00:01:03 Unstable branch on crawl.s-z.org updated to: 0.13-a0-1638-g9943704 (34) 00:03:55 -!- Nareusm has quit [Ping timeout: 260 seconds] 00:05:19 Unstable branch on rl.heh.fi updated to: 0.13-a0-1638-g9943704 (34) 00:05:55 <3 Ruffell 00:08:12 -!- Rebthor has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 00:09:25 -!- rwbarton has quit [Ping timeout: 248 seconds] 00:09:38 didnt that server die or something 00:10:03 that doesn't mean the domain name can't be used again 00:10:41 Unstable branch on crawl.develz.org updated to: 0.13-a0-1638-g9943704 (34) 00:16:48 -!- heteroy has quit [Ping timeout: 245 seconds] 00:20:07 -!- MarvinPA has joined ##crawl-dev 00:21:06 -!- ophanim has quit [Read error: Connection reset by peer] 00:23:33 -!- mong has quit [Quit: Leaving] 00:25:47 -!- raskol has quit [Quit: Konversation terminated!] 00:32:53 -!- MarvinPA_ has joined ##crawl-dev 00:33:44 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-1638-g9943704 00:36:13 -!- MarvinPA has quit [Ping timeout: 240 seconds] 00:36:13 -!- MarvinPA_ is now known as MarvinPA 00:36:15 -!- Morphy has quit [Ping timeout: 250 seconds] 00:40:02 -!- ProzacElf has joined ##crawl-dev 00:40:26 hey all. are invisible monsters supposed to leave you unable to move when you get poly-ed into a wandering mushroom? 00:46:01 -!- MarvinPA_ has joined ##crawl-dev 00:47:34 good question 00:47:41 -!- MarvinPA__ has joined ##crawl-dev 00:47:59 it does seem kind of bad interface-wise 00:48:45 -!- GuraKKa has quit [Read error: Connection reset by peer] 00:48:51 wandering mushroom (07f) | Spd: 10 | HD: 8 | HP: 30-58 | AC/EV: 5/0 | Dam: 2013(confuse) | 03plant | Res: 06magic(32), 03poison, 12drown, 13neg+++, 13torm | XP: 313 | Sz: tiny | Int: plant. 00:48:51 %??wandering mushroom 00:49:18 -!- MarvinPA has quit [Ping timeout: 264 seconds] 00:49:18 -!- MarvinPA__ is now known as MarvinPA 00:49:29 Well, it's sort of strange for an invisible monster to do so if you can't see it, since the player can't necessarily know it's there 00:49:32 I wonder what happens with invisible players and regular wandering mushrooms 00:49:59 So in a way it leaks information if you suddenly stop moving when some unseen horror wanders into LoS 00:50:27 yeah 00:50:56 Hostile wandering mushrooms still won't move if you're in LoS and invisible 00:51:00 So it seems 00:51:06 -!- MarvinPA_ has quit [Ping timeout: 268 seconds] 00:51:18 which is odd because they don't SInv 00:51:24 They don't, know 00:51:38 however I must go to bed ... 00:51:41 They can't SEE you (like, status-wise, they are unaware), but it must be a quirk of how their AI is coded 00:51:55 Goodnight, then! 00:51:59 yes, I'm leaning towards bug on both counts ;-) 00:52:51 goodnight 00:52:57 -!- lobf has quit [Quit: lobf] 00:54:43 hmm 00:54:55 at first i thought it was my own zombies preventing me from moving 00:55:06 which i suppose is also possible, but doesn't seem right either, to me 00:55:56 Well, player allied mushrooms from Fedhas are quite capable of moving while friendlies are around 00:56:07 So certainly mushroom form shouldn't be inhibited by that either 00:56:45 i wouldn't have thought so 00:57:03 -!- Morphy has quit [Ping timeout: 250 seconds] 00:57:24 i think the invisible monster was the cause of it, but i wasn't sure if that would be viewed as a bug or not 00:58:34 if it matter i did have level 2 antennae as a Ds, but that doesn't give SInv at that level. 01:02:21 -!- Bloax has joined ##crawl-dev 01:02:39 Yes, I don't think that's related. I imagine the check is just not coded to handle whether you can SEE the monster - just whether it's there 01:02:49 ahh. ok. 01:02:53 -!- eb has quit [] 01:03:12 should i make a mantis report if there isn't already one? 01:03:58 -!- LNCP_ has quit [Ping timeout: 246 seconds] 01:04:52 Sure, that would make sense 01:05:02 ok. Thanks. 01:05:07 (Since I'm not likely to get to it tonight myself, so it's nice to have a record to look at :P) 01:06:59 =) how do i check my version online? 01:08:16 ?V 01:08:29 thanks 01:09:08 -!- _dd has joined ##crawl-dev 01:10:35 Invisible monsters prevent player polymorphed into wandering mushroom from moving by prozacelf 01:12:27 -!- Tollymain has quit [Ping timeout: 245 seconds] 01:17:46 -!- Stelpa has quit [Remote host closed the connection] 01:20:53 -!- Morphy has quit [Ping timeout: 250 seconds] 01:20:54 -!- Stelpa has quit [Changing host] 01:28:41 -!- ac13 has quit [Ping timeout: 250 seconds] 01:28:53 -!- Silurio has quit [Ping timeout: 248 seconds] 01:34:07 -!- lordfrikk has quit [Quit: ChatZilla 0.9.90 [Firefox 24.0a1/20130616031139]] 01:36:49 should anti-magic weapons reduce Dj EP? 01:38:39 -!- ystael has quit [Ping timeout: 260 seconds] 01:41:43 by the mp part * 2/3, maybe? 01:44:01 I think they already do, no? 01:46:00 -!- lobf has quit [Quit: lobf] 01:51:14 -!- raskol has quit [Quit: Konversation terminated!] 01:53:39 -!- SkaryMonk has joined ##crawl-dev 02:02:25 !seen mu_ 02:02:26 I last saw Mu_ at Sun Jun 16 23:39:23 2013 UTC (7h 23m 2s ago) quitting with message 'Quit: Defecator, may everything turn out okay so that you can leave this place.'. 02:05:17 -!- WalkerBoh has quit [Remote host closed the connection] 02:08:05 -!- WildSam has quit [Quit: Page closed] 02:13:17 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:24:08 !You finish putting on the +1 robe of Ladders and Snakes {Str-5 Dex-1 Int+3}. 02:24:09 You feel weaker. You have lost your strength. You can move again. You start putting on your armour. You continue putting on your +2 cloak of poison resistance._You flicker back into view. You finish putting on your +2 cloak of poison resistance._You feel healthy. 02:24:29 somehow I think collapse status should interrupt putting on the rest of the armour 02:24:38 "Must... keep... dressing..." 02:25:11 "Can't....be...caught....without....my.....cloak" 02:25:15 (Though yes, you're right) 02:26:56 -!- simmarine has quit [Quit: Leaving] 02:28:10 should I include a save and waste space, or not and waste time? :) 02:31:07 -!- edlothiol has joined ##crawl-dev 02:33:06 I don't think either matter here 02:33:13 It's clear what the circumstances of the bug are 02:36:28 0 stat does not interrupt dressing. by rchandra 02:36:59 No strength, but the fashion sense is still at level 27 02:39:24 *rimshot* 02:44:50 -!- bh has quit [Quit: Page closed] 02:49:27 Thanks to HangedMan for the ice cave tweaks! 02:50:16 -!- Kintak has quit [Read error: Connection reset by peer] 02:54:49 Indeed 02:55:12 %git :/ice cave 02:55:13 07HangedMan * 0.12-a0-2614-g8b641f5: Portal (mostly) entry vault edits 10(3 months ago, 11 files, 240+ 545-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8b641f53aecf 02:55:51 %git d581f763a9ffc3bce8af9513228b1330ca4225d6 02:55:51 07HangedMan * 0.13-a0-1637-gd581f76: icecave.des tweaks, clean-up, simulacrum variety 10(6 hours ago, 1 file, 163+ 147-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d581f763a9ff 02:55:53 That one 02:56:48 -!- Kintak has joined ##crawl-dev 02:57:16 looks good 02:58:05 Yeah, a nice few touches of variety to the usual endbosses, among other thins 03:01:44 -!- yogidabear has quit [Quit: Page closed] 03:01:44 -!- cbus has quit [Remote host closed the connection] 03:01:47 -!- absolutego has quit [Quit: leaving] 03:01:47 -!- Hailley has quit [Quit: Petra is closed!] 03:05:20 -!- ELRanger has quit [Quit: Page closed] 03:09:35 -!- mason- has quit [Quit: Leaving] 03:10:33 -!- mong has quit [Quit: Leaving] 03:20:40 -!- SkaryMonk1 has joined ##crawl-dev 03:22:15 -!- SkaryMonk has quit [Ping timeout: 260 seconds] 03:33:31 -!- gammafunk_ has joined ##crawl-dev 03:35:05 -!- st_ has quit [Read error: Connection reset by peer] 03:35:31 -!- st_ has joined ##crawl-dev 03:36:15 -!- gammafunk has quit [Ping timeout: 256 seconds] 03:36:15 -!- gammafunk_ is now known as gammafunk 03:38:24 -!- Writ has quit [Ping timeout: 256 seconds] 03:38:42 -!- ystael has quit [Ping timeout: 245 seconds] 03:39:45 -!- Raycaster1 has quit [Quit: Leaving.] 03:44:28 -!- ussdefiant has quit [Ping timeout: 252 seconds] 03:44:36 -!- ac13_ has quit [Quit: Page closed] 03:50:21 -!- bonghitz has quit [Remote host closed the connection] 03:57:51 -!- Afghan has quit [] 04:02:07 -!- HellTiger has quit [Ping timeout: 246 seconds] 04:06:47 -!- I_Think has quit [] 04:14:56 -!- DracoOmega has quit [Quit: Leaving] 04:20:27 -!- phyphor has quit [Read error: Connection reset by peer] 04:23:52 -!- adityarajbhatt has quit [Quit: Going to try Minotaur Berserker. Will be back if I have any doubts.] 04:24:04 -!- Datgum has quit [Ping timeout: 252 seconds] 04:27:12 -!- phyphor has joined ##crawl-dev 04:29:58 -!- Mu_ has joined ##crawl-dev 04:30:13 -!- Nikolaos has quit [Ping timeout: 248 seconds] 04:30:15 -!- scummos has quit [Ping timeout: 256 seconds] 04:38:39 -!- phyphor has quit [Read error: Connection reset by peer] 04:39:31 -!- alefury has joined ##crawl-dev 04:39:52 http://truepcgaming.com/2013/06/14/roguelikes-breakdown/ 04:40:25 nothing new in there, just a description of the roguelike genre 04:40:32 some nice things though, like: 04:40:33 The need to consume food has scared away a lot of players. It sounds like unnecessary micromanagement and more hassle than fun. Even though I am a long time Roguelike player I would say that this is my least favorite feature of the genre. 