00:01:24 Unstable branch on crawl.s-z.org updated to: 0.12-a0-1096-gae766eb (34) 00:01:42 -!- kekekela has quit [Quit: Page closed] 00:02:19 Unstable branch on crawl.develz.org updated to: 0.12-a0-1096-gae766eb (34) 00:03:28 -!- andrewhl has quit [Remote host closed the connection] 00:03:48 -!- repent has quit [Ping timeout: 245 seconds] 00:08:11 -!- Stelpa has quit [Ping timeout: 246 seconds] 00:09:30 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-1096-gae766eb 00:11:18 -!- Garhauk has quit [Ping timeout: 245 seconds] 00:20:25 ping 00:22:32 -!- archl has quit [Read error: Connection reset by peer] 00:23:46 -!- morgant has quit [Ping timeout: 245 seconds] 00:25:00 pong 00:25:13 pong 00:42:12 so... disjunction. 00:43:24 yeah 00:44:06 is it getting a pocket veto or should I change something or what? 00:47:31 -!- Mottie has quit [Ping timeout: 245 seconds] 00:48:20 -!- CaptainPickles has quit [Quit: Page closed] 00:48:22 -!- animegrandpa has quit [Quit: leaving] 00:48:39 I'll download the patch and play around with it 00:49:01 no one is vetoing it, as far as I know 00:50:00 it no longer does a guaranteed blink on folks next to you, and respects delay 00:50:10 bh: No offense intended, but I think things just move more slowly than you're expecting. Lack of activity for a little while doesn't really mean much of anything on its own 00:50:33 DracoOmega: I'm used to rubber stamps around here :) 00:50:58 It might mean no one likes it. Or it might mean people are busy or distracted or just forgot about it for a bit. 00:51:19 It's kind of harder to rubber stamp something like this 00:51:26 <|amethyst> inception's still not in trunk either... my rubber stamp is out of ink 00:51:54 Though I may take this juncture to poke someone about the starspawn :P 00:52:00 inception needs a lot more work. 00:52:15 I still haven't merged infiniplex's layout 00:52:33 -!- Mottie has joined ##crawl-dev 00:52:35 I really like it in principle, but I have some concerns that he reinvented the wheel 00:53:26 DracoOmega: want me to merge starspawn onto the branch? 00:53:44 Well, kilobyte made a branch with it, so I sort of assume he wanted to test something 00:54:06 But not much has happened for a little while, so I don't think he actually has 00:54:56 alright, building now, looking forward to seeing what this spell is like 00:55:33 something I noticed from reading the patch... does the disjunction status get affected by dispelling attacks? It looks like you missed that 00:55:44 it's deflect missiles for melee 00:55:52 evilmike: I did miss that 00:55:57 I suppose it's understandable that one might want to make sure that all the tentacle refactoring didn't break anything, and that might be a bit of a daunting task from reading the code (because tentacle code is unfun...) 00:56:05 But I did test it myself a fair bit, of course 00:56:24 bh: I dont blame you, since the way that effect is done is lousy 00:56:31 and the function is called antimagic(), which doesn't help 00:57:09 it's in spl-goditem.cc 00:57:16 wtf? 00:57:22 -!- tensorpudding has quit [Ping timeout: 246 seconds] 00:57:31 originally it was for sif, so I guess that's why 00:57:44 but nowadays its mostly used by purple dracs and quicksilver dragons... so yeah 00:57:57 Oh yeah, Sif wrath 00:58:17 More relevant when extension existed! 01:00:59 -!- everyonemines has quit [Read error: Connection reset by peer] 01:01:54 evilmike: disjunction is really silly on a kraken. 01:02:12 -!- Mottie has quit [Read error: Connection reset by peer] 01:02:18 people are going to call this "blinknado" 01:02:31 -!- Mottie has joined ##crawl-dev 01:02:39 yay? 01:06:23 DracoOmega: I need to find someone competent to rewrite the abyss mon-pick 01:06:44 Wasn't the general way that mon-pick works getting overhauled anyway? 01:07:05 yes 01:07:07 the disjunction effect is certainly entertaining 01:07:27 evilmike: try it on Vault:5 01:07:32 it feels very similar to dispersal though... but with a duration, and a big area of effect 01:07:39 sure 01:08:50 heh 01:09:16 I haven't tried casting disjunction + tornado. It's probably an ineffective strategy 01:09:31 tactically it would probably make more sense to use disjunction during the tornado cooldown 01:09:36 it definitely lets me waltz through hordes of enemies. although ranged attackers are very dangerous, so I don't know if I'd use it much as a melee character 01:10:11 last i looked it still worked on -tele monsters/projectiles, incidentally 01:10:12 -!- eeviac has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121025212310]] 01:10:17 which it shouldn't 01:10:58 hmm yeah 01:11:14 MarvinPA: I didn't realize those existed 01:11:54 monsters can wear stasis 01:12:03 I also don't get the feeling that this is as strong as other level 8 spells, but maybe I'm not creative enough 01:12:08 but also statues and some other stuff is -tele 01:13:01 it still seems very very similar to the recently-buffed version of dispersal 01:13:27 in general i don't think it's much more interesting than newdispersal, yeah 01:13:35 elliott: dispersal got buffed? man... 01:13:48 yes 01:13:50 ??dispersal 01:13:51 dispersal[1/2]: Spell: All monsters that are adjacent to you will be instantly teleported away if they don't resist (via magic resistance). If a monster does resist, it will be blinked instead (even if it's immune!). 01:14:12 and a rough approximation of everything has enough MR that it is basically a mass blink 01:14:26 adjacent 01:17:52 I haven't tried out disjunction yet (currently building) but I don't think the two spells are necessarily so close as to be problematic 01:18:04 I still get the feeling it should do something more.. it's competing with the likes of chain lightning, horrible things, necromutation, etc 01:18:22 ??spatial vortex 01:18:22 spatial vortex[1/1]: The fabric of the space-time continuum has folded upon itself and is flailing around wildly! Can be caused by Xom, and miscast effects. They also have a distortion effect on attack. 01:18:32 spatial vortex (04v) | Spd: 15 | HD: 6 | HP: 40-67 | AC/EV: 0/5 | Dam: 3012(distort) | 11non-living, fly | Res: 13magic(immune), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 166 | Sz: Large | Int: plant. 01:18:32 %??spatial vortex 01:18:45 it could summon a bunch of neutral spatial vortices 01:19:12 seems out of character for a tloc spell to hurt anything. 01:19:22 evilmike: I don't know how strong the current version is, but giving extremely strong protection against melee-based enemies seems pretty good to me 01:19:44 elliptic: possible. like I said, maybe I'm just not imagining the best use for it 01:20:06 zot:5? 01:20:14 -!