00:03:38 Unstable branch on crawl.develz.org updated to: 0.12-a0-1129-g8823b2a (34) 00:04:19 -!- Dixie has joined ##crawl-dev 00:05:14 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1129-g8823b2a (34) 00:06:11 -!- eeviac has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121025210744]] 00:07:13 so condensation is pure spellpower now? 00:08:17 -!- Serfuzz has quit [Ping timeout: 244 seconds] 00:08:22 -!- Erppo has quit [Ping timeout: 260 seconds] 00:09:14 pure ice magic 00:09:15 No, pure ice magic, I think 00:09:25 Well, there you go :) 00:09:41 Should it be about equivalently powerful to how it was before, for an average character? 00:09:42 it could be changed to spellpower at some point but currently it is pure ice magic for consistency with other spells 00:09:47 -!- ussdefiant has quit [Ping timeout: 255 seconds] 00:10:11 DracoOmega: approximately, I tried to err on the side of making it stronger 00:10:17 Fair enough 00:10:35 It's not like the spell is going to be hurt by being slightly better 00:10:45 ah, that's even better 00:10:49 it will be less strong for 27 Shields characters but raising shields skill for it was already very bad value 00:11:09 -!- Tijol has quit [Quit: Leaving.] 00:11:10 Yeah 00:11:20 i suppose the ac boost from ozo's is derived from your ice skill only 00:11:24 yes 00:11:26 And who the heck would raise shields to 27 and not use, y'know, an actual shield 00:11:40 maybe they couldn't find one! 00:11:42 Because by the time you've invested that much exp, you may as well just be using a large shield 00:11:44 hehe 00:11:45 Haha, perhaps! 00:12:26 oh, and I think maybe the spell stacks better with the TSO shield now, but I didn't really test that much 00:12:44 For the whole 1 character in the history of Crawl who has tried to stack those 00:14:00 -!- mfcstein has quit [Read error: Connection reset by peer] 00:14:19 -!- mfcstein has joined ##crawl-dev 00:16:12 -!- Tabesh has quit [Quit: Page closed] 00:17:17 -!- iasov has quit [Remote host closed the connection] 00:17:45 -!- CdrePlatypus has quit [Read error: Connection reset by peer] 00:19:51 -!- Spavven has quit [Ping timeout: 260 seconds] 00:19:54 -!- mfcstein has quit [Ping timeout: 264 seconds] 00:19:55 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-1129-g8823b2a 00:31:14 Jagang (L18 DrMo) ERROR in 'mon-movetarget.cc' at line 112: ZotDef: monster Skoc failed to pathfind to (39,26) (the Orb) (Zot (ZotDef)) 00:31:25 -!- AlphaQ has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 00:36:10 -!- djinni has quit [Ping timeout: 260 seconds] 00:36:45 -!- djinni has joined ##crawl-dev 00:43:00 -!- Vizer has quit [Read error: Connection reset by peer] 00:51:22 -!- morgant has quit [Ping timeout: 260 seconds] 00:52:43 -!- eeviac has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121025210744]] 00:54:40 -!- TreyW has quit [Quit: Leaving] 00:54:42 -!- tensorpudding has quit [Ping timeout: 264 seconds] 01:00:32 -!- Dixie has quit [Read error: 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gastrox has quit [Quit: Page closed] 02:26:52 -!- turmfalke__ has quit [Quit: turmfalke__] 02:39:43 -!- Pepe[netbook] has quit [Remote host closed the connection] 02:47:57 -!- Wehk_ has quit [Ping timeout: 276 seconds] 02:48:08 -!- SkaryMonk has joined ##crawl-dev 02:49:10 -!- Versayt has quit [Quit: Versayt] 02:57:46 -!- ainsophyao has quit [Ping timeout: 245 seconds] 02:58:58 -!- dtsund has quit [Quit: dtsund] 03:00:29 -!- edlothiol has joined ##crawl-dev 03:03:08 -!- dtsund has joined ##crawl-dev 03:08:23 -!- absolutego has quit [Quit: leaving] 03:08:30 -!- absolutego has joined ##crawl-dev 03:23:00 Zot defence Battle Heart scenario has Rock worm crash (https://crawl.develz.org/mantis/view.php?id=6390) by Nocrashmore 03:26:08 -!- alefury has joined ##crawl-dev 03:27:35 -!- bmfx has quit [Ping timeout: 256 seconds] 03:28:14 -!- Pacra has quit [Quit: Pacra] 03:30:15 -!- CdrePlatypus has quit [Ping timeout: 260 seconds] 03:33:00 -!- evilmike has quit [] 03:34:27 -!- rast has quit [Read 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host closed the connection] 04:45:06 -!- Dixie has quit [Ping timeout: 264 seconds] 05:00:03 OSX builds of master branch on crawl.develz.org updated to: 0.12-a0-1129-g8823b2a 05:00:27 -!- afd__ has quit [Remote host closed the connection] 05:02:45 -!- MarvinPA has joined ##crawl-dev 05:09:26 -!- _D_ has quit [Quit: leaving] 05:14:26 -!- scummos has quit [Ping timeout: 255 seconds] 05:21:01 -!- bonghitz has quit [Quit: bonghitz] 05:30:11 -!- Dixbert has joined ##crawl-dev 05:39:11 -!- Senjai has quit [Ping timeout: 255 seconds] 05:50:25 -!- dagonfive has quit [Read error: Connection reset by peer] 05:50:29 -!- BoredOne has quit [Quit: Page closed] 05:58:55 -!- joew has quit [Client Quit] 06:02:21 oh oops, my tentacles branch has the wrong name 06:02:21 MarvinPA: You have 1 message. Use !messages to read it. 06:04:18 -!- maha has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 06:05:32 New branch created: tentacles (28 commits) 06:05:34 03DracoOmega 07[tentacles] * 0.12-a0-1015-gc04d0fe: Add placeholders for tentacled starspawn and its tentacles 10(7 weeks ago, 2 files, 39+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c04d0fe54527 06:05:34 03DracoOmega 07[tentacles] * 0.12-a0-1016-g394683f: Refactoring of tentacle code 10(6 weeks ago, 10 files, 174+ 106-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=394683fad494 06:05:34 03DracoOmega 07[tentacles] * 0.12-a0-1017-g71d3555: Refactor kraken death code 10(6 weeks ago, 4 files, 44+ 53-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=71d35551bd82 06:05:34 03DracoOmega 07[tentacles] * 0.12-a0-1018-gcab092a: Merge a few nearly-identical routines 10(6 weeks ago, 4 files, 9+ 21-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=cab092a147d4 06:05:34 03DracoOmega 07[tentacles] * 0.12-a0-1019-g1765778: Refactor some tentacle adjacency and swapping checks 10(6 weeks ago, 6 files, 26+ 