00:00:52 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1844-g4453506 (34) 00:01:09 Unstable branch on crawl.develz.org updated to: 0.12-a0-1844-g4453506 (34) 00:02:26 -!- DracoOmega has joined ##crawl-dev 00:07:08 -!- Alucard__ has quit [Ping timeout: 245 seconds] 00:07:29 -!- Serfuzz has quit [Ping timeout: 248 seconds] 00:08:15 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-1844-g4453506 00:09:47 -!- Zaba has quit [Read error: Operation timed out] 00:18:40 -!- Zaba has joined ##crawl-dev 00:25:16 -!- rwbarton has quit [Ping timeout: 256 seconds] 00:26:07 -!- minqmay has quit [Quit: Leaving] 00:28:23 -!- Morphy has quit [Ping timeout: 245 seconds] 00:29:49 -!- Rebthor has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]] 00:38:54 -!- Arkaniad has quit [Ping timeout: 252 seconds] 00:43:49 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Nine out of ten l33t h4x0rz prefer it] 00:48:35 !tell mumra I made some vaults for newnewvaults; hopefully they work at least! http://pastie.org/5894332 00:48:36 ontoclasm: OK, I'll let mumra know. 00:54:05 -!- ophanim has quit [Read error: Connection reset by peer] 00:55:33 -!- dtsund has quit [Ping timeout: 245 seconds] 00:55:51 -!- dtsund has joined ##crawl-dev 01:05:15 -!- _dd has joined ##crawl-dev 01:05:51 -!- keszocze has quit [Ping timeout: 245 seconds] 01:08:39 -!- Senjai has quit [Quit: Leaving] 01:09:33 -!- WalkerBoh has quit [Remote host closed the connection] 01:16:15 -!- crate has quit [Ping timeout: 260 seconds] 01:16:49 -!- kunwon1 has quit [Read error: Operation timed out] 01:18:23 -!- crate_ is now known as crate 01:19:06 It is a such an encouraging thing that multiple 3rd-party contributers have already shown up to add stuff to newnewvaults and it isn't even in trunk yet. Did oldnewvaults get a single 3rd party map in all the time it was added? 01:19:40 morning 01:19:41 mumra: You have 8 messages. Use !messages to read them. 01:19:44 doubtful, because everyone was trying to fix it :P 01:19:46 ooh 01:19:51 !messages 01:19:52 (1/8) HangedMan said (7h 54m 40s ago): maybe if there was a 2-space tall border on the top or bottom of metal_show it'd have enough space to better connect? 01:19:55 !messages 01:19:56 (1/7) HangedMan said (4h 44m 12s ago): http://pastie.org/pastes/5892280/text 01:19:57 !messages 01:19:58 (1/6) HangedMan said (4h 34m 46s ago): wait no use http://pastie.org/pastes/5892299/text 01:19:59 !messages 01:20:00 (1/5) Grunt said (3h 7m 2s ago): I'd love for Crypt and Blade to have entry vaults used as rooms so we don't get bare stairs all the time - something like http://pastebin.com/cM9hnqFt, but less hacky? 01:20:02 !messages 01:20:03 (1/4) Grunt said (3h 6m 35s ago): Blade technically doesn't have entry vaults at present, though; if desperate we can use the boring ones from newvaults. 01:20:04 !messages 01:20:07 (1/3) Grunt said (3h 6m 21s ago): Also (sorry for the spam), http://pastebin.com/9ZYgF35H 01:20:08 !messages 01:20:11 (1/2) Grunt said (3h 30s ago): Unless there are really major things that need to be fixed (not minor things like removing that placement debugging output line or adding in all the extra rooms), I'd like to land this soon - I have a game in progress about to enter Vaults and I would love for it to be newnewvaults. :) 01:20:13 oh right, i am supposed to figure out how lua and DgnTriggerables work 01:20:15 !messages 01:20:20 (1/1) ontoclasm said (31m 39s ago): I made some vaults for newnewvaults; hopefully they work at least! http://pastie.org/5894332 01:21:07 it doesn't look too bad, i just need to figure out how to trigger the right slave(s) at the right time 01:21:27 DracoOmega: yeah, that's a pretty good set of messages to wake up to ;) 01:22:18 ontoclasm: still there ? 01:23:27 -!- bonghitz has quit [Ping timeout: 252 seconds] 01:27:00 faze: triggerable slaves ar a nightmare, i find the documentation really not very helpful. if you reach a good understanding you could try trying up something clearer ;) 01:29:11 i would do that 01:29:23 and yes, the volcano example is not very helpful 01:32:32 -!- eggonlegs has quit [Ping timeout: 245 seconds] 01:35:57 yeah 01:37:22 what's up, mumra 01:37:23 !tell Grunt that would be basically the right way to do Crypt/Blade entry rooms, it avoids the hardcoding in newvaults (which is why i set up the generator array of course!). 01:37:24 mumra: OK, I'll let Grunt know. 01:37:28 !tell Grunt weight should just be similar to other rooms tho, otherwise these ones will always get placed first (so e.g. they'll never be more than 1 room deep); and they don't need to be guaranteed, especially not til there are multiple versions of the entries 01:37:29 mumra: OK, I'll let Grunt know. 01:37:43 ontoclasm: hi. those vaults look really good 01:38:26 i was slightly worred about the randomisation possibly producing broken layouts rarely but you seem to have worked it out ;) 01:39:05 hah, hopefully so 01:39:13 -!- Kellhus has quit [Ping timeout: 245 seconds] 01:39:17 you are right that having so few edge tiles makes them hard to connect - they will get placed initially but they have a low chance of other rooms connecting to them after 01:39:41 ah, i see 01:40:10 but this should improve when i get proper empty space handling done, and there is another improvement i could make after that depending on how things look because it'll be a problem for other vaults as well 01:44:09 -!- Dispacher has quit [Client Quit] 01:51:11 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:58:18 mumra: http://pastie.org/5894836 01:59:00 i added some more spaces on the edges; use whichever ones work better :D 02:01:06 i'll try and make some more when i get a chance, hopefully they're not ridiculously terrible 02:06:10 i reckon the originals were better ; those extended edges make long chokepoint tunnels, and when the original ones do work properly they'll look great. i also upped the number of attempts for connections, hopefully they'll link up sometimes. 02:08:37 okay 02:16:35 -!- Vizer_ has joined ##crawl-dev 02:17:30 -!- Vizer has quit [Ping timeout: 256 seconds] 02:20:05 -!- Zifmia has quit [Quit: AndroidIrc Disconnecting] 02:32:14 -!- kunwon1 has joined ##crawl-dev 03:06:54 -!- SkaryMonk has joined ##crawl-dev 03:11:33 -!- freefall has quit [Remote host closed the connection] 03:12:54 -!- sgiratch has quit [Changing host] 03:13:27 -!- freefall has joined ##crawl-dev 03:20:20 -!- eggonlegs has quit [Quit: leaving] 03:23:32 -!- alefury has joined ##crawl-dev 03:24:38 -!- greatorbofeyes has quit [Ping timeout: 245 seconds] 03:26:41 -!- dtsund has quit [Quit: dtsund] 03:38:22 -!- voker57 has quit [Ping timeout: 245 seconds] 03:40:36 -!- voker57 has quit [Changing host] 03:45:05 -!- Dixbert has quit [Read error: Connection reset by peer] 03:45:13 -!- bmfx has quit [Quit: leaving] 03:54:20 |amethyst: could you please look at timbw's stuck game on cßo? 03:55:24 -!- krynn has quit [Ping timeout: 264 seconds] 03:55:30 -!- krynn` is now known as krynn 03:56:39 -!- wasd22 has quit [Read error: Connection reset by peer] 04:01:30 |amethyst: it's likely to be the old version (timbw says it was already stuck on the first attempt) 04:08:40 -!- puppyknuckled has quit [Quit: Page closed] 04:10:16 -!- SkaryMonk has quit [Read error: Connection reset by peer] 04:11:37 -!- crate has quit [Quit: Leaving] 04:12:16 -!- alefury has quit [] 04:13:04 -!- SkaryMonk has joined ##crawl-dev 04:14:51 -!- SkaryMonk has quit [Read error: Connection reset by peer] 04:21:14 kilobyte: could you give me some advice regarding a patch i wrote 04:21:19 kilobyte: http://bpaste.net/raw/i2bxb30ITeb6sgYicRSS/ 04:22:06 i am wondering if the way i short-circuit _check_moveto_exclusion is ok, or if there is a better way to do it 04:22:57 using move_verb for something more than grammar? Oy vey. 04:23:02 haha, i know 04:23:10 I mean, it can still work 04:24:07 i could also define a different public function that calls check_move_to without calling _check_moveto_exclusion and call it check_passwall_to, but that seems weird for a public function in player.cc 04:26:26 kilobyte: sorry, the function in question is check_moveto in player.cc, line 288 04:27:52 it is called near the end of cast_passwall in spl-other.cc 04:31:01 -!- st_ has joined ##crawl-dev 04:42:52 -!- edlothiol has joined ##crawl-dev 04:45:29 -!- maahes has quit [Quit: Leaving] 04:46:22 -!- alefury has joined ##crawl-dev 04:51:02 Possible inconsistency in ctrl-F macro handling between local tiles and other builds (https://crawl.develz.org/mantis/view.php?id=6576) by Implojin 04:51:29 -!- Havvy has quit [Ping timeout: 255 seconds] 04:54:04 mumra: i built newnewvaults, but any time i go to a vaults floor it hangs for a long time before finally successfully generating the level and giving me this message: 04:54:05 Lua error: ...S/newnewvaults/crawl-ref/source/dat/dlua/v_rooms.lua:106: bad argument #1 to 'tags' (dgn.mtmap expected, got nil) 04:54:27 x300 and something 05:01:27 03DracoOmega 07* 0.12-a0-1845-g615aaf3: Add Iskenderun's Arcane Familiar spell 10(6 months ago, 21 files, 403+ 10-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=615aaf3c9b19 05:01:27 03DracoOmega 07* 0.12-a0-1846-gd559fc3: Make beams fire safely through familiars (as with orbs of destruction) 10(2 weeks ago, 1 file, 2+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d559fc35df2a 05:01:27 03DracoOmega 07* 0.12-a0-1847-g7317380: Refactor fireball to use standard zap routine 10(2 weeks ago, 5 files, 3+ 11-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=731738093b5a 05:01:27 03DracoOmega 07* 0.12-a0-1848-g338889c: Make monsters with M_MAINTAIN_RANGE follow the player normally 10(6 days ago, 1 file, 3+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=338889ca65a5 05:01:27 03DracoOmega 07* 0.12-a0-1849-g8535497: Make familiars resume following the player if the player can't see their target 10(6 days ago, 1 file, 2+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=85354970a21e 05:01:27 03DracoOmega 07* 0.12-a0-1850-g1f12dd9: Let familiars follow you along stairs if they're close 10(4 days ago, 3 files, 4+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=1f12dd90baa6 05:01:27 03DracoOmega 07* 0.12-a0-1851-ged429a3: Make familiars fire at their foe's current position 10(4 days ago, 1 file, 6+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ed429a311b37 05:01:27 03DracoOmega 07* 0.12-a0-1852-gd109597: Add Fulminant Prism spell 10(5 weeks ago, 13 files, 142+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d10959727c3d 05:01:27 03DracoOmega 07* 0.12-a0-1853-gec876fc: Remove fulminant prisms when the player leaves a level 10(4 days ago, 1 file, 11+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ec876fccf7c9 05:01:27 03DracoOmega 07* 0.12-a0-1854-g109aa9c: Add Dazzling Spray spell 10(4 weeks ago, 10 files, 288+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=109aa9c8dd81 05:01:27 ... and 15 more commits 05:02:47 thanks chei 05:03:27 -!