- archl has quit [Ping timeout: 256 seconds] 01:20:26 well, my thought is that by the time you get the spell usable, ranged enemies are very common 01:20:32 but it would be amazing against orb guardians, yes 01:20:37 back when I turned up the duration too high I was able to walk a naked character into zot:5, take the orb and leave without fighting anything 01:20:57 I honestly don't see how that is possible, given all the ranged stuff there 01:20:57 -!- Sombrero_Mott has joined ##crawl-dev 01:21:00 orb guardians are the most obvious use, though I also see it being good against executioners etc in extended 01:21:08 bh: note that we've had offensive tloc spells before, and still have one (malign gateway) 01:21:20 DracoOmega: the orb guardians are definitely the most dangerous thing when ninjaing 01:21:21 although i wouldnt suggest doing actual damage with disjunction, since that would feel way too similar to tornado 01:21:41 evilmike: good point. So why not summon vortices? 01:21:44 ranged monsters don't actually do that much damage if you have rF+++ and decent defenses, unless you get quite unlucky with a lich blasting you 01:21:47 elliptic: Yes, probably, but if you just WALKED in NAKED, surely liches or orbs of fire would toast you? 01:21:48 DracoOmega: well you just walk past those to some degree, whereas the orb guardians in the chamber are sort of not walk-pastable 01:21:54 and also like blocking the way 01:21:55 elliptic: Which is what he said he did 01:22:11 DracoOmega: yeah, I agree that sounds impressive :) 01:22:27 bh: well, given what I'm hearing, maybe the spell is fine at level 8 after all 01:23:08 -!- HandiCraftsman has quit [Ping timeout: 244 seconds] 01:23:15 so i am doing the patch for setting show_inventory_weights = true as default 01:23:16 DracoOmega: it's hard for orbs to get a shot on you when there's a pack of guardians in the way :) 01:23:27 does anyone know where the code that re-enables cTele on levels after you e.g. get the rune 01:23:38 I assumed it would be in Lua and have been grepping for map flags stuff but it eludes me 01:23:42 I think that's in the lua, at least for Hell 01:23:51 in options_guide.txt, it mentions that there is a bug if tile_menu_icons = true, and show_inventory_weights = true 01:23:53 right 01:24:14 -!- Mottie has quit [Ping timeout: 255 seconds] 01:24:17 in invent.cc:218-221, it looks like there is an ifndef to handle that case 01:24:20 but I can't find the lua at all 01:24:21 well, I just tested out the naked walking in zot:5, with only rMsl and haste on 01:24:30 i just want somebody to assure me that this is the case 01:24:33 and I died once to an oof but that was it :P 01:24:45 i guess i could build local tiles and test it, but 01:24:49 Is this with disjunction you mean? 01:25:00 yes, with disjunction 01:25:19 sounds a bit op 01:25:20 That does seem rather impressive. I guess a lot of it is that other monsters are blocking line of fire for the ranged stuff? 01:25:28 also, can someone proofread my edits to options_guide.txt when i make them? 01:25:31 how does high level dispersal fare? 01:25:38 high power I mean 01:25:52 the power of the effect doesn't seem to depend on spell power 01:25:56 well dispersal is good regardless of power 01:25:59 because it blinks stuff 01:26:10 oh you said dispersal, not disjunction 01:26:18 yeah 01:26:19 Well, teleport is a lot better than blink 01:26:23 But it usually won't do that, of course 01:26:24 though elliptic didn't seem to be able to trivially ninja zot using it when testing in wizmode today, which is good 01:26:26 with haste I assume you could probably disperse most orb guardians 01:26:32 but mp seems like it would be a bigger issue 01:26:38 dispersal and disjunction feel quite different to me 01:26:42 that's good 01:26:54 since dispersal doesn't blink *away* and you have to cast it each turn 01:28:03 bh: disjunction feels fairly good to me, I think some tweaking of the formula would be cool though to make it a bit less likely to fire at distance 1 and more likely at distance 2/3 01:28:43 elliptic: do you mean in absolute or relative terms? 01:29:32 I mean absolute terms... just a small tweak probably, and that's just my quick impression playing around with it and looking at the formula 01:30:18 About how long does it currently last, anyway? 01:30:31 since currently it looks like it takes 4 times as long to blink something at distance 2 as at distance 1? 01:32:40 elliptic: we could just enumerate probabilities rather than find a formula that does the right thing 01:34:09 yeah... I'm also not sure that the halo should be full LoS 01:34:39 possibly the effect/halo should be limited to radius 4 or 5 01:36:45 elliptic: I can make it pulse 01:37:24 bh: something weird I noticed: if you examine an empty square inside the halo, it gives the "This square is bathed in translocation energy." message, but if you examine a square with a monster on it, it doesn't 01:38:00 I guess this is a bug with other halos too 01:40:42 bh: to be clear, the reason we might want to make the halo smaller is so that it is more useful to the player... since squares near the edge of LoS are barely affected at all relative to squares adjacent to the player 01:41:16 so it is less misleading to cap the range and have a smaller halo, rather than making all the squares look equally affected 01:41:24 could also use it as a timer 01:43:14 anyway, there is a lot of room for tweaking the formula, and I'm not sure what is best... I think the current formula would probably be fine for a first version of the spell in trunk 01:44:16 ok. I just fixed antimagic. How do I query monster -tele? 01:45:02 it would be nice to fix the thing MarvinPA mentioned with -TELE monsters, but aside from that I think merging the spell is probably reasonable 01:45:24 -!- naalis has quit [Ping timeout: 248 seconds] 01:45:44 -!- naaaalis has quit [Ping timeout: 256 seconds] 01:47:08 -!- Tabesh has quit [Ping timeout: 245 seconds] 01:49:31 -!- lazarenth__ has quit [Quit: Leaving] 01:51:16 -!- Sombrero_Mott has quit [Ping timeout: 248 seconds] 01:55:11 -!- Tenaya has quit [Quit: Page closed] 01:56:39 -!- naaaalis has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 01:56:43 -!- naalis has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 01:59:55 -!- simmarine has quit [Quit: Leaving] 02:01:40 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:06:40 elliptic: new patch: https://crawl.develz.org/mantis/view.php?id=6353 02:07:10 it reduces the halo (which shrinks based on duration), checks stasis, swept up the last references to 'mass blink' 02:07:32 and I tweaked the formulae to decay at 1/(d-1)/(d+1) instead of 1/d^2 02:08:59 uh, it looks like bad things are going to happen when d = 1? 