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6178f7666a6f 21:45:58 <|amethyst> oh 21:46:17 <|amethyst> I probably did it that way because the alternative, target fuzzing, would have been very difficult 21:46:25 ok, so would target fuzzing the deck of destruction cards, and degrading high power warp card to random blink be ok? 21:46:35 For lamp of fire and the phial, I'm using target fuzzing 21:47:58 -!- Egglet|2 has quit [Ping timeout: 240 seconds] 21:49:45 <|amethyst> it sounds reasonable to me, but someone who's better at game design should comment :) 21:49:59 -!- BigBluFrog has quit [Ping timeout: 250 seconds] 21:50:11 -!- caleba has quit [Quit: caleba] 21:50:28 <|amethyst> e.g. would buffing confusion be a balance problem? 21:50:57 Debian builds of the trunk branch on crawl.develz.org updated to: 0.14-a0-1027-g0e3b38c 21:51:05 So many random branches on the git 21:53:43 |amethyst, would it be possible for there to be mapdef syntax of, e.g., "MONS: place:Vaults:$ 8"? 21:54:06 I have a hacky idea for dealing with the hyper-awkward 098 situation with Depths 21:55:49 <|amethyst> hm 21:56:11 <|amethyst> not sure... does kilobyte have no ideas how to make mon-pick do what you want? 21:56:54 <|amethyst> (does AusE use "does...have" or "has..." for the lexical verb?) 21:57:10 03elliptic02 07* 0.14-a0-1028-gfdf79a4: Decrease Gr mutation spam, modify Gr GDR formula. 10(3 minutes ago, 2 files, 4+ 10-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fdf79a466cf6 21:57:36 well, I can think of a handful of other uses for said syntax in other places too, and I'd rather have a branch-specific vault syntax trick that can become a standard continously applied function than a special case built into a branch 21:58:50 -!- tenofswords has quit [Quit: leaving] 21:59:24 <|amethyst> yeah, I do think something like that would be nice 21:59:37 <|amethyst> not sure how easy though 22:01:03 so gargoyles have no aux attacks now 22:03:45 <|amethyst> elliptic: "the average damage prevented by the extra GDR is the same with light armour and with heavy armour" 22:03:52 |amethyst: yes 22:04:00 <|amethyst> elliptic: doesn't the sqrt() in the formula mean that it's less with heavy? 22:04:04 no 22:04:12 damage prevented is proportional to the square of GDR 22:04:16 in most cases 22:04:29 (this is why there is a sqrt in the formula) 22:05:01 <|amethyst> Maybe there should be a comment explaining this :) 22:05:05 okay 22:05:09 will write :) 22:05:23 -!- tsohg has quit [Remote host closed the connection] 22:07:19 Clearly my next game will be a Gr to test the new changes. 22:07:35 I need to win one anyway... maybe it'll be a GrEE because I want to win an EE too >_> 22:08:21 -!- fungee has quit [Ping timeout: 272 seconds] 22:09:33 03elliptic02 07* 0.14-a0-1029-g9530a8b: Add a comment. 10(35 seconds ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9530a8b1e7f1 22:09:37 -!- sprort has quit [Ping timeout: 272 seconds] 22:11:31 -!- Quashie has quit [Ping timeout: 272 seconds] 22:12:03 what an enlightening commit message ;-) 22:13:29 -!- orionstein_away is now known as orionstein 22:15:05 -!- Quashie_ has quit [Ping timeout: 252 seconds] 22:18:15 -!- Egglet has quit [Ping timeout: 246 seconds] 22:22:04 -!- DrinkMachine has quit [Quit: Leaving] 22:22:44 Add a commit. 22:23:39 Change some code. 22:23:46 -!- orionstein is now known as orionstein_away 22:23:47 wish we had a learndb entry or something with the best commit titles 22:24:08 %git HEAD^{/withers} 22:24:09 07Grunt02 * 0.11-a0-2929-gea85ad3: A nearby "A nearby it withers and dies" withers and dies. 10(1 year, 4 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ea85ad332ce1 22:24:34 %git HEAD^{/lava-cooked} 22:24:34 07Grunt02 {|amethyst} * 0.11-a0-2730-g9e40957: Don't generate overly verbose death messages for lava-cooked felids. 10(1 year, 5 months ago, 1 file, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9e4095729823 22:24:54 * Grunt ponders other commit messages he's enjoyed writing. 