04:40:47 :) 04:42:47 sounds about right 04:43:10 Although then you do need to figure out what can be used to accomplish the task that food is supposed to be taking care of 04:43:43 to some extent it does take care of the problem it purports to 04:44:34 well yes 04:44:47 that's why a replacement would need to be found :P 04:45:10 =P 04:45:13 I mean the alternative is to declare it not a problem and then see if all the stuff balanced around it still holds up.... 04:45:27 yeah 04:45:35 seems like it's not worth the effort though 04:46:09 SwissStopwatch: it doesnt, see Dj 04:46:14 !tell grunt that maze stuff is so cool man, thanks so much for looking into it, you are a gentleman of uncommon breeding. 04:46:15 Mu_: OK, I'll let grunt know. 04:46:51 There's so much stuff that looks out of whack on Dj that it's hard to even focus on that as a point 04:47:08 but yes you're right 04:48:29 wow it even still places the loot and everything 04:49:09 Of course it's not like the food concept is even that unique to roguelikes, come to think 04:55:15 -!- Sky2 has quit [Quit: Page closed] 04:56:01 -!- Blazinghand has quit [Ping timeout: 246 seconds] 04:58:20 -!- phyphor has joined ##crawl-dev 05:03:57 -!- ProzacElf has quit [Quit: Leaving] 05:05:08 -!- bonghitz has quit [Ping timeout: 245 seconds] 05:09:16 -!- Aponym has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 05:14:28 food is like the timer in super mario brothers, rarely a threat but prevents some foolishness. 05:15:08 -!- dtsund has quit [Quit: dtsund] 05:19:51 -!- scummos has quit [Ping timeout: 260 seconds] 05:20:07 -!- SkaryMonk has joined ##crawl-dev 05:21:43 -!- SkaryMonk1 has quit [Ping timeout: 260 seconds] 05:27:41 -!- _D_ has quit [Quit: leaving] 05:29:47 -!- nooodl has joined ##crawl-dev 05:33:32 -!- CKyle has joined ##crawl-dev 05:40:47 -!- johnny0 has quit [Ping timeout: 245 seconds] 05:56:23 -!- MaxFrost has quit [Ping timeout: 256 seconds] 05:57:01 An open sea?, spattered with blood. 05:57:33 -!- CKyle has quit [Quit: CKyle] 06:15:22 -!- nickajeglin has quit [Ping timeout: 256 seconds] 06:25:33 -!- Tollymain has quit [Ping timeout: 245 seconds] 06:25:37 -!- whog has quit [Ping timeout: 252 seconds] 06:33:11 -!- dagonfive has quit [Read error: Connection reset by peer] 06:33:35 -!- dosman711` is now known as dosman711 06:43:49 -!- LNCP_ has quit [Ping timeout: 246 seconds] 06:50:11 -!- sacje has quit [Quit: sacje] 07:00:37 -!- magicpoints has quit [Ping timeout: 276 seconds] 07:13:44 -!- Dixlet has quit [Read error: Connection reset by peer] 07:13:48 -!- SurpriseTRex has quit [Remote host closed the connection] 07:14:34 -!- Dixlet has joined ##crawl-dev 07:19:43 -!- SkaryMonk1 has joined ##crawl-dev 07:20:05 -!- timpakay has quit [Ping timeout: 240 seconds] 07:20:25 -!- SkaryMonk has quit [Ping timeout: 240 seconds] 07:20:43 -!- eith has joined ##crawl-dev 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ussdefiant has joined ##crawl-dev 11:08:03 -!- mnoqy has quit [Quit: hello] 11:12:19 -!- hurdos1 has quit [Quit: Leaving.] 11:26:50 Leda's Liquefaction in normal text color for djinni, even though unusable by ACG 11:27:34 -!- ussdefiant has quit [Ping timeout: 252 seconds] 11:30:43 -!- blabber has quit [Quit: leaving] 11:41:36 -!- alefury has quit [Quit: ChatZilla 0.9.90 [Iceweasel 21.0/20130515140136]] 11:41:48 -!- LexAckson has quit [Read error: Connection reset by peer] 11:46:42 -!- Psyknux has quit [Quit: My work is end \(^o^)/] 11:51:40 -!- Kintak has quit [Read error: Connection reset by peer] 11:52:53 -!- bonghitz has quit [Remote host closed the connection] 11:53:46 -!- Kintak has joined ##crawl-dev 12:05:24 -!- Nightbeer has quit [Quit: Verlassend] 12:09:06 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-1638-g9943704 (34) 12:11:34 -!- LexAckson has joined ##crawl-dev 12:22:33 -!- GuraKKa has quit [Read error: Connection reset by peer] 12:26:05 -!- scummos has quit [Ping timeout: 268 seconds] 12:36:15 -!- Furril has quit [Read error: Connection reset by peer] 12:39:55 -!- Vizer has quit [Quit: bye] 12:43:16 -!- lobf has quit [Read error: Connection reset by peer] 12:51:37 -!- HellTiger_ has quit [Ping timeout: 276 seconds] 12:52:45 -!- edlothiol has quit [Remote host closed the connection] 12:53:27 -!- m1nced has quit [Quit: Page closed] 12:58:28 -!- elliptic has quit [Quit: Leaving] 13:01:14 -!- Voker57 has quit [Read error: Connection reset by peer] 13:11:33 -!- six40sword has quit [Ping timeout: 250 seconds] 13:16:21 -!- LexAckson_ has joined ##crawl-dev 13:20:03 -!- LexAckson has quit [Ping timeout: 252 seconds] 13:20:57 -!- LexAckson_ has quit [Read error: Connection reset by peer] 13:21:26 -!- LexAckson has joined ##crawl-dev 13:25:32 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 13:29:23 -!- scummos^ has quit [Ping timeout: 260 seconds] 13:32:40 03Grunt 07* 0.13-a0-1639-gc9da7b3: Critical hit messages for plain unarmed combat (not claws/tentacles). 10(17 minutes ago, 1 file, 70+ 39-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c9da7b31df6c 13:32:40 03Grunt 07* 0.13-a0-1640-g75ee6c3: Make melee combat more exciting!!!! 10(8 minutes ago, 2 files, 18+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=75ee6c34c151 13:37:07 -!- Palyth_ has quit [Ping timeout: 250 seconds] 13:40:51 -!- Nightbeer has quit [Read error: Connection reset by peer] 13:43:05 -!- LexAckson has quit [Read error: Connection reset by peer] 13:44:41 -!- simmarine has joined ##crawl-dev 13:45:23 -!- Sky2 has quit [Quit: Page closed] 13:46:26 -!- LexAckson has joined ##crawl-dev 13:47:11 -!- Pacra has joined ##crawl-dev 13:47:23 -!- MarvinPA_ has joined ##crawl-dev 13:51:11 -!- MarvinPA has quit [Ping timeout: 268 seconds] 13:51:11 -!- MarvinPA_ is now known as MarvinPA 13:51:58 -!- jday_ has quit [Quit: Leaving] 13:56:15 -!- kronusdark has quit [Quit: Linkinus - http://linkinus.com] 13:56:24 -!- dtsund has joined ##crawl-dev 13:56:37 03Grunt 07* 0.13-a0-1641-ge367880: Broaden Arga's horizons. 10(4 minutes ago, 3 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e3678806b641 13:57:02 -!- varmin has quit [Ping timeout: 240 seconds] 13:57:51 -!- codile has quit [Ping timeout: 260 seconds] 13:58:00 -!- LoremIpsum has quit [Ping timeout: 252 seconds] 13:58:45 -!- Lantell has quit [Ping timeout: 248 seconds] 13:59:05 -!- sbanwart_ has quit [Quit: Konversation terminated!] 13:59:16 -!- pythonsnake has quit [Ping timeout: 260 seconds] 13:59:17 -!- greensnark has quit [Ping timeout: 248 seconds] 13:59:34 -!- yogidabear has quit [Ping timeout: 250 seconds] 14:00:03 -!- greensnark has joined ##crawl-dev 14:00:31 -!- Erratic_Magenta has quit [Ping timeout: 275 seconds] 14:00:31 -!- Comradin has quit [Ping timeout: 275 seconds] 14:00:37 -!- plantmann has quit [Ping timeout: 250 seconds] 14:00:58 -!- tcjsavannah has quit [Ping timeout: 250 seconds] 14:01:23 -!- Roarke has quit [Ping timeout: 250 seconds] 14:01:49 -!- SkaryMonk has joined ##crawl-dev 14:01:59 -!- varmin has joined ##crawl-dev 14:03:53 Grunt: who was calling it underpowered? someone referred to it as the best unrand in the game when i found it ... 14:03:59 -!- Lantell has joined ##crawl-dev 14:04:06 -!- broquaint has quit [Remote host closed the connection] 14:04:06 it certainly wasn't that 14:04:07 * Grunt snickers loudly. 14:04:14 -!- broquaint has joined ##crawl-dev 14:04:19 it was good though, not in need of buffing imo 14:04:21 Who called it "the best unrand in the game", exactly? 14:04:40 i can't remember and they were clearly exaggerating 14:04:50 but yeah it was certainly decent 14:05:11 Grunt: Give the greatplayers and inch, they'll take a mile... 14:05:25 (hmm, maybe i found arga and then found something even better, and it was the second weapon they were referring to) 14:05:42 Arga II 14:06:28 should have Arga 0 14:06:34 and a unique called jason that carries it 14:06:37 * mumra flees 14:09:28 I mean if you fsim the old Arga it's pretty good overall 14:09:51 except against things with really good defenses 14:09:54 I like ignacio a lot, too bad he's rare and tends to not be much of a threat when you find him 14:10:08 like it's really bad against orbs of fire it turns out 14:10:16 He's the closest we have to 'Jason' 14:10:46 ??? 14:10:52 but most weapons with lowish base damage are pretty bad against orbs of fire 14:11:13 I like that it's a broad axe now; then 1-h axe users will go for it 14:11:21 war axe is one-handed... 14:11:31 yeah but isn't broad better? 14:11:49 well, yes 14:11:54 1-h axe users also aren't a thing that exist 14:12:05 -!- SteampunkDuck has quit [Read error: Operation timed out] 14:12:06 with the cleave base damage nerd, more base damage is important 14:12:08 i hear arga was about as good as a +6 broad axe of freezing before 14:12:12 *nerf 14:12:13 which imo is really good 14:12:17 gammafunk: war axes did not get nerfed afaik 14:12:38 elliott: Oh, I thought it was all axes but that makes sense I guess 14:12:57 MarvinPA: They do exist! But I agree they're not common 14:13:26 they kind of need something as good as arga to even possibly exist because otherwise you should just get a 2hander 14:13:37 yes they don't exist before finding arga is what i meant 14:14:23 ok so it turns out old Arga is about as good as a +6 battleaxe of chopping against orbs of fire 14:14:27 underpowered weapon 14:15:20 Is the delay of 1-h axe significantly worse than say a 1-h pole arm? 14:15:42 -!- ackack has quit [Ping timeout: 264 seconds] 14:15:47 1-h axe delay is pretty bad, takes a lot of skill to get broad axe and war axe delay down 14:16:27 (also when I say "underpowered weapon", do note that a +6 battleaxe of chopping is definitely a pretty good weapon and also needs 2 hands) 14:16:36 if by 1-h polearm you mean demon trident then yes 14:16:43 and if you mean trident then also yes 14:16:59 1-h polearms also sort of don't exist 14:17:00 but that seems like a terrible comparison in both cases for various reasons 14:17:01 Yeah, a battle-ax can do the job, but haste is more important then 14:17:15 why is haste more important again 14:17:38 more important to have active if you want to use battle-axe vs. oof 14:17:44 as opposed to exec axe 14:17:56 ??? 