00:00:40 why, what would you use instead of grep 00:02:24 I dunno, I just recall seeing this sort of thing specifically some time back 00:02:41 I need more sleep 00:03:44 -!- ystael has quit [Ping timeout: 252 seconds] 00:05:47 Unstable branch on crawl.s-z.org updated to: 0.13-a0-1628-g8987dc3 (34) 00:12:23 -!- bonghitz has quit [Remote host closed the connection] 00:13:25 Unstable branch on crawl.develz.org updated to: 0.13-a0-1628-g8987dc3 (34) 00:19:42 -!- WalkerBoh has joined ##crawl-dev 00:23:23 -!- mong has quit [Quit: Page closed] 00:28:59 -!- Rebthor has quit [Ping timeout: 268 seconds] 00:30:03 -!- DracoOmega has quit [Quit: Leaving] 00:36:29 -!- Vizer has left ##crawl-dev 00:41:42 -!- dtsund has joined ##crawl-dev 00:42:06 -!- Roarke has quit [Quit: Page closed] 00:42:27 -!- nickajeglin has quit [Ping timeout: 245 seconds] 00:45:38 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-1628-g8987dc3 00:50:23 -!- Sky2 has quit [Quit: Page closed] 00:52:27 -!- raskol has quit [Ping timeout: 245 seconds] 00:53:37 -!- ELRanger has quit [Ping timeout: 250 seconds] 00:56:22 -!- Kalir has quit [Read error: Connection reset by peer] 00:57:17 -!- Kalir has quit [Changing host] 01:02:39 -!- WildSam has quit [Quit: Page closed] 01:11:02 archviles would be reasonably easy to code 01:11:02 cyberdemon could use named pan lord tile code; its "always three rockets in a row" gimmick is codeable 01:11:02 evilmike: You have 1 message. Use !messages to read it. 01:11:08 these would both be fun monsters imo!! 01:11:36 archviles would get to revive demons and they'd have a (delayed?) hellfire with knockback. I guess the demon revive would need some thought, since most demons dont drop corpses 01:11:44 cyberdemons should shoot a barrage of exploding ioods 01:15:04 -!- Wahaha_ has joined ##crawl-dev 01:16:47 Hi, what should I do if I encountered a bug that's closed on mantis? 01:17:00 <|amethyst> what bug? 01:17:10 When tiles appear as green crystal when they shouldn't 01:18:51 https://crawl.develz.org/mantis/view.php?id=4705 01:18:51 <|amethyst> in trunk? 01:18:56 I couldn't find an open bug for this 01:19:26 Yes in trunk 01:19:30 -!- Aponym has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:22:45 https://crawl.develz.org/mantis/view.php?id=6150 01:22:48 this is the most recent one 01:22:52 <|amethyst> post a description of your bug, with a screenshot and save if possible, to that bug (or #6150, which is a more recently closed bug) 01:22:56 <|amethyst> yeah 01:23:14 <|amethyst> also indicate the exact version of trunk in your post 01:26:29 How do I find out the version if I'm playing online? 01:27:28 <|amethyst> ?V 01:27:39 oh thanks 01:28:01 -!- blabber has joined ##crawl-dev 01:33:24 -!- blabber has quit [Quit: leaving] 01:35:39 -!- Morphy has quit [Ping timeout: 250 seconds] 01:35:59 -!- Kintak has quit [Read error: Connection reset by peer] 01:36:57 -!- Morphy_ has quit [Ping timeout: 250 seconds] 01:38:17 -!- Kintak has joined ##crawl-dev 01:38:27 <|amethyst> Wahaha_: thanks, I reopened the bug 01:38:34 thanks 01:38:48 <|amethyst> Wahaha_: can you save your game 01:38:56 -!- Flex has joined ##crawl-dev 01:38:56 <|amethyst> and give me a second to make a backup 01:39:00 saved 01:39:53 <|amethyst> okay, you can go back to playing 01:39:54 <|amethyst> thanks 01:49:31 -!- bmfx has quit [Ping timeout: 276 seconds] 01:51:19 -!- GuraKKa has quit [Read error: Connection reset by peer] 02:03:13 -!- DracoOmega has joined ##crawl-dev 02:07:13 -!- jday_ has quit [Ping timeout: 252 seconds] 02:12:28 -!- _dd has joined ##crawl-dev 02:15:04 -!- ivan``_ has joined ##crawl-dev 02:15:22 -!- djinni_ has joined ##crawl-dev 02:16:13 -!- ivan`` has quit [Ping timeout: 264 seconds] 02:16:14 -!- djinni has quit [Ping timeout: 264 seconds] 02:16:16 -!- Dalvant has quit [Ping timeout: 264 seconds] 02:16:20 -!- popx has quit [Ping timeout: 264 seconds] 02:16:23 -!- TZer0 has quit [Ping timeout: 264 seconds] 02:16:24 -!- |amethyst has quit [Ping timeout: 264 seconds] 02:16:24 -!- Pedjt has quit [Ping timeout: 264 seconds] 02:16:25 -!- Comradin has quit [Ping timeout: 264 seconds] 02:16:29 -!- |amethyst has joined ##crawl-dev 02:16:45 -!- Azzkikr has quit [Ping timeout: 264 seconds] 02:16:45 -!- nCrazed has quit [Ping timeout: 264 seconds] 02:16:52 -!- TZer0 has joined ##crawl-dev 02:18:00 -!- clouded_ has joined ##crawl-dev 02:18:22 -!- st_ has quit [Read error: Connection reset by peer] 02:18:29 -!- clouded_ is now known as st_ 02:19:12 -!- Hotroot1 is now known as Hotroot 02:19:33 -!- Hotroot is now known as hotroot 02:19:36 -!- hotroot is now known as Hotroot 02:23:37 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:29:57 -!- WalkerBoh has quit [Remote host closed the connection] 02:35:01 -!- Morphy has quit [Ping timeout: 250 seconds] 02:38:59 I don't know if anyone's around or not, but I was wondering people's thoughts on a relatively far-out thing I have found myself pondering today. 02:39:11 I can see reasons why this might be a bad thing, but... what do people think about removing yellow draconians? 02:39:19 The player ones get no apt adjustments and a very boring and underwhelming breath attack, and while some of that can be adjusted, enemy yellow draconians are also a rather obnoxious enemy and certainly a poorly-liked one. 02:40:13 And it's not like there's even a dragon they're related to here, either :P 02:40:32 Unlike virtually all the otheres 02:40:46 I like that, unless a way to make player yellow dracs more interesting could be done 02:41:24 yellow dracs, the most hated dracs 02:41:42 Well, I think there could be, certainly. But if the enemy itself is unpleasant, I don't think there's a need to keep them purely for a relatively uninteresting player variant 02:42:06 player yellow draconians: no one will miss them, acid breath is meh and their apts are the same as brown draconians, which is kind of boring 02:42:34 monster draconians: everyone will love you forever if they are removed, I dont think they are really a bad monster though 02:42:35 player ones seem fine to me, and i don't have a problem with the monster 02:43:01 what I'd rather see is just a better breath attack for players 02:43:13 I'm sort of on the cusp about the monster. Like, I don't think they are necessary bad, but they ARE kind of annoying to fight without necessarily being scary either 02:43:28 it doesn't even matter if it's completely different from monsters, there are already huge inconsistencies with other breaths 02:43:31 Which is not necessarily a great combination 02:43:59 the breath isn't as ridiculous as red or pale or whatever but it's not bad, decent damage and more spammable than other breaths 02:44:15 I thought the 'more spammable' bit went away with the 0.8 breath revamp? 02:44:16 also acid bite is cool 02:44:24 no, it has half the cooldown compared to other breaths 02:44:26 Acid bite does virtually no damage whatsoever, even though it sounds like it could 02:44:37 it would be cool if you spit acid that blinds enemies or something 02:45:11 Really, I definitely think that player yellow draconians could be made more interesting with some thought and effort in this direction. This line of thinking mostly started with the monster ones. 02:45:13 monster item corrosion could also be made be more severe 02:45:25 since you don't really care that you're corroding their items anyway 02:45:30 DracoOmega: you should remove green draconians imo 02:45:48 ancientcrawl had golden draconians instead of yellow ones (they were the same as yellow though) 02:45:50 you care in annoying specific instances 02:46:03 elliott: If this is some anti-meph thing, you'll find no support from me :P 02:46:11 I happen to like green breath 02:46:16 (Both versions) 02:46:22 but not too many monsters wear ego cloaks or anything I guess 02:46:49 Well, the thing is, I think that even if player breath corroded things quite a lot more, the tiny reduction in AC or damage would be too small to notice 02:47:16 i don't see how 5 less AC or something would be too small to notice 02:47:41 Hmmmm... well, 5 might be, maybe 02:47:55 what if monsters lose AC regardless of whether they have armour? 02:48:08 like instead of corroding items, they get a -AC debuff 02:48:18 Yes, that was part of the last idea for player yellow breath that I heard which I liked 02:48:30 that could also work 02:48:40 I don't like corroding armour, because most monsters don't use armour, and a lot of the ones that do aren't really that scary 02:48:49 or they wear robes or w/e 02:49:21 what if that also applied to players 02:49:30 well orc warriors exist 02:49:38 elliott: That would certainly make fighting them a lot more fun, I think 02:49:40 and are the top killer at around xl7-15 by the look of it 02:50:05 and what if jellies did it too!!! and all those other monsters that are annoying because of corrosion 02:50:20 Somehow I don't mind it as much from jellies and acid blobs and the like 02:50:44 me neither 02:50:49 Possibly because they aren't mixed so deeply in with other scarier unrelated threats 02:51:43 (Maybe also because yellow drac breath is actually LESS dangerous than the other breaths, yet more unpleasant?) 02:52:00 that's probably the main factor ,really 02:52:07 Whereas acid blobs are plenty dangerous 02:52:08 most enemies with corroding attacks hurt a lot for their depths 02:52:24 I mean, yellow draconians can be plenty dangerous too, but that's because of the things they do that are NOT their breath 02:53:22 I think I actually could get behind yellow draconians having some kind of magiacid that does an AC debuff instead of corrosion. 02:53:31 Or whatever flavor could be an appropriate carrier for the mechanics 02:53:46 I was only thinking of that for player dracs really, maybe it could be a monster thing too 02:54:05 Well, I think it would make the monsters less unpleasant to fight while ALSO making them more likely to inflict serious damage on you 02:54:14 Since it comboes nicely with bands of other people beating on you 02:54:19 it could, yes 02:54:33 funny thing is I think most drac breaths ignore AC 02:54:35 And if it means extra symmetry between the player and monster versions, more the better 02:54:41 Just white 02:54:52 yellow drac breath is their top kaux, i think it is pretty dangerous 02:54:52 Well, black also ignores half, since it is lightning 02:54:57 it does a bunch of damage 02:55:03 don't steam and poison also ignore it? 02:55:13 Oh, I suppose if you're poisoned. Steam shouldn't, though. 02:55:24 oh yeah, also purple actually does damage, I forgot it does more than dispel haste 02:56:22 -!- TheKraken has quit [Quit: TheKraken] 02:57:31 Well, if you compare 02:57:39 !lg * ckiller=~draconian s=kaux 02:57:41 1917 games for * (ckiller=~draconian): 591x, 201x bolt of lightning, 174x chilling blast, 114x searing blast, 83x ball of steam, 81x bolt of dispelling energy, 61x orb of energy, 51x burst of hellfire, 49x crystal spear, 41x blast of poison, 35x blast of hellfire, 35x splash of acid, 28x bolt of fire, 26x sticky flame, 26x fireball, 20x by divine providence, 20x poison gas, 19x blast of searing br... 02:57:51 anyway yeah as far as breaths go it appears to be one of the most dangerous, i don't see that it is some kind of insignificant "just annoyance" thing 02:58:01 One of the most dangerous? It's way down that list 02:58:11 Below black, white, red, pale, purple.... 02:58:18 wait, it's really less dangerous than steam?? 02:58:21 Yes 02:58:27 I didn't realize steam hurt that much 02:58:30 It's below even the IMPACT damage from green, by the looks of it 02:58:42 weird 02:58:46 well i was just looking at recent games 02:58:53 since these things have changed a lot 02:59:08 !lg * cv>0.10 ckiller=~draconian s=kaux 02:59:10 459 games for * (cv>0.10 ckiller=~draconian): 151x, 46x bolt of lightning, 23x bolt of dispelling energy, 22x chilling blast, 20x searing blast, 15x ball of steam, 14x splash of acid, 14x crystal spear, 14x burst of hellfire, 11x bolt of fire, 8x iron shot, 8x by divine providence, 7x blast of hellfire, 7x blast of poison, 7x poison gas, 6x flame, 5x fireball, 4x Shot with an arrow by a draconian,... 02:59:43 obviously red and white have the most because they're ridiculous, purple have more because wizlab, yellow is not far behind those 03:00:05 i want to see if the player has rpois for some lua, how would i do that 03:00:07 I imagine a fair number of those bolts of lightning are black breath, actually (though I am not sure how you could tell) 03:00:08 green, mottled are much more "annoying but not dangerous" 03:00:28 !lg * cv>0.10 place=zot ckiller=~draconian s=kaux 03:00:28 115 games for * (cv>0.10 place=zot ckiller=~draconian): 14x bolt of lightning, 11x, 10x crystal spear, 8x burst of hellfire, 7x bolt of dispelling energy, 7x splash of acid, 6x by divine providence, 5x blast of hellfire, 4x poison gas, 4x chilling blast, 4x iron shot, 3x searing blast, 3x bolt of fire, flame, a +0,+1 orcish war axe, a +0,+0 great mace, a +2,+2 battleaxe, a +1,+2 mace, Hit by a thr... 03:00:50 Huh, odd 03:01:15 Only 3 of 20 red drac kills from that were in Zot? 03:01:19 Where were the others I wonder? 03:01:24 D:27 maybe 03:01:47 D:27 has more draconians than zot now, don't you know? 03:01:59 !lg * cv>0.10 s=place ckiller=~draconian 03:02:00 !lg * cv>0.10 kaux=searing_blast s=place 03:02:01 459 games for * (cv>0.10 ckiller=~draconian): 206x Abyss, 65x Abyss:1, 38x Zot:5, 29x Zot:1, 22x Zot:3, 16x D:27, 15x D:8, 13x Zot:4, 13x Zot:2, 9x Abyss:2, 6x D:9, 5x WizLab, 3x D:26, 3x D:25, 2x D:1, D:4, Vaults:3, Pan, D:7, D:3, Abyss:4, Vaults:2, Lair:5, D:11, Zig:8, D:2, D:6, D:10, Vaults:4 03:02:01 20 games for * (cv>0.10 kaux=searing_blast): 8x Abyss, 5x Abyss:1, 2x Zot:1, Abyss:2, Zot:3, D:27, D:26, Lair:5 03:02:12 Or the Abyss, it seems 03:02:31 something something profane halls 03:02:50 and d:24 or whatever it is 03:02:53 -!- radinms has quit [Ping timeout: 240 seconds] 03:03:01 evilmike: hey remember when zot entries first existed and we said "yeah zot entries shouldn't be as much as lemuel_castle, that is ridiculous" 03:03:03 (wow can we not have millions of draconians on d:24) 03:03:06 -!- Mu_ has joined ##crawl-dev 03:03:21 how many reductions has profane halls been through now 03:03:23 3? 