22:26:36 -!- ussdefiant has joined ##crawl-dev 22:28:29 As a lava orc, are you supposed to become firey when an enemy is trying to attack you through glass? 22:34:21 Shouldn't that have been "Something nearby withers and dies"? 22:34:35 %git HEAD^{/lignification} 22:34:36 07kilobyte02 * 0.14-a0-958-g27e6458: Generate potions of wood^Wlignification instead of slowing. 10(2 days ago, 3 files, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=27e6458ec466 22:34:50 except it wasn't, it was that weird message 22:36:55 Still trying to make my vault work 22:37:05 <|amethyst> SamB: I do wonder if we wouldn't be grammatical more of the time if we used "something" as the default rather than "it" 22:37:50 <|amethyst> %git :/undeadi 22:37:50 07|amethyst02 * 0.13.0-24-g524ac56: Reundeadify vampires on game load (#7668) 10(4 weeks ago, 1 file, 5+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=524ac562461b 22:38:16 wait, not in 0.14 ? 22:38:37 <|amethyst> SamB: :/ doesn't necessarily start from trunk 22:38:44 %git HEAD^{/undeadi} 22:38:44 07|amethyst02 * 0.14-a0-399-ga3ed00e: Reundeadify vampires on game load (#7668) 10(4 weeks ago, 1 file, 5+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a3ed00e249c7 22:38:54 oh 22:39:28 <|amethyst> :/ is "the youngest matching commit which is reachable from any ref" 22:39:39 -!- Stelpa has quit [Ping timeout: 272 seconds] 22:43:39 ??halberd 22:43:39 halberd[1/2]: Two Handed Polearm. Damage: 13, Accuracy: -3, Speed: 15 22:44:12 %git HEAD^{/midst} 22:44:13 07gammafunk02 {kilobyte} * 0.13-a0-2719-g654be61: Purge all of Pan from our midst 10(3 months ago, 1 file, 0+ 29-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=654be61b1519 22:44:21 that one even generated a tavern post 22:44:44 Lots of things generate tavern posts! 22:44:59 like tavern posts 22:45:07 Even xenomorph form... 22:45:20 Stable (0.13) branch on crawl.lantea.net updated to: 0.13.0-65-g2bb7898 22:45:55 <|amethyst> %git :/BOM 22:45:55 07|amethyst02 * 0.13-a0-2979-gb6a86b3: What do you mean I can't say "BOM" on an airplane? 10(3 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b6a86b3bbb58 22:46:48 <|amethyst> %git :/dingo 22:46:48 07|amethyst02 * 0.13-a0-2765-gac96337: A dingo ate my newline! 10(3 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ac96337c8609 22:46:56 <|amethyst> tying crawl back to its Australian roots 22:47:03 Ok, can't figure out why the vault refuses to work 22:47:03 http://pastebin.com/raw.php?i=PmsC7vZh 22:47:04 It 22:47:04 <3 22:47:12 It's probably something blatantly obvious 22:47:28 (which would be even sadder than usual since I actually tried to check it) 22:47:34 refused to work in what way? 22:47:44 Refused to boot up 22:48:15 Que obvious mistake I somehow missed in 3, 2, 1 22:48:22 it should also give an error message? 22:48:28 It doesn't 22:48:29 or is it just generic 22:48:38 That's the thing 22:48:50 Whenever I boot up crawl, it crashes without printing an error message 22:49:18 -!- raskol has quit [Ping timeout: 245 seconds] 22:49:28 <|amethyst> Lightli: worked for me just fine 22:49:33 <|amethyst> and placed 22:49:36 ...wait, it works? 22:49:45 <|amethyst> maybe you have something broken in your saves/des cache 22:49:55 <|amethyst> or you have a broken save? 22:50:15 -!- WoLF2385 has quit [Quit: Leaving] 22:50:24 Lightli: yeah, works for me 22:50:27 ...duh 22:50:46 It's the fact that this trunk version I was using doesn't have Depths in it 22:50:49 derp 22:51:11 Well, since it actually works for once, any feedback on it? 22:51:37 the loot/ boss monster ratio seems not right 22:51:47 but I'm used to thinking about forest 22:51:55 which maybe should have different rules 22:52:39 Lightli: your ancient champions are unarmoured. 22:52:46 Wait they can wear armor? 22:52:53 brb giving them all plate 22:53:16 -!