00:03:41 Unstable branch on crawl.develz.org updated to: 0.12-a0-1669-g7464318 (34) 00:05:06 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1669-g7464318 (34) 00:06:42 does anyone know what I could do to get my lua script to go off one turn after the trigger is hit instead of the same turn? 00:07:08 -!- kekekela has quit [Ping timeout: 245 seconds] 00:07:28 I keep looking for countdown but the only context I see it used is when something has to be done periodically in random intervals 00:10:22 I haven't found any vaults yet where you hit a trigger and something happens later on to borrow from. 00:17:57 -!- ding has quit [Quit: "bouncing"] 00:19:39 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-1669-g7464318 00:25:19 helsbecter, grunt_nemelex_the_gamble 00:25:36 I need to leave, so can't be more specific. 00:25:41 ok, thanks 00:26:46 -!- caleba has quit [Quit: caleba] 00:30:04 -!- Yllodra has quit [Ping timeout: 240 seconds] 00:44:53 -!- valrus has quit [Quit: Computer has gone to sleep.] 00:46:18 -!- ussdefiant has joined ##crawl-dev 00:46:19 night all 00:46:33 ... ugh 12:46... wtf am i still awake 00:46:34 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 00:47:33 -!- Zeor has quit [Quit: sign........] 00:52:33 -!- WalkerBoh has quit [Remote host closed the connection] 00:57:42 -!- ontoclasm has joined ##crawl-dev 01:00:58 -!- monqy has quit [Quit: hello] 01:03:06 -!- blabber has quit [Quit: leaving] 01:12:38 -!- shirish has quit [Ping timeout: 245 seconds] 01:13:24 -!- Crazylemon64 has quit [Ping timeout: 264 seconds] 01:15:52 -!- _dd has joined ##crawl-dev 01:15:59 -!- Crazylemon65 has quit [Ping timeout: 252 seconds] 01:16:43 -!- Heteroy_ has quit [Read error: Connection reset by peer] 01:16:53 -!- Mottikins__ has joined ##crawl-dev 01:20:08 -!- Sombrero_Mott has quit [Ping timeout: 245 seconds] 01:24:58 -!- shirish has joined ##crawl-dev 01:24:58 -!- Pepe has quit [Ping timeout: 246 seconds] 01:32:26 -!- mumra has joined ##crawl-dev 01:32:46 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:35:17 -!- MarvinPA has quit [Ping timeout: 255 seconds] 01:36:52 -!- shirish has quit [Ping timeout: 248 seconds] 01:37:27 -!- ZChris13 has quit [Remote host closed the connection] 01:39:38 -!- crate has quit [Quit: Leaving] 01:44:53 -!- simmarine has quit [Ping timeout: 256 seconds] 01:48:31 -!- andrewhl has quit [Remote host closed the connection] 01:51:34 -!- shirish has joined ##crawl-dev 01:57:42 -!- absolutego has joined ##crawl-dev 02:05:13 -!- Sorbius has quit [Ping timeout: 246 seconds] 02:07:30 -!- Crazylemon64 has quit [Quit: Crazylemon64] 02:15:46 -!- dtsund has quit [Quit: dtsund] 02:20:58 -!- bza has quit [Ping timeout: 245 seconds] 02:26:11 -!- substitute has quit [Ping timeout: 248 seconds] 02:27:22 -!- SkaryMonk has quit [Quit: Leaving.] 02:36:36 -!- absolutego has quit [Ping timeout: 248 seconds] 02:37:18 Plants screw up LRD targeting. (https://crawl.develz.org/mantis/view.php?id=6539) by aleksil 02:38:23 -!- t4nk567 has quit [Ping timeout: 245 seconds] 02:39:37 -!- Psyknux has quit [Quit: To terminate connection from the network. To perform this action, type /quit] 02:45:33 -!- Zifmia has quit [Quit: AndroidIrc Disconnecting] 02:47:44 -!- freefall has quit [Remote host closed the connection] 02:48:28 -!- freefall has joined ##crawl-dev 02:49:27 -!- bonghitz has quit [Quit: bonghitz] 02:52:56 -!- SkaryMonk has joined ##crawl-dev 02:55:01 -!- maahes has quit [Read error: Connection reset by peer] 03:00:28 -!- Blade- has quit [Ping timeout: 245 seconds] 03:03:43 -!- partyhat is now known as absolutego 03:04:44 -!- _D_ has quit [Quit: leaving] 03:13:24 -!- ussdefiant has quit [Ping timeout: 248 seconds] 03:15:43 -!- Dixbert has quit [Read error: Connection reset by peer] 03:24:11 -!- Yermak has quit [Quit: Page closed] 03:29:06 -!- SamB__ has joined ##crawl-dev 03:29:12 -!- SamB_ has quit [Read error: Connection reset by peer] 03:51:11 -!- Crazylemon64 has quit [Ping timeout: 255 seconds] 03:51:18 -!- stubblyhead has quit [Ping timeout: 245 seconds] 03:55:11 -!- G-Flex has quit [Remote host closed the connection] 03:57:11 -!- DracoOmega has quit [Quit: Leaving] 04:06:12 -!- edlothiol has joined ##crawl-dev 04:07:42 -!- Sprort has quit [Ping timeout: 276 seconds] 04:24:12 -!- wasd22 has quit [Ping timeout: 264 seconds] 04:29:49 -!- alefury has joined ##crawl-dev 04:32:38 -!- Heteroy_ has quit [Ping timeout: 245 seconds] 04:36:28 -!- archl has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130107224849]] 04:37:15 -!- casmith789 has quit [Ping timeout: 260 seconds] 04:37:31 -!- mivue has quit [Quit: mivue] 04:43:48 -!- ontoclasm has quit [Quit: Leaving.] 05:10:19 -!- ldf has quit [Quit: Page closed] 05:14:13 -!- Lightli has quit [Ping timeout: 245 seconds] 05:16:09 -!- y2s82 has quit [Remote host closed the connection] 05:19:25 -!- G-Flex has quit [Ping timeout: 260 seconds] 05:23:26 -!- magicpoints has quit [Ping timeout: 255 seconds] 05:38:08 -!- y2s82 has quit [Ping timeout: 256 seconds] 05:41:03 -!- MarvinPA has joined ##crawl-dev 05:55:13 -!- Liams1223 is now known as Liams123 05:55:31 -!- DainDwarf has quit [Changing host] 05:56:37 -!- Liams123 has quit [Client Quit] 06:00:47 -!- MaxFrost has quit [Ping timeout: 260 seconds] 06:14:51 -!- y2s82 has quit [Remote host closed the connection] 06:24:59 03galehar 07* 0.12-a0-1670-g2596aba: Make explosion targetter ignore plants (#6539). 