02:09:30 decays at infinity/2 02:09:33 which is 4 02:10:31 shit. How did I write that 02:10:45 int decay = max(0, (dist - 1) * (dist + 1)); 02:10:51 should have been max(1, ...) 02:10:58 also, part of having a smaller halo is making monsters outside the halo not be affected 02:11:26 for now, I would not make the halo change in size based on duration, since that makes it more complicated to balance 02:12:20 ah. I misunderstood you. Thought you meant as a practical matter stuff outside of the halo is unlikely to blink 02:15:00 -!- bh has quit [Quit: sleep. more code in the am] 02:25:18 -!- Blazinghand has quit [Ping timeout: 260 seconds] 02:25:28 -!- crate has quit [Quit: Leaving] 02:25:34 -!- Jayrays has quit [Remote host closed the connection] 02:33:32 -!- Mottie has joined ##crawl-dev 02:36:52 -!- bhaak has quit [Ping timeout: 265 seconds] 02:40:05 -!- syllogism has joined ##crawl-dev 02:41:28 -!- animegra1pa has quit [Quit: Lost terminal] 02:41:55 -!- animegrampa has quit [Remote host closed the connection] 02:52:02 -!- maahes has quit [Disconnected by services] 02:52:07 -!- maahes_ is now known as maahes 02:53:16 -!- fdel has quit [Read error: Operation timed out] 02:55:18 -!- Jayrays has quit [Ping timeout: 252 seconds] 02:59:04 -!- Mottie has quit [Read error: Connection reset by peer] 02:59:20 -!- Mottie has joined ##crawl-dev 03:00:57 -!- maahes has quit [Quit: Leaving] 03:02:00 -!- ainsophyao has quit [Remote host closed the connection] 03:10:24 -!- edlothiol has joined ##crawl-dev 03:18:29 -!- Mottie has quit [Read error: Connection reset by peer] 03:19:07 -!- Mottie has joined ##crawl-dev 03:19:18 -!- dtsund has quit [Ping timeout: 245 seconds] 03:26:49 -!- [SaD]Omena has quit [Ping timeout: 246 seconds] 03:38:48 -!- Ragdoll has joined ##crawl-dev 03:39:30 -!- Mottie has quit [Read error: Connection reset by peer] 03:39:46 -!- Mottie has joined ##crawl-dev 03:40:51 -!- Elnae is now known as Elynae 03:42:11 -!- DracoOmega has quit [Quit: Leaving] 03:42:30 -!- Pepe[netbook] has quit [Remote host closed the connection] 03:48:02 -!- ssteam has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 03:49:34 -!- bhaak has joined ##crawl-dev 03:53:46 -!- evilmike has quit [Read error: Connection reset by peer] 03:53:49 -!- Elynae has quit [Quit: Leaving] 04:02:57 -!- maha has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 04:06:43 -!- scummos has quit [Ping timeout: 246 seconds] 04:06:53 -!- nooodl has joined ##crawl-dev 04:12:20 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 04:25:33 -!- nooodl has quit [Read error: Connection reset by peer] 04:31:03 -!- Elynae has quit [Quit: Leaving] 04:38:22 -!- st_ has joined ##crawl-dev 04:42:59 -!- animegrampa has quit [Quit: leaving] 04:43:59 -!- bonghitz has quit [Quit: bonghitz] 04:53:39 i am putting up a patch to change show_inventory_weights to 'true' by default 04:53:55 -!- alefury has joined ##crawl-dev 04:53:59 everyone i have spoke with has supported it 04:54:14 alefury: 04:54:19 i am putting up a patch to change show_inventory_weights to 'true' by default 04:54:32 how do you feel about that 04:54:38 i dont know what it does 04:54:48 -!- partyhat is now known as absolutego 04:54:54 i guess it shows item weights in inventory? 04:54:55 it shows the weight of the item in aum on the right side in the inventory screen 04:54:59 yes 04:55:09 it makes selection what to drop when burdened a lot easier imo 04:55:16 s/ction/cting/ 04:55:49 the only objection I know if is dpeg's, something like too many numbers, with which I disagree 04:55:56 if/of 04:55:59 someone mentioned dpeg wasn't fond of the idea, yes 04:56:05 ah, i think in tiles it does that by default already 04:56:09 it is quite useful 04:56:14 webtiles, yes 04:56:20 local tiles, actually :P 04:56:24 oh really? 04:56:26 hmm 04:57:10 there was an incorrect part in options_guide.txt that mentions a problem with tile_menu_icons and show_inventory_weights both equal to true 04:57:38 that problem doesn't exist anymore, so there's no reason not to do it 04:58:43 is "Setting this option to false removes item weights from the inventory listing" a good description of what changing the default (now) does? 04:59:08 -!- Mu_ has joined ##crawl-dev 04:59:18 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]] 04:59:20 should just leave the description as it is IMO 04:59:27 options should describe what they do when turned on, not off 04:59:29 even if they're on by default 04:59:44 ah, i wasn't sure which one was better. will do 05:00:03 OSX builds of master branch on crawl.develz.org updated to: 0.12-a0-1096-gae766eb 05:00:15 that's not really how it's currently done 05:00:18 can i modify a commit itself if it is the current head without a new commit? 05:00:48 most options describe what they'll do if changed from the default 05:00:52 right, options_guide does specify what happens when you change a boolean value from default, not enabled 05:01:00 i'll leave it then 05:01:04 faze: no 05:01:08 ? 05:01:16 er, to modifying a commit 05:01:24 oh, i didn't think so. 05:01:31 it's unnecessary now anyways :P 05:01:47 you can commit your modification, then do rebase -i and reorder the commits and make your change a "fixup" 05:01:58 ah yes 05:02:07 erm, you can just do git commit --amend 05:02:08 i've done that before, i should've remembered that 05:02:10 (or git commit --amend -a) 05:02:14 to modify the latest commit 05:02:16 ah 05:02:16 ooh 05:02:23 which is equivalent to new commit + rebase 05:02:25 very convenient 05:02:27 i've only used git commit --amend to amend the actual commit msg 05:02:27 ... I read "when it isn't the current head" 05:02:31 that sounds nice 05:02:33 oh 05:02:34 sorry 05:02:38 hehe 05:03:18 Change the default setting of show_inventory_weights to true (https://crawl.develz.org/mantis/view.php?id=6387) by pivotal 05:04:03 when the patch is committed, i will have a negative net LOC contribution 05:04:23 ha 05:04:28 you'll have to make up for that 05:04:33 haha 05:04:39 i would rather remove more lines than i add 05:04:46 surely that is the ideal 05:04:48 true 05:04:49 indeed 05:04:59 you have to nerf everything and ruin the game and destroy everything players hold dear at least twice a day 05:05:20 next i am going to look into why you can't inscribe a rod or drop a book by pressing i 05:05:24 you can also ruin the game by adding things, though 05:05:38 does anyone know of any other weird inventory things like that? 05:05:57 the real weirdness is that you can inscribe and drop other items that way :p 05:06:01 haha 05:06:12 remove all i related item commands 05:06:22 everyone must use the explicit shortcut now 05:06:28 edlothiol: right, a new species based on a real-world animal seems to be the best way to get popular 05:06:46 elliott: have you considered a scorpion-men race 05:06:53 to increase your fame? 05:07:48 it would be too good, I am not cool enough 05:10:33 just add some bad mutations 05:11:41 platypus men 05:13:15 the head of a platypus with the body of a man 05:13:20 now we're getting somewhere 05:14:12 head of a man, body of a man, arms of a platypus 05:14:59 they'd be aquatic, and have a poisonous attack 05:15:30 and can't wear pants because of their tail 05:26:17 -!