00:00:14 -!- MaxFrost has quit [Ping timeout: 240 seconds] 00:00:35 I am often wrong 00:01:18 !learn add SamB I am often wrong 00:01:19 samb[2/2]: I am often wrong 00:01:21 <_< 00:01:32 !learn del samb[2] 00:01:33 Deleted samb[2/2]: I am often wrong 00:01:52 lol 00:02:04 -!- Fhqwhgads_ has quit [Quit: ChatZilla 0.9.90 [Firefox 22.0/20130618035212]] 00:05:47 Unstable branch on crawl.s-z.org updated to: 0.13-a0-2384-g992b9cf (34) 00:05:49 Unstable branch on rl.heh.fi updated to: 0.13-a0-2384-g992b9cf (34) 00:10:37 -!- bonghitz has quit [Remote host closed the connection] 00:12:09 -!- CKyle has quit [Quit: CKyle] 00:12:41 -!- indspenceable has quit [Remote host closed the connection] 00:12:51 -!- buppy has quit [Remote host closed the connection] 00:13:26 Unstable branch on crawl.develz.org updated to: 0.13-a0-2384-g992b9cf (34) 00:13:55 -!- santiago_ has joined ##crawl-dev 00:15:49 -!- santiago has quit [Ping timeout: 256 seconds] 00:16:31 -!- Gues has quit [Quit: Page closed] 00:20:37 -!- santiago_ has quit [Ping timeout: 276 seconds] 00:25:03 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 22.0/20130618035212]] 00:46:17 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-2384-g992b9cf 00:46:36 -!- Pacra has quit [Quit: Pacra] 00:47:47 -!- mamga has quit [Quit: Page closed] 00:50:41 -!- dimlight has quit [Quit: Page closed] 01:05:24 -!- Tarquinn has quit [Quit: Leaving] 01:06:19 -!- dupo has quit [] 01:08:53 -!- Pacra has joined ##crawl-dev 01:15:25 -!- EightySix has quit [Quit: Page closed] 01:16:33 -!- banana has quit [Ping timeout: 248 seconds] 01:23:14 -!- indspenceable has joined ##crawl-dev 01:27:45 -!- indspenceable has quit [Ping timeout: 264 seconds] 01:30:57 -!- banana has quit [Ping timeout: 248 seconds] 01:37:36 -!- DracoOmega has quit [Quit: Leaving] 01:42:31 -!- g057721 has quit [Ping timeout: 250 seconds] 01:46:28 -!- whale_ has joined ##crawl-dev 01:46:44 -!- Thyme has quit [Ping timeout: 240 seconds] 01:47:04 -!- magicpoints has quit [Ping timeout: 240 seconds] 01:48:13 -!- runner is now known as tesudzi 01:53:58 -!- ussdefiant has quit [Ping timeout: 245 seconds] 01:59:15 -!- Mottie has joined ##crawl-dev 02:08:56 -!- Nexos has joined ##crawl-dev 02:12:41 -!- HellTiger_ has quit [Read error: Connection reset by peer] 02:26:08 -!- grathtarg has quit [Quit: Leaving] 02:28:01 -!- banana_ has quit [Ping timeout: 248 seconds] 02:30:25 -!- Nexos is now known as Nexos_ 02:30:37 -!- Nexos_ has left ##crawl-dev 02:34:21 -!- Blazinghand_ has quit [Ping timeout: 264 seconds] 02:36:30 -!- indspenceable has joined ##crawl-dev 02:37:41 -!- sacje has quit [Quit: sacje] 02:38:42 -!- six40sword has quit [Quit: six40sword] 02:38:58 -!- mason-- has quit [Read error: Connection reset by peer] 02:39:34 -!- Patty has quit [Quit: Page closed] 03:11:41 -!- simmarine has quit [Quit: Leaving] 03:12:43 -!- Bloax has joined ##crawl-dev 03:13:17 -!- indspenceable has quit [Remote host closed the connection] 03:13:17 -!- Patty has quit [Quit: Page closed] 03:17:46 -!- Kalir has quit [Quit: BRB, DEAD] 03:27:27 -!- Blazinghand_ has quit [Ping timeout: 240 seconds] 03:34:43 -!- Davedog has quit [Quit: Page closed] 03:36:14 -!- HellTiger_ has quit [Read error: Connection reset by peer] 03:37:30 -!- Tarquinn has quit [Quit: Leaving] 03:49:17 (Like a bug report but with less conviction of importance.) My CAO Webtiles either tells me "The WebSocket connection failed." or I fail to get the error at all. CLAN works fine, CSZO works fine, SSH CAO works fine. 03:53:13 -!- mnoqy has quit [Quit: hello] 03:55:42 -!- TiggA has joined ##crawl-dev 03:56:17 -!- alefury has joined ##crawl-dev 03:56:51 -!- LogicNinja has quit [Ping timeout: 250 seconds] 03:56:58 -!- Elkan has quit [Ping timeout: 246 seconds] 04:02:37 -!- ontoclasm has joined ##crawl-dev 04:05:17 -!- Ragdoll has joined ##crawl-dev 04:10:54 -!- bonghitz has quit [Remote host closed the connection] 04:13:43 -!- st_ has quit [] 04:19:43 -!- dtsund has quit [Ping timeout: 245 seconds] 04:21:42 -!- Cunnus has quit [Quit: Page closed] 04:28:46 -!- ontoclasm has quit [Quit: Leaving.] 04:30:06 -!- ProzacElf has quit [Quit: bedtime] 04:35:50 -!- dpeg has joined ##crawl-dev 04:37:24 -!- GuraKKa has quit [Read error: Connection reset by peer] 04:39:08 What is this C++11 thing? 04:41:11 !seen mumra 04:41:11 I last saw mumra at Sun Jul 14 02:05:58 2013 UTC (7h 35m 13s ago) joining the channel. 04:41:26 Anyone knows about the planned effects for the Cup of Charity? 04:43:54 -!- indspenceable has joined ##crawl-dev 04:43:59 hi dpeg 04:45:55 dpeg: somewhere i had a rough list of effect ideas but no idea where i put that list 04:46:26 -!- mason-- has quit [Quit: Leaving] 04:48:02 dpeg: but there was stuff like: stat boost, slaying boost, element immunities 04:49:58 Nivim: have you tried clearing your cache / refreshing the page / restarting your browser / restarting your computer 04:50:39 mumra: Didn't hit restarting my computer. 04:51:20 -!- Nivim has quit [Quit: WeeChat 0.4.1] 04:51:43 mumra: cool! Will list some stuff in my reply to your c-r-d cupcake mail. 04:52:57 -!- indspenceable has quit [Ping timeout: 264 seconds] 04:54:54 -!- mumra has quit [Read error: Connection reset by peer] 04:56:08 -!- mumra has joined ##crawl-dev 04:58:49 -!- TAS_2012v has quit [Ping timeout: 276 seconds] 04:59:58 -!- blabber has joined ##crawl-dev 05:00:40 -!- dcss46862 has quit [Read error: Connection reset by peer] 05:03:10 -!- maarek has quit [Quit: maarek] 05:05:44 -!- edlothiol has joined ##crawl-dev 05:10:50 -!- Duralumin has quit [Read error: Connection reset by peer] 05:14:50 -!- Roarke has quit [Quit: Page closed] 05:25:26 -!- bonghitz has quit [Ping timeout: 240 seconds] 05:31:45 -!- whale_ has quit [Ping timeout: 250 seconds] 05:43:32 -!- Melum has quit [Quit: Was eaten by a grue.] 05:44:44 -!- halv has quit [Client Quit] 05:53:32 -!- Nakatomy has quit [Ping timeout: 240 seconds] 05:54:36 -!- puppyknuckled has quit [Quit: Page closed] 05:58:22 -!- nooodl has joined ##crawl-dev 06:06:46 -!- eith has joined ##crawl-dev 06:09:50 -!- Duralumin_ is now known as Duralumin 06:16:01 -!- One-Eyed has quit [Client Quit] 06:24:29 -!- Hailley has quit [Read error: No route to host] 06:25:00 -!- Pacra has quit [Quit: Pacra] 06:45:09 -!- TAS-2012v has quit [Ping timeout: 264 seconds] 06:49:21 dpeg: c++11 is the new version of c++ finalized in 2011. It has some useful things that would make coding a bit easier, but compilers for many platforms are still missing. The only "major" platform support would be lost for is power pc macs. 06:50:06 (those were discontinued several years ago, but of course some people are still using them) 07:00:21 -!- Pacra has joined ##crawl-dev 07:00:39 alefury: thank you 07:04:54 -!- Pacra has quit [Client Quit] 07:05:16 -!- Pacra has joined ##crawl-dev 07:09:58 -!- smajdalf has quit [Quit: Page closed] 07:22:03 -!- syllogism has joined ##crawl-dev 07:23:14 -!- mamga has quit [Quit: Page closed] 07:30:34 hehe, jejorda's idea is actually brilliant 07:30:40 an effect that rots the player's name 07:33:40 -!- ontoclasm has joined ##crawl-dev 07:34:04 -!- MarvinPA has joined ##crawl-dev 07:34:05 !tell DracoOmega shouldn't gargoyles be poison immune rather than just resistant? 07:34:06 kilobyte: OK, I'll let dracoomega know. 07:35:37 -!- moxian has joined ##crawl-dev 07:36:46 mumra: where is that idea? 07:36:56 dpeg: Generic Brainstorming 07:37:41 dpeg: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=950&start=2100 07:37:48 at the end 07:38:30 i'm not sure whether it's supposed to be a joke or not ;) 07:39:34 -!- Duralumin has quit [Ping timeout: 246 seconds] 07:40:08 -!- ackack has joined ##crawl-dev 07:41:21 oh, i guess i can't work on shoals at all here 07:41:28 guess i'll have to focus on something else :/ 07:49:59 -!- Guest46932 is now known as magicpoints 07:50:48 -!- lobf has quit [Quit: lobf] 07:56:21 -!- blabber has quit [Remote host closed the connection] 07:58:34 Is it okay, that Lair is supposed to be done before Orc, but spawns later? 07:58:38 yes 07:58:49 isn't it kinda a noob-trap? 07:59:01 well it's pretty inherent 07:59:09 like you don't want to do the lair subbranches when you find them either 07:59:15 or tomb when you find that 07:59:27 so you could consider it the most gentle way to tell the lesson 08:00:02 ok, I see the point, thanks. 08:10:29 -!- OneEyedJack has quit [Quit: Page closed] 08:13:31 -!- elliptic has quit [Quit: Leaving] 08:16:12 -!- orionstein is now known as orionstein_away 08:24:17 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 22.0/20130618035212]] 08:28:46 -!- sbanwart has quit [Ping timeout: 276 seconds] 08:30:35 -!- dcss49476 has quit [Read error: Connection reset by peer] 08:32:47 -!- blabber has joined ##crawl-dev 08:36:17 -!- TiggA has quit [Quit: Page closed] 08:39:07 -!- VolteccerJack has quit [Quit: Page closed] 08:39:23 it appears that spectral enhancer staves don't have their special effects 08:39:33 intentional? 08:41:19 -!- Wehk has joined ##crawl-dev 08:41:44 I'm pretty certain it's not 08:42:07 -!- Wehk has left ##crawl-dev 08:42:15 -!- MaxFrost has quit [Ping timeout: 260 seconds] 08:43:24 -!- TiggA has joined ##crawl-dev 08:50:57 -!- magicpoints has quit [Ping timeout: 240 seconds] 09:00:01 -!- ackack has quit [Quit: Leaving] 09:01:29 -!- jason55 has quit [Ping timeout: 250 seconds] 09:02:49 -!- mumra has quit [Ping timeout: 256 seconds] 09:06:51 -!- Pacra has quit [Quit: Pacra] 09:07:08 -!- Pacra has joined ##crawl-dev 09:13:14 -!- Pacra has quit [Quit: Pacra] 09:16:26 -!- _dd has joined ##crawl-dev 09:19:26 -!- agentgt has quit [Ping timeout: 240 seconds] 09:24:51 -!- mumra has joined ##crawl-dev 09:26:14 -!- ackack has joined ##crawl-dev 09:28:44 throttle (L27 GrBe) (Coc:7) 09:28:44 -!