00:00:26 Stable (0.11) branch on crawl.s-z.org updated to: 0.11.1-30-gab034c4 00:01:27 -!- zacktheperson has quit [Ping timeout: 260 seconds] 00:01:30 -!- zacktheperson_ is now known as zacktheperson 00:03:31 Unstable branch on crawl.develz.org updated to: 0.12-a0-1544-g16b5b17 (34) 00:04:35 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1573-g98eede4 (34) 00:13:12 -!- rossi has quit [Quit: WeeChat 0.3.9.2] 00:14:43 -!- Fear has quit [Quit: Leaving] 00:20:13 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-1544-g16b5b17 00:22:34 -!- Fear has quit [Client Quit] 00:30:09 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 00:32:17 -!- loserguy has quit [Client Quit] 00:32:40 -!- loserguy has joined ##crawl-dev 00:36:25 -!- valrus has joined ##crawl-dev 00:39:22 -!- valrus has quit [Remote host closed the connection] 00:40:36 -!- Vizer has quit [Quit: bye] 00:42:09 -!- kunwon1 has quit [Ping timeout: 260 seconds] 00:44:41 -!- WalkerBoh has quit [Remote host closed the connection] 00:46:16 -!- ponies has quit [Quit: Trillian (http://www.ceruleanstudios.com] 00:52:05 -!- MarvinPA has quit [Ping timeout: 255 seconds] 01:02:39 -!- Misder has quit [Quit: Page closed] 01:02:46 -!- loserguy has quit [Quit: Page closed] 01:03:50 -!- everyonemines has quit [Quit: Leaving.] 01:09:41 -!- Pikkle has joined ##crawl-dev 01:15:00 -!- _dd has joined ##crawl-dev 01:15:17 -!- Fear has quit [Quit: Leaving] 01:22:47 -!- ophanim has quit [Quit: Leaving.] 01:27:34 -!- bh has joined ##crawl-dev 01:28:48 <|amethyst> any thoughts on an 0.11.2? 01:30:32 ??0.11.2 01:30:32 I don't have a page labeled 0112 in my learndb. 01:34:16 |amethyst: go on...? 01:34:17 <|amethyst> %git stone_soup-0.11 01:34:17 03|amethyst * 0.11.1-30-gab034c4: Really treat Tomes of Destruction as identified (#6481). 10(3 hours ago, 2 files, 6+ 7-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ab034c41d3ec 01:34:26 <|amethyst> 30 new fixes since 0.11.1 01:35:39 why is that link 404'ing? 01:35:56 I'm unopinionated. I must confess to being a trunk player. 01:37:22 <|amethyst> Napkin: hm... git.develz.org is behind by a day and a half 01:37:51 wtf 01:39:53 -!- geekosaur has quit [Quit: ZNC - http://znc.sourceforge.net] 01:42:29 ah, forgot to re-enable the update cronjob when it got stuck on monday 01:45:13 -!- lexackson has quit [Remote host closed the connection] 01:45:23 -!- geekosaur has quit [Excess Flood] 01:47:46 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:49:58 <|amethyst> Napkin: thanks 01:59:02 -!- crate_ is now known as crate 02:09:15 -!- xomite has quit [Read error: Connection timed out] 02:10:05 -!- bh has quit [Quit: gtfo] 02:14:39 -!- voker57 has quit [Changing host] 02:15:05 thank you :) 02:19:50 -!- maahes has quit [Quit: Leaving] 02:21:57 -!- Rofaner has quit [Ping timeout: 240 seconds] 02:25:36 -!- xomite has quit [Read error: Connection timed out] 02:28:47 -!- dtsund has quit [Quit: dtsund] 02:28:52 -!- rchandra has quit [Read error: Connection reset by peer] 02:31:52 -!- ktgrey has quit [Read error: Connection reset by peer] 02:35:02 -!- Kaput has quit [Read error: Connection reset by peer] 02:41:23 -!- ktgrey has quit [Ping timeout: 245 seconds] 02:51:09 -!- hurdos1 has quit [Client Quit] 02:51:28 -!- Senjai has quit [Ping timeout: 265 seconds] 02:51:48 -!- hurdos has quit [Ping timeout: 245 seconds] 02:52:31 -!- SkaryMonk has joined ##crawl-dev 02:54:28 -!- Zeor has quit [Quit: g'bug] 02:57:01 -!- MarvinPA has joined ##crawl-dev 02:57:46 -!- Ragdoll has joined ##crawl-dev 02:57:48 -!- simmarine has quit [Quit: Leaving] 03:03:56 -!- Dixbert_ is now known as Dixbert 03:06:53 -!- alefury has joined ##crawl-dev 03:13:03 -!- TAS_2012v has quit [Ping timeout: 244 seconds] 03:14:30 -!- bonghitz has quit [Quit: bonghitz] 03:17:32 -!- bza has quit [Read error: Connection reset by peer] 03:17:36 -!- MarvinPA_ has joined ##crawl-dev 03:21:26 -!- MarvinPA has quit [Ping timeout: 240 seconds] 03:21:27 -!- MarvinPA_ is now known as MarvinPA 03:24:11 -!- animegrampa has quit [Ping timeout: 255 seconds] 03:32:06 -!- syraine has quit [Quit: ChatZilla 0.9.89 [Firefox 19.0a2/20121231042015]] 03:55:58 -!- ussdefiant has quit [Ping timeout: 245 seconds] 04:00:24 <|amethyst> !tell bh was Warwick supposed to go away? 04:00:25 |amethyst: OK, I'll let bh know. 04:00:44 yes :P 04:00:49 <|amethyst> oh, okay 04:03:11 (well, by that i just mean that i wasn't keen on him) 04:03:51 but iirc he was deliberately included in the list of not-very-interesting abyssals when a bunch of them were removed, either way 04:04:16 <|amethyst> Yeah, I see now 04:04:49 <|amethyst> I was searching for a commit with "Warwick" in its name, but it was just "Scroll of genocide" 04:05:10 before the great misleading-commit-message-backlash of 2012 04:05:39 -!- Pikkle has quit [Quit: Computer has gone to sleep.] 04:06:02 <|amethyst> !tell bh never mind, found the commit that did it... for a minute I thought he might have been lost to a merge error :) 04:06:02 |amethyst: OK, I'll let bh know. 04:06:37 <|amethyst> somehow the Lurking Horror commit ended up in the history three times 04:06:49 that confused me a bit, yeah 04:06:58 <|amethyst> two I would understand, but I don't know how three happened 04:07:14 lurking horrors had been cherrypicked already so i wasn't expecting to see it in the merge at all 04:10:52 <|amethyst> oddly, the spatial maelstrom commit (a79c9544) removed some of the lurking horror code... which was then re-added by the third copy of the LH commit 04:11:44 <|amethyst> Well, bh will get more practice rebasing :) 04:12:27 er, the final "merge" was actually a rebase rather than a merge, so it should have been eliminated 04:12:51 I see the individual commits differ slightly 04:13:07 <|amethyst> more than slightly 04:13:15 <|amethyst> the second one just adds it to mon-pick 04:13:17 9c80241f for example has been reduced to a bare listing in mon-pick.cc 04:13:46 <|amethyst> I think bh just forgot that we had already cherry-picked it into trunk 04:13:56 -!- freefall has quit [Remote host closed the connection] 04:14:51 -!- freefall has joined ##crawl-dev 04:14:52 <|amethyst> pushing a changelog update... it might be too detailed, so feel free to strip it down 04:14:57 -!- Ganrao has quit [Ping timeout: 244 seconds] 04:15:13 <|amethyst> and I'm sure dolorous will have a field day with my typos 04:15:37 I guess he doesn't want to massage history so extensively before pushing 04:16:38 like, what I did to DracoOmega's wretched stars; the commits have been so chopped up, reordered and re-squashed they don't even resemble what was submitted 04:17:20 03|amethyst 07* 0.12-a0-1574-g8bc34b5: Update changelog. 10(3 minutes ago, 1 file, 158+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=8bc34b5ca565 04:18:36 <|amethyst> anyway, time for me to get some sleep... I'm theoretically supposed to work "tomorrow" 04:19:43 <|amethyst> also, not sure if you saw my earlier message, but does a 0.11.2 sound reasonable now? 04:20:11 -!