03:03:25 st_: yeah. I haven't really paid attention to the newer D:27 vaults and haven't seen any in a real game 03:03:39 evilmike: you should see it, it's... impressive 03:03:42 if they are really that ridiculous then they should be toned down 03:03:59 I think draconians guarding the zot entry is cool, but it shouldn't be a full level of them 03:04:05 Well, it's not a Zot entry vault 03:04:09 It's a late D encompass vault 03:04:26 even lemuel_castle only puts draconians on D:26/27 03:04:27 (It has tons of things that are not draconians, too) 03:04:32 pretty sure profane halls can appear on d:27 03:04:35 it's also a zot entry vault 03:04:37 Well, it can 03:04:40 But I mean it's not JUST one 03:04:50 for a start maybe it should only get dracs when it appears on d:27 03:05:00 and not on d:24-27 03:05:07 imo remove the centre bit at least unless that already got fixed 03:05:14 since right now you have to exclude 24 seems too early, maybe replace them with pro-tier elves instead 03:05:19 in case you use one and end up surrounded by 50 monsters 03:05:24 that's what it gets at 21-24 currently, yeah 03:07:08 -!- ELRanger_ has quit [Quit: Page closed] 03:09:34 Relative lethality aside, I still think that making yellow drac breath do something other than traditional corrosion might make fighting them more fun than present, and I am not sure there is a strong downside to doing this? 03:11:26 sticky acid 03:11:40 Antimagic globs 03:11:51 Suppression globs 03:12:52 03MarvinPA 07* 0.13-a0-1629-gd65f83e: Don't place draconians in D:24-26 profane_halls 10(3 minutes ago, 1 file, 2+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d65f83e9e8d6 03:12:54 Well, you could say that the 'acid' or whatever it is makes materials it coats unnaturally permeable 03:12:54 But doesn't actually affect their integrity 03:12:54 Once it wears off 03:13:57 breathe disenchantment 03:14:52 Wasn't one aim to make it LESS unpleasant, here? :P 03:15:02 maybe it's just sticky goo breath that temporarily lowers your evasion instead of damaging your AC 03:15:09 Oh. 03:15:16 corona breath 03:15:25 Butterfly breath 03:15:59 corona breath: the only answer for those poor draconian packs vs invisibility 03:16:09 Haha 03:16:13 Doesn't purple breath work? :P 03:16:21 Actually, a monster with a smite-targeted sputterflies coupled with an actual smite might be interesting 03:21:56 did that error messages thing get fixed yet 03:22:02 before i go ahead and make tiles again 03:22:11 I don't think anything has been done with it, no 03:22:11 !tell mumra I made a gitorious repo (gammfunk-crawl) with a jump_attack branch that you can pull from; Dragoons are gone in this version 03:22:12 gammafunk: OK, I'll let mumra know. 03:22:17 alright 03:22:37 !tell mumra There are 7 commits broken down by feature, and the last is an important bugfix 03:22:38 gammafunk: OK, I'll let mumra know. 03:23:14 -!- simmarine has quit [Quit: Leaving] 03:23:44 !tell mumra sorry, that repo is crawl-gammafunk, not gammafunk-crawl 03:23:45 gammafunk: OK, I'll let mumra know. 03:29:10 -!- mason- has quit [Quit: Leaving] 03:33:47 -!- eb has quit [] 03:36:39 -!- Xiberia has quit [Read error: Connection reset by peer] 03:39:07 -!- gammafunk has quit [Quit: gammafunk] 03:48:06 -!- Melum has quit [Ping timeout: 264 seconds] 03:54:50 -!- Roarke has quit [Quit: Page closed] 04:00:42 -!- ussdefiant has quit [Ping timeout: 256 seconds] 04:05:09 -!- buppy has quit [Ping timeout: 250 seconds] 04:11:33 -!- phyphor has quit [Read error: Connection reset by peer] 04:18:12 -!- phyphor has joined ##crawl-dev 04:19:03 i was going to make a mantis item about allies vs. invisible units but i'm not sure if it's a bug report or just me angrily ranting about a frustrating game, so i just stuck it on pastebin instead http://pastebin.com/B9EiaC98 04:27:02 -!- Aryth has quit [Ping timeout: 245 seconds] 04:28:10 -!- Naren has quit [Changing host] 04:28:16 -!- Bloax has joined ##crawl-dev 04:30:46 -!- Datgum has quit [Ping timeout: 252 seconds] 04:33:39 -!- syllogism has joined ##crawl-dev 04:35:16 -!- stabwound has quit [Ping timeout: 276 seconds] 04:41:35 -!- stabwound has joined ##crawl-dev 04:46:44 -!- Dixlet has quit [Read error: Connection reset by peer] 04:47:12 -!- Xiberia has joined ##crawl-dev 04:48:04 -!- Dixlet has joined ##crawl-dev 04:49:38 -!- Kintak has quit [Read error: Connection reset by peer] 04:50:02 -!- dtsund has left ##crawl-dev 04:53:01 -!- Kintak has joined ##crawl-dev 05:00:05 OSX builds of master branch on crawl.develz.org updated to: 0.13-a0-1607-g164a639 05:02:47 ok let's see how annoying i can make tar_mu 05:10:05 -!- Stelpa has quit [Ping timeout: 252 seconds] 05:10:43 -!- Rjs has quit [Ping timeout: 264 seconds] 05:13:53 -!- bonghitz has quit [Remote host closed the connection] 05:16:40 -!- ktgrey has quit [] 05:19:34 -!- Melum has quit [Ping timeout: 246 seconds] 05:21:13 -!- ProzacElf has quit [Quit: Leaving] 05:22:01 -!- Stendarr has quit [Ping timeout: 246 seconds] 05:22:04 -!- Vizer has quit [Quit: bye] 05:23:14 -!- Afghan has quit [] 05:28:03 -!- Aryth has quit [Ping timeout: 245 seconds] 05:28:31 -!- johnny0 has quit [Ping timeout: 252 seconds] 05:30:27 -!- DracoOmega has quit [Quit: Leaving] 05:33:26 -!- Kellhus has quit [Quit: Page closed] 05:34:41 -!- lordfrikk has quit [Quit: ChatZilla 0.9.90 [Firefox 24.0a1/20130615031212]] 05:55:58 -!- ground4 has quit [Ping timeout: 245 seconds] 06:02:35 -!- Naren has quit [Ping timeout: 250 seconds] 06:07:10 Mu_: you should probably post that somewhere more permanent e.g. wiki or c-r-d at least, otherwise hardly anybody will ever see it 06:07:10 mumra: You have 3 messages. Use !messages to read them. 06:11:11 -!- MarvinPA has quit [Read error: Connection reset by peer] 06:12:26 -!- onahole is now known as Isvaffel 06:14:33 i wanted to know if it was worth putting anywhere 06:18:48 -!- Sabaki has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 06:19:18 "Invisible enemies vs. summon with see invis BUT player lacks detection." == "Invisible enemies vs. summon with see invis AND player lacks detection." ? 06:20:37 last one was a typo 06:20:47 there are definitely some strange inconsistencies pointed out there 06:20:55 but i'm not sure what the proposed solution is? 06:21:16 sense invis should work for allies like it does for enemies 06:21:42 and allies with no detection at all should at least try to hit things that are attacking them 06:21:44 imo 06:23:06 I would like that too. 06:23:08 the second part is hard to conceive implementation-wise; technically the allies don't know where they are being hit from 06:23:18 so this implies them flailing about randomly 06:23:24 (think unseen horrors) 06:23:44 Flailing around randomly is infinitely better than awaiting death. 06:23:57 yes 06:24:03 but coding it isn't very pretty 06:25:37 the sense invis thing is far more annoying tbh 06:26:07 war dogs should be able to see and engage things up to like 3 squares away, but they don't behave like they can 06:26:19 ??sense invisible 06:26:20 sense invisible[1/2]: Monsters which "sense invisible" can see invisible opponents if they are distance 4 or less away, and have bonuses to perception in other cases. 06:26:30 oh it's even better than 3 06:27:45 also if the player can see invis and can issue an attack command vs. an invisible enemy, maybe your summons could at least try to move onto that tile even if they can't see anything themselves 06:28:43 hmm, players could abuse that to make allies go to particular squares (which has generally been avoided in the shout menu) 06:29:14 i don't think you can issue an attack command vs. an empty square though 06:29:19 (i'm not sure why that is a bad and game-breaking thing right now but i'm hungover and tired :P) 06:29:38 oh right i see 06:29:46 when there's a detected invisible there only 06:29:55 ye 06:32:29 -!- radiantsilence has quit [Ping timeout: 250 seconds] 06:40:06 -!- mnoqy has quit [Quit: hello] 06:44:37 -!- BlackrayJack has quit [Ping timeout: 276 seconds] 06:48:40 !coffee 06:48:40 * Henzell hands mumra a cup of latte macchiato, brewed by the Serpent of Hell. 06:48:55 sweet, hellcoffee 06:49:29 fr hell's kitchen vaults 07:07:08 -!- Blazinghand has quit [Ping timeout: 256 seconds] 07:08:13 -!- edlothiol has joined ##crawl-dev 07:10:34 -!- dagonfive has quit [Read error: Connection reset by peer] 07:10:54 -!- Melum has quit [Ping timeout: 264 seconds] 07:10:56 -!- sacje has quit [Quit: sacje] 07:14:09 hi edlothiol 07:14:23 someone was posting about a problem with webtiles graphics getting downscaled 07:14:28 http://image-upload.de/image/ccQsMK/6aae706537.jpg 07:14:48 03Mu 07* 0.13-a0-1630-g20840b5: Fix tar_mu not being annoying enough 10(6 minutes ago, 1 file, 76+ 153-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=20840b55423a 07:14:50 this is something i've noticed as well if i have a small window 07:15:17 i'm wondering if lower resolutions could be handled better; e.g. reduce the font size, reduce the minimap, reduce the number of message lines 07:15:38 so there's more room for the actual tiles view and it doesn't need shrinking so badly 07:16:03 there's also the think that desktop versions do where the message window becomes a semi-transparent overlay 07:16:21 s/message window/message panel/ 07:18:38 Mu_: i always felt that the NE building should move 2 units to the right so it lines up with the SE architecture, or am i just OCD? 07:22:12 i respect your feelings 07:23:05 -!- Ruffell has quit [Remote host closed the connection] 07:24:25 ... 07:26:48 don't look at me like that 07:27:30 "I don't think that's a good idea" 07:28:17 well personally ive always liked the labyrinth portal vault and felt it should be an integral part of hell 07:29:28 -!- Ruffell has joined ##crawl-dev 07:30:21 -!- Flex has quit [Ping timeout: 252 seconds] 07:30:27 this is what you get for removing secret doors. 07:31:13 what we get for removing bad design, more bad design? 07:31:24 this time it isn't even randomised 07:32:48 -!- johnstein has quit [Read error: Operation timed out] 07:33:43 ye i wanted to use the labyrinth builder but idk if that's possible 07:47:29 idk how to do a random maze i end up with like disconnected pockets 07:48:30 although i'm not sure what's the difference between this and any other map with a fixed layout actually 07:49:18 it just happens to be corridors. you can autoexplore and map it and there's loot in some of the 'rooms' 07:49:22 why's that bad design 07:50:25 -!- Agraya has quit [Ping timeout: 252 seconds] 07:50:34 Hm-hm-hm, subvault-izing urge tickled.. 07:50:57 I should probably figure out how to debug that one volcano I had trouble subvault-izing. 07:51:03 Soooome dayyyy 07:52:10 kilobyte: <3 your doom commit message. 07:53:02 -!- Flex has joined ##crawl-dev 07:53:27 -!- magicpoints has quit [Ping timeout: 252 seconds] 07:53:48 Unstable branch on rl.heh.fi updated to: 0.13-a0-1630-g20840b5 (34) 07:54:31 mumra: yes, having the message overlay in webtiles would be good 07:54:45 other than that, the downscaling is intentional 07:55:31 Nice, a new European server! 07:56:46 -!- rossi has quit [Quit: WeeChat 0.4.1] 07:57:16 is that one also fully integrated with stat tracking etc? or just clan so far? 07:57:20 -!- nooodl has joined ##crawl-dev 07:59:14 Mu_: this is different in that it is a maze with the clear purpose of making you find your way through and wasting a lot of time if you can't (and time is relevant here) 07:59:54 having seen the vault, I know exactly which way to go, every single time 08:00:01 -!- syllogism has quit [] 08:00:02 rendering it pointless 08:01:26 -!- mamga has quit [Quit: Page closed] 08:02:04 oh ok i guess i always assume players are unspoiled 08:02:19 so it'd be better if it had like alternating dead ends?? 08:02:30 they will be spoiled if they play the map... 08:03:29 -!- Daekdroom has quit [Quit: Saindo] 08:05:13 i'll try to make it alternate a bit 08:05:52 -!- sbanwart_ has quit [Ping timeout: 276 seconds] 08:07:38 -!- lordfrikk has quit [Quit: ChatZilla 0.9.90 [Firefox 24.0a1/20130615031212]] 08:09:17 -!- Hailley has quit [Quit: Petra is closed!] 08:10:30 -!- mnoqy has joined ##crawl-dev 08:13:42 alefury: yes it's fully tracked, the bot is Lantell 08:15:58 -!- Arkaniad has quit [Ping timeout: 245 seconds] 08:19:53 st_: this argument can be applied to a _lot_ of vault design and if we took it to its fullest conclusion we'd have to delete all vaults basically 08:20:07 so i don't see how it's a problem in itself 08:20:17 but in general, randomising the layout does seem like a good idea 08:20:46 no we wouldn't have to delete all vaults 08:20:49 that is nonsense 08:21:36 and I specified that it was different from a normal vault 08:24:26 why is it that every time st_ points out a flaw in vault design the counter is "you just want to remove everything" 08:25:05 maybe it's that the arguments used tend to feel quite generic 08:25:09 03Mu 07* 0.13-a0-1631-g7b21ce7: Tweak wizlab_cigotuvi slightly 10(2 minutes ago, 2 files, 16+ 12-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7b21ce736df6 08:26:31 perhaps the problems are quite generic 08:26:40 and endemic 08:26:47 pandemic? 08:28:22 it's because the original one didn't have any enemies it just made you search for doors and deal with hell effects but idk i thought since this one had loot and monsters it wouldn't matter that it's static but 08:28:38 maybe i can put a maze generator in here instead 08:28:45 -!- Rebthor has quit [Ping timeout: 268 seconds] 08:28:45 basically i don't think the "spoilerness" is a problem 08:29:15 i think when you can randomize important parts, you should 08:29:33 alefury: sure, but that isn't a core reason to call something "bad design" 08:29:53 -!