- dtsund has joined ##crawl-dev 09:30:13 -!- Ladykiller69 has quit [Ping timeout: 245 seconds] 09:35:36 !lm throttle type=crash -log 09:35:37 1. throttle, XL27 GrBe, T:103894 (milestone): http://crawl.lantea.net/crawl/morgue/throttle/crash-throttle-20130714-142842.txt 09:37:13 -!- Riddim has quit [Quit: Goodbye, World] 09:37:52 -!- dtsund has quit [Quit: dtsund] 09:43:21 -!- pythonsnake has quit [Ping timeout: 264 seconds] 09:48:26 -!- santiago has joined ##crawl-dev 09:50:02 -!- Bloaxor has joined ##crawl-dev 09:50:03 -!- Bloax has quit [Read error: Connection reset by peer] 09:51:43 -!- Zaba has quit [Remote host closed the connection] 09:53:04 -!- Zaba has joined ##crawl-dev 09:53:19 -!- pps has quit [Quit: Page closed] 09:53:34 -!- Bloax has joined ##crawl-dev 09:54:24 -!- Bloaxor has quit [Read error: Connection reset by peer] 09:55:17 -!- santiago_ has joined ##crawl-dev 09:55:39 -!- santiago has quit [Ping timeout: 240 seconds] 09:56:08 -!- CKyle has joined ##crawl-dev 10:04:13 03kilobyte 07* 0.13-a0-2385-g0394141: Don't trap players in minmay_lindwurm_lava. 10(25 minutes ago, 1 file, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0394141ca829 10:04:13 03kilobyte 07* 0.13-a0-2386-ga6c3f53: Typo fix. 10(24 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a6c3f53fc159 10:04:13 03kilobyte 07* 0.13-a0-2387-g26a4de8: Give gargoyles and statue form poison immunity. 10(15 minutes ago, 3 files, 3+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=26a4de87d86b 10:04:13 03kilobyte 07* 0.13-a0-2388-g274433d: Let potions of strong poison partially override rPois. 10(4 minutes ago, 2 files, 6+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=274433d64caf 10:04:15 -!- blabber has quit [Ping timeout: 248 seconds] 10:04:15 -!- ackack has quit [Quit: Leaving] 10:05:58 -!- Aidenn has quit [Remote host closed the connection] 10:07:10 -!- blabber has joined ##crawl-dev 10:10:45 03kilobyte 07* 0.13-a0-2389-g7eddac7: Fix cure mut not being auto picked up by Gr/Te/Black Dr. 10(54 seconds ago, 1 file, 5+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7eddac7bfc41 10:19:32 -!- dpeg has quit [Quit: Lost terminal] 10:23:09 -!- santiago has joined ##crawl-dev 10:23:20 -!- santiago_ has quit [Ping timeout: 241 seconds] 10:23:31 -!- mumra has quit [Ping timeout: 260 seconds] 10:29:15 lillq the Magician (L2 DEWz) (D:1) 10:30:15 <|amethyst> I killed that one by hand 10:30:20 <|amethyst> it was hanging webtiles 10:30:28 <|amethyst> !lm lillq crash -log 10:30:28 1. lillq, XL2 DEWz, T:1420 (milestone): http://crawl.akrasiac.org/rawdata/lillq/crash-lillq-20130714-152914.txt 10:30:35 -!- browncustard has joined ##crawl-dev 10:31:29 -!- santiago_ has joined ##crawl-dev 10:31:50 -!- santiago has quit [Ping timeout: 240 seconds] 10:31:51 <|amethyst> edlothiol: thanks for the advice last time webtiles froze (to strace and kill that single process); it worked fine 10:32:05 -!- blackcustard has quit [Disconnected by services] 10:32:10 -!- browncustard is now known as blackcustard 10:33:11 <|amethyst> Ragdoll: I see how you could have missed that for the past month and a half, given that it's not a mummy 10:33:14 <|amethyst> doh 10:36:11 -!- six40sword has quit [Client Quit] 10:38:46 ??amethyst 10:38:47 amethyst[1/5]: <|amethyst> doh 10:39:18 -!- santiago_ has quit [Ping timeout: 245 seconds] 10:39:31 <|amethyst> !tell edlothiol this job was hanging webtiles until I killed it by hand: http://crawl.akrasiac.org/rawdata/lillq/crash-lillq-20130714-152914.txt 10:39:35 |amethyst: OK, I'll let edlothiol know. 10:42:19 -!- ussdefiant has joined ##crawl-dev 10:46:15 -!- tcjsavannah has quit [Quit: tcjsavannah] 10:48:38 -!- Nakat0my has quit [Ping timeout: 240 seconds] 10:49:37 -!- Hailley has quit [Quit: Petra is closed!] 10:52:00 -!- Serfuzz has quit [Remote host closed the connection] 10:53:21 -!- rossi has quit [Ping timeout: 240 seconds] 10:56:46 -!- mason-- has quit [Quit: Leaving] 10:56:59 kilobyte: why couldn't you patch that before i fought aizul :/ 10:58:34 -!- Ur-Quan has quit [Read error: Connection reset by peer] 11:04:19 -!- Wolfram__ has quit [Quit: Page closed] 11:06:09 -!- ontoclasm has quit [Quit: Leaving.] 11:12:10 -!- six40sword has quit [Read error: Connection reset by peer] 11:12:11 -!- six40sword_ is now known as six40sword 11:12:32 -!- Pacra has joined ##crawl-dev 11:15:03 -!- Bloaxor has joined ##crawl-dev 11:15:04 -!- Bloax has quit [Read error: Connection reset by peer] 11:16:27 Certain options (feature, mon_glyph, cset_*) cannot be changed in-game by Lua scripts by nooodl 11:16:39 -!- grathtarg has quit [Quit: Leaving] 11:21:26 -!- six40sword has quit [Quit: six40sword] 11:26:35 -!- st_ has joined ##crawl-dev 11:27:36 -!- indspenceable has joined ##crawl-dev 11:29:13 -!- VolteccerJack has quit [Quit: Page closed] 11:32:11 -!- squimmy has quit [Read error: Connection reset by peer] 11:33:25 -!- squimmy has quit [Read error: Connection reset by peer] 11:34:18 -!- sbanwart has quit [Ping timeout: 245 seconds] 11:35:20 -!- ontoclasm has joined ##crawl-dev 11:38:47 -!- squimmy has quit [Read error: Connection reset by peer] 11:39:32 -!- Bloaxzorro has joined ##crawl-dev 11:39:32 -!- Bloaxor has quit [Read error: Connection reset by peer] 11:43:11 -!- Ganrao has quit [] 11:45:37 -!- Vandal has joined ##crawl-dev 11:48:05 -!- bh has joined ##crawl-dev 11:48:14 -!- squimmy has quit [Ping timeout: 240 seconds] 11:48:14 -!- Poncheis has quit [Ping timeout: 240 seconds] 11:49:00 kilobyte: thanks for the potion changes. Did you consider applying poison resistance to each point inflicted by poison and sPoison? 11:50:48 -!- Duralumin has quit [Quit: Óõîæó ÿ îò âàñ (xchat 2.4.5 èëè ñòàðøå)] 11:50:51 -!- flowsnake has quit [Ping timeout: 246 seconds] 11:52:08 -!- ontoclasm has quit [Read error: Connection reset by peer] 11:53:13 -!- Poncheis has quit [Ping timeout: 240 seconds] 11:53:30 -!- Poncheis_ is now known as Poncheis 11:54:59 -!- ackack has joined ##crawl-dev 11:56:04 -!- Vandal has quit [] 11:56:10 -!- flowsnake has joined ##crawl-dev 11:57:20 -!- Vandal has joined ##crawl-dev 11:58:16 -!- Wahaha has quit [Ping timeout: 240 seconds] 12:07:02 -!- Arkaniad has quit [Ping timeout: 240 seconds] 12:11:39 -!- Guest46932 has quit [Ping timeout: 256 seconds] 12:14:36 -!- CKyle has quit [Read error: Connection reset by peer] 12:16:06 -!- CKyle has joined ##crawl-dev 12:17:11 -!- simmarine has joined ##crawl-dev 12:17:34 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-2389-g7eddac7 (34) 12:20:10 -!- Thyme has joined ##crawl-dev 12:20:15 -!- bonghitz has quit [Remote host closed the connection] 12:20:23 -!- bh has quit [Ping timeout: 250 seconds] 12:28:07 -!- ussdefiant has quit [Ping timeout: 260 seconds] 12:29:02 -!- DracoOmega has joined ##crawl-dev 12:29:42 kilobyte: The poison resistance thing was just for parity with statue form, but I am fine with them both being immune, too. It's just I felt they both should be the same thing. 12:30:22 I'm sad their innate AC disappears in statue form. 12:30:47 It doesn't entirely 12:30:55 Though the formula for merged AC perhaps could use adjusting 12:31:14 |amethyst: Are you around, by any chance? 12:31:28 Well the AC is literally their lifeline in statue form. 12:31:38 Because they are not an EV heavy race even if you try. 12:31:48 (which to say is that they'll both have bad hp and worse ev in statue form) 12:32:21 Instead of very good AC and very decent EV (if you try to) without. 12:34:58 -!- nickajeglin has quit [Ping timeout: 246 seconds] 12:36:46 -!- blabber has quit [Quit: leaving] 12:37:41 <|amethyst> DracoOmega: am now, what's up? 12:37:43 -!- aves has quit [Ping timeout: 250 seconds] 12:37:56 Would you be able to update Chei's monster database please? :) 12:38:18 For the various deep elf adjustments I pushed yesterday 12:38:34 <|amethyst> updating 12:38:59 -!- dcss241 has quit [Read error: Connection reset by peer] 12:39:35 -!- Solace has quit [Quit: Page closed] 12:39:37 Thanks 12:47:35 -!- Kalir has quit [Changing host] 12:47:36 deep elf summoner (07e) | Spd: 10 | HD: 8 | HP: 27-45 | AC/EV: 0/13 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(64) | Chunks: 07contam | XP: 447 | Sp: blink, vermin | Sz: Medium | Int: high. 12:47:36 <|amethyst> %??deep elf summoner 12:49:25 -!- ackack has quit [Quit: Leaving] 12:51:02 Thanks 12:51:22 a statue of a statue... 12:51:49 I'd say, there are two options: 1. statue form should be forbidden, or 2. AC bonuses should stack 12:52:14 the spell is quite pointless otherwise 12:52:22 Well, I actually considered the former, but I think there was some opposition to that, so I just went with the idea of it making you stiffer and bulkier and such 12:52:44 The AC bonuses stack somewhat. Perhaps they should do so fully 12:53:11 if it brings back diesel[2] it's worth it 12:54:12 -!- Koolguydude has quit [Quit: ChatZilla 0.9.90 [Firefox 22.0/20130618035212]] 12:54:26 ??diesel[2 12:54:26 diesel[2/2]: 115/19/53 12:54:29 Yow 12:54:45 -!- nickajeglin has quit [Ping timeout: 264 seconds] 12:55:26 Incidentally, gargoyles are looking a lot more fragile in practice than I expected for their AC 12:55:30 one of my GrEE got a vault with metal golems, metal gargoyles and the Ring of Robustness on D:8 12:56:17 that's _massively_ OOD, although it was one of so few chars that could actually kill them all at this depth, even if it did take a lot of time 12:56:17 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 12:56:32 !vault ring_of_robustness 12:56:33 Monster database of master branch on crawl.develz.org updated to: 0.13-a0-2389-g7eddac7 12:56:39 Couldn't find ring_of_robustness in the Crawl source tree 12:56:42 gargoyle innate AC + Stoneskin + Robustness = OMGWTFHAX 12:56:50 !vault robustness 12:56:58 Lines pasted to http://pastie.org/8140399 12:57:11 kilobyte: How about with the robustness mutation?! 