- Vandal has joined ##crawl-dev 04:20:29 <|amethyst> discuss amongst yourselves, later :) 04:20:42 <|amethyst> s/,/;/ 04:24:44 -!- Vandal has quit [Ping timeout: 265 seconds] 04:24:51 -!- Vandal has joined ##crawl-dev 04:29:36 -!- Vandal has quit [Ping timeout: 264 seconds] 04:31:24 -!- monqy has quit [Quit: hello] 04:31:36 -!- Vandal has joined ##crawl-dev 04:35:22 -!- Ganrao has joined ##crawl-dev 04:35:56 -!- Vandal has quit [Ping timeout: 240 seconds] 04:37:59 -!- edlothiol has joined ##crawl-dev 04:44:18 -!- kunwon1 has quit [Read error: Connection reset by peer] 04:48:14 -!- xomite has quit [Read error: Connection timed out] 04:48:30 -!- Vandal has joined ##crawl-dev 04:50:33 -!- Ganrao has quit [Ping timeout: 276 seconds] 04:53:38 -!- edlothiol has quit [Ping timeout: 255 seconds] 04:54:36 -!- Ganrao has joined ##crawl-dev 04:55:11 -!- Vandal has quit [Ping timeout: 252 seconds] 04:56:09 -!- bhaak has quit [Ping timeout: 265 seconds] 04:56:27 -!- bhaak has joined ##crawl-dev 04:59:44 -!- Vandal has joined ##crawl-dev 05:00:03 OSX builds of master branch on crawl.develz.org updated to: 0.12-a0-1573-g98eede4 05:01:14 -!- Ganrao has quit [Ping timeout: 252 seconds] 05:03:48 -!- Nivim has quit [Ping timeout: 245 seconds] 05:06:39 -!- Vandal has quit [Ping timeout: 260 seconds] 05:12:26 -!- Vandal has joined ##crawl-dev 05:12:41 -!- Loar has quit [Ping timeout: 255 seconds] 05:16:55 -!- Vandal has quit [Ping timeout: 260 seconds] 05:23:54 -!- Vandal has joined ##crawl-dev 05:25:20 -!- Vandal has quit [Read error: Connection reset by peer] 05:25:21 -!- xomite has quit [Read error: Connection timed out] 05:28:59 -!- Vandal has joined ##crawl-dev 05:31:23 -!- Zermako has quit [Ping timeout: 245 seconds] 05:31:24 -!- [1]Zermako is now known as Zermako 05:33:48 -!- DracoOmega has joined ##crawl-dev 05:34:06 -!- Vandal has quit [Ping timeout: 276 seconds] 05:36:56 -!- xomite has quit [Ping timeout: 255 seconds] 05:39:09 -!- Vandal has joined ##crawl-dev 05:55:22 -!- Vandal has quit [Read error: Connection reset by peer] 05:55:26 -!- rchl24 has quit [Read error: Connection timed out] 05:57:39 -!- Vandal has joined ##crawl-dev 05:59:27 -!- edlothiol has joined ##crawl-dev 06:00:21 -!- Ganrao has joined ##crawl-dev 06:02:17 -!- Vandal has quit [Ping timeout: 252 seconds] 06:03:00 -!- Vandal has joined ##crawl-dev 06:04:47 -!- Ganrao has quit [Ping timeout: 265 seconds] 06:05:31 -!- Vandal has quit [Read error: Connection reset by peer] 06:07:26 -!- Vandal has joined ##crawl-dev 06:07:41 -!- Ragdoll has quit [Read error: Connection reset by peer] 06:09:27 -!- Ragdoll has joined ##crawl-dev 06:12:07 -!- Vandal has quit [Ping timeout: 255 seconds] 06:12:34 -!- Vandal has joined ##crawl-dev 06:15:29 -!- rchl24 has quit [Read error: Connection timed out] 06:19:08 -!- nooodl has joined ##crawl-dev 06:19:57 archl the Crack Shot (L24 DgVM) ERROR: range check error (-1 / 70) (Crypt:5) 06:20:58 -!- Vandal has quit [Ping timeout: 245 seconds] 06:22:46 -!- Vandal has joined ##crawl-dev 06:27:02 -!- Vandal has quit [Ping timeout: 252 seconds] 06:32:50 -!- rchl24 has quit [Read error: Connection timed out] 06:48:49 03galehar 07* 0.12-a0-1575-g34a9453: Remove reference to secret doors from ?MM's description. 10(5 minutes ago, 1 file, 0+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=34a9453804c7 06:48:49 03galehar 07* 0.12-a0-1576-g563cdfa: Update the dowsing card description. 10(3 minutes ago, 1 file, 3+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=563cdfa9e296 06:49:18 -!- rchl24 has quit [Read error: Connection timed out] 06:56:21 -!- Poncheis has quit [Remote host closed the connection] 06:56:45 -!- SurpriseTRex has quit [Quit: Page closed] 07:14:06 Corruption and new abyss monsters (https://crawl.develz.org/mantis/view.php?id=6488) by crate 07:38:55 -!- Mu_ has joined ##crawl-dev 08:04:21 -!- rast has quit [Read error: Connection reset by peer] 08:18:07 -!- HangedMan has joined ##crawl-dev 08:18:33 -!- eb has quit [Quit: I quit] 08:19:31 -!- dagonfive has quit [Read error: Connection reset by peer] 08:37:44 -!- Wensley has quit [Quit: leaving] 08:43:02 -!- Nivim has quit [Quit: Page closed] 08:43:35 -!- clouded_ has joined ##crawl-dev 08:44:54 -!- _D_ has quit [Quit: leaving] 08:49:32 -!- shirish has joined ##crawl-dev 08:52:36 -!- syllogism has joined ##crawl-dev 08:53:57 -!- zardo has quit [Quit: Page closed] 08:56:35 I've been watching git.develz.org to get a feel for crawl development, and it seems really cool 08:57:11 I'd like to start experimenting with vaults, and I've read the introductory task and looked at many of the vaults already in the game 08:57:44 djanatyn: HangedMan (ping!) is the resident vault expert 08:57:54 is there a way in wizard mode to force a vault to generate? I know some vaults are placed before the rest of the level, and some after, so I was wondering how people tested out their vaults witout waiting a very long time for it to generate 08:58:07 I really wish evilmike was around again 08:58:12 rad. how do you test out newly added vaults, HangedMan? 08:59:02 ideally you just make a vault have WEIGHT: 999999 and then just use &^r &^e to see if it spawns, because all other methods have issues 08:59:07 I saw something about full debug crawl builds being able to generate vaults for you, but I wasn't certain about how to do it 08:59:27 oh, that sounds simple. thanks! 08:59:43 (&L will just spawn a vault but not let level spawns in or care about level connectivity; &^P does work without the WEIGHT but doesn't work with minivaults) 09:00:01 I'm at school right now, but I'm going to experiment a bit when I get home. 09:00:21 I didn't want to try making vaults until I had one win, and now I do :) 09:01:00 there are people with 22 wins I wouldn't trust to write a description for grapes 09:01:18 HangedMan: make a new sprint that has an ADOM/TOME style overworld instead of D:, and has full levels but skips to branch:$ 09:02:48 branch:$ outright would scale really quickly with sprint experience... 09:02:54 djanatyn: I've commited a few patches and I've only ever been to Zot once :P 09:03:40 I'd rather see if the idea of branches into D as a game mode can be salvaged 09:03:46 HangedMan: yeah it would need something less than sprint xp, but more than crawl xp 09:04:18 or we could let sprints modify the sprint xp modifier! 09:04:26 that would be good, yes 09:09:41 -!- Blazinghand has quit [Ping timeout: 255 seconds] 09:25:01 -!- rossi has quit [Quit: WeeChat 0.3.9.2] 09:26:29 -!- SkaryMonk has quit [Quit: Leaving.] 09:31:15 -!- R18 has quit [Ping timeout: 260 seconds] 09:43:51 -!- xomite has quit [Quit: Leaving] 09:49:22 -!- domiryuu has quit [Remote host closed the connection] 09:59:01 -!- someAlex has quit [Client Quit] 10:02:08 -!- blackcustard has joined ##crawl-dev 10:04:30 -!- someAlex_ has quit [Client Quit] 10:05:45 03dolorous 07* 0.12-a0-1577-g7e22a4e: Fix wording. 