- Blade- has quit [Quit: Page closed] 05:04:23 -!- ontoclasm has quit [Quit: Leaving.] 05:05:30 -!- scummos has quit [Ping timeout: 260 seconds] 05:08:03 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1869-g20932f8 (34) 05:08:14 -!- gnsh has quit [Ping timeout: 240 seconds] 05:11:44 -!- monqy has quit [Quit: hello] 05:21:40 03DracoOmega 07* 0.12-a0-1870-g0637e86: Make familiars fire at monsters hit indirectly by explosions 10(25 minutes ago, 3 files, 26+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=0637e86e95d8 05:23:55 -!- odjn has quit [Ping timeout: 244 seconds] 05:26:30 -!- MaxFrost has quit [Ping timeout: 244 seconds] 05:27:24 -!- rossi has quit [Quit: WeeChat 0.4.0] 05:27:47 -!- DainDwarf has quit [Changing host] 05:36:04 -!- Krenium has quit [Read error: Connection reset by peer] 05:37:56 -!- ChrisOelmueller has quit [Quit: Out at the horizon, out near the burnished edge of the world, who are these visitors standing...] 05:38:05 -!- chris-oelmueller has joined ##crawl-dev 05:38:21 -!- chris-oelmueller is now known as Guest2933 05:41:41 ontoclasm: that's weird, haven't seen that one before 05:44:03 oh he left 05:46:35 !tell ontoclasm i split a .des into two files but forgot to push the second file! that error was because it couldn't find any vaults_hard maps. should be fixed now. 05:46:36 mumra: OK, I'll let ontoclasm know. 05:47:06 mumra: Some of the more "edge case" room types (serial, and portal/branch entries) are no longer unsupported but portal/branch entries will now just be the normal vaults created, like, for that purpose. 05:47:11 dont you mean no longer supported? 05:47:32 aha yeah 05:48:26 also i cant see the image 05:48:36 might not be true much longer anyway, i like grunt's idea for the branch entries (altho still true for portals, trove, et.c) 05:49:30 ok it's because of the crappy site where i hosted it, will fix that - thanks 05:50:46 you can probably just attach it to your post 05:51:01 then link to it 05:54:14 -!- MaxFrosty has quit [Ping timeout: 240 seconds] 06:00:20 -!- domiryuu has quit [Ping timeout: 260 seconds] 06:00:47 so, are you supposed to be able to kill yourself using lugonu's blink ability 06:01:06 because that is probably the worst god ability! 06:02:32 -!- mumra_ has joined ##crawl-dev 06:05:16 -!- mumra has quit [Ping timeout: 256 seconds] 06:05:16 -!- Staplegun has quit [Ping timeout: 256 seconds] 06:11:33 -!- syllogism has joined ##crawl-dev 06:13:14 mumra_: wow, those are really nice layouts in that picture 06:13:38 Pacra: lugonu does not care for your whining! 06:13:41 :P 06:14:39 also, probably ash's retraining is the worst god ability. bend space blinks you, which is pretty nice 06:16:17 bend space blinks you and you take damage while doing it (which can inadvertently kill you) 06:16:29 it is a pretty bad ability 06:16:42 it does like 5 damage 06:19:51 alefury: thanks! that collection is unfiltered, it is literally everything the layout spat out when I pressed Ctrl-R 24 times ... just to show there are basically no "bad" layouts ;) 06:20:17 -!- mumra_ is now known as mumra 06:20:33 <|amethyst> kilobyte: No time to look at timbw's stuck game right now; edlothiol and napkin have access 06:20:58 <|amethyst> !tell edlothiol apparently timbw has a stuck game on cszo? I don't have time to investigate at the moment 06:20:59 |amethyst: OK, I'll let edlothiol know. 06:29:41 i probably could remove it, huh? 06:30:22 <|amethyst> yeah 06:30:29 -!- _D_ has quit [Ping timeout: 255 seconds] 06:31:33 -!- Guest2933 is now known as ChrisOelmueller 06:31:58 -!- magistern has quit [Quit: This computer has gone to sleep] 06:33:13 if i would find the saves folder, that is 06:33:14 -!- Vizerr has quit [Ping timeout: 252 seconds] 06:34:29 obviously in /home/neil/dgl-chroot/crawl-master/*/saves :-O 06:35:22 !tell Grunt Merging would be fabulous btw, I believe I've fixed all the bugs now. I'm planning another couple of features (in particular I need to reinstate windows) but can patch later, it's nothing that needs to block the merge. 06:35:22 mumra: OK, I'll let Grunt know. 06:41:03 -!- SkaryMonk has joined ##crawl-dev 06:43:29 -!- Nightbeer has quit [Read error: Connection reset by peer] 06:43:30 <|amethyst> Napkin: yeah: /home/crawl/DGL/ is the canonical name for /home/neil/dgl-chroot (the latter is a bind mount) 06:44:05 When I use dvorak_command_keys.txt for my key bindings, tab gets really messed up. Is this something I can fix with options, or am I screwed? 06:46:03 oh, reading the bug report, i think I shouldn't move the save yet 06:46:09 according to kilobyte 06:46:28 why did you close the issue though, kilobyte? 06:46:35 I'll take a look at the save 06:46:35 edlothiol: You have 1 message. Use !messages to read it. 06:46:49 it's in /home/crawl/DGL/crawl-master/removed-savegames, edlothiol 06:50:24 !tell Grunt I added branch entry support pretty much how you suggested. The rooms aren't guaranteed but fairly likely. Need more/better entry vaults (I will convert some of the old Crypt ones). The Blade entries might be somewhat unpopular with elliott ;) 06:50:24 mumra: OK, I'll let Grunt know. 06:53:06 the save doesn't crash, at least not for me 06:53:33 and supposedly, kilobyte's fix also fixes the savegames, so that's to be expected 06:53:55 so I'm not sure what the problem is 06:54:03 -!- Rebthor is now known as rebthor 06:54:13 -!- Implojin has quit [Ping timeout: 245 seconds] 06:56:02 I've moved the save to the latest trunk version 06:58:00 ... and it works, apparently 07:03:21 great :) 07:03:40 -!- dagonfive has quit [Read error: Connection reset by peer] 07:03:46 could you please add a comment in the bugtracker, edlothiol? 07:03:53 https://crawl.develz.org/mantis/view.php?id=6575 07:04:31 ok 07:05:49 -!- Stelpa has quit [Remote host closed the connection] 07:07:46 thanks! 07:08:01 -!- magistern has quit [Quit: This computer has gone to sleep] 07:13:18 -!- SkaryMonk has quit [Read error: Connection reset by peer] 07:13:19 mumra: newnewvaults looks amazing. Great work! 07:13:22 -!- bmfx has quit [Quit: leaving] 07:14:26 updating cßo but not cdo right after the big newconjurer merge so folks will flock to one server, tsk :p 07:14:32 -!- SkaryMonk has joined ##crawl-dev 07:14:53 -!- SkaryMonk has quit [Read error: Connection reset by peer] 07:16:04 Unstable branch on crawl.develz.org updated to: 0.12-a0-1870-g0637e86 (34) 07:16:28 -!- SkaryMonk has joined ##crawl-dev 07:23:28 -!- ark__ has joined ##crawl-dev 07:23:48 -!- Kellhus has quit [Ping timeout: 245 seconds] 07:31:36 still no message from Henzell about cao being updated 07:32:35 galehar: awesome, thanks! (also, much credit has to go to st_ and everyone who has contributed vaults so far) 07:34:23 -!- dpeg has joined ##crawl-dev 07:34:26 !seen mumra 07:34:27 I last saw mumra at Mon Jan 28 13:32:35 2013 UTC (1m 51s ago) saying galehar: awesome, thanks! (also, much credit has to go to st_ and everyone who has contributed vaults so far) on ##crawl-dev. 07:34:40 hi dpeg 07:35:02 mumra: Hi! What is the simplest way for me to see the current Vault subvaults? 07:35:08 dpeg: meow? 07:35:15 kilobyte: no love for toadstools? :( 07:35:45 * dpeg has also sacrificed flavour back in the day, and still feels guilty about it. 07:36:33 To everyone: last week or so, it seemed that everyone agreed to improve the monster descriptions by listing spell sets. Would anyone mind if I make that an implementable? 07:36:58 there is a small question of what to list for monsters with many possible spell sets 07:37:10 list them all 07:37:12 should it be possible (and thus necessary) to find out which set they have with x? 07:37:12 there's good flavour, and bad flavour. Mushrooms big enough that you can't walk past them sprining up in seconds is bad flavour in my book. 07:37:46 they certainly did grow way too fast. That could have been changed. 07:38:03 alefury: yes, I thought about that. Easiest to list all sets, imo. 07:38:27 but yeah, their huge size is disconcerting 07:39:23 kilobyte: not asking you to revert, but the reasons why I wanted toadstools outside of Fedhas are (a) it makes the dungeon more lively and (b) it tells players about toadstools before they take Fedhas for the first time, making it easier to get the god. Of course, that would work with much rarer/slower toadstooling. 07:41:06 toadstools on rotting corpse wouldn't be that bad, right 07:41:54 still annoying for some chars (ranged weapon, rod, etc), but oh well 07:42:19 dpeg: answered in message 07:43:06 thx 07:44:41 for spell sets, one could even go as far as identifying what is already known 07:45:01 could be useful especially on Pan lords 07:46:08 dpeg: would you agree that the technique formerly known as "bow bashing" should be brought back in return? it's pretty bad having to unwield ranged weaponry to walk through toadstools, and it's especially also blocking autoexplore currently 07:46:09 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 07:46:55 i fully support toadstool almost-removal because this has been annoying lots of players for little gain (not none at all) 07:47:40 and i guess if the interface annoyances were to be removed (perhaps by allowing anybody to walk through this particular kind of f without wasting turns or switching weapons), sure, all for it 07:49:26 -!- DracoOmega has quit [Quit: Leaving] 07:50:14 -!- Dixbert has joined ##crawl-dev 07:52:57 -!- motorbit has quit [Quit: Page closed] 07:53:08 -!- SkaryMonk has quit [Read error: Connection reset by peer] 07:53:51 -!- shacklettbp has quit [Ping timeout: 276 seconds] 07:55:03 ChrisOelmueller: I certainly won't mind bow-bashing. Another conceivable distinction would be that Fedhas toadstools grow (1) faster, more often, and (2) more durable. (1) is fine, as it fits the theme and is immediately observed. With (2), it's a bit unexpected if e.g. a monster can walk through non-Fedhas toadstools but not through Fedhas ones anymore. 07:55:12 -!- SkaryMonk has joined ##crawl-dev 07:55:35 -!- SkaryMonk has quit [Read error: Connection reset by peer] 07:55:41 dpeg: wuff 07:56:13 dpeg: any chance you coming to this year's irdc (7-9 june) in poznan? 07:56:52 -!- blackcustard has quit [Read error: Connection reset by peer] 07:58:26 -!