12:57:23 kilobyte: Are you sure that was D:8? >.> 12:57:30 Bloaxzorro: it grants HP not AC 12:57:53 <|amethyst> clearly you want rough black scales 12:58:08 (but hp is absolutely baller when you have insane ac) 12:59:48 DracoOmega: hrm, I was quite sure it was D:8, looks like wetware memory keeps breaking too 13:00:49 anyway, even with about the best char to tackle that vault, it still took a ton of hit&run attempts, luring one golem at a time 13:01:11 DracoOmega: Unless you actually do an EV gargoyle. 13:01:17 which i did and apparently they are insanely good 13:01:25 Yaktaurs can and will utterly destroy you. 13:01:35 that vault is a bit depressing 13:04:23 Though I guess 41/36/44 is bordering on diesel. 13:06:45 -!- Dalvant has quit [Ping timeout: 264 seconds] 13:11:14 -!- bmfx has quit [Read error: Connection reset by peer] 13:12:54 -!- dtsund has joined ##crawl-dev 13:13:39 gargoyles really are quite fragile for their AC, even if that AC happens to be very good 13:14:23 Yes. AC is an overall smaller damage reduction than EV, except that it's more predictable. But gargoyles don't have the margin of safety that hp provides to allow that predictable decline to be softened. 13:14:26 So it seems 13:14:38 I think it is okay for them to be fragile 13:14:44 yes there's no substitute for AC 13:14:51 itym hp 13:14:52 or EV, or HP 13:15:03 they all do different things 13:15:08 like it would be less interesting if they were just conventionally strong just "because of their ac rather than their hp" 13:15:14 in RL gargoyles are only "usually" made from granite, it's often some crap stone :p 13:15:14 elliott: Well, the idea wasn't really for them to be fragile, but more for them to be quite durable against some things, and vulnerable against others (and different ones than many people) 13:15:34 HP's kind of the most important one to me anyway 13:15:47 Well I mean -20% HP races are legit if punishing 13:15:58 DracoOmega: suspect they already are that really 13:16:16 elliott: Well, I have watched a lot of people having reasonable trouble in melee against fairly ordinary things 13:16:37 well also it feels like crawl has enough easy races and that it's good for there to be weaker ones added 13:16:40 What I am thinking about is giving them a GDR bonus, and changing the AC curve to give them less at low levels (where they really have quite a lot) 13:16:43 to some extent 13:16:58 oh god, please don't make GDR involve more formulas for people to obsess over :P 13:17:02 Haha 13:17:16 how about just give them more AC in total towards the end 13:17:17 DracoOmega: and perhaps more at high levels, where AC is not as good anymore 13:17:18 as well as lessening it earlier 13:17:20 I wonder how much the GDR would even help 13:17:21 Well, the idea is to make them safer against regular melee without necessarily reducing vulnerability to heavy hits 13:17:23 rather than GDR 13:17:31 the things I've been having trouble with are not melee enemies at all 13:17:49 -!- mnoqy has joined ##crawl-dev 13:17:58 SwissStopwatch: Yaktaurs and their ilk? 13:18:03 and... gargoyles aren't forbidden from having gdr anyway, and most of them probably will 13:18:15 -!- mumra has joined ##crawl-dev 13:18:22 basically anything with a high damage ranged attack is worse 13:18:30 this is just a function of low HP mostly 13:19:52 like deep elves also have this problem for instance 13:20:29 Well yes, but EV possibly helps more against that stuff 13:20:54 yes if you have RMsl/DMsl also 13:21:17 then it's not really problematic, although no defense is reliable against it except lots of HP of course 13:22:31 given the availability of GDR to gargoyles anyway though I'd be surprised if they were really all that vulerable to melee on a good melee character 13:22:33 like also they should feel different to the -2 HP high EV races too :P 13:22:42 -!- ackack has joined ##crawl-dev 13:22:54 which "without necessarily reducing vulnerability to heavy hits" sort of goes against, in that a hallmark of EV is that if you get hit by something high-damaging it can be really bad 13:23:22 well the problem is that getting hit by high damaging things with AC is also really bad 13:23:31 It really feels quite similar in practice 13:23:51 yes 13:23:52 either way, you will sometimes get hit for half your HP when stone giants start showing up 13:24:05 but right now gargoyles feel quite heavily different to te, de, sp kind of stuff 13:24:10 in ways other than just being weak (imo) 13:24:27 it's just that for the AC characters instead of not getting hit they're getting hit but only taking 0-5 damage or something 13:25:04 except that AC without GDR has the same randomness as EV 13:25:09 but the worst case is the same, and even feels like it happens with a similar frequency to me 13:26:40 and yeah that's basically right 13:26:46 not really the same 13:26:49 since EV is binary and AC... isn't 13:27:24 so lots of rolls that would be a "failure" with EV are perfectly fine damage reduction with AC 13:27:29 they're not strictly the same but it ends up being pretty similar 13:27:52 in practice a high enough roll on AC is basically the same as a dodge on some attacks 13:28:11 a low enough roll on AC is basically the same as the high EV character getting hit 13:29:16 -!- wumpus has quit [Ping timeout: 240 seconds] 13:29:24 either way the enemy's damage roll is still pretty random on a hit too so the high AC doesn't come anywhere close to guaranteeing that a stone giant does less to a high-AC character with a given boulder hit than to a high-EV one 13:30:41 unless it's something super unattainable like 90 13:30:43 I'd say the chance of meaningful deduction is far smaller for AC than EV 13:30:52 from high damage attacks, that is 13:31:44 yes, it's kind of a function of them checking against different things, but I think for a lot of enemies the opposition to AC and EV ends up being similar 13:31:45 if you got 40 AC, even with best luck you avoid only 40% of a 100 damage attack 13:32:06 with 40 EV, you avoid 100% of it nearly every time 13:32:11 -!- ontoclasm has joined ##crawl-dev 13:32:26 -!- indspenceable has quit [Remote host closed the connection] 13:32:48 well even at 40 EV you get hit with a lot of things fairly frequently 13:33:05 >killing orbs of fire with ease while slowed 13:33:07 discuss 13:33:48 SwissStopwatch: certainly nowhere close to 60% of the time, though 13:34:14 oh sorry, that's the best case for AC, to match the average, the EV char would need to mis-dodge 80% 13:34:26 not 60% unless it's something really extreme no 13:34:39 -!- simmarine has quit [Read error: Connection reset by peer] 13:34:44 Orb Guardian (06X) | Spd: 14 | HD: 15 | HP: 59-103 | AC/EV: 13/13 | Dam: 45 | 10doors, fighter, see invisible | Res: 06magic(120), 12drown | XP: 2765 | Sz: Giant | Int: normal. 13:34:44 %??orb guardian 13:35:04 -!- simmarine has joined ##crawl-dev 13:35:24 I would say that on characters with 35-40ish EV it feels like those hit me not that much less than half the time 13:35:41 they're one of the most accurate melee enemies in the game, granted 13:36:24 Orb Guardian of fire (05X) | Spd: 14 | HD: 30 | HP: 138-195 | AC/EV: 13/13 | Dam: 45 | 10doors, fighter, see invisible, !sil | Res: 06magic(240), 12drown | XP: 15000 | Sp: b.fire (3d40), malmutate, fireball (3d43) | Sz: Giant | Int: normal. 13:36:24 %??Orb Guardian name:of_fire n_suf col:red hd:30 spells:bolt_of_fire;malmutate;.;fireball 13:36:27 should fsim that to see how accurate this "feeling" is 13:38:59 mm yes, 35 EV says they hit just under 40% 13:39:14 -!- jeffro has joined ##crawl-dev 13:39:33 -!- Melum has quit [Ping timeout: 248 seconds] 13:40:50 -!- BBB_ is now known as sketchy_galore 13:41:39 but yeah, there are a couple enemes that test AC or EV much harder than the other but they're not really the rule 13:43:18 granted I have no idea if it's possible to test enemy spells with fsim, and that would be important to get actual numbers on maybe 13:46:08 -!- CKyle has quit [Read error: Connection reset by peer] 13:46:09 There isn't, as far as I know 13:47:32 high HD spellcasters generally seem pretty accurate unless I'm high EV with RMsl 13:47:48 and if that goes up to DMsl it's really very hard for them to get hits in 13:48:00 but actual numbers probably would be useful 13:48:22 It never feels like EV is that great a ranged defense either unless Repel or Deflect is involved though 13:48:45 Well, stuff like crossbows and such are a lot more accurate than spells 13:48:58 A lot of serious monster spells really aren't particularly accurate 13:49:10 If you have decent EV 13:49:52 well iron shot is presumably not all that accurate for monsters, right 13:50:02 since that's the case for players 13:50:12 monster missile formulas make massive amounts of sense. Not. 13:50:25 yes monster missile stuff is weird in so many ways 13:51:33 This is definitely strayed away from gargoyles and AC vs. EV at this point I Guess 13:51:37 Heh 13:51:39 Maybe 13:51:41 not that it's entirely irrelevant 13:54:45 -!- MarvinPA has quit [Ping timeout: 264 seconds] 14:03:05 -!- CKyle has joined ##crawl-dev 14:06:39 03blackcustard 07* 0.13-a0-2390-ge1b3e47: Do not make monsters with resistances immune to acid on reload. 10(66 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e1b3e47fc32c 14:06:40 Cherry-picked 1 commit into stone_soup-0.12 14:07:07 okayed the Covert (L6 VpAs) ASSERT(food_type >= 0 && food_type < NUM_FOODS) in 'itemprop.cc' at line 2087 failed. (Bad food type 27 (NUM_FOODS = 23)) (D:5) 14:07:25 <|amethyst> wha?? 14:07:32 <|amethyst> !lm okayed crash -log 14:07:33 1. okayed, XL6 VpAs, T:4770 (milestone): http://crawl.akrasiac.org/rawdata/okayed/crash-okayed-20130714-190707.txt 14:08:01 <|amethyst> that's a xom gift 14:08:12 Xom gifted a food that does not exist? 