00:01:07 Unstable branch on crawl.s-z.org updated to: 0.13-a0-2688-gfd9909a (34) 00:03:18 -!- ontoclasm has quit [Quit: Leaving.] 00:06:14 Unstable branch on rl.heh.fi updated to: 0.13-a0-2688-gfd9909a (34) 00:09:35 -!- Krakhan has quit [Ping timeout: 245 seconds] 00:12:58 -!- slifty has quit [Quit: Leaving...] 00:13:29 Unstable branch on crawl.develz.org updated to: 0.13-a0-2688-gfd9909a (34) 00:27:49 -!- VolteccerJack has quit [Ping timeout: 250 seconds] 00:32:30 -!- magicpoints has quit [Ping timeout: 264 seconds] 00:34:54 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 00:39:22 -!- indspenceable has joined ##crawl-dev 00:43:45 -!- indspenceable has quit [Ping timeout: 245 seconds] 00:44:24 -!- blabber has quit [Quit: leaving] 00:45:29 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-2688-gfd9909a 00:45:44 03|amethyst02 07* 0.13-a0-2689-g2efa58e: Make rings and armour of see invis work for monsters. 10(5 minutes ago, 1 file, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2efa58e322f8 00:46:01 -!- Cunnus has quit [Ping timeout: 250 seconds] 00:47:30 -!- st_ has quit [Ping timeout: 245 seconds] 00:49:18 does that also let the player know about the SInv? 00:49:54 <|amethyst> no, other than the monster not having the "unaware" brand 00:50:57 couldn't the observant player notice that? shouldn't we therefore track that for them? 00:51:53 <|amethyst> maybe, but it would be a pain to track 00:52:13 <|amethyst> unless you wanted to just indicate everything's sinv status in xv or something 00:52:30 -!- tesudzi has quit [Ping timeout: 276 seconds] 00:52:38 <|amethyst> in practice you can't tell until they're awake 00:52:59 <|amethyst> which is relevant for stabbers 00:53:12 no I just meant IDing the item 00:53:27 once the SInv effect has been observed 00:55:26 <|amethyst> perhaps, but I don't think we do much monster equipment ID of that sort 00:55:53 <|amethyst> also, that depends on whether the player knows the monster has or doesn't have innate SInv 00:56:13 <|amethyst> oh, right, that's in xv 00:59:16 <|amethyst> (but only based on the monster class, not equipment) 01:00:19 -!- ProzacElf has joined ##crawl-dev 01:01:11 -!- dalord0 has quit [Ping timeout: 250 seconds] 01:01:17 <|amethyst> e.g. fire resistance also doesn't identify on monsters 01:01:31 -!- Smallinsect has quit [Quit: ChatZilla 0.9.90.1 [Firefox 23.0/20130730113002]] 01:02:07 well that's a lot dicier isn't it? 01:02:39 <|amethyst> how so? It says "The orc resists" 01:02:42 oh. 01:03:09 <|amethyst> (but there could be temporary effects I guess) 01:07:36 <|amethyst> I hate it when I do that... accidentally went into wizmode in my open online game instead of the local debug game like I intended :) 01:08:09 darn 01:08:15 <|amethyst> and now that wizmode saves I couldn't server admin my way out of it 01:08:22 <|amethyst> not that I would, but :) 01:08:43 hmm? 01:08:49 what do you mean "now that wizmode saves"? 01:09:10 <|amethyst> entering wizmode saves the game, so you can't wizmode, gain information about the current level, then crash 01:09:25 oh 01:09:27 <|amethyst> or you can, but your save will still be wizmode 01:09:49 <|amethyst> %git 9d625d9 01:09:49 07kilobyte02 * 0.10-a0-2282-g9d625d9: Save the game immediately on entering wizmode, to prevent cheating. 10(1 year, 9 months ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9d625d91ee00 01:09:51 that *is* a pretty easy thing to do, isn't it 01:10:11 <|amethyst> :) 01:10:22 however since you can run gdb you can turn it off again 01:10:46 <|amethyst> true, or I could edit the save 01:10:50 -!- sacje has quit [Ping timeout: 245 seconds] 01:11:01 I have done this before locally 01:11:12 possibly for good reasons 01:11:35 <|amethyst> I have done similar things when editing user saves 01:11:58 <|amethyst> though usually it's just the level that needs to be fixed, and wizmode is stored only in you 01:12:23 <|amethyst> then -edit-save put and get are all that's needed 01:13:11 I mean like I wanted to see what things would look like if I weren't in wizmode 01:13:32 <|amethyst> ah, that too 01:15:02 <|amethyst> speaking of which, I would like to make (or see) some improvements to wizmode in 0.14 to better separate debugging from exploration from anti-permadeath 01:16:36 yeah, it might be nice to have a "no I don't want to die for the foreseeable future" option for instance ... 01:17:07 <|amethyst> I was thinking "don't let me cheat, except for avoiding death" 01:18:24 <|amethyst> and I think someone already suggested "turn off wizmode but leave it marked in the save file" 01:18:40 <|amethyst> so you can do e.g. what you used gdb for 01:18:56 -!- slifty has quit [Quit: Leaving...] 01:19:25 <|amethyst> or set up a scenario and share the save (but then you'd need a count of how many times wizmode was used, not just the flag) 01:19:26 that wasn't the only reason I was using gdb, mind 01:24:36 -!- ainsophyao has joined ##crawl-dev 01:28:53 -!- ainsophy_ has joined ##crawl-dev 01:29:17 -!- ainsophyao has quit [Ping timeout: 256 seconds] 01:37:57 -!- duckroller has quit [Ping timeout: 264 seconds] 01:40:56 -!- kait has quit [Read error: Connection reset by peer] 01:40:58 x 01:41:01 oops 01:41:05 hi 01:49:55 -!- duckroller has quit [Quit: i <3 pork (http://dev.ojnk.net)] 01:52:07 -!- ebarrett has quit [] 01:54:38 -!- pythonsnake has quit [Ping timeout: 240 seconds] 01:56:41 -!- mnoqy has quit [Quit: hello] 02:05:26 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quit [Ping timeout: 245 seconds] 07:40:40 -!- magicpoints has quit [Ping timeout: 246 seconds] 07:49:24 -!- st_ has joined ##crawl-dev 07:57:24 -!- nooodl has joined ##crawl-dev 07:59:44 -!- oneeyedjack has quit [Quit: Page closed] 08:01:02 -!- galehar has quit [Ping timeout: 240 seconds] 08:01:30 -!- Grimalkin has quit [Ping timeout: 276 seconds] 08:10:42 -!- Rebenga has quit [Read error: Connection reset by peer] 08:10:42 -!- crate has quit [Read error: Connection reset by peer] 08:14:31 -!- nookro has quit [Ping timeout: 250 seconds] 08:16:02 -!- LexAckson has joined ##crawl-dev 08:16:48 -!- SkaryMonk1 has joined ##crawl-dev 08:17:05 -!- MaxFrost has quit [Ping timeout: 245 seconds] 08:18:00 -!- Grimalkin has joined ##crawl-dev 08:18:24 -!- SkaryMonk has quit [Ping timeout: 276 seconds] 08:20:43 -!- indspenc_ has joined ##crawl-dev 08:20:54 -!- galehar has joined ##crawl-dev 08:25:32 -!- indspenceable has joined ##crawl-dev 08:25:50 -!- indspenceable has quit [Read error: Connection reset by peer] 08:26:09 -!- indspenc_ has quit [Read error: Connection reset by peer] 08:27:25 -!- indspenceable has joined ##crawl-dev 08:28:23 -!- indspenc_ has joined ##crawl-dev 08:28:23 -!- indspenceable has quit [Read error: Connection reset by peer] 08:30:52 -!- indspenc_ has quit [Read error: Connection reset by peer] 08:31:17 -!- indspenceable has joined ##crawl-dev 08:35:06 -!- indspenceable has quit [Remote host closed the connection] 08:38:01 -!- radinms has quit [] 08:44:30 -!- axujen_ has quit [Ping timeout: 264 seconds] 08:45:58 -!- absolutego has quit [Quit: leaving] 08:51:04 -!- _D_ has quit [Quit: leaving] 09:02:53 -!- ainsophy_ has quit [Remote host closed the connection] 09:03:03 -!- Bloax has joined ##crawl-dev 09:04:35 -!- ontoclasm has quit [Quit: Leaving.] 09:05:54 Revert "Revert "Remove player clinging"." by chris 09:06:29 -!- tenofswords has joined ##crawl-dev 09:07:12 -!- Bloax has quit [Read error: Connection reset by peer] 09:07:20 -!- Bloax has joined ##crawl-dev 09:10:05 -!- ZRN has quit [Read error: Connection reset by peer] 09:10:37 -!- Nakatomy has quit [Ping timeout: 246 seconds] 09:13:25 -!- xnavy has quit [Ping timeout: 246 seconds] 09:17:21 -!- Bloaxor has joined ##crawl-dev 09:17:21 -!- Bloax has quit [Read error: Connection reset by peer] 09:18:40 -!- Sizzell has quit [Ping timeout: 246 seconds] 09:18:45 -!- |amethyst has quit [Ping timeout: 264 seconds] 09:19:21 -!- MakMorn has quit [Ping timeout: 252 seconds] 09:20:57 -!- nooodl_ has joined ##crawl-dev 09:21:53 -!- |amethyst has joined ##crawl-dev 09:22:24 -!- Bloax has joined ##crawl-dev 09:22:57 -!- Bloaxor has quit [Read error: Connection reset by peer] 09:24:42 -!- nooodl has quit [Ping timeout: 264 seconds] 09:27:37 -!- Sizzell has joined ##crawl-dev 09:27:47 -!- ChrisOelmueller has joined ##crawl-dev 09:28:46 -!- Bloax has quit [Read error: Connection reset by peer] 09:28:50 -!- Bloaxor has joined ##crawl-dev 09:31:59 -!- Bloaxor has quit [Read error: Connection reset by peer] 09:32:59 -!- MakMorn has joined ##crawl-dev 09:34:17 -!- Bloaxor has joined ##crawl-dev 09:35:04 hi 09:35:04 ChrisOelmueller: You have 1 message. Use !messages to read it. 09:35:16 uhm that was not planned 09:35:19 !messages 09:35:23 (1/1) |amethyst said (1d 23h 29m ago): ISTR you made patch to reduce item destruction based on dealt vs received damage... I can't seem to find it now 09:36:06 ChrisOelmueller: Grunt also made one 09:37:21 !tell |amethyst re:destruction i indeed did, http://bpaste.net/show/2yCKYd95UVpkqSc8z51e/ - there have not been exhaustive tests with *all* possible sources yet, i think swapping in rC or rF for that yaktaur band is fine to reduce destruction chance (as this check happens after resistances are applied) 09:37:22 ChrisOelmueller: OK, I'll let |amethyst know. 09:37:30 alefury: thanks but i'm not very interested in that one 09:37:45 my actual two lines of fame were: 09:37:52 so i've been thinking for about an hour about discussing this without going ad hominem 09:37:55 the result is: what the fucking fuck is wrong with you, kilobyte 09:38:30 what does kilobyte have to do with item destruction? 09:38:43 hmm, maybe not the best question 09:38:43 nothing, it's about him and player clinging 09:38:49 ah 09:39:13 well, i agree that consistency is generally good 09:39:39 id prefer nobody having clinging, because i dont think the mechanic works well for either 09:40:06 but i dont really mind it being there, or just being there for players or monsters 09:40:11 because it doesnt do anything 09:40:17 and i dont have to work with the code 09:40:38 i don't either, actually, but i am currently considering murder irl because of the way kilobyte handles all of this 09:40:55 -!- Daekdroom has quit [Ping timeout: 268 seconds] 09:41:01 and i really wonder who of us two will turn out to be more stubborn in the end 09:41:11 murder is bad 09:41:17 really bad 09:42:51 oh let me guess he's not even in poland right now... maybe i'll have to wait for a few days then 09:46:27 -!- slifty has quit [Quit: Leaving...] 09:49:24 -!- nooodl has joined ##crawl-dev 09:51:54 -!- bmfx has quit [Read error: Connection reset by peer] 09:52:16 -!- nooodl_ has quit [Ping timeout: 246 seconds] 09:55:18 -!- SkaryMonk1 has left ##crawl-dev 10:02:35 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 10:05:13 -!