00:01:14 -!- blackcustard has quit [Read error: Connection reset by peer] 00:01:15 xFleury: there's mummy obviously ... 00:03:28 "In earlier versions of the game, this made absurd levels of scumming possible" 00:03:32 What changed? 00:04:35 http://crawl.chaosforge.org/Mummy 00:05:23 oh, I'm an idiot, it explains why in the very next paragraph 00:05:38 hehehe 00:05:43 happens 00:06:09 Unstable branch on crawl.s-z.org updated to: 0.13-a0-737-g8ebeecd (34) 00:08:28 -!- datgum has quit [Ping timeout: 276 seconds] 00:10:27 So if I tested a build out that did not have monster spawning, the issue I'm likely to run into is that Mummies, or bloodless vampires, with a pair of Ring of Regeneration have a huge advantage? 00:12:33 -!- DKykm has quit [Ping timeout: 248 seconds] 00:12:37 * SamB wonders if elliptic has any comments 00:13:08 xFleury: no 00:13:16 -!- Exister has quit [Ping timeout: 256 seconds] 00:13:17 -!- CKyle has quit [Quit: CKyle] 00:13:24 -!- indspenceable has joined ##crawl-dev 00:13:31 xFleury: the issue you are likely to run into is that there will be far less XP in the game and that all monsters will start asleep 00:13:34 Unstable branch on crawl.develz.org updated to: 0.13-a0-737-g8ebeecd (34) 00:14:44 *far* less? You mean a large portion of the monsters you fight are spawned rather than just generated with the level? 00:16:00 a substantial proportion at least 00:17:53 -!- indspenceable has quit [Ping timeout: 248 seconds] 00:18:53 Maybe what I'll try first (rather than deleting the spawning) is rigging is so that it spawns a random number of roaming monsters on the floor once the level is created. 00:19:31 -!- Sealer has quit [Ping timeout: 276 seconds] 00:20:46 I'm presuming that roaming monsters actually roam rather than heat-seeking the player. 00:22:24 -!- Blade-- is now known as Blade- 00:22:33 -!- ophanim has quit [Read error: Connection reset by peer] 00:23:06 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 00:29:55 -!- ystael has quit [Ping timeout: 264 seconds] 00:30:01 xFleury: what are you trying to accomplish? 00:31:16 considering making a spinoff of the game to my liking 00:33:30 -!- yogaFLAME has joined ##crawl-dev 00:35:45 -!- datgum has quit [Ping timeout: 276 seconds] 00:41:51 -!- Kalir has quit [Quit: BRB, DEAD] 00:45:51 Windows builds of master branch on crawl.develz.org updated to: 0.13-a0-737-g8ebeecd 00:45:55 -!- oddsox has quit [Quit: Page closed] 00:49:26 -!- Zaba_ is now known as Zaba 00:51:01 -!- pelotron has quit [Ping timeout: 248 seconds] 00:51:08 -!- indspenceable has joined ##crawl-dev 00:51:19 -!- indspenceable has quit [Read error: Connection reset by peer] 00:51:47 -!- indspenceable has joined ##crawl-dev 00:57:47 -!- Bloax has joined ##crawl-dev 00:58:06 -!- Nivim has joined ##crawl-dev 00:58:42 -!- kawatan has quit [Quit: Leaving.] 01:00:36 -!- dupo has quit [] 01:04:18 -!- ystael has quit [Ping timeout: 264 seconds] 01:05:06 -!- LexAckson has quit [Ping timeout: 256 seconds] 01:08:37 -!- Ryak has quit [Quit: OUCH!!!] 01:17:09 -!- rwbarton has quit [Ping timeout: 252 seconds] 01:20:11 -!- Shaft_ed has quit [Ping timeout: 250 seconds] 01:21:35 I had an idea for a sprint map, where most of the enemies are either elemental-like congealed spells or strong spellcasters with special use of a single spell, and spells that you kill and 'pick-up' you can memorize Vehumet style. Does a some sprint map already have a similar mechanic or should I throw together a wiki page? 01:22:40 -!- Exister has quit [Ping timeout: 256 seconds] 01:22:44 -!- Exister_ is now known as Exister 01:23:03 -!- Blazinghand has quit [Ping timeout: 252 seconds] 01:23:10 Nivim: I've never heard of such a thing, so I guess you should wiki away 01:24:22 -!- rast has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 01:25:10 Nivim: that sounds like it'd require a lot of new C++ code as well as the maps/Lua, quite a big project 01:36:35 -!- rchandra has left ##crawl-dev 01:43:54 -!- kait has quit [Ping timeout: 264 seconds] 01:44:42 -!- SamB has quit [Read error: Connection reset by peer] 01:48:14 -!- ZebTM has quit [] 01:51:11 -!- xFleury has quit [Ping timeout: 246 seconds] 01:53:41 -!- xFleury has joined ##crawl-dev 01:54:34 * xFleury hates his unreliable internet connection. 01:57:35 -!- TastyLemonDrops has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 02:07:00 -!- SkaryMonk has joined ##crawl-dev 02:11:12 -!- SomeoneAwful has quit [Quit: Leaving] 02:15:48 -!- Helmschank has quit [Read error: Connection reset by peer] 02:20:51 -!- Howded has quit [Ping timeout: 250 seconds] 02:21:02 -!- Svendre has quit [Ping timeout: 256 seconds] 02:22:40 -!- yogaFLAME has quit [] 02:23:59 So are certain ghosts not supposed to leave morgues or is that a cszo server hiccup 02:24:58 -!- ebarrett has quit [] 02:26:47 example? 02:27:01 deaths should always leave morgue files 02:27:05 oh hm, it's there now 02:27:15 it wasn't there 2 minutes ago, but maybe that's tourney speed 02:27:28 what do you mean by "wasn't there"? 02:27:33 was 1. mumra, XL15 DrWz, T:45317: http://dobrazupa.org/morgue/mumra/morgue-mumra-20130517-071438.txt 02:27:45 I mean when I followed the link I got a "not found" page 02:27:57 I'll just write it off as "these things take time to process" though 02:28:04 link works for me 02:28:28 that sounds strange 02:28:32 yes, the point is it does now but it didn't 2 minutes ago (so probably just takes time) 02:28:42 not sure why it would take time 02:28:42 oh, i know why 02:28:49 also you know what that ghost has anyway, cheater :| 02:28:55 you don't need a log! 02:29:03 haha 02:29:06 you got my ghost? 02:29:09 yes 02:30:21 it registered the death when i hadn't finished going through all the death messages 02:30:29 mm. 02:30:30 ohh 02:30:33 the morgue file must only be generated once you actually get to the scores screen 02:30:40 yeah that sounds plausible 02:31:46 that was a really stupid death. i should've had a long break after orc. 02:33:25 Well we all have them, I killed a streak in lab due to pressing the wrong ability key and then getting a hostile executioner because of that 02:33:35 Which is possibly an entirely different sort of stupid death... 02:34:03 hehe 02:34:04 -!- eEyBv has quit [Remote host closed the connection] 02:34:39 but it's more annoying than usual when i actually had a chance of getting a highscore win in the tournament 02:35:06 -!- Nomi has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 02:35:24 well, getting any win at all would be good for bad-dev team :) 02:35:28 ehe 02:36:03 Losing that char was annoying because it sets me back on tournament streak points and I don't play very fast 02:36:48 anyway I'm pretty sure all of you have more points than our captain >_> <_< 02:37:04 haha 02:37:43 all of them have at least three times as many points as your captain 02:37:50 yes 02:38:08 he's clearly collaborating with that other team 02:38:23 no other explanation, except of course for the blatantly obvious one 02:39:39 -!- GzkXv has quit [Ping timeout: 252 seconds] 02:40:58 -!- dtsund has quit [Ping timeout: 245 seconds] 02:47:14 -!- Staplegun has quit [Read error: Connection reset by peer] 02:48:32 -!- kongtomorrow has quit [Quit: kongtomorrow] 02:50:19 -!- mnoqy has quit [Quit: hello] 02:52:51 -!- Guest is now known as lightquake 02:58:43 -!- Exister has quit [Ping timeout: 256 seconds] 03:01:49 -!- DracoOmega has quit [Quit: Leaving] 03:04:58 -!- ystael has quit [Ping timeout: 252 seconds] 03:12:16 -!- WalkerBoh has quit [Remote host closed the connection] 03:18:42 -!- absolutego has quit [Quit: leaving] 03:21:41 -!- SkaryMonk has quit [Ping timeout: 256 seconds] 03:21:42 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 03:21:48 -!- kongtomorrow has quit [Quit: kongtomorrow] 03:22:54 -!- SkaryMonk has joined ##crawl-dev 03:26:51 -!- smeea has quit [Read error: Connection reset by peer] 03:43:22 -!- indspenceable has quit [Remote host closed the connection] 03:48:58 -!- simmarine has quit [Quit: Leaving] 03:54:52 -!- ketsa has quit [Remote host closed the connection] 03:57:06 -!- Svendre has quit [Ping timeout: 256 seconds] 03:58:13 -!- xFleury has quit [Ping timeout: 246 seconds] 04:03:21 -!- _D_ has quit [Quit: leaving] 04:11:29 -!- Yllodra has quit [Ping timeout: 252 seconds] 04:11:58 Apparently WebRTC is happening. 04:25:11 -!- edlothiol has joined ##crawl-dev 04:25:42 -!- Arkaniad|Laptop has quit [Ping timeout: 256 seconds] 04:26:08 -!- Arkaniad|Laptop_ has quit [Client Quit] 04:29:33 -!- Wolfram_ has quit [Ping timeout: 250 seconds] 04:30:38 -!- ystael has quit [Ping timeout: 240 seconds] 04:31:03 -!- bonghitz has quit [Remote host closed the connection] 04:33:31 For some reason I feel like mentioning https://github.com/gameclosure/gcif 04:33:35 Not sure why though. 04:34:32 Seemingly quite unfinished as of now though. 04:35:42 -!- ontoclasm has quit [Quit: Leaving.] 04:36:06 -!- absolutego has quit [Ping timeout: 264 seconds] 04:46:05 -!- sacje has quit [Quit: sacje] 04:47:28 mumra: Now that I'm thinking about that sprint idea and writting it out, I'm pretty sure the reason it sounds like so much work is because it's essentially composed of good or "get to it eventually" ideas I've seen mentioned on this channel in the past 3-4 weeks. Such as abusing "swarm" creatures, experimenting with control of cloud damage timing, confusing on-death effects, making multi-level Sprints, 04:47:30 the advantages and disadvantages of open layouts, changes to Vehumet... 04:48:12 ...I'll get back to the place these long messages are supposed to go. 04:49:53 -!- Helmschank has quit [Ping timeout: 248 seconds] 04:52:41 Nivim: perhaps, but even if/when those behaviours exist, the ability to customise them from Lua doesn't necessarily exist without additional implementation of an API 04:53:52 some obvious examples would be the rolling beetle behaviour, or kraken tentacles: just because they're in the code, doesn't mean you can just give that effect to another monster the same way you can create custom spellsets for vault monsters 04:54:56 and the spell gifting thing seems to me like a case of that: Vehumet spell gifting is all tied into the religion code, making that functionality arbitrarily available to Lua isn't necessarily an easy task 04:55:13 and swarms are likely to be a similar sort of case 04:55:33 -!- kait_ has quit [Read error: Connection reset by peer] 04:55:36 -!- kait has quit [Read error: Connection reset by peer] 04:56:01 not sure what you mean by "confusing on-death effects" but certainly Lua triggers can be attached to monsters to run in the event of their death so maybe that's possible (but again it depends exactly what effects you wanted0 04:56:52 -!- syllogism has joined ##crawl-dev 04:57:14 the cloud timing thing was controlling when clouds appear so they can run in sequence (well there was a separate conversation about at what point the damage should be applied, but this would be one way or the other, you couldn't choose which way) 04:59:27 something i've learned over the years: if it initially sounds like a big task, assume it's going to be a _huge_ task; if some things turn out to be easy then that's a bonus but it doesn't happen very often ... 05:09:14 -!- sym` has quit [Ping timeout: 252 seconds] 05:19:41 -!- edlothiol has quit [Ping timeout: 252 seconds] 05:21:44 -!- SkaryMonk has quit [Ping timeout: 252 seconds] 05:22:14 -!- SkaryMonk has joined ##crawl-dev 05:32:18 -!- ussdefiant has quit [Ping timeout: 256 seconds] 05:50:46 -!- edlothiol has joined ##crawl-dev 05:54:50 -!- tibi has quit [Read error: Connection reset by peer] 05:56:30 -!- TheOverlord has quit [Ping timeout: 264 seconds] 05:57:38 -!- magicpoints has quit [Ping timeout: 252 seconds] 06:05:04 -!- Duralumin has quit [Quit: Ухожу я от вас (xchat 2.4.5 или старше)] 06:05:16 -!- Vizerr has quit [Ping timeout: 246 seconds] 06:08:53 -!- _D_ has quit [Quit: leaving] 06:29:04 -!- sildraith has quit [Ping timeout: 246 seconds] 06:31:12 -!- BlackrayJack has quit [Ping timeout: 252 seconds] 06:31:15 -!- ldf has quit [*.net *.split] 06:31:15 -!- Implojin has quit [*.net *.split] 06:31:15 -!- flun has quit [*.net *.split] 06:31:15 -!- oddsox has quit [*.net *.split] 06:31:15 -!- Automaton has quit [*.net *.split] 06:31:15 -!- ddubois_ has quit [*.net *.split] 06:31:15 -!- syraine has quit [*.net *.split] 06:31:15 -!- Datul has quit [*.net *.split] 06:31:15 -!- Coffeemonster has quit [*.net *.split] 06:31:24 -!