14:08:17 (Sounds in character, actually) 14:08:18 <|amethyst> acquirement -> acquirement_create_item -> is_useless_item 14:09:12 <|amethyst> hmm 14:09:15 <|amethyst> if (you.species == SP_VAMPIRE && class_wanted == OBJ_FOOD) 14:09:15 <|amethyst> class_wanted = OBJ_POTIONS; 14:09:22 <|amethyst> something not taking that into account? 14:09:52 -!- Sky2 has quit [Quit: Page closed] 14:10:46 -!- mong has quit [Quit: Leaving] 14:12:04 <|amethyst> 27 is POT_BLOOD 14:13:50 -!- Melum has quit [Ping timeout: 240 seconds] 14:14:37 -!- Vizer has quit [Ping timeout: 256 seconds] 14:14:56 <|amethyst> class_wanted is optimised ou, but class_wanted@entry = OBJ_FOOD 14:15:14 <|amethyst> hm 14:16:20 <|amethyst> it's acquirement_create_item -> _find_acquirement_subtype so if it's the first time through the loop the class_wanted hasn't been replaced yet 14:18:58 neil (L1 VpMo) ASSERT(food_type >= 0 && food_type < NUM_FOODS) in 'itemprop.cc' at line 2087 failed. (Bad food type 27 (NUM_FOODS = 23)) (D:1) 14:19:11 <|amethyst> yeah, reproducible on blood acquirement 14:19:23 <|amethyst> I believe I have a fix 14:21:36 how would you implement "unforget map"? 14:22:19 because every time I used "forget", what I wanted is to re-explore to find a particular monster; having to re-explore the rest is a waste of time 14:23:00 I looked into making it a map_knowledge flag, but it looks like it would need to be checked in 572875234592375 places 14:23:14 <|amethyst> kilobyte: save a backup of map_knowledge? 14:23:23 hmm, that could work 14:23:34 <|amethyst> (and of course only copy it in for DNGN_UNSEEN) 14:25:54 -!- popx has quit [Read error: Connection reset by peer] 14:34:08 <|amethyst> !lm neil vpmo crash 14:34:08 1. [2013-07-14 19:18:57] neil the Insei (L1 VpMo) ASSERT(food type >= 0 && food type < NUM FOODS) in 'itemprop.cc' at line 2087 failed. (Bad food type 27 (NUM FOODS = 23)) (D:1) 14:34:43 -!- ahahaha has quit [Ping timeout: 250 seconds] 14:35:00 -!- DracoOmega_ has joined ##crawl-dev 14:35:57 03|amethyst 07* 0.13-a0-2391-g733bdaa: Don't crash on vampire blood acquirement. 10(6 minutes ago, 1 file, 6+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=733bdaab6e98 14:35:59 -!- Elkan has quit [Ping timeout: 260 seconds] 14:36:17 -!- Melum has quit [Ping timeout: 240 seconds] 14:37:50 -!- DracoOmega has quit [Ping timeout: 240 seconds] 14:40:38 -!- Melum_ has quit [Ping timeout: 240 seconds] 14:47:00 -!- DracoOmega_ is now known as DracoOmega 14:50:45 -!- sketchy_galore has quit [Quit: Page closed] 14:52:43 -!- Rebthor has quit [Ping timeout: 245 seconds] 14:55:35 -!- Cheibrodos has quit [Quit: Page closed] 14:58:00 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 14:59:03 -!- Burer has quit [Quit: I'll give myself a bulldog out of winston churchill] 15:00:04 03|amethyst 07[stone_soup-0.12] * 0.12.2-12-gd1dd697: Changelog updates. 10(2 minutes ago, 1 file, 12+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d1dd697f29ac 15:00:06 -!- Celsitudo has quit [Ping timeout: 248 seconds] 15:05:45 <|amethyst> btw, buppy mentioned wanting to test dwants as an experimental branch on cszo (like destruction is now). Not sure when I'll have time to set that up, but at the very least it would need to be in a branch in our git repo 15:05:45 alternately: instead of using map-forgetting, just have a function that "looks around" an already-explored map 15:06:06 i don't know how such a thing would be done, though 15:06:13 <|amethyst> ontoclasm: how would it know when to stop? :) 15:06:26 <|amethyst> I guess you could keep a count for each cell 15:06:26 -!- nooodl has quit [Quit: Leaving] 15:06:48 also, there'd be no visual feedback about what you rechecked and what not 15:07:33 alternately alternately: a thing that converts map knowledge to the "magic map" sort of knowledge 15:07:50 so you can still see everything 15:09:43 -!- Blazinghand_ has quit [Ping timeout: 245 seconds] 15:12:17 Hmm, so if I fight anything with draining in fsim, all my skills get drained to 0 15:12:33 (& and f, boris or shadow dragon) 15:13:55 -!- nooodl has joined ##crawl-dev 15:14:05 ontoclasm: good idea about converting it to magic map, although it still needs a way to unforget 15:17:44 Is this a bug? 15:18:03 well, they drain you... 15:18:48 Sure, but one of them wouldn't drain all my skills to 0 :P 15:19:19 -!- ProzacElf has joined ##crawl-dev 15:19:20 And in any case the character seems to be useless after that (for further testing) because the only way to get rid of the drain would apparently be to actually kill monsters? 15:20:08 -!- nickajeglin has quit [Ping timeout: 245 seconds] 15:21:20 Gaining xp via &x doesn't do anything at least, and neither does &H 15:25:51 -!- ParallaxScroll has quit [Ping timeout: 250 seconds] 15:26:34 also presumably your melee skills getting drained affects future tests within the same test 15:26:38 so the results are inaccurate? 15:34:51 Probably yes 15:35:57 The draining should be reset after each individual fight (I'm assuming that fsim works by running N fights to the death) 15:36:40 -!- Fhqwhgads_ has quit [Ping timeout: 256 seconds] 15:36:45 -!- agentgt has quit [Ping timeout: 264 seconds] 15:38:44 -!- xnavy has quit [Quit: Leaving] 15:40:52 wbat death? 15:41:10 it runs N combat rounds, without changing HP or anything 15:43:18 <|amethyst> kilobyte: there should at least be a way to tweak your attrs like you can tweak durations 15:43:24 kilobyte: Ah, ok 15:43:32 <|amethyst> since there's no way to recover from draining in wizmode 15:43:55 kilobyte: Apparently draining does apply and accumulates 15:44:12 it's sort of bad how fsim has side effects 15:44:23 like try fighting mnoleg or whatever 15:45:27 <|amethyst> DIS_DEATH could prevent those things (or we could make a different disablement) 15:49:35 Well, in this case, at least &H should probably cure draining 15:49:41 But that doesn't stop fsim from giving inaccurate results 15:50:00 does &H still give you maxhp for no reason 15:51:09 yeah 15:58:51 I'd say, should at most cure permarot 15:59:19 one problem: currently permarot is stored in the same variable as per-race per-class bonuses 16:02:55 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 22.0/20130618035212]] 16:07:36 -!- CryptoCactus has quit [Quit: Leaving] 16:08:12 kilobyte: how does the game figure out what to put in the parentheses 16:08:26 i.e. in HP: 15/37(40) 16:09:10 That's not permarot. 16:09:17 Permarot is from, e.g., Borg's. 16:13:12 -!- Duralumin has quit [Read error: Connection reset by peer] 16:14:16 -!- Blazinghand_ has quit [Read error: Connection reset by peer] 16:14:19 -!- Melum__ has quit [Read error: Connection reset by peer] 16:14:43 FR: show amount of inventory slots when picking up stuff 16:15:36 -!- crate has quit [Quit: Leaving] 16:15:39 oh i see 16:15:59 Oh, joosa, I've been meaning to ask you: 16:16:03 does Ruffell have a command prefix? 16:16:07 i.e., 16:16:09 !dump . 16:16:10 Dump for . does not exist. 16:16:10 %dump . 16:16:11 No where information for Grunt. 16:16:16 $dum p. 16:16:18 $dump . 16:16:18 No where information for Grunt. 16:16:33 ...an equivalent for those. 16:17:28 Grunt: not yet. Suggestions welcome 16:17:36 #? ^? &? 16:17:37 (? 16:17:38 -!- dtsund has quit [Ping timeout: 245 seconds] 16:17:43 maybe # 16:18:04 ~ 16:18:37 there's a !rhfdump 16:18:40 # is more friendly for nordic keyboards :P 16:18:44 -!- syllogism has quit [] 16:18:54 hah 16:19:39 you mean, you have basic 7-bit ASCII characters not accessible directly? 16:20:33 -!- nickajeglin has quit [Quit: Lost terminal] 16:20:52 -!- the_glow1 has quit [Ping timeout: 256 seconds] 16:21:25 -!- Ruffell has quit [Remote host closed the connection] 16:21:38 -!- Ruffell has joined ##crawl-dev 16:21:44 -!- pantaril has quit [Remote host closed the connection] 16:22:06 oh, right, i found an elemental wellspring in-game so now i have to make a tile for it 16:22:07 Nah, but ~ is one of the dead keys 16:22:08 fudge 16:22:11 #players 16:22:11 joosa (L22 @ Vaults:4, T:88633), d64 (L13 @ Lair:4, T:22098), buki (L10 @ D:9, T:10383), happinesssam (L9 @ D:8, T:9289), enxombed (L5 @ D:3, T:3295), Scotch (L1 @ D:1, T:28) 16:22:23 #dump 16:22:23 http://rl.heh.fi/morgue/joosa/joosa.txt 16:23:50 I meant to ask if it'd be possible to convert all the bots to use notice instead of privmsg, it makes the normal chat easily differentiated without users having to configure and hack their clients 16:24:45 joosa: thanks :) 16:25:08 #version 16:25:09 trunk: 0.13-a0-2384-g992b9cf; 0.11: not found; 0.10: not found 16:25:13 oh 16:25:16 joosa: you'd probably have to ask the bot maintainers (mainly greensnark and |amethyst probably). 16:25:18 -!- halby has quit [Quit: Page closed] 16:25:21 #??test 16:25:26 ...didn't tink so >_> 16:25:31 s/tink/think/ 16:25:34 Yeah I just enabled all commands without looking :) 16:25:58 Using sizzell as base 16:31:05 -!- dcss33324 has quit [Read error: Connection reset by peer] 16:36:27 -!- mumra has quit [Remote host closed the connection] 16:38:30 The wiki says that treasure troves may ask for a single scroll of acquirement. I'm now in a (local) game where trove is asking for two of them. Is it a bug or just bad wiki? 16:39:03 moxian: badwiki 16:39:14 ok, thanks. 16:39:20 -!- CryptoCactus has quit [Quit: Leaving] 16:42:45 -!- edlothiol has quit [Ping timeout: 264 seconds] 16:43:49 -!- Sky2 has quit [Quit: Page closed] 16:50:59 -!- Cunnus has quit [Quit: Page closed] 16:54:37 -!- TiggA has quit [Quit: Page closed] 17:08:28 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:10:43 -!