23-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=1765778a4a58 06:05:34 03DracoOmega 07[tentacles] * 0.12-a0-1020-g6f1b0c1: Refactor propogation of tentacle attitude changes 10(6 weeks ago, 1 file, 7+ 25-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=6f1b0c1c9df2 06:05:34 03DracoOmega 07[tentacles] * 0.12-a0-1021-g4ead4c3: Fix eldritch tentacles not properly dying from being severed 10(6 weeks ago, 1 file, 1+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=4ead4c3c3fc7 06:05:34 03DracoOmega 07[tentacles] * 0.12-a0-1022-gfed221a: Some more minor tentacle refactoring 10(6 weeks ago, 4 files, 4+ 12-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=fed221adcc43 06:05:34 03DracoOmega 07[tentacles] * 0.12-a0-1023-gc1da4a0: Fix logic error in tentacle death code 10(6 weeks ago, 1 file, 1+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c1da4a093126 06:05:34 03DracoOmega 07[tentacles] * 0.12-a0-1024-g9c1a6d6: Fix teleporter traps and sanctuary disconnecting tentacles 10(5 weeks ago, 2 files, 8+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=9c1a6d617058 06:05:34 ... and 18 more commits 06:06:03 -!- ainsophyao has joined ##crawl-dev 06:08:33 okay i think i did it right this time :( 06:10:39 03DracoOmega 07[tentacallis] * 0.12-a0-1040-g0d57392: Fix starspawn leaving their tentacles behind when they fall down a shaft. 10(11 hours ago, 1 file, 3+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=0d573923ad7a 06:10:39 03MarvinPA 07[tentacallis] * 0.12-a0-1041-gf97ae8b: Upgrade tentacled starspawn to a more noticeable colour 10(12 minutes ago, 1 file, 3+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=f97ae8bfc2a1 06:10:39 03MarvinPA 07[tentacallis] * 0.12-a0-1042-g90838cf: Restrict kraken colours to non-overlapping ones 10(9 minutes ago, 1 file, 4+ 8-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=90838cfc3a50 06:20:05 MarvinPA: kilobyte said this in the mantis issue: I heavily rebased and massaged wretched stars into five commits (plus sixth with a fix of my own), not pushing yet because I'd prefer to discuss mutation resistance first. 06:20:53 that's been handled since then i think, since wretched stars have been pushed and have started getting kills :P 06:20:59 oh, nice 06:21:08 so what is this branch then? 06:21:14 tentacled starspawn! 06:21:20 the other monster in the patch 06:21:58 land kraken-ish things, their tentacles constrict you and pull you towards the head 06:22:13 ohhh, right 06:22:28 right, stars were merged a while ago 06:23:05 gahhh i need to play crawl 06:23:25 but its not so relaxing, so i always do something else instead :( 06:32:32 -!- syllogism has joined ##crawl-dev 06:34:39 -!- ainsophyao has quit [Read error: Connection reset by peer] 06:35:53 -!- ainsophyao has joined ##crawl-dev 06:38:48 -!- CrazyArbalest has quit [Quit: Page closed] 06:40:43 -!- yobbo has quit [Quit: Leaving] 06:45:17 -!- Riiko is now known as Luvaci 06:46:28 !lg * ckiller=wretched star 06:46:29 2. Kromgart the Covert (L12 HaFE), worshipper of Okawaru, blasted by a wretched star (orb of energy) in the Abyss on 2012-11-18 18:48:17, with 13873 points after 19775 turns and 5:42:26. 06:46:47 hmm, too bad we cant track indirect kills 06:54:09 alefury: imo play 06:54:14 alefury: die to fun abyss stuff 06:54:18 alefury: let us watch 07:06:36 i dont play online :( 07:06:41 !lg galefury 07:06:42 9. galefury the Cudgeler (L4 DDAM), slain by Sigmund (a cursed -1,+0 scythe) on D:4 on 2012-03-02 13:34:04, with 213 points after 1588 turns and 0:07:35. 07:07:22 -!- flowsnake has quit [Read error: Connection reset by peer] 07:08:12 -!- ussdefiant has joined ##crawl-dev 07:10:00 -!- st_ has joined ##crawl-dev 07:12:53 -!- Ragdoll has joined ##crawl-dev 07:27:35 -!- Fhqwhgads has quit [Remote host closed the connection] 07:39:48 -!- ussdefiant has quit [Ping timeout: 276 seconds] 07:43:52 -!- scummos has quit [Ping timeout: 246 seconds] 07:50:39 -!- magistern has quit [Quit: This computer has gone to sleep] 07:50:59 -!- ainsophyao has quit [Remote host closed the connection] 07:54:21 -!- CampinSam has quit [Read error: Connection reset by peer] 07:54:46 -!- ais523_ has joined ##crawl-dev 07:57:39 -!- ainsophyao has joined ##crawl-dev 07:57:44 -!- ainsophyao has quit [Remote host closed the connection] 08:08:11 -!- Vizerr has quit [Ping timeout: 245 seconds] 08:08:27 -!- Kellhus has quit [Quit: Page closed] 08:12:06 -!- kek has joined ##crawl-dev 08:26:19 -!- G-Flex has quit [Read error: Connection reset by peer] 08:35:17 a - Animate Remains 2 MP, Food 08:35:19 You haven't enough magic capacity. 08:35:37 2 current mana, 2 max 08:35:41 -!- rossi has quit [Ping timeout: 252 seconds] 08:42:28 -!- bmfx has quit [Read error: Operation timed out] 08:43:21 -!- elliptic has quit [Quit: Leaving] 08:50:53 -!- RexBael has quit [Ping timeout: 245 seconds] 08:54:57 -!- SkaryMonk1 has quit [Read error: Connection reset by peer] 09:01:12 -!- kek has quit [Quit: gonna suicide, brb] 09:05:24 -!- 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has quit [Read error: Connection reset by peer] 11:19:41 -!- Dixbert_ has joined ##crawl-dev 11:22:53 -!- bmfx has quit [Ping timeout: 244 seconds] 11:23:22 -!- Dixbert has quit [Ping timeout: 252 seconds] 11:24:55 -!- ainsophyao has quit [Remote host closed the connection] 11:26:38 -!- CampinSa` is now known as CampinSam 11:28:34 -!- kek has quit [Ping timeout: 240 seconds] 11:34:07 -!- guyht has quit [Quit: Page closed] 11:38:21 -!- domiryuu has quit [Ping timeout: 276 seconds] 11:40:18 -!- kek has joined ##crawl-dev 11:42:20 -!- flowsnake has joined ##crawl-dev 11:45:21 -!- ais523_ has quit [Quit: Page closed] 11:48:22 -!- thened has quit [Read error: Connection reset by peer] 11:52:53 -!- ussdefiant has quit [Ping timeout: 246 seconds] 11:57:10 -!- tensorpudding has quit [Quit: leaving] 11:59:10 -!- nimitz has quit [Ping timeout: 246 seconds] 12:00:16 -!- Vizer has quit [Quit: bye] 12:01:22 03dolorous 07* 0.12-a0-1130-g49e873a: Add formatting fixes. 