- MaxFrost has quit [Ping timeout: 240 seconds] 08:30:14 however, i think a very large maze in Tar 08:30:25 in Tar:7 is probably bad for gameplay reasons 08:30:33 it's not that big 08:30:40 also, why? 08:30:51 the point is to expose you to hell effects, like the old secret doors 08:30:57 "bad design" is an equivalent notion to "bad for gameplay reasons" 08:31:47 well i don't think spoilerability of vaults is strictly bad for gameplay 08:32:20 although it is non-optimal 08:32:45 for most vaults its not a major problem 08:33:03 but with this vault, being spoiled defeats the entire point, as st explained 08:33:36 there is also the fact that exploring a maze is not fun 08:33:44 o 08:33:45 even if you like labyrinths i can hardly imagine you agreeing they'd be improved by constant hell effects 08:33:54 alefury: o on a hell ending, fantastic idea 08:34:00 :) 08:34:04 i have the best ideas 08:34:21 almost as good as o in a lab, am i right 08:34:29 :( 08:34:30 oh i just realise that all of this is moot because scrolls of magic mapping exist 08:34:47 not 100% moot, but somewhat moot yes. id definitely use one 08:35:00 i tend to do that on hell endings 08:35:08 I thought it was pretty standard-practice to do that on hell endings. 08:35:18 i think a simpler maze with wider chambers and randomisation would be more interesting/fun and less ledious 08:35:30 but this does look quite tedious to explore manually 08:35:52 i'm not sure what the tele traps are for either 08:35:59 there is only 1 08:36:12 you're not likely to walk into by accident though 08:36:23 no you'd only walk into it if you pressed o 08:36:28 not even then 08:36:35 since o doesn't explore right to the end of corridors 08:38:27 guess only shift moving then :P 08:40:13 maybe i should just pull it after all 08:41:37 -!- Kellhus has quit [Quit: Page closed] 08:42:43 -!- radinms has quit [Ping timeout: 260 seconds] 08:50:47 I guess Jory's description should be tweaked, now that he can spawn normally. 08:51:57 "resides in an eerily dark Tower of Gloom", but maybe that's just backstory :) 08:58:18 -!- ackack has quit [Ping timeout: 264 seconds] 09:04:57 -!- tali713 has quit [Ping timeout: 245 seconds] 09:06:26 -!- tali713 has joined ##crawl-dev 09:09:43 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 09:11:05 Jory's not the stay-at-home-all-day type anyway. 09:11:10 Not anymore, at least! :b 09:11:50 -!- Nightbeer has quit [Read error: Connection reset by peer] 09:14:43 couldn't Jory already show up in another vault? 09:16:09 Jory had a chance of showing up in first one, then two Crypt endings. 09:28:35 -!- Zermako has quit [] 09:31:24 -!- Duralumin has quit [Read error: Connection reset by peer] 09:36:18 -!- Hailley has quit [Quit: Petra is closed!] 09:37:21 Unstable branch on rl.heh.fi updated to: 0.13-a0-1631-g7b21ce7 (34) 09:42:51 -!- johnstein has joined ##crawl-dev 09:49:23 -!- Arkaniad has quit [Ping timeout: 256 seconds] 09:54:11 -!- OneEyedJack has quit [Quit: Page closed] 09:57:28 -!- Aryth1 has quit [Ping timeout: 246 seconds] 09:58:08 -!- raskol has quit [Quit: Konversation terminated!] 10:07:05 -!- Enthash has quit [Quit: Nettalk6 - www.ntalk.de] 10:09:06 -!- ystael has quit [Ping timeout: 264 seconds] 10:13:58 -!- Koolguydude has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 10:17:46 -!- ldf has quit [Ping timeout: 246 seconds] 10:17:54 -!- Voker57|2 is now known as Voker57 10:29:52 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:32:51 -!- nickajeglin has quit [Ping timeout: 260 seconds] 10:33:20 -!- y2s82 has quit [Remote host closed the connection] 10:35:35 -!- Lightli has quit [Ping timeout: 250 seconds] 10:41:18 -!- Kromgart has quit [Quit: Leaving] 10:44:50 so many servers these days 10:54:39 -!- LexAckson has joined ##crawl-dev 10:55:57 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:57:15 -!- LexAckson_ has joined ##crawl-dev 10:57:15 -!- LexAckson has quit [Read error: Connection reset by peer] 11:07:40 -!- Koolguydude has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 11:08:41 -!- dpeg has joined ##crawl-dev 11:10:25 -!- whog has quit [Ping timeout: 256 seconds] 11:14:27 hi dpeg 11:22:03 Hi there! 11:22:03 dpeg: You have 1 message. Use !messages to read it. 11:22:13 -!- ackack has quit [Ping timeout: 245 seconds] 11:22:17 !messages 11:22:18 (1/1) kilobyte said (2d 18h 7m 58s ago): An anti-evo anti-enchantment god idea. "Keep magic and items separate". You get penance for using scrolls, branded items, anything magically altered; see magical properties on sight, get your piety from a mass-disenchant invocation, gain large boosts to using mundane items. 11:22:47 -!- gammafunk has joined ##crawl-dev 11:22:50 noted... interesting 11:23:25 -!- OneEyedJack has quit [Quit: Page closed] 11:23:30 Isn't an unechanted item with boosts basically an enchanted item. 11:23:57 Medar: I'd say there is a difference between a +3 and an ego. 11:24:26 kilobyte: "god for mundane people"? :) 11:26:22 -!- Kalir has quit [Changing host] 11:27:45 -!- simmarine has joined ##crawl-dev 11:28:24 Medar: do you think there's hope to develop a consistent theme for misc items? 11:28:31 sorry, Medar <--> mumra 11:28:37 More banality for the banality god! 11:29:08 Not to forget: Banality of Evil!! 11:29:24 And now bananas for everyone. 11:30:35 -!- mgq has quit [] 11:34:59 -!- Rebthor has quit [Ping timeout: 268 seconds] 11:38:16 -!- LNCP_ has quit [Ping timeout: 246 seconds] 11:40:07 -!- MarvinPA has joined ##crawl-dev 11:42:38 -!- myrmidette has quit [Ping timeout: 245 seconds] 11:43:29 dpeg: in a sense, yes; i mean the theme is that they are all very different and unique 11:43:57 different to anything else, that is; in terms of effects and mechanics that is 11:44:34 i have to go out for a bit 11:45:09 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 11:47:12 -!- jday_ has joined ##crawl-dev 11:48:51 -!- mumra has quit [Ping timeout: 252 seconds] 11:49:28 !tell mumra alright... I'd love to discuss that a bit. All unique is good,always using "finite charges (but can use recharging scroll) or recharges with xp" sound good enough to me to differentiate them from spells. 11:49:29 dpeg: OK, I'll let mumra know. 11:49:31 -!- Arkaniad has quit [Ping timeout: 256 seconds] 11:53:31 -!- LexAckson_ has quit [Ping timeout: 252 seconds] 11:53:49 -!- Arkaniad|Desktop has quit [Read error: Connection reset by peer] 11:56:06 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 12:01:01 -!- LNCP_ has quit [Ping timeout: 246 seconds] 12:02:52 -!- Arkaniad|Laptop has quit [Ping timeout: 252 seconds] 12:05:13 -!- zkyp has quit [Ping timeout: 246 seconds] 12:06:39 -!- LexAckson has joined ##crawl-dev 12:07:21 -!- ackack has quit [Quit: Leaving] 12:08:16 -!- dtsund has joined ##crawl-dev 12:10:16 -!- Arkaniad|Laptop_ has quit [Read error: Operation timed out] 12:15:41 -!- nickajeglin has quit [Ping timeout: 268 seconds] 12:18:14 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-1631-g7b21ce7 (34) 12:18:34 -!- dtsund has quit [Quit: dtsund] 12:22:27 -!- Arkaniad|Laptop_ has quit [Ping timeout: 245 seconds] 12:24:15 -!- bonghitz has quit [Remote host closed the connection] 12:34:11 -!- mumra has joined ##crawl-dev 12:35:25 !messages 12:35:26 (1/1) dpeg said (45m 57s ago): alright... I'd love to discuss that a bit. All unique is good,always using "finite charges (but can use recharging scroll) or recharges with xp" sound good enough to me to differentiate them from spells. 12:36:11 -!- Furril has quit [Read error: Connection reset by peer] 12:39:30 mumra: I am here :) 12:39:48 -!- mnoqy has quit [Quit: hello] 12:40:25 mumra: for example, here is one concern that I have: Crawl has a number of ways of dealing damage at a distance: launchers, spells, wands, rods, decks, some god powers. 12:40:59 Ideally, these would be all different in a way. That's hard. (And, for example, a reason why I cannot see launchers working without ammunition -- then they'd be more spell-like.) 12:42:13 yes 12:42:23 i find rods too spell-like already 12:43:13 wands are obviously not a problem (finite charges); cards are probably okay 12:43:27 rods... I don't know 12:45:27 So I guess what I want to ask is this: spells are limited by MP cost (and spell slots); make misc items different by having them always be finite uses (including single use if we want for some of them) or have them recharge over time (i.e. by xp), which is much slower than MP and will hopefully be different enough 12:45:40 -!- evilmike has quit [] 12:45:59 I wondered if misc items could be targeting-free but that's probably too much to ask for 12:46:20 <|amethyst> finite use vs recharge over time sound very different; why should they be the same object class? 12:47:45 <|amethyst> for example, though it would require moving several items around, rods could be recharge-over-time, and misc objects finite-use 12:47:50 <|amethyst> s/time/XP/ 12:47:54 the object class is defined more by the fact that they don't fit into any other object class, rather than by having consistent mechanics 12:48:01 |amethyst: because we have wands (I treat them as misc items) and the new shiny toys 12:48:11 mumra: yes, I know, and I am trying to change that :) 12:49:02 i quite like the fact that there are lots of ways to use them but i realise this is bad from a viewpoint of consistency/usability/complexity/etc. :) 12:49:23 -!- CKyle has joined ##crawl-dev 12:49:25 but what really ties all the objects together is that they are evocations-based 12:50:15 <|amethyst> should runes move to 0 ? 12:50:43 -!- Voker57 has quit [] 12:50:44 |amethyst: I've never seen that proposal before, but it makes a whole lot of sense! +1 12:51:16 <|amethyst> either that, or evoke a rune to use it up and genocide the whole branch :P 12:51:27 mumra: yes, Evoc-based is crucial, of course (just like ranged combat has the advantage that you only need to train a single skill) 12:52:38 i can certainly conceive more or all of the items working in some fashion without targetting 12:53:11 s/more/most/ 12:54:20 mumra: use the nearest appropriate element for the new elemental ones? 12:54:41 <|amethyst> they don't use elements they way they used to 12:54:42 dpeg: for the stone of tremors, simply require that you stand next to a wall 12:54:42 mumra: But never double-targetting? :) 12:54:49 <|amethyst> well, the stone does 12:55:41 the others could be alterated to provide area effects without needing a target, but i don't know if they'd be as good 12:55:47 DracoOmega would have to comment on this 12:56:10 gammafunk: i am generally favouring the direction of more simplicity and less interface :P 12:56:33 yeah, it's a pretty reasonable standpoint 12:56:36 gammafunk: the less targeting, the better. Always! 12:56:55 dpeg: i don't know if you saw my comment on the wiki but i realised i didn't like the dual-use items proposal for this reason 12:57:04 I won't bring up triple targeting then. It's not like going to a triple sword at all 12:57:06 Even with mouse targeting, two targets are too much. 12:57:34 mumra: ah, I see! I intended them to be used in the two ways by 'v' vs 'w'. 12:57:41 So no prompts. 12:57:48 yeah, but adding another key to learn 12:58:23 oh right you mean by wielding 12:58:44 which also gets a bit fiddly (and incidentally penalises Ash followers for no obvious reason) 12:59:32 also i think it's hard coming up with one-use effects which are interesting and powerful enough to be worth doing 12:59:34 -!- rossi has quit [Quit: WeeChat 0.4.1] 12:59:42 especially now the standard effects of some items are so good anyway 12:59:48 making misc items work like tome totems could be ineresting 13:00:22 must be worn to use, infinite use, recharge delay, using or unequipping resets your recharge timer 13:00:31 wearing them can have passive effects in addition to active effects 13:01:16 well, this is somewhat like something i suggested for gammafunk's jumping boot 13:01:20 s/somewhat/exactly/ 13:01:35 mumra: the difference is that tome's totems have their own slot 13:01:51 I do think the XP recharge idea could be a neat way to make the attack nice 13:02:05 so you aren't penalized for using one, and everyone wants to use one, but certain characters are better at using certain ones than others 13:02:06 I'm just not sure if it's as good of a fit as a low-key ability 13:02:55 The attack portion of jump-attack *is* pretty underwhelming 13:03:57 Eronarn: i don't really like the idea of being limited to only one item, it's fun to have a few and use them appropriately in different situations 13:04:10 but maybe this could work for rods, i'm not sure 13:04:10 -!- WalkerBoh has joined ##crawl-dev 13:04:59 I guess having an outright 'charge' on an armor brand or rate property is a bit silly 13:05:08 *arte property 13:05:23 but an XP charge is pretty reasonable 13:08:14 dpeg: XP recharge certainly seems to be the best-working mechanic for infinite use items right now 13:10:15 but this would very much change how rods are used 13:10:56 mumra: I agree! 13:12:41 does disc of storms need changing? it seems problematic that it can be infinitely used without any recharge 13:12:55 it's limited naturally by self-damage 13:15:05 but with relec you can spam it a huge amount 13:15:30 the new recharge-by-xp mechanic is better than one-off use, simply because it's (a) implemented and (b) proven to work. 13:15:39 I do think there are some interesting one-off powers out there. 13:16:22 i kind of think (of the ones i've seen at least) they'd be fine as separate items or card effects 13:16:35 sure 13:17:19 cards are always strange... I have a feeling that Nemelex (and hence cards) wouldn't have been accepted if the god didn't exist already 13:17:35 -!- ground4 has quit [Quit: WeeChat 0.4.1] 13:17:48 -!- bonghitz has quit [Remote host closed the connection] 13:19:26 -!- ystael has quit [Ping timeout: 256 seconds] 13:21:27 -!- Duralumin has quit [Quit: Ухожу я от вас (xchat 2.4.5 или старше)] 13:23:21 (I had at one point a big idea for evocations that everything should have charges --- but this "charging with xp" business sounds really really good) 13:23:37 -!- CKyle has quit [Quit: CKyle] 13:25:51 yeah it works extremely well 13:26:31 Brogue has this too, in "charms" (Brogue can afford to use time). 13:26:37 Keskitalo: Hi! All is well? 13:27:13 mumra: you can use more than one - just if you swap, it takes a re-recharge 13:27:25 so you have to commit to some degree within an individual fight 13:27:35 Hello David! Quite so, thank you! If only I had time to contribute to Crawl, but can't complain. :) 13:27:40 the limited and unknown charges of box of beasts is good as well; you really have to think about when to use it and how many to use 13:27:46 (in the new design of course) 13:27:51 dpeg: How are you? 13:28:03 -!