- tesudzi has quit [Ping timeout: 250 seconds] 17:12:11 -!- myrmidette_ has quit [Quit: Page closed] 17:15:13 -!- VolteccerJack has quit [Quit: Page closed] 17:15:38 -!- Ragdoll has quit [Quit: Houdou] 17:21:50 -!- nickajeglin has quit [Ping timeout: 240 seconds] 17:21:55 -!- Nightbeer has quit [Quit: Verlassend] 17:23:10 -!- G-Flex has quit [Read error: Connection reset by peer] 17:23:55 -!- jejorda2 has quit [Remote host closed the connection] 17:24:25 -!- G-Flex has joined ##crawl-dev 17:31:11 -!- dimlight has quit [Quit: Page closed] 17:37:06 -!- Peep has quit [Quit: Page closed] 17:38:53 -!- ahahaha has quit [Ping timeout: 250 seconds] 17:43:52 -!- Nivim has joined ##crawl-dev 17:48:32 -!- gammafunk has joined ##crawl-dev 17:49:41 -!- MarvinPA has joined ##crawl-dev 17:55:09 ??badwiki 17:55:10 badwiki[1/27]: An old wiki (with lots of out of date and incorrect info; enter at your own risk): http://chaosforge.org/crawl/ There is an interesting essay about the relevance of the Chaosforge wiki located here: http://eronarn.info/misc/wiki.html 17:55:22 haha eronarn 18:06:03 -!- jday_ has joined ##crawl-dev 18:12:37 -!- scummos has quit [Ping timeout: 256 seconds] 18:13:41 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 22.0/20130618035212]] 18:13:42 Are Beehive vaults supposed to always have entrances, or do some of them require disintegration? 18:14:02 !locateall Nivim 18:14:04 Nivim: CAO 0.13-a, L19 GrWn of Ashenzari || Sethra: CAO 0.13-a, L20 VpWz of Okawaru || Thurl: CAO 0.13-a, L11 MiEn of Cheibriados 18:14:17 Grunt: It's on the floor above for Thurl. 18:14:23 Show me. 18:14:33 I'm viewing it now. 18:14:50 All upstairs and downstairs for that level are accounted for. 18:14:53 -!- sacje has quit [Ping timeout: 256 seconds] 18:15:00 That vault is hive_lemuel, apparently intended to be enclosed. 18:15:17 Well, ok. 18:16:14 Grunt: I noticed that a lot of the overflow vaults don't look great unless they're surrounded by '.', since they tend to get merged into stone 18:16:41 Grunt: Do you think there should be a tag to do this? Also possibly the same thing for fuzzy edging on e.g. forest vaults? 18:17:04 s/merged into stone/merged into rock of the nearby dungeon/ 18:18:59 If a vault's supposed to have a border like that, I think it should be explicity set out in the vault def. 18:21:40 just surrounding it with '.' programatticaly is not likely to work well? 18:22:38 It seemed like a lot more vaults that take time to have a cute shape might need that '.' border, but I guess it's 1) not that big a deal and 2) a hassle to implement as a tag (that may not work) 18:28:15 -!- HellTiger_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:29:35 -!- gammafunk has quit [Quit: gammafunk] 18:30:23 -!- Duralumin_ is now known as Duralumin 18:33:51 -!- dosman711` is now known as dosman711 18:45:09 -!- eith has quit [Ping timeout: 264 seconds] 18:51:21 -!- Koolguydude has quit [Quit: ChatZilla 0.9.90.1 [Firefox 22.0/20130618035212]] 18:52:16 -!- gammafunk has joined ##crawl-dev 18:53:47 coledot0 the Cleaver (L16 HOFi) ASSERT(themonst) in 'player.cc' at line 7828 failed on turn 43260. (Snake:5) 18:54:26 -!- Cunnus has quit [Quit: Page closed] 18:54:37 -!- ProzacElf has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 18:54:39 -!- dtsund has joined ##crawl-dev 18:55:08 <|amethyst> !lm coledot0 crash -log 18:55:09 1. coledot0, XL16 HOFi, T:43260 (milestone): http://crawl.akrasiac.org/rawdata/coledot0/crash-coledot0-20130714-235346.txt 18:56:20 03kilobyte 07* 0.13-a0-2392-g620b36e: Don't use + on a bitfield. 10(8 hours ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=620b36ed2e9e 18:56:20 03kilobyte 07* 0.13-a0-2393-gc50a79a: Allow map forgotten via X^F to be restored with X^U. 10(3 hours ago, 10 files, 47+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c50a79afaf21 18:56:20 03kilobyte 07* 0.13-a0-2394-g2f64357: Save forgotten maps when saving/restoring. 10(3 hours ago, 2 files, 23+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2f64357b89e4 18:56:20 03kilobyte 07* 0.13-a0-2395-g6e24c03: Show all forgotten map data as magic-mapped. 10(10 minutes ago, 1 file, 13+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6e24c03402f3 18:56:21 <|amethyst> player-constricting monster killed by an ally 18:58:59 kilobyte: sweet! great idea! 19:05:31 -!- johnquixote_ has quit [Client Quit] 19:11:59 03ontoclasm 07* 0.13-a0-2396-g65d0251: Wellspring tile 10(2 minutes ago, 3 files, 7+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=65d025127196 19:12:34 Yay, wellspring tile :) 19:12:47 I like the look 19:12:56 slooowly filling out the new monsters 19:13:08 brambles are left and.... that might be it actually 19:13:19 oh 19:13:24 chimaera 19:13:27 Haha 19:13:34 None of mine were that evil! 19:13:36 * ontoclasm weeps hollowly 19:14:10 Also sealed stairs! :P 19:14:19 sealed stairs? 19:14:44 %git {stairs} 19:14:44 Could not find commit {stairs} (git returned 128) 19:14:48 %git stairs 19:14:48 Could not find commit stairs (git returned 128) 19:14:50 Bah 19:14:55 I have no idea how to work this thing :P 19:14:59 %git :/stairs 19:15:00 07DracoOmega * 0.13-a0-2384-g992b9cf: Allow vault wardens to seal stairways in addition to doors 10(20 hours ago, 8 files, 55+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=992b9cfa9f88 19:15:07 Thank you 19:15:15 You'd think I'd have noticed the syntax after all this time, but no 19:15:18 that 19:15:23 is evil as hell 19:15:31 you're a bad man 19:15:40 Hey, I can't take credit for the idea this time 19:15:42 Blame evilmike :P 19:15:53 well, that's appropriate 19:15:57 Haha, perhaps 19:16:07 >go downstairs >evilmike ambush >stairs selaed 19:16:09 evilmike is now promoted to sinistermike 19:16:20 ontoclasm: Oh dear lord that sounds amazing 19:16:44 fr give wardens telelock 19:16:53 and then we'll talk evil 19:17:27 Bloaxzorro: one of my suggestions for a super-deep D monster was one which inflicts stasis upon you as long as you're in LoS 19:17:40 and casts mesmerize 19:18:27 might as well just implement cockatrices that petrify you upon sight unless you eat a lizard corpse then 19:18:37 heh heh heh 19:19:34 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 19:19:57 -!- nickajeglin has quit [Ping timeout: 264 seconds] 19:22:41 DracoOmega: also how in hells name do i draw sealed stairs :/ 19:23:22 what is hell's name 19:23:29 "hell" 19:23:50 ontoclasm: Something generalized, since obviously there can't be a unique tile for every type of stair. But in terms of features, there is just one going up and one going down 19:23:59 And I figure it can just look like stairs with that green barrier across it, like the doors 19:24:06 hm 19:25:42 Looking like the normal Vaults stairs as a base would seem to make most sense, since 99% of the time, that is the only one anyone would see sealed 19:26:04 Even if some contrived situation could make them turn the watery Shoals stairs into stone somehow, but eh 19:26:21 shoals stairs aren't watery anymore >.> 19:26:28 They aren't? 19:26:33 i couldn't take it so i changed them 19:26:39 Oh, so they aren't 19:26:42 How long ago was this? 19:26:49 (And yes, those stairs were bizzare) 19:26:50 uhhh 19:27:00 <|amethyst> %git :/Shoals 19:27:01 07ontoclasm * 0.13-a0-750-ga1d8594: Branch stairs (mostly white_noise 6077) 10(8 weeks ago, 23 files, 43+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a1d859447d73 19:27:05 like a month or so? 19:27:11 okay, two months 19:27:13 That looks more like two months 19:27:20 -!- scummos has quit [Read error: Connection reset by peer] 19:27:25 Man, how long has it been since I have played Crawl except to code and test stuff, I wonder? 19:29:15 -!- alefury has quit [] 19:29:33 -!- nooodl has quit [Ping timeout: 264 seconds] 19:30:22 -!- Aidenn has quit [Remote host closed the connection] 19:30:35 -!- buppy has joined ##crawl-dev 19:36:03 -!- Rebthor has quit [Ping timeout: 245 seconds] 19:38:53 -!- scummos^ has quit [Read error: Connection reset by peer] 19:40:31 -!- nicolae- has joined ##crawl-dev 19:41:27 -!- Bloaxzorro has quit [Quit: Error: Bloax not found] 19:41:35 -!- ebbcio has quit [Quit: Page closed] 19:43:54 the other day i thought "i wonder how much variation i can pack into a tiny vault using the standard Vaults glyph set of xm098$%*|.+" and now i have a bunch of 3x3 and 4x4 vaults that i suspect are probably too small to submit 19:47:05 nicolae-: Are they the sorts of things that could be subvault rooms in another vault you make? 19:47:24 oh undoubtedly 19:48:28 i just really like making vaults within a set of constraints, like a given size, or glyph set, monster set, etc, etc 19:48:39 which incidentally was the reasoning behind my infamous 36 Chambers of Zot post 19:53:04 -!- radiosilence has joined ##crawl-dev 20:01:02 -!- CheerUpCharlie has quit [Quit: Leaving] 20:01:15 -!- scummos^ has quit [Ping timeout: 260 seconds] 20:03:09 -!- Stelpa has quit [Ping timeout: 264 seconds] 20:05:36 -!- Nakalein has quit [Remote host closed the connection] 20:11:38 03ontoclasm 07* 0.13-a0-2397-g86b8914: Sealed stair tiles 10(29 seconds ago, 4 files, 6+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=86b8914abd36 20:12:45 sealed stairs will be fun, i think 20:12:54 i mean from a design standpoint not from a having-to-deal-with-them standpoint 20:13:24 Well, even as a player I enjoy getting into sticky situations 20:13:35 I mean, that's part of the fun of the game 20:13:39 true, true 20:13:44 Just now for me, on Zot:5: 20:13:52 A bone dragon comes into view. A storm dragon comes into view. An orb of fire comes into view. 20:14:00 Probably the most interesting part of the entire Zot:5 clear. :b 20:14:04 i'm somewhat unhappy with how the sealed upstairs look :/ 20:14:07 The sealed stair up tile looks a little... odd to me, but I am not sure what to suggest 20:14:10 Ha 20:14:13 xD 20:14:21 The downstair looks fine 20:14:30 -!