- whog has joined ##crawl-dev 05:27:23 -!- whog has quit [Read error: Connection reset by peer] 05:27:25 -!- whog_ has joined ##crawl-dev 05:27:27 -!- whog_ is now known as whog 05:29:11 -!- MarvinPA has quit [Read error: Connection reset by peer] 05:33:45 -!- animegrampa has quit [Quit: leaving] 05:34:10 -!- animegrampa has quit [Client Quit] 05:38:57 -!- animegrampa has quit [Client Quit] 05:43:14 -!- animegrandfather has quit [Quit: leaving] 06:00:06 -!- Senjai has quit [Ping timeout: 264 seconds] 06:02:29 -!- absolutego has joined ##crawl-dev 06:09:49 -!- stenno\splat has quit [Read error: Connection reset by peer] 06:12:51 -!- monqy has quit [Quit: hello] 06:14:47 -!- domiryuu has quit [Remote host closed the connection] 06:15:52 -!- scummos has quit [Ping timeout: 246 seconds] 06:24:40 -!- animegrandpa has quit [Quit: leaving] 06:30:23 -!- whog has quit [Ping timeout: 246 seconds] 06:39:03 -!- syllogism- has joined ##crawl-dev 06:39:10 -!- syllogism- has quit [Client Quit] 06:44:55 -!- magistern has quit [Quit: This computer has gone to sleep] 06:45:00 edlothiol: we need a trilobite species! 06:46:00 can only move uncontrollably through water, and has no decent attacks 06:46:58 -!- animegrampa has quit [Quit: leaving] 06:47:09 so, how do people here feel about putting a max turn cap on xom confusion duration? 06:47:29 why? 06:47:49 because 60 turn average xom confusion is quite mean 06:47:53 (as a mummy) 06:48:40 turns or aut? 06:49:15 sorry, aut? 06:49:46 just solid turns 06:49:47 arbitrary units of time (a regular turn takes 10 aut) 06:50:15 so 60 regular turns 06:50:24 (attack mindelay for most weapons is 7 aut, etc.; the default sidebar shows aut/10 as "time"... probably you already know all this) 06:50:30 -!- Jayrays has quit [Ping timeout: 264 seconds] 06:52:28 right. well, you are just running around confused, so lets just say 10 aut a turn 06:52:39 yeah 06:54:07 but yeah, its a quite unpleasant duration, and i dont think anyting else lasts, or is supposed to last that long 06:56:29 -!- Sprort has quit [Quit: Leaving] 06:59:22 -!- stenno is now known as stenno\splat 06:59:58 -!- Porost has quit [Remote host closed the connection] 07:03:27 -!- nooodl has joined ##crawl-dev 07:05:51 -!- Satans_mechanic has quit [Ping timeout: 276 seconds] 07:14:39 60 turns is not average, but xom confusion really is bad and boring and i second this 07:15:08 it has even happened often enough early on that i run out of curing 07:28:15 -!- Foodahn has quit [Ping timeout: 246 seconds] 07:29:14 which rcfile do i edit if i compiled crawl myself? 07:29:34 do i just edit init.txt? 07:29:36 -!- Satans_mechanic has quit [Ping timeout: 245 seconds] 07:32:32 you can mostly dump your online rc at ~/.crawlrc 07:32:57 the only change is the folder stuff if you don't like the defaults i guess? 07:33:18 where do i put it? 07:33:36 i never play local crawl, and this is the first time i've needed to test an rc setting 07:34:00 dagger of disto {Sonja} might finally autoinscribe properly 07:34:36 oh, never mind 07:34:41 i did ./crawl --help 07:34:42 duh 07:34:54 ./crawl -rc 07:36:05 -!- dolanpawbear has quit [Quit: Page closed] 07:36:30 faze: just ~/.crawlrc is the default 07:38:25 ah, ok 07:39:59 except that ~/.crawl/init.txt also is 07:40:13 yeah, ./crawl doesn't work with my rc as ~/.crawlrc 07:40:26 hm, maybe it did 07:40:32 -!- Elynae has quit [Quit: Leaving] 07:40:53 yeah, it did 08:07:10 -!- thirtyfive has quit [Quit: leaving] 08:12:47 -!- SkaryMonk has quit [Ping timeout: 265 seconds] 08:19:17 -!- SkaryMonk has joined ##crawl-dev 08:27:32 yay, sonja's dagger of distortion will auto_id now 08:27:37 err, autoinscribe 08:28:24 -!- freefall has quit [Ping timeout: 276 seconds] 08:34:32 -!- Yst is now known as Ystah 08:40:42 -!- dagonfive has quit [Read error: Connection reset by peer] 08:43:42 -!- animegrampa has quit [Quit: leaving] 08:49:31 -!- _D_ has quit [Quit: leaving] 08:49:54 -!- elliott has quit [Ping timeout: 264 seconds] 08:51:16 -!- rast has quit [Remote host closed the connection] 08:51:43 -!- Kellhus has quit [Quit: Page closed] 08:51:49 -!- elliott has joined ##crawl-dev 08:55:14 if i am defining a private function for use within a specific .cc file, i should declare it 'static _func_name( )' 08:55:19 correct? 08:57:31 yes 08:57:36 cool 08:58:44 -!- SkaryMonk1 has joined ##crawl-dev 08:58:54 -!- SkaryMonk has quit [Ping timeout: 264 seconds] 09:09:00 -!- kek has joined ##crawl-dev 09:12:08 Fix for (005216) Sonja/Psyche/Donald inscriptions preventing user autoinscriptions. (https://crawl.develz.org/mantis/view.php?id=6388) by pivotal 09:13:03 i just uploaded that, can someone make sure my function is alright 09:13:12 i compiled and tested, and it works 09:13:24 but that is the first c++ function i've written myself 09:13:51 looks right 09:13:59 ideally those autoinscriptions would be done in a way that properly tags them as being automatic 09:14:08 i have another version where the check is inlined into the initial if statement in _autoinscribe_item 09:14:11 and didn't require duplicating all the possible built-in automatic inscriptions in a list 09:14:11 but eh 09:14:20 yeah, there's only 4 09:14:41 yet :P 09:14:46 hehe 09:14:58 why does _autogenerated_inscription() return false for autogenerated inscriptions and true for non-autogenerated inscriptions 09:16:18 well, i could change the signs in the function to == and change it to !_autogenerated_inscription(item) 09:16:34 the logic works 09:17:00 yes, I'm just objecting to the function returning the reverse of what one would expect from the name :P 09:17:04 haha 09:17:14 -!- Wensley has quit [Quit: Leaving] 09:17:19 -!- Fhqwhgads has quit [Ping timeout: 252 seconds] 09:17:25 i can change it, i guess it is backwards 09:18:41 -!- bmfx has quit [Read error: Operation timed out] 09:21:29 -!- Fhqwhgads_ has quit [Ping timeout: 255 seconds] 09:29:10 elliptic: can you delete attached files on mantis? 09:29:36 i can't delete the file i attached 09:29:52 I can delete it if you want 09:30:08 sure, i have the revised one ready to upload 09:30:08 -!