00:02:08 -!- Kalir has quit [Changing host] 00:03:36 Unstable branch on crawl.s-z.org updated to: 0.13-a0-2739-gace2dc1 (34) 00:05:41 -!- cptwinky has quit [Ping timeout: 248 seconds] 00:06:14 -!- Tarquinn has quit [Ping timeout: 264 seconds] 00:06:24 Unstable branch on rl.heh.fi updated to: 0.13-a0-2739-gace2dc1 (34) 00:07:55 -!- morik has quit [Ping timeout: 245 seconds] 00:08:51 -!- magicpoints has quit [Ping timeout: 260 seconds] 00:11:03 -!- _dd has joined ##crawl-dev 00:11:45 -!- RiotInferno1 has quit [Read error: Connection reset by peer] 00:12:32 Unstable branch on crawl.develz.org updated to: 0.13-a0-2739-gace2dc1 (34) 00:15:51 -!- tali713 has quit [Ping timeout: 260 seconds] 00:20:54 -!- sacje has quit [Ping timeout: 264 seconds] 00:23:01 -!- Silurio has quit [Ping timeout: 256 seconds] 00:23:20 well fuck 00:24:34 -!- flowsnake has quit [Ping timeout: 256 seconds] 00:26:07 -!- morik has quit [Ping timeout: 260 seconds] 00:27:33 -!- Pacra has quit [Quit: Pacra] 00:29:05 -!- hoody has quit [Remote host closed the connection] 00:31:32 -!- flowsnake has joined ##crawl-dev 00:32:54 -!- Krakhan has quit [Ping timeout: 264 seconds] 00:32:55 -!- bmfx has quit [Read error: Connection reset by peer] 00:38:36 -!- tali713 has joined ##crawl-dev 00:41:55 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-2739-gace2dc1 00:43:45 -!- morik has quit [Ping timeout: 245 seconds] 00:49:26 -!- Hailley has quit [Quit: Petra is closed!] 00:53:31 !lg heteroy killer=orb_of_fire xl=1 -tv:$ 00:53:31 No games for heteroy (killer=orb_of_fire xl=1). 00:53:45 !lg heteroy killer=orb_of_fire place=d:1 -tv:$ 00:53:45 1. heteroy, XL3 SESu, T:1126 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 00:54:01 -!- simmarine_ has joined ##crawl-dev 00:55:39 -!- Fear has quit [Client Quit] 00:56:27 -!- simmarine has quit [Ping timeout: 260 seconds] 00:57:01 -!- Xenobreeder has quit [Ping timeout: 256 seconds] 00:59:03 !lg * killer=orb_of_fire place=d:1 -tv:$ 00:59:04 1. heteroy, XL3 SESu, T:1126 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 00:59:13 -!- VolteccerJack has quit [Ping timeout: 250 seconds] 00:59:22 -!- VolteccerJack_ is now known as VolteccerJack 01:00:16 Oh sorry wrong channel. 01:01:05 -!- chewymouse has joined ##crawl-dev 01:02:04 -!- morik has quit [Ping timeout: 260 seconds] 01:06:14 -!- hoody has quit [Remote host closed the connection] 01:09:59 -!- Lawman0 has quit [Ping timeout: 260 seconds] 01:10:21 -!- chewymouse has quit [Quit: Leaving] 01:18:20 ??cerebov 01:18:21 cerebov[1/5]: Guards the fiery rune with the Sword of Cerebov and spells of iron shot, haste, fire storm, and summon greater demons. Can defeat nearly anything consistently in !fight. His level is crawling with balrugs. 01:20:00 -!- morik has quit [Ping timeout: 245 seconds] 01:29:07 -!- VolteccerJack has quit [Ping timeout: 250 seconds] 01:30:03 -!- VolteccerJack_ is now known as VolteccerJack 01:32:05 -!- koil has quit [Quit: Page closed] 01:39:14 -!- Basil has quit [Ping timeout: 264 seconds] 01:44:18 -!- Basil has joined ##crawl-dev 01:45:34 -!- sacje has quit [Excess Flood] 02:01:42 -!- ussdefiant has quit [Ping timeout: 264 seconds] 02:02:20 -!- Chozo has quit [Remote host closed the connection] 02:02:41 G and ^F work differently with exclusions by nubinia 02:10:48 -!- st_ has quit [Read error: Connection reset by peer] 02:11:22 -!- st_ has joined ##crawl-dev 02:11:58 -!- sumguy has quit [Quit: Page closed] 02:22:23 !seen dpeg 02:22:23 I last saw dpeg at Wed Aug 21 02:14:13 2013 UTC (5h 8m 10s ago) saying 'Be sure to bring your Klein bottle!' on ##crawl-dev. 02:22:29 -!- bh has quit [Quit: Page closed] 02:29:36 -!- heteroy has quit [Read error: Connection reset by peer] 02:29:40 -!- Senjai has quit [Read error: Operation timed out] 02:32:52 -!- robotcentaur has quit [Quit: Page closed] 02:34:01 -!- tatara has quit [Quit: Page closed] 02:37:35 -!- VolteccerJack has quit [Ping timeout: 250 seconds] 02:38:05 -!- VolteccerJack_ is now known as VolteccerJack 02:38:34 -!- magistern has quit [Quit: This computer has gone to sleep] 02:50:01 -!- lobf has quit [Quit: lobf] 03:01:01 -!- Hailley has quit [Quit: Petra is closed!] 03:05:19 -!- VolteccerJack has quit [Ping timeout: 250 seconds] 03:09:40 -!- sacje has quit [Quit: sacje] 03:11:53 -!- eMagenta has quit [*.net *.split] 03:11:53 -!- bhaak has quit [*.net *.split] 03:11:53 -!- Villadelfia has quit [*.net *.split] 03:11:53 -!- yxhuvud has quit [*.net *.split] 03:11:53 -!- agentgt has quit [*.net *.split] 03:11:53 -!- Aidenn has quit [*.net *.split] 03:11:54 -!- Napkin has quit [*.net *.split] 03:11:54 -!- johlstei has quit [*.net *.split] 03:11:54 -!- Azzkikr has quit [*.net *.split] 03:11:54 -!- Sizzell has quit [*.net *.split] 03:11:54 -!- dpeg_away has quit [*.net *.split] 03:11:54 -!- Grimalkin has quit [*.net *.split] 03:11:54 -!- sgiratch has quit [*.net *.split] 03:12:02 -!- Napkin has joined ##crawl-dev 03:12:02 -!- Grimalkin has joined ##crawl-dev 03:12:06 -!- Napkin has quit [Changing host] 03:12:06 -!- Napkin has joined ##crawl-dev 03:12:25 -!- Aidenn has quit [Changing host] 03:12:30 -!- Sizzell has joined ##crawl-dev 03:12:53 -!- schistosomatic has quit [Write error: Connection reset by peer] 03:13:00 -!- LexAckson_ has joined ##crawl-dev 03:13:39 -!- bhaak has joined ##crawl-dev 03:13:43 -!- Villadelfia has joined ##crawl-dev 03:13:47 -!- dpeg_away has joined ##crawl-dev 03:14:25 -!- magistern has quit [Quit: This computer has gone to sleep] 03:15:42 -!- NeremWorld has quit [Ping timeout: 270 seconds] 03:16:21 -!- pelotr0n has quit [Ping timeout: 274 seconds] 03:16:22 -!- LexAckson has quit [Ping timeout: 274 seconds] 03:16:28 !seen myself 03:16:29 Sorry Naruni, I haven't seen myself. 03:16:34 hahahahahahahaha 03:16:49 * Naruni cracks another beer 03:20:36 -!- simmarine_ has quit [Quit: Leaving] 03:21:23 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 03:23:02 -!- Basil has quit [Ping timeout: 264 seconds] 03:24:23 -!- Kellhus has quit [Ping timeout: 250 seconds] 03:28:26 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 03:33:08 -!- mnoqy has quit [Quit: hello] 03:43:51 -!- gammafunk has quit [Quit: gammafunk] 03:52:40 -!- johnny0_ has quit [Read error: Connection reset by peer] 03:53:48 -!- ktgrey has quit [Read error: Connection reset by peer] 03:55:59 -!- Naruni has quit [Ping timeout: 246 seconds] 03:57:01 -!- bhaak has quit [Ping timeout: 246 seconds] 03:57:23 -!- djanatyn has quit [Ping timeout: 246 seconds] 03:57:31 -!- elliptic has quit [Ping timeout: 264 seconds] 03:58:33 -!- bhaak has joined ##crawl-dev 03:58:55 -!- Pepe has quit [Ping timeout: 256 seconds] 04:00:01 -!- elliptic has joined ##crawl-dev 04:07:45 -!- Mottie has joined ##crawl-dev 04:09:32 -!- Naruni has joined ##crawl-dev 04:12:38 -!- dtsund has quit [Ping timeout: 245 seconds] 04:25:37 !tell |amethyst i can make it easy by coding a simple switch like spell_getinfo(spell_name, info_requested) {spell_type spell = spell_by_name(luaL_checkstring(ls, 1), true); case luaL_checkstring(ls, 2) == "mana": PLUARET(number, spell_mana(spell)); break; } what do you think? 04:25:38 Naruni: OK, I'll let |amethyst know. 04:30:17 -!- Firion has quit [Quit: Page closed] 04:30:28 -!- magicpoints has quit [Ping timeout: 264 seconds] 04:38:02 -!- Blazinghand has quit [Ping timeout: 264 seconds] 04:40:23 -!- edlothiol has joined ##crawl-dev 04:47:02 -!- jeanjacques has joined ##crawl-dev 05:20:54 -!- kait has quit [Ping timeout: 264 seconds] 05:29:09 -!- alefury has joined ##crawl-dev 05:37:26 -!- edlothiol has quit [Ping timeout: 264 seconds] 05:42:55 -!- st_ has quit [Ping timeout: 245 seconds] 05:45:07 Spellcasting tutorial by chris 05:53:37 -!- edlothiol has joined ##crawl-dev 05:59:37 -!- Textmode has quit [Quit: Ex-Chat] 06:10:59 -!- mnoqy has joined ##crawl-dev 06:12:16 -!- rossi has quit [Quit: WeeChat 0.4.1] 06:17:30 -!- sepik121 has quit [Quit: Leaving.] 06:19:04 -!- pelotron_ has quit [Ping timeout: 264 seconds] 06:21:54 -!- GuraKKa has quit [Read error: Connection reset by peer] 06:25:01 !tell marvinpa when adding armour to the list of skills that can always be trained, you forgot to remove the old line about training armour 06:25:02 alefury: OK, I'll let marvinpa know. 06:25:07 -!- fooobarrr has quit [Ping timeout: 256 seconds] 06:26:39 -!- Sgeo has quit [Read error: Connection reset by peer] 06:44:30 -!- Morg0th has quit [Quit: Lost terminal] 06:46:28 -!- dpeg_away is now known as dpeg 06:56:15 -!- heteroy has quit [Ping timeout: 245 seconds] 07:38:45 -!