- Pacra has quit [Ping timeout: 264 seconds] 22:53:20 (must resist urge to add a miniscule chance for CPA) 22:53:38 -!- st_ has joined ##crawl-dev 22:54:01 cptwinky (L21 HaHe) ASSERT(!invalid_monster_type(f.mons.type)) in 'tags.cc' at line 1623 failed. (Forest:1) 22:54:09 Lightli: it's a 50% chance of chain mail or plate armour normally. 22:54:16 !lm cptwinky -log 22:54:16 k 22:54:17 12140. cptwinky, XL21 HaHe, T:70558 (milestone): http://dobrazupa.org/morgue/cptwinky/crash-cptwinky-20131123-045357.txt 22:55:24 The champions now have a 50% chance at chain, 49% at plate, 1% at crystal plate 22:56:06 Orc warriors in baileys have that same 1% chance, and baileys are far easier than crypt, so odds are it won't matter much 22:59:07 |amethyst: I uploaded a patch based on our discussion of evoc under confuse to mantis 7777 23:01:48 it would be nice if self-targetted wand zaps had a 50% chance of hitting when confused 23:01:50 -!- eith|2 has quit [Ping timeout: 272 seconds] 23:02:13 -!- pelotr0n is now known as pelotron 23:02:14 You know, that doesn't make much sense 23:02:25 Confusion shouldn't stop you from hitting yourself 23:03:21 -!- poopfist42 has quit [Remote host closed the connection] 23:06:10 I suppose you could argue that it's much easier to zap yourself, so it shouldn't be so hard under confuse 23:09:04 -!- rast has joined ##crawl-dev 23:09:42 -!- MaxFrost has quit [Ping timeout: 246 seconds] 23:15:54 As for the loot/boss monster ratio, I could fix that by replacing the gold in the right chamber with more *s and |s. 23:17:48 -!- Poncheis has quit [Quit: ChatZilla 0.9.90.1 [Firefox 25.0.1/20131112160018]] 23:20:54 -!- ProzacElf has joined ##crawl-dev 23:25:25 -!- ProzacElf has quit [Ping timeout: 248 seconds] 23:26:32 Lightli: It seems the other crypt ends have 8-10 acquire items and anywhere from 0 to 15 good items 23:26:58 the larger maps tends to have more items, but then they have more interesting places to put them and more monsters in the vault 23:27:25 -!- eb has quit [] 23:28:13 Yeah, so copy-pasting will result in...8 acquire items and 12 good items 23:28:44 The only end vault smaller than this one has 11 acquirement items and no good items, and that one is probably far less brutal in general 23:29:04 you can tone down the good items a bit with gold 23:29:21 but also the larger maps tend to not have such a concentrated threat like you have 23:29:28 4 quite nasty enemies all at once 23:30:25 -!- Somefellow has quit [Quit: ZNC - http://znc.in] 23:30:25 The idea was for the revenants to basically heal the really brutal stuff 23:30:33 -!- ackack has quit [Ping timeout: 245 seconds] 23:31:27 (And the initial plan was for it to always be 2 servitors and for the champions to always have haunt 23:31:49 Which, combined with all the skeletal warriors with polearms, I felt was probably too nasty 23:32:06 Well maybe a grown-up (dev team member) can comment on whether it's too much 23:32:20 but you can always upload it and have e.g. grunt tweak it 23:32:27 k 23:34:28 oh god, my first draft of this had only 4 good items and 4 acquirement items 23:38:13 ...and done 23:38:19 -!- ZChris13 has quit [Read error: Connection reset by peer] 23:38:39 Threw it into the same commit as the last bunch of untouched vaults, time to see it get ripped to shreds for probably being way too hard 23:38:40 -!- minqmay has quit [Quit: Leaving] 23:38:44 revenant (10L) | Spd: 10 | HD: 18 | HP: 67-96 | AC/EV: 8/12 | Dam: 26 | 07undead, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1927 | Sp: ghostly fireball (3d23), ghostly flames, dispel undead (3d27), 04esc:blink away | Sz: Medium | Int: high. 23:38:44 %??revenant 23:39:35 -!- Zilis has quit [Ping timeout: 245 seconds] 23:40:04 -!- radinms has quit [Ping timeout: 264 seconds] 23:42:44 how much does the revenant heal for with the fireball if used on an undead? 