00:00:03 -!- kekekela has quit [Ping timeout: 245 seconds] 00:00:32 -!- Guest2739 has quit [Quit: Page closed] 00:01:00 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1792-g5f745de (34) 00:07:12 -!- _dd has joined ##crawl-dev 00:08:50 -!- bh has joined ##crawl-dev 00:09:04 |amethyst: re:dbf8008b -- who needs boolean logic!? 00:09:04 bh: You have 2 messages. Use !messages to read them. 00:09:06 !messages 00:09:06 (1/2) HangedMan said (1d 3h 12m 59s ago): hangedman_abyss_exit_choices failed to place down a N and I've got no idea why it wouldn't in this (ancient badly coded) vault syntax, is there anything that could make exit_abyss or abyssal_stair features not place? 00:09:16 !messages 00:09:16 (1/1) HangedMan said (1d 3h 12m 55s ago): also I'll get around to abyss.des fixing very soon 00:10:01 -!- Blade- has quit [Quit: Page closed] 00:10:14 !tell HangedMan hrmph. I don't know why that's failing. I'm afraid I don't grok vault placement yet. 00:10:15 bh: OK, I'll let HangedMan know. 00:11:47 -!- caleba has quit [Quit: caleba] 00:12:36 -!- bonghitz has quit [Quit: bonghitz] 00:13:00 <|amethyst> bh: it's funny because in class last Thursday I talked about accidentally writing boolean expressions that were always true :) 00:13:27 |amethyst: that's what I get for only testing it in dungeon. 00:13:53 * Grunt pokes bh with a chaos butterfly. 00:14:18 chaos butterfly (14b) | Spd: 25 | HD: 9 | HP: 33-64 | AC/EV: 0/25 | Dam: 2509(chaos) | fly, !sil | Res: 06magic(36), 12wind | Vul: 09poison | XP: 1001 | Sp: twister | Sz: tiny | Int: insect. 00:14:18 %??chaos butterfly 00:14:22 ! :-D 00:15:04 I got to encounter them in real gameplay earlier. 00:15:32 They are real high priority targets. >:) 00:15:58 In other words, hilarious yet terrifying. 00:17:08 -!- Skidborg has quit [Quit: T-t-t-teleport.] 00:18:15 -!- valrus has quit [Quit: Computer has gone to sleep.] 00:18:23 -!- Vandal has quit [Ping timeout: 272 seconds] 00:21:25 Grunt: that *is* hilarious. Do you know if rain clouds mark the terrain as MMT_NUKED? 00:26:10 -!- MarvinPA has quit [Ping timeout: 256 seconds] 00:26:38 No idea. 00:29:12 -!- Lightli has joined ##crawl-dev 00:29:13 http://pastebin.com/rH6Q0aEc 00:29:16 Grunt: fixed, will push once I test it 00:29:27 Should I change anything before I go to sleep? 00:31:17 ? 00:31:52 hrmph. That didn't do it. Some other time I guess. 00:31:54 -!- bh has quit [Quit: sleep] 00:32:57 bmfx (L27 HaAr) (Spider:5) 00:33:52 -!- shirish has joined ##crawl-dev 00:35:25 Eh, I'll check again later 00:35:26 -!- Para is now known as Guest97023 00:36:24 -!- ZenArcade has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0/20120830123745]] 00:37:34 -!- Guest97023 has quit [Client Quit] 00:38:41 -!- Lightli has quit [Quit: http://oi45.tinypic.com/zxsbpx.jpg] 00:38:45 -!- dtsund has joined ##crawl-dev 00:44:38 -!- Morphy has quit [Ping timeout: 245 seconds] 00:55:45 -!- fooobarr2 has quit [Quit: leaving] 01:03:05 -!- rwbarton has quit [Ping timeout: 260 seconds] 01:05:03 -!- mreisz has quit [Ping timeout: 245 seconds] 01:06:43 -!- tophat_ has quit [Ping timeout: 245 seconds] 01:07:09 -!- WalkerBoh has quit [Remote host closed the connection] 01:07:33 -!- keszocze has quit [Ping timeout: 248 seconds] 01:07:45 -!- Krakhan has quit [Ping timeout: 260 seconds] 01:11:15 -!- capablanca has joined ##crawl-dev 01:12:33 -!- mikee_ has quit [Ping timeout: 248 seconds] 01:12:33 -!- capablanca is now known as mikee_ 01:21:59 -!- Crazylemon64 has quit [Ping timeout: 252 seconds] 01:23:37 -!- ontoclasm1 has quit [Read error: Connection reset by peer] 01:30:59 -!- st_ has joined ##crawl-dev 01:38:20 -!- andrewhl has quit [Remote host closed the connection] 01:43:12 -!- Kaput has quit [Read error: Connection reset by peer] 01:43:12 -!- Guz has quit [Ping timeout: 276 seconds] 01:43:57 -!- mikee_ has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 01:45:28 -!- bza has quit [Read error: Connection reset by peer] 01:56:38 -!- ponies_ has quit [Quit: Trillian (http://www.ceruleanstudios.com] 01:58:41 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:00:54 -!- Crazylemon65 has quit [Ping timeout: 255 seconds] 02:04:08 -!- SurpriseTRex_ has quit [Ping timeout: 272 seconds] 02:07:24 -!- purge_ has quit [Quit: .] 02:08:38 -!- Dixbert has quit [Read error: Connection reset by peer] 02:12:11 -!- edlothiol has joined ##crawl-dev 02:17:56 -!- caleba has quit [Quit: caleba] 02:20:20 -!- bhaak has quit [Ping timeout: 248 seconds] 02:22:11 -!- bhaak has joined ##crawl-dev 02:23:26 -!- dtsund has quit [Quit: dtsund] 02:26:03 -!- helsbecter has quit [Ping timeout: 252 seconds] 02:26:34 -!- Blazinghand has quit [Read error: Connection reset by peer] 02:30:45 -!- Zeor has quit [Quit: badzeor] 02:33:48 -!- cocofalco has quit [Ping timeout: 245 seconds] 02:34:51 -!- Crazylemon64 has quit [Ping timeout: 252 seconds] 02:50:09 -!- Crazylemon64 has quit [Ping timeout: 248 seconds] 02:55:28 -!- substitute has quit [Ping timeout: 256 seconds] 03:01:08 -!- Crazylemon64 has quit [Ping timeout: 255 seconds] 03:17:36 -!- absolutego has joined ##crawl-dev 03:25:53 -!- SkaryMonk has joined ##crawl-dev 03:29:38 -!- maahes has quit [Quit: Leaving] 03:30:27 -!- Sprort has quit [Ping timeout: 276 seconds] 03:53:02 -!- Dunwich has quit [Quit: Page closed] 03:57:02 -!- wasd22 has quit [Read error: Connection reset by peer] 04:01:33 -!- Crazylemon65 has quit [Ping timeout: 256 seconds] 04:04:36 -!- Salivanth has quit [Quit: Page closed] 04:10:55 -!- Vizer_ has joined ##crawl-dev 04:11:23 -!- Vizer has quit [Ping timeout: 252 seconds] 04:12:05 -!- dspencer has quit [Quit: Leaving.] 04:13:50 -!- DracoOmega has quit [Quit: Leaving] 04:17:29 -!- helsbecter has joined ##crawl-dev 04:18:15 -!- ussdefiant has quit [Ping timeout: 252 seconds] 04:18:22 -!- mumra has joined ##crawl-dev 04:19:43 -!- yaiba has quit [Ping timeout: 245 seconds] 04:39:32 -!- alefury has joined ##crawl-dev 04:46:25 -!- kilobyte has quit [Ping timeout: 264 seconds] 04:51:58 -!- dspencer has quit [Ping timeout: 256 seconds] 04:52:57 -!- kilobyte has joined ##crawl-dev 05:00:08 -!- Zaba has quit [Ping timeout: 245 seconds] 05:07:32 -!- Rjs has quit [Ping timeout: 245 seconds] 05:15:58 -!- GuraKKa has quit [Read error: Connection reset by peer] 05:25:38 -!- Twinge has quit [Ping timeout: 256 seconds] 05:27:02 -!- Twinge has joined ##crawl-dev 05:29:25 -!- dspencer has quit [Ping timeout: 256 seconds] 05:33:05 -!- sky_ has quit [Quit: Page closed] 05:33:38 -!- bonghitz has quit [Quit: bonghitz] 05:35:54 -!- shirish has quit [Ping timeout: 240 seconds] 05:40:18 -!- Zaba has joined ##crawl-dev 05:49:14 -!- magistern has quit [Read error: Connection timed out] 05:49:20 -!- shirish has joined ##crawl-dev 05:53:13 Death by no damage (https://crawl.develz.org/mantis/view.php?id=6561) by jejorda2 06:01:35 -!- SkaryMonk has quit [Read error: Connection reset by peer] 06:03:52 -!- SkaryMonk has joined ##crawl-dev 06:05:24 -!- dagonfive has quit [Read error: Connection reset by peer] 06:06:45 -!- dspencer has quit [Ping timeout: 248 seconds] 06:18:29 -!- monqy has quit [Quit: hello] 06:39:00 -!- scummos has quit [Ping timeout: 272 seconds] 06:42:12 -!