- notid has quit [*.net *.split] 06:31:24 -!- ddubois has quit [*.net *.split] 06:31:30 -!- st_ has quit [Ping timeout: 256 seconds] 06:34:39 -!- radinms has quit [Ping timeout: 245 seconds] 06:40:25 -!- oddsox has quit [Quit: Page closed] 06:42:34 -!- quibert has quit [Quit: leaving] 06:54:06 -!- AndChat-172500 is now known as hjklyubn 06:57:48 -!- phyphor is now known as culcube 07:00:45 -!- culcube is now known as phyphor 07:22:47 -!- SkaryMonk has quit [Ping timeout: 256 seconds] 07:23:14 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet] 07:23:51 -!- SkaryMonk has joined ##crawl-dev 07:27:37 -!- sacje has quit [Quit: sacje] 07:36:06 -!- Vizerr has quit [Ping timeout: 256 seconds] 07:39:23 -!- edlothiol has quit [Ping timeout: 252 seconds] 07:39:24 -!- flun has quit [Quit: Page closed] 07:45:06 -!- edlothiol has joined ##crawl-dev 07:48:16 -!- magistern has quit [Quit: Leaving] 07:52:39 -!- MarvinPA has joined ##crawl-dev 07:54:45 -!- mamga has quit [Quit: Page closed] 08:01:24 -!- hart__ has quit [Read error: Connection reset by peer] 08:06:03 -!- Vizer has quit [Quit: bye] 08:11:02 -!- santiago_ has joined ##crawl-dev 08:22:34 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:27:00 -!- _D_ has quit [Client Quit] 08:31:15 -!- serq has quit [Remote host closed the connection] 08:32:24 -!- ackack has quit [Quit: Leaving] 08:34:26 -!- lordfrikk has quit [Quit: ChatZilla 0.9.90 [Firefox 24.0a1/20130514031031]] 08:35:35 -!- Keskitalo has quit [Remote host closed the connection] 08:38:50 -!- Automaton has quit [Quit: Page closed] 08:46:08 -!- blackcustard has joined ##crawl-dev 08:54:42 -!- Bloax has quit [Quit: Error: Bloax not found] 08:54:44 -!- LexAckson has joined ##crawl-dev 08:57:57 -!- blami_ has quit [Client Quit] 09:01:27 -!- nicolae- has joined ##crawl-dev 09:01:40 -!- DrPraetor has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 09:11:39 -!- Ragdoll has joined ##crawl-dev 09:12:41 -!- CKyle has joined ##crawl-dev 09:14:19 -!- twaifu has quit [Ping timeout: 264 seconds] 09:22:57 -!- SkaryMonk has quit [Ping timeout: 248 seconds] 09:24:41 -!- Kalir has quit [Changing host] 09:30:15 -!- voker57 has quit [Read error: Operation timed out] 09:31:06 -!- ontoclasm has joined ##crawl-dev 09:32:16 -!- Blazinghand has quit [Read error: Connection reset by peer] 09:33:29 -!- radinms has quit [] 09:33:59 unseen horror (06x) | Spd: 30 | HD: 7 | HP: 25-53 | AC/EV: 5/10 | Dam: 12 | see invisible | Res: 06magic(28) | XP: 747 | Sz: Medium | Int: animal. 09:33:59 %??unseen horror 09:34:15 -!- voker57 has joined ##crawl-dev 09:34:15 -!- voker57 has quit [Changing host] 09:34:15 -!- voker57 has joined ##crawl-dev 09:34:23 -!- CKyle has quit [Quit: CKyle] 09:37:57 -!- voker57_ has joined ##crawl-dev 09:40:24 -!- voker57 has quit [Ping timeout: 252 seconds] 09:45:25 -!- voker57__ has joined ##crawl-dev 09:45:47 -!- voker57_ has quit [Ping timeout: 246 seconds] 09:46:23 Bwijn the Prestidigitator (L8 SpAr) (Temple) 09:47:17 -!- Wester has quit [Ping timeout: 256 seconds] 09:47:29 -!- MaxFrost has quit [Ping timeout: 248 seconds] 09:51:19 -!- oberstein has quit [Ping timeout: 245 seconds] 09:51:52 -!- geekosaur has quit [Quit: ZNC - http://znc.sourceforge.net] 09:52:18 -!- ldf has quit [Quit: Page closed] 09:52:29 -!- geekosaur has joined ##crawl-dev 09:53:09 -!- oberstein has joined ##crawl-dev 09:57:22 -!- Bloax has joined ##crawl-dev 09:57:31 -!- Wester has quit [Ping timeout: 264 seconds] 09:59:24 -!- nooodl has joined ##crawl-dev 10:03:06 -!- Exister has quit [Ping timeout: 264 seconds] 10:03:42 -!- Felyza has quit [Ping timeout: 264 seconds] 10:06:34 -!- indspenceable has joined ##crawl-dev 10:09:13 DrKe (L20 MiBe) (Vaults:1) 10:09:17 elliptic (L11 FeFi) (Lair:6) 10:11:07 hm, my cszo game might have frozen? 10:11:48 -!- indspenceable has quit [Remote host closed the connection] 10:12:20 Wensley_, server down. 10:12:33 aha 10:12:48 -!- SurpriseTRex has quit [Ping timeout: 256 seconds] 10:12:59 -!- Krag has joined ##crawl-dev 10:13:30 -!- Senshi has quit [Client Quit] 10:13:46 Beamed (L4 OgHu) (D:2) 10:16:27 -!- indspenceable has joined ##crawl-dev 10:16:27 -!- serq has quit [Read error: Connection reset by peer] 10:20:14 -!- myp has quit [Remote host closed the connection] 10:25:10 PTOANNNG (L5 TrWr) (D:3) 10:25:58 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 10:26:08 -!- Wolpertinger has quit [Ping timeout: 256 seconds] 10:29:23 -!- dagonfive has quit [Read error: Connection reset by peer] 10:31:06 -!- CKyle has joined ##crawl-dev 10:32:13 !lm * type=crash -log 10:32:14 4786. PTOANNNG, XL5 TrWr, T:2388 (milestone): http://dobrazupa.org/morgue/PTOANNNG/crash-PTOANNNG-20130517-152509.txt 10:32:59 -!- WalkerBoh has joined ##crawl-dev 10:38:07 naphistim (L11 MiBe) (D:10) 10:39:10 so, I straced the webtiles server and it was blocking while sending to naphistim's game 10:39:38 !lm naphistim crash -log 10:39:38 1. naphistim, XL11 MiBe, T:10982 (milestone): http://dobrazupa.org/morgue/naphistim/crash-naphistim-20130517-153806.txt 10:41:15 (and killing it fixed the problem) 10:47:24 03MarvinPA 07* 0.13-a0-738-gc464a65: Don't reduce penance when Elyvilon blocks melee attacks 10(50 minutes ago, 1 file, 0+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c464a65d6835 10:47:26 -!- blabber has joined ##crawl-dev 10:48:50 -!- rchandra has joined ##crawl-dev 10:50:33 -!- Dixlet has joined ##crawl-dev 10:53:52 -!- Exister has quit [Ping timeout: 256 seconds] 11:00:26 -!- rigs has quit [Quit: Page closed] 11:00:39 -!- keksz has joined ##crawl-dev 11:02:19 -!- thighhigh has quit [Remote host closed the connection] 11:03:49 -!- Melum has quit [Ping timeout: 248 seconds] 11:06:15 -!- TheKraken has quit [Quit: TheKraken] 11:08:02 -!- SaintWacko has quit [Read error: Connection reset by peer] 11:09:37 -!- SaintWacko_ has quit [Read error: Connection reset by peer] 11:10:18 -!- Nightbeer has quit [Ping timeout: 256 seconds] 11:14:22 -!- ChongLi has quit [Quit: leaving] 11:14:48 -!- MirrMurr has quit [Quit: Page closed] 11:19:07 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 11:20:01 -!- kunwon1 is now known as GhostInZSH 11:21:23 -!- Chozo has quit [Read error: Connection reset by peer] 11:22:09 um 11:22:12 " 11:22:12 *****You are protected from deadly wounds, you are left with 1hp. Dismissed damage is drained from attributes at exchange of 2dmg per attribute." 11:22:28 so let's say you got hit by hellfire for 40 damage 11:22:37 And you had some 14 left. 11:22:45 That would be some small 13 stats. 11:23:15 I'm not sure I like this suggestion or something. 11:24:27 -!- Strat has quit [Client Quit] 11:25:03 what suggestion is that? 11:25:16 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=8034 11:25:24 Also, great punishments. 11:26:00 Dropped items are discarded, a monster always chases you and popcorn might appear after using stairs. 11:27:11 oh, a tavern god thread, 11:27:31 abandon all hope ye who enters 11:27:40 i mean, i guess i don't have a lot of room at all to gripe about tavern god threads, but, nonetheless 11:29:25 This is probably the best bit. 11:29:27 "the late powers cater more for stealth based characters that, strangely enough won't kill so much by stabbing but with minions and spells." 11:30:15 How are you going to make stabbing with minions preferrable to doing huge damage once and then making do with spells and minions afterwards? 11:30:33 picking out misc stuff in tavern threads that aren't anywhere near actually being developed usually goes in ##crawl 11:30:41 or in the tavern thread itself even! 11:31:02 Probably. 11:31:19 I found this one of particular interest because it is an interesting suggestion. 11:31:39 all the more reason to post in the thread then 11:42:26 -!- Chozo has quit [Read error: Connection reset by peer] 11:43:31 -!- ussdefiant has joined ##crawl-dev 11:45:19 -!- Lawman0 has quit [Read error: Connection reset by peer] 11:46:40 -!- jeanjacques has quit [Quit: quit] 11:47:14 There is one bug with webtiles, if you idle in lobby for long enough, you can see multiple games from the same people, as well as games you can't click to spec either because they died or quit/saved. games just doesn't seem to get removed on that kind of events all the time 11:48:07 -!- Implojin has quit [Ping timeout: 250 seconds] 11:51:30 -!- rast_ has joined ##crawl-dev 11:52:32 -!- SurpriseTRex has quit [Ping timeout: 256 seconds] 11:55:50 Mattias: This also happens if you have spectated someone for a long period of time. 11:55:59 And is only fixed through a refresh of the page. 11:56:45 -!- ddubois_ has quit [Ping timeout: 250 seconds] 11:57:23 -!- Napkin_ is now known as Napkin 12:00:12 -!- magicpoints has quit [Ping timeout: 256 seconds] 12:02:22 -!- Roarke has quit [Client Quit] 12:06:16 dck (L18 VpMo) (D:22) 12:06:35 Mmh. 12:07:33 -!- indspenceable has quit [Remote host closed the connection] 12:08:13 Probably offtopic too, as per usual - but it would seem like stat-zeroing effects (like "brainless") are missing as points of reference on the "stat drain" entry on the knowledge bots. 12:08:30 -!- Exister has quit [Ping timeout: 264 seconds] 12:17:07 Unstable branch on crawl.akrasiac.org updated to: 0.13-a0-738-gc464a65 (34) 12:19:10 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 12:22:09 ?? stat drain 12:22:10 stat drain[1/2]: If a stat reaches 0 you are immediately paralysed for 2-4 turns, your speed is halved, and other unpleasant negative effects depending on the stat. After 40 turns of stat zero, random fainting starts, and after 90 turns you die. 12:22:14 ?? stat drain[2] 12:22:15 stat drain[2/2]: Maximum drain from one source: 7 (necromancy miscasts, including {mummy} death curses, Zot traps, and Hell effects), 6 (divination miscasts, including {OCS} and {Sif Muna wrath}), 6 (cursed rings and randarts), 4 (degeneration) 12:22:29 ??brainless 12:22:30 well if you get one of those effects presumably you query for it 12:22:31 brainless[1/1]: Caused by hitting zero intelligence. Can't memorise or cast spells (or read manuals or tomes of Destruction!), 80% chance of failure when reading scrolls. Effects persist for a while after reaching positive int again. Also the usual stat zero effects (halved speed, increasing chances of fainting, death after 90 turns). 12:23:36 what do you call having 0 dex or str? 12:23:45 clumsy, collapse 12:24:42 oh that does remind me, for actual -dev-relevant stuff 12:24:57 how about just removing stat death, but keeping all the other stat zero effects 12:25:02 -!- magistern has quit [Quit: This computer has gone to sleep] 12:25:12 since they are pretty incredibly bad 12:26:04 !learn add stat_drain With 0 int, you are {brainless}. With 0 dex, you are {clumsy}. With 0 str, you {collapse}. 12:26:04 stat death itself is sort of weird, i'm really not a fan of how it works with 90-turn timer 12:26:05 stat drain[3/3]: With 0 int, you are {brainless}. With 0 dex, you are {clumsy}. With 0 str, you {collapse}. 12:26:37 the 90-turn timer* 12:26:58 the 90-turn timer is much better than the 0-turn timer it used to be 12:27:41 that seems pretty irrelevant 12:27:59 stat death is still kind of awful 12:28:11 i'd be for it, though i tend to be a fan of getting rid of ways for me to die 12:28:18 maybe no timer would be better than a 90-turn timer! and my problem with the 90-turn timer is that it is 90 turns, not that it is a timer 12:28:47 well, instadeath is kind of spoily 12:29:41 -!- Enthash has quit [Ping timeout: 248 seconds] 12:30:22 no more or less spoily than 90-turn delayed death 12:30:29 or rather, i guess, monsters that attack stats are kind of spoily 12:30:42 -!- indspenceable has joined ##crawl-dev 12:30:43 the first time i died to OCS, i was like "wait, what?" 12:32:35 what would be better than a 90-turn timer? 12:32:48 [18:24:56] <+MarvinPA> how about just removing stat death, but keeping all the other stat zero effects 12:32:48 [18:25:12] <+MarvinPA> since they are pretty incredibly bad 12:33:24 no objections from me :) 12:33:54 -!- Aryth has quit [Ping timeout: 256 seconds] 12:41:53 -!- Sealer has quit [Ping timeout: 248 seconds] 12:46:45 -!- nicolae- has left ##crawl-dev 12:48:42 -!- sacje has quit [Quit: sacje] 12:48:54 -!- ussdefiant has quit [Ping timeout: 256 seconds] 12:50:25 -!- pelotr0n has quit [Ping timeout: 248 seconds] 12:50:57 -!- rossi has quit [Ping timeout: 248 seconds] 12:54:27 -!- sstrickl has quit [Quit: sstrickl] 12:56:11 -!- Locke is now known as Guest30393 12:56:15 -!