23:42:48 ??revenant 23:42:48 revenant[1/1]: A Crypt monster with {ghostly_fireball}, {ghostly_flames}, {dispel_undead}, and {blink_away}. Spectrals from ghostly flames can push past it, so try not to get pinned by them in corridors. 23:43:18 -!- ophanim has quit [Read error: Connection reset by peer] 23:44:44 Unstable branch on crawl.lantea.net updated to: 0.14-a0-1029-g9530a8b (34) 23:45:03 ??ghostly fireball 23:45:03 ghostly fireball[1/1]: Like a fireball, except partially resistable by rN and checks only half AC. Heals undead caught in the blast instead of hurting them. 23:45:31 partially resistable? So it's partiallly unresistable? 23:49:30 anythign partially resistable is partially unresistable 23:49:37 wel 23:49:39 sounds like unnecessarily bizarre defense check rules 23:49:41 I suppose rn+++ 23:49:46 for that particular ability 23:49:46 might block all damage 23:51:11 <|amethyst> it's not any more complicated than electricity 23:51:18 <|amethyst> rE and half AC 23:51:45 I don't really get why elec is half AC either 23:51:54 clearly because plate armour conducts 23:52:09 <|amethyst> SwissStopwatch: mostly to make shock not suck I guess 23:52:29 well yes, I guess it would be pretty awful otherwise, maybe 23:53:05 <|amethyst> you're expected to bounce electricity beams, so it's effectively full AC 23:53:17 |amethyst: well, it's more like elec + poison arrow 23:53:38 of course when monsters bounce elec it gets silly 23:53:56 this is of course why you don't let them 23:53:58 since it both has the halving AC and it is 30% irresistible like parrow 23:54:13 <|amethyst> ah 23:54:32 anyway I didn't realize it halved AC and that explains a lot 23:54:34 Reading the spell descriptions of monster-only spells is interesting, especially because several of them aren't very balanced 23:54:56 Why is Nergalle's spectral orcs summon just Level 4 Necromancy 23:55:01 <|amethyst> FR: several-day-long rituals 23:55:16 well who cares what level it is 23:55:18 |amethyst: actually, originally elec only halved player AC, not monster AC 23:55:27 Is there a way with a Lua hook to detect if a certain unique has been generated yet in the game? And if so, make sure that vault isn't selected? 23:55:41 veto {{ return you.uniques("Prince Ribbit") }} 23:55:41 |amethyst: and shock damage was reduced a bit when it was changed to also halve monster AC 23:55:49 <|amethyst> elliptic: yeah 23:56:14 -!- Melandru has quit [Quit: Page closed] 23:56:18 <|amethyst> which was all post-trizap, wasn't it 23:56:20 <|amethyst> ? 23:56:27 ??trizap 23:56:27 trizap[1/3]: aye, you gotta bounce those bolts, trizap the fool, or you end up dead like a dolt, with your blood in a pool 23:56:30 ??trizap [2] 23:56:30 multizap[1/4]: Hitting a single foe several times with the rebound of a lightning spell, like Shock or Lightning Bolt 23:56:33 ??trizap [3] 23:56:34 trizap[3/3]: Except not anymore because trizap was removed! 23:56:42 |amethyst: well, I think player AC had been halved forever 23:56:54 Well I was actually thinking of making a vault which housed the brothers Sigmund, and Edmund ... didn't want it to generate unless both of them haven't made their appearance 23:56:55 <|amethyst> right, the shock changes I mean 23:57:00 but yes, the change to make it halve monster AC was after the demise of trizap 23:57:17 how come trizap was removed anyways 23:57:42 <|amethyst> badplayer: veto {{ return you.uniques("Edmund") or you.uniques("Sigmund") }} 23:57:56 this is really a helpful forum folks. 23:58:09 <|amethyst> Lightli: tedium 23:58:16 Lightli: partly because monsters trizapping or quadzapping the player led to a decent number of unavoidable deaths 23:58:50 I once took close to 200 damage in a turn from a single storm dragon when I moved into view of it 23:58:59 because it double-trizapped me 23:59:02 <|amethyst> ouch 23:59:13 (I survived, other people weren't so lucky) 23:59:34 yeesh, doublezaps are bad enough with that sometimes 23:59:48 restricting to bizapping also meant setting up bounces is a lot less fiddly now