10(4 minutes ago, 1 file, 2+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=7e22a4e2a81b 10:07:24 "* Deep Elves is better at Earth magic than Air." 10:08:52 -!- someAlex has quit [Client Quit] 10:10:05 -!- djanatyn has quit [Ping timeout: 255 seconds] 10:14:15 getting the "You feel haunted." message when monster haunt fails due to immediate spaces being full is kind of silly 10:15:52 03dolorous 07* 0.12-a0-1578-g24e6332: Fix changelog entry wording and punctuation. 10(6 seconds ago, 1 file, 6+ 6-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=24e63328ec04 10:16:12 also good 10:22:55 -!- codile has quit [Quit: WeeChat 0.3.9.2] 10:30:32 HangedMan: do you use the des syntax highlighting? (just curious) 10:30:38 -!- Mandevil has quit [Quit: leaving] 10:30:44 nope 10:30:46 -!- clouded_ is now known as st_ 10:31:03 should look into that, it's nice 10:31:41 I manage to read my vaults mostly by starting small and building upward the ridiculous nonsense 10:31:41 I use gvim with it, it has a block select thing which lets you pull out/insert chunks of vaults 10:31:41 ...okay, now interested 10:32:01 have just been using notepad++ for a while myself 10:32:29 -!- ussdefiant has joined ##crawl-dev 10:33:16 I forget where in the source it is 10:34:56 ah, dat/vim 10:35:39 I'll look into it in the future 10:46:07 -!- archl has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121129165506]] 10:54:58 -!- SaintWacko has quit [Quit: Page closed] 10:56:11 -!- ussdefiant has quit [Ping timeout: 260 seconds] 11:01:48 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 11:04:56 -!- wwf has quit [Quit: Ex-Chat] 11:05:48 Is there some sort of automated way to ensure that every individual commit still compiles correctly, after interactively rebasing a bunch of them? 11:07:10 DracoOmega: you could add a git hook that does that; you could write a shell script that does that; you could use an automated tool like hudson/jenkins to monitor your commits 11:08:00 -!- shirish has quit [Ping timeout: 264 seconds] 11:08:35 -!- ajikeshi has quit [Quit: Verlassend] 11:10:53 What do you think would be the simplest and most straightforward? I don't need anything fancier than just trying to combine each commit and barking if there are errors 11:14:47 DracoOmega: i would do a post-commit hook and just disable it after done rebasing 11:15:22 however this will hit every commit, even the ones your rebase didn't touch, so 11:16:24 <|amethyst> does rebasing fire the post-commit hook? 11:17:42 <|amethyst> man githooks sort of implies that it doesn't (but does fire post-rewrite) 11:18:57 -!- y2s82 has quit [Remote host closed the connection] 11:19:43 I wonder if pan floors mutating level layouts somehow like lair does would help with the infinite D but with demons and a pan lord vault on the non-rune non-holy floors 11:20:03 can't immediately think of anything though 11:20:51 |amethyst: no idea, git hooks are a mystery to me 11:26:06 -!- blabber has joined ##crawl-dev 11:28:07 -!- shirish has joined ##crawl-dev 11:29:58 -!- xxx has quit [Quit: Page closed] 11:30:25 -!- were has quit [Quit: Page closed] 11:39:15 -!- shirish has quit [Ping timeout: 265 seconds] 11:40:48 -!- djanatyn has joined ##crawl-dev 11:42:05 -!- y2s82 has quit [Remote host closed the connection] 11:44:44 -!- newbie___ has quit [Quit: Page closed] 11:46:18 -!- Nabski has quit [Ping timeout: 245 seconds] 11:49:46 -!- magistern has quit [Quit: This computer has gone to sleep] 11:52:13 -!- magistern has quit [Client Quit] 11:55:37 -!- icantfindaname has quit [Quit: Page closed] 12:01:57 High score menu displays improper Invocations title (https://crawl.develz.org/mantis/view.php?id=6489) by BlackSheep 12:03:14 st_: i can't get allies to torment at all, how did you achieve ticket 6445, "alies can torment you"? 12:03:27 allies* 12:04:14 I've seen it happen from decks and I had it from shadow creature lich summoning 1s 12:04:24 -!- Soadreqm has quit [Ping timeout: 264 seconds] 12:04:45 -!- simmarine has joined ##crawl-dev 12:04:49 i've only been testing with enslaved and directly summoned demons; i'll try those methods 12:05:01 -!- dtsund has joined ##crawl-dev 12:05:28 -!- tigertrap has quit [Quit: Page closed] 12:07:40 DracoOmega: I don't think that's even possible in a reasonable way from the current tree 12:08:19 I actually did test locally with summon greater demons and it worked 12:08:27 maybe someone accidentally fixed it 12:08:39 I mean, build-testing during rebase 12:09:45 testing every commit hash remotely could be doable, though 12:15:32 -!- NekoRex has quit [Quit: "All the people will look up and shout 'Save us!', and I'll look down and whisper... 'Nyo.'"] 12:16:19 -!- Kalir has quit [Changing host] 12:25:27 st_: okay there we go, i got it 12:32:15 Potion of water autopickup (https://crawl.develz.org/mantis/view.php?id=6490) by tomash667 12:37:27 -!- Stelpa has quit [Remote host closed the connection] 12:41:57 -!- shirish has joined ##crawl-dev 12:43:47 -!- SkaryMonk has joined ##crawl-dev 12:48:24 -!- Hotfix has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 12:49:33 -!- DracoOmega has quit [Quit: Leaving] 13:11:16 -!- Soadreqm has quit [Ping timeout: 248 seconds] 13:12:56 -!- GON_again has quit [Ping timeout: 245 seconds] 13:26:27 -!- Soadreqm has quit [Ping timeout: 248 seconds] 13:31:32 -!- xnavy has quit [Ping timeout: 248 seconds] 13:36:32 -!- blabber has quit [Remote host closed the connection] 13:36:43 -!- yogaFLAME has quit [Ping timeout: 245 seconds] 13:39:59 -!- blabber has joined ##crawl-dev 13:41:14 -!- SkaryMonk has quit [Ping timeout: 272 seconds] 13:41:47 -!- stenno has quit [Quit: hail eris] 13:42:30 -!- eb has quit [Quit: I quit] 13:56:18 -!- scummos has quit [Remote host closed the connection] 14:02:03 -!- SkaryMonk has joined ##crawl-dev 14:04:48 -!- _D_ has quit [Quit: leaving] 14:07:50 -!- shirish has quit [Ping timeout: 272 seconds] 14:10:05 -!- Fungus_ has quit [Quit: Page closed] 14:18:46 -!- MarvinPA_ has joined ##crawl-dev 14:21:48 -!- MarvinPA has quit [Ping timeout: 245 seconds] 14:21:48 -!- MarvinPA_ is now known as MarvinPA 14:25:51 -!- foophy has quit [Quit: Page closed] 14:30:03 -!- Senjai has quit [Ping timeout: 245 seconds] 14:30:03 -!- Datul has quit [Ping timeout: 245 seconds] 14:30:28 -!- mamga has quit [Ping timeout: 245 seconds] 14:30:53 -!- stubblyhead has quit [Ping timeout: 245 seconds] 14:30:53 -!- Lomky has quit [Ping timeout: 245 seconds] 14:30:53 -!- Gmork has quit [Ping timeout: 245 seconds] 14:31:18 -!- SaintWacko has quit [Ping timeout: 245 seconds] 14:31:18 -!- Lightli has quit [Ping timeout: 245 seconds] 14:31:43 -!- Kellhus has quit [Ping timeout: 245 seconds] 14:32:08 -!- BanMido has quit [Ping timeout: 245 seconds] 14:40:19 -!- GuraKKa has quit [Read error: Connection reset by peer] 14:45:23 -!