- voker57_ has quit [Remote host closed the connection] 09:30:17 https://crawl.develz.org/mantis/view.php?id=6388 09:30:27 thanks 09:31:53 ok, the function should have an appropriate name now :P 09:32:28 thanks :) 09:33:10 i like to #define true false 09:43:28 -!- Satans_mechanic has quit [Ping timeout: 255 seconds] 09:45:02 -!- syllogism- has joined ##crawl-dev 09:45:29 -!- ainsophyao has joined ##crawl-dev 09:45:43 -!- syllogism has quit [Ping timeout: 255 seconds] 09:59:29 -!- bh has joined ##crawl-dev 10:05:38 -!- Ystah has quit [Ping timeout: 246 seconds] 10:06:15 -!- HandiCraftsman has quit [Quit: leaving] 10:09:54 -!- Ajsh is now known as Ystah 10:11:29 who wants to merge in lava orcs :) 10:11:35 Eronarn: me me me 10:12:51 bh: i mean people that can actually do it :( 10:51:34 -!- ketsa has quit [Quit: Page closed] 11:02:14 -!- pointsofdata has quit [Ping timeout: 240 seconds] 11:02:29 -!- pointsofdata_ is now known as pointsofdata 11:03:52 -!- elliott has quit [Remote host closed the connection] 11:05:28 -!- Kellhus has quit [Ping timeout: 245 seconds] 11:14:30 -!- Arkaniad has quit [Ping timeout: 260 seconds] 11:18:04 -!- pointsofdata has quit [Ping timeout: 246 seconds] 11:18:09 -!- pointsofdata_ is now known as pointsofdata 11:18:36 -!- Vizerr has quit [Ping timeout: 245 seconds] 11:22:01 -!- syllogism- has quit [] 11:22:14 -!- pointsofdata has quit [Ping timeout: 240 seconds] 11:22:28 -!- pointsofdata_ is now known as pointsofdata 11:25:34 -!- rossi has quit [Quit: WeeChat 0.3.9.1] 11:30:47 -!- simmarine has joined ##crawl-dev 11:31:49 -!- Leafsnail has quit [Quit: Copywight 2007 Elmer Fudd. All wights wesewved.] 11:41:31 -!- Vizerr has quit [Ping timeout: 245 seconds] 11:43:35 -!- syllogism has joined ##crawl-dev 11:51:24 -!- Kitzune has quit [Quit: Leaving] 11:55:44 -!- turmfalke has quit [Disconnected by services] 11:56:04 -!- scummos has quit [Ping timeout: 246 seconds] 12:01:32 !tell elliptic I introduce the disjunction range reduction. I tried clamping it at 5 and got the impression that it was too weak, so I introduced an inflection point there and it seems alright. 12:01:32 bh: OK, I'll let elliptic know. 12:02:48 bh: uh, it's really not good to have creatures who aren't in the visible halo blinking... 12:02:48 elliptic: You have 1 message. Use !messages to read it. 12:03:35 the whole point is that I would like the halo to be a better representation of the effects of the spell 12:03:40 it's not good (in an entirely different sense) for them not to blink 12:03:43 why 12:03:54 feels under powered. 12:03:59 the spell doesn't need to have an infinitesimal chance of blinking monsters at edge of sight 12:04:02 It reduces the chance of removing a monster from LOS entirely 12:04:18 surely those numbers can be tweaked 12:04:24 which makes it incredibly dangerous to use around ranged enemies 12:05:04 also that sounds like something that would balance the spell a bit? 12:05:36 affecting stuff that isn't in the halo is simply a bug 12:05:48 there's no way this should happen if it is going to have a halo at all 12:06:01 I would far, far rather have the original full los halo than this 12:06:22 as a player i'd probably perceive it as bugged too if the halo was full los and almost never worked on stuff far away 12:06:28 -!- fdel has quit [Ping timeout: 252 seconds] 12:06:46 my objection to the full los halo was that it took 64 times as long to affect stuff at edge of los as stuff that was next to you, and the halo didn't make this clear at all 12:07:01 yeah, that's what i was referring to 12:07:14 but that would still be much better than this 12:08:01 -!- pointsofdata has quit [Remote host closed the connection] 12:09:43 elliptic: ok. I'll make it do that. 12:09:43 if you are concerned about the spell being underpowered, I assure you that it is possible to make the spell overpowered and still only affect stuff within range 2 of you 12:10:25 -!- whog has joined ##crawl-dev 12:10:54 but as an initial version to test in trunk, I am fine with the original full-los halo and 1/64 scaling 12:13:43 elliptic: https://crawl.develz.org/mantis/view.php?id=6353 -- that should do the right thing 12:14:17 radius 5, only things bathed in light can blink. The curve decays slightly more slowly than exponential 12:15:15 -!- Satans_mechanic has quit [Ping timeout: 276 seconds] 12:17:23 -!- Stelpa has quit [Changing host] 12:17:47 cool, thanks... I'll want to test it a bit more myself and give other people a little more time to comment on it, but maybe I will get around to merging it later this weekend 12:18:10 w00t. I should get back to fixing up inception 12:18:20 -!- Daekdroom has quit [Read error: Connection reset by peer] 12:18:56 -!- daek_ is now known as Daekdroom 12:30:54 -!- Sequell has quit [Remote host closed the connection] 12:31:24 -!- Kalir has quit [Changing host] 12:31:24 -!- Sequell has joined ##crawl-dev 12:32:18 -!- Sequell has quit [Client Quit] 12:35:12 -!- Sequell has joined ##crawl-dev 12:35:38 -!- Sequell has quit [Client Quit] 12:43:05 -!- scummos has quit [Ping timeout: 256 seconds] 12:45:33 -!- Nightbeer has quit [Quit: Verlassend] 12:47:00 -!- Sequell has joined ##crawl-dev 12:47:05 -!- evilmike has joined ##crawl-dev 12:53:50 -!- Senjai has quit [Changing host] 12:58:03 -!- hart has quit [Read error: Connection reset by peer] 12:58:17 -!- hoody has quit [Read error: Connection reset by peer] 13:00:45 -!- flowsnake has quit [Read error: Connection reset by peer] 13:08:35 -!- Sequell has quit [Remote host closed the connection] 13:09:25 -!- Sequell has joined ##crawl-dev 13:10:39 -!- freefall has quit [Remote host closed the connection] 13:15:31 -!- Insomniak has quit [Quit: Lost terminal] 13:22:21 -!- whog has quit [Read error: Connection reset by peer] 13:22:24 -!- whog_ has joined ##crawl-dev 13:22:26 -!- whog_ is now known as whog 13:22:46 -!- HangedMan has joined ##crawl-dev 13:23:09 -!- Daekdroom has quit [Quit: Saindo] 13:26:20 -!- MarvinPA has joined ##crawl-dev 13:31:09 -!- dtsund has joined ##crawl-dev 13:32:35 -!- Sequell has quit [Remote host closed the connection] 13:33:09 -!- Sequell has joined ##crawl-dev 13:35:12 -!- Vizer has quit [Ping timeout: 252 seconds] 13:43:09 -!- Sequell has quit [Remote host closed the connection] 13:43:50 -!- Sequell has joined ##crawl-dev 13:55:28 -!- failnavy has quit [Ping timeout: 245 seconds] 14:07:38 -!- dtsund has quit [Ping timeout: 245 seconds] 14:08:23 -!- ark____ has joined ##crawl-dev 14:10:41 -!- SkaryMonk1 has quit [Read error: Connection reset by peer] 14:12:45 -!- CaptainPlatypus is now known as CommodorePlatypu 14:13:23 -!