- magicpoints has quit [Ping timeout: 245 seconds] 07:40:15 -!- radinms has quit [Quit: Leaving...] 07:42:01 -!- dosman711 has left ##crawl-dev 08:09:22 -!- MaxFrost has quit [Ping timeout: 246 seconds] 08:10:49 -!- mnoqy has quit [Quit: hello] 08:12:06 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:17:46 -!- ackack has joined ##crawl-dev 08:17:57 -!- LexAckson_ has quit [Ping timeout: 248 seconds] 08:22:28 -!- _D_ has quit [Quit: leaving] 08:23:17 -!- Sorbius has quit [Ping timeout: 248 seconds] 08:23:44 -!- MarvinPA has joined ##crawl-dev 08:24:49 -!- ainsophyao has quit [Remote host closed the connection] 08:26:15 -!- ackack has quit [Ping timeout: 245 seconds] 08:26:54 -!- slifty has quit [Quit: Leaving...] 08:28:16 alefury: thanks, fixed 08:28:17 MarvinPA: You have 1 message. Use !messages to read it. 08:28:20 !messages 08:28:21 (1/1) alefury said (2h 3m 19s ago): when adding armour to the list of skills that can always be trained, you forgot to remove the old line about training armour 08:29:54 03MarvinPA02 07* 0.13-a0-2740-g383c101: Remove leftover line for Armour training from skill help screen (alefury) 10(3 minutes ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=383c10186263 08:29:56 -!- VolteccerJack has quit [Ping timeout: 250 seconds] 08:30:17 -!- VolteccerJack_ is now known as VolteccerJack 08:47:38 03kilobyte02 07* 0.13-a0-2741-g6ff2382: Doc update: the Shields skill doesn't help with magical ones. 10(4 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6ff2382b70c0 08:47:40 -!- VolteccerJack has quit [Ping timeout: 250 seconds] 08:47:50 -!- VolteccerJack_ is now known as VolteccerJack 08:47:55 -!- Burer has quit [Ping timeout: 245 seconds] 08:48:08 perhaps TSO's divine shield shouldn't use it either? 08:48:55 mhh, it seems pretty pointless 08:49:22 03ChrisOelmueller02 {|amethyst} 07* 0.13-a0-2742-g43302fd: Autopickup otherwise inedible or bad chunks for Simulacrum/Sublimation 10(3 hours ago, 1 file, 6+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=43302fd6ef29 08:52:30 -!- heteroy has quit [Ping timeout: 245 seconds] 08:55:17 -!- ackack has joined ##crawl-dev 09:07:35 -!- johnny0 has joined ##crawl-dev 09:12:21 -!- VolteccerJack has quit [Ping timeout: 250 seconds] 09:13:42 -!- VolteccerJack_ is now known as VolteccerJack 09:19:35 -!- heteroy has quit [Ping timeout: 245 seconds] 09:20:17 03ChrisOelmueller02 {MarvinPA} 07* 0.13-a0-2743-g444c8b4: Improve gameplay flow of spellcasting tutorial 10(4 hours ago, 2 files, 14+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=444c8b4569a4 09:20:17 03MarvinPA02 07* 0.13-a0-2744-g6844704: Fix spell hunger tutorial message, more minor tweaks 10(3 minutes ago, 2 files, 14+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=68447049c7ae 09:20:19 -!- magicpoints has quit [Ping timeout: 240 seconds] 09:26:11 -!- heteroy has quit [Read error: Connection reset by peer] 09:26:16 -!- myrmidette has quit [Quit: Leaving.] 09:28:01 -!- heteroy has quit [Read error: Connection reset by peer] 09:35:11 -!- heteroy has quit [Read error: Connection reset by peer] 09:41:11 -!- heteroy has quit [Read error: Connection reset by peer] 09:43:36 -!- LexAckson has joined ##crawl-dev 09:46:09 -!- browncustard has joined ##crawl-dev 09:47:38 -!- ainsophyao has joined ##crawl-dev 09:47:43 -!- anidude has quit [Read error: Connection reset by peer] 09:48:33 -!- blackcustard has quit [Ping timeout: 256 seconds] 09:49:11 -!- heteroy has quit [Read error: Connection reset by peer] 09:51:05 -!- Bloax has joined ##crawl-dev 09:51:07 -!- Implojin has quit [Quit: Page closed] 09:54:25 -!- heteroy has quit [Read error: Connection reset by peer] 10:00:25 -!- heteroy has quit [Ping timeout: 245 seconds] 10:05:28 don't know what the vault is 10:05:33 well, never mind 10:09:13 -!- nooodl has joined ##crawl-dev 10:11:18 -!- heteroy has quit [Read error: Connection reset by peer] 10:13:07 -!- Morg0th has quit [Quit: leaving] 10:13:07 -!- maha has quit [Remote host closed the connection] 10:16:15 -!- heteroy has quit [Ping timeout: 245 seconds] 10:19:38 -!- xnavy_ is now known as xnavy 10:20:08 -!- ackack has quit [Ping timeout: 245 seconds] 10:20:25 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 10:28:18 -!- Ladykiller69 has quit [Ping timeout: 264 seconds] 10:31:03 -!- dagonfive has quit [Ping timeout: 256 seconds] 10:31:31 -!- Arkaniad|Desk has quit [Quit: Konversation terminated!] 10:35:02 -!- Arkaniad|Desk has quit [Remote host closed the connection] 10:35:18 -!- heteroy has quit [Read error: Connection reset by peer] 10:36:22 -!- Arkaniad|Desk has quit [Client Quit] 10:38:37 -!- Hailley has quit [Quit: Petra is closed!] 10:38:41 -!- coyo7e has quit [Quit: Page closed] 10:40:25 -!- heteroy has quit [Ping timeout: 245 seconds] 10:47:28 -!- Basil has joined ##crawl-dev 10:49:14 -!- Arkaniad|Desk has quit [Quit: Konversation terminated!] 10:56:40 -!- ussdefiant has joined ##crawl-dev 11:03:10 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:04:35 -!- Aidenn has quit [Remote host closed the connection] 11:06:14 -!- Aidenn has quit [Changing host] 11:07:47 -!- heteroy has quit [Read error: Connection reset by peer] 11:11:55 -!- heteroy has quit [Read error: Connection reset by peer] 11:13:54 -!- namad7 has quit [] 11:15:57 -!- browncustard is now known as blackcustard 11:25:00 -!- morik has quit [Ping timeout: 245 seconds] 11:26:37 -!- VolteccerJack has quit [Quit: Page closed] 11:30:21 -!- bonghitz has quit [Remote host closed the connection] 11:31:48 Yellow draconian acidic saliva. by dck 11:32:01 -!- Gruud has quit [Quit: Page closed] 11:43:06 -!- blabber has joined ##crawl-dev 11:43:26 -!- morik has quit [Ping timeout: 264 seconds] 11:46:18 -!- bonghitz has quit [Remote host closed the connection] 11:49:26 -!- Pepe has quit [Ping timeout: 264 seconds] 11:54:42 -!- hurdos1 has quit [Ping timeout: 264 seconds] 12:00:50 -!- morik has quit [Ping timeout: 245 seconds] 12:04:38 -!- ussdefiant has quit [Ping timeout: 240 seconds] 12:10:22 -!- dtsund has joined ##crawl-dev 12:11:54 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-2744-g6844704 (34) 12:13:53 -!- djanatyn has quit [Max SendQ exceeded] 12:14:32 -!- ackack has joined ##crawl-dev 12:14:52 -!- namad7 has quit [Ping timeout: 264 seconds] 12:16:48 -!- darktwinge has joined ##crawl-dev 12:17:37 -!- heteroy has quit [Max SendQ exceeded] 12:18:37 -!- gammafunk has joined ##crawl-dev 12:19:05 03MarvinPA02 07* 0.13-a0-2745-g774f22a: Let yellow draconians keep their acidic bite in dragon form (#7499) 10(10 minutes ago, 1 file, 2+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=774f22a18808 12:19:05 03MarvinPA02 07* 0.13-a0-2746-g257cea3: Let Naga upgraded poison breath work in all forms 10(8 minutes ago, 3 files, 5+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=257cea3a86e6 12:19:27 -!- morik has quit [Ping timeout: 264 seconds] 12:20:16 -!- Twinge has quit [Ping timeout: 264 seconds] 12:27:22 -!- gammafunk_ has joined ##crawl-dev 12:27:28 -!- Sizzell has quit [Ping timeout: 264 seconds] 12:31:05 -!- gammafunk_ has quit [Read error: Connection reset by peer] 12:31:22 -!- Sizzell has joined ##crawl-dev 12:32:11 03ChrisOelmueller02 {MarvinPA} 07* 0.13-a0-2747-g6459ca0: No Jiyva penance for slime kills by confused monsters 10(8 hours ago, 1 file, 3+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6459ca070173 12:33:51 -!- Gotham has joined ##crawl-dev 12:34:32 -!- Gotham_ has joined ##crawl-dev 12:37:26 -!- morik has quit [Ping timeout: 264 seconds] 12:37:42 -!- MaxFrost has quit [Ping timeout: 264 seconds] 12:42:36 -!- dagonfive1 has quit [Read error: 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mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 13:30:50 -!- morik has quit [Ping timeout: 245 seconds] 13:32:01 -!- casmith789 has quit [Client Quit] 13:33:38 -!- dtsund has joined ##crawl-dev 13:33:55 -!- robotcentaur has joined ##crawl-dev 13:43:35 -!- ainsophyao has quit [Remote host closed the connection] 13:46:31 how do i calculate an enchanted armour's ac? i see theres something related to it in player.cc but its mixed with other variables like racial bonuses. 13:46:39 is it just base_ac + plus ? 13:47:36 do you mean the amount of AC it gives you? 13:48:22 if so, then the basic formula is (1+(armour skill)/22)*base_ac + plus 13:48:45 with a couple other factors that can affect things (like racial bonuses) 13:49:02 i want the ac without bonuses other than the enchantment level 13:49:26 -!- morik has quit [Ping timeout: 264 seconds] 13:50:11 -!- Sorbius_ is now known as Sorbius 13:52:55 -!