- SkaryMonk has joined ##crawl-dev 08:03:35 -!- mumra has quit [Remote host closed the connection] 08:04:15 -!- _D_ has quit [Ping timeout: 276 seconds] 08:06:29 bhaak: actually yes -- our Polish neighbours deserve a visit. 08:06:36 Note to self: no tanks this time! 08:07:01 great, you're doing the godwin joke and not me :) 08:07:40 -!- rebthor has quit [Ping timeout: 246 seconds] 08:09:06 i'm trying to get a talk ready and this time it won't bore people because it's not about nethack 08:09:55 -!- magistern has quit [Quit: This computer has gone to sleep] 08:13:16 -!- fiyawerx has quit [Read error: Connection reset by peer] 08:14:31 -!- mumra has joined ##crawl-dev 08:17:30 -!- Stelpa has quit [Changing host] 08:20:47 -!- magistern has quit [Client Quit] 08:23:29 Randart equipment and tile edits (https://crawl.develz.org/mantis/view.php?id=6577) by roctavian 08:29:09 -!- Wehk has joined ##crawl-dev 08:29:40 -!- mumra has quit [Ping timeout: 260 seconds] 08:33:47 -!- Sombrero_Mott has quit [Ping timeout: 255 seconds] 08:36:29 -!- SkaryMonk has quit [Read error: Connection reset by peer] 08:37:23 -!- SkaryMonk has joined ##crawl-dev 08:40:34 -!- rossi has quit [Ping timeout: 246 seconds] 08:49:58 -!- nicolae- has joined ##crawl-dev 09:04:01 -!- Blazinghand has quit [Ping timeout: 246 seconds] 09:09:21 Debian builds of the trunk branch on crawl.develz.org updated to: 0.12-a0-1870-g0637e86 09:27:41 -!- ussdefiant has joined ##crawl-dev 09:28:53 * Grunt gestures at mumra. mumra is healed somewhat. 09:29:07 great now i have to kill grunt first 09:29:20 * Grunt gestures at nicolae-. nicolae- is devoured by a tear in reality. 09:29:50 nooo 09:30:02 i'm having trouble getting the newnewvaults branch to compile, i'm using cygwin 09:33:46 "Can't read art-data.txt at util/art-data.pl line 1063." 09:38:32 https://crawl.develz.org/wiki/doku.php?id=dcss:admin:devteam&do=diff 09:38:34 :( 09:38:50 so whos in charge of vaults now? 09:39:07 you, now 09:39:15 because letting submissions rot until someone gets around to them is probably not so good 09:39:21 let me amend that: which dev is in charge of vaults now? 09:43:59 let's enslave st_ 09:44:07 as punishment 09:44:47 nicolae-: can't you use mingw? 09:45:01 yeah i think i'm gonna give that a shot instead 09:46:01 -!- SkaryMonk has quit [Read error: Connection reset by peer] 09:48:46 booya, there we go 09:48:55 -!- Vizer_ has quit [Quit: bye] 09:49:01 alefury: we don't really seem to have one. 09:49:34 i nominate grunt 09:49:50 -!- Sombrero_Mott has joined ##crawl-dev 09:59:05 o_O... on building newnewvaults rebased to HEAD, I get no LOS at all in-game. 09:59:16 * Grunt rebuilds... 10:03:24 ...and the problem goes away. 10:03:29 I hate strange rebuild issues like that. 10:10:48 -!- Anonymous489 has quit [Quit: Page closed] 10:11:27 -!- ussdefiant has quit [Ping timeout: 252 seconds] 10:12:13 -!- SurpriseTRex has quit [Ping timeout: 256 seconds] 10:16:10 Grunt: finally a blind player race 10:19:56 -!- nooodl has joined ##crawl-dev 10:23:48 |amethyst: ping 10:24:57 03Pete Hurst 07* 0.12-a0-1871-gbfd4160: New vaults implementation 10(10 days ago, 3 files, 8059+ 7703-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=bfd416043321 10:24:57 03Pete Hurst 07* 0.12-a0-1872-g126191c: Implement layout painting and move some functions into separate files 10(10 days ago, 5 files, 534+ 215-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=126191c62bca 10:24:57 03Pete Hurst 07* 0.12-a0-1873-ge1ca1b8: Layout painter works as expected 10(10 days ago, 4 files, 100+ 68-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e1ca1b893f66 10:24:57 03Pete Hurst 07* 0.12-a0-1874-g8256dc5: Problems with lexical scope here 10(10 days ago, 4 files, 299+ 67-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=8256dc5172b4 10:24:57 03Pete Hurst 07* 0.12-a0-1875-g276640e: Placement is working (doors are a bit funny) 10(10 days ago, 3 files, 104+ 71-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=276640e0f9c2 10:24:57 03Pete Hurst 07* 0.12-a0-1876-ge675a41: Lua calls for setting/unsetting env map mask 10(10 days ago, 1 file, 18+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e675a41a20fd 10:24:57 03Pete Hurst 07* 0.12-a0-1877-g958c5cf: Allow standard vault placement to work on empty areas (not perfect) 10(10 days ago, 4 files, 192+ 83-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=958c5cf8e23d 10:24:57 03Pete Hurst 07* 0.12-a0-1878-g72dcc50: Clean up print spam, properly size/position doors, added windows 10(9 days ago, 4 files, 53+ 57-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=72dcc50518ee 10:24:57 03Pete Hurst 07* 0.12-a0-1879-g4a0b858: Determine orient 10(9 days ago, 4 files, 79+ 29-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=4a0b858b6dc2 10:24:57 03Pete Hurst 07* 0.12-a0-1880-g66891d5: Orientation and rectangular rooms work spectacularly. Slightly hackish to skirt around map resolution / placement. (Credit to Zaba for helpful pointer) 10(9 days ago, 2 files, 67+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=66891d5c325a 10:24:57 ... and 62 more commits 10:25:02 argh, why am i not getting the right build 10:25:14 yesssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss 10:25:22 ALL HANDS, BRACE FOR IMPACT 10:25:28 Grunt: nice 72 commit push 10:25:31 is git://gitorious.org/~mumra/crawl/newnewvaults.git the right gi- oh i guess i don't need to dick around with git after all 10:26:10 perhaps some squashing might have helped here :p 10:26:20 Nah, Chei does shut up eventually :) 10:26:51 rebuildingggg 10:26:59 ChrisOelmueller: o/ 10:27:18 i guess cszo is faster than my local machine :P 10:29:57 rip greater boxes 10:30:31 heh okay it seems to not be :o 10:30:50 oh is greater boxes gone 10:30:54 st_ gets to fix that 10:31:27 awesome, now I have a merge conflict in crawl-ref/source/tag-version.h 10:31:33 do I blame DracoOmega or mumra 10:31:52 oh I blame kilobyte apparently 10:39:41 -!- inspector071 has quit [Quit: inspector071] 10:53:13 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1942-gc402eb3 (34) 10:53:27 ah, now i can try out newnewvaults and newconjurations 10:56:43 -!- MaxFrost has quit [Ping timeout: 256 seconds] 10:57:56 -!- neunon has joined ##crawl-dev 10:58:48 hm 10:58:55 wait, never mind 11:03:51 -!- lavos1 has quit [Quit: WeeChat 0.3.8] 11:06:04 -!- bmfx has quit [Ping timeout: 256 seconds] 11:06:21 -!- ldf has quit [Quit: Page closed] 11:06:55 -!- Xiberia has quit [Ping timeout: 256 seconds] 11:07:20 hm, i had a weird bug with the new conjurations but i can't seem to reproduce it 11:07:57 -!- mumra has joined ##crawl-dev 11:10:07 -!- ZRN has quit [] 11:10:43 Aha, awesome 11:11:40 -!- Kalir has quit [Changing host] 11:15:59 it's even on the servers :) 11:16:01 well 11:16:02 two of them 11:16:03 -!- y2s82 has quit [Remote host closed the connection] 11:17:02 now i will make you many vaults, mumra 11:17:09 though i think beforehand i'm going to have lunch 11:19:41 mumra, :) 11:22:17 mumra, I'm playing through it live on cszo if you want to watch! 11:24:38 -!- Sobieck has quit [Ping timeout: 245 seconds] 11:27:26 -!- ontoclasm has joined ##crawl-dev 11:30:31 Grunt: am on mobile 11:34:22 -!- DainDwarf has quit [Quit: Dain's default quit message] 11:34:37 -!- nicolae- has left ##crawl-dev 11:38:27 -!- dtsund has joined ##crawl-dev 11:39:26 mumra, aww. 11:40:34 Yeah, missing all the excitement :( 11:43:21 I bet you can spectate it from webtiles(?) 11:44:07 Oh, right, you can do that! 11:44:38 Yeah, just discovered that ;) but busy helping a friend move house though! 11:47:09 so far it looks great 11:47:54 Are you watching, elliott? 11:48:47 yep 11:49:41 -!- andrewhl has quit [Remote host closed the connection] 11:49:47 mumra, any reason for dat/dlua/v_main.lua to exist? (seems to only contain some outdated code and comments?) 11:53:10 -!- SkaryMonk has joined ##crawl-dev 11:53:47 -!- SkaryMonk has quit [Read error: Connection reset by peer] 11:57:22 -!- SkaryMonk has joined ##crawl-dev 11:58:18 Zaba: oh yeah, that file can go, didn't realise I ever committed that 12:00:44 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 12:01:05 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120715100958]] 12:04:40 mumra: did you get the bug i sent you? 12:04:40 ontoclasm: You have 1 message. Use !messages to read it. 12:04:44 !messages 12:04:45 (1/1) mumra said (6h 18m 9s ago): i split a .des into two files but forgot to push the second file! that error was because it couldn't find any vaults_hard maps. should be fixed now. 12:04:53 i see you did 12:04:59 thanks! 12:08:48 -!- troglet has quit [Quit: Page closed] 12:10:04 Grunt: I believe you can close https://crawl.develz.org/mantis/view.php?id=6436 now :) 12:10:28 -!- Morphy has quit [Ping timeout: 245 seconds] 12:16:24 03zaba 07* 0.12-a0-1943-gb28e60f: Remove an unneeded file. 10(4 minutes ago, 1 file, 0+ 80-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b28e60f1cfd9 12:21:43 -!- Mutt_ has quit [Ping timeout: 245 seconds] 12:21:43 -!- puppyknuckled has quit [Ping timeout: 245 seconds] 12:21:43 -!- collapse_ has quit [Ping timeout: 245 seconds] 12:25:07 -!- Dixbert has quit [Read error: Connection reset by peer] 12:39:45 back in... 12:40:24 another try: any opposition against an implementable that adds monsters spells to descriptions (all sets, if several)? 12:42:59 <|amethyst> dpeg: no opposition, but it might be a little difficult to list all sets 12:43:16 <|amethyst> I think it would be much easier to list the current monster's spell set 12:43:22 <|amethyst> Grunt: pong 12:43:40 <|amethyst> dpeg: then again, that's why it's an implementable and not an implemented :) 12:44:12 -!- SurpriseTRex_ has quit [Ping timeout: 256 seconds] 12:45:19 |amethyst: yes, I know. But the way I suggest it there are no gameplay questions upfront. 12:45:42 |amethyst: I was going to ask how I could poke cszo to force a rebuild, but it's been shown to me :) 12:45:46 -!- MarvinPA has joined ##crawl-dev 12:45:50 <|amethyst> Grunt: oh, good 12:46:11 <|amethyst> Grunt: the CAO trigger is in the same place, relatively speaking 12:46:19 'kay. 12:46:27 Huh, there are a billion vault vaults already... will be tricky to come up with something that's not quite there and still feasible. 12:49:44 -!- codile has quit [Ping timeout: 255 seconds] 12:49:51 !send vaults_vault dpeg 12:49:52 Sending dpeg to vaults_vault. 12:49:54 :D 12:50:36 -!- alefury has joined ##crawl-dev 12:54:01 |amethyst: I would dislike having to x-v every lich etc. to see what spells it has 12:54:06 and I think leaking that information would be bad for gameplay 12:56:29 elliott: yes, that's why listing all sets will be definitely a good way to start, imo 12:56:40 -!