10(5 minutes ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=2596aba51c13 06:25:08 -!- dagonfive has quit [Ping timeout: 248 seconds] 06:27:20 -!- BurningLed has quit [Ping timeout: 255 seconds] 06:36:55 -!- mivue has quit [Quit: mivue] 06:38:22 -!- syllogism has joined ##crawl-dev 06:50:44 -!- Dixbert has joined ##crawl-dev 06:56:29 key_to_command(): command 'CMD_TARGET_CYCLE_MLIST' (1000:79) wrong for desired context 06:56:50 got this within the first few turns in latest git build 06:57:00 -!- bmfx has quit [Quit: leaving] 07:10:26 03galehar 07* 0.12-a0-1671-gc3064ff: Fix a local tiles compiler warning and some formatting. 10(35 minutes ago, 1 file, 7+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c3064fffbed1 07:10:28 -!- Nightmare is now known as Guest8985 07:11:11 -!- MarvinPA_ has joined ##crawl-dev 07:14:28 -!- MarvinPA has quit [Ping timeout: 248 seconds] 07:14:29 -!- MarvinPA_ is now known as MarvinPA 07:19:38 -!- y2s82 has quit [Remote host closed the connection] 07:25:33 -!- Stelpa has quit [Ping timeout: 240 seconds] 07:31:59 -!- ark__ has joined ##crawl-dev 07:35:05 -!- magicpoints has quit [Ping timeout: 256 seconds] 07:38:04 -!- haqe17 has quit [Quit: NNnNNnnNnN] 07:45:30 -!- dagonfive has quit [Read error: Connection reset by peer] 07:59:47 -!- Blazinghand has quit [Ping timeout: 260 seconds] 08:06:08 -!- Ragdoll has quit [Quit: Page closed] 08:07:21 -!- Mutt has quit [Client Quit] 08:08:52 -!- y2s82 has quit [Remote host closed the connection] 08:11:08 -!- Pacra has joined ##crawl-dev 08:13:59 -!- Wharblgarbl has quit [Quit: Page closed] 08:17:36 -!- Guest8985 has quit [Read error: Connection reset by peer] 08:21:14 -!- Stelpa has quit [Changing host] 08:23:48 -!- substitute has quit [Ping timeout: 248 seconds] 08:27:13 -!- kek has joined ##crawl-dev 08:31:20 -!- Mottikins__ has quit [Ping timeout: 260 seconds] 08:49:13 -!- heftig has joined ##crawl-dev 08:50:25 i think powered by pain now is becomes less likely to trigger the more advanced it is. is that right? 08:52:26 ah, was always this way. never mind 08:53:23 -!- heftig has left ##crawl-dev 08:55:21 MarvinPA: do you think it is still good for PbP to trigger less if it is more advanced? I know you get longer duration for might/agility, but that's not immediate unlike getting more MP back 09:02:59 -!- Crazylemon64 has quit [Ping timeout: 248 seconds] 09:06:15 -!- Ragdoll has joined ##crawl-dev 09:09:22 doesnt it still give mp back half the time? 09:10:34 right, but if you only care about the might/agility then it might well actually be worse at higher levels of the mutation 09:21:02 could just always tie it to a percentage of max hp 09:21:05 instead of xl 09:21:20 but that also makes it worse for some chars 09:22:44 ds mutations kind of suck in the regard that they dont get a lot of exposure. usually id say just wait and see if people complain about it, but getting a decent sample size can take forever for ds mutations :( 09:25:09 -!- nooodl has joined ##crawl-dev 09:31:30 -!- y2s82 has quit [Quit: leaving] 09:33:24 -!- Dixbert_ has joined ##crawl-dev 09:37:28 -!- y2s82 has quit [Remote host closed the connection] 09:37:29 -!- Dixbert has quit [Ping timeout: 256 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13:51:18 -!- Morphy has quit [Ping timeout: 245 seconds] 13:51:18 -!- xnavy has quit [Ping timeout: 245 seconds] 13:51:43 -!- Blade- has quit [Ping timeout: 245 seconds] 13:51:54 -!- Blade_ is now known as Blade- 13:52:08 -!- SchwaWarrior has quit [Ping timeout: 245 seconds] 14:12:20 -!- _D_ has quit [Quit: leaving] 14:14:33 -!- ontoclasm has quit [Quit: Leaving.] 14:20:37 -!- Elkan has quit [Read error: Connection reset by peer] 14:21:18 -!- dieseltime has quit [Remote host closed the connection] 14:21:46 Wahaha (L19 SEEE) ASSERT(in_bounds(src_pos) || src_pos.origin()) in 'mon-behv.cc' at line 887 failed. (D:17) 14:30:18 -!- Mindiell has quit [Quit: Quitte] 14:34:37 -!- mikee_ has joined ##crawl-dev 14:35:24 -!- syllogism has quit [] 14:46:07 -!- SchwaWarrior has quit [Quit: Page closed] 14:54:28 -!- rossi has quit [Ping timeout: 248 seconds] 14:54:33 -!- G-Flex has quit [Ping timeout: 240 seconds] 14:58:03 -!- Zifmia has quit [Ping timeout: 276 seconds] 15:01:32 -!- A is now known as Guest31625 15:01:45 -!- Guest31625 has quit [Client Quit] 15:07:25 yeah, real dangerous: The guardian mummy throws a dart. The dart misses you. 15:08:23 -!- nicolae- has left ##crawl-dev 15:09:41 monster ranged works differently than player ranged 15:10:23 i defended with an apple worn as shield 15:10:44 -!- rossi has quit [Quit: WeeChat 0.3.9.2] 15:11:04 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 15:16:06 -!- serge_ has quit [Quit: Page closed] 15:16:42 -!- scummos has quit [Ping timeout: 256 seconds] 15:17:02 -!- Eifeltrampel has joined ##crawl-dev 15:20:27 03elliptic 07[vehumet] * 0.12-a0-728-g187787f: Don't gift spells of higher level than the player's XL. 10(86 minutes ago, 1 file, 1+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=187787f6a792 15:20:27 03elliptic 07[vehumet] * 0.12-a0-729-gd218f27: Vehumet-eligible spell list changes. 10(12 minutes ago, 1 file, 12+ 6-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d218f2733c6c 15:24:33 -!- CrazyArbalest has quit [Quit: Page closed] 15:27:26 -!- Zifmia has quit [] 15:28:27 -!- dpeg has joined ##crawl-dev 15:32:30 -!- mumra has quit [Ping timeout: 260 seconds] 15:33:34 elliptic: hooray, Vehumet work \o/ 15:33:50 Hi dpeg. 15:34:04 Hi there! 