- Duralumin has quit [Read error: Connection reset by peer] 20:14:45 the others look like the breen stuff is blocking the way, but i can't figure out how to make the upstair look like that 20:14:52 green* 20:15:07 -!- Stelpa has quit [Changing host] 20:15:08 I'm not sure I like the implication that wardens didn't already have an effect... 20:15:08 How does it look if you just use the same overlay as is on the down stairs? 20:15:19 SwissStopwatch: When did I imply this? 20:15:37 oh you mean vaults:5 I guess 20:15:51 A little awkward that they didn't, but... 20:16:05 Late last night, I was considering doing up some more Vaults:$ quadrants with more doors. 20:16:12 I guess the upside is this ruins stairdancing for everyone 20:16:20 I really don't think we need more Vaults:$ quadrants, though. 20:16:25 SwissStopwatch: Well, if this turns out to be TOO nasty, it can always be removed, but I sort of don't think it will be as bad as some people seem to be afraid of 20:16:36 I think it should be funny on V:5 20:16:44 it will be good to teach people not to stairdance V:$ 20:16:44 grunt: well, there could be a tiny amount done with the idea of prize and mall quadrants 20:16:47 Since ?tele still works great as a counter to it 20:16:53 unfortunately they will just do stupid things instead of the easiest and safest thing possible 20:17:01 ?tele is not that reliable an escape from seals though 20:17:01 unfortunately??? 20:17:06 okay fortunately 20:17:08 just think of the tv 20:17:26 elliott: walking straight through the ring of guards doesn't always work it turns out 20:17:28 but it'd be nice to see someone, just once, walk through the gaping hole in the diagonal before splatting, y'know? 20:17:40 -!- Aidenn has quit [Changing host] 20:17:44 SwissStopwatch: I diagnose your problem as insufficient speed 20:18:01 there are things that can stop it from working while hasteswift 20:18:13 hint: dudes can spawn near the guards to close off some of the gaps 20:18:19 Mostly I just use a ?blinking these days 20:18:30 It's a worthwhile cost unless you're really tight on them 20:18:32 -!- Dixie has joined ##crawl-dev 20:18:37 I tried it a few times, it worked once and I got blocked once 20:18:50 the true solution 20:18:56 is for giant eyeballs to be vaults spawns 20:19:04 https://dl.dropboxusercontent.com/u/1000017/crawl/sealed_stairs_up.png 20:19:05 ? 20:19:10 maybe in future i'll just read ?tele before going > on V:$ 20:19:16 it sounds sort of convenient 20:19:23 (maybe in future i'll play crawl.....) 20:19:39 maybe in future you'll not only play crawl but actually try to get a character to V:5 20:19:45 or maybe not 20:20:26 ontoclasm: I think it still looks somehow awkward, but probably still better than the other one 20:21:16 elliott: "maybe in the future you'll advise people to read ?tele before going > on" 20:21:20 duh 20:21:31 anyway fr: make ?vulnerability purge warden seals 20:21:52 -!- Nexos_ has quit [Ping timeout: 246 seconds] 20:22:54 03ontoclasm 07* 0.13-a0-2398-gfa67c8a: Better sealed upstair tile 10(28 seconds ago, 1 file, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=fa67c8a921d9 20:22:56 I'm not 100% sure how much I intended that to be comedy but it feels like it halfway makes sense 20:23:32 if it means even more mark then go go go go 20:23:34 It kind of does, but I feel it might be a bit awkward to convey that this should work 20:23:56 (Does this mean that purple draconians should be able to breathe at door seals to unseal them? <_<) 20:23:59 (clearly should have mark be a hells effect) 20:24:03 Grunt: Hahaha 20:24:15 yes the problem with things like this is conveying that 20:24:18 "Purge magical effects from yourself and the environment" 20:24:21 Or something like that 20:24:30 see/also: people never remembering the list of effects clarity blocks 20:24:38 I suspect it wouldn't be a good thing to use in most cases anyway, though 20:24:55 Since there's a non-negliable change of it being sealed again in the three turns you'd need to open and walk through it 20:25:11 well, considering sealed stairs 20:25:15 on v:5 20:25:17 Yes 20:25:31 Wardens can oust you from going upstairs by sealing? 20:25:32 I doubt it actually interrupts you leaving 20:25:40 sealed stairs ambush vaults 20:25:51 I never actually tested that, now that I think of it, but I assume you just pass through anyway 20:26:02 going up from V:5 and then back down later is sort of a bad idea if you haven't made progress against the issue at hand anyway 20:26:20 quick somebody do the work to make evilmike_ambush spawn in V again 20:26:21 "go ahead, do it, should be fun" 20:26:54 -!- ParallaxScroll has quit [Quit: Page closed] 20:27:04 radiosilence: Wait, it doesn't? 20:27:10 if there exists a vaults vault with explicit stair glyphs like { or whatever instead of the ) that means "maybe place a stairs here", would that cause problems 20:27:18 DracoOmega: it doesn't have the proper tags to place in V right now, so it doesn't. 20:27:28 Hmmm... 20:27:31 (Also, it'd have to be walled in, IIRC.) 20:27:43 SwissStopwatch: Do you mean stairdancing V:$? 20:27:49 yes 20:27:55 It's workable sometimes 20:27:59 Want ability to disable innate secondary attacks, since they don't trigger Wyrmbane by josh 20:27:59 Wyrmbane never gets stronger if evoked to attack at a distance by josh 20:28:00 what I mean is 20:28:01 could just make a vaults_evilmike_ambush 20:28:07 Like if you're with Fedhas and can withstand 8 consecutive attacks 20:28:12 Or simultaneous, rather 20:28:16 if you freak and go up because you can't handle the V guards 20:28:30 then it's just worse when you go back down 20:28:47 learning by death, sounds good 20:30:17 ....man, evilmike ambush in vaults sounds horrici 20:30:17 -!- orionstein_away is now known as orionstein 20:30:24 horrific* 20:30:37 the v layout itself already generates some fun welcoming parties to begin with 20:30:48 ??evilmike[3] 20:30:49 evilmike[3/3]: -- Just die already! 20:30:49 one vault warden and a handful of yaktaurs is bad enough 20:30:57 * Grunt remembers getting Saint Roka as a Vaults welcoming party once. 20:31:11 i wish there were a way to make presealed doors that were still associated with some given warden 20:31:23 obviously just cheat with lua 20:31:34 Actually, it would be very easy to wall evilmike_ambush and just CLEAR: the wall outside of Vaults. I'm not going to be the person to do that, though. 20:32:09 -!- Zermako has quit [] 20:32:09 yeah yeah whenever I'm done my break I'll get on it 20:32:37 (More that I have a personal grudge against evilmike_ambush than anything else, but whatever. >_>) 20:33:02 -!- bh has joined ##crawl-dev 20:33:02 well clearly you should vent that frustration in making an opposite 20:33:03 !messages 20:33:04 No messages for bh. 20:33:07 -!- Daekdroom has quit [Quit: Saindo] 20:33:12 grunt_not_ambush 20:33:18 what would the opposite of an ambush be 20:33:18 !tell bh No messages for bh. 20:33:19 Grunt: OK, I'll let bh know. 20:33:20 Surround the player with acquired items 20:33:23 -!- aves has quit [Quit: Page closed] 20:33:23 The stairs all surround a cluster of monsters? 20:33:23 yeah 20:33:29 grunt_surprise_party 20:33:29 grunt_friendly_welcome 20:33:32 !abyss Grunt 20:33:34 bh: You have 1 message. Use !messages to read it. 20:33:34 bh casts a spell. grunt is devoured by a tear in reality! 20:33:41 actually I think I've done "stairs surround monsters" in a vault, technically 20:33:49 !vault xom_zot 20:33:51 Lines pasted to http://pastie.org/8141381 20:33:59 you come down the stairs surrounded by cute, fluffy kittens 20:34:05 ooo, nothing in the chat logs today about cling ;) 20:34:22 ontoclasm: butterflies, obviously :b 20:34:29 i kind of miss cling but it turns out that the one vault i made where spidercling was a Thing, was not one i actually got around to submitting 20:34:41 It would be really easy to ape the evilmike_ambush subvaults for that purpose, actually, haha. 20:35:23 !vault evilmike_hates_you 20:35:26 Couldn't find evilmike_hates_you in the Crawl source tree 20:35:31 hm 20:35:37 !vault mikee_hates_you 20:35:39 Lines pasted to http://pastie.org/8141384 20:35:45 aha 20:35:48 Grunt: you saw my `negative` abyss vaults? 20:35:55 bh: yes;; what about them? 20:35:57 actually, though, the water in nicolae_spider_entry_tight_spaces was mostly intended so players with blink/flight could sneak in the back way, and not so much for the spiders to get out 20:36:09 Grunt: can you make an awesome vault in the same style? :) 20:36:09 that said i'm not going to argue strenuously either way because Whatever 20:36:14 -!- Melum__ has quit [Ping timeout: 240 seconds] 20:36:23 you mean one that's just blanks and .? 20:36:30 nicolae-: yeah 20:36:33 ... ... ... 20:36:36 !vault evilmike_ambush 20:36:38 Lines pasted to http://pastie.org/8141385 20:36:38 I don't think the abyss is dense enough for them to show up most of the time 20:36:54 bh: i'll give it a shot, i like the idea 20:37:28 nicolae-: <3 :) 20:37:32 (That's a butt hat...) 20:38:49 i had some ideas for abyss vaults that exploit empty space in vaults 20:39:22 yes, everybody needs to do what I did 20:39:37 ruin crawl forever with terrible vaults? 20:39:39 The abyss deserves uniques. 20:39:41 because if so i am waaaaaay ahead of you 20:39:58 yes 20:39:58 I *think* that I deleted all of my really bad vaults 20:40:01 -!- mamga has quit [Ping timeout: 250 seconds] 20:40:09 bh: Louise's Little Sister 20:40:20 ??louise 20:40:21 louise[1/1]: She banishes regularly, stings, blinks, stone arrows, lightning bolts and heals herself. She comes equipped with heavy armour and usually a shield. 