03:31:21 -!- Cheibriados has joined ##crawl-dev 03:31:21 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 03:31:21 -!- The topic of ##crawl is: CAO has telnet again. Let rax know if there are problems. | Play Crawl online now: type ??cao, ??cdo, ?cszo, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 03:31:54 DracoOmega: coupled with your Cj spells, I really like your injection of creativity into Crawl :) 03:32:08 Thanks 03:32:34 What's your background? Did you develop somewhere before? Played a billion RPGs? 03:33:32 -!- dtsund has quit [Ping timeout: 252 seconds] 03:33:33 Well, I've done a lot of design work on my own game projects over the years (I have reams of notes), but mostly never succeeded in actually coding anything past the initial stages. Largely because I was way too picky about code structure and such and never got anywhere 03:34:23 So this stuff is more or less the first ACTUAL playable content I've had programmed 03:34:26 hm, picky about code structures and then doing stuff for Crawl? :) 03:34:36 Well, that actually helps, you see 03:34:49 Because I'm like "Well, this is a lost cause, so I may as well accept whatever I come up with" :P 03:35:14 (But more seriously, I am probably more willing to be pragmatic simply because it's not 'mine', as much) 03:35:17 hehe, code hell is better than code limbo, eh? 03:35:25 yes, I understand 03:35:47 Also, having a huge amount of code already in existence sort of constrains your options. Where there is nothing, you could structure it in nearly endless ways. Which is the best one? 03:36:07 yes, Buridan's ass phenomenon 03:36:24 Yeah 03:36:43 Whereas when a lot of subsystems are already established, you sort of just work within what you have, and fewer blue-sky decisions are needed 03:36:44 -!- BunnehWyld has quit [Quit: Bye!] 03:38:03 and there is still plenty of room for original ideas... 03:39:51 ...anyway, keep up the good work. It's very cool to see somehow just go ahead with spells and monsters. 03:41:17 It's an interesting experience seeing real people actually playing with them, too 03:42:12 Oh yes, the joy of your creation cherished by others. 03:47:18 -!- absolutego has joined ##crawl-dev 03:49:03 -!- edlothiol has joined ##crawl-dev 03:50:28 dpeg: i rebased the demigods stuff onto an up-to-date master btw 03:51:12 mumra: oh, wonderful 03:51:56 -!- gomer has quit [Ping timeout: 252 seconds] 03:51:56 guess I should finish the two vault vaults I have and look into DG afterwards, that will be more useful (enough map makers, it seems) 03:53:10 we have a pretty good number of vaults now i think, but more are always good 03:54:05 i wanted to simplify the minion generation for DGs, it was getting a bit out of hand; but quite a bit of speech content is still needed, for gods and minions 03:54:48 -!- wasd22 has quit [Read error: Connection reset by peer] 03:54:53 but the implementation is largely complete, the main thing that's broken is i used penance to track the gods opinions of you; unfortunately this means you get wrath effects all the time :) 03:55:50 so i just need to add a completely separate array to track this for DG, it's basically impossible to separate the penance/wrath connection 03:56:16 -!- substitute has quit [Ping timeout: 256 seconds] 04:01:49 mumra: I'll do the speech, don't worry. 04:07:17 for speech it might actually be a good idea to ask on the tavern 04:08:09 probably works best when some examples are already in place 04:08:22 also stuff like genderless gods should probably be emphasized 04:08:42 its sometimes hard to remember, and would require a lot of editing if people get it wrong 04:08:49 dpeg: awesome! 04:09:47 alefury: there was a certain amount of content generated there last time, but i'm a bit scared to go there this time because it does generate a lot of noise 04:10:17 i mean a very specific post in contributions, asking for speech and nothing else 04:10:28 -!- papaya has quit [Quit: Leaving] 04:10:41 should be a lot less noise that way 04:11:25 We got some really good lines for the Singing Sword on the forum. 04:11:54 But I agree that there should be something to look at before asking. I'll come up with stuff for every god. 04:18:16 -!- monqy has quit [Quit: hello] 04:19:38 -!- alefury has quit [] 04:23:43 -!- Vizer_ has joined ##crawl-dev 04:23:45 -!- Vizer has quit [Read error: Connection reset by peer] 04:24:36 -!- y2s82 has quit [Ping timeout: 245 seconds] 04:27:47 -!- DracoOmega_ has joined ##crawl-dev 04:30:54 cool. well i'll get things working with a really basic speech table first. once people can playtest, hopefully they'll be inspired to write speech anyway :) 04:32:30 -!- motorbit has quit [Quit: Page closed] 04:34:33 there are a few batches of speech already on that old thread and in the wiki, these are largely written by dpeg anyway with a couple of exceptions ... 04:36:53 mumra: if you give me a pointer, I'll come up with content tonight. Do we also need stuff for the minions? (More is better, but for the start it's enough if there is one minion for each god.) 04:37:06 -!- DracoOmega has quit [*.net *.split] 04:38:44 -!- DracoOmega_ is now known as DracoOmega 04:39:59 dpeg: how i'm thinking about the minions is to make them use player races. so it'll be pretty much the same code path for each god, except each god will have weightings / blacklist for specific races. (so good gods won't get undead, magic gods will mostly get races with magic apts, etc.) 04:40:15 then also have a whitelist for gear / brands, and spells and abilities 04:41:32 it should still be possible to include more unique / unusual minions for certain gods, but this ensures that all gods have a good range of different characters to send after you 04:42:51 (note: Grunt has now implemented a lot of god abilities as monster spells, this should make it really easy to select appropriate spells for each minion) 04:44:13 the other thing that i was making far too complicated was name generation - for now i'll use a standard template for all minions e.g. "[name] the [adjective]", where [name] uses the Pan Lord algorithm and [adjective] is from a god-appropriate list 04:46:08 could probably still use a better name generator but i think this will work 04:47:24 finally we need speech for minions, i think a lot of this can be generic, with a few god-specific lines, some generalised to good gods, bad gods, etc. 04:47:37 -!- DainDwarf has quit [Changing host] 04:48:35 -!- dagonfive has quit [Read error: Connection reset by peer] 04:51:26 and since the gods will be commenting on events as well, this should already be quite interesting 04:52:28 -!- MarvinPA has joined ##crawl-dev 04:56:30 -!- alefury has joined ##crawl-dev 04:58:37 dpeg: re god speech - as it's implemented there are a number of different types of speech. this might be overly elaborate and we could cut this down, but most of them are optional: 04:59:01 -!- peeps[lappy] has quit [Quit: Leaving] 04:59:23 - things they say when they send a minion 04:59:53 - things they say when they've won (i.e. you ran away so the minion timed out and disappeared) 05:00:01 -!- tgcid has quit [Quit: Leaving] 05:00:03 -!