14:18:01 why is it not important with an exec axe 14:18:04 what are you even saying 14:18:25 do you really want to melee orbs of fire unhasted if you can reasonably avoid it 14:18:26 it's just that you're taking a base damage hit that's pretty big 14:19:00 um, yes, yes you are, but it's not like you don't want to haste with an exec axe if you can 14:19:03 you said it's a pretty good weapon; I agree, but then I really don't want to be unhasted 14:19:13 what on earth 14:19:22 do exec axes have Stasis now or something 14:19:26 oh stop 14:19:28 I missed that commit 14:19:29 i think we can all agree that we all want to be hasted all the time 14:19:31 a battle axe can do the job but not ^Qyessing is more important then 14:19:42 because you're taking a base damage hit 14:19:49 i am pretty sure literally nobody has any idea what you are talking about here 14:20:26 I agree with swiss that battleaxe can do the job; that's it. No need to start a bloodbath; sheesh 14:20:39 yes we're all just confused as to how haste got involved I guess 14:21:00 like is it "If you have an exec axe you probably have Trog and are less likely to be able to haste much"? 14:21:22 I guess you can read into bring up haste as much as you like, Swiss :) 14:22:05 um ok then 14:22:15 I'll just keep being confused as to this point :P 14:23:25 can you like... try making sense 14:23:40 imo that's a good thing to do when contributing to development 14:26:03 -!- minqmay is now known as duvessa 14:26:27 -!- duvessa is now known as minqmay 14:28:23 -!- Infinite_Monkeys has quit [Ping timeout: 240 seconds] 14:39:17 -!- magicpoints has quit [Ping timeout: 268 seconds] 14:39:44 awesome 14:39:47 #ifdef DEBUG 14:39:47 "Instead, go fix it. "; 14:39:47 #else 14:39:47 "Please file a bug report."; 14:39:48 #endif 14:40:04 Heh. 14:41:08 <|amethyst> thoughts on #7221? Should djinn be allowed to cast leda's, and should they get the hover penalty if they do? 14:41:47 IIRC, Leda's operates on the theory that you're in contact with the ground. 14:41:51 probably not, since yeah that 14:41:51 MarvinPA: You have 1 message. Use !messages to read it. 14:41:53 Djinni aren't in contact with the ground. 14:42:04 Ergo, the spell's meaningless for them. 14:42:18 <|amethyst> hm 14:42:20 s/Djinni/Djinn/ 14:42:32 <|amethyst> should they be allowed to memorise it so they can cast it while in a form? 14:42:33 -!- LexAckson has quit [Read error: Connection reset by peer] 14:42:37 (fr: pick a name with a less confusing pluralisation) 14:42:48 <|amethyst> (that is currently the case) 14:43:03 Couldn't we just settle down on Djinn for laziness? 14:43:18 It sounds nice in both singular and plural so all would be good. 14:44:17 probably also no then 14:45:08 since forms aren't meant to let you do things that you're specifically restricted from doing by race 14:45:20 like felids with weapons or whatever 14:45:48 -!- LexAckson has joined ##crawl-dev 14:45:50 <|amethyst> hm 14:46:02 <|amethyst> this is a little different because it's not a race-specific restriction 14:46:03 (also because it's just sort of silly) 14:46:21 <|amethyst> but yeah 14:46:48 * Grunt notes that djinn in tree form still aren't considered to be touching the ground. 14:46:54 (or any other ground-based form, for that matter) 14:47:00 <|amethyst> hm 14:47:05 This seems kind of buggy. <_< 14:47:40 <|amethyst> hm 14:47:52 -!- santiago has quit [Ping timeout: 245 seconds] 14:47:52 <|amethyst> and mon_info doesn't know about it 14:47:56 <|amethyst> err, monster_info 14:48:22 -!- Gilihad has quit [Quit: Page closed] 14:49:28 -!- whig has quit [Ping timeout: 256 seconds] 14:49:58 -!- st_ has quit [Ping timeout: 252 seconds] 14:52:09 <|amethyst> I'm not even going to ask about statueform djinn 14:52:17 Well, this is a bug in more than just the djinn case, in any case. 14:52:31 <|amethyst> Grunt: what is? 14:52:37 03Grunt 07* 0.13-a0-1642-gc8c6743: Mark Leda's as useless when it can't be cast (#7221). 10(83 seconds ago, 1 file, 10+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c8c6743db2ab 14:52:41 Leda's is never marked as useless, even when it's not useful :b 14:52:46 (it is now, but that's beside the point) 14:52:59 <|amethyst> ah 14:53:27 <|amethyst> hm 14:53:31 <|amethyst> actually, maybe I will ask 14:53:42 <|amethyst> statue djinn and lichform djinn 14:53:49 <|amethyst> do they touch the ground 14:53:53 <|amethyst> I haven't seen the tiles 14:54:10 <|amethyst> (not that the tiles should be the determining factor) 15:01:20 -!- santiago has joined ##crawl-dev 15:02:35 -!- tcjsavannah has quit [Quit: Page closed] 15:02:59 -!- SkaryMonk has quit [Remote host closed the connection] 15:03:07 With those two it would make sense for them to still be flying. 15:03:33 Statue form because if they didn't fly then how would they even move. 15:03:45 flying statues? 15:03:46 And lichform because they're simply "life"less there. 15:03:58 It's more likely than you think! 15:05:24 -!- Aryth has quit [Read error: Connection reset by peer] 15:10:39 -!- sbanwart_ has quit [Ping timeout: 240 seconds] 15:18:59 -!- SkaryMonk has joined ##crawl-dev 15:19:01 -!- bmfx has quit [Read error: Operation timed out] 15:24:54 -!- tenofswords has joined ##crawl-dev 15:25:11 while testing out some crypt tweaks I noticed something 15:25:32 because of a dumb thing about mixing mons and kmons on numbers, due_elkab, well 15:25:51 this crypt:5 has 20 vampire mages in one vault 15:26:08 20 generate_awake vampire mages in one vault 15:27:40 going to take the lack of response as status WONTFIX then 15:27:55 change them to knights 15:28:14 maybe if this was the cryptic rune patch 15:29:11 lol i was looking for the C's 15:29:18 all those closets 15:29:53 tenofswords: if we could make assumptions every time nobody replied to something within 2 minutes then 15:29:55 ...uh... 15:30:02 ...there would be a lot of assumptions being made 15:30:19 i suggest we add squarelos 15:30:21 objections must be within 2 minutes 15:30:23 so just switching the rest of the MONS to KMONS would fix it tenofswords? 15:30:28 yes 15:30:31 i'll do that then 15:30:35 thank you 15:30:47 Wait, Mu_ commits things? Since when does that happen? 15:30:49 >_____> 15:30:54 :( 15:30:55 (not serious at all here) 15:31:13 clearly he only fixes really bad things in vaults nowadays 15:31:18 -!- DracoOmega has joined ##crawl-dev 15:31:27 isn't that every thing in every vault ever 15:31:45 well I was going for more of a jab at how the last two commits of his were on his vaults 15:32:06 i feel bad editing anything that isn't mine 15:32:12 pff 15:32:25 I edit everybody else's everything all the time with no regrets 15:32:27 Thankfully we seem to have other people who don't feel the same way! :P 15:33:10 so 15:33:17 time's up 15:33:19 MarvinPA gets to merge squarelos 15:34:17 Maybe if you make a large donation to the Crawl Foundation, you get commit access for 24 hours; change whatever you like 15:34:21 -!- LexAckson has quit [Read error: Connection reset by peer] 15:35:29 ... and that is why there is no Crawl Foundation 15:35:34 Agreed :P 15:35:48 But hey, you can make a donation of $0 to yourself and fork Crawl whenever you want! 15:36:04 (This may or may not be adviced) 15:36:12 Hence the origin of the phrase "fork that". 15:36:12 <_< 15:37:10 i would pay 50 gbp for squarelos 15:37:18 -!- Voker57 has quit [] 15:38:13 -!- _D_ has quit [Quit: leaving] 15:39:13 i will accept 50 gbp to become a squarelos supporter 15:39:31 i couldn't guarantee i would ever merge it 15:39:34 but you would have my support 15:39:38 Haha 15:39:38 -!- LexAckson has joined ##crawl-dev 15:39:56 so how much do we have to pay kilobyte 15:40:22 03Mu 07* 0.13-a0-1643-g842b776: Correct a minor error in due_elkab 10(2 minutes ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=842b776177c7 15:40:37 oh man 15:40:44 oh i forgot to credit you, i'm such a monster 15:40:45 is kilobyte a mercenary? 15:41:05 it is okay it would take too long to say what name to put 15:41:13 Haha 15:43:10 wow FLOOR_GREY_DIRT abyss looks... strange 15:44:14 -!- Kintak has quit [Read error: Connection reset by peer] 15:46:56 you know my crypt ending was the first vault i ever made and i just looked at it now and it has like every glyph in the vault explicity KFEAT: a = . 15:47:05 Is there a good example of a vault that's moderately complicated someone would recommend I use as a reference for creating my own? 15:47:06 i wonder if there's even a reason 15:47:17 Define "moderately complicated". 15:47:21 I have the des documentation of course, but I'll probably do things in a non-optimal way 15:47:23 i bet wizlab.des is pretty good 15:47:28 IMO focus on basic design before you get too fancy. 15:47:33 mu_ have you seen wizlab_golubria 15:47:35 since they're all little self-contained maps but they all do something special 15:47:42 Look at some of the vaults in float.des, large_themed.des, large_abstract.des for good basic designs. 