00:00:06 -!- Arkaniad has quit [Ping timeout: 240 seconds] 00:00:10 i had a nethack game where i lost stormbringer in rodney's castle and didn't notice for like 50 turns 00:00:27 it can be interesting, I think we would want to limit what gets whips much more if we did that though 00:00:31 Stable (0.11) branch on crawl.s-z.org updated to: 0.11.0-25-g5c112db 00:00:46 tsaf (L14 HEFE) ASSERT(smc) in 'mon-util.cc' at line 431 failed. (D (Sprint)) 00:00:50 like a bunch of random kobolds constantly doing it to you is really bad 00:00:51 Agreed that they perhaps should be more limited in that case 00:01:33 But if the formula for success is based on HD vs. xl or something, it might be likely that weak things just wouldn't disarm the player at all 00:02:02 as for long blades, i am ok with those being the "vanilla" weapon type 00:02:19 that just leaves maces and the other blunt weapons, which imo are the hardest to come up with something good for 00:02:36 so far I don't know of a single proposal that is interesting or not-annoying-sounding 00:02:44 Yeah, it does seem difficult 00:02:53 -!- Flun has quit [Quit: Page closed] 00:03:19 I mean, it's probably okay if maces end up as the 'plain' type, as long as long blades get something and it might be easier to come up with something for them given how hard it's been thus-far for maces 00:03:47 Unstable branch on crawl.develz.org updated to: 0.12-a0-929-g1d6be75 (34) 00:04:23 I personally think that ministun is probably the BEST of the mace ideas thus far, but it's sort of subtle and doesn't necessarily change your tactics much 00:04:45 ministun sounds lame to me. seems like it would just be like a slightly lower attack delay 00:04:55 Best of a shallow pool, yes 00:05:13 -!- tensorpudding has quit [Quit: tensorpudding] 00:05:13 So many things that are thematic would also be annoying or outright harmful in practice 00:05:18 Like knockbacks and such 00:05:46 Unstable branch on crawl.s-z.org updated to: 0.12-a0-929-g1d6be75 (34) 00:07:34 -!- _dd has joined ##crawl-dev 00:07:39 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 00:07:46 Hmmm... what about a sort of daze-like attack that worked against abilities? Like, sort of a weaker antimagic that only worked on things that weren't actually magic? 00:08:48 sounds a bit too complicated, and also weird 00:08:49 I think it should impact on tactics though, just making the weapon better doesn't really do anything 00:08:49 if it stops a dragon breathing fire it should definitely stop a wizard casting a spell 00:09:02 Yeah, that is that 00:09:03 antimagic is op enough anyway and only available from trog gifts, so it'd have to be massively toned down 00:09:17 I admit to being sort of grasping at straws here 00:10:34 er 00:10:37 not only available from trog gifts 00:10:41 but rare outside of them, I meant 00:10:44 how long do spells take to cast? 00:11:05 st_: Tactical changes would be ideal, but even stuff that just makes them better in a passive ways have some potential, I think, as long as those ways are distinct from those of other weapon types, since it makes the choice of type more interesting 00:11:09 1 aut 00:11:24 10 aut 00:11:28 Oh, yeah 00:11:30 Sorry 00:11:40 -!- ussdefiant has quit [Ping timeout: 246 seconds] 00:11:40 1 turn, 10 aut, etc. 00:11:59 i would rather have more than one plain weapon type than have a single weapon type with a kind-of-rubbish move 00:12:08 Yes 00:12:35 I do agree there, but would really like to see something good for ONE of those two types just the same 00:13:41 -!- hoody has quit [Remote host closed the connection] 00:13:53 Another random idea: what about making maces have a high mindelay compared to other weapon types but more damage-per-aut? Of course, if the mindelay system is just being overhauled ANYWAY.... 00:16:15 -!- hoody has quit [Remote host closed the connection] 00:17:20 DracoOmega: like in brogue? ;) 00:17:32 I think they work somewhat differently than that there 00:17:43 -!- jeanjacques has joined ##crawl-dev 00:17:48 In that you just can only attack every second turn, but are not otherwise slower 00:18:37 what if maces had a chance to reduce AC? 00:19:14 The problem with various things about them ignoring AC is that it essentially just boils down to the same net effect as more base damage 00:19:23 For the most part 00:20:21 Windows builds of master branch on crawl.develz.org updated to: 0.12-a0-929-g1d6be75 00:21:18 it could be the vorpal effect though 00:21:42 It's probably fine there 00:22:02 It's certainly not less interesting than the current version, anyway 00:22:52 the best I can come up with is a chance to daze on hit (same as what you get from zin's recite power) 00:23:52 the chance of dazing could depend on the amount of damage dealt by that hit, or something. don't know about duration 00:24:17 I guess my suggestion is increase damage on successive attacks against an enemy (losing it when you attack a different one) 00:24:41 we are sort of hamstrung by autofight is the thing 00:24:57 st_: make it smarter? 00:25:11 I think the answer to that is to improve autofight and not just limit changes to stuff autofight currently understands 00:25:11 why would you want to switch targets mid fight anyway, though? 00:25:36 evilmike: kill that pesky orc priest. 