- kongtomorrow has quit [Quit: kongtomorrow] 12:56:21 -!- Guest30393 is now known as Locke37 13:01:26 would it be considered cheating in the tournament to share an account between three players? 13:01:34 each playing on one designated server 13:02:55 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 13:05:13 -!- Kalir has quit [Changing host] 13:08:00 -!- bonghitz has quit [Remote host closed the connection] 13:10:18 -!- Blazinghand has quit [Ping timeout: 264 seconds] 13:10:40 rast_: if you are doing so in order to try to get very high on the individual rankings, then yes 13:11:04 what if you're just doing it to cram more than 6 players into your clan? 13:11:05 -!- Cryp71c has quit [Quit: Leaving] 13:11:52 clans should definitely have only 6 people playing on them 13:12:05 we clearly can't enforce either of these things, though 13:12:20 I wish clans could have more than 6 players 13:12:35 well, make two clans :P 13:12:40 It would be somewhat possible to balance out. 13:12:48 adjust the scoring a little to make it work 13:12:51 there are lots of groups of players who are much larger than 6 players 13:12:55 and they just make multiple teams 13:12:56 The problem is just that it would be tricky to not encourage going lone-best-wolf. 13:12:57 like certain individual points shouldnt count as clan points 13:13:12 see reddit... they organized about 6 teams 13:13:17 like the point reward for first ascension 13:13:17 !tme 13:13:20 !time 13:13:21 shit 13:13:21 Time: May 17, 2013, 06:13:21 PM, UTC. The 2013 0.12 tournament ends in 9 days, 5 hours, 46 minutes and 38 seconds. 13:13:36 elliptic: that doesnt work so well when you have about 8-9 players 13:13:49 rast_: well, clans don't have to have 6 players 13:14:00 they do if you want the most points 13:14:08 unless you are being very competitive about it, there's no reason to have 6 players 13:14:13 since a ton of the points are individual whatever 13:14:31 and if you are being competitive, you should accept that only 6 people are supposed to be on a team and not try to cram more for an unfair advantage over other teams 13:14:38 i suppose you could have less than 6 actual players, but you definitely want 6 accounts 13:15:54 Why would there be any benefits to cramming in dummy accounts into a clan despite there not being enough players to fill them? 13:16:20 WINS 13:16:22 100 points for a player's first win. (Since winning is kind of the goal.) 13:16:23 50 points for a player winning two characters of different races and classes at some point during the tourney. 13:16:48 if you're capabale of winning several times, you want to make sure that every account has at least one win, preferrably two 13:17:04 See: Cheating 13:17:07 SPECIAL WINS 13:17:09 5,000,000/turncount points for each player's fastest win (by turncount). 13:17:10 1,250,000/duration points for each player's fastest win (by realtime, measured in seconds). 13:17:20 Bloax: no, there's nothing illegal about having 6 accounts for 4 players or whatever 13:17:33 it's still worse than having 6 accounts for 6 players 13:17:46 right, because you just have less players doing work 13:17:59 if it were up to me, overall clan scorign wouldnt have those categories i just listed 13:18:04 6 accounts for 8 players is just giving yourself an unfair advantage though 13:18:18 elliptic: fine, and we won't do that 13:18:31 our clan started discussing it because one player hasnt won yet 13:18:44 one player on my team hasn't won either (or barely played) 13:18:52 and we left one potential player out, and were kickign around the idea of having him work on that guy's account 13:18:53 this happens to most teams... people don't know how much they want to play 13:19:02 This is happening to me. 13:19:07 Because I feel like complete shit. 13:19:13 -!- SamB has joined ##crawl-dev 13:19:13 you can also change your team listing, you know 13:19:16 you can still swap clan members i think 13:19:18 yes 13:19:19 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 13:19:28 yeah but kicking a player out for not winning is mean 13:19:30 And playing heavy strategy while completely out of condition to do so is far from optimal. 13:20:04 It would be nice if the scorignn made more emphasis on the total clan accomplishments rather than summing individual accomplishments 13:20:19 rast_: it does for a lot of things 13:20:22 -!- absolutego has quit [Quit: leaving] 13:20:23 -!- frobop has quit [Ping timeout: 250 seconds] 13:20:30 elliptic: I agree 13:21:14 I think if a few of the individual scoring metrics were removed from the clan scoring 13:21:23 rast_: I've gradually been moving more things to be based on clan achievement over the years, and will probably move more 13:21:24 we cuold have larger clans without having as much of an advantage 13:21:46 you'd still have a large advantage with more players 13:21:52 for instance, currently even if my clan overall has ten Okawaru wins over the tournament 13:22:04 we're still at the same level as a clan that has one good Oka win 13:22:28 which is good 13:22:35 obviously if you have 12 players then it is much easier to win every race/class than if you have 6 players 13:22:39 nothing is going to change this 13:22:44 right, and thats fine with me 13:23:16 and this is why we won't be allowing clans of unlimited size anytime soon 13:23:25 maybe increase the size a little? 13:23:35 why? most people seem quite happy with 6 13:23:51 i dont think most people have a huge preference 13:23:54 sure, having 8-9 people who want to form one team is bad currently, but there will always be some range that is bad 13:24:04 if the max size is 8, then having 10-11 people is bad, etc 13:24:07 if you allowed, say, 10 13:24:17 well, OK 13:24:23 then you are just penalizing the people who have trouble finding that many people 13:24:32 fair enough 13:24:47 I still think that the individual scoring categories I mentioned should be removed 13:25:11 so a clan of four isn't automatically at a huge disadvantage compared to a clan of six 13:25:17 they still would be 13:25:28 I have no idea how you think they would ever not be at a huge disadvantage 13:25:32 not as big a one 13:25:38 okay but still huge 13:25:44 if you have 4 players who play 30 games each right now 13:25:58 they're still at a huge dis advantage compare to a team of 6 that plays 20 each 13:26:06 yes 13:26:09 assuming theres one win per account 13:26:13 fortunately they can recruit more people to their team! 13:26:27 that's a strange assumption 13:26:43 if their recruits can get at lest the first win, theres not much point 13:27:09 basuically a huge chunk of clan points fall into the "first win per account" category 13:27:21 I think thats bad 13:27:26 rast_: look, I sort of agree with you that some of that stuff shouldn't be part of clan scoring, but this argument makes no sense 13:27:40 I'm ok with the fact that more players inherently means more games 13:28:47 -!- Guest72537 has quit [Quit: WeeChat 0.4.0] 13:28:53 the current scoring has the advantage that it is easier for players to contribute to their clan score 13:28:54 do you think clan score should be based on a LUB of the members' performance? 13:30:55 LUB? 13:31:07 least upper bound 13:31:12 rast_: think of it from the perspective of those players who barely manage to contribute one win to their team, because they don't have much time, keep splatting, or whatever 13:31:16 as in weakest link? 13:31:29 elliptic: you can contribute by having high scores in individual race/class combos 13:31:34 as it is currently, they can feel like they made a noticeable contribution to their team 13:31:44 regardless of anything about the win 13:31:55 this is *good* IMO 13:31:57 meaning you take the best performance at each scorable thing, more or less 13:32:10 the downside of that is that the first win becomes expected 13:32:20 and if you can't do that you've missed a huge chunk 13:32:42 did anyone in Miranda get a win yet? 13:32:47 rast_: most people don't worry as much about team score as you seem to 13:32:55 -!- TheKraken has quit [Quit: TheKraken] 13:33:18 "worry" is the wrong word 13:33:24 I think it can be improved 13:34:11 * SamB wonders if you can get "stabbing" bonuses for ranged 13:35:11 i dont think this is TES sorry 13:36:07 SamB: empirically it doesn't look like you can, but there may be an accuracy bonus? 13:37:03 sleeping things get no ev 13:37:11 or sh 13:37:15 -!- s951 has quit [Client Quit] 13:37:22 if that is what you mean 13:37:27 rast_: anyway, my advice is to think about the points that people *have* gotten rather than the points they have not 13:38:35 LexAckson: yeah, that's probably it 13:39:08 the point of all this is to have fun and play crawl, not to minmax the tourney scoring system 13:40:00 the toughest decision the tournament scoring gives me is whether to go for wins I can more easily do or work on greaterplayers 13:41:20 speaking of tourney scoring 13:41:32 what about adding bonus points for a couple of the banners that don't already give points 13:41:36 like speed demon 13:41:47 or nature's ally III 13:42:12 or ruthless efficiency 13:44:24 LexAckson: the banner is supposed to be the reward... currently only the banners that warp your entire game give points, because they require much more investment 13:44:54 speed demon is intended as a fun thing to do when you want to suicidally dive D for a while, and it gives a shiny banner 13:44:57 -!- WildSam has quit [Quit: Page closed] 13:45:21 the banners are rewards - if I notice I'm nearly at one, I push for it. (like the 27 hour win, or killing all the hellpan lords) 13:45:32 yeah 13:45:36 -!- xFleury has joined ##crawl-dev 13:45:41 but some banners are also worth tourney points 13:45:44 maybe lorekeeper III should give points 13:45:51 inherently 13:46:29 LexAckson: oh, like Descent into Madness, or Pious, etc 13:46:37 yeah 13:47:32 there's also some vague idea that individual points are supposed to be based on "real" metrics of being a good player, and that weird/scummy stuff should be clan points if anything 13:48:24 maybe we could add some more little clan point things... like, 50-20-10 clan points for the quickest D:27 entrance 13:48:29 yeah 13:48:33 that would be cool 13:49:17 -!- keksz has left ##crawl-dev 13:49:37 I added the AC+EV thing this tourney because it just became trackable and I thought of it, but there's certainly a lot more that can be added 13:52:11 -!- yogaFLAME has joined ##crawl-dev 13:55:04 -!- voker57__ has quit [Remote host closed the connection] 13:55:06 * xFleury presumes that ##crawl is only so spammed with milestones because of the tournament. 13:56:10 well, there's something like double normal activity during a tournament 13:56:16 http://crawl.akrasiac.org/scoring/per-day.html 13:56:59 Wow, those are some cool graphs. 13:57:03 still a lot of milestones at other times, but you get pretty used to it 13:58:24 -!- Sticking has quit [Ping timeout: 245 seconds] 13:58:52 the AC+EV thing is fun 13:58:53 !lg * !boring year(end)>=2012 s=day(end) -graph 13:58:56 773898 games for * (!boring year(end)>=2012): http://shalott.org/graphs/dc8dbc28b796cc34abb13f9d44e47a34f8c40c27.html 13:59:02 just because something is a little scummy doesnt mean its bad 14:00:35 * xFleury feels clever after rotating the graph: http://i.imgur.com/OqsgSTZ.png 14:01:33 hm, apparently random pan lords show up when you lg killer=uniq 14:02:15 Zannick: yeah... you can do killer=uniq ckiller!=pandemonium_lord I think 14:02:19 yeah 14:02:23 i'm just amused 14:02:34 because now i can find all the names of the pan lords that killed people 14:02:48 256 of them 14:03:04 ??slings 14:03:05 sling[1/1]: Damage rating: 0 Accuracy rating: +2 Base attack delay: 11. Better than throwing rocks at a jelly, but only until you wield a cursed one. Can launch {stones} and {sling bullets}. The only one-handed ranged weapon - useful with shields. 14:03:22 none of them have the same name, of course 14:03:44 !lg * ckiller=pandemonium_lord s=killer 14:03:45 256 games for * (ckiller=pandemonium_lord): Joet, Psunoag, Bemneme, Froag, Teuxeqor, Clisajih the pandemonium lord, Giejisma, Faps the pandemonium lord, Coxkyf Noco, Phihulasm, Xedoivvy, Hegor, Toz Skir the pandemonium lord, Ohoir the pandemonium lord, Hehah the pandemonium lord, Vufesu, Buejupot, Falo, Dexash the pandemonium lord, Buajeig the pandemonium lord, Reqiowan, Sicruish, Evusm the pandem... 