- gowby has quit [Ping timeout: 245 seconds] 05:00:09 - "winning" which means the timer is running out or you're on low HP 05:00:12 -!- rast has quit [Quit: ChatZilla 0.9.90 [Firefox 18.0.2/20130201065344]] 05:00:22 - "losing" meaning the minion is on low HP and the god is trying to encourage them 05:00:54 - and finally gods taunting each other based on the above statuses 05:01:27 this is probably all far too much given the number of gods and therefore number of permutations this creates 05:02:10 but i hadn't looked at this code in over a year and right now i'm just figuring out what's already there ;) 05:06:00 dpeg: you can see all the existing speech at line 1033 onwards in this file: https://gitorious.org/~mumra/crawl/mumra-crawl-2/blobs/demigods/crawl-ref/source/dat/database/godspeak.txt 05:06:33 but that is the old version, i will pushed the rebased and squashed version of everything to a new fork once i'm done cleaning things up a bit 05:15:21 mumra: working right now, but I read all of what you write -- many thanks! 05:23:20 -!- eb has quit [] 05:41:50 dpeg: no probs ... just fixing that penance issue. this should all be vaguely playable at some point soon! 05:44:23 -!- hart has quit [Read error: Connection reset by peer] 05:47:07 -!- neynt has quit [Ping timeout: 260 seconds] 05:48:35 -!- FarSide has quit [Quit: Page closed] 05:49:57 -!- orionstein_ has quit [Ping timeout: 240 seconds] 05:49:57 -!- dpeg has quit [Ping timeout: 240 seconds] 05:49:57 -!- ajikeshi has quit [Ping timeout: 240 seconds] 05:49:57 -!- dpeg has joined ##crawl-dev 05:50:05 -!- johlstei has quit [Read error: Connection reset by peer] 05:50:19 -!- crate has quit [Ping timeout: 240 seconds] 05:53:21 -!- Zifmia has quit [Read error: Connection reset by peer] 05:54:18 -!- MaxFrost has quit [Ping timeout: 245 seconds] 05:54:36 -!- Zifmia has quit [Read error: Connection reset by peer] 06:10:35 -!- scummos^ has quit [Ping timeout: 255 seconds] 06:10:37 -!- mivue has quit [Client Quit] 06:13:37 -!- bonghitz has quit [Remote host closed the connection] 06:18:46 -!- eggonlegs has quit [Ping timeout: 245 seconds] 06:24:29 -!- eggonlegs has quit [Changing host] 06:25:58 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Now with extra fish!] 06:26:53 -!- buppy has quit [Quit: Page closed] 06:27:31 -!- Blazinghand has quit [Ping timeout: 245 seconds] 06:33:01 -!- Nightmare is now known as Guest51185 06:36:32 -!- mumra has quit [Ping timeout: 244 seconds] 06:44:22 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 06:54:19 -!- eggonlegs has quit [Ping timeout: 260 seconds] 07:04:01 -!- ussdefiant has joined ##crawl-dev 07:15:58 -!- shirish has quit [Ping timeout: 245 seconds] 07:16:19 -!- magicpoints has quit [Ping timeout: 244 seconds] 07:17:15 -!- SwissStopwatch has quit [Ping timeout: 276 seconds] 07:21:09 -!- Stelpa has quit [Quit: Butts] 07:21:50 -!- ussdefiant has quit [Ping timeout: 272 seconds] 07:23:49 -!- us17 has quit [Ping timeout: 240 seconds] 07:28:28 -!- eggonlegs has quit [Changing host] 07:28:34 -!- shirish has joined ##crawl-dev 07:29:05 -!- joosa has quit [Read error: Connection reset by peer] 07:29:08 -!- jooosa has joined ##crawl-dev 07:29:12 -!- jooosa is now known as joosa 07:35:34 -!- shirish has quit [Ping timeout: 256 seconds] 07:36:59 -!- eggonlegs has quit [Ping timeout: 255 seconds] 07:40:38 -!- Zifmia has quit [Quit: -a-] 07:42:02 -!- keksz has joined ##crawl-dev 07:50:24 -!- magistern has quit [Quit: This computer has gone to sleep] 07:51:23 -!- shirish has joined ##crawl-dev 07:53:56 -!- SkaryMonk1 has quit [Read error: Connection reset by peer] 07:55:27 -!- SkaryMonk1 has joined ##crawl-dev 08:04:54 -!- mumra has joined ##crawl-dev 08:09:28 -!- SkaryMonk1 has quit [Read error: Connection reset by peer] 08:12:00 -!- SkaryMonk1 has joined ##crawl-dev 08:14:07 -!- nooodl_ has joined ##crawl-dev 08:14:52 -!- glow has quit [Quit: Page closed] 08:15:46 -!- kekszsz has joined ##crawl-dev 08:18:53 -!- keksz has quit [Ping timeout: 245 seconds] 08:20:08 -!- SurpriseTRex has quit [Ping timeout: 245 seconds] 08:20:30 -!- SkaryMonk1 has quit [Read error: Connection reset by peer] 08:21:13 -!- rast has joined ##crawl-dev 08:22:26 -!- SkaryMonk1 has joined ##crawl-dev 08:25:43 -!- Goncyn has quit [Disconnected by services] 08:26:03 -!- Goncyn_ is now known as Goncyn 08:26:32 -!- Goncyn has quit [Client Quit] 08:27:56 -!- substitute has quit [Ping timeout: 255 seconds] 08:30:15 -!- rphillips_ is now known as rphillips 08:39:27 -!- absolutego has left ##crawl-dev 08:41:36 -!- Kellhus has quit [Quit: Page closed] 08:45:55 -!- PsyMar has quit [Quit: Be excellent to one another, and party on dudes!] 08:49:41 -!- ketsa has quit [Remote host closed the connection] 08:52:38 -!- syllogism has joined ##crawl-dev 08:54:05 -!- madreisz has quit [Quit: Page closed] 09:02:33 -!- Datul has quit [Ping timeout: 245 seconds] 09:05:03 -!- blackcustard has joined ##crawl-dev 09:05:06 -!- BeeBeardedBear has quit [Client Quit] 09:08:24 -!- marcmagus has quit [Ping timeout: 276 seconds] 09:09:31 |amethyst: are you around? 09:11:34 -!- Goncyn has quit [] 09:16:28 -!- ogaz has joined ##crawl-dev 09:23:31 -!- Goncyn has quit [] 09:28:49 -!- clouded_ has joined ##crawl-dev 09:34:38 -!- xnavy has quit [Ping timeout: 245 seconds] 09:35:28 -!- syraine has quit [Ping timeout: 245 seconds] 09:47:22 -!- eggonlegs has quit [Changing host] 09:57:22 -!- eggonlegs has quit [Quit: leaving] 10:02:48 -!- SkaryMonk1 has quit [Read error: Connection reset by peer] 10:03:41 -!- dpeg_ has joined ##crawl-dev 10:05:39 -!- MattyDub has quit [Quit: Page closed] 10:14:53 -!- ussdefiant has joined ##crawl-dev 10:17:11 -!- rwbarton has quit [Quit: leaving] 10:17:33 -!- Garhauk_ has quit [Ping timeout: 245 seconds] 10:30:22 -!- bmfx has quit [Read error: Connection reset by peer] 10:31:58 mumra: speech already looks excellent! (Finally looking through godspeak.txt.) 10:32:43 dpeg_: aha! cool (on a quick look through i wasn't sure if it was covered for all gods though) 10:34:08 dpeg_: probably a least half of what's there was written by you anyway ... ;) 10:34:14 mumra: should I add to it, or just provide lines in a new file? 10:34:27 -!- ussdefiant has quit [Read error: Connection reset by peer] 10:34:36 mumra: I don't remember, so what :) 10:34:48 -!- ussdefiant has joined ##crawl-dev 10:34:57 -!- ussdefiant has quit [Read error: Connection reset by peer] 10:35:01 -!- oberstein has quit [Ping timeout: 245 seconds] 10:35:24 -!- ussdefiant has joined ##crawl-dev 10:35:55 dpeg_: maybe just in a new file, unless you want to edit existing lines. i might have corrected one or two typos from that version but nothing major. however i've moved all the speech into a separate file on the updated version, in an effort to try and keep demigod stuff a bit more separate. 10:37:45 separate file is good, I was going to suggest that 10:37:53 i also moved all the verb / noun lists to the end so that main speech is together (i assume you saw all the taunt stuff at the end of the file?) 10:38:05 yes 10:38:27 -!- Kalir has quit [Changing host] 10:38:39 -!- blabber has joined ##crawl-dev 10:38:42 -!