15:47:56 (I will deliberately leave "some" ambiguous >_>) 15:48:07 yeah, that's subjective. It's a floating vault, so I'll check those out, thanks 15:48:32 it is quite crucial to actually look at the basics of monster movement/wandering/line of fire and player manipulation/noise/fighting spots 15:48:44 rather than just throw together gimmicks 15:48:50 cough, cough 15:49:29 my favourite part of wizlab_golubria is that you said you just type out your maps by hand 15:49:30 tenofswords: Yes, I'm thinking theme first and how the vault transitions, but I'll try to keep that in mind 15:49:49 instead of using something that will let you paint text 15:50:32 Mu_: Do you use something fancy to paint text beyond a good text editor? 15:50:40 to be fair I've got a thing that rotates/mirrors text well enough for me to just copy-paste weird tweaks 15:50:56 (which I haven't used in ages hrm) 15:51:32 i use some random program called ascii painter to paint them broadly and then i do the details just in notepad++ 15:51:45 gammafunk: do we have that in Emacs? 15:51:50 the rotate/flip thing I mean 15:52:05 SamB: I would assume so, but was wondering myself 15:52:30 * SamB hasn't played much with the painting mode 15:52:39 the problem is that almost all of my vaults are in the details 15:52:41 There's column mode, but that's not really that helpful 15:53:07 what are your other vaults 15:53:27 hmm, artist-mode I think? 15:53:30 just grep NAME:.*hangedman 15:53:53 like i know how to do that 15:54:12 http://git.develz.org/?p=crawl.git&a=search&h=HEAD&st=grep&s=NAME%3A.*hangedman&sr=1 15:54:24 Mu_: we let you join the devteam without knowing how to work grep 15:54:37 actually just look at the encompass.des vaults that is more than enough proof of my insanity 15:54:41 :( 15:55:01 The only gimmick I want: some fauns fleeing in fear near the entrance, since it's a vault where yred is gaining a foothold in forest 15:55:14 clearly we need more education funding 15:55:15 But that shouldn't be too hard to do, and I'll do that last 15:55:21 but 15:55:28 oh whatever 15:56:52 grep: Should be taught in grade school. 15:57:05 -!- Palyth_ has quit [Ping timeout: 250 seconds] 15:57:24 -!- Kintak has joined ##crawl-dev 15:58:33 |amethyst: tengu who are less full of hot air keep flight as liches, so I see no reason djinn should not 15:59:20 |amethyst: current code assumes the djinn always fly, not sure if that should be changed but it's probably simpler as is 16:00:04 <|amethyst> kilobyte: hm 16:00:21 <|amethyst> tengu fly in tree form too.... 16:00:36 gammafunk: as for that "Yred foothold" in the Forest, this was in my design as a guaranteed whole level 16:00:44 oh... 16:00:48 pick up red potions dropped by vampire, wield them, sublimate from own body 16:00:57 hmmmm 16:01:10 |amethyst: good point, tree form is strictly -FLY 16:01:20 -!- Daekdroom has quit [Quit: Saindo] 16:01:48 kilobyte: So you're saying there's an encompass vault with that theme already? Sorry if that's the wrong terminology. 16:01:52 at least with the form's inability to move it's an issue only for airstrike, I think 16:02:04 What, we don't want flying trees??? 16:02:09 -!- LoomRength has joined ##crawl-dev 16:02:11 <|amethyst> kilobyte: and electrocution brand 16:02:17 gammafunk: no, it's only my design for the branch which was not implemented 16:02:35 -!- SkaryMonk has quit [Quit: Leaving.] 16:02:56 * kilobyte sends a hog perm_ench:fly towards Grunt. 16:03:33 kilobyte: Well, would a floating vault with that theme be an acceptable addition to forest.des? 16:03:33 pff 16:03:38 you can just use a holy swine 16:03:42 -!- humeral-A has quit [Read error: Connection reset by peer] 16:03:42 -!- humeral has quit [Read error: Connection reset by peer] 16:04:00 or more realistic, quaffing a potion while Kirkeaed, or tornadoing a herd of hell hogs 16:04:20 gammafunk: I can't think of a reason why not. 16:04:43 !fight 99 hell hog v diamond obelisk delay:100 16:04:50 I'd prefer a "foothold" vault of such cross-branch stuff to try and be brief, since diverging from standard branch fare is usually distinctly related to already-in-branch stuff 16:04:52 gammafunk: or perhaps even an encompass one, although a big floating could be less boring 16:04:59 ...that was disappointing :( 16:05:01 !fight cancel 16:05:05 cough 16:06:01 -!- johnny0 has joined ##crawl-dev 16:06:20 tenofswords: my design was to have every level obey special rules: "Enchanted Forest" that mutates out of sight (like the Abyss except for moving rather than spawning monsters), Dark Forest with reduced vision, Dead Forest with Yredy stuff, etc 16:06:46 That's pretty neat 16:06:57 <|amethyst> kilobyte: I have a patch ready that makes djinn not hover in changed_physiology() forms; but the inconsistency with Tengu is a bit weird 16:07:04 -!- elliptic has joined ##crawl-dev 16:07:10 that design sounds much too busy 16:07:13 |amethyst: I'd rather keep flying all the time 16:07:41 |amethyst: and fix merfolk/octopodes somehow becoming unable to swim, even though their shape hasn't changed 16:07:48 <|amethyst> huh? 16:07:58 <|amethyst> oh, lich form? 16:08:03 |amethyst: since recently, lich merfolk drown 16:08:13 <|amethyst> what about statue? 16:08:50 -!- Roarke has quit [Quit: Page closed] 16:09:28 somehow debatable about how merfolk swim; at least for octopodes it seems clear to me: stone is unbreathing, gills mean there's no risk on untransforming 16:09:31 -!- mong has quit [Ping timeout: 264 seconds] 16:10:21 -!- cptwinky has quit [Ping timeout: 264 seconds] 16:11:11 -!- jday_ has joined ##crawl-dev 16:11:18 oh, 0.12 octopodes can swim, same as in earlier versions 16:12:14 in lich but not statue form 16:12:29 doh, wrong, they can 16:12:40 it's merfolk who can't swim both as lich and statue 16:13:17 -!- yalue has quit [Quit: Leaving] 16:13:46 lich statue form 16:13:58 what happens if a statue merfolk gets in the water 16:14:42 hmm, anyway if Op statues can swim why not merfolk 16:15:07 maybe they turn into a statue of a merfolk with a fin and not legs 16:15:38 oh, so Op just walk then? 16:15:48 <|amethyst> why not any statue? 16:16:12 naga can't walk anyway 16:19:13 03MarvinPA 07* 0.13-a0-1644-gf51affd: Track deaths by spines 10(3 minutes ago, 3 files, 13+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f51affd27a40 16:19:58 Zannick: if we were strict, then indeed, a lich-form merfolk shouldn't be able to walk as transforms don't stack 16:20:33 which is the transform part for merfolk, though? 16:20:40 ;P 16:20:54 Zannick: "you return to your natural form in wateR" 16:21:08 ah 16:21:28 why is only one of those forms supposed to be natural 16:21:40 humans are unnatural 16:22:08 SamB: I'm pretty sure the little mermaid explains it all 16:22:27 And in song 16:22:37 yeah if statues are unbreathing why not just let them all walk along the bed, i can't imagine any statue actually swims 16:22:43 -!- Tollymain has quit [Ping timeout: 264 seconds] 16:22:50 -!- Bloax has quit [Read error: Connection reset by peer] 16:22:51 You cannot speak in your human form. 16:22:58 pirates 4 seems to have a different take 16:25:25 http://www.yafgc.net/?id=208 16:27:23 -!- cbus has quit [] 16:31:52 -!- SteampunkDuck has quit [Read error: Operation timed out] 16:32:56 -!- cbus has quit [Client Quit] 16:37:24 all the way until http://yafgc.net/?id=244 16:40:53 -!- Tollymain has quit [Ping timeout: 240 seconds] 16:41:37 -!- buppy has joined ##crawl-dev 16:42:51 -!- I_Think is now known as Undo 16:44:49 -!- dtsund has left ##crawl-dev 16:45:05 -!- Palyth has quit [Remote host closed the connection] 16:47:52 -!- dtsund has joined ##crawl-dev 16:54:05 -!- CryptoCactus has quit [Quit: Leaving] 16:54:17 -!- ProzacElf has joined ##crawl-dev 16:55:32 dancing weapon (07() | Spd: 19 | HD: 15 | HP: 5 | AC/EV: 2/20 | Dam: 1 | 11non-living, fighter, lev | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 697 | Sz: small | Int: plant. 16:55:32 %??dancing weapon ; sling 16:55:46 Dam: 1 16:55:55 pretty good dam 16:56:03 Huge Dam. 16:56:49 fr: dancing ammunition 16:57:18 Clearly Tukima'sing a ranged weapon also takes the ammo you have quivered for it and they dance together. <_< 16:57:41 -!- SomeoneAwful has quit [Ping timeout: 256 seconds] 16:58:07 dancing weapon (06() | Spd: 10 | HD: 15 | HP: 56 | AC/EV: 28/15 | Dam: 36 | 11non-living, fighter, lev | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1120 | Sz: small | Int: plant. 16:58:07 %??dancing weapon ; executioner's axe 16:59:10 Bad item name: 'battleaxe uniq=wrath_of_trog' 16:59:10 %?? dancing weapon ; battleaxe uniq=wrath_of_trog 16:59:21 dancing weapon (06() | Spd: 13 | HD: 15 | HP: 50 | AC/EV: 25/17 | Dam: 30 | 11non-living, fighter, lev | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1236 | Sz: small | Int: plant. 16:59:21 %?? dancing weapon ; battleaxe unrand:wrath_of_trog 16:59:23 -!- mnoqy has joined ##crawl-dev 16:59:33 ASSERT(wpn) in 'dungeon.cc' at line 4850 failed. 16:59:33 %??dancing weapon ; cap unrand:axe_of_woe 16:59:49 ASSERT(wpn) in 'dungeon.cc' at line 4850 failed. 16:59:49 %??dancing weapon ; bread ration unrand:singing_sword 17:00:03 er, unrand, yeah. 17:00:14 * Grunt envisions the dancing Singing Sword <_< 17:00:22 !fight cerebov v 50 dancing weapon ; great sword unrand:sword_of_cerebov delay:200 17:00:33 errrrr 17:00:42 dancing weapon (15() | Spd: 10-17 | HD: 15 | HP: 10-56 | AC/EV: 5/18 | Dam: 10 | 11non-living, fighter, lev | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 770 | Sz: small | Int: plant. 17:00:42 %??dancing weapon ; club unrand:axe_of_woe 17:00:44 You burnt it to a crisp. 17:00:45 the wrath of trog should go berserk when it attacks 17:00:46 ... 17:01:03 this is, what, the fourth time I've done so 17:01:07 forgive me greensnark 17:01:18 !fight test spawner v dancing weapon ; executioner's axe unrand:axe_of_woe 17:01:23 -!