- Vizer_ has quit [Quit: bye] 06:44:02 -!- DainDwarf has quit [Changing host] 06:47:15 -!- dspencer has quit [Ping timeout: 272 seconds] 06:54:10 -!- ark__ has joined ##crawl-dev 07:03:31 -!- ussdefiant has joined ##crawl-dev 07:04:58 -!- mumra has quit [Ping timeout: 244 seconds] 07:10:19 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 07:10:32 -!- MarvinPA has joined ##crawl-dev 07:18:14 -!- ussdefiant has quit [Ping timeout: 246 seconds] 07:18:39 -!- rast has quit [Read error: Connection reset by peer] 07:18:41 -!- mumra has joined ##crawl-dev 07:25:07 -!- MarvinPA has quit [Ping timeout: 244 seconds] 07:26:54 -!- dspencer has quit [Ping timeout: 256 seconds] 07:30:58 -!- ussdefiant has joined ##crawl-dev 07:38:11 -!- ussdefiant has quit [Ping timeout: 252 seconds] 07:57:58 -!- kekekela has quit [Ping timeout: 245 seconds] 08:01:00 hmm ... i'm using 0s 8s and 9s in some newnewvaults vaults and getting rubbish like rat, snakes, goblins; the toughest things are a goliath beetle and a worker ant 08:01:41 sounds like you're setting depth incorrectly(?) 08:02:41 i'm wondering if there is a bug with map_by_tag, resolve_map, or reuse_map that is causing depth to be ignored for monster picking? 08:02:59 elliott: i shouldn't have to set depth, the level is V:1 08:03:26 right, I don't actually know anything about level generation so ignore me :) 08:04:45 :) 08:05:13 resolve_map and reuse_map are slightly hackish functions so i wouldn't be surprised if there was a bug. i think I need Zaba ... 08:06:28 -!- dspencer has quit [Ping timeout: 248 seconds] 08:16:01 -!- Nightbeer has quit [Quit: Verlassend] 08:23:23 -!- Alumjha has quit [Ping timeout: 245 seconds] 08:25:09 -!- substitute has quit [Read error: Operation timed out] 08:25:50 -!- lavos1 has quit [Ping timeout: 260 seconds] 08:28:22 -!- syllogism has joined ##crawl-dev 08:30:40 -!- Sobieck has quit [Quit: Page closed] 08:43:24 -!- MaxFrost has quit [Ping timeout: 256 seconds] 08:44:30 -!- dspencer has quit [Ping timeout: 260 seconds] 08:51:02 -!- SkaryMonk has quit [Read error: Connection reset by peer] 08:51:56 -!- MarvinPA has joined ##crawl-dev 08:52:42 -!- SkaryMonk has joined ##crawl-dev 08:55:15 -!- Xiberia has quit [Remote host closed the connection] 08:58:21 -!- Crazylemon64 has quit [Ping timeout: 245 seconds] 09:10:28 -!- Crazylemon65 has quit [Ping timeout: 248 seconds] 09:13:17 galehar: you missed some posts 09:13:18 -!- SkaryMonk has quit [Read error: Connection reset by peer] 09:14:29 aha, thanks for splitting it 09:25:26 -!- dspencer has quit [Ping timeout: 255 seconds] 09:31:12 -!- Sobieck has quit [Quit: Page closed] 09:31:23 -!- tensorpudding has quit [Ping timeout: 245 seconds] 09:38:21 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 09:40:52 -!- MDvedh has quit [Quit: Page closed] 09:57:46 -!- ToastyP_ is now known as ToastyP 10:00:36 -!- LordSloth has quit [Ping timeout: 248 seconds] 10:02:08 -!- Lightli has quit [Ping timeout: 245 seconds] 10:04:20 -!- dspencer has quit [Ping timeout: 256 seconds] 10:09:19 -!- ussdefiant has joined ##crawl-dev 10:10:28 -!- MDvedh has quit [Ping timeout: 245 seconds] 10:10:28 -!- BoredOne has quit [Ping timeout: 245 seconds] 10:10:29 -!- codile has quit [Ping timeout: 248 seconds] 10:11:18 -!- collapse_ has quit [Ping timeout: 245 seconds] 10:11:43 -!- Morphy has quit [Ping timeout: 245 seconds] 10:12:08 -!- WildSam has quit [Ping timeout: 245 seconds] 10:19:53 -!- keszocze has quit [Ping timeout: 252 seconds] 10:20:22 -!- nooodl has joined ##crawl-dev 10:21:15 03Grunt 07* 0.12-a0-1793-ga2abb6f: Set natural_leader for Lamia band to get "led by" death messages. 10(6 minutes ago, 1 file, 1+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a2abb6f9066a 10:26:20 03Grunt 07* 0.12-a0-1794-g94a3439: Allow for guaranteeing "once-in-a-band" monsters in band generation. 10(4 minutes ago, 2 files, 18+ 10-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=94a34397035c 10:36:28 03Grunt 07* 0.12-a0-1795-gd71513d: Lamia: OTR -> poison arrow. 10(6 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d71513d48049 10:37:20 Vehumet's memorization doesn't show up on the 'M' screen, that's pretty unobvious. 10:37:31 It does now. 10:37:32 is that by design, or just an omission? 10:37:36 ah, ok 10:37:41 At least, it did in the most recent game that I finished. 10:37:46 ...which was yesterday. 10:38:43 kilobyte: cdo's version of trunk is a couple days old last I checked 10:39:00 * Grunt goes to check. 10:39:48 Yeah, it's at 0.12-a0-1757-gcbcea53. 10:39:51 yeah, I started updating before the "ah, ok" line :p 10:39:51 So rather old by now. 10:39:59 yeah cdo newveh is nasty :p 10:40:01 Not for long though! :) 10:40:07 no weighting, no timing changes, doesn't have my M-based UI!! 10:40:48 elliott: in other words, it's Xom gifting the spells, not Vehumet :b 10:41:07 Grunt: I saw you won a full game with newestveh, btw... any comments? it looked like veh gifts were pretty good for you 10:41:14 elliptic: It worked brilliantly. 10:41:19 I approve. 10:41:39 what was veh's last gift? did you memorise it? 10:41:43 Unstable branch on crawl.develz.org updated to: 0.12-a0-1781-gbcbe302 (34) 10:41:45 Fire Storm, and no. 10:41:54 was that cumbersome UI-wise? elliptic was worried 10:41:54 That was because I already had Tornado, though, I think. 10:42:02 elliott: Not at all; it felt natural. 10:42:13 alright 10:42:20 aha nice, i'll try a cdo newveh game now i guess 10:42:29 I was kind of worried that I wouldn't get the higher level spells properly, but I did. 10:42:32 (read: Chain Lightning) 10:42:35 I also got early Airstrike. 10:42:36 kilobyte: that's still 14 commits old 10:42:43 ...so the spell weighting seems to be working fine. 10:43:13 -!- Adder has quit [Ping timeout: 248 seconds] 10:43:16 -!- dspencer has quit [Ping timeout: 248 seconds] 10:43:43 Oh, I also got pcloud at some point. 10:44:14 MarvinPA: it's still missing a pretty important timing change 10:44:16 What I would like to see now is how well the other elementalists are handled. 10:44:37 kilobyte: I guess this is an issue with git.develz.org being behind again 10:44:44 Napkin: 10:45:46 Grunt: I'm currently playing an FE and was gifted bolt of fire and delayed fireball at reasonable enough times 10:46:06 Oh, Bolt of Fire. Good good. 10:46:16 one issue with some of the elementalists is that they already have nearly all of the low-level spells in their school 10:46:26 * elliott might have newveh feedback soon, playing a drie to test it out 10:46:27 (My complaint about playing FE as an oldveh was not getting Bolt of Fire, usually.) 10:46:36 03MarvinPA 07* 0.12-a0-1796-gb6e9bbc: Remove Xom's hostile animate weapon 10(2 hours ago, 2 files, 42+ 77-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=b6e9bbcc9e6d 10:46:36 03MarvinPA 07* 0.12-a0-1797-ga270c96: Let Xom sometimes summon shadow creatures instead of demons 10(6 minutes ago, 2 files, 47+ 25-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a270c965955e 10:46:46 MarvinPA: \o/ 10:46:54 so even with weighting, early vehumet gifts are likely to not be that exciting if you are fixated on your element 10:47:00 Yeah. 10:47:03 MarvinPA: wow not crediting my patch for the first one!! going to sue you so hard 10:47:04 though my FE did learn meph from veh 10:47:13 I think his first two offers in my game were Magic Dart and, uh, Throw Flame. 