- oberstein has joined ##crawl-dev 10:38:44 Actually, I would like to edit the existing stuff a bit: we can use the new [foo|bar] syntax and I'd add some weights and further synonyms. 10:38:55 If nobody is working on it, can I have the file for a few days? 10:39:12 -!- rossi has quit [Read error: Operation timed out] 10:39:51 ooh, i didn't know about [foo|bar] 10:39:59 yes, it's newish 10:40:08 -!- Lomky has quit [Quit: Page closed] 10:40:11 I begged jpeg until she gave in... helped a lot with the Singing Sword 10:41:49 ok, well i won't change anything else / if i come up with any lines myself i'll keep them separate (alternatively could put it on the wiki) 10:46:28 -!- FaMott has quit [Ping timeout: 246 seconds] 10:48:14 -!- MaxFrost has quit [Ping timeout: 255 seconds] 10:49:59 alright -- you'll send it to me? Otherwise we miss your final changes. 10:51:12 -!- Xiberia has quit [Ping timeout: 264 seconds] 10:57:14 -!- crate_ is now known as crate 10:59:12 -!- hart has quit [Read error: Connection reset by peer] 11:02:16 -!- ontoclasm has joined ##crawl-dev 11:04:01 -!- Vizer_ has quit [Quit: bye] 11:05:19 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120715100958]] 11:05:29 -!- elliptic has quit [Quit: Leaving] 11:07:29 -!- y2s82 has quit [Remote host closed the connection] 11:07:30 -!- elliptic has joined ##crawl-dev 11:13:17 -!- ontoclasm has quit [Quit: Leaving.] 11:14:15 !messages 11:14:15 No messages for dpeg_. 11:14:16 !message 11:15:14 !messages 11:15:15 (1/1) HangedMan said (1d 15h 8m 34s ago): you never told me about your thoughts on gauntlet! 11:15:56 !tell HangedMan True! Please write to me: dploog@math.fu-berlin.de 11:15:56 dpeg: OK, I'll let HangedMan know. 11:16:09 mumra: still around? 11:16:16 hi 11:17:06 * Grunt gets confused about multidpeg. 11:17:25 was just testing a demigod to see if minions were actually spawning since i fixed the wrath issue. 11:17:38 i don't think minions are spawning but then i got carried away playing the game :S 11:18:16 Grunt: can you point me where to look to find all these monster-god-abilities? 11:19:14 http://gitorious.org/crawl/crawl/commits/mons-gods 11:19:43 aha 11:19:47 has that actually been merged? 11:20:06 No. 11:20:10 (Short answer.) 11:21:45 ah, shame. 11:23:42 what's wrong with it, general buggyness, or does it have a long way to go? 11:23:58 -!- alefury has joined ##crawl-dev 11:24:21 (it looks like it could save a lot of work with demigods since it already does a lot of things i was going to do anyway like automatically assigning spells/items depending on the god...) 11:24:22 it is a little controversial 11:24:35 but then so is demigod stuff I guess 11:25:39 -!- ChickenWing has quit [Quit: Page closed] 11:26:15 its more than just a little controversial 11:29:46 demigods will get their own minions now? 11:29:49 it turns monsters with a god set into a full-fledged worshipers, right? 11:29:57 ussdefiant: no, they get to fight dudes 11:30:28 oh, someone actually implementing that thing that's been sitting on the devwiki? 11:30:34 ussdefiant: gods send minions to challenge the demigod 11:31:48 ussdefiant: i largely implemented it like over a year ago, just dusting it off. it's not game changing, just some extra content and a bit of loot for demigods basically. 11:32:26 elliott: what's controversial about demigods? 11:32:48 I've seen a fair bit of opposition to giving demigods fancy stuff on IRC/Tavern personally 11:32:53 -!- us17 has quit [Ping timeout: 255 seconds] 11:32:55 (i can see how monster gods are massively controversial as a general thing of course) 11:33:13 elliott: this particular thing was pretty well-liked i think 11:33:18 elliott: it's not giving demigods any new abilities or powers 11:33:58 well, a lot of people like demigods solely because they're very plain and simple I think, but I can't speak for others or the details of this proposal 11:35:39 like alefury says, this has had plenty of good feedback, i haven't seen anything negative. on the vote for implementables thread it was one of the most popular, take that to mean whatever you will ;) 11:36:29 Well, I think the people that like this version and the current version are probably only a narrowly overlapping set 11:36:35 yeah tavern has the greatest game designers, we should just follow their majority votes on everything. :) 11:36:54 Also, some people will instinctively resist change until they see that the new version is cooler anyway :P 11:37:06 well, dpeg really likes it too 11:37:18 that's about everything i can contribute to the discussion, since i don't play dg much and don't expect that to change with this proposal 11:37:37 I would definitely be more interested in the new demigod than the old one 11:37:42 me too 11:37:47 demigods are boring, I support any changes that address this 11:38:13 ****** reward: Random perma-ally worshippers appear to aid you 11:38:19 no 11:38:21 please god no 11:38:26 no allies please 11:38:32 nope, there are no changes that actually alter game mechanics 11:38:53 this is the point of keeping demigods simple but adding some new content to make them less boring 11:39:10 i think i am one of the few people that actually enjoy demigods 11:40:36 in that case instead of "less boring" read "more fun" ;) 11:42:08 -!- gowby has quit [Ping timeout: 245 seconds] 11:43:15 right 11:43:39 i enjoy playing them because not having access to god powers is interesting to me 11:43:56 they are sort of boring since gods are central to crawl 11:44:03 so spicing them up sounds good to me 11:44:20 -!- ussdefiant has quit [Read error: Connection reset by peer] 11:44:22 dpeg/dpeg_: sorry missed your comment earlier, the latest version of the file is here: http://pastebin.com/Ehw8X2QP 11:47:57 are wizmode abilities/functions available from lua? 11:48:27 i want to script up some predefined characters with gods/gear/spells/items for quick playtesting 11:49:04 you can use the "load character from morgue file" wizmode option or whatever it is 11:49:34 does that load up gear now? 11:49:52 i was under the impression it just does skill levels and possibly spells 11:50:16 i will look into it 11:50:33 hmm, i don't know actually 11:50:52 faze: can't you just savescum them 11:50:54 i'll take a look at the code 11:51:09 elliott: that is what i currently 11:51:10 as in make them, cp them out, cp them back in 11:51:10 do 11:51:12 oops 11:51:25 but when save compat breaks, i will have to remake them 11:51:29 i am lazy :P 11:51:42 i am going to look at the morgue parser/loader thing 11:52:06 <|amethyst> faze: sorry I keep missing you, what's up? 11:52:28 |amethyst: oh, it ended up being nothing 11:53:32 -!- us17 has quit [Ping timeout: 272 seconds] 11:56:37 03DracoOmega 07* 0.12-a0-2149-gd6b3f29: Fix logic errors in target-picking for heal/haste other 10(2 days ago, 1 file, 8+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d6b3f290434d 11:57:13 * Grunt presumes |amethyst is responsible for that commit :b 11:57:46 elliott: why is DG stuff controversial? 