15:34:15 just a couple things... I got annoyed by failing to find a good way of telling which spells are actual player spells 15:34:18 Yes, Vehumet commit... makes me go and have a look at ##crawl-dev :) 15:34:20 and stopped working 15:34:40 elliptic: oh :( 15:35:00 but I will come back to it... I would like to get vehumet changes in 0.12 if possible 15:35:46 elliptic: Is there actually a better way currently than just a list of which ones are? 15:36:04 Considering there are several different ways that other code tells, and none of it easily generalizes to other uses 15:36:20 DracoOmega: well, as I said I failed to find a way 15:37:15 spell_rarity(spell) == -1 checks whether a spell is in a non-hard book 15:37:16 -!- Zifmia has quit [Client Quit] 15:37:26 which is close 15:38:02 I might be tempted to just make an is_play_spell(spell) function that checked it against some manually created list of all player spells somehow 15:38:07 Perhaps we need an equivalent to is_valid_mon_spell... 15:38:09 is_player_spell* 15:40:15 elliptic: awesome, I am happy to read that 15:41:34 Also, I have given some thought to various newconjurer feedback and am attempting some changes that I hope will help address some of these concerns 15:44:08 -!- mumra has joined ##crawl-dev 15:44:38 -!- Blade- has quit [Ping timeout: 245 seconds] 15:45:43 -!- Psyknux has quit [Quit: To terminate connection from the network. To perform this action, type /quit] 15:47:13 -!- vogon_poet has quit [Quit: Page closed] 15:54:14 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]] 15:54:56 -!- heteroy has joined ##crawl-dev 15:58:34 -!- Elkan has quit [Read error: Connection reset by peer] 15:58:38 -!- Vizer_ has joined ##crawl-dev 16:00:04 -!- scummos has quit [Ping timeout: 248 seconds] 16:00:08 -!- Vizer has quit [Ping timeout: 245 seconds] 16:01:29 -!- nicolae- has joined ##crawl-dev 16:06:28 galehar: I'd say adding more and more special cases to every targetter like "don't pick plants by default" is a waste of time. What about doing something akin to current monster beam tracers, that takes a targetter as an argument? 16:07:06 I mean, picking an aim that would do the most damage to enemies and zero to friends. 16:07:20 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 16:09:45 Grunt: assassin monsters would be pointless without having monster stealth, and that's nontrivial to design if we want to avoid degenerate behaviour like strange explore patterns, shouting then waiting, hitting oneself to get to low hp in a safe spot, etc (these abuses depend on the design used) 16:11:28 Grunt: you'd probably want to review previous discussions on this subject 16:13:30 Hi kilobyte! 16:13:53 * kilobyte meows at dpeg. 16:14:13 -!- Garhauk has quit [Ping timeout: 245 seconds] 16:15:28 (I just returned from bhaak-land; I'm reviewing the backlog) 16:17:15 -!- Namey has quit [Quit: Leaving] 16:17:26 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 16:18:01 * dpeg sees kilobyte sitting in front of a heap made from watches, chocolate, cheese and washed money. 16:18:52 -!- Mandevil has quit [Quit: UkonĨuji] 16:19:25 -!- quackdat has quit [Quit: Page closed] 16:19:26 -!- codile_ has quit [Quit: WeeChat 0.3.9.2] 16:19:34 elliptic: greensnark gave all 1.5-handed weapons a large boost when changing a boost with no shield to a penalty with one, you may want to think about undoing that 16:19:47 kilobyte: that is ancient history 16:20:23 !seen greensnark 16:20:23 I last saw greensnark at Wed Jan 16 05:33:53 2013 UTC (16h 46m 30s ago) saying !lg sphorg vaults -tv on ##crawl. 16:20:35 I'm not going to worry about a change made 6 major versions ago 16:21:40 kilobyte: among other things, note that nowadays 1-handed weapons get a penalty with a shield 16:21:44 they didn't back then 16:22:04 like, you are never going to use a battleaxe over broad unless you want an exec and thus no Shields skill 16:22:31 I see a lot more people using battleaxe than broad axe 16:22:33 questioning that statement^ 16:22:36 yeah 16:22:39 and I didn't change anything about their power anyway 16:22:45 so IDK why you are bringing this up 16:23:24 -!- Zifmia has quit [Quit: -a-] 16:23:28 -2 dam is little compared to roughly halving most sources of damage in a 3-runer, better accuracy and delay 16:23:32 broad axe was buffed relative to battleaxe with cleaving changes, and maybe it shouldn't have been 16:23:47 but this has absolutely nothing to do with the 1.5-handed changes I commited 16:23:50 you just gave it another buff by removing the penalty 16:23:51 which were largely cosmetic 16:23:54 no........ 16:24:19 or rather, reducing it to the 1h version 16:24:20 kilobyte: how was bhaak-land? 16:24:55 kilobyte: the *only* difference that my commit made to broad axes was to halve the accuracy penalty for using a shield with one and without enough shield skill 16:24:59 nothing else 16:25:40 -!- scummos has quit [Ping timeout: 248 seconds] 16:27:03 bhaak: they make a huge maze of tiny streets which can't even stick to a single name (alternating between different abbreviations and suffixes), never go straight, and are a mess if you account for GPS jamming that must have been in effect there :p 16:27:32 elliptic: if I remember the discussion correctly, the penalty was massive -- or at least, was supposed to be 16:27:37 -!