00:08:36 -!- ussdefiant has quit [Ping timeout: 248 seconds] 00:12:39 -!- KaminaSquirtle has quit [Quit: leaving] 00:12:56 -!- valrus has quit [Quit: Computer has gone to sleep.] 00:30:54 -!- Kalir has quit [Quit: leaving] 00:41:52 -!- ophanim has quit [Read error: Connection reset by peer] 00:49:26 -!- eb has quit [] 00:53:24 -!- smeea has quit [Read error: Connection reset by peer] 00:58:03 -!- Kalir has quit [Changing host] 01:01:21 -!- bh has joined ##crawl-dev 01:06:59 -!- edlothiol has joined ##crawl-dev 01:07:12 hi Wenzell, any messages? 01:08:36 -!- _dd has joined ##crawl-dev 01:08:59 -!- _dd is now known as Guest81534 01:11:37 -!- BirdoPrey has quit [Quit: BirdoPrey] 01:12:38 -!- tensorpudding has quit [Ping timeout: 245 seconds] 01:13:05 -!- domiryuu has quit [Quit: leaving] 01:16:17 -!- bh has quit [Quit: Page closed] 01:27:32 -!- naaaalis has quit [Read error: Operation timed out] 01:28:27 -!- dtsund has quit [Quit: dtsund] 01:28:54 -!- Rebthor has quit [Ping timeout: 276 seconds] 01:44:24 -!- dtsund has joined ##crawl-dev 01:46:12 -!- lexackson has quit [Remote host closed the connection] 01:47:04 -!- Guest81534 is now known as ddee 01:51:20 -!- codrus has quit [Ping timeout: 252 seconds] 01:52:40 -!- Shovelmint has quit [Ping timeout: 246 seconds] 01:53:03 -!- elliptic_ has joined ##crawl-dev 01:54:45 -!- simpaon has quit [Client Quit] 01:54:47 -!- elliptic has quit [Ping timeout: 255 seconds] 01:54:56 -!- elliptic_ is now known as elliptic 01:56:08 -!- [SaD]Omena has quit [Ping timeout: 255 seconds] 02:06:42 -!- tizzy has quit [Ping timeout: 245 seconds] 02:07:01 -!- Venter has quit [Quit: Page closed] 02:08:15 kilobyte, why shouldn't a vault be transparent? fog machines and otherwise dangerous stuff that doesn't involve impassable terrain comes to mind 02:09:30 kilobyte, thing is, it's much easier and more intuitive to mark such vaults as 'dangerous' or 'opaque' than do what is needed now, that is the inverse 02:09:44 kilobyte, the only problem is that in order to invert the default, one would need to go through all existing vaults.. 02:12:40 -!- chlorine has quit [Ping timeout: 260 seconds] 02:16:59 -!- simpaon has quit [Quit: Page closed] 02:24:48 -!- Kalir has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 02:26:10 -!- Plasmo has quit [Quit: Page closed] 02:26:10 -!- Vizer has quit [Quit: bye] 02:26:12 -!- Ashenden has quit [Ping timeout: 256 seconds] 02:27:19 -!- Ashenden_ has quit [Ping timeout: 246 seconds] 02:29:23 -!- codrus has quit [Quit: Lost terminal] 02:32:28 -!- R18 has quit [Remote host closed the connection] 02:33:43 -!- Ashenden__ is now known as Ashenden 02:34:52 -!- naalis has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 02:36:51 -!- gastrox has quit [Quit: Page closed] 02:37:11 -!- DainHome has quit [Changing host] 02:45:35 -!- SkaryMonk has quit [Quit: Leaving.] 02:46:21 -!- SkaryMonk has joined ##crawl-dev 02:46:43 -!- hoody has quit [Remote host closed the connection] 02:49:30 -!- bonghitz has quit [Quit: bonghitz] 02:51:22 -!- LoremIpsum has quit [Read error: Connection reset by peer] 02:51:22 -!- LoremIpsum_ is now known as LoremIpsum 02:58:16 -!- shock_ has quit [Remote host closed the connection] 03:02:30 -!- bmfx has quit [Ping timeout: 276 seconds] 03:04:12 -!- Pacra has quit [Quit: This computer has gone to sleep] 03:15:11 -!- dtsund has quit [Ping timeout: 252 seconds] 03:18:51 -!- dtsund has joined ##crawl-dev 03:26:27 -!- Nomi has quit [Ping timeout: 260 seconds] 03:30:14 -!- seriosu has quit [Ping timeout: 240 seconds] 03:30:57 -!- ontoclasm1 has joined ##crawl-dev 03:32:55 -!- ontoclasm has quit [Ping timeout: 244 seconds] 03:47:38 -!- bmfx has joined ##crawl-dev 04:00:46 Zaba: to review vaults, one would first need a list of things to look for 04:01:07 also, it'd be good to know errors that could happen 04:01:23 -!- dtsund has quit [Ping timeout: 252 seconds] 04:03:24 -!- monqy has quit [Quit: hello] 04:15:22 -!- _D_ has quit [Quit: leaving] 04:33:31 -!- bonghitz has quit [Quit: bonghitz] 04:34:27 -!- alefury has joined ##crawl-dev 04:39:56 -!- LatinaPride has quit [] 04:41:46 -!- pointsofdata has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0.1/20120905151427]] 04:55:52 -!- wasd22 has quit [Read error: Connection reset by peer] 05:00:03 OSX builds of master branch on crawl.develz.org updated to: 0.12-a0-839-gaf6bd42 05:02:01 -!- absolutego has joined ##crawl-dev 05:07:16 -!- serious_jules has quit [Ping timeout: 246 seconds] 05:12:30 -!- SatanicMechanic has quit [Quit: Page closed] 05:27:42 -!- scummos has quit [Quit: Lost terminal] 05:38:45 -!- magistern has quit [Quit: This computer has gone to sleep] 05:39:00 -!- flowsnake_ has quit [Client Quit] 05:46:18 Zaba: in commit 6bb017a8, you removed FPROP_VAULT. What about semi-restoring it, so vaults used from layout vaults (layout_roguey, new Vaults) could explicitely mark parts as verboten for overwriting by other vaults? 05:46:19 -!- DracoOmega has quit [Quit: Leaving] 05:47:08 kilobyte, what's wrong with using MMT_VAULT for that? 05:47:46 is there a way to make a subvault have MMT_VAULT but not the rest of its host vault? 05:48:12 kilobyte, I think KMASK can set it 05:49:10 at least it's in the list of keywords in mapdef.cc, and in theory there's no reason it shouldn't work 05:53:31 -!- crate has quit [Quit: Leaving] 05:55:52 -!- SkaryMonk has quit [Read error: Connection reset by peer] 05:56:03 kilobyte, not sure if KMASK: = vault will work for that as it is, but I think it would be reasonable if it did 05:56:15 (I can't test at the moment, doing a full recompile ._.) 05:56:50 -!- SkaryMonk has joined ##crawl-dev 06:05:28 -!- VG has quit [Quit: Page closed] 06:12:43 -!- Nightbeer has quit [Quit: Verlassend] 06:14:32 -!- ontoclasm1 has quit [Quit: Leaving.] 06:18:04 -!- Ashenden has quit [Read error: Connection reset by peer] 06:34:14 -!- syllogism has joined ##crawl-dev 06:36:48 -!- MarvinPA has joined ##crawl-dev 06:44:43 -!- bonghitz has quit [Quit: bonghitz] 06:55:23 -!- Rewans has quit [] 07:01:33 -!- _D_ has quit [Quit: leaving] 07:07:21 -!- ussdefiant has joined ##crawl-dev 07:18:21 -!- clouded_ has joined ##crawl-dev 07:20:40 -!- Nightbeer has quit [Read error: Connection reset by peer] 07:30:14 -!