10:47:16 MarvinPA: get ready for financial oblivion 10:47:26 His third was Meph, which I took him up on (because I was about to fight killer bees). :b 10:47:27 -!- magistern has quit [Read error: Connection timed out] 10:47:45 (todo: stop referring to deities with pronouns) 10:47:51 elliott: maybe this is a hint that you should use format-patch or whatever 10:47:56 (Vehumet defies your puny pronouns!) 10:48:00 this time i really did just genuinely forget 10:48:05 but it is still a good hint anyway! 10:48:45 elliptic: I won't let the Man oppress me 10:48:50 the ManvinPA 10:49:07 I thought he was the Android 10:49:15 Only if he's paranoid... 10:50:13 Grunt: <3 <3 <3 the puny pronouns reference 10:50:27 kilobyte: :D 10:50:35 Grunt: btw, unless you fixed this already and I missed it, Lamia should probably have fixed HP rather than a range 10:50:45 Oh, I noticed that and forgot to fix it <_< 10:51:54 -!- bmfx has quit [Ping timeout: 240 seconds] 10:56:44 03Grunt 07* 0.12-a0-1798-g72c8824: Fix Lamia's HP. 10(3 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=72c8824081fa 10:56:58 Thanks for the reminder. 11:08:42 so are we going to remove traps skill in 0.12? or should I go and try to make the trap detection formula less crazy 11:08:54 elliptic: I have a WIP patch locally 11:08:54 since I recently looked at it and it is as crazy as promised :P 11:09:09 if you want me to work on it I will 11:09:17 elliott: for traps skill removal? 11:09:18 (to remove traps skill & random mechanical trap generation) 11:09:20 yes 11:09:25 -!- magistern has quit [Read error: Connection timed out] 11:09:34 I forget whether there were any concerns that people raised about doing this 11:09:34 it's almost done, more or less 11:09:42 but if that is almost done then it sounds good 11:10:18 there was something about mechanical traps in vaults being weird if they don't spawn elsewhere, but I think that's less of a problem than the problem of mechanical traps spawning 11:10:28 they're not a complicated concept to explain anyway 11:11:02 what would take the place of traps skill? 11:11:06 I guess there are a few ossuaries that make pretty heavy use of mechanical traps currently 11:11:16 absolutego: nothing 11:11:45 elliptic: I think reviewing vaults that use mechanical traps would be good but it'd also take a very long time 11:11:49 i wouldn't very happy with random zot traps 11:11:50 so hangedman should do it :P 11:11:56 anything else is ok i guess 11:12:11 absolutego: either nothing (no chance to detect traps before standing on them, decreased trap generation to compensate) or a dex-based chance 11:12:32 yes, dex-based is what i meant 11:12:44 I don't really like a dex-based chance 11:12:52 i don't either, but it's not completely random 11:13:02 sure it is :P 11:13:02 elliptic: I did the former solution per asking you while I was working on it 11:13:08 do you not remember? :P 11:13:22 it would just mean that dex 20 characters would step on fewer traps than dex 10 characters 11:13:36 not that it wouldn't be random and unavoidable 11:13:42 I think tying it to dex is bad, I don't see why you should penalise low-dex characters at all 11:13:46 or low-str characters, or low-int characters, or 11:13:56 well, the idea is to make stats matter more 11:14:03 but I don't think this is a great way of doing it 11:14:04 yes but I think this is a bad way to do that 11:14:20 it's not a good way of doing it because it's traps 11:14:22 kilobyte: ? 11:14:26 absolutego: if kilobyte gets his way, zot traps will be removed or heavily changed 11:14:37 Napkin: CDO seems to be having issues getting to the latest trunk version. 11:14:38 Napkin: GDO is stuck again :/ 11:14:43 the only effect i really dislike is banishment 11:14:58 i got two zot trap banishments on the hack iirc, and i had some skill 11:15:21 elliptic: I would be very very sad to see monster zot trap invocation go, though I would be happy to see them be pre-revealed (and potentially not have an effect when the player steps on them) 11:15:28 -!- MDvedh has quit [Ping timeout: 245 seconds] 11:15:41 guess i need to really write a script to kill a failing git fetch 11:17:19 I actually accept a lot of the complaints about monster zot trap invocation and some of the effects being bad, and wouldn't mind if they were changed... but I would like it if there was still something exciting named "Zot trap" 11:17:53 elliptic: btw do you consider alarm traps interesting? 11:18:13 I think they used to be interesting 11:18:19 and then they changed somehow 11:18:29 they are like 5x louder than they were a few months ago right 11:18:42 maybe they are buggily not making any noise 11:18:44 it used to be the case that an alarm trap in the zotvault meant that a huge crowd of monsters would cluster there sometimes 11:18:47 and that was cool 11:19:09 I don't think this is necessarily an issue with volume 11:19:36 though maybe 11:19:53 -!- Kalir has quit [Changing host] 11:20:06 -!- dspencer has quit [Quit: Leaving.] 11:20:33 oh, alarm traps go away after a single use now 11:20:37 that probably explains it 11:20:41 They do. 11:20:46 <|amethyst> also, permarock blocking sound 11:21:22 elliptic: that's very new though 11:21:28 as in isn't that like a week old 11:21:32 is it? 11:21:36 i think so yes 11:21:39 IIRC kilobyte changed it? 11:21:40 %git :/alarm tra 11:21:40 03kilobyte * 0.12-a0-1429-gc081d83: Let alarm traps trigger only once. 10(5 weeks ago, 1 file, 5+ 19-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c081d83bc8f9 11:21:46 5 weeks = 1 week IMO 11:22:07 right, before then they triggered only a few times 11:22:13 but they used to have infinite ammo 11:22:19 what, bh committed that 11:22:20 weird 11:22:23 back a few years ago 11:22:26 oh is that because of the inception weirdness 11:22:47 anyway that part of changing alarm traps was probably for the best 11:23:04 since the message spam when a monster kept wandering over one could be annoying 11:23:40 it might be nice if monster AI was changed to make them better at actually getting to the alarm trap location before forgetting about it 11:24:38 like, make the noise different from just hearing a lightning bolt 11:31:54 -!- simmarine has quit [Ping timeout: 240 seconds] 11:32:41 kilobyte: mind pressing the CDO update button again? 11:37:25 -!- simmarine has joined ##crawl-dev 11:39:19 -!- voker57 has quit [Ping timeout: 244 seconds] 11:39:38 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120715100958]] 11:42:15 -!- simmarine has quit [Client Quit] 11:42:38 -!- simmarine has joined ##crawl-dev 11:42:57 done, elliptic, kilobyte 11:43:17 Napkin: thanks 11:43:36 Unstable branch on crawl.develz.org updated to: 0.12-a0-1798-g72c8824 (34) 11:45:08 -!- scummos has quit [Ping timeout: 248 seconds] 11:54:11 -!- ussdefiant has quit [Ping timeout: 245 seconds] 11:54:13 -!- MDvedh has quit [Ping timeout: 245 seconds] 11:59:07 -!- hurdos has quit [Read error: Connection reset by peer] 12:00:56 -!