- bonghitz has quit [Ping timeout: 245 seconds] 13:55:58 -!- gammafunk_ has joined ##crawl-dev 14:03:59 the enchantment is straight addition 14:04:25 every +1 on the armour gives +1 AC, no matter your skills 14:05:12 -!- Senjai has quit [Changing host] 14:07:05 -!- morik has quit [Ping timeout: 245 seconds] 14:08:28 -!- Stendarr has quit [Ping timeout: 246 seconds] 14:13:47 -!- simmarine has joined ##crawl-dev 14:23:18 -!- scummos has quit [Remote host closed the connection] 14:24:16 -!- scummos has quit [Remote host closed the connection] 14:24:32 -!- dtsund has left ##crawl-dev 14:24:48 -!- gammafunk has quit [Quit: gammafunk] 14:24:48 -!- gammafunk_ is now known as gammafunk 14:25:00 -!- morik has quit [Ping timeout: 245 seconds] 14:25:39 -!- slifty has quit [Quit: Leaving...] 14:27:29 -!- dtsund has joined ##crawl-dev 14:38:19 -!- st_ has joined ##crawl-dev 14:43:23 -!- morik has quit [Ping timeout: 260 seconds] 14:45:44 -!- cheibrodos has quit [Client Quit] 14:49:28 -!- darktwinge is now known as Twinge 14:54:14 -!- anidude has quit [Remote 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15:31:16 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:31:36 fmul: easy way of thinking about it is you just total up your armour, lets say you are wearing leather armour (3) and cloak+helm+gloves+boots for a total of 7 15:32:06 22/7 = 3.14 15:32:15 so every 3.14 armour skill youll gain another ac 15:32:38 -!- Morg0th has quit [Ping timeout: 240 seconds] 15:37:05 -!- morik has quit [Ping timeout: 245 seconds] 15:40:50 -!- Burer has quit [Ping timeout: 245 seconds] 15:41:16 -!- tcjsavannah has quit [Quit: tcjsavannah] 15:41:16 -!- bonghitz has quit [Remote host closed the connection] 15:42:00 -!- Virigoth has quit [Ping timeout: 256 seconds] 15:43:35 -!- mikee_ has joined ##crawl-dev 15:46:25 -!- blabber has quit [Quit: leaving] 15:47:08 -!- duckroller has quit [Quit: i <3 pork (http://dev.ojnk.net)] 15:55:26 -!- morik has quit [Ping timeout: 264 seconds] 15:57:19 -!- Krakhan has quit [Changing host] 15:58:45 -!- slifty has quit [Read error: Connection reset by peer] 15:59:53 -!- VolteccerJack has quit [Quit: Page closed] 16:00:26 -!- dosman711 is now known as dosman711` 16:07:08 <|amethyst> or, "base AC is doubled at 22 skill", and eyeball the interpolation 16:07:09 |amethyst: You have 2 messages. Use !messages to read them. 16:11:41 |amethyst, hows it going? 16:11:56 <|amethyst> hey 16:11:57 <|amethyst> Re your last message: spell.getinfo("Fireball", "mana") seems like a kind of ugly interface; it would be better I think to have separate functions for each accessor. Also, you can't use == to compare character pointers; you have to either use strcmp or case one side to a string object (blah == string("foo")) 16:12:22 <|amethyst> s/case/cast/ 16:13:20 -!- morik has quit [Ping timeout: 245 seconds] 16:13:59 hmm 16:15:26 well ive completed mana cost and spell hunger(post calc, not true hunger amount) and im currently writing range and power 16:16:01 <|amethyst> great! 16:16:03 also i dont know if you saw my attempt to make its own lua lib spells in l_spells.cc 16:16:41 which i thought everything went fine, and it compiled well but my lua files never seemed to pull info so that may be beyond me 16:17:30 <|amethyst> Naruni: you need to actually register the new library too 16:17:57 <|amethyst> Naruni: see cluaopen_you in l_you.cc and the call to it in clua.cc 16:18:05 |amethyst, yes sir, I did all that 16:18:26 and referenced everywhere there was a cluaopen_you i added cluaopen_spells 16:19:13 <|amethyst> not sure without seeing the code then 16:19:59 -!- Soner has quit [Quit: Leaving] 16:20:15 <|amethyst> also, re the update on the first note: spell_by_name takes an optional second parameter that says whether you want to accept partial matches 16:20:22 i actually rescinded everything with that approach 16:20:41 spell_power is done. 16:21:29 |amethyst, right, im not sure i want that to be true because if lua sends 'Fire' it could return a couple different things and im not sure how the game would handle that. also 'bolt of' would mess with it 16:21:37 i may just switch it to false 16:21:44 <|amethyst> I think it should be false 16:21:51 a agree 16:21:59 s/a/i 16:22:15 <|amethyst> re your error, now that I look more closely: attempt to call _field 'spells_test' (a nil value) 16:22:22 <|amethyst> what is the lua code you're trying to run? 16:23:54 -!- CampinSam has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 16:24:31 |amethyst: why do you want hunger and power as bars? 16:26:27 <|amethyst> alefury: I am wary of putting up exact numbers, even if they could be calculated 16:27:08 <|amethyst> we explicitly keep them out of the normal interface, so it seems inconsistent and unfair to provide them to Lua scripters 16:27:42 range is done 16:27:43 <|amethyst> Witness the amout of objection to displaying current weapon speed as a number 16:28:04 <|amethyst> which is much easier to calculate than spell power 16:28:25 because it's so good to give an advantage to those who can query learndb 16:28:36 or RTFS 16:29:24 |amethyst: uh, i dont think theres much objection to that? 16:29:34 |amethyst, im not signed up for submitting patches or anything, should i just add this work as a note in your feature request and you can take it from there? 16:31:26 -!- morik has quit [Ping timeout: 264 seconds] 16:31:43 <|amethyst> Naruni: you can upload the patch as an attachment on the Mantis issue 16:32:34 is there a certain format for patch files? can i just attach the code or my modified l_you.cc file? 16:32:36 -!- gammafunk has quit [Ping timeout: 256 seconds] 16:33:20 Naruni: are you using git? 16:33:39 alefury, yes i use it to pull to stay current on my local machine 16:33:41 <|amethyst> err 16:33:46 <|amethyst> the stuff shouldn't be in "you" 16:33:52 but i dont understand enough of how it works 16:33:56 Naruni: if so, commit your changes, then git format-patch -1 (i think) 16:34:03 <|amethyst> I guess the patch could be a starting point for further work though 16:34:05 theres a short guide that comes with crawl 16:34:17 |amethyst, thats where i was going with it 16:34:26 -!- gammafunk has joined ##crawl-dev 16:34:35 <|amethyst> As for the numbers: I wouldn't be opposed to putting them in the Lua interface if there were some way to get them from the UI 16:34:41 alefury, yep ive read that guide, i just havent actually done anything more than pull 16:35:21 -!- scummos has quit [Ping timeout: 268 seconds] 16:36:08 |amethyst, im really going to need help getting this stuff arranged properly into l_spells.cc, but i cant do it today. will you be around tomorrow? 16:36:42 <|amethyst> Naruni: Can't make any promises; classes start in a week so it's a busy time for me 16:37:06 <|amethyst> but I'm surely not the only person where who knows the Lua C API 16:37:11 <|amethyst> s/where/here/ 16:37:40 |amethyst: I think the power bars are fucking stupid and have said so multiple times, but I'm not sure putting the numbers there would be any better :/ 16:37:48 so far youve been the most helpful with my newbness :) 16:37:54 -!- Morg0th has quit [Quit: leaving] 16:38:00 alefury, i hate the power bars too :) 16:38:49 it should either be % of max power or power/max power like 65% or 65/100 16:39:19 <|amethyst> % of max power is misleading in a different way 16:39:36 id go with power/max power 16:40:12 <|amethyst> alefury: that's what wizmode does (well, "power (max)") 16:40:25 dpeg: opinion? ^ 16:41:39 is the non-linear use of power bars so that players won't see e.g. 60 or 70% power and think, "oh, that's terrible?" 16:42:05 -!