- LexAckson has quit [Quit: Leaving] 17:01:23 (todo) 17:01:37 does that not work? 17:01:41 !fight cancel 17:01:50 welp 17:02:15 -!- eith has quit [Ping timeout: 252 seconds] 17:02:43 am I supposed to see blackness 17:03:11 !fight orc vs orc 17:03:53 does fight club not handle crashing 17:04:00 it usually does crashing fine 17:05:03 kilobyte, Napkin: I don't suppose you can do anything 17:05:14 !seen greensnark 17:05:16 I last saw greensnark at Mon Jun 17 19:00:03 2013 UTC (3h 5m 12s ago) joining the channel. 17:05:47 Vandal: help 17:06:46 -!- Burer has quit [Client Quit] 17:09:47 -!- LexAckson has joined ##crawl-dev 17:10:09 -!- rossi has quit [Ping timeout: 248 seconds] 17:10:51 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 17:11:53 -!- ackack has quit [Ping timeout: 240 seconds] 17:12:04 -!- pantaril has quit [Remote host closed the connection] 17:14:06 -!- LexAckson has quit [Read error: Connection reset by peer] 17:16:20 -!- LexAckson has joined ##crawl-dev 17:17:26 -!- heteroy has joined ##crawl-dev 17:18:26 !unwon 17:18:32 47 combos won zero times: DjAE DjAK DjAr DjAs DjCj(ttf) DjDK(MrPlanck) DjEn DjFi DjHu DjNe DjSk DjTm DjVM DjWr DjWz GrAE GrAK GrAM(elliptic) GrAr GrFE GrFi GrHe GrHu GrIE GrNe GrSk GrSu(GARGOYLE) GrTm(Foxfire,Medar) GrVM GrWn(MorganLeah) GrWr(Wark) LOAE LOAM LOAr LOAs LOCj LOEE(Moanerette,wtface3) LOEn LOHu LOIE LONe LOSk LOSu LOTm(demonblade,simm,ZoFy) LOVM LOWr LOWz 17:18:46 sorry, wrong place 17:19:12 does anyone have an opinion on chimera vs chimaera? 17:19:23 IMO chimæra. 17:19:30 03MarvinPA 07* 0.13-a0-1645-g095ef86: Remove stat death, have stat loss below 0 cause damage instead 10(6 minutes ago, 6 files, 24+ 65-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=095ef86229c4 17:19:42 whooo 17:20:24 can æ be safely used? 17:20:31 I doubt it :( 17:20:37 personally I prefer chimera 17:20:48 I prefer chimera as well 17:21:05 chimera seems fine to me 17:22:07 yes, i think i'll stick with chimera 17:22:38 the slightly tougher question: should i make this an infinite item with a recharge? or stick with it as limited charges? 17:22:48 i like limited charges 17:22:50 mumra: Are your evocations commits in a trunk branch or otherwise public repo? 17:23:05 they're in the evoker-playstyle branch of the main crawl repository 17:23:12 cool, thanks 17:23:16 then it makes a lot more sense with your evoker gimmick as currently constituted 17:23:36 how usuable are chimera as vault material or spawns or whatever 17:24:04 mumra: i like ae 17:24:26 tenofswords: right now not very, although i could easily add an lua function to generate them; supporting them in kmons syntax is harder but i did plan to do that at some point 17:24:38 but then i also say encyclopaedia and diaeresis and aeroplane and manoeuvre‎ 17:24:51 -!- Burer has quit [Quit: .] 17:24:59 aeroplane is just classy 17:25:02 get with the times! everyone knows it's eroplane 17:25:16 not going to be begging for it or anything, just curious 17:25:19 manoeuvre looks like a syndrome waiting to happen though =P 17:25:40 ProzacElf: just be happy i didn't say manÅ“uvre 17:25:50 (also I am thinking about another ziggurat set buff and thought that a chimera as the "lord" for late lair zigs might be nice) 17:25:51 i am 17:25:58 i'd hate to clean up after my head exploded 17:26:02 rôle 17:26:28 zig lord, great phrase 17:26:30 naïve!! 17:26:54 -!- ystael has quit [Ping timeout: 240 seconds] 17:26:57 tenofswords: i don't want them used in _too_ many places because it'll dilute how interesting the item is, but having them show up in a few rare, special contexts could be good 17:26:57 -!- cbus has quit [] 17:26:59 zig:27 should always have a zig lord 17:27:02 well special rooms use "lord" for their boss and the most obvious use of the same thing in zigs is the single pan lord floor but 17:27:02 naïf! 17:27:24 mumra: yeah, that was the only use I was planning 17:28:04 i was thinking of rare hell spawns using dfferent source lists of monsters 17:28:43 hell chimeras sound terrifying 17:28:51 sounds cool 17:29:18 What about Cheimeras? 17:29:19 ...although I'm not sure what suits tartarus chimera 17:29:41 no 17:32:52 Å“ isn't even in latin 1 17:33:55 -!- Undo has quit [Ping timeout: 260 seconds] 17:35:07 !seen greensnark 17:35:07 I last saw greensnark at Mon Jun 17 19:00:03 2013 UTC (3h 35m 4s ago) joining the channel. 17:37:26 !rng @race 17:37:27 The RNG chooses: Mummy. 17:37:55 -!- ackack has quit [Ping timeout: 240 seconds] 17:37:56 hm. not now. 17:38:31 03|amethyst 07* 0.13-a0-1646-ge76f621: Allow training Evocations with ring of teleport control. 10(3 hours ago, 1 file, 1+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e76f62175ccf 17:38:31 03|amethyst 07* 0.13-a0-1647-g7320843: Fix arena across restart_after_game (#2962) 10(3 hours ago, 1 file, 10+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=732084330650 17:38:31 03|amethyst 07* 0.13-a0-1648-gf8f256a: Prevent Djinn from memorising Leda's (#7221) 10(3 hours ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f8f256a78b56 17:38:31 03|amethyst 07* 0.13-a0-1649-g99e16b9: Don't blame racial spell prohibitions on lich/wisp form. 10(42 minutes ago, 4 files, 37+ 38-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=99e16b97daca 17:38:31 03|amethyst 07* 0.13-a0-1650-g516be57: Simplify. 10(22 minutes ago, 1 file, 17+ 49-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=516be57829e8 17:38:31 03|amethyst 07* 0.13-a0-1651-gf8b3364: Remove a useless (and wrong) comment. 10(14 minutes ago, 1 file, 0+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f8b3364d7c94 17:38:57 -!- LexAckson has quit [Read error: Connection reset by peer] 17:41:30 -!- whog has quit [Ping timeout: 264 seconds] 17:41:34 -!- nooodl has quit [Ping timeout: 252 seconds] 17:43:20 lich/wisp form 17:43:22 lisp form 17:44:01 so indescribably ancient that the lich's remains are just nothing but powder 17:44:12 sounds like a good monster premise 17:44:15 hits(The stone giant, you)!!! 17:44:26 -!- Undo has joined ##crawl-dev 17:45:06 Cherry-picked 1 commit into stone_soup-0.12 17:45:15 insubstantial lisp (15v) | Spd: 10 | HD: 27 | HP: 38-67 | AC/EV: 5/20 | Dam: 1206(blink self) | 11non-living, lev, !sil | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 2739 | Sp: blink; crystal spear (3d48), invisibility, greater demon, teleport self | Sz: tiny | Int: plant. 17:45:15 %??insubstantial wisp name:insubstantial_lisp n_rpl n_des hd:27 spells:lehudib's_crystal_spear;.;invisibility;summon_greater_demon;.;teleport_self 17:45:29 nice hp 17:45:52 substantial wisp (15v) | Spd: 10 | HD: 6 | HP: 6-18 | AC/EV: 5/20 | Dam: 1206(blink self) | 11non-living, lev, !sil | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 08holy, 13torm, 04napalm | XP: 80 | Sp: blink | Sz: tiny | Int: plant. 17:45:52 <|amethyst> %??insubstantial wisp name:substantial_wisp n_rpl n_des perm_ench:petrified 17:48:50 03MarvinPA 07* 0.13-a0-1652-g73abbcd: Only deal stat loss damage on actual stat loss 10(62 seconds ago, 1 file, 13+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=73abbcd75354 17:50:39 -!- raskol has quit [Ping timeout: 252 seconds] 17:53:51 MarvinPA: is the drain-to-zero (as opposed to drain-after-zero) supposed to inflict damage? 17:55:08 i.e. are you supposed to take damage on the action that drains you to zero? 17:55:19 From the earlier code it doesn't seem so, but right now it does that. 17:55:23 tenofswords: you mean nothing but parentheses 17:55:27 oh it does? i didn't especially mean it to 17:55:32 but it's possibly fine either way 17:55:41 elliot: what 17:55:50 oh right yeah i see why, since the damage is after handle_stat_zero 17:58:07 -!- alefury has joined ##crawl-dev 18:00:01 -!- rebthor has quit [Ping timeout: 256 seconds] 18:00:40 tenofswords: lisp form 18:01:01 -!- reaver has joined ##crawl-dev 18:01:32 pffffffff 18:01:56 <|amethyst> beta normal form 18:02:15 just for that I'm not I'm not saying anything about what I did in http://sprunge.us/ZFHB 18:03:23 |amethyst: a buggy version of human form? 18:03:34 weak head normal form, just like human form except you're vulnerable to int drain 18:03:54 elliott: aren't you also subject to laziness then 18:04:24 ...wait, no, don't push that 18:04:37 just did the same mistake in church_of_pain as elkab originally had whoops 18:04:56 is THAT why you don't want to be a dev 18:05:37 yes, I have so little people already about to actually catch my mistakes before they get in that me being able to push anything without discrimination is bad 18:07:43 -!- eb has quit [] 18:10:14 Well, I think we could trust you to fix it promptly enough, anyway :) 18:11:16 way to take out all of my kfeats tenofswords 18:11:32 to be fair I did it to bobbens too 18:11:36 03MarvinPA 07* 0.13-a0-1653-ga74c840: Don't deal stat loss damage when first hitting zero 10(36 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a74c840a97bd 18:11:44 oh wait I forgot to do it to evilmike 18:11:50 oh that will be why i did it then, i learned from his map 18:12:26 -!- rkd2 has quit [] 18:12:27 if I had to guess I think kmons used to be worse than it is now 18:13:42 KFEAT is bad? 18:14:18 well it's completely redundant in KMONS or KITEM definitions 18:14:19 i had a bunch of kfeats that were already implied 18:14:34 unless there's something extremely bizarre happening like with those damn elf bugs 18:16:18 -!- dtsund has quit [Quit: dtsund] 18:16:33 why does the dictionary entry for 'weak head normal form' try to cross reference 'Simon Peyton Jones' when he's not in the dictionary 18:16:58 -!