- LexAckson has quit [Quit: Leaving] 10:08:28 -!- agolden has quit [Client Quit] 10:18:30 -!- ainsophyao has joined ##crawl-dev 10:20:41 -!- xnavy_ is now known as xnavy 10:23:30 -!- pythonsnake has quit [Ping timeout: 264 seconds] 10:24:05 -!- heteroy has quit [Ping timeout: 268 seconds] 10:25:13 -!- Aidenn has quit [Read error: Connection reset by peer] 10:26:51 -!- ZRN has quit [Read error: Connection reset by peer] 10:32:53 -!- SkaryMonk has joined ##crawl-dev 10:37:35 -!- Aidenn has quit [Changing host] 10:44:47 -!- browncustard has joined ##crawl-dev 10:46:17 -!- ussdefiant has joined ##crawl-dev 10:47:13 -!- ontoclasm has joined ##crawl-dev 10:48:14 -!- blackcustard has quit [Ping timeout: 264 seconds] 10:48:20 -!- pelotr0n has quit [Read error: Connection reset by peer] 10:48:47 -!- gammafunk has joined ##crawl-dev 10:50:33 -!- Nakat0my has quit [Ping timeout: 264 seconds] 10:51:05 -!- bmfx has quit [Read error: Connection reset by peer] 10:53:41 -!- Kellhus has quit [Quit: Page closed] 10:54:35 -!- ZRN_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 10:58:11 -!- browncustard is now known as blackcustard 11:00:22 -!- tani has quit [Quit: Ex-Chat] 11:02:00 -!- ontoclasm has quit [Quit: Leaving.] 11:03:09 Rod of striking by chris 11:03:44 the actual bug there: "exists." 11:03:54 -!- tesudzi has quit [Ping timeout: 256 seconds] 11:06:33 maybe i should just post a patch removing half of current rods and see how that goes instead... 11:06:38 -!- maha has quit [Ping timeout: 240 seconds] 11:06:44 -!- maha_ is now known as maha 11:07:57 -!- Silurio1 is now known as Silurio 11:08:17 -!- duckroller has quit [Quit: i <3 pork (http://dev.ojnk.net)] 11:09:51 * geekosaur wonders what happened to the rod branch 11:10:36 (removed a bunch of rods, came up with new mechanics for the ones that remained to try to make them usefulish --- thought rod of striking got completely reworked to try to make it useful?) 11:11:02 yes it did some unrelated stuff in it last i know 11:11:07 like fixing clouds 11:12:01 would you mind asking Grunt about that stuff? 11:12:55 -!- Silurio has quit [Ping timeout: 245 seconds] 11:16:01 <|amethyst> %git rod_rework 11:16:01 07Grunt02 * 0.13-a0-1360-g0a6f3db: Experimental cloud types for the rod of clouds. 10(2 months ago, 3 files, 133+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0a6f3db3d5ff 11:16:01 |amethyst: You have 1 message. Use !messages to read it. 11:16:06 <|amethyst> %git rod_rework^ 11:16:07 07Grunt02 * 0.13-a0-1359-g59d031e: Rod of clouds. 10(3 months ago, 13 files, 138+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=59d031eb26c9 11:16:20 so far the only rebase trouble seems to be the changed names inbetween 11:16:38 (from destruction[foo] to foo-y destruction) 11:16:48 -!- Hailley has quit [Quit: Petra is closed!] 11:17:05 <|amethyst> there was another branch 11:17:09 <|amethyst> the one with cranking 11:17:16 well let's not talk about that shall we 11:18:03 <|amethyst> %git evoker-playstyle 11:18:04 07mumra02 * 0.13-a0-1733-gbb46447: Make rods crankable from inventory 10(8 weeks ago, 7 files, 37+ 85-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=bb46447e9014 11:18:51 of all balance and other problems with rods, this tries to fix the one that doesn't exist 11:20:15 -!- blabber has joined ##crawl-dev 11:20:15 <|amethyst> there are a few other things in that branch, though 11:20:22 yes, i'm aware 11:20:33 <|amethyst> %git aa429e4e 11:20:34 07mumra02 * 0.13-a0-1880-gaa429e4: Convert Tome of Destruction to Shard of Destruction 10(9 weeks ago, 26 files, 78+ 113-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aa429e4ee561 11:20:39 was commenting on the rod changes in that branch specifically 11:20:49 <|amethyst> ChrisOelmueller: what about the new rods in the branch? 11:21:01 does "no" count as answer 11:21:09 <|amethyst> :) 11:21:30 or maybe "i'd rather have `destruction` branch merged than those rods" 11:21:40 <|amethyst> ouch 11:25:29 as for some actual arguments, the rod equivalent of miscasting shouldn't be a new mechanic (with or without clunky interface) and much rather an increased amount of randomness or other rod-spell-inherent drawbacks 11:25:44 of course that does include the premise that rods shouldn't just be spells you can cast under trog 11:25:45 -!- slifty has quit [Ping timeout: 268 seconds] 11:26:00 -!- bmfx has quit [Ping timeout: 240 seconds] 11:27:23 in that sense, for instance \inaccuracy tries to balance its power with the chance of missing (not claiming it works perfectly) 11:27:37 throwing out random cloud types like that new rod does also works for me 11:29:42 mm did i ever report how `\` key on autopickup menu does not do the group toggle 11:29:48 -!- Kalir has quit [Changing host] 11:32:06 -!- ussdefiant has quit [Ping timeout: 276 seconds] 11:32:22 -!- rossi has quit [Quit: WeeChat 0.4.1] 11:33:01 probably not worth a ticket 11:33:10 as there's just no way of fixing 11:34:14 <|amethyst> ChrisOelmueller: other than moving rods to a different character maybe 11:34:30 well remember when they were on | ... 11:34:48 apparently current rods are just a single line in "misc" anyways 11:35:04 <|amethyst> ChrisOelmueller: re your patch, I worry about also making elemental resistance block destruction 11:35:22 -!- absolutego has joined ##crawl-dev 11:35:45 how's that different from swapping in conservation for instance currently? 11:36:22 <|amethyst> not that, just that with both rF+++ and cons you're cutting the chance to something like 1% 11:36:32 <|amethyst> ??conservation 11:36:32 conservation[1/2]: Provides a 90% save for items to resist attacks that would otherwise destroy them. Cold would destroy potions, fire would destroy scrolls, and spores would destroy food. Found on amulets of conservation and cloaks of preservation, which don't stack with each other. If you want acid protection, try {resist corrosion} or {preservation} instead. 11:36:36 -!- Basil has joined ##crawl-dev 11:36:45 <|amethyst> and rF+++ is "as good as" cons 11:37:11 granted i didn't test with conservation on 11:37:14 <|amethyst> I guess my worry is that it makes cons less useful 11:37:57 <|amethyst> since the elemental resists are more useful than cons; OTOH, it does take 1.5 to three slots to get to rF+++ from rF0 11:38:02 all the better in my book, it's not an exciting ego (and my patch only does beams) 11:39:25 there's a point to be raised for the ds mutation however 11:39:42 <|amethyst> and LO 11:39:52 not worried about races that don't exist 11:39:55 <|amethyst> Djinn are also problematic, but that wouldn't be the first time 11:39:57 not worried about races that don't exist 11:39:59 -!- Daekdroom has quit [Quit: Saindo] 11:40:13 well Dj certainly will never exist, LO unfortunately might 11:40:26 but those have other scroll-related issues anyways 11:41:50 oh no are we seriously considering tying resistances to conservation 11:41:56 -!- jooosa has joined ##crawl-dev 11:42:25 (my general problem with item destruction largely is elemental beams which don't do a whole lot of damage but destroy half of tavern players' inventories apparently) 11:42:52 arrows and bolts are way worse 11:42:57 -!- joosa has quit [Remote host closed the connection] 11:42:59 unless you're including them in that term? 11:42:59 that is what i mean 11:43:01 yes 11:43:05 ok then 11:43:05 -!- jooosa is now known as joosa 11:44:23 <|amethyst> any particular elemental beams? 11:45:26 ranged fire/cold attacks and fire/cold beam spells 11:45:29 so not very particular 11:45:36 -!- Psyknux has quit [Quit: My work is end \(^o^)/] 11:46:26 <|amethyst> I ask because explosions and penetrating beams have higher chance than others 11:46:49 fireballs and sticky flame are awful too 11:46:56 but i have no idea what you're actually discussing 11:47:02 -!- maha has quit [Ping timeout: 240 seconds] 11:47:03 the problem with monster fireball most decidedly is not the item destruction 11:47:12 sticky flame just sucks but i'm fine with that 11:47:37 what is the problem with monster fireball 11:47:43 it does approx. 200000 damage 11:47:46 and hits 100% 11:47:49 that is not a problem 11:48:56 |amethyst: early OrWi throwing flame/frost at me is bad, so are *taur bands, all in all i guess i'm fine with explosions being bad (hence not changing cloud behavior from my side) 11:49:11 -!- Zermako has quit [Disconnected by services] 11:49:14 -!- Zermak is now known as Zermako 11:50:20 -!- Wolfechu has quit [Read error: No buffer space available] 11:50:24 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 11:51:10 <|amethyst> player fireball is max (10 + pow/2), monster is max 21 + pow*3/10 but ISTR monster spell power is funny 11:52:24 -!- HellTiger has quit [Ping timeout: 263 seconds] 11:52:38 <|amethyst> as far as the patch goes, maybe the beam should track how much was prevented by AC specifically, and we should use that as the numerator 11:52:57 -!- heteroy has quit [Read error: Connection reset by peer] 11:55:18 well there's a point in time where `hurted` is not affected by resistances yet 11:55:38 but it looked like an awkward place to add more stuff to 11:55:42 so i didn't :o 12:03:51 03MarvinPA02 07* 0.13-a0-2690-g97dada4: Identify scrolls of amnesia if read with no spells memorised 10(3 days ago, 1 file, 3+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=97dada43bd2e 12:03:51 03MarvinPA02 07* 0.13-a0-2691-g38bf203: Allow selecting a weapon when reading ?vorpalise 10(53 minutes ago, 2 files, 28+ 35-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=38bf203fdfce 12:03:51 03MarvinPA02 07* 0.13-a0-2692-gd37f1c3: Don't allow cancelling the refrigeration effect from ?vorpalise 10(34 minutes ago, 3 files, 8+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d37f1c3cff82 12:03:51 03MarvinPA02 07* 0.13-a0-2693-g56e1ae0: Fix ?vorpalisation and the Blade card taking less time when swapping weapons 10(6 minutes ago, 2 files, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=56e1ae0089cc 12:05:42 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-2689-g2efa58e (34) 12:09:26 -!- maha has quit [Ping timeout: 240 seconds] 12:16:01 -!- eith has joined ##crawl-dev 12:17:01 -!- geekosaur has quit [Excess Flood] 12:17:08 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 12:17:20 -!- agolden has quit [Client Quit] 12:18:17 -!- geekosaur has joined ##crawl-dev 12:19:11 MarvinPA: <3 12:20:18 rip id minigame, you were so exciting 12:20:23 MarvinPA: does it work right wrt unided vorpalisation? (if you cancel the scroll should be gone) 12:20:55 -!- heteroy has quit [Read error: Connection reset by peer] 12:21:37 -!- dtsund has joined ##crawl-dev 12:21:42 -!- bonghitz has quit [Remote host closed the connection] 12:22:06 <|amethyst> ChrisOelmueller: would you rather I apply your patch as is and make my revisions in another commit; or amend yours? 