00:25:40 new things coming into range 00:25:47 good point 00:26:13 I do personally like the dazing more though, I think 00:26:26 what if the damage bonus ramps up for each turn you spend attacking, and you lose it if you do anything else (including move) 00:26:31 and actually, it could even be lost on things that aren't attacking like moving 00:26:38 well 00:26:51 attacking thin air wouldn't count, of course 00:27:21 I think that would give maces a unique feel 00:27:38 would also have to have some rules... doesn't count against 0xp monsters 00:27:47 chei approved, no moving 00:27:56 it would be fine with autofight that way too 00:29:35 this is probably the most fun sounding one I've heard. it gives the player something to do, rather than just some debuff 00:32:28 yeah I think it could be good 00:32:31 Would the bonus go away if you spend a turn waiting for the next enemy to approach you? 00:32:40 I sort of feel it shouldn't 00:32:55 i think it would be simpler if you lose it 00:33:40 its nice to keep things simple - bonus ramps up every turn you spend attacking enemies, and you lose it the moment you do anything else 00:33:49 no special exceptions like "you can wait one turn" 00:34:09 that ramp up thing is what is planned for staves in 41qys-crawl 00:34:11 for what it's worth 00:34:18 except it "ramps up" by giving you extra attacks 00:34:32 (e.g. (one attack -> two attacks -> three attacks -> three attacks -> ... until you do something that isn't attack the same monster) 00:34:40 this could be a quarterstaff/lajatang thing, sure 00:34:54 I would like staves to go back to being aux friendly weapons 00:34:55 i dont like multiple attacks though, because that's just message spam 00:37:15 -!- MarvinPA has quit [Ping timeout: 268 seconds] 00:37:58 I think it's cool if certain races were drawn to a weapon type for reasons other that apts (Mi/Te/Ce/Dr) 00:38:18 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.1/20121010144125]] 00:39:12 In what sense? Well, I suppose centaurs have an advantage with polearms in that they can kite with them more effectively than most. 00:39:46 I mean those races all have aux attacks that would be better using staves 00:40:10 I'm not sure I follow. How are they better using staves? 00:40:15 -!- Poncheis has quit [Remote host closed the connection] 00:40:19 -!- spaceships has quit [Quit: leaving] 00:40:41 well, right now they aren't. But if staves gave you increased chances for auxes they would be 00:41:07 Oh 00:41:33 I must have overlooked that message 00:46:41 -!- Yermak has quit [Quit: Page closed] 00:49:57 -!- ussdefiant has joined ##crawl-dev 00:54:52 -!- punpun has quit [Quit: Page closed] 00:57:01 -!- codrus has quit [Quit: Lost terminal] 00:57:35 -!- _dd has quit [Quit: Ex-Chat] 00:58:48 -!- BirdoPrey has quit [Quit: BirdoPrey] 00:59:34 -!- Kalir has quit [Read error: Connection reset by peer] 01:00:03 -!- Kalir has quit [Changing host] 01:00:25 -!- Kalir has quit [Read error: Connection reset by peer] 01:00:48 I've no idea where to summarise this discussion, or if I should even bother 01:01:07 -!- Kalir has quit [Changing host] 01:01:21 add some notes to the wiki page for weapon moves, I guess 01:02:06 -!- Valarioth has quit [Quit: Page closed] 01:02:55 <|amethyst> an email to the list? :) 01:06:38 that would get more discussion than a wiki edit, for sure 01:07:16 I don't know shit bout mailing lists 01:07:52 all you have to do is send it as an email to crawl-ref-discuss@lists.sourceforge.net 01:09:02 it will go out to everyone who subscribes to it, which basically means every developer + a bunch of other people 01:09:36 -!- tsaf has quit [Ping timeout: 240 seconds] 01:10:05 also, you can subscribe here if you want: https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss 01:11:16 -!- tensorpudding has quit [Quit: leaving] 01:15:37 -!- Erppo has quit [Ping timeout: 256 seconds] 01:16:21 -!- eb has quit [Remote host closed the connection] 01:17:13 -!- hagb4rd has quit [Ping timeout: 245 seconds] 01:19:21 -!- maha has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.1/20121010144125]] 01:20:21 -!- tensorpudding has quit [Quit: leaving] 01:20:34 -!- kittykai has quit [Ping timeout: 240 seconds] 01:22:25 -!- nooodl has joined ##crawl-dev 01:27:46 -!- SlyShy1 has quit [Read error: Connection reset by peer] 01:30:46 -!- tensorpudding has quit [Quit: leaving] 01:37:34 -!- evilmike has 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timeout: 245 seconds] 04:16:06 -!- Schwern has quit [Ping timeout: 240 seconds] 04:20:44 st_: I sort of like the idea of giving maces Sil-concentration 04:21:39 it seems interesting enough to me if it is broken by stuff like drinking heal wounds (basically it should be broken on any action that isn't melee against your target) 04:22:24 yeah 04:22:28 Sil :] 04:23:22 the hard part seems to be coming up with a reasonable formula, IMO 04:23:37 probably it should fairly quickly ramp up to a cap after a certain number of turns 04:23:57 rather than Sil's gradual and unbounded increase 04:24:10 -!- Grildrak has quit [Read error: Connection reset by peer] 04:25:06 Sil's is perception/2 but I agree 04:25:22 oh right, it is bounded 04:25:52 how many turns do you think? 5, 10? 04:26:20 10 would be too much I suppose 04:26:24 that sounds too long 04:26:27 somewhere in between there I'd say 04:26:29 most battles don't even last 10 turns 04:26:31 maybe 6 or 7 04:27:12 -!- CanineBluesArooo has quit [Quit: Page closed] 04:27:13 -!- Orfax has quit [Ping timeout: 245 seconds] 04:27:33 -!- ketsa has quit [Ping timeout: 245 seconds] 04:27:37 maybe even less, not sure 04:28:04 5 turns sounds sort of good to me 04:28:17 proc-wise 04:28:28 and I don't know how large the bonus should be... making it a slaying bonus is simplest, but I think that making the damage bonus multiplicative rather than additive is probably a good idea 04:28:45 since otherwise it will be too strong early on 04:28:51 well, if you get an increase after 2 hits I think it's okay it the cap is a bit higher - it'd come into play much more vs tough uniques 04:29:22 the increase could also be based on the time spent attacking rather than the number of attacks 04:29:29 so that it doesn't favor fast weapons 04:30:10 maybe 5.0 time or something 04:30:22 elliptic: how about: 04:31:00 if you attack something after spending n aut straight attacking the same thing, then you get max(1 + n/50, 2) times the damage 04:31:36 or even max(1 + 2n/50, 3), if that isn't enough of a ramp up 04:32:08 double damage seems too much to me even maybe, not sure 04:32:25 well, you'd have to lower base damage accordingly, of course 04:32:48 even just halve it, but that's a strict nerf... 3/4ths base damage sounds sort of good 04:32:55 st_: btw, why did you suggest this for maces rather than long blades? 