- mnoqy has joined ##crawl-dev 16:42:33 <|amethyst> gammafunk: I'm sure that's part of it (particularly when 100% is nearly unreachable as with power cap 20 spells) 16:42:37 power increase is a bit more valuable at low power, so the nonlinear bars do make some sense, but i think they are really confusing and not really explained 16:42:38 gammafunk: it's so that the bars are actually useful 16:42:39 <|amethyst> s/20/200/ 16:43:09 <|amethyst> elliptic: but the effects do tend to scale affinely with power 16:43:15 it's definitely an improvement on the original super vague display 16:43:36 <|amethyst> I guess maybe a more complicated polynomial when you take both accuracy and damage into account 16:43:37 |amethyst: sure, but people don't know the constant anyway 16:43:53 <|amethyst> and it differs for every spell 16:43:56 with a lot of spells, damage is quite far from proportional to power 16:44:18 oh ok, the help to better map spell power to e.g. damage 16:44:22 *they help 16:44:24 with a linear bar, you'd have a hard time seeing power changes early on, when power is low 16:44:35 <|amethyst> Maybe an option "minmax_mode = true" that turns everything (that could already be calculated) into numbers 16:44:42 |amethyst: haha 16:44:46 <3 the name 16:44:59 can we just call it tryhard_mode 16:45:08 or maybe that's an even more extreme option 16:45:17 also allows you to deal damage to the third decimal place 16:45:20 gotta go 16:45:24 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:45:48 express the bars in cerebovs 16:45:55 magic missile deals .0000000000000001 cerebov of damage 16:46:05 <|amethyst> if we need more refinement it could be minmax_mode += spellpower, spellhunger, experience 16:46:13 Eronarn: wrong units 16:46:23 bars don't measure damage :P 16:46:36 <|amethyst> (experience isn't exactly calculable I guess, but could display it to two sig figs) 16:47:15 unless you keep track of it yourself 16:47:32 monster exp is random though, so you cant 16:47:34 |amethyst: I have no objection to options like that for stuff that is already computable, but I don't think that any of those should be on by default :P 16:47:49 something like our random_var can take care of randomness p 16:47:51 <|amethyst> elliptic: I don't either 16:48:35 five chokos of power 16:49:08 ??hair stats 16:49:09 hair stats[1/1]: extremely bad hair <10, awful hair <30, poor hair <60, choko hair <90, normal hair <120, quite good hair<160, very nice hair<220, extreme hair<300, extraordinary hair <400, incredible hair <520, uncanny hair >=520 16:49:10 -!- morik has quit [Ping timeout: 245 seconds] 16:49:36 -!- Xenobreeder has quit [Ping timeout: 256 seconds] 16:49:54 I forget how much of stealth/MR isn't calculable 16:50:11 randarts? 16:50:34 yeah, that's all that comes to mind, and there was some talk of standardizing those so that MR++ always means the same amount? 16:51:07 nothing would be lost by doing that 16:52:48 honestly a number for MR would be more useful than all these other numbers put together probably 16:53:05 since the difference between the bottom and top of some of the early adjectives is pretty large 16:53:31 i actually laughed out loud :) 16:53:42 (because you are right) 16:54:16 -!- alefury has quit [Quit: ChatZilla 0.9.90.1 [Iceweasel 22.0/20130626043228]] 16:55:19 just in 16:55:19 dpeg: You have 1 message. Use !messages to read it. 16:56:44 alefury? Arg, he's gone 16:59:24 -!- heteroy has joined ##crawl-dev 16:59:54 I think there is a good reason why information is often shown in bars (or other kind of diagrams), even when you could give a number. Sometimes both is done. However, I am not a psychologist. I am reluctant to give numbers only because I am afraid that every numbers makes (new) players think "Oh, this is important!" when it probably isn't. 17:00:04 -!- ackack has joined ##crawl-dev 17:05:12 <|amethyst> dpeg: that's why I suggested a non-default option, but I guess there's the question of whether players will feel compelled to turn it on 17:06:37 <|amethyst> dpeg: since something like 90% of players on the servers don't change options at all, most people (particularly new players) wouldn't be affected at all 17:06:37 -!- bhaak has quit [Ping timeout: 250 seconds] 17:07:25 <|amethyst> dpeg: but then there is the question of what to do if 50% or 75% of the people who do change their configs turn on a certain number 17:07:27 -!- morik has quit [Ping timeout: 264 seconds] 17:07:39 |amethyst: yes, I don't really know myself. 17:08:04 -!- Pacra has joined ##crawl-dev 17:08:12 I am just convinced that Crawl is information overload for new players. I realise that experienced players want more information (I am not sure they are always well-informed, though.) 17:08:15 <|amethyst> dpeg: because that implies that people think there should be more detail (whether that's true or not is another question) 17:08:25 I play my games completely naive, so that is possible :) 17:08:44 -!- Senjai has quit [Remote host closed the connection] 17:08:52 |amethyst: yes. One reason for bars/diagrams is to reduce information. Often in life, you don't want percentages, say. You want percentiles. 17:09:17 -!- alefury has joined ##crawl-dev 17:09:52 What really should be done, imo: assess all the information that Crawl gives/could give, and classify it. Some stuff that's currently numerical could be reduced; some stuff should probably be numerical (like MR). 17:10:04 I have no ability to undertake such a think :) 17:10:20 <|amethyst> dpeg: The problem is when the information is available with spoilers 17:10:22 -!- Pacra has quit [Client Quit] 17:10:28 <|amethyst> dpeg: like spell power as alefury points out 17:12:17 <|amethyst> dpeg: or, in a much easier to calculate example, min delay 17:12:21 |amethyst: no, I don't think so 17:12:23 i don't see how that's a problem unless the getting the full spoiled information is actually important 17:12:38 code consists of a lot more information than we'd ever think of giving out 17:12:41 it is *our 17:12:48 which it generally isn't in the example of spellpower 17:12:50 * decision which level of information is relevant 17:13:15 one example where it could be important is stuff like LRD's power breakpoints for breaking types of walls, and that's more probably indicative of a problem with the spell than a need to give out more numbers 17:13:21 <|amethyst> So what about things like the Lua interface? 17:13:34 |amethyst: yes, because we have to make this choice (we really do), some players will always feel underinformed and resort to source/spoilers. But that's alright! 17:13:35 fewwst vaaraesa 17:13:50 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 17:14:09 -!- bhaak has joined ##crawl-dev 17:14:15 -!- Vidiny has quit [Quit: Bit a shark disnae bother chasin fuckin minnows cause that's no gaunnae fuckin well satisfy.] 17:14:21 <|amethyst> It seems to me it would be unfair for the game to hand out through the user-level API information that can't be obtained by non-programmers; but there are objections to returning spell power as a number of bars 17:14:40 <|amethyst> because then people will be encouraged to implement the spoiled code in Lua 17:15:19 |amethyst: I agree it leaves a bad taste if the game applies different sort of scales on a single matter. 17:16:09 I never even remotely know how much damage my spells do. 17:16:27 Meanwhile I usually have a fine idea of how much melee damage I do. 17:16:33 |amethyst: re: mindelay. I have absolutely no clue how relevant that really is (as I said, I play my games unspoiled -- for the OpMo win, I looked at spell rates to check at which Shields level they stayed constant). If mindelay is really crucial, then we should highlight this somehow. 17:16:39 mostly due to the addition of exclamation marks 17:16:48 -!- Quashie has quit [Ping timeout: 245 seconds] 17:16:57 which seem tragically missing for spells 17:17:01 as for LRD, the tresholds are 40/60/80, if we matched bars instead, we could document that you need ####### to breach stone 17:17:18 Bloax: well, you get a feeling by seeing how many [spell] you need to kill off centaurs etc. 17:17:42 although, at that point you'll need 80 (IIRC) casts to do so 17:17:45 There's a difference between 'somewhat clear idea' and 'feeling'. 17:18:00 kilobyte: true. But we could also just print a line in the LRD description: "With your current power, you can breach rock walls." 17:18:06 The crystal spear hits the stone giant. 17:18:15 You crush the stone giant like a grape!!!!! 17:18:16 Bloax: well, it is good enough for my games :) 17:18:22 dpeg: are you me 17:18:33 Bloax: I am pretty certain that not. 17:19:44 matching the lrd breakpoints to power bar breakpoints sounds reasonable anyway, and then it could be shown on the description in whichever way 17:20:42 hm 17:21:00 MarvinPA: yes 17:21:17 03ChrisOelmueller02 {|amethyst} 07* 0.13-a0-2748-gab8f36f: Shopping list: Do not prompt for removing manuals 10(8 hours ago, 1 file, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ab8f36f9d94c 17:21:17 03|amethyst02 07* 0.13-a0-2749-g2ed80a3: Improve formatting. 10(5 minutes ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2ed80a31b3f5 17:22:39 ########## 04##07##08##09#10#13# 17:23:05 oh in fact i guess technically the new targeter does display the breakpoint for stone (but not metal) since you get a bigger explosion when the wall is destroyed, and that's accounted for in the display 17:23:11 <|amethyst> Go forth and redecorate! 