12:23:06 i suppose they won't look alike much after amending, so how about just not applying mine at all 12:23:53 -!- Gotham has joined ##crawl-dev 12:24:15 <|amethyst> the formula is the same and in the same place; I just took captured "preac" and "postac" damage 12:24:46 <|amethyst> (preac rather than the original roll so that dmg_funcs don't make the AC fraction look smaller than it really is) 12:24:47 oh okay, then the former :) 12:25:25 -!- mrwooster has quit [Ping timeout: 250 seconds] 12:26:11 -!- heteroy has quit [Ping timeout: 268 seconds] 12:40:06 03ChrisOelmueller02 {|amethyst} 07* 0.13-a0-2694-ge97dbc3: Reduce item destruction chance for AC characters 10(3 weeks ago, 1 file, 5+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e97dbc312689 12:40:06 03|amethyst02 07* 0.13-a0-2695-g02e9c6e: Don't let resists reduce item destruction chance. 10(14 minutes ago, 1 file, 7+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=02e9c6e2055b 12:40:38 -!- maha_ has quit [Ping timeout: 240 seconds] 12:40:38 -!- maha has quit [Ping timeout: 240 seconds] 12:40:44 -!- maha___ is now known as maha 12:41:02 -!- maha__ has quit [Ping timeout: 240 seconds] 12:43:13 yay, thanks |amethyst (now to disappear again so i don't have to handle reactions) 12:43:59 that's why i didn't become a chemist 12:44:48 -!- dtsund has quit [Quit: dtsund] 12:45:18 i think dealing with crawl development puts you in contact with more explosive stuff than chemists even have researched 12:45:55 -!- MaxFrost has quit [Ping timeout: 268 seconds] 12:46:22 that is... unlikely 12:47:07 there are some funny articles about explosive substances by some chemist dude 12:47:13 actually very nice to read 12:48:18 IIRC the best one actually wasnt about something explosive, but about something that makes other things (just about all other things) burn 12:48:27 rapidly 12:50:58 ChrisOelmueller: usually crawl doesn't cause your computer to explode or anything 12:51:20 well you can imagine my reacting to player clinging returning 12:51:29 i'm happy i found another laptop this fast 12:55:18 Rod of Striking appears in V screen by Whales 12:56:27 -!- BrocoLee has quit [Quit: Page closed] 12:56:56 another striking bug 12:56:59 when will it be removeddddddd 12:57:19 -!- Gotham has quit [Read error: Connection reset by peer] 12:59:10 -!- orionstein_away is now known as orionstein 13:00:42 it was close 13:00:44 but now, never 13:02:40 -!- alefury has quit [Quit: ChatZilla 0.9.90.1 [Iceweasel 22.0/20130626043228]] 13:03:29 -!- Stelpa has quit [Ping timeout: 256 seconds] 13:07:30 -!- bonghitz has quit [Remote host closed the connection] 13:07:35 -!- Gotham has joined ##crawl-dev 13:08:37 -!- evilmike has joined ##crawl-dev 13:08:58 hey i was skimming the irc log and i want to see that article alefury mentioned about things exploding 13:09:42 ...for scientific and non-incriminating purposes 13:10:04 hey evilmike i was just pondering whether to pester you or continue leading a life as not-happy naga, dying on d:2 13:10:24 feel free to pester 13:10:28 basically, https://crawl.develz.org/mantis/view.php?id=7441 13:11:07 evilmike: aren't you the guy behind arenasprint 13:11:16 yes 13:11:19 -!- simmarine has joined ##crawl-dev 13:11:21 "no that's mikee_" 13:11:55 Well it'd be nice with some scrolls of vorpalise weapon stuffed in there somewhere as a moneysink. 13:12:08 hmm I can see the reason for not placing jiyva altars in early D. I care more about placing 4 jellies on d:2 though 13:12:16 Since far enough into the game you'll have a ton of money with nothing to spend it on. 13:12:28 So you might as well try and get some funny brands on your weapon. 13:13:02 i have a whole pile of other changes i want to make to that map, i'll add it to the list 13:13:09 <|amethyst> evilmike: btw, I don't know how much vault review you're doing these days, but Marbit came by asking for feedback on https://crawl.develz.org/mantis/view.php?id=7372 13:13:13 gud 13:13:46 evilmike: indeed there's two problems, and the "very early jiyva altar" as mentioned would be better off with it moved to like d:10 onwards - just to clarify you like the "too many jellies way too early" part? 13:15:12 A jelly on D:2 is already fairly tough, 4 is excessive if it's just in the open 13:15:12 is it possible to reject vaults these days based on whether or not their lua functions contain "grunt"..... 13:15:54 evilmike: alright so i misunderstood, and yeah that's how i feel too 13:17:55 i just dont understand what picking up a coin has to do with xom there... 13:19:59 -!- Elkan has quit [Remote host closed the connection] 13:20:08 -!- Daekdroom has quit [Quit: Saindo] 13:22:24 <|amethyst> evilmike: yeah, flavourwise it doesn't seem to really fit Xom 13:22:40 <|amethyst> evilmike: but also I worry that the reward might be too good for the depth 13:22:48 also (haven't looked in game), reading this makes me thing the probability of real randarts is too high, yes 13:23:22 okay not sure i get all of it but am tempted to comment "why" again 13:23:52 there are more than enough xom mimic vaults already imo 13:23:58 and there's also a gamble vault for nemelex 13:24:22 yeah i cant see that one fitting much 13:26:01 -!- ainsophyao has quit [Remote host closed the connection] 13:26:15 -!- mnoqy has joined ##crawl-dev 13:26:26 -!- Gotham_ has joined ##crawl-dev 13:29:42 -!- Gotham has quit [Ping timeout: 268 seconds] 13:33:39 -!- dtsund has joined ##crawl-dev 13:33:46 -!- dpeg has joined ##crawl-dev 13:33:55 !seen ChrisOelmueller 13:33:56 dpeg: You have 2 messages. Use !messages to read them. 13:33:56 I last saw ChrisOelmueller at Wed Aug 14 18:23:58 2013 UTC (9m 58s ago) saying 'and there's also a gamble vault for nemelex' on ##crawl-dev. 13:34:01 !messages 13:34:03 (1/2) bh said (1w 3d 22h 11m 4s ago): I saw your tavern post on chunks. If you _were_ designing a roguelike from scratch what would it look like? 13:34:07 !messages 13:34:08 (1/1) bh said (1d 13h 7m 10s ago): what do you mean by randgods being like portals? 13:34:20 !seen bh 13:34:20 I last saw bh at Wed Aug 14 03:38:00 2013 UTC (14h 56m 20s ago) quitting with message 'Client Quit'. 13:35:22 dpeg: hi 13:35:50 ChrisOelmueller: your Mantis patches come without any explanation. What is the reverting^2 business? 13:35:57 hi dpeg 13:35:58 mumra: You have 1 message. Use !messages to read it. 13:36:02 !messages 13:36:02 (1/1) dpeg said (1w 3d 22h 4m 28s ago): Many thanks for standing both strongly and civilised in the silly demigod thread! It always hurts a bit when they call names but I think we handled it alright. Thx! 13:36:13 the explanation is in the commit message, isn't it? 13:36:26 yes usually that's where i put them 13:36:38 -!- maha has quit [Ping timeout: 240 seconds] 13:37:14 -!- Mandevil has quit [Quit: leaving] 13:37:17 mumra: yes, many thanks! The thread is closed now, thanks to njvack. 13:37:37 devs should be mods of the game design forum and should censor the hell out of it imo 13:37:50 ChrisOelmueller: anyway, I find it strange (and a bit offensive) to offer a patch that reverts something which just recently has been reverted before, including c-r-d mail. 13:37:59 * SamB imagines running around with buckets of black paint 13:38:02 dpeg: noted (and wrong) 13:38:09 well, i was thinking more like, delete off topic stuff 13:38:21 <|amethyst> dpeg: Not sure if you followed the commits: MarvinPA removed player clinging for bugginess (etc); kilobyte removed monster clinging for consistency; galehar restored monster clinging; then kilobyte restored player clinging 13:38:36 ChrisOelmueller: what is wrong? I may have easily missed something... it just looked a bit weird to ne. 13:38:39 basically kilobyte was wrong twice for the worst possible reason 13:38:42 evilmike: can I help it if I get redaction and censorship mixed up sometimes? 13:38:56 and i'm kind of tired of explaining this to him whenever he does it yet again 13:39:10 <|amethyst> dpeg: which seems like it introduced some tension between galehar and MarvinPA despite the fact that I think both of them were okay with the "monster but not player clinging" solution 13:39:13 so in the end offensive patches on mantis are my preferred way of handling that frustration 13:39:22 so how about player hydra-heads 13:39:23 hm, in the worst case, we lose two devs over this :( 13:39:27 i don't have any problem with anything galehar's done 13:39:32 and yes |amethyst is way better at explaining things than i am, as always 13:39:56 dpeg: no problem! i've been away a lot and haven't had much dev time lately unfortunately :( 13:39:57 i have a problem with reverting reverts, because i'd prefer internet drama stays out of the git repo 13:39:59 if monsters have them players should be able to have them too, right? 13:40:03 <+evilmike> devs should be mods of the game design forum and should censor the hell out of it imo 13:40:05 settle things in a civilized discussion, then commit 13:40:10 how about removing GDD period 13:40:17 i'd be fine with that, yes 13:40:32 kind of too late now (or to ask kilobyte to join that movement) 13:40:34 absolutego: no 13:40:59 * dpeg wonders if Eino has any clue what he triggered :) 13:41:10 suit yourself, i guess 13:41:19 ChrisOelmueller: you're not going to to fix a problem by making it worse 13:41:19 wrong smiley there fwiw :) 13:41:20 but at least it should have some degree of moderation 13:41:39 evilmike: i wonder whether *anyone* thinks the current 1kb-induced state is optimal, or even good 13:41:42 the problem with gdd is off topic stuff. i dont care about bad ideas 13:42:06 maybe player clinging should exist but it obviously needs to be buggy only insofar as e.g. spider form is inherently buggy 13:42:13 the drama unfolding is kilobyte ignoring the consensus reached on c-r-d 13:42:14 optimal? I would never describe anything design-related that way, it doesn't work like that 13:42:31 as for clinging, I'm neither for nor against it, I don't like the bugs, but bugs are fixable 13:42:32 evilmike: why not 13:42:33 -!- Cronoth has quit [Ping timeout: 250 seconds] 13:42:40 well optimal given the intermediate states 13:42:42 I mean why not use the word "optimal" 13:43:03 maybe nothing ever is going to actually be optimal but you can certainly talk about how non-optimal various states are 13:43:42 -!- magicpoints has quit [Ping timeout: 256 seconds] 13:44:47 SamB: "optimal" requires a metric 13:45:21 I think it's more like, the way there are bugs with clinging isn't optimal. But in terms of game design, I can't really judge "clinging" that way 13:46:31 -!