10(5 minutes ago, 1 file, 5+ 5-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=49e873a9196d 12:03:23 -!- ussdefiant has joined ##crawl-dev 12:07:39 -!- DainDwarf has quit [Quit: Dain's default quit message] 12:13:36 -!- Pthing has quit [Read error: Connection reset by peer] 12:14:25 -!- scummos has quit [Ping timeout: 246 seconds] 12:18:08 -!- Kalir has quit [Changing host] 12:20:05 -!- nooodl_ has joined ##crawl-dev 12:26:45 -!- eb has quit [Remote host closed the connection] 12:37:46 -!- SkaryMonk has joined ##crawl-dev 12:40:39 -!- ussdefiant has quit [Ping timeout: 252 seconds] 12:42:14 -!- blabber has joined ##crawl-dev 12:42:37 -!- Tijol has quit [Quit: Leaving.] 12:50:41 -!- ussdefiant has joined ##crawl-dev 12:56:18 -!- Lightli has quit [Ping timeout: 245 seconds] 12:58:04 -!- alefury has joined ##crawl-dev 13:01:25 -!- nooodl has joined ##crawl-dev 13:03:13 -!- nooodl_ has quit [Ping timeout: 246 seconds] 13:03:35 -!- nimtz has quit [Ping timeout: 246 seconds] 13:08:36 -!- Pacra has joined ##crawl-dev 13:08:42 -!- the_glow1 has quit [Quit: Leaving.] 13:11:01 -!- monqy has joined ##crawl-dev 13:17:46 -!- absolutego has quit [Ping timeout: 252 seconds] 13:19:57 -!- wasd` has quit [Quit: You slip out of the net!] 13:20:02 -!- Nightbeer has quit [Read error: Connection reset by peer] 13:22:17 -!- ussdefiant has quit [Read error: Connection reset by peer] 13:22:59 -!- ussdefiant has joined ##crawl-dev 13:23:53 -!- absolutego has quit [Ping timeout: 252 seconds] 13:25:37 -!- simmarine has joined ##crawl-dev 13:26:01 -!- morgant has quit [Ping timeout: 255 seconds] 13:26:35 -!- hart has quit [Ping timeout: 265 seconds] 13:26:52 -!- Senjai has quit [Changing host] 13:29:11 -!- blabber_ has joined ##crawl-dev 13:32:13 -!- blabber has quit [Ping timeout: 244 seconds] 13:41:43 -!- Lightli has quit [Ping timeout: 245 seconds] 13:42:14 -!- trumeg has quit [Quit: Page closed] 14:03:21 03MarvinPA 07* 0.12-a0-1131-g00416cd: Remove a reference to a removed option 10(21 minutes ago, 1 file, 3+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=00416cddcb35 14:11:19 -!- rossi has quit [Ping timeout: 246 seconds] 14:15:35 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 14:15:54 -!- G-Flex has quit [Ping timeout: 240 seconds] 14:18:41 -!- helsbecter has quit [Read error: Connection reset by peer] 14:21:27 -!- herself has quit [Ping timeout: 252 seconds] 14:33:37 -!- Tijol has quit [Quit: Leaving.] 14:37:32 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 14:39:13 -!- Grinning has quit [Ping timeout: 245 seconds] 14:42:25 -!- DracoOmega has joined ##crawl-dev 14:43:22 -!- syllogism has quit [] 14:44:35 -!- ussdefiant has quit [Ping timeout: 260 seconds] 14:46:48 -!- ussdefiant has joined ##crawl-dev 14:48:20 -!- Nexos has quit [Ping timeout: 252 seconds] 14:49:10 -!- ussdefiant_ has joined ##crawl-dev 14:52:49 -!- dedis has quit [Read error: Operation timed out] 14:53:06 -!- ussdefiant has quit [Ping timeout: 252 seconds] 14:53:14 -!- ussdefiant_ is now known as ussdefiant 14:54:44 -!- Foodahn has quit [Ping timeout: 248 seconds] 14:55:32 -!- _D_ has quit [Quit: leaving] 15:04:42 -!- mineral has quit [Ping timeout: 265 seconds] 15:05:56 -!- Ragdoll has quit [Quit: Ik ben weg] 15:08:04 -!- Nightbeer has quit [Ping timeout: 248 seconds] 15:08:39 -!- N78291 has quit [Quit: null] 15:09:08 -!- maahes has quit [Ping timeout: 248 seconds] 15:20:28 i don't think chei should reward piety for slouch kills in sprint 15:20:49 -!- elliptic has joined ##crawl-dev 15:21:13 Mu_: sprint piety is broken in many more ways than that :P 15:21:31 i doubt it 15:21:51 have you ever tried jiyva in certain sprints 15:22:01 i'm rly bad at sprint 15:22:16 it's pretty hard to be bad at certain sprints if you have jiyva 15:22:21 it's almost impossible actually 15:22:41 Mu_: roll up any combo in zigsprint. go jiyva. try to die 15:22:52 after a few rooms you might find this exceedingly difficult 15:23:07 fewer if you call some jellies before going to the first room 15:23:47 -!- Blazinghand has quit [Ping timeout: 260 seconds] 15:24:11 i did jiyva in sprint3 and thunderdome it didn't seem so hot there 15:25:02 we were talking about zigsprint in particular yeah 15:27:52 -!- Namey has quit [Quit: Leaving] 15:29:22 -!- Zephryn has quit [Quit: My work is end \(^o^)/] 15:38:30 -!- kek has quit [Quit: gonna suicide, brb] 15:41:13 -!- tensorpudding has quit [Ping timeout: 244 seconds] 15:42:10 -!- Blazinghand has quit [Ping timeout: 260 seconds] 15:45:33 -!- Blazinghand_ has quit [Ping timeout: 245 seconds] 15:47:51 -!- Erppo has quit [] 15:48:28 -!- ddee has quit [Ping timeout: 252 seconds] 15:48:48 -!- Lightli has quit [Ping timeout: 245 seconds] 15:53:36 -!- ussdefiant has quit [Ping timeout: 252 seconds] 15:56:23 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 16:02:42 -!- magistern has quit [Quit: This computer has gone to sleep] 16:02:42 -!- hurdos has quit [Quit: Leaving.] 16:08:13 -!- Tijol has quit [Client Quit] 16:10:20 -!- DracoOmega_ has joined ##crawl-dev 16:11:08 -!- ussdefiant has joined ##crawl-dev 16:13:14 -!- DracoOmega has quit [Ping timeout: 240 seconds] 16:13:29 -!- tensorpu1ding has quit [Ping timeout: 255 seconds] 16:15:56 -!- ussdefiant has quit [Ping timeout: 255 seconds] 16:21:15 zigsprint has an easy fix for this and other problems: let's remove the old room from existence, and not spawn future ones prematurely 16:21:43 -!- Pikkle has quit [Ping timeout: 245 seconds] 16:24:12 -!- tensorpudding has quit [Ping timeout: 268 seconds] 16:26:12 -!- Leafsnail has quit [Quit: Always try to be modest, and be proud about it!] 16:27:10 -!- DainDwarf has quit [Quit: Dain's default quit message] 16:27:14 -!- eb has quit [Remote host closed the connection] 16:27:33 -!- Kellhus has quit [Ping timeout: 245 seconds] 16:29:34 -!