- blabber has quit [Ping timeout: 244 seconds] 14:45:36 Lua error: 14:45:36 /crawl-master/crawl-git-98eede4e9f/data/dat/des/serial/rogues_gallery.des:80: 14:45:36 No vault found for tag 'grunt_rogue_subvault' 14:45:36 /crawl-master/crawl-git-98eede4e9f/data/dat/des/serial/rogues_gallery.des:84: 14:45:36 in function 14:45:43 i got about a hundred of these going into crypt:2 14:46:09 -!- blabber has joined ##crawl-dev 14:49:15 maybe the uniq_ thing for subvaults didn't work out 14:49:26 fwiw, it still spawned on crypt:2 14:49:58 the level is just that + vault with a bunch of deep water rather than rock wall 14:57:38 -!- fooobarrr has quit [Quit: Lost terminal] 15:05:24 i think there's something more, since mapstat kept giving errors even with the uniq_ thing backed out 15:05:58 -!- Vidiny has quit [Quit: Award_Guy - Why isn't there an award for "Sickest cunt"? <&Award_Guy> Because it's too obvious that you'd win] 15:07:51 -!- bmfx has quit [Read error: Connection reset by peer] 15:10:18 -!- shirish has joined ##crawl-dev 15:10:43 -!- codile has quit [Quit: WeeChat 0.3.9.2] 15:12:38 -!- Nightbeer has quit [Ping timeout: 245 seconds] 15:17:08 -!- stenno has quit [Changing host] 15:17:14 -!- animegrampa has quit [Ping timeout: 252 seconds] 15:30:02 if I have a two-line fix, should I do a merge request or post a patch? 15:30:32 <|amethyst> jilles: probably post a patch (preferably created with git format-patch) 15:30:53 -!- Fear has quit [Quit: Leaving] 15:31:45 -!- Psyknux has quit [Quit: My work is end \(^o^)/] 15:31:47 <|amethyst> simmarine: you didn't encounter the gallery before this, right? 15:31:55 not in this game, no 15:32:14 http://www.stack.nl/~jilles/games/0001-Fix-message-at-initial-build.patch 15:32:15 as a quick tangent, jeez rogue gallery is in every one of my games it feels like 15:32:18 -!- Pikkle has joined ##crawl-dev 15:32:36 other than that, it built fine on freebsd 9.1 amd64 \o/ 15:32:38 -!- Zermako has quit [Ping timeout: 245 seconds] 15:32:38 -!- [1]Zermako is now known as Zermako 15:34:17 -!- ktgrey has quit [Ping timeout: 252 seconds] 15:37:33 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 15:38:32 <|amethyst> simmarine: it's chance: 1% and can occur in 19 different levels, which should work out to about an 18% chance of getting it (less because another vault might be chosen before there is an opportunity to roll its chance) 15:38:57 i wasnt even aware it could spawn in non-d branches until now lol 15:38:59 <|amethyst> jilles: ah, I see the commit that broke it 15:39:14 <|amethyst> jilles: :q 15:39:15 <|amethyst> oop 15:39:31 and i was pretty sure it didnt have this random, huge spawn chance. i just tend to see it often lol 15:39:37 <|amethyst> jilles: 0292ea1 wrapped it in an if and added an indent 15:40:04 rogue gallery and teleporters really should have chance 0.5% 15:43:39 -!- edlothiol has quit [Ping timeout: 260 seconds] 15:45:29 -!- eb has quit [Quit: I quit] 15:45:35 <|amethyst> jilles: are you using GNU make or BSD make? 15:46:47 -!- blabber has quit [Remote host closed the connection] 15:47:00 <|amethyst> jilles: ah... never mind; I was worried about the % but it seems to be fine since the target doesn't have a % in it 15:47:28 -!- SaintWacko has quit [Quit: Page closed] 15:49:14 -!- codile has quit [Quit: WeeChat 0.3.9.2] 15:49:56 <|amethyst> jilles: I'm making a few tweaks to your commit, but it looks good 15:51:47 -!- bonghitz has quit [Quit: bonghitz] 15:52:33 -!- Kellhus has quit [Ping timeout: 245 seconds] 15:52:53 -!- codile has quit [Client Quit] 15:55:11 03jilles 07* 0.12-a0-1579-g77fcb3a: Fix greet message. 10(44 minutes ago, 1 file, 2+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=77fcb3a9e6dd 15:55:12 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 15:55:28 <|amethyst> jilles: thanks! 15:55:55 I like chei linking to non-working things 15:56:08 -!- remyroy has quit [Ping timeout: 272 seconds] 15:56:25 what's that? chei is too fast? 15:58:01 <|amethyst> I had chei updating from the CDO repo for a while, but that was causing problems 15:59:32 is a ravenous door mimic supposed to block your view? 15:59:41 yes, it's a door 15:59:42 once it's running after you, that is 15:59:50 still a door 16:00:02 unless it opens itself 16:00:16 Cherry-picked 1 commit into stone_soup-0.11 16:00:18 well, a ogre would also block the view on the tiny kobold behind it 16:00:40 can't you see the kobold through the gap in its legs? 16:00:42 doors are very thick 16:00:51 and tall 16:01:01 lol 16:01:22 are you questioning mimics 16:01:25 are you????????? 16:02:09 <|amethyst> Napkin: mimics block LOS like their base feature... this was probably more important before feature mimics were actual features 16:02:21 <|amethyst> %git 68e16839 16:02:21 03galehar * 0.10-a0-521-g68e1683: New feature mimic implementation. 10(1 year, 5 months ago, 13 files, 133+ 15-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=68e16839505c 16:03:00 <|amethyst> (since having a closed door you could see though would have been a dead giveaway) 16:03:11 doors with windows 16:03:17 <|amethyst> s/before feature/before undiscovered feature/ 16:03:18 glass doors would be nice 16:03:32 felt weird that a moving monster suddenly blocked my view 16:03:46 -!- Mandevil has quit [Quit: UkonĨuji] 16:03:58 fr mist orcs 16:04:02 sure is weird but it's the only thing that makes current mimics remotely interesting 16:04:24 so removing that while keeping mimics... :/ 16:04:34 so you're saying, more orb mimics? 16:04:46 is that so? aha aha 16:04:53 would happily accept orb mimics if that's the trade-off for removing all the other ones 16:04:56 *uhu uhu 16:04:58 -!- Pthing has quit [Read error: Connection reset by peer] 16:04:59 subvault the abyssal rune so that abyss rune vaults can have abyssal rune mimics 16:05:10 to compensate for how easy it is to find a rune vault with inception 16:05:15 what could go wrong 16:05:39 abyss mimics 16:05:45 -!- xxx has quit [Quit: Page closed] 16:05:57 abyssal stair mimics 16:06:08 bring back floor mimics, abyss-only 16:06:24 wall mimics too 16:07:58 -!- sepik121 has quit [Read error: Connection reset by peer] 16:08:02 <|amethyst> deep water mimics with a drowning attack 16:08:03 -!- Zermako has quit [Ping timeout: 248 seconds] 16:08:03 -!- [1]Zermako is now known as Zermako 16:08:49 DNGN_UNSEEN mimics 16:09:03 <|amethyst> explore horizon mimics 16:09:31 <|amethyst> :q 16:09:31 just give mimics a paralyze melee attack like they have in adom 16:09:33 <|amethyst> gah 16:09:33 problem solved 16:09:46 but can we resist it with traps and door skills 16:09:50 Zannick: trapper/lurker above 16:10:08 <|amethyst> HangedMan: what's door skill? 16:10:20 but can we resist it with traps skill 16:10:35 * kilobyte thinks it's time we got rid of that too. 16:10:48 but then there's no way to resist paralysis brand 16:11:03 <|amethyst> Zin 16:11:31 -!