- hasufell has joined ##crawl-dev 12:01:05 -!- Blazinghand has quit [Ping timeout: 252 seconds] 12:01:14 you can add Gentoo to your download section if you like http://packages.gentoo.org/package/games-roguelike/stone-soup 12:07:28 03dolorous 07* 0.12-a0-1799-g1992dcd: Constify. 10(in the future, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=1992dcdee37f 12:09:05 -!- blabber has joined ##crawl-dev 12:09:53 -!- ussdefiant has joined ##crawl-dev 12:15:17 -!- ontoclasm has joined ##crawl-dev 12:16:09 -!- dtsund has joined ##crawl-dev 12:20:56 -!- ussdefiant has quit [Ping timeout: 255 seconds] 12:26:20 -!- hasufell has quit [Quit: Verlassend] 12:27:42 -!- hasufell has joined ##crawl-dev 12:31:10 -!- ussdefiant has joined ##crawl-dev 12:34:05 -!- hovmm has quit [Ping timeout: 255 seconds] 12:40:28 -!- WalkerBoh has quit [Ping timeout: 245 seconds] 12:44:20 -!- LordSloth 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14:13:46 Reorder inventory categories (https://crawl.develz.org/mantis/view.php?id=6562) by argonaut 14:17:43 -!- syllogism has quit [] 14:22:58 -!- mreisz has quit [Ping timeout: 245 seconds] 14:34:02 -!- absolutego has quit [Quit: leaving] 14:40:16 -!- ussdefiant_ has joined ##crawl-dev 14:40:36 -!- ussdefiant has quit [Ping timeout: 276 seconds] 14:40:44 -!- ussdefiant_ is now known as ussdefiant 14:47:38 -!- bonghitz has quit [Quit: bonghitz] 14:50:29 -!- simmarine has quit [Ping timeout: 252 seconds] 14:59:15 -!- Namey has quit [Quit: Leaving] 15:09:08 ...latest idle project: http://pastebin.com/zM1xyB9Y 15:13:05 I would lose the blink and smiting and not guarentee exactly one of each in each band, personally 15:13:20 As initial thoughts 15:14:12 I would love to use Passwall instead of Blink (and I feel like I've said this before). :b 15:15:03 -!- Mottie has joined ##crawl-dev 15:17:59 -!- yaiba has quit [Ping timeout: 252 seconds] 15:22:39 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 15:29:41 Incidentally, I found a way to vastly improve monster's use of Dig as a spell: 15:29:58 have them cast it in scenarios where burrowing monsters would dig through walls. 15:32:28 todo: give Dig back to cacodemons <_< 15:32:51 if you do that you will be my crawl hero 15:36:37 -!- jaccarmac has quit [Client Quit] 15:37:47 -!- pelotr0n is now known as pelotron 15:42:14 <|amethyst> I have to say I like newveh (not good enough to get to lategame, though) 15:42:26 <|amethyst> any thoughts on doing the same thing to Kiku? 15:43:01 <|amethyst> not really necessary with Kiku's book changes 15:43:30 Kiku works okay with the current book setup, I think. 15:43:41 -!- caleba has quit [Quit: caleba] 15:43:59 Besides, I think it's good for them to be different (and also there are a lot less spells in Kiku's gifting repertoire as well) 15:44:04 I think that would differentiate kiku and veh less 15:44:19 kiku and sif sort of have overlap in gifting mechanisms but that's kiku's fault :( 15:44:22 er... sif's fault 15:44:31 Well, I think they're still fairly distinct 15:44:31 -!- ophanim_school has quit [Quit: Page closed] 15:44:36 todo: have Sif randomly rewrite your spell set instead :b 15:44:55 Grunt: i sort of like that idea, maybe i am crazy 15:45:00 "anything that's not current kiku" 15:45:03 er... sif (gosh!) 15:45:16 Poor Kiku gets no respect. 15:45:28 Kiku gets lots of respect! 15:45:33 -!- SaintWacko has quit [Quit: Page closed] 15:45:54 I do think Sif could be more interesting somehow, but am not sure how and some people seem to like him so he may be fine 15:46:08 Sif Muna defies your puny pronouns! 15:46:15 are we sure people don't just like sif because it gets you an allruning win in 21k turns :P 15:46:20 Yes 15:46:46 Lots of people use Sif that don't play in a way that's the slightest bit conducive to doing that 15:47:16 -!- hurdos has quit [Ping timeout: 248 seconds] 15:48:24 -!- magicpoints has quit [Ping timeout: 256 seconds] 15:50:01 -!- Arkaniad has quit [Quit: I've killed the senator.] 15:51:41 Round two: http://pastebin.com/S19eQYPY 15:51:52 ...I just noticed a bug. 15:51:54 * Grunt goes to fix it. 15:53:00 -!- animegrampa has quit [Ping timeout: 244 seconds] 15:55:55 03dolorous 07* 0.12-a0-1800-gd3a955c: Make gnoll shamans priests instead of actual spellcasters; it fits them better. 10(9 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d3a955ca4d61 15:56:29 http://pastebin.com/hWaV8hLm 15:56:41 Heh, dolorous noticed that too. 15:57:27 |amethyst, did you have anything to do with the original round of discussion surrounding this? I can't remember. 15:57:32 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 15:57:54 <|amethyst> regarding dig? 15:58:00 <|amethyst> I don't remember 15:58:05 Not dig, particularly. 15:58:08 imo those deep troll earth mages have too many spells 15:58:21 <|amethyst> oh, deep trolls? 15:58:24 stoneskin seems pointless as opposed to just giving them more AC 15:58:27 <|amethyst> I don't think I was here for that 15:58:34 and petrify+lrd seems to step on jorgrun's toes? 15:58:56 <|amethyst> give petrify to the shamans and lrd to the earth mages :) 15:59:11 Heh, teamwork in action. 15:59:17 lrd might be good enough on its own if they smitecast it past other dudes 15:59:35 like, lrd + dig + something maybe 16:00:25 like i just think spellsets that big should be reserved for uniques if anything 16:00:31 and individual monsters should be simpler 16:00:46 yeah, even on uniques i'm not particularly keen on very full spellsets 16:01:09 stuff can get too diluted 16:01:12 -!- ussdefiant has quit [Ping timeout: 276 seconds] 16:01:24 something about old jory 16:01:28 (something about jory not having spells...) 16:01:40 -!- Krakhan has quit [Changing host] 16:02:05 shamans look simple and good anyway, and deep troll bands could definitely use the variety 16:03:12 How about LRD, dig, and possibly bolt of magma (for when you're fighting away from walls) for the earth mage, and possibly give petrify over to the shaman? 16:03:22 (I'm not entirely sold on the latter.) 16:03:40 -!- ussdefiant has joined ##crawl-dev 16:03:56 might be fine just without petrify, yeah 16:05:46 I sort of agree with preferring they just have more AC than have stoneskin, I think? 16:07:46 well monster buff spells are a little silly in general 16:07:56 stuff like haste works but i don't think a monster casting stoneskin can ever be interesting 16:09:22 fr monster form spells 16:10:40 elliott: I agree, yes. It's a minimal, often fairly unnoticable change that nonetheless consumes a turn 16:10:46 Haste makes sense since it is a noticable change 16:11:17 (I believe I said similar things about Fannar and ozocubu's armour when he was first added, too?) 16:11:38 -!- keszocze has quit [Ping timeout: 256 seconds] 16:12:17 And there's precedent in that Kirke and the Enchantress already have their deflect missiles as a passive 16:13:04 kirke having dmsl is a bit weird to me 16:13:10 It is, yes 16:13:15 Perhaps a bad example :P 16:13:28 <|amethyst> do fire spells remove monsters' ozo's armour? 