11:58:44 alefury: this is dpeg's proposal =) 11:59:30 mumra: thanks for file, just let me edit it for a bit. 11:59:33 <|amethyst> %git 11:59:33 03DracoOmega * 0.12-a0-2149-gd6b3f29: Fix logic errors in target-picking for heal/haste other 10(2 days ago, 1 file, 8+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d6b3f290434d 11:59:39 <|amethyst> I am not 11:59:40 dpeg_: well, just remarking on what I've seen people say about dg elsewhere, that they appreciate it for the simplicity and don't want bells and whistles; but I can't speak to whether this proposal maintains that for them or not 11:59:57 <|amethyst> Committer is dolorous 12:00:07 elliott: my proposal specifically aims to inject theme into DG with as little other fluff as possible. 12:00:57 But I am sure that the flavour will be well-received by many. 12:01:11 And there is some gameplay effect, of course -- if you want to. 12:01:58 dpeg_: where is the proposal? 12:02:16 i am a big fan of dg, partly because it's "simple" 12:02:25 -!- mumra has quit [Read error: Connection reset by peer] 12:02:30 but you also have a lot more options than other races, even without gods 12:02:57 i regularly have excellent defenses, and hungerless level 6 spells before xl27 as demigod 12:03:28 that may be partly because xl 27 as a demigod takes an awful long time at least :P 12:03:28 it feels like playing a chei game without the drawbacks 12:03:35 yeah, let's see.. 12:03:41 -!- mumra has joined ##crawl-dev 12:03:43 !lg . won dg s=char,xl,urune 12:03:44 12 games for faze (won dg): DgSk (26 (5)), DgTm (25 (3)), DgEn (24 (3)), DgIE (26 (3)), DgFE (26 (3)), DgAs (26 (3)), DgHu (26 (3)), DgEE (27 (3)), DgNe (27 (15)), DgAE (27 (3)), DgCj (27 (3)), DgWz (27 (15)) 12:03:59 !lg . won dg urune=3 x=avg(xl) 12:04:00 9 games for faze (won dg urune=3): avg(xl)=26 12:04:03 !lg . won dg urune=3 x=avg(sklev) 12:04:04 9 games for faze (won dg urune=3): avg(sklev)=20 12:05:01 faze: DG proposal is here - https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:demigod 12:05:18 thanks 12:05:31 thanks for link, I was a bit late 12:07:08 faze: it literally changes no aspect of the DG him/herself. the only gameplay change is that occasionally you get a tough monster to fight that one of the gods have sent. plus there is some background flavour as you get more worshippers and the gods get more and more annoyed at you. 12:07:57 several people have proposed stuff like "the DG gets more powerful as you get more worshippers" but there is nothing like that in this version. 12:09:45 mumra: I would fight such ideas tooth and nail :) 12:10:20 <|amethyst> I think one problem is that the implementatble on Mantis isn't 100% clear that the "followers" aren't like Beogh followers 12:10:52 <|amethyst> yes, it uses the word "abstract", but it's still unclear; the wiki page is much clearer in this respect 12:11:01 dpeg_: i know ;) and yes it would completely miss the point 12:11:07 <|amethyst> s/tatb/tab/ 12:11:38 -!- simmarine_ has joined ##crawl-dev 12:11:47 WebTiles: Scrolling in the in-game manual after selection a section is broken (https://crawl.develz.org/mantis/view.php?id=6634) by Medar 12:12:30 |amethyst: oh damn, I wasn't aware of that. 12:12:57 -!- bob_ has quit [Client Quit] 12:13:16 dpeg_: piety for grabbing the orb doesn't make sense gameplay-wise imo 12:13:23 i just started reading it 12:13:33 faze: that is a pretty minor detail 12:13:37 indeed. 12:13:48 should i add my feedback to the wiki page? 12:14:24 -!- FaMott has joined ##crawl-dev 12:14:45 |amethyst: i think the wording on mantis does make it clear. at least in no place does it mention "permanent followers". and it says things like "This will not make the DG in any way more capable...", "Gameplay-wise, this means that the DG uses "piety" to indicate renown, i.e. how many worshippers there are (on a scale like "none", "scattered", "some", "many" etc., no actual numbers shown). This goes up when the playe 12:14:45 picks up runes, or kills uniques. " 12:14:54 plus, it links to the wiki page anyway ... 12:15:18 * dpeg_ is not used to having his blurbs scrutinised in such detail. 12:15:27 hehe, i like all the skill-specific messages 12:15:28 -!- Garhauk_ has quit [Ping timeout: 245 seconds] 12:15:29 haha 12:15:38 dpeg_: i wasn't trying to nitpick, it was just the first thing i noticed :P 12:15:51 faze: absolutely no problem, tell us what you think. 12:16:21 i was going to suggest OOD monsters giving a small amount of piety 12:16:23 -!- gluop has quit [Ping timeout: 245 seconds] 12:16:25 in addition to uniques 12:16:46 <|amethyst> mumra: yeah, on re-reading it's not so confusing as I thought last time I looked... maybe it's just not explicit enough for lazy skimmers :) 12:16:50 possible, harder to define, though 12:16:55 hehe 12:17:07 dpeg_: yeah, that is what i was thinking 12:17:31 my initial idea was to use the threat level, and give piety for red color threats 12:17:38 faze: in my current playtests, piety gain is extremely slow, it's definitely worth considering. possibly finding randarts/unrandarts could also count? 12:17:56 -!- rkd has quit [Read error: Connection reset by peer] 12:18:10 |amethyst: most DG proposals were indeed of these types: "discover your ancestor deity", "gain godly abilities", "have followers". All of which are out of the question. 12:18:13 unrandarts sounds better flavour-wise 12:18:14 "Did you hear? Our god found a crapptastic dagger called "qjuDD"!" 12:18:22 dpeg_: yeah, i agree 12:18:29 blackcustard: <3 12:18:42 right, randarts might be iffy flavour-wise 12:18:46 But if you look at the history of revered items, it's not so far off. 12:19:05 would there be a way to tie "heroic deeds" to tension? 12:19:11 our demigods just have a better marketing department. "The LEGENDARY dagger of "qjuDD"!" 12:19:24 <|amethyst> dpeg_: indeed, the buff stats already count as "godly abilities" and there doesn't seem to be any need to change DG balance 12:19:34 -!- ldf has quit [Quit: Page closed] 12:19:39 say you are in high tension for N turns and you manage to kill all the dudes without escaping, it counts as a "glorious battle" or something 12:19:49 <|amethyst> dpeg_: I do like the proposal very much 12:19:51 right, i think the balance is fine 12:20:15 <|amethyst> Disply "achievements" in the ^ screen :) 12:20:15 the extra stats really do make up for the lack of god abilities 12:20:23 <|amethyst> s/sply/splay/ 12:20:32 yeah, that sounds cool 12:21:14 |amethyst: great, I spent some time on it, and mumra spent a lot more time on coding. When I, ahem, disappeared for a bit, my two main worries were that Vehumet spell gifts and DG worshippers would never materialise. And now, just one year later... :) 12:21:26 <|amethyst> "You once killed a greater mummy with a single blow." , "You slew Cerebov, guardian of the Fiery Rune of Zot." 12:21:44 dpeg_: i wasn't fond of the veh spell gift idea, but i think vehumet is much better now 12:21:59 Cerebov and other hell/pan uniques should definitely give piety (they probably already do) 12:22:07 |amethyst: something like df item descriptions 12:22:08 faze: yes, but it becomes a lot of work to track these things. (It would be fun, also with other uses, but I am not sure it is really worth the trouble.) 