- edlothiol has quit [Ping timeout: 256 seconds] 12:56:43 if anyone knows: What are the semantics of you.num_{total,current}_gifts? if Vehumet offers you four spells at once as part of a package deal, should that count as one or four gifts? What would the implications of each choice be? 12:56:49 List monster spells in monster descriptions (https://crawl.develz.org/mantis/view.php?id=6579) by dpeg 12:56:49 Monster thrown nets deal damage (https://crawl.develz.org/mantis/view.php?id=6578) by BlackSheep 12:57:22 dpeg: one thing I worry about is that this will leak the ugly inconsistency Crawl has with what is implemented as a spell vs. a special ability 12:57:32 e.g., you won't see any spells for giant eyeballs but you will for shining eyes 12:58:19 elliott: true, but reducing spoiler need is good no matter what, and the implementable may help in tackling the inconsistency eventually. 12:58:23 -!- Blade- has quit [Ping timeout: 245 seconds] 12:58:25 yeah 12:58:32 In any case, it shouldn't stop anyone from improving the game. 12:58:38 -!- Blade-_ is now known as Blade- 12:58:51 just something that will start to have gameplay effects vs. previously being internal (I guess the names for monster-only spells fall under this too) 12:59:06 showing spell sets in any form will of course be a vast improvement over not showing them at all 13:00:00 perhaps abilities will also get listed later on? 13:00:31 anyway, food now, vault vaults later 13:00:53 yeah, I don't know if there's a technical problem with that though... I'm not sure abilities have names, e.g. @?? / %?? don't list them. however, I think in the long term special abilities could just become monster spells 13:01:15 at least I don't see any obvious obstacle to doing so, which means there's probably twenty 13:06:08 -!- edlothiol has joined ##crawl-dev 13:10:26 elliott: total gifts is remembered if you abandon the god and rejoin 13:11:04 right 13:11:09 vehumet counts each spell offer as a "gift" whether you accept it or not though, and i guess it doesn't matter whether the final package of spells counts as one or four gifts either way 13:11:20 yeah 13:11:34 I think possibly it should be four since otherwise you can abandon and rejoin to get more gifts? 13:11:39 so long as whichever you go with you use that is the max number of gifts 13:11:45 that as the max number* 13:11:46 yeah 13:11:49 right, I guess I can just tweak the maximum number instead 13:20:03 -!- Kellhus has quit [Ping timeout: 245 seconds] 13:23:12 -!- SurpriseTRex has quit [Ping timeout: 256 seconds] 13:25:26 -!- krynn has quit [Ping timeout: 245 seconds] 13:28:58 -!- lastplaneout has quit [Client Quit] 13:36:41 -!- HangedMan has joined ##crawl-dev 13:36:43 -!- inspector071 has quit [Ping timeout: 245 seconds] 13:37:02 -!- Sobieck has quit [Quit: Page closed] 13:39:09 -!- mumra has quit [Quit: Bye] 13:42:00 elliott: i think the main obstacle would be having the frequency work out the same, since they use entirely different paths 13:42:42 Eronarn: hm? 13:45:03 -!- SaintWacko has quit [Ping timeout: 245 seconds] 13:47:07 elliott: replacing special abilities with spells, i mean 13:47:14 different code paths to decide whether to use them 13:49:01 ah 13:49:03 right 13:53:56 -!- tJener has quit [Quit: leaving] 13:54:08 -!- tJener has quit [Client Quit] 13:54:40 -!- tJener has quit [Client Quit] 14:02:58 -!- Blade- has quit [Ping timeout: 245 seconds] 14:06:36 -!- Namey has quit [Quit: Leaving] 14:14:07 -!- mumra has joined ##crawl-dev 14:16:26 -!- blabber has joined ##crawl-dev 14:19:16 -!- Zermako has quit [Ping timeout: 248 seconds] 14:19:22 -!- Zermandfo is now known as Zermako 14:19:53 -!- _D_ has quit [Quit: leaving] 14:23:32 -!- crazedpsyc has quit [Ping timeout: 248 seconds] 14:25:20 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 14:25:22 -!- syllogism has quit [] 14:28:22 -!- magistern has quit [Quit: This computer has gone to sleep] 14:30:06 -!- mumra has quit [Read error: Operation timed out] 14:32:48 -!- mumra has joined ##crawl-dev 14:35:27 -!- andrewhl has quit [Remote host closed the connection] 14:37:37 -!- nicolae- has joined ##crawl-dev 14:37:48 03Grunt 07* 0.12-a0-1944-g371c04f: Re-add st's greater box vaults as "hard" vaults rooms. 10(9 minutes ago, 1 file, 195+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=371c04fdbbb4 14:38:21 thanks Grunt 14:39:09 do 20x30 vault_rooms place in newnewvaults? 14:39:51 -!- DracoOmega has joined ##crawl-dev 14:40:16 !seen evilmike 14:40:17 I last saw evilmike at Mon Jan 28 01:59:19 2013 UTC (18h 40m 57s ago) quitting with message Read error: Connection reset by peer. 14:41:09 st_, let me know if you're satisfied with the approach I took there. 14:41:17 HangedMan, I tested generating them and they generate fine. 14:41:21 -!- Mandevil has quit [Remote host closed the connection] 14:41:26 -!- Mandevil_ is now known as Mandevil 14:41:33 if so then alright 14:41:43 -!- Blade- has quit [Ping timeout: 245 seconds] 14:42:06 cool 14:42:25 I wasn't sure if they would which is why I left them before 14:43:07 -!- marcmagus has quit [Ping timeout: 248 seconds] 14:43:40 I was considering stealing ideas from pitsprint for more greater boxes 14:43:55 since the vaults are basically the same 14:43:59 st_: <3 14:48:39 I think the upper size limit is like 40x40 now (but I wouldn't want any rooms that big) 14:48:55 (am back home finally btw) 14:49:19 Big rooms will have a good chance of placing if they're picked early in the layout generation when there's lots of space 14:49:31 So overall they have a lower chance than small rooms 14:49:34 Welcome back, mumra :) 14:49:52 it's good they have a natural lower weight like that 14:50:26 -!- Stelpa has quit [Ping timeout: 245 seconds] 14:50:53 Grunt: and thanks for merge :) should have another patch by the end of the week, it will do more awesome stuff 14:51:45 empty space tesselation? 14:51:53 regular vaults actually placing? 14:52:00 st_: once i have better handling of empty space we could have much more tightly packed layouts, things could end up looking a lot like pitsprint 14:52:16 there will be additional doors carved as well, when walls end up incidentally touching 14:52:58 HangedMan: regular vaults do place extremely rarely (e.g. i have seen bazaars). i don't know why they don't happen more often. 14:53:09 it needs to be investigated more 14:53:29 mumra, I've pondered what would happen if we tagged some of the extremely plain rooms as overwritable. 14:53:40 I think it would have a good chance of ruining the layout, but I don't know that for sure. 14:54:13 Grunt: there shouldn't be any extremely plain rooms ;) 14:54:20 Very true. :b 14:54:35 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 14:54:40 surely floor vaults are the definition of plain 14:54:54 yes but they're not vaults, so they're already overwritable 14:55:06 mumra: i've seen a few doors in odd places but i guess that'd be pretty hard to rule out? 14:55:09 cf. current termcast 14:55:19 and they're the most interesting rooms of course! 14:55:24 or at least i have no idea why the vault would place a door here 14:55:39 ChrisOelmueller: I'd have to see the specific example, you on termcast.org? 14:55:43 yes 14:56:00 which door? 14:56:09 hmm 14:56:17 that's specified in the vault 14:56:22 oh yeah i remember that vault 14:56:51 there are a few vaults with diagonal type doors 14:57:04 i guess i just don't like that very much, yeah 14:57:29 ChrisOelmueller happens to be orthogonally aligned :) 14:57:36 haha 14:57:38 heh 14:57:41 I think diagonal doors are fine in some cases, and the manually-specified ones tend to look much better than the ones that used to show up at random 14:58:35 hey, does kiku no longer "bless" your weapon to be "of pain"? 14:58:40 it's 100% impossible for the layout to generate them, so if you see any they must be in vaults 14:58:48 Napkin: That works the same as always? 14:58:57 Napkin: what does he do now? "Desecrate"? :) 14:59:02 hehe 14:59:12 dpeg, Napkin: torture? 14:59:16 <_< 14:59:20 Well, I think it technically says 'bloodied with pain'? 14:59:23 bloody 14:59:25 dang it 14:59:30 nice 14:59:36 much better than 'bless' 14:59:40 read learndb and missed the pain bit - too tired, i guess 14:59:50 thanks for confirming :) 15:00:18 mumra: as long as it doesn't happen on every level i can probably get over it :-) 15:00:27 mumra: new2vaults can be non-rectangular, right? 15:00:28 -!- inspector071 has quit [Ping timeout: 245 seconds] 15:00:46 ChrisOelmueller: we need to make more vaults with proper doors! 15:01:02 dpeg: they can be any shape and size (as long as there is at least 1 floor tile somewhere on the map edge) 15:01:07 if only there was a great vault with many doors 15:01:22 ChrisOelmueller: like... a *door* vault...? 15:01:43 dpeg: look at some of HangedMan's in vaults_standard.des for interesting use of empty space. all the edge floor tiles can potentially have more rooms connected to them 15:01:54 hooray, praise 15:02:42 I still had more vaults to submit but I guess I have to actually use mantis for those now 15:02:51 dpeg: after my next patch the empty space won't even be considered part of the room, so floor tiles won't even have to be on the edge to get connected 15:02:58 -!- galehar has quit [Remote host closed the connection] 15:03:15 mumra: ah, I see that further down in vaults_empty you explore these possibility in quite some depth as well :) 15:03:36 HangedMan: yeah that is an unfortunate consequence of getting merged. although I could still include stuff in my next patch. 15:03:51 that would be good, sure 15:04:22 dpeg: yeah that might be ontoclasm's stuff? 15:05:05 yes! 15:05:18 note to self: stop starting sentences with "yeah" 15:05:37 English won't distinguish between singular and plural "you" -- I wonder how an imperium could be built starting with such a deficit. 15:05:59 tilemaking, clearly a good way to get used to negative space 15:06:09 well around here we have the sland "yous" 15:06:16 s/sland/slang 15:06:24 that is progress 15:06:49 i think the scots came up with it first. but they probably use it for the singular. 15:07:17 hehe 15:10:01 -!- galehar has joined ##crawl-dev 15:11:18 -!- timbw has quit [Ping timeout: 245 seconds] 15:11:55 "you all" 15:12:11 see also: you'uns, y'all 15:13:25 mumra: we strongly dislike closed off rooms? 