20:40:24 heh 20:40:42 a unique that can force the abyssal terrain changes to its advantage so you're trying to escape and then WHOOPS suddenly there's a bunch of crystal and metal? 20:40:59 :( 20:41:14 ??xom[8 20:41:14 xom[8/8]: http://oglaf.com/sithrak/ (warning, SFW) 20:41:18 that's wrong. 20:41:21 that should be 'devteam' 20:41:23 ??devteam 20:41:24 devteam[1/11]: https://crawl.develz.org/wiki/doku.php?id=dcss:admin:devteam 20:41:27 ??devteam[11 20:41:28 devteam[11/11]: <@dpeg> Wensley: players cursing == their way of complimenting the devteam 20:41:30 nicolae-: screw that we just need a thorn hunter for abyss 20:41:31 ??devteam[10 20:41:32 devteam[10/11]: <+mumra> it's ok, i cry when i look at my own commits from like a year ago <+mumra> or in some cases, last week 20:41:53 !learn add devteam A bunch of sadists. 20:41:54 devteam[12/12]: A bunch of sadists. 20:42:11 ??hangedman[12] 20:42:12 hangedman[12/14]: you just say that because you're a sadist wait, actually a saint 20:42:24 * geekosaur thinks devteam[10] largely describes programmers 20:42:30 just put a bunch of thorn hunters in a abyss vault 20:43:10 -!- Carrotz_ has quit [Quit: Page closed] 20:43:54 new abyss monster: mashup of rock worm and thorn hunter 20:43:57 geekosaur: yeah 20:43:59 ??thorn hunter 20:43:59 thorn hunter[1/1]: Plants which fire volleys of thorns while making large "Briar Patches" to keep you from escaping and protect themselves. Briar patches will hurt you when you melee them. 20:44:09 t_t what's wrong with you people? 20:44:10 -!- ussdefiant has joined ##crawl-dev 20:44:12 summons walls, then hides in them invincibly and chucks thorns at you 20:44:22 abyssal-themed thorns 20:44:24 ontoclasm: the abyssal briars should be invisible 20:44:27 yes 20:44:34 the thorns are acid too 20:44:43 and the acid shoots bees out of its mouth 20:44:47 and burn you like slime walls 20:44:56 "what's wrong with you people" *joins in* 20:45:21 Clearly the right things are wrong? >.> 20:45:30 there's a reason i'm not allowed to design monsters 20:45:33 -!- dtsund has quit [Ping timeout: 245 seconds] 20:46:05 the Eternal, an abyssal unique that can't be killed and will resurrect hostiles abyssal natives that die in an aura around it, but will leave the area if you do enough damage to it, scare it off with fear, etc. 20:46:12 -!- Tarquinn has quit [Quit: Leaving] 20:46:40 just put hellspider in the abyss 20:48:24 Hey DracoOmega, 20:48:29 look at lainiw's game on cszo. 20:48:32 (LIKELYLAINIW) 20:49:55 Heh, stranded a wellspring? 20:50:07 What should happen in that case? 20:50:11 (They produce water beneath themselves continuously, so you can't actually beach it) 20:50:18 Aha. 20:50:28 the water under them should spread 20:50:33 -!- JohnQuixote has quit [Ping timeout: 264 seconds] 20:50:37 i.e. they carry a pool around with them 20:50:41 At one point in development, they used to 'flop around on land' :P 20:51:01 The thing is, without this water spawning beneath them, they can actually (and regularly did) beach THEMSELVES 20:51:07 By casting primal wave at close range, then stepping into it 20:51:10 And then the water expires 20:51:16 xD 20:51:21 owned, you dumb wellspring 20:51:24 I sort of envisioned them as rising up from the water, such that cutting them off from the water would instantly destroy them. 20:51:27 >_> 20:51:35 But clearly you have something else in mind. 20:51:38 Grunt: Well, except that they regularly do it to themselves, so that's not so great :P 20:51:42 -!- bh has quit [Quit: quit] 20:51:53 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 20:52:10 ontoclasm: Having them generate a spreading pool also has other consequences, in that they're not really water-bound anymore, and can just move wherever they want 20:56:01 -!- dtsund has joined ##crawl-dev 21:00:12 Why are ice statues listed as having no sInv, but they still do anyway? 21:00:47 -!- santiago has joined ##crawl-dev 21:01:25 i don't think they do 21:01:32 @??ice statue 21:01:32 ice statue (128) | Spd: 16 | HD: 8 | HP: 70 | AC/EV: 12/1 | 11non-living, !sil | Res: 13magic(immune), 12cold+++, 10elec++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire | XP: 685 | Sp: b.cold (3d16), throw icicle (3d16), freezing cloud (2d17), ice beast | Sz: Large | Int: high. 21:02:49 The see me when I'm invisible, so they do. 21:03:00 oh right did anybody notice anything about the ice cave changes I did 21:03:20 I'm in one that has a nice straight-line progression. 21:03:56 only ice beasts and ice statues? I didn't tweak that 21:04:21 -!- doerrpau has quit [Quit: Leaving.] 21:04:24 I think you may have been too conservative with some of the weights 21:04:33 radiosilence: Oh, you mean the boss-end stuff. I haven't experienced any of that. 21:04:34 Like the white draconian being only 1 in 11, or whatever it was? 21:05:16 boss-ends and all simulacrum use 21:05:54 dracoomega: I probably could tweak more for new stuff than old, yeah 21:06:43 -!- ackack has quit [Quit: Leaving] 21:08:33 Nivim: things without sinv can still guess where you are, especially if your stealth is bad 21:09:15 ontoclasm: My stealth is "very stealthy", and all three shot me the instant I came in sight. 21:09:32 ice statue (128) | Spd: 16 | HD: 8 | HP: 70 | AC/EV: 12/1 | 11non-living, !sil | Res: 13magic(immune), 12cold+++, 10elec++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire | XP: 685 | Sp: b.cold (3d16), throw icicle (3d16), freezing cloud (2d17), ice beast | Sz: Large | Int: high. 21:09:32 %??ice statue 21:09:49 Is it just that all statues automatically have sInv? 21:09:57 Don't smart creatures get a better chance of guessing your location? 21:10:03 ??invisibility 21:10:04 invisibility[1/5]: If you are invisible, monsters won't shoot ranged attacks at you unless they can see you, or can guess where you are. Monsters with {sense invisible} still have to guess your location, but will only fire if they guess right; others get a random fuzz to their aiming point, which might be inaccurate in the first place. 21:10:08 don't those work a lot like the magic resistance thing (so "very" isn't very at all? 21:10:19 ??invisibility[2 21:10:19 invisibility[2/5]: Monsters can guess your position when you are invisible if they knew your position before and you are still within two spaces, if you are in water, or if they are adjacent to you and make a roll based on their intelligence (usually 1 chance in 3; slightly higher if they are smarter.) 21:11:39 When a monster guesses your location perfectly, do they still get the question-mark in tiles? Other guessers do. 21:12:09 -!- Voker57 has quit [Ping timeout: 264 seconds] 21:12:42 yes, they still get the ? 21:14:43 -!- nicolae- has left ##crawl-dev 21:17:27 -!- dcss11104 has quit [Read error: Connection reset by peer] 21:18:58 -!- Rebenga has quit [Ping timeout: 245 seconds] 21:19:35 ontoclasm: The Ice Statues did not; they showed every sign I can think of that they could see me, and my status lights were just darkgrey "Contam", blue "Inv" and yellow "Hungry". The invisible worked fine on the ice beast the statues summoned. 21:19:37 -!- MaxFrost has quit [Ping timeout: 256 seconds] 21:25:35 odd 21:25:53 maybe its a bug, i guess 21:28:16 -!- dcss25314 has quit [Read error: Connection reset by peer] 21:30:45 Do other monsters in a pack start shooting in your direction if you start hitting one while invisible? 21:32:33 well, meleeing makes noise 21:32:55 so that might make a difference 21:33:00 -!- Wahaha has quit [Disconnected by services] 21:33:15 Hm 21:33:47 Ice statues do seem fairly accurate even when I use invis, but I'm not sure if that's a matter of my not seeing them often. 21:34:25 That said, oklobs don't get the question marks, and you're still able to perforate them like a sieve!!! 21:34:43 -!- Poncheis has quit [Read error: Connection reset by peer] 21:34:50 <3 at your choice of message for that analogy. 21:34:59 .....buh 21:35:08 -!- Guest46932 is now known as magicpoints 21:35:24 okay, that definitely sounds wrong 21:35:25 So the question marks are a little wacky. 21:35:43 "?" is just stuck on any monster you can currently stab 21:35:53 Start a SpAs in Fedhas sprint 21:35:56 (other than those that are asleep) 21:36:09 i believe you 21:36:20 i just don't know how the heck it could happen 21:38:59 o/~ debug debug debug debuggingly through the debugger o/~ 21:40:17 ontoclasm: On Melee while invis: I hadn't gotten a chance to melee anything; the ice statues shot me while invis before any beast could reach me. 21:40:24 stationary things don't get it 21:40:27 for some reason or other 21:40:30 or plants don't 21:40:33 something like that 21:41:39 both bad ideas 21:42:14 firewood shouldn't get it, probably? 21:42:52 -!- ontoclasm has quit [Quit: Leaving.] 21:44:04 Debian builds of the trunk branch on crawl.develz.org updated to: 0.13-a0-2398-gfa67c8a 21:46:18 Come to think of it, I don't think I've ever gotten a distraction stab on an ice statue 21:47:57 -!- sbanwart has quit [Ping timeout: 256 seconds] 21:52:35 oklob plant (09P) | Spd: 10 | HD: 10 | HP: 39-73 | AC/EV: 10/0 | 03plant, !sil | Res: 06magic(40), 03poison, 08acid+++, 12drown, 13neg+++, 13torm | XP: 560 | Sp: acid splash (3d7+7d5) | Sz: small | Int: plant. 21:52:35 %??oklob plant 21:56:28 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:58:50 -!- radiosilence has quit [Quit: leaving] 22:03:02 -!- tcjsavannah has quit [Quit: tcjsavannah] 22:05:10 -!- nickajeglin has quit [Ping timeout: 276 seconds] 22:09:20 -!- buppy has quit [Remote host closed the connection] 22:09:55 -!- dtsund has quit [Quit: dtsund] 22:11:57 -!- orionstein is now known as orionstein_away 22:12:38 -!- Wahaha has quit [Disconnected by services] 22:15:47 -!