12:22:14 indeed 12:22:40 faze: ah, resistance on ##crawl-dev, I am used to it :) 12:23:00 hehe 12:23:33 <|amethyst> It'd be kind of neat to record achievements for everyone and dump them during or after the game, for scoring page/bot purposes (and for future tournaments) 12:23:49 <|amethyst> That is orthogonal to the DG thing, but could tie in with it 12:24:01 <|amethyst> Certainly shouldn't hold up abstract worshippers 12:24:40 -!- WalkerBoh has quit [Client Quit] 12:25:16 hmm, how about something where you challenge a god directly by desecrating/destroying an altar to provoke them into sending followers to punish you/hit you with wrath effects for an increase in piety, or a piety multiplier while the "challenge" is active 12:26:03 <|amethyst> I'm not sure I like the flavour... you're trying to get into the pantheon, not really overthrow it 12:26:09 true 12:26:41 <|amethyst> TSO worshippers don't get piety for desecrating Yred altars, for example 12:26:56 <|amethyst> even though TSO and Yred probably don't get along 12:27:31 also, there is an idea about interaction with altars that i hadn't got to in the proposal yet 12:27:48 -!- us17 has quit [Ping timeout: 240 seconds] 12:28:53 battlespheres seem to not go neutral when you pacify a ghost 12:28:57 no idea what should happen there honestly 12:30:28 faze: altar desecration will come, I have high hopes -- one day, it should be a major way for Lugonists to gain piety. 12:30:33 Well, summons don't go neutral either, do they? 12:30:34 -!- XnMojo has joined ##crawl-dev 12:30:35 cool 12:30:40 Or CBL 12:30:52 dpeg_: overall, the dg proposal looks good 12:30:56 It makes more sense with Lugonu, as that is sort of the fallen god in Crawl. 12:31:02 faze: cool 12:31:43 -!- XnMojo has quit [Remote host closed the connection] 12:31:44 i like the idea of gods sending followers to punish you, as long as it isnt too often 12:31:52 |amethyst: the gods of a pantheon usually share some values, even if don't like each other 12:32:18 -!- us17 has quit [Changing host] 12:32:23 faze: the idea is that if you're going for maximal piety (which is a kind of challenge), you'll have more encounters, but if you don't, then not. 12:32:34 ah, got it 12:32:40 -!- Kalir has quit [Read error: Connection reset by peer] 12:33:03 -!- Kalir has quit [Changing host] 12:33:25 -!- XnMojo has joined ##crawl-dev 12:33:27 The more popular you become, the more you get into the focus of the established gods, who will therefore send more guys to cut you into size 12:33:36 -!- rast has quit [Quit: ChatZilla 0.9.90 [Firefox 18.0.2/20130201065344]] 12:33:40 -!- rkd2 has quit [Read error: Connection reset by peer] 12:33:48 -!- XnMojo has left ##crawl-dev 12:33:55 -!- rkd has quit [Read error: Connection reset by peer] 12:33:57 -!- XnMojo has joined ##crawl-dev 12:33:57 -!- XnMojo has quit [Client Quit] 12:34:45 i was curious about something, if you are casting lots of necromancy spells, are you only going to be punish by the "good gods"? 12:35:17 i'm not curious only about this case, but there are other playstyles that will mostly anger certain gods 12:35:18 -!- rkd has quit [Read error: Connection reset by peer] 12:35:21 -!- rkd2 has quit [Read error: Connection reset by peer] 12:35:44 -!- bonghitz has quit [Remote host closed the connection] 12:35:57 I think the idea was that it would skew the weight, but not overwhelmingly so 12:36:15 faze: ideally this will make those gods more likely to get in first but it won't overall make those gods send particularly more minions 12:36:27 It does make sense that a necro-focused DG would get a lot more negative attention from the good gods, in my mind 12:36:38 -!- us17 has quit [Ping timeout: 252 seconds] 12:36:58 faze: however it's slightly tricky and involves lots of ugly special casing if i implement specific conducts for each god, due to the way godconduct.cc is implemented 12:37:04 DracoOmega: I think this will be served by having them act first. 12:37:06 -!- rkd2 has quit [Client Quit] 12:37:41 You see, if you're going Nec left and right, eventually K and Y should hate you more than the good gods! 12:37:59 Hmmm... I suppose they might 12:38:11 yes, you are stepping on their turf more so to speak 12:38:14 Since we don't explain how it works, the players will have no trouble justifying the results. 12:39:18 mumra: ah, ok 12:40:09 dpeg_: yeah, that makes sense 12:40:54 i think this is by far the best proposal to improve demigods 12:41:29 and i understand they're unpopular because worshipping a god makes the game more enjoyable 12:41:35 We'll see how it works, but I hope it infuses them with theme where there was none before without changing very much how they play. 12:41:57 indeed 12:42:05 Abyss: "Unlinked item" error upon changing level (https://crawl.develz.org/mantis/view.php?id=6635) by HilariousDeathArtist 12:42:05 By the way, it's also my personal comment on real-life religion =) 12:42:20 dpeg_: hehe 12:43:03 when i play demigods, it does feel a bit lonely without god interactions via gifts/abilities 12:43:11 even piety gain messages add a lot of flavour 12:43:32 and the demigod ones that are in the proposal are especially good 12:43:41 the fire magic one in particular :) 12:43:47 faze: yes, Crawl has been described as "three-dimensional" (species, background, god), and DG is missing out on one axis 12:44:10 forever alone 12:44:13 this may make some demigod builds a bit easier to play as well 12:44:23 -!- absolutego has quit [Quit: leaving] 12:44:24 I am not sure those are in yet. mumra, are they? 12:44:43 faze: yes, it would be a slight buff to the species. 12:44:50 if followers of trog drop halfway decent weapons, with nice ones rarely, sif worshippers dropping a randart sif book rarely, etc 12:44:52 dpeg_: most of them, just not the skill-specific ones 12:45:01 mumra: cool! 12:45:09 there are lots of cool mini-rewards that can provide a god-like experience 12:45:34 I see it as the game giving you a pat on the back, and players will like that. 12:45:38 yep 12:45:48 -!- dtsund has joined ##crawl-dev 12:46:21 Alright, enough self-adulation, got to go :) 12:46:30 games are very much skinner boxes, aka operant conditioning chambers 12:46:51 mumra: Push, punch and punish me if I didn't get back to you by the weekend. 12:47:21 dpeg_: thanks for addressing my dg questions :) they are my favorite species in crawl 12:47:48 -!- us17 has quit [Client Quit] 12:48:43 oh, I had no idea they could be anyone's favourite species. You poor sod! :) 12:48:48 dpeg_: will do ;) - also, check messages, i'll let you know when the code is up somewhere to test 12:48:56 -!- dpeg has quit [Quit: Cheers one] 12:49:07 i think clouded is the only other real dg fan 12:49:43 DG fans have given themselves proper nicks then :) 12:49:50 fazed and clouded 12:49:52 -!- dpeg_ has quit [Quit: Cheers two] 12:50:00 haha 12:50:02 1learn add demigod 12:50:23 .nick fazed 12:50:39 i haven't played much dg, but i was getting really into this one while testing the new code, i forgot that i was testing the minions stuff (which was broken) and just played through to XL:11 12:51:00 that is around when dg starts to get good :) 12:51:26 once you get your damage up and raise dodging to 5 and then you have 20 EV and 100+ hp at xl12 12:51:37 well, maybe a bit higher than 5 :P 12:53:22 -!