14:04:10 sadly some of the best panlord names were victims instead of killers 14:04:12 !lg . ckiller=pandemonium_lord s=killer 14:04:12 3 games for elliptic (ckiller=pandemonium_lord): Ghomiyst, Smud, Zaenic 14:04:47 sadly killed panlords don't become easily searchable milestones 14:04:58 Faps the pandemonium lord 14:05:07 !lg * ckiller=pandemonium_lord s=name 14:05:07 256 games for * (ckiller=pandemonium_lord): 7x 78291, 3x polystyrus, 3x DrPraetor, 3x Lawman0, 3x johnnyzero, 3x Elynae, 3x Grimm, 3x splat, 3x Jordan7hm, 3x Surr, 3x Tenaya, 3x Nexos, 2x caleba, 2x WalkerBoh, 2x Sky, 2x nago, 2x MrDingleBerry, 2x Leibowitz, 2x Atomjack, 2x hayenne, 2x moq, 2x bmfx, 2x magistern, 2x buffalo66, 2x m1nced, 2x jeanjacques, 2x Cyrus, 2x Turgon, 2x Rubinko, 2x DChimera... 14:05:10 -!- remyroy has quit [Read error: Connection reset by peer] 14:05:38 I guess random pan lords giving milestones when killed wouldn't be the worst thing 14:05:49 not announced on ##crawl, of course 14:06:16 probably better just to count the number killed and add that as a field if we want that info though 14:06:53 -!- simmarine has joined ##crawl-dev 14:09:11 -!- blabber has quit [Quit: leaving] 14:10:17 ??ranged 14:10:18 ranged combat[1/4]: Nobody understands ranged combat. 14:10:20 ??ranged[2] 14:10:21 launcher damage[1/3]: Average damage = (B/2 + L/8 + A/16 + min((str - 10)*(2B+A)*C, (L+1)/4))*(1+skill/D)*(brand multiplier) + slaying/4 + A/2 + (L/2 if using xbow). Here A is the ammo enchantment, L is the launcher enchantment, and B, C, and D are constants depending on what type of launcher you are using (see [2]). 14:10:38 ??launcher damage[2] 14:10:38 launcher damage[2/3]: B = 4 for sling+stone, 6 for sling+bullet, 6.5 for bow+arrow, 9.5 for longbow+arrow or xbow+bolt. C = 1/72 for slings, 1/32 for bows, and 0 for xbows. D = 28 for slings, 34 for bows, and 44 for xbows. 14:10:44 ??launcher damage[3] 14:10:45 launcher damage[3/3]: that's quite complicated 14:10:56 -!- oddsox has quit [Quit: Page closed] 14:11:41 -!- StrixVaria_ has quit [Quit: Page closed] 14:12:01 ??ammo enchantment 14:12:02 I don't have a page labeled ammo_enchantment in my learndb. 14:12:21 ammo enchantment is min(3, skill/3) 14:12:48 -!- gowby has quit [Quit: Page closed] 14:14:56 -!- Wolfechu has quit [Ping timeout: 240 seconds] 14:15:54 -!- mumra_ has joined ##crawl-dev 14:16:00 -!- GhostInZSH is now known as BuddyChrist 14:17:01 -!- Porost_ is now known as Porost 14:18:23 -!- mamga has quit [Quit: Page closed] 14:18:26 -!- mumra has quit [Ping timeout: 256 seconds] 14:19:42 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 14:20:17 * xFleury wishes there were a way to preserve some of http://i.imgur.com/MLwjYFK.png for Zot:5. 14:25:00 -!- CKyle has quit [Quit: CKyle] 14:26:17 -!- kongtomorrow has quit [Quit: kongtomorrow] 14:27:48 -!- TheKraken has quit [Quit: TheKraken] 14:31:18 -!- ystael has quit [Ping timeout: 264 seconds] 14:34:19 -!- Aryth has quit [Ping timeout: 260 seconds] 14:35:51 lol wtf ranged combat 14:37:05 I'm playing a HaHu, so sue me 14:37:14 -!- Netmonmatt has quit [Ping timeout: 276 seconds] 14:38:06 why is the formula so complicated? 14:38:19 nothing against playing the charaters 14:40:10 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 14:41:31 -!- lordfrikk has quit [Quit: ChatZilla 0.9.90 [Firefox 24.0a1/20130516031004]] 14:43:54 -!- NeremWorld has quit [Ping timeout: 264 seconds] 14:45:16 -!- Nightbeer has quit [Read error: Connection reset by peer] 14:46:33 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 14:46:46 -!- sacje has quit [Quit: sacje] 14:48:46 -!- Kalir has quit [Remote host closed the connection] 14:50:42 -!- Kalir has quit [Changing host] 14:52:17 -!- kongtomorrow has quit [Client Quit] 14:52:19 so like 14:53:38 (L+1)/4 is almost always less than (str-10)*(2B+A)*C 14:53:41 -!- WalkerBoh has quit [Remote host closed the connection] 14:54:28 probably not when str <= 10 though ;-) 14:54:45 if a de uses krishna 14:54:50 yeah 14:55:19 -!- TheKraken has quit [Quit: TheKraken] 14:55:23 -!- Arivia has quit [Quit: rivs is afk (probably sleeping)] 14:56:05 my point is 14:56:21 that str will almost never count 14:56:25 unless it's really low 14:56:53 -!- Enthash2 has quit [Quit: Nettalk6 - www.ntalk.de] 14:57:02 true 14:57:58 Strength won't count if it's high either. 14:58:14 Because picking Cheibriados over Okawaru for ranged seems pretty stupid. 14:58:31 Considering finesse is practically doubled average damage. 14:58:40 i was saying that str won't count 14:58:43 so yeah 14:59:14 * SamB grows tired of dying as HaHu 14:59:17 -!- sepik121 has quit [Quit: Page closed] 14:59:24 but theres no longer and ammo enchantment? 14:59:24 heh 14:59:27 *any 14:59:31 right 15:00:23 yeah, we should probably add that thing elliptic said as ??ammo_enchantment or something 15:00:25 and launcher enchantment hardly seems to mkatetr for non-xbow 15:00:39 *matter 15:00:46 i feel like L+1/4 is intended to be a cap on how much str can add to dmg 15:00:52 any suggestions for what to try next, or should I just try HOPr again? 15:00:56 but it's a pretty severe restriction 15:01:07 TrHu 15:02:31 even if it was (L+1) 15:02:31 ugh i need syntax higlight just to sort out those parentheses 15:03:07 it would be limiting to some characters 15:03:10 -!- Locke37 has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 15:03:23 -!- yalue has quit [Quit: Leaving] 15:04:00 * SamB remembers when TrHu came with a stack of +1 rocks 15:04:10 man 15:04:14 those were the days 15:04:24 0.10 hehe 15:04:39 min((str - 10)*(2B+A)*C, (L+1)/4) 15:05:07 so basically (L+1)/4 or possibly less 15:05:21 yeah 15:05:27 and are strength and dex not in the formula at all? anywhere? 15:05:27 And what's (L+1)/4? 15:05:32 str 15:05:33 i know they are in the launcher speed formula 15:05:50 LexAckson: yeah but the mix part basically mans str doesnt matter as long as its at least 11 15:05:53 *min 15:05:58 not 11 15:05:59 yea 15:06:03 you need higher than that 15:06:04 that's what i was saying above 15:06:04 the plus on the launcher, plus 1 15:06:33 what file is this in? 15:06:39 2B*A is going to be a big number most likely 15:07:02 first it is 2B+A, second C is small 15:07:02 2B+A 15:07:11 oh, right 15:07:14 IMO you shouldn't even try to understand this formula though 15:07:24 haha 15:07:26 since the plan is to completely rewrite everything from scratch 15:07:29 detete and start over 15:07:30 yeah 15:07:34 LexAckson: this stuff is in throw.cc if you really want to look 15:07:38 so even if A is 0, 2b is going to be about 19 for longbow/xbow 15:07:50 are we just going to delete throw.cc and write another one 15:07:52 Ranged weapons currently are strange and yet overpowered, 15:07:56 Or is my information outdated. 15:08:02 (like everything else) 15:08:12 -!- magistern has quit [Quit: This computer has gone to sleep] 15:08:24 who is working on the rewrite of this? 15:08:31 nobody currently afaik 15:08:45 is there a wiki page? 15:08:49 kilobyte or cryp71c might have done some work towards it in the past, not sure 15:08:57 okay, cool 15:08:58 kilobyte had some sort of a plan at least 15:09:05 hmm, I guess autofight can't throw stuff when I've got claws wielded ... 15:09:07 i'll ask him then 15:09:38 SamB just macro ff 15:09:47 do we have don't !ask don't !tell 15:10:23 -!- _D_ has quit [Read error: Connection reset by peer] 15:11:18 * SamB thinks unique milestones would be more entertaining if sequell mentioned the kill method 15:11:43 er, henzell 15:11:44 whatever 15:11:53 same code right? 15:12:23 Are the names pseudo-random for the milestone announcers? If I /ignore Sizzell, will that name be different tomorrow? 15:12:50 SamB: it would be nice to save more details in some milestones, yeah 15:12:51 they are pseudo-random on an as-servers-are-added basis 15:13:03 oic 15:13:04 xFleury: Sizzell = cszo 15:13:07 meaning that you don't have to worry until someone opens up another official server 15:13:10 because s-z 15:14:50 I have been known to start an instance in here in the past, though, from my dev tree's milestones ... 15:15:02 (yes I enabled milestones in my local dev build) 15:17:06 -!- SurpriseTRex has quit [Ping timeout: 256 seconds] 15:18:15 -!- WalkerBoh has joined ##crawl-dev 15:18:25 -!- WalkerBoh has quit [Remote host closed the connection] 15:18:42 -!- WalkerBoh has joined ##crawl-dev 15:19:43 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 15:20:14 ??throwing 15:20:15 throwing[1/1]: You probably don't want this. See {blowgun[2]} for the skill's effect on needles. 15:20:47 I wanted to know the formulas for damage for the missiles that use the skill, silly henzell! 15:21:16 xFleury: also note that Henzell does more than just report milestones so it might be a bad idea to ignore him 15:21:20 SamB: It is somethingsomething about throwing and something about strength something. 15:21:34 Very informative and why are you using throwing. 15:21:53 cause I don't know where to get a trebuchet? 15:22:27 ??large rocks 15:22:27 I don't have a page labeled large_rocks in my learndb. 15:22:29 ??large rock 15:22:29 large rock[1/2]: The deadliest projectile available in Crawl. Ogre and troll hunters start with them, and some giants throw them. Low mulch rate, but also very rare. You may have been looking for {rock wall}. 15:22:32 SamB: throwing formula doesn't exist in learndb because I wasn't interested enough in throwing to read the code :P 15:22:44 I think it is fairly strength-dependent though 15:22:54 -!- Sticking has quit [Ping timeout: 264 seconds] 15:24:50 !vault Circular_Ruin 15:24:55 Couldn't find Circular_Ruin in the Crawl source tree 15:25:19 did you add those caps? 15:25:42 -!- xFleury_ has joined ##crawl-dev 15:25:42 -!- Flun has quit [Quit: Page closed] 15:27:03 SamB: me, the ranged combat code? I wouldn't touch those formulas with a long pole 15:27:29 I just read it because people in ##crawl kept being annoying and asking for formulas and I wanted them to stop :P 15:27:34 -!- xFleury has quit [Ping timeout: 256 seconds] 15:27:36 -!- xFleury_ is now known as xFleury 15:27:41 !vault Circular_Ruins 15:27:42 Couldn't find Circular_Ruins in the Crawl source tree 15:27:42 no, no, I mean why is Nivim asking Henzell about a vault with capital letters in the name 15:27:46 oh 15:27:48 ah 15:27:52 !vault circular_ruins 15:27:54 Couldn't find circular_ruins in the Crawl source tree 15:28:05 I don't think !vault is case-sensitive anyway but I could be wrong 15:28:11 hmm 15:29:15 I have no idea what the name would be. It was a vault bh added so would his handle be included? 15:29:24 !vault bh_circular_ruins 15:29:25 Couldn't find bh_circular_ruins in the Crawl source tree 15:29:35 if it was added in trunk then !vault doesn't know about it probably 15:29:45 Henzell: I just found it in *my* tree .. 15:29:55 So it's in trunk. 15:30:06 in mini_monsters.des 15:30:08 Henzell's copy of the source just gets updated manually from time to time 15:30:45 %vault bh_circular_ruins 15:33:05 -!- santiago_ has quit [Ping timeout: 248 seconds] 15:34:05 When bh referenced that story, I thought he was going to come up with a more complicated vault. Something that captured the point of the story. 15:36:06 story? 15:37:19 -!- Stikcing has quit [Ping timeout: 276 seconds] 15:38:03 -!- rkd has quit [Ping timeout: 256 seconds] 15:38:18 i like the new vaults 15:38:22 feels different from the main dungeon 15:38:30 oh, you mean Vaults 15:38:41 -!- alefury has joined ##crawl-dev 15:38:55 yeah 15:39:16 that branch has a very confusing name :-( 15:39:48 -!- Zephryn has quit [Quit: My work is end \(^o^)/] 15:39:48 yes :( 15:42:48 -!- SchwaWarrior has quit [Quit: Page closed] 15:44:25 -!- santiago_ has joined ##crawl-dev 15:45:07 -!- orzhov has quit [Ping timeout: 250 seconds] 15:49:10 let's rename it Hive 15:50:41 -!- ystael has quit [Ping timeout: 248 seconds] 15:51:13 people might expect more bees 15:51:26 and, like, wax or something 15:51:31 also hexcrawl 15:52:04 -!- Blade-_ has joined ##crawl-dev 15:52:12 -!- Blade-_ is now known as Blade-- 15:52:17 how about we just call lowercase vaults something else 15:52:22 seems easier than renaming the branch 15:52:28 we could call them... hives 15:52:34 hah 15:52:51 rename them to chunks 15:54:20 * kilobyte 's idea for a layout generator makes them made of fixed-shape vaults named "hextiles". Which makes regular vaults... 15:54:24 -!- Aryth1 has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:55:14 renaming either is not without difficulty 15:56:27 vaults are just "maps" really though 15:57:44 I'm under the impression that most roguelikes refer to them as vaults though? 