- herself has quit [Ping timeout: 240 seconds] 07:30:48 -!- Sab0t has quit [Quit: Leaving] 07:32:11 03galehar 07* 0.12-a0-840-gbfa4146: Give zombies and such the same size as the base monster (#5722). 10(51 minutes ago, 1 file, 2+ 1-) 13https://gitorious.org/crawl/crawl/commit/bfa4146bbb7f 07:34:12 nice 07:34:19 that shit was weird with nagas 07:34:54 it'd be good to get rid of MONS_LARGE_ZOMBIE and similar shit altogether 07:35:12 leaving 'Z' vs 'z' as a matter of display only 07:36:40 indeed 07:36:57 but this change was very easy :) 07:39:17 yeah 07:40:14 -!- ussdefiant has quit [Ping timeout: 246 seconds] 07:41:20 why dont you always just get the data for the base type? 07:41:22 -!- Fhqwhgads has quit [Remote host closed the connection] 07:41:40 getting it from the base type when they are different and from the type when they are the same seems strange 07:42:38 that + a short comment would probably be clearer, too 07:44:53 btw, the question of "whats the point of needles of sickness" was recently brought up on the tavern: https://crawl.develz.org/tavern/viewtopic.php?f=5&t=5996 07:45:06 is there one? 07:49:18 alefury: they're there to fool some people into losing an inventory slot, and to water down ammo supply 07:52:52 thats not very convincing 08:04:48 -!- Nightbeer has quit [Quit: Verlassend] 08:14:13 -!- SkaryMonk has quit [Read error: Connection reset by peer] 08:14:54 -!- SkaryMonk has joined ##crawl-dev 08:17:27 heh, good point about always getting the data from the base 08:17:36 was so obvious i didn't see it :) 08:21:04 -!- knaveightt has quit [Client Quit] 08:26:43 -!- elliott has joined ##crawl-dev 08:27:13 -!- Arkaniad has quit [Quit: Leaving.] 08:27:42 -!- Zermako has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Wibbly Wobbly IRC] 08:28:04 03galehar 07* 0.12-a0-841-g1b3cbee: Simplify. 10(4 minutes ago, 1 file, 3+ 2-) 13https://gitorious.org/crawl/crawl/commit/1b3cbee91d2b 08:29:35 -!- dagonfive has quit [Read error: Connection reset by peer] 08:34:55 -!- _D_ has quit [Quit: leaving] 08:37:51 -!- omnirizon has quit [Ping timeout: 252 seconds] 08:51:42 -!- serious_jules has quit [Ping timeout: 244 seconds] 09:07:11 -!- magistern has quit [Quit: This computer has gone to sleep] 09:13:20 -!- Bluemillion has quit [Quit: Page closed] 09:15:28 -!- ddee has quit [Quit: Ex-Chat] 09:17:35 -!- scummos has quit [Ping timeout: 255 seconds] 09:21:43 -!- |amethyst has quit [Ping timeout: 256 seconds] 09:27:50 -!- |amethyst has joined ##crawl-dev 09:33:44 -!- kwel01 has quit [Quit: Page closed] 09:35:07 -!- Dixie has joined ##crawl-dev 09:36:32 -!- Stormphoenix has quit [Quit: Page closed] 09:45:36 -!- nooodl has joined ##crawl-dev 09:59:26 -!- serious_jules has quit [Ping timeout: 255 seconds] 10:02:01 -!- Grildrak has quit [Read error: Connection reset by peer] 10:05:05 -!- Mandevil has quit [Quit: leaving] 10:05:27 -!- marcmagus has quit [Ping timeout: 240 seconds] 10:08:45 -!- ussdefiant has joined ##crawl-dev 10:12:03 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.1/20121010144125]] 10:22:46 -!- SkaryMonk has quit [Read error: Connection reset by peer] 10:28:35 -!- domiryuu has quit [Remote host closed the connection] 10:28:39 -!- _dd has joined ##crawl-dev 10:29:32 -!- DainHome has quit [Quit: Dain's default quit message] 10:45:53 -!- scummos has quit [Ping timeout: 244 seconds] 10:47:59 edlothiol: [17:47] hm, playing on cszo via ssh makes me feel anti-social. I go through my log later and realize people were asking me questions and it seemed like I was ignoring them. 10:48:50 maybe it could be mentioned that the player is playing console upon opening the chat window for the first time as a spectator? 10:49:37 <|amethyst> vice versa is an issue too 10:50:10 can you not reply in webtiles? 10:50:11 -!- Poncheis has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0.1/20120905151427]] 10:50:24 <|amethyst> you won't see messages in webtiles 10:50:27 oh 10:50:54 that makes no sense 10:52:04 <|amethyst> I think that might be partially correctable by setting the mail spool from webtiles 10:52:24 edlothiol: [17:47] hm, playing on cszo via ssh makes me feel anti-social. I go through my log later and realize people were asking me questions and it seemed like I was ignoring them. 10:52:26 <|amethyst> haven't tried though 10:52:29 the problem there is that webtiles people were talking to odiv 10:52:37 but you only see webtiles messages in console by pressing ?: 10:52:37 i know 10:52:40 right 10:52:47 -!- Pacra has joined ##crawl-dev 10:52:51 <|amethyst> elliott: and only if you haven't turned off logging of messages 10:52:59 so webtiles spectators should be told he cant see their chat 10:55:44 I might just disable chat logging for games played from console by default, and yes, give a warning in the webtiles chat 10:56:10 you can already see whether the player is in webtiles or not (they will be listed in the chat if they are), but that's probably not clear enoug 10:56:11 h 10:56:46 yeah, especially since webtiles players might not know that you can also play via ssh (and possibly the other way around) 10:57:31 i would prefer webtiles chat just be unavailable on games i play via console, unless the two are actually tightly integrated "properly" 10:57:50 otherwise I don't want chat in my game that isn't logged but also I dislike having to check webtiles to see if anyone is talking about my game 10:58:29 elliott: you just don't like people making fun of you on the webtiles chat the way you make fun of them in ##crawl, do you :P 10:59:44 I see no reason to disable the chat completely as long it's clear that the ssh player can't see it 10:59:45 I just need to learn the new burns!!! 11:01:04 but seriously, it is just weird that there were 20 people talking actively in my webtiles chat but I had no idea until someone who happened to be in the (fairly small) intersection of webtiles spectator and ##crawl users let me know, just IMO 11:01:59 i'd love to disable webtiles chat for my console games :p 11:02:09 haters 11:02:32 but seriously, perhaps there's a way to optionally also show the console chat notification if you received new notes or something 11:02:46 -!