- Ragdoll has quit [Quit: Ik ben weg] 16:27:48 kilobyte: this is the curse of never having your cities raided/bombed in half a millenium! 16:27:58 kilobyte: the other penalties hadn't been applied since 0.9 16:28:19 kilobyte: and they still were zero with enough shield skill 16:28:28 dpeg: and even worse, they speak German! 16:28:42 kilobyte: you probably found the last place where those tiny mazes are open for cars :) 16:28:42 -!- SurpriseTRex_ has quit [Ping timeout: 272 seconds] 16:28:48 kilobyte: part of the reason they weren't bombed, perhaps? 16:29:26 bhaak: I did not pack a car onto the plane 16:29:33 kilobyte: you are quite likely right that broad axe + shield is better than battleaxe if you have no hope of getting to an exec axe, but I think this is okay... broad axe is rarer and exec axes do exist 16:30:04 (heck, I even don't own or need one at home, too -- I'd be probably dead if I walked even less) 16:31:05 elliptic: my point is, looking into the numbers of 1.5-handers could be a good idea, and deciding which ones to nerf and which ones to leave 16:31:11 like you just did with tridents 16:31:34 ??axes 16:31:35 axes[1/3]: [hands](Dam,Acc,Delay): Hand axe (7,3,13); War axe (11,0,15); Broad axe[1.5] (13,-2,16); Battleaxe[2] (15,-4,17); Executioner's axe[2] (18,-6,20) 16:32:35 kilobyte: trident was the only 1.5-hander that saw use with shields with not enough shield skill 16:32:41 -!- Liams123 has quit [Quit: Page closed] 16:33:10 since it is the only early-game 1.5-hander of note, and later on it is easy to (a) find a buckler and (b) train shields skill quickly 16:33:14 elliptic: ie, you did a review of them all, right? 16:33:36 btw, on the tavern galehar brought up making monster data (as per the bots) accessible ingame 16:33:45 if so, you're probably right 16:33:47 alefury: +1 16:33:53 with a spoiler option, yes no toggle 16:34:04 alefury: also, effective weapon stats 16:34:25 the advantage of monster data is that there is already code for that 16:34:38 and that it doesnt change between games 16:34:47 you don't want that code in mainline crawl 16:34:49 alefury: -1, the monster data output is quite misleading 16:34:50 you really don't 16:34:51 weapon stats are harder to get 16:35:04 and i'm also not sure it'd really help players 16:35:42 alefury: just one example: "Vul: holy" 16:35:47 for effective weapon stats, the amount of weapon delay calculations going on on ##crawl and ##crawl-dev points out it's something spoily 16:35:50 this does not mean that holy wrath weapons do extra damage 16:35:55 possible spell sets is what i mostly use monster stats for 16:36:27 elliptic: yeah, thats really confusing :/ 16:36:32 that should be attributed to the misdesign of a "min delay" instead though 16:36:33 maybe someone should change that 16:36:37 elliptic: perhaps we should shift the holy resistance then? 16:36:46 I think that just like last time (when Haran listed intrinsics in monster descriptions) it should be done piecewise. For example, spell sets are fine for me. 16:36:57 that was just one example... there's lots of other stuff that nobody understands without it being explained 16:37:01 i'd be fine with spell sets 16:37:03 -!- Elkan has quit [Read error: Connection reset by peer] 16:37:09 like, what does Speed: 15 mean 16:37:29 or even worse: "Spd: 10 (swim: 60%)" 16:37:29 The whole lot is too much to grok for a generic/new player, imo, but if spell sets are uncontroversial, why not add them? 16:37:35 monster speed being 100/player speed is nasty 16:37:37 spell sets sounds fine to me, yes 16:37:40 i like knowing attacks too, but they are quite misleading for weapon users 16:38:24 I am against adding HP or HD or damage numbers, since they require many more spoilers to understand or use 16:38:41 elliptic: "Spd: 10 (swim: 60%)" quite clearly says "swimming only 60% as fast as walking", right? :p 16:38:47 kilobyte: indeed 16:38:56 i suggested adding some representation of ac and ev to the resists list a while ago 16:39:13 I don't even like numerical AC/EV, since they don't use the same scale as players 16:39:17 comparing monster ac and ev to player numbers -- yep 16:39:23 not numbers 16:39:30 alefury: at the very least in words or as a ####.... bar 16:39:33 alefury: I was in favor of using adjectives to describe those, yeah 16:39:53 "quite" 16:39:56 EV really needs only two values: inaccable and non-inaccable :p 16:40:22 also "use fireball" 16:40:44 AC matters much for a few spells (Sandblast, LRD) 16:40:55 in most other uses, the monster could just have more hp 16:40:56 ac matters much for a lot of spells 16:40:59 alefury: yeah, and that 16:41:19 melee damage is much better against ac than spells in my experience 16:41:43 alefury: no, my point is, the monster just appears tougher, as players rarely have a real choice between rapid weak attacks and big one chunk ones 16:42:03 FR: a machine gun spell 16:42:28 perhaps like DoomRL's rapid fire weapons, especially plasma 16:42:32 kilobyte: i dont know if making people care about a currently unlisted stat is a good idea 16:42:55 i dont even like having to care about monster size more with constriction 16:43:30 (this got much simpler with nagas being able to constrict larger enemies) 16:43:56 monster AC values seem to be pretty random, too, with no apparent reasoning 16:44:23 early on mostly plate armor orcs have ac, and those have a good reason 16:44:41 later on its a lot more random, but not that bad imo 16:44:53 demons defy all reason anyway, and for natural monsters its not that bad 16:45:49 having EV and AC described by a scale of 3 or 4 adjectives could be good 16:45:50 not like the game wouldn't tell you about the plate armour 16:46:31 much more, and you start getting into "is 'quite' higher or lower than 'no adjective'?" 