- GuraKKa has quit [Read error: Connection reset by peer] 12:54:13 -!- flatmate has quit [Ping timeout: 245 seconds] 12:58:46 -!- Ragdoll has joined ##crawl-dev 12:59:31 my dodging is at 7 already. but this is a DgWz so my EV and HP aren't quite that good 13:01:10 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 13:02:03 -!- Ragdoll has quit [Client Quit] 13:05:23 -!- doome has quit [Quit: Page closed] 13:11:51 -!- Staplegun has quit [Read error: Connection reset by peer] 13:17:53 -!- Serfuzz has quit [Ping timeout: 248 seconds] 13:20:53 -!- ogaz has quit [Ping timeout: 255 seconds] 13:23:21 -!- oberstein has quit [Ping timeout: 245 seconds] 13:23:51 -!- blabber has quit [Quit: leaving] 13:24:39 -!- stabwound has quit [Ping timeout: 252 seconds] 13:24:54 -!- eb has quit [*.net *.split] 13:24:54 -!- ajikeshi has quit [*.net *.split] 13:26:00 -!- scummos^ has quit [Ping timeout: 272 seconds] 13:26:22 -!- ebarrett is now known as eb 13:27:31 03dolorous 07* 0.12-a0-2150-gc8eb499: Fix punctuation. 10(76 seconds ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c8eb49976185 13:28:22 -!- Guest62734 is now known as SwissStopwatch 13:30:18 -!- Xiberia has joined ##crawl-dev 13:37:56 -!- monqy has joined ##crawl-dev 13:41:52 -!- SamB__ is now known as SamB 13:46:08 -!- edlothiol has quit [Remote host closed the connection] 13:50:28 -!- ussdefiant has joined ##crawl-dev 13:50:36 -!- rast has joined ##crawl-dev 13:58:39 -!- magistern has quit [Quit: This computer has gone to sleep] 14:17:11 -!- evilmike has joined ##crawl-dev 14:22:20 -!- blabber has joined ##crawl-dev 14:34:21 -!- syllogism has quit [] 14:36:54 -!- Aryth has quit [Ping timeout: 252 seconds] 14:40:22 -!- Mindiell has quit [Quit: Quitte] 14:40:29 -!- Kellhus has quit [Quit: Page closed] 14:46:24 -!- freefall has quit [Ping timeout: 276 seconds] 14:47:12 -!- Stelpa has quit [Remote host closed the connection] 14:48:41 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 14:55:07 -!- stabwound has joined ##crawl-dev 14:58:07 -!- freefall has joined ##crawl-dev 15:01:45 -!- rossi has quit [Quit: WeeChat 0.4.0] 15:18:09 -!- ogaz has joined ##crawl-dev 15:20:36 is there an easy / automated way to determine which spells are monster-castable? 15:23:02 -!- CreepingCrawled has quit [Remote host closed the connection] 15:29:21 -!- Elkan has quit [Quit: Quitte] 15:31:10 -!- absolutego has joined ##crawl-dev 15:31:14 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:32:04 <|amethyst> mumra: setup_mons_cast and mons_spell_beam 15:34:27 |amethyst: thanks - are literally all the monster spells listed in the switch statements of those functions? 15:35:28 -!- madreisz has quit [Ping timeout: 245 seconds] 15:35:34 Jorgrun (13q) | Spd: 10 | HD: 15 | HP: 120 | AC/EV: 2/20 | Dam: 10 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(120) | Chunks: 07contam | XP: 1705 | Sp: rapid deconstruction, petrify, shatter, b.dig | Sz: Medium | Int: high. 15:35:34 %?? jorgrun 15:35:44 jorgrun shatter should have fixed damage, right? 15:35:59 lrd depends on the material the walls are made of i guess 15:37:18 <|amethyst> mumra: I think so? 15:40:52 |amethyst: awesome, thanks. 15:43:22 absolutego: Well, his shatter damage will depend on a couple things, at least. Like whether you're flying or petrified or a statue 15:45:15 03dolorous 07* 0.12-a0-2151-g0af2ee8: Constify. 10(3 minutes ago, 1 file, 2+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=0af2ee8ef47e 15:45:15 03dolorous 07* 0.12-a0-2152-gec84420: Add formatting fix. 10(2 minutes ago, 1 file, 2+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ec844203556a 15:45:17 it'd be nice to have figures for the basic damage 15:45:17 a while ago it hit me for 69 damage with 30 AC the turn i entered LOS 15:45:18 it's not out of the ordinary (certainly not like his lrd was) but... 15:45:28 -!- glow has quit [Ping timeout: 245 seconds] 15:45:44 That sounds pretty high compared to other numbers I've seen 15:46:30 -!- monqy has quit [Quit: hello] 15:47:15 that's why i wonder, maybe i just was unlucky 15:47:28 well, let me make sure 15:47:46 I will find the actual numbers for you 15:48:05 -!- Roarke has quit [Client Quit] 15:48:15 no hurry, i'm just curious :) 15:48:38 how did you get the milestone for a unique kill? i always forget 15:51:05 I think his normal shatter damage against non-flying players looks like 3d27 15:52:08 and it checks ac once, i guess 15:52:16 Yes 15:53:04 So you got a very high roll, it looks like 15:53:07 that seems quite high, since it's undodgable 15:53:13 *eable 15:53:19 Well, keep in mind that it becomes a pitiful 1d27 if you're flying 15:53:55 yes, the only way to get in trouble with jorgrun is if you bump into him 15:54:03 it's... strange 15:54:22 well, thanks for looking it up 15:54:35 As for other undogeable things, fire giant fireball is 3d26 15:54:48 So I don't think that's particularly high 15:54:53 agreed 15:55:11 it's resistible, but it's a good comparison 15:55:18 -!- zero_one has quit [Ping timeout: 276 seconds] 15:58:01 -!- ToastyP has quit [Remote host closed the connection] 15:58:09 It does turn into something like 6d27 if you're petrified, though. (Well, actually 12d27, but damage is cut in half from you actually BEING petrified) 15:59:29 -!- ussdefiant has quit [Ping timeout: 248 seconds] 16:01:27 -!- evilmike has quit [] 16:01:33 -!- buki has quit [Quit: reboot] 16:01:50 yes, i've heard the terrifying instakill stories 16:02:37 -!- ussdefiant has joined ##crawl-dev 16:07:17 -!- ussdefiant_ has joined ##crawl-dev 16:07:29 -!- ussdefiant has quit [Ping timeout: 248 seconds] 16:07:41 -!- ussdefiant_ is now known as ussdefiant 16:08:04 -!- mikee_ has joined ##crawl-dev 16:09:23 -!- Wehk has quit [Read error: Connection reset by peer] 16:11:41 -!- crate has quit [Ping timeout: 245 seconds] 16:14:39 -!- ussdefiant has quit [Ping timeout: 252 seconds] 16:15:42 that's just too high in my opinion 16:19:27 -!- faz_ is now known as faz 16:21:13 -!- crate_ is now known as crate 16:22:01 yes 16:22:15 -!- johnstein has quit [Quit: ChatZilla 0.9.89-rdmsoft [XULRunner 1.9.0.17/2009122204]] 16:23:48 -!- gowby has quit [Ping timeout: 245 seconds] 16:24:43 -!- Cheibriados has joined ##crawl-dev 16:24:43 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 16:24:43 -!- The topic of ##crawl is: CAO has telnet again. Let rax know if there are problems. | Play Crawl online now: type ??cao, ??cdo, ?cszo, or ??webtiles for instructions | http://crawl.develz.org | FooTV: termcast.develz.org | ##crawl-offtopic: You got your gender in my peanut butter! Xom thinks this is hilarious! 16:25:26 @??jorgrun 16:25:27 Jorgrun (13q) | Spd: 10 | HD: 15 | HP: 120 | AC/EV: 2/20 | Dam: 10 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(120) | Chunks: 07contam | XP: 1705 | Sp: rapid deconstruction, petrify, shatter, b.dig | Sz: Medium | Int: high. 16:25:28 -!- somenoob has quit [Ping timeout: 245 seconds] 16:25:30 welp 16:25:56 ?? jorgrun 16:25:56 jorgrun[1/3]: A deep dwarf earth mage, with Shatter, LRD, petrify, and dig. New for 0.12. 16:26:43 -!- Kellhus has quit [Ping timeout: 245 seconds] 16:28:09 -!