- nooodl has quit [Ping timeout: 246 seconds] 11:03:03 doesn't have to be enabled by default but some way to get it would certainly be useful (you can then look up whatever it is in ?: still) 11:03:30 well webtiles chat talks so damn much that it'd be up all the time if you are being watched actively... it's quite a different culture 11:04:15 that's why it doesn't need to be enabled by default 11:05:07 can't complain that you miss messages and then complain they're utterly useless :o 11:05:56 not really useless 11:06:17 webtiles chat just has people talking to each other about the game, instead of only talking to the player 11:06:25 -!- Ragnor has quit [Quit: leaving] 11:06:43 webtiles has actual chat, while console has messages 11:07:44 -!- MidsizeBlowfish has quit [Quit: Page closed] 11:08:22 console has ##crawl 11:08:35 which is not limited to a single game 11:08:39 now you're just trying to convince me that completely disabling webtiles chat for ssh is the best way out, right :P 11:09:59 do you know in console that you are being spectated? 11:10:25 you can keep another session open to see the number of spectators 11:10:28 otherwise no 11:10:45 i usually know i'm being messaged at least 11:10:46 hm, i dont think it really is a problem then 11:10:50 because i receive a message 11:11:14 making messages work with webtiles would be nice 11:11:14 -!- |amethyst has quit [Ping timeout: 260 seconds] 11:11:23 both as a player and a spectator 11:11:49 people do make webtiles messages that can be replied to by the player 11:11:51 then again, do people want messages from webtiles? :P 11:11:56 for instance questions about equipment or what their plans are 11:11:58 -!- Zicher has quit [Quit: Page closed] 11:12:12 -!- KaminaSquirtle has quit [Quit: leaving] 11:12:14 alefury: i've seen crate replying to them! 11:12:15 sure most of it is chaff 11:12:21 they're on the notes screen i think 11:12:26 but having to check ?: to respond to questions and the like all the time is ugh 11:12:32 -!- Ilirion has quit [Ping timeout: 245 seconds] 11:12:38 absolutego: well, crate also still answers tavern questions 11:12:47 a very tolerant person, it seems 11:13:26 it's pretty bad as is, yes 11:17:22 -!- |amethyst has joined ##crawl-dev 11:18:33 (still way better than cdo, keep that in mind) 11:18:55 -!- Foom_ has quit [Quit: Page closed] 11:19:10 -!- Nightbeer has quit [Read error: Connection reset by peer] 11:22:14 -!- ark____ has joined ##crawl-dev 11:23:49 -!- |amethys1 has joined ##crawl-dev 11:24:25 -!- |amethyst has quit [Disconnected by services] 11:24:29 -!- |amethys1 is now known as |amethyst 11:24:56 -!- Nomi has joined ##crawl-dev 11:26:10 -!- |amethyst has quit [Client Quit] 11:28:11 -!- |amethyst has joined ##crawl-dev 11:28:45 -!- blabber has joined ##crawl-dev 11:28:52 -!- blabber has quit [Client Quit] 11:29:26 -!- blabber has joined ##crawl-dev 11:30:31 -!- elliptic has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0.1/20120905151427]] 11:31:31 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 11:32:48 -!- elliptic has joined ##crawl-dev 11:39:46 -!- kittykai has quit [Ping timeout: 246 seconds] 11:41:45 -!- dtsund has joined ##crawl-dev 11:43:36 -!- hoody has quit [Read error: Connection reset by peer] 11:44:36 -!- Nightbeer has quit [Client Quit] 11:46:09 -!- Nightbeer has quit [Client Quit] 11:46:48 -!- pointsofdata has quit [Ping timeout: 245 seconds] 11:47:33 -!- ark____ has quit [Quit: Leaving] 11:48:16 -!- SurpriseTRex has quit [Ping timeout: 246 seconds] 11:48:50 -!- pointsofdata_ is now known as pointsofdata 11:52:10 -!- Nightbeer has quit [Client Quit] 11:53:07 -!- Sizzell has quit [Ping timeout: 240 seconds] 11:53:47 -!- ussdefiant has quit [Ping timeout: 240 seconds] 11:54:06 -!- |amethyst has quit [Quit: leaving] 11:54:33 -!- |amethyst has joined ##crawl-dev 11:55:46 -!- Sizzell has joined ##crawl-dev 11:59:34 -!- Sizzell has quit [Remote host closed the connection] 11:59:45 -!- Sizzell has joined ##crawl-dev 12:00:57 -!- omnirizon has quit [] 12:01:32 -!- absolutego has quit [Quit: leaving] 12:07:32 -!- ussdefiant has joined ##crawl-dev 12:10:13 -!- mineral has quit [Ping timeout: 248 seconds] 12:16:35 -!- ToastyP has quit [Disconnected by services] 12:16:41 -!- Vizerr has quit [Ping timeout: 255 seconds] 12:17:38 -!- pointsofdata has quit [Ping timeout: 245 seconds] 12:19:16 -!- ZRN has quit [] 12:20:54 -!- BlastHardcheese has joined ##crawl-dev 12:23:25 -!- Deathmic has quit [Read error: Connection reset by peer] 12:24:44 -!- DainHome has quit [Changing host] 12:25:00 -!- domiryuu has quit [Remote host closed the connection] 12:30:13 -!- knaveightt has quit [Ping timeout: 246 seconds] 12:33:52 -!- dpeg has joined ##crawl-dev 12:35:49 -!- ToastyP_ has quit [Ping timeout: 246 seconds] 12:48:03 -!- SurpriseTRex_ has quit [Ping timeout: 245 seconds] 12:48:55 -!- ussdefiant has quit [Ping timeout: 246 seconds] 12:55:50 -!- ussdefiant has joined ##crawl-dev 13:08:00 -!- Yermak has quit [Quit: Page closed] 13:09:19 The scoring scripts are still processing. I don't think this is viable. 13:14:20 -!- nooodl has joined ##crawl-dev 13:14:54 rax: wow, for how many days now? Is there any measure of progress? 13:17:12 yes, but it's gone from 3000 records/min to 3000 records/hour 13:17:31 I've been watching the logs but I don't actually know what, if anything, to do about it 13:17:41 <|amethyst> I'd try disabling indices on the tables then 13:17:56 <|amethyst> alter table foo disable keys; 13:18:09 <|amethyst> then when the imports are done alter table foo enable keys; 13:18:21 <|amethyst> this is assuming there are indices of course 13:18:27 how do I select the database ^^;; 13:18:37 <|amethyst> use databasename 13:19:14 okay thank you 13:19:17 now I need to figure out the table name hm 13:19:23 <|amethyst> show tables; 13:19:31 <|amethyst> will list all of them 13:19:45 and I need to alter each of them individually? alter table * didn't work 13:20:12 <|amethyst> checking whether there is a more general way 13:21:11 maybe some way to iterate over tables or something? I never learned sql :( 13:21:31 <|amethyst> hm, yeah, looks like you'll have to do that to each table 13:22:01 well time to play the copy paste game! thanks 13:22:25 oh god these commands take a long time even 13:24:10 <|amethyst> hm... they could be waiting for the current inserts to finish :( 13:24:57 -!