- Lightli has quit [Quit: she keeps sitting down in front of the chatbox, might as well] 16:11:46 I suppose Reveal Way would be good for mimics 16:11:51 just waiting with removal of most actual traps until the keep-Zot-traps crowd goes inactive :p 16:12:20 jk; it'd be good to at least use XL or something for the few traps left 16:14:03 phase 1: removing random generation of mechanical traps 16:22:18 phase 2: removing non-random generation of mechanical traps? 16:23:32 phase 4: profit 16:23:48 I mean, it'd be a step with least work needed 16:23:58 vault review, political squabblings, etc 16:27:15 <|amethyst> does "random generation" include ^ and ~ glyphs? 16:27:15 once all traps are gone, just randomly occasionally on lower levels, interrupt the player with "wait, $player! are you sure you really want to step there?" 16:27:42 (with no trap where they were stepping, of course) 16:28:01 just passively hurt people randomly 16:32:34 <|amethyst> just came across the quote (unrelated to Crawl): "Obviously a rogue-like only works with infinitely procedurely generated tile-sets" 16:32:53 <|amethyst> I don't think I've played a roguelike that has those 16:33:06 it might have been ironic 16:33:15 Obviously it was ironic 16:35:07 <|amethyst> ah, this was a game where (fixed) levels used hand-drawn backgrounds 16:36:56 I wanted to use XL or something for trap detection, dpeg wanted dex... but newest dpeg's suggestion, removal of trap detection at all, sounds tempting 16:37:21 ie, a shaft is a random mishap you can't do much against 16:37:34 "newest dpeg" 16:38:01 "newest (dpeg's suggestion)" not "(newest dpeg)'s suggestion" 16:38:15 dpeg's newest suggestion, then :P 16:38:34 <|amethyst> kilobyte: possessives in English are determiners rather than adjectives, so come first (where "some" or "this" would go) 16:38:35 (i was amused at the idea of a newest dpeg, though) 16:38:46 one dpeg is enough 16:38:52 |amethyst: oh, indeed? Thanks for telling me. 16:39:00 think of the horrors of a dpeg++! 16:39:19 greater dpeg 16:39:25 <|amethyst> (that said, kilobyte's Enlish is usually better than mine :) 16:39:34 |amethyst: ... ? 16:39:36 <|amethyst> And certainly better than my Polish 16:40:20 <|amethyst> s/usually/often/ anyway 16:40:45 <|amethyst> We could count typos and bad grammar in commit messages :) 16:41:20 just get dolorous to start vetting messages 16:41:31 already relied on for all of crawl 16:41:47 |amethyst: I noticed there's an illusion: dirty foreigners with a decent enough vocabulary who learned the language nearly exclusively in writing lack a feeling when a simple word would fit better than a complex one. This makes people think I know the language. 16:42:15 <|amethyst> kilobyte: academics have the same problem :P 16:42:43 yeah, which is part of the illusion that works in my favour 16:43:01 <|amethyst> well, anyway, certainly better than my boss, who's been in the US for longer than some people here have been alive 16:43:18 <|amethyst> you understand "the" and "a", for example 16:44:45 sometimes 16:48:16 -!- dtsund has quit [Quit: dtsund] 16:59:15 -!- Datul_ has quit [Quit: Page closed] 17:00:50 |amethyst: are you responsible for 17:00:54 ??dieselrobin[$] 17:00:54 dieselrobin[5/5]: Github repo: https://github.com/chrishoney/dieselrobin. If you like writing html/css, please do this: '/q faze hi, i am fond of writing html and css and i'd like to help' 17:01:09 <|amethyst> the [$] bit you mean? yes 17:01:13 <|amethyst> also 17:01:14 <3 <3 <3 17:01:17 <|amethyst> ??dieselrobin[-2] 17:01:17 dieselrobin[4/5]: Start: 2013-01-04 19:00 UTC. End: 2013-01-20 19:00 UTC 17:01:23 i tried to figure out how to do that, but i failed miserably 17:01:33 oh my, you are wonderful :) 17:01:41 <|amethyst> I still need to get my patches to greensnark 17:01:45 cool 17:01:56 is Cheibriados in a public repo somewhere? 17:02:24 <|amethyst> faze: read-only, but http://s-z.org/neil/git/?p=cheibriados.git http://s-z.org/neil/git/cheibriados.git 17:02:46 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 17:02:49 some folks in ##crawl were sad that %??serpent of hell soh_flavour: is broken 17:03:10 i will look if i can fix it 17:03:15 <|amethyst> Not sure how to do so 17:03:16 <|amethyst> oh 17:03:18 and get a patch to you 17:03:21 <|amethyst> monster is a different repo 17:03:23 oh 17:03:31 <|amethyst> http://s-z.org/neil/git/?p=monster-trunk.git http://s-z.org/neil/git/monster-trunk.git 17:03:34 thanks 17:03:59 <|amethyst> (it's also on git.develz.org but my repo is usually more up-to-date) 17:04:05 cool 17:04:16 if i come up with something, i'll get a patch to you somehow 17:04:27 <|amethyst> neil@s-z.org 17:04:31 cool 17:04:36 <|amethyst> or put it on mantis maybe 17:04:44 <|amethyst> I'm not always prompt about answering email 17:04:47 faze: well, there's no soh_flavour in the game itself 17:04:47 sounds good 17:05:09 <|amethyst> you'd have to actually be in the appropriate branch 17:05:10 email it to him, then ping him on irc to check that he got the email 17:05:13 ah 17:05:16 and fax him to make sure he got your ping 17:05:23 <|amethyst> what's a fax? 17:05:24 haha 17:05:24 etc 17:05:36 <|amethyst> is that one of those sell phone things ? 17:05:45 faze: there was, I removed it during rewriting the SoH code insanity, but failed to give back a replacement 17:05:57 kilobyte: ah 17:06:10 so a fix would need to start here 17:06:11 |amethyst: it's an email-only terminal that uses phone numbers as addresses =p 17:06:13 so crawl would need a patch 17:06:14 got it 17:06:22 with no Cheibriados patch at all 17:06:26 i haven't looked at the monster-trunk code at all 17:06:28 neat 17:06:32 ("monster" actually) 17:07:07 so, i should check out monster.(cc|h). got it 17:07:26 <|amethyst> no no 17:07:30 also, i should have a first draft of the maces & flails buff/spiked flail removal 17:07:32 <|amethyst> it's a separate program 17:07:34 ok 17:07:38 Flun (L20 MfAK) ERROR in 'mon-movetarget.cc' at line 112: ZotDef: monster shark failed to pathfind to (39,43) (the Orb) (Zot (ZotDef)) 17:07:51 <|amethyst> though sometimes crawl itself needs changes to work with monster 17:07:55 <|amethyst> %git :/'monster' 17:07:55 03|amethyst * 0.12-a0-1434-g164869b: Don't crash 'monster' when monsters flash the view. 10(6 days ago, 1 file, 4+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=164869b0072d 17:07:58 ok, i see 17:08:26 -!- Flun has quit [Quit: Page closed] 17:08:37 -!- Soadreqm has quit [Quit: BREAK] 17:08:41 i still need to dig around and see if i have a spare disk 17:09:13 <|amethyst> wait, there can be water monsters in zotdef? 17:09:20 note to self: move crawl dev environment to a machine with daily backups 17:09:32 <|amethyst> how is that not always broken by the pathfind checks? 17:09:34 -!- animegrampa has quit [Ping timeout: 240 seconds] 17:09:44 does anyone only compile on os x while developing crawl? 17:09:44 <|amethyst> or I guess that's the bug 17:10:00 i try to use linux, since it's the main target platform for trunk console 17:10:32 i just wouldn't feel right submitting a patch after only compiling on darwin 17:11:00 not many people compile at all on os x regularly 17:11:02 -!