16:13:34 |amethyst: Yes. 16:13:35 But I mean that if we're going to assume a character has a buff spell, there's precent for it just being there before the player arrives 16:13:50 <|amethyst> then it's at least more interesting than stoneskin 16:14:20 Well, another problem with stuff like stoneskin (in my opinion) is that it's considerably less dangerous than anything else the monster could be doing that turn 16:14:36 Unless it gives a lot more AC than the player version would, I guess 16:15:24 I guess I sort of think it's questionable for them to spend an action on it unless you really notice the difference between before and after 16:16:09 03MarvinPA 07* 0.12-a0-1801-gc463e89: Add a prompt for casting Corpse Rot if standing on a corpse 10(21 minutes ago, 1 file, 12+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c463e898c0e5 16:16:11 -!- ussdefiant has quit [Ping timeout: 252 seconds] 16:16:30 wow MarvinPA plagiarising more patches from me??? 16:16:46 ?!? 16:16:57 hey nice, i get to close a mantis issue from 2010 16:17:08 MarvinPA: obviously i wrote every single patch you will ever commit 16:17:18 how can anyone trust you now???? 16:19:28 The other two things I need to do now are fix monster LRD damage (easy enough) and do up some basic tiles for these two guys. 16:19:35 -!- jaccarmac has quit [Quit: Leaving.] 16:21:06 Incidentally, I think it would be good if there were more than just two professional deep trolls for bands to choose from, but that obviously shouldn't stop these 16:21:30 -!- simmarine has joined ##crawl-dev 16:22:04 DracoOmega, these are the ones we've had idea for for a while :) 16:22:22 I realize these have been around for a while. It was a general thought. 16:22:24 The other one that I thought of at one point was a deep troll berserker (though that ends up being kind of like Snorg). 16:22:31 (Also, weren't berserkers mentioned at the same time?) 16:22:37 -!- odjn has quit [Quit: Page closed] 16:22:43 Apparently I'm not the only person to have thought of it :b 16:23:03 I don't think I have a problem if they're Snorg-like, given that they're also much deeper and in bands 16:23:47 And there really aren't many non-uniques that can berserk on their own, I think (which is good, of course) 16:23:56 deep dwarf berserker (04q) | Spd: 10 | HD: 8 | HP: 49-89 | AC/EV: 2/12 | Dam: 20 | 10weapons, 10items, 10doors | Res: 06magic(64) | Chunks: 07contam | XP: 548 | Sp: brothers in arms, trog's hand, berserker rage | Sz: Medium | Int: normal. 16:23:56 %??deep dwarf berserker 16:23:59 spriggan berserker (04i) | Spd: 16 | HD: 12 | HP: 27-45 | AC/EV: 2/25 | Dam: 21 | 10weapons, 10items, 10doors, see invisible | Res: 06magic(112) | Chunks: 07contam | XP: 1096 | Sp: brothers in arms, trog's hand, berserker rage | Sz: little | Int: normal. 16:23:59 %??spriggan berserker 16:24:01 o/ 16:24:05 Both of which mostly don't exist 16:25:26 A deep troll hunter would be too much like a stone giant, I think, and there are already more than enough of those at that depth.... 16:28:01 A deep troll beastmaster with something like caniforms? :P 16:28:59 deep troll beastmaster with tame beasts 16:29:48 Haha 16:30:21 Well, I do think the idea of summoning wild best-style mobs fits with a deep troll flavor-wise. I'm just not sure what would be good things for them to summon that are suitably beefy 16:30:31 Obviously wolfs and black bears don't mean much at that point 16:30:39 beast-style* 16:31:44 -!- Pthing has quit [Read error: Connection reset by peer] 16:32:56 -!- Elkan has quit [Quit: Quitte] 16:34:20 Actually ARE there any beast type creatures that are still relevant at that depth? 16:34:30 Not counting dragons or something 16:35:15 Uh... 16:35:17 * Grunt ponders. 16:35:38 Dire elephants, I suppose! But that's also sort of odd 16:35:45 Hellephants <_< 16:35:57 Haha, that's a bit much, I think 16:36:34 -!- edlothiol has quit [Ping timeout: 256 seconds] 16:37:06 new spell "throw small mammal" 16:37:23 "Bolt of war dog" 16:37:27 Haha. 16:37:31 <|amethyst> alligator snapping turtle? 16:37:44 fr if you get an alligator next to an alligator snapping turtle 16:37:46 it snaps it 16:37:53 Haha 16:38:02 <|amethyst> I turn on snap-to-alligator in my window manager 16:39:18 So here's where I'm at: http://pastebin.com/HwDgiZxZ 16:39:49 where's the part where you give cacodemons dig 16:39:56 Later, elliott. :b 16:40:02 :( 16:40:20 I'd do that on its own, not part of this changeset. 16:45:24 -!- Sprort has quit [Ping timeout: 276 seconds] 16:46:15 -!- SchwaWarrior has quit [Quit: Page closed] 16:48:43 -!- rast has quit [Remote host closed the connection] 16:52:11 -!- rast has quit [Remote host closed the connection] 16:54:25 -!- rast has quit [Remote host closed the connection] 16:56:27 -!- Sprort has quit [Ping timeout: 276 seconds] 17:02:58 -!- mamga has quit [Ping timeout: 245 seconds] 17:03:51 -!- codile has quit [Quit: WeeChat 0.4.0] 17:04:12 -!- rkd has quit [] 17:04:34 And the problem with debugging things that work right 95% of the time is that you're never quite sure if you've actually fixed them or if you've just been 'lucky' when testing if you have 17:06:17 -!- Datul has quit [Quit: Page closed] 17:07:07 -!- rast has quit [Remote host closed the connection] 17:07:59 -!- _dd has quit [Ping timeout: 252 seconds] 17:08:54 -!- Nightbeer has quit [Quit: Verlassend] 17:13:10 Grunt: it seems to me that classes like shaman and earth mage are things the deep dwarf set should have (i.e. somethnig actually to do with earth, and ways to heal each other) 17:17:23 instead they have duplication of a ton of necromancy spells, and two classes with pain mirror which is ridiculously annoying 17:19:13 I don't disagree on the earth mage front, but deep dwarves are intelligent enough that you'd get priests instead of shamans, and those would tend to be of specific deities (hence death knights) 17:19:17 . 17:19:51 That's something to bring up if/when dwarves exist somewhere other than in zigs and specific vaults. :) 17:19:55 *bring up again 17:23:41 true true 17:28:27 also, here is some of the latest output of newnewvaults: http://pastebin.com/ytU9ijhq 17:28:58 i am hitting one blocking bug right now that i have no idea how to fix; did anyone see my comment earlier? 17:29:32 basically i'm using 0s in subvaults and ending up with D:1 trash 17:29:34 -!- Vizer has joined ##crawl-dev 17:29:36 -!- zero_one has quit [Ping timeout: 276 seconds] 17:29:38 -!- BoredOne has quit [Ping timeout: 245 seconds] 17:36:43 -!- yeahok has quit [Ping timeout: 245 seconds] 17:37:39 does placing regular vaults in the floor rooms really work? 17:38:01 By the way, are those really wall-length doors, or just placeholders for places where the door COULD be? 17:38:10 DracoOmega: the latter 17:38:11 -!- ajikeshi has quit [Ping timeout: 255 seconds] 17:38:13 Okay 17:39:40 -!- scummos has quit [Remote host closed the connection] 17:39:52 alefury: why wouldn't it? 17:40:05 -!- andrewhl has quit [Remote host closed the connection] 17:40:14 -!- caleba has quit [Quit: caleba] 17:40:35 -!- nooodl has quit [Ping timeout: 260 seconds] 17:40:42 i dont know. it might look weird inside a room if the vault has walls of its own. also, it might just not work, i mean, who knows with the dungeon builder? 17:42:01 heh :) 17:42:13 it could plcae regular vaults outside of rooms too, right? 