15:57:47 -!- bonghitz has quit [Remote host closed the connection] 15:58:02 how many of those roguelikes also have a branch called Vaults? 15:58:06 fixed maps 15:58:27 I think fixed maps are like ORIENT: encompass 15:58:36 elliptic: as for multiple players sharing accounts, it could be good to implement common logins/saves between servers. Among other benefits, no two physical people would be able to play at the same time. 15:58:49 fixed in the sense that they're not purely procedurally generated 15:59:07 which is one of the minor points on the roguelike definitions list 15:59:27 kilobyte: sure, that would help with stuff like the cross-server streak rules... it would still be a big advantage if, say, mikee_ and I shared an account and played at different times of day 15:59:31 as for renaming a branch, that's a simple sed job in .des files 15:59:45 kilobyte: What if a server you were checked out on went down? Your account might be perma-locked until it was fixed. :S 16:00:06 elliptic: it's pretty rare for a bunch of friends to span time zones 16:00:20 on the internet? 16:00:32 xFleury: the fix is to add redundancy to your save backups 16:00:36 pfft, roguelike definitions; anyway the definition is "features largely procedurally generated content", that doesn't in any way exclude having some hand-designed stuff, it just implies a lot of randomness 16:00:38 xFleury: what I have in mind is a kind of a cloud (with timeouts) 16:01:24 * SamB facepalms at the mention of cloud 16:01:38 xFleury: it's pretty rare for a route between A and B being down, yet A-C C-B to still work 16:02:23 kilobyte: i think he more means like the issue with CAO the other day where loads of accounts were frozen for quite a while 16:02:54 the real trick will be backing up the incremental saves the game takes when you enter a level 16:03:37 Zannick: ie, after save->commit() 16:04:09 yes 16:04:25 anyway what would we rename Vaults to? the whole layout was designed around that name! 16:04:42 Novaults 16:04:49 Vaultsvaults 16:04:56 The Castle 16:05:17 Zannick: wouldn't even have to be synchronous, a best-effort basis is good enough as long as losing contact with the quorum makes a server marked off after some time 16:05:43 kilobyte: but contact wasn't actually lost 16:05:51 the server just DIDN'T WORK 16:05:54 kilobyte: right, but the goal would be that the backup save exists to be played even on another server 16:06:11 it doesn't feel so Castley but maybe "The Stronghold" 16:06:37 it is not hard to envision a paxos-style collection of servers where the one a player is playing on is the master for that player 16:06:54 and then just have some backing datastore for the accounts and saves 16:07:52 The Keep 16:08:37 -!- Stelpa has quit [Quit: Butts] 16:09:23 The Cells 16:10:04 rast_: anyway i'm glad you like Hypervaults, the whole effort of the design was to make it totally different to D, so that seems like a success :) 16:10:32 Gaol 16:10:55 yeah... im not totally sold on the new monsters.. they seema bit tough 16:11:04 aww :( 16:11:06 but the look of the dungeon is nice 16:12:34 i'm gradually working on making other branches look nicer too, including D 16:13:02 -!- MarvinPA_ has joined ##crawl-dev 16:13:34 the name "Vaults" doesn't depend on the technical term 16:14:45 I mean, there is currently a relation between the technical stuff (layout builder) and the visible name, but that's obvious only to us, not the player 16:15:05 imo the technical term is what's confusing, the word "vault" literally implies a room of stuff, but a great number of vaults aren't rooms at all 16:15:31 -!- johnny0 has quit [Ping timeout: 264 seconds] 16:15:47 "map" is a much more accurate word (and it's even used internally a lot of the time) 16:16:17 the word "vault" fits a part of Slime:6 and a few other map-vaults, but not the bulk of them 16:16:35 -!- MarvinPA has quit [Ping timeout: 256 seconds] 16:16:36 -!- MarvinPA_ is now known as MarvinPA 16:16:58 yeah but even the Slime:6 vault is part of a much bigger map design 16:17:06 right 16:19:08 I still don't think it's possible to retire the technical term 16:19:49 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 16:23:44 -!- Zermako has quit [] 16:24:11 that seems very defeatist! 16:24:25 i think retiring either would take a long time for people to stop using the old word 16:26:17 -!- SaintWacko has quit [Read error: Connection reset by peer] 16:27:00 -!- kongtomorrow has quit [Quit: kongtomorrow] 16:28:01 yeah, I tend to approxmate "a long time" as "forever" 16:28:58 -!- Namey has quit [Quit: Leaving] 16:32:22 -!- Vidiny has quit [Quit: [19:23] don't they have refill machines in ikea [19:24] bet those muricans took their vases to those straight away after paying] 16:32:43 -!- Ragdoll has quit [Read error: Connection reset by peer] 16:32:46 why is hall of blades its own branch? 16:33:00 instead of a portal vault, or a large vault 16:33:23 <|amethyst> I think "map" is more polysemous than "vault", so if we're going to rename it to remove ambiguity I'd rather have a different term 16:33:24 |amethyst: You have 1 message. Use !messages to read it. 16:33:44 -!- santiago_ has quit [Read error: Connection reset by peer] 16:34:02 <|amethyst> !learn add neil the +3 robe "Neil" {Str+4 Int-3} 16:34:03 neil[2/2]: the +3 robe "Neil" {Str+4 Int-3} 16:34:44 not sure if I like folks with +Str -Int :p 16:34:57 <|amethyst> SamB: well, I've have three non-bad XL 9+ characters, but still five "bad" ones 16:35:00 not ona robe, for sure 16:35:02 -!- santiago_ has joined ##crawl-dev 16:35:18 someone with +str -int on the devteam? :P 16:35:21 <|amethyst> SamB: not that I'd classify SeHe as bad 16:35:43 any suggestions for what I should try next? 16:35:56 rast_: because people keep nerfing it into nonexistence, even though its gameplay differs more than most branches 16:36:12 <|amethyst> SamB: start at the bottom and work your way up? 16:36:54 what, is that still a good way to get jiyva's banner? 16:37:02 <|amethyst> oh, you're shooting for Jiyva 16:37:32 start at d:27 and work your way up to d:1 16:37:38 lol 16:37:59 I don't think anybody ever gets shafted THAT badly ;-P 16:38:09 kilobyte: was it originally a major branch like orc? 16:38:28 rast_: a single level, but still 16:38:52 well if its that important, make it guaranteed to be part of the v:4 layout 16:38:59 rast_: I like that teleporting is not enough to escape it, unlike a vault would be 16:39:01 <|amethyst> SamB: it should be fairly easy to get a DEFE or DECj to XL 9 16:39:13 <|amethyst> SamB: MfGl maybe 16:39:14 make it all of the v:4 layout 16:39:18 -!- rkd has quit [Read error: Connection reset by peer] 16:39:33 rast_: I don't think it would fit the theme, etc 16:39:45 rast_: also, a branch is cheap 16:40:15 heck, splitting some existing branches and making parts well-defined and diverse could be cool 16:41:14 <|amethyst> Lair of Frogs -> Lair of Death Yaks -> Lair of Dragons 16:41:58 lair of the beasts? 16:41:59 more like 16:42:02 lair of the hydras 16:42:32 there's more hydration in the Swamp 16:42:58 <|amethyst> evocable item, silica gel dessicant 16:43:24 instakills hydras, turns water into dry floor? 16:44:02 gah, stupid death 16:45:01 <|amethyst> kilobyte: it turns hydrae into geae, whatever those are 16:45:36 !lg * char=geae 16:45:37 1823. dent the Gusty (L2 GEAE), succumbed to poison on D:2 on 2009-06-12 03:41:31, with 119 points after 2717 turns and 0:20:43. 16:45:46 <|amethyst> there you go 16:47:45 -!- hhkb has quit [Ping timeout: 252 seconds] 16:50:57 -!- rossi has quit [Ping timeout: 248 seconds] 16:54:06 there should be a screen ingame to show you what uniques you have/havent killed this game 16:54:15 much like the item identifications screen 16:54:33 well item identification is useful information 16:55:23 -!- Daekdroom has quit [Quit: Saindo] 16:55:25 -!- inpho has quit [Quit: inpho] 16:56:24 you could also toggle which uniques to pick up automatically 16:56:34 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 16:56:55 -!- SaintWacko_ has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:57:06 -!- LexAckson has quit [Ping timeout: 256 seconds] 16:57:43 -!- C7ty1 has quit [Quit: Give a man a fish and he will eat for a day. Teach him how to fish, and he will sit in a boat and drink beer all day] 16:57:46 -!- rkd has quit [Client Quit] 16:59:25 -!- st_ has joined ##crawl-dev 16:59:40 this spider:5 layout is kidna sexy 16:59:53 -!- Nomi has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 17:00:28 * kilobyte ponders a few encompass vaults for Spider. 17:00:58 aka, Hive:$ with some redesign 17:01:11 by which i mean its reminiscent of internal sexual organs 17:01:19 Hive, but replace all the bees with spiders 17:01:32 and all the bee food with spiders 17:01:38 also, why are the main bosses of the "spider" branch scorpions and moths? 17:01:45 and red wasps 17:02:05 because it's really the insect and arachnid branch that was too many words 17:02:10 rast_: because the Hellspider got stuck in a flamewar 17:02:12 but that * 17:02:28 haha, hellspider in a flamewar 17:02:42 shouldn't it have become more resistant to fire after the first time? 17:02:45 -!- datgum has quit [Ping timeout: 248 seconds] 17:02:48 :p 17:03:44 it'd thoroughly change the branch's gameplay as in all designs I'd consider to be viable it blocks progression until it's killed 17:04:01 -!- heteroy has joined ##crawl-dev 17:04:19 could still work as an abyssal unique, though 17:04:35 -!- dtsund has joined ##crawl-dev 17:04:40 -!- dtsund has quit [Client Quit] 17:04:50 -!- sstrickl has quit [Quit: sstrickl] 17:05:39 -!- ystael has quit [Read error: Operation timed out] 17:06:07 -!- kongtomorrow has quit [Quit: kongtomorrow] 17:06:45 -!- dtsund has joined ##crawl-dev 17:07:46 !lm * abyss.exit t s=xl 17:07:47 717 milestones for * (abyss.exit t): 231x 27, 47x 15, 39x 20, 38x 21, 37x 16, 33x 17, 32x 22, 32x 25, 31x 23, 31x 24, 28x 18, 28x 14, 26x 26, 26x 19, 13x 13, 13x 11, 10x 12, 8x 10, 7x 9, 2x 7, 3, 6, 4, 5, 8 17:07:55 !lm * abyss.enter t s=xl 17:07:55 926 milestones for * (abyss.enter t): 226x 27, 64x 15, 54x 20, 52x 16, 49x 14, 44x 17, 42x 21, 39x 25, 35x 23, 35x 18, 33x 19, 31x 24, 31x 11, 30x 22, 29x 10, 28x 13, 24x 9, 23x 26, 17x 12, 9x 8, 7x 7, 6x 4, 5x 3, 5x 5, 3x 2, 3x 6, 2x 1 17:08:21 hm, that's a lot harder to parse than i realized it would be 17:09:05 !lg * place=abyss:1 t s=xl 17:09:06 326 games for * (place=abyss:1 t): 149x 1, 21x 10, 16x 15, 16x 11, 15x 14, 13x 17, 12x 13, 11x 16, 10x 20, 10x 9, 7x 7, 7x 8, 7x 3, 5x 19, 5x 12, 5x 18, 4x 5, 4x 4, 3x 24, 3x 2, 2x 21, 26 17:09:38 Zannick: what do you want to get? 17:10:27 i want to see how often one dies in the abyss when entering at a given xl 17:10:57 I'm sure there's a sequell query for that, it's just black magic to me 17:11:02 maybe 17:11:06 i'll look it up later 17:11:20 !lm * abyss.enter s=xl / won o=% 17:11:23 20851/55883 milestones for * (abyss.enter): 11801/18833x 27 [62.66%], 1028/1885x 26 [54.54%], 973/1804x 25 [53.94%], 874/1666x 24 [52.46%], 826/1704x 23 [48.47%], 754/1611x 22 [46.80%], 725/1674x 21 [43.31%], 658/1813x 20 [36.29%], 673/1915x 19 [35.14%], 557/1970x 18 [28.27%], 501/2173x 17 [23.06%], 471/2416x 16 [19.50%], 395/2600x 15 [15.19%], 296/2262x 14 [13.09%], 126/1514x 13 [8.32%], 78/1236x... 17:11:25 you can do this: 17:11:29 <|amethyst> here's an approx 17:11:31 <|amethyst> !lm * t abyss.enter s=xl / lg:place=Abyss 17:11:33 246/927 milestones for * (t abyss.enter): 26/64x 15 [40.62%], 21/49x 14 [42.86%], 20/32x 11 [62.50%], 19/44x 17 [43.18%], 19/29x 10 [65.52%], 17/24x 9 [70.83%], 16/28x 13 [57.14%], 15/52x 16 [28.85%], 15/54x 20 [27.78%], 12/33x 19 [36.36%], 9/17x 12 [52.94%], 8/9x 8 [88.89%], 7/35x 18 [20.00%], 7/226x 27 [3.10%], 5/6x 4 [83.33%], 5/7x 7 [71.43%], 4/5x 3 [80.00%], 4/42x 21 [9.52%], 3/3x 2 [100.00%]... 17:11:42 yes that is what I was going to do 17:12:01 <|amethyst> ah, sorry to killsteal you then :) 17:12:06 ah, nice 17:12:08 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 17:12:14 it isn't completely correct because people could enter the abyss multiple times before dying there, but there's no great way of getting around that 17:12:35 elliptic: abyss.exit/abyss.enter ? 