16:48:11 "It is vulnerable to getting hit" "" "It is resistant to getting hit" "It is nearly immune to getting hit" ;) 16:49:19 EV: negligible/good/awesome 16:49:26 awesome what? 16:49:36 just call it EV? 16:49:38 I mean, spriggans or the like 16:50:05 I'd make the display terse because of poor folks with tinyterms 16:50:13 sultana, choko, bread ration 16:50:18 uncanny 16:50:20 -!- Elkan has quit [Quit: Quitte] 16:50:42 BlastHardcheese: that's exactly why having too many levels or unclear wording is so bad :) 16:51:06 it may sound silly, but i think spell hunger bars are actually worse than the old food scale :( 16:51:35 i agree with the first part. :) 16:51:45 alefury: sounds perfectly sensible to me =) 16:51:52 galehar: in c3064fff, you misspelled "fix a crash" :p 16:52:02 what's wrong with the spell hunger bars? 16:52:29 (crashing in local tiles due to having a % sign is not as bad as in remote games that could be exploitable, but still) 16:52:32 i find them to be not very human-readable, and hard to talk about 16:52:50 (not like talking about spell hunger is something anyone should do) 16:54:01 digressing a bit, I feel a need to have a manual section with a list of forms, and wonder whether using abbreviations like rF+++ is ok. Forms tend to mess with resists a lot, and a mostly tabular form could be good. Like: spellcasting: no/yes/hampered 16:54:11 but if someone says "4 hunger bars" i have no idea how much that is, while i knew "choko" was noticeable, more than choko was something you shouldnt spam when you didnt have to 16:54:20 maybe its just because i havent played much lately 16:54:55 alefury: "choko" would make sense only if the spell would actually cost you a choko worth of nutrition 16:55:26 well, it was something like 5 casts, which was farm from obvious 16:55:45 but the meaning of the bar is even less obvious 16:56:11 with the bar at least it is clear that 4 bars > 3 bars 16:56:19 this was not clear with the nouns 16:57:06 i didnt have trouble with that iirc 16:57:33 spell success on the other hand... 16:58:00 <3 spell failure numbers btw 16:58:07 so good 16:58:30 spell failure numbers are a good use of numbers because the player can know what they mean without any other information 16:58:38 maybe a coarser scale could help make spell hunger more clear 16:59:32 something like 0, nonzero, noticeable, problematic (0 to 3 pips of spell hunger) 16:59:52 I wouldn't want to have it any coarser than it is 17:00:25 one of the things I hated about the fruit system was that 121 and 400 hunger got the same name 17:00:42 that was choko? 17:00:42 and also 41 and 120 17:00:56 -!- Krakhan has quit [Changing host] 17:01:08 oh, honeycomb, and the small one was choko 17:03:46 -!- DainDwarf has quit [Changing host] 17:03:48 -!- Datul has quit [Ping timeout: 245 seconds] 17:04:01 kilobyte: i wouldnt mind rC+++ and similar abbreviations in a list of forms, but its not the style of the manual. i have no idea if it would be okay. 17:04:15 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:04:20 doesn't the manual already explain those abbreviations when it talks about randarts? 17:04:25 kilobyte: if you want to keep with the current style, each form would get a one paragraph description 17:04:58 mostly, in the list of autoinscriptions 17:05:03 -!- Garhauk_ has quit [Ping timeout: 245 seconds] 17:05:09 explaining them is different from expecting people who read the manual to know them 17:05:11 that's not quite the same as the full list of resists but the idea is there 17:05:27 probably paragraphs would be better though for this, especially since there are complicated things like spider form and blade hands hampering spellcasting in different amounts 17:07:45 -!- Staplegun has quit [Ping timeout: 248 seconds] 17:11:49 mmm explaining clinging :-) 17:12:27 -!- nicolae- has left ##crawl-dev 17:13:02 -!- nooodl has quit [Ping timeout: 272 seconds] 17:17:08 -!- wheals has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]] 17:17:13 -!- st_ has quit [Ping timeout: 245 seconds] 17:18:29 ChrisOelmueller: "spider form can cling to walls to get past water or lava" 17:19:18 if you want to get fancy, mention that there are no penalties 17:19:38 (except that you can die) 17:20:33 -!- dptr1988 has quit [Killed (holmes.freenode.net (Nickname regained by services))] 17:20:33 -!- dptr1988_ is now known as dptr1988 17:22:08 -!- mamga_ has quit [Ping timeout: 245 seconds] 17:22:40 can i access actor fields like ac and ev from a monster info? should i? this would leak info about protection weapons, ac/ev jewellery, and armor enchantment, so probably not... 17:23:12 -!- Crazylemon64 has quit [Quit: Crazylemon64] 17:24:17 -!- scummos has quit [Remote host closed the connection] 17:24:28 -!- Guest37694 has quit [Quit: Verlassend] 17:24:40 alefury: the wisp form's list of resistances would get really monstrous 17:26:29 it might be some other help file than the manual, possibly a ?/ lookup. I'm raising this issue since currently the only form that has no associated spell/ability is pig, which has nothing of note other than no spellcasting. 