- roger_ has quit [Client Quit] 13:25:14 maybe it would be best to kill the scripts and try over with the indexes off 13:25:17 it might be a big enough speed improvement 13:25:57 <|amethyst> yeah, that might be necessary :( 13:26:23 -!- Ragdoll has joined ##crawl-dev 13:27:49 -!- Ilirion has quit [Quit: Page closed] 13:32:21 -!- blabber has quit [Quit: leaving] 13:35:56 -!- Nomi has quit [Read error: Connection reset by peer] 13:36:16 -!- Nomi has joined ##crawl-dev 13:38:15 -!- Kalir has quit [Changing host] 13:40:49 -!- keksz has joined ##crawl-dev 13:50:28 -!- dolanpawbear has quit [Quit: Page closed] 13:51:03 -!- keszocze has quit [Read error: Operation timed out] 13:53:01 03MarvinPA 07* 0.12-a0-843-g91a3bba: Improve a number of hints mode messages 10(4 minutes ago, 1 file, 30+ 48-) 13https://gitorious.org/crawl/crawl/commit/91a3bba029fe 13:53:01 03MarvinPA 07* 0.12-a0-842-g6bb5e3d: Use inclusions instead of exclusions for baited_tele_trap depth 10(3 hours ago, 1 file, 1+ 1-) 13https://gitorious.org/crawl/crawl/commit/6bb5e3d6ba28 13:54:32 trying that, still taking a long time 13:54:44 I wonder if there's a way to just start it completely over and have it start with indexing off 13:57:24 isn't that what I suggested? 13:59:50 <|amethyst> rax: hm... how did you initialise the database? 14:00:18 -!- Wolfechu has quit [Read error: Connection reset by peer] 14:00:37 <|amethyst> rax: now that I look at the scripts... the indices aren't added by database.sql anyway 14:00:57 <|amethyst> but by indexes.sql, which nothing in dcss_scoring refers to AFAICT 14:01:54 <|amethyst> oh, no, I'm wrong 14:02:08 <|amethyst> there are some indexes defined in database.sql as well 14:03:20 <|amethyst> to wipe you should be able to do mysql -uscoring -p scoring < database.sql 14:03:53 <|amethyst> then you can disable the indexes, then do the import, then re-enable the indexes 14:05:03 elliott: killing the scripts does not remove data from the database 14:06:24 oh, good point :p 14:09:53 silly transaction-less databases... 14:11:31 -!- alefury has joined ##crawl-dev 14:13:11 <|amethyst> kilobyte: what's really great is how the manual says MyISAM supports "atomic operations" 14:13:28 -!- Sequell has quit [Ping timeout: 245 seconds] 14:13:47 <|amethyst> kilobyte: then gives a completely wrong definition of "atomic" 14:14:36 <|amethyst> they use "atomic" to mean "isolated" it seems 14:15:37 <|amethyst> that whole section reads like it was written by the marketing team 14:16:05 -!- Sequell has joined ##crawl-dev 14:19:45 <|amethyst> !lg * cao s=cv 14:20:16 1009444 games for * (cao): 196118x 0.5, 152345x 0.7, 142913x 0.4, 80359x 0.6, 78868x 0.3, 68617x 0.9, 68363x 0.8, 62174x 0.10, 42390x 0.2, 39552x 0.10-a, 32703x 0.11-a, 21183x 0.9-a, 17864x 0.1, 5907x 0.8-a, 88x 0.12-a 14:20:31 <|amethyst> oh, :( 14:20:47 one million games 14:20:49 -!- keszocze has quit [Ping timeout: 272 seconds] 14:20:52 |amethyst: what is wrong? 14:21:21 <|amethyst> I was hoping Sequell had been updated with the CAO 0.11 logfiles/milestones 14:21:40 <|amethyst> !lg * cszo s=cv 14:21:42 69900 games for * (cszo): 45787x 0.12-a, 17153x 0.11-a, 5844x 0.11, 1116x 0.10 14:21:44 <|amethyst> !lg * cdo s=cv 14:21:51 <|amethyst> !lg * csn s=cv 14:21:56 I had completely forgotten that cao was around for 0.1 already. 14:21:57 758575 games for * (cdo): 175166x 0.10, 121223x 0.9, 95719x 0.8-a, 76358x 0.8, 39347x 0.10-a, 37570x 0.6-a, 36601x 0.11-a, 36058x 0.7-a, 28164x 0.9-a, 26723x 0.5, 24274x 0.7, 24155x 0.6, 13394x 0.5-a, 9231x 0.4-a, 5528x 0.3, 4468x 0.12-a, 2944x 0.11, 1652x 0.4 14:21:57 6571 games for * (csn): 3399x 0.11-a, 3067x 0.12-a, 105x 0.11 14:22:21 oh god so I stopped it when it was like 9000 games from being done 14:22:21 <|amethyst> !lg * won 14:22:22 9224. ToastyP the Merfolkian Porcupine (L27 MfEn), worshipper of Nemelex Xobeh, escaped with the Orb and 3 runes on 2012-10-16, with 1574670 points after 75109 turns and 14:28:49. 14:22:25 * rax dies 14:22:32 poor rax 14:22:43 <|amethyst> ouch 14:22:58 rax: don't despair, encore une fois! 14:23:20 and now I've started it over with the command amethyst gave me 14:23:34 je m'excuse, je ne parle pas francais 14:24:13 rax: another three days now? 14:24:46 potentially more like a week 14:24:53 <|amethyst> hopefully with the indices disabled it should stay closer to 3000 rows/minute instead of slowing to 3000/hour 14:25:03 we're actually close on most htins 14:25:04 but this is just getting the scoring scripts set up, not even getting the most recent versions included 14:25:23 there are a couple of other things that aren't done but I don't think there is anything else crucial 14:25:26 <|amethyst> scoring pages aren't necessary before the tournament 14:25:27 henzell I guess 14:25:41 <|amethyst> since tournament scoring is separate 14:25:45 I am nervous about having new games going and people playing when we might have to cycle things, take it down, and so on 14:25:54 but that may just be paranoia 14:26:23 |amethyst: how long do you expect that command to take? 14:26:49 the mysql -u scoring -p scoring < database.sql one 14:27:40 <|amethyst> I woiuld hope very fast, since it just drops the tables and recreates them 14:28:07 <|amethyst> might be faster to use mysqladmin to drop the whole database then recreate it 14:28:42 yeah it's been running for a while, 8-10 minutes 14:29:41 <|amethyst> hrm 14:29:43 <|amethyst> yeah, maybe just mysqladmin drop scoring (then recreate it then run that command) 14:32:06 -!- xnavy has quit [Ping timeout: 256 seconds] 14:33:52 hahahah even dropping scoring is taking a long time 14:35:24 <|amethyst> wth is it doing? 14:35:44 clearly rm -rf time :p 14:35:56 maybe it's trying to fix up the indices before dropping or something 14:36:39 <|amethyst> MySQL: transactional only when you don't want it to be 14:41:42 -!- Venter_ has quit [Ping timeout: 245 seconds] 14:41:42 -!- oshikia has quit [Ping timeout: 245 seconds] 14:41:42 -!- araganzar has quit [Ping timeout: 245 seconds] 14:42:31 -!- R18 has quit [Max SendQ exceeded] 14:42:32 -!- HDA has quit [Ping timeout: 245 seconds] 14:42:57 -!