04:33:12 not sure 04:33:12 then you get 1.5x current "normal" damage at maximum ramp-up 04:33:26 it seems to fit maces (or staves) better than long blades 04:33:27 seemed like increasing damage was a mace type thing to me 04:33:40 just flavourwise -- the persistence of bludgeoning something a bunch 04:34:12 whereas long blades seem like they want a move tied more to manoeuvrability 04:34:28 it would be nice to have clearer flavour... maybe this would make more sense to someone with experience bludgeoning things though :P 04:34:51 right, I haven't really thought about flavour or what it could be called 04:34:59 the reason I thought of a ramp-up move for 41qys-crawl is simply that double attacks for staves seems to be a popular suggestion, but a tactically-irrelevant one 04:35:12 so I tried to make it tactically relevant :P 04:35:21 (and also as a sort of opposite of that proposed long blades move where you get free attacks when moving) 04:35:31 anyway I like the idea from a gameplay point of view 04:36:05 it sounds fun with vampiricism 04:36:12 balanced by butchery being a pain if it's on maces clearly :P 04:36:34 st_: you also suggested making staves give a higher chance of auxes... this could be okay, but I think it would require making some changes to the offhand punch 04:36:52 so that everyone has at least one aux to use with it 04:37:47 like, maybe staves skill should help with offhand punch when you are wielding a staff just like unarmed combat skill does when you are unarmed 04:37:51 elliptic: hm doesn't the aut thing "nerf" haste/finesse/etc. for those weapons 04:38:44 elliott: you could use the un-hasted/finessed aut I guess 04:39:01 well it seems sort of interesting 04:39:09 in that haste/finesse are otherwise basically universally good things 04:39:21 I mean, they will still be good things 04:39:27 right 04:39:30 just not as good 04:39:56 like, it might make oka less appealing to mace users, or whatever (although not by very much) 04:40:11 finesse will still double your damage over any given interval of time 04:40:28 so I'm not really sure it even makes it less good 04:40:42 btw this also reminds me of tsl's combat system :P 04:40:58 combat moves, crawl's chance to incorporate elements of every other roguelike in the universe 04:41:13 tsl? 04:41:15 like, if you are going to be spending 20 aut attacking a monster, you do double damage if you are finessed while doing so regardless of whether you are using a mace 04:41:26 st_: the slimy lichmummy 04:41:29 ??tsl 04:41:29 the slimy lichmummy[1/1]: http://www.happyponyland.net/roguelike.php 04:41:35 oh, I've tried that 04:41:41 fairly interesting roguelike, although it seems to have a few broken mechanics, it has an interesting combat system 04:41:46 I didn't play it too much though 04:41:47 a weird roguelike that rwbarton won on his first try 04:41:58 rwbarton was using cheaty stuff though :P 04:42:05 at least, monqy won it after that and said it was a lot harder 04:42:09 (without flash) 04:43:07 by the way I did put something on the mailing list, so if you want to reply there whenever it gets approved 04:43:52 -!- Pikkle has quit [Quit: Page closed] 04:45:06 -!- DIonized has quit [Ping timeout: 264 seconds] 04:53:56 -!- remyroy1 has quit [Ping timeout: 252 seconds] 04:56:52 -!- tsaf has quit [Read error: Connection reset by peer] 04:58:39 -!- tsaf has quit [Read error: Connection reset by peer] 05:00:03 OSX builds of master branch on crawl.develz.org updated to: 0.12-a0-929-g1d6be75 05:02:10 -!- znarf has quit [Read error: Connection reset by peer] 05:03:11 -!- znarf has quit [Read error: Connection reset 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Page closed] 06:45:27 -!- DainHome has quit [Quit: Dain's default quit message] 06:48:20 -!- araganzar has quit [Quit: Page closed] 06:50:54 how do i call the orc name generator for a vault 06:51:23 i know the regular name generator is crawl.make_name() 06:51:54 is there even an orc name generator? my understanding is that beogh names are just picked from a list or something 06:52:10 oh really? 06:53:14 I could be wrong 06:53:54 oh you're right, monname.txt 06:54:25 I think that's part of the database and hence maybe you can access it from Lua? not sure there are the appropriate bindings 06:55:50 not sure how to do that 06:58:04 -!- HangedMan has quit [Quit: leaving] 07:29:23 -!- magistern has quit [Quit: This computer has gone to sleep] 07:49:13 -!- Bloax has quit [Quit: Doomseeker End Of Line] 07:58:23 -!- Isvaffel has quit [Read error: Connection reset by peer] 08:06:35 -!- blabber has joined ##crawl-dev 08:11:43 -!- Nightbeer has quit [Read error: Connection reset by peer] 08:17:41 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connection] 12:13:12 -!- nooodl_ has quit [Ping timeout: 252 seconds] 12:16:58 -!- tensorpudding has quit [Quit: leaving] 12:19:14 -!- andrew__ is now known as andrewhl 12:19:16 -!- tensorpudding has quit [Client Quit] 12:30:39 who's lead designer these days 12:31:07 -!- Nomi has quit [Ping timeout: 260 seconds] 12:32:21 https://en.wikipedia.org/wiki/Anarchy 12:32:29 hehe 12:33:28 -!- Nightbeer has quit [Ping timeout: 245 seconds] 12:34:30 -!- kek has quit [Quit: gonna suicide, brb] 12:38:07 -!- BirdoPrey has quit [Quit: BirdoPrey] 12:38:13 -!