- nickajeglin has quit [Ping timeout: 268 seconds] 18:17:17 okay anyway http://sprunge.us/MDJB there 18:17:20 checked-over-more 18:17:49 did you remember evilmike this time 18:17:56 or is that a different patch 18:18:01 -KFEAT: ABCEFH = . 18:18:57 reduce all trap use, ? 18:19:01 something you want to tell me 18:19:47 well you see 18:19:48 ... 18:19:55 hey elliott where in the twenty hells is that patch 18:20:28 -!- Undo has quit [] 18:22:35 it's in the 21st hell 18:22:42 Distartarcocytus 18:23:00 surely there are 27 hells 18:23:11 03HangedMan 07* 0.13-a0-1654-g8be95cd: crypt.des tweaks, clean-up, end-set re-balance 10(8 minutes ago, 1 file, 148+ 196-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8be95cd7c084 18:26:36 -!- mnoqy has quit [Quit: hello] 18:29:36 -!- tenofswords has quit [Quit: leaving] 18:31:44 -!- ackack has quit [Read error: Operation timed out] 18:38:41 -!- ystael has quit [Ping timeout: 248 seconds] 18:41:14 -!- Blazinghand has quit [Read error: Connection timed out] 18:44:30 -!- _dd has quit [Ping timeout: 256 seconds] 18:44:40 -!- scummos^ has quit [Quit: Konversation terminated!] 18:45:32 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 18:46:26 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 18:47:30 -!- paxed has quit [Ping timeout: 264 seconds] 18:47:49 -!- pelotron has quit [Ping timeout: 276 seconds] 18:52:30 -!- myrmidette has joined ##crawl-dev 18:52:37 how do I search git commits? 18:52:40 %git 18:52:40 07HangedMan * 0.13-a0-1654-g8be95cd: crypt.des tweaks, clean-up, end-set re-balance 10(38 minutes ago, 1 file, 148+ 196-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8be95cd7c084 18:52:48 %git :/search 18:52:49 07mumra * 0.13-a0-891-ga62a7e7: Include the rltiles .txt definitions in the MSVC dat project 10(4 weeks ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a62a7e7c904b 18:52:57 -!- Arkaniad|Laptop_ has quit [Read error: Connection reset by peer] 18:53:00 %git :/static 18:53:01 07kilobyte * 0.13-a0-1569-gdb7fac0: Use something static for unhandled item type colours. 10(8 days ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=db7fac090f32 18:53:07 %git :/discharge 18:53:07 07MarvinPA * 0.13-a0-198-g0aa8e06: Make Static Discharge and elec melee consistent with other sources of elec damage 10(3 months ago, 2 files, 5+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0aa8e06d2d49 18:53:13 Well, I'd say searching is easier using the web interface 18:53:16 or use the website interface which allows a bit more searchability 18:53:17 efb 18:53:37 or get a repository clone and use git log -S 18:53:46 ok cool 18:53:53 mumra: I still think the web interface is easier there :P 18:53:56 so flight doesn't affect static discharge? 18:54:00 Not anymore 18:54:07 and static discharge can be cast in water? 18:54:13 Well, presumably 18:54:16 because that looks like a bug 18:54:24 it always could be as far as i know 18:54:26 Being able to cast it in water looks like a bug? 18:54:28 How? 18:54:42 I mean, using elec weapons in water is a big no-no last time I checked 18:54:46 was that changed too/ 18:54:48 ? 18:54:54 No 18:54:59 That works the same as it always did 18:55:05 so how is static discharge different? 18:55:09 But I don't believe static discharge ever had a special interaction with water 18:55:13 using elec weapons in water isn't a "no-no" 18:55:14 yes it did 18:55:15 Well, most electric spells don't 18:55:17 in 0.11 18:55:39 Are you certain of that? 18:55:48 yes, try it out 18:55:49 MarvinPA: if you've not rElec 18:56:08 even if you don't have relec it is probably absolutely fine 18:56:14 it arcs back to you 18:56:21 and it certainly "works", as does static discharge 18:56:51 myrmidette: I am using static discharge in water in 0.11 now, and nothing special seems to be happening 18:56:59 huh 18:57:28 is there no wizmode in webtiles? 18:57:46 <|amethyst> myrmidette: normal users can't use wizmode on the servers 18:57:56 ok then 18:58:00 why is that again? 18:58:22 I was pretty sure you couldn't cast static discharge or use elec weapons in water, but I may have been wrong 18:58:25 <|amethyst> SamB: among other things, you can cheat your way out of death 18:58:29 it can't be because they could spam us here, because they couldn't when that was implemented 18:58:35 <|amethyst> myrmidette: if you use electric weapons in water you get a prompt 18:58:40 myrmidette: Well, you could always use elec weapons, too. It's just that they cause AoE damage when you hit something in the water 18:58:41 |amethyst: oh 18:58:52 <|amethyst> myrmidette: (If you and the adjacent monster are both in water) 18:59:02 <|amethyst> (and don't have rElec) 18:59:42 why do I care if the monster has rElec or not 18:59:44 <|amethyst> oh, right, you can disable the prompt 18:59:44 ;-P 18:59:51 <|amethyst> s/don't/you don't/ 19:00:24 you can? 19:01:13 <|amethyst> oh, maybe I'm misremembering 19:01:30 <|amethyst> I thought there was an option to auto-cancel in those situations but now I can't find it 19:02:02 oh I was thinking the option would just let you hurt yourself 19:02:09 <|amethyst> oh, I was confusing it with auto_self_target 19:02:23 <|amethyst> which has no effect on those things 19:06:38 <|amethyst> err, allow_self_target 19:09:05 -!- rossi has quit [Ping timeout: 248 seconds] 19:09:17 -!- raskol has quit [Ping timeout: 252 seconds] 19:09:51 -!- rchandra has joined ##crawl-dev 19:11:47 -!- heteroy has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 19:14:01 -!- Nakat0my has quit [Quit: Verlassend] 19:21:46 <|amethyst> hm... why is meph prompting about friendly imps? 19:22:06 unknown monster: "imp" 19:22:06 %??imp 19:22:09 crimson imp (055) | Spd: 10 | HD: 3 | HP: 9-18 | AC/EV: 3/14 | Dam: 4 | 05demonic, 10weapons, 10items, 10doors, fly, regen, !sil | Res: 06magic(36), 05hellfire, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 48 | Sp: blink | Sz: little | Int: normal. 19:22:09 %??crimson imp 19:22:12 ...huh. 19:22:31 shadow imp (065) | Spd: 10 | HD: 2 | HP: 6-16 | AC/EV: 3/11 | Dam: 6 | 05demonic, 10doors, evil, see invisible, !sil | Res: 06magic(8), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 11 | Sp: pain (d8), animate dead | Sz: little | Int: normal. 19:22:31 <|amethyst> %??shadow imp 19:22:36 iron imp (105) | Spd: 8 | HD: 3 | HP: 9-24 | AC/EV: 6/8 | Dam: 12 | 05demonic, 10weapons, 10items, 10doors | Res: 06magic(12), 05hellfire, 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 40 | Sz: small | Int: normal. 19:22:36 <|amethyst> %??iron imp 19:23:06 -!- reaver has quit [] 19:23:45 how often does their hellfire resistance actually come up? 19:23:59 <|amethyst> ProzacElf: every time an early FE encounters one 19:24:59 ahh. i didn't realize it covered regular fire too 19:25:19 but seeing as how they're not listed separately there it makes sense 19:25:30 <|amethyst> rHellfire means rF++++ :) 19:26:19 heh 19:27:29 i just saw it and my first thought was "why does that even matter?" 19:29:47 it would be sort of nice to change monster to show fire+++ also 19:29:51 since this comes up all the time 19:30:24 <|amethyst> (hell)fire+++ 19:31:02 <|amethyst> I'd prefer something shorted than "hellfire, fire+++" anyway 19:32:16 |amethyst: it's not like hellfire has anything to do with fire... 19:32:45 |amethyst: if we are going to waste space on whether monsters have rot resistance, I think we can spell out hellfire separately :) 19:33:33 if they're unrelated why does one imply the other 19:33:39 in terms of resistance 19:33:42 -!- hurdos has quit [Ping timeout: 245 seconds] 19:33:51 SamB: because crawl is silly 19:34:02 i,i rHellcold means rC++++ 19:34:08 another common point of confusion, by the way: 19:34:11 orc priest (03o) | Spd: 10 | HD: 3 | HP: 9-21 | AC/EV: 1/10 | Dam: 6 | 10weapons, 10items, 10doors, priest, evil | Res: 06magic(16) | Vul: 08holy | Chunks: 07contam | XP: 42 | Sp: pain (d8), cantrip, smiting (7-17), heal other | Sz: Medium | Int: normal. 19:34:11 %??orc priest 19:34:29 that "Vul: holy" there is confusing to people 19:34:48 how come 19:34:53 it's not actually vulnerable to holy? 19:35:03 <|amethyst> because it's not referring to holy wrath 19:35:04 because it's not actually vulnerable to most "holy" things 19:35:11 oh 19:35:30 I don't even remember what *does* care about that 19:35:39 Zannick: you can do the owl lowercase? 19:35:45 elliptic: isn't it cleansing flame 19:35:51 maybe 19:35:51 oh whoops 19:36:20 we already list that the monster is evil, anyway 19:36:21 "i,i" is a thing in some other channels that means "i have nothing to add to the discussion, i just want to say:" 19:36:31 Zannick: yes i "know some people" 19:36:35 but i always see it uppercase 19:36:47 I think the Vul: holy is implied by evil, maybe? 19:36:48 <|amethyst> what to call it? 19:36:49 oh 19:36:52 <|amethyst> Vul: cleansing 19:36:56 |amethyst: see above 19:37:02 wasted effort, capitalizing those, imo 19:37:22 <|amethyst> elliptic: so you suggest not including it? 19:37:25 well "i,i" looks less like an owl 19:37:52 sorry 19:37:58 Vul: zin 19:38:04 it's ok Zannick. i accept your apology 19:38:20 |amethyst: Well, it heavily implies something it doesn't do, and also applies to only some things very specific, too 19:38:34 |amethyst: well, I'd suggest removing Vul: holy and changing Vul: holy++ to display as Vul: holy 19:39:07 Does holy++ only apply to demons/undead currently? 19:39:08 btw it's weird how it goes foo -> foo++ -> foo+++ 19:39:13 imo 19:39:17 <|amethyst> elliptic: can't we do that in the game instead? 19:39:20 i'd prefer it start at foo+ 19:39:42 -!