15:14:02 dpeg: you mean with only one entrance wall? 15:14:21 no, a room which might have no access on the level (but then I'd place a <) 15:15:42 ah right. currently the layout doesn't support them because it wouldn't be able to work out where to attach them, it always looks for an open tile to connect the door to. 15:16:14 however you could put such a room inside a bigger room, so the bigger room connects to the level. 15:17:06 yes, that what would happen -- no big deal 15:17:13 with V levels being larger than they used to be, orc and slime doing this pretty well and several portal branches showing up in V i don't think it's necessary to re-add this 15:17:35 might be just recovering from newV overdoing those rooms, not sure 15:17:42 mumra: which maps get allow_dup is at your discretion? 15:18:13 ChrisOelmueller: i think dpeg means a room with an escape hatch ; the question is how is the player meant to access this room - by digging / rtele? 15:18:19 -!- crate has quit [Read error: No route to host] 15:19:42 mumra: don't worry, gotta make more maps rather than spend ages on a single one :) 15:19:53 dpeg: hehe 15:21:03 dpeg: rooms that are fairly non-descript sometimes get allow_dup, if something has obvious recognisable features then i don't want to risk it showing up more than once 15:21:30 indeed, i just got one such stair-secret room i meant in newnewV 15:21:37 it also has a door into a wall though 15:21:43 dpeg: but having a few with allow_dup is a good idea right now, otherwise the layout starts running out of useful rooms by V:4; the more vaults we have the more i'll remove allow_dup 15:21:53 and it's a downstairs to V:5 in case that matters 15:22:12 ChrisOelmueller: really? is it on termcast? 15:22:13 -!- Deprecated has quit [Ping timeout: 240 seconds] 15:22:15 yes 15:22:35 ohh -- that looks like a bug 15:23:07 it's placed two normal rooms next to each other so the door is blocked off. it shouldn't do that. 15:23:28 the layout would have been vetoed if that room wasn't fortunate enough to have stairs 15:24:00 it's 100% bug free apart from that one bug Chris just found ;) 15:24:10 Zarro boogs found? 15:24:47 negative space sounds like something out of a terrible 80s scifi movie 15:25:08 s|terrible|great| 15:25:45 mumra: what are the design preferences re: water/fountains/statues. sparingly or none at all 15:25:50 -!- Sombrero_Mott has quit [Ping timeout: 244 seconds] 15:27:07 ontoclasm: you're thinking of Inner Space? 15:27:32 hah 15:27:47 nicolae-: sparingly i think but at your discretion; most rooms are a bit empty so it can't hurt to have some a bit more decorated! 15:28:00 cool. coolcoolcool. 15:28:33 water should be used as decoration and not obstacle though 15:28:44 newvaults had fountains or statues in like every room (at least, every room that didn't have traps in) which was a bit overkill 15:28:48 or very tiny obstacles if so 15:30:23 i'm going to add some procedural decoration to floor vault i think (with a pretty low probability) 15:31:12 nicolae-: I've seen some of that in maps 15:31:15 -!- Zephryn has quit [Quit: My work is end \(^o^)/] 15:31:36 -!- Villadelfia has quit [Read error: Connection reset by peer] 15:39:47 -!- Crazylemon64 has quit [Ping timeout: 245 seconds] 15:39:47 i don't want to limit people's creativity with the rules. the things st_ highlighted were more about stuff that affects gameplay (e.g. water/lava was more a problem with how it was sometimes blocking levels i think -- something that should no longer happen anyway) 15:40:20 well a strip of land sandwiched by water and covered in humans wielding crossbows is pretty frustrating 15:41:07 not for the humans! 15:41:08 -!- Villadelfia has joined ##crawl-dev 15:41:46 yeah, think of the humans for once 15:42:58 Will somebody please think of the humans!? 15:43:09 turns out i only had five newvaults vaults i liked enough to want to redo for newnewvaults 15:43:13 ...reminds me of that Vaults entry vault I was working on the other day. 15:44:30 03Grunt 07* 0.12-a0-1945-g517f8bc: Tinker with a couple of problematic altar/entry vaults. 10(21 minutes ago, 3 files, 26+ 16-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=517f8bcdffae 15:44:32 Anyway, I think I'll see what's hanging around on mantis vaults-wise at the moment. 15:44:32 * Grunt listens for a squeal of glee or two... 15:44:32 *squeal of glee* 15:44:32 squealing would interrupt quickly adding on another .txt 15:44:52 Ha, I've seen an evil vault vault with a choke point! 15:45:08 -!- dtsund has quit [Ping timeout: 245 seconds] 15:45:16 -!- dtsund has joined ##crawl-dev 15:46:29 dangerous_book probably shouldn't contain a book if it's not dangerous anymore 15:46:29 Grunt: You certainly deserve a badge, alongside the squeals. 15:46:38 MarvinPA: the book is still dangerous; the altar isn't. 15:47:02 oh, was that that one veh altar 15:47:07 also i still don't see what the problem is with some overflow altars being harder to access than others 15:47:14 -!- clouded_ has joined ##crawl-dev 15:47:15 and i thought that was part of the entire point of them 15:47:16 Was that the one with the altar in a flame cloud? 15:47:18 but oh well 15:47:26 DracoOmega: no, but I adjusted that one as well. 15:48:50 -!- st_ has quit [Ping timeout: 256 seconds] 15:49:11 -!- Crazylemon65 has quit [Ping timeout: 245 seconds] 15:49:36 MarvinPA: it certainly was the point 15:49:43 which overflow vaults are being cut? 15:50:05 dk_vehumet_trees is gone as of that last commit 15:50:10 I never got the complaints about the ones where you can get there with blinking or levitation. 15:50:19 :( 15:51:03 otoh, it is great that Grunt is in action :) 15:51:12 It's disabled, not gone altogether; it's mainly because every single time someone looking for Vehumet comes across that altar they complain endlessly. 15:51:22 i certainly don't see how trees is any more problematic than the ones that require levitation 15:51:29 i like the ones off in the little separate rooms surrounded by liquid, maybe those can just get moved to non-overflow so they can still appear but it's not your only shot at getting that god 15:52:19 nicolae-: it was certainly my intention with those that players would have to re-consider or (wait for and) blow a consumable. Bummer if that never actually worked. 15:52:45 being forced to adapt to things like that early is one of the particularly good things that altar vaults can do, yes 15:52:48 seems a shame to remove it 15:53:14 Yes, I have no problem with the nastier overflows, though I think in practice they rarely actually encouraged someone to take a different god 15:53:21 Just to complain about not getting the one they wanted as soon as they wanted 15:53:52 reminding players that they can't necessarily plan a game of crawl from turn 1 is not a bad thing 15:54:00 i have certainly picked up a different god than i was initially planning on doing because of overflow altars 15:54:02 haven't checked the commit in question 15:54:04 -!- Stelpa has quit [Changing host] 15:54:10 or put off picking up a god and come back later with consumables to access a vault 15:54:14 MarvinPA: Well, I'm sure it happens, but in a lot of cases 15:54:38 -!- Crazylemon64 has quit [Ping timeout: 256 seconds] 15:55:30 is the ??unworthy altar still there at least 15:55:30 elliott: You have 1 message. Use !messages to read it. 15:55:42 ??unworthy 15:55:42 unworthy[1/1]: Really walk into a travel-excluded area? There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! You are engulfed in roaring flames. Ouch! That really hurt! You die... 15:55:43 elliott: it is there, but it has been adjusted. 15:56:11 hehe, one of Lemuel's 15:56:21 oh, the clouds don't go on the altar? 15:56:28 isn't that the whole point 15:57:15 -!- Pthing has quit [Read error: Connection reset by peer] 15:57:33 -!- inspector071 has quit [Ping timeout: 245 seconds] 15:57:42 -!- blabber has quit [Remote host closed the connection] 15:59:09 -!- SurpriseTRex_ has quit [Quit: SurpriseTRex_] 15:59:46 -!- codile_ has quit [Quit: WeeChat 0.4.0] 15:59:50 eek, Grunt has played Nethack, it seems -- will he ever recover? (I finally made it to rooms_standard) 16:00:10 errrrrrrrr 16:00:14 have you not heard of grunthack 16:00:45 :) 16:00:45 dpeg, NetHack was probably the first roguelike I can remember playing. 16:00:47 i figured most of the devs would have tried it at some point 16:01:02 Grunt: of course, that is the case for most of us, surely me 16:01:04 Grunt: ditto, i found hack on my uncle's computer in, like 95 16:01:09 dpeg, I strongly considered having it print the appropriate message on entry, but decided against it :b 16:01:11 it was NOT hacking tools like i thought 16:01:37 dpeg: you don't know the ugly truth? Grunt made a NetHack variant! 16:01:39 a while ago i made one of the minetown variants into a vault full of orcs though i never submitted it because of Reasons 16:02:00 let us just hope that deluded kids in need of off-the-path digital amusement get something better from their elders than we did 16:02:10 hack is so great, crawl even inherited one of its famous names from it! 16:02:28 i have fond memories of playing nethack but i don't think i can go back 16:02:46 nicolae-: goes also for most of us, I'd guess 16:02:51 one time i tried it out after playing crawl a while and was like... "doors don't open on the first try?! FUCK that noise" 16:02:54 Grunt: do you still play NH? 16:03:29 -!- SkaryMonk has quit [Quit: Leaving.] 16:03:45 somehow, the competition these days seems to be all TOME and ADOM2, with NH drifting away... 16:03:54 I remember when I first started dcss from nethack I was like "oh this is kind of cool I can just hit p for pray and I have like ten turns to kill the guy" 16:04:00 "don't have to drag him to the altar" 16:04:03 dpeg: not any more. 16:04:10 if only this was a scene where brogue was the competition 16:04:29 HangedMan: I agree. But that may come, the game surely has it. 16:04:50 does ADOM 2 exist enough to be considered competition? 16:05:19 I also understand Pender's vision much better than those behind TOME and ADOM2 (not that I'd played those -- no reason for not having an opinion, right?) 16:05:22 tome is neat in some places, i love what it does instead of consumables, but the interface is Super Freaking Busy and there's stats and skills and numbers everywhere 16:05:38 shun the number! 16:06:39 some numbers are fine but it's daunting being saturated with numbers and having no idea which ones matter and how much and which skills matter and so on 16:06:57 of course, that is always the problem 16:07:26 although when i first started crawl i was daunted by all the species/background choices at the front screen 16:08:02 add integrated clippy that suggests playing mibe 16:08:22 add a personality test to pick your combo for you 16:08:49 hahahha 16:08:50 "How do you usually kill your neighbours? (a) stick, (b) voodoo, (c) dandruffs." 