17:13:10 hrm no, they're quite likely to level up 17:13:48 yeah, if you don't worry about level ups then you can do something like this: 17:14:24 !lm * t type=abyss.enter|abyss.exit s=xl / abyss.enter 17:14:26 unless i could construct a query to only give the last abyss.enter milestone of any given game 17:14:27 927/1644 milestones for * (t type=abyss.enter|abyss.exit): 226/457x 27 [49.45%], 64/111x 15 [57.66%], 54/93x 20 [58.06%], 52/89x 16 [58.43%], 49/77x 14 [63.64%], 44/77x 17 [57.14%], 42/80x 21 [52.50%], 39/71x 25 [54.93%], 35/63x 18 [55.56%], 35/66x 23 [53.03%], 33/59x 19 [55.93%], 32/45x 11 [71.11%], 31/62x 24 [50.00%], 30/62x 22 [48.39%], 29/37x 10 [78.38%], 28/41x 13 [68.29%], 24/31x 9 [77.42%],... 17:15:04 those numbers don't mean exactly the same thing as the numbers above, of course 17:15:28 -!- BuddyChrist is now known as kunwon1 17:15:33 with more sequell magic and subqueries and such you can do better but |amethyst's query is probably best (though excluding lugonu would be good) 17:16:39 -!- finis has quit [] 17:18:34 -!- kongtomorrow has quit [Quit: kongtomorrow] 17:18:36 !lm * t abyss.enter s=max(xl) / lg:place=Abyss 17:18:37 ERROR: aggregates not allowed in GROUP BY clause 17:18:42 aww 17:18:55 -!- rast_ has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 17:19:05 * SamB wanted the max XL at which abyss had been entered that game ... 17:19:12 -!- omnijim has quit [Quit: Page closed] 17:20:04 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 17:20:14 Foom (L27 DsAK) ASSERT(env.orb_pos == you.pos()) in 'areas.cc' at line 177 failed. (Zot:2) 17:20:25 THAT again? 17:20:28 Foom (L27 DsAK) ASSERT(env.orb_pos == you.pos()) in 'areas.cc' at line 177 failed. (Zot:2) 17:20:36 <|amethyst> !lm foom crash -log 17:20:37 1. Foom, XL27 DsAK, T:102981 (milestone): http://dobrazupa.org/morgue/Foom/crash-Foom-20130517-222013.txt 17:21:04 I was under the impression something'd been done about that 17:21:14 -!- Mad_Wack has quit [Client Quit] 17:24:14 SamB: would be trivial with raw SQL access 17:24:24 kilobyte: I know 17:24:35 -!- edlothiol has quit [Ping timeout: 252 seconds] 17:24:48 <|amethyst> SamB: hrm... doesn't make sense because that viewwindow() call is right after moveto(), which sets the orb pos 17:25:52 I assume the orb is actually carried? 17:27:24 <|amethyst> i - the Orb of Zot 17:27:43 <|amethyst> the player teleported 17:27:45 -!- LexAckson has joined ##crawl-dev 17:28:21 <|amethyst> but this was not the teleport, but a normal move after the teleport 17:28:37 -!- mumra_ is now known as mumra 17:30:25 -!- Blade-- has quit [Quit: Page closed] 17:31:04 -!- neuwiz1 has quit [Ping timeout: 276 seconds] 17:34:12 -!- dtsund has quit [Quit: dtsund] 17:35:18 -!- Blazinghand_ has quit [Read error: Connection reset by peer] 17:35:24 -!- mnoqy has joined ##crawl-dev 17:35:30 perl -e 'while(<>) {next unless /name=([^:]+):.*xl=(\d+):.*start=([^:]+):.*type=abyss.(\w+)/;$w{"$1:$3"}="$4:$2";};for (values %w) {(/exit:(\d+)/?$live{$1}:$dead{$1})++};for (1..27) {printf "%5d %5d %5.2f%%\n", $live{$_}, $dead{$_}, 100*$live{$_}/($live{$_}+$dead{$_})}' milestones 17:36:01 http://sprunge.us/TiEf for CDO trunk 17:36:01 -!- pelotron_ is now known as pelotron 17:36:12 hrm, AKs 17:36:12 -!- Steampun1Duck has quit [Ping timeout: 256 seconds] 17:37:09 the numbers look wrong to me, there's hardly any correlation 17:38:37 -!- gnsh has quit [Ping timeout: 246 seconds] 17:41:38 what's the Sequell field for game id? 17:41:56 -!- Vizer has joined ##crawl-dev 17:42:18 game_key or gid 17:46:01 -!- bmfx has quit [Ping timeout: 276 seconds] 17:46:13 -!- syllogism has quit [] 17:47:45 -!- blami_ has quit [Ping timeout: 250 seconds] 17:55:12 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:57:11 -!- herself has quit [Ping timeout: 240 seconds] 17:58:35 -!- n1k has quit [Ping timeout: 250 seconds] 18:00:50 -!- datgum has quit [] 18:03:42 -!- tenofswords has joined ##crawl-dev 18:04:38 hive:$ re-use should be through revamping into orient vaults, not just straight ports 18:04:56 -!- blami__ has quit [Quit: schnarchimus] 18:05:58 hall of blades has a unique feel but it is an aggravating feel because all of the monsters have the same blockade of resists, ac, ev, speed, and damage; I'm not happy with my last revamp of it but it is already viscious in and of itself so it's hardly going to get people to actually enter even with actually potentially great rewards 18:06:11 -!- magistern has quit [Quit: This computer has gone to sleep] 18:06:18 -!- kekekela has quit [Quit: Page closed] 18:06:42 -!- mamga has quit [Quit: Page closed] 18:06:50 also saying that limiting the old generation into 14 minimum monsters and passable odds for another 12 is just being silly 18:06:55 oh well nobody cares 18:06:57 -!- tenofswords has left ##crawl-dev 18:08:56 It's kind of annoying when people leave before you even notice they said anything :-( 18:10:21 -!- tenofswords has joined ##crawl-dev 18:10:33 -!- Roarke has quit [Client Quit] 18:10:51 whoops, I meant "limiting the old random generation into some specific amount" is a nerf when the layout is even more open and malnevolent is silly 18:10:55 -!- SaintWacko has quit [Read error: Connection reset by peer] 18:11:29 having some corridory part could be good 18:11:54 possibly 18:11:54 tenofswords: you need to wait more than a minute for people to reply you know 18:12:14 mumra: but hit-and-run cynicism is fun 18:12:24 wit-and-run? 18:12:40 ehh, not good enough 18:12:44 heh i know 18:12:54 -!- g4spr0m has quit [Remote host closed the connection] 18:13:50 at any rate the problem with blade is that everything is the same brutal monster, it's like elf:1-2 if elf was a zot subbranch 18:13:52 i agree with kilobyte though, the layout is what makes it exceptionally tedious 18:14:22 some slightly more varied terrain would give more options to deal with it 18:14:45 -!- dtsund has joined ##crawl-dev 18:14:55 -!- BrightCloud has quit [Ping timeout: 264 seconds] 18:14:59 would be easy enough to experiment with 18:16:00 old Blade was a regular level with a large vault on one side 18:16:25 (in those days any non-D level with a primary vault used the same layout) 18:16:35 layout_basic, yes 18:18:25 having the layout not be the same every time would be good, i think there are some really minor variations? nothing that actually makes a tactical difference 18:19:48 center stairs and no center column is potentially nasty 18:20:06 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 18:21:11 maybe arriving in a small area with doors, so you have an option to not deal with everything on once, without having to stairdance 18:27:22 -!- Kalir has quit [Changing host] 18:29:55 -!- bmfx_ has quit [Ping timeout: 264 seconds] 18:30:53 -!- boyo has quit [Quit: Leaving] 18:33:39 -!- Netmonmatt has quit [Ping timeout: 256 seconds] 18:37:42 -!- _dd has quit [Ping timeout: 256 seconds] 18:38:51 -!- Psyknux has quit [Quit: Jackdaws love my big sphinx of quartz. 123456890] 18:40:25 -!- DracoOmega has joined ##crawl-dev 18:44:01 -!- yogaFLAME has quit [Ping timeout: 248 seconds] 18:45:55 -!- Mad_Wack has quit [Max SendQ exceeded] 18:50:25 -!- C7ty1 has quit [Ping timeout: 248 seconds] 18:51:06 -!- yogaFLAME has joined ##crawl-dev 18:57:31 -!- mamga has quit [Ping timeout: 250 seconds] 18:59:49 -!- sstrickl has quit [Changing host] 19:00:05 -!- Daekdroom has quit [Quit: Saindo] 19:02:23 another thing on the todo list 19:02:25 -!- tenofswords has left ##crawl-dev 19:08:49 hm 19:09:19 -!- Sealer has quit [Remote host closed the connection] 19:09:21 what if some animated weapons were ammo weapons / projectiles themselves 19:09:29 "The boulder throws itself at you!" 19:10:56 <|amethyst> I don't know about throwing weapons, but launchers would be reasonable 19:11:28 can we do those already? 19:11:29 SamB: You have 1 message. Use !messages to read it. 19:11:33 !messages 19:11:34 (1/1) tenofswords said (1h 2m 2s ago): slowpoke 19:11:42 <|amethyst> SamB: I doubt they can carry ammo currently 19:11:51 dancing weapon (12() | Spd: 15 | HD: 15 | HP: 30 | AC/EV: 15/18 | Dam: 10 | 11non-living, fighter, lev | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1094 | Sz: small | Int: plant. 19:11:51 <|amethyst> %?? dancing weapon; crossbow 19:11:52 They crash things, I believe 19:11:57 When they try to unweild themselves 19:12:04 heh 19:12:11 Not to say that this couldn't be fixed 19:12:11 <|amethyst> oh, to swap weapons 19:12:16 Yeah, when they get in melee 19:12:27 <|amethyst> give them the archer flag :) 19:12:40 tell them they're cursed :P 19:12:46 "The dancing crossbow unwields ..." 19:12:58 <|amethyst> Zannick: then you'd have to uncurse them when they die 19:13:08 but i like the idea for an animated boulder that flies toward you to hit you 19:13:40 <|amethyst> we have that 19:13:47 <|amethyst> it's just a beetle too 19:13:59 -!- Froggeryz has quit [] 19:14:10 yeah, that's where i'm coming from 19:20:12 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 19:23:46 -!- heteroy has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 19:25:12 -!- Kalir has quit [Quit: BRB, DEAD] 19:25:58 -!- Koolguydude has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 19:27:48 -!- WalkerBoh has quit [Remote host closed the connection] 19:28:10 -!- rast_ has joined ##crawl-dev 19:31:10 -!- blabber has joined ##crawl-dev 19:36:42 -!- dtsund has quit [Quit: dtsund] 19:39:21 -!- yogaFLAME has quit [Ping timeout: 252 seconds] 19:39:31 -!- n1k has quit [Quit: Page closed] 19:40:38 -!- bonghitz has quit [Remote host closed the connection] 19:44:13 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:49:18 -!- Adder has quit [Ping timeout: 264 seconds] 19:50:00 -!- quackv4 has quit [Remote host closed the connection] 19:50:10 -!- indspenceable has quit [Remote host closed the connection] 19:51:35 -!- indspenceable has joined ##crawl-dev 19:56:46 -!- bmfx has quit [Ping timeout: 256 seconds] 19:58:12 -!- indspenceable has quit [Remote host closed the connection] 19:59:00 -!- nooodl has quit [Ping timeout: 256 seconds] 20:00:37 * xFleury strongly feels Tengu should be listed as 'Hard' on the wiki. :S 20:00:58 Your mistake is expecting the wiki to make sense. 20:01:02 ??badwiki 20:01:02 badwiki[1/27]: An old wiki (with lots of out of date and incorrect info; enter at your own risk): http://chaosforge.org/crawl/ There is an interesting essay about the relevance of the Chaosforge wiki located here: http://eronarn.info/misc/wiki.html 20:01:18 ??badwiki[$ 20:01:19 badwiki[27/27]: You'll have to decide whether you want to kill monsters for experience or save them to eat later. 20:01:29 i would say edit it but you can't because yeah 20:01:39 (either way it sort of has nothing to do with -dev though) 20:01:42 MarvinPA: because they make you donate money to crawl dev? 20:01:57 * SamB is extrapolating 20:02:14 -!- quackv4 has joined ##crawl-dev 20:02:20 ?? goodwiki 20:02:20 dev wiki[1/1]: The dev wiki (to discuss changes and additions): https://crawl.develz.org/wiki/doku.php?id=start 20:02:29 heh, of course 20:02:34 you can edit that 20:02:44 yes, i can 20:02:50 I suppose there's no reason you couldn't add non-dev stuff 20:03:06 ... in a suitable tree ... 20:03:11 well the reason would be that it's not for non-dev stuff 20:04:18 Presuming Tengu are indeed 'Hard'. Were they intended to be? 20:04:37 It might be a dev's role to "fix" it. :S 20:05:34 i have no clue how they were initially intended but it's certainly not a problem for them to be harder than other species 20:06:22 -!- Silurio has quit [Ping timeout: 256 seconds] 20:09:20 -!- ketsa has quit [Quit: ChatZilla 0.9.90 [Pale Moon 20.0.1/20130409184116]] 20:14:21 -!- WalkerBoh has joined ##crawl-dev 20:14:39 -!- Etryies is now known as thighhigh 20:19:55 -!- DarthXaos has quit [Client Quit] 20:20:18 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 20:21:15 Wow, the code+comments in 'void spawn_random_monsters()' (mon-place.cc ln 356) are the most fascinating I've read in a long while. It explains all my frustrations with the game. 20:22:36 -!- alefury has quit [] 20:24:17 -!- scummos has quit [Ping timeout: 248 seconds] 20:26:08 -!- yogaFLAME has joined ##crawl-dev 20:29:14 -!- santiago_ has quit [Ping timeout: 245 seconds] 20:29:23 -!- Flun has quit [Ping timeout: 250 seconds] 20:30:34 -!- Flargenpoo has quit [Quit: Page closed] 20:31:16 -!- kongtomorrow has quit [Read error: Connection reset by peer] 20:31:17 -!- kongtomorrow_ is now known as kongtomorrow 20:32:48 -!- thighhigh has quit [Remote host closed the connection] 20:33:19 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20:34:36 -!