- reu has quit [Ping timeout: 250 seconds] 22:19:30 -!- dtsund has joined ##crawl-dev 22:20:34 So, I've had a bit of a wild thought here. How about instead of ?vorpalize producing the most boring brand in the game, it instead selects from a random (weighted) list of brands, including some especially nice ones at higher rarity. And perhaps even let it 'reroll' the brand on an existing weapon, so that one could gamble to improve something (say, if you have a poorly-branded weapon of a good ba 22:20:35 se type, or just want a shot at an even better brand and are willing to risk getting something worse instead). It seems a shame for such a rare scroll to frequently have not a single point of use in many games, as it stands now. 22:21:31 I don't think you're the first person to have thought of sometihng along those lines, but I Can't remember how the previous discussion went. 22:21:35 s/Can/can/ 22:21:51 TIAS? 22:21:52 -!- Rebenga has quit [Quit: Goodbye, World] 22:22:15 TIAS? 22:22:19 DracoOmega: Rarity being weapon rarity? 22:22:27 No 22:22:41 I mean that stronger brands would be a less likely outcome than more basic brands 22:22:50 Oh I see. 22:23:02 That does seem like a pretty good thing without much in the way of drawbacks 22:23:27 you mean the idea doesn't seem to have drawbacks, not the scroll, I assume? 22:23:46 yes, sorry if I'm unclear; the idea is good with few drawbacks 22:23:52 (Also, I'd give the scroll a prompt, so that you can cancel if you don't want to reroll the brand on the weapon you have >.>) 22:24:01 To avoid tedious scroll ID behavior 22:24:01 ?vorpalize is a rare scroll, but it's not very valuable 22:24:24 DracoOmega: Can we also do the same for acquire? 22:24:35 That's a more minor point 22:24:38 Why would you want to cancel acquirement? 22:24:44 Because you need to save it 22:24:48 Or, at least, there doesn't seem a very strong reason you'd want to 22:25:03 As opposed to rebranding your demon blade of electrocution with venom or something :P 22:25:16 There a few cases when you'd like to; IMy FeCK found one and I *really* needed a spellbook 22:25:19 but had 0 SC at the time 22:25:29 so I acquired book and got a manual :( 22:25:48 -!- puppyknuckled has quit [Quit: Page closed] 22:25:50 If I could have waited until after training SC a bit, that would have been great 22:25:58 esp. since I needed a spell to convert to sif 22:26:27 But I agree for your proposed vorpalize it's a bigger deal 22:26:38 It's kind of a big deal even for the current vorpalize 22:26:41 Oh 22:27:07 Also, until that's changed: Are vorp scrolls supposed to go away if you cancel them to not hurt allies? 22:27:21 Haha, that sounds pretty awkward 22:27:38 Did that with an OgDK 22:27:52 vorp can hurt allies? 22:27:54 Yes, that does sound like undesireable behavior 22:28:00 Refrigeration or immolation 22:28:05 OTR 22:28:06 Draining 22:28:10 Or more rarely orb of electrocution 22:28:28 (I wouldn't have the scroll do those things, in this version :P) 22:28:40 yeah, is that if the weapon has a brand, or something? 22:28:41 And just rename it to something like 'Scroll of Branding' or something, I guess 22:28:44 Never even seen that behaviour 22:28:52 gammafunk: If you're affixing something that isn't plain vorpal, yes 22:28:54 gammafunk: It happens if you affix a brand 22:29:05 oh, right, now I remember 22:29:08 that's weird 22:29:36 Would newVorp have a chance to get god brands? 22:30:00 s/god/good/? 22:30:10 Both might apply here :P 22:30:11 or do you mean pain and holy wrath 22:30:30 Pain HW antimagic 22:30:44 Sure, why not 22:30:49 Because that would be really nice. 22:30:49 I suppose it could go either way. I'd personally be partial to having at least a chance for some of the better ones, even if they were quite rare 22:30:54 Seems like it would make the gambling more fun 22:31:08 QBlade of chaos 22:31:10 Can do it with the Blade card already 22:31:19 so why not the scroll 22:31:25 Longbow of chaos? 22:31:31 Well, that won't get you pain or holy wrath or something 22:31:31 well, not 'god' brands excluding chaos 22:31:50 Sling of pain. 22:31:58 That would be something. 22:31:59 Hmmm... I suppose current ?vorpalize is actually good on ranged weapons, yes 22:32:10 Since vorpal is a great brand there 22:32:34 Is it really that good? 22:32:39 The only real reason vorpal is a great ranged brand is because it stacks with its ammunition. 22:32:46 ah, right 22:32:54 so you can have vorpal + flame etc? 22:33:09 Yes. 22:33:21 Nothing is correct untill I can pretend I'm Nessos 22:33:30 There's also a lot fewer ranged weapon brands to choose from, normally 22:33:56 Silver-branded bardiche 22:34:32 Oneshot OOF 22:34:38 bardiche of piercing 22:34:42 sorry 22:34:44 penetration 22:34:54 hits both the reach target and the in-between one 22:35:08 I've contemplated an unrand that does that, actually. 22:35:23 seems hilarous 22:36:18 So the main 'losses' from this ?vorpal proposal seem to probably be its effect on ranged weapons, and not being able to, say, reliably brand freeze on melee weapons, in those situations where this is something you actually want to do 22:36:38 why not let it combine the two behaviours? 22:36:45 if you have a brand applied, it fixed that? 22:36:58 -!- grathtarg has quit [Quit: Leaving] 22:37:15 I suppose that is possible, but it feels a bit less elegant 22:37:21 doesn't fix the problem with ranged either 22:37:31 Also, perhaps it is not a bad thing if that is less reliable, given what other potential it might hold 22:37:32 My thought was this: 22:37:39 If the weapon is unbranded, vorpalise it. 22:37:43 DracoOmega: we wouldn't have to lose the "make temporary brand permanent" would we? 22:37:45 If the weapon has a temporary brand, affix it. 22:37:49 Otherwise, shuffle brands. 22:38:10 parts 2 and 3 of Grunt's thought definitely seem good 22:38:21 not sure about part 1 22:38:22 I'd want at least the random brand to apply on plain unbranded stuff 22:38:31 Yeah, I'm not so fond of clause 1 either 22:39:00 well, the brand weighting could depend on weapon type 22:39:08 vorpalize being more common on ranged 22:39:13 gammafunk: this is certainly true 22:39:18 Yeah, that would probably make sense, and might be sufficient 22:39:25 Random brand on unbranded sounds neater. 22:39:26 It's not necessarily bad if it's not 100% reliable, probably 22:39:46 can we also vorpalize snozzcucumbers? or is the world not ready 22:39:48 I like the idea of it taking two scrolls to "upgrade" past vorpalise 22:40:01 Maybe make ranged elements less silly? 22:40:03 since you have more of a reason to get vorpal and it's sort of an intermediate path 22:40:04 elliott: Well, this is why I don't like that :P 22:40:16 more interesting than just handing out random brands 22:40:17 do we generate enough of them for that? 22:40:19 The scrolls are rare enough as it is 22:40:30 -!- minqmay has quit [Quit: Leaving] 22:40:42 It's weird that melee frost adds 25% ice damage, but ranged frost converts it to 100% ice damage 22:40:56 A lot of games barely even GET two, and certainly not both id'd and able to be used on the same weapon 22:41:25 increase its frequency? 22:42:35 Well, I'm not really sure how having vorpal be an 'intermediate' stage that you need to upgrade through is really that interesting either 22:42:52 well because you might not get another scroll for one 22:43:15 and also because don't you prefer making things more relevant as opposed to removing them, since surely vorpal brand would be pointless with your version of the change :P 22:44:06 Well, it would still be a common enough result of this, just not overwhelmingly so, and still occurs randomly (and is still a better brand on lategame weapons than say venom or whatnot) 22:44:10 Hm 22:44:21 Sure, vorpal being more interesting could also be good 22:44:25 Make Vorpal pierce some AC instead of adding a mediocre amount of damage? 22:44:28 Snicker-snack 22:44:42 Well, from the player's point of view that's very similar to just adding damage 22:45:09 shouldn't it add a chance of decapitation? 22:45:31 Works better on high-AC targets, for whatever that's worth. 22:45:46 I think. 22:45:48 Not exactly the same, sure. But I am not sure it would feel a whole lot difference in practice 22:46:21 Hm 22:46:37 Make vorpal sblade-exclusive, make it ignore all AC! 22:46:41 Hooray! 22:47:09 What about ranged weapons :( 22:48:02 -!- N78291 has quit [Quit: null] 22:50:58 -!- moxian has quit [Ping timeout: 246 seconds] 22:52:59 -!- Xenobreeder has quit [Disconnected by services] 22:53:08 -!- Xenobreeder|2 is now known as Xenobreeder 22:57:05 -!- bmfx has quit [Ping timeout: 256 seconds] 22:58:20 -!- kekekela has quit [Quit: Page closed] 23:01:33 -!- mamga has quit [Quit: Page closed] 23:03:56 -!- dcss77186 has quit [Read error: Connection reset by peer] 23:08:33 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 23:08:36 -!- Xenobreeder has quit [Disconnected by services] 23:08:41 -!- Xenobreeder|2 is now known as Xenobreeder 23:14:18 Stable (0.12) branch on crawl.lantea.net updated to: 0.12.2-12-gd1dd697 23:19:36 -!- bonghitz has quit [Remote host closed the connection] 23:24:05 -!- VolteccerJack has quit [Quit: Page closed] 23:28:29 -!- Melum___ has quit [Quit: Was eaten by a grue.] 23:31:14 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 22.0/20130618035212]] 23:33:08 -!- Rebthor has quit [Ping timeout: 245 seconds] 23:44:49 Unstable branch on crawl.lantea.net updated to: 0.13-a0-2398-gfa67c8a (34) 23:47:01 -!- dcss5898 has quit [Ping timeout: 248 seconds] 23:48:05 -!- magicpoints has quit [Ping timeout: 248 seconds] 23:52:04 -!- doerrpau has quit [Quit: Leaving.] 23:53:31 -!- whale has joined ##crawl-dev 23:54:04 -!- maarek has quit [Quit: maarek]