17:23:15 oh whoops 17:23:22 one too few bars 17:23:31 good thing they are colored so that i could easily count them! 17:23:33 but anyway yeah, showing it in the desc is good and needed for metal anyway since that doesn't get a bigger explosion 17:25:25 -!- ackack has quit [Ping timeout: 245 seconds] 17:25:26 -!- morik has quit [Ping timeout: 264 seconds] 17:27:23 d - Regeneration 04##07##02...... 01N/A 09#03#02..... 103 17:27:29 mm 17:27:49 me likey 17:28:36 (Am I *nudge* *nudge*ing hard enough yet) 17:30:55 -!- gammafunk has quit [Read error: Connection reset by peer] 17:30:56 |amethyst, can we try to port this stuff into l_spell.cc now? ive got about an hour to work on it 17:30:57 -!- slifty|avoiding_ has quit [Quit: Leaving...] 17:31:08 -!- gammafunk has joined ##crawl-dev 17:33:39 -!- Kalir has quit [Read error: Connection reset by peer] 17:37:54 i added static const struct luaL_reg spells_clib[] ={{ NULL, NULL }}; void cluaopen_spells(lua_State *ls) { luaL_openlib(ls, "spells", spells_clib, 0); } to l_spells.cc, and cluaopen_spells(_state); to clua.cc and void cluaopen_spells(lua_State *ls); to l_libs.h. crawl compiles fine with those changes 17:38:25 now i should be able to enter functions and access them by using spells.range(spell) right? 17:38:42 <|amethyst> err 17:38:48 <|amethyst> did you add them to spells_clib? 17:39:03 <|amethyst> because you just pasted an empty one 17:39:46 <|amethyst> (and they must come before the { NULL, NULL }, which marks the end of the list) 17:40:09 You finish putting on the -5 pair of gloves "Efuemaq" {Dex+3 Int-4}....worst acquirement ever 17:42:00 right, so i added #include spl-util.cc to l_spells.cc and then entered the spells range function like this: { "range" , l_spells_range }, 17:42:33 <|amethyst> err 17:42:35 and then the function before that table: LUAFN(l_spells_range) { spell_type spell = spell_by_name(luaL_checkstring(ls, 1), false); PLUARET(number, spell_range(spell, calc_spell_power(spell, true)));} 17:42:40 <|amethyst> don't #include cc files 17:42:58 <|amethyst> you wand to #include "spl-util.h" instead 17:43:26 -!- morik has quit [Ping timeout: 264 seconds] 17:43:40 spl-cast.h 17:43:43 fixed 17:44:28 ok its compiling 17:45:28 Lua error: /home/m/crawl/crawl-ref/source/dat/dlua/macro.lua:27: ...home/m/crawl/crawl-ref/source/dat/clua/automagic.lua:235: attempt to call_field 'range' (a nil value) 17:45:56 <|amethyst> what's the line in question? 17:46:00 the lua function: function check_spell_range() 17:46:01 crawl.mpr(spells.range("Freeze")) 17:46:01 end 17:46:21 the mpr line 17:46:43 <|amethyst> you don't have a variable called "spells" do you? 17:46:59 <|amethyst> it sounds like everything else is there 17:47:11 whoohoo! it works :) 17:47:28 yeah i had that old local spells = you.spelltable() still in there 17:47:33 -!- Zermako has quit [] 17:47:36 <|amethyst> aha! 17:47:40 awesome :) 17:47:45 thanks 17:47:56 <|amethyst> no problem, glad you could get it working 17:48:25 now i just need to um... how do i submit this to the dev team? 17:48:38 i had to modify a couple files 17:48:42 <|amethyst> also remember (I guess you did this already since it compiled?) to add l_spells.o to Makefile.obj 17:49:08 <|amethyst> (and the backslash there must be the very last character on the line; no whitespace after it) 17:49:29 <|amethyst> or, are you using Visual Studio? 17:49:44 it's already there because there is an existing l_spells.o. im using code::blocks 17:49:56 <|amethyst> oh, that's right 17:50:01 -!- LexAckson has quit [Read error: Connection reset by peer] 17:50:18 <|amethyst> I forgot about spells_dlib 17:50:27 man im totally happy about this, the little visctories in life :) 17:50:31 <|amethyst> :) 17:50:31 victories 17:50:51 so what now 17:51:31 <|amethyst> anyway, figure out how to make a commit and diff (see docs/develop/git/quickstart.txt and docs/develop/patch_guide.txt) and upload that to the mantis report 17:51:43 <|amethyst> I must go for now 17:53:02 -!- edlothiol has quit [Ping timeout: 264 seconds] 17:53:24 <|amethyst> (use the "upload file" feature, it makes it easier to save the patch than having to copy-paste it from a note) 17:53:24 ok thanks again 17:53:34 <|amethyst> later 18:01:25 -!- Bloax has quit [Ping timeout: 248 seconds] 18:01:26 -!- morik has quit [Ping timeout: 264 seconds] 18:01:29 !messages 18:01:30 (1/1) bh said (15h 39m 9s ago): now with 27 pages! http://bhickey.net/yasd.pdf 18:02:03 -!- Textmode has joined ##crawl-dev 18:02:54 -!- Wah has quit [Ping timeout: 264 seconds] 18:07:26 -!- bhaak has quit [Ping timeout: 264 seconds] 18:07:38 -!- Voker57 has quit [Ping timeout: 256 seconds] 18:09:03 that Orb card death... how did that happen? 18:09:18 (page 15 of the pdf) 18:09:51 ah, "deal"... 18:10:39 -!- Wah has quit [Client Quit] 18:12:49 "Kill be" 18:12:55 "in Pandemonium on." 18:13:10 bh needs a proofreader 18:14:01 -!- evablue has quit [Ping timeout: 250 seconds] 18:14:26 being hit by 8 high-power IOODs, even wavering ones, is not cool 18:14:50 and that's using the ability the way it's meant to be used 18:15:06 (bh died to four) 18:16:23 Zannick: yes, I will do that 18:16:29 Zannick: also: Foreward 18:17:12 kilobyte: but it is fun if you die to your own orb. My last Elf had a very round layout and had great fun with amok orbs :) 18:17:26 they can keep going for a long while -- kudos to you! 18:18:22 getting hit by your own orb, or one you already dodged some time ago, is fun 18:18:45 -!- morik has quit [Ping timeout: 245 seconds] 18:18:58 using Deal Four to get two Orb cards is not 18:19:06 yes 18:19:26 -!- pelotr0n has quit [Ping timeout: 264 seconds] 18:20:45 -!- bhaak has joined ##crawl-dev 18:21:00 i once managed, in spider:5, to get an orb spider to cast an orb at me such that while i stood on the stair, it spun around me in a circle 18:21:09 not sure what to do here. Not spawn extra orbs? 18:21:48 same for casting the spell in two subsequent turns, if you're not spoiled enough 18:22:28 so now that ive uploaded my patch file to the mantis issue, what i do next? 18:22:36 Zannick: that was meant to be the rule rather than exception :) 18:22:55 yeah, i meant that in the context of "fun" 18:23:54 Naruni: you can give us another link to the issue obviously 18:23:55 heck, who's going to argue with a dead character anyway? 18:24:10 dpeg: the undead :) 18:24:11 -!- VolteccerJack has quit [Quit: Page closed] 18:24:41 almost a tangent but related to killing yourself: I recently had a Gr monk with high evoke facing Beorg, sick of his smites and a bunch of orcs, so I used a wand of polymorph on him --- Gold dragon. That was fun but sad. 18:25:07 SamB_, sorry https://crawl.develz.org/mantis/view.php?id=7489 18:25:21 robotcentaur: Beorg? 18:25:23 Naruni: no need to apologize 18:25:46 I was just suggesting something that might result in people looking at it sooner 18:26:59 -!- tcjsavannah has quit [Quit: tcjsavannah] 18:27:11 dpeg: doh. Meant Sait Roka, his man 18:27:23 *Saint Roka 18:27:24 ah, alright 18:27:54 I swear I polymorphed him before to something lesser... Gold Dragon is a bad roll at 16 ;) 18:28:53 resistance is futile, you will be axed? 18:29:58 or should that be smitten? 18:30:01 So my latest DrIe I rolled turned into a red draconian... should i just suicide him 18:30:08 Naruni: no! 18:30:13 possibly smote? 18:30:45 red is good on an IE, because you can use the very first ring of Ice you find (and you should) -- I learned from our esteemed leader Darshan 18:31:00 SamB_: can you tell me? I never know what the proper past tense is. 18:31:32 ??red draconian 18:31:32 red draconian[1/1]: A form of draconians with a fiery breath that leaves a flame cloud. Player character gets +2! aptitude in Fire magic, and -2 in Ice magic. Resists fire at xl 7. In dragon form they get rF++, rC-. 18:31:53 !lg darshan drie 18:31:54 No games for darshan (drie). 18:32:17 * dpeg has a hunch that Naruni doesn't know who Darshan is :) 18:32:23 hmm 18:32:25 Smite \Smite\ (sm[imac]t), v. t. [imp. {Smote} (sm[=o]t), rarely 18:32:26 {Smit} (sm[i^]t); p. p. {Smitten} (sm[i^]t"t'n), rarely 18:32:26 {Smit}, or {Smote}; p. pr. & vb. n. {Smiting} 18:32:26 (sm[imac]t"[i^]ng).] 18:32:27 woman's intuition serves you well :) 18:33:06 SamB_: thanks... so it is left intentionally open! 18:33:12 but youre right, i dont get it... ring of ice because of the free enhancer and rF+? 