- Cronoth_ has quit [Quit: Page closed] 13:46:35 In hindsight, I'd say that clinging is probably too much effort for to little gain. But now that it's there, I see no reason not to use it (and it can be made more relevant, if we want) 13:47:06 well it's there, and bugged, and can kill players 13:47:12 that is kind of worth mentioning 13:47:23 SamB: this is like saying "this painting is optimal" or "this menuett is optimal" -- make little sense 13:47:27 yes, being able to cause players to die improperly is bad 13:47:41 well, monster clinging is alright? 13:47:46 levitation was already removed for just being a worse version of flight, and clinging is more complicated, less useful and much rarer than levitation was 13:48:08 monsters dying isn't really that bad, so i'm fine with it existing (even if others don't like the random water in Spider) 13:48:52 so what is the nature of the bugs anyway? 13:49:33 Isn't there an issue with opening a door, falling off and drowning? 13:49:33 SamB: well, "bug free" and "feature complete" are good notions 13:50:08 ok, so the point is that player clinging is too buggy and the question is whether we can have monster clinging without player clinging? 13:50:11 dpeg: I'm not sure it makes sense to say that something like that *is* optimal, but you can reasonably say that it *isn't* 13:50:12 <|amethyst> SamB: #7454 (clinging players can be trampled into deep water and drown), #7453 (Clinging while confused allows stepping into deep water) 13:50:29 also there is a whole lot of fun with clinging and abyss, even now that liquids there are not as prominent 13:50:37 <|amethyst> SamB: also, autotravel doesn't know about clinging (not that that's relevant now, because spider form is temporary) 13:50:44 SamB: sure, but it is a much more personal decision. 13:50:53 <|amethyst> #6997 "When a transformation ends, armour is still melded when falling off a wall" 13:51:29 <|amethyst> and #5328, but that might not be a real bug (the player was flying) 13:51:47 !seen kilobyte 13:51:48 I last saw kilobyte at Mon Aug 12 00:12:38 2013 UTC (2d 18h 39m 10s ago) saying 'just like all other altars :)' on ##crawl-dev. 13:52:27 by the way, has there been much in the way of 0.13 release planning yet? 13:52:34 isn't kilobyte at debconf right now 13:53:02 i still play crawl offline, my impression right now is, there are a couple things which should probably be held back from the release, at least in the current state 13:53:06 evilmike: is "much" an euphemism for "anything"? :) 13:53:09 heh 13:53:30 evilmike: tell us which -- this will help 13:55:13 djinn and lava orcs i would guess 13:55:31 i think the forest branch still has potential, but crypt is in much better shape right now. i like the new layout work, but it's worth taking another look at the weights (for old and new), and i don't like layout_waterfall for some reason. also, some stuff could just be retired I think. 13:55:54 as for the new races, i dont like djinn, and i think lava orcs have potential but need a complete reworking of how temperature works 13:55:55 (or i would add them to the list, otherwise) 13:56:23 one new species for 0.13 sounds great to me 13:56:28 <|amethyst> Eronarn has a patch for temperature 13:56:43 for monsters, most of the new stuff is good, but there's a lot of summoning right now and too much of it is spammy 13:56:45 unfortunately, I cannot play gargoyles until I'm over my OpMo obsession 13:56:50 <|amethyst> but it's mixed in with a questionable refactoring and neither he nor I have time to sort it out 13:57:07 for vaults, there are a lot of encompass vaults right now for D, and i'd either lower the weights for all of them, or add a uniq_encompass flag that means you can only get 1 per game 13:57:39 -!- johlstei has quit [Ping timeout: 260 seconds] 13:57:58 that's... most of my list anyway. the stuff about monsters is too vague right now 13:58:06 <|amethyst> evilmike: D:$ encompass vaults were reduced in weight recently, but I supposed you're talking more general than that 13:58:07 evilmike: thank you! 13:58:14 |amethyst: yes I mean all of D 13:58:15 <|amethyst> s/supposed/suppose/ 13:58:21 uniq_encompass sounds good, doesn't it? 13:58:36 <|amethyst> maybe some of the encompass vaults could become portal vaults? 13:58:41 maybe a bit hacky, considering we already have ORIENT: encompass 13:58:47 maybe some of the encompass vaults could become removed 13:58:48 that too, but this is not 0.13 stuff, I think 13:58:53 uniq_d_encompass 13:58:55 i dunno if they have a coherent theme for a portal vault 13:59:05 I thought it was a lethe joke 13:59:13 ChrisOelmueller: if you come up with a list of candidates... 13:59:14 -!- mumra has quit [Remote host closed the connection] 13:59:28 dpeg: unfortunately i'm not ready for that much drama :( 13:59:29 "box_level_dp" 13:59:36 but my list so far is: profane_halls 13:59:40 "hangedman_[p 13:59:41 oh 14:00:00 uhm runt_runaround 14:00:03 i was saying earlier, when i have the time (sometime early-mid 2014 i'd guess) i'd like to go through all of the vaults in crawl and purge a lot of subpar stuff 14:00:03 *grunt 14:00:10 evilmike: <3 14:00:24 <|amethyst> dpeg: as for timing: probably we need to have a feature freeze fairly soon if we hope to release by October 14:00:28 Hmm, a portal vault that mixes encompass vaults 14:00:33 well the issue is, as always, what does "subpar" mean 14:00:42 hangedgrunt_profane_pleasuredromes 14:00:49 |amethyst: yes, but I am not in a position to push things :( 14:00:49 i like pleasuredromes when i played it 14:01:05 i dont like those ones which are just some geometric shape with monsters scattered in it 14:01:10 absolutego: this is why it is good if one person with a clue does it -- like evilmike 14:01:37 Marginally more seriously, late-D twisty_little_passages doesn't seem very fun 14:01:44 i have no idea where evilmike stands re: vaults 14:01:50 Since it seems the "optimal" strategy is to lure everyone around those corners 14:01:55 btw, I never got around to suggesting vertical vaults 14:01:55 but on the other hand he made the quicksilver dragon lava vault right 14:02:00 heh heh 14:02:04 maybe now is not the ideal time to do so 14:02:07 ??evilmike[3] 14:02:07 evilmike[3/3]: -- Just die already! 14:02:35 i saw a player who'd never seen a quicksilver dragon have his best character to date die to that vault 14:02:46 he was very gracious 14:02:48 unlike some people, i'm ok with occasionally having something silly, or a fancy altar vault that scripts something, especially if it involves burning people alive 14:02:49 I have full trust in evilmike. He really knows his vaults. 14:02:57 evilmike: hehe 14:03:01 however, i dont like stuff which is generally just boring for me to play 14:03:13 dpeg: so how about this jiyva altar thing speaking of vaults 14:03:14 well yes, that's also what i dislike the most 14:03:28 which is why i find some late D encompass vaults unbearable 14:03:29 ChrisOelmueller: I am ok with early jiyva altars, I am not ok with too many jellies on D:2 14:03:32 I think they are different issues 14:03:36 evilmike: back when I did that vault reviewing thing, my main goals were: no ASCII art; sufficient randomisation. But standards have gone up a lot since then. 14:03:45 ChrisOelmueller: and overall I don't have a real opinion on the former 14:04:00 yeah, there's a lot more content, and dcss can afford higher standards now 14:04:01 sufficient randomization would rather help with twisty_little_passages and runaround 14:04:13 ChrisOelmueller: why not link jelly number to depth? It is really easy to do! 14:04:29 i'm linking the number to 0 14:04:48 * dpeg fails to see how a single jelly can be a problem. 14:04:55 jellykiting 14:04:59 naga 14:05:00 that's how 14:05:02 one jelly on d:2 for a slow race? 14:05:09 speaking of no ascii art 14:05:16 also the fact that kiting it with stones is optimal 14:05:22 I have no idea if you guys are joking or trolling, tbh. 14:05:22 something about a certain recent crypt vault 14:05:28 oh, I dont like that one either 14:05:30 the skull one right? 14:05:32 yes 14:05:35 deaths_head 14:05:43 i havent actually played it, it's just a gut reaction atm 14:05:51 dpeg: i'm not, at least 14:05:59 i don't know how it plays but in ascii art terms it's not very subtle 14:06:27 if it plays well i'm fine with it, mostly 14:06:29 dpeg: 8+7d3 damage is not fun, that's a halberd gnoll on steroids 14:06:37 kind of annoyed grunt got around to fixing it before I did because grunt did trim down the massive numbers of skeletal warriors and flying skulls in it 14:06:37 ChrisOelmueller: jellies are a standard Crawl monster. How can a single jelly be a problem on a level where it could spawn naturally?? 14:06:48 didn't trim down the 14:06:54 what even are the chances of a jelly on d:2 14:07:09 also very symmetrical but whatever 14:07:09 dpeg: lots of things that can spawn naturally can be a problem 14:07:14 dpeg: i lost a naga to a d:2 altar with multiple jellies yesterday. and i always, always kite jellies with stones if i'm not playing a conjurer-type, which i rarely do 14:07:30 i really don't see how you can see these complaints as "trolling" 14:07:30 a single jelly on d:2 is not a problem imo 14:07:37 a jelly anywhere is 14:07:42 because they are speed 9 14:07:45 absolutego: can you please stop it? 14:07:48 but that's another matter 14:07:49 i think they are speed 10 14:07:53 stop, what? 14:07:53 jelly (04J) | Spd: 9 | HD: 3 | HP: 15-30 | AC/EV: 0/2 | Dam: 808(acid:7d3) | 04eats items, amphibious, see invisible | Res: 06magic(12), 03poison, 08acid+++, asphyx, 12drown | XP: 22 | Sz: small | Int: plant. 14:07:53 %??jelly 14:07:57 evilmike: not yet, but they will be 14:08:00 jesus, what did i say? 14:08:01 well that's still faster than 8 14:08:04 no, that was just chrisoelmueller's patch 14:08:08 ok 14:08:09 evilmike: commit messages welcome, that's all that's missing 14:08:17 absolutego: it's more about the tone rather than what you're saying 14:08:31 maybe being accused of trolling didn't help the tone 14:08:35 ChrisOelmueller: we agree that there is some D level at which a jelly is not out of place, right? What is it, in your opinion? D:4,5,6? 14:08:36 nope 14:09:00 jelly (04J) | Spd: 9 | HD: 3 | HP: 15-30 | AC/EV: 0/2 | Dam: 808(acid:7d3) | 04eats items, amphibious, see invisible | Res: 06magic(12), 03poison, 08acid+++, asphyx, 12drown | XP: 22 | Sz: small | Int: plant. 14:09:00 %?? jelly 14:09:00 ... 14:09:11 dpeg: i'd be fine with d:5 and the altar 14:09:23 ChrisOelmueller: I guess D:5 and single jelly? 14:09:30 yes 14:09:40 ChrisOelmueller: and maybe D:7 and (chance for) second jelly? 14:09:44 oh, my client got stuck 14:10:10 btw, I like speed ten jellies ... but couldn't we compensate by less damage? 14:10:10 just use oozes as additional flavour filler 14:10:19 dpeg: sounds kind of fine, and yes the lower damage is what i did 14:10:24 tenofswords: yes, always four monsters, number of jellies to depend on depth 14:10:31 ChrisOelmueller: alright, that sounds great! 