- mamga has quit [Ping timeout: 250 seconds] 13:29:22 Eronarn: i think it's better to have tactical choices during fights, than one option available which you had to decide prior to the fight 13:29:43 I'm busy taking care of the toddler, who seems to be quite into video games (and video game music), and trying to finish my studies.. I should start writing my master's thesis about the UP team project next month. 13:31:08 Been thinking about Crawl music, hoping I can make some time for it. 13:31:14 -!- blabber has joined ##crawl-dev 13:31:47 The new box of beasts, the chimeira stuff, sounds really really fun. 13:33:47 -!- st_ has quit [Ping timeout: 256 seconds] 13:33:55 yeah, it's highly entertaining :) i should probably merge it soon, it's very much finished aside from being represented properly in tiles 13:35:14 i did kinda like the tavern suggestion that it gets recharged as you kill things; so the chimera is actually made from parts of beasts you've killed 13:36:37 I wonder if there are other good recharge mechanics. Recharge as you explore? 13:36:46 Might be neat for some diviniations-like item 13:38:26 we discussed that the other day 13:38:37 (as a possible rod recharge method) 13:38:38 -!- santiago has joined ##crawl-dev 13:38:54 but it basically turns unexplored space into a resource which you might want to save for later 13:38:59 it's a bit weird 13:39:46 yeah, that's true 13:39:50 it also means you might not be able to recharge things on the orb run 13:39:57 if you've efficiently cleared the whole dungeon 13:40:21 mumra: That sounds like it would scale it potentially nicely, early on you get wimpier creatures because you only killed early monsters, and later on you get tougher stuff thanks to having killed them 13:40:37 -!- nickajeglin has quit [Ping timeout: 276 seconds] 13:40:46 recharge a bit with the first of each species you kill 13:40:53 treat each & as unique 13:41:51 -!- MaxFrost has quit [Ping timeout: 260 seconds] 13:43:23 Keskitalo: yeah it's nicely balanced, and it's similar to what i'm thinking for the haunted hand item i wrote about in c-r-d 13:43:35 -!- Voker57 has quit [] 13:44:22 although, the list of beasts currently in use is quite balanced anyway, it scales with evo currently, but i'm thinking about factoring dungeon depth in as well 13:46:34 (i borrowed the new mon-pick system to implement the beast scaling) 13:47:09 (i was quite pleased with this...) 13:49:52 -!- mason- has quit [Quit: Leaving] 13:49:54 -!- Arkaniad|Laptop_ has quit [Ping timeout: 264 seconds] 13:50:28 wow, djinni can spam disc of storms like all day 13:54:43 -!- dtsund has joined ##crawl-dev 13:54:58 -!- magicpoints has quit [Ping timeout: 268 seconds] 13:54:58 -!- Voker57 has quit [Ping timeout: 268 seconds] 14:01:25 -!- WalkerBoh has quit [Remote host closed the connection] 14:11:43 -!- Aryth has quit [Ping timeout: 260 seconds] 14:15:43 -!- yogidabear has quit [Ping timeout: 250 seconds] 14:31:31 -!- CKyle has joined ##crawl-dev 14:32:06 That's HEIE no. 248 gone. Some say I shouldn't speed run HEIE, but those people lack vision 14:39:33 -!- BlinkF has quit [Ping timeout: 250 seconds] 14:41:29 -!- Vaham has quit [Client Quit] 14:43:39 oh, someone should post about Medar in the new devteam member thread or something 14:49:09 -!- johnny0 has joined ##crawl-dev 14:49:48 -!- absolutego has quit [Ping timeout: 252 seconds] 14:53:01 I wonder if there's a better way to delete a ton of remote branches aside from a shell for loop like I just did 14:53:09 maybe you can do multiple in one command 14:54:12 -!- LexAckson has quit [Read error: Connection reset by peer] 14:54:41 -!- bmfx has quit [Quit: leaving] 15:00:26 -!- LexAckson has joined ##crawl-dev 15:01:04 dpeg: i feel that rods should at least sometimes fail; it seems bad that they're so reliable 15:02:37 dpeg: i was also pondering if Dex should have an effect on some evokable items, e.g. improving failure rates, since it makes sense that dextrous people would be better at operating complicated gadgets 15:03:50 dpeg: also for rods i thought of a "jamming" mechanic; i.e. the rod gets stuck and can't fire 15:04:11 it takes several turns to unjam, and hitting things with it has a chance to unjam it quicker :P 15:08:02 -!- _D_ has quit [Quit: leaving] 15:10:58 -!- dtsund has quit [Ping timeout: 245 seconds] 15:16:54 -!- Palyth has quit [Remote host closed the connection] 15:17:51 -!- bmfx has quit [Quit: leaving] 15:18:02 -!- kekekela has quit [Quit: Page closed] 15:18:29 Shouldn't the rod fail rate mostly depend on evocations? 15:19:51 -!- Voker57|2 has quit [] 15:20:29 yes 15:20:43 -!- SurpriseTRex has quit [Ping timeout: 276 seconds] 15:20:50 -!- ontoclasm has joined ##crawl-dev 15:29:55 -!- edlothiol has quit [Ping timeout: 264 seconds] 15:30:50 -!- tenofswords has joined ##crawl-dev 15:31:12 ontoclasm, I've found a slight problem with some recent experiments 15:33:22 back 15:34:03 ? 15:34:24 what kind of... experiments? 15:34:45 am i going to have to go grave-robbing again 15:35:11 maybe for another pair of eyes 15:35:14 http://pasteboard.co/oUfh5fz.png 15:35:47 (clearly I need _another_ redraw just to be able to actually put variety into ice caves) 15:36:12 Keskitalo: hope you're still in... I'm fine, as is my wife; kids grow up (6 and 10 now!). There is some hope that random gods move on, and mumra has demigods on his list!!! Now only to find someone for the gold god, and Lugonu altar desecration :) 15:37:50 Keskitalo: ah, video game music <3 <3 <3 15:38:32 tenofswords: sorry, i'm not seeing what you're talking about 15:38:35 the fire clouds? 15:38:49 Gods on the agenda! 15:38:55 the blizzard demon looks horrible on this flooring 15:39:00 oh 15:39:02 well 15:39:10 I'm unable to let go, unlike some respectable folks! 15:39:10 blizz demons sort of look horrible everywhere >.> 15:39:20 but i'll take a look 15:39:25 they don't look too bad on dark pan floors 15:39:40 Should add blizzard demons to ice caves, if anyone wants to do that it would be swell. 15:39:46 dpeg: altar desecration….I like the sound of that 15:39:48 i'm doing this atm: http://fourjobfiesta.com 15:40:01 yes that was what I was doing with this experiment, alongside more varied simulacra and white draconians 15:40:45 mumra, Keskitalo: BoB chimeiras from killed monsters sounds cool, but I should mention that the gameplay will be a bit like that of Yredelmnul or necromancers: pick targets smartly, turn into zombies etc. 15:41:17 there are at least differing values of what makes a target good between all three 15:41:50 ontoclasm: I do love the blizzard demon tile, though. It's my favorite T-2 demon tile 15:42:28 mumra: re: Dex on Evocables: the cool thing about Int for Spc is that it affects something noticeably different from what you're skills do, i.e. not (just) success and power but spell hunger. What if Dex+Evoc determined recharging time, just like Int+Spc determine spell hunger? 15:42:30 monsters with breath weapons or batty movement for chimera; sturdy spellcasters for enslave soul; large hulks with high melee damage for zombies 15:42:48 oh, i do like the tile, but it could be cleaned up a bit 15:43:09 the reason it's hard to see against white floor is that it butts up against the sides and thus loses its outline 15:43:11 -!- raskol_ has quit [Read error: Connection reset by peer] 15:43:14 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:44:02 Keskitalo: why to let go? We're the pensioners of DCSS... old grumpy men stroking their beards and telling those whippersnappers how we used to store Crawl games on magnet tapes. 15:45:03 -!- six40sword_ has quit [Quit: six40sword_] 15:45:16 dpeg: as proposed (and as with the hand item) there is a low chance for each monster you kill to actually get used as a charge 15:45:30 so it's hard to prioritise targets 15:45:42 since often the things you want won't get used anyway 15:46:03 box of beasts, astoundingly powerful in zot 15:46:14 yes 15:46:21 -!- bonghitz has quit [Remote host closed the connection] 15:46:27 -!- DracoOmega has joined ##crawl-dev 15:46:27 a lot less so after i nerfed my first design quite a bit :) 15:47:13 if only there were later batty things besides harpies 15:47:54 you can still get batty monsters at high evo 15:48:07 oh 15:48:08 the first monster will always be of the highest tier 15:48:20 but the second and third monsters can randomly be taken from lower tiers 15:48:39 so you could get a dragon-bat-foo 15:48:53 mumra: what I am trying to say is that the BoB might be better off with hand-picked components (especially for the special attributes). 15:49:04 i think ravens have batty movement as well, and they're in the higher tiers 15:49:27 <|amethyst> dpeg: hand-picked components sound like an interface burden 15:49:37 They're not batty, no 15:49:44 <|amethyst> dpeg: even if it is "last 3 monsters you killed" or something with no extra "interface" per se 15:50:14 dpeg: I recently read Rebel Code, a history of open source (from 2001), Richard Stallman used to get income by selling emacs on tape 15:50:16 |amethyst: by "hand-picked" I mean what mumra has now! 15:50:20 i briefly entertained the notion of using monsters that you butcher 15:50:22 (very inspiring book btw) 15:50:26 <|amethyst> dpeg: ohh 15:50:27 Instead of "use last killed monsters as components" 15:50:36 <|amethyst> dpeg: I thought you meant hand-picked by the player 15:50:37 |amethyst: rather than allowing ANY monster, I think 15:50:39 dpeg: that sounds like the opposite of hand-picked :P 15:50:44 |amethyst: no way!!! :) 15:50:49 sorry for confusion 15:50:54 hehe 15:51:27 you mean hand-picked as in from the list of beasts hand-picked by me ;) 15:51:31 back in a bit 15:52:48 -!- Afghan has quit [] 15:52:56 -!- WalkerBoh has joined ##crawl-dev 15:53:04 -!- simmarine has quit [Read error: Connection reset by peer] 15:53:28 <|amethyst> joosa: btw, is there anything holding back rhf from being made official again? If not, let greensnark and me know the URLs for ttyrecs, morgues, logfiles, and milestones, and we can get it in sequell and the CAO scoring scripts respectively 15:54:37 |amethyst: not really, other than disk space 15:55:07 <|amethyst> joosa: are you compressing your ttyrecs? 15:55:26 Which reminds, me, I have to start compressing the ttyrecs! 15:55:46 <|amethyst> I do: */30 * * * * nice -n 10 ionice -c 3 sudo /home/crawl-dev/dgamelaunch-config/bin/dgl compress-ttyrecs 15:56:06 |amethyst: Anyway, it should all be there http://rl.heh.fi/ 15:56:09 <|amethyst> there's also an apache rule you need so that footv doesn't barf when the ttyrec gets compressed 15:56:37 <|amethyst> It's in step 12.5 of http://dobrazupa.org/setting-up-dgamelaunch-and-webtiles 15:56:58 <|amethyst> joosa: there's also a clean-trunks script that helps somewhat 15:57:06 <|amethyst> joosa: since each trunk version is like 100MB 15:57:16 <|amethyst> http://dobrazupa.org/stuff/clean-trunks 15:58:47 dpeg: using dex for recharge (for rods or other stuff as well?) kind of implies that the player is performing some action to recharge them 15:58:52 mumra, some further lua aide since I am horrible with this syntax? 15:59:00 <|amethyst> mumra: they all have cranks! 15:59:14 |amethyst: well this leads onto my other idea about rod recharge 15:59:52 which is that they are recharged manually by the character. obviously we'd do this automatically as a convenience when resting 16:00:12 -!- ackack has quit [Ping timeout: 252 seconds] 16:00:21 but only 1 rod charges at a time, and not while you're e.g. kiting a monster 16:00:32 so if you want to recharge mid-combat you have to rest for some turns 16:00:55 <|amethyst> what about exploring? 16:01:10 <|amethyst> I guess that involves distinguishing between exploring and kiting 16:01:13 autoexplore could just automatically wait for them to recharge 16:01:38 <|amethyst> not so sure about that... I think it would be better to ignore them 16:01:43 <|amethyst> the same way it ignores MP/HP 16:01:50 <|amethyst> though that could be tunable with an option 16:01:50 -!- blabber has quit [Quit: leaving] 16:01:59 -!- minqmay has quit [Remote host closed the connection] 16:02:04 it'd be more annoying if you explored and forgot to recharge them though 16:02:19 and like this the recharge rate could conceivably be faster than at present 16:02:53 It would be cool if high-dex and high-int evokers were noticeably different from each other, yeh. 16:02:53 -!- CKyle has quit [Quit: CKyle] 16:03:12 -!- Stelpa has quit [Changing host] 16:03:33 <|amethyst> mumra: yeah, I guess the difference is that MP/HP do recharge while exploring 16:06:02 -!- Kellhus has quit [Quit: Page closed] 16:06:08 |amethyst: Well then, I think it's ready enough 16:06:18 -!- LexAckson has quit [Ping timeout: 240 seconds] 16:06:20 Just set up cron jobs for updating and compressing 16:07:02 -!- Namey has quit [Quit: Leaving] 16:07:41 <|amethyst> !tell greensnark and another server: joosa has brought rl.heh.fi back. URLs should be pretty similar to CLAN's (see http://rl.heh.fi/), but it only has trunk and 0.12 16:07:42 |amethyst: OK, I'll let greensnark know. 16:07:49 <|amethyst> !tell greensnark bot is Ruffell 16:07:50 |amethyst: OK, I'll let greensnark know. 16:08:17 -!- ackack has quit [Ping timeout: 245 seconds] 16:08:45 <|amethyst> joosa: what's the ssh username (and password if any?) 16:08:48 -!- Ruffell has quit [Read error: Operation timed out] 16:09:01 User: rl, no password 16:09:56 -!- Bloax has quit [Read error: Connection reset by peer] 16:11:49 <|amethyst> Do you want to update ??rhf or should I? 16:11:56 <|amethyst> ??rhf 16:11:57 rhf[1/1]: Used to be a Finnish server. Now dead. ssh rl@rl.heh.fi. 16:12:01 -!- Ruffell has joined ##crawl-dev 16:12:12 I made the old site and ttyrecs and logs available on http://old.rl.heh.fi/ 16:12:31 if the bots ever want to download some legacy recordings 16:12:40 <|amethyst> are these on separate machines? 16:12:42 !learn edit rhf[1] s/Now dead/Still is, but used to be, too/ 16:12:43 rhf[1/1]: Used to be a Finnish server. Still is, but used to be, too. ssh rl@rl.heh.fi. 16:12:57 <|amethyst> ♥ Mitch Hedberg 16:13:02 Same machine, I'm just fooling around with virtualhosts 16:13:10 <|amethyst> joosa: I think it would make sense to merge them 16:13:17 <|amethyst> joosa: the directories I mean 16:13:31 |amethyst: Yeah, that shouldn't be too complicated 16:13:37 <|amethyst> joosa: would be easier on the bots: we wouldn't have to distinguish between old rhf and new rhf 16:13:45 <|amethyst> cool 16:14:06 Or with the ttyrecs it is, I had my own funky naming scheme 16:14:20 -!