- tizzy has quit [Ping timeout: 245 seconds] 14:42:57 -!- Kellhus has quit [Ping timeout: 245 seconds] 14:42:57 -!- raskol has quit [Ping timeout: 245 seconds] 14:43:22 -!- crate has quit [Ping timeout: 245 seconds] 14:43:50 -!- Morphy_ has quit [Ping timeout: 245 seconds] 14:46:43 -!- Venter__ is now known as VenterTheWolf 14:48:25 -!- Ragdoll has quit [Read error: Connection reset by peer] 14:49:12 I would be fine with using not mysql 14:49:20 but i do not have the skills to change the code 14:50:01 -!- R18 has quit [Ping timeout: 246 seconds] 14:51:15 this use doesn't really need full ACID compliance 14:52:02 <|amethyst> hm 14:53:18 -!- syllogism has quit [] 14:53:48 -!- Nightbeer has quit [Read error: Connection reset by peer] 14:59:26 |amethyst: is there anything you installed on CAO that would be using lots of bandwidth? 14:59:59 specifically, last Wednesday morning? 15:00:12 ...hrm is there anything _I_ might have done last Wednesday morning 15:01:25 -!- NeremWorld has quit [Ping timeout: 248 seconds] 15:10:25 -!- R18 has quit [Read error: Connection timed out] 15:11:02 -!- Serfuzz has quit [Ping timeout: 252 seconds] 15:11:18 -!- keksz has quit [Quit: Leaving] 15:11:24 <|amethyst> hm... not that I can think of 15:14:07 -!- Pthing has quit [Read error: Connection reset by peer] 15:14:37 <|amethyst> about what time? 15:14:56 -!- _D_ has quit [Quit: leaving] 15:19:50 looks like something between 5 and 8 pacific time 15:21:04 -!- |amethys1 has joined ##crawl-dev 15:21:20 -!- |amethyst has quit [Disconnected by services] 15:21:27 -!- |amethys1 is now known as |amethyst 15:24:48 -!- Sizzell has quit [Ping timeout: 256 seconds] 15:25:29 -!- Sizzell has joined ##crawl-dev 15:26:46 -!- yxhuvud has quit [Ping timeout: 246 seconds] 15:28:15 -!- Namey has quit [Quit: Leaving] 15:34:59 -!- Avzin has quit [Quit: Do fish get thirsty?] 15:39:33 -!- urthmover has quit [Quit: leaving] 15:41:46 -!- R18 has quit [Read error: Connection timed out] 15:41:56 -!- rebthor has quit [Ping timeout: 248 seconds] 15:51:08 some strings that stash search matches against: 15:51:09 {artefact} {artifact} {cloak armour}+4 dragonskin cloak 15:51:09 {body armour}orcish robe 15:51:09 {carrion}orc corpse 15:51:25 or, worse: 15:51:31 gold piece28 gold pieces 15:51:44 isn't this going to lead to problems with anchors? 15:52:31 I mean, a search pattern will match only if it doesn't look for a beginning of the item's name. 15:54:12 kilobyte: do we suggest use of anchors anywhere? 15:54:37 Would it be possible to have the anchor point to the first letter after the prefixes? 15:55:50 I can make it match the annotation and the item separately, but that would make it impossible to match "{artefact}.*hand axe" 15:56:15 -!- ToastyP has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.1/20121010144125]] 15:56:56 perhaps using pcre in /m mode could be good: "^hand axe" would match the axe, so would "{artefact}.*^hand axe" 15:57:01 -!- CryptoCactus has quit [Quit: Page closed] 15:57:43 -!- ussdefiant has quit [Ping timeout: 255 seconds] 15:58:00 kilobyte: this sounds good, but I don't know how much regex players actually use. 15:58:09 Might be wasted effort if nobody does it :) 15:58:10 would it make more sense to add a separate advanced-search screen that let you set artefact as a restriction flag? 15:58:30 Zannick: yes, imo, for the same reason 15:58:52 I'd rather give more hints at Ctrl-F ? 15:59:55 -!- ussdefiant has joined ##crawl-dev 16:01:12 -!- Nomi has quit [Ping timeout: 276 seconds] 16:01:59 erm, sorry, I meant it'd make *not* more sense to have a separate command -- sorry 16:02:50 i also note that allowing regexes in the search interface may mean players will want to enter ? 16:03:05 but not as a lone character 16:03:08 true 16:03:12 just checked, Ctrl-F ? does not specifically indicate how to search for particular artefacts but that could be added 16:03:48 i was picturing something like ctrl-f opens the basic search as it does now, and ctrl-f again opens the advanced search 16:03:59 it is probably a bit too much effort for too little gain 16:04:07 Zannick: I am afraid it is, yes 16:04:41 -!- Lawman0 has quit [Ping timeout: 272 seconds] 16:05:58 -!- Nightbeer has quit [Ping timeout: 245 seconds] 16:14:40 -!- ussdefiant has quit [Ping timeout: 256 seconds] 16:17:16 -!- ToastyP is now known as Guest45284 16:17:31 -!- Guest45284 is now known as ToastyP_ 16:18:10 -!- Deathmic has quit [Read error: Connection reset by peer] 16:20:54 -!- edlothiol has quit [Ping timeout: 240 seconds] 16:29:54 -!- ystael has quit [Ping timeout: 240 seconds] 16:29:59 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 16:37:28 -!- R18 has quit [Read error: Connection timed out] 16:45:28 -!- Nightbeer has quit [Quit: Verlassend] 16:50:55 -!- chlorine has quit [Ping timeout: 246 seconds] 17:00:04 -!- R18 has quit [Read error: Connection timed out] 17:01:00 03kilobyte 07* 0.12-a0-844-ge6c5af8: Unbreak. 10(2 minutes ago, 1 file, 2+ 2-) 13https://gitorious.org/crawl/crawl/commit/e6c5af89b6be 17:03:07 kilobyte: omg, does this mean you can colour corpses by edibility now? 17:03:37 not yet, stash annotations suck 17:03:44 -!- voxxik has joined ##crawl-dev 17:03:49 aw :( 17:03:58 that's the plan, obviously, though 17:04:00 well technically you can just by including a huge list of monsters by edibility 17:04:12 fr: colour corpses like that by default 17:04:43 -!- Isvaffel has quit [Read error: Operation timed out] 17:04:54 nice 17:05:02 kilobyte: will toadstools still have the monster's colour? 17:05:03 because colouring corpses by how the monster looked like before it died is so useful... 17:05:15 dpeg: items only 17:05:33 it's also not the default yet, although elliott's idea sounds tempting 17:05:51 i can't imagine any reason anyone would want current corpse colouring 17:06:02 if you want a UI with useless decoration then you can play tiles :P 17:06:07 03kilobyte 07* 0.12-a0-852-g06c43eb: Reduce repeating item_glyph regexp matches by caching results per name. 10(18 minutes ago, 3 files, 15+ 1-) 13https://gitorious.org/crawl/crawl/commit/06c43eb0b206 17:06:07 03kilobyte 07* 0.12-a0-851-g5eec674: Get rid of all but one uses of mon_display. 