17:28:05 kilobyte: just write "highly resistant to most forms of damage" 17:28:57 or "highly resistant to elemental damage" or something like that 17:29:09 "Ashenzari: vaguely mention that you are told stuff." 17:29:18 its a bad form 17:29:44 its not going to come up a lot, and a general description would be good enough for me 17:30:24 im not going to be able to do much in wisp form anyway, so what do i care whether im rC++ or rC+ or rC+++? 17:31:16 -!- mumra has quit [Ping timeout: 248 seconds] 17:31:44 kilobyte: you could always set the resists to something you can easily describe :) 17:35:27 -!- blackcustard has joined ##crawl-dev 17:36:33 actually, for UC+EV chars, it's not that bad a form 17:37:15 which is probably bad, as fighting in it has nothing at all with fisticuffs 17:38:49 -!- Kalir has quit [Changing host] 17:44:45 -!- Kellhus has quit [Quit: Page closed] 17:49:19 dpeg: perhaps you could think of some design for jelly form. People want it, I'm really wary; it's mostly coded except for rewards for eating. Problem: nutrition means _some_ folks would scum forms to conserve food, hp would either give you a near-invulnerability on a pile of junk, or if we balance for that, make the form defenseless elsewhere. 17:50:23 (monster jellies get enormous amounts of hp when on junk, it's only their tiny maxhp that makes them killable) 17:51:23 -!- dtsund has quit [Ping timeout: 245 seconds] 17:59:19 kilobyte: I have a hard time coming up with something scum-proof. Could also throw spawning off jellies (when eating) into the mix; that has issues on its own. 18:02:04 spawning off copies of you 18:02:18 that turn hostile when you revert form 18:02:38 -!- shirish has quit [Ping timeout: 245 seconds] 18:04:43 just "fellow slime" would work: you get a bit of screen, and they eat loot you would want 18:06:15 kilobyte: yes, perhaps 18:06:57 you don't Jiyva piety, too, unless you actually follow Jiyva :p 18:07:22 ^get 18:08:20 * kilobyte wonders if Fedhas should do something to tree-form players. 18:09:06 treeform allies! 18:09:23 who revert to trees when you leave treeform 18:09:32 (I didn't even suggest giving Jiyva piety for stuff _you_ eat, just allied jellies, like normally) 18:10:02 Awaken Forest would be rather powerful in some places. 18:11:35 -!- iasov has quit [Ping timeout: 255 seconds] 18:12:10 oh, Fedhas vs spriggan druids. Should the spell fail to work if you follow Fedhas? 18:12:43 or perhaps at least give a message about him being not amused by people enslaving trees for their purposes 18:13:24 it should immediately excommunicate you 18:13:28 I think it would be fine to protect the player from harmful trees, since he already protects the player from aggression by other forms of plantlife 18:13:58 And it's hardly much of a balance issue given how few druids you'll ever encounter in a normal game 18:14:08 elliott: not a player spell 18:14:15 is this regular druid in lair still a thing 18:14:27 kilobyte: yes 18:14:32 kilobyte: the spriggan druids should be excommunicated 18:14:38 -!- shirish has joined ##crawl-dev 18:15:54 DracoOmega: no one has time to finish the Forest branch, a couple of potential layout generators have been talked about but tests show the monster set is no good (too hard if you have no effect that ignores EV, trivial if you do) 18:16:30 Well, even then, it's not like it's strange/bad for a god to grant useful protection against some main threats in a branch 18:16:33 I mean, that already happens 18:16:46 With, say, Kiku's specific anti-mummy effects 18:17:11 true 18:17:32 Or Jiyva, for that matter 18:17:52 -!- dpeg has quit [Quit: sleeeeeeep] 18:18:01 -!- mumra has joined ##crawl-dev 18:18:26 -!- TEMPTROG_ has quit [Ping timeout: 252 seconds] 18:21:05 -!- alefury has quit [] 18:28:52 -!- shirish has quit [Ping timeout: 248 seconds] 18:29:17 -!- HangedMan has joined ##crawl-dev 18:29:19 -!- geedmat has quit [Quit: Page closed] 18:29:33 -!- __jpmorgan has quit [Ping timeout: 240 seconds] 18:30:23 -!- __jpmorgan has joined ##crawl-dev 18:31:54 !tell greensnark ...no reason to make "decor" conditional, yes. Fixing up the patch slightly, but I just found a bug where conditionals for the extra tag don't work so welp 18:31:55 HangedMan: OK, I'll let greensnark know. 18:32:19 btw somebody fix conditionals always counting vaults tagged as extra if that's part of the conditional please 18:33:57 -!- caleba has quit [Quit: caleba] 18:34:32 -!- MarvinPA_ has joined ##crawl-dev 18:37:33 Inception - Mimics get the special monster spawning messages (https://crawl.develz.org/mantis/view.php?id=6540) by Claws 18:38:06 -!- MarvinPA has quit [Ping timeout: 256 seconds] 18:38:06 -!- MarvinPA_ is now known as MarvinPA 18:39:34 -!- Crazylemon64 has quit [Ping timeout: 256 seconds] 18:42:24 -!- scummos has quit [Ping timeout: 256 seconds] 18:44:37 -!- shirish has joined ##crawl-dev 18:47:22 HangedMan: Conditionals don't work well for tags 18:47:22 greensnark: You have 2 messages. Use !messages to read them. 18:47:36 Because the conditional is evaluated before the game starts 18:47:50 So you can't check where the player is -- the player is nowhere 18:48:04 -!- Zifmia has quit [Ping timeout: 256 seconds] 18:48:06 But in any case, I didn't see why decor needed to be conditional 18:48:28 yes, and I'm fixing that up now 18:48:32 -!- Pthing has quit [Remote host closed the connection] 18:48:56 -!