- SkaryMonk has joined ##crawl-dev 14:13:25 -!- CommodorePlatypu is now known as CdrePlatypus 14:21:11 -!- GreatOrbOfEyes has joined ##crawl-dev 14:22:06 -!- HangedMan has quit [Ping timeout: 245 seconds] 14:22:16 -!- GreatOrbOfEyes is now known as HangedMan 14:25:28 -!- bh has quit [Ping timeout: 245 seconds] 14:26:18 -!- Kellhus has quit [Ping timeout: 245 seconds] 14:39:46 -!- magistern has quit [Quit: This computer has gone to sleep] 14:41:43 -!- Pthing has quit [Read error: Connection reset by peer] 14:56:46 the beam code is ugly 14:57:02 the cloud code is weird 14:57:29 anyways, ebarrett has posted 2 separate cloud bugs 14:57:53 one where freezing cloud kills a friendly jelly and you get put in jiyva penance 14:58:10 -!- bh has joined ##crawl-dev 14:58:12 and another where ds foul stench harms allies 15:00:59 i looked into the freezing cloud case, and while i'm not positive, it looks like the call from HellEffect to cast the freezing cloud uses you as actor, which eventually credits you with the damage and resulting kill 15:02:13 it looks like passing a valid argument that isn't the player as the actor would prevent undeserved wrath 15:03:56 it blames some things on Hell itself, doesn't it? 15:04:06 like if you get killed by hell effect damage 15:05:03 oh, it was MiscastEffect, not HellEffect 15:05:07 i'll take a look 15:08:01 -!- Nightbeer has quit [Ping timeout: 246 seconds] 15:09:41 -!- Pushpabon has quit [Quit: zZz] 15:15:53 -!- failnavy has quit [Ping timeout: 245 seconds] 15:26:30 -!- dtsund has joined ##crawl-dev 15:33:20 -!- Namey has quit [Quit: Leaving] 15:35:36 -!- MarvinPA_ has joined ##crawl-dev 15:38:45 -!- MarvinPA has quit [Ping timeout: 256 seconds] 15:38:46 -!- MarvinPA_ is now known as MarvinPA 15:40:46 <|amethyst> !tell dpeg what do you think about giving abilities to ghosts based on the god they had in life? Not necessarily the god's abilities per se, but something minor and vaguely related (Trog ghosts regenerate faster, Yred ghosts resist Dispel Undead, that kind of thing)? 15:40:46 |amethyst: OK, I'll let dpeg know. 15:41:30 -!- Nightbeer has quit [Read error: Connection reset by peer] 15:42:38 -!- eeviac has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121025212310]] 15:43:17 |amethyst: that sounds very cool :) 15:43:23 i also like that idea 15:43:32 I still want ghost-types that can walk through doors 15:43:45 <|amethyst> ghost of Dooroklohe 15:44:01 -!- nooodl_ has joined ##crawl-dev 15:44:40 give holy ghosts a radius one halo, or is that too much 15:45:37 faze: corona effect? 15:46:32 that would work 15:46:52 give all xom ghosts firestorm 15:47:03 we'd have to start with making holy ghosts non-undead 15:47:14 -!- nooodl has quit [Ping timeout: 246 seconds] 15:47:16 <|amethyst> no, they're not holy 15:47:27 <|amethyst> they just have some residual god-energy 15:48:27 i don't really think ghosts should retain anything from their god tbh 15:48:58 kilobyte: have you ever looked at why freezing cloud miscasts that kill your allies blame you as the killer? 15:49:16 faze: because miscasts are your fault 15:49:25 what about when it's a hell effect? 15:49:39 i wasn't sure if that was the intended behavior 15:49:49 hell effects obviously not 15:50:00 well, that is the case currently 15:50:08 a buggy bug is buggy 15:50:17 if i understand the code, which i might not :P 15:51:48 it calls big_cloud, which calls a series of functions that goes 5 or 6 levels deep, and big_cloud is called with 'you' as the *agent 15:52:17 if i understand this all correctly, if you are the agent, you are credited with the kill and the resulting penalties from it 15:52:41 I guess there should be no agent for hell effects 15:53:12 it tends to confuse the victim of a miscast with the person who caused it 15:53:14 that is what i figured, but i'm not good enough with c++/the crawl code base to figure out how to pass no agent without crawl exploding 15:53:22 kilobyte: yeah 15:53:39 i think it varies depending on the type of spell miscast it chooses 15:53:43 -!- Ragdoll has quit [Quit: Ik ben weg] 15:54:03 i am unfamiliar with how damage is calculated and how the blame is assigned when a monster dies 15:54:28 which is ok only for genuine miscasts, but not for 6734986 effects that abuse miscasts (Xom, chaos weapons, a few unrands, etc) 15:54:34 yes 15:54:51 i agree that a spell miscast that kills an ally should be blamed on you 15:54:55 actually xp and penalties use separate code paths 15:55:42 -!- maahes has quit [Quit: Leaving] 15:55:42 xp collects damage, conducts care about the death blow (or in some cases, about the act of hitting) 15:56:03 yeah, i read through the function that handles god conducts 15:56:50 i think the problem is a bit over my head at the moment, which is why i shared my findings with someone more up to the task :P 15:57:04 hell effects should obviously be your fault 15:57:08 because why are you in hell 15:57:15 because you are a bad person. 15:57:19 see 15:58:00 does the miasma mutation still freak out allies like bia too btw? 15:58:05 that was pretty bad when it happened 15:58:10 possibly 15:58:31 http://www.d20srd.org/srd/epic/spells/damnation.htm 15:59:05 ebarrett filed a bug report about ds miasma pissing off trog, haha 15:59:08 a spell that not only teleports you to hell, sics local hostiles at you, but also fools you into believing for 20 hours that it's your fault 15:59:25 -!- Pacra has joined ##crawl-dev 15:59:36 since when Trog cares about hurting allies? 15:59:51 the allies mind 15:59:59 and hostile berserk stone giants are painful 16:00:01 kilobyte: that spell is already in crawl 16:00:07 it is called "banish" 16:00:26 it's the guilt that i can't live with 16:00:27 faze: save for the "it's your fault" part 16:00:31 it's your fault for not having enough MR! 16:00:31 hehe 16:00:39 see, MarvinPA always rubs it in :( 16:01:08 clearly we did the wrong thing when deciding to give banishment immunity for a while after escaping the abyss 16:01:23 it should instead have been immunity from leaving the abyss for a while after entering 16:01:40 MarvinPA: you should commit the bugfix i posted on mantis. 16:01:50 it will be positive reinforcement that encourages me to fix more bugs 16:02:14 elliptic: <3 the attitude 16:02:27 elliptic: haha 16:07:07 -!- monqy has joined ##crawl-dev 16:14:26 * kilobyte ponders who could be suckered into writing a 0.11.1 notice + a mention of Raspberry Pi builds. 16:14:42 there's only these two paragraphs of actual content 16:20:13 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 16:29:08 03kilobyte 07[debian-trunk] * 0.10-a0-2992-g16781ae: Fix /usr/share/doc/crawl/ on installs that were upgraded from 0.4 or earlier. 