10(22 minutes ago, 6 files, 43+ 42-) 13https://gitorious.org/crawl/crawl/commit/5eec67434e2c 17:06:07 03kilobyte 07* 0.12-a0-850-gc7bc4ef: A new option: item_glyph += dagger : lightgrey † 10(67 minutes ago, 4 files, 63+ 11-) 13https://gitorious.org/crawl/crawl/commit/c7bc4ef4601d 17:06:07 03kilobyte 07* 0.12-a0-849-gbfa4b91: Refactor showsymb a bit. 10(2 hours ago, 2 files, 51+ 64-) 13https://gitorious.org/crawl/crawl/commit/bfa4b91a9f8b 17:06:07 03kilobyte 07* 0.12-a0-848-g9000558: Rename struct glyph to cglyph_t. 10(7 hours ago, 13 files, 41+ 41-) 13https://gitorious.org/crawl/crawl/commit/90005585c720 17:06:07 03kilobyte 07* 0.12-a0-847-g6ca8c09: Ignore attempts to recolour traps, stairs or altars. 10(10 hours ago, 1 file, 1+ 1-) 13https://gitorious.org/crawl/crawl/commit/6ca8c092ae24 17:06:07 03kilobyte 07* 0.12-a0-846-ge322a3c: Use final effects to pass kraken damage upwards. 10(12 hours ago, 3 files, 42+ 35-) 13https://gitorious.org/crawl/crawl/commit/e322a3c4051a 17:06:07 03kilobyte 07* 0.12-a0-845-g2ee5dd9: Properly handle new final effects that spawn when previoud ones fire. 10(12 hours ago, 1 file, 10+ 9-) 13https://gitorious.org/crawl/crawl/commit/2ee5dd9bf507 17:10:01 -!- R18 has quit [Ping timeout: 246 seconds] 17:10:05 -!- pointsofdata has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0.1/20120905151427]] 17:10:12 -!- Nerem has quit [Ping timeout: 256 seconds] 17:14:21 -!- hoody has quit [Remote host closed the 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seconds] 19:08:08 -!- lexackson has joined ##crawl-dev 19:08:08 hello 19:09:05 hi 19:10:24 -!- Rebthor has quit [Ping timeout: 255 seconds] 19:13:33 -!- pelotron has quit [Ping timeout: 255 seconds] 19:18:39 -!- R18 has quit [Read error: Connection timed out] 19:21:08 -!- dtsund has quit [Quit: dtsund] 19:26:48 -!- atrodo has quit [Ping timeout: 245 seconds] 19:32:22 -!- dtsund has joined ##crawl-dev 19:33:32 -!- flowsnake has quit [Read error: Connection reset by peer] 19:39:37 -!- Zaba has quit [Ping timeout: 244 seconds] 19:45:39 -!- HangedMan has joined ##crawl-dev 19:47:39 -!- Zaba has joined ##crawl-dev 19:48:07 -!- Yermak has quit [Quit: Page closed] 19:48:47 Blamed for confused enemies' chaos-brand attacks (https://crawl.develz.org/mantis/view.php?id=6319) by wtachi 19:48:52 -!- Beneather has quit [Quit: Beneather] 19:51:56 -!- wasd22 has quit [Quit: You slip out of the net!] 19:56:37 -!- CampinSam has quit [Ping timeout: 246 seconds] 20:01:46 -!- barbs has joined ##crawl-dev 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[Ping timeout: 252 seconds] 20:58:54 -!- ontoclasm has joined ##crawl-dev 20:59:58 -!- R18 has quit [Ping timeout: 246 seconds] 21:01:01 -!- johnthebear has quit [Quit: Computer has gone to sleep.] 21:01:57 -!- minqmay has quit [Quit: Leaving] 21:03:00 -!- dtsund has joined ##crawl-dev 21:07:41 -!- dtsund has quit [Read error: Connection reset by peer] 21:08:54 -!- dtsund has joined ##crawl-dev 21:10:09 -!- voker57_ has quit [Read error: Operation timed out] 21:10:16 hai Wenzell 21:10:16 bh: You have 1 message. Use !messages to read it. 21:10:20 !messages 21:10:20 (1/1) |amethyst said (6h 17m 57s ago): got to Abyss:11 :) 21:10:27 |amethyst: sweet 21:19:52 -!- valrus_ has quit [Remote host closed the connection] 21:20:13 -!- R18 has quit [Read error: Connection timed out] 21:20:53 -!- valrus_ has joined ##crawl-dev 21:22:18 -!- evilmike has joined ##crawl-dev 21:28:34 <|amethyst> bh: saw but didn't fight an apocalypse crab 21:28:53 |amethyst: rather than spewing chaos clouds, what if I made it spew random elemental clouds? 21:28:56 SpAK? 21:29:03 <|amethyst> yeah 21:29:05 <|amethyst> actually 21:29:18 <|amethyst> I think another one I didn't notice may have breathed on a different char 21:29:33 <|amethyst> since I did find myself in a cloud of chaos 21:30:05 -!- R18 has quit [Ping timeout: 246 seconds] 21:30:16 random elemental clouds? fire, freezing, uh 21:30:55 calcifying dust, foul pestilence, and poisonous gas are weird to use compared to those two 21:31:25 |amethyst: can you pull my latest version? It actually has abyss teleports. 21:37:36 -!- Kellhus has quit [Quit: Page closed] 21:41:20 <|amethyst> bh: err, what branch of what repo? 21:41:34 inception of my gitorious repo 21:41:46 <|amethyst> I'm getting 853fa76 from there 21:42:05 -!- Nomi has joined ##crawl-dev 21:42:33 <|amethyst> which is the same as in the crawl repo and on CSZO 21:43:07 -!- codrus has quit [Ping timeout: 260 seconds] 21:47:37 -!- bonghitz has quit [Quit: bonghitz] 21:50:29 -!- R18 has quit [Read error: Connection timed out] 21:53:22 <|amethyst> I feel like a just posted a trollface and said "Problem?" 21:53:31 -!- SurpriseTRex_ has quit [Ping timeout: 246 seconds] 21:53:46 |amethyst: sounds good :) 21:55:09 <|amethyst> it's still commented out in that version 21:55:32 dah. 21:55:45 -!- R18 has quit [Ping timeout: 245 seconds] 21:56:49 -!- valrus_ has quit [Remote host closed the connection] 21:56:59 <|amethyst> did you see 78291's comments? 21:58:22 haha 21:58:24 oh man 21:58:35 -!- Fhqwhgads has quit [Remote host closed the connection] 21:58:36 singing sword became screaming sword 21:59:01 also: The Screaming Sword cautions, "Never send @a_player_genus@ to do a blade's job!" 21:59:46 -!- HangedMan has quit [Read error: Connection reset by peer] 22:01:15 -!- Lawman0 has quit [Ping timeout: 272 seconds] 22:01:34 |amethyst: where are n7's comments? 22:03:37 <|amethyst> 1. is starting abyss item generation still bad, because it seemed good? (I didn't notice this so much, so it may have been luck) 2. "it looks like oldabyss" 22:07:49 |amethyst: I haven't properly balanced the layout frequencies 22:07:53 -!- wasd22 has quit [Ping timeout: 244 seconds] 22:08:04 |amethyst: and yes, item generation needs a huge nerf. I don't know how item generation works. 22:09:19 -!- shoe1 has quit [Quit: leaving] 22:10:11 <|amethyst> oh, yeah 22:10:35 where is item placement controlled? 22:10:35 <|amethyst> it's fine 22:11:22 <|amethyst> the relevant place here is _abyss_create_items 22:11:48 -!