- iasov has quit [Ping timeout: 255 seconds] 18:49:16 if the other one can't be fixed easily then I'm at a loss for marking vaults as extra when they're harmless/features but not beforehand, bah 18:49:40 (select cloud generator vaults in hells, overflow vaults after D:9) 18:49:54 Oh 18:51:08 extra should still work actually 18:51:17 It's the decor that's problematic when conditional 18:51:30 Any case where you're saying "find me a map with this tag" cannot be conditionalized easily 18:51:33 -!- Pere_ has quit [Quit: Page closed] 18:51:49 "extra" is evaluated after finding the map by other means, so it can be conditional 18:53:08 ...ah 18:55:44 !lg * kmap!= map= max=xl -tv 18:55:46 81. 420xXRONxxPAULXx420, XL20 MiBe, T:51869 requested for FooTV. 18:57:15 quite the username 18:57:45 I don't understand the 420 18:57:56 But given the rest of it I probably don't want to understand it 18:58:04 gold leaf wraps 18:59:35 -!- Blade- has quit [Quit: Page closed] 19:01:31 greensnark: 420 is code for smoking cannabis 19:01:41 Oh! 19:03:24 -!- substitute has quit [Ping timeout: 276 seconds] 19:04:18 -!- Zermako has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 19:06:46 -!- edlothiol has quit [Ping timeout: 256 seconds] 19:07:38 -!- Sequell has quit [Remote host closed the connection] 19:08:09 -!- Sequell has joined ##crawl-dev 19:09:42 -!- the_glow has quit [Read error: Connection reset by peer] 19:14:13 Haha, I notice that the fulminant prism range bug is even mentioned in the code for conjure flame (which includes a safeguard against such things) 19:14:14 / FIXME: This would be better handled by a flag to enforce max range. 19:16:21 -!- ZRN has quit [Ping timeout: 244 seconds] 19:18:55 -!- bonghitz has quit [Quit: bonghitz] 19:35:49 -!- mikee_ has joined ##crawl-dev 19:38:01 -!- eb has quit [] 19:41:45 -!- simmarine has quit [Ping timeout: 276 seconds] 19:44:24 -!- pelotron has quit [Ping timeout: 272 seconds] 19:47:59 -!- Kellhus has quit [Client Quit] 19:53:04 Could somebody with mantis admin controls delete the first two patches on #6538? 19:54:53 -!- simmarine has joined ##crawl-dev 20:06:08 -!- WalkerBoh has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151948]] 20:08:16 -!- archl has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130107224849]] 20:08:16 -!- Vizer_ is now known as Vizer 20:08:59 -!- MarvinPA has quit [Read error: Connection reset by peer] 20:09:57 -!- rkd has quit [] 20:15:15 -!- wasd22 has quit [Ping timeout: 244 seconds] 20:17:30 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]] 20:18:48 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 20:25:39 -!- y2s82 has quit [Ping timeout: 276 seconds] 20:33:44 -!- CrazyArbalest has quit [Quit: Page closed] 20:34:05 -!- monqy has quit [Quit: hello] 20:34:32 -!- HangedMan has quit [Quit: leaving] 20:35:21 -!- dtsund has joined ##crawl-dev 20:35:48 -!- G-Flex has quit [Ping timeout: 248 seconds] 20:41:54 -!- G-Flex has quit [Ping timeout: 276 seconds] 20:46:27 -!- heteroy has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]] 20:47:28 -!- BurningLed has quit [Quit: leaving] 20:48:38 -!- Ryak has quit [Ping timeout: 255 seconds] 20:51:19 I wish I could figure out exactly what circumstances are required to get monsters to not even bother attacking friendly (to the player) things that are in their way. 20:51:38 It happens often enough to be noticable, but I've yet to find the exact circumstances which trigger it 20:52:22 (I'm using fulminant prism in this case, but I'm almost certain the issue is a more general one) 20:52:49 It seems to help if you spawn the prism in their way while the monsters themselves cannot currently see you, though this doesn't guarentee it 20:53:13 But sometimes this causes them to just pile up and pause with it blocking their way, for many turns at a time (I disabled the fuse on it temporarily) 20:53:27 More oddly, sometimes if you walk back so that they CAN see you, they will STILL just sit there and look at you 20:53:48 -!- archl has quit [Remote host closed the connection] 20:53:53 -!- mivue has quit [Quit: mivue] 20:56:19 -!- dptr1988 has quit [Quit: leaving] 20:57:42 you want to check their behaviour and foe 20:59:06 Their behavior is still seek and the foe is still the player 20:59:15 But they're just staring there looking at it (and these are melee-only mobs) 20:59:33 -!- minqmay has quit [Quit: Leaving] 20:59:34 -!- Blazinghand has quit [Ping timeout: 246 seconds] 21:01:27 I've seen this a lot in other cases too 21:01:44 Yes, I was pretty sure this wasn't a prism-specific thing 21:02:08 make a friendly and a hostile monster, wake them to set their foe to you, wiz-teleport behind glass, wait 21:02:25 (or anywhere they can't path to) 21:02:41 Well, the glass bit makes somewhat more sense in that they CAN'T path there. But clearly pathfinding will be happy to find a path THROUGH enemy monsters a lot of times 21:02:50 And it usually does 21:02:54 Except sometimes it doesn't? 21:04:57 -!- Poncheis has quit [Client Quit] 21:05:35 -!- Xelf has quit [Ping timeout: 260 seconds] 21:08:23 -!- _dd has quit [Ping timeout: 252 seconds] 21:08:23 -!- DainDwarf has quit [Quit: Dain's default quit message] 21:08:56 -!- rchandra has quit [Ping timeout: 252 seconds] 21:09:21 -!- collapse_ has quit [Quit: Page closed] 21:09:28 I am wondering if there may be random rolls somewhere in this process that are affecting things, because I cannot find any consistently reproducible circumstances for this 21:12:21 Hmmm... maybe I finally have 21:13:01 Okay, this is interesting 21:13:06 -!