18:33:26 Naruni: yes 18:33:47 i thought it was a bad thing to base a character off of a -2 apt 18:34:17 well, you're not *forced* to train Ice exclusively till the end :) 18:34:28 !apt ice 18:34:29 i also found the dragon form book 18:34:29 Ice: Dr[white]: 2!, Gh: 1, Mf: 1, DE: 1, Ha: 0, Op: 0, Dr: 0, Hu: 0, Ko: 0, Vp: 0, HE: 0, Gr: 0, Na: 0, Ds: -1, HO: -1, Dg: -1, Te: -1, DD: -1, Ce: -1, Mu: -2, Sp: -2, Dr[red]: -2, Fe: -2, Mi: -3, Dj: -3, Tr: -3, Og: -3, LO: -4* 18:35:02 should i try to get dragon form? 18:35:19 ??dragon form 18:35:20 dragon form[1/4]: You're a dragon now! RAAAAWR! Breathe fire! Be tough (+60% hp) and strong! Level 7 Transmutations (/Fire in 0.12-, except for draconians). 18:35:29 ??dragon form[2 18:35:30 dragon form[2/4]: Base unarmed damage = (20 + str*(2/3) + unarmed_skill), +10 str, flight, rPois+ rFire++ rCold-, ability to breathe fire, 34% GDR, +16 AC, huge size (will nuke your EV) 18:35:43 ??dragon form[3 18:35:44 dragon form[3/4]: Usually not very useful because by the time you can cast it, you have great armour and don't really want to meld it and simultaneously nerf your dodging. Also good for getting killed by ice fiends. 18:35:48 Naruni: never done it, but it sounds like a cool goal 18:36:13 sounds fun, lets give it a whirl 18:36:51 You maul the orb of fire!!!! 18:37:11 -!- morik has quit [Ping timeout: 260 seconds] 18:37:13 I greatly enjoyed my last experience with dform. 18:37:37 Combine with cblink for DRAGON TO THE FACE :b 18:38:04 -!- Wah has quit [Ping timeout: 268 seconds] 18:38:18 -!- dtsund has quit [Quit: dtsund] 18:38:20 -!- odiv has quit [Ping timeout: 245 seconds] 18:39:01 -!- slifty has quit [Ping timeout: 246 seconds] 18:39:16 Grunt: so your DRAGON was a jolly jumper? 18:39:38 -!- Pacra has joined ##crawl-dev 18:41:07 hmm... i already joined vehumet 18:41:49 ??darshan 18:41:50 I don't have a page labeled darshan in my learndb. 18:41:59 so whats the mystery 18:42:54 Naruni: he is the man who started the soup 18:43:03 darshan is somebody in this channel right now 18:43:41 not really active but can be conjured if need be 18:44:16 we roll him out for the occasional parade 18:44:30 :) 18:44:38 -!- Wah has quit [Ping timeout: 264 seconds] 18:44:49 We should make a god in his honour. 18:45:29 what would it even do 18:46:12 be awesome 18:46:49 passive immunity to crashes 18:49:06 active ability: make another player die 18:49:37 kilobyte: server-only huh 18:49:50 wrath effect: you have to play without autotravel, explore and Ctrl-F 18:50:22 nooooo 18:50:27 other wrath effect: TAB keeps going till you die 18:51:03 SamB_: he wasn't involved in autofight 18:51:30 ability: summon testudines 18:51:36 that one wasn't supposed to be in his honour 18:51:42 extra piety for setting sheep on fire 18:51:48 yes! 18:54:07 thats one milestone i still havent done yet 18:54:16 maybe i should go find a sheep with this fire breath 18:54:17 -!- scummos^ has quit [Remote host closed the connection] 18:54:34 you get a milestone for that? 18:54:34 a sheep is that right? 18:54:42 SamB_, personal milestone :) 18:54:57 Xom thinks this is hilarious, as do I 18:55:00 -!- morik has quit [Ping timeout: 245 seconds] 18:55:38 The sheep beg to disagree, though. 18:55:53 just read the backlog: regarding the numbers discussion: for me the issue is not availability of information, its clarity 18:56:05 the bars and adjectives are not clear at all 18:56:34 alefury: the bars are monotonous: longer = more 18:56:38 -!- iasov has quit [Ping timeout: 240 seconds] 18:56:39 and they indicate the cap 18:56:55 which bars are these? 18:57:22 spell power 18:57:40 numbers are meaningless without context, just as meaningless as bars, but at least the arbitrary breakpoints would be gone 18:58:06 the only advantage the bars have imo is easy visual comparison 18:58:12 tbh, I'd rather go back to not showing anything about spell power at all rather than print numbers 18:58:28 the problem with that is that spellpower is actually really important 18:58:32 (btw Darshan complained about the baroque spell screens) 18:58:40 not the exact number, but having much more is much better 18:58:51 it could stand to be emphasized a bit more 18:59:26 not showing spellpower would be a mistake imo 18:59:30 i think spell power is not clear in itself. especially when spell power comes to undamaging spells like hexes. does spell power effect regeneration by duration or amount of healing? for ensorcelled hibernation does it affect how long a monster sleeps or give better chances to put it to sleep? 18:59:45 I play unspoiled, so I don't really know what I am missing from just looking at the bars. What is it? 19:00:16 Naruni: this is certainly true but afaik understand alefury's point also holds for simple (conjuration) spells. 19:00:17 ??spell power[4 19:00:18 spell power[4/5]: Got bars (#)? You have at least 0, 5, 10, 15, 25, 35, 50, 75, 100, 150 power. In 0.13, remove 5 from the list and add 200 at the end. 19:00:34 you should be able to figure those out from observation, no? 19:01:28 alefury: I still don't understand what is missing. As I see it, the non-linearity is a good thing. 19:02:06 it is 19:02:58 for simple conjuration spells, spell power still tells me nothing about damage. throw icicle say i have 50 power indicated by bars. what does that mean to me as a player unless i go crunch some actual power to damage formulas 19:03:11 what annoys me quite a bit are the multiple changes in step size at arbitrary points, using 0.13 numbers the steps are 10, 5, 10, 10, 15, 25, 25, 50, 50 19:03:34 that does indeed look a bit odd -- derivative is not monotonous 19:03:52 Naruni: do you really need to know? 19:04:10 -!- dosman711` is now known as dosman711 19:05:09 dpeg, exact numbers, no. but it would be much more useful to me as a player if i knew that having 3 bars vs having 6 bars means i could one shot an ogre or waste 4 casts because i just dont have enough damage 19:05:13 i would most definitely benefit from seeing bars for average damage and accuracy, or some combination of them, as well as bars for adjusted power for hexes 19:05:41 but some spells are weird, so this is hard 19:05:56 alefury, average damage would be incredibly useful. with weapons the damage is listed so without looking into formulas i can still get an idea of how much damage i can dish out 19:06:19 Naruni: but that is information you gain by just playing? It is really, really hard to print this. Brogue does a great job but I believe it has much less variance than Crawl (so their system would work less well here). 19:06:32 Naruni: that number isn't actually the damage it does ;-P 19:07:14 dpeg: brogue has less variance, and most likely also simpler probability distributions 19:07:25 If you give damage numbers, then you have to be prepared to talk/incorporate monster AC and monster maxHP... it's a mess 19:07:28 Some minor stuff by chris 19:07:28 ??airstrike[2 19:07:29 airstrike[2/2]: 7 + 1d(1d4 - 1 + (1d(Power) - 1)/6) + (1d(Power) - 1)/7 19:07:32 fun times! 19:07:42 alefury: yes, their system is elegant but I don't think we can copy it. 19:08:23 I just mean: if you use a new weapon, you quickly see how fast ogres (say) go down with it. Same with spells. 19:08:23 -!- Chousuke has quit [Ping timeout: 240 seconds] 19:09:16 personally while ive played this game i havent paid much attention to spell power. i read somewhere for a ice elementalist to level ice magic until freeze was at max power then go conj and spellcasting. now im faced with a situation where i have 4 bars for freeze at max, and one or two bars for throw icicle. nowhere does it say wether it's best to use one throw icicle for 4 mana or use 4 freezes for m 19:09:16 ore damage 19:09:35 a color when you select your spell target that suggests how much damage it will do 19:10:00 -!- duckroller has quit [Quit: i <3 pork (http://dev.ojnk.net)] 19:10:01 i'm mostly kidding about that color thing 19:10:06 Naruni: freeze is really good! 19:10:10 Naruni: but not ranged! 19:10:39 honestly i think the way you were playing before you read that stuff is fine 19:10:49 i agree, but that thought does creep into my mind consistently 19:11:03 !lg . won 19:11:03 No games for Naruni (won). 