16:08:55 (i wonder if adom2 will have a new and improved personality test) 16:08:58 suggest the worst combos to newbies so they get used to horrible constant death 16:09:06 how could you improve on adom's personality test 16:09:18 what would a personality test yielding MuCK look like 16:09:19 nicolae-: if the personality test determines you're a masochist it gives you muck 16:10:17 well, playing a roguelike in the first place might bias the results there 16:10:38 yes it doesn't ask any questions 16:10:42 it just determines you're a masochist 16:10:44 -!- Krakhan has quit [Changing host] 16:10:47 MuCK For Everyone 16:11:04 something about capes and bootlicking 16:11:45 -!- Serfuzz has quit [Ping timeout: 248 seconds] 16:12:04 -!- SurpriseTRex has quit [Ping timeout: 256 seconds] 16:12:10 -!- edlothiol has quit [Ping timeout: 256 seconds] 16:13:52 -!- Elkan has quit [Quit: Quitte] 16:15:26 Grunt: I pushed a commit which fixes the bug ChrisOelmueller found, can you pull it? I pushed it to master branch on the newnewvaults repository 16:16:07 it fixes a problem I've occasionally seen on a specific layout as well 16:16:14 -!- Nightbeer has quit [Ping timeout: 252 seconds] 16:16:44 mumra: cannot express enough thanks for your work on this, and that's not at all related to a tiny bug 16:16:49 all the levels are awesome 16:16:59 hehe 16:16:59 -!- bonghitz has quit [Quit: bonghitz] 16:17:04 thanks! 16:18:39 -!- clouded_ is now known as st_ 16:22:04 i've enjoyed crawl for many years now so it's nice to make a significant contribution that it seems a lot of people appreciate 16:22:21 just one? 16:24:53 well ok maybe this counts as several contributions ;) (but seriously, i think i need to finish my work on demigods next) 16:25:36 does this work: KMONS: 0 = 0 zombie 16:25:56 i think = random zombie does the job 16:26:21 &M random zombie in wizmode just crashed, fun 16:26:27 maybe my version needs updating 16:26:29 ok, because I saw KMONS: 0 = 0 band 16:26:53 I was wondering that myself but I couldn't find an instance where someone did it 16:26:55 zombie definition stuff is very dumb 16:26:59 I always see huge lists of specified zombies 16:27:10 branch:foo zombie can only be small ones 16:27:22 branch:foo spectres ignore holiness 16:27:23 etc etc 16:27:30 HangedMan: so better not use these? 16:27:38 probably, sadly enough 16:27:42 :( 16:28:11 alternatively, use all of the interesting zombies and nothing else 16:28:23 which is, uh, rock worm, hydra, harpy, anaconda, snapping turtle, 16:28:39 high hd stuff and simulacrums 16:28:45 but I am making vault vaults! :) 16:28:53 "welp" 16:29:08 although it does sound reasonable for said silly zombies in those crypt entrances 16:31:40 -!- keszocze has quit [Ping timeout: 246 seconds] 16:33:32 HangedMan: anaconda zombies don't actually constrict players any more I think 16:33:50 why should they not 16:34:03 I'm not sure the change was intentional 16:34:11 also my trunk copy lets anaconda zombies constrict so uh 16:34:30 really? hm 16:34:55 HangedMan: mine does not 16:35:26 03elliptic 07* 0.12-a0-1946-gee82eaf: Unrestrict FeCj, HOCj, SpCj. 10(7 minutes ago, 1 file, 0+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ee82eafa840a 16:35:27 hrm, I'll update 16:35:27 are you sure you paid attention? you get the message "The anaconda zombie constricts you." but it does not actually constrict you 16:35:27 that is just the attack verb it uses 16:35:27 ...oh 16:35:34 right 16:35:59 okay yeah these are clearly not constricting in the restricting sense what a bad bug 16:36:03 this is why I think it was probably unintentional, but I've been too distracted by other stuff to figure out why it happens 16:36:17 mantis it? 16:36:30 elliptic: there is no gameplay reason for them not to constrict properly, right? 16:36:45 dpeg: no 16:36:56 dpeg: in fact originally they did constrict properly and it was fine 16:37:07 zombies are strange though with what they can and cannot do 16:37:18 so it wouldn't particularly bother me if they couldn't constrict either 16:37:21 Well, isn't 'what they cannot do' close to 'everything'? 16:37:32 Though constriction does make sense for them to be able to keep, in my mind 16:37:44 can't vault-define zombies with equipment because their equipment is special-cased or something on animation 16:37:56 and letting them use starting equipment makes them use doors 16:38:02 It's a fair bit different than other melee brands in flavor 16:38:30 yes, the "physical" stuff is usually kept with zombies, like trampling and certain types of snapping turtle reaching 16:38:34 HangedMan: Wait, the flag that lets them start with equipment also lets them open doors? 16:39:35 yes, because it's a scale rather then seperate flags stuff 16:40:12 (of course I'm going to get mileage out of zombies with equipment giant zombies are fine gehenna/cocytus fodder) 16:42:04 I'm going to assume these are reversed element giant zombies 16:42:30 yes of course people need to bring rF into cocytus 16:42:38 I knew it 16:42:59 bring all resistances everywhere 16:43:34 because people need rF+ against flaming weapons 16:43:53 well they need to not be rF- because ice dragon armour! 16:43:58 or something 16:44:22 if HangedMan could give shadow fiends holy weapons I bet he would 16:44:32 does the newnewvaults level generator always go slow or is it just because i'm messing with testing out vaults 16:44:39 no of course not, I hate using 1s 16:44:45 well, the non-executioner 1s 16:44:49 if i could make demon weapons of holy wrath i would 16:49:09 nicolae-: it shouldn't go too slow. how long is it taking? right now there is a bug that could cause layouts to be getting vetoed, until grunt (or someone) pulls my fix. 16:49:42 does the prism count as a creature 16:50:03 like, crawl hangs slow 16:50:12 but i am testing out a big vault with weight: 10000 so 16:50:31 ah yeah, it doesn't have allow_dup does it? 16:50:42 (it could be that a problem with the vault is vetoing levels of course) 16:50:52 it does 16:50:55 ontoclasm: Mechanically, yes 16:51:06 i put that in so i wouldn't have to keep reloading every time i wanted to test it anew... 16:51:06 Like ball lightning does 16:51:09 okay 16:51:34 -!- Nightbeer has quit [Read error: Connection reset by peer] 16:51:36 nicolae-: if you &Ctrl-R then the vault can be reused on the same level 16:51:45 Ctrl-R clears the list of "used" vaults 16:52:48 i did not know that! 16:52:50 with weight 10000 and allow_dup, every room it tries to place will be that big one. big rooms are much slower to attempt to place and also it will keep failing once the level is a bit full 16:53:13 aha 16:54:09 -!- DainDwarf has quit [Changing host] 16:56:18 -!- Morphy has quit [Ping timeout: 245 seconds] 16:56:19 mumra, Grunt: you may like to add to the map documentation at some point 16:56:19 helsbecter: did you finish any vaults by the way? the door changes went in so that one you were working on will connect properly along all edges 16:56:57 dpeg: good point. i was wondering whether to add it to regular vault design docs or in a separate doc. 16:58:22 -!- nicolae- has left ##crawl-dev 17:00:05 mumra: stuff like &^R --> regular docs 17:03:35 -!- mumra has quit [Read error: Connection reset by peer] 17:04:59 -!- mumra has joined ##crawl-dev 17:05:40 mumra: just pushed your fix, thanks. 17:05:45 03Pete Hurst 07* 0.12-a0-1947-g75c3fcd: Fix rooms sometimes blocking off doors in open areas (ChrisOelmueller). Move two performance tuning parameters into config. Make omnigrid not sometimes produce lots of tiny areas where no vaults could be placed. 10(54 minutes ago, 2 files, 11+ 11-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=75c3fcd0a38a 17:08:49 great. it was a potentially disastrous bug! fixed by changing a 1 to a 2 ... 17:09:33 Replacing Fiends with less threatening demons is a good thing! :) 17:09:36 * Grunt flees in terror. 17:11:16 -!- rossi has quit [Read error: Connection reset by peer] 17:11:19 pff, I'd take shadow fiends over hellions in quite a few circumstances 17:15:34 does anyone know the procedure for changing vault docs these days? do changes just need to be made both on the wiki and in the txt, or did one of those get automated? 17:15:53 03Grunt 07* 0.12-a0-1948-g3f65ee2: Lots of overflow altars (#6367, #6400, #6569). 10(16 minutes ago, 1 file, 601+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=3f65ee21647b 17:15:53 03Grunt 07* 0.12-a0-1949-ga84bf26: A batch of vaults from HangedMan (#6527). 10(67 minutes ago, 4 files, 800+ 22-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a84bf2611ac0 17:15:55 -!- Garhauk_ has quit [Ping timeout: 245 seconds] 17:17:33 mumra: I _believe_ that the vault docs are not on the wiki 17:17:59 they definitely are, it's the version i use 17:18:07 -!- ark__ has quit [Quit: Leaving] 17:18:23 https://crawl.develz.org/wiki/doku.php?id=dcss:help:maps 17:19:55 (it was me that put them up there many moons ago, but i've noticed others have updated them with new fetaure from time to time) 17:20:24 ah, then I wouldn't know 17:20:59 03ontoclasm 07* 0.12-a0-1950-gf7478fd: Tiles for the new Conjurations spells 10(4 minutes ago, 12 files, 19+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=f7478fdc2315 17:21:40 the prism looks... weird, but I guess it might look better in context 17:22:10 it looks a bit better against a dark background 17:22:30 but i'm still unsure about it 17:22:43 I like how the force lance is a hammer 17:22:45 i imagined the arcane familiar like a small glowing dog ... 17:22:59 Is the prism animated, or do they just come in different random colors? 17:23:12 it's animated 17:23:15 Ah 17:23:16 they switch every frame 17:23:32 does frame mean every time you move your cursor or killer klown animated 17:23:32 mumra: it's described as a globe :) 17:23:34 ontoclasm: \o/ 17:23:35 of course if you want it different i can change it easily 17:23:44 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1950-gf7478fd (34) 17:23:51 elliptic: a globular dog 17:23:56 it is pretty fun to move around a cursor with 200 chaos spawns on screen 17:24:00 HangedMan: every time you move your cursor 17:24:03 fatdog 17:24:17 or move a cursor after fire storm 17:24:39 ontoclasm: This might take some additional coding, but one thing that I thought could be nice is if the prism had a different look depending on charge state 17:24:54 So that once it had reached the halfway point, it looked more explosive/energetic 17:25:07 -!