- Ragdoll has quit [Read error: Connection reset by peer] 17:11:06 i didn't think so 17:11:24 faze: not really, no one's bad enough to not actually build after applying a patch 17:11:35 i am indifferent to the platform i use for developing, i just don't have a local linux machine at the moment 17:11:50 so it'd let us know of mac-only problems earlier 17:12:13 hmm, i suppose anyone that is going to apply my patch will probably compile it on their (linux) machine 17:12:27 i can switch over to mac for dev, it would actually be easier for me 17:12:46 this is faster than my linux machine by far 17:12:55 <|amethyst> faze: well, some of the devs use Windows 17:13:03 yeah, i know evilmike does 17:13:09 <|amethyst> MarvinPA too I think 17:13:14 <|amethyst> and galehar maybe? 17:13:16 ah 17:13:45 my windows machine is used strictly for pc gaming, so i'll stick with my work machine for crawl dev :) 17:15:07 i've been considering dual booting my windows machine to see how well it performs on some hard programming tasks i have, but eh 17:15:21 my windows (gaming) machine 17:17:54 there's a schweet 4*1.7-2.0Ghz 2GB ram arm box, a 60mm cube as most of it is its radiator. $89 bare, with 64GB eMMC, shipping and all piles of accesories, $226. 17:18:11 I'm salivating when thinking of that one, even if just for shits and giggles 17:18:42 not sure how it compares Hz-to-Hz, but should be around slower of my two dev boxes. With +6879679648 style points. 17:22:17 -!- monqy has joined ##crawl-dev 17:22:54 -!- bleak has quit [Ping timeout: 272 seconds] 17:22:55 -!- bleak` is now known as bleak 17:25:21 Zannick: i do actually dual boot my gaming machine, but it's sort of old and not that fast 17:25:35 i am preparing for the coming stable steam linux release 17:25:50 heh 17:26:38 i have considered upgrading it, but i would rather put my discretionary computer money towards a nice keyboard instead 17:27:51 -!- syllogism has quit [] 17:30:28 -!- codile has quit [Quit: WeeChat 0.3.9.2] 17:51:54 -!- Zermako has quit [Ping timeout: 240 seconds] 17:53:18 -!- Findor has quit [Ping timeout: 272 seconds] 17:53:36 -!- stenno has quit [Quit: hail eris] 17:55:43 -!- Dixbert has quit [Ping timeout: 260 seconds] 18:02:24 -!- Villadelfia has quit [Read error: Operation timed out] 18:02:33 -!- Villadelfia has joined ##crawl-dev 18:02:33 -!- Villadelfia has quit [Changing host] 18:02:33 -!- Villadelfia has joined ##crawl-dev 18:08:13 -!- eb has quit [] 18:09:46 -!- nooodl_ has joined ##crawl-dev 18:12:38 -!- nooodl has quit [Ping timeout: 245 seconds] 18:13:57 -!- scummos has quit [Ping timeout: 276 seconds] 18:22:03 -!- scummos^ has quit [Read error: Connection reset by peer] 18:41:14 -!- kunwon1 has quit [Read error: Connection reset by peer] 18:42:34 -!- Crazylemon64 has quit [Ping timeout: 240 seconds] 18:45:01 hm 18:45:10 104272 | Pan | Entered Pandemonium 18:45:15 120727 | D:24 | Escaped the Pandemonium. 18:49:48 I remember elliptic overriding some fix of mine to either this or a related situation, that seemed just as back-asswards to me 18:50:01 can't remember his reason 18:50:47 I don't remember this... 18:51:07 could be portal vaults 18:51:23 afaik I've never touched articles before pandemonium 18:51:28 and I haven't seen this bug before either 18:52:07 ba39a949 and ba39a949^ 18:52:37 %git ba39a949 18:52:37 03elliptic * 0.11-a0-1729-gba39a94: Revert "Report the old place in br.enter milestones." 10(8 months ago, 2 files, 1+ 11-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ba39a949ebdf 18:52:51 ah, you mean the article rather than the place 18:52:54 what does ba39a94 have to do with this 18:52:59 yes........ 18:53:02 yeah, i'm pointing out the article 18:53:16 -!- scummos has quit [Quit: Konversation terminated!] 18:53:45 (and the dot :P) 18:58:14 -!- [1]Zermako is now known as Zermako 18:59:12 -!- scummos has quit [Ping timeout: 256 seconds] 19:02:09 it looks like we aren't very consistent about period usage in notes 19:02:24 but usually we don't use one 19:05:56 -!- scummos^ has quit [Quit: Konversation terminated!] 19:12:11 03elliptic 07* 0.12-a0-1580-gd6db305: Fix notes for escaping Pan/Abyss (Zannick). 10(7 minutes ago, 1 file, 4+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=d6db305e1b10 19:13:56 haha buggered into bugdom 19:14:07 had to fix that period too :P 19:14:48 yeah, i'm just amused at the message 19:16:54 -!- scummos^ has quit [Ping timeout: 272 seconds] 19:17:16 -!- crate has quit [Quit: Leaving] 19:19:48 -!- Blazinghand has quit [Ping timeout: 248 seconds] 19:26:25 -!- alefury has quit [] 19:27:53 -!- Stelpa has quit [Remote host closed the connection] 19:28:20 -!- geekosaur has quit [Quit: ZNC - http://znc.sourceforge.net] 19:33:14 -!- Stelpa has quit [Changing host] 19:34:36 -!- Bloodbeard has quit [Quit: Page closed] 19:36:41 -!- Stelpa has quit [Remote host closed the connection] 19:38:48 -!- Zermako has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Now with extra fish!] 19:41:00 -!- valrus_ has joined ##crawl-dev 19:42:20 -!- Rofaner has quit [Ping timeout: 252 seconds] 19:45:29 -!- valrus_ has quit [Ping timeout: 265 seconds] 19:46:28 -!- y2s82 has quit [Ping timeout: 255 seconds] 19:47:01 -!- quazi has quit [Quit: Page closed] 19:47:43 -!- crazedpsyc has quit [Ping timeout: 260 seconds] 19:55:46 -!- WalkerBoh has quit [Remote host closed the connection] 20:10:50 -!- Dixbert has joined ##crawl-dev 20:12:13 -!- Poncheis has quit [Ping timeout: 245 seconds] 20:12:14 -!- Poncheis_ is now known as Poncheis 20:21:11 -!- nicolae- has joined ##crawl-dev 20:23:37 hello! i have a question. what sort of things do you all look for in a portal vault. i had a few ideas and wanted to know if it was worth developing them into portals or just making regular style vaults. 20:25:04 hopefully a more coherent and interesting and sensical monster set than volcanos 20:25:59 yeah, white monsters are cooler! 20:26:11 coherent? interesting? sensical? it's like you've never even seen anything i've done- 20:26:25 HangedMan: if only there were some new monsters. like some kind of lava dwelling humanoid 20:27:17 Eronarn: you mean, you're adding fire-based alternatives to spectrals/simulacra/etc? 20:27:35 kilobyte: :P 20:27:49 the more that portal vaults try to rely on gimmicks the less interesting they usually end up being by simply being a lot less variable and responsive to characters compared to combat because crawl is basically combat: labs have little to do with the minotaur fight, volcano explosions don't usually interact much with the fire monsters fights 20:27:59 Neutral royal jelly outside of the player's LOS spawns hostile jellies and gets killed by them (https://crawl.develz.org/mantis/view.php?id=6491) by CommanderC 20:28:00 a lava dwelling humanoid? that doesn't make any sense at all. they would burn up! 20:28:22 I wondered about Sticks to Snakes. Currently, they special-case poisoned sticks. That's inconsistent: why wouldn't other brands produce special monsters? 