14:10:35 i also had pondered reducing the acid damage to 7d2 but that was an ugly special case in-code 14:10:42 I'll do the change right now. 14:10:47 because af_acid doesn't do anything with power, is just a flat 7d3 14:10:51 royal jelly (08J) | Spd: 14 | HD: 21 | HP: 230 | AC/EV: 8/4 | Dam: 5008(acid:7d3), 3008(acid:7d3) | 04eats items, sense invisible | Res: 06magic(196), 03poison, 08acid+++, asphyx, 12drown | XP: 14176 | Sz: Medium | Int: plant. 14:10:51 %??the royal jelly 14:11:00 yeah acid is the weirdest damage type 14:11:00 ??acid 14:11:01 acid[1/3]: Acidic attacks and defenses come from many Js, plus spiny worms, yellow draconians, and oklob plants. In addition to damaging you, they reduce the +s of weapons (to-dam only) and armour. Items are immune if the relevant plus is +5 or better, or if the item is an artefact. +4 or dwarven is good enough outside Slime. See also {resist corrosion}. 14:11:03 also see: 14:11:05 oklob plant (09P) | Spd: 10 (07stationary) | HD: 10 | HP: 39-73 | AC/EV: 10/0 | 03plant, !sil | Res: 06magic(40), 03poison, 08acid+++, 12drown, 13neg+++, 13torm | XP: 560 | Sp: acid splash (3d7+7d5) | Sz: small | Int: plant. 14:11:05 %??oklob plant 14:11:11 ??acid[2 14:11:11 acid[2/3]: If an item is not immune: having resist corrosion saves the item 9 times out of 10. Failing that, dwarven items and crystal plate mail save 4 times out of 5. Failing that, the item's plus (from 0 to 4, positive or negative) will cause it to save 6%, 18%, 34%, 58%, or 98% of the time. 14:11:24 ??acid[3 14:11:24 spiny worm (09w) | Spd: 8 | HD: 12 | HP: 50-86 | AC/EV: 10/6 | Dam: 3208(acid:7d3) | Res: 06magic(48), 08acid+++ | Vul: 09poison | Chunks: 09poison+07contam | XP: 485 | Sz: Big | Int: plant. 14:11:24 %??spiny worm 14:11:25 acid[3/3]: Acid damage increases for each unequipped armour slot (50% chance if wearing a cloak). 14:11:33 evilmike: that formula must have sprung right out of Linley's drunken head :) 14:11:41 Hmm 14:11:42 oh good I was wondering when spiny worms would get that 14:11:57 they still don't indicate the poison 14:12:01 should this patch I'll never complete still revamp lemuel_worms to not use spinies as a threat 14:12:03 because that's just yet another special case 14:12:07 It's special cased, isn't it? 14:12:12 all of it, yes 14:12:14 clearly a chei problem 14:12:20 clearly. :) 14:12:37 Why do they even have acidic attacks? 14:12:52 because they are made that way 14:12:55 case AF_ACID: 14:12:55 if (attacker->type == MONS_SPINY_WORM) 14:12:55 defender->poison(attacker, 2 + random2(4)); 14:13:01 that's the exact code 14:13:26 and i couldn't bear adding another check for mons_jelly there. :( 14:13:28 nice, it doesnt even care about existing poison melee types 14:13:31 yea 14:13:50 ??kiting 14:13:51 kiting[1/1]: The act of hitting a slower monster during free turns with spells or melee and never taking damage. 14:14:38 slow monsters are generally bad, indeed 14:14:40 dpeg: http://bpaste.net/raw/SUJOr1UnW8XbaKWBTfaa/ this is the current patch 14:15:30 How much does an uncovered slot amplify acid damage, anyway? 14:15:55 ??af_acid 14:15:55 I don't have a page labeled af_acid in my learndb. 14:15:57 it's more that pure-melee slow monsters are bad... although somehow i find spiny worms less bad than others, i guess because i like the monster aside from the slowness 14:16:16 speed 9 and 11 are bad for different reasons, which people have already said 14:16:19 ChrisOelmueller: what is this about "will never happen"? And who is debo? Otherwise, looks good! 14:16:30 well the commit message explaining all the "why" 14:16:45 which i am way too lazy to write for weeks now 14:16:47 evilmike: yes, slow monsters can work well, but they need thought. Snails don't. 14:16:58 well, isn't jelly speed 9 because it was previously speed 8 and someone thought that was bad? 14:17:04 Zannick: yes 14:17:10 At least I can tab snails when I'm strong 14:17:20 and not speed 10 because someone thought *that* was worse than speed 9? 14:17:34 Zannick: I don't recall 10 being discussed 14:17:50 dpeg: i mean, it was changed to 9 instead of 10 14:18:22 the problem with 8 is that it was easy to kite, but 9 isn't a solution, it's an ineffective half measure 14:18:26 yes 14:18:34 9 is worse than 8 fwiw 14:18:51 also the whole mess about delay and speed and monsters and players is so inconsistent 14:19:00 ((i wonder how kilobyte can even live knowing it exists...)) 14:19:06 yeah, i'm not interested in bringing up old arguments about kiting 14:19:25 clearly it's too large of a problem for him to even approach, so it just keeps him up at night 14:19:26 ChrisOelmueller: everyone knows that problem exists... but i dont think anyone wants to try fixing it 14:19:58 Cryp71c: hi want to fix speed/delay crap kthx 14:20:06 he survived other stuff too!! 14:20:49 i get why people dislike speed 9 and i'm cool with that 14:20:59 -!- Quashie has quit [Read error: Connection reset by peer] 14:20:59 is the problem with speed 11 just that it's the new speed 9 following swiftness? 14:21:05 the inconsistency mostly doesn't matter for players anyway. if you want something really bad w/r/t timing, look at how timed effects like glow and god wrath work 14:21:18 quite exploitable 14:21:18 yes, contam/hell effects are terrible 14:21:24 especially for hell effects it really doesn't fit 14:21:34 needs to switch to being based on a 10 +2d10 timer or something like that 14:21:35 can we not discuss speed 11 now i'm still burned on that :) 14:21:38 <|amethyst> The fix for both would be a complete rewrite of the how time works; there has been some discussion but it's a huge huge undertaking 14:21:39 -!- walk has quit [Quit: Page closed] 14:22:33 <|amethyst> (I don't know if the discussion went much beyond "use a single priority queue for player/monster actions, durations, etc" 14:22:34 i'd think about doing it, but i'm only speed 10 myself... 14:22:36 <|amethyst> ) 14:22:43 (i mean, i just don't have the time) 14:23:12 well okay one thing, monster speed 11 is better than randomized energy and speed 10 14:23:16 that's all i will contribute there 14:23:58 i have slightly negative feelings about randomized energy, but whatever 14:25:06 isn't this discussion so 0.6? 14:25:11 (or thereabouts) 14:26:28 okay so uhm if i post this jelly thing to mantis without writing two pages of reasoning, what exactly happens 14:27:43 <|amethyst> Zannick: re previously speed 8, when? 14:27:48 shitstorm, shitstorm 14:27:48 you end up writing those two pages of reasoning later 14:27:49 i have the distinct feeling that quite some amount of players will read the commit in question if it were to be merged 14:27:55 <|amethyst> it was 9 in "initial revision" of DCSS 14:27:58 so i'd want the reasoning to be included somehow 14:28:25 ChrisOelmueller: just say that it is an anti-kiting buff to jellies, with appropriate other nerfs to the monster 14:28:44 yeah i might need another day to come up with something witty 14:28:52 |amethyst: really? 14:29:16 then why do i recall the conversation about it becoming speed 9? 14:29:33 <|amethyst> Zannick: yep: git show 673bdae7:trunk/source/mon-data.h 14:30:04 |amethyst: I am pretty sure that DCSS 0.1 had speed 8 jellies. 14:31:32 <|amethyst> maybe I'm misreading the old speed/speed_inc stuff (it was speed 9, speed_inc 7; kobolds by comparison were 10 and 7) 14:32:42 pre-dcss had speed 9 jellies too 14:33:08 Hmm, jellies 14:33:13 The red makes it go fast. 14:33:24 Speed 12 jellies hooray. 14:34:10 just like acid blobs 14:34:12 i'm all for it 14:34:42 no no no that's what we do for brown oozes so they actually have a purpose 14:35:20 well with jellies nerfed they kinda have more of a purpose 14:35:26 but still not very, yes 14:36:34 jelly (04J) | Spd: 9 | HD: 3 | HP: 15-30 | AC/EV: 0/2 | Dam: 808(acid:7d3) | 04eats items, amphibious, see invisible | Res: 06magic(12), 03poison, 08acid+++, asphyx, 12drown | XP: 22 | Sz: small | Int: plant. 14:36:34 %??jelly 14:36:53 Jellies are fairly missy when you will first see them, right? 14:36:58 -!- alefury has joined ##crawl-dev 14:37:50 depends on where you see them first, as discussed earlier :) 14:38:11 "Will" assuming that the two patches are merged 14:38:25 WHich I will not like, but whatever. 14:39:13 jelly (J) | Spd: 10 | HD: 3 | HP: 12-21 | AC/EV: 0/2 | Dam: 3(acid:7d3) | eats items, amphibious, see invisible | Res: magic(12), poison, acid+++, asphyx, drown | XP: 42 14:39:15 that is the new line 14:40:08 <|amethyst> Isn't the "7d3" more of a problem than "8"? 14:40:16 Hmm 14:40:19 <|amethyst> (not that changing that would affect monster's output) 14:40:19 as mentioned above, yes but no 14:40:20 hobgoblin (07g) | Spd: 10 | HD: 1 | HP: 4-7 | AC/EV: 2/10 | Dam: 5 | 10weapons, 10items, 10doors | Res: 06magic(1) | Chunks: 07contam | XP: 2 | Sz: Medium | Int: normal. 14:40:20 %??hobgoblin 14:40:48 check the AF_ACID in melee_attack for why i didn't want to change the 7d3 to 7d2 even though i really wanted to 14:40:56 (i had it coded at one point and then reverted it) 14:41:08 Can you special case it for jellies? 14:41:16 "yes" 14:41:28 That seems like no. 14:41:30 can you un-special case it for everyone 14:41:36 <|amethyst> Basil: it already has one ugly special case 14:41:43 For the worms or something else 14:41:48 <|amethyst> worms 14:41:51 is the goal to make jellies a fun monster that people want in the dungeon, or to make jellies so manifestly obnoxious that people rise up to eliminate them? 14:41:52 <|amethyst> AF_ACID_STRONG AF_ACID_WEAK ? 14:41:57 -!- mnoqy has quit [Quit: hello] 14:42:14 obviously just make it based on hd and then change the balance of all four monsters that use af_acid 14:42:14 <|amethyst> could give the latter to oklob saplings too 14:42:46 jelly (04J) | Spd: 9 | HD: 3 | HP: 15-30 | AC/EV: 0/2 | Dam: 808(acid:7d3) | 04eats items, amphibious, see invisible | Res: 06magic(12), 03poison, 08acid+++, asphyx, 12drown | XP: 22 | Sz: small | Int: plant. 14:42:46 %??jelly 14:42:50 oklob sapling (11P) | Spd: 10 (07stationary) | HD: 4 | HP: 13-31 | AC/EV: 10/0 | 03plant, !sil | Res: 06magic(16), 03poison, 08acid+++, 12drown, 13neg+++, 13torm | XP: 60 | Sp: acid splash (3d7+7d5) | Sz: small | Int: plant. 14:42:50 %??oklob sapling 14:42:54 oklob plant (09P) | Spd: 10 (07stationary) | HD: 10 | HP: 39-73 | AC/EV: 10/0 | 03plant, !sil | Res: 06magic(40), 03poison, 08acid+++, 12drown, 13neg+++, 13torm | XP: 560 | Sp: acid splash (3d7+7d5) | Sz: small | Int: plant. 14:42:54 %??oklob plant 14:42:57 <|amethyst> err, I guess that doesn't work re saplings 14:43:01 what are all the acid attacks in the game? oklobs, yellow drac, trj, acid blob, brown ooze, brown ugly/v. ugly, jelly? 