10(2 days ago, 2 files, 17+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=16781aebd4ae 16:32:08 -!- Datul has quit [Ping timeout: 245 seconds] 16:36:46 -!- absolutego has quit [Quit: leaving] 16:43:54 -!- hoody_ has quit [Ping timeout: 240 seconds] 16:44:26 -!- Alheris has quit [Quit: Leaving.] 16:49:24 -!- thirtyfive is now known as animegrandfather 16:54:37 03Mu 07* 0.12-a0-1097-gaf8ea13: Update loot in wizlab_cigotuvi 10(6 minutes ago, 1 file, 3+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=af8ea13363b3 16:55:51 -!- mineral has quit [Ping timeout: 245 seconds] 16:59:57 -!- Sab0t has quit [Disconnected by services] 17:16:04 -!- BrocoLee has quit [Quit: Page closed] 17:17:29 -!- mineral has quit [Ping timeout: 265 seconds] 17:18:04 -!- whog has quit [Read error: Connection reset by peer] 17:18:35 -!- whog has joined ##crawl-dev 17:20:49 -!- ig0rbit has quit [Quit: Leaving] 17:24:49 -!- Serfuzz has quit [Ping timeout: 244 seconds] 17:32:00 -!- kekekela has quit [Quit: Page closed] 17:39:15 -!- ainsophyao has quit [Remote host closed the connection] 17:50:06 -!- MarvinPA_ has joined ##crawl-dev 17:52:31 -!- MarvinPA has quit [Ping timeout: 246 seconds] 17:52:32 -!- MarvinPA_ is now known as MarvinPA 17:55:05 -!- syllogism has quit [] 17:55:07 -!- Kromgart has quit [Quit: Leaving] 18:00:34 -!- myp has quit [Ping timeout: 268 seconds] 18:03:53 -!- TAS_2012v has quit [Ping timeout: 265 seconds] 18:05:02 -!- bonghitz has quit [Quit: bonghitz] 18:07:19 bh: the commit message for Disjunction says monsters beyond the halo's range can still blink, yet the code skips them in such case. 18:08:29 i believe a previous version of the patch did what the message described, and then the behavior was changed due to objections in here but possibly without changing the commit message 18:08:46 so rewriting or removing that part of the message before applying is probably fine 18:09:24 that's what I assume, in case bh doesn't return very soon 18:10:19 also: using namespace std; -- what's this for? It's already in global includes... 18:12:23 yay, in the very first test Xom berserked me right after casting Disjunction 18:12:52 kilobyte: what ChrisOelmueller said 18:15:40 another issue: what should happen if you move to another level during the duration? 18:16:12 (can be argued both ways, that the effect is attached to you, or to the area you're translocating) 18:16:38 would this make it something worth casting before going down unexplored stairs? 18:17:38 if you're paranoid... 18:18:28 i don't think putting up rmsl is very paranoid for instance 18:18:30 kilobyte: I think it's attached to you 18:21:30 -!- flowsnake has quit [Quit: ChatZilla 0.9.89-rdmsoft [XULRunner 1.9.0.17/2009122204]] 18:23:18 MAP_DISJUNCTION_HALOED is a mouthful. What about something shorter? 18:23:37 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:23:40 most other areas don't say "haloed" 18:24:14 -!- edlothiol has quit [Ping timeout: 240 seconds] 18:24:34 MAP_DISJOINT? 18:24:42 MAP_DISJUNCTED? 18:24:53 MAP_DISJOINT sounds good to me 18:25:01 (the latter is less correct but more obvious) 18:25:02 ok 18:27:02 the ending message speaks of "chaos". This sounds like a certain god should throw a fit about it. 18:27:14 what about using some other wording? 18:29:10 could just use disjunct 18:29:28 re MAP_ 18:29:34 -!- failnavy has quit [Quit: Page closed] 18:34:17 more obvious, less correct. Sounds like a good idea to me. You guys...? 18:36:35 no opinion. 18:36:36 it only matters to people who care about readable code. so you are probably the most qualified to decide. :) 18:36:46 kilobyte: how about "translocational storm" instead of "translocational chaos"? 18:37:00 sounds good! 18:37:01 alefury: not like that would matter for crawl code 18:37:14 not like there are other high level fancy spells that storm is assoicated with 18:37:20 kilobyte: elliptic (or maybe evilmike) says that people will call it blinknado 18:37:32 i find some other stuff much more terrible than slightly weird names for things 18:37:42 bh: I didn't mean anything by that comment, really 18:37:50 evilmike: let's see if it sticks :) 18:38:16 blinkenlights sounds cooler 18:38:20 translocational raging winds 18:38:34 so what level is it? 18:38:45 7? 18:39:01 (please tell me its not 9) 18:39:20 still 8 i think 18:40:04 sounds high 18:40:18 but oh well, spell levels can be changed 18:40:36 has anyone looked at lowering the spell level of spells that no one uses? 18:40:40 i still dont see how its better than blink 18:40:51 but i never tried it, so maybe it is... 18:40:52 could anyone draw a tile for the effect? 18:41:01 ontoclasm: ^ 18:41:06 :) 18:41:11 or rather, a set of tiles, obviously 18:41:17 03dolorous 07* 0.12-a0-1098-gc093031: Fix indentation. 10(3 minutes ago, 1 file, 3+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=c09303161bb7 18:42:40 bh: it does happen, though often the spell is changed as well 18:43:00 for example, death channel used to be level 9. and the old version was arguably worse than the current version too 18:43:04 so what about darkness? 18:43:14 there was some discussion about lowering its level somewhere 18:43:23 i could see darkness being lowered by one level, but no further than that 18:43:43 does anyone even use it? 18:43:53 i wonder if the part about making it hexes/earth made it into badforum 18:43:58 i did try it once on an En 18:44:13 darkness is not weak by any means... it is just a high level spell in a niche school 18:44:20 i keep wanting to use it with firestorm in zigs, but i just dont have the slots for it 18:44:27 it would have gotten more use if the spell existed pre-ench split 18:45:00 it sounds good for ninjaing too 18:45:14 but afaik almost nobody uses it 18:49:35 -!- whog has quit [Ping timeout: 246 seconds] 19:07:41 ontoclasm: what would you say about this: gimp, empty transparent layer, Render:Lava(gradient "Aneurism", "Size" reduced to 6), alpha multiplied by Render:Lava(gradient: white-to-black), then again halved or so 19:08:36 -!- fdel has quit [Ping timeout: 248 seconds] 19:10:34 -!- st_ has quit [Ping timeout: 240 seconds] 19:16:20 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:20:41 -!- whog has joined ##crawl-dev 19:21:58 03bh 07* 0.12-a0-1099-gf42eaf3: Disjunction 10(7 hours ago, 24 files, 189+ 10-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=f42eaf392e97 19:21:58 03kilobyte 07* 0.12-a0-1100-g693671b: Shorten MAP_DISJUNCTION_HALOED to MAP_DISJUNCT. 10(56 minutes ago, 3 files, 3+ 3-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=693671be092a 19:21:58 03kilobyte 07* 0.12-a0-1101-gf690c5d: Describe Disjunction. 