17:42:15 just set aside space for them 17:42:42 walled vaults should be fine, i mean that is already happening when vaultsvaults are placed in open spaces 17:43:41 i need to see to it that it'll carve into walls and place vaults in empty space, yeah 17:43:45 -!- absolutego has quit [Quit: leaving] 17:45:17 but so far i haven't spent much time looking at that behaviour; at the moment 95% of layouts are still getting vetoed because i need to sort out one last thing about how the doors connect up 17:46:33 -!- inspector071 has quit [Quit: inspector071] 17:46:42 -!- Porost has quit [Ping timeout: 245 seconds] 17:46:43 once i've done that it's ready for people to test. but there is this bug where monsters in subvault ar D:1 rubbish 17:47:22 ^ "subvaults are" ;) 17:47:28 -!- Xiberia has joined ##crawl-dev 17:48:10 -!- DainDwarf has quit [Quit: Dain's default quit message] 17:48:27 which is presumably due to the slightly non-standard way i'm placing vaults, somehow the depth is getting lost somewhere 17:57:31 crgood autoexplore 17:57:33 oops 18:01:03 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:02:34 -!- Zermako has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Po-ta-to, boil em, mash em, stick em in a stew.] 18:03:23 ...my latest badtiles: http://dl.dropbox.com/u/5494313/deep_troll_berserker.png http://dl.dropbox.com/u/5494313/deep_troll_earth_mage.png http://dl.dropbox.com/u/5494313/deep_troll_shaman.png 18:06:19 -!- ZenArcade has joined ##crawl-dev 18:09:35 give the shaman a curly white beard imo 18:10:03 -!- SchwaWarrior has quit [Ping timeout: 245 seconds] 18:14:38 -!- Sobieck has quit [Ping timeout: 245 seconds] 18:15:31 those are really ugly 18:15:40 im not sure yet if thats a good thing or not 18:15:54 Haha 18:16:01 im definitely feeling a lump in my stomach 18:16:03 Well, fortunately I think we have someone else around better-qualified to do this end of things :P 18:16:22 The earth mage looks like he's wearing a thrift store turtleneck that doesn't quite fit him :P 18:16:36 (No offense) 18:16:37 i like how the berserker is wearing pants 18:17:09 You're too berserk! [to remove your pants] 18:22:31 They're not pants; they're a loincloth. Supposedly. :b 18:23:04 Anyway, you can see why I try not to draw tiles. XD 18:25:56 -!- mumra has quit [Ping timeout: 244 seconds] 18:33:51 well, still better than no tiles 18:36:53 Barely. <_< 18:37:38 -!- animegra1pa has quit [Ping timeout: 246 seconds] 18:37:38 -!- animegrampa has quit [Ping timeout: 246 seconds] 18:38:27 -!- Zephryn has quit [Ping timeout: 252 seconds] 18:38:28 -!- Azzkikr has quit [Ping timeout: 272 seconds] 18:39:44 -!- hasufell has quit [Quit: Verlassend] 18:46:28 -!- Zermako has quit [Ping timeout: 248 seconds] 18:46:28 -!- [1]Zermako is now known as Zermako 18:48:10 -!- alefury has quit [] 18:48:16 -!- geedmat has quit [Quit: Page closed] 18:50:20 -!- munqmay has quit [Quit: Leaving] 18:52:21 -!- mumra has joined ##crawl-dev 18:54:02 -!- Lightli has joined ##crawl-dev 18:58:50 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 19:01:04 -!- Vizer_ has joined ##crawl-dev 19:01:05 -!- substitute has quit [Ping timeout: 255 seconds] 19:03:54 -!- Vizer has quit [Ping timeout: 256 seconds] 19:04:08 -!- HangedMan has joined ##crawl-dev 19:04:30 -!- Kagero has quit [Quit: Lost terminal] 19:05:28 -!- moohaus has quit [Ping timeout: 245 seconds] 19:05:56 -!- scummos has quit [Read error: Connection reset by peer] 19:07:16 -!- voker57 has quit [Read error: Operation timed out] 19:07:26 -!- purge_ has joined ##crawl-dev 19:14:23 -!- Crazylemon64 has quit [Ping timeout: 240 seconds] 19:15:58 -!- dtsund has quit [Ping timeout: 245 seconds] 19:16:17 -!- Crazylemon65 has quit [Ping timeout: 255 seconds] 19:18:25 -!- dtsund has joined ##crawl-dev 19:19:12 -!- ZenArcade has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0/20120830123745]] 19:20:03 -!- caleba has quit [Quit: caleba] 19:24:24 Grunt: hooray deep trolls, but what happened to the whole making singular deep trolls replace rock trolls 19:24:47 (then again, mon-pick is horrendous) 19:26:12 fr mountain trolls 19:28:19 fr: mountain troll race 19:28:23 That then gets removed 19:29:57 mumra: If you're using resolve_map to get a vault_placement, that vault_placement's level_number will not be set 19:30:52 _build_vault_impl explicitly sets level_number for vault_placement, resolve_map does not 19:31:23 -!- us17 has quit [Ping timeout: 240 seconds] 19:31:50 SwissStopwatch the Conqueror (L22 DDBe) ASSERT(!at_branch_bottom()) in 'stairs.cc' at line 533 failed on turn 8608. (Abyss) 19:33:15 -!- yaiba has quit [Changing host] 19:33:49 -!- Ch3 has quit [Remote host closed the connection] 19:39:42 of my own idle projects... 19:39:45 http://pastie.org/pastes/5827903/text 19:39:48 -!- the_glow has quit [Ping timeout: 248 seconds] 19:40:06 not exactly an international army but I've always liked this single hive end so 19:41:54 -!- ark__ has quit [Quit: Leaving] 19:43:42 -!- pelotron has quit [Ping timeout: 272 seconds] 19:44:09 -!- hovmm has quit [Ping timeout: 276 seconds] 19:45:32 HangedMan: It's rather nonthreatening for the D:19 end of its depth range 19:45:58 That is a neat honeycomb though 19:46:05 Who did the Hive ending 19:46:19 -!- us17 has quit [Ping timeout: 264 seconds] 19:46:20 seems like it could spawn a little earlier than D:12 too since it's enough of its own structure 19:46:24 ok maybe that's too evil 19:46:33 -!- wheals has quit [Read error: Connection reset by peer] 19:47:16 maybe I'll make it spawn wasps and two or four 8s at the lower end of its depth range 19:47:52 any much earlier then d:12 the bees and 0s alone are much nastier then I'd prefer for pre-lair 19:47:58 -!- Morphy_ has quit [Ping timeout: 245 seconds] 19:50:20 also, zaba made the original hive vault, and I always liked it not just being a regular lattice 19:51:18 -!- st_ has quit [Ping timeout: 272 seconds] 19:53:21 03greensnark 07* 0.12-a0-1802-g0088057: Fix vault_placement level_number defaulting to 0 (mumra). 10(12 minutes ago, 2 files, 7+ 8-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=008805796773 19:57:57 -!- Crazylemon66 has quit [Ping timeout: 245 seconds] 20:00:05 -!- scummos has quit [Ping timeout: 248 seconds] 20:03:07 -!- Sobieck has quit [Quit: Page closed] 20:04:03 -!- Zermako has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] 20:04:21 mumra: have you played st_'s pit sprint in 0.12, by the way? a lot of it feels like what Vaults should be to me, so you might want to check it out if you haven't 20:04:45 -!- dspencer has quit [Quit: Leaving.] 20:05:10 vaults should contain almost literally any monster in the game? :P 20:05:46 the layout is very nice in and of itself though, yes 20:17:35 -!- Ryak has quit [Ping timeout: 255 seconds] 20:21:32 -!- yaiba has quit [Ping timeout: 256 seconds] 20:23:23 -!- mamga has quit [Ping timeout: 245 seconds] 20:28:00 http://pastebin.com/WdvmkJuX 20:28:08 HangedMan, figure out where I went wrong 20:28:24 (because this one actually works as intended) 20:28:52 (I think) 20:29:32 well as nice as the abyss-unique gimmicks are they're common enough and more interesting in the context of the abyss itself that I'd prefer to not rely solely on their gimmicks to drive forward a vault 20:30:00 They're just supposed to be decoration 20:30:17 The grates stop them from mutating you or hitting you with IMB 20:30:25 -!