- Soadreqm has quit [Read error: Operation timed out] 12:39:39 http://pastebin.com/raw.php?i=yRvNSda2 if anyone feels like testing a vault~ 12:41:23 -!- jeanjacques has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 12:44:05 -!- BirdoPrey has quit [Quit: BirdoPrey] 12:44:35 doesn't giving an item mundane override giving it damaged 12:45:20 i thought mundane was no brands and damaged was negative enchantment 12:45:56 -!- punpun has quit [Quit: Page closed] 12:47:11 mundane is also always make the pluses 0 12:47:31 o well they definitely show up negative 12:47:41 hmm, weird 12:48:06 i think when i only supplied damaged it would occasionally produce an ego item so i had to add mundane 12:48:38 well, ego:none also works 12:48:47 son of a bitch 12:49:17 is that the More Correct way to do it 12:49:50 probably 12:49:52 -!- kek has joined ##crawl-dev 12:50:51 -!- nooodl_ has joined ##crawl-dev 12:51:23 k i'll change it 12:53:28 replacing a random des file with the pastebin is calling up subvault crashes 12:54:32 i have it all in grated_community.des 12:54:41 -!- Kalir has quit [Changing host] 12:55:16 Successfully placed grated_community_mu. 12:55:20 goes ok for me 12:59:24 -!- evilmike has joined ##crawl-dev 13:00:15 -!- SlyShy has quit [Read error: Operation timed out] 13:01:46 ?? 13:03:48 -!- Vizer_ has quit [Ping timeout: 252 seconds] 13:04:01 did a newer version and it worked 13:04:10 o 13:05:14 you're a tiles player right 13:05:19 i should tile it 13:06:19 eh, it looks fine as is 13:06:39 -!- moip has quit [Quit: Page closed] 13:06:43 kind of weird to use gnomes but I guess they die to the blade traps anyway 13:06:59 they're the secret ingredient 13:07:54 -!- Ashenden has quit [Quit: Leaving] 13:08:54 something weirdly mildly spoilery about the dwarf's escape items since somebody who somehow didn't identify them yet could identify them by vault but whatever, also a plain deep dwarf amongst these giants and trolls and vampires and what not seems a bit off 13:09:45 all the dwarfs with jobs are kind of lame 13:10:01 well, yes 13:10:25 maybe an artificer would work? 13:10:45 ok 13:14:29 could runify these restricted doors, could not 13:15:08 they're just to stop the occupants wandering out 13:15:41 yeah, it's just weird to not make it immediately obvious to the player that monsters won't open given doors 13:15:56 the context and concept of the vault might get it across fine enough though 13:16:15 it's only used on the buildings where you can't see the monster inside 13:17:09 otherwise it's to stop them raiding their closets 13:17:28 I know I make horribly complicated sources but the way that these vaults go around in circles to define stuff made me miss that 13:17:41 could use no_pick_up instead 13:17:55 -!- Ragdoll has quit [Quit: Ik ben weg] 13:18:24 what do you mean go around in circles 13:18:40 just... generaly weirdness 13:20:01 ^_^;;;;;; 13:20:02 12345 abkdePh monster definition, or 8 for statues, or using three seperate KMONS and a shuffle instead of a : in a single KMONS 13:20:27 -!- kek has quit [Remote host closed the connection] 13:20:31 are you insulting my vault technique hangedman 13:21:08 oh hi mu 13:21:14 yo mike 13:21:17 looking forward to seeing what kind of nightmare you've come up with 13:21:20 well I kind of wrote "SHUFFLE: qS?tViwYJzOl / tViwYJzOKqS? / wYJzOKqS?tVi / zOKqS?tViwYJ" deadly seriously 13:22:07 it's a very neat vault as is, just weirdly done in a bunch of ways 13:22:19 evilmike: http://pastebin.com/raw.php?i=64v4zTtu 13:22:30 -!- BirdoPrey has quit [Quit: BirdoPrey] 13:23:19 maybe this was suggested already, but you should pre-identify the wand of disint and scroll of teleportation 13:23:28 for the wand, ident:type will reveal the type, but not the charges 13:23:37 -!- HangedMan has quit [Quit: leaving] 13:24:25 didn't know you could do that 13:25:08 thats the only suggestion I have right now. looks fun 13:27:55 i might specify tiles for the houses or something 13:27:59 never done tile stuff before 13:28:07 that's a good idea 13:28:20 generally, defining wall tiles is easy. floor tiles are a pain in the ass 13:28:41 03kilobyte 07* 0.12-a0-930-g608cbd1: Fix a crash when calculating tension at 0 maxhp. 10(12 minutes ago, 1 file, 1+ 1-) 13https://gitorious.org/crawl/crawl/commit/608cbd169cb0 13:29:06 why's that? 13:29:28 well, for walls you just need to give the retiled walls their own letter (lets say X) and add two lines 13:29:32 TILE: X = whatever 13:29:36 SUBST: X = whatever 13:29:54 for floor though, you need to define a tile for every glyph in that area 13:30:03 so if there are any monsters, items, other features, etc... it gets ugly :P 13:30:10 oh :( 13:30:37 you've made things a bit easier for yourself by using subvaults, though! 13:31:24 anyway, for themed vaults like this, tiles are always a great addition 13:32:14 need an lfloortile thing that only does the vault 13:34:30 a vfloortile if you will~ 13:35:06 that could be handy 13:35:38 do you just look through the html lists in /rltiles and pick whatever looks good? 13:36:07 -!- Cryp71c has joined ##crawl-dev 13:36:19 Afternoon 13:36:19 those are the most convenient... they don't show recolourings, but you can usually guess what those look like 13:36:31 okay 13:38:25 -!- Ragdoll has joined ##crawl-dev 13:39:36 -!- kek has joined ##crawl-dev 13:44:44 -!- SkaryMonk has quit [Ping timeout: 268 seconds] 13:46:34 it'll be better if i put the walls inside the subvaults then probably.. 13:52:21 -!- alefury has joined ##crawl-dev 13:56:44 evilmike: can you specify a particular .png explicitly? 13:57:05 no, you have to add it as a tile 13:58:32 i was hoping to have all the trees be either tree4, tree5 or tree6 13:58:53 or 3, 4 and 5 rather 14:01:02 -!- blabber_ has joined ##crawl-dev 14:01:12 -!- BirdoPrey has quit [Client Quit] 14:01:31 -!- blabber has quit [Ping timeout: 246 seconds] 14:02:06 -!