14:43:02 brown ooze (07J) | Spd: 10 | HD: 7 | HP: 27-54 | AC/EV: 10/1 | Dam: 2508(acid:7d3) | 04eats items, sense invisible | Res: 06magic(65), 03poison, 08acid+++, asphyx, 12drown | XP: 245 | Sz: little | Int: plant. 14:43:02 %??brown ooze 14:43:09 <|amethyst> the number 5 there is hard-coded in beam.cc 14:43:28 yellow draconian (08d) | Spd: 10 | HD: 14 | HP: 84-114 | AC/EV: 9/10 | Dam: 20 | 10weapons, 10items, 10doors, cold-blooded, !sil | Res: 06magic(37), 08acid | Chunks: 07contam | XP: 1233 | Sp: acid splash (3d7+7d5) | Sz: Medium | Int: high. 14:43:28 %??yellow draconian 14:43:30 <|amethyst> err, maybe not the number 5 there 14:43:48 oh right ugly things bah that's six 14:43:51 ackack: dissolution 14:43:54 acid blob (11J) | Spd: 12 | HD: 18 | HP: 76-122 | AC/EV: 1/3 | Dam: 4208(acid:7d3) | 04eats items, sense invisible, !sil | Res: 06magic(168), 03poison, 08acid+++, asphyx, 12drown | XP: 2419 | Sp: acid splash (3d7+7d5) | Sz: small | Int: plant. 14:43:54 %?? acid blob 14:43:55 seven 14:44:07 I need to re-immerse myself in acid 14:44:39 trj 14:44:49 if you didn't count him already! 14:44:55 royal jelly (08J) | Spd: 14 | HD: 21 | HP: 230 | AC/EV: 8/4 | Dam: 5008(acid:7d3), 3008(acid:7d3) | 04eats items, sense invisible | Res: 06magic(196), 03poison, 08acid+++, asphyx, 12drown | XP: 14176 | Sz: Medium | Int: plant. 14:44:55 %??the royal jelly 14:44:56 spiny worms too 14:44:57 did 14:45:17 okay fine adjusting to hd is not that trivial 14:45:34 Scale to sqrt of hd? 14:45:58 =/sb end 14:46:06 er 14:46:11 * Grunt goes and hides. 14:46:17 eh, not really 14:46:24 as he should :P 14:46:25 jelly is hd 3, right? and everything else is higher? 14:46:30 <|amethyst> ranged: acid blob, oklob plant, oklob sapling; melee: spiny worm, jelly, brown ooze, acid blob, TRJ, Dissolution 14:46:33 Or just strongly encourage that they have cons 14:46:50 Or rather rCorr 14:47:10 <|amethyst> ranged and melee use different numbers, but ultimately both call splash_with_acid 14:47:20 so 7d(min(hd-1, 3)) 14:47:34 :P 14:47:41 haha 14:48:03 or min(ceil(hd/2), 3) 14:48:24 i guess that might affect things with hd 4 14:48:41 <|amethyst> jellies who level up? 14:48:56 max(min(hd-1, 3), 1) would prevent hd 1 creatures from rolling d0s 14:49:14 |amethyst, as per your discussion earlier, time_rewrite branch incomming!!!! (not really) :P 14:49:25 I still havn't technically finished the fight rewrite..so much left to do 14:49:51 <|amethyst> or you could just say 2 + (hd > 3) 14:50:14 assuming 7d2 and 7d3 are the desired numbers, of course 14:50:27 <|amethyst> the 7 you can't do much about 14:50:30 TRJ with two 7d3 rolls probably not v.impressive 14:50:41 trj is not about the melee anyway 14:50:45 <|amethyst> since that's based on the numbe of player slots 14:51:31 well give trj bigger non-acid numbers, who cares 14:51:32 (hd > 0) + (hd > 2) + (hd > 3) 14:51:35 or another attack 14:52:01 ooh are oozes getting hd:2 and af_acid???? 14:52:17 i hope not 14:52:21 (please no, indeed) 14:52:30 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 14:52:35 drained jellies are getting hd:2 14:52:39 :P 14:52:43 that ruins their xp 14:52:44 i tried 14:52:58 ruins how? 14:53:26 it was a really low number when i tested, but i don't remember exactly 14:53:49 you said increasing them to speed 10 *and* decreasing their plain attack damage bumped them nearly 2x (22 to 42_ 14:53:53 s/_/)/ 14:54:06 -!- valtern has quit [Ping timeout: 240 seconds] 14:54:07 jelly (04J) | Spd: 9 | HD: 3 | HP: 15-30 | AC/EV: 0/2 | Dam: 808(acid:7d3) | 04eats items, amphibious, see invisible | Res: 06magic(12), 03poison, 08acid+++, asphyx, 12drown | XP: 22 | Sz: small | Int: plant. 14:54:07 <|amethyst> %?? jelly 14:54:10 jelly (04J) | Spd: 9 | HD: 2 | HP: 10-20 | AC/EV: 0/2 | Dam: 808(acid:7d3) | 04eats items, amphibious, see invisible | Res: 06magic(8), 03poison, 08acid+++, asphyx, 12drown | XP: 6 | Sz: small | Int: plant. 14:54:10 <|amethyst> %?? jelly hd:2 14:54:16 unknown monster: "jelly speed:10" 14:54:16 <|amethyst> %?? jelly hd:2 speed:10 14:54:19 unknown monster: "jelly spd:10" 14:54:19 <|amethyst> %?? jelly hd:2 spd:10 14:54:36 unknown monster: "jelly spd:10" 14:54:36 %?? jelly spd:10 hd:2 14:54:36 xp:15 here 14:54:43 unknown monster: "jelly sp:10" 14:54:43 %?? jelly sp:10 hd:2 14:54:43 in my local monster build with newjelly 14:54:49 and no there's no speed: modifier 14:54:50 * Zannick shrugs 14:55:02 jelly (04J) | Spd: 9 | HD: 2 | HP: 10-20 | AC/EV: 0/2 | Dam: 808(acid:7d3) | 04eats items, amphibious, see invisible | Res: 06magic(8), 03poison, 08acid+++, asphyx, 12drown | XP: 6 | Sz: small | Int: plant. 14:55:02 %?? jelly hd:2 perm_ench:swift 14:55:09 jelly (04J) | Spd: 13-14 | HD: 2 | HP: 10-20 | AC/EV: 0/2 | Dam: 808(acid:7d3) | 04eats items, amphibious, see invisible | Res: 06magic(8), 03poison, 08acid+++, asphyx, 12drown | XP: 6 | Sz: small | Int: plant. 14:55:09 %?? jelly hd:2 perm_ench:haste 14:55:25 those don't count towards xp 14:55:43 well, this is a pretty poor way to count it then 14:55:48 jelly (04J) | Spd: 9 | HD: 2 | HP: 10-20 | AC/EV: 0/2 | Dam: 808(acid:7d3) | 04eats items, amphibious, see invisible, !sil | Res: 06magic(8), 03poison, 08acid+++, asphyx, 12drown | XP: 16 | Sp: haste | Sz: small | Int: plant. 14:55:48 %??jelly hd:2 spells:haste 14:55:52 but still, 15 is not that bad 14:55:54 hehehe 14:56:06 well dropping to 15 from 42 14:56:08 is kind of a lot 14:56:11 Unknown spell name: 'firestorm' in 'firestorm' 14:56:11 %?? jelly hd:2 spells:firestorm 14:56:14 jelly (04J) | Spd: 9 | HD: 2 | HP: 10-20 | AC/EV: 0/2 | Dam: 808(acid:7d3) | 04eats items, amphibious, see invisible, !sil | Res: 06magic(8), 03poison, 08acid+++, asphyx, 12drown | XP: 18 | Sp: fire storm (8d2) | Sz: small | Int: plant. 14:56:14 %?? jelly hd:2 spells:fire_storm 14:59:44 03blackcustard02 {|amethyst} 07* 0.13-a0-2696-g43a3b10: Improve Wyrmbane's description. 10(2 hours ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=43a3b10c1599 14:59:44 03blackcustard02 {|amethyst} 07* 0.13-a0-2697-g9889596: Level Wyrmbane when an auxiliary attack last hits. 10(2 hours ago, 2 files, 10+ 14-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9889596317d6 14:59:44 03|amethyst02 07* 0.13-a0-2698-g0637cf7: Simplify. 10(20 minutes ago, 1 file, 3+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0637cf79f201 15:00:35 !learn del chris_patches[2] 15:00:37 Deleted chris patches[2/8]: fix item destruction http://bpaste.net/show/r19M744FRhL8n81bCpgB/ 15:01:02 oh right 15:01:07 !learn del hangedman_patches[1] 15:01:07 Deleted hangedman patches[1/2]: RUNED DOOR REVIEW; crypt:$ tomb entrances for floor cuts; remove bad mini_float uses; visible floor/source for all cloud machines; lab threat minivaults; shrink roulette; traps review; tiles-colours consistency review; grates trimming; DEPTH: Elf cleanup; sprint_mu tiles; remove crystal glass; salvage volcanos; salvage bad serial vaults 15:01:07 !learn del hangedman_patches[1] 15:01:08 Deleted hangedman patches[1/1]: MUST DO BEFORE RELEASE: runed doors review, volcano monster set / layout revamp, visual sources/warnings for cloud generators, hell/pan/abyss/V entrances for D encompass vaults 15:01:08 !learn del hangedman_patches[1] 15:01:08 That's easy, hangedman_patches doesn't even exist! 15:01:26 <|amethyst> dpeg: lots of good bugfixes from blackcustard, btw 15:02:06 -!- valtern has quit [Ping timeout: 240 seconds] 15:04:24 |amethyst: wonderful! 15:04:54 -!- Staplefun has quit [Ping timeout: 264 seconds] 15:06:17 -!- VolteccerJack has quit [Quit: Page closed] 15:08:08 -!- sbanwart__ has quit [Ping timeout: 256 seconds] 15:09:38 grrr, my vault is ready but I cannot push 15:09:55 What was the submodules invocation again? 15:10:21 <|amethyst> to check them out the first time, or to update them? 15:10:24 -!- valtern has quit [Ping timeout: 256 seconds] 15:10:46 -!- scummos has quit [Ping timeout: 246 seconds] 15:11:03 dpeg@dis:~/crawl-ref/crawl-ref/source/dat/des/altar$ git push 15:11:03 how about to eradicate them ;-P 15:11:03 warning: push.default is unset; its implicit value is changing in 15:11:05 Git 2.0 from 'matching' to 'simple'. 15:11:23 <|amethyst> that's just a warning, anything else 15:11:24 <|amethyst> ? 15:11:30 yes 15:11:50 To squelch this message 15:11:50 and maintain the current behavior after the default changes, use: 15:11:50 git config --global push.default matching 15:11:50 To squelch this message and adopt the new behavior now, use: 15:11:50 git config --global push.default simple 15:11:52 See 'git help config' and search for 'push.default' for further information. 15:11:55 (the 'simple' mode was introduced in Git 1.7.11. Use the similar mode 15:11:57 'current' instead of 'simple' if you sometimes use older versions of Git) 15:12:00 To git@gitorious.org:crawl/crawl.git 15:12:02 ! [rejected] demigods -> demigods (non-fast-forward) 15:12:05 ! [rejected] master -> master (fetch first) 15:12:07 error: failed to push some refs to 'git@gitorious.org:crawl/crawl.git' 15:12:10 hint: Updates were rejected because a pushed branch tip is behind its remote 15:12:12 hint: counterpart. If you did not intend to push that branch, you may want to 15:12:15 hint: specify branches to push or set the 'push.default' configuration variable 15:12:18 hint: to 'simple', 'current' or 'upstream' to push only the current branch. 15:12:33 <|amethyst> do you want to push just master? 15:12:48 yes please 15:13:03 that still gets rejected though 15:13:18 but way easier to fix i assume 15:13:21 push.default = simple is a good thing anyways 15:13:58 yeah isn't that just git telling you to pick a mode 15:14:01 <|amethyst> as for the other thing, try: git fetch origin && git rebase origin/master to rebase your local changes on top of latest paster 15:14:21 (or just a pull --rebase) 15:14:22 <|amethyst> then git push origin master to push just that branch 15:14:33 yeah, I use "git pull --rebase" 15:14:35 <|amethyst> oh, yeah, what ChrisOelmueller said 15:14:40 03dpeg02 07* 0.13-a0-2699-gdfdf40d: Number of jellies for early Jiyva altar now depth dependent. 10(8 minutes ago, 1 file, 13+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dfdf40d4b061 15:14:51 -!- timbw has quit [Ping timeout: 250 seconds] 15:14:56 <|amethyst> s/paster/master/ 15:14:56 thanks folks! 15:17:48 yes i can very much live with that 15:17:53 -!- timbw_ has quit [Ping timeout: 250 seconds] 15:18:03 (feel free to close #7441) 15:18:14 -!- valtern has quit [Ping timeout: 240 seconds] 15:19:52 ChrisOelmueller: ah, completely forgot about the ticket 15:23:04 https://dl.dropboxusercontent.com/u/63152810/n/wtfworm.png i think i may have fucked up here 15:24:04 a spiny worm tile based off of the earth worm tile? 15:24:19 does look like a mess though yes 15:25:00 I think I'm aiming too high for the skies with the detail levels. 