- edlothiol has quit [Ping timeout: 240 seconds] 16:33:47 that doesn't solver all the other god problems 16:35:18 not Chei, right 16:35:38 Also near infinite allies from all the other gods 16:36:19 an army from, say, Makhleb, doesn't scale to the number of opponents you get 16:36:53 of course, still problematic, but nowhere to the point of Jiyva or Chei brokenness 16:37:48 [brb, rebooting to a kernel with a shiny new architecture...] 16:38:46 -!- monqy has quit [Quit: hello] 16:50:55 -!- Garhauk has quit [Quit: Page closed] 16:56:31 -!- morgant has quit [Ping timeout: 246 seconds] 16:58:42 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 16:59:10 -!- Nightbeer has quit [Read error: Connection reset by peer] 17:04:14 -!- blabber_ has quit [Quit: leaving] 17:09:38 -!- kek has joined ##crawl-dev 17:11:09 -!- Jayrays has quit [] 17:11:33 -!- rchandra has quit [Ping timeout: 264 seconds] 17:12:33 i vaguely remember somebody asking me to tile something - anyone recall what it was? 17:12:45 oh, tentacled starspawn 17:12:51 yeuck 17:19:38 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 17:24:50 it already seems to have a tile 17:25:20 rltiles/mon/abyss/tentacled_starspawn.png 17:25:58 hm 17:26:09 still have to do the tentacles, though 17:26:57 -!- evilmike has joined ##crawl-dev 17:28:42 -!- Lightli has joined ##crawl-dev 17:31:05 Is it true that you guys are removing ctele? 17:31:29 last i head, yes 17:31:31 heard* 17:32:15 The entire thing? Well, that's going to make cBlink even more useful 17:32:37 they're removing scblink effect from cblink on -ctele levels too! 17:32:45 fiendish 17:32:53 fr remove cblink 17:33:01 ontoclasm: one day :( 17:33:04 fr remove magic 17:33:08 <|amethyst> Lightli: and make Passage of Golubria more useful 17:33:09 You bastards 17:33:13 BlastHardcheese++ 17:33:43 How are we supposed to get into those metal chambers in Cerebov's vaults now? 17:33:44 fr remove weapons and armour 17:33:56 through the doors 17:33:57 Lightli: you can't. the loot is there but you can only get it with lrd. suffer, mortal!! 17:34:00 dammit MarvinPA 17:34:02 <|amethyst> Felid of Trog 17:34:03 oh i mean 17:34:04 oh 17:34:21 alternatively you could repeatedly rtele 17:34:23 there should be a melee ability Make Door 17:34:25 When did the idea first come up? 17:34:28 until you get there by chance 17:34:29 we should remove lightli 17:34:51 I guess removal of cTele would require making Orc/Slime generation sane first 17:35:21 the likeliness of that happening increases with ctele removal though 17:35:23 you tend to need mmap and cTele or lots of digging to explore it 17:35:28 it's trunk after all 17:35:56 I do fine in slime actually, but I rarely explore the whole thing. I only do that when hunting for dissolution in tournaments (still haven't found him) 17:36:04 quite a few vaults would encourage massively scumming random teleports 17:36:05 orc can be pretty bad though 17:37:03 i think what bugs me more about Orc is how it gives you a sort of "elevator" to orc:4 17:37:24 that eyes in Pan vault would have to be rethought or removed, but at least a single vault can't be called a blocker 17:37:43 the pan vault is already made of iron grates, so it's diggable 17:37:50 evilmike: that elevator has no real problems except tending to cheat you out of Volcano 17:37:56 i think most vaults that used to require cTele are diggable now in fact? 17:38:13 not really 17:38:25 ones that were made diggable were done so mostly because of the change to smite targetting 17:38:34 Orc not being connected even if you take the elevator into account, though, is bad 17:38:51 it wasn't the reason for the change, but i'm pretty sure it just happened incidentally 17:38:58 all of orc should just be connected from orc:4 somehow 17:40:21 let's at least announce Volcano for the time being, so people are slightly less discouraged to dip 17:40:46 (until we can start the timer at the correct time, that is) 17:41:00 i don't see how that would help? 17:41:10 would let people at least use mapping if they have it 17:41:32 well volcanos aren't really that important 17:41:36 arguably all portal vaults should be announced though 17:41:55 sure but getting people to spend resources looking for a portal vault is more interesting than them never knowing it existed 17:42:08 yeah 17:42:11 would not spend ?mapping on a volcano 17:42:14 I don't really see how it's a blocker for cTele removal though :P 17:42:16 I find I skip most volcanos anyway, moreso than ice caves... they feel a bit unpredictable with flame clouds 17:42:36 really? I find ice caves far more dangerous, you can get some very very bad monsters 17:42:39 free rF+ gear is pretty nice, i would spend a mapping for it 17:42:42 on x32: "Lua error: global_prelude: bad header in precompiled chunk" 17:42:48 well, "free", but still 17:42:52 (x32, not i386) 17:43:07 well, a long time ago there was a bug where you'd be dumped into flame clouds upon entering a volcano, I think that scared me away from them 17:43:31 Swamp time 17:43:32 fr :) 17:43:41 -!- Kromgart has quit [Quit: Leaving] 17:43:53 is ctele removal some ##crawl thing? 17:43:54 anyway yeah announcing more portal vaults (volcanos + wizlabs?) seems like a good change regardless of other stuff 17:44:03 it is some MarvinPA thing 17:44:19 definitely announcing wizlabs 17:44:25 -!- DracoOmega_ is now known as DracoOmega 17:45:51 -!- MarvinPA_ has joined ##crawl-dev 17:46:43 yeah whats this about ctele removal? 17:47:00 ctele is pretty cool 17:47:18 too late 17:47:48 how will you make warpers not suck? remove? 17:47:58 give everything, inlcuding the player, permanent disjunction 17:48:07 warpers are just fine 17:48:18 warpers actually got buffed recently 17:48:33 the main problem with axing cTele is repeatedly random teleporting to get into some area you want 17:48:52 -!- monqy has joined ##crawl-dev 17:49:03 There was some pondering about what to do with high level portal cards, with cTele gone, right? 17:49:17 (If so) I had an idea regarding that last night 17:49:27 ctele isnt even that bad as a spell or an item, i dont see what the fuss is about 17:49:43 -!