- pelotr0n has quit [Ping timeout: 245 seconds] 22:11:54 <|amethyst> the thing that uses GDT_GAME_START, in particular 22:12:43 <|amethyst> and that shuld still be correct, because it's only reset to GDT_DESCENDING when player_in_branch(BRANCH_MAIN_DUNGEON) 22:12:50 <|amethyst> s/shuld/should/ 22:13:03 it stills seems too friendly 22:13:40 <|amethyst> it doesn't seem any friendlier than D:1 to me 22:14:07 <|amethyst> I haven't played non-starting abyss to look at that... maybe I should 22:14:35 <|amethyst> (well, definitely I should, but maybe I should right now :) 22:14:42 <|amethyst> I guess since it's not scored anyway, I could give everyone wizmode 22:15:01 What's the problem with giving everyone wizmode universally? 22:15:17 <|amethyst> you'd never lose a streak 22:15:33 isn't entering wizmode a loss? 22:15:43 <|amethyst> no, the game never gets a log 22:15:51 <|amethyst> I guess that could be changed 22:16:07 fsim uses cpu 22:16:10 <|amethyst> but that'd be bad for devs :) 22:17:40 <|amethyst> (okay, I guess most devs just do wizmode locally) 22:18:21 <|amethyst> but I don't feel like doing what's necessary to run webtiles locally :) 22:19:15 <|amethyst> (not that it's that hard, but I'm lazy and if I'm paying for CSZO webtiles I might as well use it :) 22:19:29 i think the reason paxed disabled online wizmode is because it could give a lot of work to the server 22:19:44 <|amethyst> yeah, most likely 22:19:51 <|amethyst> and crashes 22:19:59 <|amethyst> sometimes crashes with memory corruption 22:20:01 maybe that's a good reason to keep cszo wizmode disabled as well 22:20:02 -!- bh has quit [Ping timeout: 245 seconds] 22:20:19 -!- raskol_ is now known as raskol 22:21:02 <|amethyst> I mean, we usually catch stuff with asserts, but there are segfaults occasionally and wizmode only makes it easier to arrange those precisely enough to have an exploit 22:21:56 <|amethyst> the DOS issue is of much less theoretical concern, though :) 22:22:12 <|amethyst> s/less theoretical/more practical/ 22:23:29 -!- ajikeshi__ has quit [Ping timeout: 246 seconds] 22:25:05 <|amethyst> bh: are there any ideas for common new monsters? 22:25:24 <|amethyst> bh: or existing new monsters that should be more common? 22:26:02 -!- Arkaniad has quit [Quit: Leaving.] 22:29:18 <|amethyst> in particular, any things of, say, imp-level complexity? 22:29:30 <|amethyst> don't want the common monsters to be too mechanic-laden 22:29:54 <|amethyst> is there some common mechanic that could be special to abyss monsters (maybe not all, but a significant number)? 22:29:58 -!- spaceships has quit [Client Quit] 22:31:44 -!- oysto has quit [Quit: Page closed] 22:32:42 <|amethyst> maybe chaos clouds? 22:33:12 Blinking 22:33:37 <|amethyst> are you suggesting removing blinking from non-Abyss monsters? 22:33:46 Wait, what? 22:33:57 No, why? 22:33:57 <|amethyst> I was thinking something unique or almost unique to the abyss 22:34:01 <|amethyst> to give it a theme 22:34:01 Oh. 22:34:41 <|amethyst> s/give it a/express a/ 22:35:07 <|amethyst> blinking is good, though 22:35:26 <|amethyst> it does make it harder to use the terrain to your advantage 22:37:26 -!- wasd22 has quit [Ping timeout: 246 seconds] 22:37:56 Perhaps monsters that don't normally blink could blink in the Abyss 22:38:46 <|amethyst> bend space as a "hell effect" 22:39:00 -!- R18 has quit [Read error: Connection timed out] 22:39:13 <|amethyst> (except it doesn't hurt the monsters) 22:39:30 -!- wasd22_ has quit [Ping timeout: 245 seconds] 22:40:00 abyss monsters should all alter the terrain 22:40:20 <|amethyst> now that would be cool 22:40:21 cast rain, leave behind trails of walls 22:40:31 <|amethyst> unfortunately it doesn't interact well with morphing :( 22:40:44 it sort of does 22:40:45 <|amethyst> but this abyss seems much more static overall than newabyss 22:40:52 their impact is less long-term 22:41:05 <|amethyst> I guess that's true 22:41:09 yeah, new new abyss has a noticeable structure and shifts only slowly 22:41:35 in fact, where such a monster would be bad in d 22:41:40 it might be better in abyss 22:41:48 where you can't get trapped permanently 22:42:17 it's fine to entomb the player in crystal in abyss, she'll just get shifted out 22:44:09 <|amethyst> !tell bh it would maybe be neat if areas of the abyss occasionally changed their procedural layout, and rapidly dissolved (perhaps instead of doing that on new-abyss-area) 22:44:09 |amethyst: OK, I'll let bh know. 22:45:06 <|amethyst> !tell bh dissolved from one layout to the next, that is, and by "rapidly" I mean at most few dozen turns 22:45:06 |amethyst: OK, I'll let bh know. 22:45:24 -!- R18 has quit [Ping timeout: 260 seconds] 22:45:28 -!- ToastyP_ has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.1/20121010144125]] 22:45:37 -!- R18_ is now known as R18 22:46:11 <|amethyst> !tell bh and ontoclasm suggests "terrain-modification" as a theme for (some but not all) abyssal monsters, and points out that it can be much more extreme in the abyss than we could allow in the rest of the dungeon 22:46:11 |amethyst: OK, I'll let bh know. 22:48:26 :Y 22:49:02 back when the abyss shifted a ton i thought of a "corrupter" monster that would shuffle all the tiles around it every turn 22:49:10 in the abyss no one would notice 22:49:14 <|amethyst> aura of shallow water 22:49:24 but if one showed up in d you'd get crazy abyss terrain 22:49:38 <|amethyst> yeah, fortunately demons don't polymorph :) 22:49:50 <|amethyst> oh, I see 22:50:09 <|amethyst> that one you *do* want to see outside of abyss :) 22:50:54 -!- elliott has quit [Ping timeout: 240 seconds] 22:50:55 yep xD 22:51:21 (btw i should probably never be allowed to design monsters) 22:54:43 <|amethyst> !tell bh what about a variant of the geometric layouts that gets more deformed in a certain direction 22:54:44 |amethyst: OK, I'll let bh know. 22:55:07 -!- valrus_ has joined ##crawl-dev 22:55:58 -!- Wensley has quit [Ping timeout: 245 seconds] 22:56:59 -!- ussdefiant has joined ##crawl-dev 23:02:49 -!- bonghitz has quit [Quit: bonghitz] 23:02:49 -!- rootoo has quit [Client Quit] 23:07:00 -!- Rebthor has quit [Ping timeout: 245 seconds] 23:11:27 -!- Beneather has quit [Quit: Beneather] 23:12:30 -!