- hyperbolic has joined ##crawl-dev 14:02:22 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 14:03:05 -!- elliptic has quit [Ping timeout: 252 seconds] 14:03:16 you'd have to edit dc-feat.txt to allow that 14:03:28 don't want it that much :p 14:04:22 -!- Vizer has quit [Read error: Connection reset by peer] 14:05:43 -!- hyperbolic is now known as elliptic 14:07:13 -!- Cryp71c has quit [Ping timeout: 245 seconds] 14:15:13 -!- Stelpa has quit [Read error: Connection reset by peer] 14:16:45 -!- Stelpa has quit [Changing host] 14:17:18 -!- whitingjp has quit [Quit: Lost terminal] 14:19:43 -!- Wensley has joined ##crawl-dev 14:25:44 -!- monqy has joined ##crawl-dev 14:27:37 -!- Pushpabon has quit [Quit: zzzzzz] 14:31:18 -!- DarthXaos has quit [Ping timeout: 255 seconds] 14:34:12 tiling everything is kind of fun 14:39:22 -!- nu|l has quit [Ping timeout: 265 seconds] 14:44:35 -!- Isvaffel has quit [Ping timeout: 260 seconds] 14:45:03 -!- Schwern has quit [Ping timeout: 260 seconds] 14:51:21 -!- Vandal has joined ##crawl-dev 14:56:44 -!- nu|l has joined ##crawl-dev 14:58:19 -!- BirdoPrey has quit [Quit: BirdoPrey] 15:01:18 -!- zerc has quit [Ping timeout: 245 seconds] 15:09:00 -!- BirdoPrey has quit [Client Quit] 15:12:05 -!- dtsund has joined ##crawl-dev 15:13:34 -!- Schwern has quit [Ping timeout: 240 seconds] 15:13:36 -!- frogbotherer has quit [Read error: Connection reset by peer] 15:16:36 -!- ToastyP has quit [Read error: Connection reset by peer] 15:16:41 -!- kittykai has quit [Ping timeout: 245 seconds] 15:21:03 -!- Vizer_ has quit [Quit: bye] 15:23:55 Mh, I'm thinking of setting up a webtiles server... is it much hassle? 15:26:08 TZer0: |amethyst is the resident server expert 15:26:15 TZer0: he set up both cao and cszo 15:27:10 Wensley: thanks. 15:31:32 -!- blackcustard has quit [Quit: being stupid, sunstruck, and Dead, flew into the rocketing FIN.] 15:33:04 -!- bmfx has quit [Quit: leaving] 15:34:14 -!- Vandal has quit [] 15:34:53 -!- andrewhl has quit [Read error: Connection reset by peer] 15:43:23 -!- Miron has quit [Quit: Leaving.] 15:48:41 -!- Ragdoll has quit [Quit: Ik ben weg] 15:49:27 -!- codrus has quit [Quit: Lost terminal] 15:52:50 evilmike: do you see any other problems with http://pastebin.com/raw.php?i=9LZw4fdc 15:54:45 looks fine to me, I'm just reading the source though. 15:55:21 -!- eb has quit [Ping timeout: 244 seconds] 15:56:42 TZer0: for the basics, get the source and read source/webserver/README 15:57:22 or read it here https://gitorious.org/crawl/crawl/blobs/master/crawl-ref/source/webserver/README 15:58:18 -!- Cryp71c has joined ##crawl-dev 16:02:11 -!- dpeg has joined ##crawl-dev 16:02:45 -!- Nightbeer has quit [Read error: Connection reset by peer] 16:04:02 is there any way to prevent portals to hell from generating inside the vault when it's in low D 16:04:14 edlothiol: oh, right, thanks 16:05:08 Mu_: iirc there is a way to control where the portals appear 16:06:02 though maybe that is just for encompass vaults 16:06:20 need no_portal_gen or something :P 16:06:23 -!- Cryp71c has quit [Ping timeout: 245 seconds] 16:06:39 Mu_: or rather, allow_portal 16:07:13 or that :p 16:07:38 -!- Legato has quit [Quit: leaving] 16:08:11 i think there were some problems with portals not showing up at all sometimes, so they were made able to always overwrite vaults or something? 16:11:17 elliptic: the cutoff for joining a clan isn't for another few hours, right? 16:11:23 -!- domiryuu has quit [Quit: leaving] 16:12:10 because tbh if I managed to miss it I will probably just abuse my power to join my friends' clan, seeing as how I haven't actually played any games yet in this tournament 16:12:14 -!- [SaD]Omena has quit [Ping timeout: 240 seconds] 16:13:55 Wensley: the cutoff is in 107 minutes 16:14:02 nice 16:14:06 just as long as the script runs before then 16:14:54 and yeah, it is flexible in that I am prepared to bend the cutoff for anyone who begs me :P 16:16:31 * kilobyte wonders what's exactly the purpose of clans. 16:16:40 Wensley: yeah, 107 minutes is when the next (and last) wget is scheduled 16:16:51 kilobyte: most people seem to like having teammates 16:16:53 kilobyte: atmosphere 16:17:00 kilobyte: cameraderie 16:17:25 in a single-player game... 16:17:36 yes 16:17:39 you can follow their progress, root for them to do well, create secret IRC channels to discuss the tourney with them, etc 16:17:57 all of this actually happens 16:18:22 * kilobyte thinks you guys should learn the joys of schadenfreude. 16:18:29 for me, the most fun part of tournaments is being on a team with people I like, spectating them, talking about stuff, having them to do the same, etc 16:18:36 and laughing when someone dies stupidly too 16:19:09 kilobyte: the schadenfreude comes in with having *other* teams 16:20:11 elliptic: The current rules have some inter-clan stuff (like specialising on who's trying to get which hiscores etc.) Could have some more, like the old "diving score" for clans etc. 16:20:25 diving score? 16:20:28 right, the grouping seems artificial though 16:20:48 are you trying to argue that clans don't work well 16:20:52 because that's just not true 16:20:55 elliptic: clan points if you achieve some silly stunts like the Makhleb banner :) 16:21:16 kilobyte: forums like SA have been discussing clans weeks before the tournament 16:21:51 you guys are not antisocial enough then! :p 16:21:58 dpeg: you mean points that would be awarded only once per clan? so the clan gets to decide who tries to do which things? yeah, we have a few such things in already 16:22:06 kilobyte: no problem if you are but why deny others their fun? 16:22:12 dpeg: I changed zigs to work more like that this tourney, I don't know whether you noticed 16:22:14 elliptic: yes, stuff like this 16:22:28 elliptic: no, I didn't. 16:22:57 dpeg: I'm merely having trouble seeing what that fun could be 16:22:58 can someone look at my game (CDO)? 