- MarvinPA has quit [Ping timeout: 246 seconds] 17:49:44 -!- MarvinPA_ is now known as MarvinPA 17:49:49 if i have any problem it's that swapping the ring takes as long as casting the spell, but that can be addressed easily if necessary 17:50:06 it's pretty brokenly powerful 17:51:02 semicontrolled blink is so incredibly cheap and so ridiculously good, and it warps the game into needing -cTele tags in lots of late areas 17:53:42 i'd rather see it changed some other way, such as making the status disappear after blinking/teleporting, making the ring an evokable, or increasing the spell's level 17:54:26 elliptic spoke about removing cTele fwiw 17:56:11 -!- hart has quit [Quit: leaving] 18:01:06 not that good an idea without seriously considering alternatives first, but not outright bad either 18:01:31 its really great to see major design changes not even being dicussed in the official channel/mailing list 18:01:41 -!- scummos has quit [Ping timeout: 245 seconds] 18:01:48 exactly 18:03:23 -!- nooodl_ has joined ##crawl-dev 18:05:54 -!- nooodl has quit [Ping timeout: 240 seconds] 18:08:48 cTele changes have been discussed in this channel in the past (quite a few months ago though I think) 18:10:26 for me, the main motivation for removing cTele is that it makes teleporting a much more exciting action 18:10:52 currently if you have cTele, every escape teleport just takes you to an empty room on the other side of the level... nothing interesting at all 18:12:15 also, many games don't find cTele, and the game works fine for them 18:12:47 nothing is going to break horribly just because now 100% of games don't find cTele instead of 20% 18:16:06 I don't even use it a whole lot when I do find it, but I'd still prefer to see it nerfed instead of removed outright 18:16:27 -!- minqmay has quit [Quit: Leaving] 18:16:46 the "landing zone" is pretty small for a controlled teleport, for example, and very likely to be within a 3x3 area. This could be increased, and/or made to depend on spell power 18:17:15 in terms of a nerf to the teleport-part of cTele, I'd start by introducing a large chance that a controlled teleport will fail even with no walls around 18:17:18 like 25% or so 18:18:06 -!- freefall has quit [Ping timeout: 276 seconds] 18:18:07 I'd also sort of like it if it wasn't hugely better to aim the cTele in the center of a room... knowing the mechanics of how that works is a pretty large spoiler IMO 18:18:27 another potential nerf could be to make the cTele status "slow down" teleports, so to speak, by making them take longer to kick in 18:19:00 that could work too 18:19:24 can cast ctele while waiting for tele to kick in 18:19:29 what should happen there? 18:19:32 if the big issue is that scblink is too good, then... don't allow it 18:19:41 it's "ctele" not "ctloc" 18:19:53 I still would prefer to remove cTele altogether, though 18:20:00 an idea: it could take the 100 nearest places to where you aimed at, and pick one randomly 18:20:13 as I said before, a large portion of games just never find cTele already, so removing it isn't going to break anything 18:20:14 with 100 perhaps depending on power 18:20:36 and yeah removing wouldn't hurt me personally 18:20:43 the chances to not have cTele by Pan are about nil 18:20:54 no 18:20:58 this is really not true 18:21:10 scblink is weird in any case and should be "fixed" even if some people want to keep ctele in general 18:21:12 (xl10 spriggans aside, of course :p) 18:21:30 it might just be a 5% chance or so but it definitely happens 18:21:38 larger for non-casty chars 18:21:43 I'm not worried at all about the game breaking, I just think the effect can be fun, and there is enough room for it to be "improved" (eg nerfed) 18:21:48 -!- nooodl_ has quit [Ping timeout: 245 seconds] 18:21:50 scblink for Controlled Blink is good, should be extended to scrolls of blinking IMO. scblink for regular Blink, obviously, not so. 18:22:07 re: scblink, the power level of it doesn't bother me particularly, but the mechanics do 18:22:27 for example, I think if cTele were to increase the duration it takes for a teleport to kick in, it could add an interesting choice for players 18:22:56 -!- Psyknux has quit [Ping timeout: 244 seconds] 18:22:57 i'd make the ring an evokable in that case, though 18:23:04 even after a ton of playing and using scblink, I still do not fully understand what situations it is safe to use it in 18:23:14 and looking at the code 18:24:02 (safe means being very unlikely to go in completely the wrong direction) 18:24:33 -!- Nexos has quit [Ping timeout: 252 seconds] 18:24:55 -!- kek has quit [Quit: gonna suicide, brb] 18:33:23 -!- HangedMan has joined ##crawl-dev 18:34:14 it should just prompt for a location like controlled blink does, but have the same type of "fuzz" that controlled teleports do 18:34:34 or perhaps a greater amount, but it should work the same way 18:35:45 Maybe it could even use something like the cloud targeting interface to show you the possible locations you COULD land, if you choose a given spot? 18:35:58 or that! 18:36:29 -!- ainsophyao has joined ##crawl-dev 18:36:36 evilmike: so what happens when the fuzz lands you on top of a wall? a random blink? 18:36:41 yeah 18:36:42 (note that scblink is quite independent on removal of cTele itself, except for the 2 mana spell) 18:36:51 kilobyte: yeah 18:37:29 -!- Keratin has quit [Client Quit] 18:37:42 -!