- rossi has quit [Quit: WeeChat 0.4.1-rc1] 20:39:36 -!- blabber_ has joined ##crawl-dev 20:41:53 -!- blabber has quit [Ping timeout: 248 seconds] 20:41:56 -!- fungee has quit [Read error: Operation timed out] 20:42:27 -!- bmfx has quit [Ping timeout: 240 seconds] 20:44:24 i just had a blind yaktaur read a scroll of summoning 20:44:24 lol 20:44:26 probably a bug 20:44:33 -!- blabber_ has quit [Ping timeout: 248 seconds] 20:44:49 -!- blabber has joined ##crawl-dev 20:46:36 -!- Infinite_Monkeys has quit [Read error: Connection reset by peer] 20:47:37 the monsters don't have much to do before you get there 20:47:42 it probably memorized the scroll 20:47:55 -!- kaiza has quit [Ping timeout: 264 seconds] 20:51:08 SamB: DrWz -- sif, veh, or ash? 20:52:20 Zannick: if the scrolls were memorisable surely you wouldn't need the scroll ... 20:52:45 mumra: I dunno 20:52:46 well, the scroll has to hear you speak it out, obvious 20:52:48 ly 20:53:32 ha, good point 20:54:50 -!- Silurio has quit [Ping timeout: 256 seconds] 20:54:51 LexAckson: report it on Mantis and/or try to fix it tbh ;) 20:55:04 which reminds me i need to push that patch 20:55:17 st_: did you see my message about multilevel sprints? 20:55:18 okay 20:55:30 that you had a multilevel patch ready? 20:56:00 that was directed at st_, i assume you saw it in the mantis comment 20:56:16 oh 20:56:17 yeah 20:56:24 of course supporting multilevel is pointless unless someone is working on an actual multilevel sprint 20:57:31 -!- Zermako has quit [] 20:57:36 it supports zotdef now I guess? 20:57:57 LexAckson's patch does yeah, easy to add multilevel support for that too 20:58:13 altho i don't know if that'd really work well 20:58:34 mumra: cool 20:58:34 st_: You have 1 message. Use !messages to read it. 20:58:34 issue reported 20:58:37 in fact it clearly wouldn't 20:58:45 for the blind scroll reading 20:58:49 -!- remyroy has quit [Read error: Connection reset by peer] 20:58:51 -!- Datul has quit [Ping timeout: 250 seconds] 20:59:34 Blind monsters read scrolls by LexAckson 20:59:35 I don't know that multilevel is useful for zotdef anyway 21:03:20 -!- rwbarton has quit [Ping timeout: 256 seconds] 21:03:38 -!- rast_ has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 21:03:46 -!- WalkerBoh has quit [Remote host closed the connection] 21:04:27 -!- Silurio has quit [Ping timeout: 256 seconds] 21:09:05 -!- blabber has quit [Quit: leaving] 21:09:41 -!- Silurio has quit [Ping timeout: 248 seconds] 21:10:47 -!- Lawman0 has quit [Read error: Connection reset by peer] 21:13:26 hahaha 21:13:39 just blinded a deep elf sorc and he banished his fighter buddy 21:14:20 -!- kongtomorrow has quit [Quit: kongtomorrow] 21:14:25 are you playing with pies or something 21:14:46 ??pie 21:14:46 pie[1/2]: A custard pie. Use it to blind enemies, or as a snack. 21:14:46 ??pie[2] 21:14:46 pie[2/2]: http://i.imgur.com/9P8cx3H.gif 21:15:22 dazzling spray? recite? 21:15:55 ??dazzling spray 21:15:56 dazzling spray[1/1]: Level 3 conjuration/hexes, new in 0.12. Fires a spray of energy at up to 3 targets in the same general direction which deal some damage and can temporarly blind creatures which are neither nonliving nor undead if they fail an HD-based save. 21:15:59 oh yeah 21:16:02 I forgot about that 21:18:56 -!- Silurio has quit [Ping timeout: 256 seconds] 21:23:07 dazzling pie 21:23:41 -!- CKyle has joined ##crawl-dev 21:23:56 -!- Mad_Wack has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 21:26:19 fr: prompt if you press 5 when at full HP/MP 21:29:21 put a runrest interrupt on "you start waiting"? 21:29:38 i guess that stops it entirely 21:29:52 doesn't really seem an appropriate place for a prompt though 21:30:05 mumra: or as a DD 21:30:24 (you fill in the circs) 21:31:21 it's like "oh, oops, I should have invoked Trog's Hand first ..." 21:31:50 it's just normally you have to press 5 several times to fully rest up and with webtiles lag i frequently hit it too many times 21:32:12 which is a bit crap for turncount 21:32:45 actually a better option would be a key for "fully rest up and only interrupt for actual monsters coming into view" 21:33:03 <|amethyst> mumra: I was thinking that 5 should do that 21:33:18 since the reason you have to press it several times is stuff like buffs expiring, or whichever one of HP/MP gets full first 21:33:29 <|amethyst> I guess making people type 0100. to wait might be annoying 21:33:45 <|amethyst> oh, buffs expiring, didn't consider that 21:34:08 -!- Nikolaos has quit [Remote host closed the connection] 21:34:10 -!- Sticking has quit [Ping timeout: 246 seconds] 21:34:25 or contam 21:34:35 statuses in general, yeah 21:35:29 -!- Daekdroom has quit [Quit: Saindo] 21:35:35 the only things i want to stop resting for are actual dangers / starvation usually 21:36:31 -!- Nikolaos has quit [Client Quit] 21:36:55 man 21:37:02 expiring forms *might* be an exception i guess 21:37:15 step into zot trap 21:37:20 abyss 21:37:24 execution 21:39:54 -!- yogaFLAME has quit [] 21:40:11 did the abyss get harder? 21:41:11 LexAckson: DracoOmega checked the stats before/after the abyss changes and didn't see an increase in deadliness 21:41:19 man 21:41:27 must be my luck 21:41:32 -!- mikee_ has joined ##crawl-dev 21:42:01 -!- santiago has joined ##crawl-dev 21:42:59 -!- Silurio has quit [Ping timeout: 256 seconds] 21:43:37 Debian builds of the trunk branch on crawl.develz.org updated to: 0.13-a0-738-gc464a65 21:47:49 I would be interested to see what the equivalent statistic for the tournament so far is... 21:49:12 -!- ddubois has quit [Quit: Page closed] 21:49:53 -!- Nightbeer has quit [Read error: Connection reset by peer] 21:50:15 <|amethyst> !lm * t abyss.enter s=xl o=-xl / lg:place=abyss 21:50:17 251/946 milestones for * (t abyss.enter): 2/2x 1 [100.00%], 3/3x 2 [100.00%], 4/5x 3 [80.00%], 5/6x 4 [83.33%], 3/5x 5 [60.00%], 3/3x 6 [100.00%], 5/7x 7 [71.43%], 8/9x 8 [88.89%], 17/24x 9 [70.83%], 19/29x 10 [65.52%], 20/32x 11 [62.50%], 10/18x 12 [55.56%], 16/28x 13 [57.14%], 22/50x 14 [44.00%], 27/65x 15 [41.54%], 15/52x 16 [28.85%], 19/44x 17 [43.18%], 8/37x 18 [21.62%], 13/34x 19 [38.24%], 1... 21:50:27 <|amethyst> !lm * t12b abyss.enter s=xl o=-xl / lg:place=abyss 21:50:30 391/1486 milestones for * (t12b abyss.enter): 7/7x 2 [100.00%], 10/12x 3 [83.33%], 12/15x 4 [80.00%], 5/6x 5 [83.33%], 13/17x 6 [76.47%], 18/18x 7 [100.00%], 23/27x 8 [85.19%], 34/36x 9 [94.44%], 37/49x 10 [75.51%], 32/41x 11 [78.05%], 23/37x 12 [62.16%], 21/44x 13 [47.73%], 31/69x 14 [44.93%], 34/93x 15 [36.56%], 13/52x 16 [25.00%], 16/70x 17 [22.86%], 6/50x 18 [12.00%], 5/53x 19 [9.43%], 6/59x 2... 21:51:08 <|amethyst> the blip at XL 17 is strange 21:51:48 maybe that's when everyone goes to elf 21:52:48 <|amethyst> !lm * t12b abyss.enter / lg:place=abyss 21:52:51 391/1486 milestones for * (t12b abyss.enter): N=391/1486 (26.31%) 21:52:52 <|amethyst> !lm * t abyss.enter / lg:place=abyss 21:52:53 251/946 milestones for * (t abyss.enter): N=251/946 (26.53%) 21:53:13 <|amethyst> !lm * t12b abyss.enter xl>19 s=xl o=-xl / lg:place=abyss 21:53:17 <|amethyst> !lm * t abyss.enter xl>19 s=xl o=-xl / lg:place=abyss 21:53:19 51/790 milestones for * (t12b abyss.enter xl>19): 6/59x 20 [10.17%], 11/52x 21 [21.15%], 2/52x 22 [3.85%], 2/40x 23 [5.00%], 5/60x 24 [8.33%], 5/53x 25 [9.43%], 1/63x 26 [1.59%], 19/411x 27 [4.62%] 21:53:19 32/493 milestones for * (t abyss.enter xl>19): 15/56x 20 [26.79%], 4/42x 21 [9.52%], 1/31x 22 [3.23%], 2/36x 23 [5.56%], 2/31x 24 [6.45%], 0/41x 25 [0.00%], 1/24x 26 [4.17%], 7/232x 27 [3.02%] 21:53:30 -!- Helmschank has quit [Ping timeout: 264 seconds] 21:54:41 <|amethyst> !lm * t abyss.enter xl<=10 / lg:place=abyss 21:54:42 69/93 milestones for * (t abyss.enter xl<=10): N=69/93 (74.19%) 21:54:48 <|amethyst> !lm * t abyss.enter xl>10 xl<=20 / lg:place=abyss 21:54:49 165/416 milestones for * (t abyss.enter xl>10 xl<=20): N=165/416 (39.66%) 21:54:54 <|amethyst> !lm * t abyss.enter xl>20 / lg:place=abyss 21:54:55 17/437 milestones for * (t abyss.enter xl>20): N=17/437 (3.89%) 21:54:59 <|amethyst> !lm * t12b abyss.enter xl<=10 / lg:place=abyss 21:55:02 159/187 milestones for * (t12b abyss.enter xl<=10): N=159/187 (85.03%) 21:55:04 <|amethyst> !lm * t12b abyss.enter xl>10 xl<=20 / lg:place=abyss 21:55:07 187/568 milestones for * (t12b abyss.enter xl>10 xl<=20): N=187/568 (32.92%) 21:55:08 <|amethyst> !lm * t12b abyss.enter xl>20 / lg:place=abyss 21:55:15 45/731 milestones for * (t12b abyss.enter xl>20): N=45/731 (6.16%) 21:56:07 <|amethyst> !lm * t abyss.enter s=lg:place / lg:place=abyss 21:56:09 251/946 milestones for * (t abyss.enter): 216/216x Abyss:1 [100.00%], 14/14x Abyss:2 [100.00%], 9/9x Abyss:3 [100.00%], 6/6x Abyss:4 [100.00%], 6/6x Abyss:5 [100.00%], 0/5x Orc:4 [0.00%], 0/1x Tomb:2 [0.00%], 0/1x D:4 [0.00%], 0/1x D:14 [0.00%], 0/1x D:9 [0.00%], 0/1x Lair:6 [0.00%], 0/1x Crypt:2 [0.00%], 0/1x Crypt:3 [0.00%], 0/1x D:7 [0.00%], 0/1x Zot:2 [0.00%], 0/1x Slime:2 [0.00%], 0/1x Elf:1 ... 21:56:16 <|amethyst> oop 21:56:24 <|amethyst> !lm * t abyss.enter lg:place=abyss s=lg:place 21:56:25 251 milestones for * (t abyss.enter lg:place=abyss): 216x Abyss:1, 14x Abyss:2, 9x Abyss:3, 6x Abyss:5, 6x Abyss:4 21:56:52 <|amethyst> err, that should have been just an lm 21:56:53 <|amethyst> lg 21:57:02 <|amethyst> !lg * t place=abyss s=place 21:57:02 379 games for * (t place=abyss): 334x Abyss:1, 25x Abyss:2, 9x Abyss:3, 6x Abyss:4, 5x Abyss:5 21:58:03 <|amethyst> that many early AK abyss deaths? 21:58:11 <|amethyst> !lg * t ak place=abyss s=xl 21:58:12 171 games for * (t ak place=abyss): 165x 1, 3x 3, 16, 15, 26 21:58:17 <|amethyst> indeed... 21:58:36 <|amethyst> !lg * t ak place=abyss xl < 5 s=place 21:58:36 '' is not an integer in 'xl<' 21:58:40 <|amethyst> !lg * t ak place=abyss xl<5 s=place 21:58:41 168 games for * (t ak place=abyss xl<5): 153x Abyss:1, 12x Abyss:2, 2x Abyss:3, Abyss:4 21:59:18 <|amethyst> !lg * t ak place=abyss turn<1000 21:59:19 168. Koen the Skirmisher (L1 HOAK), worshipper of Lugonu, blasted by a ynoxinul (iron shot) on Abyss:1 on 2013-05-17 22:43:08, with 51 points after 29 turns and 0:00:09. 21:59:26 <|amethyst> !lg * t ak place=abyss turn<1000 s=xl 21:59:27 168 games for * (t ak place=abyss turn<1000): 165x 1, 3x 3 21:59:35 <|amethyst> !lg * t ak place=abyss turn<500 s=xl 21:59:35 168 games for * (t ak place=abyss turn<500): 165x 1, 3x 3 21:59:39 <|amethyst> !lg * t ak place=abyss turn<200 s=xl 21:59:40 165 games for * (t ak place=abyss turn<200): 162x 1, 3x 3 21:59:44 <|amethyst> !lg * t ak place=abyss turn<100 s=xl 21:59:45 120 games for * (t ak place=abyss turn<100): 119x 1, 3 21:59:47 <|amethyst> !lg * t ak place=abyss turn<50 s=xl 21:59:48 61 games for * (t ak place=abyss turn<50): 61x 1 22:00:06 <|amethyst> !lg * t !boring min=time 22:00:06 Unknown field: time 22:00:09 <|amethyst> !lg * t !boring min=turn 22:00:10 22414. EatsDungeonBats the Magician (L1 HEWz), hit from afar by a kobold (dart of flame) on D:1 (lightli_entry_boilingwater) on 2013-05-11 14:58:49, with 20 points after 6 turns and 0:00:12. 22:01:09 <|amethyst> !lg * t ak / place=abyss 22:01:10 171/630 games for * (t ak): N=171/630 (27.14%) 22:03:48 <|amethyst> !lg * t !boring o=% s=class / turn<100 22:03:49 1905/22424 games for * (t !boring): 142/621x Abyssal Knight [22.87%], 76/451x Summoner [16.85%], 162/1129x Wanderer [14.35%], 206/1538x Wizard [13.39%], 166/1304x Fire Elementalist [12.73%], 51/418x Warper [12.20%], 49/469x Air Elementalist [10.45%], 59/578x Earth Elementalist [10.21%], 100/991x Enchanter [10.09%], 51/513x Necromancer [9.94%], 34/343x Arcane Marksman [9.91%], 62/633x Ice Elemental... 22:04:02 <|amethyst> looks like AK is the "hardest" start 22:04:42 <|amethyst> but most of those deaths are trivially avoidable, so 22:04:55 "Hey, actually use your starting ability" 22:05:08 <|amethyst> !lg * t12b !boring o=% s=class / turn<100 22:05:11 2185/40176 games for * (t12b !boring): 208/1052x Abyssal Knight [19.77%], 123/1188x Wanderer [10.35%], 59/655x Venom Mage [9.01%], 100/1169x Air Elementalist [8.55%], 133/1700x Enchanter [7.82%], 52/699x Warper [7.44%], 221/2994x Wizard [7.38%], 135/1855x Fire Elementalist [7.28%], 80/1126x Skald [7.10%], 103/1536x Necromancer [6.71%], 78/1174x Summoner [6.64%], 51/796x Earth Elementalist [6.41%],... 22:05:17 <|amethyst> that's nothing new, though :) 22:05:28 <|amethyst> !lg * t !boring / turn<100 22:05:29 1905/22427 games for * (t !boring): N=1905/22427 (8.49%) 22:05:32 <|amethyst> !lg * t12b !boring / turn<100 22:05:34 2185/40176 games for * (t12b !boring): N=2185/40176 (5.44%) 22:05:46 <|amethyst> Has the early game gotten significantly harder? 