- MarvinPA has quit [Ping timeout: 268 seconds] 16:14:20 <|amethyst> hmm 16:14:24 mumra: I tried building with VS2010 today, by the way. It doesn't work =/ 16:14:26 Sigh :P 16:14:42 DracoOmega: :( 16:14:44 mumra: With numerous compilation errors that I am not really sure what to do with 16:14:49 Logs are easy enough to move/merge 16:15:15 mumra: Including such sweeping statements as "There is no context in which this conversion is possible" 16:15:15 <|amethyst> joosa: I *think* the bots expect ttyrecs to be named with the date 16:15:25 Though clearly there is, since OTHER things can compile it just fine :P 16:15:36 hmm, was this using the normal crawl-ref.sln? 16:15:59 |amethyst: IIRC greensnark made Henzell support them as is, I didn't ask him to do so, he's a great guy 16:16:10 I think so? 16:16:15 and i wonder if it's using the vcproj or vcxproj (noe of those is drastically out of date) 16:16:23 s/noe/one/ 16:16:26 Oh, hmmm... which? 16:16:26 <|amethyst> joosa: hm... he might have a suggestion for what to do about merging then 16:16:35 Maybe 16:16:59 DracoOmega: the vcproj are out of date 16:17:04 mumra: I just tried opening the sln directly (I opened something else last time that did SEEM to work in multiple ways other than compiling), and it just tells me that it's created in a newer version and cannot be opened 16:17:14 I opened the vcxproj originally 16:17:26 ah ok 16:17:47 you could try creating a new empty solution and adding the projects to it 16:18:15 I had to set the platform toolkit to an older version, too 16:18:20 I don't know if that might have somehow broken it 16:18:34 The ttyrec filenames are just different from what dgamelaunch did/does, they're not useless per se 16:18:36 (But like, it wasn't working otherwise anyway) 16:18:51 do you have perl installed as well? 16:18:53 |amethyst: Sure it's possible to convert the filenames 16:19:33 DracoOmega: i don't understand much at all about the innards of the build process to be honest :/ 16:19:48 FR: It would be neat if characters with additional unarmed attacks wouldn't try bashing with a bow 16:19:54 -!- rkd has quit [] 16:20:10 mumra: Well, in this case it seemed to be specific syntax that it was choking on 16:20:16 mumra: When it attempted to compile specific files 16:20:18 <|amethyst> well, bashing with a bow plus auxes is better than just auxes, right? :) 16:20:26 Heh, I guess so 16:20:36 just get some slaying and 16:20:50 And the confirmation didn't really get in the way now that I have a cursed bow with Ash 16:20:57 It only asked once 16:21:03 <|amethyst> joosa: well, if it supports your old filenames, and they do carry more information, I don't see much reason to strip that info 16:22:08 |amethyst: I guess not 16:22:09 <|amethyst> joosa: I guess old rhf used custom infrastructure instead of dgamelaunch? 16:22:10 DracoOmega: since you didn't have the tilegen project, the tile includes wouldn't have been generated, that would certainly make compilation fail all over the place 16:22:28 mumra: Well, this was unrelated to tiles (it hadn't gotten that far) 16:22:42 |amethyst: Yeah, I made my own. It was a fun experiment 16:22:50 <|amethyst> !tell greensnark old rhf stuff is at http://old.rl.heh.fi/ --- maybe the current "rhf" server in the configs/db could be renamed to "oldrhf"? 16:22:51 |amethyst: OK, I'll let greensnark know. 16:23:41 <|amethyst> joosa: neat 16:24:28 back 16:24:38 <|amethyst> joosa: at some point I need to upgrade dgamelaunch proper, but we have so many local patches I've been putting it off for nearly a year 16:24:41 Now I have better ideas for it, so maybe I'll start making a new one just for fun again :) 16:24:56 <|amethyst> joosa: webtiles frontend for ascii games 16:25:13 <|amethyst> joosa: that way I could offer ATC to webtiles players 16:25:17 <|amethyst> :) 16:25:30 mumra: yes, of course (re: Dex for recharge) -- if we think the gameplay is worth it, it'll be easy to come up with fitting flavour 16:26:39 -!- Qwertycoatl has quit [Quit: leaving] 16:29:13 <|amethyst> joosa: I do think we (somebody) should get one server with a lot of disk and not much else and use it for ttyrec and morgue archival 16:29:17 -!- Pacra has joined ##crawl-dev 16:30:17 |amethyst: Hm, not a bad idea 16:30:25 presumably good connectivity as well ;-) 16:30:34 <|amethyst> S3 would probably work 16:31:33 <|amethyst> $100/mon for a terabyte of storage (which would cover all existing saves) in standard storage 16:31:42 -!- Psyknux has quit [Quit: Colloquy for iPad - http://colloquy.mobi] 16:32:15 <|amethyst> s/saves/ttyrecs/ 16:33:04 <|amethyst> and $1 each for 2.5 million GET requests and 200,000 PUTs 16:35:08 <|amethyst> hm, bandwidth costs are kind of high though 16:35:48 <|amethyst> $120/TB for the first 10 TB 16:36:11 <|amethyst> but in is free 16:36:57 <|amethyst> still, sounds much more reasonably priced than EC2 for a server did 16:37:19 cruel_ice = "harpy simulacrum w:2 / anaconda simulacrum w:3 / " .. "dire elephant simulacrum w:2 / hydra simulacrum w:3 / " .. "ettin simulacrum w:1 / iron troll simulacrum w:2 / " .. "golden dragon simulacrum w:1 / phoenix simulacrum w:1" 16:37:36 are there going to be objections to me re-using a joke as such in a slightly more easily seen capacity 16:37:40 (last entry) 16:38:03 Well, phoenixes should probably do actual damage 16:38:32 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 5.0.1/20110707182747]] 16:38:58 they could at least not be weaker than harpies, yes 16:41:30 -!- Kalir has quit [Ping timeout: 264 seconds] 16:42:05 -!- Silurio has quit [Ping timeout: 268 seconds] 16:42:12 -!- plantmann has quit [Quit: Page closed] 16:46:05 -!- Lightli has quit [Ping timeout: 250 seconds] 16:49:51 -!- WalkerBoh has quit [Remote host closed the connection] 16:52:17 -!- Nightbeer has quit [Read error: Connection reset by peer] 16:52:27 -!- lordfrikk has quit [Quit: ChatZilla 0.9.90 [Firefox 24.0a1/20130615031212]] 16:53:33 -!- pantaril has quit [Remote host closed the connection] 16:54:01 -!- LexAckson has joined ##crawl-dev 16:54:10 -!- LexAckson has quit [Read error: Connection reset by peer] 16:54:54 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:57:29 -!- LNCP_ has quit [Ping timeout: 246 seconds] 16:57:32 I've been thinking of forest vaults, and something that comes to mind is a "yred foothold" vault. I assume the forest creatures would have yred and tend to worship fedhas 16:57:37 *hate yred 16:58:25 there is probably something in emphasizing the branch roulette's themes of free life and free death 16:58:51 <|amethyst> we'd need a corresponding fedhas vault in crypt :) 16:59:06 !vault fedhas_prevails 16:59:08 Lines pasted to http://pastie.org/8049922 16:59:19 limited omniscience 16:59:21 aha, precedence 16:59:45 (I will hurt grunt for not tagging that with extra when he tagged so many of nicolae-'s vaults with extra in that commit) 16:59:46 <|amethyst> that's not much of a foothold :) 16:59:58 a bit of a jab, really 17:00:10 -!- simmarine has joined ##crawl-dev 17:00:33 well a vault where fedhas prevails more wouldn't hurt 17:01:17 Are the different versions of the branch roulette alternate realities where the other team won? :P 17:01:18 what was the much worse vault on these theme 17:01:39 <|amethyst> DracoOmega: ever play Magic? 17:01:52 !vault fedhas_altar_decomposition 17:01:55 Lines pasted to http://pastie.org/8049931 17:01:55 <|amethyst> DracoOmega: it's like Lorwyn 17:01:59 Ha 17:02:06 thank goodness I just made some zombies 17:02:39 if there were said wars then what does this mean for tomb appearing in forest 17:02:49 -!- Stelpa has quit [Remote host closed the connection] 17:03:01 <|amethyst> tenofswords: the wars happened when tomb "leaked" briefly 17:03:02 That place is a lot more... ancient than this >.> 17:03:19 <|amethyst> releasing "crypt" upon the forst 17:03:26 mmmmm 17:03:31 <|amethyst> s/rst/rest/ 17:03:45 -!- Stelpa has quit [Changing host] 17:03:54 <|amethyst> What a terrible night to have a curse! 17:04:40 I'm waiting for a vault with a vampire that has the lines "What is a man?! A miserable pile of secrets!" 17:04:43 the player is the morning sun, come to vanquish this horrible night 17:05:05 -!- sbanwart_ has quit [Ping timeout: 252 seconds] 17:05:13 Jory needs new speech, right? :P 17:05:21 -!- Psyknux has quit [Quit: Colloquy for iPad - http://colloquy.mobi] 17:06:50 !tell grunt New Jory speech: "What is a man?! A miserable pile of secrets!" 17:06:51 gammafunk: OK, I'll let grunt know. 17:06:52 <|amethyst> it would be pretty neat if getting the golden rune "lifted the curse" on crypt or forest, even if that were only by changing the tiles 17:07:11 <|amethyst> (and colours) 17:08:21 I thought that a new 'animated' branch would be a nice tomb alternative for forest. But maybe a new branch is too ambitious 17:08:30 gammafunk: is that a citation? If so, please give source. Always cool to add it as a comment to speech line. 17:08:40 Wait for the first new branch to be settled, methinks :P 17:08:58 |amethyst: yes. This reminds me that dtsund has some rune effects that are good to use. 17:09:29 the only one I remember is the shoals rune slowing amped-up tides 17:09:34 (Really minor stuff, of course. I think, slimy rune ==> walls stop being acidic etc.) 17:09:52 dpeg: it's pretty infamous bad dialogue from castlevania SOTN: http://www.youtube.com/watch?v=OMTizJemHO8 17:10:37 I'd prefer something a little less on the nose for dialogue 17:10:44 !tell grunt No idea why everyone sends the Jory speech to you, but gammafunk's "What is a man?!" line seems to come from Castlevania. 17:10:45 dpeg: OK, I'll let grunt know. 17:11:00 tenofswords: as long as the line works on its own, everything is alright. This one is fine, imo. 17:11:14 well he made the mantis ticket for donald speech for... newabyss, newvaults, and forest 17:11:20 <|amethyst> I don't like quoting video games, particularly active franchises 17:11:23 dpeg: I told grunt because of his tavern thread and because he quotes from those lines a lot for comedic effect 17:11:33 yes, it's cool 17:11:39 ...no he didn't, it was |amethyst 17:11:44 bah 17:11:46 <|amethyst> yeah :) 17:12:17 <|amethyst> grunt made the only submission so far 17:12:27 |amethyst: Try to read the lines without knowing the origin. 17:13:17 It would certainly get a laugh among players, but it's a bit uncreative I suppose to lift lines from other games 17:13:34 I think him just saying "Have at you!" would be subtle enough 17:13:34 <|amethyst> dpeg: well, the problem is that too many players would know the origin 17:13:39 Or something like that 17:13:44 <|amethyst> dpeg: because gamers play lots of games :) 17:13:50 Since you could chuckle if you knew it, but it wouldn't sound odd if you didn't 17:13:57 "Some guys announced my presence - and announced that I was currently deaf. I hate that." 17:14:09 not enough flow, bah 17:14:12 -!- rast has joined ##crawl-dev 17:14:14 |amethyst: we're also citing books and classics, why should it matter? In five years, Crawl will still be played, the games will be mostly forgotten ... so who cares? :) 17:14:47 I am fairly sure that line is more widely known than Crawl is 17:14:57 DracoOmega: hm, I really like the "miserable pile of excuses" line :) 17:15:21 It was 'miserable pile of secrets', no? 17:15:30 Well if it ever gets added, we'll need a holy unique that tells any vampire player "Die monster! You don't belong in this world!" 17:15:35 w/e 17:16:32 fwiw, when I called for Singing Sword lines, I got some that were inspired by some game, and I added them because I liked them (forgot what game it was, but the reference is present) 17:17:24 <|amethyst> I do like singing sword :) 17:17:45 singing sword + gong shield is the ultimate win combo 17:18:01 fr jory throws a glass of wine at you that insta-kills you 17:18:14 gammafunk: hehe, the Sword should compliment the player for the good shield selection 17:18:16 ontoclasm: I was wondering how that could be fit in 17:18:24 fr werewolves will drop the moon on yo 17:18:25 wait 17:18:26 dpeg: that's a really good idea 17:18:30 forget I said anything 17:20:03 <|amethyst> "When you've found that Orb you're looking for, maybe I'll hire Gong here as my drummer." 17:20:43 |amethyst: as I see it, the Sword regards the player as it's ... tool (horse/carrier/whatever) 17:31:46 -!- LNCP_ has quit [Ping timeout: 246 seconds] 17:35:36 -!- dpeg has quit [Quit: nighttime] 17:39:36 -!- yogidabear has quit [Quit: Page closed] 17:39:47 -!- LexAckson has joined ##crawl-dev 17:42:57 -!- Cerepol has quit [Ping timeout: 256 seconds] 17:43:30 -!- rast has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 17:46:26 -!- axujen has quit [Read error: Connection reset by peer] 17:46:51 -!- nooodl has quit [Ping timeout: 260 seconds] 17:49:57 -!- absolutego has quit [Ping timeout: 245 seconds] 17:51:44 -!- dtsund has joined ##crawl-dev 17:53:53 -!- Vizer has quit [Ping timeout: 240 seconds] 17:56:48 -!- Kalir has quit [Changing host] 18:00:17 -!- g4spr0m has quit [Quit: Teleportation successful!] 18:06:21 -!- ystael has quit [Ping timeout: 240 seconds] 18:13:33 -!- ystael has quit [Ping timeout: 256 seconds] 18:17:09 -!- mumra has quit [Ping timeout: 252 seconds] 18:18:48 -!- mumra has joined ##crawl-dev 18:22:42 -!- nicolae- has joined ##crawl-dev 18:27:22 -!- BlackrayJack has quit [Read error: Connection reset by peer] 18:28:05 -!- lobf has quit [Quit: lobf] 18:34:44 -!- Duralumin has quit [Read error: Connection reset by peer] 18:36:56 -!- bogabada has quit [Quit: Page closed] 18:38:39 ??antimagic 18:38:39 antimagic[1/3]: A weapon brand added in 0.8. Dealing damage with it makes monsters sometimes lose a turn when they try to cast spells. Wielding it reduces max mp by around 2/3, getting hit by it depletes mp. Works on everything that has non-divine spells, including demons, orbs of fire, electric golems, etc. 18:39:00 ??antimagic[2] 18:39:00 antimagic[2/3]: good 18:39:04 ??antimagic[3] 18:39:04 antimagic[3/3]: Miscast chance for monsters increases based on damage dealt (with the weapon), decreasing every turn. 18:39:23 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 18:39:24 Player chance to fail looks like this: 18:39:25 if (allow_fail && you.duration[DUR_ANTIMAGIC] 18:39:25 && x_chance_in_y(DUR_ANTIMAGIC / 3, you.hp_max)) 18:39:40 -!