- ainsophyao has quit [Remote host closed the connection] 18:37:44 as I said earlier, the fuzz is pretty spoily as-is, but maybe that can be improved... some better targetting display could help 18:38:50 it would make sense to give it a display, considering how practically every other spell has one now 18:41:10 making the ring evocable sounds good 18:41:27 and having some drawback, like longer time for tele to kick in too 18:41:42 completely removing it would be bad imo, its a nice mechanic imo 18:43:09 the main issue I see with the delayed tele thing is that people will have reason to try to time their cTele duration carefully before using it to ninja something 18:43:31 so that they get the controlled teleport when teleporting to the rune, and then a fast uncontrolled teleport when leaving 18:43:40 regarding scblink, i also like the suggestion to remove the ctele effect after controlling a teleport 18:43:55 not the largest problem certainly, but still a little awkward 18:44:00 so you could still scblink with blink, but you would have to evoke or cast the level 4 spell every time 18:44:15 elliptic: well, I was also thinking of making it so you lose the cTele status after a teleport or blink 18:44:19 alefury: why do you think cTele is a nice mechanic? (honestly curious) 18:44:41 i actually like that there is a way to hugely upgrade tele scrolls and blink 18:45:04 it takes a minor investment (or not if you find the ring, currently, although that would be changed by making it evocable) 18:45:13 and suddenly some cool stuff gets much cooler 18:45:17 giving the player opportunity to approach things differently is the reason I would rather it be changed than removed 18:45:20 just feels nice i guess 18:45:45 giving the player more options is nice, yes... I don't find controlled teleports cool though, for the reasons I stated initially :) 18:45:48 what I like is the potential choice between an emergency teleport + doing a bunch of defensive stuff before it kicks in, vs the risk of using cTele and wasting a turn you could have spent healing 18:46:26 i also actually like that some lategame areas are -ctele and some arent 18:46:38 evilmike: honestly I can't imagine using cTele much to escape from stuff if it increases the delay by much at all 18:46:47 it adds a lot of differentiation, and it would still be needed if cblink doesnt get changed 18:47:11 rtele to orb, then cblink close, apport, cblink out? surely not. 18:47:23 alefury: yes, those areas would still be -cBlink with the cTele removal proposal 18:47:41 to affect a single spell 18:47:41 though I think that places like elf would not need cBlink 18:47:49 alefury: and blink scrolls, a common item... 18:47:54 should just remove cblink in that case, or change it to scblink 18:48:14 blink scrolls would be okay even with -ctele nowhere in the game imo 18:48:39 they really wouldn't; having even a half-dozen of them for zot:5 would still be ridiculous 18:48:51 mhh, true :/ 18:50:39 and for those who have suggested making blink scrolls do some sort of scblink instead, I really like blink scrolls as they are... I think their presence smooths over a lot of the high-variance attacks in crawl 18:50:46 me too 18:50:58 imo just keep ctele and nerf it 18:51:13 there were a lot of good suggestions 18:51:44 cointerpoint: imo remove ctele 18:51:49 counterpoint, sorry 18:52:45 the thing is, lots of people like ctele and find it fun 18:52:53 evap 18:52:59 lots of people like selling to shops 18:53:00 grinding 18:53:02 &c 18:53:12 it only gets bad and boring for the very good players who squeeze every last ounce of use out of ctele every game they get it 18:53:18 and other people don't like ctele 18:53:18 same for haste, really 18:53:57 what matters is what's good for the game as a whole rather than what one group of people likes rather than another. people will always disagree do not listen to them 18:54:22 well i like ctele, and i think its good for the game as a whole 18:54:29 i would also remove haste but 18:54:43 certainly "people like it" is one of the worst arguments and i'd rather not use it here 18:55:24 its a mechanic i havent seen in other games, its fun to discover, it feels great to find ctele and use it to "break" the game in the areas where its allowed 18:55:40 sure, some areas have to be designed around it, and in some areas it needs to be blocked outright 18:55:45 but all that work is already done 18:56:17 it would be a huge waste to remove it now :( 18:56:29 did you see elliptic's arguments earlier? 18:56:40 yes 18:56:52 point being the majority of these "breakages" just detract from the overall excitement of the game 18:57:28 I do think that making cTele have a large failure rate regardless of walls would help with that 18:57:29 not for me, and the "overall excitement of the game" is a matter of opinion, no matter what you say 18:57:46 i prefer to listen to the opinions of people who play crawl, anyway 18:57:48 -!- flowsnake has quit [Quit: ChatZilla 0.9.89-rdmsoft [XULRunner 1.9.0.17/2009122204]] 18:57:54 !!!rude 18:57:58 i was just playing crawl! 18:58:05 first time in months, feels good :) 18:58:24 then i'd like to note that for me, there is absolutely nothing exciting about ctele 18:58:24 I played crawl recently maybe 18:58:56 the "detracts from the overall excitement of the game" deal is that if you get a guarantee that you will be safe there's less tension than if you don't get that guarantee 18:59:08 as we saw above it's even implicitly assumed that you have ctele for those certain areas that allow it, and that is an outright design failure to me 18:59:23 i think it's possible to remove this so-called guarantee of safetey without removing an entire game mechanic 18:59:39 how different would it be from random teleport or blink then? 18:59:40 ChrisOelmueller: its not. they need to be designed for the possibility that you have it, which is not the same as assuming everyone has it. 18:59:56 alefury: i was referring to what kilobyte said in particular 19:00:11 that was so long ago, i forgot :( 19:00:11 i definitely do not agree with it but i'm not the one arguing there 19:00:29 alefury: in short: some people think that everyone will have ctele by some point, and as such may design around that assumption 19:00:44 e.g. pan 19:01:14 sure, but youd still have to design around it with cblink in the game 19:01:24 or scrolls of blinking, as elliptic said 19:01:38 pan really isn't designed with that assumption, except for one (of three) cerebov vaults 19:01:40 alefury: blink and tele are really separate issues 19:01:48 evilmike: i mean stuff like putting some dudes next to the rune 19:01:50 one rather ancient cerebov vault 19:01:58 also some walls 19:02:01 currently cTele status does stuff to both but we could easily change one part but not the other 19:02:03 what's wrong with there being dudes ontop of the rune 19:02:14 nothing! 