22:06:29 <|amethyst> !lg * t12b playable:good !boring / turn<100 22:06:33 not really 22:06:35 <|amethyst> !lg * t playable:good !boring / turn<100 22:06:41 1582/31147 games for * (t12b playable:good !boring): N=1582/31147 (5.08%) 22:06:41 1400/17085 games for * (t playable:good !boring): N=1400/17085 (8.19%) 22:07:30 <|amethyst> (I guess playable:good isn't quite right for t12b since it excludes stalkers) 22:07:32 stats can be misleading of course 22:07:49 are abyss exits more common on Abyss:1 than previously/ 22:07:50 generally the trend seems to be towards early game getting easier over time 22:08:14 with one exception being the change to monpick for some people and maybe some early vaults 22:09:44 the last few times i got abyssed (since inception), either i found an exit literally immediately, or i was dead 22:10:40 on characters up to ~XL15 at least 22:10:52 i'm more in danger of quitting the game, personally =P 22:11:07 I got abyssed my current game and it took a while to find an exit, but I did find one 22:11:12 i don't think i've died in abyss in some time now 22:11:32 geekosaur: what XL were you 22:11:51 don't recall 22:12:05 !lm . br.enter=abyss 22:12:05 No milestones for geekosaur (br.enter=abyss). 22:12:07 !lm tartakower opjr abyss.enter 1 22:12:07 1/2. [2013-05-05 12:10:03] tartakower the Prestidigitator (L14 OpJr) is cast into the Abyss! (a card of wild magic) (Lair:6) 22:12:10 bah 22:12:19 that took me a very long time to find an exit 22:12:27 !lm geekosaur abyss.enter 22:12:28 5. [2013-05-17 20:26:46] Duph the Axe Maniac (L18 HOBe) is cast into the Abyss! (ogre mage) (Vaults:1) 22:12:28 !lm . abyss.enter 22:12:30 5. [2013-05-17 20:26:46] Duph the Axe Maniac (L18 HOBe) is cast into the Abyss! (ogre mage) (Vaults:1) 22:12:37 18, higher than I though 22:12:37 t 22:12:49 thought I was still around 15-16 22:12:53 at XL18 you definitely should be able to survive long enough 22:16:17 i'd be up for tweaking Abyss:1 spawns to at least give lower-level characters a bit more of a chance 22:16:21 -!- bonghitz has quit [Remote host closed the connection] 22:16:51 i actually also think the morphing should be slightly quicker there; it barely morphs at all and if you get stuck in a dead-end you're sometimes relying on it 22:17:00 -!- Silurio has quit [Ping timeout: 256 seconds] 22:21:28 -!- ussdefiant has joined ##crawl-dev 22:23:11 -!- jeanjacques has joined ##crawl-dev 22:23:44 -!- Daekdroom has quit [Quit: Saindo] 22:30:01 -!- Silurio has quit [Ping timeout: 256 seconds] 22:35:34 -!- Bloax has quit [Quit: Error: Bloax not found] 22:35:37 -!- minqmay has quit [Quit: Leaving] 22:35:38 -!- eb has quit [] 22:39:50 -!- mnoqy has quit [Quit: hello] 22:40:46 * xFleury personally really enjoys the frightfulness of getting banished early in the game. 22:43:38 -!- Silurio has quit [Ping timeout: 256 seconds] 22:43:39 Are there monsters sooner than OrcMines:4 that can banish? 22:45:00 Yes 22:45:10 A monster on like D:2 could banish you if it hit you with a distortion weapon 22:45:33 <|amethyst> !lm . abyss.enter 22:45:33 28. [2013-05-16 03:37:39] neil the Poker (L1 NaCK) is cast into the Abyss! (the capriciousness of Xom) (D:1) 22:45:40 <|amethyst> !lm . abyss.enter -2 22:45:40 27/28. [2013-05-15 07:48:11] neil the Cleaver (L10 DDBe) is cast into the Abyss! (Joseph) (D:8) 22:45:44 <|amethyst> !lm . abyss.enter -3 22:45:45 26/28. [2013-05-11 03:09:01] neil the Chopper (L3 HOCK) is cast into the Abyss! (drawing a card) (D:2) 22:45:50 <|amethyst> !lm . abyss.enter -4 22:45:50 25/28. [2013-05-08 02:11:57] neil the Poker (L4 TeBe) is cast into the Abyss! (a distortion unwield) (D:3) 22:45:52 <|amethyst> hmm 22:46:01 Well, true, but I don't mean "technically". Like.. I wouldn't expect that to be something that occurs all that oftne. 22:46:03 <|amethyst> !lm . abyss.enter=erolcha 22:46:04 3. [2012-09-26 16:37:43] neil the Grappler (L11 TrGl) is cast into the Abyss! (Erolcha) (D:11) 22:46:15 <|amethyst> Erolcha is quite often earlier than Orc:4 22:46:16 Well, distortion banishes are a significant source of people getting banished 22:46:34 Individually less likely than from a monster that can cast banishment, but a lot more things can potentially have it 22:46:46 And Psyche and Sonja have distortion often, and are both before Orc:4 frequently 22:47:06 lol @ "a distortion unwield"; that was his OWN fault 22:47:10 :D 22:47:22 -!- elliott has quit [Remote host closed the connection] 22:47:46 <|amethyst> distortion unwield is more the player's fault now than it used to be 22:47:48 so 22:47:59 i think there is a silly trap vault on d1 22:48:00 |amethyst: Because of blunt butchery changes? 22:48:04 <|amethyst> DracoOmega: yeah 22:48:06 ctown's last game 22:48:16 !lg ctown -tv 22:48:17 26. ctown, XL1 DsBe, T:517 requested for FooTV (telnet://termcast.develz.org or http://termcast.develz.org). 22:48:18 tele into a sealed room with cold clout 22:48:19 cloud 22:48:28 I imagine early distortion weapons are pretty generally good now, actually, because of that 22:48:47 !lg ctown x=map 22:48:48 26. [map=shiori_entry_elements] ctown the Skirmisher (L1 DsBe), worshipper of Trog, engulfed by a cloud of freezing vapour on D:1 (shiori_entry_elements) on 2013-05-18 03:47:33, with 64 points after 517 turns and 0:04:59. 22:48:50 ... 22:49:04 Missing the no_rtele mask, I guess? 22:49:07 yeah 22:49:46 -!- Silurio has quit [Ping timeout: 246 seconds] 22:50:30 Was that Joseph banish just a very unlucky role of Joseph's branded sling? 22:51:05 ??Joseph 22:51:05 joseph[1/1]: Looks like a mercenary. He is generated with a quarterstaff, a sling, and sling bullets of pure pain. 22:51:31 -!- johnny0 has quit [Ping timeout: 276 seconds] 22:51:48 I bet he had a quarterstaff of distortion. 22:51:55 <|amethyst> what Grunt said 22:57:27 -!- elliott_ has joined ##crawl-dev 22:58:27 -!- elliott_ is now known as elliott 22:59:19 -!- flun has quit [Quit: Page closed] 22:59:43 -!- ystael has quit [Ping timeout: 260 seconds] 23:01:12 -!- Silurio has quit [Ping timeout: 256 seconds] 23:01:55 -!- dupo has quit [] 23:02:09 -!- SurpriseTRex has quit [Ping timeout: 245 seconds] 23:02:14 -!- N78291 has quit [Quit: null] 23:03:05 mamga (L2 MuCK) (D:1) 23:03:26 !lm mamga crash -log 23:03:27 1. mamga, XL2 MuCK, T:4075 (milestone): http://dobrazupa.org/morgue/mamga/crash-mamga-20130518-040305.txt 23:09:04 -!- Nivim has quit [Read error: Connection reset by peer] 23:09:37 -!- Dixlet has quit [Ping timeout: 248 seconds] 23:09:38 xFleury: an really early D banishment happened to me recently, definitely D:5 or less 23:09:42 -!- brain_ has quit [Quit: Page closed] 23:09:47 i'd just found the Scythe of Curses too :( 23:09:57 Was Sigmund wielding it? 23:09:57 <_< 23:10:08 hehe, no just lying on the floor 23:10:14 would be a great sigmund weapon tho 23:10:21 ??scythe of curses 23:10:21 scythe of curses[1/2]: +13,+13 scythe of draining which curses your equipment and inflicts necromancy miscasts on living targets it hits. Better than many bardiches! 23:10:38 wow :O 23:10:42 -!- bonghitz has quit [Remote host closed the connection] 23:10:49 i'd just started meleeing stuff and the damn orc wizard had a dagger of distortion 23:10:51 ??scythe of curses[2 23:10:52 scythe of curses[2/2]: Death has come for the toadstool... 23:12:16 maybe all cloud generators should automatically apply no_rtele? 23:12:46 -!- Nivim has joined ##crawl-dev 23:13:09 Oh, mumra, since you seem to be following the thread, you might be interested in this: https://crawl.develz.org/tavern/viewtopic.php?p=108668#p108668 23:14:05 Grunt: nice! 23:14:10 whatever has happened to corvette? 23:14:14 Beats me. 23:14:41 -!- bh has joined ##crawl-dev 23:15:00 i really like the flutey accompaniment 23:15:38 (The relevant track in the working files is named "Flutey", amusingly.) 23:15:43 haha 23:15:47 great minds etc ;) 23:16:04 bh! where were you last night? i needed you to stop me being stupid and dying to a vampire knight :( 23:16:27 03kilobyte 07* 0.13-a0-739-g28b5a88: Fix blind monsters being able to read scrolls. 10(6 minutes ago, 1 file, 1+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=28b5a88d2ccd 23:16:30 !lg mumra t max=score 23:16:30 106. mumra the Conjurer (L15 DrWz), worshipper of Ashenzari, demolished by a vampire knight (a +0,+0 orcish great mace) (kmap: special_room; special_room_morgue) on D:16 on 2013-05-17 07:14:38, with 99615 points after 45317 turns and 4:40:54. 23:16:48 it was that damn hangedman's special room 23:18:10 mumra: ooh you died to a vampire knight? 23:18:11 ty 23:18:21 !send Jory mumra 23:18:21 Sending mumra to Jory. 23:18:25 why ty? 23:18:33 !lg * ckiller=vampire_knight 23:18:34 152. mumra the Conjurer (L15 DrWz), worshipper of Ashenzari, demolished by a vampire knight (a +0,+0 orcish great mace) (kmap: special_room; special_room_morgue) on D:16 on 2013-05-17 07:14:38, with 99615 points after 45317 turns and 4:40:54. 23:18:45 (That's... more than I expected...?) 23:18:48 Grunt: that's really good anyway, strikes me as a good general D battle theme 23:20:25 mumra: i made new vps 23:20:35 ahh 23:20:51 took vampire summon summon off and tweaked spellsets etc 23:20:58 well it paralysed me from nearly full health iirc and there were some other things around too, i didn't have chance to make another move 23:20:59 -!- Chozo has quit [Remote host closed the connection] 23:21:09 <|amethyst> mamga's crash looks to be in the loop: 23:21:13 <|amethyst> for (; brand == SPWPN_HOLY_WRATH; 23:21:13 <|amethyst> brand = get_weapon_brand(thing)) 23:22:00 <|amethyst> make_item_randart is either not trying to change the brand, or has nothing to choose but holy 23:22:10 or maybe it wasn't full health and i should've been running away or doing something generally less stupid than trying to kill things 23:22:20 <|amethyst> maybe Xom was tossing the player a trishula or something? 23:22:26 elliott can't claim credit for vp knight paralysis though 23:22:45 elliptic: I can! they get more chances to aim it now that they don't spammals 23:22:54 mumra: huh, I didn't get pinged when you said `bh!` 23:23:29 mumra: I was out late doing circus'y things 23:23:37 maybe the ! screws something up: bh! 23:23:50 looks like it 23:23:53 circus'y things? 23:24:31 aerial dance for n00bs 23:24:39 -!- Silurio has quit [Ping timeout: 245 seconds] 23:25:01 Has anyone looked into running a crawl server on ec2? 23:25:10 That seems inadvisable. 23:25:58 Grunt: because EC2 is unreliable? or because it allows an attacker to set an arbitrary amount of money on fire? or something else? 23:26:33 <|amethyst> it's fairly expensive for something you want to stay up 23:26:42 -!- Arkaniad has quit [Ping timeout: 256 seconds] 23:27:07 stateless crawl? :) 23:27:34 -!- yogaFLAME has joined ##crawl-dev 23:27:44 <|amethyst> your game is saved (encrypted of course) in a cookie 23:28:48 I'm sure we could make it work, but it hardly seems worth the bother 23:34:04 -!- Blazinghand has quit [Read error: Connection reset by peer] 23:34:13 -!- ystael has quit [Ping timeout: 248 seconds] 23:36:44 -!- mamga has quit [Quit: Page closed] 23:37:53 -!- pelotron has quit [Ping timeout: 248 seconds] 23:38:54 -!- rast_ has joined ##crawl-dev 23:42:34 -!- Naphistim has quit [Ping timeout: 256 seconds] 23:46:51 I think you'd be paying for elasticity despite actually using it. 23:46:59 despiet not actually* 23:47:06 -!- Silurio has quit [Ping timeout: 256 seconds] 23:50:18 -!- Poncheis has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 23:52:43 -!- C7ty1 has quit [Ping timeout: 264 seconds] 23:56:23 -!- Krag has quit [Quit: Nettalk6 - www.ntalk.de] 23:56:28 mumra: I tried hell diving with SpAs. That ended badly. 23:57:06 bh: what the hell :b 23:57:17 bh: hehe, i can imagine 23:57:18 Gastronok killed me after I failed to stab him to death 23:57:23 !lg 23:57:23 1328. bh the Covert (L7 SpAs), mangled by Gastronok on D:12 on 2013-05-17 04:52:47, with 733 points after 1895 turns and 0:07:52. 23:57:27 bh, eaten by Gastronok. 23:58:23 well, i have a pretty good drac at XL:12 now 23:58:38 alas it's a grey drac :( 23:58:49 so? 23:58:52 well, cyan-grey 23:58:56 i have a steam breath weapon 23:59:02 pale! 23:59:03 oh, that's meh 23:59:06 What. 23:59:09 no resists 23:59:09 Steam breath is awesome. 23:59:14 Fog breath! 23:59:24 oh, good point 23:59:28 i haven't even used it yet