- monqy has joined ##crawl-dev 20:30:36 I thought the mutations go through grates 20:30:40 I thought they did, too 20:30:57 also I'm pretty sure statues are also like grates in this regard 20:30:59 (Though I don't think I ever tested that) 20:31:11 Testing shows they don't 20:31:11 Well, I don't think it goes through statues, since refridge doesn't 20:31:17 -!- bonghitz has quit [Quit: bonghitz] 20:31:24 I just used the same LOS calculations that did 20:31:47 I keep assuming somebody is going to fix a los spell working when smiting does 20:32:08 erm, los spell not working when smiting does 20:32:44 When that happens, replace the grates with glass 20:32:56 monsters behind glass, the old standby 20:33:49 -!- yaiba has quit [Changing host] 20:34:07 oh right helsbecter 20:34:45 the orc priest worshipping tso vault wouldn't work out 20:35:00 because the priest would call upon the power of the shining one to cast pain 20:35:11 oh, forgot he had that spell 20:35:18 or would he just not cast it? 20:35:25 I guess I should see 20:35:43 I'm pretty sure monster gods do basically nothing 20:35:46 when he smites it's in the name of TSO 20:35:48 (Do they do anything?) 20:35:54 and if you're high piety tso he salutes you 20:36:26 it matters for good god stuff and smiting but it won't really mean much else besides flavour but pain spellllllll 20:37:08 Does this mean that those angels in the abyss that worship Xom WON'T go friendly if you're with a good god? 20:37:24 < HangedMan> because the priest would call upon the power of the shining one to cast pain 20:37:28 fwiw there's a branch that could stop this 20:37:44 I'd rather just avoid the issue in general 20:37:56 orc priests should just not have pain, really :) 20:38:33 oh yeah he does cast it 20:38:35 what will they do instead 20:38:54 -!- monqy has quit [Ping timeout: 256 seconds] 20:39:01 mmm should I redefine his spells or just scrap the vault 20:39:10 scrap 20:39:50 mmm ok 20:39:55 the rest of the vaults seemed pretty good on a cursory glance and less overly-flashy overflow vaults are really good for earlygame and what not 20:40:17 -!- magistern has quit [Quit: This computer has gone to sleep] 20:40:45 -!- monqy has joined ##crawl-dev 20:40:47 -!- yaiba has quit [Ping timeout: 246 seconds] 20:42:36 I am probably going to submit my stuff once I make this last trog altar and figure out how to put a delay on my one vault 20:42:55 then I will try making stuff for new new new vaults vaults vaults 20:43:03 mmm 20:43:18 I think that's one too many "vaults" 20:43:25 Never too many vaults :P 20:44:05 should just be called echovaults on account of the repetition 20:44:41 but newnewabyss 20:45:01 I guess with my absence of ideas for doublevaults I'll leave such efforts for others while I address inception and this "decor" thing I've both made into issues 20:45:33 imo vaults should be a little mad max 20:45:39 ugly things, slime creatures, yaktaurs 20:45:48 abandoned cities 20:46:00 It already has all of those. Except the abandoned city part 20:46:10 I think it's actually supposed to be a fair unabandoned city 20:46:20 the dungeon of zot is already a horribly irradiated mess 20:47:01 so when I think vaults I think like fist of the north star only with yaktaurs 20:47:03 And a confusing as heck one; how the beep is there an ocean underwater? And what the hell happened to create the Slime Pits? And what exactly is Zot to begin with, and why are the monsters there so weird? 20:47:08 everywhere in the dungeon is already clearly lit by all of the magical energy left from horrible miscasts, after all 20:47:55 HangedMan: they will hit things with axes instead, like orc priests are supposed to 20:48:15 smite people, like orc priests are supposed to 20:48:37 well the smite frequency would be unchanged 20:48:57 by 20:49:30 Lightli: slime pits have lore for what happened 20:49:38 oh 20:49:43 it used to be a thriving civilization and it fell to the forces of slime 20:50:02 though it is left unstated whether jiyva caused it, or whether jiyva was the god of that civilization and was turned to slime too 20:50:15 well dissolution implies former 20:50:47 -!- Zifmia has quit [Ping timeout: 255 seconds] 20:50:59 I think trying to make sense of the physical geography of the place is a bit of a misguided effort, frankly :P 20:51:10 i don't get the ocean thing: just imagine a gigantic cave that has multiple layers 20:52:20 -!- SurpriseTRex_ has quit [Ping timeout: 248 seconds] 20:52:42 -!- Dixbert has joined ##crawl-dev 20:52:51 Well, except the border IS referred to as 'open ocean' 20:52:54 Is it not? 20:53:25 DracoOmega: maybe the cave spans the whole world? :) 20:53:40 Then what's the explanation for why you can't fly out over this open ocean? 20:54:07 clearly should have just used grues 20:54:16 water grues 20:54:20 Not that I think one is remotely required, of course 20:54:28 But I don't think there's an especially good one, either :P 20:55:45 -!- ontoclasm has joined ##crawl-dev 20:58:56 -!- Lightli has quit [Quit: Saber] 20:59:09 -!- ZChris13 has joined ##crawl-dev 20:59:55 -!- ZenArcade has joined ##crawl-dev 21:01:04 -!- kekekela has quit [Client Quit] 21:08:52 -!- SurpriseTRex_ has quit [Ping timeout: 248 seconds] 21:09:43 -!- marcmagus has quit [Ping timeout: 244 seconds] 21:19:44 DracoOmega: like i said last time this came up, there's no lighthouse 21:19:51 you'd get lost without sight of land 21:20:37 -!- Ryak has quit [Quit: Take my advice. I don't use it anyway] 21:22:18 not too hard to make it back to land anyway 21:22:28 teleports can only place you on land 21:23:52 Haha 21:23:53 HangedMan, re singular deep trolls, I do plan on doing that as well. 21:24:11 -!- MarvinPA has quit [Ping timeout: 255 seconds] 21:24:55 goody 21:25:29 I want to figure out how that will interact with vault spec and what to do with iron trolls (if anything). 21:25:34 there has been ignorance of ??rule[1] for too long 21:25:45 (...since iron trolls are noticeably tougher than their brethren, and have a place in e.g. Dis.) 21:25:55 -!- mamga_ has quit [Quit: Page closed] 21:26:01 well I doubt any vaults are relying on rock trolls being slow compared to using almost any other monster 21:26:58 iron trolls are harder hitting iron golems but that is clearly fine for when I magically get the ability to make patches and make speed 12 gargoyles replace the infuriatingly boring stone and iron golems 21:27:28 Yes, iron trolls are sufficiently distinct, in my opinion 21:27:41 -!- substitute has quit [Ping timeout: 246 seconds] 21:27:49 -!- Kagero_ has quit [Client Quit] 21:27:58 hard-hitting less-resists 21:28:43 HangedMan: there is no rule[1] 21:28:50 only rules 21:29:31 whoops 21:30:08 a shame marvinpa pung out, he's supposed to be working on respecting rules[1] for all of these new abyss monsters 21:30:09 -!- Kagero has quit [Ping timeout: 248 seconds] 21:31:02 -!- Prominence has quit [Quit: Page closed] 21:35:44 -!