- crate has quit [Read error: No route to host] 17:25:23 i could probably do that if there's a function i can call that'll tell me how old it is 17:25:27 is that information readily available in console? 17:25:38 mumra: Not currently. I didn't mean just tiles coding 17:25:46 But like changing the display a little in general 17:25:49 well it could change color in console 17:25:50 -!- tensorpudding has quit [Ping timeout: 256 seconds] 17:25:52 Yeah 17:26:11 just checking :) 17:26:16 The charge level is just mons->number (starting at 0, going to 1, then blowing up when it reaches 2) 17:27:13 ontoclasm: In any case, thanks for the tiles :) 17:27:23 of course 17:27:26 I find myself actually kind of liking the look of the familiar spell icon more than the map one, though 17:27:32 -!- dtsund has quit [Quit: dtsund] 17:27:36 hm 17:27:51 Like, I think I might like those sorts of ring-y things around the map tile, too 17:27:57 Or at least I THINK that might look nice 17:28:08 i could redo the map version as pixel art 17:28:14 i'll probably do that actually 17:31:07 Vaults vaults (https://crawl.develz.org/mantis/view.php?id=6580) by dpeg 17:31:43 dpeg: emergency_exit won't place a shaft on vaults:4 17:32:10 HangedMan: ok, so need to restrict depth 17:32:41 (somebody needs to make lair:7 and crypt:4 respect this if it's going to be kept) 17:32:51 HangedMan: ah, forgot to add that I did not tinker with TAGS... 17:33:36 a bunch could have allow_dup but that's all that immediately comes to mind with nnv vaults 17:33:59 can't tengu teleport into encased_lava 17:34:41 HangedMan: V:4 is a different matter to L:7 and C:4 - shafts would make you miss out on the stair guards. and there is a rune of course. 17:34:54 well yes 17:35:05 I think it's less about bypassing the guards and more about being super-dangerous 17:35:14 Since V:$ is massively more deadly than V:4 17:35:15 I have just added l = no_tele_into and DEPTH: V:1-3 --- not necessary? 17:35:24 Whereas Lair:8 generally isn't compared to Lair:7 17:35:26 DracoOmega: the shaft is visible 17:35:29 well, no_rtele_into 17:35:33 -!- simmarine has quit [Quit: Leaving] 17:35:39 dpeg: Not about your vault. This is just shaft generation in general 17:35:42 dracoomega: shafting into frog pond really ruins one's day 17:35:44 dpeg: They don't show up there 17:35:50 ok 17:36:04 HangedMan: This is true, but that's one medium-sized vault on one level 17:36:12 As opposed to nearly the whole level 17:36:15 if you hit a shaft on v:3 can it take you to v:5? 17:36:16 All the time 17:36:21 Pretty sure not 17:36:21 frog pond is nearly the whole level! 17:36:29 i would agree that no_rtele_into isn't needed (although, do shafts close up behind you?) 17:36:29 Well, frog pond also isn't there most of the time 17:36:36 They do 17:36:39 Single use 17:37:02 -!- simmarine has joined ##crawl-dev 17:37:44 with vaults_dpeg_diagonal, i'm worried it could potentially veto the level; it would be quite rare but i think it could create a pocket of gold / floor behind rock? 17:38:08 diagonal wouldn't do that since the : use 17:38:13 (i'm somewhat paranoid about vetos because i had so many problems at one stage with certain newvaults vaults) 17:38:24 mumra: it is SUBST _ : ..., not SUBST: _ = ... 17:38:47 _monster_row and _doublerow have more on average then most current vault_rooms, should just make them _hard I guess 17:39:14 but the diagonal did not look good in testing when it is connected just on one end (I only did go with &L*, though) 17:39:26 also double_row is asking for north and south orientation despite the vault being left to right 17:39:31 ah right, my bad 17:39:38 HangedMan: yes, wasn't sure there -- the zombies are just for fun, btw -- I couldn't get vault guard zombies to run 17:40:01 HangedMan: ah, I misunderstood then... I want the vault to stay horizontal 17:40:13 those wide vaults look ugly in console if rotated 17:40:31 no_rotate instead, then, I guess 17:41:03 dpeg: at the moment rooms with less open edge squares have a somewhat lower chance of getting subsequently connected to. this is something i want to address in the next patch (along with empty-space-collapsing) 17:41:51 I'll upload the fixes 17:42:04 unfortunately, no_rotate is broken for vaults vaults. dpeg you should play tiles! ;) 17:42:12 haha 17:42:27 tiles_reasons: proportionality 17:42:42 -!- SteampunkDuck has quit [Ping timeout: 264 seconds] 17:43:04 however i'll try to remember to restore the functionality of no_rotate etc. with the next patch; but it will make that vault less likely to place, by limiting the number of valid places it can go 17:43:19 mumra: I'd rather play Nethack than tiles! 17:43:34 hehe 17:43:48 clearly we just need to have an actually good looking square font exist 17:44:26 we just for chinese to replace latin letters as the font of choice for roguelikes 17:44:37 need* 17:44:38 the zx80 had a _great_ looking square font in 1980 17:44:44 it can't be that hard 17:45:11 the Hercules graphics adapter spoiled it all, forever 17:46:15 03dolorous 07* 0.12-a0-1951-g5042a20: Fix inaccurate comment. 10(5 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=5042a20cc290 17:47:08 dpeg: vaults_dpeg_spiral will fail to place - the floor need to extend1 tile lower, to the map border 17:47:30 (this is until i improve the handing of empty space) 17:47:52 -!- Morphy has quit [Quit: Page closed] 17:48:48 ah, just uploaded the fixes, blammo :) 17:49:06 DracoOmega: maybe change arcane familiar to arcane prism, and fulminant prism to fulminant ___ 17:49:43 but without the prism connection we can't give crystal golems fulminant prism 17:49:49 still voting for iskenderun's arcane battlesphere 17:49:54 fulminant crystal 17:50:10 having a prism floating around beside you seems a little strange 17:50:24 Iskenderun's Wicked Murderorb 17:50:35 <3 17:50:42 note to self, make vaults named battlesphere and murderord 17:50:45 orb 17:51:13 -!- Deprecat1d has quit [Quit: Lost terminal] 17:51:38 HangedMan: Clearly Iskenderun's Arcane Battlesphere is a new Wizlab like arenasprint :P 17:51:58 the mystic tower is pretty boring, after all 17:52:02 dpeg: the above applies to dpeg_vaults_pockets_of_resistance as well. sorry am being a bit slow to look through these :) 17:52:15 -!- rossi has quit [Read error: Connection reset by peer] 17:52:23 those should clearly just wait for your empty space using patch thing 17:53:06 Making blindness be able to afflict the player sounds 'fun' :) 17:53:31 mumra: will apply further changes tomorrow: 1 am here, gotta go home :) 17:53:32 All the monsters on the screen suddenly go invisible :P 17:53:45 mumra: you can tell me if hating_casters is too evil/gimmicky, though 17:54:24 dpeg: ok no problem. there are a couple of other vaults that i think might not behave exactly as you expect (remember, the vault will get surrounded by an additional layer of wall; maybe you didn't need to include walls on some of them) 17:55:08 i think hating casters is fine in priciple though >:) 17:55:46 -!- crate has quit [Quit: Leaving] 17:55:55 yes, that's the trouble with &L* testing 17:56:49 ah, cool, I have some more ideas for later 17:57:17 setting allow_dup and a high weight works well for small vaults in V; you can see multiple instance of it which gives you an idea of all different ways and orientations it will connect in 17:57:19 -!- rkd has quit [] 17:59:50 -!- SurpriseTRex_ has quit [Ping timeout: 256 seconds] 18:00:33 good to know 18:02:13 -!- ChickenWing has quit [Quit: Page closed] 18:06:38 -!- nooodl has quit [Ping timeout: 256 seconds] 18:09:36 -!- Crazylemon64 has quit [Ping timeout: 245 seconds] 18:11:32 03Grunt 07* 0.12-a0-1952-g70e9530: Two of HangedMan's vaults that escaped the earlier commit. 10(3 minutes ago, 1 file, 86+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=70e95304620e 18:15:43 -!- bmfx has quit [Ping timeout: 240 seconds] 18:16:19 -!- rebthor has quit [Ping timeout: 246 seconds] 18:18:39 -!- scummos has quit [Quit: Konversation terminated!] 18:23:46 -!- SamB has quit [Ping timeout: 245 seconds] 18:23:54 -!- caleba has quit [Quit: caleba] 18:27:31 -!- SurpriseTRex has quit [Ping timeout: 246 seconds] 18:31:03 -!- st_ has quit [] 18:31:19 -!- shirish has quit [Ping timeout: 244 seconds] 18:34:16 -!- SamB has joined ##crawl-dev 18:35:00 -!- Crazylemon65 has quit [Ping timeout: 264 seconds] 18:36:12 -!- wheals has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 18:36:14 -!- crate has quit [Ping timeout: 255 seconds] 18:42:47 -!- shirish has joined ##crawl-dev 18:50:47 looking at the new veh altar vault, maybe there shouldn't be veh altars with books at all now 18:50:47 MarvinPA: You have 2 messages. Use !messages to read them. 18:51:10 since he's not a book god any more 18:51:19 MarvinPA: agreed 18:51:22 well, magic dart book is pretty close to basically a gifted spell 18:51:26 and a randbook with just magic dart is particularly odd 18:51:29 he could do, if at all, with ?amnesia :) 18:51:34 because yes he'll just gift a level 1 spell very soon anyway 18:51:57 03Grunt 07* 0.12-a0-1953-g84a7a3e: Add remaining vaults from #6542; tweak previous vaults of mine. 10(4 minutes ago, 4 files, 365+ 8-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=84a7a3eb94ad 18:52:01 "Here, my little friend, wipe that nonsense from your memory and start a-fresh." 18:52:03 not particularly happy about how newveh requires amnesia sometimes, yes 18:52:18 brings it a bit too close to sif imho 18:52:25 ChrisOelmueller: well my patch should help to address that 18:52:28 once I get around to finishing it!! 18:52:31 ChrisOelmueller: I didn't mean it like that, I really like the decisions. 18:52:31 your vaporpatch 18:52:47 90% code 10% vapour 18:52:53 1% trace of salt 18:53:03 elliott is giving it 101%. 18:53:28 dpeg: players are scared of vehumet declining the current offer before they can free up slots constantly 18:53:35 or at least that's my impression at this point 18:53:45 not sure whether a warning of some sorts would really improve things though 18:54:03 ChrisOelmueller: sure, but they are generally afraid of new (=unknown) stuff, and things will even out with a bit time 18:54:42 HangedMan, while I'm poking through mantis, have you seen anything related to #6000 any time recently? 18:55:16 -!- shirish has quit [Ping timeout: 256 seconds] 18:55:28 -!- blackcustard has joined ##crawl-dev 18:56:07 grunt: the attached image is still a thing in tiles that can be seen with high weighting for the twisted cavern layout and then using &P to make large vaults 18:56:44 -!- eb has quit [Read error: Connection reset by peer] 18:59:04 -!