- LNCP_ has quit [Ping timeout: 246 seconds] 18:39:42 -!- LexAckson has quit [Read error: Connection reset by peer] 18:39:45 isn't player chance only for, uh, djinn 18:40:20 -!- CKyle has joined ##crawl-dev 18:40:24 Pretty sure 18:40:24 -!- LexAckson has joined ##crawl-dev 18:40:43 (Though I can see applications for something which can use this more generally) 18:41:19 -!- rkd has quit [] 18:41:37 can non-djinn not get DUR_ANTIMAGIC? 18:41:37 !tell dpeg "Die, monster! You don't belong in this world!" 18:41:38 Grunt: OK, I'll let dpeg know. 18:41:49 because otherwise i don't see anything in the code making this Djinn-only 18:41:53 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:41:53 -!- Flex has quit [Ping timeout: 240 seconds] 18:42:04 (be right back <_<) 18:42:06 also, it seems weird that DUR_ANTIMAGIC is used as a number 18:42:16 in a probability 18:42:27 would cause unexpected behaviour if the enums were reordered 18:43:23 Well, I am pretty sure lots of things go wrong if enchantment enums are reordered 18:43:29 Since suddenly all players have different enchantments 18:43:34 (Without compatability code, I mean) 18:43:54 yes, but it's unexpected that a probability is dependent on the value of an enum 18:44:05 And now, I am fairly sure there is no way for non-djinn to get DUR_ANTIMAGIC. They just lose mp. But djinn get that from mp drainers instead of losing a chunk more extra EP from them 18:44:22 Oh, oops, I misread that as probably what it was MEANT to be, and not what it is 18:44:30 it looks like it should be: x_chance_in_y(you.duration[DUR_ANTIMAGIC] / 3, you.hp_max)) 18:44:32 clearly DUR_ANTIMAGIC should be a bit for trog wrath or something 18:44:38 mumra: Yes, I actually read it that way 18:44:45 mumra: And even did some math to see how the percentages work out! 18:44:50 haha 18:45:04 I suspect what this means at present is that antimagic is super nasty 18:45:31 Oh, maybe not 18:45:59 But yeah, clearly not what is intended 18:47:54 03mumra 07* 0.13-a0-1632-g3cf9222: Fix a probability using enum's value rather than duration value 10(73 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3cf9222d3091 18:50:22 -!- heteroy has quit [Ping timeout: 245 seconds] 18:50:31 -!- lainiw has quit [Ping timeout: 246 seconds] 18:50:37 -!- Hailley has quit [Quit: Petra is closed!] 18:51:37 -!- lobf has quit [Quit: lobf] 18:53:50 bloody freaking lua basics 18:53:55 : item("cap" .. coldres .. " / cloak " .. coldres .. " / shield " .. coldres .. 18:53:58 : " / large shield " .. coldres .. " / animal skin " .. coldres .. " nothing w:60") 18:54:20 : ')' expected (to close '( at line 22) near 'item' 18:54:25 tenofswords: oh yeah were you asking me about something earlier? sorry i got distracted 18:54:49 well, I managed to finagle lua to do what I wanted 18:55:02 and now I'm just running into tiny weird syntax things 18:55:49 lua concatenation syntax is stupid 18:56:16 "why type one character when you could type two?!" 18:56:39 not sure enough 18:57:48 -!- WalkerBoh has joined ##crawl-dev 18:58:19 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:58:35 I think that needs {{{ }}} 18:58:41 or was that {{ }} 18:59:18 am tempted to finished constantly identifying egos in ice caves and then ask just you guys to check it over at specific points 19:09:34 -!- Cheibriados has joined ##crawl-dev 19:09:34 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 19:09:34 -!- The topic of ##crawl is: Check out new European server at ??clan! | Play Crawl online now: type ??cao, ??cdo, ??cszo, ??clan, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious. 19:09:41 DracoOmega: or overlay a face image or _something_ 19:09:52 icon 19:09:58 can you put icons on features 19:10:00 angry tree face 19:10:20 put the sensed_monster_nasty tile ontop of all trees 19:11:17 The tree goes berserk! 19:11:35 -!- CKyle has quit [Ping timeout: 252 seconds] 19:11:37 -!- CKyle_ is now known as CKyle 19:12:00 The druid gestures at the tree. The tree seems to speed up. 19:12:14 mumra: Well, at present you could just use a status light on the player's display, since it affects the entire floor at once 19:12:16 whoops forgot sprigganitude 19:12:21 mumra: So it's not like some trees are safe and others aren't 19:15:35 oh thank goodness I only have one vault header to finish 19:15:52 -!- Zephryn has quit [Quit: Jackdaws love my big sphinx of quartz. 123456890] 19:18:33 In my donald speech submission, I introduces the idea that he likes snozzcucumbers (as opposed to fruit) 19:18:54 *introduced 19:19:45 while it's in character as a player I don't think it's as suiting for an "adventurer" to outright say things like "Apparently not a single thing here thought about what happens when you set a tree on fire". 19:19:53 or "More monsters with hooves that shoot things at you. How creative." 19:20:05 -!- buppy has joined ##crawl-dev 19:20:27 the narrator knows it's a game 19:20:30 (at least the fire will be addressed... eventually!) 19:20:31 He has a couple lines in the same vein already 19:21:05 I love his lines where he insults the game or the branch 19:21:13 It's more insulting the branch, really 19:21:25 well yes but it's not as direct 19:22:15 FR: altar to the implementors 19:22:23 -!- crate has quit [Ping timeout: 240 seconds] 19:22:27 We have lines like ""I don't get what's so special about the number twenty-seven." 19:22:50 !send SamB a grue 19:22:51 Sending a grue to SamB. 19:23:04 but it's not dark 19:23:25 well you can't send a grue when it's dark, it'll eat you while you try to put it in the box 19:23:26 It is now! 19:23:27 maybe if you overload the lantern of shadows or something? 19:23:48 yeah, looking at his branch-related speech, it's all pretty full of direct insults to the branch itself 19:24:12 but it's as the idea of it being a place or function 19:24:30 like what exactly mirrors the thing about creativity anywhere else 19:24:50 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:25:07 setting forest on fire is a simple insult of the branch, just like his other speech 19:25:23 not saying the creativity line is golden or anything, but that's not much of a stretch 19:25:36 stretch in that it's just a branch insult 19:25:54 giving up and will leave it to judges 19:25:55 how about "Apparently the Enchantress didn't put a lot of thought into ..." 19:26:24 Yeah, hard to keep the speech lines short 19:26:29 But that could work 19:26:39 He needs a good one about the forest being flammable, I feel 19:26:58 Some people just want to watch the forest burn, I guess. 19:27:01 Could skip the first word if that helps 19:27:06 maybe 19:27:36 should have a line about air mages as firefighters in a... week? 19:27:57 fanning the flames helps now? 19:27:58 "Only you can prevent forest fires!" 19:28:00 >_____________> 19:28:06 that's not normal ... 19:28:24 how normal are trees animating anyway 19:28:30 Magic! 19:28:36 I'd also like to give him a line mocking the player for wielding the snozz upon victory instead of eating it, but that's perhaps too much of an in-joke 19:28:36 Hey, air control is pretty good at putting out fires 19:28:55 snuff 19:29:03 Since they do sort of generally need air to exist 19:29:09 hmm 19:29:21 if you can STOP the air moving that would indeed be useful 19:29:42 Or control where it goes, to an extent... 19:29:44 because it would starve the flames of oxygen 19:30:01 Maybe a line about how hilarious it is watching a dryad trying to put out a forest fire 19:30:17 do they do that? 19:30:22 maybe they should. 19:30:36 give grey draconians anti-air breath? :) 19:30:53 I was more just thinking how funny it would be for something made of wood to put out a fire 19:31:00 *trying to 19:31:16 yes, which is why maybe they should try ;-P 19:31:17 anticipating at least three lines about *****s and their teleporting 19:32:15 Hrm, maybe a donald line making fun of faerie dragon armour 19:32:24 -!- Lawman0 has quit [Read error: Connection reset by peer] 19:32:46 ??fairie dragon 19:32:46 I don't have a page labeled fairie_dragon in my learndb. 19:32:52 ??faerie dragon armour 19:32:53 faerie dragon armour[1/1]: A randart with fixed appearance, worn by the Enchantress. Good AC for a light armour, sticky flame immunity, and guaranteed not to have some bad properties like Contam, *TELE, etc. Base type is mottled dragon armour. 19:33:13 another two about ****** ***ves and their *** *** like tactics 19:33:58 I thought about trying to make a line making fun of sojobo's tactics 19:34:10 his 'legendary tactics' 19:34:19 which I guess is blink_encircle_player 19:34:52 Nobody ever said they were legendary in a good way! :D 19:35:19 .It is a long-cherished tradition among a certain type of military thinker that huge casualties are the main thing. If they are on the other side then this is a valuable bonus. 19:35:24 "" 19:35:30 Grunt: That's it, a line about how 'legendary' is a euphamism for lazy or something 19:36:09 -!- alefury has quit [] 19:39:03 "What kind of legends are about Sojobo's tactics? Horror stories?" 19:39:23 (pick a genre for maximum amusement) 19:39:35 romance novels 19:39:39 Hahaha. 19:42:19 Tactics: blinking battlespheres next to players, and then casting chain lightning on his own troops :P 19:42:40 -!- _dd has quit [Ping timeout: 276 seconds] 19:42:50 Sojobo obviously has had it with how incompetent his minions are. <_< 19:43:29 surely those tactics aren't nearly as bad as certain tvs 19:43:40 Haha, probably not, no 19:43:45 like, what kind of monster would actually drown when tornado runs out 19:44:05 Actually, I am almost certain they currently would if they were non-flying and could cast it 19:44:11 Since they would make no effort to avoid water 19:44:16 but designers wouldn't let them 19:44:22 ...erm 19:44:27 welllllll 19:45:27 I only witness a player fall into lava after letting tornado run out for the first time during the tournament 19:45:57 soo, do battlespheres still do that silly thing where they'll follow their indirect owner, the player, rather than their direct owner? 19:46:32 haven't we seen several examples of panlords killing themselves with their own spells? 19:46:59 well, that's just being particularly determined to kill you 19:47:20 most players are also particularly determined to kill themselves, though they don't know it at the time 19:47:26 yeah, that kind of tactics is fine as long as the player is dead afterwards 19:47:42 What do you mean 'indirect owner'? 19:47:46 hi nicolae- 19:47:57 dracoomega: tengu conjurer mercenaries 19:48:07 DracoOmega: well, player owns minion, minion owns battlesphere 19:48:17 not that the game tracks this "owns" concept exactly 19:48:17 Oh. I was thinking for hostile ones, somehow 19:48:23 The first time I killed cerebov, he stole the kill by fire storming himself 19:48:23 -!- crate_ is now known as crate 19:48:41 Well, the battlesphere should still consider the conjurer its 'band leader', but I don't know how this applies when it's friendly 19:48:57 -!- Morphy has quit [Ping timeout: 250 seconds] 19:49:04 well it SHOULD still follow it's dude, not the player 19:49:06 hi tenofswords 19:49:21 since it mirrors their magic 19:49:33 Well, the code that forces it to follow the player is much more awkward to work for monsters 19:49:52 Considering it a band member will generally keep it grouped with its caster for hostiles, though 19:49:54 well it's necessary for those spectral weapons 19:50:07 I think the code they are using is outright different in a number of ways 19:50:13 (Even though probably more of it should be similar) 19:50:26 But I haven't looked it myself yet (this is just what I gathered from the discussions I have heard of how it is operating) 19:51:05 I think the "follow owner around" bit was probably trying to use the same logic? 19:51:30 Well, for the player version it relies on the fact that monsters will NORMALLY follow you around if you're their target 19:51:37 But this doesn't work for monster<->monster 19:51:55 hmm 19:52:01 There actually isn't a 'follow directly by' state for monster<->monster 19:52:09 Band leaders/followers are a lot more lose and don't apply in all situations 19:52:16 hmm, I guess that needs fixing 19:52:22 so it will be more win and less lose 19:52:28 -!- tcjsavannah has quit [] 19:52:44 when it comes to conjured assistants of this sort 19:53:11 Well, battlesphere at least can stay a little distance away from its caster and function fine 19:53:17 true 19:53:25 Like, I think in ordinary circumstances spectral weapons would, too 19:53:44 but those have to be in range 19:53:51 easier for polearms I guess 19:54:04 Well, probably if they were not immediately in range, they would then close when the master was trying to attack something 19:54:08 If it sets the weapon's foe 19:54:30 Then the weapon would probably move in automatically? (At least it could depending on how it was coded, without needing to rewrite overall monster behaviors) 19:56:52 it'd be better if it was in range already so it could start hitting right away though 19:57:18 Sure, ideally 19:57:56 But like, a turn or two delay on it in some situations seems a reasonable compromise compared to the complexity of making it do otherwise, for monsters, when that behavior doesn't really have a useful place to be generalized at the moment 19:58:33 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 19:59:51 -!- kekekela has quit [Quit: Page closed] 20:01:23 -!- the_glow has quit [Ping timeout: 256 seconds] 20:01:42 Jazzimus (L16 TrMo) ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 416 failed. (Swamp:2) 20:02:27 -!- Raycaster has quit [Ping timeout: 245 seconds] 20:02:37 !lm * crash -log 20:02:38 4960. Jazzimus, XL16 TrMo, T:30833 (milestone): http://dobrazupa.org/morgue/Jazzimus/crash-Jazzimus-20130617-010140.txt 20:02:57 Bah, static functions 20:03:07 Jazzimus (L16 TrMo) ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 416 failed. (Swamp:2) 20:04:50 Jazzimus (L16 TrMo) ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 416 failed. (Swamp:2) 20:05:25 Jazzimus (L16 TrMo) ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 416 failed. (Swamp:2) 20:05:49 Jazzimus (L16 TrMo) ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 416 failed. (Swamp:2) 20:08:05 -!