- dspencer has quit [Quit: Leaving.] 21:38:32 -!- eb has quit [Ping timeout: 246 seconds] 21:45:08 -!- pelotr0n has quit [Ping timeout: 248 seconds] 21:49:02 -!- ToastyP has quit [Ping timeout: 246 seconds] 21:51:13 Hmm, the way I'm implementing this swap-out means that bands are guaranteed a shaman (not necessarily just one)... 21:51:25 * Grunt ponders if there's a way that doesn't necessarily guarantee that while still remaining relatively clean. 21:51:54 Alternatively, I could limit it to one and designate it the leader (like the old discussion suggested). 21:53:04 I think my thoughts, if there are enough profession options, are something like 1-2 random professionals per sufficiently large band (which could be the same type, or might not be) 21:53:13 At least, off the cuff 21:55:22 The problem I'm facing is that it's hard to tell the random generator to "generate band for this monster at this depth or below", so instead I have the plain deep troll generate singularly and the shaman generate a band. 21:55:36 I guess the other way to do things is to add in the other professionals to the weight and have them generate bands too. 21:55:45 ...that way you always get at least one professional per band. 21:56:14 ...and would pretty much get the desired effect. 21:56:47 ugh, the classed deep trolls idea is TERRIBLE imo 21:56:55 especially earth mages 21:57:05 oh no he dug a pit 21:57:08 What would you do with deep trolls, then? 21:58:37 instead of monster types that are actually distinct -- an trolls being strongly on the mindless brute side, there comes another magic-using race that is no different from elves or what not except for glyph 21:59:11 And spell set? That's kind of important 21:59:43 and having health and decent melee on all members 21:59:44 yet another conjurer set 22:00:02 HangedMan: so do liches 22:00:08 -!- HangedMan has quit [Read error: Connection reset by peer] 22:00:13 -!- WalkerBoh has quit [Remote host closed the connection] 22:00:20 Liches are not much like deep troll shamans 22:00:29 (Or earth mages, frankly) 22:00:32 or draconians, except that draconians at least have something more interesting 22:00:53 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 22:01:26 -!- Zifmia_ has quit [Quit: -a-] 22:06:16 -!- MaxFrost has quit [Ping timeout: 245 seconds] 22:06:28 -!- Zifmia has quit [Client Quit] 22:08:37 -!- Ch3 has quit [Ping timeout: 244 seconds] 22:09:42 -!- bonghitz has quit [Quit: bonghitz] 22:10:18 -!- MarvinPA has joined ##crawl-dev 22:11:55 -!- Salivanth has quit [Quit: Page closed] 22:14:14 I feel like pointing out that there isn't a single conjuration spell in the proposals that inspired the idea to begin with, so that's not a good characterisation of the spell sets. 22:15:31 -!- Zifmia has quit [Client Quit] 22:17:25 -!- Crazylemon64 has quit [Ping timeout: 248 seconds] 22:19:34 -!- Zifmia has quit [Client Quit] 22:23:44 smite, LRD, bolt of magma, (plus usual enchantments) 22:24:07 -!- ZenArcade has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0/20120830123745]] 22:24:33 Technically only one of those is a conjuration 22:24:36 there was a frenzy of adding petrify to everything (especially replacing paralysis), so I'd call that spell overused 22:25:03 Though I don't really like them smiting either 22:25:09 But I think LRD is fine 22:25:15 DracoOmega: spell schools don't exist for monsters 22:29:47 In any case, LRD is virtually nonexistant, haste other is especially relevant on something with decent melee power, and if the targeting for dig works well, it makes a unique corridor experience for bands. Giving them spells doesn't automatically make them play just like everything else that uses spells 22:32:48 -!- meowfelid has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 22:40:18 -!- animegra1pa has quit [Ping timeout: 264 seconds] 22:40:18 -!- animegrampa has quit [Ping timeout: 264 seconds] 22:44:59 -!- scorchgeek has quit [Remote host closed the connection] 22:47:49 -!- Kellhus has quit [Quit: Page closed] 22:50:53 -!- Morphy_ has quit [Ping timeout: 245 seconds] 22:53:16 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 22:55:31 -!- Kitarity has quit [Quit: Leaving] 22:55:38 -!- ZChris13 has quit [Quit: ChatZilla 0.9.89 [Firefox 20.0a2/20130120042019]] 23:08:14 -!- sky_ has quit [Quit: Page closed] 23:19:02 -!- Arkaniad has quit [Read error: Connection reset by peer] 23:19:04 -!- rast has quit [Remote host closed the connection] 23:20:53 -!- kekekela has quit [Ping timeout: 245 seconds] 23:22:03 -!- minqmay has quit [Quit: Leaving] 23:22:52 -!- monqy has quit [Quit: hello] 23:24:06 -!- Fhqwhgads has quit [Remote host closed the connection] 23:25:49 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 23:27:40 -!- myp has quit [Ping timeout: 244 seconds] 23:27:42 -!- wHATEver is now known as Guest64318 23:29:26 -!- Guest64318 is now known as myp 23:31:48 -!- Rebthor has quit [Ping timeout: 248 seconds] 23:34:34 -!- Kalir has quit [Changing host] 23:40:29 -!- ussdefiant has joined ##crawl-dev 23:40:31 -!- Zifmia has quit [Quit: -a-] 23:40:50 -!- ebarrett has quit [] 23:42:41 -!- ZenArcade has joined ##crawl-dev 23:47:38 http://paste.ubuntu.com/1561757/ hey grunt do you have a second and a brain cell or two to lend to my aid with this 23:47:49 I have about 13 minutes right now. 23:47:58 Let's see. 23:48:08 everything works perfectly except I want a few turns to elapse between the trigger being stepped on 23:48:12 and the effect going ogg 23:48:12 off 23:48:32 Right. 23:48:37 cause right now you step on the trigger and the effect happens, then the alarm trap is triggered afterward. 23:48:48 other than that, it's good. makes noise, works the way it's supposed to. 23:49:08 Tricky, but I have an idea of how to do it. 23:49:40 when I see countdown it's usually paired with a data field that's incrementing and then something or other idk 23:49:50 I wish I could just put in WAIT THREE TURNS lol 23:50:05 or three aut 23:50:15 What you are going to need to do is put in a second marker. 23:50:28 The first marker has the trigger code and sets a dgn.persist to indicate it's been triggered. 23:50:52 The second has a duration in its data, which is decremented only if the persist is true, and the actual effect triggers when duration reaches zero. 23:51:13 -!- ophanim has quit [Quit: Leaving.] 23:51:34 that is what I was afraid of :I I made this vault frankenstein-style from others, I don't know how to code 23:51:37 maybe I can figure it out 23:51:44 Let me see if I can work some of my black magic. 23:54:02 grunt sacrifices virgins to get his vaults to work 23:54:26 No, just new and bad players. 23:54:34 (Though there is quite possibly an overlap.) 23:54:57 if you get it to work I'll play another fehe to zot 23:56:33 Have I really done it? Have I FINALLY gotten these arcane familiars to not fail to relocate properly like 5% of the time, seemingly at random? 23:56:35 I think I may have 23:57:12 Dear lord has this been a slog 23:58:38 http://paste.ubuntu.com/1561775/ 23:59:02 That's the core effect done; you can clean up as necessary :) 23:59:10 And now, I must go. 23:59:15 ok let's see ;d 23:59:16 thanks