19:11:11 i play horribly mikee_ :( 19:11:19 it's just fun to me 19:11:21 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 19:11:23 i don't think about spell power numbers pretty much ever 19:11:31 and this is with knowing how to calculate them 19:11:39 me neither 19:12:21 after playing a couple ice elementalists ive figured out the balance between throw icicle and freeze, but every time i get faced with using a new spell, it's really very vague as to what the power is gonna do 19:12:36 as i said, my problem with the bars is not availability of information, its clarity of information 19:12:46 Naruni: I think the underlying reason may be this: we all know that our Crawl performance would be better if we optimised everything. Hence the desire to go for maximum information. However, that is not only unpracticable for most players and overwhelming for new players, it is also necessary: just trust that the game can be won if you use common sense. Killing spells can be used for killing, a level 3 spell may not cut it in Vaults etc. 19:12:49 here, have spellpower on this arbitrary scale! were not telling you the scale though! maybe its nonlinear, maybe not! HAHA 19:12:57 -!- Evablue has quit [Ping timeout: 250 seconds] 19:13:26 -!- morik has quit [Ping timeout: 264 seconds] 19:13:40 alefury: I use to see if an enhancer will improve it, or some armour will reduce it. You can do that without knowing the answers to your question. You just want too much :) 19:13:40 -!- MaxFrost has quit [Ping timeout: 264 seconds] 19:13:51 mwahaha 19:14:19 although for armour/shield, I actually use the success numbers 19:14:30 alefury, would the bars suffice if the spell descriptions actually said clearly what property of the spell power would affect? 19:14:58 i would think it would be the same for conjurations, "more damage" 19:14:59 Naruni: that would certainly not hurt 19:15:14 yes, that is a good idea 19:15:24 -!- ackack has joined ##crawl-dev 19:15:26 but very useful for clouds "longer duration" or hexes "longer regeneration" 19:15:36 i would be happy to code some more descriptions 19:15:37 implementable? 19:15:59 Naruni: I am sure a patch would be used as-is =) 19:16:09 its a very good idea, yes :) 19:16:37 erk, above s/necessary/unnecessary/ ... sorry 19:18:29 how about at least making the bars logarithmic? 19:19:50 so the scale isnt completely weird and arbitrary? i dont think anything is gained by using nice-looking numbers for the breakpoints 19:19:54 -!- hurdos1 has quit [Ping timeout: 264 seconds] 19:20:10 hmm the spell descriptions dont seem to be in the source dir. grep continuous ./*|grep arcane should return something about searing ray but i get nothing 19:20:26 dat/descript or something 19:20:40 dat/descript/spells.txt 19:21:36 ah ok 19:21:41 ill work on this later tonight 19:21:54 dont forget accuracy (for most conjurations) 19:22:03 grep -r arcane dat/descript 19:22:26 -!- fooobarrr has quit [Ping timeout: 264 seconds] 19:23:17 also i think having a (non-default) option to turn on numbers in certai ncases like |amethyst suggested would be good 19:23:27 -!- Kellhus has quit [Quit: Page closed] 19:23:33 -!- Voker57 has quit [Ping timeout: 276 seconds] 19:24:28 preferably still showing the bars and just using the number to replace the first few # 19:24:56 anyway, im super tired, good night 19:24:58 -!- alefury has quit [] 19:25:07 -!- scummos^ has quit [Remote host closed the connection] 19:25:20 alefury: with a proper exponential scale you'd get 0, 1.8, 3.2, 5.8, 10, 19, 34, 61, 110, 200 19:25:23 hark 19:25:29 !msg alefury: with a proper exponential scale you'd get 0, 1.8, 3.2, 5.8, 10, 19, 34, 61, 110, 200 19:25:41 10 and 200? 19:25:42 really? 19:26:08 also I don't think 0 would be on the scale at all anymore 19:26:11 9th root of 200 is 1.8 19:26:19 you want !tell alefury 19:26:29 !tell alefury With a proper exponential scale you'd get 0, 1.8, 3.2, 5.8, 10, 19, 34, 61, 110, 200 19:26:29 dpeg: OK, I'll let alefury know. 19:26:37 thx 19:26:40 np 19:27:03 these numbers useless imo 19:27:19 well, anything lower than 1.8 would be "0" ie no power 19:27:56 too much in the low end, isn't it? 19:28:21 i'm not sure how actual spell power works numerically 19:29:07 but my intuition is that you'd end up mostly in one of the levels 19:29:25 basically due to the exponentiation 19:30:37 so you almost never have 1 or 2 spell power and almost always have 6 or 7 19:30:45 eg. 19:31:21 yes, this is why want to focus on a subrange 19:31:27 -!- morik has quit [Ping timeout: 264 seconds] 19:31:31 -!- bonghitz has quit [Remote host closed the connection] 19:32:08 how about a mode where we use all the fancy unicode characters for the bars ;-p 19:32:24 The unicode snowman spell 19:32:45 no I meant the bar characters 19:32:53 unicode snowman power 19:33:04 ozos, obviously 19:33:14 I have six unicode snowman in meph cloud 19:33:19 that's good, right? 19:33:33 oh, ozos, yes. 19:33:35 makes more sense 19:33:42 and poison warning symbols for meph 19:36:17 -!- codehero has quit [Read error: Operation timed out] 19:36:34 -!- _sk has quit [Read error: Operation timed out] 19:38:39 -!- djanatyn has quit [Max SendQ exceeded] 19:38:41 -!- ShadeTornado has quit [Quit: Leaving] 19:40:48 with git if i have a local commit that i have made a patch file, how do i go about modifying other files as a different 'project' so the patch generated from these changes dont include my other commit? 19:41:02 -!- Fhqwhgads_ has quit [Ping timeout: 240 seconds] 19:41:06 -!- slifty has quit [Ping timeout: 276 seconds] 19:41:12 -!- Fhqwhgads__ is now known as Fhqwhgads_ 19:41:39 git stash git pull then start coding from there? 19:42:45 -!- axujen has quit [Ping timeout: 248 seconds] 19:43:03 -!- Chozo has quit [Ping timeout: 276 seconds] 19:43:14 -!- Chozo_ is now known as Chozo 19:43:26 -!- Voker57 has quit [Ping timeout: 246 seconds] 19:43:42 you might do best to rename your master to something else then checkout master again 19:44:27 then make a new branch before you commit this time 19:44:44 -!- lobf has quit [Quit: lobf] 19:45:49 -!- Pacra has quit [Quit: Pacra] 19:47:57 git branch -m master clua_spells 19:48:06 whoops 19:48:15 Right command, wrong terminal? :b 19:48:21 -!- Pacra has joined ##crawl-dev 19:48:36 yeah 19:48:48 now how do i checkout master again 19:49:10 -!- morik has quit [Ping timeout: 245 seconds] 19:49:19 git checkout master 19:49:20 ? 19:49:32 If you have a commit on master you want to get rid of, you could git reset --hard origin/master 19:51:15 after reset it still has my changes to other files 19:51:36 ...err? 19:52:02 [m@n40l crawl]$ git checkout -b master 19:52:03 Switched to a new branch 'master' 19:52:03 [m@n40l crawl]$ git reset --hard 19:52:03 HEAD is now at d11fe7f Added clua library spells to l_spells.cc 19:52:32 You need to specifiy origin/master. 19:53:11 -!- dtsund has joined ##crawl-dev 19:53:31 -!- Pacra has quit [Quit: Pacra] 19:53:54 -!- Zermako has quit [] 19:54:19 -!- Gotham has quit [Read error: Connection reset by peer] 19:55:09 -!- bh has joined ##crawl-dev 19:55:09 -!- bh has quit [Changing host] 19:55:09 -!- bh has joined ##crawl-dev 19:55:19 hai 19:56:24 !lg * place=trove 19:56:25 4. AnAngryHobo the Pulveriser (L25 GrGl), worshipper of Lugonu, blasted by a titan (the air) (created by the fury of Okawaru) in Trove (trove_jewel_2) on 2013-08-16 21:37:34, with 538530 points after 89324 turns and 6:09:16. 19:56:31 !lg * place=bazaar 19:56:32 11. nachodelamancha the Severer (L14 LOFi), worshipper of Okawaru, blasted by a lava snake (glob of lava) in Bazaar (bazaar_minmay_generic_d) on 2013-07-04 00:33:28, with 52959 points after 21584 turns and 1:59:06. 19:56:40 !lg * place=bazaar -log 19:56:41 11. nachodelamancha, XL14 LOFi, T:21584: http://crawl.akrasiac.org/rawdata/nachodelamancha/morgue-nachodelamancha-20130704-003328.txt 19:56:43 how strange :) 19:59:20 -!- Soner has joined ##crawl-dev 20:01:24 -!- Voker57 has quit [Read error: Operation timed out] 20:07:05 -!- morik has quit [Ping timeout: 245 seconds] 20:08:16 -!- Arkaniad has quit [Ping timeout: 264 seconds] 20:15:16 -!- dtsund has quit [Quit: dtsund] 20:25:26 -!- morik has quit [Ping timeout: 264 seconds] 20:33:25 -!- Daekdroom has quit [Quit: Saindo] 20:33:42 -!- nooodl has quit [Ping timeout: 264 seconds] 20:35:30 -!- ackack has quit [Ping timeout: 264 seconds] 20:35:46 -!- robotcentaur has left ##crawl-dev 20:39:03 -!- MaxFrost has quit [Ping timeout: 240 seconds] 20:39:55 -!- sacje has quit [Quit: sacje] 20:40:02 -!- bonghitz has quit [Remote host closed the connection] 20:41:24 -!- slifty has quit [Ping timeout: 268 seconds] 20:43:12 -!- Quashie has quit [Read error: Connection reset by peer] 20:43:26 -!- morik has quit [Ping timeout: 264 seconds] 20:46:52 !hs DrWn 20:46:53 No games for DrWn. 20:46:58 oops, sorry 20:55:13 -!- evablue has quit [Ping timeout: 250 seconds] 21:01:26 -!- morik has quit [Ping timeout: 264 seconds] 21:03:59 -!- ainsophyao has joined ##crawl-dev 21:05:26 -!- dtsund has joined ##crawl-dev 21:07:12 -!