- alefury has quit [] 19:40:42 <|amethyst> also, why do we have separate resistances for holy energy and holy fire? 19:40:46 |amethyst: that might be better, yeah... holy code is such a mess though 19:40:49 because yeah, that :( 19:41:06 Wait, there is? Which is which, even? 19:41:13 Cleansing fire is actually not holy fire, is it? 19:41:16 <|amethyst> DracoOmega: holy energy is cleansing flame 19:41:23 <|amethyst> holy fire is the cloud 19:41:29 holy flame is probably the stuff ophans and pearl dragons make? 19:41:29 Probably it would be better if they were the same thing 19:41:32 I thought vul:holy was only like pearl dragon breath 19:41:38 In terms of resists and such 19:42:29 i think vul:holy is also the holy wrath brand 19:42:32 It is not 19:42:35 <|amethyst> Zannick: it is not 19:42:40 Zannick: that is what started this discussion :) 19:42:43 Which is the biggest point of confusion here 19:42:44 <|amethyst> rchandra: pearl dragon breath and holy light 19:42:48 oh, nvm. carry on :) 19:43:06 silver stars exist even less than pearl dragons 19:43:26 <|amethyst> and cleansing flame 19:43:38 Incidentally, is there actually some meaningful way that cleansing flame and holy fire damage resists differ? 19:43:54 Oh, I guess holy fire affects anything non-holy 19:44:08 And cleansing flame doesn't nearly so much if non-evil? 19:44:09 it seems a bit obtuse that cleansing *flame* and holy *fire* are different to begin with 19:44:16 Yes, I agree 19:44:22 I sort of think that cleansing flame shouldn't care about evilness, btw 19:44:29 just about demon/undead 19:44:39 ??cleansing flame 19:44:39 cleansing flame[1/3]: Piety cost 2-3; fires a radius-2 ball of holy energy which does significant damage to undead and demons but does not harm the player or friendly monsters. As of 0.5, it is centered on the player. 19:44:46 which deity is that 19:44:49 TSO 19:45:02 ??tso 19:45:02 -!- LoomRength has quit [Read error: Connection reset by peer] 19:45:02 the shining one[1/7]: One of three 'good gods'. Provides a number of passive favors as well as active abilities later. Enjoys killing of evil creatures, and forbids use of poison, evil magic, attacking fleeing or sleeping intelligent creatures, or cannibalism. 19:45:14 -!- LoomRength has joined ##crawl-dev 19:45:14 I see learndb doesn't even know it cares about evilness (if it actually does?) 19:45:29 I THINK it does? But cannot say 100%, either 19:45:49 well learndb says TSO likes when you kill evil stuff, so surely he'd help you out doing that? 19:45:56 But either way, probably holy fire and cleansing flame should be consistant 19:46:58 -!- rkd has quit [] 19:47:12 <|amethyst> what about allies? 19:47:56 <|amethyst> cleansing flame doesn't hurt neutrals, or your allies if you worship a good god 19:48:05 Well, holy energy in general does not, it seems 19:48:06 -!- mizu_no_oto has quit [Ping timeout: 264 seconds] 19:48:10 <|amethyst> right 19:48:12 <|amethyst> holy fire does 19:48:14 Which is still the impact damage from some holy attacks, yes? 19:48:33 Or is it not? 19:49:27 <|amethyst> it's used only for BEAM_HOLY, which is cleansing flame, pearl dragon breath, and holy light 19:49:30 Yes, holy light from silver stars won't work against you in that case, either 19:49:52 In any case, I think it fine if worshipping a good god prevents damage from holy flame to you or your allies 19:50:07 ESPECIALLY when you consider that it is already preventing damage from the breath that is MAKING the holy flames 19:50:31 <|amethyst> oh, breath 19:50:35 <|amethyst> I was thinking ophanim 19:50:51 Well, both of them can create those clouds 19:51:03 what kind of LO should I try today 19:51:33 I assume you've tried LOBe? 19:51:42 a bit 19:51:45 I think 19:51:57 |amethyst: So when you think of it, it's probably doubly silly that you are immune to a pearl dragon's breath if it HITS you, but not otherwise 19:52:01 LOFE if you want a mage 19:52:15 <|amethyst> DracoOmega: yeah 19:52:20 Haha, the description for pearl dragon breath is "blast of cleansing flame" 19:52:30 Except it checks different resists than cleansing flame! 19:52:33 (Afterward) 19:52:59 excelelnt 19:53:11 <|amethyst> hm 19:53:15 excellent even 19:53:19 So really, I'm not seeing any good reason holy flame clouds shouldn't just use the exact same resists as BEAM_HOLY does 19:53:21 <|amethyst> and how should it interact with djinn? 19:53:37 <|amethyst> should they get immunity to cleansing flame? 19:53:44 I would guess they would count as 'normal' for those purposes? 19:53:46 <|amethyst> (they have immunity to holy fire) 19:53:58 Heh, because it's 'fire'? 19:54:01 <|amethyst> yes 19:54:08 I don't think they should be immune to it, no 19:54:10 <|amethyst> same as hellfire 19:54:15 what about ghostly !!! 19:54:18 i would think the "holy" outweighs the "fire" on both of those 19:54:21 Well, they're not immune to ghostly fire 19:54:25 well, the "hell" on hellfire 19:54:46 <|amethyst> DracoOmega: they probably would have been if ghostly fire had existed when they were being developed :) 19:54:50 but i would find it very odd for them to be immune to both holy fire AND hellfire 19:54:54 Yes, that is quite possible, but I think that would be wrong 19:55:19 Ghostly flame is explicitly not even hot 19:56:00 (Well, I imagine they take reduced damage since they have rN+++ or something, but that's fine and seperate) 19:56:50 All this detail makes me think it'd be a bad idea to introduce the 'black flame' that lights yred's torch 19:57:01 That probably IS ghostly flame! (Maybe) 19:57:08 has elliptic mentioned to remove djinn rhellfire yet 19:57:11 because if not i'm surprised 19:57:19 I don't recall it coming up, no 19:57:29 The ghostly flame tile is sort of whitish though 19:57:39 And I believe he missed the discussion where it was suggested to make hellfire resistable >.> 19:57:52 fr: the Black Torch, an unrand evokable that creates ghostly flames. 19:57:57 I would be in favor of removing Dj hellfire immunity yes 19:58:28 and regular fire immunity too (rF++ would be plenty) 19:59:48 speaking of Dj, the Dj I just started has "EP: 35/37 (36)" currently 20:00:08 is this some weird Dj thing or is it a bug? 20:00:13 Looks like a bug either way 20:00:22 bug and it can happen with non-Dj as well 20:00:24 elliptic: what is the difference 20:00:29 My guess is the rot is still coming out of their 'hp'? 20:00:30 i thought that one got fixed, also 20:00:45 I had heard tyhat and then someone else got it on trunk 20:00:47 DracoOmega: it happened when raising evo for HP 20:00:53 Oh 20:01:03 secret tech 20:01:08 Probably that doesn't properly adjust the rot-affected max or something 20:01:17 I wonder if you will LOSE max EP if you cure that rot? 20:01:31 (I have no idea how this is handled internally anyway) 20:01:40 it went away pretty quickly while playing 20:01:47 Oh. Maybe just a display issue, then? 20:02:33 -!- WalkerBoh has joined ##crawl-dev 20:02:45 elliptic: Incidentally, any comments on Crypt, now that you've actually played through it once? Though I realize that character was fairly strong by that time, and also immune to some of it, but.... 20:03:34 DracoOmega: well, I told you that the phantasmal warriors giving MR- seemed irrelevant, and gargoyles being immune to flayed ghosts is weird 20:03:48 Well, the gargoyle thing isn't my fault, as such 20:04:05 DracoOmega: aside from that, let's see... lost souls did not impress me at all 20:04:08 Since they were made non-living (I don't think it should work on golems, say) 20:04:44 since they spent a lot of time being alone and teleporting away, and even when they resurrected something it wasn't really noticeable 20:04:45 The lost soul assumes the form of Margery! 20:04:56 ...that was the only time I ever had a problem with a lost soul in my most recent game <_< 20:04:57 (I am not sure player gargoyles really act 'non-living' in a lot of other contexts, though, since you can still torment them and that doesn't work on nonliving monsters) 20:06:07 -!- scummos^ has quit [Ping timeout: 268 seconds] 20:06:22 that's a reason i kind of preferred "grotesk" for the player race 20:06:22 DracoOmega: also revenant ghostly flame color was a little shocking... not sure that's a problem really, just a reaction :P 20:06:26 although that ship has long sailed 20:06:43 revenants are the coolest new crypt monster 20:06:46 elliptic: I think the only other place that is currently used is for elec weapon AoE blasts isn't it? 20:07:06 DracoOmega: if so, it is fitting that I was shocked by it ;P 20:07:12 elliptic: I was trying to pick colours not used for any other clouds (I was thinking of taking blue out of it, though, since that's not so great on that front) 20:07:15 Haha 20:07:24 what is the colour 20:07:30 ETC_ELECTRICITY 20:07:39 (cyan, lightcyan, blue) 20:08:08 mmm 20:09:31 elliptic: I have seen a few situations where both lost soul revival and phantasmal -MR were noticable, though it is fair that it doesn't happen most times. For phantasmal warriors anyway, I think this is probably fine, since it seems inobtrustive even if they need to be paired with other things for it to have a role (though there are plenty of things around that can make use of it) and they themse 20:09:31 lves can still actually hurt as much or more than some things there 20:10:21 One thing I had been planning to try for lost souls was actually aside the target they teleport to as their band leader, so they won't just wander away from it, as seems to be happening 20:10:27 s/aside/asign 20:10:44 DracoOmega: aside from those comments on lost soul and phantasmal warriors, I generally liked the changes... those that I noticed, anyway. As you observed, my char was pretty strong :P I'm not sure what I think of shadows in particular... they didn't seem to do much, but they also died quickly so I didn't pay that much attention to them 20:10:57 <|amethyst> re ghostly flame colours, what about lightcyan, cyan, darkgrey? 