16:23:09 previously zigs were only worth points to the first three teams to complete them, now each team gets 5*max zig depth points 16:23:21 dpeg: sure 16:23:23 kilobyte: as I said, that's completely fine. Just rest assured that others have fun, and actually lots of it :) 16:23:42 I see a DDSu^E in a bazaar 16:23:49 elliptic: I'm at a bazaar. Question: do I already have "Cons? 16:24:08 The only two sources are in that very bazaar shops, says Ctrl-F. 16:24:10 But! 16:24:27 Not indicated as (unknown) -- bug, eh? 16:24:47 s/already have/already know/ 16:24:50 hm, weird... does it show up in the \ screen as already known? 16:24:51 what does \ show for "cons? 16:25:02 it does 16:25:15 you could have dropped one in an ossuary or something 16:25:18 I didn't throw anything away :O 16:25:23 <|amethyst> dpeg: does ctrl-f .. show things outside the bazaar? 16:25:24 can you find other items outside of the bazaar by ^f for them? 16:25:24 first portal vault! 16:25:36 yes 16:25:42 <|amethyst> perhaps a monster picked it up? 16:26:05 |amethyst is probably right 16:26:19 I don't think I ever saw one before. 16:26:22 if you've seen it gone... 16:26:23 also remember that it doesn't show stacks by default, you have to press '-' for that 16:26:34 03Mu 07* 0.12-a0-931-g1c237a4: One new vault for late D, grated_community_mu. 10(5 minutes ago, 1 file, 352+ 0-) 13https://gitorious.org/crawl/crawl/commit/1c237a4fd251 16:26:38 evilmike: it shows (+1) or whatever, though 16:26:42 I know 16:27:11 !lm dpeg ddsu s=br.enter 16:27:12 10 milestones for dpeg (ddsu): Snake, Orc, Lab, Vaults, Elf, Temple, Lair, IceCv, Bazaar, Swamp 16:27:16 Mu_: awesome 16:27:29 -!- kek has quit [Quit: gonna suicide, brb] 16:27:32 and no, not the IceCv :) 16:27:33 that's two portal vaults where you could have accidentally dropped it 16:27:35 <|amethyst> !lm dpeg ttyrec 16:27:36 Malformed argument: ttyrec 16:27:43 <|amethyst> !lm dpeg -ttyrec 16:27:43 assuming this is the same ddsu 16:27:51 !lm dpeg ddsu s=gid,br.enter 16:27:51 5607. dpeg, XL17 DDSu, T:55689 (milestone): http://crawl.develz.org/ttyrecs/dpeg/2012-10-27.21:01:47.ttyrec 16:27:51 10 milestones for dpeg (ddsu): 9x dpeg:cdo:20120925125557S (Lair, Bazaar, Elf, Orc, Lab, Swamp, Vaults, Snake, IceCv), dpeg:cdo:20091019062107S (Temple) 16:27:53 ChrisOelmueller: never played one before, I think 16:28:00 you did! in 2009 :) 16:28:08 I forgot! 16:28:13 heh 16:28:24 Cannot cheat the bots. 16:28:24 elliptic: |amethyst already mentioned a more likely explanation 16:28:35 hm, so let's say not a bug 16:28:43 a monster picked it up *in a portal vault* :) 16:28:56 both yours and his require the amulet having been identified, though 16:28:58 <|amethyst> fetching the ttyrecs now to grep them 16:29:23 !lm dpeg -game -ttyrec 16:29:24 dpeg, XL17 DDSu, T:55689 (milestone) has no matching game. 16:29:50 exciting 16:30:18 pull it from the dir 16:30:25 on CDO's page 16:30:36 <|amethyst> As you read the scroll of identify, it crumbles to dust.^M^[[21d 16:30:38 <|amethyst> « - an uncursed amulet of conservation 16:30:44 <|amethyst> err, that was "t" 16:30:53 |amethyst: thank you! When was that? 16:31:14 oh folks, I am so dense... forgive 16:31:23 me: I am carrying that thing 16:31:27 * dpeg bangs head against wall 16:31:42 can i feature request inventory items to be listed in ^f 16:31:44 as (carried) or something 16:31:55 -!- thighhigh has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.1/20121010144125]] 16:31:58 * dpeg stealing people's time since 2006 :( 16:32:17 ChrisOelmueller: +1 16:32:18 <|amethyst> ChrisOelmueller: you have my blessing to make that a bug report :) 16:32:20 ChrisOelmueller: not the first time this happens? 16:32:30 it's useful for other things 16:32:48 like, you have 10 spellbooks in inventory, you want to know which one contains a given spell for amnesiaing 16:33:13 currently you either look through them all or you drop them all and ctrl-F the spell and pick that one back up 16:33:19 I have another FR: the ?: log should not just say "identified the helmet of the Hunter (you found it ....)" but rather: "identified the helmet of the Hunter (+3 Int ...) 16:33:51 Shall I make a BR? So my stupid question is at least good for something... 16:34:05 <|amethyst> if ChrisOelmueller isn't doing so already :) 16:34:16 more of an implementable than a BR really 16:34:16 elliptic: ctrl+f working on the M screen could work there too maybe 16:34:29 i can't exactly write implementables though :) 16:34:40 yeah, someone can change its category 16:34:42 ChrisOelmueller: I'll do 16:34:48 seeking absolvement that way 16:34:53 -!- mamga has quit [Quit: Page closed] 16:34:55 okay 16:35:47 dpeg: make sure to file it as `DOS console` or `Other Both` variant :o 16:38:21 I cannot make an Implementable either!? 16:39:35 !seen Napkin 16:39:36 I last saw Napkin at Wed Oct 24 21:56:21 2012 UTC (2d 23h 43m 15s ago) saying :) on ##crawl-dev. 16:39:36 I last saw Napkin at Wed Oct 24 21:56:21 2012 UTC (2d 23h 43m 15s ago) saying :) on ##crawl-dev. 16:44:50 anyway, I'll get it there 16:45:24 told you its a bad idea to remove your permissions :-P 16:48:34 galehar said just the same -- all those wisenheimers :) 16:48:59 <|amethyst> he's the guy who invented the bomb, right? 16:48:59 umm, Nappy, can I get them back =) 16:49:30 galehar-- I hope not! 16:49:46 Should look into his cv for extended stays at the Bikini atoll 16:50:25 -!- LatinaPride has quit [Read error: Connection reset by peer] 16:51:40 <|amethyst> J Robert Wisenheimer I mean 16:51:46 ah! 16:52:04 I meant it as "wise guys" (Besserwisser) 16:53:03 <|amethyst> I'd never encountered the word, but google says it's common in English so what do I know :) 16:53:40 |amethyst: you are obviously more classically educated (as you know JRW) 16:53:55 <|amethyst> JRO is "classical"? 