- johnstein has joined ##crawl-dev 16:30:11 -!- hart has quit [Read error: Connection reset by peer] 16:39:03 -!- blabber_ has joined ##crawl-dev 16:39:20 -!- blabber_ has quit [Client Quit] 16:40:53 -!- xnavy has quit [Ping timeout: 245 seconds] 16:41:05 -!- blabber has quit [Ping timeout: 248 seconds] 16:42:08 -!- motorbit has quit [Ping timeout: 245 seconds] 16:50:42 well, also 1700 exp seems a bit low for something that does like a million damage. also, why the huge EV? 16:51:11 wondering about octopode and their tentacles 16:51:15 Grunt: ^ 16:51:18 they have eight, right? 16:51:28 thats what the name says, yes 16:51:52 so, why do I have only 6 free to use for constriction when i wield a dagger? 16:51:55 they need some for walking and for wielding stuff 16:52:13 ok, 8-2=6 16:52:26 are you wearing a shield 16:52:33 wait, elliott 16:52:56 and, a staff of wizardy, i have only 5 free tentacles, even though according to learndb it's a one-handed staff 16:53:04 -!- tren has quit [Quit: Leaving.] 16:53:09 walking 16:53:16 or standing, rather 16:53:43 standing with dagger is 6 free, standing with one-handed staff is 5 free? 16:53:53 there is (used to be?) some complicated logic to determine number of free tentacles. maybe it was turned into a fixed number at some point. im not sure 16:54:08 well, hmm, apparently not :/ 16:54:16 and when wielding a buckler, no matter if i wield a dagger or staff, then it's always 4 free 16:54:28 hence my questions, i'm confused here 16:54:32 yeah its pretty silly, doesnt really matter though 16:54:46 octopodes dont want to be next to many enemies at once due to low AC 16:54:53 true 16:55:06 but it sounded like a bug to me 16:55:29 maybe it's the total weight of weapon & shield that matters? 16:55:34 nah 16:55:52 weapon + shield or 2h weapons take 3 tentacles i think 16:56:17 its weird. if i knew what file to find it in i would look it up, but i dont. 16:56:30 maybe the one-handed staff is broken? and it uses 2 by mistake? 16:56:59 treats it like a 1.5 handed, i mean 16:57:09 1.5 handed is gone though 16:57:16 <- always on stable 16:57:34 oh. you should play trunk. :P 16:57:39 i had my share of broken trunk games.. considering how seldomly i play nowadays, i stick to stable 16:57:45 its a lot better, especially this time around 16:57:55 awesome new stuff 16:58:01 hehe, you are telling the guy who set up trunk server in the first place, alefury ;) 16:58:26 there are some crashes with the new battlesphere spell, if you avoid that you should be fine 16:58:49 0.11 was already seriously out of date when it was released 16:58:50 These are hopefully fixed 16:58:58 0.12 has like a million awesome new things 16:59:21 also a few really not-so-awesome ones, which presumably is why it's still far from being released 16:59:36 like what? 17:00:04 nah, as i said, i had my share of broken trunk games in the past. i setup cdo to make trunk available easily, when only stable was offered on cao. i know trunk ss good and great - but i stick to stable nowadays 17:00:38 well, youll get to enjoy the new stuff when its released then :) 17:00:52 looking forward to that :) 17:07:45 -!- edlothiol has joined ##crawl-dev 17:09:02 -!- ogaz has quit [Ping timeout: 255 seconds] 17:17:09 -!- minqmay has quit [Ping timeout: 252 seconds] 17:17:17 -!- Pach has quit [Client Quit] 17:17:33 -!- Kellhus has quit [Ping timeout: 245 seconds] 17:21:10 -!- Krakhan has quit [] 17:23:44 -!- yuastnav_ is now known as yuastnav 17:26:55 -!- Roarke has quit [Quit: Page closed] 17:27:57 0.11.2 is not in changelog.txt 17:32:38 -!- sigh is now known as Guest46454 17:34:53 !tell dpeg I pushed to a new branch: https://gitorious.org/~mumra/crawl/mumra-demigods/commits/demigods 17:34:53 mumra: OK, I'll let dpeg know. 17:36:13 !tell dpeg A lot of stuff is working now, including the new minion generation code. I still need to do a bit of work on item / spell sets for them though. 17:36:14 mumra: OK, I'll let dpeg know. 17:36:46 phew 17:36:55 -!- Kalir has quit [Changing host] 17:37:01 the rebase was a nightmare, the monster generation code possibly even more so :P 17:37:15 -!- nicolae- has joined ##crawl-dev 17:39:49 -!- some12fat2move has joined ##crawl-dev 17:40:31 -!- DracoOmega has quit [Quit: Leaving] 17:42:26 -!- some12fat2move has left ##crawl-dev 17:44:38 -!- Guest46454 has quit [Ping timeout: 245 seconds] 17:44:38 -!- Abominae has quit [Ping timeout: 245 seconds] 17:45:03 -!- residualshade has quit [Ping timeout: 245 seconds] 17:45:03 -!- kekekela has quit [Ping timeout: 245 seconds] 17:45:29 -!- gowby has quit [Ping timeout: 245 seconds] 17:45:29 -!- xnavy has quit [Ping timeout: 245 seconds] 17:45:29 -!- Garhauk has quit [Ping timeout: 245 seconds] 17:45:53 -!- morphy has quit [Ping timeout: 245 seconds] 17:46:18 -!- syraine has quit [Ping timeout: 245 seconds] 17:49:49 -!- caleba has quit [Quit: caleba] 17:50:21 -!- gowby has quit [Client Quit] 17:55:22 -!- Roarke_ has quit [Client Quit] 17:55:53 -!- gowby has quit [Ping timeout: 245 seconds] 17:56:18 -!- residualshade has quit [Ping timeout: 245 seconds] 17:56:18 -!- Luterac has quit [Ping timeout: 245 seconds] 17:56:43 -!- Roarke has quit [Ping timeout: 245 seconds] 17:58:22 -!- HangedMan has joined ##crawl-dev 17:59:57 -!- bonghitz has quit [Remote host closed the connection] 18:17:02 -!- edlothiol has quit [Ping timeout: 256 seconds] 18:19:43 -!- dtsund has quit [Ping timeout: 245 seconds] 18:20:19 -!- _dd has quit [Ping timeout: 260 seconds] 18:20:28 -!- gowby has quit [Ping timeout: 245 seconds] 18:20:31 -!- Roarke_ is now known as Roarke 18:20:33 -!- the_glow has quit [Ping timeout: 245 seconds] 18:23:21 -!- voker57 has quit [Ping timeout: 245 seconds] 18:26:02 -!- Pthing has quit [Quit: Leaving] 18:30:03 -!- Sky2 has quit [Ping timeout: 245 seconds] 18:32:15 -!- ruwin has quit [] 18:32:59 -!- alefury has quit [] 18:35:28 -!- Sky2 has quit [Ping timeout: 245 seconds] 18:35:28 -!- Roarke has quit [Ping timeout: 245 seconds] 18:36:18 -!- morphy has quit [Ping timeout: 245 seconds] 18:37:07 -!- crate has quit [Ping timeout: 260 seconds] 18:37:08 -!- residualshade_ has quit [Ping timeout: 245 seconds] 18:39:41 -!- Yermak_ has quit [Client Quit] 18:40:08 -!- Yermak_ has quit [Client Quit] 18:41:18 -!- Yermak has quit [Ping timeout: 245 seconds] 18:42:08 -!- Sky2_ has quit [Ping timeout: 245 seconds] 18:44:40 -!- nicolae- has left ##crawl-dev 18:47:13 -!- Dixbert has joined ##crawl-dev 18:50:09 -!- MaxFrost has quit [Ping timeout: 248 seconds] 18:55:53 -!- Sky2 has quit [Ping timeout: 245 seconds] 18:58:21 -!- DainDwarf has quit [Quit: Dain's default quit message] 18:58:49 -!- residualshade has quit [Quit: Page closed] 19:06:31 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 19:16:55 -!- yohnjoklar has quit [Quit: leaving] 19:24:01 -!- Leafsnail has quit [Quit: If at first you don't succeed, skydiving is not for you] 19:26:12 Ijyb (02g) | Spd: 10 | HD: 3 | HP: 28 | AC/EV: 2/12 | Dam: 4 | 10weapons, 10items, 10doors | Res: 06magic(12) | Chunks: 07contam | XP: 25 | Sz: small | Int: normal. 19:26:12 %??Ijyb 19:26:55 -!- elliptic has quit [Quit: ChatZilla 0.9.90 [Firefox 18.0.2/20130201065344]] 19:28:16 -!