20:11:08 Well, shadow are intended to be low-tier by the time you're at Crypt depth 20:11:14 And just more relevant earlier, where they still spawn 20:11:30 03|amethyst 07* 0.13-a0-1655-g26e3e44: Consider meph harmless to rPois and unbreathing monsters. 10(42 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=26e3e4477b23 20:11:30 03|amethyst 07* 0.13-a0-1656-g982866b: Consider ghostly fireball/flames harmless to undead. 10(38 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=982866be8833 20:12:09 -!- Dixlet_ has joined ##crawl-dev 20:12:12 There have been a few shadow deaths in earlier D, for example 20:12:21 (I did move them deeper, when I buffed them) 20:12:23 DracoOmega: right... I didn't see any early in that game I think 20:13:12 I thinned a few things from Crypt at the same time that I made the ambient noise level not so absurdly low, and from the games I have seen since, I think I may have overcompensated slightly 20:13:29 I might nudge a couple back up a little again 20:13:49 Since the noise amplification made it seem like it was swarming with some things a lot more than it was 20:14:12 I saw a great revenant almost-kill that involved a lost soul at a critical time yesterday :P 20:15:02 -!- dienosore has quit [Quit: Leaving] 20:15:06 -!- Dixlet has quit [Ping timeout: 264 seconds] 20:18:59 I had originally thought that the fact that they sacrificed themselves for the first monster killed would offer a good way to deal with them and encourage players to sometimes target weaker monsters instead of the more threatening ones, but I wonder if it might be better if they tried to save it for stronger things, since lots of times there's chaff in the way of whatever strong thing you're tryin 20:19:00 g to kill anyway, and so you just fight as normal and get a second wight or flying skull or something 20:19:26 is ambient noise removed yet 20:19:40 No, I didn't touch it outside Crypt :P 20:21:38 why do you want it removed 20:21:44 then everything will rush you 20:23:01 No, I think the point is so that noise operates the same in every branch 20:23:13 As opposed to the same action being louder or quieter depending on where you are 20:23:47 ah, so normalize ambient noise 20:24:55 -!- Duralumin has quit [Read error: Connection reset by peer] 20:26:37 -!- nickajeglin has quit [Ping timeout: 276 seconds] 20:33:06 -!- pelotr0n is now known as pelotron 20:33:55 -!- ontoclasm has joined ##crawl-dev 20:35:44 Something I've been contemplating for a while: http://sprunge.us/VKRV 20:36:41 -!- DracoOmega has quit [Quit: Leaving] 20:37:47 -!- Tollymain has quit [Ping timeout: 260 seconds] 20:39:07 -!- tcjsavannah has quit [Quit: Page closed] 20:43:38 hmm, the autoexclusion for this oklob sapling seems a bit big ... 20:46:24 it should be the same size as an autoexclusion for a normal oklob 20:46:31 since it has the same range ... 20:47:07 -!- raskol has quit [Ping timeout: 260 seconds] 20:48:36 it seems a bit leaky 20:49:03 or can oklobs shoot through multiple intervening trees 20:49:05 -!- mizu_no_oto has quit [Client Quit] 20:49:19 oh right 20:49:31 well LOS and semi-transparent things are usually a bit crazy 20:50:58 greensnark still didn't fix the fightclub? 20:52:12 <|amethyst> SamB: what's the name of that vault? 20:52:17 <|amethyst> setting up a test case 20:52:41 I don't know 20:53:34 http://dobrazupa.org/saves/SamB-crawl-git-9943704e9f-130618-0153.tar.bz2 20:53:37 <|amethyst> hangedman_tree_tricks 20:53:45 <|amethyst> thanks 20:57:00 03|amethyst 07* 0.13-a0-1657-g1484bc5: Don't exclude through double rows of trees. 10(34 seconds ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1484bc5fa177 20:59:51 -!- Undo has joined ##crawl-dev 21:02:08 -!- OneEyedJack has quit [Quit: Page closed] 21:03:28 -!- sprort has quit [Ping timeout: 268 seconds] 21:05:21 -!- Zermako has quit [] 21:07:01 -!- Silurio has quit [Ping timeout: 248 seconds] 21:11:22 -!- pelotron has quit [Quit: ~Internet()] 21:13:11 -!- wizardglick has quit [Quit: Page closed] 21:14:03 -!- bonghitz has quit [Remote host closed the connection] 21:16:53 -!- Roarke has quit [Ping timeout: 250 seconds] 21:20:35 -!- g4spr0m has quit [Remote host closed the connection] 21:20:44 -!- rossi_ has quit [Client Quit] 21:27:15 -!- Blazinghand has quit [Read error: Connection timed out] 21:27:24 Boots of Running have no effect for Lava Orcs. by giygas 21:27:53 -!- MarvinPA_ has joined ##crawl-dev 21:31:07 -!- MarvinPA has quit [Ping timeout: 264 seconds] 21:31:07 -!- MarvinPA_ is now known as MarvinPA 21:31:40 has anyone halved running boots yet 21:32:42 gammafunk: I'll probably update the patch in an hour with fixes so don't dl it til then 21:33:30 -!- Tollymain has quit [Ping timeout: 240 seconds] 21:33:53 elliott: so you only get "boot of running" instead of "boots of running"? 21:34:04 haha 21:34:55 heh 21:35:10 you have to run in circles. because one side is faster than the other 21:36:49 maybe soon we'll get *boots of jumping* 21:36:59 but that will be a full pair of boots 21:38:47 -!- minqmay has quit [Quit: Leaving] 21:42:22 -!- Daekdroom has quit [Quit: Saindo] 21:42:53 because an awkward hop is best left to Prince Ribbit? 21:44:13 don't get your hops up 21:44:36 Zannick: Straight to the heart.... 21:46:53 -!- Undo has quit [Ping timeout: 240 seconds] 21:47:50 -!- Undo has joined ##crawl-dev 21:55:43 -!- Arkaniad has quit [Ping timeout: 264 seconds] 21:55:43 -!- MaxFrost has quit [Ping timeout: 264 seconds] 21:59:31 -!- gammafunk_ has joined ##crawl-dev 22:01:28 -!- gammafunk has quit [Quit: gammafunk] 22:01:29 -!- gammafunk_ is now known as gammafunk 22:06:17 -!- Morphy has quit [Ping timeout: 250 seconds] 22:08:13 -!- Lawman0 has quit [Ping timeout: 252 seconds] 22:08:54 -!- elliott has quit [Quit: Changing server] 22:10:04 -!- elliptic has quit [Quit: Leaving] 22:11:37 -!- elliott_ has joined ##crawl-dev 22:12:00 -!- elliott_ is now known as Guest73516 22:12:01 -!- st_ has joined ##crawl-dev 22:12:47 -!- Datul has quit [Quit: Page closed] 22:13:02 -!- Guest73516 has quit [Client Quit] 22:13:36 -!- elliott__ has joined ##crawl-dev 22:14:26 -!- elliott__ is now known as elliott 22:15:10 -!- ProzacElf has quit [Ping timeout: 276 seconds] 22:19:04 -!- rwbarton has quit [Ping timeout: 276 seconds] 22:21:25 -!- ussdefiant has joined ##crawl-dev 22:28:16 -!- kekekela has quit [Quit: Page closed] 22:31:33 -!- Kalir has quit [Remote host closed the connection] 22:33:56 -!- Kalir has quit [Changing host] 22:35:07 -!- ystael has quit [Ping timeout: 246 seconds] 22:36:35 -!- Nomi has quit [Read error: Connection reset by peer] 22:38:06 -!- elliptic has joined ##crawl-dev 22:38:42 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:41:48 if you say 'tutorial' but you have a saved game, you just load that instead. (cszo). bug or necessary consequence? 22:42:15 <|amethyst> It could be fixed by giving tutorial a separate save directory 22:42:38 <|amethyst> I think this is in mantis already 22:43:01 <|amethyst> https://crawl.develz.org/mantis/view.php?id=6996 22:43:02 ah yes, 6996 22:43:12 ... too quick for me 22:47:06 -!- Nomi has quit [Client Quit] 22:49:30 -!- ProzacElf has joined ##crawl-dev 22:51:31 rchandra: if it's any comfort I see the same timestamp on both your messages 22:52:12 that is a little comfort, samb 23:03:16 <|amethyst> rchandra: well, I copy-pasted the URL while you probably typed the number, so I had an unfair advantage :) 23:04:58 -!- Melum has quit [Quit: Was eaten by a grue.] 23:05:56 03qoala 07* 0.13-a0-1658-g76349d8: Fix monsters showing up in ctrl-x on top of features in console. (#7203) 10(5 days ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=76349d855f5d 23:05:56 03|amethyst 07* 0.13-a0-1659-g06e73ba: When selecting a monster from ctrl-x, view its square. 10(2 hours ago, 3 files, 32+ 26-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=06e73ba740dc 23:05:56 03|amethyst 07* 0.13-a0-1660-ga2b9f94: Look around when selecting items and features from ctrl-x, too. 10(38 minutes ago, 1 file, 8+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a2b9f94b90b2 23:06:23 <|amethyst> That last commit might be somewhat controversial 23:06:45 <|amethyst> a different way to do it might be to have a three-way menu cycle (travel, examine, view) 23:07:23 -!- yogidabear has quit [Ping timeout: 250 seconds] 23:08:23 -!- paxed has quit [Changing host] 23:08:42 -!- paxed has quit [Client Quit] 23:13:54 Stable (0.12) branch on crawl.lantea.net updated to: 0.12.2-7-g64ef654 23:17:43 omg selecting a monster from ctrl-x has been what i always wanted 23:19:16 -!- ahahaha has quit [Quit: Page closed] 23:20:49 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 23:21:46 -!- mnoqy has joined ##crawl-dev 23:26:11 Lava Orc Zot Defense Crash by ACG 23:35:37 -!- Undo has quit [] 23:35:45 again? 23:35:56 I mean, a different kind? 23:35:57 This looks like it's a local tiles thing this time around. 23:39:06 okay, how do we allow resting when a wandering mushroom is in view but not adjacent? 23:44:15 Unstable branch on crawl.lantea.net updated to: 0.13-a0-1660-ga2b9f94 (34) 23:51:12 -!- Rebthor has quit [Ping timeout: 268 seconds] 23:56:52 -!- ystael has quit [Ping timeout: 256 seconds] 23:57:39 -!- Morphy has quit [Ping timeout: 250 seconds]