10(48 minutes ago, 1 file, 4+ 1-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=f690c5d7f64c 19:21:58 03kilobyte 07* 0.12-a0-1102-g94b7abc: A placeholder tile for Disjunction's effect. 10(12 minutes ago, 8 files, 17+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=94b7abc7b8f5 19:37:22 -!- Daekdroom has quit [Quit: Saindo] 19:40:41 -!- Kellhus has quit [Quit: Page closed] 19:44:36 -!- whog has quit [Read error: Connection reset by peer] 19:47:13 -!- whog has joined ##crawl-dev 19:47:23 03MarvinPA 07* 0.12-a0-1103-ga828b15: Don't remove nets from allies by attacking them 10(4 hours ago, 1 file, 0+ 14-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=a828b153753b 19:47:23 03MarvinPA 07* 0.12-a0-1104-ge7b9bec: Remove blood from abyss squares when shifted into water/lava 10(4 hours ago, 1 file, 6+ 0-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=e7b9beccc866 19:47:23 03MarvinPA 07* 0.12-a0-1105-g53bb880: Use maybe_bloodify_square to place blood from severed tentacles 10(4 hours ago, 1 file, 2+ 7-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=53bb8801c70f 19:47:23 03MarvinPA 07* 0.12-a0-1106-g0dc2f91: Make Disjunction check no_tele instead of just stasis 10(4 minutes ago, 2 files, 2+ 2-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=0dc2f9126747 19:49:49 -!- alefury has quit [] 20:01:20 -!- scummos has quit [Ping timeout: 246 seconds] 20:04:16 MarvinPA: thanks for the blood/water/lava thing. 20:04:45 -!- Lomky has quit [Quit: Page closed] 20:05:21 it doesn't seem to be completely fixed though, i couldn't track down what was bloodifying water upon initial abyss entry 20:06:12 -!- repent has quit [Quit: Page closed] 20:07:06 -!- Arkaniad has quit [Quit: Leaving.] 20:07:29 It should be "translocational energy", not "translocation energy" 20:07:42 03kilobyte 07* 0.12-a0-1107-g1cf9809: Let the Abyss stress test bot cast any spell in an uppercase slot. 10(7 minutes ago, 1 file, 13+ 5-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=1cf98099138f 20:07:45 the former is what we use for the clouds left behind when you blink 20:16:22 -!- Vizer_ is now known as Vizer 20:17:25 -!- N78291 has quit [Quit: null] 20:19:58 "storm" sounds better, especially as blinking creates clouds that already use "energy" 20:26:51 -!- ark____ has quit [Quit: Leaving] 20:27:02 i just went with what was already used in the description of the halo but yeah, "translocational " sounds better to me 20:27:28 translocational storm sounds okay 20:31:58 -!- johnstein has quit [Ping timeout: 246 seconds] 20:32:59 -!- ajikeshi__ has quit [Read error: Operation timed out] 20:35:16 -!- scummos^ has quit [Ping timeout: 246 seconds] 20:36:33 -!- magistern has quit [Quit: This computer has gone to sleep] 20:43:16 03kilobyte 07* 0.12-a0-1108-gbf6ad4e: Drop some useless checks from _mons_check_foe(). 10(7 minutes ago, 1 file, 14+ 22-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=bf6ad4e1621c 20:45:01 -!- Erppo has quit [Read error: Connection reset by peer] 20:47:47 -!- medgno_ has quit [Quit: Linkinus - http://linkinus.com] 20:48:47 -!- DracoOmega has joined ##crawl-dev 20:49:39 -!- bonghitz has quit [Quit: bonghitz] 20:53:29 -!- nooodl_ has quit [Ping timeout: 246 seconds] 20:59:42 -!- minqmay has quit [Quit: Leaving] 21:03:58 -!- whog has quit [Ping timeout: 246 seconds] 21:08:40 03dolorous 07* 0.12-a0-1109-gae60f10: Add formatting fixes. 10(4 minutes ago, 3 files, 1+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ae60f10ea4b5 21:11:13 -!- Hosg_ has quit [Quit: Page closed] 21:14:41 -!- repent has quit [Quit: Page closed] 21:19:23 -!- Guest3238 has quit [Ping timeout: 246 seconds] 21:31:21 I found a good use case for disjunction: Get a pack of monsters. Use the stairs. Cast disjunction. Use the stairs. 21:43:34 <|amethyst> same could be said for dispersal, no? 21:44:52 true 21:45:17 <|amethyst> then again, dispersal checks MR doesn't it? 21:45:39 dispersal always blinks 21:45:44 the tele checks mr though 21:45:46 <|amethyst> ah 21:45:47 -!- eb has quit [] 21:45:57 -!- orelius has quit [Quit: Page closed] 21:46:54 <|amethyst> I've never actually trained Translocations high enough to cast anything bigger than Passage 21:47:08 -!- SchwaWarrior has quit [Ping timeout: 245 seconds] 21:47:22 well dispersal was never really used and said buff is pretty new 21:51:18 -!- bh has quit [Ping timeout: 245 seconds] 21:59:16 -!- HangedMan has quit [Quit: leaving] 22:00:10 -!- Nightbeer has quit [Quit: Verlassend] 22:06:59 -!- Ystah has quit [Quit: CyberScript - com o mIRC mais atual e em português (www.cyberscript.org)] 22:08:07 -!- hoody has quit [Remote host closed the connection] 22:08:17 -!- Froggeryz has quit [] 22:09:56 -!- SteampunkDuck has quit [Ping timeout: 248 seconds] 22:14:25 -!- Lawman0 has quit [Read error: Connection reset by peer] 22:15:39 -!- ainsophyao has joined ##crawl-dev 22:24:32 -!- Fhqwhgads has quit [Remote host closed the connection] 22:25:36 -!- tensorpudding has quit [Quit: leaving] 22:27:09 -!- bh has joined ##crawl-dev 22:29:49 I suspect it will be a long time before I get a high level warper. 22:30:06 -!- wheals has quit [Read error: Connection reset by peer] 22:30:47 -!- y2s82 has quit [Remote host closed the connection] 22:34:01 -!- Rewans has quit [] 22:37:08 -!- kekekela has quit [Ping timeout: 245 seconds] 22:37:08 -!- Yermak has quit [Ping timeout: 245 seconds] 22:37:58 -!- Garhauk has quit [Ping timeout: 245 seconds] 22:38:23 -!- Tabesh has quit [Ping timeout: 245 seconds] 22:40:36 -!- flyingpants_ is now known as flyingpants 22:44:25 -!- SkaryMonk has quit [Ping timeout: 246 seconds] 22:44:46 -!- SkaryMonk has joined ##crawl-dev 22:45:08 03|amethyst 07* 0.12-a0-1110-gca9018d: Update the new dev checklist. 10(11 minutes ago, 1 file, 7+ 4-) 13http://git.develz.org/?p=crawl.git;a=commitdiff;h=ca9018d84dbd 22:53:11 -!- Tabesh_ has quit [Quit: Page closed] 22:54:36 -!- elliott has joined ##crawl-dev 22:57:24 -!- wheals has quit [Read error: Connection reset by peer] 23:15:07 -!- Roarke has quit [Quit: Page closed] 23:30:54 -!- animegrampa has quit [Ping timeout: 246 seconds] 23:38:09 yay disjunction 23:38:44 -!- pantaril has quit [Ping timeout: 255 seconds] 23:39:51 -!- hagb4rd has quit [Ping timeout: 256 seconds] 23:43:29 yay kilobyte for cleaning it 23:50:24 has a new version been deployed yet? 23:50:35 -!- andrewhl has quit [Remote host closed the connection] 23:51:21 -!- elliptic has quit [Quit: Leaving] 23:52:49 -!- rkd has quit [] 23:53:18 -!- elliptic has joined ##crawl-dev 23:55:24 -!- andrewhl has quit [Ping timeout: 252 seconds] 23:57:38 kilobyte: lava orc merge? :(