16:54:10 <|amethyst> he's not even classical mechanics :) 16:54:25 knowing something about the history of science sounds like a good, solid education to me :) 16:54:42 -!- Arkaniad has quit [Ping timeout: 265 seconds] 16:59:39 <|amethyst> how little of my education comes from the education providers... 17:00:20 |amethyst: true! 17:03:00 -!- Isvaffel has quit [Ping timeout: 248 seconds] 17:04:12 -!- g4spr0m has quit [Remote host closed the connection] 17:05:21 -!- hoody has quit [Remote host closed the connection] 17:22:15 dpeg: with all that talk about social crap, all devs who are not serious players sit in one-man clans 17:22:26 and only |amethyst has a stylish name 17:24:11 -!- Arkaniad has quit [Ping timeout: 265 seconds] 17:24:13 Having clans is alright :) There were times when the devteam played as clan Singularity. 17:24:22 Mu_: still around? 17:24:25 yep 17:24:51 Mu_: tiles players get nice grass tiles... couldn't consolists get green floor there? 17:25:57 o i'll see 17:26:24 the bug that made traps which spawn there green is gone 17:27:19 about clan names: I can't stop laughing about Choko Haram, dunno why :p 17:27:58 I hope the clan banner can be improved upon, though. Like every year :) 17:28:01 inventive clan names is the other great reason for clans to exist, yeah :P 17:29:44 -!- st_ has joined ##crawl-dev 17:30:42 is there any way to colour the floor under a statue without colouring the statue 17:32:00 Mu_: did you try KFEAT + KMONS? 17:33:16 <|amethyst> I assumed Mu meant the granite_statue feature, not the statue monster 17:33:31 <|amethyst> and AFAIK no... you can set feature/floor *tiles* separately, but not colour 17:33:40 boo! 17:34:29 ;( 17:34:39 <|amethyst> maybe there's some way to change the colour when the feature is destroyed 17:34:57 Mu_: so just leave the statue out 17:35:04 -!- BirdoPrey has quit [Quit: BirdoPrey] 17:35:15 -!- Dixie has joined ##crawl-dev 17:36:37 ye 17:38:59 added some green 17:38:59 :P 17:39:52 -!- syllogism has quit [] 17:42:12 there are things you can use to overwrite all floor in a level (LFLOORCOL / LFLOORTILE), it would be convenient if there was a similar thing that only replaced all the floor in the current vault 17:42:23 about clan names: I can't stop laughing about Choko Haram, dunno why :p 17:42:29 kilobyte: that's my favourite name this tournament too 17:42:35 Mu_: thank you! 17:42:53 03Mu 07* 0.12-a0-932-g0d684c2: Improve graphics in console version of grated_community_mu 10(5 minutes ago, 1 file, 1+ 0-) 13https://gitorious.org/crawl/crawl/commit/0d684c2f374a 17:44:05 kind of sad to see cabal with only doy in it :P 17:44:18 Mu_: yes. But he is playing! 17:44:19 -!- frogbotherer has joined ##crawl-dev 17:47:23 -!- keszocze has quit [Ping timeout: 265 seconds] 17:48:20 -!- Serfuzz has quit [Ping timeout: 255 seconds] 17:51:40 -!- Yllodra has quit [Ping timeout: 260 seconds] 17:53:53 -!- Dixbert has joined ##crawl-dev 17:57:03 -!- Dixie has quit [Ping timeout: 265 seconds] 17:57:59 -!- Dixbert is now known as Dixie 18:00:13 -!- Poncheis has quit [Ping timeout: 246 seconds] 18:00:24 -!- Poncheis_ is now known as Poncheis 18:02:27 -!- nooodl_ has quit [Ping timeout: 260 seconds] 18:02:37 -!- Namey has quit [Quit: Leaving] 18:03:06 -!- edlothiol has quit [Ping timeout: 264 seconds] 18:03:34 -!- Miron has quit [Ping timeout: 240 seconds] 18:13:49 hm, why are jiyva mutations annotated twice in the notes? 18:14:14 Does edlothiol drop by often? 18:14:20 they get one line for Gained/Lost mutation and one "Received a gift from Jiyva" 18:14:38 the second line being pretty useless as far as i'm concerned 18:14:46 e.g. http://dobrazupa.org/morgue/chris/chris.txt 18:16:22 ChrisOelmueller: because they use the gift code, which is awkwardly used for a few different types of things 18:17:57 elliptic: would anybody care if this was mantissed? 18:18:22 it sounds like a reasonable thing to bug report to me, yeah 18:18:56 -!- Froggeryz has quit [] 18:18:59 -!- Schwern has quit [Ping timeout: 244 seconds] 18:19:09 Wensley: looks like you are in a clan now 18:20:44 -!- Pthing has quit [Read error: Connection reset by peer] 18:23:26 untransform from spider form when butchering would be good 18:23:34 either that, or eating corpses directly 18:23:45 Jiyva gifts (mutations) annotated twice in notes (https://crawl.develz.org/mantis/view.php?id=6337) by chris 18:24:00 might be awkward if you untransform mid-digesting though 18:24:57 -!- Insomniak` has quit [Ping timeout: 272 seconds] 18:33:55 -!- fghfff has quit [Quit: Page closed] 18:33:59 -!- kwel01 has quit [Quit: Page closed] 18:34:31 -!- blabber_ has quit [Quit: leaving] 18:40:48 -!- HangedMan has joined ##crawl-dev 18:42:47 -!- andrewhl has quit [Remote host closed the connection] 18:43:51 -!- alefury has quit [Quit: Stay sane inside insanity!] 18:47:08 -!- zerc has quit [Ping timeout: 245 seconds] 18:54:12 Cherry-picked 1 commit into stone_soup-0.11 18:56:42 -!- Kromgart has quit [Quit: Leaving] 18:56:58 -!- blabber has joined ##crawl-dev 18:57:27 Does anyone know how I can retrieve the size of the tiles themself in webtiles? 18:57:42 I need it for awesome purposes. 18:59:54 -!- Rewans has quit [] 19:00:32 TZer0: no idea, sorry. But edliothol is frequently around, to answer the other question. 19:00:41 dpeg: thanks 19:00:57 dpeg: if you were wondering, I am trying to implement mouse movement on webtiles 19:01:03 :D 19:03:14 TZer0: <3 19:03:43 TZer0: you can probably check the tile resize/scale code for hints 19:03:52 i have no idea about that code either though, sorry 19:04:01 ChrisOelmueller: okay. Will try to search through for that 19:04:02 -!