15:25:16 quite likely 15:26:44 -!- SamB_ has joined ##crawl-dev 15:27:41 -!- X11__ has joined ##crawl-dev 15:28:59 -!- blackflare has quit [Ping timeout: 246 seconds] 15:30:00 -!- SamB has quit [Ping timeout: 245 seconds] 15:30:44 -!- Gotham_ has quit [Ping timeout: 243 seconds] 15:34:10 -!- Whales has quit [Quit: leaving] 15:36:28 -!- duckroller has quit [Ping timeout: 256 seconds] 15:41:34 -!- Daekdroom has quit [Quit: Saindo] 15:42:12 -!- tcjsavannah has quit [Quit: tcjsavannah] 15:44:43 -!- HellTiger_ has quit [Ping timeout: 246 seconds] 16:00:11 Speed 10 for jellies by chris 16:00:36 ChrisOelmueller: quality commit message! 16:00:51 (hopefully that is enough of a book, i couldn't think of much more) 16:01:21 -!- SamB_ is now known as SamB 16:01:35 I think it's all in there. Brave for a storm of "ChrisOelmueller wants to kill us dead with his jellies" complaints nonetheless :) 16:02:15 here's hoping the actual "applied by" is not featured prominently anywhere near that patch autor line 16:02:20 so all the rage can indeed be mine 16:02:35 <|amethyst> what about adjusting them downwards a bit instead of or in addition to reducing the frequency 16:02:45 i think that is fine as-is 16:03:07 ice beast has the same depth for instance 16:03:16 and i'd much, much rather have a jelly usually 16:03:20 <|amethyst> btw, how does AF_ACID and base damage interact with AC? 16:04:06 good question 16:04:38 <|amethyst> hm, it looks like attack flavours generally happen even if the base attack did nothing 16:05:15 part of the item destruction thingy from earlier, that 16:06:12 <|amethyst> I think that's an even worse special case than if (attacker->type == MONS_JELLY) 16:06:33 what exactly is? 16:06:57 <|amethyst> I assume you meant scaling the acid splash according to what percentage of the attack made it through AC 16:07:05 nope 16:07:18 what i was saying, cryptically: people didn't like an attack with 0 damage dealt killing all their items 16:07:35 <|amethyst> well, this won't be 0 damage exactly :) 16:07:39 of course 16:08:02 acid is a different destruction anyways, are you looking into toning it down? 16:08:17 <|amethyst> no, not destruction 16:08:33 <|amethyst> still concerned about jelly damage 16:09:04 |amethyst: I think players should get time to adapt. 16:09:14 -!- mizu_no_oto has quit [Ping timeout: 246 seconds] 16:09:24 Once everyone has learned that kiting won't work, they will be treated like ice beasts. 16:09:26 ChrisOelmueller: well you can block an ice beast with a door 16:09:32 yes i'd be more comfortable with lowering the acid numbers too, instead of base damage like this 16:10:05 <|amethyst> yeah, I guess 7d3 isn't that much wose than 5--14 16:10:13 when i playtested these changes they felt slightly easier to kill on average already, probably due to the hp reduction on the upper end 16:10:18 <|amethyst> and is reduced by wearing armour 16:10:26 some chars will definitely get problems that had none or very few before 16:10:54 ChrisOelmueller: well, nobody had problems before... 16:11:00 so that was bound to happen 16:11:06 oh you'd be surprised :) 16:11:07 <|amethyst> ChrisOelmueller: btw, it's a little easier when you upload the patch instead of pasting in in the description 16:11:46 mhm i don't usually generate patch files at all 16:12:04 is linking to a pastebin better or worse than the description? 16:12:22 <|amethyst> probably worse most of the time 16:12:41 <|amethyst> since then I have to figure out where that particular pastebin puts the "raw" link 16:12:57 <|amethyst> whereas copy-paste from the description does work reliably 16:13:00 heh, i see 16:13:43 <|amethyst> Do you mind if I add ", nerf to compensate" to the title? 16:13:57 <|amethyst> it might make people freak out less 16:14:09 <|amethyst> since not everyone is going to follow the link and read the whole message 16:14:26 if that really helps 16:14:48 |amethyst: I don't think we should be sooo sensitive :) 16:14:56 i don't like the word nerf at all but it has tradition with crawl, so go ahead 16:15:06 <|amethyst> I'll leave it as is 16:15:22 ChrisOelmueller: it is an anagram of "fern", though 16:15:33 <|amethyst> It might be even better as-is anyway 16:15:39 dpeg: that does change things! 16:15:51 <|amethyst> "OMG that sucks! oh, wait, it's not so bad" 16:16:54 the patch is a really good change, players should be happy 16:17:29 03ChrisOelmueller02 {|amethyst} 07* 0.13-a0-2700-g8dc4729: Speed 10 for jellies (was: 9) 10(2 weeks ago, 2 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8dc47299d43e 16:18:04 Juch-hu! 16:18:14 the drunks break lose in 3.. 2.. 1.. 16:18:14 *loose 16:18:26 geekosaur: they always lose 16:19:12 |amethyst: yay, thank you! 16:19:23 -!- ProzacElf has joined ##crawl-dev 16:22:12 -!- mikee_ has joined ##crawl-dev 16:22:34 dpeg: i think you are quite optimistic for thinking that (players will be happy) 16:22:43 :P 16:23:50 Zannick: yes, I know... but they really should. All the hours they wasted with jelly kiting can now be spend much more positively with dying! 16:23:59 hahaha 16:25:31 i should have added that as last line, retrospectively 16:26:11 -!- halv has quit [Quit: Yaaic - Yet another Android IRC client - http://www.yaaic.org] 16:27:24 are we trying to push spriggans? 16:27:28 <|amethyst> BTW, if someone wants to work on fixing LO, Eronarn has some changes to the temperature formulas in the last three commits of: https://github.com/Eronarn/Crawling-Chaos/compare/lorc_rebase_bh_wip 16:28:09 <|amethyst> but there are various other changes mixed in, including a lot of new methods that I'm not sure are really necessary 16:29:41 does "fixing" include making them not orcs, as to get over that beogh weirdness 16:30:06 <|amethyst> as far as that goes, probably the heat aura should be removed altogether 16:30:22 what does that leave LO with though? 16:30:24 <|amethyst> possibly with upgrades to passive damage or something 16:30:53 i mean LO pretty much are HO already 16:31:26 -!- gammafunk has quit [Ping timeout: 256 seconds] 16:31:32 it leaves LO with lava walking? 16:31:58 it leaves them with variable movement speed 16:32:00 which is the worst part 16:32:24 I thought the biggest problem was tension scumming. 16:32:27 <|amethyst> they still have speed (which I'm not sure about overall), lava walking, passive damage to attackers, fire magic enhancement, rF+/rC- 16:32:50 i like the heat aura as kind-of defining feature that players will notice, is my problem 16:32:52 <|amethyst> dpeg: I haven't tried it out, but that's supposedly part of Eronarn's tweaks in his repo 16:33:02 alright 16:33:04 tension fixes would also make the aura work better 16:33:31 although I am afraid players will always have an advantage in that race 16:33:37 but throwing away all that for playing almost-like-HO doesn't make much sense in my book, neither does offering that choice at all 16:33:51 i.e. i'd really like to have them reflavoured as not orcs 16:34:14 ChrisOelmueller: if people think the species is mechanically well enough, that could always (and easily) be done, imo 16:34:52 possibly 16:35:33 -!- eith has quit [Ping timeout: 264 seconds] 16:36:23 the bigger problem is that it doesn't seem mechanically sound 16:36:44 <|amethyst> the biggest problem with fire aura is that monsters are completely stupid about it 16:36:49 <|amethyst> OTOH, that's what makes it work 16:36:56 fire aura is too strong, getting swift when tense is really strong, etc. 16:36:58 <|amethyst> because if they ran from it that would suck even more 16:37:34 jelly (04J) | Spd: 10 | HD: 3 | HP: 12-21 | AC/EV: 0/2 | Dam: 308(acid:7d3) | 04eats items, amphibious, see invisible | Res: 06magic(12), 03poison, 08acid+++, asphyx, 12drown | XP: 42 | Sz: small | Int: plant. 16:37:34 <|amethyst> %?? jelly 16:37:46 Hmm, do all attack flavours pierce AC? 16:37:46 i do not know how it would play if tension increases were based on taking damage, my hunch is that would be superior but quite possibly still not good 16:38:40 ackack: I don't think so. Tension works well enough for the other (less ambitious) purposes. 16:39:05 which other purposes, xom? demonic guardians? 16:39:11 forget i said tension if that makes you happier 16:40:03 -!- mnoqy has joined ##crawl-dev 16:41:18 ackack: yes, these two 16:41:35 perhaps LO would need a completely new mechanic for estimating danger, indeed 16:44:56 Lava Elves 16:45:14 (i.e. reflavoured as not orcs) 16:47:04 <|amethyst> I suspect "Salamander" since we already have those 16:47:32 <|amethyst> FR: guardian serpent player race 16:47:35 <|amethyst> you have no arms 16:48:33 FR: shapeshifter player race 16:49:03 FR: Orb Guardian player race 16:49:14 fr: orb of destruction player race 16:49:17 :D 16:49:22 heh 16:49:45 You hit the goblin. The goblin is disintegrated! You die... 16:50:29 |amethyst: yes, that would be an option. 16:50:54 salamander (04N) | Spd: 10 | HD: 14 | HP: 57-93 | AC/EV: 5/5 | Dam: 2304(fire:14-27) | 10weapons, 10items, 10doors, fighter | Res: 06magic(56), 04fire+++ | Vul: 12cold | XP: 1100 | Sz: Medium | Int: high. 16:50:54 %?? salamander 16:51:05 -!- Pacra has joined ##crawl-dev 16:52:48 <|amethyst> Zannick: wasn't mumra working on that sprint? 16:53:06 |amethyst: i've not heard 16:53:13 |amethyst: orb guardian sprint? 16:54:04 iood sprint, i think he meant 16:54:12 <|amethyst> Something like: You are a boulder beetle. 'Moving' left and right adjusts your angle. 16:54:41 <|amethyst> s/boulder/rolling &/ 16:55:38 -!- bonghitz has quit [Remote host closed the connection] 16:57:43 -!- gammafunk has joined ##crawl-dev 17:00:12 oh yeah. i think that was mumra 17:00:31 just how much would i need to pay so he works on zotdef sprint instead 17:00:51 !tell bh Early portal vaults add a lot to the game; mostly for weak/new players. The same will happen with random gods. 17:00:52 dpeg: OK, I'll let bh know. 17:05:17 -!- _dd has quit [Remote host closed the connection] 17:08:16 -!- ystael has quit [Ping timeout: 264 seconds] 17:08:43 -!- blabber has quit [Quit: leaving] 17:13:08 -!- orionstein is now known as orionstein_away 17:14:30 -!- Elkan has quit [Quit: Quitte] 17:25:17 -!- walk has quit [Ping timeout: 250 seconds] 17:27:19 -!- Kalir has quit [Read error: Connection reset by peer] 17:29:33 -!- scummos has quit [Remote host closed the connection] 17:32:18 -!- Kalir has quit [Changing host] 17:33:51 -!- Kenran has quit [Read error: Connection reset by peer] 17:35:26 -!- Nakat0my has quit [Client Quit] 17:36:32 -!- magicpoints has quit [Remote host closed the connection] 17:40:32 -!- slifty has quit [Quit: Leaving...] 