- Henzell has quit [Read error: Operation timed out] 20:08:23 -!- Flex has joined ##crawl-dev 20:10:44 -!- Henzell has joined ##crawl-dev 20:18:26 DracoOmega: another kirke crash :( 20:19:25 I am not familiar with how the old one happened? 20:19:37 no, i mean it's the same one 20:19:50 I thought that was fixed? (Whatever it was) 20:19:54 no 20:20:19 i fiddled with some code i thought *might* fix it but i was never sure 20:20:30 i have no idea how it's happening basically 20:20:49 -!- WalkerBoh has quit [Ping timeout: 246 seconds] 20:21:12 -!- ackack has quit [Ping timeout: 245 seconds] 20:21:19 Oh dear 20:21:34 Well, what is the ultimate end-result causing the crash here? 20:22:56 after kirke dying and the fineff/daction running, when the view is being updated, there is an invalid mindex 20:23:07 i haven't been able to reproduce it 20:23:22 Oh 20:23:24 Hmmmm 20:23:44 You were the one that made that fineff in the first place, yes? 20:25:25 -!- Daekdroom has quit [Quit: Saindo] 20:26:19 yes, but i think this crash was happening before that 20:26:33 so it might be to do with the daction, which i also amde 20:26:51 but i'm not sure why it happens for kirke and not pikel, since they're both implemented the same way 20:26:59 huh, this ice cave has a chance for an executioner's axe, a quickblade, a triple sword, a freezing giant spiked club, and even demon weapons 20:27:08 but no bardiches 20:27:22 mumra: I don't remember pikel turning you into a slave 20:27:28 fr 20:27:36 03Grunt 07* 0.13-a0-1633-g69bd591: Procedurally generate tar_mu's maze. 10(4 minutes ago, 1 file, 186+ 70-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=69bd591fa3e6 20:27:43 oh boy 20:27:58 SamB: the daction/fineff are mainly required for the rest of the band reverting 20:28:04 # only to shut up the validator 20:28:27 fr: pure subvaults aren't subject to bounds checks <_< 20:28:36 (well, other than being small enough to fit in GXM/GYM!) 20:29:41 -!- Morphy has quit [Ping timeout: 250 seconds] 20:30:08 now that you've done that lab magic can I convince you to do other lab magic 20:30:11 * SamB attempts to make a joke, but can't find the necessary manpage 20:33:12 Grunt: anyway, you want we should run the vault through purity or purity-ng ? 20:33:19 Mm? 20:33:30 to see if it is pure 20:36:06 -!- caleba has quit [Quit: caleba] 20:37:19 folder by file, branch by .des, sounds and scents spiralling in the evening air in a melancholy waltz, a slow sensual turning 20:37:47 maybe when I take a serious look at a .des some day I will not feel like it needs to be fixed 20:38:28 "hi, i'm tenofswords, and i'm a .des-fixing-aholic" 20:38:30 "hi tenofswords" 20:38:36 what 20:38:44 that makes it sounds like anybody else actually does this 20:38:53 hm, true 20:39:01 just imagine that dialogue was you talking to yourself in a mirror, instead 20:39:08 appropiate 20:39:25 looking into the glint of each sword, perhaps? 20:40:12 tenofswords: do you need to fix the one with the lua compat stubs 20:40:26 you could take a serious look at it right now 20:40:46 when it comes to fixes I only do one project at a time 20:42:21 -!- mnoqy has joined ##crawl-dev 20:44:01 -!- rossi has quit [Ping timeout: 248 seconds] 20:44:56 -!- Zermako has quit [] 20:44:58 ... this _was_ going to lead into me saying I had that ice cave patch done but no crawl has to be stupid 20:47:43 * SamB still thinks tenofswords should take a look at variable/compat.des sometime 20:48:25 well yes I would have to fix these by trying to bring back at least a revised version of grunt's gehenna vaults 20:48:35 oh 20:49:28 git, you aren't pulling, what is the problem 20:49:48 what happens when you try? 20:50:02 fatal: unable to connect to gitorious.org: 20:50:03 (did you do the stash dance?) 20:50:05 oh 20:50:10 I guess the stash dance won't help 20:50:26 gitorious.org[0: 87.238.52.168]: errno=Result too large 20:51:05 hmm, ERANGE huh 20:51:12 except the second time worked anyway! 20:51:21 oh, good 20:51:51 hmm, I don't see ERANGE in the list for connect(2) 20:54:55 http://sprunge.us/MKNL 20:55:42 (time to mock me using mocking_ice, savage_ice, and cruel_ice as variables) 20:55:44 -!- WalkerBoh has joined ##crawl-dev 20:56:03 ….let's break the ICE! 20:56:20 -!- kekekela has quit [Quit: Page closed] 20:56:23 hurr hurr hurr 20:56:52 make a selection of mundane and generic simulacra 20:57:16 and call it *drumroll* vanilla_ice 20:57:39 !rimshot 20:58:42 glup glup 20:58:43 -!- tenofswords has quit [Quit: leaving] 20:59:13 oh dear, my ice joke was too terrible for him :I 21:01:24 It's funny how work can have a tendancy to get bogged down in little unforseen details well beyond one's original plans that just somehow end up being related 21:01:42 I don't have to actually TEST this before pushing right? 21:01:51 Like vapours being really bad at actually firing at things 21:01:59 (And no, I am not putting vapours in Forest, because that would be silly) 21:02:06 because we've secretly made him a dev without telling him right? 21:02:09 Yet somehow this has ended up related 21:02:59 hmm, git am complained about some whitespace 21:03:02 I have faith in him having tested stuff himself in detail, if that's what you mean 21:03:09 Except possibly for that 21:03:41 03Grunt 07* 0.13-a0-1634-g544dfc7: Try to make tar_grunt less empty and spoilery. 10(2 minutes ago, 1 file, 105+ 27-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=544dfc761df1 21:03:50 -!- radiosilence has joined ##crawl-dev 21:04:10 that link was for review 21:04:43 -!- nicolae- has left ##crawl-dev 21:05:08 I was going to sleep off some design thoughts and then mae the ice statue gardens not suck, too 21:05:50 -!- dtsund has left ##crawl-dev 21:06:21 oh well 21:06:24 -!- radiosilence has left ##crawl-dev 21:07:09 DracoOmega: for some reason commit never seems to complain so much as am does 21:07:17 -!- Utis has quit [Remote host closed the connection] 21:08:05 Failing to run checkwhite gave me an excuse to learn how to rebase, at least 21:09:05 <|amethyst> SamB: -3 might help there 21:09:27 <|amethyst> SamB: assuming the patch was created with git format-patch and has blob hashs 21:09:32 <|amethyst> s/shs/shes/ 21:09:42 Of course I should just figure out how best to make emacs check that for me 21:10:04 |amethyst: there's nothing wrong with the patch except it adds some trailing spaces 21:10:31 <|amethyst> oh, sorry, misunderstood 21:11:09 so it told me a few places with errors and summarized saying how many errors and how many lines it found ... 21:11:22 -!- dtsund has joined ##crawl-dev 21:11:34 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:12:12 so I go in in Emacs and edit delete the red spaces at the ends of some lines near the indicated places 21:13:37 now what thing was I using to get that red ... 21:15:27 -!- bh has joined ##crawl-dev 21:15:37 -!- Xenobreeder has quit [Disconnected by services] 21:15:51 -!- Xenobreeder|2 is now known as Xenobreeder 21:16:17 it's not shown by `describe-mode' for some reason :-( 21:16:39 -!- CKyle has quit [Quit: CKyle] 21:17:18 it's not develock-mode ... 21:18:20 and, oops, I missed one error :-( 21:20:45 03Grunt 07* 0.13-a0-1635-g1d333ba: Donald Forest/Vaults/Abyss dialogue (#7197). 10(2 minutes ago, 2 files, 63+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1d333ba3f264 21:21:59 SamB: I think it's trailing-whitespace 21:22:09 buffer-local, but you customize it 21:23:49 -!- mizu_no_oto has quit [Client Quit] 21:28:17 -!- mnoqy has quit [Ping timeout: 245 seconds] 21:28:18 well it looks like that would do it but `show-trailing-whitespace' is showing as nil in a relevant buffer 21:28:19 oh, but not this other one 21:28:19 maybe magit does it a different way ... 21:29:20 -!- mnoqy has joined ##crawl-dev 21:29:32 -!- Silurio1 has quit [Ping timeout: 245 seconds] 21:29:47 there's a couple of ways to get visible trailing whitespace 21:31:15 but show-trailing-whitespace seems to be what was showing it in the .des buffer 21:33:41 yeah, I just customized that to true so I can catch that from now on 21:35:56 03Grunt 07* 0.13-a0-1636-g3307a2d: One last piece of Donald dialogue. 10(47 seconds ago, 1 file, 8+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3307a2dca8d5 21:40:05 -!- sbanwart_ has quit [Ping timeout: 248 seconds] 21:41:51 03HangedMan 07* 0.13-a0-1637-gd581f76: icecave.des tweaks, clean-up, simulacrum variety 10(50 minutes ago, 1 file, 163+ 147-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d581f763a9ff 21:42:32 -!- Nikolaos has quit [Remote host closed the connection] 21:43:25 03|amethyst 07* 0.13-a0-1638-g9943704: Grammar fix. 10(82 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9943704e9f0e 21:43:33 crimson imp (055) | Spd: 10 | HD: 3 | HP: 9-18 | AC/EV: 3/14 | Dam: 4 | 05demonic, 10weapons, 10items, 10doors, fly, regen, !sil | Res: 06magic(36), 05hellfire, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 08holy++ | XP: 48 | Sp: blink | Sz: little | Int: normal. 21:43:33 %??crimson imp 21:43:49 huh. never knew they could use items 21:43:49 Debian builds of the trunk branch on crawl.develz.org updated to: 0.13-a0-1635-g1d333ba 21:44:16 * geekosaur seems to "like" getting imps with wands 21:44:29 geekosaur: I just got one kiting me with a polearm 21:44:50 |amethyst: oops 21:46:21 -!- minqmay has quit [Quit: Leaving] 21:47:22 pity the player that lets an imp pick up an unided wand 21:47:46 -!- ackack has quit [Read error: Operation timed out] 21:48:30 A bow and arrows are nice, too 21:48:33 Yay for blinking archers 21:48:36 "nice" 21:48:41 ??imp 21:48:41 (Or a rod!) 21:48:42 crimson imp[1/5]: An annoying bastard that hits you, blinks away, and regens fast enough that even when you do hit them they nearly heal it all back. Hit them hard and fast before they run away, or just take them with you to another level and ditch them once they blink away ({imp parking}). 21:48:47 Imps with items are great fun 21:48:47 <|amethyst> Grunt: I was thinking... would rogue's gallery make sense as a portal vault? 21:48:56 <|amethyst> s/e's/es'/ 21:49:13 Well, HangedMan had been working on an arena/gauntlet portal vault a while back 21:49:22 Ask yourself what the current stance on vault monsters is, and ask yourself that question again. 21:49:25 I can see there being a variety of themes possible within such a thing 21:49:47 Grunt: the current stance is that they are more welcome in portal vaults 21:49:54 at least, that's what I heard 21:49:59 Grunt: Well, one arguable advantage of it being a portal vault is the people who don't want to see them don't have to! :P 21:50:03 <|amethyst> wizlabs have plenty of vault subs 21:50:30 ??conservation 21:50:30 conservation[1/2]: Provides a 90% save for items to resist attacks that would otherwise destroy them. Cold would destroy potions, fire would destroy scrolls, and spores would destroy food. Found on amulets of conservation and cloaks of preservation, which don't stack with each other. If you want acid protection, try {resist corrosion} or {preservation} instead. 21:50:32 ??preservation 21:50:33 cloak of preservation[1/1]: It gives {conservation} and {resist corrosion}. Does not stack with the amulets. 21:50:53 Speaking of vault monsters, I was considering turning withered plants (and possibly demonic plants) into actual monsters, because they're used in a lot of vaults. 21:50:55 In any case, I think the arena/guantlet concept was a good one, even if the implementation needed work from its original conception that I saw 21:51:03 (also, col:darkgray for withered plants aggravates me) 21:51:14 Ah, console problems 21:51:28 (Stupid console making me struggle to find unused spaces to put things...) 21:51:52 What is the advantage of making them a normal monster in this case, though? 21:51:53 <|amethyst> can you even override renamed monsters? 21:52:11 Since a withered plant still does the same things a normal plant does, and we're not going to be spawning them randomly 21:53:34 It's easier to change the properties of something that's supposed to be the same from place to place in one place than in thirteen or so. 21:53:46 Oh, in terms of you giving it a different color now? 21:54:08 Well, there might be other tweaks we want to make to it at some point. 21:54:13 (Might I give a cautionary note that I have used a number more colors of P now? >.>) 21:54:27 -!- LexAckson has quit [Read error: Connection reset by peer] 21:54:31 (rN+++ for a withered plant or something, so that you can't drain something that's supposedly already drained of all life <_<) 21:54:39 <|amethyst> most of them are lightgrey I think 21:54:40 -!- Yllodra has quit [Ping timeout: 252 seconds] 21:54:45 (or MH_DEMONIC for demonic plants. "The demonic plant convulses!") 21:54:50 Don't plants already already have rN+++? 21:54:59 plant (03P) | Spd: 0 | HD: 10 | HP: 37-73 | AC/EV: 10/0 | 03plant | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | XP: 0 | Sz: small | Int: plant. 21:54:59 %??plant 21:55:14 <|amethyst> Grunt: I'd worry about taking away MH_PLANT 21:55:17 I remember there being *something* odd they were vulnerable too, hm. 21:55:24 s/too/to/ 21:56:22 Anyway, the point is to make the thing considerably easier to maintain than it currently is. 21:56:34 -!- pelotron has quit [Ping timeout: 276 seconds] 21:56:46 we can haz demonic duck? 21:57:09 grunt_demonic_duck_pond 21:57:10 <|amethyst> MH_ should be a bitfield 21:57:22 That would be convenient for a few things 21:57:33 Though in practice I think only very narrowly 21:57:41 (why do we have an MH_PLANT anyway) 21:58:12 <|amethyst> so animals don't polymorph into plants? 21:58:27 Mightn't it affect Fedhas, too? 21:58:47 -!