20:28:25 we already have lava dwelling humanoids anyway, let's make all volcanos about salamanders 20:28:29 HangedMan: i think volcanoes are best salvaged by just making them exactly like ice caves but fire 20:28:38 <|amethyst> kilobyte: yes please 20:28:42 none of the existing ones are interesting at all 20:28:58 salvaged by throwing out all maps 20:29:19 <|amethyst> I kind of like the collapsing one 20:29:25 <|amethyst> maybe not the monster set 20:29:26 HangedMan: well all the placement/loot code/etc. stuff is there already 20:29:37 yes, maps take no time at all to make 20:29:42 cough, cough 20:30:05 freezing: snake simulacra, draining: spectral snakes, chaos: anything at all 20:30:24 HangedMan: i am primarily speaking conceptually anyways. what i mean is that ice caves are great, and that fire ice caves would also be great, whereas currently volcano is just conceptually blah 20:30:40 -!- dtsund has joined ##crawl-dev 20:30:48 hopefully something more would be done to differentiate but in a direct comparsion yes 20:30:54 i don't know why it worked out that way since volcanoes are much cooler 20:31:02 volcanoes were made... first? 20:31:11 turn ice caves into cryovolcanoes. 20:31:25 anyways to make them different... it could be cool to have volcanoes mostly be open 20:31:30 on bridges over the lava 20:31:41 oh, after, but ice caves didn't try to have nearly as much gimmickry 20:31:53 or finangle with nearly as much lua 20:32:03 another problems with volcanoes: they have too small a range of levels to spawn 20:32:22 could also have volcanoes be timed in such a way that you never get trapped, but don't have time to rest 20:32:32 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 12.0/20120420145725]] 20:32:53 yeah, i don't plan to use much lua. i don't know it very well. 20:33:41 -!- Pikkle has quit [Quit: Computer has gone to sleep.] 20:33:45 anyway! I think a new portal vault should really do the post-lair post-orc area of players not being nearly as weak as usual, because for a large area after a certain point two "danger" portal vaults are sretched out over the longest section of the game 20:34:05 maybe a big volcano that you walk alongside the rim of... i think there may be one sewer kind of like this 20:34:06 and one of those two "danger" portal vaults is just "hard" ice cave 20:34:11 what's the other one? 20:34:27 wizlabs, which are good but can't really be repeated in other contexts 20:34:56 bazaars are not usually very difficult in the running as unique as that is and troves are very small and contained 20:35:33 there are obvious reasons for why stuff is front-loaded but that doesn't help mid-late no-vaults D and Crypt by much 20:35:48 HangedMan: hall portal vault: guaranteed, replaces blade. can be a hall of statues, hall of fallen heroes (ghosts!), hall of (improved) blades, etc. 20:35:56 one idea i had was a portal set in some sort of supermax prison for terrible wizards and other assorted bad folks, statues, alarm traps, well-armed guards, using flight/digging/blinking/etc to get to the loot or to get to an exit without having to fight tons of guards, etc 20:36:35 that sounds more like a sprint 20:36:47 and how are the wizards contained, silent spectres? :P 20:37:42 battlefield could be cool. lots of corpses and weapons. start on the side with the losing army (many wounded, weaker enemies) 20:38:05 everybody stop your fighting let's attack this new person 20:38:06 yeah i was thinking about a wide-open area portal vault, battlefield was one of them 20:38:33 HangedMan: could make them one giant band that starts neutral :) 20:38:46 what's neutral 20:38:56 "attack anyone" 20:38:57 is it friendly neutral or general neutral or strict neutral or 20:39:04 wait, do neutral monsters attack other neutrals 20:39:09 the thing i like about battlefield is that it could scale very well by altering the kinds of enemies. like draconians vs. something 20:39:21 "attack anyone except other neutrals, and have no AI at all" 20:39:54 I was thinking of a serial vault based on warlord fortresses to see how levels placing multiple corner/side vaults would look like 20:39:58 a jail could be cool if it were done cloud mage style 20:40:05 as for containing wizards, my main ideas were just either making them optional fights, or that opening a door to the loot at the end of the hall also opens the cells by a little bit of lua and bad prison design 20:40:21 Eronarn: then you'll get orc battlefield levels vs pan lord ones :p 20:40:23 some imprisoned classed convict with some awesome randart named after them? 20:41:16 then there'd be the option of holy monster jails, with zin silver walls around the boss 20:41:40 so a single convict with guards instead of a whole bunch. hmmmmm. that might work better. 20:42:06 nicolae-: right, there is some 'armory' section so you can get some loot (or items off guards), but the 'best' loot is carried (and used!) by the boss 20:42:17 otherwise people will just kill one, rest, repeat 20:43:18 i see, i see. 20:43:20 *nods sagely* 20:43:25 an evil ritual portal vault could be something like that too 20:43:34 @ cultists and a & boss 20:44:05 yes, going to balance a sputterflies boss or a speed 18 chaos-brand boss 20:44:47 I was wondering today how the arena portal vault could work out now that there is arena sprint 20:44:59 whether it would be worth doing and how 20:46:53 -!- bza has quit [Read error: Connection reset by peer] 20:47:22 evil ritual would also let us do an obvious DF reference: sword stuck in the ground that you have to take 20:47:44 st_: with 27 levels, increasing amounts of opposition and loot and themed sets of enemies, perhaps! 20:47:59 kilobyte: microzig 20:48:07 screw themed sets, there are a million uses of those 20:48:11 world's tiniest zig 20:48:13 one enemy and one item per floor 20:48:54 nicolae-: so instead of a jail, have you thought of a zoo? 20:49:05 should probably do something again with my timer-based running portal, I guess 20:49:23 kind of, i thought of like a nature preserve or some other setting, but figured it might be too similar to lair 20:49:52 nicolae-: if it's lots of magical beasts that would probably be fine 20:49:56 lair branches rooms and dragon bosses? 