- dtsund has joined ##crawl-dev 19:00:02 -!- dtsund has quit [Client Quit] 19:01:24 -!- Zifmia has quit [Ping timeout: 276 seconds] 19:02:16 -!- eggonlegs has quit [Changing host] 19:07:47 @The_monster@ says, "What's the point of summoning, anyway?" 19:08:23 s/@The_monster@/Eustachio/ 19:08:24 <_< 19:09:17 ??lies 19:09:18 lies[1/21]: Eustachio says, "Summoning is fun!" 19:09:22 we need new donald lines for vehumet and vaults, at any rate 19:09:38 Speaking of Donald and Vaults, he was disabled there for some reason. 19:09:43 s/was/is/ 19:09:47 not enough to complain about 19:10:15 -!- shirish has joined ##crawl-dev 19:18:09 -!- bonghitz has quit [Ping timeout: 252 seconds] 19:18:48 -!- Blade- has quit [Ping timeout: 245 seconds] 19:19:00 -!- Blade-_ is now known as Blade- 19:21:27 -!- wheals has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 19:26:24 -!- scummos has quit [Ping timeout: 252 seconds] 19:27:11 -!- _dd has quit [Ping timeout: 255 seconds] 19:29:00 -!- bonghitz has quit [Ping timeout: 276 seconds] 19:29:28 -!- inspector071 has quit [Quit: inspector071] 19:31:34 -!- odjn has quit [Ping timeout: 246 seconds] 19:32:21 03Grunt 07* 0.12-a0-1954-g4e88717: Revert magic_research serial vault to pre-newvaults version. 10(3 minutes ago, 1 file, 93+ 129-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=4e88717877cb 19:32:56 -!- Zaba has quit [Ping timeout: 245 seconds] 19:33:17 -!- ZRN has quit [] 19:34:38 -!- _dd has joined ##crawl-dev 19:37:41 HangedMan: how about a Cj research thing 19:37:57 chrisoelmueller: orb spider, ???? 19:38:14 clearly purple draconians 19:38:34 almost no sentients being researched 19:38:45 -!- pelotron has quit [Ping timeout: 260 seconds] 19:39:46 Give them a particle accellerator that is an orb of destruction constantly circling a stationary target that it can never turn quite fast enough to hit :P 19:39:48 -!- DainDwarf has quit [Quit: Dain's default quit message] 19:40:06 I love setting that up. XD 19:42:29 Add ALT-Numpad to perform safe moves (https://crawl.develz.org/mantis/view.php?id=6581) by Roy 19:43:26 -!- Blade- has quit [Quit: Page closed] 19:45:19 -!- Zaba has joined ##crawl-dev 19:47:02 HangedMan, I can't remember if you saw the more-inhuman (so to speak) version of that vaults entry I was working on? 19:47:27 saw it, yes 19:47:43 I kind of wish the human hd special-casing was just gone 19:48:21 -!- _dd has quit [Ping timeout: 245 seconds] 19:48:31 -!- Arkaniad has quit [Read error: Operation timed out] 19:51:37 -!- pwnmonkey has quit [Read error: Connection reset by peer] 19:52:25 -!- Zermako has quit [] 19:53:54 ...any other thoughts? 19:53:57 -!- maahes has quit [Quit: Leaving] 19:54:02 (Wow, this special-casing has gone on forever.) 19:54:11 (I would not be surprised if it is pre-DCSS...) 19:56:03 -!- Zaba has quit [Ping timeout: 244 seconds] 19:56:10 of humans? 19:56:11 I'm sure it is 19:56:27 Humans, elves, and (immature) draconians. 19:56:42 (Not deep elves; just the plain elf.) 19:57:04 -!- rossi has quit [Quit: WeeChat 0.4.0] 19:57:11 I think it's for polymorph or something? 19:57:18 i got killed by human hd randomization! 19:57:26 -!- Xiberia has joined ##crawl-dev 19:57:32 fr: humans randomise their HD every turn <_< 19:58:22 it is pretty wonderful when you're doing sprint_mu and kill some humans and suddenly get 7 levels in spellcasting or something 19:58:30 -!- Vizer has joined ##crawl-dev 19:58:47 ontoclasm: haha, what happened 19:59:02 -!- alefury has quit [] 19:59:27 i got pelted to death by 25-damage stones 19:59:33 on like d:4 19:59:53 nice 20:00:17 "a plain human? how dangerous can thaOH GOD" 20:04:50 -!- theodore_ has quit [Quit: Page closed] 20:05:26 -!- Crazylemon64 has quit [Ping timeout: 245 seconds] 20:15:10 -!- SurpriseTRex has quit [Ping timeout: 256 seconds] 20:16:18 -!- Amilir has quit [Ping timeout: 245 seconds] 20:16:30 -!- Zaba has joined ##crawl-dev 20:19:38 -!- wheals has quit [Read error: Connection reset by peer] 20:33:12 -!- oberstein has quit [Ping timeout: 264 seconds] 20:43:04 03MarvinPA 07* 0.12-a0-1955-gd36ab53: Remove a comment 10(7 hours ago, 1 file, 0+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d36ab5375591 20:43:04 03MarvinPA 07* 0.12-a0-1956-ge20f0fe: Remove some Vehumet altars with books 10(50 minutes ago, 1 file, 0+ 44-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e20f0fe0a18e 20:50:57 fr: humans randomise their HD every turn <_< 20:51:00 human of chaos 20:51:05 Pacra: chaos knight! 20:55:23 -!- magistern has quit [Quit: This computer has gone to sleep] 21:01:09 -!- rebthor has quit [Ping timeout: 244 seconds] 21:02:19 -!- simmarine_ has joined ##crawl-dev 21:02:58 -!- simmarine has quit [Read error: Connection reset by peer] 21:05:02 -!- SurpriseTRex_ has quit [Ping timeout: 256 seconds] 21:08:21 03dolorous 07* 0.12-a0-1957-g6562629: Tweak punctuation. 10(6 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=656262903892 21:08:21 03dolorous 07* 0.12-a0-1958-gcfc5e43: Simplify some Ilsuiw speech. 10(83 seconds ago, 1 file, 2+ 20-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=cfc5e437a1a1 21:18:49 -!- blackcustard has quit [Read error: Connection reset by peer] 21:23:00 -!- mumra_ has joined ##crawl-dev 21:25:19 -!- mumra has quit [Ping timeout: 246 seconds] 21:26:56 <|amethyst> %git 75c3fcd 21:26:56 03Pete Hurst * 0.12-a0-1947-g75c3fcd: Fix rooms sometimes blocking off doors in open areas (ChrisOelmueller). Move two performance tuning parameters into config. Make omnigrid not sometimes produce lots of tiny areas where no vaults could be placed. 10(5 hours ago, 2 files, 11+ 11-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=75c3fcd0a38a 21:28:19 <|amethyst> %git 75c3fcd 21:28:19 03mumra * 0.12-a0-1947-g75c3fcd: Fix rooms sometimes blocking off doors in open areas (ChrisOelmueller). Move two performance tuning parameters into config. Make omnigrid not sometimes produce lots of tiny areas where no vaults could be placed. 10(5 hours ago, 2 files, 11+ 11-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=75c3fcd0a38a 21:28:36 <|amethyst> mailmapped 21:28:44 |amethyst: :) 21:29:33 <|amethyst> Grunt: faze was looking for feedback on a patch (several hours ago), perhaps you could help 21:29:56 Mm? I must have missed that. 21:30:07 <|amethyst> he asked via private message 21:30:17 <|amethyst> which went to my away log :) 21:30:21 <|amethyst> %git cf62a048 21:30:21 03st_ * 0.12-a0-1930-gcf62a04: Update .des files, removing and adding many subvaults. 10(2 days ago, 4 files, 1694+ 6907-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=cf62a048b52b 21:30:34 <|amethyst> oh, okay, I had st's mailmap already 21:30:48 Roshnak (L24 DgEE) ASSERT(feat > DNGN_UNSEEN) in 'dbg-scan.cc' at line 571 failed. (Abyss:2) 21:33:29 <|amethyst> %git e20f0fe 21:33:29 03MarvinPA * 0.12-a0-1956-ge20f0fe: Remove some Vehumet altars with books 10(2 hours ago, 1 file, 0+ 44-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e20f0fe0a18e 21:34:07 <|amethyst> While I agree with that commit in general, I did like "Tome of the Universal Darts Champion" 21:35:32 -!- Dunwich has quit [Client Quit] 21:37:33 -!- syraine has quit [Ping timeout: 245 seconds] 21:42:41 -!- Fhqwhgads has quit [Remote host closed the connection] 21:47:50 make a new vault for it to go in 21:48:45 03dolorous 07* 0.12-a0-1959-ga9c0866: Add Ilsuiw speech line. 10(8 minutes ago, 1 file, 3+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a9c0866ee324 21:51:03 -!- MaxFrost has quit [Ping timeout: 276 seconds] 21:52:07 tomb of the universal darts champion 21:52:21 The greater mummy throws a dart. The dart hits you! 21:52:59 alternate t:3 imo 21:53:51 03ontoclasm 07* 0.12-a0-1960-g4cd331f: Remove an old chaos spawn tile 10(3 hours ago, 4 files, 0+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=4cd331f34694 21:53:51 03ontoclasm 07* 0.12-a0-1961-gfa11180: Monster edits (roctavian, 6577) 10(14 minutes ago, 9 files, 9+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=fa1118023605 21:53:51 03ontoclasm 07* 0.12-a0-1962-gcc62285: Spiked and dire flails (roctavian, 6577) 10(3 minutes ago, 10 files, 5+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=cc622853c961 21:53:56 -!- cocofalco has quit [Quit: Page closed] 21:58:24 -!- pelotr0n has quit [Ping timeout: 256 seconds] 21:58:50 -!- wasd22 has quit [Read error: Connection reset by peer] 21:59:16 -!- airwaveraid has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Wibbly Wobbly IRC] 22:00:24 -!- HangedMan has quit [Read error: Connection reset by peer] 22:00:29 -!- monqy has joined ##crawl-dev 22:00:37 -!- oberstein has joined ##crawl-dev 22:03:59 Wand of digging only digs one space (https://crawl.develz.org/mantis/view.php?id=6582) by crate 22:07:33 -!- lalala has quit [Ping timeout: 245 seconds] 22:07:47 -!- puppyknuckled has quit [Quit: Page closed] 22:24:11 03DracoOmega 07* 0.12-a0-1963-gde75c215: Fix digging wands only digging a single space at a time 10(4 minutes ago, 1 file, 2+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=de75c215e89b 22:25:09 Nice back-to-back messages there 22:25:23 1learn add gooddevs 22:25:24 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1963-gde75c215 (34) 22:25:26 <______< 22:25:29 Haha 22:30:34 -!- inspector071 has quit [Read error: Connection reset by peer] 22:30:46 -!- smeea has quit [Ping timeout: 246 seconds] 22:31:21 -!- monqy has quit [Quit: hello] 22:34:22 -!- dtsund has joined ##crawl-dev 22:45:15 -!- Mandevil has quit [Quit: Leaving] 22:52:06 -!- GuraKKa has quit [Read error: Connection reset by peer] 23:02:18 -!- ussdefiant has joined ##crawl-dev 23:16:17 -!- puppyknuckled has quit [Quit: Page closed] 23:19:51 Can someone give arcane familiars M_SEE_INVIS please? It hardly seems worth me posting an issue and a patch just to do that 23:20:06 It is making them behave oddly in some cases 23:26:15 i can do that 23:26:49 Thanks :) 23:29:50 03Grunt 07* 0.12-a0-1964-g5b187de: Improve monsters' use of Dig, and allow their use of wands of digging. 10(6 days ago, 2 files, 141+ 58-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=5b187de83cfe 23:29:50 03Grunt 07* 0.12-a0-1965-g015f576: Adjust a couple of monster spell sets. 10(7 minutes ago, 1 file, 5+ 5-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=015f576ca8d7 23:30:28 -!- kekekela has quit [Ping timeout: 245 seconds] 23:31:33 -!- remyroy has quit [Read error: Connection reset by peer] 23:37:06 -!- Rebthor has quit [Ping timeout: 245 seconds] 23:50:26 -!- ajikeshi_ has quit [Ping timeout: 255 seconds] 23:58:54 -!- andrewhl has quit [Remote host closed the connection]