- elliptic has joined ##crawl-dev 19:29:13 -!- rast has quit [Quit: ChatZilla 0.9.90 [Firefox 18.0.2/20130201065344]] 19:35:08 -!- pelotron has quit [Ping timeout: 245 seconds] 19:37:09 -!- Nakatomy has quit [Quit: Verlassend] 19:40:24 do we know anything about "ASSERT(feat > DNGN_UNSEEN) in 'dbg-scan.cc' at line 571 failed." when generating abyss levels with command repeat? 19:42:38 -!- scummos^ has quit [Read error: Connection reset by peer] 19:43:07 -!- magicpoints has quit [] 19:49:10 -!- nooodl_ has quit [Ping timeout: 272 seconds] 19:53:09 ghoul (05n) | Spd: 10 | HD: 1 | HP: 8-13 | AC/EV: 4/10 | Dam: 3004(rot), 3004(rot) | 07undead, 10weapons, 10items, 10doors, 04eats corpses, evil | Res: 06magic(6), 02cold, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 04rot | XP: 3 | Sz: Medium | Int: normal. 19:53:09 %??ghoul hd:1 19:53:19 ghoul (05n) | Spd: 10 | HD: 14 | HP: 124-167 | AC/EV: 4/10 | Dam: 3004(rot), 3004(rot) | 07undead, 10weapons, 10items, 10doors, 04eats corpses, evil | Res: 06magic(93), 02cold, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 04rot | XP: 2431 | Sz: Medium | Int: normal. 19:53:19 %??ghoul 19:53:35 kobold (07K) | Spd: 10 | HD: 1 | HP: 2-5 | AC/EV: 2/12 | Dam: 4 | 10weapons, 10items, 10doors | Res: 06magic(1) | Chunks: 09poison | XP: 1 | Sz: small | Int: normal. 19:53:35 %??kobold 19:53:53 mumra: ? 19:54:37 just checking something ;) 19:54:49 -!- ogaz has joined ##crawl-dev 19:55:16 I guess in some ways it's kind of silly a plain genus monster is suitable material for ex: hells 19:55:35 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 19:55:44 for the Demigod stuff I'm picking player races to make the minions that gods send after you 19:56:09 I was altering the HD to something appropriate for the player but obv. that's not enough 19:58:15 it's a shame Dam doesn't scale with HD, otherwise this would work fine 19:58:37 ahhhh 20:01:48 meat (https://crawl.develz.org/mantis/view.php?id=6636) by st 20:02:09 haha 20:02:51 meat!!! 20:04:17 -!- ponies__ has quit [Read error: Connection reset by peer] 20:06:15 -!- marcmagus has quit [Ping timeout: 260 seconds] 20:08:47 -!- Zermako has quit [] 20:10:47 -!- animegrampa has quit [Quit: leaving] 20:15:43 -!- monqy has joined ##crawl-dev 20:18:45 -!- Vizer has joined ##crawl-dev 20:19:13 -!- ontoclasm has joined ##crawl-dev 20:21:10 -!- magistern has quit [Quit: This computer has gone to sleep] 20:27:02 [Patch] Block fish from spawning in baileys, bailey entrances (https://crawl.develz.org/mantis/view.php?id=6637) by Claws 20:34:14 -!- wheals has quit [Quit: Leaving] 20:40:33 are there any good online resources for c++ 20:43:48 -!- rkd has quit [] 20:45:51 faze: yes, but i tend to just goodle specific things that i need. do you just need a general introduction to syntax and so forth? 20:47:35 i know the majority of it, but i would like to have a decent reference 20:48:17 i saw that stroustrup has an intro book and a reference book, are those any good? 20:48:46 faze: is this just for something something labs 20:49:13 -!- Sky2 has quit [Ping timeout: 245 seconds] 20:49:13 -!- Roarke has quit [Ping timeout: 245 seconds] 20:49:20 no, this is so i can start writing more complex stuff 20:49:23 faze: http://c2.com/cgi/wiki?DefinitiveCeePlusPlusBooks 20:49:46 Dixbert: thanks 20:50:24 np 20:57:44 -!- Nickajeglin has quit [*.net *.split] 21:02:34 -!- HangedMan has quit [Quit: leaving] 21:06:46 -!- POOPYBUTT has quit [Quit: Leaving] 21:06:46 -!- BOOPYPUTT has quit [Quit: Leaving] 21:11:19 -!- Vizer_ has joined ##crawl-dev 21:13:49 -!- Vizer has quit [Ping timeout: 252 seconds] 21:27:10 -!- artless has quit [Quit: artless] 21:34:30 -!- elliptic has quit [Ping timeout: 260 seconds] 21:37:58 -!- kekekela has quit [Ping timeout: 245 seconds] 21:39:50 -!- MaxFrost has quit [Ping timeout: 256 seconds] 21:53:58 -!- Guest51185 has quit [Read error: Connection reset by peer] 21:54:40 -!- caleba has quit [Quit: caleba] 21:59:01 -!- ruwin has quit [] 22:02:51 ...my latest abomination of a vault: http://pastebin.com/4Ddup35y 22:05:58 -!- gluop has quit [Ping timeout: 272 seconds] 22:06:30 the fuck are those subvaults 22:06:45 It's for door shuffling purposes. 22:07:14 The idea is that each ring has exactly one entrance to the one next ring, and that exactly one boundary between the chambers in an individual ring isn't a door. 22:07:55 I got to work around a bug in the parser, too! 22:08:01 It doesn't like blank lines in the MAP section. 22:08:15 ...so I went with the ugly alternative. 22:13:17 -!- ToastyP has quit [Quit: ChatZilla 0.9.90 [Firefox 18.0.2/20130201065344]] 22:13:20 -!- Dixbert has quit [Ping timeout: 256 seconds] 22:18:52 using 0 band can really cause some huge monster numbers 22:19:00 I've gotten 150, 160 22:19:15 -!- Dixbert has joined ##crawl-dev 22:19:20 which is a lot... 22:19:51 Well, the way things work, you get (on average) one normal enemy encounter per room on the map (with the exception of the ones towards the centre, which have higher difficult). 22:19:56 I think that's reasonable. 22:20:13 *difficulty 22:21:45 nice, I got a cyan ogre pack 22:21:58 o_O 22:22:01 that bug has been around for like 3 years 22:23:08 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 22:23:42 anyway, I'm not too fond of having big monolithic maps with normal encounters like that... The terrain isn't all that interesting so it's quite repetitive 22:25:24 I mean, the idea is okay but it could be a smaller thing amongst other stuff too 22:27:57 -!- ogaz has quit [Quit: Leaving] 22:28:14 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:29:08 like besides the last ring and centre (which are quite packed and would probably be interesting) it's just the same thing over and over 22:34:09 -!- pelotr0n has quit [Ping timeout: 248 seconds] 22:40:58 profane halls seems to regularly get around 160 too 22:41:32 that had to same repetitiveness problem when I did it in one of my games 22:42:50 (also has more elves than elf and more dracs than zot) 22:45:35 -!- neynt has quit [Read error: Operation timed out] 22:47:13 -!- Goncyn has quit [Disconnected by services] 22:47:31 -!- Goncyn_ is now known as Goncyn 22:57:19 let's rename box_level_dp to eels_dp 23:01:47 -!- dtsund has joined ##crawl-dev 23:05:03 -!- GuraKKa has quit [Read error: Connection reset by peer] 23:08:17 anyway I think slaughterboxes and spin cycle are good examples of size and numbers for "plain" encompass vaults for D 23:08:43 and they provide encounters in a way where they can spill onto each other etc 23:12:48 -!- Jayrays has quit [Ping timeout: 264 seconds] 23:14:13 -!- flatmate has quit [Ping timeout: 245 seconds] 23:18:21 -!- shirish has quit [Ping timeout: 245 seconds] 23:19:11 -!- Jayrays- has quit [Ping timeout: 245 seconds] 23:19:28 -!- BananaHamma has quit [Quit: Page closed] 23:24:47 -!- MarvinPA has quit [Ping timeout: 255 seconds] 23:29:40 -!- shirish has joined ##crawl-dev 23:35:01 -!- Naruni has quit [Remote host closed the connection] 23:40:31 -!- artless has quit [Client Quit] 23:43:25 -!- ussdefiant has joined ##crawl-dev 23:44:51 -!- sk3 is now known as ktgrey 23:47:18 -!- Arkaniad has quit [Ping timeout: 272 seconds]