19:02:37 but if there was no way to translocate in a controlled manner, it wouldnt be necessary 19:02:52 those demonic crawlers on top of the rune in that gloorx vault are a bit weird IMO :P (but not a problem) 19:02:59 -!- Versayt has quit [Quit: Versayt] 19:03:13 they still help with waltzing, a little 19:03:40 i don't think anybody is speaking about removing cblink at all 19:03:47 so i might be missing your point there 19:04:06 well said stuff blocks both ctele and cblink 19:04:12 i was only clarifying what i meant when i said lots of areas are designed for the possibility of ctele 19:04:33 because you seemed to be deliberatly misunderstanding me 19:06:21 i don't want this to be personal just yet, sorry 19:10:38 well, the only argument for removing ctele ive seen so far is that its too powerful, and this can be adressed by nerfing it. I agree that controlled teleports and scblink from blinking are too strong. 19:11:22 alefury: ... 19:11:28 proposals for nerfs to these so far were more fuzz, longer tele delay, and ctele status going away after a single use. also making the ring evocable 19:11:31 I thought you said you read my argument 19:11:42 -!- eeviac has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121025210744]] 19:11:47 but apparently not? 19:11:52 well, you said yourself that you would rarely use ctele for escape if the delay was substantially increased 19:12:09 your argument was "100% escape is boring"? 19:12:17 for me, the main motivation for removing cTele is that it makes teleporting a much more exciting action currently if you have cTele, every escape teleport just takes you to an empty room on the other side of the level... nothing interesting at all 19:12:43 it isn't about the power level, it is that teleports with cTele mean an end to the fight and tension 19:13:30 so does going up the stairs. i realize this is not the same, but there are some fairly reliable ways to escape. of course you might argue that these are all bad. 19:13:39 certainly some of the proposed nerfs might help 19:14:01 on that note, another thing to add to the list of potential nerfs would be to have a chance of taking adjacent (or perhaps even nearby) enemies with you. this might run into some of the problems of old constriction though, which is why i didnt mention it earlier 19:14:02 but this really isn't a matter of "cTele so overpowered, must nerf" 19:15:17 i agree that lots of ways of nerfing it wouldnt help with the core issue. for example increasing the spell level would not help, at least not on its own 19:15:31 all the things i've mentioned are more in the spirit of attempting to add more "risk" to ctele 19:15:38 but some of the suggested changes are right on target imo 19:15:43 i dont care much about the power level to be honest, it doesn't bug me when some things are a bit overpowered 19:15:52 evilmike: yeah 19:15:54 what i'm more concerned with is choice 19:15:56 -!- rkd has quit [] 19:16:59 the delay thing is good for making it a choice, but thinking about it I think that the extra delay would have to be pretty tiny... like, on the scale of 10 aut 19:17:33 maybe that's fine though? 19:17:36 why? if you dont want it to be useful for escape? 19:17:49 of course I want cTele to be useful 19:17:49 or only useful in certain situations 19:18:00 -!- naalis has quit [Read error: Connection reset by peer] 19:18:02 there are plenty of ways its useful without letting you end any fight right there 19:18:48 how would the extra delay work exactly? in terms of lower & upper bounds on the time it takes to kick in and the variance 19:18:51 if it is this use of controlled teleports specifically that you think should not be in the game, strongly increasing delay would be a way to remove this use specifically 19:19:17 e.g. since if it's just a constant offset, a planned teleport (say, after grabbing a rune) is just a matter of triggering it so many aut sooner 19:20:28 alefury: well, spending extra time in a dangerous situation is also a good thing for excitement 19:20:47 elliptic: I certainly wasn't thinking of doubling the delay, or anything extreme like that 19:21:15 my thought was it should just add some flat amount, something like a random amount between 5-15 aut 19:21:16 and the non-escape uses are limited enough that I'd rather it be an interesting option for escape than never be used for escape 19:21:32 evilmike: 5-15 was exactly what I was going to say :) 19:21:52 3 + random2(3) is not that long even after doubling 19:21:52 can be tweaked of course 19:22:27 kilobyte: yeah, but if it takes twice as long then it is going to have a tough time competing with doing two random teles 19:22:38 also, in critical situations, 1 turn can be fatal 19:23:18 good players know to teleport early enough that they don't run into situations like that much... but the vast majority of players aren't that good 19:24:38 -!- repent has quit [Ping timeout: 245 seconds] 19:25:34 -!- ainsophyao has joined ##crawl-dev 19:26:15 I'd also like to make the fuzz less bounded in size, so that you still have some (quite small) chance of hitting a wall if you target the center of a room 19:27:45 what about massively increasing the fuzz but not making it depend on pointing into a center of a room? 19:28:03 -!- dtsund has quit [Ping timeout: 245 seconds] 19:28:35 -!- Daekdroom has quit [Quit: Saindo] 19:29:09 -!- ainsophyao has quit [Remote host closed the connection] 19:29:34 that sounds better imo 19:29:56 kilobyte: I'm not sure what you have in mind... surely the chance of hitting a wall depends on whether walls exist on the level at least? 