- enygmata has quit [Quit: []s] 21:07:57 -!- duckroller has quit [Quit: giving up on everything] 21:09:04 -!- Teryn has quit [Quit: leaving] 21:10:53 -!- ainsophyao has quit [Remote host closed the connection] 21:19:07 -!- morik has quit [Ping timeout: 260 seconds] 21:25:03 What's the maximum number of characters that should be used for naming files in Crawl's source? 21:26:08 ... if you have to ask, you should probably rethink what you're naming your file :) 21:26:17 Soner: what number of characters were you thinking of using? 21:26:56 I'm just wondering if it's something absurd like 10 characters, because most of the files have REALLY short names. 21:27:14 well I assume it used to be 8.3 21:28:04 but since we haven't supported DOS in AGES ... 21:28:18 -!- SamB_ is now known as SamB 21:28:26 -!- Basil has quit [Ping timeout: 264 seconds] 21:28:27 Oh wow, I completely forgot Crawl supported DOS at one point. 21:29:02 Crawl *originated* on DOS. 21:29:21 I wonder if there's any code left from those days. 21:29:22 and when did DOS start supporting LFN? 7.0? 21:29:36 Beats me. 21:29:50 something like that. windows 95, which tried to hide its dos-ness 21:29:56 I'm guessing you've probably never really used MS-DOS 7.0 21:30:24 -!- magistern has quit [Quit: This computer has gone to sleep] 21:30:26 I don't recall what the incompletely hidden DOS underneath it called itself 21:30:33 -!- Basil has joined ##crawl-dev 21:30:56 -!- VolteccerJack has quit [Quit: Page closed] 21:31:13 (and IIRC there was also a PC-DOS 7 that was not the same as what was under win95, just to confuse things) 21:31:26 * SamB isn't sure it actually ran on top of the DOS anyway 21:32:03 -!- bh has quit [Ping timeout: 250 seconds] 21:32:21 Just to make sure I understand: Filenames used to be 8.3 max, but now that DOS support is gone, it's whatever works so long as it's sane. Correct? 21:32:43 Or is it best to stick to 8.3 just in case someone wants to add DOS support again? 21:32:53 pretty sure it did, winme was the transitional phase between the dos-underlaid ones and the nt-based ones 21:33:09 which is why winme was so painful 21:33:35 I'm just not sure how much DOS was left at the bottom once windows 9x had booted 21:34:40 enough to run most older dos programs 21:35:24 it ran those in VMs 21:35:24 -!- Silurio1 has quit [Quit: Saliendo] 21:35:39 or you could boot to the DOS if you wanted, of course 21:36:48 though I guess I've heard of TSRs staying active while Windows was running, so I guess the DOS would have to have still been out there somewhere ... 21:36:48 IIRC the default was in a VM but you could turn that off (and had to for some programs to work), of course at the price that win95 was effectively suspended while they ran 21:36:55 but it was still there 21:37:05 -!- morik has quit [Ping timeout: 245 seconds] 21:37:50 -!- slifty has quit [Quit: Leaving...] 21:44:52 <|amethyst> http://oreilly.com/centers/windows/brochure/isnot.html mentions an experiment (the code is in a broken image) where they overwrote the real mode INT 21h handler (used whenever Windows programs call out to DOS); apparently that crashed the OS reliably 21:45:04 Debian builds of the trunk branch on crawl.develz.org updated to: 0.13-a0-2749-g2ed80a3 21:46:58 <|amethyst> it shouldn't affect protected mode calls because those use a protected mode IDT, not the vector at 0x0000 21:47:30 -!- fooobarrr has quit [Ping timeout: 256 seconds] 21:54:20 -!- ussdefiant has joined ##crawl-dev 21:55:04 -!- MaxFrosty has quit [Ping timeout: 264 seconds] 21:55:31 -!- morik has quit [Ping timeout: 260 seconds] 22:04:09 |amethyst: and that protected mode IDT doesn't just bounce stuff through to the real-mode handler? 22:05:22 Ha. 22:05:30 I have my own build of Crawl running on my tablet now. <3 22:07:11 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:08:28 -!- Pacra has joined ##crawl-dev 22:08:32 -!- charlie has quit [Client Quit] 22:09:22 <|amethyst> SamB: right, but if (some) Win32 programs were doing that, that's evidence for the claim that W95 is "built on" DOS 22:09:46 <|amethyst> OTOH, ISTR these were only some corners of the API, by no means most 22:10:12 <|amethyst> SamB: ("doing that" = making an OS call that got bounced to DOS) 22:10:57 true 22:11:11 <|amethyst> 95 is slightly after my time 22:11:21 <|amethyst> that's the year I switched to GNU/Linux 22:11:28 -!- kait has quit [Ping timeout: 246 seconds] 22:12:07 I mean, assuming that "win32 program" means the program in question wasn't itself making INT 21h calls 22:12:42 <|amethyst> yeah, it was probably KERNEL doing that 22:12:51 <|amethyst> or maybe some DLL 22:13:03 <|amethyst> or KERNEL32 I guess 22:13:26 -!- morik has quit [Ping timeout: 264 seconds] 22:13:29 <|amethyst> or maybe these were half-ported Win32 programs using compatibility APIs 22:13:49 <|amethyst> Or I guess Win32s or whatever 22:14:35 <|amethyst> oh, no, that was a win 3.1 thing 22:14:37 pretty sure win32s can only (and need only) be used on actual win16 systems 22:14:48 <|amethyst> yeah, I was misremembering 22:23:46 -!- blackflare has quit [Ping timeout: 268 seconds] 22:26:59 -!- tcjsavannah has quit [Quit: tcjsavannah] 22:28:21 -!- minqmay has quit [Quit: Leaving] 22:31:15 -!- morik has quit [Ping timeout: 245 seconds] 22:33:57 -!- Xenobreeder has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 22:34:55 -!- Firion has quit [Quit: Page closed] 22:40:26 -!- Pepe has quit [Ping timeout: 264 seconds] 22:41:47 -!- bmfx has quit [Quit: leaving] 22:42:30 -!- yxhuvud has quit [Ping timeout: 264 seconds] 22:43:30 -!- Nightbeer has quit [Read error: Connection reset by peer] 22:44:38 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 22:45:02 -!- dtsund has quit [Quit: dtsund] 22:49:11 -!- morik has quit [Ping timeout: 260 seconds] 22:50:08 -!- MaxFrost has quit [Ping timeout: 245 seconds] 23:06:20 -!- Chozo has quit [Quit: ChatZilla 0.9.90.1 [Firefox 23.0.1/20130814063812]] 23:07:14 -!- ophanim has quit [Read error: Connection reset by peer] 23:07:26 -!- morik has quit [Ping timeout: 264 seconds] 23:09:05 -!- dtsund has joined ##crawl-dev 23:11:06 -!- Zephryn has quit [Read error: Connection reset by peer] 23:16:57 -!- Pisano has quit [Quit: Leaving.] 23:22:27 -!- Ganrao has joined ##crawl-dev 23:23:18 -!- slifty has quit [Ping timeout: 264 seconds] 23:23:19 -!- Vandal has quit [Ping timeout: 264 seconds] 23:24:30 -!- Sorbius has quit [Ping timeout: 264 seconds] 23:25:00 -!- morik has quit [Ping timeout: 245 seconds] 23:30:30 -!- xnavy has quit [Ping timeout: 264 seconds] 23:31:02 %git 272776b8f10a9dced322747b7d5caca28386b134 23:31:02 07MarvinPA02 * 0.8.0-a0-5296-g272776b: Allow starting with a Falchion or Trident for Fi and Gl only 10(2 years, 6 months ago, 2 files, 7+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=272776b8f10a 23:31:15 SwissStopwatch: re: falchion, this is where it got restricted to Gl and Fi 23:39:53 -!- VolteccerJack has quit [Ping timeout: 250 seconds] 23:42:55 -!- morik has quit [Ping timeout: 245 seconds] 23:44:08 Unstable branch on crawl.lantea.net updated to: 0.13-a0-2749-g2ed80a3 (34) 23:48:25 For the record, tiles look unmanageably tiny on a 7" 1920x1080 display. <_< 23:48:55 !seen ontoclasm 23:48:56 I last saw ontoclasm at Fri Aug 16 03:54:21 2013 UTC (6d 54m 35s ago) quitting with message 'Ping timeout: 276 seconds'. 23:49:33 !tell ontoclasm Grunt wants you to redraw all the tiles bigger so they'll look decent on a 7" 1920x1080 display 23:49:34 SamB: OK, I'll let ontoclasm know. 23:49:52 snrk 23:49:54 ... 23:50:16 * SamB hopes ontoclasm doesn't actually do it 23:50:16 I'm pretty sure that's not the problem here :) 23:50:37 what, drawing them at a larger size wouldn't help? 23:50:55 s/problem/solution/ 23:51:37 what do *you* propose 23:52:08 font scaling 23:52:21 the tiles aren't a font 23:52:32 well, then 23:52:34 -!- CampinSam has quit [Ping timeout: 268 seconds] 23:52:36 fr: tiles font 23:52:42 mmmkay 23:53:35 so you want some kind of crazy hybrid of Type3 and god-knows-what then? 23:54:03 i'm not the one playing tiles on a large screen, so i'm not really one to ask 23:54:59 you mean a tiny hi-res screen 23:55:19 oh, I know what grunt needs 23:55:22 a magnifier 23:55:34 so that the screen will look bigger 23:55:41 two-finger zoom for crawl 23:55:44 ... 23:55:47 -!- knaveightt has quit [Quit: Depression is merely anger without enthusiasm] 23:55:50 The zoom would help. 23:57:46 I guess you can't f10 in android? 23:58:06 -!- pelotron_ has quit [Ping timeout: 240 seconds]