20:49:58 kilobyte: there are different styles of arena combat, it's also more interesting in when the character a) can't do it whenever b) will actually have monsters stronger than them 20:50:00 drakes, dragons, catoblepas, etc. 20:50:27 hmmmm, perhaps 20:50:47 wizard academy would be a pretty simple one (like a bailey but with magic instead of melee) 20:51:17 annihilator academy to go with the warlord bailey 20:51:22 yesss 20:51:43 you could have the academies be themed. grand annihilator sp crystal spear crystal spear crystal spear blink 20:52:00 (that was a joke I hate the spoilers involved in the first time finding the warlord bailey) 20:52:32 so... like wizlabs 20:52:40 nicolae-: no, wizlabs largely don't have wizards in them 20:52:57 they have spoilers 20:53:11 they have weird gimmickry that okay yeah spoilers 20:53:29 i'm talking just a straightforward castle-y thing filled with wizards 20:53:38 elf 20:53:47 pretty much, except with different wizard sets 20:54:03 also you can't go up stairs 20:54:24 wizards sets are basically "possibly anything" and "a bunch of the same race", short of vault-monsters 20:54:38 HangedMan: i don't mean the 'wizard' monster 20:54:52 yes, I know 20:55:06 well, okay, and the death-themed ones 20:56:00 warper one would be p. fun if they were hybrids 20:56:13 warpers are things with 20:56:18 okay, yes, so, vault-monsters 20:56:28 draconian shifters 20:56:31 or just new real monsters designed for this 20:56:59 -!- Senjai has quit [Changing host] 20:57:33 -!- Datul has quit [Ping timeout: 245 seconds] 20:57:38 melee warper: blink close, phase shift, shroud. ranged warper: blink away, phase shift, pprojectile 20:57:40 yes, like all of the unique monsters in sewers, ossuaries, baileys, ice caves, 20:57:49 that would probably be pretty fun to fight in a group 20:58:05 do monsters get to use portal projectile? 20:58:07 kind of wouldn't 20:58:17 nicolae-: not right now but they could 20:59:16 -!- minqmay has quit [Quit: Leaving] 20:59:27 that's a lot of effort! 20:59:57 depends on the spell... pp might be kind of bad, but i think someone may have implemented it already anyways 21:01:12 -!- wheals has quit [Read error: Connection reset by peer] 21:01:56 bah, http://pastie.org/pastes/5614020/text hasn't gone anywhere in a while, I need to start it up again 21:02:32 -!- wheals has quit [Read error: Connection reset by peer] 21:02:55 damn 21:06:09 too thick in lua I've not got much grasp in though, I can't really test out the difficulty stuff too well 21:06:16 I am offended there is no pillar in the middle of the fourth tier 21:06:33 add a hex portal vault with all abyss monsters 21:07:18 abyssal zoo portal vault 21:08:38 one idea i had was a ghost town, an abandoned town populated by various ghosts and incorporeals and spectral whatevers, but the monster set seemed a little limiting. a corrupted city taken over by abyssals, though... hm. 21:08:45 fourth tier? what, gauntlet_pair_boss? 21:10:53 oh right, that's why I stopped, I couldn't figure out what makes crawl crash on placing the entry vault and since I'm copying the ice cave lua the entry vault dictates difficulty 21:11:32 -!- Vizer has joined ##crawl-dev 21:13:49 -!- Vizer_ has joined ##crawl-dev 21:15:23 -!- mamga has quit [Quit: Page closed] 21:16:34 -!- Vizer has quit [Ping timeout: 240 seconds] 21:17:14 -!- Stelpa has quit [Ping timeout: 272 seconds] 21:18:28 sounds messed up, I don't see anything standing out 21:19:38 -!- Lightli has quit [Ping timeout: 245 seconds] 21:22:04 how about: "lost city" portal vault, various forms of long-dead cities, like an atlantis, half flooded with krakens around etc., corrupted city with abyssals, ghost town with ghosts and spectral humans, the selection varies by depth, etc. 21:23:34 -!- ktgrey has quit [Ping timeout: 240 seconds] 21:26:11 -!- Vizer__ has joined ##crawl-dev 21:27:49 -!- Vizer__ is now known as Vizer 21:28:52 -!- Vizer_ has quit [Ping timeout: 248 seconds] 21:30:09 -!- Fhqwhgads has quit [Remote host closed the connection] 21:33:54 ...and now I have it working by replacing ice caves instead of troves but my (made today) trunk build rapidly runs out of subvaults on &^R 21:33:54 -!- geekosaur has quit [Quit: ZNC - http://znc.sourceforge.net] 21:33:57 wonderous 21:34:25 vault makin'. it's a pain. 21:34:58 -!- nooodl_ has quit [Ping timeout: 272 seconds] 21:36:37 -!- Jayrays has quit [] 21:38:29 -!- bleak has quit [Ping timeout: 255 seconds] 21:39:56 -!- geekosaur has quit [Excess Flood] 21:44:01 -!- Fungus has quit [Quit: Page closed] 21:50:52 -!- Kellhus has quit [Quit: Page closed] 21:50:54 anyway, thanks for the input re: portal vaults 21:51:16 night all! 21:51:19 -!- nicolae- has left ##crawl-dev 21:59:21 -!- HangedMan has quit [Quit: leaving] 22:00:02 -!- rossi has quit [Quit: WeeChat 0.3.9.2] 22:03:13 -!- zacktheperson has quit [Remote host closed the connection] 22:03:36 -!- wheals has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 22:06:24 Debian builds of the trunk branch on crawl.develz.org updated to: 0.12-a0-1580-gd6db305 22:07:00 -!- MarvinPA has quit [Ping timeout: 248 seconds] 22:13:09 -!- remyroy has quit [Ping timeout: 276 seconds] 22:24:08 -!- rkd has quit [] 22:29:24 Jazzimus (L24 DsCK) ERROR: range check error (-1 / 80) (D:24) 22:29:43 -!- dtsund has quit [Ping timeout: 245 seconds] 22:31:47 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 22:35:53 -!- Unflexed has quit [Ping timeout: 245 seconds] 22:39:27 -!- ussdefiant has joined ##crawl-dev 22:45:25 -!- GON_again has quit [Quit: Leaving.] 22:54:58 -!- Yermak has quit [Quit: Page closed] 22:57:33 -!- magistern has quit [Quit: This computer has gone to sleep] 23:00:52 -!- Rebthor has quit [Ping timeout: 244 seconds] 23:14:43 -!- blackcustard has quit [Read error: Connection reset by peer] 23:16:30 -!- mamga has quit [Quit: Page closed] 23:17:13 -!- bleak has quit [Read error: Connection reset by peer] 23:17:54 -!- xnmojo has quit [Quit: Page closed] 23:18:47 -!- zardo has quit [Quit: Page closed] 23:19:22 -!- Blazinghand has quit [Read error: Connection reset by peer] 23:19:27 -!- Nightbeer has quit [Read error: Connection reset by peer] 23:25:31 -!- BoredOne has quit [Quit: Page closed] 23:27:54 -!- MaxFrost has quit [Ping timeout: 240 seconds] 23:32:20 -!- bh has joined ##crawl-dev 23:32:24 !messages 23:32:24 (1/4) |amethyst said (19h 32m ago): was Warwick supposed to go away? 23:32:27 !messages 23:32:27 (1/3) |amethyst said (19h 26m 25s ago): never mind, found the commit that did it... for a minute I thought he might have been lost to a merge error :) 23:32:32 !messages 23:32:32 (1/2) HangedMan said (5h 57m 32s ago): spatial maelstrom should have a message for melting walls, and also the vortexes produced should indicate they don't give xp 23:32:38 !messages 23:32:38 (1/1) HangedMan said (5h 44m 28s ago): also it really should melt the mangroves you find in abyss too and possibly doors 23:33:03 !tell HangedMan spatial vortices *never* give XP. They're projectiles. 23:33:04 bh: OK, I'll let HangedMan know. 23:35:26 !tell HangedMan I agree. They should munch mangroves and doors and any non-perma feature 23:35:26 bh: OK, I'll let HangedMan know. 23:40:07 !tell DracoOmega Should the zyme sicken you when it isn't aware of you? I don't think it should. 23:40:07 bh: OK, I'll let DracoOmega know. 23:41:24 -!- dtsund has joined ##crawl-dev 23:45:14 -!- bonghitz has quit [Quit: bonghitz] 23:53:25 -!- GuraKKa has quit [Read error: Connection reset by peer] 23:55:21 -!- kekekela has quit [Quit: Page closed]