17:47:18 |amethyst: the problem with the new tension formula is that it now really, really needs some data for baselining 17:47:33 and that requires C*O, essentially 17:48:00 i think it'd make sense to cut them in this version, and next version, bring them back in with monitoring code so the formula can be gradually tweaked to provide a nice balance 17:49:52 ability wise, i think the slow move is great, and will be even better once temp works better - it'll be rare that you end up with fastmove 17:50:25 i like the heat aura but it never worked well for gameplay, and heat aura + passive heat is really overkill 17:51:23 removing it allows adding a new top-tier, or making passive heat better and adding a new lower-tier 17:55:59 maybe when they get super angry, their enemies get swallowed by temporary lava pits? :D 17:56:51 ooh... or maybe they can do a tidal wave thing, like aquamancers, except it's of lava 17:57:09 or turn into lava temporarily and do the same, for an AOE 'charge' attack 17:57:10 does that work at all without lava 17:57:56 maybe they leave short-dur flame clouds 17:58:09 making them get a powerful multi-tile charge ability, plus making them get mesm at max heat, would be a pretty neat combo 17:58:24 (it's ok to add new penalties to max temp, you'll hit it a LOT less with the new formula) 17:58:26 if they're not in lava 17:58:59 Zannick: not a great approach - it would almost never hurt enemies except unless you're kiting 17:59:11 unless you're retreating in a corridor 17:59:19 i kind of like the lava wave idea 17:59:28 or you can consider it a drawback for allied lo 17:59:38 mesm is kind of dumb 17:59:42 making them do it for allied ones is fine, but it's not a useful player ability 17:59:58 mesm is kind of awesome and makes a lot of sense for a race that is supposed to be powerful but risky at high tension 18:00:03 mesm and no scrolls is sort of ouch 18:00:40 if you want the anger thing to be the flavor, why not just rage them 18:01:23 rage pigeonholes them into melee, and it's not a good thing to have for something you can flip between max and not max 18:01:24 mesm seems a really odd pick 18:01:47 lots of weird interactions like being rage already, and expiring, and then you hit max, etc. 18:02:02 also it's already used in a lot of places 18:02:16 mesm is pretty bad 18:02:22 remember we're talking about a drawback, here, one to balance out a much stronger capstone ability 18:02:28 i dunno....i'd probably stand around awestruck if i watched something turning into lava 18:02:36 if not exactly charging toward it =P 18:02:43 ProzacElf: i mean like obsidian axe, *you* get mesmerized, by everything 18:02:49 we're talking having the LO get mesmerized 18:02:54 oh 18:03:02 that makes more sense 18:03:16 how does being mesmerized by multiple monsters at once make sense, anyway 18:03:26 you can't move away from any, or from all? 18:03:30 Zannick: i think it's by the closest one or something 18:03:41 not positive though 18:03:50 that's a minor implementation detail though it could certainly be changed... 18:04:00 is there anything that works like mes on monsters? 18:04:15 general idea is that it's cool if being ultra hot means you literally cannot run 18:04:25 that gives a lot of design space 18:04:41 time to do irl stuff tho 18:05:20 i guess i'm not considering the upshot of being ultra hot as much different from what it was a month ago 18:08:34 -!- rossi has quit [Ping timeout: 246 seconds] 18:10:58 -!- dtsund has quit [Ping timeout: 245 seconds] 18:11:15 -!- Fhqwhgads_ has quit [Ping timeout: 245 seconds] 18:11:17 -!- Fhqwhgads__ is now known as Fhqwhgads_ 18:14:48 <|amethyst> activated ability that turns (most of) your HP into squares of lava around you, that instakill non-flying non-resistant creatures 18:15:25 -!- Fhqwhgads_ has quit [Ping timeout: 245 seconds] 18:15:32 -!- Fhqwhgads__ is now known as Fhqwhgads_ 18:15:42 <|amethyst> I mean, that's probably overkill, but potential upshots could be powerful depending on the downside and how infrequently top temperature happens 18:16:30 heh...what's the HP/lava square conversion rate? 18:16:59 depends on your xl 18:18:03 i mainly ask because i like the idea of it being possible to turn your entire LOS to lava 18:18:18 like at xl 27 with 27 fighting at full hp =P 18:19:06 and suddenly zot:5 is empty 18:20:12 -!- Arkaniad|Lappy has quit [Remote host closed the connection] 18:20:56 -!- Morg0th has quit [Quit: leaving] 18:26:30 -!- Sirellyn has quit [Ping timeout: 264 seconds] 18:30:11 -!- scummos has quit [Read error: Connection reset by peer] 18:30:17 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:31:13 -!- Fhqwhgads_ has quit [Ping timeout: 240 seconds] 18:33:53 -!- sketchy_galore has quit [Quit: Page closed] 18:36:13 -!- scummos has quit [Ping timeout: 246 seconds] 18:44:35 -!- timbw has quit [Ping timeout: 250 seconds] 18:48:29 -!- alefury has quit [] 18:49:40 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 18:50:50 -!- Arkaniad|Lappy has quit [Ping timeout: 245 seconds] 18:54:09 -!- ProzacElf has quit [Ping timeout: 264 seconds] 18:56:52 -!- ShadeTornado has quit [Quit: Leaving] 19:05:05 was away for a couple hours there 19:05:29 one thing that i think would be thematic for a lava based monster but would take a lot of work to balance would be some sort of "flow" movement at maximum temperature 19:06:13 maybe something like a scblink, you'd probably want some drawback other than needing to be at max temperature though. maybe it resets to minimum temperature when you "reform?" 19:10:15 -!- Mattias has quit [Ping timeout: 240 seconds] 19:10:22 -!- enygmata has joined ##crawl-dev 19:11:56 hello, would any of you know what is causing tiles to look like this when i set tile_font_stat_file and tile_font_stat_size ? http://imgur.com/9jKlUej (map and view get way smaller) 19:12:38 -!- ebarrett has quit [Ping timeout: 240 seconds] 19:15:12 this is how it looks when i unset the variable http://imgur.com/0v7I5Li 19:20:28 -!- LexAckson has joined ##crawl-dev 19:23:15 -!- dtsund has joined ##crawl-dev 19:23:21 -!- dtsund has quit [Client Quit] 19:23:40 -!- dtsund has joined ##crawl-dev 19:37:18 -!- pelotr0n has quit [Ping timeout: 256 seconds] 19:40:33 -!- dtsund has quit [Ping timeout: 245 seconds] 19:55:46 -!- ChrisOelmueller has left ##crawl-dev 19:57:21 -!- eb_mobile has quit [Read error: Connection reset by peer] 20:01:06 -!- sacje has quit [Ping timeout: 256 seconds] 20:07:53 -!- Zermako has quit [] 20:10:03 -!- ProzacElf has joined ##crawl-dev 20:10:13 -!- nooodl has quit [Ping timeout: 256 seconds] 20:12:47 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 20:15:07 -!- Sizzell has quit [Quit: Sizzell] 20:15:16 <|amethyst> enygmata: I see the same here with unifont... maybe there's something funny (or, rather, something we don't handle) about its metrics 20:15:18 -!- Sizzell has joined ##crawl-dev 20:18:52 -!- yxhuvud has quit [Quit: Nettalk6 - www.ntalk.de] 20:22:11 -!- ontoclasm has joined ##crawl-dev 20:28:21 -!- johlstei has quit [Ping timeout: 276 seconds] 20:30:23 -!- clouded_ has joined ##crawl-dev 20:30:27 -!- st_ has quit [Read error: Connection reset by peer] 20:30:54 -!- clouded_ is now known as st_ 20:32:21 -!- Azzkikr has quit [Ping timeout: 248 seconds] 20:36:19 -!- ontoclasm has quit [Quit: Leaving.] 20:39:02 -!- evilmike has quit [] 20:40:17 -!- ystael has quit [Ping timeout: 240 seconds] 20:41:38 -!- kait has quit [Read error: Connection reset by peer] 20:42:39 -!- Adventuro has quit [Quit: Page closed] 20:43:23 -!- Samil has quit [Quit: Leaving] 20:54:07 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:56:21 -!- eb_mobile has quit [Quit: I quit] 20:57:05 -!- Bloaxor has quit [Ping timeout: 245 seconds] 21:05:49 Pressing 'g' while targeting yields erroneous message by BlackSheep 21:07:21 -!- ackack has quit [Ping timeout: 276 seconds] 21:08:32 -!- absolutego has quit [Quit: leaving] 21:11:33 -!- duckroller has quit [Ping timeout: 264 seconds] 21:16:27 -!- Vandal has joined ##crawl-dev 21:21:06 -!- Aponym has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:27:50 -!- yokelz has quit [Ping timeout: 264 seconds] 21:30:49 -!- enygmata has quit [Quit: zzzzz] 21:32:05 -!- ainsophyao has joined ##crawl-dev 21:34:32 -!- tcjsavannah has quit [Quit: tcjsavannah] 21:38:18 -!- ainsophyao has quit [Remote host closed the connection] 21:38:55 -!- Arkaniad|Lappy has quit [Ping timeout: 246 seconds] 21:44:59 Debian builds of the trunk branch on crawl.develz.org updated to: 0.13-a0-2700-g8dc4729 21:52:31 -!- debo has quit [Quit: debo] 21:57:49 -!- tenofswords has quit [Quit: leaving] 21:58:23 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:02:14 -!- fooobarrr has quit [Ping timeout: 240 seconds] 22:05:16 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:06:55 -!- Kellhus has quit [Quit: Page closed] 22:09:22 -!- mong has quit [Ping timeout: 246 seconds] 22:12:45 -!- minqmay has quit [Quit: Leaving] 22:13:12 -!- Daekdroom has quit [Quit: Saindo] 22:26:18 -!- _dd has joined ##crawl-dev 22:30:02 -!- Sovek has quit [Quit: Page closed] 22:35:30 -!- Pisano2 has quit [] 22:37:26 -!- magistern has quit [Quit: This computer has gone to sleep] 22:38:25 -!- MaxFrost has quit [Ping timeout: 246 seconds] 22:46:35 -!- Kalir has quit [Changing host] 22:50:15 -!- radinms has quit [Ping timeout: 268 seconds] 22:53:22 -!- pelotron_ has quit [Ping timeout: 256 seconds] 22:55:04 -!- crate has quit [Ping timeout: 264 seconds] 23:01:25 -!- radinms has quit [Client Quit] 23:05:32 anyone here interested in helping me figure out something with the init.rc file? im trying to program some automation but i dont understand how to approach it 23:05:34 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 23:05:41 ive read the parabolic and xw scripts 23:06:08 and i cant wrap my head around the actual structure of the files 23:09:39 -!- rossi has quit [Quit: WeeChat 0.4.1] 23:11:05 -!- ogaz has quit [Ping timeout: 250 seconds] 23:15:34 -!- ussdefiant has joined ##crawl-dev 23:17:35 -!- timbw has quit [Ping timeout: 250 seconds] 23:17:57 -!- knaveightt has quit [Quit: The early bird may get the worm, but the second mouse gets the cheese] 23:18:11 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:24:09 -!- crate has quit [Read error: Connection reset by peer] 23:25:08 -!- Tarquinn has joined ##crawl-dev 23:26:06 -!- nubcakes has quit [Quit: Page closed] 23:29:25 im also reading this zotbot rc file, which seems to make a little more sense, but after hacking it together as a demo i cant get it to activate 23:30:02 -!- ProzacElf has quit [Ping timeout: 240 seconds] 23:31:04 -!- Sirellyn has quit [Ping timeout: 264 seconds] 23:32:38 -!- Pacra has quit [Quit: Pacra] 23:44:00 -!- Rebthor has quit [Ping timeout: 276 seconds] 23:44:09 -!- RedFeather has quit [Client Quit] 23:44:14 Unstable branch on crawl.lantea.net updated to: 0.13-a0-2700-g8dc4729 (34) 23:59:16 -!- Tarquinn has quit [Ping timeout: 246 seconds]