- ZebTM has quit [Ping timeout: 245 seconds] 19:04:11 I mean, I am getting the correct coordinates now 19:04:20 as long as the size of the tiles is 32 19:04:28 :P 19:05:23 (which is not the case when scaling down on low-resolution displays) 19:05:52 (..or when the user decides to mess around with the window) 19:11:21 -!- DracoOmega has joined ##crawl-dev 19:12:38 -!- Guest42069 has quit [Ping timeout: 260 seconds] 19:13:07 -!- ZebTM has quit [Client Quit] 19:14:18 -!- Poncheis has quit [Ping timeout: 245 seconds] 19:14:21 -!- kittykai has quit [Ping timeout: 272 seconds] 19:16:11 -!- Shovelmint has quit [Ping timeout: 256 seconds] 19:18:34 -!- monqy has quit [Quit: hello] 19:19:51 -!- monqy has joined ##crawl-dev 19:21:26 -!- flowsnake has quit [Read error: Connection reset by peer] 19:22:59 -!- Xiberia has quit [Ping timeout: 256 seconds] 19:28:31 -!- Tijol has quit [Quit: Leaving.] 19:33:02 -!- blabber has quit [Quit: leaving] 19:33:42 -!- imantor_ has quit [Ping timeout: 264 seconds] 19:37:38 -!- zenzei has quit [Read error: Connection reset by peer] 19:42:27 -!- Xiberia has joined ##crawl-dev 19:42:46 could somebody apply this patch for me? http://bpaste.net/show/susgM3K5Co0aluuBHTAm/ click Raw to obtain a format-patch 19:43:46 -!- Wensley has quit [Ping timeout: 245 seconds] 19:46:41 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0.1/20120905151427]] 19:47:53 ChrisOelmueller: sorry, cannot do it from here :( 19:50:42 damn, didn't notice the push failed 19:52:55 kilobyte: thanks :) 19:54:59 -!- frogbotherer has quit [Remote host closed the connection] 19:55:11 03ChrisOelmueller 07* 0.12-a0-933-g412d17b: Stop random teleports or shafts placing player in vitrines 10(15 minutes ago, 1 file, 6+ 4-) 13https://gitorious.org/crawl/crawl/commit/412d17b1550c 19:57:13 -!- BirdoPrey has quit [Quit: BirdoPrey] 19:58:19 -!- Chozo has quit [Max SendQ exceeded] 19:59:32 -!- GrimmSweeper has quit [Ping timeout: 260 seconds] 20:06:32 -!- ddee has quit [Ping timeout: 260 seconds] 20:21:48 -!- dtsund has quit [Ping timeout: 245 seconds] 20:24:07 -!- bh has joined ##crawl-dev 20:24:18 -!- Poncheis has quit [Ping timeout: 245 seconds] 20:24:31 !seen infiniplex 20:24:32 I last saw infiniplex at Fri Oct 26 04:59:50 2012 UTC (1d 20h 24m 41s ago) quitting with message Quit: Page closed. 20:24:32 I last saw infiniplex at Fri Oct 26 04:34:19 2012 UTC (1d 20h 50m 12s ago) joining the channel. 20:24:51 Henzell and Wenzell you are interesting creatures. 20:24:52 -!- rkd has quit [] 20:26:22 -!- DainHome has quit [Quit: Dain's default quit message] 20:28:03 -!- Poncheis_ has quit [Ping timeout: 245 seconds] 20:31:12 -!- SlyShy has quit [Read error: Connection reset by peer] 20:31:20 -!- Nightbeer has quit [Read error: Connection reset by peer] 20:34:29 -!- dpeg has quit [Quit: Lost terminal] 20:38:02 -!- datgum has quit [] 20:40:59 Crash in get_tension (https://crawl.develz.org/mantis/view.php?id=6338) by wtachi 20:45:49 -!- DarthXaos has quit [] 20:46:11 -!- bakaflockaflame has quit [Read error: Connection reset by peer] 20:52:08 -!- bh has quit [Ping timeout: 245 seconds] 20:55:53 -!- Misder has quit [Ping timeout: 245 seconds] 21:01:15 03kilobyte 07* 0.12-a0-934-gaf598f9: Fix another possible tension crash. 10(3 minutes ago, 1 file, 1+ 1-) 13https://gitorious.org/crawl/crawl/commit/af598f907a60 21:04:39 -!- minqmay has quit [Quit: Leaving] 21:06:20 Cherry-picked 1 commit into stone_soup-0.11 21:09:56 -!- ajikeshi_ has quit [Ping timeout: 248 seconds] 21:17:00 -!- N78291 has quit [Quit: null] 21:23:46 -!- Kellhus has quit [Quit: Page closed] 21:24:20 -!- nu|l has quit [Ping timeout: 255 seconds] 21:24:43 -!- bakaflockaflame has quit [Ping timeout: 245 seconds] 21:26:42 -!- [SaD]Omena has quit [Read error: Connection reset by peer] 21:33:58 -!- RylandAlmanza has quit [Quit: Lost terminal] 21:37:38 -!- zenzei has quit [Read error: Connection reset by peer] 21:39:40 -!- Daekdroom has quit [Quit: Saindo] 21:41:54 03kilobyte 07* 0.12-a0-936-g7dcba15: Drop redundant notes about Jiyva's "gifts". 10(86 seconds ago, 1 file, 0+ 1-) 13https://gitorious.org/crawl/crawl/commit/7dcba15aa06d 21:41:54 03kilobyte 07* 0.12-a0-935-g5143f19: Don't allow collateral damage prompts during Xom's acts. 10(20 minutes ago, 1 file, 3+ 0-) 13https://gitorious.org/crawl/crawl/commit/5143f19a9caf 21:43:08 -!- hashc has quit [Quit: Leaving] 21:49:43 -!- zenzei has quit [Ping timeout: 245 seconds] 21:52:08 -!- ChongLi has quit [Read error: No route to host] 21:52:34 -!- scummos has quit [Ping timeout: 240 seconds] 21:53:28 -!- zenzei_ has quit [Ping timeout: 245 seconds] 21:55:33 -!- zenzei has quit [Ping timeout: 245 seconds] 21:55:41 -!- zenzei__ is now known as zenzei 21:56:43 -!- dpeg has joined ##crawl-dev 21:59:22 -!- HangedMan has quit [Quit: leaving] 22:00:49 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 22:02:49 -!- Lawman0 has quit [Ping timeout: 272 seconds] 22:03:03 -!- yogidabear has quit [Quit: Page closed] 22:05:28 -!- Chozo has quit [Remote host closed the connection] 22:07:24 -!- nu|l has joined ##crawl-dev 22:08:49 -!- nmf has quit [Quit: Page closed] 22:09:40 -!- Keratin has quit [Ping timeout: 248 seconds] 22:10:36 -!- Staplegun has quit [Quit: Leaving] 22:12:12 -!- evilmike has quit [Ping timeout: 276 seconds] 22:12:57 -!- Isvaffel has quit [Ping timeout: 272 seconds] 22:14:19 -!- evilmike has joined ##crawl-dev 22:26:14 -!- ontoclasm has quit [Ping timeout: 255 seconds] 22:31:57 -!- Lawman0 has quit [Ping timeout: 272 seconds] 22:32:46 -!- dpeg has quit [Quit: leaving] 22:37:33 -!- [SaD]Omena has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 22:42:56 DS "foul stench" miasma clouds piss off friendlies (https://crawl.develz.org/mantis/view.php?id=6339) by ebarrett 22:43:18 -!- Poncheis has quit [Ping timeout: 264 seconds] 22:43:24 -!- Poncheis_ is now known as Poncheis 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