- bh has joined ##crawl-dev 23:12:32 the nature of the abyss means you can get away with monster designs that wouldn't work elsewhere. i've also thought that a "terrain corrupter" type of enemy might be neat 23:13:18 you could also get away with "breeder" type enemies, which can only work with non-persistent levels 23:13:37 aww.. something interesting was said and now I don't want to read the transcripts 23:13:37 bh: You have 4 messages. Use !messages to read them. 23:13:59 it's just the last 20 or so lines 23:13:59 !messages 23:14:00 (1/4) |amethyst said (29m 51s ago): it would maybe be neat if areas of the abyss occasionally changed their procedural layout, and rapidly dissolved (perhaps instead of doing that on new-abyss-area) 23:14:06 !messages 23:14:07 (1/3) |amethyst said (29m ago): dissolved from one layout to the next, that is, and by "rapidly" I mean at most few dozen turns 23:14:09 !messages 23:14:10 (1/2) |amethyst said (27m 58s ago): and ontoclasm suggests "terrain-modification" as a theme for (some but not all) abyssal monsters, and points out that it can be much more extreme in the abyss than we could allow in the rest of the dungeon 23:14:16 !messages 23:14:16 (1/1) |amethyst said (19m 33s ago): what about a variant of the geometric layouts that gets more deformed in a certain direction 23:14:46 |amethyst: to answer the first question: That's what happens when you read a scroll of teleport in the abyss 23:14:59 <|amethyst> what happens to the monsters? 23:15:06 they bugger off 23:15:16 <|amethyst> vanish? 23:15:25 Rather -- the abyss morph rate goes very high and then you're thrown into a new part of the abyss 23:15:35 <|amethyst> ah 23:16:18 <|amethyst> I should actually play it rather than just try to dive :) 23:16:32 |amethyst: I just pushed 8286a3739726cb850499ad596aebbc2542042b36 which does some random stuff 23:17:17 <|amethyst> ... 23:17:28 <|amethyst> nice commit message :P 23:17:47 BiffStu (L13 DEWz) ASSERT(in_bounds(src_pos) || src_pos.origin()) in 'mon-behv.cc' at line 889 failed. (Lair:8) 23:18:12 I think that commit added giants to the abyss. 23:18:32 along with orbs of fire and electric golems (in an exceedingly rare way) 23:18:54 I was thinking of making them only turn up on Abyss:27 23:19:05 zot monsters probably shouldn't show up in the abyss 23:19:19 <|amethyst> it's probably time to shorten it anyway 23:19:23 that too, yeah 23:19:26 MarvinPA: I don't disagree 23:19:34 |amethyst: shorten as in Abyss:5? 23:19:39 <|amethyst> or 9 23:19:48 <|amethyst> or 7 or whatever 23:20:02 wherever between 5 and 10ish seems reasonable to me 23:20:06 <|amethyst> I don't think it's that important, as long as it's finite 23:20:18 <|amethyst> if it's shallower, stairs down should be less common 23:20:54 <|amethyst> oh, I remember the other thing I was going to mention--- X> doesn't find portals deeper, but probably should 23:21:09 great, patch it :) 23:21:37 <|amethyst> give me a better commit message first :) 23:22:51 -!- ophanim has quit [Read error: Connection reset by peer] 23:22:55 fine... 23:23:17 -!- stenno has quit [Ping timeout: 248 seconds] 23:24:12 -!- VenterTheWolf has quit [Ping timeout: 245 seconds] 23:24:49 -!- omnirizon has quit [Ping timeout: 252 seconds] 23:28:16 maybe the max depth should be based on how long (turn-wise) it takes to dive to the bottom 23:28:23 |amethyst: done 23:28:32 I have no idea how to calculate that though 23:29:07 what I mean is, if it takes like 10000 turns to reach abyss:9, then 9 is too deep 23:29:28 |amethyst: how about a creature with a tornado-like power that rejiggers all the terrain? 23:30:47 <|amethyst> haha 23:31:58 <|amethyst> that would be good, but would be best rare 23:32:08 <|amethyst> would be nice to see common terrain-modifiers too 23:32:48 How about something that can move through terrain and replaces the square it leaves with the feature that's on the square it enters? 23:33:43 <|amethyst> not sure how noticeable that would be but it could be interesting 23:33:50 <|amethyst> or a 3x3 square of that effect 23:34:23 <|amethyst> make sky beasts cause rain every turn in the abyss and put them there :) 23:34:58 <|amethyst> moths, silent spectres, etc could be interesting 23:35:13 <|amethyst> hm 23:35:30 <|amethyst> or maybe not, since they ignore terrain modifications in a sense 23:35:35 spectres are great. You can murder Liches ith them :) 23:35:48 we could make a LOS silence monster 23:35:51 <|amethyst> replace liches with abyss liches 23:36:13 <|amethyst> LOS water monster :) 23:36:27 <|amethyst> all floor is water, and when it leaves all water becomes floor 23:36:48 <|amethyst> or floor <-> shallow <-> deep 23:37:23 -!- remyroy has quit [Read error: Connection reset by peer] 23:37:34 <|amethyst> I'm sure that wouldn't break anything 23:37:55 ... 23:37:55 <|amethyst> I guess abyss is the place to break things if anywhere is :) 23:38:21 if I can get a LOS iterator for a monster it would be easy 23:40:20 <|amethyst> radius iterator with cell_see_cell 23:41:14 -!- keszocze has quit [Ping timeout: 240 seconds] 23:42:00 <|amethyst> or distance_iterator I guess if you want to be fair about N-S and E-W 23:42:29 can we get some squarelos back? 23:42:42 -!- Rewans has quit [] 23:42:51 <|amethyst> not in this branch 23:43:17 <|amethyst> well 23:43:28 <|amethyst> what did you have in mind? 23:43:43 That squarelos is way nicer than roundlos. Long live Eronarn. 23:43:47 -!- kittykai has quit [Ping timeout: 240 seconds] 23:43:55 <|amethyst> then, no, not in this branch :) 23:44:22 <|amethyst> a region of the abyss that has squarelos would be funny but probably far more code than it's worth 23:46:13 <|amethyst> hm... you can pass a radius_iterator a los object, but not a distance_iterator 23:46:40 <|amethyst> but with pushing of items (and players) it matters 23:46:49 <|amethyst> so you want something unbiased 23:49:03 <|amethyst> s/it/order/ 23:50:50 Maybe you could have a random panlord called ttoille whose level has squarelos 23:51:59 -!- codrus has quit [Ping timeout: 256 seconds] 23:52:53 -!- Sab0t_ is now known as sab0t 23:53:50 squarelos <3 23:54:20 -!- Deathmic has quit [Read error: Connection reset by peer] 23:55:41 kryft: but that's elliott backward! 23:56:45 bh: Wow, the odds of that are like 1/104^7! 23:56:53 ! 23:56:57 This coincidence is so unlikely that it is clearly a sign from the gods