- Arkaniad|Laptop_ has quit [Ping timeout: 252 seconds] 21:58:53 But yes, also so plants polymorph into OTHER plants (not that this happens often) 21:59:13 <|amethyst> but I do see Grunt's point 21:59:28 <|amethyst> because all our MH_PLANT monsters have one of two genera 21:59:33 I think there are some other effects, too 21:59:37 But I don't recall them 22:00:13 Well, they can be poisoned with poison arrow, when nonliving things can't 22:03:07 you can poison withered plants with parrow i think 22:03:17 damn you DracoOmega 22:03:40 Well, withered plants aren't DEAD, they're just not very vibrant 22:04:19 |amethyst: Incidentally, while watching another Crypt run today, it occured to me that the general abundance of Forest zombies in Crypt works rather well with that alternate war history theory :P 22:04:36 |amethyst: If the only place you can encounter them in that instance of the world is as undead 22:04:51 why would you fight a war over the equivalent of a 5-floor apartment building anyway 22:05:05 Real wars have been fought for less 22:05:26 like what 22:05:39 Oh, sometimes really silly slights 22:06:01 (Not generally HUGE wars or anything, but plenty of small ones have been over tiny insignificant things) 22:06:09 there's one infamous example at least 22:06:21 "some dude's ear" is the current bidding 22:06:27 -!- Lightli has quit [Quit: sleep] 22:06:32 alternate war history? 22:06:56 also that, what are you talking about? 22:07:00 <|amethyst> ontoclasm: forest and crypt are the same branch 22:07:05 ah 22:07:07 Just in one world, Yred won 22:07:10 -!- LexAckson has joined ##crawl-dev 22:07:27 enchantress zombie 22:07:27 <|amethyst> or the mummies won 22:09:16 -!- heteroy has quit [Remote host closed the connection] 22:11:10 -!- st_ has joined ##crawl-dev 22:20:33 -!- Kalir has quit [Ping timeout: 245 seconds] 22:20:55 -!- raskol_ is now known as raskol 22:21:09 -!- GiantOwl is now known as Kalir 22:21:10 -!- Kalir has quit [Changing host] 22:23:27 -!- MaxFrost has quit [Ping timeout: 256 seconds] 22:24:13 wouldn't be that kiku and yred combined forces and won? 22:24:31 -!- Krakhan has quit [Ping timeout: 276 seconds] 22:24:33 I was always unclear why it's yred over kiku that has the war aspect emphasized 22:25:39 maybe it's just because yred has by far the coolest god motto 22:33:36 * geekosaur thinks about god branches. not that there's much you can do with tso/zin/ely... 22:33:44 holy pan!! 22:33:45 >_> 22:33:56 Clearly we need a holy counterpart to Pan. <_< 22:34:07 One new branch at a time... :P 22:34:19 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:34:54 should we make Spider harder? I find it's much easier than Snake 22:35:27 I doubt that's correct 22:35:38 bg: I think spider:$ ends up being a lot easier than snake:$ if you're prepared 22:35:44 snake's enemies are certainly more durable though 22:36:07 maybe snake is harder on the grounds of Lamia being the single greatest risk of death in either branch 22:36:24 I think Snake statistically has the highest rate of deaths within the branch per entry of all of the lair branches, and this was long before any branch-specific uniques turned up. 22:36:39 see, Grunt is proud of it 22:37:04 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:37:13 But to be more serious I kind of think spider has nastier tricks 22:37:36 like the branch ending can be quite threatening to a lot of characters 22:37:46 SwissStopwatch: the ghost moths? 22:37:55 that is one big part 22:38:18 I feel like the snake ending is mostly just an attrition war against a bunch of slow enemies who have obnoxious durability 22:38:36 ghost + suppression moth is incredibly dangerous to mages, but you don't see the two together much outside of a zig spider level 22:39:02 SwissStopwatch: the biggest risk in Snake:$ is getting teleported into the rune vault 22:39:21 yes, which is generally not going to happen unless you're half-asleep 22:39:30 and also don't have MR 22:39:47 not that we don't all space out a bit when clearing that stuff out.... 22:39:51 Wait, being alert makes for better play?? 22:39:56 Who would have thought?? 22:40:02 I didn't know you could be half-asleep in crawl 22:40:13 I just let my bot play for me 22:40:14 SamB: you can. You just die. See ??+12 whip 22:40:15 you haven't ewatched any Duph games, have you? :p 22:40:15 you can be half-asleep outside of crawl though 22:40:22 A spriggan disenchanter comes into view. 22:40:25 You feel bored. 22:40:49 !send bh a +12 quarterstaff 22:40:49 Sending a +12 quarterstaff to bh. 22:41:00 -!- Flex has quit [] 22:41:03 (no, I had nothing to do with that one other than being the author of the vault where it happened) 22:41:10 !lg * kaux~~+12_quarterstaff 22:41:10 ERROR: invalid regular expression: quantifier operand invalid 22:41:15 !lg * kaux~~12_quarterstaff 22:41:16 1. Tolias the Eclecticist (L17 SEAE), worshipper of Sif Muna, annihilated by a naga (the +9,+12 quarterstaff "Giantslayer" {flame}) on Snake:5 (grunt_snake_rune_spirals) on 2013-04-03 03:45:45, with 157278 points after 29827 turns and 5:11:54. 22:41:37 -!- radiosilence has joined ##crawl-dev 22:41:37 RIP Tolias 22:42:02 !lg * kaux~~+12_giant_club 22:42:03 ERROR: invalid regular expression: quantifier operand invalid 22:42:05 hmm 22:42:10 !lg * kaux~~12_giant_club 22:42:10 No games for * (kaux~~12_giant_club). 22:42:14 !lg * kaux~~12.*club s=kaux 22:42:15 2 games for * (kaux~~12.*club): a +6,+12 club, a +12,+6 club 22:42:17 come on I know it's possible 22:42:24 !lg * kaux~~12 s=kaux 22:42:25 81 games for * (kaux~~12): 10x wand of frost {zapped: 12}, 9x wand of flame (12), 9x wand of frost (12), 9x wand of magic darts {zapped: 12}, 6x wand of magic darts (12), 6x wand of flame {zapped: 12}, 2x the +4,+12 Glaive of Prune {chop}, 2x wand of draining (12), 2x wand of disintegration {zapped: 12}, 2x the +12,+10 sword of Jihad, 2x wand of fire (12), the +4,+12 hand axe "Rummage", a +4 rod o... 22:42:32 !lg * kaux~~\+12 s=kaux 22:42:32 I guess maybe it's pretty hard though 22:42:32 15 games for * (kaux~~\+12): 2x the +12,+10 sword of Jihad, 2x the +4,+12 Glaive of Prune {chop}, a +12,+4 spear, the +12,+8 mace of Departure {crush, *Rage rPois Dex+2 SInv Stlth++}, the +12,+6 whip of Success {drain}, the +12,+0 flail "Xuxtait", the +9,+12 quarterstaff "Giantslayer" {flame}, a +6,+12 club, a +12,+6 club, the +4,+12 hand axe "Rummage", the cursed +12,+16 plutonium sword, the +12,... 22:42:50 since I did get erolcha with an 11 club once 22:42:55 !lg * kaux~~\+11 s=kaux 22:42:55 30 games for * (kaux~~\+11): 2x a +11,+4 club, 2x a +4,+11 club, 2x a +5,+11 club, the +11,+11 morningstar "Eos", the +4,+11 trident "Cuhil" {drain}, a +11,+7 club, a +11,+5 elven whip, a +6,+11 club, a +3,+11 club, a +11,+5 spear, a +11,+7 whip, the +8,+11 long sword of the Clouds {venom}, a +11,+5 giant spiked club, the +11,-2 hammer "Touteqoh" {holy}, a +8,+11 club, the +11,+11 morningstar "Eos... 22:42:58 ??12 club 22:42:59 12 club[1/2]: redrum the Skirmisher (L3 DrCK), worshipper of Makhleb, slain by Ijyb (a +6,+12 club) on D:2 on 2010-08-19, with 120 points after 1033 turns and 0:04:06. 22:43:04 I prefer, well, 22:43:31 wait damnit this isn't tenofswords 22:43:45 it's hard to keep track of all of those names, isn't it 22:43:47 curses 22:44:13 -!- mamga has quit [Quit: Page closed] 22:44:36 anyway say what you want about spider not seeming hard but moths of wrath are sort of terrifying 22:44:49 The moth of wrath goads it on! 22:44:49 ??tenofswords 22:44:50 I don't have a page labeled tenofswords in my learndb. 22:45:14 !lg * kaux=~10 kaux=~sword s=kaux 22:45:15 9 games for * (kaux=~10 kaux=~sword): 2x the +12,+10 sword of Jihad, the +0,+10 long sword of Cheibriados' Approval {elec}, the cursed +5,+10 plutonium sword, a +10,+0 elven short sword of protection, the +8,+10 great sword of Midnight, a +10,+1 elven short sword of electrocution, the +12,+10 sword of Jihad {holy, *Rage rN+ MR EV+3 Stlth--}, the +10,+4 short sword "Chess" {pain} 22:45:22 ??HangedMan 22:45:22 hangedman[1/14]: http://www.youtube.com/watch?v=xJ0nrfYa0Ss 22:45:28 +5,+10 plutonium sword 22:45:30 ..wow. 22:45:31 [20:42:24] Glensy christ https://gitorious.org/crawl/crawl/blobs/master/crawl-ref/source/godabil.cc is a stupidly long cpp file 22:45:32 [20:43:19] Glensy 50 fucking lines of includes 22:45:34 [20:43:28] Glensy what the hell is ouch.h 22:45:36 [20:44:05] Glensy if (unhurted > 0) 22:45:37 [20:44:05] Glensy hurted -= unhurted; 22:45:39 [20:44:09] Glensy the magic of ouch.cc 22:45:42 !lg * kaux~~10.*plutonium x=cv 22:45:48 1. [cv=0.3] Nate the Chopper (L8 DsFi), worshipper of Okawaru, slain by an imp (the cursed +5,+10 plutonium sword) on D:7 on 2007-10-28 02:15:49, with 1173 points after 8827 turns and 0:39:27. 22:46:20 And it didn't even have its special transmute miscast proc then either! 22:46:28 (And it wasn't a triple sword, either) 22:46:31 -!- kekekela has quit [Quit: Page closed] 22:46:35 So basically it was terrible 22:46:49 sword of misfortune 22:47:24 Somehow I am reminded of an early encounter with moving feature mimics when they were first added 22:47:31 show glensy beam.cc 22:47:36 I was convinced that the fountain mimic splashing water on me was giving me glow 22:47:46 fr: 22:47:47 Because apparently I had forgotten to remove my +MUT ring swap 22:47:57 And had been autoexploring with it on when I ran into the mimic 22:48:04 The fountain mimic splashes radioactive water on you! 22:48:12 That really was what seemed to be happening! 22:48:24 Clearly we need a nuclear reactor vault <_< 22:48:30 I really like that there's a stuff.cc *and* a misc.cc (and a misc directory) 22:48:51 The sparkling fountain mimic splashes you! You are sparkling! 22:48:52 stuff.cc and misc.cc are actually somewhat organizationally seperate 22:48:52 not to mention mon-stuff.cc 22:48:56 fr nonsense.cc to go with stuff.cc 22:49:08 But honestly, it is genuinely hard to figure out where some misc code is supposed to even go 22:49:39 there's a misc directory? 22:49:51 that must be where we keep the porno 22:49:54 also skills.cc and skills2.cc; Skills 2: This Time it's War 22:50:41 it used to be much worse 22:51:14 spells[12345].cc 22:51:36 haha 22:52:10 was that for like a 286 or something 22:52:19 stuff.cc is my favorite file 22:52:43 * @brief Misc stuff. 22:52:50 super helpful 22:53:33 haha, contrast the brief line for misc.cc 22:53:39 * @brief Misc functions. 22:55:10 ??join ##crawl 22:55:10 I don't have a page labeled join_crawl in my learndb. 22:55:11 er 22:55:21 !source dat/des/branches/crypt.des 22:55:27 Lines pasted to http://paste.ubuntu.com/5772890/ 22:55:54 why's he pasting to ubuntu.com now I wonder 22:56:58 it's randomized 22:57:07 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 22:57:36 !source stuff.cc 22:57:40 Lines pasted to http://pastie.org/8050619 22:57:52 wow, I guess you were serious??? 22:57:53 -!- rchandra has joined ##crawl-dev 22:58:08 that's ... kind of crazy ... 22:58:34 I wonder if it will aide or limit ideas to keep functioning so many default settings for themed vault sets 22:59:07 henzell should use sprunge too 23:00:26 so now that contam is non ridiculous, should plutonium sword move back to being a greatsword? 23:00:39 But that would be much less fun 23:01:04 it would probably be -better- as a greatsword maybe 23:01:09 Plutonium sword's original problem wasn't that contam was so bad so much as it would have been mediocre even without it 23:01:12 Speaking of randarts, can we turn the mighty Arga into a broad axe? <_< 23:01:24 *unrandarts 23:01:25 because it's still a ridiculous weapon as a great sword at current and then it would just need less skill 23:01:25 ... 23:01:37 speaking of randarts, make sure 'Agra' is a valid unrand name 23:01:42 Haha 23:01:44 *rand 23:01:47 Haha. 23:01:57 Only on axes? 23:01:59 replace Plog with it 5% of the time on war axes 23:02:46 "If it's not 100% mithril, it's not the genuine article. Accept no substitutes!" 23:02:47 am personally annoyed hellfire doesn't have exploding fireball bolts or something yet 23:03:05 radiosilence: I think that was an elliott patch? 23:03:08 I suspect broad axe Arga would actually be extremely good 23:03:24 also assassin blowgun still exists 23:03:55 yes, that might be the biggest unrand problem right now 23:03:58 rchandra: I thought it was marvinpa's 23:04:08 could well be 23:04:52 !vaul trove_unrand 23:05:13 !vaulT trove_unrand 23:05:18 Couldn't find trove_unrand in the Crawl source tree 23:05:27 bah 23:05:52 !vault trove_artefacts 23:05:55 Lines pasted to http://pastie.org/8050645 23:06:28 !lg * kaux~~\+1 kaux=~giant.*club s=kaux 23:06:28 No games for * (kaux~~\+1 kaux=~giant.*club). 23:06:45 !lg * kaux~~\+1 kaux~~giant.*club s=kaux 23:06:45 22 games for * (kaux~~\+1 kaux~~giant.*club): 2x a +1,+3 giant club of chaos, 2x a +6,+10 giant club, 2x a +1,+1 giant club of chaos, 2x a +10,+5 giant club, a +1,+2 giant club of chaos, a +0,+1 giant spiked club of chaos, a +10,+3 giant spiked club, a +2,+1 giant club of chaos, a +4,+1 giant spiked club of chaos, a cursed +0,+1 giant club of chaos, a cursed +1,-2 giant spiked club of chaos, a +1,... 23:06:52 zhor the boring 23:06:52 !lg * kaux~~\+1[012] kaux~~giant.*club s=kaux 23:06:53 8 games for * (kaux~~\+1[012] kaux~~giant.*club): 2x a +10,+5 giant club, 2x a +6,+10 giant club, a +11,+3 giant spiked club, a +10,+3 giant spiked club, a +10,+5 giant spiked club, a +11,+5 giant spiked club 23:07:38 what was this zhor, this red-skinned cold-resistant beast 23:07:53 zhor the djinnifriend 23:08:14 a zhor loser? 23:09:35 is it against the rules to have an unrand have an effect while in your inventory? 23:09:41 should have put a (tiny) chance for that skin in ice caves 23:09:53 rchandra: what sort of effect 23:10:31 SamB: I was thinking that when you unequip a +inv item while invisible, it doesn't cancel invisibiliity (blowgun of the assassin) 23:11:26 -!- dtsund has quit [Quit: dtsund] 23:15:52 -!- ussdefiant has joined ##crawl-dev 23:16:19 -!- nickajeglin has quit [Ping timeout: 260 seconds] 23:23:31 -!- Rebenga has quit [Quit: Goodbye, World] 23:25:21 -!- LexAckson has quit [Read error: Connection reset by peer] 23:28:54 -!- jday_ has quit [Ping timeout: 264 seconds] 23:30:24 -!- dtsund has joined ##crawl-dev 23:35:58 -!- Rebenga has quit [Client Quit] 23:36:27 -!- Arkaniad|Desktop has quit [Quit: I've killed the senator.] 23:37:58 -!- ystael has quit [Ping timeout: 276 seconds] 23:39:09 -!- eb has quit [Read error: Connection reset by peer] 23:43:37 -!- radiosilence has left ##crawl-dev 23:43:48 Unstable branch on crawl.lantea.net updated to: 0.13-a0-1638-g9943704 (34) 23:45:57 -!- bogabada has quit [Quit: Page closed] 23:51:24 -!- bonghitz has quit [Remote host closed the connection]