19:30:01 although the chance to fall back to random is good imo 19:30:01 -!- rchandra1 is now known as rchandra 19:30:18 elliptic: he mentioned it earlier, look at closest 100 valid locations 19:30:25 and choose one randomly 19:30:40 well that would just mean you land in a random square in that explored corner of the level 19:31:21 better for not being spoily, but I do like the chance to fall back to random sometimes... though that could be a flat chance I guess 19:31:24 could just have that (could be a bit smaller than 100 even) and a flat chance for random teleport 19:31:31 something like 10-20% 19:31:34 yeah 19:31:37 alefury: could weight them by distance from the target, so a long corridor doesn't lead to massive outliers 19:31:58 what would you do about a 1x1 room? 19:31:59 or just cap at distance 15 or so from the target 19:32:02 hm 19:32:21 evilmike: distance_iterator not flood fill 19:32:34 yeah, you'd want it to bypass walls 19:33:01 one good thing about the chance to rtele depending on nearby walls is that this can be used in vault design to make certain places harder to ctele into, like pan runes 19:33:22 I'd rather add -cTele to unique pan levels, to be honest 19:33:39 (removed when you pick up the rune) 19:33:49 the differentiation between pan and hells is one of the reasons i like ctele 19:34:10 well, I think the most important difference is hell effects 19:34:19 although the increased thrill in pan may make up for losing that 19:34:28 pan runes being ninja-able is sort of a separate discussion I think... we should pick a cTele effect (or remove it) and then see where that leaves pan 19:34:33 most games do not enter pan 19:34:38 also, the way hell endings tend to be encompass vaults (or almost the entire level, in the case of dis) is quite relevant 19:34:47 even in unique pan levels, most of the level is "normal" 19:34:56 Also adding -cTele to Pan lord levels affects a lot more than ninjaing 19:35:16 i agree that this is a separate discussion, though 19:35:20 Certainly Cerebov and such become a lot more dangerous if you can't use blinking scrolls 19:37:28 i need to go to bed, good night 19:37:49 anyway, what I'd do to cTele: add a 5-15 extra delay to teleports, make the ring an evokable item, and make the cTele status end after teleporting. There are other ideas I like here too, of course (such as a proper targeting prompt) 19:38:29 nonspoilery ctele targeting sounds great to mee too 19:38:47 evilmike: do you mean, evoke to cTele, or do two evocations of separate rings? 19:39:02 kilobyte: evoking the ring would give you the temporary cTele status 19:39:19 evilmike: and what if you evoke it while already during a teleport delay? 19:39:30 it would add 5-15 aut to that delay 19:39:35 -!- alefury has quit [] 19:39:36 same as casting the spell presumably... 19:39:39 yes 19:40:02 what difficulty? 19:41:00 much easier than evoking a ring of teleportation 19:41:32 another idea: partial cTele; smallest levels let you merely choose a corner of a level. This is mainly for the mutation. 19:41:45 this isn't super important really. my thinking is just that the ring takes as long to put on as it does to cast the spell, and that's kind of bad 19:42:29 similar thing for teleportitis: could make low levels teleport you only a relatively small distance 19:42:31 ash_reasons 19:43:27 kilobyte: not sure whether partial cTele like that is really worth the extra complexity for an already-complicated system, but that sounds cool for teleportitis 19:44:26 -!- vadatajs has quit [Read error: Connection reset by peer] 19:44:39 agreed w/r/t teleportitis, the mutation would remain relevant but also be less annoying 19:45:53 -!- ketsa has quit [Ping timeout: 245 seconds] 19:48:53 -!- Poncheis has quit [Ping timeout: 245 seconds] 19:48:55 -!- Poncheis_ is now known as Poncheis 20:00:22 -!- elliptic has quit [Quit: Leaving] 20:04:52 -!- dtsund has joined ##crawl-dev 20:06:06 -!- elliptic has joined ##crawl-dev 20:07:14 -!- wasd22 has quit [Ping timeout: 260 seconds] 20:22:56 -!- y2s82 has quit [Read error: No route to host] 20:32:14 -!- st_ has quit [Ping timeout: 240 seconds] 20:33:39 -!- ajikeshi__ has quit [Ping timeout: 244 seconds] 20:34:41 -!- HangedMan has quit [Ping timeout: 244 seconds] 20:41:53 -!- raskol_ has quit [Read error: Connection reset by peer] 20:47:31 -!- ussdefiant has joined ##crawl-dev 21:00:54 -!- minqmay has quit [Quit: Leaving] 21:01:11 -!- HellTiger has quit [Ping timeout: 260 seconds] 21:15:52 -!- Kellhus has quit [Quit: Page closed] 21:16:23 -!- SurpriseTRex has quit [Ping timeout: 245 seconds] 21:17:40 -!- Keratin has quit [Ping timeout: 248 seconds] 21:24:11 -!- ussdefiant has quit [Ping timeout: 255 seconds] 21:27:08 -!- Pikkle has quit [Ping timeout: 245 seconds] 21:33:30 -!- bh has joined ##crawl-dev 21:36:00 !messages 21:36:00 No messages for bh. 21:36:53 -!- bh has quit [Client Quit] 21:44:38 -!- Fhqwhgads has quit [Remote host closed the connection] 21:47:18 -!- mineral has quit [Ping timeout: 252 seconds] 21:49:44 -!- notthepo1e is now known as notthepope 22:00:28 -!- Chozo has quit [Remote host closed the connection] 22:04:17 -!- andrewhl has quit [Remote host closed the connection] 22:06:45 -!- bonghitz has quit [Quit: bonghitz] 22:09:07 -!- Adder_ has quit [Remote host closed the connection] 22:14:54 -!- Poncheis has quit [Ping timeout: 240 seconds] 22:15:07 -!- Poncheis_ is now known as Poncheis 22:24:57 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 22:35:03 -!- otto_ has quit [Ping timeout: 245 seconds] 22:39:20 -!- monqy has quit [Quit: Lost terminal] 22:47:49 -!- ussdefiant has joined ##crawl-dev 23:09:18 -!- Jayrays has quit [Ping timeout: 245 seconds] 23:14:36 -!- Dixbert_ has quit [Ping timeout: 245 seconds] 23:19:26 -!- eeviac has quit [Client Quit] 23:27:44 Shafted onto a level with Labyrinth; portal was not announced. 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