- bonghitz has quit [Quit: bonghitz] 21:13:13 Let me whip up a couple examples here :P 21:14:44 #Y#### 21:14:44 #Y#### 21:14:44 #*#### 21:14:44 #BA... 21:14:44 #BA... 21:14:45 #.B... 21:14:57 Okay, so the Ys are yaks and the * is a prism 21:14:58 -!- Crazylemon65 has quit [Ping timeout: 246 seconds] 21:15:28 If I stand at either spot marked A, the yaks can see me, but just sit there. The moment I move to a spot marked B (and probably other places to, but put that to one side for the moment), they attack the prism 21:15:37 Then if I move BACK to A, they stop attacking the prism immediately 21:16:56 Definitely seems like some sort of pathfinding fault 21:21:48 -!- Rofaner has quit [Ping timeout: 264 seconds] 21:23:02 * Grunt returns. 21:23:59 -!- elderman has joined ##crawl-dev 21:28:01 Hi, I'm getting some warnings while building crawl 21:28:02 http://pastebin.com/ADJ9jmLw 21:29:15 the build seems to run fine, however 21:29:42 anything I should worry about? 21:31:56 -!- caleba has quit [Quit: caleba] 21:38:28 -!- hurdos has quit [Ping timeout: 245 seconds] 21:38:43 -!- SurpriseTRex has quit [Ping timeout: 248 seconds] 21:41:24 -!- shirish has quit [Ping timeout: 248 seconds] 21:43:00 -!- broquaint has quit [Remote host closed the connection] 21:45:09 -!- Fhqwhgads has quit [Remote host closed the connection] 21:46:47 -!- Zifmia has quit [Quit: AndroidIrc Disconnecting] 21:55:25 -!- dtsund has quit [Quit: dtsund] 21:55:55 -!- Arkaniad has quit [Ping timeout: 246 seconds] 21:57:57 -!- magistern has quit [Quit: This computer has gone to sleep] 22:00:32 -!- y2s82_ has quit [Ping timeout: 255 seconds] 22:00:54 -!- mamga has quit [Quit: Page closed] 22:02:20 -!- pelotr0n has quit [Ping timeout: 255 seconds] 22:03:51 -!- broquaint has joined ##crawl-dev 22:05:28 you'd think at some point il'd pick a ticket that really was simple :S. 22:06:19 Debian builds of the trunk branch on crawl.develz.org updated to: 0.12-a0-1671-gc3064ff 22:07:25 -!- Keskitalo has quit [Ping timeout: 260 seconds] 22:08:13 -!- crawlerdude has quit [Quit: Page closed] 22:08:52 -!- MaxFrost has quit [Ping timeout: 246 seconds] 22:11:01 -!- sky__ has quit [Quit: Page closed] 22:14:34 -!- Keskitalo has joined ##crawl-dev 22:16:50 -!- Ryak has quit [Ping timeout: 255 seconds] 22:19:02 -!- ophanim has quit [Read error: Connection reset by peer] 22:24:05 -!- Blade- has quit [Quit: Page closed] 22:26:12 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130104151925]] 22:29:58 -!- caleba has quit [Quit: caleba] 22:31:52 -!- archl has quit [Ping timeout: 252 seconds] 22:37:13 -!- mamga has quit [Quit: Page closed] 22:44:59 -!- scorchgeek has quit [Remote host closed the connection] 22:50:00 -!- ark__ has quit [Quit: Leaving] 22:51:06 -!- SamB__ is now known as SamB 23:04:38 -!- dtsund has joined ##crawl-dev 23:09:37 -!- substitute has quit [Read error: Connection reset by peer] 23:12:43 -!- clinew is now known as Clinew 23:13:03 -!- Clinew is now known as clinew 23:13:55 -!- Rebthor has quit [Ping timeout: 260 seconds] 23:14:57 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 23:15:07 -!- bonghitz has quit [Quit: bonghitz] 23:16:15 -!- heteroy is now known as Heteroy 23:17:08 -!- Zifmia has quit [Ping timeout: 248 seconds] 23:17:35 Okay, well it looks like at some point along the line, the monster is trying to walk into a wall instead of the prism to the left of that wall 23:17:48 And since there is no monster in that wall, it sits still 23:19:22 -!- dspencer has quit [Quit: Leaving.] 23:30:03 -!- Kellhus has quit [Ping timeout: 245 seconds] 23:31:31 -!- WalkerBoh has quit [Remote host closed the connection] 23:31:47 -!- archl has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0/20130107224849]] 23:32:04 Okay, narrowed down the cause further. And this makes it actually a very simple fix for the fulminant prisms, though does sort of raise issues in some other circumstances 23:33:15 The monster considers the prisms to be firewood and thus does not consider it a good move to step in their direction. And thus since it does not have any options for what it considers a 'good move' it uses a fallback routine which adjusted the path to at least be angled towards the player. Which in this cases makes it try to walk into a wall and thus do nothing 23:33:47 I'd say the 'walk into a wall' bit is buggy behaviour. 23:33:51 Well, yes 23:34:11 ...until such a time as monster passwall gets added back in, at least. <______< 23:34:13 Since this means that whether or not monsters will chew through plants to get at you depends on where you are standing in relation to said plant and walls 23:35:48 -!- Kalir has quit [Changing host] 23:38:17 Now that I think on it, I had always wondered why monsters would sometimes seem to not attack plants for a little while, when you were behind them, and then start in on them 23:38:22 I guess this is why? 23:38:23 -!- Alucard__ has quit [Ping timeout: 245 seconds] 23:38:40 Sounds like it. 23:40:38 Shatter Spell Description (https://crawl.develz.org/mantis/view.php?id=6541) by UnknownKirbyMan 23:40:49 I'm not currently sure the sensible way to fix this, though 23:41:23 I might look further into it when I get a chance. 23:44:24 -!- Pacra has quit [Quit: Pacra] 23:52:58 -!- kekekela has quit [Ping timeout: 245 seconds] 23:58:50 -!- virigoth has quit [Ping timeout: 260 seconds]